| Back to the Future Part II & III (Video Game) |
type |
TVTItem |
| Back to the Future Part II & III (Video Game) |
label |
Back to the Future Part II & III (Video Game) |
| Back to the Future Part II & III (Video Game) |
page |
BackToTheFuturePartIIAndIII |
| Back to the Future Part II & III (Video Game) |
comment |
Back to the Future Part II & III is a 1990 video game for the NES that was developed by Beam Software and published by LJN. It is the sequel to the first Back to the Future game, and is loosely based off the plots of the second and third films of the Back to the Future trilogy.In the first part of the game, Biff Tannen has not only given his past self of 1955 the Gray's Sports Almanac to change the future with, but he has taken thirty other artifacts out of their proper time periods and scattered them about through time, resulting in the space time continuum falling apart. As Marty McFly, you must travel between the three time periods (1955, 1985, and 2015) to find the artifacts and bring them back to their proper places in time, all the while watching out for Biff Tannen as well as your past selves. In the second half of the game, Marty is stuck in 1875 (instead of 1885 as in the Part III movie) and must find ten more items and bring them back to their proper places so he can keep his friend Doc Brown from altering future history. |
| Back to the Future Part II & III (Video Game) |
fetched |
2024-02-08T20:30:34Z |
| Back to the Future Part II & III (Video Game) |
parsed |
2024-02-08T20:30:34Z |
| Back to the Future Part II & III (Video Game) |
processingComment |
Dropped link to InNameOnly: Not a Feature - ITEM |
| Back to the Future Part II & III (Video Game) |
processingComment |
Dropped link to PlatformGame: Not a Feature - IGNORE |
| Back to the Future Part II & III (Video Game) |
isPartOf |
DBTropes |
| Back to the Future Part II & III (Video Game) / int_116f6f1c |
type |
Self-Plagiarism |
| Back to the Future Part II & III (Video Game) / int_116f6f1c |
comment |
Self-Plagiarism: LJN released Bill & Ted's Excellent Game Boy Adventure one year after Back to the Future Part II & III. The gameplay for both involve picking up all of a certain item in a room...stopwatches in this game, flashing objects in Bill & Ted...to reveal the object you must touch to finish the level. The big difference is that the artifact-collecting is part of a larger game in Back To The Future, while the Bill & Ted game consists of nothing but these kinds of levels. |
| Back to the Future Part II & III (Video Game) / int_116f6f1c |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_116f6f1c |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_116f6f1c |
| Back to the Future Part II & III (Video Game) / int_19b6f396 |
type |
Alternate Timeline |
| Back to the Future Part II & III (Video Game) / int_19b6f396 |
comment |
Alternate Timeline: 1985 seems to be the only time period that's been affected by Biff Tannen's tampering with the timeline. Not that really weird creatures appearing in all three time periods is normal stuff, though. |
| Back to the Future Part II & III (Video Game) / int_19b6f396 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_19b6f396 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_19b6f396 |
| Back to the Future Part II & III (Video Game) / int_33fa230b |
type |
Your Princess Is in Another Castle! |
| Back to the Future Part II & III (Video Game) / int_33fa230b |
comment |
Your Princess Is in Another Castle!: Once Marty manages to collect and return all 30 artifacts, he can destroy the almanac and repair the space-time continuum, receiving congratulations for it. However, he then receives a letter from Doc with a request to find him in the Wild West of 1875 and Part III begins where he has to do just that. |
| Back to the Future Part II & III (Video Game) / int_33fa230b |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_33fa230b |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_33fa230b |
| Back to the Future Part II & III (Video Game) / int_34bd7be2 |
type |
Super Drowning Skills |
| Back to the Future Part II & III (Video Game) / int_34bd7be2 |
comment |
Super Drowning Skills: Fish can jump on the surface of the water, whereas Marty sinks like a rock if he falls into it. |
| Back to the Future Part II & III (Video Game) / int_34bd7be2 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_34bd7be2 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_34bd7be2 |
| Back to the Future Part II & III (Video Game) / int_3dfd0c64 |
type |
Solid Clouds |
| Back to the Future Part II & III (Video Game) / int_3dfd0c64 |
comment |
Solid Clouds: 1875 has cloud platforms Marty can jump and walk on without fear of them disappearing. |
| Back to the Future Part II & III (Video Game) / int_3dfd0c64 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_3dfd0c64 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_3dfd0c64 |
| Back to the Future Part II & III (Video Game) / int_42048ac5 |
type |
Follow the Money |
| Back to the Future Part II & III (Video Game) / int_42048ac5 |
comment |
Follow the Money: The junk food serves as the game's coins. |
| Back to the Future Part II & III (Video Game) / int_42048ac5 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_42048ac5 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_42048ac5 |
| Back to the Future Part II & III (Video Game) / int_464dd7cc |
type |
The Unfought |
| Back to the Future Part II & III (Video Game) / int_464dd7cc |
comment |
The Unfought: Unlike in the movie, Marty McFly never encounters or fights Biff Tannen, or his ancestor, Mad Dog Tannen. |
| Back to the Future Part II & III (Video Game) / int_464dd7cc |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_464dd7cc |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_464dd7cc |
| Back to the Future Part II & III (Video Game) / int_5527dc0c |
type |
Plot Coupon |
| Back to the Future Part II & III (Video Game) / int_5527dc0c |
comment |
Plot Coupon: The scattered artifacts of both halves of the game. |
| Back to the Future Part II & III (Video Game) / int_5527dc0c |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_5527dc0c |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_5527dc0c |
| Back to the Future Part II & III (Video Game) / int_5d269b12 |
type |
Handy Remote Control |
| Back to the Future Part II & III (Video Game) / int_5d269b12 |
comment |
Handy Remote Control: The one you find at the drive-in in 1985 summons the DeLorean. |
| Back to the Future Part II & III (Video Game) / int_5d269b12 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_5d269b12 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_5d269b12 |
| Back to the Future Part II & III (Video Game) / int_62259825 |
type |
Nintendo Hard |
| Back to the Future Part II & III (Video Game) / int_62259825 |
comment |
Nintendo Hard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is a skip code you can enter — "FLUX CAPACITOR IS THE POWER" — so you can go straight to the second part without playing the first. Both parts are also not very forgiving, due to the fact Marty dies in one hit, and he is defenseless during the mini-game portions. |
| Back to the Future Part II & III (Video Game) / int_62259825 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_62259825 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_62259825 |
| Back to the Future Part II & III (Video Game) / int_6369571f |
type |
Never the Selves Shall Meet |
| Back to the Future Part II & III (Video Game) / int_6369571f |
comment |
Never the Selves Shall Meet: Marty must be careful not to run into his past selves as he travels through time, or else he will lose a life. |
| Back to the Future Part II & III (Video Game) / int_6369571f |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_6369571f |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_6369571f |
| Back to the Future Part II & III (Video Game) / int_7b0b12af |
type |
Hover Board |
| Back to the Future Part II & III (Video Game) / int_7b0b12af |
comment |
Hover Board: Marty can get this from Biff Tannen's henchmen to ride around on, or he can find this just lying around, but it only lasts for a short while before it disappears. |
| Back to the Future Part II & III (Video Game) / int_7b0b12af |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_7b0b12af |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_7b0b12af |
| Back to the Future Part II & III (Video Game) / int_7e02bded |
type |
Fetch Quest |
| Back to the Future Part II & III (Video Game) / int_7e02bded |
comment |
Fetch Quest: You have to fetch different artifacts and bring them back to the proper timeline or cave. |
| Back to the Future Part II & III (Video Game) / int_7e02bded |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_7e02bded |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_7e02bded |
| Back to the Future Part II & III (Video Game) / int_89728d1d |
type |
LawOf100 |
| Back to the Future Part II & III (Video Game) / int_89728d1d |
comment |
Law Of 100: Picking up 100 junk food points will grant the player an extra life. |
| Back to the Future Part II & III (Video Game) / int_89728d1d |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_89728d1d |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_89728d1d |
| Back to the Future Part II & III (Video Game) / int_8df14c99 |
type |
One-Hit-Point Wonder |
| Back to the Future Part II & III (Video Game) / int_8df14c99 |
comment |
One-Hit-Point Wonder: Marty McFly dies in one hit if an enemy touches him. |
| Back to the Future Part II & III (Video Game) / int_8df14c99 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_8df14c99 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_8df14c99 |
| Back to the Future Part II & III (Video Game) / int_98c95895 |
type |
Time Crash |
| Back to the Future Part II & III (Video Game) / int_98c95895 |
comment |
Time Crash: A likely explanation for what happened when Biff stole thirty other artifacts from various points in time and scattered them throughout the three different time periods. |
| Back to the Future Part II & III (Video Game) / int_98c95895 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_98c95895 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_98c95895 |
| Back to the Future Part II & III (Video Game) / int_9d6427ec |
type |
Time Travel |
| Back to the Future Part II & III (Video Game) / int_9d6427ec |
comment |
Time Travel: An important part of the first half of the game. To have access to the DeLorean, you have to get the remote control from the drive-in theater, and then you'll have to collect enough power cells to make a jump from one time period to another. |
| Back to the Future Part II & III (Video Game) / int_9d6427ec |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_9d6427ec |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_9d6427ec |
| Back to the Future Part II & III (Video Game) / int_b16543d2 |
type |
Grimy Water |
| Back to the Future Part II & III (Video Game) / int_b16543d2 |
comment |
Grimy Water: The water in 1985 is contaminated, serving as a death trap for Marty if he falls in. |
| Back to the Future Part II & III (Video Game) / int_b16543d2 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_b16543d2 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_b16543d2 |
| Back to the Future Part II & III (Video Game) / int_bb48f8ba |
type |
Timed Mission |
| Back to the Future Part II & III (Video Game) / int_bb48f8ba |
comment |
Timed Mission: Each minigame in which you can get an object has to be beaten within 110 seconds, otherwise you lose a life. |
| Back to the Future Part II & III (Video Game) / int_bb48f8ba |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_bb48f8ba |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_bb48f8ba |
| Back to the Future Part II & III (Video Game) / int_cea7fc1 |
type |
Bottomless Pits |
| Back to the Future Part II & III (Video Game) / int_cea7fc1 |
comment |
Bottomless Pits: They are all over the place in different time periods. Water and acid both serve as bottomless pits for Marty. |
| Back to the Future Part II & III (Video Game) / int_cea7fc1 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_cea7fc1 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_cea7fc1 |
| Back to the Future Part II & III (Video Game) / int_e4965307 |
type |
Composite Character |
| Back to the Future Part II & III (Video Game) / int_e4965307 |
comment |
Composite Character: Biff Tannen in this game combines his normal self with the appearance of his grandson Griff. |
| Back to the Future Part II & III (Video Game) / int_e4965307 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_e4965307 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_e4965307 |
| Back to the Future Part II & III (Video Game) / int_ffd816e7 |
type |
Everything Trying to Kill You |
| Back to the Future Part II & III (Video Game) / int_ffd816e7 |
comment |
Everything Trying to Kill You: There are a lot of different creatures in different time periods that want Marty dead for some reason. |
| Back to the Future Part II & III (Video Game) / int_ffd816e7 |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_ffd816e7 |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_ffd816e7 |
| Back to the Future Part II & III (Video Game) / int_name |
type |
ItemName |
| Back to the Future Part II & III (Video Game) / int_name |
comment |
|
| Back to the Future Part II & III (Video Game) / int_name |
featureApplicability |
1.0 |
| Back to the Future Part II & III (Video Game) / int_name |
featureConfidence |
1.0 |
| Back to the Future Part II & III (Video Game) |
hasFeature |
Back to the Future Part II & III (Video Game) / int_name |
| Back to the Future Part II & III (Video Game) / int_name |
itemName |
Back to the Future Part II & III (Video Game) |