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Berzerk (Video Game)

 Berzerk (Video Game)
type
TVTItem
 Berzerk (Video Game)
label
Berzerk (Video Game)
 Berzerk (Video Game)
page
Berzerk
 Berzerk (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A forgotten classic of The Golden Age of Video Games. The player controls a humanoid, who must shoot robots and/or escape the room.Berzerk (Stern Electronics, 1980) was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying "Coin detected in pocket!"; spurs its computerized cohorts to victory with "Stop the humanoid! Stop the intruder!"; expresses its consternation with the player's success by saying "The humanoid must not escape!", and, most famously, insults fleeing players with "Chicken! Fight like a robot!"Also noteworthy for being one of the first video games that afforded the player non-linear ways of achieving goals. The AI robots could be goaded into shooting each other, walking into deadly walls or otherwise killing themselves without the player firing a shot.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Berzerk was even blamed for two deaths. Two teenagers in separate arcades had heart attacks after achieving high scores, causing Moral Guardians to wonder whether arcade video games were too much excitement for people to handlenote One of the two deaths was completely fabricated, with one of the victims in question not actually existing, and the other being a dead man walking long before he entered the arcade. There was, however, a murder directly involved with the game.. Even in 1980, most people didn't take them seriously.The game received a sequel, Frenzy (1982), which introduces two styles of robots (skeletons and tanks, who act the same, but the skeletons are slightly harder to hit from above or below), a temporarily-destroyable Evil Otto, destructible and reflective walls, and "Special" rooms with some feature that adds a twist to the normal game (the Robot Factory constantly sends out new robots, shooting the Power Plant immobilizes all robots in the room, shooting the Central Computer causes all robots in the room to go crazy and destroy each other, and Big Otto gets very very angry if you destroy Evil Otto in his chamber).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })May have inspired Castle Wolfenstein and its update, Wolfenstein 3D, or even Robotron: 2084. Not to be confused with the 1967 British B-movie Berserk! or to the dark fantasy manga Berserk.
 Berzerk (Video Game)
fetched
2020-07-25T12:39:48Z
 Berzerk (Video Game)
parsed
2020-07-25T12:39:48Z
 Berzerk (Video Game)
processingComment
Dropped link to ShootEmUp: Not a Feature - IGNORE
 Berzerk (Video Game)
isPartOf
DBTropes
 Berzerk (Video Game) / int_12478d23
type
Damage Discrimination
 Berzerk (Video Game) / int_12478d23
comment
Damage Discrimination: Averted. Robots can accidentally kill each other by way of Collision Damage, running into walls (usually by touching the end of one), and shooting each other. Evil Otto will kill anything he touches, even robots. In Frenzy, you can hit yourself with your own reflected shots.
 Berzerk (Video Game) / int_12478d23
featureApplicability
-1.0
 Berzerk (Video Game) / int_12478d23
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_12478d23
 Berzerk (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Berzerk (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: "Coin detected in pocket!"
 Berzerk (Video Game) / int_1e7487cd
featureApplicability
1.0
 Berzerk (Video Game) / int_1e7487cd
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_1e7487cd
 Berzerk (Video Game) / int_225d8ff9
type
Ambiguously Human
 Berzerk (Video Game) / int_225d8ff9
comment
Ambiguously Human: The player is only called "the humanoid" in all official documentation, as well as by the robots.
 Berzerk (Video Game) / int_225d8ff9
featureApplicability
1.0
 Berzerk (Video Game) / int_225d8ff9
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_225d8ff9
 Berzerk (Video Game) / int_2ae29c0d
type
The Dreaded
 Berzerk (Video Game) / int_2ae29c0d
comment
The Dreaded: Even the robots, who normally are after your blood, are afraid of Evil Otto, who is capable of killing them indiscriminately.
 Berzerk (Video Game) / int_2ae29c0d
featureApplicability
1.0
 Berzerk (Video Game) / int_2ae29c0d
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_2ae29c0d
 Berzerk (Video Game) / int_3ea462d7
type
Take That, Audience!
 Berzerk (Video Game) / int_3ea462d7
comment
Take That, Audience!: Exit a screen before killing every robot and they chastise you for it. "Chicken! Fight like a robot!" Do it enough times in a row, and the robots start calling you "the chicken" instead of "the humanoid" in their background chatter.
 Berzerk (Video Game) / int_3ea462d7
featureApplicability
1.0
 Berzerk (Video Game) / int_3ea462d7
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_3ea462d7
 Berzerk (Video Game) / int_41d0e801
type
Endless Game
 Berzerk (Video Game) / int_41d0e801
comment
Endless Game
 Berzerk (Video Game) / int_41d0e801
featureApplicability
1.0
 Berzerk (Video Game) / int_41d0e801
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_41d0e801
 Berzerk (Video Game) / int_4510b368
type
Ambiguous Gender
 Berzerk (Video Game) / int_4510b368
comment
Ambiguous Gender: The humanoid is always referred to by the robots as "it".
 Berzerk (Video Game) / int_4510b368
featureApplicability
1.0
 Berzerk (Video Game) / int_4510b368
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_4510b368
 Berzerk (Video Game) / int_4ccfdd0d
type
Checkpoint
 Berzerk (Video Game) / int_4ccfdd0d
comment
Checkpoint
 Berzerk (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 Berzerk (Video Game) / int_4ccfdd0d
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_4ccfdd0d
 Berzerk (Video Game) / int_60fa92ac
type
NamesToRunAwayFromReallyFast
 Berzerk (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Evil Otto.
 Berzerk (Video Game) / int_60fa92ac
featureApplicability
1.0
 Berzerk (Video Game) / int_60fa92ac
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_60fa92ac
 Berzerk (Video Game) / int_62259825
type
Nintendo Hard
 Berzerk (Video Game) / int_62259825
comment
Nintendo Hard: Most people can't last three rooms.
 Berzerk (Video Game) / int_62259825
featureApplicability
1.0
 Berzerk (Video Game) / int_62259825
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_62259825
 Berzerk (Video Game) / int_659ef759
type
Implacable Man
 Berzerk (Video Game) / int_659ef759
comment
Implacable Man: Evil Otto.
 Berzerk (Video Game) / int_659ef759
featureApplicability
1.0
 Berzerk (Video Game) / int_659ef759
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_659ef759
 Berzerk (Video Game) / int_6caf4f3f
type
Attract Mode
 Berzerk (Video Game) / int_6caf4f3f
comment
Attract Mode: Coin detected in pocket! It was one of the first games in the market to be equipped with a speech synthesizer chip, and it isn't afraid to use the fact to attract players!
 Berzerk (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Berzerk (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_6caf4f3f
 Berzerk (Video Game) / int_6e514f2
type
Moment of Awesome / Sugar Wiki
 Berzerk (Video Game) / int_6e514f2
comment
Evil Otto cannot be destroyed, but his appearance forces the player to exit the room. In Frenzy, Otto can be destroyed (it takes three hits); however, each such destruction will result in a new Otto spawning immediately thereafter, and moving faster than the previous one. (More than 3 Otto kills on one level can be said to constitute a Moment of Awesome for the player who accomplishes that.)
 Berzerk (Video Game) / int_6e514f2
featureApplicability
1.0
 Berzerk (Video Game) / int_6e514f2
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_6e514f2
 Berzerk (Video Game) / int_6e7a3cd
type
Underground Monkey
 Berzerk (Video Game) / int_6e7a3cd
comment
Underground Monkey: There is only one type of robot; as the game progresses, it changes color as it shoots more/faster shots. The second ROM version features more robot colors than the first.
 Berzerk (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Berzerk (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_6e7a3cd
 Berzerk (Video Game) / int_6f3498bc
type
Collision Damage
 Berzerk (Video Game) / int_6f3498bc
comment
Collision Damage: Touching a robot will kill you instantly. Robots touching each other will also die instantly. Evil Otto will kill anything he touches.
 Berzerk (Video Game) / int_6f3498bc
featureApplicability
1.0
 Berzerk (Video Game) / int_6f3498bc
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_6f3498bc
 Berzerk (Video Game) / int_7896ecc3
type
Perpetual Smiler
 Berzerk (Video Game) / int_7896ecc3
comment
Perpetual Smiler: Evil Otto, though in the sequel Frenzy you can shoot him and his smile will turn into a neutral face, and then a frown.
 Berzerk (Video Game) / int_7896ecc3
featureApplicability
1.0
 Berzerk (Video Game) / int_7896ecc3
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_7896ecc3
 Berzerk (Video Game) / int_832c45c4
type
Stalked by the Bell
 Berzerk (Video Game) / int_832c45c4
comment
Stalked by the Bell: Evil Otto. This may be the Trope Maker.
 Berzerk (Video Game) / int_832c45c4
featureApplicability
1.0
 Berzerk (Video Game) / int_832c45c4
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_832c45c4
 Berzerk (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Berzerk (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Evil Otto cannot be destroyed, but his appearance forces the player to exit the room. In Frenzy, Otto can be destroyed (it takes three hits); however, each such destruction will result in a new Otto spawning immediately thereafter, and moving faster than the previous one. (More than 3 Otto kills on one level can be said to constitute a Moment of Awesome for the player who accomplishes that.) Optionally averted in the Atari 2600 version, one-third of the game variations have no Evil Otto, and one-third feature a killable Otto (he's worth no points, and he respawns after a few seconds). The remaining variations feature invincible Otto like his arcade counterpart.
 Berzerk (Video Game) / int_92bd6627
featureApplicability
-1.0
 Berzerk (Video Game) / int_92bd6627
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_92bd6627
 Berzerk (Video Game) / int_940a5958
type
Artificial Stupidity
 Berzerk (Video Game) / int_940a5958
comment
Artificial Stupidity: The player can use the other robots to kill each other and make Evil Otto smash the robots. They're slightly smarter in Frenzy (they won't walk into each other, for example), but not by much. In the Atari 2600 version, the robots couldn't walk into each other (due to a one-robot-per-scanline technical limitation), but were much more likely to walk into walls.
 Berzerk (Video Game) / int_940a5958
featureApplicability
1.0
 Berzerk (Video Game) / int_940a5958
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_940a5958
 Berzerk (Video Game) / int_958aa273
type
Deadly Walls
 Berzerk (Video Game) / int_958aa273
comment
Deadly Walls: The walls don't discriminate between player and robot; it is possible to get a robot to destroy itself by walking into a wall. Averted in Frenzy.
 Berzerk (Video Game) / int_958aa273
featureApplicability
-1.0
 Berzerk (Video Game) / int_958aa273
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_958aa273
 Berzerk (Video Game) / int_96e5792c
type
Moral Guardians
 Berzerk (Video Game) / int_96e5792c
comment
Moral Guardians: (see above)
 Berzerk (Video Game) / int_96e5792c
featureApplicability
1.0
 Berzerk (Video Game) / int_96e5792c
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_96e5792c
 Berzerk (Video Game) / int_986dad9a
type
Killer Robot
 Berzerk (Video Game) / int_986dad9a
comment
Killer Robot: Every enemy that isn't Evil Otto, though in Frenzy, some look like skeletons instead of robots.
 Berzerk (Video Game) / int_986dad9a
featureApplicability
1.0
 Berzerk (Video Game) / int_986dad9a
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_986dad9a
 Berzerk (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Berzerk (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Luckily averted with the robots, who can be tricked into shooting other 'bots.
 Berzerk (Video Game) / int_9e8aa11e
featureApplicability
-1.0
 Berzerk (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_9e8aa11e
 Berzerk (Video Game) / int_9e943076
type
One-Man Army
 Berzerk (Video Game) / int_9e943076
comment
One-Man Army
 Berzerk (Video Game) / int_9e943076
featureApplicability
1.0
 Berzerk (Video Game) / int_9e943076
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_9e943076
 Berzerk (Video Game) / int_a1d70162
type
I Just Shot Marvin in the Face
 Berzerk (Video Game) / int_a1d70162
comment
I Just Shot Marvin in the Face: At lower levels, the robots can easily be manipulated into shooting each other, and sometimes don't even need the player's help.
 Berzerk (Video Game) / int_a1d70162
featureApplicability
1.0
 Berzerk (Video Game) / int_a1d70162
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_a1d70162
 Berzerk (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Berzerk (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: The stages are all randomly selected from pre-generated stages.
 Berzerk (Video Game) / int_a456a8a9
featureApplicability
1.0
 Berzerk (Video Game) / int_a456a8a9
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_a456a8a9
 Berzerk (Video Game) / int_a52b90b6
type
Floating Limbs
 Berzerk (Video Game) / int_a52b90b6
comment
Floating Limbs: The humanoid's neck.
 Berzerk (Video Game) / int_a52b90b6
featureApplicability
1.0
 Berzerk (Video Game) / int_a52b90b6
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_a52b90b6
 Berzerk (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Berzerk (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: See the humanoid in the picture at the top of this page? Well, its head and body have two separate hitboxes. A horizontal shot through that gap where the neck would be, is entirely harmless. Call it an "Asimovian necktie".
 Berzerk (Video Game) / int_a5e998f0
featureApplicability
1.0
 Berzerk (Video Game) / int_a5e998f0
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_a5e998f0
 Berzerk (Video Game) / int_a7f4710f
type
Mood Dissonance
 Berzerk (Video Game) / int_a7f4710f
comment
Mood Dissonance: Evil Otto is out to murder you, and will happily destroy any robots that happen to be in his way. He's also a bouncing smiley face.
 Berzerk (Video Game) / int_a7f4710f
featureApplicability
1.0
 Berzerk (Video Game) / int_a7f4710f
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_a7f4710f
 Berzerk (Video Game) / int_a8999b0d
type
BigMonsterCuteName
 Berzerk (Video Game) / int_a8999b0d
comment
Big Monster Cute Name: Evil Otto... though the big monster himself was cute too, being rendered as a smiley face. Originally, this was a temporary graphic until the programmer could think of something cool to use. The idea of players running away from something so cute and insipid was funny to the programmer. So Evil Otto stayed a happy face.
 Berzerk (Video Game) / int_a8999b0d
featureApplicability
1.0
 Berzerk (Video Game) / int_a8999b0d
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_a8999b0d
 Berzerk (Video Game) / int_ab940e63
type
Robo Speak
 Berzerk (Video Game) / int_ab940e63
comment
Robo Speak
 Berzerk (Video Game) / int_ab940e63
featureApplicability
1.0
 Berzerk (Video Game) / int_ab940e63
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_ab940e63
 Berzerk (Video Game) / int_ad1db87c
type
Oh, Crap!
 Berzerk (Video Game) / int_ad1db87c
comment
Oh, Crap!: "Intruder alert! Intruder alert!" (or, in the sequel, "Robot attack!") In Frenzy, destroying Evil Otto in a Big Otto room is a bad idea, causing him to spawn four Evil Ottos and send them after you at top speed, in addition to the normal respawning one. "Oh crap" indeed.
 Berzerk (Video Game) / int_ad1db87c
featureApplicability
1.0
 Berzerk (Video Game) / int_ad1db87c
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_ad1db87c
 Berzerk (Video Game) / int_bb44f503
type
Robot War
 Berzerk (Video Game) / int_bb44f503
comment
Robot War
 Berzerk (Video Game) / int_bb44f503
featureApplicability
1.0
 Berzerk (Video Game) / int_bb44f503
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_bb44f503
 Berzerk (Video Game) / int_c36cba70
type
Mooks
 Berzerk (Video Game) / int_c36cba70
comment
Mooks: The robots.
 Berzerk (Video Game) / int_c36cba70
featureApplicability
1.0
 Berzerk (Video Game) / int_c36cba70
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_c36cba70
 Berzerk (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Berzerk (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Much of the game's atmosphere is derived from this. After destroying all the robots in a room, you still have to exit it. In the time it takes to get there, Evil Otto can make an abrupt apperance.
 Berzerk (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Berzerk (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_cdfe12c3
 Berzerk (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Berzerk (Video Game) / int_d397657d
comment
Hoist by His Own Petard: You can kill yourself in Frenzy with your own shots if you aren't careful with the reflective walls.
 Berzerk (Video Game) / int_d397657d
featureApplicability
1.0
 Berzerk (Video Game) / int_d397657d
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_d397657d
 Berzerk (Video Game) / int_d933263
type
Have a Nice Death
 Berzerk (Video Game) / int_d933263
comment
Have a Nice Death: "Got the humanoid! Got the intruder!"
 Berzerk (Video Game) / int_d933263
featureApplicability
1.0
 Berzerk (Video Game) / int_d933263
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_d933263
 Berzerk (Video Game) / int_f763003b
type
Boss Warning Siren
 Berzerk (Video Game) / int_f763003b
comment
Boss Warning Siren: "Intruder alert! Intruder alert!" (or "Robot attack!")
 Berzerk (Video Game) / int_f763003b
featureApplicability
1.0
 Berzerk (Video Game) / int_f763003b
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_f763003b
 Berzerk (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Berzerk (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Everything. Basically, don't touch anything that isn't black.
 Berzerk (Video Game) / int_ffd816e7
featureApplicability
1.0
 Berzerk (Video Game) / int_ffd816e7
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_ffd816e7
 Berzerk (Video Game) / int_name
type
ItemName
 Berzerk (Video Game) / int_name
comment
 Berzerk (Video Game) / int_name
featureApplicability
1.0
 Berzerk (Video Game) / int_name
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Berzerk (Video Game) / int_name
 Berzerk (Video Game) / int_name
itemName
Berzerk (Video Game)

The following is a list of statements referring to the current page from other pages.

 Berserk
seeAlso
Berzerk (Video Game)
 Berzerk (Video Game)
hasFeature
Attract Mode / int_b2f10040
 Colecovision
seeAlso
Berzerk (Video Game)
 Berzerk (Video Game)
hasFeature
Deadly Walls / int_b2f10040
 Berzerk (Video Game)
hasFeature
Drop-In Nemesis / int_b2f10040
 Berzerk (Video Game)
hasFeature
Enemy Chatter / int_b2f10040
 Berzerk (Video Game)
hasFeature
Floating Limbs / int_b2f10040
 Berzerk (Video Game)
hasFeature
"Have a Nice Day" Smile / int_b2f10040
 Berzerk (Video Game)
hasFeature
Have a Nice Death / int_b2f10040
 Berzerk (Video Game)
hasFeature
Hitbox Dissonance / int_b2f10040
 Berzerk (Video Game)
hasFeature
Hyper-Destructive Bouncing Ball / int_b2f10040
 Berzerk (Video Game)
hasFeature
I Just Shot Marvin in the Face / int_b2f10040
 Berzerk (Video Game)
hasFeature
Informal Eulogy / int_b2f10040
 Berzerk (Video Game)
hasFeature
Invincible Boogeymen / int_b2f10040
 Berzerk (Video Game)
hasFeature
Machine Monotone / int_b2f10040
 Berzerk (Video Game)
hasFeature
One Bullet at a Time / int_b2f10040
 Berzerk (Video Game)
hasFeature
One-Hit Wonder / int_b2f10040
 Berzerk (Video Game)
hasFeature
Permanent Placeholder / int_b2f10040
 Berzerk (Video Game)
hasFeature
Perpetual Smiler / int_b2f10040
 Berzerk (Video Game)
hasFeature
Robo Speak / int_b2f10040
 Berzerk (Video Game)
hasFeature
Stalked by the Bell / int_b2f10040
 TRS80
seeAlso
Berzerk (Video Game)
 Berzerk (Video Game)
hasFeature
Take That, Audience! / int_b2f10040
 Berzerk (Video Game)
hasFeature
The Most Dangerous Video Game / int_b2f10040
 Berzerk
sameAs
Berzerk (Video Game)
 berzerk
sameAs
Berzerk (Video Game)