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BIOMETAL (Video Game)
- 183 statements
- 35 feature instances
- 15 referencing feature instances
BIOMETAL (Video Game) | type |
TVTItem | |
BIOMETAL (Video Game) | label |
BIOMETAL (Video Game) | |
BIOMETAL (Video Game) | page |
BIOMETAL | |
BIOMETAL (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })It's the year GC 232 (Galaxy Century Year 232). A huge war that had begun years and years before has divided the Milky Way and all of its natural resources have been exhausted. The Milky Way Galactic Council is forced to send a fleet of starships to a nearby planet by the name of UP457 in search of any resources that can replenish the ones lost during the battle.However, during this mission, the fleet is destroyed by a race of half machine, half animal aliens referred to as "BIOMETAL" by the Galactic Council. One of the Council's super computers then calculates that the number of these "BIOMETALS" is increasing rapidly and will have the Milky Way completely taken over within 32 hours. So the Halbard, along with their fleet, WASP, are assigned to eliminate the hostile threat on UP457.Weapon power-ups are gained by destroying pods and picking up the released power-ups. The player also has a Deflector Shield in the form of four spinning orbs that circle around the ship when the engaged (Known as the Gel Analog Mutant, a.k.a GAM). Charge power is drained when the GAM is active.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })BIOMETAL is unique in that its soundtrack for the European and US versions was entirely created by techno group, 2 Unlimited (the selections used for BIOMETAL were remixes of songs from their 1991 album, "Get Ready!"). The Japanese version of the game featured an entirely different soundtrack which suits the dark mood better.Not to be confused with the Biometals from Mega Man ZX. | |
BIOMETAL (Video Game) | fetched |
2022-09-05T12:13:45Z | |
BIOMETAL (Video Game) | parsed |
2022-09-05T12:13:45Z | |
BIOMETAL (Video Game) | isPartOf |
DBTropes | |
BIOMETAL (Video Game) / int_119dc902 | type |
Multi-Mook Melee | |
BIOMETAL (Video Game) / int_119dc902 | comment |
Multi-Mook Melee: Right before the final boss, you have to deal with a swarm of lots of irritatingly durable rolling enemies that homed in on the player. | |
BIOMETAL (Video Game) / int_119dc902 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_119dc902 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_119dc902 | |
BIOMETAL (Video Game) / int_15aed120 | type |
Shows Damage | |
BIOMETAL (Video Game) / int_15aed120 | comment |
Shows Damage: The Final Boss. As you attack different parts of its body, you blow off its armour, revealing organic parts inside. However, you'll have to attack the chest area to actually damage it. | |
BIOMETAL (Video Game) / int_15aed120 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_15aed120 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_15aed120 | |
BIOMETAL (Video Game) / int_32956961 | type |
Explosive Breeder | |
BIOMETAL (Video Game) / int_32956961 | comment |
Explosive Breeder: The computer analysis apparently shows the Biometals increasing in such a number that, if their planet is not destroyed in 32 hours, they would take over the entire galaxy! | |
BIOMETAL (Video Game) / int_32956961 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_32956961 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_32956961 | |
BIOMETAL (Video Game) / int_35d4beb4 | type |
Horde of Alien Locusts | |
BIOMETAL (Video Game) / int_35d4beb4 | comment |
Horde of Alien Locusts: The Bio Metals are implied to be this. | |
BIOMETAL (Video Game) / int_35d4beb4 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_35d4beb4 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_35d4beb4 | |
BIOMETAL (Video Game) / int_3babae20 | type |
Degraded Boss | |
BIOMETAL (Video Game) / int_3babae20 | comment |
Degraded Boss: The second boss, a machine with flame-throwing Combat Tentacles, re-appeared as a Mini-Boss of a later level. | |
BIOMETAL (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_3babae20 | |
BIOMETAL (Video Game) / int_410c28e9 | type |
Incredibly Durable Enemies | |
BIOMETAL (Video Game) / int_410c28e9 | comment |
Incredibly Durable Enemies: And worse still, it's the Demonic Spiders who are. | |
BIOMETAL (Video Game) / int_410c28e9 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_410c28e9 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_410c28e9 | |
BIOMETAL (Video Game) / int_4536fd29 | type |
Energy Weapon | |
BIOMETAL (Video Game) / int_4536fd29 | comment |
Energy Weapon: Your ship's laser weapon, as well as one of the weapons used by the Bio Metals. | |
BIOMETAL (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_4536fd29 | |
BIOMETAL (Video Game) / int_49670b1a | type |
Orchestra Hit Techno Battle | |
BIOMETAL (Video Game) / int_49670b1a | comment |
Orchestra Hit Techno Battle: The US version of the game had 2 Unlimited music as the game's soundtrack. Including the boss themes. Many people did not like the Soundtrack Dissonance it created, though. | |
BIOMETAL (Video Game) / int_49670b1a | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_49670b1a | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_49670b1a | |
BIOMETAL (Video Game) / int_4a9c731e | type |
When Trees Attack | |
BIOMETAL (Video Game) / int_4a9c731e | comment |
When Trees Attack: The third boss is a plant-like organism◊ that shoots out pollen and spores. | |
BIOMETAL (Video Game) / int_4a9c731e | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_4a9c731e | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_4a9c731e | |
BIOMETAL (Video Game) / int_4b4ac0ca | type |
Homing Projectile | |
BIOMETAL (Video Game) / int_4b4ac0ca | comment |
Homing Projectile: One of your missile types gives you homing missiles. | |
BIOMETAL (Video Game) / int_4b4ac0ca | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_4b4ac0ca | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_4b4ac0ca | |
BIOMETAL (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
BIOMETAL (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: Somewhat averted, as certain attacks pass through it, and some shots may sneak in between the gaps. | |
BIOMETAL (Video Game) / int_4ffde1e0 | featureApplicability |
-1.0 | |
BIOMETAL (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_4ffde1e0 | |
BIOMETAL (Video Game) / int_52281b4e | type |
Segmented Serpent | |
BIOMETAL (Video Game) / int_52281b4e | comment |
Segmented Serpent: Present as a regular enemy, as well as a boss. Obviously, go for the head. | |
BIOMETAL (Video Game) / int_52281b4e | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_52281b4e | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_52281b4e | |
BIOMETAL (Video Game) / int_5288f02 | type |
All Your Powers Combined | |
BIOMETAL (Video Game) / int_5288f02 | comment |
All Your Powers Combined: The fifth boss uses all the powers that your ship can use (sans missiles), but boosted up to eleven. | |
BIOMETAL (Video Game) / int_5288f02 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_5288f02 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_5288f02 | |
BIOMETAL (Video Game) / int_541d9340 | type |
Foul Flower | |
BIOMETAL (Video Game) / int_541d9340 | comment |
Foul Flower: The third boss is a many-branched alien plant with 4 flowers on moving stalks, all of which need to be destroyed. The blue flowers shoot fireballs while the red ones fire slow-moving pollen. | |
BIOMETAL (Video Game) / int_541d9340 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_541d9340 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_541d9340 | |
BIOMETAL (Video Game) / int_586c6d7e | type |
Evil Is Visceral | |
BIOMETAL (Video Game) / int_586c6d7e | comment |
Evil Is Visceral: Borderline — the titular enemies may look metallic grey, but they are more like a cross between flesh and metal. | |
BIOMETAL (Video Game) / int_586c6d7e | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_586c6d7e | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_586c6d7e | |
BIOMETAL (Video Game) / int_60a7a630 | type |
Charge Meter | |
BIOMETAL (Video Game) / int_60a7a630 | comment |
Charge Meter: Shows how much shield energy you have left. | |
BIOMETAL (Video Game) / int_60a7a630 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_60a7a630 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_60a7a630 | |
BIOMETAL (Video Game) / int_61ff365d | type |
Deflector Shields | |
BIOMETAL (Video Game) / int_61ff365d | comment |
Deflector Shields: Your ship can produce a ring of round objects that circle your ship. These block enemy bullets, as well as damaging enemies who touch it. And you're going to need them. | |
BIOMETAL (Video Game) / int_61ff365d | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_61ff365d | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_61ff365d | |
BIOMETAL (Video Game) / int_62259825 | type |
Nintendo Hard | |
BIOMETAL (Video Game) / int_62259825 | comment |
Nintendo Hard: The enemies sure love to spew loads of fast moving bullets... and many of them are tough to defeat. | |
BIOMETAL (Video Game) / int_62259825 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_62259825 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_62259825 | |
BIOMETAL (Video Game) / int_6a56f32c | type |
Orbiting Particle Shield | |
BIOMETAL (Video Game) / int_6a56f32c | comment |
Orbiting Particle Shield: The GAM, which looks like four blue orbiting balls that protect you from damage. | |
BIOMETAL (Video Game) / int_6a56f32c | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_6a56f32c | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_6a56f32c | |
BIOMETAL (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
BIOMETAL (Video Game) / int_6bda9a30 | comment |
Meaningful Name: The Bio Metals are part mechanical, part organic aliens. | |
BIOMETAL (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_6bda9a30 | |
BIOMETAL (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
BIOMETAL (Video Game) / int_6ec03ba1 | comment |
Mook Maker: Stage 4 has ones similar to those in the Gradius series. | |
BIOMETAL (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_6ec03ba1 | |
BIOMETAL (Video Game) / int_6f3498bc | type |
Collision Damage | |
BIOMETAL (Video Game) / int_6f3498bc | comment |
Collision Damage: Notably averted with some enemies, such as the first boss. | |
BIOMETAL (Video Game) / int_6f3498bc | featureApplicability |
-1.0 | |
BIOMETAL (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_6f3498bc | |
BIOMETAL (Video Game) / int_6f68bf8e | type |
Monstrosity Equals Weakness | |
BIOMETAL (Video Game) / int_6f68bf8e | comment |
Monstrosity Equals Weakness: The first boss is one of the largest enemies in the game, and he goes down the quickest. | |
BIOMETAL (Video Game) / int_6f68bf8e | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_6f68bf8e | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_6f68bf8e | |
BIOMETAL (Video Game) / int_70d8269d | type |
Excuse Plot | |
BIOMETAL (Video Game) / int_70d8269d | comment |
Excuse Plot: There are evil Mechanical Lifeforms running rampant, shoot them. | |
BIOMETAL (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_70d8269d | |
BIOMETAL (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
BIOMETAL (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: The fourth boss, and especially the Final Boss. For the final boss, it's the chest area, not the head. | |
BIOMETAL (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_82108e3d | |
BIOMETAL (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
BIOMETAL (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Your ship can only take one hit to be destroyed, though your shields can mitigate most incoming fire. | |
BIOMETAL (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_8df14c99 | |
BIOMETAL (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
BIOMETAL (Video Game) / int_9c1f758a | comment |
Kill It with Fire: The second boss tries this to you. | |
BIOMETAL (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_9c1f758a | |
BIOMETAL (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
BIOMETAL (Video Game) / int_c25c7890 | comment |
Fun with Acronyms: The GAM, which stands for Gel Analog Mutant. It's the name of your shield, by the way. | |
BIOMETAL (Video Game) / int_c25c7890 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_c25c7890 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_c25c7890 | |
BIOMETAL (Video Game) / int_c75df49a | type |
Shout-Out | |
BIOMETAL (Video Game) / int_c75df49a | comment |
Shout-Out: In the US version, the protagonists are named "Kid Ray" and "Anita", the members of techno group 2 Unlimited. | |
BIOMETAL (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_c75df49a | |
BIOMETAL (Video Game) / int_cde51255 | type |
Antagonist Title | |
BIOMETAL (Video Game) / int_cde51255 | comment |
Antagonist Title: The Bio Metals are the bad guys here. | |
BIOMETAL (Video Game) / int_cde51255 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_cde51255 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_cde51255 | |
BIOMETAL (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
BIOMETAL (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: One of the three weapons you could get. It actually did rather decent damage — unless, of course, you Dare to Be Badass and shotgun the enemy with it. Then they will go down quickly. | |
BIOMETAL (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_d3c2c6b2 | |
BIOMETAL (Video Game) / int_d47d9b71 | type |
Mirror Boss | |
BIOMETAL (Video Game) / int_d47d9b71 | comment |
Mirror Boss: The second-to-last boss uses the three weapons that the player could use, except upgraded. | |
BIOMETAL (Video Game) / int_d47d9b71 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_d47d9b71 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_d47d9b71 | |
BIOMETAL (Video Game) / int_d9384864 | type |
Post-Defeat Explosion Chain | |
BIOMETAL (Video Game) / int_d9384864 | comment |
Post-Defeat Explosion Chain: Larger enemies and bosses go down in a series of showy explosions. | |
BIOMETAL (Video Game) / int_d9384864 | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_d9384864 | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_d9384864 | |
BIOMETAL (Video Game) / int_f53dd5eb | type |
Mutually Exclusive Power-Ups | |
BIOMETAL (Video Game) / int_f53dd5eb | comment |
Mutually Exclusive Powerups: The three primary weapon types (Laser, Spread and Wave), as well as your missile options. | |
BIOMETAL (Video Game) / int_f53dd5eb | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_f53dd5eb | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_f53dd5eb | |
BIOMETAL (Video Game) / int_name | type |
ItemName | |
BIOMETAL (Video Game) / int_name | comment |
||
BIOMETAL (Video Game) / int_name | featureApplicability |
1.0 | |
BIOMETAL (Video Game) / int_name | featureConfidence |
1.0 | |
BIOMETAL (Video Game) | hasFeature |
BIOMETAL (Video Game) / int_name | |
BIOMETAL (Video Game) / int_name | itemName |
BIOMETAL (Video Game) |
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