Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Bodycount (Video Game)

 Bodycount (Video Game)
type
TVTItem
 Bodycount (Video Game)
label
Bodycount (Video Game)
 Bodycount (Video Game)
page
Bodycount
 Bodycount (Video Game)
comment
Bodycount is a First-Person Shooter for the Xbox 360 and PlayStation 3, published by Codemasters in 2011. It was developed by the same team that made the Xbox/Playstation 2 shooter Black, and serves as a Spiritual Successor to that title.Players take the role of an unnamed operative of "The Network", an extra-governmental para-military group with the mandate of "saving the world" by engaging in military acts that the world's governments are politically incapable of. While on a mission to stabilize a small African nation in the midst of a civil war by assassinating the troublemakers on both sides of the conflict, the operative stumbles upon the existence of a mysterious group known as "The Target", who possess extremely advanced, almost alien technology, and are seemingly engaged in manipulating events in dozens of countries to create war and conflict across the globe.Like Black, the game focuses on stylized, arcade-like combat, destructible environments (including most pieces of cover), and extravagant "gun-porn" intensity to the firing of weapons. The game's most distinguishing feature is the Skillshot system, where points are earned by killing enemies in special ways (headshots, backshots, killing through cover, explosive kills, etc.) which build up a combo multiplier. Unlike most shooters with a combo multiplier system, the combo isn't time-dependent, and is only broken if you die or kill an enemy using a non-skillshot kill.The player also has access to 4 special abilities, which are recharged by collecting points (called "intel" in-game) from killed enemies. The special abilities are adrenaline (which makes you immune to damage), incendiary bullets (which do significantly increased damage), radar (which causes enemies to glow blue), and airstrikes (which should be self-explanatory).
 Bodycount (Video Game)
fetched
2018-09-25T12:39:32Z
 Bodycount (Video Game)
parsed
2020-06-25T09:49:35Z
 Bodycount (Video Game)
processingComment
Dropped link to theadventurecontinues: Not a Feature - UNKNOWN
 Bodycount (Video Game)
processingUnknown
theadventurecontinues
 Bodycount (Video Game)
isPartOf
DBTropes
 Bodycount (Video Game) / int_11bc87bc
type
Comic-Book Fantasy Casting
 Bodycount (Video Game) / int_11bc87bc
comment
Comic-Book Fantasy Casting: Online concept art for the player character shows him to be based on Chris Pine, best known as the new Captain Kirk.
 Bodycount (Video Game) / int_11bc87bc
featureApplicability
1.0
 Bodycount (Video Game) / int_11bc87bc
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_11bc87bc
 Bodycount (Video Game) / int_1f92e4c6
type
Regenerating Health
 Bodycount (Video Game) / int_1f92e4c6
comment
Regenerating Health: The game uses the standard Bloody Screen, So Real! regenerating health system of most modern shooters.
 Bodycount (Video Game) / int_1f92e4c6
featureApplicability
1.0
 Bodycount (Video Game) / int_1f92e4c6
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_1f92e4c6
 Bodycount (Video Game) / int_24fa70e3
type
Bandit Mook
 Bodycount (Video Game) / int_24fa70e3
comment
Bandit Mook: The Militia faction's special unit is the Scavenger, who will scoop up intel laying around the battlefield if you don't pick it up yourself. They also lay mines to boobytrap you.
 Bodycount (Video Game) / int_24fa70e3
featureApplicability
1.0
 Bodycount (Video Game) / int_24fa70e3
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_24fa70e3
 Bodycount (Video Game) / int_2d9e89f7
type
We Help the Helpless
 Bodycount (Video Game) / int_2d9e89f7
comment
We Help the Helpless: The stated objective of The Network - stopping civil wars, military overthrows, genocides, and general third-world assholery. According to the blink-and-you'll-miss-it intro, the Network has so far stopped arms deals, African genocide...
 Bodycount (Video Game) / int_2d9e89f7
featureApplicability
1.0
 Bodycount (Video Game) / int_2d9e89f7
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_2d9e89f7
 Bodycount (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Bodycount (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: One of the key features of the game is destructible environments, including building walls and most objects that you'd use as cover. Explosive barrels are littered all over the place to add to the mayhem.
 Bodycount (Video Game) / int_31a2a33c
featureApplicability
1.0
 Bodycount (Video Game) / int_31a2a33c
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_31a2a33c
 Bodycount (Video Game) / int_659ef759
type
Implacable Man
 Bodycount (Video Game) / int_659ef759
comment
Implacable Woman: The Nemesis is essentially invincible; you can't hurt her with your weapons, and during your first boss fight against her she survives a direct hit from an air-to-surface missile.
 Bodycount (Video Game) / int_659ef759
featureApplicability
1.0
 Bodycount (Video Game) / int_659ef759
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_659ef759
 Bodycount (Video Game) / int_6b2b3b59
type
The Reveal
 Bodycount (Video Game) / int_6b2b3b59
comment
The Reveal: There is one, but it's rather vague so you have to read between the lines to notice it. It's implied that your Mission Control that gives you orders throughout the game is in fact a member of the Target, who decided to make a Heel–Face Turn and bring down the organization. The Network doesn't exist, having been destroyed by the Target before the events of the game. Your character is an Unwitting Pawn who was hired by Mission Control under the pretenses of joining "the Network", without realizing that it's just the two of them acting alone.
 Bodycount (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Bodycount (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_6b2b3b59
 Bodycount (Video Game) / int_70d8269d
type
Excuse Plot
 Bodycount (Video Game) / int_70d8269d
comment
Excuse Plot: Like Black, the plot is largely divorced from the actual gameplay. It's also incredibly vague.
 Bodycount (Video Game) / int_70d8269d
featureApplicability
1.0
 Bodycount (Video Game) / int_70d8269d
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_70d8269d
 Bodycount (Video Game) / int_80b5924
type
Left Hanging
 Bodycount (Video Game) / int_80b5924
comment
Left Hanging: The game really doesn't definitively address any of the plot questions it raises over the course of the story. "You are the Network and the Network is you." is about all you get.
 Bodycount (Video Game) / int_80b5924
featureApplicability
1.0
 Bodycount (Video Game) / int_80b5924
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_80b5924
 Bodycount (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Bodycount (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: There are only 3 real characters in the game, and interestingly all 3 of them are female; your Mission Control, your computer, and the Big Bad. Your character, a Silent Protagonist AFGNCAAP, doesn't really count, being essentially a mobile rifle.
 Bodycount (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Bodycount (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_8e3b5b4d
 Bodycount (Video Game) / int_8e5c862
type
Ancient Conspiracy
 Bodycount (Video Game) / int_8e5c862
comment
Ancient Conspiracy: The Target appear to be an Illuminati-style secret organization. Word of God is that their advanced technology and alien design aesthetic is because of their unlimited wealth and resources, rather than any extraterrestrial origin.
 Bodycount (Video Game) / int_8e5c862
featureApplicability
1.0
 Bodycount (Video Game) / int_8e5c862
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_8e5c862
 Bodycount (Video Game) / int_a53b0ee7
type
Superpowered Mooks
 Bodycount (Video Game) / int_a53b0ee7
comment
Superpowered Mooks: Target Elites can use at least two of the same special abilities that the player can; temporary invincibility, and enhanced damage bullets.
 Bodycount (Video Game) / int_a53b0ee7
featureApplicability
1.0
 Bodycount (Video Game) / int_a53b0ee7
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_a53b0ee7
 Bodycount (Video Game) / int_a8826e1e
type
Giant Mook
 Bodycount (Video Game) / int_a8826e1e
comment
Giant Mook: Militia Heavies are 7-foot tall brutes armed with heavy machineguns who can take a very large amount of damage to kill(70+ assault rifle bullets on Normal difficulty). Explosives and/or incendiary bullets are almost essential for fighting them.
 Bodycount (Video Game) / int_a8826e1e
featureApplicability
1.0
 Bodycount (Video Game) / int_a8826e1e
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_a8826e1e
 Bodycount (Video Game) / int_b956ebdd
type
Tron Lines
 Bodycount (Video Game) / int_b956ebdd
comment
Tron Lines: The Target have a very Tron-like design aesthetic, giving them a rather alien appearance.
 Bodycount (Video Game) / int_b956ebdd
featureApplicability
1.0
 Bodycount (Video Game) / int_b956ebdd
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_b956ebdd
 Bodycount (Video Game) / int_c36cba70
type
Mooks
 Bodycount (Video Game) / int_c36cba70
comment
Mooks Action Bomb: The Militia have suicide bombers that will pop open a grenade and charge straight at you upon seeing you. Bandit Mook: The Militia faction's special unit is the Scavenger, who will scoop up intel laying around the battlefield if you don't pick it up yourself. They also lay mines to boobytrap you. Shoot the Medic First: The Military faction's special unit is the Medic, who can revive dead enemies (and likes to do so at an annoyingly high rate). The Target also has medics. Giant Mook: Militia Heavies are 7-foot tall brutes armed with heavy machineguns who can take a very large amount of damage to kill(70+ assault rifle bullets on Normal difficulty). Explosives and/or incendiary bullets are almost essential for fighting them. Superpowered Mooks: Target Elites can use at least two of the same special abilities that the player can; temporary invincibility, and enhanced damage bullets.
 Bodycount (Video Game) / int_c36cba70
featureApplicability
1.0
 Bodycount (Video Game) / int_c36cba70
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_c36cba70
 Bodycount (Video Game) / int_c6695a49
type
Mêlée à Trois
 Bodycount (Video Game) / int_c6695a49
comment
Mêlée à Trois: The game has three different enemy factions: the Militia, the Military, and the Target. All 3 are hostile towards each other as well as the player, leading to large multi-faction firefights in many areas of the game. This is averted in the second half of the game; unlike the African Militia and Military, the Asian Militia and Military factions are allied and will fight together against the player. They're still enemies with the Target for some reason, though.
 Bodycount (Video Game) / int_c6695a49
featureApplicability
-1.0
 Bodycount (Video Game) / int_c6695a49
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_c6695a49
 Bodycount (Video Game) / int_ca87e3ec
type
No Name Given
 Bodycount (Video Game) / int_ca87e3ec
comment
No Name Given: At no point are you ever given the name of your character, nor the name of your Mission Control.
 Bodycount (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Bodycount (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_ca87e3ec
 Bodycount (Video Game) / int_d48605dc
type
Our Weapons Will Be Boxy in the Future
 Bodycount (Video Game) / int_d48605dc
comment
Our Weapons Will Be Boxy in the Future: The two futuristic "Target" weapons are very boxy, while all other weapons in the game are based on real-life firearms.
 Bodycount (Video Game) / int_d48605dc
featureApplicability
1.0
 Bodycount (Video Game) / int_d48605dc
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_d48605dc
 Bodycount (Video Game) / int_dae3999d
type
Action Bomb
 Bodycount (Video Game) / int_dae3999d
comment
Action Bomb: The Militia have suicide bombers that will pop open a grenade and charge straight at you upon seeing you.
 Bodycount (Video Game) / int_dae3999d
featureApplicability
1.0
 Bodycount (Video Game) / int_dae3999d
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_dae3999d
 Bodycount (Video Game) / int_df858e81
type
Shoot the Medic First
 Bodycount (Video Game) / int_df858e81
comment
Shoot the Medic First: The Military faction's special unit is the Medic, who can revive dead enemies (and likes to do so at an annoyingly high rate). The Target also has medics.
 Bodycount (Video Game) / int_df858e81
featureApplicability
1.0
 Bodycount (Video Game) / int_df858e81
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_df858e81
 Bodycount (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Bodycount (Video Game) / int_e5066b68
comment
11th-Hour Superpower: In the last few levels, your radar ability is upgraded to release an energy pulse that causes all Target enemies in the area to immediately self-destruct. The drawback is that it uses up your entire special ability bar.
 Bodycount (Video Game) / int_e5066b68
featureApplicability
1.0
 Bodycount (Video Game) / int_e5066b68
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_e5066b68
 Bodycount (Video Game) / int_eadecddd
type
As Long as There Is One Man
 Bodycount (Video Game) / int_eadecddd
comment
As Long as There Is One Man: This seems to be the sentiment behind the cryptic "You are the Network and the Network is you" ending.
 Bodycount (Video Game) / int_eadecddd
featureApplicability
1.0
 Bodycount (Video Game) / int_eadecddd
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_eadecddd
 Bodycount (Video Game) / int_f8f30ffe
type
Level in Reverse
 Bodycount (Video Game) / int_f8f30ffe
comment
Level in Reverse: Several of the levels are the same maps as previous levels, only you're running in the opposite direction.
 Bodycount (Video Game) / int_f8f30ffe
featureApplicability
1.0
 Bodycount (Video Game) / int_f8f30ffe
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_f8f30ffe
 Bodycount (Video Game) / int_f9669a32
type
Useless Useful Stealth
 Bodycount (Video Game) / int_f9669a32
comment
Useless Useful Stealth: The game has a silenced pistol as one of the available weapons, and it is possible to sneak kill enemies without alerting their nearby buddies. However, the gameplay and level design is completely based around running around blasting tons of enemies as loudly as possible, most areas are simply too heavily populated by enemies to sneak through, and there are many mandatory combat segments where having a silenced pistol as your weapon is just going to get you killed.
 Bodycount (Video Game) / int_f9669a32
featureApplicability
1.0
 Bodycount (Video Game) / int_f9669a32
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_f9669a32
 Bodycount (Video Game) / int_name
type
ItemName
 Bodycount (Video Game) / int_name
comment
 Bodycount (Video Game) / int_name
featureApplicability
1.0
 Bodycount (Video Game) / int_name
featureConfidence
1.0
 Bodycount (Video Game)
hasFeature
Bodycount (Video Game) / int_name
 Bodycount (Video Game) / int_name
itemName
Bodycount (Video Game)

The following is a list of statements referring to the current page from other pages.

(none found)