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Black & White (Video Game)

 Black & White (Video Game)
type
TVTItem
 Black & White (Video Game)
label
Black & White (Video Game)
 Black & White (Video Game)
page
BlackAndWhite
 Black & White (Video Game)
comment
A Simulation Game released by Peter Molyneux's Lionhead Studios in 2001. The core concept of the game has you taking on the role of a god, represented by a disembodied hand, ruling over various tribes on various islands. You can pick things up and move them around, and cast miracles by making gestures with the mouse. You also eventually acquire a Creature, a somewhat autonomous giant animal that can learn various tasks and spells from you.But the interesting part about this game is that the environment changes depending on what sort of a god you are. A god who sends rainclouds to the fields, heals the sick, builds homes for the people, and gently converts neutral or enemy villages with cute doves will eventually rule a land suffused with light, where rainbows arc the sky and trains of sparkles follow the god's hand, and your Citadel, or temple headquarters, becomes a white Disney-esque tower of beauty and joy. For a god who decides to sic wolves on neutral or enemy villages, make your subjects worship you until they die, feed the corpses to your Creature, then throw around a few fireballs for light relief... the sky will start to grow dark and threatening, the hand will become demonic and followed by noxious smoke, and the temple will grow spikes and generally look really badass. Interestingly, you can train your Creature to either follow your morality example to the letter, or be your complete opposite. The Creature's appearance will change, too, with its behavior (for example, a horse trained to be good will become a super-sparkly unicorn, while an evil horse becomes dark-colored and monstrous-looking.)The sequel, Black & White 2 (2005), added a significant wargame element where players could decide if they wanted to be defensive or offensive rulers, defending their cities from oncoming attacks or taking the invading armies head-on, in lieu of the usual god-game elements. The sequel also addressed many of the most vocal complaints about its predecessor, such as the unwieldy building interface.Unfortunately, Lionhead Studios was acquired by Microsoft and eventually closed in 2016. Neither game was ever released digitally, so the only present way to obtain the game legally is to buy a secondhand copy, effectively making the game Abandonware.Not to be confused with Pokémon Black and White or the Michael Jackson song "Black or White," or the 2012 film This Means War (2012) (which is titled Black & White in Japan). There is also a Taiwanese series by the same name.
 Black & White (Video Game)
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2024-01-25T09:01:46Z
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Dropped link to AvertedTrope: Not a Feature - IGNORE
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 Black & White (Video Game)
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DBTropes
 Black & White (Video Game) / int_11311505
type
Secret A.I. Moves
 Black & White (Video Game) / int_11311505
comment
Secret A.I. Moves: Subverted with the Megablast, which early on seems to be part of Nemesis' Cutscene Power to the Max. However, late in the Campaign, and rarely in Skirmish, you get the ability to use this powerful, destructive Miracle yourself.
 Black & White (Video Game) / int_11311505
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Black & White (Video Game) / int_11311505
 Black & White (Video Game) / int_1238c1b2
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Spell Levels
 Black & White (Video Game) / int_1238c1b2
comment
Spell Levels: In the first game, miracles have up to three power levels; base level, Increase, and Extreme. Gaining a higher-level miracle gives you the ability to cast it at the base level, but the reverse isn't true.
 Black & White (Video Game) / int_1238c1b2
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Black & White (Video Game) / int_1238c1b2
 Black & White (Video Game) / int_137f2d7
type
Card-Carrying Villain
 Black & White (Video Game) / int_137f2d7
comment
Most AI "Evil" Gods love this trope, spending most of their time feeding, housing and providing for their people (with a little overpopulation and excessive worship on the side). There's just no point in killing your own people; Card Carrying Villainy to your own people For the Evulz only costs you human resources and wood to rebuild your own damage.
 Black & White (Video Game) / int_137f2d7
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Black & White (Video Game) / int_137f2d7
 Black & White (Video Game) / int_14a8974a
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Love Potion
 Black & White (Video Game) / int_14a8974a
comment
Love Potion: The Loving Creature Miracle in the original game. Casting it on a creature turns it completely non-violent for a few minutes.
 Black & White (Video Game) / int_14a8974a
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Black & White (Video Game) / int_14a8974a
 Black & White (Video Game) / int_16364a29
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Evil Sounds Deep
 Black & White (Video Game) / int_16364a29
comment
Evil Sounds Deep: Nemesis, the Big Bad of the first game, has a voice that'd make Tony Jay shiver. The undead god, Big Bad of Battle of the Gods, takes this and adds a grating Voice of the Legion effect.
 Black & White (Video Game) / int_16364a29
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Black & White (Video Game) / int_16364a29
 Black & White (Video Game) / int_16a21271
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Walking Wasteland
 Black & White (Video Game) / int_16a21271
comment
Walking Wasteland: An evil Creature blights the ground it walks on, although the effect is purely cosmetic.
 Black & White (Video Game) / int_16a21271
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Black & White (Video Game) / int_16a21271
 Black & White (Video Game) / int_17930662
type
Beware the Skull Base
 Black & White (Video Game) / int_17930662
comment
Beware the Skull Base: On the sequel game's final island, the capital city of the Card-Carrying Villain Aztecs is flanked by skull-shaped mountains.
 Black & White (Video Game) / int_17930662
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Black & White (Video Game) / int_17930662
 Black & White (Video Game) / int_18d15922
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Title Drop
 Black & White (Video Game) / int_18d15922
comment
Title Drop: Seen in the early beginning of the game, when your advisers are telling you that they represent good and evil. Yin and yang. Black...and White.
 Black & White (Video Game) / int_18d15922
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Black & White (Video Game) / int_18d15922
 Black & White (Video Game) / int_19769f50
type
Defeat Means Friendship
 Black & White (Video Game) / int_19769f50
comment
Defeat Means Friendship: In the sequel, the Norse and Japanese become your allies after you defeat them, contributing an army and a city in the final level. Whether they're simply bowing to a new master or respectfully supporting your effort to end the tyranny of the Aztecs depends on how you defeated them.
 Black & White (Video Game) / int_19769f50
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Black & White (Video Game) / int_19769f50
 Black & White (Video Game) / int_1c79ae8c
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Those Two Guys
 Black & White (Video Game) / int_1c79ae8c
comment
Those Two Guys: The two sides of your conscience.
 Black & White (Video Game) / int_1c79ae8c
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Black & White (Video Game) / int_1c79ae8c
 Black & White (Video Game) / int_1e7487cd
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Breaking the Fourth Wall
 Black & White (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Done so very often in the sequel by your guides, who will slam themselves against the screen, stand on top of their own text-box and point out whatever things you need to pay attention to in their tutorials.
 Black & White (Video Game) / int_1e7487cd
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Black & White (Video Game) / int_1e7487cd
 Black & White (Video Game) / int_1fba5f9e
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Enemy Exchange Program
 Black & White (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: In the second installment, the Siren epic miracle causes every enemy soldier and civilian in its area of effect to switch sides permanently and join your city.
 Black & White (Video Game) / int_1fba5f9e
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Black & White (Video Game) / int_1fba5f9e
 Black & White (Video Game) / int_20c6638f
type
Easing into the Adventure
 Black & White (Video Game) / int_20c6638f
comment
Easing into the Adventure: In the original, the first land eases you into the existence of a newborn god with a ready-made town of followers, no ability to construct buildings, and no significant opponents. You don't even learn of Nemesis and the driving conflict of the game until late in the land's main quest line, soon before you move on.
 Black & White (Video Game) / int_20c6638f
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Black & White (Video Game) / int_20c6638f
 Black & White (Video Game) / int_20e20e99
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Not the Intended Use
 Black & White (Video Game) / int_20e20e99
comment
Not the Intended Use: The wonders in the sequel serve as miracle generators that your villagers can charge for one cast of a powerful miracle. However, they take very long to charge and are mostly offensive. However, they are very impressive and generate a massive area of influence, so a Good god can get a huge boost to their city by building the relatively cheap Siren wonders near their border.
 Black & White (Video Game) / int_20e20e99
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 Black & White (Video Game) / int_21f60711
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Good Is Not Soft
 Black & White (Video Game) / int_21f60711
comment
Good Is Not Soft: Just because a god or creature is good in nature doesn't mean it isn't just as capable as an evil god at throwing various kinds of destruction at things that displease them. Battle of the Gods adds a miracle that turns your enemies into fuzzy lambs and bunnies. Permanently. Your villagers might then use those animals for food...
 Black & White (Video Game) / int_21f60711
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 Black & White (Video Game) / int_2317bc85
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Tampering with Food and Drink
 Black & White (Video Game) / int_2317bc85
comment
Tampering with Food and Drink: The first game allows you to poison other villages' food with red mushrooms, turning it green and deadly to humans. As the AI can't counter it, it is highly effective against it, capable of emptying villages without damaging them. It also doesn't count as evil, funny enough.
 Black & White (Video Game) / int_2317bc85
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Black & White (Video Game) / int_2317bc85
 Black & White (Video Game) / int_26ac510e
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Mythology Gag
 Black & White (Video Game) / int_26ac510e
comment
Mythology Gag: The main antagonist in the first game is someone of your own profession who hides behind minions, also of your profession, and he goes by the name "Nemesis". Sounds awfully similar to a certain game by Peter Molyneux's old Bullfrog Entertainment studio now doesn't it?
 Black & White (Video Game) / int_26ac510e
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Black & White (Video Game) / int_26ac510e
 Black & White (Video Game) / int_274cf442
type
Credits Montage
 Black & White (Video Game) / int_274cf442
comment
Credits Montage: The first game ends by showing all of the human characters doing their thing while the credits music plays.
 Black & White (Video Game) / int_274cf442
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Black & White (Video Game) / int_274cf442
 Black & White (Video Game) / int_276ad49e
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Karma Meter
 Black & White (Video Game) / int_276ad49e
comment
In the first game, your temple will grow several tiers of huge spikes at the base and roof if your Karma Meter falls low enough.
 Black & White (Video Game) / int_276ad49e
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 Black & White (Video Game) / int_27fdd6a1
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Divine Parentage
 Black & White (Video Game) / int_27fdd6a1
comment
Divine Parentage: In the second game a villager falsely accuses you of knocking up his daughter and demands a dowry. You can either help the father catch his daughter with her (distinctly human) lover or pay up and tacitly accept the child as your own.
 Black & White (Video Game) / int_27fdd6a1
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 Black & White (Video Game) / int_29a39f6
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Easter Egg
 Black & White (Video Game) / int_29a39f6
comment
Easter Egg: In Black & White 2, a text file controls the names of your villagers. You can edit this,note Word of Warning: Don't delete lines, simply replace names! but by default, it's filled with Lionhead staff names.
 Black & White (Video Game) / int_29a39f6
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 Black & White (Video Game) / int_2a542c7d
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Beam Spam
 Black & White (Video Game) / int_2a542c7d
comment
The Megablast Miracle in the first game fires a thin column of light that destroys anything where it strikes. Its Increased and Extreme variants go all the way to Beam Spam.
 Black & White (Video Game) / int_2a542c7d
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 Black & White (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Black & White (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Using the Storm Miracle offensively seems like a good idea on paper. It has the potential to cause a lot of destruction, at least if it goes the direction you want it to. The problem is that it's generally quite unwieldy, and even worse it has the potential to backfire and come back your direction. The hurricane and earthquake epic miracles. The hurricane can damage some buildings and kill some villagers, but doesn't cause nearly enough damage to justify the man-hours required to charge it up. The earthquake is a bit more useful, but is unpredictable and doesn't do anything that the volcano can't do better. The meteor miracle in the sequel. It's useful for killing creatures, but its mana cost typically doesn't justify using it over a less expensive option. The Mega-Blast miracle is easily the top-tier offensive ability in the first game. However, the way it is presented in the story makes copious use of Cutscene Power to the Max, overplaying its destructive capacity and underplaying the mana costs and other logistical inconveniences. Most damningly, although the mega-blast can instantly destroy pretty much any building with a single shot, it doesn't eradicate the foundations like fireballs or similar miracles do. So any building hit with a mega-blast can automatically be rebuilt by your villagers whereas a building burnt down by a fireball will need to be manually rebuilt by the player.
 Black & White (Video Game) / int_2bdae2ae
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Black & White (Video Game) / int_2bdae2ae
 Black & White (Video Game) / int_2c1871ee
type
Shining City
 Black & White (Video Game) / int_2c1871ee
comment
Shining City: In the second game, your goal as a Good god is to create cities so magnificent that your enemies willingly defect to your side. This usually makes for happy citizens, beautiful residences, abundant amenities, wildflowers and butterflies, and, since Light Is Good, a metropolis crafted from gleaming white marble with plenty of fountains and lush vegetation.
 Black & White (Video Game) / int_2c1871ee
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Black & White (Video Game) / int_2c1871ee
 Black & White (Video Game) / int_2c7905cf
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Spikes of Villainy
 Black & White (Video Game) / int_2c7905cf
comment
Spikes of Villainy: In the first game, your temple will grow several tiers of huge spikes at the base and roof if your Karma Meter falls low enough. Placing Punishment Spikes in the sequel is an evil action.
 Black & White (Video Game) / int_2c7905cf
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Black & White (Video Game) / int_2c7905cf
 Black & White (Video Game) / int_2f755152
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Invisible Wall
 Black & White (Video Game) / int_2f755152
comment
Land 1 of the first game has a mysterious locked gate that towers over your village. It can't be bypassed and can only be opened by progressing the main quest.
 Black & White (Video Game) / int_2f755152
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1.0
 Black & White (Video Game) / int_2f755152
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Black & White (Video Game) / int_2f755152
 Black & White (Video Game) / int_319e101e
type
Amplifier Artifact
 Black & White (Video Game) / int_319e101e
comment
Amplifier Artifact: In the first game, Wonders are expensive, majestic buildings that that grant the town's Patron God a power boost to certain miracles. The specifics vary by the culture that builds them; for example, the Celtic Wonder amplifies nature miracles, including the wood yield from the Miracle Forest and the damage output from a Storm.
 Black & White (Video Game) / int_319e101e
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 Black & White (Video Game) / int_319e4a2f
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Even Evil Has Standards
 Black & White (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: In the sequel's second Japanese map, your opponent is a brutal warmonger who scorns you for almost everything you do and states several times over he will do terrible things to your people. However, when building a Nursery he exclaims "We shall spare their young. We are not monsters after all."
 Black & White (Video Game) / int_319e4a2f
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 Black & White (Video Game) / int_3346f944
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Not Worth Killing
 Black & White (Video Game) / int_3346f944
comment
Not Worth Killing: Implied by Nemesis, mostly as a Hand Wave for why he doesn't kill you early on, when he's capable of easily disposing of Khazar remotely. Possibly because he had to use a spare Creed fragment to do so, and was able to do so since he already had the whole thing.
 Black & White (Video Game) / int_3346f944
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 Black & White (Video Game) / int_33ca811a
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Game-Breaking Bug
 Black & White (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The wolf creature was entirely unobtainable in the first game's initial release due to a bug in the quest that unlocks him. A later patch remedied this. Nemesis curses your creature on Land 5, affecting his size, strength and alignment. A bug can cause these effects to become permanent. On release, the second game was flat-out unplayable on the vast majority of laptops, as part of the Forced Tutorial requires you to use your mouse's scroll wheel in order to proceed, even though there's an alternative keyboard combo you can use. It wasn't until the first patch where the tutorial was made skippable, finally making the game playable for those who didn't have access to an external mouse (or the admittedly small number of people who still only had a two-button mouse in 2005).
 Black & White (Video Game) / int_33ca811a
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 Black & White (Video Game) / int_342cd1fd
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Friendly Skeleton
 Black & White (Video Game) / int_342cd1fd
comment
Friendly Skeleton: Land 4 of the first game has a village who were Cursed into skeletal forms but try to go about their daily lives all the same.
 Black & White (Video Game) / int_342cd1fd
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 Black & White (Video Game) / int_3439a6b5
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A God Is You
 Black & White (Video Game) / int_3439a6b5
comment
A God Is You: You are created as the patron god of a single minor village and end the first game as the world's sole deity.
 Black & White (Video Game) / int_3439a6b5
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 Black & White (Video Game) / int_34a9299c
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It Was with You All Along
 Black & White (Video Game) / int_34a9299c
comment
It Was with You All Along: At the end of the first game, you and your conscience are confused and afraid, since they have only two out of the three required Creeds in order to defeat Nemesis. Turns out, the last Creed is in your own Creature.
 Black & White (Video Game) / int_34a9299c
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 Black & White (Video Game) / int_37b5c1b0
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Big Badass Battle Sequence
 Black & White (Video Game) / int_37b5c1b0
comment
Big Badass Battle Sequence: Minutes into starting the final land of Black & White 2, the Aztecs launch the biggest assault on your town in the game. Even if you survive, your town and armies are likely to have taken some damage.
 Black & White (Video Game) / int_37b5c1b0
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 Black & White (Video Game) / int_384986f4
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We Will Meet Again
 Black & White (Video Game) / int_384986f4
comment
We Will Meet Again: At the end of the first game, Nemesis launches into a rant about how his defeat is only temporary and he'll return with more power than you can imagine. You have a complete Creed by then, so it doubles as his Ironic Last Words.
 Black & White (Video Game) / int_384986f4
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 Black & White (Video Game) / int_384e9bac
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Fantastical Social Services
 Black & White (Video Game) / int_384e9bac
comment
Fantastical Social Services: Interventionist patron deity or no, you still need to assign day jobs to your mortal followers to keep your towns running. These range from the mundane, like farmers and builders, to the supernatural, like full-time worshipers to fuel your Miracles.
 Black & White (Video Game) / int_384e9bac
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 Black & White (Video Game) / int_3d699462
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Curb-Stomp Battle
 Black & White (Video Game) / int_3d699462
comment
Curb-Stomp Battle: In the core version of Black & White 2, you play as a god. Your opponents are mortals. Consequently, any fight on your home territory tends to last about as long as it takes to decide whether to firebomb the invasion force, crush them with building-sized rocks, or bounce them off their home city walls from five miles away for that personal touch. Beating the last land in Black & White 2 gives you the option to replay from Land 4, retaining your tribute purchases but more importantly, your creature stats. Pitting a full-sized creature against the tiny Norse wolf results in a totally one-sided fight.
 Black & White (Video Game) / int_3d699462
featureApplicability
1.0
 Black & White (Video Game) / int_3d699462
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_3d699462
 Black & White (Video Game) / int_3ee690ca
type
Terminal Transformation
 Black & White (Video Game) / int_3ee690ca
comment
Terminal Transformation: In Battle of the Gods, the miracle "Verdant" permanently transforms everyone in its Area of Effect into ordinary livestock animals, destroying the original units forever. As it can wipe out an enemy army without penalizing the Karma Meter, it's effectively the Good god's answer to the Fireball.
 Black & White (Video Game) / int_3ee690ca
featureApplicability
1.0
 Black & White (Video Game) / int_3ee690ca
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_3ee690ca
 Black & White (Video Game) / int_3fe2b13f
type
Ungrateful Bastard
 Black & White (Video Game) / int_3fe2b13f
comment
Ungrateful Bastard: The Good god Khazar rescues you from Nemesis' first attack and helps you establish a new town. You can quite easily turn on him, steal his worshipers, and consign him to death while he protests helplessly.
 Black & White (Video Game) / int_3fe2b13f
featureApplicability
1.0
 Black & White (Video Game) / int_3fe2b13f
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_3fe2b13f
 Black & White (Video Game) / int_3ff156fa
type
Nay-Theist
 Black & White (Video Game) / int_3ff156fa
comment
Nay-Theist: The Hermit on Land 1 in the first game can only be convinced that you're a worthwhile god by showing him a suitably massive Creature.
 Black & White (Video Game) / int_3ff156fa
featureApplicability
1.0
 Black & White (Video Game) / int_3ff156fa
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_3ff156fa
 Black & White (Video Game) / int_4108bb3e
type
Doomed Hometown
 Black & White (Video Game) / int_4108bb3e
comment
Doomed Hometown: In the sequel, you arrive at the Greek homeland on Land 2 only to find it under attack from the Aztecs. After the second volcano rises, the consciences laments that the land is lost and that you must now rebuild your following.
 Black & White (Video Game) / int_4108bb3e
featureApplicability
1.0
 Black & White (Video Game) / int_4108bb3e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_4108bb3e
 Black & White (Video Game) / int_424c9a9b
type
Cold-Blooded Torture
 Black & White (Video Game) / int_424c9a9b
comment
Similarly, their Creatures (when not tied up by scripted events) spend so much time on the Leash of Compassion that they usually end up at 100% Good. Lethys' shining purple wolf from the Land Two is more than a little at odds with its master's arrogant taunts in that same scenario and its Cold-Blooded Torture of your own Creature in Land Three.
 Black & White (Video Game) / int_424c9a9b
featureApplicability
1.0
 Black & White (Video Game) / int_424c9a9b
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_424c9a9b
 Black & White (Video Game) / int_43dc74d0
type
Sensitive Guy and Manly Man
 Black & White (Video Game) / int_43dc74d0
comment
Sensitive Guy and Manly Man: The good conscience is the sensitive guy, while the evil conscience is the manly man.
 Black & White (Video Game) / int_43dc74d0
featureApplicability
1.0
 Black & White (Video Game) / int_43dc74d0
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_43dc74d0
 Black & White (Video Game) / int_474a2a5e
type
Cultural Posturing
 Black & White (Video Game) / int_474a2a5e
comment
Cultural Posturing: The enemy leaders in the second game like to go on at length about how much more noble, sophisticated, and/or powerful their civilizations are than yours.
 Black & White (Video Game) / int_474a2a5e
featureApplicability
1.0
 Black & White (Video Game) / int_474a2a5e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_474a2a5e
 Black & White (Video Game) / int_4789b0b7
type
The Hand Is God
 Black & White (Video Game) / int_4789b0b7
comment
The Hand Is God: A God Is You and the Themed Cursor is your hand. It morphs to match your place on the Karma Meter and is shown physically picking up items, casting Miracles, and interacting with your Bond Creature.
 Black & White (Video Game) / int_4789b0b7
featureApplicability
1.0
 Black & White (Video Game) / int_4789b0b7
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_4789b0b7
 Black & White (Video Game) / int_48081842
type
The Stinger
 Black & White (Video Game) / int_48081842
comment
The Stinger: After the credits roll in the second game, the broken Aztec leader prays alone in front of an altar, begging for a god to help his people. The prayer ends up being a true one, and a new god arrives in Eden, that god being the expansion's Undead God.
 Black & White (Video Game) / int_48081842
featureApplicability
1.0
 Black & White (Video Game) / int_48081842
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_48081842
 Black & White (Video Game) / int_49d18492
type
Scenery Gorn
 Black & White (Video Game) / int_49d18492
comment
Scenery Gorn: The sequel begins with you saving a handful of villagers while their city is being invaded and burned, everyone they know is killed, and even the once-familiar landscape is rent asunder by "natural" disasters.
 Black & White (Video Game) / int_49d18492
featureApplicability
1.0
 Black & White (Video Game) / int_49d18492
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_49d18492
 Black & White (Video Game) / int_4a0ec526
type
Harmless Freezing
 Black & White (Video Game) / int_4a0ec526
comment
Harmless Freezing: The Freeze Creature Miracle. It doesn't harm creatures directly, but it leaves them very open to attack.
 Black & White (Video Game) / int_4a0ec526
featureApplicability
1.0
 Black & White (Video Game) / int_4a0ec526
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_4a0ec526
 Black & White (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Black & White (Video Game) / int_4a10e526
comment
You Have Researched Breathing: In this case, You Have Engineered Farming! In the first game, it takes a workshop, ten to twenty full-grown trees worth of lumber, and a dedicated professional to build the schematic for... a wheat field.
 Black & White (Video Game) / int_4a10e526
featureApplicability
1.0
 Black & White (Video Game) / int_4a10e526
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_4a10e526
 Black & White (Video Game) / int_4a83c749
type
Big Door
 Black & White (Video Game) / int_4a83c749
comment
Big Door: Land 1 of the first game has a mysterious locked gate that towers over your village. It can't be bypassed and can only be opened by progressing the main quest. Gatehouses in the sequel have large enough gates to accommodate a full-grown Creature.
 Black & White (Video Game) / int_4a83c749
featureApplicability
1.0
 Black & White (Video Game) / int_4a83c749
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_4a83c749
 Black & White (Video Game) / int_4ba070fd
type
Drunken Song
 Black & White (Video Game) / int_4ba070fd
comment
Drunken Song: The three Norse brewers on Land 4 of the sequel.
 Black & White (Video Game) / int_4ba070fd
featureApplicability
1.0
 Black & White (Video Game) / int_4ba070fd
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_4ba070fd
 Black & White (Video Game) / int_4c782fb9
type
Gods Need Prayer Badly
 Black & White (Video Game) / int_4c782fb9
comment
Gods Need Prayer Badly: Central to the gameplay, since your power as a God is defined and limited by how many villagers you can convert (or breed) and your ability to look after (for Good Gods) or use (for Evil Gods) them well. You are created or brought into the universe by the power of a single pure prayer. The area where you can directly affect the world is defined by how many followers you have in your villages, how profoundly they believe in you (in the first game), and how many buildings you have (especially in the second game). Your ability to create Miracles depends on Mana, which is created by villagers worshiping at your altars. Villages can be impressed with Miracles or other supernatural actions, to convert them to your control. A god who loses all of its followers either ceases to exist or is banished from the world.
 Black & White (Video Game) / int_4c782fb9
featureApplicability
1.0
 Black & White (Video Game) / int_4c782fb9
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_4c782fb9
 Black & White (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Black & White (Video Game) / int_4de1a4f7
comment
Improvised Weapon: In the sequel, creatures may uproot trees and use them as weapons against enemy platoons.
 Black & White (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Black & White (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_4de1a4f7
 Black & White (Video Game) / int_50166c5d
type
Good Pays Better
 Black & White (Video Game) / int_50166c5d
comment
Good Pays Better: Many sidequests in the first game reward the Good solution but not the Evil one, costing an Evil god a variety of miracles and even a bonus starting village in the final Land.
 Black & White (Video Game) / int_50166c5d
featureApplicability
1.0
 Black & White (Video Game) / int_50166c5d
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_50166c5d
 Black & White (Video Game) / int_504e271f
type
But Thou Must!
 Black & White (Video Game) / int_504e271f
comment
But Thou Must!: Used numerous times in the tutorial, of both games, to walk the player through the minutiae of the game controls. Defied with the Silver Scroll Side Quests and some Gold Scroll Main Quests, most of which are deliberately designed and scripted to have multiple solutions, ranging from helping out as requested, to just ruthlessly taking what you need, to killing everybody involved For the Evulz and then taking what you need. After all, a squishy mortal Quest Giver's "But thou must!" doesn't hold much water to a god.
 Black & White (Video Game) / int_504e271f
featureApplicability
1.0
 Black & White (Video Game) / int_504e271f
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_504e271f
 Black & White (Video Game) / int_5214816a
type
Miracle Food
 Black & White (Video Game) / int_5214816a
comment
Miracle Food: The Trope Namer. The first game's Miracle Food is one of the most basic miracles your god can perform, and is a fairly useful way for a good god to keep their own villagers healthy and convert villages to their religion.
 Black & White (Video Game) / int_5214816a
featureApplicability
1.0
 Black & White (Video Game) / int_5214816a
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_5214816a
 Black & White (Video Game) / int_52aa0c4a
type
The Caligula
 Black & White (Video Game) / int_52aa0c4a
comment
The Caligula: The Aztec Leader is this in the sequel, as he not only wants to conquer the Greeks, but constantly boasts about his plans to torture and kill all of their people (including the children), as well as taking their women and "using them for their purity".
 Black & White (Video Game) / int_52aa0c4a
featureApplicability
1.0
 Black & White (Video Game) / int_52aa0c4a
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_52aa0c4a
 Black & White (Video Game) / int_56515a39
type
Artistic License – History
 Black & White (Video Game) / int_56515a39
comment
Artistic License – History: The tribes in Black & White are all real historical tribes and civilizations, however many of them resemble tribes at different time periods, which leads to 750BC - 12BC Celts coexisting alongside 14th century - 16th century Aztecs.
 Black & White (Video Game) / int_56515a39
featureApplicability
1.0
 Black & White (Video Game) / int_56515a39
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_56515a39
 Black & White (Video Game) / int_56563927
type
Noble Wolf
 Black & White (Video Game) / int_56563927
comment
Noble Wolf: The Wolf creature can be trained to aid, protect, and befriend your villagers. For some reason, rising on the Karma Meter turns the wolf purple.
 Black & White (Video Game) / int_56563927
featureApplicability
1.0
 Black & White (Video Game) / int_56563927
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_56563927
 Black & White (Video Game) / int_5869bd44
type
Arrows on Fire
 Black & White (Video Game) / int_5869bd44
comment
Arrows on Fire: Archer Platoons that are Rank 4 or above are able to utilise these. They're most effective when used on creatures, since the fire effect can stun them very briefly.
 Black & White (Video Game) / int_5869bd44
featureApplicability
1.0
 Black & White (Video Game) / int_5869bd44
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_5869bd44
 Black & White (Video Game) / int_586c6d7e
type
Evil Is Visceral
 Black & White (Video Game) / int_586c6d7e
comment
Evil Is Visceral: If you are an evil god and build a windmill for your people, the blades will be made of stretched flesh, complete with veins.
 Black & White (Video Game) / int_586c6d7e
featureApplicability
1.0
 Black & White (Video Game) / int_586c6d7e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_586c6d7e
 Black & White (Video Game) / int_5ca80293
type
Pragmatic Villainy
 Black & White (Video Game) / int_5ca80293
comment
Pragmatic Villainy: Most AI "Evil" Gods love this trope, spending most of their time feeding, housing and providing for their people (with a little overpopulation and excessive worship on the side). There's just no point in killing your own people; Card Carrying Villainy to your own people For the Evulz only costs you human resources and wood to rebuild your own damage. Similarly, their Creatures (when not tied up by scripted events) spend so much time on the Leash of Compassion that they usually end up at 100% Good. Lethys' shining purple wolf from the Land Two is more than a little at odds with its master's arrogant taunts in that same scenario and its Cold-Blooded Torture of your own Creature in Land Three.
 Black & White (Video Game) / int_5ca80293
featureApplicability
1.0
 Black & White (Video Game) / int_5ca80293
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_5ca80293
 Black & White (Video Game) / int_5d753b19
type
The Smurfette Principle
 Black & White (Video Game) / int_5d753b19
comment
The Smurfette Principle: Eve is the only female Creature in the first Black And White Creature Isle expansion pack.
 Black & White (Video Game) / int_5d753b19
featureApplicability
1.0
 Black & White (Video Game) / int_5d753b19
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_5d753b19
 Black & White (Video Game) / int_5d77e1d4
type
Reduced Resource Cost
 Black & White (Video Game) / int_5d77e1d4
comment
Reduced Resource Cost: Zig-zagged with construction in the second game. You can miraculously build structures in seconds, freeing your villagers for other tasks, but your villagers can do the same job with much less wood or ore.
 Black & White (Video Game) / int_5d77e1d4
featureApplicability
1.0
 Black & White (Video Game) / int_5d77e1d4
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_5d77e1d4
 Black & White (Video Game) / int_60194b82
type
Spanner in the Works
 Black & White (Video Game) / int_60194b82
comment
Spanner in the Works: Nemesis' plan to become the only god and crush all opposition is coming along perfectly in the first game, with only the Good God Khazar still resisting his efforts...until one single family makes a plea to the heavens to save their child, creating a new deity who eventually goes on to build a following of worshippers, undo Nemesis' plans, assemble The Creed for themselves and defeat Nemesis entirely.
 Black & White (Video Game) / int_60194b82
featureApplicability
1.0
 Black & White (Video Game) / int_60194b82
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_60194b82
 Black & White (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Black & White (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Downplayed in gameplay, aside from scripted events: computer players can reach implausibly far outside their influence (see below); they also often have more favourable & powerful Miracles provided by their villages, and (much) stronger starting conditions. In the sequel's final land, the Volcano Miracle the Aztecs use to destroy most of your initial city is scripted, and the AI can fire it off even if the building that generates it is destroyed.
 Black & White (Video Game) / int_6041e4f4
featureApplicability
1.0
 Black & White (Video Game) / int_6041e4f4
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_6041e4f4
 Black & White (Video Game) / int_609eb275
type
Satan Is Good
 Black & White (Video Game) / int_609eb275
comment
Satan Is Good: If you become an evil deity, Nemesis is the embodiment of Good, despite having killed all other Gods, cursed an island with disasters, and did things that don't seem that Good.
 Black & White (Video Game) / int_609eb275
featureApplicability
1.0
 Black & White (Video Game) / int_609eb275
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_609eb275
 Black & White (Video Game) / int_60c620f6
type
Person of Mass Construction
 Black & White (Video Game) / int_60c620f6
comment
Person of Mass Construction: In the second game, you can pour raw materials directly into a construction site, completing the structure in seconds.
 Black & White (Video Game) / int_60c620f6
featureApplicability
1.0
 Black & White (Video Game) / int_60c620f6
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_60c620f6
 Black & White (Video Game) / int_61c96b0a
type
Fertile Feet
 Black & White (Video Game) / int_61c96b0a
comment
Fertile Feet: Greenery and wildflowers sprout at your Creature's feet if it's high on the Karma Meter.
 Black & White (Video Game) / int_61c96b0a
featureApplicability
1.0
 Black & White (Video Game) / int_61c96b0a
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_61c96b0a
 Black & White (Video Game) / int_61ff365d
type
Deflector Shields
 Black & White (Video Game) / int_61ff365d
comment
Deflector Shields: The original game has separate Miracles to block physical and magical attacks, while the sequel combines them into one. In each case, the Miracle creates a spherical barrier of any size, which drains the caster's Mana over time at a rate proportionate to its size and the amount of damage it absorbs. However, people and Creatures can walk straight through.
 Black & White (Video Game) / int_61ff365d
featureApplicability
1.0
 Black & White (Video Game) / int_61ff365d
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_61ff365d
 Black & White (Video Game) / int_622dfd34
type
Fireworks of Victory
 Black & White (Video Game) / int_622dfd34
comment
Fireworks of Victory: When you convert a village to your worship, a small (and entirely anachronistic) fireworks display spontaneously launches from the Village Center.
 Black & White (Video Game) / int_622dfd34
featureApplicability
1.0
 Black & White (Video Game) / int_622dfd34
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_622dfd34
 Black & White (Video Game) / int_6439de78
type
Heroic Sacrifice
 Black & White (Video Game) / int_6439de78
comment
Heroic Sacrifice: In the first game, your consciences believe that this is what your Creature is doing to unlock the third Creed Fragment.
 Black & White (Video Game) / int_6439de78
featureApplicability
1.0
 Black & White (Video Game) / int_6439de78
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_6439de78
 Black & White (Video Game) / int_68333a8b
type
Elite Army
 Black & White (Video Game) / int_68333a8b
comment
Elite Army: A literal example; the highest platoon rank (Rank 10) is called "Elite".
 Black & White (Video Game) / int_68333a8b
featureApplicability
1.0
 Black & White (Video Game) / int_68333a8b
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_68333a8b
 Black & White (Video Game) / int_686083e8
type
Ethnic God
 Black & White (Video Game) / int_686083e8
comment
Ethnic God: Implied, while applying the trope rather loosely. Each god met in the game commands a single tribe, and there are races with no god, due apparently to a long-time war of attrition among the gods. The tribes are based on real-life ethnic groups, e.g. the Egyptians, Japanese, Norse, etc., but the gods are entirely fictitious and have no strong resemblance to any of the gods these groups historically worshiped.
 Black & White (Video Game) / int_686083e8
featureApplicability
1.0
 Black & White (Video Game) / int_686083e8
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_686083e8
 Black & White (Video Game) / int_6b486b81
type
Revive Kills Zombie
 Black & White (Video Game) / int_6b486b81
comment
Revive Kills Zombie: In the Battle of the gods, performing a Life miracle on undead characters will kill them.
 Black & White (Video Game) / int_6b486b81
featureApplicability
1.0
 Black & White (Video Game) / int_6b486b81
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_6b486b81
 Black & White (Video Game) / int_6c275297
type
The Fettered
 Black & White (Video Game) / int_6c275297
comment
In the first game, playing as evil lets you exploit your villagers for influence, miracle power, and quick sacrifices while you terrorize the rest of the land into joining your banner. By contrast, being good requires you to micromanage your people while slowly cultivating belief through good deeds and resisting the temptation to remind them all just who's the deity in town. Downplayed in that the destruction of buildings, property, and people makes evil wasteful and difficult to sustain in the long term.
 Black & White (Video Game) / int_6c275297
featureApplicability
1.0
 Black & White (Video Game) / int_6c275297
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_6c275297
 Black & White (Video Game) / int_6c51e9e1
type
Fisher King
 Black & White (Video Game) / int_6c51e9e1
comment
Fisher King: The landscape in your territory changes depending on whether you're a good or bad god.
 Black & White (Video Game) / int_6c51e9e1
featureApplicability
1.0
 Black & White (Video Game) / int_6c51e9e1
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_6c51e9e1
 Black & White (Video Game) / int_6d361d5c
type
Fanatical Fire
 Black & White (Video Game) / int_6d361d5c
comment
Fanatical Fire: In the sequel, becoming Evil causes most of your buildings to be "decorated" with braziers of smoky red-orange flame.
 Black & White (Video Game) / int_6d361d5c
featureApplicability
1.0
 Black & White (Video Game) / int_6d361d5c
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_6d361d5c
 Black & White (Video Game) / int_6edd96b8
type
Making a Splash
 Black & White (Video Game) / int_6edd96b8
comment
Making a Splash: The Water Miracle in both games creates a small rain shower. In the sequel, it can also be thrown as a water bomb.
 Black & White (Video Game) / int_6edd96b8
featureApplicability
1.0
 Black & White (Video Game) / int_6edd96b8
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_6edd96b8
 Black & White (Video Game) / int_7040b6bc
type
Understatement
 Black & White (Video Game) / int_7040b6bc
comment
On the first land in the original game, Nemesis can't actually kill you. His storm can kill all of your remaining people which sucks, however it never reaches your Temple no matter how long you wait. Even if your people are all dead, the Vortex is already there for you to escape through.
 Black & White (Video Game) / int_7040b6bc
featureApplicability
1.0
 Black & White (Video Game) / int_7040b6bc
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_7040b6bc
 Black & White (Video Game) / int_72b0dfd2
type
Being Good Sucks
 Black & White (Video Game) / int_72b0dfd2
comment
Being Good Sucks: Maintaining a Good alignment in the first game is hard, not least because it requires the player to kowtow to the villagers' constant needy, short-sighted whining.note The trick is to give the people what they need, like food and sufficient housing, and not necessarily what they want, like a large number of offspring. Inverted in the sequel: being good is by far the easier option, with its focus on building up a Shining City at the heart of the player's godly power, whereas evil play involves sending large armies deep into enemy territory.
 Black & White (Video Game) / int_72b0dfd2
featureApplicability
1.0
 Black & White (Video Game) / int_72b0dfd2
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_72b0dfd2
 Black & White (Video Game) / int_72d9724c
type
Scenery-Based Societal Barometer
 Black & White (Video Game) / int_72d9724c
comment
Scenery-Based Societal Barometer: In the first game, each village center has a statue indicating its current patron god, while flags are raised outside the village store to indicate the villagers' most pressing needs. In the second, town centers have a fountain or brazier to represent their place on the Karma Meter and statues to represent the townspeople's needs and desires, with the height of the plinths indicating their magnitude.
 Black & White (Video Game) / int_72d9724c
featureApplicability
1.0
 Black & White (Video Game) / int_72d9724c
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_72d9724c
 Black & White (Video Game) / int_735b967c
type
Forced Tutorial
 Black & White (Video Game) / int_735b967c
comment
On release, the second game was flat-out unplayable on the vast majority of laptops, as part of the Forced Tutorial requires you to use your mouse's scroll wheel in order to proceed, even though there's an alternative keyboard combo you can use. It wasn't until the first patch where the tutorial was made skippable, finally making the game playable for those who didn't have access to an external mouse (or the admittedly small number of people who still only had a two-button mouse in 2005).
 Black & White (Video Game) / int_735b967c
featureApplicability
1.0
 Black & White (Video Game) / int_735b967c
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_735b967c
 Black & White (Video Game) / int_7481a085
type
Offerings to the Gods
 Black & White (Video Game) / int_7481a085
comment
Offerings to the Gods: Mana can be generated by sacrificing anything living. People work best, but it shifts you towards evil.
 Black & White (Video Game) / int_7481a085
featureApplicability
1.0
 Black & White (Video Game) / int_7481a085
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_7481a085
 Black & White (Video Game) / int_755cead2
type
Sealed Army in a Can
 Black & White (Video Game) / int_755cead2
comment
Sealed Army in a Can: Two in the sequel: The Ghost Legion is a squad of elite ghost warriors who can be recruited by completing a puzzle over their graves at night. The Seven Samurai are found Taken for Granite and can be recruited by reassembling them in the correct order.
 Black & White (Video Game) / int_755cead2
featureApplicability
1.0
 Black & White (Video Game) / int_755cead2
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_755cead2
 Black & White (Video Game) / int_7560d8dd
type
Computers Are Fast
 Black & White (Video Game) / int_7560d8dd
comment
Computers Are Fast: Zig-zagged. AI gods are often slower than you at developing their territories. However, gods can act outside their area of influence for a brief time that's inversely proportional to the distance from their territory; the AIs can do this with much more speed and precision than you, so they often manipulate objects much farther from their own territory than you can manage.
 Black & White (Video Game) / int_7560d8dd
featureApplicability
1.0
 Black & White (Video Game) / int_7560d8dd
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_7560d8dd
 Black & White (Video Game) / int_7587e97d
type
Mistaken for Superpowered
 Black & White (Video Game) / int_7587e97d
comment
Mistaken for Superpowered: One Sidequest in the second game has you Invoke this on a wannabe Supernatural Martial Artist, covertly breaking the rock slabs he's punching towards to convince him he has Ki Manipulation powers.
 Black & White (Video Game) / int_7587e97d
featureApplicability
1.0
 Black & White (Video Game) / int_7587e97d
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_7587e97d
 Black & White (Video Game) / int_75e04d9e
type
Herding Mission
 Black & White (Video Game) / int_75e04d9e
comment
Herding Mission: One quest on the first Island requires you to locate 10 sheep that have wandered away from their shepherd and return them to him. Downplayed in that your character is a god, so the act of carrying them to the shepherd is rather trivial, and the real difficulty is in locating them all.
 Black & White (Video Game) / int_75e04d9e
featureApplicability
1.0
 Black & White (Video Game) / int_75e04d9e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_75e04d9e
 Black & White (Video Game) / int_778b1d91
type
Unblockable Attack
 Black & White (Video Game) / int_778b1d91
comment
Unblockable Attack: In Black & White 1, creatures engaged in combat cannot block miracles such as fire or lightining like they can for physical hits.
 Black & White (Video Game) / int_778b1d91
featureApplicability
1.0
 Black & White (Video Game) / int_778b1d91
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_778b1d91
 Black & White (Video Game) / int_7c0bfb83
type
Obviously Evil
 Black & White (Video Game) / int_7c0bfb83
comment
Obviously Evil: An evil god's hand becomes red and clawed. In the first game, they get a dark, spiky temple; in the second game, all the land under their control becomes bleak and volcanic. Similarly, an evil Creature mutates to a more monstrous form.
 Black & White (Video Game) / int_7c0bfb83
featureApplicability
1.0
 Black & White (Video Game) / int_7c0bfb83
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_7c0bfb83
 Black & White (Video Game) / int_7c60abba
type
Symbol Face
 Black & White (Video Game) / int_7c60abba
comment
Symbol Face: Exaggerated. Each Physical God appears as a giant Spark Fairy with the god's symbol floating within, making the whole body a symbol with light around it. The same symbol appears over Village Centers where the god has influence. These are of course used to differentiate players.
 Black & White (Video Game) / int_7c60abba
featureApplicability
1.0
 Black & White (Video Game) / int_7c60abba
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_7c60abba
 Black & White (Video Game) / int_7c7ee100
type
Cannot Tell a Lie
 Black & White (Video Game) / int_7c7ee100
comment
Cannot Tell a Lie: Explicitly stated in the manual - each adviser will try to persuade you to take a good or evil path, but they'll never deceive you in order to do so.
 Black & White (Video Game) / int_7c7ee100
featureApplicability
1.0
 Black & White (Video Game) / int_7c7ee100
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_7c7ee100
 Black & White (Video Game) / int_823c6e3e
type
Large Ham
 Black & White (Video Game) / int_823c6e3e
comment
Large Ham: The Norse Leader in the sequel yells the majority of his lines.
 Black & White (Video Game) / int_823c6e3e
featureApplicability
1.0
 Black & White (Video Game) / int_823c6e3e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_823c6e3e
 Black & White (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 Black & White (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: The Japanese Brothers in the sequel. The city builder is softly-spoken and calm, whereas the other brother is more boisterous and threatening.
 Black & White (Video Game) / int_8411ab92
featureApplicability
1.0
 Black & White (Video Game) / int_8411ab92
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_8411ab92
 Black & White (Video Game) / int_8797239c
type
Bait-and-Switch
 Black & White (Video Game) / int_8797239c
comment
Bait-and-Switch: When placing a nursery on an Aztec land in the sequel.
 Black & White (Video Game) / int_8797239c
featureApplicability
1.0
 Black & White (Video Game) / int_8797239c
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_8797239c
 Black & White (Video Game) / int_8873c69e
type
Accordion to Most Sailors
 Black & White (Video Game) / int_8873c69e
comment
Accordion to Most Sailors: A Sidequest Sidestory throughout the original game concerns a group of would-be sailors who need your help in building a ship and gathering supplies for their voyage. Every time they entreat you for help, they do so with a song backed by accordions.
 Black & White (Video Game) / int_8873c69e
featureApplicability
1.0
 Black & White (Video Game) / int_8873c69e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_8873c69e
 Black & White (Video Game) / int_88a5b2e6
type
Circle of Standing Stones
 Black & White (Video Game) / int_88a5b2e6
comment
Circle of Standing Stones: In the first game, one of the first quests you can do involves reassembling a stone circle. If completed, the stones begin 'singing' a magical song and create a miracle generator that you can use to create food for your village. In the first game, Celtic villages can construct a henge as a Wonder, which boosts the power of its patron god's nature-related Miracles. In the second game, the Norse version of the Temple building consists of a henge. Worshippers gather there to offer prayers that boost the god's Mana.
 Black & White (Video Game) / int_88a5b2e6
featureApplicability
1.0
 Black & White (Video Game) / int_88a5b2e6
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_88a5b2e6
 Black & White (Video Game) / int_88c9e3d5
type
Percent-Based Values
 Black & White (Video Game) / int_88c9e3d5
comment
Percent-Based Values: Several buildings in the sequel have a percent-based bonus on the quantity of food, wood, or ore gathered by workers, which diminishes with the building's distance from the resource and the storehouse. Some, like the University, have a percent-based bonus on those bonuses.
 Black & White (Video Game) / int_88c9e3d5
featureApplicability
1.0
 Black & White (Video Game) / int_88c9e3d5
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_88c9e3d5
 Black & White (Video Game) / int_8967e17f
type
Back from the Dead
 Black & White (Video Game) / int_8967e17f
comment
Back from the Dead: In Battle Of The Gods, the Aztec God revives the Gorilla and the Aztec armies as undead monstrosities.
 Black & White (Video Game) / int_8967e17f
featureApplicability
1.0
 Black & White (Video Game) / int_8967e17f
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_8967e17f
 Black & White (Video Game) / int_8a888e34
type
Exploding Barrels
 Black & White (Video Game) / int_8a888e34
comment
Exploding Barrels: Your reward for helping the oil baron on Land 7 in the sequel.
 Black & White (Video Game) / int_8a888e34
featureApplicability
1.0
 Black & White (Video Game) / int_8a888e34
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_8a888e34
 Black & White (Video Game) / int_8c49c29e
type
Zig-Zagging Trope
 Black & White (Video Game) / int_8c49c29e
comment
Zig-zagged in the original. You have a standard pause menu where you can view statistics, change graphic settings, and exit the game. However your Temple and its many rooms are used for saving, loading, viewing creature information and signpost information. Additionally, you cast miracles directly from your worship sites or using gestures instead of selecting them from a menu like in the sequel (although the required gestures are shown in the bottom-right of the screen).
 Black & White (Video Game) / int_8c49c29e
featureApplicability
1.0
 Black & White (Video Game) / int_8c49c29e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_8c49c29e
 Black & White (Video Game) / int_8cbd311b
type
Good Angel, Bad Angel
 Black & White (Video Game) / int_8cbd311b
comment
Good Angel, Bad Angel: Your guides in the game, an old man who floats on a rainbow-spewing cloud and a wisecracking little demon. They use the same actor, since they're both personifications of your conscience.
 Black & White (Video Game) / int_8cbd311b
featureApplicability
1.0
 Black & White (Video Game) / int_8cbd311b
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_8cbd311b
 Black & White (Video Game) / int_902f084f
type
Undead Abomination
 Black & White (Video Game) / int_902f084f
comment
Undead Abomination: Gods are created from human prayers and rely on human worship to exist, but somehow, the Big Bad deity in Battle of the Gods forms from a vast abandoned graveyard and sets off to create a Zombie Apocalypse.
 Black & White (Video Game) / int_902f084f
featureApplicability
1.0
 Black & White (Video Game) / int_902f084f
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_902f084f
 Black & White (Video Game) / int_9492d6a5
type
Evil Is Easy
 Black & White (Video Game) / int_9492d6a5
comment
Evil Is Easy: In the first game, playing as evil lets you exploit your villagers for influence, miracle power, and quick sacrifices while you terrorize the rest of the land into joining your banner. By contrast, being good requires you to micromanage your people while slowly cultivating belief through good deeds and resisting the temptation to remind them all just who's the deity in town. Downplayed in that the destruction of buildings, property, and people makes evil wasteful and difficult to sustain in the long term. Zig-zagged in the second game. Typical evil play requires you to send out armies of squishy mortals to claim territories by force, rather than holing up in a defensible location that has the full benefit of your godly powers. However, it also lets you use the full force of your miracles against invaders, rather than passively repelling them. This happens for the creatures too. The first game inverts the trope: while they can attack, they're extremely vulnerable to the miracles of enemy Gods which limits their power offensively making it more valuable for them to stay home and aid the villagers with helpful spells. In the second game it's played straight, since the enemies often have little defense against a titanic living siege engine smashing into their cities. A properly trained creature can easily smash through gates, crush large attacking armies, kill opposing creatures, and destroy key structures like wonders with much greater ease than any mortal army could hope for.
 Black & White (Video Game) / int_9492d6a5
featureApplicability
1.0
 Black & White (Video Game) / int_9492d6a5
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_9492d6a5
 Black & White (Video Game) / int_968bd0f8
type
Meteor-Summoning Attack
 Black & White (Video Game) / int_968bd0f8
comment
Meteor-Summoning Attack: A God Is You, and you can learn to call down a brief meteor shower over a small area as a miracle. It's powerfully destructive but expensive to learn and has an extremely high Mana cost.
 Black & White (Video Game) / int_968bd0f8
featureApplicability
1.0
 Black & White (Video Game) / int_968bd0f8
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_968bd0f8
 Black & White (Video Game) / int_970c790a
type
Big Bad
 Black & White (Video Game) / int_970c790a
comment
The undead god, Big Bad of Battle of the Gods, takes this and adds a grating Voice of the Legion effect.
 Black & White (Video Game) / int_970c790a
featureApplicability
1.0
 Black & White (Video Game) / int_970c790a
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_970c790a
 Black & White (Video Game) / int_974b47a7
type
Men Are the Expendable Gender
 Black & White (Video Game) / int_974b47a7
comment
Men Are the Expendable Gender: In the second game, only men will join armies unless you manually drop women into the recruitment tents. It's possible to repopulate very quickly with nothing but women and a few male disciple breeders.
 Black & White (Video Game) / int_974b47a7
featureApplicability
1.0
 Black & White (Video Game) / int_974b47a7
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_974b47a7
 Black & White (Video Game) / int_988357f9
type
Dead Character Walking
 Black & White (Video Game) / int_988357f9
comment
Dead Character Walking: Dropping a dead villager through a Teleport miracle causes it to go back to its daily life, albeit as a skeleton with zero Hit Points that will die again if the player picks it up. It can't be killed by conventional means and villagers sometimes cry about its presence like they do when they encounter normal corpses, but it regains hit points by sleeping and can do anything a villager can... including having children.
 Black & White (Video Game) / int_988357f9
featureApplicability
1.0
 Black & White (Video Game) / int_988357f9
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_988357f9
 Black & White (Video Game) / int_99ddfcec
type
Unwitting Instigator of Doom
 Black & White (Video Game) / int_99ddfcec
comment
Unwitting Instigator of Doom: Three of them in the first game, should you choose to be an Evil God. The parents in the opening, as it was their prayers for someone to save their child that created you in the first place. Nemesis' ex-creature, The Guide, for teaching you about The Creed and giving you your Creature, especially significant given the final Creed Fragment turns out to be inside your chosen Creature all along. Without him doing that, Nemesis would surely have won since you'd only have two Creed Fragments by the time you faced him. Khazar for rescuing you in Land 2 and helping you out against Lethys, allowing you to continue your journey to total divine dominion and tyranny.
 Black & White (Video Game) / int_99ddfcec
featureApplicability
1.0
 Black & White (Video Game) / int_99ddfcec
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_99ddfcec
 Black & White (Video Game) / int_9c495599
type
Hide Your Children
 Black & White (Video Game) / int_9c495599
comment
Hide Your Children: Averted. In fact, you can sacrifice them, which gives you more mana than adult sacrifices. And you can kill them in a variety of other ways for your amusement.
 Black & White (Video Game) / int_9c495599
featureApplicability
-1.0
 Black & White (Video Game) / int_9c495599
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_9c495599
 Black & White (Video Game) / int_9e10b88d
type
Defeating the Undefeatable
 Black & White (Video Game) / int_9e10b88d
comment
Defeating the Undefeatable: By the time you arrive in Black & White 2, the Aztecs have conquered or wiped out all other tribes and seemingly have no remaining opposition until you rise against them and overthrow them in the final land.
 Black & White (Video Game) / int_9e10b88d
featureApplicability
1.0
 Black & White (Video Game) / int_9e10b88d
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_9e10b88d
 Black & White (Video Game) / int_9e943076
type
One-Man Army
 Black & White (Video Game) / int_9e943076
comment
One-Man Army: Your creature is more than capable of defeating armies by himself in the sequel, thanks to its huge size, great strength, and array of offensive Miracles.
 Black & White (Video Game) / int_9e943076
featureApplicability
1.0
 Black & White (Video Game) / int_9e943076
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_9e943076
 Black & White (Video Game) / int_a25af902
type
The Food Poisoning Incident
 Black & White (Video Game) / int_a25af902
comment
The Food Poisoning Incident: In the original game, the Land 2 Silver Scroll quest "The Plague" has Lethys poison the Indian village's food supply, turning people sick. Your objective is to heal the people and dispose of the rancid food, one method of which is to place it in Lethys' village stores and poison his towns instead. Due to the AI being unable to deal with poisoned food, Lethys' realm will be devoid of people in a few hours, leaving his territory free for the taking.
 Black & White (Video Game) / int_a25af902
featureApplicability
1.0
 Black & White (Video Game) / int_a25af902
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_a25af902
 Black & White (Video Game) / int_a37e27db
type
Back from the Brink
 Black & White (Video Game) / int_a37e27db
comment
In the final level, the Aztecs open hostilities by casting a Volcano on your town — the same top-tier Epic Miracle they use to destroy your capital city in the prologue. It's an unstoppable scripted event, but at least they don't aim it well.
 Black & White (Video Game) / int_a37e27db
featureApplicability
1.0
 Black & White (Video Game) / int_a37e27db
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_a37e27db
 Black & White (Video Game) / int_a43a691b
type
Finishing Move
 Black & White (Video Game) / int_a43a691b
comment
Finishing Move: In creature fights in the sequel, each creature has a move they can execute on the opponent that's almost assured to finish them off shortly providing their health is already low enough. This can be pulled off at the start of the fight or very early on if their opponent is far smaller than them or already wounded.
 Black & White (Video Game) / int_a43a691b
featureApplicability
1.0
 Black & White (Video Game) / int_a43a691b
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_a43a691b
 Black & White (Video Game) / int_a52f8fdf
type
Bolt of Divine Retribution
 Black & White (Video Game) / int_a52f8fdf
comment
Bolt of Divine Retribution: At various points in the games, you and enemy gods have access to multiple forms of these through Miracles. The Lightning miracle provides the original flavour of the trope and can be scaled up to Chain Lightning, while the Mega-Blast miracle launches an extremely destructive Pillar of Light.
 Black & White (Video Game) / int_a52f8fdf
featureApplicability
1.0
 Black & White (Video Game) / int_a52f8fdf
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_a52f8fdf
 Black & White (Video Game) / int_a6c69bd
type
MacGuffin
 Black & White (Video Game) / int_a6c69bd
comment
Nemesis' ex-creature, The Guide, for teaching you about The Creed and giving you your Creature, especially significant given the final Creed Fragment turns out to be inside your chosen Creature all along. Without him doing that, Nemesis would surely have won since you'd only have two Creed Fragments by the time you faced him.
 Black & White (Video Game) / int_a6c69bd
featureApplicability
1.0
 Black & White (Video Game) / int_a6c69bd
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_a6c69bd
 Black & White (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Black & White (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: In the second game, the Aztecs have a Gorilla, a creature that the player cannot obtain. It's averted with the Japanese Tiger, which can be obtained with the Collectors' Edition, or by unlocking it by modifying the game. Battle Of The Gods has the same gorilla (now an undead) as the Aztec God's creature.
 Black & White (Video Game) / int_a89efe3c
featureApplicability
-1.0
 Black & White (Video Game) / int_a89efe3c
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_a89efe3c
 Black & White (Video Game) / int_aa2bd65c
type
Mordor
 Black & White (Video Game) / int_aa2bd65c
comment
Mordor: If you play as an evil god, the land within your area of influence turns black and barren with volcanic fissures and the sun seen from inside is dimmer. In Black and White 2, you can (and usually will) also surround your dark land with imposing walls and black gates that would make Sauron proud.
 Black & White (Video Game) / int_aa2bd65c
featureApplicability
1.0
 Black & White (Video Game) / int_aa2bd65c
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_aa2bd65c
 Black & White (Video Game) / int_aab97c75
type
Super Weapon, Average Joe
 Black & White (Video Game) / int_aab97c75
comment
Super Weapon, Average Joe: In the sequel, human characters are capable of firing epic miracles.
 Black & White (Video Game) / int_aab97c75
featureApplicability
1.0
 Black & White (Video Game) / int_aab97c75
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_aab97c75
 Black & White (Video Game) / int_ac560dc4
type
Save the Villain
 Black & White (Video Game) / int_ac560dc4
comment
Save the Villain: Island 3, where the Island's antagonist begs for mercy when it's reduced to a single village of followers. You can choose to spare it or condemn it to the Void.
 Black & White (Video Game) / int_ac560dc4
featureApplicability
1.0
 Black & White (Video Game) / int_ac560dc4
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_ac560dc4
 Black & White (Video Game) / int_adfd3165
type
For the Evulz
 Black & White (Video Game) / int_adfd3165
comment
For the Evulz: AI Gods generally don't. You can, and this can run into Stupid Evil territory when completing story scrolls. Sometimes taking the evil option grants the same reward or an equivalent one as the good option (e.g. gaining a lightning miracle instead of a heal miracle), but often you get no reward but the Evulz. Or an ornery hillbilly setting your town on fire.
 Black & White (Video Game) / int_adfd3165
featureApplicability
1.0
 Black & White (Video Game) / int_adfd3165
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_adfd3165
 Black & White (Video Game) / int_b060856d
type
Big Book of War
 Black & White (Video Game) / int_b060856d
comment
Big Book of War: The Japanese Brothers often refer to a book known as "The Teachings of War".
 Black & White (Video Game) / int_b060856d
featureApplicability
1.0
 Black & White (Video Game) / int_b060856d
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_b060856d
 Black & White (Video Game) / int_b116ac06
type
Weapon of Mass Destruction
 Black & White (Video Game) / int_b116ac06
comment
Weapon of Mass Destruction: The destructive Wonders in Black & White 2 (Hurricane, Earthquake and Volcano) can easily tear apart walls, cities and armies. They even leave a permanent scar on the land.
 Black & White (Video Game) / int_b116ac06
featureApplicability
1.0
 Black & White (Video Game) / int_b116ac06
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_b116ac06
 Black & White (Video Game) / int_b1ddb121
type
Remixed Level
 Black & White (Video Game) / int_b1ddb121
comment
Remixed Level: Land 4 in Black & White 1 is actually the same place as Land 1, except it has been cursed by Nemesis in your absence. Things start looking familiar again as you remove each of the curses. Land 2 in Battle of the gods is Land 6 from the base game Black and White 2, after it has been ravaged by the Aztec god.
 Black & White (Video Game) / int_b1ddb121
featureApplicability
1.0
 Black & White (Video Game) / int_b1ddb121
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_b1ddb121
 Black & White (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Black & White (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: All of the other gods have powers you can never replicate, like opening a vortex (you only get the much less powerful Teleport miracle), entrapping creatures, and creating powerful curses. Justifiable in that they're all older and more experienced than you.
 Black & White (Video Game) / int_b3b1115f
featureApplicability
1.0
 Black & White (Video Game) / int_b3b1115f
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_b3b1115f
 Black & White (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Black & White (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: In the sequel, enemy soldiers will make their way to your town from the enemy territory, and will patiently wait if your gates are closed. Even if you have archers firing down on them from your walls.
 Black & White (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Black & White (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_b58b4e3c
 Black & White (Video Game) / int_b749f89d
type
Our Ogres Are Hungrier
 Black & White (Video Game) / int_b749f89d
comment
Our Ogres Are Hungrier: They're green-skinned, cyclopean, single-horned, tusked, giant humanoids. Sleg the Ogre on Land 1 of the original game blocks the way to a chest. Your good conscience points out how hungry he looks, which prompts the player to feed him.
 Black & White (Video Game) / int_b749f89d
featureApplicability
1.0
 Black & White (Video Game) / int_b749f89d
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_b749f89d
 Black & White (Video Game) / int_b97a2fa7
type
Forced Transformation
 Black & White (Video Game) / int_b97a2fa7
comment
Battle of the Gods adds a miracle that turns your enemies into fuzzy lambs and bunnies. Permanently. Your villagers might then use those animals for food...
 Black & White (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Black & White (Video Game) / int_b97a2fa7
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_b97a2fa7
 Black & White (Video Game) / int_bce5c3ec
type
Neutrals, Critters, and Creeps
 Black & White (Video Game) / int_bce5c3ec
comment
Neutrals, Critters, and Creeps: Various wild animals can be found around the world, ranging from herds of livestock animals like pigs and horses to man-eating predators like tigers and wolves. The villagers will collect livestock animals for food if available. In the second game, you can encourage them by planting meadow land.
 Black & White (Video Game) / int_bce5c3ec
featureApplicability
1.0
 Black & White (Video Game) / int_bce5c3ec
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_bce5c3ec
 Black & White (Video Game) / int_be94b160
type
SmiteMeOhMightySmiter
 Black & White (Video Game) / int_be94b160
comment
Smite Me, O Mighty Smiter: One villager does this in Land Three, who is also invincible. The Pied Piper in his quest also No Sells any attempt to pick him up with a smarmy "Prod me! I don't care. I don't believe in you."
 Black & White (Video Game) / int_be94b160
featureApplicability
1.0
 Black & White (Video Game) / int_be94b160
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_be94b160
 Black & White (Video Game) / int_beb9a361
type
Anti-Hero
 Black & White (Video Game) / int_beb9a361
comment
Anti-Hero: The player character can be this in the sequel, if you decide to be evil. Your main mission is to bring back the Greek tribe from the brink of death after an attack by the Aztec tribe, and later save the Greek rule from a Religion of Evil and its army of undead summoned by an evil god in the expansion. This can cross into Nominal Hero territory, as nothing prevents you from being at least as bad as the Aztecs and their god. This is averted in the first installment, as your enemy, Nemesis, is portrayed as being well intentioned (albeit violent and power hungry), if you choose to be evil yourself.
 Black & White (Video Game) / int_beb9a361
featureApplicability
-1.0
 Black & White (Video Game) / int_beb9a361
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_beb9a361
 Black & White (Video Game) / int_c026716
type
Holiday Mode
 Black & White (Video Game) / int_c026716
comment
Holiday Mode: During April Fools, your creature will leave behind smiley face footprints.
 Black & White (Video Game) / int_c026716
featureApplicability
1.0
 Black & White (Video Game) / int_c026716
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_c026716
 Black & White (Video Game) / int_c091ce5f
type
Samurai
 Black & White (Video Game) / int_c091ce5f
comment
Samurai: The Japanese swordsman platoons wield katanas and have a samurai aesthetic. It's only cosmetic. A sidequest in Land 6 lets you acquire a squad of elite soldiers who are referred to as the seven Samurai.
 Black & White (Video Game) / int_c091ce5f
featureApplicability
1.0
 Black & White (Video Game) / int_c091ce5f
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_c091ce5f
 Black & White (Video Game) / int_c18c22e8
type
Colonel Kilgore
 Black & White (Video Game) / int_c18c22e8
comment
Colonel Kilgore: The Norse Leader.
 Black & White (Video Game) / int_c18c22e8
featureApplicability
1.0
 Black & White (Video Game) / int_c18c22e8
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_c18c22e8
 Black & White (Video Game) / int_c3f6e68
type
Dem Bones
 Black & White (Video Game) / int_c3f6e68
comment
Dem Bones: The undead armies in Battle of the Gods are skeletons. Some cutscenes show the Undead God raising them from their graves en masse.
 Black & White (Video Game) / int_c3f6e68
featureApplicability
1.0
 Black & White (Video Game) / int_c3f6e68
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_c3f6e68
 Black & White (Video Game) / int_c5249b29
type
Nice Guy
 Black & White (Video Game) / int_c5249b29
comment
Nice Guy: Khazar in the original game. He's a total stranger yet he rescues you and provides you with a starting village and some resources.
 Black & White (Video Game) / int_c5249b29
featureApplicability
1.0
 Black & White (Video Game) / int_c5249b29
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_c5249b29
 Black & White (Video Game) / int_c66cb5a9
type
Human Sacrifice
 Black & White (Video Game) / int_c66cb5a9
comment
Human Sacrifice: Drop a villager onto your altar for mana, evil points (see Karma Meter below), but curiously not blood. In Land 2 of the first game there's a village that is kept eternally young by a priest who constantly sacrifices the children in the village. In Land 8 on the sequel, the Isle of Nymphs silver scroll requires a 21 year old male to be used for a ritual. In Battle Of The Gods, the Aztec god practices this regularly. In land 2, he informs you that the villagers of your former town were sacrificed. In land three, he continually sacrifices Norse villagers for power to raise undead armies.
 Black & White (Video Game) / int_c66cb5a9
featureApplicability
1.0
 Black & White (Video Game) / int_c66cb5a9
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_c66cb5a9
 Black & White (Video Game) / int_c77ad743
type
Mentor Archetype
 Black & White (Video Game) / int_c77ad743
comment
Mentor Archetype: The Guide in the original game to you and your creature. He's happy to share what he learned as the former creature of a much older and more experienced god, right up until that god strikes him down for saying too much.
 Black & White (Video Game) / int_c77ad743
featureApplicability
1.0
 Black & White (Video Game) / int_c77ad743
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_c77ad743
 Black & White (Video Game) / int_c9861848
type
Video Game Caring Potential
 Black & White (Video Game) / int_c9861848
comment
Video Game Caring Potential: Almost as incredible as its opposite: In the first game, with its ability to transport objects from previous lands, it's entirely possible to bring along Important-NPCs-Turned-Villagers from the first island all the way to the last one. The first game lists more statistics than the second, and one of the things it says is that no matter how Evil you are, or how differently-aligned you and your Creature are, it always loves you and thinks you're Good. In the second game, just realizing that (as a Good God) you're able to meet up with the allies of the people who tried to commit genocide, convince them to adopt your way of life, and ultimately side with you against their former Lords is heartwarming. As is seeing a massive crowd from a city gathering everything they've ever owned to make a long, dangerous trek to your city.
 Black & White (Video Game) / int_c9861848
featureApplicability
1.0
 Black & White (Video Game) / int_c9861848
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_c9861848
 Black & White (Video Game) / int_ca87e3ec
type
No Name Given
 Black & White (Video Game) / int_ca87e3ec
comment
No Name Given: The undead god in Battle of the Gods is never named. Since it's born spontaneously from a field of corpses, it might not even have one.
 Black & White (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Black & White (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_ca87e3ec
 Black & White (Video Game) / int_cc05f657
type
Begin with a Finisher
 Black & White (Video Game) / int_cc05f657
comment
Begin with a Finisher: Two in the sequel: A Creature can use its unique Finishing Move at the beginning of a fight if its opponent is far smaller or already wounded, virtually guaranteeing a one-hit knockout. In the final level, the Aztecs open hostilities by casting a Volcano on your town — the same top-tier Epic Miracle they use to destroy your capital city in the prologue. It's an unstoppable scripted event, but at least they don't aim it well.
 Black & White (Video Game) / int_cc05f657
featureApplicability
1.0
 Black & White (Video Game) / int_cc05f657
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_cc05f657
 Black & White (Video Game) / int_cd365139
type
Unholy Ground
 Black & White (Video Game) / int_cd365139
comment
Unholy Ground: On the Norse land in Battle of the Gods, the enemy god raises the undead from a nearby lifeless forest.
 Black & White (Video Game) / int_cd365139
featureApplicability
1.0
 Black & White (Video Game) / int_cd365139
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_cd365139
 Black & White (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Black & White (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: In the sequel, the monster in the mine on Land 7 can be heard while laughing or roaring, but it's never actually seen on screen.
 Black & White (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Black & White (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_cdfe12c3
 Black & White (Video Game) / int_ce6555f0
type
Lighter and Softer
 Black & White (Video Game) / int_ce6555f0
comment
Lighter and Softer: The Creature Isle expansion is definitely a lot less serious than the initial game.
 Black & White (Video Game) / int_ce6555f0
featureApplicability
1.0
 Black & White (Video Game) / int_ce6555f0
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_ce6555f0
 Black & White (Video Game) / int_cf1b706e
type
Flat-Earth Atheist
 Black & White (Video Game) / int_cf1b706e
comment
Flat-Earth Atheist: There are people in both games who wouldn't recognize a deity if it were belching miracles overhead. Special credit goes to a yokel in the first game who tells the giant radiant presence in the sky that he won't believe in it until its creature impresses him, and is unmoved by anything else it might try to convince him. One NPC in the second game absolutely refuses to acknowledge your divinity. Amusingly, he generates a small zone of influence around him, meaning that his active disbelief is powerful enough to be a sort of faith in itself.
 Black & White (Video Game) / int_cf1b706e
featureApplicability
1.0
 Black & White (Video Game) / int_cf1b706e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_cf1b706e
 Black & White (Video Game) / int_cfd569ac
type
Take Your Time
 Black & White (Video Game) / int_cfd569ac
comment
Take Your Time: On the first land in the original game, Nemesis can't actually kill you. His storm can kill all of your remaining people which sucks, however it never reaches your Temple no matter how long you wait. Even if your people are all dead, the Vortex is already there for you to escape through. Subverted on Land 4, where the rain of fireballs can hit your Temple and damage it if your people are dead/kidnapped by gremlins.
 Black & White (Video Game) / int_cfd569ac
featureApplicability
-0.3
 Black & White (Video Game) / int_cfd569ac
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_cfd569ac
 Black & White (Video Game) / int_d08049db
type
Taken for Granite
 Black & White (Video Game) / int_d08049db
comment
Taken for Granite: The seven samurai were turned into lifelike statues by an evil entity. Gathering them in the correct location breaks the curse, winning you their loyalty.
 Black & White (Video Game) / int_d08049db
featureApplicability
1.0
 Black & White (Video Game) / int_d08049db
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d08049db
 Black & White (Video Game) / int_d0d90308
type
Bizarre Taste in Food
 Black & White (Video Game) / int_d0d90308
comment
Bizarre Taste in Food: It's possible to train your creature to eat all sorts of unusual items, such as beach balls, trees, and poop.
 Black & White (Video Game) / int_d0d90308
featureApplicability
1.0
 Black & White (Video Game) / int_d0d90308
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d0d90308
 Black & White (Video Game) / int_d0ea147f
type
A.I. Breaker
 Black & White (Video Game) / int_d0ea147f
comment
A.I. Breaker: In the first game, AI Gods always fireball or lightning your Creature if you send it into their territory. Your Creature can easily counter this with a Rain Miracle (and will do it instinctively if it knows the spell; it doesn't even need to be taught). The enemy villagers aren't so lucky, if you place your Creature in a hostile village. With enough luck, you can get the entire village burnt to the ground without hurting anyone yourself. Another from the first game: AI gods cannot distinguish poisoned food (when you drop a red mushroom on food, it turns green and deadly for humans) from normal, untainted food. Combined with liberal use of pause-dropping (pausing the game immediately after your hand leaves your borders while grabbing something, then unpausing once you're in the desired location and dropping the object immediately after) poisoned grain on the enemy Village Stores, their entire population will eventually wither and die, and as villages with no people need no Belief to take over, you can quickly conquer your foes' territory. Enemies in the sequel will automatically close their gates if your armies or your creature approach them. What is meant to be a defensive measure can actually be used in your favor if you place a catapult outside their gates, effectively locking their armies in. This is especially useful on Lands 6 and 7 where the enemy likes to send periodic attacks on your town. The second game has a hilarious example in the final Land. If the player and the Creature are fast enough to destroy the outermost gate of the Aztec Capital, there's a chance the Aztec armies will not attack at all, making it much easier to defeat them and beat the game.
 Black & White (Video Game) / int_d0ea147f
featureApplicability
1.0
 Black & White (Video Game) / int_d0ea147f
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d0ea147f
 Black & White (Video Game) / int_d19dc823
type
The Gods Must Be Lazy
 Black & White (Video Game) / int_d19dc823
comment
The Gods Must Be Lazy: Unless they're either evil or antagonists. Lampshaded in the second game backstory (if you buy the university books) where it's told that the player god apparently took a sabbatical after defeating Nemesis, and humans took over the land while the player was gone. The missionaries were said to turn into drunks.
 Black & White (Video Game) / int_d19dc823
featureApplicability
1.0
 Black & White (Video Game) / int_d19dc823
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d19dc823
 Black & White (Video Game) / int_d24b61a8
type
Patchwork Map
 Black & White (Video Game) / int_d24b61a8
comment
Patchwork Map: Creature Isle has it all - a volcanic area, a sandy area, a snowy mountain, and lush greens where sheep and plants thrive.
 Black & White (Video Game) / int_d24b61a8
featureApplicability
1.0
 Black & White (Video Game) / int_d24b61a8
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d24b61a8
 Black & White (Video Game) / int_d24ed873
type
Developer's Foresight
 Black & White (Video Game) / int_d24ed873
comment
Developer's Foresight: The original game has a way of checking your player name against a database of names it has stored. Should you name your profile after your real name, there's a chance that you'll be hearing a voice whispering it back to you every now and then.
 Black & White (Video Game) / int_d24ed873
featureApplicability
1.0
 Black & White (Video Game) / int_d24ed873
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d24ed873
 Black & White (Video Game) / int_d303e45e
type
Citadel City
 Black & White (Video Game) / int_d303e45e
comment
Citadel City: The main Aztec cities in the final lands of both Black & White 2 and Battle of the Gods qualify as this. Both are heavily defended with multiple rows of walls and the strongest armies in the game so far.
 Black & White (Video Game) / int_d303e45e
featureApplicability
1.0
 Black & White (Video Game) / int_d303e45e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d303e45e
 Black & White (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Black & White (Video Game) / int_d39e327f
comment
What the Hell, Hero?: In the first game, the good conscience will call you out on performing evil acts if your alignment is good. Conversely, the evil conscience will call out evil gods for petting the dog.
 Black & White (Video Game) / int_d39e327f
featureApplicability
1.0
 Black & White (Video Game) / int_d39e327f
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d39e327f
 Black & White (Video Game) / int_d435222d
type
Deity of Mortal Creation
 Black & White (Video Game) / int_d435222d
comment
Deity of Mortal Creation: Gods are created or summoned into existence by the power of a pure mortal prayer, and fade back into the Void when they lose all their worshippers. You are born when parents pray for their drowning child to be saved.
 Black & White (Video Game) / int_d435222d
featureApplicability
1.0
 Black & White (Video Game) / int_d435222d
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d435222d
 Black & White (Video Game) / int_d52d28b6
type
Hypocrite
 Black & White (Video Game) / int_d52d28b6
comment
Hypocrite: The Japanese Brothers in the sequel are often like this, especially in regards to buildings you place down. They tend to admonish you for using buildings they themselves have in their town. It becomes especially amusing when they praise themselves for placing the same building just after criticizing you.
 Black & White (Video Game) / int_d52d28b6
featureApplicability
1.0
 Black & White (Video Game) / int_d52d28b6
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d52d28b6
 Black & White (Video Game) / int_d66cd13f
type
Pet Interface
 Black & White (Video Game) / int_d66cd13f
comment
Pet Interface: Your Creature is an autonomous being that you can train with new skills and give instructions. It can help oversee your villages, participate in combat, and act out your will in places your own divine influence doesn't reach.
 Black & White (Video Game) / int_d66cd13f
featureApplicability
1.0
 Black & White (Video Game) / int_d66cd13f
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_d66cd13f
 Black & White (Video Game) / int_d6a84ac8
type
Villainous Badland, Heroic Arcadia
 Black & White (Video Game) / int_d6a84ac8
comment
Villainous Badland, Heroic Arcadia: In the second game, each faction's territory changes in response to their Karma Meter. Evil territories become volcanic wastelands with cities of grimy black-and-red stone beneath a dim, reddish sun. Good territories are brightly lit, teem with wildflowers and butterflies, and have Shining Cities with fountains and plenty of hanging vines.
 Black & White (Video Game) / int_d6a84ac8
featureApplicability
1.0
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featureConfidence
1.0
 Black & White (Video Game)
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Black & White (Video Game) / int_d6a84ac8
 Black & White (Video Game) / int_db2b02bf
type
Horrible Housing
 Black & White (Video Game) / int_db2b02bf
comment
Horrible Housing: Hovels are the cheapest, smallest, and nastiest housing in the sequel. They're also a deliberate cruelty, since you need to purchase the ability to build them, whereas the default home has a lower production cost per resident and generates happiness instead of unhappiness.
 Black & White (Video Game) / int_db2b02bf
featureApplicability
1.0
 Black & White (Video Game) / int_db2b02bf
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_db2b02bf
 Black & White (Video Game) / int_db6230b7
type
Lightning Bruiser
 Black & White (Video Game) / int_db6230b7
comment
Lightning Bruiser: Hilariously, the turtle of all things is this in the first game. It wasn't very fast when moving around on the map, but in battle it was a speed demon. Apes are this in the second game. Supposedly they're quick learners, but not the best fighters. In reality they can easily trash other creatures in a fight due to having better combos and using special attacks more often. They are also more prone to using miracles when faced with enemy armies which often lets them one shot entire enemy platoons instantly and they spam heal whenever they start getting low on health making them nearly invincible.
 Black & White (Video Game) / int_db6230b7
featureApplicability
1.0
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featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_db6230b7
 Black & White (Video Game) / int_dbeee130
type
Pillar of Light
 Black & White (Video Game) / int_dbeee130
comment
Pillar of Light: The Megablast Miracle in the first game fires a thin column of light that destroys anything where it strikes. Its Increased and Extreme variants go all the way to Beam Spam. The Epic Miracles in the sequel. Upon firing them, a beam of light fires out toward the sky from the wonder, and then down on the target location before the miracle takes effect.
 Black & White (Video Game) / int_dbeee130
featureApplicability
1.0
 Black & White (Video Game) / int_dbeee130
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_dbeee130
 Black & White (Video Game) / int_def3303d
type
Firewood Resources
 Black & White (Video Game) / int_def3303d
comment
Firewood Resources: Averted. The wood becomes piles of planks, and it looks like long logs while being carried.
 Black & White (Video Game) / int_def3303d
featureApplicability
-1.0
 Black & White (Video Game) / int_def3303d
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_def3303d
 Black & White (Video Game) / int_df11acbe
type
Artificial Brilliance
 Black & White (Video Game) / int_df11acbe
comment
Artificial Brilliance: The Creature's AI may be the most advanced in video game history, using early, simplified versions of the same techniques used in modern neural networksnote it was programmed by Demis Hassabis, who would later become the founder of Deep Mind!. He watches both you and the villagers to learn new skills and figures out how to apply them, which you can tweak by rewarding or punishing him for certain behaviours. What makes this truly brilliant is that it considers not just the action, but the context behind the action, for example whether it was one of your people or an enemy that he just ate, whether you handed the villager to him or if he picked them up himself, where you are, the time of day, and all sorts of other factors that get attatched to the action along with the amount of reward or punishment received. A skilled trainer can coax all sorts of complex behaviours from their Creature, such as throwing its own poo into enemy food stores to taint them, casting food miracles into its pen so it's not stealing from anyone to feed itself, or even making the Leashes of Compassion and Agression have opposite effects!
 Black & White (Video Game) / int_df11acbe
featureApplicability
1.0
 Black & White (Video Game) / int_df11acbe
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_df11acbe
 Black & White (Video Game) / int_dff189b9
type
Veganopia
 Black & White (Video Game) / int_dff189b9
comment
Veganopia: The simple, pacifistic villagers of the first game only farm grain, despite having sheep and cows on hand, and the player gains evil points for putting animals into the village store. Zig-zagged in the second game, where using animals for food is still evil, but one can also raise a grain-fed genocidal army.
 Black & White (Video Game) / int_dff189b9
featureApplicability
1.0
 Black & White (Video Game) / int_dff189b9
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_dff189b9
 Black & White (Video Game) / int_e106d56
type
Themed Cursor
 Black & White (Video Game) / int_e106d56
comment
Themed Cursor: Your pointer is pretty much your own godly hand, which you can use to pick up and drop stuff, throw things (including people!), and even pet or slap.
 Black & White (Video Game) / int_e106d56
featureApplicability
1.0
 Black & White (Video Game) / int_e106d56
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_e106d56
 Black & White (Video Game) / int_e1acc872
type
From Nobody to Nightmare
 Black & White (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: If you rise from being a backwater tribal god to the God of Evil of the entire world.
 Black & White (Video Game) / int_e1acc872
featureApplicability
1.0
 Black & White (Video Game) / int_e1acc872
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_e1acc872
 Black & White (Video Game) / int_e482cfa7
type
To the Pain
 Black & White (Video Game) / int_e482cfa7
comment
To the Pain: The Japanese warmonger does this on occasion, but nowhere near the extent of the Aztec Leader, who loves to describe in detail the torture, destruction and suffering he plans on bringing to the Greeks.
 Black & White (Video Game) / int_e482cfa7
featureApplicability
1.0
 Black & White (Video Game) / int_e482cfa7
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_e482cfa7
 Black & White (Video Game) / int_e5455dac
type
Mana
 Black & White (Video Game) / int_e5455dac
comment
Drop a villager onto your altar for mana, evil points (see Karma Meter below), but curiously not blood.
 Black & White (Video Game) / int_e5455dac
featureApplicability
1.0
 Black & White (Video Game) / int_e5455dac
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_e5455dac
 Black & White (Video Game) / int_e5e0349a
type
Warrior Undead
 Black & White (Video Game) / int_e5e0349a
comment
Warrior Undead: One sidequest in the sequel's Land 4 rewards you with an elite platoon of ghostly Norse warriors, freshly called up from the grave. In practice, their undead state is cosmetic.
 Black & White (Video Game) / int_e5e0349a
featureApplicability
1.0
 Black & White (Video Game) / int_e5e0349a
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_e5e0349a
 Black & White (Video Game) / int_e6521611
type
Creepy Long Fingers
 Black & White (Video Game) / int_e6521611
comment
Creepy Long Fingers: In the sequel, your alignment will effect your hand in this way should you choose to be evil. The enemy god's hand is this in Battle of the Gods.
 Black & White (Video Game) / int_e6521611
featureApplicability
1.0
 Black & White (Video Game) / int_e6521611
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_e6521611
 Black & White (Video Game) / int_e69004a6
type
There Can Be Only One
 Black & White (Video Game) / int_e69004a6
comment
There Can Be Only One: The villain, Nemesis, has spent some time killing off all the other gods so that he can wield supreme divine power.
 Black & White (Video Game) / int_e69004a6
featureApplicability
1.0
 Black & White (Video Game) / int_e69004a6
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_e69004a6
 Black & White (Video Game) / int_e83f211c
type
O.O.C. Is Serious Business
 Black & White (Video Game) / int_e83f211c
comment
O.O.C. Is Serious Business: In the final island of Black and White 2, when faced with the massive Aztec city and army, your consciences do this. The Good Conscience advises you that the Aztecs hate the Greeks with a passion, and that you may well need to build massive armies and attack them, something he would never suggest. The Evil Conscience states how they're going to "slay us all like pigs." He's normally never afraid of enemy armies.
 Black & White (Video Game) / int_e83f211c
featureApplicability
1.0
 Black & White (Video Game) / int_e83f211c
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_e83f211c
 Black & White (Video Game) / int_eb81c601
type
Big Damn Heroes
 Black & White (Video Game) / int_eb81c601
comment
Big Damn Heroes: In the final level of the sequel, the Norse army arrives in force to back you up after the Aztecs attack your city with a volcano. Shortly after, the Japanese send you reinforcements as well.
 Black & White (Video Game) / int_eb81c601
featureApplicability
1.0
 Black & White (Video Game) / int_eb81c601
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_eb81c601
 Black & White (Video Game) / int_ec02c97e
type
Defied Trope
 Black & White (Video Game) / int_ec02c97e
comment
Defied with the Silver Scroll Side Quests and some Gold Scroll Main Quests, most of which are deliberately designed and scripted to have multiple solutions, ranging from helping out as requested, to just ruthlessly taking what you need, to killing everybody involved For the Evulz and then taking what you need. After all, a squishy mortal Quest Giver's "But thou must!" doesn't hold much water to a god.
 Black & White (Video Game) / int_ec02c97e
featureApplicability
1.0
 Black & White (Video Game) / int_ec02c97e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_ec02c97e
 Black & White (Video Game) / int_ed72657e
type
Rhino Rampage
 Black & White (Video Game) / int_ed72657e
comment
Rhino Rampage: Subverted with Naxo in Creature Isle. He challenges your creature to a fight, however he remains calm and mild-mannered.
 Black & White (Video Game) / int_ed72657e
featureApplicability
-0.3
 Black & White (Video Game) / int_ed72657e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_ed72657e
 Black & White (Video Game) / int_ef491a40
type
Signpost Tutorial
 Black & White (Video Game) / int_ef491a40
comment
Signpost Tutorial: The game has literal signposts littered throughout the lands and clustered around your temple that remind you of how to do basic deeds, though there are actual advisors who explain the principles as well.
 Black & White (Video Game) / int_ef491a40
featureApplicability
1.0
 Black & White (Video Game) / int_ef491a40
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_ef491a40
 Black & White (Video Game) / int_f4d8ac92
type
The Assimilator
 Black & White (Video Game) / int_f4d8ac92
comment
The Assimilator: Partially invoked in the first game, where dropping people into a specific village made them change their clothes to fit the village. Averted in the second installment, however, where both immigrants and conquered people maintain their own clothes. Their offspring will also maintain their marental culture.
 Black & White (Video Game) / int_f4d8ac92
featureApplicability
-1.0
 Black & White (Video Game) / int_f4d8ac92
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_f4d8ac92
 Black & White (Video Game) / int_f4fb7564
type
Diegetic Interface
 Black & White (Video Game) / int_f4fb7564
comment
Diegetic Interface: Zig-zagged in the original. You have a standard pause menu where you can view statistics, change graphic settings, and exit the game. However your Temple and its many rooms are used for saving, loading, viewing creature information and signpost information. Additionally, you cast miracles directly from your worship sites or using gestures instead of selecting them from a menu like in the sequel (although the required gestures are shown in the bottom-right of the screen). Mostly averted in the sequel, you control most functions using the Toolbar and any information on your town pops up from a text box by hovering your hand over various elements of your town centre.
 Black & White (Video Game) / int_f4fb7564
featureApplicability
-1.0
 Black & White (Video Game) / int_f4fb7564
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_f4fb7564
 Black & White (Video Game) / int_f6b7820b
type
Cosmic Keystone
 Black & White (Video Game) / int_f6b7820b
comment
Cosmic Keystone: The Creed, which is the source/concentration/embodiment of divine power. It's split into parts which you must collect, so see also Gotta Catch 'Em All.
 Black & White (Video Game) / int_f6b7820b
featureApplicability
1.0
 Black & White (Video Game) / int_f6b7820b
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_f6b7820b
 Black & White (Video Game) / int_f7bbb0ec
type
Automatic New Game
 Black & White (Video Game) / int_f7bbb0ec
comment
Automatic New Game: The game prompts the player for his deity's name and symbol, then sends him straight into the tutorial level, which is necessary since the menu system consists of an in-game building that's only constructed as part of the tutorial. A patch added the option to skip either half or all of the first island.
 Black & White (Video Game) / int_f7bbb0ec
featureApplicability
1.0
 Black & White (Video Game) / int_f7bbb0ec
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_f7bbb0ec
 Black & White (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Black & White (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: A few examples (second game): Force people to live in cramped hovels, throw them into buildings, crush them with rocks, Roast them with lightning, or a fireball, offer no luxuries and keep them absolutely miserable, sacrifice them for mana, sacrifice them in a torture pit for no real reason, litter the ground with corpses, causes people to openly mourn, have your creature actively eat your people for sustenance, use them as weapons, set them on fire, poo on them, attack their homes. A bit more severe is the fact you can display severed heads on spikes everywhere, intimidating your people to work harder, or you will kill them, make them worship a giant monument to cause large scale devastation, pick up 50 of them and throw them all off a cliff into the ocean, where they drown, force them into the army, where they will probably all die and generally make their life suck. All of this is actually pretty fun to do, but your villagers will beg for mercy for like 10 minutes. Also, you can train your creature to poop on the villagers. First game, the best (if evil) way to gain mana for casting spells was sacrificing townspeople and sacrificing young kids gave way more mana than adults. So really, what evil god wouldn't build a small village next to the altar consisting almost entirely of nurseries and breeder disciples? Not to mention the way you can treat your creature. You can give it a little slap to scold it for doing something you don't like, or you can viciously beat it non-stop for several minutes, leaving it covered in bruises and open wounds.
 Black & White (Video Game) / int_f87c42d4
featureApplicability
1.0
 Black & White (Video Game) / int_f87c42d4
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_f87c42d4
 Black & White (Video Game) / int_fa052df3
type
Trippy Finale Syndrome
 Black & White (Video Game) / int_fa052df3
comment
Trippy Finale Syndrome: The ending of Black & White 1 is pretty trippy. Your creature dives into a volcano, which erupts, sending him into space. He then uses the Creeds to shower Nemesis' Temple with megablasts.
 Black & White (Video Game) / int_fa052df3
featureApplicability
1.0
 Black & White (Video Game) / int_fa052df3
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_fa052df3
 Black & White (Video Game) / int_fbc074c3
type
Player Character
 Black & White (Video Game) / int_fbc074c3
comment
The Player Character in the sequel, should you choose to be evil.
 Black & White (Video Game) / int_fbc074c3
featureApplicability
1.0
 Black & White (Video Game) / int_fbc074c3
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_fbc074c3
 Black & White (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Black & White (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Zig-zagged, since most quests can be completed in either a Good or Evil way. Depending on the quest, the Evil path nets a different but equivalent reward to the Good, less personal effort than the Good, nothing but The Evulz, or an outright punishment. The latter case comprises everything from a hillbilly arsonist to losing out on an extra village of followers in the punishing final level.
 Black & White (Video Game) / int_fcd993bd
featureApplicability
1.0
 Black & White (Video Game) / int_fcd993bd
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_fcd993bd
 Black & White (Video Game) / int_fd68019a
type
Our Sirens Are Different
 Black & White (Video Game) / int_fd68019a
comment
Our Sirens Are Different: The Siren epic miracle in the sequel conjures a huge, spectral female figure for a short time, converting all enemies in its Area of Effect into peaceful civilians on your team.
 Black & White (Video Game) / int_fd68019a
featureApplicability
1.0
 Black & White (Video Game) / int_fd68019a
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_fd68019a
 Black & White (Video Game) / int_fe1b2e75
type
Bigger on the Inside
 Black & White (Video Game) / int_fe1b2e75
comment
Bigger on the Inside: Your Temple in the first game is quite deceiving - from the outside it looks like a slightly larger than average building, but the interior is far bigger than that would realistically allow. Some of the rooms of the Temple are bigger than the Temple itself.
 Black & White (Video Game) / int_fe1b2e75
featureApplicability
1.0
 Black & White (Video Game) / int_fe1b2e75
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_fe1b2e75
 Black & White (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Black & White (Video Game) / int_fe262584
comment
Cutscene Power to the Max: Many, many scripted events ignore influence, otherwise break the rules of the game, or are flat-out impossible to replicate in gameplay.
 Black & White (Video Game) / int_fe262584
featureApplicability
1.0
 Black & White (Video Game) / int_fe262584
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_fe262584
 Black & White (Video Game) / int_fe964db5
type
Monster from Beyond the Veil
 Black & White (Video Game) / int_fe964db5
comment
Monster from Beyond the Veil: The enemy god in the expansion of Black & White 2. In a world where gods are born through mortal prayer, having one congeal out of an abandoned graveyard and set off to exterminate all life is just plain wrong.
 Black & White (Video Game) / int_fe964db5
featureApplicability
1.0
 Black & White (Video Game) / int_fe964db5
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_fe964db5
 Black & White (Video Game) / int_name
type
ItemName
 Black & White (Video Game) / int_name
comment
 Black & White (Video Game) / int_name
featureApplicability
1.0
 Black & White (Video Game) / int_name
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Black & White (Video Game) / int_name
 Black & White (Video Game) / int_name
itemName
Black & White (Video Game)

The following is a list of statements referring to the current page from other pages.

 Black And White
seeAlso
Black & White (Video Game)
 Black & White (Video Game)
hasFeature
A Form You Are Comfortable With / int_79a57c7e
 Black & White (Video Game)
hasFeature
A God Is You / int_79a57c7e
 Black & White (Video Game)
hasFeature
A.I. Breaker / int_79a57c7e
 Black & White (Video Game)
hasFeature
Addressing the Player / int_79a57c7e
 Black & White (Video Game)
hasFeature
Amplifier Artifact / int_79a57c7e
 Black & White (Video Game)
hasFeature
Angel Face, Demon Face / int_79a57c7e
 Black & White (Video Game)
hasFeature
Animal Gender-Bender / int_79a57c7e
 Black & White (Video Game)
hasFeature
Anime Accent Absence / int_79a57c7e
 Black & White (Video Game)
hasFeature
Annoying Video Game Helper / int_79a57c7e
 Black & White (Video Game)
hasFeature
Anti Poop-Socking / int_79a57c7e
 Black & White (Video Game)
hasFeature
Artificial Brilliance / int_79a57c7e
 Black & White (Video Game)
hasFeature
Automatic New Game / int_79a57c7e
 Black & White (Video Game)
hasFeature
Back from the Brink / int_79a57c7e
 Black & White (Video Game)
hasFeature
Bat Out of Hell / int_79a57c7e
 Black & White (Video Game)
hasFeature
Begin with a Finisher / int_79a57c7e
 Black & White (Video Game)
hasFeature
Being Evil Sucks / int_79a57c7e
 Black & White (Video Game)
hasFeature
Beware the Skull Base / int_79a57c7e
 Black & White (Video Game)
hasFeature
Bleak Level / int_79a57c7e
 Black & White (Video Game)
hasFeature
Bolt of Divine Retribution / int_79a57c7e
 Black & White (Video Game)
hasFeature
British Video Games / int_79a57c7e
 Black & White (Video Game)
hasFeature
Cannot Tell a Lie / int_79a57c7e
 CasinoEmpire
seeAlso
Black & White (Video Game)
 Black & White (Video Game)
hasFeature
Catch and Return / int_79a57c7e
 Black & White (Video Game)
hasFeature
Cave Behind the Falls / int_79a57c7e
 Black & White (Video Game)
hasFeature
Character Model Karma Meter / int_79a57c7e
 Black & White (Video Game)
hasFeature
Circle of Standing Stones / int_be1c05e
 Black & White (Video Game)
hasFeature
Clap Your Hands If You Believe / int_79a57c7e
 Black & White (Video Game)
hasFeature
Clean, Pretty Childbirth / int_79a57c7e
 Black & White (Video Game)
hasFeature
Cock-a-Doodle Dawn / int_79a57c7e
 Black & White (Video Game)
hasFeature
Command & Conquer Economy / int_79a57c7e
 Black & White (Video Game)
hasFeature
Computers Are Fast / int_79a57c7e
 Black & White (Video Game)
hasFeature
Critical Annoyance / int_79a57c7e
 Black & White (Video Game)
hasFeature
Cruel Player-Character God / int_79a57c7e
 Black & White (Video Game)
hasFeature
Damn You, Muscle Memory! / int_79a57c7e
 Black & White (Video Game)
hasFeature
Dead Character Walking / int_79a57c7e
 Black & White (Video Game)
hasFeature
Dead Guy on Display / int_79a57c7e
 Black & White (Video Game)
hasFeature
Deep-Immersion Gaming / int_79a57c7e
 Black & White (Video Game)
hasFeature
Deflector Shields / int_79a57c7e
 Black & White (Video Game)
hasFeature
Deity Fiction / int_79a57c7e
 Black & White (Video Game)
hasFeature
Deity of Mortal Creation / int_79a57c7e
 Black & White (Video Game)
hasFeature
Difficulty Spike / int_79a57c7e
 Black & White (Video Game)
hasFeature
Disappointing Last Level / int_79a57c7e
 Black & White (Video Game)
hasFeature
Divine Conflict / int_79a57c7e
 Black & White (Video Game)
hasFeature
Earthquakes Cause Fissures / int_79a57c7e
 Black & White (Video Game)
hasFeature
Easing into the Adventure / int_79a57c7e
 Black & White (Video Game)
hasFeature
Easy Logistics / int_79a57c7e
 Black & White (Video Game)
hasFeature
Enemy Chatter / int_79a57c7e
 Black & White (Video Game)
hasFeature
Enemy Exchange Program / int_79a57c7e
 Black & White (Video Game)
hasFeature
Ethnic God / int_79a57c7e
 Black & White (Video Game)
hasFeature
Evil Is Easy / int_79a57c7e
 Black & White (Video Game)
hasFeature
Evil Makes You Ugly / int_79a57c7e
 Black & White (Video Game)
hasFeature
Fantastical Social Services / int_79a57c7e
 Black & White (Video Game)
hasFeature
Fast-Forward Mechanic / int_79a57c7e
 Black & White (Video Game)
hasFeature
Female Angel, Male Demon / int_79a57c7e
 Black & White (Video Game)
hasFeature
Fertile Feet / int_79a57c7e
 Black & White (Video Game)
hasFeature
15 Puzzle / int_79a57c7e
 Black & White (Video Game)
hasFeature
Firewood Resources / int_79a57c7e
 Black & White (Video Game)
hasFeature
Fireworks of Victory / int_79a57c7e
 Black & White (Video Game)
hasFeature
Fisher King / int_79a57c7e
 Black & White (Video Game)
hasFeature
Flies Equals Evil / int_79a57c7e
 Black & White (Video Game)
hasFeature
Follow the Bouncing Ball / int_79a57c7e
 Black & White (Video Game)
hasFeature
Forced Tutorial / int_79a57c7e
 Black & White (Video Game)
hasFeature
G-Rated Sex / int_79a57c7e
 Black & White (Video Game)
hasFeature
Game-Breaking Bug / int_79a57c7e
 Black & White (Video Game)
hasFeature
God Test / int_79a57c7e
 Black & White (Video Game)
hasFeature
Gods Need Prayer Badly / int_79a57c7e
 Black & White (Video Game)
hasFeature
Good Angel, Bad Angel / int_79a57c7e
 Black & White (Video Game)
hasFeature
Good Is Impotent / int_79a57c7e
 Black & White (Video Game)
hasFeature
Good Pays Better / int_79a57c7e
 Black & White (Video Game)
hasFeature
Guilt-Based Gaming / int_79a57c7e
 Black & White (Video Game)
hasFeature
Hard Mode Filler / int_79a57c7e
 Black & White (Video Game)
hasFeature
Hazardous Water / int_79a57c7e
 Black & White (Video Game)
hasFeature
He Knows About Timed Hits / int_79a57c7e
 Black & White (Video Game)
hasFeature
Healing Hands / int_79a57c7e
 Black & White (Video Game)
hasFeature
Hello, [Insert Name Here] / int_79a57c7e
 Black & White (Video Game)
hasFeature
Herding Mission / int_be1c05e
 Black & White (Video Game)
hasFeature
Hermit Guru / int_79a57c7e
 Black & White (Video Game)
hasFeature
Hilarious Outtakes / int_79a57c7e
 Black & White (Video Game)
hasFeature
Holiday Mode / int_79a57c7e
 Black & White (Video Game)
hasFeature
Horrible Housing / int_79a57c7e
 Black & White (Video Game)
hasFeature
In-Universe Game Clock / int_79a57c7e
 Black & White (Video Game)
hasFeature
Ineffectual Death Threats / int_79a57c7e
 Black & White (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_79a57c7e
 Black & White (Video Game)
hasFeature
Intelligent Primate / int_79a57c7e
 Black & White (Video Game)
hasFeature
Invisible Wall / int_79a57c7e
 Black & White (Video Game)
hasFeature
Ironic Last Words / int_79a57c7e
 Black & White (Video Game)
hasFeature
Jerkass Gods / int_79a57c7e
 Black & White (Video Game)
hasFeature
Justified Sequel Nerf / int_79a57c7e
 Black & White (Video Game)
hasFeature
Karma Meter / int_79a57c7e
 Black & White (Video Game)
hasFeature
Kill Sat / int_79a57c7e
 Black & White (Video Game)
hasFeature
King of All Cosmos / int_79a57c7e
 Black & White (Video Game)
hasFeature
Land of One City / int_79a57c7e
 Black & White (Video Game)
hasFeature
Limited-Use Magical Device / int_79a57c7e
 Black & White (Video Game)
hasFeature
Man on Fire / int_79a57c7e
 Black & White (Video Game)
hasFeature
Mana / int_79a57c7e
 Black & White (Video Game)
hasFeature
Mass Resurrection / int_79a57c7e
 Black & White (Video Game)
hasFeature
Miracle Food / int_79a57c7e
 Black & White (Video Game)
hasFeature
Mistaken for Superpowered / int_79a57c7e
 Black & White (Video Game)
hasFeature
Mordor / int_79a57c7e
 Black & White (Video Game)
hasFeature
New Game Plus / int_79a57c7e
 Black & White (Video Game)
hasFeature
No Blood Ties / int_79a57c7e
 Black & White (Video Game)
hasFeature
No-Gear Level / int_79a57c7e
 Black & White (Video Game)
hasFeature
Nobody Poops / int_79a57c7e
 Black & White (Video Game)
hasFeature
Non-Human Sidekick / int_79a57c7e
 Black & White (Video Game)
hasFeature
Offerings to the Gods / int_79a57c7e
 Black & White (Video Game)
hasFeature
Onrushing Army / int_79a57c7e
 Black & White (Video Game)
hasFeature
Overly Long Fighting Animation / int_79a57c7e
 Black & White (Video Game)
hasFeature
Overpopulation Crisis / int_79a57c7e
 Black & White (Video Game)
hasFeature
Ow, My Body Part! / int_79a57c7e
 Black & White (Video Game)
hasFeature
Pacifist Run / int_79a57c7e
 Black & White (Video Game)
hasFeature
Percent-Based Values / int_79a57c7e
 Black & White (Video Game)
hasFeature
Person of Mass Construction / int_79a57c7e
 Black & White (Video Game)
hasFeature
Pet Interface / int_79a57c7e
 Black & White (Video Game)
hasFeature
Physical Religion / int_79a57c7e
 Black & White (Video Game)
hasFeature
Raising Sim / int_79a57c7e
 Black & White (Video Game)
hasFeature
Remixed Level / int_79a57c7e
 Black & White (Video Game)
hasFeature
Ridiculously Fast Construction / int_79a57c7e
 Black & White (Video Game)
hasFeature
Savage Wolves / int_79a57c7e
 Black & White (Video Game)
hasFeature
Scatting / int_79a57c7e
 Black & White (Video Game)
hasFeature
Scenery-Based Societal Barometer / int_79a57c7e
 Black & White (Video Game)
hasFeature
Schrödinger's Player Character / int_79a57c7e
 Black & White (Video Game)
hasFeature
Sealed Army in a Can / int_79a57c7e
 Black & White (Video Game)
hasFeature
Showing Off Your Powers / int_79a57c7e
 Black & White (Video Game)
hasFeature
Signpost Tutorial / int_79a57c7e
 Black & White (Video Game)
hasFeature
Sound Stone / int_79a57c7e
 Black & White (Video Game)
hasFeature
Spark Fairy / int_79a57c7e
 Black & White (Video Game)
hasFeature
Spell Levels / int_79a57c7e
 Black & White (Video Game)
hasFeature
Spikes of Villainy / int_79a57c7e
 Black & White (Video Game)
hasFeature
Spontaneous Crowd Formation / int_79a57c7e
 Black & White (Video Game)
hasFeature
Stalking Mission / int_79a57c7e
 Black & White (Video Game)
hasFeature
Stress-Relieving Gameplay / int_79a57c7e
 Black & White (Video Game)
hasFeature
Symbol Drawing Interface / int_79a57c7e
 Black & White (Video Game)
hasFeature
Symbol Face / int_79a57c7e
 Black & White (Video Game)
hasFeature
Technicolor Toxin / int_79a57c7e
 Black & White (Video Game)
hasFeature
Terminal Transformation / int_79a57c7e
 Black & White (Video Game)
hasFeature
That One Sidequest / int_79a57c7e
 Black & White (Video Game)
hasFeature
The Genie Knows Jack Nicholson / int_79a57c7e
 Black & White (Video Game)
hasFeature
The Gods Must Be Lazy / int_79a57c7e
 Black & White (Video Game)
hasFeature
The Hand Is God / int_79a57c7e
 Black & White (Video Game)
hasFeature
The Imp / int_79a57c7e
 Black & White (Video Game)
hasFeature
The Noun and the Noun / int_79a57c7e
 Black & White (Video Game)
hasFeature
The Power of Creation / int_79a57c7e
 Black & White (Video Game)
hasFeature
Themed Cursor / int_79a57c7e
 Black & White (Video Game)
hasFeature
Thinking Up Portals / int_79a57c7e
 Black & White (Video Game)
hasFeature
To Be Continued... Right Now / int_79a57c7e
 Black & White (Video Game)
hasFeature
To Win Without Fighting / int_79a57c7e
 Black & White (Video Game)
hasFeature
Towers of Hanoi / int_79a57c7e
 Black & White (Video Game)
hasFeature
Trick Shot Puzzle / int_79a57c7e
 Black & White (Video Game)
hasFeature
Undead Abomination / int_79a57c7e
 Black & White (Video Game)
hasFeature
Undeath Is Cheap / int_79a57c7e
 Black & White (Video Game)
hasFeature
Veganopia / int_79a57c7e
 Black & White (Video Game)
hasFeature
Veteran Unit / int_79a57c7e
 Black & White (Video Game)
hasFeature
Video Game Cruelty Potential / int_79a57c7e
 Black & White (Video Game)
hasFeature
Video Game Cruelty Punishment / int_79a57c7e
 Black & White (Video Game)
hasFeature
Video Games of 2000-2004 / int_79a57c7e
 Black & White (Video Game)
hasFeature
Video Game Caring Potential / int_79a57c7e
 Black & White (Video Game)
hasFeature
Villains Want Mercy / int_79a57c7e
 Black & White (Video Game)
hasFeature
We Will Meet Again / int_79a57c7e
 Black & White (Video Game)
hasFeature
What a Senseless Waste of Human Life / int_79a57c7e
 Black & White (Video Game)
hasFeature
What the Hell, Player? / int_79a57c7e
 Black & White (Video Game)
hasFeature
Wide-Open Sandbox / int_79a57c7e
 Black & White (Video Game)
hasFeature
World-Healing Wave / int_79a57c7e
 Black & White (Video Game)
hasFeature
You Have Researched Breathing / int_79a57c7e
 Black & White (Video Game)
hasFeature
You Require More Vespene Gas / int_79a57c7e
 BlackAndWhite
sameAs
Black & White (Video Game)