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Castlevania (1986) (Video Game)

 Castlevania (1986) (Video Game)
type
TVTItem
 Castlevania (1986) (Video Game)
label
Castlevania (1986) (Video Game)
 Castlevania (1986) (Video Game)
page
Castlevania1986
 Castlevania (1986) (Video Game)
comment
Castlevania is the first entry of the long running Castlevania series, known as Akumajō Dracula (Demon Castle Dracula) in Japanese.The player controls Simon Belmont, the latest in a long line of vampire hunters. The Belmonts have kept the peace of Transylvania for centuries by destroying the evil Count Dracula. Dracula, being a sore loser, has risen again to terrorize the countryside of Transylvania with the help of his minions to draw Simon out for revenge. Vowing to end his reign once and for all, Simon takes up his whip and sets forth for Castlevania.Dracula was originally developed as a Famicom cartridge game, but it switched to the Disk System mid-development, becoming the first Konami game for the add-on. One month after that release, a version of the game also known as Vampire Killer was released for the MSX2 in Japan in 1986 and then Europe in 1987. It features similar graphics and the same general sequence of levels and bosses, but had numerous major gameplay and layout differences, including required exploration of stages to find the key necessary to open the door at the end of every stage. The Disk System version was also converted to its originally intended cartridge format on the NES in 1987 in North America and 1988 in Europe, and on the Famicom in 1993 in Japan. This version has seen several re-releases, including on the Game Boy Advance as part of the Classic NES Series, a PC bundle alongside Contra, and a Virtual Console release.The game received subsequent retellings on various platforms as Haunted Castle, Super Castlevania IV and Castlevania Chronicles. Castlevania on the Nintendo 64 was not one of these despite the Recycled Title.
 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game)
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Dropped link to Bowdlerise: Not a Feature - ITEM
 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game)
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DBTropes
 Castlevania (1986) (Video Game) / int_172079cb
type
Dungeon Shop
 Castlevania (1986) (Video Game) / int_172079cb
comment
Dungeon Shop: The merchants, which were not present in Castlevania. Each one sells a single item for a certain amount of hearts.
 Castlevania (1986) (Video Game) / int_172079cb
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1.0
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Castlevania (1986) (Video Game) / int_172079cb
 Castlevania (1986) (Video Game) / int_17ce80aa
type
All There in the Manual
 Castlevania (1986) (Video Game) / int_17ce80aa
comment
Speaking of "Vampire Killer", the whip isn't called that yet in the manual - it's just the "Magic Whip", and there's no indication it's one single Ancestral Weapon (except in the Japanese manual) with Gameplay and Story Segregation in effect for the upgrades, instead of three different Magic Whips. At least in the NES game; it's a bit different on the MSX. The whip only received the "Vampire Killer" name in Castlevania: Bloodlines years later.
 Castlevania (1986) (Video Game) / int_17ce80aa
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 Castlevania (1986) (Video Game) / int_1859b3e2
type
PowerUpLetDown
 Castlevania (1986) (Video Game) / int_1859b3e2
comment
Power Up Let Down: The battle axe is the most powerful weapon of your main weapons, able to destroy most of the stronger minor enemies in a single blow. However, if you fail to catch it on its return patch, you'll revert back to the regular whip. Likewise for the battle cross.
 Castlevania (1986) (Video Game) / int_1859b3e2
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 Castlevania (1986) (Video Game) / int_1c4e3202
type
The Spook
 Castlevania (1986) (Video Game) / int_1c4e3202
comment
The Spook: Believe it or not, the identity of the first game's creator is still a mystery.
 Castlevania (1986) (Video Game) / int_1c4e3202
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 Castlevania (1986) (Video Game) / int_2937826d
type
Hurricane of Puns
 Castlevania (1986) (Video Game) / int_2937826d
comment
Hurricane of Puns: The ending to game hits you punny names such as: Boris Karloffice, Christopher Bee, Trans Fisher, etc.
 Castlevania (1986) (Video Game) / int_2937826d
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 Castlevania (1986) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Castlevania (1986) (Video Game) / int_33ca811a
comment
Game-Breaking Bug: During Death's battle, throwing three items at once with the Triple Shot while Death throws three scythes will likely freeze the game. This was fixed in a later revision; the Double and Triple Shot powers simply vanish once you reach Stage 15. You can even collect randomly dropped Double Shot powerups during that stage, but they won't actually do anything for you. In the hallway leading up to Death with the two Axe-Men and Medusas, if you get both Axe-Men onscreen at once, the game will start flicking badly and may end up crashing from having too much stuff on the screen, especially if you're throwing out subweapons and/or items are dropped in the crossfire. To prevent this it's imperative the first Axe-Man is killed before you get to the point in the hallway where the second one spawns.
 Castlevania (1986) (Video Game) / int_33ca811a
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 Castlevania (1986) (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Castlevania (1986) (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Bodies of water in this game are the same as pits basically.
 Castlevania (1986) (Video Game) / int_34bd7be2
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 Castlevania (1986) (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Castlevania (1986) (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Holy Water is the least stylish of all the sub-weapons and has the shortest throwing range, but it can do a lot of damage and/or take out several enemies when it hits. Upgrade it with a double or triple shot, and the boss battles (with the exception of the giant bat and the Count himself) become a piece of cake.
 Castlevania (1986) (Video Game) / int_39b8d3d6
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 Castlevania (1986) (Video Game) / int_3babae20
type
Degraded Boss
 Castlevania (1986) (Video Game) / int_3babae20
comment
Degraded Boss: The first boss, a giant bat, pops up as a recurring mook in Stage 16.
 Castlevania (1986) (Video Game) / int_3babae20
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 Castlevania (1986) (Video Game) / int_3bbf3fef
type
Recurring Riff
 Castlevania (1986) (Video Game) / int_3bbf3fef
comment
Recurring Riff: "Vampire Killer," perhaps the theme for the entire series.
 Castlevania (1986) (Video Game) / int_3bbf3fef
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 Castlevania (1986) (Video Game) / int_40e2ac3f
type
Flunky Boss
 Castlevania (1986) (Video Game) / int_40e2ac3f
comment
Flunky Boss: Frankenstein is accompanied by the invincible Igor.
 Castlevania (1986) (Video Game) / int_40e2ac3f
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 Castlevania (1986) (Video Game) / int_41a48472
type
Bat Out of Hell
 Castlevania (1986) (Video Game) / int_41a48472
comment
Bat Out of Hell: The first boss is a giant bat with a wingspan as long as your whip. You meet five of them in Stage 16, although they only show up one at a time and you can walk past them fairly easily.
 Castlevania (1986) (Video Game) / int_41a48472
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 Castlevania (1986) (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Castlevania (1986) (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Meat (found stored in breakable walls) is the only way to restore health mid-stage.
 Castlevania (1986) (Video Game) / int_4252fdf6
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 Castlevania (1986) (Video Game) / int_44f79734
type
Jump Physics
 Castlevania (1986) (Video Game) / int_44f79734
comment
Jump Physics: Your jumps can't be controlled in midair, which only adds to the difficulty.
 Castlevania (1986) (Video Game) / int_44f79734
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 Castlevania (1986) (Video Game)
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Castlevania (1986) (Video Game) / int_44f79734
 Castlevania (1986) (Video Game) / int_454bda24
type
Ancestral Weapon
 Castlevania (1986) (Video Game) / int_454bda24
comment
Ancestral Weapon: The roots of the later lore can be seen in the MSX game's manual, which says that Simon's "mysterious whip" was handed down from his father. This also implies for the first time that Gameplay and Story Segregation is in effect for the whip upgrades.
 Castlevania (1986) (Video Game) / int_454bda24
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 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game) / int_45bf382b
type
Game Mod
 Castlevania (1986) (Video Game) / int_45bf382b
comment
Game Mod: While quite a handful have been made for the NES Castlevania, the MSX Vampire Killer has two notable ones: a level layout hack which removes the exploration and makes it almost identical to the NES version, even renaming it to "Castlevania", and a music mod done by the programmer of the MSX port of The Great Giana Sisters, making use of Konami's SCC sound chip, at the same time restoring the opening part of "Wicked Child" that was missing in the original MSX release.
 Castlevania (1986) (Video Game) / int_45bf382b
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 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game) / int_471a505f
type
Four Is Death
 Castlevania (1986) (Video Game) / int_471a505f
comment
Four Is Death: Starting with Stage 12 (the end of the fourth area), any given attack will do 4 Hit Points of damage to Simon, which is also 1/4 of his maximum health.
 Castlevania (1986) (Video Game) / int_471a505f
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 Castlevania (1986) (Video Game)
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Castlevania (1986) (Video Game) / int_471a505f
 Castlevania (1986) (Video Game) / int_47d56aac
type
Fish People
 Castlevania (1986) (Video Game) / int_47d56aac
comment
Fish People: Fish Men always pop up in the two water segments of the game.
 Castlevania (1986) (Video Game) / int_47d56aac
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1.0
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 Castlevania (1986) (Video Game)
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Castlevania (1986) (Video Game) / int_47d56aac
 Castlevania (1986) (Video Game) / int_486466ee
type
Dual Boss
 Castlevania (1986) (Video Game) / int_486466ee
comment
Dual Boss: The battle against Frankenstein & Igor. The twin Mummy Men in Stage 09.
 Castlevania (1986) (Video Game) / int_486466ee
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 Castlevania (1986) (Video Game) / int_4af55b78
type
Credits Gag
 Castlevania (1986) (Video Game) / int_4af55b78
comment
Credits Gag: The credits to the NES and Commodore 64 versions play on the names of famous Universal and Hammer actors.
 Castlevania (1986) (Video Game) / int_4af55b78
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1.0
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 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game) / int_4b06bcb7
type
Flip-Screen Scrolling
 Castlevania (1986) (Video Game) / int_4b06bcb7
comment
Flip-Screen Scrolling: The MSX wasn't capable of horizontal scrolling like the NES, meaning that each stage now consists of a series of stand-alone screens, giving the game a bit more of a puzzle feel.
 Castlevania (1986) (Video Game) / int_4b06bcb7
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 Castlevania (1986) (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Castlevania (1986) (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Some of the recurring monsters in the series had different names in this game, such as the Grim Reaper (Death)note who is really known by both names anyway, Hunch Backs (Flea Men)note though it first received the "Flea Man" name in the 1993 Famicom manual, Medusas (Medusa Heads)note the boss shares the same name as the enemy in Famicom manuals but is referred to as "Mammy Medusa" in the MSX (Vampire Killer) manual and "Queen Medusa" in the NES manual, and Eagles (Altairs). There are additionally Japanese naming inconsistencies between the Disk System, MSX (Vampire Killer), and 1993 Famicom manuals. The way the game treated its lore and presentation also counts. Given how elaborate and serious the series lore would become, it's easy to forget that early Castlevania games were actually send ups of classic horror films. Those white boxes running along the top and bottom of the title screen? Those are supposed to be spokeholes for a film projector. Consistent with its monster-movie-pastiche theme, the end credits have tongue planted firmly in cheek, crediting people such as Boris Karloffice and Christopher Bee. This kind of jokiness was mostly gone by Castlevania II: Simon's Quest and completely absent by the time of Super Castlevania IV. "Theme of Simon Belmont," Simon's distinctive Leitmotif, wouldn't be introduced until Super Castlevania IV. In its place is "Vampire Killer," which later ended up being the theme of the Belmont family in general. Speaking of "Vampire Killer", the whip isn't called that yet in the manual - it's just the "Magic Whip", and there's no indication it's one single Ancestral Weapon (except in the Japanese manual) with Gameplay and Story Segregation in effect for the upgrades, instead of three different Magic Whips. At least in the NES game; it's a bit different on the MSX. The whip only received the "Vampire Killer" name in Castlevania: Bloodlines years later. Simon Belmont is not named at all in the English manual, which refers to the protagonist only as "you". His name is still Simon in the Japanese manual, though.
 Castlevania (1986) (Video Game) / int_4f4372e9
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 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game) / int_58efc711
type
The Goomba
 Castlevania (1986) (Video Game) / int_58efc711
comment
The Goomba: Zombies are the first enemy type, moving along the ground and dying in one hit.
 Castlevania (1986) (Video Game) / int_58efc711
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1.0
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Castlevania (1986) (Video Game) / int_58efc711
 Castlevania (1986) (Video Game) / int_62259825
type
Nintendo Hard
 Castlevania (1986) (Video Game) / int_62259825
comment
Nintendo Hard: First, Simon, besides being unable to jump to save his life, being unable to control his mid-air motion once he jumps, and his whip having a delayed reaction for when its used, not to mention it only being able to be be shot left or right. Second, the enemies are more often than not too fast to easily hit, not helped by that how precisely your whip has to connect in order to hurt them- not to mention, Simon is knocked back when he takes damage, which makes it very easy for him to fall into a pit. Late in the game, all enemies become strong enough that taking only four hits is enough to kill you. Also, when you die, Simon will lose his subweapon and double/triple shot, go back to the leather whip and his heart counter is reduced to 5. Oh, and no password or save featurenote In the NES version and Famicom cartridge re-release at least; the original Disk System version and the Game Boy Advance port both have a save option, and the Virtual Console and Castlevania Anniversary Collection ports have a suspend play feature- the game must be cleared in one sitting, although fortunately, the game is gracious enough to give you infinite continues. Finally, the bosses, when fought without (or, depending on the players skill, even with) subweapons, can be downright grueling to beat—standout examples including Frankenstein & Igor, Death, and Dracula himself.
 Castlevania (1986) (Video Game) / int_62259825
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 Castlevania (1986) (Video Game) / int_637ef67
type
New Game Plus
 Castlevania (1986) (Video Game) / int_637ef67
comment
New Game Plus: If you thought this game was hard the first time around, you're in for a real treat once you beat the final boss. After you see the credits, you get dumped right back into the first level, except now the original enemies deal much more damage. Bats and Medusas are no longer limited to a few areas; now they appear everywhere.
 Castlevania (1986) (Video Game) / int_637ef67
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 Castlevania (1986) (Video Game) / int_67e9f779
type
Teleport Spam
 Castlevania (1986) (Video Game) / int_67e9f779
comment
Teleport Spam: This combined with Collision Damage makes Dracula an evil final boss.
 Castlevania (1986) (Video Game) / int_67e9f779
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 Castlevania (1986) (Video Game) / int_6838a3ec
type
EliteMook
 Castlevania (1986) (Video Game) / int_6838a3ec
comment
Elite Mook: The Axe-Men; they have a shield that blocks damage and requires 7 full-power whip to destroy while they require an additional 2 hits after their shield is gone to kill them, and they can kill you in four hits with their boomerang axes. They also constantly back away from you while attacking, making them hard to hit in the first place. However Holy Water bypasses the shield, so a single Holy Water will kill them- if you can get them to stand on it.
 Castlevania (1986) (Video Game) / int_6838a3ec
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 Castlevania (1986) (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Castlevania (1986) (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: The Disk System version has a name entry function missing from the overseas NES version and later Famicom cartridge re-release. It's mainly there to give your save file a name, but it also affects the ending by having Simon credited under the player's name.
 Castlevania (1986) (Video Game) / int_68913e61
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 Castlevania (1986) (Video Game) / int_6f68bf8e
type
Monstrosity Equals Weakness
 Castlevania (1986) (Video Game) / int_6f68bf8e
comment
Monstrosity Equals Weakness: Many players, particularly veterans, find the second phase of the Dracula battle to be easier than the first phase.
 Castlevania (1986) (Video Game) / int_6f68bf8e
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1.0
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 Castlevania (1986) (Video Game) / int_70d8269d
type
Excuse Plot
 Castlevania (1986) (Video Game) / int_70d8269d
comment
Excuse Plot: The whole deal with the family lineage didn't really get going until Castlevania III: Dracula's Curse.note In the west at least. The Japanese manual contains a longer backstory that explains that Dracula returns every 100 years and that Simon's forefather Christopher defeated him a hundred years prior. This was the inspiration for the plot of Dracula's Curse (though that was made into Christopher's forerunner Trevor) and Castlevania: The Adventure. Until then, the games were little more than "go into Dracula's castle, defeat his minions, then Dracula himself" - though at least the English manual for this one hints at Dracula wanting a "rematch" for some reason, implying past battles.note To its credit, though, the second game had the more specific plot of Simon trying to break a curse that was placed on him after Dracula's initial defeat.
 Castlevania (1986) (Video Game) / int_70d8269d
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 Castlevania (1986) (Video Game) / int_7142b38a
type
The Grim Reaper
 Castlevania (1986) (Video Game) / int_7142b38a
comment
The Grim Reaper: One of the bosses, and what a boss!
 Castlevania (1986) (Video Game) / int_7142b38a
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 Castlevania (1986) (Video Game) / int_75f38750
type
Kaizo Trap
 Castlevania (1986) (Video Game) / int_75f38750
comment
Kaizo Trap: Whenever you defeat a boss, any projectiles that were on the screen at the time (fireballs, sickles, etc.) remain active and will harm you if they hit before you touch the orb. If your health is low enough, it's possible to beat the boss, then lose a life and have to fight all over again if you don't avoid or destroy the projectiles. The MS-DOS version has an unintentional one, thanks to a programming screw-up that means the clock continues to count down even when the "victory" music is playing after you defeat each boss. This means that if you take too long to defeat a boss and have less than around 7-8 seconds remaining on the clock, the timer will run out and you'll die while the victory music plays.
 Castlevania (1986) (Video Game) / int_75f38750
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_75f38750
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_75f38750
 Castlevania (1986) (Video Game) / int_7a2ebcba
type
Frankenstein's Monster
 Castlevania (1986) (Video Game) / int_7a2ebcba
comment
The battle against Frankenstein & Igor.
 Castlevania (1986) (Video Game) / int_7a2ebcba
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_7a2ebcba
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_7a2ebcba
 Castlevania (1986) (Video Game) / int_7e6c0522
type
Off with His Head!
 Castlevania (1986) (Video Game) / int_7e6c0522
comment
Off with His Head!: When you beat the first phase of Dracula, the final hit sends his head flying clean off!
 Castlevania (1986) (Video Game) / int_7e6c0522
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_7e6c0522
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_7e6c0522
 Castlevania (1986) (Video Game) / int_80a2c2de
type
Monster Mash
 Castlevania (1986) (Video Game) / int_80a2c2de
comment
Monster Mash: Vampires, of course, plus mummies, Frankenstein('s monster), some gillmen, hunchback dwarves, assorted zombies, skeletons, ghosts, and that's just the tip of the iceberg.
 Castlevania (1986) (Video Game) / int_80a2c2de
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_80a2c2de
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_80a2c2de
 Castlevania (1986) (Video Game) / int_83edb5ab
type
Difficulty by Region
 Castlevania (1986) (Video Game) / int_83edb5ab
comment
Difficulty by Region: The Famicom Disk version has a save feature for up to three files that saves your progress at the start of each block. VS. Castlevania, an arcade port of the game distributed only in North America, made the game even harder by increasing the amount of damage the player takes from enemies, making the time limit stricter, and reducing the bonus points awarded at the end of each boss battle (making extra lives harder to come by). While the difficulty level and clear bonuses can be adjusted with the game's dip switches, the VS. version is overall much harder than any of the home releases. The 1993 Famicom cartridge re-release took out the save feature, but added an "Easy" mode featuring weaker and slower enemies and starts the player off with ten lives and 30 hearts.
 Castlevania (1986) (Video Game) / int_83edb5ab
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_83edb5ab
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_83edb5ab
 Castlevania (1986) (Video Game) / int_89a17726
type
Spell My Name with an S
 Castlevania (1986) (Video Game) / int_89a17726
comment
Spell My Name With An S: According to the end credits, the hero of the game is not Simon Belmont, but Simon Belmondo.note Simon Belmont's name wasn't actually spelled that way until Vampire Killer. The manual and back of the box for the first NES game never actually mentions him by name.
 Castlevania (1986) (Video Game) / int_89a17726
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_89a17726
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_89a17726
 Castlevania (1986) (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Castlevania (1986) (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: The game features spiked crushers in the 2nd level.
 Castlevania (1986) (Video Game) / int_92cf3f7b
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_92cf3f7b
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_92cf3f7b
 Castlevania (1986) (Video Game) / int_95dfff97
type
Animated Armor
 Castlevania (1986) (Video Game) / int_95dfff97
comment
Animated Armor: The Armors early on, and later on the Axe-Men.
 Castlevania (1986) (Video Game) / int_95dfff97
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_95dfff97
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_95dfff97
 Castlevania (1986) (Video Game) / int_991b6139
type
Magical Mystery Doors
 Castlevania (1986) (Video Game) / int_991b6139
comment
Magical Mystery Doors: Stage 12, which was a simple corridor in the NES version.
 Castlevania (1986) (Video Game) / int_991b6139
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_991b6139
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_991b6139
 Castlevania (1986) (Video Game) / int_9d17b859
type
Made of Iron
 Castlevania (1986) (Video Game) / int_9d17b859
comment
Made of Iron: Simon goes to segment 4 of the game by falling down a long pit. In real life, he would've died from breaking his legs (and probably most of the other bones in his body).
 Castlevania (1986) (Video Game) / int_9d17b859
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_9d17b859
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_9d17b859
 Castlevania (1986) (Video Game) / int_9f6fb586
type
Leitmotif
 Castlevania (1986) (Video Game) / int_9f6fb586
comment
"Theme of Simon Belmont," Simon's distinctive Leitmotif, wouldn't be introduced until Super Castlevania IV. In its place is "Vampire Killer," which later ended up being the theme of the Belmont family in general.
 Castlevania (1986) (Video Game) / int_9f6fb586
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_9f6fb586
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_9f6fb586
 Castlevania (1986) (Video Game) / int_a2da9ca5
type
Country Switch
 Castlevania (1986) (Video Game) / int_a2da9ca5
comment
Country Switch: Similar to other Konami games released on the MSX, the title screen will be Akumajō Dracula if played on a Japanese MSX and Vampire Killer if played on a European MSX.
 Castlevania (1986) (Video Game) / int_a2da9ca5
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_a2da9ca5
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_a2da9ca5
 Castlevania (1986) (Video Game) / int_a7372109
type
Rewarding Vandalism
 Castlevania (1986) (Video Game) / int_a7372109
comment
Rewarding Vandalism: You get most of your power ups by whipping candles. And you get items and food from smashing certain blocks.
 Castlevania (1986) (Video Game) / int_a7372109
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_a7372109
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_a7372109
 Castlevania (1986) (Video Game) / int_ace5eb40
type
Clock Tower
 Castlevania (1986) (Video Game) / int_ace5eb40
comment
Clock Tower: Stage 17. The gears aren't moving, though.
 Castlevania (1986) (Video Game) / int_ace5eb40
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_ace5eb40
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_ace5eb40
 Castlevania (1986) (Video Game) / int_b5f7b739
type
Evil Overlooker
 Castlevania (1986) (Video Game) / int_b5f7b739
comment
Evil Overlooker: Dracula himself, looking more Halloween-ish than in later installments.
 Castlevania (1986) (Video Game) / int_b5f7b739
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_b5f7b739
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_b5f7b739
 Castlevania (1986) (Video Game) / int_b98579b0
type
Barrage of Bats
 Castlevania (1986) (Video Game) / int_b98579b0
comment
Barrage of Bats: Dracula's second form (a large portrait of a vampire) opens its mouth and spits out streams of bats against the player.
 Castlevania (1986) (Video Game) / int_b98579b0
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_b98579b0
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_b98579b0
 Castlevania (1986) (Video Game) / int_bb48f8ba
type
Timed Mission
 Castlevania (1986) (Video Game) / int_bb48f8ba
comment
Timed Mission: Averted. You're allowed to explore each stage at your own pace.
 Castlevania (1986) (Video Game) / int_bb48f8ba
featureApplicability
-1.0
 Castlevania (1986) (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_bb48f8ba
 Castlevania (1986) (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Castlevania (1986) (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: Collecting keys is an essential aspect of this version. Yellow keys open treasure chests containing valuable items, while white keys open the exits to each stage. There are also magic canes sold by certain merchants that can open up to three treasure chests in a row.
 Castlevania (1986) (Video Game) / int_c2dbd1f8
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_c2dbd1f8
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_c2dbd1f8
 Castlevania (1986) (Video Game) / int_c36f6d6c
type
Mummy
 Castlevania (1986) (Video Game) / int_c36f6d6c
comment
The twin Mummy Men in Stage 09.
 Castlevania (1986) (Video Game) / int_c36f6d6c
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_c36f6d6c
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_c36f6d6c
 Castlevania (1986) (Video Game) / int_c3d60914
type
Continuing is Painful
 Castlevania (1986) (Video Game) / int_c3d60914
comment
Continuing is Painful: Should Simon die at any time, he'll lose his subweapon and double/triple shot, go back to the leather whip and his heart counter is reduced to 5.
 Castlevania (1986) (Video Game) / int_c3d60914
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_c3d60914
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_c3d60914
 Castlevania (1986) (Video Game) / int_c3f6e68
type
Dem Bones
 Castlevania (1986) (Video Game) / int_c3f6e68
comment
Dem Bones: White Skeletons (throw bones and jump all over the place), Red Skeletons (revive after being knocked down), and even Skele-Dragons (spit fireballs at you).
 Castlevania (1986) (Video Game) / int_c3f6e68
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_c3f6e68
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_c3f6e68
 Castlevania (1986) (Video Game) / int_c75df49a
type
Shout-Out
 Castlevania (1986) (Video Game) / int_c75df49a
comment
Shout-Out: One of the bonus items you can get is an Easter Island Head. The credits on the first Castlevania for the NES consisted purely of shout outs to classical monster actors and the roles that made them famous. Dracula being played by "Christopher Bee", for example.
 Castlevania (1986) (Video Game) / int_c75df49a
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_c75df49a
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_c75df49a
 Castlevania (1986) (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Castlevania (1986) (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: Picking up a black bible will raise item prices from merchants by twice the normal amount. To undo the effect the player must pick up a white bible, which reduces prices by half during normal circumstances.
 Castlevania (1986) (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_cb5cf4a5
 Castlevania (1986) (Video Game) / int_d15c1086
type
Boss-Only Level
 Castlevania (1986) (Video Game) / int_d15c1086
comment
Boss-Only Level: On the NES, Stage 12 is a short corridor containing only a couple of Skele-Dragons before a Boss Battle, and Stage 18 is the famous stairs leading up to an antechamber to the Final Boss room. Vampire Killer turns these into considerably longer levels.
 Castlevania (1986) (Video Game) / int_d15c1086
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_d15c1086
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_d15c1086
 Castlevania (1986) (Video Game) / int_d247ef96
type
Knockback
 Castlevania (1986) (Video Game) / int_d247ef96
comment
Knock Back: One of the reasons why you need to be very careful around holes and jump-heavy areas.
 Castlevania (1986) (Video Game) / int_d247ef96
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_d247ef96
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_d247ef96
 Castlevania (1986) (Video Game) / int_d4c98786
type
Writing Around Trademarks
 Castlevania (1986) (Video Game) / int_d4c98786
comment
Writing Around Trademarks: In official material, Dracula is referred to as the Count.note Which is odd, since Dracula is a Public Domain Character.
 Castlevania (1986) (Video Game) / int_d4c98786
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_d4c98786
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_d4c98786
 Castlevania (1986) (Video Game) / int_d639cf57
type
Reformulated Game
 Castlevania (1986) (Video Game) / int_d639cf57
comment
Reformulated Game: Vampire Killer was developed alongside the NES version at the same time as a parallel project.
 Castlevania (1986) (Video Game) / int_d639cf57
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_d639cf57
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_d639cf57
 Castlevania (1986) (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Castlevania (1986) (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Using a continue takes you back to the start of the area, unless you died to Dracula (or by falling through the stairs leading up to his room), in which case you start back at the stairs instead.
 Castlevania (1986) (Video Game) / int_d6f284a3
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_d6f284a3
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_d6f284a3
 Castlevania (1986) (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Castlevania (1986) (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: Both, the battle axe and battle cross, function as boomerang-type weapons (in contrast to the NES version, where the axe is thrown at an arc angle). The axe has a shorter range than the cross, but does more damage.
 Castlevania (1986) (Video Game) / int_ddc15c81
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_ddc15c81
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_ddc15c81
 Castlevania (1986) (Video Game) / int_de5f028b
type
Barbarian Hero
 Castlevania (1986) (Video Game) / int_de5f028b
comment
Barbarian Hero: Simon Belmont. Later games with Simon would gradually move away from this.
 Castlevania (1986) (Video Game) / int_de5f028b
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_de5f028b
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_de5f028b
 Castlevania (1986) (Video Game) / int_e3034e3f
type
Beating a Dead Player
 Castlevania (1986) (Video Game) / int_e3034e3f
comment
Beating A Dead Player: One of the most dramatic and creepiest examples of an earlier game.
 Castlevania (1986) (Video Game) / int_e3034e3f
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_e3034e3f
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_e3034e3f
 Castlevania (1986) (Video Game) / int_e42c07e6
type
Holy Hand Grenade
 Castlevania (1986) (Video Game) / int_e42c07e6
comment
Holy Hand Grenade: Literally when it comes to the Holy Water.
 Castlevania (1986) (Video Game) / int_e42c07e6
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_e42c07e6
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_e42c07e6
 Castlevania (1986) (Video Game) / int_e4e86215
type
Fake Difficulty
 Castlevania (1986) (Video Game) / int_e4e86215
comment
Fake Difficulty: In stage 16, you must cross a bridge and get past four of the giant bats you fought as the boss of stage 1, with them all having the same same amount of health as before, which means the best course of action is to just ignore and run past them. However their movement, when they spit a fireball, and when they charge at you is all random. With how large they are and fast they lunge, they can randomly act in a way that makes avoiding not getting hit impossible, including possibly being hit into one of the bottomless pits across the bridge for an instant death, overall turning this section into essentially a Luck-Based Mission where you run under or jump over the bats and pray the RNG makes them play nice. There is a Stop Watch halfway through the bridge to at least freeze the last two if needed, but this will drain your precious hearts that you don't have much of, and you will really want enough for two more uses to use shortly later in the level in the section with the harpies and flea men.
 Castlevania (1986) (Video Game) / int_e4e86215
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_e4e86215
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_e4e86215
 Castlevania (1986) (Video Game) / int_e90e91de
type
Every 10,000 Points
 Castlevania (1986) (Video Game) / int_e90e91de
comment
Every 10000 Points: Extra lives are given for your first 30,000 points and every 50,000 points afterward until reaching the score cap.note The counter will reset to 0 after exceeding the 999,999 cap, but you won't be receiving anymore extra lives after that point.
 Castlevania (1986) (Video Game) / int_e90e91de
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_e90e91de
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_e90e91de
 Castlevania (1986) (Video Game) / int_ed581814
type
Dismembering the Body
 Castlevania (1986) (Video Game) / int_ed581814
comment
Dismembering the Body: After Dracula's defeat, his corpse was separated into five pieces and scattered across the land. In Castlevania II: Simon's Quest, Simon Belmont has to reunite the pieces and destroy Dracula in a ritual meant to undo a curse the vampire cast.
 Castlevania (1986) (Video Game) / int_ed581814
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_ed581814
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_ed581814
 Castlevania (1986) (Video Game) / int_f53dd5eb
type
Mutually Exclusive Power-Ups
 Castlevania (1986) (Video Game) / int_f53dd5eb
comment
Mutually Exclusive Power-Ups: Averted with the sub-weapons. You can have the holy water and hourglass at the same time, along with the map and one of two types of shields. Played straight with your main weapon: you can upgrade to a chain whip, throwing daggers, the battle axe and the battle cross.
 Castlevania (1986) (Video Game) / int_f53dd5eb
featureApplicability
-1.0
 Castlevania (1986) (Video Game) / int_f53dd5eb
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_f53dd5eb
 Castlevania (1986) (Video Game) / int_fc33ff16
type
One-Winged Angel
 Castlevania (1986) (Video Game) / int_fc33ff16
comment
One-Winged Angel: Dracula becomes a beefy devil-like creature (or, in Vampire Killer, an enormous living portrait of one) after you "kill" his humanoid form. May be the Ur-Example of this trope for video games.
 Castlevania (1986) (Video Game) / int_fc33ff16
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_fc33ff16
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_fc33ff16
 Castlevania (1986) (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Castlevania (1986) (Video Game) / int_fe262584
comment
Cutscene Power to the Max: At the beginning of the fourth area, Simon falls down a hole several times deeper than is possible to survive in-game.
 Castlevania (1986) (Video Game) / int_fe262584
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_fe262584
featureConfidence
1.0
 Castlevania (1986) (Video Game)
hasFeature
Castlevania (1986) (Video Game) / int_fe262584
 Castlevania (1986) (Video Game) / int_name
type
ItemName
 Castlevania (1986) (Video Game) / int_name
comment
 Castlevania (1986) (Video Game) / int_name
featureApplicability
1.0
 Castlevania (1986) (Video Game) / int_name
featureConfidence
1.0
 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game) / int_name
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Castlevania (1986) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game)
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 Castlevania (1986) (Video Game)
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