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BioShock (Video Game)

 BioShock (Video Game)
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TVTItem
 BioShock (Video Game)
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BioShock (Video Game)
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BioShock
 BioShock (Video Game)
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BioShock is a video game series developed by Irrational Games (also known as 2K Boston for a short while before reverting back to the old name). The series acts as a Spiritual Successor to the System Shock games, and as such are technically First Person Shooters with Stat Grinding and Survival Horror elements. In addition to guns, players also have access to a range of element-themed mutant abilities.BioShock games take place in alternative history realities built heavily on Bio Punk and Diesel Punk. As with System Shock, plots unfold in a Soiled City on a Hill, now under the control of a lunatic with a God complex. The general backstories of the cities and characters are elaborated on in Apocalyptic Logs scattered about. The games delve deep into heavy ethical and philosophical themes: the first two games (as well as their DLC and the DLC of the third game), set in the underwater city of Rapture, meditate on the ethics of gene editing, Objectivism versus Collectivism and the dangers of extreme ideologies, especially when combined with hypocrisy and the natural tendency to compromise our values in the pursuit of power.The third game, Infinite, wrestles with forgiveness, redemption, free will, American Exceptionalism, interventionism, fundamentalism, secularism, and a great many more "isms", plus the tendency of revolutions to replace one tyrant with another.An Updated Re-release of Infinite containing all DLCs came out in November 2014. Another rerelease compiling all three games (minus the multiplayer elements of BioShock 2) came out on September 13, 2016 for the Xbox One and PlayStation 4, September 15 for PC and May 28th, 2020 for Nintendo Switch.2K games confirmed in 2019 that a fourth game is in the works at Cloud Chamber, but little else is known besides that.
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Cap Raiser
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Cap Raiser: Bioshock 2: Researching the Thuggish Splicer will raise the maximum amount of money Delta can hold by 200, and the cap starts at 600. BioShock Infinite: Infusions are pickups that boost the player's choice of limits: health, salts, or shields.
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Creator Cameo
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Creator Cameo: Ken Levine provides the voices of the vending machines.
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Gatling Good
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Columbia is similar, since the people are that paranoid and jingoistic. It's why the Motorized Patriot has a Gatling Good gun.
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Crucified Hero Shot
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There's also a few crucified corpses to be found, either in Ryan's foyer for his "spy collection," in medical facilities pinned to operating tables, or near the docks with a smuggler strung up just right. The last case was probably intentional, since he was smuggling religious contraband.
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Madness Mantra
 BioShock (Video Game) / int_141a6acb
comment
Madness Mantra Practically almost all enemy NPC, not to mention Sander Cohen's "The Wild Bunny" audio diary: "I want to take the ears off but I can't! It's my curse! It's my fucking curse! I want to take the ears off! Please! Take them off! Please!" A notable example are the NPCs singing "Jesus loves me this I know", since Christianity was supposed to be banned in Rapture, and there are smugglers crates full of nothing but tons and tons of Bibles (UNSOLD - so the smugglers must've been idiots to keep importing them).
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Heroic Mime
 BioShock (Video Game) / int_143e6c8d
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Heroic Mime Jack, the protagonist of the first game, has exactly two lines in total, both in the opening cutscene. Lampshaded in BioShock 2, with one of Father Wales' audio diaries describing Jack as a silent and mysterious Messiah figure; "Then, though he spake not a word..." The second game's protagonist, being a Big Daddy, straddles the line between this and The Unintelligible; distorted but vaguely-human grunts and roars, and not much else. Averted in Infinite where Booker frequently talks to himself and other characters throughout the game.
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Jumping Off the Slippery Slope
 BioShock (Video Game) / int_1520ad7e
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There's no real difference between Fontaine and Ryan by the time BioShock takes place as both of them have gone far off the deep end to achieve their goals.
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Obnoxious Entitled Housewife
 BioShock (Video Game) / int_1551c0d9
comment
Obnoxious Entitled Housewife: The Lady Smith splicers embody this trope, with several quotes complaining about servants ("Charles! I think the negro cook's been stealing. It's always like that with the coloreds. Take, take, take"), poors ("They talk talk talk, but in the end they've got nothing to offer society. Just more mouths to feed") and her predicament ("The times may be unkind, but did you have to take our home? I raised my children there! Bastards!").
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Evil Versus Evil
 BioShock (Video Game) / int_1645005b
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Evil Versus Evil: Andrew Ryan versus Frank Fontaine. Andrew Ryan versus Sofia Lamb. Daisy Fitzroy versus Zachary Comstock.
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Monster and the Maiden
 BioShock (Video Game) / int_16f8f547
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Monster and the Maiden: One of the game's iconic enemies are the Bouncers (also known as Big Daddies), hulking suits of armor who protect Little Sisters, human girls who are tasked with collecting ADAM.
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Brainwashed and Crazy
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Brainwashed and Crazy: Hardcore Objectivist Andrew Ryan, desperate to win Rapture's civil war, resorted to pheromones to control his population, with the justification that if Atlas won they'd be no better off than slaves anyway.
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Blatant Item Placement
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Blatant Item Placement Averted. Much of the weapons and ammo you pick up are either scattered around as a result of a civil war, or found in stashes in offices or weapons lockers. Other things like your improvised weapons are constructed out of mundane materials. Played straight in Infinite where you can find ammo for your guns in places like inside picnic baskets on a crowded beach.
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Second Hour Superpower
 BioShock (Video Game) / int_19787667
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Second Hour Superpower: The plasmids from both games.
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The Sociopath
 BioShock (Video Game) / int_19851b86
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The Sociopath: Quite a few denizens of Rapture fit the criteria, including Sander Cohen, Sofia Lamb, and Andrew Ryan himself.
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Multiple Endings
 BioShock (Video Game) / int_1aa08f77
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Multiple Endings In the original, if you rescue all the Little Sisters you find rather than harvest them, you bring them up to the surface with you, where they live normal lives before all returning to comfort you on your deathbed. If you instead harvest them all, after beating the last boss you gorge yourself on ADAM, lead an army of Splicers to the surface, and seize a submarine armed with nuclear weapons. The number of Little Sisters harvested determines the tone of Tennenbaum's otherwise identical voice-over in these endings: harvesting most of them causes her tone to be spiteful and accusatory, while harvesting only a few of them leads to a more disappointed tone from her. As a nod to the choice, the Splicers in the sequel argue over which path Jack took. There's a lot more permutations in the sequel's endings (six, to be precise), depending on whether you again chose to harvest or save the Little Sisters, but also if you chose to kill or spare NPCs]. Variables include the presence or absence of Little Sisters as well as whether or not Eleanor saves her mother, watches her drown, or actively kills her. After morally-ambiguous paths, Delta intentionally dies rather than have Eleanor follow his example, leaving her to wonder if anyone can be redeemed or who will guide her now. In the worst ending, Eleanor follows your example and harvests you for ADAM, and declares that her desires are all that matter and the world is going to change. In Infinite, this is thoroughly averted. Several moral choices present themselves in your path but the plot is unaffected and there is only one ending.
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Scare Chord
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Scare Chord: The soundtrack has random ones thrown in to mess with you (bordering on playing with Musical Spoiler). Also, your plasmids have specific noises they make when you switch to them, and Electrobolt's is a scare chord. In Infinite, executions with the Skyhook are accompanied by these.
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Violation of Common Sense
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Violation of Common Sense: The camera's Enemy Scan ability rewards more points for action shots (enemies are attacking or affected by your powers in some way) and multiple subjects (more than one enemy in shot), leading to the ridiculous notion of a massive firefight becoming the ideal time to take some photos. The game at least helpfully pauses the actions between shots. The sequel fixes this by having you start recording first, then attacking.
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Human Resources
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Human Resources: ADAM, when harvested from dead bodies.
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Unwinnable by Design
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Unwinnable by Design: The hacking mini-game can become unwinnable, especially further on, as a consequence of the increasing difficulty. This is especially true in the first game, where overload and alarm slots can appear in unavoidable patterns. The idea is to force you to use hacking tonics to dial them back down to a winnable state.
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PhysicalGods
 BioShock (Video Game) / int_1bdeb353
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In Infinite, after Comstock realised that the Lutece twins were in a position to reveal Elizabeth's true origins due to the role they played in obtaining her in the first place, he had Fink murder them by sabotaging their Tear device in a staged accident. It didn't exactly work out as planned: though their bodies died, their consciousnesses survived, and they were turned into Physical Gods who eventually orchestrated the destruction of Comstock and Columbia.
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The Movie
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The Movie: Originally to be directed by Gore Verbinski of Pirates of the Carribean fame, replaced by Juan Carlos Fresnadillo (28 Weeks Later), written by John Logan (Gladiator, The Aviator, Sweeney Todd: The Demon Barber of Fleet Street), eventually killed by Ken Levine himself.
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Necessary Drawback
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Necessary Drawback: Frozen enemies are very easy to kill, but drop no loot upon death (because you shattered them to bits!)
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Papa Wolf
 BioShock (Video Game) / int_1dfd19f9
comment
Exemplified in the Big Daddies, who live only to protect the Little Sisters. They will never start a fight. They're happy to finish one, though. Though they will freak out and try to kill you if you get too close to their Little Sister. Or cause them even a slight amount of damage by accident. It's possible to get a Big Daddy to start a fight, though it's by no means hard to avoid doing it.
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Cruel and Unusual Death
 BioShock (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: Getting shot to pieces by a machine gun or taking a wrench to the frontal lobe are probably the least painful ways to die in Rapture. At least they beat being burned, drilled, electrocuted, drowned, telekinetically hurled, and/or beaten to death.
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MST3K Mantra
 BioShock (Video Game) / int_1ea7d12a
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MST3K Mantra: According to the Making of BioShock DVD, one of the early difficulties in designing Rapture was that, being on the sea floor, the city would have to be designed in a certain way to cope with the natural spreading and movement of the sea floor. Eventually, the artistic developers simply ignored the issue and designed it as any normal city would be. They do say, however, that the final design is apt because like their idea of a Objectivist-run city, a city built on the seafloor just isn't feasible.
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Punch-Clock Villain
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Punch-Clock Villain: In BioShock the splicers are only after you because of the bounty Ryan put on your head; they aren't real villains and care very little about you. They are just consumed and driven by a drug addiction. Ryan also pumps pheromones throughout Rapture so that they do his bidding. And in ‘’2’’, they are only after you because they think you're trying to kill or corrupt their messiah. Which, from their perspective, you pretty much are. Most of the people who attack you in Infinite are just working for Comstock.
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Crapsack World
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Crapsack World: Rapture has gone to hell. Columbia is more of a Crapsaccharine World (at least before the Vox uprising).
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I'm a Humanitarian
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I'm a Humanitarian: If you find a kitchen, odds are good that there's a human body on the table or counter. Probably necessary due to Rapture's food production breaking down, plus it's a way to recycle that sweet, sweet ADAM. Spider-splicer hearts can also be used as medpacks.
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Iconic Sequel Character
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Iconic Sequel Character: Elizabeth is the franchise's most recognizable character after the rumbler big daddy and little sister combo. Booker DeWitt and Subject Delta are also more popular in cosplay than most of the first game's characters (very few of which even have unique models).
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Magnificent Bastard
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No matter how clever your plots are, no matter how totally you control everyone in Rapture, and no matter how magnificent you are, never underestimate a swarm of Little Sisters' ability to screw you and your plans up.
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Creepy Old-Fashioned Diving Suit
 BioShock (Video Game) / int_23cfc88b
comment
Creepy Old-Fashioned Diving Suit: The first game introduces the iconic Big Daddies, men who were heavily spliced with the ADAM mutagen and outfitted in unique, heavily-armored and intimidating diving suits to be protectors for the Little Sisters in the underwater city of Rapture. This turns them into massive imposing armored monsters/mutants that have superhuman strength, endurance and speed, "speak" only in low creepy moans (almost sounding like whales), and typically carry weapons like drills and rivet guns (other Big Daddy armaments would be introduced in the sequel). While we never see the Big Daddies without their suits, Story Breadcrumbs indicate that their creation involved a lot of Body Horror, so that's probably for the best. Its sequel, Bioshock 2 introduces Subject Delta of the Alpha Series, two new types of Big Daddies (The Rumbler which has a shoulder-mounted rocket launchers and the Lancer which is armed with the Ion Laser cannon), it also introduces the Big Sisters, Little Sisters from the first game who weren't rescued by Jack, all grown up in the eight years since. They're a lot more nimble, acrobatic, and aggressive than the Big Daddies, making liberal use of Plasmids as well as their supersized arm-mounted ADAM syringes, but are outfitted in diving suits all the same. They're responsible for kidnapping little girls from the surface to act as the newer generation of Little Sisters.
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The Antichrist
 BioShock (Video Game) / int_26c09c2b
comment
Also in Columbia, since, barring the beginning of the game, Booker is seen as The Antichrist, so the vending machines could quite literally hate his guts. Possession fixes that.
 BioShock (Video Game) / int_26c09c2b
featureApplicability
1.0
 BioShock (Video Game) / int_26c09c2b
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_26c09c2b
 BioShock (Video Game) / int_276ad49e
type
Karma Meter
 BioShock (Video Game) / int_276ad49e
comment
Karma Meter: The first one attempted it with the Rescue/Harvest choice for dealing with Little Sisters, and even the game's director admitted the black or white choice was a poor implementation. It was also incredibly harsh; you bave to make your choice about what you want to see almost at the beginning, because harvest just two out of 21 Little Sisters and you turn into some kind of baby-eater. The sequel seems to go through the motions by giving you the same choices again, just twice, but there are also three characters whom you can choose to kill or spare, which also affects the ending, giving a total of four; Mother Theresa, baby-eater, Judge Dredd, and I Did What I Had to Do (ie, baby-eating at the weekend). The impact of these choices is the game ending (at which time it won't effect play), and the rewards for 'harvesting' or 'rescuing', which in the end result in equivalent rewards (no cost for doing the "right thing"). There is a third option to play through without interacting with the Little Sisters (when possible), and a fourth is to not finish the game and just inhabit areas indefinitely living off the respawning Splicers/Big Daddies for resources. Subverted in BioShock Infinite - there are several opportunities to make choices (moral or otherwise), some of which will result in payouts, but none have any impact on the ending. It's always the same because it has to be.
 BioShock (Video Game) / int_276ad49e
featureApplicability
-0.3
 BioShock (Video Game) / int_276ad49e
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_276ad49e
 BioShock (Video Game) / int_27a42ebc
type
Spiritual Successor
 BioShock (Video Game) / int_27a42ebc
comment
Spiritual Successor: To System Shock and System Shock 2. Almost all of the game mechanics are identical to the latter. In fact, in interviews with Gamasutra developers have stated their starting plan was "System Shock 2 did pretty well, let's make System Shock 2 again."
 BioShock (Video Game) / int_27a42ebc
featureApplicability
1.0
 BioShock (Video Game) / int_27a42ebc
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_27a42ebc
 BioShock (Video Game) / int_29f44d3a
type
Adam Smith Hates Your Guts
 BioShock (Video Game) / int_29f44d3a
comment
Adam Smith Hates Your Guts: Justified, since Rapture's regulation-free economy means that shopkeepers can charge people for weaponry to defend themselves during a civil war. Subverted, since you can hack most of the game's vending machines to get yourself greatly reduced prices. In an audio diary, Andrew Ryan even complains that hacking of the vending machines undermines Rapture's capitalist values. It also shows up in places where businesses will rip-off their customers, like a fancy theater or lounge - a snack bar, even when hacked, sells for the "low, low" price of $80. Also justified in that there are no shopkeepers in the desolate Rapture, so there is no economy to begin with. Player characters can buy anything only by using vending machines that have predetermined prices. One of the loading screens in the first game has a quote from the owner of Circus of Values (the vending machines) that pretty much sums up the entire concept of a monopoly in a nutshell: "Do we overcharge the suckers? Sure we do. Where else are they gonna go?" Also in Columbia, since, barring the beginning of the game, Booker is seen as The Antichrist, so the vending machines could quite literally hate his guts. Possession fixes that. In BioShock: Rapture it is explained that when you come to Rapture, you exchange your money for Rapture Dollars, which of course can never be changed back since Rapture is a secret city, which is another reason nobody can leave.
 BioShock (Video Game) / int_29f44d3a
featureApplicability
-0.3
 BioShock (Video Game) / int_29f44d3a
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_29f44d3a
 BioShock (Video Game) / int_2ae247a4
type
Auto-Doc
 BioShock (Video Game) / int_2ae247a4
comment
Auto-Doc: Automatic medical machines. They charge you cash, but will heal you completely; however enemies can also use them. You can also hack them so they'll give you a discount and kill any enemies who try to heal with it. Destroying them causes them to drop first aid kits.
 BioShock (Video Game) / int_2ae247a4
featureApplicability
1.0
 BioShock (Video Game) / int_2ae247a4
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_2ae247a4
 BioShock (Video Game) / int_2b2a1700
type
Master of Unlocking
 BioShock (Video Game) / int_2b2a1700
comment
Master of Unlocking: All three protagonists, having mastered respectively the specific arts of plumbing and stopping a needle in the right place.
 BioShock (Video Game) / int_2b2a1700
featureApplicability
1.0
 BioShock (Video Game) / int_2b2a1700
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_2b2a1700
 BioShock (Video Game) / int_2bbd9d44
type
Noiseless Walker
 BioShock (Video Game) / int_2bbd9d44
comment
Noiseless Walker: The Wrench Lurker tonic has this effect, as it completely silences your footsteps, no matter whether you're walking, crouching or running full tilt. It also increases the wrench's damage to unaware targets.
 BioShock (Video Game) / int_2bbd9d44
featureApplicability
1.0
 BioShock (Video Game) / int_2bbd9d44
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_2bbd9d44
 BioShock (Video Game) / int_2d4fa515
type
Ax-Crazy
 BioShock (Video Game) / int_2d4fa515
comment
Ax-Crazy: Almost everyone in Rapture, and a fair number of people in Columbia.
 BioShock (Video Game) / int_2d4fa515
featureApplicability
1.0
 BioShock (Video Game) / int_2d4fa515
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_2d4fa515
 BioShock (Video Game) / int_2f238617
type
Power-Upgrading Deformation
 BioShock (Video Game) / int_2f238617
comment
Power-Upgrading Deformation: Taking Plasmids isn't necessarily this... that is, if you manage to maintain a steady supply of EVE, which no one can thanks to the civil war in Rapture.
 BioShock (Video Game) / int_2f238617
featureApplicability
1.0
 BioShock (Video Game) / int_2f238617
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_2f238617
 BioShock (Video Game) / int_32821ceb
type
The Unintelligible
 BioShock (Video Game) / int_32821ceb
comment
The Unintelligible: Big Daddies, having vocal modulators surgically implanted directly into the larynx, can't really talk all that well, nor do they have the brainpower for speech. As such, they primarily communicate in very deep (and very creepy) moans, grunts, and roars evocative of whalesong. Not that they have problems making their feelings clear about, say, your proximity to their Little Sister. They have handy lights for that:] yellow if they don't care, red if they're mad, and green if they're helping you..
 BioShock (Video Game) / int_32821ceb
featureApplicability
1.0
 BioShock (Video Game) / int_32821ceb
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_32821ceb
 BioShock (Video Game) / int_33310c11
type
Under the Sea
 BioShock (Video Game) / int_33310c11
comment
Under the Sea: The first game somehow avoided a water level. The sequel lets you tromp around in your big old diving suit, but mostly to see some scenery and as a breather between action sequences.
 BioShock (Video Game) / int_33310c11
featureApplicability
1.0
 BioShock (Video Game) / int_33310c11
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_33310c11
 BioShock (Video Game) / int_34f1b472
type
Mad Artist
 BioShock (Video Game) / int_34f1b472
comment
Mad Artist: Sander Cohen.
 BioShock (Video Game) / int_34f1b472
featureApplicability
1.0
 BioShock (Video Game) / int_34f1b472
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_34f1b472
 BioShock (Video Game) / int_3517000d
type
Mad Scientist
 BioShock (Video Game) / int_3517000d
comment
Mad Scientist Dr. Suchong et al. Tenenbaum skirts the line mainly by realizing what she's doing and becoming The Atoner. Played with in the case of Gil Alexander who was sure that his next experiment will render him insane. He's right. Sofia Lamb is a rare example of a Mad Social Scientist.
 BioShock (Video Game) / int_3517000d
featureApplicability
1.0
 BioShock (Video Game) / int_3517000d
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_3517000d
 BioShock (Video Game) / int_3618ebb9
type
TheSixties
 BioShock (Video Game) / int_3618ebb9
comment
The '60s: BioShock 1 takes place in 1960 while the sequel is set around 1967-68.
 BioShock (Video Game) / int_3618ebb9
featureApplicability
1.0
 BioShock (Video Game) / int_3618ebb9
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_3618ebb9
 BioShock (Video Game) / int_379ba10f
type
RealityWarping
 BioShock (Video Game) / int_379ba10f
comment
In Infinite, the long-dead Lady Comstock is frequently mentioned by other characters and is hailed as a saint by the ruling faction of Columbia. Then she gets resurrected with Reality Warping technology, and becomes an active (and very hostile) character in her own right...
 BioShock (Video Game) / int_379ba10f
featureApplicability
1.0
 BioShock (Video Game) / int_379ba10f
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_379ba10f
 BioShock (Video Game) / int_382a6399
type
The Hero Dies
 BioShock (Video Game) / int_382a6399
comment
The Hero Dies: Every game in the series (including DLC) ends with the death of the protagonist. The only exception is Subject Sigma from the Minerva's Den DLC to Bioshock 2. At least Jack in Bioshock 1 does get to live peacefully for a decent number of years before apparently dying of old age, whereas every protagonist from Bioshock 2 onwards dies immediately and messily at the end of their adventure, with the exception of Sigma as stated above.
 BioShock (Video Game) / int_382a6399
featureApplicability
1.0
 BioShock (Video Game) / int_382a6399
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_382a6399
 BioShock (Video Game) / int_38805691
type
Catch and Return
 BioShock (Video Game) / int_38805691
comment
Catch and Return: Telekinesis lets you pitch most projectiles back at the one that threw them. This is harder to do in some cases; Rosie mines, for example, anchor themselves to the floor when they land.
 BioShock (Video Game) / int_38805691
featureApplicability
1.0
 BioShock (Video Game) / int_38805691
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_38805691
 BioShock (Video Game) / int_3897986a
type
Intoxicated Superpower Snag
 BioShock (Video Game) / int_3897986a
comment
Intoxicated Superpower Snag: Both Jack and Subject Delta find that alcohol drains their EVE bars, leaving them with progressively less energy to use on plasmids... but on the upside, alcohol restores their health bars, so it's useful if you don't have any health kits and don't mind squandering mana. By contrast, nicotine regenerates the player characters' EVE bars but damages their health bars. Intoxication Mechanic: Drinking multiple alcoholic beverages in quick succession will cause the screen to become blurry, in addition to slightly boosting the player character's health and slightly depleting his reserves of EVE (in BioShock and BioShock 2) or Salts (in Bioshock Infinite). Certain gene tonics or Vigors will change the effects of alcohol consumption.
 BioShock (Video Game) / int_3897986a
featureApplicability
1.0
 BioShock (Video Game) / int_3897986a
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_3897986a
 BioShock (Video Game) / int_393ec3f9
type
Zeerust
 BioShock (Video Game) / int_393ec3f9
comment
Zeerust: Invoked intentionally with Rapture's art design.
 BioShock (Video Game) / int_393ec3f9
featureApplicability
1.0
 BioShock (Video Game) / int_393ec3f9
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_393ec3f9
 BioShock (Video Game) / int_3b39c254
type
Dystopia
 BioShock (Video Game) / int_3b39c254
comment
Dystopia: Both Rapture and Columbia, each one in a different way.
 BioShock (Video Game) / int_3b39c254
featureApplicability
1.0
 BioShock (Video Game) / int_3b39c254
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_3b39c254
 BioShock (Video Game) / int_3b3d8430
type
The Constant
 BioShock (Video Game) / int_3b3d8430
comment
The Constant: In Infinite it is revealed that the lighthouse is this, as there is a man to go to one in each universe, in one form or another.
 BioShock (Video Game) / int_3b3d8430
featureApplicability
1.0
 BioShock (Video Game) / int_3b3d8430
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_3b3d8430
 BioShock (Video Game) / int_3bce9346
type
Ragnarök Proofing
 BioShock (Video Game) / int_3bce9346
comment
Ragnarök Proofing: For a run-down shell of its former glory, Rapture in the first game still more or less looks as it did when all hell broke loose, although a good chunk of it is shown falling apart. The sequel on the other hand shows just how far it's decayed in eight years, with rust, moss and sea life creeping ever more into what's left.
 BioShock (Video Game) / int_3bce9346
featureApplicability
1.0
 BioShock (Video Game) / int_3bce9346
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_3bce9346
 BioShock (Video Game) / int_3c5ae1a1
type
Schizo Tech
 BioShock (Video Game) / int_3c5ae1a1
comment
Schizo Tech Rapture has genetic engineering without the computers that would make genetic information intelligible... which would explain a lot, actually. As of the Minerva's Den, they may have had those too. And an AI. And an Ion Laser. Also, the automatic doors, the miniguns, the audio tapes (which were invented on the surface five years later), the security bots, the Hack Tool for aforementioned computers, (which has no real life equivalent but appears to be a projectile USB drive launcher that works on something that I assume to involve radio waves) and a lot more. And this is the sixties.
 BioShock (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 BioShock (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_3c5ae1a1
 BioShock (Video Game) / int_3d19dd09
type
Punk Punk
 BioShock (Video Game) / int_3d19dd09
comment
Punk Punk: Each setting exemplifies a mishmash of "-punk" ideas. The setting of the first two games has shakes of late Diesel Punk (in the era as well as the more mechanical devices), Bio Punk (in the cavalier attitudes the populace of Rapture has regarding modifying their own - and each others' - genetics and body structures), and Ocean Punk. The setting of Infinite is a dark take on Steampunk and Clock Punk in both technology and its effect on the world around it, with some Fantastic Noir trappings.
 BioShock (Video Game) / int_3d19dd09
featureApplicability
1.0
 BioShock (Video Game) / int_3d19dd09
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_3d19dd09
 BioShock (Video Game) / int_3d4f266f
type
Convenient Color Change
 BioShock (Video Game) / int_3d4f266f
comment
Convenient Color Change: When you successfully hack a turret.
 BioShock (Video Game) / int_3d4f266f
featureApplicability
1.0
 BioShock (Video Game) / int_3d4f266f
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_3d4f266f
 BioShock (Video Game) / int_403c6dbf
type
Neural Implanting
 BioShock (Video Game) / int_403c6dbf
comment
Neural Implanting: Wouldn't you know it, The Psycho Serum ADAM does that too!
 BioShock (Video Game) / int_403c6dbf
featureApplicability
1.0
 BioShock (Video Game) / int_403c6dbf
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_403c6dbf
 BioShock (Video Game) / int_40c57041
type
Manipulative Bastard
 BioShock (Video Game) / int_40c57041
comment
Manipulative Bastard: Frank Fontaine. And Mommie Dearest bastardess Sofia Lamb
 BioShock (Video Game) / int_40c57041
featureApplicability
1.0
 BioShock (Video Game) / int_40c57041
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_40c57041
 BioShock (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 BioShock (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The sequels seem to like to give these out to its protagonists: Subject Delta will always die no matter what ending you get. The upside is that his "daughter" will finally see the surface, alongside with whatever lessons she learned from him... good or bad. Booker successfully kills Comstock and rescues Elizabeth... but that means he has to let her drown him in order to prevent him from becoming Comstock. Though after the credits he's shown waking up in his office, possibly letting him learn from his mistakes. And in Burial in Sea, Elizabeth gets her skull caved in, but dies with a smile, knowing she set in motion the downfall of Atlas and the rescue of the Little Sisters.
 BioShock (Video Game) / int_40cc0c7e
featureApplicability
1.0
 BioShock (Video Game) / int_40cc0c7e
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_40cc0c7e
 BioShock (Video Game) / int_41d74667
type
Lag Cancel
 BioShock (Video Game) / int_41d74667
comment
Lag Cancel: Fire your crossbow, switch to a plasmid, then switch back to your crossbow and fire it again. Doing this cancels the lengthy animation after firing and lets you spit out your whole clip of bolts in short order. In 2, the lengthy animation is characteristic of the spear gun, but since both your plasmid and weapon hands are out at the same time, this trope is averted.
 BioShock (Video Game) / int_41d74667
featureApplicability
-1.0
 BioShock (Video Game) / int_41d74667
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_41d74667
 BioShock (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 BioShock (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism There are a number of comestibles that will restore your health and EVE meters, but only by a very small amount. Eating snacks such as potato chips and cream-filled cakes gives you health, while drinking coffee gives you EVE, and eating a "pep bar" gives you a smidgen each of health and EVE. Meanwhile, smoking cigarettes will give you a bit of EVE at the cost of some health, while drinking alcohol will give you a bit of health at the cost of some EVE. The gene tonic Extra Nutrition will give you more health from consumables, and while you'll still have to deal with some drunken wobbling, the gene tonic Booze Hound causes you to gain EVE instead of losing it when drinking booze. BioShock 2 superficially expanded the set of consumable items, adding not only more mundane food items like canned goods and cola but vitamins, aspirin, fresh water, and something called "Doc Hollcroft's Cure-All", which restores both health and EVE despite being, as an audio diary on the website reveals, a placebo. BioShock Infinite expands this even more and you rely on the food since you can't store medkits any more. Some drinks restore Salt, smoking restores some Salt at the cost of health, drinking alcohol has the opposite effect. And of course there's absolutely no limit to how much you can eat or drink.
 BioShock (Video Game) / int_4252fdf6
featureApplicability
1.0
 BioShock (Video Game) / int_4252fdf6
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4252fdf6
 BioShock (Video Game) / int_444154b8
type
Nightmare Fuel Coloring Book
 BioShock (Video Game) / int_444154b8
comment
Nightmare Fuel Coloring Book: The cells that Little Sisters grow up in, covered in drawings of dead people and morbid-looking stick figures of Big Daddies. Saved children draw happier, sunnier drawings.
 BioShock (Video Game) / int_444154b8
featureApplicability
1.0
 BioShock (Video Game) / int_444154b8
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_444154b8
 BioShock (Video Game) / int_44c55e9d
type
Teleportation with Drawbacks
 BioShock (Video Game) / int_44c55e9d
comment
Teleportation with Drawbacks: As all plasmids need EVE and Teleportation is always because of plasmids: A Teleport plasmid was planned, but due to sequence breaking concerns was never implemented. The novelization prequel explains why there aren't any Teleport plasmids left around for you to find: it was the first plasmid Ryan agreed to ban (also the first time he went against his "free market" philosophy), because it was just that dangerous to have teleporting drug addicts running around. Fontaine actually agreed with Ryan (probably the only time they agreed about anything) about its danger and stopped producing it. However, there were still plenty of splicers who'd already used it...
 BioShock (Video Game) / int_44c55e9d
featureApplicability
1.0
 BioShock (Video Game) / int_44c55e9d
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_44c55e9d
 BioShock (Video Game) / int_4534a70b
type
You ALL Look Familiar
 BioShock (Video Game) / int_4534a70b
comment
You All Look Familiar Only two characters in the original had unique character models, and even some major cast members had to make do with un-deformed versions of Splicer models. Happily averted in the sequels, where even minor named characters with only a few seconds of screentime have unique and detailed models. They avoid making it too obvious in the first game by making sure you see every named NPC from behind (Johnny, Julie), from very far away (Atlas at Smuggler's Hideout, Tenenbaum in the Medical Pavillion), or obscured by a mask or scenery (Steinman, Wilkins, Tenenbaum at Mercury Suites), saving the unique character models for the two characters you actually converse with up close.
 BioShock (Video Game) / int_4534a70b
featureApplicability
-1.0
 BioShock (Video Game) / int_4534a70b
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4534a70b
 BioShock (Video Game) / int_457655dd
type
Human Popsicle
 BioShock (Video Game) / int_457655dd
comment
Human Popsicle: Courtesy of the Ice plasmids, which can lead to a case of Ice Breaker.
 BioShock (Video Game) / int_457655dd
featureApplicability
1.0
 BioShock (Video Game) / int_457655dd
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_457655dd
 BioShock (Video Game) / int_45fe3a2e
type
Utopia Justifies the Means
 BioShock (Video Game) / int_45fe3a2e
comment
Utopia Justifies the Means: Ironically, Ryan is forced to turn Rapture into a police state in order to protect his Objectivist Libertarian dream city. Meanwhile Sofia Lamb of the sequel is an even greater believer in this trope, being a collectivist taken up to eleven, desiring to do "good" for a people she views mainly as tools.
 BioShock (Video Game) / int_45fe3a2e
featureApplicability
1.0
 BioShock (Video Game) / int_45fe3a2e
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_45fe3a2e
 BioShock (Video Game) / int_47542f3a
type
Electricity Knocks You Out
 BioShock (Video Game) / int_47542f3a
comment
Electricity Knocks You Out: In all games where electric attacks were present, they had the propriety of knocking out enemies, allowing for combos involving melee attacks against weakened adversaries.
 BioShock (Video Game) / int_47542f3a
featureApplicability
1.0
 BioShock (Video Game) / int_47542f3a
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_47542f3a
 BioShock (Video Game) / int_48346d2e
type
Public Service Announcement
 BioShock (Video Game) / int_48346d2e
comment
Public Service Announcement: Some deliciously cheesy dialogues occasionally kick in on Rapture's P.A. system, usually excusing security measures.
 BioShock (Video Game) / int_48346d2e
featureApplicability
1.0
 BioShock (Video Game) / int_48346d2e
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_48346d2e
 BioShock (Video Game) / int_49d18492
type
Scenery Gorn
 BioShock (Video Game) / int_49d18492
comment
Scenery Gorn: Rapture. All of it.
 BioShock (Video Game) / int_49d18492
featureApplicability
1.0
 BioShock (Video Game) / int_49d18492
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_49d18492
 BioShock (Video Game) / int_49d59be9
type
Scenery Porn
 BioShock (Video Game) / int_49d59be9
comment
Scenery Porn: The bathysphere ride into Rapture in the first game, and the underwater strolls in the second.
 BioShock (Video Game) / int_49d59be9
featureApplicability
1.0
 BioShock (Video Game) / int_49d59be9
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_49d59be9
 BioShock (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 BioShock (Video Game) / int_49f20c6a
comment
Gory Discretion Shot A form of Non-Gory Discretion Shot in the form of all-concealing green mist is used the moment you actually harvest a Little Sister. Interestingly, in BioShock 2, you have an opportunity to see what happens when somebody else attacks and harvests a Little Sister, and they too are surrounded by an evil-looking pea-green fog.
 BioShock (Video Game) / int_49f20c6a
featureApplicability
1.0
 BioShock (Video Game) / int_49f20c6a
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_49f20c6a
 BioShock (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 BioShock (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: The entire "Would You Kindly" bit in the first game makes you realize that you were blindly obeying the game itself, not just the command phrase. Though most people who play these games figure out that the doors leading OFF the Yellow Brick Road just don't open.
 BioShock (Video Game) / int_4a3e547f
featureApplicability
1.0
 BioShock (Video Game) / int_4a3e547f
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4a3e547f
 BioShock (Video Game) / int_4a7c6f60
type
Personal Space Invader
 BioShock (Video Game) / int_4a7c6f60
comment
Personal Space Invader Just try to run from a spider splicer. You'd be astounded at how quickly they'll close the distance once your back is turned. Big Sisters aren't afraid to get up close and personal either. Bouncers' only attacks are this. Subject Delta can replicate it, too. While the Handyman has a wide array of attacks, they seem fond at charging at you full-speed.
 BioShock (Video Game) / int_4a7c6f60
featureApplicability
1.0
 BioShock (Video Game) / int_4a7c6f60
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4a7c6f60
 BioShock (Video Game) / int_4a852458
type
Big Good
 BioShock (Video Game) / int_4a852458
comment
Big Good: Dr Brigid Tenenbaum plays this role in BioShock and BioShock 2, as well as the Minerva's Den DLC for the latter. Robert and Rosalind Lutece provide a more unexpected example in Bioshock Infinite: initially they come across as morally ambiguous at best, but it turns out they're genuinely out to help Booker and Elizabeth oppose the Big Bad.
 BioShock (Video Game) / int_4a852458
featureApplicability
1.0
 BioShock (Video Game) / int_4a852458
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4a852458
 BioShock (Video Game) / int_4a932556
type
Compilation Re-release
 BioShock (Video Game) / int_4a932556
comment
Compilation Re-release: In preparation of BioShock Infinite's release, 2K released the BioShock: Ultimate Rapture Edition for Xbox 360 and PlayStation 3, compiling the first two games and their respective DLCs. This collection also gave Xbox 360 players access to the then PlayStation 3-exclusive Challenge Rooms DLC. BioShock: The Collection consists of all three games and their DLC in a single package. In the case of the physical release, the first two games are in a single disc, while Infinite gets its own separate disc instead.
 BioShock (Video Game) / int_4a932556
featureApplicability
1.0
 BioShock (Video Game) / int_4a932556
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4a932556
 BioShock (Video Game) / int_4afa0e25
type
Bio Punk
 BioShock (Video Game) / int_4afa0e25
comment
Bio Punk: But of course! The turrets and cameras also have a Diesel Punk vibe.
 BioShock (Video Game) / int_4afa0e25
featureApplicability
1.0
 BioShock (Video Game) / int_4afa0e25
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4afa0e25
 BioShock (Video Game) / int_4c798fd5
type
Shock and Awe
 BioShock (Video Game) / int_4c798fd5
comment
It's dancing, daddy, it's dancing!
 BioShock (Video Game) / int_4c798fd5
featureApplicability
1.0
 BioShock (Video Game) / int_4c798fd5
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4c798fd5
 BioShock (Video Game) / int_4d070ee3
type
Power Perversion Potential
 BioShock (Video Game) / int_4d070ee3
comment
Power Perversion Potential The world of BioShock incorporates body-altering tonics that can do anything from beef up your fighting ability to allowing you to shoot fire out of your fingers, and can all bought and sold on the open market. Imagine what other kinds of tonics must have been feasible. And given Andrew Ryan's insistence that the market be completely free and unregulated, some of them most certainly did become available to the public. Medpacks heal anything from skinned knees to STD's. In the Burial at Sea DLC, there's the Peeping Tom plasmid. It makes you invisible, muffles your footsteps and allows you to see through walls. Think on that for a moment. In fact, nearby where you find it is an audio diary where the proprietor of the establishment selling it responds to a woman who is complaining about constantly being peeped on by Peeping Tom users with, "Tough luck, it's a free market." Though he was kind enough to direct her to a business that sold material that could block the x-ray effect.
 BioShock (Video Game) / int_4d070ee3
featureApplicability
1.0
 BioShock (Video Game) / int_4d070ee3
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4d070ee3
 BioShock (Video Game) / int_4d0986e1
type
Snacksploitation
 BioShock (Video Game) / int_4d0986e1
comment
Justified, since Rapture's regulation-free economy means that shopkeepers can charge people for weaponry to defend themselves during a civil war. Subverted, since you can hack most of the game's vending machines to get yourself greatly reduced prices. In an audio diary, Andrew Ryan even complains that hacking of the vending machines undermines Rapture's capitalist values. It also shows up in places where businesses will rip-off their customers, like a fancy theater or lounge - a snack bar, even when hacked, sells for the "low, low" price of $80. Also justified in that there are no shopkeepers in the desolate Rapture, so there is no economy to begin with. Player characters can buy anything only by using vending machines that have predetermined prices.
 BioShock (Video Game) / int_4d0986e1
featureApplicability
-0.3
 BioShock (Video Game) / int_4d0986e1
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4d0986e1
 BioShock (Video Game) / int_4de1a4f7
type
Improvised Weapon
 BioShock (Video Game) / int_4de1a4f7
comment
Averted. Much of the weapons and ammo you pick up are either scattered around as a result of a civil war, or found in stashes in offices or weapons lockers. Other things like your improvised weapons are constructed out of mundane materials.
 BioShock (Video Game) / int_4de1a4f7
featureApplicability
-1.0
 BioShock (Video Game) / int_4de1a4f7
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4de1a4f7
 BioShock (Video Game) / int_4eaa9b84
type
Author Tract
 BioShock (Video Game) / int_4eaa9b84
comment
Ryan to Professor Langford after she decides to help Jack restore Arcadia with the Lazarus Vector. The specific reason is that her contract made all her intellectual discoveries Ryan's property. Considering Ryan's Author Tract about "owning the sweat of one's brow", and how she's one of the few sane, helpful and (if a bit amoral) nice people in Rapture, her death is a big Player Punch moment.
 BioShock (Video Game) / int_4eaa9b84
featureApplicability
1.0
 BioShock (Video Game) / int_4eaa9b84
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_4eaa9b84
 BioShock (Video Game) / int_504a1991
type
Body Horror
 BioShock (Video Game) / int_504a1991
comment
Body Horror Splicers are marred by bloated tumors or lesions or twisted limbs, and looking at some of the Big Daddy suits it's impossible to imagine a normal person fitting in them. This is because the person in question has had their flesh removed and organs welded into the inside of the suit. Spider Splicers have decayed even further in BioShock 2 and barely look human anymore, while the new Brute Splicers are so beefed up on gene tonics that skin and muscle grew over their clothing. Vigors in Columbia have similar effects to ADAM use, and that's not even getting into the Handymen.
 BioShock (Video Game) / int_504a1991
featureApplicability
1.0
 BioShock (Video Game) / int_504a1991
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_504a1991
 BioShock (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 BioShock (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: A light slap at that thanks to the Vita-Chambers scattered throughout the levels. Unlike most other games, respawning doesn't even cost any resources. The sequel acknowledges this when the villain admits that the best she can do is slow you down and attempts to get rid of you permanently by destroying all the Vita-Chambers in the area via crush depth. Unless, of course, you turn them off for an achievement run. This also applies in Infinite, and in most cases it will show Elizabeth reviving you.
 BioShock (Video Game) / int_50727f8d
featureApplicability
1.0
 BioShock (Video Game) / int_50727f8d
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_50727f8d
 BioShock (Video Game) / int_53e1ce4e
type
Please Wake Up
 BioShock (Video Game) / int_53e1ce4e
comment
Please Wake Up: The Little Sisters sob this sometimes after you kill their Big Daddy.
 BioShock (Video Game) / int_53e1ce4e
featureApplicability
1.0
 BioShock (Video Game) / int_53e1ce4e
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_53e1ce4e
 BioShock (Video Game) / int_545744ee
type
Plot Coupon That Does Something
 BioShock (Video Game) / int_545744ee
comment
Plot Coupon That Does Something: ADAM, and the Little Sisters who produce it.
 BioShock (Video Game) / int_545744ee
featureApplicability
1.0
 BioShock (Video Game) / int_545744ee
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_545744ee
 BioShock (Video Game) / int_55ca8aa
type
The Mob Boss Is Scarier
 BioShock (Video Game) / int_55ca8aa
comment
The Mob Boss Is Scarier: One log can be found next to an electrified corpse that belonged to a smuggler. Play it and you'll hear the dead smuggler refusing to give Ryan's goons any information because he claims that Fontaine will do worse.
 BioShock (Video Game) / int_55ca8aa
featureApplicability
1.0
 BioShock (Video Game) / int_55ca8aa
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_55ca8aa
 BioShock (Video Game) / int_56a6d9d5
type
One-Way Visor
 BioShock (Video Game) / int_56a6d9d5
comment
One-Way Visor: Rosies and Alpha Series.
 BioShock (Video Game) / int_56a6d9d5
featureApplicability
1.0
 BioShock (Video Game) / int_56a6d9d5
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_56a6d9d5
 BioShock (Video Game) / int_57a91010
type
Green Rocks
 BioShock (Video Game) / int_57a91010
comment
Green Rocks: The sea slugs gained the ability to generate ADAM from a large, glowing biomass. It can be seen under Persephone.
 BioShock (Video Game) / int_57a91010
featureApplicability
1.0
 BioShock (Video Game) / int_57a91010
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_57a91010
 BioShock (Video Game) / int_57cf76a1
type
Hate Plague
 BioShock (Video Game) / int_57cf76a1
comment
Hate Plague: The Enrage plasmid lets you throw a squishy, organic Conflict Ball at foes, turning them into berserk team-killers.
 BioShock (Video Game) / int_57cf76a1
featureApplicability
1.0
 BioShock (Video Game) / int_57cf76a1
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_57cf76a1
 BioShock (Video Game) / int_58833512
type
Watering Down
 BioShock (Video Game) / int_58833512
comment
Watering Down: This is Pierre Gobbi's main complaint with Rapture; watered down wine to rip off customers (who obviously have no other choice to get wine, and thanks to lack of regulation, no one to put a stop to them for it). Judging by the nature of ADAM and the fact homemade Plasmids became increasingly common, it would not be surprising if more illicit sources of ADAM were cut with other stuff or watered down.
 BioShock (Video Game) / int_58833512
featureApplicability
1.0
 BioShock (Video Game) / int_58833512
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_58833512
 BioShock (Video Game) / int_598c85e0
type
Enemy Scan
 BioShock (Video Game) / int_598c85e0
comment
Set Splicers on fire! Watch as they run toward a pool of water, then electrify them! Bash their faces repeatedly with a wrench! Freeze them, ignore their pleas for help, and shatter them into chunks of icy flesh! Toss them like ragdolls! Rig medical stations to poison them! Lure them into waiting turrets! Impale them to scenery through their faces! This is encouraged with the sequel, where you progress faster with enemy research by killing foes with new and inventive applications of your weapons and plasmids.
 BioShock (Video Game) / int_598c85e0
featureApplicability
1.0
 BioShock (Video Game) / int_598c85e0
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_598c85e0
 BioShock (Video Game) / int_5a3b8032
type
The Un-Reveal
 BioShock (Video Game) / int_5a3b8032
comment
The Unreveal: We never actually see what Big Daddies look like under their helmets; as if taunting us with this trope, BioShock 2 begins from the POV of a Big Daddy prototype who is commanded at one point to remove his helmet, and he complies, right before shooting himself in the head.
 BioShock (Video Game) / int_5a3b8032
featureApplicability
1.0
 BioShock (Video Game) / int_5a3b8032
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_5a3b8032
 BioShock (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 BioShock (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: A bizarre in-universe example. Thanks to the hyper-capitalist nature of Rapture, you can literally buy the security systems that are supposed to be keeping you out and use them on enemies instead.
 BioShock (Video Game) / int_5c17c12f
featureApplicability
1.0
 BioShock (Video Game) / int_5c17c12f
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_5c17c12f
 BioShock (Video Game) / int_5caef4ca
type
Chainsaw Good
 BioShock (Video Game) / int_5caef4ca
comment
Chainsaw Good: Infinite had its version to provide amusing incidents of bloody decapitations and such. And then the DLC (back in Rapture) had to add its own strange equivalent - as if the giant Big Daddy drill was no longer good enough.
 BioShock (Video Game) / int_5caef4ca
featureApplicability
1.0
 BioShock (Video Game) / int_5caef4ca
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_5caef4ca
 BioShock (Video Game) / int_5ce7dbb9
type
Central Theme
 BioShock (Video Game) / int_5ce7dbb9
comment
Central Theme: The dangers of extremism and utopianism. And of wanton genetic modification, but mostly extremism.
 BioShock (Video Game) / int_5ce7dbb9
featureApplicability
1.0
 BioShock (Video Game) / int_5ce7dbb9
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_5ce7dbb9
 BioShock (Video Game) / int_5ceb9939
type
Alcohol Hic
 BioShock (Video Game) / int_5ceb9939
comment
Alcohol Hic: When you grab two beverages in quick succession and, as a result, get momentarily drunk.
 BioShock (Video Game) / int_5ceb9939
featureApplicability
1.0
 BioShock (Video Game) / int_5ceb9939
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_5ceb9939
 BioShock (Video Game) / int_5d1b30ad
type
Hydro-Electro Combo
 BioShock (Video Game) / int_5d1b30ad
comment
Hydro-Electro Combo: Water significantly amplifies electric attacks. On its own, "Electrobolt!" stun-locks enemies for a few seconds but when transmitted through water puddles will instantly kill any enemy short of a Big Daddy.
 BioShock (Video Game) / int_5d1b30ad
featureApplicability
1.0
 BioShock (Video Game) / int_5d1b30ad
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_5d1b30ad
 BioShock (Video Game) / int_5da3f522
type
Big Brother Is Watching
 BioShock (Video Game) / int_5da3f522
comment
Big Brother Is Watching: Rapture is dotted with security cameras, and if one gets a long enough glimpse of you it dispatches combat drones to put you down. On the upside you can hack said cameras so that enemies trigger the drone attacks. BioShock 2 features this trope even more directly as it sometimes has voices warning you over the loudspeaker that "Big Sister is Watching You!", along with graffiti warning that "LAMB IS WATCHING". Columbia is similar, since the people are that paranoid and jingoistic. It's why the Motorized Patriot has a Gatling Good gun.
 BioShock (Video Game) / int_5da3f522
featureApplicability
1.0
 BioShock (Video Game) / int_5da3f522
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_5da3f522
 BioShock (Video Game) / int_5e105542
type
Magic Genetics
 BioShock (Video Game) / int_5e105542
comment
Magic Genetics: There probably isn't a real "shoot lightning from your hand" gene, and BioShock shows why we should be thankful for that.
 BioShock (Video Game) / int_5e105542
featureApplicability
1.0
 BioShock (Video Game) / int_5e105542
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_5e105542
 BioShock (Video Game) / int_5ec15a79
type
Genetic Engineering Is the New Nuke
 BioShock (Video Game) / int_5ec15a79
comment
Genetic Engineering Is the New Nuke: Gene Tonics let you turn invisible, teleport, recharge health by hacking machinery, or take better pictures, while Plasmids and Vigors allow you to hurl energy, toss objects with your mind, or turn your hand into a hornet nest.
 BioShock (Video Game) / int_5ec15a79
featureApplicability
1.0
 BioShock (Video Game) / int_5ec15a79
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_5ec15a79
 BioShock (Video Game) / int_5fcedca
type
Big Eater
 BioShock (Video Game) / int_5fcedca
comment
Big Eater: Disposable food items are used instantly and there are no consumption limits. This is okay for, for example, a Pep Bar, but reaches the point of "grotesque superpower" when Delta, Booker, or Jack manages to bolt down an entire chocolate cake or drink a whole bottle of moonshine, three Arcadia Merlot bottles and a shelf of vodka roughly one second per bottle, or chew their way through an entire storeroom full of supplies just because they can - especially Delta, who's wearing a sealed diving helmet. Mitigated somewhat by any sort of alcoholic drink, if you drink two or more in quick succession you'll experience some serious beer goggle effects.
 BioShock (Video Game) / int_5fcedca
featureApplicability
1.0
 BioShock (Video Game) / int_5fcedca
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_5fcedca
 BioShock (Video Game) / int_60194b82
type
Spanner in the Works
 BioShock (Video Game) / int_60194b82
comment
Spanner in the Works: No matter how clever your plots are, no matter how totally you control everyone in Rapture, and no matter how magnificent you are, never underestimate a swarm of Little Sisters' ability to screw you and your plans up. Early in the sequel, a Thuggish Splicer literally sticks his lead pipe (no pun intended) into a set of gears to jam a door, and you have to pull it out with Telekinesis to proceed.
 BioShock (Video Game) / int_60194b82
featureApplicability
1.0
 BioShock (Video Game) / int_60194b82
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_60194b82
 BioShock (Video Game) / int_60414102
type
Zombie Apocalypse
 BioShock (Video Game) / int_60414102
comment
Zombie Apocalypse Replace "walking undead" with "insane psycho psychic pseudo-zombies" and you get the idea. They're a lot less decayed and mutated in the sequel, however, but still deformed.
 BioShock (Video Game) / int_60414102
featureApplicability
1.0
 BioShock (Video Game) / int_60414102
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_60414102
 BioShock (Video Game) / int_60b03a94
type
Parental Issues
 BioShock (Video Game) / int_60b03a94
comment
Parental Issues: Interpretations of family and their role in ideological inheritance are a recurring theme, and are central to The Reveal of every game. In some ways, every game asks "What responsibilities does a parent and child have to each other? Which are realistic, which are worthwhile, and which are just egotistical?"
 BioShock (Video Game) / int_60b03a94
featureApplicability
1.0
 BioShock (Video Game) / int_60b03a94
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_60b03a94
 BioShock (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 BioShock (Video Game) / int_60e2ec3e
comment
As of the Minerva's Den, they may have had those too. And an AI. And an Ion Laser. Also, the automatic doors, the miniguns, the audio tapes (which were invented on the surface five years later), the security bots, the Hack Tool for aforementioned computers, (which has no real life equivalent but appears to be a projectile USB drive launcher that works on something that I assume to involve radio waves) and a lot more. And this is the sixties.
 BioShock (Video Game) / int_60e2ec3e
featureApplicability
1.0
 BioShock (Video Game) / int_60e2ec3e
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_60e2ec3e
 BioShock (Video Game) / int_644eca71
type
Rich Bitch
 BioShock (Video Game) / int_644eca71
comment
Rich Bitch: One sort of female splicer has a snooty upper-class accent, complains about the quality of the tenderloin (which doesn't exist), and threatens to "send the boy out to give you a good thrashing". It's creepier (and at times funnier) than it sounds.
 BioShock (Video Game) / int_644eca71
featureApplicability
1.0
 BioShock (Video Game) / int_644eca71
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_644eca71
 BioShock (Video Game) / int_6651bba7
type
Bio-Augmentation
 BioShock (Video Game) / int_6651bba7
comment
Bio-Augmentation Plasmids and gene tonics in Rapture. Vigors and Infusions in Columbia.
 BioShock (Video Game) / int_6651bba7
featureApplicability
1.0
 BioShock (Video Game) / int_6651bba7
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_6651bba7
 BioShock (Video Game) / int_66f763c0
type
Interface Screw
 BioShock (Video Game) / int_66f763c0
comment
Interface Screw: Walk under a leak and your screen will go funny for a moment. A more gameplay-related variety occurs late in the first game when you drink the first dose of the antidote to Fontaine's mind control.
 BioShock (Video Game) / int_66f763c0
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1.0
 BioShock (Video Game) / int_66f763c0
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_66f763c0
 BioShock (Video Game) / int_67b0bd0e
type
An Ice Person
 BioShock (Video Game) / int_67b0bd0e
comment
An Ice Person: Martin Finnegan, and the ice-element Houdini Splicers found later in the game. You can turn an enemy into a Human Popsicle in either game with Winter Blast and other attacks.
 BioShock (Video Game) / int_67b0bd0e
featureApplicability
1.0
 BioShock (Video Game) / int_67b0bd0e
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_67b0bd0e
 BioShock (Video Game) / int_6b5a92dc
type
Uncanny Valley
 BioShock (Video Game) / int_6b5a92dc
comment
Uncanny Valley Intentionally invoked in the original, where everything from the Splicers to the Little Sisters just looked wrong even if they weren't horribly mutated. The sequel discards it, making the Little Sisters more adorable (since, after all, you're conditioned to protect them) and the Splicers less inhuman - which only makes them more horrifying by accentuating their mutations and deformities. There's an in-universe example in the sequel's Journey to the Surface ride at Ryan Amusements; in an audio diary, Andrew Ryan himself notes the uncanny valley quality of the animatronics used to dissuade children from wanting to leave Rapture.
 BioShock (Video Game) / int_6b5a92dc
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1.0
 BioShock (Video Game) / int_6b5a92dc
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_6b5a92dc
 BioShock (Video Game) / int_6b983bf7
type
Unstoppable Rage
 BioShock (Video Game) / int_6b983bf7
comment
Likewise, your first encounter with a Little Sister in BioShock 2 has you entering a room to hear her begging "Mr. Bubbles... please get up..." while crying in terror with a splicer advancing menacingly on her. At that point most players fly into an righteous fury and bullrush the splicer and drill the ever loving crap out of him. The Little Sister will then turn to face you and with such genuine happiness say "Mr. Bubbles, you're all better." Dawww... Sadly, this can also be horrifically subverted if you choose to harvest the Little Sisters instead.
 BioShock (Video Game) / int_6b983bf7
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-0.3
 BioShock (Video Game) / int_6b983bf7
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_6b983bf7
 BioShock (Video Game) / int_6bda9a30
type
Meaningful Name
 BioShock (Video Game) / int_6bda9a30
comment
Eve's Garden in Fort Frolic. "Come bite the apple!"
 BioShock (Video Game) / int_6bda9a30
featureApplicability
1.0
 BioShock (Video Game) / int_6bda9a30
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_6bda9a30
 BioShock (Video Game) / int_6d0d209c
type
Flashy Teleportation
 BioShock (Video Game) / int_6d0d209c
comment
Flashy Teleportation: How all teleportation that is seen, works, with puffs of smoke and flashes of light on appearing and disappearing: Houdini Splicers, who appear and disappear in puffs of smoke and flashes of light, Fiery red, or Icy blue, depending on their element. BioShock 2: There's an Unstable Teleport plasmid that needs to be used multiple times, and leads to the player to an otherwise inaccessible location. Its teleports of itself and the player are red smoke and light.
 BioShock (Video Game) / int_6d0d209c
featureApplicability
1.0
 BioShock (Video Game) / int_6d0d209c
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_6d0d209c
 BioShock (Video Game) / int_6d41b8da
type
Fantastic Aesop
 BioShock (Video Game) / int_6d41b8da
comment
Fantastic Aesop: Zig-Zagged. The narrative offers up a lot of perfectly valid points for why each games' respective "ideal" utopian society cannot ultimately sustain itself, but Rapture's also heavily depends on the proliferation of genetic modifiers and performance enhancers that drive their users violently insane; something that would eventually cause any kind of political or economic system to collapse.
 BioShock (Video Game) / int_6d41b8da
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1.0
 BioShock (Video Game) / int_6d41b8da
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_6d41b8da
 BioShock (Video Game) / int_6fc40689
type
Ragdoll Physics
 BioShock (Video Game) / int_6fc40689
comment
Ragdoll Physics: Telekinesis lets you use debris, furniture, even dead bodies as weapons. You can even use the plasmid to yank a Splicer's mask off and beat them to death with it. In BioShock 2, the speargun's reusable ammo can be TK'ed out of an attacker and thrown right back in.
 BioShock (Video Game) / int_6fc40689
featureApplicability
1.0
 BioShock (Video Game) / int_6fc40689
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_6fc40689
 BioShock (Video Game) / int_7104ae6a
type
Wrench Whack
 BioShock (Video Game) / int_7104ae6a
comment
Wrench Whack: The first weapon you acquire is a wrench. With the right gene tonics, it's a viable weapon against any enemy at any point in the game.
 BioShock (Video Game) / int_7104ae6a
featureApplicability
1.0
 BioShock (Video Game) / int_7104ae6a
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_7104ae6a
 BioShock (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 BioShock (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: If you crawl through an air duct or unlock a door to a supply cache, chances are there's a Splicer or two waiting for you when you return.
 BioShock (Video Game) / int_72423e7d
featureApplicability
1.0
 BioShock (Video Game) / int_72423e7d
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_72423e7d
 BioShock (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 BioShock (Video Game) / int_72cdfc33
comment
In Infinite, it's between Zachary Comstock and Daisy Fitzroy, though Daisy leaves the picture pretty early.
 BioShock (Video Game) / int_72cdfc33
featureApplicability
1.0
 BioShock (Video Game) / int_72cdfc33
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_72cdfc33
 BioShock (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 BioShock (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: And how. While you may find it hard to justify the actions of Lamb, Ryan and Fontaine (as well as many other characters), you can make a case that most characters have a Freudian Excuse (or are just deluded into achieving their philosophy with any means possible). The 2K Forums in particular are filled with many debates on the morality of characters.
 BioShock (Video Game) / int_7335ffa9
featureApplicability
1.0
 BioShock (Video Game) / int_7335ffa9
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_7335ffa9
 BioShock (Video Game) / int_73f38fe0
type
LEGO Genetics
 BioShock (Video Game) / int_73f38fe0
comment
LEGO Genetics: There's simply no way that all those superpowers Jack gains could interface with his DNA so easily. The same with all the splicers, but they certainly went crazy enough.
 BioShock (Video Game) / int_73f38fe0
featureApplicability
1.0
 BioShock (Video Game) / int_73f38fe0
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_73f38fe0
 BioShock (Video Game) / int_7503483d
type
Original Position Fallacy
 BioShock (Video Game) / int_7503483d
comment
Original Position Fallacy: Frequently comes up. In the first game, talented and hard-working people come to Rapture hoping to be captains of industry, only to get shuffled in menial labor. The second game highlighted how the massive poverty resulting from Ryan's capitalist dream created a backlash with nasty consequences for everyone involved. And while it isn't as prevalent, part of the reason so many foreign workers had to be brought into Columbia (who eventually became the Vox Populi) was because none of the Founders were willing to do the menial work needed to maintain the flying city.
 BioShock (Video Game) / int_7503483d
featureApplicability
1.0
 BioShock (Video Game) / int_7503483d
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_7503483d
 BioShock (Video Game) / int_76c0e85d
type
High-Voltage Death
 BioShock (Video Game) / int_76c0e85d
comment
High-Voltage Death: Throughout the series, any enemies hit by electricity in water are instantly killed.
 BioShock (Video Game) / int_76c0e85d
featureApplicability
1.0
 BioShock (Video Game) / int_76c0e85d
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_76c0e85d
 BioShock (Video Game) / int_77824082
type
Healing Boss
 BioShock (Video Game) / int_77824082
comment
Healing Boss: Dr Steinman has a healing station built into the room he fights Jack in, and will use it to recover after taking damage. It's possible for the player to hack it and turn it against him so it will kill him instead.
 BioShock (Video Game) / int_77824082
featureApplicability
1.0
 BioShock (Video Game) / int_77824082
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_77824082
 BioShock (Video Game) / int_77a5657
type
Lovecraftian Superpower
 BioShock (Video Game) / int_77a5657
comment
Lovecraftian Superpower: Plasmids - injectable potions made from the stem-cells of sea-slugs - can bestow people superpowers and can be used for things like mind-control and cosmetic surgery. Because of the objectivist system of Rapture however, the addictive qualities of plasmids turned the population into freakish, mutant addicts, giant, diving-suit cyborgs and inhuman little girls that mass produce it.
 BioShock (Video Game) / int_77a5657
featureApplicability
1.0
 BioShock (Video Game) / int_77a5657
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_77a5657
 BioShock (Video Game) / int_786e5cac
type
Circling Birdies
 BioShock (Video Game) / int_786e5cac
comment
Daddy's giving you stars and birdies!
 BioShock (Video Game) / int_786e5cac
featureApplicability
1.0
 BioShock (Video Game) / int_786e5cac
featureConfidence
1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_786e5cac
 BioShock (Video Game) / int_7a7b093d
type
Mana Meter
 BioShock (Video Game) / int_7a7b093d
comment
Mana Meter: EVE, which is used to power plasmids. In Infinite, it's salts, used to power vigors. They are pretty much one and the same, due to a scientific 'collaboration' between Columbia and Rapture, though salts are a less efficient version.
 BioShock (Video Game) / int_7a7b093d
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1.0
 BioShock (Video Game) / int_7a7b093d
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_7a7b093d
 BioShock (Video Game) / int_7b8f5f07
type
Charm Person
 BioShock (Video Game) / int_7b8f5f07
comment
Charm Person: Hypnotize type plasmids, and the Possession Vigor.
 BioShock (Video Game) / int_7b8f5f07
featureApplicability
1.0
 BioShock (Video Game) / int_7b8f5f07
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_7b8f5f07
 BioShock (Video Game) / int_7ed25068
type
Video Game Caring Potential
 BioShock (Video Game) / int_7ed25068
comment
Videogame Caring Potential/Videogame Cruelty Potential Set Splicers on fire! Watch as they run toward a pool of water, then electrify them! Bash their faces repeatedly with a wrench! Freeze them, ignore their pleas for help, and shatter them into chunks of icy flesh! Toss them like ragdolls! Rig medical stations to poison them! Lure them into waiting turrets! Impale them to scenery through their faces! This is encouraged with the sequel, where you progress faster with enemy research by killing foes with new and inventive applications of your weapons and plasmids. The Little Sisters are the only completely harmless enemies in the game. You can rescue them and turn them back into little girls... or kill them for ADAM. The potential for both is ramped up in the sequel while you play as a Big Daddy - you can "adopt" another Daddy's partner, run around the level with her riding on your back, protect her while she harvests some ADAM for you, and finally rescue her from her living nightmare, or viciously betray her trust. The game presents the Little Sisters as a moral choice, but the way it reacts to those choices makes it less moral and more practical - if you harvest one, you get more ADAM right now. If you rescue one, you get less ADAM immediately - but for every three Little Sisters you rescue, you get a gift at the nearest plasmid vendor containing only a little less ADAM than you would have gained by harvesting, plus a couple plasmids or gene tonics, including a few you can't get any other way. So the only real reason to harvest Little Sisters is just because you're a bastard. The sequel is mildly better in this regard: you get a fair bit more ADAM for harvesting than rescuing, about three entire rescued Sisters worth. In the last level of BioShock 2, there are many splicers that are so far gone they just rock side to side. You can still kill them. Why wouldn't you? The turning point in Columbia's introduction in Infinite involves deciding whether or not to throw a baseball at a tied up mixed race couple.
 BioShock (Video Game) / int_7ed25068
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1.0
 BioShock (Video Game) / int_7ed25068
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_7ed25068
 BioShock (Video Game) / int_7f3e75b6
type
Look on My Works, Ye Mighty, and Despair
 BioShock (Video Game) / int_7f3e75b6
comment
Look on My Works, Ye Mighty, and Despair Rapture, what was to be an Objectivist utopia, and now is decidedly not. Even more so in the sequel, which in addition to the ever-encroaching decay emphasizes the hubris of Andrew Ryan's ambition... and its fate of eventually being swallowed up by the sea forever.
 BioShock (Video Game) / int_7f3e75b6
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1.0
 BioShock (Video Game) / int_7f3e75b6
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_7f3e75b6
 BioShock (Video Game) / int_7f93c22e
type
Chain Lightning
 BioShock (Video Game) / int_7f93c22e
comment
The original let you upgrade your elemental plasmids to deal more damage, but the sequel really expands on it - your Electro Bolt, for example, becomes a chargeable chain lightning attack at level 2, and at level 3 the charge becomes its normal function while the new charge lets you spray a torrent of electricity from your fingertips.
 BioShock (Video Game) / int_7f93c22e
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1.0
 BioShock (Video Game) / int_7f93c22e
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_7f93c22e
 BioShock (Video Game) / int_823c6e3e
type
Large Ham
 BioShock (Video Game) / int_823c6e3e
comment
Large Ham: Some audio diaries come to mind. For example, Pierre Gobbi is practically chewing on the scenery when expressing his unhappiness about the watered-down wine.. Of course, to a Frenchman wine is Serious Business.
 BioShock (Video Game) / int_823c6e3e
featureApplicability
1.0
 BioShock (Video Game) / int_823c6e3e
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_823c6e3e
 BioShock (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 BioShock (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: Used in every game in the franchise.
 BioShock (Video Game) / int_82e4ab4a
featureApplicability
1.0
 BioShock (Video Game) / int_82e4ab4a
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_82e4ab4a
 BioShock (Video Game) / int_85f0963f
type
Psycho Serum
 BioShock (Video Game) / int_85f0963f
comment
Psycho Serum: Once again, ADAM. The only ones not affected are the Little Sisters, who are instead hallucinating a luxurious dream world instead of the corpse-strewn, decaying madhouse they're wandering through. And it is revealed in BioShock 2 that even they are being affected, but at a slower rate. Hence, Big Sisters.
 BioShock (Video Game) / int_85f0963f
featureApplicability
1.0
 BioShock (Video Game) / int_85f0963f
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_85f0963f
 BioShock (Video Game) / int_86ee8070
type
World of Ham
 BioShock (Video Game) / int_86ee8070
comment
World of Ham: But justified in-universe because: 1) almost anyone who would want to live in Rapture would already be something of Magnificent Bastard even before going down there; and 2) by the time the player gets there, everyone has pretty much gone insane.
 BioShock (Video Game) / int_86ee8070
featureApplicability
1.0
 BioShock (Video Game) / int_86ee8070
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_86ee8070
 BioShock (Video Game) / int_8774fb47
type
Eldritch Abomination
 BioShock (Video Game) / int_8774fb47
comment
Eldritch Abomination: The "luminescent biomass" beneath the Persephone Prison Colony has shades of this. In addition to apparently giving the sea slugs in the area the ability to produce ADAM, a diary found on the body of a suicidal prisoner states that he felt like things were watching him from outside in the light coming off of it.
 BioShock (Video Game) / int_8774fb47
featureApplicability
1.0
 BioShock (Video Game) / int_8774fb47
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_8774fb47
 BioShock (Video Game) / int_8a3c406e
type
Hair-Raising Hare
 BioShock (Video Game) / int_8a3c406e
comment
Hair-Raising Hare: Some splicers wear bloodied bunny masks, while Sander Cohen is fixated on rabbits, using rabbit masks in his tableaux and rabbits in his... poetry. See the page for his work.
 BioShock (Video Game) / int_8a3c406e
featureApplicability
1.0
 BioShock (Video Game) / int_8a3c406e
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_8a3c406e
 BioShock (Video Game) / int_8b568cb7
type
Posthumous Character
 BioShock (Video Game) / int_8b568cb7
comment
Posthumous Character: You learn a lot about some characters from all the plentiful audio diaries you recover, hearing about their life in pre-crapsack Rapture, their hopes and dreams, their role during the civil war... and then you find their corpse. In the sequel, certain characters from the first game manage to cast their shadow over everything despite being dead for 10 years or more. In Infinite, the long-dead Lady Comstock is frequently mentioned by other characters and is hailed as a saint by the ruling faction of Columbia. Then she gets resurrected with Reality Warping technology, and becomes an active (and very hostile) character in her own right...
 BioShock (Video Game) / int_8b568cb7
featureApplicability
1.0
 BioShock (Video Game) / int_8b568cb7
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_8b568cb7
 BioShock (Video Game) / int_8c681acc
type
Third-Person Person
 BioShock (Video Game) / int_8c681acc
comment
Third-Person Person: Dr. Suchong
 BioShock (Video Game) / int_8c681acc
featureApplicability
1.0
 BioShock (Video Game) / int_8c681acc
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_8c681acc
 BioShock (Video Game) / int_8e20979
type
Wham Episode
 BioShock (Video Game) / int_8e20979
comment
Wham Episode: Rapture Central Control in the original, or the sequel's Persephone Penal Colony.
 BioShock (Video Game) / int_8e20979
featureApplicability
1.0
 BioShock (Video Game) / int_8e20979
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_8e20979
 BioShock (Video Game) / int_8fed141a
type
Bloody Handprint
 BioShock (Video Game) / int_8fed141a
comment
Bloody Handprint
 BioShock (Video Game) / int_8fed141a
featureApplicability
1.0
 BioShock (Video Game) / int_8fed141a
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_8fed141a
 BioShock (Video Game) / int_905438eb
type
Recycled IN SPACE!
 BioShock (Video Game) / int_905438eb
comment
Recycled In Space: BioShock is System Shock not IN SPACE!
 BioShock (Video Game) / int_905438eb
featureApplicability
1.0
 BioShock (Video Game) / int_905438eb
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_905438eb
 BioShock (Video Game) / int_916c72b3
type
Rule of Symbolism
 BioShock (Video Game) / int_916c72b3
comment
Rule of Symbolism: Lots of religious symbols show up in the game. The most obvious example is the name of the city, Rapture, supposedly a reference to the "Rapture of the Deep". There's also a few crucified corpses to be found, either in Ryan's foyer for his "spy collection," in medical facilities pinned to operating tables, or near the docks with a smuggler strung up just right. The last case was probably intentional, since he was smuggling religious contraband. Also the substances you need to use the plasmids are called Adam and Eve. Adam is used to buy them and Eve is used to repower then.
 BioShock (Video Game) / int_916c72b3
featureApplicability
1.0
 BioShock (Video Game) / int_916c72b3
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_916c72b3
 BioShock (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 BioShock (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness An audio diary titled as such in BioShock 2 explains that not only did the rest of the Alpha series meet this fate, but Gil Alexander himself has also been abandoned by Sofia. Ryan to Professor Langford after she decides to help Jack restore Arcadia with the Lazarus Vector. The specific reason is that her contract made all her intellectual discoveries Ryan's property. Considering Ryan's Author Tract about "owning the sweat of one's brow", and how she's one of the few sane, helpful and (if a bit amoral) nice people in Rapture, her death is a big Player Punch moment. After Jack has killed Ryan and shut down the auto-destruct, ending Ryan's control of Rapture, Atlas/Fontaine sends security bots after him, and when that doesn't work, activates Code Yellow. In Infinite, after Comstock realised that the Lutece twins were in a position to reveal Elizabeth's true origins due to the role they played in obtaining her in the first place, he had Fink murder them by sabotaging their Tear device in a staged accident. It didn't exactly work out as planned: though their bodies died, their consciousnesses survived, and they were turned into Physical Gods who eventually orchestrated the destruction of Comstock and Columbia.
 BioShock (Video Game) / int_928ca2cc
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1.0
 BioShock (Video Game) / int_928ca2cc
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_928ca2cc
 BioShock (Video Game) / int_931fecec
type
Enclosed Space
 BioShock (Video Game) / int_931fecec
comment
Enclosed Space: Mostly of the Underwater Base variety.
 BioShock (Video Game) / int_931fecec
featureApplicability
1.0
 BioShock (Video Game) / int_931fecec
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_931fecec
 BioShock (Video Game) / int_932da128
type
Monster Clown
 BioShock (Video Game) / int_932da128
comment
Monster Clown: "Fill your Cravings at the Circus of Values! Hahahahahaaaa!!"
 BioShock (Video Game) / int_932da128
featureApplicability
1.0
 BioShock (Video Game) / int_932da128
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_932da128
 BioShock (Video Game) / int_947ac4b0
type
White Mask of Doom
 BioShock (Video Game) / int_947ac4b0
comment
White Mask of Doom: One of Sander Cohen's motifs. Additionally, the New Year's Eve 1959 party was a masquerade, and some Splicers still wear creepy animal masks.
 BioShock (Video Game) / int_947ac4b0
featureApplicability
1.0
 BioShock (Video Game) / int_947ac4b0
featureConfidence
1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_947ac4b0
 BioShock (Video Game) / int_94d0eb61
type
Lighthouse Point
 BioShock (Video Game) / int_94d0eb61
comment
Lighthouse Point: Where Jack and Booker start out and where the second game ends. As with the recurring concept of 'a man, a lighthouse, and a city' in Bio Shock Infinite, the game's Gainax Ending involves lighthouses. Lots of lighthouses.
 BioShock (Video Game) / int_94d0eb61
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1.0
 BioShock (Video Game) / int_94d0eb61
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_94d0eb61
 BioShock (Video Game) / int_95bca4c9
type
Tuckerization
 BioShock (Video Game) / int_95bca4c9
comment
Tuckerization: Many characters are named after 2K or Irrational staffers, and might even be voiced by the namesakes. Most are minor, but there's also two big names in 2, Augustus Sinclair and Gil Alexander (after two visual artists from the first game).
 BioShock (Video Game) / int_95bca4c9
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1.0
 BioShock (Video Game) / int_95bca4c9
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_95bca4c9
 BioShock (Video Game) / int_9676e505
type
Phlebotinum Dependence
 BioShock (Video Game) / int_9676e505
comment
Phlebotinum Dependence: One of ADAM's properties that got Fontaine excited was how addictive it was; it got Ryan hot and bothered as well, prompting him to take over Fontaine's business and pump ADAM onto the market with no restrictions whatsoever. Too bad one of the side-effects of combined overuse and withdrawal is, you know, turning into a flame-throwing psychopath.
 BioShock (Video Game) / int_9676e505
featureApplicability
1.0
 BioShock (Video Game) / int_9676e505
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_9676e505
 BioShock (Video Game) / int_970c790a
type
Big Bad
 BioShock (Video Game) / int_970c790a
comment
Robert and Rosalind Lutece provide a more unexpected example in Bioshock Infinite: initially they come across as morally ambiguous at best, but it turns out they're genuinely out to help Booker and Elizabeth oppose the Big Bad.
 BioShock (Video Game) / int_970c790a
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1.0
 BioShock (Video Game) / int_970c790a
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_970c790a
 BioShock (Video Game) / int_978937d6
type
Brand X
 BioShock (Video Game) / int_978937d6
comment
Brand X: Concept art for the creme-filled cake boxes has the cakes looking exactly like Twinkies. The final in-game art reduces the resemblance, possibly to reduce risk of trademark lawsuits.
 BioShock (Video Game) / int_978937d6
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1.0
 BioShock (Video Game) / int_978937d6
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_978937d6
 BioShock (Video Game) / int_9c495599
type
Hide Your Children
 BioShock (Video Game) / int_9c495599
comment
Hide Your Children: Pointedly averted; whether to kill the Little Sisters is the primary moral decision the player is given. There are no other children around though, meaning no boys at all. The closest thing are the Pigskins, who resemble scared teenage boys wearing football gear.
 BioShock (Video Game) / int_9c495599
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-1.0
 BioShock (Video Game) / int_9c495599
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_9c495599
 BioShock (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 BioShock (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal Maybe there's a gene tonic that gives people personal pocket dimensions. BioShock Infinite averts this, as the player can only carry two guns at once.
 BioShock (Video Game) / int_9c7e3137
featureApplicability
1.0
 BioShock (Video Game) / int_9c7e3137
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_9c7e3137
 BioShock (Video Game) / int_9cb3e22e
type
Interface Spoiler
 BioShock (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Your suspiciously empty weapon wheel and equally empty level menu can give away that Your Princess Is in Another Castle!.
 BioShock (Video Game) / int_9cb3e22e
featureApplicability
1.0
 BioShock (Video Game) / int_9cb3e22e
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_9cb3e22e
 BioShock (Video Game) / int_9d0b9603
type
Eye Cam
 BioShock (Video Game) / int_9d0b9603
comment
Eye Cam: Used to dramatic effect in both games, after the main character in each has been knocked unconscious and is coming to.
 BioShock (Video Game) / int_9d0b9603
featureApplicability
1.0
 BioShock (Video Game) / int_9d0b9603
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 BioShock (Video Game)
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BioShock (Video Game) / int_9d0b9603
 BioShock (Video Game) / int_9d12bbc1
type
Foreshadowing
 BioShock (Video Game) / int_9d12bbc1
comment
Foreshadowing: The games are loaded with foreshadowing. See their entries for more.
 BioShock (Video Game) / int_9d12bbc1
featureApplicability
1.0
 BioShock (Video Game) / int_9d12bbc1
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 BioShock (Video Game)
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BioShock (Video Game) / int_9d12bbc1
 BioShock (Video Game) / int_9e447c8c
type
Suspiciously Apropos Music
 BioShock (Video Game) / int_9e447c8c
comment
Some of Rapture's jukeboxes or public speakers still function, allowing you to fight for your life to the tune of old-timey big band hits like "Beyond the Sea." Of course, some of these devices are just barely functioning: "How much is that dog-gy in thedog-gy in thedog-gy in thedog-gy in the..."
 BioShock (Video Game) / int_9e447c8c
featureApplicability
1.0
 BioShock (Video Game) / int_9e447c8c
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_9e447c8c
 BioShock (Video Game) / int_a0c55654
type
The Revolution Will Not Be Civilized
 BioShock (Video Game) / int_a0c55654
comment
The Revolution Will Not Be Civilized: The attack-you-on-sight, mutated, insane Splicers that follow Fontaine are indistinguishable from the attack-you-on-sight, mutated, insane Splicers that are loyal to Ryan, or the attack-you on sight, mutated, insane Splicers that belong to the Family. Though at least the latter are well-behaved regarding the Little Sisters. The Rebellious Vox Populi in Columbia are quick to lose all control and become hostile towards anyone that isn't one of them.
 BioShock (Video Game) / int_a0c55654
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1.0
 BioShock (Video Game) / int_a0c55654
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_a0c55654
 BioShock (Video Game) / int_a121abc7
type
Respawning Enemies
 BioShock (Video Game) / int_a121abc7
comment
Respawning Enemies Each level is slowly repopulated with Splicers over time, but the respawn rate is low enough that it's not too annoying. On the other hand, the Big Daddies respawn almost immediately, which would be more annoying if they weren't totally harmless when left alone, not to mention useful with the right plasmids. In the sequel, the enemies respawn more quickly, and enemies can spawn in locations that would be impossible to reach without Offscreen Teleportation.
 BioShock (Video Game) / int_a121abc7
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1.0
 BioShock (Video Game) / int_a121abc7
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_a121abc7
 BioShock (Video Game) / int_a188ac4b
type
Overly Long Gag
 BioShock (Video Game) / int_a188ac4b
comment
The attack-you-on-sight, mutated, insane Splicers that follow Fontaine are indistinguishable from the attack-you-on-sight, mutated, insane Splicers that are loyal to Ryan, or the attack-you on sight, mutated, insane Splicers that belong to the Family. Though at least the latter are well-behaved regarding the Little Sisters.
 BioShock (Video Game) / int_a188ac4b
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1.0
 BioShock (Video Game) / int_a188ac4b
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 BioShock (Video Game)
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BioShock (Video Game) / int_a188ac4b
 BioShock (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 BioShock (Video Game) / int_a1b141f4
comment
Dr. Suchong et al. Tenenbaum skirts the line mainly by realizing what she's doing and becoming The Atoner.
 BioShock (Video Game) / int_a1b141f4
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1.0
 BioShock (Video Game) / int_a1b141f4
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 BioShock (Video Game)
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BioShock (Video Game) / int_a1b141f4
 BioShock (Video Game) / int_a2326b6a
type
No Canon for the Wicked
 BioShock (Video Game) / int_a2326b6a
comment
No Canon for the Wicked: The ending to Burial At Sea part 2 reveals that the canon ending of the original Bioshock was indeed the good one. Though at the same time, it took place in one out of an infinite number of possible universes where the reverse could be true.
 BioShock (Video Game) / int_a2326b6a
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1.0
 BioShock (Video Game) / int_a2326b6a
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_a2326b6a
 BioShock (Video Game) / int_a2761f46
type
Wreaking Havok
 BioShock (Video Game) / int_a2761f46
comment
Wreaking Havok: No obnoxious stacking puzzles are present, though this may be the only reason moderately-useful plasmids like Cyclone Trap or Sonic Boom were included. On the other hand, it's a nice touch to allow you to use Telekinesis to break a shop's windows and steal some stuff, even if it summons the security bots.
 BioShock (Video Game) / int_a2761f46
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1.0
 BioShock (Video Game) / int_a2761f46
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_a2761f46
 BioShock (Video Game) / int_a5a6d7b3
type
Mutants
 BioShock (Video Game) / int_a5a6d7b3
comment
Mutants: The splicers were originally ordinary people who deliberately purchased injectible upgrades for their DNA, buying anything from good looks to superpowers... only to find just how debilitating ADAM can be if used carelessly.
 BioShock (Video Game) / int_a5a6d7b3
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1.0
 BioShock (Video Game) / int_a5a6d7b3
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 BioShock (Video Game)
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BioShock (Video Game) / int_a5a6d7b3
 BioShock (Video Game) / int_a5fb0d24
type
Healing Factor
 BioShock (Video Game) / int_a5fb0d24
comment
Healing Factor: The Little Sisters, justified due to the ADAM in their system. Deconstructed in the second game: overly fast healing of broken bones often means they don't set properly, so they have to be re-broken several times to be put back into place.
 BioShock (Video Game) / int_a5fb0d24
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1.0
 BioShock (Video Game) / int_a5fb0d24
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_a5fb0d24
 BioShock (Video Game) / int_a8826e1e
type
Giant Mook
 BioShock (Video Game) / int_a8826e1e
comment
Also, one of the Big Daddy classes is called a Rumbler, which was also the name of the Giant Mooks from System Shock 2.
 BioShock (Video Game) / int_a8826e1e
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1.0
 BioShock (Video Game) / int_a8826e1e
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_a8826e1e
 BioShock (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 BioShock (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment Towards the end of BioShock, the player has to dress up like a Big Daddy. Jack has to walk around the level collecting scattered parts of their outfit. He cannot take more than one intact part of the suit from the dead Big Daddy he starts the level near, and for good reason: Big Daddy parts are permanently fused to the body. In the sequel, Alpha Series' use upgraded weapons. You can only loot them for ammo, not trade your vanilla grenade launcher for one with the shield or a two-shot shotgun for a six-shot one.
 BioShock (Video Game) / int_a89efe3c
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1.0
 BioShock (Video Game) / int_a89efe3c
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_a89efe3c
 BioShock (Video Game) / int_a9646938
type
Mammon
 BioShock (Video Game) / int_a9646938
comment
Mammon: Some of the lower-class Splicers mention Mammon in their mad ravings, in the context of how Rapture went horribly wrong.
 BioShock (Video Game) / int_a9646938
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1.0
 BioShock (Video Game) / int_a9646938
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_a9646938
 BioShock (Video Game) / int_a971e83c
type
Hidden Elf Village
 BioShock (Video Game) / int_a971e83c
comment
Hidden Elf Village Deconstructed. If Andrew Ryan's fear of discovery by the surface nations hadn't made Rapture into one of these, there would have been no black market for Frank Fontaine to control. For a captain of industry, Ryan was blind to basic economics - demands will be supplied, laws only make them more expensive. Averted in Infinite. Everyone knows about Columbia, as it was designed as a showcase of American ingenuity, and therefore meant to be showed off. It was only after the Boxer Rebellion and its subsequent secession from the United States that it closed itself to the rest of the world. Booker not knowing about the existence of the city is an early clue to his true nature.
 BioShock (Video Game) / int_a971e83c
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-1.0
 BioShock (Video Game) / int_a971e83c
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_a971e83c
 BioShock (Video Game) / int_a9dc5293
type
Development Hell
 BioShock (Video Game) / int_a9dc5293
comment
A live action film has been in Development Hell at Universal for a number of years, with filmmakers like Gore Verbinski and Juan Carlos Fresnadillo attached at different points. Most recently, Netflix announced that they had picked up the rights and brought aboard Francis Lawrence (The Hunger Games: Catching Fire, The Hunger Games: Mockingjay) to direct and Michael Green (Logan, Jungle Cruise) to write.
 BioShock (Video Game) / int_a9dc5293
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1.0
 BioShock (Video Game) / int_a9dc5293
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_a9dc5293
 BioShock (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 BioShock (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: Some of Rapture's jukeboxes or public speakers still function, allowing you to fight for your life to the tune of old-timey big band hits like "Beyond the Sea." Of course, some of these devices are just barely functioning: "How much is that dog-gy in thedog-gy in thedog-gy in thedog-gy in the..." Some of the Splicers evidently made contact with those missionary smugglers, and will sing "Jesus Loves Me" while idle, or moan Amazing Freaking Grace to themselves when they're lurking out of sight. Columbia also has some cheery music playing, but not as much (the game is set half a century earlier and thus with not as many radios and such).
 BioShock (Video Game) / int_abad35b4
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1.0
 BioShock (Video Game) / int_abad35b4
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1.0
 BioShock (Video Game)
hasFeature
BioShock (Video Game) / int_abad35b4
 BioShock (Video Game) / int_abc66b07
type
Evolving Attack
 BioShock (Video Game) / int_abc66b07
comment
Evolving Attack The original let you upgrade your elemental plasmids to deal more damage, but the sequel really expands on it - your Electro Bolt, for example, becomes a chargeable chain lightning attack at level 2, and at level 3 the charge becomes its normal function while the new charge lets you spray a torrent of electricity from your fingertips. Infinite instead has each Vigor upgraded separately according to user preference, with an "aid" or a lowered Salts cost, though both can be learned.
 BioShock (Video Game) / int_abc66b07
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1.0
 BioShock (Video Game) / int_abc66b07
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_abc66b07
 BioShock (Video Game) / int_ad1db87c
type
Oh, Crap!
 BioShock (Video Game) / int_ad1db87c
comment
Oh, Crap!: Many examples whether from the player, splicers or the current antagonist. One occasion of particular note is early in the sequel where, after several brief encounters with a Big Sister you enter a large room with a massive window just in time to see her running along its wall, cutting the glass with her extra-long ADAM needle as she goes. With the cracks spreading you have just enough time to think "oh crap" before the glass caves in and you're hit by several thousand gallons of high pressure seawater. That Big Sister goes up to eleven - Delta can't smash the windows with any amount of drilling, gunfire, explosives, or Plasmids. Or how about when Delta and Eleanor are running down a corridor to make their escape. Eleanor goes to take the corner ahead of you. Then everything slows down, and you see her starting to skid to a stop. You see a cloud gather around her to signal that she's trying to teleport out as you come around the corner only to find crates and crates of explosives. Which promptly blow you to kingdom come. The plaster splicer mannequins. At one point in Fort Frolic, you'll pass through a corridor lined with 5 on each side. After exploring the rooms beyond you come back the same way, and now they're all gone....
 BioShock (Video Game) / int_ad1db87c
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1.0
 BioShock (Video Game) / int_ad1db87c
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_ad1db87c
 BioShock (Video Game) / int_ad22fa80
type
Apocalyptic Log
 BioShock (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Scattered throughout both Rapture and Columbia are audio journals by the city's inhabitants. The information revealed within ranges from the useful (lock combinations) to the informative (who the main characters are and how Rapture got this way) to the disturbing (the reason why there are two corpses embracing on a bed next to a bottle of pills) to the unreliable (Cohen's rantings probably shouldn't be read too literally).
 BioShock (Video Game) / int_ad22fa80
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1.0
 BioShock (Video Game) / int_ad22fa80
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_ad22fa80
 BioShock (Video Game) / int_b1c9f316
type
The Big Easy
 BioShock (Video Game) / int_b1c9f316
comment
The sequel has Siren Alley, which bears a strong resemblance to New Orleans' French Quarter. The area is a battlefield between the Wales brothers, one of which manages a hotel-turned-whorehouse, while the other has found religion and put up some religious murals depicting events from BioShock.
 BioShock (Video Game) / int_b1c9f316
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1.0
 BioShock (Video Game) / int_b1c9f316
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_b1c9f316
 BioShock (Video Game) / int_b25547b1
type
Pink Is Erotic
 BioShock (Video Game) / int_b25547b1
comment
Pink Is Erotic: The Eve's Garden cabaret features pink lights. Likewise, in Burial At Sea, "Cupid's Arrow", which sells erotic materials, such as books, has pink lights too.
 BioShock (Video Game) / int_b25547b1
featureApplicability
1.0
 BioShock (Video Game) / int_b25547b1
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_b25547b1
 BioShock (Video Game) / int_b349a835
type
Soiled City on a Hill
 BioShock (Video Game) / int_b349a835
comment
Columbia, though still a Soiled City on a Hill, partially averts this by appearing at least superficially functional. However, when Booker and Elizabeth enter the third tear into a universe where the Vox Populi's revolution is successful, this trope is in full effect.
 BioShock (Video Game) / int_b349a835
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1.0
 BioShock (Video Game) / int_b349a835
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_b349a835
 BioShock (Video Game) / int_b40bdc2b
type
Flushing-Edge Interactivity
 BioShock (Video Game) / int_b40bdc2b
comment
Flushing-Edge Interactivity: The toilets, sinks, and bathtub fixtures all work, and are equally pointless.
 BioShock (Video Game) / int_b40bdc2b
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1.0
 BioShock (Video Game) / int_b40bdc2b
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_b40bdc2b
 BioShock (Video Game) / int_b47d95be
type
No OSHA Compliance
 BioShock (Video Game) / int_b47d95be
comment
No OSHA Compliance: Justified, in that Andrew Ryan built Rapture specifically to get away from pesky things like workplace safety laws. In his city something like OSHA would be thought of as a statist effort to destroy capitalism. You can even find "X days since last accident" signs in various places, but the number is never very high. Also, there's little point since the whole city is literally falling apart anyways.
 BioShock (Video Game) / int_b47d95be
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1.0
 BioShock (Video Game) / int_b47d95be
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_b47d95be
 BioShock (Video Game) / int_b486877f
type
Squick
 BioShock (Video Game) / int_b486877f
comment
Splicers are marred by bloated tumors or lesions or twisted limbs, and looking at some of the Big Daddy suits it's impossible to imagine a normal person fitting in them. This is because the person in question has had their flesh removed and organs welded into the inside of the suit. Spider Splicers have decayed even further in BioShock 2 and barely look human anymore, while the new Brute Splicers are so beefed up on gene tonics that skin and muscle grew over their clothing.
 BioShock (Video Game) / int_b486877f
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1.0
 BioShock (Video Game) / int_b486877f
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_b486877f
 BioShock (Video Game) / int_b53077b3
type
Take That!
 BioShock (Video Game) / int_b53077b3
comment
Infinite seems to be, partially, a Take That! to both right- and left-wing extremism. The ultra-religious and nationalistic Founders are portrayed as vile, racist, xenophobic hypocrites, while the anarchist revolutionaries of the Vox Populi are vengeful, merciless, sadistic killers who gleefully massacre helpless Founder civilians once their revolution gets underway.
 BioShock (Video Game) / int_b53077b3
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1.0
 BioShock (Video Game) / int_b53077b3
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_b53077b3
 BioShock (Video Game) / int_b535a9d6
type
False Utopia
 BioShock (Video Game) / int_b535a9d6
comment
False Utopia: Rapture and Columbia.
 BioShock (Video Game) / int_b535a9d6
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1.0
 BioShock (Video Game) / int_b535a9d6
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_b535a9d6
 BioShock (Video Game) / int_b6a754a5
type
Caught Up in the Rapture
 BioShock (Video Game) / int_b6a754a5
comment
The most obvious example is the name of the city, Rapture, supposedly a reference to the "Rapture of the Deep".
 BioShock (Video Game) / int_b6a754a5
featureApplicability
1.0
 BioShock (Video Game) / int_b6a754a5
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_b6a754a5
 BioShock (Video Game) / int_b707726f
type
Hypocritical Humor
 BioShock (Video Game) / int_b707726f
comment
Hypocritical Humor / Irony - many of the splicers really don't know what they have become:
 BioShock (Video Game) / int_b707726f
featureApplicability
1.0
 BioShock (Video Game) / int_b707726f
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_b707726f
 BioShock (Video Game) / int_b9e8ad28
type
The Multiverse
 BioShock (Video Game) / int_b9e8ad28
comment
The Multiverse: How Columbia and Rapture connect, as well as possible other games. Shown overtly for the two of them in Infinite with not only the Wham Episode in Rapture, but also the "Burial at Sea" Downloadable Content. The Constant: In Infinite it is revealed that the lighthouse is this, as there is a man to go to one in each universe, in one form or another.
 BioShock (Video Game) / int_b9e8ad28
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1.0
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BioShock (Video Game) / int_b9e8ad28
 BioShock (Video Game) / int_ba5bbda5
type
Mirror Character
 BioShock (Video Game) / int_ba5bbda5
comment
Mirror Character: There's no real difference between Fontaine and Ryan by the time BioShock takes place as both of them have gone far off the deep end to achieve their goals. In the sequel, Lamb's version of "the greater good" is ultimately as monstrous and terrible as Ryan's philosophy, and she's just as willing to cast those ideals aside (and screw the rest) when it comes to saving herself. Interestingly both Ryan and Lamb were partially driven to their respective extremes by the Hiroshima bombing: Ryan saw the bomb as a corruption of science and industry into making a weapon that allowed "parasites" to destroy what they couldn't seize (a la Project X) while Lamb was outraged at the United States using her "for the greater good" philosophy to justify the bombing. Both also ultimately thought that the "corrupt" surface world was doomed to destroy itself. Many of Comstock's qualities, such as a relentless sense of determination and a deep, protective impulse towards a daughter figure, can be found in Booker as well. There's a good reason for that—Booker is Comstock.
 BioShock (Video Game) / int_ba5bbda5
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BioShock (Video Game) / int_ba5bbda5
 BioShock (Video Game) / int_bb18a227
type
It's All About Me
 BioShock (Video Game) / int_bb18a227
comment
It's All About Me Andrew Ryan. Frank Fontaine. Pretty much everyone in Rapture, really. That's kinda the point, though. As regards Ryan in particular, it's hinted by the audio diary "Fontaine Must Go" and the fact that his name is plastered all over the city's signage that his motives in building Rapture were less to do with creating a haven for the world's elite, and more to do with creating a haven for himself where he could milk the inhabitants for all they're worth... one way or another.
 BioShock (Video Game) / int_bb18a227
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1.0
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 BioShock (Video Game)
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BioShock (Video Game) / int_bb18a227
 BioShock (Video Game) / int_bbf11c0
type
Genius Bruiser
 BioShock (Video Game) / int_bbf11c0
comment
Genius Bruiser: All three protagonists have good hacking and puzzle-solving abilities, in addition to being good with firearms.
 BioShock (Video Game) / int_bbf11c0
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1.0
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BioShock (Video Game) / int_bbf11c0
 BioShock (Video Game) / int_be302f61
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Destroy the Security Camera
 BioShock (Video Game) / int_be302f61
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Destroy the Security Camera: You can do this in Bioshocks 1 & 2 to prevent cameras from sending hostile Attack Drones after you. Or you can hack the camera to make it target enemies instead.
 BioShock (Video Game) / int_be302f61
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1.0
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BioShock (Video Game) / int_be302f61
 BioShock (Video Game) / int_beac3bec
type
Last Chance Hit Point
 BioShock (Video Game) / int_beac3bec
comment
Last Chance Hit Point: On Easy or Normal, any attack that should kill you (i.e. taking a rocket to the face with only about 10 health left) only bumps you down to 1 health, and you have to take an additional hit to die. BioShock 2 takes it even further by making you invincible for about 1 second after being brought down to 1 health. This is disabled on the highest difficulty, however, which makes things a lot harder.
 BioShock (Video Game) / int_beac3bec
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1.0
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BioShock (Video Game) / int_beac3bec
 BioShock (Video Game) / int_bf95c3d9
type
Hollywood CB
 BioShock (Video Game) / int_bf95c3d9
comment
Hollywood CB: Sort of. Your radio, which everybody can tap into (or jam) at the proper time.
 BioShock (Video Game) / int_bf95c3d9
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1.0
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BioShock (Video Game) / int_bf95c3d9
 BioShock (Video Game) / int_c02925f0
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Wingding Eyes
 BioShock (Video Game) / int_c02925f0
comment
X his eyes!
 BioShock (Video Game) / int_c02925f0
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1.0
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 BioShock (Video Game)
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BioShock (Video Game) / int_c02925f0
 BioShock (Video Game) / int_c1265778
type
Status Infliction Attack
 BioShock (Video Game) / int_c1265778
comment
Status Infliction Attack: The series has its powers do this so they're special, instead of just being basically a magic gun using different ammo: The first game, BioShock: Every attack plasmid other than Telekinesis, which deals physical damage by hitting enemies with objects, and there's some Gene Tonics that affect other attacks as well: "Electro-Bolt" can stun enemies. "Incinerate" can set enemies on fire, dealing Damage Over Time. "Winter Blast" can freeze enemies in place. The "Frozen Field" series of Gene Tonics imbues the Wrench with cold damage and a chance to freeze enemies with its attacks.
 BioShock (Video Game) / int_c1265778
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1.0
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BioShock (Video Game) / int_c1265778
 BioShock (Video Game) / int_c2b0ebc0
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Never Gets Drunk
 BioShock (Video Game) / int_c2b0ebc0
comment
Never Gets Drunk While it's possible to get "drunk," (a) the effect lasts about twenty seconds and (b) it typically takes multiple entire bottles of hard liquor to produce even this. All the protagonists are in some weird alcoholic limbo between this and Can't Hold His Liquor. They all get equally drunk after two drinks in quick succession- whether those drinks were both single beers, or both whole bottles of vodka, or anything in between.
 BioShock (Video Game) / int_c2b0ebc0
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1.0
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BioShock (Video Game) / int_c2b0ebc0
 BioShock (Video Game) / int_c335b9ec
type
Irony
 BioShock (Video Game) / int_c335b9ec
comment
Irony: The games tend to show how the various ideological utopias shown become both their own antithesis and similarly screwed-up in practice. The Rapture of Andrew Ryan is initially shown as a libertarian paradise that would make Ayn Rand proud. Yet Ryan himself isn't above nationalizing businesses or resorting to prattle like the binding "chain of industry" when things go his way. Though then again, that may simply be him looking out for himself. The Rapture of Sofia Lamb is presented as the ultimate collective not too dissimilar to late-stage communism. Yet in the end, Lamb herself proves to be as selfish and self-centered as Ryan was. Comstock's Columbia tries to be a nationalist showcase of American Exceptionalism. In practice, it becomes a warped mirror of America at its worst, not to mention an utter perversion of everything the Founding Fathers fought for. Columbia under the Vox Populi is on paper free of its people's oppressors. Except that the Vox prove to be just as tyrannical and zealous to a fault as Comstock and his supporters.
 BioShock (Video Game) / int_c335b9ec
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1.0
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 BioShock (Video Game)
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BioShock (Video Game) / int_c335b9ec
 BioShock (Video Game) / int_c498c82b
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Cracks in the Icy Façade
 BioShock (Video Game) / int_c498c82b
comment
Cracks in the Icy Façade: Dr. Brigid Tennenbaum started as a former Nazi collaborator who helped Mengele in Auschwitz due to scientific curiosity and only complained because Nazis didn't do interesting things in these experiences. In Rapture, while working with Little Sisters, her heart awoke to the atrocities visited on them and, by the end, fled to protect and save the Little Sisters. The first time Jack meet her is when she shoot a splicer attempting to murder a Little Sister for her ADAM.
 BioShock (Video Game) / int_c498c82b
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1.0
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 BioShock (Video Game)
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BioShock (Video Game) / int_c498c82b
 BioShock (Video Game) / int_c4b0faae
type
Can't Hold His Liquor
 BioShock (Video Game) / int_c4b0faae
comment
All the protagonists are in some weird alcoholic limbo between this and Can't Hold His Liquor. They all get equally drunk after two drinks in quick succession- whether those drinks were both single beers, or both whole bottles of vodka, or anything in between.
 BioShock (Video Game) / int_c4b0faae
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1.0
 BioShock (Video Game) / int_c4b0faae
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BioShock (Video Game) / int_c4b0faae
 BioShock (Video Game) / int_c513249
type
Harder Than Hard
 BioShock (Video Game) / int_c513249
comment
Harder Than Hard: The PlayStation 3 port, in addition to the Easy, Medium, and Hard difficulties, has Survivor, which is described on the difficulty selection screen as "every bullet counts." They mean it. In this mode, enemies can do some serious damage to you and nearly all of your plasmids consume a lot more EVE. And to add to the fun, two of the trophies force you to play the game on this difficulty. The first trophy requires you to simply finish the game. The second trophy requires you to finish the game without using Vita-Chambers. Said trophies are respectively called "A Man Chooses" and "I Chose The Impossible" Though not the same difficulty, the Xbox 360 version similarly has Achievements for just finishing the game on Hard ("Seriously Good At This") and without using any Vita-Chambers ("Brass Balls").
 BioShock (Video Game) / int_c513249
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1.0
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 BioShock (Video Game)
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BioShock (Video Game) / int_c513249
 BioShock (Video Game) / int_c691d3f4
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Offscreen Teleportation
 BioShock (Video Game) / int_c691d3f4
comment
In the sequel, the enemies respawn more quickly, and enemies can spawn in locations that would be impossible to reach without Offscreen Teleportation.
 BioShock (Video Game) / int_c691d3f4
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1.0
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BioShock (Video Game) / int_c691d3f4
 BioShock (Video Game) / int_c69d8b0c
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Intoxication Mechanic
 BioShock (Video Game) / int_c69d8b0c
comment
Intoxication Mechanic: Drinking multiple alcoholic beverages in quick succession will cause the screen to become blurry, in addition to slightly boosting the player character's health and slightly depleting his reserves of EVE (in BioShock and BioShock 2) or Salts (in Bioshock Infinite). Certain gene tonics or Vigors will change the effects of alcohol consumption.
 BioShock (Video Game) / int_c69d8b0c
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1.0
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 BioShock (Video Game)
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BioShock (Video Game) / int_c69d8b0c
 BioShock (Video Game) / int_c75df49a
type
Shout-Out
 BioShock (Video Game) / int_c75df49a
comment
Shout-Out: The helpful automated voice in Fontaine Futuristics stutters and sounds like a very familiar AI. Speaking of said A.I, one of the achievements for BioShock 2 is called 'Look at You, Hacker.' Also, one of the Big Daddy classes is called a Rumbler, which was also the name of the Giant Mooks from System Shock 2. "53,596 zombies were killed in the making of this game." "Grab a crowbar or somethin'!" The 'Baby Jane' splicers, are most probably a reference to the novel/1962 film Whatever Happened To Baby Jane, which involved an aging, psychopathic ex-child star, trying to get back into show business. The splicer even quotes one of the lines from the film: It was probably unintentional, but Dr. Suchong sounded a little like a villain from Jonny Quest in not just his ethnic origin, but in that he inadvertently causes his own demise... The Little Sisters' glowing eyes. The "Would you kindly" conspiracy board you see just before meeting Andrew Ryan is a reference to the movie The Usual Suspects. "Bring Your Daughter To Work Day". Oh, she gets tested, alright. Certain splicers can be heard shouting "... and you shall know my name is the LORD!..." when idle. From the ride down to the city in the bathysphere, the film starts with an ad: "Fire at your fingertips!", for the incinerate plasmid. That was how Dagny Taggart described cigarettes. And the ad shows a man lighting a cigarette for a woman who looks very much like a young Ayn Rand. The credits for BioShock 2 include the message "Go Team Sea Slug!" When you use Incinerate while carrying a Little Sister, she will sometimes misquote the Wicked Witch of the West. There is a keycode opened by a code 0047. You learn of this from the recording made by certain Tobias Riefer. Along the same vein is a keycode 0451- the first lock and keycode you encounter, actually. This is a reference to a long-running number that dates back to the System Shock days, used in both the original and the Irrational-developed sequel as the first door codes you find, as well as Deus Ex (both the original and the sequel- again, the first door codes you find.) The number itself is a reference to Looking Glass Software's old office door code, which in turn was a reference to Fahrenheit 451. BioShock 2 inverts the number, but it's still the first lock you encounter. Danny Wilkins, one of the playable characters from BioShock 2's multiplayer, is a football player. He wears a purple jersey bearing the number 4, like Brett Favre as a Minnesota Viking during the game's development. One of the books lying around in BioShock 2 is titled Applied headology. Little Sisters are in a so-called symbiotic, but really mostly parasitic relationship with a worm-like thing living inside them that enhances their regeneration, causes their eyes to glow and deludes them to do things they would not otherwise do. Sounds familiar?
 BioShock (Video Game) / int_c75df49a
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 BioShock (Video Game)
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BioShock (Video Game) / int_c75df49a
 BioShock (Video Game) / int_c83f40d8
type
Bystander Syndrome
 BioShock (Video Game) / int_c83f40d8
comment
In the Burial at Sea DLC, there's the Peeping Tom plasmid. It makes you invisible, muffles your footsteps and allows you to see through walls. Think on that for a moment. In fact, nearby where you find it is an audio diary where the proprietor of the establishment selling it responds to a woman who is complaining about constantly being peeped on by Peeping Tom users with, "Tough luck, it's a free market." Though he was kind enough to direct her to a business that sold material that could block the x-ray effect.
 BioShock (Video Game) / int_c83f40d8
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1.0
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 BioShock (Video Game)
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BioShock (Video Game) / int_c83f40d8
 BioShock (Video Game) / int_ca52cc92
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Canned Orders over Loudspeaker
 BioShock (Video Game) / int_ca52cc92
comment
Canned Orders over Loudspeaker: From the corny "Rapture Reminders" and other Public Service Announcements in the first game to Sofia Lamb's unnerving "inspirational" speeches in the second game.
 BioShock (Video Game) / int_ca52cc92
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 BioShock (Video Game)
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BioShock (Video Game) / int_ca52cc92
 BioShock (Video Game) / int_cb1fe02e
type
Magic by Any Other Name
 BioShock (Video Game) / int_cb1fe02e
comment
Magic by Any Other Name: There's a plasmid/vigor equivalent of just about every standard RPG magic power, as long as you have the EVE/salts.
 BioShock (Video Game) / int_cb1fe02e
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1.0
 BioShock (Video Game) / int_cb1fe02e
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1.0
 BioShock (Video Game)
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BioShock (Video Game) / int_cb1fe02e
 BioShock (Video Game) / int_cd3703a2
type
Genre Mashup
 BioShock (Video Game) / int_cd3703a2
comment
Genre Mashup: This game is Zeerust Science Fiction, Survival Horror, Art Deco, and Anarcho-Capitalistic Dystopia all put in a blender.
 BioShock (Video Game) / int_cd3703a2
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1.0
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 BioShock (Video Game)
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BioShock (Video Game) / int_cd3703a2
 BioShock (Video Game) / int_cf496044
type
Smoke Out
 BioShock (Video Game) / int_cf496044
comment
Smoke Out: Nitro Splicers carry smokebombs to do this, whenever the player gets too close to them.
 BioShock (Video Game) / int_cf496044
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1.0
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BioShock (Video Game) / int_cf496044
 BioShock (Video Game) / int_d082b66b
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The Apunkalypse
 BioShock (Video Game) / int_d082b66b
comment
The Apunkalypse: Rapture in a nutshell. Failed anachronistic 1940's civilization under the sea? Check. Said civilization sparsely populated by marauding mutant junkies looking for a fix from a genetic wonder drug? Check. One man forced to fight against these junkies and avoid an Orweillian Surveillance Government? You bet. Columbia, though still a Soiled City on a Hill, partially averts this by appearing at least superficially functional. However, when Booker and Elizabeth enter the third tear into a universe where the Vox Populi's revolution is successful, this trope is in full effect.
 BioShock (Video Game) / int_d082b66b
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BioShock (Video Game) / int_d082b66b
 BioShock (Video Game) / int_d39e327f
type
What the Hell, Hero?
 BioShock (Video Game) / int_d39e327f
comment
What the Hell, Hero? The bad ending of the original has Tenenbaum chew you out for being such an amoral monster, which shouldn't bother you if you made the decisions to earn it. Sofia Lamb attempts to invoke this tirelessly throughout the course of the sequel, but for the most part her accusations are ineffectual. Although, if Delta's been a particularly abusive father, it can hit pretty hard.
 BioShock (Video Game) / int_d39e327f
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 BioShock (Video Game)
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BioShock (Video Game) / int_d39e327f
 BioShock (Video Game) / int_d3f33049
type
Blasphemous Boast
 BioShock (Video Game) / int_d3f33049
comment
Finally, the original meaning of 'rapture', which is "kidnapping" or "snatching", from Latin raptus — in the first and second senses, one is caught up or transported by ecstasy, while the third connotes being swept up by God into the Kingdom of Heaven.note Also potentially of interest, though not of direct significance here: 'rapture' is cognate to 'rape', which originally meant obtaining a wife via kidnapping, and 'raptor', denoting predatory birds which swoop down upon their prey and snatch it up into the sky. Ryan himself chose the name as a Blasphemous Boast (due to his dislike of religion) and in reference to the fact that he was "rapturing" the world's best and brightest.
 BioShock (Video Game) / int_d3f33049
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BioShock (Video Game) / int_d3f33049
 BioShock (Video Game) / int_d4d775c9
type
My Dad Can Beat Up Your Dad
 BioShock (Video Game) / int_d4d775c9
comment
My Dad Can Beat Up Your Dad The chatter from the Gatherer's Garden kiosks. More specifically, "My daddy's smarter than Einstein! Stronger than Hercules! And he can make fire with a snap of his fingers! Are you as good as my daddy, mister? Not if you don't come to Gatherer's Garden!" The Little Sisters you adopt "I got the best Big Daddy" from BioShock 2: "Daddy's giving you stars and birdies!"
 BioShock (Video Game) / int_d4d775c9
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 BioShock (Video Game) / int_d4d775c9
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BioShock (Video Game) / int_d4d775c9
 BioShock (Video Game) / int_d52d28b6
type
Hypocrite
 BioShock (Video Game) / int_d52d28b6
comment
Hypocrite Andrew Ryan. Nominally an Objectivist, but he ends up nationalizing industries, restricting free speech, killing ideological opponents and ultimately (according to Diane McClintock) believing more in power over others than his nominal philosophy. As Anya says in one of the recordings, "I believed in this place. I believed in Ryan. But when it got hard, Ryan didn't believe in Rapture..." In BioShock 2, Sofia Lamb practices her philosophy in a brutally consistent fashion until the end of the game, where she's quite happy to doom The Family to a watery grave while she makes her escape on a submersible. Also justified, as she had no intention of actually saving the people of Rapture, only in stabilizing it long enough to extract all the ADAM she could. As you start getting closer to Fontaine, he starts complaining about your "betrayal", insisting that "nobody told you nothing but lies" and referring to himself as "family". Comstock is this in so many ways. First he is an ultra-nationalist who seceded from the very nation that he claims to love (claiming, of course, that they betrayed him). Second, though he professes to champion all that is White, Anglo-Saxon and Protestant in the face of heathen Catholics and/or foreigners, he fills Columbia with images of angels and the Founders to the point of idolatry. In one audio log, he rages about being accused of having Native American ancestry... apparently, he was so desperate to deny this that he burned hundreds of Native American families alive.
 BioShock (Video Game) / int_d52d28b6
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BioShock (Video Game) / int_d52d28b6
 BioShock (Video Game) / int_d6514291
type
Named After First Installment
 BioShock (Video Game) / int_d6514291
comment
Named After First Installment: Numbered Sequels style. The series started with BioShock. and its entries all involve biological enhancement superpowers.
 BioShock (Video Game) / int_d6514291
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1.0
 BioShock (Video Game) / int_d6514291
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 BioShock (Video Game)
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BioShock (Video Game) / int_d6514291
 BioShock (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 BioShock (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Enemies will always miss their first few shots in Bioshock 1. This is both to alert you to their presence, and to ensure the player isn't instantly killed by an enemy they didn't even know was there.
 BioShock (Video Game) / int_d6f284a3
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1.0
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BioShock (Video Game) / int_d6f284a3
 BioShock (Video Game) / int_d833090a
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Right Hand Versus Left Hand
 BioShock (Video Game) / int_d833090a
comment
Right Hand Versus Left Hand: Several of Rapture's citizens have tried to assassinate Andrew Ryan, two of which were Anya Andersdotter and the engineer Kyburz. When Anya turned up in Kyburz's office in an attempt to pry information from him, Kyburz believed she was a spy trying to trick him into revealing his own plot and turned her in to Ryan's men. In an audio diary he admits that he isn't sure about her, but can't take the risk this far into his own plans. On the other side of things, the Head of Rapture's security forces failed to convince Peach Wilkins to report Fontaine's crimes, because even though Wilkins hated Fontaine, he had no way of knowing that Rapture's security didn't secretly work for Fontaine.
 BioShock (Video Game) / int_d833090a
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 BioShock (Video Game)
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BioShock (Video Game) / int_d833090a
 BioShock (Video Game) / int_d848560f
type
Unusual Euphemism
 BioShock (Video Game) / int_d848560f
comment
Unusual Euphemism: The ways the Little Sisters refer to their Big Daddies' violence against enemies. Unzip him Mr B! UNZIP HIM! Given that Big Daddies have their organs grafted to their suits it is more morbid than it appears. X his eyes! Daddy's giving you stars and birdies! It's dancing, daddy, it's dancing!
 BioShock (Video Game) / int_d848560f
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1.0
 BioShock (Video Game) / int_d848560f
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 BioShock (Video Game)
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BioShock (Video Game) / int_d848560f
 BioShock (Video Game) / int_da92a6d9
type
Item Amplifier
 BioShock (Video Game) / int_da92a6d9
comment
Item Amplifier: The game has the plasmids Booze Hound and EVE Link, which add EVE regeneration with the use of health items (though you still get blurred vision from drinking too much). The Medical Expert and Extra Nutrition plasmids give more traditional boosts to the effects of health items.
 BioShock (Video Game) / int_da92a6d9
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1.0
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 BioShock (Video Game)
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BioShock (Video Game) / int_da92a6d9
 BioShock (Video Game) / int_db6230b7
type
Lightning Bruiser
 BioShock (Video Game) / int_db6230b7
comment
Lightning Bruiser: It's quite a shock to discover just how fast a Big Daddy can charge across a room and flatten you. On the bright side, you get to play as one in the sequel and are just as swift and brutal when you lower your drill and charge. This trend is continued in Infinite: the Handymen's cumbersome-looking metal bodies belie their agility, and even the Motorized Patriots are pretty quick-footed.
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BioShock (Video Game) / int_db6230b7
 BioShock (Video Game) / int_db88b941
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Malevolent Masked Men
 BioShock (Video Game) / int_db88b941
comment
Malevolent Masked Men: Splicers often wear Mardi Gras-ish masks. Possibly justified, as it's stated in Audio-Logs that everything really went to hell in Rapture on New Year's Day. And considering some of their appearances otherwise...
 BioShock (Video Game) / int_db88b941
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BioShock (Video Game) / int_db88b941
 BioShock (Video Game) / int_db9103de
type
School Setting Simulation
 BioShock (Video Game) / int_db9103de
comment
School Setting Simulation: Common in the BioShock series: Both Jack in the 1 and Delta in the 2 are able to visit Little Wonders Educational Facilities, where Little Sisters are trained to do their role. In 'Burial at Sea'' the heroes are able to visit the Ryan the Lion Preparatory Academy, where children are indoctrinated into following Ryan's ideology.
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Cue the Sun
 BioShock (Video Game) / int_dc9b1fe9
comment
Cue the Sun: The better endings take place as dawn breaks.
 BioShock (Video Game) / int_dc9b1fe9
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1.0
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 BioShock (Video Game) / int_deecec48
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Brass Balls
 BioShock (Video Game) / int_deecec48
comment
Brass Balls: Two of the games use this as a name for an achievement in some way. The first game has 'Brass Balls' which requires you to finish the game on Hard difficulty without using any Vita-Chambers. The second game has 'Big Brass Balls' which only requires you to complete the game without using any Vita-Chambers.
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BioShock (Video Game) / int_deecec48
 BioShock (Video Game) / int_df1793de
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Updated Re-release
 BioShock (Video Game) / int_df1793de
comment
Updated Re-release: The BioShock: The Collection re-release of the first two games are remastered for the 8th generation consoles and PCs while bundling their respective single-player DLCs. Unfortunately for BioShock 2 Remastered, it does not have its multiplayer mode.
 BioShock (Video Game) / int_df1793de
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BioShock (Video Game) / int_df1793de
 BioShock (Video Game) / int_dfbdfc6f
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Underwater City
 BioShock (Video Game) / int_dfbdfc6f
comment
Underwater City: Rapture, though by the sequel the ocean is making a comeback.
 BioShock (Video Game) / int_dfbdfc6f
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 BioShock (Video Game) / int_e13156e1
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Mama Bear
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comment
Mama Bear: The Rosebud Splicer's main reason for the descent into madness and the violence that follows appears to be her search for her missing daughter.
 BioShock (Video Game) / int_e13156e1
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 BioShock (Video Game) / int_e2a6ebc1
type
Closed Circle
 BioShock (Video Game) / int_e2a6ebc1
comment
Closed Circle: Rapture is under the sea, so it's pretty inescapable except for the one bathysphere. Columbia is the same in the sky.
 BioShock (Video Game) / int_e2a6ebc1
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BioShock (Video Game) / int_e2a6ebc1
 BioShock (Video Game) / int_e35bc0f7
type
Tragic Monster
 BioShock (Video Game) / int_e35bc0f7
comment
Tragic Monster: Rapture is a city full of them, in both games. The splicers. It's surprisingly gut-wrenching (no pun intended) to beat to death someone who sobs "I'm sorry... It was just an accident... c'mon, get up, I was just fooling around!" when they best you. They'll even beg for their lives if you freeze them (though they'll get back to trying to kill you if they thaw, so...). Exemplified in the Big Daddies, who live only to protect the Little Sisters. They will never start a fight. They're happy to finish one, though. Though they will freak out and try to kill you if you get too close to their Little Sister. Or cause them even a slight amount of damage by accident. It's possible to get a Big Daddy to start a fight, though it's by no means hard to avoid doing it. Thanks to Sofia Lamb's propensity for brainwashing and genetic manipulation, this pops up a lot in the sequel. Mark Meltzer and Sinclair both get turned into Lamb-controlled Big Daddies, and Gil Alexander ends up as an insane, megalomaniacal Brain in a Jar.
 BioShock (Video Game) / int_e35bc0f7
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BioShock (Video Game) / int_e35bc0f7
 BioShock (Video Game) / int_e50fa775
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Damage Over Time
 BioShock (Video Game) / int_e50fa775
comment
"Incinerate" can set enemies on fire, dealing Damage Over Time.
 BioShock (Video Game) / int_e50fa775
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1.0
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BioShock (Video Game) / int_e50fa775
 BioShock (Video Game) / int_e567510d
type
Determinator
 BioShock (Video Game) / int_e567510d
comment
Many of Comstock's qualities, such as a relentless sense of determination and a deep, protective impulse towards a daughter figure, can be found in Booker as well. There's a good reason for that—Booker is Comstock.
 BioShock (Video Game) / int_e567510d
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BioShock (Video Game) / int_e567510d
 BioShock (Video Game) / int_e5b75009
type
"Psycho" Strings
 BioShock (Video Game) / int_e5b75009
comment
"Psycho" Strings Most of the score consists of stringed instruments, which can flip from melancholy to maddening in an instant. Background music in 2's Pink Pearl consists entirely of this.
 BioShock (Video Game) / int_e5b75009
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1.0
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BioShock (Video Game) / int_e5b75009
 BioShock (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 BioShock (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: The Little Sisters (originally children of about 5-8 years old) were set up as mobile factory-reservoirs for ADAM by implanting ADAM-producing sea slugs in their stomachs, and brainwashing them into gathering additional ADAM from corpses. Now, the scientists who set up this whole grisly situation harvested non-lethally by making the Little Sisters regurgitate the ADAM and sending them back into the streets to continue gathering, but apparently, that's not enough for the Splicers, because their perferred method (and yours, if you take the evil path) is to rip it from their forsaken bodies and kill them just to earn a little extra juice.
 BioShock (Video Game) / int_e794cb54
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BioShock (Video Game) / int_e794cb54
 BioShock (Video Game) / int_e7bfbb3b
type
Clingy Costume
 BioShock (Video Game) / int_e7bfbb3b
comment
Clingy Costume: The Big Daddies are grafted into their diving suits, though fortunately for two characters who voluntarily don similar outfits it doesn't appear to be necessary to wear them. Handymen, on the other hand, are their suits to some degree.
 BioShock (Video Game) / int_e7bfbb3b
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BioShock (Video Game) / int_e7bfbb3b
 BioShock (Video Game) / int_e9432eb
type
Concepts Are Cheap
 BioShock (Video Game) / int_e9432eb
comment
Concepts Are Cheap: The Bioshock games are against extremism and utopias but never quite define coherently what particular ideas are utopian in relation to, or what ideas are extreme in relation with, mostly because it categorizes extremism as a separate notion rather than a point on a particular spectrum.
 BioShock (Video Game) / int_e9432eb
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BioShock (Video Game) / int_e9432eb
 BioShock (Video Game) / int_e96bdbc7
type
Non-Damaging Status Infliction Attack
 BioShock (Video Game) / int_e96bdbc7
comment
Non-Damaging Status Infliction Attack: The series has mind-control attacks which only affect their targets' mental states, and doesn't harm them directly, instead using them to attack others and get harmed by it: The first game, BioShock: Certain plasmids: "Enrage", toss a chunk of red goo at an enemy to get them hunting for something to kill, instead of just pacing about. "Hypnotize Big Daddy": Gets Big Daddies to defend the user, instead of not caring when the user's hurt. BioShock Infinite: The "Possession" vigor, turns enemies to the user's, a.k.a Booker's, side. An upgrade causes the possessed to kill themselves once the effect wears off.
 BioShock (Video Game) / int_e96bdbc7
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BioShock (Video Game) / int_e96bdbc7
 BioShock (Video Game) / int_ea5f3ee1
type
Metropolis Level
 BioShock (Video Game) / int_ea5f3ee1
comment
Metropolis Level: All of the games in the series took place in cities; however, due to hubris from the leaders, they were decaying and suffering mass unrest.
 BioShock (Video Game) / int_ea5f3ee1
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1.0
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BioShock (Video Game) / int_ea5f3ee1
 BioShock (Video Game) / int_ed98f038
type
Wall Crawl
 BioShock (Video Game) / int_ed98f038
comment
Wall Crawl: Spider Splicers just skip the walls and go straight to crab-walking on the ceiling, which is just as freaky as it sounds. Scratch, scratch... scratch...
 BioShock (Video Game) / int_ed98f038
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1.0
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BioShock (Video Game) / int_ed98f038
 BioShock (Video Game) / int_ef0f881b
type
Trick Arrow
 BioShock (Video Game) / int_ef0f881b
comment
Trick Arrow: The crossbow's second alt-fire are bolts attached to electrified wires called "trap bolts".
 BioShock (Video Game) / int_ef0f881b
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1.0
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BioShock (Video Game) / int_ef0f881b
 BioShock (Video Game) / int_eff83d77
type
Mundane Utility
 BioShock (Video Game) / int_eff83d77
comment
Mundane Utility: Throughout the series you use superpowers not just for fighting but also for puzzle solving with things like electrokinesis to jump start machinery or a small artificial gravity well to unplug cables that are out of reach. This is even invoked in-universe with plasmid advertisements that suggest everyday uses for your powers such as pyrokinesis to light a cigarette or a fireplace.
 BioShock (Video Game) / int_eff83d77
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 BioShock (Video Game)
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BioShock (Video Game) / int_eff83d77
 BioShock (Video Game) / int_f018c5cf
type
Offhand Backhand
 BioShock (Video Game) / int_f018c5cf
comment
Offhand Backhand: Big Daddies will sometimes slap an obstructing Splicer (or you) across the room without looking.
 BioShock (Video Game) / int_f018c5cf
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BioShock (Video Game) / int_f018c5cf
 BioShock (Video Game) / int_f1ca2085
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Hacking Minigame
 BioShock (Video Game) / int_f1ca2085
comment
Hacking Minigame: The vending machines (among other things) can be hacked.
 BioShock (Video Game) / int_f1ca2085
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 BioShock (Video Game) / int_f1ca2085
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BioShock (Video Game) / int_f1ca2085
 BioShock (Video Game) / int_f1e837cc
type
Mind over Matter
 BioShock (Video Game) / int_f1e837cc
comment
Mind over Matter: The Telekinesis plasmid. "Pick up big stuff with your mind. Throw them at your enemies. What else do you need to know?"
 BioShock (Video Game) / int_f1e837cc
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 BioShock (Video Game) / int_f3fac450
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Brain in a Jar
 BioShock (Video Game) / int_f3fac450
comment
Thanks to Sofia Lamb's propensity for brainwashing and genetic manipulation, this pops up a lot in the sequel. Mark Meltzer and Sinclair both get turned into Lamb-controlled Big Daddies, and Gil Alexander ends up as an insane, megalomaniacal Brain in a Jar.
 BioShock (Video Game) / int_f3fac450
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BioShock (Video Game) / int_f3fac450
 BioShock (Video Game) / int_f55a4778
type
Organ Drops
 BioShock (Video Game) / int_f55a4778
comment
Organ Drops: Spider Splicer Organs can be used as med-kits, if one has researched them enough. Whether or not it's cannibalism depends on how human you think the Splicers are.
 BioShock (Video Game) / int_f55a4778
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BioShock (Video Game) / int_f55a4778
 BioShock (Video Game) / int_f566c6dc
type
Why Isn't It Attacking?
 BioShock (Video Game) / int_f566c6dc
comment
Why Isn't It Attacking?: You, potentially.
 BioShock (Video Game) / int_f566c6dc
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1.0
 BioShock (Video Game) / int_f566c6dc
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BioShock (Video Game) / int_f566c6dc
 BioShock (Video Game) / int_f5b974c6
type
Superior Species
 BioShock (Video Game) / int_f5b974c6
comment
Superior Species: While not a distinct species, the citizens of Rapture fit, due to plasmids and gene tonics. Or at least they did, until they started overdoing it.
 BioShock (Video Game) / int_f5b974c6
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 BioShock (Video Game) / int_f6f6adeb
type
Railroading
 BioShock (Video Game) / int_f6f6adeb
comment
Railroading: The games are more or less linear, and there is a very spoilerriffic justification why they are so for each entry: Bioshock 1: Jack is a biological weapon with no real free will, controlled by the phrase "Would you kindly", sent back to Rapture by Fontaine to seize control of Rapture from Andrew Ryan. Bioshock 2: Subject Delta is bonded to Eleanor Lamb, thus his mission revolves around securing Sofia Lamb's daughter, or he will never be able to escape Rapture. Augustus Sinclair has ambitions that will benefit them both should they succeed, but Sofia Lamb ends up putting a wrench in that plan. Minerva's Den: The man in the radio wasn't actually C.M. Porter, but The Thinker impersonating his voice. Subject Sigma is the real Porter, and The Thinker is using Porter's alias to jog his memory and goals. Bioshock Infinite: The multiverse is an arithmetic equation incarnate with constants and variables. The Luteces sent Booker to Columbia in an infinite cycle to reclaim his daughter from Comstock.
 BioShock (Video Game) / int_f6f6adeb
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 BioShock (Video Game) / int_f8c079b3
type
With Us or Against Us
 BioShock (Video Game) / int_f8c079b3
comment
With Us or Against Us: Ryan's take on the civil war. "Innocents? If they haven't chosen to defend Rapture, they've chosen to side with Atlas and his bandits. So there are no innocents. There are heroes, and there are criminals."
 BioShock (Video Game) / int_f8c079b3
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BioShock (Video Game) / int_f8c079b3
 BioShock (Video Game) / int_f910567
type
This Is a Drill
 BioShock (Video Game) / int_f910567
comment
This Is a Drill: The "Bouncer" type Big Daddy. 2 gives the player one as a melee weapon, and it doesn't take long to learn a devastating (and highly-satisfying) drill charge. With proper tonics and tactics it quickly becomes the most effective weapon around. In conjunction with Winter Blast it is almost a Game-Breaker. To clarify - while the drill isn't that great for defending against multiple enemies, and it uses limited fuel for the drilling attack, with all upgrades, skill and freeze tonics, the drill can go right through the Big Daddies without causing you to lose any health.
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 BioShock (Video Game) / int_fb0fa1ba
type
Sinister Scraping Sound
 BioShock (Video Game) / int_fb0fa1ba
comment
Sinister Scraping Sound: The sound Splicers makes when they drag their weapons. And the sound the Spider Splicers make whenever they move.
 BioShock (Video Game) / int_fb0fa1ba
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 BioShock (Video Game) / int_fb0fa1ba
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BioShock (Video Game) / int_fb0fa1ba
 BioShock (Video Game) / int_fb111d49
type
Sequence Breaking
 BioShock (Video Game) / int_fb111d49
comment
A Teleport plasmid was planned, but due to sequence breaking concerns was never implemented.
 BioShock (Video Game) / int_fb111d49
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 BioShock (Video Game) / int_fc33ff16
type
One-Winged Angel
 BioShock (Video Game) / int_fc33ff16
comment
One-Winged Angel: Fontaine, who until this point has apparently only used the Super-Strength gene tonic, is spooked by the player's progress and uses all the ADAM he's stockpiled at once, transforming into a ten-foot-tall grotesquely-muscled brute - which incidentally looks like a giant statue of Atlas.
 BioShock (Video Game) / int_fc33ff16
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BioShock (Video Game) / int_fc33ff16
 BioShock (Video Game) / int_fcd46998
type
Red-Light District
 BioShock (Video Game) / int_fcd46998
comment
Red Light District: Eve's Garden in Fort Frolic. "Come bite the apple!" The sequel has Siren Alley, which bears a strong resemblance to New Orleans' French Quarter. The area is a battlefield between the Wales brothers, one of which manages a hotel-turned-whorehouse, while the other has found religion and put up some religious murals depicting events from BioShock.
 BioShock (Video Game) / int_fcd46998
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BioShock (Video Game) / int_fcd46998
 BioShock (Video Game) / int_fd76df83
type
Artistic License – Economics
 BioShock (Video Game) / int_fd76df83
comment
Deconstructed. If Andrew Ryan's fear of discovery by the surface nations hadn't made Rapture into one of these, there would have been no black market for Frank Fontaine to control. For a captain of industry, Ryan was blind to basic economics - demands will be supplied, laws only make them more expensive.
 BioShock (Video Game) / int_fd76df83
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BioShock (Video Game) / int_fd76df83
 BioShock (Video Game) / int_fd94c4ac
type
Theme Naming
 BioShock (Video Game) / int_fd94c4ac
comment
Theme Naming: ADAM, EVE, Rapture - all especially ironic given Ryan's style of militantly anti-religious Objectivism. Most of the city's locations are also named after an appropriate Greco-Roman deity. And, of course, the references to Ayn Rand.
 BioShock (Video Game) / int_fd94c4ac
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 BioShock (Video Game) / int_ff34c05a
type
Item Crafting
 BioShock (Video Game) / int_ff34c05a
comment
Item Crafting: The first game lets you do this with "U-Invent" machines.
 BioShock (Video Game) / int_ff34c05a
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BioShock (Video Game)

The following is a list of statements referring to the current page from other pages.

 BioShock (Franchise)
seeAlso
BioShock (Video Game)
 BioShock (Franchise)
seeAlso
BioShock (Video Game)
 ElisonCruz
seeAlso
BioShock (Video Game)
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Action Horror / int_7785278d
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Alice Allusion / int_7785278d
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Alignment-Based Endings / int_7785278d
 BioShock (Video Game)
hasFeature
Alternate Company Equivalent / int_7785278d
 BioShock (Video Game)
hasFeature
Always Night / int_7785278d
 BioShock (Video Game)
hasFeature
Amazing Freaking Grace / int_7785278d
 BioShock (Video Game)
hasFeature
American Video Games / int_7785278d
 BioShock (Video Game)
hasFeature
Amusement Park of Doom / int_7785278d
 BioShock (Video Game)
hasFeature
Ancient Grome / int_7785278d
 BioShock (Video Game)
hasFeature
Apologetic Attacker / int_7785278d
 BioShock (Video Game)
hasFeature
Arbitrary Augmentation Limit / int_7785278d
 BioShock (Video Game)
hasFeature
Armor-Piercing Attack / int_7785278d
 BioShock (Video Game)
hasFeature
Armored Villains, Unarmored Heroes / int_7785278d
 BioShock (Video Game)
hasFeature
Artificial Gill / int_7785278d
 BioShock (Video Game)
hasFeature
Asian Rudeness / int_7785278d
 BioShock (Video Game)
hasFeature
Asset Actor / int_7785278d
 BioShock (Video Game)
hasFeature
Attack Reflector / int_7785278d
 BioShock (Video Game)
hasFeature
Auteur License / int_7785278d
 BioShock (Video Game)
hasFeature
Autism in Media / int_7785278d
 BioShock (Video Game)
hasFeature
Auto-Doc / int_7785278d
 BioShock (Video Game)
hasFeature
Back Stab / int_7785278d
 BioShock (Video Game)
hasFeature
Badass and Child Duo / int_7785278d
 BioShock (Video Game)
hasFeature
Badass Fingersnap / int_794817ad
 BioShock (Video Game)
hasFeature
Became Their Own Antithesis / int_7785278d
 BioShock (Video Game)
hasFeature
Bee-Bee Gun / int_7785278d
 BioShock (Video Game)
hasFeature
Bio Punk / int_7785278d
 BioShock (Video Game)
hasFeature
Black Republican / int_7785278d
 BioShock (Video Game)
hasFeature
Blamed for Being Railroaded / int_7785278d
 BioShock (Video Game)
hasFeature
Blaming the Victim / int_7785278d
 BioShock (Video Game)
hasFeature
Blatant Item Placement / int_7785278d
 BioShock (Video Game)
hasFeature
Bloody Handprint / int_7785278d
 BioShock (Video Game)
hasFeature
Bomb Whistle / int_7785278d
 BioShock (Video Game)
hasFeature
Brass Balls / int_7785278d
 BioShock (Video Game)
hasFeature
Breather Level / int_7785278d
 BioShock (Video Game)
hasFeature
Cap Raiser / int_7785278d
 BioShock (Video Game)
hasFeature
Capitalism Is Bad / int_7785278d
 BioShock (Video Game)
hasFeature
Cast from Calories / int_7785278d
 BioShock (Video Game)
hasFeature
Catch and Return / int_7785278d
 BioShock (Video Game)
hasFeature
Caught Up in the Rapture / int_7785278d
 BioShock (Video Game)
hasFeature
Ceiling Cling / int_7785278d
 BioShock (Video Game)
hasFeature
Celebrity Survivor / int_7785278d
 BioShock (Video Game)
hasFeature
Censored Child Death / int_7785278d
 BioShock (Video Game)
hasFeature
Character Portrait / int_794817ad
 BioShock (Video Game)
hasFeature
Charged Attack / int_7785278d
 BioShock (Video Game)
hasFeature
Charm Person / int_7785278d
 BioShock (Video Game)
hasFeature
Cherry Tapping / int_7785278d
 BioShock (Video Game)
hasFeature
Cigarette of Anxiety / int_7785278d
 BioShock (Video Game)
hasFeature
City in a Bottle / int_7785278d
 BioShock (Video Game)
hasFeature
Clingy Costume / int_7785278d
 BioShock (Video Game)
hasFeature
Color-Coded Item Tiers / int_7785278d
 BioShock (Video Game)
hasFeature
Compact Infiltrator / int_7785278d
 BioShock (Video Game)
hasFeature
Concepts Are Cheap / int_7785278d
 BioShock (Video Game)
hasFeature
Continuing is Painful / int_7785278d
 BioShock (Video Game)
hasFeature
Cracks in the Icy Façade / int_7785278d
 BioShock (Video Game)
hasFeature
Creator Cameo / int_7785278d
 BioShock (Video Game)
hasFeature
Creepy Asymmetry / int_7785278d
 BioShock (Video Game)
hasFeature
Creepy Awesome / int_7785278d
 BioShock (Video Game)
hasFeature
Creepy Cute / int_7785278d
 BioShock (Video Game)
hasFeature
Creepy Old-Fashioned Diving Suit / int_7785278d
 BioShock (Video Game)
hasFeature
Crowbar Combatant / int_794817ad
 BioShock (Video Game)
hasFeature
Cult Colony / int_794817ad
 BioShock (Video Game)
hasFeature
Cult of Personality / int_7785278d
 BioShock (Video Game)
hasFeature
Cyber Cyclops / int_7785278d
 BioShock (Video Game)
hasFeature
Cybernetics Eat Your Soul / int_7785278d
 BioShock (Video Game)
hasFeature
Damage Is Fire / int_7785278d
 BioShock (Video Game)
hasFeature
Damage-Sponge Boss / int_7785278d
 BioShock (Video Game)
hasFeature
Dead Guy on Display / int_7785278d
 BioShock (Video Game)
hasFeature
Declaration of Protection / int_7785278d
 BioShock (Video Game)
hasFeature
Deep South / int_7785278d
 BioShock (Video Game)
hasFeature
Dehumanization / int_7785278d
 BioShock (Video Game)
hasFeature
Dehumanizing Insult / int_7785278d
 BioShock (Video Game)
hasFeature
Descended Creator / int_47e5f7ad
 BioShock (Video Game)
hasFeature
Destroy the Security Camera / int_7785278d
 BioShock (Video Game)
hasFeature
Development Gag / int_7785278d
 BioShock (Video Game)
hasFeature
Diagnosis of God / int_7785278d
 BioShock (Video Game)
hasFeature
Diesel Punk / int_7785278d
 BioShock (Video Game)
hasFeature
Digging Yourself Deeper / int_7785278d
 BioShock (Video Game)
hasFeature
Direct Continuous Levels / int_7785278d
 BioShock (Video Game)
hasFeature
Disadvantageous Disintegration / int_7785278d
 BioShock (Video Game)
hasFeature
Disposable Decoy Doppelgänger / int_7785278d
 BioShock (Video Game)
hasFeature
Distinguishing Mark / int_7785278d
 BioShock (Video Game)
hasFeature
Doctor von Turncoat / int_794817ad
 BioShock (Video Game)
hasFeature
Domed Hometown / int_7785278d
 BioShock (Video Game)
hasFeature
Doppelgänger Spin / int_7785278d
 BioShock (Video Game)
hasFeature
Double Unlock / int_7785278d
 BioShock (Video Game)
hasFeature
Dr. Fakenstein / int_7785278d
 BioShock (Video Game)
hasFeature
Dystopia / int_7785278d
 BioShock (Video Game)
hasFeature
Dystopian Edict / int_794817ad
 BioShock (Video Game)
hasFeature
Early-Bird Boss / int_7785278d
 BioShock (Video Game)
hasFeature
Early Game Hell / int_7785278d
 BioShock (Video Game)
hasFeature
El Spanish "-o" / int_7785278d
 BioShock (Video Game)
hasFeature
Electricity Knocks You Out / int_794817ad
 BioShock (Video Game)
hasFeature
Enjoy the Story, Skip the Game / int_7785278d
 BioShock (Video Game)
hasFeature
Enlightened Self-Interest / int_7785278d
 BioShock (Video Game)
hasFeature
Escort Mission / int_7785278d
 BioShock (Video Game)
hasFeature
Everybody Smokes / int_7785278d
 BioShock (Video Game)
hasFeature
Evilutionary Biologist / int_7785278d
 BioShock (Video Game)
hasFeature
Expository Gameplay Limitation / int_7785278d
 BioShock (Video Game)
hasFeature
Eye Cam / int_7785278d
 BioShock (Video Game)
hasFeature
Eye Lights Out / int_7785278d
 BioShock (Video Game)
hasFeature
Fake Charity / int_7785278d
 BioShock (Video Game)
hasFeature
False Utopia / int_7785278d
 BioShock (Video Game)
hasFeature
Family-Unfriendly Aesop / int_7785278d
 BioShock (Video Game)
hasFeature
Featureless Protagonist / int_7785278d
 BioShock (Video Game)
hasFeature
Fiction 500 / int_7785278d
 BioShock (Video Game)
hasFeature
Fighter, Mage, Thief / int_794817ad
 BioShock (Video Game)
hasFeature
Film Noir / int_7785278d
 BioShock (Video Game)
hasFeature
Finger-Snap Lighter / int_7785278d
 BioShock (Video Game)
hasFeature
First-Person Snapshooter / int_7785278d
 BioShock (Video Game)
hasFeature
First Time in the Sun / int_7785278d
 BioShock (Video Game)
hasFeature
Flashy Teleportation / int_7785278d
 BioShock (Video Game)
hasFeature
Flushing-Edge Interactivity / int_7785278d
 BioShock (Video Game)
hasFeature
Foe Yay Shipping / int_794817ad
 BioShock (Video Game)
hasFeature
For Science! / int_7785278d
 BioShock (Video Game)
hasFeature
Freakiness Shame / int_7785278d
 BioShock (Video Game)
hasFeature
Friend to All Children / int_7785278d
 BioShock (Video Game)
hasFeature
Full-Conversion Cyborg / int_7785278d
 BioShock (Video Game)
hasFeature
Gaiden Game / int_7785278d
 BioShock (Video Game)
hasFeature
Gateless Ghetto / int_7785278d
 BioShock (Video Game)
hasFeature
Gender-Blender Name / int_7785278d
 BioShock (Video Game)
hasFeature
Genocide Survivor / int_794817ad
 BioShock (Video Game)
hasFeature
Geodesic Cast / int_794817ad
 BioShock (Video Game)
hasFeature
"Get Back Here!" Boss / int_7785278d
 BioShock (Video Game)
hasFeature
Getting Smilies Painted on Your Soul / int_7785278d
 BioShock (Video Game)
hasFeature
Gigantic Moon / int_7785278d
 BioShock (Video Game)
hasFeature
Girl with Psycho Weapon / int_7785278d
 BioShock (Video Game)
hasFeature
Glowing Eyes of Doom / int_7785278d
 BioShock (Video Game)
hasFeature
Going Cosmic / int_7785278d
 BioShock (Video Game)
hasFeature
Golden Ending / int_794817ad
 BioShock (Video Game)
hasFeature
Golf Clubbing / int_7785278d
 BioShock (Video Game)
hasFeature
Good Colors, Evil Colors / int_7785278d
 BioShock (Video Game)
hasFeature
Goodies in the Toilets / int_7785278d
 BioShock (Video Game)
hasFeature
Gratuitous Spanish / int_7785278d
 BioShock (Video Game)
hasFeature
Hacking Minigame / int_7785278d
 BioShock (Video Game)
hasFeature
Hands Off My Fluffy! / int_47e5f7ad
 BioShock (Video Game)
hasFeature
Happy Circus Music / int_7785278d
 BioShock (Video Game)
hasFeature
Hard-to-Adapt Work / int_7785278d
 BioShock (Video Game)
hasFeature
Hard Truth Aesop / int_7785278d
 BioShock (Video Game)
hasFeature
He Knows Too Much / int_7785278d
 BioShock (Video Game)
hasFeature
Healing Boss / int_49a8e7cd
 BioShock (Video Game)
hasFeature
Healing Potion / int_7785278d
 BioShock (Video Game)
hasFeature
Heavily Armored Mook / int_7785278d
 BioShock (Video Game)
hasFeature
Helpless Window Death / int_7785278d
 BioShock (Video Game)
hasFeature
Hero of Another Story / int_7785278d
 BioShock (Video Game)
hasFeature
Heroic Mime / int_7785278d
 BioShock (Video Game)
hasFeature
Hidden Elf Village / int_7785278d
 BioShock (Video Game)
hasFeature
Hidden Mechanic / int_794817ad
 BioShock (Video Game)
hasFeature
High-Voltage Death / int_7785278d
 BioShock (Video Game)
hasFeature
Hold the Line / int_7785278d
 BioShock (Video Game)
hasFeature
Hollywood Atheist / int_49a8e7cd
 BioShock (Video Game)
hasFeature
Hollywood Hacking / int_7785278d
 BioShock (Video Game)
hasFeature
Home Stage / int_794817ad
 BioShock (Video Game)
hasFeature
Homemade Inventions / int_794817ad
 BioShock (Video Game)
hasFeature
Horror / int_7785278d
 BioShock (Video Game)
hasFeature
Hot Blade / int_7785278d
 BioShock (Video Game)
hasFeature
Howard Hughes Homage / int_7785278d
 BioShock (Video Game)
hasFeature
Human Resources / int_7785278d
 BioShock (Video Game)
hasFeature
Humans Are Flawed / int_7785278d
 BioShock (Video Game)
hasFeature
Hydro-Electro Combo / int_794817ad
 BioShock (Video Game)
hasFeature
Hyperactive Metabolism / int_7785278d
 BioShock (Video Game)
hasFeature
I Reject Your Reality / int_7785278d
 BioShock (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_7785278d
 BioShock (Video Game)
hasFeature
Illegal Religion / int_7785278d
 BioShock (Video Game)
hasFeature
Immortal Assassin / int_7785278d
 BioShock (Video Game)
hasFeature
Imperial Stormtrooper Marksmanship Academy / int_7785278d
 BioShock (Video Game)
hasFeature
Improperly Paranoid / int_7785278d
 BioShock (Video Game)
hasFeature
Incendiary Exponent / int_7785278d
 BioShock (Video Game)
hasFeature
Individualism vs. Collectivism / int_794817ad
 BioShock (Video Game)
hasFeature
Inelegant Blubbering / int_7785278d
 BioShock (Video Game)
hasFeature
Infinite Flashlight / int_7785278d
 BioShock (Video Game)
hasFeature
Injured Player Character Stage / int_794817ad
 BioShock (Video Game)
hasFeature
Innocent Blue Eyes / int_7785278d
 BioShock (Video Game)
hasFeature
Innocent Inaccurate / int_7785278d
 BioShock (Video Game)
hasFeature
Insane Equals Violent / int_7785278d
 BioShock (Video Game)
hasFeature
Intoxicated Superpower Snag / int_7785278d
 BioShock (Video Game)
hasFeature
Intoxication Mechanic / int_7785278d
 BioShock (Video Game)
hasFeature
Ironic Nursery Tune / int_7785278d
 BioShock (Video Game)
hasFeature
It Is Beyond Saving / int_7785278d
 BioShock (Video Game)
hasFeature
It's Cuban / int_7785278d
 BioShock (Video Game)
hasFeature
Just Before the End / int_7785278d
 BioShock (Video Game)
hasFeature
Kansas City Shuffle / int_7785278d
 BioShock (Video Game)
hasFeature
Karma Meter / int_7785278d
 BioShock (Video Game)
hasFeature
Kung Fu-Proof Mook / int_794817ad
 BioShock (Video Game)
hasFeature
Land Mine Goes "Click!" / int_7785278d
 BioShock (Video Game)
hasFeature
Land of One City / int_7785278d
 BioShock (Video Game)
hasFeature
Last Chance Hit Point / int_7785278d
 BioShock (Video Game)
hasFeature
Lawful Evil / int_7785278d
 BioShock (Video Game)
hasFeature
Le Film Artistique / int_7785278d
 BioShock (Video Game)
hasFeature
Left the Background Music On / int_7785278d
 BioShock (Video Game)
hasFeature
LEGO Genetics / int_7785278d
 BioShock (Video Game)
hasFeature
Libertarians IN SPACE! / int_7785278d
 BioShock (Video Game)
hasFeature
Life Meter / int_47e5f7ad
 BioShock (Video Game)
hasFeature
Limited Loadout / int_7785278d
 BioShock (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_7785278d
 BioShock (Video Game)
hasFeature
Living Bodysuit / int_7785278d
 BioShock (Video Game)
hasFeature
Loading Screen / int_7785278d
 BioShock (Video Game)
hasFeature
Lonely Piano Piece / int_7785278d
 BioShock (Video Game)
hasFeature
Look on My Works, Ye Mighty, and Despair / int_7785278d
 BioShock (Video Game)
hasFeature
Loot-Making Attack / int_794817ad
 BioShock (Video Game)
hasFeature
Loss of Identity / int_7785278d
 BioShock (Video Game)
hasFeature
Lost Superweapon / int_7785278d
 BioShock (Video Game)
hasFeature
Lovecraftian Superpower / int_7785278d
 BioShock (Video Game)
hasFeature
Loyal to the Position / int_794817ad
 BioShock (Video Game)
hasFeature
MacGuffin Super-Person / int_7785278d
 BioShock (Video Game)
hasFeature
Mage Marksman / int_7785278d
 BioShock (Video Game)
hasFeature
Magic by Any Other Name / int_7785278d
 BioShock (Video Game)
hasFeature
Magic from Technology / int_7785278d
 BioShock (Video Game)
hasFeature
Magnum Opus / int_7785278d
 BioShock (Video Game)
hasFeature
Mainlining the Monster / int_7785278d
 BioShock (Video Game)
hasFeature
Mammon / int_794817ad
 BioShock (Video Game)
hasFeature
Man in the Machine / int_7785278d
 BioShock (Video Game)
hasFeature
Mana / int_7785278d
 BioShock (Video Game)
hasFeature
Mana Meter / int_7785278d
 BioShock (Video Game)
hasFeature
Mana Potion / int_7785278d
 BioShock (Video Game)
hasFeature
Mandatory Twist Ending / int_7785278d
 BioShock (Video Game)
hasFeature
Many Spirits Inside of One / int_7785278d
 BioShock (Video Game)
hasFeature
Mary Suetopia / int_7785278d
 BioShock (Video Game)
hasFeature
Mascot Mook / int_7785278d
 BioShock (Video Game)
hasFeature
Master of Unlocking / int_7785278d
 BioShock (Video Game)
hasFeature
Menacing Museum / int_7785278d
 BioShock (Video Game)
hasFeature
Metroidvania / int_794817ad
 BioShock (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_7785278d
 BioShock (Video Game)
hasFeature
Monochrome Apparition / int_7785278d
 BioShock (Video Game)
hasFeature
Monster and the Maiden / int_794817ad
 BioShock (Video Game)
hasFeature
Moving the Goalposts / int_7785278d
 BioShock (Video Game)
hasFeature
Mr. Alt Disney / int_7785278d
 BioShock (Video Game)
hasFeature
Mundane Object Amazement / int_7785278d
 BioShock (Video Game)
hasFeature
Muse Abuse / int_7785278d
 BioShock (Video Game)
hasFeature
Mutant Media / int_7785278d
 BioShock (Video Game)
hasFeature
Mutants / int_7785278d
 BioShock (Video Game)
hasFeature
My Death Is Just the Beginning / int_7785278d
 BioShock (Video Game)
hasFeature
Named After First Installment / int_7785278d
 BioShock (Video Game)
hasFeature
Narcissist / int_794817ad
 BioShock (Video Game)
hasFeature
Neural Implanting / int_7785278d
 BioShock (Video Game)
hasFeature
Never Gets Drunk / int_7785278d
 BioShock (Video Game)
hasFeature
Nightmare Fuel Station Attendant / int_7785278d
 BioShock (Video Game)
hasFeature
No Historical Figures Were Harmed / int_7785278d
 BioShock (Video Game)
hasFeature
Noiseless Walker / int_7785278d
 BioShock (Video Game)
hasFeature
Non-Action Big Bad / int_7785278d
 BioShock (Video Game)
hasFeature
Non-Damaging Status Infliction Attack / int_7785278d
 BioShock (Video Game)
hasFeature
Normal Fish in a Tiny Pond / int_7785278d
 BioShock (Video Game)
hasFeature
Obnoxious Entitled Housewife / int_7785278d
 BioShock (Video Game)
hasFeature
Offhand Backhand / int_7785278d
 BioShock (Video Game)
hasFeature
Once More, with Clarity / int_7785278d
 BioShock (Video Game)
hasFeature
One Nation Under Copyright / int_7785278d
 BioShock (Video Game)
hasFeature
One-Way Visor / int_7785278d
 BioShock (Video Game)
hasFeature
Original Position Fallacy / int_7785278d
 BioShock (Video Game)
hasFeature
Our Founder / int_7785278d
 BioShock (Video Game)
hasFeature
Parental Neglect / int_7785278d
 BioShock (Video Game)
hasFeature
Phlebotinum Dependence / int_7785278d
 BioShock (Video Game)
hasFeature
Phlebotinum Muncher / int_7785278d
 BioShock (Video Game)
hasFeature
Pink Is Erotic / int_794817ad
 BioShock (Video Game)
hasFeature
Play-Along Meme / int_7785278d
 BioShock (Video Game)
hasFeature
Plot Coupon That Does Something / int_7785278d
 BioShock (Video Game)
hasFeature
Poor Man's Substitute / int_7785278d
 BioShock (Video Game)
hasFeature
Power Perversion Potential / int_7785278d
 BioShock (Video Game)
hasFeature
Power-Upgrading Deformation / int_7785278d
 BioShock (Video Game)
hasFeature
Powered Armor / int_7785278d
 BioShock (Video Game)
hasFeature
Premiseville / int_7785278d
 BioShock (Video Game)
hasFeature
Prison Level / int_7785278d
 BioShock (Video Game)
hasFeature
Psychic-Assisted Suicide / int_7785278d
 BioShock (Video Game)
hasFeature
Psycho Serum / int_7785278d
 BioShock (Video Game)
hasFeature
Punch-Clock Hero / int_7785278d
 BioShock (Video Game)
hasFeature
Punch-Packing Pistol / int_7785278d
 BioShock (Video Game)
hasFeature
Quick Melee / int_7785278d
 BioShock (Video Game)
hasFeature
Raised by Rival / int_794817ad
 BioShock (Video Game)
hasFeature
Raised in a Lab / int_7785278d
 BioShock (Video Game)
hasFeature
Rat Men / int_7785278d
 BioShock (Video Game)
hasFeature
Raygun Gothic / int_7785278d
 BioShock (Video Game)
hasFeature
Record Needle Scratch / int_7785278d
 BioShock (Video Game)
hasFeature
Recycled Soundtrack / int_7785278d
 BioShock (Video Game)
hasFeature
Reluctant Mad Scientist / int_7785278d
 BioShock (Video Game)
hasFeature
Research, Inc. / int_7785278d
 BioShock (Video Game)
hasFeature
Resign in Protest / int_7785278d
 BioShock (Video Game)
hasFeature
Respawn Point / int_7785278d
 BioShock (Video Game)
hasFeature
Revival by Commercialization / int_7785278d
 BioShock (Video Game)
hasFeature
Revolvers Are Just Better / int_7785278d
 BioShock (Video Game)
hasFeature
Rich Genius / int_794817ad
 BioShock (Video Game)
hasFeature
Roar Before Beating / int_7785278d
 BioShock (Video Game)
hasFeature
Robbing the Dead / int_7785278d
 BioShock (Video Game)
hasFeature
Rube Goldberg Hates Your Guts / int_7785278d
 BioShock (Video Game)
hasFeature
Rule 34 – Creator Reactions / int_7785278d
 BioShock (Video Game)
hasFeature
Sanity Has Advantages / int_794817ad
 BioShock (Video Game)
hasFeature
School Setting Simulation / int_7785278d
 BioShock (Video Game)
hasFeature
Sci-Fi Horror / int_7785278d
 BioShock (Video Game)
hasFeature
Screw the Rules, I Have Money! / int_7785278d
 BioShock (Video Game)
hasFeature
Secondary Fire / int_7785278d
 BioShock (Video Game)
hasFeature
Sentry Gun / int_7785278d
 BioShock (Video Game)
hasFeature
Sequence Breaking / int_7785278d
 BioShock (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_7785278d
 BioShock (Video Game)
hasFeature
Shared Universe / int_7785278d
 BioShock (Video Game)
hasFeature
Shocking Voice Identity Reveal / int_7785278d
 BioShock (Video Game)
hasFeature
Shockwave Stomp / int_7785278d
 BioShock (Video Game)
hasFeature
Shotguns Are Just Better / int_7785278d
 BioShock (Video Game)
hasFeature
Shoulder Teammate / int_7785278d
 BioShock (Video Game)
hasFeature
Skyscraper City / int_7785278d
 BioShock (Video Game)
hasFeature
Slave Brand / int_7785278d
 BioShock (Video Game)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_7785278d
 BioShock (Video Game)
hasFeature
Slowly Slipping Into Evil / int_7785278d
 BioShock (Video Game)
hasFeature
Small, Secluded World / int_7785278d
 BioShock (Video Game)
hasFeature
Smash Mook / int_7785278d
 BioShock (Video Game)
hasFeature
Soiled City on a Hill / int_7785278d
 BioShock (Video Game)
hasFeature
Spontaneous Human Combustion / int_794817ad
 BioShock (Video Game)
hasFeature
Standard FPS Guns / int_7785278d
 BioShock (Video Game)
hasFeature
Standard Status Effects / int_7785278d
 BioShock (Video Game)
hasFeature
Starter Gear Staying Power / int_7785278d
 BioShock (Video Game)
hasFeature
Status Infliction Attack / int_7785278d
 BioShock (Video Game)
hasFeature
Stealth Hi/Bye / int_7785278d
 BioShock (Video Game)
hasFeature
Stock Beehive / int_7785278d
 BioShock (Video Game)
hasFeature
Stock Scream / int_7785278d
 BioShock (Video Game)
hasFeature
Strong Flesh, Weak Steel / int_7785278d
 BioShock (Video Game)
hasFeature
Sudden Name Change / int_7785278d
 BioShock (Video Game)
hasFeature
Sunken City / int_7785278d
 BioShock (Video Game)
hasFeature
Superhuman Trafficking / int_7785278d
 BioShock (Video Game)
hasFeature
Super Mob Boss / int_7785278d
 BioShock (Video Game)
hasFeature
Supernatural Gold Eyes / int_7785278d
 BioShock (Video Game)
hasFeature
Sword of Plot Advancement / int_7785278d
 BioShock (Video Game)
hasFeature
Sympathetic Murderer / int_7785278d
 BioShock (Video Game)
hasFeature
Take Your Time / int_7785278d
 BioShock (Video Game)
hasFeature
Talking Is a Free Action / int_7785278d
 BioShock (Video Game)
hasFeature
Tautological Templar / int_7785278d
 BioShock (Video Game)
hasFeature
Tech Points / int_7785278d
 BioShock (Video Game)
hasFeature
Teen Genius / int_7785278d
 BioShock (Video Game)
hasFeature
Terminally Dependent Society / int_7785278d
 BioShock (Video Game)
hasFeature
Terrifying Rescuer / int_7785278d
 BioShock (Video Game)
hasFeature
Terse Talker / int_7785278d
 BioShock (Video Game)
hasFeature
That Was the Last Entry / int_7785278d
 BioShock (Video Game)
hasFeature
The '60s / int_7785278d
 BioShock (Video Game)
hasFeature
The Aggressive Drug Dealer / int_7785278d
 BioShock (Video Game)
hasFeature
The Caretaker / int_7785278d
 BioShock (Video Game)
hasFeature
The Constant / int_7785278d
 BioShock (Video Game)
hasFeature
The Dictatorship / int_7785278d
 BioShock (Video Game)
hasFeature
The Joys of Torturing Mooks / int_7785278d
 BioShock (Video Game)
hasFeature
The Pennyfarthing Effect / int_47e5f7ad
 BioShock (Video Game)
hasFeature
The Swarm / int_7785278d
 BioShock (Video Game)
hasFeature
The Topic of Cancer / int_7785278d
 BioShock (Video Game)
hasFeature
The Usual Adversaries / int_7785278d
 BioShock (Video Game)
hasFeature
This Is a Drill / int_7785278d
 BioShock (Video Game)
hasFeature
This Is My Name on Foreign / int_7785278d
 BioShock (Video Game)
hasFeature
Throw Down the Bomblet / int_794817ad
 BioShock (Video Game)
hasFeature
Time-Delayed Death / int_794817ad
 BioShock (Video Game)
hasFeature
Tomorrowland / int_794817ad
 BioShock (Video Game)
hasFeature
Too Dumb to Fool / int_7785278d
 BioShock (Video Game)
hasFeature
Toxic Phlebotinum / int_7785278d
 BioShock (Video Game)
hasFeature
Tragic Monster / int_7785278d
 BioShock (Video Game)
hasFeature
Trail of Blood / int_7785278d
 BioShock (Video Game)
hasFeature
Trick Arrow / int_7785278d
 BioShock (Video Game)
hasFeature
Tuckerization / int_7785278d
 BioShock (Video Game)
hasFeature
Tuneless Song of Madness / int_7785278d
 BioShock (Video Game)
hasFeature
Turns Red / int_7785278d
 BioShock (Video Game)
hasFeature
'20s Bob Haircut / int_7785278d
 BioShock (Video Game)
hasFeature
Two Decades Behind / int_7785278d
 BioShock (Video Game)
hasFeature
Two First Names / int_7785278d
 BioShock (Video Game)
hasFeature
Tyke-Bomb / int_7785278d
 BioShock (Video Game)
hasFeature
Unbreakable Weapons / int_7785278d
 BioShock (Video Game)
hasFeature
Unbroken First-Person Perspective / int_7785278d
 BioShock (Video Game)
hasFeature
Uncanny Valley / int_7785278d
 BioShock (Video Game)
hasFeature
Uncanny Valley Makeup / int_7785278d
 BioShock (Video Game)
hasFeature
Under the Sea / int_7785278d
 BioShock (Video Game)
hasFeature
Underwater Base / int_7785278d
 BioShock (Video Game)
hasFeature
Underwater City / int_7785278d
 BioShock (Video Game)
hasFeature
Undignified Death / int_7785278d
 BioShock (Video Game)
hasFeature
Unexpected Gameplay Change / int_7785278d
 BioShock (Video Game)
hasFeature
Unintentionally Unwinnable / int_7785278d
 BioShock (Video Game)
hasFeature
Unusable Enemy Equipment / int_7785278d
 BioShock (Video Game)
hasFeature
Unwilling Roboticisation / int_7785278d
 BioShock (Video Game)
hasFeature
Updated Re-release / int_7785278d
 BioShock (Video Game)
hasFeature
Urban Segregation / int_7785278d
 BioShock (Video Game)
hasFeature
Vengeful Vending Machine / int_7785278d
 BioShock (Video Game)
hasFeature
Video Game Vista / int_7785278d
 BioShock (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_7785278d
 BioShock (Video Game)
hasFeature
Violation of Common Sense / int_7785278d
 BioShock (Video Game)
hasFeature
Volcanic Veins / int_7785278d
 BioShock (Video Game)
hasFeature
Wall Crawl / int_7785278d
 BioShock (Video Game)
hasFeature
Weak Turret Gun / int_7785278d
 BioShock (Video Game)
hasFeature
White-and-Grey Morality / int_7785278d
 BioShock (Video Game)
hasFeature
White Mask of Doom / int_7785278d
 BioShock (Video Game)
hasFeature
Word Sequel / int_7785278d
 BioShock (Video Game)
hasFeature
Wreaking Havok / int_7785278d
 BioShock (Video Game)
hasFeature
Wrench Whack / int_7785278d
 BioShock (Video Game)
hasFeature
Wrong Side of the Tracks / int_7785278d
 BioShock (Video Game)
hasFeature
X-Ray Sparks / int_7785278d
 BioShock (Video Game)
hasFeature
You Get Knocked Down, You Get Back Up Again / int_7785278d
 BioShock (Video Game)
hasFeature
Zeerust / int_7785278d
 Bioshock
sameAs
BioShock (Video Game)
 BioShock
sameAs
BioShock (Video Game)
 Bioshock
sameAs
BioShock (Video Game)
 BioShock (Video Game)
hasFeature
Convenient Color Change / int_7785278d