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Cadence of Hyrule (Video Game)

 Cadence of Hyrule (Video Game)
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TVTItem
 Cadence of Hyrule (Video Game)
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Cadence of Hyrule (Video Game)
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CadenceOfHyrule
 Cadence of Hyrule (Video Game)
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Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda is a Nintendo Switch game developed by Brace Yourself Games and published by Nintendo.note Published by Spike Chunsoft in Japan. As the name suggests, it is a sequel to Crypt of the NecroDancer that doubles as a crossover with The Legend of Zelda, blending the rhythm-based movement and combat and roguelike dungeons of the former with the overworld exploration and puzzle-solving elements of the latter.The Kingdom of Hyrule has found itself in peril yet again. A court musician named Octavo, wielding a magical lute, has managed to lock up the king and place royal knight Link and Princess Zelda into a deep slumber. With the other Triforce wielders out of the way, the musically-gifted sorcerer uses the Triforce of Power to enhance his instrument into a Golden Lute and gain control of all the monsters in Hyrule, throwing the land into chaos. However, just as hope seems to be lost, the remaining pieces of the mystic relic combine their energy to summon a hero from another world. One who just so happens to have the experience and skills necessary to tackle a foe as strange as this. With the land now cursed with an unwavering melodic beat, Cadence, Link, and Zelda must groove to the music in order to defeat Octavo and take Hyrule back.The game was announced on March 20, 2019 at the end of a Nindies Showcase and released on June 13, 2019. Danny Baranowsky returns to compose the soundtrack, consisting of remixes of classic Zelda tunes, with Jules "FamilyJules7X" Conroy also returning as one of the instrumentalists. Among the art team are Paul Veer and Lucas "Midio" Carvalho, the former serving as art director, and both being known for their work on Sonic Mania.On December 18, 2019, the game gained a new campaign called "Octavo's Ode", that is unlocked after beating story mode. In it, the player takes the role of Octavo as he works to assemble his four champions to accomplish his goal. In addition, a new "Dungeon Mode" was added, which restructures the entire game into Crypt of the NecroDancer's traditional rogue-like format. On July 20, 2020, a "Mystery Mode" difficulty was added, which obscures item and enemy identities.The game also has three sets of paid DLC. Buying the Season Pass for all three unlocks red and blue alternate outfits for Link and Zelda. Character Pack adds five new characters (Shadow Link & Zelda, Impa, Aria, and Frederick the Shopkeeper) and an "All Characters" mode, which has the player play Dungeon Mode with eight characters in consecutive runs. It released July 20, 2020. Melody Pack adds 39 new songs to the soundtrack, composed by FamilyJules7X, Alex "A_Rival" Esquivel, and Niamh "Chipzel" Houston, and allows the player to customize the background music with these numerous songs. It released August 26, 2020. Symphony of the Mask is an additional story campaign with a new map, dungeons, enemies, items, and songs that features Skull Kid as the main character, who has the ability to change his skills by swapping masks. It is accompanied by two additional modes: "Puzzle Mode" and "Arena Mode", which are standalone versions of the "Temple of Brainstorms" and "Gerudo Arena" (respectively) that can be done with any character, with the latter being an endless mode against various enemies and bosses. It released September 23, 2020.A physical version of the game that includes all the aforementioned DLC released on October 23, 2020.
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Early Game Hell
 Cadence of Hyrule (Video Game) / int_1527d90d
comment
Play long enough and you'll find yourself with way more Rupees than you'll know what to do with. The high rate of Rupee gain offsets the high cost of certain items and is supposed to be balanced by the fact you'll lose all of it upon death, but once you overcome Early Game Hell or become proficient in general you'll have enough Rupees to buy even the most expensive shop items several times over.
 Cadence of Hyrule (Video Game) / int_1527d90d
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 Cadence of Hyrule (Video Game) / int_15756c9d
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Where It All Began
 Cadence of Hyrule (Video Game) / int_15756c9d
comment
Where It All Began: Choosing Zelda as your first character in a playthrough will start you in Hyrule Castle where the final dungeon is located. This doesn't apply to anyone else, since they all start elsewhere.
 Cadence of Hyrule (Video Game) / int_15756c9d
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 Cadence of Hyrule (Video Game) / int_159850a5
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Warp Whistle
 Cadence of Hyrule (Video Game) / int_159850a5
comment
Warp Whistle: Playing the Lute lets you warp to any active Sheikah Stone on the overworld. The lute is found by entering the first cave adjacent to a dungeon, but Octavo can use the Golden Lute he starts with for the same purpose.
 Cadence of Hyrule (Video Game) / int_159850a5
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 Cadence of Hyrule (Video Game) / int_19b6f396
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Alternate Timeline
 Cadence of Hyrule (Video Game) / int_19b6f396
comment
Alternate Timeline: The two additional story campaigns serve as this. While Octavo's Ode does follow his attempt to assemble the Champions so that he can defeat Ganon, it ends with a different Bad Future where his future self is the Final Boss. After defeating him, he uses the power of the lutes to return to before he stole the thread of the Weavers in the first place, scrapping his plan all together and averting the events of the game entirely. Symphony of the Mask takes place during the game's Bad Future, with Skull Kid being tasked to defeat Ganon in the absence of the main campaign's heroes. And he succeeds, taking the villain down before Cadence and the others can arrive, much to their surprise.
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 Cadence of Hyrule (Video Game) / int_1a888076
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Big First Choice
 Cadence of Hyrule (Video Game) / int_1a888076
comment
Big First Choice: After you complete the prologue with Cadence, you have to choose whether to wake Link or Zelda first, which determines who you play as. You eventually gain the ability to play as the other, though.
 Cadence of Hyrule (Video Game) / int_1a888076
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 Cadence of Hyrule (Video Game) / int_1b65dfad
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The Cameo
 Cadence of Hyrule (Video Game) / int_1b65dfad
comment
The Cameo: Several enemies from Crypt of the NecroDancer, including the titular Big Bad himself, appear as wooden cutouts in the minigames and in Hyrule Castle. The Shrine of Blues takes the form of a statue of the Deep Blues Queen from NecroDancer. Similarly, the Shrine of Coral, which turns all unique floor hazards like coals or pits into water, takes the form of a Coral Riff statue.
 Cadence of Hyrule (Video Game) / int_1b65dfad
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 Cadence of Hyrule (Video Game) / int_1ba8eb64
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Visual Pun
 Cadence of Hyrule (Video Game) / int_1ba8eb64
comment
Visual Pun: Octavo has an attack where he summons holographic weapons that can't harm one of either Link or Zelda, with the locations they'll strike being indicated by musical notation icons on the floor. For Link, he summons hammers, whose icons are a "flat" sign. For Zelda, he summons swords, whose icons are a "sharp" sign.
 Cadence of Hyrule (Video Game) / int_1ba8eb64
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 Cadence of Hyrule (Video Game) / int_1e7c47ab
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Stealth Pun
 Cadence of Hyrule (Video Game) / int_1e7c47ab
comment
Stealth Pun: Ganon is seen playing a pipe organ in order to fight you, and Ganondorf can be found practicing in peace in the present-time. To fit with the other bosses being Zelda enemies with musical instrument augmentations, this would make him Organon.
 Cadence of Hyrule (Video Game) / int_1e7c47ab
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 Cadence of Hyrule (Video Game) / int_1f137e42
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Artificial Limbs
 Cadence of Hyrule (Video Game) / int_1f137e42
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Artificial Limbs: Barriara, the Gerudo mechanic, has what appears to be a mechanical left arm with a large metal pincer for a hand.
 Cadence of Hyrule (Video Game) / int_1f137e42
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Notice This
 Cadence of Hyrule (Video Game) / int_20e2a53b
comment
Notice This: Bushes and stumps that hide stairs have a goddess butterfly perched on them. As of version 1.1.0, diggable terrain that has an item in it sparkles intermittently. Inside The Lost Woods, the monster who looks different from the rest of enemies on the screen always spawns in front of the correct path towards the Lost Swamp. The Zora Prince is forcefully kept asleep by several evil ghosts inside a cave, but one of them doesn't have a reflection in the water underneath it. It's also the only one who will respond when spoken to. This is the one who is required to be attacked and defeated in order to wake the prince up.
 Cadence of Hyrule (Video Game) / int_20e2a53b
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Single-Use Shield
 Cadence of Hyrule (Video Game) / int_22fdc3e3
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Single-Use Shield: Nayru's Ring acts as one, triggering Nayru's Love and then breaking when you get hit.
 Cadence of Hyrule (Video Game) / int_22fdc3e3
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 Cadence of Hyrule (Video Game) / int_2487c879
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Forced Sleep
 Cadence of Hyrule (Video Game) / int_2487c879
comment
Forced Sleep: Octavo placed a spell on both Link and Zelda, necessitating Cadence to awaken one and a hibiscus potion to wake the other. He also did the same to Barriara, who the player wakes up by playing the Gerudo Valley theme; she rewards the player with the Power Glove. The Zora Prince is kept asleep by a ghost. Getting rid of it will have the prince reward the player with the Zora Flippers.
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Lava Is Boiling Kool-Aid
 Cadence of Hyrule (Video Game) / int_24c48358
comment
Lava Is Boiling Kool-Aid: Once the Goron Locket (which grants immunity to fire) is collected, lava is treated identically to deep water as far as the player character is concerned, right down to being able to use a snorkel in it and being able to dive beneath the surface if the player has both the Snorkel and Flippers.
 Cadence of Hyrule (Video Game) / int_24c48358
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 Cadence of Hyrule (Video Game) / int_2557e3a9
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Palette Swap
 Cadence of Hyrule (Video Game) / int_2557e3a9
comment
Cadence's alternate palettes likewise reference her home game: one gives her blue clothes and a bright red bandana, referencing the Palette Swap character Choral, while the other gives her green clothes, a different red bandana, and orange hair, making Cadence resemble her mother Melody.
 Cadence of Hyrule (Video Game) / int_2557e3a9
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Status Effects
 Cadence of Hyrule (Video Game) / int_2639f6eb
comment
Status Effects: Burned (sets the character on fire and deals damage to them once after afflicted, and can be spread to others around the initial victim), frozen (encases the character in a block of ice and renders them unable to act until they break out, but they cannot be attacked while frozen), stunned (stops the character from moving for a brief moment), and poisoned (turns the character green and deals damage to them a few times afterwards). Wizzrobes are the most common cause of these on the field, and if you find any of the four elemental arrow upgrades, you can start spreading them around yourself.
 Cadence of Hyrule (Video Game) / int_2639f6eb
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 Cadence of Hyrule (Video Game) / int_26ac510e
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Mythology Gag
 Cadence of Hyrule (Video Game) / int_26ac510e
comment
Mythology Gag: Given the fact that Zelda is a Long Runner, and that a good amount of the devteam of this game are fans of the franchise, it's inevitable that some of these show up. Characters falling into pits quickly fade away with big eyes as they scream, much like Link did in his 2D days. The achievement for waking up the player character you didn't select is entitled "Someone's Awakening". Meanwhile, killing a shopkeeper nets you "THIEF". In rare cases, a blue cucco will spawn instead of a white one on certain map seedsnote (For example, seed 81981797 has a blue cucco just outside of Beedle's shop about three screens north of Hyrule Castle in normal, non-Permadeath gameplay), similar to the elusive and incredibly rare Green Bat enemy from Crypt of the NecroDancer. Link's alternate outfits that come with the Season Pass resemble the Blue Mail and Red Mail from A Link Between Worlds, with Link's hat matching his tunic while his sleeves change color to yellow and green, respectively. In general, the art for the achievements resembles that of Link's Awakening. Some of the rings here are based on those from the Oracle games (e.g., Cadence of Hyrule's Ring of Blasting has the same effect as OoA/OoS's Blast Ring). The art for the trees in the Overworld resemble that from A Link to the Past. Whenever Link and Zelda lose all their health, they spin and fall onto the ground which was present during Link's 2D days. Ganondorf/Ganon can be found in both the present and past playing the pipe organ, just as he did in The Legend of Zelda: Ocarina of Time. When receiving Tingle's Dowser from him, he mentions that he was planning to make a map of the Lost Woods to sell for a bunch of Rupees. Additionally, when you talk to Tingle with 10 Deku Nuts, he says that he'll take away half of your stamina... or maybe double it (his magic is confusing), similarly to the Mad Batter saying he'll take half of your Magic Meter, when he actually halves the cost of things that use the meter. The shopkeeper will say "Buy somethin' will ya!" backwards if you talk to them twice.
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 Cadence of Hyrule (Video Game) / int_26ba32a3
type
Ascended Glitch
 Cadence of Hyrule (Video Game) / int_26ba32a3
comment
Ascended Glitch: In Crypt of the NecroDancer, an odd quirk of the way lights were coded made it so south facing walls facing an empty room were always illuminated, which ended up being useful for players to find secret rooms and was never fixed. While this has been rectified in the transition, hidden rooms are now visible whenever the player is close to them, rather than requiring a brighter torch.
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Limited-Use Magical Device
 Cadence of Hyrule (Video Game) / int_28dc96fc
comment
Limited-Use Magical Device: Just like in the original NecroDancer, Scrolls allow you to use a spell once. These range from returning ones like the Scroll of Need, to new ones that temporarily increase your damage or armor.
 Cadence of Hyrule (Video Game) / int_28dc96fc
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 Cadence of Hyrule (Video Game) / int_29a39f6
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Easter Egg
 Cadence of Hyrule (Video Game) / int_29a39f6
comment
Easter Egg: There's a hidden room that can only be found by swimming behind Hyrule Castle and entering a door you can't see on the back. Inside, you can exchange a key for either a free infusion or a Diamond Coupon (one Diamond-purchased item for free). If one has the Symphony of the Mask DLC downloaded and begins a new run, Cadence's cave in the Lost Woods has a suspiciously diggable wall. Digging through it all the way will reveal a portal to the future Deku Village, allowing the player to play through Symphony of the Mask as any character they choose, as well as recruit Skull Kid for use in the main Story Mode. You're also required to do this for the "Shortcutter" achievement, ignoring the present-day bosses in favor of only defeating the Future Hyrule ones.
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Carrying the Weakness
 Cadence of Hyrule (Video Game) / int_29b22ff4
comment
Carrying the Weakness: Iron Knuckles can only be struck in the back, where their armor fails to cover. These enemies have a high tendency to drop Rings of Piercing, which allow you to cut out the middle man and just damage any enemy with armor or shields through their defenses, including the Iron Knuckles themselves.
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Lampshade Hanging
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comment
Lampshade Hanging: Trill notes that Cadence seems to already have a handle on beat-based combat, is fast at using a shovel, and is very at home exploring a crypt.
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Fusion Dance
 Cadence of Hyrule (Video Game) / int_302730a
comment
Fusion Dance: All the bosses (Octavo, Ganon, and the NecroDancer notwithstanding) are fusions between instruments and various Zelda foes. For example, Octavo's guitar and the Armos become the Bass Guitarmos Knights.
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 Cadence of Hyrule (Video Game) / int_30d2ae29
type
Self-Fulfilling Prophecy
 Cadence of Hyrule (Video Game) / int_30d2ae29
comment
In Gerudo Valley, a certain building houses a pipe organ. With a bun-wearing Gerudo in black armor and a red cape practicing, and the only reason he is is because he wishes to harness the powernote bolded in-game, to boot. within music that Octavo has demonstrated. That's Ganondorf. Ganondorf is just there, in clear view. It leaves the player to wonder how he fits into all of this... and then you find out why Octavo is doing what he is.
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 Cadence of Hyrule (Video Game) / int_3297cfbb
type
Evolving Credits
 Cadence of Hyrule (Video Game) / int_3297cfbb
comment
Evolving Credits: As of Version 1.1.0, the voice-acting section of the ending credits was changed to include two new characters, Impa and Aria, but they didn't make an appearance until the Character Pack DLC.note Technically, the former did appear as The Cameo at the start of Zelda's tutorial area, but she wasn't playable or even voiced prior to the Character Pack release.
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Asteroids Monster
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comment
Asteroids Monster: Zols break apart into two or more smaller Gels when defeated. However, if a child Gel would spawn on a space already occupied by something else, it simply fails to spawn.
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Collection Sidequest
 Cadence of Hyrule (Video Game) / int_33864ee8
comment
Collection Sidequest: There are always at least 20 enemy Deku Scrubs in every run, and each one drops a Deku Nut upon being defeated. Collecting 10 and bringing them to Tingle in the Lost Woods will double the player's stamina meter, while bringing him an additional 10 will unlock Yves as a playable character.
 Cadence of Hyrule (Video Game) / int_33864ee8
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_33864ee8
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_33864ee8
 Cadence of Hyrule (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cadence of Hyrule (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The music for The Very Definitely Final Dungeon temporarily ended up off-beat from the game's beat indicators in the Symphony of the Mask update; unfortunately, said DLC uses that song for the overworld. This later ended up fixed in version 1.5.0.
 Cadence of Hyrule (Video Game) / int_33ca811a
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_33ca811a
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_33ca811a
 Cadence of Hyrule (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Cadence of Hyrule (Video Game) / int_34bd7be2
comment
In the Frozen Grotto, there's a switch that freezes the tiles of warm water but also melts the tiles of ice. Due to the effect of Super Drowning Skills present with the water as well as the effect of Frictionless Ice with the ice tiles, navigation will be greatly affected depending of the current respective states of the tiles.
 Cadence of Hyrule (Video Game) / int_34bd7be2
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_34bd7be2
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_34bd7be2
 Cadence of Hyrule (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Cadence of Hyrule (Video Game) / int_381855db
comment
Five-Second Foreshadowing: In Octavo's story mode, there's statues of Ganon outside of the final boss's room like there are for the other characters, but on the inside, there's statues and banners of the NecroDancer himself, who ends up being Octavo's final boss.
 Cadence of Hyrule (Video Game) / int_381855db
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_381855db
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_381855db
 Cadence of Hyrule (Video Game) / int_38a71f91
type
Platform-Activated Ability
 Cadence of Hyrule (Video Game) / int_38a71f91
comment
Platform-Activated Ability: Starting from Hyrule Castle, the heroes can find grey round pads with curved arrows colored green and purple in the floor which, upon being stood on, allow the currently-active character (whether Link or Zelda, but not Cadence as she cannot access the dungeon in question) to summon the other in their place. This becomes essential to prevent certain color-coded enemy attacks from inflicting damage (namely, the flames from evil statues and the noisy musical notes from Octavo during his boss fight will hurt Link if they're purple but harmless if they're green, and vice versa in the case of Zelda; thus, using strategically the pads to switch characters will prove essential). Before this point, it's not possible to swap characters during gameplay except when standing in front of a Sheikah Stone.
 Cadence of Hyrule (Video Game) / int_38a71f91
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_38a71f91
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_38a71f91
 Cadence of Hyrule (Video Game) / int_3bd958f2
type
Cast from Money
 Cadence of Hyrule (Video Game) / int_3bd958f2
comment
Cast from Money: Frederick's Rupee Toss attack requires five rupees to use.
 Cadence of Hyrule (Video Game) / int_3bd958f2
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_3bd958f2
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_3bd958f2
 Cadence of Hyrule (Video Game) / int_3e24cb38
type
Musical Nod
 Cadence of Hyrule (Video Game) / int_3e24cb38
comment
Musical Nod: The title screen's music remixes the title screen music of Ocarina of Time. The crypt's theme combines NecroDancer's "Disco Descent" with Zelda's overworld theme. The FamilyJules and A_Rival remixes follow suit, with the "Disco Descent" segments in their remixes sounding remarkably similar to their original remixes back in NecroDancer. The overworld also uses Zelda's overworld theme, in addition to Tal Tal Heights, Hyrule Field, Great Sea, and NecroDancer's "Rhythmortis". Caves use a remix of A Link to the Past's light world dungeon music. Lost Woods, Death Mountain, Hyrule Castle, Kakariko Village, Fairy Fountain, and Minigame all remix their respective tracks from A Link to the Past. Gerudo Desert remixes Ocarina of Time's Gerudo Valley theme. Gerudo Ruins and Temple of Storms incorporate Ocarina of Time's Bolero of Fire and Song of Storms, respectively. Windmill Hut and Gleeokenspiel also remix Song of Storms. Parts of Lost Swamp's music use the bassline of NecroDancer's "Knight to C-Sharp". The instruments that chime into Octavo's theme use the main melody of Minish Cap's Vaati Wrath. Future World uses a remix of A Link to the Past's dark world theme. Ganon's theme includes bits of NecroDancer's "Momentum Mori". The NecroDancer's theme combines Zelda II's palace theme with the original game's "The Wight to Remain" and "Momentum Mori". Deku Village uses a chill take on the Deku Palace theme from Majora's Mask. Gerudo Coliseum remixes Breath of the Wild's Molduga theme for its main bassline. Temple of Brainstorms uses parts of NecroDancer's "Styx and Stones." Synthrova's theme remixes Kotake & Koume's theme from Ocarina of Time.
 Cadence of Hyrule (Video Game) / int_3e24cb38
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_3e24cb38
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_3e24cb38
 Cadence of Hyrule (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Cadence of Hyrule (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Downplayed. In true Zelda fashion, there are numerous caves and challenges that require the right item to pass, but not only do most have multiple solutions, but none of them are required to beat the game.
 Cadence of Hyrule (Video Game) / int_3f2503af
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_3f2503af
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_3f2503af
 Cadence of Hyrule (Video Game) / int_406315e
type
Shield-Bearing Mook
 Cadence of Hyrule (Video Game) / int_406315e
comment
Shield-Bearing Mook: Stalfos and Castle Guards all have shields that protect them from the front, but not the back or sides. The Mini-Boss Stalfos Knights and Darknuts also carry shields, and Dark Link can briefly pull out his shield.
 Cadence of Hyrule (Video Game) / int_406315e
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_406315e
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_406315e
 Cadence of Hyrule (Video Game) / int_4348c929
type
Early Installment Character-Design Difference
 Cadence of Hyrule (Video Game) / int_4348c929
comment
Early Installment Character-Design Difference: Players watching older streams and videos of the game may notice a change to Shadow Link and Shadow Zelda's appearance. This is because when the game was first released, a palette bug had left the doppelgangers with pale skin instead of grey, which wasn't fixed until Octavo's Ode several months later.
 Cadence of Hyrule (Video Game) / int_4348c929
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_4348c929
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_4348c929
 Cadence of Hyrule (Video Game) / int_434c3481
type
Crosshair Aware
 Cadence of Hyrule (Video Game) / int_434c3481
comment
Crosshair Aware: Attacks that hit multiple tiles mark the area they'll hit with crosshairs.
 Cadence of Hyrule (Video Game) / int_434c3481
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_434c3481
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_434c3481
 Cadence of Hyrule (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 Cadence of Hyrule (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: In the first floor of the Temple of Storms, there are fans which blow either upward or towards a side (depending on whether they're positioned in the floor or the walls), but some of them are turned on while others are turned off. The player's character of choice has to make their way around the second floor so they can get back to the first via an alternate staircase and reach a switch that swaps the states of the fans, with those currently off turning on and vice versa; doing this will allow the character to reach parts they couldn't before (as a drawback, previously-accessible areas will be now blocked due to the wind of the fans that are now turned on, at least until the Iron Boots are collected). In the Frozen Grotto, there's a switch that freezes the tiles of warm water but also melts the tiles of ice. Due to the effect of Super Drowning Skills present with the water as well as the effect of Frictionless Ice with the ice tiles, navigation will be greatly affected depending of the current respective states of the tiles.
 Cadence of Hyrule (Video Game) / int_442304c0
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_442304c0
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_442304c0
 Cadence of Hyrule (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Cadence of Hyrule (Video Game) / int_480c69ba
comment
Infinity -1 Sword: Titanium/Obsidian/Glass + anything other than a dagger or shortsword. Usually has just as much damage and range as a legendary weapon minus the special effects, and Obsidian and Glass can even outdamage legendary weapons at the cost of a drawback (which can be worked around with enough skill). They can also be readily obtained less than halfway through the game, compared to the legendary weapons which don't appear until the endgame.
 Cadence of Hyrule (Video Game) / int_480c69ba
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_480c69ba
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_480c69ba
 Cadence of Hyrule (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Cadence of Hyrule (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Shields are a category of permanent equipment, and Link and Cadence can use them. They can be held up with the R button, and while a Shield is held up you can deflect certain attacks. Different types of Shields can be found over the course of the game, each offering different abilities. However, equipping the Long Sword category of weapon prevents you from using Shields.
 Cadence of Hyrule (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_4ffde1e0
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_4ffde1e0
 Cadence of Hyrule (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Cadence of Hyrule (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Dying makes you drop all currency and fragile items, but you get to use your diamonds to buy boosts for the next attempt and respawn at a Sheikah Stone of choice. Custom mode includes full NecroDancer-style permadeath as an option.
 Cadence of Hyrule (Video Game) / int_50727f8d
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_50727f8d
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_50727f8d
 Cadence of Hyrule (Video Game) / int_50c23153
type
Cave Behind the Falls
 Cadence of Hyrule (Video Game) / int_50c23153
comment
Cave Behind the Falls: The large waterfall on Death Mountain always has a fairy fountain behind it. The entrance is next to two Armos statues, which have to be attacked and killed before you can walk into it from the side.
 Cadence of Hyrule (Video Game) / int_50c23153
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_50c23153
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_50c23153
 Cadence of Hyrule (Video Game) / int_5313c266
type
Bookends
 Cadence of Hyrule (Video Game) / int_5313c266
comment
Book Ends: The game begins and ends with Cadence falling out of the sky.
 Cadence of Hyrule (Video Game) / int_5313c266
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1.0
 Cadence of Hyrule (Video Game) / int_5313c266
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_5313c266
 Cadence of Hyrule (Video Game) / int_5334fb89
type
Auto-Revive
 Cadence of Hyrule (Video Game) / int_5334fb89
comment
Auto-Revive: As in the previous game, you will automatically quaff Red Potions if your Hearts hit 0. Unlike NecroDancer, Red Potions are far more accessible, as you can find up to four Bottles in a single run and you can fill them at any Fortune Teller's house as long as you have enough rupees. Fairies can also be used for the same purpose, but they only heal 8 Hearts as opposed to all of them, making them generally less useful unless you're playing as Yves or Aria.
 Cadence of Hyrule (Video Game) / int_5334fb89
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_5334fb89
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_5334fb89
 Cadence of Hyrule (Video Game) / int_53a0d09e
type
Projectile Pocketing
 Cadence of Hyrule (Video Game) / int_53a0d09e
comment
Projectile Pocketing: The Boomerang, in grand Zelda tradition, can do this. This time, however, the Boomerang can actually pick up more major items like Pieces of Heart, a feature which it has had in some games, but not often.
 Cadence of Hyrule (Video Game) / int_53a0d09e
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_53a0d09e
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1.0
 Cadence of Hyrule (Video Game)
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Cadence of Hyrule (Video Game) / int_53a0d09e
 Cadence of Hyrule (Video Game) / int_5534431f
type
Money for Nothing
 Cadence of Hyrule (Video Game) / int_5534431f
comment
Money for Nothing: Play long enough and you'll find yourself with way more Rupees than you'll know what to do with. The high rate of Rupee gain offsets the high cost of certain items and is supposed to be balanced by the fact you'll lose all of it upon death, but once you overcome Early Game Hell or become proficient in general you'll have enough Rupees to buy even the most expensive shop items several times over. The same happens with Diamonds. After a little while, if you clear all screens in your path, you'll be swimming in the currency, with little-to-no options on where to consistently spend it. Averted hard when trying to beat the game with Yves or Aria, the One-Hit-Point Wonder characters. Even moreso on Permadeath mode, which beating with the former is required for an achievement! Potions are all but required to survive, and you can quickly find yourself in a situation where your stockpile of them is used up in literal seconds. Refilling them over and over as you attempt to progress through the dungeons and bosses will quickly drain even a maxed-out wallet. Likewise averted when playing as Frederick. There's a reason why the game considers getting 500 rupees with the character to be an achievement, and that's because he loses a rupee every second. If you run out of rupees, your health instantly drops to a single hit point and you turn into a ghost that hearts/potions can't heal until you pick up more money. Playing as him means you'll be hunting down cash and weighing how much you really need to buy items like the snorkel. On the positive side, as long as you have enough rupees, you have an extra hit, losing them instead of your health.
 Cadence of Hyrule (Video Game) / int_5534431f
featureApplicability
-1.0
 Cadence of Hyrule (Video Game) / int_5534431f
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_5534431f
 Cadence of Hyrule (Video Game) / int_5581b443
type
The Walls Are Closing In
 Cadence of Hyrule (Video Game) / int_5581b443
comment
The Walls Are Closing In: Occurs during the fight with the NecroDancer, where the walls start closing in on Octavo and will eventually crush him if he fails to reach the safe zone in time. Once Octavo pushes him out of the way, the walls end up closing in on the NecroDancer instead.
 Cadence of Hyrule (Video Game) / int_5581b443
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_5581b443
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_5581b443
 Cadence of Hyrule (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Cadence of Hyrule (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The Coupon, which allows you to buy one item for free instead of spending Rupees. Early on in the game this would be very nice, but it can only be obtained by killing the Shopkeeper, which is incredibly suicidal without the right set of items or knowing his attack patterns. Later on in the game, killing the Shopkeeper becomes easier, but the Coupon also becomes much less useful as by that point in a regular run, you likely have more than enough rupees to buy even his most expensive item. There is an achievement for this though, which makes it at least a little useful to do once. The situation is slightly different with the Diamond Coupon, which is exchanged for a free diamond purchase instead of a free Rupee purchase. It's only dropped by the late-game red Shopkeepers, and the Money for Nothing situation with diamonds instead of Rupees is similar, but you can also obtain a single Diamond Coupon partway through the game without killing any Shopkeepers, making the item marginally more useful. Completing all the achievements doesn't do anything except give you the visual satisfaction of having the entire grid filled out to golden completion. Interestingly, it's become a bit of a challenge to see how many achievements one can obtain within a single run, since a fair number require completing the game under certain conditions. One player has managed to do five at once. To the delight of many players of Necrodancer Aria has no content exclusive to her nor does she have her own ending this time around.
 Cadence of Hyrule (Video Game) / int_55e5b37c
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_55e5b37c
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_55e5b37c
 Cadence of Hyrule (Video Game) / int_5869bd44
type
Arrows on Fire
 Cadence of Hyrule (Video Game) / int_5869bd44
comment
Arrows on Fire: One of the items you can find allows you to use these with your bow, at the cost of using a chunk of stamina upon firing them. It's among the ways to set your enemy on fire, dealing another hit to them after the initial one.
 Cadence of Hyrule (Video Game) / int_5869bd44
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_5869bd44
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1.0
 Cadence of Hyrule (Video Game)
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Cadence of Hyrule (Video Game) / int_5869bd44
 Cadence of Hyrule (Video Game) / int_5963b221
type
Eviler than Thou
 Cadence of Hyrule (Video Game) / int_5963b221
comment
Eviler than Thou: The NecroDancer proudly boasts as to having defeated Ganondorf before he could take power, immediately setting him up to be a threat worse than the King of Evil himself.
 Cadence of Hyrule (Video Game) / int_5963b221
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_5963b221
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1.0
 Cadence of Hyrule (Video Game)
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Cadence of Hyrule (Video Game) / int_5963b221
 Cadence of Hyrule (Video Game) / int_5aa8b4b6
type
Intrepid Merchant
 Cadence of Hyrule (Video Game) / int_5aa8b4b6
comment
Likewise averted when playing as Frederick. There's a reason why the game considers getting 500 rupees with the character to be an achievement, and that's because he loses a rupee every second. If you run out of rupees, your health instantly drops to a single hit point and you turn into a ghost that hearts/potions can't heal until you pick up more money. Playing as him means you'll be hunting down cash and weighing how much you really need to buy items like the snorkel. On the positive side, as long as you have enough rupees, you have an extra hit, losing them instead of your health.
 Cadence of Hyrule (Video Game) / int_5aa8b4b6
featureApplicability
-1.0
 Cadence of Hyrule (Video Game) / int_5aa8b4b6
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1.0
 Cadence of Hyrule (Video Game)
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Cadence of Hyrule (Video Game) / int_5aa8b4b6
 Cadence of Hyrule (Video Game) / int_6293c185
type
Sequel Hook
 Cadence of Hyrule (Video Game) / int_6293c185
comment
Sequel Hook: Cadence is transported back home at the end of the game, but it's left ambiguous whether it actually is her home dimension or if she has been dropped off in a different world entirely.
 Cadence of Hyrule (Video Game) / int_6293c185
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_6293c185
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_6293c185
 Cadence of Hyrule (Video Game) / int_679d7cc7
type
Goomba Stomp
 Cadence of Hyrule (Video Game) / int_679d7cc7
comment
Goomba Stomp: The Down Thrust technique allows players to bounce off of enemies by dropping on them from a higher level or jumping on top of them using the Roc's Feather. Death Mountain actually requires the player to use this on Zols in order to cross a gap (though in traditional Zelda fashion, sequence breaking this requirement is possible with some foreknowledge and the right items).
 Cadence of Hyrule (Video Game) / int_679d7cc7
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_679d7cc7
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_679d7cc7
 Cadence of Hyrule (Video Game) / int_6b2b3b59
type
The Reveal
 Cadence of Hyrule (Video Game) / int_6b2b3b59
comment
The Reveal: In Octavo's storyline, it's revealed that if Octavo went undefeated, he would've eventually become the Hyrulean version of the NecroDancer in the Bad Future, calling back to Cadence's comment about how similar he was to the NecroDancer of her world, Octavian.
 Cadence of Hyrule (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_6b2b3b59
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_6b2b3b59
 Cadence of Hyrule (Video Game) / int_6b7c9f96
type
The Lost Woods
 Cadence of Hyrule (Video Game) / int_6b7c9f96
comment
Inside The Lost Woods, the monster who looks different from the rest of enemies on the screen always spawns in front of the correct path towards the Lost Swamp.
 Cadence of Hyrule (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_6b7c9f96
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_6b7c9f96
 Cadence of Hyrule (Video Game) / int_6bff99d4
type
Secret Character
 Cadence of Hyrule (Video Game) / int_6bff99d4
comment
The game inadvertently spoils the existence of a Secret Character through the bios of Link, Zelda, and Cadence; all three state that they can use "most weapons and items." The first part makes sense, as they all have their own unique weapon type (Link has longswords, Zelda has rapiers, and Cadence has greatshovels), but the second part stands out; if everyone can use items, it'd be completely redundant to mention it, unless there's someone who can't use items.
 Cadence of Hyrule (Video Game) / int_6bff99d4
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_6bff99d4
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_6bff99d4
 Cadence of Hyrule (Video Game) / int_6d7026fa
type
Punny Name
 Cadence of Hyrule (Video Game) / int_6d7026fa
comment
Punny Name: Almost all the bosses in the game are musical puns in some way or shape, coming from a classic Zelda enemy mixed with some sort of instrument aside from Ganon, but he's hiding a Stealth Pun as detailed below. Octavo's champions are Wizzroboe, Gleeokenspiel, Bass Guitarmos Knights, and Gohmaracas. Symphony of the Mask adds a couple more, including King Dobongo and his similarly named minions, and the mechanical Synthrova.
 Cadence of Hyrule (Video Game) / int_6d7026fa
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_6d7026fa
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1.0
 Cadence of Hyrule (Video Game)
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Cadence of Hyrule (Video Game) / int_6d7026fa
 Cadence of Hyrule (Video Game) / int_6df54a73
type
Make Some Noise
 Cadence of Hyrule (Video Game) / int_6df54a73
comment
Make Some Noise: Green Wizzrobe's projectiles silence the music when they hit the player, making it harder to stay on beat. The Guitar Guards whail on their guitars to create a shockwave that will deafen the player, along with knocking them back.
 Cadence of Hyrule (Video Game) / int_6df54a73
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_6df54a73
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_6df54a73
 Cadence of Hyrule (Video Game) / int_6e7e9709
type
Cosmetic Award
 Cadence of Hyrule (Video Game) / int_6e7e9709
comment
Completing all the achievements doesn't do anything except give you the visual satisfaction of having the entire grid filled out to golden completion. Interestingly, it's become a bit of a challenge to see how many achievements one can obtain within a single run, since a fair number require completing the game under certain conditions. One player has managed to do five at once.
 Cadence of Hyrule (Video Game) / int_6e7e9709
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_6e7e9709
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_6e7e9709
 Cadence of Hyrule (Video Game) / int_6ec989d8
type
Guide Dang It!
 Cadence of Hyrule (Video Game) / int_6ec989d8
comment
Guide Dang It!: The way to obtain the Flippers might seem unintuitive to some. There are five Zora ghosts in the prince's cave; you need to find the one who speaks and destroy it with bombs or arrows. However, the other ghosts all respond to you with the same Visible Silence, so if you don't find the right one soon it is easy to assume that there is no difference between any of them. Furthermore, the ghosts themselves are not hostile (only the Ghast that spawns after killing them is), and this is one of the only times you are encouraged to attack non-hostile NPCs.
 Cadence of Hyrule (Video Game) / int_6ec989d8
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_6ec989d8
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_6ec989d8
 Cadence of Hyrule (Video Game) / int_6fbe85e6
type
Adaptation Personality Change
 Cadence of Hyrule (Video Game) / int_6fbe85e6
comment
Adaptation Personality Change: The Zora and the Gerudo. Instead of their traditional depictions as regal Fish Men and Desert Bandits, the game instead opts to make them a group of laid-back Surfer Dudes and a Desert Punk community of inquisitive scavenger-scientists, respectively.
 Cadence of Hyrule (Video Game) / int_6fbe85e6
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_6fbe85e6
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_6fbe85e6
 Cadence of Hyrule (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Cadence of Hyrule (Video Game) / int_716c0b1b
comment
And the Adventure Continues: With Zelda and Link's help, Cadence manages to get out of the Zelda world and into a different one... she just hopes she's back in her own world.
 Cadence of Hyrule (Video Game) / int_716c0b1b
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_716c0b1b
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_716c0b1b
 Cadence of Hyrule (Video Game) / int_72c04e0d
type
Door to Before
 Cadence of Hyrule (Video Game) / int_72c04e0d
comment
Door to Before: Dungeon Mode adds a portal before each boss that takes you back to the beginning of the Zone. The exact layouts of the floors will be different, but any permanent items you didn't collect will still be waiting there for you, in case you couldn't get them at the time.
 Cadence of Hyrule (Video Game) / int_72c04e0d
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_72c04e0d
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_72c04e0d
 Cadence of Hyrule (Video Game) / int_72cc2b00
type
The Dividual
 Cadence of Hyrule (Video Game) / int_72cc2b00
comment
The Dividual: In the final battle, you take control of Cadence, Link, and Zelda at the same time!
 Cadence of Hyrule (Video Game) / int_72cc2b00
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_72cc2b00
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_72cc2b00
 Cadence of Hyrule (Video Game) / int_75f38750
type
Kaizo Trap
 Cadence of Hyrule (Video Game) / int_75f38750
comment
Kaizo Trap: An odd example, where Octavo's fireballs remain on screen after he is defeated (until they hit the wall and dissipate). While hard to line up right, it's possible to be hit by them and take damage afterward.
 Cadence of Hyrule (Video Game) / int_75f38750
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_75f38750
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_75f38750
 Cadence of Hyrule (Video Game) / int_7a7d698d
type
Challenge Run
 Cadence of Hyrule (Video Game) / int_7a7d698d
comment
Challenge Run: Custom Game allows you to toggle options like Double-Time Mode, which doubles the speed of the beat, choose a specific character to start from the beginning as, and Permadeath Mode, which causes the entire game to start over from the beginning if you die.
 Cadence of Hyrule (Video Game) / int_7a7d698d
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_7a7d698d
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_7a7d698d
 Cadence of Hyrule (Video Game) / int_7f93c22e
type
Chain Lightning
 Cadence of Hyrule (Video Game) / int_7f93c22e
comment
Chain Lightning: Electric attacks done by your character will not only damage and stun an enemy, but also deal one hit of damage to any enemies nearby the initial target while also stunning them.
 Cadence of Hyrule (Video Game) / int_7f93c22e
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_7f93c22e
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_7f93c22e
 Cadence of Hyrule (Video Game) / int_834427cd
type
Cap
 Cadence of Hyrule (Video Game) / int_834427cd
comment
Cap: 9999 Rupees, which also causes the number to turn green. 16 Heart Containers, which is notable because the game can possibly generate enough Pieces of Heart that you would be able to exceed this limit.
 Cadence of Hyrule (Video Game) / int_834427cd
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_834427cd
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_834427cd
 Cadence of Hyrule (Video Game) / int_84f4a870
type
Puzzle Boss
 Cadence of Hyrule (Video Game) / int_84f4a870
comment
Puzzle Boss: The Final Boss of Octavo The Necrodancer cannot be defeated through normal means. The Walls Are Closing In, his Elite Mooks are beset upon you, but you cannot defeat him by dealing damage. note You have to move around him, to push him out of the way, so he ends up crushed instead.
 Cadence of Hyrule (Video Game) / int_84f4a870
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_84f4a870
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_84f4a870
 Cadence of Hyrule (Video Game) / int_8797239c
type
Bait-and-Switch
 Cadence of Hyrule (Video Game) / int_8797239c
comment
Bait-and-Switch: When Dampé the gravedigger says that he "found someone sleeping outside town and gave them a bed", you might think he's using a Deadly Euphemism. He's actually referring to Link/Zelda, who is asleep in his house.
 Cadence of Hyrule (Video Game) / int_8797239c
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_8797239c
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_8797239c
 Cadence of Hyrule (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Cadence of Hyrule (Video Game) / int_88e5fcbc
comment
The Bow, once upgraded to the Great Bow, will shoot arrows that pierce through both armor and enemies, only stopping at walls and terrain.
 Cadence of Hyrule (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_88e5fcbc
 Cadence of Hyrule (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Cadence of Hyrule (Video Game) / int_8df14c99
comment
Averted hard when trying to beat the game with Yves or Aria, the One-Hit-Point Wonder characters. Even moreso on Permadeath mode, which beating with the former is required for an achievement! Potions are all but required to survive, and you can quickly find yourself in a situation where your stockpile of them is used up in literal seconds. Refilling them over and over as you attempt to progress through the dungeons and bosses will quickly drain even a maxed-out wallet.
 Cadence of Hyrule (Video Game) / int_8df14c99
featureApplicability
-1.0
 Cadence of Hyrule (Video Game) / int_8df14c99
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_8df14c99
 Cadence of Hyrule (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 Cadence of Hyrule (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: Played by Ganon during his boss battle.
 Cadence of Hyrule (Video Game) / int_91d3ab1e
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_91d3ab1e
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_91d3ab1e
 Cadence of Hyrule (Video Game) / int_92dfffae
type
Retraux
 Cadence of Hyrule (Video Game) / int_92dfffae
comment
Retraux: The game has a pixel art style inspired by A Link to the Past.
 Cadence of Hyrule (Video Game) / int_92dfffae
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_92dfffae
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_92dfffae
 Cadence of Hyrule (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Cadence of Hyrule (Video Game) / int_93589d60
comment
Art-Shifted Sequel: Although the art style is still distinctly Crypt of the NecroDancer, the characters are depicted in a more cutesy and cartoonish way akin to Super-Deformed. Zelda and Link appear similar to the 2D cutscenes from Hyrule Warriors.
 Cadence of Hyrule (Video Game) / int_93589d60
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_93589d60
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_93589d60
 Cadence of Hyrule (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Cadence of Hyrule (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: When Octavo beats his Final Boss The Necrodancer, his Future Me Scares Me, he decides to use the power of the Triforce and two of the lutes with a string of fate to prevent his past self from ever stealing said thread.
 Cadence of Hyrule (Video Game) / int_93ed8515
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_93ed8515
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_93ed8515
 Cadence of Hyrule (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Cadence of Hyrule (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Unlike NecroDancer, Bombs spawn in the tile in front of you unless said tile is obstructed, and all characters passively have the ability to kick Bombs (otherwise restricted to Eli in the previous game). This can potentially mess up your Bomb placement if you're too used to playing NecroDancer. Also unlike NecroDancer, Link, Zelda, and Cadence have unlockable shields, and fans of the previous game used to dodging out of the way may have some trouble with projectile using Deku Scrubs, Zora, and Octoroks until they remember to use their shields. Within patches, several low-key things in the game occasionally got unmentioned changes. Among other things, Great Bow arrows formerly pierced non-ground terrain like stumps and trees, and Iron Boots used to protect against poison water.
 Cadence of Hyrule (Video Game) / int_963086ce
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_963086ce
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_963086ce
 Cadence of Hyrule (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Cadence of Hyrule (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Octavo's first four phases (one corresponding to each instrument) come in random order, and enemies exclusive to previous phases can 'leak' into the next phase if the player doesn't defeat them in time (or purposely doesn't defeat them). Certain combinations of two otherwise phase-exclusive enemies can be either much harder to deal with or much easier to deal with than usual. In addition, Octavo's fireballs can travel either orthogonally or diagonally, and if you're right next to him on the first beat they come out, it can be a complete coin flip as to which dodging direction (backward or sideways) is safe.
 Cadence of Hyrule (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_98b1dc8f
 Cadence of Hyrule (Video Game) / int_9995ec9e
type
Level 1 Music Represents
 Cadence of Hyrule (Video Game) / int_9995ec9e
comment
Level 1 Music Represents: "Disco Descent", the theme of the first level of Crypt of the NecroDancer, is used as an overarching Leitmotif representing the NecroDancer side of the crossover and is heard in several themes.
 Cadence of Hyrule (Video Game) / int_9995ec9e
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_9995ec9e
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_9995ec9e
 Cadence of Hyrule (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Cadence of Hyrule (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Glass items of course, but special mention goes to the Glass Ring of Preservation, a rare Ring that prevents item durability gauges from decreasing. However, as it is a Glass Ring, you will lose it if you take damage. While difficult to keep, in the hands of a skilled player it verges into Purposefully Overpowered territory, allowing you to maintain any item with indefinite use as long as the player doesn't screw up, including the immensely powerful Boots of Speed.
 Cadence of Hyrule (Video Game) / int_9b9397bb
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_9b9397bb
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_9b9397bb
 Cadence of Hyrule (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Cadence of Hyrule (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The game inadvertently spoils the existence of a Secret Character through the bios of Link, Zelda, and Cadence; all three state that they can use "most weapons and items." The first part makes sense, as they all have their own unique weapon type (Link has longswords, Zelda has rapiers, and Cadence has greatshovels), but the second part stands out; if everyone can use items, it'd be completely redundant to mention it, unless there's someone who can't use items. For a year after release, the appearance of the Story Mode file looked incomplete; once you unlock the aforementioned secret character, there now appeared to be fifth available slot for an unknown character. Upon the release of the ''Symphony of the Mask' DLC, this turned out to be Skull Kid, as it is possible to recruit him by traveling to the Bad Future via the Lost Woods rather than Hyrule Castle.
 Cadence of Hyrule (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_9cb3e22e
 Cadence of Hyrule (Video Game) / int_9cb5e4bb
type
Evil Costume Switch
 Cadence of Hyrule (Video Game) / int_9cb5e4bb
comment
Evil Costume Switch: The Shopkeeper subverts this in The Very Definitely Final Dungeon. The Shopkeeper changes from his signature purple and gold robes to sinister black and red robes, but he's still the same friendly Shopkeeper. If asked, he'll tell you that he decided to switch colors to match the Bad Future theme.
 Cadence of Hyrule (Video Game) / int_9cb5e4bb
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_9cb5e4bb
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_9cb5e4bb
 Cadence of Hyrule (Video Game) / int_9d12bbc1
type
Foreshadowing
 Cadence of Hyrule (Video Game) / int_9d12bbc1
comment
Foreshadowing: In Gerudo Valley, a certain building houses a pipe organ. With a bun-wearing Gerudo in black armor and a red cape practicing, and the only reason he is is because he wishes to harness the powernote bolded in-game, to boot. within music that Octavo has demonstrated. That's Ganondorf. Ganondorf is just there, in clear view. It leaves the player to wonder how he fits into all of this... and then you find out why Octavo is doing what he is.
 Cadence of Hyrule (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_9d12bbc1
 Cadence of Hyrule (Video Game) / int_9dab0a6e
type
Continuity Nod
 Cadence of Hyrule (Video Game) / int_9dab0a6e
comment
Continuity Nod: The enemies from the original Crypt of the NecroDancer appear as cardboard cutouts in Octavo's lair.
 Cadence of Hyrule (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_9dab0a6e
 Cadence of Hyrule (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Cadence of Hyrule (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: The overworld itself is randomly assembled from a selection of pre-determined tiles. The tiles themselves are static (including minor dungeons and sub-levels) but the arrangement changes with each playthrough. Conversely, major dungeon sub-levels use NecroDancer-style procedural generation, changing each time they are entered and featuring many of the same design elements as NecroDancer levels. The Very Definitely Final Dungeon goes a step further and is laid out like an entire Area from NecroDancer, featuring four levels separated by one-way staircases. The Dungeon mode added in 1.1.0 plays out similarly to original NecroDancer. You're sent through randomly generated floors like in that game, with setpieces from different dungeons being thrown together to make large levels.
 Cadence of Hyrule (Video Game) / int_a456a8a9
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_a456a8a9
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_a456a8a9
 Cadence of Hyrule (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Cadence of Hyrule (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Each weapon category has one unique weapon which can't be enchanted but comes with a unique ability. Jeweled Dagger: Deals a whopping 4 damage per hit, compared to the Titanium Dagger (which deals 2) or the Obsidian or Glass Daggers (which deal 3 with a significant drawback). Like all daggers, can only be used by Zelda or Cadence. Kokiri Sword: Identical to the Jeweled Dagger. Like all shortswords, can only be used by Link. Fragarach: Titanium Broadsword plus piercing. Impa's Naginata: Combines the effects of the Emerald Spear (Poisoned Weapon) and the Ruby Spear (Life Drain). Hylian Flail: Titanium Flail plus knockback. Royal Rapier: Titanium Rapier plus knockback, though the knockback requires spending stamina. Caladbolg: 3-damage longsword with no drawbacks (compared to the 2-damage Titanium Longsword or the 3-damage-with-drawback Obsidian Longsword and Glass Longsword). Arguably the best legendary weapon. Eli's Greatshovel: Titanium Greatshovel that deals extra damage when it digs. There is also an Easter Egg-only item called Boots of Speed, which allows you to take any action at any time without being required to follow the beat. However, obtaining this item requires you to find a way to get out of bounds, which may not be possible on several randomly-generated overworlds.
 Cadence of Hyrule (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_a5e02e9e
 Cadence of Hyrule (Video Game) / int_a7372109
type
Rewarding Vandalism
 Cadence of Hyrule (Video Game) / int_a7372109
comment
Rewarding Vandalism: Like in some mainline Zelda games, pots, bushes, and the like might have Rupees or hearts inside them. As in NecroDancer, you can blow up or (with the Glass Shovel) dig the golden walls of shops to collect them, which the shopkeeper is fine with. Destroying the shovel racks and book piles rewards the player with shovels and scrolls respectively.
 Cadence of Hyrule (Video Game) / int_a7372109
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_a7372109
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_a7372109
 Cadence of Hyrule (Video Game) / int_a86b13a9
type
Drums of War
 Cadence of Hyrule (Video Game) / int_a86b13a9
comment
Drums of War: The War Drum item. Striking it allows the player to jump in place without missing the beat and increases the damage of their next attack.
 Cadence of Hyrule (Video Game) / int_a86b13a9
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_a86b13a9
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_a86b13a9
 Cadence of Hyrule (Video Game) / int_af60024c
type
Dowsing Device
 Cadence of Hyrule (Video Game) / int_af60024c
comment
Dowsing Device: Tingle will give you a dowsing device (which looks a lot like the Tingle Tuner) in exchange for waking him up, which is used to navigate through the Lost Woods, and can find hidden items elsewhere. When used, it emits a noise that plays louder if you're closer to the right path, or an item.
 Cadence of Hyrule (Video Game) / int_af60024c
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_af60024c
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_af60024c
 Cadence of Hyrule (Video Game) / int_af8974a3
type
Breakable Weapons
 Cadence of Hyrule (Video Game) / int_af8974a3
comment
Breakable Weapons: Torches and shovels aren't permanent anymore, as they have durability bars that wear down as they're used to break terrain. Glass items return from NecroDancer and break after taking damage as expected, and some items are generally fragile and break after taking too many hits.
 Cadence of Hyrule (Video Game) / int_af8974a3
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_af8974a3
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_af8974a3
 Cadence of Hyrule (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Cadence of Hyrule (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Several attacks allow you to ignore the defenses of enemies and damage them even if you hit them where they're defended. If you obtain a Ring of Piercing, all weapon attacks will pierce until you either break or discard the ring. The Bow, once upgraded to the Great Bow, will shoot arrows that pierce through both armor and enemies, only stopping at walls and terrain. Frederick's Rupee Toss behaves similarly, throwing a Rupee that pierces foes and their defenses. Bombs, Bombchus, and Din's Fire, as explosives, easily ignore defense.
 Cadence of Hyrule (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_afc8ddc7
 Cadence of Hyrule (Video Game) / int_b06ff73b
type
Variable Mix
 Cadence of Hyrule (Video Game) / int_b06ff73b
comment
Variable Mix: The music switches to a more mellow version if there are no enemies present in an area, and there's also an 8-bit version available on the pause menu. In the four main dungeons, the instrument the boss guards is added to the music when you reach the second dungeon room. Like the previous game, you know you're close to the shopkeeper when you hear him singing along with the music. A bit of singing is added to the title screen when you move to the file select. If you set your character to Frederick on the file settings menu, he'll begin singing along as well. Most bosses get this: Wizzroboe adds oboe to the music whenever it plays its nose oboe to summon things. The Bass Guitarmos Knights lose the backing guitars once the smaller knights are defeated, with a different mix for each knight lost. When fighting Octavo, the currently active instrument is added to the song. When Ganon plays the organ to summon things, the organ is added to the song. The Necrodancer speeds up his music after getting hurt or by "casting" haste. Synthrova plays a lot with this, using various tracks during the fight: The first is a baseline track. It plays in stereo and throughout the whole fight. The second is a more melodic track that jumps between playing through the left and right speaker (more noticeable with headphones). It plays alongside the baseline at the start of the battle. Said melodic track turns glitchy and corrupted when either side of Synthrova is broken, with differing variations depending on the broken side. Additionally, Synthrova regularly speeds up and slows down the tempo of the music, sometimes in quick outbursts. Whenever King Dobongo reaches a corner to turn, the track will abruptly play a quick-paced 7 beats jingle, to catch players off guard.
 Cadence of Hyrule (Video Game) / int_b06ff73b
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_b06ff73b
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_b06ff73b
 Cadence of Hyrule (Video Game) / int_b0e18b32
type
Unique Enemy
 Cadence of Hyrule (Video Game) / int_b0e18b32
comment
Unique Enemy: The rare Broadsword Lizalfos, which charges like a normal Lizalfos, but wields a Broadsword, allowing it to deal damage to a 3-by-1 area in front of it while charging. Only a few appear naturally, outside the Temple of Brainstorms in the Future World, and they may rarely spawn in the Gerudo Arena.
 Cadence of Hyrule (Video Game) / int_b0e18b32
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_b0e18b32
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_b0e18b32
 Cadence of Hyrule (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 Cadence of Hyrule (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: When playing as Octavo, Link can be found in his bed, while Zelda can be found in Dampe's. Yves still appears with Tingle and can be recruited, but not played. Cadence is the only one who doesn't appear, since his story mode is an Alternate Timeline that shows what would've happened if she never appeared in Hyrule.
 Cadence of Hyrule (Video Game) / int_b3168a4d
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_b3168a4d
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_b3168a4d
 Cadence of Hyrule (Video Game) / int_b5f7b739
type
Evil Overlooker
 Cadence of Hyrule (Video Game) / int_b5f7b739
comment
Evil Overlooker: The box art shows Octavo above his minions, with heroes Cadence, Link, and Zelda at the bottom.
 Cadence of Hyrule (Video Game) / int_b5f7b739
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_b5f7b739
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_b5f7b739
 Cadence of Hyrule (Video Game) / int_b8dde2
type
Evil Overlord
 Cadence of Hyrule (Video Game) / int_b8dde2
comment
Evil Overlord: When playing as Octavo in The Very Definitely Final Dungeon, instead of Ganon having supposedly sealed the evil Great Fairy's healing powers away, she claims it was the NecroDancer's doing, who is described to be a powerful overlord.
 Cadence of Hyrule (Video Game) / int_b8dde2
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_b8dde2
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_b8dde2
 Cadence of Hyrule (Video Game) / int_b8f8b892
type
Promoted to Playable
 Cadence of Hyrule (Video Game) / int_b8f8b892
comment
Promoted to Playable: As of the December 18th, 2019 update, Octavo is a playable character. He wields the Golden Lute, making him play similarly to Melody from the original game, but with the addition of the Zelda items.
 Cadence of Hyrule (Video Game) / int_b8f8b892
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_b8f8b892
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_b8f8b892
 Cadence of Hyrule (Video Game) / int_ba3454a7
type
Future Me Scares Me
 Cadence of Hyrule (Video Game) / int_ba3454a7
comment
Future Me Scares Me: Octavo doesn't like the NecroDancer very much. While Octavo only wanted to defeat Ganon, the NecroDancer wants to take over Hyrule. This leads into Octavo's unique final boss.
 Cadence of Hyrule (Video Game) / int_ba3454a7
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_ba3454a7
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_ba3454a7
 Cadence of Hyrule (Video Game) / int_c0d6d1a
type
Loud of War
 Cadence of Hyrule (Video Game) / int_c0d6d1a
comment
Loud of War: Some enemies can produce loud noises (either through magic, or just jamming on a guitar) that will deafen the player, making them unable to hear the beat of the music.
 Cadence of Hyrule (Video Game) / int_c0d6d1a
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_c0d6d1a
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_c0d6d1a
 Cadence of Hyrule (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Cadence of Hyrule (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: As always, keys can be used on any average locked doors or chests you stumble across. This time they aren't limited to dungeons; in fact, keys can occasionally be found on the overworld, and sold in dungeon shops, but any key from anywhere will work, similar to the original Zelda.
 Cadence of Hyrule (Video Game) / int_c2dbd1f8
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_c2dbd1f8
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_c2dbd1f8
 Cadence of Hyrule (Video Game) / int_c335b9ec
type
Irony
 Cadence of Hyrule (Video Game) / int_c335b9ec
comment
Irony: The king is woken up by playing "Zelda's Lullaby".
 Cadence of Hyrule (Video Game) / int_c335b9ec
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_c335b9ec
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_c335b9ec
 Cadence of Hyrule (Video Game) / int_c505d6ec
type
Missing Reflection
 Cadence of Hyrule (Video Game) / int_c505d6ec
comment
The Zora Prince is forcefully kept asleep by several evil ghosts inside a cave, but one of them doesn't have a reflection in the water underneath it. It's also the only one who will respond when spoken to. This is the one who is required to be attacked and defeated in order to wake the prince up.
 Cadence of Hyrule (Video Game) / int_c505d6ec
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_c505d6ec
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_c505d6ec
 Cadence of Hyrule (Video Game) / int_c64db44b
type
Idle Animation
 Cadence of Hyrule (Video Game) / int_c64db44b
comment
Idle Animation: Link and Yves tap their feet, Zelda shakes her hips to the beat for a moment before stopping while her dress blows, Cadence nods her head, and Octavo pulls a baton and begins conducting. The character pack adds more; Aria crosses her arms and taps her foot, Frederick sings along to the background music, Impa puts her hand on her hip, and Shadow Link sways back and forth as his eyes flash red. Shadow Zelda uses the same animation as Zelda. All of these happen in time to the music.
 Cadence of Hyrule (Video Game) / int_c64db44b
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_c64db44b
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_c64db44b
 Cadence of Hyrule (Video Game) / int_c923e7a6
type
Metal Slime
 Cadence of Hyrule (Video Game) / int_c923e7a6
comment
Metal Slime: Subverted. There's a very rare enemy in the game that's a literal metal slime, but it's completely invincible and can't move, attack, or deal any damage. It acts more like an obstacle for puzzles rather than an enemy.
 Cadence of Hyrule (Video Game) / int_c923e7a6
featureApplicability
-0.3
 Cadence of Hyrule (Video Game) / int_c923e7a6
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_c923e7a6
 Cadence of Hyrule (Video Game) / int_cdca7d73
type
Frictionless Ice
 Cadence of Hyrule (Video Game) / int_cdca7d73
comment
The Iron Boots or the Cane of Somaria can be used to navigate the Frozen Grotto's Frictionless Ice, leading to the stairs.
 Cadence of Hyrule (Video Game) / int_cdca7d73
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_cdca7d73
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_cdca7d73
 Cadence of Hyrule (Video Game) / int_d1b98800
type
Heart Container
 Cadence of Hyrule (Video Game) / int_d1b98800
comment
Heart Container: Health increases are present as is tradition for both Zelda and NecroDancer. Heart Containers can be retrieved from bosses and are formed by four Pieces of Heart as usual, and two of them can also be bought with diamonds.
 Cadence of Hyrule (Video Game) / int_d1b98800
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_d1b98800
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_d1b98800
 Cadence of Hyrule (Video Game) / int_d24ed873
type
Developer's Foresight
 Cadence of Hyrule (Video Game) / int_d24ed873
comment
Developer's Foresight: Because the game's overworld is randomly generated for each run, it's possible to get a seed where the player is able to make it outside the bounds of the games map with a bit of work.note This can be easily done with the seed 'GERUDO' (by coincidence), which causes the Gerudo Village to spawn on the leftmost square on the map. The stone there can be pushed to the cliffside, where the player can jump onto, then off of the world map. Once out of bounds, the player is sent to a screen of a single house surrounded by forest, where Error Houlihan resides and will sell the Boots of Speed, which allow the player to move faster than the beat.
 Cadence of Hyrule (Video Game) / int_d24ed873
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_d24ed873
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_d24ed873
 Cadence of Hyrule (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Cadence of Hyrule (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: In The Very Definitely Final Dungeon, you can find an evil fairy selling enchantments. She cannot heal you, but she claims that there is a health potion waiting in the room behind her. Predictably, actually going to said room locks you in a monster house. If you talk to the fairy after clearing the room, she mocks you for falling for the trap, although she admits that you're too tough to die to a trap like that.
 Cadence of Hyrule (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_d2c0e2ed
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_d2c0e2ed
 Cadence of Hyrule (Video Game) / int_d3730ee5
type
Humongous-Headed Hammer
 Cadence of Hyrule (Video Game) / int_d3730ee5
comment
Humongous-Headed Hammer: One of the items added in the Symphony of the Mask DLC is the Megaton Hammer. Its appearance resembles the Hammer from A Link Between Worlds and the Magic Hammer as designed in Tri Force Heroes, while its usage is more akin to the Magic Hammer from A Link to the Past. When used, it expends a chunk of stamina to strike the area one tile in front of your character for three damage, while also knocking back things it fails to defeat. It's also capable of breaking several things that bombs would otherwise be needed for; aside from diggable terrain, it can destroy cracked walls (both cave entrances and cracked walls in dungeons), golden shop walls, piles of books, and even the money-filled pots and shovel racks Frederick keeps handy.
 Cadence of Hyrule (Video Game) / int_d3730ee5
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_d3730ee5
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_d3730ee5
 Cadence of Hyrule (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Cadence of Hyrule (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Once you clear an area of enemies, you can move freely, without being restricted to the beat. There is also a Fixed-Beat Mode where you can move whenever you want, turning the game into more of a Turn-Based Strategy affair. Weapons, shields, and most active items are retained on death, which cuts out a lot of backtracking. Enemy respawning on the overworld is context-sensitive; a puzzle area will remain cleared if the player switches screens to reset it, while an area with unopened chests that unlock through combat is repopulated immediately. The fortune teller will highlight the location of the next dungeon (or, in the case of the Temple of Brainstorms, the dungeon instrument and boss) for a small fee. Once you acquire the Lute, you can warp via the map screen, without having to actually equip and use the item. Since Shovels and Torches run out and you don't immediately start with either, the game is guaranteed to drop you a basic Shovel/Torch after killing a few enemies so long as one is not already in your inventory. Some of the more frustrating enemy types from Crypt of the NecroDancer have either been removed, or have their Hyrule equivalents behave in more forgiving ways, such as Wights only appearing when a trap is activated rather than randomly, and Keese looking in the direction they'll move to next. Version 1.0.2 added in a few of these, such as the map marking caverns you've already finished and gear your character can't use stating on pickup that it's for someone else. Unlike Melody in NecroDancer, who has to move to attack with the Golden Lute and will simply bounce off if she walks into an enemy, Octavo can do traditional attacks with the Lute, which have the same range and power as a Short Sword/Dagger, while also retaining the "move to attack" ability that Melody has. As of Version 1.1.0, the weapons of other heroes can be changed from the inventory screen without visiting a Sheikah Stone. While it seems like a small change, it's actually a blessing for Ganon's boss battle, especially in Single-Character Mode where it would be otherwise impossible to change the weapon of a frozen hero if they were carrying something unwanted. In Story Mode, the feature appears as soon as another character is unlocked, but in Single-Character Mode, it only appears during Ganon's boss fight. If the player runs out of stamina, they can still use the Fire and Ice Rods as makeshift clubs on an enemy, making it easier to acquire two certain achievements. Specifically, Cool Riffs and Hot Beats, which require defeating Bass Guitarmos Knights using only the Ice Rod and Wizzroboe with the Fire Rod respectively.
 Cadence of Hyrule (Video Game) / int_d6f284a3
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_d6f284a3
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_d6f284a3
 Cadence of Hyrule (Video Game) / int_d72b5003
type
Technicolor Fire
 Cadence of Hyrule (Video Game) / int_d72b5003
comment
Technicolor Fire: As of 1.1.0, Octavo uses unique purple fireballs as an attack (both as a boss and a playable character), unlike the normal orange ones used by other characters.
 Cadence of Hyrule (Video Game) / int_d72b5003
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_d72b5003
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_d72b5003
 Cadence of Hyrule (Video Game) / int_d95ac06e
type
Original Generation
 Cadence of Hyrule (Video Game) / int_d95ac06e
comment
Original Generation: Most of the characters in this crossover come from the Zelda series alongside Cadence from NecroDancer, but there are also some new characters as well, like Trillnote Humorously, there is another Trill in the Zelda universe, but he's an entirely different character., Octavo, and the four champions (which technically are existing Zelda enemies, but with a NecroDancer-like musical theme).
 Cadence of Hyrule (Video Game) / int_d95ac06e
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_d95ac06e
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_d95ac06e
 Cadence of Hyrule (Video Game) / int_dbb414ed
type
Hand Wave
 Cadence of Hyrule (Video Game) / int_dbb414ed
comment
Hand Wave: If playing Octavo's story mode co-op, Octavo will remark that he has the second character under mind control as all of the other characters would normally be antagonistic toward him.
 Cadence of Hyrule (Video Game) / int_dbb414ed
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_dbb414ed
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_dbb414ed
 Cadence of Hyrule (Video Game) / int_deb39de3
type
Bad Future
 Cadence of Hyrule (Video Game) / int_deb39de3
comment
For a year after release, the appearance of the Story Mode file looked incomplete; once you unlock the aforementioned secret character, there now appeared to be fifth available slot for an unknown character. Upon the release of the ''Symphony of the Mask' DLC, this turned out to be Skull Kid, as it is possible to recruit him by traveling to the Bad Future via the Lost Woods rather than Hyrule Castle.
 Cadence of Hyrule (Video Game) / int_deb39de3
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_deb39de3
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_deb39de3
 Cadence of Hyrule (Video Game) / int_e43c66bd
type
Art Evolution
 Cadence of Hyrule (Video Game) / int_e43c66bd
comment
Art Evolution: Compared to the original NecroDancer, where the player character had no animations for movement (simply hopping), attacking (represented by attack effects and/or blade lines on the enemy), or digging (shown as your shovel appearing on the tile), this game introduces animations for all categories.
 Cadence of Hyrule (Video Game) / int_e43c66bd
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_e43c66bd
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
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Cadence of Hyrule (Video Game) / int_e43c66bd
 Cadence of Hyrule (Video Game) / int_e545e190
type
Nerf
 Cadence of Hyrule (Video Game) / int_e545e190
comment
Nerf: Because weapons are now permanent and are impossible to lose, the ability to throw Daggers and Spears from range has been removed. You do get some ranged options to make up for this, like the Bow, Bombchus, and Din's Fire. The Bow even upgrades into a Great Bow, which allows it to pierce terrain and armor, similarly to the Rifle, though the Bow and Great Bow can't have attack modifiers like they did in NecroDancer. All of the unique weapons other than the Jeweled Dagger were not carried over from NecroDancer, and most other weapon types were removed, including all weapons from the Amplified DLC. Gold modifiers were also completely removed and replaced with Emerald, which applies a poison effect. Rapiers only deal +1 damage on lunge instead of double. This is easily seen with Titanium, which only deals 3 damage on lunge instead of 4. Rapiers in general have also been made Zelda's signature weapon, making them less common overall.
 Cadence of Hyrule (Video Game) / int_e545e190
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_e545e190
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_e545e190
 Cadence of Hyrule (Video Game) / int_e70c45f0
type
All Animals Are Dogs
 Cadence of Hyrule (Video Game) / int_e70c45f0
comment
All Animals Are Dogs: As of 1.1.0, there's a friendly White Wolfos in Kakariko Village that you can pet. It'll stick its tongue out and wag its tail for you if you do.
 Cadence of Hyrule (Video Game) / int_e70c45f0
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_e70c45f0
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1.0
 Cadence of Hyrule (Video Game)
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Cadence of Hyrule (Video Game) / int_e70c45f0
 Cadence of Hyrule (Video Game) / int_eabd22f9
type
Achievement System
 Cadence of Hyrule (Video Game) / int_eabd22f9
comment
Achievement System: 32 achievements were added in version 1.0.2, with later updates (Octavio's Ode, the Character Pack, and Symphony of the Mask) adding additional ones, culminating in 48 total achievements. All the achievements are laid out on a grid and, initially, none of them are shown. However, getting one allows you to view how to get the achievements adjacent to them. Achievements range from things like defeating bosses in a specific way, to completing arbitrary tasks like swimming in lava, to beating the game under a strict set of rules.
 Cadence of Hyrule (Video Game) / int_eabd22f9
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_eabd22f9
featureConfidence
1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_eabd22f9
 Cadence of Hyrule (Video Game) / int_ec9d3eb7
type
Explosive Stupidity
 Cadence of Hyrule (Video Game) / int_ec9d3eb7
comment
Explosive Stupidity: Zigzagged. You can still blow yourself up with your own Bombs and Bombchus, and Zelda can also detonate Din's Fire within range of herself, which will also set herself on fire. However, equipping the Ring of Blasting will make all your bombs detonate instantly, giving yourself the appearance of blowing yourself up but with the bonus of being immune to all explosive damage.
 Cadence of Hyrule (Video Game) / int_ec9d3eb7
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_ec9d3eb7
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_ec9d3eb7
 Cadence of Hyrule (Video Game) / int_f1577797
type
Boss Remix
 Cadence of Hyrule (Video Game) / int_f1577797
comment
Boss Remix: The final boss of Octavo's Ode uses a remixed version of The Wight to Remain (the music of Zone 4-3 in the original Crypt Of The Necrodancer) for its first half and a remix of Grave Throbbing (Zone 2-2) for the second half, along with a nod to Dead End (the credits music) sandwiched inbetween.
 Cadence of Hyrule (Video Game) / int_f1577797
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_f1577797
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_f1577797
 Cadence of Hyrule (Video Game) / int_f390cc4d
type
Ennio Morricone Pastiche
 Cadence of Hyrule (Video Game) / int_f390cc4d
comment
Ennio Morricone Pastiche: In case the arrangement of the "peaceful" Gerudo Desert theme wasn't a giveaway on its own, it quotes the famous first five notes of The Good, the Bad and the Ugly near the end of each loop.
 Cadence of Hyrule (Video Game) / int_f390cc4d
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_f390cc4d
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1.0
 Cadence of Hyrule (Video Game)
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Cadence of Hyrule (Video Game) / int_f390cc4d
 Cadence of Hyrule (Video Game) / int_f53dd5eb
type
Mutually Exclusive Power-Ups
 Cadence of Hyrule (Video Game) / int_f53dd5eb
comment
Mutually Exclusive Power-Ups: Regular weapons can only have one enchantment applied to them. Getting a new enchantment overwrites the old one.
 Cadence of Hyrule (Video Game) / int_f53dd5eb
featureApplicability
1.0
 Cadence of Hyrule (Video Game) / int_f53dd5eb
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1.0
 Cadence of Hyrule (Video Game)
hasFeature
Cadence of Hyrule (Video Game) / int_f53dd5eb
 Cadence of Hyrule (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Cadence of Hyrule (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: Many of the Zelda enemies sub in for enemy types/behaviors from NecroDancer, especially the ones that are similar in design. Zols are like Slimes (bounces between set tiles instead of pursuing the player), Bokoblins are like Skeletons (moves towards the player every other beat, raising their arms up as a signal), Puffstools are like Mushrooms (rooted in place and produces a cloud of spores on all tiles surrounding them every fourth beat), and so on. In Symphony of the Mask, Skull Kid acquires the Skull Mask, an ancient artifact with strange powers that turns out to be secretly sentient and is using the imp for its own gain. Where have we heard that before?
 Cadence of Hyrule (Video Game) / int_f5a3e496
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 Cadence of Hyrule (Video Game) / int_f6dc47f7
type
Ambiguously Related
 Cadence of Hyrule (Video Game) / int_f6dc47f7
comment
Ambiguously Related: Entering certain caves while playing as Octavo would cause apparitions of the fortune tellers to appear instead of Cadence, one of which scolding him for not remembering who he is or where he came from. Collecting Octavo's Locket hints at a connection between Octavo and Vaati, with it being a magical family heirloom that appears identical to the gem on his cap, along with making the user immune to electric and wind effects. While this revelation would seem to explain Octavo's similar appearance to the wind mage, exactly where they sit in the family tree and how they're related remains unknown, especially since the magic cap that Vaati wore became broken and powerless after his defeat in The Minish Cap.
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 Cadence of Hyrule (Video Game) / int_f9f2c33
type
Running Gag
 Cadence of Hyrule (Video Game) / int_f9f2c33
comment
Running Gag: Waking up sleeping characters by playing musical Simon Says.
 Cadence of Hyrule (Video Game) / int_f9f2c33
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 Cadence of Hyrule (Video Game) / int_fb111d49
type
Sequence Breaking
 Cadence of Hyrule (Video Game) / int_fb111d49
comment
Sequence Breaking: Because all the dungeons have a small puzzle room screen between floors, it's possible to reach either the chest, the stairs leading to the second floor, or both; The Iron Boots or the Cane of Somaria can be used to navigate the Frozen Grotto's Frictionless Ice, leading to the stairs. In the Temple of Storms, Link and Cadence can use the Tower Shield to block the wind leading to the second staircase. In the Gerudo Ruins, the Goron Amulet combined with either the Flippers or Snorkel can allow you to jump into the lava on the right side of the room and swim to safety, an item, and progression in the dungeon. Using the stone block in the Lost Swamp's lobby, you can climb to the purple chest and the button to activate the stairs leading to the second floor. If you can get lucky with positioning a miniboss, the Roc's Feather combined with the Down Thrust will also work. Similarly, creative use of various items can be used to gain access to both the Frozen Grotto and Death Mountain in not-quite-intended ways. The intended strategy to get into the Frozen Grotto is by getting the Flippers. However, if you have the Ice Rod, you can freeze the water and cross your new homemade bridge. If the nearby Ice Wizzrobe spawns in the right spot, he can also make a bridge. A few rocks in the top-right area can be pushed to make a stone path. Or, if you happen to stumble across a pair of Hover Boots, you can just walk in the air to reach the island, or use the Boots of Leaping to jump to it. The Down Thrust is one of the main ways to access Death Mountain, by bouncing off of Zols. Alternatively, the Cane of Somaria can just drop a block in the chasm for you to cross. If you have the Bow and Hookshot, you can latch on to a sign to pull yourself across the pit. The Hover Boots additionally can enable you to float over it, and the Boots of Leaping can let you leap over. While it's based on luck more than anything else, if you manage to get a map seed that puts an area with blocks below the screen that has the Temple of Storms, you're able to bypass Death Mountain entirely. With careful use of various unlocked items in conjunction with the Hover Boots, it's possible to barrier skip into Hyrule Castle without ever facing the four main dungeons.
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 Cadence of Hyrule (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Cadence of Hyrule (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: The ever-persistent Cuccos are back. They don't count as enemies and can be seen in towns, but if you attack a Cucco for three hearts of damage, it will fly off and the player will subsequently be attacked by a swarm of Cuccos that persists until the player leaves the current screen. The punishment is harsher with the much more sensitive blue cucco, which can only take one heart of damage before summoning its flock for vengeance. As in the previous game, a hostile Shopkeeper is probably the hardest opponent in the game, dealing 10 damage per attack, moving every beat, moving diagonally, and even throwing bombs (an ability previously exclusive to Secret Shopkeepers). They can also have a ridiculous amount of health (red Shopkeepers have 20, but purple Shopkeepers have 10 and blue Shopkeepers have 8). New in this game, the Shopkeeper can also shoot arrows with unlimited range, making him even more dangerous. The only way to make the Shopkeeper hostile is if you attack him first (or use a Coupon on him, proving that you've killed another Shopkeeper).
 Cadence of Hyrule (Video Game) / int_fcd993bd
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 Cadence of Hyrule (Video Game) / int_fe5e40e2
type
Gondor Calls for Aid
 Cadence of Hyrule (Video Game) / int_fe5e40e2
comment
Gondor Calls for Aid: With Link and Zelda in an enchanted sleep, Story Mode opens with the Triforce of Power summoning Cadence to Hyrule.
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Cadence of Hyrule (Video Game)

The following is a list of statements referring to the current page from other pages.

 Cadence of Hyrule (Video Game)
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Approval of God / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Attack Reflector / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Bootstrapped Leitmotif / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Breaking Old Trends / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Collection Sidequest / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Early Game Hell / int_7eca3a82
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Elemental Dragon / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Ennio Morricone Pastiche / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Epunymous Title / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Evil Overlooker / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Final-Exam Boss / int_7eca3a82
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100% Completion / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Intercontinuity Crossover / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Interface Screw / int_7eca3a82
 Cadence of Hyrule (Video Game)
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King Mook / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Left the Background Music On / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Level 1 Music Represents / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Make Some Noise / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Minimalist Run / int_7eca3a82
 Cadence of Hyrule (Video Game)
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One-Hit-Point Wonder / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Optional Party Member / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Platform-Activated Ability / int_7eca3a82
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Princess Stories / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Projectile Webbing / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Promoted to Playable / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Royal Rapier / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Rump Roast / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Shovel Strike / int_7eca3a82
 Cadence of Hyrule (Video Game)
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"Simon Says" Mini-Game / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Toggling Setpiece Puzzle / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Version-Exclusive Content / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Video Games of 2015–2019 / int_7eca3a82
 Cadence of Hyrule (Video Game)
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Warp Whistle / int_7eca3a82