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Blue Reflection (Video Game)

 Blue Reflection (Video Game)
type
TVTItem
 Blue Reflection (Video Game)
label
Blue Reflection (Video Game)
 Blue Reflection (Video Game)
page
BlueReflection
 Blue Reflection (Video Game)
comment
Blue Reflection is a JRPG developed by Gust Corporation, creators of the Atelier Series, and published by Koei Tecmo. Set in a Japanese all-girl's school, Hinako Shirai is a high school student and Ballet dancer who seriously injured her leg in a car accident. One year later she returns to school and meets a former classmate who is so happy to see Hinako, her emotions go berserk and Hinako is transported to a realm known as the Common.There she meets the sisters Yuzuki and Lime who offer her the chance to become a Reflector, a magical girl who fights back against the Sephirot, monsters that feed on human emotion. At first she is skeptical but when she is told that defeating the Sephirot will grant her one wish she decided to help so she can heal her injured leg and return to ballet.There's a character page, due to the numerous characters in the game.On March 28, 2021, Gust announced the "Blue Reflection project" with the intent on expanding the IP with three projects. The projects include; Blue Reflection Ray, an Anime follow up that started airing in April 2021. Blue Reflection: Second Light, a sequel game that was released in Japan for the PlayStation 4 and Nintendo Switch on October 21, 2021. It was released in North America and Europe for PlayStation 4, Nintendo Switch, and Steam on November 9, 2021. Blue Reflection Sun, a mobile phone game with a currently unknown release date.
 Blue Reflection (Video Game)
fetched
2023-11-22T15:15:41Z
 Blue Reflection (Video Game)
parsed
2023-11-22T15:15:41Z
 Blue Reflection (Video Game)
processingComment
Dropped link to AtelierRoronaTheAlchemistOfArland: Not a Feature - ITEM
 Blue Reflection (Video Game)
processingComment
Dropped link to CosmicHorror: Not a Feature - UNKNOWN
 Blue Reflection (Video Game)
processingComment
Dropped link to Fanservice: Not a Feature - IGNORE
 Blue Reflection (Video Game)
processingComment
Dropped link to FinalFantasyXV: Not a Feature - ITEM
 Blue Reflection (Video Game)
processingComment
Dropped link to LevelUpAtIntimacyFive: Not a Feature - UNKNOWN
 Blue Reflection (Video Game)
processingUnknown
CosmicHorror
 Blue Reflection (Video Game)
processingUnknown
LevelUpAtIntimacyFive
 Blue Reflection (Video Game)
isPartOf
DBTropes
 Blue Reflection (Video Game) / int_11204355
type
Coup de Grâce Cutscene
 Blue Reflection (Video Game) / int_11204355
comment
Coup de Grâce Cutscene: After killing the boss, Hinako goes one-on-one with the boss and displays Cutscene Power to the Max.
 Blue Reflection (Video Game) / int_11204355
featureApplicability
1.0
 Blue Reflection (Video Game) / int_11204355
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_11204355
 Blue Reflection (Video Game) / int_15da4941
type
Badass Adorable
 Blue Reflection (Video Game) / int_15da4941
comment
Badass Adorable: All three Reflectors are high school girls fighting to stop Cosmic Horror from destroying the world. Some of the supporting cast help fight bosses too.
 Blue Reflection (Video Game) / int_15da4941
featureApplicability
1.0
 Blue Reflection (Video Game) / int_15da4941
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_15da4941
 Blue Reflection (Video Game) / int_191a3673
type
Graceful Loser
 Blue Reflection (Video Game) / int_191a3673
comment
Graceful Loser: After the Final Boss fight, Daath compliments the party for their strong bonds and stops their current attempt to assimilate humanity.
 Blue Reflection (Video Game) / int_191a3673
featureApplicability
1.0
 Blue Reflection (Video Game) / int_191a3673
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_191a3673
 Blue Reflection (Video Game) / int_19a781f
type
Relationship Values
 Blue Reflection (Video Game) / int_19a781f
comment
Relationship Values: Each of the twelve friends you make can have their friendship level boosted throughout the game. Hanging out with them and answering questions in a correct manner will bump them up, eventually granting new events, new fragments and points for leveling up.
 Blue Reflection (Video Game) / int_19a781f
featureApplicability
1.0
 Blue Reflection (Video Game) / int_19a781f
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_19a781f
 Blue Reflection (Video Game) / int_1b590025
type
Dead All Along
 Blue Reflection (Video Game) / int_1b590025
comment
Dead All Along: Both Yuzu and Lime died a year before the game began.
 Blue Reflection (Video Game) / int_1b590025
featureApplicability
1.0
 Blue Reflection (Video Game) / int_1b590025
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_1b590025
 Blue Reflection (Video Game) / int_1c5002bc
type
The Stoic
 Blue Reflection (Video Game) / int_1c5002bc
comment
The Stoic: Lime; she doesn't care how things turn out for the others as long as Hinako, Yuzu and herself get more fragments.
 Blue Reflection (Video Game) / int_1c5002bc
featureApplicability
1.0
 Blue Reflection (Video Game) / int_1c5002bc
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1.0
 Blue Reflection (Video Game)
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Blue Reflection (Video Game) / int_1c5002bc
 Blue Reflection (Video Game) / int_1d77dd02
type
Motivational Lie
 Blue Reflection (Video Game) / int_1d77dd02
comment
Motivational Lie: The sisters end up lying to Hinako about her being granted a wish for defeating the Sephirot in order to have her keep fighting. Subverted at the end when final boss Daath does grant Hinako a wish in exchange for helping it become the last survivor of the Sephirot.
 Blue Reflection (Video Game) / int_1d77dd02
featureApplicability
-0.3
 Blue Reflection (Video Game) / int_1d77dd02
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1.0
 Blue Reflection (Video Game)
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Blue Reflection (Video Game) / int_1d77dd02
 Blue Reflection (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Blue Reflection (Video Game) / int_234073a4
comment
Your Mind Makes It Real: The Common is essentially a collective of human emotion. There are four zones with a central area; Happiness, Fear, Sorrow and Anger. These can even be blended into other zones; for example, a combination of Fear and Sorrow is rather common to jump into.
 Blue Reflection (Video Game) / int_234073a4
featureApplicability
1.0
 Blue Reflection (Video Game) / int_234073a4
featureConfidence
1.0
 Blue Reflection (Video Game)
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Blue Reflection (Video Game) / int_234073a4
 Blue Reflection (Video Game) / int_26a98394
type
Forced Level-Grinding
 Blue Reflection (Video Game) / int_26a98394
comment
Forced Level-Grinding: One of the requirements for the plot-progressing missions is to have the characters at a certain level, as well as a certain number of mission completion points.
 Blue Reflection (Video Game) / int_26a98394
featureApplicability
1.0
 Blue Reflection (Video Game) / int_26a98394
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_26a98394
 Blue Reflection (Video Game) / int_2902d076
type
Support Party Member
 Blue Reflection (Video Game) / int_2902d076
comment
Support Party Member: All of the characters the trio saves and obtain a ring become one.
 Blue Reflection (Video Game) / int_2902d076
featureApplicability
1.0
 Blue Reflection (Video Game) / int_2902d076
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1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_2902d076
 Blue Reflection (Video Game) / int_402d8523
type
Cognizant Limbs
 Blue Reflection (Video Game) / int_402d8523
comment
Cognizant Limbs: All of the bosses have body parts that function as such, complete with separate HP meters and turns. They'll respawn after a while if you take them down, but doing so debuffs the main body for a bit.
 Blue Reflection (Video Game) / int_402d8523
featureApplicability
1.0
 Blue Reflection (Video Game) / int_402d8523
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1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_402d8523
 Blue Reflection (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Blue Reflection (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The Sephirot are defeated and humanity is saved, but Yuzu and Lime pass on now that their role is complete, leaving everyone with no memory that they were ever there. However, Yuzu and Lime are revealed to still be out there together and Daath does grant Hinako the wish that Lime claimed she would have gotten, which Hinako uses to keep her memories of her time with the sisters.
 Blue Reflection (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Blue Reflection (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Blue Reflection (Video Game)
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Blue Reflection (Video Game) / int_40cc0c7e
 Blue Reflection (Video Game) / int_422f23f9
type
Power-Up Food
 Blue Reflection (Video Game) / int_422f23f9
comment
Power-Up Food/Rare Candy: Food items can be used to permanently bolster a character's stats.
 Blue Reflection (Video Game) / int_422f23f9
featureApplicability
1.0
 Blue Reflection (Video Game) / int_422f23f9
featureConfidence
1.0
 Blue Reflection (Video Game)
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Blue Reflection (Video Game) / int_422f23f9
 Blue Reflection (Video Game) / int_43555d33
type
Heroes Prefer Swords
 Blue Reflection (Video Game) / int_43555d33
comment
Heroes Prefer Swords: Hinako's main weapon.
 Blue Reflection (Video Game) / int_43555d33
featureApplicability
1.0
 Blue Reflection (Video Game) / int_43555d33
featureConfidence
1.0
 Blue Reflection (Video Game)
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Blue Reflection (Video Game) / int_43555d33
 Blue Reflection (Video Game) / int_4e7c4536
type
Wham Line
 Blue Reflection (Video Game) / int_4e7c4536
comment
Wham Line: Yuzu and Lime revealing to Hinako at the end of chapter 9 that they were Dead All Along.
 Blue Reflection (Video Game) / int_4e7c4536
featureApplicability
1.0
 Blue Reflection (Video Game) / int_4e7c4536
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1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_4e7c4536
 Blue Reflection (Video Game) / int_52d1f46e
type
Not What It Looks Like
 Blue Reflection (Video Game) / int_52d1f46e
comment
Not What It Looks Like: Yuzu and Lime happen to walk in on Hinako during Shihori's Skinship Grope.
 Blue Reflection (Video Game) / int_52d1f46e
featureApplicability
1.0
 Blue Reflection (Video Game) / int_52d1f46e
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_52d1f46e
 Blue Reflection (Video Game) / int_5313c266
type
Bookends
 Blue Reflection (Video Game) / int_5313c266
comment
Book Ends: The prologue is "The First Step -The Last Step-"; the last chapter is "The Last Step -The First Step-". The first and last cutscenes are also Hinako making her way to school; with the same soundbites and all. The only changes are Hinako's ring and remembering Yuzu and Lime.
 Blue Reflection (Video Game) / int_5313c266
featureApplicability
1.0
 Blue Reflection (Video Game) / int_5313c266
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_5313c266
 Blue Reflection (Video Game) / int_53b6ab6a
type
Jumped at the Call
 Blue Reflection (Video Game) / int_53b6ab6a
comment
Jumped at the Call: Hinako only gets seriously motivated when she hears the defeating the Sephirot will grant a wish. She wants to heal her leg so she can return to ballet.
 Blue Reflection (Video Game) / int_53b6ab6a
featureApplicability
1.0
 Blue Reflection (Video Game) / int_53b6ab6a
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_53b6ab6a
 Blue Reflection (Video Game) / int_55d919f7
type
Lovecraft Lite
 Blue Reflection (Video Game) / int_55d919f7
comment
Lovecraft Lite: Eldritch horrors are converging on a place where the veil of reality is thin and their invasion of humanity's collective unconscious is driving innocent, unsuspecting people insane, but they're being driven back by plucky young heroines in sparkly outfits with magic powers. In a twist, humanity was created by Daath, a Sephira who is powered by their emotional bonds.
 Blue Reflection (Video Game) / int_55d919f7
featureApplicability
1.0
 Blue Reflection (Video Game) / int_55d919f7
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_55d919f7
 Blue Reflection (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Blue Reflection (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Daath, the final boss. Despite being the closest thing the game has to a Big Good, appears as an armored devil with huge, visceral wings covered in eyeballs.
 Blue Reflection (Video Game) / int_575fd5e2
featureApplicability
1.0
 Blue Reflection (Video Game) / int_575fd5e2
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_575fd5e2
 Blue Reflection (Video Game) / int_59e5940e
type
AnimalMotif
 Blue Reflection (Video Game) / int_59e5940e
comment
Animal Motif: Almost all of Lime's attacks have an animal in the name.
 Blue Reflection (Video Game) / int_59e5940e
featureApplicability
1.0
 Blue Reflection (Video Game) / int_59e5940e
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_59e5940e
 Blue Reflection (Video Game) / int_5aa8d3d8
type
Friendly Enemy
 Blue Reflection (Video Game) / int_5aa8d3d8
comment
Friendly Enemy: Daath at no point gets angry or even annoyed at the heroes opposing him and actually spends the majority of the fight complimenting them, and is less defeated and more just decides they've proven their bonds are strong enough for his liking.
 Blue Reflection (Video Game) / int_5aa8d3d8
featureApplicability
1.0
 Blue Reflection (Video Game) / int_5aa8d3d8
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_5aa8d3d8
 Blue Reflection (Video Game) / int_5b74d89d
type
Hailfire Peaks
 Blue Reflection (Video Game) / int_5b74d89d
comment
Hail Fire Peaks: When the Sorrow Zone and Anger Zone fuse together you get the mix of lava and water.
 Blue Reflection (Video Game) / int_5b74d89d
featureApplicability
1.0
 Blue Reflection (Video Game) / int_5b74d89d
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_5b74d89d
 Blue Reflection (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Blue Reflection (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Averted. You can inflict debuffs on bosses as well as any other foe.
 Blue Reflection (Video Game) / int_5bb56482
featureApplicability
-1.0
 Blue Reflection (Video Game) / int_5bb56482
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_5bb56482
 Blue Reflection (Video Game) / int_6293c185
type
Sequel Hook
 Blue Reflection (Video Game) / int_6293c185
comment
Sequel Hook: Daath mentions that Sephirot might reform in the future for another battle royale. There's also the girl whose sidequest initiates the Super Boss fight, heavily implying she created the boss and might have some connection to the Common.
 Blue Reflection (Video Game) / int_6293c185
featureApplicability
1.0
 Blue Reflection (Video Game) / int_6293c185
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_6293c185
 Blue Reflection (Video Game) / int_62cbb836
type
Mid-Season Upgrade
 Blue Reflection (Video Game) / int_62cbb836
comment
Mid-Season Upgrade: Upon getting the twelfth supporter, all the Reflectors get a weapon upgrade - Hinako's sword gets a wider crossguard, Yuzu's gets gems inlaid into the heart bits of her batons which now have wings, and Lime's bear gets more pointy and angry-looking.
 Blue Reflection (Video Game) / int_62cbb836
featureApplicability
1.0
 Blue Reflection (Video Game) / int_62cbb836
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_62cbb836
 Blue Reflection (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Blue Reflection (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Other than Hinako and Yuzu who have standard swords and magic wands, we have: Lime fights using an animate Teddy Bear that shoots lasers. Kei's assist attack involves chest-passing a basketball at the enemy. Kaori also kicks an empty drink can at the enemy. Yuri somehow has a rifle. Mao can call in a drone bombing run, never mind where or how she can work them during a Sephira battle.
 Blue Reflection (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Blue Reflection (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_6a2ae11f
 Blue Reflection (Video Game) / int_6b7c9f96
type
The Lost Woods
 Blue Reflection (Video Game) / int_6b7c9f96
comment
The Lost Woods: The Fear Zone.
 Blue Reflection (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Blue Reflection (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_6b7c9f96
 Blue Reflection (Video Game) / int_71bd62b9
type
Calling Your Attacks
 Blue Reflection (Video Game) / int_71bd62b9
comment
Calling Your Attacks: Yuzu does this a lot.
 Blue Reflection (Video Game) / int_71bd62b9
featureApplicability
1.0
 Blue Reflection (Video Game) / int_71bd62b9
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_71bd62b9
 Blue Reflection (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 Blue Reflection (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: The Sephirot are in competition with each other in a battle royale where the winner can rule the world, though they're never seen fighting each other directly. If any of them other than Daath win, humanity will end due to the winner remaking reality in their image, which won't include humanity. However, Daath plans on assimilating all human consciousness to protect them from the other Sephirot, making them an antagonist too.
 Blue Reflection (Video Game) / int_72cdfc33
featureApplicability
1.0
 Blue Reflection (Video Game) / int_72cdfc33
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_72cdfc33
 Blue Reflection (Video Game) / int_76d167c0
type
Hazy-Feel Turn
 Blue Reflection (Video Game) / int_76d167c0
comment
Hazy-Feel Turn: Despite Daath being a Graceful Loser, it's unknown if they plan on trying to assimilate humanity again after they win the next war.
 Blue Reflection (Video Game) / int_76d167c0
featureApplicability
1.0
 Blue Reflection (Video Game) / int_76d167c0
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_76d167c0
 Blue Reflection (Video Game) / int_7ae4d273
type
Point of No Return
 Blue Reflection (Video Game) / int_7ae4d273
comment
Point of No Return: Two of them. The first one is once you report your final mission status in Chapter 10 to Lime and Yuzu, as the story will automatically progress from there, so you can't farm for item creation parts or raise your relationships. And you won't know this right away because the game won't tell you. The second is just before you leave for the final Sephirot battle, where the game gives you a notice saying this is your last chance to equip Fragments before you head out.
 Blue Reflection (Video Game) / int_7ae4d273
featureApplicability
1.0
 Blue Reflection (Video Game) / int_7ae4d273
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_7ae4d273
 Blue Reflection (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Blue Reflection (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: An extra side mission features a particularly strong enemy that looks like one you've likely fought many times before. Easy to be caught off guard by it if you aren't prepared.
 Blue Reflection (Video Game) / int_7b7965dd
featureApplicability
1.0
 Blue Reflection (Video Game) / int_7b7965dd
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_7b7965dd
 Blue Reflection (Video Game) / int_7d7f4e4f
type
Magical Girl
 Blue Reflection (Video Game) / int_7d7f4e4f
comment
Magical Girl: Reflectors. Transformation Sequence and all (though those appear very sporadically). They are actually a means for Daath to fight its fellow Sephirot by proxy.
 Blue Reflection (Video Game) / int_7d7f4e4f
featureApplicability
1.0
 Blue Reflection (Video Game) / int_7d7f4e4f
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_7d7f4e4f
 Blue Reflection (Video Game) / int_83c0cabe
type
Seemingly Hopeless Boss Fight
 Blue Reflection (Video Game) / int_83c0cabe
comment
Seemingly Hopeless Boss Fight: The second fight against Netzach; even with as high a Guard burst as you can manage, it will one-shot everyone, at which point you get the above Mid-Season Upgrade.
 Blue Reflection (Video Game) / int_83c0cabe
featureApplicability
1.0
 Blue Reflection (Video Game) / int_83c0cabe
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_83c0cabe
 Blue Reflection (Video Game) / int_84466943
type
Superboss
 Blue Reflection (Video Game) / int_84466943
comment
Super Boss: Complete every other mission in the game to unlock a final one with a fight against a common mook. One that's somehow been elevated to a level of strength above the final boss.
 Blue Reflection (Video Game) / int_84466943
featureApplicability
1.0
 Blue Reflection (Video Game) / int_84466943
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_84466943
 Blue Reflection (Video Game) / int_853b7948
type
Ambiguously Evil
 Blue Reflection (Video Game) / int_853b7948
comment
Ambiguously Evil: Exactly how antagonistic Daath actually is isn't clear. Despite his stated goal of assimilating humanity into one being to preserve his power, he's perfectly fine with the heroes standing against him despite acknowledging they're a genuine threat to him, spends the entire fight complimenting them, and when defeated congratulates them. Notably, he says they 'reflect him,' which implies this might have been what he wanted.
 Blue Reflection (Video Game) / int_853b7948
featureApplicability
1.0
 Blue Reflection (Video Game) / int_853b7948
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_853b7948
 Blue Reflection (Video Game) / int_876a0cf0
type
Joke and Receive
 Blue Reflection (Video Game) / int_876a0cf0
comment
Joke and Receive: Ako at first thinks Yuzu and Lime are magical girls because she realized that they suddenly appeared in the first year class but they weren't in the class picture taken at the start of the school year. She immediately follows up saying she was joking. Then she finds out they really are magical girls.
 Blue Reflection (Video Game) / int_876a0cf0
featureApplicability
1.0
 Blue Reflection (Video Game) / int_876a0cf0
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_876a0cf0
 Blue Reflection (Video Game) / int_8774fb47
type
Eldritch Abomination
 Blue Reflection (Video Game) / int_8774fb47
comment
Eldritch Abomination: The Sephirot.
 Blue Reflection (Video Game) / int_8774fb47
featureApplicability
1.0
 Blue Reflection (Video Game) / int_8774fb47
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_8774fb47
 Blue Reflection (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Blue Reflection (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: A minor one, but because enemy HP is higher on hard mode, the player technically gets more mileage out of a full Overdrive combo than on lower difficulties, due to bosses recovering HP on phase changes. It also makes it easier to accomplish the Combination attack mission, since the miniboss enemies will be sturdy enough to survive until the Combination attack is activated.
 Blue Reflection (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Blue Reflection (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_8dc2b0f2
 Blue Reflection (Video Game) / int_a6275bef
type
Cool Sword
 Blue Reflection (Video Game) / int_a6275bef
comment
Cool Sword: Hinako's sword looks beautiful and reflective.
 Blue Reflection (Video Game) / int_a6275bef
featureApplicability
1.0
 Blue Reflection (Video Game) / int_a6275bef
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_a6275bef
 Blue Reflection (Video Game) / int_a73cfb7f
type
Animate Inanimate Object
 Blue Reflection (Video Game) / int_a73cfb7f
comment
Animate Inanimate Object: The Teddy Bear that Lime uses as a weapon.
 Blue Reflection (Video Game) / int_a73cfb7f
featureApplicability
1.0
 Blue Reflection (Video Game) / int_a73cfb7f
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_a73cfb7f
 Blue Reflection (Video Game) / int_a939d96a
type
Adults Are Useless
 Blue Reflection (Video Game) / int_a939d96a
comment
Adults Are Useless: More like "adults don't exist". Several of the girls' parents are mentioned or appear as disembodied voices in flashbacks, but none are physically present in the game, not even schoolteachers (when 90% of the game takes place in a school.) This is especially noticeable whenever Hinako is shown at home; we never see anything but her bedroom and she never speaks to her parents.
 Blue Reflection (Video Game) / int_a939d96a
featureApplicability
1.0
 Blue Reflection (Video Game) / int_a939d96a
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_a939d96a
 Blue Reflection (Video Game) / int_aef4525b
type
Skinship Grope
 Blue Reflection (Video Game) / int_aef4525b
comment
Skinship Grope: Shihori does this to Hinako in one late bonding quest, enough that her fragment goes wild and that Hinako has to stabilize it.
 Blue Reflection (Video Game) / int_aef4525b
featureApplicability
1.0
 Blue Reflection (Video Game) / int_aef4525b
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_aef4525b
 Blue Reflection (Video Game) / int_b89d9f13
type
Assimilation Plot
 Blue Reflection (Video Game) / int_b89d9f13
comment
Assimilation Plot: One particular Sephira has this as its objective as humanity's weakening bonds means that it itself is weakening.
 Blue Reflection (Video Game) / int_b89d9f13
featureApplicability
1.0
 Blue Reflection (Video Game) / int_b89d9f13
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_b89d9f13
 Blue Reflection (Video Game) / int_b9d334b2
type
Aerith and Bob
 Blue Reflection (Video Game) / int_b9d334b2
comment
Aerith and Bob: Everyone has fairly common Japanese names as expected, except for Lime.
 Blue Reflection (Video Game) / int_b9d334b2
featureApplicability
1.0
 Blue Reflection (Video Game) / int_b9d334b2
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_b9d334b2
 Blue Reflection (Video Game) / int_babc974
type
Sadistic Choice
 Blue Reflection (Video Game) / int_babc974
comment
Sadistic Choice: The heroes can either let Daath complete his Assimilation Plot or destroy him and risk another Sephira filling the voice and destroying humanity (the outcome he's genuinely trying to prevent) without him as the established victor. Hinako Takes a Third Option: just repel him rather than destroy him, meaning he's still preventing the other Sephira from destroying humanity but unable to complete his plan. Daath is impressed and proud when they manage to do so.
 Blue Reflection (Video Game) / int_babc974
featureApplicability
1.0
 Blue Reflection (Video Game) / int_babc974
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_babc974
 Blue Reflection (Video Game) / int_bbf8683c
type
Near Victory Fanfare
 Blue Reflection (Video Game) / int_bbf8683c
comment
Near Victory Fanfare: The Sephira rematches add a third phase with music that sounds more triumphant than the hectic second phase, indicating you're going to finish them for good this time.
 Blue Reflection (Video Game) / int_bbf8683c
featureApplicability
1.0
 Blue Reflection (Video Game) / int_bbf8683c
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_bbf8683c
 Blue Reflection (Video Game) / int_bc37d80d
type
So Proud of You
 Blue Reflection (Video Game) / int_bc37d80d
comment
So Proud of You: Daath spends most of the final battle genuinely complimenting the heroes on how strong they are and the power of their bonds, and congratulates them on nonlethally repelling him, managing to stop his plan and keep him victor of the battle royale.
 Blue Reflection (Video Game) / int_bc37d80d
featureApplicability
1.0
 Blue Reflection (Video Game) / int_bc37d80d
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_bc37d80d
 Blue Reflection (Video Game) / int_bd50ec63
type
Battle in the Rain
 Blue Reflection (Video Game) / int_bd50ec63
comment
Battle in the Rain: The final Sephira battle takes place in this.
 Blue Reflection (Video Game) / int_bd50ec63
featureApplicability
1.0
 Blue Reflection (Video Game) / int_bd50ec63
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_bd50ec63
 Blue Reflection (Video Game) / int_bfa2f64c
type
More Friends, More Benefits
 Blue Reflection (Video Game) / int_bfa2f64c
comment
More Friends, More Benefits: Increasing your friendship levels with the girls grants new fragments to power up your movements and more points to level up with.
 Blue Reflection (Video Game) / int_bfa2f64c
featureApplicability
1.0
 Blue Reflection (Video Game) / int_bfa2f64c
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_bfa2f64c
 Blue Reflection (Video Game) / int_c042eee9
type
Invisible to Normals
 Blue Reflection (Video Game) / int_c042eee9
comment
Invisible to Normals: Unless you're a Reflector, generally the only hint someone's going rampant is abnormal behavior. While in the Common or fighting a Sephira, time completely stops. In addition, people can only go rampant within the bounds of a singularity (i.e. the school), hiding it further. The main reason Yuri's in Hoshinomiya is because while the stuff Reflectors go about doing is invisible, they still create some abnormalities in time/space, which she managed to figure out.
 Blue Reflection (Video Game) / int_c042eee9
featureApplicability
1.0
 Blue Reflection (Video Game) / int_c042eee9
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_c042eee9
 Blue Reflection (Video Game) / int_c1105f41
type
Hold the Line
 Blue Reflection (Video Game) / int_c1105f41
comment
Hold the Line: Technically, all the Reflectors have to do is prevent the Sephirot from actually making it to the school and killing the Common; though that's unsustainable in the long run, hence the need to actually kill them.
 Blue Reflection (Video Game) / int_c1105f41
featureApplicability
1.0
 Blue Reflection (Video Game) / int_c1105f41
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_c1105f41
 Blue Reflection (Video Game) / int_d001c42c
type
Anti-Villain
 Blue Reflection (Video Game) / int_d001c42c
comment
Anti-Villain: Daath wants to assimilate humanity into one being, but this is entirely due to their weakening bonds meaning he might not be able to defeat the other Sephirot next time the battle royale starts, which would result in humanity's destruction, something he genuinely doesn't want, and believes it will be happier for humanity this way. He's also entirely polite and spends most of the final battle complimenting the heroes and is genuinely proud of them when they win. It's notable as while he says he made the world hospitable to humanity to power him up, he also genuinely considers them precious to him and part of his reason for his plan is so he can protect them from his kin.
 Blue Reflection (Video Game) / int_d001c42c
featureApplicability
1.0
 Blue Reflection (Video Game) / int_d001c42c
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_d001c42c
 Blue Reflection (Video Game) / int_d311b60a
type
Monster Compendium
 Blue Reflection (Video Game) / int_d311b60a
comment
Monster Compendium: Which handily lists item drops and locations for when you need to grind for supplies.
 Blue Reflection (Video Game) / int_d311b60a
featureApplicability
1.0
 Blue Reflection (Video Game) / int_d311b60a
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_d311b60a
 Blue Reflection (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Blue Reflection (Video Game) / int_d39e327f
comment
What the Hell, Hero?: Yuzu does this to Lime because, in her own words, she doesn't care what happens to anyone as long as she gets stronger. Lime gets it again when Hinako realizes she instigated the jealousy Mao feels towards Hinako, just to get another fragment.
 Blue Reflection (Video Game) / int_d39e327f
featureApplicability
1.0
 Blue Reflection (Video Game) / int_d39e327f
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_d39e327f
 Blue Reflection (Video Game) / int_d5a561a0
type
After-Combat Recovery
 Blue Reflection (Video Game) / int_d5a561a0
comment
After-Combat Recovery: All HP and MP is restored after battle. In return, there aren't any items to restore those in battle or out of it.
 Blue Reflection (Video Game) / int_d5a561a0
featureApplicability
1.0
 Blue Reflection (Video Game) / int_d5a561a0
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_d5a561a0
 Blue Reflection (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Blue Reflection (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: All of the Sephirot's goals. The winner of their fights gets to remake the world as they see fit, and it's implied it's happened a lot in prehistory.
 Blue Reflection (Video Game) / int_d71d51fd
featureApplicability
1.0
 Blue Reflection (Video Game) / int_d71d51fd
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_d71d51fd
 Blue Reflection (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Blue Reflection (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The Anger Zone.
 Blue Reflection (Video Game) / int_d7d588c8
featureApplicability
1.0
 Blue Reflection (Video Game) / int_d7d588c8
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_d7d588c8
 Blue Reflection (Video Game) / int_db9103de
type
School Setting Simulation
 Blue Reflection (Video Game) / int_db9103de
comment
School Setting Simulation: The game is set in a girls high school.
 Blue Reflection (Video Game) / int_db9103de
featureApplicability
1.0
 Blue Reflection (Video Game) / int_db9103de
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_db9103de
 Blue Reflection (Video Game) / int_e63317eb
type
Green Hill Zone
 Blue Reflection (Video Game) / int_e63317eb
comment
Green Hill Zone: The Happiness Zone.
 Blue Reflection (Video Game) / int_e63317eb
featureApplicability
1.0
 Blue Reflection (Video Game) / int_e63317eb
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_e63317eb
 Blue Reflection (Video Game) / int_e69e12b2
type
Combination Attack
 Blue Reflection (Video Game) / int_e69e12b2
comment
Combination Attack: If one character uses three overdrive counts to attack, then the character initiates a combination attack with the other two. And there are three variations of said combination attacks. Sadly they are Awesome, but Impractical, since the combined damage of a triple Overdrive will almost invariably bring bosses to their next phase, thus immediately interrupting your turn.
 Blue Reflection (Video Game) / int_e69e12b2
featureApplicability
1.0
 Blue Reflection (Video Game) / int_e69e12b2
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_e69e12b2
 Blue Reflection (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 Blue Reflection (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: Yuzu and Lime are artificial reflectors, having gained their powers through their father's scientific experiments. Now they're dead and unable to move on to their next reincarnation until the Sephirot are properly slain.
 Blue Reflection (Video Game) / int_e794cb54
featureApplicability
1.0
 Blue Reflection (Video Game) / int_e794cb54
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_e794cb54
 Blue Reflection (Video Game) / int_eb002293
type
Shrinking Violet
 Blue Reflection (Video Game) / int_eb002293
comment
Shrinking Violet: Chihiro is incredibly shy but her efforts to tend to the flower beds around the school and make plush toys helps her come out of her shell.
 Blue Reflection (Video Game) / int_eb002293
featureApplicability
1.0
 Blue Reflection (Video Game) / int_eb002293
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_eb002293
 Blue Reflection (Video Game) / int_f36c4f98
type
Easily Forgiven
 Blue Reflection (Video Game) / int_f36c4f98
comment
Easily Forgiven: Yuzu and Lime essentially trick Hinako into becoming a Reflector and risking her very existence to save the world (and, by extension, allow them to move on). They could have chosen anyone, but Hinako had an exploitable weakness in the form of her ballet injury, and giving her the false promise of a wish to fix her leg ensured she would stay in the fight. Hinako forgives them, because otherwise they've been good friends to her.
 Blue Reflection (Video Game) / int_f36c4f98
featureApplicability
1.0
 Blue Reflection (Video Game) / int_f36c4f98
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_f36c4f98
 Blue Reflection (Video Game) / int_f7567671
type
Game Within a Game
 Blue Reflection (Video Game) / int_f7567671
comment
Game Within a Game: "Dark Cave", which plays like a basic smartphone game.
 Blue Reflection (Video Game) / int_f7567671
featureApplicability
1.0
 Blue Reflection (Video Game) / int_f7567671
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_f7567671
 Blue Reflection (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Blue Reflection (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Played with. Daath, the Sephira who created humanity, wants to assimilate all human consciousness to compensate for their weakening bonds. While part of this is self-service to gain enough emotional power to defeat the other Sephirot (which isn't an entirely selfish goal either, as his victory is the only one in which humanity survives), Daath believes this plan is still beneficial to humanity as a whole so they can cope with their tragedies.
 Blue Reflection (Video Game) / int_fd4f8299
featureApplicability
1.0
 Blue Reflection (Video Game) / int_fd4f8299
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_fd4f8299
 Blue Reflection (Video Game) / int_fd94c4ac
type
Theme Naming
 Blue Reflection (Video Game) / int_fd94c4ac
comment
Theme Naming: True to what the main monsters are called, they're all named after the sephirot from the Jewish tree of life.
 Blue Reflection (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Blue Reflection (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_fd94c4ac
 Blue Reflection (Video Game) / int_ff34c05a
type
Item Crafting
 Blue Reflection (Video Game) / int_ff34c05a
comment
Item Crafting: You can make battle items and enhance Fragments using drops and items from the Common.
 Blue Reflection (Video Game) / int_ff34c05a
featureApplicability
1.0
 Blue Reflection (Video Game) / int_ff34c05a
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_ff34c05a
 Blue Reflection (Video Game) / int_name
type
ItemName
 Blue Reflection (Video Game) / int_name
comment
 Blue Reflection (Video Game) / int_name
featureApplicability
1.0
 Blue Reflection (Video Game) / int_name
featureConfidence
1.0
 Blue Reflection (Video Game)
hasFeature
Blue Reflection (Video Game) / int_name
 Blue Reflection (Video Game) / int_name
itemName
Blue Reflection (Video Game)

The following is a list of statements referring to the current page from other pages.

 Blue Reflection (Video Game)
hasFeature
Career-Ending Injury / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Diagnosed by the Audience / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Disability-Negating Superpower / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Evolving Title Screen / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Foreign Language Title / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Ironically Disabled Artist / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Magical Girl Genre Index / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Marionette Master / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Modesty Towel / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Münchausen Syndrome / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Power Dyes Your Hair / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
That One Achievement / int_fcf2a2f8
 Blue Reflection (Video Game)
hasFeature
Thinking Out Loud / int_fcf2a2f8