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Cave Story (Video Game)

 Cave Story (Video Game)
type
TVTItem
 Cave Story (Video Game)
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Cave Story (Video Game)
 Cave Story (Video Game)
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CaveStory
 Cave Story (Video Game)
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You wake up in a cave. You shoot your way out of the cave, so you can get to a village in another cave. Then you have to go to a different cave, followed by...Well, it's aptly named. You might just come for the fun, Mega Man-style gameplay, but the story is what you will end up staying for.Cave Story is a freeware Metroidvania game by Daisuke Amaya, aka Studio Pixel. The game thrusts you into the action with no explanations, forcing you to figure out the plot by yourself as you go. You play as Quote, a mysterious robot who finds his way to a village of bunny-like people called Mimiga, who are housing a team of scientists that came to study the caves. Meeting up with fellow robot Curly Brace and a selection of other characters, Quote must save the Mimigas and scientists from The Doctor, a rogue Mad Scientist who seized the magic helmet known as the Demon Crown and is trying to raise an army of robot soldiers and zombified Mimigas to Take Over the World.This game was created entirely by one man in his spare time. Daisuke Amaya wrote the scenario, drew the artwork and scenery, animated the sprites, designed all of the levels, composed all of the music, and programmed the entire game engine, all by himself over the course of five years.note  Actually, that's lowballing it. While fullscale development of the game lasted five years, Cave Story started being made five more years prior. Daisuke made a game in five years and had people playtest it. When they were unsatified with his work, he took what he had and refined it over the course of the five years that most people know the game for. Let that sink in; Daisuke spent ten years of his life, a full decade creating this game, and released it for free. Truly, this man is a saint.Its breeding ground on the English-speaking Internet is here. While the source code for the game was never officially released, it's extremely easy to reverse engineer and disassemble. That, as well as its freeware nature, has led the game to become the 2D platformer equivalent to Doom in terms of sheer ubiquity - ports are available for Mac, Linux, PSP, Xbox, Amiga, Mega-Drive/Genesis, and much, much more. Multiple source ports note NXEngine, NXEngine-evo, and CSE2 also exist, pushing said ubiquity even further.The game has also seen quite a few commercial re-releases over the years - First on WiiWare, which added an updated graphics option, dubiously remastered music, multiple difficulty levels, the ability to play as Curly Brace, and a Boss Rush mode. This version was then brought to DSiWare, Steam, the 3DS eShop, and Nintendo Switch, with each version stacking on extra modes, levels, soundtracks, and tweaks along the way - the Nintendo Switch version in particular adds full widescreen support and Co-Op Multiplayer. There's also a Video Game Remake for Nintendo 3DS (in addition to the standard port that's on the eShop) entitled Cave Story 3D. It's (unsurprisingly) been given a 2½D overhaul, but otherwise is identical.In December 2021 (and ONLY for the holidays), Nicalis, with some input from Pixel, released a Christmas Episode spin-off Stealth-Based Game entitled Cave Story's Secret Santa.Pixel has gone on to create Kero Blaster, which can be seen as a Spiritual Successor.
 Cave Story (Video Game)
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2024-03-25T14:47:30Z
 Cave Story (Video Game)
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2024-03-25T14:47:30Z
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Dropped link to Bowdlerise: Not a Feature - ITEM
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DBTropes
 Cave Story (Video Game) / int_1183175e
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This Was His True Form
 Cave Story (Video Game) / int_1183175e
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This Was His True Form: The defeat of Monster X. Blink and you might miss it. It's a kitty!
 Cave Story (Video Game) / int_1183175e
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 Cave Story (Video Game) / int_1235f055
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Dirty Coward
 Cave Story (Video Game) / int_1235f055
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Dirty Coward: Kazuma. After spending the whole game generally being useless, he plans to abandon his captured sister and missing mother to save his own skin. Agreeing to join him results in the game's worst ending.
 Cave Story (Video Game) / int_1235f055
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 Cave Story (Video Game) / int_1237828f
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Anyone Can Die
 Cave Story (Video Game) / int_1237828f
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Anyone Can Die: If you haven't played the game yet, be warned that it's nowhere near as cute and innocent as it looks. War, genocide, sociopathy, and Character Death (including several children) are all major tropes in this story. Curly Brace gets special mention here: in actual gameplay she is invincible, but she has no Plot Armor.
 Cave Story (Video Game) / int_1237828f
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 Cave Story (Video Game) / int_12d9447
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Another Side, Another Story
 Cave Story (Video Game) / int_12d9447
comment
And in Curly Story mode, in the scene where the two meet, he is STILL a heroic mime, while Curly says what our hero presumably said originally. Except when you force-feed him the Ma Pignon — and it's ONE line.
 Cave Story (Video Game) / int_12d9447
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Cave Story (Video Game) / int_12d9447
 Cave Story (Video Game) / int_13ad64d6
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DeflectorShield
 Cave Story (Video Game) / int_13ad64d6
comment
Deflector Shield: Curly Brace has one that deflects missiles.
 Cave Story (Video Game) / int_13ad64d6
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Cave Story (Video Game) / int_13ad64d6
 Cave Story (Video Game) / int_13dcb20b
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Antepiece
 Cave Story (Video Game) / int_13dcb20b
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Antepiece: The game heavily relies on this to teach new players various game mechanics they would encounter throughout the game. Even the room the player starts in is designed to allow them to get a feel for the in-game jumping mechanics (and the fact that it's possible to drown within the game).
 Cave Story (Video Game) / int_13dcb20b
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 Cave Story (Video Game) / int_143939c1
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Trailers Always Spoil
 Cave Story (Video Game) / int_143939c1
comment
Trailers Always Spoil: The video interview for the WiiWare version has the game playing in the background, showing off several areas. This includes the Sacred Grounds. IGN's one-paragraph description of the game spoils the player character's name, which you only learn on the path to 100% Completion. The fact that Quote and Curly are both robots was originally a huge reveal, deeply buried under their astonishingly human-like existence. Now, it's openly spoiled by the cover art of almost every commercially released version of the game, because the artists just cannot resist adding obvious robot details to him. For contrast, this is how his close-up actually looks in the game.
 Cave Story (Video Game) / int_143939c1
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Cave Story (Video Game) / int_143939c1
 Cave Story (Video Game) / int_143e6c8d
type
Heroic Mime
 Cave Story (Video Game) / int_143e6c8d
comment
Heroic Mime: From context, it can be induced that the protagonist is speaking, but the player isn't privy to most of his lines. And in Curly Story mode, in the scene where the two meet, he is STILL a heroic mime, while Curly says what our hero presumably said originally. Except when you force-feed him the Ma Pignon — and it's ONE line.
 Cave Story (Video Game) / int_143e6c8d
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Cave Story (Video Game) / int_143e6c8d
 Cave Story (Video Game) / int_14a8e0a2
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Villain Opening Scene
 Cave Story (Video Game) / int_14a8e0a2
comment
Villain Opening Scene: Exaggerated in that this happens during the opening logos before you even get to the main menu. On the "Created by Team Pixel" screen, the player gets a brief glimpse of the Doctor, the game's Big Bad, who is mentioned frequently throughout the game, but not seen in the game for quite a while.
 Cave Story (Video Game) / int_14a8e0a2
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 Cave Story (Video Game) / int_153299b4
type
Boisterous Bruiser
 Cave Story (Video Game) / int_153299b4
comment
Boisterous Bruiser: Balrog. He's an all-around fun-loving dude with a generally pleasant and lax attitude, who takes to his every action with a lot of enthusiasm. Huzzah!
 Cave Story (Video Game) / int_153299b4
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 Cave Story (Video Game) / int_15da4941
type
Badass Adorable
 Cave Story (Video Game) / int_15da4941
comment
Badass Adorable: Due to the art style, nearly all the badasses in the game are like this, but Quote and Curly Brace really take the cake. Monster X could qualify for this trope, once you see its true form. Meow!
 Cave Story (Video Game) / int_15da4941
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 Cave Story (Video Game) / int_160cc6f
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Cutscene
 Cave Story (Video Game) / int_160cc6f
comment
Cutscenes: Probably the only thing you'll hate about this game is the fact that these are unskippable and you'll have to watch them every time you retry a boss battle. Though at least the Scrolling Text speeds up a bit on subsequent viewings or if you hold down the Jump or Fire button.
 Cave Story (Video Game) / int_160cc6f
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 Cave Story (Video Game) / int_164583e3
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Purely Aesthetic Gender
 Cave Story (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: Whether you play as Quote or Curly does not make any difference stats or story wise, and only certain dialogues are changed.
 Cave Story (Video Game) / int_164583e3
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 Cave Story (Video Game) / int_1695e61d
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Destructible Projectiles
 Cave Story (Video Game) / int_1695e61d
comment
Destructible Projectiles: Many projectiles can be shot and drop hearts, energy crystals, or ammo, allowing Boss Arena Recovery.
 Cave Story (Video Game) / int_1695e61d
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 Cave Story (Video Game) / int_172079cb
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Dungeon Shop
 Cave Story (Video Game) / int_172079cb
comment
Dungeon Shop: Subverted; The "Labyrinth Shop" is a location within the Labyrinth in which otherwise hostile creatures known as Gaudi are friendly and operate a shop. However, someone stole all their stuff, so they cannot sell anything - though they also take a moment to quip that Quote wouldn't have any money anyway.
 Cave Story (Video Game) / int_172079cb
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 Cave Story (Video Game) / int_17ce80aa
type
All There in the Manual
 Cave Story (Video Game) / int_17ce80aa
comment
All There in the Manual: invoked The names of many NPCs and enemies are only given in the end credits. The writing on the player character's hat (only mentioned once, by someone who doesn't understand what it says) is revealed in Pixel's artwork from the Beta version of the game. It doesn't seem to have an explanation. And that's all there is—in spite of many clues hinting at a large, interconnected backstory, Pixel has said of everything beyond what's shown in the game: "It is up to the player to decide".
 Cave Story (Video Game) / int_17ce80aa
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Cave Story (Video Game) / int_17ce80aa
 Cave Story (Video Game) / int_18aff462
type
Artistic License – Biology
 Cave Story (Video Game) / int_18aff462
comment
Artistic License – Biology: As pointed out by the author of a walkthrough, the "Jellyfish Juice," which is presumably made of, well, jellyfish juice, is oddly kept in jars in treasure chests inside the jellyfish. Wouldn't things be interesting if people kept their blood and internal organs in jars in treasure chests inside of them?
 Cave Story (Video Game) / int_18aff462
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Cave Story (Video Game) / int_18aff462
 Cave Story (Video Game) / int_19769f50
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Defeat Means Friendship
 Cave Story (Video Game) / int_19769f50
comment
Defeat Means Friendship: For Toroko, Curly Brace, and eventually Balrog, with the latter being a particularly notable case as he assisted both Quote and Curly once, even while under the influence of the Demon Crown.
 Cave Story (Video Game) / int_19769f50
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Cave Story (Video Game) / int_19769f50
 Cave Story (Video Game) / int_1997076f
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Melting-Pot Nomenclature
 Cave Story (Video Game) / int_1997076f
comment
Melting-Pot Nomenclature: You have a bunch of Western first names such as Jack, King, Arthur, Curly or Sue next to non-Western names such as Igor, Kazuma, Momorin, Toroko, Chie, Kanpachi, Mahin, Sandaime, Megane...
 Cave Story (Video Game) / int_1997076f
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 Cave Story (Video Game) / int_19ec6e63
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Tube Travel
 Cave Story (Video Game) / int_19ec6e63
comment
Tube Travel: It helps you get out of Plantation's reservoir faster (possibly in case you fall in without the jetpack equipped).
 Cave Story (Video Game) / int_19ec6e63
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 Cave Story (Video Game) / int_1aa08f77
type
Multiple Endings
 Cave Story (Video Game) / int_1aa08f77
comment
Multiple Endings: Several characters may die or survive depending on your actions, and the results will be reflected in the cut-scene at the standard ending. It's even possible to get a Bad Ending by accepting one character's offer to run away in the middle of the game. Overall, there are three main endings total, with slight variations depending your actions. One variation is beating the game while still wearing the Mimiga Mask. Misery comments about how ridiculous the character looks, and the end credit illustrations are tweaked to reflect the character wearing the mask.
 Cave Story (Video Game) / int_1aa08f77
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 Cave Story (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Cave Story (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: During the Undead Core battle, Possessed Misery will ignore you if you can avoid damaging Frenzied Sue. The battle is still tough, but in a different way. At one point in the game, you enter a room and see Booster fall into a pit below. The logical choice would be to go down and check on him. Doing so causes you to to receive the incomplete jetpack from him just before he dies. HOWEVER, if you just ignore him, jump over the pit, and continue on your way, he later shows up unhurt and gives you the superior completed jetpack, which by extension unlocks the true ending.
 Cave Story (Video Game) / int_1b2b1d2c
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 Cave Story (Video Game) / int_1b65dfad
type
The Cameo
 Cave Story (Video Game) / int_1b65dfad
comment
The Cameo: The boss of the Waterway, Ironhead, and his Porcupine Fish minions are characters from Ikachan, an earlier Pixel game. Beating the boss without taking any damage will cause a swarm of Ikachans to swim across the screen as well. The protagonist and Curly Brace themselves cameo as fully-playable classes (though on opposing teams) in Gang Garrison 2.
 Cave Story (Video Game) / int_1b65dfad
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Cave Story (Video Game) / int_1b65dfad
 Cave Story (Video Game) / int_1ba17583
type
The Ghost
 Cave Story (Video Game) / int_1ba17583
comment
The Ghost: If you don't get the Booster 2.0, you only get an optional reference to the Red Demon/Ogre and, consequentially, Ballos.
 Cave Story (Video Game) / int_1ba17583
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 Cave Story (Video Game) / int_1be7d298
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Easy-Mode Mockery
 Cave Story (Video Game) / int_1be7d298
comment
If you play on Easy Mode, your outfit is yellow.
 Cave Story (Video Game) / int_1be7d298
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 Cave Story (Video Game) / int_1bfc720a
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Boss Arena Recovery
 Cave Story (Video Game) / int_1bfc720a
comment
Boss Arena Recovery: Due to how the game's weapon energy system worksnote Cave Story uses Evolving Weapons. Most defeated enemies drop energy crystals, which can — similarly to experience points — be picked up to level up the currently selected weapon, but if you get hit, the current weapon loses energy and, if no energy is left, is reduced in level., most Cave Story bosses are Mook Makers, Flunky Bosses, or have item-dropping projectiles to allow you to take the drops.
 Cave Story (Video Game) / int_1bfc720a
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 Cave Story (Video Game) / int_1c445e86
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Poor Communication Kills
 Cave Story (Video Game) / int_1c445e86
comment
Poor Communication Kills: Jenka keeps the key to her storehouse so that no one will be able to abuse the Demon Flowers within. She doesn't clue into the fact that Quote is there to destroy the flowers. Jenka's hesitation buys the villains enough time to accost her for the key before Quote can plead his case, and everything quickly goes downhill.
 Cave Story (Video Game) / int_1c445e86
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 Cave Story (Video Game) / int_1c9e9215
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Locked Out of the Fight
 Cave Story (Video Game) / int_1c9e9215
comment
Locked Out of the Fight: On two separate occasions, Curly Brace gets knocked out just before a boss fight. (On the second occasion, after a short while she does get up and help you.)
 Cave Story (Video Game) / int_1c9e9215
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 Cave Story (Video Game) / int_1d2400e9
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Green-Eyed Monster
 Cave Story (Video Game) / int_1d2400e9
comment
Just to make it clear, a human king who was jealous of Ballos' popularity, imprisoned him and subjected him to a very, very cruel torture, leaving Ballos insane and unable to control his magic. Even worse, his own niece forced him to make the Demon Crown, a powerful tool that has been the cause at least one brutal war.
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 Cave Story (Video Game) / int_1d8bd418
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Achievement Mockery
 Cave Story (Video Game) / int_1d8bd418
comment
Achievement Mockery: The Steam version of the game has an achievement for being killed by Toroko. As in, the harmless little Mimiga who "attacks" by running back and forth waving a stick that only does 1 damage per hit. If you have more than 1 HP, you have to deliberately stand still and wait to die. "Toroko Wins!" Also in the Steam version, if you get the Bad Ending, by accepting Kazuma's offer to run away from the island, then you also earn the achievement called "Coward".
 Cave Story (Video Game) / int_1d8bd418
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 Cave Story (Video Game) / int_1dacdb4f
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Senseless Sacrifice
 Cave Story (Video Game) / int_1dacdb4f
comment
Senseless Sacrifice: King, out of anger for force-feeding Toroko red flowers, attempts to charge at the Doctor in an attempt to kill him, not only this failed (thanks to Misery), but he is unable to avenge Toroko and dies while passing his sword onto Quote or Curly. When the Killer Robots launched an invasion on the island and butchered a lot of the Mimiga on sight, the humans attempted a Heroic Sacrifice by fighting the robots to protect the Mimigas present. Going by how the Mimiga were forced to eat the red flowers in order to stand a chance, it's safe to conclude that the humans failed to protect them.
 Cave Story (Video Game) / int_1dacdb4f
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 Cave Story (Video Game) / int_1dc5730a
type
CharacterTic
 Cave Story (Video Game) / int_1dc5730a
comment
Character Tic: Jack constantly points his finger at people. Mahin constantly eats. Curly constantly displays her Genki Girl personality. Misery seems to always get a kick out of making other people miserable, usually through some form of relatively subtle trolling. Balrog is overly obsessed with busting through walls and yelling "Huzzah!"/"Oh Yeaaah!"
 Cave Story (Video Game) / int_1dc5730a
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 Cave Story (Video Game) / int_1e7c47ab
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Stealth Pun
 Cave Story (Video Game) / int_1e7c47ab
comment
Stealth Pun: To craft a bomb, you need to get coal. You find the coal in the fireplace of a Mimiga named Santa. There's a Fetch Quest that involves dogs. Also, Jack - self-proclaimed Number Two of Mimiga village - is locked in the Number Two jail in the Plantation. If you play on Easy Mode, your outfit is yellow.
 Cave Story (Video Game) / int_1e7c47ab
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 Cave Story (Video Game) / int_1ee0948e
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Artificial Human
 Cave Story (Video Game) / int_1ee0948e
comment
Artificial Human: Quote and Curly Brace are Ridiculously Human Robots so ludicrously human-like that most of the characters in the game don't realize that they're not human until the truth is revealed by Professor Booster, and even he had to look twice before he believed it. They sleep, their injuries can be healed by medical doctors, they can eat and digest food including medicine, can have sex, and even drown in water. Yet, despite all of their human-like limitations, abilities and appearance, they are robots. Specifically, they are combat scouts, so they are not by any stretch Three Laws-Compliant. This is spelled out in the "Extra Mode" in Plus, where clones of Curly are bred inside culture tanks, using the real Curly (who is imprisoned inside a stasis capsule) as a template to create them, giving credence that the recon robots, whom Quote and Curly are part of, are bio-mechanical in nature, which probably explains their near-human attributes.
 Cave Story (Video Game) / int_1ee0948e
featureApplicability
1.0
 Cave Story (Video Game) / int_1ee0948e
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_1ee0948e
 Cave Story (Video Game) / int_1ee9819e
type
Scary Shiny Glasses
 Cave Story (Video Game) / int_1ee9819e
comment
Scary Shiny Glasses: The Doctor's eyes are always obscured by the glare of his spectacles.
 Cave Story (Video Game) / int_1ee9819e
featureApplicability
1.0
 Cave Story (Video Game) / int_1ee9819e
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_1ee9819e
 Cave Story (Video Game) / int_1f19f198
type
Back-to-Back Badasses
 Cave Story (Video Game) / int_1f19f198
comment
Back-to-Back Badasses: Curly gets strapped to your back when raiding the Brutal Bonus Level.
 Cave Story (Video Game) / int_1f19f198
featureApplicability
1.0
 Cave Story (Video Game) / int_1f19f198
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_1f19f198
 Cave Story (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Cave Story (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: Subverted. The game starts in a typical platform cave with no plot information given, and the author's description of the game (see quote at the top) seems to be written with the purpose of making people believe it has no actual plot. Then the player encounters more and more actual characters and exposition until there's a detailed story.
 Cave Story (Video Game) / int_1fffccf7
featureApplicability
-0.3
 Cave Story (Video Game) / int_1fffccf7
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_1fffccf7
 Cave Story (Video Game) / int_21847ef5
type
Screen Shake
 Cave Story (Video Game) / int_21847ef5
comment
Screen Shake: The whole game shakes after defeating the Undead Core.
 Cave Story (Video Game) / int_21847ef5
featureApplicability
1.0
 Cave Story (Video Game) / int_21847ef5
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_21847ef5
 Cave Story (Video Game) / int_2197beaf
type
Can't Refuse the Call Anymore
 Cave Story (Video Game) / int_2197beaf
comment
Can't Refuse the Call Anymore: The end of the Sand Zone. You can only watch, horrified, as Toroko and King are murdered in front of you, and then you are effortlessly defeated and cast into the Labyrinth by Misery. Then everything gets much worse.
 Cave Story (Video Game) / int_2197beaf
featureApplicability
1.0
 Cave Story (Video Game) / int_2197beaf
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2197beaf
 Cave Story (Video Game) / int_22f7425d
type
Deadly Droplets
 Cave Story (Video Game) / int_22f7425d
comment
Deadly Droplets: In "Last Cave", large damaging lava droplets fall down from the cave ceiling.
 Cave Story (Video Game) / int_22f7425d
featureApplicability
1.0
 Cave Story (Video Game) / int_22f7425d
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_22f7425d
 Cave Story (Video Game) / int_232aa245
type
Laser Cutter
 Cave Story (Video Game) / int_232aa245
comment
Laser Cutter: The Spur fires penetrating lasers and only when it is fired between Level 2 and 3. Firing it with a MAX charge unleashes a blast of Wave-Motion Gun proportions. The Steam Achievement for earning it is named "Freakin' Lazer Beams!"
 Cave Story (Video Game) / int_232aa245
featureApplicability
1.0
 Cave Story (Video Game) / int_232aa245
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_232aa245
 Cave Story (Video Game) / int_2512a9d2
type
Ability Depletion Penalty
 Cave Story (Video Game) / int_2512a9d2
comment
Ability Depletion Penalty: Certain weapons such as the Bubbline or the Machine Gun have limited ammo, which quickly recharges once you don't use the weapon anymore. However, let the ammo run out and your attack just stops, leaving you helpless for a good second.
 Cave Story (Video Game) / int_2512a9d2
featureApplicability
1.0
 Cave Story (Video Game) / int_2512a9d2
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2512a9d2
 Cave Story (Video Game) / int_2557e3a9
type
Palette Swap
 Cave Story (Video Game) / int_2557e3a9
comment
Palette Swap: invoked Puu Black, a recolored form of Balrog's earlier existence in the game's beta as Puu. In the WiiWare/Steam version, the protagonist's costume is a different color, depending on what difficulty level you're playing. In Easy mode, the red tones in his outfit are now Yellow and in hard mode, they are now Blue, his skin is Tan and is blonde. The enemies you encounter in First Cave reappear in multiple colors throughout the game.
 Cave Story (Video Game) / int_2557e3a9
featureApplicability
1.0
 Cave Story (Video Game) / int_2557e3a9
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2557e3a9
 Cave Story (Video Game) / int_25b5600
type
Captain Ersatz
 Cave Story (Video Game) / int_25b5600
comment
Captain Ersatz: Some enemies are shout-outs to classic video games. For example, Sandcrocs appeared in a Mega Man (Classic) game, and enemies looking like Basil were found in the Metroid series. Also, the Muscle Doctor looks a lot like the Cyclops summon from Final Fantasy Tactics.
 Cave Story (Video Game) / int_25b5600
featureApplicability
1.0
 Cave Story (Video Game) / int_25b5600
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_25b5600
 Cave Story (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Cave Story (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: The Spur, if you fire it when its EXP. bar is at maximum, will release a large white beam that will pierce through and completely reduce any non-boss monster in the game into its component atoms. There is no better example of There Is No Kill Like Overkill in this game than this alone.
 Cave Story (Video Game) / int_263bb4ec
featureApplicability
1.0
 Cave Story (Video Game) / int_263bb4ec
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_263bb4ec
 Cave Story (Video Game) / int_269e82c1
type
Death of a Child
 Cave Story (Video Game) / int_269e82c1
comment
Death of a Child: Several children can and do die during the course of the game.
 Cave Story (Video Game) / int_269e82c1
featureApplicability
1.0
 Cave Story (Video Game) / int_269e82c1
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_269e82c1
 Cave Story (Video Game) / int_26c4741a
type
Advanced Movement Technique
 Cave Story (Video Game) / int_26c4741a
comment
Advanced Movement Technique: On the ground, your speed oscillates rather than staying capped at a maximum, but once you go airborne, your horizontal speed stays constant until you touch the ground again—so you can travel slightly faster with a lot of carefully timed jumps than with walking. Later in the game, you get a Machine Gun that can recoil you upwards if you fire downwards. Damage boosting is a really precise trick where you hit certain enemies at just the right angle so that it will bounce you horizontally faster than you can walk. And of course, you maintain that speed boost even longer if you stay in the air. With the Booster 2.0, you can boost into a slope before your fuel runs out and then jump to preserve your momentum. You can also preserve your momentum by boosting horizontally adjacent to the top of the block, and then jump once you can jump on top of the block. If you have both the Machine Gun and the Booster 2.0, you can preserve Booster 2.0 speeds by boosting forward and then using the Machine Gun recoil to get you back to the ground while you are still boosting forward. Then you can jump once you are on the ground and you will get the same speed if you just kept boosting forward. Then you can use the recoil from the Machine Gun to go upwards in the air while you still have the speed. A fast way to get to maximum falling speed without wasting fuel from the Booster 2.0 is to use a very short amount of fuel to boost downwards. The Booster 2.0 already lets you get to maximum falling speed by boosting down already. Boosting downwards for a long time is the same speed as boosting downwards for a very short amount of time.
 Cave Story (Video Game) / int_26c4741a
featureApplicability
1.0
 Cave Story (Video Game) / int_26c4741a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_26c4741a
 Cave Story (Video Game) / int_2737c505
type
Shoot the Dog
 Cave Story (Video Game) / int_2737c505
comment
Shoot the Dog: Toroko is a friendly and cute little Mimiga who is utterly harmless... until she is force-fed some read flowers and transforms into a deranged monster, requiring you to put her down.
 Cave Story (Video Game) / int_2737c505
featureApplicability
1.0
 Cave Story (Video Game) / int_2737c505
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2737c505
 Cave Story (Video Game) / int_274cf442
type
Credits Montage
 Cave Story (Video Game) / int_274cf442
comment
Credits Montage: Done in reverse chronological order — and it's a bit longer if you beat the True Final Boss.
 Cave Story (Video Game) / int_274cf442
featureApplicability
1.0
 Cave Story (Video Game) / int_274cf442
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_274cf442
 Cave Story (Video Game) / int_2973d31b
type
Modular Epilogue
 Cave Story (Video Game) / int_2973d31b
comment
Modular Epilogue: During the Normal ending, there's a montage of various places on the island just before it crashes, with one change based on your actions: Curly Brace's body is shown in the underwater chamber if you failed to save her. Both the Normal and the Best ending feature a "Where Are They Now?" Epilogue over the end credits, with slight changes between them, such as Professor Booster appearing if you saved him, and Puu Black taking Balrog's place at the hospital if the latter leaves with you.
 Cave Story (Video Game) / int_2973d31b
featureApplicability
1.0
 Cave Story (Video Game) / int_2973d31b
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2973d31b
 Cave Story (Video Game) / int_29a39f6
type
Easter Egg
 Cave Story (Video Game) / int_29a39f6
comment
Easter Egg: There are an astounding number of them. Finding a hidden corridor in Curly's House and inspecting the chest inside will yield her panties, which do nothing at all in the PC original. They unlock Curly Mode in the remakes. When first visiting Chako's House, should the player decide to use the bed after checking the fireplace, and before leaving her house, Chako will be sleeping on the bed next to them when they wake up. Additionally, they will have Chako's Rouge in their inventory, which has... implications. Like Curly's panties, this does absolutely nothing. Beating the Ironhead boss in the Waterway area without taking any damage will cause multiple Ikachans to swim across the screen and give the player the Alien Medal. Again, it has no use. Cave Story+, adds another reference to Ikachan: an abridged version of that game's theme music replaces the main menu theme on Pixel's birthday.
 Cave Story (Video Game) / int_29a39f6
featureApplicability
1.0
 Cave Story (Video Game) / int_29a39f6
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_29a39f6
 Cave Story (Video Game) / int_2a090d00
type
Lampshade Hanging
 Cave Story (Video Game) / int_2a090d00
comment
Lampshade Hanging: Curly is knocked unconcious for the duration of the fight when Balrog attacks her and Quote in the Labyrinth. Not long afterwards, she gets knocked unconcious yet again when the island's Core activates. If you attempt to interact with her during this time, an incredulous-sounding dialog box pops up: "Out again???"
 Cave Story (Video Game) / int_2a090d00
featureApplicability
1.0
 Cave Story (Video Game) / int_2a090d00
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2a090d00
 Cave Story (Video Game) / int_2b694b8
type
Flawless Victory
 Cave Story (Video Game) / int_2b694b8
comment
Flawless Victory: Defeating Ironhead, the Waterway boss, without taking any damage awards the Alien Badge, which does nothing besides look cool in your inventory.
 Cave Story (Video Game) / int_2b694b8
featureApplicability
1.0
 Cave Story (Video Game) / int_2b694b8
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2b694b8
 Cave Story (Video Game) / int_2b706ca
type
More Dakka
 Cave Story (Video Game) / int_2b706ca
comment
The Machine Gun is everything the Polar Star was, but much better. It continually fires similar projectiles over a far longer range. It carries 100 rounds of ammo, which regenerates when you aren't firing. At max level, each shot will propel you into the air if you aim down, causing it to function like a jetpack.
 Cave Story (Video Game) / int_2b706ca
featureApplicability
1.0
 Cave Story (Video Game) / int_2b706ca
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2b706ca
 Cave Story (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Cave Story (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: The Sacred Grounds area wouldn't be half as frustrating if it weren't for this trope. You will have to beat three bosses in a row, a long platforming section with tricky mooks attacking you and the ceiling falling off, and then you'll have to beat another boss with three phases. All in one single sitting without checkpoints.
 Cave Story (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Cave Story (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2bfd6a1e
 Cave Story (Video Game) / int_2ee208cd
type
Vent Physics
 Cave Story (Video Game) / int_2ee208cd
comment
Vent Physics: Most notable in Grasstown/Bushlands, but fans can be found elsewhere too.
 Cave Story (Video Game) / int_2ee208cd
featureApplicability
1.0
 Cave Story (Video Game) / int_2ee208cd
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2ee208cd
 Cave Story (Video Game) / int_2f253c94
type
Glass Cannon
 Cave Story (Video Game) / int_2f253c94
comment
Glass Cannon: King. He defeats Balrog in a single slash, but gets defeated himself with a single attack from Misery and bleeds out several minutes later. This is reflected in the weapon you get from him, which contains his soul. At level 3, it is very powerful but any hit will immediately drop it back down to level 2.
 Cave Story (Video Game) / int_2f253c94
featureApplicability
1.0
 Cave Story (Video Game) / int_2f253c94
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2f253c94
 Cave Story (Video Game) / int_2f30658a
type
Eyes Always Shut
 Cave Story (Video Game) / int_2f30658a
comment
Eyes Always Shut: Kazuma is always depicted with both eyes closed. The Sky Dragon is as well.
 Cave Story (Video Game) / int_2f30658a
featureApplicability
1.0
 Cave Story (Video Game) / int_2f30658a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2f30658a
 Cave Story (Video Game) / int_2f52c0af
type
Accidental Pervert
 Cave Story (Video Game) / int_2f52c0af
comment
Accidental Pervert: There's a hidden chestWhere?Check the map and you'll find a hidden passage in Curly's house that yields her panties. They don't do anything in the original game, but in the ports they unlock Curly Mode.
 Cave Story (Video Game) / int_2f52c0af
featureApplicability
1.0
 Cave Story (Video Game) / int_2f52c0af
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2f52c0af
 Cave Story (Video Game) / int_2f70bc95
type
Welcome to Hell
 Cave Story (Video Game) / int_2f70bc95
comment
Welcome to Hell: A sign reads this, verbatim near the beginning of the end-game Bonus Dungeon, the Sacred Grounds.
 Cave Story (Video Game) / int_2f70bc95
featureApplicability
1.0
 Cave Story (Video Game) / int_2f70bc95
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_2f70bc95
 Cave Story (Video Game) / int_3121f1e6
type
Noob Cave
 Cave Story (Video Game) / int_3121f1e6
comment
Noob Cave: First Cave is a particularly good example of this trope due to its excellent use of the Antepiece as a tutorial, without actually using a tutorial. To break it down: When you first wake up, before you even enter First Cave, you are given no weapons or tools of any kind: just a pool of water beneath you, two bright red items in an otherwise gray-blue room that you can interact with, and a door located well above you. Getting to that door requires some slightly complex jumping, familiarizing the player with Cave Story's rather unique Jump Physics. It's likely the player will slip and fall into the water, which is just deep enough to activate your Oxygen Meter - safely introducing you to the possibility of drowning - and the red items save your game and refill your health, respectively. When you see them again, you will remember what they are. invokedFirst Cave itself has very uneven terrain, and your first damaging foes: bats that will ignore you, but hurt if you touch them, and spikes protruding from odd points on the ground, forcing the player to get a lot better at gauging their jumps to avoid hitting things. The path to the right - the only way out - is barricaded by unusual looking blocks, while the far left wall contains another highly conspicuous red item with a heart on it that will trigger fanfare and permanently increase your Hit Points upon interacting with it. The very bottom of the cave has a room with a sleeping man in it, and a chest that contains the first gun you can ever acquire. You must steal it from him to proceed, because those blocks near the exit door can only be destroyed by a gun. If you feel a bit bad about that, GOOD - this game has a hidden moral systemnote NOT a Karma Meter that ties into the plot, and can strongly affect the game later on. Once you shoot through the blocks and approach the exit door, it suddenly grows a red eye and hurts you if you touch it. Kill the door, and remember its eye: it's very important.
 Cave Story (Video Game) / int_3121f1e6
featureApplicability
1.0
 Cave Story (Video Game) / int_3121f1e6
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_3121f1e6
 Cave Story (Video Game) / int_31919733
type
Zigzag Paper Tassel
 Cave Story (Video Game) / int_31919733
comment
Zigzag Paper Tassel: The boulder that blocks the entrance to Labyrinth M is decorated with shide.
 Cave Story (Video Game) / int_31919733
featureApplicability
1.0
 Cave Story (Video Game) / int_31919733
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_31919733
 Cave Story (Video Game) / int_33351187
type
Asteroids Monster
 Cave Story (Video Game) / int_33351187
comment
Asteroids Monster: The Polishes in the Sand Zone split up into smaller versions of themselves when they take enough damage.
 Cave Story (Video Game) / int_33351187
featureApplicability
1.0
 Cave Story (Video Game) / int_33351187
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_33351187
 Cave Story (Video Game) / int_342f40b0
type
Lift of Doom
 Cave Story (Video Game) / int_342f40b0
comment
Lift of Doom: Two are present in the Labyrinth: the first requires utilization of the hovering Jump Physics to avoid either death by spikes or death by falling platform; the second, arguably simpler lift comes immediately after, and only needs to be tricked into rising without you in its path. Also present when ascending to the Final Cave, though in a much more deadly fashion: watch out for those Presses!
 Cave Story (Video Game) / int_342f40b0
featureApplicability
1.0
 Cave Story (Video Game) / int_342f40b0
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_342f40b0
 Cave Story (Video Game) / int_348c1707
type
Sword Beam
 Cave Story (Video Game) / int_348c1707
comment
Sword Beam: King's blade always casts energy rays in a straight line, even on the lowest level.
 Cave Story (Video Game) / int_348c1707
featureApplicability
1.0
 Cave Story (Video Game) / int_348c1707
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_348c1707
 Cave Story (Video Game) / int_35743edc
type
Boss Corridor
 Cave Story (Video Game) / int_35743edc
comment
Boss Corridor: The outdoor bridge to Ballos' room.
 Cave Story (Video Game) / int_35743edc
featureApplicability
1.0
 Cave Story (Video Game) / int_35743edc
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_35743edc
 Cave Story (Video Game) / int_35a24c16
type
Geo Effects
 Cave Story (Video Game) / int_35a24c16
comment
invokedFirst Cave itself has very uneven terrain, and your first damaging foes: bats that will ignore you, but hurt if you touch them, and spikes protruding from odd points on the ground, forcing the player to get a lot better at gauging their jumps to avoid hitting things. The path to the right - the only way out - is barricaded by unusual looking blocks, while the far left wall contains another highly conspicuous red item with a heart on it that will trigger fanfare and permanently increase your Hit Points upon interacting with it.
 Cave Story (Video Game) / int_35a24c16
featureApplicability
1.0
 Cave Story (Video Game) / int_35a24c16
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_35a24c16
 Cave Story (Video Game) / int_363e9631
type
Sequential Boss
 Cave Story (Video Game) / int_363e9631
comment
Sequential Boss: The Doctor, who is the second of a three-part Boss Rush. Also, the True Final Boss. To a lesser extent, Monster X, who can't even be hurt until its turrets are destroyed.
 Cave Story (Video Game) / int_363e9631
featureApplicability
1.0
 Cave Story (Video Game) / int_363e9631
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_363e9631
 Cave Story (Video Game) / int_374c339d
type
I'll Kill You!
 Cave Story (Video Game) / int_374c339d
comment
I'll Kill You!: What King vows to the Doctor, just after finding that Toroko has been force-fed red flowers... Also what Ballos says before fighting you.
 Cave Story (Video Game) / int_374c339d
featureApplicability
1.0
 Cave Story (Video Game) / int_374c339d
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_374c339d
 Cave Story (Video Game) / int_37c93e5e
type
Enemy Roll Call
 Cave Story (Video Game) / int_37c93e5e
comment
Enemy Roll Call: The credits list shows the names of all the characters, then all the bosses, then all the regular stage enemies.
 Cave Story (Video Game) / int_37c93e5e
featureApplicability
1.0
 Cave Story (Video Game) / int_37c93e5e
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_37c93e5e
 Cave Story (Video Game) / int_38c98481
type
Ranged Emergency Weapon
 Cave Story (Video Game) / int_38c98481
comment
The Polar Star is your backup handgun. It consumes no ammo, and fires weak projectiles at a short-to-moderate range. At max level, it's a reliable general-purpose weapon.
 Cave Story (Video Game) / int_38c98481
featureApplicability
1.0
 Cave Story (Video Game) / int_38c98481
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_38c98481
 Cave Story (Video Game) / int_39de664a
type
Mad Doctor
 Cave Story (Video Game) / int_39de664a
comment
Mad Doctor: The Doctor, natch.
 Cave Story (Video Game) / int_39de664a
featureApplicability
1.0
 Cave Story (Video Game) / int_39de664a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_39de664a
 Cave Story (Video Game) / int_3a12261d
type
Robot Soldier
 Cave Story (Video Game) / int_3a12261d
comment
The dying Team 9 robot in the Core looks very much like a damaged Cyberdyne Systems Model 101 Terminator.
 Cave Story (Video Game) / int_3a12261d
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1.0
 Cave Story (Video Game) / int_3a12261d
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_3a12261d
 Cave Story (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Cave Story (Video Game) / int_3a1c2171
comment
The Man Behind the Man: The way to the best ending of the game reveals that the Tragic Villain Ballos was the one responsible for both the creation of the Demon Crown that The Doctor and his predecessors sought after, and for the curse of Misery and Balrog to serve whomever bears the Demon Crown.
 Cave Story (Video Game) / int_3a1c2171
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1.0
 Cave Story (Video Game) / int_3a1c2171
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_3a1c2171
 Cave Story (Video Game) / int_3a9f9136
type
Harmless Enemy
 Cave Story (Video Game) / int_3a9f9136
comment
Harmless Enemy: The Chinfish (or Egg Fish) is a Unique Enemy in the Mimiga Village fishing hole who never attacks or interacts with the player character, but can still be destroyed for XP.
 Cave Story (Video Game) / int_3a9f9136
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1.0
 Cave Story (Video Game) / int_3a9f9136
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_3a9f9136
 Cave Story (Video Game) / int_3b113d4e
type
Only One Save File
 Cave Story (Video Game) / int_3b113d4e
comment
Only One Save File: In in its original freeware version, it only has one save slot. But the various upgraded ports of the game (starting with the Wiiware version) increased the save slots to three.
 Cave Story (Video Game) / int_3b113d4e
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1.0
 Cave Story (Video Game) / int_3b113d4e
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_3b113d4e
 Cave Story (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Cave Story (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The Demon Crown is evil magic concentrated into a tangible, easy-to-use object.
 Cave Story (Video Game) / int_3b5fcbb7
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1.0
 Cave Story (Video Game) / int_3b5fcbb7
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_3b5fcbb7
 Cave Story (Video Game) / int_3babae20
type
Degraded Boss
 Cave Story (Video Game) / int_3babae20
comment
Degraded Boss: Igor. He appears as a regular enemy at the Balcony. He's even more powerful than before, shooting more energy balls at once and having more HP. However he never uses his punch attack, and you have more powerful weapons and more HP.
 Cave Story (Video Game) / int_3babae20
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1.0
 Cave Story (Video Game) / int_3babae20
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_3babae20
 Cave Story (Video Game) / int_3bb81225
type
Recurring Boss
 Cave Story (Video Game) / int_3bb81225
comment
Recurring Boss: You will fight Balrog more than once.
 Cave Story (Video Game) / int_3bb81225
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1.0
 Cave Story (Video Game) / int_3bb81225
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_3bb81225
 Cave Story (Video Game) / int_3be6d35
type
Rescued from the Underworld
 Cave Story (Video Game) / int_3be6d35
comment
Rescued from the Underworld: First you fight your way through Hell/The Sacred Grounds, then once you kill Ballos, Balrog falls/smashes his way into hell to get to you, then flies you and Curly out of there. Honestly, a Deus ex Machina like that was preferable to another escape sequence after fighting Wizard Satan.
 Cave Story (Video Game) / int_3be6d35
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1.0
 Cave Story (Video Game) / int_3be6d35
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_3be6d35
 Cave Story (Video Game) / int_3cb17a19
type
Super-Powered Evil Side
 Cave Story (Video Game) / int_3cb17a19
comment
Superpowered Evil Side: Mimiga are naturally a very weak and docile species. However, all of them have the ability to become fantastically strong and incredibly hard to kill berserkers, at the cost of losing every semblance of their sanity. All they have to do is eat the Red Flowers.
 Cave Story (Video Game) / int_3cb17a19
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1.0
 Cave Story (Video Game) / int_3cb17a19
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_3cb17a19
 Cave Story (Video Game) / int_3e848d5c
type
Cast of Snowflakes
 Cave Story (Video Game) / int_3e848d5c
comment
Cast of Snowflakes: The entire named cast is unique, with no two characters looking or being alike. Quite a few unnamed characters are unique as well.
 Cave Story (Video Game) / int_3e848d5c
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1.0
 Cave Story (Video Game) / int_3e848d5c
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_3e848d5c
 Cave Story (Video Game) / int_3f0310d6
type
Magikarp Power
 Cave Story (Video Game) / int_3f0310d6
comment
Magikarp Power: Technically, almost every weapon in the game is this, but special mention goes to the very first weapon you get: it's a tiny pistol with a very short range that is quickly outclassed by every weapon in your arsenal, even at Level 3. You have two opportunities to trade or upgrade it into something better; if you refuse both of them, you can get it remodeled into the game's most useful gun... hey! Why are you kicking yourself all of a sudden? The Bubbline, which at the first level shoots pathetically weak bubbles at short range, and has limited, slowly-auto-reloading ammo to boot. It upgrades to a moderately useful rapid-fire stream of bubbles that reloads faster, and upgrades again into an awesome all-rounder weapon which can hit at long range, shield you from enemies, and charge up for a hail of bullets. The Machine gun, one of the possible trades for the Polar Star, is nothing to get excited about when you first take it (although the damage output is better than the Polar Star, given the continuous fire). When fully upgraded, firing it downwards propels you into the air, and you can use it as a limited form of flight; later on, when you get an upgrade that speeds up your ammo recovery, you can stay airborne almost indefinitely. The downside is that if you get used to moving around like this, doing a run with the Snake or the Spur is so much harder.
 Cave Story (Video Game) / int_3f0310d6
featureApplicability
1.0
 Cave Story (Video Game) / int_3f0310d6
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_3f0310d6
 Cave Story (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Cave Story (Video Game) / int_3f2503af
comment
Ability Required to Proceed: In the first cave, the door that would allow you to proceed grows a monstrous red eye and prevents you from opening it. You will need to find and steal the Polar Star gun and blast the door open.
 Cave Story (Video Game) / int_3f2503af
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1.0
 Cave Story (Video Game) / int_3f2503af
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_3f2503af
 Cave Story (Video Game) / int_3f737576
type
Climax Boss
 Cave Story (Video Game) / int_3f737576
comment
Climax Boss: The Core battle, which comes after a minor plot revelation and is followed by a more important one, and has its own background music.
 Cave Story (Video Game) / int_3f737576
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1.0
 Cave Story (Video Game) / int_3f737576
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_3f737576
 Cave Story (Video Game) / int_3f8ef764
type
Bleak Level
 Cave Story (Video Game) / int_3f8ef764
comment
Bleak Level: There are several of these. The Labyrinth is a desolate "trash heap" full of dead and dying robots. Even worse, Mimiga Village becomes this trope when you return there after escaping the Labyrinth.
 Cave Story (Video Game) / int_3f8ef764
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1.0
 Cave Story (Video Game) / int_3f8ef764
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_3f8ef764
 Cave Story (Video Game) / int_3fca462c
type
Deus ex Machina
 Cave Story (Video Game) / int_3fca462c
comment
When Quote and Curly find themselves unable to lift a large boulder, Curly dejectedly states that it's too heavy for just two people. At that moment, Balrog suddenly falls from the sky. When Curly tells him to help lift, it seems like he's about to pull a Heel–Face Turn as he wordlessly moves to face the boulder. But after a Beat he explodes with anger and yells at the heroes for expecting his help. A battle ensues.
 Cave Story (Video Game) / int_3fca462c
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1.0
 Cave Story (Video Game) / int_3fca462c
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_3fca462c
 Cave Story (Video Game) / int_402d8523
type
Cognizant Limbs
 Cave Story (Video Game) / int_402d8523
comment
Cognizant Limbs: The Core and its undead version both have separate smaller nodes that can be attacked under certain circumstances and thereby stunned. Defeating them is not relevant for the boss fight itself though.
 Cave Story (Video Game) / int_402d8523
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1.0
 Cave Story (Video Game) / int_402d8523
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_402d8523
 Cave Story (Video Game) / int_406315e
type
Shield-Bearing Mook
 Cave Story (Video Game) / int_406315e
comment
Shield-Bearing Mook: The Gravekeeper is invulnerable from the front unless he's preparing to attack or has just attacked.
 Cave Story (Video Game) / int_406315e
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1.0
 Cave Story (Video Game) / int_406315e
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_406315e
 Cave Story (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Cave Story (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: Halfway through the game, you will witness Professor Booster falling into a chasm. Major spoilers ahead: Going down the chasm to help him will have him reward you with the Booster v0.8 with his last breath. What happens if you do not go down the chasm and ignore him entirely? He is perfectly fine a couple of levels later and will provide you with the vastly improved Booster v2.0. Ignoring Booster also triggers the mere existence of an object required to save Curly, and the Booster v2.0 is required for reaching the Bonus Dungeon.
 Cave Story (Video Game) / int_40680cf6
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1.0
 Cave Story (Video Game) / int_40680cf6
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_40680cf6
 Cave Story (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Cave Story (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: Ironhead chases you along a long waterway and occasionally homes in on you. The latter phases are the only times where you can damage him, as Quote is constantly facing forwards due to the current.
 Cave Story (Video Game) / int_409d3c07
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1.0
 Cave Story (Video Game) / int_409d3c07
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_409d3c07
 Cave Story (Video Game) / int_40a533db
type
Guest-Star Party Member
 Cave Story (Video Game) / int_40a533db
comment
Guest-Star Party Member: Curly accompanies you like an Attack Drone throughout Labyrinth M. If you save her life and restore her memory, she will rejoin you in Sacred Grounds as a Badass Back.
 Cave Story (Video Game) / int_40a533db
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 Cave Story (Video Game) / int_40a533db
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_40a533db
 Cave Story (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Cave Story (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Both the Normal and Best endings are bittersweet thanks to the fact that not everyone lives to see the end, but the Best ending is called "best" for a reason. The Normal ending shows that the Sakamoto family and several Mimiga escape in a helicopter, while the island was decimated when it crashed to the earth. However, the epilogue shows that much of the place actually survived the landing intact. In particular, the Labyrinth, Jenka's house, the Power Supply Room, and the Mimiga Cemetery all seem none the worse for wear. Balrog becomes a doctor in the Labyrinth, but Misery is nowhere to be seen, implying that she is dead. Curly Brace is also absent, and very likely dead.note If you didn't get the Tow Rope, she drowns in the Core and is left to rust. If you saved her from drowning but didn't restore her memories, she was likely in the Plantation - which is near the Outer Wall - when the Island crashed, and would have been crushed. If you restored her memories, she runs off on her own to the Blood Stained Sanctuary to kill Ballos and ends up severely injured, and very likely killed. invoked The Best ending shows the Island still floating in the sky. The Sakamoto family escapes the island in the helicopter, taking a few Mimiga with them to the surface. The epilogue shows that Misery is alive, and quite possibly reformed, and Balrog - no longer bound by the Crown - carries both Quote and Curly on his back as he flies off to find a nice, quiet place for the three of them to retire. Everyone who survived essentially lives Happily Ever After. However this ending contains a caveat that reveals the "Normal Ending" is actually pretty screwed. See, in this ending, Ballos - who regenerates the Demon Crown as long as he is alive - is dead, so the Demon Crown is gone forever. In the Normal Ending, he may not be dead, which means that this tragedy will very likely happen all over again, despite your best efforts. Good thing you didn't get the normal ending... right?
 Cave Story (Video Game) / int_40cc0c7e
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1.0
 Cave Story (Video Game) / int_40cc0c7e
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_40cc0c7e
 Cave Story (Video Game) / int_40e2ac3f
type
Flunky Boss
 Cave Story (Video Game) / int_40e2ac3f
comment
Flunky Boss: Many, many boss battles are of this type, primarily because your weapons lose experience points each time you take damage; destroy the flunkies, collect experience crystals, keep your weapons up to level. Most of the bosses which don't summon minions have projectiles you can shoot for powerups. The battle with the Undead Core actually has two levels of this - It already has two minions, and one of them is a Mook Maker. Special mention goes to G-CLONE from the Secret Level, Wind Fortress, in Cave Story+. The battle consists of a stationary computer that does nothing but sporadically shoot bullets and send naked Curly clones to do most of its dirty work. You have to focus on attacking the computer to do damage. The Heavy Press has, in addition to regular enemies, two Invincible Minor Minions fighting alongside it.
 Cave Story (Video Game) / int_40e2ac3f
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1.0
 Cave Story (Video Game) / int_40e2ac3f
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_40e2ac3f
 Cave Story (Video Game) / int_434c3481
type
Crosshair Aware
 Cave Story (Video Game) / int_434c3481
comment
Crosshair Aware: One of the True Final Boss's attacks uses this trope. Multiple crosshairs form on the ground where lightning bolts are about to strike.
 Cave Story (Video Game) / int_434c3481
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1.0
 Cave Story (Video Game) / int_434c3481
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_434c3481
 Cave Story (Video Game) / int_43eb61dc
type
Villain Teleportation
 Cave Story (Video Game) / int_43eb61dc
comment
Villain Teleportation: Misery and the Doctor use this heavily.
 Cave Story (Video Game) / int_43eb61dc
featureApplicability
1.0
 Cave Story (Video Game) / int_43eb61dc
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_43eb61dc
 Cave Story (Video Game) / int_44e06bb6
type
Boisterous Weakling
 Cave Story (Video Game) / int_44e06bb6
comment
Boisterous Weakling: Sue. She's convinced that she's a fighter, and claims to never have lost in a fight with her brother (which isn't saying much). In the first (of three) times that you have to rescue her, she grossly overestimates her fighting abilities, and grossly underestimates those of a berserk Mimiga more than four times her size... in a fist fight. Then she gets rather pissed if you admit that you rescued her. Or even if you don't.
 Cave Story (Video Game) / int_44e06bb6
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1.0
 Cave Story (Video Game) / int_44e06bb6
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_44e06bb6
 Cave Story (Video Game) / int_44f79734
type
Jump Physics
 Cave Story (Video Game) / int_44f79734
comment
Jump Physics: Really weird ones at that, but they're wonderfully intuitive. You more float/glide than jump. This can prevent some new players that are used to NES-style platformers from even leaving the first cave.
 Cave Story (Video Game) / int_44f79734
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1.0
 Cave Story (Video Game) / int_44f79734
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_44f79734
 Cave Story (Video Game) / int_4526b7c8
type
Player Punch
 Cave Story (Video Game) / int_4526b7c8
comment
Player Punch: invoked When you defeat most bosses, a block of text comes up on the screen comes up saying "You defeated [insert boss name]!" along with an accompanying jingle. When you defeat Frenzied Toroko, the exclamation mark is replaced with a period (or in the NiCALIS translation, an ellipsis...) and the music cuts out completely.
 Cave Story (Video Game) / int_4526b7c8
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1.0
 Cave Story (Video Game) / int_4526b7c8
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4526b7c8
 Cave Story (Video Game) / int_45bf382b
type
Game Mod
 Cave Story (Video Game) / int_45bf382b
comment
Game Mod: The original PC freeware version became rather easy to mod once the tools were developed. Also, Curly Mode in the Wii version is based off a well-known sprite hack for the PC version. A fan recoded the entire engine from scratch and released it open-source, opening up the door for even more advanced mods to be made.
 Cave Story (Video Game) / int_45bf382b
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1.0
 Cave Story (Video Game) / int_45bf382b
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_45bf382b
 Cave Story (Video Game) / int_46fc2236
type
Low-Level Advantage
 Cave Story (Video Game) / int_46fc2236
comment
Low-Level Advantage: The Nemesis actually weakens if you level it up. At Level 1, it's the strongest weapon in the game with massive damage, accuracy, and firing rate. At Level 3, it shoots rubber ducks that have pitiful range and do 1 damage. The Blade is a possibly unintentional example. At Level 2, the shots disappear instantly. At Level 3, it can pierce through multiple enemies. Since the only limit to how fast you can use the Blade is that there can be only one shot on-screen, keeping the Blade at Level 2 can be preferable since getting right next to an enemy will make the projectile disappear instantly after shooting, meaning it can be fired ridiculously fast and shred most bosses.
 Cave Story (Video Game) / int_46fc2236
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1.0
 Cave Story (Video Game) / int_46fc2236
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_46fc2236
 Cave Story (Video Game) / int_474e3977
type
You Have Failed Me
 Cave Story (Video Game) / int_474e3977
comment
You Have Failed Me: Misery ultimately decides she's had enough of Balrog, and teleports him into the Labyrinth along with the protagonist.
 Cave Story (Video Game) / int_474e3977
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1.0
 Cave Story (Video Game) / int_474e3977
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_474e3977
 Cave Story (Video Game) / int_47e4f5f5
type
Golden Ending
 Cave Story (Video Game) / int_47e4f5f5
comment
The Golden Ending starts with Balrog huzzahing into the rapidly-narrowing arena of the defeated True Final Boss and jetting Quote and Curly out of there by smashing his cranium through the ceiling and out of the island.
 Cave Story (Video Game) / int_47e4f5f5
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1.0
 Cave Story (Video Game) / int_47e4f5f5
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_47e4f5f5
 Cave Story (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Cave Story (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The Machine Gun is the first weapon you can get in exchange for the Polar Star, and is still quite useful despite the ease of obtaining it. It does damage at a reliable rate and, at maximum level, you can fire down to use it as a makeshift jetpack, giving you extra mobility until you get either version of the Booster.
 Cave Story (Video Game) / int_480c69ba
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1.0
 Cave Story (Video Game) / int_480c69ba
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_480c69ba
 Cave Story (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Cave Story (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Ballos, although he's not completely evil.
 Cave Story (Video Game) / int_485eb589
featureApplicability
1.0
 Cave Story (Video Game) / int_485eb589
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_485eb589
 Cave Story (Video Game) / int_486466ee
type
Dual Boss
 Cave Story (Video Game) / int_486466ee
comment
Dual Boss: The Sisters fight together and share a health bar. There's also a trio boss: the Undead Core, accompanied by a mutated Misery and Sue. They don't share a health bar.]]
 Cave Story (Video Game) / int_486466ee
featureApplicability
1.0
 Cave Story (Video Game) / int_486466ee
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_486466ee
 Cave Story (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Cave Story (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: The Mimiga mask, which tricks half of the characters, including Professor Booster. Misery and The Doctor have special dialogue if you manage to get there without trading the mask back to Momorin for your jetpack.
 Cave Story (Video Game) / int_48b9731f
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1.0
 Cave Story (Video Game) / int_48b9731f
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_48b9731f
 Cave Story (Video Game) / int_48d39b24
type
Ballistic Bone
 Cave Story (Video Game) / int_48d39b24
comment
Ballistic Bone: Some skeletal enemies shoot bones as projectiles. Additionally, you fight the True Final Boss of the game on a floor made of bones. In the first two parts of the fight, he frequently performs a Ground Pound which sends out a shock wave of bones capable of hurting you. In the third part of the fight, he drops flaming skulls on you.
 Cave Story (Video Game) / int_48d39b24
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1.0
 Cave Story (Video Game) / int_48d39b24
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_48d39b24
 Cave Story (Video Game) / int_49d18492
type
Scenery Gorn
 Cave Story (Video Game) / int_49d18492
comment
Scenery Gorn: The Egg Corridor after it gets damaged. The room in which you fight Ballos is carpeted in skeletons. During his final form bloodied spikes grow from the floor.
 Cave Story (Video Game) / int_49d18492
featureApplicability
1.0
 Cave Story (Video Game) / int_49d18492
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_49d18492
 Cave Story (Video Game) / int_49d59be9
type
Scenery Porn
 Cave Story (Video Game) / int_49d59be9
comment
Scenery Porn: The 3DS version of the game contains wonderfully detailed backgrounds.
 Cave Story (Video Game) / int_49d59be9
featureApplicability
1.0
 Cave Story (Video Game) / int_49d59be9
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_49d59be9
 Cave Story (Video Game) / int_4aa5b8be
type
Resting Recovery
 Cave Story (Video Game) / int_4aa5b8be
comment
Resting Recovery: There are health stations which refill your health immediately, but you can also sleep in a bed to achieve the same effect. And sometimes, both options sit right next to one another.
 Cave Story (Video Game) / int_4aa5b8be
featureApplicability
1.0
 Cave Story (Video Game) / int_4aa5b8be
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4aa5b8be
 Cave Story (Video Game) / int_4ac8b81f
type
Humans Are the Real Monsters
 Cave Story (Video Game) / int_4ac8b81f
comment
Humans Are the Real Monsters: "Humans can be terrible creatures indeed..." Just to make it clear, a human king who was jealous of Ballos' popularity, imprisoned him and subjected him to a very, very cruel torture, leaving Ballos insane and unable to control his magic. Even worse, his own niece forced him to make the Demon Crown, a powerful tool that has been the cause at least one brutal war. Zig-Zagged. On one hand, humans sent an army of robotic soldiers to an island in order to get their hands on the Demon Crown, resulting in countless senseless deaths of innocent Mimiga just for being in the vicinity. On the other, other humans actually attempted to defend the Mimigas from the invading robots (though they all perished in the process). In addition, Quote and Curly were both made by humans, but were sent to destroy the crown (and are implied to not endanger the Mimigas on the island), and - barring the Doctor - the entire scientific expedition that came to the island are reasonably decent human beings.
 Cave Story (Video Game) / int_4ac8b81f
featureApplicability
1.0
 Cave Story (Video Game) / int_4ac8b81f
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4ac8b81f
 Cave Story (Video Game) / int_4b86a724
type
Getting Crap Past the Radar
 Cave Story (Video Game) / int_4b86a724
comment
Getting Crap Past the Radar: The commercial release managed to get away just fine with a barely-subtle Optional Sexual Encounter and a hidden pair of women's panties without so much as an "Innuendo" flag from the ESRB.
 Cave Story (Video Game) / int_4b86a724
featureApplicability
1.0
 Cave Story (Video Game) / int_4b86a724
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4b86a724
 Cave Story (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Cave Story (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: "White", a scrapped theme for King which can only be unlocked by beating Sacred Grounds in three minutesnote The world record is two minutes and 17 seconds, to give you an idea as to how tough this is. "Toroko's Theme" as well, but not to as great an extent.
 Cave Story (Video Game) / int_4cefd8a6
featureApplicability
1.0
 Cave Story (Video Game) / int_4cefd8a6
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4cefd8a6
 Cave Story (Video Game) / int_4daeb0b9
type
Situational Sword
 Cave Story (Video Game) / int_4daeb0b9
comment
Situational Sword: invoked Every single weapon in Cave Story has a situational use, and as they level up, they may gain more or different uses than they had before. So, don't get too comfortable using a single gun. The Polar Star is your backup handgun. It consumes no ammo, and fires weak projectiles at a short-to-moderate range. At max level, it's a reliable general-purpose weapon. The Missile Launcher is best saved for targets with higher HP, like bosses. It has limited ammo and its projectiles do significant Splash Damage. At max level, each shot will fire three standard missiles in a wide range, making it also good for crowd control. The Machine Gun is everything the Polar Star was, but much better. It continually fires similar projectiles over a far longer range. It carries 100 rounds of ammo, which regenerates when you aren't firing. At max level, each shot will propel you into the air if you aim down, causing it to function like a jetpack. The Bubbline is the most defensively-oriented weapon of the bunch, but this doesn't become apparent until it reaches max level, which enables it to produce bubbles that orbit around Quote. At a high enough concentration, said bubbles can protect you from incoming projectiles, and can form a handy "Instant Death" Radius that quickly chews up enemies' health upon contact. The Fireball shoots bouncing spheres of flame that are extremely useful for clearing enemies on the ground.
 Cave Story (Video Game) / int_4daeb0b9
featureApplicability
1.0
 Cave Story (Video Game) / int_4daeb0b9
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4daeb0b9
 Cave Story (Video Game) / int_4e3d253b
type
Downer Ending
 Cave Story (Video Game) / int_4e3d253b
comment
Downer Ending: If you complete the game without taking any extra effort (aka. the bare minimum), it ends with Professor Booster and Curly dead, the sky island crashing to earth, causing devastation to those on it and possibly the people below, and since you did not find the true source of its power, the Demon Crown will rise again one day, thus you have failed in your mission to destroy it for good.
 Cave Story (Video Game) / int_4e3d253b
featureApplicability
1.0
 Cave Story (Video Game) / int_4e3d253b
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4e3d253b
 Cave Story (Video Game) / int_4e7c4536
type
Wham Line
 Cave Story (Video Game) / int_4e7c4536
comment
Wham Line: Misery drops one after the Core fight, explaining that you almost pulled a Nice Job Breaking It, Hero: A relatively unassuming NPC in the Labyrinth drops this:
 Cave Story (Video Game) / int_4e7c4536
featureApplicability
1.0
 Cave Story (Video Game) / int_4e7c4536
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4e7c4536
 Cave Story (Video Game) / int_4f4cd5b1
type
Blaming the Tools
 Cave Story (Video Game) / int_4f4cd5b1
comment
Blaming the Tools: Discussed with Tetsuzuo the gunsmith, who states that people who use weapons made by others often blame the weapons for their own failures.
 Cave Story (Video Game) / int_4f4cd5b1
featureApplicability
1.0
 Cave Story (Video Game) / int_4f4cd5b1
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4f4cd5b1
 Cave Story (Video Game) / int_4f70a315
type
Recollection Sidequest
 Cave Story (Video Game) / int_4f70a315
comment
Recollection Sidequest: Downplayed: you reconstruct the Amnesiac Hero's backstory as you complete the game — but you're just learning about it through dialogue with various NPCs, and there are no flashbacks or other implications that he's regaining any memories from it.
 Cave Story (Video Game) / int_4f70a315
featureApplicability
1.0
 Cave Story (Video Game) / int_4f70a315
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4f70a315
 Cave Story (Video Game) / int_4f7f594c
type
Breakable Power-Up
 Cave Story (Video Game) / int_4f7f594c
comment
Breakable Power-Up: You collect yellow triangles to level up your weapons and make them more powerful. You lose a few of these points every time you take damage, and it's possible to de-level your weapons this way.
 Cave Story (Video Game) / int_4f7f594c
featureApplicability
1.0
 Cave Story (Video Game) / int_4f7f594c
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_4f7f594c
 Cave Story (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Cave Story (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Although the Blade gains AoE damage on hit at Lv. 3, it makes each hit take much longer. A properly used Lv. 1/2 Blade can easily out-DPS Lv. 3, leaving Lv. 3 only useful when its large range is preferred.
 Cave Story (Video Game) / int_5049f19d
featureApplicability
1.0
 Cave Story (Video Game) / int_5049f19d
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5049f19d
 Cave Story (Video Game) / int_504e271f
type
But Thou Must!
 Cave Story (Video Game) / int_504e271f
comment
In your first encounter with Balrog, he actually asks you if you're going to fight him. It looks like a But Thou Must! situation at first, but if you say no, he just shrugs at it and leaves without any fuss.
 Cave Story (Video Game) / int_504e271f
featureApplicability
1.0
 Cave Story (Video Game) / int_504e271f
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_504e271f
 Cave Story (Video Game) / int_5098e87
type
Unexpected Shmup Level
 Cave Story (Video Game) / int_5098e87
comment
Unexpected Shmup Level: The boss fight against Ironhead is one of these, sort of, thanks to the underwater physics.
 Cave Story (Video Game) / int_5098e87
featureApplicability
1.0
 Cave Story (Video Game) / int_5098e87
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5098e87
 Cave Story (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Cave Story (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: The Blade is only used like this. When it's used at full power, King physically manifests himself, shoots from the sword and slashes every enemy in and around his path to ribbons.
 Cave Story (Video Game) / int_519f108a
featureApplicability
1.0
 Cave Story (Video Game) / int_519f108a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_519f108a
 Cave Story (Video Game) / int_52600ad6
type
Broke Your Arm Punching Out Cthulhu
 Cave Story (Video Game) / int_52600ad6
comment
Broke Your Arm Punching Out Cthulhu: As per their mission directive, Quote and Curly Brace both fought against and killed the previous owner of the Demon Crown. Unfortunately, they were both severely damaged in the fight and lost their memories. Also, the Demon Crown survived the fight, ensuring that all of this would happen again...
 Cave Story (Video Game) / int_52600ad6
featureApplicability
1.0
 Cave Story (Video Game) / int_52600ad6
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_52600ad6
 Cave Story (Video Game) / int_53224e46
type
Bookends
 Cave Story (Video Game) / int_53224e46
comment
Bookends: The area you start in at the start of the game is titled "First Cave". The last cave before the Final Boss is titled..."Last Cave".
 Cave Story (Video Game) / int_53224e46
featureApplicability
1.0
 Cave Story (Video Game) / int_53224e46
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_53224e46
 Cave Story (Video Game) / int_537dd8fe
type
Affably Evil
 Cave Story (Video Game) / int_537dd8fe
comment
Affably Evil: Balrog. As it turns out, he doesn't even want to be evil. He has no choice due to the Demon Crown's influence.
 Cave Story (Video Game) / int_537dd8fe
featureApplicability
1.0
 Cave Story (Video Game) / int_537dd8fe
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_537dd8fe
 Cave Story (Video Game) / int_53f5119f
type
The Dragon
 Cave Story (Video Game) / int_53f5119f
comment
The Dragon: Misery is the second in power of the Big Bad and for most of the game serves as the main antagonist.
 Cave Story (Video Game) / int_53f5119f
featureApplicability
1.0
 Cave Story (Video Game) / int_53f5119f
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_53f5119f
 Cave Story (Video Game) / int_53fd0a77
type
Out of the Frying Pan
 Cave Story (Video Game) / int_53fd0a77
comment
Out of the Frying Pan: The Core attacks you. When you defeat it, Misery and the Doctor show up, having been alerted to your presence by the fight. They take the Core, flood the chamber, and teleport away, leaving you to drown in a locked room.
 Cave Story (Video Game) / int_53fd0a77
featureApplicability
1.0
 Cave Story (Video Game) / int_53fd0a77
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_53fd0a77
 Cave Story (Video Game) / int_5458df4f
type
Fan Remake
 Cave Story (Video Game) / int_5458df4f
comment
A fan recoded the entire engine from scratch and released it open-source, opening up the door for even more advanced mods to be made.
 Cave Story (Video Game) / int_5458df4f
featureApplicability
1.0
 Cave Story (Video Game) / int_5458df4f
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5458df4f
 Cave Story (Video Game) / int_5581b443
type
The Walls Are Closing In
 Cave Story (Video Game) / int_5581b443
comment
The Walls Are Closing In: The walls of Ballos' chamber close in when the hero and Curly Brace defeat him for good. They would be crushed if not for Balrog.
 Cave Story (Video Game) / int_5581b443
featureApplicability
1.0
 Cave Story (Video Game) / int_5581b443
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5581b443
 Cave Story (Video Game) / int_5650223c
type
Plot Device
 Cave Story (Video Game) / int_5650223c
comment
Plot Device: The Demon Crown is a magical helmet that grants its user vast magical powers. At least one genocidal war has been fought to obtain it, and now a complete madman has it. To end the conflict forever, the Demon Crown must be destroyed.
 Cave Story (Video Game) / int_5650223c
featureApplicability
1.0
 Cave Story (Video Game) / int_5650223c
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5650223c
 Cave Story (Video Game) / int_571a3c67
type
Power Incontinence
 Cave Story (Video Game) / int_571a3c67
comment
Power Incontinence: This happens to the Doctor after his first form is defeated. This foreshadows Ballos, who lost control of his magic by being tortured by an unnamed king.
 Cave Story (Video Game) / int_571a3c67
featureApplicability
1.0
 Cave Story (Video Game) / int_571a3c67
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_571a3c67
 Cave Story (Video Game) / int_57cd63e6
type
Art-Style Dissonance
 Cave Story (Video Game) / int_57cd63e6
comment
Art-Style Dissonance: What appears at first to be a simple Platform Game filled with endearingly cute creatures - including a race of friendly and hospitable rabbit people - is actually a story about war and genocide, topped with horrific evils that rival the tone and style of H. P. Lovecraft. A scientific expedition to a floating island went totally awry when the doctor that came with them turned out to be a sociopathic monster of a man with delusions of godhood. He only came along to steal the Demon Crown: a magical artifact with seemingly infinite dark power that he knows was used years before in an act of casual genocide. He gets it, instantly becoming a threat to literally every living thing in the world. That's not even mentioning where the Demon Crown came from. As it turns out, a well meaning and extremely powerful wizard - through no fault of his own - became an incomprehensibly dangerous Mad God after being tortured for so long that he lost control of his magic, which went wild and killed everyone he ever loved. He would love nothing more than to die, but thanks to his raging magic, he cannot kill himself. He was sealed away inside a floating island, but even then his out-of-control magic manifests as the Demon Crown... and striking red flowers which, when eaten, drive the eater as just insane as the madman who inadvertently created them. (In particular, it turns those friendly rabbit-folk into raving Hulk-like monsters that can shoot energy from their bodies.) Creatures enraged in this way can be manipulated by the wearer of the Crown, granting them an army of powerful monsters they can use to destroy all civilization.
 Cave Story (Video Game) / int_57cd63e6
featureApplicability
1.0
 Cave Story (Video Game) / int_57cd63e6
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_57cd63e6
 Cave Story (Video Game) / int_57cf76a1
type
Hate Plague
 Cave Story (Video Game) / int_57cf76a1
comment
Hate Plague: Ballos gets this from Sanity Slippage due to being Driven to Madness and deciding that Murder Is the Best Solution.
 Cave Story (Video Game) / int_57cf76a1
featureApplicability
1.0
 Cave Story (Video Game) / int_57cf76a1
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_57cf76a1
 Cave Story (Video Game) / int_589e54d3
type
Charged Attack
 Cave Story (Video Game) / int_589e54d3
comment
Charged Attack: The Spur can be charged to Wave-Motion Gun levels.
 Cave Story (Video Game) / int_589e54d3
featureApplicability
1.0
 Cave Story (Video Game) / int_589e54d3
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_589e54d3
 Cave Story (Video Game) / int_58d31a8b
type
Body Motifs
 Cave Story (Video Game) / int_58d31a8b
comment
Body Motifs: You will see a lot of red eyes. All of them are connected to the rampaging magic of Ballos, whose right eye is bright red.
 Cave Story (Video Game) / int_58d31a8b
featureApplicability
1.0
 Cave Story (Video Game) / int_58d31a8b
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_58d31a8b
 Cave Story (Video Game) / int_58e43f17
type
Cats Are Mean
 Cave Story (Video Game) / int_58e43f17
comment
Cats Are Mean: Monster X's true form is a gigantic cat.
 Cave Story (Video Game) / int_58e43f17
featureApplicability
1.0
 Cave Story (Video Game) / int_58e43f17
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_58e43f17
 Cave Story (Video Game) / int_59e0e022
type
Ground-Shattering Landing
 Cave Story (Video Game) / int_59e0e022
comment
Ground-Shattering Landing: Downplayed with Balrog. Although his off-screen entrances from the ceiling never do any visible damage to the ground, the entire screen always shakes whenever he lands, and it is shown a few times throughout the game that anything that happens to be standing beneath him feels the full weight of his bulk.
 Cave Story (Video Game) / int_59e0e022
featureApplicability
1.0
 Cave Story (Video Game) / int_59e0e022
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_59e0e022
 Cave Story (Video Game) / int_5a23602
type
Big Ol' Eyebrows
 Cave Story (Video Game) / int_5a23602
comment
Big Ol' Eyebrows: Santa has massive eyebrows compared to other Mimiga.
 Cave Story (Video Game) / int_5a23602
featureApplicability
1.0
 Cave Story (Video Game) / int_5a23602
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5a23602
 Cave Story (Video Game) / int_5a5de5ca
type
Boss Rush
 Cave Story (Video Game) / int_5a5de5ca
comment
Boss Rush: The WiiWare version and Cave Story+ both have a Boss Rush as an unlockable.
 Cave Story (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Cave Story (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5a5de5ca
 Cave Story (Video Game) / int_5b64e6d4
type
Red Herring Mole
 Cave Story (Video Game) / int_5b64e6d4
comment
Red Herring Mole: Professor Booster. Evil Eyebrows? Check. Signal red glasses that hide the eyes underneath? Check. Potential Mad Scientist acquaintance of The Doctor? Check. Nonetheless he never switches sides, and even stays loyal until his death in one continuity of the game, giving away the Booster 0.8 to you with his last bit of strength that he could otherwise have used to save himself.
 Cave Story (Video Game) / int_5b64e6d4
featureApplicability
1.0
 Cave Story (Video Game) / int_5b64e6d4
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5b64e6d4
 Cave Story (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Cave Story (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: The Spur at Lv. 3 defeats any non-boss enemy immediately, but the effect doesn't work on bosses, who instead "only" take substantial damage. Some of the bosses have a defense that activates in case they would receive too much damage. The first is either Curly, who activates a shield to any missile attack, or Omega, who will close its armor if the player fires more than one missile.
 Cave Story (Video Game) / int_5bb56482
featureApplicability
1.0
 Cave Story (Video Game) / int_5bb56482
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5bb56482
 Cave Story (Video Game) / int_5c18d958
type
Video Game Flight
 Cave Story (Video Game) / int_5c18d958
comment
Video Game Flight: Both versions of the Booster, and the Level 3 Machine Gun all provide the player with the ability to fly in different ways.
 Cave Story (Video Game) / int_5c18d958
featureApplicability
1.0
 Cave Story (Video Game) / int_5c18d958
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5c18d958
 Cave Story (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Cave Story (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Misery and Jenka. And Ballos, Jenka's brother.
 Cave Story (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 Cave Story (Video Game) / int_5c5ac0e2
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5c5ac0e2
 Cave Story (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 Cave Story (Video Game) / int_5e2ae7ee
comment
The very bottom of the cave has a room with a sleeping man in it, and a chest that contains the first gun you can ever acquire. You must steal it from him to proceed, because those blocks near the exit door can only be destroyed by a gun. If you feel a bit bad about that, GOOD - this game has a hidden moral systemnote NOT a Karma Meter that ties into the plot, and can strongly affect the game later on. Once you shoot through the blocks and approach the exit door, it suddenly grows a red eye and hurts you if you touch it. Kill the door, and remember its eye: it's very important.
 Cave Story (Video Game) / int_5e2ae7ee
featureApplicability
1.0
 Cave Story (Video Game) / int_5e2ae7ee
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5e2ae7ee
 Cave Story (Video Game) / int_5e7c0ab7
type
Kleptomaniac Hero
 Cave Story (Video Game) / int_5e7c0ab7
comment
Kleptomaniac Hero: Quote doesn't seem to have a problem with stealing things and not returning them. He steals the Polar Star—the first gun he gets at the beginning of the game—from a hermit blacksmith. Later, he can take the Bubbline from Mimiga village, and later on, Curly's panties. The player doesn't have to return any of it. However, in the case of the Polar Star, returning it to its owner comes with a very substantial reward.
 Cave Story (Video Game) / int_5e7c0ab7
featureApplicability
1.0
 Cave Story (Video Game) / int_5e7c0ab7
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5e7c0ab7
 Cave Story (Video Game) / int_5eb7e838
type
Let's Meet the Meat
 Cave Story (Video Game) / int_5eb7e838
comment
Let's Meet the Meat: Ma Pignon doesn't want to be eaten. Thankfully, he's a complete prick about it, so most won't feel too bad about feeding him to Curly.
 Cave Story (Video Game) / int_5eb7e838
featureApplicability
1.0
 Cave Story (Video Game) / int_5eb7e838
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5eb7e838
 Cave Story (Video Game) / int_5edb884e
type
Face of a Thug
 Cave Story (Video Game) / int_5edb884e
comment
Face of a Thug: King has a massive scar on his face and his eyes are constantly red from eating cooked red flowers. He's a good guy.
 Cave Story (Video Game) / int_5edb884e
featureApplicability
1.0
 Cave Story (Video Game) / int_5edb884e
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5edb884e
 Cave Story (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Cave Story (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: The fact that the main character is a strangely humanlike heavily armed scout and recon robot named Quote is supposed to be revealed in the course of gameplay. Unfortunately, everything from zealous fans to official advertisements seeks to spoil it for newcomers.
 Cave Story (Video Game) / int_5f3bb274
featureApplicability
1.0
 Cave Story (Video Game) / int_5f3bb274
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5f3bb274
 Cave Story (Video Game) / int_5f55ee96
type
Spam Attack
 Cave Story (Video Game) / int_5f55ee96
comment
Spam Attack: The Bubbline's Level 3 shot allows you to do this if you hold down the fire button for a few seconds first. Also, the Super Missile Launcher, particularly when used as the definitive way of defeating Heavy Press and Ballos. In the boss battle with the Doctor, his second form has an attack which shoots out a huge amount of red bats.
 Cave Story (Video Game) / int_5f55ee96
featureApplicability
1.0
 Cave Story (Video Game) / int_5f55ee96
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_5f55ee96
 Cave Story (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 Cave Story (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: Jenka's theme is a Finnish dance called "Letkajenkka".
 Cave Story (Video Game) / int_5f70322e
featureApplicability
1.0
 Cave Story (Video Game) / int_5f70322e
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_5f70322e
 Cave Story (Video Game) / int_5fc68f05
type
There Was a Door
 Cave Story (Video Game) / int_5fc68f05
comment
There Was a Door: But it was just too small for Balrog, so he has to bust through the wall, door included. Likely why his catch phrase got changed to a Kool-Aid-Man-style "Oh Yeaaah!!" in the WiiWare/Steam release.
 Cave Story (Video Game) / int_5fc68f05
featureApplicability
1.0
 Cave Story (Video Game) / int_5fc68f05
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_5fc68f05
 Cave Story (Video Game) / int_606776dd
type
Healing Checkpoint
 Cave Story (Video Game) / int_606776dd
comment
Healing Checkpoint: Most save points are accompanied by life refills or beds.
 Cave Story (Video Game) / int_606776dd
featureApplicability
1.0
 Cave Story (Video Game) / int_606776dd
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_606776dd
 Cave Story (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Cave Story (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Misery, Balrog, and Cthulhu. The former two are an Affably Evil Quirky Miniboss Squad, and the latter ... are a race of harmless, friendly NPCs.
 Cave Story (Video Game) / int_60fa92ac
featureApplicability
1.0
 Cave Story (Video Game) / int_60fa92ac
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_60fa92ac
 Cave Story (Video Game) / int_6126185e
type
You Wake Up in a Room
 Cave Story (Video Game) / int_6126185e
comment
When you first wake up, before you even enter First Cave, you are given no weapons or tools of any kind: just a pool of water beneath you, two bright red items in an otherwise gray-blue room that you can interact with, and a door located well above you. Getting to that door requires some slightly complex jumping, familiarizing the player with Cave Story's rather unique Jump Physics. It's likely the player will slip and fall into the water, which is just deep enough to activate your Oxygen Meter - safely introducing you to the possibility of drowning - and the red items save your game and refill your health, respectively. When you see them again, you will remember what they are.
 Cave Story (Video Game) / int_6126185e
featureApplicability
1.0
 Cave Story (Video Game) / int_6126185e
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_6126185e
 Cave Story (Video Game) / int_61356a74
type
Almost Dead Guy
 Cave Story (Video Game) / int_61356a74
comment
Almost Dead Guy: There's a Robot Soldier in the Core chamber that lives just long enough to warn the player of a powerful entity that killed his team. Professor Booster becomes this if you speak to him in the Labyrinth.
 Cave Story (Video Game) / int_61356a74
featureApplicability
1.0
 Cave Story (Video Game) / int_61356a74
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_61356a74
 Cave Story (Video Game) / int_617f0563
type
Heel–Face Turn
 Cave Story (Video Game) / int_617f0563
comment
Heel–Face Turn: Balrog, and Misery as well. Balrog reveals that she was the one who sent him to rescue you after you defeat Ballos.
 Cave Story (Video Game) / int_617f0563
featureApplicability
1.0
 Cave Story (Video Game) / int_617f0563
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_617f0563
 Cave Story (Video Game) / int_619985d7
type
Sacrificial Lion
 Cave Story (Video Game) / int_619985d7
comment
Sacrificial Lion: King and Toroko, both of whom have been around since the very early game, are killed off in the same scene, one right after the other. Curly Brace and Professor Booster will also die unless the player makes the right decisions. They don't come back.
 Cave Story (Video Game) / int_619985d7
featureApplicability
1.0
 Cave Story (Video Game) / int_619985d7
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_619985d7
 Cave Story (Video Game) / int_62203642
type
Multi-Stage Battle
 Cave Story (Video Game) / int_62203642
comment
Multi-Stage Battle: The fight against The Doctor has two phases with independent health bars.
 Cave Story (Video Game) / int_62203642
featureApplicability
1.0
 Cave Story (Video Game) / int_62203642
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_62203642
 Cave Story (Video Game) / int_62259825
type
Nintendo Hard
 Cave Story (Video Game) / int_62259825
comment
Nintendo Hard: Things are quite bearable until you get to Misery or Last Cave, depending on your booster version in which case it becomes this. And then there's the Brutal Bonus Level, which is Platform Hell at its finest, and the last two bosses, the Heavy Press and Ballos. UGH. Plus the aptly named "Hard" mode in which your protagonist becomes a One-Hit-Point Wonder. Monster X is no walk in the park either. Hard Mode in the various ports is a minimal HP, no Missile run. This actually ends up being a case of Easy Levels, Hard Bosses barring the Sacred Grounds; the levels aren't that bad (except for maybe Labyrinth M in Cave Story 3D), but the bosses are horrifyingly difficult. Especially the Core.
 Cave Story (Video Game) / int_62259825
featureApplicability
1.0
 Cave Story (Video Game) / int_62259825
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_62259825
 Cave Story (Video Game) / int_6439de78
type
Heroic Sacrifice
 Cave Story (Video Game) / int_6439de78
comment
When the Killer Robots launched an invasion on the island and butchered a lot of the Mimiga on sight, the humans attempted a Heroic Sacrifice by fighting the robots to protect the Mimigas present. Going by how the Mimiga were forced to eat the red flowers in order to stand a chance, it's safe to conclude that the humans failed to protect them.
 Cave Story (Video Game) / int_6439de78
featureApplicability
1.0
 Cave Story (Video Game) / int_6439de78
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_6439de78
 Cave Story (Video Game) / int_6602cad
type
Permanently Missable Content
 Cave Story (Video Game) / int_6602cad
comment
Permanently Missable Content: Aside from the Mutually Exclusive Power-Ups, there are several items that you only ever get one chance to collect. Most of them (such as the Tow Rope) are necessary only to get the best ending, while others (such as Chako's Rouge and the Alien Badge) don't do anything and seem to only be there for the sake of 100% Completion. Some of them come with a note that actually tells the player that they don't do anything.
 Cave Story (Video Game) / int_6602cad
featureApplicability
1.0
 Cave Story (Video Game) / int_6602cad
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_6602cad
 Cave Story (Video Game) / int_663b22d9
type
Dying as Yourself
 Cave Story (Video Game) / int_663b22d9
comment
Dying as Yourself: A dying Mimiga who is suffering from the effects of Red Flowers will change back into their normal self right before they expire. This is especially heartbreaking when it happens to Toroko.
 Cave Story (Video Game) / int_663b22d9
featureApplicability
1.0
 Cave Story (Video Game) / int_663b22d9
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_663b22d9
 Cave Story (Video Game) / int_66a52e25
type
Bullfight Boss
 Cave Story (Video Game) / int_66a52e25
comment
Bullfight Boss: The first fight against Balrog is one of these, while Monster X is quite a threatening take on the same trope. The Muscle Doctor is an even more threatening example.
 Cave Story (Video Game) / int_66a52e25
featureApplicability
1.0
 Cave Story (Video Game) / int_66a52e25
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_66a52e25
 Cave Story (Video Game) / int_66b90214
type
Optional Sexual Encounter
 Cave Story (Video Game) / int_66b90214
comment
Optional Sexual Encounter: One of these exists as an Easter Egg (by way of Sexy Discretion Shot). At one point while you're working through Grasstown/Bushlands, Chako will step forward and stand next to her bed. If you go to sleep in her bed at that point, then she'll be sleeping in the bed next to you when you wake up, and her lipstick will be in your inventory. Exactly how a robot is implied to have sex with a rabbit is left as an exercise to the reader. In the 3DS remake, if Quote sleeps in Chako's bed, he'll wake up to find her sleeping on the floor instead of next to him: presumably, she had nowhere else to sleep with him in her bed. However, he still gets her lipstick, so someone was not paying full attention.
 Cave Story (Video Game) / int_66b90214
featureApplicability
1.0
 Cave Story (Video Game) / int_66b90214
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_66b90214
 Cave Story (Video Game) / int_66eb095a
type
Villain Override
 Cave Story (Video Game) / int_66eb095a
comment
Villain Override: The Doctor does this to both Misery and Sue in the ending.
 Cave Story (Video Game) / int_66eb095a
featureApplicability
1.0
 Cave Story (Video Game) / int_66eb095a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_66eb095a
 Cave Story (Video Game) / int_67e9f779
type
Teleport Spam
 Cave Story (Video Game) / int_67e9f779
comment
Teleport Spam: When you fight the Doctor's first form, he'll frequently send a double-helix energy ray at you, and by the time you jump over it to get to him, he just teleports again. Yay.
 Cave Story (Video Game) / int_67e9f779
featureApplicability
1.0
 Cave Story (Video Game) / int_67e9f779
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_67e9f779
 Cave Story (Video Game) / int_690ec658
type
Flash of Pain
 Cave Story (Video Game) / int_690ec658
comment
Flash of Pain: All enemies in Cave Story will shake, flash, or otherwise react on being hurt to let you know that you are damaging them.
 Cave Story (Video Game) / int_690ec658
featureApplicability
1.0
 Cave Story (Video Game) / int_690ec658
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_690ec658
 Cave Story (Video Game) / int_69dfa613
type
Cephalothorax
 Cave Story (Video Game) / int_69dfa613
comment
Cephalothorax: Critters and Balrog both have no separation between their body and their head.
 Cave Story (Video Game) / int_69dfa613
featureApplicability
1.0
 Cave Story (Video Game) / int_69dfa613
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_69dfa613
 Cave Story (Video Game) / int_6ace37f
type
Through a Face Full of Fur
 Cave Story (Video Game) / int_6ace37f
comment
Through a Face Full of Fur: Toroko has absolutely adorable blush stickers.
 Cave Story (Video Game) / int_6ace37f
featureApplicability
1.0
 Cave Story (Video Game) / int_6ace37f
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_6ace37f
 Cave Story (Video Game) / int_6bda9a30
type
Meaningful Name
 Cave Story (Video Game) / int_6bda9a30
comment
Meaningful Name: Misery sure loves making others... well, miserable. Throughout the game, Professor Booster provides you with special jetpacks called... Boosters. Mimiga is the Anglicanization of the Japanese word for "ear". Mimiga have very large ears. The mushroom, Ma Pignon, takes it's name from the French word for mushroom, champignon. Quote, Curly Brace, and the Colons are all named for keys used commonly in programming.
 Cave Story (Video Game) / int_6bda9a30
featureApplicability
1.0
 Cave Story (Video Game) / int_6bda9a30
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_6bda9a30
 Cave Story (Video Game) / int_6d7026fa
type
Punny Name
 Cave Story (Video Game) / int_6d7026fa
comment
Punny Name: One of the enemies is named BuyoBuyo Base, which kinda sounds like Bouillabaisse. Balrog's frog form is given the title of "Balfrog" in the credits.
 Cave Story (Video Game) / int_6d7026fa
featureApplicability
1.0
 Cave Story (Video Game) / int_6d7026fa
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_6d7026fa
 Cave Story (Video Game) / int_6e7a3cd
type
Underground Monkey
 Cave Story (Video Game) / int_6e7a3cd
comment
Underground Monkey: The Critters and Bats have variants that work like this.
 Cave Story (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Cave Story (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_6e7a3cd
 Cave Story (Video Game) / int_6ec03ba1
type
Mook Maker
 Cave Story (Video Game) / int_6ec03ba1
comment
The battle with the Undead Core actually has two levels of this - It already has two minions, and one of them is a Mook Maker.
 Cave Story (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Cave Story (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_6ec03ba1
 Cave Story (Video Game) / int_6ec989d8
type
Guide Dang It!
 Cave Story (Video Game) / int_6ec989d8
comment
Guide Dang It!: You will very likely not get the best ending on your first playthrough. Getting certain gear will also fall under this. Want to get the best version of the starter gun? You have to turn down the offer to trade it for better (than the starter gun) weapons two separate times and then return to where you first got it late in the game without prompting.
 Cave Story (Video Game) / int_6ec989d8
featureApplicability
1.0
 Cave Story (Video Game) / int_6ec989d8
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_6ec989d8
 Cave Story (Video Game) / int_6ee0d388
type
Marathon Boss
 Cave Story (Video Game) / int_6ee0d388
comment
Marathon Boss: The last five bosses play more like two massive Sequential Bosses. And the last of them is a Marathon Boss on his own.
 Cave Story (Video Game) / int_6ee0d388
featureApplicability
1.0
 Cave Story (Video Game) / int_6ee0d388
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_6ee0d388
 Cave Story (Video Game) / int_6ef09297
type
Masquerade
 Cave Story (Video Game) / int_6ef09297
comment
Masquerade: The red flowers will supposedly kill any Mimiga who eats them in an instant. That is actually true, just not in the expected way. Any Mimiga who eats red flowers will unlock their true strength, growing incredibly huge and powerful, but at the cost of losing their mind and entering a never-ending murderous rage in the process. It can be argued that this is effectively "death", as the Mimiga's original personality is gone.
 Cave Story (Video Game) / int_6ef09297
featureApplicability
1.0
 Cave Story (Video Game) / int_6ef09297
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_6ef09297
 Cave Story (Video Game) / int_6f63a334
type
Perplexing Plurals
 Cave Story (Video Game) / int_6f63a334
comment
The plural of Mimiga and Gaudi is "Mimigas" and "Gaudis" in the Aeon Genesis translation, but "Mimiga" and "Gaudi" in the NICALiS translation.
 Cave Story (Video Game) / int_6f63a334
featureApplicability
1.0
 Cave Story (Video Game) / int_6f63a334
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_6f63a334
 Cave Story (Video Game) / int_71d17dff
type
Everything Fades
 Cave Story (Video Game) / int_71d17dff
comment
Everything Fades: In most videogames, dead enemies just disappear. The Original PC version of Cave Story uses this as part of its storytelling: any living thing that is fatally injured will disappear in a puff of smoke when it expires. Anything that doesn't disappear in this way is still alive. Cave Story+ changes this so that characters important to the plot do not disappear on death, presumably to heighten the drama. Case in point, note the contrast between the deaths of King and Toroko in the Original PC game, and Cave Story+. Compare to Igor being rendered unconscious and returning later on in the original game. Notably, dragons break this rule, as dead ones don't fade.
 Cave Story (Video Game) / int_71d17dff
featureApplicability
1.0
 Cave Story (Video Game) / int_71d17dff
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1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_71d17dff
 Cave Story (Video Game) / int_7243f3cb
type
Dark Fantasy
 Cave Story (Video Game) / int_7243f3cb
comment
Dark Fantasy: As cute as this game is, the actual story definitely fits into this trope, regardless. Imagine, if you will, living in a world where life is essentially normal... except for the fact that magic is real. Think that's not that big of a change? Think again: a World War was rather recently fought over a magical floating island because seemingly every government in the world wanted their hands on a certain piece of magical headgear called the Demon Crown, which allows the user to freely channel the never-ending magical outflow of an eternally entombed, ageless and hopelessly insane wizard with power beyond mortal reckoning. Said wizard's powers leak out and manifest in the world as a blind, uncontrollable rage that also grants impossible strength by unlocking the affected person's true power. Anyone affected by said rage can be controlled by the owner of the Crown. If someone - anyone - were to obtain that crown, they theoretically could - at any time of their choosing - release a raging horde of monstrous demonic creatures that would easily tear apart all of modern civilization, leaving you in a ruined world ruled by a complete psychopath with infinite power.
 Cave Story (Video Game) / int_7243f3cb
featureApplicability
1.0
 Cave Story (Video Game) / int_7243f3cb
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7243f3cb
 Cave Story (Video Game) / int_726df893
type
Equipment Upgrade
 Cave Story (Video Game) / int_726df893
comment
Equipment Upgrade: In addition to each weapon being an Evolving Weapon, there's a sidequest which allows the player to upgrade the Polar Star into a powerful charging weapon with infinite ammo (assuming they didn't trade it away).
 Cave Story (Video Game) / int_726df893
featureApplicability
1.0
 Cave Story (Video Game) / int_726df893
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_726df893
 Cave Story (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Cave Story (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: When you tag-team with Curly deep in the Labyrinth, Curly takes no damage whatsoever from enemies or spikes. The same also applies in the Brutal Bonus Level, which has Curly strapped to the player's back.
 Cave Story (Video Game) / int_742a6e78
featureApplicability
1.0
 Cave Story (Video Game) / int_742a6e78
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_742a6e78
 Cave Story (Video Game) / int_7464705c
type
Arc Words
 Cave Story (Video Game) / int_7464705c
comment
Arc Words: "The surface," "soldier from the surface," and "killer robots." All of these topics are greatly important to the plot, and the characters in it.
 Cave Story (Video Game) / int_7464705c
featureApplicability
1.0
 Cave Story (Video Game) / int_7464705c
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7464705c
 Cave Story (Video Game) / int_74828aea
type
Killer Rabbit
 Cave Story (Video Game) / int_74828aea
comment
Killer Rabbit: Mimiga become this when they eat the innocuous-looking red flowers.
 Cave Story (Video Game) / int_74828aea
featureApplicability
1.0
 Cave Story (Video Game) / int_74828aea
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_74828aea
 Cave Story (Video Game) / int_75f38750
type
Kaizo Trap
 Cave Story (Video Game) / int_75f38750
comment
Kaizo Trap: The Heavy Press boss in the final zone will fall through the floor after it's defeated. Better not be in the way when it does. It's fairly obvious if you've met a similar fate from its smaller brethren. Minor example: contact with Puu Black still damages you after it's defeated. When going for a normal ending, after defeating The Doctor and surviving a rain of stone blocks from the sky, all you have to do is leap off the side of the screen to trigger the final cutscene. It's still possible to die if you don't jump far enough and fall off the bottom of the screen instead.
 Cave Story (Video Game) / int_75f38750
featureApplicability
1.0
 Cave Story (Video Game) / int_75f38750
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_75f38750
 Cave Story (Video Game) / int_7656db8c
type
Kleptomaniac Hero Found Underwear
 Cave Story (Video Game) / int_7656db8c
comment
Finding a hidden corridor in Curly's House and inspecting the chest inside will yield her panties, which do nothing at all in the PC original. They unlock Curly Mode in the remakes.
 Cave Story (Video Game) / int_7656db8c
featureApplicability
1.0
 Cave Story (Video Game) / int_7656db8c
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7656db8c
 Cave Story (Video Game) / int_76c72a08
type
Schrödinger's Gun
 Cave Story (Video Game) / int_76c72a08
comment
Schrödinger's Gun: There's a number of plausible explanations for why your decision to talk to Professor Booster determines whether he lives or dies. For example, if you talk to him, you can take his invention, the Booster v0.8, from him so you can use it. Using it is the only way to get out of the pit he (and now you) have fallen intonote You might not notice this if you carry a Lv 3 Machinegun, and you can't take him with you when you use the Booster v0.8 to escape. However, your decision to talk with Booster also determines whether a tow rope in the very securely locked room adjacent is loose or stuck which affects whether you can get the good ending or not.
 Cave Story (Video Game) / int_76c72a08
featureApplicability
1.0
 Cave Story (Video Game) / int_76c72a08
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_76c72a08
 Cave Story (Video Game) / int_773df0d8
type
Friendship Trinket
 Cave Story (Video Game) / int_773df0d8
comment
Friendship Trinket: Curly Brace gives the protagonist the Iron Bond after regaining her memories as a sign of friendship. The silver locket you find early on was a gift from Sue to Toroko for Toroko's kindness to her.
 Cave Story (Video Game) / int_773df0d8
featureApplicability
1.0
 Cave Story (Video Game) / int_773df0d8
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_773df0d8
 Cave Story (Video Game) / int_7764f879
type
Level Drain
 Cave Story (Video Game) / int_7764f879
comment
Level Drain: Happens twice on the path to 100% Completion: "You feel a black wind blow through you. All weapons dropped to Level 1!" Though you're almost guaranteed to have at least one weapon — the Spur, the Nemesis, or the Blade — that still deals out good damage at Level 1. Arguably, the de-leveling in Sacred Grounds is an equalizer, so that your chance of success isn't affected by how well you fared in the preceding boss fight.
 Cave Story (Video Game) / int_7764f879
featureApplicability
1.0
 Cave Story (Video Game) / int_7764f879
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7764f879
 Cave Story (Video Game) / int_77b009ea
type
Phrase Catcher
 Cave Story (Video Game) / int_77b009ea
comment
Phrase Catcher: "You're a soldier from the surface, aren't you?"
 Cave Story (Video Game) / int_77b009ea
featureApplicability
1.0
 Cave Story (Video Game) / int_77b009ea
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_77b009ea
 Cave Story (Video Game) / int_7870735b
type
From Bad to Worse
 Cave Story (Video Game) / int_7870735b
comment
From Bad to Worse: Most of the plot does this, even the opening screen.
 Cave Story (Video Game) / int_7870735b
featureApplicability
1.0
 Cave Story (Video Game) / int_7870735b
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7870735b
 Cave Story (Video Game) / int_7a7d698d
type
Challenge Run
 Cave Story (Video Game) / int_7a7d698d
comment
Challenge Run: In the various updated rereleases, the Hard Mode removes all but one of the Health Capsules (and palette-swaps your character), making it a game-enforced low-health run. Clearing the Brutal Bonus Level in less than three minutes unlocks a special song heard nowhere else in the game.
 Cave Story (Video Game) / int_7a7d698d
featureApplicability
1.0
 Cave Story (Video Game) / int_7a7d698d
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7a7d698d
 Cave Story (Video Game) / int_7ae4d273
type
Point of No Return
 Cave Story (Video Game) / int_7ae4d273
comment
Point of No Return: Gameplay-wise, there's only one true point of no return: If you save in the shack before the Brutal Bonus Level, you can never return to the caves. There's a book on the shelf that offers to "rewind time" so you can go for the normal ending instead, but it only takes you back to the moment just after you defeated the Final Boss and started causing the island to plummet. There's a temporary one if you save in the Labyrinth after defeating Toroko. There's no way to get to the rest of the caves by going back, but by pressing forward you eventually escape and find a new way to Mimiga Village.
 Cave Story (Video Game) / int_7ae4d273
featureApplicability
1.0
 Cave Story (Video Game) / int_7ae4d273
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7ae4d273
 Cave Story (Video Game) / int_7b0fddcd
type
Battle Cry
 Cave Story (Video Game) / int_7b0fddcd
comment
Battle Cry: Balrog's "Huzzah!", which was changed into "Oh Yeaaah!!" in NiCALIS' translation.
 Cave Story (Video Game) / int_7b0fddcd
featureApplicability
1.0
 Cave Story (Video Game) / int_7b0fddcd
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7b0fddcd
 Cave Story (Video Game) / int_7c435220
type
Rushmore Refacement
 Cave Story (Video Game) / int_7c435220
comment
Rushmore Refacement: Those statues of the Demon Crown wearers can be revisited right before the fight with the True Final Boss — shooting them turns them into statues of you, King, Toroko, and Curly Brace. And you get powerups for doing so!
 Cave Story (Video Game) / int_7c435220
featureApplicability
1.0
 Cave Story (Video Game) / int_7c435220
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7c435220
 Cave Story (Video Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 Cave Story (Video Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: With very few minor exceptions, whenever you encounter anything in a bright red shade in this game, it's bad news— namely in that it's corrosive to the touchnote red water, does huge amounts of damage in a hurrynote red enemies or is just going to kill you outrightnote the spike traps and Presses. It's a case of Gameplay And Story Intergration with the Red Flowers, the Red Crystal and etc. above, as they're all indicative of Ballos' influence leaking out.
 Cave Story (Video Game) / int_7c4ba0e0
featureApplicability
1.0
 Cave Story (Video Game) / int_7c4ba0e0
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7c4ba0e0
 Cave Story (Video Game) / int_7d0b5cb5
type
Platform Hell
 Cave Story (Video Game) / int_7d0b5cb5
comment
Platform Hell: The Last Cave. Good luck landing on that single safe spot between dozens of deadly spikes. The Sacred Grounds are even worse.
 Cave Story (Video Game) / int_7d0b5cb5
featureApplicability
1.0
 Cave Story (Video Game) / int_7d0b5cb5
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7d0b5cb5
 Cave Story (Video Game) / int_7d561d58
type
Too Awesome to Use
 Cave Story (Video Game) / int_7d561d58
comment
Too Awesome to Use: The Life Pot, to the point you'll forget you have it when you really, really need it. You'll want to save it 'till the Brutal Bonus Level anyway. Played with because, thankfully, you can go back and get another any time you use it up so long as you haven't passed the Point of No Return.
 Cave Story (Video Game) / int_7d561d58
featureApplicability
1.0
 Cave Story (Video Game) / int_7d561d58
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7d561d58
 Cave Story (Video Game) / int_7deb3fb1
type
Crutch Character
 Cave Story (Video Game) / int_7deb3fb1
comment
Crutch Character: Well, more like Crutch Weapon. The Machine Gun is one of the first weapons you can trade your starter pistol for, and it is a pretty good weapon (particularly due to the fact that at max rank, it serves as a jetpack when firing downward). This can trivialize platforming for most of the game (at least if you can avoid taking damage to make sure the gun is always at full strength) and is a lot easier to use than the actual jetpack you can obtain later in the game. That said, the actual jetpack allows for much more precise platforming than the machinegun (and is outright the only way to get past some parts if you get the "proper" jetpack), and the fully upgraded Polar Star is a better weapon for straight up damage than the machinegun.
 Cave Story (Video Game) / int_7deb3fb1
featureApplicability
1.0
 Cave Story (Video Game) / int_7deb3fb1
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7deb3fb1
 Cave Story (Video Game) / int_7e02bded
type
Fetch Quest
 Cave Story (Video Game) / int_7e02bded
comment
There's a Fetch Quest that involves dogs.
 Cave Story (Video Game) / int_7e02bded
featureApplicability
1.0
 Cave Story (Video Game) / int_7e02bded
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7e02bded
 Cave Story (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Cave Story (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Chako's fireplace is a passageway to the deeper parts of Grasstown/Bushlands. And why does Santa have a deathtrap in his house?
 Cave Story (Video Game) / int_7eaf99d
featureApplicability
1.0
 Cave Story (Video Game) / int_7eaf99d
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7eaf99d
 Cave Story (Video Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 Cave Story (Video Game) / int_7ec94d53
comment
Woobie, Destroyer of Worlds: Ballos. Poor, poor Ballos.
 Cave Story (Video Game) / int_7ec94d53
featureApplicability
1.0
 Cave Story (Video Game) / int_7ec94d53
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7ec94d53
 Cave Story (Video Game) / int_7f287346
type
Most Gamers Are Male
 Cave Story (Video Game) / int_7f287346
comment
Most Gamers Are Male: One Easter egg has an Optional Sexual Encounter with Chako. Later on, Quote can acquire his new female partner's panties. They don't actually do anything; they just sit in your inventory for you to look at. Why a robot would need panties, we may never know... though considering what Quote can do with Chako, It's pretty easy to infer that both he and Curly completely avert Barbie Doll Anatomy. Obtaining the Ma Pignon mushroom is necessary to to restore Curly's memories. Upon actually giving it to her, this happens.
 Cave Story (Video Game) / int_7f287346
featureApplicability
1.0
 Cave Story (Video Game) / int_7f287346
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7f287346
 Cave Story (Video Game) / int_7f7c2683
type
Shared Life-Meter
 Cave Story (Video Game) / int_7f7c2683
comment
Shared Life-Meter: The Sisters get their health from the same life bar.
 Cave Story (Video Game) / int_7f7c2683
featureApplicability
1.0
 Cave Story (Video Game) / int_7f7c2683
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7f7c2683
 Cave Story (Video Game) / int_7f84552e
type
Tin-Can Robot
 Cave Story (Video Game) / int_7f84552e
comment
Tin-Can Robot: Malco and the robots in the Labyrinth fit this trope, as they look rather stereotypically robotic, in stark contrast to some other robots in the game.
 Cave Story (Video Game) / int_7f84552e
featureApplicability
1.0
 Cave Story (Video Game) / int_7f84552e
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7f84552e
 Cave Story (Video Game) / int_7fa1f01c
type
Dracolich
 Cave Story (Video Game) / int_7fa1f01c
comment
Dracolich: Upon returning to the Egg Corridor in the late game, the place will have been destroyed, and the dragon eggs have hatched into "Dragon Zombies". It's unclear if they're actually undead or just malformed due to hatching prematurely. Or both.
 Cave Story (Video Game) / int_7fa1f01c
featureApplicability
1.0
 Cave Story (Video Game) / int_7fa1f01c
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7fa1f01c
 Cave Story (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Cave Story (Video Game) / int_7fbb2a3
comment
Misery drops one after the Core fight, explaining that you almost pulled a Nice Job Breaking It, Hero:
 Cave Story (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Cave Story (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_7fbb2a3
 Cave Story (Video Game) / int_8029fa50
type
True Final Boss
 Cave Story (Video Game) / int_8029fa50
comment
True Final Boss: The Heavy Press and Ballos, found at the end of the Sacred Grounds, constitute five forms in two bosses. In short, a Boss Bonanza.
 Cave Story (Video Game) / int_8029fa50
featureApplicability
1.0
 Cave Story (Video Game) / int_8029fa50
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_8029fa50
 Cave Story (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Cave Story (Video Game) / int_808b6d16
comment
The Aeon Genesis translators didn't notice that the secret password in the Plantation was the game's original Japanese title spelled backwardsnote The title is Doukutsu Monogatari. In reverse, "Do-U-Ku-Tsu-Mo-No-Ga-Ta-Ri" becomes "Ri-Ta-Ga-No-Mo-Tsu-Ku-U-Do" The translator missed the intended meaning and transliterated it phonetically, resulting in "Litagano Motscoud". In most other respects, the script is generally accurate, since Aeon Genesis had Pixel himself assisting them. The NICALiS translation changes it to "yrotS evaC" in keeping with the original intent.
 Cave Story (Video Game) / int_808b6d16
featureApplicability
1.0
 Cave Story (Video Game) / int_808b6d16
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_808b6d16
 Cave Story (Video Game) / int_80cf519a
type
Head Pet
 Cave Story (Video Game) / int_80cf519a
comment
Head Pet: The Fetch Quest to collect Jenka's dogs. "Puppyhat!"
 Cave Story (Video Game) / int_80cf519a
featureApplicability
1.0
 Cave Story (Video Game) / int_80cf519a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_80cf519a
 Cave Story (Video Game) / int_80f38afe
type
Background Music Override
 Cave Story (Video Game) / int_80f38afe
comment
Background Music Override: While getting Life Capsules and Missile upgrades are usually accompanied by a jingle, they are not in the Sacred Grounds. "Running Hell" plays there non-stop until the fight with the Heavy Press, at which point "Eyes of Flame" kicks in.
 Cave Story (Video Game) / int_80f38afe
featureApplicability
1.0
 Cave Story (Video Game) / int_80f38afe
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_80f38afe
 Cave Story (Video Game) / int_820ac351
type
It Amused Me
 Cave Story (Video Game) / int_820ac351
comment
It Amused Me: Presumably the reason why Misery also banished Balrog to the Labyrinth.
 Cave Story (Video Game) / int_820ac351
featureApplicability
1.0
 Cave Story (Video Game) / int_820ac351
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_820ac351
 Cave Story (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Cave Story (Video Game) / int_82108e3d
comment
Attack Its Weak Point: All of the game's nastiest bosses also happen to only be vulnerable by shooting them in the face/mouth/eyes during a specific part of their attack pattern, i.e. the part where they are spamming a ridiculous number of bullets onto the screen. Always. Also, Ballos's second and third forms, though the weak points don't disappear at any point.
 Cave Story (Video Game) / int_82108e3d
featureApplicability
1.0
 Cave Story (Video Game) / int_82108e3d
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_82108e3d
 Cave Story (Video Game) / int_83308c12
type
Spikes of Doom
 Cave Story (Video Game) / int_83308c12
comment
Spikes of Doom: Spikes with varying levels of lethality are present from the very start of the game; the basic variety just causes damage, but Grasstown/Bushlands introduces another version that causes a One-Hit Kill. Last Cave and the Sacred Grounds are filled with them.
 Cave Story (Video Game) / int_83308c12
featureApplicability
1.0
 Cave Story (Video Game) / int_83308c12
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_83308c12
 Cave Story (Video Game) / int_8404a0f3
type
Amnesiac Dissonance
 Cave Story (Video Game) / int_8404a0f3
comment
Amnesiac Dissonance: Quote and Curly think they are combat robots from a past war who helped kill countless Mimiga. The guilt they feel over this provokes them to help the Mimiga avoid another genocide. However, when Curly's memory returns, she remembers that their original mission was to destroy the Demon Crown, and that they didn't kill any Mimiga in the process, ultimately subverting this trope.
 Cave Story (Video Game) / int_8404a0f3
featureApplicability
1.0
 Cave Story (Video Game) / int_8404a0f3
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_8404a0f3
 Cave Story (Video Game) / int_84249fbc
type
Nerd Glasses
 Cave Story (Video Game) / int_84249fbc
comment
Nerd Glasses: Jack wears these.
 Cave Story (Video Game) / int_84249fbc
featureApplicability
1.0
 Cave Story (Video Game) / int_84249fbc
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_84249fbc
 Cave Story (Video Game) / int_84fde8d1
type
Big Entrance
 Cave Story (Video Game) / int_84fde8d1
comment
Big Entrance: In Balrog's first appearance, there's an ominous pounding on a door, then he smashes down the door and the wall around it, shouting (depending on the translation) either "Huzzah!" or "Oh Yeaaah!!"
 Cave Story (Video Game) / int_84fde8d1
featureApplicability
1.0
 Cave Story (Video Game) / int_84fde8d1
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_84fde8d1
 Cave Story (Video Game) / int_85f0963f
type
Psycho Serum
 Cave Story (Video Game) / int_85f0963f
comment
Psycho Serum: The red flowers, which turn the delicate Mimiga into homicidal, hulking monstrosities when eaten.
 Cave Story (Video Game) / int_85f0963f
featureApplicability
1.0
 Cave Story (Video Game) / int_85f0963f
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_85f0963f
 Cave Story (Video Game) / int_8737b599
type
Fireballs
 Cave Story (Video Game) / int_8737b599
comment
The Fireball shoots bouncing spheres of flame that are extremely useful for clearing enemies on the ground.
 Cave Story (Video Game) / int_8737b599
featureApplicability
1.0
 Cave Story (Video Game) / int_8737b599
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_8737b599
 Cave Story (Video Game) / int_878bd6cf
type
Sliding Scale of Linearity vs. Openness
 Cave Story (Video Game) / int_878bd6cf
comment
Sliding Scale of Linearity vs. Openness: Minor interconnectivity. The game is fairly linear and you will have to complete almost every stage from one end to the other, however, you can return to most stages if you'd like, there are teleporters between areas, and you have multiple smaller sidequests just a bit off the path.
 Cave Story (Video Game) / int_878bd6cf
featureApplicability
1.0
 Cave Story (Video Game) / int_878bd6cf
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_878bd6cf
 Cave Story (Video Game) / int_8797239c
type
Bait-and-Switch
 Cave Story (Video Game) / int_8797239c
comment
Bait-and-Switch: When Quote first enters Curly's makeshift home in the Sand Zone, she smiles as she remarks upon how rarely she gets visitors. At first it seems like she is welcoming him, but when she suddenly pulls out her machine gun, it becomes clear that she is not pleased to see him. A battle ensues. When Quote and Curly find themselves unable to lift a large boulder, Curly dejectedly states that it's too heavy for just two people. At that moment, Balrog suddenly falls from the sky. When Curly tells him to help lift, it seems like he's about to pull a Heel–Face Turn as he wordlessly moves to face the boulder. But after a Beat he explodes with anger and yells at the heroes for expecting his help. A battle ensues.
 Cave Story (Video Game) / int_8797239c
featureApplicability
1.0
 Cave Story (Video Game) / int_8797239c
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_8797239c
 Cave Story (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Cave Story (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: A charged-up Spur attack can pass through numerous Mooks, though most bosses stop the shot after one hit. The Fireball can hit two targets, and Blade lvl 2 can hit three targets. The Snake can even pass through terrain!
 Cave Story (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Cave Story (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_88e5fcbc
 Cave Story (Video Game) / int_89a17726
type
Spell My Name with an S
 Cave Story (Video Game) / int_89a17726
comment
Two notable examples: the only purple Mimiga in the game is named "Chaco" in the Aeon Genesis translation, and "Chako" in the NiCALIS translation. Additionally, in the end credits where all the enemies in the game are listed, the Aeon Genesis Translation used the word "Rabil" to describe a Mimiga that has gone crazy from eating Red Flowers, while the NICALiS translation uses the word "Ravil" insteadnote ãƒ©ãƒ“ル or Rabiru is based on the English word, "rabid". Pixel himself respectively used "Chako" and "Ravil" as part of his original filenames.
 Cave Story (Video Game) / int_89a17726
featureApplicability
1.0
 Cave Story (Video Game) / int_89a17726
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_89a17726
 Cave Story (Video Game) / int_89f50aaa
type
Restraining Bolt
 Cave Story (Video Game) / int_89f50aaa
comment
Restraining Bolt: The Core isn't what it seems. By the Doctor's belief, it's what's keeping the island in the sky, and while in a sense that's true, it's specifically just keeping the island from falling. This isn't a distinction without a difference; the source of the Hate Plague on the island, Ballos, wants very much to die, and without the Core, he'll send the island careening into the earth to see his wish granted, collateral damage be damned. The only way to truly set things right is to get rid of both of them.
 Cave Story (Video Game) / int_89f50aaa
featureApplicability
1.0
 Cave Story (Video Game) / int_89f50aaa
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_89f50aaa
 Cave Story (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Cave Story (Video Game) / int_8b606a51
comment
On the enemy side of things, the Press kills you by falling on top of you for 100 HP of damage, which is just under double the max HP than you can ever have, though in 3D it's barely above the possible max HP of 98 thanks to the increased Life Capsule count. The Heavy Press in the Sacred Grounds attempts the same after you've depleted its lifebar.
 Cave Story (Video Game) / int_8b606a51
featureApplicability
1.0
 Cave Story (Video Game) / int_8b606a51
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_8b606a51
 Cave Story (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Cave Story (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Balrog uses this in one of the fights with him, and you can get a miniaturized one of your own via the level 3 Missile Launcher.
 Cave Story (Video Game) / int_8b93a168
featureApplicability
1.0
 Cave Story (Video Game) / int_8b93a168
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_8b93a168
 Cave Story (Video Game) / int_8b9c512e
type
Down the Drain
 Cave Story (Video Game) / int_8b9c512e
comment
Down the Drain: The Waterway is a massive and complicated piping system that transers water throughout the island.
 Cave Story (Video Game) / int_8b9c512e
featureApplicability
1.0
 Cave Story (Video Game) / int_8b9c512e
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_8b9c512e
 Cave Story (Video Game) / int_8bfe8aea
type
Creepy Cave
 Cave Story (Video Game) / int_8bfe8aea
comment
Creepy Cave: As the title suggests, the majority of the game takes place in a massive cave system. Most of the caverns are spacious and well-lit, and some even feature vegetation and farmland. They'd probably be a nice place to live if the local wildlife wasn't inexplicably out for your blood. However, there are several areas that are genuinely creepy. The Core Chamber is dark, partially flooded, and littered with the bodies of destroyed combat robots, serving as an ominous buildup to a Climax Boss fight. The Last Cavenote (particularly the the optional version you go through if you have the Booster 2.0) is full of lava, Spikes of Doom, tricky platforming, and stronger enemies. The secret final level, the Sacred Grounds,note (aka Blood Stained Sanctuary) is the most extreme: it's filled with One-Hit Kill spikes, insane platforming challenges, and new, much more aggressive enemies, and the scenery looks like you're descending into Hell itself.
 Cave Story (Video Game) / int_8bfe8aea
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1.0
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Cave Story (Video Game) / int_8bfe8aea
 Cave Story (Video Game) / int_8c039bf3
type
Skippable Boss
 Cave Story (Video Game) / int_8c039bf3
comment
Skippable Boss: In your first encounter with Balrog, he actually asks you if you're going to fight him. It looks like a But Thou Must! situation at first, but if you say no, he just shrugs at it and leaves without any fuss. It's more of a "Skippable Miniboss" example (considering the miniboss in question has less HP than the first Balrog fight), though considering the game still plays a boss theme, it still counts — there's a house in the Grasslands that has a missile expansion inside. Grabbing it causes a rabid Mimiga to jump out from the fireplace, though the player can just leave through the same way they came in; if the player enters the house again, the Mimiga is gone. The Sisters only show up if you grab a specific missile upgrade, so you can skip the fight just by not touching that chest.
 Cave Story (Video Game) / int_8c039bf3
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1.0
 Cave Story (Video Game) / int_8c039bf3
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Cave Story (Video Game) / int_8c039bf3
 Cave Story (Video Game) / int_8c97cf66
type
Stationary Boss
 Cave Story (Video Game) / int_8c97cf66
comment
Stationary Boss: The Heavy Press and Ballos' last form, though in the latter's room everything you can step on either moves or damages you.
 Cave Story (Video Game) / int_8c97cf66
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1.0
 Cave Story (Video Game) / int_8c97cf66
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Cave Story (Video Game) / int_8c97cf66
 Cave Story (Video Game) / int_8d0785d5
type
Didn't Think This Through
 Cave Story (Video Game) / int_8d0785d5
comment
Didn't Think This Through: Played for Laughs in the cutscene after Kazuma is freed from the warehouse he is trapped in. Kazuma and Professor Booster notice a nearby motorcycle that Kazuma deduces still works, he and Professor Booster get on board, Kazuma starts the ignition... and realizes too late that he has no idea how to control the motorcycle. He loses control and crashes, damaging the motorcycle beyond repair.
 Cave Story (Video Game) / int_8d0785d5
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1.0
 Cave Story (Video Game) / int_8d0785d5
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Cave Story (Video Game) / int_8d0785d5
 Cave Story (Video Game) / int_8d0c9743
type
Intelligent Gerbil
 Cave Story (Video Game) / int_8d0c9743
comment
Intelligent Gerbil: Mimiga are essentially sapient rabbits with opposable thumbs. They have powerful jumping legs, and live in large burrows beneath the Earth. Their diet primarily consists of various flowers, though they can also eat fish. They are quite friendly, hospitable, and docile. That is, as long as they don't eat Red Flowers, in which case they go rabid,◊ becoming murderously insane monstrosities that don't understand fear. Gaudi are giant, intelligent cockroaches. They are also carnivorous - at least a few of them have a taste for Mimiga flesh. Unlike Mimiga, they are very tough, and quite violent, which is why Jenka sent them to the Labyrinth to protect the Core from intruders. Despite this, they aren't all violent or dangerous, and at least one of them runs a shop.
 Cave Story (Video Game) / int_8d0c9743
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1.0
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Cave Story (Video Game) / int_8d0c9743
 Cave Story (Video Game) / int_8d5fc8c7
type
Recoiled Across the Room
 Cave Story (Video Game) / int_8d5fc8c7
comment
Recoiled Across the Room: The level 3 machine Gun can propel you into the air (and even lets you hover indefinitely) when you shoot straight down. For some reason, it doesn't recoil that hard when you shoot horizontally. It makes sense when you find out Quote is a combat robot.
 Cave Story (Video Game) / int_8d5fc8c7
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1.0
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Cave Story (Video Game) / int_8d5fc8c7
 Cave Story (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Cave Story (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Hard mode removes all Heart Containers from the entire game except for the one given by the puppy in the Plantation, which is worth 5 HP, forcing you to survive with only 3 HP. Against enemies and bosses that frequently do much more damage per hit. Monster X and The Core have literally no attacks that do less that 4 HP of damage, meaning getting hit once is death.
 Cave Story (Video Game) / int_8df14c99
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1.0
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Cave Story (Video Game) / int_8df14c99
 Cave Story (Video Game) / int_8e20979
type
Wham Episode
 Cave Story (Video Game) / int_8e20979
comment
Wham Episode: The entirety of the Sand Zone and the surprise of the Labyrinth. Toroko dies, thus making your entire adventure to rescue her up til now all in vain, King dies, thus your only Mimiga ally is gone, you get chucked to the deepest pit of the island with no teleporter back, and to top it all off, you learn you can't put hard brakes to the Doctor's plan because doing so will drop the island out of the sky and kill everyone.
 Cave Story (Video Game) / int_8e20979
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Cave Story (Video Game) / int_8e20979
 Cave Story (Video Game) / int_8e9cf84e
type
 Cave Story (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The Aeon Genesis translators didn't notice that the secret password in the Plantation was the game's original Japanese title spelled backwardsnote The title is Doukutsu Monogatari. In reverse, "Do-U-Ku-Tsu-Mo-No-Ga-Ta-Ri" becomes "Ri-Ta-Ga-No-Mo-Tsu-Ku-U-Do" The translator missed the intended meaning and transliterated it phonetically, resulting in "Litagano Motscoud". In most other respects, the script is generally accurate, since Aeon Genesis had Pixel himself assisting them. The NICALiS translation changes it to "yrotS evaC" in keeping with the original intent. Similarly, the "Nikumaru Counter" in the Aeon Genesis translation is a very literal rendition of its Japanese name (ã�«ã��ã�¾ã‚‹ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼), which NICALiS rendered as "290 Counter".
 Cave Story (Video Game) / int_8e9cf84e
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1.0
 Cave Story (Video Game) / int_8e9cf84e
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Cave Story (Video Game) / int_8e9cf84e
 Cave Story (Video Game) / int_8ec0abf
type
The Voiceless
 Cave Story (Video Game) / int_8ec0abf
comment
The Voiceless: Your main character has virtually no dialogue of his own. Even when you're playing the game as Curly. In the WiiWare/Steam version, he does talk, but only if you get the mushroom and meet with him in the Plantation, and even then it's only a single line.
 Cave Story (Video Game) / int_8ec0abf
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1.0
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Cave Story (Video Game) / int_8ec0abf
 Cave Story (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Cave Story (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Several bosses in this game seem to serve no purpose aside from providing a boss fight. Puu Black, Monster X, Ironhead, and Heavy Press are all examples. This trope does not apply to the Red Demon/Ogre, who IS foreshadowed if you talk to a certain NPC at a certain point.
 Cave Story (Video Game) / int_902fa0b4
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1.0
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Cave Story (Video Game) / int_902fa0b4
 Cave Story (Video Game) / int_90e31482
type
Laser-Guided Karma
 Cave Story (Video Game) / int_90e31482
comment
Misery herself gets transformed into a horrendous creature by the Doctor, as does Sue.
 Cave Story (Video Game) / int_90e31482
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Cave Story (Video Game) / int_90e31482
 Cave Story (Video Game) / int_91e894b4
type
Apocalypse How
 Cave Story (Video Game) / int_91e894b4
comment
Apocalypse How: The island's backstory is pretty harrowing. Upon learning about the Demon Crown, humanity sent battalions of robot soldiers to the island to obtain it, slaughtering countless Mimiga in the process. This provoked many Mimiga to eat the Red Flowers, sacrificing their sanity to obtain enough power to fight and survive. After that, the enraged Mimiga descended to the surface, never to be seen again.note Presumably, the results were not pretty. In any case, humanity stopped attacking the Island. In addition, Mimiga manipulated by the Doctor could easily lead to societal collapse, because he is smart enough and insane enough to wipe out civilization as we know it.
 Cave Story (Video Game) / int_91e894b4
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Cave Story (Video Game) / int_91e894b4
 Cave Story (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Cave Story (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Basil and Rolling cannot be destroyed by any means.
 Cave Story (Video Game) / int_92bd6627
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1.0
 Cave Story (Video Game) / int_92bd6627
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Cave Story (Video Game) / int_92bd6627
 Cave Story (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Cave Story (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: The Presses, especially later on in the Plantation, both versions of the Last Cave, and a few in the Sacred Grounds, which also has their boss. In the case of the Plantation, you can bypass the trap early by using an exploit (taking damage and using Mercy Invincibility), but the door past them still won't open (claiming it's too early to come here.)
 Cave Story (Video Game) / int_92cf3f7b
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Cave Story (Video Game) / int_92cf3f7b
 Cave Story (Video Game) / int_92dfffae
type
Retraux
 Cave Story (Video Game) / int_92dfffae
comment
Retraux: Low-res pixel art graphics and a Chiptune soundtrack for a computer game released in 2004. Unlike a lot of Retraux games, Cave Story doesn't just superficially look this way, but is retro-styled to its very core, being structured in the same way that allowed NES and SNES games to fit onto tiny cartridges, and itself weighing in at under 5 Megabytes for a full-length game.
 Cave Story (Video Game) / int_92dfffae
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Cave Story (Video Game) / int_92dfffae
 Cave Story (Video Game) / int_9553214b
type
He Was Right There All Along
 Cave Story (Video Game) / int_9553214b
comment
He Was Right There All Along: Monster X and the Core are completely inert and harmless until the boss music kicks in.
 Cave Story (Video Game) / int_9553214b
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1.0
 Cave Story (Video Game) / int_9553214b
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Cave Story (Video Game) / int_9553214b
 Cave Story (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Cave Story (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: Cave Story 3D is prone to this due to the entire game being rendered in full 3D on the 3DS's hardware, which results in the game taking about a second or two longer to load every location. It is also exaggerated as 3D has an actual loading screen compared to the original game and +, which don't. The amount of loading required is thus especially noticeable during Sue and Kazuma's conversation when you return to Arthur's House from Egg Corridor, since it switches between Sue's and Kazuma's perspectives several times, requiring the game to load Arthur's House or the shack in Grasstown/Bushlands nearly every other time you advance the conversation.
 Cave Story (Video Game) / int_96181ea7
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Cave Story (Video Game) / int_96181ea7
 Cave Story (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Cave Story (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In most PC games, pressing the Escape key will pause the game and bring up a save/load/quit menu or similar, and pressing Escape again will close the menu and send you back to the game. In Cave Story, pressing Escape brings up the menu — and pressing Escape again quits the program without confirmation. Averted in Cave Story+, where you are prompted to go to the main menu instead of quitting the game (and "No" is highlighted by default). Also, if you upgrade from the DSi ware version to the 3DS version, the programmers switched the jump and fire button for no apparent reason. Averted in the 3DS eShop version, where there's an option to unflip the jump and fire buttons. Used to pressing up to enter doors? Or a non-directional button to speak or interact? Too bad. Pressing down serves both those actions in this game.
 Cave Story (Video Game) / int_963086ce
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 Cave Story (Video Game) / int_963086ce
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Cave Story (Video Game) / int_963086ce
 Cave Story (Video Game) / int_970c790a
type
Big Bad
 Cave Story (Video Game) / int_970c790a
comment
Zig-Zagged. On one hand, humans sent an army of robotic soldiers to an island in order to get their hands on the Demon Crown, resulting in countless senseless deaths of innocent Mimiga just for being in the vicinity. On the other, other humans actually attempted to defend the Mimigas from the invading robots (though they all perished in the process). In addition, Quote and Curly were both made by humans, but were sent to destroy the crown (and are implied to not endanger the Mimigas on the island), and - barring the Doctor - the entire scientific expedition that came to the island are reasonably decent human beings.
 Cave Story (Video Game) / int_970c790a
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Cave Story (Video Game) / int_970c790a
 Cave Story (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Cave Story (Video Game) / int_9712e10
comment
Sword of Plot Advancement: King's Blade combines this trope with It Was a Gift, just as the plot takes a turn for the worse. Upon entering the Sand Zone storehouse, Quote gets there just in time to witness the murders of King and Toroko. As he is dying, King hands him his sword, asking to be avenged with his dying breath.
 Cave Story (Video Game) / int_9712e10
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Cave Story (Video Game) / int_9712e10
 Cave Story (Video Game) / int_97928805
type
Barefoot Cartoon Animal
 Cave Story (Video Game) / int_97928805
comment
Barefoot Cartoon Animal: Mimiga go barefoot, likely because their feet are so huge.
 Cave Story (Video Game) / int_97928805
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1.0
 Cave Story (Video Game) / int_97928805
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Cave Story (Video Game) / int_97928805
 Cave Story (Video Game) / int_97c4763
type
The Professor
 Cave Story (Video Game) / int_97c4763
comment
The Professor: Professor Booster. He acts as the general planner for the good guys, and spends the most time monitoring and organizing attempts to undo the Doctor's plans as they unfold.
 Cave Story (Video Game) / int_97c4763
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Cave Story (Video Game) / int_97c4763
 Cave Story (Video Game) / int_97f53f5b
type
Superweapon Surprise
 Cave Story (Video Game) / int_97f53f5b
comment
Superweapon Surprise: The red flowers' actual effect is this trope. It's so secret, the Mimiga no longer know the truth about them.
 Cave Story (Video Game) / int_97f53f5b
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1.0
 Cave Story (Video Game) / int_97f53f5b
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Cave Story (Video Game) / int_97f53f5b
 Cave Story (Video Game) / int_98a7ffba
type
Androids Are People, Too
 Cave Story (Video Game) / int_98a7ffba
comment
Androids Are People, Too: Zett, an elderly Mimiga in the Plantation who clearly remembers the war with the surface, recounts that among the robots, there were some that "understood speech". He then voices his belief that those particular machines had souls.note It's never specifically stated, but it's contextually obvious that he's talking about Curly and Quote. Later, when Misery holds Sue hostage, and Quote backs off, she admits surprise that a machine can care for another.
 Cave Story (Video Game) / int_98a7ffba
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Cave Story (Video Game) / int_98a7ffba
 Cave Story (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Cave Story (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: There's a corridor in the Sacred Grounds/Blood Stained Sanctuary, where blocks, both large and small, rain down upon you completely randomly. Regardless of size, they all do ten damage, which can add up pretty quickly. To make matters worse, the corridor is also filled with angels. If you take five damage from the angels and run/use the Booster 2.0 as fast as possible, it's significantly easier.
 Cave Story (Video Game) / int_98b1dc8f
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Cave Story (Video Game) / int_98b1dc8f
 Cave Story (Video Game) / int_99be89b5
type
Send in the Clones
 Cave Story (Video Game) / int_99be89b5
comment
Send in the Clones: As you progress through Cave Story+'s Wind Fortress, the only enemies you'll be fighting through the last end of the level are naked clones of Curly.
 Cave Story (Video Game) / int_99be89b5
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1.0
 Cave Story (Video Game) / int_99be89b5
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Cave Story (Video Game) / int_99be89b5
 Cave Story (Video Game) / int_99fe88e1
type
Event Flag
 Cave Story (Video Game) / int_99fe88e1
comment
Event Flag: Jellies? Never seen 'em before, but now that you mention it, they're right out the door!
 Cave Story (Video Game) / int_99fe88e1
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1.0
 Cave Story (Video Game) / int_99fe88e1
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Cave Story (Video Game) / int_99fe88e1
 Cave Story (Video Game) / int_9a8b3185
type
DiskOneNuke
 Cave Story (Video Game) / int_9a8b3185
comment
Disk One Nuke: If you remember a certain fireplace from the beginning of the game, you can acquire the Bubbline quite early, and it is really useful all the way up to the endgame (where you would obtain it if you didn't pay enough attention).
 Cave Story (Video Game) / int_9a8b3185
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 Cave Story (Video Game) / int_9a8b3185
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Cave Story (Video Game) / int_9a8b3185
 Cave Story (Video Game) / int_9b0b8109
type
Floating Continent
 Cave Story (Video Game) / int_9b0b8109
comment
Another one that's mentioned in passing, and later becomes important. Being a game called "Cave Story", you wouldn't expect the surface to be below you.
 Cave Story (Video Game) / int_9b0b8109
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1.0
 Cave Story (Video Game) / int_9b0b8109
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Cave Story (Video Game) / int_9b0b8109
 Cave Story (Video Game) / int_9b8671cf
type
As Lethal as It Needs to Be
 Cave Story (Video Game) / int_9b8671cf
comment
As Lethal as It Needs to Be: Sometimes, the player's guns hurt only as much as the plot needs them to. The Colons supporting Curly during her battle with you cannot be killed or permanently disabled; shots only stun them for a period of time. Similarly, Toroko only gets briefly stunned when you have to shoot her. Unfortunately, her luck runs out when the red flowers turn her into Frenzied Toroko. Much like Igor, you can't stop the transformed Toroko without killing her. Sue and Misery in the fight against the Undead Core. You can knock them down with sustained fire and knock them out with enough damage, but Sue gets back up after the fight ends, and it is eventually revealed in the good ending that Misery also survived.
 Cave Story (Video Game) / int_9b8671cf
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 Cave Story (Video Game) / int_9b8671cf
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Cave Story (Video Game) / int_9b8671cf
 Cave Story (Video Game) / int_9c5e78d0
type
Kill the Cutie
 Cave Story (Video Game) / int_9c5e78d0
comment
Kill the Cutie: Toroko, after she is fed a red flower. An achievement on the Steam version has Toroko put you in the scrap, by weakly flailing a stick.
 Cave Story (Video Game) / int_9c5e78d0
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1.0
 Cave Story (Video Game) / int_9c5e78d0
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Cave Story (Video Game) / int_9c5e78d0
 Cave Story (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Cave Story (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Double-subverted. The number of puppies you bring back is one more than the number that would fit between Jenka and the door.
 Cave Story (Video Game) / int_9cb3e22e
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-0.3
 Cave Story (Video Game) / int_9cb3e22e
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_9cb3e22e
 Cave Story (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Cave Story (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: Zigzagged; while the Japanese version of Cave Story 3D's box art is a lot more cutesy than the North American version, it is the latter that came out first, and both versions actually avert Covers Always Lie by depicting a cave scene and representing different aspects of the actual game, with the Japanese version being more of a Call-Back to the original game's art style, and the North American version placing more emphasis on the context of the game.
 Cave Story (Video Game) / int_9d09bf1a
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1.0
 Cave Story (Video Game) / int_9d09bf1a
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_9d09bf1a
 Cave Story (Video Game) / int_9d12bbc1
type
Foreshadowing
 Cave Story (Video Game) / int_9d12bbc1
comment
Foreshadowing: After Grasstown/Bushlands, if you find Jack and talk to him, he'll mention why Arthur was a hero: He drove away a demon that was eating Mimiga, making him a true hero. If you're on the path to the True Ending, you'll have to finish what Arthur started and defeat it in the Hidden Final/Last Cave, becoming a true hero yourself. As the credits say, true heroes fight him, and both you and Arthur are/were. A room in Grasstown has a bed with red flower petals scattered around it. Should you open the chest inside, a rabid Mimiga jumps out of the empty fireplace. This foreshadows the true nature of the red flowers, and what they do when fed to the Mimiga.
 Cave Story (Video Game) / int_9d12bbc1
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1.0
 Cave Story (Video Game) / int_9d12bbc1
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_9d12bbc1
 Cave Story (Video Game) / int_9d1cc720
type
Barbie Doll Anatomy
 Cave Story (Video Game) / int_9d1cc720
comment
Later on, Quote can acquire his new female partner's panties. They don't actually do anything; they just sit in your inventory for you to look at. Why a robot would need panties, we may never know... though considering what Quote can do with Chako, It's pretty easy to infer that both he and Curly completely avert Barbie Doll Anatomy.
 Cave Story (Video Game) / int_9d1cc720
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1.0
 Cave Story (Video Game) / int_9d1cc720
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Cave Story (Video Game) / int_9d1cc720
 Cave Story (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 Cave Story (Video Game) / int_9dfb8296
comment
This Is Gonna Suck: "You feel a black wind blow through you. All weapons dropped to level 1!"
 Cave Story (Video Game) / int_9dfb8296
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1.0
 Cave Story (Video Game) / int_9dfb8296
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Cave Story (Video Game) / int_9dfb8296
 Cave Story (Video Game) / int_9ecbba6c
type
Metroidvania
 Cave Story (Video Game) / int_9ecbba6c
comment
Metroidvania: While Cave Story is definitely heavily influenced by Metroidvanias, it's much more story-oriented than almost every other game in that genre. As a result, the game is fairly linear by necessity, with very few sidequests. Additionally, the game is separated into four broad areas that that don't obviously interact except via teleporter.note (First Cave/Mimiga Village/Labyrinth/Waterway, Egg Corridor/Outer Wall/Plantation/Balcony/Final Cave/Sacred Grounds, Grasstown, and the Sand Zone.)
 Cave Story (Video Game) / int_9ecbba6c
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1.0
 Cave Story (Video Game) / int_9ecbba6c
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Cave Story (Video Game) / int_9ecbba6c
 Cave Story (Video Game) / int_9ee51543
type
Desert Skull
 Cave Story (Video Game) / int_9ee51543
comment
Desert Skull: The Sand Zone is full of bones, including animated ones.
 Cave Story (Video Game) / int_9ee51543
featureApplicability
1.0
 Cave Story (Video Game) / int_9ee51543
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Cave Story (Video Game) / int_9ee51543
 Cave Story (Video Game) / int_9f5e99a7
type
DistressedDamsel
 Cave Story (Video Game) / int_9f5e99a7
comment
Distressed Damsel: Sue ends up needing rescue more than once. Sometimes, it's her own fault.
 Cave Story (Video Game) / int_9f5e99a7
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1.0
 Cave Story (Video Game) / int_9f5e99a7
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Cave Story (Video Game) / int_9f5e99a7
 Cave Story (Video Game) / int_9f6fb586
type
Leitmotif
 Cave Story (Video Game) / int_9f6fb586
comment
Leitmotif: Balrog, the Doctor, and Ballos have them.
 Cave Story (Video Game) / int_9f6fb586
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1.0
 Cave Story (Video Game) / int_9f6fb586
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Cave Story (Video Game) / int_9f6fb586
 Cave Story (Video Game) / int_a013591d
type
First Town
 Cave Story (Video Game) / int_a013591d
comment
First Town: Mimiga village contains the Player Headquarters and is home to some of the most important NPCs in the game.
 Cave Story (Video Game) / int_a013591d
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1.0
 Cave Story (Video Game) / int_a013591d
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Cave Story (Video Game) / int_a013591d
 Cave Story (Video Game) / int_a01e89da
type
Essence Drop
 Cave Story (Video Game) / int_a01e89da
comment
Essence Drop: When defeated, enemies drop hearts that refill your health, energy crystals that increase your weapon power, or missile ammunition.
 Cave Story (Video Game) / int_a01e89da
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1.0
 Cave Story (Video Game) / int_a01e89da
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Cave Story (Video Game) / int_a01e89da
 Cave Story (Video Game) / int_a121abc7
type
Respawning Enemies
 Cave Story (Video Game) / int_a121abc7
comment
Respawning Enemies: Whenever you move between "rooms", the enemies will respawn. A couple of areas, such as the Egg Corridor, will also periodically throw flying enemies at you.
 Cave Story (Video Game) / int_a121abc7
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1.0
 Cave Story (Video Game) / int_a121abc7
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_a121abc7
 Cave Story (Video Game) / int_a188ac4b
type
Overly Long Gag
 Cave Story (Video Game) / int_a188ac4b
comment
While speaking to Ma Pignon to get a cure for Curly's amnesia, he will say, "But in reality, you don't really want this, right?" Upon answering no, he'll say, "You really want it that bad?" Answer yes, and he says, "Are you sure you want it?" Answer yes, and he says, "But in reality, you don't really want this, right?" Answer no, and he'll finally give you the Mushroom Badge. Examining the item reveals that it isn't what you want. However, you still have to get it before you can get what you do want.
 Cave Story (Video Game) / int_a188ac4b
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1.0
 Cave Story (Video Game) / int_a188ac4b
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Cave Story (Video Game) / int_a188ac4b
 Cave Story (Video Game) / int_a21b9511
type
Route Boss
 Cave Story (Video Game) / int_a21b9511
comment
Route Boss: Cave Story has several bosses you only encounter if you're en route to getting the Golden Ending. One prerequisite is completing the optional side quest to restore Curly Brace's memories, which leads to a fight with Ma Pignon. You then have to go through an alternate version of Last Cave, which involves a fight with the Red Ogre. Finally, you must brave the Sacred Grounds, ending with a fight against the Heavy Press, then the True Final Boss, Ballos.
 Cave Story (Video Game) / int_a21b9511
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1.0
 Cave Story (Video Game) / int_a21b9511
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_a21b9511
 Cave Story (Video Game) / int_a236dd4c
type
Half-Dressed Cartoon Animal
 Cave Story (Video Game) / int_a236dd4c
comment
Half-Dressed Cartoon Animal: Several Mimiga wear only a shirt to cover their torsos, leaving their bottom half completely bare. Some of them subvert this trope as their their bottomwear is either one pixel tall in the original game or the same colour as their top, hence easily missed, while others avert this, such as the Colons and Igor, as they are clearly shown fully dressed.
 Cave Story (Video Game) / int_a236dd4c
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1.0
 Cave Story (Video Game) / int_a236dd4c
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_a236dd4c
 Cave Story (Video Game) / int_a2761f46
type
Wreaking Havok
 Cave Story (Video Game) / int_a2761f46
comment
Wreaking Havok: Cave Story makes use of a unique momentum system that intuitively affects its Jump Physics in a way unlike any other platform game. Here's some examples of this momentum in action: you can use the booster to make a long jump using a hill or even using a level platform by jumping just as you make contact.
 Cave Story (Video Game) / int_a2761f46
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1.0
 Cave Story (Video Game) / int_a2761f46
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Cave Story (Video Game) / int_a2761f46
 Cave Story (Video Game) / int_a2f3e380
type
World of Weirdness
 Cave Story (Video Game) / int_a2f3e380
comment
World of Weirdness: Hold onto your butts - a common recurring boss is a sentient brick of soap that can fly by flapping its arms, and attacks by spitting bubbles at you. It only gets loonier from there. The plot involves seemingly harmless bunny people, that commonly eat fish, who can turn into monsters when they eat a magic flower that acts like Psycho Serum. A murderous, house-sized house cat can apparently drive a tank that uses rocket-propelled fishes as a weapon. A gun that shoots a stream of bubbles that turn into deadly energy blasts is just randomly sitting in someone's fireplace. An intelligent mushroom must be found and eaten to cure amnesia. And the protagonist - who is a robot - can have a one-night stand with one of the bunny creatures.
 Cave Story (Video Game) / int_a2f3e380
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1.0
 Cave Story (Video Game) / int_a2f3e380
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_a2f3e380
 Cave Story (Video Game) / int_a33efe7c
type
Recoil Boost
 Cave Story (Video Game) / int_a33efe7c
comment
Recoil Boost: The machine Gun at level 3 generates enough recoil for the player to use it as a jetpack.
 Cave Story (Video Game) / int_a33efe7c
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1.0
 Cave Story (Video Game) / int_a33efe7c
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_a33efe7c
 Cave Story (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 Cave Story (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": Averted, partially by accident; see the Blind Idiot Translation example above.
 Cave Story (Video Game) / int_a3509d95
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-1.0
 Cave Story (Video Game) / int_a3509d95
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Cave Story (Video Game) / int_a3509d95
 Cave Story (Video Game) / int_a3a89f82
type
Planet Heck
 Cave Story (Video Game) / int_a3a89f82
comment
Planet Heck: Although its official name is "Sacred Grounds" (or "Sanctuary"), a sign hidden near the entrance clearly says "Welcome to Hell!" And the "angels" turn into demons when they die and drop the illusion entirely when they surround the True Final Boss.
 Cave Story (Video Game) / int_a3a89f82
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1.0
 Cave Story (Video Game) / int_a3a89f82
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_a3a89f82
 Cave Story (Video Game) / int_a414c3f0
type
One-Hit Kill
 Cave Story (Video Game) / int_a414c3f0
comment
One-Hit Kill: The Blade is strong enough to one-shot most enemies, even at its lowest level. The Spur's charged shot will kill and over-penetrate any non-boss enemy in a single shot. On the enemy side of things, the Press kills you by falling on top of you for 100 HP of damage, which is just under double the max HP than you can ever have, though in 3D it's barely above the possible max HP of 98 thanks to the increased Life Capsule count. The Heavy Press in the Sacred Grounds attempts the same after you've depleted its lifebar. There's also the Basil that slides around the bottom of the Egg Corridor. Like the Presses, it deals 100 damage. Finally, there are the massive Spikes of Doom (not to be confused with the smaller ones that do 5 damage), which deal 127 damage if touched.
 Cave Story (Video Game) / int_a414c3f0
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1.0
 Cave Story (Video Game) / int_a414c3f0
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_a414c3f0
 Cave Story (Video Game) / int_a4414a05
type
Adaptation Dye-Job
 Cave Story (Video Game) / int_a4414a05
comment
Adaptation Dye-Job: Misery's portrait has blue hair instead of green in the 3DS remake. This was done because her actual sprite always had blue hair.
 Cave Story (Video Game) / int_a4414a05
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1.0
 Cave Story (Video Game) / int_a4414a05
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_a4414a05
 Cave Story (Video Game) / int_a4916876
type
Blown Across the Room
 Cave Story (Video Game) / int_a4916876
comment
Blown Across the Room: In the Sand Zone warehouse, King finds the Doctor and voices his intent to kill him. In reply, the Doctor very casually summons a lightning bolt that blasts King all the way to the opposite wall. The impact mortally wounds him, and he lives just barely long enough to pass his sword on to Quote.
 Cave Story (Video Game) / int_a4916876
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1.0
 Cave Story (Video Game) / int_a4916876
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_a4916876
 Cave Story (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Cave Story (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Towards the end of the Sand Zone, things get a little dark. For context: the little girl you were trying to save is now dead by your hand, King died in vain trying to save her, you find out after the fact that you almost destroyed the island's core: the thing that keeps the island floating in the sky. Curly gives you her Air Tank, causing her to drown in your place, and when you finally wash back up at Mimiga Village, every last soul is gone, christened by a quiet, melancholy background track. Then Kazuma - possibly the only one left - offers you the chance to flee the island with him.
 Cave Story (Video Game) / int_a4c37cbe
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1.0
 Cave Story (Video Game) / int_a4c37cbe
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_a4c37cbe
 Cave Story (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Cave Story (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The Sand Zone is a desert-themed stage with plenty of sand. Same deal with the small sword-wielding 'Bute' enemies in the Brutal Bonus Level.
 Cave Story (Video Game) / int_a4cb54b4
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1.0
 Cave Story (Video Game) / int_a4cb54b4
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_a4cb54b4
 Cave Story (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Cave Story (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Spur. Getting it requires skipping both previous opportunities to replace the Polar Star (trading for Curly's machine gun, combining the Polar Star and Fireball into the Snake), but once you get it, you get a weapon that is EXP-independent and uses charge instead; at zero charge it's a permanent level 3 Polar Star and at full charge it's a Wave-Motion Gun.
 Cave Story (Video Game) / int_a5e02e9e
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1.0
 Cave Story (Video Game) / int_a5e02e9e
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_a5e02e9e
 Cave Story (Video Game) / int_a60f7120
type
Physical God
 Cave Story (Video Game) / int_a60f7120
comment
Physical God: Jenka and her brother Ballos, are "far beyond the power of mortals", capable of powerful magical feats and having lived for what seems to be several times longer than normal human lifespans. However, they are never stated to be gods, and Jenka hints that she will eventually have to die if you visit her late in the game.
 Cave Story (Video Game) / int_a60f7120
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1.0
 Cave Story (Video Game) / int_a60f7120
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_a60f7120
 Cave Story (Video Game) / int_a8826e1e
type
Giant Mook
 Cave Story (Video Game) / int_a8826e1e
comment
Giant Mook: Giant Pignon, Basu (giant beetle), Power Critter, and Kulala (giant jellyfish).
 Cave Story (Video Game) / int_a8826e1e
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1.0
 Cave Story (Video Game) / int_a8826e1e
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_a8826e1e
 Cave Story (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Cave Story (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: A massive amount of the enemies in the game have red eyes. Everything with red eyes is connected to the power of Ballos, either directly, or indirectly through the Demon Crown. This is without exception: Misery (who is slave to the bearer of the crown), enraged Mimiga (who consumed the Demon Flowers that arise from his uncontrolled magic), even the monster door you encounter in the First Cave. The Presses make this into a warning; when they open up their mechanical red eye, they're about to crush you. Make sure you remember this after beating the Heavy Press. Also averted with Professor Booster. He wears signal red, opaque glasses and doesn't look too friendly, seemingly putting him in the role of The Mole. Fittingly, he is in fact only a Red Herring Mole. If you meet him in the Labyrinth after he's been wounded, one of his lenses is broken, revealing that his eyes have a regular, dark-shaded iris.
 Cave Story (Video Game) / int_a939a527
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-1.0
 Cave Story (Video Game) / int_a939a527
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Cave Story (Video Game) / int_a939a527
 Cave Story (Video Game) / int_a9cec1f1
type
Missing Secret
 Cave Story (Video Game) / int_a9cec1f1
comment
Missing Secret: In the inventory screen, there are six spaces for weapons, yet the most weapons you can have in the game at one time is five; this could probably be explained by saying that there was supposed to be another weapon originally, but it was cut.
 Cave Story (Video Game) / int_a9cec1f1
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1.0
 Cave Story (Video Game) / int_a9cec1f1
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_a9cec1f1
 Cave Story (Video Game) / int_a9f549fe
type
Emergency Energy Tank
 Cave Story (Video Game) / int_a9f549fe
comment
Emergency Energy Tank: The Life Pot. You can only carry one at a time, and you only get two over the course of the whole game (unless you backtrack), so you'd better make good use of them.
 Cave Story (Video Game) / int_a9f549fe
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1.0
 Cave Story (Video Game) / int_a9f549fe
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_a9f549fe
 Cave Story (Video Game) / int_aa42f179
type
Shielded Core Boss
 Cave Story (Video Game) / int_aa42f179
comment
Shielded Core Boss: Monster X's vulnerable zone is protected by an impenetrable iron shield that he occasionally opens. And inside, there are green, gooey dots which have to be destroyed before you can actually do anything against his health bar.
 Cave Story (Video Game) / int_aa42f179
featureApplicability
1.0
 Cave Story (Video Game) / int_aa42f179
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Cave Story (Video Game) / int_aa42f179
 Cave Story (Video Game) / int_aa5d87af
type
Secret Level
 Cave Story (Video Game) / int_aa5d87af
comment
Special mention goes to G-CLONE from the Secret Level, Wind Fortress, in Cave Story+. The battle consists of a stationary computer that does nothing but sporadically shoot bullets and send naked Curly clones to do most of its dirty work. You have to focus on attacking the computer to do damage.
 Cave Story (Video Game) / int_aa5d87af
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1.0
 Cave Story (Video Game) / int_aa5d87af
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_aa5d87af
 Cave Story (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Cave Story (Video Game) / int_ac9b4618
comment
One Bullet at a Time: Most weapons have a limit on the maximum amount of shots that can be onscreen — three Polar Star bullets, four Snake shots, two Nemesis bolts or one high-level Spur laser can exist at once. Only one Blade shot can exist at a time, but each blade deals a great amount of damage and (unless on level 3) the shot disappears when hitting an enemy, making it the deadliest weapon at point blank. Averted with the global bullet count, which has no limit.
 Cave Story (Video Game) / int_ac9b4618
featureApplicability
-1.0
 Cave Story (Video Game) / int_ac9b4618
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_ac9b4618
 Cave Story (Video Game) / int_ad1db87c
type
Oh, Crap!
 Cave Story (Video Game) / int_ad1db87c
comment
Oh, Crap!: The dying robot tells you and Curly: "Current forces insufficient. Retreat! RETREAT!" Then the door slams shut, and the boss wakes up.
 Cave Story (Video Game) / int_ad1db87c
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1.0
 Cave Story (Video Game) / int_ad1db87c
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_ad1db87c
 Cave Story (Video Game) / int_ad5283e1
type
Robot Girl
 Cave Story (Video Game) / int_ad5283e1
comment
Robot Girl: Curly Brace, natch.
 Cave Story (Video Game) / int_ad5283e1
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1.0
 Cave Story (Video Game) / int_ad5283e1
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_ad5283e1
 Cave Story (Video Game) / int_ad52d927
type
Robot Hair
 Cave Story (Video Game) / int_ad52d927
comment
Robot Hair: Both Quote and Curly Brace respectively have black and blonde hair, making them stand out from other, less humanoid robots.
 Cave Story (Video Game) / int_ad52d927
featureApplicability
1.0
 Cave Story (Video Game) / int_ad52d927
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_ad52d927
 Cave Story (Video Game) / int_ad754f85
type
Evolving Title Screen
 Cave Story (Video Game) / int_ad754f85
comment
Evolving Title Screen: Beating Sacred Grounds and the True Final Boss quickly enough will change the cursor on the title screen (normally in the shape of the player character) into a different character and also changes the music that plays. Interestingly, this is the only way to hear the songs "White" or "Toroko's Theme" in the game.
 Cave Story (Video Game) / int_ad754f85
featureApplicability
1.0
 Cave Story (Video Game) / int_ad754f85
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_ad754f85
 Cave Story (Video Game) / int_adab0a2b
type
Took a Shortcut
 Cave Story (Video Game) / int_adab0a2b
comment
Took a Shortcut: No matter where you go, Curly Brace will get there ahead of you. However, the shortcuts appear rather tough on her, since she's usually heavily injured by the time you get there.
 Cave Story (Video Game) / int_adab0a2b
featureApplicability
1.0
 Cave Story (Video Game) / int_adab0a2b
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_adab0a2b
 Cave Story (Video Game) / int_af7d78e4
type
Stalactite Spite
 Cave Story (Video Game) / int_af7d78e4
comment
Stalactite Spite: Revisited Egg Corridor. Stalactites hurt enemies too, though.
 Cave Story (Video Game) / int_af7d78e4
featureApplicability
1.0
 Cave Story (Video Game) / int_af7d78e4
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_af7d78e4
 Cave Story (Video Game) / int_b01abe4f
type
Catchphrase
 Cave Story (Video Game) / int_b01abe4f
comment
Catchphrase: Balrog's "Huzzah!", which got changed to a Kool-Aid Man-style "Oh Yeaaah!!" in the NiCALIS translation, and can be either/or in the Cave Story+ version due to a mod that returns the original translation.
 Cave Story (Video Game) / int_b01abe4f
featureApplicability
1.0
 Cave Story (Video Game) / int_b01abe4f
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_b01abe4f
 Cave Story (Video Game) / int_b0e18b32
type
Unique Enemy
 Cave Story (Video Game) / int_b0e18b32
comment
Unique Enemy: There's a few of them, like the Chinfish, The Door, Gravekeeper, Giant Pignon, and Basil (which is more of a stage hazard than an enemy, considering it's invincible). There's also the Time Bomb that appears in the Egg Corridor?, though 3D adds two more.
 Cave Story (Video Game) / int_b0e18b32
featureApplicability
1.0
 Cave Story (Video Game) / int_b0e18b32
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_b0e18b32
 Cave Story (Video Game) / int_b1346878
type
Fate Worse than Death
 Cave Story (Video Game) / int_b1346878
comment
Fate Worse than Death: The effects of the red flowers, filling any Mimiga who eats them with such intense rage that not only their sanity, but their entire personality is lostnote though one Mimiga, Igor, has somehow managed to retain a small part of his sanity. It is heavily implied that the effects are permanent, and that there is no known cure other than killing Ballos, whose perpetual fury after being tortured manifests in the form of the red flowers. The player is forced to give Toroko a Mercy Kill after she's forcibly fed red flowers by Misery and Balrog.
 Cave Story (Video Game) / int_b1346878
featureApplicability
1.0
 Cave Story (Video Game) / int_b1346878
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b1346878
 Cave Story (Video Game) / int_b16543d2
type
Grimy Water
 Cave Story (Video Game) / int_b16543d2
comment
Grimy Water: The Last Cave features water with a dark red colour that harms Quote on contact.
 Cave Story (Video Game) / int_b16543d2
featureApplicability
1.0
 Cave Story (Video Game) / int_b16543d2
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b16543d2
 Cave Story (Video Game) / int_b1ddb121
type
Remixed Level
 Cave Story (Video Game) / int_b1ddb121
comment
Remixed Level: The "Egg Corridor (?)". Yes, the question mark is part of its name. Also, Last Cave is different when you're on the path to the good ending.
 Cave Story (Video Game) / int_b1ddb121
featureApplicability
1.0
 Cave Story (Video Game) / int_b1ddb121
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b1ddb121
 Cave Story (Video Game) / int_b28ee15a
type
Heal the Cutie
 Cave Story (Video Game) / int_b28ee15a
comment
Heal the Cutie: Curly Brace is a friendly, upbeat girl who takes motherly care of a group of rabbit-creatures, but loses all of them to the Mad Doctor. She then makes a desperate attempt to help the protagonist fight back, and is forced to sacrifice herself to save him. With some Videogame Caring Potential and a good deal of Guide Dang It!, you can change the ending and bring about this trope. When Quote initially saves her, she's left an unresponsive amnesiac, but after her memory is restored, she remembers her and Quote's original mission, and returns to her former self.
 Cave Story (Video Game) / int_b28ee15a
featureApplicability
1.0
 Cave Story (Video Game) / int_b28ee15a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b28ee15a
 Cave Story (Video Game) / int_b2cb7993
type
Brains and Brawn
 Cave Story (Video Game) / int_b2cb7993
comment
Brains and Brawn: Misery and Balrog. Misery is the brains, Balrog is the brawn.
 Cave Story (Video Game) / int_b2cb7993
featureApplicability
1.0
 Cave Story (Video Game) / int_b2cb7993
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_b2cb7993
 Cave Story (Video Game) / int_b2ed4736
type
Bare Midriffs Are Feminine
 Cave Story (Video Game) / int_b2ed4736
comment
Bare Midriffs Are Feminine: Curly's tank top shows off her belly.
 Cave Story (Video Game) / int_b2ed4736
featureApplicability
1.0
 Cave Story (Video Game) / int_b2ed4736
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b2ed4736
 Cave Story (Video Game) / int_b3eecaae
type
Colony Drop
 Cave Story (Video Game) / int_b3eecaae
comment
Colony Drop: In his final attempt to kill himself and stop his out of control magic, Ballos tries to crash the island into the Earth. In the Golden Ending, Curly and Quote kill him and stop the island.
 Cave Story (Video Game) / int_b3eecaae
featureApplicability
1.0
 Cave Story (Video Game) / int_b3eecaae
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b3eecaae
 Cave Story (Video Game) / int_b465f5e5
type
Level-Map Display
 Cave Story (Video Game) / int_b465f5e5
comment
Level-Map Display: There's a map item that can be acquired in the Mimiga Village. It can be handy, as it shows all hidden passages in your current room.
 Cave Story (Video Game) / int_b465f5e5
featureApplicability
1.0
 Cave Story (Video Game) / int_b465f5e5
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_b465f5e5
 Cave Story (Video Game) / int_b46d4e39
type
Air-Aided Acrobatics
 Cave Story (Video Game) / int_b46d4e39
comment
Air-Aided Acrobatics: Toward the end of Grasstown/Bushlands, you're required to make these kinds of jumps after activating the necessary fans.
 Cave Story (Video Game) / int_b46d4e39
featureApplicability
1.0
 Cave Story (Video Game) / int_b46d4e39
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b46d4e39
 Cave Story (Video Game) / int_b543bac4
type
Oxygen Meter
 Cave Story (Video Game) / int_b543bac4
comment
Oxygen Meter: One of these appears whenever you go underwater. It disappears when you get Curly's Air Tank.
 Cave Story (Video Game) / int_b543bac4
featureApplicability
1.0
 Cave Story (Video Game) / int_b543bac4
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b543bac4
 Cave Story (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Cave Story (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Misery in the final fight. Defying and trying to attack the Doctor, even if he is technically dead, is a very bad idea. Unless you're Quote. Also, the king who imprisoned Ballos. Torturing an immortal mage with powers you cannot comprehend? Bad idea.
 Cave Story (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Cave Story (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_b58b4e3c
 Cave Story (Video Game) / int_b5fb096b
type
People Puppets
 Cave Story (Video Game) / int_b5fb096b
comment
People Puppets: The Doctor intends to use the Mimiga this way after having them eat the red flowers. He also uses Misery and Sue like this during the Undead Core battle.
 Cave Story (Video Game) / int_b5fb096b
featureApplicability
1.0
 Cave Story (Video Game) / int_b5fb096b
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b5fb096b
 Cave Story (Video Game) / int_b62b490f
type
Double-Edged Answer
 Cave Story (Video Game) / int_b62b490f
comment
Double-Edged Answer: After the events in the Labyrinth and Waterway, Kazuma reveals there's a way to actually reverse the Red Flowers' corruption: destroy the island's Core! The only problem is, if you do that, the island drops out of the sky like a brick.
 Cave Story (Video Game) / int_b62b490f
featureApplicability
1.0
 Cave Story (Video Game) / int_b62b490f
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b62b490f
 Cave Story (Video Game) / int_b6d0d282
type
Always Check Behind the Chair
 Cave Story (Video Game) / int_b6d0d282
comment
Always Check Behind the Chair: There's plenty of hidden items in this game: Easter Eggs, secret pathways, weapons you can't get by simply progressing the story, and so on.
 Cave Story (Video Game) / int_b6d0d282
featureApplicability
1.0
 Cave Story (Video Game) / int_b6d0d282
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_b6d0d282
 Cave Story (Video Game) / int_b6f33a21
type
Rainbow Speak
 Cave Story (Video Game) / int_b6f33a21
comment
Rainbow Speak: ·Interpuncts· are used to highlight item names in dialogue.
 Cave Story (Video Game) / int_b6f33a21
featureApplicability
1.0
 Cave Story (Video Game) / int_b6f33a21
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b6f33a21
 Cave Story (Video Game) / int_b731fa6e
type
I Cannot Self-Terminate
 Cave Story (Video Game) / int_b731fa6e
comment
I Cannot Self-Terminate: Ballos.
 Cave Story (Video Game) / int_b731fa6e
featureApplicability
1.0
 Cave Story (Video Game) / int_b731fa6e
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b731fa6e
 Cave Story (Video Game) / int_b77808f2
type
"Where Are They Now?" Epilogue
 Cave Story (Video Game) / int_b77808f2
comment
invoked The Best ending shows the Island still floating in the sky. The Sakamoto family escapes the island in the helicopter, taking a few Mimiga with them to the surface. The epilogue shows that Misery is alive, and quite possibly reformed, and Balrog - no longer bound by the Crown - carries both Quote and Curly on his back as he flies off to find a nice, quiet place for the three of them to retire. Everyone who survived essentially lives Happily Ever After. However this ending contains a caveat that reveals the "Normal Ending" is actually pretty screwed. See, in this ending, Ballos - who regenerates the Demon Crown as long as he is alive - is dead, so the Demon Crown is gone forever. In the Normal Ending, he may not be dead, which means that this tragedy will very likely happen all over again, despite your best efforts. Good thing you didn't get the normal ending... right?
 Cave Story (Video Game) / int_b77808f2
featureApplicability
1.0
 Cave Story (Video Game) / int_b77808f2
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b77808f2
 Cave Story (Video Game) / int_b7e1dcc8
type
Empathic Weapon
 Cave Story (Video Game) / int_b7e1dcc8
comment
Empathic Weapon: The Blade, at its maximum level, summons King's spirit, who slices and dices up anything near whatever it hits first.
 Cave Story (Video Game) / int_b7e1dcc8
featureApplicability
1.0
 Cave Story (Video Game) / int_b7e1dcc8
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b7e1dcc8
 Cave Story (Video Game) / int_b97a2fa7
type
Forced Transformation
 Cave Story (Video Game) / int_b97a2fa7
comment
Balrog's frog form is given the title of "Balfrog" in the credits.
 Cave Story (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Cave Story (Video Game) / int_b97a2fa7
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b97a2fa7
 Cave Story (Video Game) / int_b9dcebd
type
Floating in a Bubble
 Cave Story (Video Game) / int_b9dcebd
comment
Floating in a Bubble: Misery's (and the Doctor's) favoured method of capturing and transporting people.
 Cave Story (Video Game) / int_b9dcebd
featureApplicability
1.0
 Cave Story (Video Game) / int_b9dcebd
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_b9dcebd
 Cave Story (Video Game) / int_ba236071
type
It Makes Sense in Context
 Cave Story (Video Game) / int_ba236071
comment
Obtaining the Ma Pignon mushroom is necessary to to restore Curly's memories. Upon actually giving it to her, this happens.
 Cave Story (Video Game) / int_ba236071
featureApplicability
1.0
 Cave Story (Video Game) / int_ba236071
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_ba236071
 Cave Story (Video Game) / int_baaf641a
type
King Mook
 Cave Story (Video Game) / int_baaf641a
comment
King Mook: Heavy Press
 Cave Story (Video Game) / int_baaf641a
featureApplicability
1.0
 Cave Story (Video Game) / int_baaf641a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_baaf641a
 Cave Story (Video Game) / int_bb0197af
type
Cool Bike
 Cave Story (Video Game) / int_bb0197af
comment
Cool Bike: A rather nifty hoverbike can be found in the Grasslands. Then, Kazuma takes a crack at riding it.
 Cave Story (Video Game) / int_bb0197af
featureApplicability
1.0
 Cave Story (Video Game) / int_bb0197af
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_bb0197af
 Cave Story (Video Game) / int_bb44f503
type
Robot War
 Cave Story (Video Game) / int_bb44f503
comment
Robot War: The Mimiga race was nearly wiped out when humanity sent an army of robot warriors to exterminate their species and take their island. It is only when the Mimiga decided to consume Red Flowers that they managed to fight back and destroyed most of them.
 Cave Story (Video Game) / int_bb44f503
featureApplicability
1.0
 Cave Story (Video Game) / int_bb44f503
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_bb44f503
 Cave Story (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Cave Story (Video Game) / int_bc0f0e23
comment
Boss Bonanza: The endgame has you fight against Misery, The Doctor and his superpowered form, and then the Undead Core, Possessed Sue, and Possessed Misery at the same time, without any kind of checkpoint and limited ways to heal yourself (namely, Mook drops, help from a certain purple Mimiga, and the Too Awesome to Use instant-heal item which you'll want to save for the Brutal Bonus Level, if you're going there). After the endgame, if you have the Booster 2.0 and Iron Bond in your inventory, you can enter the Prefab House before leaving the island to find the entrance to the Brutal Bonus Level. At the end, you fight two more bosses in a True Final Boss Bonanza: The Heavy Press and Ballos. The Heavy Press has only one form, but you have to fight it while dodging the two Rollings in the room, and it will kill you in one hit if you do not get to the side of the room after defeating it. Ballos has three health bars, and before you can even damage the third health bar, you need to attack eight little rock things surrounding him, making for a total of five parts to the fight. Apart from the single-use full heal item you can carry, the healing you get in between the two bosses is a Luck-Based Mission, attempting to go for item drops to heal while fighting Ballos is a borderline Suicide Mission, and dying will send you back to the nearest used save point all the way back at the very entrance. Have fun.
 Cave Story (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Cave Story (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_bc0f0e23
 Cave Story (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Cave Story (Video Game) / int_bc2c77d5
comment
Living Structure Monster: The exit from the Noob Cave is blocked by a cyclopean door that hurts on contact, but is easily dealt with.
 Cave Story (Video Game) / int_bc2c77d5
featureApplicability
1.0
 Cave Story (Video Game) / int_bc2c77d5
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_bc2c77d5
 Cave Story (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Cave Story (Video Game) / int_be3e7584
comment
Same deal with the small sword-wielding 'Bute' enemies in the Brutal Bonus Level.
 Cave Story (Video Game) / int_be3e7584
featureApplicability
1.0
 Cave Story (Video Game) / int_be3e7584
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_be3e7584
 Cave Story (Video Game) / int_bfc2ec8a
type
That Makes Me Feel Angry
 Cave Story (Video Game) / int_bfc2ec8a
comment
That Makes Me Feel Angry: Misery's "Heavens, that felt good!" while nobody is around.
 Cave Story (Video Game) / int_bfc2ec8a
featureApplicability
1.0
 Cave Story (Video Game) / int_bfc2ec8a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_bfc2ec8a
 Cave Story (Video Game) / int_c026716
type
Holiday Mode
 Cave Story (Video Game) / int_c026716
comment
Cave Story+'s Halloween Mode is filled to the brim with references. Sue dresses as Princess Peach, Kazuma dresses as Jason Voorhees, Curly dresses as Samus Aran, Kanpachi dresses Darth Vader, Misery is dressed like Morrigan, Sue also gets a look based on Felicia during the Undead Core fight, the Doctor is dressed like Dracula, and... King is dressed like V, even though it makes him look utterly silly. Furthermore, the grassland jellies are a dead ringer for Metroids, the ghost-like enemies in the same area look like Cactaurs, the roaches in the Labyrinth are also dead-ringers for Xenomorphs (even the eggs), and the big bugs in the Egg Corridor are dressed like Kamina. Ballos' first form is also pretty much Astaroth.
 Cave Story (Video Game) / int_c026716
featureApplicability
1.0
 Cave Story (Video Game) / int_c026716
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c026716
 Cave Story (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Cave Story (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: A simple "You were never seen again." if you fall off the Outer Wall. The worst ending can be considered a Non-Standard Game Over, since rather than a series of scenes followed by credits, there's one scene, narrated with a "You have died"-like box, followed by nothing.
 Cave Story (Video Game) / int_c03fec8b
featureApplicability
1.0
 Cave Story (Video Game) / int_c03fec8b
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c03fec8b
 Cave Story (Video Game) / int_c04b1231
type
Jump Scare
 Cave Story (Video Game) / int_c04b1231
comment
It's more of a "Skippable Miniboss" example (considering the miniboss in question has less HP than the first Balrog fight), though considering the game still plays a boss theme, it still counts — there's a house in the Grasslands that has a missile expansion inside. Grabbing it causes a rabid Mimiga to jump out from the fireplace, though the player can just leave through the same way they came in; if the player enters the house again, the Mimiga is gone.
 Cave Story (Video Game) / int_c04b1231
featureApplicability
1.0
 Cave Story (Video Game) / int_c04b1231
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c04b1231
 Cave Story (Video Game) / int_c04f297d
type
Path of Most Resistance
 Cave Story (Video Game) / int_c04f297d
comment
Path of Most Resistance: If you don't have this in mind, you probably won't get the Good Ending. And sometimes, not even that works, as there is at least once crucial part in the game where you have to exit an area the fastest way instead of exploring further.
 Cave Story (Video Game) / int_c04f297d
featureApplicability
1.0
 Cave Story (Video Game) / int_c04f297d
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c04f297d
 Cave Story (Video Game) / int_c067b082
type
Black Bead Eyes
 Cave Story (Video Game) / int_c067b082
comment
Black Bead Eyes: The game's art style lends itself to the characters all having really beady eyes. That said, their dialogue portraits invariably show more normal-looking eyes.
 Cave Story (Video Game) / int_c067b082
featureApplicability
1.0
 Cave Story (Video Game) / int_c067b082
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c067b082
 Cave Story (Video Game) / int_c13c9e38
type
Tomato Surprise
 Cave Story (Video Game) / int_c13c9e38
comment
Tomato Surprise: The main character is revealed to be a Ridiculously Human Robot Soldier one-third into the game. The surprise of this revelation depends entirely on whether you noticed the robot ears on his sprite before this point — they are small and easy to miss. At least one of the NPCs didn't notice them either. One of the Cthulhu says to you "Well, till your juice runs out, have fun wandering." He's referring to the juice in your battery, hinting at his robot nature early. Another one that's mentioned in passing, and later becomes important. Being a game called "Cave Story", you wouldn't expect the surface to be below you.
 Cave Story (Video Game) / int_c13c9e38
featureApplicability
1.0
 Cave Story (Video Game) / int_c13c9e38
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c13c9e38
 Cave Story (Video Game) / int_c185022a
type
"Instant Death" Radius
 Cave Story (Video Game) / int_c185022a
comment
The Bubbline is the most defensively-oriented weapon of the bunch, but this doesn't become apparent until it reaches max level, which enables it to produce bubbles that orbit around Quote. At a high enough concentration, said bubbles can protect you from incoming projectiles, and can form a handy "Instant Death" Radius that quickly chews up enemies' health upon contact.
 Cave Story (Video Game) / int_c185022a
featureApplicability
1.0
 Cave Story (Video Game) / int_c185022a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c185022a
 Cave Story (Video Game) / int_c1c008cf
type
Bubble Gun
 Cave Story (Video Game) / int_c1c008cf
comment
The Bubbline, which at the first level shoots pathetically weak bubbles at short range, and has limited, slowly-auto-reloading ammo to boot. It upgrades to a moderately useful rapid-fire stream of bubbles that reloads faster, and upgrades again into an awesome all-rounder weapon which can hit at long range, shield you from enemies, and charge up for a hail of bullets.
 Cave Story (Video Game) / int_c1c008cf
featureApplicability
1.0
 Cave Story (Video Game) / int_c1c008cf
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c1c008cf
 Cave Story (Video Game) / int_c1cc369f
type
Character Portrait
 Cave Story (Video Game) / int_c1cc369f
comment
Character Portrait: Every major character except Quote has one (and even then, he gets one for his single line in Curly Story), and they are generally used if there's more than two NPCs talking.
 Cave Story (Video Game) / int_c1cc369f
featureApplicability
1.0
 Cave Story (Video Game) / int_c1cc369f
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c1cc369f
 Cave Story (Video Game) / int_c2f149ae
type
Bonus Feature Failure
 Cave Story (Video Game) / int_c2f149ae
comment
Bonus Feature Failure: Curly mode in the WiiWare/Steam version simply changes some dialogue and the places of the main character and Curly, and Sanctuary Time Attack denies you the use of missiles (although it lets you use both the Blade and the Nemesis, which is more than a fair trade in B3).
 Cave Story (Video Game) / int_c2f149ae
featureApplicability
1.0
 Cave Story (Video Game) / int_c2f149ae
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c2f149ae
 Cave Story (Video Game) / int_c313d43a
type
True Companions
 Cave Story (Video Game) / int_c313d43a
comment
True Companions: Curly and Quote, but only if you get 100% Completion.
 Cave Story (Video Game) / int_c313d43a
featureApplicability
1.0
 Cave Story (Video Game) / int_c313d43a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c313d43a
 Cave Story (Video Game) / int_c3256df5
type
Starter Gear Staying Power
 Cave Story (Video Game) / int_c3256df5
comment
Starter Gear Staying Power: At the start of the game, you enter a house and pick up your first gun to defend yourself with while the owner is asleep. Over the course of the game you get the opportunity to trade the gun in for more powerful weapons, but if you decline, you can take it back to the original owner who will upgrade its abilities to become the most powerful in the game.
 Cave Story (Video Game) / int_c3256df5
featureApplicability
1.0
 Cave Story (Video Game) / int_c3256df5
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c3256df5
 Cave Story (Video Game) / int_c37fb907
type
Walk, Don't Swim
 Cave Story (Video Game) / int_c37fb907
comment
Walk, Don't Swim: Quote sinks like a rock in water. Since he is a robot, he is likely too heavy to swim.
 Cave Story (Video Game) / int_c37fb907
featureApplicability
1.0
 Cave Story (Video Game) / int_c37fb907
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c37fb907
 Cave Story (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Cave Story (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: Curly assumes you're there to kill the Mimiga and attacks you before you have a chance to explain yourself.
 Cave Story (Video Game) / int_c3bdfbb9
featureApplicability
1.0
 Cave Story (Video Game) / int_c3bdfbb9
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c3bdfbb9
 Cave Story (Video Game) / int_c3c18143
type
Hope Spot
 Cave Story (Video Game) / int_c3c18143
comment
Hope Spot: Just as Toroko is being force-fed the Red Flowers, Quote and King both arrive to save her... just seconds too late. King gets there first and is promptly murdered by the Doctor. Quote arrives just as Toroko starts transforming into a rampaging beast, and has no choice but to put her out of her misery and be present for King's final seconds alive.
 Cave Story (Video Game) / int_c3c18143
featureApplicability
1.0
 Cave Story (Video Game) / int_c3c18143
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c3c18143
 Cave Story (Video Game) / int_c3d4a04c
type
Energy Ball
 Cave Story (Video Game) / int_c3d4a04c
comment
Energy Ball: Energy balls seem to be the default ranged attack of everything in the game. They can be fired both by you and enemies... moreso by your enemies.
 Cave Story (Video Game) / int_c3d4a04c
featureApplicability
1.0
 Cave Story (Video Game) / int_c3d4a04c
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c3d4a04c
 Cave Story (Video Game) / int_c4598b8
type
"X" Marks the Hero
 Cave Story (Video Game) / int_c4598b8
comment
"X" Marks the Hero: Sue Sakamoto has two perfectly intersecting scars on her nose that form an "X".
 Cave Story (Video Game) / int_c4598b8
featureApplicability
1.0
 Cave Story (Video Game) / int_c4598b8
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c4598b8
 Cave Story (Video Game) / int_c54d550d
type
Novelization
 Cave Story (Video Game) / int_c54d550d
comment
Novelization: A fan-made one here.
 Cave Story (Video Game) / int_c54d550d
featureApplicability
1.0
 Cave Story (Video Game) / int_c54d550d
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c54d550d
 Cave Story (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Cave Story (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: There's a room with a Green Ogre in it, the same type as those you may have fought and killed several of in the past area; it guards a teleporter, but you can't hurt it or interact with it at all. If you walk right past it and try to use the teleporter, it knocks you out and throws you in prison. The player character stands right there, with a weapon in hand, while the second boss (the first if you skip Balrog's first fight) punches Sue in the face repeatedly and then carries her away.
 Cave Story (Video Game) / int_c5e42cbd
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1.0
 Cave Story (Video Game) / int_c5e42cbd
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c5e42cbd
 Cave Story (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Cave Story (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: This makes sense - teleportation is something the Demon Crown explicitly allows its wearer to do to both themselves and others. That said, some characters really do get around the map fast, especially Curly.
 Cave Story (Video Game) / int_c691d3f4
featureApplicability
1.0
 Cave Story (Video Game) / int_c691d3f4
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c691d3f4
 Cave Story (Video Game) / int_c7270d1c
type
With This Herring
 Cave Story (Video Game) / int_c7270d1c
comment
With This Herring: You begin the game with three hit points and no weapons. Presumably something bad happened to you beforehand. As it turns out, you are an elite combat android sent to destroy an artifact that gives its wearer unthinkable power, on an island populated by rampaging monsters. Once Curly gets her memory back, it's heavily implied that the previous wielder of the Demon Crown beat the robotic crap out of you; also, other robots are found near the Core and are in really bad shape.
 Cave Story (Video Game) / int_c7270d1c
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1.0
 Cave Story (Video Game) / int_c7270d1c
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c7270d1c
 Cave Story (Video Game) / int_c75c63a3
type
Blackout Basement
 Cave Story (Video Game) / int_c75c63a3
comment
Blackout Basement: The Deserted House in Sand Zone. You can only see a small part of the house (including one of Jenka's puppies) that is otherwise covered in total darkness.
 Cave Story (Video Game) / int_c75c63a3
featureApplicability
1.0
 Cave Story (Video Game) / int_c75c63a3
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c75c63a3
 Cave Story (Video Game) / int_c75df49a
type
Shout-Out
 Cave Story (Video Game) / int_c75df49a
comment
Shout-Out: The dying Team 9 robot in the Core looks very much like a damaged Cyberdyne Systems Model 101 Terminator. You get a Fireball weapon of infinite ammo which bounces up and down as it moves forward. The Jellies look almost exactly like Metroids. Additionally, the "Heart Tank" tune is deliberately similar to Metroid's "Item fanfare". The tune was recomposed in Cave Story 3D to sound even more like Metroid. The Gravekeeper seems to be based on the tonberries of Final Fantasy. Ballos's Pre-Asskicking One-Liner "Kill me... or I shall KILL YOU!" presumably references a very similar line in Final Fantasy Tactics. Getting the Super Missile Launcher in the Steam version nets you the achievement "Super, thanks for asking!" While we're still talking about Steam achievements, the one for getting the Alien Medal is called "Here's Johnny!", and the one for getting the Spur is "Freakin' Laser Beamz". Jenka's theme is actually an old Finnish song, "Letkajenkka". Most of Balrog's entrances in NiCALIS' translation involve him bursting through the wall (or ceiling) and shouting "Oh Yeaaah!!", not unlike a certain living pitcher of Kool-Aid. Cave Story+'s Halloween Mode is filled to the brim with references. Sue dresses as Princess Peach, Kazuma dresses as Jason Voorhees, Curly dresses as Samus Aran, Kanpachi dresses Darth Vader, Misery is dressed like Morrigan, Sue also gets a look based on Felicia during the Undead Core fight, the Doctor is dressed like Dracula, and... King is dressed like V, even though it makes him look utterly silly. Furthermore, the grassland jellies are a dead ringer for Metroids, the ghost-like enemies in the same area look like Cactaurs, the roaches in the Labyrinth are also dead-ringers for Xenomorphs (even the eggs), and the big bugs in the Egg Corridor are dressed like Kamina. Ballos' first form is also pretty much Astaroth.
 Cave Story (Video Game) / int_c75df49a
featureApplicability
1.0
 Cave Story (Video Game) / int_c75df49a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c75df49a
 Cave Story (Video Game) / int_c8c56598
type
Eating Machine
 Cave Story (Video Game) / int_c8c56598
comment
They sleep, their injuries can be healed by medical doctors, they can eat and digest food including medicine, can have sex, and even drown in water. Yet, despite all of their human-like limitations, abilities and appearance, they are robots. Specifically, they are combat scouts, so they are not by any stretch Three Laws-Compliant.
 Cave Story (Video Game) / int_c8c56598
featureApplicability
1.0
 Cave Story (Video Game) / int_c8c56598
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_c8c56598
 Cave Story (Video Game) / int_c960dde7
type
Melodrama
 Cave Story (Video Game) / int_c960dde7
comment
Melodrama: invoked As in, drama set to music. Cave Story's deliberate use of Leitmotif to create moods and connect characters, areas and events is notable among videogames in general. For a few examples, The music heard in the first room of the Labyrinth is the same as the theme that plays in Jenka's house, as she is the one who made the Labyrinth to protect the Island's core. Also, the theme that plays in the Egg Corridor is replaced with a moodier melody using the same baseline when the place is destroyed late into the game. Musical tropes like this are used throughout the game, and because the game's writer, programmer, and composer are all the same man, the music always reflects exactly the mood he wanted to convey. Note that the original soundtrack was recomposed by other people with each of the NiCALIS releases, with varying results. Cave Story+ includes all of the official soundtracks. Cave Story OST: The entire original soundtrack Pixel made. Notably, he didn't just program the music into the game: he programmed the software that the music was programmed in, using a similar method to the one used to make soundtracks for classic 16-bit games. Cave Story Famitracks: composed by by RushJet1, this is essentially the original Cave Story soundtrack as it would sound coming from an NES. Cave Story Remastered: First composed for Cave Story 3D by Danny Baranowsky and Dustin Kulwicki, this is a re-orchestrated version of the soundtrack with new, higher quality samples and embellished notation. Cave Story+ Ridiculon: A Heavy Metal version of the soundtrack made by Ridiculon. Cave Story Wiiwarenote erroneously labelled as "Cave Story+" soundtrack at the link. Cave Story+ includes all the above soundtracks by Yann van der Cruyssen and Nicklas Nygren. Curiously, they chose a minimalist interpretation with deliberately lower quality samples compared to the original game.
 Cave Story (Video Game) / int_c960dde7
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1.0
 Cave Story (Video Game) / int_c960dde7
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c960dde7
 Cave Story (Video Game) / int_c9aea8c8
type
Armies Are Evil
 Cave Story (Video Game) / int_c9aea8c8
comment
Armies Are Evil: The armies from the surface aren't portrayed in anything resembling a sympathetic light. The first and only thing they managed to accomplish was the near-genocide of the Mimiga species and a lot of generalized destruction besides. The Mimiga retaliated with their own, equally evil army - by deliberately eating the red flowers, turning themselves into a raving horde of superpowered beasts, all driven to irrevocable bloodlust by the everlasting hatred of a crazed wizard with inhuman power.
 Cave Story (Video Game) / int_c9aea8c8
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1.0
 Cave Story (Video Game) / int_c9aea8c8
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_c9aea8c8
 Cave Story (Video Game) / int_cba91068
type
Heli-Critter
 Cave Story (Video Game) / int_cba91068
comment
Heli-Critter: Flying Critters.
 Cave Story (Video Game) / int_cba91068
featureApplicability
1.0
 Cave Story (Video Game) / int_cba91068
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_cba91068
 Cave Story (Video Game) / int_ceabe589
type
Incoming Ham
 Cave Story (Video Game) / int_ceabe589
comment
Incoming Ham: Everytime Balrog appe- Huzzah! (or "Oh Yeaaah!!" on the WiiWare/Steam version)
 Cave Story (Video Game) / int_ceabe589
featureApplicability
1.0
 Cave Story (Video Game) / int_ceabe589
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_ceabe589
 Cave Story (Video Game) / int_d01b1c12
type
Opaque Lenses
 Cave Story (Video Game) / int_d01b1c12
comment
Also averted with Professor Booster. He wears signal red, opaque glasses and doesn't look too friendly, seemingly putting him in the role of The Mole. Fittingly, he is in fact only a Red Herring Mole. If you meet him in the Labyrinth after he's been wounded, one of his lenses is broken, revealing that his eyes have a regular, dark-shaded iris.
 Cave Story (Video Game) / int_d01b1c12
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-1.0
 Cave Story (Video Game) / int_d01b1c12
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d01b1c12
 Cave Story (Video Game) / int_d0753edb
type
Evolving Weapon
 Cave Story (Video Game) / int_d0753edb
comment
Evolving Weapon: Every weapon (except the Spur) changes slightly as it collects experience points, especially the Blade and the Bubbline.
 Cave Story (Video Game) / int_d0753edb
featureApplicability
1.0
 Cave Story (Video Game) / int_d0753edb
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d0753edb
 Cave Story (Video Game) / int_d0caee40
type
Uncanny Family Resemblance
 Cave Story (Video Game) / int_d0caee40
comment
Uncanny Family Resemblance: Thanks to (most) Mimiga lacking Tertiary Sexual Characteristics, Jack and Toroko look very much like gender-bent versions of each other.
 Cave Story (Video Game) / int_d0caee40
featureApplicability
1.0
 Cave Story (Video Game) / int_d0caee40
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1.0
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Cave Story (Video Game) / int_d0caee40
 Cave Story (Video Game) / int_d13e0db3
type
Heartbeat Soundtrack
 Cave Story (Video Game) / int_d13e0db3
comment
Heartbeat Soundtrack: The song "Pulse".
 Cave Story (Video Game) / int_d13e0db3
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1.0
 Cave Story (Video Game) / int_d13e0db3
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d13e0db3
 Cave Story (Video Game) / int_d1b98800
type
Heart Container
 Cave Story (Video Game) / int_d1b98800
comment
Heart Container: Although could be changed to Energy Tank, considering its appearance and the Metroid-style riff that plays when you pick it up.
 Cave Story (Video Game) / int_d1b98800
featureApplicability
1.0
 Cave Story (Video Game) / int_d1b98800
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d1b98800
 Cave Story (Video Game) / int_d24ed873
type
Developer's Foresight
 Cave Story (Video Game) / int_d24ed873
comment
Developer's Foresight: If you beat the game with Mr. Little still in your inventory, he interjects "...Aren't you forgetting something?!" after the last cutscene. If you try to take the sprinkler from the Mimiga Village (in order to deliver it to Momorin), you'll get the message "It's fixed firmly to the ground!". The Beast Fang is in the item files of the remakes, still being unused. However, its original description has been changed to saying that you're not supposed to have it. Curly's Panties are called "Your Panties" in Curly Story. In regards to the key to the Storehouse, Balrog will normally steal it from Jenka after Quote brings the fifth and final puppy to her home. You can actually go out of your way to find all the other five puppies and give them to her one-by-one, in the hopes of getting the key before Balrog does. Despite this, she will not give you the storehouse key immediately if you do, and asks you to go outside and wait for awhile, allowing Balrog to accomplish the same feat.
 Cave Story (Video Game) / int_d24ed873
featureApplicability
1.0
 Cave Story (Video Game) / int_d24ed873
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d24ed873
 Cave Story (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Cave Story (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: A sign placed next to some Spikes of Doom clearly warns "One touch means instant death!" Unfortunately, the swathes of spikes littered throughout the rest of the game do not have a similar warning — neither are they so easy to avoid. When you first see them, ANYTHING kills you instantly.
 Cave Story (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Cave Story (Video Game) / int_d2c0e2ed
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d2c0e2ed
 Cave Story (Video Game) / int_d2d581f8
type
Cranium Ride
 Cave Story (Video Game) / int_d2d581f8
comment
Cranium Ride: You can ride on the heads of certain enemies for a short amount of time after you've been hit (during the Mercy Invincibility timeframe); using this trick, you can reach certain places earlier than expected. The Behemoths in the Egg Corridor don't even damage you if you land on top of them, letting you ride them safely.
 Cave Story (Video Game) / int_d2d581f8
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1.0
 Cave Story (Video Game) / int_d2d581f8
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d2d581f8
 Cave Story (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Cave Story (Video Game) / int_d39e327f
comment
Also in the Steam version, if you get the Bad Ending, by accepting Kazuma's offer to run away from the island, then you also earn the achievement called "Coward".
 Cave Story (Video Game) / int_d39e327f
featureApplicability
1.0
 Cave Story (Video Game) / int_d39e327f
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d39e327f
 Cave Story (Video Game) / int_d3aad64a
type
Morally Ambiguous Doctorate
 Cave Story (Video Game) / int_d3aad64a
comment
Morally Ambiguous Doctorate: The Doctor.
 Cave Story (Video Game) / int_d3aad64a
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1.0
 Cave Story (Video Game) / int_d3aad64a
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d3aad64a
 Cave Story (Video Game) / int_d4fa75fc
type
Easy Levels, Hard Bosses
 Cave Story (Video Game) / int_d4fa75fc
comment
Hard Mode in the various ports is a minimal HP, no Missile run. This actually ends up being a case of Easy Levels, Hard Bosses barring the Sacred Grounds; the levels aren't that bad (except for maybe Labyrinth M in Cave Story 3D), but the bosses are horrifyingly difficult. Especially the Core.
 Cave Story (Video Game) / int_d4fa75fc
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1.0
 Cave Story (Video Game) / int_d4fa75fc
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d4fa75fc
 Cave Story (Video Game) / int_d88faed2
type
Scarf of Asskicking
 Cave Story (Video Game) / int_d88faed2
comment
Scarf of Asskicking: Quote wears a green one.
 Cave Story (Video Game) / int_d88faed2
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1.0
 Cave Story (Video Game) / int_d88faed2
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d88faed2
 Cave Story (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Cave Story (Video Game) / int_d9384864
comment
Post-Defeat Explosion Chain: Some bosses, like Omega or Monster X, give out a few explosions here and there before vanishing in a white flash of screen-filling "+"-shaped explosion. Balrog explodes repeatedly but doesn't get physically destroyed.
 Cave Story (Video Game) / int_d9384864
featureApplicability
1.0
 Cave Story (Video Game) / int_d9384864
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d9384864
 Cave Story (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Cave Story (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: Two-thirds of the way through the game, one of your allies gains a means of escape and encourages you to run away with him rather than staying to fight. You can take him up on this offer; however, doing so gets you the worst ending.
 Cave Story (Video Game) / int_d9cf40fa
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1.0
 Cave Story (Video Game) / int_d9cf40fa
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_d9cf40fa
 Cave Story (Video Game) / int_da03a529
type
Bait-and-Switch Boss
 Cave Story (Video Game) / int_da03a529
comment
Bait-and-Switch Boss: After Malco is reactivated, he declares you a threat...right before he gets huzzahed into the ground by Balrog. This is made even more amusing by the fact that the music normally played during most boss fights starts when Malco appears, but then abruptly cuts out the moment Balrog lands on top of Malco. This is invoked by Misery a lot, as an indication of her pragmatism and love of using resources on hand to kill you, rather than fighting you directly. This includes turning Balrog into a giant frog to fight you, provoking a gigantic monster from beneath the sand, and simply teleporting you into the Labyrinth, where you spend a third of the game trying to escape. It's cathartic when you finally get to take her on.
 Cave Story (Video Game) / int_da03a529
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1.0
 Cave Story (Video Game) / int_da03a529
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_da03a529
 Cave Story (Video Game) / int_da2b1604
type
Foe-Tossing Charge
 Cave Story (Video Game) / int_da2b1604
comment
Foe-Tossing Charge: Mimiga (especially the ones mutated by the demon flowers) and Balrog love to do this.
 Cave Story (Video Game) / int_da2b1604
featureApplicability
1.0
 Cave Story (Video Game) / int_da2b1604
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_da2b1604
 Cave Story (Video Game) / int_da92a6d9
type
Item Amplifier
 Cave Story (Video Game) / int_da92a6d9
comment
Item Amplifier: The Machine Gun has limited ammo, but automatically replenishes itself. The Turbocharge item increases the rate at which this ammo replenishes.
 Cave Story (Video Game) / int_da92a6d9
featureApplicability
1.0
 Cave Story (Video Game) / int_da92a6d9
featureConfidence
1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_da92a6d9
 Cave Story (Video Game) / int_dab6a3a8
type
Sugar Apocalypse
 Cave Story (Video Game) / int_dab6a3a8
comment
Sugar Apocalypse: Once you reach the end of the Sand Zone, it becomes obvious fairly quickly that this game isn't completely sweet and cuddly. Unlike many examples of this trope, the destruction isn't played for laughs in any way.
 Cave Story (Video Game) / int_dab6a3a8
featureApplicability
1.0
 Cave Story (Video Game) / int_dab6a3a8
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_dab6a3a8
 Cave Story (Video Game) / int_dae3999d
type
Action Bomb
 Cave Story (Video Game) / int_dae3999d
comment
There's also the Time Bomb that appears in the Egg Corridor?, though 3D adds two more.
 Cave Story (Video Game) / int_dae3999d
featureApplicability
1.0
 Cave Story (Video Game) / int_dae3999d
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_dae3999d
 Cave Story (Video Game) / int_dae5c997
type
Action Girl
 Cave Story (Video Game) / int_dae5c997
comment
Action Girl: Curly Brace. Thanks to being a Robot Soldier, she's more than competent in battle. Momorin Sakamoto also fits the trope, but without being physically special in any way.
 Cave Story (Video Game) / int_dae5c997
featureApplicability
1.0
 Cave Story (Video Game) / int_dae5c997
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_dae5c997
 Cave Story (Video Game) / int_db39ccfd
type
Battle Couple
 Cave Story (Video Game) / int_db39ccfd
comment
Battle Couple: Curly Brace and Quote are this on two occasions. The first is when they're making their way to The Core while trying to escape the Labyrinth, and the second has them using a fairly unique variation of Back-to-Back Badasses (the former actually strapped to the latter's back) during the Brutal Bonus Level.
 Cave Story (Video Game) / int_db39ccfd
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1.0
 Cave Story (Video Game) / int_db39ccfd
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_db39ccfd
 Cave Story (Video Game) / int_db4170fc
type
Impossible Item Drop
 Cave Story (Video Game) / int_db4170fc
comment
Impossible Item Drop: Monsters of all kinds can to drop experience crystals, floating hearts and missiles.
 Cave Story (Video Game) / int_db4170fc
featureApplicability
1.0
 Cave Story (Video Game) / int_db4170fc
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_db4170fc
 Cave Story (Video Game) / int_db4b76d1
type
Pre-Asskicking One-Liner
 Cave Story (Video Game) / int_db4b76d1
comment
Ballos's Pre-Asskicking One-Liner "Kill me... or I shall KILL YOU!" presumably references a very similar line in Final Fantasy Tactics.
 Cave Story (Video Game) / int_db4b76d1
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1.0
 Cave Story (Video Game) / int_db4b76d1
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_db4b76d1
 Cave Story (Video Game) / int_db8a9d51
type
Sliding Scale of Robot Intelligence
 Cave Story (Video Game) / int_db8a9d51
comment
Sliding Scale of Robot Intelligence: Quote and Curly fall somewhat above level 3 "Average Joe Android". They have memories and are quite capable of performing tasks autonomously, and they are also able to show compassion and other emotions such as grief or self-devotion. Malco, on the other hand, is a good step back and somewhere between level 1 and 2, as all he does and can do is build bombs.
 Cave Story (Video Game) / int_db8a9d51
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1.0
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Cave Story (Video Game) / int_db8a9d51
 Cave Story (Video Game) / int_dba5a4f8
type
LethalJokeWeapon
 Cave Story (Video Game) / int_dba5a4f8
comment
Lethal Joke Weapon: The Nemesis. On its lowest power level, it fires devastating bolts at very high speed. But as it gets powered up, it gets weaker! On its highest setting? It shoots rubber duckies. To add insult to injury, to get it you have to trade a powerful weapon that has sentimental value to the player character. On the other hand, it's quite powerful as long as you DON'T power it up. Gets quite tricky when one crystal is enough to take it up a level and you're paying attention to things other than the swarms of little bouncing triangles. Which is all the time. The Bubbline. It shoots bubbles, producing four shots at 1 or 2 damage each. At level two, the bubbles act as a machine gun, a bit slower than the actual Machine Gun you can get later in game. But on level three, the bubbles float around you to form a shield, and when they burst, they shoot projectiles in the direction you're facing. You can either tap the fire button to spam single shots or hold the button down to create a shield of floating bubbles that will eventually begin to fire automatically at different heights, allowing players to hit enemies on lower or higher levels.
 Cave Story (Video Game) / int_dba5a4f8
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1.0
 Cave Story (Video Game) / int_dba5a4f8
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Cave Story (Video Game) / int_dba5a4f8
 Cave Story (Video Game) / int_dc2a4fa3
type
Graphics-Induced Super-Deformed
 Cave Story (Video Game) / int_dc2a4fa3
comment
Graphics-Induced Super-Deformed: Cave Story's graphics basically insist that all the characters are represented as very simplified sprite images. As it turns out, this is quite deliberate, and used for storytelling purposes: The limited graphics are used to obscure the fact that the main character is a robot: he has two, hard-to-notice antennae on the sides of his head that act as visible Foreshadowing. The difficulty of noticing this detail is somewhat exacerbated by the color scheme of the protagonist's head, which, to the untrained eye, may appear as a sideburn, an eye, and a nose, rather than two eyes and part of an antenna, since the character appears in semi-profile. This trope is deliberately preserved with later releases: Cave Story+ retains very small antennae despite having substantially larger sprites, and the characters of the 3DS remake are still fully Super Deformed despite being 3D polygon renders.
 Cave Story (Video Game) / int_dc2a4fa3
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1.0
 Cave Story (Video Game) / int_dc2a4fa3
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_dc2a4fa3
 Cave Story (Video Game) / int_dce448d
type
Reduced to Ratburgers
 Cave Story (Video Game) / int_dce448d
comment
Reduced to Ratburgers: Kazuma says that if he isn't rescued soon he'll have to eat cockroaches. He's kidding. But if he has to, he really will...
 Cave Story (Video Game) / int_dce448d
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1.0
 Cave Story (Video Game) / int_dce448d
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Cave Story (Video Game) / int_dce448d
 Cave Story (Video Game) / int_df1793de
type
Updated Re-release
 Cave Story (Video Game) / int_df1793de
comment
Updated Re-release: Ever since the game was picked up by NiCALiS, it saw a number of commercial ports over the years with new enhancements. The WiiWare and DSiWare versions of the game in 2010, which featured remastered graphics and a "New" remixed soundtrack, runs at 60 FPS as opposed to 50 FPS in the freeware version, added an Easy and Hard difficulty level, increased the number of save slots for the main game to three, promoted Curly Brace to playable status, and added a Boss Rush mode and a Jukebox where players can listen to the game's music and swap between the different soundtrack options. The European release later updated the WiiWare and DSiWare versions by touching up the graphics and improving the sound quality, which would later be ported back into the North American release through an update. This version of the game was later ported to PC in 2011 as Cave Story+ with a new Challenge Mode, seasonal graphics during the Halloween and Christmas season, and a third "Remastered" soundtrack. There were also a port for the 3DS that is identical to the freeware version in terms of visuals and sounds but has the extra Challenge Modes from Cave Story+ and can toggle between the original 4:3 aspect-ratio or the wider 5:3 ratio from its 3D remake. In 2017, Cave Story+ was ported to the Nintendo Switch with further enhancements such as 16:9 widescreen presentation, new lighting and water effects, animated character portraits for dialogue scenes, a new Sand Pit challenge, two more "Famitrack" and "Ridiculon" soundtrack options, and other quality-of-life improvements.
 Cave Story (Video Game) / int_df1793de
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_df1793de
 Cave Story (Video Game) / int_dfa71e43
type
Ineffectual Sympathetic Villain
 Cave Story (Video Game) / int_dfa71e43
comment
Ineffectual Sympathetic Villain: Balrog tries so hard.
 Cave Story (Video Game) / int_dfa71e43
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1.0
 Cave Story (Video Game) / int_dfa71e43
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Cave Story (Video Game) / int_dfa71e43
 Cave Story (Video Game) / int_dfe120e5
type
Functional Magic
 Cave Story (Video Game) / int_dfe120e5
comment
Imagine, if you will, living in a world where life is essentially normal... except for the fact that magic is real. Think that's not that big of a change? Think again: a World War was rather recently fought over a magical floating island because seemingly every government in the world wanted their hands on a certain piece of magical headgear called the Demon Crown, which allows the user to freely channel the never-ending magical outflow of an eternally entombed, ageless and hopelessly insane wizard with power beyond mortal reckoning. Said wizard's powers leak out and manifest in the world as a blind, uncontrollable rage that also grants impossible strength by unlocking the affected person's true power. Anyone affected by said rage can be controlled by the owner of the Crown. If someone - anyone - were to obtain that crown, they theoretically could - at any time of their choosing - release a raging horde of monstrous demonic creatures that would easily tear apart all of modern civilization, leaving you in a ruined world ruled by a complete psychopath with infinite power.
 Cave Story (Video Game) / int_dfe120e5
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1.0
 Cave Story (Video Game) / int_dfe120e5
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_dfe120e5
 Cave Story (Video Game) / int_e0606d52
type
Optional Boss
 Cave Story (Video Game) / int_e0606d52
comment
Optional Boss: Ma Pignon and the Red Demon are completely optional bosses when you're going for the normal ending, but they have to be fought in order to get to the real final level. Also the Sisters, Skippable Bosses who guard a missile upgrade in the Egg Corridor(?). The bonus level Wind Fortress has G-CLONE, a mysterious machine that makes Curly clones.
 Cave Story (Video Game) / int_e0606d52
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 Cave Story (Video Game) / int_e0606d52
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Cave Story (Video Game) / int_e0606d52
 Cave Story (Video Game) / int_e0e3579a
type
Fungus Humongous
 Cave Story (Video Game) / int_e0e3579a
comment
Fungus Humongous: The Mimiga Graveyard is festooned with various walking mushrooms. The small ones already come up to your chest, while the singular big one just barely beats you in height.
 Cave Story (Video Game) / int_e0e3579a
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1.0
 Cave Story (Video Game) / int_e0e3579a
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Cave Story (Video Game) / int_e0e3579a
 Cave Story (Video Game) / int_e27e757e
type
Trauma Inn
 Cave Story (Video Game) / int_e27e757e
comment
Trauma Inn: Beds just restore health. Computer screens also restore missiles.
 Cave Story (Video Game) / int_e27e757e
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1.0
 Cave Story (Video Game) / int_e27e757e
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Cave Story (Video Game) / int_e27e757e
 Cave Story (Video Game) / int_e2c4b927
type
Dub Name Change
 Cave Story (Video Game) / int_e2c4b927
comment
Dub Name Change: As a result of having two different translations in common use, a small number of things in Cave Story's will have different names depending on which translation you use. The second area accessed by teleporter is called "Grasstown" in the Aeon Genesis translation, and renamed "Bushlands" in the NICALiS translation.note ã‚¯ã‚µãƒ ãƒ© is comprised of two words that translate to "grass" and "village", but is unusually written in katakana rather than kanji. The optional weapon known as the "Bubbler" in the Aeon Genesis translation is known as "Bubbline" in the NiCALIS translation. The latter is much closer to what the Japanese, ãƒ�ブリン (Baburin), was going for. Among other things, NiCALIS is generally more accurate when it comes to names, though they kept "Balfrog" from Aeon Genesis, which was originally the less imaginative ボスフロッグ (Bosufuroggu, Bosfrog or Bossfrog) in Japanese. Two notable examples: the only purple Mimiga in the game is named "Chaco" in the Aeon Genesis translation, and "Chako" in the NiCALIS translation. Additionally, in the end credits where all the enemies in the game are listed, the Aeon Genesis Translation used the word "Rabil" to describe a Mimiga that has gone crazy from eating Red Flowers, while the NICALiS translation uses the word "Ravil" insteadnote ãƒ©ãƒ“ル or Rabiru is based on the English word, "rabid". Pixel himself respectively used "Chako" and "Ravil" as part of his original filenames. The plural of Mimiga and Gaudi is "Mimigas" and "Gaudis" in the Aeon Genesis translation, but "Mimiga" and "Gaudi" in the NICALiS translation.
 Cave Story (Video Game) / int_e2c4b927
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1.0
 Cave Story (Video Game) / int_e2c4b927
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_e2c4b927
 Cave Story (Video Game) / int_e2f7ab99
type
Assassin Outclassin'
 Cave Story (Video Game) / int_e2f7ab99
comment
Assassin Outclassin': Balrog clumsily attempts to ambush you about five times and hilariously fails every time. ...except for the time when it actually works, though Quote might've been a bit distracted at that moment by the sudden horrible deaths of two of his friends. It doesn't help that he tends to yell "Huzzah!"/"Oh Yeaaah!!" whenever he jumps out at you.
 Cave Story (Video Game) / int_e2f7ab99
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1.0
 Cave Story (Video Game) / int_e2f7ab99
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_e2f7ab99
 Cave Story (Video Game) / int_e35bc0f7
type
Tragic Monster
 Cave Story (Video Game) / int_e35bc0f7
comment
Tragic Monster: Every speaking villain except the Doctor has a tragic, or even sympathetic backstory, but this trope is especially obvious with Toroko and Ballos, both of whom became psychotic monsters through circumstances entirely beyond their control.
 Cave Story (Video Game) / int_e35bc0f7
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1.0
 Cave Story (Video Game) / int_e35bc0f7
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Cave Story (Video Game) / int_e35bc0f7
 Cave Story (Video Game) / int_e3ab9e00
type
Turns Red
 Cave Story (Video Game) / int_e3ab9e00
comment
Turns Red: Virtually all bosses unveil new attacks at lower HP, most notably Omega, who changes his whole attack pattern, and the Undead Core, who, at low health, sticks to a new attack. The elephant-like Behemoths from the Egg Corridor also turn red and stampede if they take enough damage, though this is rarely seen because they're not hard to defeat in the first place.
 Cave Story (Video Game) / int_e3ab9e00
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1.0
 Cave Story (Video Game) / int_e3ab9e00
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Cave Story (Video Game) / int_e3ab9e00
 Cave Story (Video Game) / int_e4900915
type
Ridiculously Human Robots
 Cave Story (Video Game) / int_e4900915
comment
Ridiculously Human Robots: Kazuma didn't even notice that Quote was a robot until Professor Booster pointed it out to him. It's likely that a first-time player (and perhaps, Quote himself) wouldn't either: after all, an "Air" counter appears whenever you go underwater, and if it hits zero, you drown. At one point you're directly informed "you can breathe", which indicates that Quote has a working and essential respiratory system. He can sleep to repair damage (and for other reasons), receive medical care from physicians, takes medicine by mouth, and can regain his memories by eating a special mushroom. Despite all of that being true, he's a robot. At very least, the fact that he can drown does get an in-game justification.
 Cave Story (Video Game) / int_e4900915
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1.0
 Cave Story (Video Game) / int_e4900915
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Cave Story (Video Game) / int_e4900915
 Cave Story (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Cave Story (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: The Core. When it is almost completely defeated, the villains swoop in and inform you that it's the only thing keeping the island airborne; they then zombify the Core to save the island. Near the end of the game, when the Doctor possesses the Undead Core, you're forced to destroy it for good, and the island begins falling. Then Ballos inverts this; since Ballos was the one pulling the island down, defeating him saves the island from destruction.
 Cave Story (Video Game) / int_e4cf1ef0
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 Cave Story (Video Game) / int_e4cf1ef0
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Cave Story (Video Game) / int_e4cf1ef0
 Cave Story (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Cave Story (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Initially Quote sinks like a rock and has roughly 15 seconds to surface before drowning. Once Curly sacrifices herself and gives you her oxygen tank, you can stay underwater indefinitely.
 Cave Story (Video Game) / int_e5bb2929
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1.0
 Cave Story (Video Game) / int_e5bb2929
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Cave Story (Video Game) / int_e5bb2929
 Cave Story (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Cave Story (Video Game) / int_e5d8460d
comment
Unexplained Recovery: Professor Booster, if you choose to ignore him when he suddenly appears in the Labyrinth and free-falls into a deep pit; he will appear much later on, alive and well, and give you the Booster v2.0. Choosing to drop into the pit to help him (which instead results in his death after he gives you the Booster v0.8) reconstructs this trope by revealing that there is a broken teleporter directly below the platform he landed on; upon examining said teleporter, it is mentioned that it could be fixed by an engineer with sufficient skill.
 Cave Story (Video Game) / int_e5d8460d
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1.0
 Cave Story (Video Game) / int_e5d8460d
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Cave Story (Video Game) / int_e5d8460d
 Cave Story (Video Game) / int_e63317eb
type
Green Hill Zone
 Cave Story (Video Game) / int_e63317eb
comment
Green Hill Zone: Grasstown/Bushlands is a fine example of this trope. However, it is not the first level.
 Cave Story (Video Game) / int_e63317eb
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1.0
 Cave Story (Video Game) / int_e63317eb
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Cave Story (Video Game) / int_e63317eb
 Cave Story (Video Game) / int_eaa2b8f8
type
Bewitched Amphibians
 Cave Story (Video Game) / int_eaa2b8f8
comment
Bewitched Amphibians: Misery turns Balrog into a giant frog for a boss battle.
 Cave Story (Video Game) / int_eaa2b8f8
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1.0
 Cave Story (Video Game) / int_eaa2b8f8
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Cave Story (Video Game) / int_eaa2b8f8
 Cave Story (Video Game) / int_ead31b1b
type
Splash Damage
 Cave Story (Video Game) / int_ead31b1b
comment
The Missile Launcher is best saved for targets with higher HP, like bosses. It has limited ammo and its projectiles do significant Splash Damage. At max level, each shot will fire three standard missiles in a wide range, making it also good for crowd control.
 Cave Story (Video Game) / int_ead31b1b
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 Cave Story (Video Game) / int_ead31b1b
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Cave Story (Video Game) / int_ead31b1b
 Cave Story (Video Game) / int_eb81c601
type
Big Damn Heroes
 Cave Story (Video Game) / int_eb81c601
comment
Big Damn Heroes: invoked Subverted, painfully, in the Sand Zone. Twice. Just as Balrog is force-feeding Toroko a bunch of red flowers, King arrives, only a few spare seconds too late to stop him. Seconds later, you arrive... just in time to see King slumped on the ground, dying from injuries he received from his foolish attempt to charge the Doctor, and for Toroko to go insane, forcing you to kill her. The Golden Ending starts with Balrog huzzahing into the rapidly-narrowing arena of the defeated True Final Boss and jetting Quote and Curly out of there by smashing his cranium through the ceiling and out of the island.
 Cave Story (Video Game) / int_eb81c601
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 Cave Story (Video Game) / int_eb81c601
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Cave Story (Video Game) / int_eb81c601
 Cave Story (Video Game) / int_eb99df21
type
Funny Animal
 Cave Story (Video Game) / int_eb99df21
comment
Funny Animal: The Mimiga. They stop being so funny when they eat red flowers, though...
 Cave Story (Video Game) / int_eb99df21
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1.0
 Cave Story (Video Game) / int_eb99df21
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Cave Story (Video Game) / int_eb99df21
 Cave Story (Video Game) / int_ed3c6b4c
type
Sprite/Polygon Mix
 Cave Story (Video Game) / int_ed3c6b4c
comment
Sprite/Polygon Mix: Classic Mode in the 3DS version does this, retaining the original character, enemy and item sprites but using 3D backgrounds.
 Cave Story (Video Game) / int_ed3c6b4c
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 Cave Story (Video Game) / int_ed3c6b4c
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Cave Story (Video Game) / int_ed3c6b4c
 Cave Story (Video Game) / int_eddfe7e5
type
Underground City
 Cave Story (Video Game) / int_eddfe7e5
comment
Underground City: Mimiga Village. To a degree, the entire island is this, having both shops and homes scattered from Grasstown/Bushlands to the Labyrinth and everywhere in-between.
 Cave Story (Video Game) / int_eddfe7e5
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Cave Story (Video Game) / int_eddfe7e5
 Cave Story (Video Game) / int_f00d01f8
type
Hat of Power
 Cave Story (Video Game) / int_f00d01f8
comment
Hat of Power: The Demon Crown, the source of the Doctor's power.
 Cave Story (Video Game) / int_f00d01f8
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1.0
 Cave Story (Video Game) / int_f00d01f8
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Cave Story (Video Game) / int_f00d01f8
 Cave Story (Video Game) / int_f110c25
type
Self-Destructive Charge
 Cave Story (Video Game) / int_f110c25
comment
Self-Destructive Charge: King attempts one of these, but unfortunately fails miserably.
 Cave Story (Video Game) / int_f110c25
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1.0
 Cave Story (Video Game) / int_f110c25
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Cave Story (Video Game) / int_f110c25
 Cave Story (Video Game) / int_f1737ab0
type
Boss Tease
 Cave Story (Video Game) / int_f1737ab0
comment
Boss Tease: Misery will occasionally appear just to stir up trouble and get the player wondering if they can shoot her yet, only to leave and let someone else fight instead. Oddly, the player can do this to themselves with Balrog - a dialog option in your first encounter will mean that you won't need to fight him there, though you will have to later on.
 Cave Story (Video Game) / int_f1737ab0
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1.0
 Cave Story (Video Game) / int_f1737ab0
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Cave Story (Video Game) / int_f1737ab0
 Cave Story (Video Game) / int_f1d6144a
type
War Is Hell
 Cave Story (Video Game) / int_f1d6144a
comment
War Is Hell: The War between Humanity and the Mimiga very nearly ended the Mimiga race. If and when the player feeds Curly Brace the Ma Pignon, she remembers the war, and her description is extremely unpleasant:
 Cave Story (Video Game) / int_f1d6144a
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 Cave Story (Video Game) / int_f1d6144a
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Cave Story (Video Game) / int_f1d6144a
 Cave Story (Video Game) / int_f283319c
type
Tortured Monster
 Cave Story (Video Game) / int_f283319c
comment
Tortured Monster: The True Final Boss. He's a Physical God who lost control of his immense magic powers under torture, and had to watch himself kill and destroy everything he loved. Afterwards, he was entombed inside a floating island for god-knows-how-long... and he can't naturally die, no matter how hard he tries.
 Cave Story (Video Game) / int_f283319c
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1.0
 Cave Story (Video Game) / int_f283319c
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_f283319c
 Cave Story (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 Cave Story (Video Game) / int_f2877d9e
comment
Balrog gets transformed into a massive frog by Misery for his third fight (named "Balfrog"), though he returns to normal as soon as the fight is over.
 Cave Story (Video Game) / int_f2877d9e
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1.0
 Cave Story (Video Game) / int_f2877d9e
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Cave Story (Video Game) / int_f2877d9e
 Cave Story (Video Game) / int_f3e87937
type
Tears of Blood
 Cave Story (Video Game) / int_f3e87937
comment
Tears of Blood: The zombie dragons in the wrecked Egg Corridor.
 Cave Story (Video Game) / int_f3e87937
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1.0
 Cave Story (Video Game) / int_f3e87937
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 Cave Story (Video Game)
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Cave Story (Video Game) / int_f3e87937
 Cave Story (Video Game) / int_f3f391f6
type
Fission Mailed
 Cave Story (Video Game) / int_f3f391f6
comment
Fission Mailed: After the fight against the first Load-Bearing Boss, the room floods, leaving you trapped underwater with your Air Meter ticking down to zero. Curly gives you her air tank after you lose consciousness, saving you at the cost of her own life if you haven't taken the proper steps towards saving her.
 Cave Story (Video Game) / int_f3f391f6
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 Cave Story (Video Game) / int_f3f391f6
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Cave Story (Video Game) / int_f3f391f6
 Cave Story (Video Game) / int_f3fd818b
type
Dark Reprise
 Cave Story (Video Game) / int_f3fd818b
comment
Dark Reprise: Compare the tempo and drumline of "Mischevious Robot" to that of "Scorching Back".
 Cave Story (Video Game) / int_f3fd818b
featureApplicability
1.0
 Cave Story (Video Game) / int_f3fd818b
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1.0
 Cave Story (Video Game)
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Cave Story (Video Game) / int_f3fd818b
 Cave Story (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Cave Story (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Speaking of the Vent Physics, anyone who hasn't mastered them is very likely to get their butt kicked by Balfrog several times on their first playthrough. Other factors play a part, but it's usually the fans that screw one up. Frenzied Toroko is also one as well. Her attacks are surprisingly difficult to dodge and do almost-unseen levels of damage at that point in the game, and she's also pretty fast. For Hard Mode (or a 3 HP, no Missile run), it's the second fight with Balrog. He can kill you in one to two hits, the Fireball is near useless, and the Polar Star still has to get past his energy balls.
 Cave Story (Video Game) / int_f4a0408f
featureApplicability
1.0
 Cave Story (Video Game) / int_f4a0408f
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_f4a0408f
 Cave Story (Video Game) / int_f53dd5eb
type
Mutually Exclusive Power-Ups
 Cave Story (Video Game) / int_f53dd5eb
comment
Mutually Exclusive Power-Ups: There are three possible upgrades to the Polar Star, your first weapon: the Machine Gun, the Snake, and the Spur. You can only get one of them. Similarly, you can only get the Booster 2.0 if you don't acquire the Booster 0.8. If you can locate a certain NPC, he'll offer to exchange your Blade for his Nemesis gun.
 Cave Story (Video Game) / int_f53dd5eb
featureApplicability
1.0
 Cave Story (Video Game) / int_f53dd5eb
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_f53dd5eb
 Cave Story (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 Cave Story (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: Averted with Ballos, whose right eye is always red while his left eye is always white. Malco does fall for this trope, though.
 Cave Story (Video Game) / int_f5a22215
featureApplicability
-1.0
 Cave Story (Video Game) / int_f5a22215
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_f5a22215
 Cave Story (Video Game) / int_f5f83e38
type
Speedrun Reward
 Cave Story (Video Game) / int_f5f83e38
comment
Speed Run Reward: If you collect the Nikumaru Counter, it records your time to beat Sacred Grounds and displays your best time on the title screen. If you can beat it in less than 6 minutes, a different character appears on the title screen, and different music plays.
 Cave Story (Video Game) / int_f5f83e38
featureApplicability
1.0
 Cave Story (Video Game) / int_f5f83e38
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_f5f83e38
 Cave Story (Video Game) / int_f642b1f9
type
You Bastard!
 Cave Story (Video Game) / int_f642b1f9
comment
You Bastard!: The text the game displays in the worst ending has shades of this. It's worth noting that the only way to get that ending is to flee the island and let the Doctor win. The Steam Achievement goes further, and directly calls you a coward.
 Cave Story (Video Game) / int_f642b1f9
featureApplicability
1.0
 Cave Story (Video Game) / int_f642b1f9
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_f642b1f9
 Cave Story (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Cave Story (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: The path to the Golden Ending is far more hazardous than the path to the bittersweet one. If you're playing blind, it is nearly impossible get the good ending on your first try unless you're clairvoyant.
 Cave Story (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Cave Story (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_f64a9cf7
 Cave Story (Video Game) / int_f722f635
type
Great Offscreen War
 Cave Story (Video Game) / int_f722f635
comment
An army of these was sent to the Island during the War and butchered the Mimiga while searching for the McGuffin. The player character is one of them, although both he and Curly Brace were sent to stop the war by eliminating the cause of it, and not the Mimiga.
 Cave Story (Video Game) / int_f722f635
featureApplicability
1.0
 Cave Story (Video Game) / int_f722f635
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_f722f635
 Cave Story (Video Game) / int_f89f164a
type
Purposely Overpowered
 Cave Story (Video Game) / int_f89f164a
comment
Purposely Overpowered: The Spur, the Blade, and the Super Missile Launcher.
 Cave Story (Video Game) / int_f89f164a
featureApplicability
1.0
 Cave Story (Video Game) / int_f89f164a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_f89f164a
 Cave Story (Video Game) / int_f91d1d4f
type
Darkest Hour
 Cave Story (Video Game) / int_f91d1d4f
comment
Darkest Hour: The bit between the Iron Head fight and the Outer Wall. All your allies are either dead, kidnapped, injured and lost, or telling you that it's hopeless to keep fighting and that you should run away. The unexplained destruction of the Egg Corridor (and the music accompanying it) certainly reinforces this.
 Cave Story (Video Game) / int_f91d1d4f
featureApplicability
1.0
 Cave Story (Video Game) / int_f91d1d4f
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_f91d1d4f
 Cave Story (Video Game) / int_f9f2c33
type
Running Gag
 Cave Story (Video Game) / int_f9f2c33
comment
Curly constantly displays her Genki Girl personality.
 Cave Story (Video Game) / int_f9f2c33
featureApplicability
1.0
 Cave Story (Video Game) / int_f9f2c33
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_f9f2c33
 Cave Story (Video Game) / int_fa59871
type
Equipment-Based Progression
 Cave Story (Video Game) / int_fa59871
comment
Equipment-Based Progression: The game has you collect various guns, each one leveling up and down individually as you collect XP triangles and take damage.
 Cave Story (Video Game) / int_fa59871
featureApplicability
1.0
 Cave Story (Video Game) / int_fa59871
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fa59871
 Cave Story (Video Game) / int_fa7d3dfe
type
Number Two
 Cave Story (Video Game) / int_fa7d3dfe
comment
Also, Jack - self-proclaimed Number Two of Mimiga village - is locked in the Number Two jail in the Plantation.
 Cave Story (Video Game) / int_fa7d3dfe
featureApplicability
1.0
 Cave Story (Video Game) / int_fa7d3dfe
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fa7d3dfe
 Cave Story (Video Game) / int_fc33ff16
type
One-Winged Angel
 Cave Story (Video Game) / int_fc33ff16
comment
One-Winged Angel: Many bosses have stronger forms, sometimes multiple phases of them.
 Cave Story (Video Game) / int_fc33ff16
featureApplicability
1.0
 Cave Story (Video Game) / int_fc33ff16
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fc33ff16
 Cave Story (Video Game) / int_fc9bedc9
type
TwoPointFiveD
 Cave Story (Video Game) / int_fc9bedc9
comment
2.5D: The 3DS remake of the game uses polygon graphics instead of pixel art, without changing the side-scrolling gameplay in any way.
 Cave Story (Video Game) / int_fc9bedc9
featureApplicability
1.0
 Cave Story (Video Game) / int_fc9bedc9
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fc9bedc9
 Cave Story (Video Game) / int_fcadd0e3
type
Impact Silhouette
 Cave Story (Video Game) / int_fcadd0e3
comment
Impact Silhouette: Balrog tends to leave these wherever he enters.
 Cave Story (Video Game) / int_fcadd0e3
featureApplicability
1.0
 Cave Story (Video Game) / int_fcadd0e3
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fcadd0e3
 Cave Story (Video Game) / int_fcbcc221
type
Robot Buddy
 Cave Story (Video Game) / int_fcbcc221
comment
After Malco is reactivated, he declares you a threat...right before he gets huzzahed into the ground by Balrog. This is made even more amusing by the fact that the music normally played during most boss fights starts when Malco appears, but then abruptly cuts out the moment Balrog lands on top of Malco.
 Cave Story (Video Game) / int_fcbcc221
featureApplicability
1.0
 Cave Story (Video Game) / int_fcbcc221
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fcbcc221
 Cave Story (Video Game) / int_fd1f1a63
type
Ridiculously Cute Critter
 Cave Story (Video Game) / int_fd1f1a63
comment
Ridiculously Cute Critter: An extreme majority of the creatures in the game are really, really cute, even the ones that want nothing more than to kill you in horrible ways.note Probably because the game is from Japan. Mimiga stand out the most.
 Cave Story (Video Game) / int_fd1f1a63
featureApplicability
1.0
 Cave Story (Video Game) / int_fd1f1a63
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fd1f1a63
 Cave Story (Video Game) / int_fd497586
type
You Mean "Xmas"
 Cave Story (Video Game) / int_fd497586
comment
You Mean "Xmas": This trope is parodied in Cave Story+, in which the achievement for playing the game in Christmas Mode is "Merry Holiday Happy Euphemism" with the description "For the rest of us!"
 Cave Story (Video Game) / int_fd497586
featureApplicability
1.0
 Cave Story (Video Game) / int_fd497586
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fd497586
 Cave Story (Video Game) / int_fd94c4ac
type
Theme Naming
 Cave Story (Video Game) / int_fd94c4ac
comment
Theme Naming: "Curly Brace" and "Quote" are (computer programmers' terms for) the { and " symbols, respectively. Also on a keyboard, the curly brace key is directly on top of the quote key. Curly's adopted Mimiga children were given the last name Colon. Also, the leader of the Mimiga is named King and the second-in-command is named Jack, as in the cards. The former leader of the Mimiga was named Arthur. The two guardians of the Mimiga Village are King and the now-deceased Arthur. The angel enemies in Sacred Ground appear to be named for flat-topped hills: Bute (one letter off from Butte) and Mesa. Jenka and Ballos have names taken from dance styles.
 Cave Story (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Cave Story (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fd94c4ac
 Cave Story (Video Game) / int_fe03497a
type
Bubble Shield
 Cave Story (Video Game) / int_fe03497a
comment
Bubble Shield: The Bubble Gun when upgraded to level 3 will have the bubble projectiles orbit around you while holding fire, obscuring Quote from damage. Curly also possesses one that lets her breathe underwater. She gives it to Quote after the battle with the Core; whether or not this results in a Heroic Sacrifice depends on whether you made the right preparations beforehand and take the right actions afterwards.
 Cave Story (Video Game) / int_fe03497a
featureApplicability
1.0
 Cave Story (Video Game) / int_fe03497a
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fe03497a
 Cave Story (Video Game) / int_fed93e1b
type
Dark and Troubled Past
 Cave Story (Video Game) / int_fed93e1b
comment
Dark and Troubled Past: Quote, Curly Brace, and Toroko all have one. The Mimiga share one as a race. Also, Ballos.
 Cave Story (Video Game) / int_fed93e1b
featureApplicability
1.0
 Cave Story (Video Game) / int_fed93e1b
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fed93e1b
 Cave Story (Video Game) / int_ff5a74c8
type
Talking Is a Free Action
 Cave Story (Video Game) / int_ff5a74c8
comment
Talking Is a Free Action: Lampshaded if you talk to Santa during the fight with the Doctor.
 Cave Story (Video Game) / int_ff5a74c8
featureApplicability
1.0
 Cave Story (Video Game) / int_ff5a74c8
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_ff5a74c8
 Cave Story (Video Game) / int_fff371b4
type
Death Seeker
 Cave Story (Video Game) / int_fff371b4
comment
Death Seeker: Ballos has been waiting for someone to come and kill him, because he cannot off himself, but knows he has to go due to his Sanity Slippage.
 Cave Story (Video Game) / int_fff371b4
featureApplicability
1.0
 Cave Story (Video Game) / int_fff371b4
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_fff371b4
 Cave Story (Video Game) / int_name
type
ItemName
 Cave Story (Video Game) / int_name
comment
 Cave Story (Video Game) / int_name
featureApplicability
1.0
 Cave Story (Video Game) / int_name
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Cave Story (Video Game) / int_name
 Cave Story (Video Game) / int_name
itemName
Cave Story (Video Game)

The following is a list of statements referring to the current page from other pages.

 Game Over / Fan Fic
seeAlso
Cave Story (Video Game)
 Quotes Bad Hair Day Rated R For Retelling Of Cave Story / Fan Fic
seeAlso
Cave Story (Video Game)
 Video Games / Fan Fic
seeAlso
Cave Story (Video Game)
 Cave Story (Video Game)
hasFeature
A Master Makes Their Own Tools / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Ability Depletion Penalty / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Achievement Mockery / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Advanced Movement Technique / int_5e3832b5
 Cave Story (Video Game)
hasFeature
After Boss Recovery / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Air-Aided Acrobatics / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Almost Dead Guy / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Ambidextrous Sprite / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Ambushing Enemy / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Amnesiac Dissonance / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Amnesiac Hero / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Amnesiac Lover / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Amphibian at Large / int_5e3832b5
 AnSMWCProduction
seeAlso
Cave Story (Video Game)
 Cave Story (Video Game)
hasFeature
Animal Testing / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Another Side, Another Story / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Anti-Climax / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Antlion Monster / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Apocalyptic Montage / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Are We There Yet? / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Art Major Biology / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Art-Style Dissonance / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Artificial Gill / int_5e3832b5
 Cave Story (Video Game)
hasFeature
As Long as There Is Evil / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Ass Pull / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Asteroids Monster / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Atop a Mountain of Corpses / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Attack Animal / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Author Avatar / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Back-to-Back Badasses / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Background Music Override / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Backup from Otherworld / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Badass Minds Think Alike / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Badasses Wear Bandanas / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Ballistic Bone / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Bare Midriffs Are Feminine / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Battle Theme Music / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Bedmate Reveal / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Being Good Sucks / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Being Tortured Makes You Evil / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Bewitched Amphibians / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Big Entrance / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Blank White Eyes / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Bleak Level / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Blown Across the Room / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Blush Sticker / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Boisterous Weakling / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Boring Return Journey / int_99f16695
 Cave Story (Video Game)
hasFeature
Boss Arena Recovery / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Boss Bonanza / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Boss Rush / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Boss Tease / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Bragging Rights Reward / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Brains and Brawn / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Brainwashed / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Breakable Power-Up / int_99f16695
 Cave Story (Video Game)
hasFeature
Breather Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Breather Level / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Bring Him to Me / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Brutal Bonus Level / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Bubble Gun / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Bubble Shield / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Can't Refuse the Call Anymore / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Cardiovascular Love / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Cast of Snowflakes / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Catch a Falling Star / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Catching Some Z's / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Cats Are Mean / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Cephalothorax / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Chain Reaction Destruction / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Challenge Gamer / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Challenge Run / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Character Portrait / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Charged Attack / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Check-Point Starvation / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Climax Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Collision Damage / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Confused Question Mark / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Contractual Boss Immunity / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Controllable Helplessness / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Cores-and-Turrets Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Corridor Cubbyhole Run / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Cowardly Yellow / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Cranium Ride / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Credits Montage / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Creepy Cave / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Crown of Power / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Cut Song / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Cutscene Incompetence / int_5e3832b5
 DSiWare
seeAlso
Cave Story (Video Game)
 Cave Story (Video Game)
hasFeature
Deadly Droplets / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Deadly Upgrade / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Degraded Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Denial of Diagonal Attack / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Desert Skull / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Destructible Projectiles / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Developer's Foresight / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Developer's Room / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Development Gag / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Difficulty Spike / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Disc-One Final Dungeon / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Disconnected Side Area / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Disguised Horror Story / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Doppelgänger Attack / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Double Jump / int_5e3832b5
 DoukutsuDays
seeAlso
Cave Story (Video Game)
 Cave Story (Video Game)
hasFeature
Down the Drain / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Dual Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Dying as Yourself / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Dynamic Difficulty / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Easy Amnesia / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Easy-Mode Mockery / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Emergency Energy Tank / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Emergency Weapon / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Empathic Weapon / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Enemy Roll Call / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Equipment-Based Progression / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Equipment Upgrade / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Escort Mission / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Everything Fades / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Evolving Title Screen / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Evolving Weapon / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Experience Meter / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Experience Points / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Fan Game / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Fan Translation / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Fanfare / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Fetch Quest / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Final Speech / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Fireballs / int_5e3832b5
 Cave Story (Video Game)
hasFeature
First Town / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Fission Mailed / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Flawless Victory / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Floating Continent / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Fluffy Cloud Heaven / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Flunky Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Flying Seafood Special / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Force Feeding / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Foreboding Architecture / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Friendship Trinket / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Fungus Humongous / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Funny Animal / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Game Mod / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Gameplay Ally Immortality / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Getting Crap Past the Radar / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Ghost Town / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Given Name Reveal / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Go for the Eye / int_5e3832b5
 Cave Story (Video Game)
hasFeature
God Does Not Own This World / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Golden Ending / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Goldfish Poop Gang / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Good Bad Translation / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Graphics-Induced Super-Deformed / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Gravity Screw / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Great Offscreen War / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Green Hill Zone / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Guest Fighter / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Guest-Star Party Member / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Guns in Church / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hair Color Dissonance / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Halloween Cosplay / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Harmless Enemy / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hat of Authority / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hat of Power / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hate Plague / int_5e3832b5
 Cave Story (Video Game)
hasFeature
He Knows About Timed Hits / int_5e3832b5
 Cave Story (Video Game)
hasFeature
He Was Right There All Along / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Head Pet / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Heal the Cutie / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Healing Checkpoint / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Heart Container / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hearts Are Health / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Heli-Critter / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hermit Guru / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hero Killer / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Heroic Mime / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hidden Heart of Gold / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hidden Mechanic / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Holiday Mode / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Home Stage / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hover Bike / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Hub Level / int_5e3832b5
 Cave Story (Video Game)
hasFeature
I Cannot Self-Terminate / int_5e3832b5
 Cave Story (Video Game)
hasFeature
I'll Kill You! / int_5e3832b5
 Cave Story (Video Game)
hasFeature
I'm Dying, Please Take My MacGuffin / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Impossible Item Drop / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Improbable Accessory Effect / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Improbable Use of a Weapon / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Incoming Ham / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Indecipherable Lyrics / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Indie Game / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Inexplicable Treasure Chests / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Infinity -1 Sword / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Instakill Mook / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Interchangeable Antimatter Keys / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Interface Spoiler / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Interspecies Friendship / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Invincible Minor Minion / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Involuntary Shapeshifting / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Item Amplifier / int_5e3832b5
 Cave Story (Video Game)
hasFeature
It's All Upstairs From Here / int_5e3832b5
 Cave Story (Video Game)
hasFeature
It's Hard, So It Sucks! / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Japanese Video Games / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Jet Pack / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Joke Item / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Jump Jet Pack / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Kaizo Trap / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Kiai / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Kill the Cutie / int_5e3832b5
 Cave Story (Video Game)
hasFeature
King Mook / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Kleptomaniac Hero Found Underwear / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Knockback / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Law of Inverse Recoil / int_5e3832b5
 Cave Story (Video Game)
hasFeature
"Leave Your Quest" Test / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Let Us Never Speak of This Again / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Let X Be the Unknown / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Let's Meet the Meat / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Level Drain / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Level in Boss Clothing / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Level-Map Display / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Licked by the Dog / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Lift of Doom / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Live Item / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Living Structure Monster / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Load-Bearing Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Loads and Loads of Loading / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Locked Door / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Locked Out of the Fight / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Lonely Piano Piece / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Low-Level Advantage / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Lower-Deck Episode / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Luck-Based Mission / int_5e3832b5
 Cave Story (Video Game)
hasFeature
MacGyvering / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Magic Mushroom / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Malevolent Architecture / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Melancholy Moon / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Mentor Occupational Hazard / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Menu Time Lockout / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Mercy Invincibility / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Metroidvania / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Midair Bobbing / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Midfight Weapon Exchange / int_99f16695
 Cave Story (Video Game)
hasFeature
Minimalist Run / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Minion with an F in Evil / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Miniscule Rocking / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Modular Epilogue / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Monster Threat Expiration / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Monster Town / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Morally Ambiguous Doctorate / int_5e3832b5
 Cave Story (Video Game)
hasFeature
More Deadly Than the Male / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Multi-Ethnic Name / int_5e3832b5
 Cave Story (Video Game)
hasFeature
NPC Roadblock / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Never Smile at a Crocodile / int_5e3832b5
 Cave Story (Video Game)
hasFeature
New Game Plus / int_5e3832b5
 Cave Story (Video Game)
hasFeature
New Weapon Target Range / int_5e3832b5
 Cave Story (Video Game)
hasFeature
No-Damage Run / int_5e3832b5
 Cave Story (Video Game)
hasFeature
No-Gear Level / int_5e3832b5
 Cave Story (Video Game)
hasFeature
No Waterproofing in the Future / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Non-Human Undead / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Non-Standard Game Over / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Noob Cave / int_5e3832b5
 Northernlion
seeAlso
Cave Story (Video Game)
 Cave Story (Video Game)
hasFeature
Not Too Dead to Save the Day / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Notice This / int_5e3832b5
 Cave Story (Video Game)
hasFeature
One Bullet at a Time / int_5e3832b5
 Cave Story (Video Game)
hasFeature
One-Hit Polykill / int_5e3832b5
 Cave Story (Video Game)
hasFeature
One Riot, One Ranger / int_5e3832b5
 Cave Story (Video Game)
hasFeature
One-Time Dungeon / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Only One Name / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Only One Save File / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Optional Sexual Encounter / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Orbiting Particle Shield / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Organ Drops / int_99f16695
 Cave Story (Video Game)
hasFeature
Out of the Frying Pan / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Oxygen Meter / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Panacea / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Path of Most Resistance / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Pause Scumming / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Pink Girl, Blue Boy / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Pixel Hunt / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Platform Battle / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Platforming Pocket Pal / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Player Headquarters / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Player Punch / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Plot Tunnel / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Point of No Return / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Poison Mushroom / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Polished Port / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Portal Network / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Predecessor Villain / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Promptless Branching Point / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Psycho Serum / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Questioning Title? / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Rainbow Speak / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Real-Time Weapon Change / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Recoil Boost / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Recoiled Across the Room / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Recollection Sidequest / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Recurring Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Red Herring Mole / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Red Pill, Blue Pill / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Reduced to Ratburgers / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Remixed Level / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Resting Recovery / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Reverse Shrapnel / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Ridiculously Cute Critter / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Roaring Rapids / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Robo Ship / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Robo Speak / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Robot and A.I. Works / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Robot Antennae / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Robot Buddy / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Robot Girl / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Robot Hair / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Robot Names / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Robot Soldier / int_99f16695
 Cave Story (Video Game)
hasFeature
Route Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Rule of Funny / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Rules of the Game / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Run-and-Gun / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Rushmore Refacement / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Sand Is Water / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Scary Shiny Glasses / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Schrödinger's Gun / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Science Fantasy / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Screen Shake / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Script Breaking / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Scrolling Text / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Sdrawkcab Name / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Selective Gravity / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Self-Imposed Challenge / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Sequence Breaking / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Sequential Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Shape Dies, Shifter Survives / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Shared Life-Meter / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Shifting Sand Land / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Shrug of God / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Silence Is Golden / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Skippable Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Sleeves Are for Wimps / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Sliding Scale of Robot Intelligence / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Smashed Eggs Hatching / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Something We Forgot / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Soul Jar / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Sound of No Damage / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Speedrun Reward / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Spikes of Doom / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Squat's in a Name / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Stalactite Spite / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Starter Equipment / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Starter Gear Staying Power / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Story to Gameplay Ratio / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Suddenly Harmful Harmless Object / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Super Title 64 Advance / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Superboss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Superweapon Surprise / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Surprisingly Easy Mini-Quest / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Take Our Word for It / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Talking to Themself / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Teleporting Keycard Squad / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Temporary Online Content / int_5e3832b5
 Cave Story (Video Game)
hasFeature
That Makes Me Feel Angry / int_5e3832b5
 Cave Story (Video Game)
hasFeature
That One Achievement / int_5e3832b5
 Cave Story (Video Game)
hasFeature
The Battle Didn't Count / int_5e3832b5
 Cave Story (Video Game)
hasFeature
The Brute / int_5e3832b5
 Cave Story (Video Game)
hasFeature
The Goomba / int_5e3832b5
 Cave Story (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_5e3832b5
 Cave Story (Video Game)
hasFeature
The Voiceless / int_5e3832b5
 Cave Story (Video Game)
hasFeature
The Walls Are Closing In / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Theme Naming / int_5e3832b5
 Cave Story (Video Game)
hasFeature
There Was a Door / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Thriving Ghost Town / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Throwing Your Sword Always Works / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Tin-Can Robot / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Title Theme Drop / int_5e3832b5
 Cave Story (Video Game)
hasFeature
To Hell and Back / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Too Awesome to Use / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Took a Shortcut / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Tortured Monster / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Tragic Monster / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Trauma Inn / int_5e3832b5
 Cave Story (Video Game)
hasFeature
True Final Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Tube Travel / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Turns Red / int_5e3832b5
 Cave Story (Video Game)
hasFeature
2½D / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Ultimate Blacksmith / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Underground City / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Underground Level / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Underground Monkey / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Understatement / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Unending End Card / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Unexpected Shmup Level / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Unique Enemy / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Unstable Equilibrium / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Unusual Ears / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Updated Re-release / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Utility Weapon / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Vehicular Assault / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Vent Physics / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Video Game Flight / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Video Game Remake / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Video Games of 2000-2004 / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Video Game Caring Potential / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Vile Villain, Laughable Lackey / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Villain Override / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Villain Teleportation / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Violation of Common Sense / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Waddling Head / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Wake-Up Call Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Walk, Don't Swim / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Warm-Up Boss / int_5e3832b5
 Cave Story (Video Game)
hasFeature
What Did You Expect When You Named It ____? / int_5e3832b5
 Cave Story (Video Game)
hasFeature
What the Hell Are You? / int_5e3832b5
 Cave Story (Video Game)
hasFeature
What the Hell, Player? / int_5e3832b5
 Cave Story (Video Game)
hasFeature
When She Smiles / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Whole-Plot Reference / int_5e3832b5
 Cave Story (Video Game)
hasFeature
World's Smallest Violin / int_5e3832b5
 Cave Story (Video Game)
hasFeature
"X" Marks the Hero / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Yet Another Stupid Death / int_5e3832b5
 Cave Story (Video Game)
hasFeature
You Call That a Wound? / int_99f16695
 Cave Story (Video Game)
hasFeature
You Can't Thwart Stage One / int_5e3832b5
 Cave Story (Video Game)
hasFeature
You Mean "Xmas" / int_5e3832b5
 Cave Story (Video Game)
hasFeature
You Wake Up in a Room / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Zigzag Paper Tassel / int_5e3832b5
 DarkTheory
seeAlso
Cave Story (Video Game)
 Swim, Ikachan! (Video Game)
seeAlso
Cave Story (Video Game)
 TheIconoclasts
seeAlso
Cave Story (Video Game)
 CaveStory
sameAs
Cave Story (Video Game)
 Cave Story (Video Game)
hasFeature
Faux Action Girl / int_5e3832b5
 Cave Story (Video Game)
hasFeature
Happily Ever After / int_5e3832b5