Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

BIONICLE (Video Game)

 BIONICLE (Video Game)
type
TVTItem
 BIONICLE (Video Game)
label
BIONICLE (Video Game)
 BIONICLE (Video Game)
page
Bionicle
 BIONICLE (Video Game)
comment
To promote the LEGO BIONICLE toyline, a number of Licensed Game adaptations were released during its run.The first BIONICLE game was Quest for the Toa, released for the Game Boy Advance in 2001. In this game, a Matoran embarks on a quest to rescue the kidnapped Turaga and bring the Toa Stones to Kini-Nui, where they will summon the Toa Mata. This game marks the debut of the recurring character Takua, who is the default canon protagonist of the game; however, the game gives players the option to customize their Matoran's colors. It was originally titled Tales of the Tohunga, but after a letter of complaint against the LEGO Group for appropriation of M�ori words and culture, its title was changed to Quest for the Toa or simply LEGO BIONICLE in later releases.Later that same year, The Legend of Mata Nui was intended to be released on PC. As a direct follow-up to Quest for the Toa, this game would have starred the six Toa Mata as playable characters as they traveled across the island of Mata Nui in search of the Kanohi masks, eventually teaming up in the Mangaia to confront Makuta. Unfortunately, development was riddled with major bugs that were unable to be solved before the projected release date, prompting LEGO to quietly cancel the game; many of its story elements eventually worked their way into other media, such as Mata Nui Online Game. An anonymous source known as "Deep Brick" recorded footage of a beta build of the game, which was uploaded to MarkOfMoD's YouTube channel in 2010. In 2018, an earlier alpha build of the game was uploaded onto the BioMedia Project by another anonymous source; a few months later, the last known beta build of the game surfaced as well. Game History Secrets extensively covered the game's history in a video here.2002 saw the release of Matoran Adventures for the Game Boy Advance. This game is a sidescrolling platformer starring Kongu (although other Matoran could be unlocked for subsequent playthroughs) as he teams up with the Turaga to defeat the Bohrok. This was the first non-canonical BIONICLE game.In 2003, BIONICLE saw its first major multi-platform release with BIONICLE: The Game. This Action-Adventure game summarizes the events of the 2002 and 2003 BIONICLE storylines, with the Toa Mata (later transformed into the Toa Nuva) battling Bohrok, Bohrok-Kal, and Rahkshi while Takua searches for the seventh Toa who can defeat Makuta. A sequel was planned for release in 2004 titled BIONICLE 2: City of Legends to tie in with the release of the Direct to Video BIONICLE 2: Legends of Metru Nui, although this was canceled early into development.2005 returned to the Game Boy Advance roots of BIONICLE videogames with Maze of Shadows, an adaptation of the book of the same name. Unlike its predecessors, this game is a Turn-Based Combat Role-Playing Game. Much like the book, Maze of Shadows stars the Toa Metru as they explore the subterranean tunnels of Makuta's lair, seeking a source of Energized Protodermis to give to the Karzahni plant in exchange for an antidote to save Nokama's life.In 2006, BIONICLE saw another major multi-platform release: BIONICLE Heroes, developed by Traveller's Tales, who had previously worked with LEGO on the massively-successful LEGO Star Wars games. BIONICLE Heroes is a very loose adaptation of the 2006 storyline, starring the Toa Inika as they battle the Piraka to obtain the Kanohi Ignika and save Voya Nui. The PC and console versions are a Third-Person Shooter, while the Game Boy Advance version uses a Three-Quarters View camera angle and the Nintendo DS version is a First-Person Shooter (notable for being the only LEGO game to receive a T rating).
 BIONICLE (Video Game)
fetched
2024-01-22T22:46:35Z
 BIONICLE (Video Game)
parsed
2024-01-22T22:46:35Z
 BIONICLE (Video Game)
processingComment
Dropped link to AdaptationalPersonalityChange: Not a Feature - UNKNOWN
 BIONICLE (Video Game)
processingComment
Dropped link to ApocalypseNow: Not a Feature - ITEM
 BIONICLE (Video Game)
processingComment
Dropped link to FirstPersonShooter: Not a Feature - IGNORE
 BIONICLE (Video Game)
processingComment
Dropped link to InNameOnly: Not a Feature - ITEM
 BIONICLE (Video Game)
processingComment
Dropped link to Terminator2JudgmentDay: Not a Feature - ITEM
 BIONICLE (Video Game)
processingComment
Dropped link to ThirdPersonShooter: Not a Feature - IGNORE
 BIONICLE (Video Game)
processingUnknown
AdaptationalPersonalityChange
 BIONICLE (Video Game)
isPartOf
DBTropes
 BIONICLE (Video Game) / int_113480b7
type
Canon Foreigner
 BIONICLE (Video Game) / int_113480b7
comment
Canon Foreigner: The Nintendo DS version of BIONICLE Heroes actually does not star the Toa Inika, but an unnamed silver Toa who collects their masks to use their powers. The silver Toa is not based upon any canonical character, though (as a Matoran in the intro cutscene) he resembles Jaller in Mask of Light.
 BIONICLE (Video Game) / int_113480b7
featureApplicability
1.0
 BIONICLE (Video Game) / int_113480b7
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_113480b7
 BIONICLE (Video Game) / int_12ec809f
type
Isometric Projection
 BIONICLE (Video Game) / int_12ec809f
comment
Isometric Projection: Quest for the Toa and the Game Boy Advance version of The Game use a fixed isometric camera angle to create the illusion of 3D space.
 BIONICLE (Video Game) / int_12ec809f
featureApplicability
1.0
 BIONICLE (Video Game) / int_12ec809f
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_12ec809f
 BIONICLE (Video Game) / int_16364a29
type
Evil Sounds Deep
 BIONICLE (Video Game) / int_16364a29
comment
Evil Sounds Deep: Makuta in The Game (voiced by Sean Schemmel of all people), keeping with his depiction in Mask of Light. Most of the villains in BIONICLE Heroes have deep voices. This includes Turahk (the only Rahkshi who doesn't hiss and screech) and Roodaka. However, in the Nintendo DS version, only Thok has a notably deep voice.
 BIONICLE (Video Game) / int_16364a29
featureApplicability
1.0
 BIONICLE (Video Game) / int_16364a29
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_16364a29
 BIONICLE (Video Game) / int_18da3c47
type
Underwater Ruins
 BIONICLE (Video Game) / int_18da3c47
comment
Underwater Ruins: The Legend of Mata Nui would have included Gali swimming through the ruins of an underwater temple to collect the Tsunami Glyph.
 BIONICLE (Video Game) / int_18da3c47
featureApplicability
1.0
 BIONICLE (Video Game) / int_18da3c47
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_18da3c47
 BIONICLE (Video Game) / int_19028da
type
Eternal Engine
 BIONICLE (Video Game) / int_19028da
comment
Eternal Engine: Buried Machine from the Nintendo DS version of BIONICLE Heroes is themed like the interior of one enormous machine.
 BIONICLE (Video Game) / int_19028da
featureApplicability
1.0
 BIONICLE (Video Game) / int_19028da
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_19028da
 BIONICLE (Video Game) / int_1a417805
type
Three-Quarters View
 BIONICLE (Video Game) / int_1a417805
comment
Three-Quarters View: The Game Boy Advance version of BIONICLE Heroes uses a camera angle which looks down upon the world but characters and objects can be seen from the profile, similar to a 2D The Legend of Zelda game.
 BIONICLE (Video Game) / int_1a417805
featureApplicability
1.0
 BIONICLE (Video Game) / int_1a417805
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_1a417805
 BIONICLE (Video Game) / int_1b65dfad
type
The Cameo
 BIONICLE (Video Game) / int_1b65dfad
comment
The Cameo: The Metru Mantis appears in BIONICLE Heroes as a Golden Constraction.
 BIONICLE (Video Game) / int_1b65dfad
featureApplicability
1.0
 BIONICLE (Video Game) / int_1b65dfad
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_1b65dfad
 BIONICLE (Video Game) / int_1bc0ca82
type
Abandoned Mine
 BIONICLE (Video Game) / int_1bc0ca82
comment
Abandoned Mine: The Po-Wahi mine in The Game is devoid of any inhabitants. The Magma Mines in the Nintendo DS version of BIONICLE Heroes are outright confirmed to be abandoned in the level's intro text.
 BIONICLE (Video Game) / int_1bc0ca82
featureApplicability
1.0
 BIONICLE (Video Game) / int_1bc0ca82
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_1bc0ca82
 BIONICLE (Video Game) / int_1e0878c2
type
Palmtree Panic
 BIONICLE (Video Game) / int_1e0878c2
comment
Palmtree Panic: Ga-Wahi, Vezok's Coastline, and Voya Nui Bay are set on coastal regions of their respective islands. The Legend of Mata Nui would have opened with Onua arriving on Papa Nihu Reef and working his way inland before entering the underground Onu-Wahi tunnels.
 BIONICLE (Video Game) / int_1e0878c2
featureApplicability
1.0
 BIONICLE (Video Game) / int_1e0878c2
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_1e0878c2
 BIONICLE (Video Game) / int_1e7c47ab
type
Stealth Pun
 BIONICLE (Video Game) / int_1e7c47ab
comment
Stealth Pun: Avak, the Piraka of Stone, has rock music as his Leitmotif.
 BIONICLE (Video Game) / int_1e7c47ab
featureApplicability
1.0
 BIONICLE (Video Game) / int_1e7c47ab
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_1e7c47ab
 BIONICLE (Video Game) / int_1fdaf8ff
type
Ominous Latin Chanting
 BIONICLE (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: The Kohrak boss theme, Bohrok-Kal boss theme, Onu-Wahi battle theme, Lerahk boss theme, Panrahk boss theme, and Makuta battle themes from The Game feature ominous tribal chanting. The Rahkshi and Vezon/Fenrakk boss themes from BIONICLE Heroes certainly make use of dramatic choir, though the Titan boss theme really sounds like ominous chanting in some foreign language that may or may not actually be Latin.
 BIONICLE (Video Game) / int_1fdaf8ff
featureApplicability
1.0
 BIONICLE (Video Game) / int_1fdaf8ff
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_1fdaf8ff
 BIONICLE (Video Game) / int_20f32b78
type
Obstacle Ski Course
 BIONICLE (Video Game) / int_20f32b78
comment
Obstacle Ski Course: In The Game, as Kopaka snowboards his way down a mountain, he has to avoid Rahi, ice spikes, and large chasms.
 BIONICLE (Video Game) / int_20f32b78
featureApplicability
1.0
 BIONICLE (Video Game) / int_20f32b78
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_20f32b78
 BIONICLE (Video Game) / int_20f689e9
type
Adaptational Villainy
 BIONICLE (Video Game) / int_20f689e9
comment
Adaptational Villainy: Despite being a very heroic member of the Order of Mata Nui in the canonical storyline, Axonn appears as boss character working with Reidak in BIONICLE Heroes for no apparent reasonnote Unless you count there not being enough "titan" sets for bosses without including him.
 BIONICLE (Video Game) / int_20f689e9
featureApplicability
1.0
 BIONICLE (Video Game) / int_20f689e9
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_20f689e9
 BIONICLE (Video Game) / int_24c48358
type
Lava Is Boiling Kool-Aid
 BIONICLE (Video Game) / int_24c48358
comment
Lava Is Boiling Kool-Aid: Tahu Nuva can surf on lava in The Game. In the Nintendo DS version of BIONICLE Heroes, the Kanohi Cadin negates damage from touching lava. This allows the silver Toa to walk through lava as though he was walking underwater, with nothing more than a red tint to the screen and the occasional particle effect.
 BIONICLE (Video Game) / int_24c48358
featureApplicability
1.0
 BIONICLE (Video Game) / int_24c48358
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_24c48358
 BIONICLE (Video Game) / int_26ac510e
type
Mythology Gag
 BIONICLE (Video Game) / int_26ac510e
comment
Mythology Gag: The cutscene that plays at the start of Hakann's boss battle in BIONICLE Heroes is very similar to the commercial for his set.
 BIONICLE (Video Game) / int_26ac510e
featureApplicability
1.0
 BIONICLE (Video Game) / int_26ac510e
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_26ac510e
 BIONICLE (Video Game) / int_27b418da
type
A Winner Is You
 BIONICLE (Video Game) / int_27b418da
comment
A Winner Is You: The Game offers a short outro, which quickly cuts to the credits rolling over the loading screen. Said outro is also anticlimactic, confusing, and makes no sense if you haven't watched the DVD movie on which it was based.
 BIONICLE (Video Game) / int_27b418da
featureApplicability
1.0
 BIONICLE (Video Game) / int_27b418da
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_27b418da
 BIONICLE (Video Game) / int_293e404e
type
Island of Mystery
 BIONICLE (Video Game) / int_293e404e
comment
Island of Mystery: Mata Nui and Voya Nui each fulfill this role in their respective games.
 BIONICLE (Video Game) / int_293e404e
featureApplicability
1.0
 BIONICLE (Video Game) / int_293e404e
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_293e404e
 BIONICLE (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 BIONICLE (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: Avak's boss battle in BIONICLE Heroes is scored by heavy rock music, complete with an electric guitar solo.
 BIONICLE (Video Game) / int_2d395ee9
featureApplicability
1.0
 BIONICLE (Video Game) / int_2d395ee9
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_2d395ee9
 BIONICLE (Video Game) / int_2d92c43c
type
Little "No"
 BIONICLE (Video Game) / int_2d92c43c
comment
Little "No": During his boss battle in BIONICLE Heroes, after losing both his arms, Thok lets out a defeated grunt that sounds suspiciously like the word "no".
 BIONICLE (Video Game) / int_2d92c43c
featureApplicability
1.0
 BIONICLE (Video Game) / int_2d92c43c
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_2d92c43c
 BIONICLE (Video Game) / int_3033b958
type
Giant Enemy Crab
 BIONICLE (Video Game) / int_3033b958
comment
Giant Enemy Crab: The Manas and Mana Ko would have appeared in a prerendered cinematic in The Legend of Mata Nui, which also featured smaller enemy crabs that were still large enough to be the same size as Matoran.
 BIONICLE (Video Game) / int_3033b958
featureApplicability
1.0
 BIONICLE (Video Game) / int_3033b958
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_3033b958
 BIONICLE (Video Game) / int_319037b9
type
Dream Match Game
 BIONICLE (Video Game) / int_319037b9
comment
Dream Match Game: Traveller's Tales put Rule of Fun before canonicity when developing BIONICLE Heroes, and therefore they brought back tons of characters from the franchise's history (including Bohrok, Rahkshi, Vahki, Nidhiki, Krekka, Sidorak, and Roodaka) who would have no place on Voya Nui in the canonical storyline.
 BIONICLE (Video Game) / int_319037b9
featureApplicability
1.0
 BIONICLE (Video Game) / int_319037b9
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_319037b9
 BIONICLE (Video Game) / int_33351187
type
Asteroids Monster
 BIONICLE (Video Game) / int_33351187
comment
Asteroids Monster: For some reason, the Nui-Kopen in The Game split into two smaller Nui-Kopen (Kofo-Kopen, possibly?) upon taking damage.
 BIONICLE (Video Game) / int_33351187
featureApplicability
1.0
 BIONICLE (Video Game) / int_33351187
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_33351187
 BIONICLE (Video Game) / int_33ca811a
type
Game-Breaking Bug
 BIONICLE (Video Game) / int_33ca811a
comment
Each Toa unlocks a unique elemental power to stun enemies and solve puzzles. Problem is that these elemental powers are acquired so late in each level that they see very little practical use. You're never required to use Gali's Tsunami, Kopaka's Hail Storm, and Lewa's Hurricane. While Pohatu's Stone Rain was needed to fight the Stone Elemental in alpha v0.006, a Game-Breaking Bug prevents this strategy from working in the beta, therefore rendering it useless. Tahu's Volcano is only used to begin the Fire Elemental battle. Onua's Earthquake is able to be effectively applied against the Earth Elemental Vatuka-Nui, but even then it still suffers from being restricted to the very end of the level.
 BIONICLE (Video Game) / int_33ca811a
featureApplicability
1.0
 BIONICLE (Video Game) / int_33ca811a
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_33ca811a
 BIONICLE (Video Game) / int_34a48e00
type
Vaporware
 BIONICLE (Video Game) / int_34a48e00
comment
Vaporware: The Legend of Mata Nui was to be released in September 2001, as part of LEGO's multi-media promotional push for their then-new toy franchise. It was advertised with screenshots, concept art and the intro video in catalogs, magazines, LEGO instruction booklets and on promo CDs, and LEGO even forbid their writer from concluding the story in the comic series, because they wanted to tell it via the game. It never came out, although a number of beta disks are still floating around, and a decade after its cancellation, some gameplay footage was released on YouTube. The likely reasons for its canning are the bugs (the first level cannot be completed, for one), general gameplay and design issues, and probably the lack of budget and a rushed schedule which the infamous MÄ�ori lawsuitnote some MÄ�ori people were giving LEGO legal trouble for making money off words from their language had a large hand in. Allegedly, the game also had trouble running on most PCs of the time. For years, fans have tried to acquire the beta disks from their owners, even contacting the current right-holder of the game, to no avail... until an early alpha build was finally leaked onto BioMedia Project in February 2018, followed by the last known beta build in May 2018.
 BIONICLE (Video Game) / int_34a48e00
featureApplicability
1.0
 BIONICLE (Video Game) / int_34a48e00
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_34a48e00
 BIONICLE (Video Game) / int_34bd7be2
type
Super Drowning Skills
 BIONICLE (Video Game) / int_34bd7be2
comment
Super Drowning Skills: In The Game, Onua and Lewa will immediately drown if they fall into water.
 BIONICLE (Video Game) / int_34bd7be2
featureApplicability
1.0
 BIONICLE (Video Game) / int_34bd7be2
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_34bd7be2
 BIONICLE (Video Game) / int_36fa3e83
type
Garnishing the Story
 BIONICLE (Video Game) / int_36fa3e83
comment
Garnishing the Story: Aside from rare appearances by Hikaki dragon-lizards, dragons were never really a part of the BIONICLE mythos in 2001. Still, the fact that they're so awesome is probably the reason why the Fire Elemental in The Legend of Mata Nui appears with a very dragon-like design.
 BIONICLE (Video Game) / int_36fa3e83
featureApplicability
1.0
 BIONICLE (Video Game) / int_36fa3e83
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_36fa3e83
 BIONICLE (Video Game) / int_3a88a563
type
Vocal Dissonance
 BIONICLE (Video Game) / int_3a88a563
comment
Vocal Dissonance: In the Game Boy Advance version of The Game, Gali uses the same voice clips as the rest of the Toa, who are all male. In BIONICLE Heroes, Hahli and Roodaka use the same deep-pitched voice clips as the rest of the male cast, despite being the only female characters in the game.
 BIONICLE (Video Game) / int_3a88a563
featureApplicability
1.0
 BIONICLE (Video Game) / int_3a88a563
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_3a88a563
 BIONICLE (Video Game) / int_3bb81225
type
Recurring Boss
 BIONICLE (Video Game) / int_3bb81225
comment
Recurring Boss: Vezon and Fenrakk are fought at the end of each zone in BIONICLE Heroes.
 BIONICLE (Video Game) / int_3bb81225
featureApplicability
1.0
 BIONICLE (Video Game) / int_3bb81225
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_3bb81225
 BIONICLE (Video Game) / int_3d1d5186
type
Bubblegloop Swamp
 BIONICLE (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: In The Game, the lower areas of Le-Wahi are depicted as a swamp.
 BIONICLE (Video Game) / int_3d1d5186
featureApplicability
1.0
 BIONICLE (Video Game) / int_3d1d5186
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_3d1d5186
 BIONICLE (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 BIONICLE (Video Game) / int_3ef5a484
comment
Final Boss, New Dimension: Makuta's Domain from the Nintendo DS version of BIONICLE Heroes, which is the final zone of the game and takes place in the destroyed fabric of the universe.
 BIONICLE (Video Game) / int_3ef5a484
featureApplicability
1.0
 BIONICLE (Video Game) / int_3ef5a484
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_3ef5a484
 BIONICLE (Video Game) / int_40bdc268
type
Build Like an Egyptian
 BIONICLE (Video Game) / int_40bdc268
comment
Build Like an Egyptian: Architecture in Reidak's Desert resembles ancient Egyptian statues.
 BIONICLE (Video Game) / int_40bdc268
featureApplicability
1.0
 BIONICLE (Video Game) / int_40bdc268
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_40bdc268
 BIONICLE (Video Game) / int_40e6b4f3
type
African Chant
 BIONICLE (Video Game) / int_40e6b4f3
comment
African Chant: The music of Zaktan's Jungle in BIONICLE Heroes features tribal chanting that evokes African singers.
 BIONICLE (Video Game) / int_40e6b4f3
featureApplicability
1.0
 BIONICLE (Video Game) / int_40e6b4f3
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_40e6b4f3
 BIONICLE (Video Game) / int_40ffe1af
type
Minecart Madness
 BIONICLE (Video Game) / int_40ffe1af
comment
Minecart Madness: The Po-Wahi level in BIONICLE Heroes has Pohatu and a Po-Matoran ride a minecart to activate locks and open a door to escape an Abandoned Mine.
 BIONICLE (Video Game) / int_40ffe1af
featureApplicability
1.0
 BIONICLE (Video Game) / int_40ffe1af
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_40ffe1af
 BIONICLE (Video Game) / int_4221e01a
type
Elemental Embodiment
 BIONICLE (Video Game) / int_4221e01a
comment
Elemental Embodiment: The elementals that would have appeared in The Legend of Mata Nui are beings embodying each element. The Stone Elemental is a Rock Monster, the Air Elemental is a living tornado, etc.
 BIONICLE (Video Game) / int_4221e01a
featureApplicability
1.0
 BIONICLE (Video Game) / int_4221e01a
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_4221e01a
 BIONICLE (Video Game) / int_4631e81f
type
Badass in Distress
 BIONICLE (Video Game) / int_4631e81f
comment
Badass in Distress: In the Game Boy Advance and Nintendo DS versions of BIONICLE Heroes, the Toa Inika have been defeated and captured by the Piraka, and it up to the protagonist to rescue them.
 BIONICLE (Video Game) / int_4631e81f
featureApplicability
1.0
 BIONICLE (Video Game) / int_4631e81f
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_4631e81f
 BIONICLE (Video Game) / int_464dd7cc
type
The Unfought
 BIONICLE (Video Game) / int_464dd7cc
comment
The Unfought: Despite being the Big Bad, Makuta is never fought in the last known beta build of The Legend of Mata Nui. Unused text◊ indicates that he would have been "defeated" by each Toa completing their platforming puzzle challenges. When he appears as the Greater-Scope Villain in the Nintendo DS version of BIONICLE Heroes, Makuta is content to watch the final battle from the background and then simply vanishes after the Piraka are defeated.
 BIONICLE (Video Game) / int_464dd7cc
featureApplicability
1.0
 BIONICLE (Video Game) / int_464dd7cc
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_464dd7cc
 BIONICLE (Video Game) / int_476d17c5
type
Backbench-Hitting Attack
 BIONICLE (Video Game) / int_476d17c5
comment
Backbench-Hitting Attack: In Maze of Shadows, Nuju's Avalanche can damage all enemies in the current battle instead of just his opponent on the field.
 BIONICLE (Video Game) / int_476d17c5
featureApplicability
1.0
 BIONICLE (Video Game) / int_476d17c5
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_476d17c5
 BIONICLE (Video Game) / int_47ea8584
type
Defeat Means Playable
 BIONICLE (Video Game) / int_47ea8584
comment
Defeat Means Playable: In BIONICLE Heroes, the Piraka become playable in their respective areas after the player defeats them. Later, Vezon is made playable in all areas afer becoming defeated.
 BIONICLE (Video Game) / int_47ea8584
featureApplicability
1.0
 BIONICLE (Video Game) / int_47ea8584
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_47ea8584
 BIONICLE (Video Game) / int_47fea76b
type
Butt-Monkey
 BIONICLE (Video Game) / int_47fea76b
comment
Butt-Monkey: The Piraka in BIONICLE Heroes. Big time.
 BIONICLE (Video Game) / int_47fea76b
featureApplicability
1.0
 BIONICLE (Video Game) / int_47fea76b
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_47fea76b
 BIONICLE (Video Game) / int_49670b1a
type
Orchestra Hit Techno Battle
 BIONICLE (Video Game) / int_49670b1a
comment
Orchestra Hit Techno Battle: A lot of the battle music from The Legend of Mata Nui, such as Gali Theme and Makuta Theme, could work just as well as techno dance music.
 BIONICLE (Video Game) / int_49670b1a
featureApplicability
1.0
 BIONICLE (Video Game) / int_49670b1a
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_49670b1a
 BIONICLE (Video Game) / int_4c709317
type
Useless Useful Spell
 BIONICLE (Video Game) / int_4c709317
comment
Useless Useful Spell: The Legend of Mata Nui would have sadly been plagued by this trope. Although Tahu will have access to all thirteen Kanohi by the end of his level, only a select few will ever be useful to him. The majority of Kanohi (Pakari, Rau, Kaukau, Komaunote Lewa only uses it in a cutscene, Matatu, Mahiki, Hau, and Vahi) are only used for a few puzzles in the level that you find them in, and then are rendered completely obsolete once the next level begins. The Ruru and Akaku are used outside their original levels, but are so limited in use that they'll never be used outside these puzzles. The only masks that are truly useful throughout the game are the Huna, Kakama, and Miru, and even then only the Miru is required in a later level. Adding insult to injury, no Kanohi masks may be used during elemental boss fights, really limiting the creative potential that could've been used. Each Toa unlocks a unique elemental power to stun enemies and solve puzzles. Problem is that these elemental powers are acquired so late in each level that they see very little practical use. You're never required to use Gali's Tsunami, Kopaka's Hail Storm, and Lewa's Hurricane. While Pohatu's Stone Rain was needed to fight the Stone Elemental in alpha v0.006, a Game-Breaking Bug prevents this strategy from working in the beta, therefore rendering it useless. Tahu's Volcano is only used to begin the Fire Elemental battle. Onua's Earthquake is able to be effectively applied against the Earth Elemental Vatuka-Nui, but even then it still suffers from being restricted to the very end of the level.
 BIONICLE (Video Game) / int_4c709317
featureApplicability
1.0
 BIONICLE (Video Game) / int_4c709317
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_4c709317
 BIONICLE (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 BIONICLE (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: In Quest for the Toa, Takua has yellow arms and red feet, which would be reversed in later depictions.
 BIONICLE (Video Game) / int_4f4372e9
featureApplicability
1.0
 BIONICLE (Video Game) / int_4f4372e9
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_4f4372e9
 BIONICLE (Video Game) / int_526cacaa
type
Murphy's Bed
 BIONICLE (Video Game) / int_526cacaa
comment
Murphy's Bed: In the Piraka Playground in BIONICLE Heroes, a Piraka can try to relax on a lawnchair, only for the chair to suddenly fold in half with him trapped inside.
 BIONICLE (Video Game) / int_526cacaa
featureApplicability
1.0
 BIONICLE (Video Game) / int_526cacaa
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_526cacaa
 BIONICLE (Video Game) / int_54d5074
type
Speaking Simlish
 BIONICLE (Video Game) / int_54d5074
comment
Speaking Simlish: In The Legend of Mata Nui, the Toa, Turaga, and Matoran would have spoken subtitled gibberish. In BIONICLE Heroes, most of the dialogue is delivered through grunts, laughs, and pantomime. Occasionally subverted when a character says something intelligible, like Vezok saying "Uh-oh..." or Brutaka saying "Come on!"
 BIONICLE (Video Game) / int_54d5074
featureApplicability
-0.3
 BIONICLE (Video Game) / int_54d5074
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_54d5074
 BIONICLE (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 BIONICLE (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The Mangaia, as seen in The Legend of Mata Nui, would have been included six short platforming challenges aesthetically modeled after each of the six regions of Mata Nui. Makuta's Domain from the Nintendo DS version of BIONICLE Heroes is comprised of stage elements that resemble each of the six regions of Voya Nui, with flavor text revealing that Makuta is tearing Voya Nui apart to create more obstacles in your path.
 BIONICLE (Video Game) / int_56a6927b
featureApplicability
1.0
 BIONICLE (Video Game) / int_56a6927b
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_56a6927b
 BIONICLE (Video Game) / int_5862582a
type
Implausible Boarding Skills
 BIONICLE (Video Game) / int_5862582a
comment
Implausible Boarding Skills: In The Game, Kopaka's Ice Shield is used as an improvised snowboard, and Tahu Nuva's Magma Swords let him surf on lava.
 BIONICLE (Video Game) / int_5862582a
featureApplicability
1.0
 BIONICLE (Video Game) / int_5862582a
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_5862582a
 BIONICLE (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 BIONICLE (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Ko-Wahi, Ice Region, Thok's Mountain, the Ring of Ice, and Glacial Peak are icy or mountainous areas, although the actual "Slippy Slidey" aspect is typically downplayed in most games.
 BIONICLE (Video Game) / int_5914d5dd
featureApplicability
1.0
 BIONICLE (Video Game) / int_5914d5dd
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_5914d5dd
 BIONICLE (Video Game) / int_5a5de5ca
type
Boss Rush
 BIONICLE (Video Game) / int_5a5de5ca
comment
Boss Rush: In the Final Showdown from the Nintendo DS version of BIONICLE Heroes, the silver Toa has a rematch with all six Piraka, fighting two of them at a time.
 BIONICLE (Video Game) / int_5a5de5ca
featureApplicability
1.0
 BIONICLE (Video Game) / int_5a5de5ca
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_5a5de5ca
 BIONICLE (Video Game) / int_5ff71094
type
Finger in a Barrel
 BIONICLE (Video Game) / int_5ff71094
comment
Finger in a Barrel: In BIONICLE Heroes, when Hakann tries to shoot a Kraata-Za, the Kraata retaliates by blocking the end of his Lava Launcher with its own body, causing it to blow back on him and dislodge his head from his body.
 BIONICLE (Video Game) / int_5ff71094
featureApplicability
1.0
 BIONICLE (Video Game) / int_5ff71094
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_5ff71094
 BIONICLE (Video Game) / int_6293c185
type
Sequel Hook
 BIONICLE (Video Game) / int_6293c185
comment
Sequel Hook: The Legend of Mata Nui would have ended with a shot of a Bohrok sleeping in its cocoon. Heroes ends with a shot of a whirlpool forming in the sea, hinting at the 2007 storyline in Mahri Nui.
 BIONICLE (Video Game) / int_6293c185
featureApplicability
1.0
 BIONICLE (Video Game) / int_6293c185
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_6293c185
 BIONICLE (Video Game) / int_62cae28a
type
Losing Your Head
 BIONICLE (Video Game) / int_62cae28a
comment
Losing Your Head: In BIONICLE Heroes, it's a recurring theme, and every boss you defeat (apart from the final boss) is left as just a head at the end of the fight. Rule of Funny applies. There's also an Idle Animation where your character starts playing keepie uppie with its head.
 BIONICLE (Video Game) / int_62cae28a
featureApplicability
1.0
 BIONICLE (Video Game) / int_62cae28a
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_62cae28a
 BIONICLE (Video Game) / int_637ef67
type
New Game Plus
 BIONICLE (Video Game) / int_637ef67
comment
New Game Plus: Collecting their respective masks in Matoran Adventures will let you replay the game as Huki, Jala, Matoro, Maku, or Onepu.
 BIONICLE (Video Game) / int_637ef67
featureApplicability
1.0
 BIONICLE (Video Game) / int_637ef67
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_637ef67
 BIONICLE (Video Game) / int_651a8540
type
Indy Escape
 BIONICLE (Video Game) / int_651a8540
comment
Indy Escape: In The Game, a Tahnok sends a giant boulder rolling after Kopaka, who must outspeed it.
 BIONICLE (Video Game) / int_651a8540
featureApplicability
1.0
 BIONICLE (Video Game) / int_651a8540
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_651a8540
 BIONICLE (Video Game) / int_6c4ed101
type
Breath Weapon
 BIONICLE (Video Game) / int_6c4ed101
comment
Muaka and Kuma-Nui are already very dangerous Rahi in canon, but they can't spit fireballs or shoot laser beams from their mouths like they can in Matoran Adventures, which depicts them on equal footing with the Bahrag.
 BIONICLE (Video Game) / int_6c4ed101
featureApplicability
1.0
 BIONICLE (Video Game) / int_6c4ed101
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_6c4ed101
 BIONICLE (Video Game) / int_6e92a631
type
Four-Fingered Hands
 BIONICLE (Video Game) / int_6e92a631
comment
Four-Fingered Hands: BIONICLE Heroes decided to give the Piraka and Toa Inika four fingers, which is an understandable example of Artistic License, since their figures had no fingers at all, save for Toa Nuparu's huge claws.
 BIONICLE (Video Game) / int_6e92a631
featureApplicability
1.0
 BIONICLE (Video Game) / int_6e92a631
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_6e92a631
 BIONICLE (Video Game) / int_7086b98
type
Port Town
 BIONICLE (Video Game) / int_7086b98
comment
Port Town: Ga-Koro is a village set on Lily Pad Platforms just off the coast, where Ga-Matoran ferry Matoran around the island in canoes.
 BIONICLE (Video Game) / int_7086b98
featureApplicability
1.0
 BIONICLE (Video Game) / int_7086b98
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_7086b98
 BIONICLE (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 BIONICLE (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: BIONICLE Heroes features the Piraka teaming up with the Rahkshi, Nidhiki, Krekka, Roodaka, Sidorak, and Brutaka.
 BIONICLE (Video Game) / int_72cdfc33
featureApplicability
1.0
 BIONICLE (Video Game) / int_72cdfc33
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_72cdfc33
 BIONICLE (Video Game) / int_733f4235
type
Named in the Sequel
 BIONICLE (Video Game) / int_733f4235
comment
Named in the Sequel: The player character in the GBA game Quest for the Toa was originally a Featureless Protagonist but was given a Canon Name (Takua) at the very end of the Web Game the Mata Nui Online Game, which acts as a direct sequel to Quest for the Toa. Takua would go on to become one of the most important characters in the franchise.
 BIONICLE (Video Game) / int_733f4235
featureApplicability
1.0
 BIONICLE (Video Game) / int_733f4235
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_733f4235
 BIONICLE (Video Game) / int_736d791f
type
Adaptational Badass
 BIONICLE (Video Game) / int_736d791f
comment
Adaptational Badass: While Matoran like Kongu are certainly brave and resourceful, they are still fairly weak and rely on Toa to protect them from greater threats. In Matoran Adventures, a Matoran can single-handedly defeat both of the Bahrag. Muaka and Kuma-Nui are already very dangerous Rahi in canon, but they can't spit fireballs or shoot laser beams from their mouths like they can in Matoran Adventures, which depicts them on equal footing with the Bahrag. In the canonical BIONICLE storyline, Balta is just a normal Ta-Matoran. In the Game Boy Advance version of BIONICLE Heroes, Balta jumps into Energized Protodermis and emerges as a powerful silver Matoran who can transform into the Toa Mata, Toa Nuva, and Toa Inika.
 BIONICLE (Video Game) / int_736d791f
featureApplicability
1.0
 BIONICLE (Video Game) / int_736d791f
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_736d791f
 BIONICLE (Video Game) / int_7642d227
type
Adaptational Curves
 BIONICLE (Video Game) / int_7642d227
comment
Adaptational Curves: In The Game, Gali Nuva has a... much more detailed posterior compared to her toy counterpart.
 BIONICLE (Video Game) / int_7642d227
featureApplicability
1.0
 BIONICLE (Video Game) / int_7642d227
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_7642d227
 BIONICLE (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 BIONICLE (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: No BIONICLE game has featured this sort of soundtrack from beginning to end (even if they do have recurring main themes), but the Ta-Wahi and Onu-Wahi levels of The Game and the Thok's Mountain levels of BIONICLE Heroes each feature a unique melody that is remixed throughout the main, battle, and boss music tracks.
 BIONICLE (Video Game) / int_77550b4f
featureApplicability
1.0
 BIONICLE (Video Game) / int_77550b4f
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_77550b4f
 BIONICLE (Video Game) / int_78c895c8
type
Amusing Injuries
 BIONICLE (Video Game) / int_78c895c8
comment
Amusing Injuries: The entirety of the Piraka Playground in BIONICLE Heroes revolves around this trope, as the Piraka use fun relaxation equipment and injure themselves while doing so.
 BIONICLE (Video Game) / int_78c895c8
featureApplicability
1.0
 BIONICLE (Video Game) / int_78c895c8
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_78c895c8
 BIONICLE (Video Game) / int_79a0e313
type
Bolivian Army Ending
 BIONICLE (Video Game) / int_79a0e313
comment
If Kopaka fails to defeat the Tahnok before it regroups with the rest of its swarm, then the game fades out as Kopaka is surrounded by Bohrok.
 BIONICLE (Video Game) / int_79a0e313
featureApplicability
1.0
 BIONICLE (Video Game) / int_79a0e313
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_79a0e313
 BIONICLE (Video Game) / int_7d8cdf17
type
Lumber Mill Mayhem
 BIONICLE (Video Game) / int_7d8cdf17
comment
Lumber Mill Mayhem: The Logging Post in BIONICLE Heroes features a giant wooden machine with spinning saws operated by Lerahk.
 BIONICLE (Video Game) / int_7d8cdf17
featureApplicability
1.0
 BIONICLE (Video Game) / int_7d8cdf17
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_7d8cdf17
 BIONICLE (Video Game) / int_7f93c22e
type
Chain Lightning
 BIONICLE (Video Game) / int_7f93c22e
comment
Chain Lightning: In handheld versions of BIONICLE Heroes, Kongu's weapon can shoot bolts of electricity that hit multiple enemies.
 BIONICLE (Video Game) / int_7f93c22e
featureApplicability
1.0
 BIONICLE (Video Game) / int_7f93c22e
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_7f93c22e
 BIONICLE (Video Game) / int_82e351a0
type
Gangplank Galleon
 BIONICLE (Video Game) / int_82e351a0
comment
Gangplank Galleon: Vezok's Coastline from BIONICLE Heroes apparently is intended to invoke pirate themes, with level names such as Smuggler's Cove.
 BIONICLE (Video Game) / int_82e351a0
featureApplicability
1.0
 BIONICLE (Video Game) / int_82e351a0
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_82e351a0
 BIONICLE (Video Game) / int_85ac41e1
type
Grappling-Hook Pistol
 BIONICLE (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: The Volo Lutu Launcher from Quest for the Toa.
 BIONICLE (Video Game) / int_85ac41e1
featureApplicability
1.0
 BIONICLE (Video Game) / int_85ac41e1
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_85ac41e1
 BIONICLE (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 BIONICLE (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The goal of the aptly-named Tower of Ascent from the Nintendo DS version of BIONICLE Heroes is to climb your way up to the top of a tower, and then take an elevator up to the Sky Fortress above.
 BIONICLE (Video Game) / int_85f8dc9d
featureApplicability
1.0
 BIONICLE (Video Game) / int_85f8dc9d
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_85f8dc9d
 BIONICLE (Video Game) / int_8a07e085
type
Denser and Wackier
 BIONICLE (Video Game) / int_8a07e085
comment
Denser and Wackier: Unlike the serious tone of the rest of the series, BIONICLE Heroes is a comedy where the characters engage in slapstick, and they can fall apart and put themselves back together just like the LEGO toys.
 BIONICLE (Video Game) / int_8a07e085
featureApplicability
1.0
 BIONICLE (Video Game) / int_8a07e085
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_8a07e085
 BIONICLE (Video Game) / int_8dd3f1da
type
Gimmick Level
 BIONICLE (Video Game) / int_8dd3f1da
comment
Gimmick Level: Most of The Game is an Action-Adventure platformer, but the Ko-Wahi, Po-Wahi, and Tahu Nuva levels change things up with snowboarding, minecart riding, and lava surfing.
 BIONICLE (Video Game) / int_8dd3f1da
featureApplicability
1.0
 BIONICLE (Video Game) / int_8dd3f1da
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_8dd3f1da
 BIONICLE (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 BIONICLE (Video Game) / int_8e0430ab
comment
Non Standard Game Over: The Game has three instances of unique "game over" cutscenes playing if the player fails to meet certain requirements: If Kopaka fails to defeat the Gahlok before reaching Ko-Koro, then the Gahlok will wreak havoc upon the village. If Kopaka fails to defeat the Tahnok before it regroups with the rest of its swarm, then the game fades out as Kopaka is surrounded by Bohrok. If Tahu Nuva arrives at Ta-Koro after Kurahk, then he misses the jump and falls to his doom, while Kurahk terrorizes the village.
 BIONICLE (Video Game) / int_8e0430ab
featureApplicability
1.0
 BIONICLE (Video Game) / int_8e0430ab
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_8e0430ab
 BIONICLE (Video Game) / int_8e13875c
type
Death Mountain
 BIONICLE (Video Game) / int_8e13875c
comment
Death Mountain: After entering Onu-Wahi, the above-ground segments of Onua's level in The Legend of Mata Nui would have had him making precarious jumps high atop cliffs.
 BIONICLE (Video Game) / int_8e13875c
featureApplicability
1.0
 BIONICLE (Video Game) / int_8e13875c
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_8e13875c
 BIONICLE (Video Game) / int_8fe962f3
type
Battle Discretion Shot
 BIONICLE (Video Game) / int_8fe962f3
comment
Battle Discretion Shot: In The Legend of Mata Nui, the camera would have cut away just before the Toa Kaita fight the Mana Ko, with the viewer only seeing the Mana Ko falling to its Disney Villain Death afterward.
 BIONICLE (Video Game) / int_8fe962f3
featureApplicability
1.0
 BIONICLE (Video Game) / int_8fe962f3
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_8fe962f3
 BIONICLE (Video Game) / int_970c790a
type
Big Bad
 BIONICLE (Video Game) / int_970c790a
comment
Despite being the Big Bad, Makuta is never fought in the last known beta build of The Legend of Mata Nui. Unused text◊ indicates that he would have been "defeated" by each Toa completing their platforming puzzle challenges.
 BIONICLE (Video Game) / int_970c790a
featureApplicability
1.0
 BIONICLE (Video Game) / int_970c790a
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_970c790a
 BIONICLE (Video Game) / int_9b06e314
type
Greater-Scope Villain
 BIONICLE (Video Game) / int_9b06e314
comment
When he appears as the Greater-Scope Villain in the Nintendo DS version of BIONICLE Heroes, Makuta is content to watch the final battle from the background and then simply vanishes after the Piraka are defeated.
 BIONICLE (Video Game) / int_9b06e314
featureApplicability
1.0
 BIONICLE (Video Game) / int_9b06e314
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_9b06e314
 BIONICLE (Video Game) / int_9cb3e22e
type
Interface Spoiler
 BIONICLE (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Throughout Heroes, puzzles that can only be completed by the unlockable Vezon are found as early as the first stage. They even show a little mark with his face in it. So much for a surprise playable character.
 BIONICLE (Video Game) / int_9cb3e22e
featureApplicability
1.0
 BIONICLE (Video Game) / int_9cb3e22e
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_9cb3e22e
 BIONICLE (Video Game) / int_9d12bbc1
type
Foreshadowing
 BIONICLE (Video Game) / int_9d12bbc1
comment
Foreshadowing: The Mangaia, as it would have appeared in The Legend of Mata Nui, has walls that are textured like a computer chip. Given that Mata Nui's true nature was planned from the very beginning, this is a major hint that the Mangaia is located in the head of a giant robot.
 BIONICLE (Video Game) / int_9d12bbc1
featureApplicability
1.0
 BIONICLE (Video Game) / int_9d12bbc1
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_9d12bbc1
 BIONICLE (Video Game) / int_a01e89da
type
Essence Drop
 BIONICLE (Video Game) / int_a01e89da
comment
Essence Drop: The Amana Volo spheres in Quest for the Toa replenish your stamina meter, which lets you use some of the special items you can find, like Onewa's rock-crushing hammer.
 BIONICLE (Video Game) / int_a01e89da
featureApplicability
1.0
 BIONICLE (Video Game) / int_a01e89da
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_a01e89da
 BIONICLE (Video Game) / int_a3c0c1df
type
Dance Party Ending
 BIONICLE (Video Game) / int_a3c0c1df
comment
Dance Party Ending: The Legend of Mata Nui would have ended with the Toa Mata dancing in the Mangaia, followed by all the Matoran and Turaga dancing in every Koro.
 BIONICLE (Video Game) / int_a3c0c1df
featureApplicability
1.0
 BIONICLE (Video Game) / int_a3c0c1df
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_a3c0c1df
 BIONICLE (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 BIONICLE (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Po-Wahi, Reidak's Desert, and Desert of Sorrows are set in deserts.
 BIONICLE (Video Game) / int_a4cb54b4
featureApplicability
1.0
 BIONICLE (Video Game) / int_a4cb54b4
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_a4cb54b4
 BIONICLE (Video Game) / int_a4e3759e
type
You Don't Look Like You
 BIONICLE (Video Game) / int_a4e3759e
comment
You Don't Look Like You: The Game gives radical redesigns to the Hoto, Nui-Kopen, Ruki, Makika, and Gukko, to the point where they hardly resemble their set counterparts. Maze of Shadows has two notable instances: In Mask of Light, Ash Bears have a unique model that resembles an orange biomechanical bear. In Maze of Shadows, Ash Bears use the design of the Makuta Nui combiner model. The book describes the Energized Protodermis Entity as resembling a silver Toa. The game depicts the Energized Protodermis Entity as resembling Makuta from the waist up, and a formless pillar of Protodermis from the waist down. In BIONICLE Heroes, Kraata are best described as green featureless slugs. They don't really resemble the Kraata from the LEGO sets, which are highly detailed and come in a variety of colors, or the Kraata from the movies, which are serpentine and have large spines.
 BIONICLE (Video Game) / int_a4e3759e
featureApplicability
1.0
 BIONICLE (Video Game) / int_a4e3759e
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_a4e3759e
 BIONICLE (Video Game) / int_a7544a0f
type
Beneath the Earth
 BIONICLE (Video Game) / int_a7544a0f
comment
Beneath the Earth: Onu-Wahi, Earth Region (as well as the entirety of Maze of Shadows), and Nui Caves are largely comprised of underground tunnels and caverns.
 BIONICLE (Video Game) / int_a7544a0f
featureApplicability
1.0
 BIONICLE (Video Game) / int_a7544a0f
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_a7544a0f
 BIONICLE (Video Game) / int_a8826e1e
type
Giant Mook
 BIONICLE (Video Game) / int_a8826e1e
comment
Giant Mook: Several giant Tahnok appear in Makuta's Domain from the Nintendo DS version of BIONICLE Heroes.
 BIONICLE (Video Game) / int_a8826e1e
featureApplicability
1.0
 BIONICLE (Video Game) / int_a8826e1e
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_a8826e1e
 BIONICLE (Video Game) / int_ad1db87c
type
Oh, Crap!
 BIONICLE (Video Game) / int_ad1db87c
comment
In BIONICLE Heroes, most of the dialogue is delivered through grunts, laughs, and pantomime. Occasionally subverted when a character says something intelligible, like Vezok saying "Uh-oh..." or Brutaka saying "Come on!"
 BIONICLE (Video Game) / int_ad1db87c
featureApplicability
-0.3
 BIONICLE (Video Game) / int_ad1db87c
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_ad1db87c
 BIONICLE (Video Game) / int_ad4a45be
type
Final Boss
 BIONICLE (Video Game) / int_ad4a45be
comment
Final Boss: The Bahrag in Matoran Adventures. Makuta in The Game. Vezon and Fenrakk in BIONICLE Heroes.
 BIONICLE (Video Game) / int_ad4a45be
featureApplicability
1.0
 BIONICLE (Video Game) / int_ad4a45be
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_ad4a45be
 BIONICLE (Video Game) / int_b05028e9
type
Always Over the Shoulder
 BIONICLE (Video Game) / int_b05028e9
comment
BIONICLE Heroes is an Always Over the Shoulder Third-Person Shooter on consoles and PC, with a barely coherent version of the Voya Nui story arc. The Nintendo DS version is a First-Person Shooter about an unnamed silver Matoran-turned-Toa rescuing the Toa Inika, who have been captured by the Piraka and Makuta. The GBA version is a mixture of the two formulas above; a Top-Down View Shooter about a silver Toa (who can transform into any of the Toa Mata, and later Nuva and Inika) rescuing the Inika from Vezon.
 BIONICLE (Video Game) / int_b05028e9
featureApplicability
1.0
 BIONICLE (Video Game) / int_b05028e9
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_b05028e9
 BIONICLE (Video Game) / int_b4215a8d
type
Tennis Boss
 BIONICLE (Video Game) / int_b4215a8d
comment
Tennis Boss: In The Game, Makuta launches shadow orbs at Takanuva, who must use his shield to turn them into light orbs and deflect them back at Makuta to damage him.
 BIONICLE (Video Game) / int_b4215a8d
featureApplicability
1.0
 BIONICLE (Video Game) / int_b4215a8d
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_b4215a8d
 BIONICLE (Video Game) / int_b4436246
type
Primal Stance
 BIONICLE (Video Game) / int_b4436246
comment
Primal Stance: In the beta build of The Legend of Mata Nui, Lewa stands with a hunched posture, giving him a monkey-like stance to fit his treetop-dwelling character.
 BIONICLE (Video Game) / int_b4436246
featureApplicability
1.0
 BIONICLE (Video Game) / int_b4436246
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_b4436246
 BIONICLE (Video Game) / int_b6de94d1
type
Executive Meddling
 BIONICLE (Video Game) / int_b6de94d1
comment
The Console/PC version of the game was also supposed to be one until the higher ups at LEGO intervened. As this would (somehow) make the game 12+ rather than 7+ which they objected agianst.
 BIONICLE (Video Game) / int_b6de94d1
featureApplicability
1.0
 BIONICLE (Video Game) / int_b6de94d1
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_b6de94d1
 BIONICLE (Video Game) / int_b754128a
type
Windmill Scenery
 BIONICLE (Video Game) / int_b754128a
comment
Windmill Scenery: A windmill can be found in the Le-Wahi jungle in The Game, most likely due to the region's association with the air element. It serves no known functional purpose as a windmill, although Lewa grabs uses it to reach higher ground.
 BIONICLE (Video Game) / int_b754128a
featureApplicability
1.0
 BIONICLE (Video Game) / int_b754128a
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_b754128a
 BIONICLE (Video Game) / int_ba1463a5
type
Creation Sequence
 BIONICLE (Video Game) / int_ba1463a5
comment
Creation Sequence: The formation of the Toa Kaita, as it would have been depicted in The Legend of Mata Nui.
 BIONICLE (Video Game) / int_ba1463a5
featureApplicability
1.0
 BIONICLE (Video Game) / int_ba1463a5
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_ba1463a5
 BIONICLE (Video Game) / int_bbb6c059
type
I Shall Taunt You
 BIONICLE (Video Game) / int_bbb6c059
comment
I Shall Taunt You: In Maze of Shadows, the Energized Protodermis Entity attacks the Toa Metru by taunting.
 BIONICLE (Video Game) / int_bbb6c059
featureApplicability
1.0
 BIONICLE (Video Game) / int_bbb6c059
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_bbb6c059
 BIONICLE (Video Game) / int_bc0f0e23
type
Boss Bonanza
 BIONICLE (Video Game) / int_bc0f0e23
comment
Boss Bonanza: In Matoran Adventures, Kongu has to fight each of the Bahrag queens in back-to-back boss fights. In BIONICLE Heroes, every Piraka boss battle is followed up with a short battle against Vezon and Fenrakk.
 BIONICLE (Video Game) / int_bc0f0e23
featureApplicability
1.0
 BIONICLE (Video Game) / int_bc0f0e23
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_bc0f0e23
 BIONICLE (Video Game) / int_bf4ee9be
type
Big Head Mode
 BIONICLE (Video Game) / int_bf4ee9be
comment
Big Head Mode: BIONICLE Heroes for the DS has this as an unlockable extra, making enemies easier targets.
 BIONICLE (Video Game) / int_bf4ee9be
featureApplicability
1.0
 BIONICLE (Video Game) / int_bf4ee9be
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_bf4ee9be
 BIONICLE (Video Game) / int_c3182167
type
Golem
 BIONICLE (Video Game) / int_c3182167
comment
Golem: In Maze of Shadows: the Energized Protodermis Entity animates some pillars in its lair to become Living Walls to attack the Toa Metru.
 BIONICLE (Video Game) / int_c3182167
featureApplicability
1.0
 BIONICLE (Video Game) / int_c3182167
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_c3182167
 BIONICLE (Video Game) / int_c55c31e2
type
Non-Standard Character Design
 BIONICLE (Video Game) / int_c55c31e2
comment
Non-Standard Character Design: The Game Boy Advance version of The Game uses prerendered 3D sprites for all in-game characters, but uses a screenshot of Mata Nui Online Game to represent Takua in his text boxes. All character models in BIONICLE Heroes are faithful to their set counterparts or else can be built with BIONICLE pieces... except for a silver Matoran in the Nintendo DS version, who uses the art style of the movies, and the Kraata in the PC and console versions, which don't really resemble their set or movie counterparts.
 BIONICLE (Video Game) / int_c55c31e2
featureApplicability
1.0
 BIONICLE (Video Game) / int_c55c31e2
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_c55c31e2
 BIONICLE (Video Game) / int_c5eee42a
type
Final Boss Preview
 BIONICLE (Video Game) / int_c5eee42a
comment
Final Boss Preview: You briefly fight Vezon and Fenrakk multiple times throughout BIONICLE Heroes, but you are unable to defeat them until Vezon's Awakening.
 BIONICLE (Video Game) / int_c5eee42a
featureApplicability
1.0
 BIONICLE (Video Game) / int_c5eee42a
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_c5eee42a
 BIONICLE (Video Game) / int_c64db44b
type
Idle Animation
 BIONICLE (Video Game) / int_c64db44b
comment
Idle Animation: In BIONICLE Heroes, a Toa Inika would either knock on the screen, nod off to sleep, or play hacky sack with his head. When playing as a Piraka, he'll eventually grab the camera, yell, and spin it around.
 BIONICLE (Video Game) / int_c64db44b
featureApplicability
1.0
 BIONICLE (Video Game) / int_c64db44b
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_c64db44b
 BIONICLE (Video Game) / int_c75df49a
type
Shout-Out
 BIONICLE (Video Game) / int_c75df49a
comment
Shout-Out: In The Legend of Mata Nui, one of Turaga Matau's lines is "I love the smell of Kewa bird in the morning!" In BIONICLE Heroes, if the player decides to shoot Vezon before he sinks into the lava, he reenacts the T-800's famous "thumbs up" death.
 BIONICLE (Video Game) / int_c75df49a
featureApplicability
1.0
 BIONICLE (Video Game) / int_c75df49a
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_c75df49a
 BIONICLE (Video Game) / int_ca87e3ec
type
No Name Given
 BIONICLE (Video Game) / int_ca87e3ec
comment
No Name Given: Even in the final beta build of The Legend of Mata Nui, all elementals (except the Vatuka-Nui) are left unnamed.
 BIONICLE (Video Game) / int_ca87e3ec
featureApplicability
1.0
 BIONICLE (Video Game) / int_ca87e3ec
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_ca87e3ec
 BIONICLE (Video Game) / int_ccf6b1b0
type
Rock Monster
 BIONICLE (Video Game) / int_ccf6b1b0
comment
Rock Monster: The Vatuka in Quest for the Toa, the Stone Elemental in The Legend of Mata Nui, and the Living Wall in Maze of Shadows all appear as creatures made of rock.
 BIONICLE (Video Game) / int_ccf6b1b0
featureApplicability
1.0
 BIONICLE (Video Game) / int_ccf6b1b0
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_ccf6b1b0
 BIONICLE (Video Game) / int_d0447c7b
type
Lightning Gun
 BIONICLE (Video Game) / int_d0447c7b
comment
Lightning Gun: The handheld versions of BIONICLE Heroes represent the Air element with lightning, so the weapons of Kongu and Zaktan are functionally this trope.
 BIONICLE (Video Game) / int_d0447c7b
featureApplicability
1.0
 BIONICLE (Video Game) / int_d0447c7b
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_d0447c7b
 BIONICLE (Video Game) / int_d0db0e91
type
Oxygenated Underwater Bubbles
 BIONICLE (Video Game) / int_d0db0e91
comment
Oxygenated Underwater Bubbles: In The Legend of Mata Nui, Gali can only survive underwater for prolonged periods by breathing air bubbles. This is no longer necessary once she acquires the Kanohi Kaukau and gains Super Not-Drowning Skills... but even then, she has to continue collecting energy spheres to keep the Kaukau active, so this energy ends up serving the same purpose as air bubbles.
 BIONICLE (Video Game) / int_d0db0e91
featureApplicability
1.0
 BIONICLE (Video Game) / int_d0db0e91
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_d0db0e91
 BIONICLE (Video Game) / int_d15c1086
type
Boss-Only Level
 BIONICLE (Video Game) / int_d15c1086
comment
Boss-Only Level: The Muaka, Kuma-Nui, and Bahrag boss fights each comprise the entirety of their own levels in Matoran Adventures. Each of the Piraka battles in all versions of BIONICLE Heroes comprise the entirety of their respective levels.
 BIONICLE (Video Game) / int_d15c1086
featureApplicability
1.0
 BIONICLE (Video Game) / int_d15c1086
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_d15c1086
 BIONICLE (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 BIONICLE (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Turaga Nuju, who is normally communicating through whistles and clicks, is voiced for the first (and, as a Turaga, the only) time in The Game. He also speaks normally in The Legend of Mata Nui, although that does not necessarily count since it was never released.
 BIONICLE (Video Game) / int_d40a8a0f
featureApplicability
1.0
 BIONICLE (Video Game) / int_d40a8a0f
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_d40a8a0f
 BIONICLE (Video Game) / int_d4763430
type
Golden Super Mode
 BIONICLE (Video Game) / int_d4763430
comment
Golden Super Mode: In BIONICLE Heroes, the character can collect enough Technic pieces to enter Hero Mode, during which they turn gold, get a damage output boost, and invincibility.
 BIONICLE (Video Game) / int_d4763430
featureApplicability
1.0
 BIONICLE (Video Game) / int_d4763430
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_d4763430
 BIONICLE (Video Game) / int_d639cf57
type
Reformulated Game
 BIONICLE (Video Game) / int_d639cf57
comment
Reformulated Game: The Game is a typical Third-Person Action-Adventure game on console and PC, with an extremely simplified version of the Bohrok and Mask of Light story arcs. The Game Boy Advance version is similar, but features all thirteen Toa, has more levels, and does not even bother with a plot. BIONICLE Heroes is an Always Over the Shoulder Third-Person Shooter on consoles and PC, with a barely coherent version of the Voya Nui story arc. The Nintendo DS version is a First-Person Shooter about an unnamed silver Matoran-turned-Toa rescuing the Toa Inika, who have been captured by the Piraka and Makuta. The GBA version is a mixture of the two formulas above; a Top-Down View Shooter about a silver Toa (who can transform into any of the Toa Mata, and later Nuva and Inika) rescuing the Inika from Vezon.
 BIONICLE (Video Game) / int_d639cf57
featureApplicability
1.0
 BIONICLE (Video Game) / int_d639cf57
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_d639cf57
 BIONICLE (Video Game) / int_d7d588c8
type
Lethal Lava Land
 BIONICLE (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Ta-Wahi, Fire Region, Hakann's Volcano, Lake of Lava, and Volcanic Core are volcanic areas full of lava.
 BIONICLE (Video Game) / int_d7d588c8
featureApplicability
1.0
 BIONICLE (Video Game) / int_d7d588c8
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_d7d588c8
 BIONICLE (Video Game) / int_dd397a4e
type
Wicked Wasps
 BIONICLE (Video Game) / int_dd397a4e
comment
Wicked Wasps: Nui-Kopen in The Game are giant enemy wasps that split into smaller wasps when fired upon.
 BIONICLE (Video Game) / int_dd397a4e
featureApplicability
1.0
 BIONICLE (Video Game) / int_dd397a4e
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_dd397a4e
 BIONICLE (Video Game) / int_e1aed0a9
type
Boss Subtitles
 BIONICLE (Video Game) / int_e1aed0a9
comment
Boss Subtitles: The Legend of Mata Nui would have had them, although we only know the ones from Onua's level. Fikou-Nui: Giant Spidernote Spider King in alpha v0.006 Nui-Jaga: Giant Scorpionnote only in alpha v0.006 Vatuka-Nui: Earth Elemental
 BIONICLE (Video Game) / int_e1aed0a9
featureApplicability
1.0
 BIONICLE (Video Game) / int_e1aed0a9
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_e1aed0a9
 BIONICLE (Video Game) / int_e38268b5
type
Helpful Mook
 BIONICLE (Video Game) / int_e38268b5
comment
Helpful Mook: In BIONICLE Heroes, Fikou and Acid Flies are passive creatures that don't attack the Toa Inika at all, but they can be killed to drop more Technic pieces to fill your Hero Mode meter.
 BIONICLE (Video Game) / int_e38268b5
featureApplicability
1.0
 BIONICLE (Video Game) / int_e38268b5
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_e38268b5
 BIONICLE (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 BIONICLE (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: In the Ta-Wahi level of Matoran Adventures, Kongu must keep running as a bridge collapses beneath his feet. In the Ko-Wahi level of The Game, Kopaka must outspeed an avalanche as he makes his way down the mountain.
 BIONICLE (Video Game) / int_e57198a4
featureApplicability
1.0
 BIONICLE (Video Game) / int_e57198a4
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_e57198a4
 BIONICLE (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 BIONICLE (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: In The Legend of Mata Nui, this trope would have been played straight once Gali obtains the Kanohi Kaukau, the Mask of Water Breathing, but averted until then. In Matoran Adventures, Matoran and Turaga can remain underwater indefinitely. Unlike other instances of this trope, this is not justified, since Matoran cannot use Kanohi and none of the Turaga have a noble Kanohi Kaukau. In The Game, Gali Nuva can remain underwater indefinitely thanks to her Kanohi Kaukau Nuva. In the Nintendo DS version of BIONICLE Heroes, the Kanohi Elda lets the silver Toa remain underwater indefinitely, even though the Kanohi Kaukau does not.
 BIONICLE (Video Game) / int_e5bb2929
featureApplicability
-1.0
 BIONICLE (Video Game) / int_e5bb2929
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_e5bb2929
 BIONICLE (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 BIONICLE (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: The Nintendo DS version of BIONICLE Heroes has a particularly noteworthy example that is not included in any other version of the game. At regular intervals during his boss battle, Zaktan will disperse into a swarm of protodites, which is true to his nature in the canonical storyline.
 BIONICLE (Video Game) / int_e6630c8b
featureApplicability
1.0
 BIONICLE (Video Game) / int_e6630c8b
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_e6630c8b
 BIONICLE (Video Game) / int_e7eb0474
type
Hub Level
 BIONICLE (Video Game) / int_e7eb0474
comment
Hub Level: The Matoran Enclave in BIONICLE Heroes is a small area where the player can enter levels, view galleries, or visit Balta's shop.
 BIONICLE (Video Game) / int_e7eb0474
featureApplicability
1.0
 BIONICLE (Video Game) / int_e7eb0474
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_e7eb0474
 BIONICLE (Video Game) / int_e8497e34
type
Adaptation Species Change
 BIONICLE (Video Game) / int_e8497e34
comment
Adaptation Species Change: In BIONICLE canon, the Gukko resemble hummingbirds, with rapidly beating wings and a long narrow beak. In The Game, the Gukko much more closely resembles a parrot. Ironically, the Gukko design in The Game also resembles the Kewa, which (at the time of the game's release) had been decanonized and replaced by the Gukko.
 BIONICLE (Video Game) / int_e8497e34
featureApplicability
1.0
 BIONICLE (Video Game) / int_e8497e34
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_e8497e34
 BIONICLE (Video Game) / int_ed98f038
type
Wall Crawl
 BIONICLE (Video Game) / int_ed98f038
comment
Wall Crawl: One of Nuparu's special abilities in BIONICLE Heroes is his ability to climb up specially-marked walls.
 BIONICLE (Video Game) / int_ed98f038
featureApplicability
1.0
 BIONICLE (Video Game) / int_ed98f038
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_ed98f038
 BIONICLE (Video Game) / int_ee19d278
type
Blob Monster
 BIONICLE (Video Game) / int_ee19d278
comment
Blob Monster: The Earth and Water Elementals that would have appeared in The Legend of Mata Nui are amorphous living creatures of mud and water, respectively.
 BIONICLE (Video Game) / int_ee19d278
featureApplicability
1.0
 BIONICLE (Video Game) / int_ee19d278
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_ee19d278
 BIONICLE (Video Game) / int_f1577797
type
Boss Remix
 BIONICLE (Video Game) / int_f1577797
comment
Boss Remix: In Matoran Adventures, the music that plays during the Kuma-Nui boss battle is a remix of the Le-Wahi level music. In an unusual instance of this trope, the Kuma-Nui is the boss of the Ta-Wahi level, not the Le-Wahi level (whose own boss, the Muaka, simply uses the same music as the first half of the Po-Wahi level). In the PC/console version of The Game, the Kohrak battle music is a remix of the Ta-Wahi level music; the Gahlok/Tahnok battle music is a remix of the main Ko-Wahi theme; and the Lerahk battle music is a remix of the Onu-Wahi level music. In the PC/console version of BIONICLE Heroes, Vezok's battle music is a remix of the Vezok's Coastline battle music; Thok's battle music is a remix of the Thok's Mountain level music; and Vezon's battle music is a remix of the game's main theme.
 BIONICLE (Video Game) / int_f1577797
featureApplicability
1.0
 BIONICLE (Video Game) / int_f1577797
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_f1577797
 BIONICLE (Video Game) / int_f3c2fec5
type
Jungle Japes
 BIONICLE (Video Game) / int_f3c2fec5
comment
Jungle Japes: Le-Wahi and Zaktan's Jungle are both set in jungles.
 BIONICLE (Video Game) / int_f3c2fec5
featureApplicability
1.0
 BIONICLE (Video Game) / int_f3c2fec5
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_f3c2fec5
 BIONICLE (Video Game) / int_f69d396a
type
Walk on Water
 BIONICLE (Video Game) / int_f69d396a
comment
Walk on Water: Hahli can walk on water in BIONICLE Heroes.
 BIONICLE (Video Game) / int_f69d396a
featureApplicability
1.0
 BIONICLE (Video Game) / int_f69d396a
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_f69d396a
 BIONICLE (Video Game) / int_f71c4d2f
type
Vine Swing
 BIONICLE (Video Game) / int_f71c4d2f
comment
Vine Swing: Lewa's platforming levels in The Legend of Mata Nui and The Game both prominently feature him swinging between vines.
 BIONICLE (Video Game) / int_f71c4d2f
featureApplicability
1.0
 BIONICLE (Video Game) / int_f71c4d2f
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_f71c4d2f
 BIONICLE (Video Game) / int_f8f30ffe
type
Level in Reverse
 BIONICLE (Video Game) / int_f8f30ffe
comment
Level in Reverse: The second half of Buried Machine in the Nintendo DS version of BIONICLE Heroes is an upside-down version of the first half. The first upside-down level is even called Familiar Territory.
 BIONICLE (Video Game) / int_f8f30ffe
featureApplicability
1.0
 BIONICLE (Video Game) / int_f8f30ffe
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_f8f30ffe
 BIONICLE (Video Game) / int_fb3576b2
type
The Dog Bites Back
 BIONICLE (Video Game) / int_fb3576b2
comment
The Dog Bites Back: In BIONICLE Heroes, the Piraka frequently mistreat the Kraata they use to control their Rahkshi. The Kraata gets revenge in the ending cutscene to each level.
 BIONICLE (Video Game) / int_fb3576b2
featureApplicability
1.0
 BIONICLE (Video Game) / int_fb3576b2
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_fb3576b2
 BIONICLE (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 BIONICLE (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The Energized Protodermis Entity in Maze of Shadows cannot be defeated during its battle.
 BIONICLE (Video Game) / int_fc07d409
featureApplicability
1.0
 BIONICLE (Video Game) / int_fc07d409
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_fc07d409
 BIONICLE (Video Game) / int_fc7c4f92
type
Canon Immigrant
 BIONICLE (Video Game) / int_fc7c4f92
comment
Canon Immigrant: The fox and whale Rahi originating from The Game were later declared part of the main canon, despite never appearing in a canonical source.
 BIONICLE (Video Game) / int_fc7c4f92
featureApplicability
1.0
 BIONICLE (Video Game) / int_fc7c4f92
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_fc7c4f92
 BIONICLE (Video Game) / int_ff37e104
type
Treetop Town
 BIONICLE (Video Game) / int_ff37e104
comment
Tree Top Town: Le-Koro is located on wooden platforms built high on trees, as seen in Quest for the Toa.
 BIONICLE (Video Game) / int_ff37e104
featureApplicability
1.0
 BIONICLE (Video Game) / int_ff37e104
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_ff37e104
 BIONICLE (Video Game) / int_ff62b75c
type
Racing Minigame
 BIONICLE (Video Game) / int_ff62b75c
comment
Racing Minigame: Quest for the Toa has the Great Ussal Race, Ignalu Lava Surfing, and Ngalawa Boat Racing. The Game has Tahu Nuva's level, where he races Kurahk to Ta-Koro. Maze of Shadows has the Tunnel Flight Challenge, involving Matau with a Nui-Rama or the Red Serpent.
 BIONICLE (Video Game) / int_ff62b75c
featureApplicability
1.0
 BIONICLE (Video Game) / int_ff62b75c
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_ff62b75c
 BIONICLE (Video Game) / int_name
type
ItemName
 BIONICLE (Video Game) / int_name
comment
 BIONICLE (Video Game) / int_name
featureApplicability
1.0
 BIONICLE (Video Game) / int_name
featureConfidence
1.0
 BIONICLE (Video Game)
hasFeature
BIONICLE (Video Game) / int_name
 BIONICLE (Video Game) / int_name
itemName
BIONICLE (Video Game)

The following is a list of statements referring to the current page from other pages.

 BIONICLE (Video Game)
hasFeature
A Winner Is You / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
All the Worlds Are a Stage / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
And All I Got Was This Lousy T-Shirt / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
And All I Got Was This Lousy T-Shirt / int_a3cd766c
 BIONICLE (Video Game)
hasFeature
Backbench-Hitting Attack / int_a3cd766c
 BIONICLE (Video Game)
hasFeature
Balance Between Good and Evil / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Blob Monster / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Boss-Only Level / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Braving the Blizzard / int_a3cd766c
 BIONICLE (Video Game)
hasFeature
Collapsing Lair / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Coup de Grâce Cutscene / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Crystal Landscape / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Dance Party Ending / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Enjoy the Story, Skip the Game / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Essence Drop / int_a3cd766c
 BIONICLE (Video Game)
hasFeature
Executive Veto / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Face, Nod, Action / int_a3cd766c
 BIONICLE (Video Game)
hasFeature
Featureless Protagonist / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Fight Unscene / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Filler / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Identical Stranger / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Idle Animation / int_a3cd766c
 BIONICLE (Video Game)
hasFeature
It May Help You on Your Quest / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Level in Reverse / int_a3cd766c
 BIONICLE (Video Game)
hasFeature
Message in a Bottle / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Mirrored Confrontation Shot / int_a3cd766c
 BIONICLE (Video Game)
hasFeature
Missing Secret / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Monster Compendium / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Named in the Sequel / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Never Accepted in His Hometown / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Orcus on His Throne / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Orphaned Reference / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Orwellian Retcon / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Out-of-Character Moment / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Plot Device All Along / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Power of the Void / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Production-Related Period Piece / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Racing Minigame / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Reformulated Game / int_a3cd766c
 BIONICLE (Video Game)
hasFeature
Rescue Introduction / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Rummage Fail / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Same Content, Different Rating / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Shield Surf / int_a3cd766c
 BIONICLE (Video Game)
hasFeature
Thoroughly Mistaken Identity / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Walk on Water / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Wall Crawl / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
Waving Signs Around / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
What Could Have Been / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
You Wake Up in a Room / int_7901ea8c
 BIONICLE (Video Game)
hasFeature
No Problem with Licensed Games / Sugar Wiki / int_a3cd766c
 BIONICLE
sameAs
BIONICLE (Video Game)
 BIONICLE
sameAs
BIONICLE (Video Game)
 bionicle
sameAs
BIONICLE (Video Game)