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Batman Doom (Video Game)

 Batman Doom (Video Game)
type
TVTItem
 Batman Doom (Video Game)
label
Batman Doom (Video Game)
 Batman Doom (Video Game)
page
BatmanDoom
 Batman Doom (Video Game)
comment
A Game Mod for Doom II, Batman Doom puts you in the shoes of (guess who?) Batman; specifically, the mod's plot is (very) loosely based on the Knightfall comic book storyline. It was released in 1999 by the ACE Team who, years later, went on to make Zeno Clash and Rock of Ages.The game is divided into chapters, each of which involves Batman stopping the machinations of a prominent villain from his Rogues Gallery and eventually facing the villain as a boss.Batman Doom remains one of the most acclaimed mods for Doom II, in part due to its Genius Programming, which is apparent to anyone with expertise in Doom editing; while modern source ports give the modders wider flexibility and freedom, the original Doom engine is notoriously inflexible, and yet ACE Team have managed to achieve some truly mind-bogglingly difficult tricks with it.It is available for download here.Because this mod relies heavily on complex DeHackEd patches, it doesn't play nicely with many modern source ports unless they're extremely vanilla-focused, such as PrBoom or the intended Crispy Doom. However, a fan-made patch exists for ZDoom-based source ports that rewrites most of the DeHackEd patches in equivalent DECORATE scripts in order to fix the compatibility issues, as well as a "Plus" version that adds new enhancements to the mod.A project called "Batman Doom: Reborn" is also in the works which aims to completely remaster and modernize the mod with the GZDoom source port in mind.
 Batman Doom (Video Game)
fetched
2024-02-26T22:46:38Z
 Batman Doom (Video Game)
parsed
2024-02-26T22:46:38Z
 Batman Doom (Video Game)
processingComment
Dropped link to Batman1989: Not a Feature - ITEM
 Batman Doom (Video Game)
isPartOf
DBTropes
 Batman Doom (Video Game) / int_175543cd
type
Blatant Item Placement
 Batman Doom (Video Game) / int_175543cd
comment
Blatant Item Placement: Even more so than in Doom, possibly. There's no particular reason why you can find, say, boxes full of batarangs or special anti-radiation Batsuits inside random buildings in Gotham - even Batman's typical Crazy-Prepared attitude wouldn't let him place these deep inside the lairs of criminal masterminds.
 Batman Doom (Video Game) / int_175543cd
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1.0
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1.0
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Batman Doom (Video Game) / int_175543cd
 Batman Doom (Video Game) / int_1dea3034
type
Cool Shades
 Batman Doom (Video Game) / int_1dea3034
comment
Cool Shades: Shotgun Thieves, Slum Lords, and Snipers all wear sunglasses.
 Batman Doom (Video Game) / int_1dea3034
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1.0
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1.0
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Batman Doom (Video Game) / int_1dea3034
 Batman Doom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Batman Doom (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Attempting to play the mod in Skulltag or Zandronum results in certain enemies apparently becoming voodoo dolls who, if you kill them, automatically kill you in return by way of telefragging, even if you're in god mode. Thankfully, the enemies that do this are rare in comparison to the "safe" ones... but this still makes the game unwinnable because one of them happens to be the final boss, Bane. The seventh weapon is also unusable, as it takes up ammo even though it's supposed to have infinite ammo, making the final fight with Bane completely unwinnable. The latter bug seems to be fixed in newer dev builds of ZDoom (Skulltag and Zandronum are based on a rather old version). The mod itself also doesn't take kindly to misusing the autoload function or the "-file" command parameter of ZDoom-based source ports to load the WAD and patch files automatically instead of dragging and dropping them to the executable, resulting in erratic and glitchy behavior that would never happen otherwise. The Joker will suddenly disappear when you beat in him in ZDoom-based source ports in maps 24, 25, and 29, and the script that takes you to the next level doesn't work, forcing you to use a cheat to advance to the next level. A fan-made patch for ZDoom-based source ports aims to fix these issues, but the 0.4 version of the "Plus" patch renders some levels unwinnable unless you use cheats due the increased view height that prevents you from entering certain rooms, and outright disabling the ability to jump and crouch. This was fixed in newer versions of the Plus patch. The PC version suffered a bug related to the DOS version of DeHackEd that prevented switching from the fists. This prompted the devs to recommend Boom as the port of choice, which wound up causing one of its own as detailed below. Zeke's molotov cocktail attack originally spawned a grid of fire in the Mac version rather than the single flame in the PC version,note The video is technically a DOSBox recording as it used a recursive loop of the Pain Elemental's death frames, which normally spawns Lost Souls. The vanilla DOS and Mac versions had a hardcoded limit of 21 lost souls, preventing Pain Elementals from spawning more than that, but this caused a crash in Boom as well as later ports that removed the soul limit, resulting in the effect being nerfed into a single flame. As the Mac version was AWOL for a significant period of time, this was not discovered until late 2018, and a DeHackEd patch has since been made that restores the original behavior.
 Batman Doom (Video Game) / int_33ca811a
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Batman Doom (Video Game) / int_33ca811a
 Batman Doom (Video Game) / int_36d4654e
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Fisticuffs Boss
 Batman Doom (Video Game) / int_36d4654e
comment
Fisticuffs Boss: Bane, the end boss. You are forced to pick up a special gauntlet and you cannot switch to any other weapon. If you try to switch out, the fight becomes Unwinnable as you are rendered completely helpless.
 Batman Doom (Video Game) / int_36d4654e
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Batman Doom (Video Game) / int_36d4654e
 Batman Doom (Video Game) / int_3f0494d
type
Player Headquarters
 Batman Doom (Video Game) / int_3f0494d
comment
Player Headquarters: The Batcave levels. Since it's a Doom mod, you cannot go there anytime you want to, but after defeating each end-of-chapter boss you return to the Batcave where you find some supplies. More interestingly, the Batcave has a different, cleverly hidden secret area each time you revisit it.
 Batman Doom (Video Game) / int_3f0494d
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Batman Doom (Video Game) / int_3f0494d
 Batman Doom (Video Game) / int_47dc2eeb
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Everyone Owns a Mac
 Batman Doom (Video Game) / int_47dc2eeb
comment
Everyone Owns a Mac: Apple Macintosh computers can be seen in many places throughout the game, including the Batcave. The Computer Area Map power-up is even a Macintosh. May count as a Console Cameo as it was originally released for the Mac version of Doom.
 Batman Doom (Video Game) / int_47dc2eeb
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Batman Doom (Video Game) / int_47dc2eeb
 Batman Doom (Video Game) / int_48dfb7e4
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Stock Sound Effects
 Batman Doom (Video Game) / int_48dfb7e4
comment
Stock Sound Effects: Many of the sound effects are taken from Marathon or the Mortal Kombat game.
 Batman Doom (Video Game) / int_48dfb7e4
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1.0
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Batman Doom (Video Game) / int_48dfb7e4
 Batman Doom (Video Game) / int_548bd053
type
Guns Akimbo
 Batman Doom (Video Game) / int_548bd053
comment
Guns Akimbo: The Tally Man fights Batman with dual revolvers. Batman also dual-wields "blastguns" on both his arms.
 Batman Doom (Video Game) / int_548bd053
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1.0
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Batman Doom (Video Game) / int_548bd053
 Batman Doom (Video Game) / int_5832e916
type
Die, Chair, Die!
 Batman Doom (Video Game) / int_5832e916
comment
Die, Chair, Die!: Chairs can be wrecked by Batman or the enemies. The same thing applies to the paper doors in the "House of Fear" level.
 Batman Doom (Video Game) / int_5832e916
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1.0
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Batman Doom (Video Game) / int_5832e916
 Batman Doom (Video Game) / int_5a5de5ca
type
Boss Rush
 Batman Doom (Video Game) / int_5a5de5ca
comment
Boss Rush: The two penultimate levels take place in the Arkham Asylum in the middle of an outbreak (mirroring part of the Knightfall storyline). All the inmates from Batman's Rogues Gallery — which is to say, the bosses you've fought throughout the game — are fought one by one throughout these two levels.
 Batman Doom (Video Game) / int_5a5de5ca
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1.0
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Batman Doom (Video Game) / int_5a5de5ca
 Batman Doom (Video Game) / int_6400a34
type
Arm Cannon
 Batman Doom (Video Game) / int_6400a34
comment
Arm Cannon: By necessity—Doom's firearm weapons need to be somehow translated into Batman terms, after all—most of Batman's ranged weapons in this mod are gun-like weapons, set in glove-like frames worn on Batman's arm. They include the Blastguns and Azrael's Glove (both of which fire some unspecified kind of "shells"), the Shuriken Glove (a rapid-fire weapon which oddly enough uses Batarangs as ammo), and the Flamethrower which is, well, exactly, what you'd expect.
 Batman Doom (Video Game) / int_6400a34
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Batman Doom (Video Game) / int_6400a34
 Batman Doom (Video Game) / int_64c8eea8
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Wolverine Claws
 Batman Doom (Video Game) / int_64c8eea8
comment
Wolverine Claws: Doom's Imps are replaced by "Cheungs", long-haired Chinatown mooks who use both metal claws and thrown shurikens against you.
 Batman Doom (Video Game) / int_64c8eea8
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Batman Doom (Video Game) / int_64c8eea8
 Batman Doom (Video Game) / int_660d1f3e
type
Amusement Park of Doom
 Batman Doom (Video Game) / int_660d1f3e
comment
Amusement Park of Doom: The "House of Fear" level is set in a haunted house attraction, complete with Creepy Circus Music. It's a bunch of twisty corridors with false doors and a frequent fire trap or two (as well as an occasional scream to give you a Jump Scare).
 Batman Doom (Video Game) / int_660d1f3e
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Batman Doom (Video Game) / int_660d1f3e
 Batman Doom (Video Game) / int_67a70f33
type
Creepy Circus Music
 Batman Doom (Video Game) / int_67a70f33
comment
Creepy Circus Music: The "Scarecrow" track, which plays on the "House of Fear" level set in a haunted house attraction.
 Batman Doom (Video Game) / int_67a70f33
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1.0
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Batman Doom (Video Game) / int_67a70f33
 Batman Doom (Video Game) / int_8344209e
type
BFG
 Batman Doom (Video Game) / int_8344209e
comment
BFG: In the boss fight with Two-Face, he fights Batman with a rocket launcher.
 Batman Doom (Video Game) / int_8344209e
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1.0
 Batman Doom (Video Game) / int_8344209e
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1.0
 Batman Doom (Video Game)
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Batman Doom (Video Game) / int_8344209e
 Batman Doom (Video Game) / int_858dc9aa
type
Unwinnable
 Batman Doom (Video Game) / int_858dc9aa
comment
Attempting to play the mod in Skulltag or Zandronum results in certain enemies apparently becoming voodoo dolls who, if you kill them, automatically kill you in return by way of telefragging, even if you're in god mode. Thankfully, the enemies that do this are rare in comparison to the "safe" ones... but this still makes the game unwinnable because one of them happens to be the final boss, Bane. The seventh weapon is also unusable, as it takes up ammo even though it's supposed to have infinite ammo, making the final fight with Bane completely unwinnable. The latter bug seems to be fixed in newer dev builds of ZDoom (Skulltag and Zandronum are based on a rather old version).
 Batman Doom (Video Game) / int_858dc9aa
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1.0
 Batman Doom (Video Game) / int_858dc9aa
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1.0
 Batman Doom (Video Game)
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Batman Doom (Video Game) / int_858dc9aa
 Batman Doom (Video Game) / int_89c47257
type
Wind-Up Key
 Batman Doom (Video Game) / int_89c47257
comment
Wind-Up Key: The walking penguin bombs have a golden wind-up key on their backs, which spins as they walk.
 Batman Doom (Video Game) / int_89c47257
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1.0
 Batman Doom (Video Game) / int_89c47257
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1.0
 Batman Doom (Video Game)
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Batman Doom (Video Game) / int_89c47257
 Batman Doom (Video Game) / int_8b9c512e
type
Down the Drain
 Batman Doom (Video Game) / int_8b9c512e
comment
Down the Drain: Shows up very quickly, as soon as you finish the first mission and the game proper begins ("Follow Killer Croc through the sewers"). Like in most such examples, the sewers are green, drab and moist, with enemies leaping at you from under the water, and several catwalks above big water tanks.
 Batman Doom (Video Game) / int_8b9c512e
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1.0
 Batman Doom (Video Game) / int_8b9c512e
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1.0
 Batman Doom (Video Game)
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Batman Doom (Video Game) / int_8b9c512e
 Batman Doom (Video Game) / int_932da128
type
Monster Clown
 Batman Doom (Video Game) / int_932da128
comment
Monster Clown: Apart from the Joker himself, the mod features rather tough mooks dressed in mime/clown attire who throw darts at you. They show up in both the Scarecrow's and Joker's chapter.
 Batman Doom (Video Game) / int_932da128
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1.0
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1.0
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Batman Doom (Video Game) / int_932da128
 Batman Doom (Video Game) / int_966decaf
type
Absurdly Short Level
 Batman Doom (Video Game) / int_966decaf
comment
Absurdly Short Level: The Batcave levels, which serve solely to replenish your supplies a bit and brief you on the next villain you'll be up against. You can complete each of these levels in seconds by approaching the Batmobile. However, there's an unique secret hidden in the Batcave each time which can take more time to find.
 Batman Doom (Video Game) / int_966decaf
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1.0
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1.0
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Batman Doom (Video Game) / int_966decaf
 Batman Doom (Video Game) / int_a51fecb4
type
Did You Actually Believe...?
 Batman Doom (Video Game) / int_a51fecb4
comment
Did You Actually Believe...?: In "Gas Trap", you have to search a hospital for a switch to prevent the release of poison gas. A few minutes in, you do find a switch labelled "GAS SWITCH", but pressing it just releases some Penguin Bombs and a sign reading "DID YOU REALLY THINK IT WOULD BE THAT EASY?"
 Batman Doom (Video Game) / int_a51fecb4
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1.0
 Batman Doom (Video Game) / int_a51fecb4
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Batman Doom (Video Game) / int_a51fecb4
 Batman Doom (Video Game) / int_b4ac1655
type
Molotov Cocktail
 Batman Doom (Video Game) / int_b4ac1655
comment
Molotov Cocktail: Zeke, a kind of a Mook who looks like a fat trucker with a big beard, uses these. In the PC version, the Molotovs they throw are actually pretty harmless due to their short range - as long as you keep your distance and don't walk into a fresh Molotov still burning on the ground (they disappear after about a second), you're safe. In the original Mac version they instead create a much larger and more dangerous grid of flames.
 Batman Doom (Video Game) / int_b4ac1655
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1.0
 Batman Doom (Video Game) / int_b4ac1655
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1.0
 Batman Doom (Video Game)
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Batman Doom (Video Game) / int_b4ac1655
 Batman Doom (Video Game) / int_b537784e
type
Fauxlosophic Narration
 Batman Doom (Video Game) / int_b537784e
comment
Fauxlosophic Narration: A few text screens pop up during the game, filled with Batman's musings about how he's "the chosen one" to fight evil. They don't have much to do with the actual game. On the other hand, if you assume that Batman in this game is actually Azrael, it's pretty in-character for him to brood like that.
 Batman Doom (Video Game) / int_b537784e
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1.0
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Batman Doom (Video Game) / int_b537784e
 Batman Doom (Video Game) / int_bb48f8ba
type
Timed Mission
 Batman Doom (Video Game) / int_bb48f8ba
comment
Timed Mission: The level "Gas Trap" is set in a hospital where you have a few minutes to find the button that turns off emitters of poison gas. If you don't make it in time, the gas will be released and you will rapidly choke to death.
 Batman Doom (Video Game) / int_bb48f8ba
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1.0
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Batman Doom (Video Game) / int_bb48f8ba
 Batman Doom (Video Game) / int_bd4264a3
type
Slasher Smile
 Batman Doom (Video Game) / int_bd4264a3
comment
Slasher Smile: Batman dons one after picking up the invincibility power-up or when he's in God Mode. He's also seen with a smile-like grimace on the title screen.
 Batman Doom (Video Game) / int_bd4264a3
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1.0
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Batman Doom (Video Game) / int_bd4264a3
 Batman Doom (Video Game) / int_bef696dd
type
Mind Screw
 Batman Doom (Video Game) / int_bef696dd
comment
Mind Screw: The Secret Level, called simply "No Comment..." or "Weird!", and both names fit. As the cheesy theme song of the campy 60's show plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with trees with half-melted clocks growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.
 Batman Doom (Video Game) / int_bef696dd
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Batman Doom (Video Game) / int_bef696dd
 Batman Doom (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Batman Doom (Video Game) / int_bfc659ba
comment
Standard FPS Guns: The Dark Knight's various gadgets function similarly to Doomguy's arsenal of weapons, but some were modded to handle differently. One of the new weapons, the "smoke bombs", fits into the "grenade" archetype (although they are a bit awkward to use, being essentially projectiles subject to gravity in an engine that wasn't designed with the idea of gravity-affected projectiles). The basic weapon, the Batarang, is an aversion of the usual trope — unlike in typical FPSes, it's not a pistol variant but rather a thrown projectile.
 Batman Doom (Video Game) / int_bfc659ba
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 Batman Doom (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Batman Doom (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: During the fight with Bane, if you try to switch to a different weapon instead of fighting him in melee, you become unable to attack at all. A taunting message ("You failed to fight Bane with your fists") is prominently displayed on the screen. You can still run around, so it's not precisely a game over, but the fight becomes Unwinnable.
 Batman Doom (Video Game) / int_c03fec8b
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Batman Doom (Video Game) / int_c03fec8b
 Batman Doom (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Batman Doom (Video Game) / int_c12f0c4
comment
Outrun the Fireball: In the end of the "Axis Chemicals" level, you press a switch that causes a huge wall of explosions to chase you down a street all the way to the Batmobile, all while you're trying to avoid pesky landmines on the way.
 Batman Doom (Video Game) / int_c12f0c4
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Batman Doom (Video Game) / int_c12f0c4
 Batman Doom (Video Game) / int_c75df49a
type
Shout-Out
 Batman Doom (Video Game) / int_c75df49a
comment
Shout-Out: In the level where you fight Two-Face, there's a room where a TV is playing Mortal Kombat with Scorpion fighting Goro. The Joker's levels are all references to scenes from Batman (1989), with the first being set in Axis Chemicals the last being set at the Gotham Cathedral.
 Batman Doom (Video Game) / int_c75df49a
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Batman Doom (Video Game) / int_c75df49a
 Batman Doom (Video Game) / int_d15c1086
type
Boss-Only Level
 Batman Doom (Video Game) / int_d15c1086
comment
Boss-Only Level: The final level is a short map, consisting of basically two rooms, which features a duel against Bane in the ruins of the Batcave.
 Batman Doom (Video Game) / int_d15c1086
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1.0
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Batman Doom (Video Game) / int_d15c1086
 Batman Doom (Video Game) / int_d35365c4
type
Bonus Stage
 Batman Doom (Video Game) / int_d35365c4
comment
Bonus Stage: During your first boss fight with the Scarecrow, mayor Kroll sits nearby, tied to a ticking bomb. If the bomb explodes, the level ends and you go to the next one (map16) like normal. But if you manage to actually defeat Scarecrow before the explosion, you go to map31. It's a big, empty (and thus somewhat creepy) city map where you're trying to collect a bunch of random bonuses before you can access the exit and continue onto map16. This is also where you can access the Secret Level.
 Batman Doom (Video Game) / int_d35365c4
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1.0
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Batman Doom (Video Game) / int_d35365c4
 Batman Doom (Video Game) / int_d410d120
type
Joke Level
 Batman Doom (Video Game) / int_d410d120
comment
Joke Level: The Secret Level "No comment...", which is set in a bizarre, surreal environment and features flying eye monsters as enemies.
 Batman Doom (Video Game) / int_d410d120
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1.0
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Batman Doom (Video Game) / int_d410d120
 Batman Doom (Video Game) / int_dae3999d
type
Action Bomb
 Batman Doom (Video Game) / int_dae3999d
comment
Action Bomb: The Penguin's robotic Penguin Bombs, which blow up when they're close. In the last boss fight with the Penguin, they keep spawning and coming at you from all sides while you're trying to deal with the boss.
 Batman Doom (Video Game) / int_dae3999d
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1.0
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Batman Doom (Video Game) / int_dae3999d
 Batman Doom (Video Game) / int_dbc2a48f
type
Game-Over Man
 Batman Doom (Video Game) / int_dbc2a48f
comment
Game-Over Man: In the final level, losing to Bane or trying to switch to a ranged weapon will cause a Nonstandard Game Over with Bane's image covering the screen alongside text telling you "YOU FAILED TO FIGHT BANE WITH YOUR FISTS".
 Batman Doom (Video Game) / int_dbc2a48f
featureApplicability
1.0
 Batman Doom (Video Game) / int_dbc2a48f
featureConfidence
1.0
 Batman Doom (Video Game)
hasFeature
Batman Doom (Video Game) / int_dbc2a48f
 Batman Doom (Video Game) / int_e75d1aee
type
Friendly Local Chinatown
 Batman Doom (Video Game) / int_e75d1aee
comment
Friendly Local Chinatown: One of the levels... sans the "friendly" part. Buddhist iconography, paper lanterns and shuriken-tossing Asian thugs abound.
 Batman Doom (Video Game) / int_e75d1aee
featureApplicability
1.0
 Batman Doom (Video Game) / int_e75d1aee
featureConfidence
1.0
 Batman Doom (Video Game)
hasFeature
Batman Doom (Video Game) / int_e75d1aee
 Batman Doom (Video Game) / int_e7e3674
type
Strapped to a Bomb
 Batman Doom (Video Game) / int_e7e3674
comment
Strapped to a Bomb: Mayor Kroll gets tied to a chair with a bomb tied to him. There's a time limit in which to save him, and if you take too long (or shoot him yourself), you miss out on the bonus level.
 Batman Doom (Video Game) / int_e7e3674
featureApplicability
1.0
 Batman Doom (Video Game) / int_e7e3674
featureConfidence
1.0
 Batman Doom (Video Game)
hasFeature
Batman Doom (Video Game) / int_e7e3674
 Batman Doom (Video Game) / int_e7eb0474
type
Hub Level
 Batman Doom (Video Game) / int_e7eb0474
comment
Hub Level: Each chapter is punctuated by a brief visit to the Batcave, where you can resupply yourself and look at the Batcomputer to see who's causing trouble next before heading out to deal with them. It's only a hub insomuch as the Doom engine without Hexen's additions can do it; each visit is technically a separate level, just copied and pasted over again, the only changes being what texture appears on the computer's screen and the addition of a single secret area, which changes each time.
 Batman Doom (Video Game) / int_e7eb0474
featureApplicability
1.0
 Batman Doom (Video Game) / int_e7eb0474
featureConfidence
1.0
 Batman Doom (Video Game)
hasFeature
Batman Doom (Video Game) / int_e7eb0474
 Batman Doom (Video Game) / int_f0001923
type
Fire-Breathing Weapon
 Batman Doom (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: Batman can obtain an arm-fitted flamethrower that functions like the Plasma Rifle in Doom. Meanwhile, the Flamethrower Dude enemies are armed with traditional flamethrowers. Both of these weapons have a quite limited range.
 Batman Doom (Video Game) / int_f0001923
featureApplicability
1.0
 Batman Doom (Video Game) / int_f0001923
featureConfidence
1.0
 Batman Doom (Video Game)
hasFeature
Batman Doom (Video Game) / int_f0001923
 Batman Doom (Video Game) / int_f0e340fd
type
Lost in the Maize
 Batman Doom (Video Game) / int_f0e340fd
comment
Lost in the Maize: One such maze pops up near the beginning of the level with the Scarecrow boss fight. It's full of gangsters and even spotting the passages is a problem, though the automap helps. Once you're past this part, the rest of the level is thankfully free of the view-obscuring maize.
 Batman Doom (Video Game) / int_f0e340fd
featureApplicability
1.0
 Batman Doom (Video Game) / int_f0e340fd
featureConfidence
1.0
 Batman Doom (Video Game)
hasFeature
Batman Doom (Video Game) / int_f0e340fd
 Batman Doom (Video Game) / int_fb7bc4a8
type
Never Trust a Title
 Batman Doom (Video Game) / int_fb7bc4a8
comment
Never Trust a Title: The song that plays in the Batcave is "Streets of Gotham II". The Batcave levels are nearly the only levels where you aren't out on the streets.
 Batman Doom (Video Game) / int_fb7bc4a8
featureApplicability
1.0
 Batman Doom (Video Game) / int_fb7bc4a8
featureConfidence
1.0
 Batman Doom (Video Game)
hasFeature
Batman Doom (Video Game) / int_fb7bc4a8
 Batman Doom (Video Game) / int_name
type
ItemName
 Batman Doom (Video Game) / int_name
comment
 Batman Doom (Video Game) / int_name
featureApplicability
1.0
 Batman Doom (Video Game) / int_name
featureConfidence
1.0
 Batman Doom (Video Game)
hasFeature
Batman Doom (Video Game) / int_name
 Batman Doom (Video Game) / int_name
itemName
Batman Doom (Video Game)

The following is a list of statements referring to the current page from other pages.

 Batman Doom (Video Game)
hasFeature
Absurdly Short Level / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Amusement Park of Doom / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Arm Cannon / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Blatant Item Placement / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Bonus Stage / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Boss-Only Level / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Boss Rush / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Cool Shades / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Creepy Circus Music / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Did You Actually Believe...? / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Die, Chair, Die! / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Down the Drain / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Fauxlosophic Narration / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Fire-Breathing Weapon / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Fisticuffs Boss / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Friendly Local Chinatown / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Game-Over Man / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Lost in the Maize / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Non-Lethal K.O. / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Player Headquarters / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Strapped to a Bomb / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Timed Mission / int_636fe6c1
 Batman Doom (Video Game)
hasFeature
Wind-Up Key / int_636fe6c1