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BioShock 2 (Video Game)

 BioShock 2 (Video Game)
type
TVTItem
 BioShock 2 (Video Game)
label
BioShock 2 (Video Game)
 BioShock 2 (Video Game)
page
BioShock2
 BioShock 2 (Video Game)
comment
Eight years after the events of BioShock, the leaderless Rapture has fallen under the control of Dr. Sofia Lamb, a collectivist foil to Andrew Ryan. You are "Subject Delta", a Super Prototype Big Daddy who finds itself forcibly separated from Eleanor, the Little Sister to whom you were bonded. Waking up in a Vita-Chamber, you embark on a journey through the undead corpse of Rapture to reunite with Eleanor and save her from the fate Sofia Lamb has planned for her.BioShock 2 was released in February 2010 by 2K Marin (instead of Irrational Games), accompanied by another viral marketing campaign. It includes a multiplayer section, where players take control of Splicers during the Civil War and compete in games like Deathmatch and Capture the Flag. Winning these games rewards the player with ADAM which is used to buy new weapons and plasmids. Players also got an apartment, where they can change the appearance of their Splicer.In August 2010, 2K released two DLCs for BioShock 2: The Protector Trials and Minerva's Den. In The Protector Trials Tenenbaum activates another Alpha Series Big Daddy and asks him to save several Little Sisters from Sofia Lamb. Minerva's Den follows another prototype Big Daddy "Subject Sigma", who is tasked with obtaining a copy of Rapture's computer mainframe, called The Thinker, by one of its creators Charles Milton Porter. The latter is an actual story, while the former was a series of challenges with limitations, like using only certain weapons or plasmids. On September of 2016, this game alongside the first BioShock, BioShock Infinite, and their respective downloadable contents were given remastered re-releases with BioShock: The Collection for Xbox One, PlayStation 4, and Microsoft Windows, featuring updated 1080p 60 FPS presentation on all platforms, however the remastered version of BioShock 2 does not have its multiplayer components.
 BioShock 2 (Video Game)
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DBTropes
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SilentProtagonist
 BioShock 2 (Video Game) / int_106381c4
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Silent Protagonist: Delta's vocalizations are limited to grunts and groans. This meshes with the process of becoming a Big Daddy that was laid out in the first game.
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Applied Phlebotinum
 BioShock 2 (Video Game) / int_116a941b
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Applied Phlebotinum: ADAM has been a generic answer for any human mutation the games needed. Here, it somehow makes a supercomputer. That becomes sentient.
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Gatling Good
 BioShock 2 (Video Game) / int_128e4ba8
comment
Gatling Good: Delta doesn't settle for a Tommy Gun; he goes for the minigun and carries it one-handed. Meet your new best friend. Splicers, however, do use the Tommy.
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DeflectorShield
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Deflector Shield: The level 3 upgrade for the drill, which activates when you spin it.
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The Artifact
 BioShock 2 (Video Game) / int_13d7a65e
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The Artifact: You still get ADAM by dealing with the Little Sisters, and still get care packages whenever you save enough of them. That said, whatever Subject Sigma does with the Little Sisters has no impact on the ending, and are really just there as a means of getting ADAM for getting genetic upgrades. It's still worthwhile to save them for the gene tonics that can only be obtained this way during this story.
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Heal It with Water
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Heal It with Water: the Fountain of Youth gene tonic slowly regenerates health and EVE when in contact with water.
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Pretty Butterflies
 BioShock 2 (Video Game) / int_149f34b6
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Pretty Butterflies: The Rapture Family's main symbol is butterflies, specifically the Blue Morpho Butterfly. It represents rebirth into the Rapture Family or "Imago".
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Villain Opening Scene
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Villain Opening Scene: The very first cutscene in the game portrays splicers hired by Sophia to kidnap Eleanor. This comes to a head when Lamb reminds Delta that Eleanor belongs to her, and forces him to kill himself.
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Sinister Suffocation
 BioShock 2 (Video Game) / int_14b3205b
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Sinister Suffocation: In order to break the links bounding her daughter Eleanor to Delta, she's smothered by her mother Sofia Lamb until Delta's heart stops beating.
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Darker and Edgier
 BioShock 2 (Video Game) / int_14beeefd
comment
Darker and Edgier: It may seem impossible, but it's more so than the first game, at least in some respects. One of the big examples is the difference in dealing with Little Sisters. In the first BioShock, harvesting the Sisters was murder of a child (a mutated and twisted child, but still) so, you know, awful. In this game, the Sisters see you as their father/hero/protector. So when you harvest them, it's not some cruel stranger. It's the one they're supposed to be closest to in the entire world. And this happens after the game forces you to kill another Big Daddy - leading to a few moments of palpable grief being expressed by the Little Sister until you adopt her. So, awful on top of terrible. The Little Sisters are justifiably afraid of Delta and his methods.
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 BioShock 2 (Video Game) / int_1520ad7e
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Jumping Off the Slippery Slope
 BioShock 2 (Video Game) / int_1520ad7e
comment
The Neutral Ending, obtained by harvesting some Little Sisters and saving others. You stop Eleanor from Jumping Off the Slippery Slope by denying her the chance to absorb your Adam and your consciousness. In her closing monologue, she realizes that she has become a monster because of what she's done (killing and absorbing multiple Little Sisters for power), but with your example and sacrifice, she realizes that she might be able to be redeemed too someday. But for now, she is a sad girl without her father that she loved.
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Knew It All Along
 BioShock 2 (Video Game) / int_164497e1
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Knew It All Along: Whenever Sigma is killed, Whal will taunt the player by saying that the Thinker knew this would happen.
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TV Head Robot
 BioShock 2 (Video Game) / int_16bff523
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TV Head Robot: Gil Alexander.
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Heal Thyself
 BioShock 2 (Video Game) / int_17761744
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Heal Thyself: Despite being a lumbering palooka in a foul-smelling diving suit, Delta can patch up any wounds with first-aid kids and bandages scattered across rapture
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All There in the Manual
 BioShock 2 (Video Game) / int_17ce80aa
comment
All There in the Manual: Mark Melzter is a character from the ARG "Something in the Sea" (brought into the game due to fan popularity). That story and everything else having to do with Meltzer is unmentioned, and his role the game is simply that of a father trying to save his daughter, a story only told through the audiologs you find through Rapture.
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Twist Ending
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Twist Ending: After you kill Wahl, is revealed that Sigma is Charles Milton Porter and the voice that was giving him directions is the Thinker imitating Porter's voice and personality.
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Gone Horribly Right
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Gone Horribly Right: The Alpha Series Big Daddies. The scientists tried to create a bond where the Big Daddies viewed the Little Sisters as their own daughters. It worked — they just didn't factor in the implications of what happens when a father is forced to watch his own daughter get killed in front of him. The Daddies would break down and sob in front of the Sisters' crawlspace entrances, and become only suitable as berserk soldiers. That's why the Big Daddies we see in the game are more of Punch Clock Bodyguards, so that if the Little Sister dies they only lose one asset instead of two.
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Daddy's Girl
 BioShock 2 (Video Game) / int_19fe3478
comment
Late in Outer Persephone, you get the final plasmid, which is rightfully described as "It's Bring Your Daughter to Work Day". You're the strongest and most powerful thing in all of Rapture, and Eleanor is just like Daddy. Together, you can just plow through about everything the city has to throw at you.
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 BioShock 2 (Video Game) / int_1aa08f77
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Multiple Endings
 BioShock 2 (Video Game) / int_1aa08f77
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Multiple Endings: There are many. One half is determined by how Delta treats the Little Sisters, the other half being determined by how Delta treats Grace Holloway, Stanley Poole, and Gilbert Alexander. Golden Ending: Don't harvest any of the Little Sisters. Eleanor Lamb will become a hero that absolutely defies her mother's philosophy and accusations. When Delta perishes at the end, Eleanor takes his essence with his approval and takes the Little Sisters to the surface in a ray of sunshine and hope. Neutral Endings: Harvest and save at least one Little Sister each. Delta either chooses to be absorbed by Eleanor in a selfish act of survival or denies her to prevent his violence and cruelty from corrupting her further. Eleanor herself is cautious and uncertain about her future as the rain pours onto the ocean. Bad Ending: Harvest all Little Sisters. Eleanor kills Sofia in an innocence-shedding act of indulgant revenge before going on to forcibly harvest Delta's ADAM to preserve his survival skills and cruelty. She then turns her eyes to the horizon, to a world that is her plaything now that nothing can stop her among an ocean of dead splicers in the middle of a hurricane... Spare Sofia Lamb: Spare at least one of the trio of characters if Delta has saved all the Little Sisters, or spare the entire trio if Delta has harvested at least one Little Sister. Eleanor rescues her mother from drowning, citing that everyone should be given mercy, or to induce Cruel Mercy to see her mother see how far her daughter strayed from her hopes and dreams. Kill Sofia Lamb: Kill at least one of the trio of characters if Delta has harvested the Little Sisters, or kill the entire trio if Delta has rescued all the Little Sisters. Eleanor will drag her mother downward, preventing her from catching air until she expires, cruelly committing matricide, or to punish the monster that is her mother for all the atrocities she made against her, Delta, and countless innocent people.
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 BioShock 2 (Video Game) / int_1b65dfad
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The Cameo
 BioShock 2 (Video Game) / int_1b65dfad
comment
The Cameo: Technically Dr. Tenenbaum, who briefly reprises her role from the first game as the player's guide before handing off to Sinclair and disappearing from the narrative. Eleanor also takes over Tenenbaum's Bioshock 1 function as the player's Morality Chain.
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 BioShock 2 (Video Game) / int_1c0d4155
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Necessary Drawback
 BioShock 2 (Video Game) / int_1c0d4155
comment
Necessary Drawback: Researching no longer requires film, and can be used indefinitely. However, players can only research once per enemy, as opposed to 2 or 3 times in the first game. Hacking is much quicker and forgiving than the first game, but it no longer pauses combat, so the player is left open and vulnerable while hacking, sometimes with only their plasmids at their disposal (since the hack tool is now considered a weapon), which can be difficult to do since they must concentrate on hacking.
 BioShock 2 (Video Game) / int_1c0d4155
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 BioShock 2 (Video Game) / int_1cc9f5e5
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Playing with Fire
 BioShock 2 (Video Game) / int_1cc9f5e5
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Playing with Fire: The Incinerate ability. The upgraded rivet gun also shoots heated rivets which can set foes on fire.
 BioShock 2 (Video Game) / int_1cc9f5e5
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Papa Wolf
 BioShock 2 (Video Game) / int_1dfd19f9
comment
Papa Wolf: Big Daddies act like this towards the Little Sisters, attacking anyone attempting to harm them. You will likely act in this way too when said Little Sisters are harvesting Adam on your behalf. The first scream for help they let out when an enemy gets too close will probably cause you to drop whatever you're doing to shove some bullets, fire, or electricity into that bad guy's face.
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Punch-Clock Villain
 BioShock 2 (Video Game) / int_20860a0e
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Punch-Clock Villain: A few splicers who you walk in on seem to be casually minding their own business and chatting with each other.
 BioShock 2 (Video Game) / int_20860a0e
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Good Is Not Nice
 BioShock 2 (Video Game) / int_21f3aa44
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Good is Not Nice: Delta, though this is somewhat dependent on the player. He won't kill innocent (or even not quite innocent) people unless they truly cross the line, but if he feels he needs to harvest Little Sisters in order to get the power needed to save his daughter, so be it. The player doesn't have to, of course, but unlike the first game, you'll get significantly more ADAM from harvesting every Little Sister than you would from rescuing them. This makes harvesting them to buy upgrades very tempting, especially in the early game which has quite a few upgrades to choose from which are not cheap. Further, Delta can choose to actually kill the "not quite innocent" characters he comes across, who are more flawed gray-and-gray morality than actually "evil" people.
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Good Is Not Soft
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Good Is Not Soft: If you save all of the Little Sisters, but kill all of the named NPCs, Eleanor will drown a struggling Sofia at the end, saying that your actions have taught her that there is a line between good an evil, and those that cross it must pay.
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Companion Cube
 BioShock 2 (Video Game) / int_2482df9c
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Companion Cube: There is a gene tonic that automatically assigns names to hacked security bots and allows you to use EVE to repair them...which can potentially endear them to some players. Due in part to the game mechanics, it's actually possible to misplace a bot, only for the bot to rejoin the player at another point in the level, leading to a sense of relief.
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Anachronism Stew
 BioShock 2 (Video Game) / int_259d5879
comment
Anachronism Stew: The game takes place in the late 1960s, but Porter uses modern-day colloquial terms such as "Ops". The clothing and style of the splicers absolutely nails the Mid 50's B-Movie Science Fiction look. Except that shouldn't be possible as Rapture was cut off from the surface in 1946 with the last arrivals coming by 1949. After that only a handful of people were allowed in. Furthermore, after being cut off, Rapture devloped a completely different fashion from that was more reflective of the 30-40's. Yet, the splicers have Beehive hairdoes, Cat's Eyes glasses and and 50's style clothing none of which were invented or at least mass produced by the time Rapture was sealed.
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Captain Ersatz
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Captain Ersatz: Gil Alexander is an enormous brown lump living in a tank and positively marinating in the Fantastic Drug ADAM. Swap ADAM for melange, a different flavor of Applied Phlebotinum, and he's basically a Guild Navigator from Dune.
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Wave-Motion Gun
 BioShock 2 (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: Burst Cells for the Ion Laser.
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Shoot the Shaggy Dog
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comment
Shoot the Shaggy Dog: For the game as a whole it's subverted. It appears as though you've lost, when Sofia Lamb smothers Eleanor, as you will go into a coma when her heart stops. Naturally, you both survive long enough to escape. Mark Meltzer's tale, provided that you harvest the Little Sister his daughter Cindy has become.
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Reused Character Design
 BioShock 2 (Video Game) / int_277686f2
comment
Reused Character Design: Most splicers of the same type do not change their appearance. This is most noticeable with spider splicers. Each wears the same exact outfit and has the same voice. The same can be said about brute splicers. Little Sisters will look and talk exactly the same but will have different hair or dress colors.
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Genetic Memory
 BioShock 2 (Video Game) / int_2933bdf5
comment
Genetic Memory: This property of ADAM, the reason behind the ghosts in the first game, plays a bigger role here. In one level, you're tasked with getting rid of the local Little Sisters so Sofia Lamb doesn't get their ADAM and discover potentially damaging information. Sofia Lamb's ultimate goal relies on this property of ADAM to turn a human into a Utopian, a being that would think only of the collective good without any sense of self.
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BioShock 2 (Video Game) / int_2933bdf5
 BioShock 2 (Video Game) / int_29a39f6
type
Easter Egg
 BioShock 2 (Video Game) / int_29a39f6
comment
Easter Egg: The Unstable Teleport Plasmid. Using it will show you a code to a door, but also some funny sites like a Splicer freaking out as you pop into the room, or the plasmid chasing a Splicer down a hallway. Using the Incinerate plasmid in a block of ice in Dionysus Park reveals a cat called Schrödinger. If you hit it, it will bleed but not shatter.
 BioShock 2 (Video Game) / int_29a39f6
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1.0
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_29a39f6
 BioShock 2 (Video Game) / int_2b706ca
type
More Dakka
 BioShock 2 (Video Game) / int_2b706ca
comment
More Dakka: Compared to its predecessor, BioShock 2 definitely enjoys and employs this with both its weapons and plasmids, especially since you're using both at once. There's the option of summoning two security bots, hypnotizing a Leadhead Splicer or Alpha Series, and laying out mini turrets while firing away with your own Gatling Gun all at once to create a hailstorm of bullets (hacked turrets and security bots summoned by hacked security cameras also possible), playing this trope rather straight and proving rather effective.
 BioShock 2 (Video Game) / int_2b706ca
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1.0
 BioShock 2 (Video Game) / int_2b706ca
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_2b706ca
 BioShock 2 (Video Game) / int_2d2c26c1
type
Daddy's Little Villain
 BioShock 2 (Video Game) / int_2d2c26c1
comment
Daddy's Little Villain: Eleanor in the bad endings. If you harvested the Little Sisters and killed whoever you could, Eleanor decides to follow in her beloved "Father's" footsteps by setting out into a world that's hers for the taking. And she's eager to get started.
 BioShock 2 (Video Game) / int_2d2c26c1
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1.0
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1.0
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BioShock 2 (Video Game) / int_2d2c26c1
 BioShock 2 (Video Game) / int_2e121b44
type
Southern Gentleman
 BioShock 2 (Video Game) / int_2e121b44
comment
Southern Gentleman: Augustus Sinclair
 BioShock 2 (Video Game) / int_2e121b44
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1.0
 BioShock 2 (Video Game) / int_2e121b44
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_2e121b44
 BioShock 2 (Video Game) / int_2e492b94
type
Trap Master
 BioShock 2 (Video Game) / int_2e492b94
comment
Trap Master: Almost all of the weapons have one sort of ammo that serves as that - Trap Rivets, Proximity Mines, Trap Spears, Mini Turret - and then there are two Plasmids, Cyclone Trap (hurls enemies upwards - and upgraded versions can be enhanced with other plasmids for elemental damage) and Decoy (attracts enemy fire). As listed on Crazy-Prepared, they're downright enforced on fighting bigger enemies and protecting Little Sisters gathering ADAM - specially in The Protector Trials, where limited weapons and plasmids are provided outside of the bonus missions.
 BioShock 2 (Video Game) / int_2e492b94
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1.0
 BioShock 2 (Video Game) / int_2e492b94
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_2e492b94
 BioShock 2 (Video Game) / int_2f253c94
type
Glass Cannon
 BioShock 2 (Video Game) / int_2f253c94
comment
Glass Cannon: Subject Delta, relative to other Big Daddies. Delta possesses a wide array of weapons and plasmids that later model Big Daddies lack, but is an order of magnitude less durable. This is born out in gameplay; when Delta faces other, hostile Alpha Series, they can be dispatched by a spear through the faceplate, while regular Big Daddies take three or four.
 BioShock 2 (Video Game) / int_2f253c94
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1.0
 BioShock 2 (Video Game) / int_2f253c94
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_2f253c94
 BioShock 2 (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 BioShock 2 (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: After Lamb realizes that Delta is free from his mental conditioning:
 BioShock 2 (Video Game) / int_2f329e3c
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1.0
 BioShock 2 (Video Game) / int_2f329e3c
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_2f329e3c
 BioShock 2 (Video Game) / int_2f7a76ac
type
Can't Live Without You
 BioShock 2 (Video Game) / int_2f7a76ac
comment
Can't Live Without You: The Alpha Model Big Daddies (including the Player Character) will either go in a coma or die if they're too far away from their Little Sisters. They later clarify that most of the Alpha Series died or fell into a coma immediately; some however do survive the initial separation, but were driven insane, filled with such homicidal rage and despair that they're barely useful to their creators as footsoldiers. Presumably they were killed when not of further use.
 BioShock 2 (Video Game) / int_2f7a76ac
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1.0
 BioShock 2 (Video Game) / int_2f7a76ac
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_2f7a76ac
 BioShock 2 (Video Game) / int_2fc21a19
type
Distaff Counterpart
 BioShock 2 (Video Game) / int_2fc21a19
comment
Distaff Counterpart: The Big Sisters are basically a female version of Big Daddies, smaller and slimmer but still sporting modified diving gear.
 BioShock 2 (Video Game) / int_2fc21a19
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1.0
 BioShock 2 (Video Game) / int_2fc21a19
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_2fc21a19
 BioShock 2 (Video Game) / int_3079b2e
type
Harpoon Gun
 BioShock 2 (Video Game) / int_3079b2e
comment
Harpoon Gun: The Spear Gun.
 BioShock 2 (Video Game) / int_3079b2e
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1.0
 BioShock 2 (Video Game) / int_3079b2e
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3079b2e
 BioShock 2 (Video Game) / int_309c05ec
type
Teleporter Accident
 BioShock 2 (Video Game) / int_309c05ec
comment
Teleporter Accident: After being interacted with enough times, the unstable Teleport Plasmid will teleport Delta throughout Fontaine Futuristics.
 BioShock 2 (Video Game) / int_309c05ec
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1.0
 BioShock 2 (Video Game) / int_309c05ec
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_309c05ec
 BioShock 2 (Video Game) / int_30d2ae29
type
Self-Fulfilling Prophecy
 BioShock 2 (Video Game) / int_30d2ae29
comment
Self-Fulfilling Prophecy: The Thinker predicts that if Sigma reaches the core, catastrophe will result, which occurs, but only due to Wahl's violent resistance to Sigma's actions. These actions were precipitated by the prediction. If instead they had invited Sigma in and let him take what was his (and was genetically locked and worthless to anyone else), he would have gotten his printout and his signal jammer and left in his bathysphere without costing anyone anything.
 BioShock 2 (Video Game) / int_30d2ae29
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1.0
 BioShock 2 (Video Game) / int_30d2ae29
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_30d2ae29
 BioShock 2 (Video Game) / int_31cd5fe7
type
Apologetic Attacker
 BioShock 2 (Video Game) / int_31cd5fe7
comment
Apologetic Attacker: Subject Omega, AKA Augustus Sinclair. He has no control over his body due to mind control plasmids and barely has control over his speech. His final request of you is to kill him, and offers suggestions on how to go about it.
 BioShock 2 (Video Game) / int_31cd5fe7
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1.0
 BioShock 2 (Video Game) / int_31cd5fe7
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_31cd5fe7
 BioShock 2 (Video Game) / int_324ef023
type
Mercury's Wings
 BioShock 2 (Video Game) / int_324ef023
comment
Mercury's Wings: The "Sports Boost" gene tonic can be used to slightly increase the player's movement speed. It is displayed as a winged shoe.
 BioShock 2 (Video Game) / int_324ef023
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1.0
 BioShock 2 (Video Game) / int_324ef023
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_324ef023
 BioShock 2 (Video Game) / int_372bc105
type
Sliding Scale of Idealism Versus Cynicism
 BioShock 2 (Video Game) / int_372bc105
comment
Sliding Scale of Idealism Versus Cynicism: The multiple endings run the gamut very nicely, with the best ending on the idealism side and getting further down the scale as you go. Eleanor's monologues that accompany each ending especially.
 BioShock 2 (Video Game) / int_372bc105
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1.0
 BioShock 2 (Video Game) / int_372bc105
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_372bc105
 BioShock 2 (Video Game) / int_378476a2
type
Abandoned Laboratory
 BioShock 2 (Video Game) / int_378476a2
comment
Abandoned Laboratory: Though not necessarily uninhabited, the labs found throughout the game are no longer in use,
 BioShock 2 (Video Game) / int_378476a2
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1.0
 BioShock 2 (Video Game) / int_378476a2
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_378476a2
 BioShock 2 (Video Game) / int_381855db
type
Five-Second Foreshadowing
 BioShock 2 (Video Game) / int_381855db
comment
Five-Second Foreshadowing: A Big Sister can be seen swimming outside just before Delta obtains "Incinerate!", and is fought just after. In general, once Delta rescued/harvested a Little Sister, chances are 50/50 that you will hear a horrible shriek, informing you that you have only so much time left before you will fight a very angry Big Sister.
 BioShock 2 (Video Game) / int_381855db
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1.0
 BioShock 2 (Video Game) / int_381855db
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_381855db
 BioShock 2 (Video Game) / int_38dbef5
type
Intentional Mess Making
 BioShock 2 (Video Game) / int_38dbef5
comment
Intentional Mess Making: In the Audio Log "Destructive Learning", a teenage Eleanor Lamb, who was reprogrammed to no longer think like a Little Sister, records the following monologue, after she was locked up by her mother, Sofia:
 BioShock 2 (Video Game) / int_38dbef5
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1.0
 BioShock 2 (Video Game) / int_38dbef5
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_38dbef5
 BioShock 2 (Video Game) / int_391d6577
type
Sequel Escalation
 BioShock 2 (Video Game) / int_391d6577
comment
Sequel Escalation: The game has a similar setup as the first—a dictator with extremist ideals has taken over Rapture and has their eyes set on you. The escalation comes in the combat—this time around, you're an ironclad Big Daddy, and can use your weapons (such as your massive drill) and plasmids at the same time. Common enemies now include Big Sisters (smaller but even deadlier than the Big Daddies) and Brute Splicers.
 BioShock 2 (Video Game) / int_391d6577
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1.0
 BioShock 2 (Video Game) / int_391d6577
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_391d6577
 BioShock 2 (Video Game) / int_39b8d3d6
type
Boring, but Practical
 BioShock 2 (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Though it's been nerfed significantly, Electro Bolt followed by melee will stunlock most things until you kill them, provided you can keep up on the EVE costs and stay fairly close. Tougher enemies like the Brutes and Big Daddies/Sisters recover fast enough to cause some damage, but not quite enough that it isn't worth the investment.
 BioShock 2 (Video Game) / int_39b8d3d6
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1.0
 BioShock 2 (Video Game) / int_39b8d3d6
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_39b8d3d6
 BioShock 2 (Video Game) / int_3a2db192
type
The End of the Beginning
 BioShock 2 (Video Game) / int_3a2db192
comment
The End of the Beginning: In every ending, Eleanor will view Rapture's fall as this. How so will depend on your actions throughout the game. It could be the dark start of a happier story, the first part of Eleanor's story of choosing her own path, or the beginning of Eleanor's takeover of the world.
 BioShock 2 (Video Game) / int_3a2db192
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1.0
 BioShock 2 (Video Game) / int_3a2db192
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3a2db192
 BioShock 2 (Video Game) / int_3b79029a
type
Crapsaccharine World
 BioShock 2 (Video Game) / int_3b79029a
comment
Crapsaccharine World: How the Little Sisters are conditioned to see Rapture, as an elegant, luxurious manor with pure white light shining through the windows, beautiful people in fine clothing socializing calmly, and Angels reposing on the ground awaiting your kisses. Especially jarring because of occasional lapses in which reality intrudes as you collect the items required for Eleanor's escape, and quite effective at reminding you after hours of getting used to it that you're still slogging through an undersea nightmare.
 BioShock 2 (Video Game) / int_3b79029a
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1.0
 BioShock 2 (Video Game) / int_3b79029a
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3b79029a
 BioShock 2 (Video Game) / int_3bf7904f
type
Vengeful Vending Machine
 BioShock 2 (Video Game) / int_3bf7904f
comment
Vengeful Vending Machine: Present in the multiplayer mode, you can hack vending machines to drop bombs whenever an enemy uses them. You can avoid them by freezing and then hacking the machine or simply hacking it after the bomb explodes.
 BioShock 2 (Video Game) / int_3bf7904f
featureApplicability
1.0
 BioShock 2 (Video Game) / int_3bf7904f
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3bf7904f
 BioShock 2 (Video Game) / int_3ca55d2e
type
Protection Mission
 BioShock 2 (Video Game) / int_3ca55d2e
comment
Protection Mission: ADAM gathers, where the player must protect a Little Sister from waves of Splicers while she gathers ADAM from a corpse. The Splicers cannot actually harm the Little Sisters, only stop the gathering until you deal with them. In-Universe, there's also the very short fight when arriving at the Railway station for the first time: Sinclair will ask you to free the area so he can enter the vehicle, never to be seen again until the end.
 BioShock 2 (Video Game) / int_3ca55d2e
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1.0
 BioShock 2 (Video Game) / int_3ca55d2e
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3ca55d2e
 BioShock 2 (Video Game) / int_3cb1d38d
type
Bad Boss
 BioShock 2 (Video Game) / int_3cb1d38d
comment
Bad Boss: Evelyn Klein, the Personnel Manager of Rapture Central Computing, was an absolute terror to work for; based on removed Audio Logs, among other transgressions, she chewed out her employees for cross-department romances, not providing a new pair of alligator heels within the hour she requested them (her previous assistant having been fired for this), and upholstering her office chair in the wrong shade of lavender. Sofia Lamb is a horrible person, who despite claiming to care for everyone in equal measure, has no qualms about killing scores of her followers if it serves her purpose. For example despite Siren Alley being filled with her followers, she floods it to prove "She isn't a tyrant vying for control of a dead man's dream." Even at the end, she was perfectly willing to abandon Rapture and its inhabitants to their fate if it meant escaping. In her exact words, she does care for everyone equally, as she cares for no one.
 BioShock 2 (Video Game) / int_3cb1d38d
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1.0
 BioShock 2 (Video Game) / int_3cb1d38d
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3cb1d38d
 BioShock 2 (Video Game) / int_3cb3772f
type
Pocket Rocket Launcher
 BioShock 2 (Video Game) / int_3cb3772f
comment
Pocket Rocket Launcher: An alternate ammo for the Speargun is a rocket propelled fishing spear that flamethrowers everything around the poor schmuck you've just shot with it with the rocket plume as they flail around in pain. After 30 seconds, the spear explodes.
 BioShock 2 (Video Game) / int_3cb3772f
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1.0
 BioShock 2 (Video Game) / int_3cb3772f
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3cb3772f
 BioShock 2 (Video Game) / int_3cba8ce9
type
Psycho Prototype
 BioShock 2 (Video Game) / int_3cba8ce9
comment
Psycho Prototype: The Alpha-series Big Daddies. Nearly all except Subject Delta went bonkers after losing their bonded Little Sister, making them quite effective as soldiers but not suited for anything else.
 BioShock 2 (Video Game) / int_3cba8ce9
featureApplicability
1.0
 BioShock 2 (Video Game) / int_3cba8ce9
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3cba8ce9
 BioShock 2 (Video Game) / int_3d1f2cae
type
Barrier-Busting Blow
 BioShock 2 (Video Game) / int_3d1f2cae
comment
Barrier-Busting Blow: Delta learns a drill-dash ability after researching a Brute Splicer in order to bust through the debris blocking the entrance to a motel.
 BioShock 2 (Video Game) / int_3d1f2cae
featureApplicability
1.0
 BioShock 2 (Video Game) / int_3d1f2cae
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3d1f2cae
 BioShock 2 (Video Game) / int_3e74b72e
type
The Pollyanna
 BioShock 2 (Video Game) / int_3e74b72e
comment
The Pollyanna: When Eleanor Lamb inserts your mind into a Little Sister temporarily so she can help save your life, you get to see how Little Sisters see Rapture: as a bright and colorful paradise.
 BioShock 2 (Video Game) / int_3e74b72e
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1.0
 BioShock 2 (Video Game) / int_3e74b72e
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3e74b72e
 BioShock 2 (Video Game) / int_3e7bdd9
type
Sequel Logo in Ruins
 BioShock 2 (Video Game) / int_3e7bdd9
comment
Sequel Logo in Ruins: Much like the city of Rapture itself, the game's logo is more corroded and barnacle-encrusted compared to the first game's.
 BioShock 2 (Video Game) / int_3e7bdd9
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1.0
 BioShock 2 (Video Game) / int_3e7bdd9
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3e7bdd9
 BioShock 2 (Video Game) / int_3ed195b4
type
Human Pincushion
 BioShock 2 (Video Game) / int_3ed195b4
comment
Human Pincushion: Dead splicers shot full of the bolts used for the speargun can be found throughout Rapture.
 BioShock 2 (Video Game) / int_3ed195b4
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1.0
 BioShock 2 (Video Game) / int_3ed195b4
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3ed195b4
 BioShock 2 (Video Game) / int_3eee0728
type
Captain Obvious
 BioShock 2 (Video Game) / int_3eee0728
comment
Captain Obvious: Lampshaded when Stanley recruits your help to bury evidence of his own actions.
 BioShock 2 (Video Game) / int_3eee0728
featureApplicability
1.0
 BioShock 2 (Video Game) / int_3eee0728
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3eee0728
 BioShock 2 (Video Game) / int_3f11ef74
type
Parental Substitute
 BioShock 2 (Video Game) / int_3f11ef74
comment
Parental Substitute: Subject Delta serves as a father-figure to Eleanor Lamb, being one of the only people in Rapture to have shown her genuine love and affection. He is also the one she ultimately turns for guidance as to the kind of person she should be. It's left ambiguous as to whether or not Delta is Eleanor's biological father, but she doesn't seem to care either way, as she refers to Delta as her "father".
 BioShock 2 (Video Game) / int_3f11ef74
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1.0
 BioShock 2 (Video Game) / int_3f11ef74
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3f11ef74
 BioShock 2 (Video Game) / int_3f70415
type
Because Destiny Says So
 BioShock 2 (Video Game) / int_3f70415
comment
Because Destiny Says So: Wahl is so convinced in the accuracy of his predictive algorithm that he allows you into his formerly locked office solely because the algorithm said you would get in. Little did he realize that the Thinker, and by extension the algorithm was actively working against him.
 BioShock 2 (Video Game) / int_3f70415
featureApplicability
1.0
 BioShock 2 (Video Game) / int_3f70415
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_3f70415
 BioShock 2 (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 BioShock 2 (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: By BioShock standards, it's actually one of the happiest endings, complete with a Big Daddy getting...de-Daddyfied and the hero escaping Rapture and living to see another day. But the last we see is Porter sadly coming to terms with Pearl's death and what he endured and survived in Rapture, and the credits roll over a somber piano piece.
 BioShock 2 (Video Game) / int_40cc0c7e
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1.0
 BioShock 2 (Video Game) / int_40cc0c7e
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1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_40cc0c7e
 BioShock 2 (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 BioShock 2 (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Surprisingly subverted with The Thinker, although a major plot point is it gaining self-consciousness and free will. This also results in it gaining emotions such as loyalty, and passion. Thus resulting in one of the few positive examples of this trope. It's very much played straight from Reed Wahl's perspective though.
 BioShock 2 (Video Game) / int_420c50b7
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-0.3
 BioShock 2 (Video Game) / int_420c50b7
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_420c50b7
 BioShock 2 (Video Game) / int_42846e90
type
Elemental Powers
 BioShock 2 (Video Game) / int_42846e90
comment
Elemental Powers: Of the standard fire, ice, lightning variety, same as in the last game, along with one wind-based plasmid. Genes can influence your resistances to said elements and also cause you to emit them when struck. And if you enjoy using the drill, you can become a full-on ice guy with the Freezing Drill gene.
 BioShock 2 (Video Game) / int_42846e90
featureApplicability
1.0
 BioShock 2 (Video Game) / int_42846e90
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1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_42846e90
 BioShock 2 (Video Game) / int_431b76b5
type
Smash Mook
 BioShock 2 (Video Game) / int_431b76b5
comment
Among the different Splicer types—Leadhead, Spider, etc.—they are all roughly the same size, but the Brute Splicer is a great, hulking mass of muscle that will clobber you with debris.
 BioShock 2 (Video Game) / int_431b76b5
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1.0
 BioShock 2 (Video Game) / int_431b76b5
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1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_431b76b5
 BioShock 2 (Video Game) / int_44f5d199
type
Pretty in Mink
 BioShock 2 (Video Game) / int_44f5d199
comment
Pretty in Mink: Several of the posters for plasmids goes for the Up Marketing route, one showing an affluent couple with the wife wearing a silver fox cape◊ and petting its fur with her High-Class Gloves.
 BioShock 2 (Video Game) / int_44f5d199
featureApplicability
1.0
 BioShock 2 (Video Game) / int_44f5d199
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_44f5d199
 BioShock 2 (Video Game) / int_4536fd29
type
Energy Weapon
 BioShock 2 (Video Game) / int_4536fd29
comment
Energy Weapon: The Ion Laser. A sustained-fire laser weapon with instant travel time. However, the beam is visible.
 BioShock 2 (Video Game) / int_4536fd29
featureApplicability
1.0
 BioShock 2 (Video Game) / int_4536fd29
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_4536fd29
 BioShock 2 (Video Game) / int_464dd7cc
type
The Unfought
 BioShock 2 (Video Game) / int_464dd7cc
comment
The Unfought: Despite everything that Sofia Lamb does during the course of the sequel, you never fight her. Her fate is ultimately decided by Eleanor, following your example on dealing with defenseless enemies.
 BioShock 2 (Video Game) / int_464dd7cc
featureApplicability
1.0
 BioShock 2 (Video Game) / int_464dd7cc
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_464dd7cc
 BioShock 2 (Video Game) / int_47e4f5f5
type
Golden Ending
 BioShock 2 (Video Game) / int_47e4f5f5
comment
Golden Ending: Don't harvest any of the Little Sisters. Eleanor Lamb will become a hero that absolutely defies her mother's philosophy and accusations. When Delta perishes at the end, Eleanor takes his essence with his approval and takes the Little Sisters to the surface in a ray of sunshine and hope.
 BioShock 2 (Video Game) / int_47e4f5f5
featureApplicability
1.0
 BioShock 2 (Video Game) / int_47e4f5f5
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_47e4f5f5
 BioShock 2 (Video Game) / int_4824548a
type
Instant Ice: Just Add Cold!
 BioShock 2 (Video Game) / int_4824548a
comment
Instant Ice: Just Add Cold!: The upgraded Winter Blast plasmid will put the enemy in a block of ice.
 BioShock 2 (Video Game) / int_4824548a
featureApplicability
1.0
 BioShock 2 (Video Game) / int_4824548a
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_4824548a
 BioShock 2 (Video Game) / int_486466ee
type
Dual Boss
 BioShock 2 (Video Game) / int_486466ee
comment
Dual Boss: There's a Climax Boss fight against two Big Sisters at the same time at the beginning of the penultimate level.
 BioShock 2 (Video Game) / int_486466ee
featureApplicability
1.0
 BioShock 2 (Video Game) / int_486466ee
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_486466ee
 BioShock 2 (Video Game) / int_4bbf4b35
type
Only Evil Can Die
 BioShock 2 (Video Game) / int_4bbf4b35
comment
Only Evil Can Die: Not counting the various posthumous characters from the backstory in and out of Rapture, only the main villain Reed Wahl is killed while Subject Sigma (aka Charles Milton Porter) escapes Rapture alongside Tenenbaum with a copy of The Thinker on hand.
 BioShock 2 (Video Game) / int_4bbf4b35
featureApplicability
1.0
 BioShock 2 (Video Game) / int_4bbf4b35
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_4bbf4b35
 BioShock 2 (Video Game) / int_4c12a114
type
Armored Villains, Unarmored Heroes
 BioShock 2 (Video Game) / int_4c12a114
comment
Armored Villains, Unarmored Heroes: Inverted with Delta against splicers, and averted with Delta against Big Daddies and Big Sisters.
 BioShock 2 (Video Game) / int_4c12a114
featureApplicability
-1.0
 BioShock 2 (Video Game) / int_4c12a114
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_4c12a114
 BioShock 2 (Video Game) / int_4c24a9ed
type
Power Copying
 BioShock 2 (Video Game) / int_4c24a9ed
comment
Power Copying: Similar to the original game, Delta has access to a research camera. At the highest tier of research on enemies, it often grants him tonics which emulate the primary powers of splicers he has researched. For example: invisibility for recording Houdini Splicers, using your drill to steal enemy health via researching Big Sisters, etc. Partially subverted with the Drill Dash ability, which is gained from researchering Brute Splicers, instead of Bouncer Big Daddies who actually have the ability.
 BioShock 2 (Video Game) / int_4c24a9ed
featureApplicability
-0.3
 BioShock 2 (Video Game) / int_4c24a9ed
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_4c24a9ed
 BioShock 2 (Video Game) / int_4c3f14e0
type
You Are Too Late
 BioShock 2 (Video Game) / int_4c3f14e0
comment
You Are Too Late: You miss the chance to save Mark Meltzer by mere seconds.
 BioShock 2 (Video Game) / int_4c3f14e0
featureApplicability
1.0
 BioShock 2 (Video Game) / int_4c3f14e0
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_4c3f14e0
 BioShock 2 (Video Game) / int_4cf1658
type
Commander Contrarian
 BioShock 2 (Video Game) / int_4cf1658
comment
Commander Contrarian: Sofia will castigate you for any choice you make. Harvest the Little Sisters and kill the three important characters the game puts in front of you? She calls you a murderer. Save the girls and spare the NPCs? Her opinion of you isn't affected even a bit - she still hates you.
 BioShock 2 (Video Game) / int_4cf1658
featureApplicability
1.0
 BioShock 2 (Video Game) / int_4cf1658
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_4cf1658
 BioShock 2 (Video Game) / int_4e3d253b
type
Downer Ending
 BioShock 2 (Video Game) / int_4e3d253b
comment
Bad Ending: Harvest all Little Sisters. Eleanor kills Sofia in an innocence-shedding act of indulgant revenge before going on to forcibly harvest Delta's ADAM to preserve his survival skills and cruelty. She then turns her eyes to the horizon, to a world that is her plaything now that nothing can stop her among an ocean of dead splicers in the middle of a hurricane...
 BioShock 2 (Video Game) / int_4e3d253b
featureApplicability
1.0
 BioShock 2 (Video Game) / int_4e3d253b
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_4e3d253b
 BioShock 2 (Video Game) / int_4e7c4536
type
Wham Line
 BioShock 2 (Video Game) / int_4e7c4536
comment
Wham Line:
 BioShock 2 (Video Game) / int_4e7c4536
featureApplicability
1.0
 BioShock 2 (Video Game) / int_4e7c4536
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_4e7c4536
 BioShock 2 (Video Game) / int_504a1991
type
Body Horror
 BioShock 2 (Video Game) / int_504a1991
comment
Body Horror: The Splicers look even worse in this game, due to several more years of mutating by ADAM. Many have grown giant tumors, talons, claws, and more.
 BioShock 2 (Video Game) / int_504a1991
featureApplicability
1.0
 BioShock 2 (Video Game) / int_504a1991
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_504a1991
 BioShock 2 (Video Game) / int_504e271f
type
But Thou Must!
 BioShock 2 (Video Game) / int_504e271f
comment
But Thou Must!: At one point early in the game, you have to stop the train you're riding due to an iceberg that formed over the doorway to a tunnel you have to pass through. You'd Expect: for Subject Delta to whip out his giant skull-splitting drill to remove the ice manually and be done with it. Instead: he trudges through an entire amusement park's worth of murderous mutant junkie psychos just for the incineration plasmid.
 BioShock 2 (Video Game) / int_504e271f
featureApplicability
1.0
 BioShock 2 (Video Game) / int_504e271f
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_504e271f
 BioShock 2 (Video Game) / int_50d71a78
type
Dual Wielding
 BioShock 2 (Video Game) / int_50d71a78
comment
Dual Wielding: Subject Delta can wield a Drill/BFG with one hand and shoot plasmids with the other. Justified on account of his enormous size and strength.
 BioShock 2 (Video Game) / int_50d71a78
featureApplicability
1.0
 BioShock 2 (Video Game) / int_50d71a78
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_50d71a78
 BioShock 2 (Video Game) / int_50f66629
type
Crazy-Prepared
 BioShock 2 (Video Game) / int_50f66629
comment
Crazy-Prepared: When you're getting ready to harvest Adam or fight a Big Sister, you can set up a lot of booby traps beforehand for the bad guys to fall into. Some areas are very defensible, allowing you to set up choke points and line the entrances with mines and rivet traps. And if the harvesting is in an area with hacked security bots/turrets/cameras, they will help you fight as well. It's also possible to get a Big Daddy to fight for you by exploiting Let's You and Him Fight.
 BioShock 2 (Video Game) / int_50f66629
featureApplicability
1.0
 BioShock 2 (Video Game) / int_50f66629
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_50f66629
 BioShock 2 (Video Game) / int_5115e5f6
type
Fantastic Underclass
 BioShock 2 (Video Game) / int_5115e5f6
comment
Fantastic Underclass: This game reveals that construction workers in Rapture ended up being forced into this social niche once the city was fully built: because there was no call to expand the city except under very special circumstances, there was no call for their skills, and since Rapture's ultra-capitalist utopia offered them no financial support, they were left impoverished, homeless and disaffected. Most settled in Pauper's Drop, a shantytown set up under one of Rapture's subway junctions - where they quickly ended up being preyed upon by con artists like Frank Fontaine and Augustus Sinclair or recruited into the Rapture Family by Sofia Lamb.
 BioShock 2 (Video Game) / int_5115e5f6
featureApplicability
1.0
 BioShock 2 (Video Game) / int_5115e5f6
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_5115e5f6
 BioShock 2 (Video Game) / int_52488c54
type
Drowning My Sorrows
 BioShock 2 (Video Game) / int_52488c54
comment
Drowning My Sorrows: Jack McClendon clearly took the failed project to make robotic Little Sisters pretty hard. Given that Andrew Ryan wanted such a thing to be made, to spare little girls from such a fate, he could have also felt like he failed the city's leader. The corpse you find in the room clutching a bottle of whiskey implies he drank himself to death.
 BioShock 2 (Video Game) / int_52488c54
featureApplicability
1.0
 BioShock 2 (Video Game) / int_52488c54
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_52488c54
 BioShock 2 (Video Game) / int_52dcd0a0
type
Dainty Combat
 BioShock 2 (Video Game) / int_52dcd0a0
comment
Dainty Combat: The Big Sisters are relatively graceful with how they move. This, as well as the fact that they were partly modeled after ballerina dancers.
 BioShock 2 (Video Game) / int_52dcd0a0
featureApplicability
1.0
 BioShock 2 (Video Game) / int_52dcd0a0
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_52dcd0a0
 BioShock 2 (Video Game) / int_53224e46
type
Bookends
 BioShock 2 (Video Game) / int_53224e46
comment
Bookends: The game ends with the viewpoint character getting into a bathysphere - just like at the beginning of the first game.
 BioShock 2 (Video Game) / int_53224e46
featureApplicability
1.0
 BioShock 2 (Video Game) / int_53224e46
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_53224e46
 BioShock 2 (Video Game) / int_53a348f5
type
Sentimental Homemade Toy
 BioShock 2 (Video Game) / int_53a348f5
comment
Sentimental Homemade Toy: Eleanor keeps a doll she made herself of her Big Daddy, Delta, as a memento of him after being separated from him by her mother.
 BioShock 2 (Video Game) / int_53a348f5
featureApplicability
1.0
 BioShock 2 (Video Game) / int_53a348f5
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_53a348f5
 BioShock 2 (Video Game) / int_5521ed05
type
No Animals Were Harmed
 BioShock 2 (Video Game) / int_5521ed05
comment
No Animals Were Harmed: Parodied; the game’s end credits proudly proclaim that “53,596 zombies were killed in the making of this game.”
 BioShock 2 (Video Game) / int_5521ed05
featureApplicability
1.0
 BioShock 2 (Video Game) / int_5521ed05
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_5521ed05
 BioShock 2 (Video Game) / int_5534431f
type
Money for Nothing
 BioShock 2 (Video Game) / int_5534431f
comment
Money for Nothing: Much like the first game, you'll find yourself with a perpetually full wallet by the second or third level, depending on difficulty. As you equip tonics that reduce store prices and make you spend less EVE, not to mention upgrades to your health, EVE, damage and damage resistance, soon enough you simply won't need to buy as many medkits and EVE hypos to offset the amount of cash that is dropped by the splicer armies being sent at you.
 BioShock 2 (Video Game) / int_5534431f
featureApplicability
1.0
 BioShock 2 (Video Game) / int_5534431f
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_5534431f
 BioShock 2 (Video Game) / int_57b80b45
type
Fantastic Racism
 BioShock 2 (Video Game) / int_57b80b45
comment
Fantastic Racism: It's a small one, but a businessman asked Porter why he doesn't "splice white" to get ahead in one of his audio diaries. Porter is understandably angry at the man's ignorance.
 BioShock 2 (Video Game) / int_57b80b45
featureApplicability
1.0
 BioShock 2 (Video Game) / int_57b80b45
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_57b80b45
 BioShock 2 (Video Game) / int_581f6468
type
Hero of Another Story
 BioShock 2 (Video Game) / int_581f6468
comment
Hero of Another Story: Mark Meltzer. An early audio log recounts that Rapture needs more little sisters, but has no unaltered children remaining, forcing splicers to abduct children from the surface. Delta will find audio logs from Meltzer throughout Rapture, documenting his attempts to find his daughter, Cindy, who was abducted this way. Doubles with All There in the Manual, as Mark was the main character of the There's Something in the Sea Alternate Reality Game used to promote the game. You'll briefly fight Mark and Cindy in Fontaine Futuristics, where Mark has been made into a Big Daddy.
 BioShock 2 (Video Game) / int_581f6468
featureApplicability
1.0
 BioShock 2 (Video Game) / int_581f6468
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_581f6468
 BioShock 2 (Video Game) / int_58977071
type
Creepy Jazz Music
 BioShock 2 (Video Game) / int_58977071
comment
Creepy Jazz Music: Much of this trope plays throughout the abandoned wreckage of Rapture like the game's predecessor, and gets pretty unsettling and threatening when you know visit Persephone. The jazz song that plays is called Nightmare for a reason.
 BioShock 2 (Video Game) / int_58977071
featureApplicability
1.0
 BioShock 2 (Video Game) / int_58977071
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_58977071
 BioShock 2 (Video Game) / int_598c85e0
type
Enemy Scan
 BioShock 2 (Video Game) / int_598c85e0
comment
Enemy Scan: The Research Camera now records video instead of pictures. You get points for using different attacks, so throwing everything you have at a target earns more points. Once the film has run out or you reach the next level, the camera cuts off and that subject can no longer be recorded (assuming it lived).
 BioShock 2 (Video Game) / int_598c85e0
featureApplicability
1.0
 BioShock 2 (Video Game) / int_598c85e0
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_598c85e0
 BioShock 2 (Video Game) / int_5a084a69
type
Unseen Prototype
 BioShock 2 (Video Game) / int_5a084a69
comment
Unseen Prototype: The name Subject Delta implies that there were three before you, and they... well, we don't talk about them. However, an audio diary from Gil Alexander cites Delta as the first successful Alpha Series, so you can probably guess what happened to the first three on your own.
 BioShock 2 (Video Game) / int_5a084a69
featureApplicability
1.0
 BioShock 2 (Video Game) / int_5a084a69
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_5a084a69
 BioShock 2 (Video Game) / int_5d5cc3fd
type
Through the Eyes of Madness
 BioShock 2 (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: After Delta is captured, a Little Sister is controlled, showing how Rapture is perceived after extensive mental conditioning: Inner Persephone is a fancy draped environment, the Splicers are ellegantly dressed people, corpses filled with ADAM are pretty people with a Chalk Outline of wings and halos (they refer to them as "angels", after all), and the pieces of the Big Sister armor are a dress, a tiara and gloves. Though on occasion Glamour Failure kicks in and flashes of the real world appear to the player.
 BioShock 2 (Video Game) / int_5d5cc3fd
featureApplicability
1.0
 BioShock 2 (Video Game) / int_5d5cc3fd
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_5d5cc3fd
 BioShock 2 (Video Game) / int_5da3f522
type
Big Brother Is Watching
 BioShock 2 (Video Game) / int_5da3f522
comment
Big Brother Is Watching: After the first encounter with a Big Sister, a Sofia Lamb over a PA says that "Big Sister is always watching."
 BioShock 2 (Video Game) / int_5da3f522
featureApplicability
1.0
 BioShock 2 (Video Game) / int_5da3f522
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_5da3f522
 BioShock 2 (Video Game) / int_5e782d0c
type
Super Prototype
 BioShock 2 (Video Game) / int_5e782d0c
comment
Alpha Series Big Daddies are Super Prototypes of the regular big daddies who stand ten feet tall, and wield miniguns, grenade launchers, and the Elemental Storm gene tonic.
 BioShock 2 (Video Game) / int_5e782d0c
featureApplicability
1.0
 BioShock 2 (Video Game) / int_5e782d0c
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_5e782d0c
 BioShock 2 (Video Game) / int_5ed1b6d3
type
Limited Loadout
 BioShock 2 (Video Game) / int_5ed1b6d3
comment
Limited Loadout: Subjects Delta and Sigma still maintain a Hyperspace Arsenal of upgradable weapons, and the system of plasmid and tonic slots returns from the first game. Tonics, however, have been reworked slightly; the class-based restrictions from the first game have been removed, allowing the player to equip whatever they want as long as they have space. There are also not enough Power to the People machines to upgrade your entire Hyperspace Arsenal. If you find them all, the equivalent of one whole weapon and a third of another will still be locked.
 BioShock 2 (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 BioShock 2 (Video Game) / int_5ed1b6d3
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_5ed1b6d3
 BioShock 2 (Video Game) / int_5ff126b7
type
Troubled Fetal Position
 BioShock 2 (Video Game) / int_5ff126b7
comment
Troubled Fetal Position: Some of the prisoners found at the end of the game are wallowing in insanity in this position.
 BioShock 2 (Video Game) / int_5ff126b7
featureApplicability
1.0
 BioShock 2 (Video Game) / int_5ff126b7
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_5ff126b7
 BioShock 2 (Video Game) / int_6116ca8d
type
Hellhole Prison
 BioShock 2 (Video Game) / int_6116ca8d
comment
Hellhole Prison: Persephone, where many of the inmates were used as test subjects or committed suicide in desperation and sadness after being locked in a tiny prison cell, constantly isolated minus feeding times, with very little to eat. Their crime was speaking out against Ryan, who constantly promotes freedom and minimal government interference in his speeches.
 BioShock 2 (Video Game) / int_6116ca8d
featureApplicability
1.0
 BioShock 2 (Video Game) / int_6116ca8d
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_6116ca8d
 BioShock 2 (Video Game) / int_615aa8d5
type
Tomorrowland
 BioShock 2 (Video Game) / int_615aa8d5
comment
Tomorrowland: Rapture.
 BioShock 2 (Video Game) / int_615aa8d5
featureApplicability
1.0
 BioShock 2 (Video Game) / int_615aa8d5
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_615aa8d5
 BioShock 2 (Video Game) / int_617f0563
type
Heel–Face Turn
 BioShock 2 (Video Game) / int_617f0563
comment
Heel–Face Turn: If you spare Grace Holloway, she starts helping you behind Sofia's back. Mooks hit by the level 2 Hypnotize spell will become your ally, rather than simply attacking both you and enemies. The level three version will turn the bigger ones to your side, such as the Big Daddies. It can be quite satisfying to watch them turn on their former buddies and deliver a Curb-Stomp Battle to them. If you harvest any Little Sisters (but not all of them), you have a chance in the ending to stop Eleanor from irreparably falling into evil by not allowing her to absorb your consciousness. If you do so, she realizes that maybe she can turn around from the horrible things she's done as well (namely murdering an entire dorm full of Little Sisters for ADAM).
 BioShock 2 (Video Game) / int_617f0563
featureApplicability
1.0
 BioShock 2 (Video Game) / int_617f0563
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_617f0563
 BioShock 2 (Video Game) / int_619985d7
type
Sacrificial Lion
 BioShock 2 (Video Game) / int_619985d7
comment
Sacrificial Lion: In the final act of the game, to solidify that everything is on the line now, Augustus Sinclair and Mark Meltzer both die. The first takes Atlas' place from the original game as your guide through the ruined Rapture. This time, though, Sinclair does not betray you—he remains your ally, but after Lamb transforms him into a Big Daddy, you have no choice but to kill him. This leaves you with only Eleanor as your ally in the final act of the game. Mark Meltzer, meanwhile, is a non-appearing NPC whose story you follow as you travel Rapture. His continuous audiologs are the longest-running in the game that don't directly have to do with the plot—serving as a parallel to your story, as a father trying to save his daughter. But for Meltzer, his story didn't end happily. He did find his daughter Cindy, but was captured by Lamb and willingly turned into a Big Daddy just to be with his daughter in some form.
 BioShock 2 (Video Game) / int_619985d7
featureApplicability
1.0
 BioShock 2 (Video Game) / int_619985d7
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_619985d7
 BioShock 2 (Video Game) / int_61a503a7
type
Hell Is That Noise
 BioShock 2 (Video Game) / int_61a503a7
comment
Hell Is That Noise: The Big Sister signals their presence with a high-pitched scream.
 BioShock 2 (Video Game) / int_61a503a7
featureApplicability
1.0
 BioShock 2 (Video Game) / int_61a503a7
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_61a503a7
 BioShock 2 (Video Game) / int_6312856e
type
No-Neck Chump
 BioShock 2 (Video Game) / int_6312856e
comment
No-Neck Chump: Bouncers and brute splicers.
 BioShock 2 (Video Game) / int_6312856e
featureApplicability
1.0
 BioShock 2 (Video Game) / int_6312856e
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_6312856e
 BioShock 2 (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 BioShock 2 (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Splicers are so obsessed with ADAM that their collective addiction has caused societal collapse, and unlike the Rapture Family-allied Splicers, the ones in Minerva's Den don't have the excuse of being brainwashed and provided for by the cult. As such, it's a wonder the Splicers only ever attack Sigma as opposed to say the Gather's Garden Machines or any of the other Big Daddies escorting Little Sisters. Sometimes they'll even attack a Little Sister-less Sigma while another Big Daddy with a Little Sister is only a few feet away! Furthermore, they never seem to collect the plasmids and tonics literally just lying around the Den. Humerously averted with the Big Sister's since you can actually see one swimming from Rapture to Minerva's Den. They take their job seriously!
 BioShock 2 (Video Game) / int_6320eced
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-1.0
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BioShock 2 (Video Game) / int_6320eced
 BioShock 2 (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 BioShock 2 (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: Like the first game, dead Splicers can be used as weapons against the living. If you get Telekinesis 3, though, even the living can be tossed. It still doesn't work on the bigger ones, though.
 BioShock 2 (Video Game) / int_6377d6e6
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1.0
 BioShock 2 (Video Game) / int_6377d6e6
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BioShock 2 (Video Game) / int_6377d6e6
 BioShock 2 (Video Game) / int_63a865c9
type
Universal Ammunition
 BioShock 2 (Video Game) / int_63a865c9
comment
Universal Ammunition: Features the world's first .50 BMG Thompson, so that it could share ammo with the Big Daddy's huge gatling gun. Presumably, realizing that they were fighting a tougher foe than usual, the Splicers made sure they had bullets big enough to cut through his armor.
 BioShock 2 (Video Game) / int_63a865c9
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1.0
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_63a865c9
 BioShock 2 (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 BioShock 2 (Video Game) / int_63d861f8
comment
Even Evil Has Loved Ones: Eleanor loves her father no matter how violent and ruthless she becomes at the end of the game.
 BioShock 2 (Video Game) / int_63d861f8
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1.0
 BioShock 2 (Video Game) / int_63d861f8
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_63d861f8
 BioShock 2 (Video Game) / int_6411dac8
type
BadassNormal
 BioShock 2 (Video Game) / int_6411dac8
comment
Badass Normal: Mark Meltzer. Not only did he track down Rapture unaided, he Papa Bear'd his way through splicer hell without any plasmids and wielding nothing more than a pistol, something that the weapon-loaded, Big-Daddy Delta struggles to do. Ultimately he manages to fight his way to his daughter, but the distraction lets a Big Sister get the jump on him.
 BioShock 2 (Video Game) / int_6411dac8
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1.0
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BioShock 2 (Video Game) / int_6411dac8
 BioShock 2 (Video Game) / int_643618e5
type
Replacement Goldfish
 BioShock 2 (Video Game) / int_643618e5
comment
Replacement Goldfish: It becomes clear that C. M. Porter attempted to make The Thinker simulate his dead wife. The last audio diary confirms he succeeded, but he was so creeped out by it (finally realizing that it wasn't and would never be her) that he quickly shut down the simulation.
 BioShock 2 (Video Game) / int_643618e5
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_643618e5
 BioShock 2 (Video Game) / int_6492f4ca
type
Spirit Advisor
 BioShock 2 (Video Game) / int_6492f4ca
comment
Spirit Advisor: Subject Delta to Eleanor in the good ending. And the rest, except the one when he refuses to advise her.
 BioShock 2 (Video Game) / int_6492f4ca
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1.0
 BioShock 2 (Video Game) / int_6492f4ca
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BioShock 2 (Video Game) / int_6492f4ca
 BioShock 2 (Video Game) / int_6602cad
type
Permanently Missable Content
 BioShock 2 (Video Game) / int_6602cad
comment
Permanently Missable Content: You cannot return to a level after completing it. Missed a “Power to the People” machine? It’s gone for the rest of the game. The Scrounger Tonic can only be obtained by fully researching Thuggish Splicers. The problem is that Thuggish Splicers disappear from the game after Pauper's Drop (the same level where you get the Research Camera), so you have to get all the research done in that level. While there are more than enough Thuggish Splicers to do this, it's awkward to keep swapping back and forth, especially mid-battle where the distraction can cost you.
 BioShock 2 (Video Game) / int_6602cad
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_6602cad
 BioShock 2 (Video Game) / int_660d1f3e
type
Amusement Park of Doom
 BioShock 2 (Video Game) / int_660d1f3e
comment
Amusement Park of Doom: Ryan Amusements. Already a nightmarish propaganda tool, by the time you visit it, it's just another urban battlefield strewn with lurking Splicers and automated gun turrets.
 BioShock 2 (Video Game) / int_660d1f3e
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_660d1f3e
 BioShock 2 (Video Game) / int_673b2da6
type
Instant A.I.: Just Add Water!
 BioShock 2 (Video Game) / int_673b2da6
comment
Instant A.I.: Just Add Water!: Or more accurately, Just Add ADAM.
 BioShock 2 (Video Game) / int_673b2da6
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1.0
 BioShock 2 (Video Game) / int_673b2da6
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1.0
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BioShock 2 (Video Game) / int_673b2da6
 BioShock 2 (Video Game) / int_67b0bd0e
type
An Ice Person
 BioShock 2 (Video Game) / int_67b0bd0e
comment
An Ice Person: Wintery Houdini Splicers can be found in Climate Control. Unlike regular houdini splicers, these guys shoot ice, which can freeze the player or any other enemy.
 BioShock 2 (Video Game) / int_67b0bd0e
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1.0
 BioShock 2 (Video Game) / int_67b0bd0e
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_67b0bd0e
 BioShock 2 (Video Game) / int_680a5252
type
In the Future, Humans Will Be One Race
 BioShock 2 (Video Game) / int_680a5252
comment
In the Future, Humans Will Be One Race: An audio log reveals that people in Rapture have begun using plasmids to change their race, as Porter recalls a businessman suggesting he splice himself white to get ahead (Porter is deeply annoyed by the idea). May or may not explain why there are so few characters who aren't of Anglo or Russian descent.
 BioShock 2 (Video Game) / int_680a5252
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1.0
 BioShock 2 (Video Game) / int_680a5252
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_680a5252
 BioShock 2 (Video Game) / int_68f18d9b
type
Lite Crème
 BioShock 2 (Video Game) / int_68f18d9b
comment
Lite Crème: There are various posters for "Beef•e" potted meat, proudly advertising "The taste you remember!" Judging from a audio diary cut from the first game, it isn't real beef.
 BioShock 2 (Video Game) / int_68f18d9b
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_68f18d9b
 BioShock 2 (Video Game) / int_69906c41
type
Menacing Museum
 BioShock 2 (Video Game) / int_69906c41
comment
Menacing Museum: The third locale visited in Bioshock 2 is Ryan Amusements, a cross between a museum and an Amusement Park of Doom: the museum aspect appears in the entrance hall's monuments to Rapture's creation, painting the city's construction in near-mythical terms; beyond, the "Journey To The Surface" ride serves as a ghost train through anti-Surface propaganda, brainwashing younger audiences into accepting the increasingly terrible conditions in Rapture through fear of the horrors that would befall them on the dreaded Surface (most of which existed in Rapture sooner or later). For good measure, the place is infested with Splicers by the time you show up.
 BioShock 2 (Video Game) / int_69906c41
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1.0
 BioShock 2 (Video Game) / int_69906c41
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_69906c41
 BioShock 2 (Video Game) / int_6b5a92dc
type
Uncanny Valley
 BioShock 2 (Video Game) / int_6b5a92dc
comment
Uncanny Valley: In-Universe. Ryan thinks this of an animatronic version of himself built for Ryan's Amusements.
 BioShock 2 (Video Game) / int_6b5a92dc
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1.0
 BioShock 2 (Video Game) / int_6b5a92dc
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BioShock 2 (Video Game) / int_6b5a92dc
 BioShock 2 (Video Game) / int_6bda9a30
type
Meaningful Name
 BioShock 2 (Video Game) / int_6bda9a30
comment
Meaningful Name: The Pollyanna (the Trope Namer for the trope of the same name) was written by Eleanor Porter. Coincidence? This combined with Charles Milton Porter of Minerva's Den.
 BioShock 2 (Video Game) / int_6bda9a30
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_6bda9a30
 BioShock 2 (Video Game) / int_6ec989d8
type
Guide Dang It!
 BioShock 2 (Video Game) / int_6ec989d8
comment
Guide Dang It!: The achievement "9-Irony"; it doesn't help that it's also secret. It involves going into one of the Ryan "offices" in Ryan Amusements, finding a golf club in the corner, and using Telekenisis to lob it at the Ryan animatronic. It's also a necessity for finding out which plasmids and tonics can be picked up for free in-game to avoid wasting any of the limited supply of ADAM.
 BioShock 2 (Video Game) / int_6ec989d8
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_6ec989d8
 BioShock 2 (Video Game) / int_6edb0066
type
Zero-Effort Boss
 BioShock 2 (Video Game) / int_6edb0066
comment
Zero-Effort Boss: The three moral choices in the game (aside from rescuing/harvesting Little Sisters) all involve deciding the fate of a boss character who is incapable of harming you or even running. You just decide whether or not they're worth killing. The other bosses are either a Boss in Mook Clothing or a Cutscene Boss.
 BioShock 2 (Video Game) / int_6edb0066
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1.0
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BioShock 2 (Video Game) / int_6edb0066
 BioShock 2 (Video Game) / int_7040b6bc
type
Understatement
 BioShock 2 (Video Game) / int_7040b6bc
comment
Understatement: In an audio diary, Ryan admits that "I... visited Eve's Garden today... it ended poorly." Translation: "I just murdered my mistress."
 BioShock 2 (Video Game) / int_7040b6bc
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1.0
 BioShock 2 (Video Game) / int_7040b6bc
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_7040b6bc
 BioShock 2 (Video Game) / int_716cdf08
type
Vorpal Pillow
 BioShock 2 (Video Game) / int_716cdf08
comment
Vorpal Pillow: Sofia exploits Eleanor's link with Subject Delta by suffocating her with a pillow, which incapacitates him.
 BioShock 2 (Video Game) / int_716cdf08
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1.0
 BioShock 2 (Video Game) / int_716cdf08
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_716cdf08
 BioShock 2 (Video Game) / int_72856b70
type
Godzilla Threshold
 BioShock 2 (Video Game) / int_72856b70
comment
Godzilla Threshold: Persephone prison is located over a deep ocean trench. In case of a severe breakout, the entire prison is rigged so that it can be dropped into the trench to prevent escape.
 BioShock 2 (Video Game) / int_72856b70
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1.0
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_72856b70
 BioShock 2 (Video Game) / int_72c04e0d
type
Door to Before
 BioShock 2 (Video Game) / int_72c04e0d
comment
Door to Before: Ryan Amusements has a series of maintenance corridors with a few of these, including one at the very end with a master control to unlock all the service doors. Siren Alley has a malfunctioning door to the water pumping station, forcing you to trek a short distance around. It unlocks on your way out.
 BioShock 2 (Video Game) / int_72c04e0d
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1.0
 BioShock 2 (Video Game) / int_72c04e0d
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_72c04e0d
 BioShock 2 (Video Game) / int_72dd7026
type
What the Hell, Player?
 BioShock 2 (Video Game) / int_72dd7026
comment
What the Hell, Player?: The game manages to not only make you feel like a terrible person for harvesting Little Sisters in the short term with them trying to and failing to stop you, but reminds you of your dickery by having future Little Sisters, who are genetically altered to unconditionally love Big Daddies, to be nervous and scared around you, clearly wondering if they are next on the chopping block. This will remain until you save some more sisters to make the rest trust you again.
 BioShock 2 (Video Game) / int_72dd7026
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1.0
 BioShock 2 (Video Game) / int_72dd7026
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_72dd7026
 BioShock 2 (Video Game) / int_73418f96
type
Psychic-Assisted Suicide
 BioShock 2 (Video Game) / int_73418f96
comment
Psychic-Assisted Suicide: The game opens with Sofia Lamb forcing you to shoot yourself in the head by way of a Hypnotize Plasmid. Unfortunately for her, it doesn't take.
 BioShock 2 (Video Game) / int_73418f96
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_73418f96
 BioShock 2 (Video Game) / int_73f799ed
type
The Horseshoe Effect
 BioShock 2 (Video Game) / int_73f799ed
comment
The Horseshoe Effect: Andrew Ryan is an extreme Objectivist whose ultimate goal is to promote Enlightened Self-Interest, while Sofia Lamb is an extreme Collectivist who wants to suppress individualism for The Needs of the Many. Both are oppressive, hypocritical despots who lead Rapture down similar paths to ruination.
 BioShock 2 (Video Game) / int_73f799ed
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_73f799ed
 BioShock 2 (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 BioShock 2 (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: The Little Sisters are pretty much invulnerable to every attack and are safe from area-of-effect explosions, so feel free to use explosive plasmids or weapons on anyone dumb enough to get too close to them. Averted if you decide to harvest them, for obvious reasons.
 BioShock 2 (Video Game) / int_742a6e78
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 BioShock 2 (Video Game) / int_742a6e78
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_742a6e78
 BioShock 2 (Video Game) / int_754df088
type
Put on a Bus
 BioShock 2 (Video Game) / int_754df088
comment
Put on a Bus: Tenenbaum. Almost literally, since she hops on an underwater train and disappears from the plot. Minerva's Den shows that she left to help get the Thinker, a computer capable of curing the Splicers, out of Minerva's Den.
 BioShock 2 (Video Game) / int_754df088
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1.0
 BioShock 2 (Video Game) / int_754df088
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_754df088
 BioShock 2 (Video Game) / int_77b03c0a
type
Remember the New Guy?
 BioShock 2 (Video Game) / int_77b03c0a
comment
Remember the New Guy?: Turns out, Sofia Lamb was out of the picture by the time Atlas was picking up steam, but still a forefront in the "Maybe Ryan's not right" train of thought. Posters of "Rapture's Best and Brightest, 1952," can be found around Rapture in the second game. They include Suchong, Cohen, and Ryan (major characters from the first game), and also newcomers Lamb and Alexander.
 BioShock 2 (Video Game) / int_77b03c0a
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1.0
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BioShock 2 (Video Game) / int_77b03c0a
 BioShock 2 (Video Game) / int_786e5cac
type
Circling Birdies
 BioShock 2 (Video Game) / int_786e5cac
comment
Circling Birdies: Referenced in the Little Sisters' combat dialog when they say you are giving an enemy "stars and birdies"
 BioShock 2 (Video Game) / int_786e5cac
featureApplicability
1.0
 BioShock 2 (Video Game) / int_786e5cac
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BioShock 2 (Video Game) / int_786e5cac
 BioShock 2 (Video Game) / int_7a7ec1e8
type
Violence is the Only Option
 BioShock 2 (Video Game) / int_7a7ec1e8
comment
Violence is the Only Option: Typically anyone that attacks you is safe to put down. And you will have to attack the Big Daddies protecting the Little Sisters since you need them to harvest Adam for you. In some select cases, you can avert this trope. Generally, if they don't attack you, you can let them live, though some players may want to kill them due to the minions sent to attack them. The choice is up to you, and your decision will determine the ending you get, along with what you do with the Little Sisters.
 BioShock 2 (Video Game) / int_7a7ec1e8
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1.0
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_7a7ec1e8
 BioShock 2 (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 BioShock 2 (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Several. There's a tougher Brute Splicer, a tougher Leadhead Splicer, a tougher Spider Splicer, and a tougher Alpha Big Daddy. All except the Spider Splicer also have a security drone and several mooks for backup. The Spider Splicer trades the drone for a Brute.
 BioShock 2 (Video Game) / int_7b7965dd
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1.0
 BioShock 2 (Video Game) / int_7b7965dd
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_7b7965dd
 BioShock 2 (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 BioShock 2 (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: After Delta is knocked out and restrained, Eleanor sends in a Little Sister for Delta to take control of. While controlling the Little Sister, the player gets a first-person view of what they've been seeing all this time.
 BioShock 2 (Video Game) / int_7bf14666
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1.0
 BioShock 2 (Video Game) / int_7bf14666
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_7bf14666
 BioShock 2 (Video Game) / int_7c0bfb83
type
Obviously Evil
 BioShock 2 (Video Game) / int_7c0bfb83
comment
Obviously Evil: Subverted with Sinclair. He may not be trying to rule Rapture like Ryan, Fontaine or Lamb, but every Audio Diary by him or about him seems to scream that he's a con-man and a Jerkass, as they mention things like him conning a man who makes EVE hypos, being amused by the fact that the poor people in Siren Alley all used to be respectable upper-class citizens, or using one of the worst neighborhoods in Rapture as affordable housing. The second Diary Tenenbaum made literally says that he's an ally, but he can't be trusted.
 BioShock 2 (Video Game) / int_7c0bfb83
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 BioShock 2 (Video Game) / int_7c0bfb83
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BioShock 2 (Video Game) / int_7c0bfb83
 BioShock 2 (Video Game) / int_7c6709e2
type
Crisis Point Hospital
 BioShock 2 (Video Game) / int_7c6709e2
comment
Crisis Point Hospital: Persephone's infirmary. Up until now, most healthcare facilities like the Medical Pavilion have been effectively abandoned except for the Splicers using them as playgrounds. Here, in the depths of Rapture's secret correctional facility, the huge infirmary wing is technically still active and comparatively functional... but priority care has been given to the huge numbers of Little Sisters in the pediatric ward, as they produce the ADAM needed to keep the Rapture Family under control. Everywhere else, patients are left to wallow in the filthy, poorly-lit wreckage of wards A and B, either suffering silently or already dead. The only doctor on duty is a crazed Houdini Splicer, who refuses to acknowledge that any of his patients are deceased.
 BioShock 2 (Video Game) / int_7c6709e2
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1.0
 BioShock 2 (Video Game) / int_7c6709e2
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_7c6709e2
 BioShock 2 (Video Game) / int_7d561d58
type
Too Awesome to Use
 BioShock 2 (Video Game) / int_7d561d58
comment
Too Awesome to Use: The Drill's sustained fire mode (i.e., when used as an actual drill) can be this. Even upgraded to reduce fuel consumption, the entire fuel supply can be spent in about ten seconds. In return, a full tank is capable of killing literally any Splicer, the boss Splicers included, without them being able to retaliate at all. This, of course, assumes you can afford to sit still while drilling into your victim until they die.
 BioShock 2 (Video Game) / int_7d561d58
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1.0
 BioShock 2 (Video Game) / int_7d561d58
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BioShock 2 (Video Game) / int_7d561d58
 BioShock 2 (Video Game) / int_7f514dd1
type
AwesomeByAnalysis
 BioShock 2 (Video Game) / int_7f514dd1
comment
Awesome by Analysis: The function of the research camera. By recording splicers while fighting them, Delta gains bonuses against them, or even gets a version of their abilities.
 BioShock 2 (Video Game) / int_7f514dd1
featureApplicability
1.0
 BioShock 2 (Video Game) / int_7f514dd1
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_7f514dd1
 BioShock 2 (Video Game) / int_7f93c22e
type
Chain Lightning
 BioShock 2 (Video Game) / int_7f93c22e
comment
Chain Lightning: The first upgrade for the Electro Bolt plasmid, which requires charging the bolt. The second upgrade makes every shot a chain shot.
 BioShock 2 (Video Game) / int_7f93c22e
featureApplicability
1.0
 BioShock 2 (Video Game) / int_7f93c22e
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_7f93c22e
 BioShock 2 (Video Game) / int_8223c3b2
type
Simulated Fantasy, Post-Apocalyptic Reality
 BioShock 2 (Video Game) / int_8223c3b2
comment
Simulated Fantasy, Post-Apocalyptic Reality: It's revealed that the Little Sisters are brainwashed into a waking dream state so that the apocalyptic ruin that Rapture has become doesn't negatively impact their work. Here, the dilapidated halls look like the corridors of a golden palace, the crazy Splicers appear to be refined men and women in eveningwear, fly-eaten corpses look like angels shrouded in butterflies, and the pieces of the Big Sister suit you're trying to collect for Eleanor look like the gown, gloves, and tiara of a princess. Only gathering ADAM or being directly attacked can temporarily bring the Little Sisters back to reality.
 BioShock 2 (Video Game) / int_8223c3b2
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1.0
 BioShock 2 (Video Game) / int_8223c3b2
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BioShock 2 (Video Game) / int_8223c3b2
 BioShock 2 (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 BioShock 2 (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: The game never breaks from Subject Delta's perspective, although his consciousness is placed into another person's, twice.
 BioShock 2 (Video Game) / int_82e4ab4a
featureApplicability
1.0
 BioShock 2 (Video Game) / int_82e4ab4a
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_82e4ab4a
 BioShock 2 (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 BioShock 2 (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: The Unstable Teleport Plasmid. It's exactly as the name states; it's a plasmid, it's unstable, and it teleports.
 BioShock 2 (Video Game) / int_8409a385
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1.0
 BioShock 2 (Video Game) / int_8409a385
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BioShock 2 (Video Game) / int_8409a385
 BioShock 2 (Video Game) / int_84ef33b2
type
Inappropriate Hunger
 BioShock 2 (Video Game) / int_84ef33b2
comment
Inappropriate Hunger: If you Incinerate a Splicer while carrying a Little Sister, she asks for marshmallowsnote For those of you who can't tell, she's referring to roasting marshmallows over a fire.
 BioShock 2 (Video Game) / int_84ef33b2
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1.0
 BioShock 2 (Video Game) / int_84ef33b2
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BioShock 2 (Video Game) / int_84ef33b2
 BioShock 2 (Video Game) / int_863fa679
type
What Happened to the Mouse?
 BioShock 2 (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Tenenbaum disappears early in the game without a word. Minerva's Den explains where she went, though there was/is a bit of a gap between her disappearance and the DLC. Also, no explanation is given to what happens to the NPCs Delta spares. When fans spoke up about the possibility of not knowing Mark Meltzer's fate after the events of "Something In The Sea," 2K added him to BioShock 2.
 BioShock 2 (Video Game) / int_863fa679
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1.0
 BioShock 2 (Video Game) / int_863fa679
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_863fa679
 BioShock 2 (Video Game) / int_863fac26
type
Jerk Jock
 BioShock 2 (Video Game) / int_863fac26
comment
Jerk Jock: Danny Wilkins in the multiplayer mode. Also to an extent with Pigskin, the young football player Splicer, who is the most sympathetic enemy model since he doesn't want to kill you, but his boss will kill him if he doesn't.
 BioShock 2 (Video Game) / int_863fac26
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 BioShock 2 (Video Game) / int_863fac26
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BioShock 2 (Video Game) / int_863fac26
 BioShock 2 (Video Game) / int_86b21114
type
Badass Boast
 BioShock 2 (Video Game) / int_86b21114
comment
Badass Boast: Once she becomes a Big Sister, Eleanor has many for all the Splicers that come her way.
 BioShock 2 (Video Game) / int_86b21114
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1.0
 BioShock 2 (Video Game) / int_86b21114
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BioShock 2 (Video Game) / int_86b21114
 BioShock 2 (Video Game) / int_87572663
type
Wrong Side of the Tracks
 BioShock 2 (Video Game) / int_87572663
comment
Wrong Side of the Tracks: Almost literally with Pauper's Drop. Originally built to house workers for the Atlantic Express, it's now a shantytown for Rapture denizens who have fallen into poverty. Sofia Lamb peddled her services and built up her support base there, as did other grifters like Frank Fontaine, James Hollcroft (of Doc Hollcroft's Cure-All fame), and Augustus Sinclair. When Delta arrives, the place manages to look even more dilapidated and run-down than the rest of Rapture, and Delta's tasked with retrieving the security override from its "governor", Grace Holloway, down-on-her-luck singer and lieutenant of Sofia Lamb.
 BioShock 2 (Video Game) / int_87572663
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1.0
 BioShock 2 (Video Game) / int_87572663
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_87572663
 BioShock 2 (Video Game) / int_8a336276
type
Propaganda Piece
 BioShock 2 (Video Game) / int_8a336276
comment
Propaganda Piece: In-Universe, Andrew Ryan's theme park, which is essentially an expanded version of the first game's intro movie talking in more detail about the "parasites" he left the surface to get away from.
 BioShock 2 (Video Game) / int_8a336276
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1.0
 BioShock 2 (Video Game) / int_8a336276
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_8a336276
 BioShock 2 (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 BioShock 2 (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: If you set up an ambush area, such as a narrow hallway, and load it up with rivet traps and proximity mines, whatever goes through there probably isn't going to make it far, whether it's a trash mob, or even a Big Daddy if you set enough explosives up.
 BioShock 2 (Video Game) / int_8b606a51
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1.0
 BioShock 2 (Video Game) / int_8b606a51
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BioShock 2 (Video Game) / int_8b606a51
 BioShock 2 (Video Game) / int_8bb1be76
type
ButYourWingsAreBeautiful
 BioShock 2 (Video Game) / int_8bb1be76
comment
But Your Wings Are Beautiful: This letter from a kid named Billy Parson who has a crush on one of the Little Sisters. He thinks her glowing eyes are pretty.
 BioShock 2 (Video Game) / int_8bb1be76
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1.0
 BioShock 2 (Video Game) / int_8bb1be76
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_8bb1be76
 BioShock 2 (Video Game) / int_8ca20b69
type
Out-of-Character Moment
 BioShock 2 (Video Game) / int_8ca20b69
comment
Out-of-Character Moment: Despite how Andrew Ryan believes that the individual is important and hates censors, he imprisons Sofia Lamb for her beliefs and attempts to have her forgotten by the public to prevent an uprising. This goes against everything he stands for.
 BioShock 2 (Video Game) / int_8ca20b69
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1.0
 BioShock 2 (Video Game) / int_8ca20b69
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_8ca20b69
 BioShock 2 (Video Game) / int_8cda3dc2
type
Flawed Prototype
 BioShock 2 (Video Game) / int_8cda3dc2
comment
Flawed Prototype: The Alpha Series can only be bonded to a particular Little Sister, and initially had a penchant for wandering away from them. This resulted in the formation of a permanent bond, so that if that Little Sister is lost, the Alpha unit either is rendered comatose, becomes morose, or flips out. Subject Delta is an even more flawed prototype, in that he retains free will that other Big Daddies lack.
 BioShock 2 (Video Game) / int_8cda3dc2
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1.0
 BioShock 2 (Video Game) / int_8cda3dc2
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BioShock 2 (Video Game) / int_8cda3dc2
 BioShock 2 (Video Game) / int_90c3ce7
type
Pink Elephants
 BioShock 2 (Video Game) / int_90c3ce7
comment
Pink Elephants: If you read through the help messages for the various food and drink, moonshine has the excellent endorsement of "Oh God, I'm seeing things!", courtesy of some nameless bar patron.
 BioShock 2 (Video Game) / int_90c3ce7
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1.0
 BioShock 2 (Video Game) / int_90c3ce7
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_90c3ce7
 BioShock 2 (Video Game) / int_90d44f44
type
Karmic Death
 BioShock 2 (Video Game) / int_90d44f44
comment
Karmic Death: Sofia Lamb (possibly) ends up drowning via Eleanor inside the escape pod she was trying to blow up in her attempt to stop Delta and Eleanor. Eleanor's reason for doing so varies from ending to ending, from personal vengeance to simple justice, but the karma is there regardless. Mildly subverted due to his general optimism and mildly penitent attitude but Sinclair himself; despite coming to your side it's revealed that Sinclair sold and rented out prisoners for experimental plasmid testing from his for-profit prison. He even handed *you* over to the Protector Program where you became the first successful Alpha Series - Sinclair would later be turned into Subject Omega, the final Big Daddy, before you kill him.
 BioShock 2 (Video Game) / int_90d44f44
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BioShock 2 (Video Game) / int_90d44f44
 BioShock 2 (Video Game) / int_91e8ab37
type
Apocalypse Not
 BioShock 2 (Video Game) / int_91e8ab37
comment
Apocalypse Not: Sets in due to the use of Re Vision via Sofia Lamb's character. Remember how in the first game, Rapture often seemed just that close to being swallowed up by the ocean as the city fell to pieces around you? Well, this game is set eight years later, and not only is Rapture still intact (relatively speaking), but Lamb has also given it something close to a functioning society again. An audio log explicitly lampshades that the Big Daddies automatically make basic structural repairs to the city, which were just enough for it to limp along half-wrecked but at least keep the ocean from totally flooding it. Early in the game, you get to see a Big Daddy riveting up a leaking window seam, from the outside.
 BioShock 2 (Video Game) / int_91e8ab37
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1.0
 BioShock 2 (Video Game) / int_91e8ab37
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_91e8ab37
 BioShock 2 (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 BioShock 2 (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: You can invoke this by harvesting Little Sisters after you've had them harvest their quota of ADAM from corpses for you.
 BioShock 2 (Video Game) / int_928ca2cc
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1.0
 BioShock 2 (Video Game) / int_928ca2cc
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_928ca2cc
 BioShock 2 (Video Game) / int_943b920b
type
Electrified Bathtub
 BioShock 2 (Video Game) / int_943b920b
comment
Electrified Bathtub: If you shoot electricity into water, it will kill weaker mobs instantly, and stronger ones will suffer a lot of health damage (though probably require you to shoot into it again to kill them). This can be a very convenient way to kill multiple foes, especially if they've jumped into the water because you set them on fire.
 BioShock 2 (Video Game) / int_943b920b
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1.0
 BioShock 2 (Video Game) / int_943b920b
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_943b920b
 BioShock 2 (Video Game) / int_9591377d
type
Heel Realization
 BioShock 2 (Video Game) / int_9591377d
comment
Heel Realization: Again, Grace Holloway, if you choose to spare her.
 BioShock 2 (Video Game) / int_9591377d
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1.0
 BioShock 2 (Video Game) / int_9591377d
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_9591377d
 BioShock 2 (Video Game) / int_959f08aa
type
Vetinari Job Security
 BioShock 2 (Video Game) / int_959f08aa
comment
Vetinari Job Security: Porter got Lamb to leave him alone by pointing out how Rapture as a whole needs Minerva's Den to keep functioning in order for all the automation to keep the city going.
 BioShock 2 (Video Game) / int_959f08aa
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1.0
 BioShock 2 (Video Game) / int_959f08aa
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_959f08aa
 BioShock 2 (Video Game) / int_95ff52c7
type
Guns Do Not Work That Way
 BioShock 2 (Video Game) / int_95ff52c7
comment
Guns Do Not Work That Way: The shotgun's damage upgrade entails cutting down the barrels, which the game insists makes it more powerful. Cutting the barrel down on a shotgun widens the spread a little (not as much as you'd think, though), but it also drastically reduces the muzzle velocity, making a Sawed-Off Shotgun considerably less powerful compared to a longer-barreled version. It begs the question of why the developers think long-barreled shotguns exist at all, let alone are so ubiquitous in both sporting and military applications.
 BioShock 2 (Video Game) / int_95ff52c7
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1.0
 BioShock 2 (Video Game) / int_95ff52c7
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_95ff52c7
 BioShock 2 (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 BioShock 2 (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Even worse than the base game, since you don't necessarily grab weapons in the same order, depending on where you go first, requiring even more key binding just to not use the wrong weapon!
 BioShock 2 (Video Game) / int_963086ce
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1.0
 BioShock 2 (Video Game) / int_963086ce
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_963086ce
 BioShock 2 (Video Game) / int_96a33f11
type
Riddle for the Ages
 BioShock 2 (Video Game) / int_96a33f11
comment
Riddle for the Ages: Just who is Eleanor’s biological father? Is it Gilbert Alexander (who had an unrequited crush on Sophia Lam)? Johnny Topside (who was turned into Subject Delta)? Was it some unmentioned person? Did Sophia have a sperm donor? Hell, it could’ve even been a surrogate given how Sophia only saw Eleanor as a tool for her master plan and wouldn’t have wanted to bother going through pregnancy and childbirth. The circumstances of Eleanor’s biological father and her birth are left up in the air.
 BioShock 2 (Video Game) / int_96a33f11
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1.0
 BioShock 2 (Video Game) / int_96a33f11
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_96a33f11
 BioShock 2 (Video Game) / int_96fbeaf
type
There Are No Therapists
 BioShock 2 (Video Game) / int_96fbeaf
comment
There Are No Therapists: Subverted; Ryan originally invited Sofia Lamb, a clinical psychiatrist, to help people deal with living so far from sunlight, but it didn't go well. It didn't help that the therapist was just as crazy as her patients.
 BioShock 2 (Video Game) / int_96fbeaf
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-0.3
 BioShock 2 (Video Game) / int_96fbeaf
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_96fbeaf
 BioShock 2 (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 BioShock 2 (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: The Drill Master Tonic limits you to the drill, hack dart gun, and camera. As mini-turret ammo for that gun isn't exactly plentiful, you're pretty much stuck with melee. In exchange, you get a huge cut in your plasmid costs, letting you spam them with reckless abandon. Certain plasmids and tonics can help cover your weaknesses, but in short it renders you a lot more vulnerable to ranged attacks.
 BioShock 2 (Video Game) / int_9aaf8eca
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1.0
 BioShock 2 (Video Game) / int_9aaf8eca
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_9aaf8eca
 BioShock 2 (Video Game) / int_9b54d536
type
Evil Counterpart
 BioShock 2 (Video Game) / int_9b54d536
comment
Evil Counterpart: Inverted. Augustus Sinclair is much like Frank Fontaine, but actually has a conscience. The same applies to Gilbert Alexander to Yi Suchong; they're both in charge of the Big Daddy program, but Alexander is remorseful of his actions while Suchong never had such guilt. Grace Holloway and Stanley Poole can be considered moral contrasts to each other, due to the revelations shown over the course of their levels. Holloway is presented as a hostile collaborator to Sofia Lamb, but reading her audio diaries reveals she only wanted what's best for Eleanor. Meanwhile, Poole is presented as a somewhat friendly and trustworthy ally, but when dealing with the Big Daddies and Little Sisters, he sounds ruthless and Eleanor reveals the truth about Poole's cowardly and monstrous nature.
 BioShock 2 (Video Game) / int_9b54d536
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_9b54d536
 BioShock 2 (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 BioShock 2 (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: For most of the second game, Eleanor is trapped and only able to help you via proxies. However, that all changes once she gets her hands on a Big Sister armor. Pretty much everyone in Rapture is far more badass than in the first game, enemies included. The creators themselves said that Jack wouldn't have survived Rapture this time around, which isn't hard to believe after you start getting accosted by shotgun and Tommy-packing Leadheads who also pitch grenades occasionally.
 BioShock 2 (Video Game) / int_9bcd82c0
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1.0
 BioShock 2 (Video Game) / int_9bcd82c0
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BioShock 2 (Video Game) / int_9bcd82c0
 BioShock 2 (Video Game) / int_9bd92eef
type
Astral Projection
 BioShock 2 (Video Game) / int_9bd92eef
comment
Astral Projection: The Scout plasmid allows you to project yourself as a semi-corporeal (you can't pick anything up, but you can't pass through walls or doors) spirit for a decent distance. As a spirit, you can hack machines without risking attack (especially useful on cameras and turrets), though failing will shunt you back into your body. With Scout 2, you can even use other plasmids (though not weapons) as a spirit.
 BioShock 2 (Video Game) / int_9bd92eef
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1.0
 BioShock 2 (Video Game) / int_9bd92eef
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_9bd92eef
 BioShock 2 (Video Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 BioShock 2 (Video Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: Gil Alexander. When given the choice, the player can either kill the creature Gil has become (thus going along with his final wish, according to his audio diaries), or simply let the creature live. As it turns out, letting the creature live is considered the "good" choice, though you can get away with murdering him on a good playthrough assuming you save or spare everyone else.
 BioShock 2 (Video Game) / int_9c45b5a2
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1.0
 BioShock 2 (Video Game) / int_9c45b5a2
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_9c45b5a2
 BioShock 2 (Video Game) / int_9cb3e22e
type
Interface Spoiler
 BioShock 2 (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The wintery Houdini Splicers in Operations will hide among frozen corpses, indistinguishable until they attack...except for your crosshair, which will remain dull over a frozen corpse, but turn red over a splicer, even if they haven't revealed themselves yet.
 BioShock 2 (Video Game) / int_9cb3e22e
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1.0
 BioShock 2 (Video Game) / int_9cb3e22e
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_9cb3e22e
 BioShock 2 (Video Game) / int_9d12bbc1
type
Foreshadowing
 BioShock 2 (Video Game) / int_9d12bbc1
comment
Foreshadowing: The plot of Dionysus Park deals with memories being transferred to Little Sisters via their reuptake of ADAM. This sets the scene for the ending, where Eleanor absorbs Delta's memories to use as a guide in her life above the surface. Subverted in some bad endings, where he won't let her. In the first level, you can hear the little sisters singing about the "house of upside-down" and see some of their drawings of an upside-down house throughout the game. It turns out Sophia Lamb's main base is Persephone, a prison that hangs over an ocean trench. It literally looks like an upside-down building.
 BioShock 2 (Video Game) / int_9d12bbc1
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-0.3
 BioShock 2 (Video Game) / int_9d12bbc1
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_9d12bbc1
 BioShock 2 (Video Game) / int_9e062ca3
type
Suicide Mission
 BioShock 2 (Video Game) / int_9e062ca3
comment
Suicide Mission: Sofia Lamb sends dozens of splicers to kill you over the course of the game. This is played straightest in Inner Persephone, where her followers endeavor to engage the prison's Fail-Safe—using pre-placed demolition charges to drop the entire structure into the trench on the ocean floor miles below. This can only be done from inside Persephone, meaning that the splicers sent after you are facing death whether they succeed or fail.
 BioShock 2 (Video Game) / int_9e062ca3
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1.0
 BioShock 2 (Video Game) / int_9e062ca3
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_9e062ca3
 BioShock 2 (Video Game) / int_9eca61c8
type
Production Foreshadowing
 BioShock 2 (Video Game) / int_9eca61c8
comment
Production Foreshadowing: A brand new Easter Egg was included in the remastered version, which wasn't discovered until 2020, four years after the remaster came out. Once you reach The Thinker's Code Printer room, check the desk behind the panel. You can see some punch cards laying around the desk, but one punch card in particular, which wasn't included in the original 2010 release, can be seen laying against one of the desks on the floor, with the description "STATUS UPDATE: THERE'S ALWAYS A LIGHTHOUSE" written on it, as well as some punch holes disguised as Morse code. Deciphering the Morse code leads to a website with a black starred background and a header that only says "staytuned", teasing the next game in the series.
 BioShock 2 (Video Game) / int_9eca61c8
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1.0
 BioShock 2 (Video Game) / int_9eca61c8
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1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_9eca61c8
 BioShock 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 BioShock 2 (Video Game) / int_a121abc7
comment
Respawning Enemies: While the majority of the things you kill in an area will stay dead, there will always be a few splicers that come back to life if you leave an area. Big Daddies count, too, but they aren't immediately hostile and are a necessary gameplay mechanic. On the plus side, this allows you to max out research on the garden variety slicers and the Big Daddies early on, which can provide a decent advantage later.
 BioShock 2 (Video Game) / int_a121abc7
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1.0
 BioShock 2 (Video Game) / int_a121abc7
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_a121abc7
 BioShock 2 (Video Game) / int_a2bc0f45
type
Give My Regards in the Next World
 BioShock 2 (Video Game) / int_a2bc0f45
comment
Give My Regards in the Next World:
 BioShock 2 (Video Game) / int_a2bc0f45
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1.0
 BioShock 2 (Video Game) / int_a2bc0f45
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_a2bc0f45
 BioShock 2 (Video Game) / int_a44cd048
type
Meet the New Boss
 BioShock 2 (Video Game) / int_a44cd048
comment
Meet the New Boss: Lamb and Ryan may have had diametrically opposed ideologies, but they both take it to such extremes that both of them effectively become the same person in methods. Ryan doesn't care about his underlings individually because "look out for number one" is his motto, and Lamb takes the "collective good" so far that, to her, one person's life is meaningless.
 BioShock 2 (Video Game) / int_a44cd048
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1.0
 BioShock 2 (Video Game) / int_a44cd048
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_a44cd048
 BioShock 2 (Video Game) / int_a4916876
type
Blown Across the Room
 BioShock 2 (Video Game) / int_a4916876
comment
Blown Across the Room: Solid Slug ammo for the shotgun has this effect on Splicers. A fatal headshot with the speargun will defy all physics and send splicers to the wall on the other end of the room. It will also pin them to the wall if the ammo didn't break upon impact Rocket Spears are a less-traditional example, causing hit Splicers to rocket around while igniting anybody nearby before exploding.
 BioShock 2 (Video Game) / int_a4916876
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1.0
 BioShock 2 (Video Game) / int_a4916876
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_a4916876
 BioShock 2 (Video Game) / int_a4c37cbe
type
Mood Whiplash
 BioShock 2 (Video Game) / int_a4c37cbe
comment
Mood Whiplash: In-universe, this is the way Ryan's anti-establishment exhibits play out. The exhibit demonstrates an average facet of life, then the whole thing goes red and a giant hand starts messing up the place to demonstrate government meddling.
 BioShock 2 (Video Game) / int_a4c37cbe
featureApplicability
1.0
 BioShock 2 (Video Game) / int_a4c37cbe
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_a4c37cbe
 BioShock 2 (Video Game) / int_a63a8586
type
Graffiti of the Resistance
 BioShock 2 (Video Game) / int_a63a8586
comment
Graffiti of the Resistance: In an Evil vs. Evil example, Lamb's followers write anti-Andrew Ryan (the Big Bad of the previous game) graffiti all over the place (including in UV ink on the posters which came with the collecter's edition of the game). This can usually be found around the Little Sister vents.
 BioShock 2 (Video Game) / int_a63a8586
featureApplicability
1.0
 BioShock 2 (Video Game) / int_a63a8586
featureConfidence
1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_a63a8586
 BioShock 2 (Video Game) / int_a70223
type
Karma Houdini
 BioShock 2 (Video Game) / int_a70223
comment
Karma Houdini: Sigma/Porter if he's a harvester.
 BioShock 2 (Video Game) / int_a70223
featureApplicability
1.0
 BioShock 2 (Video Game) / int_a70223
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_a70223
 BioShock 2 (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 BioShock 2 (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: Many of the named NPCs Delta encounters knew him before he was made into a Big Daddy. Despite this, they only refer him to as "Delta." Stanley is the lone exception, referring to Delta by a different nickname, "Johnny Topside.''
 BioShock 2 (Video Game) / int_a7850fbf
featureApplicability
1.0
 BioShock 2 (Video Game) / int_a7850fbf
featureConfidence
1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_a7850fbf
 BioShock 2 (Video Game) / int_a8826e1e
type
Giant Mook
 BioShock 2 (Video Game) / int_a8826e1e
comment
Giant Mook: Among the different Splicer types—Leadhead, Spider, etc.—they are all roughly the same size, but the Brute Splicer is a great, hulking mass of muscle that will clobber you with debris. Alpha Series Big Daddies are Super Prototypes of the regular big daddies who stand ten feet tall, and wield miniguns, grenade launchers, and the Elemental Storm gene tonic.
 BioShock 2 (Video Game) / int_a8826e1e
featureApplicability
1.0
 BioShock 2 (Video Game) / int_a8826e1e
featureConfidence
1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_a8826e1e
 BioShock 2 (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 BioShock 2 (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Justified with the splicer's weapons, as their pistols and Machine guns are too small for Subject Delta to use. The Rosie Big Daddies can throw proximity mines while the Rumblers shoot rockets, both of which cannot be used by the player until they obtain the Grenade Launcher.
 BioShock 2 (Video Game) / int_a89efe3c
featureApplicability
1.0
 BioShock 2 (Video Game) / int_a89efe3c
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_a89efe3c
 BioShock 2 (Video Game) / int_a9f2e259
type
Mole in Charge
 BioShock 2 (Video Game) / int_a9f2e259
comment
Mole in Charge: Sofia Lamb put Stanley Poole in control of Dionysus Park, her sanctum. He was Andrew Ryan's spy all along.
 BioShock 2 (Video Game) / int_a9f2e259
featureApplicability
1.0
 BioShock 2 (Video Game) / int_a9f2e259
featureConfidence
1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_a9f2e259
 BioShock 2 (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 BioShock 2 (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: In the trailers, where you see Delta killing Splicers while 50's ballroom music is playing. Occasionally happens in-game too. Grace Holloway will give you one if you spare her and afterward collect ADAM with a Little Sister. While her area has either the standard music or a dark jazzy rendition, she will now show her support by not rallying people against you, but by singing you a tune.
 BioShock 2 (Video Game) / int_abad35b4
featureApplicability
1.0
 BioShock 2 (Video Game) / int_abad35b4
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_abad35b4
 BioShock 2 (Video Game) / int_ac9cac61
type
Scare 'Em Straight
 BioShock 2 (Video Game) / int_ac9cac61
comment
Scare 'Em Straight: The purpose of the "Journey to the Surface" ride in Ryan Amusements is to convince Rapture's youth that all that waits for them up there are authority figures ready to reach down and steal their stuff, quash their ambitions, or drag them off to war. Ryan's a bit iffy about the creepy animatronics, but...
 BioShock 2 (Video Game) / int_ac9cac61
featureApplicability
1.0
 BioShock 2 (Video Game) / int_ac9cac61
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_ac9cac61
 BioShock 2 (Video Game) / int_ad22fa80
type
Apocalyptic Log
 BioShock 2 (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Like the first game, you can find various recordings from the denizens of Rapture and what they did or think of their current situation. This time around you also learn about Lamb's rise to power in the post-collapse Rapture.
 BioShock 2 (Video Game) / int_ad22fa80
featureApplicability
1.0
 BioShock 2 (Video Game) / int_ad22fa80
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_ad22fa80
 BioShock 2 (Video Game) / int_ad5c0143
type
Cutting Back to Reality
 BioShock 2 (Video Game) / int_ad5c0143
comment
Cutting Back to Reality: In the climax Subject Delta briefly finds himself controlling a Little Sister, and learns that their mental conditioning deliberately warps their perceptions of reality: they see Persephone as a golden palace where angels sleep peacefully in clouds of butterflies, beautiful men and women in masks study artworks, and a princess's dress, tiara and gloves wait to be collected. However, when the Little Sister is gathering ADAM or being attacked, the illusion breaks down with a flash of light, allowing her to briefly see the world for what it is: a dark, dilapidated prison complex littered with rotting corpses and cultist Splicers.
 BioShock 2 (Video Game) / int_ad5c0143
featureApplicability
1.0
 BioShock 2 (Video Game) / int_ad5c0143
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1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_ad5c0143
 BioShock 2 (Video Game) / int_b11ac9f5
type
Abusive Parents
 BioShock 2 (Video Game) / int_b11ac9f5
comment
Abusive Parents: Lamb has manipulated and groomed Eleanor for her entire childhood in order to make sure she is her successor, and Eleanor grows a profound hatred towards her because of it.
 BioShock 2 (Video Game) / int_b11ac9f5
featureApplicability
1.0
 BioShock 2 (Video Game) / int_b11ac9f5
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_b11ac9f5
 BioShock 2 (Video Game) / int_b14ce563
type
Pinned to the Wall
 BioShock 2 (Video Game) / int_b14ce563
comment
Pinned to the Wall: Enemies fatally hit with a spear close to a wall will be impaled on it.
 BioShock 2 (Video Game) / int_b14ce563
featureApplicability
1.0
 BioShock 2 (Video Game) / int_b14ce563
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_b14ce563
 BioShock 2 (Video Game) / int_b2280b66
type
Retcon
 BioShock 2 (Video Game) / int_b2280b66
comment
Retcon: The second game is naturally built on this, as it delves further into the history of Rapture. (Primarily via revision.) Particularly obvious examples include the introductions of Sofia Lamb and the Alpha series.
 BioShock 2 (Video Game) / int_b2280b66
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1.0
 BioShock 2 (Video Game) / int_b2280b66
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_b2280b66
 BioShock 2 (Video Game) / int_b25547b1
type
Pink Is Erotic
 BioShock 2 (Video Game) / int_b25547b1
comment
Pink Is Erotic: In Little Eden Plaza, there is a brothel known as The Pink Pearl. It was originally a hotel called "The Pearl" but was changed to "The Pink Pearl" after it became a brothel and its residents became prostitutes. Fittingly, the beds are lit up with pink lights.
 BioShock 2 (Video Game) / int_b25547b1
featureApplicability
1.0
 BioShock 2 (Video Game) / int_b25547b1
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_b25547b1
 BioShock 2 (Video Game) / int_b392b108
type
Fake Muscles
 BioShock 2 (Video Game) / int_b392b108
comment
Fake Muscles: Although it isn't shown, an audio diary found early in the game has a wife complaining that her husband has been taking gene tonics to appear fit and healthy, even though he most likely is not.
 BioShock 2 (Video Game) / int_b392b108
featureApplicability
1.0
 BioShock 2 (Video Game) / int_b392b108
featureConfidence
1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_b392b108
 BioShock 2 (Video Game) / int_b4c406a6
type
Death by Despair
 BioShock 2 (Video Game) / int_b4c406a6
comment
Death by Despair: Played with. The bond between Big Daddies and Little Sisters causes a Big Daddy's body to shut down if he's separated from his Little Sister for too long. Interactions between Delta and the Little Sisters (primarily Eleanor) and audio logs from Gil Alexander imply that this feels to the Bid Daddy like dying of a broken heart.
 BioShock 2 (Video Game) / int_b4c406a6
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1.0
 BioShock 2 (Video Game) / int_b4c406a6
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_b4c406a6
 BioShock 2 (Video Game) / int_b58c51d8
type
My Beloved Smother
 BioShock 2 (Video Game) / int_b58c51d8
comment
My Beloved Smother: Probably the mildest example of Sofia Lamb's style of parenting would be keeping her daughter all but a prisoner in her home to keep her from the "dog-eaters" outside. Sofia also literally smothers Eleanor near the end.
 BioShock 2 (Video Game) / int_b58c51d8
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1.0
 BioShock 2 (Video Game) / int_b58c51d8
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_b58c51d8
 BioShock 2 (Video Game) / int_b5c56995
type
Corrupt the Cutie
 BioShock 2 (Video Game) / int_b5c56995
comment
Corrupt the Cutie: Eleanor Lamb is watching everything you do through your empathic link with her, even when you choose the evil path. And she wants to be just like Daddy.
 BioShock 2 (Video Game) / int_b5c56995
featureApplicability
1.0
 BioShock 2 (Video Game) / int_b5c56995
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_b5c56995
 BioShock 2 (Video Game) / int_b769b9df
type
Ammo-Using Melee Weapon
 BioShock 2 (Video Game) / int_b769b9df
comment
Ammo-Using Melee Weapon: Big Daddies need Drill Fuel to spin the drill, but it can used to just plain hit things, any time.
 BioShock 2 (Video Game) / int_b769b9df
featureApplicability
1.0
 BioShock 2 (Video Game) / int_b769b9df
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_b769b9df
 BioShock 2 (Video Game) / int_b89d9f13
type
Assimilation Plot
 BioShock 2 (Video Game) / int_b89d9f13
comment
Assimilation Plot: Sofia Lamb's ultimate goal. Lamb aims to create a "Utopian" by forcefully injecting the combined memories and intelligence of everyone in Rapture - via the ADAM they used - into her daughter Eleanor, then conditioning her to act only "for the greater good". Lamb hopes to eventually turn all of humanity into Utopians, an entire race of geniuses acting only for the greater good but lacking any individuality or even sentience.
 BioShock 2 (Video Game) / int_b89d9f13
featureApplicability
1.0
 BioShock 2 (Video Game) / int_b89d9f13
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_b89d9f13
 BioShock 2 (Video Game) / int_b949eac
type
Involuntary Battle to the Death
 BioShock 2 (Video Game) / int_b949eac
comment
Involuntary Battle to the Death: Gil Alexander puts Delta on display and has him fight splicers and Alpha Series Big Daddies. It's implied that the splicers don't really want to be there either.
 BioShock 2 (Video Game) / int_b949eac
featureApplicability
1.0
 BioShock 2 (Video Game) / int_b949eac
featureConfidence
1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_b949eac
 BioShock 2 (Video Game) / int_baaf641a
type
King Mook
 BioShock 2 (Video Game) / int_baaf641a
comment
King Mook: The game has a handful of boss fights against named characters ( the Wales Brothers, Subject Omega, and Reed Wahl from the Minerva's Den DLC), who are all basically tougher versions of regular enemy classes, with a lot more health as well as drone and Splicer support.
 BioShock 2 (Video Game) / int_baaf641a
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1.0
 BioShock 2 (Video Game) / int_baaf641a
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1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_baaf641a
 BioShock 2 (Video Game) / int_bc0346e2
type
Upgrade vs. Prototype Fight
 BioShock 2 (Video Game) / int_bc0346e2
comment
Upgrade vs. Prototype Fight: Whenever the player characters Subject Delta or Subject Sigma battle with production model Big Daddies.
 BioShock 2 (Video Game) / int_bc0346e2
featureApplicability
1.0
 BioShock 2 (Video Game) / int_bc0346e2
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_bc0346e2
 BioShock 2 (Video Game) / int_be8416ea
type
Shrouded in Myth
 BioShock 2 (Video Game) / int_be8416ea
comment
Shrouded in Myth: Jack's status by the second game. As a nod to the multiple endings, Splicers argue over the specifics of his adventure in Rapture, while one sect views him as a Messianic figure who freed them from the tyranny of Andrew Ryan, and who will return someday.
 BioShock 2 (Video Game) / int_be8416ea
featureApplicability
1.0
 BioShock 2 (Video Game) / int_be8416ea
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_be8416ea
 BioShock 2 (Video Game) / int_bef696dd
type
Mind Screw
 BioShock 2 (Video Game) / int_bef696dd
comment
Mind Screw: The unstable teleport plasmid journey. As its title suggests, it transports you to several locations that, although random, could feasibly exist in Rapture...until you get to the end, where you find a group of statues frozen in the glory of a new plasmid. No explanation is ever given.
 BioShock 2 (Video Game) / int_bef696dd
featureApplicability
1.0
 BioShock 2 (Video Game) / int_bef696dd
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_bef696dd
 BioShock 2 (Video Game) / int_bf09d8e8
type
Eye Colour Change
 BioShock 2 (Video Game) / int_bf09d8e8
comment
Eye Colour Change: Returning from the first game, Big Daddies will have green eyes if they are friendly, yellow eyes if they are neutral, or red eyes if they are hostile. This happens to Delta at the beginning of the game when hypnotized by a splicer, making everything Delta sees become green until the scene ends.
 BioShock 2 (Video Game) / int_bf09d8e8
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1.0
 BioShock 2 (Video Game) / int_bf09d8e8
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_bf09d8e8
 BioShock 2 (Video Game) / int_bffb777a
type
Sawed-Off Shotgun
 BioShock 2 (Video Game) / int_bffb777a
comment
Sawed-Off Shotgun: Played straight with the damage upgrade to the shotgun.
 BioShock 2 (Video Game) / int_bffb777a
featureApplicability
1.0
 BioShock 2 (Video Game) / int_bffb777a
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_bffb777a
 BioShock 2 (Video Game) / int_c09e8a6b
type
Holler Button
 BioShock 2 (Video Game) / int_c09e8a6b
comment
Holler Button: Summon Eleanor
 BioShock 2 (Video Game) / int_c09e8a6b
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c09e8a6b
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_c09e8a6b
 BioShock 2 (Video Game) / int_c121be7b
type
Cycle of Hurting
 BioShock 2 (Video Game) / int_c121be7b
comment
Cycle of Hurting: While your enemy can't actually do this, you can by using the drill. A revved up drill will stunlock most enemies it's being used on, letting you cause damage for as long as you have fuel for the drill.
 BioShock 2 (Video Game) / int_c121be7b
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c121be7b
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_c121be7b
 BioShock 2 (Video Game) / int_c1c600cc
type
Morality Chain Beyond the Grave
 BioShock 2 (Video Game) / int_c1c600cc
comment
Morality Chain Beyond the Grave: Subject Delta has a lot of influence over Eleanor, and his actions will inspire her to carry them forward after he dies, whether they were good or bad.
 BioShock 2 (Video Game) / int_c1c600cc
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c1c600cc
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_c1c600cc
 BioShock 2 (Video Game) / int_c25c7890
type
Fun with Acronyms
 BioShock 2 (Video Game) / int_c25c7890
comment
Fun with Acronyms: Rapture's Master Computer, the Rapture Operational Data Interpreter Network, nicknamed "The Thinker". If you notice what the acronym spells, the nickname starts making more sense...
 BioShock 2 (Video Game) / int_c25c7890
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c25c7890
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1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_c25c7890
 BioShock 2 (Video Game) / int_c2d5b652
type
Playing Both Sides
 BioShock 2 (Video Game) / int_c2d5b652
comment
Playing Both Sides: The Thinker plans pretty much all the events of the game, manipulating the main character and the villain; however, it does this to save Porter.
 BioShock 2 (Video Game) / int_c2d5b652
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c2d5b652
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_c2d5b652
 BioShock 2 (Video Game) / int_c335b9ec
type
Irony
 BioShock 2 (Video Game) / int_c335b9ec
comment
Irony: Tenenbaum, who has dedicated her life to protecting the Little Sisters, can unknowingly rescue and cooperate with a mass murderer of them in the form of Sigma if he chose to harvest all of them in his journey. Despite his hatred of Wahl for pushing him out of Rapture Central Computing, Milton steals the idea for the Spitfire computer game. Eventually, replicating it, mass producing it and building a highly successfully video game studio from the profits.
 BioShock 2 (Video Game) / int_c335b9ec
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c335b9ec
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1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_c335b9ec
 BioShock 2 (Video Game) / int_c3585f4a
type
Boom, Headshot!
 BioShock 2 (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Just like the first game, certain weapons do bonus headshot damage. The Headhunter tonic increases headshot damage with all weapons.
 BioShock 2 (Video Game) / int_c3585f4a
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c3585f4a
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_c3585f4a
 BioShock 2 (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 BioShock 2 (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: This game replaces the "Hypnotize Big Daddy" plasmid with just "Hypnotize". First, you can make a splicer hostile to other splicers, then you can "befriend" it, then you can befriend other Big Daddies and brute splicers. Big Daddies will attack anything that hurts them. You can take one down quickly by getting one to stand in between you and a Big Sisters.
 BioShock 2 (Video Game) / int_c3bdfbb9
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c3bdfbb9
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_c3bdfbb9
 BioShock 2 (Video Game) / int_c4e4e17f
type
Electronic Speech Impediment
 BioShock 2 (Video Game) / int_c4e4e17f
comment
Electronic Speech Impediment: Alex the Great's "secretary" sounds as glitchy and warbled as a recorded voice in a years-old underwater apocalypse would.
 BioShock 2 (Video Game) / int_c4e4e17f
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c4e4e17f
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_c4e4e17f
 BioShock 2 (Video Game) / int_c5f23623
type
Broken Bridge
 BioShock 2 (Video Game) / int_c5f23623
comment
Broken Bridge: In the first half of the DLC, Sigma is tasked with entering Minerva Den's Operations sector. Unfortunately, the door to it is barred by magnetic locks. Luckily, Air-Tite Archives has a Gravity Well plasmid, which can dislodge the magnets and open the door...but the doors to Air-Tite Archives are malfunctioning and need to be fixed with Electro Bolt. Thankfully, McClendon Robotics happens to have it.note The door to McClendon Robotics is also locked and this time, it needs to be opened with the hack tool, but you're almost guaranteed to have found one at this point, so it's hardly a Broken Bridge.
 BioShock 2 (Video Game) / int_c5f23623
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c5f23623
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
BioShock 2 (Video Game) / int_c5f23623
 BioShock 2 (Video Game) / int_c66cb5a9
type
Human Sacrifice
 BioShock 2 (Video Game) / int_c66cb5a9
comment
Human Sacrifice: This is what Sofia has in mind for her daughter. She plans to inject all the memories of Rapture's citizens into her via ADAM, and completely erase her sense of self to become a "true" altruist.
 BioShock 2 (Video Game) / int_c66cb5a9
featureApplicability
1.0
 BioShock 2 (Video Game) / int_c66cb5a9
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_c66cb5a9
 BioShock 2 (Video Game) / int_c75df49a
type
Shout-Out
 BioShock 2 (Video Game) / int_c75df49a
comment
Shout-Out: Gil Alexander's ADAM-induced insanity was inspired by Stephen King's "The End of the Whole Mess", where accumulation of an aggression decreasing substance results in dementia and death.
 BioShock 2 (Video Game) / int_c75df49a
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1.0
 BioShock 2 (Video Game) / int_c75df49a
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_c75df49a
 BioShock 2 (Video Game) / int_c91bf297
type
Iron Lady
 BioShock 2 (Video Game) / int_c91bf297
comment
Iron Lady: Sophia Lamb.
 BioShock 2 (Video Game) / int_c91bf297
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1.0
 BioShock 2 (Video Game) / int_c91bf297
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BioShock 2 (Video Game) / int_c91bf297
 BioShock 2 (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 BioShock 2 (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: The speargun allows you to do this to your enemies, and it is both quite satisfying and efficient, since you can retrieve the spears and reuse them. If that's not enough, you can have the instrument of impalement gleefully propel your victim around the room, then explode - Rocket spears are your ammunition of choice.
 BioShock 2 (Video Game) / int_c93a6560
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1.0
 BioShock 2 (Video Game) / int_c93a6560
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_c93a6560
 BioShock 2 (Video Game) / int_c9861848
type
Video Game Caring Potential
 BioShock 2 (Video Game) / int_c9861848
comment
Video Game Caring Potential: You are given this option several times throughout the game. How you act towards the Little Sisters will determine what kind of ending you will get, in addition to how you deal with a few more questionable characters, so if you want to be a good guy, you have to be merciful and helpful rather than simply thinking of yourself all the time, specifically not harvesting the Little Sisters, and sparing the lives of Grace, Stanley, and Gil. How Eleanor will turn out will depend entirely on how you acted. In the endgame, having Eleanor, now a Big Sister, fight by your side feels really good, but you still have to fight the urge to protect her, even though she's virtually indestructible at this point.
 BioShock 2 (Video Game) / int_c9861848
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1.0
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BioShock 2 (Video Game) / int_c9861848
 BioShock 2 (Video Game) / int_c98b7916
type
Messianic Archetype
 BioShock 2 (Video Game) / int_c98b7916
comment
Messianic Archetype: Eleanor Lamb is raised to be the perfect creature who is Too Good for This Sinful Earth and so she can be a Human Sacrifice in order to assimilate humanity and deliver us from our flawed human condition - especially The Evils of Free Will.
 BioShock 2 (Video Game) / int_c98b7916
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1.0
 BioShock 2 (Video Game) / int_c98b7916
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_c98b7916
 BioShock 2 (Video Game) / int_cbd0ac32
type
Environmental Symbolism
 BioShock 2 (Video Game) / int_cbd0ac32
comment
Environmental Symbolism: The vista of the ending varies depending on your moral choices during the game. The best ending shows a lighthouse under a stunning sunrise, a more ambiguous ending has a tiny glimmer of sunlight surrounded by a darkening sky, while if you were a real bastard it's a bloody hurricane up there.
 BioShock 2 (Video Game) / int_cbd0ac32
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1.0
 BioShock 2 (Video Game) / int_cbd0ac32
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_cbd0ac32
 BioShock 2 (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 BioShock 2 (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: The bare-bones pitch the game gives you is as follows: "You are a Big Daddy. Sofia Lamb took your Little Sister. They are on the other side of this underwater city, and there are hordes of splicers and machinery in the middle. Kill everything that gets in your way."
 BioShock 2 (Video Game) / int_ceec4df5
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1.0
 BioShock 2 (Video Game) / int_ceec4df5
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BioShock 2 (Video Game) / int_ceec4df5
 BioShock 2 (Video Game) / int_cfd569ac
type
Take Your Time
 BioShock 2 (Video Game) / int_cfd569ac
comment
Take Your Time: Sinclair can last forever inside the train car even as it runs out of oxygen. Despite Eleanor's messages to Delta insisting that he come find her as quickly as possible, both to prevent her from being entirely brainwashed by her mother and to prevent Delta from dying, the player can take as long as they like in the individual levels. The charges that will drop Inner Persephone into the trench detonate based on completion of the level, not elapsed time, giving the impression of Lamb courteously waiting until you've decided that you're quite finished with an area of Inner Persephone before detonating the next set of charges. Eleanor will become increasingly concerned over them, but they're not an actual threat to the player. After Lamb temporarily stops Eleanor's heart to make Delta shut down, you can dally as long as you like in the final section of the game without Delta slowly dying influencing the gameplay in any way.
 BioShock 2 (Video Game) / int_cfd569ac
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1.0
 BioShock 2 (Video Game) / int_cfd569ac
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_cfd569ac
 BioShock 2 (Video Game) / int_d026cad8
type
Sigil Spam
 BioShock 2 (Video Game) / int_d026cad8
comment
Sigil Spam: Lamb and her followers put butterflies everywhere.
 BioShock 2 (Video Game) / int_d026cad8
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1.0
 BioShock 2 (Video Game) / int_d026cad8
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_d026cad8
 BioShock 2 (Video Game) / int_d24ed873
type
Developer's Foresight
 BioShock 2 (Video Game) / int_d24ed873
comment
Developer's Foresight: If Delta spares Grace's life before he's finished up with the Little Sisters, Grace will sing on the intercom as Delta's gathering ADAM from a corpse if he hasn't already reached the maximum capacity. It is possible for the player to move on to Plaza Hedone without killing Daniel Wales if the player remembers the code to the door from a previous playthrough, as it is always the same and can be entered without listening to the audio diary from Daniel's corpse. If the player does this, the radio transmissions which play during the blackout that follows will change; Father Wales will denounce you of his own accord, instead of Sofia Lamb telling Father Wales that Daniel is dead (because he isn't).
 BioShock 2 (Video Game) / int_d24ed873
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1.0
 BioShock 2 (Video Game) / int_d24ed873
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_d24ed873
 BioShock 2 (Video Game) / int_d323d090
type
Incendiary Exponent
 BioShock 2 (Video Game) / int_d323d090
comment
Instead: he trudges through an entire amusement park's worth of murderous mutant junkie psychos just for the incineration plasmid.
 BioShock 2 (Video Game) / int_d323d090
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1.0
 BioShock 2 (Video Game) / int_d323d090
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_d323d090
 BioShock 2 (Video Game) / int_d44ea142
type
You Are Not Alone
 BioShock 2 (Video Game) / int_d44ea142
comment
You Are Not Alone: Sofia Lamb makes a villainous deconstruction of this phrase, and it's intention, using it not to help folks, but to encourage them to be a part of her grand plan. Played Straight by Eleanor, whenever she tells you you have a gift ready, for saving some Little Sisters
 BioShock 2 (Video Game) / int_d44ea142
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1.0
 BioShock 2 (Video Game) / int_d44ea142
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_d44ea142
 BioShock 2 (Video Game) / int_d52d28b6
type
Hypocrite
 BioShock 2 (Video Game) / int_d52d28b6
comment
Hypocrite: The architect hired to build Ryan Amusements had a lot of ideas that he thought would delight children, but Ryan vetoed them all in favor of making the amusement park one big propaganda-fest preaching about the general awesomeness of Rapture and the terrible evils of the surface world. One of those evils? Authorities denying artists the chance to realize their own visions, demanding instead that their work promote the authorities' political agenda... Sofia Lamb is absurdly possessive for someone who preaches both collectivism and altruism and goes to fanatical lengths to stop Delta. For example, she leaves the surface because people were twisting HER collectivist ideas. The most notable point is when smothers Eleanor to sever the pair-bond, and kill Delta. Keep in mind there was a strong chance this would have killed Eleanor as well. However, she didn't care as she couldn't stand the notion of anyone else having influence over Eleanor; and would rather her to die, than have Eleanor be independent. She's a worse parent than Andrew Ryan.
 BioShock 2 (Video Game) / int_d52d28b6
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1.0
 BioShock 2 (Video Game) / int_d52d28b6
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_d52d28b6
 BioShock 2 (Video Game) / int_d5a1770a
type
British Stuffiness
 BioShock 2 (Video Game) / int_d5a1770a
comment
British Stuffiness: Sofia Lamb.
 BioShock 2 (Video Game) / int_d5a1770a
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1.0
 BioShock 2 (Video Game) / int_d5a1770a
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BioShock 2 (Video Game) / int_d5a1770a
 BioShock 2 (Video Game) / int_d66c4f39
type
Matricide
 BioShock 2 (Video Game) / int_d66c4f39
comment
Matricide: Depending on the player's actions, Eleanor will either save or drown her mother.
 BioShock 2 (Video Game) / int_d66c4f39
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1.0
 BioShock 2 (Video Game) / int_d66c4f39
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BioShock 2 (Video Game) / int_d66c4f39
 BioShock 2 (Video Game) / int_d6b5863
type
Driven to Madness
 BioShock 2 (Video Game) / int_d6b5863
comment
Driven to Madness: Delta is the last Alpha Series Big Daddy left in Rapture whose Little Sister is still alive. Most of the other Alpha Series died of grief after their Little Sisters died, but perhaps a quarter of them went psychotic instead. They become Elite Mooks in the later portions of the game.
 BioShock 2 (Video Game) / int_d6b5863
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1.0
 BioShock 2 (Video Game) / int_d6b5863
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_d6b5863
 BioShock 2 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 BioShock 2 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Many elements were changed or overhauled from the first game: Plasmids and weapons can be used at the same time. The player can now hold 2 more plasmids, with a grand total of 8. Hacking is now quicker and easier, and no longer forces players out of combat. In the first game, the player could only have up to 6 each of Combat, Engineering, and Physical tonics, with a grand total of 18 tonics. In this game, there are simply 18 tonic slots with no limitations, allowing players to have more or less of whichever category. The player can carry significantly more money. Weapons can now be used as melee attacks The camera no longer requires film to be used to conduct research, meaning the player can research enemies to their heart's content without having to worry about a limited number of supplies. The Enrage and Hypnotize Big Daddy plasmids were combined into one plasmid, simply named "Hypnotize". This will free up a plasmid slot if the player enjoyed using both in the first game. The Hack Tool can fire darts to allow players to hack machines from a distance, rather than walking up to them and stunning them. The Hack Tool can fire automatic hacking darts, so players can hack machines from a distance and can bypass the minigame. Big Sisters have a loud warning and give the player plenty of time to prepare for the oncoming battle. A tonic can be obtained to speed up the little sisters' frustratingly slow ADAM gathers. Another tonic can be obtained to increase the ADAM collected from gathering.
 BioShock 2 (Video Game) / int_d6f284a3
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1.0
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BioShock 2 (Video Game) / int_d6f284a3
 BioShock 2 (Video Game) / int_d73e0f7f
type
"Ray of Hope" Ending
 BioShock 2 (Video Game) / int_d73e0f7f
comment
"Ray of Hope" Ending: An example with literal imagery to go with it. In the neutral ending (which involves saving and harvesting some Little sisters) You and Eleanor have escaped, but Lamb's final trap quite literally blows up in your face, leaving you dying as you and Eleanor reach the surface. To stop Eleanor from jumping completely into villainy, you stop her from absorbing your essence, causing you to die. Eleanor in the closing narration says that she has become a monster after harvesting her fair share of Little Sisters for power, but she wonders if even she can be redeemed. However, for now, she is just a sad girl who lost her father. The final shot is of a lighthouse surrounded by stormy clouds, but with a single ray of light shining through.
 BioShock 2 (Video Game) / int_d73e0f7f
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1.0
 BioShock 2 (Video Game) / int_d73e0f7f
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BioShock 2 (Video Game) / int_d73e0f7f
 BioShock 2 (Video Game) / int_d933263
type
Have a Nice Death
 BioShock 2 (Video Game) / int_d933263
comment
Have a Nice Death: Reed Wahl taunts you over the radio if you die.
 BioShock 2 (Video Game) / int_d933263
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1.0
 BioShock 2 (Video Game) / int_d933263
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_d933263
 BioShock 2 (Video Game) / int_da7ede9c
type
Firing One-Handed
 BioShock 2 (Video Game) / int_da7ede9c
comment
Firing One-Handed: How Delta uses all his weapons. You can, however, hold weapons with both hands to zoom in and fire more accurately. This, of course, prevents you from using plasmids.
 BioShock 2 (Video Game) / int_da7ede9c
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1.0
 BioShock 2 (Video Game) / int_da7ede9c
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_da7ede9c
 BioShock 2 (Video Game) / int_dae5c997
type
Action Girl
 BioShock 2 (Video Game) / int_dae5c997
comment
Action Girl: Eleanor Lamb dons a Big Sister suit and joins Delta's side in the final act of the game. By using the "Summon Eleanor" plasmid, the player can bring her into the battle and watch her slice and dice enemies like it's nothing.
 BioShock 2 (Video Game) / int_dae5c997
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1.0
 BioShock 2 (Video Game) / int_dae5c997
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_dae5c997
 BioShock 2 (Video Game) / int_db71d717
type
Thanatos Gambit
 BioShock 2 (Video Game) / int_db71d717
comment
Thanatos Gambit: Once Delta reaches Persephone, Lamb realizes that nothing can be done to get Eleanor to do what she wants, so she decided to exploit the bond between the two and attempts to kill her own heir in order to kill Delta. It doesn't work.
 BioShock 2 (Video Game) / int_db71d717
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1.0
 BioShock 2 (Video Game) / int_db71d717
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_db71d717
 BioShock 2 (Video Game) / int_ddda6dd8
type
PedoHunt
 BioShock 2 (Video Game) / int_ddda6dd8
comment
Pedo Hunt: Some Splicers react this way when they see you with a Little Sister. Baby Jane's (the flapper girls) are disgusted that you "brought a kid," and Lady Smith's (the cranky old ladies who think you're a misbehaving butler) demand you unhand the "helpless little girl." Breadwinners (failed businessmen in cheap suits) think they're his kidnapped daughter, judging by the seething demand that you step away from her because she belongs to him (even worse, he might be right. The LS's have to be somebody in Rapture's child.)
 BioShock 2 (Video Game) / int_ddda6dd8
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1.0
 BioShock 2 (Video Game) / int_ddda6dd8
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_ddda6dd8
 BioShock 2 (Video Game) / int_df1793de
type
Updated Re-release
 BioShock 2 (Video Game) / int_df1793de
comment
Updated Re-release: Along with the first BioShock, BioShock 2 received a remastered version as part of BioShock: The Collection for PlayStation 4, Xbox One, and PC with updated visual fidelity and 60 FPS gameplay over the previous console releases and includes the Minerva's Den DLC. However, it does not have the multiplayer components from the original version.
 BioShock 2 (Video Game) / int_df1793de
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1.0
 BioShock 2 (Video Game) / int_df1793de
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_df1793de
 BioShock 2 (Video Game) / int_dfcb2c08
type
The Evils of Free Will
 BioShock 2 (Video Game) / int_dfcb2c08
comment
Meanwhile, Sofia Lamb is a psychologist and an obsessive believer of absolute collectivism, to the point of denouncing individuality and sentience as a curse and obstacle to serving the common good. Posing a threat to Andrew Ryan's ideology and authority upon her arrival to Rapture, she was thrown into prison along with the rest of Ryan's enemies, where she was able to gather supporters and eventually found her own cult — the Rapture Family — centered around her collectivist outlook. Unlike Ryan, Lamb believes in what she preaches, but her ideas of altruism and serving the common good only manifest as a callous disregard for human life, viewing her followers as tools to be eventually sacrificed — even her own daughter — if it suits her goals.
 BioShock 2 (Video Game) / int_dfcb2c08
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1.0
 BioShock 2 (Video Game) / int_dfcb2c08
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_dfcb2c08
 BioShock 2 (Video Game) / int_e185f91e
type
Post-Treatment Lollipop
 BioShock 2 (Video Game) / int_e185f91e
comment
Post-Treatment Lollipop: A possible line of Dr. Grossman-type splicer Enemy Chatter when attacking an adopted Little Sister:
 BioShock 2 (Video Game) / int_e185f91e
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1.0
 BioShock 2 (Video Game) / int_e185f91e
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_e185f91e
 BioShock 2 (Video Game) / int_e19e68
type
Cruel Mercy
 BioShock 2 (Video Game) / int_e19e68
comment
Spare Sofia Lamb: Spare at least one of the trio of characters if Delta has saved all the Little Sisters, or spare the entire trio if Delta has harvested at least one Little Sister. Eleanor rescues her mother from drowning, citing that everyone should be given mercy, or to induce Cruel Mercy to see her mother see how far her daughter strayed from her hopes and dreams.
 BioShock 2 (Video Game) / int_e19e68
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1.0
 BioShock 2 (Video Game) / int_e19e68
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_e19e68
 BioShock 2 (Video Game) / int_e3697447
type
Finishing Stomp
 BioShock 2 (Video Game) / int_e3697447
comment
Finishing Stomp: The opening cutscene has a starting and finishing stomp. Delta's Dynamic Entry when he hears Eleanor in danger is to leap from a balcony and crush an unlucky Splicer under his giant boot.
 BioShock 2 (Video Game) / int_e3697447
featureApplicability
1.0
 BioShock 2 (Video Game) / int_e3697447
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_e3697447
 BioShock 2 (Video Game) / int_e3cee2e7
type
Empathic Environment
 BioShock 2 (Video Game) / int_e3cee2e7
comment
Empathic Environment: In the Multiple Endings, the weather on the surface of the sea varies depending on your actions and how they affected Eleanor. In the Good Ending, if you save all the Little Sisters, Eleanor views Rapture as just the bad beginning to a good story, taking care of the Little Sisters and using Delta as her conscience. The rising sun literally symbolizes a brighter future. In the Neutral Ending, if you saved some Little Sisters but harvested others, and choose not to let Eleanor take your ADAM, Eleanor realizes that you're giving her a chance to make her own decisions and redeem herself from the "monster" watching your actions has made her. The storm begins to clear and the sun begins to shine again—showing hope for Eleanor's future. If you let Eleanor take your ADAM in the Neutral Ending, or get the wholly Bad Ending, Eleanor has become ruthless watching you harvest all the Little Sisters, and sets out to take on the world with your "survival instincts". A violent and dark storm rages on.
 BioShock 2 (Video Game) / int_e3cee2e7
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1.0
 BioShock 2 (Video Game) / int_e3cee2e7
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_e3cee2e7
 BioShock 2 (Video Game) / int_e43c66bd
type
Art Evolution
 BioShock 2 (Video Game) / int_e43c66bd
comment
Art Evolution: Has much more improved models from the first game even having more individual models for the main characters. This is especially visible in the Little Sisters, who have lost their bulbous eyes and permanent frowns and taken on a more normal and traditionally "cute" appearance. The appearance of the Splicers are even more horrifying than the first game, due to their longer mutations by ADAM—now instead of just normal people, many have giant tumors, hooves or talons, deformed skulls, etc. This evolution and diversity of character models would continue on into Infinite.
 BioShock 2 (Video Game) / int_e43c66bd
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1.0
 BioShock 2 (Video Game) / int_e43c66bd
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_e43c66bd
 BioShock 2 (Video Game) / int_e5066b68
type
11th-Hour Superpower
 BioShock 2 (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Late in Outer Persephone, you get the final plasmid, which is rightfully described as "It's Bring Your Daughter to Work Day". You're the strongest and most powerful thing in all of Rapture, and Eleanor is just like Daddy. Together, you can just plow through about everything the city has to throw at you. The Gatherer's Garden in Inner Persephone has the Telekinesis 3 plasmid upgrade, which allows Delta to pick up and throw live splicers at each other.
 BioShock 2 (Video Game) / int_e5066b68
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1.0
 BioShock 2 (Video Game) / int_e5066b68
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_e5066b68
 BioShock 2 (Video Game) / int_e5411cdf
type
Cult
 BioShock 2 (Video Game) / int_e5411cdf
comment
Cult: Lamb's "Family," complete absolute fealty to their leader, messianic figure, and suicidal "ascension" ceremonies.
 BioShock 2 (Video Game) / int_e5411cdf
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1.0
 BioShock 2 (Video Game) / int_e5411cdf
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_e5411cdf
 BioShock 2 (Video Game) / int_e545e190
type
Nerf
 BioShock 2 (Video Game) / int_e545e190
comment
Nerf: Quite a few of the weapons and plasmids were rebalanced/depowered in the transition from the first game, probably for multiplayer purposes or on account of the new dual-wielding gameplay.
 BioShock 2 (Video Game) / int_e545e190
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1.0
 BioShock 2 (Video Game) / int_e545e190
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_e545e190
 BioShock 2 (Video Game) / int_e75be4b3
type
MacGuffin Super-Person
 BioShock 2 (Video Game) / int_e75be4b3
comment
MacGuffin Super-Person: The game is centered around the quest of the player, a Big Daddy formerly bonded to a Little Sister, to find that Little Sister - who happens to be Big Bad Sofia Lamb's daughter and the messiah of the religion she founded. Subverted near the end, when she becomes a Big Sister and helps you fight your way out of the city, and is incredibly powerful.
 BioShock 2 (Video Game) / int_e75be4b3
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-0.3
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BioShock 2 (Video Game) / int_e75be4b3
 BioShock 2 (Video Game) / int_e7b1cb24
type
Old Master
 BioShock 2 (Video Game) / int_e7b1cb24
comment
Old Master Milton is in his mid-sixties during the game, yet is as spry as though he were in his Prime. This is a result of the extensive genetic modification he recieved to turn him into a Big Daddy, and the fact that he was in stasis from 1959-1968 ish. It's likely this why he was able to keep working until the 1990's.
 BioShock 2 (Video Game) / int_e7b1cb24
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1.0
 BioShock 2 (Video Game) / int_e7b1cb24
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BioShock 2 (Video Game) / int_e7b1cb24
 BioShock 2 (Video Game) / int_e8d3858e
type
Individualism vs. Collectivism
 BioShock 2 (Video Game) / int_e8d3858e
comment
Individualism vs. Collectivism: The game delves into this trope by introducing Dr. Sofia Lamb, the new Big Bad and foil to her ideological rival from the first game, Andrew Ryan. In this case, the conflict is one of Evil vs. Evil, and neither side gets any sympathetic treatment. Andrew Ryan is an industrialist who founded the underwater city of Rapture as an objectivist Utopia, where citizens can become self-made men and women free from regulations, inhibitions, religion, and fetters, and where cutthroat capitalism reigns supreme. For all his preaching about individual freedom and the "Great Chain", Ryan ultimately becomes a megalomaniac and tyrant who tries to silence his critics and grip his city with an iron fist once said ideology is used against him, culminating in the Civil War that left Rapture in the state the player finds it in. All of this reflects the Real Life Ayn Rand, who preached freedom while leading a cult that demanded conformity and obedience. Ironically, his biggest competitor at the time — Frank Fontaine — is the very embodiment of Ryan's objectivist beliefs, being an unfettered self-made man who does everything for his own benefit at the expense of the city. Meanwhile, Sofia Lamb is a psychologist and an obsessive believer of absolute collectivism, to the point of denouncing individuality and sentience as a curse and obstacle to serving the common good. Posing a threat to Andrew Ryan's ideology and authority upon her arrival to Rapture, she was thrown into prison along with the rest of Ryan's enemies, where she was able to gather supporters and eventually found her own cult — the Rapture Family — centered around her collectivist outlook. Unlike Ryan, Lamb believes in what she preaches, but her ideas of altruism and serving the common good only manifest as a callous disregard for human life, viewing her followers as tools to be eventually sacrificed — even her own daughter — if it suits her goals.
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BioShock 2 (Video Game) / int_e8d3858e
 BioShock 2 (Video Game) / int_e8e0a952
type
Obvious Beta
 BioShock 2 (Video Game) / int_e8e0a952
comment
Obvious Beta: The PC version lacks the controller support of its predecessor, suffers from texture pop-in, and eats up 100% of the player's CPU even when idle, as well as various minor bugs (for example, for a long time it was impossible to rebind certain keys without breaking the hacking minigame). Most patches have focused on multiplayer, and one of them introduced a new bug that made Little Sisters unable to speak unless the Protector's Trials is downloaded and installed. On a lighter note, players who found the talking vending machines annoying in the first game will be glad to be rid of that. Thankfully most of the above was ironed out in late 2013 when the PC version was switched over from Games for Windows Live to Steam. Controllers are now officially supported, texture pop-in is typically only present when loading a level or save file for the first time and then there is no more afterward, and many keys are rebindable. Unfortunately, though, the game's DirectX 10 mode is still very buggy, as the game is prone to crash randomly when played in that mode. Switching the game over to DirectX 9 (via a launch command) typically fixes this issue for most (and all that's lost are slightly better-looking water and smoke effects). And the vending machines still don't talk. All of this, including the vending machine voices, was fixed in the 2016 Remaster.
 BioShock 2 (Video Game) / int_e8e0a952
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1.0
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BioShock 2 (Video Game) / int_e8e0a952
 BioShock 2 (Video Game) / int_e9e35e8f
type
Exact Words
 BioShock 2 (Video Game) / int_e9e35e8f
comment
Exact Words: Sofia Lamb often states that she values everyone equally. Given the number of followers she throws away—particularly in a suicide mission to sink Inner Persephone from inside—that amount seems to be, "not at all."
 BioShock 2 (Video Game) / int_e9e35e8f
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BioShock 2 (Video Game) / int_e9e35e8f
 BioShock 2 (Video Game) / int_eb8e10f
type
Kill Screen
 BioShock 2 (Video Game) / int_eb8e10f
comment
Kill Screen: Getting the highest score on the Spitfire minigame gets you a "kill screen" that shows all the sprites, some large numbers, a large R and a golf club.
 BioShock 2 (Video Game) / int_eb8e10f
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1.0
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BioShock 2 (Video Game) / int_eb8e10f
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type
Comically Invincible Hero
 BioShock 2 (Video Game) / int_ebdbd7e7
comment
Comically Invincible Hero: Just like in the first game, Delta has access to Vita Chambers. Although they will revive him with missing health there is no other penalty. The player can throw themselves at the enemy over and over again, but will return every time.
 BioShock 2 (Video Game) / int_ebdbd7e7
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 BioShock 2 (Video Game) / int_ebfaf704
type
Scary Stinging Swarm
 BioShock 2 (Video Game) / int_ebfaf704
comment
Scary Stinging Swarm: One of the abilities you can purchase allows you to send swarms of bees at your enemies. While the bees do gradually whittle away their health, it's mostly for crowd control and to prevent them from moving around too much so you can get some decent shots on them.
 BioShock 2 (Video Game) / int_ebfaf704
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1.0
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BioShock 2 (Video Game) / int_ebfaf704
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type
Self-Made Man
 BioShock 2 (Video Game) / int_ed874c14
comment
Andrew Ryan is an industrialist who founded the underwater city of Rapture as an objectivist Utopia, where citizens can become self-made men and women free from regulations, inhibitions, religion, and fetters, and where cutthroat capitalism reigns supreme. For all his preaching about individual freedom and the "Great Chain", Ryan ultimately becomes a megalomaniac and tyrant who tries to silence his critics and grip his city with an iron fist once said ideology is used against him, culminating in the Civil War that left Rapture in the state the player finds it in. All of this reflects the Real Life Ayn Rand, who preached freedom while leading a cult that demanded conformity and obedience. Ironically, his biggest competitor at the time — Frank Fontaine — is the very embodiment of Ryan's objectivist beliefs, being an unfettered self-made man who does everything for his own benefit at the expense of the city.
 BioShock 2 (Video Game) / int_ed874c14
featureApplicability
1.0
 BioShock 2 (Video Game) / int_ed874c14
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1.0
 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_ed874c14
 BioShock 2 (Video Game) / int_eff83d77
type
Mundane Utility
 BioShock 2 (Video Game) / int_eff83d77
comment
Mundane Utility: The first Audio Diary explains that you can jump-start a dead generator using Electrobolt (the plasmid that lets you shoot lightning), an audio advertisement in Ryan's Amusements suggests using Incinerate (the plasmid that lets you shoot fire) as a replacement for a lighter... when smoking cigarettes. Minerva's Den has a Plasmid, Gravity Well, that lets you create a small Black Hole. What does Porter tell you to use it for? Unlocking doors.
 BioShock 2 (Video Game) / int_eff83d77
featureApplicability
1.0
 BioShock 2 (Video Game) / int_eff83d77
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_eff83d77
 BioShock 2 (Video Game) / int_f0089082
type
Early-Bird Cameo
 BioShock 2 (Video Game) / int_f0089082
comment
Early-Bird Cameo: Grace and Stanley both have an Audio Diary at Ryan's Amusements, and Gilbert Alexander has one at the Atlantic Express.
 BioShock 2 (Video Game) / int_f0089082
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_f0089082
 BioShock 2 (Video Game) / int_f1492605
type
Redemption Equals Death
 BioShock 2 (Video Game) / int_f1492605
comment
Redemption Equals Death: If Subject Delta was evil, but displayed compassion toward others later on, he can choose to knock away Eleanor's syringe when she attempts to absorb him just before his death, causing Eleanor to realize that her "father" would rather die than have her follow down the same path he did.
 BioShock 2 (Video Game) / int_f1492605
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_f1492605
 BioShock 2 (Video Game) / int_f1ca2085
type
Hacking Minigame
 BioShock 2 (Video Game) / int_f1ca2085
comment
Hacking Minigame: In this game, it involves stopping a needle in the green or blue zones (for a bonus effect) on a meter. Red zones trigger an alarm, and white zones shock you. Certain tonics can increase the zone size or slow the needle, but it's a lot more forgiving than the pipe minigame used before. There are also hack darts that let you hack things from a distance and auto-hack darts which let you bypass particularly difficult ones (at the cost of not getting the blue bonuses).
 BioShock 2 (Video Game) / int_f1ca2085
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BioShock 2 (Video Game) / int_f1ca2085
 BioShock 2 (Video Game) / int_f3626b09
type
Mercy Kill
 BioShock 2 (Video Game) / int_f3626b09
comment
Mercy Kill: Gil Alexander begs the player to kill him after the player completes the Fontaine Futuristics level. Though not explicitly stated as a "mercy kill", it's better off for Sinclair to die than to be a Big Daddy for the rest of his life.
 BioShock 2 (Video Game) / int_f3626b09
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BioShock 2 (Video Game) / int_f3626b09
 BioShock 2 (Video Game) / int_f5e4e67c
type
Capture the Flag
 BioShock 2 (Video Game) / int_f5e4e67c
comment
Capture the Flag: The sequel's multiplayer mode, "Capture the Sister".
 BioShock 2 (Video Game) / int_f5e4e67c
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BioShock 2 (Video Game) / int_f5e4e67c
 BioShock 2 (Video Game) / int_f6254414
type
Cute Bruiser
 BioShock 2 (Video Game) / int_f6254414
comment
Cute Bruiser: Eleanor Lamb, after you free her and she dons a Big Sister getup.
 BioShock 2 (Video Game) / int_f6254414
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1.0
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BioShock 2 (Video Game) / int_f6254414
 BioShock 2 (Video Game) / int_f642b1f9
type
You Bastard!
 BioShock 2 (Video Game) / int_f642b1f9
comment
You Bastard!: Under normal circumstances, Little Sisters are always happy to see you. That is unless you have recently lethally harvested a Sister for Adam. After doing so, subsequent Sisters you meet will be rather scared of you and only constantly be on edge around you. You feel like a monster yet?
 BioShock 2 (Video Game) / int_f642b1f9
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1.0
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BioShock 2 (Video Game) / int_f642b1f9
 BioShock 2 (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 BioShock 2 (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: In one of the few positive endings of the series. While Porter has to shut down the Thinker, it's more than willing to allow him to. After which Porter manages to reach Tenambuam and together they escape Rapture (as by this point, neither Ryan nor Sofia are around to prevent them). They somehow manage to undo the Big Daddy modification and restore Porter to normal. Porter comes to terms with his wife's death, pays his last respects and moves on with his life.
 BioShock 2 (Video Game) / int_f64a9cf7
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BioShock 2 (Video Game) / int_f64a9cf7
 BioShock 2 (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 BioShock 2 (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Moreso than usual. Given the short length and single ending, there is little incentive for the player to not harvest the Little Sisters if they feel particularly vicious.
 BioShock 2 (Video Game) / int_f87c42d4
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1.0
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BioShock 2 (Video Game) / int_f87c42d4
 BioShock 2 (Video Game) / int_f910567
type
This Is a Drill
 BioShock 2 (Video Game) / int_f910567
comment
You'd Expect: for Subject Delta to whip out his giant skull-splitting drill to remove the ice manually and be done with it.
 BioShock 2 (Video Game) / int_f910567
featureApplicability
1.0
 BioShock 2 (Video Game) / int_f910567
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_f910567
 BioShock 2 (Video Game) / int_f9876f7e
type
Faking the Dead
 BioShock 2 (Video Game) / int_f9876f7e
comment
Faking the Dead: In a sense, The Thinker to Porter.
 BioShock 2 (Video Game) / int_f9876f7e
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1.0
 BioShock 2 (Video Game) / int_f9876f7e
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BioShock 2 (Video Game) / int_f9876f7e
 BioShock 2 (Video Game) / int_fb111d49
type
Sequence Breaking
 BioShock 2 (Video Game) / int_fb111d49
comment
Sequence Breaking: It seems that players were supposed to leave the side paths along the hallway to Porter's office for the end of the first chapter when they've found the Gravity Well plasmid. (One of them requires it to proceed.) However, only players with total, blind allegiance to the quest arrow would do this, meaning that everyone else will find and equip the upgraded spear gun before they ever find the standard one.
 BioShock 2 (Video Game) / int_fb111d49
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1.0
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 BioShock 2 (Video Game)
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BioShock 2 (Video Game) / int_fb111d49
 BioShock 2 (Video Game) / int_fb96bca5
type
Video Game Vista
 BioShock 2 (Video Game) / int_fb96bca5
comment
Video Game Vista: The game opens with a more standard version, where Delta walks over a small underwater hill to see Rapture in complete and utter ruins, a shadow of what it looked like in the first game.
 BioShock 2 (Video Game) / int_fb96bca5
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1.0
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BioShock 2 (Video Game) / int_fb96bca5
 BioShock 2 (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 BioShock 2 (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The first Big Sister fight is impossible to win, though she'll retreat after you're critically low on health.
 BioShock 2 (Video Game) / int_fc07d409
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1.0
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BioShock 2 (Video Game) / int_fc07d409
 BioShock 2 (Video Game) / int_fc9b6be5
type
Foe Romance Subtext
 BioShock 2 (Video Game) / int_fc9b6be5
comment
Foe Romance Subtext: The Brute gets downright flirtatious with Delta under the influence of the Hypnotize plasmid.
 BioShock 2 (Video Game) / int_fc9b6be5
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1.0
 BioShock 2 (Video Game) / int_fc9b6be5
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BioShock 2 (Video Game) / int_fc9b6be5
 BioShock 2 (Video Game) / int_fcbcc221
type
Robot Buddy
 BioShock 2 (Video Game) / int_fcbcc221
comment
Robot Buddy: The Security Command plasmid has this effect at level 2; you can summon up to two security drones (somehow from thin air)-which have names.
 BioShock 2 (Video Game) / int_fcbcc221
featureApplicability
1.0
 BioShock 2 (Video Game) / int_fcbcc221
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BioShock 2 (Video Game) / int_fcbcc221
 BioShock 2 (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 BioShock 2 (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: The Neutral ending of 2 turns Delta into this - he did what he had to to save Eleanor, including sacrificing himself so she wouldn't follow his example. Gil Alexander's audio logs paint a picture of an intelligent, well-meaning scientist. When you finally meet Gil in the bowels of Fontaine Futuristics, you would be forgiven for skepticism that he had ever been human.
 BioShock 2 (Video Game) / int_fd4f8299
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BioShock 2 (Video Game) / int_fd4f8299
 BioShock 2 (Video Game) / int_fdad625e
type
Was Once a Man
 BioShock 2 (Video Game) / int_fdad625e
comment
Was Once a Man: This is true of pretty much everything you kill (and yourself, for that matter), but there's a particularly poignant example with a Big Daddy at Fontaine Futuristics. When you kill him to get to his Little Sister, there's a diary on the corpse. It's Mark Meltzer, and you just grabbed his daughter Cindy.
 BioShock 2 (Video Game) / int_fdad625e
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BioShock 2 (Video Game) / int_fdad625e
 BioShock 2 (Video Game) / int_fe6c146e
type
The Corrupter
 BioShock 2 (Video Game) / int_fe6c146e
comment
The Corrupter: Sofia Lamb has been trying to manipulate Eleanor for her entire life but does not succeed. She has also convinced most of the splicers to join her cause to kill Delta. Delta can be considered a corrupter if the player decides to achieve the bad ending.
 BioShock 2 (Video Game) / int_fe6c146e
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 BioShock 2 (Video Game) / int_fe6c146e
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BioShock 2 (Video Game) / int_fe6c146e
 BioShock 2 (Video Game) / int_fff863c3
type
Virtual Sidekick
 BioShock 2 (Video Game) / int_fff863c3
comment
Virtual Sidekick: The man thought to be the Mission Control Charles Potter is revealed to be Rapture's Master Computer, trying to save its creator.
 BioShock 2 (Video Game) / int_fff863c3
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ItemName
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BioShock 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 BioShock (Franchise)
seeAlso
BioShock 2 (Video Game)
 BioShock (Franchise)
seeAlso
BioShock 2 (Video Game)
 Gronkh (Lets Play)
seeAlso
BioShock 2 (Video Game)
 BioShock: Rapture
seeAlso
BioShock 2 (Video Game)
 BioShock 2 (Video Game)
hasFeature
Abominable Auditorium / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Abusive Workplace / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Accidental Aesop / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Acme Products / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Action Horror / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Actionized Sequel / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Air-Dashing / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Alice Allusion / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Alignment-Based Endings / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
Alternate Reality Game / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Always Night / int_791fca45
 BioShock 2 (Video Game)
hasFeature
American Video Games / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Ammo-Using Melee Weapon / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Amusement Park of Doom / int_791fca45
 BioShock 2 (Video Game)
hasFeature
And Now for Someone Completely Different / int_791fca45
 BioShock 2 (Video Game)
hasFeature
And Then John Was a Zombie / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Apologetic Attacker / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Arbitrary Augmentation Limit / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Arm Cannon / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Armored Villains, Unarmored Heroes / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Artificial Outdoors Display / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Assimilation Plot / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Astral Projection / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Attack Reflector / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Awesome Underwater World / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Badass Preacher / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Bash Brothers / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Became Their Own Antithesis / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Bee-Bee Gun / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Benevolent A.I. / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Blade Below the Shoulder / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Blatant Item Placement / int_791fca45
 BlurStudio
seeAlso
BioShock 2 (Video Game)
 BioShock 2 (Video Game)
hasFeature
Booze-Based Buff / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Breakout Mook Character / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
Breather Level / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Butterfly of Death and Rebirth / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Butterfly of Transformation / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Cap Raiser / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Capitalism Is Bad / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Capture the Flag / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Catch and Return / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Chain Lightning / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Chalk Outline / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
Children Are Innocent / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Color-Coded Multiplayer / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Compact Infiltrator / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Computer Equals Tapedrive / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Condescending Calmness / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Continue Your Mission, Dammit! / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Corrupt Church / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Cosmetically Different Sides / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Couldn't Find a Pen / int_229cba45
 BioShock 2 (Video Game)
hasFeature
Country Matters / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Cower Power / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
Creepy Old-Fashioned Diving Suit / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Crisis Point Hospital / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Cunning People Play Poker / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Cutting Back to Reality / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Cutting Off the Branches / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Cyber Cyclops / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Cycle of Hurting / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Daddy's Girl / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Dark Messiah / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Death Is Not Permanent / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Deathly Unmasking / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Demiurge Archetype / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Desperate Plea for Home / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Development Gag / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Diesel Punk / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Difficulty Spike / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Dingy Trainside Apartment / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Disadvantageous Disintegration / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Distant Duet / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Distinguishing Mark / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Do with Him as You Will / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Downloadable Content / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Driven by Envy / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Dual Boss / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Dying as Yourself / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Dystopia / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Early-Bird Boss / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Early Game Hell / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Editorial Synaesthesia / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
Eerie Pale-Skinned Brunette / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Electronic Speech Impediment / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Emergency Weapon / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Environmental Symbolism / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Escort Mission / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Ethnic Magician / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Everybody Knew Already / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Evil Matriarch / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Evilutionary Biologist / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Exactly Exty Years Ago / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Experience Points / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Fake Longevity / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Fantastic Underclass / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Featureless Protagonist / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Feel No Pain / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Feelies / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Fighting Irish / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Finishing Stomp / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Firing One-Handed / int_791fca45
 BioShock 2 (Video Game)
hasFeature
First-Episode Resurrection / int_791fca45
 BioShock 2 (Video Game)
hasFeature
First-Person Snapshooter / int_791fca45
 BioShock 2 (Video Game)
hasFeature
First Time in the Sun / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Flashy Teleportation / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Flawed Prototype / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Flesh and Bombs / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Floating Water / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Foe-Tossing Charge / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Forgiveness / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Fourth-Wall Mail Slot / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Freaky Is Cool / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Gaiden Game / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Gameplay Ally Immortality / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Gender-Blender Name / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Gilded Cage / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Glowing Eyes of Doom / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Golf Clubbing / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Goomba Stomp / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Gravity Master / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Greasy Spoon / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Hacking Minigame / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Hand Wave / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Hands Off My Fluffy! / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
Hard Head / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Harmful Healing / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Harpoon Gun / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Hates Everyone Equally / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Have a Nice Death / int_791fca45
 BioShock 2 (Video Game)
hasFeature
He Knows Too Much / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Heal It with Water / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Hellhole Prison / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Helpless Window Death / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Hero of Another Story / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Heroic Mime / int_791fca45
 BioShock 2 (Video Game)
hasFeature
High-Class Gloves / int_afbade25
 BioShock 2 (Video Game)
hasFeature
High-Heeled Feet / int_791fca45
 BioShock 2 (Video Game)
hasFeature
High-Voltage Death / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Hold the Line / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Hollywood Hacking / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Home of Monsters / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Hopeless Boss Fight / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Huge Schoolgirl / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
Hulking Out / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Humanizing Tears / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Hyperactive Metabolism / int_791fca45
 BioShock 2 (Video Game)
hasFeature
I Cannot Self-Terminate / int_791fca45
 BioShock 2 (Video Game)
hasFeature
I'm Not Afraid of You / int_791fca45
 BioShock 2 (Video Game)
hasFeature
I'm Taking Her Home with Me! / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Immersive Sim / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Immoral Journalist / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Infinite Flashlight / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Innocent Blue Eyes / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Intentional Mess Making / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Interface Spoiler / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Irish Priest / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Ironic Nursery Tune / int_791fca45
 BioShock 2 (Video Game)
hasFeature
It Is Beyond Saving / int_791fca45
 BioShock 2 (Video Game)
hasFeature
It Will Never Catch On / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Jack of All Stats / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Job-Stealing Robot / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Karma Meter / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Kill Screen / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Knight Templar Big Brother / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Laser-Guided Tyke-Bomb / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Lean and Mean / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Left for Dead / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Legendary in the Sequel / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Limp and Livid / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Loading Screen / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Lotus-Eater Machine / int_791fca45
 BioShock 2 (Video Game)
hasFeature
MacGuffin Super-Person / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Machete Mayhem / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Mad Mathematician / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Master Computer / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Master of None / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Master of Unlocking / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Matricide / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Mêlée à Trois / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Menacing Museum / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Menu Time Lockout / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Mercy Invincibility / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Mercy Rewarded / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Might as Well Not Be in Prison at All / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Mindless Sheep / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Misbegotten Multiplayer Mode / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Mission Control / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Mission-Pack Sequel / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Mole in Charge / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Moral Sociopathy / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Morally Ambiguous Doctorate / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Moving Beyond Bereavement / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Must Have Caffeine / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Mutant Media / int_791fca45
 BioShock 2 (Video Game)
hasFeature
My Death Is Just the Beginning / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Names to Trust Immediately / int_791fca45
 BioShock 2 (Video Game)
hasFeature
No Canon for the Wicked / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Non-Action Big Bad / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Now, Let Me Carry You / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Oireland / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Only Evil Can Die / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Only Idiots May Pass / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Original Position Fallacy / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Past Victim Showcase / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Percussive Therapy / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Perfection Is Static / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Pimp Duds / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Pink Is Erotic / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Pistol-Whipping / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Player Mooks / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Pocket Rocket Launcher / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Post-Treatment Lollipop / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Power Perversion Potential / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Pretty Butterflies / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Pretty in Mink / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Prison Level / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Private Profit Prison / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Production Foreshadowing / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Professor Guinea Pig / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Promoted to Playable / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Protagonist Without a Past / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Protection Mission / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Psychic-Assisted Suicide / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Psycho Prototype / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Psycho Psychologist / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Puppy Love / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Quick Melee / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Racial Transformation / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Ray Gun / int_791fca45
 BioShock 2 (Video Game)
hasFeature
"Ray of Hope" Ending / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Recurring Boss / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Red-Flag Recreation Material / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Red-Light District / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Reforged into a Minion / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Revival Loophole / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Roaring Rampage of Rescue / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Rolling Pin of Doom / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
Salvaged Gameplay Mechanic / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sauna of Death / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sawed-Off Shotgun / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Scare 'Em Straight / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sci-Fi Horror / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Self-Destruct Mechanism / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sentimental Homemade Toy / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Sentry Gun / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sequel Logo in Ruins / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sequence Breaking / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Shrouded in Myth / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sickly Green Glow / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Simulated Fantasy, Post-Apocalyptic Reality / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Sinister Suffocation / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sliding Scale of Shiny Versus Gritty / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Slimeball / int_791fca45
 BioShock 2 (Video Game)
hasFeature
So Last Season / int_eb741205
 BioShock 2 (Video Game)
hasFeature
Soiled City on a Hill / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sophomore Slump / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Southern-Fried Genius / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Southern Gentleman / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Souvenir Land / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Spin to Deflect Stuff / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Spirit Advisor / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Spring-Loaded Corpse / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Standard Evil Empire Hierarchy / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Standard FPS Guns / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Starter Gear Staying Power / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Stealth-Based Mission / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Stock Quotes / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Stronger Than They Look / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sugary Malice / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Summon Bigger Fish / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sword and Gun / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Sympathetic Murderer / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Synchronization / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Take Your Time / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Tautological Templar / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
Teleporting Keycard Squad / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Terminally Dependent Society / int_791fca45
 BioShock 2 (Video Game)
hasFeature
That One Achievement / int_791fca45
 BioShock 2 (Video Game)
hasFeature
The '60s / int_791fca45
 BioShock 2 (Video Game)
hasFeature
The Barnum / int_791fca45
 BioShock 2 (Video Game)
hasFeature
The Horseshoe Effect / int_b4d8fe25
 BioShock 2 (Video Game)
hasFeature
The Shrink / int_791fca45
 BioShock 2 (Video Game)
hasFeature
The Speechless / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Things That Go "Bump" in the Night / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Thinker Pose / int_afbade25
 BioShock 2 (Video Game)
hasFeature
This Is a Drill / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Through the Eyes of Madness / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Tin Man / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Too Many Belts / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Totalitarian Utilitarian / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Tragic Monster / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Training Boss / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Tricked-Out Gloves / int_791fca45
 BioShock 2 (Video Game)
hasFeature
True Neutral / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Tuneless Song of Madness / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Turing Test / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Tyke-Bomb / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Tyrant Takes the Helm / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Unbroken First-Person Perspective / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Uncanny Valley / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Under the Sea / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Unexpected Gameplay Change / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Unintentionally Unwinnable / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Universal Ammunition / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Unseen Prototype / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Upgrade vs. Prototype Fight / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Vengeful Vending Machine / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Vice City / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Video Game Vista / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Video Games of 2010–2014 / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Video Game Caring Potential / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Villain: Exit, Stage Left / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Villainous Cheekbones / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Viral Marketing / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Virtual Paper Doll / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Virtual Sidekick / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Vorpal Pillow / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Walk, Don't Swim / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Wallet Upgrade / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Weaponized Exhaust / int_afbade25
 BioShock 2 (Video Game)
hasFeature
Weapons of Their Trade / int_afbade25
 BioShock 2 (Video Game)
hasFeature
What Is Evil? / int_791fca45
 BioShock 2 (Video Game)
hasFeature
White-and-Grey Morality / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Why Couldn't You Be Different? / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Why Isn't It Attacking? / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Wicked Stepmother / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Wreaking Havok / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Yellow Brick Road / int_791fca45
 BioShock 2 (Video Game)
hasFeature
You Are Worth Hell / int_791fca45
 Video Game Edition Series (Roleplay)
seeAlso
BioShock 2 (Video Game)
 BioShock2
sameAs
BioShock 2 (Video Game)
 BioSHock2
sameAs
BioShock 2 (Video Game)
 Bioshock2
sameAs
BioShock 2 (Video Game)
 BioShock2
sameAs
BioShock 2 (Video Game)
 Bioshock2
sameAs
BioShock 2 (Video Game)
 BioShock 2 (Video Game)
hasFeature
Convenient Color Change / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Enter Solution Here / int_791fca45
 BioShock 2 (Video Game)
hasFeature
Floorboard Failure / int_791fca45