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Carrion (Video Game)

 Carrion (Video Game)
type
TVTItem
 Carrion (Video Game)
label
Carrion (Video Game)
 Carrion (Video Game)
page
Carrion
 Carrion (Video Game)
comment
Carrion is a Retraux-style Metroidvania horror game in which the player is put in the role of an amorphous Eldritch Abomination seeking to escape a mysterious research facility. Published by Devolver Digital and developed by Phobia Game Studio (consisting of handful of Transhuman Design fellows that previously did BUTCHER), the game was released on PC (Steam and Windows 10 Store), Xbox One and Nintendo Switch on July 23, 2020.note Xbox Game Pass owners on Xbox and PC got to play a day early.As part of the Deluxe Edition, a prequel comic was released providing exposition on the creature's origins and Relith Science — the organization researching the entity.A free Christmas-themed DLC titled Carrion: Greatest Time of Year was released on PC on Christmas Day 2020 and on Xbox and Nintendo Switch on March 29, 2021.
 Carrion (Video Game)
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2023-10-17T11:16:44Z
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DBTropes
 Carrion (Video Game) / int_128e4ba8
type
Gatling Good
 Carrion (Video Game) / int_128e4ba8
comment
Gatling Good: The Mini-Mecha enemies are equipped with a minigun. It needs a second or so to spin up after the mecha's sensors have locked onto the monster, but it tears the monster's flesh apart fast.
 Carrion (Video Game) / int_128e4ba8
featureApplicability
1.0
 Carrion (Video Game) / int_128e4ba8
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_128e4ba8
 Carrion (Video Game) / int_143939c1
type
Trailers Always Spoil
 Carrion (Video Game) / int_143939c1
comment
Trailers Always Spoil: The Become the Monster launch trailer spoils your 11th-Hour Superpower of masquerading as a person to gain access to secure areas.
 Carrion (Video Game) / int_143939c1
featureApplicability
1.0
 Carrion (Video Game) / int_143939c1
featureConfidence
1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_143939c1
 Carrion (Video Game) / int_15756c9d
type
Where It All Began
 Carrion (Video Game) / int_15756c9d
comment
Where It All Began: The very final area of the game (after the Bunker) is the laboratory you started out in, and the path to freedom is only a few screens away from the chamber you started the game in.
 Carrion (Video Game) / int_15756c9d
featureApplicability
1.0
 Carrion (Video Game) / int_15756c9d
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_15756c9d
 Carrion (Video Game) / int_17ce80aa
type
All There in the Manual
 Carrion (Video Game) / int_17ce80aa
comment
All There in the Manual: The prequel comic released as part of the Deluxe Edition fills in a lot of the blanks regarding the entity's origins and how it came to be stuck in a lab under Seattle.
 Carrion (Video Game) / int_17ce80aa
featureApplicability
1.0
 Carrion (Video Game) / int_17ce80aa
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_17ce80aa
 Carrion (Video Game) / int_1d364dbd
type
Heavily Armored Mook
 Carrion (Video Game) / int_1d364dbd
comment
Heavily Armored Mook: Security Guards have body armor that prevents your usual method of ripping people in half and devouring the pieces. They have to be... tenderized to kill them. Thanks to their sturdy armor, the Monster is also unable to reduce their bodies into bite-sized chunks to eat. However, this does let the Monster possess them even after they're dead.
 Carrion (Video Game) / int_1d364dbd
featureApplicability
1.0
 Carrion (Video Game) / int_1d364dbd
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1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_1d364dbd
 Carrion (Video Game) / int_1e584efa
type
Cruel and Unusual Death
 Carrion (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: You can inflict these by the dozen, pulling off the heads of hapless, unarmed scientists, ripping them in half, yanking them into the water to drown, infesting their bodies and exploding out of them in bloody confetti, or rolling over them with sharp spines of keratin. Wearing heavy body armor does not prevent the guards from being reduced by you into hamburger inside their suits by either getting chewed up or flung around violently, all it does is prevent them from splattering completely and getting eaten.
 Carrion (Video Game) / int_1e584efa
featureApplicability
1.0
 Carrion (Video Game) / int_1e584efa
featureConfidence
1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_1e584efa
 Carrion (Video Game) / int_1f39b662
type
Discard and Draw
 Carrion (Video Game) / int_1f39b662
comment
Discard and Draw: The Monster has three forms depending on how much biomass it has, and each of the three forms has different offensive and defensive abilities. The Monster can choose to split off its biomass into inert cocoons in order to shrink to a smaller form if it's too big to use a required ability, then return and reabsorb the cocoon after opening a path.
 Carrion (Video Game) / int_1f39b662
featureApplicability
1.0
 Carrion (Video Game) / int_1f39b662
featureConfidence
1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_1f39b662
 Carrion (Video Game) / int_1f6983f7
type
Ambiguous Situation
 Carrion (Video Game) / int_1f6983f7
comment
Ambiguous Situation: It's never established one way or the other whether the Monster originally had the abilities it gets from biohazard containers, or if they were genetically engineered into some of its harvested biomass for some unknown purpose...
 Carrion (Video Game) / int_1f6983f7
featureApplicability
1.0
 Carrion (Video Game) / int_1f6983f7
featureConfidence
1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_1f6983f7
 Carrion (Video Game) / int_1fb440a6
type
Voluntary Shapeshifting
 Carrion (Video Game) / int_1fb440a6
comment
Voluntary Shapeshifting: The creature's final power. Once it finishes slaughtering every last human in the complex, it acquires its final upgrade and morphs into the human scientist from the backstory segments. In this body, it's able to access the handprint scanners that otherwise couldn't be fooled by People Puppets, and thus escape the facility.
 Carrion (Video Game) / int_1fb440a6
featureApplicability
1.0
 Carrion (Video Game) / int_1fb440a6
featureConfidence
1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_1fb440a6
 Carrion (Video Game) / int_264e3bd0
type
Sticky Bomb
 Carrion (Video Game) / int_264e3bd0
comment
Sticky Bomb: The deadliest hazard in the game is a claw-like bomb that attaches onto anything biological—Monster or human—and blows up after a few seconds, which will One-Hit Kill it. The Monster can No-Sell it with the Keratosis ability, and it's in fact required for areas where the Monster needs a bomb attached to it to blow up a reinforced metal gate. One puzzle allows you to use these against human patrols.
 Carrion (Video Game) / int_264e3bd0
featureApplicability
1.0
 Carrion (Video Game) / int_264e3bd0
featureConfidence
1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_264e3bd0
 Carrion (Video Game) / int_2c7905cf
type
Spikes of Villainy
 Carrion (Video Game) / int_2c7905cf
comment
Spikes of Villainy: The Acanthosis mutation allows the creature to grow lots of deadly spikes over itself at the cost of using energy. The Harpagorrhea mutation allows it to shoot extended spikes that can impale enemies and pull objects towards it.
 Carrion (Video Game) / int_2c7905cf
featureApplicability
1.0
 Carrion (Video Game) / int_2c7905cf
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1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_2c7905cf
 Carrion (Video Game) / int_2da9567
type
Stealth-Based Game
 Carrion (Video Game) / int_2da9567
comment
Stealth-Based Game: A lot of the game is setting up ambushes by sneaking through the crawlspaces or ceiling. Attempting to Leeroy Jenkins the tougher opponents is a good way to get killed.
 Carrion (Video Game) / int_2da9567
featureApplicability
1.0
 Carrion (Video Game) / int_2da9567
featureConfidence
1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_2da9567
 Carrion (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Carrion (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: The ending has you as the Villain Protagonist shapeshift into a human and escape into the city, free to feed on humanity. The name of the music track? "The End As We Know It".
 Carrion (Video Game) / int_2e8441c9
featureApplicability
1.0
 Carrion (Video Game) / int_2e8441c9
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_2e8441c9
 Carrion (Video Game) / int_2f253c94
type
Glass Cannon
 Carrion (Video Game) / int_2f253c94
comment
Glass Cannon: Combined with Fragile Speedster. The Monster is strong enough to rip doors off their hinges and toss humans around like ragrolls, but bullets will shred through its health rather quickly.
 Carrion (Video Game) / int_2f253c94
featureApplicability
1.0
 Carrion (Video Game) / int_2f253c94
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1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_2f253c94
 Carrion (Video Game) / int_30ab0aa1
type
Worldbuilding
 Carrion (Video Game) / int_30ab0aa1
comment
Worldbuilding: Virtually the entire story is told through environment, flashbacks and atmosphere, with the only "dialogue" coming from wall-mounted signs of crawling text that serve as Canned Orders over Loudspeaker.
 Carrion (Video Game) / int_30ab0aa1
featureApplicability
1.0
 Carrion (Video Game) / int_30ab0aa1
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_30ab0aa1
 Carrion (Video Game) / int_33310c11
type
Under the Sea
 Carrion (Video Game) / int_33310c11
comment
Under the Sea: A good bit of Leviathan Reef Base takes place in an underwater reef facility, and appropriately enough the Monster obtains the Hydrophilia ability there to access even more of the level.
 Carrion (Video Game) / int_33310c11
featureApplicability
1.0
 Carrion (Video Game) / int_33310c11
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1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_33310c11
 Carrion (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Carrion (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Humanoid enemies drown instantly when they are dropped into water, provided it is deep enough. The Monster can kill them by dragging them into water.
 Carrion (Video Game) / int_34bd7be2
featureApplicability
1.0
 Carrion (Video Game) / int_34bd7be2
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_34bd7be2
 Carrion (Video Game) / int_39a8fc83
type
The Can Kicked Him
 Carrion (Video Game) / int_39a8fc83
comment
The Can Kicked Him: Drawing influence from horror movies, people sitting on the toilet are easy targets to either be eaten or, in some cases, taken over via parasites. Most significantly, the first victim of the Monster is also on the toilet while doing so.
 Carrion (Video Game) / int_39a8fc83
featureApplicability
1.0
 Carrion (Video Game) / int_39a8fc83
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_39a8fc83
 Carrion (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Carrion (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Several of the level entrances from the Frontier require another unlocked ability from an earlier level to access, such as Photokinesis from the Botanical Gardens to bypass the sensors guarding the door to the Leviathan Reef Base. Areas with containment units likewise usually require abilities from later levels.
 Carrion (Video Game) / int_3f2503af
featureApplicability
1.0
 Carrion (Video Game) / int_3f2503af
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_3f2503af
 Carrion (Video Game) / int_402140eb
type
Why Am I Ticking?
 Carrion (Video Game) / int_402140eb
comment
Why Am I Ticking?: Getting a claw bomb attached to you means that you will be instantly blown up in short order — unless you have Keratosis active. You're actually required to survive and use their explosions to break past the reinforced metal barricades, which cannot be destroyed any other way.
 Carrion (Video Game) / int_402140eb
featureApplicability
1.0
 Carrion (Video Game) / int_402140eb
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1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_402140eb
 Carrion (Video Game) / int_42c9f1ec
type
Downplayed Trope
 Carrion (Video Game) / int_42c9f1ec
comment
The Monster can become a downplayed version of this at it gets larger. While it's still able to move fairly fast and demolish hapless humans and other targets, such a big size comes with drawbacks - slower speed when moving through small spaces, a higher chance of getting your backside shot/scorched/shredded while you're fleeing, and you lose out on certain abilities as you grow bigger. For example, at max size, you can't fire webs, but in exchange you can launch spiked tentacles to impale enemies and rip certain plugs out of walls. Plus you're still vulnerable to damage, though you do gain an ability at max size to reduce it.
 Carrion (Video Game) / int_42c9f1ec
featureApplicability
1.0
 Carrion (Video Game) / int_42c9f1ec
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_42c9f1ec
 Carrion (Video Game) / int_44440354
type
Sealed Evil in a Six Pack
 Carrion (Video Game) / int_44440354
comment
Sealed Evil in a Six Pack: The Monster has most of its DNA cysts separated from it and stored inside the DNA capsules, diminishing most of its power. Breaking open and entering said capsules will give the Monster back its abilities.
 Carrion (Video Game) / int_44440354
featureApplicability
1.0
 Carrion (Video Game) / int_44440354
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_44440354
 Carrion (Video Game) / int_471bde4
type
All Webbed Up
 Carrion (Video Game) / int_471bde4
comment
All Webbed Up: The very first special ability gained is Arachnoptysis, which allows the Monster in its smallest form to shoot webs that immobilize enemies as well as push/pull switches. It's especially handy against the flying drone swarms, as it will disable their Collision Damage.
 Carrion (Video Game) / int_471bde4
featureApplicability
1.0
 Carrion (Video Game) / int_471bde4
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_471bde4
 Carrion (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Carrion (Video Game) / int_485eb589
comment
Sealed Evil in a Can: How the player starts the game.
 Carrion (Video Game) / int_485eb589
featureApplicability
1.0
 Carrion (Video Game) / int_485eb589
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_485eb589
 Carrion (Video Game) / int_4c798fd5
type
Shock and Awe
 Carrion (Video Game) / int_4c798fd5
comment
Shock and Awe: The electrical shields employed by most enemies block your attacks and shock the creature.
 Carrion (Video Game) / int_4c798fd5
featureApplicability
1.0
 Carrion (Video Game) / int_4c798fd5
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_4c798fd5
 Carrion (Video Game) / int_51a485d1
type
Brought Down to Badass
 Carrion (Video Game) / int_51a485d1
comment
Brought Down to Badass: The humans have separated much of the Monster's DNA into several DNA capsules, causing it to lose most of its abilities and maximum mass. One of the Monster's goals is to find them and regain its capabilities. Despite this, even a starting Monster is a force to be reckoned with, capable of throwing around and tearing apart humans like nothing.
 Carrion (Video Game) / int_51a485d1
featureApplicability
1.0
 Carrion (Video Game) / int_51a485d1
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_51a485d1
 Carrion (Video Game) / int_5443ca51
type
Metronomic Man Mashing
 Carrion (Video Game) / int_5443ca51
comment
Metronomic Man Mashing: One way to deal with drones and Heavily Armored Mooks — bashing them against the walls, floor, and ceiling until they're goo. Unfortunately, the armor that protects them in life also protects them in death, leaving a tube of meat paste that can't actually be eaten. On the bright side, said armor means you can still possess them when they're dead.
 Carrion (Video Game) / int_5443ca51
featureApplicability
1.0
 Carrion (Video Game) / int_5443ca51
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_5443ca51
 Carrion (Video Game) / int_5521ed05
type
No Animals Were Harmed
 Carrion (Video Game) / int_5521ed05
comment
No Animals Were Harmed: The end credits parody this by stating at the very end that "no humans were harmed during the making of this game".
 Carrion (Video Game) / int_5521ed05
featureApplicability
1.0
 Carrion (Video Game) / int_5521ed05
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_5521ed05
 Carrion (Video Game) / int_5560dbb5
type
Airborne Mook
 Carrion (Video Game) / int_5560dbb5
comment
Airborne Mook: There are two different kinds of flying Attack Drone enemies. The first has a multidirectional laser sight that allows it to shoot in several directions plus an electric barrier that defends it from a single angle. The second type is far weaker with only a melee attack, but is spawned in numbers from a Drone Deployer machine.
 Carrion (Video Game) / int_5560dbb5
featureApplicability
1.0
 Carrion (Video Game) / int_5560dbb5
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_5560dbb5
 Carrion (Video Game) / int_586c6d7e
type
Evil Is Visceral
 Carrion (Video Game) / int_586c6d7e
comment
Evil Is Visceral: The game involves a fleshy, constantly bleeding, multi-eyed, betentacled mass of a monster that kills any human that stands in its way of escaping its underground prison. The twist is that you play as the monster.
 Carrion (Video Game) / int_586c6d7e
featureApplicability
1.0
 Carrion (Video Game) / int_586c6d7e
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_586c6d7e
 Carrion (Video Game) / int_5979acea
type
Fragile Speedster
 Carrion (Video Game) / int_5979acea
comment
Fragile Speedster: Combined with Glass Cannon. The Monster is easily capable of very fast travel and swinging around like Spider-Man. However, even handgun bullets will reduce its health to nothing fairly quickly.
 Carrion (Video Game) / int_5979acea
featureApplicability
1.0
 Carrion (Video Game) / int_5979acea
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_5979acea
 Carrion (Video Game) / int_61ff365d
type
Deflector Shields
 Carrion (Video Game) / int_61ff365d
comment
Deflector Shields: Soldiers and heavy drones come equipped with a single-direction energy shield that will zap the Monster on contact, which includes webbing and tendrils that carry the current back to the mass. To grab these enemies, the creature will need to attack from another direction or strike before the shield is raised. The shield doesn't block projectiles or gunfire from other enemies, and the Monster's spike powerup in the middle and largest form can roll right through the shield.
 Carrion (Video Game) / int_61ff365d
featureApplicability
1.0
 Carrion (Video Game) / int_61ff365d
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_61ff365d
 Carrion (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Carrion (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: Humans can be brutalized, dismembered, or otherwise disrupted with the bodies of their fellows under the appropriate circumstances.
 Carrion (Video Game) / int_6377d6e6
featureApplicability
1.0
 Carrion (Video Game) / int_6377d6e6
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_6377d6e6
 Carrion (Video Game) / int_638b65bc
type
Armor Is Useless
 Carrion (Video Game) / int_638b65bc
comment
Armor Is Useless: Averted. Human enemies with armor can take more damage than unarmored humans and cannot be ripped apart or eaten, but are still vulnerable to blunt force trauma or drowning. Armored 'Mechs also have armoured plating and have to be peeled open to get at the pilot inside. The Monster is also able to grow keratinous armor to make itself bulletproof and bomb resistant eventually.
 Carrion (Video Game) / int_638b65bc
featureApplicability
-1.0
 Carrion (Video Game) / int_638b65bc
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1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_638b65bc
 Carrion (Video Game) / int_6651bba7
type
Bio-Augmentation
 Carrion (Video Game) / int_6651bba7
comment
Bio-Augmentation: Upgrades take the form of one of the Monsters' cysts that the scientists forcibly split off and did science to. Reabsorbing the cyst allows the Monster to perform new actions.
 Carrion (Video Game) / int_6651bba7
featureApplicability
1.0
 Carrion (Video Game) / int_6651bba7
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_6651bba7
 Carrion (Video Game) / int_6860368a
type
Mook Horror Show
 Carrion (Video Game) / int_6860368a
comment
Mook Horror Show: For all the poor scientists, guards, and other human staff, your protagonist monster will put on quite the terrifying performance for them.
 Carrion (Video Game) / int_6860368a
featureApplicability
1.0
 Carrion (Video Game) / int_6860368a
featureConfidence
1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_6860368a
 Carrion (Video Game) / int_68f6e811
type
Made of Plasticine
 Carrion (Video Game) / int_68f6e811
comment
Made of Plasticine: Scientists and Armed Scientists get ripped in half at the waist just from being grappled. The Monster itself is quite vulnerable to damage when out in the open. Enemies armed with only pistols are able to chip your health down to nothing if you are unwary (and damage visibly manifests as parts of the Monster breaking off and scurrying away to return to its hive).
 Carrion (Video Game) / int_68f6e811
featureApplicability
1.0
 Carrion (Video Game) / int_68f6e811
featureConfidence
1.0
 Carrion (Video Game)
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Carrion (Video Game) / int_68f6e811
 Carrion (Video Game) / int_69a54df1
type
Chest Burster
 Carrion (Video Game) / int_69a54df1
comment
Chest Burster: If the Monster is using Parasitism on an unarmored human, it will end Parasitism by exploding out of the hapless victim's body. This can be used to bypass obstacles and set up ambushes. In one of the flashback sequences, the human you play as is eventually outed as being possessed by the Monster. The last few seconds show the Monster bursting from the human's body as it's being fired upon.
 Carrion (Video Game) / int_69a54df1
featureApplicability
1.0
 Carrion (Video Game) / int_69a54df1
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 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_69a54df1
 Carrion (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 Carrion (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: Heavily implied by the ending. The Monster has learned to perfectly mimic humans and escaped the base; anyone who knows about it, its capabilities, and the danger it poses is presumably dead; and the music track playing is called "The End As We Know It", likely meaning humanity will now be easy prey to the Monster. The twist is YOU play the Monster.
 Carrion (Video Game) / int_6a1c2a6
featureApplicability
1.0
 Carrion (Video Game) / int_6a1c2a6
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_6a1c2a6
 Carrion (Video Game) / int_6bda9a30
type
Meaningful Name
 Carrion (Video Game) / int_6bda9a30
comment
Meaningful Name: "Carrion" means "rotten flesh," which isn't relevant, but the fact that it's latin for "Meat" is.
 Carrion (Video Game) / int_6bda9a30
featureApplicability
1.0
 Carrion (Video Game) / int_6bda9a30
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_6bda9a30
 Carrion (Video Game) / int_6cc39b20
type
Puppeteer Parasite
 Carrion (Video Game) / int_6cc39b20
comment
Puppeteer Parasite: The Parasitism ability allows the Monster to use a tentacle to fatally take over and control humans. It works on intact corpses as well.
 Carrion (Video Game) / int_6cc39b20
featureApplicability
1.0
 Carrion (Video Game) / int_6cc39b20
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_6cc39b20
 Carrion (Video Game) / int_6ec03ba1
type
Mook Maker
 Carrion (Video Game) / int_6ec03ba1
comment
Mook Maker: The drone dispensers in the later levels spawn small drones that deal Collision Damage on contact. They do have a limited amount of drones within, shown by their green lights turning off when no more drones can be spawned.
 Carrion (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Carrion (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_6ec03ba1
 Carrion (Video Game) / int_6ec989d8
type
Guide Dang It!
 Carrion (Video Game) / int_6ec989d8
comment
Guide Dang It!: One of the optional containment unit puzzles hinges on you knowing that you can use the webbing power to recharge energy from junction boxes, which is never explained or needed elsewhere in the game.
 Carrion (Video Game) / int_6ec989d8
featureApplicability
1.0
 Carrion (Video Game) / int_6ec989d8
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_6ec989d8
 Carrion (Video Game) / int_6ef9d3fe
type
Christmas Episode
 Carrion (Video Game) / int_6ef9d3fe
comment
Christmas Episode: Carrion: Greatest Time of Year, a free DLC level where the outside is a snowy late evening, sparse Christmas decorations are scattered around the facility, and the enemies are clad in winter gear. One text billboard found in the level wishes everyone (even "the giant tentacle monster") a Merry Christmas.
 Carrion (Video Game) / int_6ef9d3fe
featureApplicability
1.0
 Carrion (Video Game) / int_6ef9d3fe
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_6ef9d3fe
 Carrion (Video Game) / int_6f3498bc
type
Collision Damage
 Carrion (Video Game) / int_6f3498bc
comment
Collision Damage: Enemies with electrical shields will quickly shred the Monster's health upon constant contact with said shields. The small flying drone enemies deal damage to the Monster on contact, making melee combat with them a risky affair. This makes shooting webs at them to immobilize them one of the better tactics. Throwing objects at people (or people at objects) is a great way to do damage, as it bypasses shields on military enemies and knocks them down temporarily, which can be used to grab them before they recover.
 Carrion (Video Game) / int_6f3498bc
featureApplicability
1.0
 Carrion (Video Game) / int_6f3498bc
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_6f3498bc
 Carrion (Video Game) / int_70c5e859
type
Justified Save Point
 Carrion (Video Game) / int_70c5e859
comment
Justified Save Point: Any biomass the Monster loses from damage returns to its hive. If it dies, it is born anew with this biomass from the last hive crevice it visited.
 Carrion (Video Game) / int_70c5e859
featureApplicability
1.0
 Carrion (Video Game) / int_70c5e859
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_70c5e859
 Carrion (Video Game) / int_7286e96d
type
Idiot Ball
 Carrion (Video Game) / int_7286e96d
comment
Idiot Ball: The people who discovered the creature arrived in office wear. No protective gear whatsoever. One of them even climbs into a pool of the red liquid to collect a sample.
 Carrion (Video Game) / int_7286e96d
featureApplicability
1.0
 Carrion (Video Game) / int_7286e96d
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_7286e96d
 Carrion (Video Game) / int_72c04e0d
type
Door to Before
 Carrion (Video Game) / int_72c04e0d
comment
Door to Before: A number of levels have DNA capsules that grant the Monster a special ability which will allow them to remove or bypass an obstruction blocking the way back to the entrance of the area. Certain Save Points will break open the ground or nearby structures, often opening an area back to the previous one for easy access.
 Carrion (Video Game) / int_72c04e0d
featureApplicability
1.0
 Carrion (Video Game) / int_72c04e0d
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_72c04e0d
 Carrion (Video Game) / int_77666408
type
Combat Tentacles
 Carrion (Video Game) / int_77666408
comment
Combat Tentacles: The Monster's primary means of attack and locomotion. The primary attack for the largest form is to shoot out spiked tendrils which reel in anything they grab.
 Carrion (Video Game) / int_77666408
featureApplicability
1.0
 Carrion (Video Game) / int_77666408
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_77666408
 Carrion (Video Game) / int_79974fb8
type
Rock Beats Laser
 Carrion (Video Game) / int_79974fb8
comment
Rock Beats Laser: Wood barricades are actually better at keeping the Monster at bay than the (admittedly flimsy) metal grates and doors, until it gets the Xiphorrhea upgrade to break through them. The most deadly weapon against the Monster is not a flamethrower or even the electric force fields, but a simple sticky explosive that will One-Hit Kill it — until it generates a hard outer shell to counteract that.
 Carrion (Video Game) / int_79974fb8
featureApplicability
1.0
 Carrion (Video Game) / int_79974fb8
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_79974fb8
 Carrion (Video Game) / int_7a7b093d
type
Mana Meter
 Carrion (Video Game) / int_7a7b093d
comment
Mana Meter: Energy allows the Monster to use certain abilities and can be replenished by absorbing energy from power generators.
 Carrion (Video Game) / int_7a7b093d
featureApplicability
1.0
 Carrion (Video Game) / int_7a7b093d
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_7a7b093d
 Carrion (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Carrion (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: The Monster's flashbacks put the player in the role of humans and give the Monster backstory.
 Carrion (Video Game) / int_7bf14666
featureApplicability
1.0
 Carrion (Video Game) / int_7bf14666
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_7bf14666
 Carrion (Video Game) / int_7e6c0522
type
Off with His Head!
 Carrion (Video Game) / int_7e6c0522
comment
Off with His Head!: One Achievement requires the player to yank off a human's head and consume it. Chances are you'll stumble onto this one by accident, given how easy humans are to kill.
 Carrion (Video Game) / int_7e6c0522
featureApplicability
1.0
 Carrion (Video Game) / int_7e6c0522
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_7e6c0522
 Carrion (Video Game) / int_80580ffe
type
Optional Stealth
 Carrion (Video Game) / int_80580ffe
comment
Optional Stealth: Some levels do not require the utter annihilation of every hostile enemy in the room. It's occasionally possible to simply sneak to the other side of the room without causing carnage. Some levels only necessitates killing drones/guards/mechs to progress, so the Monster can kill them and then sneak past the rest of the enemies.
 Carrion (Video Game) / int_80580ffe
featureApplicability
1.0
 Carrion (Video Game) / int_80580ffe
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_80580ffe
 Carrion (Video Game) / int_81c23aae
type
Bloody Horror
 Carrion (Video Game) / int_81c23aae
comment
Bloody Horror: The Monster constantly bleeds, and eating people flings around weltering spouts of gore. You can actually track where you've been by the blood trail you leave. At least, until you leave the level, that is.
 Carrion (Video Game) / int_81c23aae
featureApplicability
1.0
 Carrion (Video Game) / int_81c23aae
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_81c23aae
 Carrion (Video Game) / int_851dda8f
type
Humanoid Abomination
 Carrion (Video Game) / int_851dda8f
comment
Humanoid Abomination: The creature becomes able to assume human form in the ending.
 Carrion (Video Game) / int_851dda8f
featureApplicability
1.0
 Carrion (Video Game) / int_851dda8f
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_851dda8f
 Carrion (Video Game) / int_87bc9c07
type
Fire/Water Juxtaposition
 Carrion (Video Game) / int_87bc9c07
comment
Fire/Water Juxtaposition: Fire is associated with the humans in their flamethrower weaponry, and flames will quickly burn and kill the Monster if it doesn't find water to put it out. Water is associated with the Monster, who not only can deposit biomass in the pink organic liquids, but also gains the ability to transform into a wormlike swarm to bypass small gaps while underwater. The Monster is also first encountered by humans as an inert biomass in a pool of organic fluid, as shown in the flashback.
 Carrion (Video Game) / int_87bc9c07
featureApplicability
1.0
 Carrion (Video Game) / int_87bc9c07
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_87bc9c07
 Carrion (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Carrion (Video Game) / int_892552b
comment
Kung Fu-Proof Mook: Armored guards are a lot more tricky to kill than standard humans with guns. Firstly, they're Heavily Armored Mooks, meaning that they can't be simply torn apart and have to be smashed around a good bit until they're dead. Secondly, as soon as they detect the Monster they will put up an electric barrier that will shred the Monster's health if it attacks them from the front. Finally, they also cannot be torn to pieces or eaten by the Monster due to the same armor protecting them in death. The last one may hamper your ability to heal, but it's also an Anti-Frustration Feature in areas where possessing an intact human body with a tendril is necessary to unlock a door or something like that.
 Carrion (Video Game) / int_892552b
featureApplicability
1.0
 Carrion (Video Game) / int_892552b
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_892552b
 Carrion (Video Game) / int_898ff050
type
Villain Protagonist
 Carrion (Video Game) / int_898ff050
comment
Villain Protagonist: The game involves a fleshy amorphous horror trying to kill humans in a facility. You play as the horror. Granted, said humans were the ones who imprisoned and tortured you in the first place, so from your perspective, they aren't exactly innocent. On the other hand, though, you are anything but discriminatory in your rampage, and the likelihood that absolutely everyone in the facility knew about and was okay with your capture and suffering isn't terribly high.
 Carrion (Video Game) / int_898ff050
featureApplicability
1.0
 Carrion (Video Game) / int_898ff050
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_898ff050
 Carrion (Video Game) / int_8a9eb844
type
Perspective Flip
 Carrion (Video Game) / int_8a9eb844
comment
Perspective Flip: To a typical story about a monster breaking out of a containment facility. Basically, it's The Thing (1982) or Alien but in reverse.
 Carrion (Video Game) / int_8a9eb844
featureApplicability
1.0
 Carrion (Video Game) / int_8a9eb844
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_8a9eb844
 Carrion (Video Game) / int_8b04eac7
type
Body Snatcher
 Carrion (Video Game) / int_8b04eac7
comment
Body Snatcher: One mid-game power is the ability to possess intact human bodies (living or dead) and use them to walk around, throw switches, use firearms, and pilot security mechs.
 Carrion (Video Game) / int_8b04eac7
featureApplicability
1.0
 Carrion (Video Game) / int_8b04eac7
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_8b04eac7
 Carrion (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Carrion (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: The "metal square" walls and floor initially prevent the Monster from passing through them thanks to the gaps being too small for the biomass to pass through. The Monster can, however, use a web-shooting ability to shoot through these and reach switches or people behind them. Later on, it can finally bypass them with the Hydrophilia ability, which transforms it into a swarm of worms slender enough to slip through — but this can only be used underwater. The Parasitism ability allows a tendril to pass through them to take over a human on the other side, and the Monster can burst out of said human if it's not armored. This is notable as the one obstacle in the game the Monster can never outright overcome, merely bypass on a situational basis.
 Carrion (Video Game) / int_8d6c8737
featureApplicability
1.0
 Carrion (Video Game) / int_8d6c8737
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_8d6c8737
 Carrion (Video Game) / int_91697559
type
Half the Man He Used to Be
 Carrion (Video Game) / int_91697559
comment
Half the Man He Used to Be: The monster's favorite method of killing humans seems to be just ripping them in half at the waist.
 Carrion (Video Game) / int_91697559
featureApplicability
1.0
 Carrion (Video Game) / int_91697559
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_91697559
 Carrion (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Carrion (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The ceiling-mounted sentry gun emplacements cannot be destroyed by any means and will shred the Monster's health with a rapid-fire gun if they spot it. The only way to beat them is to turn invisible or flip a switch that deactivates them.
 Carrion (Video Game) / int_92bd6627
featureApplicability
1.0
 Carrion (Video Game) / int_92bd6627
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_92bd6627
 Carrion (Video Game) / int_92dfffae
type
Retraux
 Carrion (Video Game) / int_92dfffae
comment
Retraux: The game features a 16-bit aesthetic, though like most modern games, the action is far beyond what the SNES or Saturn could achieve.
 Carrion (Video Game) / int_92dfffae
featureApplicability
1.0
 Carrion (Video Game) / int_92dfffae
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_92dfffae
 Carrion (Video Game) / int_933576c8
type
Mighty Glacier
 Carrion (Video Game) / int_933576c8
comment
Mighty Glacier: The Mini-Mecha enemies move slowly and have a slow targeting speed, allowing the Monster to avoid its crosshair before the mech unleashes its attack. Note that only their movement speed and attack startup are slow, their actual attacking and tracking speed is another story entirely. The Monster can become a downplayed version of this at it gets larger. While it's still able to move fairly fast and demolish hapless humans and other targets, such a big size comes with drawbacks - slower speed when moving through small spaces, a higher chance of getting your backside shot/scorched/shredded while you're fleeing, and you lose out on certain abilities as you grow bigger. For example, at max size, you can't fire webs, but in exchange you can launch spiked tentacles to impale enemies and rip certain plugs out of walls. Plus you're still vulnerable to damage, though you do gain an ability at max size to reduce it.
 Carrion (Video Game) / int_933576c8
featureApplicability
1.0
 Carrion (Video Game) / int_933576c8
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_933576c8
 Carrion (Video Game) / int_940a5958
type
Artificial Stupidity
 Carrion (Video Game) / int_940a5958
comment
Artificial Stupidity: The scientists will run away from you even if that means running directly into a pool of water. Which they will instantly drown in.
 Carrion (Video Game) / int_940a5958
featureApplicability
1.0
 Carrion (Video Game) / int_940a5958
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_940a5958
 Carrion (Video Game) / int_97069d40
type
Harmless Electrocution
 Carrion (Video Game) / int_97069d40
comment
Harmless Electrocution: Zig-zagged. Grabbing one of the junction boxes scattered around the Complex will make the Monster smoke a little, but will recharge your energy without damaging your health. It won't even harm the Monster when it's in water as it does so. On the other hand, many enemies sport electrical Deflector Shields which do hurt. An environmental hazard that only appears in Greatest Time of Year is electrical panelling that instantly kills the Monster when touched.
 Carrion (Video Game) / int_97069d40
featureApplicability
1.0
 Carrion (Video Game) / int_97069d40
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_97069d40
 Carrion (Video Game) / int_9a3285c
type
Invisibility
 Carrion (Video Game) / int_9a3285c
comment
Invisibility: In its smallest form, the Monster's secondary power allows it to bend light around itself. In this state, the Monster doesn't trigger security lasers and is invisible to enemies.
 Carrion (Video Game) / int_9a3285c
featureApplicability
1.0
 Carrion (Video Game) / int_9a3285c
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_9a3285c
 Carrion (Video Game) / int_9a5ae2a2
type
More Teeth than the Osmond Family
 Carrion (Video Game) / int_9a5ae2a2
comment
More Teeth than the Osmond Family: Whenever the Monster grabs a human, it will grow a massive Lamprey Mouth filled with teeth. The numerous save points have massive teeth-filled maws sprouting from the fleshy organs in the middle of them as well.
 Carrion (Video Game) / int_9a5ae2a2
featureApplicability
1.0
 Carrion (Video Game) / int_9a5ae2a2
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_9a5ae2a2
 Carrion (Video Game) / int_9c1f758a
type
Kill It with Fire
 Carrion (Video Game) / int_9c1f758a
comment
Kill It with Fire: Being set on fire will kill the Monster very quickly if it can't find water to extinguish itself. This can however be mitigated if the Monster finds hidden containment units containing the Pyrophilia abilities, which makes it take longer to set the Monster on fire.
 Carrion (Video Game) / int_9c1f758a
featureApplicability
1.0
 Carrion (Video Game) / int_9c1f758a
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_9c1f758a
 Carrion (Video Game) / int_9ecbba6c
type
Metroidvania
 Carrion (Video Game) / int_9ecbba6c
comment
Metroidvania: The game has you exploring a secret complex and gaining various new abilities that then serve as the key to proceeding to areas within it.
 Carrion (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Carrion (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_9ecbba6c
 Carrion (Video Game) / int_a16102d2
type
Meat Moss
 Carrion (Video Game) / int_a16102d2
comment
Meat Moss: How Save Points are activated, which also appears on some level-transition pipes the Monster uses — it truly is the indication that "this is the Monster's territory." Moreover, you have to spread a certain amount to pry open the vault door to the next level, each save point growing a huge tentacle to each door segment.
 Carrion (Video Game) / int_a16102d2
featureApplicability
1.0
 Carrion (Video Game) / int_a16102d2
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_a16102d2
 Carrion (Video Game) / int_a24989ce
type
Save Point
 Carrion (Video Game) / int_a24989ce
comment
Save Point: Glowing cracks in the wall act as save points, allowing the Monster to deposit its biomass and grow there. If the player dies, they snap back to the last moment they visited a hive node.
 Carrion (Video Game) / int_a24989ce
featureApplicability
1.0
 Carrion (Video Game) / int_a24989ce
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_a24989ce
 Carrion (Video Game) / int_a3ff1ef1
type
Flashback B-Plot
 Carrion (Video Game) / int_a3ff1ef1
comment
Flashback B-Plot: The creature can access three devices that follow the story of its own discovery by a scientist and its attempt to escape masqueraded as the scientist afterward.
 Carrion (Video Game) / int_a3ff1ef1
featureApplicability
1.0
 Carrion (Video Game) / int_a3ff1ef1
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_a3ff1ef1
 Carrion (Video Game) / int_a414c3f0
type
One-Hit Kill
 Carrion (Video Game) / int_a414c3f0
comment
One-Hit Kill: One of the hazards that the Monster can face is a claw-like bomb that latches onto it and explodes, instantly killing it from full health. However, the Monster can No-Sell this with the Keratosis ability. Any living humans the Monster takes control of with Parasitism will immediately die.
 Carrion (Video Game) / int_a414c3f0
featureApplicability
1.0
 Carrion (Video Game) / int_a414c3f0
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_a414c3f0
 Carrion (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Carrion (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Played with. Once you get the Parasitism upgrade you can take over humans and use their guns, or even use them to pilot their mechs. You still can't use them yourself though.
 Carrion (Video Game) / int_a89efe3c
featureApplicability
1.0
 Carrion (Video Game) / int_a89efe3c
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_a89efe3c
 Carrion (Video Game) / int_abd29ad8
type
No-Sell
 Carrion (Video Game) / int_abd29ad8
comment
One of the hazards that the Monster can face is a claw-like bomb that latches onto it and explodes, instantly killing it from full health. However, the Monster can No-Sell this with the Keratosis ability.
 Carrion (Video Game) / int_abd29ad8
featureApplicability
1.0
 Carrion (Video Game) / int_abd29ad8
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_abd29ad8
 Carrion (Video Game) / int_ae2b8366
type
Possessing a Dead Body
 Carrion (Video Game) / int_ae2b8366
comment
Possessing a Dead Body: The monster can take control of intact corpses with its Parasitism ability.
 Carrion (Video Game) / int_ae2b8366
featureApplicability
1.0
 Carrion (Video Game) / int_ae2b8366
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_ae2b8366
 Carrion (Video Game) / int_b4754f84
type
The Worm That Walks
 Carrion (Video Game) / int_b4754f84
comment
The Worm That Walks: The Monster is implied to be this. The Hydrophillia upgrade allows the Monster to become a group of threadworms to bypass underwater grates. Some of what might be the beast's biomass is mistaken for Tubifex worms in the first flashback. When the Monster takes damage, some of its biomass slithers away like snakes. In fact, any biomass lost this way returns to your hive, so you can recover health by returning to a (or reaching a new) hive crevice (checkpoint).
 Carrion (Video Game) / int_b4754f84
featureApplicability
1.0
 Carrion (Video Game) / int_b4754f84
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_b4754f84
 Carrion (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Carrion (Video Game) / int_bbb6c059
comment
I Shall Taunt You: One of the uses for the Monster's Echolocation ability is to aggro humans, drawing armored soldiers to investigate its position and scaring away non-armored ones.
 Carrion (Video Game) / int_bbb6c059
featureApplicability
1.0
 Carrion (Video Game) / int_bbb6c059
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_bbb6c059
 Carrion (Video Game) / int_bbf11c0
type
Genius Bruiser
 Carrion (Video Game) / int_bbf11c0
comment
Genius Bruiser: The Monster is not only fast and deadly, it is also smart enough to activate switches, open doors, utilize nuclear power cores to activate machines, and even pilot mechs via a bodysnatched human.
 Carrion (Video Game) / int_bbf11c0
featureApplicability
1.0
 Carrion (Video Game) / int_bbf11c0
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_bbf11c0
 Carrion (Video Game) / int_bd8b2b0b
type
To Serve Man
 Carrion (Video Game) / int_bd8b2b0b
comment
To Serve Man: Eating people is the Monster's primary means of healing and growing.
 Carrion (Video Game) / int_bd8b2b0b
featureApplicability
1.0
 Carrion (Video Game) / int_bd8b2b0b
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_bd8b2b0b
 Carrion (Video Game) / int_be5ada51
type
Sniping the Cockpit
 Carrion (Video Game) / int_be5ada51
comment
Sniping the Cockpit: One of the better ways to deal with a Mini-Mecha is to attack it enough until the cockpit is torn off, then grabbing and eating the poor sod piloting it.
 Carrion (Video Game) / int_be5ada51
featureApplicability
1.0
 Carrion (Video Game) / int_be5ada51
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_be5ada51
 Carrion (Video Game) / int_c13c9e38
type
Tomato Surprise
 Carrion (Video Game) / int_c13c9e38
comment
Tomato Surprise: The third flashback has you controlling a human like before, but with most of the other explorers apparently dead face-down in a puddle of organic goop as you escape the strange ruins. The human you're controlling gets out to the military guys with helicopters, but a nearby drone scans you and reveals that you've been the Monster piloting this guy like a puppet and you explode into tentacles while the marines shred you with gunfire. The flashback ends there; presumably this is how the Monster was captured. Upon gaining the ability to perfectly mimic a human form, the Monster returns to the shape of this explorer.
 Carrion (Video Game) / int_c13c9e38
featureApplicability
1.0
 Carrion (Video Game) / int_c13c9e38
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_c13c9e38
 Carrion (Video Game) / int_c72af5a8
type
Mini-Mecha
 Carrion (Video Game) / int_c72af5a8
comment
Mini-Mecha: The humans have a handful of walkers about the size of a forklift that wield incredibly powerful miniguns. Though they can tear you to pieces with those guns, you can bash them open to expose the pilot and disable it by yanking them out/eating them. You can control them via a possessed corpse, but they're slow as molasses.
 Carrion (Video Game) / int_c72af5a8
featureApplicability
1.0
 Carrion (Video Game) / int_c72af5a8
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_c72af5a8
 Carrion (Video Game) / int_c75df49a
type
Shout-Out
 Carrion (Video Game) / int_c75df49a
comment
Shout-Out: One of the Achievements is "The Perfect Organism". The achievement you get for breaching the BSL-4 Research Ward is called "It's Alive!" The achievement obtained by competing the Leviathan Reef Base is called "We Need To Go Deeper" The achievement you get for completing the Armored Warfare Facility level is "War, war never changes" Breaching the Bunker earns you the achievement "4 8 15 16 23 42". Completing all flashback sequences earns you the achievement "Get To The Choppa!". Likewise, the achievement for breaching the botanical gardens is "There's Something In Those Trees". The description of the achievement you get for successfully escaping the Complex reads "Carry on my wayward son".note A Stealth Pun that can be read as "Carrion, my wayward son." Another achievement is named "Jean Michel Jar".
 Carrion (Video Game) / int_c75df49a
featureApplicability
1.0
 Carrion (Video Game) / int_c75df49a
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_c75df49a
 Carrion (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Carrion (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: The Harpagorrhea DNA allows the Monster to use its tentacles as deadly harpoons, bypassing the enemies' electrical barriers while instakilling most things. It also allows the Monster to pull one-way valve doors from the "wrong" side.
 Carrion (Video Game) / int_c93a6560
featureApplicability
1.0
 Carrion (Video Game) / int_c93a6560
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_c93a6560
 Carrion (Video Game) / int_c95d04f2
type
It Can Think
 Carrion (Video Game) / int_c95d04f2
comment
It Can Think: The Monster isn't just smart enough to open doors and use vents, but able to refuel nuclear reactors.
 Carrion (Video Game) / int_c95d04f2
featureApplicability
1.0
 Carrion (Video Game) / int_c95d04f2
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_c95d04f2
 Carrion (Video Game) / int_ca3d2067
type
Mook Debut Cutscene
 Carrion (Video Game) / int_ca3d2067
comment
Mook Debut Cutscene: The very first Mini-Mecha in the game is introduced at the end of Leviathan Reef Base in a cutscene that zooms to it walking around in a Boss Room of sorts.
 Carrion (Video Game) / int_ca3d2067
featureApplicability
1.0
 Carrion (Video Game) / int_ca3d2067
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_ca3d2067
 Carrion (Video Game) / int_ca52cc92
type
Canned Orders over Loudspeaker
 Carrion (Video Game) / int_ca52cc92
comment
Canned Orders over Loudspeaker: The game has no spoken dialogue, but the spirit of the trope is provided by billboards of crawling text delivering announcements, warnings or orders to employees.
 Carrion (Video Game) / int_ca52cc92
featureApplicability
1.0
 Carrion (Video Game) / int_ca52cc92
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_ca52cc92
 Carrion (Video Game) / int_ca87e3ec
type
No Name Given
 Carrion (Video Game) / int_ca87e3ec
comment
No Name Given: The playable monster doesn't really have a name other than "the monster" or "the creature." Nor are any other characters given names.
 Carrion (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Carrion (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_ca87e3ec
 Carrion (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Carrion (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Averted in gameplay, where the player character is the horror in question and thus always visible unless using Photokinesis. Played straight in the Become the Monster trailer, which has a security guard being dragged around the corner by a tentacle on a security monitor as the most we see of the creature until The Reveal.
 Carrion (Video Game) / int_cdfe12c3
featureApplicability
-1.0
 Carrion (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_cdfe12c3
 Carrion (Video Game) / int_d001c42c
type
Anti-Villain
 Carrion (Video Game) / int_d001c42c
comment
Anti-Villain: The Monster, arguably. All it wants to do is escape from the facility that held it prisoner and tormented it, and the humans just won't let it. However, it is unclear what it intends to do upon escape.
 Carrion (Video Game) / int_d001c42c
featureApplicability
1.0
 Carrion (Video Game) / int_d001c42c
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_d001c42c
 Carrion (Video Game) / int_d3327df0
type
Defend Command
 Carrion (Video Game) / int_d3327df0
comment
Defend Command: The Keratosis upgrade for the largest size makes the Monster grow a hardened outer shell when you hold the corresponding button down. This allows it to consume energy to soak up damage rather than losing health. With this, it's possible to survive explosive attacks that would otherwise kill it in one hit.
 Carrion (Video Game) / int_d3327df0
featureApplicability
1.0
 Carrion (Video Game) / int_d3327df0
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_d3327df0
 Carrion (Video Game) / int_d378fa7a
type
Too Many Mouths
 Carrion (Video Game) / int_d378fa7a
comment
Too Many Mouths: Larger masses of the Monster are studded with maws.
 Carrion (Video Game) / int_d378fa7a
featureApplicability
1.0
 Carrion (Video Game) / int_d378fa7a
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_d378fa7a
 Carrion (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Carrion (Video Game) / int_d397657d
comment
Hoist by His Own Petard: The Monster can occasionally use the humans' weapons against themselves. Most notably, the Monster can take control of one of the guards and use their weaponry to take out other humans. Heck, it's even possible to use the controlled human to pilot mechs and kill other humans. The Sticky Bomb launcher can also be used by the Monster to kill the humans in one of the levels.
 Carrion (Video Game) / int_d397657d
featureApplicability
1.0
 Carrion (Video Game) / int_d397657d
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_d397657d
 Carrion (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Carrion (Video Game) / int_daef39ee
comment
Elaborate Underground Base: The Complex is very large.
 Carrion (Video Game) / int_daef39ee
featureApplicability
1.0
 Carrion (Video Game) / int_daef39ee
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_daef39ee
 Carrion (Video Game) / int_db6230b7
type
Lightning Bruiser
 Carrion (Video Game) / int_db6230b7
comment
Lightning Bruiser: The Monster in its biggest form is not only capable of easily impaling the armored soldiers to death and moving extremely quickly, it is also capable of generating a keratin armor that protects it from most attacks.
 Carrion (Video Game) / int_db6230b7
featureApplicability
1.0
 Carrion (Video Game) / int_db6230b7
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_db6230b7
 Carrion (Video Game) / int_df487835
type
Mana Shield
 Carrion (Video Game) / int_df487835
comment
Mana Shield: When Keratosis is active, taking damage will drain Energy instead. Explosives that will One-Hit Kill the Monster will drain the entire bar at one go, but leave it unscathed.
 Carrion (Video Game) / int_df487835
featureApplicability
1.0
 Carrion (Video Game) / int_df487835
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_df487835
 Carrion (Video Game) / int_df858547
type
Drone Deployer
 Carrion (Video Game) / int_df858547
comment
Drone Deployer: One of the possible enemy structures is a Mook Maker that spawns flying drones that deal Collision Damage to the Monster. It has a limited amount of drones within, and oftentimes you need to exhaust its supply to move on to the next area.
 Carrion (Video Game) / int_df858547
featureApplicability
1.0
 Carrion (Video Game) / int_df858547
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_df858547
 Carrion (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Carrion (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: Once you obtain the Parasitism DNA, you can take control of an armed human and use its gun to kill other humans. It's actually a fairly effective tactic, as the electrical Deflector Shields used by most advanced enemies won't stop bullets or fire.
 Carrion (Video Game) / int_e1645c04
featureApplicability
1.0
 Carrion (Video Game) / int_e1645c04
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_e1645c04
 Carrion (Video Game) / int_e542d889
type
Gorn
 Carrion (Video Game) / int_e542d889
comment
Gorn: Considering you play as a horrific monster that sprouts Combat Tentacles with spikes as it gets bigger and violently consumes/brutalizes humans with its many mouths, and constantly bleeds on any surface it touches, along with infesting more and more of the facility with its biomass... yeah. Even with it having a Retraux art-style, it can still get pretty horrible and messy at times.
 Carrion (Video Game) / int_e542d889
featureApplicability
1.0
 Carrion (Video Game) / int_e542d889
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_e542d889
 Carrion (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Carrion (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: The Monster can stay underwater as long as it likes with no ill effects. Considering that the Monster was first found in a liquid as an inert biomass and even gains the ability to split apart as a swarm underwater, the water appears to be beneficial to it if anything.
 Carrion (Video Game) / int_e5bb2929
featureApplicability
1.0
 Carrion (Video Game) / int_e5bb2929
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_e5bb2929
 Carrion (Video Game) / int_e7eb0474
type
Hub Level
 Carrion (Video Game) / int_e7eb0474
comment
Hub Level: The Frontier is the main area and allows the Monster to access the other levels in the game, provided that it has the abilities to bypass the obstacles blocking access to them. One room in particular, found after progressing through all the other levels, contains all the level progress billboards, letting you quickly check on which areas haven't been fully explored.
 Carrion (Video Game) / int_e7eb0474
featureApplicability
1.0
 Carrion (Video Game) / int_e7eb0474
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_e7eb0474
 Carrion (Video Game) / int_e8123047
type
Borrowed Biometric Bypass
 Carrion (Video Game) / int_e8123047
comment
Borrowed Biometric Bypass: Hand scanners reject the Monster for understandable reasons, and using Parasitism to hijack a human to use it for you likewise doesn't work, as the scanner can detect the infestation. The Monster's final upgrade allows it to fully assume the form of the first human that encountered it, and in this form can fool the scanners, gaining access to the outside.
 Carrion (Video Game) / int_e8123047
featureApplicability
1.0
 Carrion (Video Game) / int_e8123047
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_e8123047
 Carrion (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Carrion (Video Game) / int_e9f517e1
comment
Artistic License – Geography: The city that the lab/prison complex is under is pretty clearly Seattle, judging from the Space Needle featuring prominently on the skyline. With that in mind, the underwater base sections are at least plausible, but nearly every other location in the game is a hot mess. Ancient stone temples? A tropical rainforest? A desert? CAVES?! None of these things could be near Seattle, let alone under it. However, this could be Justified if the Tunnel Network connecting each section just happens to be particularly vast.
 Carrion (Video Game) / int_e9f517e1
featureApplicability
1.0
 Carrion (Video Game) / int_e9f517e1
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_e9f517e1
 Carrion (Video Game) / int_ea337348
type
Stealthy Colossus
 Carrion (Video Game) / int_ea337348
comment
Stealthy Colossus: Can be invoked once you get big enough. You can be the size of an entire hallway and yet squeeze yourself into a crevice to take cover if spotted, or prepare to leap at your prey once their back is turned. Though, with that massive size, it does result in you being a bit cumbersome and slow to move.
 Carrion (Video Game) / int_ea337348
featureApplicability
1.0
 Carrion (Video Game) / int_ea337348
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_ea337348
 Carrion (Video Game) / int_eb7b1a84
type
Multiform Balance
 Carrion (Video Game) / int_eb7b1a84
comment
Multiform Balance: The Monster comes in three different sizes, each possessing its own strengths and weaknesses. The player can swap between them by discarding biomass in pink pools, leaving a cyst that can be reabsorbed later. The smallest form is the least combat-capable, but can fire webbing and turn invisible. It's also the easiest to control and can hide fairly easily if the need arises. The second form is larger, can ram through certain barriers, and can grow spikes to run over enemies. The final form is the largest, can fire spiked tendrils that slaughter nearly anything, and can make itself Nigh-Invulnerable temporarily, but is the most unwieldy of the three forms and a lot more vulnerable to damage if anything lives long enough to start shooting it.
 Carrion (Video Game) / int_eb7b1a84
featureApplicability
1.0
 Carrion (Video Game) / int_eb7b1a84
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_eb7b1a84
 Carrion (Video Game) / int_ee19d278
type
Blob Monster
 Carrion (Video Game) / int_ee19d278
comment
Blob Monster: The Monster is a shapeless mass of tentacles that can fit into very narrow tunnels. It can also divide itself to send out "scouts", among other tactics.
 Carrion (Video Game) / int_ee19d278
featureApplicability
1.0
 Carrion (Video Game) / int_ee19d278
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_ee19d278
 Carrion (Video Game) / int_efc49c38
type
Trapped-with-Monster Plot
 Carrion (Video Game) / int_efc49c38
comment
Trapped-with-Monster Plot: Implied. As the game continues, the Canned Orders over Loudspeaker advise employees to flee the Monster towards various sections of the facility, tipping you off on where to go next. At no point is it indicated that anyone is actually fleeing the base. It is possible that nobody is allowed to leave until the creature is contained. After all, anyone fleeing could be the monster in disguise.
 Carrion (Video Game) / int_efc49c38
featureApplicability
1.0
 Carrion (Video Game) / int_efc49c38
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_efc49c38
 Carrion (Video Game) / int_f2a167fe
type
Lamprey Mouth
 Carrion (Video Game) / int_f2a167fe
comment
Whenever the Monster grabs a human, it will grow a massive Lamprey Mouth filled with teeth.
 Carrion (Video Game) / int_f2a167fe
featureApplicability
1.0
 Carrion (Video Game) / int_f2a167fe
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_f2a167fe
 Carrion (Video Game) / int_f4d8ac92
type
The Assimilator
 Carrion (Video Game) / int_f4d8ac92
comment
The Assimilator: Any human devoured by the Monster is added to its biomass, making it larger and increasing its health.
 Carrion (Video Game) / int_f4d8ac92
featureApplicability
1.0
 Carrion (Video Game) / int_f4d8ac92
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_f4d8ac92
 Carrion (Video Game) / int_f7d3dbb
type
One to Million to One
 Carrion (Video Game) / int_f7d3dbb
comment
One to Million to One: The Hydrophilia DNA allows the Monster to break apart into a swarm of worms when it goes underwater and reform to its usual structure when it exits the water. This allows it to pass through the "metal square" barriers that it would ordinarily be too thick to fit through.
 Carrion (Video Game) / int_f7d3dbb
featureApplicability
1.0
 Carrion (Video Game) / int_f7d3dbb
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_f7d3dbb
 Carrion (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Carrion (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The Bunker is the final full level that the Monster visits, and it contains several encounters of tough enemies that must be defeated in order to gain access to the next area. It also requires finding a huge six save points in order to complete the area. There's one final area after this, but it takes place in the first zone where most of the enemies are incapable of harming you.
 Carrion (Video Game) / int_f821e963
featureApplicability
1.0
 Carrion (Video Game) / int_f821e963
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_f821e963
 Carrion (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Carrion (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You can stalk panicked scientists, fling corpses around, and drag screaming victims towards your toothy maw. There is no need to even kill them by eating them, you can bash them around or against each other, crush them with objects or pull them underwater where they will drown.
 Carrion (Video Game) / int_f87c42d4
featureApplicability
1.0
 Carrion (Video Game) / int_f87c42d4
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_f87c42d4
 Carrion (Video Game) / int_fb9afaab
type
Attack Drone
 Carrion (Video Game) / int_fb9afaab
comment
Attack Drone: Two of them, both of which serve as Airborne Mooks. The first type is capable of shooting the Monster and creating a force field, while the second damages the Monster on contact and can be spawned in numbers by a Drone Deployer machine.
 Carrion (Video Game) / int_fb9afaab
featureApplicability
1.0
 Carrion (Video Game) / int_fb9afaab
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_fb9afaab
 Carrion (Video Game) / int_name
type
ItemName
 Carrion (Video Game) / int_name
comment
 Carrion (Video Game) / int_name
featureApplicability
1.0
 Carrion (Video Game) / int_name
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Carrion (Video Game) / int_name
 Carrion (Video Game) / int_name
itemName
Carrion (Video Game)

The following is a list of statements referring to the current page from other pages.

 Carrion (Video Game)
hasFeature
Ability Required to Proceed / int_e10044b7
 Carrion (Video Game)
hasFeature
Blob Monster / int_e10044b7
 Carrion (Video Game)
hasFeature
Defend Command / int_e10044b7
 Carrion (Video Game)
hasFeature
Discard and Draw / int_e10044b7
 Carrion (Video Game)
hasFeature
Door to Before / int_e10044b7
 Carrion (Video Game)
hasFeature
/ int_e10044b7
 Carrion (Video Game)
hasFeature
Evil Is Visceral / int_e10044b7
 Carrion (Video Game)
hasFeature
Fire/Water Juxtaposition / int_e10044b7
 Carrion (Video Game)
hasFeature
Heavily Armored Mook / int_e10044b7
 Carrion (Video Game)
hasFeature
Indie Game / int_e10044b7
 Carrion (Video Game)
hasFeature
Instakill Mook / int_e10044b7
 Carrion (Video Game)
hasFeature
Mana Shield / int_e10044b7
 Carrion (Video Game)
hasFeature
Metroidvania / int_e10044b7
 Carrion (Video Game)
hasFeature
Metronomic Man Mashing / int_e10044b7
 Carrion (Video Game)
hasFeature
One to Million to One / int_e10044b7
 Carrion (Video Game)
hasFeature
Play as a Boss / int_e10044b7
 Carrion (Video Game)
hasFeature
Puppeteer Parasite / int_e10044b7
 Carrion (Video Game)
hasFeature
Save Point / int_e10044b7
 Carrion (Video Game)
hasFeature
Sci-Fi Horror / int_e10044b7
 Carrion (Video Game)
hasFeature
Self-Contained Demo / int_e10044b7
 Carrion (Video Game)
hasFeature
The Butcher / int_e10044b7
 Carrion (Video Game)
hasFeature
The Worm That Walks / int_e10044b7
 Carrion (Video Game)
hasFeature
They Look Like Us Now / int_e10044b7