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Cabal (Video Game)

 Cabal (Video Game)
type
TVTItem
 Cabal (Video Game)
label
Cabal (Video Game)
 Cabal (Video Game)
page
Cabal
 Cabal (Video Game)
comment
Cabal is a 1988 Arcade Game developed by TAD Corporation. In this game, the player controls a member of the secret commando order Lubbock, Freddy (1P) or Johnny (2P). Viewed from behind, you control them as they take out a terrorist order in an unnamed foreign nation. Two players can play this game, cooperatively and simultaneously.The player's character is seen from behind and initially starts behind a protective wall. The player has a gun with unlimited ammunition and a limited number of grenades. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structures are brought down. Once it is depleted, you beat the level. All the remaining buildings onscreen collapse and the player progresses to the next stage while doing a rather... odd-looking Victory Dance while running.The arcade cabinet has a trackball to move the player from side to side, and move the crosshairs about the screen. With a trackball, rolling is done by pushing the trackball to maximum speed.This game was ported to the NES by Rare. It also spawned a Spiritual Sequel, Blood Bros (which is pretty much Cabal in the Wild West). See also Wild Guns for the SNES, which is pretty much Blood Bros IN SPACE.Is not related in any way to CABAL Online, an MMORPG released in 2005.
 Cabal (Video Game)
fetched
2023-09-04T05:45:10Z
 Cabal (Video Game)
parsed
2023-09-04T05:45:10Z
 Cabal (Video Game)
processingComment
Dropped link to DoNotRunWithAGun: Not a Feature - ITEM
 Cabal (Video Game)
isPartOf
DBTropes
 Cabal (Video Game) / int_128e4ba8
type
Gatling Good
 Cabal (Video Game) / int_128e4ba8
comment
Gatling Good: The blue weapon pickup vastly increases your rate of fire.
 Cabal (Video Game) / int_128e4ba8
featureApplicability
1.0
 Cabal (Video Game) / int_128e4ba8
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_128e4ba8
 Cabal (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Cabal (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Defeating the main section of the truck boss destroys all the cannons instantly, and nets you victory regardless of battle progress.
 Cabal (Video Game) / int_13f5b1b
featureApplicability
1.0
 Cabal (Video Game) / int_13f5b1b
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_13f5b1b
 Cabal (Video Game) / int_1695e61d
type
Destructible Projectiles
 Cabal (Video Game) / int_1695e61d
comment
Destructible Projectiles: Most enemy projectiles can be destroyed by shooting at them. It's easier to dodge, though, especially with soldiers' bullets. The helicopters' machine gun strikes are the main exception.
 Cabal (Video Game) / int_1695e61d
featureApplicability
1.0
 Cabal (Video Game) / int_1695e61d
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_1695e61d
 Cabal (Video Game) / int_2472f326
type
VictoryDance
 Cabal (Video Game) / int_2472f326
comment
Victory Dance: You character combines this with a really girly-looking run and girly-sounding music once he beats a level.
 Cabal (Video Game) / int_2472f326
featureApplicability
1.0
 Cabal (Video Game) / int_2472f326
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_2472f326
 Cabal (Video Game) / int_299dae0
type
Background Boss
 Cabal (Video Game) / int_299dae0
comment
Background Boss: Technically, every single boss is this.
 Cabal (Video Game) / int_299dae0
featureApplicability
1.0
 Cabal (Video Game) / int_299dae0
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_299dae0
 Cabal (Video Game) / int_2b706ca
type
More Dakka
 Cabal (Video Game) / int_2b706ca
comment
More Dakka: The player's weapon. Gatling Good: The blue weapon pickup vastly increases your rate of fire.
 Cabal (Video Game) / int_2b706ca
featureApplicability
1.0
 Cabal (Video Game) / int_2b706ca
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_2b706ca
 Cabal (Video Game) / int_3c3b5c27
type
Vehicular Assault
 Cabal (Video Game) / int_3c3b5c27
comment
Vehicular Assault: The first three bosses—a dual-rotor helicopter, a submarine, and a cannon-hauling truck.
 Cabal (Video Game) / int_3c3b5c27
featureApplicability
1.0
 Cabal (Video Game) / int_3c3b5c27
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_3c3b5c27
 Cabal (Video Game) / int_40e2ac3f
type
Flunky Boss
 Cabal (Video Game) / int_40e2ac3f
comment
Flunky Boss: The final boss has infinitely-respawning turrets that spew out a storm of twinned shots. The third boss (a truck that hauls in a row of cannons) is also one. The usual way to destroy it is to take out the turrets until the life gauge is depleted... unless you do enough damage to the truck itself, which will immediately clear the fight no matter how few turrets you destroyed beforehand.
 Cabal (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Cabal (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_40e2ac3f
 Cabal (Video Game) / int_5560dbb5
type
Airborne Mook
 Cabal (Video Game) / int_5560dbb5
comment
Airborne Mook: Helicopters and bomber planes. The first boss is also one.
 Cabal (Video Game) / int_5560dbb5
featureApplicability
1.0
 Cabal (Video Game) / int_5560dbb5
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_5560dbb5
 Cabal (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Cabal (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Once the enemy life meter is depleted, all remaining enemies and destroyable structures/objects immediately die.
 Cabal (Video Game) / int_64f0c18c
featureApplicability
1.0
 Cabal (Video Game) / int_64f0c18c
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_64f0c18c
 Cabal (Video Game) / int_68f6e811
type
Made of Plasticine
 Cabal (Video Game) / int_68f6e811
comment
Made of Plasticine: Whatever the enemy tanks, army trucks, buggies, helicopters and jets are made of doesn't seem very strong. Those vehicles are destroyed very quickly from a mere rifle (and even more quickly with a machine gun or shotgun).
 Cabal (Video Game) / int_68f6e811
featureApplicability
1.0
 Cabal (Video Game) / int_68f6e811
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_68f6e811
 Cabal (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Cabal (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: The enemy shots. But there's a lot of them, especially in later levels.
 Cabal (Video Game) / int_6b6ac319
featureApplicability
1.0
 Cabal (Video Game) / int_6b6ac319
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_6b6ac319
 Cabal (Video Game) / int_6ec03ba1
type
Mook Maker
 Cabal (Video Game) / int_6ec03ba1
comment
Mook Maker: Truck enemies spawn more soldiers. The gates in 1-3 are also an example—if you don't destroy them, they'll periodically open to reveal a couple of soldiers who will fling a couple of grenades each at you before the gates close.
 Cabal (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Cabal (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_6ec03ba1
 Cabal (Video Game) / int_704d7e91
type
No Ontological Inertia
 Cabal (Video Game) / int_704d7e91
comment
No Ontological Inertia: When you manage to deplete the enemy gauge, every remaining enemy on screen dies, all enemy shots explode harmlessly, and all structures get destroyed. As for the flunky bosses, killing the main target will destroy all the flunkies too.
 Cabal (Video Game) / int_704d7e91
featureApplicability
1.0
 Cabal (Video Game) / int_704d7e91
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_704d7e91
 Cabal (Video Game) / int_7367e5f7
type
Random Drop
 Cabal (Video Game) / int_7367e5f7
comment
Random Drop: Anything you destroy—not just enemy soldiers and vehicles, but structures and bullets—has a chance to emit a grenade or a weapon power-up. This can be a bit annoying if you were expecting a 50,000-point plaque from that object you destroyed instead...
 Cabal (Video Game) / int_7367e5f7
featureApplicability
1.0
 Cabal (Video Game) / int_7367e5f7
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_7367e5f7
 Cabal (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Cabal (Video Game) / int_82108e3d
comment
Attack Its Weak Point: The final Boss. It's this building◊ with many turrets popping out of the ground. In the Arcade version, the weak point is the central installation, while the NES version makes you go for the turrets instead. The third boss is a potential one—defeating the turrets the truck hauls in will deplete its life bar, but destroying the truck itself is an instant victory.
 Cabal (Video Game) / int_82108e3d
featureApplicability
1.0
 Cabal (Video Game) / int_82108e3d
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_82108e3d
 Cabal (Video Game) / int_8a0bc642
type
Unnecessary Combat Roll
 Cabal (Video Game) / int_8a0bc642
comment
Unnecessary Combat Roll: Subverted. By doing a combat roll, you become immune to attacks. Unfortunately, white-uniformed soldiers have the same thing in mind too...
 Cabal (Video Game) / int_8a0bc642
featureApplicability
-0.3
 Cabal (Video Game) / int_8a0bc642
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_8a0bc642
 Cabal (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Cabal (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Get hit by anything, and you die.
 Cabal (Video Game) / int_8df14c99
featureApplicability
1.0
 Cabal (Video Game) / int_8df14c99
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_8df14c99
 Cabal (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Cabal (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The shotgun weapon increases your reticule size and damage per shot.
 Cabal (Video Game) / int_96ecc67e
featureApplicability
1.0
 Cabal (Video Game) / int_96ecc67e
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_96ecc67e
 Cabal (Video Game) / int_9d17b859
type
Made of Iron
 Cabal (Video Game) / int_9d17b859
comment
Made of Iron: The white soldiers can take three hits before dropping to the ground, and even then they might not be really dead, as there's a chance that medics come in to take his fallen body away.
 Cabal (Video Game) / int_9d17b859
featureApplicability
1.0
 Cabal (Video Game) / int_9d17b859
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_9d17b859
 Cabal (Video Game) / int_9e943076
type
One-Man Army
 Cabal (Video Game) / int_9e943076
comment
One-Man Army: Or two, depending on if there's a second player.
 Cabal (Video Game) / int_9e943076
featureApplicability
1.0
 Cabal (Video Game) / int_9e943076
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_9e943076
 Cabal (Video Game) / int_a2761f46
type
Wreaking Havok
 Cabal (Video Game) / int_a2761f46
comment
Wreaking Havok: A very early example in a video game.
 Cabal (Video Game) / int_a2761f46
featureApplicability
1.0
 Cabal (Video Game) / int_a2761f46
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_a2761f46
 Cabal (Video Game) / int_a7372109
type
Rewarding Vandalism
 Cabal (Video Game) / int_a7372109
comment
Rewarding Vandalism: Possibly one of the earliest examples. Many buildings, structures and even parts of the environment can be destroyed. Many of them will release point objects (if the Random Drop system doesn't decide to give you a weapon instead, anyway...), and destroying an object that crumbles down to the ground, rather than just immediately shattering, will actually lower the Enemy gauge a bit.
 Cabal (Video Game) / int_a7372109
featureApplicability
1.0
 Cabal (Video Game) / int_a7372109
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_a7372109
 Cabal (Video Game) / int_a754fa9a
type
Instant Death Bullet
 Cabal (Video Game) / int_a754fa9a
comment
Instant Death Bullet: Played straight against normal enemies, as well as the player character.
 Cabal (Video Game) / int_a754fa9a
featureApplicability
1.0
 Cabal (Video Game) / int_a754fa9a
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_a754fa9a
 Cabal (Video Game) / int_b20fdfc8
type
Ur-Example
 Cabal (Video Game) / int_b20fdfc8
comment
Ur-Example: There's a reason why many games such as Blood Bros, Devastators, NAM-1975, G.I. Joe (arcade), Wild Guns, Sin and Punishment and Zombie Panic In Wonderland are known as "Cabal Clones" (with the last three expanding on the concept).
 Cabal (Video Game) / int_b20fdfc8
featureApplicability
1.0
 Cabal (Video Game) / int_b20fdfc8
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_b20fdfc8
 Cabal (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Cabal (Video Game) / int_b2cdd776
comment
Bottomless Magazines: You'll be glad you have them with how profuse the terrorists and their materiel are.
 Cabal (Video Game) / int_b2cdd776
featureApplicability
1.0
 Cabal (Video Game) / int_b2cdd776
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_b2cdd776
 Cabal (Video Game) / int_c3d60914
type
Continuing is Painful
 Cabal (Video Game) / int_c3d60914
comment
Continuing is Painful. Against bosses. If you die against a boss in 1-player mode, you have to fight the boss from the start again!
 Cabal (Video Game) / int_c3d60914
featureApplicability
1.0
 Cabal (Video Game) / int_c3d60914
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_c3d60914
 Cabal (Video Game) / int_cd809603
type
Tank Goodness
 Cabal (Video Game) / int_cd809603
comment
Tank Goodness: One of the enemies you'll fight. It's quite weak for a tank, though.
 Cabal (Video Game) / int_cd809603
featureApplicability
1.0
 Cabal (Video Game) / int_cd809603
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_cd809603
 Cabal (Video Game) / int_cfe72499
type
Shoot the Bullet
 Cabal (Video Game) / int_cfe72499
comment
Shoot the Bullet: You can shoot down some enemy attacks, destroying them.
 Cabal (Video Game) / int_cfe72499
featureApplicability
1.0
 Cabal (Video Game) / int_cfe72499
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_cfe72499
 Cabal (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 Cabal (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: The third boss, a truck that hauls in many cannon turrets◊. It's best you quickly destroy the turrets with grenades or else you'll have very little room to dodge. Or just kill the truck.
 Cabal (Video Game) / int_e57bd3dd
featureApplicability
1.0
 Cabal (Video Game) / int_e57bd3dd
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_e57bd3dd
 Cabal (Video Game) / int_ef3e4b4b
type
Throw Down the Bomblet
 Cabal (Video Game) / int_ef3e4b4b
comment
Throw Down the Bomblet: You have a limited amount of grenades which you can use on the enemy.
 Cabal (Video Game) / int_ef3e4b4b
featureApplicability
1.0
 Cabal (Video Game) / int_ef3e4b4b
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_ef3e4b4b
 Cabal (Video Game) / int_eff26b2b
type
Take Cover!
 Cabal (Video Game) / int_eff26b2b
comment
Take Cover!: Like Space Invaders, your cover is only temporary. It's also downright useless against helicopters, as their shots just keep going right through.
 Cabal (Video Game) / int_eff26b2b
featureApplicability
1.0
 Cabal (Video Game) / int_eff26b2b
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_eff26b2b
 Cabal (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Cabal (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Often, once you manage to take down a grey-uniformed soldier (it looks like you have to shoot him when he's aiming his gun or grenades at you), medics will run in with a stretcher and carry him away. Keep shooting the fallen soldier—or even the medics (they won't die)—and you'll generate a veritable swarm of grenades for your own use.
 Cabal (Video Game) / int_f87c42d4
featureApplicability
1.0
 Cabal (Video Game) / int_f87c42d4
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_f87c42d4
 Cabal (Video Game) / int_fd206d08
type
Cores-and-Turrets Boss
 Cabal (Video Game) / int_fd206d08
comment
Cores-and-Turrets Boss: The fourth boss◊, three batteries that pop out from the ground and spray bombs and shots everywhere. The final boss is also one that focuses on twin shots from the outer cannons, with aimed single shots from the central installation.
 Cabal (Video Game) / int_fd206d08
featureApplicability
1.0
 Cabal (Video Game) / int_fd206d08
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_fd206d08
 Cabal (Video Game) / int_name
type
ItemName
 Cabal (Video Game) / int_name
comment
 Cabal (Video Game) / int_name
featureApplicability
1.0
 Cabal (Video Game) / int_name
featureConfidence
1.0
 Cabal (Video Game)
hasFeature
Cabal (Video Game) / int_name
 Cabal (Video Game) / int_name
itemName
Cabal (Video Game)

The following is a list of statements referring to the current page from other pages.

 Cabal (Video Game)
hasFeature
Destructible Projectiles / int_d4cfcebc
 Cabal (Video Game)
hasFeature
Die, Chair, Die! / int_d4cfcebc
 Cabal (Video Game)
hasFeature
Painfully Slow Projectile / int_d4cfcebc
 Cabal (Video Game)
hasFeature
Rewarding Vandalism / int_d4cfcebc
 Cabal (Video Game)
hasFeature
Run-and-Gun / int_d4cfcebc
 Cabal (Video Game)
hasFeature
Shows Damage / int_d4cfcebc
 Cabal (Video Game)
hasFeature
Take Cover! / int_d4cfcebc
 Cabal (Video Game)
hasFeature
Vehicular Assault / int_d4cfcebc
 Cabal (Video Game)
hasFeature
Wolfpack Boss / int_d4cfcebc
 Cabal
sameAs
Cabal (Video Game)