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Castlevania: Symphony of the Night (Video Game)

 Castlevania: Symphony of the Night (Video Game)
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game)
 Castlevania: Symphony of the Night (Video Game)
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CastlevaniaSymphonyOfTheNight
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Castlevania: Symphony of the Night (Devil Castle Dracula X: Nocturne in the Moonlight in Japan), a PlayStation game released in 1997 (and later re-released in Japan with extra content on the Sega Saturn), has since become regarded by critics and fans alike as one of, if not the absolute best game in the Castlevania series. Symphony helped coin the term "Metroidvania", provided the earliest known entry in the series to avert the Excuse Plot trope (well, first released outside of Japan), and contained a number of oft-repeated lines about the nature of mankind that helped seal its place in gaming history.The game begins in 1792 with Richter Belmont banishing Dracula back to Hell. Four years later, Richter disappears — and a year after that, he summons Castlevania in an attempt to resurrect the Dark Lord. The reappearance of Dracula's home causes Alucard, Dracula's half-vampire son, to awaken from a three-hundred-year slumber and enter Castlevania to figure out what drove Richter's actions. During his exploration of Castlevania, Alucard finds Maria Renard, a distant relative of the Belmont clan, who joins up with Alucard to figure out what the hell happened to Richter.Since Metroid was on hiatus at the time, Symphony introduced a generation of new gamers to an innovative gameplay style: Alucard could wander to any point on the map that he wished, but he had to find specific relics to explore new areas. Most of these relics had bosses guarding them, which forced players to level up to increase Alucard's stats. Alucard could also find equipment to change his attacks or cast spells. Anyone who's played any Castlevania game after this one will likely find this formula familiar — back in 1997, however, this game became a Killer App for the PlayStation (whether Sony liked it or not) and it was this title that cemented Castlevania's place in the zeitgeist for an entire generation of gamers.Symphony of the Night had two major Updated Rereleases: The Sega Saturn version (released only in Japan) added a number of exclusive areas, new music, two new bosses, and three playable characters available at the start. The PSP game Castlevania: The Dracula X Chronicles included Symphony to round out the Rondo saga. The Chronicles version included its own additions such as a new Secret Character, and redone script and voice acting. This updated version of Symphony and the original version of Rondo were re-released for the PlayStation 4 as Castlevania Requiem: Symphony of the Night & Rondo of Blood, featuring HD and 4K support, added vibration feedback, optional background borders, and full trophies support. The PSP version of Symphony was also released for iOS and Android devices on March 4, 2020, one day prior to the Netflix animated series' Season 3 premiere. In addition to the PSP's changes, the mobile port introduces onscreen virtual controls and a "continue" feature which allows players to quickly load the last room they entered.Gamers seeking the original PlayStation version of Symphony can find it on Xbox Live Arcade for Xbox 360 and Xbox One, and on PlayStation Network for PlayStation 3, PSP and PlayStation Vita.Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow duology acts as a pseudo-direct sequel to Symphony, with Alucard making an appearance in both games. However, it's impossible to go into it further without spoiling the entire plot of the games.
 Castlevania: Symphony of the Night (Video Game)
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Cherry Tapping
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Cherry Tapping: There's a move for Alucard, the Drop Kick, which essentially mimics Mario's "jump on something's head to kill it" trick. And it lets you repeat said move infinitely. The fist weapons, or just plain ol' punching unarmed. They can hit literally as fast as you can mash the attack key (with the exception of the Blue Knuckle, which is kind of crap) and have an insane crit chance, offsetting their very short range. So you can, quite literally, Punch Out Cthulhu. Or, you know, Death. Or even The Big Man Himself!
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Flaming Sword
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Flaming Sword: There's a pair of flaming swords, the Firebrand and Marsil. Not only do both swords have a fire aura, but with a command input, both can generate a wave of flame, with Marsil's long enough to hit a fifth of the screen away.
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Visible Silence
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Visible Silence: Alucard often goes "........." in his dialogue. Either he's completely silent or takes a while to say something.
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Victory Is Boring
 Castlevania: Symphony of the Night (Video Game) / int_1206dd74
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Victory Is Boring: Richter's reasoning for becoming lord of the castle was that he wanted to duel Dracula for all eternity. That's what Shaft told him to say.
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Cute Witch
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Cute Witch: The cat-slinging Salomes in the Floating Catacombs.
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Dream Weaver
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Dream Weaver: The circumstances of the Succubus fight. She tries to mess up Alucard's memories through dreams.
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Shop Fodder
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Shop Fodder: There's an array of different jewels, which have no use aside from selling them to the Librarian for cash.
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A Sinister Clue
 Castlevania: Symphony of the Night (Video Game) / int_127ebb74
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A Sinister Clue: The official art for the game depicts cursed-by-Dracula Richter Belmont as a lefty; he is right-handed in the prior depictions of him.
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Another Side, Another Story
 Castlevania: Symphony of the Night (Video Game) / int_12d9447
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Another Side, Another Story: Richter Mode and the additional Maria Mode in the PSP version let you play through castle as the side characters.
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Man of Wealth and Taste
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Man of Wealth and Taste: Dracula is the page image of this trope, with most of his castle being kept pretty regal despite sustained damages.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: The end of the Succubus fight, at least in the original version. The Dracula X Chronicles port made her final cry sound a lot more like a death cry than a... you know.
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Early Game Hell
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Early Game Hell: The period right after losing A Taste of Power leaves Alucard basically crippled, and even fairly weak enemies can take large chunks off your health bar. Alucard's power curve isn't so much a curve as it is a cliffside, but until then, it's easily the trickiest part of the game. Knowledge of the game's magic can alleviate this, though. Luck Mode takes this up to eleven (if the player doesn't exploit a glitch to keep the powerful equipment), as it takes many levels for Alucard to catch up to the stats he has at the beginning of a regular game, and this makes a big difference at that point (even spells can't be cast as often, because he starts with 1 MP instead of 30).
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Chaos Architecture
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Chaos Architecture: This is the first game in the series to offer an explanation as to why the castle changes stucture each time Dracula is revived, with Alucard explaining that its chaotic nature causes it to shift.
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Boisterous Bruiser
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Boisterous Bruiser: The Sword and Devil familiars tend to yell with gusto as they tear through enemies. "SLICE!" "DIE!"
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Rush Boss
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Rush Boss: Possessed Richter dies in relatively few hits compared to most of the game's bosses. He also moves fast and hits hard, including one attack that fills the entire screen. Of course, killing him only leads to the bad ending, since the real intended objective is to lift the curse cast by Shaft.
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Morphic Resonance
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Morphic Resonance: When Alucard transforms into his wolf form, he still keeps a number of features, including a sword tied at his waist. The bat form goes one step further, and keeps the color of the currently equipped cloak as the color of its wings. The former becomes increasingly odd if you're completing a "naked" challenge run, where equipping things like swords are not allowed.
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After Boss Recovery
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After Boss Recovery: Rather than receiving an orb that ends the level as in previous games, Alucard receives an item that raises his max HP and heals him completely whenever a boss is defeated.
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Dummied Out
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A notable one added to the Japanese "The Best" and "PSOne Books" rereleases, as well as the Saturn, PSP and Requiem versions, is the ability to have the Fairy/Sprite sing to you in the Library (which requires a song lyrics card item in the Saturn version). This is actually a Dummied Out Japanese song in the original release. If the language is set to English in the PSP version, it'll even be fully translated!
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Peninsula of Power Leveling
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Peninsula of Power Leveling: The game has a nearly unbeatable enemy located in the Royal Chapel called a Spiked Ball. Despite not being an enemy so much as a piece of weaponry perched on top of a Bone Pillar on top of a long set of stairs that just happens to be lying in one particular spot and which does massive amounts of Collision Damage, you can destroy it if you stand as close as possible to it, equip a fist weapon, and hold the attack button for a minute or two. It's a piece of cake to gain 10 levels in this room if you so desire. Once you reach the inverted castle's Marble Corridor, you encounter the game's Boss in Mook Clothing, the Guardians. While ridiculously powerful, their attacks can be easily telegraphed and avoided. Since they are the highest-level non-boss enemies in the game, they fork over absurd amounts of experience when killed, and a drop chance for a decent two-handed sword as well as a rare chance for the best set-stat armor in the game (second only to the Walk Armor when all of both castles are explored). In the first castle, actually the beginning of the first castle, in the Castle Keep. You stand right next to the stairs where the zombies won't reach you, and you can cut down unlimited amounts of zombies, risk free! But it is only 1 exp per zombie, so a controller with an auto option (or the Sword Familiar) is handy. The mermen are handy for this as well, allowing the most patient of gamers to gain 40 levels after a few days of waiting with the PSX on.
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Dungeon Shop
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Dungeon Shop: The Master Librarian also apparently keeps quite the stockpile of items, weapons, and equipment. Despite the Librarian serving Dracula, Alucard can persuade him to part with some of his wares, for the right price. However, the Librarian only extends this service to Alucard; estranged or not, he is still Dracula's son. He won't interact with Richter or Maria at all, since dealing with the Belmonts would be outright treason.
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Brainwashed and Crazy
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Brainwashed and Crazy: Happens to Richter Belmont, courtesy of Shaft.
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Run, Don't Walk
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Run, Don't Walk: Richter Belmont can start running by tapping left or right buttons twice. Alucard can do so too, but only with a powerup found in the Saturn version.
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Frothy Mugs of Water
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Frothy Mugs of Water: In the Royal Chapel, you can go to the Confession Room and sit at a chair, and at one time a blue-robed ghostly figure will hear your confession and give you... sparkling grape juice! Grape juice in a confession booth? This was the result of the drink being modified from wine in the Japanese version. Also, the Green Tea was originally sake, and the Barley Tea was beer.
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All There in the Manual
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All There in the Manual: The command for the first of Alucard's spells, Dark Metamorphosis, is listed in the manual. Since it's a healing spell that makes Alucard replenish 8HP each time you draw blood from an enemy, aside from being a savant it is one of two reasonable options to defeat Doppleganger (the other is equipping the statistically weaker Red Rust and preying on his weakness to the Curse Status Effect).
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Weapon of X-Slaying
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The game has plenty of weapons with obscure bonuses, one of which (the Were-Bane) gives bonuses against Were-Beasts. Unfortunately there's only one Were-creature in the game (the Werewolf) and although a mini-boss originally, by the time you get this weapon is encountered as just as a random grunt in one specific area and is not much of a challenge as you're now a much higher level, and there's plenty of weapons with much higher base damage that eclipse the bonus you'd get anyway. On top of this, though, the sword is glitched, in that it does absolutely zero extra damage to them anyway! Mind you, the sword isn't /completely/ useless, as it's QCF+Attack move is a flurry of thrusts in the same vein as the Rapier's, and Were-Bane is stronger than the Rapier. It makes for a good off-hand weapon if you decide to forgo two-handed weapons and shields.
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Power-Up Letdown
 Castlevania: Symphony of the Night (Video Game) / int_18683fc2
comment
Power Up Letdown: Trying to use the Alucart Shield (if you weren't watching the last consonant or were just curious) in combo with the Shield Rod. Cue Alucard pulling his cloak around dramatically... and then going "?"
 Castlevania: Symphony of the Night (Video Game) / int_18683fc2
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_18683fc2
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_18683fc2
 Castlevania: Symphony of the Night (Video Game) / int_18ce8f1d
type
Full-Frontal Assault
 Castlevania: Symphony of the Night (Video Game) / int_18ce8f1d
comment
Full-Frontal Assault: The Succubus. The official art for her has exposed breasts with defined nipples.
 Castlevania: Symphony of the Night (Video Game) / int_18ce8f1d
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_18ce8f1d
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_18ce8f1d
 Castlevania: Symphony of the Night (Video Game) / int_1aa08f77
type
Multiple Endings
 Castlevania: Symphony of the Night (Video Game) / int_1aa08f77
comment
Averted with regards to castle map completion. Exploring the entirety of the normal Castle will get you a map percentage of 100%, which means anyone who was not spoiled about the Inverted Castle will think the game ends once Richter is defeated one way or another.
 Castlevania: Symphony of the Night (Video Game) / int_1aa08f77
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-1.0
 Castlevania: Symphony of the Night (Video Game) / int_1aa08f77
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_1aa08f77
 Castlevania: Symphony of the Night (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Castlevania: Symphony of the Night (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Alucard's speedy backdash to get through the game. Would you backstep through an entire castle full of things trying to kill you?
 Castlevania: Symphony of the Night (Video Game) / int_1b2b1d2c
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_1b2b1d2c
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_1b2b1d2c
 Castlevania: Symphony of the Night (Video Game) / int_1b36d1dc
type
Fairy Companion
 Castlevania: Symphony of the Night (Video Game) / int_1b36d1dc
comment
Fairy Companion: Two (one in the western PlayStation release) of the Familiars is a summonable fairy that can use items to heal you and cure status changes.
 Castlevania: Symphony of the Night (Video Game) / int_1b36d1dc
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_1b36d1dc
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_1b36d1dc
 Castlevania: Symphony of the Night (Video Game) / int_1b65dfad
type
The Cameo
 Castlevania: Symphony of the Night (Video Game) / int_1b65dfad
comment
The Cameo: Konami Man sometimes appears in the File Select screen as a icon.
 Castlevania: Symphony of the Night (Video Game) / int_1b65dfad
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_1b65dfad
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_1b65dfad
 Castlevania: Symphony of the Night (Video Game) / int_1d364dbd
type
Heavily Armored Mook
 Castlevania: Symphony of the Night (Video Game) / int_1d364dbd
comment
Heavily Armored Mook: Some areas feature Fleamen wearing armor and an axe, and who are just spry like their regular counterparts. "Killing" a Flea Armor causes the equipment to break and makes it turn into a regular Fleaman.
 Castlevania: Symphony of the Night (Video Game) / int_1d364dbd
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_1d364dbd
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_1d364dbd
 Castlevania: Symphony of the Night (Video Game) / int_1d5786ff
type
Looks Like Orlok
 Castlevania: Symphony of the Night (Video Game) / int_1d5786ff
comment
Looks Like Orlok: One mid-game boss is Orlok himself, with translation issues causing him to be called Olrox. Olrox starts as a magician vampire before turning into a reptilian monster for his second phase.
 Castlevania: Symphony of the Night (Video Game) / int_1d5786ff
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_1d5786ff
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_1d5786ff
 Castlevania: Symphony of the Night (Video Game) / int_1d9099cb
type
Deadly Disc
 Castlevania: Symphony of the Night (Video Game) / int_1d9099cb
comment
Deadly Disc: The Disc Armour enemy uses a disc on a tether to attack.
 Castlevania: Symphony of the Night (Video Game) / int_1d9099cb
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_1d9099cb
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_1d9099cb
 Castlevania: Symphony of the Night (Video Game) / int_1da01dce
type
The Computer Is a Lying Bastard
 Castlevania: Symphony of the Night (Video Game) / int_1da01dce
comment
The Computer Is a Lying Bastard: The original PS1 translation tells that you must use the Gold and Silver Rings at the Clock Tower, but the right room to use them is the central clock room in the Marble Gallery. The port included in The Dracula X Chronicles changes the hint to be more accurate.
 Castlevania: Symphony of the Night (Video Game) / int_1da01dce
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_1da01dce
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_1da01dce
 Castlevania: Symphony of the Night (Video Game) / int_1e05d069
type
Saved by the Coffin
 Castlevania: Symphony of the Night (Video Game) / int_1e05d069
comment
Saved by the Coffin: Joked about with the fact that you save your game by going to your coffin.
 Castlevania: Symphony of the Night (Video Game) / int_1e05d069
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_1e05d069
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_1e05d069
 Castlevania: Symphony of the Night (Video Game) / int_1e1aa82a
type
Diabolus ex Machina
 Castlevania: Symphony of the Night (Video Game) / int_1e1aa82a
comment
Diabolus ex Machina: In Rondo of Blood, Richter killed Shaft twice, once in his human form and once as a ghost. And yet, five years later he's alive and well, and easily takes control of a Belmont (which raises the question of why he didn't do so the first time), something not even Dracula seemed capable of doing! All because they wanted to have Alucard as the hero of the game. Then again, he may still be a ghost. If you look closely during the dialogue before you fight him, you can see that he's translucent.
 Castlevania: Symphony of the Night (Video Game) / int_1e1aa82a
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_1e1aa82a
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_1e1aa82a
 Castlevania: Symphony of the Night (Video Game) / int_1f99a97b
type
Shoryuken
 Castlevania: Symphony of the Night (Video Game) / int_1f99a97b
comment
Shoryuken: A rising uppercut is one of Richter's moves when he becomes playable. The Minotaur boss uses this move attempting to attack Alucard if Alucard happens to be above him. Yes, a minotaur.
 Castlevania: Symphony of the Night (Video Game) / int_1f99a97b
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_1f99a97b
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_1f99a97b
 Castlevania: Symphony of the Night (Video Game) / int_1fb440a6
type
Voluntary Shapeshifting
 Castlevania: Symphony of the Night (Video Game) / int_1fb440a6
comment
Voluntary Shapeshifting: Alucard can turn into a bat, a wolf and mist. The Axe Armor transformation seems to be unexpected, though.
 Castlevania: Symphony of the Night (Video Game) / int_1fb440a6
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_1fb440a6
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_1fb440a6
 Castlevania: Symphony of the Night (Video Game) / int_1ff4f744
type
Inn Security
 Castlevania: Symphony of the Night (Video Game) / int_1ff4f744
comment
Inn Security: One of the save points is a trap, and triggers a boss fight against a succubus posing as Alucard's dead human mother, Lisa. This is glaringly obvious, because this save point is not the same color as the others in the game, and yet you have to use it to proceed through the game... at least if you want to get the good ending.
 Castlevania: Symphony of the Night (Video Game) / int_1ff4f744
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_1ff4f744
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_1ff4f744
 Castlevania: Symphony of the Night (Video Game) / int_20cb2042
type
Cape Swish
 Castlevania: Symphony of the Night (Video Game) / int_20cb2042
comment
Cape Swish: The sprite animation for Alucard's cape is quite fluid, especially when turning around quickly.
 Castlevania: Symphony of the Night (Video Game) / int_20cb2042
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_20cb2042
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_20cb2042
 Castlevania: Symphony of the Night (Video Game) / int_20e20e99
type
Not the Intended Use
 Castlevania: Symphony of the Night (Video Game) / int_20e20e99
comment
Not the Intended Use: The backwards sliding manuever is intended to be used for dodging enemy attacks; while most players may use this once or twice, more often than not most people end up utilizing it for moving a bit faster, especially when it comes to backtracking.
 Castlevania: Symphony of the Night (Video Game) / int_20e20e99
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_20e20e99
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_20e20e99
 Castlevania: Symphony of the Night (Video Game) / int_20e2a53b
type
Notice This
 Castlevania: Symphony of the Night (Video Game) / int_20e2a53b
comment
Notice This: The Devil familiar suddenly takes interest in two pushable buttons that open secret rooms; the hundreds of other secrets in the castle don't seem to catch his interest. The Faerie also points out some breakable walls if she's near them.
 Castlevania: Symphony of the Night (Video Game) / int_20e2a53b
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_20e2a53b
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_20e2a53b
 Castlevania: Symphony of the Night (Video Game) / int_20fd3270
type
Cape Wings
 Castlevania: Symphony of the Night (Video Game) / int_20fd3270
comment
Cape Wings: Doing a double jump briefly flips Alucard's cape up in the back; with the trailing animation that activates when he jumps, this looks like wingtips.
 Castlevania: Symphony of the Night (Video Game) / int_20fd3270
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_20fd3270
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_20fd3270
 Castlevania: Symphony of the Night (Video Game) / int_20fddb03
type
Loading Screen
 Castlevania: Symphony of the Night (Video Game) / int_20fddb03
comment
Loading Screen: The game lets you play with the loading text, making it swirl and spin all over, or see if you can get it perfectly still before the game finishes loading.
 Castlevania: Symphony of the Night (Video Game) / int_20fddb03
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_20fddb03
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_20fddb03
 Castlevania: Symphony of the Night (Video Game) / int_216c3bf0
type
Flying Weapon
 Castlevania: Symphony of the Night (Video Game) / int_216c3bf0
comment
Flying Weapon: The Spectral Sword and Poltergeist enemies, where a larger central sword seems to control a host of lesser weapons and armor that attack the player. Also the Cloaked Knight, who has two blades which circle him and strike, and of course the sword familiar.
 Castlevania: Symphony of the Night (Video Game) / int_216c3bf0
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_216c3bf0
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_216c3bf0
 Castlevania: Symphony of the Night (Video Game) / int_2260cfe3
type
Like Father, Like Son
 Castlevania: Symphony of the Night (Video Game) / int_2260cfe3
comment
In a case of Like Father, Like Son, Alucard can sit in chairs through the game and this became a recurring thing through the series. As part of the developers' high attention to detail, he'll fall asleep if left there for long enough and the Fairy familiar will sit on his shoulder if she's active. His posture also changes when confessing to a ghost priest in a booth.
 Castlevania: Symphony of the Night (Video Game) / int_2260cfe3
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_2260cfe3
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_2260cfe3
 Castlevania: Symphony of the Night (Video Game) / int_23168b93
type
Last Lousy Point
 Castlevania: Symphony of the Night (Video Game) / int_23168b93
comment
Last Lousy Point: Many hard-to-reach map squares frustrate completionists, particularly some of the water areas in the Inverted Castle. The secret: swim up to them using the wolf form.
 Castlevania: Symphony of the Night (Video Game) / int_23168b93
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_23168b93
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_23168b93
 Castlevania: Symphony of the Night (Video Game) / int_2439b588
type
As the Good Book Says...
 Castlevania: Symphony of the Night (Video Game) / int_2439b588
comment
As the Good Book Says...: Dracula quotes Matthew 16:26 upon his defeat:
 Castlevania: Symphony of the Night (Video Game) / int_2439b588
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_2439b588
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_2439b588
 Castlevania: Symphony of the Night (Video Game) / int_259d5879
type
Anachronism Stew
 Castlevania: Symphony of the Night (Video Game) / int_259d5879
comment
Anachronism Stew: Automated high-speed elevators didn't exist in 1797. Neither did a lot of the food items found, like pizza in a delivery box with the item description "New York Style" when mass Italian immigration to New York was all but nonexistent, or the "US Grade A" hamburger when the US wouldn't even have a Department of Agriculture until the mid-19th Century. Dracula quotes from Anti-Memoirs, a book by Andre Malraux ("What is a man? A miserable little pile of secrets.") that wasn't published until 1967. The Bone Musket enemies are seen loading and unloading their "muskets" from the breech with self-contained metallic cartridges, an innovation that wouldn't come to be until almost 50 years after the game is set.
 Castlevania: Symphony of the Night (Video Game) / int_259d5879
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_259d5879
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_259d5879
 Castlevania: Symphony of the Night (Video Game) / int_25f41fd3
type
Offscreen Start Bonus
 Castlevania: Symphony of the Night (Video Game) / int_25f41fd3
comment
Offscreen Start Bonus: It isn't intentional, but if you immediately slide left when the game starts with Alucard, you can access a secret deleted area and increase your map percentage.
 Castlevania: Symphony of the Night (Video Game) / int_25f41fd3
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_25f41fd3
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_25f41fd3
 Castlevania: Symphony of the Night (Video Game) / int_2639f6eb
type
Status Effects
 Castlevania: Symphony of the Night (Video Game) / int_2639f6eb
comment
Status Effects: Poison (character loses lots of strength and defense), Curse (character is unable to attack or defend, they just stagger), and Stone (character is petrified, highly vulnerable to all forms of damage, and they must wriggle free).
 Castlevania: Symphony of the Night (Video Game) / int_2639f6eb
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_2639f6eb
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_2639f6eb
 Castlevania: Symphony of the Night (Video Game) / int_26648fb1
type
Perverse Puppet
 Castlevania: Symphony of the Night (Video Game) / int_26648fb1
comment
Perverse Puppet: Marionettes, later known as killer dolls, debuted in this game. They also float and predominantly attack by body-slamming into their target.
 Castlevania: Symphony of the Night (Video Game) / int_26648fb1
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_26648fb1
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_26648fb1
 Castlevania: Symphony of the Night (Video Game) / int_26ac510e
type
Mythology Gag
 Castlevania: Symphony of the Night (Video Game) / int_26ac510e
comment
Combined with Mythology Gag when Maria mentions the name Belmont and Alucard thinks of Trevor, complete with an 8-bit sprite taken from Castlevania III.
 Castlevania: Symphony of the Night (Video Game) / int_26ac510e
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_26ac510e
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_26ac510e
 Castlevania: Symphony of the Night (Video Game) / int_26c4741a
type
Advanced Movement Technique
 Castlevania: Symphony of the Night (Video Game) / int_26c4741a
comment
Advanced Movement Technique: The Shield Dash technique is used to move faster than normal. It involves doing a backdash, then Lag Canceling it into holding out your shield, then cancelling the shield into another backdash, bypassing the brief cooldown that backdashing normally has.
 Castlevania: Symphony of the Night (Video Game) / int_26c4741a
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_26c4741a
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_26c4741a
 Castlevania: Symphony of the Night (Video Game) / int_273b4c2a
type
Some Dexterity Required
 Castlevania: Symphony of the Night (Video Game) / int_273b4c2a
comment
Some Dexterity Required: Making Alucard eat a peanut can be like this, since unlike other restoratives, they only work a specific way. Instead of dropping the food on the ground to be (re)collected, Alucard flicks a peanut up into the air, and you have to catch it in his mouth.
 Castlevania: Symphony of the Night (Video Game) / int_273b4c2a
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_273b4c2a
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_273b4c2a
 Castlevania: Symphony of the Night (Video Game) / int_28104b90
type
Bag of Spilling
 Castlevania: Symphony of the Night (Video Game) / int_28104b90
comment
Justifying this trope makes up the opening to the game. Alucard, having chosen to renounce Dracula's ways prior to the start of the game, storms the castle with a few extremely powerful weapons, obliterating every single one of the first enemies in a single hit. The moment he meets Death and it's revealed what's going on, Death steals all of his weapons and in the next room, the character who was mowing through giant beasts in a single sword swipe is now resorting to punching a slow, weak zombie to death just for a short sword.
 Castlevania: Symphony of the Night (Video Game) / int_28104b90
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_28104b90
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_28104b90
 Castlevania: Symphony of the Night (Video Game) / int_2864490b
type
Gravity Screw
 Castlevania: Symphony of the Night (Video Game) / int_2864490b
comment
Gravity Screw: The Inverted Castle, where Alucard walks on the ceiling of every area.
 Castlevania: Symphony of the Night (Video Game) / int_2864490b
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_2864490b
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_2864490b
 Castlevania: Symphony of the Night (Video Game) / int_289035a8
type
Player Tic
 Castlevania: Symphony of the Night (Video Game) / int_289035a8
comment
Player Tic: Constant backdashing, especially by speedrunners, since it makes Alucard move slightly faster.
 Castlevania: Symphony of the Night (Video Game) / int_289035a8
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_289035a8
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_289035a8
 Castlevania: Symphony of the Night (Video Game) / int_29428ef
type
Difficulty Levels
 Castlevania: Symphony of the Night (Video Game) / int_29428ef
comment
Difficulty Levels: Sort of. Luck Mode offers huge bonuses to luck at the cost of all of your other stats. It's unlocked by entering a cryptic series of characters for your name.
 Castlevania: Symphony of the Night (Video Game) / int_29428ef
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_29428ef
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_29428ef
 Castlevania: Symphony of the Night (Video Game) / int_294ed981
type
Bilingual Bonus
 Castlevania: Symphony of the Night (Video Game) / int_294ed981
comment
Bilingual Bonus: An example of the term "newhalf" (a Japanese slang word that means a transgender female) appearing in videogames is the Frozen Half, an ice witch described as such.
 Castlevania: Symphony of the Night (Video Game) / int_294ed981
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_294ed981
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_294ed981
 Castlevania: Symphony of the Night (Video Game) / int_299dae0
type
Background Boss
 Castlevania: Symphony of the Night (Video Game) / int_299dae0
comment
Background Boss: The final fight against Dracula has him sitting on his dragonlike throne while various appendages from it attack you.
 Castlevania: Symphony of the Night (Video Game) / int_299dae0
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 Castlevania: Symphony of the Night (Video Game) / int_29a39f6
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Easter Egg
 Castlevania: Symphony of the Night (Video Game) / int_29a39f6
comment
Easter Egg: Try returning to the room where Death stole Alucard's equipment right after you enter the first room of the Alchemy Laboratory. You will meet Slogra and Gaibon. There are many other little secrets as well. A notable one added to the Japanese "The Best" and "PSOne Books" rereleases, as well as the Saturn, PSP and Requiem versions, is the ability to have the Fairy/Sprite sing to you in the Library (which requires a song lyrics card item in the Saturn version). This is actually a Dummied Out Japanese song in the original release. If the language is set to English in the PSP version, it'll even be fully translated! Playing this game in a CD player yields a secret message from Alucard, who tells you not to play it like a regular CD; although he acknowledges the player probably won't listen to him anyway.
 Castlevania: Symphony of the Night (Video Game) / int_29a39f6
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 Castlevania: Symphony of the Night (Video Game) / int_2a4c561
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Informed Equipment
 Castlevania: Symphony of the Night (Video Game) / int_2a4c561
comment
Informed Equipment: Played straight with most equipment that isn't a weapon or shield (which appear when you use them), but averted with capes, which actually change the color of the cape on Alucard's sprite, and the Secret Boots, which make his sprite a bit taller.
 Castlevania: Symphony of the Night (Video Game) / int_2a4c561
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 Castlevania: Symphony of the Night (Video Game) / int_2b50986a
type
Arrange Mode
 Castlevania: Symphony of the Night (Video Game) / int_2b50986a
comment
Arrange Mode: There is a hidden Luck Mode that gives Alucard maxed-out luck at the expense of his other stats. Beating the game allows you to play as Richter, who can explore the castle at will with his advanced movement and also has access to every sub-weapon and item crashes for each one. However, the game ends when he fights Shaft instead of going on to the final boss. Both the Saturn port and Castlevania: The Dracula X Chronicles have a Maria Mode, though both play differently from each other. The Saturn version of Maria plays much like Richter, but with a triple-jump and several spells invoking The Four Gods, including one that makes her invincible for 40 seconds. The Dracula X Chronicles version plays more like her Rondo of Blood incarnation, with The Four Gods and Guardian Knuckle acting as her subweapons.
 Castlevania: Symphony of the Night (Video Game) / int_2b50986a
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 Castlevania: Symphony of the Night (Video Game) / int_2c1f1138
type
He Who Fights Monsters
 Castlevania: Symphony of the Night (Video Game) / int_2c1f1138
comment
He Who Fights Monsters: The game implies that this is why Richter Belmont has sided with evil and is lord of the titular castle; he wants to continue fighting monsters. According to him when encountered in Dracula's Throne Room, a Belmont has a single fight against Dracula and then must surrender their job to the next descendant, so Richter decides to circumvent this by resurrecting Dracula to fight for eternity and maintain his status. It's later revealed to be a subversion, because Richter is being possessed by Shaft.
 Castlevania: Symphony of the Night (Video Game) / int_2c1f1138
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 Castlevania: Symphony of the Night (Video Game) / int_2c3e4769
type
No-Harm Requirement
 Castlevania: Symphony of the Night (Video Game) / int_2c3e4769
comment
No-Harm Requirement: The only way to access the second half of the game is to defeat the green orb controlling Richter Belmont without doing too much harm to Richter Belmont himself.
 Castlevania: Symphony of the Night (Video Game) / int_2c3e4769
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 Castlevania: Symphony of the Night (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 Castlevania: Symphony of the Night (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: The game opens with a subdued choral theme, and the title sequence features ominous, orchestral opening music. Then the game begins with a replay of the last battle between Richter and Dracula in Rondo of Blood. The music employs driving, wailing electric guitars. But only for a short time: Dracula's music is the epic orchestral music, remixed from Rondo. Inverted with the rest of the game. There are two standard boss themes: a face-melting metal style one, and a more orchestrated one. The orchestrated one becomes more common throughout the game, and many of the later bosses have it, giving it a tone of "important boss music" (key characters like Death and Shaft have this theme). Dracula has another different orchestral theme altogether.
 Castlevania: Symphony of the Night (Video Game) / int_2d395ee9
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 Castlevania: Symphony of the Night (Video Game) / int_2dd52244
type
Books That Bite
 Castlevania: Symphony of the Night (Video Game) / int_2dd52244
comment
Books That Bite: There are two varieties of book enemy in the Long Library. The first type merely flies at you and tries to slam into you. The second type opens up and tries to skewer you with an array of magically summoned weapons.
 Castlevania: Symphony of the Night (Video Game) / int_2dd52244
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 Castlevania: Symphony of the Night (Video Game) / int_2e62fdc2
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Set Bonus
 Castlevania: Symphony of the Night (Video Game) / int_2e62fdc2
comment
Set Bonus: Equpping all Alucart items (not to be confused with the Alucard items); the Alucart Sword, Shield, and Mail. On their own, they have pitiful stats and no special properties. Put them together and they grant you +30 LCK, greatly increasing the chances of critical hits and rare drops.
 Castlevania: Symphony of the Night (Video Game) / int_2e62fdc2
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 Castlevania: Symphony of the Night (Video Game) / int_2f22531d
type
Order Is Not Good
 Castlevania: Symphony of the Night (Video Game) / int_2f22531d
comment
Order Is Not Good: Implied and defied. Dracula claims that his actions were no different with the actions of the order humans call 'religion'. However, Richter tells him that he's full of crap about it, because in this verse, the religious order is actually good.
 Castlevania: Symphony of the Night (Video Game) / int_2f22531d
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 Castlevania: Symphony of the Night (Video Game) / int_2f253c94
type
Glass Cannon
 Castlevania: Symphony of the Night (Video Game) / int_2f253c94
comment
Glass Cannon: The Nova Skeleton enemy will die to a single knife, but has a laser attack that can easily hit you for 200+ damage. In fact, a lot of late-game enemies follow this pattern, though the Nova Skeleton is perhaps the most notorious. The Ring of Ares will turn Alucard into this, as it both increases STR and weapon damage and lowers defense by 24. Richter and Maria take damage horribly in comparison to Alucard. Not helped by the fact that they don't level up, and their only way of healing is through save points and HP Max Ups. Playing the game on "Luck Mode" will also do this to Alucard. His HP and DEF stats will get absolutely trashed, making him vulnerable to even the weakest enemies, but because his chance to land critical hits is much higher, his damage potential skyrockets as soon as you start to pick up decent weapons. And because your luck is hugely inflated, getting said weapons tends to be much easier than on normal mode, further upping your offensive ability while your defense lags behind till much, much later in the game when you start to get really good armor and accessories.
 Castlevania: Symphony of the Night (Video Game) / int_2f253c94
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 Castlevania: Symphony of the Night (Video Game) / int_2f75473
type
Number of the Beast
 Castlevania: Symphony of the Night (Video Game) / int_2f75473
comment
Number of the Beast: Death is level 66, the vampire Olrox and the Succubus have 666 HP, and the Malachi and the Fire Demon give 666 experience points.
 Castlevania: Symphony of the Night (Video Game) / int_2f75473
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 Castlevania: Symphony of the Night (Video Game) / int_313d7228
type
Previously on…
 Castlevania: Symphony of the Night (Video Game) / int_313d7228
comment
Previously on…: The prologue, which remakes the final battle of Castlevania: Rondo of Blood.
 Castlevania: Symphony of the Night (Video Game) / int_313d7228
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 Castlevania: Symphony of the Night (Video Game) / int_314c56b9
type
Time Stands Still
 Castlevania: Symphony of the Night (Video Game) / int_314c56b9
comment
Time Stands Still: The Stopwatch subweapon. It's oddly selective, though—some enemies will be frozen, some will merely slow down, and some (including most bosses) are entirely unaffected.
 Castlevania: Symphony of the Night (Video Game) / int_314c56b9
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type
Cut-and-Paste Environments
 Castlevania: Symphony of the Night (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: The reverse castle uses most of the same graphics as the initial areas (though many areas did get a slightly different paint job), but its positioning gives the environments a new spin.
 Castlevania: Symphony of the Night (Video Game) / int_3273ebb9
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 Castlevania: Symphony of the Night (Video Game) / int_33c99c49
type
Might Makes Right
 Castlevania: Symphony of the Night (Video Game) / int_33c99c49
comment
Might Makes Right: In the Prologue's pre-fight cutscene (and by proxy the ending to Castlevania: Rondo of Blood), Dracula believes mankind uses the church and religious creed to enforce this. Richter believes the opposite.
 Castlevania: Symphony of the Night (Video Game) / int_33c99c49
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 Castlevania: Symphony of the Night (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Castlevania: Symphony of the Night (Video Game) / int_33ca811a
comment
Game-Breaking Bug: By using the Sword Brothers spell in a save room to enable them to open the menu mid-save and rapidly change their equipment around, the player is able to completely screw up the game's save file. Depending on your timing, you might end up screwing up your map and end up with random squares explored and unexplored, respawning items you find lying around and thus being able to collect them twice, or just corrupt your save.
 Castlevania: Symphony of the Night (Video Game) / int_33ca811a
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 Castlevania: Symphony of the Night (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Castlevania: Symphony of the Night (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: After Richter is defeated, Dracula has still to be found in the Inverted Castle. Notably, the game averts Interface Spoiler by having the normal castle's exploration percentage add up to 100%, tricking completionist players into thinking they're near the end of the game. Completing both castles yields a percentage of just a little over 200%.
 Castlevania: Symphony of the Night (Video Game) / int_33fa230b
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 Castlevania: Symphony of the Night (Video Game) / int_345cf4e1
type
No Hero Discount
 Castlevania: Symphony of the Night (Video Game) / int_345cf4e1
comment
No Hero Discount: Justified. The Librarian is actually in the employ of Dracula, and only helps Alucard at all as he's a greedy bastard. While using any of the extra characters, he'll refuse to deal with them at all; Alucard is permissible because he's the Master's son, estranged or not, but dealing with the Belmonts would be outright treason.
 Castlevania: Symphony of the Night (Video Game) / int_345cf4e1
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 Castlevania: Symphony of the Night (Video Game) / int_3460db2
type
Foregone Victory
 Castlevania: Symphony of the Night (Video Game) / int_3460db2
comment
Foregone Victory: The fight against Dracula in the prologue is impossible to lose; if Richter runs out of health, Maria will come in and cast a spell that makes him invincible.
 Castlevania: Symphony of the Night (Video Game) / int_3460db2
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 Castlevania: Symphony of the Night (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Castlevania: Symphony of the Night (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Alucard, being half-vampire and all, until he obtains the Holy Symbol. Note that in this particular game, water doesn't kill you outright, even if you don't have the symbol — you will take a lot of damage, but it's still possible to jump out. One of the lesser used tropes of vampire weaknesses is their inability to cross running water under their own power, which this weakness is a reference to, though the Holy Symbol being a snorkel is a fun sight gag.
 Castlevania: Symphony of the Night (Video Game) / int_34bd7be2
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 Castlevania: Symphony of the Night (Video Game) / int_34ffa400
type
Bonus Dungeon
 Castlevania: Symphony of the Night (Video Game) / int_34ffa400
comment
Bonus Dungeon: The Floating Catacombs, which is home to Galamoth. It's completely optional, since there are no Vlad relics up there, but you'll likely stumble across it in the course of hunting down Death, since it's just beyond him.
 Castlevania: Symphony of the Night (Video Game) / int_34ffa400
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 Castlevania: Symphony of the Night (Video Game) / int_352def2a
type
Burn the Witch!
 Castlevania: Symphony of the Night (Video Game) / int_352def2a
comment
Burn the Witch!: It is revealed through the Succubus-induced nightmare that Alucard's mother Lisa was burnt at the stake, which inspired Dracula to destroy humanity.
 Castlevania: Symphony of the Night (Video Game) / int_352def2a
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 Castlevania: Symphony of the Night (Video Game) / int_355215ef
type
RandomlyDrops
 Castlevania: Symphony of the Night (Video Game) / int_355215ef
comment
Alucard's Sword. When you get it back, you may or may not have found a better sword (or a certain rod and shield combination). The real ultimate weapon is the rarely dropped Crissaegrim, which has lower attack power than the Alucard Sword but does more damage per swing anyway due to Death of a Thousand Cuts.
 Castlevania: Symphony of the Night (Video Game) / int_355215ef
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 Castlevania: Symphony of the Night (Video Game) / int_363e9631
type
Sequential Boss
 Castlevania: Symphony of the Night (Video Game) / int_363e9631
comment
Sequential Boss: Dracula in the prologue, Olrox, and Death.
 Castlevania: Symphony of the Night (Video Game) / int_363e9631
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 Castlevania: Symphony of the Night (Video Game) / int_3700d6d8
type
Pinball Projectile
 Castlevania: Symphony of the Night (Video Game) / int_3700d6d8
comment
Pinball Projectile: The Rebound Stone subweapon, which bounces around angularly before disappearing.
 Castlevania: Symphony of the Night (Video Game) / int_3700d6d8
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 Castlevania: Symphony of the Night (Video Game) / int_373283c9
type
This Cannot Be!
 Castlevania: Symphony of the Night (Video Game) / int_373283c9
comment
This Cannot Be!: Said by Dracula himself, word for word.
 Castlevania: Symphony of the Night (Video Game) / int_373283c9
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 Castlevania: Symphony of the Night (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Castlevania: Symphony of the Night (Video Game) / int_381855db
comment
Five-Second Foreshadowing: After the player has explored most of the castle and discovered some optional items, they can then enter a secret chamber underneath the marble gallery's giant clock. The chamber in question is quite clearly upside down, the first oblique hint at the existence of the reverse castle, which can be discovered immediately after visiting this chamber.
 Castlevania: Symphony of the Night (Video Game) / int_381855db
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 Castlevania: Symphony of the Night (Video Game) / int_384986f4
type
We Will Meet Again
 Castlevania: Symphony of the Night (Video Game) / int_384986f4
comment
We Will Meet Again: Death says this to Alucard at the end of their confrontation at the castle entrance. Indeed they do, but only if you unlock the second half of the game by freeing Richter from his Brainwashed and Crazy state.
 Castlevania: Symphony of the Night (Video Game) / int_384986f4
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 Castlevania: Symphony of the Night (Video Game) / int_3856d429
type
Shear Menace
 Castlevania: Symphony of the Night (Video Game) / int_3856d429
comment
Shear Menace: The Underground Garden area in the Sega Saturn version of the game has gardeners wielding huge shears as enemies.
 Castlevania: Symphony of the Night (Video Game) / int_3856d429
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 Castlevania: Symphony of the Night (Video Game) / int_38da8916
type
Uncommon Time
 Castlevania: Symphony of the Night (Video Game) / int_38da8916
comment
Uncommon Time: "Final Toccata" (the baroque-tacular semi-theme-music for the inverted castle, and one of the first appearances of what would become Dracula's signature chord progression) is in 5/4 time.
 Castlevania: Symphony of the Night (Video Game) / int_38da8916
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 Castlevania: Symphony of the Night (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Castlevania: Symphony of the Night (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The game can be beaten with any weapon and set up, but for speedrunners, the best weapons to use early on fall squarely into this. It's your unarmed attack or the various dagger/knuckle weapons you can get. They don't do very much damage compared to your other weapons (especially not your unarmed attack), but the rate of fire is so fast that this is seen less as being underpowered and more as being balanced, as they still outdamage other setups through sheer damage per second. Bosses get absolutely shredded in record time. This does take some skill to do effectively however. Shield Rod combos are frequently seen as awesome and practical, being very powerful moves with flashy effects and prominent, stylish animations. But the best Shield Rod combo and one of the best set ups in the game is Shield Rod + Alucard Shield, which simply makes your shield damaging with a drain effect. Sure, the absolutely insane damage both on a single hit and per second is amazing, but you're still just holding your shield up until something dies.
 Castlevania: Symphony of the Night (Video Game) / int_39b8d3d6
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 Castlevania: Symphony of the Night (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Castlevania: Symphony of the Night (Video Game) / int_3a1c2171
comment
The Man Behind the Man: Richter struts around the castle and makes himself look like the Big Bad until it's revealed that he's being mind controlled by Shaft, who is, of course, Dracula's servant.
 Castlevania: Symphony of the Night (Video Game) / int_3a1c2171
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_3a1c2171
 Castlevania: Symphony of the Night (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Castlevania: Symphony of the Night (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: If, for some reason, the player manages to max-out the in-game clock at 99 hours, 59 minutes, and 59 seconds before obtaining the Echo of Bat relic, the pathway to said item – which only opens on every even minute of the clock – becomes completely inaccessible, making the place where it's useful nearly impossible to navigate without prior knowledge or an external map.note It's still technically possible to beat the game without the item that Echo of Bat leads to. However, it requires some tricky exploiting of not-so-obvious game mechanics. You can also make Richter slide out of the castle before the gate closes... with no way back inside.
 Castlevania: Symphony of the Night (Video Game) / int_3ac5110b
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_3ac5110b
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_3ac5110b
 Castlevania: Symphony of the Night (Video Game) / int_3babae20
type
Degraded Boss
 Castlevania: Symphony of the Night (Video Game) / int_3babae20
comment
The bestiary entry for the Mudman, if you kill the Lesser Demon (boss) without waiting for him to summon a Mudman. While the Lesser Demon becomes a Degraded Boss later on, those only summon more Lesser Demons and nothing else.
 Castlevania: Symphony of the Night (Video Game) / int_3babae20
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_3babae20
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_3babae20
 Castlevania: Symphony of the Night (Video Game) / int_3e24af42
type
Musical Gag
 Castlevania: Symphony of the Night (Video Game) / int_3e24af42
comment
Musical Gag: If you put the PS1 disc in a CD player, Alucard informs you that this disc only has game data. It then plays some music before going into the game data and being annoying static.
 Castlevania: Symphony of the Night (Video Game) / int_3e24af42
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_3e24af42
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_3e24af42
 Castlevania: Symphony of the Night (Video Game) / int_3ec27f76
type
Costume Porn
 Castlevania: Symphony of the Night (Video Game) / int_3ec27f76
comment
Costume Porn: Ayami Kojima's art features some very detailed clothing. For example, the inside of Alucard's coat has an extreme amount of detail.
 Castlevania: Symphony of the Night (Video Game) / int_3ec27f76
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_3ec27f76
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_3ec27f76
 Castlevania: Symphony of the Night (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Castlevania: Symphony of the Night (Video Game) / int_3ef5a484
comment
Final Boss, New Dimension: While he doesn't have any second form in the Final Boss battle, Dracula transports himself and Alucard into a strange pocket dimension deep within the Inverted Castle.
 Castlevania: Symphony of the Night (Video Game) / int_3ef5a484
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_3ef5a484
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_3ef5a484
 Castlevania: Symphony of the Night (Video Game) / int_3f0310d6
type
Magikarp Power
 Castlevania: Symphony of the Night (Video Game) / int_3f0310d6
comment
Magikarp Power: Familiars are, at first, completely useless and watch idly as you get smacked around by monsters. However, if you suffer them long enough, they will eventually level up and become able to kill most enemies before you can (this is especially true of the Sword familiar, which you can even wield as a weapon once its level gets high enough). After beating the game once, the player unlocks a code that, when used in a new game, unlocks Luck Mode. Alucard's stats are pathetic in this mode, but his luck stat is astronomically high to compensate. Not only does it result in him getting a lot of drops that are usually too rare to farm in normal mode, by the end game, Alucard will also be dishing out so much damage thanks to his high crit chance that he'll frequently end up outpacing his damage output in normal mode. The Muramasa initially seems like a Joke Weapon. It initially lowers your damage and defense. And, like the Red Rust, if Alucard's total attack is less than 10, it can occasionally "jam" when trying to attack. Also, it takes both hand slots. Seemingly the only benefit it has is that it has the Soul Steal effect permanently in effect. However, the Muramasa actually grows stronger from absorbing blood from enemies. For increasing amounts of blood absorbed, it's attack will go up (it operates on the formula of ATT×2 +11 for each point of strength added). And as it powers up, it gains more and more effects for each swing of the sword. And due to the fact it has a maximum strength of 999, MUCH higher than any other weapon in the game, it can ultimately become THE Infinity +1 Sword. That said, it takes a fair amount of grinding before it outpaces the other best weapons in the game, and takes over 1 million blood sprays absorbed to reach maximum strength.
 Castlevania: Symphony of the Night (Video Game) / int_3f0310d6
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_3f0310d6
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_3f0310d6
 Castlevania: Symphony of the Night (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Castlevania: Symphony of the Night (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: All of the four endings, two of which are particularly depressing. The two bad ones have the legendary Richter killed off tragically, without letting Alucard be able to see the true mastermind behind all the madness. The other two endings, which are good ones, have Alucard break the curse from Richter successfully, thus saving his life, and they also have Alucard confront the true mastermind, Shaft, as well as Dracula. However, even after preventing the disaster from further poisoning the rest of Europe, Alucard chooses to seal himself again, knowing his blood is cursed with darkness. In the Golden Ending, Maria goes after him.
 Castlevania: Symphony of the Night (Video Game) / int_40cc0c7e
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_40cc0c7e
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_40cc0c7e
 Castlevania: Symphony of the Night (Video Game) / int_40fabf7f
type
Rings of Death
 Castlevania: Symphony of the Night (Video Game) / int_40fabf7f
comment
Rings of Death: The chakram item, which can be thrown to damage enemies.
 Castlevania: Symphony of the Night (Video Game) / int_40fabf7f
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_40fabf7f
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_40fabf7f
 Castlevania: Symphony of the Night (Video Game) / int_40fc6ab8
type
Opening Boss Battle
 Castlevania: Symphony of the Night (Video Game) / int_40fc6ab8
comment
Opening Boss Battle: The game opens where the previous game ended: Richter climbing the stairs to the throne room ready to face off against Dracula. Since it's a Foregone Conclusion that Richter defeats Dracula, it's rigged so that if you are about to die, Maria will appear and give a major power boost to make Richter invincible.
 Castlevania: Symphony of the Night (Video Game) / int_40fc6ab8
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_40fc6ab8
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_40fc6ab8
 Castlevania: Symphony of the Night (Video Game) / int_4127eb1
type
Shut Up, Hannibal!
 Castlevania: Symphony of the Night (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: When Dracula brings up the evils of religion in the original version prologue, Richter says that his words are as empty as his soul.
 Castlevania: Symphony of the Night (Video Game) / int_4127eb1
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4127eb1
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_4127eb1
 Castlevania: Symphony of the Night (Video Game) / int_41c7fc66
type
Power Makes Your Voice Deep
 Castlevania: Symphony of the Night (Video Game) / int_41c7fc66
comment
Power Makes Your Voice Deep: Dracula's voice deepens as he turns into his demonic form in the prologue.
 Castlevania: Symphony of the Night (Video Game) / int_41c7fc66
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_41c7fc66
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_41c7fc66
 Castlevania: Symphony of the Night (Video Game) / int_41d74667
type
Lag Cancel
 Castlevania: Symphony of the Night (Video Game) / int_41d74667
comment
Lag Cancel: Slow attacks and such can be cancelled with the backdash. The slowdown from the backdash can be cancelled by throwing up your shield. With fast enough fingers, you can shield and backdash repeatedly, allowing you to travel at a consistent, high speed.
 Castlevania: Symphony of the Night (Video Game) / int_41d74667
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_41d74667
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_41d74667
 Castlevania: Symphony of the Night (Video Game) / int_42002878
type
I Am X, Son of Y
 Castlevania: Symphony of the Night (Video Game) / int_42002878
comment
I Am X, Son of Y: In the Dracula X Chronicles version of the opening, Dracula refers to Richter as "Belmont, son of Belmont". Most likely, every member of the Belmont clan is just an interchangeable thorn in his side to him.
 Castlevania: Symphony of the Night (Video Game) / int_42002878
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_42002878
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_42002878
 Castlevania: Symphony of the Night (Video Game) / int_422b699
type
Catching Some Z's
 Castlevania: Symphony of the Night (Video Game) / int_422b699
comment
Catching Some Z's: Leave Alucard sitting on a chair long enough, and he'll doze off to sleep, complete with "Z"s floating above him.
 Castlevania: Symphony of the Night (Video Game) / int_422b699
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_422b699
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_422b699
 Castlevania: Symphony of the Night (Video Game) / int_43bda213
type
A Taste of Power
 Castlevania: Symphony of the Night (Video Game) / int_43bda213
comment
A Taste of Power: At the beginning of the game, you have a ridiculously powerful suit of armor and a sword that makes short work of every enemy, along with strong accessories. However, when you run into Death, he uses his magic to make all of it go away... unless you deliberately glitch the cutscene to keep your equipment (which is possible on some platforms). Otherwise, Alucard can retrieve the items in the second half of the game.
 Castlevania: Symphony of the Night (Video Game) / int_43bda213
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_43bda213
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_43bda213
 Castlevania: Symphony of the Night (Video Game) / int_441ccbad
type
Talking Weapon
 Castlevania: Symphony of the Night (Video Game) / int_441ccbad
comment
Talking Weapon: Sword Familiar, when not equipped, shouts victoriously and taunts enemies (and Alucard himself, at lower levels).
 Castlevania: Symphony of the Night (Video Game) / int_441ccbad
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_441ccbad
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_441ccbad
 Castlevania: Symphony of the Night (Video Game) / int_44f79734
type
Jump Physics
 Castlevania: Symphony of the Night (Video Game) / int_44f79734
comment
Jump Physics: For the first time in the series, the game allows the player full jump control and Double Jump capabilities, as well as a special high jump manuever.
 Castlevania: Symphony of the Night (Video Game) / int_44f79734
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_44f79734
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 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_44f79734
 Castlevania: Symphony of the Night (Video Game) / int_450a63b5
type
Player Nudge
 Castlevania: Symphony of the Night (Video Game) / int_450a63b5
comment
Player Nudge: The Shield Rod is found guarded by a conspicuously large crowd of enemies, including skeletons with powerful firearms that'll dish out a ton of damage to Alucard if he doesn't quickly slay them. The Shield Rod's absurd capabilities and the inputs required to use them may not be immediately obvious, but this room conveys to players just how strong it must be. If you happen to bring the Fairy familiar to the spiked Blackout Basement corridor, she'll say that "some animals can live in complete darkness". This hints at the Bat transformation's unlockable ability to cross that room by using a sonar.
 Castlevania: Symphony of the Night (Video Game) / int_450a63b5
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_450a63b5
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_450a63b5
 Castlevania: Symphony of the Night (Video Game) / int_458bd7d
type
What Does This Button Do?
 Castlevania: Symphony of the Night (Video Game) / int_458bd7d
comment
What Does This Button Do?: In one area of the castle there's a room with a switch that's out of reach. Once you obtain the Devil familiar, head back to that room. The Demon is curious:
 Castlevania: Symphony of the Night (Video Game) / int_458bd7d
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_458bd7d
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_458bd7d
 Castlevania: Symphony of the Night (Video Game) / int_4631e81f
type
Badass in Distress
 Castlevania: Symphony of the Night (Video Game) / int_4631e81f
comment
Badass in Distress: Prior to the events of the game, Richter got captured and Brainwashed, motivating Maria Renard (whom he rescued previously) and Alucard to rescue him. Upon being so, even though he didn't come back into action again, he is later marked as the strongest Belmont, so much that even memories of him from the whip could give Jonathan Morris a good dose of schooling.
 Castlevania: Symphony of the Night (Video Game) / int_4631e81f
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4631e81f
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_4631e81f
 Castlevania: Symphony of the Night (Video Game) / int_46cfd12f
type
Nothing but Skulls
 Castlevania: Symphony of the Night (Video Game) / int_46cfd12f
comment
Nothing but Skulls: There are two rooms in which the floor is made entirely of skulls, and there are huge piles of them in the background. The boss fought in this room is a giant floating ball of corpses that was hiding in said skulls before you entered, and the alternate version of that room, you face Galamoth.
 Castlevania: Symphony of the Night (Video Game) / int_46cfd12f
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_46cfd12f
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_46cfd12f
 Castlevania: Symphony of the Night (Video Game) / int_47d56aac
type
Fish People
 Castlevania: Symphony of the Night (Video Game) / int_47d56aac
comment
Fish People: The firebreathing Merman enemies appear in one of the early areas.
 Castlevania: Symphony of the Night (Video Game) / int_47d56aac
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_47d56aac
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_47d56aac
 Castlevania: Symphony of the Night (Video Game) / int_47e4f5f5
type
Golden Ending
 Castlevania: Symphony of the Night (Video Game) / int_47e4f5f5
comment
Golden Ending: If you clear the game after exploring more than 195% of the Castles, Maria decides to go after Alucard in the end.
 Castlevania: Symphony of the Night (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_47e4f5f5
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_47e4f5f5
 Castlevania: Symphony of the Night (Video Game) / int_48414e75
type
The Beastmaster
 Castlevania: Symphony of the Night (Video Game) / int_48414e75
comment
The Beastmaster: Owl Knights are accompanied by their namesake companion, and become very pissed if you kill it first.
 Castlevania: Symphony of the Night (Video Game) / int_48414e75
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_48414e75
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_48414e75
 Castlevania: Symphony of the Night (Video Game) / int_486466ee
type
Dual Boss
 Castlevania: Symphony of the Night (Video Game) / int_486466ee
comment
Alucard's first boss battle against Slogra and Gaibon. Much of the battle consists of Gaibon (a flying gargoyle monster) picking up Slogra (a skeltal mutant armed with a spear) and attempting to drop Slogra on Alucard. Getting hit by this combo attack naturally deals the most amount of damage.
 Castlevania: Symphony of the Night (Video Game) / int_486466ee
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_486466ee
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 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_486466ee
 Castlevania: Symphony of the Night (Video Game) / int_49363199
type
Random Drop Booster
 Castlevania: Symphony of the Night (Video Game) / int_49363199
comment
Random Drop Booster: The Ring of Arcana increases the likelihood of item drops. Items that increase luck also increase drops. The Lapis Lazuli increases it by 20 points, the Alucart items increase it by 30 as a Set Bonus, and you can enter a cheat code to start the game with 99 luck (at the cost of other stats being reduced).
 Castlevania: Symphony of the Night (Video Game) / int_49363199
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_49363199
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_49363199
 Castlevania: Symphony of the Night (Video Game) / int_4949bc93
type
Villain Pedigree
 Castlevania: Symphony of the Night (Video Game) / int_4949bc93
comment
Villain Pedigree: When the player gets to the endgame levels and is vastly more powerful, many of the regular mobs are actually the bosses from the first castle.
 Castlevania: Symphony of the Night (Video Game) / int_4949bc93
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_4949bc93
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_4949bc93
 Castlevania: Symphony of the Night (Video Game) / int_49d59be9
type
Scenery Porn
 Castlevania: Symphony of the Night (Video Game) / int_49d59be9
comment
Scenery Porn: The game combines 3D graphics and 2D graphics to beautiful effect.
 Castlevania: Symphony of the Night (Video Game) / int_49d59be9
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_49d59be9
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_49d59be9
 Castlevania: Symphony of the Night (Video Game) / int_49dd91c9
type
Over 100% Completion
 Castlevania: Symphony of the Night (Video Game) / int_49dd91c9
comment
Over 100% Completion: The maximum map completion is 200.6%. The first 200% is to hide the fact that the Inverted Castle exists until you get there, and the last 0.6% is due to hidden rooms.
 Castlevania: Symphony of the Night (Video Game) / int_49dd91c9
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_49dd91c9
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_49dd91c9
 Castlevania: Symphony of the Night (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Castlevania: Symphony of the Night (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Alucard has to find the Cube of Zoe relic in order to... find items from destroyed candles.
 Castlevania: Symphony of the Night (Video Game) / int_4a10e526
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_4a10e526
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_4a10e526
 Castlevania: Symphony of the Night (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Castlevania: Symphony of the Night (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: In certain corridors in the castle, the player will see an ornate crest on the wall with the initials "CD". This is a reference to the fact that these are loading corridors, where the game is reading the next area from the disc. However, the initials could also stand for "Castle Dracula" or simply "Count Dracula", avoiding an outright fourth wall break, as long as one ignores the circle with a tiny hole in the center, in the middle of the crest right under the letters.
 Castlevania: Symphony of the Night (Video Game) / int_4a3e547f
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4a3e547f
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Castlevania: Symphony of the Night (Video Game) / int_4a3e547f
 Castlevania: Symphony of the Night (Video Game) / int_4a8c4e5f
type
Big "WHAT?!"
 Castlevania: Symphony of the Night (Video Game) / int_4a8c4e5f
comment
Big "WHAT?!": Alucard has this reaction if he's poisoned, cursed or turned into stone. And when he wears the Axe Armor. And in some cutscenes as well. Also, amusingly, if you shift back to Alucard's normal form in a space too small for him to stand. Clearly he wasn't expecting to get stuck in a crouch.
 Castlevania: Symphony of the Night (Video Game) / int_4a8c4e5f
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4a8c4e5f
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_4a8c4e5f
 Castlevania: Symphony of the Night (Video Game) / int_4a9c731e
type
When Trees Attack
 Castlevania: Symphony of the Night (Video Game) / int_4a9c731e
comment
When Trees Attack: Trees with creepily grinning faces appear in the Saturn version's Underground Garden level, which attack you with fruits, which also have faces.
 Castlevania: Symphony of the Night (Video Game) / int_4a9c731e
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_4a9c731e
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Castlevania: Symphony of the Night (Video Game) / int_4a9c731e
 Castlevania: Symphony of the Night (Video Game) / int_4aa3c552
type
Animorphism
 Castlevania: Symphony of the Night (Video Game) / int_4aa3c552
comment
Animorphism: One of the abilities Alucard can find during his adventure is to turn into a wolf; another is to turn into a bat.
 Castlevania: Symphony of the Night (Video Game) / int_4aa3c552
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4aa3c552
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_4aa3c552
 Castlevania: Symphony of the Night (Video Game) / int_4ac55d49
type
Opening the Sandbox
 Castlevania: Symphony of the Night (Video Game) / int_4ac55d49
comment
Opening the Sandbox: The game follows a linear progression through Dracula's castle. Once you get to the Inverted Castle, you have enough mobility that you can do the bosses and get the Plot Coupons needed to unlock the Final Bosses in any order you want.
 Castlevania: Symphony of the Night (Video Game) / int_4ac55d49
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4ac55d49
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Castlevania: Symphony of the Night (Video Game) / int_4ac55d49
 Castlevania: Symphony of the Night (Video Game) / int_4afad1b9
type
Rare Random Drop
 Castlevania: Symphony of the Night (Video Game) / int_4afad1b9
comment
Rare Random Drop: Enjoy your grinding if you want the Crissaegrim. Even if you wear the Ring of Arcana, which boosts rare item drops from monsters, it's still only about a 1/50 chance of the monster in question dropping it, even though it's a fairly common enemy in that area.
 Castlevania: Symphony of the Night (Video Game) / int_4afad1b9
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_4afad1b9
 Castlevania: Symphony of the Night (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Castlevania: Symphony of the Night (Video Game) / int_4b4ac0ca
comment
Homing Projectile: One of Alucard's spells has him summoning one enemy-seeking orb. For more MP, he can cast an upgraded spell that summons a whole bunch of them.
 Castlevania: Symphony of the Night (Video Game) / int_4b4ac0ca
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_4b4ac0ca
 Castlevania: Symphony of the Night (Video Game) / int_4b9f810d
type
Great Big Library of Everything
 Castlevania: Symphony of the Night (Video Game) / int_4b9f810d
comment
Great Big Library of Everything: There's a level called Long Library. It contains numerous books, especially ones that attack the protagonist, Alucard. There is a shop belonging to the Master Librarian, the head of Long Library. He sells items — such as healing potions — to Alucard.
 Castlevania: Symphony of the Night (Video Game) / int_4b9f810d
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4b9f810d
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Castlevania: Symphony of the Night (Video Game) / int_4b9f810d
 Castlevania: Symphony of the Night (Video Game) / int_4bc2a19c
type
Villain Forgot to Level Grind
 Castlevania: Symphony of the Night (Video Game) / int_4bc2a19c
comment
Villain Forgot to Level Grind: Some early bosses, such as Slogra, Gaibon, Werewolf, and Minotaur, are encountered later in the game, but with the same stats as before, and are considered normal, respawning enemies. Of course, with your stronger weapons and abilities, they are not nearly as difficult. Even when you're fighting as many as four of them in the same room.
 Castlevania: Symphony of the Night (Video Game) / int_4bc2a19c
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_4bc2a19c
 Castlevania: Symphony of the Night (Video Game) / int_4c4bebf4
type
Artistic License – Paleontology
 Castlevania: Symphony of the Night (Video Game) / int_4c4bebf4
comment
Artistic License – Paleontology: the enemy called Paranthropus in the English version is a huge skeleton with a hunched, gorilla-like posture and a human-like skull. The actual prehistoric genus Paranthropus was only about four feet tall, stood upright like a human, and had a heavy, gorilla-like skull. Later localizations would use the more straightforward name from the Japanese version: "Big Skeleton."
 Castlevania: Symphony of the Night (Video Game) / int_4c4bebf4
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4c4bebf4
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Castlevania: Symphony of the Night (Video Game) / int_4c4bebf4
 Castlevania: Symphony of the Night (Video Game) / int_4c709317
type
Useless Useful Spell
 Castlevania: Symphony of the Night (Video Game) / int_4c709317
comment
Useless Useful Spell: Dark Metamorphosis, which allows our hero to heal with the blood shed by enemies... of course, most things, exploding into flames on death and dying in one hit, or being animated armor or skeletons or whatever else, don't bleed; the most powerful early-game weapons (Jewel Knuckles and spells) won't draw blood from any enemy. An early-acquired weapon, the Red Rust, will curse enemies (preventing them from attacking). Of course, it's slower and weaker than punching with fists, has a random chance of failing to swing on Alucard's part, and only affects the two Doppelganger boss enemies in the game.
 Castlevania: Symphony of the Night (Video Game) / int_4c709317
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4c709317
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Castlevania: Symphony of the Night (Video Game) / int_4c709317
 Castlevania: Symphony of the Night (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Castlevania: Symphony of the Night (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: The most notable example is Prologue, only played during the intro stage, which has no enemies aside from Dracula and consists of a walk up a staircase and down a hallway, and when you fight Dracula, his own theme plays. Another example is The Door to the Abyss, which only plays in the centre of the castle which again, features no enemies except for Shaft and Dracula in the inverted castle version (and Maria, on Saturn and PSP's first castle) and is extremely short.
 Castlevania: Symphony of the Night (Video Game) / int_4cefd8a6
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_4cefd8a6
 Castlevania: Symphony of the Night (Video Game) / int_4daeb0b9
type
Situational Sword
 Castlevania: Symphony of the Night (Video Game) / int_4daeb0b9
comment
Situational Sword: Badelaire, which powers up as the in-game clock counter increases.
 Castlevania: Symphony of the Night (Video Game) / int_4daeb0b9
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4daeb0b9
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Castlevania: Symphony of the Night (Video Game) / int_4daeb0b9
 Castlevania: Symphony of the Night (Video Game) / int_4e3d253b
type
Downer Ending
 Castlevania: Symphony of the Night (Video Game) / int_4e3d253b
comment
Downer Ending: The bad ending triggered by simply killing Richter, since he's actually innocent. There are two variations of this, depending on whether or not Alucard met up with Maria at the center of the castle. Had he done so, what results is Maria appearing quite heartbroken after learning of Richter's fate, with Alucard filled with self-doubt about what he had to do. If he did not, however, Maria is left completely absent, with Alucard reflecting and lamenting on what little he knew about Richter, even going so far as to compare the Belmont's apparent behavior to that of Dracula.
 Castlevania: Symphony of the Night (Video Game) / int_4e3d253b
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4e3d253b
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Castlevania: Symphony of the Night (Video Game) / int_4e3d253b
 Castlevania: Symphony of the Night (Video Game) / int_4ec1330a
type
Our Minotaurs Are Different
 Castlevania: Symphony of the Night (Video Game) / int_4ec1330a
comment
Our Minotaurs Are Different: Minotaur is a Dual Boss with Werewolf in the Colosseum, then reappears as a Degraded Boss in the inverted castle.
 Castlevania: Symphony of the Night (Video Game) / int_4ec1330a
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4ec1330a
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Castlevania: Symphony of the Night (Video Game) / int_4ec1330a
 Castlevania: Symphony of the Night (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Castlevania: Symphony of the Night (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: As the first full-fledged metroidvania title of the series, the game has a few differences from later installments with the same formula. While most of Alucard's equipment slots are normal, he has two "hand" slots instead of one weapon slot. Each hand can be equipped with a weapon, a shield, a throwing item, or a consumable, and pressing either attack button uses what is in that hand, and food items are thrown on the ground for Alucard to heal with. There were also two-handed weapons that took up both slots. The system was simplified for later games, which only had a single weapon slot (except for Castlevania: Order of Ecclesia), no shields and throwing items (most would be supplanted by various magic attacks), and had consumables directly used from the pause menu. Alucard is the only protagonist with a spell system based on directional inputs, and the only one with an extensive familiar system where each helper levels up on its own (familiars are infrequent in later metroidvanias and typically don't level up nearly as much). Many enemies and items were localized very differently from how they are later in the series, such as recurring corpse ball Legion being known as "Granfaloon", and the rapid-striking wind sword being named Crissaegrim instead of Valmanway. Alucard has to grab an early relic in order to enable candles to drop items, while every later game has candles drop items by default. Boss rooms did not have a special sliding door denoting their entrance, meaning you could wander into one without warning (and in the Lesser Demon's case, there wasn't even a room transition). The shutters that sealed you in said boss rooms were also different depending on the room instead of just using the game's boss door design.
 Castlevania: Symphony of the Night (Video Game) / int_4f4372e9
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_4f4372e9
 Castlevania: Symphony of the Night (Video Game) / int_4ff7e08
type
Choice of Two Weapons
 Castlevania: Symphony of the Night (Video Game) / int_4ff7e08
comment
Choice of Two Weapons: The game lets Alucard equip a weapon in each hand, with a separate button assigned to each. Handy for areas where enemies have varying weaknesses as it keeps the player from having to constantly hit up the subscreen.
 Castlevania: Symphony of the Night (Video Game) / int_4ff7e08
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_4ff7e08
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Castlevania: Symphony of the Night (Video Game) / int_4ff7e08
 Castlevania: Symphony of the Night (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Castlevania: Symphony of the Night (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Alucard can use various shields — activating them blocks missile attacks, and some of them can be used for magic attacks with the Shield Rod or Mablung Sword weapons
 Castlevania: Symphony of the Night (Video Game) / int_4ffde1e0
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 Castlevania: Symphony of the Night (Video Game) / int_4ffde1e0
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Castlevania: Symphony of the Night (Video Game) / int_4ffde1e0
 Castlevania: Symphony of the Night (Video Game) / int_508d91a2
type
Pre-Mortem One-Liner
 Castlevania: Symphony of the Night (Video Game) / int_508d91a2
comment
Pre-Mortem One-Liner: Alucard uses one after landing the killing blow on Dracula.
 Castlevania: Symphony of the Night (Video Game) / int_508d91a2
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_508d91a2
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Castlevania: Symphony of the Night (Video Game) / int_508d91a2
 Castlevania: Symphony of the Night (Video Game) / int_50c23153
type
Cave Behind the Falls
 Castlevania: Symphony of the Night (Video Game) / int_50c23153
comment
Cave Behind the Falls: There's a secret room behind a waterfall in the caverns under the castle.
 Castlevania: Symphony of the Night (Video Game) / int_50c23153
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_50c23153
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Castlevania: Symphony of the Night (Video Game) / int_50c23153
 Castlevania: Symphony of the Night (Video Game) / int_50d71a78
type
Dual Wielding
 Castlevania: Symphony of the Night (Video Game) / int_50d71a78
comment
To make the Crissaegrim even more game-breaking, it's possible for two of them to be dropped. Since they're one-handed, you can dual wield them.
 Castlevania: Symphony of the Night (Video Game) / int_50d71a78
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_50d71a78
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Castlevania: Symphony of the Night (Video Game) / int_50d71a78
 Castlevania: Symphony of the Night (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Castlevania: Symphony of the Night (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: The Runesword and the Heaven Sword, two swords thrown forward instead of swung.
 Castlevania: Symphony of the Night (Video Game) / int_519f108a
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_519f108a
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Castlevania: Symphony of the Night (Video Game) / int_519f108a
 Castlevania: Symphony of the Night (Video Game) / int_5288f02
type
All Your Powers Combined
 Castlevania: Symphony of the Night (Video Game) / int_5288f02
comment
All Your Powers Combined: The animation for the Alucard Shield's special move shows all the shields joining forces, even if you don't have them.
 Castlevania: Symphony of the Night (Video Game) / int_5288f02
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_5288f02
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_5288f02
 Castlevania: Symphony of the Night (Video Game) / int_52c791eb
type
New World Tease
 Castlevania: Symphony of the Night (Video Game) / int_52c791eb
comment
New World Tease: The game teases you with the Clock Tower, Colosseum, and Olrox's Quarters should you choose to enter them, but you need abilities to get through them fully.
 Castlevania: Symphony of the Night (Video Game) / int_52c791eb
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 Castlevania: Symphony of the Night (Video Game) / int_52c791eb
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Castlevania: Symphony of the Night (Video Game) / int_52c791eb
 Castlevania: Symphony of the Night (Video Game) / int_5334fb89
type
Auto-Revive
 Castlevania: Symphony of the Night (Video Game) / int_5334fb89
comment
Auto-Revive: The Fairy familiars will automatically use a Life Apple to resurrect you if you have one in your inventory.
 Castlevania: Symphony of the Night (Video Game) / int_5334fb89
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_5334fb89
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Castlevania: Symphony of the Night (Video Game) / int_5334fb89
 Castlevania: Symphony of the Night (Video Game) / int_53c37297
type
Flash Step
 Castlevania: Symphony of the Night (Video Game) / int_53c37297
comment
Flash Step: The Alucard Sword has a special attack that allows Alucard to teleport across the screen, turn around, slash twice, and return, all in about a second or less. There's also at least one katana that allows similar attacks.
 Castlevania: Symphony of the Night (Video Game) / int_53c37297
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_53c37297
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_53c37297
 Castlevania: Symphony of the Night (Video Game) / int_53c5f30e
type
Happy Ending Override
 Castlevania: Symphony of the Night (Video Game) / int_53c5f30e
comment
Happy Ending Override: Castlevania: Rondo of Blood ended with Richter defeating Dracula and saving Maria, Annette, and other maidens in the best ending, only for this game to have Shaft brainwash Richter into resurrecting Dracula, forcing Alucard to save the world.
 Castlevania: Symphony of the Night (Video Game) / int_53c5f30e
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_53c5f30e
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Castlevania: Symphony of the Night (Video Game) / int_53c5f30e
 Castlevania: Symphony of the Night (Video Game) / int_53f5119f
type
The Dragon
 Castlevania: Symphony of the Night (Video Game) / int_53f5119f
comment
The Dragon: Shaft, who is pulling the strings behind the scenes and is the second-to-last boss in the game.
 Castlevania: Symphony of the Night (Video Game) / int_53f5119f
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_53f5119f
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Castlevania: Symphony of the Night (Video Game) / int_53f5119f
 Castlevania: Symphony of the Night (Video Game) / int_54a74b43
type
Who Needs Their Whole Body?
 Castlevania: Symphony of the Night (Video Game) / int_54a74b43
comment
Who Needs Their Whole Body?: When a Flying Zombie takes enough damage, they are cut in half horizontally and the separates start acting invidually.
 Castlevania: Symphony of the Night (Video Game) / int_54a74b43
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_54a74b43
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Castlevania: Symphony of the Night (Video Game) / int_54a74b43
 Castlevania: Symphony of the Night (Video Game) / int_54cbd0cb
type
This Is Unforgivable!
 Castlevania: Symphony of the Night (Video Game) / int_54cbd0cb
comment
This Is Unforgivable!: Alucard confronts a succubus who has been imitating his dead mother just to mess with his head, and conveys his intentions rather stoically before an inevitable boss fight:
 Castlevania: Symphony of the Night (Video Game) / int_54cbd0cb
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 Castlevania: Symphony of the Night (Video Game) / int_54cbd0cb
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Castlevania: Symphony of the Night (Video Game) / int_54cbd0cb
 Castlevania: Symphony of the Night (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Castlevania: Symphony of the Night (Video Game) / int_54ec2f0c
comment
Not Completely Useless: The Red Rust is the more useless of the first two weapons you pick up, doing pitiful damage. However, it can inflict the cursed status on the doppelganger, rendering it helpless and making for an easy win against a Wake-Up Call Boss. The Cat Eye Circlet offers "Big HP restore by cat damage". Only one enemy in the game does "cat damage", and that's Salome, a rather dangerous witch enemy found in parts of the castle that upon being killed turns into a pesky cat that can do additional damage to the player, making her a real pain in the ass. Unless you're wearing the Cat Eye Circlet, in which case you get healed for most or all of your HP by touching the cute kitty. Everywhere else, the item is likely useless compared to other available equipment.
 Castlevania: Symphony of the Night (Video Game) / int_54ec2f0c
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_54ec2f0c
 Castlevania: Symphony of the Night (Video Game) / int_5527dc0c
type
Plot Coupon
 Castlevania: Symphony of the Night (Video Game) / int_5527dc0c
comment
Plot Coupon: The parts of Dracula's body (for the second time) late in the game. The only guiding point of the reversed castle is that Alucard needs to find all five of these items to open up the final boss. Each of the body parts also has a bonus effect: four of them add a +10 bonus to certain stats, and the fifth grants permanent immunity to the "curse" status.
 Castlevania: Symphony of the Night (Video Game) / int_5527dc0c
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_5527dc0c
 Castlevania: Symphony of the Night (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Castlevania: Symphony of the Night (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The Gas Cloud relic. Being able to damage enemies while in the invincible mist form is very powerful, but it's guarded by Galamoth, the toughest boss in the game and one of the last you'll face due to him being at the top of the Reverse Castle. By the time you can defeat him, there won't be much left other than the final bosses and some cleanup, although the Gas Cloud does at least make it fairly easy to kill Guardians. The Ruby Circlet, which converts fire damage into HP. It would have come in very handy throughout Alucard's quest since the vast majority of enemy magic attacks are fire-based, but you've already had to conquer most of the game before you can actually obtain it in the Floating Catacombs (in the same room where you find the Gas Cloud relic, no less), and by that point in a normal playthrough there's very little that can still pose a threat to you.
 Castlevania: Symphony of the Night (Video Game) / int_55e5b37c
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_55e5b37c
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Castlevania: Symphony of the Night (Video Game) / int_55e5b37c
 Castlevania: Symphony of the Night (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Castlevania: Symphony of the Night (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The Clock Tower and Castle Keep areas are almost the same as they were in Rondo of Blood, with new graphics and some new rooms.
 Castlevania: Symphony of the Night (Video Game) / int_56b5a6b7
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_56b5a6b7
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Castlevania: Symphony of the Night (Video Game) / int_56b5a6b7
 Castlevania: Symphony of the Night (Video Game) / int_5755659
type
Super Smoke
 Castlevania: Symphony of the Night (Video Game) / int_5755659
comment
Super Smoke: A relic grants Alucard a skill to momentarily to turn into mist, which can be used to get through bars and avoid attacks. This is a nod to old legends which state that vampires can turn into mist.
 Castlevania: Symphony of the Night (Video Game) / int_5755659
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_5755659
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Castlevania: Symphony of the Night (Video Game) / int_5755659
 Castlevania: Symphony of the Night (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Castlevania: Symphony of the Night (Video Game) / int_58d24389
comment
Rapid-Fire Fisticuffs: Both Kaiser Knuckle and Fist of Tulkas have a blurry-punch-spam special attack.
 Castlevania: Symphony of the Night (Video Game) / int_58d24389
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_58d24389
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Castlevania: Symphony of the Night (Video Game) / int_58d24389
 Castlevania: Symphony of the Night (Video Game) / int_5979acea
type
Fragile Speedster
 Castlevania: Symphony of the Night (Video Game) / int_5979acea
comment
Fragile Speedster: Richter has special moves that allow him to move extremely quickly and Sequence Break like a mofo; a dextrous Richter player can beat the game in less than ten minutes, and this is without glitches. However, he has as little health and defense as a classical Castlevania character (i.e. Simon, Trevor, and his Rondo of Blood self). His max health can be increased with Life Up potions, but there's never anything that boosts his defense. Maria in the PSP version. She's much faster than Alucard and Richter, retains her double jump from Rondo of Blood and has special moves of her own, but she has as little health as she had in Rondo, being able to take a lot less hits before dying. Like Richter, Life Up potions boost her HP, but not her defense. And her special moves don't make her invincible during them, so she can't use them to attack bosses at all like Richter can.
 Castlevania: Symphony of the Night (Video Game) / int_5979acea
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Castlevania: Symphony of the Night (Video Game) / int_5979acea
 Castlevania: Symphony of the Night (Video Game) / int_59f47557
type
Vicious Cycle
 Castlevania: Symphony of the Night (Video Game) / int_59f47557
comment
Vicious Cycle: A unique situation regarding the cyclic resurrection of Dracula in relation to the series as a whole, because one of the major plot points of the game is that Castlevania's latest appearance is way ahead of schedule.
 Castlevania: Symphony of the Night (Video Game) / int_59f47557
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 Castlevania: Symphony of the Night (Video Game) / int_59f47557
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Castlevania: Symphony of the Night (Video Game) / int_59f47557
 Castlevania: Symphony of the Night (Video Game) / int_5af55436
type
Forced to Watch
 Castlevania: Symphony of the Night (Video Game) / int_5af55436
comment
Forced to Watch: The instruction booklet for the game explains that Alucard's mother, Lisa, was a doctor who was accused of witchcraft and burned at the stake. The nightmare Alucard has when he uses the fake save point in the Underground Caverns reveals that he was there, but Lisa begged him not to save her, saying in no uncertain terms that it was too late for her.
 Castlevania: Symphony of the Night (Video Game) / int_5af55436
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Castlevania: Symphony of the Night (Video Game) / int_5af55436
 Castlevania: Symphony of the Night (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Castlevania: Symphony of the Night (Video Game) / int_5b81ca8d
comment
Alucard's namesake sword is a "weaker" infinity plus one weapon, but has a fast attack speed, is relatively easy to find, and has a special attack that lets you teleport behind an enemy and strike twice rapidly while invulnerable before moving back to your previous position. You can also exploit a bug to keep it at the start of the game.
 Castlevania: Symphony of the Night (Video Game) / int_5b81ca8d
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Castlevania: Symphony of the Night (Video Game) / int_5b81ca8d
 Castlevania: Symphony of the Night (Video Game) / int_5c18d958
type
Video Game Flight
 Castlevania: Symphony of the Night (Video Game) / int_5c18d958
comment
Video Game Flight: True to his vampire heritage, Alucard can fly by transforming into a bat. This slowly uses mana, and you can only attack if you've collected the Fire of Bat powerup. The mist form can also be upgraded to grant infinite, invincible flight, but it uses mana much more quickly than the bat.
 Castlevania: Symphony of the Night (Video Game) / int_5c18d958
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Castlevania: Symphony of the Night (Video Game) / int_5c18d958
 Castlevania: Symphony of the Night (Video Game) / int_5ce7dbb9
type
Central Theme
 Castlevania: Symphony of the Night (Video Game) / int_5ce7dbb9
comment
Central Theme: Bloodlines. How do our bloodlines affect who we are and the choices we make? What do we do when we come in conflict with it?
 Castlevania: Symphony of the Night (Video Game) / int_5ce7dbb9
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Castlevania: Symphony of the Night (Video Game) / int_5ce7dbb9
 Castlevania: Symphony of the Night (Video Game) / int_5d85b6a7
type
Sword Lines
 Castlevania: Symphony of the Night (Video Game) / int_5d85b6a7
comment
Sword Lines: Featured. One sword's line even has the word "verboten" (German for "forbidden") written on it.
 Castlevania: Symphony of the Night (Video Game) / int_5d85b6a7
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Castlevania: Symphony of the Night (Video Game) / int_5d85b6a7
 Castlevania: Symphony of the Night (Video Game) / int_5dff009d
type
As Long as There Is Evil
 Castlevania: Symphony of the Night (Video Game) / int_5dff009d
comment
As Long as There Is Evil: Dracula constantly gives this speech in every game he appears in; however, he implies he's tired of his role in this one. This weariness is what leads to his (as of yet undepicted) final defeat in 1999 (though there were a half-dozen more resurrections between this one and that one).
 Castlevania: Symphony of the Night (Video Game) / int_5dff009d
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Castlevania: Symphony of the Night (Video Game) / int_5dff009d
 Castlevania: Symphony of the Night (Video Game) / int_5e01640d
type
X-Ray Sparks
 Castlevania: Symphony of the Night (Video Game) / int_5e01640d
comment
X-Ray Sparks: Playable Maria will show her skeleton whenever she's electrocuted.
 Castlevania: Symphony of the Night (Video Game) / int_5e01640d
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Castlevania: Symphony of the Night (Video Game) / int_5e01640d
 Castlevania: Symphony of the Night (Video Game) / int_5f55ee96
type
Spam Attack
 Castlevania: Symphony of the Night (Video Game) / int_5f55ee96
comment
Spam Attack: The Crissaegrim is a sword which acts like the Kaiser Knuckles above; this is also one of the best weapons in the game, as it kills most enemies in "one" blow.
 Castlevania: Symphony of the Night (Video Game) / int_5f55ee96
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Castlevania: Symphony of the Night (Video Game) / int_5f55ee96
 Castlevania: Symphony of the Night (Video Game) / int_5fcb9ad1
type
Time Skip
 Castlevania: Symphony of the Night (Video Game) / int_5fcb9ad1
comment
Time Skip: It has been five years since Rondo of Blood. It has mostly affected Maria Renard, who has become more mature.
 Castlevania: Symphony of the Night (Video Game) / int_5fcb9ad1
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_5fcb9ad1
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Castlevania: Symphony of the Night (Video Game) / int_5fcb9ad1
 Castlevania: Symphony of the Night (Video Game) / int_610afe0a
type
Flechette Storm
 Castlevania: Symphony of the Night (Video Game) / int_610afe0a
comment
The Nova Skeleton enemy will die to a single knife, but has a laser attack that can easily hit you for 200+ damage. In fact, a lot of late-game enemies follow this pattern, though the Nova Skeleton is perhaps the most notorious.
 Castlevania: Symphony of the Night (Video Game) / int_610afe0a
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Castlevania: Symphony of the Night (Video Game) / int_610afe0a
 Castlevania: Symphony of the Night (Video Game) / int_637ef67
type
New Game Plus
 Castlevania: Symphony of the Night (Video Game) / int_637ef67
comment
New Game Plus: The game has two powerful items only available in a second playthrough, the Duplicator and the Ring of Varda. The Duplicator, at the cost of a prohibitively expensive price tag and reduced stats, gives you unlimited usage of usable items and effectively ends all semblance of difficulty once you find a Pentagram. The Ring (and yes, it's that Ring) is an uncommon but not prohibitively rare drop that gives an absurd boost to all your stats (It boosts your overall attack higher than all except a few of the strongest weapons in the game), and you can equip two of them at once or combine one with the Duplicator to negate its stat penalty.
 Castlevania: Symphony of the Night (Video Game) / int_637ef67
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 Castlevania: Symphony of the Night (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 Castlevania: Symphony of the Night (Video Game) / int_63d861f8
comment
Even Evil Has Loved Ones: Dracula loved Lisa dearly, and he expresses remorse upon finding out that his actions go against her last words. He is also implied to have some feelings towards his son Alucard, even though Alucard is his enemy.
 Castlevania: Symphony of the Night (Video Game) / int_63d861f8
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Castlevania: Symphony of the Night (Video Game) / int_63d861f8
 Castlevania: Symphony of the Night (Video Game) / int_6404635
type
Dramatic Shattering
 Castlevania: Symphony of the Night (Video Game) / int_6404635
comment
Dramatic Shattering: After Dracula rhetorically asks about the nature of a man and before answering his own question, he throws his goblet dramatically on the floor.
 Castlevania: Symphony of the Night (Video Game) / int_6404635
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 Castlevania: Symphony of the Night (Video Game) / int_64070096
type
Cowardly Lion
 Castlevania: Symphony of the Night (Video Game) / int_64070096
comment
Cowardly Lion: The Lion enemy would rather slide away from Alucard than fight him.
 Castlevania: Symphony of the Night (Video Game) / int_64070096
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_64070096
 Castlevania: Symphony of the Night (Video Game) / int_6467c4b8
type
Escape Rope
 Castlevania: Symphony of the Night (Video Game) / int_6467c4b8
comment
Escape Rope: The Library Card warps Alucard back to the Master Librarian's room at any time, even during the final boss fights (which is needed for the game to record you've visited the final boss room and fought it for the bestiary).
 Castlevania: Symphony of the Night (Video Game) / int_6467c4b8
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Castlevania: Symphony of the Night (Video Game) / int_6467c4b8
 Castlevania: Symphony of the Night (Video Game) / int_6602cad
type
Permanently Missable Content
 Castlevania: Symphony of the Night (Video Game) / int_6602cad
comment
Permanently Missable Content: A few bestiary entries are permanently missable: The bestiary entry for the Mudman, if you kill the Lesser Demon (boss) without waiting for him to summon a Mudman. While the Lesser Demon becomes a Degraded Boss later on, those only summon more Lesser Demons and nothing else. Richter's entry, if you save him without hitting him at least once. On a lesser scale, the Wargs are only present at the start of the game, and vanish forever from the area later. They're extremely hard to miss, though.
 Castlevania: Symphony of the Night (Video Game) / int_6602cad
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 Castlevania: Symphony of the Night (Video Game) / int_66310656
type
Instant 180-Degree Turn
 Castlevania: Symphony of the Night (Video Game) / int_66310656
comment
Instant 180-Degree Turn: Averted. Alucard takes a few frames to turn around.
 Castlevania: Symphony of the Night (Video Game) / int_66310656
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Castlevania: Symphony of the Night (Video Game) / int_66310656
 Castlevania: Symphony of the Night (Video Game) / int_663b22d9
type
Dying as Yourself
 Castlevania: Symphony of the Night (Video Game) / int_663b22d9
comment
Dying as Yourself: The Werewolf boss in the Colosseum, and the mook version in the Reverse Colosseum both revert to a more human form before fading when defeated.
 Castlevania: Symphony of the Night (Video Game) / int_663b22d9
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 Castlevania: Symphony of the Night (Video Game) / int_668d2146
type
Progressively Prettier
 Castlevania: Symphony of the Night (Video Game) / int_668d2146
comment
Progressively Prettier: In his previous appearance in Castlevania III: Dracula's Curse, Alucard looked like a craggy middle aged man. Now he is a pretty boy with white-blond hair.
 Castlevania: Symphony of the Night (Video Game) / int_668d2146
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 Castlevania: Symphony of the Night (Video Game) / int_67fedd35
type
Bizarrchitecture
 Castlevania: Symphony of the Night (Video Game) / int_67fedd35
comment
Bizarrchitecture: The reverse castle, which is Dracula's Castle flipped upside-down with everything else staying the same, which leads to gravity-defying pools of water.
 Castlevania: Symphony of the Night (Video Game) / int_67fedd35
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Castlevania: Symphony of the Night (Video Game) / int_67fedd35
 Castlevania: Symphony of the Night (Video Game) / int_68068108
type
Evil Laugh
 Castlevania: Symphony of the Night (Video Game) / int_68068108
comment
Evil Laugh: An ominous one is heard on the Game Over screen, and the villains also have deep laughs.
 Castlevania: Symphony of the Night (Video Game) / int_68068108
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 Castlevania: Symphony of the Night (Video Game) / int_68068108
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Castlevania: Symphony of the Night (Video Game) / int_68068108
 Castlevania: Symphony of the Night (Video Game) / int_68647e64
type
Extended Gameplay
 Castlevania: Symphony of the Night (Video Game) / int_68647e64
comment
Extended Gameplay: Most of the areas in the endgame, since only five bosses are required to be beaten to reach Dracula.
 Castlevania: Symphony of the Night (Video Game) / int_68647e64
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 Castlevania: Symphony of the Night (Video Game) / int_68aa768c
type
The Ferryman
 Castlevania: Symphony of the Night (Video Game) / int_68aa768c
comment
The Ferryman: A ferryman appears in the Underground Caverns, rowing Alucard over bodies of water before he can jump in them without getting hurt. A certain relic is needed to get him to move from one location to the next.
 Castlevania: Symphony of the Night (Video Game) / int_68aa768c
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Castlevania: Symphony of the Night (Video Game) / int_68aa768c
 Castlevania: Symphony of the Night (Video Game) / int_690ec658
type
Flash of Pain
 Castlevania: Symphony of the Night (Video Game) / int_690ec658
comment
Flash of Pain: Most of the characters flash as they take damage. In Alucard's case, the entire screen flashes red with him when he dies.
 Castlevania: Symphony of the Night (Video Game) / int_690ec658
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Castlevania: Symphony of the Night (Video Game) / int_690ec658
 Castlevania: Symphony of the Night (Video Game) / int_69fb91e8
type
Chewing the Scenery
 Castlevania: Symphony of the Night (Video Game) / int_69fb91e8
comment
Chewing the Scenery: Dracula is always acting the hell out of his lines, but he goes above and beyond for the final boss fight.
 Castlevania: Symphony of the Night (Video Game) / int_69fb91e8
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Castlevania: Symphony of the Night (Video Game) / int_69fb91e8
 Castlevania: Symphony of the Night (Video Game) / int_6a696742
type
The Power of Love
 Castlevania: Symphony of the Night (Video Game) / int_6a696742
comment
The Power of Love: Alucard brings this up to Dracula during the ending.
 Castlevania: Symphony of the Night (Video Game) / int_6a696742
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Castlevania: Symphony of the Night (Video Game) / int_6a696742
 Castlevania: Symphony of the Night (Video Game) / int_6a993504
type
Audio Adaptation
 Castlevania: Symphony of the Night (Video Game) / int_6a993504
comment
Audio Adaptation: The radio drama Nocturne of Recollection is meant to be the sequel to Symphony of the Night. It's available on CD in Japanese, but has been fully translated by fans.
 Castlevania: Symphony of the Night (Video Game) / int_6a993504
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Castlevania: Symphony of the Night (Video Game) / int_6a993504
 Castlevania: Symphony of the Night (Video Game) / int_6acf5d1b
type
Trick Boss
 Castlevania: Symphony of the Night (Video Game) / int_6acf5d1b
comment
Trick Boss: In one room in the Underground Caverns, you fight a single snake-like creature. It goes down rather easily. In the next couple of rooms, you realise it is just one of several, all attached to Scylla, the actual boss.
 Castlevania: Symphony of the Night (Video Game) / int_6acf5d1b
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Castlevania: Symphony of the Night (Video Game) / int_6acf5d1b
 Castlevania: Symphony of the Night (Video Game) / int_6bff99d4
type
Secret Character
 Castlevania: Symphony of the Night (Video Game) / int_6bff99d4
comment
Secret Character: Richter (and Maria in the PSP version) can be unlocked after beating the game at least once with enough percentage of the map completed, and then starting a new game. In the Saturn version, they are playable from the start.
 Castlevania: Symphony of the Night (Video Game) / int_6bff99d4
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Castlevania: Symphony of the Night (Video Game) / int_6bff99d4
 Castlevania: Symphony of the Night (Video Game) / int_6d03eac8
type
Fighting Your Friend
 Castlevania: Symphony of the Night (Video Game) / int_6d03eac8
comment
Fighting Your Friend: There's no animosity between Alucard and Maria, but she still fights him in the PSP version to test his strength.
 Castlevania: Symphony of the Night (Video Game) / int_6d03eac8
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Castlevania: Symphony of the Night (Video Game) / int_6d03eac8
 Castlevania: Symphony of the Night (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Castlevania: Symphony of the Night (Video Game) / int_6de71c57
comment
Inverted with Richter, whose powers as a vampire hunter would seem to prove very useful against Alucard when he's under the control of Shaft, but Richter is not particularly powerful or difficult as the Disc-One Final Boss. When unlocked as a playable character, however, he becomes a Difficult, but Awesome Lightning Bruiser who has an array of extremely powerful moves that can be chained together at speeds much greater than he ever pulls off during the boss fight.
 Castlevania: Symphony of the Night (Video Game) / int_6de71c57
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Castlevania: Symphony of the Night (Video Game) / int_6de71c57
 Castlevania: Symphony of the Night (Video Game) / int_6ec989d8
type
Guide Dang It!
 Castlevania: Symphony of the Night (Video Game) / int_6ec989d8
comment
Guide Dang It!: Getting past the Disc-One Final Boss to access the rest of the game can be confusing. You can reach the bad ending of the game as soon as you have a method of flight, but the rest of the castle needs to be explored thoroughly to continue on. It doesn't help that the clue provided once you have a lead is worded inaccurately in the original versions: There is an entire Clock Tower area and a literal clock tower found there, but the place you're supposed to wear the rings is in the clock room centered in the Marble Gallery. Thankfully, that room stands out enough (no music, prominent ticking noise, and a visible seam in and open space beneath the floor) that most players can figure out where it's meant to be used easily enough. Two very useful items, the Jewel Sword (easy access to sellable jewelry) and the Beryl Circlet (useful for the Superboss), are found in hidden rooms that can only be opened by passing through the tunnel in the Entrance/Reverse Entrance once in each of Alucard's four forms. Nothing indicates that these rooms exist or that fiddling with the tunnel will affect them. Using the Gravity Boots relic requires a directional input that isn't listed in its description. This is also an input needed for Richter's high jump, which can leave him stuck in a few places until you figure it out. A double-whammy: Alucard's Wolf form has the [totally unadvertised] ability to slowly swim by holding/tapping the backdash button while in water. This ability is also mostly useless, save for one thing:It's the only way to fill in several spots on the map in the Reverse Caverns, which are unreachable in Alucard's regular form.
 Castlevania: Symphony of the Night (Video Game) / int_6ec989d8
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 Castlevania: Symphony of the Night (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Castlevania: Symphony of the Night (Video Game) / int_6edb0066
comment
Zero-Effort Boss: How to defeat Dracula as Richter Belmont: Take the Holy Water that you find right inside his room, and do an Item Crash. It hits the whole screen and does insane damage at very little cost, such that it'll most likely kill him the moment he's done transforming. Even if you haven't picked up the Holy Water or didn't read the manual, he'd still have to work out to be called a Warm-Up Boss; he doesn't do much damage and he's a gigantic target, and if your health does hit zero, Maria shows up to fill it back up on top of making you invincible for the rest of the fight. The Holy Water Item Crash is such a broken starting move that it's a major reason "Richter Mode" is considered to have Hard Levels, Easy Bosses. Note that the real purpose of this fight, not that the game tells you, is to tweak Alucard's base stats depending on how and what you do. Finishing quickly without "dying" gives Alucard higher stats, finishing without taking a hit and not using a special weapon starts you with 14 luck, and "dying" starts you with lower stats and a high potion.
 Castlevania: Symphony of the Night (Video Game) / int_6edb0066
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 Castlevania: Symphony of the Night (Video Game) / int_6eeba1cb
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Shut Up, Kirk!
 Castlevania: Symphony of the Night (Video Game) / int_6eeba1cb
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Shut Up, Kirk!: Dracula's last line in the prologue is an "enough talk" to cut off Richter before fighting him. This and the preceding are incidentally the game's Signature Lines.
 Castlevania: Symphony of the Night (Video Game) / int_6eeba1cb
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 Castlevania: Symphony of the Night (Video Game) / int_6f3498bc
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Collision Damage
 Castlevania: Symphony of the Night (Video Game) / int_6f3498bc
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Collision Damage: Simply touching an enemy sends Alucard reeling back. If his defense is high enough, he'll simply flinch.
 Castlevania: Symphony of the Night (Video Game) / int_6f3498bc
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 Castlevania: Symphony of the Night (Video Game) / int_70c5e859
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Justified Save Point
 Castlevania: Symphony of the Night (Video Game) / int_70c5e859
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Justified Save Point: It's a coffin because Alucard is a dhampyr, and he needs to sleep in those too. It's not as justified when playing as the human Richter and Maria, however.
 Castlevania: Symphony of the Night (Video Game) / int_70c5e859
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 Castlevania: Symphony of the Night (Video Game) / int_71bd62b9
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Calling Your Attacks
 Castlevania: Symphony of the Night (Video Game) / int_71bd62b9
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Calling Your Attacks: Done by the Devil familiar when it uses its elemental attacks. Some of Alucard's spells get in on the action, as well, which makes it all the more rewarding when you pull them off.
 Castlevania: Symphony of the Night (Video Game) / int_71bd62b9
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 Castlevania: Symphony of the Night (Video Game) / int_7286e96d
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Idiot Ball
 Castlevania: Symphony of the Night (Video Game) / int_7286e96d
comment
The game has a nearly unbeatable enemy located in the Royal Chapel called a Spiked Ball. Despite not being an enemy so much as a piece of weaponry perched on top of a Bone Pillar on top of a long set of stairs that just happens to be lying in one particular spot and which does massive amounts of Collision Damage, you can destroy it if you stand as close as possible to it, equip a fist weapon, and hold the attack button for a minute or two. It's a piece of cake to gain 10 levels in this room if you so desire.
 Castlevania: Symphony of the Night (Video Game) / int_7286e96d
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 Castlevania: Symphony of the Night (Video Game) / int_72a3f091
type
Giant Eye of Doom
 Castlevania: Symphony of the Night (Video Game) / int_72a3f091
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Giant Eye of Doom: In the Marble Gallery, there is a long hallway that leads to the outer wall of the castle. There are windows in the background of the long hallway. A giant eyeball is always behind those windows. The eyeball has no purpose other than to stare at Alucard.
 Castlevania: Symphony of the Night (Video Game) / int_72a3f091
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 Castlevania: Symphony of the Night (Video Game) / int_72c04e0d
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Door to Before
 Castlevania: Symphony of the Night (Video Game) / int_72c04e0d
comment
Door to Before: Many early areas are connected to later areas by shortcuts that can be opened up by reaching the other side and triggering an event, such as blowing up a wall with a cannon. Library Cards later serve this purpose as well, as they are the easiest way to return to the original castle.
 Castlevania: Symphony of the Night (Video Game) / int_72c04e0d
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 Castlevania: Symphony of the Night (Video Game) / int_7367e5f7
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Random Drop
 Castlevania: Symphony of the Night (Video Game) / int_7367e5f7
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Random Drop: Most of the items come from enemies dropping them.
 Castlevania: Symphony of the Night (Video Game) / int_7367e5f7
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 Castlevania: Symphony of the Night (Video Game) / int_73a2bc7
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Fake Special Attack
 Castlevania: Symphony of the Night (Video Game) / int_73a2bc7
comment
Fake Special Attack: Alucard can combine his personal shield with the Shield Rod to perform a spell that makes him invincible and able to drain HP from touching enemies. If you try that with the Alucart Shield, however, nothing happens and that same ? pops over Alucard's head.
 Castlevania: Symphony of the Night (Video Game) / int_73a2bc7
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Kamehame Hadoken
 Castlevania: Symphony of the Night (Video Game) / int_7448cc4c
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Kamehame Hadoken: The Fist Of Tulkas, a rare drop weapon in the Reverse Library, has two special moves: one is a flurry of blows that is activated by a fighting game-type combo, and the other is a blue fireball that is utilized the same way as entering a Hadoken.
 Castlevania: Symphony of the Night (Video Game) / int_7448cc4c
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 Castlevania: Symphony of the Night (Video Game) / int_75470730
type
Collector of Forms
 Castlevania: Symphony of the Night (Video Game) / int_75470730
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Collector of Forms: Alucard has suffered from a Bag of Spilling during his centuries-long sleep and has to relearn his old skills — including the ability to transform into a bat — by gathering artefacts from across the castle. Along the way, he also learns the ability to transform into a wolf and a cloud of mist by collecting other relics, while all three forms can gain additional powers from even more artefacts in the later areas of the game.
 Castlevania: Symphony of the Night (Video Game) / int_75470730
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 Castlevania: Symphony of the Night (Video Game) / int_77414bc2
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Action Prologue
 Castlevania: Symphony of the Night (Video Game) / int_77414bc2
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Action Prologue: The opening level is a reproduction of the final boss fight from Rondo of Blood; Richter can't lose it.
 Castlevania: Symphony of the Night (Video Game) / int_77414bc2
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Out-of-Character Alert
 Castlevania: Symphony of the Night (Video Game) / int_777baed3
comment
Out-of-Character Alert: Someone Alucard thinks is his mother appears to be executed and attempts to trick him into committing murder against some humans via his mom's supposed final wish. Alucard remembers the event of Lisa's death far too well for him to fall for it, realizing that was something she would never tell him to do, and immediately deduces that "Lisa" was an imposter. She also addresses him as Alucard, a name that he didn't start using until his mother was long dead.
 Castlevania: Symphony of the Night (Video Game) / int_777baed3
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type
100% Completion
 Castlevania: Symphony of the Night (Video Game) / int_77f6cc58
comment
100% Completion: While the game doesn't track unique item collection (aside from the Relics menu), each save file tracks what percentage of the castle's rooms have been explored, up to 100%. This score can then be increased to 200.6% in the reverse castle. By exploiting bugs, you can more than double that.
 Castlevania: Symphony of the Night (Video Game) / int_77f6cc58
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 Castlevania: Symphony of the Night (Video Game) / int_78ad42bd
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The War Sequence
 Castlevania: Symphony of the Night (Video Game) / int_78ad42bd
comment
The War Sequence: The Granfaloon boss has a seemingly infinite number of animated corpses attack you (they do eventually run out) while a horrific monster, with a shell composed of said corpses, shoots beams at you.
 Castlevania: Symphony of the Night (Video Game) / int_78ad42bd
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Dance Battler
 Castlevania: Symphony of the Night (Video Game) / int_792e11ec
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Dance Battler: Ghost Dancers are skeletons that leap all over the place.
 Castlevania: Symphony of the Night (Video Game) / int_792e11ec
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 Castlevania: Symphony of the Night (Video Game) / int_7a0b9d67
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Redemption Demotion
 Castlevania: Symphony of the Night (Video Game) / int_7a0b9d67
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Redemption Demotion: Justifying this trope makes up the opening to the game. Alucard, having chosen to renounce Dracula's ways prior to the start of the game, storms the castle with a few extremely powerful weapons, obliterating every single one of the first enemies in a single hit. The moment he meets Death and it's revealed what's going on, Death steals all of his weapons and in the next room, the character who was mowing through giant beasts in a single sword swipe is now resorting to punching a slow, weak zombie to death just for a short sword. Inverted with Richter, whose powers as a vampire hunter would seem to prove very useful against Alucard when he's under the control of Shaft, but Richter is not particularly powerful or difficult as the Disc-One Final Boss. When unlocked as a playable character, however, he becomes a Difficult, but Awesome Lightning Bruiser who has an array of extremely powerful moves that can be chained together at speeds much greater than he ever pulls off during the boss fight.
 Castlevania: Symphony of the Night (Video Game) / int_7a0b9d67
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Frankenstein's Monster
 Castlevania: Symphony of the Night (Video Game) / int_7a2ebcba
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Frankenstein's Monster: One of the bosses is a version of him with a huge hammer and a Rolling Attack. This is the first game in the series where it is called "The Creature" rather than some variant on Frankenstein.
 Castlevania: Symphony of the Night (Video Game) / int_7a2ebcba
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Violence is the Only Option
 Castlevania: Symphony of the Night (Video Game) / int_7a7ec1e8
comment
Violence is the Only Option: What starts as a theological/philosophical debate in the prologue (this being more prominent in the Japanese version) ends in a fight to the death.
 Castlevania: Symphony of the Night (Video Game) / int_7a7ec1e8
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 Castlevania: Symphony of the Night (Video Game) / int_7b4240c8
type
Your Little Dismissive Diminutive
 Castlevania: Symphony of the Night (Video Game) / int_7b4240c8
comment
Your Little Dismissive Diminutive: "What is a man", rhetorically asks Dracula. His answer is not just a little pile of secrets, but a miserable little pile of secrets.
 Castlevania: Symphony of the Night (Video Game) / int_7b4240c8
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 Castlevania: Symphony of the Night (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Castlevania: Symphony of the Night (Video Game) / int_7b7965dd
comment
Once you reach the inverted castle's Marble Corridor, you encounter the game's Boss in Mook Clothing, the Guardians. While ridiculously powerful, their attacks can be easily telegraphed and avoided. Since they are the highest-level non-boss enemies in the game, they fork over absurd amounts of experience when killed, and a drop chance for a decent two-handed sword as well as a rare chance for the best set-stat armor in the game (second only to the Walk Armor when all of both castles are explored).
 Castlevania: Symphony of the Night (Video Game) / int_7b7965dd
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 Castlevania: Symphony of the Night (Video Game) / int_7bb844ec
type
Villain Decay
 Castlevania: Symphony of the Night (Video Game) / int_7bb844ec
comment
Villain Decay: Slogra and Gaibon were tough bosses in Super Castlevania IV, now they are the weak duo for the first boss battle.
 Castlevania: Symphony of the Night (Video Game) / int_7bb844ec
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 Castlevania: Symphony of the Night (Video Game) / int_7cd6822e
type
Significant Name Overlap
 Castlevania: Symphony of the Night (Video Game) / int_7cd6822e
comment
Significant Name Overlap: This arose because of a translation issue that went unnoticed by many fans for decades: The the Icebrand is the Ice-elemental member of a trio of similar swords called the Firebrand and the Thunderbrand. They acquired their Theme Naming because of the original English localization. All of them, in the translated flavor text, were said to be crafted or used originally by mighty mythical beings: the Thunderbrand was the sword of the Hindu deity, Indranote appropriately, the sword was originally called Vjaya, a corruption of vajra, the thunderbolt while the Firebrand was the sword of Oberon, King of the Fairies, putting a creative twist on an old English folkloric tradition.note Oddly, the Firebrand would appear in other Castlevania games as "Agni's Flame," which references another Hindu god. But the Icebrand, according to the flavor text, was the sword of Mim — which players took at the time to be a reference to the sorceress from Disney's The Sword in the Stone. To some this may have been a little obtuse, but given that Symphony of the Night, especially, and the franchise more generally, is a swirl of seemingly endless allusions to mythology, folklore, and fiction, and given that Mim was indeed presented as a mighty magic-user in her own right, it fit right in. The thing was, the "Mim" being referenced was not Mim but rather Mîm — note the accent over the i — a somewhat obscure character from Tolkien's Legendarium. This actually stands to reason, as the same English translation that originally appeared in North America was (as browsing this article will make abundantly clear) loaded with puzzlingly incongruous references to Tolkien's works. But because the in-game text could not process special characters (like î), for years many fans were led to believe the Icebrand was, indeed, supposed to have been once wielded, or at least crafted, by a half-forgotten Disney character whose existence was somehow deemed canon in the Castlevania universe.
 Castlevania: Symphony of the Night (Video Game) / int_7cd6822e
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 Castlevania: Symphony of the Night (Video Game) / int_7d561d58
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Too Awesome to Use
 Castlevania: Symphony of the Night (Video Game) / int_7d561d58
comment
Most throwing/bomb items that aren't Too Awesome to Use are this. Some like the javelin and bwaka knife can at least damage multiple enemies by traveling through them across the screen, but most aren't much of an improvement over the regular sub-weapons you find that run on easily-replenishable hearts.
 Castlevania: Symphony of the Night (Video Game) / int_7d561d58
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 Castlevania: Symphony of the Night (Video Game) / int_7e4627c5
type
Sweeping Laser Explosion
 Castlevania: Symphony of the Night (Video Game) / int_7e4627c5
comment
Sweeping Laser Explosion: Orlox in his second form does a smaller version of the trope by creating a moderate wall of flames by firing a laser across the ground for a short while, though as the fight progresses he will use the laser multiple times in a row.
 Castlevania: Symphony of the Night (Video Game) / int_7e4627c5
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 Castlevania: Symphony of the Night (Video Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 Castlevania: Symphony of the Night (Video Game) / int_7ec94d53
comment
Woobie, Destroyer of Worlds: Dracula is turned into one by this game, showing he wasn't always evil and even realizes how hopeless his life is.
 Castlevania: Symphony of the Night (Video Game) / int_7ec94d53
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Shapeshifting Sound
 Castlevania: Symphony of the Night (Video Game) / int_7f798973
comment
Shapeshifting Sound: When transforming, Alucard produces a sound like dingling bells when he transforms into a wolf, a bat, or a cloud of mist — though the bat and mist transformations generally sound lower and more unearthly. During the second half of his boss battle, Olrox goes One-Winged Angel with a loud series of cracking sound effects as he erupts into the form of a giant reptilian monster. The black panther enemy is actually a Blob Monster, revealing its true nature by reverting to its liquid state with a slurping hiss.
 Castlevania: Symphony of the Night (Video Game) / int_7f798973
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 Castlevania: Symphony of the Night (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Castlevania: Symphony of the Night (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Two of the four possible endings involve an underinformed Alucard eliminating the Belmont bloodline by beating the stuffing out of one extremely possessed Richter. Seeing as the Belmonts are humanity's best and perhaps only hope in the fight against Alucard's infamous father...
 Castlevania: Symphony of the Night (Video Game) / int_7fbb2a3
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 Castlevania: Symphony of the Night (Video Game) / int_8029fa50
type
True Final Boss
 Castlevania: Symphony of the Night (Video Game) / int_8029fa50
comment
True Final Boss: Dracula, who resides at the end of the Inverted Castle.
 Castlevania: Symphony of the Night (Video Game) / int_8029fa50
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 Castlevania: Symphony of the Night (Video Game) / int_825f60fa
type
Mercy Invincibility
 Castlevania: Symphony of the Night (Video Game) / int_825f60fa
comment
Mercy Invincibility: Alucard has a split-second of hit invulnerability, which sometimes makes it difficult to escape if you get surrounded by hazards.
 Castlevania: Symphony of the Night (Video Game) / int_825f60fa
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 Castlevania: Symphony of the Night (Video Game) / int_826ffcc8
type
Demonic Dummy
 Castlevania: Symphony of the Night (Video Game) / int_826ffcc8
comment
Demonic Dummy: Floating female dummies are enemies in the Marble Gallery.
 Castlevania: Symphony of the Night (Video Game) / int_826ffcc8
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Spikes of Doom
 Castlevania: Symphony of the Night (Video Game) / int_83308c12
comment
Spikes of Doom: A few rooms are coated with dangerous spikes. With the Spike Breaker armor, you can render them harmless by destroying any spikes you touch. This is necessary to get through a necessary hallway (aside from glitching).
 Castlevania: Symphony of the Night (Video Game) / int_83308c12
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 Castlevania: Symphony of the Night (Video Game) / int_83308c12
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Castlevania: Symphony of the Night (Video Game) / int_83308c12
 Castlevania: Symphony of the Night (Video Game) / int_8382e003
type
Fairy Sexy
 Castlevania: Symphony of the Night (Video Game) / int_8382e003
comment
Fairy Sexy: The fairy familiar that Alucard summons has this outfit.
 Castlevania: Symphony of the Night (Video Game) / int_8382e003
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_8382e003
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Castlevania: Symphony of the Night (Video Game) / int_8382e003
 Castlevania: Symphony of the Night (Video Game) / int_8454f523
type
Superboss
 Castlevania: Symphony of the Night (Video Game) / int_8454f523
comment
Superboss: Galamoth, the boss of the Floating Catacombs (itself a Bonus Dungeon), is so powerful that in the bestiary, the game doesn't show his HP. Defeating him nets you the Gas Cloud relic, which makes your mist form harm enemies.
 Castlevania: Symphony of the Night (Video Game) / int_8454f523
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_8454f523
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Castlevania: Symphony of the Night (Video Game) / int_8454f523
 Castlevania: Symphony of the Night (Video Game) / int_8618825d
type
Portal Network
 Castlevania: Symphony of the Night (Video Game) / int_8618825d
comment
Portal Network: Five endpoints in each castle. You can go to the second upon finding the first (per castle), but the rest can only be accessed after you've reached them normally. There is one more in Saturn version, at an additional area.
 Castlevania: Symphony of the Night (Video Game) / int_8618825d
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 Castlevania: Symphony of the Night (Video Game) / int_8618825d
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Castlevania: Symphony of the Night (Video Game) / int_8618825d
 Castlevania: Symphony of the Night (Video Game) / int_86ee8070
type
World of Ham
 Castlevania: Symphony of the Night (Video Game) / int_86ee8070
comment
World of Ham: There's maybe one scene in the entire game where the characters aren't taking a bite out of Castlevania. Richter is incapable of even thinking to himself without hamming it up. And then, there's Dracula. There's a reason he has an Evil Is Hammy entry to himself on this page, even when compared to everyone else.
 Castlevania: Symphony of the Night (Video Game) / int_86ee8070
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Castlevania: Symphony of the Night (Video Game) / int_86ee8070
 Castlevania: Symphony of the Night (Video Game) / int_8706deee
type
Cranium Chase
 Castlevania: Symphony of the Night (Video Game) / int_8706deee
comment
Cranium Chase: There's an enemy called Yorick, which is a skeleton chasing his own head... and continually stumbling into it and kicking it like a soccer ball.
 Castlevania: Symphony of the Night (Video Game) / int_8706deee
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_8706deee
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Castlevania: Symphony of the Night (Video Game) / int_8706deee
 Castlevania: Symphony of the Night (Video Game) / int_8774fb47
type
Eldritch Abomination
 Castlevania: Symphony of the Night (Video Game) / int_8774fb47
comment
Taken to new extremes in the true final battle, which Dracula spends sitting on a throne that turns into a dragonic Eldritch Abomination.
 Castlevania: Symphony of the Night (Video Game) / int_8774fb47
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Castlevania: Symphony of the Night (Video Game) / int_8774fb47
 Castlevania: Symphony of the Night (Video Game) / int_87ca59b5
type
Speed Echoes
 Castlevania: Symphony of the Night (Video Game) / int_87ca59b5
comment
Speed Echoes: Whatever the vampiric Alucard does, afterimages follow.
 Castlevania: Symphony of the Night (Video Game) / int_87ca59b5
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_87ca59b5
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Castlevania: Symphony of the Night (Video Game) / int_87ca59b5
 Castlevania: Symphony of the Night (Video Game) / int_88799cf4
type
Badass Cape
 Castlevania: Symphony of the Night (Video Game) / int_88799cf4
comment
Badass Cape: Capes are one of Alucard's equipment slots, and many of them are very flashy, especially the Twilight Cloak/Midnight Mantle.
 Castlevania: Symphony of the Night (Video Game) / int_88799cf4
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 Castlevania: Symphony of the Night (Video Game) / int_88799cf4
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Castlevania: Symphony of the Night (Video Game) / int_88799cf4
 Castlevania: Symphony of the Night (Video Game) / int_891aa66d
type
Formula with a Twist
 Castlevania: Symphony of the Night (Video Game) / int_891aa66d
comment
Formula with a Twist: The game put its own unique spin on the Metroidvania genre it would help define by adding RPG-like elements, such as weapons, magic, and leveling.
 Castlevania: Symphony of the Night (Video Game) / int_891aa66d
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Castlevania: Symphony of the Night (Video Game) / int_891aa66d
 Castlevania: Symphony of the Night (Video Game) / int_89a17726
type
Spell My Name with an S
 Castlevania: Symphony of the Night (Video Game) / int_89a17726
comment
Spell My Name With An S: The game can't quite decide between American 's' and British 'c' spellings in some areas, leading to the spelling "Reverce" in some cases.
 Castlevania: Symphony of the Night (Video Game) / int_89a17726
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 Castlevania: Symphony of the Night (Video Game) / int_89a17726
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Castlevania: Symphony of the Night (Video Game) / int_89a17726
 Castlevania: Symphony of the Night (Video Game) / int_8a88ed49
type
Mini-Boss
 Castlevania: Symphony of the Night (Video Game) / int_8a88ed49
comment
Mini-Boss: The first Armor Lord in the Outer Wall, who doesn't respawn normally after defeat (instead reappearing if the whole area is reloaded).
 Castlevania: Symphony of the Night (Video Game) / int_8a88ed49
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 Castlevania: Symphony of the Night (Video Game) / int_8a88ed49
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Castlevania: Symphony of the Night (Video Game) / int_8a88ed49
 Castlevania: Symphony of the Night (Video Game) / int_8acbc572
type
Fire and Brimstone Hell
 Castlevania: Symphony of the Night (Video Game) / int_8acbc572
comment
Fire and Brimstone Hell: Upon entering the underground area of the castle, you pass through a room with a flaming background and fight Cerberus as a miniboss. The rest of the area resembles caves and features lava lakes and contains many fire-based enemies. Inverted in the inverted castle, where the same area is frozen over, although in that one it's technically at the top.
 Castlevania: Symphony of the Night (Video Game) / int_8acbc572
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 Castlevania: Symphony of the Night (Video Game) / int_8acbc572
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Castlevania: Symphony of the Night (Video Game) / int_8acbc572
 Castlevania: Symphony of the Night (Video Game) / int_8ad1328a
type
Luck Stat
 Castlevania: Symphony of the Night (Video Game) / int_8ad1328a
comment
Luck Stat: It determines the item drops and critical hits.
 Castlevania: Symphony of the Night (Video Game) / int_8ad1328a
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 Castlevania: Symphony of the Night (Video Game) / int_8ad1328a
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Castlevania: Symphony of the Night (Video Game) / int_8ad1328a
 Castlevania: Symphony of the Night (Video Game) / int_8af721f7
type
Joke Item
 Castlevania: Symphony of the Night (Video Game) / int_8af721f7
comment
Joke Item: The Alucart equipment, not to be confused with the Alucard equipment. Even the shield has the "honor" of being the only shield in the game to have absolutely no effect when equipped with the Shield Rod (a nod to the item crash of the Key subweapon in Rondo of Blood). The sword at least has the reach and fast attack speed of the real deal, but that doesn't really make up for the lack of power. A complete set of Alucart equipment does have a use, though: it dramatically increases your LCK. It's still not enough to make it qualify as a Lethal Joke Item, though. There's also Tyrfing, a cursed sword that passes through enemies and does no damage due to reducing your attack to 0 unless you equip enough stat-boosting items and level up enough to compensate for it, and the Saturn version has Sain Irishitajiki, a useless, goofy picture of Alucard, which the game (for some reason) treats as a medicine.
 Castlevania: Symphony of the Night (Video Game) / int_8af721f7
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 Castlevania: Symphony of the Night (Video Game) / int_8af721f7
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Castlevania: Symphony of the Night (Video Game) / int_8af721f7
 Castlevania: Symphony of the Night (Video Game) / int_8b3ad439
type
Fog of Doom
 Castlevania: Symphony of the Night (Video Game) / int_8b3ad439
comment
Fog of Doom: Alucard can actually change into a playable Fog of Doom once you've found the right items: with the "Form of Mist" and "Gas Cloud" relics, his mist form is invincible and causes damage to any enemies within it, while constantly draining a small amount of MP.
 Castlevania: Symphony of the Night (Video Game) / int_8b3ad439
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 Castlevania: Symphony of the Night (Video Game) / int_8b3ad439
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Castlevania: Symphony of the Night (Video Game) / int_8b3ad439
 Castlevania: Symphony of the Night (Video Game) / int_8b9c512e
type
Down the Drain
 Castlevania: Symphony of the Night (Video Game) / int_8b9c512e
comment
Down the Drain: The Underground Caverns, being filled with deep water pits and rushing waterfalls.
 Castlevania: Symphony of the Night (Video Game) / int_8b9c512e
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_8b9c512e
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Castlevania: Symphony of the Night (Video Game) / int_8b9c512e
 Castlevania: Symphony of the Night (Video Game) / int_8c039bf3
type
Skippable Boss
 Castlevania: Symphony of the Night (Video Game) / int_8c039bf3
comment
Skippable Boss: In the first castle, there's Scylla, Granfaloon, Karasuman, and with the right knowledge and skill, Olrox. In the inverted castle, there's Beelzebub, Doppelganger40, and the Fake Hunters.
 Castlevania: Symphony of the Night (Video Game) / int_8c039bf3
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 Castlevania: Symphony of the Night (Video Game) / int_8c039bf3
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Castlevania: Symphony of the Night (Video Game) / int_8c039bf3
 Castlevania: Symphony of the Night (Video Game) / int_8c4bafff
type
Holy Burns Evil
 Castlevania: Symphony of the Night (Video Game) / int_8c4bafff
comment
Holy Burns Evil: Some weapons are imbued with the Holy element, making them useful against most of the enemies.
 Castlevania: Symphony of the Night (Video Game) / int_8c4bafff
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_8c4bafff
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Castlevania: Symphony of the Night (Video Game) / int_8c4bafff
 Castlevania: Symphony of the Night (Video Game) / int_8c97cf66
type
Stationary Boss
 Castlevania: Symphony of the Night (Video Game) / int_8c97cf66
comment
Stationary Boss: Beelzebub, a stationary, giant rotting corpse on hooks that attacks with flies and maggots.
 Castlevania: Symphony of the Night (Video Game) / int_8c97cf66
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 Castlevania: Symphony of the Night (Video Game) / int_8c97cf66
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Castlevania: Symphony of the Night (Video Game) / int_8c97cf66
 Castlevania: Symphony of the Night (Video Game) / int_8d463bfd
type
Parenthetical Swearing
 Castlevania: Symphony of the Night (Video Game) / int_8d463bfd
comment
Parenthetical Swearing: When Dracula insists that he "was called here, by humans" wishing to pay him tribute, he pauses slightly and hits "humans" with weighty contempt.
 Castlevania: Symphony of the Night (Video Game) / int_8d463bfd
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Castlevania: Symphony of the Night (Video Game) / int_8d463bfd
 Castlevania: Symphony of the Night (Video Game) / int_8e59e4a6
type
Cthulhumanoid
 Castlevania: Symphony of the Night (Video Game) / int_8e59e4a6
comment
Cthulhumanoid: Malachi, a flying demon with an octopus-head. It seems that it was supposed to be named Cthulu outright (a similar demon enemy is named "Ctulhu", who was renamed to "Devil" for later games, suggesting a name-swapping issue), but the Malachi name stuck for the rest of the series.
 Castlevania: Symphony of the Night (Video Game) / int_8e59e4a6
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 Castlevania: Symphony of the Night (Video Game) / int_8e59e4a6
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Castlevania: Symphony of the Night (Video Game) / int_8e59e4a6
 Castlevania: Symphony of the Night (Video Game) / int_8e9cf84e
type
 Castlevania: Symphony of the Night (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: Zig-zagged. The prologue is called "Final Stage: Bloodlines", (incorrectly) referring to the Sega Genesis game, Castlevania: Bloodlines. However, instead of fixing it in later releases, the final stage of Castlevania: Rondo of Blood was changed to "Bloodlines" once the game was released in English, even though it was "Rondo of Blood" in the original Japanese, thus making the Bloodlines name retroactively correct. Also, Dracula's full name in-game being "Dracula Vlad Tepes" may appear at first glance to be an overly literal translation, failing to take Japanese name order (family name first) into account, and also considering that in real life, "Tepes" was a Red Baron-style nickname for Vlad Dracula ("Vlad son of [Vlad] Dracul") meaning "impaler". But it appears this was always the intention, as Belmonts are consistently named in Western order even in Japanese, and "Tepes" is made Alucard's surname, and thus Dracula's, in the supplementary material.
 Castlevania: Symphony of the Night (Video Game) / int_8e9cf84e
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 Castlevania: Symphony of the Night (Video Game) / int_8e9cf84e
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Castlevania: Symphony of the Night (Video Game) / int_8e9cf84e
 Castlevania: Symphony of the Night (Video Game) / int_8f1ec2c5
type
Joke Character
 Castlevania: Symphony of the Night (Video Game) / int_8f1ec2c5
comment
Joke Character: One of the armors Alucard can equip turns him into a Axe Armor from Rondo. He runs fast and has a strong melee swing, but he can't jump high in this form and thus can't explore much. Oddly, he can't even throw his axe as you'd expect. What's amusing about it is his idle animation, in which he raises the axe and shouts "Hah! Hah! Hah! Ho!".
 Castlevania: Symphony of the Night (Video Game) / int_8f1ec2c5
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 Castlevania: Symphony of the Night (Video Game) / int_8f1ec2c5
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Castlevania: Symphony of the Night (Video Game) / int_8f1ec2c5
 Castlevania: Symphony of the Night (Video Game) / int_90d5b651
type
Our Fairies Are Different
 Castlevania: Symphony of the Night (Video Game) / int_90d5b651
comment
Our Fairies Are Different: The Faerie and Fairy familiars. They don't attack enemies, but they cure Alucard's status effects (including petrification with Hammer items), use potions and reviving items automatically, and point out breakable walls.
 Castlevania: Symphony of the Night (Video Game) / int_90d5b651
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 Castlevania: Symphony of the Night (Video Game) / int_90d5b651
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Castlevania: Symphony of the Night (Video Game) / int_90d5b651
 Castlevania: Symphony of the Night (Video Game) / int_90f6d157
type
Confessional
 Castlevania: Symphony of the Night (Video Game) / int_90f6d157
comment
Confessional: There's a confessional in the Royal Chapel, where Alucard can take a seat on either side. Sitting in the chair on the left side causes the ghost of a priest to appear; if he is wearing blue, he will nod his head as though listening to confession, cross himself, and disappear, dropping the grape juice item. Alternately, if he is wearing gray, he'll laugh, pull the curtain closed, and try to impale Alucard with a half-dozen pointy objects through the screen. Sitting on the right makes a ghostly woman appear and sit on the left. She will mime a tearful confession and disappear when Alucard gets up. Or laugh, pull the curtain closed, and try to impale Alucard with a spear through the screen. Confessional ghosts are weird like that.
 Castlevania: Symphony of the Night (Video Game) / int_90f6d157
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Castlevania: Symphony of the Night (Video Game) / int_90f6d157
 Castlevania: Symphony of the Night (Video Game) / int_9109d323
type
BackTracking
 Castlevania: Symphony of the Night (Video Game) / int_9109d323
comment
Back Tracking: Being a Metroidvania, there are plenty of unreachable places to force you to return to the past areas. The reverse castle mostly drops this, since you enter it with every navigation ability already unlocked.
 Castlevania: Symphony of the Night (Video Game) / int_9109d323
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 Castlevania: Symphony of the Night (Video Game) / int_9109d323
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Castlevania: Symphony of the Night (Video Game) / int_9109d323
 Castlevania: Symphony of the Night (Video Game) / int_912b24c4
type
Art Shift
 Castlevania: Symphony of the Night (Video Game) / int_912b24c4
comment
Richter's portrait, thanks to the Art Shift from anime-esque Rondo of Blood to more gothic Symphony.
 Castlevania: Symphony of the Night (Video Game) / int_912b24c4
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 Castlevania: Symphony of the Night (Video Game) / int_912b24c4
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Castlevania: Symphony of the Night (Video Game) / int_912b24c4
 Castlevania: Symphony of the Night (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Castlevania: Symphony of the Night (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: The maximum level is 99, and a typical endgame level for the player is around 50. The hardest enemies in the game are level 60, and the experience you gain from them sharply drops with each level you gain until you only get one point of experience. It takes absurd amounts of grinding to reach level 99. After level 80, all enemies give 1 EXP, meaning that you are actually better off fighting numerous weak enemies such as bats or Spectral Swords (since each puppet item counts as a separate enemy).
 Castlevania: Symphony of the Night (Video Game) / int_91526ff7
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Castlevania: Symphony of the Night (Video Game) / int_91526ff7
 Castlevania: Symphony of the Night (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 Castlevania: Symphony of the Night (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: Chaconne C Moll. No choir, no percussion, no guitar or other modern instruments, nothing but pure, multi-layered organ music.
 Castlevania: Symphony of the Night (Video Game) / int_91d3ab1e
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Castlevania: Symphony of the Night (Video Game) / int_91d3ab1e
 Castlevania: Symphony of the Night (Video Game) / int_922ec657
type
Corrupted Character Copy
 Castlevania: Symphony of the Night (Video Game) / int_922ec657
comment
Corrupted Character Copy: Grotesque parodies of The Wizard of Oz characters appear in the Forbidden Library: the Tin Man is a heartless robot, the Scarecrow is a zombie on a stake looking for a brain, and the Cowardly Lion is a Beast Man that tries to avoid Alucard.
 Castlevania: Symphony of the Night (Video Game) / int_922ec657
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 Castlevania: Symphony of the Night (Video Game) / int_922ec657
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Castlevania: Symphony of the Night (Video Game) / int_922ec657
 Castlevania: Symphony of the Night (Video Game) / int_9273464f
type
A Glass of Chianti
 Castlevania: Symphony of the Night (Video Game) / int_9273464f
comment
A Glass of Chianti: Dracula dramatically tosses aside a wine glass while expressing his distaste for humanity before Throwing Down the Gauntlet and fighting Richter.
 Castlevania: Symphony of the Night (Video Game) / int_9273464f
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 Castlevania: Symphony of the Night (Video Game) / int_9273464f
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Castlevania: Symphony of the Night (Video Game) / int_9273464f
 Castlevania: Symphony of the Night (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Castlevania: Symphony of the Night (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The floating giant skulls have the standard "not phased by anything" invincibility, although you can use Soul Steal on them to heal yourself.
 Castlevania: Symphony of the Night (Video Game) / int_92bd6627
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 Castlevania: Symphony of the Night (Video Game) / int_92bd6627
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Castlevania: Symphony of the Night (Video Game) / int_92bd6627
 Castlevania: Symphony of the Night (Video Game) / int_92bec282
type
Back to Front
 Castlevania: Symphony of the Night (Video Game) / int_92bec282
comment
Back to Front: Played with; the first level is Richter's "final level" from when he originally confronted Dracula in Castlevania: Rondo of Blood. To this effect, not only are you powered up by this point, but Dracula himself has a One-Winged Angel form in the fight. Of course, some time after Castlevania was destroyed, Shaft succeeded in his attempt to manipulate Richter and use him to resurrect both Castlevania and Dracula himself.
 Castlevania: Symphony of the Night (Video Game) / int_92bec282
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Castlevania: Symphony of the Night (Video Game) / int_92bec282
 Castlevania: Symphony of the Night (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Castlevania: Symphony of the Night (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: Certain rooms in the Clock Tower features various spiked blocks on a chain.
 Castlevania: Symphony of the Night (Video Game) / int_92cf3f7b
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_92cf3f7b
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_92cf3f7b
 Castlevania: Symphony of the Night (Video Game) / int_92dfffae
type
Retraux
 Castlevania: Symphony of the Night (Video Game) / int_92dfffae
comment
Retraux: In the prologue, the HUD looks like Rondo of Blood's. It also appears when you play as Richter or Maria.
 Castlevania: Symphony of the Night (Video Game) / int_92dfffae
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_92dfffae
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_92dfffae
 Castlevania: Symphony of the Night (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Castlevania: Symphony of the Night (Video Game) / int_93589d60
comment
Art-Shifted Sequel: The game took the series in a completely new direction visually thanks to art and character design by Ayami Kojima, who brought an elegant, moody, and gothic aesthetic with lots of intricate detail and distinctly Bishōnen male characters. Kojima would return to provide the art and designs for most of the subsequent titles, but with intermittent exceptions that cause the series's overall style to seemingly turn on a dime.
 Castlevania: Symphony of the Night (Video Game) / int_93589d60
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_93589d60
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_93589d60
 Castlevania: Symphony of the Night (Video Game) / int_941ba12a
type
Highly Specific Counterplay
 Castlevania: Symphony of the Night (Video Game) / int_941ba12a
comment
Highly Specific Counterplay: The Cat-Eye Circlet absorbs "cat" elemental damage. Only one enemy in the game deals such damage.
 Castlevania: Symphony of the Night (Video Game) / int_941ba12a
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_941ba12a
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_941ba12a
 Castlevania: Symphony of the Night (Video Game) / int_94680696
type
Shaped Like Itself
 Castlevania: Symphony of the Night (Video Game) / int_94680696
comment
Shaped Like Itself: The game features a sword named Gram, the description of which reads "The sword named Gram". It also features a sword named Harper. The description for it reads "The sword named Harper".
 Castlevania: Symphony of the Night (Video Game) / int_94680696
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_94680696
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Castlevania: Symphony of the Night (Video Game) / int_94680696
 Castlevania: Symphony of the Night (Video Game) / int_94ce4e0
type
Black Blood
 Castlevania: Symphony of the Night (Video Game) / int_94ce4e0
comment
Black Blood: The Scarecrow enemies have green blood instead of red, the only such example in the entire game, in fact. Perhaps done as a minor concession to good taste, since the enemy — a male or half-naked female corpse, gorily impaled on a pole — is already rather gruesome even with green blood.
 Castlevania: Symphony of the Night (Video Game) / int_94ce4e0
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Castlevania: Symphony of the Night (Video Game) / int_94ce4e0
 Castlevania: Symphony of the Night (Video Game) / int_9502bbf5
type
All Swords Are the Same
 Castlevania: Symphony of the Night (Video Game) / int_9502bbf5
comment
All Swords Are the Same: Averted. Of the approximately 60 bladed weapons in the game, at least half of them have significant differences in animations, reach, status effects, or special moves than any other weapon in the game.
 Castlevania: Symphony of the Night (Video Game) / int_9502bbf5
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 Castlevania: Symphony of the Night (Video Game) / int_9502bbf5
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Castlevania: Symphony of the Night (Video Game) / int_9502bbf5
 Castlevania: Symphony of the Night (Video Game) / int_95dfff97
type
Animated Armor
 Castlevania: Symphony of the Night (Video Game) / int_95dfff97
comment
Animated Armor: The axe-flinging armors are back yet again. There also bigger ones that are swinging huge swords, and new varieties that throw bombs, rocks, or use a spinning disc.
 Castlevania: Symphony of the Night (Video Game) / int_95dfff97
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_95dfff97
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Castlevania: Symphony of the Night (Video Game) / int_95dfff97
 Castlevania: Symphony of the Night (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Castlevania: Symphony of the Night (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: The game uses hallways to mitigate this, and didn't try to disguise them either; it even includes the letters "CD," with a little picture of one underneath. The game also includes some interaction for the black loading screens: you can use the controller to create graphical effects on the "loading" text. Not a big deal, but certainly miles better than a typical static version of the same thing.
 Castlevania: Symphony of the Night (Video Game) / int_96181ea7
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 Castlevania: Symphony of the Night (Video Game) / int_96181ea7
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_96181ea7
 Castlevania: Symphony of the Night (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Castlevania: Symphony of the Night (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In the Xbox LIVE Arcade re-release of the game, due to being an emulated port of the game, it changes some of the menu-related buttons around on the Xbox 360 controller despite using a similar formfactor to a DualShock 2. The game's title screen requires pressing Start to get into the File Select screen, but during gameplay it functions as Pause button for the emulation rather than bringing up the sub-menu in the PlayStation version which is instead mapped to Back, leaving the previously unmapped L2 button in the original release now serving as the map button on Left Trigger. Playing as Richter or Maria immediately after playing as Alucard will take a lot of getting used to (expect to accidentally waste Hearts performing an Item Crash when you were wanting to do a back-dash). This is even worse in The Dracula X Chronicles and Requiem, as the controls for Richter and Maria aren't even the same across their respective versions of Rondo and Symphony of the Night.
 Castlevania: Symphony of the Night (Video Game) / int_963086ce
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_963086ce
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_963086ce
 Castlevania: Symphony of the Night (Video Game) / int_98431ae2
type
Gemstone Assault
 Castlevania: Symphony of the Night (Video Game) / int_98431ae2
comment
Gemstone Assault: One of the morningstar weapons ends on a gemstone, and there are also the flashy Jewel Knuckles and Jewel Sword.
 Castlevania: Symphony of the Night (Video Game) / int_98431ae2
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_98431ae2
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_98431ae2
 Castlevania: Symphony of the Night (Video Game) / int_98ff7254
type
Long-Haired Pretty Boy
 Castlevania: Symphony of the Night (Video Game) / int_98ff7254
comment
Long-Haired Pretty Boy: Alucard and Richter both, but Alcuard especially.
 Castlevania: Symphony of the Night (Video Game) / int_98ff7254
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_98ff7254
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Castlevania: Symphony of the Night (Video Game) / int_98ff7254
 Castlevania: Symphony of the Night (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 Castlevania: Symphony of the Night (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: The Duplicator item and various cheats become available in a new game if you have a Clear or Replay save.
 Castlevania: Symphony of the Night (Video Game) / int_9a4ff3b1
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_9a4ff3b1
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Castlevania: Symphony of the Night (Video Game) / int_9a4ff3b1
 Castlevania: Symphony of the Night (Video Game) / int_9af10b44
type
Double Jump
 Castlevania: Symphony of the Night (Video Game) / int_9af10b44
comment
Double Jump: The Leap Stone gives Alucard an extra jump for mobility.
 Castlevania: Symphony of the Night (Video Game) / int_9af10b44
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_9af10b44
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Castlevania: Symphony of the Night (Video Game) / int_9af10b44
 Castlevania: Symphony of the Night (Video Game) / int_9b1b68e6
type
Reverse Shrapnel
 Castlevania: Symphony of the Night (Video Game) / int_9b1b68e6
comment
Reverse Shrapnel: Spectral Swords, evil sword ghosts/spirits that possess nearby weapons into a circle around themselves to attack you.
 Castlevania: Symphony of the Night (Video Game) / int_9b1b68e6
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_9b1b68e6
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_9b1b68e6
 Castlevania: Symphony of the Night (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Castlevania: Symphony of the Night (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Alucard in Dracula's Curse isn't exactly the most stellar playable character due to his huge hitbox, awkward method of combat and his greatest forte is becoming a bat and flying. Here, he's a master of almost every weapons to become a super powerful being, and also establishes himself as one of the most powerful characters in the Castlevania-verse.
 Castlevania: Symphony of the Night (Video Game) / int_9bcd82c0
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_9bcd82c0
 Castlevania: Symphony of the Night (Video Game) / int_9bee1a7f
type
Eldritch Location
 Castlevania: Symphony of the Night (Video Game) / int_9bee1a7f
comment
Eldritch Location: The inverted castle, which turns the laws of physics on its head. There's a reason why all the outdoor levels have ceilings to walk on.
 Castlevania: Symphony of the Night (Video Game) / int_9bee1a7f
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_9bee1a7f
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Castlevania: Symphony of the Night (Video Game) / int_9bee1a7f
 Castlevania: Symphony of the Night (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Castlevania: Symphony of the Night (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Averted with regards to castle map completion. Exploring the entirety of the normal Castle will get you a map percentage of 100%, which means anyone who was not spoiled about the Inverted Castle will think the game ends once Richter is defeated one way or another. Played straight with the Librarian's bestiary, which will show dozens of empty entries after you have combed through the entirety of the first castle.
 Castlevania: Symphony of the Night (Video Game) / int_9cb3e22e
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Castlevania: Symphony of the Night (Video Game) / int_9cb3e22e
 Castlevania: Symphony of the Night (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Castlevania: Symphony of the Night (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: The American cover uses a silhouette of the Abbey on top of Mont Saint-Michel (which looks absolutely nothing like the castle in game), probably because the publishers thought that the image of the Bishōnen Alucard that appears on the Japanese and European covers would be a turn off to macho American gamers.
 Castlevania: Symphony of the Night (Video Game) / int_9d09bf1a
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Castlevania: Symphony of the Night (Video Game) / int_9d09bf1a
 Castlevania: Symphony of the Night (Video Game) / int_9d12bbc1
type
Foreshadowing
 Castlevania: Symphony of the Night (Video Game) / int_9d12bbc1
comment
Foreshadowing: Even way before you reach the core area of the castle, you might notice that some things in certain rooms' backgrounds are clearly upside-down. One example is a "RIP" sign in the ceiling of Legion's room. They're meant to be displayed rightside-up in the reverse castle. There's also the Cat-Eye Circlet, gotten in the Catacombs, which absorbs "cat"-elemental damage, which doesn't seem to be anywhere until a few show up very late into the reverse castle.
 Castlevania: Symphony of the Night (Video Game) / int_9d12bbc1
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_9d12bbc1
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Castlevania: Symphony of the Night (Video Game) / int_9d12bbc1
 Castlevania: Symphony of the Night (Video Game) / int_9d184483
type
Changing Clothes Is a Free Action
 Castlevania: Symphony of the Night (Video Game) / int_9d184483
comment
Changing Clothes Is a Free Action: All equipment can be changed in the pause menu instantaneously. Consumable items, however, require you to equip them and use them outside of it.
 Castlevania: Symphony of the Night (Video Game) / int_9d184483
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_9d184483
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Castlevania: Symphony of the Night (Video Game) / int_9d184483
 Castlevania: Symphony of the Night (Video Game) / int_9dab0a6e
type
Continuity Nod
 Castlevania: Symphony of the Night (Video Game) / int_9dab0a6e
comment
Continuity Nod: The entire second half of the game. Aside from the villains of Rondo of Blood, Alucard fights the original five bosses of Castlevania (to claim the five body parts from Simon's Quest), copies of the other protagonists from Dracula's Curse, and a more imposing version of the final boss from Kid Dracula. Combined with Mythology Gag when Maria mentions the name Belmont and Alucard thinks of Trevor, complete with an 8-bit sprite taken from Castlevania III. The name needed to begin a Luck Mode file in this game is the same code that, if entered as the name when making a new file in Rondo, unlocked all stages in the Stage Select from the start: X-X!V''Q.
 Castlevania: Symphony of the Night (Video Game) / int_9dab0a6e
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_9dab0a6e
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Castlevania: Symphony of the Night (Video Game) / int_9dab0a6e
 Castlevania: Symphony of the Night (Video Game) / int_9ddf241
type
Flaming Skulls
 Castlevania: Symphony of the Night (Video Game) / int_9ddf241
comment
Flaming Skulls: Large flaming skulls serve as mid-level enemies.
 Castlevania: Symphony of the Night (Video Game) / int_9ddf241
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_9ddf241
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Castlevania: Symphony of the Night (Video Game) / int_9ddf241
 Castlevania: Symphony of the Night (Video Game) / int_9ecbba6c
type
Metroidvania
 Castlevania: Symphony of the Night (Video Game) / int_9ecbba6c
comment
Metroidvania: Not the first Castlevania game in this genre (that would be Castlevania II: Simon's Quest, though its structure was more akin to that of contemporary action-adventure games), but the one that standardized the formula for the series. Naturally, Symphony of the Night serves as both a Trope Namer and Trope Codifier for the Metroidvania genre as a whole, alongside Super Metroid.
 Castlevania: Symphony of the Night (Video Game) / int_9ecbba6c
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Castlevania: Symphony of the Night (Video Game) / int_9ecbba6c
 Castlevania: Symphony of the Night (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 Castlevania: Symphony of the Night (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: The game clock in the menu and the Marble Gallery is actually a 24-hour clock; the game starts at midnight and continues from there. Relevant in that the status buffs of the Moonstone and Sunstone are affected by the time on the clock. In the Saturn version, the current time is instead taken from its system clock, since it had one while the PS1 doesn't.
 Castlevania: Symphony of the Night (Video Game) / int_9f93adcd
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_9f93adcd
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Castlevania: Symphony of the Night (Video Game) / int_9f93adcd
 Castlevania: Symphony of the Night (Video Game) / int_a05abbc8
type
Throwing Down the Gauntlet
 Castlevania: Symphony of the Night (Video Game) / int_a05abbc8
comment
Throwing Down the Gauntlet: In the introductory battle, Richter throws down a challenge to Dracula, shouting out all the reasons why the vampire lord is unfit to rule the world. Dracula responds by throwing down his wine glass and a hearty "Have at you!" and the battle begins.
 Castlevania: Symphony of the Night (Video Game) / int_a05abbc8
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_a05abbc8
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Castlevania: Symphony of the Night (Video Game) / int_a05abbc8
 Castlevania: Symphony of the Night (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 Castlevania: Symphony of the Night (Video Game) / int_a0b2a1a8
comment
Amazing Technicolor Battlefield: The background of the final battle is a vortex of swirly colors.
 Castlevania: Symphony of the Night (Video Game) / int_a0b2a1a8
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_a0b2a1a8
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Castlevania: Symphony of the Night (Video Game) / int_a0b2a1a8
 Castlevania: Symphony of the Night (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Castlevania: Symphony of the Night (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: Richter Belmont screams this (in the redubbed version, as the original is much quieter) once he's freed from being Brainwashed and Crazy, since he's inadvertently helped resurrect Dracula once again.
 Castlevania: Symphony of the Night (Video Game) / int_a1b141f4
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_a1b141f4
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Castlevania: Symphony of the Night (Video Game) / int_a1b141f4
 Castlevania: Symphony of the Night (Video Game) / int_a1e69878
type
Ditto Fighter
 Castlevania: Symphony of the Night (Video Game) / int_a1e69878
comment
Ditto Fighter: Alucard fights a duplicate of his twice: Once in the standard castle (leveled 10) and again in the inverted one (leveled 40).
 Castlevania: Symphony of the Night (Video Game) / int_a1e69878
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_a1e69878
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Castlevania: Symphony of the Night (Video Game) / int_a1e69878
 Castlevania: Symphony of the Night (Video Game) / int_a24495b8
type
Attack of the Monster Appendage
 Castlevania: Symphony of the Night (Video Game) / int_a24495b8
comment
Attack of the Monster Appendage: Before fighting Scylla, you first fight one of her snake-tentacles in a separate boss room.
 Castlevania: Symphony of the Night (Video Game) / int_a24495b8
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_a24495b8
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Castlevania: Symphony of the Night (Video Game) / int_a24495b8
 Castlevania: Symphony of the Night (Video Game) / int_a24989ce
type
Save Point
 Castlevania: Symphony of the Night (Video Game) / int_a24989ce
comment
Save Point: Being a vampire, Alucard rests inside coffins to save his progress.
 Castlevania: Symphony of the Night (Video Game) / int_a24989ce
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_a24989ce
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Castlevania: Symphony of the Night (Video Game) / int_a24989ce
 Castlevania: Symphony of the Night (Video Game) / int_a2686728
type
Rolling Attack
 Castlevania: Symphony of the Night (Video Game) / int_a2686728
comment
Later in the game, Alucard have to fight another dual boss, the Minotaur and the Werewolf. Every now and then, the Werewolf will unleash a Rolling Attack, where the Minotaur will use its axe to swat the Werewolf across the arena towards Alucard.
 Castlevania: Symphony of the Night (Video Game) / int_a2686728
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_a2686728
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Castlevania: Symphony of the Night (Video Game) / int_a2686728
 Castlevania: Symphony of the Night (Video Game) / int_a3eae597
type
Award-Bait Song
 Castlevania: Symphony of the Night (Video Game) / int_a3eae597
comment
Award-Bait Song: The Solemn Ending Theme "I Am the Wind", which was excised from the PSP remake and the Xbox Live Arcade version (in a later update) due to copyright reasons. It was replaced with a new track by Michiru Yamane herself (Mournful Symphony/Nocturne) and the ending song from Castlevania: Lament of Innocence (Admiration of the Clan), respectively.
 Castlevania: Symphony of the Night (Video Game) / int_a3eae597
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Castlevania: Symphony of the Night (Video Game) / int_a3eae597
 Castlevania: Symphony of the Night (Video Game) / int_a45bcc1f
type
Dash Attack
 Castlevania: Symphony of the Night (Video Game) / int_a45bcc1f
comment
Dash Attack: For Richter, inputting Up, Down, Down-Forward, Forward + Attack will allow him to perform a Blade Attack, which causes him to dash forward while brandishing his whip, dealing damage to his enemies and giving him i-frames during the attack. This maneuver can also be used in mid-air in succession, allowing him to glide over hazards if the player can successfully repeat the input command. Alucard can unlock a dash attack in the form of Wing Smash, which requires the ability to transform into a bat. While in bat form, holding down Jump, performing a 3/4 circle motion forward starting from Up, then releasing Jump on Forward will cause Alucard to dash through at high velocity and damaging enemies on contact, then reverting back to normal form afterwards. This special attack can also be extended by inputting the command in succession in certain versions of the game, but can quickly drain his MP. In the Sega Saturn version of the game, Maria can perform a flying Drop Kick by pressing Forward, Forward + Attack (this was move replaced by a Rolling Attack reminiscent to her Rondo of Blood incarnation in the PSP/Requiem port).
 Castlevania: Symphony of the Night (Video Game) / int_a45bcc1f
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_a45bcc1f
 Castlevania: Symphony of the Night (Video Game) / int_a4916876
type
Blown Across the Room
 Castlevania: Symphony of the Night (Video Game) / int_a4916876
comment
Blown Across the Room: Some attacks will cause intense knockback to Alucard, especially if his defense is too low. This is required to skip the cutscene in which Death steals Alucard's equipment. Knockback strength is based on the percentage of your maximum health lost per attack. The skip glitch works because Luck Mode Alucard has a tiny amount of HP, and the enemy used deals enough damage to wipe out all but 1-4 HP, which results in massive knockback (if done in the opposite direction, it'll carry you all the way back out to the castle gate).
 Castlevania: Symphony of the Night (Video Game) / int_a4916876
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 Castlevania: Symphony of the Night (Video Game) / int_a4e3759e
type
You Don't Look Like You
 Castlevania: Symphony of the Night (Video Game) / int_a4e3759e
comment
You Don't Look Like You: Alucard, who bears no resemblance to the version of him that appears in Castlevania III: Dracula's Curse. Richter's portrait, thanks to the Art Shift from anime-esque Rondo of Blood to more gothic Symphony.
 Castlevania: Symphony of the Night (Video Game) / int_a4e3759e
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 Castlevania: Symphony of the Night (Video Game) / int_a51467fe
type
Chest Monster
 Castlevania: Symphony of the Night (Video Game) / int_a51467fe
comment
Chest Monster: The fake Save Point. In one room is a real save point and, just across the hall, is another room that looks like a different-colored save point, but will in fact trigger a "nightmare" cutscene and a battle with a succubus.
 Castlevania: Symphony of the Night (Video Game) / int_a51467fe
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 Castlevania: Symphony of the Night (Video Game) / int_a51a1e56
type
Flying Books
 Castlevania: Symphony of the Night (Video Game) / int_a51a1e56
comment
Flying Books: A few appear in the Long Library to attack you.
 Castlevania: Symphony of the Night (Video Game) / int_a51a1e56
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 Castlevania: Symphony of the Night (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Castlevania: Symphony of the Night (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Many. Symphony of the Night is full of broken (but fun!) weaponry. The Crissaegrim, a wind-based sword dropped by the Schmoo enemies found in the Forbidden Library. This obscene weapon makes everything else in the game obsolete. It can be used while moving, does four slashes in quick succession, has high damage output, sweeps a large arc in front of you (unlike other swords which only execute a narrow and miss-prone "stabbing" attack), and being able to attack as fast as you can press the button, with little lag. Once you get it, you can button mash through most enemies, especially if you equip two. The Shield Rod in the Colosseum (which can cast unique spells depending on which shield is equipped alongside it) is pretty useful for most of the game, but it becomes an example of this after getting the late-game Alucard Shield. With the Alucard Shield's spell, you can shield bash enemies for a ludicrous amount of damage while healing yourself and turning invincible. You can literally walk through any boss if its weakpoint is exposed. The one downside is that the Shield Rod itself is somewhat weak, but later in the game it can be replaced with a random-dropped Mablung Sword that is stronger while still being able to cast shield spells. Also, you only get 1 exp from killing enemies with the Alucard Shield as a trade off for essentially being a walking death machine. The Muramasa starts off weak, but becomes more powerful every time you hit an enemy and draw blood with it equipped. Through grinding, it can become obscenely powerful. That said, the amount of time needed to actually make it that strong makes it rather impractical. Alucard's namesake sword is a "weaker" infinity plus one weapon, but has a fast attack speed, is relatively easy to find, and has a special attack that lets you teleport behind an enemy and strike twice rapidly while invulnerable before moving back to your previous position. You can also exploit a bug to keep it at the start of the game. The Badelaire gets stronger the more time you play, one attack point per hour. Leave the game running overnight a couple times and when the clock maxes out at 99 hours, you'll have a very strong sword with high single hit power with very little effort involved. The Dainslef has a rather high attack power, and inputting down, down-forward, and forward before attacking gives an even stronger blow... and its attack strength is doubled with Dark Metamorphosis active. Get ready to see some huge numbers! The Sword Familiar. It's one of the strongest familiars at any rate, but at level 50, you can wield it with its attack power equal to its level, making it deadly at level 99. At level 75, it gets a new, more accurate attack animation. The Ring of Varda, a very powerful stat-boosting ring that won't drop unless your memory card has a completed save on it. Another item available only on a cleared file is the Duplicator, an accessory which slightly drains your stats but lets you use items without losing them. It's obscenely expensive to purchase, but combining it with a Power of Sire will result in you just casually strolling around the castle, killing everything without lifting a finger by using a painting to summon a hologram of Vlad the Impaler shooting exploding stars from his eyes. Richter's item crashes, particularly Thousand Daggers and Hydro Storm, can take out bosses with no effort at all.
 Castlevania: Symphony of the Night (Video Game) / int_a5e02e9e
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 Castlevania: Symphony of the Night (Video Game) / int_a6275bef
type
Cool Sword
 Castlevania: Symphony of the Night (Video Game) / int_a6275bef
comment
Cool Sword: Most of Alucard's available weapons are swords, with many having cool effects and appearances: the Sword of Dawn allows you to summon weak minions, the Mourneblade returns health to you every time you hit something, the Marsil generates a small firestorm, the Masamune lets you teleport forward and spam a storm of blades, and much more.
 Castlevania: Symphony of the Night (Video Game) / int_a6275bef
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 Castlevania: Symphony of the Night (Video Game) / int_a65288e2
type
Ascended Extra
 Castlevania: Symphony of the Night (Video Game) / int_a65288e2
comment
Ascended Extra: Alucard himself, who was merely one of Trevor's optional sidekicks in Castlevania III. This game not only promoted him to protagonist status, but also gave him his now-iconic character design and made him a recurring character in subsequent entries. Shaft and Death are also more prominent in the game's story, in contrast to Rondo of Blood, where they were merely bosses (Death himself was already a Recurring Boss since Castlevania by this point, but had no involvement in the series' storyline up to this game).
 Castlevania: Symphony of the Night (Video Game) / int_a65288e2
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 Castlevania: Symphony of the Night (Video Game) / int_a6eb94b0
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Cannot Cross Running Water
 Castlevania: Symphony of the Night (Video Game) / int_a6eb94b0
comment
Cannot Cross Running Water: Without the right upgrade, Alucard takes damage from any water over knee height.
 Castlevania: Symphony of the Night (Video Game) / int_a6eb94b0
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 Castlevania: Symphony of the Night (Video Game) / int_a7372109
type
Rewarding Vandalism
 Castlevania: Symphony of the Night (Video Game) / int_a7372109
comment
Rewarding Vandalism: Alucard requires a Relic to accomplish the same feat, but that does not seem to be a problem for other non-Belmont vampire hunters in the castle.
 Castlevania: Symphony of the Night (Video Game) / int_a7372109
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 Castlevania: Symphony of the Night (Video Game) / int_a7a8e779
type
Doppelgänger Spin
 Castlevania: Symphony of the Night (Video Game) / int_a7a8e779
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Doppelgänger Spin: The Succubus does this as part of her attack chain, filling up the top of the screen with duplicates.
 Castlevania: Symphony of the Night (Video Game) / int_a7a8e779
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 Castlevania: Symphony of the Night (Video Game) / int_a859f080
type
Agent Peacock
 Castlevania: Symphony of the Night (Video Game) / int_a859f080
comment
Agent Peacock: Alucard is a swishy, long-haired Bishōnen who absolutely kicks ass in his Combat Stilettos, Badass Longcoat, Classy Cravat and Waistcoat of Style. He's an extremely powerful half-vampire to boot. Zig-zagged in the original translation, which gives him a deep and commanding voice that somehow fits him like a glove despite his seemingly-delicate mien.
 Castlevania: Symphony of the Night (Video Game) / int_a859f080
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 Castlevania: Symphony of the Night (Video Game) / int_a8826e1e
type
Giant Mook
 Castlevania: Symphony of the Night (Video Game) / int_a8826e1e
comment
Giant Mook: Alucard faces wargs right off the bat as he enters the castle. Later on there are gigantic suits of armours, the Cthulu monster, the Alura Une monster, and several enemy varieties a lot larger than Alucard.
 Castlevania: Symphony of the Night (Video Game) / int_a8826e1e
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 Castlevania: Symphony of the Night (Video Game) / int_a8a04f6f
type
And I Must Scream
 Castlevania: Symphony of the Night (Video Game) / int_a8a04f6f
comment
And I Must Scream: The fate of the Succubus upon Alucard killing her. "Death in the dream world will set your soul wandering for eternity, demon." Though she was asking for it, as Alucard said before the battle that she deserved a fate worse than death, her response being, more or less, "bring it on".
 Castlevania: Symphony of the Night (Video Game) / int_a8a04f6f
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 Castlevania: Symphony of the Night (Video Game) / int_aabb956
type
Mirror Monster
 Castlevania: Symphony of the Night (Video Game) / int_aabb956
comment
Mirror Monster: The doppelganger boss makes its debut coming out of a sealed mirror to attack Alucard, and upon defeat it disintegrates into particles before re-entering the mirror whence it came.
 Castlevania: Symphony of the Night (Video Game) / int_aabb956
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 Castlevania: Symphony of the Night (Video Game) / int_aafdef28
type
Videogame Dashing
 Castlevania: Symphony of the Night (Video Game) / int_aafdef28
comment
Video Game Dashing: The backdash is available from the start, letting Alucard quickly scoot backwards to dodge attacks. Richter has a traditional double-tap running input.
 Castlevania: Symphony of the Night (Video Game) / int_aafdef28
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 Castlevania: Symphony of the Night (Video Game) / int_ab2df806
type
Red Baron
 Castlevania: Symphony of the Night (Video Game) / int_ab2df806
comment
Also, Dracula's full name in-game being "Dracula Vlad Tepes" may appear at first glance to be an overly literal translation, failing to take Japanese name order (family name first) into account, and also considering that in real life, "Tepes" was a Red Baron-style nickname for Vlad Dracula ("Vlad son of [Vlad] Dracul") meaning "impaler". But it appears this was always the intention, as Belmonts are consistently named in Western order even in Japanese, and "Tepes" is made Alucard's surname, and thus Dracula's, in the supplementary material.
 Castlevania: Symphony of the Night (Video Game) / int_ab2df806
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 Castlevania: Symphony of the Night (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Castlevania: Symphony of the Night (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: Three elemental "-brand" swords are available for Alucard, sold by the Librarian or found elsewhere. There's also three elemental mailshirts that resist the elements.
 Castlevania: Symphony of the Night (Video Game) / int_abfb19ba
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 Castlevania: Symphony of the Night (Video Game) / int_ac09dc0f
type
Alas, Poor Villain
 Castlevania: Symphony of the Night (Video Game) / int_ac09dc0f
comment
Alas, Poor Villain: Dracula's defeat in the ending of the game. After Alucard defeats him, he expresses shock, and upon learning the reason for his defeat, he seems to have an epiphany about the cost of his soul (quoting the book of Matthew), and then asks Alucard what Lisa's (Dracula's second wife and Alucard's mother) last words were, and upon learning them, develops regret that his attempts at avenging her ended up meaning that he didn't fulfill her last wish.
 Castlevania: Symphony of the Night (Video Game) / int_ac09dc0f
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 Castlevania: Symphony of the Night (Video Game) / int_ac5afbd8
type
Hellfire
 Castlevania: Symphony of the Night (Video Game) / int_ac5afbd8
comment
Hellfire: Alucard can pull off his father's "teleport and fireballs" attack from earlier titles.
 Castlevania: Symphony of the Night (Video Game) / int_ac5afbd8
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 Castlevania: Symphony of the Night (Video Game) / int_ac6ea68c
type
Near-Villain Victory
 Castlevania: Symphony of the Night (Video Game) / int_ac6ea68c
comment
Near-Villain Victory: Dracula can almost beat you in the prologue, but then Maria runs in and casts a crap-load of buff spells, turning the fight into a Foregone Victory.
 Castlevania: Symphony of the Night (Video Game) / int_ac6ea68c
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 Castlevania: Symphony of the Night (Video Game) / int_acf8f71a
type
Dispense with the Pleasantries
 Castlevania: Symphony of the Night (Video Game) / int_acf8f71a
comment
Dispense with the Pleasantries: Dracula responds to Richter's Shut Up, Hannibal! with this:
 Castlevania: Symphony of the Night (Video Game) / int_acf8f71a
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 Castlevania: Symphony of the Night (Video Game) / int_ad1db87c
type
Oh, Crap!
 Castlevania: Symphony of the Night (Video Game) / int_ad1db87c
comment
Oh, Crap!: When Alucard enters the Coliseum, and the Lord of the Castle makes an appearance:
 Castlevania: Symphony of the Night (Video Game) / int_ad1db87c
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 Castlevania: Symphony of the Night (Video Game) / int_ad8dbae4
type
Public Domain Artifact
 Castlevania: Symphony of the Night (Video Game) / int_ad8dbae4
comment
Public Domain Artifact: The swords Joyeuse (Charlemagne's personal sword) and Cortana (aka "Sword of Mercy", English regalia sword), among others.
 Castlevania: Symphony of the Night (Video Game) / int_ad8dbae4
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 Castlevania: Symphony of the Night (Video Game) / int_adab0a2b
type
Took a Shortcut
 Castlevania: Symphony of the Night (Video Game) / int_adab0a2b
comment
Took a Shortcut: Most of the conversations with Maria take place in rooms she really should not have been able to access before you.
 Castlevania: Symphony of the Night (Video Game) / int_adab0a2b
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 Castlevania: Symphony of the Night (Video Game) / int_b0e18b32
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Unique Enemy
 Castlevania: Symphony of the Night (Video Game) / int_b0e18b32
comment
Unique Enemy: Absolutely loads. Often more than one of them appear, just that they only ever appear in a single room in the entire game. There's the dodo that runs when you go into the room, the discus lord that only appears in a single room in the Catacombs, the giant blue hammer enemy (his kin appear again, he doesn't), the mudmen only appearing in the Lesser Demon boss fight, the Alura Une, the slimes (particularly the giant one), Yorick, and more. Some enemies appear to be this, but then later in the game they become more numerous as you become stronger to deal with them (notably the demon who is accidentally called "Ctulhu"). According to Yahtzee, the philosophy behind the enemy designs seems to be, "Every time you palette swap, A BABY DIES".
 Castlevania: Symphony of the Night (Video Game) / int_b0e18b32
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 Castlevania: Symphony of the Night (Video Game) / int_b16543d2
type
Grimy Water
 Castlevania: Symphony of the Night (Video Game) / int_b16543d2
comment
Grimy Water: The water is perfectly clear, clean, and pure, and at times looks kind of pretty. It still hurts Alucard upon touching it though, without a special relic. Despite the relic looking like a snorkel, this ISN'T Super Drowning Skills, but apparently has to do with a myth about vampires not crossing running water. Richter, a human, has no problem with it.
 Castlevania: Symphony of the Night (Video Game) / int_b16543d2
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 Castlevania: Symphony of the Night (Video Game) / int_b1d7169c
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Special Attack
 Castlevania: Symphony of the Night (Video Game) / int_b1d7169c
comment
Special Attack: Several weapons have alternate attacks, either activated with back-forward-attack or down-down/forward-forward attack, such as the Shield Rod's powers and the Fist of Tulkas' special moves. Sometimes they're simply more powerful, other times they have interesting or useful side effects.
 Castlevania: Symphony of the Night (Video Game) / int_b1d7169c
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 Castlevania: Symphony of the Night (Video Game) / int_b1ddb121
type
Remixed Level
 Castlevania: Symphony of the Night (Video Game) / int_b1ddb121
comment
Remixed Level: The inverted castle has not only levels upside down and new enemies, the backgrounds on some of them are different.
 Castlevania: Symphony of the Night (Video Game) / int_b1ddb121
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 Castlevania: Symphony of the Night (Video Game) / int_b2280b66
type
Retcon
 Castlevania: Symphony of the Night (Video Game) / int_b2280b66
comment
Retcon: In the prologue, Richter and Dracula's conversation occurs before their battle, unlike in Rondo where it happened after Dracula is defeated. The Dracula X Chronicles remake maintains this while adding new post-battle dialogue.
 Castlevania: Symphony of the Night (Video Game) / int_b2280b66
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 Castlevania: Symphony of the Night (Video Game) / int_b2598054
type
Dhampyr
 Castlevania: Symphony of the Night (Video Game) / int_b2598054
comment
Dhampyr: Alucard, son to a vampire lord and a human mother.
 Castlevania: Symphony of the Night (Video Game) / int_b2598054
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 Castlevania: Symphony of the Night (Video Game) / int_b2ad812d
type
So What Do We Do Now?
 Castlevania: Symphony of the Night (Video Game) / int_b2ad812d
comment
So What Do We Do Now?: Why did the titular castle reappear a mere five years after Richter Belmont banished Dracula? It seems like Richter couldn't go back to a normal life after saving the world from the Prince of Darkness and he wants Dracula back so he can be the hero again. Luckily, he's just been brainwashed into thinking this, although you can get a bad ending by killing him.
 Castlevania: Symphony of the Night (Video Game) / int_b2ad812d
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 Castlevania: Symphony of the Night (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 Castlevania: Symphony of the Night (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: Both from Rondo of Blood; Richter as a Rogue Protagonist and Maria as a friendly NPC looking for him.
 Castlevania: Symphony of the Night (Video Game) / int_b3168a4d
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 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_b3168a4d
 Castlevania: Symphony of the Night (Video Game) / int_b40bb08a
type
Living Weapon
 Castlevania: Symphony of the Night (Video Game) / int_b40bb08a
comment
Living Weapon: Spectral Swords, which surround themselves with other weapons while flying around.
 Castlevania: Symphony of the Night (Video Game) / int_b40bb08a
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_b40bb08a
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_b40bb08a
 Castlevania: Symphony of the Night (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Castlevania: Symphony of the Night (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: Richter Mode is a fairly extreme example. Even the easiest mooks can kill you if you aren't careful, and some of the more challenging mooks can kill you in one or two hits. On the other hand, bosses can usually be kept at a distance and killed without too much difficulty (and if you use Hydro Storm on them, most die as fast as your average mook). The only real exception is Galamoth — using the Hydro Storm on him will simply result in him shrugging off the damage and then killing Richter while he's stuck in the attack animation.
 Castlevania: Symphony of the Night (Video Game) / int_b4696bc
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_b4696bc
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_b4696bc
 Castlevania: Symphony of the Night (Video Game) / int_b6c46f43
type
Space-Filling Path
 Castlevania: Symphony of the Night (Video Game) / int_b6c46f43
comment
Space-Filling Path: Zigzagging corridors, long vertical shafts... generally a case of size for the sake of size.
 Castlevania: Symphony of the Night (Video Game) / int_b6c46f43
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_b6c46f43
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_b6c46f43
 Castlevania: Symphony of the Night (Video Game) / int_b76fe275
type
Ungrateful Townsfolk
 Castlevania: Symphony of the Night (Video Game) / int_b76fe275
comment
Ungrateful Townsfolk: As revealed in the backstory, just when Dracula appears to have redeemed himself from the whole Vlad the Impaler bit via The Power of Love, some jackasses from a nearby village burn his beautiful wife alive. For being a healer. A Despair Event Horizon crossing later, and an Omnicidal Maniac was born.
 Castlevania: Symphony of the Night (Video Game) / int_b76fe275
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_b76fe275
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_b76fe275
 Castlevania: Symphony of the Night (Video Game) / int_b7920c43
type
Lost in Translation
 Castlevania: Symphony of the Night (Video Game) / int_b7920c43
comment
Lost in Translation: The Opening Crawl is in English; in every version. Similar to the opening of Rondo of Blood, which was in German, but the specialness is lost on the English-speaking audience.
 Castlevania: Symphony of the Night (Video Game) / int_b7920c43
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_b7920c43
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_b7920c43
 Castlevania: Symphony of the Night (Video Game) / int_b795dd57
type
Shapeshifter Mashup
 Castlevania: Symphony of the Night (Video Game) / int_b795dd57
comment
Shape Shifter Mashup: Scylla, and potentially Dracula in his final form.
 Castlevania: Symphony of the Night (Video Game) / int_b795dd57
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_b795dd57
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_b795dd57
 Castlevania: Symphony of the Night (Video Game) / int_b7d85d68
type
Healing Potion
 Castlevania: Symphony of the Night (Video Game) / int_b7d85d68
comment
Healing Potion: Potions are introduced into the series with this game, and they're the most common healing items.
 Castlevania: Symphony of the Night (Video Game) / int_b7d85d68
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_b7d85d68
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_b7d85d68
 Castlevania: Symphony of the Night (Video Game) / int_b7e1dcc8
type
Empathic Weapon
 Castlevania: Symphony of the Night (Video Game) / int_b7e1dcc8
comment
Empathic Weapon: The Sword Familiar is a proud talking sword, fighting either by flying around and swinging or by being wielded by Alucard.
 Castlevania: Symphony of the Night (Video Game) / int_b7e1dcc8
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_b7e1dcc8
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_b7e1dcc8
 Castlevania: Symphony of the Night (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Castlevania: Symphony of the Night (Video Game) / int_b8e3f20a
comment
Demoted to Extra: The Peeping Eye is one of the few enemies from Rondo who does not appear during the game as a fightable enemy, but it sometimes appears as a icon in the File Select screen. However, it does appear in the background, watching you as you trek through the hallway between the Marble Gallery and Outer Wall. The Behemoth which chased Richter in Castlevania: Dracula X is now laying dead in the background in the coliseum.
 Castlevania: Symphony of the Night (Video Game) / int_b8e3f20a
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_b8e3f20a
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_b8e3f20a
 Castlevania: Symphony of the Night (Video Game) / int_b8f8b892
type
Promoted to Playable
 Castlevania: Symphony of the Night (Video Game) / int_b8f8b892
comment
Promoted to Playable: Richter Belmont after you finish the game once, or at the start in the Saturn version. Maria Renard is also this in the Saturn and PSP versions.
 Castlevania: Symphony of the Night (Video Game) / int_b8f8b892
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_b8f8b892
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_b8f8b892
 Castlevania: Symphony of the Night (Video Game) / int_b9085a47
type
Summon Magic
 Castlevania: Symphony of the Night (Video Game) / int_b9085a47
comment
Summon Magic: The Power of Sire item summons an image of Vlad Tepes Dracula (the real Dracula) to damage enemies.
 Castlevania: Symphony of the Night (Video Game) / int_b9085a47
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_b9085a47
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_b9085a47
 Castlevania: Symphony of the Night (Video Game) / int_b915b765
type
Boss-Altering Consequence
 Castlevania: Symphony of the Night (Video Game) / int_b915b765
comment
Boss-Altering Consequence: Inverted with the opening boss: if Richter can beat Dracula without taking any damage, then Alucard will start the game off with higher stats than normal. You can beat the game if you reach Dracula's Castle Keep and fight its new master, Richter Belmont, netting you one of its endings. However, if Alucard meets Maria in a certain location, he will be given the Holy Glasses, which are useful against Richter, since they reveal a dark green orb floating nearby, which is the real target of this boss battle. Doing so opens up the second half of the game: the Inverted Castle.
 Castlevania: Symphony of the Night (Video Game) / int_b915b765
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_b915b765
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_b915b765
 Castlevania: Symphony of the Night (Video Game) / int_badfee0b
type
Ominous Obsidian Ooze
 Castlevania: Symphony of the Night (Video Game) / int_badfee0b
comment
Ominous Obsidian Ooze: One minor enemy is the black panther, which appears only in the Anti-Chapel and seems almost identical to the one encountered in Castlevania Chronicles. However, unlike the other black panthers that have appeared in the series so far, this one isn't a big cat at all, but a blob of oozing black fluid that has shapeshifted into the form of a panther. In combat with you, it will periodically revert to liquid form and slide out of range so it can attack again — and worse still, it's indestructible in liquid form.
 Castlevania: Symphony of the Night (Video Game) / int_badfee0b
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_badfee0b
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_badfee0b
 Castlevania: Symphony of the Night (Video Game) / int_bc5dbc0e
type
Mirror World
 Castlevania: Symphony of the Night (Video Game) / int_bc5dbc0e
comment
Mirror World: The inverted castle, a mirrored version of Dracula's castle that Shaft spawns during his resurrection of Dracula.
 Castlevania: Symphony of the Night (Video Game) / int_bc5dbc0e
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_bc5dbc0e
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_bc5dbc0e
 Castlevania: Symphony of the Night (Video Game) / int_bc74ef27
type
Berserk Button
 Castlevania: Symphony of the Night (Video Game) / int_bc74ef27
comment
Berserk Button: Unless you want Alucard to give you a Fate Worse than Death, trying to lure him over to the dark side by playing with his memories of his mother is a terrible idea.
 Castlevania: Symphony of the Night (Video Game) / int_bc74ef27
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_bc74ef27
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_bc74ef27
 Castlevania: Symphony of the Night (Video Game) / int_bdd26742
type
Tragic Bigot
 Castlevania: Symphony of the Night (Video Game) / int_bdd26742
comment
Tragic Bigot: Played straight and also defied. Dracula certainly winds up hating the humans for burning Lisa at the stake, but Alucard was there when they killed her, and her last words made sure that he at least would not go down the same path:
 Castlevania: Symphony of the Night (Video Game) / int_bdd26742
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_bdd26742
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_bdd26742
 Castlevania: Symphony of the Night (Video Game) / int_bef696dd
type
Mind Screw
 Castlevania: Symphony of the Night (Video Game) / int_bef696dd
comment
Mind Screw: In the Reverse Catacombs, instead of lava there is molten ice. Not water, molten ice.
 Castlevania: Symphony of the Night (Video Game) / int_bef696dd
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_bef696dd
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_bef696dd
 Castlevania: Symphony of the Night (Video Game) / int_c042eee9
type
Invisible to Normals
 Castlevania: Symphony of the Night (Video Game) / int_c042eee9
comment
Invisible to Normals: The Flavor Text of Bitterflies states that they are only visible to magicians.
 Castlevania: Symphony of the Night (Video Game) / int_c042eee9
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c042eee9
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 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_c042eee9
 Castlevania: Symphony of the Night (Video Game) / int_c06102d7
type
Equippable Ally
 Castlevania: Symphony of the Night (Video Game) / int_c06102d7
comment
The Sword Familiar levels up as Alucard kills enemies. At level 50, it will change form and lets Alucard wield it. At level 70, it changes its attack pattern, and at 90-99, it starts glowing and is able to do the Sword Brothers spell on its own.
 Castlevania: Symphony of the Night (Video Game) / int_c06102d7
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c06102d7
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_c06102d7
 Castlevania: Symphony of the Night (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Castlevania: Symphony of the Night (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: If Alucard can reach the high platform on the wall behind Galamoth quickly enough, he can easily punch him in the face until he dies.
 Castlevania: Symphony of the Night (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_c09dbbbb
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_c09dbbbb
 Castlevania: Symphony of the Night (Video Game) / int_c0b66f61
type
Invisible Monsters
 Castlevania: Symphony of the Night (Video Game) / int_c0b66f61
comment
Invisible Monsters: Bitterflies, which phase in and out of visibility in large, seemingly empty rooms.
 Castlevania: Symphony of the Night (Video Game) / int_c0b66f61
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c0b66f61
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_c0b66f61
 Castlevania: Symphony of the Night (Video Game) / int_c0c54000
type
JokeWeapon
 Castlevania: Symphony of the Night (Video Game) / int_c0c54000
comment
The Muramasa initially seems like a Joke Weapon. It initially lowers your damage and defense. And, like the Red Rust, if Alucard's total attack is less than 10, it can occasionally "jam" when trying to attack. Also, it takes both hand slots. Seemingly the only benefit it has is that it has the Soul Steal effect permanently in effect. However, the Muramasa actually grows stronger from absorbing blood from enemies. For increasing amounts of blood absorbed, it's attack will go up (it operates on the formula of ATT×2 +11 for each point of strength added). And as it powers up, it gains more and more effects for each swing of the sword. And due to the fact it has a maximum strength of 999, MUCH higher than any other weapon in the game, it can ultimately become THE Infinity +1 Sword. That said, it takes a fair amount of grinding before it outpaces the other best weapons in the game, and takes over 1 million blood sprays absorbed to reach maximum strength.
 Castlevania: Symphony of the Night (Video Game) / int_c0c54000
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c0c54000
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_c0c54000
 Castlevania: Symphony of the Night (Video Game) / int_c0c7a82e
type
Of Corsets Sexy
 Castlevania: Symphony of the Night (Video Game) / int_c0c7a82e
comment
Of Corsets Sexy: The Succubus wears a corset, albeit one that only covers her waist and leaves her breasts exposed.
 Castlevania: Symphony of the Night (Video Game) / int_c0c7a82e
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c0c7a82e
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Castlevania: Symphony of the Night (Video Game) / int_c0c7a82e
 Castlevania: Symphony of the Night (Video Game) / int_c121be7b
type
Cycle of Hurting
 Castlevania: Symphony of the Night (Video Game) / int_c121be7b
comment
Cycle of Hurting: The Spikes of Doom are not immediately lethal, but some spike pits are arranged so that you can end up bouncing from one spike to another until reduced to Ludicrous Gibs. This becomes less of a problem later in the game, as you can simply turn to mist, or pause the game and equip the Spike Breaker armor.
 Castlevania: Symphony of the Night (Video Game) / int_c121be7b
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c121be7b
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_c121be7b
 Castlevania: Symphony of the Night (Video Game) / int_c1cc369f
type
Character Portrait
 Castlevania: Symphony of the Night (Video Game) / int_c1cc369f
comment
Character Portrait: Portrait artwork is used for the characters in the dialogue scenes, which became a series staple afterwards.
 Castlevania: Symphony of the Night (Video Game) / int_c1cc369f
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_c1cc369f
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_c1cc369f
 Castlevania: Symphony of the Night (Video Game) / int_c264d50a
type
Embedded Precursor
 Castlevania: Symphony of the Night (Video Game) / int_c264d50a
comment
Embedded Precursor: The game has the final boss fight from the preceding game as the opening level. Furthermore, the player's performance in the flashback level determines Alucard's starting stats and items.
 Castlevania: Symphony of the Night (Video Game) / int_c264d50a
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_c264d50a
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_c264d50a
 Castlevania: Symphony of the Night (Video Game) / int_c36f6d6c
type
Mummy
 Castlevania: Symphony of the Night (Video Game) / int_c36f6d6c
comment
Mummy: Akmodan II, one of the bosses from Super Castlevania IV, makes a return as a required encounter in the endgame areas. He's meant to take after the mummy from the first Castlevania game, as with the other bosses that hold the Vlad relics.
 Castlevania: Symphony of the Night (Video Game) / int_c36f6d6c
featureApplicability
1.0
 Castlevania: Symphony of the Night (Video Game) / int_c36f6d6c
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_c36f6d6c
 Castlevania: Symphony of the Night (Video Game) / int_c378ba5f
type
Sealed Evil in a Duel
 Castlevania: Symphony of the Night (Video Game) / int_c378ba5f
comment
Sealed Evil in a Duel: This is brainwashed Richter Belmont's motive for reviving Dracula:
 Castlevania: Symphony of the Night (Video Game) / int_c378ba5f
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c378ba5f
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_c378ba5f
 Castlevania: Symphony of the Night (Video Game) / int_c3f6e68
type
Dem Bones
 Castlevania: Symphony of the Night (Video Game) / int_c3f6e68
comment
Dem Bones: The series' traditional skeletons show up everywhere throughout the game, with many new varieties. The Saturn version even has one as a boss, called the Skeleton Leader.
 Castlevania: Symphony of the Night (Video Game) / int_c3f6e68
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c3f6e68
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_c3f6e68
 Castlevania: Symphony of the Night (Video Game) / int_c4286511
type
For Doom the Bell Tolls
 Castlevania: Symphony of the Night (Video Game) / int_c4286511
comment
For Doom the Bell Tolls: "Requiem for the Gods," the theme of Dracula's Royal Chapel, combines this trope with a positively eerie Cherubic Choir plus Ominous Pipe Organ.
 Castlevania: Symphony of the Night (Video Game) / int_c4286511
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c4286511
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_c4286511
 Castlevania: Symphony of the Night (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 Castlevania: Symphony of the Night (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: The "Enchanted Banquet" boss music, appropriately enough used only when fighting female bosses.
 Castlevania: Symphony of the Night (Video Game) / int_c4b8e2ae
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c4b8e2ae
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Castlevania: Symphony of the Night (Video Game) / int_c4b8e2ae
 Castlevania: Symphony of the Night (Video Game) / int_c5eee42a
type
Final Boss Preview
 Castlevania: Symphony of the Night (Video Game) / int_c5eee42a
comment
Final Boss Preview: Happens twice: The first opponent in the game is a reenactment of the ending of Castlevania: Rondo of Blood, where you fight Dracula (who returns as the baddie of SotN) as Richter. Once you're Alucard, the first major character you encounter is Death in a cutscene, who proceeds to end your little power trip by stealing all of Alucard's awesome endgame equipment, showing off just how much work you have left to do.
 Castlevania: Symphony of the Night (Video Game) / int_c5eee42a
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c5eee42a
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_c5eee42a
 Castlevania: Symphony of the Night (Video Game) / int_c64db44b
type
Idle Animation
 Castlevania: Symphony of the Night (Video Game) / int_c64db44b
comment
Idle Animation: Alucard's idle animation is him standing in a relaxed, yet regal pose. It works with his fairy familiar: she lands on his shoulder and if he moves even an inch, she falls off, complete with "Oof!"
 Castlevania: Symphony of the Night (Video Game) / int_c64db44b
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c64db44b
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 Castlevania: Symphony of the Night (Video Game)
hasFeature
Castlevania: Symphony of the Night (Video Game) / int_c64db44b
 Castlevania: Symphony of the Night (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Castlevania: Symphony of the Night (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: Maria does this a lot, always managing to get past monsters and reach areas before Alucard can. She even gets through a spike-lined hallway!
 Castlevania: Symphony of the Night (Video Game) / int_c691d3f4
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c691d3f4
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1.0
 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_c691d3f4
 Castlevania: Symphony of the Night (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Castlevania: Symphony of the Night (Video Game) / int_c6dccfb7
comment
Musical Spoiler: You know you've walked into a boss room when the music stops.
 Castlevania: Symphony of the Night (Video Game) / int_c6dccfb7
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_c6dccfb7
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_c6dccfb7
 Castlevania: Symphony of the Night (Video Game) / int_c7270d1c
type
With This Herring
 Castlevania: Symphony of the Night (Video Game) / int_c7270d1c
comment
With This Herring: Subverted. Your character starts out as a level 1 character, but is wearing some of the best equipment available in the game... until Death steals it all from you and scatters it around the game map. One wonders why he doesn't bother to do so again when they re-encounter one another later in the game...
 Castlevania: Symphony of the Night (Video Game) / int_c7270d1c
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 Castlevania: Symphony of the Night (Video Game) / int_c75c63a3
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Blackout Basement
 Castlevania: Symphony of the Night (Video Game) / int_c75c63a3
comment
If you happen to bring the Fairy familiar to the spiked Blackout Basement corridor, she'll say that "some animals can live in complete darkness". This hints at the Bat transformation's unlockable ability to cross that room by using a sonar.
 Castlevania: Symphony of the Night (Video Game) / int_c75c63a3
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 Castlevania: Symphony of the Night (Video Game) / int_c923e7a6
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Metal Slime
 Castlevania: Symphony of the Night (Video Game) / int_c923e7a6
comment
Metal Slime: The Dodo Bird is found in just one area of the castle and runs away as soon as he sees Alucard. He drops the Runesword and the Heart Broach.
 Castlevania: Symphony of the Night (Video Game) / int_c923e7a6
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 Castlevania: Symphony of the Night (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Castlevania: Symphony of the Night (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: Richter's Knife item crash. What one knife can't do, a stream of hundreds can, and it lasts until manually cancelled.
 Castlevania: Symphony of the Night (Video Game) / int_cadf2d2a
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 Castlevania: Symphony of the Night (Video Game) / int_cb3adcb7
type
Kill It with Ice
 Castlevania: Symphony of the Night (Video Game) / int_cb3adcb7
comment
The the Icebrand is the Ice-elemental member of a trio of similar swords called the Firebrand and the Thunderbrand. They acquired their Theme Naming because of the original English localization. All of them, in the translated flavor text, were said to be crafted or used originally by mighty mythical beings: the Thunderbrand was the sword of the Hindu deity, Indranote appropriately, the sword was originally called Vjaya, a corruption of vajra, the thunderbolt while the Firebrand was the sword of Oberon, King of the Fairies, putting a creative twist on an old English folkloric tradition.note Oddly, the Firebrand would appear in other Castlevania games as "Agni's Flame," which references another Hindu god. But the Icebrand, according to the flavor text, was the sword of Mim — which players took at the time to be a reference to the sorceress from Disney's The Sword in the Stone. To some this may have been a little obtuse, but given that Symphony of the Night, especially, and the franchise more generally, is a swirl of seemingly endless allusions to mythology, folklore, and fiction, and given that Mim was indeed presented as a mighty magic-user in her own right, it fit right in. The thing was, the "Mim" being referenced was not Mim but rather Mîm — note the accent over the i — a somewhat obscure character from Tolkien's Legendarium. This actually stands to reason, as the same English translation that originally appeared in North America was (as browsing this article will make abundantly clear) loaded with puzzlingly incongruous references to Tolkien's works. But because the in-game text could not process special characters (like î), for years many fans were led to believe the Icebrand was, indeed, supposed to have been once wielded, or at least crafted, by a half-forgotten Disney character whose existence was somehow deemed canon in the Castlevania universe.
 Castlevania: Symphony of the Night (Video Game) / int_cb3adcb7
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 Castlevania: Symphony of the Night (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Castlevania: Symphony of the Night (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: Literally with the Toadstool, a consumable that inflicts poison status on you. Players might think to equip the circlet that gives HP restoration while poisoned and then try eating it, only to find the Toadstool heals a whopping 1 point.
 Castlevania: Symphony of the Night (Video Game) / int_cb5cf4a5
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 Castlevania: Symphony of the Night (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Castlevania: Symphony of the Night (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Alucard gets to destroy many powerful monsters of myth throughout the castle, including ones based on Cthulhu named "Malachi" (and one other generic-looking demon is actually named "Ctulhu").
 Castlevania: Symphony of the Night (Video Game) / int_cc4d190a
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 Castlevania: Symphony of the Night (Video Game) / int_cc884fdf
type
Hyper-Destructive Bouncing Ball
 Castlevania: Symphony of the Night (Video Game) / int_cc884fdf
comment
Hyper-Destructive Bouncing Ball: The Rebound Stone subweapon. In an open space, it's essentially a slower knife weapon that fires at an unusual angle, but it can clear a tight hallway of weaker enemies with one shot.
 Castlevania: Symphony of the Night (Video Game) / int_cc884fdf
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 Castlevania: Symphony of the Night (Video Game) / int_cd99383e
type
Polite Villains, Rude Heroes
 Castlevania: Symphony of the Night (Video Game) / int_cd99383e
comment
Polite Villains, Rude Heroes: The opening has Richter barging into Dracula's castle and interrupting the Count's relaxed wine drinking, greeting him with "Die, monster!" He then insults Dracula, to which Dracula replies very calmly and philosophically. Richter continues insulting Dracula until he provokes a fight.
 Castlevania: Symphony of the Night (Video Game) / int_cd99383e
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 Castlevania: Symphony of the Night (Video Game) / int_ce9a1c4a
type
Underground Level
 Castlevania: Symphony of the Night (Video Game) / int_ce9a1c4a
comment
Underground Level: Underground Caverns, Abandoned Mines, and Catacombs. The Saturn version also has the Underground Garden. These areas retain their settings in the Inverted Castle, even if they're technically not underground anymore there.
 Castlevania: Symphony of the Night (Video Game) / int_ce9a1c4a
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 Castlevania: Symphony of the Night (Video Game) / int_ceb9d05
type
Pre-Final Boss
 Castlevania: Symphony of the Night (Video Game) / int_ceb9d05
comment
Pre-Final Boss: Defeating Shaft during the game's climax leads directly to the Final Boss fight against Dracula.
 Castlevania: Symphony of the Night (Video Game) / int_ceb9d05
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 Castlevania: Symphony of the Night (Video Game) / int_cf907e37
type
Attractive Bent Species
 Castlevania: Symphony of the Night (Video Game) / int_cf907e37
comment
Attractive Bent Species: If the Bat familiar is active, a cartoon heart flies out of it and it starts to follow Alucard upon turning himself into one; at higher levels, more bats will join in and they all shoot out a fireball whenever Alucard does in bat form. When Alucard turns back into human form, a prominent "?" appears over the head of each bat.
 Castlevania: Symphony of the Night (Video Game) / int_cf907e37
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 Castlevania: Symphony of the Night (Video Game) / int_d01cffbc
type
Badass Longcoat
 Castlevania: Symphony of the Night (Video Game) / int_d01cffbc
comment
Badass Longcoat: Alucard wears his signature black-and-gold frock.
 Castlevania: Symphony of the Night (Video Game) / int_d01cffbc
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 Castlevania: Symphony of the Night (Video Game) / int_d0447c7b
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Lightning Gun
 Castlevania: Symphony of the Night (Video Game) / int_d0447c7b
comment
Lightning Gun: The rare Agunea subweapon lets Alucard/Richter fire a bullet that zaps an enemy with electricity when it hits them; continuing the attack causes continuous lightning strikes. Richter can use it in an item crash that causes a full-blown thunderstorm.
 Castlevania: Symphony of the Night (Video Game) / int_d0447c7b
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 Castlevania: Symphony of the Night (Video Game) / int_d0753edb
type
Evolving Weapon
 Castlevania: Symphony of the Night (Video Game) / int_d0753edb
comment
Evolving Weapon: The Muramasa becomes stronger as Alucard absorbs blood from his enemies. It takes a lot of time, but its attack power can reach the 999 value. After its attack power has been increased by ten, it also adds a Blade Spam effect which still only hits enemies once per attack, but greatly increases the size of the weapon's hitbox. The Sword Familiar levels up as Alucard kills enemies. At level 50, it will change form and lets Alucard wield it. At level 70, it changes its attack pattern, and at 90-99, it starts glowing and is able to do the Sword Brothers spell on its own. While not a weapon, the Walk Armor's defense power increases as you explore more map regions. It eventually becomes more powerful than any other armor.
 Castlevania: Symphony of the Night (Video Game) / int_d0753edb
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 Castlevania: Symphony of the Night (Video Game) / int_d13e0db3
type
Heartbeat Soundtrack
 Castlevania: Symphony of the Night (Video Game) / int_d13e0db3
comment
Heartbeat Soundtrack: Featured in the save rooms. The lower your health, the fainter the beating in the backround.
 Castlevania: Symphony of the Night (Video Game) / int_d13e0db3
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 Castlevania: Symphony of the Night (Video Game) / int_d1b98800
type
Heart Container
 Castlevania: Symphony of the Night (Video Game) / int_d1b98800
comment
Heart Container: There are items that boost your max HP and Hearts. An equivalent item for MP wouldn't exist until the following metroidvania, though MP still increases from leveling up.
 Castlevania: Symphony of the Night (Video Game) / int_d1b98800
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 Castlevania: Symphony of the Night (Video Game) / int_d2a9f080
type
Opening Scroll
 Castlevania: Symphony of the Night (Video Game) / int_d2a9f080
comment
Opening Scroll: The game puts its scrolling intro text at the end of the Action Prologue.
 Castlevania: Symphony of the Night (Video Game) / int_d2a9f080
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 Castlevania: Symphony of the Night (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Castlevania: Symphony of the Night (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Putting the game disc in a CD player will play a hidden track that starts with Alucard warning the listener that "cut number one contains computer data, so please do not play it" and notes that he doubts you'll listen to him anyways. CD players at the time of the game's release were already smart enough to skip the data track, so it was safe to take the bait. The joke is that back when CD players weren't smart enough, there was often a real audio warning at the start of track 1 explaining not to try to play it back.
 Castlevania: Symphony of the Night (Video Game) / int_d2c0e2ed
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 Castlevania: Symphony of the Night (Video Game) / int_d311b60a
type
Monster Compendium
 Castlevania: Symphony of the Night (Video Game) / int_d311b60a
comment
Monster Compendium: You can check the info on the monsters you've defeated in the shop at the library.
 Castlevania: Symphony of the Night (Video Game) / int_d311b60a
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 Castlevania: Symphony of the Night (Video Game) / int_d3ce4122
type
Dynamic Loading
 Castlevania: Symphony of the Night (Video Game) / int_d3ce4122
comment
Dynamic Loading: Different areas of the castle are connected by dark hallways that are exactly one screen long. By the time the player walks from one side of the hall to the other, the next level has finished loading.
 Castlevania: Symphony of the Night (Video Game) / int_d3ce4122
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 Castlevania: Symphony of the Night (Video Game) / int_d47d9b71
type
Mirror Boss
 Castlevania: Symphony of the Night (Video Game) / int_d47d9b71
comment
The Red Rust is the more useless of the first two weapons you pick up, doing pitiful damage. However, it can inflict the cursed status on the doppelganger, rendering it helpless and making for an easy win against a Wake-Up Call Boss.
 Castlevania: Symphony of the Night (Video Game) / int_d47d9b71
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 Castlevania: Symphony of the Night (Video Game) / int_d6b1fa46
type
Video Game Sliding
 Castlevania: Symphony of the Night (Video Game) / int_d6b1fa46
comment
Video Game Sliding: Although Alucard lacks this ability, Richter Belmont has an extremely fast sliding maneuver. Maria Renard also has a slide, although she's only playable in the Sega Saturn version, and the Castlevania: The Dracula X Chronicles version on the Playstation Portable.
 Castlevania: Symphony of the Night (Video Game) / int_d6b1fa46
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 Castlevania: Symphony of the Night (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Castlevania: Symphony of the Night (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The Catacombs area takes you so far below the ground that at one point you go through a lava cavern. However, the lava is just part of the scenery. And then, in the Inverted Catacombs, there's a part with molten ice in the background.
 Castlevania: Symphony of the Night (Video Game) / int_d7d588c8
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 Castlevania: Symphony of the Night (Video Game) / int_d91700a7
type
Minus World
 Castlevania: Symphony of the Night (Video Game) / int_d91700a7
comment
Minus World: Familiar spells can be abused to warp through walls into areas outside the normal castle map, adding to map percentage
 Castlevania: Symphony of the Night (Video Game) / int_d91700a7
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 Castlevania: Symphony of the Night (Video Game) / int_d933263
type
Have a Nice Death
 Castlevania: Symphony of the Night (Video Game) / int_d933263
comment
Have a Nice Death: Normally the game over screen features an ominous voice (presumed to be Death in the original, actually Death in the redubbed versions) speaking "GAME OVER", but dying at certain points (such as losing to Richter) causes special voice clips to play over it. The game in general goes above and beyond most of the other games in the series with this unique finishing touch; there are actually special effects available that depend on the elemental attributes of the attack that killed the playable characters. There's the normal bloody disintegration that Rondo of Blood introduced, true, but then there's also the following: Being killed by a Fire attack results in the character literally burning away into nothingness. Being killed by an Ice attack results in the character melting away in mid-air. Being killed by a Lightning attack results in sparks of lightning eventually burning the character into non-existence. If Alucard's cause of death is from exposure to water without having the proper relic on hand, he literally melts into water droplets. There's even a unique death animation for if Alucard's HP falls to 0 while petrified; his statuesque form crumples apart, the bits and pieces falling to the ground as this happens. Most of the above applies for boss fight versions of the playable characters, even. Want to add a twist to how the Doppelganger bosses die? Kill them with an attack that possesses one of the above elements. Even Richter is affected by this... although do keep in mind the fact that the ending one will get won't exactly be fulfilling.
 Castlevania: Symphony of the Night (Video Game) / int_d933263
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 Castlevania: Symphony of the Night (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Castlevania: Symphony of the Night (Video Game) / int_da1c64ef
comment
Lethal Joke Item: Alucard gets a Luck boost when he wears all Alucart equipment at once — this effect is often used to up the chances of obtaining the rarely-dropped Crissaegrim. Also, the "effect" of the Alucart Shield is a nod to the Key Subweapon from Rondo, which was the strongest, yet almost useless subweapon from that game. Using the Alucart equipment while playing in Luck Mode (gives 99 Luck but sets all other stats to 1 or 0, with 35 HP and 5 MP, far below usual starting stats) will allow him to attack extremely fast and do crit damage high enough to kill many bosses in a few hits. The Cat-Eye Circlet, which protects you from... cat damage. Even so, it comes in surprisingly handy in one of the game's hardest areas. The Red Rust, a two-handed sword which deals less damage than the first shortsword you pick up at the same time that randomly causes Alucard to freeze in place when he tries to swing it, but which can be invaluable against both Doppelganger bosses since it curses them on hit, basically making them helpless and unable to attack. The Basilard can be found and obtained shortly after entering the Alchemy Laboratory, where the player is likely to take one look at its lower attack power and ignore it in favor of continuing to use the Short Sword. If you do equip it, however, you'll find that its lower damage stat and slightly shorter reach are more than compensated for by it being able to strike nearly as fast as you can hit the attack button, making it punch well above its weight for a good portion of the early game, and holding the button causes Alucard to hoist it out at the ready and do passive damage to enemies.
 Castlevania: Symphony of the Night (Video Game) / int_da1c64ef
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 Castlevania: Symphony of the Night (Video Game) / int_da32aec9
type
Fake Ultimate Mook
 Castlevania: Symphony of the Night (Video Game) / int_da32aec9
comment
Fake Ultimate Mook: Wargs look menacing, but die in a single hit just like other early-game enemies. The Reverse Entrance features Warg Riders/Fire Wargs that are substantially more threatening.
 Castlevania: Symphony of the Night (Video Game) / int_da32aec9
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 Castlevania: Symphony of the Night (Video Game) / int_da76b18
type
Hijacked by Ganon
 Castlevania: Symphony of the Night (Video Game) / int_da76b18
comment
Hijacked by Ganon: If you defeat Richter properly, the rest of the game is spent hunting down Dracula, who, starting the tradition here, is behind it all. (Well, technically Shaft is behind the scheme, but he's working for Dracula.)
 Castlevania: Symphony of the Night (Video Game) / int_da76b18
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 Castlevania: Symphony of the Night (Video Game) / int_dae59ff8
type
Empty Room Psych
 Castlevania: Symphony of the Night (Video Game) / int_dae59ff8
comment
Empty Room Psych: The Lesser Demon and the Succubus have no counterparts in the Inverted Castle, leaving their boss rooms empty.
 Castlevania: Symphony of the Night (Video Game) / int_dae59ff8
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 Castlevania: Symphony of the Night (Video Game) / int_dae815bb
type
A Glass in the Hand
 Castlevania: Symphony of the Night (Video Game) / int_dae815bb
comment
A Glass in the Hand: Dracula angrily throws the glass of wine he had in hand to the floor when he expresses his distaste for humanity to Richter.
 Castlevania: Symphony of the Night (Video Game) / int_dae815bb
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 Castlevania: Symphony of the Night (Video Game) / int_db4170fc
type
Impossible Item Drop
 Castlevania: Symphony of the Night (Video Game) / int_db4170fc
comment
Impossible Item Drop: One sword is dropped by Shmoo monster, which is basically just a bloody, flying burlap sack with a face.
 Castlevania: Symphony of the Night (Video Game) / int_db4170fc
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_db4170fc
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Castlevania: Symphony of the Night (Video Game) / int_db4170fc
 Castlevania: Symphony of the Night (Video Game) / int_db602541
type
Reflecting Laser
 Castlevania: Symphony of the Night (Video Game) / int_db602541
comment
Reflecting Laser: The Crystal subweapon allows Alucard to attack with this type of projectile.
 Castlevania: Symphony of the Night (Video Game) / int_db602541
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_db602541
 Castlevania: Symphony of the Night (Video Game) / int_dc0d80ee
type
High-Pressure Blood
 Castlevania: Symphony of the Night (Video Game) / int_dc0d80ee
comment
High-Pressure Blood: The aptly named Bloody Zombies release a fountain of blood as their death scream echoes in the castle's hallways.
 Castlevania: Symphony of the Night (Video Game) / int_dc0d80ee
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_dc0d80ee
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Castlevania: Symphony of the Night (Video Game) / int_dc0d80ee
 Castlevania: Symphony of the Night (Video Game) / int_dc774000
type
Start X to Stop X
 Castlevania: Symphony of the Night (Video Game) / int_dc774000
comment
Start X to Stop X: This is essentially Shaft's plan all along. Being tired of Vampire Hunters continuously hunting Dracula, he figured the best way to stop them is to mind control the strongest one ever, Richter, and use his own holy power against other hunters, thereby making sure Dracula would never be defeated again. Has shades of Xanatos Gambit; even if Richter Belmont is defeated, as Alucard does in the bad endings, the most troublesome hunting family, the Belmonts, is no more.
 Castlevania: Symphony of the Night (Video Game) / int_dc774000
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_dc774000
 Castlevania: Symphony of the Night (Video Game) / int_dc7d7fab
type
A Head at Each End
 Castlevania: Symphony of the Night (Video Game) / int_dc7d7fab
comment
A Head at Each End: Diplocephalus is a crocodile-like beast with the upper body of a fireball-slinging human woman attached to its tail. The "real" head that must be damaged belongs the larger beast.
 Castlevania: Symphony of the Night (Video Game) / int_dc7d7fab
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_dc7d7fab
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Castlevania: Symphony of the Night (Video Game) / int_dc7d7fab
 Castlevania: Symphony of the Night (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Castlevania: Symphony of the Night (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: Skelerangs throw two boomerangs at the player, and will continue to do so until defeated. Alucard can pick up some boomerang types to use as thrown weapons.
 Castlevania: Symphony of the Night (Video Game) / int_ddc15c81
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_ddc15c81
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Castlevania: Symphony of the Night (Video Game) / int_ddc15c81
 Castlevania: Symphony of the Night (Video Game) / int_de953d10
type
Rage Helm
 Castlevania: Symphony of the Night (Video Game) / int_de953d10
comment
Rage Helm: A scowling helmet known as Dragon Helm is described as frightening to enemies, and it halves their defense because of it.
 Castlevania: Symphony of the Night (Video Game) / int_de953d10
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_de953d10
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_de953d10
 Castlevania: Symphony of the Night (Video Game) / int_debc6687
type
Solemn Ending Theme
 Castlevania: Symphony of the Night (Video Game) / int_debc6687
comment
Solemn Ending Theme: "I Am The Wind", a beautiful but melancholic song that plays during the credits of the game. They hit especially hard if you get the bad ending triggered by killing Richter instead of saving him so you can proceed normally in the game.
 Castlevania: Symphony of the Night (Video Game) / int_debc6687
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_debc6687
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Castlevania: Symphony of the Night (Video Game) / int_debc6687
 Castlevania: Symphony of the Night (Video Game) / int_df410b77
type
Decoy Protagonist
 Castlevania: Symphony of the Night (Video Game) / int_df410b77
comment
Decoy Protagonist: The game starts with you playing as Richter Belmont in a re-enactment of the final battle of Castlevania: Rondo of Blood. After you defeat Dracula, a plot dump happens and the view switches over to the real protagonist, Alucard.
 Castlevania: Symphony of the Night (Video Game) / int_df410b77
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_df410b77
 Castlevania: Symphony of the Night (Video Game) / int_e08fcc99
type
Battle Theme Music
 Castlevania: Symphony of the Night (Video Game) / int_e08fcc99
comment
Battle Theme Music: There is "Festival of Servants" for normal boss battles, "Death Ballad" for major boss battles like Death or Shaft, "Enchanted Banquet" for Medusa and Succubus, "Dance of Illusions" for Dracula in the intro, "Blood Relations" for Richter (and in the PSP version, Maria), and "Black Banquet" for the Final Boss fight against Dracula again.
 Castlevania: Symphony of the Night (Video Game) / int_e08fcc99
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_e08fcc99
 Castlevania: Symphony of the Night (Video Game) / int_e1223d07
type
Evil Elevator
 Castlevania: Symphony of the Night (Video Game) / int_e1223d07
comment
Evil Elevator: The elevator in the Outer Wall is more of a fast-moving cage that slams into walls as it moves up at down. Alucard sounds terrified while riding it.
 Castlevania: Symphony of the Night (Video Game) / int_e1223d07
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_e1223d07
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Castlevania: Symphony of the Night (Video Game) / int_e1223d07
 Castlevania: Symphony of the Night (Video Game) / int_e2c4b927
type
Dub Name Change
 Castlevania: Symphony of the Night (Video Game) / int_e2c4b927
comment
Dub Name Change: Towards several enemy names and food items via Japanese-to-English; the former names stick on in later games as of this series. One item in particular is the "Green Tea"; it was named that way out of censorship since the original name for it was "Sake/Osake" (the alcoholic drink). The many swords to pick up and collect in the game have rather notable names in Japanese via various nods to mythology in general, only to be swapped out for Tolkien lore-based names (such as Icebrand, Thunderbrand, Sword of Hador, and so forth); one example is the Crissaegrim, where its actual name is the Valmanway (again, the original name stays in later titles), while another is the Vorpal Blade's original name being the Sonic Blade (the weaker version of the aforementioned weapon). The giant corpse ball boss is known as Legion in the Japanese version, and Granfaloon in the English; the latter is a roundabout reference to a Kurt Vonnegut neologism. Later games would retain the Legion name in English.
 Castlevania: Symphony of the Night (Video Game) / int_e2c4b927
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_e2c4b927
 Castlevania: Symphony of the Night (Video Game) / int_e36de06c
type
Combat Stilettos
 Castlevania: Symphony of the Night (Video Game) / int_e36de06c
comment
Combat Stilettos: Alucard wears high-heeled boots. While unequipped, you can press down and attack while falling and he'll do a kick.
 Castlevania: Symphony of the Night (Video Game) / int_e36de06c
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_e36de06c
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Castlevania: Symphony of the Night (Video Game) / int_e36de06c
 Castlevania: Symphony of the Night (Video Game) / int_e38268b5
type
Helpful Mook
 Castlevania: Symphony of the Night (Video Game) / int_e38268b5
comment
Helpful Mook: The Ouroboros becomes golden and helps Alucard for a while if its rider is killed but it isn't. Salome is the accidental type if you equip the otherwise-useless Cat-Eye Circlet. Both the the black cats she throws and the cat she turns into when defeated will provide a massive HP boost if they touch Alucard.
 Castlevania: Symphony of the Night (Video Game) / int_e38268b5
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_e38268b5
 Castlevania: Symphony of the Night (Video Game) / int_e3ab9e00
type
Turns Red
 Castlevania: Symphony of the Night (Video Game) / int_e3ab9e00
comment
Turns Red: The zombie doppelgängers imitating Trevor, Grant, and Sypha from Dracula's Curse all gain new or stronger attacks when one of their allies fall in battle. Sypha even gains the ability to re-revive Trevor, albeit as a shambling, mostly-dead shell.
 Castlevania: Symphony of the Night (Video Game) / int_e3ab9e00
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_e3ab9e00
 Castlevania: Symphony of the Night (Video Game) / int_e42c07e6
type
Holy Hand Grenade
 Castlevania: Symphony of the Night (Video Game) / int_e42c07e6
comment
Holy Hand Grenade: The Holy Water and Holy Ash subweapons, along with the Holy Sword and Holy Rod.
 Castlevania: Symphony of the Night (Video Game) / int_e42c07e6
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_e42c07e6
 Castlevania: Symphony of the Night (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Castlevania: Symphony of the Night (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Dracula, as usual. Both castles vanish after his defeat.
 Castlevania: Symphony of the Night (Video Game) / int_e4cf1ef0
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_e4cf1ef0
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Castlevania: Symphony of the Night (Video Game) / int_e4cf1ef0
 Castlevania: Symphony of the Night (Video Game) / int_e543a655
type
Light Is Not Good
 Castlevania: Symphony of the Night (Video Game) / int_e543a655
comment
Light Is Not Good: The divine-looking Amalaric (or Goth Sniper), a minor enemy that looks like a white torso with wings and a bow and is described as a fallen angel.
 Castlevania: Symphony of the Night (Video Game) / int_e543a655
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_e543a655
 Castlevania: Symphony of the Night (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Castlevania: Symphony of the Night (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Alucard takes damage simply from touching water from the beginning of the game until you grab the Holy Symbol, which looks suspiciously like a snorkel. After this, you can stay underwater as long as you want. Justified because Alucard is half-vampire and, as per traditional folklore, running water is hazardous to him. He takes the same damage from a puddle as he does when 30 feet underwater, and the lack of oxygen appears to be of no concern.
 Castlevania: Symphony of the Night (Video Game) / int_e5bb2929
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_e5bb2929
 Castlevania: Symphony of the Night (Video Game) / int_e69e12b2
type
Combination Attack
 Castlevania: Symphony of the Night (Video Game) / int_e69e12b2
comment
Combination Attack: In their boss fights, Gaibon picks up Slogra to create new attacks, and Werewolf and Minotaur sync up their final attacks from Rondo of Blood when both are alive.
 Castlevania: Symphony of the Night (Video Game) / int_e69e12b2
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_e69e12b2
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 Castlevania: Symphony of the Night (Video Game)
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Castlevania: Symphony of the Night (Video Game) / int_e69e12b2
 Castlevania: Symphony of the Night (Video Game) / int_e8eeaf3c
type
Blade Spam
 Castlevania: Symphony of the Night (Video Game) / int_e8eeaf3c
comment
The Muramasa becomes stronger as Alucard absorbs blood from his enemies. It takes a lot of time, but its attack power can reach the 999 value. After its attack power has been increased by ten, it also adds a Blade Spam effect which still only hits enemies once per attack, but greatly increases the size of the weapon's hitbox.
 Castlevania: Symphony of the Night (Video Game) / int_e8eeaf3c
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_e8eeaf3c
 Castlevania: Symphony of the Night (Video Game) / int_e9d0e7ce
type
Useless Item
 Castlevania: Symphony of the Night (Video Game) / int_e9d0e7ce
comment
Useless Item: The game has plenty of weapons with obscure bonuses, one of which (the Were-Bane) gives bonuses against Were-Beasts. Unfortunately there's only one Were-creature in the game (the Werewolf) and although a mini-boss originally, by the time you get this weapon is encountered as just as a random grunt in one specific area and is not much of a challenge as you're now a much higher level, and there's plenty of weapons with much higher base damage that eclipse the bonus you'd get anyway. On top of this, though, the sword is glitched, in that it does absolutely zero extra damage to them anyway! Mind you, the sword isn't /completely/ useless, as it's QCF+Attack move is a flurry of thrusts in the same vein as the Rapier's, and Were-Bane is stronger than the Rapier. It makes for a good off-hand weapon if you decide to forgo two-handed weapons and shields. There are around a dozen one-handed swords which do not have any special bonuses and are just incrementally more powerful versions of previous one-handed swords you find. Since there are so many weapons that offer more than raw attack power, it's unlikely you'll ever want to use them in any practical situation. Most throwing/bomb items that aren't Too Awesome to Use are this. Some like the javelin and bwaka knife can at least damage multiple enemies by traveling through them across the screen, but most aren't much of an improvement over the regular sub-weapons you find that run on easily-replenishable hearts.
 Castlevania: Symphony of the Night (Video Game) / int_e9d0e7ce
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_e9d0e7ce
 Castlevania: Symphony of the Night (Video Game) / int_ea0d06f0
type
Bookcase Passage
 Castlevania: Symphony of the Night (Video Game) / int_ea0d06f0
comment
Bookcase Passage: A room is hidden behind a rotating bookcase in the Long Library. It identifiable by the fact that it is the only bookcase directly in your way (and made with 3D graphics), whereas the others reside in the background.
 Castlevania: Symphony of the Night (Video Game) / int_ea0d06f0
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_ea0d06f0
 Castlevania: Symphony of the Night (Video Game) / int_eb0df85e
type
Ham-to-Ham Combat
 Castlevania: Symphony of the Night (Video Game) / int_eb0df85e
comment
Ham-to-Ham Combat: The legendary pre-fight debate between Richter and Dracula qualifies, whatever translation you look at.
 Castlevania: Symphony of the Night (Video Game) / int_eb0df85e
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_eb0df85e
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Castlevania: Symphony of the Night (Video Game) / int_eb0df85e
 Castlevania: Symphony of the Night (Video Game) / int_eb27e576
type
Cartography Sidequest
 Castlevania: Symphony of the Night (Video Game) / int_eb27e576
comment
Cartography Sidequest: The power of the Walk Armor increases by how much of the map you have explored, becoming the strongest armor in the game when both maps are completely filled. Percentage of the map explored also affects which of the Multiple Endings you receive.
 Castlevania: Symphony of the Night (Video Game) / int_eb27e576
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_eb27e576
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Castlevania: Symphony of the Night (Video Game) / int_eb27e576
 Castlevania: Symphony of the Night (Video Game) / int_eb4ee9eb
type
Guns Are Worthless
 Castlevania: Symphony of the Night (Video Game) / int_eb4ee9eb
comment
Guns Are Worthless: Subverted with the skeletal Bone Musket enemy. They appear in groups of three and stagger while they're reloading to lay down about one shot every two seconds, but they send you reeling back like any other attack. About the only advantage you have is that most of the time you're above or below them, and they can only shoot straight ahead.
 Castlevania: Symphony of the Night (Video Game) / int_eb4ee9eb
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Castlevania: Symphony of the Night (Video Game) / int_eb4ee9eb
 Castlevania: Symphony of the Night (Video Game) / int_ebe55efb
type
RPG Elements
 Castlevania: Symphony of the Night (Video Game) / int_ebe55efb
comment
RPG Elements: The game features stats, meters for HP and MP, experience points, and equipment coupled with 2D platforming.
 Castlevania: Symphony of the Night (Video Game) / int_ebe55efb
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_ebe55efb
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Castlevania: Symphony of the Night (Video Game) / int_ebe55efb
 Castlevania: Symphony of the Night (Video Game) / int_ec255e86
type
Slouch of Villainy
 Castlevania: Symphony of the Night (Video Game) / int_ec255e86
comment
Slouch of Villainy: Taken to new extremes in the true final battle, which Dracula spends sitting on a throne that turns into a dragonic Eldritch Abomination. Richter displays the slouch in a piece of official art.
 Castlevania: Symphony of the Night (Video Game) / int_ec255e86
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_ec255e86
 Castlevania: Symphony of the Night (Video Game) / int_ecc4c006
type
Clockworks Area
 Castlevania: Symphony of the Night (Video Game) / int_ecc4c006
comment
Clockworks Area: The ever-present Clock Tower level, which takes most of its structure from the corresponding penultimate level of Rondo of Blood.
 Castlevania: Symphony of the Night (Video Game) / int_ecc4c006
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_ecc4c006
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Castlevania: Symphony of the Night (Video Game) / int_ecc4c006
 Castlevania: Symphony of the Night (Video Game) / int_ed3c6b4c
type
Sprite/Polygon Mix
 Castlevania: Symphony of the Night (Video Game) / int_ed3c6b4c
comment
Sprite/Polygon Mix: There's a few polygon backgrounds or objects, most notably the save points, doors, book enemies, and the clock tower before Dracula.
 Castlevania: Symphony of the Night (Video Game) / int_ed3c6b4c
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_ed3c6b4c
 Castlevania: Symphony of the Night (Video Game) / int_ed8ca7e1
type
Penultimate Weapon
 Castlevania: Symphony of the Night (Video Game) / int_ed8ca7e1
comment
Penultimate Weapon: Alucard's Sword. When you get it back, you may or may not have found a better sword (or a certain rod and shield combination). The real ultimate weapon is the rarely dropped Crissaegrim, which has lower attack power than the Alucard Sword but does more damage per swing anyway due to Death of a Thousand Cuts. To make the Crissaegrim even more game-breaking, it's possible for two of them to be dropped. Since they're one-handed, you can dual wield them. Additionally, all other primary weapons in the game require you to stop in place to swing them. The Crissaegrim has no such restriction, allowing you to continuously swing it while running.
 Castlevania: Symphony of the Night (Video Game) / int_ed8ca7e1
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1.0
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Castlevania: Symphony of the Night (Video Game) / int_ed8ca7e1
 Castlevania: Symphony of the Night (Video Game) / int_edab2478
type
Wind from Beneath My Wings
 Castlevania: Symphony of the Night (Video Game) / int_edab2478
comment
Wind from Beneath My Wings: The Darkwing Bat attacks like this, flapping its wings to fling Alucard into walls.
 Castlevania: Symphony of the Night (Video Game) / int_edab2478
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_edab2478
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Castlevania: Symphony of the Night (Video Game) / int_edab2478
 Castlevania: Symphony of the Night (Video Game) / int_edb7569a
type
Our Gryphons Are Different
 Castlevania: Symphony of the Night (Video Game) / int_edb7569a
comment
Our Gryphons Are Different: A Hippogryff that breathes fire is one of early bosses.
 Castlevania: Symphony of the Night (Video Game) / int_edb7569a
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_edb7569a
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Castlevania: Symphony of the Night (Video Game) / int_edb7569a
 Castlevania: Symphony of the Night (Video Game) / int_ee19d278
type
Blob Monster
 Castlevania: Symphony of the Night (Video Game) / int_ee19d278
comment
The black panther enemy is actually a Blob Monster, revealing its true nature by reverting to its liquid state with a slurping hiss.
 Castlevania: Symphony of the Night (Video Game) / int_ee19d278
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1.0
 Castlevania: Symphony of the Night (Video Game) / int_ee19d278
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Castlevania: Symphony of the Night (Video Game) / int_ee19d278
 Castlevania: Symphony of the Night (Video Game) / int_efc1cb35
type
Kukris Are Kool
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Kukris Are Kool: There's an enemy called Gurkha, who wields what is supposed to be a very stylized giant kukri.
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Time Keeps On Ticking: Alucard's initial stats depend on, among other things, how fast you beat the opening battle with Richter. However, the timer keeps going while Richter and Dracula are talking, and you cannot skip this conversation unless you have already beaten the game once. Hence, it is impossible to get the best initial stats unless you are doing a replay.
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But Now I Must Go
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But Now I Must Go: After saving the day, Alucard bids farewell and simply leaves in the good endings.
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Anti-Grinding
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Anti-Grinding: The experience you gain depends on the difference between your level and the enemy's level. The EXP modifier is exponential, so the benefit of repeated grinding against low level enemies erodes very quickly. However, fighting high level enemies has the opposite effect; the level 60 Guardians near the final boss can yield a level for every two of them you kill (assuming you can kill them). This trope wins in the end, however. Once you reach the 70s, even Guardians give only one EXP per kill, and any further leveling is best done against Zombies, Mermen, and other constantly respawning enemies that pose no threat.
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Boss Remix
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Boss Remix: The boss fight against Brainwashed and Crazy Richter Belmont is derived from his benign form's theme from Castlevania: Rondo of Blood.
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Hidden Track
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Hidden Track: If you put the original PlayStation disc on an audio CD player, the hidden track "Alucard's Vengeance" can be heard.
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Food Porn
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comment
Food Porn: The game includes dozens of different inexplicably preserved healing food items to find on top of the standard Pot Roast, ranging from fresh fruit all the way up to modern dishes that shouldn't even exist in the depicted time period, each one with a well-drawn sprite and a brief description.
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Adaptational Context Change
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comment
Adaptational Context Change: Unlike how it's portrayed in Symphony of the Night, the aforementioned boss fight in Rondo of Blood did not actually open with any dialogue between Richter and Dracula; they both went on the attack immediately. It was only after Dracula's defeat that they actually debated their philosophies with each other before Dracula gracefully accepted his demise while promising that he'd return someday, a sharp contrast to his much quicker death in the Symphony of the Night opening where he simply spouts an anguished This Cannot Be!
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Dark Reprise
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Dark Reprise: A dark version of Richter's theme plays when you battle him. It is, of course, a clue that he's being controlled.
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Shapeshifting
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Shapeshifting: Alucard can take the shape of a bat, a wolf, and a cloud of mist with the right relics.
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Disc-One Final Dungeon
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Disc-One Final Dungeon: The game "ends" in the throne room. Which is where all the other Castlevanias ended, so this must be it, right? The game does end there and then if you don't figure out what you must actually do when confronting Richter, however (and you need certain gear to actually be able to do it).
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Showgirl Skirt
 Castlevania: Symphony of the Night (Video Game) / int_f6670db5
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Showgirl Skirt: The Faerie familiar's outfit.
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No-Gear Level
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comment
No-Gear Level: Near the beginning of Symphony of the Night. You can actually continue doing this if you so desire. It's challenging but kinda hilarious when Alucard beats the shit out of the Grim Reaper with his bare hands.
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The Very Definitely Final Dungeon
 Castlevania: Symphony of the Night (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The Inverted Castle. The Clock Tower subverts this, as it certainly has all the hallmarks of being one with its tricky platforming, tough enemies, lack of save points and kickass music, but not only do you still have the Inverted Castle to go through once you've saved Richter, but the reversed Clock Tower is where you're likely to start your exploration.
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No Final Boss for You
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No Final Boss for You: The game will end abruptly if you don't lift Richter's curse and instead you kill him, meaning you won't get to fight Dracula later on.
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Purposely Overpowered: The Ring of Varda (the most powerful stat-boosting ring in the game, by far) cannot be obtained until you have cleared the game at least once.
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Our Werewolves Are Different
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Our Werewolves Are Different: One of the enemies is a traditional bipedal wolf-man, and Alucard can turn himself into a regular wolf (as per old vampire myths).
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Level in Reverse
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Level in Reverse: The Inverted Castle, naturally. In both direction traveled, and the flipped geometry.
 Castlevania: Symphony of the Night (Video Game) / int_f8f30ffe
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Distressed Dude
 Castlevania: Symphony of the Night (Video Game) / int_f9e16ef
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Distressed Dude: Richter has disappeared, and Maria is looking for him.
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Prepare to Die
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Prepare to Die: Richter's "Die, monster!" from the prologue.
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Weird Moon
 Castlevania: Symphony of the Night (Video Game) / int_fa686f29
comment
Weird Moon: The moon appears crescent when viewed from the Clock Tower, full when viewed from the outer wall and Olrox's Quarters, and full with a blood red tint when viewed from the castle keep. In all but Olrox's Quarters, the moon is also terrifyingly huge. And yet, all of these locations are a short walk from each other, with the Outer Wall, Clock Tower, and Castle Keep all being right next door.
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type
Sequence Breaking
 Castlevania: Symphony of the Night (Video Game) / int_fb111d49
comment
Sequence Breaking: Once you get the Soul of Wolf in the Outer Wall, you can use it to get across the crumbling platforms in the Clock Tower and and then traverse it normally, albeit in reverse, to get to what would normally be the final area of the castle. The timing is very strict, however, and likely takes multiple tries. You still, however, need to explore the rest of the castle to actually fight the boss, as the stairs are out.
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Attack Drone
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Attack Drone: Alucard's familiars float around him and attack enemies.
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One-Winged Angel
 Castlevania: Symphony of the Night (Video Game) / int_fc33ff16
comment
During the second half of his boss battle, Olrox goes One-Winged Angel with a loud series of cracking sound effects as he erupts into the form of a giant reptilian monster.
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You Shouldn't Know This Already
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You Shouldn't Know This Already: Averted. Even before you have officially learned any of Alucard's spells, inputing the button command will perform it and even add it to your technique menu for you instead of having to buy the respective spell scrolls from the Librarian.
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Evil Is Hammy
 Castlevania: Symphony of the Night (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: Dracula in every version of the game, clearly hamming it up despite his limited screentime.
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Our Gargoyles Rock
 Castlevania: Symphony of the Night (Video Game) / int_fe5ed7bf
comment
Our Gargoyles Rock: One of the unique enemies added to the Saturn version of the game are Gargoyles, which are desribed as the "automatic crime prevention system" of the castle. Comes in marble, granite and terracotta.
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Newbie Immunity
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comment
Newbie Immunity: The opening of the game has Richter face off against Dracula. Even if Richter loses all his health during the fight, he'll just be revived by Maria and be made invincible, but if you manage to win the battle without taking damage, then Alucard will have higher stat bonuses when you switch over to him.
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Castlevania: Symphony of the Night (Video Game)
 Castlevania Symphony Of The Night
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hasFeature
Challenge Gamer / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Characterizing Sitting Pose / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Cherry Tapping / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Climax Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Collector of Forms / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Collision Damage / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Combat Stilettos / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Compilation Re-release / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Completion Meter / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Confessional / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Costume Porn / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Cranium Chase / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Creepy Cathedral / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Cycle of Hurting / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Degraded Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Didn't Need Those Anyway! / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Disc-One Final Dungeon / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Disc-One Nuke / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Dispense with the Pleasantries / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Door to Before / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Doppelgänger Spin / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Double Jump / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Down the Drain / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Dragon Ascendant / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Dramatic Shattering / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Dual Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Dual Tonfas / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Dynamic Loading / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Early Game Hell / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Embedded Precursor / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Empathic Weapon / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Equippable Ally / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Escape Rope / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Evil Elevator / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Evolving Weapon / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Fairy Companion / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Fairy Sexy / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Fake Special Attack / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Final Boss, New Dimension / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Final Boss Preview / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Fire and Brimstone Hell / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Fire, Ice, Lightning / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Five-Second Foreshadowing / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Flaming Skulls / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Flash Step / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Flies Equals Evil / int_5bbfa629
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Flourish Cape in Front of Face / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Flying Books / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Flying Weapon / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Fog of Doom / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
For Doom the Bell Tolls / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Foregone Victory / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Fuuma Shuriken / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Game-Over Man / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Garden of Evil / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Gemstone Assault / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Giant Eye of Doom / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Good Bad Translation / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Gravity Screw / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Great Big Library of Everything / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Grimy Water / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Guns Are Worthless / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Ham and Cheese / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Hand Wave / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Heal It with Blood / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Heavily Armored Mook / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Hellfire / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Helpful Mook / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Hidden Track / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Holy Burns Evil / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Holy Hand Grenade / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
100% Completion / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Hyper-Destructive Bouncing Ball / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Hyperactive Metabolism / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Idle Animation / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Informed Equipment / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Inn Security / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Instant 180-Degree Turn / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Interface Spoiler / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Invincible Minor Minion / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Invisible Monsters / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
It's Easy, So It Sucks! / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Japanese Video Games / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Joke Item / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Justified Save Point / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Kamehame Hadoken / int_b7c72249
 KiyoyukiYanada
seeAlso
Castlevania: Symphony of the Night (Video Game)
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Knockback / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Kukris Are Kool / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Lag Cancel / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Last Lousy Point / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Lethal Joke Item / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Lethal Lava Land / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Level in Reverse / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Loading Screen / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Looks Like Orlok / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Loot-Making Attack / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Luck Stat / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Male Frontal Nudity / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Man of Wealth and Taste / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Menu Time Lockout / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Mercy Invincibility / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Mini-Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Mirror Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Mirror Monster / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Mirror World / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Monster Allies / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Monster Compendium / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Mounted Mook / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Musical Gag / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
New Game Plus / int_5bbfa629
 Castlevania: Symphony of the Night (Video Game)
hasFeature
New World Tease / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Newbie Immunity / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
No Flow in CGI / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
No-Harm Requirement / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
No Hero Discount / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
No Place for a Warrior / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Nostalgia Level / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Not Completely Useless / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Nothing but Skulls / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Notice This / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Number of the Beast / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Offscreen Start Bonus / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Ominous Obsidian Ooze / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
One-Woman Wail / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Opening Boss Battle / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Opening Scroll / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Opening the Sandbox / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Order Is Not Good / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Our Gryphons Are Different / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Out-of-Character Alert / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Over 100% Completion / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Parasitic Horror / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Parenthetical Swearing / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Parrot Pet Position / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Past-Life Memories / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Peninsula of Power Leveling / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Penultimate Weapon / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Perverse Puppet / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Player Tic / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Plot Coupon That Does Something / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Poison Mushroom / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Polished Port / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Polite Villains, Rude Heroes / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Pre-Final Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Prepare to Die / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Previous Player-Character Cameo / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Previously on… / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Progressively Prettier / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Proportionately Ponderous Parasites / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Public Domain Artifact / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Rage Helm / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Random Drop / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Random Drop Booster / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Rapid-Fire Fisticuffs / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Rare Random Drop / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Redemption Demotion / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Reflecting Laser / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Regenerating Mana / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Regional Bonus / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Remixed Level / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Resurrect the Villain / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Reverse Shrapnel / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Rewarding Vandalism / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Rings of Death / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Run, Don't Walk / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Rush Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Same Content, Different Rating / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Saved by the Coffin / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Schrödinger's Player Character / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Script Breaking / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Sealed Evil in a Duel / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Self-Imposed Challenge / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Sensory Abuse / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Sequence Breaking / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Sequential Boss / int_b7c72249
 Shapeshifting
seeAlso
Castlevania: Symphony of the Night (Video Game)
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Shapeshifting Sound / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Shop Fodder / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Showgirl Skirt / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Signature Move / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Significant Name Overlap / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Situational Sword / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Skippable Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Slow-Paced Beginning / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
So Bad, It Was Better / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Solemn Ending Theme / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Sound Test / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Spam Attack / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Speed Echoes / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Spikes of Doom / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Sprite/Polygon Mix / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Standard Status Effects / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Stationary Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Stock Weapon Names / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Super Not-Drowning Skills / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Super Smoke / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Superboss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Sweeping Laser Explosion / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Swiss-Army Hero / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Sword Lines / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Talking Weapon / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
The Computer Is a Lying Bastard / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
The Four Gods / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
The Key Is Behind the Lock / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
The War Sequence / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
The Worm That Walks / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
The X of Y / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Throwing Down the Gauntlet / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Throwing Your Sword Always Works / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Time Keeps On Ticking / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Time Stands Still / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Too Awesome to Use / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Took a Shortcut / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Tragic Bigot / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Treacherous Checkpoint / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Trick Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Turns Red / int_3d1ae209
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Ungrateful Townsfolk / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Unintentionally Unwinnable / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Unwinnable by Insanity / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Useless Item / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Vampires Sleep in Coffins / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Victory Is Boring / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Video Game Flight / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Villain Pedigree / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Villain Teleportation / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Wake-Up Call Boss / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Watch It for the Meme / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
We Will Meet Again / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Weapon of X-Slaying / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Weird Moon / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
What Is Evil? / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Wine Is Classy / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
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X-Ray Sparks / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
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You Fool! / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
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You Have Researched Breathing / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
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You Monster! / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
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You Shouldn't Know This Already / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
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Your Little Dismissive Diminutive / int_b7c72249
 Castlevania: Symphony of the Night (Video Game)
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Zero-Effort Boss / int_b7c72249
 CastleVaniaSymphonyOfTheNight
sameAs
Castlevania: Symphony of the Night (Video Game)
 CastlevaniaSymphonyOftheNight
sameAs
Castlevania: Symphony of the Night (Video Game)
 CastlevaniaSymphonyoftheNight
sameAs
Castlevania: Symphony of the Night (Video Game)
 CastlevaniaSymphonyOfTheNight
sameAs
Castlevania: Symphony of the Night (Video Game)
 Castlevania: Symphony of the Night (Video Game)
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Of Corsets Sexy / int_b7c72249