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BEMANI (Video Game)

 BEMANI (Video Game)
type
TVTItem
 BEMANI (Video Game)
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BEMANI (Video Game)
 BEMANI (Video Game)
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Bemani
 BEMANI (Video Game)
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BEMANI is the brand name for Konami Amusement's lineup of Rhythm Games. The name started as a Portmanteau Series Nickname for beatmania, but later grew to be a catch-all term for music games by Konami.It is notable for being one of the few Konami video game properties to remain active even during the Konami scandals of the mid-2010s, mainly due to being an arcade series, and the production of Konami's arcade games were not affected as badly as their console output.note This is because BEMANI games are produced by Konami's amusement division that also covers gambling/parlor games (including their infamous pachinko games) in addition to arcade games, which is largely separate from Konami Digital Entertainment, which manages consumer-soft products and was adversely affected by the scandals. There are currently seven active BEMANI games, four of which have been active for over 20 years and versions.In 2021, Konami started up BEMANI Pro League, a Professional Gaming circuit for BEMANI players.For information on music in the BEMANI franchise, see the corresponding music page.
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Dropped link to BeatStream: Not a Feature - ITEM
 BEMANI (Video Game)
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Dropped link to Beatmania: Not a Feature - ITEM
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Dropped link to Bemani: Not a Feature - ITEM
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 BEMANI (Video Game)
isPartOf
DBTropes
 BEMANI (Video Game) / int_12f70f7b
type
Regional Bonus
 BEMANI (Video Game) / int_12f70f7b
comment
Regional Bonus: Para Para Dancing (the Korean version of PPP) has three extra sensors. No, there is no 8-way mode; rather, it allows the player to play facing sideways or completely away from the screen.
 BEMANI (Video Game) / int_12f70f7b
featureApplicability
1.0
 BEMANI (Video Game) / int_12f70f7b
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_12f70f7b
 BEMANI (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 BEMANI (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: Most games' sequels basically sum up to "add new songs, throw in some new modes and features." Kinda justified, as an installment that forces a change of hardware would be quite costly.
 BEMANI (Video Game) / int_1a2dc1fd
featureApplicability
1.0
 BEMANI (Video Game) / int_1a2dc1fd
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_1a2dc1fd
 BEMANI (Video Game) / int_1a8b9a47
type
Rule of Fun
 BEMANI (Video Game) / int_1a8b9a47
comment
Rule of Fun: Many of the the games that allegedly simulate musical activities don't do them accurately. This hasn't stopped them from being very fun to play. Of course, then came jubeat and REFLEC BEAT, which don't bother to simulate actual musical activities at all.
 BEMANI (Video Game) / int_1a8b9a47
featureApplicability
1.0
 BEMANI (Video Game) / int_1a8b9a47
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_1a8b9a47
 BEMANI (Video Game) / int_27a42ebc
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Spiritual Successor
 BEMANI (Video Game) / int_27a42ebc
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Spiritual Successor: Nostalgia is this to Keyboardmania, borrowing the same piano/keyboard simulation concept. It even has several tracks from the latter game that not only are explicitly stated as KBM tracks, but have not appeared in any other rhythm game in over 15 years.
 BEMANI (Video Game) / int_27a42ebc
featureApplicability
1.0
 BEMANI (Video Game) / int_27a42ebc
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_27a42ebc
 BEMANI (Video Game) / int_3ff57e4b
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Required Spinoff Crossover
 BEMANI (Video Game) / int_3ff57e4b
comment
Required Spinoff Crossover: Expect any current series to have the songs "Rin to shite saku hana no gotoku". "FLOWER" is notorious for not only being crossed over to every active game in the series, but even to games from other companies, including Bandai Namco's Taiko no Tatsujin, Sega's maimai and Taito's Groove Coaster. "I'm so happy" is shaping up to be this. Notably, unlike the above two it's the original song being crossed over into SOUND VOLTEX II -infinite infection- instead of a remix. As of late there are events that involve one game crossing over some of its songs to other games (Lincle Link, the APPEND events and FLOOR INFECTION) and there are events that distribute brand new songs over some or most of the games (Tsukidoka, the Private BEMANI Academy and to a lesser extent The aforementioned APPEND events) GITADORA/GuitarFreaks and drummania usually get rock rearrangements of songs lacking guitars or drums instead of the normal songs out of nessisity, given the instruments they simulate.
 BEMANI (Video Game) / int_3ff57e4b
featureApplicability
1.0
 BEMANI (Video Game) / int_3ff57e4b
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_3ff57e4b
 BEMANI (Video Game) / int_4f0b6445
type
Announcer Chatter
 BEMANI (Video Game) / int_4f0b6445
comment
Announcer Chatter: DDR and DMX. Other series have this too, but only during menus.
 BEMANI (Video Game) / int_4f0b6445
featureApplicability
1.0
 BEMANI (Video Game) / int_4f0b6445
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_4f0b6445
 BEMANI (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 BEMANI (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Songs produced for the earliest version of the games are much shorter than modern rhythm game songs, with many of these early songs usually being 1:20-1:30 as opposed to the 2:00-2:30 lengths more commonly seen today. Some songs barely even touch the 1:10 mark.
 BEMANI (Video Game) / int_4f4372e9
featureApplicability
1.0
 BEMANI (Video Game) / int_4f4372e9
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_4f4372e9
 BEMANI (Video Game) / int_59aa1d0b
type
Recycled IN SPACE!
 BEMANI (Video Game) / int_59aa1d0b
comment
Keyboardmania A piano keyboard simulation game. It's basically Beatmania WITH A KEYBOARD! Keyboardmania arcade cabinets come in two-player setups, with each player getting two octaves. Alternatively, one player can play a doubles mode involving using all four octaves and both screens! The last version, Keyboardmania 3rd Mix, can be linked with Drummania 4th Mix and Guitar Freaks 5th Mix for "Super Session" play with a total of FIVE players; two on Keyboardmania, one on Drummania, and two on Guitar Freaks.
 BEMANI (Video Game) / int_59aa1d0b
featureApplicability
1.0
 BEMANI (Video Game) / int_59aa1d0b
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_59aa1d0b
 BEMANI (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 BEMANI (Video Game) / int_5c17c12f
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Bribing Your Way to Victory: Beginning in early 2014, Konami has started requiring players to pay more in order to enjoy most of the game's content. Due to various economical issues, the price of a standard credit on BEMANI games has increased from 100 yen to 120 yen. However, a problem remains: Japanese arcades typically use 100-yen coins, and the only way to pay in non-increments of 100 yen is through Konami's PASELI electronic currency system. Solution: You can still use coins to pay 100 yen to play, but you will receive only a limited subset of features. Some examples: jubeat saucer fulfill won't let you play Extreme-difficulty charts. Gitadora OverDrive and beatmania IIDX 21 SPADA won't let you get an Extra Stage.
 BEMANI (Video Game) / int_5c17c12f
featureApplicability
1.0
 BEMANI (Video Game) / int_5c17c12f
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_5c17c12f
 BEMANI (Video Game) / int_5eff8cf
type
High School AU
 BEMANI (Video Game) / int_5eff8cf
comment
High School AU: The Private BEMANI Academy event, which puts BEMANI musicians in the role of high school students in pairs. Players play BEMANI games to help each particular pair become friends; when a pair's Relationship Values reach 100%, the player can unlock a song for all participating BEMANI games by going to the e-Amusement website and claiming the unlock.
 BEMANI (Video Game) / int_5eff8cf
featureApplicability
1.0
 BEMANI (Video Game) / int_5eff8cf
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_5eff8cf
 BEMANI (Video Game) / int_62259825
type
Nintendo Hard
 BEMANI (Video Game) / int_62259825
comment
Nintendo Hard: Most games take a lot of time to learn, even moreso to master
 BEMANI (Video Game) / int_62259825
featureApplicability
1.0
 BEMANI (Video Game) / int_62259825
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_62259825
 BEMANI (Video Game) / int_7228d0cb
type
Game Over
 BEMANI (Video Game) / int_7228d0cb
comment
The first REFLEC BEAT game does not have a life meter; instead, you get a Game Over if you lose to your opponent, unless you get an A or higher. Later versions have a "Clear Rating" system; as long as you have 70% or higher when you finish the song, you'll be allowed to go to your next stage (if any) regardless of whether you won or lost.
 BEMANI (Video Game) / int_7228d0cb
featureApplicability
1.0
 BEMANI (Video Game) / int_7228d0cb
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_7228d0cb
 BEMANI (Video Game) / int_84e189a8
type
Life Meter
 BEMANI (Video Game) / int_84e189a8
comment
Life Meter: Two typical variants. One is a standard life meter; it starts out either half-full or completely full. Hitting notes correctly will raise the meter, while missing or poorly hitting notes will decrease it. If your life hits zero, you die. The other, seen in the standard modes of Beatmania/III, IIDX, Pop'n, and PPP, starts you off with a low amount of life. You don't fail if your meter hits rock bottom, but you must finish the song with at least 80% of the gauge filled (or 70% in PPP) to clear it. Keyboardmania, on the other hand, is a mix of the two. You need 70%~ to pass, AND your game ends if your life meter depletes. jubeat and MÚSECA eschews the life meter in favor of a score-based pass/fail system. The first REFLEC BEAT game does not have a life meter; instead, you get a Game Over if you lose to your opponent, unless you get an A or higher. Later versions have a "Clear Rating" system; as long as you have 70% or higher when you finish the song, you'll be allowed to go to your next stage (if any) regardless of whether you won or lost.
 BEMANI (Video Game) / int_84e189a8
featureApplicability
1.0
 BEMANI (Video Game) / int_84e189a8
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_84e189a8
 BEMANI (Video Game) / int_8b268e47
type
One Game for the Price of Two
 BEMANI (Video Game) / int_8b268e47
comment
One Game for the Price of Two: beatmania and pop'n music releases on PS1, as well as pop'n games on Dreamcast, are classified as either Key Discs or Append Discs. A Key Disc can be played simply by inserting the disc into the console, while an Append Disc requires that you insert a Key Disc from the same series first and then swap to the Append Disc from the Key Disc game's main menu. For example, if you want to play beatmania APPEND 3rdMIX, you can do so by booting up the sold-separately beatmania disc first and then swap to 3rdMIX, but you can't just launch 3rdMIX by itself. BEMANI games on later consoles would drop this mechanic, with each one being standalone software instead.
 BEMANI (Video Game) / int_8b268e47
featureApplicability
1.0
 BEMANI (Video Game) / int_8b268e47
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_8b268e47
 BEMANI (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 BEMANI (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Many of the series have this in some form: IIDX: Light7, 7Keys, Another7note in Doubles, this is Light14, 14Keys, Another14 up to IIDX RED, then Normal, Hyper, Another from HAPPY SKY onwards. DDR: variously Basic/Another, Basic/Another/S.S.R., Basic/Trick/Maniac, Light/Standard/Heavy and Basic/Difficult/Expert. Insert Beginner and/or Challenge/Oni depending on which one you're playing. pop'n: 5-Buttons/Easy, Normal, Hyper, EX. GITADORA and jubeat: Basic/Advanced/Extreme, with GITADORA adding Master difficulty. SDVX: Novice, Advanced, Exhaust, plus Infinite/Gravity/Heavenly MUSECA: It uses color-coded difficulties (Green for Beginner, Orange for Advanced and Red for Expert) associated with a level number from 1-15.
 BEMANI (Video Game) / int_9a117348
featureApplicability
1.0
 BEMANI (Video Game) / int_9a117348
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_9a117348
 BEMANI (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 BEMANI (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: ''DanceDanceRevolution in the higher difficulty levels requires pattern recognition for two deceptively easy moves: the crossover and spinning. A crossover is a pattern of left, up/down, right, up/down, left (or vice versa). A spin is a clockwise/counter-clockwise pattern of the arrows. In IIDX, one needs to learn how to do scratching without using a whole hand. In pop'n music, it's not uncommon to use individual fingers to hit buttons. In jubeat, using fingers to individually tap the notes in all but the fastest "slide" patterns for maximum accuracy, quickly recognizing and responding to patterns which need both hands, and being able to hit 16th-note spam accurately.
 BEMANI (Video Game) / int_9b9397bb
featureApplicability
1.0
 BEMANI (Video Game) / int_9b9397bb
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_9b9397bb
 BEMANI (Video Game) / int_ac4ac8e5
type
Idiosyncratic Episode Naming
 BEMANI (Video Game) / int_ac4ac8e5
comment
Idiosyncratic Episode Naming: Idiosyncratic Installment Naming: Most games put "nth Mix" at the ends of their names for their sequels. Exceptions being: DanceDanceRevolution: DDR MAX / 6th Mix, DDR MAX 2 / 7th Mix, Extreme, SuperNOVA, SuperNOVA 2, X, X 2 X 3 vs 2nd Mix IIDX: nth Style up until 10th Style, at which point the series just stuck to numbers followed by subtitles. pop'n: Averted. Sequels just use numbers, at least until 12 when they start appending subtitles. GF&DM: At one point in the series, due to Drummania always being numbered 1 mix behind Guitar Freaks, the two series dropped the "mix" format and started using "Vn". jubeat and REFLEC BEAT don't bother with installment numbers. SOUND VOLTEX appears to avert this with SOUND VOLTEX II...but then subverts it with the "-infinite infection-" subtitle.
 BEMANI (Video Game) / int_ac4ac8e5
featureApplicability
-1.0
 BEMANI (Video Game) / int_ac4ac8e5
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_ac4ac8e5
 BEMANI (Video Game) / int_b01abe4f
type
Catchphrase
 BEMANI (Video Game) / int_b01abe4f
comment
Catchphrase: The phrase "Without you tonight" pops up regularly in VENUS's songs.
 BEMANI (Video Game) / int_b01abe4f
featureApplicability
1.0
 BEMANI (Video Game) / int_b01abe4f
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_b01abe4f
 BEMANI (Video Game) / int_bdc94cd9
type
Compressed Adaptation
 BEMANI (Video Game) / int_bdc94cd9
comment
Compressed Adaptation: Tracks are cut to be about 2 minutes long if they aren't already that short, in order to allow the player to play 3-5 tracks per credit in a reasonable amount of time.
 BEMANI (Video Game) / int_bdc94cd9
featureApplicability
1.0
 BEMANI (Video Game) / int_bdc94cd9
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_bdc94cd9
 BEMANI (Video Game) / int_be79fc7e
type
Portmanteau Series Nickname
 BEMANI (Video Game) / int_be79fc7e
comment
Portmanteau Series Nickname: What the term "Bemani" originally was..
 BEMANI (Video Game) / int_be79fc7e
featureApplicability
1.0
 BEMANI (Video Game) / int_be79fc7e
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_be79fc7e
 BEMANI (Video Game) / int_c145f69b
type
Subverted Trope
 BEMANI (Video Game) / int_c145f69b
comment
DDR: variously Basic/Another, Basic/Another/S.S.R., Basic/Trick/Maniac, Light/Standard/Heavy and Basic/Difficult/Expert. Insert Beginner and/or Challenge/Oni depending on which one you're playing.
 BEMANI (Video Game) / int_c145f69b
featureApplicability
1.0
 BEMANI (Video Game) / int_c145f69b
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_c145f69b
 BEMANI (Video Game) / int_c25c7890
type
Fun with Acronyms
 BEMANI (Video Game) / int_c25c7890
comment
SOUND VOLTEX appears to avert this with SOUND VOLTEX II...but then subverts it with the "-infinite infection-" subtitle.
 BEMANI (Video Game) / int_c25c7890
featureApplicability
1.0
 BEMANI (Video Game) / int_c25c7890
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_c25c7890
 BEMANI (Video Game) / int_c75df49a
type
Shout-Out
 BEMANI (Video Game) / int_c75df49a
comment
Shout-Out: Keyboardmania 2nd Mix and Nostalgia added "Morning Music", a song which was played by Konami's "Bubble System" arcade hardware during its startup process (the unique "bubble memory" it utilized required time to warm-up before it could be used). It even plays it on startup!
 BEMANI (Video Game) / int_c75df49a
featureApplicability
1.0
 BEMANI (Video Game) / int_c75df49a
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_c75df49a
 BEMANI (Video Game) / int_e5e8fcf0
type
No Export for You
 BEMANI (Video Game) / int_e5e8fcf0
comment
No Export for You: The vast majority of Bemani games are not released outside east Asia, as getting the licenses for the songs for other markets are a pain in the butt, not to mention arcades outside of that area are not near as popular as they used to be. DanceDanceRevolution is a notable exception.
 BEMANI (Video Game) / int_e5e8fcf0
featureApplicability
1.0
 BEMANI (Video Game) / int_e5e8fcf0
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_e5e8fcf0
 BEMANI (Video Game) / int_eb7c34cf
type
Crossover
 BEMANI (Video Game) / int_eb7c34cf
comment
Crossover: The Private BEMANI Academy went ape with these, with its unlocks being playable on no less than six different BEMANI series. Later events, such as Nettou! BEMANI Stadium, would follow the trend of massive crossover events. Tenkaichi otoge sai Zenkoku issei nintei taikai was a crossover event between jubeat, Groove Coaster, Taiko no Tatsujin, and maimai. BEMANI x Touhou Project Project.
 BEMANI (Video Game) / int_eb7c34cf
featureApplicability
1.0
 BEMANI (Video Game) / int_eb7c34cf
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_eb7c34cf
 BEMANI (Video Game) / int_f9f2c33
type
Running Gag
 BEMANI (Video Game) / int_f9f2c33
comment
Running Gag: "FLOWER"'s inclusion in nearly every active BEMANI series. It's even gotten to the point where it's getting crossed over to non-BEMANI games as well; as part of the Tenkaichi otoge sai Zenkoku issei nintei taikai event, it's getting crossed over to maimai ORANGE, Taiko no Tatsujin Kimidori Ver., and Groove Coaster EX.
 BEMANI (Video Game) / int_f9f2c33
featureApplicability
1.0
 BEMANI (Video Game) / int_f9f2c33
featureConfidence
1.0
 BEMANI (Video Game)
hasFeature
BEMANI (Video Game) / int_f9f2c33
 BEMANI (Video Game) / int_name
type
ItemName
 BEMANI (Video Game) / int_name
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 BEMANI (Video Game) / int_name
featureApplicability
1.0
 BEMANI (Video Game) / int_name
featureConfidence
1.0
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hasFeature
BEMANI (Video Game) / int_name
 BEMANI (Video Game) / int_name
itemName
BEMANI (Video Game)

The following is a list of statements referring to the current page from other pages.

 BEMANI (Video Game)
hasFeature
Absurdly Short Level / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Allegedly Free Game / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Author Catchphrase / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Bootstrapped Theme / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Colour-Coded for Your Convenience / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Compressed Adaptation / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Contest Winner Cameo / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Cult Soundtrack / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Cut Song / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Defunct Online Video Games / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Degraded Boss / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Double Unlock / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Downloadable Content / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Flawless Victory / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Food Songs Are Funny / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Gimmick Level / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Goroawase Number / int_c1e096c5
 BEMANI (Video Game)
hasFeature
High School AU / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Hurricane of Puns / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
I Don't Know Mortal Kombat / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Interface Screw / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Interrupting Meme / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Invisible Advertising / int_c1e096c5
 BEMANI (Video Game)
hasFeature
It's Hard, So It Sucks! / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Japanese Video Games / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Kaizo Trap / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Miniscule Rocking / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Mr. Imagination / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Numbered Sequels / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Officially Shortened Title / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Pop-Culture Isolation / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Portmantitle / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Public Domain Soundtrack / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Recycled Soundtrack / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Required Spinoff Crossover / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Running Time in the Title / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Self-Plagiarism / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Singer Namedrop / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Space "X" / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Stopped Numbering Sequels / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Superboss / int_c3b28ee5
 BEMANI (Video Game)
hasFeature
Uncredited Role / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Unfortunate Character Design / int_c1e096c5
 BEMANI (Video Game)
hasFeature
Video Game Long-Runners / int_c3b28ee5
 BEMANI
sameAs
BEMANI (Video Game)