Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Border Down (Video Game)

 Border Down (Video Game)
type
TVTItem
 Border Down (Video Game)
label
Border Down (Video Game)
 Border Down (Video Game)
page
BorderDown
 Border Down (Video Game)
comment
Border Down is a horizontally scrolling Shoot 'Em Up arcade game released by G.rev in 2003, and then later ported to the Sega Dreamcast in Japan.In the future, humans have colonized Mars for three centuries and are near completion of its terra-formation. Other than political friction with Earth, it is considered humanity's Golden Age. One day, contact with the Vesta asteroid mine was lost. The asteroid had been taken over by a hostile alien force that would be become known as "First Approach" (F.A). The F.A began causing terrible destruction and then suddenly vanish before anything can be done to stop them. In order to combat this threat, the Solar system Defense Force (SDF) was established. However, irregular electromagnetic waves from The Seed, F.A's power source, will cause the SDF's unmanned fighters to malfunction. In response, the SDF adapted the Remote Artificial Intelligence Network to allow remote control of their newly developed space fighter, Antares.The first three levels are virtual combat simulations to let Frank Boyd, the pilot, get acclimated to using the RAIN system to pilot three Antares fighters at the same time. Frank's training is interrupted by an F.A, codenamed "Isis," hijacking the battleship Osiris inside a colony. This turns out to be a diversion to allow the F.A time to take over the Ziggurat Space Elevator, topple it, and destroy the Martian capital of Sheffield. Frank assumes control of three fighters left at the city and disables the core of the elevator. Then, things get worse.This game is known for the "Border System" and its unique scoring method.
 Border Down (Video Game)
fetched
2023-12-01T23:50:53Z
 Border Down (Video Game)
parsed
2023-12-01T23:50:53Z
 Border Down (Video Game)
isPartOf
DBTropes
 Border Down (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Border Down (Video Game) / int_132e865c
comment
Earn Your Bad Ending: 6-D. See Do Well, But Not Perfect and Downer Ending above for more information.
 Border Down (Video Game) / int_132e865c
featureApplicability
1.0
 Border Down (Video Game) / int_132e865c
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_132e865c
 Border Down (Video Game) / int_17975d1b
type
Unstable Equilibrium
 Border Down (Video Game) / int_17975d1b
comment
Unstable Equilibrium: Score high and avoid dying and you'll be allowed to stay on the Green and Yellow borders, where the score quota to be able to go up a Border is lower. Play poorly and die, and you'll get stuck on the hardest border, Red, where enemies are fiercer, you need an exceptionally high amount of points to go up one Border, and the next hit means a Game Over.
 Border Down (Video Game) / int_17975d1b
featureApplicability
1.0
 Border Down (Video Game) / int_17975d1b
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_17975d1b
 Border Down (Video Game) / int_18d15922
type
Title Drop
 Border Down (Video Game) / int_18d15922
comment
Title Drop: When your ship is destroyed and you see whether or not you got close enough to the checkpoint to start the next border at the second half of the level or the boss fight.
 Border Down (Video Game) / int_18d15922
featureApplicability
1.0
 Border Down (Video Game) / int_18d15922
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_18d15922
 Border Down (Video Game) / int_1aa08f77
type
Multiple Endings
 Border Down (Video Game) / int_1aa08f77
comment
Multiple Endings: The ending varies on which final stage you take.
 Border Down (Video Game) / int_1aa08f77
featureApplicability
1.0
 Border Down (Video Game) / int_1aa08f77
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_1aa08f77
 Border Down (Video Game) / int_208c4494
type
With Great Power Comes Great Insanity
 Border Down (Video Game) / int_208c4494
comment
With Great Power Comes Great Insanity: The RAIN system. The fact that piloting three space fighters with three separate missions via a remote control neural link overloading Frank's brain might have something to do with it. Except for the battles in 6-C and 6-D, everything Frank experienced — hallucinatory experiences included — was custom-made by the Earth conspirators to manipulate him into doing their dirty work for them... They WANTED him to break. That way, he could easily be disposed of, and/or unable to mount a proper defense against being blamed for the space elevator disaster. But if 6-C is anything to go by...
 Border Down (Video Game) / int_208c4494
featureApplicability
1.0
 Border Down (Video Game) / int_208c4494
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_208c4494
 Border Down (Video Game) / int_27a42ebc
type
Spiritual Successor
 Border Down (Video Game) / int_27a42ebc
comment
Spiritual Successor: Successor to Metal Black. Hiroyuki Maruyama, the president of G.rev, started the company and did subcontracting work for Treasure and Taito to generate revenue just to make this game. Why? He just really liked Metal Black.
 Border Down (Video Game) / int_27a42ebc
featureApplicability
1.0
 Border Down (Video Game) / int_27a42ebc
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_27a42ebc
 Border Down (Video Game) / int_2a51fd2d
type
Beam-O-War
 Border Down (Video Game) / int_2a51fd2d
comment
Beam-O-War: When an enemy fires a laser similar to your Break Laser, a large ball of energy is created that takes up a large portion of the screen. Small enemies and enemy shots are destroyed. Large enemies and bosses will take more damage compared to the Break Laser alone, but only if the energy ball is touching them.
 Border Down (Video Game) / int_2a51fd2d
featureApplicability
1.0
 Border Down (Video Game) / int_2a51fd2d
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_2a51fd2d
 Border Down (Video Game) / int_4e3d253b
type
Downer Ending
 Border Down (Video Game) / int_4e3d253b
comment
Downer Ending: The only difference between the 6-D ending and the level 6 Nonstandard Game Over is Frank's brain got fried by the RAIN system and left in a vegetative state. 6-C is a little more hopeful; Frank's at least somewhat back in a properly conscious state, although the immediate terraforming is emphatically not going to work out. Also, it seems Frank's willing to give RAIN another go. Considering that he successfully wiped out the Earth conspirators' own version of Antares, and he has a better grip of what RAIN does... the question is whether the conspirators can still control RAIN's output.
 Border Down (Video Game) / int_4e3d253b
featureApplicability
1.0
 Border Down (Video Game) / int_4e3d253b
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_4e3d253b
 Border Down (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Border Down (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Which version of stage 6 you get is determined by which Border you've spent most of your time in. 6-A is if you don't have a dominant border (meaning you've probably been choosing at random), 6-B if Green, 6-C if Yellow, 6-D if Red. 6-D might sound like the best idea, given you have to prove yourself in the toughest Borders, but that actually gets you a worse ending than 6-C. In effect, you have to avoid taking the easy path (lest you get stuck in the simulacrum), but also want to give yourself some wiggle room. It may also reflect the idea that in-story, "Red Border" usually means "got clocked in the Yellow Border" — you didn't do perfectly after all.
 Border Down (Video Game) / int_5049f19d
featureApplicability
1.0
 Border Down (Video Game) / int_5049f19d
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_5049f19d
 Border Down (Video Game) / int_5a4aa505
type
Government Conspiracy
 Border Down (Video Game) / int_5a4aa505
comment
Government Conspiracy: The First Approach were actually a fiction of the Earth officials behind the creation of SDF. SDF and RAIN were all just a ploy to (a) rip up Mars and force it back under Earth's rule...with Frank himself as a convenient fall guy for the disaster... and (b) design the ultimate battle machine — Red Wasps, the heavily armored versions of the Antares fighters that act as the 6-C and 6-D bosses. Even worse, everything but 6-C/D was a simulacrum fed to Frank to force him to ruin the space elevator...
 Border Down (Video Game) / int_5a4aa505
featureApplicability
1.0
 Border Down (Video Game) / int_5a4aa505
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_5a4aa505
 Border Down (Video Game) / int_62259825
type
Nintendo Hard
 Border Down (Video Game) / int_62259825
comment
Nintendo Hard: The game itself is hard. It seems impossible at first because you can only play sections of a level in Practice Mode that you've reached in Arcade or Remix mode, continues unlock over time, and you don't start with any. Worse, the Border system means that the game gets harder the more you die.
 Border Down (Video Game) / int_62259825
featureApplicability
1.0
 Border Down (Video Game) / int_62259825
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_62259825
 Border Down (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Border Down (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: In level 5, the mission is to disable the elevator core just enough to prevent the SEED from activating, but not to the point that it will explode. This is accomplished after the fifth boss's first two phases. Unfortunately, phase three is Frank hallucinating that it isn't defeated after all...
 Border Down (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Border Down (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_7fbb2a3
 Border Down (Video Game) / int_8029fa50
type
True Final Boss
 Border Down (Video Game) / int_8029fa50
comment
True Final Boss: Only accessible in 6-C/6-D, where you must fight duplicates of your fighter.
 Border Down (Video Game) / int_8029fa50
featureApplicability
1.0
 Border Down (Video Game) / int_8029fa50
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_8029fa50
 Border Down (Video Game) / int_9303d6d1
type
Battle Amongst the Flames
 Border Down (Video Game) / int_9303d6d1
comment
Battle Amongst the Flames: The first boss's second phase after it crash lands takes place amongst fire.
 Border Down (Video Game) / int_9303d6d1
featureApplicability
1.0
 Border Down (Video Game) / int_9303d6d1
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_9303d6d1
 Border Down (Video Game) / int_958aa273
type
Deadly Walls
 Border Down (Video Game) / int_958aa273
comment
Deadly Walls: Sort of. You can rub against a wall for a little bit, but continuous rubbing will kill you.
 Border Down (Video Game) / int_958aa273
featureApplicability
1.0
 Border Down (Video Game) / int_958aa273
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_958aa273
 Border Down (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Border Down (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Shots can pass through your ship and won't blow it up as long as it doesn't touch the hitbox in the center. However, it will blow up if the ship itself, not the hitbox, crashes into solid objects.
 Border Down (Video Game) / int_a5e998f0
featureApplicability
1.0
 Border Down (Video Game) / int_a5e998f0
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_a5e998f0
 Border Down (Video Game) / int_af7bca24
type
Always Close
 Border Down (Video Game) / int_af7bca24
comment
Always Close: The boss scoring method. Unlike other Time-Limit Boss scenarios where you are awarded more points the more your remaining time is, in Border Down, you're awarded more points the closer to 0 your remaining time is.
 Border Down (Video Game) / int_af7bca24
featureApplicability
1.0
 Border Down (Video Game) / int_af7bca24
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_af7bca24
 Border Down (Video Game) / int_bd50ec63
type
Battle in the Rain
 Border Down (Video Game) / int_bd50ec63
comment
Battle in the Rain: 6-D has the final battle take place in stormy weather, contrast to 6-C, which had the stage take place in sunset.
 Border Down (Video Game) / int_bd50ec63
featureApplicability
1.0
 Border Down (Video Game) / int_bd50ec63
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_bd50ec63
 Border Down (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Border Down (Video Game) / int_c03fec8b
comment
Non-Standard Game Over: Level 1, 2, & 3 show excerpts from the SDF's reports about the RAIN system. Level 4 shows Frank visibly distraught after failing to stop the Osiris and being consoled by his CO. Level 5 shows the wreckage of the Antares and some of the space elevator in orbit after it fell onto the Martian surface. Level 6 shows the massive canyon caused by the space elevator falling to the ground. The terra-formation of Mars is set back 100 years, the Martian economy collapsed, the Martian government fell into disarray, and Earth had to send its military to Mars to establish a provisional government.
 Border Down (Video Game) / int_c03fec8b
featureApplicability
1.0
 Border Down (Video Game) / int_c03fec8b
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_c03fec8b
 Border Down (Video Game) / int_c3d60914
type
Continuing is Painful
 Border Down (Video Game) / int_c3d60914
comment
Continuing is Painful: The Border System. When you start the game, you are given a choice of three difficulties/paths: Border Green for easy, Border Yellow for medium, and Border Red for hard. Choosing a harder difficulty allows for a higher score, but you technically only have one life on each Border. If you're on Green and you die, you Border Down to Border Yellow. If you die on Border Yellow, you Border Down to Border Red. And if you die on Border Red, it's Game Over. Inverted with actual continues because you keep your score, keep your progress on the Stage Norm meter, and you start at Border Green regardless of what Border you started the game with.
 Border Down (Video Game) / int_c3d60914
featureApplicability
1.0
 Border Down (Video Game) / int_c3d60914
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_c3d60914
 Border Down (Video Game) / int_d47d9b71
type
Mirror Boss
 Border Down (Video Game) / int_d47d9b71
comment
Mirror Boss: The Final Boss in Stage 6-C/D.
 Border Down (Video Game) / int_d47d9b71
featureApplicability
1.0
 Border Down (Video Game) / int_d47d9b71
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_d47d9b71
 Border Down (Video Game) / int_dd234c2f
type
Hallucinations
 Border Down (Video Game) / int_dd234c2f
comment
Hallucinations: The bosses for level 3 & second half of the level 5 boss. All of level 6, depending on how many Stage Norm clears you got and how much time is spent playing in the three Borders.
 Border Down (Video Game) / int_dd234c2f
featureApplicability
1.0
 Border Down (Video Game) / int_dd234c2f
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_dd234c2f
 Border Down (Video Game) / int_e4c91c25
type
Press Start to Game Over
 Border Down (Video Game) / int_e4c91c25
comment
Press Start to Game Over: If you start the game on Border Red, it is possible to end the game near-immediately by taking a hit by one of the first enemies. Considering that the game is very Nintendo Hard on Red, this is very, very much possible.
 Border Down (Video Game) / int_e4c91c25
featureApplicability
1.0
 Border Down (Video Game) / int_e4c91c25
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_e4c91c25
 Border Down (Video Game) / int_e69173b6
type
Time-Limit Boss
 Border Down (Video Game) / int_e69173b6
comment
Time-Limit Boss: Subverted; the timer is used to calculate the bonus points you receive when you defeat the boss, with higher bonuses the closer the clock is to 0:00 remaining. If you fail to defeat the boss before the timer reaches -30 seconds, you still proceed to the next level, but take a hefty 6 million points in penalty. Let it hit -30 in Level 6, and it's game over, playing the trope straight.
 Border Down (Video Game) / int_e69173b6
featureApplicability
-0.3
 Border Down (Video Game) / int_e69173b6
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_e69173b6
 Border Down (Video Game) / int_e90e91de
type
Every 10,000 Points
 Border Down (Video Game) / int_e90e91de
comment
Every 10,000 Points: The Stage Norm quota. Reaching it allows you to go up one border at the start of the next level.
 Border Down (Video Game) / int_e90e91de
featureApplicability
1.0
 Border Down (Video Game) / int_e90e91de
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_e90e91de
 Border Down (Video Game) / int_ea2e9f2d
type
No Ending
 Border Down (Video Game) / int_ea2e9f2d
comment
No Ending: Fail to defeat the Final Boss in either version of Stage 6 within the time limit, you get no ending at all.
 Border Down (Video Game) / int_ea2e9f2d
featureApplicability
1.0
 Border Down (Video Game) / int_ea2e9f2d
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_ea2e9f2d
 Border Down (Video Game) / int_ee13f24f
type
Space Elevator
 Border Down (Video Game) / int_ee13f24f
comment
Space Elevator: F.A. tries to topple one on Mars to destroy the capital city. Frank tries to stop them, but hallucinations cause him to destroy the elevator by mistake.
 Border Down (Video Game) / int_ee13f24f
featureApplicability
1.0
 Border Down (Video Game) / int_ee13f24f
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_ee13f24f
 Border Down (Video Game) / int_f1d38725
type
Engrish
 Border Down (Video Game) / int_f1d38725
comment
Engrish: The Engrish is good enough to let English-speaking players know what the story is, more or less.
 Border Down (Video Game) / int_f1d38725
featureApplicability
1.0
 Border Down (Video Game) / int_f1d38725
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_f1d38725
 Border Down (Video Game) / int_name
type
ItemName
 Border Down (Video Game) / int_name
comment
 Border Down (Video Game) / int_name
featureApplicability
1.0
 Border Down (Video Game) / int_name
featureConfidence
1.0
 Border Down (Video Game)
hasFeature
Border Down (Video Game) / int_name
 Border Down (Video Game) / int_name
itemName
Border Down (Video Game)

The following is a list of statements referring to the current page from other pages.

 Border Down (Video Game)
hasFeature
Arrange Mode / int_da5f4b41
 Border Down (Video Game)
hasFeature
Battle in the Rain / int_da5f4b41
 Border Down (Video Game)
hasFeature
Beam-O-War / int_da5f4b41
 Border Down
seeAlso
Border Down (Video Game)
 Border Down (Video Game)
hasFeature
Continuing is Painful / int_da5f4b41
 Border Down (Video Game)
hasFeature
Deadly Walls / int_da5f4b41
 Border Down (Video Game)
hasFeature
Government Conspiracy / int_da5f4b41
 Border Down (Video Game)
hasFeature
Hitbox Dissonance / int_da5f4b41
 Border Down (Video Game)
hasFeature
Mirror Boss / int_da5f4b41
 Border Down (Video Game)
hasFeature
Press Start to Game Over / int_da5f4b41
 Border Down (Video Game)
hasFeature
Space Elevator / int_da5f4b41
 Border Down (Video Game)
hasFeature
Stalked by the Bell / int_da5f4b41
 Border Down (Video Game)
hasFeature
Time-Limit Boss / int_da5f4b41
 Border Down (Video Game)
hasFeature
True Final Boss / int_da5f4b41
 Border Down (Video Game)
hasFeature
Unstable Equilibrium / int_da5f4b41
 Border Down (Video Game)
hasFeature
Video Games of 2000-2004 / int_da5f4b41