...it's like TV Tropes, but LINKED DATA!
CarnEvil (Video Game)
- 819 statements
- 161 feature instances
- 70 referencing feature instances
CarnEvil (Video Game) | type |
TVTItem | |
CarnEvil (Video Game) | label |
CarnEvil (Video Game) | |
CarnEvil (Video Game) | page |
CarnEvil | |
CarnEvil (Video Game) | comment |
A horror-themed Light Gun Game from Midway Games, CarnEvil is about... well, an evil carnival, set in the fictional town of Greely Valley, Iowa. The game starts off with a hayride/ghost tour making its way through a cemetery at night. One of the patrons hops off the ride and locates the grave of Professor Ludwig Von Tökkentäkker, which seems normal enough... save for the evil-looking statue of a jester's skull on it and a token sticking out of a slot on the tombstone.Curious to see if the legend (mentioned above) has any weight to it, our faceless protagonist takes the token and puts it in the jester's mouth, whereupon it promptly comes alive and nearly bites his hand off before ascending into the night sky with a maniacal cackle. In a matter of terrifying seconds, a haunted carnival indeed appears—erupting out of the ground with shocking speed, trapping the protagonist (and, presumably, the rest of the tour) inside. And this isn't a good place to be trapped in the middle of the night—there's all number of nasty, bizarre terrors stalking the carnival grounds in search of new victims. Worse yet, the carnival also revived Ludwig Von Tökkentäkker, and he's certain to have some plans in store for anyone who survives the creeps.Luckily, the protagonist stumbles across the shooting gallery—which, in keeping with the macabre nature of this particular carnival, happens to have real shotguns. Grabbing one of them, with his hapless friend Betty tagging along, he prepares to blast his way out...or die trying.Released on Halloween 1998, CarnEvil is considered one of Midway's best arcade games note though still unreleased on a home console, giving House of the Dead some competition (both games came out the same year). But what people remember the most about the game is its rather surreal and dark humor, as well as its highly disturbing premise. Definitely not one for the kiddies. | |
CarnEvil (Video Game) | fetched |
2023-08-04T14:29:41Z | |
CarnEvil (Video Game) | parsed |
2023-08-04T14:29:41Z | |
CarnEvil (Video Game) | processingComment |
Dropped link to FridayThe13th: Not a Feature - ITEM | |
CarnEvil (Video Game) | processingComment |
Dropped link to MixAndMatchCritter: Not a Feature - UNKNOWN | |
CarnEvil (Video Game) | processingComment |
Dropped link to PaletteSwaps: Not a Feature - UNKNOWN | |
CarnEvil (Video Game) | processingComment |
Dropped link to StealthInsult: Not a Feature - ITEM | |
CarnEvil (Video Game) | processingUnknown |
MixAndMatchCritter | |
CarnEvil (Video Game) | processingUnknown |
PaletteSwaps | |
CarnEvil (Video Game) | isPartOf |
DBTropes | |
CarnEvil (Video Game) / int_10dffb47 | type |
Stringy-Haired Ghost Girl | |
CarnEvil (Video Game) / int_10dffb47 | comment |
Evil Marie looks like a Marie Antoinette, if she was crossed with a Stringy-Haired Ghost Girl that had an axe. | |
CarnEvil (Video Game) / int_10dffb47 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_10dffb47 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_10dffb47 | |
CarnEvil (Video Game) / int_128e4ba8 | type |
Gatling Good | |
CarnEvil (Video Game) / int_128e4ba8 | comment |
Gatling Good: Machine guns are one of the weapon pick-ups in the game, and are found throughout all stages of the game. | |
CarnEvil (Video Game) / int_128e4ba8 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_128e4ba8 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_128e4ba8 | |
CarnEvil (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
CarnEvil (Video Game) / int_12c65d9b | comment |
He shows up again later on, swapping the minigun for a skull launcher. | |
CarnEvil (Video Game) / int_12c65d9b | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_12c65d9b | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_12c65d9b | |
CarnEvil (Video Game) / int_137f2d7 | type |
Card-Carrying Villain | |
CarnEvil (Video Game) / int_137f2d7 | comment |
Card-Carrying Villain: Uh, the place is called "CarnEvil", so pretty much all of them. In fact, Evil Marie seems pretty proud to have that name when she introduces herself. | |
CarnEvil (Video Game) / int_137f2d7 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_137f2d7 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_137f2d7 | |
CarnEvil (Video Game) / int_149f34b6 | type |
Pretty Butterflies | |
CarnEvil (Video Game) / int_149f34b6 | comment |
Pretty Butterflies: In the game's ending when the Protagonist wakes up, an orange butterfly flies over and lands on Tökkentäkker's tombstone. | |
CarnEvil (Video Game) / int_149f34b6 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_149f34b6 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_149f34b6 | |
CarnEvil (Video Game) / int_14ed6ab7 | type |
Does This Remind You of Anything? | |
CarnEvil (Video Game) / int_14ed6ab7 | comment |
Does This Remind You of Anything?: Evil Marie screams quite, er... "suggestively"... when she's IMPALED on a fountain. | |
CarnEvil (Video Game) / int_14ed6ab7 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_14ed6ab7 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_14ed6ab7 | |
CarnEvil (Video Game) / int_15f76026 | type |
Inexplicably Identical Individuals | |
CarnEvil (Video Game) / int_15f76026 | comment |
Inexplicably Identical Individuals: Although Betty is presented as the only innocent bystander in the game, this is debatable because there are a few times she appears to be killed by zombies and spiders in the Haunted House level. The kids on the tour at the beginning of the game happen to be all Palette Swaps of the protagonist and Betty. This also applies to many of the enemies, with their descriptions on the website describing them as singular people. | |
CarnEvil (Video Game) / int_15f76026 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_15f76026 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_15f76026 | |
CarnEvil (Video Game) / int_18d15922 | type |
Title Drop | |
CarnEvil (Video Game) / int_18d15922 | comment |
Title Drop: At the end of the intro, Tökkentäkker yells out, "Welcome to CARNEVIL!" | |
CarnEvil (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_18d15922 | |
CarnEvil (Video Game) / int_18e2980 | type |
Poirot Speak | |
CarnEvil (Video Game) / int_18e2980 | comment |
Poirot Speak: Ludwig von Tökkentäkker peppers his Enemy Chatter with Gratuitous German, especially when you mow through his Skeleton Mooks. He also lets out things like "Ach du lieber!" if you whittle him down to certain segments of his health. | |
CarnEvil (Video Game) / int_18e2980 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_18e2980 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_18e2980 | |
CarnEvil (Video Game) / int_1a3a91dd | type |
Say My Name | |
CarnEvil (Video Game) / int_1a3a91dd | comment |
Say My Name: All of the bosses, except Hambone and Junior/Deaddy, are announced to the player. Of these, Krampus, Eyeclops and Evil Marie introduce themselves when they appear, Tökkentäkker appears on a giant video screen when you reach the center ring of the Big Top to announce himself, and Umlaut gets called out to the fight (Tökkentäkker: "Umlaut! Get him!") | |
CarnEvil (Video Game) / int_1a3a91dd | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_1a3a91dd | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_1a3a91dd | |
CarnEvil (Video Game) / int_1b65dfad | type |
The Cameo | |
CarnEvil (Video Game) / int_1b65dfad | comment |
The Cameo: One of the titular enemies from Trog, another Midway-developed game, appears frozen in a block of ice in the "Museum of the Slightly Curious" portion of Freak Show. There's a health recovery item on the tip of its finger, just to make sure you notice it. | |
CarnEvil (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_1b65dfad | |
CarnEvil (Video Game) / int_1c0a333d | type |
Day-Old Legend | |
CarnEvil (Video Game) / int_1c0a333d | comment |
Day-Old Legend: Played with. The Protagonist has been drawn to the grave by an old legend about an evil carnival, and Tökkentäkker's grave is dated 1898. Yet a lot of it seems to have been based on very modern carnivals, including things like a tilt-a-whirl, a Food Court, and a bumper car attraction that's designed as a nostalgic throwback to The '50s. This is likely due to previous victims from that era influencing what would be added as new attractions. | |
CarnEvil (Video Game) / int_1c0a333d | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_1c0a333d | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_1c0a333d | |
CarnEvil (Video Game) / int_1cc9f5e5 | type |
Playing with Fire | |
CarnEvil (Video Game) / int_1cc9f5e5 | comment |
Playing with Fire: One of your potential upgrades is a flamethrower. | |
CarnEvil (Video Game) / int_1cc9f5e5 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_1cc9f5e5 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_1cc9f5e5 | |
CarnEvil (Video Game) / int_1cfd58fc | type |
Clown Car | |
CarnEvil (Video Game) / int_1cfd58fc | comment |
Clown Car: One shows up in the Big Top, except it looks more like an ambulance. | |
CarnEvil (Video Game) / int_1cfd58fc | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_1cfd58fc | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_1cfd58fc | |
CarnEvil (Video Game) / int_1e122f24 | type |
Boss Banter | |
CarnEvil (Video Game) / int_1e122f24 | comment |
Boss Banter: Krampus, Eyeclops, Umlaut, Tökkentäkker, and Evil Marie to a far lesser extent. | |
CarnEvil (Video Game) / int_1e122f24 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_1e122f24 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_1e122f24 | |
CarnEvil (Video Game) / int_22071825 | type |
I'm a Humanitarian | |
CarnEvil (Video Game) / int_22071825 | comment |
I'm a Humanitarian: In the last basement stretch of the Freak Show level, a Tort gets pulled into a grinder and you see several baby food bowls being filled with red mush before going on to face Junior. The implication is that Junior eats the pulverized remains of anyone who takes a wrong step in that basement. | |
CarnEvil (Video Game) / int_22071825 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_22071825 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_22071825 | |
CarnEvil (Video Game) / int_222dc873 | type |
Black Comedy | |
CarnEvil (Video Game) / int_222dc873 | comment |
Black Comedy: Most prevalent in the Rickety Town level, but pretty much everywhere. In the food court area of Rickety Town, one of the Guilloteens gets dropped into a deep fryer. Also in the food court: a sign reading "Burritos as big as your head!" - the implication being that they may actually contain severed heads. At the bumper cars: an ad for "RIP" gasoline, patterned after the STP logo, and a "Who Wants an Eyescream Soda?" billboard that depicts a soda topped with an eyeball. | |
CarnEvil (Video Game) / int_222dc873 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_222dc873 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_222dc873 | |
CarnEvil (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
CarnEvil (Video Game) / int_22cf536c | comment |
Chekhov's Gun: Nik-Nak the Spider Monkey, who you let loose about halfway through the Freak Show level, comes back later as an enemy. | |
CarnEvil (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_22cf536c | |
CarnEvil (Video Game) / int_259d5879 | type |
Anachronism Stew | |
CarnEvil (Video Game) / int_259d5879 | comment |
Anachronism Stew: The Haunted House dark-ride is naturally styled after an old-timey house, but it has a microwave and fridge in its kitchen. | |
CarnEvil (Video Game) / int_259d5879 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_259d5879 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_259d5879 | |
CarnEvil (Video Game) / int_259dc974 | type |
The Freakshow | |
CarnEvil (Video Game) / int_259dc974 | comment |
The Freakshow: One of the levels is set in one. | |
CarnEvil (Video Game) / int_259dc974 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_259dc974 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_259dc974 | |
CarnEvil (Video Game) / int_25b5600 | type |
Captain Ersatz | |
CarnEvil (Video Game) / int_25b5600 | comment |
Captain Ersatz: Hambone, an enemy you fight twice in the Haunted House, looks an awful lot like another notorious serial killer with a hockey mask... Evil Marie looks like a Marie Antoinette, if she was crossed with a Stringy-Haired Ghost Girl that had an axe. | |
CarnEvil (Video Game) / int_25b5600 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_25b5600 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_25b5600 | |
CarnEvil (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
CarnEvil (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: Some enemies land a hit on you seconds after they appear, so the only way to defend yourself from them is to know in advance where they will appear. | |
CarnEvil (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_29c50e28 | |
CarnEvil (Video Game) / int_2d75bf32 | type |
Creepy High-Pitched Voice | |
CarnEvil (Video Game) / int_2d75bf32 | comment |
Creepy High-Pitched Voice: Umlaut, the magical Villainous Harlequin head who taunts you throughout the game, has a very shrill voice. It goes especially high when he does his Signature Laugh. Dr. Klot, the Mad Doctor clown enemy found in the Big Top level, speaks with a high pitched voice. Funnily enough, there's also a midget clown enemy called Smeek who has a deep, gravelly voice! | |
CarnEvil (Video Game) / int_2d75bf32 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_2d75bf32 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_2d75bf32 | |
CarnEvil (Video Game) / int_2fef0c01 | type |
Twisted Christmas | |
CarnEvil (Video Game) / int_2fef0c01 | comment |
Twisted Christmas: Rickety Town's "Slay Ride" roller coaster and Krampus' ice rink. | |
CarnEvil (Video Game) / int_2fef0c01 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_2fef0c01 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_2fef0c01 | |
CarnEvil (Video Game) / int_3133d1d7 | type |
Hollywood Acid | |
CarnEvil (Video Game) / int_3133d1d7 | comment |
Hollywood Acid: One of the pick-ups you can get is an "acid gun", and it melts enemies to sludge—complete with a hissing sound. | |
CarnEvil (Video Game) / int_3133d1d7 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_3133d1d7 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_3133d1d7 | |
CarnEvil (Video Game) / int_3233712a | type |
Magical Clown | |
CarnEvil (Video Game) / int_3233712a | comment |
Magical Clown: Umlaut, a magical flying jester head. In a way, he's also the mechanism that summons the haunted carnival. | |
CarnEvil (Video Game) / int_3233712a | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_3233712a | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_3233712a | |
CarnEvil (Video Game) / int_338ef626 | type |
Psycho Poodle | |
CarnEvil (Video Game) / int_338ef626 | comment |
Psycho Poodle: In the Big Top, among all the Monster Clowns that attack you are "Broodles", mutant poodles in clown suits. | |
CarnEvil (Video Game) / int_338ef626 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_338ef626 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_338ef626 | |
CarnEvil (Video Game) / int_364b9be6 | type |
Flipping the Bird | |
CarnEvil (Video Game) / int_364b9be6 | comment |
Two unrelated options allow you to replace Junior with Deaddy (a giant teddy bear) and/or prevent the Guilloteens in the Food Court from making vulgar gestures. | |
CarnEvil (Video Game) / int_364b9be6 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_364b9be6 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_364b9be6 | |
CarnEvil (Video Game) / int_38119dcf | type |
Not the Fall That Kills You | |
CarnEvil (Video Game) / int_38119dcf | comment |
Not the Fall That Kills You…: While the Protagonist is at the top of the tent, a flying bat imp shoves him off the platform he's on, and he falls several stories to the ground. But hey, it's a rail shooter game, and the player takes no damage from the fall. | |
CarnEvil (Video Game) / int_38119dcf | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_38119dcf | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_38119dcf | |
CarnEvil (Video Game) / int_39de664a | type |
Mad Doctor | |
CarnEvil (Video Game) / int_39de664a | comment |
Dr. Klot, the Mad Doctor clown enemy found in the Big Top level, speaks with a high pitched voice. Funnily enough, there's also a midget clown enemy called Smeek who has a deep, gravelly voice! | |
CarnEvil (Video Game) / int_39de664a | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_39de664a | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_39de664a | |
CarnEvil (Video Game) / int_3b570d13 | type |
Eyes Are Unbreakable | |
CarnEvil (Video Game) / int_3b570d13 | comment |
Note that in other cases Eyes Are Unbreakable, even if the face/head around them has been reduced to the consistency of hamburger or half blown off. | |
CarnEvil (Video Game) / int_3b570d13 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_3b570d13 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_3b570d13 | |
CarnEvil (Video Game) / int_3cf44d4b | type |
High-Class Glass | |
CarnEvil (Video Game) / int_3cf44d4b | comment |
High-Class Glass: Tökkentäkker wears a token-styled monocle on his left eye, with a pattern of Umlaut on it rather than the regular one that the Protagonist used to summon CarnEvil. | |
CarnEvil (Video Game) / int_3cf44d4b | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_3cf44d4b | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_3cf44d4b | |
CarnEvil (Video Game) / int_3d43f6bf | type |
Bat People | |
CarnEvil (Video Game) / int_3d43f6bf | comment |
Bat People: Muertitos, a species of mutant bat men that speak Spanish. They are only some of the many mutant creations of Prof. Ludwig von Tökkentäkker. | |
CarnEvil (Video Game) / int_3d43f6bf | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_3d43f6bf | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_3d43f6bf | |
CarnEvil (Video Game) / int_3fdac1c6 | type |
Literally Shattered Lives | |
CarnEvil (Video Game) / int_3fdac1c6 | comment |
Literally Shattered Lives: How Umlaut dies. He even wails, "AAAGH! I'm 'SHATTERED!!'' | |
CarnEvil (Video Game) / int_3fdac1c6 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_3fdac1c6 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_3fdac1c6 | |
CarnEvil (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
CarnEvil (Video Game) / int_40bb59d0 | comment |
Blatant Lies: The arcade cabinet will assure you "No, that's not the walking dead/it's just a silly clown". | |
CarnEvil (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_40bb59d0 | |
CarnEvil (Video Game) / int_4160410d | type |
Damsel in Distress | |
CarnEvil (Video Game) / int_4160410d | comment |
Betty, for running around in your crossfire while not even trying to help you fight the monsters. Even worse, she sometimes gets very close to a Power-Up that you only have a few seconds to aim for. That said, even she knows the protagonist is the bigger idiot for putting them through that mess, and has the common sense to try to tell them NOT to do it AGAIN. | |
CarnEvil (Video Game) / int_4160410d | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_4160410d | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_4160410d | |
CarnEvil (Video Game) / int_41eab669 | type |
Daylight Horror | |
CarnEvil (Video Game) / int_41eab669 | comment |
Daylight Horror: When on board Tökkentäkker's zeppelin, it looks like the sun is just about to come up. | |
CarnEvil (Video Game) / int_41eab669 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_41eab669 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_41eab669 | |
CarnEvil (Video Game) / int_4388c985 | type |
Fade Around the Eyes | |
CarnEvil (Video Game) / int_4388c985 | comment |
Fade Around the Eyes: At the end, the screen fades to black around Umlaut's eyes, complete with an Evil Laugh, to show that he is Back from the Dead. | |
CarnEvil (Video Game) / int_4388c985 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_4388c985 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_4388c985 | |
CarnEvil (Video Game) / int_504a1991 | type |
Body Horror | |
CarnEvil (Video Game) / int_504a1991 | comment |
Same with Flap-Jack. Both sides of him. | |
CarnEvil (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_504a1991 | |
CarnEvil (Video Game) / int_53243b25 | type |
Conjoined Twins | |
CarnEvil (Video Game) / int_53243b25 | comment |
Conjoined Twins: The Flapjack enemy consists of a pair of freakish-looking conjoined twins who are both joined to each other from the waist down. | |
CarnEvil (Video Game) / int_53243b25 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_53243b25 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_53243b25 | |
CarnEvil (Video Game) / int_546e23f6 | type |
Evilutionary Biologist | |
CarnEvil (Video Game) / int_546e23f6 | comment |
All the atrocities and stitched-up horrors in CarnEvil seem to indicate he Majored in Biology, Minored in Civil Engineering, and took Honors courses in Batshit Insanity. | |
CarnEvil (Video Game) / int_546e23f6 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_546e23f6 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_546e23f6 | |
CarnEvil (Video Game) / int_5560dbb5 | type |
Airborne Mook | |
CarnEvil (Video Game) / int_5560dbb5 | comment |
Airborne Mook: The bats in the Haunted House, the buzzing bees in Rickety Town, the human-headed flies in the Freak Show, and the Spanish-speaking imps in the Big Top level. | |
CarnEvil (Video Game) / int_5560dbb5 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_5560dbb5 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_5560dbb5 | |
CarnEvil (Video Game) / int_593441fd | type |
Hostage Spirit-Link | |
CarnEvil (Video Game) / int_593441fd | comment |
Hostage Spirit-Link: Every so often, Betty will pop up, and you have to avoid shooting her. Shooting her anyway costs you some of your life. | |
CarnEvil (Video Game) / int_593441fd | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_593441fd | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_593441fd | |
CarnEvil (Video Game) / int_5979acea | type |
Fragile Speedster | |
CarnEvil (Video Game) / int_5979acea | comment |
Fragile Speedster: As expected, Umlaut during his boss battle. He goes down quickly, but man — is he a hard target! | |
CarnEvil (Video Game) / int_5979acea | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_5979acea | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_5979acea | |
CarnEvil (Video Game) / int_5989e397 | type |
Enemy Mime | |
CarnEvil (Video Game) / int_5989e397 | comment |
Enemy Mime: Zombie mimes show up in the Big Top level. May overlap with Everyone Hates Mimes, as they don't actually attack you. | |
CarnEvil (Video Game) / int_5989e397 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_5989e397 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_5989e397 | |
CarnEvil (Video Game) / int_5a71be2d | type |
Bad Santa | |
CarnEvil (Video Game) / int_5a71be2d | comment |
Bad Santa: Krampus, the boss of Rickety Town, encountered in the ice rink. Actually based off a mythical creature that kidnaps naughty kids and tortures them. | |
CarnEvil (Video Game) / int_5a71be2d | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_5a71be2d | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_5a71be2d | |
CarnEvil (Video Game) / int_5dbafc71 | type |
PerpetualExpression | |
CarnEvil (Video Game) / int_5dbafc71 | comment |
Perpetual Expression: The "Smilin' Bob" enemy in the Rickety Town level (just after the "Big Bunyan Ride" Ferris wheel and during the bumper cars). He always smiles. ALWAYS. Same with Flap-Jack. Both sides of him. | |
CarnEvil (Video Game) / int_5dbafc71 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_5dbafc71 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_5dbafc71 | |
CarnEvil (Video Game) / int_5f60b45a | type |
In Harm's Way | |
CarnEvil (Video Game) / int_5f60b45a | comment |
In Harm's Way: The Protagonist hops on evil flaming rollercoasters and barges through the zombie-invested Haunted House, climbs into the human cannonball cannon of his own free will and grabs the trapeze, and even after he wins he summons the CarnEvil again almost immediately. | |
CarnEvil (Video Game) / int_5f60b45a | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_5f60b45a | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_5f60b45a | |
CarnEvil (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
CarnEvil (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: Several attacks on the player are almost instant and seemingly unavoidable. And some bosses, such as Umlaut, charge at you with obvious attacks with no way to make them flinch. The player must simply trade damage faster. | |
CarnEvil (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_6041e4f4 | |
CarnEvil (Video Game) / int_60c96f24 | type |
Portmantitle | |
CarnEvil (Video Game) / int_60c96f24 | comment |
Portmantitle: Carneval + Evil. | |
CarnEvil (Video Game) / int_60c96f24 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_60c96f24 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_60c96f24 | |
CarnEvil (Video Game) / int_629f74e6 | type |
Repulsive Ringmaster | |
CarnEvil (Video Game) / int_629f74e6 | comment |
Repulsive Ringmaster: Ludwig von Tökkentäkker, the ringmaster of the carnival. | |
CarnEvil (Video Game) / int_629f74e6 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_629f74e6 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_629f74e6 | |
CarnEvil (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
CarnEvil (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: The zombies in the Haunted House level will sometimes hurl body parts at the players. | |
CarnEvil (Video Game) / int_6377d6e6 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_6377d6e6 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_6377d6e6 | |
CarnEvil (Video Game) / int_6400a34 | type |
Arm Cannon | |
CarnEvil (Video Game) / int_6400a34 | comment |
Arm Cannon: Hambone, the midboss of the Haunted House level, has a minigun attached to his arm. He shows up again later on, swapping the minigun for a skull launcher. And Tökkentäkker plans to put your brain in the body of gorilla that also has miniguns for arms. | |
CarnEvil (Video Game) / int_6400a34 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_6400a34 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_6400a34 | |
CarnEvil (Video Game) / int_64028be7 | type |
Cowardly Boss | |
CarnEvil (Video Game) / int_64028be7 | comment |
Cowardly Boss: Tökkentäkker periodically teleports away in a puff of smoke, causing your character(s) to chase after him to a new part of his Cool Airship. | |
CarnEvil (Video Game) / int_64028be7 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_64028be7 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_64028be7 | |
CarnEvil (Video Game) / int_64cde060 | type |
Christmas Elves | |
CarnEvil (Video Game) / int_64cde060 | comment |
Christmas Elves: Demented ones named "Tinsels" appear on the "Slay Ride" roller coaster. According to the official website, they're actually naughty children who were transformed by Krampus. | |
CarnEvil (Video Game) / int_64cde060 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_64cde060 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_64cde060 | |
CarnEvil (Video Game) / int_660d1f3e | type |
Amusement Park of Doom | |
CarnEvil (Video Game) / int_660d1f3e | comment |
Amusement Park of Doom: Natch. The roller coaster is unfinished, so the Protagonist bails out before the car plummets over the edge and jumps onto the Ferris wheel. One of the seats of the tilt-a-whirl flies off the platform, and the Protagonist crashes through the wall surrounding the bumper car track. | |
CarnEvil (Video Game) / int_660d1f3e | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_660d1f3e | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_660d1f3e | |
CarnEvil (Video Game) / int_66479d0 | type |
Our Ghosts Are Different | |
CarnEvil (Video Game) / int_66479d0 | comment |
Our Ghosts Are Different: The Haunted House level has hooded ghouls. Unsurprisingly, the player can shoot them, and they split up into smaller, green souls when defeated. | |
CarnEvil (Video Game) / int_66479d0 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_66479d0 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_66479d0 | |
CarnEvil (Video Game) / int_67a70f33 | type |
Creepy Circus Music | |
CarnEvil (Video Game) / int_67a70f33 | comment |
Creepy Circus Music: Quite a bit, although this is to be expected, considering the game's setting. Some good examples include Select Your Doom and Ludwig von Tökkentäkker's Big Top. | |
CarnEvil (Video Game) / int_67a70f33 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_67a70f33 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_67a70f33 | |
CarnEvil (Video Game) / int_685a6461 | type |
Circus of Fear | |
CarnEvil (Video Game) / int_685a6461 | comment |
Circus of Fear: The final level in Tökkentäkker's big top tent. | |
CarnEvil (Video Game) / int_685a6461 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_685a6461 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_685a6461 | |
CarnEvil (Video Game) / int_6b4f4350 | type |
Zeppelins from Another World | |
CarnEvil (Video Game) / int_6b4f4350 | comment |
Zeppelins from Another World: The last part of the last level is a zeppelin. It's basically from the afterlife. | |
CarnEvil (Video Game) / int_6b4f4350 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_6b4f4350 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_6b4f4350 | |
CarnEvil (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
CarnEvil (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Tökkentäkker. A pun on "token taker". Refers to both the token required to summon him and the endless amount of tokens you need to "give him" to beat the game. | |
CarnEvil (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_6bda9a30 | |
CarnEvil (Video Game) / int_6d7026fa | type |
Punny Name | |
CarnEvil (Video Game) / int_6d7026fa | comment |
Punny Name: The blue dinosaurs in Rickety Town are named Carnie, a Take That! at Barney the Dinosaur, as well a pun on Carny and Carnivore. | |
CarnEvil (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_6d7026fa | |
CarnEvil (Video Game) / int_6edc54d5 | type |
Here We Go Again! | |
CarnEvil (Video Game) / int_6edc54d5 | comment |
Here We Go Again!: The game ends with the protagonist restarting the journey through CarnEvil all over again while Betty screams in despair. | |
CarnEvil (Video Game) / int_6edc54d5 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_6edc54d5 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_6edc54d5 | |
CarnEvil (Video Game) / int_6f271c2e | type |
Fangs Are Evil | |
CarnEvil (Video Game) / int_6f271c2e | comment |
Fangs Are Evil: Evil Marie has some rather long pointy teeth. Umlaut also attacks by biting. | |
CarnEvil (Video Game) / int_6f271c2e | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_6f271c2e | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_6f271c2e | |
CarnEvil (Video Game) / int_70518904 | type |
Human Cannonball | |
CarnEvil (Video Game) / int_70518904 | comment |
Human Cannonball: The bat imps are launched out of a cannon. Also, this is how the player gets up to higher ground. | |
CarnEvil (Video Game) / int_70518904 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_70518904 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_70518904 | |
CarnEvil (Video Game) / int_70d8269d | type |
Excuse Plot | |
CarnEvil (Video Game) / int_70d8269d | comment |
Excuse Plot: Well, a teenager is curious about this old story so he goes to the cemetery - dragging his girlfriend along - and then conjures this place up because he's curious. That's the whole excuse for him to beat the hell out of zombies. (In fact, bringing his girlfriend is just an excuse for her to appear from time to time for something to avoid hitting.) And then he later finds the jester head again and starts the whole thing over. | |
CarnEvil (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_70d8269d | |
CarnEvil (Video Game) / int_71efd47a | type |
Laughing at Your Own Jokes | |
CarnEvil (Video Game) / int_71efd47a | comment |
Laughing at Your Own Jokes: Umlaut loves to make jokes at the main character's expense, and follows each one with a long and ridiculously over-the-top Evil Laugh. | |
CarnEvil (Video Game) / int_71efd47a | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_71efd47a | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_71efd47a | |
CarnEvil (Video Game) / int_74828aea | type |
Killer Rabbit | |
CarnEvil (Video Game) / int_74828aea | comment |
Killer Rabbit: One of the oddities in the "Museum of the Slightly Curious" is a "Mechanical Killer Rabbit", with the internal mechanisms showing and holding a blood-stained dagger. But don't worry, it doesn't attack you. | |
CarnEvil (Video Game) / int_74828aea | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_74828aea | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_74828aea | |
CarnEvil (Video Game) / int_75bfffd4 | type |
Bat Scare | |
CarnEvil (Video Game) / int_75bfffd4 | comment |
Bat Scare: Several times in the Haunted House level. Swarms of bats will appear, but not all of them will attack you. | |
CarnEvil (Video Game) / int_75bfffd4 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_75bfffd4 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_75bfffd4 | |
CarnEvil (Video Game) / int_77aae115 | type |
Hated by All | |
CarnEvil (Video Game) / int_77aae115 | comment |
Hated by All: It's pretty easy to hate Umlaut, what with his high-pitched voice, mocking poems before each level, and snide comments during your fight with him. Turns out he's not exactly popular In-Universe: In the final level, there's a chalkboard with "Umlaut is a Kiss-Ass" scrawled on it, presumably by the other Mooks. | |
CarnEvil (Video Game) / int_77aae115 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_77aae115 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_77aae115 | |
CarnEvil (Video Game) / int_7e74d2de | type |
Messy Maggots | |
CarnEvil (Video Game) / int_7e74d2de | comment |
Messy Maggots: Among the many nauseating horrors in the Freak Show level are maggots with humanlike faces. | |
CarnEvil (Video Game) / int_7e74d2de | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_7e74d2de | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_7e74d2de | |
CarnEvil (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
CarnEvil (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: You're the one who puts in the token and starts the whole mess. Twice. | |
CarnEvil (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_7fbb2a3 | |
CarnEvil (Video Game) / int_80c45784 | type |
Beware of Vicious Dog | |
CarnEvil (Video Game) / int_80c45784 | comment |
Beware of Vicious Dog: The rabid poodles in the Big Top. | |
CarnEvil (Video Game) / int_80c45784 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_80c45784 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_80c45784 | |
CarnEvil (Video Game) / int_81c0e175 | type |
An Ass-Kicking Christmas | |
CarnEvil (Video Game) / int_81c0e175 | comment |
An Ass-Kicking Christmas: Subverted in that it's not actually set around the holidays, but a large portion of Rickety Town is Christmas-themed, right down to the festive musical score and Bad Santa boss. | |
CarnEvil (Video Game) / int_81c0e175 | featureApplicability |
-0.3 | |
CarnEvil (Video Game) / int_81c0e175 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_81c0e175 | |
CarnEvil (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
CarnEvil (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: Regular enemies die quicker from head wounds than other types. Eyeclops can be pushed back by shooting out his eyes, and Hambone (both iterations) will stop or delay firing his arm gun/cannon if you shoot it. As for Umlaut and all the main bosses, "fill them full of lead" is about the best strategy you can adopt. | |
CarnEvil (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_82108e3d | |
CarnEvil (Video Game) / int_823c6e3e | type |
Large Ham | |
CarnEvil (Video Game) / int_823c6e3e | comment |
Large Ham: Umlaut...isn't a fan of subtlety. Neither is Tökkentäkker. | |
CarnEvil (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_823c6e3e | |
CarnEvil (Video Game) / int_83a903f6 | type |
Stepford Smiler | |
CarnEvil (Video Game) / int_83a903f6 | comment |
Stepford Smiler: The Smilin' Bob and Flap-Jack enemies never stop smiling, even if they've barely got a face left to smile with. | |
CarnEvil (Video Game) / int_83a903f6 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_83a903f6 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_83a903f6 | |
CarnEvil (Video Game) / int_83ee0615 | type |
Rail Shooter | |
CarnEvil (Video Game) / int_83ee0615 | comment |
Rail Shooter: This is a light gun game much like the Time Crisis games. | |
CarnEvil (Video Game) / int_83ee0615 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_83ee0615 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_83ee0615 | |
CarnEvil (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
CarnEvil (Video Game) / int_8409a385 | comment |
Green Blood: Turns blood green, but it also censors Evil Marie's death (she starts to fall, then it cuts to the results). | |
CarnEvil (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_8409a385 | |
CarnEvil (Video Game) / int_856a425a | type |
TheFifties | |
CarnEvil (Video Game) / int_856a425a | comment |
The '50s: The theme of the Garage, a bumper car ride. | |
CarnEvil (Video Game) / int_856a425a | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_856a425a | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_856a425a | |
CarnEvil (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
CarnEvil (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: The fate of Spooky Sam and the other kids on the tour, though it's reasonable to assume that some of the girls are the bystanders you're supposed to avoid hitting. | |
CarnEvil (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_863fa679 | |
CarnEvil (Video Game) / int_8765802e | type |
Tightrope Walking | |
CarnEvil (Video Game) / int_8765802e | comment |
Tightrope Walking: The Protagonist does this when he's at the top of the tent. Enemies seem to balance very well (unless they're shot off the tightrope). | |
CarnEvil (Video Game) / int_8765802e | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_8765802e | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_8765802e | |
CarnEvil (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
CarnEvil (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: Fittingly for a ringmaster, Tökkentäkker's Desperation Attack near the end of the Final Boss battle is to launch an endless stream of fireworks at your face. | |
CarnEvil (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_8b93a168 | |
CarnEvil (Video Game) / int_8c23b321 | type |
Harmless Villain | |
CarnEvil (Video Game) / int_8c23b321 | comment |
Harmless Villain: The mimes in the Big Top stage, seeing as a mime wouldn't be able to actually touch you, after all. | |
CarnEvil (Video Game) / int_8c23b321 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_8c23b321 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_8c23b321 | |
CarnEvil (Video Game) / int_8fcb1ef4 | type |
Pixel Hunt | |
CarnEvil (Video Game) / int_8fcb1ef4 | comment |
Pixel Hunt: When you encounter a swarm of bats in the Haunted House stage, only one will actually attack you, but figuring out which one is nearly impossible. The same applies to Junior/Deaddy's barf attack. | |
CarnEvil (Video Game) / int_8fcb1ef4 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_8fcb1ef4 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_8fcb1ef4 | |
CarnEvil (Video Game) / int_904bf4e | type |
Wasn't That Fun? | |
CarnEvil (Video Game) / int_904bf4e | comment |
Wasn't That Fun?: If you have enough quarters to beat the game, the epilogue will have you put the token in again while Betty screams for him to stop. | |
CarnEvil (Video Game) / int_904bf4e | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_904bf4e | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_904bf4e | |
CarnEvil (Video Game) / int_91479a10 | type |
Schrödinger's Player Character | |
CarnEvil (Video Game) / int_91479a10 | comment |
Schrödinger's Player Character: Like Zombie Raid before it, the game supports a two player mode despite there being no second person present in the cutscenes. | |
CarnEvil (Video Game) / int_91479a10 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_91479a10 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_91479a10 | |
CarnEvil (Video Game) / int_91d3ab1e | type |
Ominous Pipe Organ | |
CarnEvil (Video Game) / int_91d3ab1e | comment |
Ominous Pipe Organ: The Haunted House has an epic, dramatic pipe organ tune for its background music. It's the only level theme that plays throughout its entire level, including the boss fight. A subtle, but sinister organ tune plays in the background when Tökkentäkker speaks to the player just before the Final Boss. Interestingly, the organ is part of the actual audio file of Tökkentäkker's voice. | |
CarnEvil (Video Game) / int_91d3ab1e | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_91d3ab1e | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_91d3ab1e | |
CarnEvil (Video Game) / int_932da128 | type |
Monster Clown | |
CarnEvil (Video Game) / int_932da128 | comment |
Monster Clown: The last stage, the Big Top, is chock full of these - big and small. Umlaut is also one, and you deal with him at the end of the Big Top prior to chasing Tökkentäkker. | |
CarnEvil (Video Game) / int_932da128 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_932da128 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_932da128 | |
CarnEvil (Video Game) / int_94e4b975 | type |
Vomit Indiscretion Shot | |
CarnEvil (Video Game) / int_94e4b975 | comment |
Vomit Indiscretion Shot: During the battle with Junior (or Deaddy), the Protagonist enters a giant doll house to take cover. The boss rips the roof off and proceeds to puke all over the players. Make sure to shoot the last drop of vomit, or their last meal is on you. | |
CarnEvil (Video Game) / int_94e4b975 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_94e4b975 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_94e4b975 | |
CarnEvil (Video Game) / int_95a2cbd4 | type |
Exposition Fairy | |
CarnEvil (Video Game) / int_95a2cbd4 | comment |
Exposition Fairy: Umlaut at the start of every stage, giving the player a cute little poem about what they're in for. He's also the second-to-last boss. | |
CarnEvil (Video Game) / int_95a2cbd4 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_95a2cbd4 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_95a2cbd4 | |
CarnEvil (Video Game) / int_96144372 | type |
Aristocrats Are Evil | |
CarnEvil (Video Game) / int_96144372 | comment |
Aristocrats Are Evil: Both Evil Marie, and Professor Ludwig Von Tökkentäkker (of the "would be a Nazi Nobleman, except he predates the Nazis" variety). | |
CarnEvil (Video Game) / int_96144372 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_96144372 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_96144372 | |
CarnEvil (Video Game) / int_96ecc67e | type |
Shotguns Are Just Better | |
CarnEvil (Video Game) / int_96ecc67e | comment |
Shotguns Are Just Better: Your weapon can be upgraded to a full-fledged shotgun with ten shots. | |
CarnEvil (Video Game) / int_96ecc67e | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_96ecc67e | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_96ecc67e | |
CarnEvil (Video Game) / int_997392ec | type |
Killer Teddy Bear | |
CarnEvil (Video Game) / int_997392ec | comment |
Killer Teddy Bear: Deaddy, a giant teddy bear that can be substituted for Junior as the Freak Show boss. | |
CarnEvil (Video Game) / int_997392ec | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_997392ec | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_997392ec | |
CarnEvil (Video Game) / int_9a5ae2a2 | type |
More Teeth than the Osmond Family | |
CarnEvil (Video Game) / int_9a5ae2a2 | comment |
More Teeth than the Osmond Family: Umlaut has jaws like a shark, full of long, pointy teeth. | |
CarnEvil (Video Game) / int_9a5ae2a2 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_9a5ae2a2 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_9a5ae2a2 | |
CarnEvil (Video Game) / int_9be7c205 | type |
Giant Spider | |
CarnEvil (Video Game) / int_9be7c205 | comment |
Giant Spider: Stalking around the darkened corridors of the Haunted House level. | |
CarnEvil (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_9be7c205 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_9be7c205 | |
CarnEvil (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
CarnEvil (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: In the Haunted House level, when the Protagonist goes inside, you can see a portrait of a young girl holding an axe covered with blood. Take a guess who is at the end of the level. | |
CarnEvil (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_9d12bbc1 | |
CarnEvil (Video Game) / int_9d17b859 | type |
Made of Iron | |
CarnEvil (Video Game) / int_9d17b859 | comment |
Made of Iron: At the end of the game, Betty survives falling from the exploding zeppelin without any signs of injury. And assuming that she's the sole innocent bystander in the game, this also means she survived being gnawed on by zombies and spiders without a scratch. | |
CarnEvil (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_9d17b859 | |
CarnEvil (Video Game) / int_9e86e227 | type |
The End... Or Is It? | |
CarnEvil (Video Game) / int_9e86e227 | comment |
The End... Or Is It?: Subverted. The protagonist puts the token back into the jester’s mouth, thus starting the whole thing all over again. However, since the game never received a sequel, it ends on an unresolved cliffhanger. | |
CarnEvil (Video Game) / int_9e86e227 | featureApplicability |
-0.3 | |
CarnEvil (Video Game) / int_9e86e227 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_9e86e227 | |
CarnEvil (Video Game) / int_a1a1491e | type |
Homage | |
CarnEvil (Video Game) / int_a1a1491e | comment |
Homage: The miniboss Hambone is a throwback to the Slasher Film genre, ESPECIALLY Friday the 13th. His reappearance later in the level as "Hambone the Revenge" is a throwback to their MANY sequels. | |
CarnEvil (Video Game) / int_a1a1491e | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_a1a1491e | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_a1a1491e | |
CarnEvil (Video Game) / int_a1f82f86 | type |
Enemy Chatter | |
CarnEvil (Video Game) / int_a1f82f86 | comment |
Enemy Chatter: With the exception of the Mames, Mister Ozob, Tinsels, Tort, Rodz, and the Zombies, every humanoid non-boss enemy has dialogue. | |
CarnEvil (Video Game) / int_a1f82f86 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_a1f82f86 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_a1f82f86 | |
CarnEvil (Video Game) / int_a24495b8 | type |
Attack of the Monster Appendage | |
CarnEvil (Video Game) / int_a24495b8 | comment |
Attack of the Monster Appendage: An early segment of the first stage sees zombified arms sticking out of walls trying to attack you. They can be shot into stumps like everything else in the game. | |
CarnEvil (Video Game) / int_a24495b8 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_a24495b8 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_a24495b8 | |
CarnEvil (Video Game) / int_a353109c | type |
Circus of Magic | |
CarnEvil (Video Game) / int_a353109c | comment |
Circus of Magic: The titular magic carnival. It is hidden below the graveyard in Greely Valley, but can be summoned by putting a token in the mouth of the jester skull on Ludwig von Tokkentakker's tombstone. It's implied that many, if not all of the carnival's residents are centuries-old zombies, though their true nature is never quite explained. However, Umlaut, the skull himself, is alive and floats around with a trail of sparkles, implying that he's one of the most magical residents. | |
CarnEvil (Video Game) / int_a353109c | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_a353109c | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_a353109c | |
CarnEvil (Video Game) / int_a4070b5e | type |
Stripped to the Bone | |
CarnEvil (Video Game) / int_a4070b5e | comment |
Stripped to the Bone: Shooting enemies in certain areas enough times will expose the bones. | |
CarnEvil (Video Game) / int_a4070b5e | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_a4070b5e | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_a4070b5e | |
CarnEvil (Video Game) / int_a6123b72 | type |
Enfant Terrible | |
CarnEvil (Video Game) / int_a6123b72 | comment |
Enfant Terrible: The boss of the Freak Show level is a giant Frankenstein's Monster baby named Junior. The developers, considering that (even by this game's standards) some arcade owners would find this too disturbing, have an option to replace him with a teddy bear named Deaddy. | |
CarnEvil (Video Game) / int_a6123b72 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_a6123b72 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_a6123b72 | |
CarnEvil (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
CarnEvil (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: A happy, wonderful Christmas jingle is played during the Slay Ride portions of Rickety Town. There's also the 1950s style music in the Garage. | |
CarnEvil (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_abad35b4 | |
CarnEvil (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
CarnEvil (Video Game) / int_ad1db87c | comment |
He also lets out things like "Ach du lieber!" if you whittle him down to certain segments of his health. | |
CarnEvil (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_ad1db87c | |
CarnEvil (Video Game) / int_ad4a45be | type |
Final Boss | |
CarnEvil (Video Game) / int_ad4a45be | comment |
A subtle, but sinister organ tune plays in the background when Tökkentäkker speaks to the player just before the Final Boss. Interestingly, the organ is part of the actual audio file of Tökkentäkker's voice. | |
CarnEvil (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_ad4a45be | |
CarnEvil (Video Game) / int_ae372576 | type |
I Warned You | |
CarnEvil (Video Game) / int_ae372576 | comment |
I Warned You: The ending: The player destroys CarnEvil and escapes... and immediately decides to put the token back into the gravestone, while Betty begs him not to, presumably starting the whole thing over. | |
CarnEvil (Video Game) / int_ae372576 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_ae372576 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_ae372576 | |
CarnEvil (Video Game) / int_aed29b5c | type |
Die Laughing | |
CarnEvil (Video Game) / int_aed29b5c | comment |
Die Laughing: The Flapjacks laugh when they are damaged. When killed, the laughter sometimes degenerates into pained gagging. | |
CarnEvil (Video Game) / int_aed29b5c | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_aed29b5c | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_aed29b5c | |
CarnEvil (Video Game) / int_b032e4ed | type |
Ms. Fanservice | |
CarnEvil (Video Game) / int_b032e4ed | comment |
Ms. Fanservice: Betty, who wears short shorts and a top exposing her midriff and clevage. Becomes Fan Disservice with Evil Marie, who isn't someone you want to see in her undergarments. | |
CarnEvil (Video Game) / int_b032e4ed | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_b032e4ed | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_b032e4ed | |
CarnEvil (Video Game) / int_b1bf431c | type |
Go for the Eye | |
CarnEvil (Video Game) / int_b1bf431c | comment |
Go for the Eye: The mini-boss in the Freak Show level, appropriately dubbed Eyeclops. He has one eye in each of his two heads, three in his chest, and one in each arm. Note that in other cases Eyes Are Unbreakable, even if the face/head around them has been reduced to the consistency of hamburger or half blown off. | |
CarnEvil (Video Game) / int_b1bf431c | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_b1bf431c | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_b1bf431c | |
CarnEvil (Video Game) / int_b53077b3 | type |
Take That! | |
CarnEvil (Video Game) / int_b53077b3 | comment |
Take That!: The dinosaurs in Rickety Town are one to Barney the Dinosaur. The official website even says their name is "Carnie the Dinosaur". | |
CarnEvil (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_b53077b3 | |
CarnEvil (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
CarnEvil (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: The protagonist (assuming he isn't just In Harm's Way) who not only decides to tempt fate by bringing the carnival up in the first place, but decide to do it again after he makes it out. Betty, for running around in your crossfire while not even trying to help you fight the monsters. Even worse, she sometimes gets very close to a Power-Up that you only have a few seconds to aim for. That said, even she knows the protagonist is the bigger idiot for putting them through that mess, and has the common sense to try to tell them NOT to do it AGAIN. There are some scenes that suggest she's trying to help. For example, there's a torture chamber in the Freak Show where she slams the door of an iron maiden, trapping a zombie inside. Unfortunately, that only means she's really in your way when you try to shoot at three other zombies. | |
CarnEvil (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_b58b4e3c | |
CarnEvil (Video Game) / int_b707726f | type |
Hypocritical Humor | |
CarnEvil (Video Game) / int_b707726f | comment |
Hypocritical Humor: Dr. Klots (or Doctors Klot?), the clown doctor enemies, seem to be Afraid of Blood ("Ew, icky blood!") yet they have no qualms about trying to cut you up with saws or stick you with giant syringe needles. | |
CarnEvil (Video Game) / int_b707726f | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_b707726f | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_b707726f | |
CarnEvil (Video Game) / int_b7c53a22 | type |
Blood Knight | |
CarnEvil (Video Game) / int_b7c53a22 | comment |
Blood Knight: Implied at the end. The Protagonist seems to have enjoyed shooting everything in the evil carnival that he decides to summon it again for another round. | |
CarnEvil (Video Game) / int_b7c53a22 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_b7c53a22 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_b7c53a22 | |
CarnEvil (Video Game) / int_bca8786f | type |
Afraid of Blood | |
CarnEvil (Video Game) / int_bca8786f | comment |
Afraid of Blood: Despite being a Deadly Doctor, Dr. Klot seemingly hates blood ("Ew, icky blood!") | |
CarnEvil (Video Game) / int_bca8786f | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_bca8786f | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_bca8786f | |
CarnEvil (Video Game) / int_bd4264a3 | type |
Slasher Smile | |
CarnEvil (Video Game) / int_bd4264a3 | comment |
The two Chamber of Horrors inmates: Tort has hooks tearing open his stomach, eyes, and mouth (Making it resemble a Slasher Smile), while Rodz is impaled in several places by- What else? Rods! | |
CarnEvil (Video Game) / int_bd4264a3 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_bd4264a3 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_bd4264a3 | |
CarnEvil (Video Game) / int_be192f18 | type |
Yes-Man | |
CarnEvil (Video Game) / int_be192f18 | comment |
Yes-Man: Umlaut to Tökkentäkker, if the graffiti in the "Big Top" level (presumably left by his fellow Mooks) is to believed. | |
CarnEvil (Video Game) / int_be192f18 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_be192f18 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_be192f18 | |
CarnEvil (Video Game) / int_c04b1231 | type |
Jump Scare | |
CarnEvil (Video Game) / int_c04b1231 | comment |
Jump Scare: Pretty omnipresent, albeit this sort of thing is to be expected in a rail shooter. | |
CarnEvil (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_c04b1231 | |
CarnEvil (Video Game) / int_c136cb6f | type |
Christmas Town | |
CarnEvil (Video Game) / int_c136cb6f | comment |
Christmas Town: Rickety Town. The player explores most of the rides and attractions here, the only exception being a rocket next to the snowglobe ice rink. While the level is presented as a Christmas-themed theme park, the game's setting is presented as a Circus of Fear, so the trope is Played for Horror and morbid humor, including a monstrous Bad Santa/The Krampus boss battle on a skating-rink. | |
CarnEvil (Video Game) / int_c136cb6f | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_c136cb6f | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_c136cb6f | |
CarnEvil (Video Game) / int_c3f6e68 | type |
Dem Bones | |
CarnEvil (Video Game) / int_c3f6e68 | comment |
Dem Bones: Skeletons appear as part of the crew on Tökkentäkker's Cool Airship. | |
CarnEvil (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_c3f6e68 | |
CarnEvil (Video Game) / int_c660bc15 | type |
Fan Disservice | |
CarnEvil (Video Game) / int_c660bc15 | comment |
Becomes Fan Disservice with Evil Marie, who isn't someone you want to see in her undergarments. | |
CarnEvil (Video Game) / int_c660bc15 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_c660bc15 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_c660bc15 | |
CarnEvil (Video Game) / int_c6e9e40d | type |
Retro Rocket | |
CarnEvil (Video Game) / int_c6e9e40d | comment |
Retro Rocket: A large metal rocket appears in Rickety Town next to the end of the Slay Ride. It's unknown if it's also a ride or just a decoration to Rickety Town's 50s theme. | |
CarnEvil (Video Game) / int_c6e9e40d | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_c6e9e40d | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_c6e9e40d | |
CarnEvil (Video Game) / int_c93a6560 | type |
Impaled with Extreme Prejudice | |
CarnEvil (Video Game) / int_c93a6560 | comment |
Impaled with Extreme Prejudice: The eventual fate of Evil Marie: she falls onto a pointed fountain ornament that goes right through her torso. | |
CarnEvil (Video Game) / int_c93a6560 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_c93a6560 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_c93a6560 | |
CarnEvil (Video Game) / int_ca7f68c4 | type |
Power Fist | |
CarnEvil (Video Game) / int_ca7f68c4 | comment |
Power Fist: The giant clowns (Mr. Ozob) attack with brass knuckles. Or with giant mallets. | |
CarnEvil (Video Game) / int_ca7f68c4 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_ca7f68c4 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_ca7f68c4 | |
CarnEvil (Video Game) / int_ca87e3ec | type |
No Name Given | |
CarnEvil (Video Game) / int_ca87e3ec | comment |
No Name Given: The Protagonist. | |
CarnEvil (Video Game) / int_ca87e3ec | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_ca87e3ec | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_ca87e3ec | |
CarnEvil (Video Game) / int_ca967579 | type |
Torture Cellar | |
CarnEvil (Video Game) / int_ca967579 | comment |
Torture Cellar: The Chamber of Horrors, a rather disturbing part of the Freak Show level. Beneath the chamber is a macabre assembly line of sorts, and guess what's being made there? Nums for the boss! | |
CarnEvil (Video Game) / int_ca967579 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_ca967579 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_ca967579 | |
CarnEvil (Video Game) / int_caff50de | type |
Giant Medical Syringe | |
CarnEvil (Video Game) / int_caff50de | comment |
Giant Medical Syringe: The Dr. Klot enemies, which are Monster Clowns in doctor outfits, are sometimes seen using giant syringe needles as weapons. If not a needle, their other weapon is a giant bonesaw. | |
CarnEvil (Video Game) / int_caff50de | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_caff50de | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_caff50de | |
CarnEvil (Video Game) / int_cbef1592 | type |
Scary Stitches | |
CarnEvil (Video Game) / int_cbef1592 | comment |
Scary Stitches: Junior and Deaddy, two Frankensteins Monsters, are both haphazardly stitched together. It's one of the most horrifying things about Junior, considering that he's an Enfante Terrible. Fortunately, the Body Horror isn't quite as strong for Deaddy, since he's a Killer Teddy Bear. | |
CarnEvil (Video Game) / int_cbef1592 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_cbef1592 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_cbef1592 | |
CarnEvil (Video Game) / int_cfe72499 | type |
Shoot the Bullet | |
CarnEvil (Video Game) / int_cfe72499 | comment |
Shoot the Bullet: A lot of enemies throw projectiles at you, especially in the Rickety Town stage when you enter the Food Court. You can use your own weapon to deflect them. | |
CarnEvil (Video Game) / int_cfe72499 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_cfe72499 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_cfe72499 | |
CarnEvil (Video Game) / int_d2102da0 | type |
Bad People Abuse Animals | |
CarnEvil (Video Game) / int_d2102da0 | comment |
Bad People Abuse Animals: It's implied that most of the carnival's performers are the result of Tökkentäkker's experiments. If this is true for all the enemies, then that means that he has also experimented on animals including, but probably not limited to, monkeys (Nik-Naks), poodles (Broodles), and a gorilla (The Arm Cannon-bearing gorilla that Tökkentäkker intends to put the protagonist's brain in.) | |
CarnEvil (Video Game) / int_d2102da0 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_d2102da0 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_d2102da0 | |
CarnEvil (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
CarnEvil (Video Game) / int_d24ed873 | comment |
Developer's Foresight: During the rematch with Hambone, he retains every injury you gave him the first time around. | |
CarnEvil (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_d24ed873 | |
CarnEvil (Video Game) / int_d323d090 | type |
Incendiary Exponent | |
CarnEvil (Video Game) / int_d323d090 | comment |
Incendiary Exponent: When Hambone, mid-boss of the Haunted House makes his entrance, he is on fire after apparently climbing out of the wrecked car outside the door. | |
CarnEvil (Video Game) / int_d323d090 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_d323d090 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_d323d090 | |
CarnEvil (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
CarnEvil (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: How does Big Bad Tökkentäkker bite the dust? He gets turned into red mulch by one of the propellers on his own Zeppelin! The game even repeats the scene a few times, because it's oh so satisfying to finally kill him. | |
CarnEvil (Video Game) / int_d397657d | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_d397657d | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_d397657d | |
CarnEvil (Video Game) / int_d3aad64a | type |
Morally Ambiguous Doctorate | |
CarnEvil (Video Game) / int_d3aad64a | comment |
Morally Ambiguous Doctorate: Professor von Tökkentäkker? What the heck could he teach?! All the atrocities and stitched-up horrors in CarnEvil seem to indicate he Majored in Biology, Minored in Civil Engineering, and took Honors courses in Batshit Insanity. | |
CarnEvil (Video Game) / int_d3aad64a | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_d3aad64a | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_d3aad64a | |
CarnEvil (Video Game) / int_d57dfae4 | type |
Eyes Do Not Belong There | |
CarnEvil (Video Game) / int_d57dfae4 | comment |
Eyes Do Not Belong There: Eyeclops, in addition to having a single eye on each of his two heads, has five more in his chest and arms. | |
CarnEvil (Video Game) / int_d57dfae4 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_d57dfae4 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_d57dfae4 | |
CarnEvil (Video Game) / int_d87ba943 | type |
Combat Sadomasochist | |
CarnEvil (Video Game) / int_d87ba943 | comment |
Combat Sadomasochist: The enemies in the second half of the Freak Show level. | |
CarnEvil (Video Game) / int_d87ba943 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_d87ba943 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_d87ba943 | |
CarnEvil (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
CarnEvil (Video Game) / int_db33bc7e | comment |
Ludicrous Gibs: All over the damn place. | |
CarnEvil (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_db33bc7e | |
CarnEvil (Video Game) / int_dbfd6b8 | type |
Lyrical Dissonance | |
CarnEvil (Video Game) / int_dbfd6b8 | comment |
Lyrical Dissonance: The song "Big Bunyan Ride" is a jaunty logging tune about your imminent death. | |
CarnEvil (Video Game) / int_dbfd6b8 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_dbfd6b8 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_dbfd6b8 | |
CarnEvil (Video Game) / int_e0aced16 | type |
Giggling Villain | |
CarnEvil (Video Game) / int_e0aced16 | comment |
Giggling Villain: The Flap-Jack acrobats laugh a lot like Goofy. Even as they are dying. | |
CarnEvil (Video Game) / int_e0aced16 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_e0aced16 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_e0aced16 | |
CarnEvil (Video Game) / int_e35bc0f7 | type |
Tragic Monster | |
CarnEvil (Video Game) / int_e35bc0f7 | comment |
Tragic Monster: Lester and Chester Turvy, who were tricked by Tokkentaker, lobotomized, and turned into the Flapjack man. | |
CarnEvil (Video Game) / int_e35bc0f7 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_e35bc0f7 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_e35bc0f7 | |
CarnEvil (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
CarnEvil (Video Game) / int_e4e86215 | comment |
Fake Difficulty: On occasion, enemies can hurt you even if they aren't onscreen, making it look like you're taking damage from nowhere. It's also impossible to prevent some of the bosses's attacks from hitting you. | |
CarnEvil (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_e4e86215 | |
CarnEvil (Video Game) / int_e542d889 | type |
Gorn | |
CarnEvil (Video Game) / int_e542d889 | comment |
Gorn: Very, VERY bloody game. It's from the company that made Mortal Kombat, after all. | |
CarnEvil (Video Game) / int_e542d889 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_e542d889 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_e542d889 | |
CarnEvil (Video Game) / int_e61d9a3c | type |
Clothing Damage | |
CarnEvil (Video Game) / int_e61d9a3c | comment |
Clothing Damage: Evil Marie (the boss of the Haunted House level) loses clothing as you continue to damage her until she's down to nothing but her underwear. | |
CarnEvil (Video Game) / int_e61d9a3c | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_e61d9a3c | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_e61d9a3c | |
CarnEvil (Video Game) / int_e9d6eff8 | type |
Cool Airship | |
CarnEvil (Video Game) / int_e9d6eff8 | comment |
Cool Airship: The Final Boss battle with Tökkentäkker takes place on top of a dirigible. | |
CarnEvil (Video Game) / int_e9d6eff8 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_e9d6eff8 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_e9d6eff8 | |
CarnEvil (Video Game) / int_ea10a2de | type |
Hearts Are Health | |
CarnEvil (Video Game) / int_ea10a2de | comment |
Hearts Are Health: Red hearts can restore your Life Meter. | |
CarnEvil (Video Game) / int_ea10a2de | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_ea10a2de | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_ea10a2de | |
CarnEvil (Video Game) / int_eaae04eb | type |
Museum of the Strange and Unusual | |
CarnEvil (Video Game) / int_eaae04eb | comment |
Museum of the Strange and Unusual: The "Museum of the Slightly Curious", a small alcove full of oddities. Some of these include a "Thing in a Bottle", a mummy sarcophagus, an Ancient Mystery Skull of Time, and even the World's Biggest Shoe. | |
CarnEvil (Video Game) / int_eaae04eb | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_eaae04eb | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_eaae04eb | |
CarnEvil (Video Game) / int_eb4086e3 | type |
Big Creepy-Crawlies | |
CarnEvil (Video Game) / int_eb4086e3 | comment |
Big Creepy-Crawlies: Various giant insects and worms feature as enemies. The "Museum of the Slightly Curious" in the Freak Show also features an "80 lb. Flea" as an exhibit. | |
CarnEvil (Video Game) / int_eb4086e3 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_eb4086e3 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_eb4086e3 | |
CarnEvil (Video Game) / int_eb4cc0bc | type |
Villainous Harlequin | |
CarnEvil (Video Game) / int_eb4cc0bc | comment |
Villainous Harlequin: Our flying skull-headed host, Umlaut. | |
CarnEvil (Video Game) / int_eb4cc0bc | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_eb4cc0bc | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_eb4cc0bc | |
CarnEvil (Video Game) / int_ec0bf4a1 | type |
Take Over the World | |
CarnEvil (Video Game) / int_ec0bf4a1 | comment |
Take Over the World: The official website states that Tökkentäkker's ultimate goal is to turn the whole world into a twisted carnival via an army of giant freaks. Fortunately, he's only created two giant freaks so far. Unfortunately, those giant freaks are Junior and Deaddy, the mutually-exclusive bosses of the Freak Show. | |
CarnEvil (Video Game) / int_ec0bf4a1 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_ec0bf4a1 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_ec0bf4a1 | |
CarnEvil (Video Game) / int_ecc634fa | type |
The Dead Have Eyes | |
CarnEvil (Video Game) / int_ecc634fa | comment |
The Dead Have Eyes: The skeleton enemies are somehow able to see you. | |
CarnEvil (Video Game) / int_ecc634fa | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_ecc634fa | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_ecc634fa | |
CarnEvil (Video Game) / int_f010f6b4 | type |
Adjustable Censorship | |
CarnEvil (Video Game) / int_f010f6b4 | comment |
Adjustable Censorship: The game has four levels of violence. Full Gore: The default. Red Blood: Prevents you from dismembering enemies, consequently censoring Tökkentäkker's death as well. Green Blood: Turns blood green, but it also censors Evil Marie's death (she starts to fall, then it cuts to the results). None: Turns blood into smoke, also removes the flamethrower and acid bath weapons. Two unrelated options allow you to replace Junior with Deaddy (a giant teddy bear) and/or prevent the Guilloteens in the Food Court from making vulgar gestures. | |
CarnEvil (Video Game) / int_f010f6b4 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_f010f6b4 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_f010f6b4 | |
CarnEvil (Video Game) / int_f197c220 | type |
Burger Fool | |
CarnEvil (Video Game) / int_f197c220 | comment |
Burger Fool: Rickety Town's Food Court houses the Guilloteens, a group of zombie teenagers dressed in bright orange and yellow uniforms and wear little hats shaped like a box of fries. | |
CarnEvil (Video Game) / int_f197c220 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_f197c220 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_f197c220 | |
CarnEvil (Video Game) / int_f2d51908 | type |
Evil Hand | |
CarnEvil (Video Game) / int_f2d51908 | comment |
Evil Hand: One hallway in the Haunted House has dangerous hands that come out of holes in the walls to swipe at the Protagonist when he passes through. | |
CarnEvil (Video Game) / int_f2d51908 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_f2d51908 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_f2d51908 | |
CarnEvil (Video Game) / int_f3ae169c | type |
Knee-capping | |
CarnEvil (Video Game) / int_f3ae169c | comment |
Knee-capping: The game specifically models gruesome damage to the kneecaps on some enemies. Each knee can be damaged separately. | |
CarnEvil (Video Game) / int_f3ae169c | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_f3ae169c | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_f3ae169c | |
CarnEvil (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
CarnEvil (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: The Mimes don't do anything to harm you, and you can just ignore them and move on in the level. Or you can just shoot them anyway because they're Mimes. | |
CarnEvil (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_f87c42d4 | |
CarnEvil (Video Game) / int_f8f71b5f | type |
Buried Alive | |
CarnEvil (Video Game) / int_f8f71b5f | comment |
Buried Alive: The zombies in the Haunted House stage try to do this to the Protagonist right before Evil Marie shows up, but he manages to climb out of the grave before the boss fight starts. | |
CarnEvil (Video Game) / int_f8f71b5f | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_f8f71b5f | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_f8f71b5f | |
CarnEvil (Video Game) / int_f9439c84 | type |
Haunted House | |
CarnEvil (Video Game) / int_f9439c84 | comment |
Haunted House: One of the stages is based off a dark house ride version of one. | |
CarnEvil (Video Game) / int_f9439c84 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_f9439c84 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_f9439c84 | |
CarnEvil (Video Game) / int_fc1ee7d5 | type |
Deadly Doctor | |
CarnEvil (Video Game) / int_fc1ee7d5 | comment |
Deadly Doctor: The crazed surgeons who appear in the center ring. They carry large saws and hypodermic needles. | |
CarnEvil (Video Game) / int_fc1ee7d5 | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_fc1ee7d5 | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_fc1ee7d5 | |
CarnEvil (Video Game) / int_name | type |
ItemName | |
CarnEvil (Video Game) / int_name | comment |
||
CarnEvil (Video Game) / int_name | featureApplicability |
1.0 | |
CarnEvil (Video Game) / int_name | featureConfidence |
1.0 | |
CarnEvil (Video Game) | hasFeature |
CarnEvil (Video Game) / int_name | |
CarnEvil (Video Game) / int_name | itemName |
CarnEvil (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.