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Capoeira Fighter (Video Game)
- 19 statements
- 2 feature instances
- 2 referencing feature instances
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Capoeira Fighter is a series of flash games created by a man known as Scott Stoddard. The first game, Capoeira Fighter, was a generic game with no story and characterization; there were simply two identical figures (save for the color of their pants) for two players to control. The second game, Capoeira Fighter 2, introduced actual characters and somewhat of a storyline (Mestre Loka was holding a Batizado and invited Zumbi to come in order to try to repair their damaged friendship), but the storyline never actually went anywhere, the backstory restricted to the character profiles. The third game, Capoeira Fighter 3, the most recent iteration, redesigned all of the characters with up-to-date graphics and introduced some new ones, and it introduced "Arcade Mode" that had actual storyline resolution and personality characterization. The player could pick someone in Arcade Mode, and after finishing Match 1, the player would begin the storyline with a slideshow-based cutscene. Then, after Match 5, a "Twist" would happen that would either cause the current player's team to split up and cause the player character to gain a new partner, or cause a solo person to gain a partner, or a team to split into a solo, etc. Depending on which of two "choices" the player chose at the "Twist", the player would see a different "Ending" upon completing Match 10.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The backstory of the series kicks off before the games actually take place: a Capoeira Mestre named Mestre Katigura is retiring and needs to choose a successor. His two best students are Mestre Loka, a student that came later on, and Mestre Zumbi, who is named after the legendary capoeira King of Palmares himself. But, to Zumbi's shock, Katigura chose Loka to succeed him instead. Zumbi was so outraged that he left Katigura's (which then became Loka's) capoeira school and founded his own, taking several followers with him. Now, Zumbi is constantly going out of his way to try to repay the humiliation he feels he received at Loka's hands. His latest chance to do this, in Capoeira Fighter 3, is on the grand "World Tour" Loka is planning to show off capoeira to the world, to prove that Zumbi himself is the best, once and for all.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); }) | |
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All Amazons Want Hercules | |
Capoeira Fighter (Video Game) / int_c0fda9f6 | comment |
All Amazons Want Hercules: As Zumbi and Cobra's story mode starts off, Cobra is getting sick of Zumbi because Zumbi keeps acting like an asshole, and he's messing with "macumba", or black magic, to boot. But if the player chooses to finish the game as the team of Zumbi and Cobra, Cobra decides to stick with Zumbi since "I know a winner when I see one" (and Zumbi always liked that recognition about her, rather than her feminine snake-like charm) and she knew Zumbi would never lose to Loka. They then drink a toast to victory. So apparently, Cobra's attraction to Zumbi is based on how powerful and strong he is. Interestingly, if the player is playing as Cobra, then after the "Twist" Cobra can switch her partner to Maestro, who also fits the description of a strong, powerful man who's likely to win a lot, but has "better manners" and "more brains" than Zumbi. If you finish the game as Cobra and Maestro, Maestro becomes Cobra's new boyfriend, and Cobra even gets Maestro a job under Cobra's wealthy crime lord father because Maestro's old boss's business was destroyed by Santo, and Maestro usually isn't suited to "legitimate" work. | |
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The following is a list of statements referring to the current page from other pages.
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