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Black Mesa (Video Game)

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Black Mesa is a Fan Remake of Half-Life by Crowbar Collective (formerly known as the Black Mesa Development Team), beginning life as a total conversion mod for Half-Life 2 shortly after the latter's release in 2004.The game's first public release came in September 2012. With Valve's blessing, a retail version of Black Mesa was made available on Steam in May 2015 as an Early Access title, which added advanced graphics technology and multiplayer. This also marked the cessation of development for the freeware version, though it remains available for download.Following seven years of development since the mod's first public release, four of which were spent in Steam Early Access, the final four single-player chapters constituting the events set in Xen were gradually made available for early beta-testing over the second half of 2019, with their full integration occurring on December 24th. On February 12th of 2020, the final beta updates were pushed to the public, with the full, final 1.0 release on March 5th.The time put into developing the game certainly shows: beyond the numerous graphical improvements and greatly increased environmental detail, each level has been updated and expanded, with the entirety of Xen having been redesigned from the ground up; characters behave in a more realistic and, in the case of enemies, challenging manner thanks to improved animations and AI enhancements.It also happens to serve as the foundation for a remake of another official Half-Life title. Black Mesa: Blue Shift, a remake of the original Blue Shift expansion pack by HECU Collective, is in active development and has four chapters released as of December 2022.
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Cherry Tapping
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Cherry Tapping: Required in the first part of "Unforeseen Consequences" - you don't get a Crowbar right off the bat. Instead, you need to chuck flares at zombies/headcrabs to set them on fire and/or get them into your accompanying security guard's line of sight. An achievement requires that you get killed by a headcrab. Another requires being ripped to pieces by your thrown snarks. Another achievement is awarded if you make the killing blow on the Gonarch with the crowbar.
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"Get Back Here!" Boss
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"Get Back Here!" Boss: The Gonarch is one in this version. Once you do enough damage it runs away, you have to chase it through a long cave system with a bunch of other enemies, as well as blowing up some of the exploding plants to clear the path. Curiously, the thing alternates between running away and attacking, requiring you to damage it more until it runs again. The whole thing takes about half an hour. While the original Gonarch did run away midway through the fight, but was a hell of a lot shorter battle.
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Canon Foreigner
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Canon Foreigner: The Xenian chapters add several new enemy variants, including two new variations of Houndeye, an amphibious barnacle that drags the player underwater, and the ZEV (HEV Zombies).
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Multi-Mook Melee
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The Sector E lobby in "Questionable Ethics" has a bit more equipment this time around. Additionally, there's another first aid station and HEV Charger right before you lead the scientists out into the lobby. One scientist points out that it all seems a bit too easy. He's right. There's a new Multi-Mook Melee battle that wasn't present in Half-Life.
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Dirty Coward
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Dirty Coward: In "Office Complex" you can discover two scientists - Clifford and a woman - holed up in an office with a Barnacle blocking the entrance. As you walk in, Clifford shrieks "Take her! It's not my time!" He then refuses to come along with you if you ask. You can shoot him without the woman freaking out, provided that any accompanying guards don't see this.
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Creator Cameo
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Creator Cameo: Much like Valve did in the original game, Crowbar Collective developers' names are featured on lockers, desk nameplates, and the announcement system. In particular, the upstairs offices in "Questionable Ethics" not only have nameplates but also photographs of the devs and references to their roles, such as a 3D modeller having an unfinished model of a Harrier jet on their desk.
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The Artifact
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The Artifact: In the original game, at the start of "Residue Processing", there is a security guard who shoots at nearby headcrabs, only to immediately get eaten up by a barnacle (Gordon at this point had his weapons removed and only has a crowbar). This is how he reacquires the 9mm pistol. Here, the security guard doesn't even bother shooting at those headcrabs and gets instantly killed the moment he touches the barnacle's tongue (the Source engine's barnacle does this with all its victims). There's a pistol placed in the general area, with more ammo provided to boot, rendering this all completely pointless.
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Antepiece
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Antepiece: In addition to those present in the original game, there are a few more added here. Your first encounter with a Xen charging crystal occurs fairly early into Xen, only a few minutes after the intense battle in the Lambda Complex teleporter, meaning you'll be missing a huge amount of suit energy. Thus, you're likely to not notice it until your suit starts recharging. The first Xen teleporter you find is connected to a fleshy mass with a crystal inside it. When you go into the forward base, you'll find a door that needs power, with the same mass from earlier emitting electricity that surges toward the plug, telling you that the masses can be used as power sources. Finally, a second mass is encountered further into the base, but this one does not have a crystal in it. Nearby, however, is a specimen marker with a very specific-looking crystal in it, which you can insert into the mass. All of this preps you for a much more complex challenge that makes up the final portion of Xen. Your first encounter with Vortigaunts in Xen has them cowering in fear from Alien Grunts. No matter what you do, they will not attack you. A while later, while going through the Vortigaunt slums, you accidentally raise the alarm, summoning several Alien Controllers. Said controllers promptly begin firing green beams at the Vortigaunts, who then begin to attack the room you are in. Once you kill all of the controllers, you'll jump to the ground, where the ground-level Vortigaunts are cowering in fear. This tells you three things: that Vortigaunts in Xen are no longer hostile, that Alien Controllers can make them hostile again through mind control, and that killing the Controllers will relinquish their control over the Vortigaunts, rendering them passive again.
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Geniuses Have Multiple PhDs
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Geniuses Have Multiple PhDs: The game features a minor scientist who complains that the button-pressing he's confined to performing is beneath him because he has two PhDs and an Oersted Medal, which may be interpreted as a dig at how Gordon Freeman, both here and in the original Half-Life, is made to do the grunt work in the Anti-Mass Spectrometer despite being a doctorate holder. The Hazard Course mod takes this further with some dialogue that implies that a large majority of the scientists employed at Black Mesa hold multiple PhDs, and Gordon with his single PhD in theoretical physics is an outlier.
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Darker and Edgier
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Darker and Edgier: Half-Life suffered from not having graphics advanced enough to properly portray the horrific events taking place at the Black Mesa Research Facility. Let's just say that this has been… rectified. Unlike in Half-Life, when approaching the elevator in "Unforeseen Consequences" you can't just break the glass on the elevator doors — no crowbar yet. You have to press the button and crash it. And this time, you can hear the trapped scientists - one's screaming for help, another's sobbing that she doesn't want to die. Then they hear the elevator try to start… The original scene was considered an unintentionally funny moment due to the limited animation depicting the scientists in the elevator standing up straight and motionless like British Royal Guards while falling to their deaths. In some cases, they would even greet the player as they're falling. Here, though, the scientists can be seen hunched over and screaming as they brace for impact. The brutality of the Gargantua's flame attack against NPCs in the original, seen with the HECU marines in "Power Up", was limited to gibbing. In the same chapter of this game, you'll see them set alight by the flames, causing them to flail and scream as they burn to death. Gordon's seemingly effortless transformation into a killing machine even gets some acknowledgement from NPCs. Half-Life's "Questionable Ethics" is a brightly lit, relatively clean level without too much devastation or damage, with a greater focus on combat with the HECU. Black Mesa's version of the chapter is a dimly lit parade of nightmares laced with pitch-black humour. Xen has this with the latter portion of the chapter "Interloper". In Half-Life, you were generally running through an alien warehouse doing generic stuff. Come Black Mesa, and this section has now become a full-on Vortigaunt to Alien Grunt conversion factory, including a part where you land on what can only be described as the ones who didn't make it.
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Tempting Fate
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Tempting Fate: "Anomalous Materials" is full of this. Every other scientist or security guard you talk to will either say how horrible it would be if something goes wrong today or someone having a bad day will say something like "This day can't get any worse!"
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Elevator Action Sequence
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Elevator Action Sequence: The final part of "Interloper", which has you riding an elevator to the Nihilanth's portal while fending off a veritable army of Alien Controllers.
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Eternal Engine
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Eternal Engine: The waste processing plant in "Residue Processing", with its conveyor belts, pistons, grinders and crushers. There's also the Grunt factory in "Interloper", which is much, much more of an Eternal Engine than in the original game.
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Never Trust a Trailer
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Never Trust a Trailer: During the 1.0 Update trailer, a scientist can be heard saying "The alien species can't possibly all be hostile, can they?" This line, featured as idle dialogue for the scientists in the original Half-Life, is not featured in Black Mesa, albeit due to a misspelling in a script file rather than intentionally.
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Tube Travel
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Tube Travel: Alien Grunts are transported this way in the grunt factory in "Interloper". Gordon gets to do it, too.
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Violation of Common Sense
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Violation of Common Sense: Somewhere in the game, the player finds a busted gas pipe spitting fire down a hallway. Most people's first thoughts would be to turn the valve on that pipe to turn off the gas, but that causes it to blow up in your face. You're supposed to find a sprinkler valve and turn that on instead.
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Gas Chamber
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Part of the achievement "Ethically Questionable" involves that instead of releasing the first Alien Grunt you see to progress like in Half-Life, you get three options of killing it from gassing it, torching it, and electrocuting it.
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Achievement Mockery
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Achievement Mockery: There are achievements for getting killed by your own snarks, getting killed by a headcrab, cooking a grenade until it explodes in your hand, overcharging the Tau Cannon (which inflicts massive damage on the user), getting zapped by the Anti-Mass Spectrometer, getting flung into oblivion by the Gonarch, and even drowning in the Lambda Reactor Coolant System.
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Boss Battle
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"Gonarch's Lair" deserves a mention as well — the Boss Battle with the Gonarch now lasts the entire chapter, with there being several crystal formations, lakes, and caverns which the titular creature chases Gordon through.
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Stealth Pun
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Stealth Pun: The forklifts used at the Black Mesa facility are manufactured by a company called "Dun-givva". Dun-givva Fork-lifts.
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Couldn't Find a Pen
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Couldn't Find a Pen: In addition to the scientist in the Lambda Complex who wrote the solution to a nearby puzzle this way, there are also the military's messages to Gordon during "On A Rail", which were written with more mundane implements in the original game. Halfway through the chapter, "DIE FREEMAN" can be seen written with the blood of a dead security guard, and the highly popular "Uncut" mod for the chapter features the rest of the original messages, in all their poorly spelled glory, also inscribed in blood.
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Bloodier and Gorier
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Bloodier and Gorier: The added detail available from the new Source engine allows for unprecedented levels of gore in Black Mesa. Along with the usual blood splatters from kills, almost every enemy can be gibbed by explosions or especially powerful weapons, while blood (both human and alien) and Bullsquid acid will regularly splash on Gordon's arms and weapon in disturbing detail should he be injured, attack an enemy up close, or get caught in an enemy's gibbing.note This is disabled by default in the retail release due to an unresolved lag spike when the effect first occurs but can be re-enabled with the console command cl_mdldetailfx_enable 1. Dismembered body parts also litter Black Mesa. There's the poor guard and scientist who are the victims of an overcharged Tau Cannon. The guard's limbless torso is 20 feet away and his smoking boots are standing in the middle of a massive puddle of blood, blood is splashed all over the walls and floor, and bits and pieces of the scientist next to him are scattered around. Should a headcrab zombie have their headcrab shot off, not only are you treated to a far more detailed look at what happens to a person's face upon being a victim of a headcrab, but you also get a good look at the insanely detailed part of their skull that has literally been eaten away, revealing exposed brain matter. Jesus.
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Adaptational Villainy
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Adaptational Villainy: Played straight with the Alien Grunts and Alien Controllers. In the original game, Grunts never attack Vortigaunts, and the relationship between Controllers and Vortigaunts was only subtly implied. In Black Mesa, a Grunt is shown beating a sick Vortigaunt to a pulp on Xen, while the Controllers explicitly force the Vorts to attack the player.
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Black Comedy
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Black Comedy: In the form of a Brick Joke; in "We Got Hostiles", one of the VOX announcements calls the Service Team to the elevator in Sector C. As in, the one that just fell hours before. At one point during "Unforeseen Consequences", a scientist gets killed when a ladder hits his head after falling off of it.
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Everybody's Dead, Dave
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Everybody's Dead, Dave: Like in the original Half-Life, it's a given that nearly everyone in Black Mesa (outside of the named characters from Half-Life 2) is killed during the incident, whether by the aliens or by the HECU, and the many corpses Gordon comes across during his trip across the facility are a testament to that.
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 Black Mesa (Video Game) / int_23473ae7
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Adaptation Expansion
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Again, the Xenian chapters, given its Adaptation Expansion; they're much lengthier than their Half-Life counterparts. This becomes immediately apparent in the very first chapter, "Xen"; what was once a single, circular island with a few floating platforms above it has now been expanded into a grand network of islands and rocks floating in an ethereal, cosmic sky. These gravity-defying landmasses come resplendent with lush swamps and jungles teeming with glowing technicolour plantlife, and cave systems rich in Xen crystals and other alien minerals. Healing pools can still be found here and there, with your first introduction to them being through a set of healing waterfalls pouring from small islands next to the one you arrive on. Evidence of Black Mesa's expeditions to the border world is much more pronounced, going beyond the occasional ammo supply drop next to an HEV-clad corpse; Long-jump ramps, research outposts and survey equipment dot Xen's landscape and the player even gets to explore a full-on Xenian habitat that has since been abandoned and overrun by the local wildlife. It's only at the end of the "Xen" chapter do you reach that all too familiar island, and even then, it has a significant number of changes that make it a far cry from its Half-Life appearance. For starters, you don't arrive from a set of moving platforms floating above the island. Rather, you enter it from the side by crossing twisted bridges of knotted roots. While the exterior is still guarded by hanging alien turrets and packs of Houndeyes, the interior has received a drastic overhaul; the waterlogged room with the barest pretence of a puzzle is now replaced by a snaking network of smooth tunnels, linking to rooms containing three beam emitters and a control room, all made from a never-before-seen technology; too alien be human, too organic to be Combine. This network becomes the centerpiece of a series of puzzles, as you navigate through the island's interior and exterior to repair the damaged teleporter generator, socket-switching and hunting around for Xen crystals to power its components. To sum it all up, it's a revamp of the Citadel core puzzle from Half-Life 2: Episode One. Large stretches of "Gonarch's Lair" don't involve fighting the titular testicle monster. In some instances, you have to run away from it, similar to Antlion Guardian chase sequences of Half-Life 2: Episode 2. The course of action that the player is intended to take is almost always visually implied through both the environment and the Gonarch's placement during these sequences. As for the chapter itself, the copious amounts of webbing coating the environment combined with the overabundance of Headcrabs compared to other wildlife lends credence to this chapter's islands being part of a single, enormous nest, with the Headhumper queen herself as its sole, hyper-aggressive defender. Like the other Xen levels, "Interloper" has been entirely revamped, only retaining the base concepts that made up the original chapter. Since the exploration of Xen was greatly expanded upon in the previous two levels, the first two maps of the original "Interloper" that had you exploring floating islands of the borderworld have been cut out to the point that only a tweaked version of the Tentacle section from the second map remains. In addition, there's still the Gargantua encounter, but it's now been turned into a chase sequence where you speed your way through a home of multiple Gargantuas all trying to kill you until you escape the area. The encounter with the friendly Vortigaunts is still there, but the area they're located in has been transformed into an impoverished slum that needs to be traversed. Finally, the Alien Grunt factory still caps off the level, but the layout to get through it has been entirely revamped. Some examples include the factory's barrel conveyor belt section being vastly extended, and the socket-switching puzzles seen in "Xen" making a return at several points throughout the factory. The purpose of Gordon going through the factory has also changed where instead of just needing to find your way through it, the player now goes about changing or breaking certain things to outright destroy the factory. Finally, the elevator climb section at the end of the level still exists, but instead of being a bunch of annoying spinning elevator platforms, it's been turned into a single Climactic Elevator Ride fighting off a horde of Alien Controllers until you reach the top to take the portal to the Final Boss. While on the topic of "Interloper", the revamped chapter also introduces a new type of helpful crystal once you've made it to the Alien Grunt factory. You start to come across green crystals that continuously restore the Depleted Uranium-235 ammo needed for the Tau Cannon and Gluon Gun; meaning that as long as you remain near such crystals, you will have infinite ammo to spam the usage of said guns. This was most likely done to parallel the use of the supercharged Gravity Gun in the final levels of Half-Life 2 where Gordon runs roughshod on his enemies non-stop with his most powerful weapons. "Nihilanth" forgoes its namesake final boss teleporting you periodically as one of his attacks. This half-mechanical alien overlord has a better resolve this time around and is more focused on killing you instead. And while he still has the power to teleport things, he'll now use it to throw cars and building fragments at you.
 Black Mesa (Video Game) / int_23473ae7
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Black Mesa (Video Game) / int_23473ae7
 Black Mesa (Video Game) / int_26ac510e
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Mythology Gag
 Black Mesa (Video Game) / int_26ac510e
comment
Mythology Gag: The security guard stationed at the aforementioned security checkpoint berates Gordon for cutting his ponytail, which was present on his model in Half-Life. The computer in the Sector C lobby that Gordon can fiddle with has an Instant Messenger conversation between two of the scientists from Half-Life, conversing via their old generic dialogue lines. Upon equipping the HEV suit, interacting with the "ridiculous ties" scientist in the locker room has him talk about the HEV Mark IIIs, which didn't have an optional helmet. One of the big debates about Half-Life concerned whether Gordon was wearing the HEV helmet that you saw on dead Lambda Team members since he was impervious to getting headcrabbed. note These debates reached their conclusion with the introduction of the ZEV in the Xen chapters; shooting the headcrab off reveals the bottom portion of their HEV helmets to still be intact. The same scientist also mentions that he designed the underwater breathing apparatus for the suit, but it didn't end up being used. This is a reference to the oxygen tank item which was cut from Half-Life. In Half-Life, the Anti-Mass Spectrometer's Stage 2 emitters consisted of three floating devices that spun beneath the central unit, though no explanation is offered for how these devices were floating there in the first place. In Black Mesa, the emitters are now stored in three recesses within the main unit, only being deployed and held in their original positions by rail-mounted clamps surrounding the Stage 1 emitter. Upon their activation, the Stage 2 emitters are released from their clamps (which decelerate before moving back into the recesses), allowing them to float exactly as they did in Half-Life. The Black Ops female assassins appear to be wearing modified, all-black Long Fall Boots, which explains how they can jump around without breaking their legs. It's also rather ironic how the military trying to eliminate the Black Mesa Research Facility using gear made by the company's primary competitor. Also notable is that the LFB's predecessors, the Advanced Knee Replacements, were a recycled prop from What Could Have Been the Black Ops' successor in Half-Life 2, the female Combine Assassin. What's more, Assassins now dual-wield their pistols, another trait they share with their cut descendants (in Half-Life, they only wielded one). Military crates can be found with markings mentioning unusable 5.56mm ammunition that has been linked for the HK23, also known as the GR9 which was at one point considered for Half-Life 2, and appeared in the leaked 2003 build's files.
 Black Mesa (Video Game) / int_26ac510e
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Black Mesa (Video Game) / int_26ac510e
 Black Mesa (Video Game) / int_2745f935
type
Gas Mask Mooks
 Black Mesa (Video Game) / int_2745f935
comment
Gas Mask Mooks: The majority of the HECU marines encountered throughout the game all wear gas masks.
 Black Mesa (Video Game) / int_2745f935
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 Black Mesa (Video Game) / int_2745f935
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Black Mesa (Video Game) / int_2745f935
 Black Mesa (Video Game) / int_2813c530
type
Laser Hallway
 Black Mesa (Video Game) / int_2813c530
comment
The Laser Hallway building in "Surface Tension" is greatly increased in size and there are even MORE mines in it than before. As part of Update 1.0, "Surface Tension" received a gameplay overhaul, which included even MORE trip mines in the warehouse.
 Black Mesa (Video Game) / int_2813c530
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1.0
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Black Mesa (Video Game) / int_2813c530
 Black Mesa (Video Game) / int_2854b56d
type
Uncertain Doom
 Black Mesa (Video Game) / int_2854b56d
comment
The marine officer broadcasting orders over the radio to evacuate the facility in "Forget About Freeman" might be a case of this, as he's heard yelling "DOWN, DOWN!" just before an explosion causes the transmission to cut out.
 Black Mesa (Video Game) / int_2854b56d
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Black Mesa (Video Game) / int_2854b56d
 Black Mesa (Video Game) / int_28b2f93a
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Slavery Is a Special Kind of Evil
 Black Mesa (Video Game) / int_28b2f93a
comment
Slavery Is a Special Kind of Evil: As in the original game, the Vortigaunts are also known as Alien Slaves, but their plight is much more explicitly sympathetic this time around. Once on Xen, the first time a player encounters Alien Grunts and Vortigaunts there, the former is savagely beating one of the latter for being too sick to work quickly while other Vortigaunts look on in fear and sorrow. Later on, Alien Controllers will torture Vortigaunts via psychic means into attacking the player; if the player kills the Controllers first, the Vortigaunts will stop attacking. In the Alien Grunt factory, Vortigaunt bodies occasionally pop up as a result of the incredibly poor working conditions they're forced to operate in.
 Black Mesa (Video Game) / int_28b2f93a
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Black Mesa (Video Game) / int_28b2f93a
 Black Mesa (Video Game) / int_29428ef
type
Difficulty Levels
 Black Mesa (Video Game) / int_29428ef
comment
Difficulty Levels: The usual Half-Life convention of "Easy", "Normal", and "Hard" difficulties is thrown out in favor of instead calling the difficulties "Normal", "Black Mesa", and "Hard". On Hard, the HECU are far more aggressive, while the Assassins, like their original counterparts, will use invisibility cloaks. Meanwhile, Normal makes both the HECU and Assassins less aggressive and removes the Vortigaunts' ability to dodge incoming fire.
 Black Mesa (Video Game) / int_29428ef
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Black Mesa (Video Game) / int_29428ef
 Black Mesa (Video Game) / int_2960ad68
type
Microwave Misuse
 Black Mesa (Video Game) / int_2960ad68
comment
Microwave Misuse: During "Unforeseen Consequences", a headcrab can be found trapped in the microwave in the Sector C break room. Turning the microwave on causes the headcrab to explode after a few seconds, with the microwave itself catching fire.
 Black Mesa (Video Game) / int_2960ad68
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Black Mesa (Video Game) / int_2960ad68
 Black Mesa (Video Game) / int_29a39f6
type
Easter Egg
 Black Mesa (Video Game) / int_29a39f6
comment
Easter Egg: Through the use of the console, the VOX system can be used to say nearly anything. On the diagonal freight elevator in "Unforeseen Consequences", you can jump onto a walkway to the left before the elevator reaches the bottom to access a hidden room. There's a locked door there which is the only one in Black Mesa that still triggers an "access denied" announcement when Gordon tries to enter. Like in the original Half-Life, persisting makes VOX tell you the door is locked in many different ways, eventually asking "Will we do this all day?" The multiplayer map DM_Undertow contains an edited version of the "Navy Seal" copypasta if certain conditions are met. A hidden room in the first area of "Gonarch's Lair" contains a secret message from Barney Calhoun, as part of the Pizza ARG. Hidden throughout the game are blue "notice" signs that read: In the retail release, the signs instead say:
 Black Mesa (Video Game) / int_29a39f6
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1.0
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Black Mesa (Video Game) / int_29a39f6
 Black Mesa (Video Game) / int_2a090d00
type
Lampshade Hanging
 Black Mesa (Video Game) / int_2a090d00
comment
Lampshade Hanging: The Emergency Shutdown button on the spectrometer control panel used by Gordon is offline, with a post-it note saying "Needs fixing ASAP" next to it. The first (alive) security guard you encounter after the Cascade comments about the situation being "out of a Sci-Fi movie". Sometimes scientists will occasionally snark to other NPCs about their tendency to repeat themselves. One scientist in Sector C bemoans his daily chore of walking back and forth between computer screens and staring at them. Sounds a lot like the plight of any video game NPC controlled by scripted sequences. Among the various messages promoting Black Mesa on the Trivision boards in the elevator lobby are two lampshading the facility's most notorious attributes: One of the scientists rescued during "Questionable Ethics" notices that their trip towards the Biodome Complex's front entrance was "a bit too easy", at which his colleague asks Gordon to scout the lobby before they proceed further. Sure enough, the HECU are waiting in there, ready to spring a trap for him.
 Black Mesa (Video Game) / int_2a090d00
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Black Mesa (Video Game) / int_2a090d00
 Black Mesa (Video Game) / int_2a17c52a
type
Sniper Scope Glint
 Black Mesa (Video Game) / int_2a17c52a
comment
Sniper Scope Glint: HECU Snipers' sniper rifles have a built-in Laser Sight that doubles as this, which disappears momentarily when they fire a shot. This is in contrast to the original game, where enemy snipers were only given away by the silhouette of their rifles.
 Black Mesa (Video Game) / int_2a17c52a
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1.0
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_2a17c52a
 Black Mesa (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Black Mesa (Video Game) / int_2a195285
comment
The Colt Python got a significant buff. Ammo for it is far more common than before and its iron sights add a slight zoom effect. The only drawbacks are a slightly longer reload speed and the halved reserve ammo capacity, which don't draw from the improvement of its practicality.
 Black Mesa (Video Game) / int_2a195285
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Black Mesa (Video Game) / int_2a195285
 Black Mesa (Video Game) / int_2b14367f
type
Bring My Brown Pants
 Black Mesa (Video Game) / int_2b14367f
comment
Bring My Brown Pants: The scientist you encountered in the dumpster in Half-Life now has a reason for not going with you - he soiled his pants when a headcrab leapt at him.
 Black Mesa (Video Game) / int_2b14367f
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1.0
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Black Mesa (Video Game) / int_2b14367f
 Black Mesa (Video Game) / int_2b5ea43c
type
Bland-Name Product
 Black Mesa (Video Game) / int_2b5ea43c
comment
Bland-Name Product: "Tittles" instead of "Skittles", "Nekid Fries" instead of "French Fries" and "Coca-Bola" instead of "Coca-Cola". On the more creative end of the spectrum are "Alpine Hue" (Mountain Dew) and "Rambler's" (Walker's, or Lay's in the US). There's a workshop in Black Mesa with a DeWALT chop saw with a "DeWOOT" logo. The Black Mesa SUVs are modeled after Jeep Cherokee X Js with "JOOP" badges. Several flatscreen TVs (notably those seen during "Questionable Ethics") possess "FONY" logos.
 Black Mesa (Video Game) / int_2b5ea43c
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Black Mesa (Video Game) / int_2b5ea43c
 Black Mesa (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Black Mesa (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Snarks were this initially, even more than the base game. The idea of using little alien bugs to rip your enemies to shreds for you is cool, but the throwing distance is so short that, unless you're doing it from the high ground, they're more likely to attack you than your enemies, and are slower than they were in Half-Life, as well as less damaging. One achievement requires killing at least 10 enemies with snarks. Later patches would try to fix this, such as snarks being thrown much further. The double-barreled shotgun blast can do a LOT of damage and can straight up one-shot most standard HECU grunts and, if RNG-esus is on your side, Vortigaunts. The problem is, that the fire rate is worse than the regular shotgun blast, and you have to get up close and personal for it to even have a chance at doing any damage. Not to mention it takes two whole shots of your precious shotgun ammo.
 Black Mesa (Video Game) / int_2bdae2ae
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Black Mesa (Video Game) / int_2bdae2ae
 Black Mesa (Video Game) / int_2e338ce4
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The Cavalry Arrives Late
 Black Mesa (Video Game) / int_2e338ce4
comment
The Cavalry Arrives Late: During the last third of "Surface Tension", Gordon overhears an Osprey with the callsign Goose-4 calling for aid as it prepares to take off, with the LAV Bloodhound-3 acknowledging and moving to support them. A couple of seconds later, you witness Goose-4 being destroyed by Vortigaunts just before Bloodhound-3 bursts through a nearby gate, which itself is killed by newly arrived Xen forces.
 Black Mesa (Video Game) / int_2e338ce4
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Black Mesa (Video Game) / int_2e338ce4
 Black Mesa (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Black Mesa (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: There are several new explosive setpieces in "Surface Tension" involving fuel trucks. One is blown up by Vortigaunts and takes a grounded Osprey with it, while another is used by HECU soldiers to set a trap for a Gargantua... to no effect.
 Black Mesa (Video Game) / int_31a2a33c
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Black Mesa (Video Game) / int_31a2a33c
 Black Mesa (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Black Mesa (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Partially, as the devs have stated some players randomly crashing at various points in the game, whether always at a specific position or just from playing for a while, is not their fault, but the Source Engine's from being a bit overstressed by the game. In the 2012 mod release, firing the Hivehand into the #9 portal in Level B of the Lambda Reactor Complex (the one that kills you) will strip you of all of your weapons for the rest of the game, but this only happens if you decide to try it out for yourself. This was patched in the Steam release.
 Black Mesa (Video Game) / int_33ca811a
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Black Mesa (Video Game) / int_33ca811a
 Black Mesa (Video Game) / int_33d5b7f2
type
Adapted Out
 Black Mesa (Video Game) / int_33d5b7f2
comment
Adapted Out: The Leech enemy from Half-Life is absent here. Gargantuas no longer have a Shockwave Stomp attack. The HECU Artillery gun from the dam segment of "Surface Tension" is gone, having instead been replaced by an M2 Browning machine gun emplacement, with the primary opposition instead being several squads of soldiers and the Apache. The Tentacles encountered in the next map are also absent, with a mine-turned-toxic waste dump in its place. The Alien Turret seen at the end of "Forget About Freeman" has been replaced by a couple of HECU Sentry Guns. There's no manta-ray riding segment in "Interloper". Instead, the chapter opens up with what's left of the tentacle corridor leading into the Vortigaunt ghetto.
 Black Mesa (Video Game) / int_33d5b7f2
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Black Mesa (Video Game) / int_33d5b7f2
 Black Mesa (Video Game) / int_34889673
type
Gender Flip
 Black Mesa (Video Game) / int_34889673
comment
Gender Flip: The mod introduces female scientists to help mix up the variety of faces.
 Black Mesa (Video Game) / int_34889673
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Black Mesa (Video Game) / int_34889673
 Black Mesa (Video Game) / int_3517000d
type
Mad Scientist
 Black Mesa (Video Game) / int_3517000d
comment
Mad Scientist: Implied with Black Mesa, since the comments and activities depicted throughout the facility suggest that Black Mesa had been up to all manners of research and inventions - many of which are implied to be dangerous, unethical, illegal, or any combination of three. At best, one scientist fears it would lead to a media circus that would ruin their careers and the company, and at worst it would kill everyone in the facility if not endanger all life on Earth. As events show, those fears were very real.
 Black Mesa (Video Game) / int_3517000d
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Black Mesa (Video Game) / int_3517000d
 Black Mesa (Video Game) / int_36ed3e1e
type
Ascended Meme
 Black Mesa (Video Game) / int_36ed3e1e
comment
Ascended Meme: One popular fan video from the earliest version of the mod, entitled "Black Mesa Source Silliness", contains a running gag of the player going to great lengths to secure a random prop of a pepperoni pizza found on a counter in "Questionable Ethics," culminating in him taking it to the then-current end of the game, the portal to Xen. The retail version of the game actually encourages this, awarding an achievement "Pepperoni Precipitation" if the player succeeds in taking the pizza all the way to the Nihilanth's Chamber.
 Black Mesa (Video Game) / int_36ed3e1e
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Black Mesa (Video Game) / int_36ed3e1e
 Black Mesa (Video Game) / int_378476a2
type
Abandoned Laboratory
 Black Mesa (Video Game) / int_378476a2
comment
All of the chapters taking place in Xen, from "Xen" to "Nihilanth" have been expanded significantly. Where Half-Life's Xen chapters could be played within an hour, Black Mesa's take on the chapters now take about four-six hours, assuming you don't explore. New areas include overrun expedition labs and lush swamps. New enemy variants also appear, including two new species of Houndeye and ZEV (HEV Zombies), and a couple of sections are dedicated to puzzles that are completely seamless with the new environment. Plus, in addition to the healing pools from Half-Life, energized blue crystals appear which charge up the HEV suit just by standing near them.
 Black Mesa (Video Game) / int_378476a2
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Black Mesa (Video Game) / int_378476a2
 Black Mesa (Video Game) / int_38805691
type
Catch and Return
 Black Mesa (Video Game) / int_38805691
comment
Catch and Return: Courtesy of the Source engine's physics system, you can pick up frag grenades thrown by HECU Marines and send them back the way they came. You even get an achievement for killing a grunt with his own grenade.
 Black Mesa (Video Game) / int_38805691
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Black Mesa (Video Game) / int_38805691
 Black Mesa (Video Game) / int_391d6577
type
Sequel Escalation
 Black Mesa (Video Game) / int_391d6577
comment
Sequel Escalation: A memorable scene in "Surface Tension" is when Gordon crawls out of a drainage pipe to witness fighter jets flying through a vast canyon. In Half-Life, there was just one. In Half-Life: Source, there were two. In Black Mesa, there are three. Xen, in general, has had a complete overhaul that expanded a lot of Half-Life original sequences. See Not His Sled and Adaptation Expansion above.
 Black Mesa (Video Game) / int_391d6577
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Black Mesa (Video Game) / int_391d6577
 Black Mesa (Video Game) / int_39a41690
type
Adaptational Sympathy
 Black Mesa (Video Game) / int_39a41690
comment
Adaptational Sympathy: While the Gonarch is significantly more aggressive toward Gordon here than it was in the original game, it's actions are given more nuance in Black Mesa, as the Boss Battle with it lasts the entire chapter, during which Gordon not only kills many of its offspring but also tears apart its nest trying to find a way to the Nihilanth's tower. It even tries to retreat during its final confrontation with Gordon, only for its strength to fail, forcing it to fight Gordon to the death. Since Half-Life 2 confirmed that the Vortigaunts are indeed the Nihilanth's slaves, Black Mesa goes out of its way to emphasize this so that we sympathize with the Vorts — they are forced to live in slums, are regularly beaten by Alien Grunts, and it's eventually revealed that they are forcibly converted into Alien Grunts. Additionally, they only attack in Xen if forced to by Alien Controllers, becoming immediately docile once the Controllers are dead. You even get an achievement for not killing a single Vortigaunt in Xen. The HECU is given a couple of moments to make the player empathize with them, such as a wounded marine being given triage instructions by a medic over the radio, only to expire mid-conversation. Another scene has two marines wonder why they are even fighting here, with one admitting it feels wrong to gun down scientists who won't fight back. Finally, the last major surface battle has the HECU desperately trying to retreat from the facility, with those that fight Gordon becoming trapped after an alien craft fries all of their vehicles except a tank (which can't clear out the wrecks, leaving it trapped in the area as well).
 Black Mesa (Video Game) / int_39a41690
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_39a41690
 Black Mesa (Video Game) / int_39a8fc83
type
The Can Kicked Him
 Black Mesa (Video Game) / int_39a8fc83
comment
The Can Kicked Him: The scientist having trouble on the toilet during "Anomalous Materials". Come "Unforeseen Consequences" he is revealed to have been turned into a headcrab zombie after the cascade.
 Black Mesa (Video Game) / int_39a8fc83
featureApplicability
1.0
 Black Mesa (Video Game) / int_39a8fc83
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_39a8fc83
 Black Mesa (Video Game) / int_3a88a563
type
Vocal Dissonance
 Black Mesa (Video Game) / int_3a88a563
comment
Vocal Dissonance: The one scientist voiced by Kevan Brighting, who looks several decades too old to have such a buttery-smooth voice.
 Black Mesa (Video Game) / int_3a88a563
featureApplicability
1.0
 Black Mesa (Video Game) / int_3a88a563
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_3a88a563
 Black Mesa (Video Game) / int_3a9f9136
type
Harmless Enemy
 Black Mesa (Video Game) / int_3a9f9136
comment
There's the achievement "Prolific Popper", which requires you to kill all 64 of the harmless protozoans on Xen.
 Black Mesa (Video Game) / int_3a9f9136
featureApplicability
1.0
 Black Mesa (Video Game) / int_3a9f9136
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_3a9f9136
 Black Mesa (Video Game) / int_3aaa9cd0
type
All Deserts Have Cacti
 Black Mesa (Video Game) / int_3aaa9cd0
comment
All Deserts Have Cacti: Inverted. While the 1.0 release did feature plenty of cacti outdoors, they were all but removed in the 1.5 Definitive Edition. Lead level designer Chon Kemp explained that the reason behind the removal was that the type of cacti seen previously was not native to New Mexico.
 Black Mesa (Video Game) / int_3aaa9cd0
featureApplicability
1.0
 Black Mesa (Video Game) / int_3aaa9cd0
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_3aaa9cd0
 Black Mesa (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Black Mesa (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: During the part where you're climbing Level B of the Lambda Reactor Core using the numbered portals, it's entirely possible to lose all of your weapons for the rest of the game if you fire the Hivehand into the #9 portal (the one that kills you). You have to go out of your way and try it out to make this Game-Breaking Bug happen though, as it's not something that most players would logically do right from the get-go. This was patched in the retail release.
 Black Mesa (Video Game) / int_3ac5110b
featureApplicability
1.0
 Black Mesa (Video Game) / int_3ac5110b
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_3ac5110b
 Black Mesa (Video Game) / int_3f45f1e6
type
Adaptational Heroism
 Black Mesa (Video Game) / int_3f45f1e6
comment
Adaptational Heroism: While players familiar with Half-Life 2 onwards already know that the Vortigaunts are nowhere near as malevolent as they seem, Black Mesa takes pains to show that they really were in a bad way before Gordon killed the Nihilanth, emphasizing their sympathetic traits. In the original game, the Vortigaunt slaves in Xen would attack Gordon Freeman on sight... except in the first area of the factory, where they would only retaliate if Gordon attacked them first. In Black Mesa, the Vortigaunt slaves in Xen are clearly shown to be oppressed and will never attack Gordon unless explicitly controlled by an Alien Controller, and they even help him progress by shutting down forcefields and alarms. In general, the "Slave" part of their HL1-era namenote monster_alien_slave is played tear-jerkingly straight. The very first time you find any Vorts in Xen, they're being brutalized for no reason by a pair of Alien Grunts, several Vorts crying and begging for mercy. Throughout the remainder of the game, you can find plenty of evidence of their sorrowful state, and The Reveal that Alien Grunts are merely Vortigaunts who have been twisted into hulking monstrosities only drives the point home. The Vortigaunts are being forced to operate the machinery that is turning their kin into horrible monsters, and given their shared consciousness, odds are they know it.
 Black Mesa (Video Game) / int_3f45f1e6
featureApplicability
1.0
 Black Mesa (Video Game) / int_3f45f1e6
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_3f45f1e6
 Black Mesa (Video Game) / int_407d3e6d
type
Morton's Fork
 Black Mesa (Video Game) / int_407d3e6d
comment
Unlike in Half-Life, when approaching the elevator in "Unforeseen Consequences" you can't just break the glass on the elevator doors — no crowbar yet. You have to press the button and crash it. And this time, you can hear the trapped scientists - one's screaming for help, another's sobbing that she doesn't want to die. Then they hear the elevator try to start… The original scene was considered an unintentionally funny moment due to the limited animation depicting the scientists in the elevator standing up straight and motionless like British Royal Guards while falling to their deaths. In some cases, they would even greet the player as they're falling. Here, though, the scientists can be seen hunched over and screaming as they brace for impact.
 Black Mesa (Video Game) / int_407d3e6d
featureApplicability
1.0
 Black Mesa (Video Game) / int_407d3e6d
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_407d3e6d
 Black Mesa (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Black Mesa (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Like the original, the Black Mesa ceiling turrets do not discriminate between friend or foe and will gun down whether they are Black Mesa employees or the Xen aliens. Justified as it's implied that the HECU took over the facility's defence systems (like they did with the announcement system) and reprogrammed them to attack any employee inside as part of their cover-up operation. This doesn't count for the turrets outside the Supply Depot in "Lambda Core", where they recognize Freeman as friendly, being one of the facilities that weren't taken over by the HECU.
 Black Mesa (Video Game) / int_420c50b7
featureApplicability
1.0
 Black Mesa (Video Game) / int_420c50b7
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_420c50b7
 Black Mesa (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Black Mesa (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Drinks from the vending machine can heal you, with each can equating to 1 HP. You can either have the machine dispense one drink at a time by pressing its buttons or, if you're impatient, just smack it with a crowbar to have it spew out all the cans at once.
 Black Mesa (Video Game) / int_4252fdf6
featureApplicability
1.0
 Black Mesa (Video Game) / int_4252fdf6
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_4252fdf6
 Black Mesa (Video Game) / int_44bd31e2
type
Trope Codifier
 Black Mesa (Video Game) / int_44bd31e2
comment
On the whole though, considering that the original Half-Life could be considered a Trope Codifier for its lack of OSHA compliance, Black Mesa has had a lot of thought put into making the place look like an operating government facility rather than a collection of safety hazards. Notable is the number of fire extinguishers available... none of which can be grabbed and used to put out a fire.
 Black Mesa (Video Game) / int_44bd31e2
featureApplicability
1.0
 Black Mesa (Video Game) / int_44bd31e2
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_44bd31e2
 Black Mesa (Video Game) / int_4534a70b
type
You ALL Look Familiar
 Black Mesa (Video Game) / int_4534a70b
comment
The variety of human NPC appearances in Half-Life was limited to four faces for scientists and soldiers and only one for guards, all of them male. Black Mesa, however, provides a grand total of 22 different faces that can be used between all of them. There are also female scientists this time, something that was left on the cutting room floor of the original game, and the game's Face Creation system can randomize the facial shapes and accessories of individual characters for even more variety.
 Black Mesa (Video Game) / int_4534a70b
featureApplicability
1.0
 Black Mesa (Video Game) / int_4534a70b
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_4534a70b
 Black Mesa (Video Game) / int_4781adbb
type
Jerk with a Heart of Gold
 Black Mesa (Video Game) / int_4781adbb
comment
Jerk with a Heart of Gold: Hunter, the security guard with the Lambda Team. He writes you off and insults you when he first speaks to you, but if you follow the scientist's advice and restock at the armoury, he wishes you luck on your mission.
 Black Mesa (Video Game) / int_4781adbb
featureApplicability
1.0
 Black Mesa (Video Game) / int_4781adbb
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_4781adbb
 Black Mesa (Video Game) / int_48081842
type
The Stinger
 Black Mesa (Video Game) / int_48081842
comment
The Stinger: If you complete the Rare Specimen achievement (where you take a purple top hat found at the start of "Unforeseen Consequences" ("Lambda Core" in the 2012 mod release) and send it through the portal to Xen) and then beat the game, after the credits roll, a short bit plays out where a Vortigaunt finds the hat in question and tries it on.
 Black Mesa (Video Game) / int_48081842
featureApplicability
1.0
 Black Mesa (Video Game) / int_48081842
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_48081842
 Black Mesa (Video Game) / int_485cd777
type
Lily-Pad Platform
 Black Mesa (Video Game) / int_485cd777
comment
Lily-Pad Platform: Oversized lily pads make appearances in the swamp regions of Xen.
 Black Mesa (Video Game) / int_485cd777
featureApplicability
1.0
 Black Mesa (Video Game) / int_485cd777
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_485cd777
 Black Mesa (Video Game) / int_48c99e19
type
Death by Adaptation
 Black Mesa (Video Game) / int_48c99e19
comment
Death by Adaptation: At the start of "Unforeseen Consequences", a scientist can be seen performing CPR on a security guard, and upon waiting about 30 seconds, the CPR is successful and the guard wakes up; in Black Mesa however, the guard's body is more bloodied, and the scientist's CPR never seems to succeed. A scientist in "Unforeseen Consequences", in his attempts to save a colleague from being pulled into and eaten in a vent, falls backwards and gets hit on the head by the same ladder he was standing on. In the original Half-Life, a scientist dives through a window and runs off afterwards. Here? That same scientist gets thrown through the window by a zombie and dies from his wounds. The scientists that get gunned down by the military in "We've Got Hostiles" (save for the first one) are now far more difficult, if not outright impossible, to rescue. The marine who throws a satchel charge into a pipe while Gordon is climbing through it gets crushed when the resulting explosion blows the pipe's access hatch off its hinges. The security guard who opens a locked door for Gordon at the end of "Surface Tension" is now scripted to be beaten to death offscreen by an Alien Grunt. The marine officer broadcasting orders over the radio to evacuate the facility in "Forget About Freeman" might be a case of this, as he's heard yelling "DOWN, DOWN!" just before an explosion causes the transmission to cut out.
 Black Mesa (Video Game) / int_48c99e19
featureApplicability
1.0
 Black Mesa (Video Game) / int_48c99e19
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_48c99e19
 Black Mesa (Video Game) / int_493a162d
type
Bioluminescence Is Cool
 Black Mesa (Video Game) / int_493a162d
comment
This becomes immediately apparent in the very first chapter, "Xen"; what was once a single, circular island with a few floating platforms above it has now been expanded into a grand network of islands and rocks floating in an ethereal, cosmic sky. These gravity-defying landmasses come resplendent with lush swamps and jungles teeming with glowing technicolour plantlife, and cave systems rich in Xen crystals and other alien minerals. Healing pools can still be found here and there, with your first introduction to them being through a set of healing waterfalls pouring from small islands next to the one you arrive on. Evidence of Black Mesa's expeditions to the border world is much more pronounced, going beyond the occasional ammo supply drop next to an HEV-clad corpse; Long-jump ramps, research outposts and survey equipment dot Xen's landscape and the player even gets to explore a full-on Xenian habitat that has since been abandoned and overrun by the local wildlife.
 Black Mesa (Video Game) / int_493a162d
featureApplicability
1.0
 Black Mesa (Video Game) / int_493a162d
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_493a162d
 Black Mesa (Video Game) / int_49d59be9
type
Scenery Porn
 Black Mesa (Video Game) / int_49d59be9
comment
Scenery Porn: The devs went crazy with the Source engine's considerable capabilities. The facility's large pieces of machinery (like the Anti-Mass Spectrometer and Dimensional Portal Device) are considerably more detailed and feature complex moving parts. Meanwhile, outdoor areas have been completely redesigned to have a considerable "WOW!" factor. An example would be the scene where the player must fight an Abrams tank and a squad of Marines, while overhead military Ospreys are seen abandoning the facility as Harrier jets engage the aliens' organic flyers, or the scene where the player witnesses jets screaming past to bomb a distant target, which creates a visible shockwave that rattles the mesa as it hits. All of Xen. The entire area has been extensively redesigned to resemble an actual ecosystem on floating islands in a beautiful void. There are even worn-down ghettos housing Vortigaunt slaves and the alien factory is now a mix of biological and mechanical technology.
 Black Mesa (Video Game) / int_49d59be9
featureApplicability
1.0
 Black Mesa (Video Game) / int_49d59be9
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_49d59be9
 Black Mesa (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Black Mesa (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Early in the game (before the Resonance Cascade), a group of scientists can be heard arguing about the merits of reproducing an old experiment with modern technology.
 Black Mesa (Video Game) / int_4a3e547f
featureApplicability
1.0
 Black Mesa (Video Game) / int_4a3e547f
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_4a3e547f
 Black Mesa (Video Game) / int_4b1205cc
type
Every Pizza Is Pepperoni
 Black Mesa (Video Game) / int_4b1205cc
comment
Every Pizza Is Pepperoni: Every pizza found throughout the game is pepperoni-flavoured. The menus posted in the facility's various cafeterias also list cheese and tomato pizza, although it's nowhere to be seen.
 Black Mesa (Video Game) / int_4b1205cc
featureApplicability
1.0
 Black Mesa (Video Game) / int_4b1205cc
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_4b1205cc
 Black Mesa (Video Game) / int_4bef247f
type
Artificial Atmospheric Actions
 Black Mesa (Video Game) / int_4bef247f
comment
Artificial Atmospheric Actions: Lampshaded by a pair of scientists shortly before the Resonance Cascade:
 Black Mesa (Video Game) / int_4bef247f
featureApplicability
1.0
 Black Mesa (Video Game) / int_4bef247f
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_4bef247f
 Black Mesa (Video Game) / int_5037b961
type
Et Tu, Brute?
 Black Mesa (Video Game) / int_5037b961
comment
Et Tu, Brute?: Can occasionally be quoted by the scientists if you hurt them.
 Black Mesa (Video Game) / int_5037b961
featureApplicability
1.0
 Black Mesa (Video Game) / int_5037b961
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5037b961
 Black Mesa (Video Game) / int_504a1991
type
Body Horror
 Black Mesa (Video Game) / int_504a1991
comment
Body Horror: The headcrab zombies are now very detailed. You'll wish they weren't.
 Black Mesa (Video Game) / int_504a1991
featureApplicability
1.0
 Black Mesa (Video Game) / int_504a1991
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_504a1991
 Black Mesa (Video Game) / int_50f848cc
type
Technology Porn
 Black Mesa (Video Game) / int_50f848cc
comment
The devs went crazy with the Source engine's considerable capabilities. The facility's large pieces of machinery (like the Anti-Mass Spectrometer and Dimensional Portal Device) are considerably more detailed and feature complex moving parts. Meanwhile, outdoor areas have been completely redesigned to have a considerable "WOW!" factor. An example would be the scene where the player must fight an Abrams tank and a squad of Marines, while overhead military Ospreys are seen abandoning the facility as Harrier jets engage the aliens' organic flyers, or the scene where the player witnesses jets screaming past to bomb a distant target, which creates a visible shockwave that rattles the mesa as it hits.
 Black Mesa (Video Game) / int_50f848cc
featureApplicability
1.0
 Black Mesa (Video Game) / int_50f848cc
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_50f848cc
 Black Mesa (Video Game) / int_51bf02f4
type
Scenic Tour Level
 Black Mesa (Video Game) / int_51bf02f4
comment
Scenic-Tour Level: The former Trope Namer returns in even more detail than before. For example, the first scene in the game, which was originally a brief stop, is now a busy transit station with several other people waiting to get on their trams.
 Black Mesa (Video Game) / int_51bf02f4
featureApplicability
1.0
 Black Mesa (Video Game) / int_51bf02f4
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_51bf02f4
 Black Mesa (Video Game) / int_5313c266
type
Bookends
 Black Mesa (Video Game) / int_5313c266
comment
Book Ends: You began the game on a tram to work. You end the game on a tram flying through an interdimensional void. Your first and last fights on the surface take place during sunset. In the former, which happens during "We've Got Hostiles", the HECU have arrived in force at the complex and are so overwhelming that you eventually need to find a way to retreat underground to evade them. The latter fight, set during "Forget About Freeman!", has the HECU worn down by a combination of Gordon and the aliens, and is their Last Stand.
 Black Mesa (Video Game) / int_5313c266
featureApplicability
1.0
 Black Mesa (Video Game) / int_5313c266
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5313c266
 Black Mesa (Video Game) / int_53407671
type
Action Survivor
 Black Mesa (Video Game) / int_53407671
comment
Action Survivor: Much more pronounced for most Black Mesa personnel (including Freeman) in Black Mesa than in Half-Life between the fact most enemies had become more dangerous and all Black Mesa characters having more chances to shine. Under the right circumstances some security guards can take on whole squads of Xen monsters and HECU marines and win, and even the normally defenceless scientists got a few moments such as one who took out a Headcrab by smashing it with an old computer monitor.
 Black Mesa (Video Game) / int_53407671
featureApplicability
1.0
 Black Mesa (Video Game) / int_53407671
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_53407671
 Black Mesa (Video Game) / int_5458df4f
type
Fan Remake
 Black Mesa (Video Game) / int_5458df4f
comment
Fan Remake: Of the original Half-Life.
 Black Mesa (Video Game) / int_5458df4f
featureApplicability
1.0
 Black Mesa (Video Game) / int_5458df4f
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5458df4f
 Black Mesa (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Black Mesa (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: The Sector E lobby in "Questionable Ethics" has a bit more equipment this time around. Additionally, there's another first aid station and HEV Charger right before you lead the scientists out into the lobby. One scientist points out that it all seems a bit too easy. He's right. There's a new Multi-Mook Melee battle that wasn't present in Half-Life. Early in "Gonarch's Lair", in a large open area, you find a capsule chock-full of RPG rounds. As you activate power crystals, more capsules come in via portal, all with even more RPG rounds, along with health packs and HEV batteries. Just in time for Gonarch to show up, and suddenly you need all those RPG rounds... Just before the final push to the Nihilanth, there's a large Xen healing pool with a charging crystal inside, allowing you to top off your health and energy before the final fight. The game does a lot to make it clear beforehand that this is it, though, so it isn't much of a surprise.
 Black Mesa (Video Game) / int_5561eef8
featureApplicability
1.0
 Black Mesa (Video Game) / int_5561eef8
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5561eef8
 Black Mesa (Video Game) / int_56eae646
type
Video Game Tutorial
 Black Mesa (Video Game) / int_56eae646
comment
"Hazard Course" was removed completely, because it was felt to be a waste of development time, and the addition of on-screen hints invalidates the need for a tutorial level anyway.
 Black Mesa (Video Game) / int_56eae646
featureApplicability
1.0
 Black Mesa (Video Game) / int_56eae646
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_56eae646
 Black Mesa (Video Game) / int_5874eb12
type
Organic Technology
 Black Mesa (Video Game) / int_5874eb12
comment
Organic Technology: The Hivehand, now grosser than ever. Gordon has to Ass Shove his hand into the poor creature to use it. Featured throughout "Interloper"; the alien factory is equal parts flesh and metal, working in tandem.
 Black Mesa (Video Game) / int_5874eb12
featureApplicability
1.0
 Black Mesa (Video Game) / int_5874eb12
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5874eb12
 Black Mesa (Video Game) / int_5a36f8bc
type
Not His Sled
 Black Mesa (Video Game) / int_5a36f8bc
comment
Xen, in general, has had a complete overhaul that expanded a lot of Half-Life original sequences. See Not His Sled and Adaptation Expansion above.
 Black Mesa (Video Game) / int_5a36f8bc
featureApplicability
1.0
 Black Mesa (Video Game) / int_5a36f8bc
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5a36f8bc
 Black Mesa (Video Game) / int_5a40d6a
type
Adaptation Distillation
 Black Mesa (Video Game) / int_5a40d6a
comment
Adaptation Distillation: Quite a few areas have been removed or combined, mostly the vent maze from "We've Got Hostiles", as well as parts of "On A Rail" that were thought by the developers to drag on too long and add nothing. "Surface Tension" was originally cut in length, but that was more due to one of the developers quitting in the 11th hour and leaving a chunk of it unfinished. "Hazard Course" was removed completely, because it was felt to be a waste of development time, and the addition of on-screen hints invalidates the need for a tutorial level anyway. Another subversion occurs with the Early-Bird Cameo of Xen from the moment of the resonance cascade, which was fully restored to the game when the Xen chapters entered public beta. Gordon never teleports from "Gonarch's Lair" to "Interloper", instead taking a more direct exit between them. A minor example, but there was one particularly annoying puzzle in "Residue Processing" involving three conveyor belts with crushers. Not only did you have to pick the right one, but had to flip a switch to stop the crushers and run through in a very short period of time, and if you stopped the crushers in the wrong position you'd be unable to get past due to one or both blocking your way. This entire puzzle has been replaced, and, unlike the other changes, no one seems to miss it. In the 1.5 Definitive Edition, "Power Up" was reworked, moving the power generator right up next to the tram turntable, all but removing the Gargantua Chase Scene and forcing the player to go that way first (so they could identify what they actually needed to do).
 Black Mesa (Video Game) / int_5a40d6a
featureApplicability
1.0
 Black Mesa (Video Game) / int_5a40d6a
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5a40d6a
 Black Mesa (Video Game) / int_5a5dcecd
type
Boss Room
 Black Mesa (Video Game) / int_5a5dcecd
comment
Early in "Gonarch's Lair", in a large open area, you find a capsule chock-full of RPG rounds. As you activate power crystals, more capsules come in via portal, all with even more RPG rounds, along with health packs and HEV batteries. Just in time for Gonarch to show up, and suddenly you need all those RPG rounds...
 Black Mesa (Video Game) / int_5a5dcecd
featureApplicability
1.0
 Black Mesa (Video Game) / int_5a5dcecd
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5a5dcecd
 Black Mesa (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Black Mesa (Video Game) / int_5b19cc1b
comment
In addition to the sewer-flooding and crate-jumping puzzles from the original game, "Unforeseen Consequences" adds two new major obstacles. First, in the Sector B Coolant Reserve, you'll need to find two valves to open hot water feed pipes to thaw out a coolant chamber and pass through. Then, instead of just taking the freight elevator down to the canal as in the original, you need to make your way through the game's first air duct into a control room to start up a generator to power the lift.
 Black Mesa (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Black Mesa (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5b19cc1b
 Black Mesa (Video Game) / int_5c300c3b
type
The Berserker
 Black Mesa (Video Game) / int_5c300c3b
comment
The Berserker: Alien Grunts in Black Mesa are more willing to get up close and personal with the player, being willing to charge them if the distance is short enough. This seems to overlap with some of their scripted encounters; at one point an Alien grunt is shown throwing a HECU Marine straight through a brick wall, and another mauls a security guard in a vicious Sound-Only Death.
 Black Mesa (Video Game) / int_5c300c3b
featureApplicability
1.0
 Black Mesa (Video Game) / int_5c300c3b
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5c300c3b
 Black Mesa (Video Game) / int_5cd5841
type
Satchel Charge
 Black Mesa (Video Game) / int_5cd5841
comment
Satchel Charge: The Satchel Charge functions in pretty much the same way it did back in Half-Life 1, being a bag of explosives triggered by a remote detonator. This time around, satchels are thrown with the primary fire button and can be picked up by the player in case they drop the satchel prematurely. The secondary fire button, meanwhile, detonates the satchel.
 Black Mesa (Video Game) / int_5cd5841
featureApplicability
1.0
 Black Mesa (Video Game) / int_5cd5841
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5cd5841
 Black Mesa (Video Game) / int_5fff364d
type
Combat Medic
 Black Mesa (Video Game) / int_5fff364d
comment
Combat Medic: Correctly called "corpsmen" in this game, these are a new class of HECU Marine carried over from Half-Life: Opposing Force. Like their predecessors, they will heal fellow HECU Marines should they get wounded in the field. Unlike their predecessors, the corpsmen are armed with the same weapons as regular HECU marines (MP5s and SPAS-12s as opposed to exclusively Glock 17s) and are just as competent as them in a firefight.
 Black Mesa (Video Game) / int_5fff364d
featureApplicability
1.0
 Black Mesa (Video Game) / int_5fff364d
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_5fff364d
 Black Mesa (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Black Mesa (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: HECU Sentry Turrets have unlimited ammunition... unless you grab one, which will reprogram it to your side (or rather to "shoot everything" mode), and then it will run out of ammunition after a few bursts. Instead of using the SPAS-12 in pump-action mode like the player, the HECU soldiers fire it in semi-auto, resulting in them occasionally firing faster than the player can.
 Black Mesa (Video Game) / int_6041e4f4
featureApplicability
1.0
 Black Mesa (Video Game) / int_6041e4f4
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_6041e4f4
 Black Mesa (Video Game) / int_62259825
type
Nintendo Hard
 Black Mesa (Video Game) / int_62259825
comment
Nintendo Hard: This game is considerably more difficult than Half-Life. For starters, the Tentacles in "Blast Pit" are far more sensitive to noise this time around (which most likely has to do with an eye on top of their tentacle, as pointed out by a research note on one of the boards), the HECU's firing rate is no longer restricted to burst-firing, now eating up your health like a cocaine addict with crack, Barnacles can take four crowbar whacks instead of one in the series' official games so you're forced to engage them from a distance and use ammo, and the Vortigaunts, in addition to using basic squad tactics, charge up their attacks at the speed of Half-Life's Hard difficulty (read: almost instantly), and can take a few hits before dropping. Even the headcrabs react a bit faster than average. On top of that, all enemies became smarter than their original selves; see Artificial Brilliance for more details.
 Black Mesa (Video Game) / int_62259825
featureApplicability
1.0
 Black Mesa (Video Game) / int_62259825
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_62259825
 Black Mesa (Video Game) / int_63557923
type
Death World
 Black Mesa (Video Game) / int_63557923
comment
Death World: Xen. Dear God, Xen. With the reworks massively expanding the Xen levels, the players can now truly appreciate just how deadly the border world is as it is beautiful. Think Barnacles are bad? In Xen, it turns out they have an aquatic counterpart nicknamed 'Beneathacles'. You can get dragged by them underwater while taking a swim, though they are thankfully easier to spot. Houndeyes are dangerous in packs with their sonic area-of-effect attacks. In Xen, they have an orange, glowing explosive counterpart that charges at you en-masse and blows you up unless you act quickly. Think Snarks are bad? In Xen, there are locations where their nests are everywhere, and you can find yourself falling into a pit full of them after falling into and breaking several webbing-suspended nests that covered the opening In the original Half-Life, you get chased by one Gargantua, which you can defeat if you have enough firepower to do it. Here, you don't get chased by one, or two, or three, but twelve of the damn things in one epic chase sequence, and since you now can't kill them period, all you can do is Run or Die. When you finally make it across an impassable chasm with your Long-Jump module and look back, you see them roaring and firing their flamers at you in fury, and it is here that one final realization hits you - those damn unstoppable giant animals are pack predators.
 Black Mesa (Video Game) / int_63557923
featureApplicability
1.0
 Black Mesa (Video Game) / int_63557923
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_63557923
 Black Mesa (Video Game) / int_638b65bc
type
Armor Is Useless
 Black Mesa (Video Game) / int_638b65bc
comment
Upon equipping the HEV suit, interacting with the "ridiculous ties" scientist in the locker room has him talk about the HEV Mark IIIs, which didn't have an optional helmet. One of the big debates about Half-Life concerned whether Gordon was wearing the HEV helmet that you saw on dead Lambda Team members since he was impervious to getting headcrabbed. note These debates reached their conclusion with the introduction of the ZEV in the Xen chapters; shooting the headcrab off reveals the bottom portion of their HEV helmets to still be intact.
 Black Mesa (Video Game) / int_638b65bc
featureApplicability
1.0
 Black Mesa (Video Game) / int_638b65bc
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_638b65bc
 Black Mesa (Video Game) / int_6411dac8
type
BadassNormal
 Black Mesa (Video Game) / int_6411dac8
comment
Badass Normal: While many examples could already be found in Half-Life, in Black Mesa this is more prominently shown, with many ordinary characters who weren't killed within two minutes of appearance rising to the extraordinary occasion. Gordon Freeman is a theoretical physicist who found himself amid an out-of-this-world catastrophe he unwittingly contributed to, but managed to run, think, shoot and live through the Black Mesa incident even as the facility descended into an alien-infested war-torn nightmare with nothing more than his above-average fit body, his wits, his protective HEV suit and a diverse collection of mundane and exotic weapons he picked up along the way. Many of the other Black Mesa NPCs who survive more than two minutes of their debut also qualify, from security guards who do their best to fight off the aliens and HECU marines to protect the scientists, to the marines who, when not trying to silence all witnesses, are fighting tooth-and-nail against an Alien Invasion, to the scientists who are actively working to reverse the Resonance Cascade despite the near-impossible circumstances and the mortal danger they find themselves in. The security guards and scientists in particular proved to be immense help for Gordon Freeman as he fought his way through Black Mesa to get help at the Lambda Complex.
 Black Mesa (Video Game) / int_6411dac8
featureApplicability
1.0
 Black Mesa (Video Game) / int_6411dac8
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_6411dac8
 Black Mesa (Video Game) / int_6439de78
type
Heroic Sacrifice
 Black Mesa (Video Game) / int_6439de78
comment
Heroic Sacrifice: While taking place off-screen, one security guard, if he accompanies Gordon into the rocket silo in "On A Rail", will hold off an entire HECU squad trying to capture the silo to buy time for Gordon to prep the satellite rocket to be launched. By the time Gordon finishes and makes it back to the top of the silo, the guard has managed to kill off the entire squad, but ends up succumbing to his wounds shortly afterwards.
 Black Mesa (Video Game) / int_6439de78
featureApplicability
1.0
 Black Mesa (Video Game) / int_6439de78
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_6439de78
 Black Mesa (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 Black Mesa (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: Throughout the "Xen" level, you can see a huge tower hovering in the distance, with an enormous red portal over it that gives it something of an Eye of Sauron look. You finally reach it in "Interloper", and spend much of the level making your way up through it. After you defeat the Nihilanth, it explodes.
 Black Mesa (Video Game) / int_65163c3a
featureApplicability
1.0
 Black Mesa (Video Game) / int_65163c3a
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_65163c3a
 Black Mesa (Video Game) / int_6678bcda
type
Like Cannot Cut Like
 Black Mesa (Video Game) / int_6678bcda
comment
Like Cannot Cut Like: The Hivehand's primary fire does not affect exploding Xen plants or other Xen obstacles because it only homes in on enemies, while the aforementioned obstacles are hazardous objects. The secondary fire will still work, though, since this turns the hornets into unguided missiles that immediately burst on impact.
 Black Mesa (Video Game) / int_6678bcda
featureApplicability
1.0
 Black Mesa (Video Game) / int_6678bcda
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_6678bcda
 Black Mesa (Video Game) / int_66a52e25
type
Bullfight Boss
 Black Mesa (Video Game) / int_66a52e25
comment
Bullfight Boss: The Gonarch now acts as one during her arena battles. While she can usually be stopped from charging with an RPG shot, she occasionally will perform a faster, uninterruptible charge which is preceded by a distinct roar.
 Black Mesa (Video Game) / int_66a52e25
featureApplicability
1.0
 Black Mesa (Video Game) / int_66a52e25
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_66a52e25
 Black Mesa (Video Game) / int_66f763c0
type
Interface Screw
 Black Mesa (Video Game) / int_66f763c0
comment
Interface Screw: Taking damage causes a brief "chromatic aberration" effect that worsens with the severity of the hit. A milder example: you'll notice Gordon's vision becoming slowly filled with static the longer you stay near high levels of radiation. The Houndeye's attack distorts the screen and causes a tinnitus effect on the audio.
 Black Mesa (Video Game) / int_66f763c0
featureApplicability
1.0
 Black Mesa (Video Game) / int_66f763c0
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_66f763c0
 Black Mesa (Video Game) / int_69f4d99b
type
Shockwave Stomp
 Black Mesa (Video Game) / int_69f4d99b
comment
Gargantuas no longer have a Shockwave Stomp attack.
 Black Mesa (Video Game) / int_69f4d99b
featureApplicability
1.0
 Black Mesa (Video Game) / int_69f4d99b
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_69f4d99b
 Black Mesa (Video Game) / int_6bea999c
type
Radio Voice
 Black Mesa (Video Game) / int_6bea999c
comment
Radio Voice: HECU marines who wear gas masks have radio filters over their voices.
 Black Mesa (Video Game) / int_6bea999c
featureApplicability
1.0
 Black Mesa (Video Game) / int_6bea999c
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_6bea999c
 Black Mesa (Video Game) / int_6d07bf85
type
Welcome to Corneria
 Black Mesa (Video Game) / int_6d07bf85
comment
Welcome to Corneria: Some of the friendly NPC dialogue with each other, outside of scripted events doesn't match up or turns into unusual cases of Deadpan Snarker.
 Black Mesa (Video Game) / int_6d07bf85
featureApplicability
1.0
 Black Mesa (Video Game) / int_6d07bf85
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_6d07bf85
 Black Mesa (Video Game) / int_6dc206c9
type
Marathon Level
 Black Mesa (Video Game) / int_6dc206c9
comment
Marathon Level: In the original game, "Surface Tension" was already the longest level in the game by far. Black Mesa expands on it, making it even longer. Prepare to spend at least a couple of hours on it. "Interloper" is just massive, rivalling the updated "Surface Tension" in length. Averted: One of the original game's biggest complaints was that the "On a Rail" level was way too long, to the point of breaking the tension and flow of the game. Black Mesa condenses it into a much shorter trip.
 Black Mesa (Video Game) / int_6dc206c9
featureApplicability
-1.0
 Black Mesa (Video Game) / int_6dc206c9
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_6dc206c9
 Black Mesa (Video Game) / int_6e1e24a
type
Balance Buff
 Black Mesa (Video Game) / int_6e1e24a
comment
Balance Buff: The MP5 is a mixed case. Its 40mm grenades don't do as much damage and have a smaller blast radius, it doesn't have its fifty-round capacity as it did in Half-Life — now replaced by an ordinary 30-round mag — and its reserve ammo was cut down significantly (from 250 rounds to 150, and from 10 grenades to 3), while also suffering from considerable recoil when fired in long bursts. Despite these drawbacks, the retooled MP5 is compensated with a faster rate of fire and drastically improved accuracy (especially if fired in 3- or 4-round bursts), the latter thanks to its bullet spread being based on bloom as opposed to a fixed cone. Additionally, its damage-per-bullet is now equal to the Glock as opposed to being less (appropriate, given that both weapons share the same ammo pool) and its grenades now travel much faster through the air. The Colt Python got a significant buff. Ammo for it is far more common than before and its iron sights add a slight zoom effect. The only drawbacks are a slightly longer reload speed and the halved reserve ammo capacity, which don't draw from the improvement of its practicality.
 Black Mesa (Video Game) / int_6e1e24a
featureApplicability
1.0
 Black Mesa (Video Game) / int_6e1e24a
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_6e1e24a
 Black Mesa (Video Game) / int_6eb4e408
type
Artistic License – Military
 Black Mesa (Video Game) / int_6eb4e408
comment
Artistic License – Military: The AH-64 Apache carries over from Half-Life. In contrast to the M2 Bradleys being replaced with LAV-25 APCs, the HECU, explicitly said to be US Marines, are shown using the Apache. In Real Life, the Marines use the Bell AH-1W Supercobra and its successor, the AH-1Z Viper.
 Black Mesa (Video Game) / int_6eb4e408
featureApplicability
1.0
 Black Mesa (Video Game) / int_6eb4e408
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_6eb4e408
 Black Mesa (Video Game) / int_71748a39
type
Named by the Adaptation
 Black Mesa (Video Game) / int_71748a39
comment
Named by the Adaptation: Several previously unnamed characters from Half-Life are given actual names this time around: Murtaugh for the security guard at the front desk of the Anomalous Materials lab. Harold for the scientist in the bathroom of the Sector C personnel facilities. Clifford for one of the scientists found in the Administration Center. Leeroy Jenkins for the guard that rushes the Tentacles in "Blast Pit". Sisk for the lone guard encountered in "Questionable Ethics" (according to Word of God, anyway), and Pugeschmidt for one of the scientists hiding from the military in the same chapter. Jackson for the guard who gets chased by soldiers in "Surface Tension". Hillard and Hunter for the lead scientist and guard stationed at the Lambda Supply Depot, respectively.
 Black Mesa (Video Game) / int_71748a39
featureApplicability
1.0
 Black Mesa (Video Game) / int_71748a39
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_71748a39
 Black Mesa (Video Game) / int_723606c4
type
Adaptational Early Appearance
 Black Mesa (Video Game) / int_723606c4
comment
Adaptational Early Appearance: Barney Calhoun, Eli Vance and Isaac Kleiner, major characters introduced in Half-Life 2, replace the guard banging on the door (according to Blue Shift) and two of the generic scientists from Half-Life. Eli is the scientist who sends you up to call for help and Kleiner greets you in the Spectrometer control room, then walks with Gordon to the elevator, also taking the role of one of the scientists panicking over the exploding machinery; their placement was based on comments by the series' writer, Marc Laidlaw, and the fact Eli states that he is the one who sent you to the surface. Upon taking the portal to Xen, the Nihilanth makes a quick cameo, having not appeared in Half-Life until the finale level in which he was fought.
 Black Mesa (Video Game) / int_723606c4
featureApplicability
1.0
 Black Mesa (Video Game) / int_723606c4
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_723606c4
 Black Mesa (Video Game) / int_72856b70
type
Godzilla Threshold
 Black Mesa (Video Game) / int_72856b70
comment
Godzilla Threshold: The third and final Emergency Broadcast message found in "Surface Tension" offers a glimpse of the world outside of Black Mesa, and things are looking really bad. Since the HECU is unable to contain the alien invasion, the President has declared a state of emergency, ordered the military to withdraw all ground forces covered by immediate airstrikes over Black Mesa, and ordered the entire state of New Mexico to be completely evacuated of all civilians ASAP. Things are getting so bad that the Emergency Broadcast also requests any civilian with any amount of military or firearms training to immediately report to a military officer, suggesting that the army is making an emergency recruitment effort to hold back the invasion.
 Black Mesa (Video Game) / int_72856b70
featureApplicability
1.0
 Black Mesa (Video Game) / int_72856b70
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_72856b70
 Black Mesa (Video Game) / int_736d791f
type
Adaptational Badass
 Black Mesa (Video Game) / int_736d791f
comment
Alien Grunts in general are a situational case of this. In the original Half-Life, they could tank large amounts of damage and were very accurate due to their hornets actively tracking their targets, which allowed them to attack from around corners where the player couldn't return fire. In Black Mesa, they're slightly less durable, and their hornets lack tracking capabilities altogether. The ones in Xen aren't as weak, though...
 Black Mesa (Video Game) / int_736d791f
featureApplicability
1.0
 Black Mesa (Video Game) / int_736d791f
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_736d791f
 Black Mesa (Video Game) / int_7453bc5b
type
Spared by the Adaptation
 Black Mesa (Video Game) / int_7453bc5b
comment
Spared by the Adaptation: Many NPCs that were normally killed without split-second reaction times are now far easier to save due to equal parts changes in script pacing and muscle memory. Zigzagged in "Surface Tension". In the Surface Tension: Uncut mod, the player comes across a security guard who, like in the original Half-Life, needs to be escorted to unlock a door. In Half-Life this guard most likely ends up getting killed as he would follow the player (unless told not to) into the car park and pick an unwinnable fight with the resident Gargantua. In the mod Surface Tension: Uncut, the guard is unable to follow the player as they enter the car park via an air duct he can't climb through, so he just wishes the player good luck. Come the Surface Tension: Uncut Update which implements the mod into the retail game proper, the guard never enters the parking lot as, just after he has unlocked the door for the player, an Alien Grunt teleports in behind the guard and the door locks behind the player. The ultimate fate of the guard is just heard from behind the locked door, as he is savagely beaten to death by the Alien Grunt.
 Black Mesa (Video Game) / int_7453bc5b
featureApplicability
1.0
 Black Mesa (Video Game) / int_7453bc5b
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_7453bc5b
 Black Mesa (Video Game) / int_74a7d2d
type
Creator's Culture Carryover
 Black Mesa (Video Game) / int_74a7d2d
comment
Creator's Culture Carryover: At least one of Crowbar Collective's members hails from the United Kingdom, which caused this to occur with some of the game's assets. Despite the New Mexico setting, the vending machines are stocked with Brand X versions of brand-name British and European snacks like Walker's, Maltesers, and (the British version of) Smarties. The digital readout on the machine itself says "Feeling peckish?" which is not an expression Americans use. There's also a Chuckle Brothers mug in some of the offices, though only in the original mod release. Some of the facility's signage uses Commonwealth terms and spelling, such as "authorised" instead of "authorized" and "lift" instead of "elevator".
 Black Mesa (Video Game) / int_74a7d2d
featureApplicability
1.0
 Black Mesa (Video Game) / int_74a7d2d
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_74a7d2d
 Black Mesa (Video Game) / int_75eb8771
type
Mad Libs Dialogue
 Black Mesa (Video Game) / int_75eb8771
comment
The computer in the Sector C lobby that Gordon can fiddle with has an Instant Messenger conversation between two of the scientists from Half-Life, conversing via their old generic dialogue lines.
 Black Mesa (Video Game) / int_75eb8771
featureApplicability
1.0
 Black Mesa (Video Game) / int_75eb8771
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_75eb8771
 Black Mesa (Video Game) / int_76a08cd6
type
Friend or Foe?
 Black Mesa (Video Game) / int_76a08cd6
comment
Friend or Foe?: The jumpiness of the facility's security guards is played up from Half-Life, in that Gordon finds himself nearly getting shot by no less than three of them throughout his journey.
 Black Mesa (Video Game) / int_76a08cd6
featureApplicability
1.0
 Black Mesa (Video Game) / int_76a08cd6
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_76a08cd6
 Black Mesa (Video Game) / int_78270847
type
Curse Cut Short
 Black Mesa (Video Game) / int_78270847
comment
Curse Cut Short: When a HECU tank crew notices an overhead Manta Ray flying straight for them.
 Black Mesa (Video Game) / int_78270847
featureApplicability
1.0
 Black Mesa (Video Game) / int_78270847
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_78270847
 Black Mesa (Video Game) / int_7870735b
type
From Bad to Worse
 Black Mesa (Video Game) / int_7870735b
comment
From Bad to Worse: "Surface Tension" and "Forget About Freeman!" make it clear that things are going to happen both within and outside of Black Mesa. As Gordon progresses across the surface, the HECU gradually lose ground against the Xenian invaders, with their appearances diminishing throughout "Surface Tension" while Xen forces take their place. Radio transmissions heard throughout the chapter further expand on this, with many marines begging for reinforcements or evacuation. The Emergency Broadcasts become gradually worse and worse. The first warns the public a disaster has occurred at Black Mesa and recommends evacuation of a 75-mile radius around the facility. The second increases that evacuation area and orders everyone to leave, while hinting that an infection is spreading from Black Mesa. The final one basically spells out that an alien invasion is underway, that the U.S. military has gotten its ass kicked and the President is ordering Black Mesa nuked. It orders an evacuation of all of New Mexico.
 Black Mesa (Video Game) / int_7870735b
featureApplicability
1.0
 Black Mesa (Video Game) / int_7870735b
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_7870735b
 Black Mesa (Video Game) / int_79631cf
type
Hungry Jungle
 Black Mesa (Video Game) / int_79631cf
comment
Hungry Jungle: Unlike the barren rock landscapes in the original game, most of Xen is this in the remake, especially "Gonarch's Lair".
 Black Mesa (Video Game) / int_79631cf
featureApplicability
1.0
 Black Mesa (Video Game) / int_79631cf
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_79631cf
 Black Mesa (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 Black Mesa (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: The Black Ops Assassins dual-wield silenced Glocks — or so it seems. While their gunshots play this straight, a look at their model◊ reveals that they don't have silencers attached to their pistols. This is likely an oversight, or the developers didn't expect anyone to get a good enough look at them to notice, given how fast and agile they are.
 Black Mesa (Video Game) / int_7d53bc0b
featureApplicability
1.0
 Black Mesa (Video Game) / int_7d53bc0b
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_7d53bc0b
 Black Mesa (Video Game) / int_7d561d58
type
Too Awesome to Use
 Black Mesa (Video Game) / int_7d561d58
comment
Too Awesome to Use: The Gluon Gun will vaporize anything in its way with ease, but runs through a full ammo supply in less than 10 seconds of continuous fire. There's even an achievement for doing this. At least before Xen.
 Black Mesa (Video Game) / int_7d561d58
featureApplicability
1.0
 Black Mesa (Video Game) / int_7d561d58
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_7d561d58
 Black Mesa (Video Game) / int_7f34a9e0
type
Climactic Elevator Ride
 Black Mesa (Video Game) / int_7f34a9e0
comment
Like the other Xen levels, "Interloper" has been entirely revamped, only retaining the base concepts that made up the original chapter. Since the exploration of Xen was greatly expanded upon in the previous two levels, the first two maps of the original "Interloper" that had you exploring floating islands of the borderworld have been cut out to the point that only a tweaked version of the Tentacle section from the second map remains. In addition, there's still the Gargantua encounter, but it's now been turned into a chase sequence where you speed your way through a home of multiple Gargantuas all trying to kill you until you escape the area. The encounter with the friendly Vortigaunts is still there, but the area they're located in has been transformed into an impoverished slum that needs to be traversed. Finally, the Alien Grunt factory still caps off the level, but the layout to get through it has been entirely revamped. Some examples include the factory's barrel conveyor belt section being vastly extended, and the socket-switching puzzles seen in "Xen" making a return at several points throughout the factory. The purpose of Gordon going through the factory has also changed where instead of just needing to find your way through it, the player now goes about changing or breaking certain things to outright destroy the factory. Finally, the elevator climb section at the end of the level still exists, but instead of being a bunch of annoying spinning elevator platforms, it's been turned into a single Climactic Elevator Ride fighting off a horde of Alien Controllers until you reach the top to take the portal to the Final Boss.
 Black Mesa (Video Game) / int_7f34a9e0
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1.0
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Black Mesa (Video Game) / int_7f34a9e0
 Black Mesa (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Black Mesa (Video Game) / int_7fbb2a3
comment
In "Surface Tension", when approaching the "motherlode" armoury, shooting a guard that pops up from under a desk and yells "FREEZE!" nets you with a game over screen (due to the guard being required to unlock the armoury door from the other side). The game even calls you out on your poor trigger discipline.
 Black Mesa (Video Game) / int_7fbb2a3
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1.0
 Black Mesa (Video Game) / int_7fbb2a3
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1.0
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Black Mesa (Video Game) / int_7fbb2a3
 Black Mesa (Video Game) / int_7febc23b
type
Establishing Character Moment
 Black Mesa (Video Game) / int_7febc23b
comment
Establishing Character Moment: Numerous enemy types, old and new, get these, or have existing ones expanded upon: The first HECU soldier encountered in the game steps off an elevator and shoots up an unsuspecting scientist as usual. The scientist has added dialogue should Gordon take out the soldier first just to hammer in the fact that the soldiers are hostile. The alien grunt first seen in "Questionable Ethics" is the subject of some lab torture, so this enemy's proper introduction is moved ahead a bit, where Gordon can release a pair of them and they battle a squad of HECU grunts, all the while witnessing this from a much safer position. Upon entering the lab in Xen, there are some HEV suits stored away in chambers. One of them happens to have a Headcrab on it. This one breaks out of its chamber. The plant tentacles are first seen in a swamp in Xen, impaling an unaware Bullsquid. Explosive fauna is located next to some of them, helping to signpost to the player that they can be destroyed. There's a note on a lab door that mentions variants of the Houndeye. One is smaller, glows, and tends to explode, as shown by a rushing horde. Another is large with a super-strong knockback to its attack and is first seen ramming into a Bullsquid. A relatively easy-to-miss example is the Beneathacle, an aquatic Barnacle, eating up an HEV corpse. It can be easy to miss due to the underwater view. The first level in "Interloper" shows Vortigaunt slaves being abused by their Grunt equivalents, which helps clue in the player that the slaves are docile in their homeworld. Later on, the Controllers appear and start brainwashing those slaves, turning them berserk.
 Black Mesa (Video Game) / int_7febc23b
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1.0
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Black Mesa (Video Game) / int_7febc23b
 Black Mesa (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Black Mesa (Video Game) / int_808cbaeb
comment
The first Alien Grunt in "Questionable Ethics" originally needed to be unleashed from its pod in order to get past the room. Now, Gordon has the opportunity to euthanize it with fire, electricity, toxins, or just leave it trapped since the door ahead is no longer locked.
 Black Mesa (Video Game) / int_808cbaeb
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1.0
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Black Mesa (Video Game) / int_808cbaeb
 Black Mesa (Video Game) / int_8344209e
type
BFG
 Black Mesa (Video Game) / int_8344209e
comment
During the latter portion of the chapter "Interloper", you'll encounter green crystals which infinitely recharge your supply of Depleted Uranium-235 (which fuels Gordon's Tau Cannon and Gluon Gun), alongside the revamped Xen Healing Showers which now recharge both your health and suit energy at an astounding rate. These respectively call forth technologies seen in the Citadel near the conclusion of Half-Life 2, the former with the Confiscation Field (which supercharges the Gravity Gun into its Dark Energy-infused state) and the latter with the unique interaction with the Combine Wall Chargers encountered during that same segment.
 Black Mesa (Video Game) / int_8344209e
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1.0
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1.0
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Black Mesa (Video Game) / int_8344209e
 Black Mesa (Video Game) / int_83445b04
type
Pun
 Black Mesa (Video Game) / int_83445b04
comment
Many NPCs that are there to demonstrate threats can be saved and have lines if such a thing happens, and in some cases provide access to weapons and ammunition. You can even give a scientist stuck in a bathroom stall some toilet paper, making him thank you and granting the achievement "Brownian Motion".
 Black Mesa (Video Game) / int_83445b04
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1.0
 Black Mesa (Video Game) / int_83445b04
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_83445b04
 Black Mesa (Video Game) / int_83cef301
type
Right for the Wrong Reasons
 Black Mesa (Video Game) / int_83cef301
comment
Right for the Wrong Reasons: A scientist you run into in “Office Complex� states how everyone is crazy trying to run to the surface. His reason was believing someone would eventually rescue them if they stayed put, even when surrounded by alien creatures. However, there was no one coming to rescue them, and the ones that headed for the surface were probably all gunned down by the HECU.
 Black Mesa (Video Game) / int_83cef301
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1.0
 Black Mesa (Video Game) / int_83cef301
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_83cef301
 Black Mesa (Video Game) / int_875615dd
type
Truth in Television
 Black Mesa (Video Game) / int_875615dd
comment
Truth in Television: The hand grenades have a noticeable sparking, smoking trail when thrown. While this could be a gameplay conceit for players in place of the blinking red light of Half-Life 2's Combine Grenades, earlier Mk. 2 grenades did have fuses that sparked after being lit... which brings into question why they're not only using outdated grenades but ones with outdated fuses as well.
 Black Mesa (Video Game) / int_875615dd
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1.0
 Black Mesa (Video Game) / int_875615dd
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_875615dd
 Black Mesa (Video Game) / int_8a817c2a
type
Rape Is a Special Kind of Evil
 Black Mesa (Video Game) / int_8a817c2a
comment
Rape Is a Special Kind of Evil: In the 2012 mod release, your first trip to the lobby in "Questionable Ethics" has two HECU Marines talk about going to see some of the female scientists creepily.
 Black Mesa (Video Game) / int_8a817c2a
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1.0
 Black Mesa (Video Game) / int_8a817c2a
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_8a817c2a
 Black Mesa (Video Game) / int_8cb1a369
type
Took a Level in Jerkass
 Black Mesa (Video Game) / int_8cb1a369
comment
Took a Level in Jerkass: Some of the scientists and guards starting from "Anomalous Materials" are now short-tempered, egotistical, grumpy, or all three. Like Hunter, the guard in Level A of the Lambda Reactor Core, who greets you with a sour disposition once you finally reach it. At least after the Resonance Cascade, a scientist in Lambda Complex noted this and figured this was in part due to everyone being under a lot of pressure trying to survive and working feverishly under desperate circumstances to reverse the disaster.
 Black Mesa (Video Game) / int_8cb1a369
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1.0
 Black Mesa (Video Game) / int_8cb1a369
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_8cb1a369
 Black Mesa (Video Game) / int_90c018ac
type
Justified Trope
 Black Mesa (Video Game) / int_90c018ac
comment
Played straight and justified in "Interloper": the entire section takes place in an alien factory where the workers are easily disposable slaves.
 Black Mesa (Video Game) / int_90c018ac
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1.0
 Black Mesa (Video Game) / int_90c018ac
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Black Mesa (Video Game) / int_90c018ac
 Black Mesa (Video Game) / int_916c72b3
type
Rule of Symbolism
 Black Mesa (Video Game) / int_916c72b3
comment
Rule of Symbolism: In this adaptation, the retreat of the HECU from Black Mesa happens at sundown. Fittingly, their defeat makes the end of mankind's dominance over Earth, as the Nihilanth's invasion and what follows will see humans left at the mercy of the Combine.
 Black Mesa (Video Game) / int_916c72b3
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1.0
 Black Mesa (Video Game) / int_916c72b3
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_916c72b3
 Black Mesa (Video Game) / int_93168fb1
type
It's Quiet… Too Quiet
 Black Mesa (Video Game) / int_93168fb1
comment
One of the scientists rescued during "Questionable Ethics" notices that their trip towards the Biodome Complex's front entrance was "a bit too easy", at which his colleague asks Gordon to scout the lobby before they proceed further. Sure enough, the HECU are waiting in there, ready to spring a trap for him.
 Black Mesa (Video Game) / int_93168fb1
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1.0
 Black Mesa (Video Game) / int_93168fb1
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_93168fb1
 Black Mesa (Video Game) / int_940a5958
type
Artificial Stupidity
 Black Mesa (Video Game) / int_940a5958
comment
Artificial Stupidity: HECU marines in the mod release, as well as earlier versions of the retail release, were notorious for their tendency to either stand in one place while shooting the player or blindly rush forward without any semblance of tactics. This was rectified in later updates to the retail game by a complete overhaul of the soldiers' AI.
 Black Mesa (Video Game) / int_940a5958
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1.0
 Black Mesa (Video Game) / int_940a5958
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_940a5958
 Black Mesa (Video Game) / int_94bcd668
type
Inescapable Ambush
 Black Mesa (Video Game) / int_94bcd668
comment
Thought you were in the clear when you saved all those Scientists in "Questionable Ethics"? The remake laughs at your foolish sense of security.
 Black Mesa (Video Game) / int_94bcd668
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1.0
 Black Mesa (Video Game) / int_94bcd668
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_94bcd668
 Black Mesa (Video Game) / int_95265081
type
Leeroy Jenkins
 Black Mesa (Video Game) / int_95265081
comment
A security guard, true to the original Half-Life, rushes the Tentacles in "Blast Pit" with only a pistol. Fittingly, his name was Leeroy Jenkins.
 Black Mesa (Video Game) / int_95265081
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1.0
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_95265081
 Black Mesa (Video Game) / int_978937d6
type
Brand X
 Black Mesa (Video Game) / int_978937d6
comment
Despite the New Mexico setting, the vending machines are stocked with Brand X versions of brand-name British and European snacks like Walker's, Maltesers, and (the British version of) Smarties. The digital readout on the machine itself says "Feeling peckish?" which is not an expression Americans use.
 Black Mesa (Video Game) / int_978937d6
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1.0
 Black Mesa (Video Game) / int_978937d6
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_978937d6
 Black Mesa (Video Game) / int_9c1f758a
type
Kill It with Fire
 Black Mesa (Video Game) / int_9c1f758a
comment
Kill It with Fire: Like in the Half-Life 2 Episodes, you can throw emergency flares at zombies and headcrabs to set them on fire. Part of "Gonarch's Lair" involves setting fire to large swathes of the headcrab nests. Kill It with Water is also involved as you end up flooding a good deal of them too.
 Black Mesa (Video Game) / int_9c1f758a
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1.0
 Black Mesa (Video Game) / int_9c1f758a
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_9c1f758a
 Black Mesa (Video Game) / int_9cde2df1
type
Hand Cannon
 Black Mesa (Video Game) / int_9cde2df1
comment
One of the guards asks for help from Gordon with one of those critters, who got onto his buddy's head and is making him act all weird. Right on cue, guess who walks out? The guard then proceeds to talk to his "buddy" as if he's all fine and well. You can guess how that ends.note If you kill the zombie before it gets him, though, you'll get access to the .357 Colt Python/SPAS-12 Shotgun much earlier than normal. His reaction seems to lean way towards being shell-shocked, thanking you when you kill his "buddy".
 Black Mesa (Video Game) / int_9cde2df1
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1.0
 Black Mesa (Video Game) / int_9cde2df1
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Black Mesa (Video Game) / int_9cde2df1
 Black Mesa (Video Game) / int_9d12bbc1
type
Foreshadowing
 Black Mesa (Video Game) / int_9d12bbc1
comment
Foreshadowing: Multiple added lines foreshadow the Resonance Cascade. There are a lot of scientists complaining about shoddy or unsafe equipment, albeit of a more mundane variety, while the player is first touring the facility.
 Black Mesa (Video Game) / int_9d12bbc1
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1.0
 Black Mesa (Video Game) / int_9d12bbc1
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Black Mesa (Video Game) / int_9d12bbc1
 Black Mesa (Video Game) / int_9dab0a6e
type
Continuity Nod
 Black Mesa (Video Game) / int_9dab0a6e
comment
Continuity Nod: A security guard also tells Gordon to say "Hi" to Dr. Cross, the HEV suit training instructor and one of the main characters in Half-Life: Decay. On one of the bulletin boards is a note from Otis that Security Desk B3 needs more doughnuts, Otis being the fat security guard NPC introduced in Opposing Force & Blue Shift. You even find one instance of him holding a doughnut instead of practising at the firing range in Blue Shift. In "Surface Tension", the Osprey unable to takeoff is code-named Goose Four, a reference to Opposing Force, where the "Goose" designation was first used to denote specific Ospreys.
 Black Mesa (Video Game) / int_9dab0a6e
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1.0
 Black Mesa (Video Game) / int_9dab0a6e
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_9dab0a6e
 Black Mesa (Video Game) / int_9de7a5d0
type
Fix Fic
 Black Mesa (Video Game) / int_9de7a5d0
comment
Fix Fic: Some elements are changed to fit the Half-Life canon a little better: In Half-Life 2, Barney's first line concerns the beer he owes Gordon, a reference to the pre-disaster security guard dialogue about sharing a beer with Gordon after work. But these lines aren't said by Barney, who is canonically the guard originally seen at the start of the tram ride and could not have made it to the Sector C labs before Gordon. This is rectified by instead having the guard at the Sector C tram station reference the fact that Barney's bar tab is past due and that he relies on others to buy drinks for him. Of note is that the original dialogue about sharing a beer is still in this game, albeit slightly changed: Per the retcons introduced by Half-Life 2, two generic scientists in "Anomalous Materials" are substituted with Isaac Kleiner and Eli Vance. The latter fills in for the scientist who urges Gordon to get help topside after the resonance cascade, as was implied by his dialogue when he was first introduced in the series. Similarly, the scientist who gets fussed about the exploded microwave casserole and who would eventually be retroactively recognised as Magnusson uses Kleiner's model in the original game. In Black Mesa, neither are present in the staff lounge and the NPCs instead mention that the currently not-present "you-know-who" (Magnusson) will get extremely upset with Gordon's antics if he chooses to blow up the casserole.
 Black Mesa (Video Game) / int_9de7a5d0
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1.0
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Black Mesa (Video Game) / int_9de7a5d0
 Black Mesa (Video Game) / int_9e943076
type
One-Man Army
 Black Mesa (Video Game) / int_9e943076
comment
One-Man Army: Like in the original Half-Life, Gordon Freeman became one throughout the game thanks to his wits, his HEV suit and an incredible collection of mundane and exotic weapons he picked up along the way. By the end of the game, he would have massacred his way through two armies, survived an incredibly hostile alien world, and capped it off by taking on and killing a being which was an alien god. Did we mention that he may not have been wearing a helmet through all of it?
 Black Mesa (Video Game) / int_9e943076
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1.0
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Black Mesa (Video Game) / int_9e943076
 Black Mesa (Video Game) / int_a18fda9c
type
Dumb Muscle
 Black Mesa (Video Game) / int_a18fda9c
comment
Dumb Muscle: Consistent with the misspelled threatening graffiti in the original, there's an exchange between two marines in the lobby in "Questionable Ethics" where one of them tries to read the Latin motto on the wall, is told that it's Latin, and then grumbles dismissively about "foreigners".
 Black Mesa (Video Game) / int_a18fda9c
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1.0
 Black Mesa (Video Game) / int_a18fda9c
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_a18fda9c
 Black Mesa (Video Game) / int_a2761f46
type
Wreaking Havok
 Black Mesa (Video Game) / int_a2761f46
comment
Wreaking Havok: Though there's no Gravity Gun, the mod adds the ability to pick up small corpses and gibs, meaning you can pick up dead headcrabs and throw them at living headcrabs to kill them. Several sequences seem designed to show off the physics engine. The beginning of "Unforeseen Consequences" has you throwing flares at zombies to light them on fire since you don't have your Crowbar at that point. "Surface Tension" has you pick up and carry missiles to reload a TOW launcher. The physics engine also allows you to throw back grenades from enemy soldiers. There is even an achievement for this.
 Black Mesa (Video Game) / int_a2761f46
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1.0
 Black Mesa (Video Game) / int_a2761f46
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_a2761f46
 Black Mesa (Video Game) / int_a5e71bfb
type
Abandoned Camp Ruins
 Black Mesa (Video Game) / int_a5e71bfb
comment
Abandoned Camp Ruins: There are several abandoned camps scattered around the alien world of Xen, ranging from a few stacks of crates and a couple of scientific instruments to elaborate field laboratories in air-tight tents. Everyone working there is long dead by the time Gordon arrives, victim to either the hostile local wildlife or Nihilanth's Slave Mooks.
 Black Mesa (Video Game) / int_a5e71bfb
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1.0
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Black Mesa (Video Game) / int_a5e71bfb
 Black Mesa (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Black Mesa (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Rocket Launcher-wielding HECU Grenadiers are introduced fairly early on, but their launcher disappears altogether after they fire a single shot or get killed, preventing you from picking it up. The rocket launcher remains off-limits until you come across one in "Surface Tension".
 Black Mesa (Video Game) / int_a89efe3c
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1.0
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Black Mesa (Video Game) / int_a89efe3c
 Black Mesa (Video Game) / int_a91078ea
type
Adaptational Jerkass
 Black Mesa (Video Game) / int_a91078ea
comment
Adaptational Jerkass: Certain characters are significantly less sympathetic than their original versions, whether by nature or because they're stressed out by the ongoing disaster. The security guard found at the beginning of "Forget About Freeman" is now less than overjoyed about having missed the last evacuation flight out of the facility, and will snark at Gordon if he gets lost while escorting him around. Hunter, the security guard stationed at the Supply Depot in Level A of the Lambda Reactor Core is much more abrasive towards Gordon than in Half-Life, as is one of the scientists stationed there as well. Dr. Smithers, the scientist found next to the rocket test silo's generator, is notably paranoid and shamelessly admits to leaving his colleagues for dead, declaring the situation is "survival of the fittest". Clifford, one of the scientists hiding in the Administration Center, offers his female colleague to be taken in his stead when he mistakes Gordon for an alien. He chooses to stay behind and wait for "a more commodious rescue squad" and calls Gordon and his crew fools under his breath.
 Black Mesa (Video Game) / int_a91078ea
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1.0
 Black Mesa (Video Game) / int_a91078ea
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_a91078ea
 Black Mesa (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Black Mesa (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: "Blast Pit 3" can be this depending on how the player chooses to get past the Tentacle. If the player chooses to throw caution to the wind and rush past it, it works great, but if they go with the usual method of slowly sneaking past it, it'll be a very extreme case of this.
 Black Mesa (Video Game) / int_abad35b4
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Black Mesa (Video Game) / int_abad35b4
 Black Mesa (Video Game) / int_ac09dc0f
type
Alas, Poor Villain
 Black Mesa (Video Game) / int_ac09dc0f
comment
Alas, Poor Villain: Compared to their Half-Life depictions (where they were no more than additional Mooks to shoot at), Black Mesa, especially the Steam release, will make you feel sorry for the HECU Marines once the tide is turned against them. Of particular note is one heartbreaking conversation between a mortally wounded marine and a corpsman heard on the radio near the conclusion of "Surface Tension".
 Black Mesa (Video Game) / int_ac09dc0f
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1.0
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_ac09dc0f
 Black Mesa (Video Game) / int_ac711709
type
Easily Thwarted Alien Invasion
 Black Mesa (Video Game) / int_ac711709
comment
Easily Thwarted Alien Invasion: Subverted. Like in the original Half-Life, while the HECU manage to contain the extra-universal alien incursions at first, as time goes on the Alien Invasion becomes more organised and coordinated, leading to the HECU gradually losing ground and becoming increasingly desperate as they are overwhelmed by both sheer numbers and powerful alien soldiers and machinery/monsters like the Grunts and the Xen Manta Rays. The situation gets bad enough that by "Surface Tension" and "Forget About Freeman" the US government issues an evacuation warning for the entire state of New Mexico as the HECU retreats in utter rout, showing how bad shit has hit the fan.
 Black Mesa (Video Game) / int_ac711709
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-0.3
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_ac711709
 Black Mesa (Video Game) / int_b1a7cd14
type
Tap on the Head
 Black Mesa (Video Game) / int_b1a7cd14
comment
Tap on the Head: The soldiers who ambush Gordon in "Apprehension" opt to knock him out with a single blow to the head, rather than beating him up as they did in the original.
 Black Mesa (Video Game) / int_b1a7cd14
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1.0
 Black Mesa (Video Game) / int_b1a7cd14
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Black Mesa (Video Game) / int_b1a7cd14
 Black Mesa (Video Game) / int_b2279346
type
RetCon
 Black Mesa (Video Game) / int_b2279346
comment
Barney Calhoun, Eli Vance and Isaac Kleiner, major characters introduced in Half-Life 2, replace the guard banging on the door (according to Blue Shift) and two of the generic scientists from Half-Life. Eli is the scientist who sends you up to call for help and Kleiner greets you in the Spectrometer control room, then walks with Gordon to the elevator, also taking the role of one of the scientists panicking over the exploding machinery; their placement was based on comments by the series' writer, Marc Laidlaw, and the fact Eli states that he is the one who sent you to the surface.
 Black Mesa (Video Game) / int_b2279346
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1.0
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_b2279346
 Black Mesa (Video Game) / int_b2280b66
type
Retcon
 Black Mesa (Video Game) / int_b2280b66
comment
Per the retcons introduced by Half-Life 2, two generic scientists in "Anomalous Materials" are substituted with Isaac Kleiner and Eli Vance. The latter fills in for the scientist who urges Gordon to get help topside after the resonance cascade, as was implied by his dialogue when he was first introduced in the series.
 Black Mesa (Video Game) / int_b2280b66
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1.0
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_b2280b66
 Black Mesa (Video Game) / int_b2af79fb
type
Leave the Camera Running
 Black Mesa (Video Game) / int_b2af79fb
comment
Leave the Camera Running: The Steam release trailer, which takes the form of a promotional video for Black Mesa's weapons division, features an interview with a HECU soldier who ends his segment by saying "Thanks a lot, Black Mesa!" and giving the camera a thumbs-up. The camera lingers on him for a while as he awkwardly holds his pose and several people in the background laugh at him.
 Black Mesa (Video Game) / int_b2af79fb
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1.0
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_b2af79fb
 Black Mesa (Video Game) / int_b2c737e8
type
Klingon Promotion
 Black Mesa (Video Game) / int_b2c737e8
comment
Klingon Promotion: Invoked. Sometimes when a security guard kills a zombie wearing a security uniform, he'll jokingly say he just got a promotion.
 Black Mesa (Video Game) / int_b2c737e8
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1.0
 Black Mesa (Video Game) / int_b2c737e8
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1.0
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Black Mesa (Video Game) / int_b2c737e8
 Black Mesa (Video Game) / int_b47d95be
type
No OSHA Compliance
 Black Mesa (Video Game) / int_b47d95be
comment
No OSHA Compliance: Zig-zagged. Compared to Half-Life, there are considerably fewer environmental hazards directly in your path. For example, the numerous deadly spinning fan blades inexplicably bisecting corridors that maintenance personnel might presumably be required to traverse are mostly gone. While going through the game you can see safety posters and equipment around the environment (the labs in "Questionable Ethics", for example, are rigged so the personnel are never exposed to the testing conditions) as well as handrails and safety fences everywhere (in fact, "Residue Processing" relies on you actually going out of your way to violate the safeties to proceed), but it's still played straight with the failsafe on the Anti-Mass Spectrometer. Notably, the giant fan in "Blast Pit" is both even more unsafe and lethal; not only is the switch to activate it placed on the opposite side of where the ladder is situated (instead of directly in front of the ladder as in the original), but the cutout for the ladder is not deep enough to keep you safe from the fan blades once they start spinning. On the whole though, considering that the original Half-Life could be considered a Trope Codifier for its lack of OSHA compliance, Black Mesa has had a lot of thought put into making the place look like an operating government facility rather than a collection of safety hazards. Notable is the number of fire extinguishers available... none of which can be grabbed and used to put out a fire. Played straight and justified in "Interloper": the entire section takes place in an alien factory where the workers are easily disposable slaves.
 Black Mesa (Video Game) / int_b47d95be
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1.0
 Black Mesa (Video Game) / int_b47d95be
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Black Mesa (Video Game) / int_b47d95be
 Black Mesa (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Black Mesa (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: One of the guards asks for help from Gordon with one of those critters, who got onto his buddy's head and is making him act all weird. Right on cue, guess who walks out? The guard then proceeds to talk to his "buddy" as if he's all fine and well. You can guess how that ends.note If you kill the zombie before it gets him, though, you'll get access to the .357 Colt Python/SPAS-12 Shotgun much earlier than normal. His reaction seems to lean way towards being shell-shocked, thanking you when you kill his "buddy". A security guard, true to the original Half-Life, rushes the Tentacles in "Blast Pit" with only a pistol. Fittingly, his name was Leeroy Jenkins. Despite a scientist's warnings about the Tau cannon's instability, a careless security guard still manages to overcharge the gun, killing them both. The scientist was reduced to bite-sized chunks, and there was nothing left of the guard but a messy red smear extending from smouldering pair of boots.note You get an achievement for doing the same thing yourself, though you (if at full health) won't explode.
 Black Mesa (Video Game) / int_b58b4e3c
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1.0
 Black Mesa (Video Game) / int_b58b4e3c
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_b58b4e3c
 Black Mesa (Video Game) / int_b6060b7
type
Run or Die
 Black Mesa (Video Game) / int_b6060b7
comment
In the original Half-Life, you get chased by one Gargantua, which you can defeat if you have enough firepower to do it. Here, you don't get chased by one, or two, or three, but twelve of the damn things in one epic chase sequence, and since you now can't kill them period, all you can do is Run or Die. When you finally make it across an impassable chasm with your Long-Jump module and look back, you see them roaring and firing their flamers at you in fury, and it is here that one final realization hits you - those damn unstoppable giant animals are pack predators.
 Black Mesa (Video Game) / int_b6060b7
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1.0
 Black Mesa (Video Game) / int_b6060b7
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_b6060b7
 Black Mesa (Video Game) / int_b7fa9b36
type
Adaptational Explanation
 Black Mesa (Video Game) / int_b7fa9b36
comment
Adaptational Explanation: There's now a justification provided for why the two soldiers who capture Gordon and throw him into a trash compactor don't bother making sure he's dead. They're shown to have been attacked by headcrabs before they could ensure Gordon's demise in the compactor, with one zombified and the other reduced to meaty chunks, presumably having panicked and blown himself up with a grenade. The presence of several marines and a tank outside the Lambda Complex goes unexplained in the original game. Here, they're part of a convoy trying to flee Black Mesa after the order to pull out is given, and are forced to fight Freeman after an Alien Aircraft destroys their exit.
 Black Mesa (Video Game) / int_b7fa9b36
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1.0
 Black Mesa (Video Game) / int_b7fa9b36
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_b7fa9b36
 Black Mesa (Video Game) / int_baaf641a
type
King Mook
 Black Mesa (Video Game) / int_baaf641a
comment
After making it onto the island housing Nihilanth's tower, Gordon manages to find a teleporter that can take him straight to the tower's top. Just as he activates it, though, the Gonarch burrows out from the ground nearby and smashes it to pieces.
 Black Mesa (Video Game) / int_baaf641a
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1.0
 Black Mesa (Video Game) / int_baaf641a
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_baaf641a
 Black Mesa (Video Game) / int_bcba27a1
type
Putting on the Reich
 Black Mesa (Video Game) / int_bcba27a1
comment
Putting on the Reich: Alien Grunts in this game now have a Stahlhelm-inspired design for their armoured helmets.
 Black Mesa (Video Game) / int_bcba27a1
featureApplicability
1.0
 Black Mesa (Video Game) / int_bcba27a1
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_bcba27a1
 Black Mesa (Video Game) / int_bce16d24
type
Why Don't You Just Shoot Him?
 Black Mesa (Video Game) / int_bce16d24
comment
There's now a justification provided for why the two soldiers who capture Gordon and throw him into a trash compactor don't bother making sure he's dead. They're shown to have been attacked by headcrabs before they could ensure Gordon's demise in the compactor, with one zombified and the other reduced to meaty chunks, presumably having panicked and blown himself up with a grenade.
 Black Mesa (Video Game) / int_bce16d24
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1.0
 Black Mesa (Video Game) / int_bce16d24
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_bce16d24
 Black Mesa (Video Game) / int_bcf135d7
type
Curb-Stomp Cushion
 Black Mesa (Video Game) / int_bcf135d7
comment
Curb-Stomp Cushion: Downplayed. Unlike the original where the HECU tend to win individual skirmishes against Xen aliens, it's the other way around in the remake due to their lack of PCV's (which is reflected by their lower base Hit Points) and the Adaptational Badass treatment of Xen's military. This is best seen in "Surface Tension" where it's not uncommon for HECU to lose individual skirmishes to the Xen invasion force.
 Black Mesa (Video Game) / int_bcf135d7
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1.0
 Black Mesa (Video Game) / int_bcf135d7
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_bcf135d7
 Black Mesa (Video Game) / int_c03860d2
type
Womb Level
 Black Mesa (Video Game) / int_c03860d2
comment
Womb Level: The interior of the tower in "Interloper" is organic. The factory within is made from conventional technology, stitched into the fleshy walls.
 Black Mesa (Video Game) / int_c03860d2
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1.0
 Black Mesa (Video Game) / int_c03860d2
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c03860d2
 Black Mesa (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Black Mesa (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: In "Surface Tension", when approaching the "motherlode" armoury, shooting a guard that pops up from under a desk and yells "FREEZE!" nets you with a game over screen (due to the guard being required to unlock the armoury door from the other side). The game even calls you out on your poor trigger discipline. There's one you can get an achievement for. If you decide not to push in the specimen and wait long enough, the scientists in the room will yell out "He waited too long! We can't contain it!" Don't jump into the Dimensional Portal Device to Xen and it'll also go unstable before eventually exploding and killing you, as it does in Half-Life. Killing NPCs before they open plot-forwarding locked doors, like the front door of the Sector E lobby, also causes one. Tripping a single Laser Tripmine within a certain missile storage warehouse.
 Black Mesa (Video Game) / int_c03fec8b
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1.0
 Black Mesa (Video Game) / int_c03fec8b
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c03fec8b
 Black Mesa (Video Game) / int_c1fffb62
type
Industrialized Evil
 Black Mesa (Video Game) / int_c1fffb62
comment
Industrialized Evil: Much like in the original Half-Life, the latter half of the chapter "Interloper" takes place in a factory that creates Alien Grunts. While the process behind the manufacturing of Grunts was very vaguely hinted at in the original game, Black Mesa outright shows, in the most gruesome detail, that Grunts are created from Vortigaunts.
 Black Mesa (Video Game) / int_c1fffb62
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1.0
 Black Mesa (Video Game) / int_c1fffb62
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c1fffb62
 Black Mesa (Video Game) / int_c2cedc1c
type
Big "NO!"
 Black Mesa (Video Game) / int_c2cedc1c
comment
Big "NO!": The scientist dragged to his demise by a Tentacle in "Blast Pit" lets out one of these as he's carried away.
 Black Mesa (Video Game) / int_c2cedc1c
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1.0
 Black Mesa (Video Game) / int_c2cedc1c
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c2cedc1c
 Black Mesa (Video Game) / int_c3c18143
type
Hope Spot
 Black Mesa (Video Game) / int_c3c18143
comment
Hope Spot: After making it onto the island housing Nihilanth's tower, Gordon manages to find a teleporter that can take him straight to the tower's top. Just as he activates it, though, the Gonarch burrows out from the ground nearby and smashes it to pieces. At the end of "Interloper", Gordon rides an elevator leading straight to the top of the Nihilanth's tower, fighting off Alien Controllers the whole way up. Just as it seems like he's in the clear, another group of Controllers shows up and pulls the elevator back down in a final attempt to stop him.
 Black Mesa (Video Game) / int_c3c18143
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1.0
 Black Mesa (Video Game) / int_c3c18143
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c3c18143
 Black Mesa (Video Game) / int_c45c9fcd
type
Ass Shove
 Black Mesa (Video Game) / int_c45c9fcd
comment
The Hivehand, now grosser than ever. Gordon has to Ass Shove his hand into the poor creature to use it.
 Black Mesa (Video Game) / int_c45c9fcd
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1.0
 Black Mesa (Video Game) / int_c45c9fcd
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c45c9fcd
 Black Mesa (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 Black Mesa (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: Featured prominently in most of the Xen music tracks.
 Black Mesa (Video Game) / int_c4b8e2ae
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1.0
 Black Mesa (Video Game) / int_c4b8e2ae
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c4b8e2ae
 Black Mesa (Video Game) / int_c4e4e17f
type
Electronic Speech Impediment
 Black Mesa (Video Game) / int_c4e4e17f
comment
Electronic Speech Impediment: The announcement system has a human-sounding female voice by default, but when the HECU take control, it switches back to a droning voice similar to the original Half-Life, in mid-broadcast. HEV zombies' suits repeatedly provide distorted status readouts, as if the suits are having a hard time comprehending their users' zombified state.
 Black Mesa (Video Game) / int_c4e4e17f
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1.0
 Black Mesa (Video Game) / int_c4e4e17f
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c4e4e17f
 Black Mesa (Video Game) / int_c64db44b
type
Idle Animation
 Black Mesa (Video Game) / int_c64db44b
comment
Idle Animation: Gordon has some just like in the original, but this time they're far more expressive. While many of them are fairly mundane, such as doing an ammo check on the Glock or spinning the cylinder on the Tau cannon, the Snark animations are especially adorable, with Gordon petting the Snark or playing with it as if it were a miniature horse.
 Black Mesa (Video Game) / int_c64db44b
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1.0
 Black Mesa (Video Game) / int_c64db44b
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c64db44b
 Black Mesa (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Black Mesa (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: Aside from the aliens that are teleporting into the facility as part of the plot, we have the guards and scientists that follow Gordon.
 Black Mesa (Video Game) / int_c691d3f4
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1.0
 Black Mesa (Video Game) / int_c691d3f4
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c691d3f4
 Black Mesa (Video Game) / int_c6b8d37a
type
Cliffhanger
 Black Mesa (Video Game) / int_c6b8d37a
comment
Cliffhanger: Before the release of the Xen chapters, both the 2012 and 2015 Black Mesa releases ended with Gordon jumping into the teleporter to Xen at the end of "Lambda Core".
 Black Mesa (Video Game) / int_c6b8d37a
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1.0
 Black Mesa (Video Game) / int_c6b8d37a
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c6b8d37a
 Black Mesa (Video Game) / int_c6c86cd
type
Collapsing Lair
 Black Mesa (Video Game) / int_c6c86cd
comment
Collapsing Lair: Two examples: The final segment of "Gonarch's Lair", in a similar manner to the original game, is demolished during the fight. Towards the end, the ceiling collapses and sends you to the bottom of the arena. The Gonarch tries to flee as this happens, only for its strength to finally fail and send it hurtling to the bottom, where the now horrifically wounded creature continues to try and kill Gordon until it is finally put down. The Nihilanth's tower outright explodes after its owner is defeated. Justified, though, as this is the result of the psychic backlash from the Nihilanth exploding.
 Black Mesa (Video Game) / int_c6c86cd
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1.0
 Black Mesa (Video Game) / int_c6c86cd
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c6c86cd
 Black Mesa (Video Game) / int_c75df49a
type
Shout-Out
 Black Mesa (Video Game) / int_c75df49a
comment
Shout-Out: The Dopefish has an obligatory cameo, this time as a drawing on a whiteboard. A scientist tells another that he'll need to come in this weekend because of the TPS Reports. Red Swingline staplers are present throughout the facility. Two scientists can be heard quoting Conan the Barbarian (1982) as they discuss their plans to attend a comic convention. After burning the Tentacles in "Blast Pit", the nearby guard will comment "I guess it's true. If it bleeds, we can kill it." In the same chapter, the guard that rushes the Tentacles is named Leeroy Jenkins. "Questionable Ethics" contains a number of these: As part of a set of whiteboard scribblings about a budget debate, questions about Lab A's high pizza budget are raised. Four questions are bulleted out: "Why?" "What are they hiding?" "What does the book tell them?" "What does it fail to tell us?" - the questions Vogel demands of Henry Jones regarding the Grail diary in Indiana Jones and the Last Crusade. Similarly, after the lobby fight, a scientist quotes Dr. Henry Jones. A whiteboard notes that the high powered laser requires 1.21 Gigawatts. A whiteboard in the snark-cannon observatory exclaims that "the snark was a boojum!" A clipboard can be found that details the colour-coded filing scheme for paperwork (Pink to Accounting, Fuchsia to Purchasing, Goldenrod to Records, leave the Puce). An upwards-scrolling Info Dump on a computer says "Welcome to the Facebook page on…" Certain chapters, most notably "Office Complex" and "Questionable Ethics", contain several stacks of books on shelves. One of those is called "The Big Book of Scientists". Certain coffee mugs have a picture of the Chuckle Brothers along with their well-known "To me! To you!" catchphrase on them.note This was removed from the retail release due to copyright issues, so now it can only be seen in the mod version. The original model for MP5 was similar to the one used by Arnold Schwarzenegger's character in End of Days. When fighting HECU Marines, Black Mesa Security Guards might call them Gomer. A piece of paper taped to a wall in Xen shows the expedition's kill tallies of various alien creatures. Houndeyes are nicknamed "Sonic the Bull Dog" and fire Houndeyes are called "Mr. Burns".
 Black Mesa (Video Game) / int_c75df49a
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1.0
 Black Mesa (Video Game) / int_c75df49a
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c75df49a
 Black Mesa (Video Game) / int_c8a8c595
type
Retirony
 Black Mesa (Video Game) / int_c8a8c595
comment
Retirony: The male scientist in the Anomalous Materials lab that lampshades the Artificial Atmospheric Actions he's taking remarks that he'll check with the office about how many vacation days he's gotten during his work for 25 years, with the implication he'll use them as soon as the test concludes. Given that the Resonance Cascade happens shortly after, and humanity gets enslaved by the Combine after that, it's highly unlikely that he'll get to have even a minute off.
 Black Mesa (Video Game) / int_c8a8c595
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1.0
 Black Mesa (Video Game) / int_c8a8c595
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c8a8c595
 Black Mesa (Video Game) / int_c914e68d
type
Cigar Chomper
 Black Mesa (Video Game) / int_c914e68d
comment
Cigar Chomper: Some HECU commanding officers can be seen with lit cigars in their mouths, in a homage to one of their model variants from Half-Life.
 Black Mesa (Video Game) / int_c914e68d
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1.0
 Black Mesa (Video Game) / int_c914e68d
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c914e68d
 Black Mesa (Video Game) / int_c9861848
type
Video Game Caring Potential
 Black Mesa (Video Game) / int_c9861848
comment
Video Game Caring Potential: Many NPCs that are there to demonstrate threats can be saved and have lines if such a thing happens, and in some cases provide access to weapons and ammunition. You can even give a scientist stuck in a bathroom stall some toilet paper, making him thank you and granting the achievement "Brownian Motion". In "Interloper", you will come across docile Vortigaunts who will be forced to attack you whenever Alien Controllers appear on the scene. If you kill the Controllers first though, the Vorts will return to being docile once more. There's even a "PhD in Pacifism" achievement for not killing any Vortigaunts during Gordon's trip on Xen. In "Gonarch's Lair", during the final battle, there's a way to leave without killing the Gonarch. Doing so gives you the "Unquestionably Ethical" achievement.
 Black Mesa (Video Game) / int_c9861848
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1.0
 Black Mesa (Video Game) / int_c9861848
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c9861848
 Black Mesa (Video Game) / int_c9aea8c8
type
Armies Are Evil
 Black Mesa (Video Game) / int_c9aea8c8
comment
Armies Are Evil: Downplayed from the original game. While the Hazardous Environment Combat Unit retains all of their villainous intentions from the source material, they're more humanized in this game, and various radio transmissions heard throughout "Surface Tension" only serve to further elicit sympathy towards these marines as they're increasingly overwhelmed by the invading Xen forces.
 Black Mesa (Video Game) / int_c9aea8c8
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1.0
 Black Mesa (Video Game) / int_c9aea8c8
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_c9aea8c8
 Black Mesa (Video Game) / int_cc4b45f6
type
Word of God
 Black Mesa (Video Game) / int_cc4b45f6
comment
Sisk for the lone guard encountered in "Questionable Ethics" (according to Word of God, anyway), and Pugeschmidt for one of the scientists hiding from the military in the same chapter.
 Black Mesa (Video Game) / int_cc4b45f6
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1.0
 Black Mesa (Video Game) / int_cc4b45f6
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_cc4b45f6
 Black Mesa (Video Game) / int_cdb1c635
type
Side Bet
 Black Mesa (Video Game) / int_cdb1c635
comment
Side Bet: A scientist and security guard in the Anomalous Materials lab happen to be betting their lunch on whether Gordon will show up to work. If you walk in on them, the guard will gloat about having won the bet.
 Black Mesa (Video Game) / int_cdb1c635
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1.0
 Black Mesa (Video Game) / int_cdb1c635
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_cdb1c635
 Black Mesa (Video Game) / int_ce104b8e
type
Serial Escalation
 Black Mesa (Video Game) / int_ce104b8e
comment
The final surface portion of the original (set at the end of "Forget About Freeman!") consisted of the player fighting a pair of HECU troopers and a tank. In the mod version, the soldiers are more numerous, a trio of Ospreys is fleeing the base, and several alien aircraft are engaging Apache gunships and jet fighters in battle. In the release version, the HECU has several vehicles but all of them, save for the tank, are destroyed by an alien aircraft.
 Black Mesa (Video Game) / int_ce104b8e
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1.0
 Black Mesa (Video Game) / int_ce104b8e
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_ce104b8e
 Black Mesa (Video Game) / int_cee9aeed
type
Alternate Reality Game
 Black Mesa (Video Game) / int_cee9aeed
comment
Alternate Reality Game: The "Pizza Code" mystery. Initially believed to be a simple Easter egg ("The Pizza is a Lie!"), a number of cryptic hints and puzzles were found scattered throughout the game. As forum users made progress solving puzzles, more layers were discreetly revealed by the developers, revealing a plot about a paranoid researcher smuggling nuclear materials into his private lab via pizza deliveries for some secret project. For a sense of how in-depth the ARG is, it was first discovered in 2011 and has yet to be finished.
 Black Mesa (Video Game) / int_cee9aeed
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1.0
 Black Mesa (Video Game) / int_cee9aeed
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_cee9aeed
 Black Mesa (Video Game) / int_d03c7b28
type
Kill Enemies to Open
 Black Mesa (Video Game) / int_d03c7b28
comment
Kill Enemies to Open: Alien Controllers will occasionally hold doors shut with their telekinetic powers during "Interloper", thus requiring you to kill them to progress.
 Black Mesa (Video Game) / int_d03c7b28
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1.0
 Black Mesa (Video Game) / int_d03c7b28
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_d03c7b28
 Black Mesa (Video Game) / int_d1a6c9d7
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British Royal Guards
 Black Mesa (Video Game) / int_d1a6c9d7
comment
The original scene was considered an unintentionally funny moment due to the limited animation depicting the scientists in the elevator standing up straight and motionless like British Royal Guards while falling to their deaths. In some cases, they would even greet the player as they're falling. Here, though, the scientists can be seen hunched over and screaming as they brace for impact.
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 Black Mesa (Video Game) / int_d24ed873
type
Developer's Foresight
 Black Mesa (Video Game) / int_d24ed873
comment
Developer's Foresight: The guard in "Office Complex" who urges you to "Get topside!" can be interrupted mid-speech if you lead any of the nearby Vortigaunts to him. If he survives the ensuing fight, he'll proceed to reiterate what he was saying. As mentioned above under Ass Shove, the animation shown when first equipping the Hive Hand is... less than pleasant. If you save it until after you save a security guard to do it though, he has some comments to make about Gordon's "scientific procedure". During the first battle with Gonarch in "Gonarch's Lair", there's a floating island in the arena that contains a healing pool and a supply cache that the Gonarch cannot reach. However, should the player attempt to camp there, the Gonarch will first start shooting them and then throw chunks of the environment at them.
 Black Mesa (Video Game) / int_d24ed873
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 Black Mesa (Video Game) / int_d2502c9b
type
Smoldering Shoes
 Black Mesa (Video Game) / int_d2502c9b
comment
Despite a scientist's warnings about the Tau cannon's instability, a careless security guard still manages to overcharge the gun, killing them both. The scientist was reduced to bite-sized chunks, and there was nothing left of the guard but a messy red smear extending from smouldering pair of boots.note You get an achievement for doing the same thing yourself, though you (if at full health) won't explode.
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Black Mesa (Video Game) / int_d2502c9b
 Black Mesa (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Black Mesa (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Towards the end of "Surface Tension", a squad of HECU soldiers can be seen trying to set an explosive trap for a Gargantua using a fuel truck. They only manage to blow themselves up, though. The soldier who tries to kill Gordon with a satchel charge while he's crawling through a pipe gets crushed by the pipe's access hatch when the resulting explosion blows it off its hinges.
 Black Mesa (Video Game) / int_d397657d
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 Black Mesa (Video Game) / int_d402a6f
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You Have to Burn the Web
 Black Mesa (Video Game) / int_d402a6f
comment
You Have to Burn the Web: During Gordon's trip through the Gonarch's territory, the occasional tangle of webs will block him from progressing. While some of them can be destroyed simply by shooting them, others need to be set alight by damaging the flammable plants next to them.
 Black Mesa (Video Game) / int_d402a6f
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 Black Mesa (Video Game) / int_d500b978
type
Adaptational Wimp
 Black Mesa (Video Game) / int_d500b978
comment
Adaptational Wimp: The first Alien Grunt in "Questionable Ethics" originally needed to be unleashed from its pod in order to get past the room. Now, Gordon has the opportunity to euthanize it with fire, electricity, toxins, or just leave it trapped since the door ahead is no longer locked. Alien Grunts in general are a situational case of this. In the original Half-Life, they could tank large amounts of damage and were very accurate due to their hornets actively tracking their targets, which allowed them to attack from around corners where the player couldn't return fire. In Black Mesa, they're slightly less durable, and their hornets lack tracking capabilities altogether. The ones in Xen aren't as weak, though... Zig-zagged with the HECU Osprey. It's far less durable than its original counterpart, but it can now deploy up to six soldiers at once, as opposed to the original only deploying two at a time. The Xen Trees in the original are indestructible (even with explosives). Here? While still deadly they're actually killable (and can be gibbed).
 Black Mesa (Video Game) / int_d500b978
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 Black Mesa (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Black Mesa (Video Game) / int_d6f284a3
comment
To balance out the vast number of changes made to the Long Jump module as listed in Anti-Frustration Features, the module now comes with a new energy meter that restricts players to a maximum of three jumps at any given time.
 Black Mesa (Video Game) / int_d6f284a3
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Ludicrous Gibs
 Black Mesa (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Similar to the original game, NPCs can be reduced to meaty chunks with direct impacts from explosions. Point-blank shotgun blasts and mounted machine gun fire can do this as well.
 Black Mesa (Video Game) / int_db33bc7e
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1.0
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Room Full of Zombies
 Black Mesa (Video Game) / int_dc841707
comment
Room Full of Zombies: Featured in the furnace building in "Surface Tension". While its original counterpart pitted a couple of HECU soldiers against a small group of Headcrabs, here they're instead overwhelmed by hordes of zombies bursting out from two separate rooms. To a smaller extent, the return trip after rescuing a guard from his zombified buddy in "Office Complex" sees zombies emerging from a couple of previously locked-off rooms.
 Black Mesa (Video Game) / int_dc841707
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1.0
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Black Mesa (Video Game) / int_dc841707
 Black Mesa (Video Game) / int_df11acbe
type
Artificial Brilliance
 Black Mesa (Video Game) / int_df11acbe
comment
Artificial Brilliance: The HECU Marines. They flank, use teamwork, throw grenades to flush you out, and cover each other just as they did in Half-Life. They can now also shoot while moving and provide suppressing fire on your last known location and will retreat whenever they're wounded or at a tactical disadvantage. All enemies are significantly smarter, not just the HECU. Even Vortigaunts will use basic squad tactics, like covering each other and flanking. In "Power Up", you could escape the Gargantua in the first game through a door while he was distracted with killing HECU marines, and it would forget about you until you wandered in again. Not this time. The monster goes right to the door you went through after its killing spree and actually reaches in with his flamethrowers if you're near it. Suffice it to say, a lot of players got burned by that one unexpectedly.
 Black Mesa (Video Game) / int_df11acbe
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Black Mesa (Video Game) / int_df11acbe
 Black Mesa (Video Game) / int_df1793de
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Updated Re-release
 Black Mesa (Video Game) / int_df1793de
comment
Updated Re-release: The Steam release of the game, released in 2015, is effectively this on account of receiving a lot of improvements such as new models/sounds/animations/voice lines, PvP multiplayer and the final four Xen chapters.
 Black Mesa (Video Game) / int_df1793de
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Delayed Explosion
 Black Mesa (Video Game) / int_df3b7b8
comment
Delayed Explosion: An example of the Realistic variety occurs during the cliffside segment of "Surface Tension", where two Harriers perform a bombing run on a bunker in the distance. The sound of the resulting explosion is heard several seconds after the explosion itself.
 Black Mesa (Video Game) / int_df3b7b8
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Shoot the Medic First
 Black Mesa (Video Game) / int_df858e81
comment
Shoot the Medic First: The HECU corpsmen, like the medics in Opposing Force, will heal their allies.
 Black Mesa (Video Game) / int_df858e81
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 Black Mesa (Video Game) / int_e18a3c59
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Hilarious Outtakes
 Black Mesa (Video Game) / int_e18a3c59
comment
Hilarious Outtakes: An official compilation was released during the production of the original mod, ranging from flubbed NPC dialogue to an amusing take on the Black Mesa Transit System announcements. They can be found here. An additional set of outtakes from the "don't let it overcharge" scene was also compiled and can be viewed here.
 Black Mesa (Video Game) / int_e18a3c59
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 Black Mesa (Video Game) / int_e2d7b14c
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Made of Explodium
 Black Mesa (Video Game) / int_e2d7b14c
comment
Tripping a single Laser Tripmine within a certain missile storage warehouse.
 Black Mesa (Video Game) / int_e2d7b14c
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 Black Mesa (Video Game) / int_e34400ab
type
Ambiguously Gay
 Black Mesa (Video Game) / int_e34400ab
comment
Ambiguously Gay: The scientist who complains about those ridiculous ties and other fashion faux pas. At first, you might think he's just very fashion-sensitive, but then he clinches it with this line to Gordon:
 Black Mesa (Video Game) / int_e34400ab
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 Black Mesa (Video Game) / int_e3c36782
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Call-Forward
 Black Mesa (Video Game) / int_e3c36782
comment
Call-Forward: Two instances reference brick jokes in Half-Life 2: The guard that escorts you from the tram to the Sector C security checkpoint mentions that Barney's bar tab is past due and he's dependent on others to buy him drinks. When you first meet Barney in HL2, he mentions that he owes you a beer. This, in turn, was a reference to the security guards' comments in Half-Life 1, pre-disaster, where they'd say "Hey, catch me later and I'll buy you a beer." After you blow up the casserole in the break room, a scientist mentions that they'll never hear the end of this, while a security guard encourages Gordon to leave quickly, mentioning "That was You-Know-Who's lunch". In Half-Life 2: Episode 2, you meet the supposed "You-Know-Who"; Dr. Magnusson, who is still mad at Gordon for this incident, over 20 years later and after the collapse of human civilization. The game has female scientists alongside male ones. While the male ones retain their vocal and sometimes visual resemblance to Dr. Kleiner, the females all but shout "Dr. Mossman" in theirs. The dev teams seem to have made an effort to justify Freeman's One-Man Army reputation from Half-Life 2. The scientists in "Questionable Ethics" are in awe of you fighting off a HECU ambush, and one of the scientists in the Lambda Reactor Core's Supply Depot outright calls you a "knight in shining high-impact reactive armour". As in Half-Life 2, Headcrabs now have a chance of surviving the death of their Zombie host to continue attacking Freeman, unless said Zombie was killed via headshot. Vortigaunts now vocalise and communicate in Vortigese, as opposed to the animalistic chattering of Half-Life. You even meet Isaac Kleiner and Eli Vance before the Resonance Cascade and briefly afterwards. Kleiner becomes fascinated by the first headcrab that teleports in, and it's heavily implied that this headcrab will go on to become Kleiner's pet Lamarr in Half-Life 2. There's even a portrait of Hedy Lamarr (the source of said headcrab's name) in one of the offices in "Office Complex". Security guards will occasionally scream "MY ARM!" or "MY LEG!", as the rebels did in Half-Life 2. In an Easter Egg location in "Surface Tension", you can find Dr. Breen's poorly spelled, drawn plans for world domination, which involves befriending aliens and getting them to build him a huge tower, seemingly predicting the Combine and their Citadel in Half-Life 2. You also learn that he really, really, really doesn't like Dr. Vance. The last portion of the chapter "Xen" features an expanded version of the teleportation activation sequence in Half-Life, set in an alien facility that bears a remarkable similarity to (and contains a very similar puzzle from) the Citadel Reactor Core in Half-Life 2: Episode One. During the latter portion of the chapter "Interloper", you'll encounter green crystals which infinitely recharge your supply of Depleted Uranium-235 (which fuels Gordon's Tau Cannon and Gluon Gun), alongside the revamped Xen Healing Showers which now recharge both your health and suit energy at an astounding rate. These respectively call forth technologies seen in the Citadel near the conclusion of Half-Life 2, the former with the Confiscation Field (which supercharges the Gravity Gun into its Dark Energy-infused state) and the latter with the unique interaction with the Combine Wall Chargers encountered during that same segment. The entirety of Xen is, in many ways, calling forward (and inspired by) the design philosophies of Half-Life 2. The most evident is the "see the destination" guidance method Valve used, making the City-17 Citadel visible throughout the game as a reminder of the player's purpose. In Xen, the equivalent of this is the ominous, towering structure housing the Nihilanth and the Alien Grunt factory. It comes progressively closer into view as the player travels across Xen, and eventually, you are required to scale it from within. In addition to making Xen seem smaller, this also gives the alien dimension some much-needed visual coherence, since it's no longer a disconnected set of isolated maps but more like an actual place you can understand. The revamped "Gonarch's Lair" is in many ways similar to the Victory Mine from Half-Life 2: Episode 2: both involve you running through the nest of an arthropod-like alien species while being pursued by the dominant individual in the nest, culminating in a fight where you are heavily dependent on the surrounding cover to survive. Plus an extra one for Episode 1 in the hidden research centre you find in the area: A voicemail of Barney talking about the scientist ends with Kleiner locking himself out again, making the guard rush to beat Gordon who was already halfway through the vents.
 Black Mesa (Video Game) / int_e3c36782
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 Black Mesa (Video Game) / int_e3cee2e7
type
Empathic Environment
 Black Mesa (Video Game) / int_e3cee2e7
comment
Empathic Environment: The light and time of day in "Surface Tension" correspond to the strength of the HECU forces the player encounters in the level and their effectiveness wanes; the sun makes its way down the horizon. Tellingly, the HECU's retreat from Black Mesa in "Forget About Freeman!" happens at sundown, with their defeat symbolically representing mankind's coming loss against both the Xen Invaders and the Combine.
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 Black Mesa (Video Game) / int_e43c66bd
type
Art Evolution
 Black Mesa (Video Game) / int_e43c66bd
comment
Art Evolution: This game's art style is noticeably more grounded and realistic than the original Half-Life's. The HECU Marines now use more appropriate vehicles (the Bradley was replaced with a LAV, the F-16s were replaced with AV-8B Harrier IIs, Humvees are also present with the trucks) and wear more realistic looking uniforms (the "powered combat vest" was replaced with modern plated body armour and they no longer wear balaclavas). The various mortar pieces throughout "Surface Tension" were also replaced by TOW missiles, and the weird double turrets in "On A Rail" were replaced with normal M2 Browning machine guns. Alien Grunts have been slimmed down significantly; they're still muscular and tall, but they don't look borderline cartoonish like in Half-Life. Their armour also covers more of their body, namely more of their lower stomach and legs, making their designs look a bit more sensible, as presumably, they'd still need free space around their third arm. The Vortigaunts now have their HL2: Episode 2 shiny athletic look, as opposed to their original, cretin look. They also don't hunch as much and are taller. Zombies now come in Security Guard, HECU and HEV variants, the latter two dubbed by Crowbar Collective as the ZECU and ZEV respectively. In Half-Life, Security Guard Zombies only appeared in the Gearbox Expansions Opposing Force and Blue Shift, while ZECU were exclusive to Opposing Force. The ZEVs are an entirely original enemy added to Xen. In addition, headcrabs can now detach from defeated Zombies if the elimination method didn't involve a headshot, a feature in Half-Life 2 that was supposed to be implemented in the original Half-Life, but was ultimately cut due to being too complex. The Black Mesa facility is much more sensibly designed. The box smashing room is now clearly a shipping room. There are small but nice touches made to the design of some of the weapons. A prime example is the SPAS-12 Shotgun: in Half-Life, the secondary fire of the SPAS-12 would cause it to fire both barrels at once, at the cost of accuracy and pump time. The problem? The SPAS-12 didn't have two barrels (unless the ammo tube was supposed to be the second barrel, but that would leave no room for the ammo). Black Mesa changes this so that, instead of firing both barrels at once, the secondary fire simply fires two shots in quick succession, which is possible with a real-life SPAS-12note Though it's still not completely accurate- a SPAS-12 can operate in both pump-action and semi-auto, but switching between the two happens through a somewhat obtuse process involving a button on the handguard rather than it being triggered at-will as a 'secondary fire' feature like in-game. Gameplay-wise, it amounts to the same thing, but the attention to detail is certainly appreciated. The sterilizers in "Questionable Ethics" and the Gluon Gun can now vaporize organic material. Xen is vastly improved; it's gone from a blocky disappointment to almost 100% Scenery Porn, and now contains much more evidence that the scientists have been exploring there.
 Black Mesa (Video Game) / int_e43c66bd
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 Black Mesa (Video Game) / int_e4965307
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Composite Character
 Black Mesa (Video Game) / int_e4965307
comment
Composite Character: Instead of Freeman facing off and destroying three different AH-64 Apaches in "Surface Tension", here Freeman only fights one helicopter twice: first at the Sector G Hydroelectric Dam, where it gets heavily damaged and retreats, is then seen flying around during the drainage pipe segment and is finally finished off with the RPG during the cliffside standoff. The balaclava shotgunner soldier is merged with the standard gas mask soldier, who is able to use either the MP5 or SPAS-12 (alongside the newly introduced corpsmen variant). HECU Commanders have adopted the Grenadier's unique ability to use the MP5's underslung grenade launcher, with Grenadiers now wielding single-shot, disposable Rocket Launchers. Certain security guards equipped with the revolver might be the closest thing Black Mesa has to Otis.
 Black Mesa (Video Game) / int_e4965307
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 Black Mesa (Video Game) / int_e4b4a89e
type
Athletically Challenged
 Black Mesa (Video Game) / int_e4b4a89e
comment
Athletically Challenged: Late into the "Office Complex" level, should you choose to have a group of security guards and scientists accompany Gordon Freeman throughout the level, one of the scientists will tell a fellow guard and the player that he can't make the jump towards the nearest ladder of an elevator shaft, having failed physical education when he was younger. It's also for this reason that the aforementioned guard also chooses to stay behind, to watch over him.
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 Black Mesa (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Black Mesa (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Towards the middle of "Interloper", you will come across large green crystals that quickly replenish your supply of Depleted Uranium-235, giving you unlimited usage of the Tau Cannon and Gluon Gun.
 Black Mesa (Video Game) / int_e5066b68
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Black Mesa (Video Game) / int_e5066b68
 Black Mesa (Video Game) / int_e5421161
type
Expy
 Black Mesa (Video Game) / int_e5421161
comment
Expy: There are several assets and elements re-used from Half-Life 2, repurposed into this game. The HECU marines borrow the AI and animations of the Combine soldiers, albeit with the AI rewritten to make them even more competent. This allows them to shoot while standing and on the move, among other things. The HECU snipers are the Combine snipers in everything but name; like in Half-Life 2, they're an invisible entity that can only be killed via explosives, rather than Half-Life's concealed brush of a human shooting target that can be killed with traditional means. Their firing positions are also revealed by laser sights, coloured red instead of the Combine Sniper's blue. The Bullsquid's acid attack is borrowed from the Antlion Worker, spitting a shower of arcing globs. It takes more effort to avoid this attack than the original's singular, straight-travelling projectile. The Nihilanth can unleash mortar barrages and beams of fire, create rock walls, and fire off charged energy blasts, calling to mind the abilities of the Cyberdemon from Doom (2016).
 Black Mesa (Video Game) / int_e5421161
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 Black Mesa (Video Game) / int_e545e190
type
Nerf
 Black Mesa (Video Game) / int_e545e190
comment
Nerf: In general, most ammo reserves were shaved compared to their Half-Life counterparts. This hurts the Python and Crossbow the most, reducing Gordon's carrying capacity for the latter to a mere two spare magazines. It also doesn't help that ammo pickups for these weapons provide two magazines worth of ammo, reaching the ammo cap instantly and making it highly likely for any additional ammo boxes to just be left behind. Speaking of the Crossbow, its drawback animation can no longer be cancelled by switching to another weapon. Using its scope also takes a bit more time. Thankfully, this one is to the player's advantage: Black Ops Assassins don't retain their insane damage or firing rate from Half-Life. They also retreat to hide more often, backing away when too much damage is done, and aren't as fast as they were, despite the higher jumps they can do. Even when they become cloaked on Hard difficulty, they're easier to track down by the red trails of light of their goggles (see Laser Sight above). HECU snipers now fire much slower, deal less damage (meaning they won't murder you in two hits) and their positions are given away by visible red laser sight (making them easier to see and avoid). However, they must be taken out with explosives; simply shooting the invisible entity representing them doesn't work at all. Snarks don't travel as fast, which works for both the player and enemies - no longer will you get savaged by incredibly fast, hard-to-hit snarks, but neither will your foes (However, most enemies tend to flail around when being mobbed by snarks, preventing them from retaliating). The Ichthyosaur succumbs to a mere two crossbow bolts - or if you're low on ammo, less than one pistol magazine. Alien Grunts on Earthbound chapters do less damage, have less health, and do not appear as often. Inverted in Xen chapters, where they are much more agile, move faster as well as jump and dodge player attacks. To balance out the vast number of changes made to the Long Jump module as listed in Anti-Frustration Features, the module now comes with a new energy meter that restricts players to a maximum of three jumps at any given time. The AH-64 Apache faced in the Retail version is much easier to take down than the one faced in the original Mod, needing only two rockets to be destroyed instead of 6 or 7. It also does less damage and attacks less frequently. Buried mines in outdoor sections are much easier to spot, as they are now "Bouncing Betty" types with three small metal prongs very visibly sticking out of the sand. HECU sentry turrets can no longer attack targets in any direction and are now susceptible to being knocked over or reprogrammed by the player.
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Black Mesa (Video Game) / int_e545e190
 Black Mesa (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Black Mesa (Video Game) / int_e6299112
comment
Who Forgot The Lights?: The Resonance Cascade was not kind to the Black Mesa Research Facility's lighting systems. In many locations, the lights are burned out or lacking power, some even more so than in Half-Life. To make up for it, the HEV suit has an Infinite Flashlight installed. The Definitive Edition of "Power Up" turns off most of the lighting for the first part of the chapter, courtesy of the resident Gargantua stumbling into the main generator's overhead wiring.
 Black Mesa (Video Game) / int_e6299112
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Black Mesa (Video Game) / int_e6299112
 Black Mesa (Video Game) / int_e63228a7
type
InfoDump
 Black Mesa (Video Game) / int_e63228a7
comment
An upwards-scrolling Info Dump on a computer says "Welcome to the Facebook page on…"
 Black Mesa (Video Game) / int_e63228a7
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1.0
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Black Mesa (Video Game) / int_e63228a7
 Black Mesa (Video Game) / int_e8bb3043
type
Kill It with Water
 Black Mesa (Video Game) / int_e8bb3043
comment
Part of "Gonarch's Lair" involves setting fire to large swathes of the headcrab nests. Kill It with Water is also involved as you end up flooding a good deal of them too.
 Black Mesa (Video Game) / int_e8bb3043
featureApplicability
1.0
 Black Mesa (Video Game) / int_e8bb3043
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_e8bb3043
 Black Mesa (Video Game) / int_f0089082
type
Early-Bird Cameo
 Black Mesa (Video Game) / int_f0089082
comment
Early-Bird Cameo: Isaac Kleiner, Eli Vance, and Barney Calhoun have been retroactively implemented in place of generic NPCs from the original Half-Life. Kleiner and Eli are featured as two of the scientists overseeing the experiment in the Anomalous Materials lab, with the latter taking the role of the scientist urging Gordon to find help topside as implied in Half-Life 2, while the guard in front of a locked door during "Inbound" closely resembles Barney, right down to his lack of gear at that time as demonstrated in Half-Life: Blue Shift. The Gargantua faced at the end of "Surface Tension" can first be seen in a tunnel behind a wreck shortly after the destruction of Goose-4.
 Black Mesa (Video Game) / int_f0089082
featureApplicability
1.0
 Black Mesa (Video Game) / int_f0089082
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f0089082
 Black Mesa (Video Game) / int_f0508c08
type
Decomposite Character
 Black Mesa (Video Game) / int_f0508c08
comment
Decomposite Character: The scientist found in the Administration Center in "Office Complex" who expresses doubts about heading for the surface is split into two scientists, one male and one female. Similarly, the sole scientist encountered at the Lambda Supply Depot has his role taken on by a male and female scientist. The former is the leader of the depot's crew, and the latter is the one who introduces Gordon to the Long Jump Module. The security guard found in the stairwell of "Office Complex" who urges the player to head to the surface is split into a security guard and a scientist.
 Black Mesa (Video Game) / int_f0508c08
featureApplicability
1.0
 Black Mesa (Video Game) / int_f0508c08
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f0508c08
 Black Mesa (Video Game) / int_f1e837cc
type
Mind over Matter
 Black Mesa (Video Game) / int_f1e837cc
comment
Mind over Matter: Part of what makes Controllers in Black Mesa way more dangerous than their vanilla Half-Life counterparts is their ability to use telekinesis to lift stuff around them and toss it at you, dealing a hefty amount of damage if they hit you.
 Black Mesa (Video Game) / int_f1e837cc
featureApplicability
1.0
 Black Mesa (Video Game) / int_f1e837cc
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f1e837cc
 Black Mesa (Video Game) / int_f2407aff
type
Infinite Flashlight
 Black Mesa (Video Game) / int_f2407aff
comment
Infinite Flashlight: In place of Half-Life's auto-recharging (not so) Ten-Second Flashlight. It's quite a necessary change, as the game's environments are a lot darker this time around.
 Black Mesa (Video Game) / int_f2407aff
featureApplicability
1.0
 Black Mesa (Video Game) / int_f2407aff
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f2407aff
 Black Mesa (Video Game) / int_f56aeb67
type
Alien Invasion
 Black Mesa (Video Game) / int_f56aeb67
comment
Many of the other Black Mesa NPCs who survive more than two minutes of their debut also qualify, from security guards who do their best to fight off the aliens and HECU marines to protect the scientists, to the marines who, when not trying to silence all witnesses, are fighting tooth-and-nail against an Alien Invasion, to the scientists who are actively working to reverse the Resonance Cascade despite the near-impossible circumstances and the mortal danger they find themselves in. The security guards and scientists in particular proved to be immense help for Gordon Freeman as he fought his way through Black Mesa to get help at the Lambda Complex.
 Black Mesa (Video Game) / int_f56aeb67
featureApplicability
1.0
 Black Mesa (Video Game) / int_f56aeb67
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f56aeb67
 Black Mesa (Video Game) / int_f5ab45cb
type
Incompetence, Inc.
 Black Mesa (Video Game) / int_f5ab45cb
comment
Incompetence, Inc.: While much less blatant than in Half-Life, Black Mesa still carries vibes of this with many questionable elements present in the Black Mesa facility such as pointless rooms, mass radioactive waste leakages, lethally dangerous obstacle courses and other things being less level design and more Black Mesa clearly failing to meet proper safety and ethical guidelines or even simple common sense in their work. Were it not for various hints suggesting the whole Resonance Cascade event was deliberately set up to happen, the Black Mesa Incident would look more like the inevitable culmination of their ineptitude.
 Black Mesa (Video Game) / int_f5ab45cb
featureApplicability
1.0
 Black Mesa (Video Game) / int_f5ab45cb
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f5ab45cb
 Black Mesa (Video Game) / int_f75c8193
type
Script Breaking
 Black Mesa (Video Game) / int_f75c8193
comment
Script Breaking: In "Unforeseen Consequences", as the elevator plummets to the bottom of the shaft, you can throw a physics object through the glass, allowing the player to climb up the emergency ladder a little earlier than the player is supposed to. The elevator still falls, but provided that you loaded the next section in before it is destroyed, the scientists would be alive and well at the bottom of the shaft. You can also place the chair near the edge of the elevator platform before the elevator falls, which actually stops the thing from falling. The scientists on the elevator will still be stuck in their "scared" poses though. By abusing the way that rocket testing chamber loads in "Blast Pit", along with quick thinking and strategic Satchel Charge/grenade placement, it's possible to save Leeroy Jenkins. Naturally, the dev team never accounted for the slim chance that this would happen, as once you've defeated the Tentacles, Jenkins (who would've just shrugged off a face-full of rocket exhaust) just stands still and makes idle comments. During "Surface Tension", prior to entering the Laser Tripmine warehouse, there's a scene where you witness a scientist run out of a nearby structure to help a security guard downed by a HECU sniper in the area. A few moments later, the sniper would then kill the scientist as he tried to help the security guard. If you kill the sniper before he shoots the scientist, however, the scientist remains on the field forever kneeling before the now dead security guard. This was fixed in the 2015 retail release; after the sniper is killed, the scientist will become startled, run into the nearby minefield, and die anyway.
 Black Mesa (Video Game) / int_f75c8193
featureApplicability
1.0
 Black Mesa (Video Game) / int_f75c8193
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f75c8193
 Black Mesa (Video Game) / int_f7cee9b
type
Last Stand
 Black Mesa (Video Game) / int_f7cee9b
comment
Last Stand: The final surface battle in "Forget About Freeman!" has been converted into one for the HECU. As Ospreys flee overhead amidst jets and helicopters dogfighting alien craft, a HECU convoy on the ground tries to flee, only for the majority of their vehicles to be zapped by an alien craft as Gordon emerges from underground. The survivors engage him in battle, only to be cut down.
 Black Mesa (Video Game) / int_f7cee9b
featureApplicability
1.0
 Black Mesa (Video Game) / int_f7cee9b
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f7cee9b
 Black Mesa (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Black Mesa (Video Game) / int_f821e963
comment
Just before the final push to the Nihilanth, there's a large Xen healing pool with a charging crystal inside, allowing you to top off your health and energy before the final fight. The game does a lot to make it clear beforehand that this is it, though, so it isn't much of a surprise.
 Black Mesa (Video Game) / int_f821e963
featureApplicability
1.0
 Black Mesa (Video Game) / int_f821e963
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f821e963
 Black Mesa (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Black Mesa (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Part of the achievement "Ethically Questionable" involves that instead of releasing the first Alien Grunt you see to progress like in Half-Life, you get three options of killing it from gassing it, torching it, and electrocuting it. You can lure soldiers into one of the labs and kill them with Emergency Tesla Discharge, which disintegrates them completely. There's the achievement "Prolific Popper", which requires you to kill all 64 of the harmless protozoans on Xen. There's also the counterpart achievement to "Unquestionably Ethical" above, "The Plan", which involves gassing the Gonarch to death.
 Black Mesa (Video Game) / int_f87c42d4
featureApplicability
1.0
 Black Mesa (Video Game) / int_f87c42d4
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f87c42d4
 Black Mesa (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Black Mesa (Video Game) / int_f97ab6a5
comment
Zigzagged in "Surface Tension". In the Surface Tension: Uncut mod, the player comes across a security guard who, like in the original Half-Life, needs to be escorted to unlock a door. In Half-Life this guard most likely ends up getting killed as he would follow the player (unless told not to) into the car park and pick an unwinnable fight with the resident Gargantua. In the mod Surface Tension: Uncut, the guard is unable to follow the player as they enter the car park via an air duct he can't climb through, so he just wishes the player good luck. Come the Surface Tension: Uncut Update which implements the mod into the retail game proper, the guard never enters the parking lot as, just after he has unlocked the door for the player, an Alien Grunt teleports in behind the guard and the door locks behind the player. The ultimate fate of the guard is just heard from behind the locked door, as he is savagely beaten to death by the Alien Grunt.
 Black Mesa (Video Game) / int_f97ab6a5
featureApplicability
1.0
 Black Mesa (Video Game) / int_f97ab6a5
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f97ab6a5
 Black Mesa (Video Game) / int_f9bc2937
type
Laser Sight
 Black Mesa (Video Game) / int_f9bc2937
comment
Thankfully, this one is to the player's advantage: Black Ops Assassins don't retain their insane damage or firing rate from Half-Life. They also retreat to hide more often, backing away when too much damage is done, and aren't as fast as they were, despite the higher jumps they can do. Even when they become cloaked on Hard difficulty, they're easier to track down by the red trails of light of their goggles (see Laser Sight above).
 Black Mesa (Video Game) / int_f9bc2937
featureApplicability
1.0
 Black Mesa (Video Game) / int_f9bc2937
featureConfidence
1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_f9bc2937
 Black Mesa (Video Game) / int_f9f2c33
type
Running Gag
 Black Mesa (Video Game) / int_f9f2c33
comment
Running Gag: On a couple of the computer monitors, an email can be seen with the subject "These Ties", referencing a line from the scientist in the locker room at the beginning of the game.
 Black Mesa (Video Game) / int_f9f2c33
featureApplicability
1.0
 Black Mesa (Video Game) / int_f9f2c33
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_f9f2c33
 Black Mesa (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Black Mesa (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: In the Hazard Course mod, you can choose to shoot the guards instead of asking them to open a door for you. Rather than giving you an immediate game over, the game will instead turn off the lights and spawn an infinite number of guards to take you out. Said guards are armed with shotguns and blind you with their flashlights and they will not stop coming until you're dead, no matter how many of them you kill.
 Black Mesa (Video Game) / int_fcd993bd
featureApplicability
1.0
 Black Mesa (Video Game) / int_fcd993bd
featureConfidence
1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_fcd993bd
 Black Mesa (Video Game) / int_fe0330fb
type
Brick Joke
 Black Mesa (Video Game) / int_fe0330fb
comment
Two instances reference brick jokes in Half-Life 2: The guard that escorts you from the tram to the Sector C security checkpoint mentions that Barney's bar tab is past due and he's dependent on others to buy him drinks. When you first meet Barney in HL2, he mentions that he owes you a beer. This, in turn, was a reference to the security guards' comments in Half-Life 1, pre-disaster, where they'd say "Hey, catch me later and I'll buy you a beer." After you blow up the casserole in the break room, a scientist mentions that they'll never hear the end of this, while a security guard encourages Gordon to leave quickly, mentioning "That was You-Know-Who's lunch". In Half-Life 2: Episode 2, you meet the supposed "You-Know-Who"; Dr. Magnusson, who is still mad at Gordon for this incident, over 20 years later and after the collapse of human civilization.
 Black Mesa (Video Game) / int_fe0330fb
featureApplicability
1.0
 Black Mesa (Video Game) / int_fe0330fb
featureConfidence
1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_fe0330fb
 Black Mesa (Video Game) / int_fe614133
type
Beauty Is Never Tarnished
 Black Mesa (Video Game) / int_fe614133
comment
Beauty Is Never Tarnished: The Black Ops Assassins, girls in skin-tight suits, don't gib.
 Black Mesa (Video Game) / int_fe614133
featureApplicability
1.0
 Black Mesa (Video Game) / int_fe614133
featureConfidence
1.0
 Black Mesa (Video Game)
hasFeature
Black Mesa (Video Game) / int_fe614133
 Black Mesa (Video Game) / int_ffad4e9f
type
Shown Their Work
 Black Mesa (Video Game) / int_ffad4e9f
comment
Shown Their Work: The HECU's vehicular lineup is more consistent with what the U.S. Marines would use (M2 Bradleys and F-16s from the original are replaced with LAV-25s and AV-8B Harrier IIs, respectively), and they use protective gear modelled after real-world equipment including the Crye Precision Armor Chassis◊ and the Integrated Ballistic Helmet◊. The HECU also correctly refer to their medics as "corpsmen" and their first aid kits as IFAKsnote Individual First Aid Kits in the retail release. One of them can be heard calling their superior "gunny", an informal nickname for gunnery sergeants in the Marine Corps. The drawing of a brain cell on one of the whiteboards in "Questionable Ethics" is accurately labelled with the proper names of each part of a brain cell.
 Black Mesa (Video Game) / int_ffad4e9f
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1.0
 Black Mesa (Video Game) / int_ffad4e9f
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1.0
 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_ffad4e9f
 Black Mesa (Video Game) / int_name
type
ItemName
 Black Mesa (Video Game) / int_name
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 Black Mesa (Video Game)
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Black Mesa (Video Game) / int_name
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Black Mesa (Video Game)

The following is a list of statements referring to the current page from other pages.

 Black Mesa (Video Game)
hasFeature
Abandoned Camp Ruins / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Achievement Mockery / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Activation Sequence / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Adaptational Early Appearance / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Adaptational Explanation / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Adaptational Late Appearance / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Air Quotes / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Alien Works / int_e79477d2
 Black Mesa (Video Game)
hasFeature
All-or-Nothing Reloads / int_e79477d2
 Black Mesa (Video Game)
hasFeature
American Video Games / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Analog Horror / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Approval of God / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Armies Are Evil / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Athletically Challenged / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Bring My Brown Pants / int_e79477d2
 Black Mesa (Video Game)
hasFeature
CPR: Clean, Pretty, Reliable / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Couldn't Find a Pen / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Creator's Culture Carryover / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Crisis Point Hospital / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Delayed Explosion / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Deliberate VHS Quality / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Desert Warfare / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Early Game Hell / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Electronic Speech Impediment / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Elevator Action Sequence / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Elevator Failure / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Emergency Broadcast / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Empathic Environment / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Escort Mission / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Every Pizza Is Pepperoni / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Evil Tower of Ominousness / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Failsafe Failure / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Fan Remake / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Fictional Combat Troop / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Five-Second Foreshadowing / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Game Mod / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Geniuses Have Multiple PhDs / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Grenade Hot Potato / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Have You Tried Rebooting? / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Healing Boss / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Idle Animation / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Infinite Flashlight / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Is There a Doctor in the House? / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Kill Enemies to Open / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Land Mine Goes "Click!" / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Lens Flare / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Lily-Pad Platform / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Mook Medic / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Named by the Adaptation / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Non-Combatant Immunity / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Notice This / int_e79477d2
 Black Mesa (Video Game)
hasFeature
One-Woman Wail / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Orphaned Reference / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Punch-Packing Pistol / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Redemption Promotion / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Satchel Charge / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Script Breaking / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Side Bet / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Skippable Boss / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Smoldering Shoes / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Sniper Scope Glint / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Super Window Jump / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Tap on the Head / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Ten-Second Flashlight / int_e79477d2
 Black Mesa (Video Game)
hasFeature
That One Achievement / int_e79477d2
 Black Mesa (Video Game)
hasFeature
The Can Kicked Him / int_e79477d2
 Black Mesa (Video Game)
hasFeature
The Place / int_e79477d2
 Black Mesa (Video Game)
hasFeature
The Smurfette Principle / int_e79477d2
 Black Mesa (Video Game)
hasFeature
To Be Continued / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Triumphant Reprise / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Unusable Enemy Equipment / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Updated Re-release / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Vent Physics / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Video Game Remake / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Video Games of 2010–2014 / int_e79477d2
 Black Mesa (Video Game)
hasFeature
Viral Marketing / int_e79477d2
 Black Mesa (Video Game)
hasFeature
What the Hell, Player? / int_e79477d2
 Black Mesa (Video Game)
hasFeature
You Have to Burn the Web / int_e79477d2
 Lost Alpha (Video Game)
seeAlso
Black Mesa (Video Game)
 HalfLife
seeAlso
Black Mesa (Video Game)
 Black Mesa (Video Game)
hasFeature
You ALL Look Familiar / int_e79477d2