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Battlezone (1998) (Video Game)

 Battlezone (1998) (Video Game)
type
TVTItem
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game)
 Battlezone (1998) (Video Game)
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Battlezone1998
 Battlezone (1998) (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Battlezone, released by Activision in 1998, is set up as a revival of the earlier games. It is a hybrid vehicle combat, FPS, and RTS. The Space Race was a lie. After a meteor shower hits the Arctic circle in 1952, American and Soviet scientists simultaneously discover an amazing new metallic compound capable of being molded into vehicles and equipment at fantastic speeds and possessed of unique organic properties. Just as quickly, both sides begin to think about how this new material could further their efforts in the Cold War. The US forms the National Space Defense Force. The Soviet Union in turn forms the Cosmo Colonist Army. Both nations sneak their armies into space under the guise of the "Space Race".Thus begins a new, hidden chapter of the Cold War, the one too brutal to televise. The player's character, American tank pilot and battlefield commander Grizzly One, attempts to lead his forces to victory against the Soviets whilst unraveling the mysteries of the bio-metal his superiors command him to kill in order to obtain.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })An expansion was released later that same year, developed by Team Evolve, dubbed The Red Odyssey. It takes place largely on Ganymede and is contemporaneous with the events on the other Galilean moons of the original game. The NSDF Black Dogs, a Rag Tag Bunch Of Misfits who get all the worst missions, have been assigned to Ganymede, a relative backwater in the scope of the conflict going on. Suddenly, a new enemy in Red China attacks, sparking a conflict that eventually takes the player to a distant planet called "Elysium". The CCA are also tangentially involved.The game was rebuilt in 2000 to the N64 - Battlezone: Rise of the Black Dogs - It added a third campaign featuring the Black Dogs squadron as well. This campaign takes place after the NSDF and CCA team up once the Furies become the new enemy. Due to a lack of communication, the Black Dogs believe that the whole thing has been a conspiracy and thus set out to collect alien relics and return to Earth with the news, while having to deal with NSDF, CCA and Fury forces along the way. Their involvement against the CRA in The Red Odyssey or their eventual fate as the Scions in the sequel is not touched upon. The only narration is in the opening of the American campaign and the plot is hard to glean, all communications besides the pre-recorded responses to orders are sent via squint-o-vision text messages in the corner of the screen. Players have the option to both order units around or allow friendly units to be ordered around automatically, presumably because of the limited buttons on the N64 controller compared to a keyboard. The game includes local multiplayer and an arcade mode that more-or-less emulates the original game, just in a different combat style.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })A sequel, BattleZone II: Combat Commander, released in late 1999, was developed by Pandemic Studios and set in the late 1990s of this alternate history. It was less well-received for abandoning the highly original Cold War plot in favor of a more standard UN vs. Aliens setup, though it had its fair share of twists. The player this time is John Cooke, a lieutenant in the new International Space Defense Force, ostensibly intended to safeguard humankind from extrasolar threats. Cue the arrival of a mysterious alien foe, The Scions. A first-person shooter/real-time strategy game experience similar to the original ensues.Battlezone 1998 was updated in 2009 by a former developer (Ken Miller) to version 1.5xx, which resolves almost all compatibility issues with the game, improved the dreadful AI, and improved the game's rendering engine. Battlezone II has received frequent unofficial patches (by former programmers Ken Miller and Nathan Mates) which have improved the netcode, added new feature and customization, and improved the rendering engine.In 2015, Rebellion Developments announced a re-imagining of the classic arcade game and a remaster of Battlezone 1998, titled Battlezone 98 Redux which released on Steam on April 18th 2016. Get it here. It has support for achievements, trading cards, workshop addons and overhauled graphics with detailed units, smoother terrain, lighting, etc. The Red Odyssey expansion was given this treatment too.In late 2017, Rebellion announced Battlezone: Combat Commander, a similar remaster of the second game, which released on March 1, 2018. Get it here. Both rereleases feature various modern conveniences, such as Steam Workshop support.
 Battlezone (1998) (Video Game)
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Abnormal Ammo
 Battlezone (1998) (Video Game) / int_12c65d9b
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Abnormal Ammo: ISDF ammunition is mostly bullets, cannon shells and missiles with the occasional Energy Weapon, but Scion weaponry runs the gamut from plasma cannons to lightning guns and razor-sharp quill launchers. All this with the same shared ammo system from the first game.
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Instant-Win Condition
 Battlezone (1998) (Video Game) / int_13f5b1b
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Instant-Win Condition: Destroying the other team's Recycler in multiplayer or instant action will instantly win the game.
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Foreshadowing
 Battlezone (1998) (Video Game) / int_1484dba1
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Foreshadowing: Long before you gain any insight into the Scions' true nature you can hear personal messages sent between Frank Burns and Braddock, almost as if they were old rivals... If you read the manual, Shabayev's Defector from Decadence moment is Foreshadowed by her psychiatric evaluation's note of her having an "overdeveloped sense of justice".
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Does This Remind You of Anything?
 Battlezone (1998) (Video Game) / int_14ed6ab7
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Does This Remind You of Anything?: Braddock's address to his troops on Titan, found in the manual, has suspiciously similar language to The War on Terror rhetoric, though the game is older than such.
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All There in the Manual
 Battlezone (1998) (Video Game) / int_17ce80aa
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If you read the manual, Shabayev's Defector from Decadence moment is Foreshadowed by her psychiatric evaluation's note of her having an "overdeveloped sense of justice".
 Battlezone (1998) (Video Game) / int_17ce80aa
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Unreliable Narrator
 Battlezone (1998) (Video Game) / int_1869b4b1
comment
Unreliable Narrator: The "ISDF: A Secret History" letter in the manual implies that the Scions were involved in the events of the first game. Instead of the Soviets recreating a Cthonian superweapon in the Furies, they were created from the Black Dogs by Braddock back on Earth, and he formed the ISDF from the NSDF and CCA to fight them, rather then a union of necessity forged on Titan when the Soviet Furies rebelled. Braddock also refers to the Scions as Furies on several occasions.
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 Battlezone (1998) (Video Game) / int_1aa08f77
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Multiple Endings
 Battlezone (1998) (Video Game) / int_1aa08f77
comment
Multiple Endings: Two, depending on whether you transport the wounded Scion leader to Braddock, or return him to the Scions and join their cause.
 Battlezone (1998) (Video Game) / int_1aa08f77
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Human Resources
 Battlezone (1998) (Video Game) / int_1ba09c9d
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Human Resources: The Hadean Crown used a craft known as Charon to gather the bodies of dying Greek soldiers in order to make Strain III biometal used in the Furies. It's implied that the Furies capture pilots to use them to create the same strain. This makes them even more unsettling as a Fury unit could potentially be made up of former soldiers that used to fight alongside you.
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Death from Above
 Battlezone (1998) (Video Game) / int_1c398324
comment
Death from Above: Various mortar weapons can be equipped on vehicles that can use them. Each side also has a mobile, deployable artillery unit: The NSDF "Longbow" and the CCA "Cannoneer". At least two missions require you to ascend plateaus to take out artillery units. Given a conveniently placed nearby cliff, it's often possible to drop directly into an enemy base, bypassing perimeter defenses. This is even a mission objective in one Venus level in the NSDF campaign. The Armory has no direct-damage weapons, but nonetheless has one of the nastiest attacks in the game: the Day Wrecker bomb, which you can order it to catapult to a location of your choosing, as with any Power-Up.
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Those Two Guys
 Battlezone (1998) (Video Game) / int_1c79ae8c
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Those Two Guys: The pilots of the CCA APC, especially in the second and seventh CCA missions.
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Real-Time Strategy
 Battlezone (1998) (Video Game) / int_1e95d603
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Real-Time Strategy: The player can command any other units he has built either from his perspective or the satellite view.
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Faceless Goons
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comment
Faceless Goons: The Scion pilots; nothing is visible behind the yellow-blue tinfoil hat... thing on their head. ISDF pilots on the other hand, have a face visible behind their visor.
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Everybody's Dead, Dave
 Battlezone (1998) (Video Game) / int_22f6000b
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Everybody's Dead, Dave: The bad ending, where you side with Braddock. Every other named character is dead, and you return to earth a "hero". But was it worth it? In this ending, humanity never gets to know what the Scions were really trying to accomplish.
 Battlezone (1998) (Video Game) / int_22f6000b
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Padded Sumo Gameplay
 Battlezone (1998) (Video Game) / int_2351df1f
comment
Padded Sumo Gameplay: In comparison to the original, Combat Commander features more lengthy engagements, partly to compensate for the tanks being more stable firing platforms and to give the player time to intervene in distant fights due to the absence of the original's instant-access satellite uplink view.
 Battlezone (1998) (Video Game) / int_2351df1f
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Not Playing Fair With Resources
 Battlezone (1998) (Video Game) / int_240a3d9b
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Not Playing Fair With Resources: The AI has a "scrap cheat" which gives them a small amount of resources every minute, but they still need to gather resources to get any decent units. Later patches allow the player to disable it for the AI, or give it to themselves.
 Battlezone (1998) (Video Game) / int_240a3d9b
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Emergency Transformation
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Emergency Transformation: The Scions, apparently.
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Status Effects
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Status Effects: The "Sandbag" non-locking missile inflicts "Slow" on targets by way of sticking any target hit with a magnetic anchoring device.
 Battlezone (1998) (Video Game) / int_2639f6eb
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Mythology Gag
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comment
Mythology Gag: The game opens up with a vector graphics movie panning around a green tank before zooming out and showing it's merely the radar display on a Hover Tank. The main menu likewise has a battle between NSDF and CCA forces in green vector graphics.
 Battlezone (1998) (Video Game) / int_26ac510e
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 Battlezone (1998) (Video Game) / int_26e5c183
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Polluted Wasteland
 Battlezone (1998) (Video Game) / int_26e5c183
comment
Polluted Wasteland: Specific parts of Bane which are ground-zero areas of where nuclear weapons had been used long ago by a previous civilization, who may or may not be Cthonian, and is responsible for the planet-wide nuclear winter. While it's not featured in the story, it's available in Instant Action and Multiplayer.
 Battlezone (1998) (Video Game) / int_26e5c183
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Dark World
 Battlezone (1998) (Video Game) / int_294df577
comment
Dark World: The aptly-named Dark Planet, though not so much in the sense of this trope as being a planet that is really, really dark, but unnaturally so, with a permanent planet-wide electrical storm. It does feature unnaturally geometric terrain and a sense that something is just... wrong, about the place. Though the planet's origin is never made clear, what is apparent is that it is ripe to be terraformed into a clone of the Scion's adopted homeworld, Core.
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Easter Egg
 Battlezone (1998) (Video Game) / int_29a39f6
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Easter Egg: Adjusting each of the major sound sliders in the options plays a sound clip, which in sequence says:
 Battlezone (1998) (Video Game) / int_29a39f6
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 Battlezone (1998) (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Battlezone (1998) (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Pulse-Stabber cannon, which is basically a variant of the standard AT-Stabber. When you fire the Pulse-Stabber, it shoots a cannon shell that pulses out bursts of radiation, damaging everything that passes near the shell, even if the shell doesn't actually hit them. However, it starts pulsing immediately after you shoot it, meaning that it'll damage you if you fire while moving forward. Largely useless (but awesome) in the standard game, it becomes far more useful in the Fleshstorm mod, to kill the hordes of weak Swarm units.
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Co-Op Multiplayer
 Battlezone (1998) (Video Game) / int_3011ef28
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Co-Op Multiplayer: The MPI (Multi-Player Instant) mode has one player take on the role of the Commander, who builds units and buildings. Other players on his/her team can be given units to order around personally, and they generally do most of the fighting against the AI team, leaving the commander and his mooks to defend the base.
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Stuff Blowing Up
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Stuff Blowing Up: Frequently. Everything that can be destroyed, blows up in a suitably graphic fashion, leaving behind bits of scrap for later scavenging. Many of the weapons are designed with this in mind, specifically the aptly-named Rocket Bomb: A Hornet heat-seeking missile with the "heat-seeking" part taken out and extra boom added in. Standard issue on the NSDF "Thunderbolt" and CCA "Grendel" bombers.
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Game-Breaking Bug
 Battlezone (1998) (Video Game) / int_33ca811a
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Game-Breaking Bug: Despite the games updates, sometimes missions can become broken either due to a mistake in the patch or compatibility. The second to last CCA mission requires you to free several engineers from a Black Dog prison and you can find abandoned craft and facilities to help you recapture the recycler but as of 1.5, an engineer will not hop out of the APC and into her unit factory. Thankfully this doesn't break the mission completely, if you're really daring, you can pick up the engineers, run for the recycler, recapture it and still be able to complete the mission without a problem.
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Super Drowning Skills
 Battlezone (1998) (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Pilots and walkers can stay immersed underwater indefinitely. Treaded units such as the Scavenger or Assault Tank will begin to take damage the instant their treads are immersed in water, as if they water were lava.
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Magnetic Weapons
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There are also defensive Magnetic Weapons: The M-Curtain, or Magnetic Curtain, deploys a mine that projects a magnetic field around it, reflecting all incoming projectiles. A clever pilot may park his tank within the field, firing out of the field without fear of counterfire. The MITS (Magnetic Inversion Tethering Snare) Mine just does the opposite, pulling all projectiles inward towards it.
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Defector from Decadence
 Battlezone (1998) (Video Game) / int_38f1a7ed
comment
Defector from Decadence: Yelena Shabayev, your commanding officer. After disappearing on Bane in a Drop Ship crash and being presumed dead, she later reappears on Rend as a Scion, urging you not to side with the power-hungry Braddock. Major Manson is this as well, initially complicit in Braddock's conspiracy, going so far as to have you destroy a "Scion" mining rig on the Dark Planet. He later forms an ISDF splinter-group of Earth-Government loyalists against Braddock, who at that point plans to return to Earth in force and institute a military dictatorship.
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Boring, but Practical
 Battlezone (1998) (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The standard Tank unit produced by the factory, the first option in its production list. While it doesn't have any special abilities, it's tough and worth its cost in nearly any situation.
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Aliens Are Bastards
 Battlezone (1998) (Video Game) / int_3a90dc63
comment
Aliens Are Bastards: And want to kill us all, or so General Armand Braddock would have you believe. They aren't really alien at all and actually just want to bring the enlightened Cthonian culture back to humanity.
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 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_3a90dc63
 Battlezone (1998) (Video Game) / int_3d1d5186
type
Bubblegloop Swamp
 Battlezone (1998) (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: Planet Mire.
 Battlezone (1998) (Video Game) / int_3d1d5186
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_3d1d5186
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_3d1d5186
 Battlezone (1998) (Video Game) / int_3e95582f
type
The Greatest Story Never Told
 Battlezone (1998) (Video Game) / int_3e95582f
comment
The Greatest Story Never Told: At first, this was because Eisenhower wished to keep at least one project a secret from the Soviets. Included in his memo is the mention that the NSDF would report to no-one, not even him, and that future administrations would have no knowledge of the organization. This Masquerade would eventually be broken by events leading up to the sequel.
 Battlezone (1998) (Video Game) / int_3e95582f
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_3e95582f
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_3e95582f
 Battlezone (1998) (Video Game) / int_3ed8a8b9
type
I'm Melting!
 Battlezone (1998) (Video Game) / int_3ed8a8b9
comment
I'm Melting!: The failure screen for the Scion campaign shows your character melting into a pool of biometal.
 Battlezone (1998) (Video Game) / int_3ed8a8b9
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_3ed8a8b9
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_3ed8a8b9
 Battlezone (1998) (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Battlezone (1998) (Video Game) / int_41d5f145
comment
Fluffy the Terrible: Fury ships carry the "Bolt Buddy", a rapid-fire lightning cannon which is one of the most terrifyingly powerful weapons in the game.
 Battlezone (1998) (Video Game) / int_41d5f145
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_41d5f145
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_41d5f145
 Battlezone (1998) (Video Game) / int_44bd31e2
type
Trope Codifier
 Battlezone (1998) (Video Game) / int_44bd31e2
comment
Trope Codifier: Of Real-Time Strategy games played from the POV of a ' central Front Line General' instead of an 'all-knowing eye in the sky', which would be used in later games such as Sacrifice and Brütal Legend, and also through the possession mode in Dungeon Keeper.
 Battlezone (1998) (Video Game) / int_44bd31e2
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_44bd31e2
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_44bd31e2
 Battlezone (1998) (Video Game) / int_4536fd29
type
Energy Weapon
 Battlezone (1998) (Video Game) / int_4536fd29
comment
Energy Weapon: The Blast Cannon and the Flash Cannon (Also known as the Hot Foot), though the latter is actually a microwave beam.
 Battlezone (1998) (Video Game) / int_4536fd29
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_4536fd29
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_4536fd29
 Battlezone (1998) (Video Game) / int_45bf382b
type
Game Mod
 Battlezone (1998) (Video Game) / int_45bf382b
comment
Game Mod: Many. The Forgotten Enemies mod adds a whole new campaign longer than the original game's, and adds two new playable races. The Fleshstorm and Fleshstorm 2 mods add three new races (two of which are playable), and both have a Nintendo Hard campaign.
 Battlezone (1998) (Video Game) / int_45bf382b
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_45bf382b
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_45bf382b
 Battlezone (1998) (Video Game) / int_484db6d
type
Doomsday Device
 Battlezone (1998) (Video Game) / int_484db6d
comment
Dooms Day Device: What the ISDF believe the massive machines found on Rend, Mire and Bane to be. They're not. They're part of a terraformation system intended to transform the Dark Planet into a new Core, as the old one is somehow "dying" and taking the Scions with it in droves.
 Battlezone (1998) (Video Game) / int_484db6d
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_484db6d
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_484db6d
 Battlezone (1998) (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Battlezone (1998) (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Furies, not-so-mindlessly violent Attack Animals.
 Battlezone (1998) (Video Game) / int_485eb589
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_485eb589
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_485eb589
 Battlezone (1998) (Video Game) / int_49d59be9
type
Scenery Porn
 Battlezone (1998) (Video Game) / int_49d59be9
comment
Scenery Porn: Battlezone 98 Redux has an overhauled graphics system with more detailed vehicles and buildings, smoother terrain mesh, lighting system, revamped Heads-Up Display, etc. Take for example this render of the Ratpack APC◊.
 Battlezone (1998) (Video Game) / int_49d59be9
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_49d59be9
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_49d59be9
 Battlezone (1998) (Video Game) / int_4b1eeadf
type
Reporting Names
 Battlezone (1998) (Video Game) / int_4b1eeadf
comment
Reporting Names: All of the CCA vehicles have these, given to them by the NSDF analysts. Their actual designations are never revealed.
 Battlezone (1998) (Video Game) / int_4b1eeadf
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_4b1eeadf
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_4b1eeadf
 Battlezone (1998) (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Battlezone (1998) (Video Game) / int_4b4ac0ca
comment
Homing Projectile: Several kinds. The ILS (Image Locking Shadower) missile locks onto the visual signature of a target but can be spoofed by the Phantom VIR device or simply ducking behind cover. The "TAG Cannon" fires a homing tag, followed by a swarm of missiles. The "Thermal Hornet" tracks heat signatures but can be either diverted by "Solar Flare" mines or spoofed by the Phantom VIR. The "Comet" Cruise Missile and WASP (Wicked-Ass Super Projectile) missiles used by the Furies lock onto radar signatures but can be shaken off by the RED-Field Generator. Sound familiar? How fast the different types of missiles lock onto a unit or structure depends on a heat/image/radar signature size defined for each unit and structure in the game, which is not stated anywhere in the game and even the sequel only reveals in the manual.
 Battlezone (1998) (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_4b4ac0ca
 Battlezone (1998) (Video Game) / int_4c23b50f
type
Land Mine Goes "Click!"
 Battlezone (1998) (Video Game) / int_4c23b50f
comment
Land Mine Goes "Click!": In addition to various specialist mine types, there are standard proximity mines. These have the ability to distinguish friend from foe and will not harm friendly units. Used en-masse by NSDF "Unabomber" and CCA "Molotov" minelayers.
 Battlezone (1998) (Video Game) / int_4c23b50f
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_4c23b50f
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_4c23b50f
 Battlezone (1998) (Video Game) / int_4f23179
type
Hit-and-Run Tactics
 Battlezone (1998) (Video Game) / int_4f23179
comment
Hit-and-Run Tactics: The Scion Mauler seems designed for this with its Fang Cannon and its ability to run past an enemy and deliver a pointblank blast then retreat.
 Battlezone (1998) (Video Game) / int_4f23179
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_4f23179
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_4f23179
 Battlezone (1998) (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Battlezone (1998) (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Losing a tank is never that big a deal, early on; it's not that hard to blast a CCA pilot and hijack his tank. Averted once the Furies appear; you can't hijack them and the tremendous blast radius of their missiles will most likely kill anyone on foot. And that's if they don't relentlessly chase you down and fry you with their Lightning Gun.
 Battlezone (1998) (Video Game) / int_50727f8d
featureApplicability
-1.0
 Battlezone (1998) (Video Game) / int_50727f8d
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_50727f8d
 Battlezone (1998) (Video Game) / int_51bf74d6
type
Power Crystal
 Battlezone (1998) (Video Game) / int_51bf74d6
comment
Power Crystal: Three, which act as power sources for the Scions' "Alchemator" devices.
 Battlezone (1998) (Video Game) / int_51bf74d6
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_51bf74d6
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_51bf74d6
 Battlezone (1998) (Video Game) / int_52600ad6
type
Broke Your Arm Punching Out Cthulhu
 Battlezone (1998) (Video Game) / int_52600ad6
comment
Broke Your Arm Punching Out Cthulhu: The NSDF and CCA destroy the Furies, but at the cost of much of the technology they fought the war over. The Cthonians, meanwhile, sacrificed their entire species to destroy them.
 Battlezone (1998) (Video Game) / int_52600ad6
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_52600ad6
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_52600ad6
 Battlezone (1998) (Video Game) / int_527fbbe6
type
Latex Space Suit
 Battlezone (1998) (Video Game) / int_527fbbe6
comment
Latex Space Suit: ISDF troops have form-fitting space suits, with a built-in armored chest-piece, the form fitting part may be so they can fit into their vehicles easily.
 Battlezone (1998) (Video Game) / int_527fbbe6
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_527fbbe6
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_527fbbe6
 Battlezone (1998) (Video Game) / int_52989fee
type
Narrator
 Battlezone (1998) (Video Game) / int_52989fee
comment
Narrator: In the tradition of the first game, loading screens feature narration by the player character, in this case one John Cooke. He describes himself as having once been a simple farm boy, gazing up at the stars, always dreaming of one day visiting them. Now that he finally has, he finds that the universe is far crueler then he could have ever imagined.
 Battlezone (1998) (Video Game) / int_52989fee
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_52989fee
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_52989fee
 Battlezone (1998) (Video Game) / int_5798bfbf
type
Reassigned to Antarctica
 Battlezone (1998) (Video Game) / int_5798bfbf
comment
Reassigned to Antarctica: A few mission failure screens imply this in the NSDF campaign, be it driving a scavenger or cleaning them as punishment for your incompetence. This actually happens in The Red Odyssey during the Chinese campaign that, after having to withdraw through the portal to Elysium, you take the blame for the situation and thus get reassigned to collecting scrap in a Scavenger. This is temporary as both a scout squadron go missing and a base attack leaves you as the only person qualified to command, thus...
 Battlezone (1998) (Video Game) / int_5798bfbf
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_5798bfbf
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_5798bfbf
 Battlezone (1998) (Video Game) / int_589e54d3
type
Charged Attack
 Battlezone (1998) (Video Game) / int_589e54d3
comment
Charged Attack: The MAG (Magnetic Accelerator Gun) Cannon has different attacks depending on how long you charge it. The Combat variant sprays the projectiles in a shotgun spread with longer charges making the spray tighter for the first three stages while the last three instead unleash salvos of powerful projectiles. The Assault variant works like it does in the first game with short charges producing streams of small projectiles and longer charges firing less but more bigger projectiles. Unlike in the first game, the weapon will continue to consume ammo at full charge.
 Battlezone (1998) (Video Game) / int_589e54d3
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_589e54d3
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_589e54d3
 Battlezone (1998) (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Battlezone (1998) (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Planet Bane which was forced into a nuclear winter from nuclear weapons used by a previous civilization, who may or may not be Cthonian, eons before the events of the game occur. Noticing a pattern yet?
 Battlezone (1998) (Video Game) / int_5914d5dd
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_5914d5dd
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_5914d5dd
 Battlezone (1998) (Video Game) / int_5979acea
type
Fragile Speedster
 Battlezone (1998) (Video Game) / int_5979acea
comment
Fragile Speedster: The ISDF Mortar Bike, ISDF Scout, and Scion Drone. Both the Scout and Drone have a pitiful amount of armor but have excellent radar and are very quick - particularly the Drone which can fit a Blink teleporter. The Mortar Bike has even less armor which is combined with a weapon that tends to inflict self-damage, and was so fast that it broke the game's netcode until the 1.3 patch dropped it to more reasonable levels.
 Battlezone (1998) (Video Game) / int_5979acea
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_5979acea
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_5979acea
 Battlezone (1998) (Video Game) / int_5989e3b6
type
Enemy Mine
 Battlezone (1998) (Video Game) / int_5989e3b6
comment
Enemy Mine:All but decimated by the Furies, the surviving forces of the NSDF and CCA must team up to stand against them. It is now better to be Red then dead.
 Battlezone (1998) (Video Game) / int_5989e3b6
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_5989e3b6
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_5989e3b6
 Battlezone (1998) (Video Game) / int_5b8c285b
type
The Conspiracy
 Battlezone (1998) (Video Game) / int_5b8c285b
comment
The Conspiracy: A news report played over the original installer makes mention of two high profile murders occuring around the same time as the forming of NASA, of a geophysicist and a strategist who worked together on the expedition to study the '52 meteor shower. Officially, there's no connection... but the manual reveals that the former conducted an analysis of the bio-metal, and the latter was involved in field-testing of the resulting vehicles.
 Battlezone (1998) (Video Game) / int_5b8c285b
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_5b8c285b
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_5b8c285b
 Battlezone (1998) (Video Game) / int_5ce2c9c6
type
Suddenly Shouting
 Battlezone (1998) (Video Game) / int_5ce2c9c6
comment
Suddenly Shouting: General Collins does this should you fail certain missions.
 Battlezone (1998) (Video Game) / int_5ce2c9c6
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_5ce2c9c6
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_5ce2c9c6
 Battlezone (1998) (Video Game) / int_6114a875
type
Lost Technology
 Battlezone (1998) (Video Game) / int_6114a875
comment
Lost Technology: The whole reason the Americans and Soviets are fighting it out on other planets in the first place.
 Battlezone (1998) (Video Game) / int_6114a875
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_6114a875
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_6114a875
 Battlezone (1998) (Video Game) / int_61a503a7
type
Hell Is That Noise
 Battlezone (1998) (Video Game) / int_61a503a7
comment
Hell Is That Noise: That tweaking or whatever you call the sound all the Furies make. The buzz of the Fury missile can also count.
 Battlezone (1998) (Video Game) / int_61a503a7
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_61a503a7
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_61a503a7
 Battlezone (1998) (Video Game) / int_62259825
type
Nintendo Hard
 Battlezone (1998) (Video Game) / int_62259825
comment
The Fleshstorm and Fleshstorm 2 mods add three new races (two of which are playable), and both have a Nintendo Hard campaign.
 Battlezone (1998) (Video Game) / int_62259825
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_62259825
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_62259825
 Battlezone (1998) (Video Game) / int_62c556bf
type
X-Ray Vision
 Battlezone (1998) (Video Game) / int_62c556bf
comment
X-Ray Vision: The SITE (Sensory Image Terrain Exposing) Camera allows you to see through terrain features to visually locate enemy targets beyond them. Bonus points for explicitly being an "X-Ray device".
 Battlezone (1998) (Video Game) / int_62c556bf
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_62c556bf
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_62c556bf
 Battlezone (1998) (Video Game) / int_6375f746
type
Drill Sergeant Nasty
 Battlezone (1998) (Video Game) / int_6375f746
comment
Drill Sergeant Nasty: General Collins is typically hot-headed, especially if you disobey orders or fail objectives.
 Battlezone (1998) (Video Game) / int_6375f746
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_6375f746
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_6375f746
 Battlezone (1998) (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 Battlezone (1998) (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: At one point you must navigate the swamps and jungles of Mire on foot, avoiding Scion patrols, to reach an ISDF base. You could snipe a Scion vehicle and use that to make the journey faster, but you'll likely end up just getting fried by the Lightning Towers.
 Battlezone (1998) (Video Game) / int_6638c7f7
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_6638c7f7
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_6638c7f7
 Battlezone (1998) (Video Game) / int_66f69cd4
type
Invisibility Cloak
 Battlezone (1998) (Video Game) / int_66f69cd4
comment
Invisibility Cloak: The Phantom VIR special weapon turns the tank it's mounted on invisible when activated. The tank is still visible on radar, can be targeted with the T key and the AI isn't fooled either, but neither Shadower nor Hornet missiles can lock onto the tank.
 Battlezone (1998) (Video Game) / int_66f69cd4
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_66f69cd4
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_66f69cd4
 Battlezone (1998) (Video Game) / int_69f4d99b
type
Shockwave Stomp
 Battlezone (1998) (Video Game) / int_69f4d99b
comment
Shockwave Stomp: The "Thumper" special weapon sends a seismic pulse through the ground in front of your tank, damaging structures and upending enemy vehicles. The manual mentions that the NSDF eggheads aren't quite sure how it works.
 Battlezone (1998) (Video Game) / int_69f4d99b
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_69f4d99b
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_69f4d99b
 Battlezone (1998) (Video Game) / int_6b2b3b59
type
The Reveal
 Battlezone (1998) (Video Game) / int_6b2b3b59
comment
The Reveal: Several, mostly concerning the Scions, Braddock's dark past and everything that happened as a result. Near the end of the game, either Braddock or Burns will tell you everything you didn't already know or figure out.
 Battlezone (1998) (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_6b2b3b59
 Battlezone (1998) (Video Game) / int_6b983bf7
type
Unstoppable Rage
 Battlezone (1998) (Video Game) / int_6b983bf7
comment
Unstoppable Rage: The Furies, due to an "aggression factor" designed into the type of Bio-Metal they are built of. They are so driven by raw hate that they will abandon whatever they are doing to chase down an enemy. This can prove a weakness: Your superiors advise baiting them into traps.
 Battlezone (1998) (Video Game) / int_6b983bf7
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_6b983bf7
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_6b983bf7
 Battlezone (1998) (Video Game) / int_6bda9a30
type
Meaningful Name
 Battlezone (1998) (Video Game) / int_6bda9a30
comment
The Armory has no direct-damage weapons, but nonetheless has one of the nastiest attacks in the game: the Day Wrecker bomb, which you can order it to catapult to a location of your choosing, as with any Power-Up.
 Battlezone (1998) (Video Game) / int_6bda9a30
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_6bda9a30
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_6bda9a30
 Battlezone (1998) (Video Game) / int_6e3e9e36
type
Transhuman Aliens
 Battlezone (1998) (Video Game) / int_6e3e9e36
comment
Trans Human Aliens: The Scions are actually the remnant of a Super Soldier program that fused humans with Biometal.
 Battlezone (1998) (Video Game) / int_6e3e9e36
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_6e3e9e36
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_6e3e9e36
 Battlezone (1998) (Video Game) / int_6ec989d8
type
Guide Dang It!
 Battlezone (1998) (Video Game) / int_6ec989d8
comment
How fast the different types of missiles lock onto a unit or structure depends on a heat/image/radar signature size defined for each unit and structure in the game, which is not stated anywhere in the game and even the sequel only reveals in the manual.
 Battlezone (1998) (Video Game) / int_6ec989d8
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1.0
 Battlezone (1998) (Video Game) / int_6ec989d8
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_6ec989d8
 Battlezone (1998) (Video Game) / int_6ef09297
type
Masquerade
 Battlezone (1998) (Video Game) / int_6ef09297
comment
Masquerade: The first game's Masquerade is broken, Earth knows all about Bio-Metal, though the details of the Bio-Metal Wars as depicted in the first game are still the subject of Wiki Leaks-style guerrilla journalism. Nobody remembers Grizzly One, though. Instead we have Braddock's personal Masquerade in attempting to hide the true identity of the Scions and cloaking his own operations on Pluto and the Dark Planet from the eyes of the AAN. The intro brilliantly lampshades this: the Voyager 2 approaches the Dark Planet, starts to scan the surface and finds a military base which launches a missile at the probe. Said probe then switches into "battle mode", retracting its antennas and jettisoning the big comm dish in favor of dual plasma cannons and the ISDF/AAN logo. Wonder how the ISDF managed to pack THAT into a little space probe without anyone noticing...
 Battlezone (1998) (Video Game) / int_6ef09297
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1.0
 Battlezone (1998) (Video Game) / int_6ef09297
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_6ef09297
 Battlezone (1998) (Video Game) / int_703ab38d
type
Base on Wheels
 Battlezone (1998) (Video Game) / int_703ab38d
comment
Base on Wheels: The ISDF Recycler and Scion Matriarch roll to their deployment site and unfold into a giant factory.
 Battlezone (1998) (Video Game) / int_703ab38d
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_703ab38d
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_703ab38d
 Battlezone (1998) (Video Game) / int_7315fd38
type
Covers Always Lie
 Battlezone (1998) (Video Game) / int_7315fd38
comment
Covers Always Lie: The cover for the 1998 game features a tank that doesn't exist in the game which has red flaming exhaust and an independently aimed turret - neither of which are in the first game.
 Battlezone (1998) (Video Game) / int_7315fd38
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_7315fd38
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_7315fd38
 Battlezone (1998) (Video Game) / int_7360806f
type
In-Series Nickname
 Battlezone (1998) (Video Game) / int_7360806f
comment
In-Series Nickname: Many weapons get their own nickname such as the MITS (Magnetic-Inversion-Tethering-Snare) Mine being dubbed the Catcher's Mitt, the Flash Cannon being the Hot Foot, etc.
 Battlezone (1998) (Video Game) / int_7360806f
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1.0
 Battlezone (1998) (Video Game) / int_7360806f
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_7360806f
 Battlezone (1998) (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Battlezone (1998) (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The ISDF use orange body panel with exposed gray interiors on their tanks, yellow for support units, and blue and black for flying units. The Scions use dark gray, blue, and yellow highlights on their tanks, and brown and yellow on support units. This extends to the splinter factions: Manson's AAN Loyalists have blue ground units, while the anti-Dark Planet Scions have green ones.
 Battlezone (1998) (Video Game) / int_740f59b4
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 Battlezone (1998) (Video Game) / int_740f59b4
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_740f59b4
 Battlezone (1998) (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Battlezone (1998) (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: NSDF and CCA units are roughly equivalent to each other. NSDF units on the whole are faster, CCA ones better armored.
 Battlezone (1998) (Video Game) / int_7706dd0f
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1.0
 Battlezone (1998) (Video Game) / int_7706dd0f
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_7706dd0f
 Battlezone (1998) (Video Game) / int_79a0e313
type
Bolivian Army Ending
 Battlezone (1998) (Video Game) / int_79a0e313
comment
Bolivian Army Ending: Grizzly One wishes the best to those who find a fallen meteor...
 Battlezone (1998) (Video Game) / int_79a0e313
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1.0
 Battlezone (1998) (Video Game) / int_79a0e313
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_79a0e313
 Battlezone (1998) (Video Game) / int_7a143509
type
Shell-Shocked Veteran
 Battlezone (1998) (Video Game) / int_7a143509
comment
Shell-Shocked Veteran: Grizzly One
 Battlezone (1998) (Video Game) / int_7a143509
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1.0
 Battlezone (1998) (Video Game) / int_7a143509
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_7a143509
 Battlezone (1998) (Video Game) / int_7abba202
type
The Faceless
 Battlezone (1998) (Video Game) / int_7abba202
comment
The Faceless: Despite the large amount of character interaction this game has, especially when compared to the first game, you only see one character's face, though concept art exists for all major characters. On the mission where you need to retrieve Padishah Burns from the crashed carrier, you can hop out of your tank and look at his chariot thing, with Burns sitting in it.
 Battlezone (1998) (Video Game) / int_7abba202
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_7abba202
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_7abba202
 Battlezone (1998) (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Battlezone (1998) (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: Happens in the Back Story to Icarus, the Cthonian homeworld, which once occupied an orbit between Mars and Jupiter. Occurs again at the end of the game on Achilles, a moon of Uranus that curiously resembled Earth, in a tragic case of History Repeats.
 Battlezone (1998) (Video Game) / int_7c7589af
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1.0
 Battlezone (1998) (Video Game) / int_7c7589af
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_7c7589af
 Battlezone (1998) (Video Game) / int_7d5324cf
type
The Federation
 Battlezone (1998) (Video Game) / int_7d5324cf
comment
The Federation: The AAN, an UN-like organization intended to help fairly distribute bio-metal amongst developing nations.
 Battlezone (1998) (Video Game) / int_7d5324cf
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1.0
 Battlezone (1998) (Video Game) / int_7d5324cf
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_7d5324cf
 Battlezone (1998) (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Battlezone (1998) (Video Game) / int_82108e3d
comment
Attack Its Weak Point: While on foot you can snipe the driver of an enemy vehicle and commandeer it. The spot you need to hit is helpfully pointed out to you by a glowing orange light on the vehicle.
 Battlezone (1998) (Video Game) / int_82108e3d
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1.0
 Battlezone (1998) (Video Game) / int_82108e3d
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_82108e3d
 Battlezone (1998) (Video Game) / int_823c6e3e
type
Large Ham
 Battlezone (1998) (Video Game) / int_823c6e3e
comment
Large Ham: Braddock.
 Battlezone (1998) (Video Game) / int_823c6e3e
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1.0
 Battlezone (1998) (Video Game) / int_823c6e3e
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_823c6e3e
 Battlezone (1998) (Video Game) / int_8707260c
type
Misguided Missile
 Battlezone (1998) (Video Game) / int_8707260c
comment
Misguided Missile: Getting between a heat-seeking Thermal Hornet missile and its target in a vehicle with a greater heat signature than that of the target is inadvisable, as it causes the missile to switch targets to whoever's got the strongest heat signature. This can also be done deliberately by dropping a Solar Flare mine, whose colossal heat signature attracts all Hornets within a sizable radius.
 Battlezone (1998) (Video Game) / int_8707260c
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1.0
 Battlezone (1998) (Video Game) / int_8707260c
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_8707260c
 Battlezone (1998) (Video Game) / int_8aaa6f4f
type
Character Customization
 Battlezone (1998) (Video Game) / int_8aaa6f4f
comment
Character Customization: Each vehicle has a number of modular weapon hardpoints. You can upgrade from the weapons you begin a level with by ordering an Armory to build you new ones.
 Battlezone (1998) (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_8aaa6f4f
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_8aaa6f4f
 Battlezone (1998) (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Battlezone (1998) (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: Tanks annihilate each other with furious intensity, and even the Humongous Mecha can be brought town very quickly with a trio of tanks.
 Battlezone (1998) (Video Game) / int_8b0a127
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1.0
 Battlezone (1998) (Video Game) / int_8b0a127
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_8b0a127
 Battlezone (1998) (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Battlezone (1998) (Video Game) / int_8b93a168
comment
Macross Missile Massacre: The TAG (Automated Targeting Gun) Cannon, standard on the CCA "Stoli" Light Tank (which occasionally makes them Demonic Spiders). It first fires a harmless "tag" projectile. If this makes contact with a valid target, the weapon then fires a storm of seeking missiles.
 Battlezone (1998) (Video Game) / int_8b93a168
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_8b93a168
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_8b93a168
 Battlezone (1998) (Video Game) / int_92286f7f
type
Precursors
 Battlezone (1998) (Video Game) / int_92286f7f
comment
Precursors: The Cthonians, Sufficiently Advanced Aliens who created the Bio-metal. A superweapon one-up war ensued, with Cthonian Mad Scientist Nexus V topping all by creating The Furies (out of humans, by the way), who turned on him and forced the Cthonians to deploy a Dooms Day Device that destroyed their homeworld and their entire race along with the Furies but spared humankind.
 Battlezone (1998) (Video Game) / int_92286f7f
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_92286f7f
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_92286f7f
 Battlezone (1998) (Video Game) / int_933576c8
type
Mighty Glacier
 Battlezone (1998) (Video Game) / int_933576c8
comment
Mighty Glacier: The walker units. They are the toughest combatants, but pay for their power by being ludicrously slow.
 Battlezone (1998) (Video Game) / int_933576c8
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_933576c8
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_933576c8
 Battlezone (1998) (Video Game) / int_940a5958
type
Artificial Stupidity
 Battlezone (1998) (Video Game) / int_940a5958
comment
Artificial Stupidity: The pathfinding. Unless the commander builds nothing in front of (or anywhere near) their factory and recycler, scavengers will always decide to ram into them to get scrap 100 meters away on the other side of the building. Said scavengers will also get stuck on each other when trying to get scrap between them, or gleefully plow into a deadly lake when trying to grab scrap near the shore. Heavy treaded tanks often don't take into account their own inertia and the low gravity of the environments, causing them to go tumbling into lethal lakes.
 Battlezone (1998) (Video Game) / int_940a5958
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_940a5958
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_940a5958
 Battlezone (1998) (Video Game) / int_95bca4c9
type
Tuckerization
 Battlezone (1998) (Video Game) / int_95bca4c9
comment
Tuckerization: All over the place. Posthumous Characters Andrew Goldman and William Stahl (the afformentioned murdered geophysicist and strategist) are named after the game's drector and a designer, NSDF general George Collins is named after the lead designer, producer Mike Arkin shares his last name with scientist Wilhelm Arkin, and art director Kino and lead artist Carey Chico are in the manual as a spy and a vehicle manufacturer.
 Battlezone (1998) (Video Game) / int_95bca4c9
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_95bca4c9
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_95bca4c9
 Battlezone (1998) (Video Game) / int_970c790a
type
Big Bad
 Battlezone (1998) (Video Game) / int_970c790a
comment
Big Bad: Scion Padishah Frank Burns. Or so your character is made to think. Braddock is the real monster.
 Battlezone (1998) (Video Game) / int_970c790a
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1.0
 Battlezone (1998) (Video Game) / int_970c790a
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_970c790a
 Battlezone (1998) (Video Game) / int_999be790
type
Tech-Demo Game
 Battlezone (1998) (Video Game) / int_999be790
comment
Tech Demo Game: The game brought powerful computers to their knees in order to power its unmatched graphics.
 Battlezone (1998) (Video Game) / int_999be790
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_999be790
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_999be790
 Battlezone (1998) (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Battlezone (1998) (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Some of the units in the game are specialized for a specific role a bit too much for their own good, especially when customized with additional weapons. Rocket tanks are capable of unleashing withering long-range fire with near-unavoidable homing rockets, a veritable Macross Missile Massacre when equipped with a TAG Cannon, or even mortar fire if customized, but pay for it by all of their weapon options being inefficient with the ammo. They can very rapidly kill mobile units, but often fail to kill a hardened target like a Recycler before running out unless the player expends resources to upgrade them with mortars... which renders the AI unable to use the missiles anymore. Bombers with their dual Rocket Bombs are capable of delivering a Curbstomp Battle to practically anything they get their sights on... but turning around is something they are really not good at. If they fail to kill the target quickly with their overwhelming firepower and said target ends up anywhere other than in front of the bomber, that situation will turn into a Curbstomp Battle in the other direction real fast. They also suffer from having no weaker weapons for targets against whom Rocket Bombs would be overkill unless upgraded with one.
 Battlezone (1998) (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_9aaf8eca
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_9aaf8eca
 Battlezone (1998) (Video Game) / int_9afa05c7
type
Family-Unfriendly Death
 Battlezone (1998) (Video Game) / int_9afa05c7
comment
Family-Unfriendly Death: Dying as an ISDF soldier shows you a failure screen◊ with your avatar exploding and simultaneously being ripped apart from a plasma cannon shot. Dying as a Scion shows a failure screen with your character melting into a pool of biometal, with only a hand reaching out.
 Battlezone (1998) (Video Game) / int_9afa05c7
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_9afa05c7
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_9afa05c7
 Battlezone (1998) (Video Game) / int_9b66f7f5
type
Suspiciously Small Army
 Battlezone (1998) (Video Game) / int_9b66f7f5
comment
Suspiciously Small Army: Due to graphical and control restrictions. Grizzly One's dialogue indicates that hundreds of NSDF personnel were killed when the CCA Golem walkers first showed up, despite the largest force fielded in the game having about twenty pilots.
 Battlezone (1998) (Video Game) / int_9b66f7f5
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_9b66f7f5
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_9b66f7f5
 Battlezone (1998) (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Battlezone (1998) (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: Every vehicle is equipped with this, and also gives off a signature that can be detected by everybody else. The Comet Cruise missile and WASP missile use this to track targets. The RED-Field Generator, or Radar Echo Dampening Field Generator, can fool said missiles as it completely masks the radar signature of the vehicle using it. The sequel gives every unit radar-specific stats; blip rate, detection radar, and inherent stealth. Turrets, for example, cannot be detected through terrain, and scout units have a huge radar range with a fast blip rate, while assault vehicles radar barely extends to their weapons range.
 Battlezone (1998) (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_9cd91b8a
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_9cd91b8a
 Battlezone (1998) (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 Battlezone (1998) (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I.: In some missions the AI will know if you try to use certain tactics and react instantly, even though the enemy should have no way of knowing this. For example, in the penultimate NSDF mission in the core game your main target is an enemy base behind an extensive minefield. You might get the idea to use howitzers that can easily target the base from the other side of the minefield instead of disabling it with the intended method. Except, if you build howitzers, the enemy air units will immediately make a beeline to the howitzers and prioritize destroying them beyond everything else.
 Battlezone (1998) (Video Game) / int_9d73dfcc
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1.0
 Battlezone (1998) (Video Game) / int_9d73dfcc
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_9d73dfcc
 Battlezone (1998) (Video Game) / int_9dab0a6e
type
Continuity Nod
 Battlezone (1998) (Video Game) / int_9dab0a6e
comment
Continuity Nod: The radio transmitter discovered on Bane that Braddock bombs into oblivion has the Black Dogs' sigil
 Battlezone (1998) (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_9dab0a6e
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_9dab0a6e
 Battlezone (1998) (Video Game) / int_9edbda07
type
Elite Mooks
 Battlezone (1998) (Video Game) / int_9edbda07
comment
Elite Mooks: The Black Dogs, an elite, hardened NSDF squadron fought in the Soviet campaign. Their vehicles are armed with more powerful weapons then their base NSDF counterparts. Then of course, there are the Furies.
 Battlezone (1998) (Video Game) / int_9edbda07
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_9edbda07
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_9edbda07
 Battlezone (1998) (Video Game) / int_a06162e8
type
Phlebotinum Rebel
 Battlezone (1998) (Video Game) / int_a06162e8
comment
Phlebotinum Rebel: The Scions turn out to be this, having escaped Braddock's attempt to create super soldiers.
 Battlezone (1998) (Video Game) / int_a06162e8
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_a06162e8
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_a06162e8
 Battlezone (1998) (Video Game) / int_a11ee4de
type
Blind Jump
 Battlezone (1998) (Video Game) / int_a11ee4de
comment
Blind Jump: When a wormhole opens up on the Dark Planet, General Braddock orders his carrier (and by extension, you) to follow the Scion dropship through the portal, without having any idea where it leads.
 Battlezone (1998) (Video Game) / int_a11ee4de
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_a11ee4de
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_a11ee4de
 Battlezone (1998) (Video Game) / int_a2326b6a
type
No Canon for the Wicked
 Battlezone (1998) (Video Game) / int_a2326b6a
comment
No Canon for the Wicked: Notably, averted. The CCA campaign is contemporaneous with the events of the NSDF one, taking place between the Soviets escaping Mars to Venus with the Cthonian Flight Log Database and Furies turning against them on Titan. It's unknown if the Chinese campaign in Red Odyssey is canon (or indeed the Black Dog one), as it is not touched on in the sequel. As for the expansion itself, the Chinese campaign is a prequel to the Black Dogs' campaign.
 Battlezone (1998) (Video Game) / int_a2326b6a
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-1.0
 Battlezone (1998) (Video Game) / int_a2326b6a
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_a2326b6a
 Battlezone (1998) (Video Game) / int_a29a7058
type
Not Quite Flight
 Battlezone (1998) (Video Game) / int_a29a7058
comment
Not Quite Flight: A bunnyhopping-esque bug in the games physics engine allowed tanks with high thrust-to-weight ratios like the Thunderbolt Scout or Jackal Bike to fly hundred meters into the air and hover for quite some time with careful use of the jump and reverse thrusters. The 1.3 update significantly reduced the amount of airtime one can achieve.
 Battlezone (1998) (Video Game) / int_a29a7058
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_a29a7058
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_a29a7058
 Battlezone (1998) (Video Game) / int_a31c7ef4
type
Cute Machines
 Battlezone (1998) (Video Game) / int_a31c7ef4
comment
Cute Machines: The ISDF "Service Truck" looks like a portly robot wearing a top hat. The Recycler has markings on it that look like an embarrassed face.
 Battlezone (1998) (Video Game) / int_a31c7ef4
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_a31c7ef4
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_a31c7ef4
 Battlezone (1998) (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Battlezone (1998) (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The other biome that makes up Mire. Though not featured in the story, it's still used in Instant Action and Multiplayer.
 Battlezone (1998) (Video Game) / int_a4cb54b4
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1.0
 Battlezone (1998) (Video Game) / int_a4cb54b4
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_a4cb54b4
 Battlezone (1998) (Video Game) / int_a5a4c9a2
type
Majorly Awesome
 Battlezone (1998) (Video Game) / int_a5a4c9a2
comment
Majorly Awesome: Major Manson. He's a morally conscious officer, leads from the front lines, assists the Scions, and possibly fought during the conflict from the first game, in the 1960s, making him in his late 60s to early 70s.
 Battlezone (1998) (Video Game) / int_a5a4c9a2
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 Battlezone (1998) (Video Game) / int_a5a4c9a2
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_a5a4c9a2
 Battlezone (1998) (Video Game) / int_a67b86a7
type
General Ripper
 Battlezone (1998) (Video Game) / int_a67b86a7
comment
General Ripper: Braddock, Ex-Mad Scientist turned would-be dictator. This guy is such a Jerkass that siding with the Scions against him leads to the game's good ending.
 Battlezone (1998) (Video Game) / int_a67b86a7
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Battlezone (1998) (Video Game) / int_a67b86a7
 Battlezone (1998) (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Battlezone (1998) (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: The protagonist of the main story, referred to as Grizzly One. The same for the character of the Soviet "expert difficulty" campaign, called simply "comrade". Averted by the Strategy Guide, which names both player characters as Jason Bates and Alexi Doyestevski, respectively.
 Battlezone (1998) (Video Game) / int_a7850fbf
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 Battlezone (1998) (Video Game) / int_a7850fbf
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_a7850fbf
 Battlezone (1998) (Video Game) / int_a86069f
type
Alternate History
 Battlezone (1998) (Video Game) / int_a86069f
comment
Alternate History: Set several decades after the Bio-Metal Wars depicted in the first game, it's now The '90s. Biometal is public knowledge, and the ISDF (the merged CCA and NSDF forces from the first game) is a known, public military force.
 Battlezone (1998) (Video Game) / int_a86069f
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_a86069f
 Battlezone (1998) (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Battlezone (1998) (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Completely averted. Any enemy vehicle can be hijacked. The Furies play this straight... except in the last mission of the Soviet campaign, where a prototype of the basic saucer Fury is not only buildable, but pilotable. There is also a different type of Fury saucer that's pilotable on the deathmatch map Odin's Eye but it's locked in by several MITS mines inside the "eye" of a mountain.
 Battlezone (1998) (Video Game) / int_a89efe3c
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_a89efe3c
 Battlezone (1998) (Video Game) / int_a8a04f6f
type
And I Must Scream
 Battlezone (1998) (Video Game) / int_a8a04f6f
comment
And I Must Scream:The Furies, being living tissue fused directly into the hulls of bio-metal war machines. Though they are sentient, their only apparent pastime seems to be blind rage and destruction. They also may be a rather twisted example of The Undead.
 Battlezone (1998) (Video Game) / int_a8a04f6f
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Battlezone (1998) (Video Game) / int_a8a04f6f
 Battlezone (1998) (Video Game) / int_aa4fa3d5
type
Ancient Astronauts
 Battlezone (1998) (Video Game) / int_aa4fa3d5
comment
Ancient Astronauts: The alien ships and structures are all named after Greek gods, and it is outright stated that the race which created them, the Cthonians, visited and did experiments on the Greeks in the ancient world. For example, an automated vessel called Charon was sent by Nexus V to gather DNA from Greek battlefields.
 Battlezone (1998) (Video Game) / int_aa4fa3d5
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 Battlezone (1998) (Video Game) / int_aa4fa3d5
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Battlezone (1998) (Video Game) / int_aa4fa3d5
 Battlezone (1998) (Video Game) / int_aba5e1d1
type
Pluto Is Expendable
 Battlezone (1998) (Video Game) / int_aba5e1d1
comment
Pluto Is Expendable: Averted. Pluto is the first planet that appears in the game and was the site of the ISDF's Cerberus base, ostensibly intended to keep watch for any alien incursions into the Solar System.
 Battlezone (1998) (Video Game) / int_aba5e1d1
featureApplicability
-1.0
 Battlezone (1998) (Video Game) / int_aba5e1d1
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_aba5e1d1
 Battlezone (1998) (Video Game) / int_ad1db87c
type
Oh, Crap!
 Battlezone (1998) (Video Game) / int_ad1db87c
comment
Oh, Crap!: At one point in some Cthonian ruins on Bane, you discover a small transmission unit. Almost immediately, Braddock orders the area bombed to shreds, giving you scant minutes to evacuate the area. You later find out why: the transmitter in question bore the insignia of the Black Dog squadron.
 Battlezone (1998) (Video Game) / int_ad1db87c
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1.0
 Battlezone (1998) (Video Game) / int_ad1db87c
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_ad1db87c
 Battlezone (1998) (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Battlezone (1998) (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: The remnants of the NSDF and CCA succeed in defeating the Furies, but likely at the cost of their own lives.
 Battlezone (1998) (Video Game) / int_ad9fbc1e
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_ad9fbc1e
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_ad9fbc1e
 Battlezone (1998) (Video Game) / int_aea164f3
type
Playing with Syringes
 Battlezone (1998) (Video Game) / int_aea164f3
comment
Playing with Syringes: In case you're wondering why Braddock is such a Jerkass, here's what went down. Braddock attempted to create Super Soldiers using the NSDF's Black Dogs and the Bio-Metal, without the knowledge of his AAN superiors. The Black Dogs, led by Frank Burns, rebelled against him for his deceit and what he did to them, fleeing into the depths of space. Braddock could not pursue without attracting attention, so he built a base on Pluto and eventually the Dark Planet, preparing for their inevitable return.
 Battlezone (1998) (Video Game) / int_aea164f3
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 Battlezone (1998) (Video Game) / int_aea164f3
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_aea164f3
 Battlezone (1998) (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Battlezone (1998) (Video Game) / int_b0a91b69
comment
Convection Schmonvection: Averted. If you hop out of your tank and walk to the edge of a lava lake, you will die. Hovertanks flying over lava will slowly take damage from the heat.
 Battlezone (1998) (Video Game) / int_b0a91b69
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 Battlezone (1998) (Video Game) / int_b0a91b69
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_b0a91b69
 Battlezone (1998) (Video Game) / int_b5cb3cc5
type
Ground Wave
 Battlezone (1998) (Video Game) / int_b5cb3cc5
comment
Ground Wave: This game has two forms of this, first being the Thumper special weapon that dumps a large amount of your Hover Tanks nano-ammunition into the ground through the V-Thrusters, causing a travelling lump of terrain that upends and spins vehicles caught in the path and it's particularly effective at spinning walkers around, leaving them unable to target you until they land. The Day Wrecker bomb launched by the Supply Launch Facility (Armory) also causes a short, circular wave in the terrain when it detonates.
 Battlezone (1998) (Video Game) / int_b5cb3cc5
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 Battlezone (1998) (Video Game) / int_b5cb3cc5
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Battlezone (1998) (Video Game) / int_b5cb3cc5
 Battlezone (1998) (Video Game) / int_b618409c
type
Sentry Gun
 Battlezone (1998) (Video Game) / int_b618409c
comment
Sentry Gun: The NSDF "Badger" and CCA "Pak" mobile, deployable turrets, as well has hardened gun towers built by each side's constructors.
 Battlezone (1998) (Video Game) / int_b618409c
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1.0
 Battlezone (1998) (Video Game) / int_b618409c
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_b618409c
 Battlezone (1998) (Video Game) / int_bb0c0a4d
type
Fiery Redhead
 Battlezone (1998) (Video Game) / int_bb0c0a4d
comment
Fiery Redhead: Shabayev, as revealed in her concept art.
 Battlezone (1998) (Video Game) / int_bb0c0a4d
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1.0
 Battlezone (1998) (Video Game) / int_bb0c0a4d
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_bb0c0a4d
 Battlezone (1998) (Video Game) / int_bb48f8ba
type
Timed Mission
 Battlezone (1998) (Video Game) / int_bb48f8ba
comment
Timed Mission: The escape from Core after you have destroyed its main reactor, the final mission of the "bad" path.
 Battlezone (1998) (Video Game) / int_bb48f8ba
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1.0
 Battlezone (1998) (Video Game) / int_bb48f8ba
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_bb48f8ba
 Battlezone (1998) (Video Game) / int_bb96aefb
type
All Gravity Is the Same
 Battlezone (1998) (Video Game) / int_bb96aefb
comment
All Gravity Is the Same: It doesn't matter if you're on the Moon, Venus, Mars, Titan or wherever, everything acts as if they are subjected to the same amount of gravity across all satellites and planets. This is even more blatant in the sequel where you start the game on Pluto, a dwarf with a surface gravity of 0.62 m/s2 and the intro shows Major Manson walking and running as if it were 9.807 m/s2.
 Battlezone (1998) (Video Game) / int_bb96aefb
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1.0
 Battlezone (1998) (Video Game) / int_bb96aefb
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_bb96aefb
 Battlezone (1998) (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Battlezone (1998) (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: The ISDF Pummel gun. The top range is 50 meters (out-ranged by everything in the game, save for the Scion Quill and Fang), and the effective range is about a fifth of that.
 Battlezone (1998) (Video Game) / int_bcf69f60
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1.0
 Battlezone (1998) (Video Game) / int_bcf69f60
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_bcf69f60
 Battlezone (1998) (Video Game) / int_be5ada51
type
Sniping the Cockpit
 Battlezone (1998) (Video Game) / int_be5ada51
comment
Sniping the Cockpit: The space suit's rifle can be shouldered to activate a heavy sniper rifle capable of penetrating the cockpit of enemy tanks. Killing the pilot allows the player to steal the tank, which is required in a few missions.
 Battlezone (1998) (Video Game) / int_be5ada51
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1.0
 Battlezone (1998) (Video Game) / int_be5ada51
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_be5ada51
 Battlezone (1998) (Video Game) / int_c1d58ab0
type
Drop Ship
 Battlezone (1998) (Video Game) / int_c1d58ab0
comment
Drop Ship: The ISDF uses massive vectored-thrust dropships with detachable hangars in order to ferry its assets to the surface of planets, as the ISDF Carrier is too large to land on a planet. The Scions have a functionally similar craft.
 Battlezone (1998) (Video Game) / int_c1d58ab0
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1.0
 Battlezone (1998) (Video Game) / int_c1d58ab0
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_c1d58ab0
 Battlezone (1998) (Video Game) / int_c25c7890
type
Fun with Acronyms
 Battlezone (1998) (Video Game) / int_c25c7890
comment
Fun with Acronyms: Several, given the military premise. The's the two armies, NSDF and CCA, as well as STAB (Stabilized Terrain Adapting Base), the mechanism that the mobile turrets use to anchor themselves, as well as EDD (Equal Damage Distribution) plating. A more humorous example is the WASP Missile used by the Furies, which apparently stands for Wicked-Ass Super Projectile.
 Battlezone (1998) (Video Game) / int_c25c7890
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1.0
 Battlezone (1998) (Video Game) / int_c25c7890
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_c25c7890
 Battlezone (1998) (Video Game) / int_c2d978fe
type
Car Fu
 Battlezone (1998) (Video Game) / int_c2d978fe
comment
Car Fu: The most effective way of eliminating enemy infantry - be it from an APC or ejected pilots - is to simply run them over with your tank.
 Battlezone (1998) (Video Game) / int_c2d978fe
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1.0
 Battlezone (1998) (Video Game) / int_c2d978fe
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_c2d978fe
 Battlezone (1998) (Video Game) / int_c309f9d1
type
Science Marches On
 Battlezone (1998) (Video Game) / int_c309f9d1
comment
The mobile structures have to be set up on steam geysers for power. The Moon is geologically dead and has no (liquid) water, and Europa is an iceball, yet they are still easy to find. Fluff for the sequel explains that scrap left on the ground eventually seeps underground, generating geothermal pockets and, if left for even longer, grows into veins of liquid bio-metal that appear as surface pools for extractors to be built over.
 Battlezone (1998) (Video Game) / int_c309f9d1
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 Battlezone (1998) (Video Game) / int_c309f9d1
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_c309f9d1
 Battlezone (1998) (Video Game) / int_c5eec843
type
Mobile Factory
 Battlezone (1998) (Video Game) / int_c5eec843
comment
Mobile Factory: The Recycler, Factory, and Armory.
 Battlezone (1998) (Video Game) / int_c5eec843
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1.0
 Battlezone (1998) (Video Game) / int_c5eec843
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_c5eec843
 Battlezone (1998) (Video Game) / int_c6ae4c86
type
Difficulty Spike
 Battlezone (1998) (Video Game) / int_c6ae4c86
comment
Difficulty Spike: After the Furies are introduced, losing your tank changes from a minor inconvenience into a death sentence.
 Battlezone (1998) (Video Game) / int_c6ae4c86
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1.0
 Battlezone (1998) (Video Game) / int_c6ae4c86
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_c6ae4c86
 Battlezone (1998) (Video Game) / int_c75df49a
type
Shout-Out
 Battlezone (1998) (Video Game) / int_c75df49a
comment
Shout-Out: In the Updated Re Release, the AI picks a random taunt from a bevy of pop-culture references, such as "Open war is upon you, wether you'd risk it or not," and "What the hell are we supposed to use, man? Harsh language?"
 Battlezone (1998) (Video Game) / int_c75df49a
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1.0
 Battlezone (1998) (Video Game) / int_c75df49a
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_c75df49a
 Battlezone (1998) (Video Game) / int_c95d04f2
type
It Can Think
 Battlezone (1998) (Video Game) / int_c95d04f2
comment
It Can Think: It's specifically stated that the Furies are sentient. It makes their unflinching sadism that much more unsettling.
 Battlezone (1998) (Video Game) / int_c95d04f2
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_c95d04f2
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_c95d04f2
 Battlezone (1998) (Video Game) / int_c9981efb
type
The Engineer
 Battlezone (1998) (Video Game) / int_c9981efb
comment
The Engineer: The Constructor/Builder units, and the Service Truck/Healer units. The Constructor/Builder sets up all the base equipment, and the Service Truck/Healer repairs base assets and vehicles.
 Battlezone (1998) (Video Game) / int_c9981efb
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_c9981efb
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_c9981efb
 Battlezone (1998) (Video Game) / int_cab40184
type
Strategy Guide
 Battlezone (1998) (Video Game) / int_cab40184
comment
Averted by the Strategy Guide, which names both player characters as Jason Bates and Alexi Doyestevski, respectively.
 Battlezone (1998) (Video Game) / int_cab40184
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-1.0
 Battlezone (1998) (Video Game) / int_cab40184
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_cab40184
 Battlezone (1998) (Video Game) / int_cd2b8aa3
type
Space Is Noisy
 Battlezone (1998) (Video Game) / int_cd2b8aa3
comment
Space Is Noisy: Comes into play on planets with little or no known atmosphere in both games. For Battlezone 2, the ISDF blast-laser's assault variant makes a "bang" noise when fired. This is not unrealistic, because real-life pulsed lasers also go make noise as the channel of air they pass through rapidly heats up and expands, producing blast waves. Same thing happens in the target, a tiny portion of it instantly and brutally vaporizes, sending destructive shockwaves throughout it. However, it also goes makes noise on planets with little or no known atmosphere.
 Battlezone (1998) (Video Game) / int_cd2b8aa3
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1.0
 Battlezone (1998) (Video Game) / int_cd2b8aa3
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_cd2b8aa3
 Battlezone (1998) (Video Game) / int_cda501da
type
Killed Off for Real
 Battlezone (1998) (Video Game) / int_cda501da
comment
Killed Off for Real: Commander Eldridge, an NDSF officer, along with much of his forces: the first victims of the CCA "Golem" walker.
 Battlezone (1998) (Video Game) / int_cda501da
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1.0
 Battlezone (1998) (Video Game) / int_cda501da
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_cda501da
 Battlezone (1998) (Video Game) / int_cfd569ac
type
Take Your Time
 Battlezone (1998) (Video Game) / int_cfd569ac
comment
Take Your Time: No matter how urgent the mission briefing sounds, there are only three timed missions. There are some cases where you can lose if you fail to perform a simple task like going to a location or investigating an object. There's also the race for the Fury relic on the first Io mission, the CCA can capture it first if you're not fast enough.
 Battlezone (1998) (Video Game) / int_cfd569ac
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_cfd569ac
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_cfd569ac
 Battlezone (1998) (Video Game) / int_cfda0ecb
type
Escort Mission
 Battlezone (1998) (Video Game) / int_cfda0ecb
comment
Escort Mission: At one point on Bane you must guide a damaged Recycler across a frozen lake. The Recycler's operator informs you that his sensor system is fried, but if you shoot out all the thinner ice patches, thus creating a visible path, he radios you that he can make the trip on his own. Doesn't make his pathfinding any better though. Hilarity Ensues as you sit watching him bumble around. The Fleshstorm 2 mod has two escort missions in a row. In one, you have to escort three unarmed transports through some canyons; not too bad. The second mission has you escorting a Recycler through a planet that is on fire. You have a single Service Truck, Scout, and Assault Tank to help you. The entire mission is a balancing act between repairing each of your vehicles with the Truck, and pushing ahead to wipe out resistance - if you push too far ahead or take too much damage, you can't make it back to the repair truck before dying. The best part? If you eject, you die.
 Battlezone (1998) (Video Game) / int_cfda0ecb
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1.0
 Battlezone (1998) (Video Game) / int_cfda0ecb
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_cfda0ecb
 Battlezone (1998) (Video Game) / int_d0447c7b
type
Lightning Gun
 Battlezone (1998) (Video Game) / int_d0447c7b
comment
Lightning Gun: The Scion Arc cannon. It shoots five quick lightning pulses with great range and accuracy, at the cost of low ammo capacity and low fire rate.
 Battlezone (1998) (Video Game) / int_d0447c7b
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_d0447c7b
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_d0447c7b
 Battlezone (1998) (Video Game) / int_d24ed873
type
Developer's Foresight
 Battlezone (1998) (Video Game) / int_d24ed873
comment
Developers' Foresight: In the ISDF mission Snow Blind, during the second half of the mission after destroying the Scion recycler, you normally have to find a way around the blocked tunnel after being told to leave the site where the transmitter was. If, however, you placed your recycler just outside the other side of the cave where the Scion recycler is headed, then after the cave rockfall happened you can complete the mission by heading to your recycler. The game even lampshades this by saying 'Very Clever!' when you do so.
 Battlezone (1998) (Video Game) / int_d24ed873
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1.0
 Battlezone (1998) (Video Game) / int_d24ed873
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_d24ed873
 Battlezone (1998) (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Battlezone (1998) (Video Game) / int_d39e327f
comment
What the Hell, Hero?: General Collins gets incredibly angry should you defy secondary orders such as attacking the heavily fortified CCA base in the first Mars mission and succeed.
 Battlezone (1998) (Video Game) / int_d39e327f
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_d39e327f
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1.0
 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_d39e327f
 Battlezone (1998) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Battlezone (1998) (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: Strategy and MPI game modes default to Team 1 having red units and Team 2 having blue units. Free-for-all strategy has Yellow and Green. In deathmatch, each player is given a random color at the start of the round - every player fears the neon pink Attila.
 Battlezone (1998) (Video Game) / int_d5a66181
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Battlezone (1998) (Video Game) / int_d5a66181
 Battlezone (1998) (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Battlezone (1998) (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Planet Rend.
 Battlezone (1998) (Video Game) / int_d7d588c8
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 Battlezone (1998) (Video Game) / int_d7d588c8
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_d7d588c8
 Battlezone (1998) (Video Game) / int_d9ffec82
type
Curb-Stomp Battle
 Battlezone (1998) (Video Game) / int_d9ffec82
comment
Bombers with their dual Rocket Bombs are capable of delivering a Curbstomp Battle to practically anything they get their sights on... but turning around is something they are really not good at. If they fail to kill the target quickly with their overwhelming firepower and said target ends up anywhere other than in front of the bomber, that situation will turn into a Curbstomp Battle in the other direction real fast. They also suffer from having no weaker weapons for targets against whom Rocket Bombs would be overkill unless upgraded with one.
 Battlezone (1998) (Video Game) / int_d9ffec82
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 Battlezone (1998) (Video Game) / int_d9ffec82
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Battlezone (1998) (Video Game) / int_d9ffec82
 Battlezone (1998) (Video Game) / int_da19c62a
type
Leave No Survivors
 Battlezone (1998) (Video Game) / int_da19c62a
comment
Leave No Survivors: In the CCA campaign, while escorting a series of transports full of civilian scientists, your squadron surrenders when they realized they are completely outnumbered in a Black Dog ambush. The Black Dogs claim no surrender and attack, making a beeline for your transports.
 Battlezone (1998) (Video Game) / int_da19c62a
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1.0
 Battlezone (1998) (Video Game) / int_da19c62a
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_da19c62a
 Battlezone (1998) (Video Game) / int_da8c447e
type
Unobtainium
 Battlezone (1998) (Video Game) / int_da8c447e
comment
Unobtainium: The Bio-Metal, which is used to build all vehicles, buildings, and weapons in the game. It has the ability to remember shapes it has previously assumed, which is what allowed US and Soviet scientists to recreate Cthonian-styled vehicles and weapons in the first place. It is commonly found as bits of scrap in great fields anywhere the Cthonians have been, and can also be salvaged from destroyed enemy units. Also a Mineral MacGuffin - they don't refer to the events of this game as "The Bio-Metal Wars" in the sequel for nothing. Serves as a Plot Coupon in some missions.
 Battlezone (1998) (Video Game) / int_da8c447e
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 Battlezone (1998) (Video Game) / int_da8c447e
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Battlezone (1998) (Video Game) / int_da8c447e
 Battlezone (1998) (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Battlezone (1998) (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Astronauts will explode in a shower of gibs when shot or run over. The only time they have a proper death animation is when they're shot with a sniper rifle while outside of a vehicle. This is sadly absent in Redux as everything was switched over to using .mesh models versus the .geo models that were capable of breaking apart.
 Battlezone (1998) (Video Game) / int_db33bc7e
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1.0
 Battlezone (1998) (Video Game) / int_db33bc7e
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_db33bc7e
 Battlezone (1998) (Video Game) / int_db6230b7
type
Lightning Bruiser
 Battlezone (1998) (Video Game) / int_db6230b7
comment
Lightning Bruiser: The ISDF Sabre and the Scion Warrior. The best armor for any of the hover units, good speed, great firepower, good maneuverability.
 Battlezone (1998) (Video Game) / int_db6230b7
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 Battlezone (1998) (Video Game) / int_db6230b7
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_db6230b7
 Battlezone (1998) (Video Game) / int_db911ee
type
Field Promotion
 Battlezone (1998) (Video Game) / int_db911ee
comment
Field Promotion: Cooke is promoted by General Braddock over the course of the game.
 Battlezone (1998) (Video Game) / int_db911ee
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 Battlezone (1998) (Video Game) / int_db911ee
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Battlezone (1998) (Video Game) / int_db911ee
 Battlezone (1998) (Video Game) / int_dba5a4f8
type
LethalJokeWeapon
 Battlezone (1998) (Video Game) / int_dba5a4f8
comment
Lethal Joke Weapon: the hard-to find Rave Gun, available in the tutorial mission, slots in for a cannon. It's extremely lethal, and uses minimal ammo. When fired, it plays techno music and shoots balls of flashing multicolored light.
 Battlezone (1998) (Video Game) / int_dba5a4f8
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 Battlezone (1998) (Video Game) / int_dba5a4f8
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Battlezone (1998) (Video Game) / int_dba5a4f8
 Battlezone (1998) (Video Game) / int_dbb414ed
type
Hand Wave
 Battlezone (1998) (Video Game) / int_dbb414ed
comment
Hand Wave: Quite a few, among them the concept of Equal Damage Distribution, or EDD, armor plating, which serves to handwave the lack of location-based damage in the game. However, the fact that the tanks hover is never even handwaved.
 Battlezone (1998) (Video Game) / int_dbb414ed
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 Battlezone (1998) (Video Game) / int_dbb414ed
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Battlezone (1998) (Video Game) / int_dbb414ed
 Battlezone (1998) (Video Game) / int_dd797c1c
type
Universal Driver's License
 Battlezone (1998) (Video Game) / int_dd797c1c
comment
Universal Driver's License: You can pilot almost every unit in the game. This includes morphing alien tanks. Except the tugs, construction units, and artillery. Apparently, a floating tow truck baffles Lt. Cooke. Though it's probably because no player would want to pilot one anyways. The ability to pilot Scion vehicles may be a case of the fact the Scions are made up of the Black Dog Squadron of the first game and probably use the same controls for their craft.
 Battlezone (1998) (Video Game) / int_dd797c1c
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 Battlezone (1998) (Video Game) / int_dd797c1c
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Battlezone (1998) (Video Game) / int_dd797c1c
 Battlezone (1998) (Video Game) / int_de0df7a0
type
Stock Scream
 Battlezone (1998) (Video Game) / int_de0df7a0
comment
Stock Scream: A few Scion units reuse voice clips from the first game, albeit with the Scions' Voice of the Legion-ish filter. This may actually be justified, considering the Scions were once the NSDF's Black Dog squadron. Oddly enough, most of the Scion voices are the CCA/Soviet voices from Battlezone with the filter added, and the radio static removed.
 Battlezone (1998) (Video Game) / int_de0df7a0
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 Battlezone (1998) (Video Game) / int_de0df7a0
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Battlezone (1998) (Video Game) / int_de0df7a0
 Battlezone (1998) (Video Game) / int_df514fe9
type
Crew of One
 Battlezone (1998) (Video Game) / int_df514fe9
comment
Crew of One: All vehicles are piloted by a single infantryman.
 Battlezone (1998) (Video Game) / int_df514fe9
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 Battlezone (1998) (Video Game) / int_df514fe9
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Battlezone (1998) (Video Game) / int_df514fe9
 Battlezone (1998) (Video Game) / int_dfe57573
type
Historical In-Joke
 Battlezone (1998) (Video Game) / int_dfe57573
comment
Historical In-Joke: The famous photo of Neil Armstrong on the moon was taken by General Collins, commander of the NSDF moon base located scant meters from Neil's landing site. The NSA thought it was a major mistake to release the picture.
 Battlezone (1998) (Video Game) / int_dfe57573
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 Battlezone (1998) (Video Game) / int_dfe57573
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Battlezone (1998) (Video Game) / int_dfe57573
 Battlezone (1998) (Video Game) / int_e003c829
type
History Repeats
 Battlezone (1998) (Video Game) / int_e003c829
comment
History Repeats: A particularly poignant case. Grizzly One, the protagonist, speaks this trope verbatim in the introduction and his thoughts echo the concept throughout the story. In the end, he was completely right. And it wouldn't be the last time, either.
 Battlezone (1998) (Video Game) / int_e003c829
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 Battlezone (1998) (Video Game) / int_e003c829
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Battlezone (1998) (Video Game) / int_e003c829
 Battlezone (1998) (Video Game) / int_e061d153
type
Sergeant Rock
 Battlezone (1998) (Video Game) / int_e061d153
comment
Sergeant Rock: Major Manson.
 Battlezone (1998) (Video Game) / int_e061d153
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Battlezone (1998) (Video Game) / int_e061d153
 Battlezone (1998) (Video Game) / int_e5507f60
type
Truce Zone
 Battlezone (1998) (Video Game) / int_e5507f60
comment
Truce Zone: Later in the game, Ambassador Kossieh of the AAN attempts to broker a human-Scion truce on Rend. The player and a detachment of ISDF troops wait around in a Scion base while Frank Burns boards a Drop Ship to meet with Kossieh on a Carrier in low orbit. Until the Drop Ship explodes in the Carrier, sending it plummeting to the surface. You later learn that Braddock rigged the DropShip, to off both Burns AND Kossieh and to make it look like a Scion attack, reinforcing Braddock's position and bringing him one step closer to his goal.
 Battlezone (1998) (Video Game) / int_e5507f60
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Battlezone (1998) (Video Game) / int_e5507f60
 Battlezone (1998) (Video Game) / int_e6558beb
type
Artistic License – Space
 Battlezone (1998) (Video Game) / int_e6558beb
comment
Artistic License – Space: Achilles with its Earth-like appearance, while its gravity and atmosphere can be justified by it being Earth-sized when compared to Uranus but it's still far from the Goldilocks zone of the Sun which would otherwise render it an iceball despite its molten core. That and, unless it had a very specific orbit, the whole planet would be shaded by Uranus if it went behind it in its orbit.
 Battlezone (1998) (Video Game) / int_e6558beb
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 Battlezone (1998) (Video Game) / int_e6558beb
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_e6558beb
 Battlezone (1998) (Video Game) / int_e66e9bfb
type
New Era Speech
 Battlezone (1998) (Video Game) / int_e66e9bfb
comment
New Era Speech: Padishah Frank Burns. subverted, as Burns is no longer considered a villain at this point, he delivers this speech in the good ending.
 Battlezone (1998) (Video Game) / int_e66e9bfb
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 Battlezone (1998) (Video Game) / int_e66e9bfb
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Battlezone (1998) (Video Game) / int_e66e9bfb
 Battlezone (1998) (Video Game) / int_e6f18344
type
Humongous Mecha
 Battlezone (1998) (Video Game) / int_e6f18344
comment
Humongous Mecha: The ISDF Attila Landmaster walker, which has two giant laser cannons on its arms and two smaller lasers under the cockpit. The Scion's Spider-Walker is more of a Mini-Mecha by comparison.
 Battlezone (1998) (Video Game) / int_e6f18344
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 Battlezone (1998) (Video Game) / int_e6f18344
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Battlezone (1998) (Video Game) / int_e6f18344
 Battlezone (1998) (Video Game) / int_e70127
type
The Mole
 Battlezone (1998) (Video Game) / int_e70127
comment
The Mole: In the Back Story. Shabayev was an FSB (The successor to the KGB) agent who had infiltrated the highest levels of the CIA. When she was uncovered, she was recommended for ISDF recruitment instead of punishment.
 Battlezone (1998) (Video Game) / int_e70127
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Battlezone (1998) (Video Game) / int_e70127
 Battlezone (1998) (Video Game) / int_e7117c09
type
Backstory
 Battlezone (1998) (Video Game) / int_e7117c09
comment
Back Story: Any exposition about the Cthonians.
 Battlezone (1998) (Video Game) / int_e7117c09
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Battlezone (1998) (Video Game) / int_e7117c09
 Battlezone (1998) (Video Game) / int_e8dda3a2
type
Neglectful Precursors
 Battlezone (1998) (Video Game) / int_e8dda3a2
comment
Neglectful Precursors: The Cthonians, though considering what happened to them, it probably could not be helped.
 Battlezone (1998) (Video Game) / int_e8dda3a2
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 Battlezone (1998) (Video Game) / int_e8dda3a2
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_e8dda3a2
 Battlezone (1998) (Video Game) / int_e8e0a952
type
Obvious Beta
 Battlezone (1998) (Video Game) / int_e8e0a952
comment
Obvious Beta: Shipped with a completely broken multiplayer component and a plethora of glitches. Most glitches were fixed quickly, but some weren't fixed until the unofficial patches (by the original programmer) started coming out.
 Battlezone (1998) (Video Game) / int_e8e0a952
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 Battlezone (1998) (Video Game) / int_e8e0a952
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_e8e0a952
 Battlezone (1998) (Video Game) / int_ea2353d3
type
Weak Turret Gun
 Battlezone (1998) (Video Game) / int_ea2353d3
comment
Weak Turret Gun: The NSDF Badger turret and the equivalent CCA Pak, which can hover around and then anchor themselves in the ground virtually anywhere to fire. They are mostly intended to provide point defense in conjunction with your tanks until you can build the much stronger static defenses. However, they can be equipped with better guns, thanks to the game's modular weapon system.
 Battlezone (1998) (Video Game) / int_ea2353d3
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1.0
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Battlezone (1998) (Video Game) / int_ea2353d3
 Battlezone (1998) (Video Game) / int_eb7dad86
type
Civil Warcraft
 Battlezone (1998) (Video Game) / int_eb7dad86
comment
Civil Warcraft: Happens with both sides over the course of the campaign. Once Cooke joins Braddock against the Scions, the ISDF splinters into Braddock's New Regime and Major Manson's AAN Loyalists which plan on returning to Earth with the news of Braddock's takeover but you're sent in to clean up any resistance and silence any witnesses, further solidifying your Moral Event Horizon. Should you join the Scions however, the Scions have an issue of their own with a clan of Scions not wishing to colonize the Dark Planet into a new Core as that would mean them returning to the Solar System, preferring death over going back from where they fled. You also aid the AAN Loyalists against Braddock's New Regime on the Scion side as well.
 Battlezone (1998) (Video Game) / int_eb7dad86
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 Battlezone (1998) (Video Game) / int_eb7dad86
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 Battlezone (1998) (Video Game)
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Battlezone (1998) (Video Game) / int_eb7dad86
 Battlezone (1998) (Video Game) / int_f37bf401
type
Hover Tank
 Battlezone (1998) (Video Game) / int_f37bf401
comment
Hover Tank: All of the in-game vehicles save the walkers, one of the more obvious benefits of Cthonian technology.
 Battlezone (1998) (Video Game) / int_f37bf401
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Battlezone (1998) (Video Game) / int_f37bf401
 Battlezone (1998) (Video Game) / int_f651b980
type
Forbidden Zone
 Battlezone (1998) (Video Game) / int_f651b980
comment
Forbidden Zone: During the scrap-gathering mission on Titan, it's possible to come across the remains of a Cthonian prison, Tartarus. Inspecting it reveals that it was built by both Cthonian factions and the information database warns of triggering a self-defense mechanism. Your CO analyzes the situation and advises you to stay away.
 Battlezone (1998) (Video Game) / int_f651b980
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 Battlezone (1998) (Video Game) / int_f651b980
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Battlezone (1998) (Video Game) / int_f651b980
 Battlezone (1998) (Video Game) / int_f672a508
type
Phlebotinum Overload
 Battlezone (1998) (Video Game) / int_f672a508
comment
Phlebotinum Overload: The reason the Scions cannot live without the Core planet, the systems perform bio-metal dialysis to prevent it from overwhelming them.
 Battlezone (1998) (Video Game) / int_f672a508
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Battlezone (1998) (Video Game) / int_f672a508
 Battlezone (1998) (Video Game) / int_f765e2d3
type
Dying Alone
 Battlezone (1998) (Video Game) / int_f765e2d3
comment
Dying Alone: Grizzly One's deepest fear.
 Battlezone (1998) (Video Game) / int_f765e2d3
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 Battlezone (1998) (Video Game) / int_f765e2d3
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Battlezone (1998) (Video Game) / int_f765e2d3
 Battlezone (1998) (Video Game) / int_f9bc2937
type
Laser Sight
 Battlezone (1998) (Video Game) / int_f9bc2937
comment
Laser Sight: Switching to third person activates a laser sight on your tank, emanating from the weapon's mount, to assist with aiming (unless Mortars or Specials are being used). This is client-sided so only you can see them.
 Battlezone (1998) (Video Game) / int_f9bc2937
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 Battlezone (1998) (Video Game) / int_f9bc2937
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Battlezone (1998) (Video Game) / int_f9bc2937
 Battlezone (1998) (Video Game) / int_fc151e9d
type
Department of Redundancy Department
 Battlezone (1998) (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: Three of the weapons, one named the MDM Mortar in which the MDM stands for Manual-Detonation-Mortar, making it Manual-Detonation-Mortar Mortar. Then there's the MAG Cannon, the MAG standing for Magnetic-Acceleration-Gun which makes it Magnetic-Acceleration-Gun Cannon. Finally, there's the TAG Cannon which makes it Target-Acquisition-Gun Cannon which it is neither of those, it's a Rocket launcher (although it is mounted in the Stoli's Cannon mount).
 Battlezone (1998) (Video Game) / int_fc151e9d
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Battlezone (1998) (Video Game) / int_fc151e9d
 Battlezone (1998) (Video Game) / int_fc225bec
type
Artistic License – Physics
 Battlezone (1998) (Video Game) / int_fc225bec
comment
Artistic License – Physics: Despite the use of scientifically accurate data to describe the worlds visitable in the game, Battlezone's game mechanics don't vary much to match the environment of each planet. Some examples: The mobile structures have to be set up on steam geysers for power. The Moon is geologically dead and has no (liquid) water, and Europa is an iceball, yet they are still easy to find. Fluff for the sequel explains that scrap left on the ground eventually seeps underground, generating geothermal pockets and, if left for even longer, grows into veins of liquid bio-metal that appear as surface pools for extractors to be built over. Tanks handle the same on planets like Venus (Earth-like gravity, dense atmosphere) and planetoids like the Moon (0.2g, airless). Although the game offers several forms of power-producing structures depending on the planetary conditions, what's available doesn't always jive with environment. For example, out by Saturn the Sun's brightness is only about 1/100th of that on Earth, yet solar panel plants can be built there.
 Battlezone (1998) (Video Game) / int_fc225bec
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Battlezone (1998) (Video Game) / int_fc225bec
 Battlezone (1998) (Video Game) / int_fc52510
type
Brain Uploading
 Battlezone (1998) (Video Game) / int_fc52510
comment
Brain Uploading: The Furies get their psychopathic bloodlust from their biometal hulls being imbued with the genetic data of ancient Greek warriors who were dying on the battlefield before being collected by the Cthonians.
 Battlezone (1998) (Video Game) / int_fc52510
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Battlezone (1998) (Video Game) / int_fc52510
 Battlezone (1998) (Video Game) / int_fd94c4ac
type
Theme Naming
 Battlezone (1998) (Video Game) / int_fd94c4ac
comment
Theme Naming: In the campaign. Aside from the aforementioned NSDF cruisers, their Recyclers are named after US states: Montana, Wyoming, Texas, etc.
 Battlezone (1998) (Video Game) / int_fd94c4ac
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Battlezone (1998) (Video Game) / int_fd94c4ac
 Battlezone (1998) (Video Game) / int_fdad625e
type
Was Once a Man
 Battlezone (1998) (Video Game) / int_fdad625e
comment
Was Once a Man: The Scions. Later on, Yelena Shabayev and optionally, the player character. Subverted in that they have come to enjoy being what they are.
 Battlezone (1998) (Video Game) / int_fdad625e
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Battlezone (1998) (Video Game) / int_fdad625e
 Battlezone (1998) (Video Game) / int_fdaf37f0
type
Captain's Log
 Battlezone (1998) (Video Game) / int_fdaf37f0
comment
Captain's Log: Like the first game, each mission starts off with a spoken journal record by John Cooke, which shows his divided loyalties between General Braddock and the empathetic Major Manson when stranded halfway across the universe.
 Battlezone (1998) (Video Game) / int_fdaf37f0
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Battlezone (1998) (Video Game) / int_fdaf37f0
 Battlezone (1998) (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Battlezone (1998) (Video Game) / int_fe262584
comment
Cutscene Power to the Max: The introduction shows Scion Warrior tanks killing turrets, tanks, and guntowers with a single shot, and depicts them mounting MAG cannons, which are an ISDF-exclusive weapon.
 Battlezone (1998) (Video Game) / int_fe262584
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_fe262584
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_fe262584
 Battlezone (1998) (Video Game) / int_ff8afd14
type
Spider Tank
 Battlezone (1998) (Video Game) / int_ff8afd14
comment
Spider Tank: The Scions have a three-legged one that shoots razor-sharp quills.
 Battlezone (1998) (Video Game) / int_ff8afd14
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_ff8afd14
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_ff8afd14
 Battlezone (1998) (Video Game) / int_ffad4e9f
type
Shown Their Work
 Battlezone (1998) (Video Game) / int_ffad4e9f
comment
Shown Their Work: Hand Waves due to alien tech aside, the manual details how the NSDF intended to support its various field bases, including power concerns and oxygen supplies. For example, plans are laid out for an irrigation system on Io, to prevent bases from getting buried in sulfur dust.
 Battlezone (1998) (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_ffad4e9f
 Battlezone (1998) (Video Game) / int_name
type
ItemName
 Battlezone (1998) (Video Game) / int_name
comment
 Battlezone (1998) (Video Game) / int_name
featureApplicability
1.0
 Battlezone (1998) (Video Game) / int_name
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Battlezone (1998) (Video Game) / int_name
 Battlezone (1998) (Video Game) / int_name
itemName
Battlezone (1998) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Battlezone (1998) (Video Game)
hasFeature
A.I. Breaker / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Acclaimed Flop / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Action RTS / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Appropriated Title / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Asymmetric Multiplayer / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Attack Reflector / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Awesome Personnel Carrier / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Base on Wheels / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Baseless Mission / int_c34518be
 Battlezone
seeAlso
Battlezone (1998) (Video Game)
 Battlezone (1998) (Video Game)
hasFeature
Bottomless Magazines / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Broken Faceplate / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Captain's Log / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Car Fu / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Charge Meter / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Charged Attack / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Chicken Walker / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Civil Warcraft / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Color-Coded Multiplayer / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Continue Your Mission, Dammit! / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Cosmetically Different Sides / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Court-martialed / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Crew of One / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Critical Annoyance / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Defenseless Transports / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Diagonal Speed Boost / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Diegetic Interface / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Drop Ship / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Dual Mode Unit / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Earthquake Machine / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Ejection Seat / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Enemy-Detecting Radar / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Enhance Button / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Escort Mission / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Everybody Hates Hades / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Everybody's Dead, Dave / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Evil Brit / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Expansion Pack / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Field Promotion / int_bf6ab49e
 Battlezone (1998) (Video Game)
hasFeature
Game Within a Game / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Genetic Memory / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Grand Theft Prototype / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Ground Wave / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Heads-Up Display / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Hero-Tracking Failure / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Homing Projectile / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Hover Tank / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
I'm Melting! / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Industrial World / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Interface Screw / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Irrevocable Order / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Jump Jet Pack / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Jump Physics / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Latex Space Suit / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Lead the Target / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Leave No Survivors / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Load-Bearing Boss / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Location Theme Naming / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Magnetic Weapons / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Majorly Awesome / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Military and Warfare Video Games / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Missile Lock-On / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Mobile Factory / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Moon-Landing Hoax / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Neoclassical Punk Zydeco Rockabilly / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
No Blood for Phlebotinum / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
No Campaign for the Wicked / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
No Recycling / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Non-Entity General / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Non-Standard Game Over / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Not Always Evil / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Not Quite Flight / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
One Bullet at a Time / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Polished Port / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Reactor Boss / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Reformulated Game / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Renovating the Player Headquarters / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Retractable Weapon / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Ridiculously Fast Construction / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Road Runner PC / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Sapient Tank / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Secret War / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Self-Healing Phlebotinum / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Shockwave Stomp / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Sniping the Cockpit / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Space Cold War / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Stealing the Credit / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Stealth in Space / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Stock Sound Effects / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Stopped Numbering Sequels / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Suspiciously Small Army / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Swiss-Army Gun / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Tech-Demo Game / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Terminally Dependent Society / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
The Greatest Story Never Told / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Timed Mission / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Tunnel Network / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Universal Ammunition / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Universal Driver's License / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Unusable Enemy Equipment / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Updated Re-release / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Vehicular Combat / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Veteran Unit / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Wallbonking / int_df8e09e
 Battlezone (1998) (Video Game)
hasFeature
Weaponized Landmark / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
Wingman / int_c34518be
 Battlezone (1998) (Video Game)
hasFeature
Worker Unit / int_a1e7c7e
 Battlezone (1998) (Video Game)
hasFeature
X-Ray Vision / int_bf6ab49e
 BattleZone1998
sameAs
Battlezone (1998) (Video Game)
 BattleZone1998
sameAs
Battlezone (1998) (Video Game)
 Battlezone1998
sameAs
Battlezone (1998) (Video Game)