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Battlefield 1 (Video Game)

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Battlefield 1 (Video Game)
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Battlefield1
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Battlefield 1 is a First-Person Shooter in DICE's Battlefield series. Unlike what the title number implies, it is not the first game in the series (that would be Battlefield 1942). It is instead the fifteenth overall installment and the next game in the main series after Battlefield 4.The game set in World War I (hence the jarring change in the title number). The game was released on Windows, Playstation 4 and Xbox One on October 21, 2016, with an "Early Enlister Edition" dropping three days beforehand on October 18.Four DLCs were announced: They Shall Not Pass, In the Name of the Tsar, Turning Tides, and Apocalypse. Like previous games, each DLC features new weapons, new maps and operations, and new game modes. Premium season pass holders receive access to them two weeks early, and can have earlier access to their contents in the Premium-only Community Test Environment.The first DLC, They Shall Not Pass, was released on March 14, 2017. The DLC focuses on the French Army and their battles in World War I, including the infamous Battle of Verdun itself.The second DLC, In the Name of the Tsar, was released on September 19th, 2017. It focuses on the Eastern Front of World War I, as well as the Russian Civil War that caused the exit of the Russian Empire from World War I, including both the Russian Empire and the Red Army factions.The third DLC, Turning Tides, focuses on naval engagements during World War I, and was released in two parts in late 2017 and early 2018.The fourth and final DLC, Apocalypse was released on February 20th, 2018. It focuses on some of the most notorious and bloody battles waged during the Great War; The Battle of The Somme, the Battle of Passchendaele, Battle of Caporetto, a German air raid conducted over the city of London and aerial dogfights waged over The Alps.Watch the Reveal Trailer here, the Gameplay Trailer here, the Gamescom Gameplay Trailer here, Single Player Trailer here and Launch Trailer here.
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Cherry Tapping
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Cherry Tapping: Courtesy of the 2.7 mm Kolibri pistol, the world's smallest handgun. At close range, it does 5 damage to a hit enemy, and only 25 for a headshot. At longer ranges, expect every single shot to deal 1 damage.
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Video-Game Flamethrowers Suck
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Video Game Flamethrowers Suck: Averted. The flamethrower pickup has a very good range, an extremely high damage output, its flames hit a wide area and last for a while, making it absolutely deadly at close quarters against groups of enemies. It might even be more effective than real life thanks to also having infinite fuel, whereas the real Wex can only afford to fire in short bursts. Of course, just like real life, this makes flamethrower troops a higher priority target and comes with the downside of forfeiting your more versatile weapons in favor of a flamethrower.
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Anyone Can Die
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Anyone Can Die: The Prologue, "Storm of Steel" has your current character dying (even showing their name and date from birth to death) before switching you to another character who, after a bit, will die as well. Lampshaded by the game, by saying that since you're on the front lines, you are NOT expected to survive. In the Through Mud and Blood campaign, you already lose two of your fellow crew members—Finch and Pritchard—in the first mission. In the final mission, Townsend dies and so does your tank, Black Bess. In a similar vein, you can see in the trailers and the ending of the 12-minute preview, one of the pilots for the Friends in High Places war story dies at some point. ...Which is actually a case of Trailers Always Lie! The trailer cuts off right before the moment when, in the actual story, the pilot about to kill his friend changes his mind and saves him instead, leading to one of the only War Stories in the game with an upbeat, happy ending. Then again... the same one also suffers from a serious case of Unreliable Narrator.
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Kaiserreich
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Kaiserreich: Naturally.
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Horsemen of the Apocalypse
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The Horsemen of the Apocalypse dog tags. They're only acquired from Harder Than Hard Service Assignments, requiring you to do some insane achievements while saddled with Afflictions.
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Bloodless Carnage
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Bloodless Carnage: The standard Battlefield series practice sees minor cases of being broken in this entry. While most of the combat does not result in any gore, the far more brutal melee takedowns do result in a few splashes of blood.
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Unexpected Gameplay Change
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Unexpected Gameplay Change: A section of the "Through Mud and Blood" campaign has the player taking control of a messenger pigeon flying through rings of air as it makes its way back to base. The gameplay was so different to the rest of the game that Polygon gave a separate review for just that section.
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Multinational Team
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Multinational Team: The British faction has Indian medics and black (presumably African or Caribbean) scouts, so most if not all British squads will end up being this trope. It's also implied from the Kaiserschlacht operation that Canadians, Australians, and New Zealand troops are among the British ranks too.
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Darker and Edgier
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Darker and Edgier: Considering the setting, the campaign has become this compared to the previous games. The game in general is arguably the most brutal Battlefield game yet, with the most glaring examples being the violent takedown animations and soldiers now screaming in agony from getting shot dead/being lit on fire. They Shall Not Pass is noticeably a tinge darker than the base game. 2 maps are directly based on battles that happened in and around Verdun, easily one of the most bloodiest and drawn-out fights in the entire war, and have appropriate Scenery Gorn to match. The new music is also darker in tone as well. Apocalypse, the final announced DLC expansion, is set to tip things even further in this direction, if the early information about taking place in the most infamous battles of the war and this concept art◊ is any indication.
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Flamethrower Backfire
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Flame Troopers wear heavy armor and are well-protected from small arms fire as well as immune to melee kills; however, they can be blown up by targeting the fuel tanks strapped to their backs. Because of the game's bullet penetration system, it's entirely possible to puncture their fuel tanks even if you simply fire wildly at their center mass.
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Unexpectedly Realistic Gameplay
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Unexpectedly Realistic Gameplay: Quick! You just got set on fire by an incendiary grenade. What do you do? Run around searching for the nearest medic crate? That'll make your fire burn faster and get you killed in a few seconds. Do a mini "Stop, drop and roll" by diving prone? That's the right decision. If you go prone, both the afterburn damage and time decreases, giving you a far larger chance to survive.
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Unreliable Narrator
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Unreliable Narrator: The implication of the final narration of the "Friends in High Places" campaign: that the entire sequence of Blackburn and Wilson fighting through the German airship raid was just heroic embellishment that Blackburn created after the fact, and that what may have happened was that he killed Wilson, deserted, and escaped his court martial in the ensuing chaos of the attack. Generally, the framing devices around each campaign are used to patch over gameplay abstractions and historical inaccuracies. "Through Mud and Blood" and "The Runner", being the least ahistorical campaigns, have no narration. "Friends in High Places", however, is related by a serial liar, and "Nothing is Written" is a story told by T.E. Lawrence. The effectiveness of the armor worn by the protagonist of "Avanti Savoia!" is part of the story convention of the teller; it keeps him "perfectly safe" in the narrative he is telling his daughter, until he is forced to remove it as the story enters its darkest hour.
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Rule of Fun
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Rule of Fun: The general speed at which the game plays is far faster than what the setting would make you expect. The gameplay, unlike say, Verdun, de-emphasizes the slow trench warfare elements, and instead focuses on the open and mobile battlefields that the Battlefield series is known for. Acceptable Breaks from Reality speeds up the combat gameplay, all so that the game would still feel like a Battlefield game at heart but with significant changes to accommodate the setting. To be fair, the entire Battlefield franchise had always sped up the pace at which warfare goes for fun, much like the rest of the FPS industry. This also applies to the tanks in-game. Just like in previous Battlefield titles, some of the more redundant crew positions (loader, etc.) are not filled by the player. This leads to the British Mk.V tank only needing three players when its actual crew count is 8, and the A7V being able to have six players when its actual crew count is 18. The Limpet Charge sticks to everything, even though the real thing uses a magnet and can only stick to metallic things. What makes it really fun is that with the destruction system and the Limpet's high explosives, you basically have a mobile demolition charge that can bring down any structure it sticks on with ease. Parachutes issued to pretty much everyone, in a time when it was still in a highly experimental phase; and worse, was even considered cowardly by some, resulting in hundreds of British pilots plummeting to their death when their plane was shot down. The actual interior of Fort De Vaux is filled with cramped tiny hallways, and during the fighting the electricity inside had been cut off, leaving the whole fort dark. Obviously, both of these are not good for gameplay, so the in-game Fort Vaux is more akin to a large 1930s Maginot Line-style fort containing large and open hallways and being well-lit with electric lights. In real life, what little we know about the Hellriegel SMG states it fed from either a 20-round stick magazine or a 120-round "snail" magazine with a chute that required the user either be stationary, or for a second person to hold the magazine as he moved. For the sake of usability, here the gun is given a totally fictional 60-round drum magazine.
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Violation of Common Sense
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Violation of Common Sense: There are a lot of things that could be done in the game (due to gameplay mechanics) that would be otherwise stupid or suicidal in real life. Observe: Some of the fighter aircraft in the game have two seats — one for the pilot and another for the rear gunner. The expectation is that one player would be flying the plane, and another will man the rear machine gun to guard against any enemy getting on their six. However it's entirely possible in-game for a single player to fly the plane, quickly hop into the second seat the man the rear machinegun and take care of any pesky pursuing enemy plane, then hop back into the pilot's seat to take control again once the enemy was shot down. The standard grenade has the ability to One-Hit Kill any player caught in its immediate blast radius. However jumping on top of the grenade in a prone position actually reduces the damage enough that it won't outright kill the player. The flare pistol is intended to be fired into the air in order to spot enemies, however it's possible to fire it at the ground (specifically, at the base of a doorway) as an impromptu area denial tool as enemies that pass over it will be set on fire. Has a Flametrooper or Sentry been mowing your friends down and causing havoc? Bayonet Charge/Melee them, as they're still vulnerable to the bayonet and don't take much of a damage reduction from Quick Melee attacks. It's even very possible to charge right into their gunfire/stream of fire and plunge a bayonet into their chests, and come back out alive thanks to speed boost and damage reduction that charging players receive.
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Poor Communication Kills
 Battlefield 1 (Video Game) / int_1c445e86
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Poor Communication Kills: In "The Runner", the lack of established communication lines and the vulnerability of the messenger runners ended up that the attacking ANZAC forces never got the message that the Allied lines have fallen, the survivors have retreated, and an artillery strike will shell the village and fort to kingdom come. Though while Bishop manages to successfully relay this message to his CO Whitehall, he then has to go rescue the ANZAC forces that went up ahead and assaulted an Ottoman fort since they still didn't know an artillery strike was incoming. This resulted in Bishop going up to save them, attacking the Ottoman fort alone to buy time, and possibly fallen victim to the artillery when he couldn't make it out.
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Heavily Armored Mook
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Heavily Armored Mook: Flame Troopers wear heavy armor and are well-protected from small arms fire as well as immune to melee kills; however, they can be blown up by targeting the fuel tanks strapped to their backs. Because of the game's bullet penetration system, it's entirely possible to puncture their fuel tanks even if you simply fire wildly at their center mass. Sentry Troopers equipped with MG08 machine guns are a very rare enemy type encountered in the single-player campaign (there are only about 5 of them in the entire game). They resist headshots and can soak about three dozen rounds of submachine gun fire before dropping; the game recommends defeating them with explosives instead, though high-caliber light machine guns are also pretty effective.
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In the Back
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To top it all off, they're not immune to things that are normally one-hit-kills on regular infantry: Bayonet Charges, Melee Takedownsnote Only from behind or when prone, or when their health has been reduced to the same or less than the normal damage of a given melee weapon, as the Sentry is immune and the Flametrooper a really bad idea to melee under normal circumstances, being hit by cannon-caliber weaponsnote The AT Rocket Gun, Stationary Field Guns and Fortress Guns, and tank's cannons, and being trampled by horses or hit by vehicles. The Trench Raider is especially vulnerable to some of these since he has to get close to kill people.
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Boss Battle
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Boss Battle: The Ottoman armored train Canavar in the final chapter of "Nothing is Written".
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Framing Device
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Framing Device: In "Avanti Savoia!", the campaign focusing on the Italian Front, the story is framed as a story an old veteran is telling to his adult daughter, many years after the war ended. This cleverly allows for English narration so that the presumed English-speaking player will know what's going on even when all the in-story dialogue is in Italian.
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Birthday Party Goes Wrong
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Birthday Party Goes Wrong: Downplayed in the framing story of "Avanti Savoia", where Luca slips away from his own birthday party. When his daughter goes up to see if he's okay, he confesses that - since it's also the birthday of his twin brother Matteo, who died in the war - it brings back some painful memories for him. This transitions into the main campaign, as Luca tells the story to his daughter. At the end, however, the story told, he is able to go back downstairs and enjoy the party with his family.
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Automaton Horses
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Automaton Horses: This game loves this trope! Not only can the horses survive ridiculous amounts of damage that you'd swear they're Terminators, but they're also capable of leaping onto buildings!
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The Juggernaut
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The existence of offensive-based armored infantry, as seen above in The Juggernaut example. This one is also Truth in Television as the Italian Arditi did have armor.
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Regenerating Health
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Regenerating Health: Infantry as per normal are granted this, with Medics speeding up the process by a bit. Averted for vehicles, however: they can only be repaired by a player equipped with a Repair Tool. All repairs to a vehicle must be manually carried out, whether by banging on the vehicle with a Repair Tool from the outside, or activating the self-repair function, which takes some time, prevents the vehicle from firing or steering, and is cancelled by any damage incurred during the process.
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Not the Intended Use
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Like the AT Rockets, the Tankgewehr is very effective against all kinds of infantry at all ranges, moreso since it has a much higher velocity and insanely high accuracy, as well as a very high one-shot-kill potential. These qualities also make it very effective against enemy aircraft. It's an anti-materiel rifle in World War 1, and like other anti-material rifles, it has the common alternate use as anti-infantry weapon commonly seen in video games and real life.
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Chekhov's Gun
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Chekhov's Gun: The pigeon that bothers the crew at the beginning of "Through Mud and Blood" comes back in the end of the same mission as the last hope for the crew. In the same chapter, The leaky fuel line in the first mission comes in later in the last mission for Townsend's Heroic Sacrifice.
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Companion Cube
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comment
Companion Cube: In "Through Mud and Blood", the whole crew treats their Mark V tank "Black Bess" as this, to the point of borderline cargo shipping.
 Battlefield 1 (Video Game) / int_2482df9c
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1.0
 Battlefield 1 (Video Game) / int_2482df9c
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Battlefield 1 (Video Game) / int_2482df9c
 Battlefield 1 (Video Game) / int_259d5879
type
Anachronism Stew
 Battlefield 1 (Video Game) / int_259d5879
comment
Anachronism Stew: Conspicuously averted in general, despite the presence and abundance of relatively high-tech weapons. Every piece of weaponry and technology used in the game either predates or was developed during the war, even if it wasn't actually used to some extent, but most were either too obscure or too impractical to see widespread service. Even if the weapons were 'real', it was still a common criticism of the game that the Developers chose to use these experimental & obscure weapons to ensure the game played like a typical modern shooter, filled with automatic weapons that only gained more wider use in World War 2, and not the slow bolt action rifles that were actually used by troops during the war. Straight examples of anachronism stew: The stick grenades used by the Central Powers Nations (and by extension, the Anti-Tank grenade) are based on the interwar M24 stick grenade, as opposed to the more period-appropriate M17 model note A noticeable clue is that the M17 has a belt clip on on its warhead◊, which the in-game stick grenades lack◊. In a similar vein, the M1911 isn't an original model 1911; it's a mishmash of both the original 1911 and the M1911A1 (developed in 1924), with the most glaring detail being the curved mainspring housing, which is straight on an original M1911. The interface icon for the B.A.R. actually depicts the WWII-era M1918A2 variant, as opposed to the original M1918. The Telescopic variant of the B.A.R. likewise has the bipod of the M1918A2. In fact, even the iron sights◊ are taken from a WWII-era B.A.R. For comparison, this◊ is what the iron sights really looked like. The MP18 never actually had a bayonet. The later MP28 could mount one, although even this looked considerably different from what's shown on the weapon in-game. Limpet mines were actually developed ca. 1939. While some forms of sticky naval mines similar to limpet mines may have existed near the end of World War 1, the limpet mine itself was never developed and named until after World War 2 started. The first Char 2C super-heavy tanks weren't built until several years after the war ended. The Allied gas mask◊ is modeled after a Mk IV General Service Respirator, which was first issued in 1926. As mentioned below, the model of the Villar-Perosa is actually based on a prop mock-up of the weapon used in the 1987 film The Sicilian. A more accurate depiction of the weapon would look like this◊. Pre-ordering Battlefield V unlocks a number of World War II-era weapons, such as the M1919 Thompson Machine Gun and the M1938 Mosin-Nagant carbine. Map & War Story specific anachronisms due to the universal equipment: "The Runner" is set during the Dardanelles campaign (1915), but that won't stop Bishop from acquiring an MP 18 submachine gun (developed in 1918, hence the name), nor does it stop most of the British troops from wearing Brodie helmets (developed in 1915, but not issued en mass until 1916). Bishop actually runs into a guy with a flamethrower twice! "Friends in High Places" is set in the spring of 1917, but again, some German troops are equipped with MP18s. Not to mention that all of the German fighters are Fokker Dr.I's, which didn't see widespread service until the spring of 1918. While most multiplayer maps are carefully selected from battles happening around the end of the war at 1918, there are a few exceptions. Fao Fortress is set during the Fao Landing in 1914, Suez is set during the Raid on Suez Canal in 1915, and two of the They Shall Not Pass DLC maps are set during the Battle of Verdun, in 1916. The In the Name of the Tsar DLC likewise has two maps set during the Brusilov Offensive (1916), as well as one set during Operation Albion (1917). The Gallipoli levels in Turning Tides happened in 1915, and the two Battles of Heligoland Bight (either of them could be the one the game is depicting) are set in 1914 and 1917. The Zeebrugge Raid is set in 1918 though. The three infantry Apocalypse maps are all set before 1918. Battle of the Somme happened in 1916, while Battle of Passchendaele and the Battle of Caporetto happened in 1917.
 Battlefield 1 (Video Game) / int_259d5879
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 Battlefield 1 (Video Game) / int_259d5879
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Battlefield 1 (Video Game) / int_259d5879
 Battlefield 1 (Video Game) / int_2745f935
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Gas Mask Mooks
 Battlefield 1 (Video Game) / int_2745f935
comment
Gas Mask Mooks: Due to the prevalent usage of chemical weapons for this game, all classes are now equipped with gas masks that they can put on quickly with a tap of a button, but renders the soldier unable to aim down the sights of their firearm.
 Battlefield 1 (Video Game) / int_2745f935
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1.0
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Battlefield 1 (Video Game) / int_2745f935
 Battlefield 1 (Video Game) / int_29a39f6
type
Easter Egg
 Battlefield 1 (Video Game) / int_29a39f6
comment
Easter Egg: There are a few easter egg reloads, including a Shout-Out reload to Doom Super Shotgun reload animation for the Sawed-Off Shotgun, complete with the low-frame animations.
 Battlefield 1 (Video Game) / int_29a39f6
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1.0
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_29a39f6
 Battlefield 1 (Video Game) / int_2a17c52a
type
Sniper Scope Glint
 Battlefield 1 (Video Game) / int_2a17c52a
comment
Sniper Scope Glint: In addition to scoped rifles producing glints, Sniper Decoys and Trench Periscopes also produce one, the former to bait enemies into attacking it, the latter as part of gameplay balance.
 Battlefield 1 (Video Game) / int_2a17c52a
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_2a17c52a
 Battlefield 1 (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Battlefield 1 (Video Game) / int_2a195285
comment
Revolvers Are Just Better: Revolvers are available as unlockable sidearms in each class, doing more damage than the other pistols in the selection. Reloading however, is a painstaking task, as most of them use loading gates to load one round at a time.
 Battlefield 1 (Video Game) / int_2a195285
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1.0
 Battlefield 1 (Video Game) / int_2a195285
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Battlefield 1 (Video Game) / int_2a195285
 Battlefield 1 (Video Game) / int_2ae29c0d
type
The Dreaded
 Battlefield 1 (Video Game) / int_2ae29c0d
comment
The Dreaded: The Harlem Hellfighters are this to the Germans if one listens to the Enemy Chatter. They talk about the Hellfighters' feats like never getting captured, never letting go of a trench, and being able to steamroll German lines.
 Battlefield 1 (Video Game) / int_2ae29c0d
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1.0
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Battlefield 1 (Video Game) / int_2ae29c0d
 Battlefield 1 (Video Game) / int_2b706ca
type
More Dakka
 Battlefield 1 (Video Game) / int_2b706ca
comment
Behemoths, as their name would imply, are colossal war machines, and carry weaponry to match. The main guns of a Dreadnought, Heavy Tank or Armored Train are cannons so large a man could fit his arm quite comfortably inside, and all of them are covered in autocannon turrets. While the bombs of an Airship are similarly destructive, they are not, however, actually a gun.
 Battlefield 1 (Video Game) / int_2b706ca
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1.0
 Battlefield 1 (Video Game) / int_2b706ca
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_2b706ca
 Battlefield 1 (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Battlefield 1 (Video Game) / int_2bdae2ae
comment
In addition to the revolvers mentioned below the game also features a few oddities like the Lancaster 'Howdah', a powerful break-action pepperbox gun, as well as the Mars Automatic Pistol, an absurdly powerful (then and now) semiautomatic handgun that fired huge rounds at the cost of immense recoil and mechanical complexity (for which it was repeatedly rejected by the British War Office).
 Battlefield 1 (Video Game) / int_2bdae2ae
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1.0
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_2bdae2ae
 Battlefield 1 (Video Game) / int_2ccdff6c
type
Mortal Wound Reveal
 Battlefield 1 (Video Game) / int_2ccdff6c
comment
Mortal Wound Reveal: Downplayed in "Through Mud and Blood". Townsend was seen wounded in the first mission, but it didn't get extremely serious until after defeating the counterattack in the last mission.
 Battlefield 1 (Video Game) / int_2ccdff6c
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Battlefield 1 (Video Game) / int_2ccdff6c
 Battlefield 1 (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Battlefield 1 (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: In "Through Mud and Blood", after Edwards' long rant against Black Bess for its mechanical troubles, he starts the engine one more time... and its runs as good as new, complete with the original Battlefield theme. The Battlefield theme also kicks in soon after during the final fight against the pair of German A7Vs, as well as during Bishop's charge through the city in "The Runner".
 Battlefield 1 (Video Game) / int_2f50c5bf
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1.0
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_2f50c5bf
 Battlefield 1 (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 Battlefield 1 (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: Many structures such as buildings and bunkers are recycled between different maps. For example, "Giant's Shadow" reuses some buildings from "St. Quentin Scar", while "Prise de Tahure" shares a lot of the same assets as "Amiens".
 Battlefield 1 (Video Game) / int_3273ebb9
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1.0
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_3273ebb9
 Battlefield 1 (Video Game) / int_337a0f4
type
TrailersAlwaysLie
 Battlefield 1 (Video Game) / int_337a0f4
comment
...Which is actually a case of Trailers Always Lie! The trailer cuts off right before the moment when, in the actual story, the pilot about to kill his friend changes his mind and saves him instead, leading to one of the only War Stories in the game with an upbeat, happy ending. Then again... the same one also suffers from a serious case of Unreliable Narrator.
 Battlefield 1 (Video Game) / int_337a0f4
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1.0
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Battlefield 1 (Video Game) / int_337a0f4
 Battlefield 1 (Video Game) / int_36e63b81
type
Rule of Cool
 Battlefield 1 (Video Game) / int_36e63b81
comment
Rule of Cool: The reason rare semi-automatic rifles and sub-machine guns that did exist in the Great War are ridiculously common weapons in the game. Airships or zeppelins fly well low enough in-game just to present themselves in all their glory. Every German fighter plane you fight in "Friends in High Places" is a red Fokker triplane. The existence of offensive-based armored infantry, as seen above in The Juggernaut example. This one is also Truth in Television as the Italian Arditi did have armor. Giant's Shadow has you fighting inside the ruins of a crashed airship. The battle it's based on, the Battle of the Selle, had no records of there being a crashed airship. However, some records indicated that some airships had crashed near the region, and that might be the inspiration. Cavalry with horses had largely disappeared after the first year of fighting. This, however, is no reason not to include it in the game alongside late-war weapons and battles, since it is cool and fun to play.
 Battlefield 1 (Video Game) / int_36e63b81
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Battlefield 1 (Video Game) / int_36e63b81
 Battlefield 1 (Video Game) / int_37309a5c
type
Forces with Firepower
 Battlefield 1 (Video Game) / int_37309a5c
comment
Forces with Firepower: Since this is World War I, a generous variety of armies with a mix of their unique races. Brits with Battleships: One of the main factions, with a variety of soldiers hailing from all corners of the British Empire. Aussies with Artillery: With their Kiwis with Carbines allies, as part of the ANZAC forces serving under the British Crown. They appear to be a customizable skin for the British Empire faction wearing their recognizable slouch hats. Kipling's Finest: Indian soldiers serve as Medics for the British faction in multiplayer, wearing the traditional Sikh turban military garb. Gauls with Grenades: The first DLC, They Shall Not Pass, is completely dedicated to the French Army and their battles. New Roman Legions: The Italian Armed Forces are seen fighting in the Alps, as allies of the Entente. Prussians in Pickelhauben: The old German Empire and their Army make up the bulk of the Central Powers. The iconic pickelhauben itself appears on the heads of German (and Austro-Hungarian) cavalrymen. Russians with Rifles: Similar to the above French example, the Tsarist Russian Army appears in their own DLC, ''In the Name of the Tsar. Reds with Rockets: Unexpectedly showing up in the same DLC as their Tsarist counterparts, the newly formed Red Army takes part in the Russian Civil War where they duke it out with the White Army, a loose collective army that is in direct opposition to communists and their ideology. The Sound of Martial Music: The Austro-Hungarian Empire and its troops appear opposing both the Italian and Russian armies. Turks with Troops: The Ottoman Empire and their troops are seen in the Middle-Eastern front, as an ally of the Central Powers. Yanks with Tanks: The United States appears as one of the factions, dressing similarly to the Brits. The famous Harlem Hellfighters unit is the star of the singleplayer prologue Storm of Steel, which was an all African-American infantry unit which distinguished itself on the Western Front. The cover art of the game features one such member.
 Battlefield 1 (Video Game) / int_37309a5c
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1.0
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Battlefield 1 (Video Game) / int_37309a5c
 Battlefield 1 (Video Game) / int_392ccbc9
type
Close-Range Combatant
 Battlefield 1 (Video Game) / int_392ccbc9
comment
Close-Range Combatant: The Trench Raider Elite Kit is designed to be a melee based kit equipped with the new and lethal Raider Club, with the only other options of harming other players being indirect fire from Grenade Spam or shots from their revolver sidearm. He moves faster than normal players so he can chase you down easily, and his Raider Club has no takedown animation and is a one-hit-kill, making it deadly even in group situations.
 Battlefield 1 (Video Game) / int_392ccbc9
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1.0
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Battlefield 1 (Video Game) / int_392ccbc9
 Battlefield 1 (Video Game) / int_39886988
type
Selective Historical Armoury
 Battlefield 1 (Video Game) / int_39886988
comment
Selective Historical Armoury: While there are many WWI standard-issue weapons in the game, the British service Webley Revolver is noticeably absent from the base game. With the British characters in "Through Mud And Blood" all using the much rarer Webley–Fosbery Automatic Revolver, presumably to stand in for the Webley Mk VI Revolver. It's only later that the Mk VI Revolver appears in the Apocalypse DLC. Bolt action rifles are limited to the Scout class in the normal game, but the "Standard Issue Rifles" custom game mode averts this for primary weapons; Each class can only use the standard rifle issues to the player's faction (i.e, the Germans get the Gewher 98, the British get the SMLE, etc). The only exception are the Italians, whose standard issue Carcano rifle is introduced post-release in the Turning Tides DLC, and they use the Winchester 1895 as their Standard Issue Rifle in-game. The Ottomans used to be another exception to the aversion, using the Martini-Henry (which was used by the Ottomans, but is not what one would call "standard-issue"), but the game later switched it to the far more plausible Gewehr 98. A smaller example than most, but the M1903 Infantry is only available in singleplayer. In multiplayer, you can only use it by playing as Americans on the Standard Issue Rifles mode. Arguably subverted in a way when a patch added it in the form of an alternate firemode for the Experimental variant.
 Battlefield 1 (Video Game) / int_39886988
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Battlefield 1 (Video Game) / int_39886988
 Battlefield 1 (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Battlefield 1 (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Most of the Scouts gadgets are this. Assaults get explosives like AT grenades, dynamite and rockets, the Medic gets a healing crate and grenade launchers with a variety of bombs for different situations, Supports gets explosive charges and mortars that can be deployed, but the Scout gets but a simple bullet shield, fake heads and a spotting flare that work as they're intended to no matter the situation. The Bayonet Charge. Need to dash across that open road quickly? Bayonet charge. Need to take down that one guy running from you? Bayonet Charge. Enemy Elite mowing down legions of your friendlies? BAYONET CHARGE. On the subject of default weapons, the MP 18 and its variants for the Assault Class. It doesn't have the extreme rate of fire of the Automatico M1918, nor does it have the large magazine of the Hellriegel 1915. What it does have is control, a decent ammo capacity, flexibility and a longer range than the other two submachine guns.
 Battlefield 1 (Video Game) / int_39b8d3d6
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1.0
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Battlefield 1 (Video Game) / int_39b8d3d6
 Battlefield 1 (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Battlefield 1 (Video Game) / int_3ac2a3e3
comment
Whenever a gas grenade is deployed, all nearby soldiers will constantly yell "Gas!" until it dissipates. Also an example of Shown Their Work, the word "gas" shares the same pronunciation between all the languages spoken by each faction in the game.
 Battlefield 1 (Video Game) / int_3ac2a3e3
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Battlefield 1 (Video Game) / int_3ac2a3e3
 Battlefield 1 (Video Game) / int_3bc88a7f
type
Foregone Conclusion
 Battlefield 1 (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: The opening text before you take control in "Storm of Steel" brings one up. Likewise, in the "Avanti Savoia!" campaign, it's very apparent to the player immediately that Matteo, Luca's brother, wouldn't be found alive. With the setting of "The Runner" set in the Gallipoli campaign, those informed of the events there will know that the Allied forces will fail to set up another front in the war.
 Battlefield 1 (Video Game) / int_3bc88a7f
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Battlefield 1 (Video Game) / int_3bc88a7f
 Battlefield 1 (Video Game) / int_3d4d3dc9
type
Humans Are Bastards
 Battlefield 1 (Video Game) / int_3d4d3dc9
comment
Humans Are Bastards: Mentioned twice so far by the Central Powers in Operations;
 Battlefield 1 (Video Game) / int_3d4d3dc9
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1.0
 Battlefield 1 (Video Game) / int_3d4d3dc9
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Battlefield 1 (Video Game) / int_3d4d3dc9
 Battlefield 1 (Video Game) / int_40ad4941
type
Sword and Gun
 Battlefield 1 (Video Game) / int_40ad4941
comment
Sword and Gun: The new "vehicle", the horse cavalry, get to use both a cavalry saber and a rifle on the horse. The saber kills enemies in one hit, but is only at melee range, while the rifle is inaccurate but high damaging.
 Battlefield 1 (Video Game) / int_40ad4941
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1.0
 Battlefield 1 (Video Game) / int_40ad4941
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Battlefield 1 (Video Game) / int_40ad4941
 Battlefield 1 (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Battlefield 1 (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Some of the War Stories end this way if only to highlight the War Is Hell situation. "Through Mud and Blood" has Black Bess destroyed and 3 of the crew dead, including Townsend. But Danny and McManus survived, they stopped a German counterattack, and will make it to Cambrai. "Avanti Savoia!" Luca and the Arditi manage to take control of the Austro-Hungarian fort despite their setbacks, but Matteo is dead. "The Runner" Foster and the ANZAC troops manage to safely withdraw back to the Allied ships on the port, but Bishop is heavily wounded and is presumably unable to escape the incoming British bombardment. This also closed the campaign with a Downer Ending, as the ending narration reveals that the Ottoman Empire eventually won and held Gallipoli.
 Battlefield 1 (Video Game) / int_40cc0c7e
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1.0
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Battlefield 1 (Video Game) / int_40cc0c7e
 Battlefield 1 (Video Game) / int_4691c64f
type
Mission Briefing
 Battlefield 1 (Video Game) / int_4691c64f
comment
Mission Briefing: A skippable cutscene appears in each Operation when the player joins that has the factions announcer explain where the battle will shift on the map as key locations are gained/lost, all in real time so you can get an idea where the teams are currently fighting as soon as you join a game in progress.note Though this does lead to some funny/frustrating moments where the announcer is showing off the final location while boasting that it will be where their victory is guaranteed, only for the camera to show it being swarmed with enemy players raising their flag over it.
 Battlefield 1 (Video Game) / int_4691c64f
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Battlefield 1 (Video Game) / int_4691c64f
 Battlefield 1 (Video Game) / int_49d18492
type
Scenery Gorn
 Battlefield 1 (Video Game) / int_49d18492
comment
Scenery Gorn: Even more so than its previous titles. Due to the increased destruction capability, Battlefield 1 maps have the ability to start off pristine and beautiful (trenches and some scorched land notwithstanding), to a crater-wrecked, mud-filled, burnt-out hellscape after one round. The map Verdun Heights deserves special mention, being set in the infamous Battle of Verdun itself, features and entire hill set ablaze by artillery shells, and you will fight within the hellish landscape at the heart of it.
 Battlefield 1 (Video Game) / int_49d18492
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1.0
 Battlefield 1 (Video Game) / int_49d18492
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Battlefield 1 (Video Game) / int_49d18492
 Battlefield 1 (Video Game) / int_49d59be9
type
Scenery Porn
 Battlefield 1 (Video Game) / int_49d59be9
comment
Scenery Porn: The first level in Friends In High Places has you flying a plane over the snowy French mountainside. Despite still being in a warzone, the map Rupture features large patches of bright red poppies largely untouched by combat, creating a surprisingly beautiful scene in a dark and violent game about war.
 Battlefield 1 (Video Game) / int_49d59be9
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1.0
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Battlefield 1 (Video Game) / int_49d59be9
 Battlefield 1 (Video Game) / int_4b0ef86e
type
Advertised Extra
 Battlefield 1 (Video Game) / int_4b0ef86e
comment
Advertised Extra: The Harlem Hellfighters, the all-black infantry regiment who were featured heavily in marketing leading up to release and are represented on the game's cover, are only playable in the game's brief prologue, after which they are never seen again in the campaign (although they are mentioned in Enemy Chatter, and the narrator for the beginning of each War Story is from the Harlem Hellfighters, not to mention some of the American multiplayer models).
 Battlefield 1 (Video Game) / int_4b0ef86e
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Battlefield 1 (Video Game) / int_4b0ef86e
 Battlefield 1 (Video Game) / int_4b1afa0d
type
Spiteful Spit
 Battlefield 1 (Video Game) / int_4b1afa0d
comment
Spiteful Spit: As Zara is taunted by Tilkici as he's getting ready to kill her she spits in his face, grabs his knife, and then stabs him in the throat. She then cuts her legs free from the rope he tied her with.
 Battlefield 1 (Video Game) / int_4b1afa0d
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1.0
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Battlefield 1 (Video Game) / int_4b1afa0d
 Battlefield 1 (Video Game) / int_4c1f77ca
type
Third Time's The Charm
 Battlefield 1 (Video Game) / int_4c1f77ca
comment
Third Time's The Charm: The third time Edwards tries to start Black Bess after repairing it, it runs perfectly.
 Battlefield 1 (Video Game) / int_4c1f77ca
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1.0
 Battlefield 1 (Video Game) / int_4c1f77ca
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hasFeature
Battlefield 1 (Video Game) / int_4c1f77ca
 Battlefield 1 (Video Game) / int_4c709317
type
Useless Useful Spell
 Battlefield 1 (Video Game) / int_4c709317
comment
Useless Useful Spell: Two of the Scout gadgets, the decoy heads and the sniper shield, while technically having useful effects (decoy heads trick enemies into shooting them and cause themselves to be spotted; sniper shield protects much of the sniper's front), are so easily circumvented and nullified (decoy heads can be identified easily and avoided; sniper shield still leaves the rest of the body exposed), 99% of the time they're practically useless.
 Battlefield 1 (Video Game) / int_4c709317
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_4c709317
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_4c709317
 Battlefield 1 (Video Game) / int_4e7c4536
type
Wham Line
 Battlefield 1 (Video Game) / int_4e7c4536
comment
Wham Line: This one is a wham line for the sheer bluntness of how it is presented, and the context for it. In most games, especially war shooters, you play as a soldier who will most definitely survive the war to come. This game spells out its tone in a single, brutal sentence.
 Battlefield 1 (Video Game) / int_4e7c4536
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_4e7c4536
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_4e7c4536
 Battlefield 1 (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Battlefield 1 (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The Broken Bottle melee weapon, added in Apocalypse. It's little more than just a reskinned default knife, but it's only available via finishing a difficult challenge of getting kills via hard-to-find and non-respawning wine bottles. The Horsemen of the Apocalypse dog tags. They're only acquired from Harder Than Hard Service Assignments, requiring you to do some insane achievements while saddled with Afflictions.
 Battlefield 1 (Video Game) / int_55e5b37c
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_55e5b37c
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_55e5b37c
 Battlefield 1 (Video Game) / int_56515a39
type
Artistic License – History
 Battlefield 1 (Video Game) / int_56515a39
comment
Arguably subverted in In the Name of the Tsar, which gives the Russians this flag◊. While it is commonly associated with Imperial Russia, it was actually only meant for private use. Not only that, but it's even used on "Albion", "Volga River", and "Tsaritsyn" - All maps based on battles that happened after the Tsar abdicated and a provisional government was instated.* ...and in the case of the latter two, after the Tsar and the rest of the Russian royal family were murdered.
 Battlefield 1 (Video Game) / int_56515a39
featureApplicability
-0.3
 Battlefield 1 (Video Game) / int_56515a39
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_56515a39
 Battlefield 1 (Video Game) / int_5a5de5ca
type
Boss Rush
 Battlefield 1 (Video Game) / int_5a5de5ca
comment
Boss Rush: An odd variation in the maps Verdun Heights and Fort Vaux. A team that's been doing well in a match can expect to see that the enemy team has been given 4 constantly respawning Elite Kits to use for the rest of the game instead of a Behemoth. This means that players can suddenly find themselves dealing with a constant wave of Villar Perosa and MG08 Sentries, Flametroopers and Trench Raiders while trying to hold their ground.
 Battlefield 1 (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_5a5de5ca
 Battlefield 1 (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Battlefield 1 (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Although the game is currently playable without spending a cent more than its purchase price, it's possible to skip leveling entirely by purchasing a Shortcut Kit.
 Battlefield 1 (Video Game) / int_5c17c12f
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_5c17c12f
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_5c17c12f
 Battlefield 1 (Video Game) / int_60b21fa3
type
The Lancer
 Battlefield 1 (Video Game) / int_60b21fa3
comment
The Lancer: Zara evolves into this for T.E. Lawrence by the end of "Nothing is Written".
 Battlefield 1 (Video Game) / int_60b21fa3
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_60b21fa3
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_60b21fa3
 Battlefield 1 (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Battlefield 1 (Video Game) / int_60fa92ac
comment
The May 2018 update added the original model of the Thompson SMG, which was developed during WWI. However, as the description for the gun states, the war ended mere days before the first shipment left the dock. The gun is even referred to by its original "Annihilator" nickname, as it didn't get the "Thompson" nickname until it was put on the civilian market.
 Battlefield 1 (Video Game) / int_60fa92ac
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_60fa92ac
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_60fa92ac
 Battlefield 1 (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Battlefield 1 (Video Game) / int_6320eced
comment
Everything that a Support class can take as his primary weapon is a fairly hefty machine gun. It's telling when the smallest, but by no means least dangerous, gun they can carry is a Browning Automatic Rifle. The irony, and in a particularly egregious version of Gameplay and Story Segregation (the story being real life), is that the actual killing power of the LMGs is shockingly low. Despite all firing the same rifle bullets as Scout and Medic weapons, their damage models are generally only slightly better than those of the submachine guns.
 Battlefield 1 (Video Game) / int_6320eced
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_6320eced
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_6320eced
 Battlefield 1 (Video Game) / int_640a171f
type
Gameplay Roulette
 Battlefield 1 (Video Game) / int_640a171f
comment
Gameplay Roulette: While the game remains a shooter throughout, the style and pace of gameplay changes drastically between the different War Stories. Through Mud and Blood is mostly about driving a tank, Friends in High Places is about piloting a fighter, Avanti Savoia is about playing the human tank that is Luca in a relatively open environment, The Runner is all about fast paced, tight-spaces shooting and Nothing Is Written is more of a non-linear open-map stealth game. Combined with the general introduction to various gameplay mechanics in A Storm of Steel, this means that playing through the campaign effectively functions as a solid, all-around tutorial for multiplayer, while feeling varied and exciting as well.
 Battlefield 1 (Video Game) / int_640a171f
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_640a171f
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_640a171f
 Battlefield 1 (Video Game) / int_6439de78
type
Heroic Sacrifice
 Battlefield 1 (Video Game) / int_6439de78
comment
Heroic Sacrifice: In the end of "Through Mud and Blood", Townsend ignites Black Bess' gas leak, causing an explosion that kills him and the surrounding Germans. In the end of "The Runner", Bishop assaults an Ottoman fortress alone to provide cover for the rest of the ANZAC forces to withdraw. He succeeds, but is heavily wounded and unable to quickly withdraw from the impending British bombardment. Though the screen cuts before we see any shells hit his position.
 Battlefield 1 (Video Game) / int_6439de78
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_6439de78
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_6439de78
 Battlefield 1 (Video Game) / int_64a5e4f
type
Black Vikings
 Battlefield 1 (Video Game) / int_64a5e4f
comment
Black Vikings: While the black (and for the British, Sikh) models in American, French and British Forces do indeed make sense given their history (along with a lack of variation for multiplayer models), routinely finding black German troops (German Scout and Cavalry Kits) fighting on the Western and Eastern Fronts is less so, given the fact that Germany hardly used colonial forces in Europe.
 Battlefield 1 (Video Game) / int_64a5e4f
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_64a5e4f
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_64a5e4f
 Battlefield 1 (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Battlefield 1 (Video Game) / int_64f0c18c
comment
Critical Existence Failure: As with the previous games, it is played straight for infantry who still have the ability to run, jump, leapfrog and scale walls even at 1% health, aside from blood covering the edges of their screen. Vehicles however can be critically damaged and suffer mobility penalties, and may even catch fire and burn away its last bit of health when damaged enough. In addition to this, individual components of the vehicles may now be targeted and disabled individually affecting its performance. For examples, tank treads can be de-tracked or have their turrets damaged and unusable unless repaired by the crew. Planes can now have their wings partially clipped which will hinder flight controls and handling.
 Battlefield 1 (Video Game) / int_64f0c18c
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_64f0c18c
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_64f0c18c
 Battlefield 1 (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Battlefield 1 (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Somehow, the act of putting on your gas mask while in contact with an enemy has a chance of dealing 45 damage to that enemy. It is possible to kill an enemy by just putting on your gas mask. This oddity also extends to the Trench Periscope when viewing through it, meaning that you can also kill an enemy just by peeking through your periscope a few times while touching them. Among the various improvised weapons a soldier could carry, ranging from combat knives to digging and climbing equipment, the bottle melee is cheapest and arguably the oddest to bring to a war zone. Even the Kolibri has its history as a weapon. Likewise, the dud club is a dud grenade attached to the end of a metal stick to act as an improvised club - the game itself notes that it’s probably safe to swing at people.
 Battlefield 1 (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_6a2ae11f
 Battlefield 1 (Video Game) / int_6eb4e408
type
Artistic License – Military
 Battlefield 1 (Video Game) / int_6eb4e408
comment
Artistic License – Military: In the player chatter, all squad commanders are referred to as Sergeants or as the equivalent rank (e.g. Feldwebel in German). In most armies during World War I (and, in the case of the British and German armies, even today), squad leaders were not sergeants, but corporals (e.g. Unteroffizier in German).
 Battlefield 1 (Video Game) / int_6eb4e408
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_6eb4e408
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_6eb4e408
 Battlefield 1 (Video Game) / int_70d8269d
type
Excuse Plot
 Battlefield 1 (Video Game) / int_70d8269d
comment
Excuse Plot: Averted. Several reviewers have noted that the single player "War Stories" mode is the best Battlefield campaign since Battlefield: Bad Company, if not arguably the best in the entire franchise. In particular the campaign has received high praise for telling small, personal human stories amidst the backdrop of the epic Great War and focusing on more intimate heroics and tragedy rather than competing with the likes of Call of Duty to produce a big and vapid spectacle.
 Battlefield 1 (Video Game) / int_70d8269d
featureApplicability
-1.0
 Battlefield 1 (Video Game) / int_70d8269d
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_70d8269d
 Battlefield 1 (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Battlefield 1 (Video Game) / int_716c0b1b
comment
And the Adventure Continues: How "Nothing is Written" ends, with Zara implied to be heading off to accompany T.E. Lawrence on his adventures.
 Battlefield 1 (Video Game) / int_716c0b1b
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_716c0b1b
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_716c0b1b
 Battlefield 1 (Video Game) / int_71d75417
type
Anti Poop-Socking
 Battlefield 1 (Video Game) / int_71d75417
comment
Anti Poop-Socking: Frontlines once unintentionally recreated a miniature version of the stalemate found in the real WWI. The game's timer counts up instead of down, and due to the tug-of-war nature of the mode, games could last for unimaginably long periods, with most reporting one round of game ending somewhere in the 40-minute to 1-hour region, with some reports going all the way to 1 and a half or even 2 hours in a single game. DICE eventually implemented a 40-minute limit on the mode, because the rounds were so long they were interfering with the servers.
 Battlefield 1 (Video Game) / int_71d75417
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_71d75417
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_71d75417
 Battlefield 1 (Video Game) / int_71e514b5
type
Don't Try This at Home
 Battlefield 1 (Video Game) / int_71e514b5
comment
The Nagant Revolver normally reloads via a loading gate; however, reloading it from empty has the player remove the center bar, detach the cylinder entirely, and replace it with a full one. While this might seem made-up, it is in fact a real thing people did with loading-gate revolvers, especially cowboys. Don't Try This at Home, however.
 Battlefield 1 (Video Game) / int_71e514b5
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_71e514b5
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_71e514b5
 Battlefield 1 (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Battlefield 1 (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: While never directly stated (and the gameplay perspectives focus on the Allies), the ending for the "Storm of Steel" prologue for the singleplayer campaign highlight the nature of the war as this. After a grueling fight involving tons of deaths on both sides and the entire battlefield being flattened by an artillery strike, two soldiers who survived, one American and one German, found each other and stand off against each other. After a few seconds, both of them throws their guns down, seemingly both realizing that they are really aren't so different. Another, subtle touch would be the German soldier Wilson beats up on board the Zeppelin attacking London. Blackburn interrupts their fight to warn Wilson of the other Zeppelin about to crash on them - and the three decide to high tail it, ignoring the fact that Wilson and the German was busy beating up one another seconds before. The ending of "The Runner" also focuses more on the sacrifices of the Ottoman troops to preserve their nation, alongside the ANZAC men that we play as.
 Battlefield 1 (Video Game) / int_7335ffa9
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_7335ffa9
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_7335ffa9
 Battlefield 1 (Video Game) / int_76a83c72
type
Arbitrary Gun Power
 Battlefield 1 (Video Game) / int_76a83c72
comment
Arbitrary Gun Power: While this trope is par for the course for the Battlefield franchise, this even happens to one specific weapon, the General Liu self-loading rifle, depending on what fire mode it's in. In semi-auto, it shares its damage model with the Mauser Selbtslader 1916, as both are chambered for the 8mm Mauser round. Shutting the gas system off and putting the rifle into bolt-action mode however, and it switches to the Gewehr 98's damage model (again, same chambering), including the bolt-action weapon's "sweet spot" mechanic.
 Battlefield 1 (Video Game) / int_76a83c72
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_76a83c72
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_76a83c72
 Battlefield 1 (Video Game) / int_76ecc890
type
Brave Scot
 Battlefield 1 (Video Game) / int_76ecc890
comment
Brave Scot: Townsend, the tank commander in "Through Mud and Blood". As noted below, he's introduced as a polite, eloquent chap who is going into the thick of battle despite his grey hairs. He never panics or falters in the face of the Germans, and ultimately pulls a Heroic Sacrifice, saving the last two crewmen under him.
 Battlefield 1 (Video Game) / int_76ecc890
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_76ecc890
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_76ecc890
 Battlefield 1 (Video Game) / int_77414bc2
type
Action Prologue
 Battlefield 1 (Video Game) / int_77414bc2
comment
Action Prologue: The moment the game starts up, you're not taken into the main menu. Instead, you are taken straight into "Storm Of Steels", making it very startling to players when they enter and see this quote:
 Battlefield 1 (Video Game) / int_77414bc2
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_77414bc2
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_77414bc2
 Battlefield 1 (Video Game) / int_77a495f1
type
Historical Badass Upgrade
 Battlefield 1 (Video Game) / int_77a495f1
comment
Historical Badass Upgrade: In real life, the Russian Women's Battalion of Death played a largely ceremonial role and most of its members never saw combat. In the game, they serve as the Russian Scout and accompany battles by the dozen.
 Battlefield 1 (Video Game) / int_77a495f1
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_77a495f1
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_77a495f1
 Battlefield 1 (Video Game) / int_7842867
type
Vengeance Feels Empty
 Battlefield 1 (Video Game) / int_7842867
comment
Vengeance Feels Empty: In "Nothing Is Written", Lawrence says that vengeance can feel sweet or empty and asks Zara about her thoughts after destroying the armoured train. She didn't respond.
 Battlefield 1 (Video Game) / int_7842867
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_7842867
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_7842867
 Battlefield 1 (Video Game) / int_79a0e313
type
Bolivian Army Ending
 Battlefield 1 (Video Game) / int_79a0e313
comment
In the end of "The Runner", Bishop assaults an Ottoman fortress alone to provide cover for the rest of the ANZAC forces to withdraw. He succeeds, but is heavily wounded and unable to quickly withdraw from the impending British bombardment. Though the screen cuts before we see any shells hit his position.
 Battlefield 1 (Video Game) / int_79a0e313
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_79a0e313
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_79a0e313
 Battlefield 1 (Video Game) / int_7b0fddcd
type
Battle Cry
 Battlefield 1 (Video Game) / int_7b0fddcd
comment
Bayonet Charges are supposed to be last-ditch melee attacks, but it is also possible to use the instant boost of speed as a tool for retreat, nevermind the Battle Cry of "panicked cover-seeking".
 Battlefield 1 (Video Game) / int_7b0fddcd
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_7b0fddcd
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_7b0fddcd
 Battlefield 1 (Video Game) / int_7b23aecb
type
Bayonet Ya
 Battlefield 1 (Video Game) / int_7b23aecb
comment
The Bayonet Charge. Need to dash across that open road quickly? Bayonet charge. Need to take down that one guy running from you? Bayonet Charge. Enemy Elite mowing down legions of your friendlies? BAYONET CHARGE.
 Battlefield 1 (Video Game) / int_7b23aecb
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_7b23aecb
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_7b23aecb
 Battlefield 1 (Video Game) / int_7c61a2d4
type
ShmuckBait
 Battlefield 1 (Video Game) / int_7c61a2d4
comment
Shmuck Bait: The Sniper Decoy that Scouts can use, which is a fake head on a stick. Seen from afar, it glints with the same effect as a sniper scope looking at you, and can be spotted to mark it as an enemy sniper. Trigger-happy players that fall for it (specifically, by shooting it) will get their soldier marked with a red aura for every enemy to see.
 Battlefield 1 (Video Game) / int_7c61a2d4
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_7c61a2d4
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_7c61a2d4
 Battlefield 1 (Video Game) / int_7d3f1d63
type
The Ending Changes Everything
 Battlefield 1 (Video Game) / int_7d3f1d63
comment
The Ending Changes Everything: In the ending of "Friends in High Places", Blackburn's ending lines implies that he's an Unreliable Narrator and that everything you have experienced during his War Story might have just been a fiction told by him in order to make himself look 'heroic'.
 Battlefield 1 (Video Game) / int_7d3f1d63
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_7d3f1d63
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_7d3f1d63
 Battlefield 1 (Video Game) / int_7e74d66f
type
Politically Correct History
 Battlefield 1 (Video Game) / int_7e74d66f
comment
Politically Correct History: For Russian Army in the DLC In the Name of the Tsar, female soldiers (in reference to Russia's Woman's Battalion of Death) appeared as the Russian Scout Kit. Again, this one is somewhat justifiable given the history behind Russia's female soldiers, but they were treated as propaganda value and disbanded before the end of the war.
 Battlefield 1 (Video Game) / int_7e74d66f
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_7e74d66f
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_7e74d66f
 Battlefield 1 (Video Game) / int_80580ffe
type
Optional Stealth
 Battlefield 1 (Video Game) / int_80580ffe
comment
Optional Stealth: With the stealth mechanism a derivative from Hardline, this remains an option to the player in the War Stories. The second and third mission of "Through Mud and Blood" gives Edwards this option. While the second mission has the benefit of Black Bess giving you cover if you decide to go loud, the third mission is entirely on your own and you can choose to go loud or quietly. The third mission in "Friends in High Places" also takes an optional stealth method in the first half, before becoming mandatory in the later half. Players are expected to have Zara slowly sneak through an Ottoman encampment to accomplish her objectives in "Nothing is Written". If one is fast enough in a certain area, she can just hijack a Renault FT and simply blow everything to smithereens.
 Battlefield 1 (Video Game) / int_80580ffe
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_80580ffe
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_80580ffe
 Battlefield 1 (Video Game) / int_80ed8406
type
Captain Smooth and Sergeant Rough
 Battlefield 1 (Video Game) / int_80ed8406
comment
Captain Smooth and Sergeant Rough: The commanding officer of Black Bess, Townsend, is a refined and levelheaded individual that cares about the people under him. McManus, while not really at a commanding position, can be considered man immediately under him since most of the tank crew is dead during most of the war story and is a much rougher and more cynical person. McManus is also an Irishman, and if you know what was going on in Ireland at the time this story is set, his lack of enthusiasm for serving the British Empire is pretty understandable.
 Battlefield 1 (Video Game) / int_80ed8406
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_80ed8406
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_80ed8406
 Battlefield 1 (Video Game) / int_823c6e3e
type
Large Ham
 Battlefield 1 (Video Game) / int_823c6e3e
comment
More speeches can also occur for every faction before an Operation starts, in the seconds before all players standing by charge to the sectors, each with an appropriate amount of hamminess applied.
 Battlefield 1 (Video Game) / int_823c6e3e
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_823c6e3e
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_823c6e3e
 Battlefield 1 (Video Game) / int_827f385
type
Safety Gear Is Cowardly
 Battlefield 1 (Video Game) / int_827f385
comment
Parachutes issued to pretty much everyone, in a time when it was still in a highly experimental phase; and worse, was even considered cowardly by some, resulting in hundreds of British pilots plummeting to their death when their plane was shot down.
 Battlefield 1 (Video Game) / int_827f385
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1.0
 Battlefield 1 (Video Game) / int_827f385
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_827f385
 Battlefield 1 (Video Game) / int_8344209e
type
BFG
 Battlefield 1 (Video Game) / int_8344209e
comment
The 1.59 Inch Breech-Loading Vickers Q.F. Gun Mk.II (called in-game as the AT Rocket Gun) is a portable artillery piece meant to be used against bunkers in real life. However, nothing stops you from shooting infantrymen with it, and a direct hit anywhere to the body at any range results in a guaranteed One-Hit Kill.
 Battlefield 1 (Video Game) / int_8344209e
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1.0
 Battlefield 1 (Video Game) / int_8344209e
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_8344209e
 Battlefield 1 (Video Game) / int_868e6134
type
Songs in the Key of Panic
 Battlefield 1 (Video Game) / int_868e6134
comment
Songs in the Key of Panic: When the game timer is near an end or when one team is close to winning, the game starts to play one of several intense songs that gradually pick up intensity as the round gets closer and closer to the end.
 Battlefield 1 (Video Game) / int_868e6134
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_868e6134
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_868e6134
 Battlefield 1 (Video Game) / int_869c1b40
type
Now It's My Turn
 Battlefield 1 (Video Game) / int_869c1b40
comment
Now It's My Turn: Invoked by the Zara when she stabs Tilkici with his own knife.
 Battlefield 1 (Video Game) / int_869c1b40
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_869c1b40
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_869c1b40
 Battlefield 1 (Video Game) / int_86b21114
type
Badass Boast
 Battlefield 1 (Video Game) / int_86b21114
comment
Badass Boast: The Central Power announcers seem to be especially prone to these after a successful defense in Operations;
 Battlefield 1 (Video Game) / int_86b21114
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_86b21114
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_86b21114
 Battlefield 1 (Video Game) / int_875615dd
type
Truth in Television
 Battlefield 1 (Video Game) / int_875615dd
comment
Truth in Television: One of the most common complaints is that the Model 10-A Hunter shotgun is overpowered (so much that it was recently Nerfed by a patch at the end of 2016); amusingly, in real life the Germans made similar protests about the use of shotguns by the Americans due to their massive asymmetrical effectiveness over bolt-action rifles and even early submachine guns in trench warfare, so much so that there's a common tale that in the later years of the war the Germans threatened to execute any American found equipped with a shotgun on the spot. The damage model for sniper rifles in Battlefield 1 are different to previous Battlefield games. Instead of only having a damage dropoff at the distance, they instead first go up to 100 damage and then go down, making all sniper rifles able to deal one-shot-kills at their own unique ranges. This might sound weird and unrealistic, but it could be an interesting representation of a phenomenon in real life, simplified into a game mechanic, where some rifles deal less damage to their targets at closer range due to the higher bullet velocity making the bullet pass through the body quickly, while at slightly longer ranges the slowing bullet tumbles within the body and tears up a massive cavity inside, causing lethal damage, and at further ranges the bullet slows down to the point where the amount of damage to the body decreases again.
 Battlefield 1 (Video Game) / int_875615dd
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1.0
 Battlefield 1 (Video Game) / int_875615dd
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_875615dd
 Battlefield 1 (Video Game) / int_8816272b
type
Blinded by the Light
 Battlefield 1 (Video Game) / int_8816272b
comment
Blinded by the Light: The Scout's flare gun, in addition to phosphorus flares that spot enemies, can fire magnesium flares that burn on the ground and blind anyone nearby.
 Battlefield 1 (Video Game) / int_8816272b
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1.0
 Battlefield 1 (Video Game) / int_8816272b
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_8816272b
 Battlefield 1 (Video Game) / int_88799cf4
type
Badass Cape
 Battlefield 1 (Video Game) / int_88799cf4
comment
Badass Cape: A few of the characters (including the Harlem Hellfighter on the game's cover art) wear a rubberized groundsheet cape. The cape was widely issued to soldiers in WWI, and was the only piece of waterproofed clothing they had. Soldiers would use it as a raincoat, a sleep mat, and as an impromptu tent to protect themselves and their gear from the damp weather. The Allied factions have lots of cape-wearing classes (mostly Scout and Support), but the Royal Italian Army takes the cake by having everyone wearing giant flowing capes.
 Battlefield 1 (Video Game) / int_88799cf4
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1.0
 Battlefield 1 (Video Game) / int_88799cf4
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_88799cf4
 Battlefield 1 (Video Game) / int_8879db82
type
Badass Crew
 Battlefield 1 (Video Game) / int_8879db82
comment
Badass Crew: Black Bess' crew proved to be this when they annihilate an entire German counterattack aimed at Cambrai, and that's only with 3/5 of the original crew!
 Battlefield 1 (Video Game) / int_8879db82
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1.0
 Battlefield 1 (Video Game) / int_8879db82
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_8879db82
 Battlefield 1 (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Battlefield 1 (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: The 1.59 Inch Breech-Loading Vickers Q.F. Gun Mk.II (called in-game as the AT Rocket Gun) is a portable artillery piece meant to be used against bunkers in real life. However, nothing stops you from shooting infantrymen with it, and a direct hit anywhere to the body at any range results in a guaranteed One-Hit Kill. Aside from the usual methods you'd expect from a Battlefield game, the absolutely massive cannons on the maps Empires Edge and Monte Grappa are clearly meant, from a balance perspective, for the potential Dreadnought and Airship that's given to the losing team. Though, there's nothing stopping you from using them on the mostly defenseless Infantry on the ground.
 Battlefield 1 (Video Game) / int_8b606a51
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1.0
 Battlefield 1 (Video Game) / int_8b606a51
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_8b606a51
 Battlefield 1 (Video Game) / int_8bb6d274
type
Comeback Mechanic
 Battlefield 1 (Video Game) / int_8bb6d274
comment
Comeback Mechanic: The massive and heavily armed Behemoth vehicles like zeppelins, armored trains and battleships spawn on the side of the losing team to help them catch up.
 Battlefield 1 (Video Game) / int_8bb6d274
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_8bb6d274
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_8bb6d274
 Battlefield 1 (Video Game) / int_8cbf89af
type
Shot to the Heart
 Battlefield 1 (Video Game) / int_8cbf89af
comment
Shot to the Heart: The Magical Defibrillator from the previous titles have now been replaced with period-appropriate adrenaline shots, but function similarly just without a charge up time like 4 or Hardline. It can even be used on living enemy patients with the desired opposite effect.
 Battlefield 1 (Video Game) / int_8cbf89af
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1.0
 Battlefield 1 (Video Game) / int_8cbf89af
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_8cbf89af
 Battlefield 1 (Video Game) / int_9446f847
type
Death or Glory Attack
 Battlefield 1 (Video Game) / int_9446f847
comment
Death or Glory Attack: The bayonet attachment available for some weapons. Land the attack, and it’s a one hit kill on the enemy. However, your soldier will let out a very loud battle cry, alerting your target and any of their teammates who are nearby. It also lowers your turning speed considerably, and if you stop charging without hitting an enemy you will be incapable of sprinting for a short time, which isn’t ideal when you’re right in the face of a person with a gun and a reason to use it on you.
 Battlefield 1 (Video Game) / int_9446f847
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1.0
 Battlefield 1 (Video Game) / int_9446f847
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_9446f847
 Battlefield 1 (Video Game) / int_94680696
type
Shaped Like Itself
 Battlefield 1 (Video Game) / int_94680696
comment
Soissons has a literal basket of Easter Eggs sitting atop of a building even labeled as "Easter Eggs".
 Battlefield 1 (Video Game) / int_94680696
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1.0
 Battlefield 1 (Video Game) / int_94680696
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_94680696
 Battlefield 1 (Video Game) / int_94cce63e
type
Fighting Irish
 Battlefield 1 (Video Game) / int_94cce63e
comment
Fighting Irish: McManus, the Irish tank gunner. He's a large, tough man of questionable loyalty to the war effort. Given that Ireland was in the middle of its own war of independence from the British Empire at the time the campaign is set, the subtext is that McManus may feel like he's fighting on the wrong side of a war he has no stake in. In the end, he is loyal to his fellow soldiers, regardless of politics.
 Battlefield 1 (Video Game) / int_94cce63e
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1.0
 Battlefield 1 (Video Game) / int_94cce63e
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_94cce63e
 Battlefield 1 (Video Game) / int_950329d8
type
Dynamic Entry
 Battlefield 1 (Video Game) / int_950329d8
comment
Dynamic Entry: What you'll be using the Limpet Charge as a Support for most of the time. Sure, it can deal hefty damage to tanks if you get close enough to attach it, and crafty players can time the explosion with approaching enemies, but it's much easier and helpful to simply use a Limpet Charge on a wall or locked bunker door and let both you and the team skip the trouble of going around the longer way. It's also much quicker to regenerate than say, your Assaults precious AT Rockets and dynamite.
 Battlefield 1 (Video Game) / int_950329d8
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1.0
 Battlefield 1 (Video Game) / int_950329d8
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_950329d8
 Battlefield 1 (Video Game) / int_9518ba73
type
Red-plica Baron
 Battlefield 1 (Video Game) / int_9518ba73
comment
Red-plica Baron: Richthofen is prominent character in the game since it's based on the WWI, even having his own DLC, the Red Baron Pack included in the Heroes Bundle. All German fighter planes in the campaign Friends in High Places are painted like Richthofen's.
 Battlefield 1 (Video Game) / int_9518ba73
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1.0
 Battlefield 1 (Video Game) / int_9518ba73
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_9518ba73
 Battlefield 1 (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Battlefield 1 (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: Shotguns are available for the Assault class and they are as every bit deadly in close-quarters just as they were in real life. It is telling, though, that in the base game, all three shotgun makes are American made.
 Battlefield 1 (Video Game) / int_96ecc67e
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1.0
 Battlefield 1 (Video Game) / int_96ecc67e
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_96ecc67e
 Battlefield 1 (Video Game) / int_970c790a
type
Big Bad
 Battlefield 1 (Video Game) / int_970c790a
comment
Big Bad: Tilkici is one to war story "Nothing Is Written" and the only notable "bad guy" in the entire anthology.
 Battlefield 1 (Video Game) / int_970c790a
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1.0
 Battlefield 1 (Video Game) / int_970c790a
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_970c790a
 Battlefield 1 (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Battlefield 1 (Video Game) / int_9788e2b1
comment
Black Dude Dies First: The first player character casualty in the game is a member of the all-black Harlem Hellfighters. The game all but straight up demands that this poor bastard die first in order to proceed with the campaign; when he kicks the bucket he does not get a checkpoint restart, the point-of-view simply shifts to the next platoon member and the level carries on from there, with whoever died remains dead. It can potentially double as a playable Red Shirt as well due to how this first soldier is a frontliner, whose insignificance is punctuated by him not even having an identity, the game simply generates a new name for him every time the level is played and the fact that it blatantly expects none of his regiment to survive.
 Battlefield 1 (Video Game) / int_9788e2b1
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1.0
 Battlefield 1 (Video Game) / int_9788e2b1
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_9788e2b1
 Battlefield 1 (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Battlefield 1 (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: In contrast to Battlefield 4 and Battlefield Hardline, classes are now less flexible outside of their intended ranges. The Assault class dominate in close quarters thanks to its submachine guns (highest DPS) and shotguns. However, it struggles to harm anyone outside of 50 meters as its weapons have horrible accuracy and recoil at range. The Medic class excels in mid-range, especially after their weapons received a damage buff in January 2018 patch. However, they can't outgun Assault players in close quarters or Scout players at range. The Support class can mow down waves of players with pinpoint accuracy, but only if aiming down and either lying down or mounted on a wall. Like Medics, they usually operate best a mid-range where they can set themselves up to mow down enemy players through sheer volume of fire. The Scout class, in tradition to its equivalent classes from previous games, operates most effectively from range with its bolt action rifles, which fire slowly but deal massive damage. The sweet-spot mechanic gives the majority of its rifles the means to have a medium-long effective range depending on the weapon chosen, instantly kill infantry if the Scout works at their preferred range. However, even the Infantry-variants of their rifles are no match to an Assault up close and can be outgunned by a Medic if they’re not a crack shot or are in their sweet-spot range.
 Battlefield 1 (Video Game) / int_9aaf8eca
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1.0
 Battlefield 1 (Video Game) / int_9aaf8eca
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_9aaf8eca
 Battlefield 1 (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Battlefield 1 (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The Behemoth-class vehicles. Sure they're big, scary, and highly damaging, but their large size makes them easy bullet magnets to the enemy. Even worse for the armored train is that it is stuck on the railways and unable to freely maneuver. Not to mention, they also remove 4-6 footmen on your team from playing the objectives. But if one could bypass all that trouble with good team coordination, their nature as a Comeback Mechanic becomes clear - they have such insanely powerful armaments that they can singlehandedly push the other team back through brute force, giving the losing team a chance to come back and win.
 Battlefield 1 (Video Game) / int_9b9397bb
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1.0
 Battlefield 1 (Video Game) / int_9b9397bb
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_9b9397bb
 Battlefield 1 (Video Game) / int_9c1f758a
type
Kill It with Fire
 Battlefield 1 (Video Game) / int_9c1f758a
comment
Has a Flametrooper or Sentry been mowing your friends down and causing havoc? Bayonet Charge/Melee them, as they're still vulnerable to the bayonet and don't take much of a damage reduction from Quick Melee attacks. It's even very possible to charge right into their gunfire/stream of fire and plunge a bayonet into their chests, and come back out alive thanks to speed boost and damage reduction that charging players receive.
 Battlefield 1 (Video Game) / int_9c1f758a
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1.0
 Battlefield 1 (Video Game) / int_9c1f758a
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_9c1f758a
 Battlefield 1 (Video Game) / int_9cde2df1
type
Hand Cannon
 Battlefield 1 (Video Game) / int_9cde2df1
comment
Hand Cannon: In addition to the revolvers mentioned below the game also features a few oddities like the Lancaster 'Howdah', a powerful break-action pepperbox gun, as well as the Mars Automatic Pistol, an absurdly powerful (then and now) semiautomatic handgun that fired huge rounds at the cost of immense recoil and mechanical complexity (for which it was repeatedly rejected by the British War Office). In the Name of the Tsar adds an Obrez Pistol, a Mosin-Nagant sawed down to pistol size.
 Battlefield 1 (Video Game) / int_9cde2df1
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1.0
 Battlefield 1 (Video Game) / int_9cde2df1
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_9cde2df1
 Battlefield 1 (Video Game) / int_9fbe06a5
type
Badass in a Nice Suit
 Battlefield 1 (Video Game) / int_9fbe06a5
comment
Badass in a Nice Suit: The German and Austro-Hungarian soldiers are this in the game.
 Battlefield 1 (Video Game) / int_9fbe06a5
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_9fbe06a5
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_9fbe06a5
 Battlefield 1 (Video Game) / int_a18d407b
type
Samus Is a Girl
 Battlefield 1 (Video Game) / int_a18d407b
comment
Samus Is a Girl: Zara is initially set up to be Lawrence of Arabia in "Nothing is Written", and is mistaken as such by the Ottomans when she gets caught. Of course, the player should hardly be fooled since she's been featured prominently in marketing up until this point.
 Battlefield 1 (Video Game) / int_a18d407b
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1.0
 Battlefield 1 (Video Game) / int_a18d407b
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_a18d407b
 Battlefield 1 (Video Game) / int_a1f82f86
type
Enemy Chatter
 Battlefield 1 (Video Game) / int_a1f82f86
comment
Enemy Chatter: In the campaign during the stealth missions (most notably in "Friends in High Places"), some conversations can be heard between the German soldiers. Topics range from the Red Baron, the Harlem Hellfighters, and The Spanish Flu.
 Battlefield 1 (Video Game) / int_a1f82f86
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1.0
 Battlefield 1 (Video Game) / int_a1f82f86
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_a1f82f86
 Battlefield 1 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Battlefield 1 (Video Game) / int_a414c3f0
comment
The standard grenade has the ability to One-Hit Kill any player caught in its immediate blast radius. However jumping on top of the grenade in a prone position actually reduces the damage enough that it won't outright kill the player.
 Battlefield 1 (Video Game) / int_a414c3f0
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_a414c3f0
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_a414c3f0
 Battlefield 1 (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Battlefield 1 (Video Game) / int_a4c37cbe
comment
Mood Whiplash: "Friends in High Places" has such a different tone and atmosphere from the rest of the War Stories that playing it is effectively bound to involve some. Whereas every other War Story is at the very least sombre, and most of them emphasize the themes of War Is Hell and Grey-and-Grey Morality, "Friends in High Places" is a straight up, swashbuckling ace pilot story seemingly pulled straight out of pulp fiction. The dialogue is a lot more lighthearted, the visuals are much brighter and more fantastic, and the action leaves the gritty realism of the rest of the campaign in favor of leaping between zeppelins and fistfights on airplanes. This may be a hint that it's all a lie.
 Battlefield 1 (Video Game) / int_a4c37cbe
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1.0
 Battlefield 1 (Video Game) / int_a4c37cbe
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_a4c37cbe
 Battlefield 1 (Video Game) / int_a632f7fa
type
Cool Train
 Battlefield 1 (Video Game) / int_a632f7fa
comment
Cool Train: The armed to the teeth Armored Train serves as yet another Behemoth-class vehicle in multiplayer, and appears in the campaign during the "Nothing is Written" War Story.
 Battlefield 1 (Video Game) / int_a632f7fa
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_a632f7fa
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_a632f7fa
 Battlefield 1 (Video Game) / int_a6476b44
type
Mountain Warfare
 Battlefield 1 (Video Game) / int_a6476b44
comment
Mountain Warfare: "Avanti Savoia!" takes place in the midst of the mountains of the Italian Front during World War I, with the protagonist being a part of the Royal Italian Army fighting against the Austro-Hungarian Army.
 Battlefield 1 (Video Game) / int_a6476b44
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1.0
 Battlefield 1 (Video Game) / int_a6476b44
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_a6476b44
 Battlefield 1 (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 Battlefield 1 (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: One of the animations upon opening a battle pack is a character shooting the lock on the pack.
 Battlefield 1 (Video Game) / int_a6c99b08
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_a6c99b08
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_a6c99b08
 Battlefield 1 (Video Game) / int_a86069f
type
Alternate History
 Battlefield 1 (Video Game) / int_a86069f
comment
Alternate History: What might've happened if the real-world losers of the WW1 battles were to win is briefly explored upon should they win an Operation:
 Battlefield 1 (Video Game) / int_a86069f
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_a86069f
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_a86069f
 Battlefield 1 (Video Game) / int_a9f86a47
type
What a Senseless Waste of Human Life
 Battlefield 1 (Video Game) / int_a9f86a47
comment
What a Senseless Waste of Human Life: With the pointlessness of World War I, this is really driven home, along with War Is Hell. Best stated in the Opening Crawl.
 Battlefield 1 (Video Game) / int_a9f86a47
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1.0
 Battlefield 1 (Video Game) / int_a9f86a47
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_a9f86a47
 Battlefield 1 (Video Game) / int_aaece264
type
Rousing Speech
 Battlefield 1 (Video Game) / int_aaece264
comment
Rousing Speech: A losing, attacking team in Operations will have their respective announcer give a short speech when they lose a battalion of soldiers. Some notable examples are; More speeches can also occur for every faction before an Operation starts, in the seconds before all players standing by charge to the sectors, each with an appropriate amount of hamminess applied.
 Battlefield 1 (Video Game) / int_aaece264
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_aaece264
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_aaece264
 Battlefield 1 (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Battlefield 1 (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: The Prologue has a Harlem Hellfighter watching soldiers brutally fighting and killing each other in melee combat while the song Dream a Little Dream of Me is playing in the background.
 Battlefield 1 (Video Game) / int_abad35b4
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_abad35b4
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_abad35b4
 Battlefield 1 (Video Game) / int_abd29ad8
type
No-Sell
 Battlefield 1 (Video Game) / int_abd29ad8
comment
No-Sell: A new mechanic is that shell projectiles, like shots from the the AT Rocket Gun, when used against tanks that are angling their armor, will have a high chance to ricochet, lead to the shot ricocheting off the armor for negligible damage.
 Battlefield 1 (Video Game) / int_abd29ad8
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_abd29ad8
featureConfidence
1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_abd29ad8
 Battlefield 1 (Video Game) / int_ac2094ca
type
Red Shirt
 Battlefield 1 (Video Game) / int_ac2094ca
comment
Red Shirt: The playable Harlem Hellfighters in the prologue due to how they are all frontliners, whose insignificance are punctuated by them not even having an identity, the game simply generates a new name for each soldier every time the level is played and the fact that it blatantly expects none of the regiment to survive.
 Battlefield 1 (Video Game) / int_ac2094ca
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_ac2094ca
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_ac2094ca
 Battlefield 1 (Video Game) / int_ac7471b0
type
The Dead Have Names
 Battlefield 1 (Video Game) / int_ac7471b0
comment
The Dead Have Names: In the Prologue, every time you die, you learn the name and dates of birth and death of the soldier you were controlling, before taking control of yet another soldier. There's also a small chance that when your soldier dies, the screen will simply say "A Soldier of The Great War", essentially implying that his identity was lost to history. In a way, that's arguably worse.
 Battlefield 1 (Video Game) / int_ac7471b0
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_ac7471b0
featureConfidence
1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_ac7471b0
 Battlefield 1 (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Battlefield 1 (Video Game) / int_ac9f78d9
comment
Jack of All Stats: The Cavalry kit when one gets off their horse. They come with the fast-firing-yet-accurate Russian 1895 and a sword that can kill in two swings, making them relatively proficient at close and medium range combat. Along with those, they come with a Light Anti-Tank Grenade to lob at vehicles every once in a while, and can also drop both ammo pouches and bandages to resupply themselves or their teammates. To top it all off, they also receive reduced damage as a result of wearing a breastplate.
 Battlefield 1 (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_ac9f78d9
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_ac9f78d9
 Battlefield 1 (Video Game) / int_ad1db87c
type
Oh, Crap!
 Battlefield 1 (Video Game) / int_ad1db87c
comment
Oh, Crap!: Whenever a gas grenade is deployed, all nearby soldiers will constantly yell "Gas!" until it dissipates. Also an example of Shown Their Work, the word "gas" shares the same pronunciation between all the languages spoken by each faction in the game. The automatic callouts also apply for Cavalry kits, whenever one shows up soldiers will make to sure to shout them out without the need to spot them on the players end, most likely due to the swift potency that the horse riding swordsmen have. Soldiers also cry out when they see mortars/artillery shells about to come down on them, though it rarely does any good for the people about to get bombarded. The player character will audibly gasp in horror when a grenade lands within damaging range.
 Battlefield 1 (Video Game) / int_ad1db87c
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_ad1db87c
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_ad1db87c
 Battlefield 1 (Video Game) / int_ad4a45be
type
Final Boss
 Battlefield 1 (Video Game) / int_ad4a45be
comment
Final Boss: Unusually for a Battlefield single-player campaign, the game ends with a final boss fight against the Ottoman's armored train (it even has a health meter), a preview of Behemoth fights in multi-player.
 Battlefield 1 (Video Game) / int_ad4a45be
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_ad4a45be
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_ad4a45be
 Battlefield 1 (Video Game) / int_aebae11c
type
Viewers Are Morons
 Battlefield 1 (Video Game) / int_aebae11c
comment
Viewers Are Morons: According to some DICE developers, EA at first didn't want to give the game a chance because they thought that few people would know about World War 1. It was highly likely this is why DICE added a codex containing historical information into the game.
 Battlefield 1 (Video Game) / int_aebae11c
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_aebae11c
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_aebae11c
 Battlefield 1 (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Battlefield 1 (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: The Scouts K-Bullets are designed to pierce a vehicle and deal some damage. They're not very powerful, dealing a measly 4 - 11 points of damage depending where you hit. The game itself even recommends to coordinate with other K-Bullet using Scouts to actually pose a threat to any vehicle encountered. Most of the time, though, you'll be using them for stalling a vehicles self repair while you wait for dedicated AT players to come by, or as a Desperation Attack when you're cornered. They also deal 'critical' hits depending on where you hit the vehicle (each vehicle has a number of critical hit locations), causing bonus damage, and they can also disable components, if the shot and the vehicle's condition are right, including treads, weapons and engines. K Bullets have no effect on behemoths excluding the Armored Train. Their nature as AP rounds also comes into play against Elite Classes and Cavalry, who all wear heavy body armor. Normally, this renders basic bullets almost worthless against them, but K-Bullets punch straight through, making them ideal for countering these juggernauts. By design, the Tank Hunter totes a colossal anti-tank rifle as his primary weapon, which is essentially the K-Bullet's purpose-built, juiced up brother. Unlike the K-Bullet, which depends on the material properties of the bullet's metal to do its job, the tankgewehr banks on the massive size of its bullets, making it monstrously lethal to infantry as well. This same gun is also found mounted on the Anti-Armor variant of the Landship as a driver weapon.
 Battlefield 1 (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_afc8ddc7
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_afc8ddc7
 Battlefield 1 (Video Game) / int_b0e18b32
type
Unique Enemy
 Battlefield 1 (Video Game) / int_b0e18b32
comment
Unique Enemy: There are only about 5 of the Heavily Armored Mook "Sentry Trooper" enemies in the entire campaign; similar to the ones from Medal of Honor Warfighter and certain Call of Duty games, it seems the devs didn't want to over-use them for fear of detracting from the game's "realistic" atmosphere. Flamethrower troopers are noticeably more common, but are a bit less durable and have a big obvious weak spot to target.
 Battlefield 1 (Video Game) / int_b0e18b32
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_b0e18b32
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_b0e18b32
 Battlefield 1 (Video Game) / int_b2d59eb2
type
Grenade Spam
 Battlefield 1 (Video Game) / int_b2d59eb2
comment
Grenade Spam: Bound to happen in general, but taken up to eleven with the Trench Raider elite kit, described as to having 'an impressive grenade arsenal' (3 normal grenades and 3 smoke grenades).
 Battlefield 1 (Video Game) / int_b2d59eb2
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_b2d59eb2
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_b2d59eb2
 Battlefield 1 (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Battlefield 1 (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Grenades (not counting the Anti-Tank Grenade, which is a gadget) are thrown instantly, without pin-pulling animations, unlike Battlefield 4. Unrealistic? Stretching it just slightly beyond breaking. Acceptable? Seeing that it is such a tiny change and it speeds up the grenade throws, acceptable. Teammate gas will not damage teammates, but will deny healing and apply heavy suppression effects on them. This is a compromise between the lack of friendly fire in most of the multiplayer and the reality that one is expected to wear a gas mask in lethal chemical gas. In addition, the effects of the gas are heavily downgraded as to not slow down the game too much. Instead of causing blinding and other other long-lasting symptoms, it just drains your health. Anti-Tank grenades, both their heavy and light versions, don't do as much damage as their frag grenade counterparts do against infantry, even though the Anti-Tank Grenade is visibly larger and powerful enough to destroy vehicles. For the sake of balancing, they needed to do less damage against infantry as there'd be little reason to use frag grenades over a grenade that can do the same amount of damage while also granting its user anti-vehicle potential. Tanks drive way faster than they did in real life. If they were in historically-accurate speeds, playing through the entirety of Through Mud and Blood would take hours if not days.
 Battlefield 1 (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_b6e1d40b
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_b6e1d40b
 Battlefield 1 (Video Game) / int_b82ca416
type
Rage Against the Heavens
 Battlefield 1 (Video Game) / int_b82ca416
comment
Rage Against the Heavens: An understated one at the end of "Avanti Savoia!".
 Battlefield 1 (Video Game) / int_b82ca416
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_b82ca416
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_b82ca416
 Battlefield 1 (Video Game) / int_bb01ad0e
type
Cool Boat
 Battlefield 1 (Video Game) / int_bb01ad0e
comment
Cool Boat: The Dreadnought that appears as another Behemoth-class vehicle in multiplayer. It can also be seen in "The Runner" War Story.
 Battlefield 1 (Video Game) / int_bb01ad0e
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_bb01ad0e
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1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_bb01ad0e
 Battlefield 1 (Video Game) / int_bf609406
type
New Meat
 Battlefield 1 (Video Game) / int_bf609406
comment
New Meat: Danny Edwards from "Through Mud and Blood" and Jack Foster in "The Runner."
 Battlefield 1 (Video Game) / int_bf609406
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_bf609406
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_bf609406
 Battlefield 1 (Video Game) / int_c0c54000
type
JokeWeapon
 Battlefield 1 (Video Game) / int_c0c54000
comment
Joke Weapon: The Kolibri pistol. It's a laughably tiny handgun chambered for 2.7 mm ammunition, so small that you hold it by your forefinger and thumb, and just as powerful as you'd expect for a gun that fires bullets roughly the size of a pinhead. Its only real use is to embarrass enemies.
 Battlefield 1 (Video Game) / int_c0c54000
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c0c54000
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_c0c54000
 Battlefield 1 (Video Game) / int_c145f69b
type
Subverted Trope
 Battlefield 1 (Video Game) / int_c145f69b
comment
The Steyr Mannlicher M1895 uses an en-bloc clip, meaning that it cannot be "topped off" with spare rounds. In addition, once the M1895 chambers the last round in its magazine, the en-bloc clip falls out of the bottom of the rifle. However, reloading the M1895 while there is only one bullet left will still result in the animation of the clip being ejected. The player also doesn't eject the clip if he uses K-bullets.
 Battlefield 1 (Video Game) / int_c145f69b
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c145f69b
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_c145f69b
 Battlefield 1 (Video Game) / int_c27ad3cc
type
Everything Breaks
 Battlefield 1 (Video Game) / int_c27ad3cc
comment
Everything Breaks: The level of destructibility in this game returns to a level similar to the Bad Company games, with more open maps being present that feature many destructible buildings, though there are still maps that are designed with more closed off and tighter combat in mind, featuring minimal destructibility. Notably, there is a shift of focus from the engineered spectacle "Levolution" destruction to more small-scale organic destruction.
 Battlefield 1 (Video Game) / int_c27ad3cc
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c27ad3cc
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_c27ad3cc
 Battlefield 1 (Video Game) / int_c2b28f75
type
A.K.A.-47
 Battlefield 1 (Video Game) / int_c2b28f75
comment
A.K.A.-47: The Beretta M1915 pistol and M1918 submachine gun are referred to as, respectively, the "Modello 1915" and "Automatico M1918". A more glaring example: the Browning Auto 5 is referred to as the "12g Automatic". Especially odd as a trailer for the game referred it as the "Automatic 5". In a similar vein, the Remington Model 8 is referred to as the "Autoloading 8". More examples include the "Mle. 1903" (FN 1903), the "Taschenpistole M1914" (Mauser M1914 pocket pistol), the "Repetierpistole M1912" (Steyr M1912), and the "Gewehr M.95" (Steyr Mannlicher M1895). A more minor example: the Wechselapparat flamethrower is referred to by its shortened "Wex" nickname. The 1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II is called the AT Rocket Gun in-game. It's a deliberate choice, given that the real artillery piece is used against bunkers, and since the gun needs to have more uses than just shooting at the environment, it was renamed to imply that it was primarily an anti-vehicle weapon. A somewhat historically justified example is the Thompson SMG that was added in the May 2018 update, which is refferred to by its original nickname - Annihilator.
 Battlefield 1 (Video Game) / int_c2b28f75
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c2b28f75
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1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_c2b28f75
 Battlefield 1 (Video Game) / int_c3c18143
type
Hope Spot
 Battlefield 1 (Video Game) / int_c3c18143
comment
Hope Spot: In the unwinnable prologue "Storm of Steel", one of your characters man the left side guns of a Mk. V tank and bulldozes through the attacking German forces. When you reach the German line, one of your crew members cries out, "We're going to make it!" And it looks like you just might...until an artillery shell obliterates your tank. In "The Runner", you playing as Bishop manage to mow down the Ottoman forces and capture the fort. Everything seems okay until a lone Ottoman soldier shoots Bishop in the back, severely wounding him and making his escape nigh-impossible from the incoming barrage.
 Battlefield 1 (Video Game) / int_c3c18143
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c3c18143
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_c3c18143
 Battlefield 1 (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 Battlefield 1 (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: Used at the end of "The Runner", and throughout "Nothing is Written".
 Battlefield 1 (Video Game) / int_c4b8e2ae
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c4b8e2ae
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_c4b8e2ae
 Battlefield 1 (Video Game) / int_c5249b29
type
Nice Guy
 Battlefield 1 (Video Game) / int_c5249b29
comment
Nice Guy: Finch from "Through Mud and Blood". He immediately befriends Edwards in the intro cut scene.
 Battlefield 1 (Video Game) / int_c5249b29
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c5249b29
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_c5249b29
 Battlefield 1 (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 Battlefield 1 (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: The Ottoman attack on the Suez Canal is only discussed in preliminary voice-overs; the Suez mission proper focuses on the British counterattack.
 Battlefield 1 (Video Game) / int_c5b47b36
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c5b47b36
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_c5b47b36
 Battlefield 1 (Video Game) / int_c66cb5a9
type
Human Sacrifice
 Battlefield 1 (Video Game) / int_c66cb5a9
comment
On the complex end of the scale, going to Fort Vaux and activating three valves throughout the fort, getting three people to turn them all again at the same time, waiting for a crater outside to fill with water from the pipes, throwing a grenade down a long pipe in the floor and killing 3 soldiers by melee kills inside the puddle to fill it with blood will summon a Megalodon shark to instantly kill a player every time they walk over the puddle.
 Battlefield 1 (Video Game) / int_c66cb5a9
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c66cb5a9
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_c66cb5a9
 Battlefield 1 (Video Game) / int_c75df49a
type
Shout-Out
 Battlefield 1 (Video Game) / int_c75df49a
comment
Shout-Out: 'Storm of Steel' takes heavy inspiration and scenes from Passchendaele, such as an Entente soldier getting a bayonet through his palm and how the battle ends quietly with the rain stopping and the sun rising. Storm Of Steel is also the title of a famous work of literature about the first World War by Ernst Jünger. Many of the Legendary weapon skins are named after important people and battles of the era, even the low profile conflicts before the Great War. One of the multiplayer maps, set on a large château complex, is named "Ballroom Blitz". �upków Pass has an objective named "Rostov's Hold". The war story "Nothing Is Written" naturally references the famous epic Lawrence of Arabia. Both the name of the story and the chapter "Young Men's Work"'s name are based on quotes from the movie. Similarly, the shot of Lawrence standing on top of the train's wreckage is lifted directly from the film. The 3D model of the Villar-Perosa machine gun used with Sentry kits is based on the prop mock-up of the weapon used in the 1987 film adaptation of The Sicilian. If the defenders win an Operation on the first map, the resulting voice-over commends their "Valiant Hearts". The version of Dream a Little Dream of Me that plays at the beginning of the campaign is the exact same version that plays in Boardwalk Empire. The Sawed-off Shotgun has a special reload that pays homage to Doom II's Super Shotgun, right down to the deliberately jerky animation. The description for the Peacekeeper states that "according to some, this is the greatest handgun ever made".
 Battlefield 1 (Video Game) / int_c75df49a
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1.0
 Battlefield 1 (Video Game) / int_c75df49a
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1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_c75df49a
 Battlefield 1 (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Battlefield 1 (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: Anybody on the receiving end of a bayonet charge.
 Battlefield 1 (Video Game) / int_c93a6560
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c93a6560
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_c93a6560
 Battlefield 1 (Video Game) / int_c9c18c41
type
SawnOffShotgun
 Battlefield 1 (Video Game) / int_c9c18c41
comment
Sawn-Off Shotgun: A double-barreled version is used as the sidearm of the Tank Hunter class and can be unlocked as the primary weapon of tankers and pilots.
 Battlefield 1 (Video Game) / int_c9c18c41
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_c9c18c41
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_c9c18c41
 Battlefield 1 (Video Game) / int_ca68d759
type
Artistic License – Pharmacology
 Battlefield 1 (Video Game) / int_ca68d759
comment
Artistic License – Pharmacology: An adrenaline shot as a revival kit can make sense. But not as much if you use a fully charged up adrenaline shot to kill an enemy soldier... only for moments later for an enemy medic to use another adrenaline shot to revive that same soldier you overdosed.
 Battlefield 1 (Video Game) / int_ca68d759
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_ca68d759
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_ca68d759
 Battlefield 1 (Video Game) / int_cbd240f1
type
Deployable Cover
 Battlefield 1 (Video Game) / int_cbd240f1
comment
Deployable Cover: Courtesy of the Scouts, they can deploy a small piece of cover on the ground with a small hole in it for shooting out of. It's mostly meant for sniping safely though, since it's rather small and the user needs to be prone.
 Battlefield 1 (Video Game) / int_cbd240f1
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_cbd240f1
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_cbd240f1
 Battlefield 1 (Video Game) / int_cd809603
type
Tank Goodness
 Battlefield 1 (Video Game) / int_cd809603
comment
Players are expected to have Zara slowly sneak through an Ottoman encampment to accomplish her objectives in "Nothing is Written". If one is fast enough in a certain area, she can just hijack a Renault FT and simply blow everything to smithereens.
 Battlefield 1 (Video Game) / int_cd809603
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_cd809603
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_cd809603
 Battlefield 1 (Video Game) / int_cef3d04e
type
Orientalism
 Battlefield 1 (Video Game) / int_cef3d04e
comment
Orientalism: In-Universe, the British narrator for the 'Oil of Empires' Operation considers the Ottomans to be primitive savages that would easily be defeated before the first battle at Fao Fortress. This changes right around after that battle, presumably after seeing the casualties they've inflicted and their raid, and then occupation, on the Suez Canal.
 Battlefield 1 (Video Game) / int_cef3d04e
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_cef3d04e
featureConfidence
1.0
 Battlefield 1 (Video Game)
hasFeature
Battlefield 1 (Video Game) / int_cef3d04e
 Battlefield 1 (Video Game) / int_d01cffbc
type
Badass Longcoat
 Battlefield 1 (Video Game) / int_d01cffbc
comment
Badass Longcoat: A staple of the armies of the Central Powers. Except for the Ottoman Empire, where only their Scouts wear one.
 Battlefield 1 (Video Game) / int_d01cffbc
featureApplicability
1.0
 Battlefield 1 (Video Game) / int_d01cffbc
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1.0
 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_d01cffbc
 Battlefield 1 (Video Game) / int_d24ed873
type
Developer's Foresight
 Battlefield 1 (Video Game) / int_d24ed873
comment
Developer's Foresight: Just so that the only semi-auto Scout primary in the game won't become an armor shredder when used with the K-bullets, using the K-bullets with the M1903 Experimental (a Springfield M1903 with a Pedersen device, turning it into a semi-automatic rifle) will show an animation where the soldier replaces the device with the original bolt (loaded with a K-bullet in it), turning it back to its original bolt-action form. DICE really shows a lot of care into the reload animations in this game: Firearms fed with stripper clips reload differently depending on the remaining ammunition. If the amount of ammunition you're missing equals the size of the clip (five for rifles, ten for the C96), the soldier will simply load a clip. If the amount missing is two clips, like with rifles, you'll load one after the other. However, if you're missing, say, 7 rounds from a 10 round rifle, the soldier will load one clip, and then individually load the last two rounds by hand. This means that reloading your rifle when you're missing 5 or 10 rounds results in more efficient reloads. If you don't have enough backup ammo for a full clip, then the reload will be made with individual rounds. The Steyr M1912 mid-magazine reload ejects the exact amount of bullets that are left, an interesting detail for something that happens for a split-second. Similar to the Steyr 1912 mentioned above, some of the weapons in the In the Name of the Tsar DLC have different reload animations depending on how many ammo is left. The Mosin-Nagant and its sawn-off counterpart in particular have five different animations, one for reloading from empty, and one for every possible number of bullets left. If you use the "Go! Go! Go!" command as the squad leader, the player will actually blow the trench whistle instead of shouting. The church bells on Brusilov Keep and Volga River will ding if shot. There are actually different sounds for ejected shells dropping on different surfaces. No joke. On the map Fao Fortress, if you blow up parts of the shore and create deep craters, they will actually fill up with water. Soldiers will breathe heavily and panic when grenades land near them. Other soldiers near you will also say things that react to very specific things like bailing out of a plane midair or from a vehicle that's on the verge of exploding. Lo and behold, they actually recorded female voice lines for every language just in case someone has the "my team speaks my language" option on. This, even though only one class for one faction in the entire game is a woman. On winter maps, you can see soldiers' breathing condense midair due to the coldness, including your own soldier's breathing in first-person. A Jam tin grenade is used when destroying a telegraph station in the Rush and Frontlines gamemodes. In an incredibly subtle detail, the label of the tin actually varies between factions◊, rather than just reusing one texture for all circumstances. The windmills on some maps will spin faster if it's raining. Not only will walking on piles of spent artillery shells make a unique sound, you can actually hear raindrops landing on them if you listen closely. The In The Name Of The Tsar DLC actually has male and female takes for the pre-battle speech, depending on whether the player chosen to have their soldier speak is playing as a female or male soldier. The L-Class destoryer introduced in the Turning Tides DLC has the flag of the faction the team that spawned it on the stern (e.g. a British destroyer has a Union Jack on the rear). The real foresight is that if an enemy faction takes manages to capture it, the flag turns into a Jolly Roger.
 Battlefield 1 (Video Game) / int_d24ed873
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1.0
 Battlefield 1 (Video Game) / int_d24ed873
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_d24ed873
 Battlefield 1 (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Battlefield 1 (Video Game) / int_d397657d
comment
Hoist by His Own Petard: A careless player can easily end up being killed by their own grenades.
 Battlefield 1 (Video Game) / int_d397657d
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1.0
 Battlefield 1 (Video Game) / int_d397657d
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_d397657d
 Battlefield 1 (Video Game) / int_d40e1a9f
type
Break Out the Museum Piece
 Battlefield 1 (Video Game) / int_d40e1a9f
comment
Break Out the Museum Piece: While there are many advanced or prototype weapons available, some weapons precede World War I by decades. The Howdah Pistol dates back to the beginning of the 19th century. The Gasser M1870 is described as being obsolete by the start of the war, but still favored for its stopping power. The obsolete Vetterli-Vitali M1870/87 rifle was bought and used by the Russians, who were desperate for firearms. The Martini-Henry rifle was used as far back as the Zulu war, though a rechambered modern variant was used in the war the original model is used in game.
 Battlefield 1 (Video Game) / int_d40e1a9f
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1.0
 Battlefield 1 (Video Game) / int_d40e1a9f
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Battlefield 1 (Video Game) / int_d40e1a9f
 Battlefield 1 (Video Game) / int_d6ad456a
type
Death of a Thousand Cuts
 Battlefield 1 (Video Game) / int_d6ad456a
comment
The Scouts K-Bullets are designed to pierce a vehicle and deal some damage. They're not very powerful, dealing a measly 4 - 11 points of damage depending where you hit. The game itself even recommends to coordinate with other K-Bullet using Scouts to actually pose a threat to any vehicle encountered. Most of the time, though, you'll be using them for stalling a vehicles self repair while you wait for dedicated AT players to come by, or as a Desperation Attack when you're cornered. They also deal 'critical' hits depending on where you hit the vehicle (each vehicle has a number of critical hit locations), causing bonus damage, and they can also disable components, if the shot and the vehicle's condition are right, including treads, weapons and engines. K Bullets have no effect on behemoths excluding the Armored Train. Their nature as AP rounds also comes into play against Elite Classes and Cavalry, who all wear heavy body armor. Normally, this renders basic bullets almost worthless against them, but K-Bullets punch straight through, making them ideal for countering these juggernauts.
 Battlefield 1 (Video Game) / int_d6ad456a
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1.0
 Battlefield 1 (Video Game) / int_d6ad456a
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_d6ad456a
 Battlefield 1 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Battlefield 1 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Horses automatically jump over minor obstacles like barbed wire, low walls and even vehicles. Sprinting into doors will have the player automatically charge the door open so you don't have to stop and open it yourself. Medics and Supports using Bandages and Ammo Pouches, smaller and single target versions of their crate counterparts, will appreciate that throwing their goods will home in at teammates in need of health and ammo, rather than simply flopping on the floor. Handy for giving your support while remaining in cover. Grenades are thrown instantly without delay or pin-pulling animation. Getting into a vehicle has a detailed animation, but getting out is instant. One would guess that watching your soldier slowly climbing out of a doomed tank would be a very frustrating sight...
 Battlefield 1 (Video Game) / int_d6f284a3
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1.0
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_d6f284a3
 Battlefield 1 (Video Game) / int_d7639dba
type
Achilles' Heel
 Battlefield 1 (Video Game) / int_d7639dba
comment
Achilles' Heel: The Elite classes, while awesome to play as, come with a few very crippling weaknesses that can be exploited. To elaborate; The Sentry's bulletproof helmet is large enough that it makes equipping the gas mask when faced with Deadly Gas simply not an option. Combined with their sluggish movement, expect heavy damage at the very least if one gets caught directly in a gas cloud. They also take bonus damage from the K-Bullets, fittingly enough. The Flametrooper dominates infantry up close, but that's pretty much it. Outside of interior spaces and closed passageways, they're pretty vulnerable to getting cut down before they can get into range. Despite the Tank Hunter having a rifle capable of one-shotting infantry and turning tanks into Swiss cheese, they must be prone to use it and it must be reloaded after every shot, making them vulnerable to close ranged attacks if they can't land shots from their sidearm. This pretty much forces them into a defensive support role. To top it all off, they're not immune to things that are normally one-hit-kills on regular infantry: Bayonet Charges, Melee Takedownsnote Only from behind or when prone, or when their health has been reduced to the same or less than the normal damage of a given melee weapon, as the Sentry is immune and the Flametrooper a really bad idea to melee under normal circumstances, being hit by cannon-caliber weaponsnote The AT Rocket Gun, Stationary Field Guns and Fortress Guns, and tank's cannons, and being trampled by horses or hit by vehicles. The Trench Raider is especially vulnerable to some of these since he has to get close to kill people.
 Battlefield 1 (Video Game) / int_d7639dba
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1.0
 Battlefield 1 (Video Game) / int_d7639dba
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_d7639dba
 Battlefield 1 (Video Game) / int_d9d2c40b
type
Amazon Brigade
 Battlefield 1 (Video Game) / int_d9d2c40b
comment
Amazon Brigade: The Russian Women's Battalion of Death, a Real Life example, appear in the In the Name of the Tsar DLC.
 Battlefield 1 (Video Game) / int_d9d2c40b
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1.0
 Battlefield 1 (Video Game) / int_d9d2c40b
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_d9d2c40b
 Battlefield 1 (Video Game) / int_dae5c997
type
Action Girl
 Battlefield 1 (Video Game) / int_dae5c997
comment
Action Girl: Zara, a female Bedouin warrior and the Player Character of the "Nothing Is Written" War Story.
 Battlefield 1 (Video Game) / int_dae5c997
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1.0
 Battlefield 1 (Video Game) / int_dae5c997
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_dae5c997
 Battlefield 1 (Video Game) / int_db6230b7
type
Lightning Bruiser
 Battlefield 1 (Video Game) / int_db6230b7
comment
The automatic callouts also apply for Cavalry kits, whenever one shows up soldiers will make to sure to shout them out without the need to spot them on the players end, most likely due to the swift potency that the horse riding swordsmen have.
 Battlefield 1 (Video Game) / int_db6230b7
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1.0
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_db6230b7
 Battlefield 1 (Video Game) / int_dd797c1c
type
Universal Driver's License
 Battlefield 1 (Video Game) / int_dd797c1c
comment
Universal Driver's License: Played With. While the normal four classes may enter and drive any vehicle in the game; spawning into a vehicle turns you into a special class, either the Tanker or the Pilot, who is equipped with special pistol carbines. Only classes with a repair tool can repair it from the inside. The Pilot and Tanker always have one; Support may equip one.
 Battlefield 1 (Video Game) / int_dd797c1c
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1.0
 Battlefield 1 (Video Game) / int_dd797c1c
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_dd797c1c
 Battlefield 1 (Video Game) / int_de0df7a0
type
Stock Scream
 Battlefield 1 (Video Game) / int_de0df7a0
comment
Stock Scream: As something of an Easter Egg, there's a small chance that players who die from an explosion will let out the Howie Long Scream.
 Battlefield 1 (Video Game) / int_de0df7a0
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1.0
 Battlefield 1 (Video Game) / int_de0df7a0
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_de0df7a0
 Battlefield 1 (Video Game) / int_df514fe9
type
Crew of One
 Battlefield 1 (Video Game) / int_df514fe9
comment
Crew of One: The Renault FT-17 light tank is crewed by one player despite needing two (gunner and driver) in real life. The A7V is an even more ridiculous example, with one guy being able to both drive and use the front cannon, even though in real life, it required four men just for those two roles. The entire vehicle required a minimum of 18 people to operate. Somewhat averted for the Mark V landship. While only one player is needed to drive and use its machine guns, two more players are needed to use the cannons on the sides. Downplayed in the War Story "Through Mud and Blood". Black Bess, a Mark V landship, is reportedly suppose to have a crew of eight, but the war story starts with only five in the tank. How about just two players manning both main batteries on an Iron-Duke class dreadnought? Or one player managing to drive an armored train while manning a mortar in the car in front of the locomotive at the same time?
 Battlefield 1 (Video Game) / int_df514fe9
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-1.0
 Battlefield 1 (Video Game) / int_df514fe9
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_df514fe9
 Battlefield 1 (Video Game) / int_e29df5b3
type
Hindenburg Incendiary Principle
 Battlefield 1 (Video Game) / int_e29df5b3
comment
Hindenburg Incendiary Principle: All the airships in the game go down in giant, spectacular fireballs. Fitting, considering that early airships are filled with hydrogen gas.
 Battlefield 1 (Video Game) / int_e29df5b3
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1.0
 Battlefield 1 (Video Game) / int_e29df5b3
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_e29df5b3
 Battlefield 1 (Video Game) / int_e545e190
type
Nerf
 Battlefield 1 (Video Game) / int_e545e190
comment
One of the most common complaints is that the Model 10-A Hunter shotgun is overpowered (so much that it was recently Nerfed by a patch at the end of 2016); amusingly, in real life the Germans made similar protests about the use of shotguns by the Americans due to their massive asymmetrical effectiveness over bolt-action rifles and even early submachine guns in trench warfare, so much so that there's a common tale that in the later years of the war the Germans threatened to execute any American found equipped with a shotgun on the spot.
 Battlefield 1 (Video Game) / int_e545e190
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1.0
 Battlefield 1 (Video Game) / int_e545e190
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Battlefield 1 (Video Game) / int_e545e190
 Battlefield 1 (Video Game) / int_e6291d05
type
Percussive Maintenance
 Battlefield 1 (Video Game) / int_e6291d05
comment
Percussive Maintenance: Maybe in "Through Mud and Blood" as Edwards continually punches and kicks Black Bess' engine during his rant that ends up with the engine running the third time he tried.
 Battlefield 1 (Video Game) / int_e6291d05
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1.0
 Battlefield 1 (Video Game) / int_e6291d05
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_e6291d05
 Battlefield 1 (Video Game) / int_e9d6eff8
type
Cool Airship
 Battlefield 1 (Video Game) / int_e9d6eff8
comment
Cool Airship: The German LZ series of Zeppelins make their official debut here in the Battlefield series as one of the Behemoth-class vehicles in multiplayer. One also shows up in "Storm of Steel", where it is briefly seen supporting German infantry before exploding in a catastrophic fireball towards the end of the level. In the War Story "Friends in High Places", two more show up in an air raid over London and it's up to you to stop them.
 Battlefield 1 (Video Game) / int_e9d6eff8
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1.0
 Battlefield 1 (Video Game) / int_e9d6eff8
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_e9d6eff8
 Battlefield 1 (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Battlefield 1 (Video Game) / int_e9f517e1
comment
Artistic License – Geography: While the tradition of locations in the Battlefield franchise being much closer to each other than they actually should be continues as usual, it's taken up to eleven with the They Shall Not Pass map Soissons. The actual battle for Soissons was spread apart for miles long across the land, with towns of interest scattered about along the country side. Here, they're a mere couple meters from each other in the form of small towns as objectives for teams to capture. It's justified in the sense that it would be incredibly difficult and rather glaring to create a map that large in comparison to the rest of the maps.
 Battlefield 1 (Video Game) / int_e9f517e1
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1.0
 Battlefield 1 (Video Game) / int_e9f517e1
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Battlefield 1 (Video Game) / int_e9f517e1
 Battlefield 1 (Video Game) / int_ead31b1b
type
Splash Damage
 Battlefield 1 (Video Game) / int_ead31b1b
comment
AT Rockets are ideal weapons for killing snipers, as not only will their Splash Damage injure and suppress the target, but can also obliterate whatever they're hiding behind. If that happens to be a wall, feel free to chuckle smugly as the ceiling caves in and crushes them, or the floor gives way and he plummets to his doom.
 Battlefield 1 (Video Game) / int_ead31b1b
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1.0
 Battlefield 1 (Video Game) / int_ead31b1b
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_ead31b1b
 Battlefield 1 (Video Game) / int_eb8ec7c8
type
Jerkass
 Battlefield 1 (Video Game) / int_eb8ec7c8
comment
Jerkass: MacManus from "Through Mud and Blood". He makes it clear that he has no faith in Edwards whatsoever. Ultimately averted by the end when he finally decides to put a bit of faith in Edwards.
 Battlefield 1 (Video Game) / int_eb8ec7c8
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 Battlefield 1 (Video Game) / int_eb8ec7c8
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Battlefield 1 (Video Game) / int_eb8ec7c8
 Battlefield 1 (Video Game) / int_f0001923
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Fire-Breathing Weapon
 Battlefield 1 (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: The aforementioned flamethrowers are available for use in-game.
 Battlefield 1 (Video Game) / int_f0001923
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1.0
 Battlefield 1 (Video Game) / int_f0001923
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_f0001923
 Battlefield 1 (Video Game) / int_f0089082
type
Early-Bird Cameo
 Battlefield 1 (Video Game) / int_f0089082
comment
Early-Bird Cameo: Battlefield Hardline added the Lewis Gun and Springfield M1903 weapons into that game as DLC several months before Battlefield 1 was announced.
 Battlefield 1 (Video Game) / int_f0089082
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1.0
 Battlefield 1 (Video Game) / int_f0089082
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_f0089082
 Battlefield 1 (Video Game) / int_f1d6144a
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War Is Hell
 Battlefield 1 (Video Game) / int_f1d6144a
comment
War Is Hell: Mentioned in the operations several times:
 Battlefield 1 (Video Game) / int_f1d6144a
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1.0
 Battlefield 1 (Video Game) / int_f1d6144a
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_f1d6144a
 Battlefield 1 (Video Game) / int_f2303cad
type
Hero Shooter
 Battlefield 1 (Video Game) / int_f2303cad
comment
Hero Shooter: The Elite classes have elements of this, being tremendously more powerful than a regular soldier as well as having an assortment of unique special abilities. The concept was controversial for the series and removed in the next game, Battlefield 5.
 Battlefield 1 (Video Game) / int_f2303cad
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1.0
 Battlefield 1 (Video Game) / int_f2303cad
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_f2303cad
 Battlefield 1 (Video Game) / int_f2baaa29
type
Trial by Friendly Fire
 Battlefield 1 (Video Game) / int_f2baaa29
comment
Trial by Friendly Fire: When Black Bess gets stuck in the mud and swarmed by German soldiers, the crew sends out an order to the back lines via messenger pigeon to fire artillery directly at their position. Miraculously, the barrage kills all the Germans while Black Bess remains relatively unscathed.
 Battlefield 1 (Video Game) / int_f2baaa29
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1.0
 Battlefield 1 (Video Game) / int_f2baaa29
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_f2baaa29
 Battlefield 1 (Video Game) / int_f3626b09
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Mercy Kill
 Battlefield 1 (Video Game) / int_f3626b09
comment
Mercy Kill: The campaign trailer shows a pilot about to give this to his companion in the wake of their plane crash. Averted in the actual campaign, as the American pilot in question, Blackburn, decides to not do this to Wilson. Instead he drags him back to British lines. Or did he?
 Battlefield 1 (Video Game) / int_f3626b09
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-1.0
 Battlefield 1 (Video Game) / int_f3626b09
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_f3626b09
 Battlefield 1 (Video Game) / int_f5b093c9
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Combat Parkour
 Battlefield 1 (Video Game) / int_f5b093c9
comment
Combat Parkour: Aside from automatically leaping over chest-high obstructions like in the previous games, BF1 introduces the ability to scale over walls. Fitting, given that Parkour's forerunners were the military obstacle course programs that appeared in the years before the war.
 Battlefield 1 (Video Game) / int_f5b093c9
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1.0
 Battlefield 1 (Video Game) / int_f5b093c9
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_f5b093c9
 Battlefield 1 (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Battlefield 1 (Video Game) / int_fc07d409
comment
In the unwinnable prologue "Storm of Steel", one of your characters man the left side guns of a Mk. V tank and bulldozes through the attacking German forces. When you reach the German line, one of your crew members cries out, "We're going to make it!" And it looks like you just might...until an artillery shell obliterates your tank.
 Battlefield 1 (Video Game) / int_fc07d409
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1.0
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_fc07d409
 Battlefield 1 (Video Game) / int_fc225bec
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Artistic License – Physics
 Battlefield 1 (Video Game) / int_fc225bec
comment
Artistic License – Physics: You can change aircraft position when the plane is completely upside down. The problem is that it shows your character physically changing position with no regards to the direction of gravity.
 Battlefield 1 (Video Game) / int_fc225bec
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1.0
 Battlefield 1 (Video Game) / int_fc225bec
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Battlefield 1 (Video Game) / int_fc225bec
 Battlefield 1 (Video Game) / int_ff070bbd
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Attack! Attack! Attack!
 Battlefield 1 (Video Game) / int_ff070bbd
comment
Attack! Attack! Attack!: The first half of the Italian campaign has you joining wave after wave of Italian soldiers charging very boldly at the enemy yelling "Avanti! Cosi!" ("forward! Like this!") and getting shot down in droves. Cynics have noted that "Avanti! Cosi!" was indeed the gist of Italy's strategy in the war.
 Battlefield 1 (Video Game) / int_ff070bbd
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1.0
 Battlefield 1 (Video Game) / int_ff070bbd
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 Battlefield 1 (Video Game)
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Battlefield 1 (Video Game) / int_ff070bbd
 Battlefield 1 (Video Game) / int_ffad4e9f
type
Shown Their Work
 Battlefield 1 (Video Game) / int_ffad4e9f
comment
Shown Their Work: Even though many weapons present in the game did indeed have their presence exaggerated for purposes of gameplay, some of these weapons are so rare and obscure that it really shows how much DICE went into their research to find them. The Hellriegel 1915 is a shining example since the weapon never went into production, there are only a few photos of it, and there is practically no commonly available information about how it is operated. The "Apples", "Butter", "Duff" military alphabet that the announcer uses is the period-correct military alphabet used by United Kingdom's Royal Navy during World War 1. On a minor note, if you pause it right and look VERY closely enough at the Singleplayer Trailer (when you're in the first-person view of the Italian Ardito wearing armor), you can notice that there are soldiers that are also wearing blue and red uniforms. Even though some French units fought on the Italian Front, the uniform is that of an Austro-Hungarian soldier, since the French blue and Austro-Hungarian blue are different shades. There seems to be a very heavy emphasis on making sure that the weird WW1-era weapon reloads are portrayed correctly: Some of the clip-loaded rifles will eject a round when opening the action with rounds remaining. The non-empty reload animations for these rifles account for the ejection by having a quick animation showing the soldier covering the ejection port before placing the other rounds in. The Steyr Mannlicher M1895 uses an en-bloc clip, meaning that it cannot be "topped off" with spare rounds. In addition, once the M1895 chambers the last round in its magazine, the en-bloc clip falls out of the bottom of the rifle. However, reloading the M1895 while there is only one bullet left will still result in the animation of the clip being ejected. The player also doesn't eject the clip if he uses K-bullets. The Bodeo 1889 is reloaded with a loading gate with an unusual technique where the soldier pulls the trigger after loading a round to spin the cylinder to the next position. The Bodeo can do this without fear of accidentally firing because the hammer is disconnected from the trigger while the loading gate is open. The Lebel Model 1886 rifle has a very counterintuitive reload animation where every reload is finished up by pulling and pushing the bolt twice. This is because the gun features a cartridge lifter that holds an extra round. In non-empty reloads, the player character also loads another round before the second push. This may seem strange at a glance (you may think that you loaded an extra round after reloading all the rounds you fired), but if you look closely, the player character did not cover the magazine when opening the action (it's because if you do so in real life, you will mess up the bridge, which must be pushed down to load more rounds), causing an extra round to be ejected, which is where this extra round came from. The reload for the Perino Model 1908 machine gun added in In the Name of the Tsar correctly depicts its rather unusual reload of filling up a hopper-like box magazine with strips of 20-round clips. The tactical reload of the Farquhar-Hill rifle has player character disengaging the magazine switch before removing the magazine, while the empty reload animation simply shows the empty magazine being removed. This is because the rifle lacks feed lips and uses the magazine switch to lock ammo feeding. Were one to simply remove a non-empty magazine without using the swithc, the remaining rounds would instead come flying out in a spectacular shower of failure. The empty reload animation also shows the bolt being released via pulling the trigger, which is also consistent with the real weapon. The Nagant Revolver normally reloads via a loading gate; however, reloading it from empty has the player remove the center bar, detach the cylinder entirely, and replace it with a full one. While this might seem made-up, it is in fact a real thing people did with loading-gate revolvers, especially cowboys. Don't Try This at Home, however. A quirk of the Model 1897 Shotgun is that it will be slamfired if you hold the fire button as the real weapon was designed to do this, allowing it to fill the role of a semi-automatic shotgun in gameplay terms. Details about Conquest Flags: The U.S. flag correctly has only 48 stars on it. The Germans use the Imperial War Flag◊, as opposed to the National Flag◊. The Austro-Hungarians use the Flag of the Habsburg Monarchy◊.*  This flag◊ was actually a merchant ensign Arguably subverted in In the Name of the Tsar, which gives the Russians this flag◊. While it is commonly associated with Imperial Russia, it was actually only meant for private use. Not only that, but it's even used on "Albion", "Volga River", and "Tsaritsyn" - All maps based on battles that happened after the Tsar abdicated and a provisional government was instated.* ...and in the case of the latter two, after the Tsar and the rest of the Russian royal family were murdered. While Allied nations get a frag grenade based on the infamous Mills bomb, Central Powers nations get a functionally identical stick grenade instead. In the Name of the Tsar likewise gave the Russians their own M1912 "Lantern" grenade. Cavalry-pattern rifles come without a bayonet attachment (which comes default on infantry-pattern rifles). This enables them to be drawn from a holster on horseback. While defending in Kaiserschlacht and attacking in the Oil of Empires operations as the British Empire, being forced to retreat/charging into the next sector will sometimes have a Piper playing the bagpipes to the sounds of the retreat bell/trench whistles and screaming soldiers. As noted by Flakfire, even though the Soissons map uses heavy Space Compression to stuff multiple landmarks into one area, many of them are recreated faithfully. In a similar vein, the game's depiction of the exterior of Fort Vaux is dead on with the real thing. A video by hickok45andson on the SMLE noted that DICE did not take into account of the movement of the cocking piece, a tiny bit of detail that most of the public are likely not aware of. Coincidentally, DICE patched it in soon after, as well as doing the same for the Scout's other rifles.. The tread pattern on the British motorbike tires◊ says non-skid, corresponding to an actual World War 1 era tire◊ manufactured by the company Firestone. Compare these labels on the jam tin bombs shown in game◊ with these real ones◊. The elite classes all wear some weird equipment, but it is all based on actual equipment used in the war. The Flame Trooper's gas mask? Real◊. The Sentry's face-covering helmet? Real◊. The goggles-and-respirator combo worn by the Tank Hunter? Real◊. Really minor compared to most, but at the end of Fog of War, Townsend says that "that's enough fun and games for a Tuesday." October 8, 1918* The first day of the Battle of Cambrai actually did fall on a Tuesday. The May 2018 update added the original model of the Thompson SMG, which was developed during WWI. However, as the description for the gun states, the war ended mere days before the first shipment left the dock. The gun is even referred to by its original "Annihilator" nickname, as it didn't get the "Thompson" nickname until it was put on the civilian market.
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