Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Baldur's Gate III (Video Game)

 Baldur's Gate III (Video Game)
type
TVTItem
 Baldur's Gate III (Video Game)
label
Baldur's Gate III (Video Game)
 Baldur's Gate III (Video Game)
page
BaldursGateIII
 Baldur's Gate III (Video Game)
comment
Baldur's Gate III is a Western RPG which serves as the third main installment in the Baldur's Gate series, set in the High Fantasy Dungeons & Dragons setting Forgotten Realms. It is developed by Larian Studios, best known for the acclaimed Divinity: Original Sin duology. For the first time in the series, the game adapts the current 5th Edition ruleset of the tabletop game, as well as Turn-Based Combat. The game entered Early Access on October 6, 2020 for the PC and Google Stadia,note Stadia's service ended prior to the full release and was fully released on August 3, 2023 for the PC, with the PlayStation 5 port coming out on September 6, the Mac port coming out on September 22, and the Xbox Series X|S portnote The Series S dropped the split-screen co-op feature, due to the technical issues with the hardware. stealth releasing on December 7.Set in 1492 DR, over a century after the events of the original duology, the game follows the events of an illithid invasion into Toril. The Player Character is one of the unlucky souls captured by the mind flayers, and is implanted with an illithid tadpole that will slowly turn them into a mind flayer unless it is removed. After escaping from captivity and crashing the nautiloid ship they were being transported on, they team up with several other survivors of the crash to find a way to remove the parasite before the ceremorphosis is complete. But in their search for a cure, they soon learn that their shared affliction is tied to a far greater evil that threatens to plunge the Realms into chaos like never before.In preparation for the game's formal announcement, a 5th Edition adventure module was announced titled Baldur's Gate: Descent into Avernus, which takes place around a century after Baldur's Gate II, and acts as a prologue of sorts for this game. It was released on September 17, 2019, and helps bridge some of the gaps between the two games. In July 2021, Jim Zub (writer of the comic book spin-off series Legends of Baldur's Gate) announced that he is working on a comic mini-series titled Dungeons & Dragons: Mindbreaker, with the first issue released in October 2021. Serving as an interquel between the events of Descent into Avernus and this game, the comic series focuses on a group of adventurers, which include Series Mascots Minsc and Boo, as they fight to save each other, and their sanity, from a mind flayer-led cult secretly destroying Baldur’s Gate from within.
 Baldur's Gate III (Video Game)
fetched
2024-04-15T20:30:49Z
 Baldur's Gate III (Video Game)
parsed
2024-04-15T20:30:49Z
 Baldur's Gate III (Video Game)
processingComment
Dropped link to BaldursGateDarkAllianceII: Not a Feature - UNKNOWN
 Baldur's Gate III (Video Game)
processingComment
Dropped link to BaldursGateDescentIntoAvernus: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to BaldursGateII: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to Bowdlerize: Not a Feature - UNKNOWN
 Baldur's Gate III (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to CoolVsAwesome: Not a Feature - UNKNOWN
 Baldur's Gate III (Video Game)
processingComment
Dropped link to CurseOfStrahd: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to DiscussedTrope: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to DivinityOriginalSin: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to DivinityOriginalSinII: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to FallDamage: Not a Feature - UNKNOWN
 Baldur's Gate III (Video Game)
processingComment
Dropped link to Fanservice: Not a Feature - IGNORE
 Baldur's Gate III (Video Game)
processingComment
Dropped link to FrustratingLie: Not a Feature - UNKNOWN
 Baldur's Gate III (Video Game)
processingComment
Dropped link to GameMaster: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to JackOfAllTrades: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to LostMineOfPhandelver: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to LoveInterest: Not a Feature - UNKNOWN
 Baldur's Gate III (Video Game)
processingComment
Dropped link to ManipulativeBitch: Not a Feature - UNKNOWN
 Baldur's Gate III (Video Game)
processingComment
Dropped link to OutOfTheAbyss: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to TheLegendOfDrizzt: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to TheyKnowTooMuch: Not a Feature - UNKNOWN
 Baldur's Gate III (Video Game)
processingComment
Dropped link to TyrannyOfDragons: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingComment
Dropped link to WaterdeepDungeonOfTheMadMage: Not a Feature - ITEM
 Baldur's Gate III (Video Game)
processingUnknown
Bowdlerize
 Baldur's Gate III (Video Game)
processingUnknown
CoolVsAwesome
 Baldur's Gate III (Video Game)
processingUnknown
FallDamage
 Baldur's Gate III (Video Game)
processingUnknown
FrustratingLie
 Baldur's Gate III (Video Game)
processingUnknown
LoveInterest
 Baldur's Gate III (Video Game)
processingUnknown
ManipulativeBitch
 Baldur's Gate III (Video Game)
processingUnknown
TheyKnowTooMuch
 Baldur's Gate III (Video Game)
processingUnknown
BaldursGateDarkAllianceII
 Baldur's Gate III (Video Game)
isPartOf
DBTropes
 Baldur's Gate III (Video Game) / int_10490c51
type
Elemental Absorption
 Baldur's Gate III (Video Game) / int_10490c51
comment
Elemental Absorption: After being hit with any type of elemental damage, Thisobald Thorm is able to regurgitate that element on the party.
 Baldur's Gate III (Video Game) / int_10490c51
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_10490c51
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_10490c51
 Baldur's Gate III (Video Game) / int_106f1a77
type
A Form You Are Comfortable With
 Baldur's Gate III (Video Game) / int_106f1a77
comment
A Form You Are Comfortable With: The Dream Guardian is actually a mind flayer known as The Emperor, taking a form the player will trust rather than revealing his true nature right off the bat. If Us is summoned after being rescued from the illithid colony in Act 2, and you point out that walking around with an intellect devourer is going to turn more than a few heads, Us will respond by saying that they'll project an illusion of a cat to disguise them to anyone outside of the player character and their party.
 Baldur's Gate III (Video Game) / int_106f1a77
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_106f1a77
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_106f1a77
 Baldur's Gate III (Video Game) / int_108c268e
type
Hotter and Sexier
 Baldur's Gate III (Video Game) / int_108c268e
comment
Hotter and Sexier: While romanceable companions are par for the course for the Baldur's Gate series, 3 adds a cinematic presentation, sex scenes, sex worker NPCs (who also have scenes), explicit nudity, raunchy jokes, one-night stands, and polyamory, all of which are built by steamy writing fit for a bodice-ripper.
 Baldur's Gate III (Video Game) / int_108c268e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_108c268e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_108c268e
 Baldur's Gate III (Video Game) / int_113480b7
type
Canon Foreigner
 Baldur's Gate III (Video Game) / int_113480b7
comment
There's a huge variety of classes to choose from, including each of the 12 base classes from 5th Edition (although there are currently no plans to include the 13th class, Artificer, as it is a Canon Foreigner borrowed from Eberron).
 Baldur's Gate III (Video Game) / int_113480b7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_113480b7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_113480b7
 Baldur's Gate III (Video Game) / int_11cdfcf7
type
Chunky Salsa Rule
 Baldur's Gate III (Video Game) / int_11cdfcf7
comment
Chunky Salsa Rule: Zigzagged. Party members can always be revived regardless of how badly mutilated their corpse is, and even if they're launched down a chasm, they leave behind a spirit on the nearest surface that can be targeted. Certain attacks with multiple stages, or spells that apply multiple hits, can cause a character to skip the "Dying" state and go straight to actual death. Some environmental effects such as the Netherese bomb and the Grymforge will always kill. If a party member is killed in such a way that you have no access to their body or spirit like if they didn't evacuate the Iron Throne in time, leaving them crushed by rubble at the bottom of the bay, Withers can still resurrect them for you in camp. However, you can't Speak With Dead on a corpse that's too badly damaged, meaning a post-battle interrogation can be rendered impossible if your intended target died in a gruesome fashion.
 Baldur's Gate III (Video Game) / int_11cdfcf7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_11cdfcf7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_11cdfcf7
 Baldur's Gate III (Video Game) / int_1206d299
type
Can't Kill You, Still Need You
 Baldur's Gate III (Video Game) / int_1206d299
comment
Can't Kill You, Still Need You: Possibly the player's relationship with The Emperor, if their interactions turn hostile.
 Baldur's Gate III (Video Game) / int_1206d299
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1206d299
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1206d299
 Baldur's Gate III (Video Game) / int_12628662
type
The Call Knows Where You Live
 Baldur's Gate III (Video Game) / int_12628662
comment
If you don't meet Raphael in Act 1 by avoiding all of his spawn locations, then he'll eventually show up at your camp.
 Baldur's Gate III (Video Game) / int_12628662
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_12628662
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_12628662
 Baldur's Gate III (Video Game) / int_127027b1
type
Shop Fodder
 Baldur's Gate III (Video Game) / int_127027b1
comment
Shop Fodder: "Valuables" are an assortment of items that can be obtained as loot — various gemstones, bronze, silver, gold, and mithral ingots, a variety of silver table settings, paintings, incense, and assorted trinkets and curios — that serve no practical purpose whatsoever, but which traders will purchase for high prices.
 Baldur's Gate III (Video Game) / int_127027b1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_127027b1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_127027b1
 Baldur's Gate III (Video Game) / int_12beeeb2
type
Non-Heteronormative Society
 Baldur's Gate III (Video Game) / int_12beeeb2
comment
Non-Heteronormative Society: The full spectrum of real life gender and sexual diversity is depicted through the fantasy lens, and is fully integrated in the story as ordinary. Some examples: Shadowheart makes a lot of flirtatious gestures to Karlach, from remarking on the size of her arms when recruiting her to saying bugs are biting Karlach because they "mistook her for a tasty treat." Astarion has suggestive and flirty lines for every Origin companion. Astarion's victims found in Cazador's chamber are of all genders, though predominantly men, and he keeps a soft spot for one of the men. Multiple Gondians mention same-sex spouses, as do their Banite captors. While the latter taunt about torturing and killing said spouses, it's for evil leverage purposes rather than homophobia. Nocturne's journal mentions Shadowheart going to her defense on respecting her new name when they were growing up in the cloister. Nocturne also describes her friendship with Shadowheart in intimate terms, making it a possible Implied Love Interest or precocious romance among youth. The player can romance all the Origin companions, regardless of gender. Since character customization has different independent sliders for body types, voice types, and genitalia, the player avatar doesn't have to be cisnormative, and no one will consider it unusual if the PC does so. This includes a slider for the character's gender identity that determines what NPCs will refer to them by (choosing between he, she, and they), and is independent of the character's physical appearance. The models used for a character's frame are only ever referred to as 1, 2, 3, and 4, rather than Male, Female, Strong Male, Strong Female. Some companions will agree to polyamory if you discuss it with them; Lae'zel and Halsin don't practice monogamy to begin with.
 Baldur's Gate III (Video Game) / int_12beeeb2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_12beeeb2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_12beeeb2
 Baldur's Gate III (Video Game) / int_1320d787
type
Playing Sick
 Baldur's Gate III (Video Game) / int_1320d787
comment
Playing Sick: One option to get into the House of Healing without a fight is a Performance roll to feign illness and be admitted as a patient.
 Baldur's Gate III (Video Game) / int_1320d787
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1320d787
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1320d787
 Baldur's Gate III (Video Game) / int_143939c1
type
Trailers Always Spoil
 Baldur's Gate III (Video Game) / int_143939c1
comment
Trailers Always Spoil: The pre-release reveal of the Dark Urge origin depicted them standing inside of a symbol of Bhaal. Sure enough, the Dark Urge is an amnesiac Bhaalspawn. That Minsc and Jaheira are recurring characters was explicitly revealed in the official launch trailer.
 Baldur's Gate III (Video Game) / int_143939c1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_143939c1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_143939c1
 Baldur's Gate III (Video Game) / int_14b8c049
type
Does Not Know How to Say
 Baldur's Gate III (Video Game) / int_14b8c049
comment
Does Not Know How to Say "Thanks": The player can invoke this with Astarion after helping him progress his companion quest in Act 2.
 Baldur's Gate III (Video Game) / int_14b8c049
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_14b8c049
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_14b8c049
 Baldur's Gate III (Video Game) / int_14beeefd
type
Darker and Edgier
 Baldur's Gate III (Video Game) / int_14beeefd
comment
Darker and Edgier: This is one of the rare times a Dungeons & Dragons game (usually acceptable by teenagers) got a Mature rating thanks to Body Horror and being both Bloodier and Gorier and Hotter and Sexier. The Bhaalspawn's circle of companions had its share of possible evil companions such as Viconia or Edwin, but it was balanced by neutral and good companions like Jaheira and Keldorn. By contrast, the available companions in this game all are some manner of morally ambiguous, including a vampire spawn, a githyanki warrior, a cleric to an evil god, and a Blood Knight barbarian. Gale, without any malicious intent, harbors an ancient, uncontrollable magic which, if not fed, will detonate and wipe out a significant portion of the Sword Coast. Even the heroic Wyll is a Fiend warlock, albeit a repentant one. Likewise it is ill-advised you play as the Dark Urge if you have a sensitive stomach and an aversion to blood and gore.
 Baldur's Gate III (Video Game) / int_14beeefd
featureApplicability
-1.0
 Baldur's Gate III (Video Game) / int_14beeefd
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_14beeefd
 Baldur's Gate III (Video Game) / int_1527d90d
type
Early Game Hell
 Baldur's Gate III (Video Game) / int_1527d90d
comment
Early Game Hell: Early on when the player barely has any items and levels in their name, they might struggle through most of Act 1 especially if they have barely just started learning how to play through the game especially on Tactician. But once the player gets to at least level 5, players get additional stuff in their name that allows them to finally destroy enemies easily and the game can just barely keep up until level 12 where only a few bosses are even worth any challenge.
 Baldur's Gate III (Video Game) / int_1527d90d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1527d90d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1527d90d
 Baldur's Gate III (Video Game) / int_15385326
type
You Can't Thwart Stage One
 Baldur's Gate III (Video Game) / int_15385326
comment
You Can't Thwart Stage One: You can't get rid of the parasite during Act 1, despite meeting several people who should be able to fix you. Instead, you discover that your parasite has been altered by powerful magic, which is why you haven't turned, but also why nobody can get it out. While you do succeed in taking out Ketheric and potentially reversing the Shadow curse in Act 2, you cannot stop the Absolute armies from launching their invasion, or from Duke Ravengard getting brainwashed into working for Gortash. By the time you make it to Baldur's Gate, Gortash is already putting the finishing touches on his coronation, and if you try to put a stop to it the way Gorion's Ward did for Sarevok in the first game, it will likely end very poorly for you. You can't keep the Netherbrain from escaping the bonds of the Netherstones and attacking Baldur's Gate. If you try to side with Gortash the brain will quickly kill him during your confrontation and even if you managed to get a critical success to pass the normally impossible DC 99 check, you will still fail to bind it and will have to chase it down later for the final battle.
 Baldur's Gate III (Video Game) / int_15385326
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_15385326
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_15385326
 Baldur's Gate III (Video Game) / int_162e5d11
type
Shipwreck Start
 Baldur's Gate III (Video Game) / int_162e5d11
comment
Shipwreck Start: The game opens with the player character breaking out of imprisonment on a mind flayer Eldritch Starship, not a sea ship. On your way out, you meet two of your potential party members, Lae'zel and Shadowheart, then you scuttle the "ship" because you don't want to reach your destination.
 Baldur's Gate III (Video Game) / int_162e5d11
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_162e5d11
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_162e5d11
 Baldur's Gate III (Video Game) / int_16364a29
type
Evil Sounds Deep
 Baldur's Gate III (Video Game) / int_16364a29
comment
Evil Sounds Deep: Myrkul and Bhaal. Also Sarevok, voiced by the Redd Pepper.
 Baldur's Gate III (Video Game) / int_16364a29
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_16364a29
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_16364a29
 Baldur's Gate III (Video Game) / int_163afa58
type
Wizards from Outer Space
 Baldur's Gate III (Video Game) / int_163afa58
comment
Wizards from Outer Space: The war between the githyanki and the illithids is essentially two warring alien factions (from other planes rather than space) in a high-fantasy setting, with the appropriate technology. While the mind flayers have Organic Technology starships and stasis pods and abduct people, the githyanki have datapad-like communicators and holographic projectors ("planecasters"). Both use psychic powers.
 Baldur's Gate III (Video Game) / int_163afa58
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_163afa58
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_163afa58
 Baldur's Gate III (Video Game) / int_1997076f
type
Melting-Pot Nomenclature
 Baldur's Gate III (Video Game) / int_1997076f
comment
Melting-Pot Nomenclature: It's par for the course in Faerûn, which encompasses a lot of different races and cities and regions, all with their own cultures, languages, religions, and naming conventions. The core companions alone include Lae'zel (a gith'yanki who's not even from Faerun), Shadowheart (half-elven child kidnapped & renamed by her Sharran captors), Karlach (tiefling), Wyll (human born and raised in Baldur's Gate), and Gale (human from Waterdeep). Baldur's Gate (the city) is just as mixed, since it's a seaport town with a huge mix of cultures from all over Faerun. And nobody bats an eye if you introduce yourself as "The Dark Urge".
 Baldur's Gate III (Video Game) / int_1997076f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1997076f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1997076f
 Baldur's Gate III (Video Game) / int_19a781f
type
Relationship Values
 Baldur's Gate III (Video Game) / int_19a781f
comment
Relationship Values: The game utilizes this in the form of an approval rating, similar to that used in the Dragon Age games. Depending on the decisions and dialogue choices made by the Player Character, certain companions would approve or disapprove of your actions and could lead to varying opinions regarding you as the story progresses, from having a Neutral stance towards you to having an Exceptional outlook on you. As such, getting a high approval from a companion would give you the opportunity to engage in a romantic relationship with them. On the other hand, getting a very low approval from a companion would cause them to leave your party. What can make this system a bit confusing is the fact that the "[Companion] (dis)approved" notice covers a wide range of point values, from a tiny 1 to a massive 20, without giving the player the specifics. Since this can easily result in unexpected changes in your relationships, it's advisable to check in your companions' stat menu how much a given decision actually influenced their opinion of you, lest you run into an irreversible conflict of interests.
 Baldur's Gate III (Video Game) / int_19a781f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_19a781f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_19a781f
 Baldur's Gate III (Video Game) / int_19dcd4bc
type
Sand in My Eyes
 Baldur's Gate III (Video Game) / int_19dcd4bc
comment
Sand In My Eyes: If the player romances Gale but later breaks up with him, he will claim that he has dust in his eyes before hastily ending the conversation to cry.
 Baldur's Gate III (Video Game) / int_19dcd4bc
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_19dcd4bc
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_19dcd4bc
 Baldur's Gate III (Video Game) / int_1aa08f77
type
Multiple Endings
 Baldur's Gate III (Video Game) / int_1aa08f77
comment
Multiple Endings: Of the Last-Second Ending Choice variety. There are two endings, albeit with different variations that depend on your actions throughout the campaign, including how you handled your companions' personal quests. Endgame: Good Ending: Prince Orpheus or the Emperor succeeds in bringing the Netherbrain to heel, either subjugating it or destroying it. Baldur's Gate is spared from destruction and the Cult of the Absolute's armies swiftly crumble. Evil Ending: Before Prince Orpheus or the Emperor can subjugate the Netherbrain, Tav betrays them and takes control of the Netherbrain, essentially taking over the Cult's plans for themselves in a bid for world domination. Sins of the Father: The ending exclusive to the Dark Urge origin. It plays out similarly to the Evil Ending, but whereas Tav takes control of the Netherbrain for their own purposes, the Dark Urge corrupts the Netherbrain and everyone connected to it, including your companions, with the same murderous impulses that plagued the Dark Urge throughout the game, creating an Ax-Crazy army with the sole purpose of waging bloody conquest across all of Faerun in the name of Bhaal. Companion Sidequests: Astarion: Astarion's sidequest will end with either him killing Cazador in a fit of rage when the latter attempts to sacrifice his vampire spawn in an attempt to gain more power or hijack Cazador's ritual for himself and become a Vampire Ascendant and quickly becomes mad with power. In the game's good ending, Astarion will either lose his ability to walk in daylight due to the loss of his tadpole or be unaffected because of his newfound rise to power. His romance with the Player Character will also change for the worse if he becomes a Vampire Ascendant as he treats Tav/The Dark Urge as more of a plaything, or he'll break things off if they become a mind-flayer. Karlach: Karlach's questline will end in one of three ways when her infernal engine finally sputters out. She'll either choose to go out peacefully in Faerun, happy she died out of Zariel's reach or go back to Avernus to keep the infernal engine going. In the latter, the Player Character can choose to go with her, or Wyll will go with her so as to protect her from Zariel's henchmen, or they can both accompany her together. Alternatively, it's possible for Karlach to become a mind-flayer herself and render her infernal engine useless, though she will now have to deal with the Horror Hunger that comes with her new condition. Shadowheart: Depending on your actions in Act II, Shadowheart will either be abandoned by Shar for refusing to kill the Nightsong and become a cleric of Selûne or become a Dark Justiciar and a faithful Sharran. Her parents can die in both routes, albeit under different circumstances. Whether Shadowheart continues following Shar will also determine if you can continue your romance with her. Lae'zel: Lae'zel's standing with the githyanki changes depending on whether you side with Prince Orpheus or the Emperor toward the end of the game. If you side with Prince Orpheus, Lae'zel's experiences with being on the receiving end of the githyanki's xenophobic behavior for associating with the party and seeing first-hand how corrupt the githyanki are (or at least the majority) makes her realize her kind is not perfect or as proud as she thought they were. If you side with the Emperor, Prince Orpheus' supporters decry her for regicide and are out for her blood, with the implication being she'll be hunted by them for the rest of her life.
 Baldur's Gate III (Video Game) / int_1aa08f77
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1aa08f77
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1aa08f77
 Baldur's Gate III (Video Game) / int_1b590025
type
Dead All Along
 Baldur's Gate III (Video Game) / int_1b590025
comment
If you save Wyll's father (or convince his Eltan loyalists to stand down if you left him to die by breaking Mizora's pact) you'll be given the task of finding the "Heart of Baldur's gate", which is supposed to be a brass dragon named Ansur that sleeps beneath the city and will protect it in times of great need. Unfortunately when you pass all of Ansur's trials and go to his lair you'll find that he has been Dead All Along and can no longer help you. Worse, he'll awaken as a dracolich and recognize the Emperor as his old friend Balduran, the one who killed him in the first place, forcing you to put him down. No dragon cavalry for you.
 Baldur's Gate III (Video Game) / int_1b590025
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1b590025
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1b590025
 Baldur's Gate III (Video Game) / int_1b8f9f2b
type
Mutually Exclusive Party Members
 Baldur's Gate III (Video Game) / int_1b8f9f2b
comment
Mutually Exclusive Party Members: It is impossible to recruit both Minthara and Halsin without exploits or mods. Recruiting Minthara will also, at best, permanently close off Karlach's companion quest, and at worst, also get rid of Karlach and Wyll (and potentially Gale, depending on the results of a dialogue check). Even with Patch 5, which allows you to recruit Minthara without actually siding with her and the Goblins (and thus allowing you to keep Wyll and Karlach), you still have to choose between her and Halsin, as Halsin will understanably refuse to travel with her after all she's done to his Grove.
 Baldur's Gate III (Video Game) / int_1b8f9f2b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1b8f9f2b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1b8f9f2b
 Baldur's Gate III (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Baldur's Gate III (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: A heavily downplayed example. The only drawback to playing the Explorer mode difficulty is that the option to multi-class characters is disabled, which takes away some of the flexibility in developing your build, but also protects you from dealing with the pitfalls of this mechanic as it isn't exactly beginner-friendly. Players can also change the difficulty settings without penalty, so they won't remain locked out of multi-classing if they decide to play a harder mode midway through their game. This is also averted entirely if you use the Custom difficulty setting, as you can modify the parameters to make the game even easier than Explorer mode while having multiclassing enabled.
 Baldur's Gate III (Video Game) / int_1be7d298
featureApplicability
-1.0
 Baldur's Gate III (Video Game) / int_1be7d298
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1be7d298
 Baldur's Gate III (Video Game) / int_1c445e86
type
Poor Communication Kills
 Baldur's Gate III (Video Game) / int_1c445e86
comment
Poor Communication Kills: A freed Dame Aylin won't exactly stop to talk, which means she doesn't get a chance to learn that her lover is also alive. So when she shows up to fight Ketheric and he reveals this fact in passing, the shock is so great that it throws her off her game, allowing him to sic the Netherbrain on her and recapture her.
 Baldur's Gate III (Video Game) / int_1c445e86
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1c445e86
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1c445e86
 Baldur's Gate III (Video Game) / int_1ca6727d
type
Actually a Doombot
 Baldur's Gate III (Video Game) / int_1ca6727d
comment
Actually a Doombot: When you come across Elminster, the most famous wizard in all of Faerun, his level is stated to be merely 1 (and creature type construct rather than humanoid). Of course, he is much more powerful than that in reality. If you actually attempt to fight him then it will dissolve into water upon defeat, revealing that it's actually a simulacrum that Elminster sent in his place.
 Baldur's Gate III (Video Game) / int_1ca6727d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1ca6727d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1ca6727d
 Baldur's Gate III (Video Game) / int_1ccad9a3
type
Villain Song
 Baldur's Gate III (Video Game) / int_1ccad9a3
comment
Villain Song: "Raphael's Final Act".
 Baldur's Gate III (Video Game) / int_1ccad9a3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1ccad9a3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1ccad9a3
 Baldur's Gate III (Video Game) / int_1dd14f5a
type
I Surrender, Suckers
 Baldur's Gate III (Video Game) / int_1dd14f5a
comment
I Surrender, Suckers: Ketheric, before his boss fight at the top of Moonrise Towers.
 Baldur's Gate III (Video Game) / int_1dd14f5a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1dd14f5a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1dd14f5a
 Baldur's Gate III (Video Game) / int_1e39757d
type
Servant Race
 Baldur's Gate III (Video Game) / int_1e39757d
comment
Servant Race: Deconstructed by a biography written by a tiefling called The Devil You Know, because they're still referred to as "devilkin", despite not following Asmodeus anymore.
 Baldur's Gate III (Video Game) / int_1e39757d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1e39757d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1e39757d
 Baldur's Gate III (Video Game) / int_1e584efa
type
Cruel and Unusual Death
 Baldur's Gate III (Video Game) / int_1e584efa
comment
A rather dark one for Dark Urge players: thought you could be clever by knocking Alfira out before she shows up at your camp and suffers her unavoidable Cruel and Unusual Death at your hands? Meet Quill Grootslang, an incredibly innocent and excitable Dragonborn Bard showing up in her place looking for a safe shelter. Cue the exact same outcome. Not even leaving your character dead overnight will save Alfira or Quill; Sceleritas Fel will commit the murder on your behalf. Related to the above, however: if you do spare Alfira's life in this way, Alfira will write you a letter in the epilogue recognizing the effort you made, sincerely thanking you and assuring you that she is safe and happy. There's an additional scene included if you have a companion kill Alfira instead; Sceleritas Fel will refer to the whole matter as an "embarrassment" that he's willing to look past.
 Baldur's Gate III (Video Game) / int_1e584efa
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1e584efa
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1e584efa
 Baldur's Gate III (Video Game) / int_1f6854a4
type
Tragic Intangibility
 Baldur's Gate III (Video Game) / int_1f6854a4
comment
Tragic Intangibility: If Gale dies at the climax of the game, his apparition will appear to deliver a letter during the Playable Epilogue. The player can attempt to hug or kiss him one last time, only to phase through him.
 Baldur's Gate III (Video Game) / int_1f6854a4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1f6854a4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1f6854a4
 Baldur's Gate III (Video Game) / int_1f6983f7
type
Ambiguous Situation
 Baldur's Gate III (Video Game) / int_1f6983f7
comment
Ambiguous Situation: In the endings where the player and/or Karlach undergo ceremorphosis and become mind flayers to stop the Absolute, their exact status is vague. Per official Forgotten Realms lore, ceremorphosis completely overrides and replaces the host right down to the soul, leaving only the new mind flayer behind, and any semblance of their old self is stated to merely be the mind flayer deluding itself into thinking it's still the same it was as a mortal, and that it gradually sheds those delusions as it ages. However, the fact that the Emperor has retained his original personality for centuries, is recognized by Withers as being the same person as his pre-ceremorphosis self as well as the fact that your companions will still treat you and/or Karlach mostly the same as before your transformation, suggests that in these particular cases, your retention of your old self may actually be both real and permanent. It's possible that this may be due to how the Absolute and its tadpoles are unique compared to most other elder brains. Lore also mentions the Adversary, a mind flayer whose original self completely overwhelms the mind flayer and takes back control, which they're absolutely terrified of the mere prospect of.
 Baldur's Gate III (Video Game) / int_1f6983f7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1f6983f7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1f6983f7
 Baldur's Gate III (Video Game) / int_1fc8335e
type
Deal with the Devil
 Baldur's Gate III (Video Game) / int_1fc8335e
comment
Deal with the Devil: The inhabitants of the Nine Hells play a major role in the plot and several characters have made various bargains with a number of devils. Fiend warlocks such as Wyll have forged one in exchange for their arcane powers. Wyll in particular regrets the bargain he had made with his patron and is looking for a way to break it. The cambion Raphael appears to the party in visions and offers to remove your parasite in exchange for your soul. Several party members point out that he seems a little too eager to make this deal, suggesting that he might be desperate enough for the tadpole itself that he might accept a lesser payment. The tieflings are descendants of those who struck a bargain with Asmodeus, Zariel, Mephistopheles, or some other archdevil in exchange for infernal power. Though these people have made no such promises themselves, their horns, barbed tails, reddish skin, and Hellish Pupils branded them as 'devilkin' in the eyes of others, and they are subject of substantial Fantastic Racism. The party encounters a large group of tiefling refugees early in the game, who were cast out of Elturel and on the verge of being driven out of a druids' grove as well. And of course there are the warlock characters in general, particularly those with a Fiend patron. Mayrina made a deal with a green hag named Ethel to bring her dead husband Connor back to life. In return, she would have to give up her then-unborn child to her, with the hag promising that she will raise the child and teach them magic. Unbeknownst to Mayrina, Ethel is using this deal to devour the newborn child later on so that she can give birth to her own hag. Despite this, the hag still upheld her end of the bargain by creating a wand that can be used to bring Connor back to life, albeit not in the way Mayrina would expect it. The player can also make a deal with Ethel for a cure to their tadpole infestation in exchange for one of their party members' eyes. Sadly, Ethel discovers that your tadpoles are beyond her ability to cure, leaving you with a permanent debuff that penalizes Perception checks and precludes that character from landing critical hits. Raphael makes another appearance in Act 3, offering the means of freeing Prince Orpheus from the Astral Prism, in exchange for the Nether Crown. Tav has to put up their soul for collateral, however, and all you get from Raphael in terms of whether he'll wreak havoc on the material plane after he gets the Crown is a pinky swear that his intentions are turned to the Hells, which he'll promptly renege on in his post-credits scene.
 Baldur's Gate III (Video Game) / int_1fc8335e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_1fc8335e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_1fc8335e
 Baldur's Gate III (Video Game) / int_2055231
type
Leaked Experience
 Baldur's Gate III (Video Game) / int_2055231
comment
Leaked Experience: All companions share in experience gains, even ones not in the active party. You can leave a companion sitting in camp the entire game and they'll still be leveled up to match the rest of the party. Likewise, newly recruited companions will immediately be set to the level of the rest of the party the minute they join up.
 Baldur's Gate III (Video Game) / int_2055231
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2055231
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2055231
 Baldur's Gate III (Video Game) / int_20e2a53b
type
Notice This
 Baldur's Gate III (Video Game) / int_20e2a53b
comment
Notice This: Corpses that can provide useful information if subjected to the speak with dead spell will have a green glimmer. However, not all corpses with something to say have this effect, just those singled out as plot-relevant.
 Baldur's Gate III (Video Game) / int_20e2a53b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_20e2a53b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_20e2a53b
 Baldur's Gate III (Video Game) / int_20e6a6e7
type
It Only Works Once
 Baldur's Gate III (Video Game) / int_20e6a6e7
comment
It Only Works Once: A Cleric's Divine Intervention skill is extremely powerful in its effects. You can ask for 8d10 Radiant damage to every enemy around you, resurrect and restore allies as if they'd taken a long rest, get a Legendary-class mace, or get a chest full of high-level healing supplies in your camp. However, you can only use it one time in the entire adventure.
 Baldur's Gate III (Video Game) / int_20e6a6e7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_20e6a6e7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_20e6a6e7
 Baldur's Gate III (Video Game) / int_217a1adf
type
I Love the Dead
 Baldur's Gate III (Video Game) / int_217a1adf
comment
I Love the Dead: Sceleritas Fel claims that the Dark Urge used to practice necrophilia.
 Baldur's Gate III (Video Game) / int_217a1adf
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_217a1adf
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_217a1adf
 Baldur's Gate III (Video Game) / int_21bf4878
type
Decapitation Presentation
 Baldur's Gate III (Video Game) / int_21bf4878
comment
Decapitation Presentation: There are quests that send the party after Karlach and Nere because someone is Demanding Their Head, and the player character will do this should they follow through after killing them.
 Baldur's Gate III (Video Game) / int_21bf4878
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_21bf4878
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_21bf4878
 Baldur's Gate III (Video Game) / int_225d4412
type
PlayedStraight
 Baldur's Gate III (Video Game) / int_225d4412
comment
Finally Played Straight in Act III if the party teams up with Gortash. This allows the party to bypass his fairly challenging boss encounter and the associated optional Escort Mission to disable the Steel Watch, and at the end of the day they don't even really need to follow through with his We Can Rule Together plans as he will be killed by the Netherbrain during a cutscene before the final confrontation.
 Baldur's Gate III (Video Game) / int_225d4412
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_225d4412
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_225d4412
 Baldur's Gate III (Video Game) / int_22cf536c
type
Chekhov's Gun
 Baldur's Gate III (Video Game) / int_22cf536c
comment
As for Shadowheart, she's in possession of a very important Chekhov's Gun and is the only Origin character with ties to a character from the original Baldur's Gate games. Also, Shadowheart's personal quest involves killing or sparing the Nightsong, which is a major story decision in Act II.
 Baldur's Gate III (Video Game) / int_22cf536c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_22cf536c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_22cf536c
 Baldur's Gate III (Video Game) / int_2310dacb
type
Dead Man Writing
 Baldur's Gate III (Video Game) / int_2310dacb
comment
Dead Man Writing: Gale's apparition will deliver a final letter to the player thanking them for their companionship during the Playable Epilogue if he dies at the climax of Act 3.
 Baldur's Gate III (Video Game) / int_2310dacb
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2310dacb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2310dacb
 Baldur's Gate III (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Baldur's Gate III (Video Game) / int_234073a4
comment
Your Mind Makes It Real: When one of the githyanki's dragon rips off the nautiloid's tentacle, the mind flayer at the helm grasps his arm, suggesting that it felt the attack. The psionic illithids presumably control the ship mostly through their Psychic Powers.
 Baldur's Gate III (Video Game) / int_234073a4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_234073a4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_234073a4
 Baldur's Gate III (Video Game) / int_23d6eccb
type
Non-Mammal Mammaries
 Baldur's Gate III (Video Game) / int_23d6eccb
comment
Non-Mammal Mammaries: Averted and possibly invoked in the case of dragonborn. Unlike some other D&D artwork depictions, female dragonborn do not have mammalian breasts. They do by default have casualwear that resembles a bra, however, and it's possible this is an attempt to conform to other races' expectations regarding gender and this trope. Played straight, however, with githyanki, which are oviparous. Dialogue with Lae'zel has her comment that all githyanki eggs are laid by a caste of breeders hand-selected by Vlaakith, so there's no real reason for non-maternal gith to have humanoid breasts, but they do anyway.note One In-Universe theory is that the gith races were human before millennia of magical and genetic experimentation at the hands of the mind flayers, followed by many more thousands of years of evolution to acclimate to the Astral Plane.
 Baldur's Gate III (Video Game) / int_23d6eccb
featureApplicability
-1.0
 Baldur's Gate III (Video Game) / int_23d6eccb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_23d6eccb
 Baldur's Gate III (Video Game) / int_23ee494f
type
You Won't Like How I Taste
 Baldur's Gate III (Video Game) / int_23ee494f
comment
You Won't Like How I Taste: Upon learning that Astarion is a vampire, Gale warns him that he tastes "absolutely awful". Should Astarion try to drink his blood anyways, he'll learn Gale isn't bluffing - Gale's blood actually poisons Astarion.
 Baldur's Gate III (Video Game) / int_23ee494f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_23ee494f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_23ee494f
 Baldur's Gate III (Video Game) / int_2487c879
type
Forced Sleep
 Baldur's Gate III (Video Game) / int_2487c879
comment
Forced Sleep: The effect of the Level 1 spell "Sleep", naturally.
 Baldur's Gate III (Video Game) / int_2487c879
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2487c879
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2487c879
 Baldur's Gate III (Video Game) / int_2562da69
type
Great Escape
 Baldur's Gate III (Video Game) / int_2562da69
comment
Great Escape: Multiple sidequests require you to break one or more characters out of prison. These can be some of the trickiest tasks in the entire game, at least if your goal is to succeed without getting into open combat. Freeing the tieflings and goblins from Moonrise Towers is arguably the most difficult example, requiring tons of preparation, knowledge of the area, some very specific combinations of party characters and skills, near-perfect timing, and a good amount of dumb luck to make it through without aggro-ing the whole dungeon. If you're caught engaging in particularly illegal activities, you yourself might find yourself locked up and forced to find a way out of your predicament. There's a large number of unique prisons in the game, all of which require specific approaches to escape (and no, you can't just pick your cell door's lock; you have to get creative).
 Baldur's Gate III (Video Game) / int_2562da69
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2562da69
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2562da69
 Baldur's Gate III (Video Game) / int_25b7257f
type
Red Right Hand
 Baldur's Gate III (Video Game) / int_25b7257f
comment
Red Right Hand: All members of the Cult of the Absolute are identifiable either by a brand on their skin bearing the mark of the Absolute, or by wearing an amulet bearing such a symbol. Meanwhile, those who are infected with illithid tadpoles are seen by the cult as 'True Souls' and are often held in high regard. Upon meeting Priestess Gut at the abandoned temple, you can choose to let her brand you with the mark of the Absolute. While this option would obviously garner disapproval from most of your companions as well as marking you as a member of the cult, the brand itself can actually be useful when conversing with other members of the cult (e.g. the duergar in the Underdark) as well as those employed by the cult (e.g. the ogres in Moonhaven). Most of the side villains of Act 2 are monstrous undead that have deformed their bodies and are disturbing to lay eyes on, like Malus, Thisobald and Balthazar.
 Baldur's Gate III (Video Game) / int_25b7257f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_25b7257f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_25b7257f
 Baldur's Gate III (Video Game) / int_2630ef75
type
Emergency Transformation
 Baldur's Gate III (Video Game) / int_2630ef75
comment
Emergency Transformation: One of Karlach's Multiple Endings has her willingly turn into a mind flayer, since she's Living on Borrowed Time and about to die from her infernal engine failing.
 Baldur's Gate III (Video Game) / int_2630ef75
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2630ef75
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2630ef75
 Baldur's Gate III (Video Game) / int_26605b45
type
Turn-Based Combat
 Baldur's Gate III (Video Game) / int_26605b45
comment
Turn-Based Combat: The game adopts such a system, a first for the series, though not unfamiliar for Larian Studios, who used turn-based combat for Divinity: Original Sin and its sequel. It's also closer to the tabletop D&D experience than the Real-Time with Pause gameplay seen in previous Baldur's Gate games.
 Baldur's Gate III (Video Game) / int_26605b45
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_26605b45
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_26605b45
 Baldur's Gate III (Video Game) / int_269e82c1
type
Death of a Child
 Baldur's Gate III (Video Game) / int_269e82c1
comment
Death of a Child: This is not one of those games where children are invincible. Leaving aside players deciding to get stab happy there are number of times in the plot that children can die: The tiefling refugee children can die if the grove is overrun by the goblins in Act 1 or if the Last Light Inn's protections fail in Act 2. Arabella can be killed by Kahga if the PC doesn't talk her down. She can also die in battle with shadows in Act 2 though this is unlikely, as the party is there and it's not a particularly tough fight. There are a number of goblin children at the goblin camp in Act 1. They will flee immediately if any violence starts but unfortunate timing in a fight can still get them killed. In Act 3 the little girl Vanra has has been kidnapped by the hag Ethel and been Eaten Alive so Ethel can turn her into a hag daughter inside her. If you don't get and use the Hagbane grenade to make Ethel vomit her up Vanra dies when Ethel does. Thankfully you can also knock Auntie Ethel unconscious and cut Vanra out of her belly if you forgot the Hagbane grenade. Yenna from Act 3 can end up being murdered by Orin in a number or ways or even the PC if Orin tricks them into it.
 Baldur's Gate III (Video Game) / int_269e82c1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_269e82c1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_269e82c1
 Baldur's Gate III (Video Game) / int_26ac510e
type
Mythology Gag
 Baldur's Gate III (Video Game) / int_26ac510e
comment
Mythology Gag: The game contains some references to some of the 5E adventure modules that were released before the game came out, even more than its overt tie-in with Descent into Avernus. For reference: Wave Echo Cave and Phandalin from Lost Mine of Phandelver are referenced on some documents that pertain to the history and status of the area. Wyll explains that he became a Fiend Warlock in order to stop the Cult of the Dragon when they attacked Baldur's Gate years ago, a reference to the second half of the Tyranny of Dragons module "Rise of Tiamat", where the player characters can receive aid from devils who want to stop Tiamat from escaping Avernus. "The Demonic Crisis" and "The Velkynvelve Pursuit" make references to the events that unfolded in Out of the Abyss. "The True and Impossible Adventures of Tenebrux Morrow" references an encounter with the infamous vampire lord Strahd von Zarovich from Curse of Strahd. If you keep clicking on Astarion's character portrait, he'll eventually complain that "Strahd wouldn't put up with this shit". During the party's meeting with Vlaakith, she will make mention to Lae'zel of the latter's superiors, Urlon and his predecessor Al'chaia, who were prominent NPCs in the Stardock (Crèche K'liir) section of Waterdeep: Dungeon of the Mad Mage. Also related to the adventure module, one of Gale's rare voicelines upon repeatedly clicking on his character portrait has him mention Halaster Blackcloak, the titular Mad Mage of Undermountain, hoping that he is taking care of Tara while he's away. More generally, the Astral Prism is obviously the shape of a d20 die.
 Baldur's Gate III (Video Game) / int_26ac510e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_26ac510e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_26ac510e
 Baldur's Gate III (Video Game) / int_26b0a73
type
Legendary in the Sequel
 Baldur's Gate III (Video Game) / int_26b0a73
comment
Legendary in the Sequel: Trailers show this being the case for Minsc. He is mentioned by Jaheira in the launch date trailer as being "not just a friend, a legend".
 Baldur's Gate III (Video Game) / int_26b0a73
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_26b0a73
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_26b0a73
 Baldur's Gate III (Video Game) / int_26d0fa3b
type
Hot Skitty-on-Wailord Action
 Baldur's Gate III (Video Game) / int_26d0fa3b
comment
Hot Skitty-on-Wailord Action: At the Blighted Village, the player can interrupt an ogress and a bugbear while they're having sex in a barn. Most of the party is extremely shocked at the bizarre pair (although Astarion is eager to have a look). Depending on the dialogue picked, the player character will describe the experience as a "puny rutting", much to the humiliation of the bugbear.
 Baldur's Gate III (Video Game) / int_26d0fa3b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_26d0fa3b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_26d0fa3b
 Baldur's Gate III (Video Game) / int_2764d432
type
Bitch in Sheep's Clothing
 Baldur's Gate III (Video Game) / int_2764d432
comment
Bitch in Sheep's Clothing: The pixie Dolly Dolly Dolly, trapped in a Moonlantern by the Cult, plays the role of a sweet little fairy, even putting on a twee voice and using rhyming couplets. If the player frees her she proves to actually be a rather acid tongued, sour person. Downplayed in that, although she is far less pleasant than she pretended to be, she is still grateful to be freed and provides the player with the magical protection they needed from the Shadow Curse.
 Baldur's Gate III (Video Game) / int_2764d432
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2764d432
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2764d432
 Baldur's Gate III (Video Game) / int_28104b90
type
Bag of Spilling
 Baldur's Gate III (Video Game) / int_28104b90
comment
Bag of Spilling: For obvious balance reason, Minsc and Jaheira do not carry over any of their skills or experience from the two first games, being the same level as the main character when recruited, as opposed to the Epic level heroes they should be following Throne of Bhaal. That said Jaheira does retain gear from the first two games, in a hidden area underneath her home. These are Belm (the Scimitar of Speed +2) and the Staff of the Ram from the second game, and Khalid's Gift from Siege at Dragonspear.
 Baldur's Gate III (Video Game) / int_28104b90
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_28104b90
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_28104b90
 Baldur's Gate III (Video Game) / int_2854b56d
type
Uncertain Doom
 Baldur's Gate III (Video Game) / int_2854b56d
comment
Lae'zel can either successfully save Orpheus, the true prince of the githyanki people, or let him be killed in order to solidify an alliance with the Emperor. In the latter case, she makes it clear that Vlaakith will never stop hunting her down and she leaves to an Uncertain Doom. Alternately, if you free Orpheus but skip the quests that lead to Lae'zel turning against Vlaakith, she'll try to kill him and you are forced to either let Orpheus be killed or kill Lae'zel yourself. However, if you did help her realize that Vlaakith is evil, her ending is more sweet than bitter. Orpheus grants her lifelong wish of becoming a dragon rider and she goes to fight in Orpheus's rebellion.
 Baldur's Gate III (Video Game) / int_2854b56d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2854b56d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2854b56d
 Baldur's Gate III (Video Game) / int_287083f7
type
Power Floats
 Baldur's Gate III (Video Game) / int_287083f7
comment
Power Floats: Standard for illithids, which usually move around by levitating a few inches off the ground. Sure, they can walk — but why walk when you can float?
 Baldur's Gate III (Video Game) / int_287083f7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_287083f7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_287083f7
 Baldur's Gate III (Video Game) / int_2937826d
type
Hurricane of Puns
 Baldur's Gate III (Video Game) / int_2937826d
comment
Hurricane of Puns: During the exploration of Heapside Prison in Act 3, the player character can come across a solitary rat occupying one of the cells who, if Speak with Animals is active, will introduce himself as Skittle, an aspiring merchant with an incredible fondness for rodent-related puns, which the player character can gleefully choose to indulge in with him.
 Baldur's Gate III (Video Game) / int_2937826d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2937826d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2937826d
 Baldur's Gate III (Video Game) / int_294ed981
type
Bilingual Bonus
 Baldur's Gate III (Video Game) / int_294ed981
comment
Bilingual Bonus: The name of Tingmiaq, a blue jay found in the druid grove, means "bird" in Inuktitut.
 Baldur's Gate III (Video Game) / int_294ed981
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_294ed981
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_294ed981
 Baldur's Gate III (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Baldur's Gate III (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Most feats tend to have this issue when compared to the Ability Score Improvement option. While they often give abilities that can be beneficial or unique, the level cap of 12 means there isn't as much flexibility to take one, and still focus on important stats, since the majority of classes only have three chances to chose an ASI or Feat. Some of them run into the issue of also not really being helpful despite sounding neat, because of the gameplay side of things. Dungeon Delver for instance can make traps less of a problem, but a player can simply boost a characters Wisdom and Dexterity to ensure the player spots traps and disarms them easier, or even just reload a save to retry. Actor is another example, as there are few chances where things like Performance checks are an option. While some with ASI boost at least can make for good early level pick, or something like Alert or Resilient which can assist class features, it's more practical to take the ASI feature and get your classes primary stats maxed, and then maybe take one of the other feats when getting to level 12. The Dark Urge's Slayer transformation, unlockable by killing Isobel in act 2. It transforms the Dark Urge into a giant monster — with its own set of stats so that, say, a Wizard won't be screwed over by its all physical attacks. But for all that, its attacks aren't really all that powerful, and tend to be inaccurate, and lots of buffs and class abilities won't carry over when you transform. If your team is well-balanced, you might just be better off without it. Also, Isobel's death locks the player out of several merchants and even a potential party member or two.
 Baldur's Gate III (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2bdae2ae
 Baldur's Gate III (Video Game) / int_2c5a844b
type
Hell Has New Management
 Baldur's Gate III (Video Game) / int_2c5a844b
comment
Hell Has New Management: One possible ending involves Raphael gaining control of the Crown of Karsus after the player makes a Deal with the Devil to trade it for the Orphic Hammer. With the power of the Crown, Raphael is able to unite the hells under his rule... and starts making plans to conquer Faerûn next, despite his promises.
 Baldur's Gate III (Video Game) / int_2c5a844b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2c5a844b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2c5a844b
 Baldur's Gate III (Video Game) / int_2cd6b637
type
Fantastic Nuke
 Baldur's Gate III (Video Game) / int_2cd6b637
comment
Fantastic Nuke: In spite of its High Fantasy setting, the game presents a few magical items that have the destructive potential of a nuke: The most notable would be the Netherese Destruction Orb that is currently sitting within Gale’s body. He has spent a whole year feeding the orb with magic items to keep it from destabilizing, which would otherwise result in a massive explosion that, by his estimates, would reduce a good chunk of the Sword Coast to a smoldering crater. The destructive power of the orb is so great that Mystra, the goddess of magic herself, even considers weaponizing it against the Absolute even though this would obviously result in Gale’s death. There is also runepowder, an alchemical substance that is far more volatile and rarer than smokepowder (which itself is already rare due to its production being heavily regulated by the god of craft Gond). The reason for its rarity is due to it being a closely guarded secret of the gnomish Ironhand Clan, whose namesake god was responsible for creating the formula for it and whose current leader is planning on using it against the Gondians in Baldur’s Gate. It is even said by one of the Ironhand gnomes that enough of the substance can wipe the Sword Coast off the map.
 Baldur's Gate III (Video Game) / int_2cd6b637
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2cd6b637
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2cd6b637
 Baldur's Gate III (Video Game) / int_2d2c26c1
type
Daddy's Little Villain
 Baldur's Gate III (Video Game) / int_2d2c26c1
comment
Daddy's Little Villain: Orin, who is a daughter of Bhaal. Also, The Dark Urge, also a child of Bhaal and his favourite.
 Baldur's Gate III (Video Game) / int_2d2c26c1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2d2c26c1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2d2c26c1
 Baldur's Gate III (Video Game) / int_2d4fa515
type
Ax-Crazy
 Baldur's Gate III (Video Game) / int_2d4fa515
comment
Sins of the Father: The ending exclusive to the Dark Urge origin. It plays out similarly to the Evil Ending, but whereas Tav takes control of the Netherbrain for their own purposes, the Dark Urge corrupts the Netherbrain and everyone connected to it, including your companions, with the same murderous impulses that plagued the Dark Urge throughout the game, creating an Ax-Crazy army with the sole purpose of waging bloody conquest across all of Faerun in the name of Bhaal.
 Baldur's Gate III (Video Game) / int_2d4fa515
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2d4fa515
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2d4fa515
 Baldur's Gate III (Video Game) / int_2dddd99d
type
False Flag Operation
 Baldur's Gate III (Video Game) / int_2dddd99d
comment
False Flag Operation: In Act One, Kagha learns of an impending army likely to ravage the Emerald Grove, and attempts the Rite of Thorns to isolate it from the world and keep it safe. She learns this from the Shadow Druids. In Act Two, a note in Moonrise Towers (the headquarters of said army) reveal that the Shadow Druids were working with General Thorm from the start, implying that the Rite of Thorns was part of his plan to eliminate one of the factions that stopped him the last time.
 Baldur's Gate III (Video Game) / int_2dddd99d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2dddd99d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2dddd99d
 Baldur's Gate III (Video Game) / int_2de02182
type
Visual Title Drop
 Baldur's Gate III (Video Game) / int_2de02182
comment
Visual Title Drop: When the nautiloid shifts into the middle of a Blood War battle in the introductory cutscene, it's greeted by three floating towers/ships, the same sharp, sweeping shape as the III in Baldur's Gate III. They're apparently a kind of troop carrier for the devils, as swarms of imps pour out and attack the new arrival.
 Baldur's Gate III (Video Game) / int_2de02182
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2de02182
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2de02182
 Baldur's Gate III (Video Game) / int_2ea2942b
type
Conspicuously Light Patch
 Baldur's Gate III (Video Game) / int_2ea2942b
comment
Conspicuously Light Patch: Often an area of walls or floor that hides a secret stands out from the areas around it, such as weak floorboards looking warped compared to the ones near them. You still can't interact with them unless at least one character passes a Perception check, though.
 Baldur's Gate III (Video Game) / int_2ea2942b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2ea2942b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2ea2942b
 Baldur's Gate III (Video Game) / int_2f238617
type
Power-Upgrading Deformation
 Baldur's Gate III (Video Game) / int_2f238617
comment
Power-Upgrading Deformation: Upgrading the power of the mind flayer tadpole to give yourself more abilities will cause you to develop a more mind flayer-like appearance.
 Baldur's Gate III (Video Game) / int_2f238617
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2f238617
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2f238617
 Baldur's Gate III (Video Game) / int_2f57a4cb
type
Divine Intervention
 Baldur's Gate III (Video Game) / int_2f57a4cb
comment
Clerics get Divine Intervention at level 10 to call upon their god for a powerful favor, just as they do in Fifth Edition. However, It Only Works Once, and you only get a selection of limited (but powerful) choices, because you could otherwise just take a lot of long rests and use it multiple times if it ever worked.
 Baldur's Gate III (Video Game) / int_2f57a4cb
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2f57a4cb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2f57a4cb
 Baldur's Gate III (Video Game) / int_2f75473
type
Number of the Beast
 Baldur's Gate III (Video Game) / int_2f75473
comment
Number of the Beast: The cambion Raphael boasts a fitting health of 666.
 Baldur's Gate III (Video Game) / int_2f75473
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2f75473
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2f75473
 Baldur's Gate III (Video Game) / int_2fa6b075
type
God Save Us from the Queen!
 Baldur's Gate III (Video Game) / int_2fa6b075
comment
God Save Us from the Queen!: Vlaakith is not to be trifled with, and no matter what the party does when encountering her, they will always end up a target of her empire.
 Baldur's Gate III (Video Game) / int_2fa6b075
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_2fa6b075
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_2fa6b075
 Baldur's Gate III (Video Game) / int_309b8806
type
Cursed with Awesome
 Baldur's Gate III (Video Game) / int_309b8806
comment
Cursed with Awesome: As noted by many characters, while the tadpoles mean the party is Living on Borrowed Time, they also allow the party to tap into some powerful illithid abilities if they choose to embrace them.
 Baldur's Gate III (Video Game) / int_309b8806
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_309b8806
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_309b8806
 Baldur's Gate III (Video Game) / int_30c40e9a
type
Deconstructor Fleet
 Baldur's Gate III (Video Game) / int_30c40e9a
comment
Deconstructor Fleet: The game revels in taking just about every RPG character cliche it can get its hands on and twisting them into much more realistic interpretations, just like the first two games. Astarion deconstructs The Casanova and the Vampires Are Sex Gods archetypes—he's a suave, handsome vampire who flirts shamelessly with everyone and knows very well how attractive he is. However, unlike most versions of these tropes, Astarion is this way because he is the slave of a truly terrible master vampire named Cazador, who both orders him to seduce victims to bring home for dinner and uses him (and the other spawn) to "entertain guests" for the big fancy parties he frequently throws at his palace note  it's never stated explicitly that the entertaining is sexual in nature, however, the fact that Astarion says he did so in a guest bedroom at Cazador's palace leaves little room for interpretation otherwise . He plays up a false identity as a debotchery-loving player, but in reality he frequently disassociates during sex and longs desperately to be seen and loved as a person, instead of just a body to be used. While he initially approaches his relationship with the PC in the usual shallow, transactional way he's used to, his blossoming genuine affections for them eventually cause him to withdraw from sexual intimacy and ask them to be "something real" with him as he works through his complicated feelings about love and sex. His storyline is used to explore themes of bodily autonomy, intimacy, consent and the effects of trauma. Lae'zel is a deconstruction of Proud Warrior Race Guy. The githyanki are a proud, dogmatic race, and Lae'zel is deeply invested into their culture. It comes to the point where Lae'zel actually begins to get cognitive dissonance when faced with the ever-increasing evidence that her fellow gith will shoot her dead because of the tadpole in her brain, rather than help her. Sure enough, they eventually fully turn on her. Lae'zel's obsession with her culture and inability to deal with how paradoxical it is end up making her look pretty pathetic, but there is an element of tragedy to it too. Lae'zel shows how cultures like these are far less stable and cohesive than they might appear, and that they breed individuals who struggle to think for themselves in spite of their incredible martial prowess. Wyll deconstructs Bad Powers, Good People. His infernal-borne Warlock powers have allowed Wyll to do quite a lot of measurable good. He's a national hero and the most heroic party member by far, having accomplished more than any of the other companions barring the returning characters from the first two games. The problem is that Mizora loves to undermine Wyll, and the game sees their pact slowly turn more and more sinister over time. Mizora begins to manipulate Wyll, including a demand to gut Karlach (who is innocent and should be outside the bounds of their contract), and then using Loophole Abuse to punish him through mutating him. Wyll ultimately sacrifices a lot over the course of the game, and can potentially end it in willing servitude to a devil as per the means of his contract. While good people can do a lot of good with their bad powers, said bad powers can force said good person into uncountably large personal sacrifices, making it questionable if having said bad powers was worth it. Gale deconstructs Ditzy Genius. Normally, "high int but low wis" characters are a source of comedy. Their genius makes them cool and enviable, but their lack of social sense keeps them grounded and belivable. Gale, meanwhile, is currently walking around with a nuke lodged in his chest, making his situation pretty dire. He got this way out of hubris, and now Gale's personality failings threaten to destroy a huge portion of the game world unless he specifically takes care of it. There is also a nasty case of Aesop Amnesia he can get at the end of the game (where he tries to recreate the artifact that lodged said nuke in his chest) even if he's made aware of the consequences. Gale's high intelligence and the ego it gives him can override his kinder aspects, making his lack of wisdom less of a comedic point and more of a potentially destructive personality flaw. The Emperor is a deconstruction of Token Heroic Orc. To keep things simple, mind flayers are inherently corruptive and predatory beings. While they can work together and treat each other with respect, they are simply incapable of seeing any non-flayer lifeform as being on their social or mental level. Their need to consume sentience also makes them ultimately dangerous to civil society, as no human, orc, elf, goblin, dwarf, etc. is safe from their predation even if they are "docile". The Emperor protests to be a "good" mind flayer, but careful examination of his words and deeds proves otherwise. His views on ceremorphosis also demonstrate that he wants people to become mind flayers because he personally finds it enthralling, and views it as a gift. He is extremely manipulative, often deceiving or using Lying by Omission to skirt information around the player. Sure enough, if you propose the idea of dominating the Absolute to him during the finale, he admits to having thought of the idea himself. If you follow through he then averts We Can Rule Together and turns you into a thrall, dooming you to a life of servitude under him. To sum it up, while the Emperor may have good desires for Baldur's Gate in stopping the Absolute, he is still an illithid and cannot be trusted as an equal. By that measure Omeluum can be taken as a Reconstruction of Token Heroic Orc. Unlike the Emperor he doesn’t bother hiding the fact he’s an illithid, genuinely tries to help the party get rid of their tadpoles, joined the Society of Brilliance to make the world a better place, and has survived long enough to become concerned about eating others’ brains that he’s researching alternative means of nutrition. Karlach is a deconstruction of The Pollyanna. Much like the Trope Namer, Karlach's cheerfulness is very endearing, but it comes not from a place of genuine happiness, but rather from not having any other way to deal with her trauma and the uniquely awful situation she's in than forcing herself to believe and act like everything is fine. Her equally endearing childlike attitudes to life come from an equally dark place, namely the fact that Karlach is in her early twenties, but has spent ten years fighting in one of the most destructive conflicts in any piece of fiction. Do the math. Just like in real life, some people who seem happy and well-adjusted are just very good at seeming. Shadowheart is a deconstruction of the The Fundamentalist. She is a cleric of the goddess Shar, willingly sacrificed her memories for her faith, and vehemently opposes others gods, especially Shar's twin Selûne. Shadowheart claims her faith gives her comfort and that Shar cares for her, but it eventually unravels to reveal she is actually terrified of Shar and mostly going along with her religion out of fear of the goddess' wrath and the promise of getting her memories back. Shadowheart proclaiming Shar's "love" and ideals is partially her trying to convince herself the pain she endures is worth it, and she has only stayed with her faith because she feels she owes the Sharrans for saving her as a child. That sense of loyalty to Shar completely evaporates when Shadowheart learns that she was once destined to be a cleric of Selûne, but was kidnapped alongside her parents and brainwashed to become The Paragon of Shar. Neither Shar nor her servants ever cared for Shadowheart in the slightest despite her devotion, only using her as a means to stick it to the Moon Maiden by corrupting one of her own.
 Baldur's Gate III (Video Game) / int_30c40e9a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_30c40e9a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_30c40e9a
 Baldur's Gate III (Video Game) / int_315dfcb0
type
Bow and Sword in Accord
 Baldur's Gate III (Video Game) / int_315dfcb0
comment
Bow and Sword in Accord: Characters can equip a melee weapon and a ranged weapon and swap between them instantly, and probably should do so unless they're in a class that has projectile cantrips and no multiattack (in which case the cantrips will outperform their ranged weaponry). Fitting the name of this trope, one of the best loadouts for most characters is a longbow and a longsword thanks to their power, their versatility, and the fact that nearly everyone has proficiency with them, and Lae'zel, your fighter, will probably use a greatsword if you haven't chosen to give her a Knightly Sword and Shield instead.
 Baldur's Gate III (Video Game) / int_315dfcb0
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_315dfcb0
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_315dfcb0
 Baldur's Gate III (Video Game) / int_31bd1ba1
type
Twin Threesome Fantasy
 Baldur's Gate III (Video Game) / int_31bd1ba1
comment
Twin Threesome Fantasy: The Drow twins Nym and Sorn Orlith working in a brothel in Act 3 can make this fantasy a reality for the player, and turn it into a foursome or fivesome depending on who the player is romancing.
 Baldur's Gate III (Video Game) / int_31bd1ba1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_31bd1ba1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_31bd1ba1
 Baldur's Gate III (Video Game) / int_33179374
type
Deity of Human Origin
 Baldur's Gate III (Video Game) / int_33179374
comment
Should an Origin player Gale become a Deity of Human Origin in the Playable Epilogue, the player can choose to make Tara hairless in retaliation for her giving him a What the Hell, Hero? speech.
 Baldur's Gate III (Video Game) / int_33179374
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_33179374
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_33179374
 Baldur's Gate III (Video Game) / int_337b9528
type
The Worf Barrage
 Baldur's Gate III (Video Game) / int_337b9528
comment
The Worf Barrage: Much is made of Ketheric's invincibility. When the player finally meets him, his introductory cutscene has him taking a spear to the chest and an axe to the neck, and nonchalantly shrugging them off.
 Baldur's Gate III (Video Game) / int_337b9528
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_337b9528
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_337b9528
 Baldur's Gate III (Video Game) / int_33864ee8
type
Collection Sidequest
 Baldur's Gate III (Video Game) / int_33864ee8
comment
Collection Sidequest: A quest in Act 3 involves reassembling the dismembered corpse of the real Dribbles the Clown, which has been scattered far and wide across Baldur's Gate.
 Baldur's Gate III (Video Game) / int_33864ee8
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_33864ee8
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_33864ee8
 Baldur's Gate III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Baldur's Gate III (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Unusually few for a game of such complexity, but there are a few major bugs that can cut off entire quest lines. Most of these happen in Act III, like one that prevents the party from interacting with the Hell Gate to Raphael's House of Hope, which is a mandatory part of multiple quests and thus has a huge impact on the game's ending. In the battle with Viconia DeVir, attacking a certain mook will crash the game more often than not. Who the cursed mook is can vary, but it seems to be linked to them concentrating on the Darkness spell, which is a problem given that every spellcaster opponent in that fight loves using that spell.
 Baldur's Gate III (Video Game) / int_33ca811a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_33ca811a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_33ca811a
 Baldur's Gate III (Video Game) / int_3441859b
type
Rank Scales with Asskicking
 Baldur's Gate III (Video Game) / int_3441859b
comment
Rank Scales with Asskicking: Consistently. The leaders of every organization throughout the game always pack more punch, have more health, and cast more dangerous spells than their underlings. Typically justified, especially when it comes to the leaders of the Cult of the Absolute, who are the Chosen of the Dead Three.
 Baldur's Gate III (Video Game) / int_3441859b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3441859b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3441859b
 Baldur's Gate III (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Baldur's Gate III (Video Game) / int_34bd7be2
comment
Super Drowning Skills: All deep water is classified by the game as a "chasm", meaning anyone or anything that gets pushed into it dies instantly. This includes you, even if you're carrying little weight and have high Athletics.
 Baldur's Gate III (Video Game) / int_34bd7be2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_34bd7be2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_34bd7be2
 Baldur's Gate III (Video Game) / int_351205d2
type
Friends with Benefits
 Baldur's Gate III (Video Game) / int_351205d2
comment
Lae'zel has a tendency to become Friends with Benefits with one of the male characters the player isn't romancing, and be quite open in her assessments of their... performance.
 Baldur's Gate III (Video Game) / int_351205d2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_351205d2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_351205d2
 Baldur's Gate III (Video Game) / int_35884ee7
type
Villainous Incest
 Baldur's Gate III (Video Game) / int_35884ee7
comment
Villainous Incest: Sarevok conceived Orin with his own daughter.
 Baldur's Gate III (Video Game) / int_35884ee7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_35884ee7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_35884ee7
 Baldur's Gate III (Video Game) / int_35a24c16
type
Geo Effects
 Baldur's Gate III (Video Game) / int_35a24c16
comment
Geo Effects: In a departure from the tabletop rules, and similar to the Divinity: Original Sin games, thrown weapons like alchemist's fire and certain spells can leave an area of elemental damage behind them. Elements can interact: dousing flames with water will cause steam which can be used for stealth, oil slicks and grease can be ignited, liquid can conduct electricity and shock creatures standing in the same puddle or pool, and so on. Attacking from higher ground gives a +2 bonus to attack rolls, while attacking targets on higher ground gives you an equivalent penalty. Early in Early Access, in a departure from the tabletop rules, most spells caused areas of elemental effects on the ground under their targets, including even basic cantrips. Ray of frost, for example, caused a sheet of ice to appear under its target, and was almost guaranteed to knock people prone. Fire bolt was basically a different spell entirely, with reduced initial damage, but now igniting the target for damage over time and igniting the ground; it could potentially splash and ignite two enemies if close enough. This was toned down in a later patch, but still goes beyond the rules as written. The 1st level spell chromatic orb still creates a surface of the element chosen for its damage, for instance.
 Baldur's Gate III (Video Game) / int_35a24c16
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_35a24c16
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_35a24c16
 Baldur's Gate III (Video Game) / int_36ed3e1e
type
Ascended Meme
 Baldur's Gate III (Video Game) / int_36ed3e1e
comment
Ascended Meme: It become a meme to associate a popular Tumblr post that reads "Yes, I'm a gatekeeper and a hater. I'm also God's favourite princess and the most interesting girl in the world" with Shadowheart, given the character's demeanor and backstory, with Jennifer English even delivering the line in-character on Cameo. Come the release of Patch 5 and the Playable Epilogue, Shadowheart herself now recites the phrase in-universe, with the justification being that she was dared to recite the final mad ravings of a githyanki heretic publicly executed by Vlaakith LXXIV.
 Baldur's Gate III (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_36ed3e1e
 Baldur's Gate III (Video Game) / int_37c6c0f3
type
William Telling
 Baldur's Gate III (Video Game) / int_37c6c0f3
comment
William Telling: Lorrokan can be introduced about to attempt this by proxy with one of his Elementals as Tell and a poor assistant with an apple on his head.
 Baldur's Gate III (Video Game) / int_37c6c0f3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_37c6c0f3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_37c6c0f3
 Baldur's Gate III (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Baldur's Gate III (Video Game) / int_37f0b1bb
comment
While not unusual in the tabletop setting, see Absurdly Low Level Cap about what 5e pulls on high level, it's still a little glaring the kinds of things some enemies pull later on. A prime example is Baal Cultist enemies. Their rogues, while lacking sneak attack, have two attacks and no cost invisibility as a bonus action. Similarly another unit can bonus action no cost attempt to stun a character that can only be saved against, completely eradicating a turn and setting a victim of a failed save up for free advantage against them. While the player can stun and turn invisible it also costs resources that can run out and not as a bonus action, as well as being locked behind certain classes and spells. The pinnacle of this would be the aftermemtioned rogues. In addition to free invisibility they often start out with Sanctuary on them while invisible, in this game you straight up can't attack a sancturied target with a targeted attack rather than a will save to do so. If you happen to catch one before they attack you either need an area of effect to throw next to them or simply wait until they choose to attack you. Both invisibility and Sanctuary are concentration when the player uses them, the rogues just flat out cheat to use two concentration effects to avoid getting attacked before they decide to be active.
 Baldur's Gate III (Video Game) / int_37f0b1bb
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_37f0b1bb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_37f0b1bb
 Baldur's Gate III (Video Game) / int_38047858
type
Squishy Wizard
 Baldur's Gate III (Video Game) / int_38047858
comment
While Reaper's Embrace and the Armour of Persistance are both extremely powerful, they pale in comparison to the Helldusk Armor, a suit of plate armor that grants an AC of 21, the highest of any armor in the game. While wearing it, you have resistance to fire damage, cannot be set on fire, incoming damage from all sources is reduced by three points, once per long rest it can cast the spell Fly, and any time you succeed on a saving throw the caster is set on fire for three rounds. And the best part is that everyone is considered proficient in it regardless of what armor proficiencies they actually have. That means it can be worn by your Squishy Wizard just as easily as by a fighter or paladin.
 Baldur's Gate III (Video Game) / int_38047858
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_38047858
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_38047858
 Baldur's Gate III (Video Game) / int_38305779
type
Baby as Payment
 Baldur's Gate III (Video Game) / int_38305779
comment
Baby as Payment: The Hag's asking price for Mayrina's Deal with the Devil.
 Baldur's Gate III (Video Game) / int_38305779
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_38305779
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_38305779
 Baldur's Gate III (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Baldur's Gate III (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: Grym, the Adamantine Golem, is virtually immune against all conventional attacks. The only things that can really hurt it (a giant hydraulic hammer), or at least make it vulnerable (molten lava), are both found in the area it's fought in. Outside of this area it would be all but unstoppable.
 Baldur's Gate III (Video Game) / int_38d17b6c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_38d17b6c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_38d17b6c
 Baldur's Gate III (Video Game) / int_38f5ed1a
type
Dragged Off to Hell
 Baldur's Gate III (Video Game) / int_38f5ed1a
comment
Wyll and Karlach have a bit of this, most notably Karlach losing her shit over Wyll potentially being Dragged Off to Hell in Act 2 and especially Wyll's potential decision to to return to Avernus with her at the game's conclusion.
 Baldur's Gate III (Video Game) / int_38f5ed1a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_38f5ed1a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_38f5ed1a
 Baldur's Gate III (Video Game) / int_396e1c2a
type
Face Death with Dignity
 Baldur's Gate III (Video Game) / int_396e1c2a
comment
Karlach's infernal engine finally overheats and she chooses to Face Death with Dignity, satisfied that she managed to save so many people with her actions. The player character can convince her that she's worth hell and can go with her back to Avernus to save her life. If certain choices are made, then Wyll can choose to return to the Hells with her and keep her safe from Zariel. The player can also Take a Third Option and have her turn into a mind flayer, which she seems pretty happy with since it saves her life.
 Baldur's Gate III (Video Game) / int_396e1c2a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_396e1c2a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_396e1c2a
 Baldur's Gate III (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Baldur's Gate III (Video Game) / int_39b8d3d6
comment
Boring, but Practical: When characters hit Level 4, they get access to their first feat. There are dozens of feats to choose from, but the standard advice is to pick "Ability Improvement" for everyone, regardless of what class you're playing, which gives two extra ability points to dump into their primary stat(s). While far from flashy, and not providing any new abilities or tactics, it does provide the bland but incredibly useful bonus of making your character marginally better at everything they do. Strictly from a purely statistical standpoint, this is simply too good to pass up. In a similar vein, flat bonuses to weapons and armor are often more effective over time than flashy abilities that work once per short or long rest. Plate armor +2 is an endgame armor with no abilities, just an AC bonus and a minor reduction in physical damage... but that AC bonus is 20, meaning even a level 12 enemy with 20 Strength will have a less than 50% chance to hit. In early access, the warlock class is amongst the most effective classes, as while they don't have the sheer number of spell slots of a wizard or a cleric, they do have the spammable and very potent eldritch blast cantrip. In full release, this continues as by level 12, it's three beams of concussive force you can aim at multiple targets, each doing 1d10. A warlock with the right invocations, feats, and attire, can do a potential 60 points of damage in one action, using a cantrip. One of the simplest abilities a character can do is push enemies. It doesn't do damage, but with the right planning and environment, pushing an enemy can buy you time to regroup and reposition, push enemies off of great heights to deal extra damage, or even push enemies into bottomless pits, meaning you can kill certain bosses with a single bonus action. Counterspell requires a caster to give up a level 3 spell slot (which contain some of the most useful spells in the game) and their reaction, all to ensure something else doesn't happen. But in the mid- and late-game, when enemies have their own bombshells to drop, it can be the difference between a trivial encounter and a deadly one. Magic missile isn't flashy as a Level 1 spell staple, but it always hits and can spread its damage, which is extremely valuable for finishing off damaged enemies in a Critical Existence Failure ruleset. It's also invaluable for getting rid of illusory doppelgangers, which are One-Hitpoint Wonders, breaking concentration on casters by forcing them to make multiple saves at once, and for clearing out swarms of Glass Cannons like corrupted ravens. Against a single target under the affect of bonus damage-on-hit effects like Hunter's Mark and or the Phalar Aluve's Scream affect, an upcasted Magic Missile can take off a major chunk of even the most powerful enemies' health because each individual hit will trigger those bonus effects. You can pick up an alarming amount of objects in this game provided you have the physical strength to carry it. You can then place those objects wherever you want which the NPCs will need to maneuver around, assuming they even can. If combat starts, the AI will try to break whatever you put in front of them if possible, but if not they'll just attack it ineffectually each turn. A well tested strategy for dealing with cambion commander on the nautiloid in order to get his Disc-One Nuke of a sword is to block the doorway to the helm with a large iron chest from a previous room. The two cambions that show up halfway through the fight will be unable to get inside, which will give you extra time to get the sword. The War Caster and Resilient feats for pure casters. The former grants advantage on all Constitution saving throws to maintain concentration on a spell, while choosing Constitution for the latternote Sorcerers are the exception because they innately have Constitution as a saving skill proficiency adds the character's proficiency bonus to all Constitution saving throws. Aside from being a common saving throw in general, either or both make it much more difficult for a caster's concentration spells to be disrupted. Given how battle-altering some concentration spells can be, preventing them from being lost becomes more and more important as the game goes on, which makes it even better that the proficiency bonus also gets better as levels increase. Using the Mirror of Loss makes it possible to have both feats will still having twenty points in the main spellcasting stat. Command is a level 1 spell available to clerics and a number of non-cleric subclasses. Its main use is to make an enemy perform one of a short list of actions immediately/on their turn, which can include Hush (silencing them for the next turn), Grovel (kneeling to the ground and not attacking/taking any action), and Drop (immediately dropping their weapon). All it takes is them making a Wisdom save, and it so happens not too many enemies have amazing Wisdom scores. The aforementioned Disc-One Nuke sword Everburn held by the cambion commander in Act 1 can be simply stolen by telling him to drop it, then using your turn to grab it (picking objects up being a free action). Guidance is a cantrip that clerics and warlocks can learn, which allows them to give the target an extra d4 on any skill check they make. Getting a 1 to 4 on a roll isn't much, and the bonus never increases, but guidance can be cast during conversations at no penalty or cost, and lasts for 1 minute, meaning you can cast it on someone before a roll, and they get a small boost to the rolls they make with no drawbacks, making having it a simple but helpful tool to have. As an added convenience, unlike the tabletop version, the game does not require it to be re-cast — it applies to all skill checks made for the full duration. The seemingly useless create water is a mere 1st level spell with a ton of utility. It can reveal invisible enemies without a chance to save, impart vulnerability to cold and lightning damage with no save, make you immune to burning and resistant to fire damage, clean off blood and acid, create a slippery ice patch by applying an ice spell (even a cantrip like ray of frost), or be electrified by lightning (lightning arrows are also in ready supply). It also doesn't require concentration and can be upscaled for a massive area of effect.
 Baldur's Gate III (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_39b8d3d6
 Baldur's Gate III (Video Game) / int_39de664a
type
Mad Doctor
 Baldur's Gate III (Video Game) / int_39de664a
comment
Mad Doctor: Dr. Malus Thorm is a Shar worshipper who's been warped by the shadow curse, turning him into an insane, undead monster. He performs grotesque surgeries on unlucky "patients", allowing his nurses to murder them under the belief that the absence of life is the only way to "cure" them. His ideology is so twisted that you can convince him to let the nurses perform this surgery on him, causing them to murder him without a fight.
 Baldur's Gate III (Video Game) / int_39de664a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_39de664a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_39de664a
 Baldur's Gate III (Video Game) / int_3a88a563
type
Vocal Dissonance
 Baldur's Gate III (Video Game) / int_3a88a563
comment
Vocal Dissonance: In Early Access, you can equip a traditionally male voice on a female character or vice versa when customizing the protagonist. The full release takes this even further, as the gender, voice, and genitals options are all entirely disconnected from each other. Disturbingly, a hidden conversation you can potentially have with a Giant Spider (you need the Speak with Animals spell) gives the hideous and chittering creature the sultry voice of a Scottish woman.
 Baldur's Gate III (Video Game) / int_3a88a563
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3a88a563
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3a88a563
 Baldur's Gate III (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Baldur's Gate III (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Some quests require you to read a note to progress. If you destroyed that note with a stray fireball or a similar AoE attack, continuing the quest may be possible by stumbling upon the next step accidentally, but it may also lock you out completely. Some characters are tied to specific events or other characters/monsters for no discernible reason and missing those events or a random monster might lock you out of certain events. A rather unusual example is the Strange Ox in Act 1. Killing it in Act 1 will lock you out of any events or dialogue with it later which is an expected outcome of that decision. But what you won't expect is that it will also make Dammon not appear at Last Light in Act 2. Dammon has no connection to the Strange Ox and won't even have anything to do with it in Act 3 if they both survive until then, but if you kill the Ox in Act 1 then you can kiss your romance with Karlach goodbye since you can now no longer advance her sidequest before Act 3 and she will dump you thinking you "lost interest".
 Baldur's Gate III (Video Game) / int_3ac5110b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3ac5110b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3ac5110b
 Baldur's Gate III (Video Game) / int_3b41dde5
type
Eat Brain for Memories
 Baldur's Gate III (Video Game) / int_3b41dde5
comment
Eat Brain for Memories: Illithids consume brains not just for nourishment, but to gain memories and skills from their victims.
 Baldur's Gate III (Video Game) / int_3b41dde5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3b41dde5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3b41dde5
 Baldur's Gate III (Video Game) / int_3babae20
type
Degraded Boss
 Baldur's Gate III (Video Game) / int_3babae20
comment
Degraded Boss: The first time you fight a spectator (assuming you didn't take the Schmuck Bait in another quest) is in the Underdark and the beast is treated as a very special fight with a cutscene intro and a special arena allowing to make this more of a Puzzle Boss to make the encounter more unique and yet doable for a low level party. Later in the game you'll fight spectators in more mundane encounters, such as fighting two at once in Raphael's House of Hope and then one amongst other mooks in the lead up to the final battle.
 Baldur's Gate III (Video Game) / int_3babae20
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3babae20
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3babae20
 Baldur's Gate III (Video Game) / int_3bbf3fef
type
Recurring Riff
 Baldur's Gate III (Video Game) / int_3bbf3fef
comment
Recurring Riff: The melody of "Down by the River" is reused in several parts of the game, from the title screen, to the protagonists' camp, to a creepy circus.
 Baldur's Gate III (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3bbf3fef
 Baldur's Gate III (Video Game) / int_3bd958f2
type
Cast from Money
 Baldur's Gate III (Video Game) / int_3bd958f2
comment
Cast from Money: The Twist of Fortune mace has an ability called "Blood Money" that does additional damage for every 300 gold the target possesses. With sufficient gold, the party can reverse pickpocket enough gold to One-Hit Kill several of the toughest bosses in the game.
 Baldur's Gate III (Video Game) / int_3bd958f2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3bd958f2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3bd958f2
 Baldur's Gate III (Video Game) / int_3be6d35
type
Rescued from the Underworld
 Baldur's Gate III (Video Game) / int_3be6d35
comment
Rescued from the Underworld: A quest in Act 3 involves rescuing a Cleric Raphael keeps imprisoned in his House of Hope in the Hells.
 Baldur's Gate III (Video Game) / int_3be6d35
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3be6d35
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3be6d35
 Baldur's Gate III (Video Game) / int_3cf10fcf
type
*Click* Hello
 Baldur's Gate III (Video Game) / int_3cf10fcf
comment
*Click* Hello: Jaheira pulls this on the PC upon entering the Last Light Inn, albeit with crossbows from her soldiers and a spell from herself. You can immediately complain, whilst still restrained, that no one ever just says “hello� to you. She’ll say hello.
 Baldur's Gate III (Video Game) / int_3cf10fcf
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3cf10fcf
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3cf10fcf
 Baldur's Gate III (Video Game) / int_3cfeeb48
type
I Die Free
 Baldur's Gate III (Video Game) / int_3cfeeb48
comment
Karlach: Karlach's questline will end in one of three ways when her infernal engine finally sputters out. She'll either choose to go out peacefully in Faerun, happy she died out of Zariel's reach or go back to Avernus to keep the infernal engine going. In the latter, the Player Character can choose to go with her, or Wyll will go with her so as to protect her from Zariel's henchmen, or they can both accompany her together. Alternatively, it's possible for Karlach to become a mind-flayer herself and render her infernal engine useless, though she will now have to deal with the Horror Hunger that comes with her new condition.
 Baldur's Gate III (Video Game) / int_3cfeeb48
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3cfeeb48
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3cfeeb48
 Baldur's Gate III (Video Game) / int_3e74b72e
type
The Pollyanna
 Baldur's Gate III (Video Game) / int_3e74b72e
comment
Karlach is a deconstruction of The Pollyanna. Much like the Trope Namer, Karlach's cheerfulness is very endearing, but it comes not from a place of genuine happiness, but rather from not having any other way to deal with her trauma and the uniquely awful situation she's in than forcing herself to believe and act like everything is fine. Her equally endearing childlike attitudes to life come from an equally dark place, namely the fact that Karlach is in her early twenties, but has spent ten years fighting in one of the most destructive conflicts in any piece of fiction. Do the math. Just like in real life, some people who seem happy and well-adjusted are just very good at seeming.
 Baldur's Gate III (Video Game) / int_3e74b72e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3e74b72e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3e74b72e
 Baldur's Gate III (Video Game) / int_3e8d3ea5
type
Escaped from Hell
 Baldur's Gate III (Video Game) / int_3e8d3ea5
comment
Escaped from Hell: Karlach hitches a ride on the Nautiloid at the start of the game to escape from the Hells after being trapped there for a decade.
 Baldur's Gate III (Video Game) / int_3e8d3ea5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3e8d3ea5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3e8d3ea5
 Baldur's Gate III (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Baldur's Gate III (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Most CRP Gs or action-adventures have your light source be exactly that, just a source of lighting. Here, any light sources that come from fire are also ignition sources. Walk through a storage room filled to the brim with smokepowder or flammable alcohol and they can easily detonate without you trying. If you spare the vampire spawn at Cazador's palace during Astarion's personal quest in Act III, you can run into a couple of vampire spawn children in the sewers with Gandrel. It is entirely possible for Gandrel to turn hostile towards you if you have the Blood of Lathander or any other daylight-generating effect on you, as this will harm the children.
 Baldur's Gate III (Video Game) / int_3ed23024
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3ed23024
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3ed23024
 Baldur's Gate III (Video Game) / int_3eee0728
type
Captain Obvious
 Baldur's Gate III (Video Game) / int_3eee0728
comment
You're tutorialized on the game's potential Schmuck Bait in the first room — passing an investigation check on the brine pool lets you know the pod is about to burst, and if you touch it, it explodes.
 Baldur's Gate III (Video Game) / int_3eee0728
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3eee0728
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3eee0728
 Baldur's Gate III (Video Game) / int_3f4561f2
type
Five-Finger Fillet
 Baldur's Gate III (Video Game) / int_3f4561f2
comment
Five-Finger Fillet: Astarion will play this idly during the Playable Epilogue, should he survive to see it.
 Baldur's Gate III (Video Game) / int_3f4561f2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3f4561f2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3f4561f2
 Baldur's Gate III (Video Game) / int_3f7a958b
type
Secret Test of Character
 Baldur's Gate III (Video Game) / int_3f7a958b
comment
Secret Test of Character: If the player forms an alliance with Gortash, he will ask them to kill Orin and deliver her Netherstone to him. He'll betray the player if they actually hand it over to him, seeing them as weak-willed, but will maintain the alliance if the player insists that they hold on to the Netherstones.
 Baldur's Gate III (Video Game) / int_3f7a958b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3f7a958b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3f7a958b
 Baldur's Gate III (Video Game) / int_3fe2b13f
type
Ungrateful Bastard
 Baldur's Gate III (Video Game) / int_3fe2b13f
comment
Ungrateful Bastard: A lighthearted and humorous example. If you destroy the goblin leadership all of the tieflings are extremely grateful... except for one kid who says he hates you because now it means he doesn't have to train in swordfighting anymore. Played more seriously with Mayrina after killing Auntie Ethel, where she reveals that she made a deal with the hag to bring her dead husband back to life in exchange for giving Ethel her unborn child. Only when you persuaded her of the hag's true intentions (which you can learn by casting speak with dead on Ethel) would she come to regret her decision and thank you kindly for rescuing her. Rescuing the drow petrified by the spectator in the Underdark results in them backstabbing the party which might be unsurprising given the habits of Lolth-sworn. That is, unless you converse with them as a female drow and convince them to stand down and hand over their memory shard to you. Or if their leader (The wizard among the group) dies during the battle with the spectator (which as a Wizard he's likely to do, as the Spectator can one shot him). At which point the rest of the Drow are just happy to be both freed and be rid of their hated leader. Twice if you help attack the duergar who destroyed one myconid circle. Their Sovereign who escaped will demand you attack another circle that sheltered it because they didn't help it destroy the duergar. Refuse and it attacks you.
 Baldur's Gate III (Video Game) / int_3fe2b13f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3fe2b13f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3fe2b13f
 Baldur's Gate III (Video Game) / int_3ff34221
type
To Hell and Back
 Baldur's Gate III (Video Game) / int_3ff34221
comment
To Hell and Back: The party can travel to the Hells and back in Act 3 on a combination heist and rescue mission.
 Baldur's Gate III (Video Game) / int_3ff34221
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_3ff34221
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_3ff34221
 Baldur's Gate III (Video Game) / int_40a533db
type
Guest-Star Party Member
 Baldur's Gate III (Video Game) / int_40a533db
comment
Guest-Star Party Member: An intellect devourer who goes by the name of "Us" is able to join you in the nautiloid at the beginning of the game, if you don't kill it. However, Us is unavailable after the nautiloid crashes, but can potentially be reacquired as a summon much later in the game.
 Baldur's Gate III (Video Game) / int_40a533db
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_40a533db
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_40a533db
 Baldur's Gate III (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Baldur's Gate III (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Choosing to destroy the Netherbrain and end the Absolute threat ends with the Sword Coast being saved and the party becoming heroes, but there's a high likelihood that the majority of companions will leave you at the journey's end, meaning The Fellowship Has Ended. As for the specifics: Astarion has two endings: Either he becomes a vampire ascendant from hijacking Cazador's ritual and sacrifices whatever scraps of morality he has left, or he remains a vampire spawn and is thus forced into a nocturnal existence once again despite helping save all of Faerûn. The latter ending has him almost tearfully say that being in the sun was nice while it lasted as he scrambles for shade. Shadowheart can free herself from Shar's curse at the cost of her parents' life, or reunite with them at the cost of them all still suffering from Shar's spiteful act. She also remains traumatized by the knowledge of what has been done to her and her family. Lae'zel can either successfully save Orpheus, the true prince of the githyanki people, or let him be killed in order to solidify an alliance with the Emperor. In the latter case, she makes it clear that Vlaakith will never stop hunting her down and she leaves to an Uncertain Doom. Alternately, if you free Orpheus but skip the quests that lead to Lae'zel turning against Vlaakith, she'll try to kill him and you are forced to either let Orpheus be killed or kill Lae'zel yourself. However, if you did help her realize that Vlaakith is evil, her ending is more sweet than bitter. Orpheus grants her lifelong wish of becoming a dragon rider and she goes to fight in Orpheus's rebellion. If Gale survives, then the ending shows that he either hasn't learned his lesson and plans to use the Crown of Karsus in order to become a god, or plans to bring the Crown to Mystra to cure himself of his affliction. Wyll can either break his pact with Mizora and thus lose his warlock powers, or become eternally bound to Mizora and Zariel, forced to be their pawn for the rest of his days (though you can help lean it towards the sweeter side with Karlach's help). Karlach's infernal engine finally overheats and she chooses to Face Death with Dignity, satisfied that she managed to save so many people with her actions. The player character can convince her that she's worth hell and can go with her back to Avernus to save her life. If certain choices are made, then Wyll can choose to return to the Hells with her and keep her safe from Zariel. The player can also Take a Third Option and have her turn into a mind flayer, which she seems pretty happy with since it saves her life. Minthara is happy to be free of her tadpole's influence and feels amazed that she's being considered a savior instead of a conqueror for once. You can tell her that Good Feels Good and encourage her to turn over a new leaf, you can say that you still have plans for conquest, just without the Absolute's help, or you can openly regret having killed the Netherbrain. You can then express a desire to go with her to Menzoberranzan, or pick up where Gortash left off and take Baldur's Gate for yourself, and she'll be eagerly supportive either way, even though she notes that with the Absolute you could've conquered the world. She also intends to found a new House in your name, considering you worthy of leaving a legacy in drow society. A custom origin or Dark Urge character can end the game pretty happily, but they could also have chosen to turn themselves into a mind flayer in order to stop the Absolute, meaning they'll be an outcast with Horror Hunger for the rest of their days. A heroic Dark Urge can also successfully tell Bhaal to screw off at the cost of their life, but Withers will gladly resurrect them for their refusal to back down and becomes their advocate in the next life.
 Baldur's Gate III (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_40cc0c7e
 Baldur's Gate III (Video Game) / int_4160410d
type
Damsel in Distress
 Baldur's Gate III (Video Game) / int_4160410d
comment
Damsel in Distress: Quite a few. Lae'zel, needs rescuing from a cage on the beach. Other examples include but are not limited to: Shadowheart, Mayrina, Sazza, several of the tieflings and gnomes who find themselves in trouble, Mizora, Florrick, Isobel, Aylin, Hope, if the companion Orin kidnaps is a woman. Note that most of these women who get kidnapped, imprisoned in a dungeon, trapped in a cage, or sealed in a pod are usually good fighters, and there are a few times when males can be in a similar situation.
 Baldur's Gate III (Video Game) / int_4160410d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4160410d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4160410d
 Baldur's Gate III (Video Game) / int_41ba335a
type
Amnesiac Hero
 Baldur's Gate III (Video Game) / int_41ba335a
comment
Amnesiac Hero: Players who play as Shadowheart or the Dark Urge will start off as this. But given their nature and depending on the choices made, they'll likely wind up an Amnesiac Anti-Hero at best.
 Baldur's Gate III (Video Game) / int_41ba335a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_41ba335a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_41ba335a
 Baldur's Gate III (Video Game) / int_41f26c58
type
Happy Dance
 Baldur's Gate III (Video Game) / int_41f26c58
comment
Happy Dance: One of Karlach's idle animations.
 Baldur's Gate III (Video Game) / int_41f26c58
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_41f26c58
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_41f26c58
 Baldur's Gate III (Video Game) / int_424c9a9b
type
Cold-Blooded Torture
 Baldur's Gate III (Video Game) / int_424c9a9b
comment
Wanna engage in some good, old-fashioned Cold-Blooded Torture of a prisoner at that same Goblin Camp? You can do that.
 Baldur's Gate III (Video Game) / int_424c9a9b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_424c9a9b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_424c9a9b
 Baldur's Gate III (Video Game) / int_42632336
type
Mecha-Mooks
 Baldur's Gate III (Video Game) / int_42632336
comment
Mecha-Mooks: The Flaming Fist mercenaries that traditionally protect Baldur's Gate have been reinforced with a legion of Steel Watchers, 12-foot humanoid Animated Armor-style golems made of gold and infernal iron that speak with a disturbingly pleasant female voice but won't hesitate to turn you into paste for the slightest infraction. They're controlled through a Wetware CPU under the direct control of one of the primary villains and so dangerous that getting rid of them all in one fell swoop makes up an entire expansive and very complex quest chain. They even have a unique Super Prototype that serves as that quest chain's final boss.
 Baldur's Gate III (Video Game) / int_42632336
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_42632336
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_42632336
 Baldur's Gate III (Video Game) / int_426e1e63
type
Story-Driven Invulnerability
 Baldur's Gate III (Video Game) / int_426e1e63
comment
Story-Driven Invulnerability: Orin will appear to you a few times through Act 3 to taunt you. During and right after these interactions, they are actually present as an NPC you can physically interact with. But any attempt you make of killing them there and then will fail. Hold Person spells will not work, paralyzing them (with the corresponding skill or poison) won't work either, and they will immediately teleport away after taking even a single point of damage. It's only when you reach the climactic confrontation spot that you can actually kill them. If you somehow did manage to deal enough damage in one blow to kill them before they disappear, the game will glitch and they will appear at that confrontation spot dead.
 Baldur's Gate III (Video Game) / int_426e1e63
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_426e1e63
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_426e1e63
 Baldur's Gate III (Video Game) / int_42da7e81
type
Immersive Sim
 Baldur's Gate III (Video Game) / int_42da7e81
comment
Immersive Sim: While somewhat downplayed because of the constraints of 5e, Larian's biggest releases draw more heavily from immersive sim conventions than traditional RPG, with BG3 being no exception.
 Baldur's Gate III (Video Game) / int_42da7e81
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_42da7e81
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_42da7e81
 Baldur's Gate III (Video Game) / int_42e97a94
type
You Have GOT to Be Kidding Me!
 Baldur's Gate III (Video Game) / int_42e97a94
comment
You Have GOT to Be Kidding Me!: If you use Detect Thoughts on The Emperor at the start of Act 3:
 Baldur's Gate III (Video Game) / int_42e97a94
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_42e97a94
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_42e97a94
 Baldur's Gate III (Video Game) / int_43b154c9
type
Not Even Bothering with the Accent
 Baldur's Gate III (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent: While the rest of the characters all have various European accents, J. K. Simmons uses his usual American accent to lend Ketheric his distinctive voice. Streamer CohhCarnage voices Naaber, also retaining his American accent.
 Baldur's Gate III (Video Game) / int_43b154c9
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_43b154c9
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_43b154c9
 Baldur's Gate III (Video Game) / int_445bc425
type
GreyAndGreyMorality
 Baldur's Gate III (Video Game) / int_445bc425
comment
Grey-and-Grey Morality: Downplayed. There are definite villains and heroes in the story, but there's no alignment system and the game heavily encourages you to play your character in a morally nuanced manner. And even though many characters you encounter can be comfortably characterized as heroic or villainous, most of them have Hidden Depths to them. Your own party is made up mostly of morally grey people, with Wyll and Karlach being the only ones you could actually call good. Potentially subverted depending on what directions you take regarding the characters personal plots, play your cards right and pretty much everyone becomes firmly good. This is shown off as early as the character creation screen. Paladins must choose an oath. Of the three choices, two fit squarely into the mould of a stereotypical Lawful Good holy warrior. The third is the Oath of Vengeance, dedicated to enacting revenge, a much more Lawful Evil ideal. And the hidden Oathbreaker subclass that lets you be anything but a stereotypical Lawful Good holy warrior.
 Baldur's Gate III (Video Game) / int_445bc425
featureApplicability
-0.3
 Baldur's Gate III (Video Game) / int_445bc425
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_445bc425
 Baldur's Gate III (Video Game) / int_44e0a33a
type
The Oath-Breaker
 Baldur's Gate III (Video Game) / int_44e0a33a
comment
The Oath-Breaker: The Paladin class can break their original oaths, becoming the Oathbreaker subclass in the process. There are different actions that will break each oath subclass, but participating in the torture or murder of innocents is generally going to break all oaths across the board.
 Baldur's Gate III (Video Game) / int_44e0a33a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_44e0a33a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_44e0a33a
 Baldur's Gate III (Video Game) / int_4583a262
type
Shirtless Scene
 Baldur's Gate III (Video Game) / int_4583a262
comment
Shirtless Scene: The Emperor will appear to the player in a dream shirtless in Act 3 and make a pass at them.
 Baldur's Gate III (Video Game) / int_4583a262
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4583a262
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4583a262
 Baldur's Gate III (Video Game) / int_45bf382b
type
Game Mod
 Baldur's Gate III (Video Game) / int_45bf382b
comment
Game Mod: There's a mod that grants the player a cornucopia of new race options, including kobolds. There's even ones from an entirely different game!
 Baldur's Gate III (Video Game) / int_45bf382b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_45bf382b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_45bf382b
 Baldur's Gate III (Video Game) / int_464dd7cc
type
The Unfought
 Baldur's Gate III (Video Game) / int_464dd7cc
comment
The Unfought: The party is able to travel to the hells and kill the Cambion Raphael, but the other Cambion who antagonizes the party throughout the game, Mizora, can never be Killed Off for Real in-game. The best the player can hope for is one of the Multiple Endings which ends on an And the Adventure Continues note with Wyll, Karlach and the player traveling to Avernus to get revenge on Mizora and the rest of Zariel's forces.
 Baldur's Gate III (Video Game) / int_464dd7cc
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_464dd7cc
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_464dd7cc
 Baldur's Gate III (Video Game) / int_4655ec83
type
Important Haircut
 Baldur's Gate III (Video Game) / int_4655ec83
comment
Important Haircut: Shadowheart will change her hair near the end of Act 2. How she dealt with the Nightsong will determine whether she just trims her bangs if she killed the Nightsong; or if she also dyes her hair white, if she spared the Nightsong and learned the truth about how the Sharrans got a hold of her.
 Baldur's Gate III (Video Game) / int_4655ec83
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4655ec83
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4655ec83
 Baldur's Gate III (Video Game) / int_469e3e2f
type
In-Universe
 Baldur's Gate III (Video Game) / int_469e3e2f
comment
Orin's shapeshifters, as well as Orin herself, are this both In-Universe and out during Act III. Once you've been blindsided by them for the first time, neither you nor the characters in-game will ever feel certain again that whoever they're currently talking to really is who they claim to be.
 Baldur's Gate III (Video Game) / int_469e3e2f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_469e3e2f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_469e3e2f
 Baldur's Gate III (Video Game) / int_469e49de
type
Booze-Based Buff
 Baldur's Gate III (Video Game) / int_469e49de
comment
Booze-Based Buff: The Punch-Drunk Bastard greatclub gives the wielder advantage on attack rolls and applies additional thunder damage if the user is drunk.
 Baldur's Gate III (Video Game) / int_469e49de
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_469e49de
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_469e49de
 Baldur's Gate III (Video Game) / int_470bff94
type
Eats Babies
 Baldur's Gate III (Video Game) / int_470bff94
comment
Mayrina made a deal with a green hag named Ethel to bring her dead husband Connor back to life. In return, she would have to give up her then-unborn child to her, with the hag promising that she will raise the child and teach them magic. Unbeknownst to Mayrina, Ethel is using this deal to devour the newborn child later on so that she can give birth to her own hag. Despite this, the hag still upheld her end of the bargain by creating a wand that can be used to bring Connor back to life, albeit not in the way Mayrina would expect it. The player can also make a deal with Ethel for a cure to their tadpole infestation in exchange for one of their party members' eyes. Sadly, Ethel discovers that your tadpoles are beyond her ability to cure, leaving you with a permanent debuff that penalizes Perception checks and precludes that character from landing critical hits.
 Baldur's Gate III (Video Game) / int_470bff94
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_470bff94
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_470bff94
 Baldur's Gate III (Video Game) / int_474e3977
type
You Have Failed Me
 Baldur's Gate III (Video Game) / int_474e3977
comment
You Have Failed Me: Both Minthara and Ketheric are introduced punishing a goblin with death for failing some task they have sent them on. If Minthara survives the events of Act 1, Ketheric is introduced sentencing her to death instead.
 Baldur's Gate III (Video Game) / int_474e3977
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_474e3977
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_474e3977
 Baldur's Gate III (Video Game) / int_479d4e5a
type
Would Hurt a Child
 Baldur's Gate III (Video Game) / int_479d4e5a
comment
Would Hurt a Child: Children are not safe in this game. The archdruid Kagha can become responsible for the death of the tiefling child Arabella, as Kagha's pet snake bites Arabella's leg when she tries to flee. The child dies (almost) instantly. While the druid Halsin is held in a goblin prison in his bear form, two goblin children torture him by throwing rocks at him through the bars. When you try to rescue him, in addition to the goblin guards, the children are also marked as hostile. Yes, you can kill them. And if you don't, Halsin probably will. (If you don't kill them and Halsin doesn't get them, they run for reinforcements.) Auntie Ethel straight up eats a child in Act 3 and you need to take specific steps to save her. If you don't and kill Ethel anyway, the child will die. In Act 3 an orphan named Yenna can join your camp. Since the murderous shapeshifter, Orin, is on the loose then Lae'zel will claim she saw Orin change into Yenna and then hold her at knife point. If you don't talk Lae'zel down or even give the order yourself, Lae'zel will cut her throat and then realize that Yenna wasn't Orin. Another Act 3 sidequest involves a toymaker getting blackmailed into filling teddy bears with explosives and donating them to refugee children.
 Baldur's Gate III (Video Game) / int_479d4e5a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_479d4e5a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_479d4e5a
 Baldur's Gate III (Video Game) / int_48081842
type
The Stinger
 Baldur's Gate III (Video Game) / int_48081842
comment
Raphael makes another appearance in Act 3, offering the means of freeing Prince Orpheus from the Astral Prism, in exchange for the Nether Crown. Tav has to put up their soul for collateral, however, and all you get from Raphael in terms of whether he'll wreak havoc on the material plane after he gets the Crown is a pinky swear that his intentions are turned to the Hells, which he'll promptly renege on in his post-credits scene.
 Baldur's Gate III (Video Game) / int_48081842
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_48081842
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_48081842
 Baldur's Gate III (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Baldur's Gate III (Video Game) / int_4832a3bb
comment
Drow, traditionally Always Chaotic Evil in the settingnote or rather, Usually Chaotic Evil. There's always been at least a minority of non-evil drow., are still hated and feared throughout most of the surface world, though this reaction is softening and many characters are aware of the civil war that has seen some drow break from the traditional worship of the evil spider goddess Lolth. Inverted in the goblin camp, where other races are mocked and threatened, but most goblins assume that the player drow is part of the Cult of the Absolute's leadership and bow and scrape before you (while still mocking you behind your back).
 Baldur's Gate III (Video Game) / int_4832a3bb
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4832a3bb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4832a3bb
 Baldur's Gate III (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Baldur's Gate III (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Missing Shipment sidequest revolves around a mysterious iron flask a lot of people have already died over by the time you become involved. If you open it, out pops a Spectator, one of the stronger monsters out there, and one that can easily ruin an unprepared party's day.
 Baldur's Gate III (Video Game) / int_485eb589
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_485eb589
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_485eb589
 Baldur's Gate III (Video Game) / int_48d464ca
type
Interdimensional Travel Device
 Baldur's Gate III (Video Game) / int_48d464ca
comment
Interdimensional Travel Device: The nautiloid comes equipped with one on its main bridge, referred to as a transponder, activated by connecting a pair of tentacles and pulling on the resulting bond.
 Baldur's Gate III (Video Game) / int_48d464ca
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_48d464ca
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_48d464ca
 Baldur's Gate III (Video Game) / int_4910eb39
type
Distant Sequel
 Baldur's Gate III (Video Game) / int_4910eb39
comment
Distant Sequel: Enforced by the massive Time Skip that took place in the Forgotten Realms setting between 3.5 Edition and 4th Edition. Baldur's Gate II: Throne of Bhaal took place in 1369 DR; BG3 picks up over a century later in 1492 DR and, at least of what's been shown so far, has little to do with the Interplay series' storyline other than location and some returning characters. (Larian, however, has insisted it's called Baldur's Gate for a reason, and that the full game will have more links to the original duology that make it clear why it's part of the series.) As we learn in the full game about these links, the plot is orchestrated by the Dead Three, one of its members, Bhaal, is the Greater-Scope Villain of the previous games. Also, if you play as the Dark Urge origin, you are a Bhaalspawn just like the previous protagonist before them.
 Baldur's Gate III (Video Game) / int_4910eb39
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4910eb39
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4910eb39
 Baldur's Gate III (Video Game) / int_49d59be9
type
Scenery Porn
 Baldur's Gate III (Video Game) / int_49d59be9
comment
Scenery Porn: From the mountaintops above to the Underdark below and Baldur's Gate itself in between, the dungeons and maps of this game are gorgeous. And to make absolutely sure you get every chance to enjoy the view, almost all of them have at least one scenic overlook somewhere that dials it up to eleven, usually with your party members also commenting on it.
 Baldur's Gate III (Video Game) / int_49d59be9
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_49d59be9
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_49d59be9
 Baldur's Gate III (Video Game) / int_4a0821b4
type
Archnemesis Dad
 Baldur's Gate III (Video Game) / int_4a0821b4
comment
Archnemesis Dad: Bhaal, if the Dark Urge works against him, since it's revealed that the Dark Urge is one of Bhaal's children. Isobel is the previously-deceased daughter of Ketheric Thorm, whom Myrkul resurrected to secure his loyalty. As a loyal cleric of Selune, however, Isobel fiercely opposes Ketheric (potential kidnapping and brainwashing notwithstanding).
 Baldur's Gate III (Video Game) / int_4a0821b4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4a0821b4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4a0821b4
 Baldur's Gate III (Video Game) / int_4a0e2f8d
type
White Hair, Black Heart
 Baldur's Gate III (Video Game) / int_4a0e2f8d
comment
White Hair, Black Heart: Most of the Duergar and Drow seen in the game have white hair and a sinister temperament, most notably Token Evil Teammate Minthara.
 Baldur's Gate III (Video Game) / int_4a0e2f8d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4a0e2f8d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4a0e2f8d
 Baldur's Gate III (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Baldur's Gate III (Video Game) / int_4a10e526
comment
You Have Researched Breathing: In 5e, one of the main actions available to all characters is "Dodge," which confers disadvantage on enemy attack rolls until your next turn. In the game, the only characters who can dodge are the ones who take a feat to do so, or who have a specific class ability that enables it.
 Baldur's Gate III (Video Game) / int_4a10e526
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4a10e526
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4a10e526
 Baldur's Gate III (Video Game) / int_4ac05c8d
type
CaveBehindTheWaterfall
 Baldur's Gate III (Video Game) / int_4ac05c8d
comment
Cave Behind The Waterfall: Downplayed. The Emerald Grove has a somewhat hidden back entrance that's partially covered by a waterfall. The river that runs under the Goblin camp comes from a waterfall that has a shrine to Maglubiyet behind it; since the goblins now worship the Absolute, it's abandoned and thus an easy source of loot.
 Baldur's Gate III (Video Game) / int_4ac05c8d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4ac05c8d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4ac05c8d
 Baldur's Gate III (Video Game) / int_4b220918
type
Godhood Seeker
 Baldur's Gate III (Video Game) / int_4b220918
comment
Godhood Seeker: Gale. One of the Multiple Endings sees him actually succeed, claiming the Crown of Karsus for himself and becoming the God of Ambition.
 Baldur's Gate III (Video Game) / int_4b220918
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4b220918
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4b220918
 Baldur's Gate III (Video Game) / int_4c961994
type
Acquired Situational Narcissism
 Baldur's Gate III (Video Game) / int_4c961994
comment
Acquired Situational Narcissism: Astarion will become significantly more arrogant, possessive and power-hungry should the player help him become Vampire Ascendent.
 Baldur's Gate III (Video Game) / int_4c961994
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4c961994
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4c961994
 Baldur's Gate III (Video Game) / int_4cc57ad5
type
Stop Poking Me!
 Baldur's Gate III (Video Game) / int_4cc57ad5
comment
Also related to the adventure module, one of Gale's rare voicelines upon repeatedly clicking on his character portrait has him mention Halaster Blackcloak, the titular Mad Mage of Undermountain, hoping that he is taking care of Tara while he's away.
 Baldur's Gate III (Video Game) / int_4cc57ad5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4cc57ad5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4cc57ad5
 Baldur's Gate III (Video Game) / int_4d070ee3
type
Power Perversion Potential
 Baldur's Gate III (Video Game) / int_4d070ee3
comment
Power Perversion Potential: The player can request Halsin Wild Shape into a bear before having sex, traumatizing a nearby squirrel. If the player is romancing Gale, he's not terribly comfortable with the Twin Threesome Fantasy opportunity in Act 3, and instead proposes using his magical abilities to conjure some non-sentient partners if the player is in the mood for Three-Way Sex. If he's talked into joining the foursome, Gale will hastily leave the room and send in an apparition of himself in his stead.
 Baldur's Gate III (Video Game) / int_4d070ee3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4d070ee3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4d070ee3
 Baldur's Gate III (Video Game) / int_4d737c6e
type
Dramatic Spine Injury
 Baldur's Gate III (Video Game) / int_4d737c6e
comment
Dramatic Spine Injury: The Boss Battle between the Smug Snake wizard Lorroakan and the Lightning Bruiser aasimar Dame Aylin ends with Aylin thrashing Lorroakan and then killing him by breaking his back over her knee.
 Baldur's Gate III (Video Game) / int_4d737c6e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4d737c6e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4d737c6e
 Baldur's Gate III (Video Game) / int_4dcfdb68
type
It's the Only Way to Be Sure
 Baldur's Gate III (Video Game) / int_4dcfdb68
comment
It's the Only Way to Be Sure: The assistant druid healer Nettie, upon hearing you have an illithid tadpole in you, will try to Mercy Kill you, forcibly if necessary, because the lead healer Halsin isn't around and they believe you can turn at any moment. She'd already killed and dissected a drow for the same reason.
 Baldur's Gate III (Video Game) / int_4dcfdb68
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4dcfdb68
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4dcfdb68
 Baldur's Gate III (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Baldur's Gate III (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: There were multiple rewrites between the Early Access release and the final one. Such rewrites include, but are not necessarily limited to: Wyll had a rather different arc in Act 1. In Early Access, he is searching for his kidnapped patron at the start of the game and has a severe hatred of goblins. In the final release, he starts the game on a mission from his patron (who is very much still around and willing to show her displeasure should he choose not to kill Karlach) and his hatred of goblins is no more, causing him to oppose them simply because they are attempting to kill innocents in the Grove. The Dream Protector appears to have been completely rewritten. In Early Access, they are implied to be a manifestation of the tadpole inside your head attempting to seduce you into giving into its power. And "seduce" is the operative word; the character is described as "who you see in your dreams" and has a very seductive manner around you. Also, each companion gets a different vision. Wyll sees Mizora for example, while Astarion sees Cazador. In the final release, the character is described as your "guardian" at their creation screen, and rather than seduce you, they state they are trying to protect you so together you can save the realm. And they are most definitely not the tadpole in your head but rather a being within the artifact that Shadowheart carries at the start of the game. And in the final version, every companion gets the same dreams (though it's implied each of them see the Protector differently).
 Baldur's Gate III (Video Game) / int_4f4372e9
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4f4372e9
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4f4372e9
 Baldur's Gate III (Video Game) / int_4f84cdef
type
Smug Snake
 Baldur's Gate III (Video Game) / int_4f84cdef
comment
Smug Snake: Raphael and Gortash are both incredibly pleased with their villainous machinations, and any attempt by the player to sass them will usually be met with an even more snide rebuttal.
 Baldur's Gate III (Video Game) / int_4f84cdef
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4f84cdef
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4f84cdef
 Baldur's Gate III (Video Game) / int_4fc1a6c7
type
No Points for Neutrality
 Baldur's Gate III (Video Game) / int_4fc1a6c7
comment
No Points for Neutrality: A downplayed example. In the conflict between the Tieflings and Druids vs the Goblin raiders, you are generally expected to ultimately take a side, with each side offering a unique companion for doing so. However, it's actually 100% optional; you can simply leave the area and move on to Act 2 without ever resolving the conflict. Doing this, however, causes the Goblins to overtake the Grove and kill the Druids and Tieflings, so if you wish to be heroic, that's an issue. You also lose out on whatever experience and loot you might have gained from taking a side. And since after Patch 5 you can simply knock out Minthara to have her appear in Act 2 even if you side with the Grove, there's even less appeal to not doing anything.
 Baldur's Gate III (Video Game) / int_4fc1a6c7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_4fc1a6c7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_4fc1a6c7
 Baldur's Gate III (Video Game) / int_502c9edd
type
Mushroom Man
 Baldur's Gate III (Video Game) / int_502c9edd
comment
Sovereign Spaw, leader of the myconid colony the party encounters in the Underdark, demands the head of Grymforge slaver Nere.
 Baldur's Gate III (Video Game) / int_502c9edd
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_502c9edd
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_502c9edd
 Baldur's Gate III (Video Game) / int_504a1991
type
Body Horror
 Baldur's Gate III (Video Game) / int_504a1991
comment
Your own party can also fall into this, potentially consisting of mostly morally ambiguous characters, and game allows you to carry out reprehensible actions like helping goblins slaughter a bunch of innocent people if you so desire, yet you are ultimately still opposed to the mind flayers for obvious reasons. And even then, you can choose to become a mind flayer, side with the Netherbrain, or hijack the whole plot for yourself, or Bhaal if you're the Dark Urge.
 Baldur's Gate III (Video Game) / int_504a1991
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_504a1991
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_504a1991
 Baldur's Gate III (Video Game) / int_504e271f
type
But Thou Must!
 Baldur's Gate III (Video Game) / int_504e271f
comment
But Thou Must!: You can't actually accept Raphael's first deal to remove the tadpole. Despite offering to remove it in exchange for your soul he never does so even if you agree and gives the same lines as when the player rejects him. The only difference is that he acts somewhat disappointed at how easy it was to get you to agree and that he wanted more of a fight. By Act 3, however, he does offer a means of freeing Orpheus immediately in exchange for recovering the Netherese crown controlling the elder brain, with your soul put up as collateral if you don't follow up. One way or another, the party must be in possession of the mysterious artefact. To wit: Killing Shadowheart makes the artefact fly into your hands, and refuse to leave. Abandoning Shadowheart on the beach results in her later stumbling into camp, and forcing a confrontation in which she's either talked down and joins, or dies, and thus turns over the artefact. Even swapping her out of the party makes the artefact jump into your inventory. Not only that, but even if you make an earnest, good-faith attempt to return the artefact to its original owners at the githyanki crèche, circumstances will conspire to keep it in your possession. This is at least somewhat justified, as it protects the party from the Absolute's influence, so any alternate universe where they don't have the artefact simply ends in them being turned into thralls.
 Baldur's Gate III (Video Game) / int_504e271f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_504e271f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_504e271f
 Baldur's Gate III (Video Game) / int_50739d68
type
Healer Signs On Early
 Baldur's Gate III (Video Game) / int_50739d68
comment
Healer Signs On Early: Downplayed with Shadowheart. She's likely the first potential companion you can encounter and recruit after the nautiloid crashes and the only one who starts out with healing spells. That said, while all 5e clerics do have access to healing spells, the only cleric subclass to heavily lean towards being a healer is the Life Domain. Shadowheart starts out with the Trickery Domain, which is more geared towards being a Stealth Expert and a Master of Illusion.
 Baldur's Gate III (Video Game) / int_50739d68
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_50739d68
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_50739d68
 Baldur's Gate III (Video Game) / int_50d71a78
type
Dual Wielding
 Baldur's Gate III (Video Game) / int_50d71a78
comment
Dual Wielding: Aside from dual-wielding light weapons, the "Dual Wielding" feat allows players to dual wield nearly every melee weapon in the game. Amusingly, players can also dual wield hand crossbows and it surprisingly is a Disc-One Nuke especially if it's combined with the "Sharpshooter" Feat and a high dexterity stat.
 Baldur's Gate III (Video Game) / int_50d71a78
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_50d71a78
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_50d71a78
 Baldur's Gate III (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Baldur's Gate III (Video Game) / int_52475ffd
comment
Cutting Off the Branches: The extended introduction cinematic, as well as conversations with certain NPCs confirm that, at least canonically to the game, the outcome of Baldur's Gate: Descent into Avernus was with Elturel returning to Toril. Also during the nautiloid section of the game, one of the devils attacking the ship refers to the archdevil Zariel, which more or less confirms that Zariel was neither redeemed nor killed by the adventurers that saved Elturel during the events of the adventure. This outcome is drawn from the events that unfolded in Legends of Baldur's Gate, particularly the Infernal Tides story arc which was based on the aforementioned adventure module. It is further confirmed that Sarevok was redeemed by the main character of the original games, but ultimately it didn't stick, Bhaal's influence was too strong and he fell back into his old habits.
 Baldur's Gate III (Video Game) / int_52475ffd
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_52475ffd
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_52475ffd
 Baldur's Gate III (Video Game) / int_52488c54
type
Drowning My Sorrows
 Baldur's Gate III (Video Game) / int_52488c54
comment
Drowning My Sorrows: Shadowheart will attempt to dull her guilt over participating in the Druid Grove massacre by drinking heavily the night after, should the party participate.
 Baldur's Gate III (Video Game) / int_52488c54
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_52488c54
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_52488c54
 Baldur's Gate III (Video Game) / int_52ee66c4
type
Combat, Diplomacy, Stealth
 Baldur's Gate III (Video Game) / int_52ee66c4
comment
Combat, Diplomacy, Stealth: Par for Larian, nearly every encounter or problem has many solutions which can be roughly sorted into these three buckets, although they're heavily personalized depending on the skills you're drawing from. However, all three buckets can be useful depending on your class, and you're not limited to a particular bucket even if your class would favour one. Barbarians can be unhinged in diplomatic solutions, wizards can use spells in trickery and misdirection, and even paladins can use their background as oathsworn warriors in displays of force.
 Baldur's Gate III (Video Game) / int_52ee66c4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_52ee66c4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_52ee66c4
 Baldur's Gate III (Video Game) / int_538cd85a
type
Strong Girl, Smart Guy
 Baldur's Gate III (Video Game) / int_538cd85a
comment
Strong Girl, Smart Guy: Invoked with the backgrounds and stats of the Origin Characters. Male characters Gale, Wyll and Astarion all have Strength in the single digits, which is topped by even the weakest female character (Combat Medic Shadowheart). Subverted if Halsin is recruited; he is the only male companion with a Strength higher than Shadowheart. On the other side of the coin, Lovable Rogue Astarion has the lowest Intelligence of all the male characters, which is still higher than all the female companions in the game.
 Baldur's Gate III (Video Game) / int_538cd85a
featureApplicability
-0.3
 Baldur's Gate III (Video Game) / int_538cd85a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_538cd85a
 Baldur's Gate III (Video Game) / int_53c37297
type
Flash Step
 Baldur's Gate III (Video Game) / int_53c37297
comment
Flash Step: Comes in so many flavors. The most accessible to the player is Misty Step, a level 2 spell that lets the caster teleport to any unoccupied spot they can see. Githyanki have a psionic version with a different name but pretty much the same effect. Certain warrior skills turn the user into a Personal Space Invader by teleporting them right in an enemy's face for a follow-up melee attack. Dark creatures like shadows and meenlocks can teleport to any spot that isn't brightly lit. Many bosses have their own unique abilities for instant relocation.
 Baldur's Gate III (Video Game) / int_53c37297
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_53c37297
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_53c37297
 Baldur's Gate III (Video Game) / int_53c5f30e
type
Happy Ending Override
 Baldur's Gate III (Video Game) / int_53c5f30e
comment
Happy Ending Override: As mentioned above, the events of Baldur's Gate: Descent into Avernus ended with Elturel and its people returning to Toril from Avernus, including Grand Duke Ulder Ravengard, and are on the road to recovery. Soon after that, it's revealed that Elturians have blamed the tiefling population for the crisis (despite the fact that their own ruler, Thavius Kreeg, doomed them all in the first place through a pact with Zariel) and drove them all out of the city. Not only that, but it's also revealed that in the midst of Ulder's return trip to Baldur's Gate, he ends up getting captured by members of the Cult of the Absolute and was reportedly taken to Moonrise Towers. Forgotten Realms lore by 5th Edition states that Bhaal successfully resurrected himself when all his Bhaalspawn died, which means that the player character of the first 2 Baldur's Gate games is not only dead, but their efforts to stop Bhaal's resurrection was ultimately All for Nothing. In the adventure module Murder in Baldur's Gate, Abdel Adrian (the canon version of Gorion's Ward) was attacked by a fellow Bhaalspawn while he was speaking to a crowd in the Wide. And although the victor of the fight remains unknown, both of them ended up dead while a giant soul-sucking monster eventually emerged from the confrontation, which was slayed by other adventurers, freeing Bhaal's essence and allowing him to return, albeit in a weakened, not fully divine form. Worse still is that even after his resurrection, there are still a handful of Bhaalspawn that continue to menace Faerûn in the present day, such as Orin, Sarevok, and (quite possibly) the Dark Urge. Viconia's two endings in Throne of Bhaal have her either dying after her romance with Gorion's Ward or she undergoes an implied Heel–Face Turn in her solo ending. In this game, she's an unrepentant follower of Shar once again and Shadowheart's Evil Mentor, with Shadowheart's quest arc possibly ending with the player killing her once and for all. Sarevok could be turned Chaotic Good with the implication that he'd try to be The Atoner. This game shows him back under Bhaal's yoke, which Jaheira sneers at as him wasting the chance he was given. Though there is a case of it being inverted with Jaheira. Her non-romanced epilogue was bittersweet with her never returning to the Sword Coast due to all the events of the games, and her relationship with the Harpers being chilly due to trying to kill Gorion's Ward. Now she's considered one of the greatest protectors of Baldur's Gate and can lead the Harpers openly, when normally they stick to the shadows.
 Baldur's Gate III (Video Game) / int_53c5f30e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_53c5f30e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_53c5f30e
 Baldur's Gate III (Video Game) / int_5401e7ac
type
Daywalking Vampire
 Baldur's Gate III (Video Game) / int_5401e7ac
comment
Daywalking Vampire: Astarion is granted immunity to his weakness to sunlight thanks to the illithid tadpole.
 Baldur's Gate III (Video Game) / int_5401e7ac
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5401e7ac
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5401e7ac
 Baldur's Gate III (Video Game) / int_541e7371
type
But I Read a Book About It
 Baldur's Gate III (Video Game) / int_541e7371
comment
But I Read a Book About It: Volo has never performed a tadpole extraction surgery, but he claims to have read (and dreamed) about the procedure extensively. Unsurprisingly, it ends in an Eye Scream and the player receiving a Glass Eye.
 Baldur's Gate III (Video Game) / int_541e7371
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_541e7371
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_541e7371
 Baldur's Gate III (Video Game) / int_5473668f
type
Logo Joke
 Baldur's Gate III (Video Game) / int_5473668f
comment
Logo Joke: On the website, the initial announcement for the game was simply the Roman numeral III... with tentacles suddenly bursting out and wrapping themselves around the digits. In all promotional videos for BG3, the Larian Studios logo turns into an illithid◊.
 Baldur's Gate III (Video Game) / int_5473668f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5473668f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5473668f
 Baldur's Gate III (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Baldur's Gate III (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Finishing the game in Honour Mode will earn you a golden dice skin for all your succeeding playthroughs.
 Baldur's Gate III (Video Game) / int_55e5b37c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_55e5b37c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_55e5b37c
 Baldur's Gate III (Video Game) / int_55f0e46c
type
Potion-Brewing Mechanic
 Baldur's Gate III (Video Game) / int_55f0e46c
comment
Potion-Brewing Mechanic: Included with the release version of the game is a deep alchemy system that allows you to create a huge selection of magical concoctions, including all sorts of potions, from the countless herbs and other ingredients you can pick up while exploring.
 Baldur's Gate III (Video Game) / int_55f0e46c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_55f0e46c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_55f0e46c
 Baldur's Gate III (Video Game) / int_57b80b45
type
Fantastic Racism
 Baldur's Gate III (Video Game) / int_57b80b45
comment
Fantastic Racism: Tieflings are on the receiving end of this in the druids' grove, where they're on the verge of being kicked out into the wilderness by the archdruid Kagha, who accuses them of being thieves and parasites and plans to erect a wall of thorns to segregate the grove from the outsiders. Subverted, when it turns out she actually has a different motive. Drow, traditionally Always Chaotic Evil in the settingnote or rather, Usually Chaotic Evil. There's always been at least a minority of non-evil drow., are still hated and feared throughout most of the surface world, though this reaction is softening and many characters are aware of the civil war that has seen some drow break from the traditional worship of the evil spider goddess Lolth. Inverted in the goblin camp, where other races are mocked and threatened, but most goblins assume that the player drow is part of the Cult of the Absolute's leadership and bow and scrape before you (while still mocking you behind your back). Gur are a nomadic culture in the Forgotten Realms who get saddled with the Roguish Romani stereotype, something that Gandrel acknowledges in sarcastically claiming he'll curse your livestock and steal children. Astarion hates them, but he has a more specific reason: 200 years ago, a number of them killed him out of disagreement with a ruling he made when he was magistrate. After a run-in with one of them, Gandrel, who mentions wanting to take him back to Baldur's Gate, he's convinced that the Gur are now trying to drag him back to his former vampire master. It's later revealed, though, that this was just Astarion's paranoia and the Gur have nothing to do with Cazador; they just want their children back from his master's hold, as well as revenge.
 Baldur's Gate III (Video Game) / int_57b80b45
featureApplicability
-0.3
 Baldur's Gate III (Video Game) / int_57b80b45
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_57b80b45
 Baldur's Gate III (Video Game) / int_5889ca1d
type
Mineral MacGuffin
 Baldur's Gate III (Video Game) / int_5889ca1d
comment
Mineral MacGuffin: The Netherstones.
 Baldur's Gate III (Video Game) / int_5889ca1d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5889ca1d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5889ca1d
 Baldur's Gate III (Video Game) / int_58a7abae
type
God Was My Co-Pilot
 Baldur's Gate III (Video Game) / int_58a7abae
comment
God Was My Copilot: It is strongly implied and all but confirmed in The Dark Urge's story with certain choices that Withers the Mysterious Protector is actually Jergal, seeking to punish the Dead Three for misusing their powers by helping the party on their quest. Who else could possibly possess the power to resurrect a dead Bhaalspawn but a god?
 Baldur's Gate III (Video Game) / int_58a7abae
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_58a7abae
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_58a7abae
 Baldur's Gate III (Video Game) / int_5b415ef2
type
BottomlessPit
 Baldur's Gate III (Video Game) / int_5b415ef2
comment
Dror Ragzlin is one of the three goblin bosses that you have to kill as part of the "Save the Grove" questline and he's easily the hardest. He's surrounded by goblins and Absolute cultists which means the action economy is in his favor. Also, similar to Anders above, he's level 5 which means he has an extra attack as part of his action, as well as tadpole powers such as Repulsor which can knock you and your allies down into the spider pit directly in front of him or the Bottomless Pit in the back corner of his room which will lead to an instant death. Finally there aren't many dialogue options that will make the encounter much easier, you're likely just going to have to kill him. Once again, learning how to best use your spells, abilities and terrain are your best hope of winning as trying to brute force your way through is very difficult.
 Baldur's Gate III (Video Game) / int_5b415ef2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5b415ef2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5b415ef2
 Baldur's Gate III (Video Game) / int_5b47f992
type
Monochromatic Eyes
 Baldur's Gate III (Video Game) / int_5b47f992
comment
Monochromatic Eyes: Orin.
 Baldur's Gate III (Video Game) / int_5b47f992
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5b47f992
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5b47f992
 Baldur's Gate III (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Baldur's Gate III (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: See here for details.
 Baldur's Gate III (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5b81ca8d
 Baldur's Gate III (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Baldur's Gate III (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Zigzagged again. Some major antagonists are just ordinary humanoids, so there's nothing stopping you from pushing them off a cliff, other more fantastical ones will have a long list of resistances and immunities, or be too large to be forced-move, so it's not too easy to "game" the encounter.
 Baldur's Gate III (Video Game) / int_5bb56482
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5bb56482
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5bb56482
 Baldur's Gate III (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Baldur's Gate III (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Several bosses can be given one for a quick and easy win. Of course, you can't loot a corpse that's at the bottom of a cliff, so this method does have an inherent downside by depriving you of unique and often quite powerful equipment. One of the earlier boss battles can see you grant Wicked Witch Auntie Ethel a quick demise by shoving them into a Bottomless Pit almost as soon as the fight begins. Unfortunately, this only works the first time you encounter her... A similar fate can befall Minthara, the drow paladin that's part of the goblin leadership in Act I. If you make the right dialogue choices, they'll lead you over a rickety wooden bridge whose supports you can destroy with minimal effort, sending the boss tumbling down into a bottomless chasm. Balthazar, General Ketheric's court necromancer in Act II, can be shoved into the void the moment the battle begins. However, unlike how things like this normally work in gaming, this won't make their undead minions drop dead as well, so you'll have to fight a small platoon of Dem Bones regardless. Not having the boss around still makes it a lot easier of course.
 Baldur's Gate III (Video Game) / int_5bdcc85a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5bdcc85a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5bdcc85a
 Baldur's Gate III (Video Game) / int_5d1cdda9
type
God Test
 Baldur's Gate III (Video Game) / int_5d1cdda9
comment
God Test: You can demand to know why Queen Vlaakith doesn't just do the thing she's demanding of you when she's giving an order. In addition to being a slightly weird assumption you keep making, since the character is not in fact a deity (just revered like one), it's a very bad idea. She prepared Wish.
 Baldur's Gate III (Video Game) / int_5d1cdda9
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5d1cdda9
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5d1cdda9
 Baldur's Gate III (Video Game) / int_5d1eb74d
type
Dump Stat
 Baldur's Gate III (Video Game) / int_5d1eb74d
comment
Dump Stat: Every class has a recommended one, and based on the recommended stats distribution, for most it's Strength. Interestingly, in Patch 3 of Early Access, the rogue class actually switched the recommended dump stat from Intelligence to Strength due to how the Arcane Trickster archetype relies on Intelligence as well as the class having a proficiency in Intelligence saving throws. The Gloves of Dexterity bought from githyanki merchant A'jak'nir Jeera in Creche Y'llek and Warped Headband of Intellect looted from the body of ogre mercenary Lump the Enlightened, both found in Act 1, set the Dexterity or Intelligence of the wearer to 18 and 17 respectively, which is (almost) as high as can be naturally obtained in character creation. Combined with Withers's ability to reset a character and allow them to pick their stats again a character can consider both of these stats to be dump stats. Taken to a whole new level late in Act 3 where, should the player enter the House of Hope, they can retrieve the Amulet of Greater Health and the Gauntlets of Hill Giant Strength that sets Constitution and Strength to 23 a value that only a dedicated take-every-advantage-possible build can rival. There's even no loss of maximum health, as health points are calculated by applying a character's current constitution bonus retrospectively, although this does lead to the bizarre sight of fighters and barbarians dump-statting what should be their primary stats.
 Baldur's Gate III (Video Game) / int_5d1eb74d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5d1eb74d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5d1eb74d
 Baldur's Gate III (Video Game) / int_5e2e55e4
type
The Casanova
 Baldur's Gate III (Video Game) / int_5e2e55e4
comment
Astarion deconstructs The Casanova and the Vampires Are Sex Gods archetypes—he's a suave, handsome vampire who flirts shamelessly with everyone and knows very well how attractive he is. However, unlike most versions of these tropes, Astarion is this way because he is the slave of a truly terrible master vampire named Cazador, who both orders him to seduce victims to bring home for dinner and uses him (and the other spawn) to "entertain guests" for the big fancy parties he frequently throws at his palace note  it's never stated explicitly that the entertaining is sexual in nature, however, the fact that Astarion says he did so in a guest bedroom at Cazador's palace leaves little room for interpretation otherwise . He plays up a false identity as a debotchery-loving player, but in reality he frequently disassociates during sex and longs desperately to be seen and loved as a person, instead of just a body to be used. While he initially approaches his relationship with the PC in the usual shallow, transactional way he's used to, his blossoming genuine affections for them eventually cause him to withdraw from sexual intimacy and ask them to be "something real" with him as he works through his complicated feelings about love and sex. His storyline is used to explore themes of bodily autonomy, intimacy, consent and the effects of trauma.
 Baldur's Gate III (Video Game) / int_5e2e55e4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5e2e55e4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5e2e55e4
 Baldur's Gate III (Video Game) / int_5ee0a2d8
type
Token Heroic Orc
 Baldur's Gate III (Video Game) / int_5ee0a2d8
comment
By that measure Omeluum can be taken as a Reconstruction of Token Heroic Orc. Unlike the Emperor he doesn’t bother hiding the fact he’s an illithid, genuinely tries to help the party get rid of their tadpoles, joined the Society of Brilliance to make the world a better place, and has survived long enough to become concerned about eating others’ brains that he’s researching alternative means of nutrition.
 Baldur's Gate III (Video Game) / int_5ee0a2d8
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5ee0a2d8
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5ee0a2d8
 Baldur's Gate III (Video Game) / int_5fc3ab7f
type
Implied Love Interest
 Baldur's Gate III (Video Game) / int_5fc3ab7f
comment
Nocturne's journal mentions Shadowheart going to her defense on respecting her new name when they were growing up in the cloister. Nocturne also describes her friendship with Shadowheart in intimate terms, making it a possible Implied Love Interest or precocious romance among youth.
 Baldur's Gate III (Video Game) / int_5fc3ab7f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_5fc3ab7f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_5fc3ab7f
 Baldur's Gate III (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Baldur's Gate III (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: While mostly a faithful recreation of the Fifth Edition system, some things had to be changed for the sake of game balance. Clerics get Divine Intervention at level 10 to call upon their god for a powerful favor, just as they do in Fifth Edition. However, It Only Works Once, and you only get a selection of limited (but powerful) choices, because you could otherwise just take a lot of long rests and use it multiple times if it ever worked. Drow characters don't have disadvantage on attack rolls if they're in sunlight, as this would be insufferable in a game where the first act takes place mostly outdoors during a sunny day. The maximum level for your characters is 12 instead of 20, because trying to balance a game for level 20 characters (especially with as many as you can potentially have) would be very difficult to do without either becoming way too easy or way too hard. Modifiers such as Reckless Attack can be applied as a reaction after you miss but before your attack ends, which normally can't be done in the tabletop game.
 Baldur's Gate III (Video Game) / int_603f1a80
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_603f1a80
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_603f1a80
 Baldur's Gate III (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Baldur's Gate III (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Certain weapons or abilities can only be used by the player inbetween short and long rests after their charges are expended. This does not apply to the enemies you face, as they will use them as much as they want. A great early example is the fight against Dror Ragzlin who will use a powerful melee ability every single turn if allowed. When you get the weapon from him that allows you to also use it, you'll be disappointed to see that it has a single use before needing to be recharged. While not unusual in the tabletop setting, see Absurdly Low Level Cap about what 5e pulls on high level, it's still a little glaring the kinds of things some enemies pull later on. A prime example is Baal Cultist enemies. Their rogues, while lacking sneak attack, have two attacks and no cost invisibility as a bonus action. Similarly another unit can bonus action no cost attempt to stun a character that can only be saved against, completely eradicating a turn and setting a victim of a failed save up for free advantage against them. While the player can stun and turn invisible it also costs resources that can run out and not as a bonus action, as well as being locked behind certain classes and spells. The pinnacle of this would be the aftermemtioned rogues. In addition to free invisibility they often start out with Sanctuary on them while invisible, in this game you straight up can't attack a sancturied target with a targeted attack rather than a will save to do so. If you happen to catch one before they attack you either need an area of effect to throw next to them or simply wait until they choose to attack you. Both invisibility and Sanctuary are concentration when the player uses them, the rogues just flat out cheat to use two concentration effects to avoid getting attacked before they decide to be active.
 Baldur's Gate III (Video Game) / int_6041e4f4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6041e4f4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6041e4f4
 Baldur's Gate III (Video Game) / int_60ea2a89
type
Starter Villain
 Baldur's Gate III (Video Game) / int_60ea2a89
comment
Starter Villain: The first chapter has the leaders of a goblin horde operating from an abandoned temple of Selûne: Priestess Gut, Dror Ragzlin, and Minthara. The goblins and the novices that serve them introduce the adventurers to the Cult of the Absolute, who are heavily associated with the mind flayers that abducted them at the start of the game, as well as True Souls, members of the cult that are infected with illithid tadpoles to carry out the Absolute's will. They were also responsible for the raid on Waukeen's Rest that resulted in the abduction of Grand Duke Ulder Ravengard, and are currently on the hunt for Silvanus' Grove as well as survivors of the crashed nautiloid who might be in possession of a powerful weapon. Once the leaders have been dealt with (either by killing them or by siding with Minthara during the raid), your party would later earn a new lead in finding the cure to ceremorphosis by heading out to Moonrise Towers.
 Baldur's Gate III (Video Game) / int_60ea2a89
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_60ea2a89
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_60ea2a89
 Baldur's Gate III (Video Game) / int_617f0563
type
Heel–Face Turn
 Baldur's Gate III (Video Game) / int_617f0563
comment
Viconia's two endings in Throne of Bhaal have her either dying after her romance with Gorion's Ward or she undergoes an implied Heel–Face Turn in her solo ending. In this game, she's an unrepentant follower of Shar once again and Shadowheart's Evil Mentor, with Shadowheart's quest arc possibly ending with the player killing her once and for all.
 Baldur's Gate III (Video Game) / int_617f0563
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_617f0563
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_617f0563
 Baldur's Gate III (Video Game) / int_61996785
type
Sacrificial Lamb
 Baldur's Gate III (Video Game) / int_61996785
comment
During a Dark Urge playthrough killing or knocking out Alfira before she shows up at your camp causes a female Dragonborn bard named Quill Grootslang to show up instead, with the exact same results.
 Baldur's Gate III (Video Game) / int_61996785
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_61996785
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_61996785
 Baldur's Gate III (Video Game) / int_61b9028c
type
Sinister Scythe
 Baldur's Gate III (Video Game) / int_61b9028c
comment
Sinister Scythe: The Avatar of Myrkul wields an appropriately massive one.
 Baldur's Gate III (Video Game) / int_61b9028c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_61b9028c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_61b9028c
 Baldur's Gate III (Video Game) / int_62cae28a
type
Losing Your Head
 Baldur's Gate III (Video Game) / int_62cae28a
comment
Losing Your Head: Well, in the case of an intellect devourer, losing your brain, as it's just a brain with legs.
 Baldur's Gate III (Video Game) / int_62cae28a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_62cae28a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_62cae28a
 Baldur's Gate III (Video Game) / int_62fd5552
type
Bavarian Fire Drill
 Baldur's Gate III (Video Game) / int_62fd5552
comment
Bavarian Fire Drill: Being caught in an off-limits area usually gives you the option to try and talk your way out. Do well enough and you can convince the patrolling guards that you're allowed to be there for one reason or another, giving you free reign of the area until you're caught doing something illegal.
 Baldur's Gate III (Video Game) / int_62fd5552
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_62fd5552
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_62fd5552
 Baldur's Gate III (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Baldur's Gate III (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The opening cutscene showcases Lae'zel and the Player Character being tadpoled, regardless of whether or not it makes sense depending on which character you pick. For instance, it would be impossible for Wyll, Karlach or the Dark Urge to be tadpoled the way they are in the cutscene, not to mention you can even play as Lae'zel herself. Items can be equipped by any party member, even if it doesn't logically make sense. For instance, one of the best characters to wield a mace that's a sacred relic literally made from the blood of the good god of light is Shadowheart. She'll do so without complaint, despite being dedicated to the extremely petty and jealous goddess of darkness. This is practically guaranteed to happen if you choose to re-spec your party members. Some like Astarion, Lae'zel and Karlach downplay it because their class plays no significant role in their characterization, but Halsin for instance is explicitly stated to be an archdruid, so making him any class other than druid breaks his entire backstory. The same goes for Gale, Wyll, and Shadowheart (although in her case it can be used to invoke the opposite if you change her cleric subclass to better suit a follower of Selûne after her potential Heel–Face Turn in Act II). Using the illithid powers granted by the tadpole in your brain and/or empowering it is described by almost everyone as a bad idea, since no one knows how far the protection you have from turning into a mind flayer go and making your tadpole stronger could eventually allow it to still transform you. Only your Dream Protector encourages you to use them, and that's because they're actually a sentient illithid, and don't see anything particularly wrong with you becoming one. Gameplay-wise, however, there are no side effects from relying on your illithid powers save for increasing the Difficulty Class of a check to refuse the astral-touched tadpole later, but even that is more advantageous than not and you're always safe. Your party members' selection quotes and battle cries don't evolve to reflect changes in their personal stories, leading to breaks in immersion such as Lae'zel's vocal reverence for Vlaakith and Ascension enduring through her potential denunciation of Vlaakith and rejection of Ascension. The process of ceremorphosis only works on some species and tieflings, dragonborn and halflings are not on the list so Karlach and a tiefling, dragonborn or halfling PC shouldn't be valid subjects (halflings are too small, dragonborn too different in biology and teflings fiendish ancestry make them Native Outsiders rather than Humanoids). Now the illithid tadpoles have been altered by powerful magic so it's not unreasonable that they would be able to overcome barriers like this but nobody in the story ever raises the issue, even those familiar with ceremorphosis. Baldur's Gate's undercity is meant to be a massive maze-like sprawl, but what parts of it the player visits are basically one giant hallway. Even if you kill Orin and reclaim your place as Bhaal's Chosen as the Dark Urge, the Bhaalist assassins (such as those in Bloomridge Park and the circus) will continue to be hostile to you, and the only way to prevent this is by conceding to Orin's demand and killing Gortash first. This has the unintended implication of them being more loyal to Orin than even to Bhaal himself. After a certain point in Act II, the player party can't return to the Act I map anymore, with no proper explanation why this is the case. The game tries to handwave this by The Emperor warning the you that he can't protect them from the Absolute's influence in that area anymore, and if you still try to go there, you are indeed turned into a mind flayer. But later in the game, the Astral Prism is still able to protect you from the Absolute even when you're just a couple of kilometers away from them, so it remains unclear why the Act I area is still off-limits. Even though Jaheira and Minsc are both legendary heroes with decades of experience, when they join your party their character level is the same as with every other party member. And Jaheira doesn't even have the excuse of having been weakened by a tadpole, since she was never infected with one.
 Baldur's Gate III (Video Game) / int_6320eced
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6320eced
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6320eced
 Baldur's Gate III (Video Game) / int_63389669
type
Brain Monster
 Baldur's Gate III (Video Game) / int_63389669
comment
Very early in the game, you face off against some intellect devourers. Typically this happens shortly after you've properly recruited Shadowheart into the party, but if you're playing her as your Origin Player Character, you will have to face them alone. Consequently, the intellect devourers are both fewer in number and lower on health in this case.
 Baldur's Gate III (Video Game) / int_63389669
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_63389669
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_63389669
 Baldur's Gate III (Video Game) / int_6375f746
type
Drill Sergeant Nasty
 Baldur's Gate III (Video Game) / int_6375f746
comment
Drill Sergeant Nasty: Sa'varsh Kethk, the Githyanki Crèche Warfare Instructor.
 Baldur's Gate III (Video Game) / int_6375f746
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6375f746
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6375f746
 Baldur's Gate III (Video Game) / int_6480c255
type
Robbing the Dead
 Baldur's Gate III (Video Game) / int_6480c255
comment
There's a mummy running a perfectly legitimate facepaint stand, and a kobold selling stuff he nicked off corpses (which he tells you to your face almost immediately).
 Baldur's Gate III (Video Game) / int_6480c255
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6480c255
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6480c255
 Baldur's Gate III (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Baldur's Gate III (Video Game) / int_64f0c18c
comment
Magic missile isn't flashy as a Level 1 spell staple, but it always hits and can spread its damage, which is extremely valuable for finishing off damaged enemies in a Critical Existence Failure ruleset. It's also invaluable for getting rid of illusory doppelgangers, which are One-Hitpoint Wonders, breaking concentration on casters by forcing them to make multiple saves at once, and for clearing out swarms of Glass Cannons like corrupted ravens. Against a single target under the affect of bonus damage-on-hit effects like Hunter's Mark and or the Phalar Aluve's Scream affect, an upcasted Magic Missile can take off a major chunk of even the most powerful enemies' health because each individual hit will trigger those bonus effects.
 Baldur's Gate III (Video Game) / int_64f0c18c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_64f0c18c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_64f0c18c
 Baldur's Gate III (Video Game) / int_6595b784
type
Animal Reaction Shot
 Baldur's Gate III (Video Game) / int_6595b784
comment
The player can request Halsin Wild Shape into a bear before having sex, traumatizing a nearby squirrel.
 Baldur's Gate III (Video Game) / int_6595b784
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6595b784
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6595b784
 Baldur's Gate III (Video Game) / int_659ef759
type
Implacable Man
 Baldur's Gate III (Video Game) / int_659ef759
comment
Implacable Man: Illithids are beyond stoic. In the opening cutscene, the reaction by the lead illithid to finding the corpse of a crewmate is to widen its eyes and register it for future reference. It goes hand-in-hand with the species' Blue-and-Orange Morality.
 Baldur's Gate III (Video Game) / int_659ef759
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_659ef759
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_659ef759
 Baldur's Gate III (Video Game) / int_65e9d9df
type
Fooled by the Sound
 Baldur's Gate III (Video Game) / int_65e9d9df
comment
Fooled by the Sound: Using Speak with Dead on Demir and asking "Did you find your sister?" has him respond that he heard her screaming, but that the thing making the sound wasn't actually Mayrina. It's not specified what was imitating the sound, but it's implied it was the nearby redcaps and that Mayrina's screams were used to lure and kill Demir and his brother.
 Baldur's Gate III (Video Game) / int_65e9d9df
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_65e9d9df
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_65e9d9df
 Baldur's Gate III (Video Game) / int_6602cad
type
Permanently Missable Content
 Baldur's Gate III (Video Game) / int_6602cad
comment
Permanently Missable Content: It's disturbingly easy to miss out on something as crucial as party members. Some like Astarion and Gale are easy to walk past accidentally if you take a wrong turn while exploring after the tutorial level, and there's little reason to return to where they are found later. Others like Lae'zel, Wyll and Karlach can end up Killed Off for Real without the player even knowing they were supposed to be permanent companions. And even if you do manage to recruit them, acting against their interests too often can still result in them leaving your party permanently. The Underdark can only be accessed in Acts I and II, so make sure to explore it before you make for Baldur's Gate, to avoid missing out on a huge chunk of content. Jaheira has two different moments in Act 2 which can lock her out of your campaign, and if she's lost before you find Minsc, then you won't be able to recruit him, either. Karlach's entire romance subplot is contingent on a specific, optional scene with her at the party after saving the druid grove. Failing to trigger that for any reason, such as not having recruited her yet, apparently means missing the one night of her life she would have been receptive to a new relationship.
 Baldur's Gate III (Video Game) / int_6602cad
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6602cad
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6602cad
 Baldur's Gate III (Video Game) / int_66959aaf
type
Everyone Join the Party
 Baldur's Gate III (Video Game) / int_66959aaf
comment
Everyone Join the Party: People you helped throughout the game help you in the Final Battle.
 Baldur's Gate III (Video Game) / int_66959aaf
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_66959aaf
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_66959aaf
 Baldur's Gate III (Video Game) / int_669c4caa
type
Produce Pelting
 Baldur's Gate III (Video Game) / int_669c4caa
comment
NPCs will gather around a performing character, provided the character is proficient in the instrument (otherwise they just swear at and threaten you).
 Baldur's Gate III (Video Game) / int_669c4caa
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_669c4caa
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_669c4caa
 Baldur's Gate III (Video Game) / int_66a7aff7
type
Talk to Everyone
 Baldur's Gate III (Video Game) / int_66a7aff7
comment
Talk to Everyone: Nearly every selectable NPC has at least a line to share. Not only that but a cheap spell and/or potion can let you talk to most animals and another will let to you talk to the dead. Making the most of your Interact button will earn you extra items, alternate quest options and a boatload of entertaining dialogue.
 Baldur's Gate III (Video Game) / int_66a7aff7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_66a7aff7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_66a7aff7
 Baldur's Gate III (Video Game) / int_66b90214
type
Optional Sexual Encounter
 Baldur's Gate III (Video Game) / int_66b90214
comment
Optional Sexual Encounter: Should you have a sufficient approval rating from one or more of your companions, they may offer you the chance of sleeping alongside them while resting for the night. And depending on the choices you make, you can develop a deeper relationship with the companion of your choice and even have sex with them. Outside of your Origin companions, you can also choose to have a romance with the drow paladin Minthara (who's also recruitable later in the game), but only if you sided with her and the goblins during the raid on Silvanus' Grove and gave in to her desire of spending the night with you soon afterward. Siding with the tieflings and the Grove instead allows the player to recruit and romance the wood elf druid Halsin. Outside of companions the player can also, under the right circumstances, sleep with several others including Mizora, Wyll's fiendish patron, the incubus Haarlep, a pair of Drow siblings working as prostitutes and, of all beings, the Emperor.
 Baldur's Gate III (Video Game) / int_66b90214
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_66b90214
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_66b90214
 Baldur's Gate III (Video Game) / int_671681af
type
Jackass Genie
 Baldur's Gate III (Video Game) / int_671681af
comment
Jackass Genie: Akabi, the djinni gamemaster in Act 3, is a true epitimization of this from the moment you meet him, referring to the PC as 'ugly one', using his magic to rig his game to ensure no one wins his jackpot, and going on a venom-laden condescending tirade against the PC should they call him out, threatening them with a vile transformation. Needless to say, it makes it insanely satisfying to give him a taste of his own medicine.
 Baldur's Gate III (Video Game) / int_671681af
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_671681af
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_671681af
 Baldur's Gate III (Video Game) / int_676e942c
type
We Hardly Knew Ye
 Baldur's Gate III (Video Game) / int_676e942c
comment
If you pick Lae'zel as your playable character, her role in the intro will be replaced by Losiir, a male gith. Other than acting a bit more cordial towards Lae'zel, his lines are mostly identical to the latter's in a standard playthrough. Once the nautiloid crashes, his body is found on the beach.
 Baldur's Gate III (Video Game) / int_676e942c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_676e942c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_676e942c
 Baldur's Gate III (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Baldur's Gate III (Video Game) / int_67a7cd88
comment
Battle in the Center of the Mind: Act 3 features an inversion of this, in that you go into a mind in order to beat up its occupant. In the final part of the final battle, you use the Netherstones to create a portal into the mind of the Netherbrain, represented as a smaller but still pretty big brain floating in a void surrounded by floating platforms, which you then have to destroy. This represents the Netherbrain's will to resist the Netherese crown's control. It's never established whether this brain has another, smaller brain inside it, and so on.
 Baldur's Gate III (Video Game) / int_67a7cd88
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_67a7cd88
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_67a7cd88
 Baldur's Gate III (Video Game) / int_67edaf78
type
Gargle Blaster
 Baldur's Gate III (Video Game) / int_67edaf78
comment
Gargle Blaster: The mysterious brew Thisobald is serving on tap at the Waning Moon bar. The player has to make a Constitution roll each time they consume it, and should Thisobald drink too much it will actually kill him.
 Baldur's Gate III (Video Game) / int_67edaf78
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_67edaf78
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_67edaf78
 Baldur's Gate III (Video Game) / int_6808f23a
type
Curse That Cures
 Baldur's Gate III (Video Game) / int_6808f23a
comment
Curse That Cures: The downsides of Astarion's vampirism, like being Weakened by the Light, are prevented by his illithid tadpole infection.
 Baldur's Gate III (Video Game) / int_6808f23a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6808f23a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6808f23a
 Baldur's Gate III (Video Game) / int_685a6461
type
Circus of Fear
 Baldur's Gate III (Video Game) / int_685a6461
comment
Circus of Fear: The Circus of the Last Days is a rather complicated example. As a plane-hopping circus that operates with considerable help from fey forces, it comes off as Creepy Good overall, but has its fair share of unsettling twists: Ringmaster Lucretious is a necromancer who's perfectly affable despite her skeletal helpers. There's a mummy running a perfectly legitimate facepaint stand, and a kobold selling stuff he nicked off corpses (which he tells you to your face almost immediately). A djinni is running a somewhat pricey chocolate wheel game with bizarre, questionably-useful magical consolation prizes, and a mysterious 'jackpot', which is rigged so it can never be won unless you beat the djinni at his own game, which he's not happy about. A dryad who offers to test how well the player character knows someone in their party, particularly their romance partner in a question of how well you truly know them. She's one of the potential people Orin can have shapeshifted into in order to taunt and rile you up. The long-standing star attraction is Dribbles the Clown, a widely-beloved Non-Ironic Clown whom player characters with Baldurian backgrounds will have positive memories of. Even Dribbles has the uneasy secret of having been recently murdered and impersonated by doppelgangers.
 Baldur's Gate III (Video Game) / int_685a6461
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_685a6461
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_685a6461
 Baldur's Gate III (Video Game) / int_68d4250a
type
Heroic Team Revolt
 Baldur's Gate III (Video Game) / int_68d4250a
comment
Heroic Team Revolt: If you sided with Minthara and the goblins during the raid on the Emerald Grove, Wyll will either turn hostile towards you if you have him in your party or, if he remained at your camp during the raid, will call you out later at night after the raid before leaving your camp for good. Karlach will also leave your party permanently for doing so. Gale will also call you out for your dubious choices and threatens to leave your party as well. Unlike with Wyll and Karlach's case, you could either let Gale go or convince him to stay with a successful skill check. While playing as the Dark Urge, if you ended up taking up the mantle as Bhaal’s Chosen once more after killing Orin, both Jaheira and Minsc will permanently leave the party and attempt to stop you from realizing Bhaal’s plans for the Cult of the Absolute. If Wyll was with you during the eventual confrontation with the former two, he would end up siding with them and attempt to kill you as well.
 Baldur's Gate III (Video Game) / int_68d4250a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_68d4250a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_68d4250a
 Baldur's Gate III (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Baldur's Gate III (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: You, potentially. Aside from all the crap you can throw at enemies, you can also beat them to death with a salami.
 Baldur's Gate III (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6a2ae11f
 Baldur's Gate III (Video Game) / int_6a58a8eb
type
Draconic Humanoid
 Baldur's Gate III (Video Game) / int_6a58a8eb
comment
Averted and possibly invoked in the case of dragonborn. Unlike some other D&D artwork depictions, female dragonborn do not have mammalian breasts. They do by default have casualwear that resembles a bra, however, and it's possible this is an attempt to conform to other races' expectations regarding gender and this trope.
 Baldur's Gate III (Video Game) / int_6a58a8eb
featureApplicability
-1.0
 Baldur's Gate III (Video Game) / int_6a58a8eb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6a58a8eb
 Baldur's Gate III (Video Game) / int_6abfb041
type
Mercy Kill Arrangement
 Baldur's Gate III (Video Game) / int_6abfb041
comment
Mercy Kill Arrangement: Lae'zel wants this from the player, and at one point demands the player slit her throat. They can oblige, and have her Killed Off for Real. At the conclusion of the game, if the player frees Orpheus, and Orpheus turns into a mind flayer so he can properly harness the power of the Netherstones, he will demand that the player kill him as soon as the Netherbrain is defeated. He can be persuaded to continue living as a mind flayer after saving the day, however.
 Baldur's Gate III (Video Game) / int_6abfb041
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6abfb041
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6abfb041
 Baldur's Gate III (Video Game) / int_6b2b3b59
type
The Reveal
 Baldur's Gate III (Video Game) / int_6b2b3b59
comment
The Reveal: The true nature of Shadowheart's mysterious artefact is drip-fed over several reveals, forming an impressive Gambit Pileup: it's githyanki in make, it's a prison, the prison contains your dream visitor, the 'Dream Protector' is what's preventing your ceremorphosis, the Dream Protector is actually an adventurer from Baldur's Gate who styles himself as the Emperor after having become a mind flayer himself, and the Emperor is in fact Balduran, the legendary founder of Baldur's Gate, who became an unusually free-willed mind flayer and came to prefer his new form. The actual source of your protection is an imprisoned githyanki prince named Orpheus, who challenged the rule of Vlaakith after she betrayed his mother Gith. The power to suspend ceremorphosis was only known to mother and child — until the Chosen of the disgraced godlings known as the Dead Three stole the artefact and combined its power with the mind-controlling Crown of Karsus (created by the ancient mage king who almost destroyed Toril once before, and stolen from the vault of the cambion Raphael, son of the archdevil Mephistopheles) to create an army of secret mind flayers on time-release. The elder brain whom the Chosen thought they were controlling, meanwhile, actually allowed itself to be controlled so that the Crown and artefact would both eventually fall into its grasp.
 Baldur's Gate III (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6b2b3b59
 Baldur's Gate III (Video Game) / int_6b983bf7
type
Unstoppable Rage
 Baldur's Gate III (Video Game) / int_6b983bf7
comment
Unstoppable Rage: The main feature of the Barbarian class.
 Baldur's Gate III (Video Game) / int_6b983bf7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6b983bf7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6b983bf7
 Baldur's Gate III (Video Game) / int_6bcfbc7e
type
Fantasy Gun Control
 Baldur's Gate III (Video Game) / int_6bcfbc7e
comment
There is also runepowder, an alchemical substance that is far more volatile and rarer than smokepowder (which itself is already rare due to its production being heavily regulated by the god of craft Gond). The reason for its rarity is due to it being a closely guarded secret of the gnomish Ironhand Clan, whose namesake god was responsible for creating the formula for it and whose current leader is planning on using it against the Gondians in Baldur’s Gate. It is even said by one of the Ironhand gnomes that enough of the substance can wipe the Sword Coast off the map.
 Baldur's Gate III (Video Game) / int_6bcfbc7e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6bcfbc7e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6bcfbc7e
 Baldur's Gate III (Video Game) / int_6bd9e644
type
Meaningful Look
 Baldur's Gate III (Video Game) / int_6bd9e644
comment
Meaningful Look: When you run into Gandrel and get him to tell you that he's hunting Astarion, if Astarion himself is in your party he will shoot you a "back me up here!" look.
 Baldur's Gate III (Video Game) / int_6bd9e644
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6bd9e644
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6bd9e644
 Baldur's Gate III (Video Game) / int_6c019508
type
Demanding Their Head
 Baldur's Gate III (Video Game) / int_6c019508
comment
Demanding Their Head: The Paladins of Tyr who are actually agents of Zariel demand the head of Karlach. Sovereign Spaw, leader of the myconid colony the party encounters in the Underdark, demands the head of Grymforge slaver Nere.
 Baldur's Gate III (Video Game) / int_6c019508
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6c019508
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6c019508
 Baldur's Gate III (Video Game) / int_6ca6e5bf
type
Digital Tabletop Game Adaptation
 Baldur's Gate III (Video Game) / int_6ca6e5bf
comment
Digital Tabletop Game Adaptation: Like previous titles in the Baldur's Gate series, this game uses Dungeons & Dragons for its mechanics, rules, and setting, specifically using 5th Edition ruleset for combat and movement and the Forgotten Realms for the setting.
 Baldur's Gate III (Video Game) / int_6ca6e5bf
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6ca6e5bf
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6ca6e5bf
 Baldur's Gate III (Video Game) / int_6cc39b20
type
Puppeteer Parasite
 Baldur's Gate III (Video Game) / int_6cc39b20
comment
Puppeteer Parasite: The illithid tadpole in your brain is already sentient, and will try to influence you into doing things beneficial to the mind flayers.
 Baldur's Gate III (Video Game) / int_6cc39b20
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6cc39b20
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6cc39b20
 Baldur's Gate III (Video Game) / int_6dec83b9
type
Five-Aces Cheater
 Baldur's Gate III (Video Game) / int_6dec83b9
comment
Five-Aces Cheater: Akabi, the djinni gamemaster, is a textbook example of this, blatantly using his magic to rig his wheel spin game so that no participants ever win the grand prize, and given he's a djinni, it's hard to think of an average person who would call him out on his underhanded tactics, given the risk of being transformed into something vile by an angry, all-powerful djinni. The player character, however...
 Baldur's Gate III (Video Game) / int_6dec83b9
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6dec83b9
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6dec83b9
 Baldur's Gate III (Video Game) / int_6e70b12b
type
Nominal Importance
 Baldur's Gate III (Video Game) / int_6e70b12b
comment
Nominal Importance: Played with. No matter how inconsequential they are or the number of lines they speak, all sapient creatures have a name in the game. Even some characters who are, in fact, not sapient have a name, namely wild animals (such as Timber the squirrel). Which says a lot about the Flaming Fist guards found in the city proper. Kill enough of them and the ones that will spawn in have generic names like, "Fist Sorcerer."
 Baldur's Gate III (Video Game) / int_6e70b12b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6e70b12b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6e70b12b
 Baldur's Gate III (Video Game) / int_6ea95fc4
type
Killer Game Master
 Baldur's Gate III (Video Game) / int_6ea95fc4
comment
Killer Game Master: As is typical of Larian releases, playing at higher difficulties is like playing the game with a DM who really wants the party to die at nearly every fight. Even the Early Access experience had been reported to be rather treacherous, and this build's difficulty was eventually rebalanced into the full game's Balanced mode.
 Baldur's Gate III (Video Game) / int_6ea95fc4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6ea95fc4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6ea95fc4
 Baldur's Gate III (Video Game) / int_6ec989d8
type
Guide Dang It!
 Baldur's Gate III (Video Game) / int_6ec989d8
comment
The ending will always require some kind of sacrifice because the Netherstones require an illithid to harness their full potential, thus requiring a sacrifice to be made. You can side with either the Emperor or Orpheus, because the Emperor refuses to work with Orpheus to the point that he'd rather submit to the Netherbrain than risk suffering his wrath. The Emperor is already an Illithid so you won’t have to transform, but even disregarding his inflexibility regarding Orpheus, he's morally dubious and manipulative in many ways and will eat Orpheus’ brain to harness his power and resist the Netherbrain, thus dooming the githyanki people to continued enslavement by Vlaakith and ensuring Lae’Zel will forever be exiled by her own people. If you side with Orpheus, you free yourself from the Emperor’s clutches, let Lae’Zel go back to her own people, and save the Githyanki people from Vlaakith, but either you, Orpheus or Karlach has to permanently become a mind flayer. Gale can also offer to use the orb to destroy the Netherbrain, ensuring no one has to become an Illithid but result in Gale’s death, and without an exactly specific set of Guide Dang It! steps, someone will still have to become a mind flayer.
 Baldur's Gate III (Video Game) / int_6ec989d8
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6ec989d8
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6ec989d8
 Baldur's Gate III (Video Game) / int_6f27f4ba
type
Surveillance Drone
 Baldur's Gate III (Video Game) / int_6f27f4ba
comment
Surveillance Drone: The Cult of the Absolute employs these in the form of scrying eyes, which allows its leadership to keep tabs on the ongoing cult activities in key locations. One can be found in both the goblin camp and Grymforge in Act 1, and a lot of them are present within Moonrise Towers, their main base of operations, in Act 2. Should the party make enemies of the cult with the scrying eyes bearing witness, such as killing the goblins leaders during Act 1 or assaulting Moonrise Towers during Act 2, then Gortash's Steel Watch in Act 3 would later on identify them as enemies upon arriving at Wyrm's Crossing and order their arrest.
 Baldur's Gate III (Video Game) / int_6f27f4ba
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6f27f4ba
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6f27f4ba
 Baldur's Gate III (Video Game) / int_6f8b835d
type
One Size Fits All
 Baldur's Gate III (Video Game) / int_6f8b835d
comment
One Size Fits All: All armours will fit any character, regardless of if they are a Medium race or a Small race. This is true to D&D lore regarding magical armours that will resize themselves to fit wearers (within reason, a giant's armour will not fit a halfling) but that doesn't explain the non-magical armour.
 Baldur's Gate III (Video Game) / int_6f8b835d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_6f8b835d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_6f8b835d
 Baldur's Gate III (Video Game) / int_70376f74
type
I Am One of Those, Too
 Baldur's Gate III (Video Game) / int_70376f74
comment
I Am One of Those, Too: Karlach is being pursued by a group of servants of Zariel masquerading as paladins of Tyr. If you're a cleric of Tyr, you can expose them pretty much instantly:
 Baldur's Gate III (Video Game) / int_70376f74
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_70376f74
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_70376f74
 Baldur's Gate III (Video Game) / int_704d7e91
type
No Ontological Inertia
 Baldur's Gate III (Video Game) / int_704d7e91
comment
No Ontological Inertia: The easiest way to deal with the beastmaster type of enemies is to kill the master to make the pet disappear. Justified in the case of spellcasters as summoning a creature to fight for you requires maintaining control over either it or its ability to remain summoned, without that the summoned creature cannot remain on the material plane. Just keep in mind that since undead aren't summoned from another plane, killing a necromancer does not make their minions fall apart. Typically averted with most boss fights, where underlings and allies will continue to exist and fight even after the boss is killed. However, defeating the Avatar of Myrkul at the end of Act 2 will instantly end the fight, even if there are other enemies such as mind flayers, who were not summoned by Myrkul, still fighting. If you kill Auntie Ethel, the various curses she placed on her victims disappear. This doesn't help those that were already dead, whereas for others it could be considered a Mercy Kill, but there are three individuals who can be saved in this way.
 Baldur's Gate III (Video Game) / int_704d7e91
featureApplicability
-1.0
 Baldur's Gate III (Video Game) / int_704d7e91
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_704d7e91
 Baldur's Gate III (Video Game) / int_71152dd
type
One Dialogue, Two Conversations
 Baldur's Gate III (Video Game) / int_71152dd
comment
One Dialogue, Two Conversations: There is an encounter with a Gur named Gandrel who is hunting Astarion. Should Astarion be in the party, the conversation becomes a double between the Gur and the PC and Astarion and the PC. The Gur is talking about hunting Astarion, how he's extremely dangerous and should be dealt with. Astarion agrees — the Gur is extremely dangerous and should be dealt with.
 Baldur's Gate III (Video Game) / int_71152dd
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_71152dd
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_71152dd
 Baldur's Gate III (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Baldur's Gate III (Video Game) / int_716c0b1b
comment
And the Adventure Continues: Depending on your choices, some of the characters' endings fall under this. Should you free Orpheus and ensure Lae'zel survives the final battle, she will become a dragon rider and lead a revolt against Vlaakith. Before leaving she thanks the player character for all that they've done and asserts that they will forever be remembered as a liberator by her people. If you completed Karlach and Wyll's storylines either you or Wyll can convince Karlach to go with one of you into Avernus so she'll live and go on fighting the forces of hell, potentially even killing Zariel and very likely killing Mizora should Wyll be the one to join her. It should be noted that the scene of her arriving with the player character or Wyll in Avernus was patched in due to criticisms of her ending being an Anti-Climax. If you convinced Astarion not to ascend and not to kill the many vampire spawn Cazador sired, he can go join his siblings in the Underdark and help them lead the other vampire spawn Cazador was keeping prisoner. If you romanced him, you can suggest you two go on another adventure together, potentially to find a way to let him enjoy the sunlight again. For Shadowheart, both her Selunite and Justiciar endings can be open-ended. If she's a Selunite and ended the curse, she can suggest travelling with the PC to seek out a fresh start in lieu of homesteading. If she's a Justiciar but freed her parents, she can reject the idea of rebuilding the Sharran Coven in Baldur's Gate and be a travelling preacher instead. If Gale lives, he'll note that the Crown of Karsus is somewhere in the waters near Baldur's Gate. He's wise enough to know that the party should not just hope against hope it remains lost there. If you convinced him to seek out Mystra's forgiveness, he will resolve to find it and give it to her and he seems confident that she'll heal him and make him her Chosen once more. If you didn't do that and encouraged his more reckless behavior he'll decide to use the Crown to command Karsus's weave, ascend to godhood; he essentially resolves to succeed where Karsus failed. He'll even suggest that he'd love to make the player character his Chosen should they become amenable to the idea. If Minthara lives and is romanced, you move to the Underdark with her to raise an army and wage war against her former noble house
 Baldur's Gate III (Video Game) / int_716c0b1b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_716c0b1b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_716c0b1b
 Baldur's Gate III (Video Game) / int_71bd555a
type
Plotline Death
 Baldur's Gate III (Video Game) / int_71bd555a
comment
One way or another, all three Chosen of the Absolute will die by the time of the endgame, leaving it to you and your allies to face off against the Netherbrain. In case of Ketheric and Orin, while you do have some flexibility in how you approach their encounters, and can even comply with their demands to a degree, you will have to fight them both to the death eventually. As for Enver Gortash, he will offer an alliance during Act 3, and keep his word if you agree to his deal, but even if you don't kill him he still suffers a Plotline Death when you go with him to confront the Netherbrain.
 Baldur's Gate III (Video Game) / int_71bd555a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_71bd555a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_71bd555a
 Baldur's Gate III (Video Game) / int_7243f3cb
type
Dark Fantasy
 Baldur's Gate III (Video Game) / int_7243f3cb
comment
Dark Fantasy: Noticeably more so than its previous installments, see Darker and Edgier above.
 Baldur's Gate III (Video Game) / int_7243f3cb
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7243f3cb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7243f3cb
 Baldur's Gate III (Video Game) / int_725583e8
type
Good Feels Good
 Baldur's Gate III (Video Game) / int_725583e8
comment
Minthara is happy to be free of her tadpole's influence and feels amazed that she's being considered a savior instead of a conqueror for once. You can tell her that Good Feels Good and encourage her to turn over a new leaf, you can say that you still have plans for conquest, just without the Absolute's help, or you can openly regret having killed the Netherbrain. You can then express a desire to go with her to Menzoberranzan, or pick up where Gortash left off and take Baldur's Gate for yourself, and she'll be eagerly supportive either way, even though she notes that with the Absolute you could've conquered the world. She also intends to found a new House in your name, considering you worthy of leaving a legacy in drow society.
 Baldur's Gate III (Video Game) / int_725583e8
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_725583e8
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_725583e8
 Baldur's Gate III (Video Game) / int_7276d0de
type
Mugging the Monster
 Baldur's Gate III (Video Game) / int_7276d0de
comment
Mugging the Monster: It wouldn't be a Baldur's Gate game if the player character wasn't on the receiving end at least once. Early in Act 3 you can have a small group of criminals attempt to shake you down for cash outside Baldur's Gate, somehow not noticing just how heavily armed and experienced the party probably looks by then. You can intimidate them by telling them (truthfully) that you recently fought and killed an avatar of the God of the Dead so you really doubt some two-bit thugs are going to present anything resembling a challenge.
 Baldur's Gate III (Video Game) / int_7276d0de
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7276d0de
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7276d0de
 Baldur's Gate III (Video Game) / int_72856b70
type
Godzilla Threshold
 Baldur's Gate III (Video Game) / int_72856b70
comment
Godzilla Threshold: Almost literally. The threat of the Absolute is deemed so great that one of the allies you can try to call on is an ancient bronze dragon, the very same one that Balduran rode before he founded Baldur's Gate, and that can be awakened only once to defend the city in a time of greatest peril. One problem though: the dragon was killed a long time ago by the Emperor, who was Balduran, and the reunion soon turns into a battle between your party and a powerful Dracolich.
 Baldur's Gate III (Video Game) / int_72856b70
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_72856b70
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_72856b70
 Baldur's Gate III (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 Baldur's Gate III (Video Game) / int_72cdfc33
comment
The villains of Acts 2 and 3 are a Big Bad Ensemble of the Dead Three, Myrkul, Bane, and Bhaal. They are, respectively, the gods of the Dead, Tyranny, and Murder.
 Baldur's Gate III (Video Game) / int_72cdfc33
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_72cdfc33
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_72cdfc33
 Baldur's Gate III (Video Game) / int_736d791f
type
Adaptational Badass
 Baldur's Gate III (Video Game) / int_736d791f
comment
Adaptational Badass: Cambions as presented in the 5th Edition Monster Manual are generally low-level soldiers and attendants for greater fiendish powers; dangerous for a level 1-4 party, certainly, but still very much grunts. The cambions in this game, Raphael and Mizora, are beings whose powers far outstrip those of the player characters, with the former casually teleporting the party to his domain to offer a solution to their tadpole problem, and the latter possessing enough power to act as a warlock patron for Wyll. However, cambions are listed as a source for an infernal patron in the Player's Handbook, with Lorcan, the patron for Farideh from the novel Brimstone Angels, listed as an example due to his collection of warlocks. Raphael is justified that he's both the son of Mephistopheles and is old enough that he watched the literal fall of the Netherese Empire. Mizora is harder to justify, but given her status and position, she may simply be acting as a "broker" of sorts for Zariel, who is easily strong enough to serve as a warlock's patron. A minor case with mage hand cantrip. In the tabletop game itself, mage hand is a useful non-combat spell for manipulating objects from a safe distance, such as disarming traps or retrieving objects, but that's really the extent of its main uses, and one of the first limits specified in the ruleset as written is that it cannot attack. Also to use it during a combat encounter, it requires using your action to do so. In this game, the mage hand acts as its own entity (even taking its own initiative so as to not rob you of your action), and can attack and shove enemies, even taking opportunity attacks. The hand does have only 3 hit points, but its function is more akin to a summoned familiar than the mage hand proper. The only downside of its adaptation to the game is that you can now only use the cantrip once per short rest, rather than at will like every other cantrip. The exception is an Arcane Trickster rogue, whose mage hand practically becomes a Familiar: lasting more or less forever unless dismissed or destroyed, able to pick locks and disarm traps, enable your Sneak Attacks, and summonable whenever you want instead of once per short rest. Almost every class has had some added ability or functionality from the tabletop. Paladins for example get a new "Channel Oath" ability from their oath atop their usual oath feature and oath spellsnote Oath of the Ancients paladins can use it as a AOE heal over time, Devotion paladins get automatic radiant damage to enemies who hit them, and Vengeance paladins can make theirs or an ally's weapon deal radiant damage and inflict the dazed condition. Casters who prepare spells can swap their prepared spells out of combat without resting. This leads to every class being more powerful than their tabletop counterparts. In the tabletop version, elder brains are completely immobile, living inside liquid tanks that sustains them and the colony's tadpoles. They are sometimes depicted as hovering just above said pool. Their size varies from the size of a large car to that of a pool. Their only physical ability is to use tendrils to grapple and choke threats, depending on their awesome psionics and spells for protection. In the game the Absolute, having evolved into a Netherbrain, is gigantic, big enough for the entire party to have a fight with a dragon on top of it. It also does not require its tank, being fully mobile. This is apparently the result of possessing the Crown of Karsus, which is the source of its tadpoles' enhanced abilities. In tabletop play, speak with animals only affects creatures with the beast type. Meaning it has no effect on owlbears or displacer beasts (who fall under the monstrosity creature type) or familiars (who, while they look like animals, are celestial, fey, or fiend spirits taking on animal form). The game employs a much broader definition of beasts, greatly expanding the spell's use and allowing its users to make contact and potentially ally with a lot of creatures. In the first two games Boo is an inventory item for Minsc and any ass-kicking done by him is offscreen and may be the work of Minsc's imagination. Here Boo is a summonable pet with a whopping 20 HP and hits comparable to a long sword. He has better stats than a starting PC fighter. To the point where there's several videos online of Boo delivering the killing blow to various act 3 villains. Lightning bolt does potent damage, but has to share spell slots with the vaunted fireball. In 5e it's not common to take it outside of RP reasons because the narrow blast corridor makes it hard to use in comparison, but here the corridor is about twice as wide as it should be, making it much easier to compete with fireball. In tabletop, mind flayers are restricted in their choices for hosts for ceremorphosis to humans, elves, drow, githyanki, githzerai, grimlocks, gnolls, human-sized goblinoids, and orcs — creatures outside the average height range for those races cause the tadpole's evolution to proceed either too fast or too slowly, with both resulting in both the host and the tadpole's death. As a result, races such as the duergar, dwarves, and halflings are considered nonviable for ceremorphosis. Gnomes are also uniquely unsuitable, as while they are more likely to survive the process, the resulting ceremorph is smaller, weaker, more likely to be free-willed, and may also suffer from an imperfect transformation which limits their intelligence and reduces their power even further. In the game, succumbing to ceremorphosis will result in a healthy, full-sized mind flayer regardless of the character's race, even if playing as one of the usually unacceptable hosts. Presumably the tadpoles created by the Absolute allow them to bypass at least some of their usual limitations. Acid splash in the tabletop game is often regarded as one of the weaker offensive cantrips in 5e, using d6s for damage instead of eight- or ten-siders like most other damage-dealing cantrips, in return for with the ability to potentially hit two enemies if they're next to each other. While it keeps the weak damage dice in BG3, it's been changed so that it now hits all targets in a 10' radius, making it actually a fairly good crowd-control effect against weak enemies when you don't want to waste a spell slot to cast shatter or fireball. In tabletop, the disguise self spell is an illusion, essentially a hologram you place over yourself that can't stand up to physical scrutiny, nor can it account for changes in height or number of limbs. In this game, it's treated as a polymorph, i.e. a physical transformation, meaning it allows you to do things like turn into a gnome in order to fit through a small hole, or use equipment that is locked to a specific race, and is much harder to detect. The only downside is that it now can't be used to imitate a specific person, instead being limited to a certain number of preset appearances.
 Baldur's Gate III (Video Game) / int_736d791f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_736d791f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_736d791f
 Baldur's Gate III (Video Game) / int_7374ab13
type
Once More, with Clarity
 Baldur's Gate III (Video Game) / int_7374ab13
comment
Once More, with Clarity: Determinant. Get Shadowheart's approval high enough and there's a chance she'll use the tadpole to show you a flashback from her childhood, where she was lost in the woods and attacked by a wolf, only to be rescued by Sharrans who took her in, hence her loyalty to them as she feels she owes them her life. Should she turn away from Shar and subsequently talk to Dame Aylin to learn more of her backstory, you'll be shown the same flashback, only for the wolf to turn into an elf that turns out to be Shadowheart's father. Turns out Shadowheart was partaking in a Selûnite rite of passage, with her werewolf father protecting her, only for the Sharrans to kidnap her; staging it as a rescue so she'd trust them after her true memories were wiped.
 Baldur's Gate III (Video Game) / int_7374ab13
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7374ab13
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7374ab13
 Baldur's Gate III (Video Game) / int_73f79f91
type
Released to Elsewhere
 Baldur's Gate III (Video Game) / int_73f79f91
comment
Released to Elsewhere: Githyanki are told they'll "ascend" after reaching a high enough level and killing a mind flayer, flown off to live with their immortal queen Vlaakith in a physical Warrior Heaven on the Astral Plane. In fact, she eats their souls when they get there. Previous editions of the tabletop game suggested she just wanted to prolong her lichdom and prevent anyone from overthrowing her, but now it seems she has designs on becoming a deity.
 Baldur's Gate III (Video Game) / int_73f79f91
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_73f79f91
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_73f79f91
 Baldur's Gate III (Video Game) / int_7464705c
type
Arc Words
 Baldur's Gate III (Video Game) / int_7464705c
comment
Arc Words: "Authority" comes up quite often.
 Baldur's Gate III (Video Game) / int_7464705c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7464705c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7464705c
 Baldur's Gate III (Video Game) / int_74828aea
type
Killer Rabbit
 Baldur's Gate III (Video Game) / int_74828aea
comment
Killer Rabbit: There's a small frog living in the swamp that covers the southern reaches of Act I. Its health is pitiful, but antagonize it at your own peril because that critter packs a terrifying punch delivered through various poison attacks, and its tiny size makes it extremely hard to hit. It's not uncommon to lose multiple party members to something you should be able to just squish under your heel.
 Baldur's Gate III (Video Game) / int_74828aea
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_74828aea
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_74828aea
 Baldur's Gate III (Video Game) / int_74ee1c2d
type
Out-of-Genre Experience
 Baldur's Gate III (Video Game) / int_74ee1c2d
comment
Out-of-Genre Experience: While most of the game is Dark Fantasy, it sells the Shadow Curse in Act 2 by leaning hard into other horror subtropes not otherwise in use in Acts 1 and 3 (even with Dark Urge PCs), such as Slasher Movie antagonists, Nothing Is Scarier, hauntings, etc.
 Baldur's Gate III (Video Game) / int_74ee1c2d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_74ee1c2d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_74ee1c2d
 Baldur's Gate III (Video Game) / int_754d4507
type
Both Order and Chaos are Dangerous
 Baldur's Gate III (Video Game) / int_754d4507
comment
Both Order and Chaos are Dangerous: Gortash (Order, because he rules Baldur's Gate with an iron fist and wants to Take Over the World) and Orin (Chaos, because she's an Omnicidal Maniac) are the primary antagonists of Act 3.
 Baldur's Gate III (Video Game) / int_754d4507
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_754d4507
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_754d4507
 Baldur's Gate III (Video Game) / int_762b9223
type
Played for Laughs
 Baldur's Gate III (Video Game) / int_762b9223
comment
Highly monogamous Gale hates the idea of group sex at Sharess' Caress, and makes his feelings on the matter very clear to a romanced player. The player can override him by passing a persuasion check of 25 (for reference, that is a higher check than talking Astarion down from ascending or Yurgir into killing himself). The subsequent scene is Played for Laughs, as Gale flees when it comes time to actually participate, and instead sends a magical projection to observe the "rutting".
 Baldur's Gate III (Video Game) / int_762b9223
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_762b9223
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_762b9223
 Baldur's Gate III (Video Game) / int_77538ed4
type
Admiring the Abomination
 Baldur's Gate III (Video Game) / int_77538ed4
comment
Admiring the Abomination: While the other companions are all varying degrees of alarmed by the Dark Urge's slayer transformation, Minthara finds them "exquisite".
 Baldur's Gate III (Video Game) / int_77538ed4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_77538ed4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_77538ed4
 Baldur's Gate III (Video Game) / int_7842867
type
Vengeance Feels Empty
 Baldur's Gate III (Video Game) / int_7842867
comment
Vengeance Feels Empty: Karlach will discuss this after the party kill Gortash, noting that actually killing that individual hasn't solved the actual heart of her issues, and that while it made her feel better for a few moments, she's still doomed.
 Baldur's Gate III (Video Game) / int_7842867
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7842867
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7842867
 Baldur's Gate III (Video Game) / int_7870735b
type
From Bad to Worse
 Baldur's Gate III (Video Game) / int_7870735b
comment
From Bad to Worse: At the end of the extended introduction cinematic, the player character gets free from their prison and goes to the hole in the hull to see where they have ended up. Only to find out they are in Avernus, the first layer of the Nine Hells. And to make things even worse, the nautiloid is about to come under attack by an army of devils.
 Baldur's Gate III (Video Game) / int_7870735b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7870735b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7870735b
 Baldur's Gate III (Video Game) / int_787c6068
type
My Significance Sense Is Tingling
 Baldur's Gate III (Video Game) / int_787c6068
comment
My Significance Sense Is Tingling: Perception checks in a nutshell. Sufficiently perceptive characters can detect all sorts of (often quest-relevant) anomalies in their immediate surroundings, as well as hidden treasures or enemies lying in ambush. Even if all four of your party members fail the check, the mere fact that there was a check to begin with can be helpful because minor things like hidden goodies can usually be interacted with anyway if you mouse over them, with a successful check merely highlighting them with a blue glow.
 Baldur's Gate III (Video Game) / int_787c6068
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_787c6068
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_787c6068
 Baldur's Gate III (Video Game) / int_78f72406
type
Endearingly Dorky
 Baldur's Gate III (Video Game) / int_78f72406
comment
Between the romanceable female companions, the Endearingly Dorky Bruiser with a Soft Center Karlach is the Betty of the group. Meanwhile, both Lae'zel and Minthara fall under Veronica territory, with the former being a Defrosting Ice Queen Proud Warrior Race Girl and the latter being a ruthless yet pragmatic Blood Knight Token Evil Teammate. Shadowheart, who despite being a Nice Girl is still an Aloof Dark-Haired Girl who is part of a Religion of Evil, making her also fall under Veronica territory. However, depending on how her personal questline ends, she can become a Betty as well.
 Baldur's Gate III (Video Game) / int_78f72406
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_78f72406
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_78f72406
 Baldur's Gate III (Video Game) / int_7913eb6f
type
Healing Hands
 Baldur's Gate III (Video Game) / int_7913eb6f
comment
Healing Hands: The "Lay On Hands" spell.
 Baldur's Gate III (Video Game) / int_7913eb6f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7913eb6f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7913eb6f
 Baldur's Gate III (Video Game) / int_7919a45b
type
Duel to the Death
 Baldur's Gate III (Video Game) / int_7919a45b
comment
Duel to the Death: Orin will challenge the player to one, with her Netherstone and the life of a captive party member on the line.
 Baldur's Gate III (Video Game) / int_7919a45b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7919a45b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7919a45b
 Baldur's Gate III (Video Game) / int_791ae258
type
Eldritch Starship
 Baldur's Gate III (Video Game) / int_791ae258
comment
Eldritch Starship: The nautiloid ship that kidnaps the player character in the opening cutscene of the game has Combat Tentacles and organic components, and flies between dimensions.
 Baldur's Gate III (Video Game) / int_791ae258
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_791ae258
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_791ae258
 Baldur's Gate III (Video Game) / int_7958175
type
Unequal Rites
 Baldur's Gate III (Video Game) / int_7958175
comment
Unequal Rites: A sorcerer player character can have several confrontational conversation options with Gale, a wizard.
 Baldur's Gate III (Video Game) / int_7958175
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7958175
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7958175
 Baldur's Gate III (Video Game) / int_79631cf
type
Hungry Jungle
 Baldur's Gate III (Video Game) / int_79631cf
comment
Hungry Jungle: In act 3, if you expose an efreet part of the circus cheating, he'll teleport you to Chult, a jungle full of dinosaurs and undead to the south of the continent. And true to the form the player is almost immediately set upon by raptors.
 Baldur's Gate III (Video Game) / int_79631cf
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_79631cf
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_79631cf
 Baldur's Gate III (Video Game) / int_7a19a69b
type
Not Quite the Right Thing
 Baldur's Gate III (Video Game) / int_7a19a69b
comment
Not Quite the Right Thing: There are two major story opportunities to detonate the orb in Gale's chest in order to end the threat of the Absolute, and both of them end up having some unintended consequences not too long afterwards. Setting it off in Act 2 destroys the Elder Brain and the party along with it, but doesn't destroy the many tadpoles it once controlled, leaving all of those tadpoles free to conquer the Sword Coast once they complete their transformations into illithids. Doing so in the final battle completely destroys the Absolute and avoids this issue...but unfortunately the Crown of Karsus is left completely untouched, leaving it available for Raphael to claim if he survived.
 Baldur's Gate III (Video Game) / int_7a19a69b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7a19a69b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7a19a69b
 Baldur's Gate III (Video Game) / int_7aa989ea
type
Token Evil Teammate
 Baldur's Gate III (Video Game) / int_7aa989ea
comment
Token Evil Teammate: Zig-Zagged. The potential party members are all various shades of Grey-and-Gray Morality, with even the most Obviously Evil recruit Minthara having the excuse of being Brainwashed and Crazy when you first meet. Played Straight when it comes to one of the allies the party can get to assist them in the final battle in Act 3 though: you can enlist Card-Carrying Villain Auntie Ethel the hag. Enver Gortash, one of the Absolute's Chosen, can also team up with you during the first confrontation with the Absolute, though he's killed soon afterwards.
 Baldur's Gate III (Video Game) / int_7aa989ea
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7aa989ea
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7aa989ea
 Baldur's Gate III (Video Game) / int_7ae4d273
type
Point of No Return
 Baldur's Gate III (Video Game) / int_7ae4d273
comment
Point of No Return: The game is fairly open-ended for most of Acts 1 and 2, but there are certain story developments that there is no coming back from: If you don't resolve the Emerald Grove siege before entering the Shadow-Cursed lands, the goblin forces win by default, most of the tieflings die, as does Halsin if you didn't rescue him beforehand. Entering the Shadowfell will lock you out of all Act 1 areas and most Act 2 questlines, as following the confrontation with the Nightsong, you'll have to directly face off against Ketheric immediately afterwards. Siding with Balthazar in the Shadowfell causes Shadowheart to permanently leave your party, killing the Nightsong will result in the deaths of everyone in the Last Light Inn as well (including Jaheira and the Harpers), freeing the Nightsong without freeing the Moonrise Towers prisoners beforehand will result in their deaths, and if you're the Dark Urge and haven't killed Isobel yet, Sceleritas Fel will punish you for your failure during the first Long Rest you take upon leaving the Shadowfell. Once the conflict with Ketheric is resolved, there is little else left to do but head for Baldur's Gate. And once you enter Baldur's Gate and initiate Act 3, you can never leave the city. For the Dark Urge, the climactic moment of their personal questline occurs in the battle with Orin. Following its resolution, you can either defy Bhaal, locking you out of your Slayer form and the Sins of the Father ending, submit to Bhaal, locking you out of most of the heroic endings and causing Wyll, Jaheira and Minsc to turn on you (if they were in the party), or disappoint Bhaal, which also locks you out of the heroic endings, but you lose your Slayer form as well. Upon infiltrating the House of Hope, you can explore the area freely as long as you've equipped your Debtor's Disguises. But once you steal from Raphael's archives, all bets are off and he will confront you as you try to escape. And finally, taking the skiff to the Morphic Pool after securing all three Netherstones locks you into the endgame confrontation with the Final Boss.
 Baldur's Gate III (Video Game) / int_7ae4d273
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7ae4d273
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7ae4d273
 Baldur's Gate III (Video Game) / int_7b4ac30a
type
Status Buff
 Baldur's Gate III (Video Game) / int_7b4ac30a
comment
If a party member has a spell or ability that could modify a dice roll (e.g.: the Status Buff "Guidance") or Dialogue Tree option (e.g.: the spell "Detect Thoughts"), the game generally offers the option to use it as part of the roll or conversation, even if the ability would ordinarily need to have been activated in advance.
 Baldur's Gate III (Video Game) / int_7b4ac30a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7b4ac30a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7b4ac30a
 Baldur's Gate III (Video Game) / int_7ba493b0
type
Always Accurate Attack
 Baldur's Gate III (Video Game) / int_7ba493b0
comment
Always Accurate Attack: Magic Missile will never miss its target as long as they are in range. Since it is a Level 1 spell that can hit multiple targets reliably in a game where health operates on Critical Existence Failure, the spell continues to live up to its reputation of being Boring, but Practical.
 Baldur's Gate III (Video Game) / int_7ba493b0
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7ba493b0
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7ba493b0
 Baldur's Gate III (Video Game) / int_7bd44eb9
type
Smart People Play Chess
 Baldur's Gate III (Video Game) / int_7bd44eb9
comment
Smart People Play Chess: Endearingly Dorky wizard Gale is an avid lanceboard player, and if he's in the party when the player stumbles on a lanceboard puzzle he all but tells them the solution.
 Baldur's Gate III (Video Game) / int_7bd44eb9
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7bd44eb9
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7bd44eb9
 Baldur's Gate III (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Baldur's Gate III (Video Game) / int_7c862b8a
comment
Rescuing the drow petrified by the spectator in the Underdark results in them backstabbing the party which might be unsurprising given the habits of Lolth-sworn. That is, unless you converse with them as a female drow and convince them to stand down and hand over their memory shard to you. Or if their leader (The wizard among the group) dies during the battle with the spectator (which as a Wizard he's likely to do, as the Spectator can one shot him). At which point the rest of the Drow are just happy to be both freed and be rid of their hated leader.
 Baldur's Gate III (Video Game) / int_7c862b8a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7c862b8a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7c862b8a
 Baldur's Gate III (Video Game) / int_7c897aaa
type
Psychic Link
 Baldur's Gate III (Video Game) / int_7c897aaa
comment
Psychic Link: Those who have an illithid tadpole implanted in them develop a telepathic connection to those who also have one, as well as with illithids themselves and their minions. This is demonstrated by the player characters' emotions being shared with the first companion they meet, and the reverse happens too. It seems to be an outgrowth of the mind flayers' Hive Mind, but co-opted to some unknown end by the same force halting your transformation into a mind flayer.
 Baldur's Gate III (Video Game) / int_7c897aaa
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7c897aaa
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7c897aaa
 Baldur's Gate III (Video Game) / int_7cb1a686
type
Final Death Mode
 Baldur's Gate III (Video Game) / int_7cb1a686
comment
Final Death Mode: Honour Mode, which was added with Patch 5.
 Baldur's Gate III (Video Game) / int_7cb1a686
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7cb1a686
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7cb1a686
 Baldur's Gate III (Video Game) / int_7cc8d769
type
Sore Loser
 Baldur's Gate III (Video Game) / int_7cc8d769
comment
Sore Loser: The cheating djiini Akabi is extremely pissed when the PC beats him at his own cheating game, so much so that he teleports them to Chult as their 'jackpot'.
 Baldur's Gate III (Video Game) / int_7cc8d769
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7cc8d769
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7cc8d769
 Baldur's Gate III (Video Game) / int_7cd98af5
type
Potty Failure
 Baldur's Gate III (Video Game) / int_7cd98af5
comment
Potty Failure: The Dark Urge if they fail to overcome their Bhaalspawn blood and are driven mad can piss themselves during the Playable Epilogue.
 Baldur's Gate III (Video Game) / int_7cd98af5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7cd98af5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7cd98af5
 Baldur's Gate III (Video Game) / int_7cf2f728
type
Boomerang Bigot
 Baldur's Gate III (Video Game) / int_7cf2f728
comment
Boomerang Bigot: In the beginning of Act 3, you can find a man who's busy railing against letting foreigners and refugees into Baldur's Gate. One of your dialog options when talking to him is to call him for having an obvious Rivington accent — just outside the city proper. If he wants to arbitrarily exclude people based on where they come from, you can do the same.
 Baldur's Gate III (Video Game) / int_7cf2f728
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7cf2f728
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7cf2f728
 Baldur's Gate III (Video Game) / int_7dbd52b8
type
Light Is Good
 Baldur's Gate III (Video Game) / int_7dbd52b8
comment
Items can be equipped by any party member, even if it doesn't logically make sense. For instance, one of the best characters to wield a mace that's a sacred relic literally made from the blood of the good god of light is Shadowheart. She'll do so without complaint, despite being dedicated to the extremely petty and jealous goddess of darkness.
 Baldur's Gate III (Video Game) / int_7dbd52b8
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7dbd52b8
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7dbd52b8
 Baldur's Gate III (Video Game) / int_7e07f634
type
Paranoia Fuel
 Baldur's Gate III (Video Game) / int_7e07f634
comment
Paranoia Fuel: Orin's shapeshifters, as well as Orin herself, are this both In-Universe and out during Act III. Once you've been blindsided by them for the first time, neither you nor the characters in-game will ever feel certain again that whoever they're currently talking to really is who they claim to be. Also, as usual, the ever-popular Mimic. You'll eye every large wooden chest with suspicion after your first encounter with one, at least until you remember to always have a highly perceptive character in your party.
 Baldur's Gate III (Video Game) / int_7e07f634
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7e07f634
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7e07f634
 Baldur's Gate III (Video Game) / int_7e2b418c
type
Story Branch Favoritism
 Baldur's Gate III (Video Game) / int_7e2b418c
comment
Story Branch Favoritism: Of the Origin Characters, the Dark Urge, Lae'zel and Shadowheart seem to be favored the most and their personal quests tie into the main story at some point. If there were characters Larian were to pick as the Player Character, it'd be these three. The former is similar to Gorion's Ward as they are a Bhaalspawn, if not far worse because of their bloody past from Blood in Baldur's Gate and is the only Origin character who can be customized. They also have dialogue that is explicitly unique to them as well as being previously involved with the Cult of the Absolute by being one of its former leaders alongside Gorlash. Also, their personal quest interacts with the main story when they confront Orin, and in the aftermath decide whether they will reject Bhaal or take up their old mantle as his champion. And playing as the Dark Urge is the only way to have all the Origin characters in your game, since they're the only one who won't show up if you play as one of the others (Tav technically isn't an Origin character like the Dark Urge as they don't exist in the story in any sense if not chosen, the Dark Urge shows up as a corpse in Orin's room if not chosen). As for Shadowheart, she's in possession of a very important Chekhov's Gun and is the only Origin character with ties to a character from the original Baldur's Gate games. Also, Shadowheart's personal quest involves killing or sparing the Nightsong, which is a major story decision in Act II. Lae'zel is the only companion seen during the intro cinematic (and the only companion seen in a pre-rendered cinematic at all), seen even before you pick an Origin. The final decision of her personal quest line is also the final choice the player makes prior to beginning the final battle To free or kill Orpheus, which ties her into the main plot. At the end of the day of course, the player can opt not to pick any of the three and be their own character ("Tav") who can pretty much avoid recruiting any of them (and The Dark Urge can't be recruited at all). The game will progress normally in spite of them not being in the party. While all races have some race-specific dialogue and interactivity, drow and githyanki have much more than any other race.
 Baldur's Gate III (Video Game) / int_7e2b418c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7e2b418c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7e2b418c
 Baldur's Gate III (Video Game) / int_7eb73553
type
Bullying a Dragon
 Baldur's Gate III (Video Game) / int_7eb73553
comment
Bullying a Dragon: Early in act 3 you can get in an argument with mercenaries who feel you muscled in on their turf. One of the intimidation options is to point out you have just killed an Avatar of Myrkul so you feel like you can handle them. On a success they immediately realize you are way outside their weight class. By Act 3, you regularly encounter enemies who will still confidently talk down to you or attempt to threaten you, despite your accomplishments so far and the fact you're likely approaching the level cap if not maxed level already. In some cases, it makes sense that the powerful cambion Raphael would be confident in their ability to kill you, but less so his lieutenant Korilla who is merely a level 5 Warlock and is very easily dispatched, never mind the Zhentarim leader who is similarly liable to be killed almost immediately into combat with them. One potential Act 3 encounter is with the leader of the mercenaries that was looking for the Nightsong back in Act 1. If you talk to him outside of the magic shop, don't convince him one way or another to give up the hunt, and the Nightsong is alive, long resting before progressing the Nightsong questline will result in him ambushing you at your camp; he's still level 3, at a point where your team is at least thrice that. At least his goons are higher level.
 Baldur's Gate III (Video Game) / int_7eb73553
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7eb73553
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7eb73553
 Baldur's Gate III (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Baldur's Gate III (Video Game) / int_7fbb2a3
comment
Gale can detonate the Netherese orb, whether during Ketheric Thorm's encounter with the elder brain or any other time, leading to the narrator describing half the coast as a smouldering crater and giving you a Nice Job Breaking It, Hero speech. A simpler version of this happens if he dies early in the game and you fail or neglect to resurrect him within two days' time. In this case you merely get a brief cinematic of Gale going nuclear, followed by the game over screen.
 Baldur's Gate III (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_7fbb2a3
 Baldur's Gate III (Video Game) / int_8042e814
type
Actually Pretty Funny
 Baldur's Gate III (Video Game) / int_8042e814
comment
Actually Pretty Funny: During her quest to save Minsc, Jaheira will lament foolish mistakes she's made and blame it on how old she's gotten. If you respond by saying she's not old (she's ancient) then she will have a hearty laugh at the quip, gain approval and then affectionately call you a bastard.
 Baldur's Gate III (Video Game) / int_8042e814
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8042e814
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8042e814
 Baldur's Gate III (Video Game) / int_80cd1f62
type
God of Evil
 Baldur's Gate III (Video Game) / int_80cd1f62
comment
God of Evil: At least four of them, five if you count Vlaakith. Shar plays a central role in Act 2, particularly for Shadowheart (a cleric of Shar). The Lady of Loss embodies darkness, pain, forgetfulness, and betrayal. The villains of Acts 2 and 3 are a Big Bad Ensemble of the Dead Three, Myrkul, Bane, and Bhaal. They are, respectively, the gods of the Dead, Tyranny, and Murder. Vlaakith, the undead queen of the githyanki isn't a god in fact, but she is a powerful spellcaster who is revered as one.
 Baldur's Gate III (Video Game) / int_80cd1f62
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_80cd1f62
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_80cd1f62
 Baldur's Gate III (Video Game) / int_80cdee8b
type
God of Good
 Baldur's Gate III (Video Game) / int_80cdee8b
comment
God of Good: While less directly active than her sister Shar the benevolent moon goddess Selûne plays a major role in the plot via her servants. Also if playing a cleric there are a number of good deities (including Selûne) that your character can follow and the game does recognise this with various options in game not available to those not worshipping good gods. If you talk to Duke Ravengard after he's forced via Tadpole mind control to crown Gortash as Grand Duke he'll despairingly comment that Tyr, the God of Justice in Dungeons and Dragons, has abandoned Baldur's Gate. If you're playing as a Cleric of Tyr, then the narrator will note that your character literally feels Tyr's rage at the comment, indicating that he is doing everything Ao will allow him to in order to save the city.
 Baldur's Gate III (Video Game) / int_80cdee8b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_80cdee8b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_80cdee8b
 Baldur's Gate III (Video Game) / int_8159411a
type
Extreme Omnisexual
 Baldur's Gate III (Video Game) / int_8159411a
comment
Extreme Omnisexual: Your character. More specifically, you have the option of romancing and sleeping with nigh everyone and anyone, and everyone and anyone are receptive to your advances. In short, every companion is playersexual (potentially attracted to you regardless of your character's sex, gender, or anything else). You can even romance and sleep around with multiple people at the same time. The player also has the option of engaging in some quasi-bestiality (a male druid shapeshifted into a bear) and incest (by having a foursome with a pair of drow twins), as well as potentially sleeping with devils and even a mind flayer.
 Baldur's Gate III (Video Game) / int_8159411a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8159411a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8159411a
 Baldur's Gate III (Video Game) / int_815d5a99
type
The Three Faces of Eve
 Baldur's Gate III (Video Game) / int_815d5a99
comment
The Three Faces of Eve: Of the three female origin characters, Lae'zel is the seductress as she's the quickest to sleep with you in bed as your relationship with her is purely sexual at the start, Karlach is the child as she Can't Have Sex, Ever and is Endearingly Dorky making her come off as innocent, and Shadowheart is the wife as she's easily the most sensible of the three due to her Pragmatic Villainy and is less innocent than Karlach but is less forward than Lae'zel.
 Baldur's Gate III (Video Game) / int_815d5a99
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_815d5a99
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_815d5a99
 Baldur's Gate III (Video Game) / int_8163e2bb
type
Dramatic Drop
 Baldur's Gate III (Video Game) / int_8163e2bb
comment
Dramatic Drop: Played for Laughs. A squirrel drops an acorn in shock upon witnessing the player character having intimate relations with a man who has shapeshifted into a bear.
 Baldur's Gate III (Video Game) / int_8163e2bb
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8163e2bb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8163e2bb
 Baldur's Gate III (Video Game) / int_828b321a
type
Compact Infiltrator
 Baldur's Gate III (Video Game) / int_828b321a
comment
Compact Infiltrator: Some openings, like the Secret Underground Passage to the lair of a gang of thief children, are too narrow for a Medium-sized player character like a human. You need to send a naturally Small character like a halfling, shrink someone with magic, or deploy a Tiny-sized animal Familiar.
 Baldur's Gate III (Video Game) / int_828b321a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_828b321a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_828b321a
 Baldur's Gate III (Video Game) / int_8386a7a
type
Three-Act Structure
 Baldur's Gate III (Video Game) / int_8386a7a
comment
Three-Act Structure: The game is explicitly divided into three acts, each of which cover you and your companions' journey through specific areas and the plot points therein: Act I takes place primarily in the forests surrounding a druids' grove as the quest to save yourselves from the mind flayer tadpoles begins. This is when you first meet the other Origin Characters and come together behind a common cause (if you can keep from killing one another first). Act II takes place in the Shadow-Cursed Lands and introduces the chief antagonists of the story, laying out what is at stake beyond your protagonists' illithid infections. Act III takes place in Baldur's Gate, proper, and sees the heroes confronting the threat to Faerun, deciding the fate of the realm.
 Baldur's Gate III (Video Game) / int_8386a7a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8386a7a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8386a7a
 Baldur's Gate III (Video Game) / int_84194ebf
type
24-Hour Armor
 Baldur's Gate III (Video Game) / int_84194ebf
comment
24-Hour Armor: Zigzagged. Every party member has a secondary casual outfit that they switch into once you make camp for the night, and there's a wide selection of alternative outfits to find or buy if you don't like the default ones. You can also take them from your party if you prefer theirs. Also, you can toggle this outfit on at any time and still receive the benefits of your armor. Or you can unequip the outfit and toggle it on if you really want to run around naked. That said, the one time your camp is attacked in the middle of the night at the start of Act 3, all your party members will jump out of their bedrolls fully armored and armed.
 Baldur's Gate III (Video Game) / int_84194ebf
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_84194ebf
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_84194ebf
 Baldur's Gate III (Video Game) / int_8437cb10
type
Made a Slave
 Baldur's Gate III (Video Game) / int_8437cb10
comment
Wanna stand by and do nothing, or even help, as a bunch of gnomes who were all Made a Slave are slaughtered by an Ungrateful Bastard for digging him out of a cave-in too slowly? You can do that, too.
 Baldur's Gate III (Video Game) / int_8437cb10
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8437cb10
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8437cb10
 Baldur's Gate III (Video Game) / int_84762bed
type
Product Delivery Ordeal
 Baldur's Gate III (Video Game) / int_84762bed
comment
Product Delivery Ordeal: Shadowheart, who has gotten her memories (including her real name) suppressed, only remembers that she was instructed by Lady Shar to deliver a sacred artifact to Baldur's Gate, no matter the cost or the means necessary to do so. The reason why her memories are suppressed is to ensure the secrecy of this mission, since it's extremely confidential.
 Baldur's Gate III (Video Game) / int_84762bed
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_84762bed
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_84762bed
 Baldur's Gate III (Video Game) / int_84f4a870
type
Puzzle Boss
 Baldur's Gate III (Video Game) / int_84f4a870
comment
Puzzle Boss: A few bosses are built this way. The spectator in the Underdark is likely too much for a party who just got there. But it'll un-petrify and charm drow scattered around the arena. If you damage the drow, it'll break the charm and they'll turn on the Spectator, eventually overwhelming it. Grym, the adamantine golem guardian of the Grymforge has resistance or immunity to almost all damage types. It must be exposed to lava to make it slightly vulnerable, at which point it can be repeatedly kited under the forge's giant pneumatic hammer and then smashed (the easier way), or whittled down with regular attacks (the hard way, required for an achievement). The second fight against Auntie Ethel requires not only dealing with her illusory double spam, but also with a trio of special fungi in the area that constantly heal and revive her and themselves unless you kill them with fire. The latter can be preempted by doing your homework before the battle.
 Baldur's Gate III (Video Game) / int_84f4a870
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_84f4a870
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_84f4a870
 Baldur's Gate III (Video Game) / int_851dda8f
type
Humanoid Abomination
 Baldur's Gate III (Video Game) / int_851dda8f
comment
Humanoid Abomination: The Thorm siblings have all had their bodies twisted in some way. Thisobald is a bloated, vomiting monster with four legs and a tail, Malus has replaced his arms with Creepily Long Arms that are mechanical surgical instruments, and Gerringothe is covered head to toe in gold, meaning we can't see what ways her body has been warped, but given the state of the other two, it's safe to say Nothing Is Scarier.
 Baldur's Gate III (Video Game) / int_851dda8f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_851dda8f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_851dda8f
 Baldur's Gate III (Video Game) / int_857744e7
type
Chew-Out Fake-Out
 Baldur's Gate III (Video Game) / int_857744e7
comment
Chew-Out Fake-Out: Early in Act 3, when Astarion learns the Dark Urge created The Absolute, he seems ready to chew them out... then admits he's a little impressed, and thanks them for unintentionally rescuing him from Cazador.
 Baldur's Gate III (Video Game) / int_857744e7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_857744e7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_857744e7
 Baldur's Gate III (Video Game) / int_859ec5d8
type
The Fair Folk
 Baldur's Gate III (Video Game) / int_859ec5d8
comment
The Fair Folk: While not a main focus of the game's story several of D&D's fey make notable appearances, including a Green Hag and her Redcap minions as a major side villain, rescuing the fey spirit of what is now the Shadow Cursed Lands being the key to recruiting Halsin, captive pixies being used to power the Absolute Cult's Moonlanterns and a fey circus on the way to Baldur's Gate.
 Baldur's Gate III (Video Game) / int_859ec5d8
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_859ec5d8
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_859ec5d8
 Baldur's Gate III (Video Game) / int_85e7c12f
type
Puppy-Dog Eyes
 Baldur's Gate III (Video Game) / int_85e7c12f
comment
Puppy-Dog Eyes: If Minthara survives Act 1, when the player walks in on her trial in Act 2 she will flash them with the ol' puppy-dog eyes when Ketheric asks the player to chime in. The camera even zooms right in on her face.
 Baldur's Gate III (Video Game) / int_85e7c12f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_85e7c12f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_85e7c12f
 Baldur's Gate III (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Baldur's Gate III (Video Game) / int_863fa679
comment
What Happened to the Mouse?: A cross-media example. The Legends of Baldur's Gate comics, which Minsc more-or-less states are canon to the game, have Minsc joining a group of True Companions with whom he has numerous adventures with. Come this game, however, they're nowhere to be found and Minsc makes no mention of any old friends outside of Jaheira.
 Baldur's Gate III (Video Game) / int_863fa679
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_863fa679
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_863fa679
 Baldur's Gate III (Video Game) / int_864ecbce
type
Weight and Switch
 Baldur's Gate III (Video Game) / int_864ecbce
comment
Pressure plates are generally armed when they are compressed, but most are built to only unleash the rest of their mechanism once the compression is later removed. This means the player can accidentally compress a pressure plate but then disarm the trap by weighing it back down with another object.
 Baldur's Gate III (Video Game) / int_864ecbce
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_864ecbce
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_864ecbce
 Baldur's Gate III (Video Game) / int_868409c
type
Broken Pedestal
 Baldur's Gate III (Video Game) / int_868409c
comment
Broken Pedestal: Lae'zel dedicated her life to serving Vlaakith, revering her, but the events at Crèche Y'llek can lead to Lae'zel turning against Vlaakith and siding with Voss in a plan to free Orpheus and overthrow the lich queen.
 Baldur's Gate III (Video Game) / int_868409c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_868409c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_868409c
 Baldur's Gate III (Video Game) / int_869ffa6b
type
Random Number God
 Baldur's Gate III (Video Game) / int_869ffa6b
comment
Random Number God: For a game that attempts to emulate the tabletop D&D experience, Baldur's Gate III prays at the altar of the Random Number God. For example, if you want to sneak Sazza out of Silvanus' grove, you'll have to do a difficult skill check for every single guard you encounter. Fortunately, the game also offers an optional Karmic Dice setting, which increases the chances of getting higher rolls when enabled. The game also differs from the tabletop by having nat 1s and nat 20s be automatic failures and successes no matter the roll and regardless of any modifiers. While a common home rule, 5th Edition only applies it to attack rolls; on skill checks and saving throws even if you rolled a nat 1 or 20, you still have to apply the modifiers to determine a success. So the lowest usable roll in the game is a two because the modifiers can still push it over the top.
 Baldur's Gate III (Video Game) / int_869ffa6b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_869ffa6b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_869ffa6b
 Baldur's Gate III (Video Game) / int_86ba007a
type
Bad Powers, Good People
 Baldur's Gate III (Video Game) / int_86ba007a
comment
Wyll deconstructs Bad Powers, Good People. His infernal-borne Warlock powers have allowed Wyll to do quite a lot of measurable good. He's a national hero and the most heroic party member by far, having accomplished more than any of the other companions barring the returning characters from the first two games. The problem is that Mizora loves to undermine Wyll, and the game sees their pact slowly turn more and more sinister over time. Mizora begins to manipulate Wyll, including a demand to gut Karlach (who is innocent and should be outside the bounds of their contract), and then using Loophole Abuse to punish him through mutating him. Wyll ultimately sacrifices a lot over the course of the game, and can potentially end it in willing servitude to a devil as per the means of his contract. While good people can do a lot of good with their bad powers, said bad powers can force said good person into uncountably large personal sacrifices, making it questionable if having said bad powers was worth it.
 Baldur's Gate III (Video Game) / int_86ba007a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_86ba007a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_86ba007a
 Baldur's Gate III (Video Game) / int_86f4f393
type
Stating the Simple Solution
 Baldur's Gate III (Video Game) / int_86f4f393
comment
Stating the Simple Solution: Gale attempts to do this during the game's climax when it is suggested that someone must become an illithid in order to face the Netherbrain. He points out that actually isn't necessary because he can simply detonate the orb in his chest. This is shot down as neither the Emperor nor Orpheus considers it a reliable plan — but if the player follows through at that point in the game, Gale's suicide attack does work.
 Baldur's Gate III (Video Game) / int_86f4f393
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_86f4f393
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_86f4f393
 Baldur's Gate III (Video Game) / int_871cff0c
type
Create Your Own Hero
 Baldur's Gate III (Video Game) / int_871cff0c
comment
Create Your Own Hero: Several party members might never have become involved if not for their abduction and tadpoling: Karlach would still be fighting in the Blood War, Astarion would still be enslaved by Cazador, and Gale would still be focused on managing his condition.
 Baldur's Gate III (Video Game) / int_871cff0c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_871cff0c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_871cff0c
 Baldur's Gate III (Video Game) / int_87bb6874
type
Villain with Good Publicity
 Baldur's Gate III (Video Game) / int_87bb6874
comment
Villain with Good Publicity: Gortash, who is appointed Grand Duke of Baldur's Gate shortly after the party arrives in the city. It helps that his Steel Watch is seen as a force of good despite being oppressive of the populace and manufactured by slave labor, and it helps that Bhaal's murder cult under the Dark Urge had been killing his opponents to fuel his rise to power before Orin usurped them.
 Baldur's Gate III (Video Game) / int_87bb6874
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_87bb6874
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_87bb6874
 Baldur's Gate III (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Baldur's Gate III (Video Game) / int_87e661e8
comment
Baldur's Gate's undercity is meant to be a massive maze-like sprawl, but what parts of it the player visits are basically one giant hallway.
 Baldur's Gate III (Video Game) / int_87e661e8
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_87e661e8
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_87e661e8
 Baldur's Gate III (Video Game) / int_88ebc539
type
Always a Bigger Fish
 Baldur's Gate III (Video Game) / int_88ebc539
comment
Always a Bigger Fish: The mind flayer nautiloid and the illithids on board have the human city they're attacking at their mercy but the former is utterly outclassed by three red dragons and their githyanki riders and the latter get quickly overwhelmed by the armies of the Hells once the nautiloid is accidentally transported to Avernus. True Souls Minthara and Nere seem like strong, mighty villains in their respective acts. However, If Minthara survives Act 1, she is put on trial by Disciple Z'rell and Ketheric Thorm. And if Nere is aided in the Underdark, he is killed and reanimated as a zombie by Balthazar.
 Baldur's Gate III (Video Game) / int_88ebc539
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_88ebc539
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_88ebc539
 Baldur's Gate III (Video Game) / int_892c241c
type
Massive Race Selection
 Baldur's Gate III (Video Game) / int_892c241c
comment
Massive Race Selection: The game includes each of the base races from the 5th Edition Player's Handbook, with the addition of githyanki, Mephistopheles and Zariel tieflings, deep gnomes, and duergar. You can also go even further by playing as a high elf vampire spawn in the form of the Origin character Astarion.
 Baldur's Gate III (Video Game) / int_892c241c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_892c241c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_892c241c
 Baldur's Gate III (Video Game) / int_89631688
type
The Chosen One
 Baldur's Gate III (Video Game) / int_89631688
comment
The Chosen One: Not in the traditional sense, but in the Forgotten Realms setting, an individual who is bestowed with extraordinary powers by a deity is considered to be that deity's Chosen. A number of these Chosen (including some former ones) are present within the game: Gale was once a Chosen of Mystra, but he lost his goddess' favor after his ambitions led him to be inflicted with the Netherese Orb. If you play as Gale and were successful in returning the Crown of Karsus to her by the end of the game, you have the option of telling Mystra that you'd wish to be her Chosen once again. Elminster (or rather, a simulacrum of Elminster), another Chosen of Mystra, pays Gale a visit to deliver a message to him from the goddess of magic. The Cult of the Absolute is led by eponymous goddess' Chosen: General Ketheric Thorm, Lord Enver Gortash, and Orin the Red. In reality, these three are the Chosen of the Dead Three gods: Myrkul, Bane, and Bhaal respectively. Playing as the Dark Urge reveals that they used to be Bhaal's Chosen who orchestrated the entire conspiracy surrounding the Cult of the Absolute before Orin usurped them out of jealousy of them being the favored child of the god of murder. Upon meeting with Bhaal after killing Orin, they have the choice of either reclaiming their place as Bhaal’s Chosen in order to fulfill his plans for the Absolute, or reject him at the cost of their own life. If Shadowheart kills the Nightsong as part of Shar's test for her to become a Dark Justiciar, the goddess of darkness and loss herself would soon declare Shadowheart as her Chosen. The Nightsong mentioned several times in Acts 1 and 2 turns out to be Dame Aylin, Chosen (and daughter) of Selûne.
 Baldur's Gate III (Video Game) / int_89631688
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_89631688
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_89631688
 Baldur's Gate III (Video Game) / int_8966382e
type
Bank Robbery
 Baldur's Gate III (Video Game) / int_8966382e
comment
Bank Robbery: The party can interrupt a Brainwashed and Crazy Minsc as he attempts to rob The Counting House in Act 3.
 Baldur's Gate III (Video Game) / int_8966382e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8966382e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8966382e
 Baldur's Gate III (Video Game) / int_8967e17f
type
Back from the Dead
 Baldur's Gate III (Video Game) / int_8967e17f
comment
Back from the Dead: Party members can be brought back to life via the Revivify spell or by paying Withers a small fee at camp should they fall in battle. However, there are certain plot events that can lead to them being Killed Off for Real. Auntie Ethel the hag will return in Act 3 even if the party killed her in Act 1, having made arrangements to bring herself back from the dead and even taunting the player in Act 1 about how she'll be back if they decide to try Interrogating the Dead on her. Bhaal will kill the Dark Urge if they refuse to serve him, but Withers will reward the Dark Urge's heroism by ressurecting them.
 Baldur's Gate III (Video Game) / int_8967e17f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8967e17f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8967e17f
 Baldur's Gate III (Video Game) / int_899cc5c1
type
Drinking Game
 Baldur's Gate III (Video Game) / int_899cc5c1
comment
Drinking Game: The player can engage in one with Thisobald Thorm, taking a drink each time they share a tale of heroism in the hopes Thisobald will drink himself to death before things turn ugly and a fight breaks out.
 Baldur's Gate III (Video Game) / int_899cc5c1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_899cc5c1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_899cc5c1
 Baldur's Gate III (Video Game) / int_8a888e34
type
Exploding Barrels
 Baldur's Gate III (Video Game) / int_8a888e34
comment
Exploding Barrels: It's a Larian Studios game, so this is to be expected. There are various flammable and explosive barrels littered throughout various areas like the goblin camp or the Zhentarim hideout, placed either to make combat easier or traps more deadly, such as explosive barrels placed next to a treasure chest designed to explode when opened.
 Baldur's Gate III (Video Game) / int_8a888e34
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8a888e34
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8a888e34
 Baldur's Gate III (Video Game) / int_8aaa6f4f
type
Character Customization
 Baldur's Gate III (Video Game) / int_8aaa6f4f
comment
Character Customization: Much like Larian's previous game, players have the option of creating a Featureless Protagonist from scratch, or choosing from several pre-made origin characters. Unlike the Divinity: Original Sin games, Origin characters' appearances are completely fixed, with the player unable to change so much as a hairdo (The Dark Urge excluded).
 Baldur's Gate III (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8aaa6f4f
 Baldur's Gate III (Video Game) / int_8ae880f7
type
Deconstruction
 Baldur's Gate III (Video Game) / int_8ae880f7
comment
This crops up several times in Astarion's storyline, starting with his original "choice" to become a vampire spawn (made under extreme duress). One notable Deconstruction also occurs for a romanced player, who in Act 2 can talk Astarion into a sexual encounter even as Astarion attempts to object. Astarion will go along with it, but the next day he will be furious with the player for pressuring him into sex he didn't want, and consequently dumps them on the spot.
 Baldur's Gate III (Video Game) / int_8ae880f7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8ae880f7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8ae880f7
 Baldur's Gate III (Video Game) / int_8c00901a
type
Creepy Good
 Baldur's Gate III (Video Game) / int_8c00901a
comment
Creepy Good: The myconids in the Underdark section of Act 1 are rather disturbing looking Mushroom Men that reproduce via implanting spores in corpses but are in fact perfectly pleasant people, friendly to the party unless attacked and willing to welcome any peaceful visitor to stay with them. They even shelter an injured deep gnome despite this causing a conflict with a violent group of duergar and don't for a moment hold the casualties of that conflict against the gnome.
 Baldur's Gate III (Video Game) / int_8c00901a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8c00901a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8c00901a
 Baldur's Gate III (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Baldur's Gate III (Video Game) / int_8c1ad82f
comment
Lae'zel is a deconstruction of Proud Warrior Race Guy. The githyanki are a proud, dogmatic race, and Lae'zel is deeply invested into their culture. It comes to the point where Lae'zel actually begins to get cognitive dissonance when faced with the ever-increasing evidence that her fellow gith will shoot her dead because of the tadpole in her brain, rather than help her. Sure enough, they eventually fully turn on her. Lae'zel's obsession with her culture and inability to deal with how paradoxical it is end up making her look pretty pathetic, but there is an element of tragedy to it too. Lae'zel shows how cultures like these are far less stable and cohesive than they might appear, and that they breed individuals who struggle to think for themselves in spite of their incredible martial prowess.
 Baldur's Gate III (Video Game) / int_8c1ad82f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8c1ad82f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8c1ad82f
 Baldur's Gate III (Video Game) / int_8db4988a
type
Unusual User Interface
 Baldur's Gate III (Video Game) / int_8db4988a
comment
Unusual User Interface: Much of the more complex workings of the mind flayer ship are seemingly psionic, but the ship's Interdimensional Travel Device is a nest of writhing tentacles; connecting any two of them seems to set a course, and 'strumming' them activates the shift between planes. This is accurate to Realms canon, as each plane has its own resonant frequency, which is why the plane shift spell requires a specially-made metal tuning fork attuned to your destination.
 Baldur's Gate III (Video Game) / int_8db4988a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8db4988a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8db4988a
 Baldur's Gate III (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Baldur's Gate III (Video Game) / int_8e0430ab
comment
Act 3 narratively implies that the Emperor/Orpheus can't shield you from the elder brain forever, but it's not clear if there's an upper limit to how many Long Rests you can take or if there's another Non-Standard Game Over for exceeding it.
 Baldur's Gate III (Video Game) / int_8e0430ab
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8e0430ab
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8e0430ab
 Baldur's Gate III (Video Game) / int_8e59e4a6
type
Cthulhumanoid
 Baldur's Gate III (Video Game) / int_8e59e4a6
comment
Cthulhumanoid: The octopus-like mind flayers, known as 'illithids' in their own language or 'ghaik' by the githyanki, play a major role in the story, starting by infesting you and your potential companions with an illithid tadpole that will eventually turn you all into mind flayers, as seen in the gameplay demo's intro.
 Baldur's Gate III (Video Game) / int_8e59e4a6
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8e59e4a6
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8e59e4a6
 Baldur's Gate III (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 Baldur's Gate III (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: Many items, even very plot-relevant ones, are incredibly tiny, like keys, notes, and jewels, and sometimes it can be nearly impossible to even mouse over them. Thankfully, there's a button to highlight all visible items nearby and you can use the item's name bar to pick it up instead.
 Baldur's Gate III (Video Game) / int_8fcb1ef4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_8fcb1ef4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_8fcb1ef4
 Baldur's Gate III (Video Game) / int_90965cc7
type
Hive Mind
 Baldur's Gate III (Video Game) / int_90965cc7
comment
The main plot consists of the allied cults of three evil gods, the Dead Three, using two stolen artefacts to control an army of mind flayers to infiltrate and conquer the Sword Coast and beyond. The first artefact, a strange stone box, was stolen from the githyanki, who would rather see all of Toril destroyed than allow the mind flayer plot to come to pass — but their undead queen is more concerned with seeing a political rival dead, after having imprisoned him inside the artefact for thousands of years, even if that means killing her only means of halting the mind flayer transformation. The other artefact is the Crown of Karsus, created by a human wizard-king in a bid for godhood which resulted in his whole empire falling from the heavens, which allows the Chosen of the Dead Three to control an elder brain, the controlling Hive Mind of a mind flayer collective. Each of the Chosen plans to eventually betray the others and seize control of the army for themselves — but unbeknownst to them, the elder brain itself is aware of this, and biding its time until it can take back the control stones from them and wield the Crown's power for itself, spreading its improved mind flayers across the multiverse.
 Baldur's Gate III (Video Game) / int_90965cc7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_90965cc7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_90965cc7
 Baldur's Gate III (Video Game) / int_90c018ac
type
Justified Trope
 Baldur's Gate III (Video Game) / int_90c018ac
comment
The easiest way to deal with the beastmaster type of enemies is to kill the master to make the pet disappear. Justified in the case of spellcasters as summoning a creature to fight for you requires maintaining control over either it or its ability to remain summoned, without that the summoned creature cannot remain on the material plane. Just keep in mind that since undead aren't summoned from another plane, killing a necromancer does not make their minions fall apart.
 Baldur's Gate III (Video Game) / int_90c018ac
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_90c018ac
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_90c018ac
 Baldur's Gate III (Video Game) / int_9107b72
type
Circles of Hell
 Baldur's Gate III (Video Game) / int_9107b72
comment
Circles of Hell: The Nine Hells of Baator are made up of nine descending layers, ruled by nine archdevils in ascending order of rank. The prologue sees your Player Character awakening aboard the nautiloid shortly after the ship transports to Avernus, the topmost layer, a barren Fire and Brimstone Hell that serves as an eternal battleground in the Blood War.
 Baldur's Gate III (Video Game) / int_9107b72
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9107b72
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9107b72
 Baldur's Gate III (Video Game) / int_911b22d8
type
Suspicious Video-Game Generosity
 Baldur's Gate III (Video Game) / int_911b22d8
comment
Suspicious Videogame Generosity: The Boudoir in the House of Hope has infinite-use Restoration Faucets, which can used to provide all the benefits of a Long Rest (including the restoration of health, spell slots, and abilities that regenerate on Long and Short Rest) to all party members with zero resource use and can be used at any time before exiting the House. You will need all party members to be in tip-top shape before then, as leaving the House triggers the fight with Raphael, which is bar none the hardest fight in the game.
 Baldur's Gate III (Video Game) / int_911b22d8
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_911b22d8
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_911b22d8
 Baldur's Gate III (Video Game) / int_91479a10
type
Schrödinger's Player Character
 Baldur's Gate III (Video Game) / int_91479a10
comment
Schrödinger's Player Character: The Dark Urge is nowhere to be seen if you play any other character, and the same goes with "Tav", by default, the custom character if playing as The Dark Urge or another character. In a strangely literal example, this is presumably because the Urge murdered Tav at the end of Blood in Baldur's Gate, assuming the Featureless Protagonist is meant to be the same character. If Tav is alive, the Urge appears, dead, late in the game.
 Baldur's Gate III (Video Game) / int_91479a10
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_91479a10
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_91479a10
 Baldur's Gate III (Video Game) / int_915242d3
type
Pstandard Psychic Pstance
 Baldur's Gate III (Video Game) / int_915242d3
comment
Pstandard Psychic Pstance: Characters tend to make this gesture when using their tadpole powers in dialogue.
 Baldur's Gate III (Video Game) / int_915242d3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_915242d3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_915242d3
 Baldur's Gate III (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Baldur's Gate III (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: If you help the mind flayer defeat the cambion commander in the tutorial level, it'll declare that you're no longer needed and turn hostile. Depending on how much health it has left after its fight against the cambion, this might well end poorly for your party. The goblins and Minthara were this way in Early Access, as they always planned to kill you even if you sided with them. This is averted in the final release, as while Minthara still gets suspicious and tries to kill you, talking her down will cause her and most of the goblins to leave you in peace. A combination of this and They Know Too Much results in Queen Vlaakith ordering your party's death the moment they return from the Astral Prism at the tail-end of Act I.
 Baldur's Gate III (Video Game) / int_928ca2cc
featureApplicability
-1.0
 Baldur's Gate III (Video Game) / int_928ca2cc
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_928ca2cc
 Baldur's Gate III (Video Game) / int_932da128
type
Monster Clown
 Baldur's Gate III (Video Game) / int_932da128
comment
Monster Clown: Dribbles the Clown, though only because he has been Killed and Replaced.
 Baldur's Gate III (Video Game) / int_932da128
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_932da128
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_932da128
 Baldur's Gate III (Video Game) / int_93b92ca4
type
Lousy Lovers Are Losers
 Baldur's Gate III (Video Game) / int_93b92ca4
comment
Lousy Lovers Are Losers: Raphael's incubus Haarlep confesses that Raphael is a terrible lover, and players can use that knowledge as part of a mocking Pre-Asskicking One-Liner when Raphael's boss battle is about to kick off.
 Baldur's Gate III (Video Game) / int_93b92ca4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_93b92ca4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_93b92ca4
 Baldur's Gate III (Video Game) / int_9400b3b5
type
Questionable Consent
 Baldur's Gate III (Video Game) / int_9400b3b5
comment
Questionable Consent: This crops up several times in Astarion's storyline, starting with his original "choice" to become a vampire spawn (made under extreme duress). One notable Deconstruction also occurs for a romanced player, who in Act 2 can talk Astarion into a sexual encounter even as Astarion attempts to object. Astarion will go along with it, but the next day he will be furious with the player for pressuring him into sex he didn't want, and consequently dumps them on the spot. Highly monogamous Gale hates the idea of group sex at Sharess' Caress, and makes his feelings on the matter very clear to a romanced player. The player can override him by passing a persuasion check of 25 (for reference, that is a higher check than talking Astarion down from ascending or Yurgir into killing himself). The subsequent scene is Played for Laughs, as Gale flees when it comes time to actually participate, and instead sends a magical projection to observe the "rutting". Discussed with Halsin, who recounts a seemingly lighthearted story from his past which is that he was held as a Sex Slave by a drow matron during his youth. Although he claims to have enjoyed it, the player can gently challenge him on whether he was actually able to give meaningful consent. The sexual encounter with the incubus Harleep is rather coercive, as the player either has to sleep with them or fight them to the death in order to get what they need from Raphael's house. Should you choose the former route, you'll find out that they will use the PC's form for having sex with others and you will feel it every time, without consent. This is particularly highlighted with a later conversation about it with Astarion, who will empathize with you on the basis of connecting it back to his own long-term sexual abuse.
 Baldur's Gate III (Video Game) / int_9400b3b5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9400b3b5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9400b3b5
 Baldur's Gate III (Video Game) / int_940a5958
type
Artificial Stupidity
 Baldur's Gate III (Video Game) / int_940a5958
comment
Jaheira has to survive the assault on Moonrise Towers, which is much easier to do if she accompanies you than the Harpers, if you want to see her story in Act 3 and if you want to recruit Minsc.
 Baldur's Gate III (Video Game) / int_940a5958
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_940a5958
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_940a5958
 Baldur's Gate III (Video Game) / int_9492d6a5
type
Evil Is Easy
 Baldur's Gate III (Video Game) / int_9492d6a5
comment
Evil Is Easy: This is mostly averted, even with everything being Darker and Edgier with some Grey-and-Grey Morality, the game likes to show Being Evil Sucks and evil actions rarely grant you anything helpful. In Act I, helping the goblin camp slaughter the Druid Grove is clearly presented as the evil option. Not only is doing this more-or-less as difficult as helping the druids, but some of your companions will be so disgusted with you that they'll leave your party if you choose to help the goblins. An excellent example of this is in Act II's Shadowlands. If you take the evil route by letting Shadowheart kill the Nightsong in Shar's name, you lose a ton of support both for the upcoming boss battle and in later chapters, as well as multiple potential companions, without getting a whole lot in return. Although its evilness pales in comparison to the really nasty stuff you can do, being a capable pickpocket makes the game's economic side somewhat easier because you'll always be flush with cash, potions, equipment and camp supplies. That said, money is rarely an issue past the early game, and loot is abundant, so you're still not missing out on much if you keep your sticky fingers to yourself. Finally Played Straight in Act III if the party teams up with Gortash. This allows the party to bypass his fairly challenging boss encounter and the associated optional Escort Mission to disable the Steel Watch, and at the end of the day they don't even really need to follow through with his We Can Rule Together plans as he will be killed by the Netherbrain during a cutscene before the final confrontation.
 Baldur's Gate III (Video Game) / int_9492d6a5
featureApplicability
-1.0
 Baldur's Gate III (Video Game) / int_9492d6a5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9492d6a5
 Baldur's Gate III (Video Game) / int_94e4c8ab
type
Betty and Veronica
 Baldur's Gate III (Video Game) / int_94e4c8ab
comment
Betty and Veronica: Between the romanceable female companions, the Endearingly Dorky Bruiser with a Soft Center Karlach is the Betty of the group. Meanwhile, both Lae'zel and Minthara fall under Veronica territory, with the former being a Defrosting Ice Queen Proud Warrior Race Girl and the latter being a ruthless yet pragmatic Blood Knight Token Evil Teammate. Shadowheart, who despite being a Nice Girl is still an Aloof Dark-Haired Girl who is part of a Religion of Evil, making her also fall under Veronica territory. However, depending on how her personal questline ends, she can become a Betty as well. On the male side of things, roguish vampire Casanova Astarion is the only man in the group who could fit the role of Veronica, while the role of Betty goes to either princely Nice Guy Wyll or Endearingly Dorky Insufferable Genius Gale. This dynamic is directly lampshaded if you get into a love triangle with Astarion and either one of them, as Astarion directly mocks Wyll or Gale for being boring and/or childishly romantic, while Gale and Wyll will worry about the player being won over by Astarion's rakish charms.
 Baldur's Gate III (Video Game) / int_94e4c8ab
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_94e4c8ab
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_94e4c8ab
 Baldur's Gate III (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Baldur's Gate III (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Orin can have one if the player reveals she was born as the product of Villainous Incest.
 Baldur's Gate III (Video Game) / int_957e5fc2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_957e5fc2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_957e5fc2
 Baldur's Gate III (Video Game) / int_96b89043
type
Not So Above It All
 Baldur's Gate III (Video Game) / int_96b89043
comment
Not So Above It All: Your companions can use Boo as a thrown weapon. They even have voice lines. If the party teams up with Gortash to confront the Elder Brain, then attacks him before the confrontation, he will chastise the player and say they need to work together. If the player says the attack was an accident and their hand slipped, Gortash will kick them in the shin and say "what a coincidence, so did my foot".
 Baldur's Gate III (Video Game) / int_96b89043
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_96b89043
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_96b89043
 Baldur's Gate III (Video Game) / int_96eae503
type
Cats Are Superior
 Baldur's Gate III (Video Game) / int_96eae503
comment
Cats Are Superior: Most of the cats in the game, if you use Speak with Animals, prove to be arrogant and aloof, as you might expect, though amusingly so; one calls you "servant-ape" and tells you to hunt rats on her behalf.
 Baldur's Gate III (Video Game) / int_96eae503
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_96eae503
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_96eae503
 Baldur's Gate III (Video Game) / int_970c790a
type
Big Bad
 Baldur's Gate III (Video Game) / int_970c790a
comment
Each of the three main antagonists takes a different cue from Sarevok, the original game's Big Bad. Ketheric Thorm is the indomitable armoured figure with a Freudian Excuse, Enver Gortash is the incumbent grand duke of Baldur's Gate exploiting a crisis of his own design to propel himself to greater power, and Orin the Red is a Bhaalspawn, and Sarevok's granddaughter to boot.
 Baldur's Gate III (Video Game) / int_970c790a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_970c790a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_970c790a
 Baldur's Gate III (Video Game) / int_9727fa73
type
Dimensional Traveler
 Baldur's Gate III (Video Game) / int_9727fa73
comment
Dimensional Traveler: Several characters come from other planes. Devils and gith in particular are noted for traveling back and forth between multiple worlds and their home dimensions, the Nine Hells and the Astral Plane, respectively.
 Baldur's Gate III (Video Game) / int_9727fa73
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9727fa73
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9727fa73
 Baldur's Gate III (Video Game) / int_9918518b
type
Press X to Die
 Baldur's Gate III (Video Game) / int_9918518b
comment
Press X to Die: In the end of Act 1, you have the opportunity to speak with Vlaakith, Lae'zel's queen. She is very proud and also a very powerful lich. And if you mouth off to her, she will simply Wish you out of existence, leading to an instant game over. At around the same time you get access to the devastating magical artifact in Gale's chest, which shows up as an innocuous icon on his ability bar. Click it and you blow up half the Sword Coast, with predictably final result for your adventure.
 Baldur's Gate III (Video Game) / int_9918518b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9918518b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9918518b
 Baldur's Gate III (Video Game) / int_9919369d
type
Con Man
 Baldur's Gate III (Video Game) / int_9919369d
comment
Con Man: At Silvanus' Grove, a young tiefling boy will try a con on the PC, also doing a sleight of hand trick. If the PC is a rogue or has the Charlatan background, you can identify all of the boy's tricks by name, and then proceed to show the boy that there's Always a Bigger Fish. If the PC doesn't rip the kid off and just tells him "yeah, good luck with that kid", he'll laugh and tell the rogue he'll focus on the real pigeons.
 Baldur's Gate III (Video Game) / int_9919369d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9919369d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9919369d
 Baldur's Gate III (Video Game) / int_998360a
type
Take Up My Sword
 Baldur's Gate III (Video Game) / int_998360a
comment
Take Up My Sword: In the launch day trailer, Jaheira refers to this trope, expressing that heroes like her hope that someone else will pick up where they left off when their time comes.
 Baldur's Gate III (Video Game) / int_998360a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_998360a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_998360a
 Baldur's Gate III (Video Game) / int_99ab4e84
type
Hand Blast
 Baldur's Gate III (Video Game) / int_99ab4e84
comment
In early access, the warlock class is amongst the most effective classes, as while they don't have the sheer number of spell slots of a wizard or a cleric, they do have the spammable and very potent eldritch blast cantrip. In full release, this continues as by level 12, it's three beams of concussive force you can aim at multiple targets, each doing 1d10. A warlock with the right invocations, feats, and attire, can do a potential 60 points of damage in one action, using a cantrip.
 Baldur's Gate III (Video Game) / int_99ab4e84
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_99ab4e84
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_99ab4e84
 Baldur's Gate III (Video Game) / int_99b22790
type
The Knights Who Say "Squee!"
 Baldur's Gate III (Video Game) / int_99b22790
comment
The Knights Who Say "Squee!": There are a lot of options to do this throughout the game, depending on your character's class and background. A Baldurian native can express admiration for meeting Wyll or Jaheira, while a wizard has the option of gushing over actually coming face-to-face with Elminster.
 Baldur's Gate III (Video Game) / int_99b22790
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_99b22790
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_99b22790
 Baldur's Gate III (Video Game) / int_99e14f05
type
All-Loving Hero
 Baldur's Gate III (Video Game) / int_99e14f05
comment
If you're the boy scout type of RPG player, the game gives you countless opportunities to go out of your way to help people in need, save innocents from baddies or other dangers, and generally roleplay as a stereotypical All-Loving Hero. Easily the most impactful act of good in the early game is to save a druid grove full of tiefling refugees from a murderous goblin army (and themselves). For more examples, take a look at the (by no means exhaustive) list of evil stuff you can do below and be assured there's at least one heroic alternative for each and every entry.
 Baldur's Gate III (Video Game) / int_99e14f05
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_99e14f05
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_99e14f05
 Baldur's Gate III (Video Game) / int_9a480050
type
Do Not Taunt Cthulhu
 Baldur's Gate III (Video Game) / int_9a480050
comment
Do Not Taunt Cthulhu: In the course of your investigation into the Githyanki, you encounter a manifestation of Lich-Queen Vlaakith CLVII herself. Should you choose to indulge in this trope, you will find out very quickly why this is a very bad idea. Should an Origin player Gale become a Deity of Human Origin in the Playable Epilogue, the player can choose to make Tara hairless in retaliation for her giving him a What the Hell, Hero? speech.
 Baldur's Gate III (Video Game) / int_9a480050
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9a480050
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9a480050
 Baldur's Gate III (Video Game) / int_9aef0e13
type
They Died Because of You
 Baldur's Gate III (Video Game) / int_9aef0e13
comment
They Died Because of You: Gortash invokes this before activating the Self-Destruct Mechanism of his Underwater Base when the party arrives to rescue the prisoners, which makes it all the more satisfying if the party manages to get everyone out alive.
 Baldur's Gate III (Video Game) / int_9aef0e13
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9aef0e13
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9aef0e13
 Baldur's Gate III (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Baldur's Gate III (Video Game) / int_9b06e314
comment
Greater-Scope Villain: The Dead Three are the ones who instigate the plot in their latest quest for domination. Despite being cast down during the Time of Troubles, each of the three mortals-turned-gods, Bane, Myrkul, and Bhaal, has since returned. The cult of the Absolute was created as a joint effort between their respective Chosen: Gortash, Ketheric and Orin. Bhaal is particularly significant because he is the father to the Dark Urge, who in turn assisted Gortash in stealing the Crown of Karsus from Mephistopheles' vaults. To a lesser extent, the ancient Netherese wizard-king Karsus himself. Although he is long deceased by the time of the story and only mentioned, his quest for godhood led him to create the Crown of Karsus. This crown bestows the power to control an elder brain and, by extension, an army of mind flayers, which forms the backbone of the Chosens of the Dead Three's plan to conquer Faerûn. On a more personal level, he also created the orb that Gale eventually inhabits, which forms a significant portion of his personal quest. That said Karsus didn't intend either outcome and wasn't an evil person per se, just greedy, arrogant and short sighted.
 Baldur's Gate III (Video Game) / int_9b06e314
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9b06e314
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9b06e314
 Baldur's Gate III (Video Game) / int_9b8e2257
type
Overrated and Underleveled
 Baldur's Gate III (Video Game) / int_9b8e2257
comment
Overrated and Underleveled: Despite most of the characters having some rather impressive reputations (Gale's status as a prodigy who attracted the notice of a goddess of magic, Wyll being an experienced demon hunter, Karlach being a veteran warrior of the Hells, etc.), they all start off at rather low levels. A multitude of in-universe justifications are given for this, but some (like Halsin, Jaheira or Minsc) are left unexplained.
 Baldur's Gate III (Video Game) / int_9b8e2257
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9b8e2257
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9b8e2257
 Baldur's Gate III (Video Game) / int_9be7c205
type
Giant Spider
 Baldur's Gate III (Video Game) / int_9be7c205
comment
Disturbingly, a hidden conversation you can potentially have with a Giant Spider (you need the Speak with Animals spell) gives the hideous and chittering creature the sultry voice of a Scottish woman.
 Baldur's Gate III (Video Game) / int_9be7c205
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9be7c205
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9be7c205
 Baldur's Gate III (Video Game) / int_9c1f758a
type
Kill It with Fire
 Baldur's Gate III (Video Game) / int_9c1f758a
comment
The second fight against Auntie Ethel requires not only dealing with her illusory double spam, but also with a trio of special fungi in the area that constantly heal and revive her and themselves unless you kill them with fire. The latter can be preempted by doing your homework before the battle.
 Baldur's Gate III (Video Game) / int_9c1f758a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9c1f758a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9c1f758a
 Baldur's Gate III (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Baldur's Gate III (Video Game) / int_9cb3e22e
comment
Interface Spoiler: It's a well-known fact that when playing D&D: make your players roll Perception, and even if they all fail, they'll know there's something there they're missing. If you see the little Perception dice roll over your character's head and it comes up a failure, it does much the same thing. Amusingly, given how closely Larian Studios stuck to the 5e rules when making the game, this makes it even more like traditional D&D. Want to find that invisible enemy near you during combat? Pull up the move option and watch for where your projected path bends around what seems to be nothing. Early on in the game, you're likely to encounter Auntie Ethel, and if you right-click and inspect her, you can see that her ability scores far exceed what an old woman should have, such as having 18 strength, darkvision, and her race being listed as 'fey.' This is due to her actually being a hag in disguise. If you fight this character, She will spawn a bunch of illusionary clones that seem to share her stats. You can tell which is real by examining them and seeing which one has the "Fey Life" trait, a condition Ethel gets from the necklace she wears and that she can't actually benefit from, meaning it has no purpose other than loot and serving as a giveaway in this sense. During a rematch, Ethel has the condition "Hag's Pregnancy" which her clones lack. Her in-game model also physically reflects this condition, though it's hard to see. The D&D universe has a massive pantheon, but the loading screens only ever talk about six gods: Shar, Selûne, Jergal and the Dead Three (Bane, Bhaal, Myrkul). The first two are heavily involved in one of your first companion's backstory from the very start of the game, but the others seem like an odd choice to feature so prominently. Unsurprisingly, they'll become very important later on. If you're perceptive enough to spot an impending ambush but not the ambushers themselves, just prepare any AoE attack and move the cursor around the area ahead. Any potential targets will be marked with a red outline as usual. Larian built the game to be fully transparent, mechanically, through the Examine function — meaning some of the more complicated boss gimmicks can be figured out by Examining the creature and then reading carefully what their abilities and status effects say. Keen-eared players can tell whether they've succeeded or failed a skill check before the dice-rolling animation is finished based on the sound effect that plays in the background. It even applies if you only succeed or fail based on bonuses, so if you roll low and still succeed thanks to your stat bonus, it will still play the success sound before the bonus has been added to your result. As you enter Act III, a certain villainous shapeshifter can be encountered several times in various guises, all of whom initially seem normal until the shapeshifter's Ax-Crazy starts leaking into the conversation. Unfortunately the surprise is rather spoiled by the "Legendary Resistance" buff that's prominently displayed when you mouseover that random civilian with 15 hp and a level of 12...
 Baldur's Gate III (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9cb3e22e
 Baldur's Gate III (Video Game) / int_9cc1a329
type
Upper-Class Twit
 Baldur's Gate III (Video Game) / int_9cc1a329
comment
Upper-Class Twit: The Noble background (available for custom origin characters and Minthara) says that the character is "accustomed to power and privilege," and gains several inspiration points for being a selfish or bossy asshole. One example is the "Noblesse Oblige" inspirational event, which you get by ignoring a companion's pleas or cutting them off in a conversation.
 Baldur's Gate III (Video Game) / int_9cc1a329
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9cc1a329
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9cc1a329
 Baldur's Gate III (Video Game) / int_9d12bbc1
type
Foreshadowing
 Baldur's Gate III (Video Game) / int_9d12bbc1
comment
Foreshadowing: The Absolute's holy symbol is an amalgamation of each of the Dead Three's symbols. If you end up thrown in a Moonrise Tower prison cell, the most obvious escape route is through a gaping hole in the floor, which leads not into a tunnel or sewer but an illithid oubliette, foreshadowing the later reveal of an entire mind flayer colony hiding underneath the tower. Snooping through the githyanki inquisitor's documents in their créche reveals that Voss is being suspected of treason. It takes a couple more hours of playtime for this topic to come up again. Big time. During Act 1 the party can find a dead boar drained of blood with two punctures in its neck. Guess who did that? Astarion. Also during Act 1 in the druids' grove you can come across a tiefling woman in a locked shack. She says that she is crippled thanks to "that old lady that sells lotions and potions". She's talking about Auntie Ethel, the Hag. The flavor text for Belladonna mentions an old folk rhyme imploring victims of lycanthropy to use it. It sounds like a cure, but belladonna is poisonous, implying that the rhyme is tricking them into killing themselves before they become a danger to others. Nettie the healer's 'cure' for ceremorphosis is to poison the victim before they transform, possibly under guise of a remedy. Similarly, the Githyanki Zaith'isk is touted as the only cure, but is essentially euthanasia. In Act 2, when talking to Radija in Moonrise Towers, you can attempt to reach out to her with your parasite, only to discover she doesn't have one. You can do the same thing with Ketheric Thorm during Minthara's trial. This is the first sign the Cult of the Absolute is more then just mind flayer parasites. If you ask Karlach for advice about fighting devils based on her experiences in the Blood War, she'll mention that orthons like to toss explosives around, and are vulnerable to having them flung right back. Sure enough, this is a viable strategy to use against Yurgir in Act 2. A document at Waukeen's Rest in Act 1 will reference the statue of the Beloved Ranger having been stolen from Baldur's Gate's central marketplace. This "statue" is actually Minsc of Rashemen who had been turned to stone, and who has since been liberated from statue form and whom you can even recruit to your party.
 Baldur's Gate III (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9d12bbc1
 Baldur's Gate III (Video Game) / int_9d17b859
type
Made of Iron
 Baldur's Gate III (Video Game) / int_9d17b859
comment
Made of Iron: Doors marked "Sturdy" are basically impossible to break down... even if you light them on fire.
 Baldur's Gate III (Video Game) / int_9d17b859
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9d17b859
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9d17b859
 Baldur's Gate III (Video Game) / int_9dab0a6e
type
Continuity Nod
 Baldur's Gate III (Video Game) / int_9dab0a6e
comment
Continuity Nod: Among the possessions of archdruid Kagha is a book of Shadow Druid philosophy written by Faldorn, which goes some way to explaining Kagha's hostility toward outsiders and eagerness to seal away the natural splendor of Silvanus' Grove from encroaching civilization, including abandoning the tiefling refugees to the goblin horde. If Astarion completes the Vampire Ascendant ritual, he will triumphantly declare himself the greatest vampire to ever walk the land, and gloat that even the Pale Knight — soubriquet of the vampire lord Mordoc SeLanmere — would have knelt before him. The stuffed beholder above the Elfsong Tavern's fireplace is another nod to Dark Alliance, whose Elfsong Tavern contained the same grisly trophy. Bhaal's Court of Murder is composed entirely of antagonists from the first two games: Sarevok, the Big Bad of the first game, and the echoes Amelyssan, Bhaal's high priestess, as well as that of Sendai and Illasera, both members of the Bhaalspawn group known as the Five. All three from Throne of Bhaal. Baldur's Gate II famously shifted the action from Baldur's Gate to the nation of Amn. If Tav chooses to depart Baldur's Gate at the end of III, they mention Amn as a prospective destination.
 Baldur's Gate III (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9dab0a6e
 Baldur's Gate III (Video Game) / int_9e1e14ea
type
Ambition Is Evil
 Baldur's Gate III (Video Game) / int_9e1e14ea
comment
Ambition Is Evil: Invoked by Raphael, who refers to ambition as a sin in one of the game's Multiple Endings where Gale becomes a Deity of Human Origin: the God of Ambition. Raphael anticipates that Gale will cause complete chaos in his new godly role, and plans to use the opportunity to seize more power for himself. Should Minthara join the party, she aspires to usurp the Dead Three's Chosen as leaders of the Cult of the Absolute and seize control of the Netherbrain for herself, and encourages the player character to do the same. Even if that doesn't happen, a romanced Minthara can be talked into conquering Menzoberranzan or Baldur's Gate with her at their side.
 Baldur's Gate III (Video Game) / int_9e1e14ea
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9e1e14ea
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9e1e14ea
 Baldur's Gate III (Video Game) / int_9e630d58
type
Exploring the Evil Lair
 Baldur's Gate III (Video Game) / int_9e630d58
comment
Exploring the Evil Lair: The party can present themselves as "True Soul" cultists to gain entry to the Goblin Camp in Act 1 and Moonrise Towers in Act 2, allowing them some freedom to snoop around the Cult of the Absolute's bases of operation without bloodshed. Or they can outright aid the Cult of the Absolute in their schemes and become a Villain Protagonist, of course.
 Baldur's Gate III (Video Game) / int_9e630d58
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9e630d58
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9e630d58
 Baldur's Gate III (Video Game) / int_9f4513a7
type
Unusual Pets for Unusual People
 Baldur's Gate III (Video Game) / int_9f4513a7
comment
Unusual Pets for Unusual People: When his parents refused to get him a kitten as a child, Gale conjured a tressym named Tara instead - though he refers to Tara as a friend, not a pet.
 Baldur's Gate III (Video Game) / int_9f4513a7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9f4513a7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9f4513a7
 Baldur's Gate III (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Baldur's Gate III (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: Thanks to his illithid tadpole, vampire spawn Astarion can walk in the daylight again and enter homes without invitation, but is still bound to the curse's hunger for blood. During early access he also could not cross running water, but this was added to the pile of benefits his tadpole provides on release.
 Baldur's Gate III (Video Game) / int_9f63d4f1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_9f63d4f1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_9f63d4f1
 Baldur's Gate III (Video Game) / int_a05522e3
type
Alien Abduction
 Baldur's Gate III (Video Game) / int_a05522e3
comment
Alien Abduction: Or the closest fantasy equivalent, anyway. The mind flayers that captures you in the intro has Combat Tentacles on its nautiloid that teleport people they strike into tanks on the ship for later infestation with an illithid tadpole.
 Baldur's Gate III (Video Game) / int_a05522e3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a05522e3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a05522e3
 Baldur's Gate III (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Baldur's Gate III (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: Come the final battle, all of the people you've helped throughout the game, be it Zevlor and Halsin from the Emerald Grove, to Yurgir after you convinced him to turn against Raphael, will turn up to offer their services in fighting the Absolute's forces in the form of summons, in which they'll take to the battlefield as special forces... unfortunately, they're so weak, and the enemies so numerous and strong, these summons often amount to little more than punching bags to distract the enemy from your main party. Even on Explorer mode, it's a miracle if any of them last more than a single turn. Special mention goes to Voss's red dragon; his aid comes as an area of effect blast of fire damage...which the single most threatening foe in the final battle is immune to.
 Baldur's Gate III (Video Game) / int_a0f61fe2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a0f61fe2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a0f61fe2
 Baldur's Gate III (Video Game) / int_a1588c2a
type
Living Ship
 Baldur's Gate III (Video Game) / int_a1588c2a
comment
Living Ship: The mind flayer nautiloid, true to its name, resembles some deep-sea Mix And Match Creature, with jagged shells, tentacles, and mucus membranes.
 Baldur's Gate III (Video Game) / int_a1588c2a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a1588c2a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a1588c2a
 Baldur's Gate III (Video Game) / int_a188ac4b
type
Overly Long Gag
 Baldur's Gate III (Video Game) / int_a188ac4b
comment
Overly Long Gag: If you accidentally set off the explosive bibberbang mushrooms around the dwarf Baelan in the Underdark, he dies within the first few seconds. However, the chain reaction will take the better part of a minute and a half to complete, for no reason other than to make the player stew in their hilarious shame.
 Baldur's Gate III (Video Game) / int_a188ac4b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a188ac4b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a188ac4b
 Baldur's Gate III (Video Game) / int_a2b38d3b
type
Eye Scream
 Baldur's Gate III (Video Game) / int_a2b38d3b
comment
After being rescued from the Goblin Camp, Volo will offer to extract the tadpole from the player's head with a procedure that he admits to having no experience in (though he boasts that he "dreamed" of it thousands of times!). Despite being given several opportunities to stop the attempt and Volo gradually escalating in implements from a sewing needle he has in his pack to an ice pick, the player can allow him to go through with the extraction, with predictable results. Though it winds up being downplayed in that Volo will offer a prosthetic eye as an apology for the botched operation, which restores the player's sight and comes with a useful passive effect.
 Baldur's Gate III (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a2b38d3b
 Baldur's Gate III (Video Game) / int_a2c7bef4
type
Gateless Ghetto
 Baldur's Gate III (Video Game) / int_a2c7bef4
comment
Gateless Ghetto: While the maps in the third act are respectably large, they're not quite the size of Baldur's Gate in the lore. Only one suburb (Rivington) is explorable, most of the Lower City is closed off by drawbridge, and only a few locations in the Upper City are accessible. Of those locations, Ramazith's Tower can only be reached by portal and is too high up to jump down, the Szarr Palace's only unlocked entrance is secondary scaffolding in the Lower City, and High Hall is only explorable in the final battle, when most of it is being bombed into rubble. Cazador's Dungeon is said to be enormous, and it holds exactly seven thousand prisoners, of which less than a dozen are seen. Several inaccessible doors are seen in the distance.
 Baldur's Gate III (Video Game) / int_a2c7bef4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a2c7bef4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a2c7bef4
 Baldur's Gate III (Video Game) / int_a46825fa
type
Glass Eye
 Baldur's Gate III (Video Game) / int_a46825fa
comment
Glass Eye: Volo's Ersatz Eye, which the player can acquire by allowing Volo to attempt his experimental Eye Scream surgery on them to remove the tadpole, with predictable results.
 Baldur's Gate III (Video Game) / int_a46825fa
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a46825fa
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a46825fa
 Baldur's Gate III (Video Game) / int_a51467fe
type
Chest Monster
 Baldur's Gate III (Video Game) / int_a51467fe
comment
In fine D&D tradition, not every chest is actually a chest. In particular, there's a set of three chests around the place you're pointed to by a letter talking about a Harper stash. They're all Mimics; the actual chest is revealed by casting Light on a toy chest hidden in the corner. The player character or a companion can even lampshade the fact that the Harpers are too smart to just leave their treasure out in the open.
 Baldur's Gate III (Video Game) / int_a51467fe
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a51467fe
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a51467fe
 Baldur's Gate III (Video Game) / int_a5cfe2ac
type
And There Was Much Rejoicing
 Baldur's Gate III (Video Game) / int_a5cfe2ac
comment
And There Was Much Rejoicing: Following the death of the goblin leadership in Act 1.
 Baldur's Gate III (Video Game) / int_a5cfe2ac
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a5cfe2ac
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a5cfe2ac
 Baldur's Gate III (Video Game) / int_a5de0ab9
type
Polyamory
 Baldur's Gate III (Video Game) / int_a5de0ab9
comment
Astarion and Shadowheart are the only two origin companions who are fully open to Polyamory with one another and the player, implicitly because they're both quite content with the prospect of sharing a partner with another elf. (They'll also both be open to a polyamorous situation with Halsin for the same reason.)
 Baldur's Gate III (Video Game) / int_a5de0ab9
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a5de0ab9
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a5de0ab9
 Baldur's Gate III (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Baldur's Gate III (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: The upshot of Larian drawing so heavily from their Immersive Sim roots is that you can target just about everything on screen, including the environment, corpses, random objects, scenery, what have you. Which also means you can misclick on just about anything on screen, which you'll be brutally reminded of if, say, you missclick with a flaming weapon in hand on something flammable.
 Baldur's Gate III (Video Game) / int_a5e998f0
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a5e998f0
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a5e998f0
 Baldur's Gate III (Video Game) / int_a6123b72
type
Enfant Terrible
 Baldur's Gate III (Video Game) / int_a6123b72
comment
Enfant Terrible: In the Goblin Camp there are several goblin children who are as cruel and sadistic as their parents. Although thankfully players looking to be heroes are spared the moral quandary if/when a fight breaks out, since the goblin children simply flee.
 Baldur's Gate III (Video Game) / int_a6123b72
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a6123b72
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a6123b72
 Baldur's Gate III (Video Game) / int_a6275bef
type
Cool Sword
 Baldur's Gate III (Video Game) / int_a6275bef
comment
Cool Sword: Plenty of examples. Just one being the Phalar Aluve, a magical singing/shrieking longsword with the Finesse property that seems like the weapon of a Bladesinger pledged to Eilistraee, the Chaotic Good drow goddess of beauty, song, dance, freedom, moonlight, swordplay and hunting.
 Baldur's Gate III (Video Game) / int_a6275bef
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a6275bef
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a6275bef
 Baldur's Gate III (Video Game) / int_a6c69bd
type
MacGuffin
 Baldur's Gate III (Video Game) / int_a6c69bd
comment
More generally, the Astral Prism is obviously the shape of a d20 die.
 Baldur's Gate III (Video Game) / int_a6c69bd
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a6c69bd
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a6c69bd
 Baldur's Gate III (Video Game) / int_a6e375d4
type
Armor of Invincibility
 Baldur's Gate III (Video Game) / int_a6e375d4
comment
Armor of Invincibility: Ketheric Thorm's armor, Reaper's Embrace, is a suit of +1 plate armor that gives the wearer 19 AC, reduces all forms of incoming damage by 2, has a toggleable ability that makes the wearer immune to forced movement like the Shove bonus action and the thunderwave spell at the cost of having disadvantage on Dexterity saves, and once per long rest can be used to cast "Howl of the Dead," an ability that forces all enemies in the radius to make a saving throw against fear or have their speed be reduced by half and grant the caster advantage on attacks against them for three rounds. Surpassing Reaper's Embrace is the Armour of Persistence, which found in a shop in Act 3. This is a suit of +2 plate armor with an Armor Class of 2 and also reduces all incoming damage by two, but on top of that it grants the wearer permanent Blade Ward (giving them resistance to piercing, slashing, and bludgeoning damage) and Resistance (giving them +1d4 to all saving throws). While Reaper's Embrace and the Armour of Persistance are both extremely powerful, they pale in comparison to the Helldusk Armor, a suit of plate armor that grants an AC of 21, the highest of any armor in the game. While wearing it, you have resistance to fire damage, cannot be set on fire, incoming damage from all sources is reduced by three points, once per long rest it can cast the spell Fly, and any time you succeed on a saving throw the caster is set on fire for three rounds. And the best part is that everyone is considered proficient in it regardless of what armor proficiencies they actually have. That means it can be worn by your Squishy Wizard just as easily as by a fighter or paladin.
 Baldur's Gate III (Video Game) / int_a6e375d4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a6e375d4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a6e375d4
 Baldur's Gate III (Video Game) / int_a75f840d
type
Full Moon Silhouette
 Baldur's Gate III (Video Game) / int_a75f840d
comment
Full Moon Silhouette: One of the games Multiple Endings sees the Dark Urge lost to Bhaal's madness in the epilogue, silhouetted by the moon and planning to kill the party when they go to sleep after their reunion party.
 Baldur's Gate III (Video Game) / int_a75f840d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a75f840d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a75f840d
 Baldur's Gate III (Video Game) / int_a7bb930
type
Prestige Class
 Baldur's Gate III (Video Game) / int_a7bb930
comment
Each class also contains several subclasses to choose from upon reaching a certain level (except for clerics, sorcerers, paladins, and warlocks, who can choose their subclass at Level 1).
 Baldur's Gate III (Video Game) / int_a7bb930
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a7bb930
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a7bb930
 Baldur's Gate III (Video Game) / int_a8a04f6f
type
And I Must Scream
 Baldur's Gate III (Video Game) / int_a8a04f6f
comment
And I Must Scream: In Act 2, if you solve the puzzle in the Necrotic Laboratory, you can find the Waking Mind, a Githzerai brain suspended in fluid by the Mind Flayers. If you speak to it using the machine nearby, they beg to have their mind erased, as they were fully conscious all this time but unable to do anything. If Mizora is betrayed while Wyll still has his contract with her, Wyll gets Dragged Off to Hell and transformed into a fleshy blob to be tormented for all eternity.
 Baldur's Gate III (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a8a04f6f
 Baldur's Gate III (Video Game) / int_a8abe9d1
type
Separated by a Common Language
 Baldur's Gate III (Video Game) / int_a8abe9d1
comment
Separated by a Common Language: A common point of confusion in fantasy works, in D&D "Enchantment" is the name of a specific school of magic which revolves around monkeying with people's minds, while "enchantments" are the various traits and effects that may be infused into a magical item. The process of creating a magical item, not governed by any specific school, is simply referred to as Crafting.
 Baldur's Gate III (Video Game) / int_a8abe9d1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a8abe9d1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a8abe9d1
 Baldur's Gate III (Video Game) / int_a8cff6a
type
Familiar
 Baldur's Gate III (Video Game) / int_a8cff6a
comment
A minor case with mage hand cantrip. In the tabletop game itself, mage hand is a useful non-combat spell for manipulating objects from a safe distance, such as disarming traps or retrieving objects, but that's really the extent of its main uses, and one of the first limits specified in the ruleset as written is that it cannot attack. Also to use it during a combat encounter, it requires using your action to do so. In this game, the mage hand acts as its own entity (even taking its own initiative so as to not rob you of your action), and can attack and shove enemies, even taking opportunity attacks. The hand does have only 3 hit points, but its function is more akin to a summoned familiar than the mage hand proper. The only downside of its adaptation to the game is that you can now only use the cantrip once per short rest, rather than at will like every other cantrip. The exception is an Arcane Trickster rogue, whose mage hand practically becomes a Familiar: lasting more or less forever unless dismissed or destroyed, able to pick locks and disarm traps, enable your Sneak Attacks, and summonable whenever you want instead of once per short rest.
 Baldur's Gate III (Video Game) / int_a8cff6a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a8cff6a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a8cff6a
 Baldur's Gate III (Video Game) / int_a91f07ee
type
"No Peeking!" Request
 Baldur's Gate III (Video Game) / int_a91f07ee
comment
"No Peeking!" Request: In Shadowheart's Act 3 romance scene, she'll ask you to turn around before undressing. When she's partially undressed, she'll be surprised you haven't tried to peek, to which you can either be chivalrous and stay turned around or peek at her.
 Baldur's Gate III (Video Game) / int_a91f07ee
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a91f07ee
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a91f07ee
 Baldur's Gate III (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Baldur's Gate III (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: Vampires like Astarion and Cazador have these. Lolth-sworn Drow like Minthara have these by default as well.
 Baldur's Gate III (Video Game) / int_a939a527
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a939a527
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a939a527
 Baldur's Gate III (Video Game) / int_a98abeda
type
Roguish Romani
 Baldur's Gate III (Video Game) / int_a98abeda
comment
Gur are a nomadic culture in the Forgotten Realms who get saddled with the Roguish Romani stereotype, something that Gandrel acknowledges in sarcastically claiming he'll curse your livestock and steal children. Astarion hates them, but he has a more specific reason: 200 years ago, a number of them killed him out of disagreement with a ruling he made when he was magistrate. After a run-in with one of them, Gandrel, who mentions wanting to take him back to Baldur's Gate, he's convinced that the Gur are now trying to drag him back to his former vampire master. It's later revealed, though, that this was just Astarion's paranoia and the Gur have nothing to do with Cazador; they just want their children back from his master's hold, as well as revenge.
 Baldur's Gate III (Video Game) / int_a98abeda
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_a98abeda
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_a98abeda
 Baldur's Gate III (Video Game) / int_aa245ded
type
Mob War
 Baldur's Gate III (Video Game) / int_aa245ded
comment
Mob War: In Act 3, the party would discover that the Guild is in the midst of one against a powerful gang led by the Stone Lord (actually a tadpoled Minsc), who are closely asociated with the Cult of the Absolute. Then it's later revealed that the Zhentarim are being payed by the cult to stage a coup against the now-weakened Guild, although the Zhentarim leader would point out that they're only doing this for the opportunity to take over the city's criminal operations and they are still willing to help the party in destroying the cult if they let them take over the Guild.
 Baldur's Gate III (Video Game) / int_aa245ded
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_aa245ded
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_aa245ded
 Baldur's Gate III (Video Game) / int_aac2244a
type
EvilVsEvil
 Baldur's Gate III (Video Game) / int_aac2244a
comment
Evil vs. Evil: A multi-evil Gambit Pileup. In the opening, the plane-hoppingnote And typically lawful evil on a good day githyanki raiders attack a mind flayer ship full of abductees implanted with their parasitic spawn at the very beginning of the opening cutscene. Said ship ends up teleporting into Avernus, where it is almost immediately beset by imps, and later a greater devil (what looks like to be a horned devil) while your party is scrambling to get to the controls before the fatally-damaged ship splatters itself across Avernus with you aboard. Meanwhile, demonic and devilish armies battle in the background. With the exception of the demons, all of these things tie back into the main plot. The main plot consists of the allied cults of three evil gods, the Dead Three, using two stolen artefacts to control an army of mind flayers to infiltrate and conquer the Sword Coast and beyond. The first artefact, a strange stone box, was stolen from the githyanki, who would rather see all of Toril destroyed than allow the mind flayer plot to come to pass — but their undead queen is more concerned with seeing a political rival dead, after having imprisoned him inside the artefact for thousands of years, even if that means killing her only means of halting the mind flayer transformation. The other artefact is the Crown of Karsus, created by a human wizard-king in a bid for godhood which resulted in his whole empire falling from the heavens, which allows the Chosen of the Dead Three to control an elder brain, the controlling Hive Mind of a mind flayer collective. Each of the Chosen plans to eventually betray the others and seize control of the army for themselves — but unbeknownst to them, the elder brain itself is aware of this, and biding its time until it can take back the control stones from them and wield the Crown's power for itself, spreading its improved mind flayers across the multiverse. Your own party can also fall into this, potentially consisting of mostly morally ambiguous characters, and game allows you to carry out reprehensible actions like helping goblins slaughter a bunch of innocent people if you so desire, yet you are ultimately still opposed to the mind flayers for obvious reasons. And even then, you can choose to become a mind flayer, side with the Netherbrain, or hijack the whole plot for yourself, or Bhaal if you're the Dark Urge. In Act II, when Balthazaar, chief advisor to Ketheric Thorm is held up in the temple of Shar, he routinely has to fight off reanimated Sharran warriors whom call him, "Myrkul's lapdog". You yourself can end the temple questline by siding with Balthazaar (which causes Shadowheart to leave your party) Shar (by letting Shadowheart kill the Nightsong) or neither (by freeing the Nightsong). In Act III, Gortash and Orin are directly at odds with each other, with each using different methods to try and influence you to kill the other. If The Dark Urge embraces Bhaal and Astarion ascends, the Durge can mention he might spare Astarion when he rules over the world, only for Astarion to say, "Not if I get there first!". A similar exchange can occur with Shadowheart if she embraces Shar, where she ominously threatens the Durge by reminding them that being an evil tyrant comes with competition and that "Lady Shar is patient"
 Baldur's Gate III (Video Game) / int_aac2244a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_aac2244a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_aac2244a
 Baldur's Gate III (Video Game) / int_abcb9af1
type
Eaten Alive
 Baldur's Gate III (Video Game) / int_abcb9af1
comment
Auntie Ethel straight up eats a child in Act 3 and you need to take specific steps to save her. If you don't and kill Ethel anyway, the child will die.
 Baldur's Gate III (Video Game) / int_abcb9af1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_abcb9af1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_abcb9af1
 Baldur's Gate III (Video Game) / int_ac4cc68d
type
HellGate
 Baldur's Gate III (Video Game) / int_ac4cc68d
comment
Unusually few for a game of such complexity, but there are a few major bugs that can cut off entire quest lines. Most of these happen in Act III, like one that prevents the party from interacting with the Hell Gate to Raphael's House of Hope, which is a mandatory part of multiple quests and thus has a huge impact on the game's ending.
 Baldur's Gate III (Video Game) / int_ac4cc68d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ac4cc68d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ac4cc68d
 Baldur's Gate III (Video Game) / int_ac5b526d
type
Hellgate
 Baldur's Gate III (Video Game) / int_ac5b526d
comment
Hellgate: A few quests in Act 3 involve opening one to infiltrate Raphael's home in the hells, the House of Hope.
 Baldur's Gate III (Video Game) / int_ac5b526d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ac5b526d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ac5b526d
 Baldur's Gate III (Video Game) / int_ac8b2810
type
Concealing Canvas
 Baldur's Gate III (Video Game) / int_ac8b2810
comment
Concealing Canvas: Raphael's personal safe is hidden behind a painting in the boudoir. A very large portrait of himself, specifically. Gortash also has a safe hidden behind a painting in his chambers atop Wyrm's Rock, but - oddly, given that he's had the whole city plastered with posters of his face - it's not a giant portrait of himself.
 Baldur's Gate III (Video Game) / int_ac8b2810
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ac8b2810
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ac8b2810
 Baldur's Gate III (Video Game) / int_ad1db87c
type
Oh, Crap!
 Baldur's Gate III (Video Game) / int_ad1db87c
comment
Oh, Crap!: One member of the party will always have this reaction to the Apostle of Myrkul appearing at the end of Act 2.
 Baldur's Gate III (Video Game) / int_ad1db87c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ad1db87c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ad1db87c
 Baldur's Gate III (Video Game) / int_ad4a45be
type
Final Boss
 Baldur's Gate III (Video Game) / int_ad4a45be
comment
And finally, taking the skiff to the Morphic Pool after securing all three Netherstones locks you into the endgame confrontation with the Final Boss.
 Baldur's Gate III (Video Game) / int_ad4a45be
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ad4a45be
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ad4a45be
 Baldur's Gate III (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Baldur's Gate III (Video Game) / int_ae3d6438
comment
One NPC you can bump into on your adventure is a long-haired, Deadpan Snarker monster hunter from a socially stigmatized culture who goes by the name of Gandrel. Gandrel is a stand-in for Geralt of Rivia, but with none of the same charm or competence, and usually winds up dead at the hands of the party.
 Baldur's Gate III (Video Game) / int_ae3d6438
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ae3d6438
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ae3d6438
 Baldur's Gate III (Video Game) / int_af6e7d83
type
Static Role, Exchangeable Character
 Baldur's Gate III (Video Game) / int_af6e7d83
comment
Static Role, Exchangeable Character: If you pick Lae'zel as your playable character, her role in the intro will be replaced by Losiir, a male gith. Other than acting a bit more cordial towards Lae'zel, his lines are mostly identical to the latter's in a standard playthrough. Once the nautiloid crashes, his body is found on the beach. During a Dark Urge playthrough killing or knocking out Alfira before she shows up at your camp causes a female Dragonborn bard named Quill Grootslang to show up instead, with the exact same results.
 Baldur's Gate III (Video Game) / int_af6e7d83
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_af6e7d83
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_af6e7d83
 Baldur's Gate III (Video Game) / int_b0155044
type
Always Night
 Baldur's Gate III (Video Game) / int_b0155044
comment
Always Night: The Shadow-Cursed Lands in Act 2.
 Baldur's Gate III (Video Game) / int_b0155044
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b0155044
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b0155044
 Baldur's Gate III (Video Game) / int_b0485a20
type
Ditzy Genius
 Baldur's Gate III (Video Game) / int_b0485a20
comment
Gale deconstructs Ditzy Genius. Normally, "high int but low wis" characters are a source of comedy. Their genius makes them cool and enviable, but their lack of social sense keeps them grounded and belivable. Gale, meanwhile, is currently walking around with a nuke lodged in his chest, making his situation pretty dire. He got this way out of hubris, and now Gale's personality failings threaten to destroy a huge portion of the game world unless he specifically takes care of it. There is also a nasty case of Aesop Amnesia he can get at the end of the game (where he tries to recreate the artifact that lodged said nuke in his chest) even if he's made aware of the consequences. Gale's high intelligence and the ego it gives him can override his kinder aspects, making his lack of wisdom less of a comedic point and more of a potentially destructive personality flaw.
 Baldur's Gate III (Video Game) / int_b0485a20
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b0485a20
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b0485a20
 Baldur's Gate III (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Baldur's Gate III (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Fully invoked. As long as characters are not in direct contact with lava or fire, the most they'll suffer is becoming visibly sweaty.
 Baldur's Gate III (Video Game) / int_b0a91b69
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b0a91b69
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b0a91b69
 Baldur's Gate III (Video Game) / int_b0e18b32
type
Unique Enemy
 Baldur's Gate III (Video Game) / int_b0e18b32
comment
Unique Enemy: Although not strictly unique, there are quite a few enemy types that are only encountered in a single small area in limited numbers. Examples include a flock of harpies in Act I, meenlocks in Act II, a few minotaurs and hook horrors in the Underdark, or a group of dinosaurs in Act III.
 Baldur's Gate III (Video Game) / int_b0e18b32
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b0e18b32
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b0e18b32
 Baldur's Gate III (Video Game) / int_b1a3ce24
type
Horned Humanoid
 Baldur's Gate III (Video Game) / int_b1a3ce24
comment
Horned Humanoid: Tieflings, Cambions, Incubi and Orthons. Mizora can also punish Wyll by growing a pair of horns on his head.
 Baldur's Gate III (Video Game) / int_b1a3ce24
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b1a3ce24
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b1a3ce24
 Baldur's Gate III (Video Game) / int_b1a7cd14
type
Tap on the Head
 Baldur's Gate III (Video Game) / int_b1a7cd14
comment
Tap on the Head: The icon for the non-lethal attacks option is of a hammer striking a figure in the head, with stars circling above them.
 Baldur's Gate III (Video Game) / int_b1a7cd14
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b1a7cd14
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b1a7cd14
 Baldur's Gate III (Video Game) / int_b2099693
type
Stargazing Scene
 Baldur's Gate III (Video Game) / int_b2099693
comment
Stargazing Scene: The player can share one with Gale in Act 2.
 Baldur's Gate III (Video Game) / int_b2099693
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b2099693
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b2099693
 Baldur's Gate III (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Baldur's Gate III (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: The spell animate dead is, in D&D 5th Edition, a 3rd level spell whose base effect is to raise a single corpse to act on the caster's behalf; you can raise more, but it takes higher-level spell slots to do so. The level 5 duergar Gekh Coal, should you pick a fight with him, will cast it and raise FOUR corpses to fight for him, something that should require a 5th level spell slot, which other characters can't access until 9th level at the earliest. For that matter, having a Psychic Link is treated as something unique and special because of the illithid tadpoles in your head. Yet you can play a Great Old One warlock, who in the tabletop rules gets unlimited telepathy with anything that can think at level 1. While some enemies are classified as classes like the player characters, some can use abilities from subclasses not represented here and come from the tabletop. For example: You can fight Oath of Conquest paladins, which aren't something the player can play as, and fight githyanki who use abilities from the Undead Patron warlock, such as the Form of Dread feature.
 Baldur's Gate III (Video Game) / int_b3b1115f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b3b1115f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b3b1115f
 Baldur's Gate III (Video Game) / int_b43dfc8d
type
Your Days Are Numbered
 Baldur's Gate III (Video Game) / int_b43dfc8d
comment
Your Days Are Numbered: The player character and their companions have been infected with illithid tadpoles, meaning that they are on the road to becoming mind flayers themselves unless something is done to stop the process. However, after the illithid ship and its mind flayer masters were destroyed, the tadpoles seem to have gone dormant. It's implied that some outside force is slowing the process, possibly in the form of a new god calling itself the Absolute. Karlach's heart was replaced with an infernal engine which is too hot to function in the Material Plane; it's slowly melting and the only way it can properly function is to return to Avernus. Karlach is perfectly fine with leaving it to melt as it means she dies free.
 Baldur's Gate III (Video Game) / int_b43dfc8d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b43dfc8d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b43dfc8d
 Baldur's Gate III (Video Game) / int_b486877f
type
Squick
 Baldur's Gate III (Video Game) / int_b486877f
comment
The Sharess' Caress brothel in Rivington has a unique sex scene wherein the player character is propositioned by a two drow sex workers. While they offer a threesome, they also offer to pull in one of your companions to make it a foursome. Both of these sex workers are siblings, which provides a layer of Squick for your companions and causes many of them to retreat from the encounter. Astarion is one of the very few who will go through with it... unless the player character is in a relationship with him, wherein he rejects it due to his Character Development and being more open with his demons.
 Baldur's Gate III (Video Game) / int_b486877f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b486877f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b486877f
 Baldur's Gate III (Video Game) / int_b4a6ae4c
type
Everyone Has Standards
 Baldur's Gate III (Video Game) / int_b4a6ae4c
comment
Everyone Has Standards: Amoral as most party members might be, there are a few things that prove to be too much for everyone. Despite the Teeth-Clenched Teamwork — bordering sometimes on outright hatred — of certain other party members, none of them will be happy to see you take the bad ending path to their personal character arcs, or stand by and let them get killed. Be it out of genuine standards or simple pragmatism depends on the party member. Conversely, bringing a party member's quest to a positive conclusion will usually be met with universal approval, even by those who normally can't stand them. The party universally gawks at Mystra's order for Gale to turn himself into a Fantastic Nuke to deal with the Absolute, once more either for moral reasons, or pragmatic reasons as he's a talented and powerful magi and his death would be a huge waste.
 Baldur's Gate III (Video Game) / int_b4a6ae4c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b4a6ae4c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b4a6ae4c
 Baldur's Gate III (Video Game) / int_b4a7b5ef
type
The Queen's Latin
 Baldur's Gate III (Video Game) / int_b4a7b5ef
comment
The Queen's Latin: It seems to be combined with Animal Stereotypes, as a wide variety of British accents are given to animals and certain monsters if you use Speak with Animals according to their type — a Noble Bird of Prey has a posh, pompous accent and manner, while a loyal dog has a lower-class accent. Doesn't explain why a giant spider speaks with a sultry Scottish accent, though.
 Baldur's Gate III (Video Game) / int_b4a7b5ef
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b4a7b5ef
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b4a7b5ef
 Baldur's Gate III (Video Game) / int_b4fce1ab
type
Obfuscating Insanity
 Baldur's Gate III (Video Game) / int_b4fce1ab
comment
Obfuscating Insanity: If you managed to destroy the Zaith'isk and want to avoid fighting its creator and everyone else in the vicinity, you can pretend that it destroyed your mind in the process of explosion, apparently rendering you useless as a test subject.
 Baldur's Gate III (Video Game) / int_b4fce1ab
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b4fce1ab
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b4fce1ab
 Baldur's Gate III (Video Game) / int_b50504d
type
Creepily Long Arms
 Baldur's Gate III (Video Game) / int_b50504d
comment
Creepily Long Arms: Malus Thorm has replaced his arms with eerily long mechanical surgical implements.
 Baldur's Gate III (Video Game) / int_b50504d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b50504d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b50504d
 Baldur's Gate III (Video Game) / int_b53077b3
type
Take That!
 Baldur's Gate III (Video Game) / int_b53077b3
comment
Take That!: One NPC you can bump into on your adventure is a long-haired, Deadpan Snarker monster hunter from a socially stigmatized culture who goes by the name of Gandrel. Gandrel is a stand-in for Geralt of Rivia, but with none of the same charm or competence, and usually winds up dead at the hands of the party. The game also takes a few potshots at Drizzt Do'Urden. During a part where you're asked various things about your love interest, if you're asked about the person Minthara admires most one of the options is Drizzt, which the properly evil Minthara rejects. If you decide to employ the efforts of the twin sibling drow prostitutes, you can ask the male to roleplay as Drizzt. Evidently this is a very common request. Repeatedly clicking on Astarion's character portrait will net you a joke about Drizzt "Don't" 'Urden, which the vampire immediately admits is not funny.
 Baldur's Gate III (Video Game) / int_b53077b3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b53077b3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b53077b3
 Baldur's Gate III (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Baldur's Gate III (Video Game) / int_b58b4e3c
comment
Entering the Underdark by jumping into a specific chasm in the phase spider lair underneath Moonhaven without casting Feather Fall first gets you a unique cutscene of the controlled character smashing into the floor at terminal velocity.
 Baldur's Gate III (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b58b4e3c
 Baldur's Gate III (Video Game) / int_b707726f
type
Hypocritical Humor
 Baldur's Gate III (Video Game) / int_b707726f
comment
Hypocritical Humor: In Act 3, you can find someone outside of Baldur's Gate complaining about how letting foreigners and refugees into the city "destroys our way of life." One of your dialog options is to point out that his accent (from Rivington, where you now are, which is outside the city walls) marks him as 'barely Baldurian' himself. Various party members approve.
 Baldur's Gate III (Video Game) / int_b707726f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b707726f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b707726f
 Baldur's Gate III (Video Game) / int_b8ac17e5
type
Children's Covert Coterie
 Baldur's Gate III (Video Game) / int_b8ac17e5
comment
Children's Covert Coterie: Mol, among the tiefling refugee children in the Emerald Grove, runs a gang of grifters to get by. They can go as far as supplanting the Thieves' Guild in Baldur's Gate if supported by the player.
 Baldur's Gate III (Video Game) / int_b8ac17e5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b8ac17e5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b8ac17e5
 Baldur's Gate III (Video Game) / int_b8f8b892
type
Promoted to Playable
 Baldur's Gate III (Video Game) / int_b8f8b892
comment
Promoted to Playable: It was originally planned that the druid Halsin would only be an NPC, which is how he appears in the Early Access builds of the game. His voice actor, Dave Jones, confirmed that positive fan reaction to the character led to him being promoted to a potential party member and romance option in the full release.
 Baldur's Gate III (Video Game) / int_b8f8b892
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b8f8b892
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b8f8b892
 Baldur's Gate III (Video Game) / int_b905c10c
type
The Alcatraz
 Baldur's Gate III (Video Game) / int_b905c10c
comment
The Alcatraz: The Iron Throne is Gortash's special prison for political enemies and other people he needs locked up to serve his interests, including Duke Ravengard and hostages to keep the Gondians working on his Steel Watchers. Its location deep under the sea not only makes escape nearly impossible, but in the event of a jailbreak, it can be scuttled to prevent anyone from escaping.
 Baldur's Gate III (Video Game) / int_b905c10c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b905c10c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b905c10c
 Baldur's Gate III (Video Game) / int_b915b765
type
Boss-Altering Consequence
 Baldur's Gate III (Video Game) / int_b915b765
comment
Boss-Altering Consequence: The first time you face the Final Boss after passing the Point of No Return, there is an "impossible roll" (which requires a 99 or higher on 20-sided die.) Technically a critical hit passes any roll challenge, however if you do this it looks like nothing happens and you still have to run away. After plot happens and you return to face the Final Boss properly; an effect occurs, "Against all odds", which lowers the Final Boss's hp by 10%. You did hurt it after all. Most of the side quests in the game tie into allies that can be called on in the final ascent to the Netherbrain.
 Baldur's Gate III (Video Game) / int_b915b765
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b915b765
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b915b765
 Baldur's Gate III (Video Game) / int_b97a2fa7
type
Forced Transformation
 Baldur's Gate III (Video Game) / int_b97a2fa7
comment
Forced Transformation: The Level 4 spell "Polymorph" turns the target into a sheep, and one possible effect of "Wild Magic" turns every creature in a 30 foot radius into either a cat or a dog.
 Baldur's Gate III (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b97a2fa7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b97a2fa7
 Baldur's Gate III (Video Game) / int_b983a56b
type
Came Back Wrong
 Baldur's Gate III (Video Game) / int_b983a56b
comment
Came Back Wrong: Mayrina made a Deal with the Devil with a Hag to bring her husband Back from the Dead with her Baby as Payment. The Hag tends to grant wishes in a Jackass Genie fashion, so Mayrina's husband comes back as a rotten zombie should the party help Mayrina see the deal through.
 Baldur's Gate III (Video Game) / int_b983a56b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b983a56b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b983a56b
 Baldur's Gate III (Video Game) / int_b9cb52d3
type
Taunting the Transformed
 Baldur's Gate III (Video Game) / int_b9cb52d3
comment
Taunting the Transformed: If the warlock Wyll Ravengard backs out of his literal Deal with the Devil to avoid killing an innocent, his patron permanently forces him into a devilish form as punishment. The Player Character can tell him he had it coming for making such a pact in the first place, or that he's lucky it wasn't worse.
 Baldur's Gate III (Video Game) / int_b9cb52d3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b9cb52d3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b9cb52d3
 Baldur's Gate III (Video Game) / int_b9e82f09
type
Playable Epilogue
 Baldur's Gate III (Video Game) / int_b9e82f09
comment
Playable Epilogue: One was added in the game's fifth patch, which plays out as a conversation-based "Where Are They Now?" Epilogue several months after the conclusion of Act 3.
 Baldur's Gate III (Video Game) / int_b9e82f09
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_b9e82f09
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_b9e82f09
 Baldur's Gate III (Video Game) / int_ba46585b
type
Adaptational Backstory Change
 Baldur's Gate III (Video Game) / int_ba46585b
comment
Adaptational Backstory Change: Anders, a minor character you meet at the start of Karlach's questline, was an Oathbreaker paladin during Early Access. In the full version, he's just posing as a Paladin of Tyr — and rather poorly at that. He doesn't even know the Creed of the Left Hand, something all Tyrran paladins (Tyr is also known as the One-Handed, as he is missing his right hand) should know.
 Baldur's Gate III (Video Game) / int_ba46585b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ba46585b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ba46585b
 Baldur's Gate III (Video Game) / int_babc974
type
Sadistic Choice
 Baldur's Gate III (Video Game) / int_babc974
comment
Sadistic Choice: The ending will always require some kind of sacrifice because the Netherstones require an illithid to harness their full potential, thus requiring a sacrifice to be made. You can side with either the Emperor or Orpheus, because the Emperor refuses to work with Orpheus to the point that he'd rather submit to the Netherbrain than risk suffering his wrath. The Emperor is already an Illithid so you won’t have to transform, but even disregarding his inflexibility regarding Orpheus, he's morally dubious and manipulative in many ways and will eat Orpheus’ brain to harness his power and resist the Netherbrain, thus dooming the githyanki people to continued enslavement by Vlaakith and ensuring Lae’Zel will forever be exiled by her own people. If you side with Orpheus, you free yourself from the Emperor’s clutches, let Lae’Zel go back to her own people, and save the Githyanki people from Vlaakith, but either you, Orpheus or Karlach has to permanently become a mind flayer. Gale can also offer to use the orb to destroy the Netherbrain, ensuring no one has to become an Illithid but result in Gale’s death, and without an exactly specific set of Guide Dang It! steps, someone will still have to become a mind flayer. As the Dark Urge - either satisfy your Urge by killing Isobel, and thus everyone in Last Light, an obviously atrocious act that leaves a lot of people dead… or try to resist your Urge, at the expense of putting other people (read: your lover) at a serious risk. The final choice on whether to control or destroy the Netherbrain also becomes one if you're playing as a Dark Urge who embraced Bhaal's powers or failed to meet the conditions for rejecting him. Right as the Emperor or your illithid party member is about to kill the Netherbrain, Bhaal orders you to seize control of it in his name. You can comply, which results in you enthralling most, if not all your companions and committing to carrying out a campaign of slaughter in your God's name (though depending on how you played them your Dark Urge could be completely fine with that), or you can defy him, in which case you'll realize that Bhaal's threats were far from empty and he can and will break your mind as punishment unless you immediately commit suicide. Wyll’s choice when it comes to severing his pact: either have Mizora save his father and reveal his location, but pact Wyll’s soul eternally to her and Zariel, or let his father die to sever the pact. Downplayed in that you can investigate around Baldur’s Gate to find the Iron Throne even if you break Wyll’s pact, and free his father anyway to make an utter fool of Mizora. Shadowheart probably gets the worst one given to her by Shar at the end of her questline. Shar refuses to admit defeat against Shadowheart until Shadowheart makes a sacrifice: either let her parents die to free herself from Shar’s curse that causes her agonising pain, or free her parents but keep the curse.
 Baldur's Gate III (Video Game) / int_babc974
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_babc974
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_babc974
 Baldur's Gate III (Video Game) / int_bb18a227
type
It's All About Me
 Baldur's Gate III (Video Game) / int_bb18a227
comment
It's All About Me: The artist Oskar Fevras is firmly of the opinion that he is the central figure in the lives of those around him. This causes him to assume that when a former lover kills herself it must because he left had left her. This causes him to resort to paying a Necromancer to raise her spirit just so he can make peace with her which goes wrong, turning her into a spectre that torments him and his current wife. All of which was pointless, as the woman committed suicide due to unrelated clinical depression and never considered Oskar anything more than a fling. Once cleansed her spirit is quick to castigate Oskar for assuming the only reason she'd want to die is losing him.
 Baldur's Gate III (Video Game) / int_bb18a227
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_bb18a227
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_bb18a227
 Baldur's Gate III (Video Game) / int_bb48f8ba
type
Timed Mission
 Baldur's Gate III (Video Game) / int_bb48f8ba
comment
Timed Mission: Right in the final stretch of the tutorial mission, the game gives you a hard limit of 12 turns to reach the nautiloid's helm before the ship crashes. After three turns, two powerful cambions spawn behind you, giving you even more of an incentive to leg it as quickly as possible. Once you reach Grymforge, you have to rescue True Soul Nere and his captive slaves within 2 long rests. Take too long and Nere will die, as will the slaves. The duergar will leave with the rest of the svirfneblin slaves, preventing their rescue. Annoyingly the game does not make it clear that there's an actual time limit on this one (as opposed to the rest of the game where stuff is narratively described as urgent but you have all the time in the world) until you're about to take your 2nd long rest. Played with regarding the prisoners who are being held at Moonrise Towers in that theoretically the party can take as many long rests as they like without fear of the prisoners being infected or executed, but advancing a key sub-plot within the region before entering the towers will result in all of the prisoners being killed off. When assaulting the Iron Throne, you have six turns to get everyone back in the submarine. There's infinitely respawning enemies, and you have multiple targets to rescue including several captive gnomes, Wyll's father, and Omeluum. It takes the prisoners 2 to 3 turns at full dash to reach the sub once freed (except Omeluum who can teleport himself and a passenger there). Meaning you realistically have 4-5 turns to reach each hostage, and then make your escape with them, all the while stopping the guards from killing them. If Wyll accepted to renew his pact with Mizora, she will provide help. But if he turned her down she will try to ambush his father as he leaves his cell, adding further time pressure. Spells, scrolls and potions of haste, invisibility, misty steps and dimension door are a huge help. The rescue mission at Waukeen's Rest doesn't have an on-screen timer, but the fire will steadily spread throughout the building, killing the characters you're supposed to save if you take too long figuring out how to reach them. Once you arrive at the Baldur's Gate Lower City in Act 3, you'll be informed that Counsellor Florick will be executed in five dawns (long rests), provided that you rescued her from the fire at Waukeen's Rest in Act 1. On the fourth dawn, another notification will pop up to remind you of the deadline should you wish to rescue her. The timer starts when you read one of the execution notices however so if you do not do so and trigger the quest, you basically have as long as you'd want. Once you receive the "Stop the Presses" mission in Act 3, you must complete it before taking a long rest or the Baldur's Mouth will publish a hit piece on you that causes you to lose considerable reputation in the city.
 Baldur's Gate III (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_bb48f8ba
 Baldur's Gate III (Video Game) / int_bb49a7a
type
I've Come Too Far
 Baldur's Gate III (Video Game) / int_bb49a7a
comment
I've Come Too Far: Possibly how Ketheric feels about his actions, depending on his interactions with the player.
 Baldur's Gate III (Video Game) / int_bb49a7a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_bb49a7a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_bb49a7a
 Baldur's Gate III (Video Game) / int_bbca7a41
type
Mirror Match
 Baldur's Gate III (Video Game) / int_bbca7a41
comment
Mirror Match: The Self-Same Trial in the Gauntlet of Shar pits the party against an undead Evil Doppelgänger party with the exact same abilities and equipment.
 Baldur's Gate III (Video Game) / int_bbca7a41
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_bbca7a41
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_bbca7a41
 Baldur's Gate III (Video Game) / int_bc8271df
type
In a Single Bound
 Baldur's Gate III (Video Game) / int_bc8271df
comment
In a Single Bound: Everyone, thanks to the game engine, although downplayed for characters without high Strength. Being strong means you can jump further and be less likely to take damage from it, but even a Squishy Wizard has a 10-foot vertical leap for reaching ledges overhead.
 Baldur's Gate III (Video Game) / int_bc8271df
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_bc8271df
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_bc8271df
 Baldur's Gate III (Video Game) / int_bd3b726e
type
Bad Is Good and Good Is Bad
 Baldur's Gate III (Video Game) / int_bd3b726e
comment
Bad Is Good and Good Is Bad: If the Dark Urge asks Evil Mentor Sceleritas Fel the worst thing they've ever done before their Laser-Guided Amnesia, Sceleritas will say with horror that the Dark Urge once gave a beggar some coin and didn't even physically or verbally abuse the beggar.
 Baldur's Gate III (Video Game) / int_bd3b726e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_bd3b726e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_bd3b726e
 Baldur's Gate III (Video Game) / int_bd6b6284
type
Early-Bird Boss
 Baldur's Gate III (Video Game) / int_bd6b6284
comment
In the actual tabletop game, archdruids are some of the most powerful spellcaster NPCs around with a high health pool, a wide arsenal of druid spells, and can wild shape into beasts of CR 6 or less. By comparison, the two archdruids present in the early game, Halsin and Kagha, are actually much more weaker stats-wise than their title would suggest. Then again, Larian probably did this to prevent them from being Early-Bird Bosses. Although this gets downplayed with Halsin if he becomes a party member later in the game.
 Baldur's Gate III (Video Game) / int_bd6b6284
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_bd6b6284
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_bd6b6284
 Baldur's Gate III (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Baldur's Gate III (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The Shadow-Cursed Lands is a region stricken by a curse. Undead are very common there, and the area leans even further into Dark Fantasy than the rest of the game does.
 Baldur's Gate III (Video Game) / int_bda2d236
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_bda2d236
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_bda2d236
 Baldur's Gate III (Video Game) / int_be9934a5
type
Effortless Achievement
 Baldur's Gate III (Video Game) / int_be9934a5
comment
Effortless Achievement: You can unlock achievements by performing mighty deeds like long-resting four times, reading a bunch of in-game documents, shoving an enemy to their death, recruiting a hireling, or digging up five buried chests.
 Baldur's Gate III (Video Game) / int_be9934a5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_be9934a5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_be9934a5
 Baldur's Gate III (Video Game) / int_bf67c13e
type
Opening Monologue
 Baldur's Gate III (Video Game) / int_bf67c13e
comment
Opening Monologue: All of the Origin characters have one in the character creator, where they briefly explain their backstory and motivation.
 Baldur's Gate III (Video Game) / int_bf67c13e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_bf67c13e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_bf67c13e
 Baldur's Gate III (Video Game) / int_bfb5f597
type
Money Is Not Power
 Baldur's Gate III (Video Game) / int_bfb5f597
comment
Money Is Not Power: Played awesomely when the Corrupt Corporate Executive Glitterbeard traps Minsc in a mimic and then starts a cynical speech about how storied heroes like Elminster and Drizzt pale in comparison to the real power of those with money and influence, only for Minsc to timely interrupt him by punching and ripping his way out of the mimic like a chestburster and then tossing the dead creature aside. As if the universe chimed in to remind the crooked dwarf that legends are quite real and in fact he is standing in the presence of one.
 Baldur's Gate III (Video Game) / int_bfb5f597
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_bfb5f597
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_bfb5f597
 Baldur's Gate III (Video Game) / int_c03860d2
type
Womb Level
 Baldur's Gate III (Video Game) / int_c03860d2
comment
Womb Level: Any illithid lair looks like one due to their copious use of Organic Technology.
 Baldur's Gate III (Video Game) / int_c03860d2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c03860d2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c03860d2
 Baldur's Gate III (Video Game) / int_c07adb60
type
Unwanted Rescue
 Baldur's Gate III (Video Game) / int_c07adb60
comment
Played more seriously with Mayrina after killing Auntie Ethel, where she reveals that she made a deal with the hag to bring her dead husband back to life in exchange for giving Ethel her unborn child. Only when you persuaded her of the hag's true intentions (which you can learn by casting speak with dead on Ethel) would she come to regret her decision and thank you kindly for rescuing her.
 Baldur's Gate III (Video Game) / int_c07adb60
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c07adb60
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c07adb60
 Baldur's Gate III (Video Game) / int_c0935922
type
Dragon Rider
 Baldur's Gate III (Video Game) / int_c0935922
comment
Dragon Rider: The githyanki, ancient foes of the mind flayers who once enslaved them, ride on the backs of young red dragons, gifted to them as part of an age-old pact between the githyanki's immortal queen Vlaakith and the goddess Tiamat, patron deity of evil chromatic dragons. Massive and terrifying as the nautiloid is to the ordinary folk of the Material Plane, it proves almost defenseless against the dragons' assault and spends the entire prologue fleeing across multiple planes before crashing into a beach back on Toril.
 Baldur's Gate III (Video Game) / int_c0935922
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c0935922
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c0935922
 Baldur's Gate III (Video Game) / int_c145f69b
type
Subverted Trope
 Baldur's Gate III (Video Game) / int_c145f69b
comment
The final choice on whether to control or destroy the Netherbrain also becomes one if you're playing as a Dark Urge who embraced Bhaal's powers or failed to meet the conditions for rejecting him. Right as the Emperor or your illithid party member is about to kill the Netherbrain, Bhaal orders you to seize control of it in his name. You can comply, which results in you enthralling most, if not all your companions and committing to carrying out a campaign of slaughter in your God's name (though depending on how you played them your Dark Urge could be completely fine with that), or you can defy him, in which case you'll realize that Bhaal's threats were far from empty and he can and will break your mind as punishment unless you immediately commit suicide.
 Baldur's Gate III (Video Game) / int_c145f69b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c145f69b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c145f69b
 Baldur's Gate III (Video Game) / int_c2299d6e
type
Cutting the Knot
 Baldur's Gate III (Video Game) / int_c2299d6e
comment
Cutting the Knot: In Act 3, as part of the quest to find and hopefully enlist Ansur to help against the Absolute, one of the challenges involves playing a game of lanceboard (essentially D&D's version of chess) and eliminating the king piece in two moves. Fairly trivial for players who know chess well enough, but if you find it too difficult, you can just destroy the king piece with a lightning spell and the challenge will be completed. This is possible because of the Exact Words in the challenge as presented: you're tasked with eliminating the king, not winning the game. If you want to cut the knot more fairly, you can bring Gale along and he'll outright tell you the solution.
 Baldur's Gate III (Video Game) / int_c2299d6e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c2299d6e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c2299d6e
 Baldur's Gate III (Video Game) / int_c2ab0eaf
type
Double Agent
 Baldur's Gate III (Video Game) / int_c2ab0eaf
comment
There are multiple ways of dealing with the Druid Grove and the goblins in Act I. While it's possible to simply stick with one side or the other, it's also possible to be a Double Agent by telling the goblins you'll help them, running back to the grove, telling the druids the goblins are coming, and catching the goblins in an ambush.
 Baldur's Gate III (Video Game) / int_c2ab0eaf
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c2ab0eaf
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c2ab0eaf
 Baldur's Gate III (Video Game) / int_c3648b87
type
Teeth-Clenched Teamwork
 Baldur's Gate III (Video Game) / int_c3648b87
comment
Teeth-Clenched Teamwork: While most party members are happy to join up and search for a tadpole cure together, Lae'zel is standoffish with any non-Githyanki races and insistent on finding a crèche above any other objectives, setting up her Defrosting Ice Queen arc.
 Baldur's Gate III (Video Game) / int_c3648b87
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c3648b87
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c3648b87
 Baldur's Gate III (Video Game) / int_c36cba70
type
Mooks
 Baldur's Gate III (Video Game) / int_c36cba70
comment
Which says a lot about the Flaming Fist guards found in the city proper. Kill enough of them and the ones that will spawn in have generic names like, "Fist Sorcerer."
 Baldur's Gate III (Video Game) / int_c36cba70
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c36cba70
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c36cba70
 Baldur's Gate III (Video Game) / int_c3c18143
type
Hope Spot
 Baldur's Gate III (Video Game) / int_c3c18143
comment
Hope Spot: Going with Karlach to Dammon to get her infernal engine fixed will finally allow her to touch others without hurting them. This is especially heartwarming if you're romancing her, since now the two of you can finally be physically intimate. Unfortunately, this news is then followed by that there is no way to permanently fix Karlach's infernal engine heart and if she doesn't return to Avernus then she will die. Currently there is no way to save her from this, unless you count turning her into a mind flayer, though the Patch #5 epilogue if she goes to Avernus does give a ray of hope thanks to her discovering Zariel's forge. If you save Wyll's father (or convince his Eltan loyalists to stand down if you left him to die by breaking Mizora's pact) you'll be given the task of finding the "Heart of Baldur's gate", which is supposed to be a brass dragon named Ansur that sleeps beneath the city and will protect it in times of great need. Unfortunately when you pass all of Ansur's trials and go to his lair you'll find that he has been Dead All Along and can no longer help you. Worse, he'll awaken as a dracolich and recognize the Emperor as his old friend Balduran, the one who killed him in the first place, forcing you to put him down. No dragon cavalry for you.
 Baldur's Gate III (Video Game) / int_c3c18143
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c3c18143
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c3c18143
 Baldur's Gate III (Video Game) / int_c3df91ff
type
Wooden Stake
 Baldur's Gate III (Video Game) / int_c3df91ff
comment
Wooden Stake: Following the reveal that Astarion is a vampire, you immediately pick up a stick and break it in two to form a stake. Astarion will initially knock it out of your hands, but you have several opportunities during the conversation to use the stake, killing him if you do.
 Baldur's Gate III (Video Game) / int_c3df91ff
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c3df91ff
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c3df91ff
 Baldur's Gate III (Video Game) / int_c435ec5d
type
Aesop Amnesia
 Baldur's Gate III (Video Game) / int_c435ec5d
comment
If Gale survives, then the ending shows that he either hasn't learned his lesson and plans to use the Crown of Karsus in order to become a god, or plans to bring the Crown to Mystra to cure himself of his affliction.
 Baldur's Gate III (Video Game) / int_c435ec5d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c435ec5d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c435ec5d
 Baldur's Gate III (Video Game) / int_c4db6423
type
Yank the Dog's Chain
 Baldur's Gate III (Video Game) / int_c4db6423
comment
Unlike all other companions in the game, the outcome of Gale's personal quest in whether he gives the Crown of Karsus to Mystra, uses it to become a god, or leaves it in the Chionthar cannot be decided last minute with a persuasion check or special dialogue option (not that players are discouraged from trying.) Instead, what he decides to do depends on a point system wherein dialogue options during his Act III personal quest will sway him to one decision or the other. Not only does Gale start out with a point in favor of taking the crown for himself, but whichever outcome has the highest points is what he goes with in the end, even on occasions where the player has seemingly persuaded him differently—something which has led many players to mistakenly believe the quest is bugged.note A romanced Gale who chooses at the last minute to ascend to godhood or not has unique dialogue with the player, confirming these outcomes are intentional. While most of the dialogue options are clear in which outcome they encourage, others are vague and not very intuitive, with players looking for a neutral end having it the hardest.
 Baldur's Gate III (Video Game) / int_c4db6423
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c4db6423
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c4db6423
 Baldur's Gate III (Video Game) / int_c513249
type
Harder Than Hard
 Baldur's Gate III (Video Game) / int_c513249
comment
Harder Than Hard: In addition to being a Final Death Mode, Honor Mode also buffs many enemy encounters by giving them Legendary Actions that are unique to this difficulty and provide an additional level of challenge to players.
 Baldur's Gate III (Video Game) / int_c513249
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c513249
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c513249
 Baldur's Gate III (Video Game) / int_c5eee42a
type
Final Boss Preview
 Baldur's Gate III (Video Game) / int_c5eee42a
comment
Final Boss Preview: You first see the elder brain in Act 2, along with two of the other antagonists you'll need to deal with in Act 3 in order to finish the game.
 Baldur's Gate III (Video Game) / int_c5eee42a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c5eee42a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c5eee42a
 Baldur's Gate III (Video Game) / int_c5f2eeff
type
Relationship Labeling Problems
 Baldur's Gate III (Video Game) / int_c5f2eeff
comment
Relationship Labeling Problems: If the Player Character pursues Astarion, in Act 2 they can ask what he thinks their relationship is, to which he doesn't know, but he likes that, because all his previous "relationships" were victims or a result of Cazador ordering him around.
 Baldur's Gate III (Video Game) / int_c5f2eeff
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c5f2eeff
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c5f2eeff
 Baldur's Gate III (Video Game) / int_c69d8b0c
type
Intoxication Mechanic
 Baldur's Gate III (Video Game) / int_c69d8b0c
comment
Intoxication Mechanic: Booze can just be used for camp supplies to fuel your long rests, but it can also be directly consumed, giving you a debuff and an achievement if you kill 10 enemies while drunk.
 Baldur's Gate III (Video Game) / int_c69d8b0c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c69d8b0c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c69d8b0c
 Baldur's Gate III (Video Game) / int_c6c5ce4
type
Bedlam House
 Baldur's Gate III (Video Game) / int_c6c5ce4
comment
Bedlam House: The House of Healing in Act 2. More tragically it used to be a legitimate medical facility, complete with a children's ward and anesthetic, before the Shar cultists took over. By the time the party gets there, the staff is only a handful of lobotomized undead nurses and a undead/construct mad doctor that treats vivisection as a religious sacrament for the victim.
 Baldur's Gate III (Video Game) / int_c6c5ce4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c6c5ce4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c6c5ce4
 Baldur's Gate III (Video Game) / int_c6c86cd
type
Collapsing Lair
 Baldur's Gate III (Video Game) / int_c6c86cd
comment
Collapsing Lair: Gortash will activate the Self-Destruct Mechanism of his Underwater Base, The Iron Throne, if the party shows up to rescue the prisoners, leaving the party with a precious six turns to get out with as many people as they can.note Five turns in Tactician/Honor mode.
 Baldur's Gate III (Video Game) / int_c6c86cd
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c6c86cd
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c6c86cd
 Baldur's Gate III (Video Game) / int_c75df49a
type
Shout-Out
 Baldur's Gate III (Video Game) / int_c75df49a
comment
Shout-Out: See the series page.
 Baldur's Gate III (Video Game) / int_c75df49a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c75df49a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c75df49a
 Baldur's Gate III (Video Game) / int_c8bea4ec
type
My Species Doth Protest Too Much
 Baldur's Gate III (Video Game) / int_c8bea4ec
comment
My Species Doth Protest Too Much: Not only can you play traditionally antagonistic races like Githyanki, Duergar and Lolth-Sworn Drow as heroic, but the refugee camp outside of Baldur's Gate has orcs and hobgoblins being nice and are just trying to flee to safety from the Absolute's armies.
 Baldur's Gate III (Video Game) / int_c8bea4ec
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c8bea4ec
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c8bea4ec
 Baldur's Gate III (Video Game) / int_c9861848
type
Video Game Caring Potential
 Baldur's Gate III (Video Game) / int_c9861848
comment
Video Game Caring Potential: You can recruit a dog named Scratch to your camp, and not only can you pet it, you can even play fetch with it! A bit later you can also save an owlbear cub from a band of vicious goblins, leading the adorable fluffball to join your camp soon after and eventually befriend Scratch if they're both present. If you're the boy scout type of RPG player, the game gives you countless opportunities to go out of your way to help people in need, save innocents from baddies or other dangers, and generally roleplay as a stereotypical All-Loving Hero. Easily the most impactful act of good in the early game is to save a druid grove full of tiefling refugees from a murderous goblin army (and themselves). For more examples, take a look at the (by no means exhaustive) list of evil stuff you can do below and be assured there's at least one heroic alternative for each and every entry.
 Baldur's Gate III (Video Game) / int_c9861848
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_c9861848
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_c9861848
 Baldur's Gate III (Video Game) / int_caf89e54
type
Taking You with Me
 Baldur's Gate III (Video Game) / int_caf89e54
comment
Taking You with Me: Steel Watchers contain a self-destruct mechanism that they active either when near death or directly upon their destruction, dealing massive damage to everything in a considerable radius around them. They're also mostly melee-focused, meaning you're almost guaranteed to have at least one character in the blast zone when it triggers. A handful of other monsters, most prominently the various flavors of mephits, also explode upon death.
 Baldur's Gate III (Video Game) / int_caf89e54
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_caf89e54
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_caf89e54
 Baldur's Gate III (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Baldur's Gate III (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: The Suspicious Poison is a flask that looks like a standard Potion of Healing, but poisons any character who drinks it. It can be automatically added to the hotbar when collected (just like regular healing potions), risking mix-ups for inattentive players.
 Baldur's Gate III (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cb5cf4a5
 Baldur's Gate III (Video Game) / int_cbdd9424
type
Test of Pain
 Baldur's Gate III (Video Game) / int_cbdd9424
comment
Test of Pain: Inside the abandoned temple of Selûne, you can stumble upon a worshiper of Loviatar, the goddess of pain. Upon meeting him, he would soon encourage you to alleviate your suffering by undergoing the Rite of Loviatar, which involves enduring a lot of beating. Should you perform this rite correctly by reveling in the pain that is being inflicted upon you, the man will be impressed by your fortitude and grant you Loviatar's blessing in the form of a permanent status buff.
 Baldur's Gate III (Video Game) / int_cbdd9424
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cbdd9424
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cbdd9424
 Baldur's Gate III (Video Game) / int_cc05f657
type
Begin with a Finisher
 Baldur's Gate III (Video Game) / int_cc05f657
comment
Begin with a Finisher: If you persist in taunting the eternal god-queen Vlaakith, she uses a Wish — the setting's second most powerful Reality Warping spell — to deliver an instant Total Party Kill.
 Baldur's Gate III (Video Game) / int_cc05f657
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cc05f657
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cc05f657
 Baldur's Gate III (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Baldur's Gate III (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Though merely an avatar and thus far less mighty than the real deal, you still do manage to punch out an apparition of Myrkul, God of the Dead, at the end of Act 2. It's noted to be exceedingly difficult to kill a devil, but you have the option of killing Raphael, the son of the archdevil Mephistopheles. In one of their endings, it's also heavily implied that Wyll and Karlach will hunt down Mizora, the devil who forced Wyll into a contract in exchange for saving Baldur's Gate, and possibly even Zariel.
 Baldur's Gate III (Video Game) / int_cc4d190a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cc4d190a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cc4d190a
 Baldur's Gate III (Video Game) / int_cc6f4612
type
Beyond the Impossible
 Baldur's Gate III (Video Game) / int_cc6f4612
comment
Beyond the Impossible: The game features certain ability checks that require a roll (also known as Difficulty Class) of 30 or above to succeed, which the tabletop game describes as "nearly impossible�, but still doable. Having a maxed out ability score, proficiency or expertise in the skill being used for the check, and a crap ton of bonuses to your roll can help you increase the odds of succeeding the ability check. Or you can just roll a natural 20. The most notable instance of this happening is during the party's initial confrontation with the Netherbrain in Act 3, where the last ability check to attempt to dominate the elder brain has a Difficulty Class of 99, meaning that rolling a natural 20 is the only way to succeed.
 Baldur's Gate III (Video Game) / int_cc6f4612
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cc6f4612
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cc6f4612
 Baldur's Gate III (Video Game) / int_cd6b88cd
type
Angels, Devils and Squid
 Baldur's Gate III (Video Game) / int_cd6b88cd
comment
Angels, Devils and Squid: In Dungeons & Dragons tradition, the story incorporates angelic aasimar, the devilish legions of the Hells, all alongside the mind flayers.
 Baldur's Gate III (Video Game) / int_cd6b88cd
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cd6b88cd
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cd6b88cd
 Baldur's Gate III (Video Game) / int_cda501da
type
Killed Off for Real
 Baldur's Gate III (Video Game) / int_cda501da
comment
Every companion has one or more points where you can leave them to be Killed Off for Real, some of them involving particularly soul crushing betrayals of their trust in you. Their Relationship Values being high or even being your romanced partner doesn't remove these options either, if you really want to kick the dog.
 Baldur's Gate III (Video Game) / int_cda501da
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cda501da
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cda501da
 Baldur's Gate III (Video Game) / int_cf0e2e03
type
Toxic Dinosaur
 Baldur's Gate III (Video Game) / int_cf0e2e03
comment
Toxic Dinosaur: At 10th level, druids gain the ability to Wild Shape into a Dilophosaurus that can spit acid.
 Baldur's Gate III (Video Game) / int_cf0e2e03
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cf0e2e03
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cf0e2e03
 Baldur's Gate III (Video Game) / int_cf168867
type
The Corruption
 Baldur's Gate III (Video Game) / int_cf168867
comment
The Corruption: The illithid tadpole in the brain of your party members gives them Psychic Powers, but using it stirs more of its sentience to the surface and it will eventually absorb their brains and transform their bodies into mind flayers.
 Baldur's Gate III (Video Game) / int_cf168867
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cf168867
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cf168867
 Baldur's Gate III (Video Game) / int_cf7b362
type
Horror Hunger
 Baldur's Gate III (Video Game) / int_cf7b362
comment
A custom origin or Dark Urge character can end the game pretty happily, but they could also have chosen to turn themselves into a mind flayer in order to stop the Absolute, meaning they'll be an outcast with Horror Hunger for the rest of their days. A heroic Dark Urge can also successfully tell Bhaal to screw off at the cost of their life, but Withers will gladly resurrect them for their refusal to back down and becomes their advocate in the next life.
 Baldur's Gate III (Video Game) / int_cf7b362
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cf7b362
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cf7b362
 Baldur's Gate III (Video Game) / int_cfd569ac
type
Take Your Time
 Baldur's Gate III (Video Game) / int_cfd569ac
comment
Take Your Time: Zigzagged overall and a bit inconsistently handled. It's mostly subverted — the passage of time will result in some events concluding without the player's intervention. However, some of the story "timers" don't begin until the player encounters them. Critical, life-or-death situations (such as the missing shipment in Act 1 under attack from gnolls) are often being simulated and only give you minutes to act, while others (such as Nere being trapped in a noxious corridor) are tied to a finite number of Long Rests before they advance without you. However, in this latter case, "time passing" specifically means Long Rests, meaning you can potentially play for hours without the story marching on in your absence as long as you don't sleep in camp. Act 3 narratively implies that the Emperor/Orpheus can't shield you from the elder brain forever, but it's not clear if there's an upper limit to how many Long Rests you can take or if there's another Non-Standard Game Over for exceeding it. There's much hubbub that it is Gortash's coronation day when the party arrives in Baldur's Gate, but Gortash will just stand around in Wyrm's Rock's Audience Hall forever through unlimited long rests, only proceeding with the coronation when the party finally shows up.
 Baldur's Gate III (Video Game) / int_cfd569ac
featureApplicability
-0.3
 Baldur's Gate III (Video Game) / int_cfd569ac
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cfd569ac
 Baldur's Gate III (Video Game) / int_cfda0ecb
type
Escort Mission
 Baldur's Gate III (Video Game) / int_cfda0ecb
comment
Escort Mission: While the game is built brilliantly to accommodate organic or accidental NPC deaths and no missions are really "mandatory" other than eventually confronting the Chosen's Netherstones and confronting Absolute/elder brain, there are several quests where an NPC's survival is the premise: One of the tiefling children on the beach near the Druid's Grove is being lured by harpies, and his side quest only advances if you save him. Isobel has to survive the attack on the Last Light Inn, or else the barrier falls and the player loses the Harpers and Jaheira. Jaheira has to survive the assault on Moonrise Towers, which is much easier to do if she accompanies you than the Harpers, if you want to see her story in Act 3 and if you want to recruit Minsc. Hope has to survive your encounter with Raphael to get her ending after the heist in hell. The Iron Throne quest is by far the biggest example of this in the game, seeing how you're tasked with freeing and escorting close to a dozen gnomes from multiple prison cells spread across the map, on a crushing time limit, while pursued by endlessly respawning enemies. And that's just one of the quests that leads you there. Depending on previous plot decisions, you might also have to save Wyll's father, Duke Ravengard, from his own cell. This one's even nastier because Mizora's meddling stacks the cards against you to a degree that could be charitably described as "unfair". Failing either quest is all too easy, especially on a first playthrough, and both have significant impact on the act's main quest.
 Baldur's Gate III (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_cfda0ecb
 Baldur's Gate III (Video Game) / int_d013cd12
type
Lovable Rogue
 Baldur's Gate III (Video Game) / int_d013cd12
comment
On the male side of things, roguish vampire Casanova Astarion is the only man in the group who could fit the role of Veronica, while the role of Betty goes to either princely Nice Guy Wyll or Endearingly Dorky Insufferable Genius Gale. This dynamic is directly lampshaded if you get into a love triangle with Astarion and either one of them, as Astarion directly mocks Wyll or Gale for being boring and/or childishly romantic, while Gale and Wyll will worry about the player being won over by Astarion's rakish charms.
 Baldur's Gate III (Video Game) / int_d013cd12
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d013cd12
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d013cd12
 Baldur's Gate III (Video Game) / int_d074c3a2
type
Coming in Hot
 Baldur's Gate III (Video Game) / int_d074c3a2
comment
Coming in Hot: The opening sequence takes place aboard a mind flayer nautiloid, heavily damaged and hurtling through Avernus as githyanki dragon-riders and hellish denizens strafe the ship. The player's objective during this is to regain control — not to avoid a crash, but to make sure it doesn't crash in Avernus specifically, since that would mean certain doom for all involved. Naturally, once the nautiloid has been redirected to a less hostile plane, it almost immediately gives up the ghost and crashes to the ground.
 Baldur's Gate III (Video Game) / int_d074c3a2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d074c3a2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d074c3a2
 Baldur's Gate III (Video Game) / int_d08049db
type
Taken for Granite
 Baldur's Gate III (Video Game) / int_d08049db
comment
Taken for Granite: Several Drow have been petrified by a spectator in the Underdark.
 Baldur's Gate III (Video Game) / int_d08049db
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d08049db
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d08049db
 Baldur's Gate III (Video Game) / int_d15c1086
type
Boss-Only Level
 Baldur's Gate III (Video Game) / int_d15c1086
comment
Boss-Only Level: The Upper City of Baldur's Gate can't be accessed until you're launching an assault on the Absolute.
 Baldur's Gate III (Video Game) / int_d15c1086
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d15c1086
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d15c1086
 Baldur's Gate III (Video Game) / int_d1814802
type
Big Red Devil
 Baldur's Gate III (Video Game) / int_d1814802
comment
The tieflings are descendants of those who struck a bargain with Asmodeus, Zariel, Mephistopheles, or some other archdevil in exchange for infernal power. Though these people have made no such promises themselves, their horns, barbed tails, reddish skin, and Hellish Pupils branded them as 'devilkin' in the eyes of others, and they are subject of substantial Fantastic Racism. The party encounters a large group of tiefling refugees early in the game, who were cast out of Elturel and on the verge of being driven out of a druids' grove as well.
 Baldur's Gate III (Video Game) / int_d1814802
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d1814802
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d1814802
 Baldur's Gate III (Video Game) / int_d24ed873
type
Developer's Foresight
 Baldur's Gate III (Video Game) / int_d24ed873
comment
In Act III, if you (somehow) lose one of the Netherstones, you will ruin any chance your party has of defeating the Elder Brain, and the Absolute swiftly transforms you into a mind flayer thrall...after the Emperor tells you what a dumbass thing you did.
 Baldur's Gate III (Video Game) / int_d24ed873
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d24ed873
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d24ed873
 Baldur's Gate III (Video Game) / int_d29e9f65
type
Nature Versus Nurture
 Baldur's Gate III (Video Game) / int_d29e9f65
comment
Nature Versus Nurture: The Society of Brilliance wants to seize a githyanki egg so they can raise it with (what they see as) prosocial values, specifically to test whether violence is taught or an inevitable part of githyanki nature. It's also a central theme for Shadowheart, whose memory wipe raises interesting questions about her gentle nature chafing against her brutal Sharran nurture (although it can be argued that, given her age when she was taken in by the Sharrans, her gentleness is actually the result of her Selûnite nurture provided by her parents).
 Baldur's Gate III (Video Game) / int_d29e9f65
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d29e9f65
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d29e9f65
 Baldur's Gate III (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Baldur's Gate III (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: The game loves serving up choices that are very obviously inadvisable, but nonetheless still there for you to take: Just immediately after the tutorial, at the Nautiloid Crash Site, the player will encounter a weakened mind flayer. If you have other characters at that point, they will warn the player to be careful. Inspecting the mind flayer will trigger a scene and choices, wherein the Narrator would even chime in and say how it is odd to find mercy on it. Trying to pry further will force dice rolls that, if failed, will result in the mind flayer breaking the character's mind and getting a Game Over. After being rescued from the Goblin Camp, Volo will offer to extract the tadpole from the player's head with a procedure that he admits to having no experience in (though he boasts that he "dreamed" of it thousands of times!). Despite being given several opportunities to stop the attempt and Volo gradually escalating in implements from a sewing needle he has in his pack to an ice pick, the player can allow him to go through with the extraction, with predictable results. Though it winds up being downplayed in that Volo will offer a prosthetic eye as an apology for the botched operation, which restores the player's sight and comes with a useful passive effect. You can sleep with Raphael's incubus, and need to pass saving throws to avoid a Non-Standard Game Over as the incubus uses the chance to try and make you a sex slave. You're tutorialized on the game's potential Schmuck Bait in the first room — passing an investigation check on the brine pool lets you know the pod is about to burst, and if you touch it, it explodes. Taking up the Hag's offer to remove your tadpole also costs you an eye, and she promptly gives up on the operation after discovering the tadpole's unique nature. Like Volo, the Hag will give a replacement eye, which gives a bonus to Intimidation checks, but also gives a disadvantage on Perception checks and attack rolls against Hags like her. A sign posted in the off-limits section of Sorcerous Sundries warns you that "trespassers will be disintegrated." If you try to rob the Sundries' vault, you'll have to navigate dozens of traps. The first thing you find upon entering the secret part of the Masons' Guild in Act II is a note on a wall that basically says "take one more step and you're dead". The next thing you find is a treasure chest standing right out in the open in the middle of a long corridor. No points for guessing that it's trapped. It's also empty. The first time Astarion tries to feed on you, you have the option to let him continue. The game gives you multiple chances to push him off, but you can also choose let to him indulge... all the way up until you're dead. In fine D&D tradition, not every chest is actually a chest. In particular, there's a set of three chests around the place you're pointed to by a letter talking about a Harper stash. They're all Mimics; the actual chest is revealed by casting Light on a toy chest hidden in the corner. The player character or a companion can even lampshade the fact that the Harpers are too smart to just leave their treasure out in the open.
 Baldur's Gate III (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d2c0e2ed
 Baldur's Gate III (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Baldur's Gate III (Video Game) / int_d39e327f
comment
What the Hell, Hero?: If you sided with Minthara and her goblin army during the raid on Silvanus' Grove, even some of your more evil companions won't be overjoyed, to say nothing of the more righteous ones. Wyll will cut ties with you no matter what (if he didn't already turn on you by being in your party when you made the decision), and so will Karlach, and Gale will also deliver a "The Reason You Suck" Speech to you for taking part in the massacre of refugees and druids and you have to clear a skill check to convince him to stay. Shadowheart is also noticeably torn up about it, causing her to drown her sorrows, and if you free Minthara from the Absolute's influence and properly recruit her in Act 2, even she will call you out by noting that her actions at the time were influenced by the Absolute, while yours were not.
 Baldur's Gate III (Video Game) / int_d39e327f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d39e327f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d39e327f
 Baldur's Gate III (Video Game) / int_d500b978
type
Adaptational Wimp
 Baldur's Gate III (Video Game) / int_d500b978
comment
Adaptational Wimp: In the actual tabletop game, archdruids are some of the most powerful spellcaster NPCs around with a high health pool, a wide arsenal of druid spells, and can wild shape into beasts of CR 6 or less. By comparison, the two archdruids present in the early game, Halsin and Kagha, are actually much more weaker stats-wise than their title would suggest. Then again, Larian probably did this to prevent them from being Early-Bird Bosses. Although this gets downplayed with Halsin if he becomes a party member later in the game. Vampire spawn in the tabletop game are much stronger than Astarion ends up being. They have innate damage resistance to non-magical physical damage, necrotic damage, possess 60ft of darkvision, a lesser form of Vampiric Regeneration at the start of their turns, can climb walls, as well as multiattack, claws for extra unarmed melee damage and a bite that not only can be used more than once per rest, but deals necrotic damage, reduces an enemies hit point maximum and heals the Spawn for more health. Astarion only has the bite, limited to once per short rest, deals only the piercing damage and can be killed with a wooden stake still. It's likely the illithid tadple is messing with his powers much as it's also protecting him from sunlight. The Shatter spell in the tabletop game is highly effective at destroying stone barriers. In BG 3, however, stone barriers are immune to Thunder damage for unknown reasons and instead Force damage is their vulnerability. Polymorph can only be used to turn someone into a harmless sheep for 5 turns, whereas in 5e it could be used to turn a character into any beast below a certain level, including beasts too powerful for a druid to wildshape into. The thaumaturgy cantrip in 5e is a utility spell with many applications, and can be a psuedo-gamebreaker with a creative player and a lenient DM. In this game, its only function is to grant advantage to intimidation and performance, the latter of which is only useful to bards in specific circumstances. Meanwhile, its related utility cantrips, prestidigitation and druidcraft, have been removed entirely due to there not being a real way to adapt it properly.
 Baldur's Gate III (Video Game) / int_d500b978
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d500b978
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d500b978
 Baldur's Gate III (Video Game) / int_d52d28b6
type
Hypocrite
 Baldur's Gate III (Video Game) / int_d52d28b6
comment
If you use the tadpole, then after your second dream involving it, Shadowheart will suggest that you stop using its powers as it seems to be gaining stronger influence on you. If you agree, then use an illithid power anyway, your companions will call you out on it after the next dream. But if someone besides the protagonist used their illithid power instead, they'll be the one called out. Shadowheart in particular will get put on blast for being a hypocrite if she's the one who does it.
 Baldur's Gate III (Video Game) / int_d52d28b6
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d52d28b6
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d52d28b6
 Baldur's Gate III (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Baldur's Gate III (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The game does make some compromises with the 5e ruleset for the sake of enjoyability and convenience: PC drow and duergar don't have the Sunlight Sensitivity trait from the tabletop game, which forces drow/duergar players to make attack rolls and Perception checks at a disadvantage when they or their target are under direct sunlight. Given how the game is predominantly set in daylight with no option to change the time of day, keeping that trait in would've given drow players a potentially crippling disadvantage in the game. The lack of sunlight sensitivity is called out in-game a few times as a consequence of the tadpoles. Some NPCs retain this weakness, which can be exploited by things like the daylight spell, while NPCs with tadpoles also lack this trait. Similarly, Astarion's vampire weaknesses are handwaved away with the tadpole, because a character who cannot stand in sunlight, cross running water, or enter houses uninvited would be nigh-unplayable. The game overhauled the ranger class, which was widely considered in the tabletop game to be the weakest class in 5th Edition (at least until the optional class features from Tasha's Cauldron of Everything came along). Most notably, the Favored Enemy and Natural Explorer class features have been reworked to make them more usable in general rather than being limited to certain creature types (for the former) or environments (for the latter). The optional Karmic Dice system zigzags this. On the one hand, it streamlines dice rolls so that combat and skill checks are less stringent, allowing you to cut through enemies and resolve tricky negotiations more easily. On the flipside, this applies to the enemies as well, which can result in things going pear-shaped for you even if you utilize your knowledge of the 5th Edition to better prepare. You have a regenerating resource called Inspiration that is gained from seeing or completing events that fit into a character's background. Inspiration can be spent to reroll botched skill check roles, so you have a bit more leeway on harder rolls or unlucky rolls. Unlike the tabletop, you can save up inspiration multiple times. Scrolls can be used by anyone, regardless of their class, spellcasting ability, level or spell list. Even non-casters can use scrolls, they just don't get to add any attribute bonus to the attack roll or save DC. Per 5th Edition tabletop rules, virtually any magic item you can equip will require "attunement", and (unless you have a generous DM) you can only attune to three magic items at a time, with very few options to increase the limit. This isn't a problem in this game; like previous editions, the only limit is the number of slots for equipment. Ritual spells in 5e take a significant chunk of time (often 10 minutes or more), as the fiction of these spells is that you have to complete an elaborate procedure to cast them. In this game, ritual spells are spells you can cast as often as you like without spending any spell slots, provided you're outside of combat. Classes that prepare spells may change them freely outside of combat, meaning a player doesn't have to spend their limited supplies to long rest just to tweak their list. Offhand attacks simply cost a bonus action and don't require attacking with the main hand at all. This is especially useful for rogues with the Thief subclass, whose Fast Hands feature gives them an extra bonus action each turn. The Pact of the Blade subclass for warlocks gives the user features that required several invocations specific to it on the tabletop in order make better use of it, primarily giving the Blade warlock their pact weapon features at level 3, and the ability to use Charisma in place of their original attacking stat. This gives warlocks more freedom to experiment instead of being forced to use several of their limited invocation choices in order to actually compete with other weapon-based classes, which was the one downside of the Blade Pact warlock without later things like the Hexblade. In the tabletop, many spells require material components to perform, some of which has a monetary value attached; for instance, any spells relating to reviving the dead require a diamond of a highly specific value. The game ignores this and treats every spell as only requiring verbal components, which while making silence-based status effects more potent still greatly reduces potential problems preventing spellcasting. (Spells that don't require verbal components are instead just noted to be unaffected by silence in the spell description) Abilities like the rogue's Sneak Attack and the barbarian's Reckless Attack can be set as reaction that can be activated instead of being something needing to be worried about like on the tabletop. For example, if a barbarian attacks and misses, you can use their reaction to make it a Reckless Attack instead of clicking Reckless Attack at the start of their turn. Sneak Attack especially benefits from this, since it means a player doesn't need to stress too much over if they actually get to use it or not. If a party member has a spell or ability that could modify a dice roll (e.g.: the Status Buff "Guidance") or Dialogue Tree option (e.g.: the spell "Detect Thoughts"), the game generally offers the option to use it as part of the roll or conversation, even if the ability would ordinarily need to have been activated in advance. Like Divinity: Original Sin II, you have an Arbitrary Head Count Limit of four party members. Unlike DOS 2, however, you do not lose access to the remaining recruitable companions after a certain point, as you can always keep them in reserve at your camp right from the outset. Instead, the likelihood of whether or not a companion joins or sticks with you is decided by your Relationship Values with them, as well as the morality of your actions throughout the game. The blessing of Selûne/Pixie's Blessing in Act 2 automatically applies itself to your party members if you swap them out at camp, cutting out the need to get the buff re-applied. A great many areas can only be accessed through the manually used jump ability. You only need to trigger the jump with one character for the rest of the party to follow suit automatically (provided they can jump far enough and won't take Fall Damage in the process), sparing the player a ton of micromanagement. How successfully this was implemented is debatable though... one party member refusing to jump a small gap with the rest of the party unless manually selected, only for the rest of the party to jump back across as soon as the player selects the straggler, is one of the most infamous cases of the game's Artificial Stupidity. Very early in the game, you face off against some intellect devourers. Typically this happens shortly after you've properly recruited Shadowheart into the party, but if you're playing her as your Origin Player Character, you will have to face them alone. Consequently, the intellect devourers are both fewer in number and lower on health in this case. The max level is capped out at 12 despite 5e letting you go all the way to 20. This was because levels 13 and onward include a massive bump in destructive power and damage output, and balancing encounters and the like with that in mind would have dramatically increased the developers' workload. Your characters start with scrolls of revivify available, which greatly increases your survivability before Withers shows up or when you're low on money. Unlike the tabletop version of the spell, which can only revive a creature which has died within the past minute, you can cast the spell after any length of time, but only on party members, and you must have access to their body... unless the body has fallen into a chasm and is completely irretrievable, in which case a mote of light appears at the edge and you can cast the spell on that. Withers is available in the Overgrown Ruins early on, reviving party members at a low price if you run out of scrolls or the body is unavailable (if you ran away from a tough battle to avoid a TPK, for instance). If you messed up on building your character or want to try a different class you can pay Withers to re-spec. If characters happen to roll close to each other in Initiative and are grouped together, the game allows the player to have their party act at once over waiting for the next turn, allowing characters to coordinate better and making larger fights faster and generally easier. At the start of Act 3 the party is attacked in their camp when they go to bed. The long rests before and after this encounter do not consume camp supplies, but both fully restore the party's health and spell slots anyways. In the middle of Act 3 Orin will kidnap one of three party members from the player's camp: Lae'zel, Gale, or Mutually Exclusive Party Members Halsin or Mintharanote If none are available, she will kidnap Yenna instead. However, Orin will not kidnap a party member the player is romancing, will not kidnap party members the player has in their active party, and will prioritize kidnapping the party member with the lowest approval of the player (how thoughtful of her), which is done to prevent Orin from snatching up any party members that are integral to the party composition or that the player has grown attached to interacting with. The Ansur questline is heavily tied with that of both Wyll and Duke Ulder Ravengard, as you're supposed to rescue Duke Ravengard from Gortash before he informs you of Ansur's location. However, Mizora will try to leverage the duke's safety to get Wyll to form an eternal pact with her, making the rescue that much harder if you want to free Wyll. Therefore, if Wyll breaks the pact, some of the duke's loyalists will accost you instead, and you can get the location of Ansur from them if you succeed in talking them down, allowing you to complete the questline without having to rescue the duke or antagonize Gortash. If a party member picks up a key, any other party member can use it without having to trade. For example, if Karlach picks up a door key and then Gale tries to open the corresponding door, a message will pop up saying that they used "magic pockets", saving the player from trawling through individual inventories. Likewise, if any party member has a shovel, another can use it to dig a chest out of a mound of earth.
 Baldur's Gate III (Video Game) / int_d6f284a3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d6f284a3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d6f284a3
 Baldur's Gate III (Video Game) / int_d73e0f7f
type
"Ray of Hope" Ending
 Baldur's Gate III (Video Game) / int_d73e0f7f
comment
Going with Karlach to Dammon to get her infernal engine fixed will finally allow her to touch others without hurting them. This is especially heartwarming if you're romancing her, since now the two of you can finally be physically intimate. Unfortunately, this news is then followed by that there is no way to permanently fix Karlach's infernal engine heart and if she doesn't return to Avernus then she will die. Currently there is no way to save her from this, unless you count turning her into a mind flayer, though the Patch #5 epilogue if she goes to Avernus does give a ray of hope thanks to her discovering Zariel's forge.
 Baldur's Gate III (Video Game) / int_d73e0f7f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d73e0f7f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d73e0f7f
 Baldur's Gate III (Video Game) / int_d7bfbcd7
type
Are You Sure You Want to Do That?
 Baldur's Gate III (Video Game) / int_d7bfbcd7
comment
Are You Sure You Want to Do That?: There are a few points in the game where picking a specific dialogue option will have other characters question whether you want to continue with your chosen course of action and give you a chance to reconsider, including Lae'zel warning you about badmouthing Vlaakith (which can lead to her casting Wish to kill your entire party immediately, attacking Ketheric Thorm and Z'rell the moment you meet them (which makes all of Moonrise hostile for a usually still low level player) or the Emperor warning you against opposing Gortash's coronation as Archduke (which leads to a difficult battle that may end in Duke Ravengard's death).
 Baldur's Gate III (Video Game) / int_d7bfbcd7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d7bfbcd7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d7bfbcd7
 Baldur's Gate III (Video Game) / int_d88f0679
type
Interrogating the Dead
 Baldur's Gate III (Video Game) / int_d88f0679
comment
Interrogating the Dead: Speak With Dead works on most corpses, with varying usefulness. Sometimes it's another way to learn info you might've accidentally lost, other times it's fluff, and on occasion a corpse has unique information that will only be learned by asking them.
 Baldur's Gate III (Video Game) / int_d88f0679
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d88f0679
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d88f0679
 Baldur's Gate III (Video Game) / int_d8dde631
type
You Are Worth Hell
 Baldur's Gate III (Video Game) / int_d8dde631
comment
You Are Worth Hell: One of the Multiple Endings for a player romancing Karlach has the two travel to Avernus to be together.
 Baldur's Gate III (Video Game) / int_d8dde631
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d8dde631
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d8dde631
 Baldur's Gate III (Video Game) / int_d9d2c40b
type
Amazon Brigade
 Baldur's Gate III (Video Game) / int_d9d2c40b
comment
Amazon Brigade: Of the Origins, the two strongest companions are Lae'zel and Karlach, with Shadowheart not far behind. In contrast, the Origin men are the spindly wizard Gale, the lithe fencer Wyll, and the waifish Astarion.
 Baldur's Gate III (Video Game) / int_d9d2c40b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d9d2c40b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d9d2c40b
 Baldur's Gate III (Video Game) / int_d9f4cb75
type
Video Game Perversity Potential
 Baldur's Gate III (Video Game) / int_d9f4cb75
comment
Video Game Perversity Potential: There is absolutely nothing stopping you from turning nudity on in the settings, stripping yourself and all of your party members down, and cavorting about the Sword Coast as a band of nudist murderhobos. It's even mechanically encouraged to a certain degree if your gameplay tastes lean this direction; since every party member has two sets of clothes, one for adventuring and one for casual wear at camp, that you can toggle between being visible as their active set, you can go streaking throughout the entire game without tanking your Armor Class into the dirt or losing out on any of the abilities and bonuses from your enchanted gear.
 Baldur's Gate III (Video Game) / int_d9f4cb75
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_d9f4cb75
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_d9f4cb75
 Baldur's Gate III (Video Game) / int_da76b18
type
Hijacked by Ganon
 Baldur's Gate III (Video Game) / int_da76b18
comment
Hijacked by Ganon: A very rare case in which the Protagonist can inflict by siding with Bhaal in the Dark Urge-exclusive Sins of the Father alternate ending, betraying the Emperor and hijacking the Cult of the Absolute's plans at the last possible minute to seize control of the Netherbrain instead of destroying it and allow Bhaal to begin with his murderous tendencies once more on a truly gargantuan scale thanks to the army of pawns now at his disposal. An alternate version of this ending called Absolute Power Corrupts can also be achieved if the Dark Urge rejects Bhaal and has their essence ripped from their body. The main difference is that the Dark Urge makes no mention of Bhaal and sets off on personal conquest with their new army. What at first starts off as heroes facing off an enigmatic cult that employs and worships modified mind flayer larvae is eventually revealed to be the machinations of Chosen champions of the Dead Three gods, Myrkul, Bane, and Bhaal. With the Chosen of Bhaal in particular revealed to be a Bhaalspawn like the villains of the Baldur's Gate and Throne Of Bhaal, as well as plotting behind the other two Chosen's backs.
 Baldur's Gate III (Video Game) / int_da76b18
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_da76b18
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_da76b18
 Baldur's Gate III (Video Game) / int_daba0e87
type
Acquired Poison Immunity
 Baldur's Gate III (Video Game) / int_daba0e87
comment
Acquired Poison Immunity: Minthara takes small doses of various toxins with her meals to build up an immunity, which can result in an accidental Drugged Lipstick if the player is romancing her.
 Baldur's Gate III (Video Game) / int_daba0e87
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_daba0e87
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_daba0e87
 Baldur's Gate III (Video Game) / int_db5620c4
type
Physical, Mystical, Technological
 Baldur's Gate III (Video Game) / int_db5620c4
comment
Physical, Mystical, Technological: The Chosen of the Absolute's three leaders. Orin the Red is the Physical, a knife-wielding murderess whose shapeshifting ability stems from her Changeling physiology. Ketheric Thorm is the Mystical, an immortal necromancer capable of summoning undead armies. Enver Gortash is the Technological, a talented inventor who created the Steel Watcher constructs.
 Baldur's Gate III (Video Game) / int_db5620c4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_db5620c4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_db5620c4
 Baldur's Gate III (Video Game) / int_dbb414ed
type
Hand Wave
 Baldur's Gate III (Video Game) / int_dbb414ed
comment
If a party member picks up a key, any other party member can use it without having to trade. For example, if Karlach picks up a door key and then Gale tries to open the corresponding door, a message will pop up saying that they used "magic pockets", saving the player from trawling through individual inventories.
 Baldur's Gate III (Video Game) / int_dbb414ed
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_dbb414ed
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_dbb414ed
 Baldur's Gate III (Video Game) / int_dc057cf3
type
Adaptation Name Change
 Baldur's Gate III (Video Game) / int_dc057cf3
comment
Adaptation Name Change: One of the 5e barbarian subclasses, Path of the Totem Warrior, appears in this game as "Wildheart". While some of the features retain their original functionality, all of the base Bestial Hearts (previously Totem Spirits) at level 3 now receive their own special actions, while many of the Animal Aspects at level 6 have been redesigned, with five additions which did not appear in the original tabletop rules. Some of these changes have made their way into the playtest rules for D&D One.
 Baldur's Gate III (Video Game) / int_dc057cf3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_dc057cf3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_dc057cf3
 Baldur's Gate III (Video Game) / int_dc579c91
type
Contrived Coincidence
 Baldur's Gate III (Video Game) / int_dc579c91
comment
Contrived Coincidence: Out of the six or seven characters who survive the nautiloid crash in the beginning of the game, five have some personal connections to the conflict with the Cult of the Absolute and its key players. (Six, if you're playing as the Dark Urge.) Only a custom player character and Astarion have no personal stakes in the conflict. Yet the victims on the nautiloid were picked seemingly at random, so all these key people just happened to be there.
 Baldur's Gate III (Video Game) / int_dc579c91
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_dc579c91
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_dc579c91
 Baldur's Gate III (Video Game) / int_dcb9c541
type
Ship Tease
 Baldur's Gate III (Video Game) / int_dcb9c541
comment
Ship Tease: Placing almost any combination of the six origin character companions in your party results in some flirtatious dialogue, and some will even hook up with one another if you're not romancing either of them: Wyll and Karlach have a bit of this, most notably Karlach losing her shit over Wyll potentially being Dragged Off to Hell in Act 2 and especially Wyll's potential decision to to return to Avernus with her at the game's conclusion. Karlach will be won over by Astarion's descriptions of Baldur's Gate and excitedly say she'd like to see various sights in the upper-class districts, which he sincerely offers to escort her to when they reach the city. Karlach will also take Astarion's complaints about the physical demands of travel much more cheerfully than most of the other companions, teasingly offering to carry him part of the way... as long as he returns the favour on the way back, at which point he demurs. Zigzagged with Astarion and Gale. Gale's in-game dialogue implies a barely-concealed dislike of Astarion when they're partied together, but artwork such as that seen on the "Astarion's Thirst" card from the Magic: The Gathering crossover shows them in quite an intimate situation. Astarion and Shadowheart are the only two origin companions who are fully open to Polyamory with one another and the player, implicitly because they're both quite content with the prospect of sharing a partner with another elf. (They'll also both be open to a polyamorous situation with Halsin for the same reason.) Lae'zel has a tendency to become Friends with Benefits with one of the male characters the player isn't romancing, and be quite open in her assessments of their... performance.
 Baldur's Gate III (Video Game) / int_dcb9c541
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_dcb9c541
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_dcb9c541
 Baldur's Gate III (Video Game) / int_dd3d1f69
type
Wicked Witch
 Baldur's Gate III (Video Game) / int_dd3d1f69
comment
One of the earlier boss battles can see you grant Wicked Witch Auntie Ethel a quick demise by shoving them into a Bottomless Pit almost as soon as the fight begins. Unfortunately, this only works the first time you encounter her...
 Baldur's Gate III (Video Game) / int_dd3d1f69
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_dd3d1f69
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_dd3d1f69
 Baldur's Gate III (Video Game) / int_dd6ffbdc
type
Hell Is War
 Baldur's Gate III (Video Game) / int_dd6ffbdc
comment
Hell Is War: The ancient and unending Blood War raging in Avernus.
 Baldur's Gate III (Video Game) / int_dd6ffbdc
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_dd6ffbdc
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_dd6ffbdc
 Baldur's Gate III (Video Game) / int_de0406f6
type
Soup of Poverty
 Baldur's Gate III (Video Game) / int_de0406f6
comment
Soup of Poverty: The tiefling refugees in the Druid Grove have a pot of gruel on the boil. Despite the unpleasant description, it's quite healthful.
 Baldur's Gate III (Video Game) / int_de0406f6
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_de0406f6
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_de0406f6
 Baldur's Gate III (Video Game) / int_de9047ac
type
Gambit Pileup
 Baldur's Gate III (Video Game) / int_de9047ac
comment
Gambit Pileup: The main plot and the reason why your characters are mixed up in it. The Chosen are using the Crown of Karsus and the Netherbrain enslaved by it to expand their respective gods' influence in the Sword Coast region. Each of them also has their own plans against the other two. Raphael wants the Crown to overthrow the Archdevils and is trying to manipulate the party into doing his dirty work for him. Vlaakith wants either the Prism back, or its prisoner destroyed. Voss wants Orpheus freed so he can overthrow Vlaakith. The Sharrans want to sabotage the Cult of the Absolute by keeping something they clearly want out of their hands. The Emperor would rather like to keep its freedom, with an added interest in keeping the Sword Coast safe because that's where it lives. The Netherbrain is secretly playing all those other factions against each other in a bid for freedom.
 Baldur's Gate III (Video Game) / int_de9047ac
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_de9047ac
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_de9047ac
 Baldur's Gate III (Video Game) / int_df11acbe
type
Artificial Brilliance
 Baldur's Gate III (Video Game) / int_df11acbe
comment
Artificial Brilliance: "Tactician" difficulty mode makes the game more difficult by making hostiles much more ruthless, rather than giving them stat bonuses. They'll target squishy characters first, use consumables and equipment, exploit environmental effects (like oil barrels), and give players their very own Disney Villain Death by using verticality against them. The standard difficulty also has a "crowd control" check, where no more than one party member will be stunned by a targeted crowd control ability, which is removed on Tactician.
 Baldur's Gate III (Video Game) / int_df11acbe
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_df11acbe
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_df11acbe
 Baldur's Gate III (Video Game) / int_dfa40c1b
type
Didn't See That Coming
 Baldur's Gate III (Video Game) / int_dfa40c1b
comment
Didn't See That Coming: The player can straight up tell Raphael they're willing to give him anything, even their own soul, in exchange for removing the tadpole. He's surprised and sort of disappointed at how easy it is...but doesn't actually offer a deal and continues as if the player rejected him anyway. If you enter the Astral Prism on Queen Vlaakith's command to kill the Dream Protector, they kneel before you and offer you their sword. Actually picking it up and running them through with their own weapon takes them completely by surprise, as they genuinely didn't expect you to do it.
 Baldur's Gate III (Video Game) / int_dfa40c1b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_dfa40c1b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_dfa40c1b
 Baldur's Gate III (Video Game) / int_dfbd69d5
type
Underwater Base
 Baldur's Gate III (Video Game) / int_dfbd69d5
comment
Underwater Base: Gortash has a prison named the Iron Throne located at the bottom of the ocean, where the Gondian captives and Duke Ravengard are being held.
 Baldur's Gate III (Video Game) / int_dfbd69d5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_dfbd69d5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_dfbd69d5
 Baldur's Gate III (Video Game) / int_e003c829
type
History Repeats
 Baldur's Gate III (Video Game) / int_e003c829
comment
History Repeats: On a Dark Urge playthrough, Baldur's Gate is once again the location of a fight between two Bhaalspawn half-siblings, an evil one who seeks to uphold Bhaal's legacy and leads a secret society, and a potentially redeemed one (or not) who opposes them and leads a party of adventurers. The confrontation between the Dark Urge and Orin draws many parallels between that of Gorion's Ward and Sarevok at the climax of the first game. Each of the three main antagonists takes a different cue from Sarevok, the original game's Big Bad. Ketheric Thorm is the indomitable armoured figure with a Freudian Excuse, Enver Gortash is the incumbent grand duke of Baldur's Gate exploiting a crisis of his own design to propel himself to greater power, and Orin the Red is a Bhaalspawn, and Sarevok's granddaughter to boot. If you visit the cemetery in Act 3, you can find a young girl praying to Myrkul to resurrect her brother following his untimely death, just as what Ketheric did for his daughter, Isobel. You can either convince her to leave him be and move on...or you can egg her along and advise her on the right way to perform her necromantic ritual.
 Baldur's Gate III (Video Game) / int_e003c829
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e003c829
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e003c829
 Baldur's Gate III (Video Game) / int_e0606d52
type
Optional Boss
 Baldur's Gate III (Video Game) / int_e0606d52
comment
Optional Boss: Quite a few bosses, usually the ones encountered in side quests, play no role in the main story but can be fought for high-level loot and/or bragging rights. Arguably the most high-profile one is Commander Zhalk, the cambion locked in combat with the mind flayer in the tutorial level. You're supposed to just run past him, but defeating him earns you an achievement and one of the most powerful two-handed weapons in the early game.
 Baldur's Gate III (Video Game) / int_e0606d52
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e0606d52
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e0606d52
 Baldur's Gate III (Video Game) / int_e0b0d4b3
type
Chaotic Good
 Baldur's Gate III (Video Game) / int_e0b0d4b3
comment
Sarevok could be turned Chaotic Good with the implication that he'd try to be The Atoner. This game shows him back under Bhaal's yoke, which Jaheira sneers at as him wasting the chance he was given.
 Baldur's Gate III (Video Game) / int_e0b0d4b3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e0b0d4b3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e0b0d4b3
 Baldur's Gate III (Video Game) / int_e1aed0a9
type
Boss Subtitles
 Baldur's Gate III (Video Game) / int_e1aed0a9
comment
Boss Subtitles: Many enemies have them, as well as some non-hostile NPCs. These range from generic enemies like goblins ("Novice of the Absolute") to higher-level minibosses ("Flind: Gnoll Warlord") to to actual boss fights ("Auntie Ethel: Sister of the Seeing Pearl").
 Baldur's Gate III (Video Game) / int_e1aed0a9
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e1aed0a9
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e1aed0a9
 Baldur's Gate III (Video Game) / int_e303d198
type
Whole-Plot Reference
 Baldur's Gate III (Video Game) / int_e303d198
comment
Whole-Plot Reference: The story of the game centers around an apocalypse cult formed by high priests of Bane, Myrkul, and Bhaal seeking to tether an extraplanar Eldritch Abomination in order to secure their dominance of the world. This is almost exactly identical to the plot of the infamous 3.5e adventure Age of Worms, whose story centers around an apocalypse cult formed by high priests of Hextor, Vecna, and Erythnul - the respective Greyhawk counterparts of the above gods - seeking to tether an extraplanar Eldritch Abomination in order to secure their dominance of the world. The operating difference is that the cult here is using an Elder Brain, whereas the cult in Worms is using the demigod Kyuss, but even then both monstrosities use mind-corrupting worms to control and transform their victims.
 Baldur's Gate III (Video Game) / int_e303d198
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e303d198
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e303d198
 Baldur's Gate III (Video Game) / int_e3226029
type
Bag of Holding
 Baldur's Gate III (Video Game) / int_e3226029
comment
Bag of Holding: Averted (your inventory is limited by your carry weight, which depends on the character's strength stat), but amusingly referenced by your Player Character, who might sometimes mention they wish they had one of these when you tell them to pick up an item.
 Baldur's Gate III (Video Game) / int_e3226029
featureApplicability
-1.0
 Baldur's Gate III (Video Game) / int_e3226029
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e3226029
 Baldur's Gate III (Video Game) / int_e35bc0f7
type
Tragic Monster
 Baldur's Gate III (Video Game) / int_e35bc0f7
comment
Tragic Monster: Numerous, especially in Act 2. All the shadow enemies seen in the Shadow-Cursed Lands were once normal people, whose memories you can see by interacting with their remains. Malus Thorm's nurses used to run a normal and compassionate hospital/asylum before being turned undead; some, like Sister Lidwin, are still trying and failing to help patients.
 Baldur's Gate III (Video Game) / int_e35bc0f7
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e35bc0f7
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e35bc0f7
 Baldur's Gate III (Video Game) / int_e3a5d345
type
Fartillery
 Baldur's Gate III (Video Game) / int_e3a5d345
comment
Fartillery: If you play as a Bard, during the encounter with Akabi, the cheating djinni gamemaster, you have the option to wait for an opportune moment to distract him from the wheel to prevent him from rigging it with his magic. One of the options you can use to do so? Letting out a huge, noxious fart.
 Baldur's Gate III (Video Game) / int_e3a5d345
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e3a5d345
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e3a5d345
 Baldur's Gate III (Video Game) / int_e43130c1
type
Interrupted Intimacy
 Baldur's Gate III (Video Game) / int_e43130c1
comment
Interrupted Intimacy: You can discover a bugbear and an ogre having sex in a closed barn outside Moonhaven. They won’t appreciate your intrusion and will attack you if you open the door. A barbarian or bard can pass a skill check to prevent the encounter from turning violent. Later in Act III you can walk in on a wood elf prostitute and a Flaming Fist mercenary. The Fist immediately turns into a mind flayer upon spotting your party, forcing a fight. Amusingly, the wood elf has a bit of a thing for mind flayers and is thus turned on by this revelation, much to the party's consternation.
 Baldur's Gate III (Video Game) / int_e43130c1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e43130c1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e43130c1
 Baldur's Gate III (Video Game) / int_e43b42ea
type
We Need a Distraction
 Baldur's Gate III (Video Game) / int_e43b42ea
comment
We Need a Distraction: Many emergent gameplay examples per Larian's Immersive Sim tendencies: The entire premise of minor illusion is that people will investigate it, drawing them from their usual routines. Cat familiars, and cat-shifted Druids, can draw attention with a "Meow!" ability. NPCs will gather around a performing character, provided the character is proficient in the instrument (otherwise they just swear at and threaten you). You can swap control to another character while in a dialogue, meaning one character can keep an NPC busy through conversation while another gets up to hijinks.
 Baldur's Gate III (Video Game) / int_e43b42ea
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e43b42ea
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e43b42ea
 Baldur's Gate III (Video Game) / int_e4878443
type
Character Class System
 Baldur's Gate III (Video Game) / int_e4878443
comment
Character Class System: There's a huge variety of classes to choose from, including each of the 12 base classes from 5th Edition (although there are currently no plans to include the 13th class, Artificer, as it is a Canon Foreigner borrowed from Eberron). Each class also contains several subclasses to choose from upon reaching a certain level (except for clerics, sorcerers, paladins, and warlocks, who can choose their subclass at Level 1).
 Baldur's Gate III (Video Game) / int_e4878443
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e4878443
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e4878443
 Baldur's Gate III (Video Game) / int_e491684a
type
Odd Job Gods
 Baldur's Gate III (Video Game) / int_e491684a
comment
Odd Job Gods: You find out from one of Sharess' preachers that in addition to her very important primary duty, is also a goddess of sex. The preacher is a cat, and Sharess in addition to being knows as a sex goddess among humanoids, is also a goddess of cats (in fact, one of her aspects is Bastet from the Egyptian/Mulhorandi pantheon).
 Baldur's Gate III (Video Game) / int_e491684a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e491684a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e491684a
 Baldur's Gate III (Video Game) / int_e5421161
type
Expy
 Baldur's Gate III (Video Game) / int_e5421161
comment
Expy: The Steel Watch constructs are basically Robocop 2 from the movie of the same name: giant metal robot(s) controlled by the brain of a dead person. Both are law enforcers, too.
 Baldur's Gate III (Video Game) / int_e5421161
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e5421161
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e5421161
 Baldur's Gate III (Video Game) / int_e5ad5c7a
type
Fully-Embraced Fiend
 Baldur's Gate III (Video Game) / int_e5ad5c7a
comment
Fully-Embraced Fiend: The "evil" outcomes to the personal quests of Astarion (by becoming a Vampire Ascendant) and the Dark Urge (by embracing their destiny as a Bhaalspawn).
 Baldur's Gate III (Video Game) / int_e5ad5c7a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e5ad5c7a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e5ad5c7a
 Baldur's Gate III (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Baldur's Gate III (Video Game) / int_e6630c8b
comment
This is practically guaranteed to happen if you choose to re-spec your party members. Some like Astarion, Lae'zel and Karlach downplay it because their class plays no significant role in their characterization, but Halsin for instance is explicitly stated to be an archdruid, so making him any class other than druid breaks his entire backstory. The same goes for Gale, Wyll, and Shadowheart (although in her case it can be used to invoke the opposite if you change her cleric subclass to better suit a follower of Selûne after her potential Heel–Face Turn in Act II).
 Baldur's Gate III (Video Game) / int_e6630c8b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e6630c8b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e6630c8b
 Baldur's Gate III (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 Baldur's Gate III (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: The Moonlanterns protecting the Cult of the Absolute from the Shadow Curse are powered by pixies trapped inside.
 Baldur's Gate III (Video Game) / int_e794cb54
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e794cb54
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e794cb54
 Baldur's Gate III (Video Game) / int_e81f5639
type
Moe Greene Special
 Baldur's Gate III (Video Game) / int_e81f5639
comment
The final Thorm sibling can be convinced to let his own nurses cut him to pieces instead of his intended victim by reminding him that Shar's doctrine requires a willing participant. Alternatively, you can make him make his nurses kill each other, and then convince him to kill himself, Moe Greene Special style. This is also the only way to (nominally) save his victim.
 Baldur's Gate III (Video Game) / int_e81f5639
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e81f5639
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e81f5639
 Baldur's Gate III (Video Game) / int_e8ca5cb3
type
Freudian Slip
 Baldur's Gate III (Video Game) / int_e8ca5cb3
comment
Freudian Slip: If the player talks to Gale while undressed, he'll ask what's on their hind... I mean, mind.
 Baldur's Gate III (Video Game) / int_e8ca5cb3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e8ca5cb3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e8ca5cb3
 Baldur's Gate III (Video Game) / int_e92841f
type
Talking the Monster to Death
 Baldur's Gate III (Video Game) / int_e92841f
comment
Talking the Monster to Death: Charismatic characters can resolve a lot of otherwise violent encounters without lifting a finger, up to and including major boss fights. Some particular examples: You can meet a cursed toll collector, Gerrigothe Thorm, who keeps hunting for gold, to pay the toll to cross a river. If you point out to it that there's no one to collect the toll for (or claim the toll's been abolished), Thorm realizes they have no more purpose and explodes. The same area also hosts her brother, a former barkeep who has turned into a morbidly obese undead with a belly that's close to bursting. He keeps asking you for stories while he keeps pouring, and if you keep talking long enough, he'll eventually drink himself to death. The final Thorm sibling can be convinced to let his own nurses cut him to pieces instead of his intended victim by reminding him that Shar's doctrine requires a willing participant. Alternatively, you can make him make his nurses kill each other, and then convince him to kill himself, Moe Greene Special style. This is also the only way to (nominally) save his victim. One of the four gems you need to progress through the Gauntlet of Shar is held by a powerful demon that's bound to Raphael, the cambion that keeps pestering you. You can battle it out with the fiend and his bodyguard, but a sufficiently charming character can actually talk him into killing his guards, then his pet displacer beast, and finally himself. Pulling this one off gets you a lot of funny comments from your party, as well as a close-up of your avatar looking incredibly pleased with themselves. While the fights with Ketheric Thorm can't be avoided entirely, if you pass a Persuasion check to convince him to stand down both times, then Myrkul will beckon him to summon his second form, the Avatar of Myrkul, immediately.
 Baldur's Gate III (Video Game) / int_e92841f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e92841f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e92841f
 Baldur's Gate III (Video Game) / int_e9475b38
type
Vampire Procreation Limit
 Baldur's Gate III (Video Game) / int_e9475b38
comment
Vampire Procreation Limit: Astarion explains that being non-fatally bitten by a vampire turns you into a "vampire spawn"; they have some of the abilities and traits of a full vampire, but are nowhere near as powerful and are under the thrall of their creator. If they were to drink the blood of their creator they would become a full vampire themselves, but as Astarion points out, most vampires are competitive and power-hungry, so there's not much motive for them to willingly elevate a thrall into a potential rival.
 Baldur's Gate III (Video Game) / int_e9475b38
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e9475b38
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e9475b38
 Baldur's Gate III (Video Game) / int_e9cd3515
type
Mind-Control Conspiracy
 Baldur's Gate III (Video Game) / int_e9cd3515
comment
Mind-Control Conspiracy: The Cult of the Absolute.
 Baldur's Gate III (Video Game) / int_e9cd3515
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e9cd3515
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e9cd3515
 Baldur's Gate III (Video Game) / int_e9d6eff8
type
Cool Airship
 Baldur's Gate III (Video Game) / int_e9d6eff8
comment
Cool Airship: Not very cool being held captive aboard one, but the mind flayer nautiloid is a huge, flying Living Ship that jumps between dimensions, with Combat Tentacles that can teleport those they touch into one of the countless assimilation pods stowed in its hold. Given the number of open references to Spelljammer, it's very likely a Cool Spaceship as well.
 Baldur's Gate III (Video Game) / int_e9d6eff8
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e9d6eff8
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e9d6eff8
 Baldur's Gate III (Video Game) / int_e9e35e8f
type
Exact Words
 Baldur's Gate III (Video Game) / int_e9e35e8f
comment
Exact Words: As per Devilish standard, Wyll's contract with Mizora allowed her to send him after "the demonic, infernal, heartless and soulless". Wyll interpreted that to mean "evil", but Karlach, who literally has no heart, but an infernal engine instead, was fair game. If you choose to kill Karlach, Wyll has a sad introspective moment when he wonders just how many of his marks were innocents who got through his contract through similar loopholes.
 Baldur's Gate III (Video Game) / int_e9e35e8f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_e9e35e8f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_e9e35e8f
 Baldur's Gate III (Video Game) / int_ea0d06f0
type
Bookcase Passage
 Baldur's Gate III (Video Game) / int_ea0d06f0
comment
Bookcase Passage: A necromancer's lair is hidden behind one in a cellar in the Blighted Village.
 Baldur's Gate III (Video Game) / int_ea0d06f0
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ea0d06f0
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ea0d06f0
 Baldur's Gate III (Video Game) / int_ea0f58c0
type
God's Hands Are Tied
 Baldur's Gate III (Video Game) / int_ea0f58c0
comment
God's Hands Are Tied: When Gale is asked on why Mystra, or any god for that matter, isn't directly dealing with the Absolute despite the clear danger it possesses to the entire world, he would say that the Top God Ao won't take too kindly on any god that would directly meddle in mortal affairs while also claiming that Divine Intervention tends to make things worse as much as it does better.
 Baldur's Gate III (Video Game) / int_ea0f58c0
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ea0f58c0
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ea0f58c0
 Baldur's Gate III (Video Game) / int_ea29db77
type
Dogs Love Being Praised
 Baldur's Gate III (Video Game) / int_ea29db77
comment
Dogs Love Being Praised: Using Speak With Animals on Biscotti will reveal he's just anxiously waiting for anyone and everyone to tell him he's a good dog. He's truly ecstatic if you oblige.
 Baldur's Gate III (Video Game) / int_ea29db77
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ea29db77
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ea29db77
 Baldur's Gate III (Video Game) / int_ea54417c
type
My Blood Runs Hot
 Baldur's Gate III (Video Game) / int_ea54417c
comment
My Blood Runs Hot: If you gave your blood to Araj Oblodra in Act 2, the next time you meet her in Baldur's Gate has her managing to concoct a potion that can turn its user's blood into a flammable substance. After drinking said potion, whenever you bleed out from taking damage, your unstable blood can then be set alight by any fire-based attack to cause a fiery explosion.
 Baldur's Gate III (Video Game) / int_ea54417c
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ea54417c
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ea54417c
 Baldur's Gate III (Video Game) / int_eaf5a1ac
type
Groin Attack
 Baldur's Gate III (Video Game) / int_eaf5a1ac
comment
Groin Attack: The player is given the option to kick Astarion in the balls after the two have sex, to pay him back for his Acquired Situational Narcissism after becoming Vampire Ascendant. He will say Screw This, I'm Outta Here and permanently leave the party in response.
 Baldur's Gate III (Video Game) / int_eaf5a1ac
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_eaf5a1ac
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_eaf5a1ac
 Baldur's Gate III (Video Game) / int_eb27c1f2
type
Sealed Good in a Can
 Baldur's Gate III (Video Game) / int_eb27c1f2
comment
Sealed Good in a Can: Prince Orpheus, the prisoner within the Astral Prism. His power is what protects the party from The Absolute's influence, and his freedom would threaten the legitimacy of Vlaakith's rule.
 Baldur's Gate III (Video Game) / int_eb27c1f2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_eb27c1f2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_eb27c1f2
 Baldur's Gate III (Video Game) / int_eb4f0f1e
type
Fictional Board Game
 Baldur's Gate III (Video Game) / int_eb4f0f1e
comment
Raphael plays (lanceboard) chess using a specific set implied to be cursed for mocking the gods (which is perfectly in-character) from an obscure magic item supplement.
 Baldur's Gate III (Video Game) / int_eb4f0f1e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_eb4f0f1e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_eb4f0f1e
 Baldur's Gate III (Video Game) / int_ec0bf4a1
type
Take Over the World
 Baldur's Gate III (Video Game) / int_ec0bf4a1
comment
Take Over the World: Astarion expresses a desire to do this, if the player decides to help him become Vampire Ascendant.
 Baldur's Gate III (Video Game) / int_ec0bf4a1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ec0bf4a1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ec0bf4a1
 Baldur's Gate III (Video Game) / int_ece27800
type
Kill and Replace
 Baldur's Gate III (Video Game) / int_ece27800
comment
Kill and Replace: Dribbles the Clown has been killed and replaced by a shapeshifting assassin sent to kill the party.
 Baldur's Gate III (Video Game) / int_ece27800
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ece27800
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ece27800
 Baldur's Gate III (Video Game) / int_ecf76ce6
type
Decapitated Army
 Baldur's Gate III (Video Game) / int_ecf76ce6
comment
Decapitated Army: Invoked word-for-word in Act 1: The goblins are too organized, and both the Tiefling refugees and Kagha think that taking out whoever's marshalling them will render them much less of a threat.
 Baldur's Gate III (Video Game) / int_ecf76ce6
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ecf76ce6
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ecf76ce6
 Baldur's Gate III (Video Game) / int_ed874148
type
Sham Ceremony
 Baldur's Gate III (Video Game) / int_ed874148
comment
Sham Ceremony: Gortash's coronation, overseen by his menacing steel watchers to stamp out any dissent and officiated by Duke Ravengard, who is being controlled by a Puppeteer Parasite.
 Baldur's Gate III (Video Game) / int_ed874148
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ed874148
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ed874148
 Baldur's Gate III (Video Game) / int_ee2a3bfc
type
Prefers Going Barefoot
 Baldur's Gate III (Video Game) / int_ee2a3bfc
comment
Prefers Going Barefoot: Many of the usual creatures in a D&D-based game, such as kobolds, ogres, bugbears, many goblins, sahuagin, meazels, kuo-toa, and a few others.
 Baldur's Gate III (Video Game) / int_ee2a3bfc
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ee2a3bfc
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ee2a3bfc
 Baldur's Gate III (Video Game) / int_eeb4a5eb
type
Anti-Climax
 Baldur's Gate III (Video Game) / int_eeb4a5eb
comment
Anti-Climax: Should you have Gale in your party when you confront Ketheric Thorm and the Absolute, he will use this opportunity to blow himself up if the player doesn't talk him out of it, taking the party, the Absolute, and the Chosen with him. The game ends right there and then without any fanfare.
 Baldur's Gate III (Video Game) / int_eeb4a5eb
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_eeb4a5eb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_eeb4a5eb
 Baldur's Gate III (Video Game) / int_eee99653
type
Can't Have Sex, Ever
 Baldur's Gate III (Video Game) / int_eee99653
comment
Can't Have Sex, Ever: Karlach's infernal engine has left her perpetually too hot to touch for anyone she's interested in having a physical relationship with. She jokes that she never got desperate enough to sleep with fire-resistant creatures like imps.
 Baldur's Gate III (Video Game) / int_eee99653
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_eee99653
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_eee99653
 Baldur's Gate III (Video Game) / int_ef0a5ce
type
Did You Just Scam Cthulhu?
 Baldur's Gate III (Video Game) / int_ef0a5ce
comment
Did You Just Scam Cthulhu?: While extraordinarily difficult, you can mislead the Emperor when hatching a plot to free Orpheus with Voss. You have to outmanoeuvre him psionically to dodge his mind-reading, and then lie convincingly, both of which are very high DC skill checks. You can also beat Mizora and Raphael at their own respective games. The latter in particular is even more difficult than the above example, although it mostly plays out through combat rather than dialogue skill checks.
 Baldur's Gate III (Video Game) / int_ef0a5ce
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ef0a5ce
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ef0a5ce
 Baldur's Gate III (Video Game) / int_ef3e4b4b
type
Throw Down the Bomblet
 Baldur's Gate III (Video Game) / int_ef3e4b4b
comment
If you ask Karlach for advice about fighting devils based on her experiences in the Blood War, she'll mention that orthons like to toss explosives around, and are vulnerable to having them flung right back. Sure enough, this is a viable strategy to use against Yurgir in Act 2.
 Baldur's Gate III (Video Game) / int_ef3e4b4b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ef3e4b4b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ef3e4b4b
 Baldur's Gate III (Video Game) / int_eff83d77
type
Mundane Utility
 Baldur's Gate III (Video Game) / int_eff83d77
comment
Mundane Utility: Several examples: A zombie (un)living in Baldur's Gate uses the fact he can no longer feel pain to make some gold by letting people pay to punch him. Gale uses a literal mirror image spell to check his appearance while camping in the wilderness.
 Baldur's Gate III (Video Game) / int_eff83d77
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_eff83d77
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_eff83d77
 Baldur's Gate III (Video Game) / int_f025884b
type
TheAntiChrist
 Baldur's Gate III (Video Game) / int_f025884b
comment
While playing as the Dark Urge, if you ended up taking up the mantle as Bhaal’s Chosen once more after killing Orin, both Jaheira and Minsc will permanently leave the party and attempt to stop you from realizing Bhaal’s plans for the Cult of the Absolute. If Wyll was with you during the eventual confrontation with the former two, he would end up siding with them and attempt to kill you as well.
 Baldur's Gate III (Video Game) / int_f025884b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f025884b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f025884b
 Baldur's Gate III (Video Game) / int_f03efcdb
type
Face Full of Alien Wing-Wong
 Baldur's Gate III (Video Game) / int_f03efcdb
comment
Face Full of Alien Wing-Wong: As per Dungeons & Dragons canon, this is how illithids reproduce; they insert their tadpole form into the brains of sentient hosts, whereupon the larva absorbs the brain and metamorphosizes the host's body into a new adult mind flayer.
 Baldur's Gate III (Video Game) / int_f03efcdb
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f03efcdb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f03efcdb
 Baldur's Gate III (Video Game) / int_f1356f5e
type
Speaks Fluent Animal
 Baldur's Gate III (Video Game) / int_f1356f5e
comment
Speaks Fluent Animal: Anyone with the Speak With Animals spell, obviously. As with corpses, animals can range from redundant sources of info that you may have missed to additional fluff to useful and unique. Unlike the corpses, some of the animals are also extremely funny.
 Baldur's Gate III (Video Game) / int_f1356f5e
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f1356f5e
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f1356f5e
 Baldur's Gate III (Video Game) / int_f15c2859
type
NO INDOOR VOICE
 Baldur's Gate III (Video Game) / int_f15c2859
comment
No Indoor Voice: Akabi, the cheating djinni gamemaster, seems to very much love the sound of his voice.
 Baldur's Gate III (Video Game) / int_f15c2859
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f15c2859
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f15c2859
 Baldur's Gate III (Video Game) / int_f1919d5b
type
Being Evil Sucks
 Baldur's Gate III (Video Game) / int_f1919d5b
comment
Being Evil Sucks: The game likes to look at how miserable a lot of evil-aligned races and beings are, whether it be the perpetual misery of a goblin flunky or the hollow cutthroat existence of devils. Some of your party members also have to deal with this (most prominently Shadowheart and Astarion) and it is up to you to help them get out of their pits. Even the player can experience this trope. Evil actions rarely end well for anyone and most lead to the game's worst endings.
 Baldur's Gate III (Video Game) / int_f1919d5b
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f1919d5b
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f1919d5b
 Baldur's Gate III (Video Game) / int_f3626b09
type
Mercy Kill
 Baldur's Gate III (Video Game) / int_f3626b09
comment
If you kill Auntie Ethel, the various curses she placed on her victims disappear. This doesn't help those that were already dead, whereas for others it could be considered a Mercy Kill, but there are three individuals who can be saved in this way.
 Baldur's Gate III (Video Game) / int_f3626b09
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f3626b09
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f3626b09
 Baldur's Gate III (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Baldur's Gate III (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: The Player Character can only have as many as three companions traveling with them at a time.
 Baldur's Gate III (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f3cf30d9
 Baldur's Gate III (Video Game) / int_f3dabc11
type
Rat Stomp
 Baldur's Gate III (Video Game) / int_f3dabc11
comment
Rat Stomp: You receive this quest in Act III, somewhat late in the game , at a point where your characters are already toppling demi-gods. The slight twist is that it can be given to you by a bunch of lazy snooty cats who don't want to leave the kitchen for fear of missing food and instead pawn it off on a lesser being (the player) or by a chef who is too busy dealing with this to care about the serial killer planning to assassinate him that you came to warn him about.
 Baldur's Gate III (Video Game) / int_f3dabc11
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f3dabc11
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f3dabc11
 Baldur's Gate III (Video Game) / int_f3f391f6
type
Fission Mailed
 Baldur's Gate III (Video Game) / int_f3f391f6
comment
Fission Mailed: One of the stat checks you need to pass during your first direct meeting with the Netherbrain has a DC of 99, but no matter what you roll during this conversation, your attempts to dominate the brain will always fail, even with nat 20s. Fortunately, the Emperor quickly comes up with a Plan B and the story continues. Succeeding on the final roll does however reduce the Netherbrain's HP by 20% in the final confrontation.
 Baldur's Gate III (Video Game) / int_f3f391f6
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f3f391f6
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f3f391f6
 Baldur's Gate III (Video Game) / int_f46fb603
type
Pungeon Master
 Baldur's Gate III (Video Game) / int_f46fb603
comment
Pungeon Master: Dribbles the Clown, whose act consists entirely of dreadful puns, right up until he reveals that he's a Doppelganger and a member of the Cult of the Absolute. There's also Skittles, a rat who will be present in the player's jail cell if they get arrested in Baldur's Gate and can be spoken to with the speak with animals spell; not only does he have a fondness for puns, which the player can volley back and forth with him, but he's also a Friend in the Black Market who will sell useful things to help them escape from prison.
 Baldur's Gate III (Video Game) / int_f46fb603
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f46fb603
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f46fb603
 Baldur's Gate III (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Baldur's Gate III (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: The encounter with the "Paladins of Tyr" as part of Karlach's recruitment tends to be the first major combat hurdle players tend to hit. The lead "paladin", Anders, in particular tends to be a huge pain in the ass. He has decent AC due to his armor and can cast Shield of Faith to add to that. He also hits like a freight train at this level and he's level 5, which means he gets two attacks and most players at this point of the game will still be level 3 or 4. And as he is a paladin, he WILL spend his first few turns of the fight repeatedly smiting your party for heavy damage. It's easy for him to quickly mow down a party member at least once per turn. Also he has back up and they aren't slouches either. Time to learn how to best use your spells and the environment to your advantage or else you'll get smote again and again. Dror Ragzlin is one of the three goblin bosses that you have to kill as part of the "Save the Grove" questline and he's easily the hardest. He's surrounded by goblins and Absolute cultists which means the action economy is in his favor. Also, similar to Anders above, he's level 5 which means he has an extra attack as part of his action, as well as tadpole powers such as Repulsor which can knock you and your allies down into the spider pit directly in front of him or the Bottomless Pit in the back corner of his room which will lead to an instant death. Finally there aren't many dialogue options that will make the encounter much easier, you're likely just going to have to kill him. Once again, learning how to best use your spells, abilities and terrain are your best hope of winning as trying to brute force your way through is very difficult.
 Baldur's Gate III (Video Game) / int_f4a0408f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f4a0408f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f4a0408f
 Baldur's Gate III (Video Game) / int_f4d8ac92
type
The Assimilator
 Baldur's Gate III (Video Game) / int_f4d8ac92
comment
The Assimilator: Mind flayers reproduce by implanting their tadpole-like larvae into a humanoid body, which transforms, agonizingly, into another mind flayer over the course of about a tenday. The ship shown in the opening is full of pods which show that the mind flayers have not only managed to speed up the process, but are intent on weaponizing it. On a lesser note, gnolls are shown here to be born of natural hyenas cursed by the demon lord Yeenoghu, who is worshipped by gnolls as their god in keeping with 5th Edition's new canon.
 Baldur's Gate III (Video Game) / int_f4d8ac92
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f4d8ac92
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f4d8ac92
 Baldur's Gate III (Video Game) / int_f5129c45
type
Nondescript, Nasty, Nutritious
 Baldur's Gate III (Video Game) / int_f5129c45
comment
Nondescript, Nasty, Nutritious: Okta's gruel restores a good amount of HP and is exceptionally quick to eat in combat, but is described in such glowing terms as "watery sludge" and "grey goo".
 Baldur's Gate III (Video Game) / int_f5129c45
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f5129c45
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f5129c45
 Baldur's Gate III (Video Game) / int_f528b28d
type
Did You Just Romance Cthulhu?
 Baldur's Gate III (Video Game) / int_f528b28d
comment
Did You Just Romance Cthulhu?: Partway through the game, you would soon discover that the guardian that you encounter in your dreams is actually a psychic manifestation of a mind flayer known as "the Emperor". And if you romanced the dream guardian prior to this revelation, you may also choose to extend this relationship to the mind flayer himself. You can even choose to romance Mizora, Wyll's cambion patron. Although Wyll himself will not take it lightly given who she is. Karlach will also call you out, for similar reasons.
 Baldur's Gate III (Video Game) / int_f528b28d
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f528b28d
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f528b28d
 Baldur's Gate III (Video Game) / int_f55a1990
type
Disc-One Final Dungeon
 Baldur's Gate III (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: The assault on Moonrise Towers that concludes Act 2 feels appropriately climactic, with some major story decisions to make, the fates of many characters hanging in the balance as there are likely many people you have encountered along your adventure supposedly being held captive in the towers, and it concludes with a multi-part Disc-One Final Boss fight against the current Big Bad Ketheric Thorm, an Avatar of Myrkul, the God of Death whom Ketheric is serving, and several of Ketheric's lieutenants if you didn't kill them prior to the assault. Of course, you still haven't even made it to the titular Baldur's Gate yet, so the game isn't even close to finished. Although one of the game's Multiple Endings can be achieved here, if Gale detonates the Netherese Orb to destroy the Elder Brain as Mystra commanded.
 Baldur's Gate III (Video Game) / int_f55a1990
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f55a1990
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f55a1990
 Baldur's Gate III (Video Game) / int_f5eda11
type
Mix-and-Match Critters
 Baldur's Gate III (Video Game) / int_f5eda11
comment
Mix-and-Match Critters: You can meet owlbears, which have the body shape of a bear and the head and feathery features of a giant owl.
 Baldur's Gate III (Video Game) / int_f5eda11
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f5eda11
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f5eda11
 Baldur's Gate III (Video Game) / int_f6ca5b54
type
The Archmage
 Baldur's Gate III (Video Game) / int_f6ca5b54
comment
In the course of your investigation into the Githyanki, you encounter a manifestation of Lich-Queen Vlaakith CLVII herself. Should you choose to indulge in this trope, you will find out very quickly why this is a very bad idea.
 Baldur's Gate III (Video Game) / int_f6ca5b54
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f6ca5b54
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f6ca5b54
 Baldur's Gate III (Video Game) / int_f6f6adeb
type
Railroading
 Baldur's Gate III (Video Game) / int_f6f6adeb
comment
Railroading: While the game, even in Early Access, gives you considerable freedom in deciding what to do and who to ally with, the one thing you cannot do under any circumstance is sell out Shadowheart for the sake of appeasing the Cult of the Absolute, even after finding out she has the artifact they're looking for, nor can you just hand over the artifact yourself in case you're playing as her Origin, or have killed her beforehand. Even if you ally with Minthara, who is one of the cult's primary enforcers, and slaughter the people of Silvanus's Grove with her, she will turn on you during the victory celebration. And if you talk her out of it and part ways on amicable terms, you've still doomed her to being eventually forsaken by the Cult, given that she never found the artifact they wanted. No matter what you do, you cannot complete the mission in the githyanki's Creche Y'llek without having made an enemy of them and Vlaakith. Either you refuse her order and she orders your death, you leave (which causes the same), you insult her (she kills you with a Wish) or if you accept her orders, she orders your execution when you return from the astral plane no matter what you did there (as she knows the task she ordered is impossible). What your decisions affect is Lae'zel's loyalty and your relationship with the Dream Visitor. One way or another, all three Chosen of the Absolute will die by the time of the endgame, leaving it to you and your allies to face off against the Netherbrain. In case of Ketheric and Orin, while you do have some flexibility in how you approach their encounters, and can even comply with their demands to a degree, you will have to fight them both to the death eventually. As for Enver Gortash, he will offer an alliance during Act 3, and keep his word if you agree to his deal, but even if you don't kill him he still suffers a Plotline Death when you go with him to confront the Netherbrain.
 Baldur's Gate III (Video Game) / int_f6f6adeb
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f6f6adeb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f6f6adeb
 Baldur's Gate III (Video Game) / int_f76842b1
type
The Fundamentalist
 Baldur's Gate III (Video Game) / int_f76842b1
comment
Shadowheart is a deconstruction of the The Fundamentalist. She is a cleric of the goddess Shar, willingly sacrificed her memories for her faith, and vehemently opposes others gods, especially Shar's twin Selûne. Shadowheart claims her faith gives her comfort and that Shar cares for her, but it eventually unravels to reveal she is actually terrified of Shar and mostly going along with her religion out of fear of the goddess' wrath and the promise of getting her memories back. Shadowheart proclaiming Shar's "love" and ideals is partially her trying to convince herself the pain she endures is worth it, and she has only stayed with her faith because she feels she owes the Sharrans for saving her as a child. That sense of loyalty to Shar completely evaporates when Shadowheart learns that she was once destined to be a cleric of Selûne, but was kidnapped alongside her parents and brainwashed to become The Paragon of Shar. Neither Shar nor her servants ever cared for Shadowheart in the slightest despite her devotion, only using her as a means to stick it to the Moon Maiden by corrupting one of her own.
 Baldur's Gate III (Video Game) / int_f76842b1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f76842b1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f76842b1
 Baldur's Gate III (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Baldur's Gate III (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Boy howdy, can you be a monster of a Villain Protagonist in this game. If you save Auntie Ethel from the two men accosting her during your first encounter with her, you can later tell the little girl she's 'babysitting' to her face that nobody is coming to save her, because you killed the only people who knew where she was. If you end up killing Ethel, you can tease a mourning woman with the possibility of resurrecting her husband with a wand, only to break it right in front of her. It's entirely possible to kill Halsin in the Goblin Camp, for no other reason than because you thought it would be funny to show goblin children the right kinds of stones to throw at the poor, caged bear. Wanna help goblins slaughter a camp full of refugees, including children? You can do that. Instead of helping a bard write a song for her late teacher, you can smash her lute instead. Wanna engage in some good, old-fashioned Cold-Blooded Torture of a prisoner at that same Goblin Camp? You can do that. Wanna egg on a mad-with-power de facto druid leader into horribly murdering a tiefling child whose biggest sin was thievery after a misguided attempt to help her mother? You can do that. Wanna stand by and do nothing, or even help, as a bunch of gnomes who were all Made a Slave are slaughtered by an Ungrateful Bastard for digging him out of a cave-in too slowly? You can do that, too. Every companion has one or more points where you can leave them to be Killed Off for Real, some of them involving particularly soul crushing betrayals of their trust in you. Their Relationship Values being high or even being your romanced partner doesn't remove these options either, if you really want to kick the dog. One of the most heinous options in the game in a lot of players' eyes is to adopt Scratch and later return him to his abusive owner, who promptly locks him in a cage.
 Baldur's Gate III (Video Game) / int_f87c42d4
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f87c42d4
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f87c42d4
 Baldur's Gate III (Video Game) / int_f8c8175a
type
Malicious Slander
 Baldur's Gate III (Video Game) / int_f8c8175a
comment
Once you receive the "Stop the Presses" mission in Act 3, you must complete it before taking a long rest or the Baldur's Mouth will publish a hit piece on you that causes you to lose considerable reputation in the city.
 Baldur's Gate III (Video Game) / int_f8c8175a
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f8c8175a
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f8c8175a
 Baldur's Gate III (Video Game) / int_f8ec3418
type
Someone Has to Die
 Baldur's Gate III (Video Game) / int_f8ec3418
comment
Someone Has to Die: Played With. At the climax of the game, to defeat the Elder Brain, either Orpheus has to die, Gale has to blow himself up, or either Orpheus, Karlach or the player has to choose to become a mind flayer, a process which supposedly replaces the original host down to the very soul but which is played as a bit of an Ambiguous Situation since the characters all seem to retain aspects of their personalities after the transformation.
 Baldur's Gate III (Video Game) / int_f8ec3418
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f8ec3418
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f8ec3418
 Baldur's Gate III (Video Game) / int_f8f71b5f
type
Buried Alive
 Baldur's Gate III (Video Game) / int_f8f71b5f
comment
Buried Alive: Gothric Rillyn can be found buried alive in the cemetery in Act 3, as punishment for ripping off the gang boss Stone Lord.
 Baldur's Gate III (Video Game) / int_f8f71b5f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f8f71b5f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f8f71b5f
 Baldur's Gate III (Video Game) / int_f9e16ef
type
Distressed Dude
 Baldur's Gate III (Video Game) / int_f9e16ef
comment
Distressed Dude: Orin can kidnap one of your party members, including the male ones, and should you get to the temple of Bhaal in time, you'll find them on a stone slab magically being kept unconscious.
 Baldur's Gate III (Video Game) / int_f9e16ef
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_f9e16ef
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_f9e16ef
 Baldur's Gate III (Video Game) / int_fa7629f9
type
ZigZagged
 Baldur's Gate III (Video Game) / int_fa7629f9
comment
Zigzagged with Astarion and Gale. Gale's in-game dialogue implies a barely-concealed dislike of Astarion when they're partied together, but artwork such as that seen on the "Astarion's Thirst" card from the Magic: The Gathering crossover shows them in quite an intimate situation.
 Baldur's Gate III (Video Game) / int_fa7629f9
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_fa7629f9
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_fa7629f9
 Baldur's Gate III (Video Game) / int_fa9e71b5
type
We Buy Anything
 Baldur's Gate III (Video Game) / int_fa9e71b5
comment
We Buy Anything: All non-hostile NPCs will buy literally anything not flagged as story progression (an orange border), including rotten produce, personal letters with no utility beyond the material they're printed on, and brains in a jar, though merchants are usually the only ones with enough gold to pay for it.
 Baldur's Gate III (Video Game) / int_fa9e71b5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_fa9e71b5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_fa9e71b5
 Baldur's Gate III (Video Game) / int_fab3c1e1
type
Weakened by the Light
 Baldur's Gate III (Video Game) / int_fab3c1e1
comment
Weakened by the Light: All vampires character except Astarion have a skill called Sunlight Hypersensitivity which causes them to take 20 radiant damage at the start of their turn and have disadvantage of Attack Rolls and Ability Checks while in sunlight. Although you never fight vampires in a place that has sunlight you can bring it into the fight with the Blood of Lathander legendary mace or the Daylight spell.
 Baldur's Gate III (Video Game) / int_fab3c1e1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_fab3c1e1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_fab3c1e1
 Baldur's Gate III (Video Game) / int_fbc074c3
type
Player Character
 Baldur's Gate III (Video Game) / int_fbc074c3
comment
Astarion: Astarion's sidequest will end with either him killing Cazador in a fit of rage when the latter attempts to sacrifice his vampire spawn in an attempt to gain more power or hijack Cazador's ritual for himself and become a Vampire Ascendant and quickly becomes mad with power. In the game's good ending, Astarion will either lose his ability to walk in daylight due to the loss of his tadpole or be unaffected because of his newfound rise to power. His romance with the Player Character will also change for the worse if he becomes a Vampire Ascendant as he treats Tav/The Dark Urge as more of a plaything, or he'll break things off if they become a mind-flayer.
 Baldur's Gate III (Video Game) / int_fbc074c3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_fbc074c3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_fbc074c3
 Baldur's Gate III (Video Game) / int_fc1ee7d5
type
Deadly Doctor
 Baldur's Gate III (Video Game) / int_fc1ee7d5
comment
Malus Thorm the Deadly Doctor gouges out the eyes of his "patient" when the party first encounters him.
 Baldur's Gate III (Video Game) / int_fc1ee7d5
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_fc1ee7d5
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_fc1ee7d5
 Baldur's Gate III (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 Baldur's Gate III (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: Typically averted given the Dungeons & Dragons structure, but one case in Act 3 stands out regarding the Astral Prism. You discover that it is a prison for Prince Orpheus, whose power has been protecting you from the Absolute thanks to the Emperor leveraging it, but keeping Orpheus contained in exchange. You might expect helping Orpheus' githyanki honor guard free him is the better idea — except if you kill the Emperor before Orpheus is freed, you lose your protection from the Absolute and become mind flayers on the spot. You are thus forced to fight against the githyanki, regardless of if you side with Orpheus or the Emperor afterward. Orpheus is understandably pissed at you, and only stays his blade because he recognizes the delicate situation you were in (but doesn't mince words when stating letting yourselves transform and die would've been more honorable).
 Baldur's Gate III (Video Game) / int_fc25c2fb
featureApplicability
-1.0
 Baldur's Gate III (Video Game) / int_fc25c2fb
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_fc25c2fb
 Baldur's Gate III (Video Game) / int_fd9763d3
type
Non-Ironic Clown
 Baldur's Gate III (Video Game) / int_fd9763d3
comment
The long-standing star attraction is Dribbles the Clown, a widely-beloved Non-Ironic Clown whom player characters with Baldurian backgrounds will have positive memories of. Even Dribbles has the uneasy secret of having been recently murdered and impersonated by doppelgangers.
 Baldur's Gate III (Video Game) / int_fd9763d3
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_fd9763d3
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_fd9763d3
 Baldur's Gate III (Video Game) / int_fe5e40e2
type
Gondor Calls for Aid
 Baldur's Gate III (Video Game) / int_fe5e40e2
comment
Gondor Calls for Aid: For the final battle, you can call upon the friends and allies that you've made across all three acts, who will give you support either through special actions, passive buffs, or special units to aid the party in defending Baldur's Gate and destroying the Netherbrain.
 Baldur's Gate III (Video Game) / int_fe5e40e2
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_fe5e40e2
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_fe5e40e2
 Baldur's Gate III (Video Game) / int_fe614133
type
Beauty Is Never Tarnished
 Baldur's Gate III (Video Game) / int_fe614133
comment
Beauty Is Never Tarnished: Averted. Not only will your party get covered with mud, grime, and blood that remains until you take a long rest, but their faces will show bruises and cuts at lower health levels regardless of gender. As their illithid transformation advances, characters develop twisted black veins on their face and neck, particularly around the eyes.
 Baldur's Gate III (Video Game) / int_fe614133
featureApplicability
-1.0
 Baldur's Gate III (Video Game) / int_fe614133
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_fe614133
 Baldur's Gate III (Video Game) / int_fe64d5a1
type
Evil Is Petty
 Baldur's Gate III (Video Game) / int_fe64d5a1
comment
Evil Is Petty: In addition to some truly horrible stuff, you can engage in some extremely petty villainy, such as telling a grieving woman her singing sucks, snatching the lute out of her hands, and smashing it. In Act 3, if Wyll breaks his pact with Mizora in exchange for refusing information that could help him save his father, Mizora will act amused at the outcome... only to rile up some Baldurians the next day by claiming Wyll made a deal with her to have his father killed so he could take his place in an effort to get Wyll murdered, proving Mizora's a bit of a Sore Loser about no longer being able to toy with him.
 Baldur's Gate III (Video Game) / int_fe64d5a1
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_fe64d5a1
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_fe64d5a1
 Baldur's Gate III (Video Game) / int_ffad4e9f
type
Shown Their Work
 Baldur's Gate III (Video Game) / int_ffad4e9f
comment
Shown Their Work: The announcement video went deep into ceremorphosis, the process by which the mind flayer parasite transforms its host's body into another mind flayer. The dragons in the trailer are also a close match for the Monster Manual illustration◊. Raphael plays (lanceboard) chess using a specific set implied to be cursed for mocking the gods (which is perfectly in-character) from an obscure magic item supplement. In D&D lore elves don't sleep (and are in fact incapable of doing so, hence their immunity to sleep spells), instead entering a kind of deep meditation called "Reverie" for four hours each night. In game elven PCs and party members adopt a meditative pose in resting cutscenes as opposed to the sleeping pose non-elves use.
 Baldur's Gate III (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_ffad4e9f
 Baldur's Gate III (Video Game) / int_name
type
ItemName
 Baldur's Gate III (Video Game) / int_name
comment
 Baldur's Gate III (Video Game) / int_name
featureApplicability
1.0
 Baldur's Gate III (Video Game) / int_name
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Baldur's Gate III (Video Game) / int_name
 Baldur's Gate III (Video Game) / int_name
itemName
Baldur's Gate III (Video Game)

The following is a list of statements referring to the current page from other pages.

 Baldur's Gate III (Video Game)
hasFeature
A Form You Are Comfortable With / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
A Pupil of Mine Until He Turned to Evil / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Absurdly Low Level Cap / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Acquired Poison Immunity / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Acquired Situational Narcissism / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Action Prologue / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Actually a Doombot / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Actually Pretty Funny / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Adaptation Name Change / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Adaptational Backstory Change / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Adaptational Wimp / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Admiring the Abomination / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Afraid of Blood / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Always a Bigger Fish / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Always Accurate Attack / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Always Night / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Amazonian Beauty / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Ambition Is Evil / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Amnesiac Dissonance / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Amnesiac Hero / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Anaphora / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
And the Adventure Continues / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Animal Lover / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Animal Reaction Shot / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Anti-Magic / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Arbitrary Headcount Limit / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Archnemesis Dad / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Are We There Yet? / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Are You Sure You Want to Do That? / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Armor of Invincibility / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Artifact Alias / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Artificial Brilliance / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Artificial Insolence / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Baby as Payment / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Bad People Abuse Animals / int_213bc052
 Baldur's Gate III (Video Game)
hasFeature
Bag of Holding / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Bag of Sharing / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Barbarian Hero / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Barbaric Battleaxe / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Barrier Maiden / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Bathroom Search Excuse / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Battleship Raid / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Beach Kiss / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Been There, Shaped History / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Begin with a Finisher / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Being Evil Sucks / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Beneath the Earth / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Best Her to Bed Her / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Betty and Veronica Switch / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Black Boss Lady / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Blamed for Being Railroaded / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Blown Across the Room / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Bolivian Army Ending / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Boss-Altering Consequence / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Broken Angel / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Broken Tears / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Bruiser with a Soft Center / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Brutish Character, Brutish Weapon / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Burning with Anger / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Butt-Dialing Mordor / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Camp Gay / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Cannot Cross Running Water / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Canon Marches On / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Carved Mark / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Casanova Wannabe / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Cast from Money / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Character Witness / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Chill of Undeath / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Church of Happyology / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
City of Adventure / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Clingy MacGuffin / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Comically Inept Healing / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Compact Infiltrator / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Covert Pervert / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Curse That Cures / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Dark Horse Victory / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Dating Catwoman / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Daywalking Vampire / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Dead Man Writing / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Deadly Doctor / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Decoy Backstory / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Deity of Human Origin / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Despotism Justifies the Means / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Destination Defenestration / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Devil in Plain Sight / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Devil's Job Offer / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Did We Just Have Tea with Cthulhu? / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Digital Tabletop Game Adaptation / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Dirty Mind-Reading / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Disposable Vagrant / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Distant Sequel / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Do Not Taunt Cthulhu / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Don't Tell Mama / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Doppelgänger Attack / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Dragged Off to Hell / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Dramatic Drop / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Dramatic Spine Injury / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Drunk on the Dark Side / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Ear Worm / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Easy-Mode Mockery / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Edible Bludgeon / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
11th-Hour Ranger / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Elfeminate / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Emergency Multifaith Prayer / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Endearingly Dorky / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Everybody Knew Already / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Expansion Pack / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Eyeball-Plucking Birds / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Face Full of Alien Wing-Wong / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Faith–Heel Turn / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Fake Aristocrat / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
False Prophet / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Fandom Heresy / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Fantastic Noir / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Festering Fungus / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Fetishes Are Weird / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Final Death Mode / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Finger-Snap Lighter / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Fling a Light into the Future / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Fooled by the Sound / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Forgotten First Meeting / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Friends with Benefits / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Gaiden Game / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Gay Option / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Genocide Dilemma / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Gentleman and a Scholar / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Girls Love Stuffed Animals / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Given Name Reveal / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
God-Emperor / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
God Was My Co-Pilot / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
God's Hands Are Tied / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Guilt-Based Gaming / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Gunboat Diplomacy / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Guys Smash, Girls Shoot / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Hammer of the Holy / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Harder Than Hard / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Hates Being Touched / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Head Crushing / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Heal It with Blood / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Healer Signs On Early / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Hell / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Honey Trap / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Hope Bringer / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Hope Crusher / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Horny Bard / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Horrible Housing / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Hot as Hell / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
I Hate You, Vampire Dad / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
I Just Want to Be Loved / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
I Kiss Your Foot / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Identity Amnesia / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Idiosyncratic Ship Naming / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
In a Single Bound / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
In Love with Your Carnage / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Incendiary Exponent / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Infernal Fugitives / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Informed Deformity / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Interrogating the Dead / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Interrupted Intimacy / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Interspecies Friendship / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Invincible Villain / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
"It" Is Dehumanizing / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
It's a Wonderful Failure / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
It's Hard, So It Sucks! / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Jackass Genie / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Jerk with a Heart of Jerk / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Kansas City Shuffle / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Kiss of the Vampire / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Last-Second Ending Choice / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Legendary in the Sequel / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Leonine Contract / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Lies to Children / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Living Ship / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Loose Floorboard Hiding Spot / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Lovable Rogue / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Mad Doctor / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Madwoman in the Attic / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Magic A Is Magic A / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Magic Eater / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Magical Eye / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Magically-Binding Contract / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Male Frontal Nudity / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Man of Steel, Woman of Kleenex / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Mayfly–December Romance / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Mecha-Mooks / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Mercy Rewarded / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Mineral MacGuffin / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Minion with an F in Evil / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Minmaxer's Delight / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Missing Reflection / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Munchkin / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Mutually Exclusive Party Members / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
My Blood Runs Hot / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
My Nayme Is / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Mysterious Past / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Mysterious Protector / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Named After the Injury / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Narcissist / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Nature Spirit / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Never Be Hurt Again / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Never Going Back to Prison / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
No Canon for the Wicked / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
No Dub for You / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
No Longer with Us / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
"No Peeking!" Request / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
No Saving Throw / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
No Such Thing as Bad Publicity / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Nominal Importance / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Non-Mammal Mammaries / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Nondescript, Nasty, Nutritious / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Not Completely Useless / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Not Hyperbole / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Not in This for Your Revolution / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Now Allowed to Hug / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Number of the Beast / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Old Friend, New Gender / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Once More, with Clarity / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
One Dialogue, Two Conversations / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
One Hero, Hold the Weaksauce / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Only Mostly Dead / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Out of Focus / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Overrated and Underleveled / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Painful Rhyme / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Parasite Zombie / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Parasitic Horror / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Pardon My Klingon / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Parental Incest / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Perfectly Cromulent Word / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Philosophical Choice Endings / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Physical, Mystical, Technological / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Picky People Eater / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Playing Sick / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Please Wake Up / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Point of No Return / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Poison and Cure Gambit / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Poison Mushroom / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Police State / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Potion-Brewing Mechanic / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Power Crystal / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Power Perversion Potential / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Principles Zealot / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Product Delivery Ordeal / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Propaganda Machine / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Psychic-Assisted Suicide / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Psychic Static / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Psychosexual Horror / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Pummeling the Corpse / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Puppeteer Parasite / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Queer Character, Queer Actor / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Rape by Proxy / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Rat Stomp / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Recognition Failure / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Redemption Demotion / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Reduced to Ratburgers / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Relationship Labeling Problems / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Relationship Values / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Religion Is Wrong / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Reluctant Psycho / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Revenge / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Rise from Your Grave / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Rogue Drone / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Romance Sidequest / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Romantic Fake–Real Turn / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Romantic Vampire Boy / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Royal Rapier / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Running Both Sides / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Schrödinger's Gun / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Screw the Rules, I Have Supernatural Powers! / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Sense Loss Sadness / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Sequence Breaking / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Sex in a Shared Room / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Sexy Discretion Shot / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Shipwreck Start / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Shop Fodder / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Shrine to Self / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Skill Point Reset / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Skippable Boss / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Slap-Slap-Kiss / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Slavery Is a Special Kind of Evil / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Smiting Evil Feels Good / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Smug Super / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Soft Reboot / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Sold His Soul for a Donut / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Sore Loser / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Soup of Poverty / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Speaks Fluent Animal / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Speculative Fiction LGBT / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Squat's in a Name / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Standard Female Grab Area / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Suicide Mission / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Taunting the Transformed / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Temperate Berserker / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Terror Hero / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Test of Pain / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Alcatraz / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Anti-Nihilist / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Antichrist / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Assimilator / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Casanova / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Chain of Harm / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Chosen Many / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Lad-ette / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Oath-Breaker / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Queen's Latin / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Sacred Darkness / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Thing That Would Not Leave / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Three Trials / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Usurper / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
The Vamp / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Timed Mission / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
To Hell and Back / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Tome of Eldritch Lore / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Tongue-Tied / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Too Clever by Half / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Toxic Phlebotinum / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Transformation Horror / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
True Sight / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
24-Hour Armor / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Tyrant Takes the Helm / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Undeathly Pallor / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Unwilling Roboticisation / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Vampire Hickey / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Vampire Procreation Limit / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Vampires Are Rich / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Variant Chess / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Vasquez Always Dies / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Vegetarian Vampire / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Video Game Cruelty Punishment / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Villain: Exit, Stage Left / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Villain Reveals the Secret / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Villain with Good Publicity / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Villainous Incest / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Warrior Therapist / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
We Buy Anything / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
We Need a Distraction / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
What the Hell, Player? / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
While You Were in Diapers / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Wicked Toymaker / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Wild Magic / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Wooden Stake / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
Yet Another Baby Panda / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
You All Meet in a Cell / int_6bef8832
 Baldur's Gate III (Video Game)
hasFeature
You Are Worth Hell / int_6bef8832
 BaldursGateIII
sameAs
Baldur's Gate III (Video Game)