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Beyond the Titanic (Video Game)

 Beyond the Titanic (Video Game)
type
TVTItem
 Beyond the Titanic (Video Game)
label
Beyond the Titanic (Video Game)
 Beyond the Titanic (Video Game)
page
BeyondTheTitanic
 Beyond the Titanic (Video Game)
comment
Beyond the Titanic is a text adventure game written by Scott Miller for DOS. No images accompany the game's textual descriptions, but a variety of colors are employed to enhance the layout of the game's text. A panel near the top of the screen continuously displays the player's score and number of moves thus far. Also included is the ability to save the game and restore a previously saved game. The game begins on the sinking ship Titanic from which an escape must be sought. Upon doing so the player character is swept away into a mysterious underground complex. The objective of the game is to escape these predicaments and find a way to return home to San Francisco.Originally released in 1986 before Miller founded Apogee, the game was later branded and advertised as an Apogee product. Both it and Supernova are the only two games published by Apogee as traditional shareware. Miller permitted the full game to be freely copied and distributed by its users, but they were encouraged to "register" it by sending him a cash donation to compensate him for his effort, to "encourage the author to make new and better games" and to qualify for "telephone support and clues". Although he had hoped that donations accompanying user registrations would become a significant source of revenue, this expectation failed to be realized as most users did not register the game. He concluded that this strategy "was not the way to go." It seemed to him that gamers were "more apt to simply take what they could get for free" and that he needed to introduce a greater incentive to get users to register his games. Miller's experience with Beyond the Titanic and Supernova led him to develop the Apogee model which would become Apogee's standard method of marketing future releases.Beyond the Titanic was re-released as freeware by Apogee on March 10, 1998. The source code for the game was released under GPL on March 20, 2009.
 Beyond the Titanic (Video Game)
fetched
2023-03-22T01:43:37Z
 Beyond the Titanic (Video Game)
parsed
2023-03-22T01:43:37Z
 Beyond the Titanic (Video Game)
isPartOf
DBTropes
 Beyond the Titanic (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Beyond the Titanic (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Nasty grade, requires saving frequently before doing certain actions. You need to get items in the survival kit before the lifeboat crashes. Additionally, your flashlight can run out, although there's a few turns warning. The creature can be encountered without prior warning, and requires wearing the suit by the time you encounter it.
 Beyond the Titanic (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_1bd4c0bf
 Beyond the Titanic (Video Game) / int_21354393
type
Freeware Games
 Beyond the Titanic (Video Game) / int_21354393
comment
Freeware Games: This game became freeware on March 10, 1998.
 Beyond the Titanic (Video Game) / int_21354393
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_21354393
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_21354393
 Beyond the Titanic (Video Game) / int_2ae1cf84
type
Auto-Doc
 Beyond the Titanic (Video Game) / int_2ae1cf84
comment
Auto Doc: Activated by a green button, but can't be reached from inside the vat.
 Beyond the Titanic (Video Game) / int_2ae1cf84
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_2ae1cf84
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_2ae1cf84
 Beyond the Titanic (Video Game) / int_2b80abf4
type
Trivial Title
 Beyond the Titanic (Video Game) / int_2b80abf4
comment
Trivial Title: The fact that this takes place in 1912 aboard the RMS Titanic isn't really crucial to the plot or your character. Once you escape the sinking ship, the game story becomes like most other early Zork style adventure games of The '80s.
 Beyond the Titanic (Video Game) / int_2b80abf4
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_2b80abf4
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_2b80abf4
 Beyond the Titanic (Video Game) / int_53f86e84
type
Down the Rabbit Hole
 Beyond the Titanic (Video Game) / int_53f86e84
comment
Down the Rabbit Hole: The shipwreck and subsequent whirlpool in which your lifeboat is caught seem to be just a pretext to get you Trapped in Another World.
 Beyond the Titanic (Video Game) / int_53f86e84
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_53f86e84
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_53f86e84
 Beyond the Titanic (Video Game) / int_551d3457
type
Food Pills
 Beyond the Titanic (Video Game) / int_551d3457
comment
Food Pills: There is one food pill in the game, which is considered to be as filling as a six course meal plus dessert.
 Beyond the Titanic (Video Game) / int_551d3457
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_551d3457
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_551d3457
 Beyond the Titanic (Video Game) / int_6602cad
type
Permanently Missable Content
 Beyond the Titanic (Video Game) / int_6602cad
comment
Permanently Missable Content: There's only a few moves to collect the items in the survival kit.
 Beyond the Titanic (Video Game) / int_6602cad
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_6602cad
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_6602cad
 Beyond the Titanic (Video Game) / int_6a6c7ce6
type
Unending End Card
 Beyond the Titanic (Video Game) / int_6a6c7ce6
comment
Unending End Card: Even though the game can either exit or restart, finishing the game required rebooting the computer to regain control of the system. As a bonus, the source code shows the victory procedure written just after the "dead" procedure, which also allows restarting the game or exiting.
 Beyond the Titanic (Video Game) / int_6a6c7ce6
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_6a6c7ce6
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_6a6c7ce6
 Beyond the Titanic (Video Game) / int_834427cd
type
Cap
 Beyond the Titanic (Video Game) / int_834427cd
comment
Cap: Score is capped at 1000, but the cap is only checked at the end.
 Beyond the Titanic (Video Game) / int_834427cd
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_834427cd
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_834427cd
 Beyond the Titanic (Video Game) / int_9d6427ec
type
Time Travel
 Beyond the Titanic (Video Game) / int_9d6427ec
comment
Time Travel: There's a time chamber in the ship, which can be set to a year and day. Consequently, knowing the correct year allows skipping to the end.
 Beyond the Titanic (Video Game) / int_9d6427ec
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_9d6427ec
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_9d6427ec
 Beyond the Titanic (Video Game) / int_bb48f8ba
type
Timed Mission
 Beyond the Titanic (Video Game) / int_bb48f8ba
comment
Timed Mission: Must escape the titanic before move 17. That is, if the move counter is 16, the next move must escape the ship. Must be wearing the safety harness, and retrieved the survival kit items by move 24. (Note: The move counter gets reset to 16 after escaping the Titanic.) Eat the banana by move 93. Optionally, kill the banana for extra points and just rely on the food pills. Flashlight runs out on move 153. This can be parried by turning off the flashlight for a few turns, or by entering the UFO before then. Must eat food pills before move 181. Maximum time limit of 607 moves.
 Beyond the Titanic (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_bb48f8ba
 Beyond the Titanic (Video Game) / int_bef696dd
type
Mind Screw
 Beyond the Titanic (Video Game) / int_bef696dd
comment
Mind Screw: It starts out straightforward enough with the player character escaping the Titanic. Once you get into the lifeboat...things become a little strange.
 Beyond the Titanic (Video Game) / int_bef696dd
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_bef696dd
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_bef696dd
 Beyond the Titanic (Video Game) / int_e4884264
type
No Sidepaths, No Exploration, No Freedom
 Beyond the Titanic (Video Game) / int_e4884264
comment
No Sidepaths, No Exploration, No Freedom: At least aboard the ship, that is. During the early stage of the game, your player character is said to take zero interest in the casino, parties, and other goings on aboard the ship. You are not allowed to interact with the other passengers and every time you enter the crowded party room, you are given a description of the activities and then (after being told that this is not your scene) automatically leave to return to the outside deck. This is an incentive to go to the lifeboats and hang out there until you need to abandon ship, especially since the game gives you no time to do anything else.
 Beyond the Titanic (Video Game) / int_e4884264
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_e4884264
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_e4884264
 Beyond the Titanic (Video Game) / int_e6ce4b
type
The Maze
 Beyond the Titanic (Video Game) / int_e6ce4b
comment
The Maze: The office basically has identical room descriptions, with the exception of 2 having something unique.
 Beyond the Titanic (Video Game) / int_e6ce4b
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_e6ce4b
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_e6ce4b
 Beyond the Titanic (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Beyond the Titanic (Video Game) / int_ee828827
comment
Wizard Needs Food Badly: There is a food timer. Two sources of food exist, a banana, and the Food Pill. When the food pill starts wearing off, it also starts dehydration, which was not present in the game.
 Beyond the Titanic (Video Game) / int_ee828827
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_ee828827
featureConfidence
1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_ee828827
 Beyond the Titanic (Video Game) / int_name
type
ItemName
 Beyond the Titanic (Video Game) / int_name
comment
 Beyond the Titanic (Video Game) / int_name
featureApplicability
1.0
 Beyond the Titanic (Video Game) / int_name
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1.0
 Beyond the Titanic (Video Game)
hasFeature
Beyond the Titanic (Video Game) / int_name
 Beyond the Titanic (Video Game) / int_name
itemName
Beyond the Titanic (Video Game)

The following is a list of statements referring to the current page from other pages.

 Beyond the Titanic (Video Game)
hasFeature
Interactive Fiction / int_870ae2f7
 Beyond the Titanic (Video Game)
hasFeature
Unending End Card / int_870ae2f7
 ArcticAdventure
seeAlso
Beyond the Titanic (Video Game)