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Baroque (Video Game)

 Baroque (Video Game)
type
TVTItem
 Baroque (Video Game)
label
Baroque (Video Game)
 Baroque (Video Game)
page
Baroque
 Baroque (Video Game)
comment
A post-apocalyptic horror Roguelike first made for the Sega Saturn, then ported to the Play Station. It was later remade for the Play Station 2 and the Wii, and then again for iOS. It was created by Sting, the developers of the Dept. Heaven series, and localized by Atlus.Baroque takes place in a post-apocalyptic future after a world-altering cataclysm called The Blaze caused The End of the World as We Know It. The only things left in this world are people who survived by clinging to their Baroques (a sort of crystallized ideal or self-image), and Meta-Beings whose mind, body, and souls have been warped by distortions.A young man suddenly finds himself in this wasteland, mute and without memories after an unspecified trauma. He is given a large shoulder-mounted cannon by a mysterious being known as Archangel, and told that if he wishes to find redemption for a grievous sin he committed in the past, he must travel down to the bottom floor of an Eldritch Location called the Neuro Tower and use the cannon to purify the insane Absolute God that resides there.The game operates similarly to Breath of Fire: Dragon Quarter, in that you are expected to die on your first few attempts to overcome the Neuro Tower, but each New Game Plus unlocks new scenes and reveals deeper mysteries to be solved. Even though you start each run at Lv.1 with none of your items, you can use the Consciousness Orbs scattered amidst the Neuro Tower to "store" items for future playthroughs: strategic use of this and the Item Crafting feature is the key to conquering the game's challenges.
 Baroque (Video Game)
fetched
2024-02-19T11:02:03Z
 Baroque (Video Game)
parsed
2024-02-19T11:02:03Z
 Baroque (Video Game)
processingComment
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN
 Baroque (Video Game)
processingUnknown
OneHundredPerCentCompletion
 Baroque (Video Game)
isPartOf
DBTropes
 Baroque (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Baroque (Video Game) / int_12c65d9b
comment
Abnormal Ammo: The Angelic Rifle fires grotesque angelic babies made out of pain.
 Baroque (Video Game) / int_12c65d9b
featureApplicability
1.0
 Baroque (Video Game) / int_12c65d9b
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_12c65d9b
 Baroque (Video Game) / int_141a6acb
type
Madness Mantra
 Baroque (Video Game) / int_141a6acb
comment
Madness Mantra: The Absolute God chants "Don't go crazy, Don't go crazy, Don't go crazy, Don't go crazy...", nearly every time you approach her - for added effect, the subtitle for each repetition is placed at a random point on the screen. Turns out she's actually telling the protagonist not to go crazy.
 Baroque (Video Game) / int_141a6acb
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1.0
 Baroque (Video Game) / int_141a6acb
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_141a6acb
 Baroque (Video Game) / int_143e6c8d
type
Heroic Mime
 Baroque (Video Game) / int_143e6c8d
comment
The main character is the most human thing in the distorted world, everyone else (save the Absolute God) is distorted in various ways, and monsters roam freely. Then to make things more interesting, look at the ways you keep yourself alive/grow stronger - eat hearts/organs for your health, use parasites/injections/brandings on your equipment (including yourself), and make use of bones, torturers, disks...
 Baroque (Video Game) / int_143e6c8d
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1.0
 Baroque (Video Game) / int_143e6c8d
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1.0
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Baroque (Video Game) / int_143e6c8d
 Baroque (Video Game) / int_1713b00a
type
Your Head A-Splode
 Baroque (Video Game) / int_1713b00a
comment
Your Head Asplode: There is a brand that causes you to randomly explode while taking damage.
 Baroque (Video Game) / int_1713b00a
featureApplicability
1.0
 Baroque (Video Game) / int_1713b00a
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_1713b00a
 Baroque (Video Game) / int_17ce80aa
type
All There in the Manual
 Baroque (Video Game) / int_17ce80aa
comment
All There in the Manual: Unless you're using a guide, your chances of unearthing the entire plot in-game are pretty slim. In fact, much like the Dept Heaven series, Baroque has a whole series sourcebook ("Baroque World Guidance") that discusses the plot and world-building in detail. Since it first went into print in 1998, though, good luck finding a copy.
 Baroque (Video Game) / int_17ce80aa
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1.0
 Baroque (Video Game) / int_17ce80aa
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_17ce80aa
 Baroque (Video Game) / int_19211122
type
Feel No Pain
 Baroque (Video Game) / int_19211122
comment
Feel No Pain: Everyone in the manga, except the protagonist. In the game itself, only a select few characters.
 Baroque (Video Game) / int_19211122
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1.0
 Baroque (Video Game) / int_19211122
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_19211122
 Baroque (Video Game) / int_1c7555f1
type
The Virus
 Baroque (Video Game) / int_1c7555f1
comment
The Virus: Some of the Idea Sephirahs work like this, passing on particularly powerful emotions or desires to those who hold them. This is how you get rid of the Sentry Angel: by passing on Longneck's suicidal urges to him, and he's not the only character you can get rid of this way. Each Parasite box in your inventory will change another item into a Parasite Box every few seconds.
 Baroque (Video Game) / int_1c7555f1
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1.0
 Baroque (Video Game) / int_1c7555f1
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_1c7555f1
 Baroque (Video Game) / int_1dc5730a
type
CharacterTic
 Baroque (Video Game) / int_1dc5730a
comment
Character Tic: The Coffin Man ends most sentences with "Goddamn it", Goddamn it!
 Baroque (Video Game) / int_1dc5730a
featureApplicability
1.0
 Baroque (Video Game) / int_1dc5730a
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_1dc5730a
 Baroque (Video Game) / int_1f6983f7
type
Ambiguous Situation
 Baroque (Video Game) / int_1f6983f7
comment
Ambiguous Situation: It's never shown what becomes of the world or the Archangel after the endings.
 Baroque (Video Game) / int_1f6983f7
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1.0
 Baroque (Video Game) / int_1f6983f7
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_1f6983f7
 Baroque (Video Game) / int_2139c878
type
Church Militant
 Baroque (Video Game) / int_2139c878
comment
Church Militant: The Archangel's followers.
 Baroque (Video Game) / int_2139c878
featureApplicability
1.0
 Baroque (Video Game) / int_2139c878
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_2139c878
 Baroque (Video Game) / int_21d70919
type
Crapsack World
 Baroque (Video Game) / int_21d70919
comment
Crapsack World: Almost everything outside the Neuro Tower is in a shade of red, disrepair, and general warped-ness.
 Baroque (Video Game) / int_21d70919
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1.0
 Baroque (Video Game) / int_21d70919
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_21d70919
 Baroque (Video Game) / int_23473ae7
type
Adaptation Expansion
 Baroque (Video Game) / int_23473ae7
comment
Adaptation Expansion: The manga.
 Baroque (Video Game) / int_23473ae7
featureApplicability
1.0
 Baroque (Video Game) / int_23473ae7
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_23473ae7
 Baroque (Video Game) / int_24321e44
type
Only Sane Man
 Baroque (Video Game) / int_24321e44
comment
Only Sane Man: The Archangel views himself as one. He's far more misguided.
 Baroque (Video Game) / int_24321e44
featureApplicability
1.0
 Baroque (Video Game) / int_24321e44
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_24321e44
 Baroque (Video Game) / int_2482df9c
type
Companion Cube
 Baroque (Video Game) / int_2482df9c
comment
Companion Cube: The Box Man is always clutching a box; you can throw him a box of your own and he'll give you a different one, but he believes the box he's always clutching is his daughter. In truth, he knows it doesn't really contain any part of her, but he needs that delusion more than anything; it's his only reason to continue living.
 Baroque (Video Game) / int_2482df9c
featureApplicability
1.0
 Baroque (Video Game) / int_2482df9c
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_2482df9c
 Baroque (Video Game) / int_2588feac
type
Winged Humanoid
 Baroque (Video Game) / int_2588feac
comment
Winged Humanoid: Averted with the Archangel, who's wings are the wearable 'Imitation' type, but he uses them to fly. Played straight with The Littles, though they're not exactly humanoid...
 Baroque (Video Game) / int_2588feac
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-1.0
 Baroque (Video Game) / int_2588feac
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_2588feac
 Baroque (Video Game) / int_260926c3
type
Failure Is the Only Option
 Baroque (Video Game) / int_260926c3
comment
Failure Is the Only Option: When you finally fix the world, nothing is different. There's only the possibility that things might improve in time.
 Baroque (Video Game) / int_260926c3
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1.0
 Baroque (Video Game) / int_260926c3
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1.0
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Baroque (Video Game) / int_260926c3
 Baroque (Video Game) / int_26d1f65f
type
Verbal Tic
 Baroque (Video Game) / int_26d1f65f
comment
Verbal Tic: The Coffin Man goddammit!
 Baroque (Video Game) / int_26d1f65f
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1.0
 Baroque (Video Game) / int_26d1f65f
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_26d1f65f
 Baroque (Video Game) / int_2d4a6d8c
type
Sophisticated as Hell
 Baroque (Video Game) / int_2d4a6d8c
comment
Sophisticated as Hell: The Coffin Man.
 Baroque (Video Game) / int_2d4a6d8c
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1.0
 Baroque (Video Game) / int_2d4a6d8c
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_2d4a6d8c
 Baroque (Video Game) / int_334e48a1
type
After the End
 Baroque (Video Game) / int_334e48a1
comment
After the End: And HOW? The only thing we know for sure is that something named "The Blaze" caused this, and somehow warped the world into what it is now. It turns out that the Archangel caused the Blaze by interrupting the Dabar Fusion between the Protagonist and the Absolute God, resulting in the world massively warping from the distortions caused by the Absolute God's presence.
 Baroque (Video Game) / int_334e48a1
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1.0
 Baroque (Video Game) / int_334e48a1
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_334e48a1
 Baroque (Video Game) / int_34ffa400
type
Bonus Dungeon
 Baroque (Video Game) / int_34ffa400
comment
Bonus Dungeon / Justified Tutorial: The Bonus Dungeon and tutorial level of Baroque, which can be entered in the town, serves as both. The coffin man will ask if you need some training and guide you through the mine as you learn how to play, but after beating it, it can be completed multiple times as a bonus dungeon.
 Baroque (Video Game) / int_34ffa400
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1.0
 Baroque (Video Game) / int_34ffa400
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_34ffa400
 Baroque (Video Game) / int_370aad9
type
Split Personality
 Baroque (Video Game) / int_370aad9
comment
Split Personality: The main character has both himself and the remnants of his dead twin brother, due to them being formerly conjoined and sharing the same heart. Ties into the next trope.
 Baroque (Video Game) / int_370aad9
featureApplicability
1.0
 Baroque (Video Game) / int_370aad9
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_370aad9
 Baroque (Video Game) / int_38f1a7ed
type
Defector from Decadence
 Baroque (Video Game) / int_38f1a7ed
comment
Defector from Decadence: The protagonist and his fellow Koriel sect members, as well as Doctor Angelicus.
 Baroque (Video Game) / int_38f1a7ed
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1.0
 Baroque (Video Game) / int_38f1a7ed
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1.0
 Baroque (Video Game)
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Baroque (Video Game) / int_38f1a7ed
 Baroque (Video Game) / int_39a41690
type
Adaptational Sympathy
 Baroque (Video Game) / int_39a41690
comment
Adaptational Sympathy: The Archangel is a much more sympathetic character in the Manga.
 Baroque (Video Game) / int_39a41690
featureApplicability
1.0
 Baroque (Video Game) / int_39a41690
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_39a41690
 Baroque (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Baroque (Video Game) / int_39c10f1d
comment
Yet Another Stupid Death: To be expected, it is a Roguelike.
 Baroque (Video Game) / int_39c10f1d
featureApplicability
1.0
 Baroque (Video Game) / int_39c10f1d
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_39c10f1d
 Baroque (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Baroque (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Even after you save the Absolute God from the Archangel's machinations, the world's still the same blasted wasteland it's been since The Blaze. However, by forming a consensus reality with the remaining Meta Beings and helping the Absolute God a frame of reference to avoid making reality more distorted, you essentially make lemonade out of lemons and give humanity a chance.
 Baroque (Video Game) / int_40cc0c7e
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1.0
 Baroque (Video Game) / int_40cc0c7e
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_40cc0c7e
 Baroque (Video Game) / int_4348c929
type
Early Installment Character-Design Difference
 Baroque (Video Game) / int_4348c929
comment
Early Installment Character-Design Difference: The remake altered the designs of all of the main characters to varying degrees. Alice still looks like herself, and the Archangel retains his short blonde hair and red eyes, albeit in a different style, with slightly different clothing and new wings. The Absolute God likely saw the most changes, as she looks almost nothing of her original design.
 Baroque (Video Game) / int_4348c929
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1.0
 Baroque (Video Game) / int_4348c929
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_4348c929
 Baroque (Video Game) / int_4389e368
type
Actionized Sequel
 Baroque (Video Game) / int_4389e368
comment
Actionized Sequel: Well, Remake: The PS2/Wii remake is considerably more action-packed and fast-paced than the original version, which is a full-blown Survival Horror-ish Roguelike. The original did have some survival horror elements, but other than that, it's not.
 Baroque (Video Game) / int_4389e368
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1.0
 Baroque (Video Game) / int_4389e368
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_4389e368
 Baroque (Video Game) / int_4b220918
type
Godhood Seeker
 Baroque (Video Game) / int_4b220918
comment
Godhood Seeker: The Archangel's goal.
 Baroque (Video Game) / int_4b220918
featureApplicability
1.0
 Baroque (Video Game) / int_4b220918
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_4b220918
 Baroque (Video Game) / int_504a1991
type
Body Horror
 Baroque (Video Game) / int_504a1991
comment
Body Horror: Pretty much all of the Meta-Beings, who were once human. Some of the still-human characters as well, those who actually have visible indications of it. The worse though could be the Mind Reader, who's fused to a Consciousness Orb.
 Baroque (Video Game) / int_504a1991
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1.0
 Baroque (Video Game) / int_504a1991
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_504a1991
 Baroque (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Baroque (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist / Continuing is Painful: You're encouraged to die. Doesn't stop the game from subjecting you to some rather hefty, Roguelike-esque penalties whenever you die - you lose everything, except whatever items you had in storage and the Angelic Rifle, the latter of which is always given to you in front of the Neuro Tower (via the Archangel's image).
 Baroque (Video Game) / int_50727f8d
featureApplicability
1.0
 Baroque (Video Game) / int_50727f8d
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_50727f8d
 Baroque (Video Game) / int_50d71a78
type
Dual Wielding
 Baroque (Video Game) / int_50d71a78
comment
Dual Wielding: Three swords enable this for the Protaganist - the Twin Swords, the High Priestess Sword, and the Lovers Sword. note The latter two are made from specific fusions of Idea Sephirah to a Crystal Sword
 Baroque (Video Game) / int_50d71a78
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1.0
 Baroque (Video Game) / int_50d71a78
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_50d71a78
 Baroque (Video Game) / int_5d6db368
type
Four Eyes, Zero Soul
 Baroque (Video Game) / int_5d6db368
comment
Four Eyes, Zero Soul: Before The Blaze, the Archangel wore glasses of a sort.
 Baroque (Video Game) / int_5d6db368
featureApplicability
1.0
 Baroque (Video Game) / int_5d6db368
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_5d6db368
 Baroque (Video Game) / int_5fdf73bc
type
Photographic Memory
 Baroque (Video Game) / int_5fdf73bc
comment
Photographic Memory: The Bagged One. She desperately wished to forget a tragedy in her past, but could not because of her Photographic Memory. Thus, her Baroque twisted her so that she has no memories of her own; only the memories of other people.
 Baroque (Video Game) / int_5fdf73bc
featureApplicability
1.0
 Baroque (Video Game) / int_5fdf73bc
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_5fdf73bc
 Baroque (Video Game) / int_61375e57
type
BigDamnKiss
 Baroque (Video Game) / int_61375e57
comment
Big Damn Kiss: The Protagonist and the Absolute God in the original when they're reunited. In the remake, they just hug.
 Baroque (Video Game) / int_61375e57
featureApplicability
1.0
 Baroque (Video Game) / int_61375e57
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_61375e57
 Baroque (Video Game) / int_62259825
type
Nintendo Hard
 Baroque (Video Game) / int_62259825
comment
Nintendo Hard: Its a roguelike and it's published (but not made) by Atlus, so this is pretty much a given.
 Baroque (Video Game) / int_62259825
featureApplicability
1.0
 Baroque (Video Game) / int_62259825
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_62259825
 Baroque (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Baroque (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus / Bilingual Bonus: The opening video has a lot of text that moves too fast to read, and some is in Latin (maybe).
 Baroque (Video Game) / int_62f9d08e
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1.0
 Baroque (Video Game) / int_62f9d08e
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_62f9d08e
 Baroque (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 Baroque (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: The Neuro Tower, which is one of your only dungeons in-game.
 Baroque (Video Game) / int_65163c3a
featureApplicability
1.0
 Baroque (Video Game) / int_65163c3a
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_65163c3a
 Baroque (Video Game) / int_6602cad
type
Permanently Missable Content
 Baroque (Video Game) / int_6602cad
comment
Permanently Missable Content: The only way to get the 4th cutscene is to harass the Sentry Angel on the very beginning of the game, which also causes you to die. If you miss it, you need to do so on the next play-through.
 Baroque (Video Game) / int_6602cad
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1.0
 Baroque (Video Game) / int_6602cad
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_6602cad
 Baroque (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Baroque (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: You can name the Protagonist whatever you like. In-story, no one calls him by any name, including those who apparently knew his original name. It's hinted that it may have been Dextera.
 Baroque (Video Game) / int_68913e61
featureApplicability
1.0
 Baroque (Video Game) / int_68913e61
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_68913e61
 Baroque (Video Game) / int_6ec989d8
type
Guide Dang It!
 Baroque (Video Game) / int_6ec989d8
comment
And yes, there are quite a few entries in all categories, that have rather elusive criteria and/or time windows.
 Baroque (Video Game) / int_6ec989d8
featureApplicability
1.0
 Baroque (Video Game) / int_6ec989d8
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_6ec989d8
 Baroque (Video Game) / int_710bd545
type
Mind Screwdriver
 Baroque (Video Game) / int_710bd545
comment
Mind Screwdriver: The plot makes a lot more sense if you've played Syndrome and understand Japanese.
 Baroque (Video Game) / int_710bd545
featureApplicability
1.0
 Baroque (Video Game) / int_710bd545
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_710bd545
 Baroque (Video Game) / int_7243f3cb
type
Dark Fantasy
 Baroque (Video Game) / int_7243f3cb
comment
Dark Science Fantasy
 Baroque (Video Game) / int_7243f3cb
featureApplicability
1.0
 Baroque (Video Game) / int_7243f3cb
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1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_7243f3cb
 Baroque (Video Game) / int_72d31973
type
Surreal Horror
 Baroque (Video Game) / int_72d31973
comment
Surreal Horror: To put it mildly... The main character is the most human thing in the distorted world, everyone else (save the Absolute God) is distorted in various ways, and monsters roam freely. Then to make things more interesting, look at the ways you keep yourself alive/grow stronger - eat hearts/organs for your health, use parasites/injections/brandings on your equipment (including yourself), and make use of bones, torturers, disks...
 Baroque (Video Game) / int_72d31973
featureApplicability
1.0
 Baroque (Video Game) / int_72d31973
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_72d31973
 Baroque (Video Game) / int_7315fd38
type
Covers Always Lie
 Baroque (Video Game) / int_7315fd38
comment
Covers Always Lie: The PS2 one, specifically, as well as the International Wii one - averted with the others. Many people assumed that the protagonist was shown on the cover, but it's actually the Archangel.
 Baroque (Video Game) / int_7315fd38
featureApplicability
-1.0
 Baroque (Video Game) / int_7315fd38
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_7315fd38
 Baroque (Video Game) / int_77473d35
type
God Is Evil
 Baroque (Video Game) / int_77473d35
comment
God Is Evil: Or at least is so insane that it's killing reality. Subverted; turns out that while the Absolute God is a Mad God, she's entirely well-intentioned and trying to somehow fix the world, but cannot do much about it - her Madness Mantra below is even trying to warn the protagonist that You Cannot Comprehend The True Form. The problems were caused by the Archangel removing her ability to recognize pain, and so completely took away her frame of reference for what is "normal" reality.
 Baroque (Video Game) / int_77473d35
featureApplicability
-0.3
 Baroque (Video Game) / int_77473d35
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_77473d35
 Baroque (Video Game) / int_7873cef
type
Stationary Wings
 Baroque (Video Game) / int_7873cef
comment
Stationary Wings: The various fake wings, which give you abilities.
 Baroque (Video Game) / int_7873cef
featureApplicability
1.0
 Baroque (Video Game) / int_7873cef
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_7873cef
 Baroque (Video Game) / int_7abba202
type
The Faceless
 Baroque (Video Game) / int_7abba202
comment
The Faceless: Several characters such as The Collector, the Baroquemonger, and the Bagged One.
 Baroque (Video Game) / int_7abba202
featureApplicability
1.0
 Baroque (Video Game) / int_7abba202
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_7abba202
 Baroque (Video Game) / int_7d561d58
type
Too Awesome to Use
 Baroque (Video Game) / int_7d561d58
comment
Too Awesome to Use: The Angelic Rifle kills anything in one shot. There are only five bullets. And you may give up on using it period, after finding that its bullets are Littles.
 Baroque (Video Game) / int_7d561d58
featureApplicability
1.0
 Baroque (Video Game) / int_7d561d58
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_7d561d58
 Baroque (Video Game) / int_8344209e
type
BFG
 Baroque (Video Game) / int_8344209e
comment
BFG: The Angelic Rifle is huge; nearly as big as a human and just as wide.
 Baroque (Video Game) / int_8344209e
featureApplicability
1.0
 Baroque (Video Game) / int_8344209e
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_8344209e
 Baroque (Video Game) / int_834420aa
type
BFS
 Baroque (Video Game) / int_834420aa
comment
BFS: Some of the weapons you pick up, with quite a few even being two-handed and/or slow in attack speed.
 Baroque (Video Game) / int_834420aa
featureApplicability
1.0
 Baroque (Video Game) / int_834420aa
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_834420aa
 Baroque (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Baroque (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: Subverted; while you are in a tower, you're going down with every single level.
 Baroque (Video Game) / int_85f8dc9d
featureApplicability
-0.3
 Baroque (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_85f8dc9d
 Baroque (Video Game) / int_8e9cf84e
type
 Baroque (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The homepage for Baroque Shooting.
 Baroque (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Baroque (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_8e9cf84e
 Baroque (Video Game) / int_8f9f71a8
type
Crazy Enough to Work
 Baroque (Video Game) / int_8f9f71a8
comment
Crazy Enough to Work: The plot could be considered this, if you manage to get through it all.
 Baroque (Video Game) / int_8f9f71a8
featureApplicability
1.0
 Baroque (Video Game) / int_8f9f71a8
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_8f9f71a8
 Baroque (Video Game) / int_a0db7803
type
It's Personal
 Baroque (Video Game) / int_a0db7803
comment
It's Personal: Part of the Archangel's animosity toward the Absolute God is because she unknowingly took on the image of his dead sister.
 Baroque (Video Game) / int_a0db7803
featureApplicability
1.0
 Baroque (Video Game) / int_a0db7803
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_a0db7803
 Baroque (Video Game) / int_a1047b22
type
The Power of Love
 Baroque (Video Game) / int_a1047b22
comment
The Power of Lust: There's a brand that increases your strength when inflicted with the "Lust" status. Kinda creepy if you think about it. A few equippable items may be affected with Lust, which makes you unable to un-equip the item again. There's also certain items that make you resistant to Lust, but are similarly unable to be un-equipped by normal means.
 Baroque (Video Game) / int_a1047b22
featureApplicability
1.0
 Baroque (Video Game) / int_a1047b22
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_a1047b22
 Baroque (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Baroque (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: Doctor Angelicus and Longneck, for the same reason. They deeply regret having created/cultivated pain, the Littles, and the former for having created the Angelic Gun that uses them.
 Baroque (Video Game) / int_a1b141f4
featureApplicability
1.0
 Baroque (Video Game) / int_a1b141f4
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_a1b141f4
 Baroque (Video Game) / int_a414c3f0
type
One-Hit Kill
 Baroque (Video Game) / int_a414c3f0
comment
One-Hit Kill: The Angelic Rifle. You only get five shots per Tower run though; make them count. Or don't, as sometimes not firing it period gives you different voice entries from NPC's, along with being required to progress the game at a certain point.
 Baroque (Video Game) / int_a414c3f0
featureApplicability
1.0
 Baroque (Video Game) / int_a414c3f0
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_a414c3f0
 Baroque (Video Game) / int_a60f7120
type
Physical God
 Baroque (Video Game) / int_a60f7120
comment
Physical God: The Absolute God.
 Baroque (Video Game) / int_a60f7120
featureApplicability
1.0
 Baroque (Video Game) / int_a60f7120
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_a60f7120
 Baroque (Video Game) / int_a70223
type
Karma Houdini
 Baroque (Video Game) / int_a70223
comment
Karma Houdini: Sure, The Archangel doesn't get what he wants in the end, but he isn't exactly punished for his crimes, either. In the original game and manga, at least, he's still impaled on the Consciousness Orb but it's not shown to be the case in the remake, where he seemingly somehow freed himself to meet the protagonist during the confrontation with the Absolute God.
 Baroque (Video Game) / int_a70223
featureApplicability
1.0
 Baroque (Video Game) / int_a70223
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_a70223
 Baroque (Video Game) / int_a8a04f6f
type
And I Must Scream
 Baroque (Video Game) / int_a8a04f6f
comment
And I Must Scream: In the real world, The Archangel is impaled on a Consciousness Orb in the Neuro Tower. He can’t pull himself off of it and remains suspended in the air in an awkward position that, according to the manga, hurts his neck. He also complains about the impaling hurting him in the game, but it's unclear whether this is a ploy to gain sympathy or if he's actually in pain. In any case, he's stuck there by himself and complains about being bored.
 Baroque (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Baroque (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_a8a04f6f
 Baroque (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Baroque (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: The Archangel.
 Baroque (Video Game) / int_a939a527
featureApplicability
1.0
 Baroque (Video Game) / int_a939a527
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_a939a527
 Baroque (Video Game) / int_ad1ab367
type
The Masochism Tango
 Baroque (Video Game) / int_ad1ab367
comment
The Masochism Tango: A particularly squicky example is if you punch Alice, she'll say she doesn't mind if its you doing it. Given that her creation was to fill the void of the Protaganist, and the Absolute God (who's lost the ability to feel pain, ie Littles), it has a deeper meaning than it first sounds.
 Baroque (Video Game) / int_ad1ab367
featureApplicability
1.0
 Baroque (Video Game) / int_ad1ab367
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_ad1ab367
 Baroque (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Baroque (Video Game) / int_ae3d6438
comment
Deadpan Snarker: The Archangel, especially when he's fed up with the protagonist.
 Baroque (Video Game) / int_ae3d6438
featureApplicability
1.0
 Baroque (Video Game) / int_ae3d6438
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_ae3d6438
 Baroque (Video Game) / int_aed65980
type
All for Nothing
 Baroque (Video Game) / int_aed65980
comment
All for Nothing: The entire game becomes meaningless with every ending, as the protagonist always chooses not to save the world, no matter what you do. Also double for the Archangel, as he spent all that effort guiding and helping the protagonist only for him to betray him at the last second no matter what. It's probably a good thing, considering he only wanted to save the world for selfish reasons.
 Baroque (Video Game) / int_aed65980
featureApplicability
1.0
 Baroque (Video Game) / int_aed65980
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_aed65980
 Baroque (Video Game) / int_b0cd3349
type
Fridge Brilliance
 Baroque (Video Game) / int_b0cd3349
comment
In a Fridge Brilliance manner. The Crystal Sword can fuse with Idea Sephirah crystals to became unique swords, except for the Littles', and the Protagonist's - this includes Longneck, Horned Girl, The Bagged One, The Boxbearer, the Koriel members, and all Meta-Beings. No matter the level of distortion, those who's Idea Sephirah can fuse with the Crystal Sword are/were once human. The Littles however are the embodiment of pure pain, stolen from the Absolute God... and the Protagonist was part of the interrupted Dabar Fusion with said deity.
 Baroque (Video Game) / int_b0cd3349
featureApplicability
1.0
 Baroque (Video Game) / int_b0cd3349
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_b0cd3349
 Baroque (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Baroque (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Averted with the Angelic Rifle; it only has 5 shots.
 Baroque (Video Game) / int_b2cdd776
featureApplicability
-1.0
 Baroque (Video Game) / int_b2cdd776
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_b2cdd776
 Baroque (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Baroque (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: The Archangel probably should have told the protagonist to pull him off of the Consciousness Orb before sending him down to deal with the Absolute God.
 Baroque (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Baroque (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_b58b4e3c
 Baroque (Video Game) / int_bef696dd
type
Mind Screw
 Baroque (Video Game) / int_bef696dd
comment
Mind Screw: In spades. Mind Screwdriver: The plot makes a lot more sense if you've played Syndrome and understand Japanese.
 Baroque (Video Game) / int_bef696dd
featureApplicability
1.0
 Baroque (Video Game) / int_bef696dd
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_bef696dd
 Baroque (Video Game) / int_bf5fc089
type
Tarot Motifs
 Baroque (Video Game) / int_bf5fc089
comment
Tarot Motifs: The Meta-Beings are based on each arcana, with The Chariot change to The Tank and The Strength changed to The Power.
 Baroque (Video Game) / int_bf5fc089
featureApplicability
1.0
 Baroque (Video Game) / int_bf5fc089
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_bf5fc089
 Baroque (Video Game) / int_bfec296b
type
Ghost Memory
 Baroque (Video Game) / int_bfec296b
comment
Ghost Memory: In a way. The Protagonist has a large number of clones, each of whom either succeed or die at their task, and earns Baroques along the way who's power is then transferred to the next version.
 Baroque (Video Game) / int_bfec296b
featureApplicability
1.0
 Baroque (Video Game) / int_bfec296b
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_bfec296b
 Baroque (Video Game) / int_c1c29f00
type
Character Level
 Baroque (Video Game) / int_c1c29f00
comment
Character Level: In a nutshell, you have two kinds: 'Normal' and 'Baroques', which stack together. Normal is pretty much as the trope describes, gaining new levels and Health stat increases by defeating monsters, though it resets with every Tower run. Baroques are a more permanent type, giving small boosts to hidden stats (up to a certain hard cap for each one), the effects of which are mostly notable overtime note Said stats are: Speed, how fast you move/attack; Luck, which affects crit rate for yourself and enemies; Attack, which affects combo/damage calculations for regular attacks (including fists); Throw, which affects throwing distance/damage; and Defense, which affects damage taken, HP/VT recovery amounts from items, along with their passive recovery/drain rates, respectively. Some of the Baroques are one-time-only, but at least half can be earned multiple times, and even if you achieve nothing special on any given run, you'll still get the consolation "Distant Spirit" Baroque (+1 to all hidden stats).
 Baroque (Video Game) / int_c1c29f00
featureApplicability
1.0
 Baroque (Video Game) / int_c1c29f00
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_c1c29f00
 Baroque (Video Game) / int_c2f7db18
type
Alien Blood
 Baroque (Video Game) / int_c2f7db18
comment
Alien Blood: Well, alien "sweat". If you eat a Sweat Bone, the liquid that drops from you/Meta-Beings is purple.
 Baroque (Video Game) / int_c2f7db18
featureApplicability
1.0
 Baroque (Video Game) / int_c2f7db18
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_c2f7db18
 Baroque (Video Game) / int_c3d60914
type
Continuing is Painful
 Baroque (Video Game) / int_c3d60914
comment
Normal is pretty much as the trope describes, gaining new levels and Health stat increases by defeating monsters, though it resets with every Tower run.
 Baroque (Video Game) / int_c3d60914
featureApplicability
1.0
 Baroque (Video Game) / int_c3d60914
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_c3d60914
 Baroque (Video Game) / int_c420a553
type
We Can Rule Together
 Baroque (Video Game) / int_c420a553
comment
We Can Rule Together: The Archangel offers to rebuild the world with the protagonist using the Absolute God’s Idea Sephirah during each ending. It never works out for him, however, as the protagonist chooses to merge with the Absolute God or to be Reincarnated depending on the players actions throughout the game.
 Baroque (Video Game) / int_c420a553
featureApplicability
1.0
 Baroque (Video Game) / int_c420a553
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_c420a553
 Baroque (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Baroque (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: What happened to the Archangel, in particular a spike from a Consciousness Orb. And he's still alive.
 Baroque (Video Game) / int_c93a6560
featureApplicability
1.0
 Baroque (Video Game) / int_c93a6560
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_c93a6560
 Baroque (Video Game) / int_cabaf736
type
Critical Annoyance
 Baroque (Video Game) / int_cabaf736
comment
Critical Annoyance: The lower your health and vitality points get, the louder and faster the heartbeat in the background gets.
 Baroque (Video Game) / int_cabaf736
featureApplicability
1.0
 Baroque (Video Game) / int_cabaf736
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_cabaf736
 Baroque (Video Game) / int_d01cffbc
type
Badass Longcoat
 Baroque (Video Game) / int_d01cffbc
comment
Badass Longcoat: Both the Protagonist AND the Archangel.
 Baroque (Video Game) / int_d01cffbc
featureApplicability
1.0
 Baroque (Video Game) / int_d01cffbc
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_d01cffbc
 Baroque (Video Game) / int_d0f0a80d
type
One-Word Title
 Baroque (Video Game) / int_d0f0a80d
comment
One-Word Title.
 Baroque (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Baroque (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_d0f0a80d
 Baroque (Video Game) / int_dbd8e795
type
Gaiden Game
 Baroque (Video Game) / int_dbd8e795
comment
Gaiden Game: Baroque Typing and Baroque Shooting for Microsoft Windows, and Baroque Syndrome for the PlayStation. The first two is a typing game and a Shoot 'Em Up game, while Syndrome is a Visual Novel Prequel to the original game.
 Baroque (Video Game) / int_dbd8e795
featureApplicability
1.0
 Baroque (Video Game) / int_dbd8e795
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_dbd8e795
 Baroque (Video Game) / int_e543a655
type
Light Is Not Good
 Baroque (Video Game) / int_e543a655
comment
Light Is Not Good: The Archangel looks like an angel and mostly wears white, but he's revealed to the antagonist in the end and a big part of why the world is so messed up.
 Baroque (Video Game) / int_e543a655
featureApplicability
1.0
 Baroque (Video Game) / int_e543a655
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_e543a655
 Baroque (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Baroque (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: In a Fridge Brilliance manner. The Crystal Sword can fuse with Idea Sephirah crystals to became unique swords, except for the Littles', and the Protagonist's - this includes Longneck, Horned Girl, The Bagged One, The Boxbearer, the Koriel members, and all Meta-Beings. No matter the level of distortion, those who's Idea Sephirah can fuse with the Crystal Sword are/were once human. The Littles however are the embodiment of pure pain, stolen from the Absolute God... and the Protagonist was part of the interrupted Dabar Fusion with said deity. Some of the dialogue changes to reflect the things you do throughout the game: If you don’t talk to the Twisted Ones before approaching the Archangel, he’ll ask if you didn’t before dismissing it. His dialogue after this is slightly different too, and he’s more to the point. While you’re encouraged to die during your gameplay, the Archangel has different dialogue whenever you do, getting angrier and angrier at you everytime you talk to him again. After your 42nd death, he resorts to giving you the silent treatment.
 Baroque (Video Game) / int_e6630c8b
featureApplicability
1.0
 Baroque (Video Game) / int_e6630c8b
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_e6630c8b
 Baroque (Video Game) / int_eb8ec7c8
type
Jerkass
 Baroque (Video Game) / int_eb8ec7c8
comment
Jerkass: The Archangel. He tries to hide it at first, but as the game goes on, it becomes clear that he doesn't actually care for the protagonist and is just using them to his own end. His dislike of the protagonist is more evident as the player begins to die, as he'll get angrier and angrier at them, even declaring that he'd kill them himself if he could. He's also extremely manipulative and convinces the protagonist that they're responsible for the state of the world, completely dismissing his own part in it.
 Baroque (Video Game) / int_eb8ec7c8
featureApplicability
1.0
 Baroque (Video Game) / int_eb8ec7c8
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_eb8ec7c8
 Baroque (Video Game) / int_f55a4778
type
Organ Drops
 Baroque (Video Game) / int_f55a4778
comment
Organ Drops : Your only way to survive is to eat the meat and hearts of monsters, which is already squicky in itself...and then you learn that they are actually humans deformed by their delusions... Becomes a greater Fridge Brilliance one you see that hearts gives you vitality.
 Baroque (Video Game) / int_f55a4778
featureApplicability
1.0
 Baroque (Video Game) / int_f55a4778
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_f55a4778
 Baroque (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Baroque (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: The Twisted One's are harmless, but the player has the option to attack them anyway, which usually results in them begging you to stop.
 Baroque (Video Game) / int_f87c42d4
featureApplicability
1.0
 Baroque (Video Game) / int_f87c42d4
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_f87c42d4
 Baroque (Video Game) / int_f8ec3418
type
Someone Has to Die
 Baroque (Video Game) / int_f8ec3418
comment
Someone Has to Die: The twins sacrifice themselves repeatedly, so that the other can live.
 Baroque (Video Game) / int_f8ec3418
featureApplicability
1.0
 Baroque (Video Game) / int_f8ec3418
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_f8ec3418
 Baroque (Video Game) / int_fdad625e
type
Was Once a Man
 Baroque (Video Game) / int_fdad625e
comment
Was Once a Man: All of the Meta-beings were once people, no matter what forms they now take.
 Baroque (Video Game) / int_fdad625e
featureApplicability
1.0
 Baroque (Video Game) / int_fdad625e
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_fdad625e
 Baroque (Video Game) / int_fdb355db
type
Fun with Subtitles
 Baroque (Video Game) / int_fdb355db
comment
Fun with Subtitles: Sometimes the subtitles do more than just appear at the bottom of the screen. A mechanical item-fusing robot thing likes to do subtitle crosswords, and the Absolute God's "don't go crazy!" mantra appears all over the screen. There's even a character in the Tower that has a head sticking out of them at a certain angle. Whenever the head speaks, the subtitles appear vertically on the side of screen.
 Baroque (Video Game) / int_fdb355db
featureApplicability
1.0
 Baroque (Video Game) / int_fdb355db
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_fdb355db
 Baroque (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Baroque (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Any and all Meta-Beings will attack you if they see you. The Protagonist isn't even safe outside of the Neuro Tower, as while there are a few low-level ones nearby to the Neuro Tower, but their Health/Vitality drains constantly no matter where you are.
 Baroque (Video Game) / int_ffd816e7
featureApplicability
1.0
 Baroque (Video Game) / int_ffd816e7
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_ffd816e7
 Baroque (Video Game) / int_name
type
ItemName
 Baroque (Video Game) / int_name
comment
 Baroque (Video Game) / int_name
featureApplicability
1.0
 Baroque (Video Game) / int_name
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Baroque (Video Game) / int_name
 Baroque (Video Game) / int_name
itemName
Baroque (Video Game)

The following is a list of statements referring to the current page from other pages.

 Baroque (Video Game)
hasFeature
A World Half Full / int_ac18cb12
 Baroque (Video Game)
hasFeature
Advancing Wall of Doom / int_ac18cb12
 Baroque (Video Game)
hasFeature
Ballistic Bone / int_ac18cb12
 Baroque (Video Game)
hasFeature
Bandit Mook / int_ac18cb12
 Baroque (Video Game)
hasFeature
Blade Below the Shoulder / int_ac18cb12
 Baroque (Video Game)
hasFeature
Conjoined Twins / int_ac18cb12
 Baroque (Video Game)
hasFeature
Continuing is Painful / int_ac18cb12
 Baroque (Video Game)
hasFeature
Critical Annoyance / int_ac18cb12
 Baroque (Video Game)
hasFeature
Driving Question / int_ac18cb12
 Baroque (Video Game)
hasFeature
Emotion Bomb / int_ac18cb12
 Baroque (Video Game)
hasFeature
Empty Shell / int_ac18cb12
 Baroque (Video Game)
hasFeature
Evil Tower of Ominousness / int_ac18cb12
 Baroque (Video Game)
hasFeature
Faux Symbolism / int_ac18cb12
 Baroque (Video Game)
hasFeature
Ghost Memory / int_ac18cb12
 Baroque (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_ac18cb12
 Baroque (Video Game)
hasFeature
Heroic Mime / int_ac18cb12
 Baroque (Video Game)
hasFeature
100% Completion / int_ac18cb12
 Baroque (Video Game)
hasFeature
I Lied / int_ac18cb12
 Baroque (Video Game)
hasFeature
Informed Equipment / int_ac18cb12
 Baroque (Video Game)
hasFeature
Interface Screw / int_ac18cb12
 Baroque (Video Game)
hasFeature
It's All Upstairs From Here / int_ac18cb12
 Baroque (Video Game)
hasFeature
Organ Drops / int_ac18cb12
 Baroque (Video Game)
hasFeature
Our Monsters Are Weird / int_ac18cb12
 Baroque (Video Game)
hasFeature
Our Weapons Will Be Boxy in the Future / int_ac18cb12
 Baroque (Video Game)
hasFeature
Pacifist Run / int_ac18cb12
 Baroque (Video Game)
hasFeature
Photographic Memory / int_ac18cb12
 Baroque (Video Game)
hasFeature
Poison Mushroom / int_ac18cb12
 Baroque (Video Game)
hasFeature
Rare Candy / int_ac18cb12
 Baroque (Video Game)
hasFeature
Regenerating Health / int_ac18cb12
 Baroque (Video Game)
hasFeature
Restart the World / int_ac18cb12
 Baroque (Video Game)
hasFeature
Scare Chord / int_ac18cb12
 Baroque (Video Game)
hasFeature
Sniff Sniff Nom / int_ac18cb12
 Baroque (Video Game)
hasFeature
Sophisticated as Hell / int_ac18cb12
 Baroque (Video Game)
hasFeature
Sticks to the Back / int_ac18cb12
 Baroque (Video Game)
hasFeature
Surreal Horror / int_ac18cb12
 Baroque (Video Game)
hasFeature
Talkative Loon / int_ac18cb12
 Baroque (Video Game)
hasFeature
Try Everything / int_ac18cb12
 Baroque (Video Game)
hasFeature
Unintentionally Unwinnable / int_ac18cb12
 Baroque (Video Game)
hasFeature
Wings Do Nothing / int_ac18cb12
 Baroque (Video Game)
hasFeature
Wizard Needs Food Badly / int_ac18cb12