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Baba is You (Video Game)

 Baba is You (Video Game)
type
TVTItem
 Baba is You (Video Game)
label
Baba is You (Video Game)
 Baba is You (Video Game)
page
BabaIsYou
 Baba is You (Video Game)
comment
Baba is You is a 2019 Block Puzzle game by Arvi Teikari (of Hempuli Oy, the maker of Environmental Station Alpha), based on a prototype originally made for Nordic Game Jam 2017. However, this game is not an ordinary block puzzler; the twist is that the rules are physically present in the game as blocks that can be pushed around to form new rules. Hence, you can (among other things) transform water into lava, walk over walls that were previously impassable, and even change the player character and goal of the level!The game was released on March 13, 2019, for Steam and Nintendo Switch. You can find the Steam version here. Additionally, the Nordic Game Jam prototype of the game is available on Hempuli's itch.io page, along with the polished version here.A free update centered around a level editor, adding new functions, and playable levels called "Baba Make Level" was released on November 17, 2021. Among the new content is a large level pack by Hempuli called "New Adventures."A spinoff that places the game mechanics into a turn-based strategy format, Mobile Suit Baba, was released on Hempuli's itch.io page on December 21, 2023.
 Baba is You (Video Game)
fetched
2024-02-13T15:31:29Z
 Baba is You (Video Game)
parsed
2024-02-13T15:31:29Z
 Baba is You (Video Game)
processingComment
Dropped link to CaveStory: Not a Feature - ITEM
 Baba is You (Video Game)
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Dropped link to IntoTheBreach: Not a Feature - ITEM
 Baba is You (Video Game)
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Dropped link to Portal: Not a Feature - ITEM
 Baba is You (Video Game)
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Dropped link to Snake: Not a Feature - ITEM
 Baba is You (Video Game)
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Dropped link to SuperMarioMaker: Not a Feature - ITEM
 Baba is You (Video Game)
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Dropped link to Undertale: Not a Feature - ITEM
 Baba is You (Video Game)
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Dropped link to UntitledGooseGame: Not a Feature - ITEM
 Baba is You (Video Game)
isPartOf
DBTropes
 Baba is You (Video Game) / int_13dcb20b
type
Antepiece
 Baba is You (Video Game) / int_13dcb20b
comment
Antepiece: The first set of levels in an area usually introduces a new word to play with, like "AND" or "OPEN", or a new concept like a set of rules that make a given object unchangeable. The first ever level alone gives you a set of rules to play around with.
 Baba is You (Video Game) / int_13dcb20b
featureApplicability
1.0
 Baba is You (Video Game) / int_13dcb20b
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_13dcb20b
 Baba is You (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Baba is You (Video Game) / int_13f5b1b
comment
Instant-Win Condition: If, at any time, an object is "You" is on the same tile as an object with "Win", you immediately complete the level. Likewise, an object that is both "You" and "Win" also completes the level. Forming the rule "Level is Win" also instantly wins.
 Baba is You (Video Game) / int_13f5b1b
featureApplicability
1.0
 Baba is You (Video Game) / int_13f5b1b
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_13f5b1b
 Baba is You (Video Game) / int_143939c1
type
Trailers Always Spoil
 Baba is You (Video Game) / int_143939c1
comment
Trailers Always Spoil: Several setpieces used in the trailer, including the Poem written above, do appear in-game, but are accompanied with additional elements that change the solution entirely.
 Baba is You (Video Game) / int_143939c1
featureApplicability
1.0
 Baba is You (Video Game) / int_143939c1
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_143939c1
 Baba is You (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Baba is You (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Several levels in the Space area that revolve around "Fall" turn into more of a platforming challenge about shepherding objects across each other to reach a destination. "New Adventures" introduces the keyword "3D", which turns the game into third-person 3D. Also in "New Adventures" there's the sub-world Babarcade, which has several levels mimicking various games, such as Rush Hour and Darkest Dungeon.
 Baba is You (Video Game) / int_1467a30c
featureApplicability
1.0
 Baba is You (Video Game) / int_1467a30c
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_1467a30c
 Baba is You (Video Game) / int_14e569d5
type
Crate Expectations
 Baba is You (Video Game) / int_14e569d5
comment
Crate Expectations: Wooden boxes with a diagonal plank start appearing from Temple Ruins onward.
 Baba is You (Video Game) / int_14e569d5
featureApplicability
1.0
 Baba is You (Video Game) / int_14e569d5
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_14e569d5
 Baba is You (Video Game) / int_19028da
type
Eternal Engine
 Baba is You (Video Game) / int_19028da
comment
Eternal Engine: Solitary Island has elements of this, with cogs and robots and pipes and even steam or smoke floating in the background, evoking the atmosphere of a large industrial site. It also introduces the MOVE property, reflecting the automation of a typical factory.
 Baba is You (Video Game) / int_19028da
featureApplicability
1.0
 Baba is You (Video Game) / int_19028da
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_19028da
 Baba is You (Video Game) / int_19a293e6
type
Programming Game
 Baba is You (Video Game) / int_19a293e6
comment
Programming Game: Nearly every puzzle involves inputting and changing rules around in order to find the solution. Puzzles that utilize "Move" to have certain objects act automatically rather than controlling them directly are even more like a classic programming game.
 Baba is You (Video Game) / int_19a293e6
featureApplicability
1.0
 Baba is You (Video Game) / int_19a293e6
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_19a293e6
 Baba is You (Video Game) / int_1aa08f77
type
Multiple Endings
 Baba is You (Video Game) / int_1aa08f77
comment
Multiple Endings: The "final level" is either the one that appears directly on the island after beating enough levels, or one that appears deep into a series of levels and interconnected worlds accessible by "winning" the map screen. In custom levels, it's possible to earn icons for four possible win conditions for a level (Win, End, turning the level into an object, and All is Done) along with one for obtaining a Bonus during the level.
 Baba is You (Video Game) / int_1aa08f77
featureApplicability
1.0
 Baba is You (Video Game) / int_1aa08f77
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_1aa08f77
 Baba is You (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Baba is You (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: In addition to the usual traps of block puzzle games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, the music stops to let you know there are no more controllable objects, and eventually remind you how to undo/restart. Though, if "Move", "Shift" or any similar word were set up to fix things... Thankfully, the undo command means you're never really stuck. A level in the final world is also unsolvable within itself and requires an unconventional solution. Level Meta-15 "The Box" cannot be solved if the adjacent level Meta-14 is not a flag, as the only way to clear Meta-15 is to make "Level Near Flag Is Win".
 Baba is You (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Baba is You (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_1bd4c0bf
 Baba is You (Video Game) / int_1e7c47ab
type
Stealth Pun
 Baba is You (Video Game) / int_1e7c47ab
comment
Stealth Pun: Meta-15, "The Box", can only be completed by actions taken entirely outside that level—you literally have to think outside "The Box".
 Baba is You (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Baba is You (Video Game) / int_1e7c47ab
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_1e7c47ab
 Baba is You (Video Game) / int_1ea655da
type
My Name Is ???
 Baba is You (Video Game) / int_1ea655da
comment
My Name Is ???: There is an entire world called "???", as well as a single level named "?" which contains one of the three bonus orbs.
 Baba is You (Video Game) / int_1ea655da
featureApplicability
1.0
 Baba is You (Video Game) / int_1ea655da
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_1ea655da
 Baba is You (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Baba is You (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: The only plot is largely implied, stemming from the two endings: causing the island to bloom with flowers or destroying it entirely.
 Baba is You (Video Game) / int_1fffccf7
featureApplicability
1.0
 Baba is You (Video Game) / int_1fffccf7
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_1fffccf7
 Baba is You (Video Game) / int_226f6129
type
Line Boil
 Baba is You (Video Game) / int_226f6129
comment
Line Boil: The game's art style incorporates this—Almost every sprite in the game is composed of a set of three identical sprites, each hand-drawn a bit differently then looped indefinitely. Uncommon for games involving this style, there's an option to turn it off.
 Baba is You (Video Game) / int_226f6129
featureApplicability
1.0
 Baba is You (Video Game) / int_226f6129
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_226f6129
 Baba is You (Video Game) / int_23b059ec
type
Bedsheet Ghost
 Baba is You (Video Game) / int_23b059ec
comment
Bedsheet Ghost: "Ghost" is one of the many objects in the game, and it looks just about like someone with a sheet over their head.
 Baba is You (Video Game) / int_23b059ec
featureApplicability
1.0
 Baba is You (Video Game) / int_23b059ec
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_23b059ec
 Baba is You (Video Game) / int_24d2177b
type
Bureaucracy Simulator
 Baba is You (Video Game) / int_24d2177b
comment
Bureaucracy Simulator: The spin-off Baba Files Taxes, is, well, about filing taxes.
 Baba is You (Video Game) / int_24d2177b
featureApplicability
1.0
 Baba is You (Video Game) / int_24d2177b
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_24d2177b
 Baba is You (Video Game) / int_2b9ae056
type
World-Wrecking Wave
 Baba is You (Video Game) / int_2b9ae056
comment
World-Wrecking Wave: "All is Done" causes a black hole which then expands on the main map. "The End," from the New Adventures level pack, creates a similar effect with the rules "Empty Eat All," "Empty Eat Text," and "Empty Is Left And Move." Once you form the latter rule, a "wave" of empty spaces will start to consume the objects in the level from the right side, unless you successfully manage to interfere.
 Baba is You (Video Game) / int_2b9ae056
featureApplicability
1.0
 Baba is You (Video Game) / int_2b9ae056
featureConfidence
1.0
 Baba is You (Video Game)
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Baba is You (Video Game) / int_2b9ae056
 Baba is You (Video Game) / int_2d2a7825
type
Tank Controls
 Baba is You (Video Game) / int_2d2a7825
comment
Tank Controls: "3D" property makes the player control only 1 object with UP moving the object forward and left/right turning the object.
 Baba is You (Video Game) / int_2d2a7825
featureApplicability
1.0
 Baba is You (Video Game) / int_2d2a7825
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_2d2a7825
 Baba is You (Video Game) / int_31083edb
type
Logic Bomb
 Baba is You (Video Game) / int_31083edb
comment
Logic Bomb: In the event you end up creating rulesets that contradict each other such as ROCK IS WORD and an actual rock IS NOT WORD, the game is forced into a special screen that reads "INFINITE LOOP" that you must either undo or restart the level from.
 Baba is You (Video Game) / int_31083edb
featureApplicability
1.0
 Baba is You (Video Game) / int_31083edb
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_31083edb
 Baba is You (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Baba is You (Video Game) / int_320cbf82
comment
Combinatorial Explosion: Zigzagged. Many levels ensure you only solve it in a specific way with its text but the game will occasionally throw a curveball and demand alternate, unorthodox solutions.
 Baba is You (Video Game) / int_320cbf82
featureApplicability
1.0
 Baba is You (Video Game) / int_320cbf82
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_320cbf82
 Baba is You (Video Game) / int_33310c11
type
Under the Sea
 Baba is You (Video Game) / int_33310c11
comment
Under the Sea: The Lake, the first sub-area after the tutorial levels.
 Baba is You (Video Game) / int_33310c11
featureApplicability
1.0
 Baba is You (Video Game) / int_33310c11
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_33310c11
 Baba is You (Video Game) / int_33864ee8
type
Collection Sidequest
 Baba is You (Video Game) / int_33864ee8
comment
Collection Sidequest: Some secret levels have orbs as rewards. Collecting them doesn't seem to do anything, but finding all three unlocks the Gallery in the Center.
 Baba is You (Video Game) / int_33864ee8
featureApplicability
1.0
 Baba is You (Video Game) / int_33864ee8
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_33864ee8
 Baba is You (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Baba is You (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Anything that is touching anything that is "Sink" will instantly vanish with a 'sploosh' sound. This will also take the 'liquid' with it, which is occasionally necessary to solve a puzzle.
 Baba is You (Video Game) / int_34bd7be2
featureApplicability
1.0
 Baba is You (Video Game) / int_34bd7be2
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_34bd7be2
 Baba is You (Video Game) / int_352151a3
type
Recursive Reality
 Baba is You (Video Game) / int_352151a3
comment
Recursive Reality: The entire basis for the endgame worlds. Maps contain levels, and beating levels returns one to the map screen. The thing is, though, maps are also levels; once one "wins" the overworld map, they are returned to the map that contained the overworld map, which opens up the secret final worlds.
 Baba is You (Video Game) / int_352151a3
featureApplicability
1.0
 Baba is You (Video Game) / int_352151a3
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_352151a3
 Baba is You (Video Game) / int_3567ac72
type
Level Goal
 Baba is You (Video Game) / int_3567ac72
comment
Level Goal: Anything that is "Win" will complete the level if anything that is "You" occupies the same square. A lot of puzzles involve assembling a rule using that keyword in order to beat the level. Some of them even have you turn yourself into the goal.
 Baba is You (Video Game) / int_3567ac72
featureApplicability
1.0
 Baba is You (Video Game) / int_3567ac72
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_3567ac72
 Baba is You (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Baba is You (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: In older versions of the game, by going well out of one's way to ignore the puzzle and assemble contradictory rules, it was possible to create an unresolvable loop that crashed the game in Chasm-Extra 3, "Broken". Later versions patched this out by recognizing the loopnote Not perfectly, since the halting problem is mathematically unsolvable, but if a loop has too many iterations, the game assumes it's probably infinite. and making it an in-universe Reality-Breaking Paradox that can be backed out of normally. In level Depths-03, "Crushers", it's possible to turn the level into a stack of over two thousand objects, which will cause the Depths map screen to throw a "Too Complex!" error every time it is entered from then on — and given that your save point is in the Depths map screen at this point, you're stuck staring at that error every time you load your game, forever. This, too, was eventually patched out, by making the game throw the "Too Complex!" error instead of transforming the level, preventing it from affecting the save file.
 Baba is You (Video Game) / int_3ac5110b
featureApplicability
1.0
 Baba is You (Video Game) / int_3ac5110b
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_3ac5110b
 Baba is You (Video Game) / int_3b06f9b5
type
Floating Platforms
 Baba is You (Video Game) / int_3b06f9b5
comment
Floating Platforms: The theme of Mountaintop's levels "Floaty Platforms" and "The Floatiest Platforms." The name of the latter is a Red Herring, though; it misleads you into thinking you can't leave the "platform" spaces, which is part of the solution.
 Baba is You (Video Game) / int_3b06f9b5
featureApplicability
1.0
 Baba is You (Video Game) / int_3b06f9b5
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_3b06f9b5
 Baba is You (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Baba is You (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The "Done" keyword found in The End, the major level of the Center overworld. If anything is "Done", it is irrevocably erased from the game world. And the goal of the level is to make "All is Done"...
 Baba is You (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 Baba is You (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_3b5fcbb7
 Baba is You (Video Game) / int_3b78896e
type
Power of the Void
 Baba is You (Video Game) / int_3b78896e
comment
Power of the Void: The "Empty" noun, which manipulates every empty tile on the level. "Empty is [Noun]" will continuously fill all blank spaces with that noun, "Empty is You" lets you control all empty space in the level (which naturally gets destroyed if it occupies a space that an object is already in), and "[Noun] is Empty" makes all of that object spontaneously disappear.
 Baba is You (Video Game) / int_3b78896e
featureApplicability
1.0
 Baba is You (Video Game) / int_3b78896e
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_3b78896e
 Baba is You (Video Game) / int_3bbf3fef
type
Recurring Riff
 Baba is You (Video Game) / int_3bbf3fef
comment
Recurring Riff: A few notes play during the opening sequence, in tune with the lotuses appearing for the non-noun Text words. They recur during the main theme, and for the jingle in the normal ending.
 Baba is You (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Baba is You (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_3bbf3fef
 Baba is You (Video Game) / int_3cc07613
type
Badbutt
 Baba is You (Video Game) / int_3cc07613
comment
Badbutt: A humorous alternate version of BABA called BADBAD turns the little creature into a stereotypical, roller-skating teen rebel with piercings and a Poke the Poodle idea of "rebellion" (he's "allowed to say darn three times a day").
 Baba is You (Video Game) / int_3cc07613
featureApplicability
1.0
 Baba is You (Video Game) / int_3cc07613
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_3cc07613
 Baba is You (Video Game) / int_3dfd0c64
type
Solid Clouds
 Baba is You (Video Game) / int_3dfd0c64
comment
Solid Clouds: Some levels in the Rocket Trip area of the game consist of cloud blocks. Often, these cloud blocks are set to "Stop," rendering them solid.
 Baba is You (Video Game) / int_3dfd0c64
featureApplicability
1.0
 Baba is You (Video Game) / int_3dfd0c64
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_3dfd0c64
 Baba is You (Video Game) / int_3ee7b8b2
type
Concept Art Gallery
 Baba is You (Video Game) / int_3ee7b8b2
comment
Concept Art Gallery: There is one available in the very last world, accessible by collecting at least three bonus orbs. Being a proper level, you'll have to move letters around to form number words and push them into "Image is..." to view the art.
 Baba is You (Video Game) / int_3ee7b8b2
featureApplicability
1.0
 Baba is You (Video Game) / int_3ee7b8b2
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_3ee7b8b2
 Baba is You (Video Game) / int_3f0e0236
type
Roses Are Red, Violets Are Blue...
 Baba is You (Video Game) / int_3f0e0236
comment
Roses Are Red, Violets Are Blue...: The aptly named level Island-0, "Poem", is centered around the rules "ROSE IS RED", "VIOLET IS BLUE", "FLAG IS WIN" and "BABA IS YOU".
 Baba is You (Video Game) / int_3f0e0236
featureApplicability
1.0
 Baba is You (Video Game) / int_3f0e0236
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_3f0e0236
 Baba is You (Video Game) / int_41c08e5
type
Establishing Series Moment
 Baba is You (Video Game) / int_41c08e5
comment
Establishing Series Moment: Level 1 is a simple rule editing puzzle in which Baba has to take apart the phrase "WALL is STOP" in order to bypass walls, reach a flag and build the phrase "FLAG is WIN" to win the level, designed to teach the player about how to edit rules. Level 2 is almost the exact same setup, but with all the keywords swapped around; the player takes control of a wall, a barrier of flags surrounds them, and Baba is not placed in the level. This is designed to teach players that normal objects do not have any innate properties unless the relevant phrase is written somewhere in the level.
 Baba is You (Video Game) / int_41c08e5
featureApplicability
1.0
 Baba is You (Video Game) / int_41c08e5
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_41c08e5
 Baba is You (Video Game) / int_41d3778a
type
Benevolent Architecture
 Baba is You (Video Game) / int_41d3778a
comment
Benevolent Architecture: The layout of the immovable objects in a level is often an important clue to the intended solution — for example, a convenient gap in the wall that allows you to break a rule that might go there, or an outcropping of blocks that allows you to orient multiple "You"s into the right formation.
 Baba is You (Video Game) / int_41d3778a
featureApplicability
1.0
 Baba is You (Video Game) / int_41d3778a
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_41d3778a
 Baba is You (Video Game) / int_422b699
type
Catching Some Z's
 Baba is You (Video Game) / int_422b699
comment
Catching Some Z's: Objects that are "Sleep" will emit letter Zs.
 Baba is You (Video Game) / int_422b699
featureApplicability
1.0
 Baba is You (Video Game) / int_422b699
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_422b699
 Baba is You (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Baba is You (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: Your introduction to the "Shift" property is paired with the conveyor belts, commonly forming "Belt is Shift". Several puzzles will involve manipulating the belts or the "Shift" property so they're not inconveniently placed.
 Baba is You (Video Game) / int_4395ac9
featureApplicability
1.0
 Baba is You (Video Game) / int_4395ac9
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_4395ac9
 Baba is You (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 Baba is You (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: The overarching mechanic of the game consists of alternating the physical properties of all present setpieces in the levels so you can reach the goal (or even create one). In each level, there are special blocks that identify the setpieces present (walls, rocks, lava, water, flagpoles, etc.), blocks that provide the potential effects of said setpieces (solid, pushable, harmful, goal, etc.), and connecting blocks that link the setpieces with the effects ("IS"). So if the level has a three-block connection showing "WATER-IS-SINK", it means water is unsafe to cross; but if you manage to move any of those three blocks from its position, the effect will no longer be active and the setpiece (water, in this case) is perfectly safe to cross. Cleverness is vital to take advantage of these special blocks to alter the effects and properties of all setpieces, and in certain cases you can not only stack more than one effect to a specific setpiece, but even turn multiple setpieces into Babas and play as all of them at the same time.
 Baba is You (Video Game) / int_442304c0
featureApplicability
1.0
 Baba is You (Video Game) / int_442304c0
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_442304c0
 Baba is You (Video Game) / int_450a63b5
type
Player Nudge
 Baba is You (Video Game) / int_450a63b5
comment
Player Nudge: If you push text around such that nothing is "You", the music cuts out, leaving only a Drone of Dread. If you wait a few seconds in this state, the game will remind you of the Undo and Restart commands. Levels where you are expected to wait as part of the solution show a reminder for the button to press in order to wait.
 Baba is You (Video Game) / int_450a63b5
featureApplicability
1.0
 Baba is You (Video Game) / int_450a63b5
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_450a63b5
 Baba is You (Video Game) / int_4510b368
type
Ambiguous Gender
 Baba is You (Video Game) / int_4510b368
comment
Ambiguous Gender: Every creature in the game, excluding Anni and possibly Me, who are based on real people.
 Baba is You (Video Game) / int_4510b368
featureApplicability
1.0
 Baba is You (Video Game) / int_4510b368
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_4510b368
 Baba is You (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 Baba is You (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: Anything that is "Stop", even things you wouldn't normally expect like "Grass" or "Empty". "Stop" even stops objects with the "Float" property.
 Baba is You (Video Game) / int_480ee6dc
featureApplicability
1.0
 Baba is You (Video Game) / int_480ee6dc
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_480ee6dc
 Baba is You (Video Game) / int_4af55b78
type
Credits Gag
 Baba is You (Video Game) / int_4af55b78
comment
Credits Gag: In a darkly humorous way, the credits obtained through the secret ending. They start out not-quite-normal before devolving into a messy jumble of random letters. Understandable, given that the player has just deleted the game's rules.
 Baba is You (Video Game) / int_4af55b78
featureApplicability
1.0
 Baba is You (Video Game) / int_4af55b78
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_4af55b78
 Baba is You (Video Game) / int_4e7f703c
type
Wham Shot
 Baba is You (Video Game) / int_4e7f703c
comment
Wham Shot: Messing with the "Level" keyword in Overworld-9 and Overworld-10 makes the overworld itself change by turning the levels into objects. From there it's possible to beat the map, 'popping up' to a mysterious new world of which the map is a level. From there, the game slowly dips into a Mind Screw experience as you start messing with entire levels at once, and ultimately, the entire game.
 Baba is You (Video Game) / int_4e7f703c
featureApplicability
1.0
 Baba is You (Video Game) / int_4e7f703c
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_4e7f703c
 Baba is You (Video Game) / int_5475a026
type
Block Puzzle
 Baba is You (Video Game) / int_5475a026
comment
Block Puzzle: The main theme of the game, but with the twist that the rules can be changed as necessary to solve the puzzle. However, in some levels certain rules are inaccessible and thus absolute. Though not as many rules as you'd expect once you really start thinking outside the box.
 Baba is You (Video Game) / int_5475a026
featureApplicability
1.0
 Baba is You (Video Game) / int_5475a026
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_5475a026
 Baba is You (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Baba is You (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The Chasm world, as well as the endgame worlds ???, ABC, Depths, and Meta, don't stick to one solitary level theme. The New Adventures expansion pack constantly mixes themes as well.
 Baba is You (Video Game) / int_56a6927b
featureApplicability
1.0
 Baba is You (Video Game) / int_56a6927b
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_56a6927b
 Baba is You (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Baba is You (Video Game) / int_56b5a6b7
comment
New Adventures, Glitch-0, 00000 00 0 000 is a Nostalgia Level but with the graphics replaced with generic dots. Subsequent levels in that series also play around with graphics.
 Baba is You (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Baba is You (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_56b5a6b7
 Baba is You (Video Game) / int_5e34c0c8
type
Ninja Prop
 Baba is You (Video Game) / int_5e34c0c8
comment
Ninja Prop: There are many instances where the text not only helps generate rules that serve to solve a puzzle, but also as physical objects themselves to block or push other elements.
 Baba is You (Video Game) / int_5e34c0c8
featureApplicability
1.0
 Baba is You (Video Game) / int_5e34c0c8
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_5e34c0c8
 Baba is You (Video Game) / int_5f4d158d
type
Space Zone
 Baba is You (Video Game) / int_5f4d158d
comment
Space Zone: One of the sub-areas is outer space, accessible via a Rocket Trip. Notable keywords therein include "Star", "Moon", and "Empty".
 Baba is You (Video Game) / int_5f4d158d
featureApplicability
1.0
 Baba is You (Video Game) / int_5f4d158d
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_5f4d158d
 Baba is You (Video Game) / int_60eac4ba
type
Off the Rails
 Baba is You (Video Game) / int_60eac4ba
comment
Off the Rails: Taken to a ludicrous degree with the "Level" object, which lets you alter an entire level. This lets you change a level to any object, and that level will show up on the overworld as that object, meaning you can change a level into "Baba" and another into "Flag", meaning you can win the overworld and be taken to the overworld above the overworld. And this is only the tutorial for the "Level" object. You can go above and beyond, positioning the level selector over a controlled object that used to be a level, allowing you to ride that level anywhere. Entire lategame areas have their map essentially become levels themselves, and you have to play the levels inside levels to turn levels into rideable objects to turn more levels into objects for the level. You can even turn objects on a map into even more levels. At one point on an overworld map, even the level cursor can be transformed into a hidden level. Yep.
 Baba is You (Video Game) / int_60eac4ba
featureApplicability
1.0
 Baba is You (Video Game) / int_60eac4ba
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_60eac4ba
 Baba is You (Video Game) / int_63eb296e
type
Midair Bobbing
 Baba is You (Video Game) / int_63eb296e
comment
Midair Bobbing: Objects with the 'Float' property move up and down a little.
 Baba is You (Video Game) / int_63eb296e
featureApplicability
1.0
 Baba is You (Video Game) / int_63eb296e
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_63eb296e
 Baba is You (Video Game) / int_652bf890
type
Drone of Dread
 Baba is You (Video Game) / int_652bf890
comment
In addition to the usual traps of block puzzle games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, the music stops to let you know there are no more controllable objects, and eventually remind you how to undo/restart. Though, if "Move", "Shift" or any similar word were set up to fix things... Thankfully, the undo command means you're never really stuck.
 Baba is You (Video Game) / int_652bf890
featureApplicability
1.0
 Baba is You (Video Game) / int_652bf890
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_652bf890
 Baba is You (Video Game) / int_66f763c0
type
Interface Screw
 Baba is You (Video Game) / int_66f763c0
comment
Interface Screw: Level Overworld-8, thanks to the rule "Level is Move". Depths-5, Living Lands instead uses "Level is You" to move the level outside the screen. Depths-2, Exercise Hall is even worse because the level will rotate whenever the statement "Level is..." is completed by a directional keyword. New Adventures, Glitch-0, 00000 00 0 000 is a Nostalgia Level but with the graphics replaced with generic dots. Subsequent levels in that series also play around with graphics.
 Baba is You (Video Game) / int_66f763c0
featureApplicability
1.0
 Baba is You (Video Game) / int_66f763c0
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_66f763c0
 Baba is You (Video Game) / int_6add177d
type
Puff of Logic
 Baba is You (Video Game) / int_6add177d
comment
Puff of Logic: When you attach two attributes to a single object, if those attributes cannot coexist they cause the object to self-destruct. For example, simultaneously creating "Lava is Hot" and "Lava is Melt" causes the lava to promptly melt itself and dissipate into vapors. Similarly, "X is not X" will cause the object to vanish, overriding any protective "X is X" rules.
 Baba is You (Video Game) / int_6add177d
featureApplicability
1.0
 Baba is You (Video Game) / int_6add177d
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_6add177d
 Baba is You (Video Game) / int_6eb1268c
type
Extreme Omnivore
 Baba is You (Video Game) / int_6eb1268c
comment
Extreme Omnivore: With use of the Eat verb, any object can eat any other object, from normal things like fruit to stranger things like walls.
 Baba is You (Video Game) / int_6eb1268c
featureApplicability
1.0
 Baba is You (Video Game) / int_6eb1268c
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_6eb1268c
 Baba is You (Video Game) / int_72426bbd
type
Self-Duplication
 Baba is You (Video Game) / int_72426bbd
comment
Self-Duplication: Anything that is "More" will self-multiply until either there's no more room or that property is taken away. Naturally, this can include player objects.
 Baba is You (Video Game) / int_72426bbd
featureApplicability
1.0
 Baba is You (Video Game) / int_72426bbd
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_72426bbd
 Baba is You (Video Game) / int_735b967c
type
Forced Tutorial
 Baba is You (Video Game) / int_735b967c
comment
Forced Tutorial: A more mild example; the tutorial level is unskippable, but players who don't feel like sticking around for long can just hold right to finish the level fairly quickly. The level itself presents the four most common "X is Y" combinations—Baba is You, Wall is Stop, Rock is Push, and Flag is Win—and allows for some free experimentation on pushing text around and changing what is what.
 Baba is You (Video Game) / int_735b967c
featureApplicability
1.0
 Baba is You (Video Game) / int_735b967c
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_735b967c
 Baba is You (Video Game) / int_762d730c
type
Level Editor
 Baba is You (Video Game) / int_762d730c
comment
Level Editor: The prototype has a crude edit mode enabled by pressing "~" or "\". The initial release of the full game had a better (but clearly still incomplete) editor unused, which can be enabled relatively easily, and an official version of this editor was released as a public beta in December 2020. This beta editor featured words like Eat, Safe, and Still, as well as new words like Idle, Power, and Feeling. It also included a new Crystal level palette, with a new music track to accompany it! The completed level editor was eventually fully released with the "Baba Make Level" update in November 2021, with all of the additional aforementioned keywords added along with it.
 Baba is You (Video Game) / int_762d730c
featureApplicability
1.0
 Baba is You (Video Game) / int_762d730c
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_762d730c
 Baba is You (Video Game) / int_8124e7a6
type
Sudden Downer Ending
 Baba is You (Video Game) / int_8124e7a6
comment
Sudden Downer Ending: The secret ending, by virtue of you accidentally erasing the whole game world.
 Baba is You (Video Game) / int_8124e7a6
featureApplicability
1.0
 Baba is You (Video Game) / int_8124e7a6
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_8124e7a6
 Baba is You (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Baba is You (Video Game) / int_8409a385
comment
Baba Files Taxes: An extremely short game where Baba needs to file his taxes. As Baba cannot read or write, you must help him by forging his signature and answering multiple-choice questions.
 Baba is You (Video Game) / int_8409a385
featureApplicability
1.0
 Baba is You (Video Game) / int_8409a385
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_8409a385
 Baba is You (Video Game) / int_874c712f
type
Dug Too Deep
 Baba is You (Video Game) / int_874c712f
comment
Dug Too Deep: When you get past the Depths and the Meta overworlds, there's one last area, the Center. There, you can find the level titled The End, surrounded by flower petals like the similar function "End" in Level Finale, which has one last keyword to play with, "Done". However, that keyword turns out to be incredibly powerful, capable of erasing objects outright (more so than making "X is Empty"), and to get the secret ending you'll need to use the keyword in relation to "All".
 Baba is You (Video Game) / int_874c712f
featureApplicability
1.0
 Baba is You (Video Game) / int_874c712f
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_874c712f
 Baba is You (Video Game) / int_8b9f8764
type
I Was Told There Would Be Cake
 Baba is You (Video Game) / int_8b9f8764
comment
I Was Told There Would Be Cake: The object "Cake" appears in the final secret level and absolutely nowhere else. Unfortunately, Baba can't eat it.
 Baba is You (Video Game) / int_8b9f8764
featureApplicability
1.0
 Baba is You (Video Game) / int_8b9f8764
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_8b9f8764
 Baba is You (Video Game) / int_8c30c2ac
type
Rewriting Reality
 Baba is You (Video Game) / int_8c30c2ac
comment
Rewriting Reality: The other main theme of the game. The rules exist in-game as basic sentences that define the behaviors of certain objects (e.g., "Wall is Stop" or "Rock is Push"). Altering the sentences will alter those rules (hence, you could push away the "Stop" from "Wall is Stop" to walk through walls). That said, there are certain limitations to add to the challenge: Rules must always occupy a minimum of three spaces, and are always read left to right (for horizontal rules) or top to bottom (for vertical rules), so "Push Is Rock" is not a valid rule nor is overlapping text to make "Rock/Is Push" valid. The rules must read like complete sentences of the form "[Reference] [Connector] [Keyword]" (at minimum): [Reference] is a reference to a non-text (usually) game object (such as the character Baba or a rock rather than the words representing them), [Keyword] is either a descriptor (denoted with a colored box) that defines the behavior of an object, or another reference (for transforming objects), and [Connector] is a structural word such as "is" or "has" that connects keywords together without being either a keyword or reference itself; Negative rules (which contain the special connector "NOT") override their positive counterparts (hence, "Wall Is NOT You" overrides "Wall Is You"). Multiple negatives are even taken into consideration, as "Wall Is NOT NOT You" is equivalent to "Wall Is You". However, no matter how many NOTs are used, negative rulings always take priority. Tautological rules override transformative rules (e.g., if there is a rule saying "Box is Box", any rule saying "Box is [Anything Else]" will do nothing). When spelling out rules with letters (as in one late game area), all readings of letters will apply to functions. So "W-A-L-L Is Box" will also be read as "A-L-L Is Box". However, words which don't define functions in the game will not be active, so something like "Box Is G-H-O-S-T-A-R Is Fall" will be read as "Box Is Ghost" and "Star Is Fall", but not "Ghostar Is Fall" because "Ghostar" is not a valid function. This is in fact the solution to one of the endgame puzzles. Text that is overlapping Text functions as both simultaneously. If "Text" and "Baba" are overlapping to create "Text/Baba", then joining them to a keyword makes it apply to both Text and Baba. By default every level has "Text Is Push" active so that you can actually interact with text and alter the other rules. This can complicate things when text is used as insurmountable obstacles. One level even has "Text Is Not Push" and challenges the player to work around it.
 Baba is You (Video Game) / int_8c30c2ac
featureApplicability
1.0
 Baba is You (Video Game) / int_8c30c2ac
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_8c30c2ac
 Baba is You (Video Game) / int_8cd3d091
type
Repetitive Name
 Baba is You (Video Game) / int_8cd3d091
comment
Repetitive Name: Most creatures' names consist of two identical syllables - Baba, Keke, Jiji and Fofo.
 Baba is You (Video Game) / int_8cd3d091
featureApplicability
1.0
 Baba is You (Video Game) / int_8cd3d091
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_8cd3d091
 Baba is You (Video Game) / int_8dd3f1da
type
Gimmick Level
 Baba is You (Video Game) / int_8dd3f1da
comment
Gimmick Level: The last "normal" world, ABC, uses large individual letters to spell out phrases instead of tiles containing words. It's also notably shorter than the other endgame worlds, though some of its concepts return in Meta. The Baba Make Level update features several new levels that make use of objects and rules formerly only appearing in the beta level editor. The trailer alone showcases levels made only of circles and squares and levels utilizing keywords such as "FEAR"note A FEAR B makes A move away from B if they're adjacent, "MIMIC"note A MIMIC B makes A copy all the game rules applying to B, "SEEING"note The condition A SEEING B applies if B is directly in front of A at any distance, "REVERSE"note YOU objects have their controls reversed and verbs that forcibly move objects take effect in the opposite direction, and multidirectional "FALL"note Objects with FALL instantly move to the closest solid object in the indicated direction; the property did exist in the initial release but it always defaulted to down. A number of levels that show up early on in the update also make extensive use of the 3D keyword.
 Baba is You (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Baba is You (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_8dd3f1da
 Baba is You (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Baba is You (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Anything that is "Weak" will be destroyed by anything it touches, even non-Instant KO objects.
 Baba is You (Video Game) / int_8df14c99
featureApplicability
1.0
 Baba is You (Video Game) / int_8df14c99
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_8df14c99
 Baba is You (Video Game) / int_8e2aefd5
type
Red Live Lobster
 Baba is You (Video Game) / int_8e2aefd5
comment
Red Live Lobster: The default color for Crabs is red.
 Baba is You (Video Game) / int_8e2aefd5
featureApplicability
1.0
 Baba is You (Video Game) / int_8e2aefd5
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_8e2aefd5
 Baba is You (Video Game) / int_916c72b3
type
Rule of Symbolism
 Baba is You (Video Game) / int_916c72b3
comment
Rule of Symbolism: "You" is a function created spontaneously from nothing that can manipulate other functions, and is associated with unfolding lotus blossoms, which are symbols associated with creation myths. The first ending consumes the lotus flowers and seeds you have obtained by completing levels and causes the island to bloom with life, while the secret ending causes the entire universe to return to the Primordial Chaos shown during the intro sequence, and the cycle of creation begins anew.
 Baba is You (Video Game) / int_916c72b3
featureApplicability
1.0
 Baba is You (Video Game) / int_916c72b3
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_916c72b3
 Baba is You (Video Game) / int_934eb07f
type
Resurrective Immortality
 Baba is You (Video Game) / int_934eb07f
comment
Resurrective Immortality: "Has" is a connector word that causes all objects of a certain type to spawn another object if the first object is destroyed. If an object "has" itself, it will spawn a copy of itself whenever it is destroyed, which will spawn another copy of itself when it is destroyed, and so on, virtually making it No-Sell "sink", "hot", "defeat", and other such modifiers.
 Baba is You (Video Game) / int_934eb07f
featureApplicability
1.0
 Baba is You (Video Game) / int_934eb07f
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_934eb07f
 Baba is You (Video Game) / int_94680696
type
Shaped Like Itself
 Baba is You (Video Game) / int_94680696
comment
Shaped Like Itself: A rule that "[Object X] is [Object X]" prevents that object from being transformed by "[Object X] is [Object Y]". Usually this is an Obvious Rule Patch stuck in a corner to prevent solving the puzzle in an unintended method, but on a few occasions, you have to assemble one yourself to avoid losing your only "You".
 Baba is You (Video Game) / int_94680696
featureApplicability
1.0
 Baba is You (Video Game) / int_94680696
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_94680696
 Baba is You (Video Game) / int_9600368d
type
Behind the Black
 Baba is You (Video Game) / int_9600368d
comment
Behind the Black: Used in a unique way; starting from the "Baba Make Level" update, it is possible for certain entities to be "pressed flat" against the floor, which prevents them from interacting with the world despite the fact that they exist. However, because of the top-down perspective, you will not notice this unless you specifically attempt to interact with them or you use the "3D" keyword to switch to first-person view and see which objects are in 3D and which aren't.
 Baba is You (Video Game) / int_9600368d
featureApplicability
1.0
 Baba is You (Video Game) / int_9600368d
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_9600368d
 Baba is You (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Baba is You (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Invoked; certain puzzles will require you to fully grasp the rules of a level instead of thinking in terms of conventional block puzzle games. For instance, the second level teaches players to understand that, based on the rules, they won't always be controlling a Baba, and a Flag isn't always a goal. One early level, Grass Yard, gets this point across by only being possible to solve when you realize there is no actual rule stating "Wall is Stop", only "Grass is Stop".
 Baba is You (Video Game) / int_963086ce
featureApplicability
1.0
 Baba is You (Video Game) / int_963086ce
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_963086ce
 Baba is You (Video Game) / int_966decaf
type
Absurdly Short Level
 Baba is You (Video Game) / int_966decaf
comment
Absurdly Short Level: A few levels look deceptively easy as the Level Goal is within arm's reach. It's ultimately subverted when winning doesn't offer any immediate avenues to progress, as the true goal is to transform the level into something else as part of their overworld puzzle.
 Baba is You (Video Game) / int_966decaf
featureApplicability
-0.3
 Baba is You (Video Game) / int_966decaf
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_966decaf
 Baba is You (Video Game) / int_9918518b
type
Press X to Die
 Baba is You (Video Game) / int_9918518b
comment
Press X to Die: Assembling any "Text is [Noun]" rule will turn all the text into something else if said text is not being protected—without its Cosmic Keystones, the level will be completely inert. Similarly, some levels allow you to assemble rules like "All is Empty" or "Level is Weak" which destroy every object in the level instantly. One of the game's endings occurs when you assemble the rule "All is Done".
 Baba is You (Video Game) / int_9918518b
featureApplicability
1.0
 Baba is You (Video Game) / int_9918518b
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_9918518b
 Baba is You (Video Game) / int_99e1bac0
type
InstantKO
 Baba is You (Video Game) / int_99e1bac0
comment
Instant KO: "Defeat" objects only destroy player controlled ("You") objects. "Sink" objects destroy anything that overlaps them at their own expense. "Hot" objects destroy anything that is "Melt" without destroying themselves. "Open" and "Shut" objects will destroy each other when they meet. "Weak" objects self-destruct when they are pushed against or overlap anything.
 Baba is You (Video Game) / int_99e1bac0
featureApplicability
1.0
 Baba is You (Video Game) / int_99e1bac0
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_99e1bac0
 Baba is You (Video Game) / int_9bcc38c6
type
Thanking the Viewer
 Baba is You (Video Game) / int_9bcc38c6
comment
Thanking the Viewer: At the end of the credits, there is "Thank you for playing!" message.
 Baba is You (Video Game) / int_9bcc38c6
featureApplicability
1.0
 Baba is You (Video Game) / int_9bcc38c6
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_9bcc38c6
 Baba is You (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Baba is You (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: The game's official Twitter page parodied this trope by giving Baba Angry Eyebrows. BADBAD's official "lore" is that the game's marketing team insisted a more "mature" character would help the game's sales.
 Baba is You (Video Game) / int_9d09bf1a
featureApplicability
1.0
 Baba is You (Video Game) / int_9d09bf1a
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_9d09bf1a
 Baba is You (Video Game) / int_9d12bbc1
type
Foreshadowing
 Baba is You (Video Game) / int_9d12bbc1
comment
Foreshadowing: The overworld map shows a couple of rules at the bottom-right corner as an example of what kind of rules to expect in the levels proper. At least, that's what it seems. Later it turns out those rules directly apply to the overworld.
 Baba is You (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Baba is You (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_9d12bbc1
 Baba is You (Video Game) / int_a09f1b72
type
Playable Menu
 Baba is You (Video Game) / int_a09f1b72
comment
Playable Menu: The world maps are set up similarly to the game levels. Some of them even have rules that are summarized on the pause menu just like the ones in the levels. However, they don't enter into gameplay until you turn some of the levels into objects...
 Baba is You (Video Game) / int_a09f1b72
featureApplicability
1.0
 Baba is You (Video Game) / int_a09f1b72
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_a09f1b72
 Baba is You (Video Game) / int_a29bcb9f
type
Fill It with Flowers
 Baba is You (Video Game) / int_a29bcb9f
comment
Fill It with Flowers: Completing areas in the game results in flowers appearing, and the standard ending has flowers bloom all over the island.
 Baba is You (Video Game) / int_a29bcb9f
featureApplicability
1.0
 Baba is You (Video Game) / int_a29bcb9f
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_a29bcb9f
 Baba is You (Video Game) / int_a3eb0c53
type
Confusing Multiple Negatives
 Baba is You (Video Game) / int_a3eb0c53
comment
Confusing Multiple Negatives: Several puzzles give you multiple "Not" keywords, and it's possible to stack them together to negate each other. (e.g., "Rock is Not Not Push" equates to "Rock is Push") Exaggerated by Meta-10, "Just No", which gives you nine "Not"s for the purpose of building a rule across an uncrossable line of deadly skulls. Make sure the "Not"-bridge has the right parity! The New Adventures! level pack adds a level called "Exactly As It Says" which has the rule "not baba without not hedge is win". That is, to win, all objects except hedges must be gone. Alternately, you must control a single baba and touch a hedge while no other objects are present.
 Baba is You (Video Game) / int_a3eb0c53
featureApplicability
1.0
 Baba is You (Video Game) / int_a3eb0c53
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_a3eb0c53
 Baba is You (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Baba is You (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Both trailers abruptly switch from the game's theme to the Drone of Dread due to losing control of Baba—the first is due to breaking up "Baba Is You", the second due to forming "All Is Empty".
 Baba is You (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Baba is You (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_a4c37cbe
 Baba is You (Video Game) / int_a8784482
type
Primordial Chaos
 Baba is You (Video Game) / int_a8784482
comment
Primordial Chaos: The intro shows many objects floating around, all in an inert state and in disarray. The universe is created when lotus flowers form Text, which gives order to the floating objects and bestows upon them unique properties. The largest lotus forms the You keyword, which also organizes any of the objects that weren't handled by the other words. The secret true goal of the game is to return everything to the primordial chaos of the intro.
 Baba is You (Video Game) / int_a8784482
featureApplicability
1.0
 Baba is You (Video Game) / int_a8784482
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_a8784482
 Baba is You (Video Game) / int_a8d6bd1f
type
Reality-Breaking Paradox
 Baba is You (Video Game) / int_a8d6bd1f
comment
Reality-Breaking Paradox: Since this is half a Programming Game, it's possible to create setups that can't be resolved. In Chasm-3, "Broken", it's possible to assemble both "Rock Is Word" and "(Rock) Is Not Word". Normally "X Is Not Y" overrides "X Is Y", but since "(Rock) Is Not Word" is only valid while Rock Is Word, there's just no stable way to interpret it. In older versions, this would crash the game; newer versions fail more gracefully, informing you that you've broken the world with an infinite loop and letting you back out of it just like any other move.
 Baba is You (Video Game) / int_a8d6bd1f
featureApplicability
1.0
 Baba is You (Video Game) / int_a8d6bd1f
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_a8d6bd1f
 Baba is You (Video Game) / int_aa5d87af
type
Secret Level
 Baba is You (Video Game) / int_aa5d87af
comment
Secret Level: (Most) Extra levels are not present on the map and are only revealed when beating a level adjacent to them. Often, they are simply harder versions of the level that unlocks them. The Extra levels of the Depths world, except for the first, require you to make "[Object] is Level" to transform the single rock and the two Babas into levels. When starting the game, you may notice a red-violet-colored level isolated on a small island on the overworld. After unlocking the ability to roam the overworld as Baba, the cursor can "ride" Baba to said island, accessing "Level ?: ?". The endgame worlds are all treated as these, as they're not shown on the map and all require successive layers of going deeper and deeper into levels within levels into and then eventually manipulating levels themselves. The first of the endgame worlds, ???, has three. Two of them require you to "select" the rock and the puddle of water to access them, while the third is accessed by completing the world that comes after ??? and collecting its flag.. The final endgame world, Meta has two deviously hidden Extras. The only clue for the first is noticing that one of the blossoms on the overworld is yellow instead of red like the others. The other one involves some outside-the-box thinking to form "Cursor is Level", transforming the level cursor into a level itself. In fact, this level is so secret that its completion doesn't even count towards your score. Version 449 adds even more secret levels in the main campaign. With some clever text manipulation, it's possible to change the dust on the ??? map into another series of levels that introduce a brand-new word to the campaign, WRITE, which lets you transform objects into copies of certain text. With this knowledge, one can transform one of these new secret levels into WIN text, allowing them to win ??? and bringing them to the overworld of the overworld's overworld, Null. However, Null has no levels of its own, amounting to just being a very meta Easter Egg.
 Baba is You (Video Game) / int_aa5d87af
featureApplicability
1.0
 Baba is You (Video Game) / int_aa5d87af
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_aa5d87af
 Baba is You (Video Game) / int_ac781948
type
Cartoon Creature
 Baba is You (Video Game) / int_ac781948
comment
Despite ostensibly being a Cartoon Creature, the character Jiji most closely resembles a cat.
 Baba is You (Video Game) / int_ac781948
featureApplicability
1.0
 Baba is You (Video Game) / int_ac781948
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_ac781948
 Baba is You (Video Game) / int_af6e7d83
type
Static Role, Exchangeable Character
 Baba is You (Video Game) / int_af6e7d83
comment
Static Role, Exchangeable Character: Per the rules of the game, anything can become "You" and thus the player character. The intro to the Volcanic Caverns plays with this. In it, you have Baba and Keke, and two obstacles that one of them can cross, but the other can't. The solution? Form Keke is Baba and Baba is Keke. You will enter a superposition of Baba and Keke that can cross both obstacles if you time it right.
 Baba is You (Video Game) / int_af6e7d83
featureApplicability
1.0
 Baba is You (Video Game) / int_af6e7d83
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_af6e7d83
 Baba is You (Video Game) / int_b0218885
type
Mickey Mousing
 Baba is You (Video Game) / int_b0218885
comment
Mickey Mousing: The first few seconds of the trailer synchronize the movement of Baba to the music.
 Baba is You (Video Game) / int_b0218885
featureApplicability
1.0
 Baba is You (Video Game) / int_b0218885
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_b0218885
 Baba is You (Video Game) / int_b1ddb121
type
Remixed Level
 Baba is You (Video Game) / int_b1ddb121
comment
Remixed Level: Most extra levels look like preceding normal levels, but with minor changes that greatly change the solution. The first tutorial level is reused twice to introduce Float and Level keywords. Level Fall-D, "Scenic Pond", reappears in later worlds, with changes similar to extra levels.
 Baba is You (Video Game) / int_b1ddb121
featureApplicability
1.0
 Baba is You (Video Game) / int_b1ddb121
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_b1ddb121
 Baba is You (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Baba is You (Video Game) / int_b1dde8fd
comment
Later levels start putting down seemingly irrelevant rules that don't come into play until players start running into unintended solutions. The game tends to be pretty good about making sure you need to solve levels in a specific way, but some alternate solutions still manage to squeak by.
 Baba is You (Video Game) / int_b1dde8fd
featureApplicability
1.0
 Baba is You (Video Game) / int_b1dde8fd
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_b1dde8fd
 Baba is You (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Baba is You (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: All rules are derived from Text, with three exceptions: Text Is Push, which is only disabled if "Text is not Push" is assembled within the level; Cursor Is Select, which allows the player to move the overworld map selector cursor, but only on the designated pathways and the levels; and Level Is Stop, which means only the Cursor object, or anything else explicitly defined to be Select, may move onto a Level object. Level Is Stop also defines the edges of a level as impassable—once you gain access to Level keywords, you'll find that they do a lot of work. The word ALL does not include Text, Empty or Level, because that would've seriously complicated things — or in the case of Level, spoiled the endgame. Later levels start putting down seemingly irrelevant rules that don't come into play until players start running into unintended solutions. The game tends to be pretty good about making sure you need to solve levels in a specific way, but some alternate solutions still manage to squeak by. In later versions, attempting to transform a level into more than 50 objects throws a "Too Complex" error, without transforming the level. This was added to stop an obscure situation in which transforming a level into way too many objects would permanently lock your save file behind an inescapable "Too Complex" error.
 Baba is You (Video Game) / int_b89ed08a
featureApplicability
1.0
 Baba is You (Video Game) / int_b89ed08a
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_b89ed08a
 Baba is You (Video Game) / int_be2a5b42
type
Anthropomorphic Shift
 Baba is You (Video Game) / int_be2a5b42
comment
Anthropomorphic Shift: Inverted. In the prototype of the game, Baba was clearly a bipedal creature that looked akin to the main character of Hollow Knight. In the final game, Baba is a quadripedal Cartoon Creature.
 Baba is You (Video Game) / int_be2a5b42
featureApplicability
1.0
 Baba is You (Video Game) / int_be2a5b42
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_be2a5b42
 Baba is You (Video Game) / int_bef696dd
type
Mind Screw
 Baba is You (Video Game) / int_bef696dd
comment
Mind Screw: Changing levels into Baba and Flags to "win" the Overworld map is already one; once you're "brought back to the map screen" from the Overworld, it only gets deeper from there, with level select screens that are levels in and of themselves. The game lampshades this with the achievement "What" for completing the Meta world, which is an accurate reflection of the player's thoughts upon reaching that place. If you have the foresight to create "Cursor is Level", you get to access extra-secret level named "Whoa" which conveys what the player is thinking when they discover that works.
 Baba is You (Video Game) / int_bef696dd
featureApplicability
1.0
 Baba is You (Video Game) / int_bef696dd
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_bef696dd
 Baba is You (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Baba is You (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: Things that are "Open" don't have to be keys, and things that are "Shut" don't have to be doors, but if one of each touch each other they're both destroyed.
 Baba is You (Video Game) / int_c2dbd1f8
featureApplicability
1.0
 Baba is You (Video Game) / int_c2dbd1f8
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_c2dbd1f8
 Baba is You (Video Game) / int_c33c51b2
type
Outside-the-Box Tactic
 Baba is You (Video Game) / int_c33c51b2
comment
Outside-the-Box Tactic: Encouraged, especially for later levels. For example, the usual inaccessible rules that make up the general laws of a level may not be as inaccessible as you think. One of the levels from the endgame world Meta, suitably named "The Box". The level is unsolvable in and of itself, but the real solution is to change the adjacent level into a flag, before returning to The Box and constructing "Level Near Flag Is Win" to win; thus, the player is literally thinking outside The Box.
 Baba is You (Video Game) / int_c33c51b2
featureApplicability
1.0
 Baba is You (Video Game) / int_c33c51b2
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_c33c51b2
 Baba is You (Video Game) / int_c36a80d8
type
Armless Biped
 Baba is You (Video Game) / int_c36a80d8
comment
Armless Biped: Keke and Me; the former is orange and has no mouth, while the latter is purple and has a mouth. Additionally, the beta Level Editor introduces Fofo, who is green and fuzzy and has no mouth.
 Baba is You (Video Game) / int_c36a80d8
featureApplicability
1.0
 Baba is You (Video Game) / int_c36a80d8
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_c36a80d8
 Baba is You (Video Game) / int_c6aa9afc
type
First-Person Perspective
 Baba is You (Video Game) / int_c6aa9afc
comment
First-Person Perspective: The "Baba Make Level" update added a new modifier simply called "3D", which, when attached to an entity, suddenly changes the camera from top-down to a first-person camera originating from the entity. Notably, it also gives the player control over that entity as if the "You" modifier was attached to itnote It is, however, not functionally the same as the "You" modifier and can in fact stack with "You", although it results in buggy movement where every movement key aside from up moves "You" downwards, and if multiple entities are being influenced by "3D", you can swap control of them and move them independently.
 Baba is You (Video Game) / int_c6aa9afc
featureApplicability
1.0
 Baba is You (Video Game) / int_c6aa9afc
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_c6aa9afc
 Baba is You (Video Game) / int_c75df49a
type
Shout-Out
 Baba is You (Video Game) / int_c75df49a
comment
Shout-Out: The "Baba Make Level" trailer is a clear nod to Super Mario Maker, right down to the hard hat on Baba, the distinctive angular text on a yellow background, and a cheeky reference to slopes. The trailer also showcases the "Play" command with a pixel-art skull made out of the Skull object. It has a blue one in the right eye socket and plays the first four notes of Megalovania. The section from the editor trailer showcasing the directional FALL text references the Outer Wall area in Cave Story, where weapon experience drops fall leftwards rather than to the ground. One of the subworlds in the "New Adventures" level pack is called "Babarcade", which allows players to play special levels based on other games, such as the Rush Hour puzzle game, Snake, Space Invaders, Super Mario Bros., and a pair of first-person dungeon crawler levels named after Darkest Dungeon. A "New Adventures" level is titled "Treehouse". Upon completion, you unlock a secret version of the level called "House House", which is a harder version of "Treehouse" where you instead play as a bird. Another "New Adventures" level named "Test Chamber" is an obvious homage to Portal, complete with a level-exclusive resprite of the box object into a Weighted Companion Cube and having to make the cake object the win condition. Despite ostensibly being a Cartoon Creature, the character Jiji most closely resembles a cat.
 Baba is You (Video Game) / int_c75df49a
featureApplicability
1.0
 Baba is You (Video Game) / int_c75df49a
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_c75df49a
 Baba is You (Video Game) / int_cdca7d73
type
Frictionless Ice
 Baba is You (Video Game) / int_cdca7d73
comment
Frictionless Ice: The "Slip" keyword, which only appeared in the NGJ prototype, causes things moving on it to keep sliding in the same direction.
 Baba is You (Video Game) / int_cdca7d73
featureApplicability
1.0
 Baba is You (Video Game) / int_cdca7d73
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_cdca7d73
 Baba is You (Video Game) / int_ce104b8e
type
Serial Escalation
 Baba is You (Video Game) / int_ce104b8e
comment
Version 449 adds even more secret levels in the main campaign. With some clever text manipulation, it's possible to change the dust on the ??? map into another series of levels that introduce a brand-new word to the campaign, WRITE, which lets you transform objects into copies of certain text. With this knowledge, one can transform one of these new secret levels into WIN text, allowing them to win ??? and bringing them to the overworld of the overworld's overworld, Null. However, Null has no levels of its own, amounting to just being a very meta Easter Egg.
 Baba is You (Video Game) / int_ce104b8e
featureApplicability
1.0
 Baba is You (Video Game) / int_ce104b8e
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_ce104b8e
 Baba is You (Video Game) / int_d1dd0628
type
Metapuzzle
 Baba is You (Video Game) / int_d1dd0628
comment
Metapuzzle: When you reach Overworld Levels 8 to 10, you're introduced to the "Level" keyword that affects the whole level you're playing on. Some experimentation leads to the discovery that you can transform a whole level space into an object, unlocking a whole new set of worlds in the process. At that point, those overworlds become puzzles themselves, as you find yourself transforming various levels into different objects to access new levels or the next overworld. Naturally, the most complex of these is named "Meta".
 Baba is You (Video Game) / int_d1dd0628
featureApplicability
1.0
 Baba is You (Video Game) / int_d1dd0628
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_d1dd0628
 Baba is You (Video Game) / int_d24ed873
type
Developer's Foresight
 Baba is You (Video Game) / int_d24ed873
comment
Developer's Foresight: Practically a selling point. Some of the more obscure cases include: Text is pushable by default. This can be circumvented by constructing the rule "Text is NOT Push". The rule "[Object] is Text" specifically converts the mentioned object into the word corresponding with itself. Declaring the rule "[Object X] is NOT [Object Y]" prevents X being changed to Y through other rules. Declaring that an object is not itself causes it to disappear in a Puff of Logic. In the image gallery 'level' near the end, viewing an image requires you to spell numbers out. There are indeed images for "Fourteen", "Sixteen", and "Minus One/Two/Three/Ten" in addition to the expected "One" through "Ten". The game accounts for paradoxical rulesets that result in infinite loops by simply cutting to a special screen that functions identically to a loss. See Logic Bomb below. Similarly, the game will also cut to a special screen if it's overloaded with too many objects or operations, marking the level as "TOO COMPLEX".
 Baba is You (Video Game) / int_d24ed873
featureApplicability
1.0
 Baba is You (Video Game) / int_d24ed873
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_d24ed873
 Baba is You (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Baba is You (Video Game) / int_d2c0e2ed
comment
It's a Me!: Another platformer where Me must complete a variety of levels to save Keke. Try not to accidentally close the game.
 Baba is You (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Baba is You (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_d2c0e2ed
 Baba is You (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Baba is You (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The endgame worlds Depths, Meta, and Center are made available from the overworld map once they are accessed for the first time, and within those worlds, shortcuts are made as levels are completed; this helps reduce the number of times one has to recomplete map puzzles whenever access to these levels is needed.
 Baba is You (Video Game) / int_d6f284a3
featureApplicability
1.0
 Baba is You (Video Game) / int_d6f284a3
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_d6f284a3
 Baba is You (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Baba is You (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The Volcanic Cavern, which introduces lava, bats and fire. Immediate incineration not included.
 Baba is You (Video Game) / int_d7d588c8
featureApplicability
1.0
 Baba is You (Video Game) / int_d7d588c8
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_d7d588c8
 Baba is You (Video Game) / int_d9ee7048
type
Spin-Off
 Baba is You (Video Game) / int_d9ee7048
comment
Spin-Off: Several. All of them can be found on Hempuli's itch.io page, are rather short and are usually free. Keke in the Caves of Peril: A platformer where Keke traverses treacherous tunnels to plunder precious Gems. It's a Me!: Another platformer where Me must complete a variety of levels to save Keke. Try not to accidentally close the game. Baba is You XTREME: A joke version that applies physics to Baba is You. Hilarity ensues. Baba Files Taxes: An extremely short game where Baba needs to file his taxes. As Baba cannot read or write, you must help him by forging his signature and answering multiple-choice questions. Mobile Suit Baba: Baba is You meets Into the Breach.
 Baba is You (Video Game) / int_d9ee7048
featureApplicability
1.0
 Baba is You (Video Game) / int_d9ee7048
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_d9ee7048
 Baba is You (Video Game) / int_d9f4cb75
type
Video Game Perversity Potential
 Baba is You (Video Game) / int_d9f4cb75
comment
Video Game Perversity Potential: Apart from the obvious potential for drawing penises in the Level Editor, you can also make rules like "Me and Baba make love" or "Keke and box make loveinvoked". Their actual effects are innocent, however. note The rule "X and Y make Z" makes X and Y spawn Z, and "love" is an in-game object that looks like a heart. Also note that there is an Armless Biped character named "Me", which makes the "Me and Baba" rule slightly less questionable.
 Baba is You (Video Game) / int_d9f4cb75
featureApplicability
1.0
 Baba is You (Video Game) / int_d9f4cb75
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_d9f4cb75
 Baba is You (Video Game) / int_dae59ff8
type
Empty Room Psych
 Baba is You (Video Game) / int_dae59ff8
comment
Empty Room Psych: Subverted, with the bonus level "?" located in the corner of the overworld. The player is presented with a level that only contains Baba and Flag. There isn't even a single piece of text, yet things are perfectly functional. A little investigation will show that Text is hidden with the Hide attribute, and the level's true purpose, the bonus Orb, is also hidden.
 Baba is You (Video Game) / int_dae59ff8
featureApplicability
-0.3
 Baba is You (Video Game) / int_dae59ff8
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_dae59ff8
 Baba is You (Video Game) / int_e2d7b14c
type
Made of Explodium
 Baba is You (Video Game) / int_e2d7b14c
comment
Made of Explodium: Anything with the "Boom" property from New Adventures will explode, taking everything on the same tile with it. The explosion radius even increases if you make an object "Boom" multiple times at once!
 Baba is You (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Baba is You (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_e2d7b14c
 Baba is You (Video Game) / int_e58e0124
type
Pokémon Speak
 Baba is You (Video Game) / int_e58e0124
comment
Pokémon Speak: As demonstrated by the Mobile Suit Baba Spin-Off, every character is capable of full speech except Baba, who can only say their own name.
 Baba is You (Video Game) / int_e58e0124
featureApplicability
1.0
 Baba is You (Video Game) / int_e58e0124
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_e58e0124
 Baba is You (Video Game) / int_e9e35e8f
type
Exact Words
 Baba is You (Video Game) / int_e9e35e8f
comment
Exact Words: Quite a fundamental aspect of the gameplay. Example: Changing things from "Baba is You" to "Baba is Win" doesn't count as a win because there is no "You" to beat the level with; however, "Baba is You and Win" does work. Text stacking can make matters even more exacting. For instance, if you manage to stack two "Is" blocks on top of each other, then any rule you make with the dual "Is" block will count twice, once per "Is," despite looking like only one rule.
 Baba is You (Video Game) / int_e9e35e8f
featureApplicability
1.0
 Baba is You (Video Game) / int_e9e35e8f
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_e9e35e8f
 Baba is You (Video Game) / int_eb8e12d6
type
Rules Lawyer
 Baba is You (Video Game) / int_eb8e12d6
comment
Rules Lawyer: Aside from the unwritten rules around text, only the literal rules matter. If the rules don't say "Wall is Stop", then Wall is not Stop.
 Baba is You (Video Game) / int_eb8e12d6
featureApplicability
1.0
 Baba is You (Video Game) / int_eb8e12d6
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_eb8e12d6
 Baba is You (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Baba is You (Video Game) / int_f51c5f3c
comment
Never Say "Die": In the prototype there was a keyword, "Kill", that destroyed player objects and doesn't touch anything else. In the full game, that got changed to "Defeat". In the endgame, there is also "Done".
 Baba is You (Video Game) / int_f51c5f3c
featureApplicability
1.0
 Baba is You (Video Game) / int_f51c5f3c
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_f51c5f3c
 Baba is You (Video Game) / int_f6b7820b
type
Cosmic Keystone
 Baba is You (Video Game) / int_f6b7820b
comment
Cosmic Keystone: The Text, which defines what everything else does. Text is the only object in the entire game (other than LEVEL and CURSOR) that can have properties not defined by Text—under normal circumstances, Text is Push.
 Baba is You (Video Game) / int_f6b7820b
featureApplicability
1.0
 Baba is You (Video Game) / int_f6b7820b
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_f6b7820b
 Baba is You (Video Game) / int_f7bbb0ec
type
Automatic New Game
 Baba is You (Video Game) / int_f7bbb0ec
comment
Automatic New Game: Besides the quick awards/charity/porting credits screen before every boot, starting up the game for the first time immediately presents you with a unique cutscene of the tutorial level coming into being by lotus flowers before dropping you directly into it. After beating it, the game begins proper and every subsequent booting of the game will then show the title screen.
 Baba is You (Video Game) / int_f7bbb0ec
featureApplicability
1.0
 Baba is You (Video Game) / int_f7bbb0ec
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_f7bbb0ec
 Baba is You (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Baba is You (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The "Meta" world provides some of the most complex puzzles the game has to offer. Just navigating the Meta overworld is a puzzle in itself as you'll need to transform its levels into the necessary objects to proceed. Once you're done, all that's left is the Center.
 Baba is You (Video Game) / int_f821e963
featureApplicability
1.0
 Baba is You (Video Game) / int_f821e963
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_f821e963
 Baba is You (Video Game) / int_fbc074c3
type
Player Character
 Baba is You (Video Game) / int_fbc074c3
comment
Player Character: Anything that is "You" can be controlled by the player. This makes that keyword the most vital one in the game—if nothing is defined as "You" at any point, the level becomes unplayable unless you set it up so that a moving object (such as one that is "Move" or on another object that is "Shift") returns control to you by restoring an "X is You" rule. Some levels outright require that level of forethought.
 Baba is You (Video Game) / int_fbc074c3
featureApplicability
1.0
 Baba is You (Video Game) / int_fbc074c3
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_fbc074c3
 Baba is You (Video Game) / int_fcbcc221
type
Robot Buddy
 Baba is You (Video Game) / int_fcbcc221
comment
Robot Buddy: Baba in the prototype version, instead of the Cartoon Creature they became in the full game. According to Word of God, this was inspired by a fellow indie developer interpreting the robot's antennae as goat horns and drawing them as a cute goat person◊. Also, Robots, which partially resemble Baba's original sprite.
 Baba is You (Video Game) / int_fcbcc221
featureApplicability
1.0
 Baba is You (Video Game) / int_fcbcc221
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_fcbcc221
 Baba is You (Video Game) / int_name
type
ItemName
 Baba is You (Video Game) / int_name
comment
 Baba is You (Video Game) / int_name
featureApplicability
1.0
 Baba is You (Video Game) / int_name
featureConfidence
1.0
 Baba is You (Video Game)
hasFeature
Baba is You (Video Game) / int_name
 Baba is You (Video Game) / int_name
itemName
Baba is You (Video Game)

The following is a list of statements referring to the current page from other pages.

 Baba is You (Video Game)
hasFeature
All the Worlds Are a Stage / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Automatic New Game / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Bedsheet Ghost / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Block Puzzle / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Cartoon Creature / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Catch-22 Dilemma / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Concept Art Gallery / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Confusing Multiple Negatives / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Cosmic Keystone / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Crate Expectations / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Credits Gag / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Developer's Foresight / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Drone of Dread / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Level Editor / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Line Boil / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Metapuzzle / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Playable Menu / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Puff of Logic / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Reality-Breaking Paradox / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Recursive Reality / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Rewriting Reality / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Solid Clouds / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Static Role, Exchangeable Character / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Tank Controls / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Themed Cursor / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Trickster Game / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Unexpected Gameplay Change / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Video Game Perversity Potential / int_a0960dc4
 Baba is You (Video Game)
hasFeature
Video Games of 2015–2019 / int_a0960dc4
 Baba is You (Video Game)
hasFeature
World-Wrecking Wave / int_a0960dc4