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Castles (Video Game)
- 33 statements
- 5 feature instances
- 8 referencing feature instances
Castles (Video Game) | type |
TVTItem | |
Castles (Video Game) | label |
Castles (Video Game) | |
Castles (Video Game) | page |
Castles | |
Castles (Video Game) | comment |
Castles is a Real-Time Strategy game developed by Quicksilver Software, published by Interplay Entertainment, and released in 1991. A "spiritual ancestor" to newer castle sims like Stronghold, it focuses around a Medieval English king's efforts to fortify Wales with a series of strong castles to withstand local uprisings.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In Castles, the player must construct anywhere between 3 to 8 castles (depending on difficulty), with each castle comprising a single "mission" in the game. Starting with an empty field, you must design your castle using various set-pieces of walls and towers. Then, laborers of different professions must be recruited to construct the various stages of each piece. Taxes must be raised, and naturally an army built to protect the castle from attacks by various local factions (as well as some supernatural armies, when the game's "fantasy" mode is activated).The game itself runs in Real Time. Occasionally, it is interrupted with cutscenes presenting a very short Dialogue Tree in which various characters appear at your court to request audience with you. Combat also runs in real time, with your hired defenders trying to prevent the enemy from toppling your built-up castle segments. Once the castle is complete (preferably with a moat dug around it), a massive battle erupts in which the locals make one final attempt to overwhelm you with great numbers. Successful defense at this stage will finish a "mission" and move on to the next castle.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game was highly acclaimed, and received a reasonably good sequel that took the castle-building business one step further, mixing in "grand strategy" elements as your faction vied for control of Medieval France. | |
Castles (Video Game) | fetched |
2021-11-27T14:55:23Z | |
Castles (Video Game) | parsed |
2021-11-27T14:55:23Z | |
Castles (Video Game) | isPartOf |
DBTropes | |
Castles (Video Game) / int_349d44ad | type |
Arch-Enemy | |
Castles (Video Game) / int_349d44ad | comment |
Archenemy: King Charles of Bretagne is this to the original castle-building king. | |
Castles (Video Game) / int_349d44ad | featureApplicability |
1.0 | |
Castles (Video Game) / int_349d44ad | featureConfidence |
1.0 | |
Castles (Video Game) | hasFeature |
Castles (Video Game) / int_349d44ad | |
Castles (Video Game) / int_4832a3bb | type |
Always Chaotic Evil | |
Castles (Video Game) / int_4832a3bb | comment |
Always Chaotic Evil: Celts, Picts. Then again, you are invading their land. | |
Castles (Video Game) / int_4832a3bb | featureApplicability |
1.0 | |
Castles (Video Game) / int_4832a3bb | featureConfidence |
1.0 | |
Castles (Video Game) | hasFeature |
Castles (Video Game) / int_4832a3bb | |
Castles (Video Game) / int_504e271f | type |
But Thou Must! | |
Castles (Video Game) / int_504e271f | comment |
But Thou Must!: A messenger comes to you from Parliament, demanding that you change your taxation policy to adhere to the Magna Carta. Your options are to imprison him, ignore him, or say you'll do something but actually do nothing. | |
Castles (Video Game) / int_504e271f | featureApplicability |
1.0 | |
Castles (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Castles (Video Game) | hasFeature |
Castles (Video Game) / int_504e271f | |
Castles (Video Game) / int_82f5ced1 | type |
Conservation of Ninjutsu | |
Castles (Video Game) / int_82f5ced1 | comment |
Conservation of Ninjutsu: Sort of. The more soldier units you place on the map before a battle, the weaker each unit will be. That's because your total soldiers available will be split up into as many units as you've placed. Of course, having fewer units means it'll take longer to clear all enemy units, giving them more time to destroy your castle segments. | |
Castles (Video Game) / int_82f5ced1 | featureApplicability |
1.0 | |
Castles (Video Game) / int_82f5ced1 | featureConfidence |
1.0 | |
Castles (Video Game) | hasFeature |
Castles (Video Game) / int_82f5ced1 | |
Castles (Video Game) / int_name | type |
ItemName | |
Castles (Video Game) / int_name | comment |
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Castles (Video Game) / int_name | featureApplicability |
1.0 | |
Castles (Video Game) / int_name | featureConfidence |
1.0 | |
Castles (Video Game) | hasFeature |
Castles (Video Game) / int_name | |
Castles (Video Game) / int_name | itemName |
Castles (Video Game) |
The following is a list of statements referring to the current page from other pages.
Castles (Video Game) | hasFeature |
Child Naming Request / int_e10f4f08 | |
Castles (Video Game) | hasFeature |
Dialogue Tree / int_e10f4f08 | |
Castles (Video Game) | hasFeature |
Real-Time with Pause / int_e10f4f08 | |
Castles (Video Game) | hasFeature |
/ int_e10f4f08 | |
Castles (Video Game) | hasFeature |
Shoot the Messenger / int_e10f4f08 | |
Castles (Video Game) | hasFeature |
Super Title 64 Advance / int_e10f4f08 | |
Castles (Video Game) | hasFeature |
Suspiciously Small Army / int_e10f4f08 | |
Castles | sameAs |
Castles (Video Game) |
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