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Celeste (Video Game)

 Celeste (Video Game)
type
TVTItem
 Celeste (Video Game)
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Celeste (Video Game)
 Celeste (Video Game)
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Celeste
 Celeste (Video Game)
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Celeste is a Retraux Platform Game developed by Extremely OK Games (previously known for making TowerFall). It was released for PC, PlayStation 4, Xbox One and Nintendo Switch on January 25, 2018.Madeline, the Player Character, has just arrived at the base of the eponymous mountain in British Columbia, Canada, with the goal of reaching its peak. To accomplish this, she must make her way across many varied locales, each with its own mechanics and traps. Along the way, she will meet colorful characters and come to terms with her inner struggles.Madeline can jump, dash, and climb walls. With these simple mechanics, the game presents the player with more than 7 worlds filled to the brim with chasms, spikes, and many traps in this tough-as-nails, fast-paced platformer that constantly builds on its mechanics to make the experience more challenging.On September 9, 2019, the game received a free DLC in the form of Chapter 9, entitled "Farewell". Created as a thank you for the reception the game received and as a final farewell before the development team moved on to their next project, the chapter features over 100 brand-new rooms and 13 new songs. A physical release of Celeste by Limited Run Games has been released in late 2019.On January 25th, 2021, to celebrate the third anniversary of Celeste's release, the same developers made Celeste Classic 2: Lani's Trek using the PICO-8 engine. It features a new protagonist traveling to Celeste Mountain but features a new style of platforming centered around a grappling hook Lani finds. The game ends on a screen with a mysterious flower bud that has yet to bloom.On January 29th, 2024, to celebrate the game's sixth anniversary, albeit a few days late, Celeste 64: Fragments of the Mountain was released. Created "in a week(ish)" by the Celeste team, this is a 3D platformer in the style of games for the Nintendo 64. It features Madeline mentally returning to Mount Celeste while writing a book.No relation to the novel of the same name, nor its two sequels, nor the French Web Game Celestus.
 Celeste (Video Game)
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2024-02-24T23:31:34Z
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2024-02-24T23:31:34Z
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 Celeste (Video Game)
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DBTropes
 Celeste (Video Game) / int_13dcb20b
type
Antepiece
 Celeste (Video Game) / int_13dcb20b
comment
Antepiece: Many level-specific gimmicks are introduced in relatively safe forms before being employed in full force.
 Celeste (Video Game) / int_13dcb20b
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1.0
 Celeste (Video Game) / int_13dcb20b
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Celeste (Video Game) / int_13dcb20b
 Celeste (Video Game) / int_1439161f
type
Heroic BSoD
 Celeste (Video Game) / int_1439161f
comment
Heroic BSoD: Chapter 9 reveals that Madeline had a breakdown after Granny died, being unable to message Theo or attend Granny's funeral. It's revealed that she has guilt about it and not being there for Granny. Her dream helps her snap out of it, slightly.
 Celeste (Video Game) / int_1439161f
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1.0
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 Celeste (Video Game)
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Celeste (Video Game) / int_1439161f
 Celeste (Video Game) / int_1664fe9f
type
Temporary Platform
 Celeste (Video Game) / int_1664fe9f
comment
Temporary Platform: Grey blocks that crumble appear everywhere in the game, along with pink clouds which evaporates when you jump off them and walls that fall as soon as you jump onto them.
 Celeste (Video Game) / int_1664fe9f
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1.0
 Celeste (Video Game) / int_1664fe9f
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Celeste (Video Game) / int_1664fe9f
 Celeste (Video Game) / int_17ce80aa
type
All There in the Manual
 Celeste (Video Game) / int_17ce80aa
comment
All There in the Manual: Both Badeline, the dark counterpart of Madeline; and the Seekers, the monsters in Chapter 5, are unnamed in the game, but have been officially named by the developers. The Theounderstars instagram page contains some things regarding the characters not shown otherwise in the game such as a look into Theo's friends and family (including Alex's design) as well as Madeline taking up archery after the game's events.
 Celeste (Video Game) / int_17ce80aa
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1.0
 Celeste (Video Game) / int_17ce80aa
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Celeste (Video Game) / int_17ce80aa
 Celeste (Video Game) / int_19116ed1
type
Musical Gameplay
 Celeste (Video Game) / int_19116ed1
comment
Musical Gameplay: Every level contains a hidden room where the music changes and pink and blue platforms (and obstacles) appear and disappear to the beat of the music. The same platforms create the final challenge in every B-Side level.
 Celeste (Video Game) / int_19116ed1
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1.0
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Celeste (Video Game) / int_19116ed1
 Celeste (Video Game) / int_19df659c
type
Gone Horribly Wrong
 Celeste (Video Game) / int_19df659c
comment
Chapter 6. The chapter starts off on the high note set by the end of Chapter 5, with Theo and Madeline taking the time to get to know each other better. Then Madeline has a dream where she flies up to see the aurora borealis via golden feathers, sees Badeline, and tells her that she doesn't need her anymore. This seems like it would lead to something good, but it goes HORRIBLY wrong with Badeline furiously holding Madeline captive, mocking her panic attack treatment feather trick, and tossing her back down to the base of the mountain.
 Celeste (Video Game) / int_19df659c
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1.0
 Celeste (Video Game) / int_19df659c
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 Celeste (Video Game)
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Celeste (Video Game) / int_19df659c
 Celeste (Video Game) / int_1a24cb20
type
Modular Difficulty
 Celeste (Video Game) / int_1a24cb20
comment
Modular Difficulty: Once you beat the gamenote or enter a cheat code in the first level, you unlock "Variant Mode" where you can change aspects of gameplay to mess around. Some are purely positive like infinite stamina and infinite dashes, some are purely negative like invisible motion and no grabbing, and some fall somewhere in the middle like 360 dashing.
 Celeste (Video Game) / int_1a24cb20
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1.0
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Celeste (Video Game) / int_1a24cb20
 Celeste (Video Game) / int_1aa08f77
type
Multiple Endings
 Celeste (Video Game) / int_1aa08f77
comment
Multiple Endings: At the end of the game, Madeline bakes a strawberry pie for everyone. Naturally, the outcome of this depends on how many strawberries you've collected. The game did say "strawberries will impress your friends", after all.
 Celeste (Video Game) / int_1aa08f77
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1.0
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Celeste (Video Game) / int_1aa08f77
 Celeste (Video Game) / int_1ba17583
type
The Ghost
 Celeste (Video Game) / int_1ba17583
comment
The Ghost: Theo's sister Alex is mentioned by him in conversation, but never shows up physically in the game. However, she makes physical appearances on Theo's Instagram account.
 Celeste (Video Game) / int_1ba17583
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1.0
 Celeste (Video Game) / int_1ba17583
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Celeste (Video Game) / int_1ba17583
 Celeste (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Celeste (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Averted. The game makes it a point to be as accessible as possible to those new to the platformer genre. Your file will have an Assist Mode stamp on it, but it disappears once Assist Mode is turned off.
 Celeste (Video Game) / int_1be7d298
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 Celeste (Video Game)
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Celeste (Video Game) / int_1be7d298
 Celeste (Video Game) / int_237404cc
type
Ironic Echo
 Celeste (Video Game) / int_237404cc
comment
Ironic Echo: The first conversation with Badeline ends with her ominously stating: In Chapter 6, just before the Chase Fight with Badeline, Madeline has this to say, with a twinkle in her eye:
 Celeste (Video Game) / int_237404cc
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1.0
 Celeste (Video Game) / int_237404cc
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Celeste (Video Game) / int_237404cc
 Celeste (Video Game) / int_2379224f
type
Astral Finale
 Celeste (Video Game) / int_2379224f
comment
Besides being an Astral Finale, Chapter 9 also has ocean themes. This is because it embodies Madeline trying to cope with Granny's death, and she has compared her depression to being at the bottom of ocean during her talk with Theo.
 Celeste (Video Game) / int_2379224f
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1.0
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 Celeste (Video Game)
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Celeste (Video Game) / int_2379224f
 Celeste (Video Game) / int_25f41fd3
type
Offscreen Start Bonus
 Celeste (Video Game) / int_25f41fd3
comment
Offscreen Start Bonus: If you go to the left at the very beginning of the game, you find where you parked. It looks like a hidden room at first, but if you enter a cheat code in this room, you unlock every level in a mode called "Cheat Mode."
 Celeste (Video Game) / int_25f41fd3
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Celeste (Video Game) / int_25f41fd3
 Celeste (Video Game) / int_26ba32a3
type
Ascended Glitch
 Celeste (Video Game) / int_26ba32a3
comment
Chapter 9 has a big one in the crystal gate skip. To pass the gate and continue the chapter you need to have completed every other level and collected the Crystal Hearts, a necessity due to Chapter 9 utilizing techniques that you need to have learned from said levels. However, if you're fast enough, you can either hyperdash or wavedash under the barrier before it falls, completely eliminating the need to play the other levels.
 Celeste (Video Game) / int_26ba32a3
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1.0
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 Celeste (Video Game)
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Celeste (Video Game) / int_26ba32a3
 Celeste (Video Game) / int_26c4741a
type
Advanced Movement Technique
 Celeste (Video Game) / int_26c4741a
comment
Advanced Movement Technique: By Air-Dashing diagonally into the ground and then immediately jumping, Madeline can launch herself forward with great momentum. The move is called "wavedashing," the name being a Shout-Out to Super Smash Bros. Melee. Another similar technique called "wallbouncing" can be done by dashing up and then doing a wall jump adjacent to a wall. Both moves are required to complete the last few Brutal Bonus Levels. There is an even more advanced technique that even the developers of the game didn't intend, which is called the ultra dash. It allows you to go even faster than a wavedash. What you do is wavedash, and then right after you jump from the first wavedash, dash down-diagonally again, which preserves the speed from the first wavedash. You can only get more speed from the ultra dash if you are not on flat ground. The downwards diagonal dash has to end before you touch the ground in order to get the speed boost, which is impossible if you are on flat ground. If you get this technique correct, then you will get a 1.2x speed boost every time you ultra dash. You can look at this Reddit thread for more information on how to do ultra dashes. You gain a small speed boost every time you jump. Jump-climbing can also get you that same small speed boost, but only if you make it over the wall in a short period of time. If you want to get that speed, you have to climb jump on the corner of the wall. This is called a cornerboost. Speedrunners use this technique in areas where you don't have a dash, for example the Prologue and the Core. Usually, when you wall jump, you can't go back to the wall higher than before. But if you don't hold any direction keys when you wall jump, you are a shorter away distance from the wall than if you held any directions. What you can do with that is 1. wall jump without any directional keys, then 2. right after you do that no-direction wall jump, you can go back to the wall, higher than before. That is called a neutral jump, and it is used for climbing really high walls. A demodash is a dash in a crouched state, and a hyper dash is when you dash downwards diagonally and then jump to get the same speed as a wavedash. When you are wavedashing, the game doesn't check if you are dashing diagonally downwards, but rather if you are in a crouched state. Downwards diagonal dashes already have the crouched state, so the game doesn't really worry about which direction specifically you are dashing, just if you are in the crouched state or not. So what you can do is demodash to the top of a ground higher than you and then jump when you are on top of the ground. You will still get wavedash speed, even though you did not wavedash. This technique is called a demohyper, and it is used when speedrunners want to get good speed on top of a ground higher than them.
 Celeste (Video Game) / int_26c4741a
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Celeste (Video Game) / int_26c4741a
 Celeste (Video Game) / int_281de59f
type
Extremely Short Timespan
 Celeste (Video Game) / int_281de59f
comment
Extremely Short Timespan: The first seven chapters take place over only 3 days. Chapter 8 happens over a year later, and Chapter 9 some unknown length of time after that.
 Celeste (Video Game) / int_281de59f
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1.0
 Celeste (Video Game) / int_281de59f
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Celeste (Video Game) / int_281de59f
 Celeste (Video Game) / int_2b50986a
type
Arrange Mode
 Celeste (Video Game) / int_2b50986a
comment
Arrange Mode: If you complete everything, all of the levels, B-Sides, and C-Sides, then you unlock Variant Mode, which is an extra menu option that allows you to change specific parts of the game, and add challenges.
 Celeste (Video Game) / int_2b50986a
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1.0
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 Celeste (Video Game)
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Celeste (Video Game) / int_2b50986a
 Celeste (Video Game) / int_2b5ea43c
type
Bland-Name Product
 Celeste (Video Game) / int_2b5ea43c
comment
Bland-Name Product: Theo is an avid user of the in-universe version of Instagram; InstaPix.
 Celeste (Video Game) / int_2b5ea43c
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1.0
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Celeste (Video Game) / int_2b5ea43c
 Celeste (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Celeste (Video Game) / int_2bfd6a1e
comment
The B-sides, C-sides, and Farewell all demand absolute precision when platforming, and the latter two have rooms that require you to platform flawlessly for upwards of thirty seconds with no checkpoint if you fail. The final room of Farewell deserves special mention, requiring two minutes of absolutely perfect movement (and even longer if you're trying for the Moon Berry).
 Celeste (Video Game) / int_2bfd6a1e
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1.0
 Celeste (Video Game) / int_2bfd6a1e
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 Celeste (Video Game)
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Celeste (Video Game) / int_2bfd6a1e
 Celeste (Video Game) / int_2dbc1855
type
Ghost City
 Celeste (Video Game) / int_2dbc1855
comment
Ghost City: Chapter 1 takes place in the Forsaken City. According to Madeline, the city was built by a large corporation, but they were unable to convince anyone to live there, for obvious reasons.
 Celeste (Video Game) / int_2dbc1855
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1.0
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 Celeste (Video Game)
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Celeste (Video Game) / int_2dbc1855
 Celeste (Video Game) / int_2f694f85
type
IdiosyncraticWipe
 Celeste (Video Game) / int_2f694f85
comment
Idiosyncratic Wipe: Upon death, every chapter has a unique wipe pattern related to the world it's set in. For example, Chapter 3 has you unlocking doors with keys, so its wipe is shaped like a keyhole.
 Celeste (Video Game) / int_2f694f85
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1.0
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 Celeste (Video Game)
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Celeste (Video Game) / int_2f694f85
 Celeste (Video Game) / int_342f40b0
type
Lift of Doom
 Celeste (Video Game) / int_342f40b0
comment
Lift of Doom: Many rooms feature moving platforms that float right through the Spikes of Doom, requiring Madeline to pull all sort of acrobatics to safely ride the platform all the way to the top.
 Celeste (Video Game) / int_342f40b0
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Celeste (Video Game) / int_342f40b0
 Celeste (Video Game) / int_34ffa400
type
Bonus Dungeon
 Celeste (Video Game) / int_34ffa400
comment
Bonus Dungeon: Chapter 8. It takes place after the game's epilogue, features new and harder obstacles and challenges, and doesn't reallly have any story besides "Madeline explores the mountain's core".
 Celeste (Video Game) / int_34ffa400
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 Celeste (Video Game) / int_34ffa400
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 Celeste (Video Game)
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Celeste (Video Game) / int_34ffa400
 Celeste (Video Game) / int_3bbf3fef
type
Recurring Riff
 Celeste (Video Game) / int_3bbf3fef
comment
Recurring Riff: Most of the songs in the game’s soundtrack include variations on the same 16-note melody.
 Celeste (Video Game) / int_3bbf3fef
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1.0
 Celeste (Video Game) / int_3bbf3fef
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Celeste (Video Game) / int_3bbf3fef
 Celeste (Video Game) / int_3efb1d35
type
Social Media Before Reason
 Celeste (Video Game) / int_3efb1d35
comment
Social Media Before Reason: In Chapter 5, Theo goes into a mysterious temple to get cool pictures for his InstaPix followers. This ends badly.
 Celeste (Video Game) / int_3efb1d35
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1.0
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Celeste (Video Game) / int_3efb1d35
 Celeste (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Celeste (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Chapter 9 only. Granny has died, though in Madeline's dream she appears to have one last conversation. Madeline gains the courage to wake up and message Theo, apologizing for shutting him out.
 Celeste (Video Game) / int_40cc0c7e
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Celeste (Video Game) / int_40cc0c7e
 Celeste (Video Game) / int_450a63b5
type
Player Nudge
 Celeste (Video Game) / int_450a63b5
comment
Player Nudge: The 1.4.0.0 update added crouching Madeline statues near a conspicuous white block inside the Chapter 4's Crystal Heart room. Explanation You're supposed to crouch on the white block for several seconds, allowing you to climb on the background and obtain the Crystal Heart.
 Celeste (Video Game) / int_450a63b5
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Celeste (Video Game) / int_450a63b5
 Celeste (Video Game) / int_45bf382b
type
Game Mod
 Celeste (Video Game) / int_45bf382b
comment
Game Mod: Everest is a mod loader and creator that allows you to play custom maps and mods for Celeste.
 Celeste (Video Game) / int_45bf382b
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1.0
 Celeste (Video Game) / int_45bf382b
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Celeste (Video Game) / int_45bf382b
 Celeste (Video Game) / int_46410e0c
type
Win-Win Ending
 Celeste (Video Game) / int_46410e0c
comment
Win-Win Ending: The primary conflict of the main game is between the heroine Madeline, who wants to climb the titular mountain to cast away her insecurities, and Badeline, the embodiment of those insecurities who wants to protect Madeline by stopping her from climbing the mountain by any means possible. Come the end of Chapter 6, and Madeline comes to accept Badeline as being a part of her who she needs not cast away, but to welcome and manage- in return, Badeline agrees to help Madeline reach the top of the mountain, and by the end, they've gone from enemies to allies, successfully scaling the mountain and able to return to the bottom, safe and sound.
 Celeste (Video Game) / int_46410e0c
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 Celeste (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Celeste (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Whenever she's trying to force Madeline to do something, Badeline will lean or climb outside the bounds of her frame.
 Celeste (Video Game) / int_4a3e547f
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1.0
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 Celeste (Video Game) / int_4c98c951
type
Stuck on a Ski Lift
 Celeste (Video Game) / int_4c98c951
comment
Stuck on a Ski Lift: At the end of Chapter 4, the lift carrying Madeline and Theo unexpectedly jams in midair.
 Celeste (Video Game) / int_4c98c951
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1.0
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Celeste (Video Game) / int_4c98c951
 Celeste (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Celeste (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The original Pico-8 game is almost a completely different beast from the 2018 game. To name a few differences, Madeline is the only character, with none of the game's supporting cast (Not even Badeline), It is far shorter, You can't climb walls, there isn't much story beyond climb the mountain and it lacks the plot concerning Madeline's depression entirely, the green crystals are also replaced with balloons and Madeline's final form doesn't come from merging with Badeline like in the final game, but from an power up she gets from a chest (Her hair also turns green as opposed to pink).
 Celeste (Video Game) / int_4f4372e9
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 Celeste (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Celeste (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Dying takes you back to the last entrance you used in roughly a second. The game makes it a point that dying is simply a temporary setback rather than something to be shamed for; one of the pre-chapter postcards even tells you to "be proud of your death count!" Heavily averted with the golden strawberries, where you need to complete the entire stage without dying once. One death, and it's back to the beginning. The only exception to this is if you're insane enough to collect the Moon Berry and the Golden Berry at the same time in Chapter 9, as a death is required in one room to get the Moon Berry. However, bringing the berry to said room would make the berry temporarily detach from you while you perform the death warp, and it'll be waiting for you in the place where you'll respawn.
 Celeste (Video Game) / int_50727f8d
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 Celeste (Video Game) / int_53224e46
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Bookends
 Celeste (Video Game) / int_53224e46
comment
Bookends: Both the prologue and the epilogue take place at Granny's cottage. Additionally, the intense sequence of notes at the end of the prologue as Madeline dashes across the bridge where you first learn the dash? It's the opening movement of Reach for the Summit, the theme of Chapter 7.
 Celeste (Video Game) / int_53224e46
featureApplicability
1.0
 Celeste (Video Game) / int_53224e46
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_53224e46
 Celeste (Video Game) / int_53c5f30e
type
Happy Ending Override
 Celeste (Video Game) / int_53c5f30e
comment
Happy Ending Override. Downplayed. Chapter 7 ends with Madeline and Badeline climbing the summit, returning to Granny's cabin and making pie for all the friends they made. Chapter 9 reveals that at least a year later, Granny died, and Madeline dreams about trying to find her while arguing with Badeline. At the end of the chapter, she reaches out to Theo and apologizes for shutting him out.
 Celeste (Video Game) / int_53c5f30e
featureApplicability
1.0
 Celeste (Video Game) / int_53c5f30e
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_53c5f30e
 Celeste (Video Game) / int_54d5074
type
Speaking Simlish
 Celeste (Video Game) / int_54d5074
comment
Speaking Simlish: When Madeline or NPCs talk, a synthesized sound plays to act as their voice. Theo occasionally subverts this with a clearly-audible synthesized "Yoloooooooooo!"
 Celeste (Video Game) / int_54d5074
featureApplicability
1.0
 Celeste (Video Game) / int_54d5074
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_54d5074
 Celeste (Video Game) / int_54fb42f0
type
Gravity Is a Harsh Mistress
 Celeste (Video Game) / int_54fb42f0
comment
Gravity Is a Harsh Mistress: After Madeline walks off a platform, for five frames, it is possible for her to jump or hyper like if she was still on solid ground. (In game design this Anti-Frustration Feature is known as "Coyote time").
 Celeste (Video Game) / int_54fb42f0
featureApplicability
1.0
 Celeste (Video Game) / int_54fb42f0
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_54fb42f0
 Celeste (Video Game) / int_55d919f7
type
Lovecraft Lite
 Celeste (Video Game) / int_55d919f7
comment
Lovecraft Lite: Chapter 5 has the Mirror Temple, featuring statues of tentacled eyeball monsters—and then the Temple starts reflecting Madeline's subconscious, and similar monsters attack you. However, no one winds up dead or insane, since this is ultimately a metaphor for dealing with depression, not a story about humanity's insignificance.
 Celeste (Video Game) / int_55d919f7
featureApplicability
1.0
 Celeste (Video Game) / int_55d919f7
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_55d919f7
 Celeste (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Celeste (Video Game) / int_55e5b37c
comment
Due to collecting Golden Strawberries being the most brutally difficult challenge in the game by a long shot, there's no achievement tied to collecting them. They're a pure Bragging Rights Reward.
 Celeste (Video Game) / int_55e5b37c
featureApplicability
1.0
 Celeste (Video Game) / int_55e5b37c
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_55e5b37c
 Celeste (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Celeste (Video Game) / int_56a6927b
comment
The many different stages in Chapter 7 each have their own unique version of the chapter theme that the game switches to once you reach them.
 Celeste (Video Game) / int_56a6927b
featureApplicability
1.0
 Celeste (Video Game) / int_56a6927b
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_56a6927b
 Celeste (Video Game) / int_5ce7dbb9
type
Central Theme
 Celeste (Video Game) / int_5ce7dbb9
comment
Central Theme: Dealing with depression and anxiety, facing another part of yourself.
 Celeste (Video Game) / int_5ce7dbb9
featureApplicability
1.0
 Celeste (Video Game) / int_5ce7dbb9
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_5ce7dbb9
 Celeste (Video Game) / int_615fdb1f
type
Dream Sequence
 Celeste (Video Game) / int_615fdb1f
comment
Dream Sequence: Levels 2, 6 and 9 contain dream sequences. The majority of level 2 is a dream, shown by Madeline waking up at the end next to her camp fire. The beginning of Level 6 involves Madeline attempting to talk to Badeline, with mixed results. And Level 9 is a dream as Madeline tries to cope with the death of Granny.
 Celeste (Video Game) / int_615fdb1f
featureApplicability
1.0
 Celeste (Video Game) / int_615fdb1f
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_615fdb1f
 Celeste (Video Game) / int_64ec97e4
type
Living Dust Bunnies
 Celeste (Video Game) / int_64ec97e4
comment
Living Dust Bunnies: These are the main enemies encountered in Oshiro's hotel in Chapter 3.
 Celeste (Video Game) / int_64ec97e4
featureApplicability
1.0
 Celeste (Video Game) / int_64ec97e4
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_64ec97e4
 Celeste (Video Game) / int_66907f54
type
Hourglass Plot
 Celeste (Video Game) / int_66907f54
comment
Hourglass Plot: Much of Chapter 6 is spent with Madeline chasing after Badeline to reconcile and reason with her. Badeline takes a while to understand. In Chapter 9, Badeline is the one telling Madeline that Granny is gone, and that she's chasing after wishful thinking in her dream. It takes until the bird nearly gets hurt that Madeline listens and admits that Badeline is right.
 Celeste (Video Game) / int_66907f54
featureApplicability
1.0
 Celeste (Video Game) / int_66907f54
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_66907f54
 Celeste (Video Game) / int_679d7cc7
type
Goomba Stomp
 Celeste (Video Game) / int_679d7cc7
comment
Goomba Stomp: Jumping on snowballs, certain enemies or bosses temporarily puts them out of action, gives you a little air and resets your dash. In Chapter 3's C-Side, it becomes a necessary mechanic, as completing the level without bouncing on Mr. Oshiro's head and restoring your dash is impossible.
 Celeste (Video Game) / int_679d7cc7
featureApplicability
1.0
 Celeste (Video Game) / int_679d7cc7
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_679d7cc7
 Celeste (Video Game) / int_6861146e
type
Epiphany Therapy
 Celeste (Video Game) / int_6861146e
comment
Chapter 6 also has a secondary one: complex issues like depression and anxiety can't be solved with Epiphany Therapy and banishing them; they have to be acknowledged as warped defense mechanisms that're still a part of you, and sometimes even have validity.
 Celeste (Video Game) / int_6861146e
featureApplicability
1.0
 Celeste (Video Game) / int_6861146e
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_6861146e
 Celeste (Video Game) / int_68647e64
type
Extended Gameplay
 Celeste (Video Game) / int_68647e64
comment
Extended Gameplay: The main story ends in chapter 7. Chapter 8 is a Bonus Dungeon without much story. Chapter 9, however, features a new story wherein Madeline falls into depression once again due to being unable to cope with Granny's death.
 Celeste (Video Game) / int_68647e64
featureApplicability
1.0
 Celeste (Video Game) / int_68647e64
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_68647e64
 Celeste (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Celeste (Video Game) / int_68913e61
comment
Theo has a sister whose canon name is Alex. However, if you renamed Madeline as Alex, she will change her name to Maddie.
 Celeste (Video Game) / int_68913e61
featureApplicability
1.0
 Celeste (Video Game) / int_68913e61
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_68913e61
 Celeste (Video Game) / int_6dc206c9
type
Marathon Level
 Celeste (Video Game) / int_6dc206c9
comment
Marathon Level: The "Farewell" Chapter 9 DLC is composed of over an hundred of the toughest screens of the game, requiring players to master some of the hardest moves to pull off (most of them being ascended glitches) in order to be able to complete them, on top on throwing new mechanics into the mix. It is not uncommon for players to suffer thousands of deaths before being able to complete this chapter (at least, for those who didn't give up midway or caved in and turned Assist Mode on). Even pro-players took several hours before managing to reach the ending. Thanksfully, this chapter has quite a few checkpoints for those who wish to stop the ordeal and come back to it later, but one must prepare themselves for an incredibly tough challenge that will keep them occupied for days.
 Celeste (Video Game) / int_6dc206c9
featureApplicability
1.0
 Celeste (Video Game) / int_6dc206c9
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_6dc206c9
 Celeste (Video Game) / int_6e7e9709
type
Cosmetic Award
 Celeste (Video Game) / int_6e7e9709
comment
Cosmetic Award: The game tells you up front that the collectible strawberries are there just to show off to your friends.
 Celeste (Video Game) / int_6e7e9709
featureApplicability
1.0
 Celeste (Video Game) / int_6e7e9709
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_6e7e9709
 Celeste (Video Game) / int_6ec989d8
type
Guide Dang It!
 Celeste (Video Game) / int_6ec989d8
comment
Guide Dang It!: All the blue Crystal Hearts within each chapter's A-Sides are very well hidden, even more so than the B-Side tapes (which also qualify for this), to the point where a player may not know they even exist until they find themselves gated from entering the Chapter 8 or its bonus stages. The methods needed to get some of these hearts, even if you know their locations, can also be cryptic. Special mention goes to Chapter 4's Crystal Heart, which is a Shout-Out to the white block trick in Super Mario Bros. 3 and Chapter 2's Crystal Heart which requires you to exploit the fact that the dash recharges whenever Madeline goes through a screen transition. The 200th strawberry can only be gained if you successfully clear the first chapter without using your dash ability even once. The game never tells you that this is the method to get it, and even pulling this off requires serious player skill and knowledge of things that the game never teaches you, such as spike jumping. New with the Farewell update, obtaining the "Wow" achievement requires collecting the Moon Berry, which can only be found by backtracking at the very end of Chapter 9 and following a newly unlocked path, traversing several more difficult levels than you would normally by following the intended path. You even have to intentionally die at one point.
 Celeste (Video Game) / int_6ec989d8
featureApplicability
1.0
 Celeste (Video Game) / int_6ec989d8
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_6ec989d8
 Celeste (Video Game) / int_6ff1a0bd
type
Minimalist Run
 Celeste (Video Game) / int_6ff1a0bd
comment
The epilogue is slightly different depending on how many strawberries you've collected. If you manage to complete the game with very few Madeline's "strawberry pie" is just an empty pie crust. invoked
 Celeste (Video Game) / int_6ff1a0bd
featureApplicability
1.0
 Celeste (Video Game) / int_6ff1a0bd
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_6ff1a0bd
 Celeste (Video Game) / int_72c04e0d
type
Door to Before
 Celeste (Video Game) / int_72c04e0d
comment
Door to Before: When you collect the cassette that opens a level's B-side, a bubble will appear and automatically carry Madeline back to the entrance of that room. (In contrast, if you collect any other item in a dead-end room, like a strawberry, you're required to backtrack all by yourself.) This also happens in Chapter 9 when you collect the keys in the Power Source area.
 Celeste (Video Game) / int_72c04e0d
featureApplicability
1.0
 Celeste (Video Game) / int_72c04e0d
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_72c04e0d
 Celeste (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Celeste (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The hair color of Madeline's sprite reflects whether she can dash. If it's red, she can; if it's blue, she can't. When it's pink, she can dash twice. The Crystal Heart collectibles are different colors depending on where they're found. The ones hidden in the regular levels excluding Chapter 9 are blue. The ones at the end of the B-Sides are red. The ones at the end of the C-Sides are yellow. Finally, there is a light grey one in Chapter 9.
 Celeste (Video Game) / int_740f59b4
featureApplicability
1.0
 Celeste (Video Game) / int_740f59b4
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_740f59b4
 Celeste (Video Game) / int_75f38750
type
Kaizo Trap
 Celeste (Video Game) / int_75f38750
comment
Kaizo Trap: It's actually possible to die after collecting a Crystal Heart. The Hit Stop means you effectively have maybe a second when you're actually vulnerable, so in most cases you have to actively try to get killed this way, but Chapter 8-C's Crystal Heart is positioned such that you might well fall off the bottom of the screen if you're not careful enough.
 Celeste (Video Game) / int_75f38750
featureApplicability
1.0
 Celeste (Video Game) / int_75f38750
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_75f38750
 Celeste (Video Game) / int_77f6cc58
type
100% Completion
 Celeste (Video Game) / int_77f6cc58
comment
100% Completion: There are 175 strawberries, 8 B-side cassettes, 24 crystal hearts, and 25 golden strawberries to collect. If you count Chapter 9, there's the elusive Moon Berry, and the deathless golden strawberry, which is the hardest challenge this game has to offer.
 Celeste (Video Game) / int_77f6cc58
featureApplicability
1.0
 Celeste (Video Game) / int_77f6cc58
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_77f6cc58
 Celeste (Video Game) / int_7a7d698d
type
Challenge Run
 Celeste (Video Game) / int_7a7d698d
comment
Challenge Run: The Golden Strawberries on each level become available after completing the Chapter 8's B-Side and collecting them requires you to taking them to the end of each level without dying. And there's the Winged Golden Strawberry which requires you to complete the first chapter's A-Side without dashing at all (dying is permitted), which requires plenty of skill and knowledge of advanced movement techniques like spike-jumping that the game never directly teaches you. Of course, getting these strawberries is completely optional as you only need 150 strawberries (less than the number of all regular Strawberries) to get the game's best ending.
 Celeste (Video Game) / int_7a7d698d
featureApplicability
1.0
 Celeste (Video Game) / int_7a7d698d
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_7a7d698d
 Celeste (Video Game) / int_7b144404
type
Mental World
 Celeste (Video Game) / int_7b144404
comment
Mental World: The second half of Chapter 5, where the temple traps Madeline and Theo in a mental world, where Madeline's inner demons manifest as enemies.
 Celeste (Video Game) / int_7b144404
featureApplicability
1.0
 Celeste (Video Game) / int_7b144404
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_7b144404
 Celeste (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Celeste (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: Midway through Chapter 5, there's a brief sequence inside Madeline's mind where you play as a Seeker. This serves to introduce their dashing ability, which obstacles block them and which they can break through for when they show up as enemies later in the level.
 Celeste (Video Game) / int_7bf14666
featureApplicability
1.0
 Celeste (Video Game) / int_7bf14666
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_7bf14666
 Celeste (Video Game) / int_7c62a81c
type
Scaling the Summit
 Celeste (Video Game) / int_7c62a81c
comment
Scaling the Summit: Madeline is climbing Mount Celeste in order to get out of the self-destructive cycle she's found herself in. Theo is doing it because he's unsure what he wants to do with his life and his deceased grandfather mentioned this particular mountain as the place where he found himself. Though, unlike Madeline, he isn't too concerned about reaching the summit.
 Celeste (Video Game) / int_7c62a81c
featureApplicability
1.0
 Celeste (Video Game) / int_7c62a81c
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_7c62a81c
 Celeste (Video Game) / int_7d0b5cb5
type
Platform Hell
 Celeste (Video Game) / int_7d0b5cb5
comment
Platform Hell: The B-sides, C-sides, and Farewell all demand absolute precision when platforming, and the latter two have rooms that require you to platform flawlessly for upwards of thirty seconds with no checkpoint if you fail. The final room of Farewell deserves special mention, requiring two minutes of absolutely perfect movement (and even longer if you're trying for the Moon Berry). Golden Strawberries, which mandate a No-Damage Run for an entire level, will send you all the way back to the beginning if you make a single mistake — if you're trying to "golden" any of the aforementioned levels, that means you have to dive headlong into the depths of Platform Hell, conquer all of the level's challenges, and do it without messing up once.
 Celeste (Video Game) / int_7d0b5cb5
featureApplicability
1.0
 Celeste (Video Game) / int_7d0b5cb5
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_7d0b5cb5
 Celeste (Video Game) / int_83308c12
type
Spikes of Doom
 Celeste (Video Game) / int_83308c12
comment
Spikes of Doom: Spikes are everywhere, much like in other platformers with death counters. There's the standard rows of spikes, but many areas instead or also have spiky crystal formations that are just as deadly.
 Celeste (Video Game) / int_83308c12
featureApplicability
1.0
 Celeste (Video Game) / int_83308c12
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_83308c12
 Celeste (Video Game) / int_8af25294
type
Bullet Time
 Celeste (Video Game) / int_8af25294
comment
Bullet Time: If you get too close to the boss in level 3 or the Seekers in level 5, the screen desaturates slightly and time briefly slows down.
 Celeste (Video Game) / int_8af25294
featureApplicability
1.0
 Celeste (Video Game) / int_8af25294
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_8af25294
 Celeste (Video Game) / int_8ccf8ad8
type
Conspicuous Electric Obstacle
 Celeste (Video Game) / int_8ccf8ad8
comment
Conspicuous Electric Obstacle: Electric fields in Chapter 9 are a common occurrence. In some screens, there are electric boxes. Destroying those boxes will turn the electric fields off on said screens.
 Celeste (Video Game) / int_8ccf8ad8
featureApplicability
1.0
 Celeste (Video Game) / int_8ccf8ad8
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_8ccf8ad8
 Celeste (Video Game) / int_8e13875c
type
Death Mountain
 Celeste (Video Game) / int_8e13875c
comment
Death Mountain: In-universe: Mount Celeste. In game, mostly levels 4, 7 and 8.
 Celeste (Video Game) / int_8e13875c
featureApplicability
1.0
 Celeste (Video Game) / int_8e13875c
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_8e13875c
 Celeste (Video Game) / int_8e20979
type
Wham Episode
 Celeste (Video Game) / int_8e20979
comment
Wham Episode: Chapter 6 is insane from a narrative standpoint. Madeline and Theo have a heart-to-heart conversation where they get to know each other better. Then, Madeline decides to confront Badeline once and for all. Badeline goes insane, and tosses Madeline all the way down the mountain, culminating in a climactic fight between the two at the end of the chapter.
 Celeste (Video Game) / int_8e20979
featureApplicability
1.0
 Celeste (Video Game) / int_8e20979
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_8e20979
 Celeste (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Celeste (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: Only five characters throughout the entire game, two of which only show up occasionally. Taken to the logical extreme in the PICO-8 games, which have no characters outside of the protagonist.
 Celeste (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Celeste (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_8e3b5b4d
 Celeste (Video Game) / int_8e9cf84e
type
 Celeste (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The original Japanese translation had a variety of issues up to the inclusion of slurs towards the mentally illnote The word that was used was "æ°—ã�¡ã�Œã�„" (Kichigai), which is an outdated term that literally means "insane", "crazy" and "madness", but in modern times, it's more often used as a slur to insult mentally ill people; its closest equivalent in English would be calling someone a lunatic, or a retard.... in a game about coping with mental issues... in a context where it made no sense to begin with. The developers were initially unaware of this as none of them spoke the language, but eventually, a new localization team was hired to translate the game again from scratch while the old version was quietly scrapped.
 Celeste (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Celeste (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_8e9cf84e
 Celeste (Video Game) / int_91e3910c
type
Ruins of the Modern Age
 Celeste (Video Game) / int_91e3910c
comment
Ruins of the Modern Age: Chapter 1 has this aesthetic, though slightly subverted in that the Forsaken City was never actually inhabited to begin with; it's just that nobody wanted to move in once construction was finished.
 Celeste (Video Game) / int_91e3910c
featureApplicability
-0.3
 Celeste (Video Game) / int_91e3910c
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_91e3910c
 Celeste (Video Game) / int_93168fb1
type
It's Quiet… Too Quiet
 Celeste (Video Game) / int_93168fb1
comment
It's Quiet… Too Quiet: In the room before talking to Badeline for the first time, the music drops out as you get closer to the room exit.
 Celeste (Video Game) / int_93168fb1
featureApplicability
1.0
 Celeste (Video Game) / int_93168fb1
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_93168fb1
 Celeste (Video Game) / int_94bc84ad
type
Sdrawkcab Speech
 Celeste (Video Game) / int_94bc84ad
comment
Sdrawkcab Speech: There's a secret monologue hidden within the second half of the Mirror Temple's music track, where Madeline talks about her depression.
 Celeste (Video Game) / int_94bc84ad
featureApplicability
1.0
 Celeste (Video Game) / int_94bc84ad
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_94bc84ad
 Celeste (Video Game) / int_970c790a
type
Big Bad
 Celeste (Video Game) / int_970c790a
comment
Big Bad: For the first six chapters, Part of You/Badeline is the physical incarnation of Madeline's insecurities that she came to the titular mountain to purge, and tries everything in her power to stop Madeline from reaching the summit and becoming at peace with herself. However, at the end of Chapter 6, they learn to accept each other and become allies for the rest of the game. The last three chapters have No Antagonist.
 Celeste (Video Game) / int_970c790a
featureApplicability
1.0
 Celeste (Video Game) / int_970c790a
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_970c790a
 Celeste (Video Game) / int_985f0a0f
type
Production Throwback
 Celeste (Video Game) / int_985f0a0f
comment
Production Throwback: Chapter 6 has a hidden room with (non-interactive) characters from TowerFall in it. You need to perform a TowerFall-like maneuver in order to reach it. Chapter 7 has Madeline discard her pack with her hair constantly billowing in the wind, much like the original freeware version of her design.
 Celeste (Video Game) / int_985f0a0f
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1.0
 Celeste (Video Game) / int_985f0a0f
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_985f0a0f
 Celeste (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 Celeste (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: After completing the 7 main chapters, you unlock Chapter 8. It takes place a year after Madeline's climb to the summit, and she's introduced by Granny to the "Core" of the mountain. However, a barrier blocks your way until you have at least four crystal hearts. The C-Sides are effectively this, since you need to beat all eight B-Side levels (including Chapter 8's, which requires fifteen other crystal hearts to unlock) in order to access them. Chapter 9's second half is gated by requiring fifteen crystal hearts (the significance of 15 being that this guarantees the player has encountered the wall-bounce tutorial in 7-B). And even the first half is post-endgame by virtue of sheer difficulty.
 Celeste (Video Game) / int_9a4ff3b1
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1.0
 Celeste (Video Game) / int_9a4ff3b1
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_9a4ff3b1
 Celeste (Video Game) / int_9af10b44
type
Double Jump
 Celeste (Video Game) / int_9af10b44
comment
Double Jump: Madeline's dash ability can be used in this manner, since she can gain height from it while already in the air - however she can only use it once before needing to land on something (unless she uses a dash crystal to refill her dash while airborne). At the end of chapter 6, when she merges with Badeline, she can dash twice in the air. In Chapter 8, not even landing will recharge her dash; she has to grab a crystal to use both of her dashes again.
 Celeste (Video Game) / int_9af10b44
featureApplicability
1.0
 Celeste (Video Game) / int_9af10b44
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_9af10b44
 Celeste (Video Game) / int_9bee1a7f
type
Eldritch Location
 Celeste (Video Game) / int_9bee1a7f
comment
Eldritch Location: The final room in Chapter 8 - The Core seems to be this. Featuring low gravity, vertical wrap-around and reduced movement speed like you're walking through treacle.
 Celeste (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Celeste (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_9bee1a7f
 Celeste (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Celeste (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Chapter 6. The chapter starts off on the high note set by the end of Chapter 5, with Theo and Madeline taking the time to get to know each other better. Then Madeline has a dream where she flies up to see the aurora borealis via golden feathers, sees Badeline, and tells her that she doesn't need her anymore. This seems like it would lead to something good, but it goes HORRIBLY wrong with Badeline furiously holding Madeline captive, mocking her panic attack treatment feather trick, and tossing her back down to the base of the mountain. Happens again in Chapter 9. In the middle of a chapter dedicated to Madeline coping with Granny's death, and right after a section of the level where the cheery facade is glitching out visibly and audibly to reveal a black hole in the background... Madeline watches a literal Powerpoint presentation on how to wavedash, complete with a Summit remix in elevator music-style.
 Celeste (Video Game) / int_a4c37cbe
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1.0
 Celeste (Video Game) / int_a4c37cbe
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_a4c37cbe
 Celeste (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Celeste (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Downplayed. The color of the particles released by Madeline’s death always matches the shade of her hair at the time she died, including being gold if you are using a golden feather, blue if your dash was exhausted, or even white if you die during the split second when your dash is transitioning from blue back to red.
 Celeste (Video Game) / int_a7325f9e
featureApplicability
1.0
 Celeste (Video Game) / int_a7325f9e
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_a7325f9e
 Celeste (Video Game) / int_a998aaf9
type
Medley
 Celeste (Video Game) / int_a998aaf9
comment
Medley: The final non-bonus level is a mashup of all 6 previous levels with some new content and mechanics. Fittingly the soundtrack "Reach for the Summit" is a medley with elements from all the previous level tracks.
 Celeste (Video Game) / int_a998aaf9
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1.0
 Celeste (Video Game) / int_a998aaf9
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_a998aaf9
 Celeste (Video Game) / int_aafdef28
type
Videogame Dashing
 Celeste (Video Game) / int_aafdef28
comment
Video Game Dashing: Madeline's primary means of movement.
 Celeste (Video Game) / int_aafdef28
featureApplicability
1.0
 Celeste (Video Game) / int_aafdef28
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_aafdef28
 Celeste (Video Game) / int_ab5d5d86
type
Evolving Music
 Celeste (Video Game) / int_ab5d5d86
comment
Evolving Music: Most level themes do this as you you progress through them. Chapter 7 (being an All the Worlds Are a Stage level), incorporates each previous level's music into its evolving music.
 Celeste (Video Game) / int_ab5d5d86
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1.0
 Celeste (Video Game) / int_ab5d5d86
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_ab5d5d86
 Celeste (Video Game) / int_acf4e51b
type
Cheat Code
 Celeste (Video Game) / int_acf4e51b
comment
Cheat Code: There's one to unlock every level, without actively affecting your collectible count.
 Celeste (Video Game) / int_acf4e51b
featureApplicability
1.0
 Celeste (Video Game) / int_acf4e51b
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_acf4e51b
 Celeste (Video Game) / int_b06ff73b
type
Variable Mix
 Celeste (Video Game) / int_b06ff73b
comment
Variable Mix: The soundtrack in general transitions as you progress through the game: The many different stages in Chapter 7 each have their own unique version of the chapter theme that the game switches to once you reach them. In Chapter 8, the background music will shift between "hot" and "cold" versions as the Lava/Ice switches are activated.
 Celeste (Video Game) / int_b06ff73b
featureApplicability
1.0
 Celeste (Video Game) / int_b06ff73b
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_b06ff73b
 Celeste (Video Game) / int_b1ddb121
type
Remixed Level
 Celeste (Video Game) / int_b1ddb121
comment
Remixed Level: Each of the levels contains a hidden Cassette, which unlocks a remixed "B-Side" of the level. Completing all 8 B side levels unlocks 8 C-Side levels, which are much harder but shorter remixed levels.
 Celeste (Video Game) / int_b1ddb121
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1.0
 Celeste (Video Game) / int_b1ddb121
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_b1ddb121
 Celeste (Video Game) / int_b53d88da
type
Double Unlock
 Celeste (Video Game) / int_b53d88da
comment
After completing the 7 main chapters, you unlock Chapter 8. It takes place a year after Madeline's climb to the summit, and she's introduced by Granny to the "Core" of the mountain. However, a barrier blocks your way until you have at least four crystal hearts.
 Celeste (Video Game) / int_b53d88da
featureApplicability
1.0
 Celeste (Video Game) / int_b53d88da
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_b53d88da
 Celeste (Video Game) / int_b5e63cc4
type
Shadow Archetype
 Celeste (Video Game) / int_b5e63cc4
comment
Badeline is a Shadow Archetype of Madeline formed of her hidden negative emotions who tries to get her other self to accept her, and is frequently referred to by Madeline as "Part of Me". Hmm... why does that sound familiar...
 Celeste (Video Game) / int_b5e63cc4
featureApplicability
1.0
 Celeste (Video Game) / int_b5e63cc4
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_b5e63cc4
 Celeste (Video Game) / int_bbf8683c
type
Near Victory Fanfare
 Celeste (Video Game) / int_bbf8683c
comment
Near Victory Fanfare: When you're on the last screen of a B-Side, the music drops out and is replaced by a simplified chiptune arrangement.
 Celeste (Video Game) / int_bbf8683c
featureApplicability
1.0
 Celeste (Video Game) / int_bbf8683c
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_bbf8683c
 Celeste (Video Game) / int_bc5dbc0e
type
Mirror World
 Celeste (Video Game) / int_bc5dbc0e
comment
Mirror World: Waking up near the end of Level 2 - The Old Site removes most of the obstacles present in the level alongside some other small changes.
 Celeste (Video Game) / int_bc5dbc0e
featureApplicability
1.0
 Celeste (Video Game) / int_bc5dbc0e
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_bc5dbc0e
 Celeste (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Celeste (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The second level of the game takes place in some ancient abandoned ruins, with a suitable creepy atmosphere. This chapter also features an enemy that follows Madeline, destroying her if they make contact. Also the third level, Celeste Resort, a huge rundown hotel that is haunted by the spirit of the late Mr. Oshiro, as well as black and red blobs that are the manifestations of Mr. Oshiro's anxiety.
 Celeste (Video Game) / int_bda2d236
featureApplicability
1.0
 Celeste (Video Game) / int_bda2d236
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_bda2d236
 Celeste (Video Game) / int_bda474d2
type
Last Note Nightmare
 Celeste (Video Game) / int_bda474d2
comment
Last Note Nightmare: The end of the track for the main bulk of Chapter 2, "Resurrections", ends with a fade-out, some creepy ambience, and finally some "Psycho" Strings.
 Celeste (Video Game) / int_bda474d2
featureApplicability
1.0
 Celeste (Video Game) / int_bda474d2
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_bda474d2
 Celeste (Video Game) / int_be03ba89
type
Lost World
 Celeste (Video Game) / int_be03ba89
comment
Of the Final Exam variety, with in-game justification. At the start of Chapter 6, Badeline throws Madeline all the way down to an underground Lost World, angry that the latter wants to get rid of her. They reconcile at the end of the chapter and gain a super jump ability in which Badeline throws her up (in addition to the above-mentioned second dash) as a result of their newfound harmony. Chapter 7 sees them quickly going through the environments from the first five chapters all over again, using these abilities to quickly ascend the mountain a second time.
 Celeste (Video Game) / int_be03ba89
featureApplicability
1.0
 Celeste (Video Game) / int_be03ba89
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_be03ba89
 Celeste (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Celeste (Video Game) / int_be3e7584
comment
Brutal Bonus Level: Chapter 8. Taking place a year after Madeline's summit climb, this sees her going into the core of the mountain. Accessing the entrance requires obviously beating the main story's chapters, and furthermore, at least four crystal hearts are needed to enter the area proper. Among other things, a major source of difficulty is the fact that Madeline does not recover her dashes upon landing unlike everywhere else; here, she must use the green crystals to regain them. Each chapter has a "B-Side", which is unlocked by finding hidden cassette tapes in each chapter. B-Sides are extra-difficult levels that each require mastery of the chapter's respective gimmick. Collecting all the crystal hearts and beating all the B-Side levels unlocks the even more brutal C-Side levels and Golden Strawberries. The C-Sides are difficult enough, but collecting the golden strawberries requires you to beat each chapter without dying, not even once. Yes, this includes the B-Sides and C-Sides. Good luck. If the C-sides take the Brutal Bonus Levels up to eleven, the DLC Chapter 9: Farewell turns it up to twelve. A huge Marathon Level that introduces several new mechanics, demands the use of speedrun techniques simply to pass some of its rooms, and remixes the mechanics from previous levels in much nastier combinations. And, of course, it all culminates to what is undeniably the cruelest challenge of the entire game: The Chapter 9 Golden Strawberry, which requires you to control Madeline almost perfectly for over twenty straight minutes.
 Celeste (Video Game) / int_be3e7584
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1.0
 Celeste (Video Game) / int_be3e7584
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_be3e7584
 Celeste (Video Game) / int_bfc872db
type
Rise to the Challenge
 Celeste (Video Game) / int_bfc872db
comment
Rise to the Challenge: The Core has this at one point with rising lava. Unusually for this trope, not only are there rising ice flows, but near the end you'll have to reverse the lava to ice and vice versa constantly, dealing with it not only rising to the top, but also creeping to the bottom.
 Celeste (Video Game) / int_bfc872db
featureApplicability
1.0
 Celeste (Video Game) / int_bfc872db
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_bfc872db
 Celeste (Video Game) / int_c264d50a
type
Embedded Precursor
 Celeste (Video Game) / int_c264d50a
comment
Embedded Precursor: During Chapter 3, there's a hidden computer at one point that allows you to play the original Pico-8 version of Celeste. Once found, said game can then be accessed from the main menu later on.
 Celeste (Video Game) / int_c264d50a
featureApplicability
1.0
 Celeste (Video Game) / int_c264d50a
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_c264d50a
 Celeste (Video Game) / int_c33c51b2
type
Outside-the-Box Tactic
 Celeste (Video Game) / int_c33c51b2
comment
Outside-the-Box Tactic: Some rooms contain winged strawberries that leave the screen if you dash. At first it seems like the only way to get these is simply to not dash, but that's not true - you can grab strawberries while they're flying away. This means that if you're fast enough with your dash, or in the right position to catch the strawberry as it flies away, you can still get it. Some winged strawberries require you to exploit this.
 Celeste (Video Game) / int_c33c51b2
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1.0
 Celeste (Video Game) / int_c33c51b2
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_c33c51b2
 Celeste (Video Game) / int_c45237fb
type
Dialogue Tree
 Celeste (Video Game) / int_c45237fb
comment
Dialogue Tree: Done between chapters 5 and 6, where you select options for both Madeline and Theo.
 Celeste (Video Game) / int_c45237fb
featureApplicability
1.0
 Celeste (Video Game) / int_c45237fb
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_c45237fb
 Celeste (Video Game) / int_c6afe285
type
Enemy Without
 Celeste (Video Game) / int_c6afe285
comment
Enemy Without: Both Badeline and the Seekers are manifestations of Madeline's depression.
 Celeste (Video Game) / int_c6afe285
featureApplicability
1.0
 Celeste (Video Game) / int_c6afe285
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_c6afe285
 Celeste (Video Game) / int_c75c63a3
type
Blackout Basement
 Celeste (Video Game) / int_c75c63a3
comment
Blackout Basement: In Chapter 5, some segments are in complete darkness, but they have torches that need to be lit by touching them.
 Celeste (Video Game) / int_c75c63a3
featureApplicability
1.0
 Celeste (Video Game) / int_c75c63a3
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_c75c63a3
 Celeste (Video Game) / int_c75df49a
type
Shout-Out
 Celeste (Video Game) / int_c75df49a
comment
Shout-Out: The way you generally get the Crystal Heart of Chapter 4 is by pressing down on a familiar block, allowing you to climb on the background. The blades that fly back and forth in Chapter 5 resemble those in The Legend of Zelda series. The Seekers in Chapter 5 look a lot like Beholders. The loading icon can be considered a homage to the The Adventures of Tintin (1991) logo. It's even animated in a simpler style. Madeline & Badeline's climb back down the mountain during the credits sequence—revisiting each of the game's locations in reverse order—is reminiscent of the credits sequence in Super Mario World. The Chapter 9 DLC is internally called "LostLevels". Chapter 9 names the glitch exploiting technique previously referred to by fans and speedrunners as "hyperdashing" as "wavedashing". Badeline is a Shadow Archetype of Madeline formed of her hidden negative emotions who tries to get her other self to accept her, and is frequently referred to by Madeline as "Part of Me". Hmm... why does that sound familiar...
 Celeste (Video Game) / int_c75df49a
featureApplicability
1.0
 Celeste (Video Game) / int_c75df49a
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_c75df49a
 Celeste (Video Game) / int_c77e69fc
type
Confetti Drop
 Celeste (Video Game) / int_c77e69fc
comment
Confetti Drop: The checkpoint flags in chapter 7 drop confetti when you reach them.
 Celeste (Video Game) / int_c77e69fc
featureApplicability
1.0
 Celeste (Video Game) / int_c77e69fc
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_c77e69fc
 Celeste (Video Game) / int_c7e9160b
type
Air-Dashing
 Celeste (Video Game) / int_c7e9160b
comment
By Air-Dashing diagonally into the ground and then immediately jumping, Madeline can launch herself forward with great momentum. The move is called "wavedashing," the name being a Shout-Out to Super Smash Bros. Melee. Another similar technique called "wallbouncing" can be done by dashing up and then doing a wall jump adjacent to a wall. Both moves are required to complete the last few Brutal Bonus Levels.
 Celeste (Video Game) / int_c7e9160b
featureApplicability
1.0
 Celeste (Video Game) / int_c7e9160b
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_c7e9160b
 Celeste (Video Game) / int_ce104b8e
type
Serial Escalation
 Celeste (Video Game) / int_ce104b8e
comment
If the C-sides take the Brutal Bonus Levels up to eleven, the DLC Chapter 9: Farewell turns it up to twelve. A huge Marathon Level that introduces several new mechanics, demands the use of speedrun techniques simply to pass some of its rooms, and remixes the mechanics from previous levels in much nastier combinations.
 Celeste (Video Game) / int_ce104b8e
featureApplicability
1.0
 Celeste (Video Game) / int_ce104b8e
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_ce104b8e
 Celeste (Video Game) / int_ce1b6f32
type
Temple of Doom
 Celeste (Video Game) / int_ce1b6f32
comment
Temple of Doom: The Mirror Temple, the setting of Chapter 5. It starts off ominous but otherwise deserted, only for it to begin reflecting Madeline's subconsciousness and transform into a physical Black Bug Room infested with dangerous monsters.
 Celeste (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Celeste (Video Game) / int_ce1b6f32
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1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_ce1b6f32
 Celeste (Video Game) / int_cfda0ecb
type
Escort Mission
 Celeste (Video Game) / int_cfda0ecb
comment
Escort Mission: The later parts of Chapter 5 involve you carrying / throwing around a crystal which holds your friend Theo. You cannot complete each room without him.
 Celeste (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Celeste (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_cfda0ecb
 Celeste (Video Game) / int_d0f0a80d
type
One-Word Title
 Celeste (Video Game) / int_d0f0a80d
comment
One-Word Title/The Place: The game is named after Celeste Mountain, and you spend the entire game climbing it.
 Celeste (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Celeste (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_d0f0a80d
 Celeste (Video Game) / int_d24ed873
type
Developer's Foresight
 Celeste (Video Game) / int_d24ed873
comment
Developer's Foresight: Theo's dialogue in Chapter 2 and 3 are different if Madeline skips meeting Theo or if Madeline ran off before telling Theo her name. The epilogue is slightly different depending on how many strawberries you've collected. If you manage to complete the game with very few Madeline's "strawberry pie" is just an empty pie crust. invoked Theo has a sister whose canon name is Alex. However, if you renamed Madeline as Alex, she will change her name to Maddie. You might have noticed that moving between screens recovers your dash. Do you think it's a programming oversight? Nope — obtaining a strawberry in Chapter 3 and the Chapter 2's Crystal Heart rely on you taking advantage of this ability. The B-Side of a chapter can be unlocked about halfway through an A-Side. If you decide to abort the level at that point and directly play its B-Side, the game will still unlock the next chapter just as if you had finished the normal A-Side level. This is something that speedrunners will often exploit. The secret strawberry in Chapter 9 requires you to die and respawn in a new area. Death usually costs you the Golden Strawberry if you're going for it, but if you're mad enough to go for the Golden Strawberry and the Moon Berry at the same time, it will temporarily detach in the room with the required death, letting you pick it back up when you respawn.
 Celeste (Video Game) / int_d24ed873
featureApplicability
1.0
 Celeste (Video Game) / int_d24ed873
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_d24ed873
 Celeste (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Celeste (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: While respawning in a room containing wind which pushes you, an Advancing Wall of Doom or a hostile Badeline, you will not be affected by them until you start moving. If you die in the first room of a level while the speedrun timer is on, it resets to 0. Assist Mode can make you invincible and grant you infinite dashes, letting people beat the game without throwing controllers over the difficulty. It also doesn't disable achievements. Sometimes a stage will split off in all directions into different side-areas that contain collectibles, such as Chapters 2 and 4. In these instances, the way that continues on through the stage (and thus the one you want to avoid if you're hunting for strawberries) will have light shining through it. There are exceptions, like the ones that lead to a B-side cassette tape sometimes having a light. Chapter 4's side-area hub will close the entrance to a side-area after its strawberries have been collected, sparing you from checking a cleared area. Some large rooms feature a pair of binoculars, which allows you to see the entire room and plan ahead. Bumping into a Crystal Heart (which you need to dash into to collect) restores your air dash, for the few moments where a heart is suspended over a pit and you exhaust your air dashes getting to it. Due to collecting Golden Strawberries being the most brutally difficult challenge in the game by a long shot, there's no achievement tied to collecting them. They're a pure Bragging Rights Reward.
 Celeste (Video Game) / int_d6f284a3
featureApplicability
1.0
 Celeste (Video Game) / int_d6f284a3
featureConfidence
1.0
 Celeste (Video Game)
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Celeste (Video Game) / int_d6f284a3
 Celeste (Video Game) / int_dd608032
type
Hell Hotel
 Celeste (Video Game) / int_dd608032
comment
Hell Hotel: The third chapter of the game takes place in the Celestial Resort, a run-down hotel infested with spectral Living Dust Bunnies that kill Madeline on contact. The only remaining member of staff is the ghost of the hotel's owner, Mr Oshiro; when Badeline appears to tell him he's running an example of this trope, he goes berserk and attacks you.
 Celeste (Video Game) / int_dd608032
featureApplicability
1.0
 Celeste (Video Game) / int_dd608032
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_dd608032
 Celeste (Video Game) / int_e0aed924
type
No Antagonist
 Celeste (Video Game) / int_e0aed924
comment
No Antagonist: Chapters 7 through 9. Badeline is the antagonist for the first two thirds of the game, but she is simply a manifestation of Madeline's insecurities who just wants to keep Madeline safe from disappointment and hurt feelings and has a Heel–Face Turn at the end of Chapter 6. After the conflict between them is finished, Chapter 7 has Madeline go on the final stretch to reach the summit, while Chapter 8 has her explore the mountain core to see what's inside. Chapter 9's conflict is Madeline's struggle to accept Granny's death, and while there is friction between her and Badeline, the latter character is not an antagonist so much as a concerned friend.
 Celeste (Video Game) / int_e0aed924
featureApplicability
1.0
 Celeste (Video Game) / int_e0aed924
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_e0aed924
 Celeste (Video Game) / int_e38268b5
type
Helpful Mook
 Celeste (Video Game) / int_e38268b5
comment
Helpful Mook: There are several enemies you can Goomba Stomp on, and while they're never harmless, the bounce and dash reset you get from that often makes them more of a help than a hindrance, and becomes a necessary mechanic in Chapter 3's C-side, where bouncing on Mr. Oshiro's head is required to get enough distance. Special mention goes to the Seekers in Chapter 5 who are not only bouncy, but also produce a shockwave when they reform, sending you flying.
 Celeste (Video Game) / int_e38268b5
featureApplicability
1.0
 Celeste (Video Game) / int_e38268b5
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_e38268b5
 Celeste (Video Game) / int_e402b8bd
type
Hailfire Peaks
 Celeste (Video Game) / int_e402b8bd
comment
Hailfire Peaks: The post game world, The Core, features both Lava and Ice as its theme and as hazards, with the main mechanic being switching between both states to progress in the level.
 Celeste (Video Game) / int_e402b8bd
featureApplicability
1.0
 Celeste (Video Game) / int_e402b8bd
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_e402b8bd
 Celeste (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Celeste (Video Game) / int_e5066b68
comment
11th-Hour Superpower: When Madeline finally accepts Badeline and merges with her at the end of Chapter 6, she gains the ability to dash a second time in the air. It can only be used at the end of the same chapter and the next two chapters, however; she can't use it when revisiting previous chapters or their alternate sides.
 Celeste (Video Game) / int_e5066b68
featureApplicability
1.0
 Celeste (Video Game) / int_e5066b68
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_e5066b68
 Celeste (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Celeste (Video Game) / int_e57198a4
comment
While respawning in a room containing wind which pushes you, an Advancing Wall of Doom or a hostile Badeline, you will not be affected by them until you start moving.
 Celeste (Video Game) / int_e57198a4
featureApplicability
1.0
 Celeste (Video Game) / int_e57198a4
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_e57198a4
 Celeste (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Celeste (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Loads! The strawberries you collect go into Madeline's strawberry pie in the epilogue. The more you get, the tastier it is. The penultimate sections of Chapter 6 and 7 both use the feather extensively, which makes sense given the feather in the story is a technique Madeline uses to cope with rising anxiety, and both sections are tense moments before the end The penultimate section of Chapter 7 also features upward wind for the first time in the game. After challenging her for so long, the Mountain is helping Madeline reach the end after she's dealt with her personal problems. The final section of Chapter 6 has Madeline repeatedly having to ram into Badeline to get her to understand that she won't reject her anymore, much like how difficult it can be to embrace mental illness in a healthy way. Also in the final section of Chapter 6, we find out just how incredibly powerful Badeline is - able to summon enormous laser blasts, fire energy pulses, levitate stone blocks with telekinesis - showing the true extent of Madeline's anxiety and how hard it is to fight. The Ruins portion of Chapter 7 lacks Seekers or any of the creepy elements because they're only manifestations of a person's insecurities. Madeline at that point is working with hers, so the Ruins are just some ruins and nothing more. Besides being an Astral Finale, Chapter 9 also has ocean themes. This is because it embodies Madeline trying to cope with Granny's death, and she has compared her depression to being at the bottom of ocean during her talk with Theo.
 Celeste (Video Game) / int_e6630c8b
featureApplicability
1.0
 Celeste (Video Game) / int_e6630c8b
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_e6630c8b
 Celeste (Video Game) / int_e9e35e8f
type
Exact Words
 Celeste (Video Game) / int_e9e35e8f
comment
Exact Words: "Strawberries will impress your friends, but that's about it", seemingly just an explanation that Strawberries are an optional collectible for bragging rights, but also foreshadowing that how Madeline's friends react to the strawberry pie she bakes at the end of the game is indicated by how many Strawberries you've collected.
 Celeste (Video Game) / int_e9e35e8f
featureApplicability
1.0
 Celeste (Video Game) / int_e9e35e8f
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_e9e35e8f
 Celeste (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Celeste (Video Game) / int_e9f517e1
comment
Artistic License – Geography: The in-game Mount Celeste is over 3000 meters tall, as opposed to the actual mountain's roughly 2000.
 Celeste (Video Game) / int_e9f517e1
featureApplicability
1.0
 Celeste (Video Game) / int_e9f517e1
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_e9f517e1
 Celeste (Video Game) / int_ea85d6ea
type
All Just a Dream
 Celeste (Video Game) / int_ea85d6ea
comment
All Just a Dream: Chapter 2 and Chapter 9, given how Madeline wakes up from the dream in her bedroom upon completing the chapter.
 Celeste (Video Game) / int_ea85d6ea
featureApplicability
1.0
 Celeste (Video Game) / int_ea85d6ea
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_ea85d6ea
 Celeste (Video Game) / int_eabd22f9
type
Achievement System
 Celeste (Video Game) / int_eabd22f9
comment
Achievement System: In the Steam version of Celeste, you can get up to 32 achievements.
 Celeste (Video Game) / int_eabd22f9
featureApplicability
1.0
 Celeste (Video Game) / int_eabd22f9
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_eabd22f9
 Celeste (Video Game) / int_ec3768a
type
Sprint Meter
 Celeste (Video Game) / int_ec3768a
comment
Sprint Meter: Madeline has limited stamina for holding onto walls, and climbing depletes that stamina even more quickly. (Wall Jumping uses her stamina much less, oddly enough.) There isn't an explicitly displayed meter, but Madeline begins to sweat—then her face turns red, and then she loses grip and begins sliding down the wall. Fortunately, her stamina is instantly refreshed whenever something happens that would refresh her air dash.
 Celeste (Video Game) / int_ec3768a
featureApplicability
1.0
 Celeste (Video Game) / int_ec3768a
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_ec3768a
 Celeste (Video Game) / int_ee6d30d8
type
Gusty Glade
 Celeste (Video Game) / int_ee6d30d8
comment
Gusty Glade: Chapter 4 is full of wind currents that blow horizontally, either requiring Madeline to work through them or use them in her favor. Chapter 7 additionally has wind currents that blow vertically. Chapter 9 has wind currents blowing both ways horizontally and upwards.
 Celeste (Video Game) / int_ee6d30d8
featureApplicability
1.0
 Celeste (Video Game) / int_ee6d30d8
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_ee6d30d8
 Celeste (Video Game) / int_ee7a60e9
type
One-Steve Limit
 Celeste (Video Game) / int_ee7a60e9
comment
One-Steve Limit: Renaming Madeline as "Alex" changes the name of the other character named Alex.
 Celeste (Video Game) / int_ee7a60e9
featureApplicability
1.0
 Celeste (Video Game) / int_ee7a60e9
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_ee7a60e9
 Celeste (Video Game) / int_eee721fd
type
Wall Jump
 Celeste (Video Game) / int_eee721fd
comment
Wall Jump: Madeline can jump off the wall she's currently climbing, and in fact, wall jumping back and forth is a more efficient way to climb sufficiently narrow chasms than trying to scale the same wall, since she uses comparatively little climbing stamina.
 Celeste (Video Game) / int_eee721fd
featureApplicability
1.0
 Celeste (Video Game) / int_eee721fd
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_eee721fd
 Celeste (Video Game) / int_f0e21c67
type
Chase Fight
 Celeste (Video Game) / int_f0e21c67
comment
In Chapter 6, just before the Chase Fight with Badeline, Madeline has this to say, with a twinkle in her eye:
 Celeste (Video Game) / int_f0e21c67
featureApplicability
1.0
 Celeste (Video Game) / int_f0e21c67
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_f0e21c67
 Celeste (Video Game) / int_f363694e
type
Mercy Mode
 Celeste (Video Game) / int_f363694e
comment
Mercy Mode: This game has an Assist Mode. Unlike similar modes in other games, this mode lets the player customize the game to make it easier, from granting total invincibility to slowing down the game speed.
 Celeste (Video Game) / int_f363694e
featureApplicability
1.0
 Celeste (Video Game) / int_f363694e
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_f363694e
 Celeste (Video Game) / int_f7567671
type
Game Within a Game
 Celeste (Video Game) / int_f7567671
comment
Game Within a Game: In Chapter 3, you can find a hidden room with PICO-8 computer on which you can play the original freeware version of Celeste, from which point you can boot it up at any time on the title screen. You can play that version online here.
 Celeste (Video Game) / int_f7567671
featureApplicability
1.0
 Celeste (Video Game) / int_f7567671
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_f7567671
 Celeste (Video Game) / int_fac8c4d6
type
No-Damage Run
 Celeste (Video Game) / int_fac8c4d6
comment
Golden Strawberries, which mandate a No-Damage Run for an entire level, will send you all the way back to the beginning if you make a single mistake — if you're trying to "golden" any of the aforementioned levels, that means you have to dive headlong into the depths of Platform Hell, conquer all of the level's challenges, and do it without messing up once.
 Celeste (Video Game) / int_fac8c4d6
featureApplicability
1.0
 Celeste (Video Game) / int_fac8c4d6
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_fac8c4d6
 Celeste (Video Game) / int_fb111d49
type
Sequence Breaking
 Celeste (Video Game) / int_fb111d49
comment
Sequence Breaking: You can skip a locked door in Chapter 5 by taking a hidden passage, saving a lot of time. This is required for 100% completion, as you need the key you would have used to unlock a different door that leads to the chapter's crystal heart. Chapter 9 has a big one in the crystal gate skip. To pass the gate and continue the chapter you need to have completed every other level and collected the Crystal Hearts, a necessity due to Chapter 9 utilizing techniques that you need to have learned from said levels. However, if you're fast enough, you can either hyperdash or wavedash under the barrier before it falls, completely eliminating the need to play the other levels.
 Celeste (Video Game) / int_fb111d49
featureApplicability
1.0
 Celeste (Video Game) / int_fb111d49
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_fb111d49
 Celeste (Video Game) / int_fc225bec
type
Artistic License – Physics
 Celeste (Video Game) / int_fc225bec
comment
Artistic License – Physics: Despite climbing a mountain and at one point, rapidly ascending it via being tossed up, Madeline shows no symptoms of oxygen starvation or altitude sickness.
 Celeste (Video Game) / int_fc225bec
featureApplicability
1.0
 Celeste (Video Game) / int_fc225bec
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_fc225bec
 Celeste (Video Game) / int_fe0330fb
type
Brick Joke
 Celeste (Video Game) / int_fe0330fb
comment
Brick Joke: Prior to starting Chapter 2, you receive a postcard stating that collecting strawberries will only impress your friends. Once you collect all 175 strawberries, you receive an achievement called "Impress Your Friends". In chapter 6, during the confrontation with Badeline, she said she could pull both of them to the center of the earth if she wanted to. The Crystal Heart for chapter 6B is called "Center of the earth".
 Celeste (Video Game) / int_fe0330fb
featureApplicability
1.0
 Celeste (Video Game) / int_fe0330fb
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_fe0330fb
 Celeste (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Celeste (Video Game) / int_fe262584
comment
Cutscene Power to the Max: In the cutscene just before Chapter 6 proper begins, Madeline manages to fall through a series of crystal spike barriers unharmed, when in gameplay she dies when she so much as pokes one of them.
 Celeste (Video Game) / int_fe262584
featureApplicability
1.0
 Celeste (Video Game) / int_fe262584
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_fe262584
 Celeste (Video Game) / int_ffad4e9f
type
Shown Their Work
 Celeste (Video Game) / int_ffad4e9f
comment
Shown Their Work: In a fundamental way, the approach Celeste takes towards solving puzzles and platforming mirrors that of actual rock climbing.
 Celeste (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Celeste (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_ffad4e9f
 Celeste (Video Game) / int_name
type
ItemName
 Celeste (Video Game) / int_name
comment
 Celeste (Video Game) / int_name
featureApplicability
1.0
 Celeste (Video Game) / int_name
featureConfidence
1.0
 Celeste (Video Game)
hasFeature
Celeste (Video Game) / int_name
 Celeste (Video Game) / int_name
itemName
Celeste (Video Game)

The following is a list of statements referring to the current page from other pages.

 Celeste (Video Game)
hasFeature
Acid-Trip Dimension / int_e7795776
 Celeste (Video Game)
hasFeature
Advanced Movement Technique / int_e7795776
 Celeste (Video Game)
hasFeature
Air-Dashing / int_e7795776
 Celeste (Video Game)
hasFeature
All the Worlds Are a Stage / int_e7795776
 Celeste (Video Game)
hasFeature
Alternate Self Shipping / int_e7795776
 Celeste (Video Game)
hasFeature
Amazing Technicolor Battlefield / int_e7795776
 Celeste (Video Game)
hasFeature
Ascended Glitch / int_e7795776
 Celeste (Video Game)
hasFeature
Boss Remix / int_e7795776
 Celeste (Video Game)
hasFeature
Brutal Bonus Level / int_e7795776
 Celeste (Video Game)
hasFeature
Challenge Run / int_e7795776
 Celeste (Video Game)
hasFeature
Character Blog / int_e7795776
 Celeste (Video Game)
hasFeature
Conspicuous Electric Obstacle / int_e7795776
 Celeste (Video Game)
hasFeature
Crystal Prison / int_e7795776
 Celeste (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_e7795776
 Celeste (Video Game)
hasFeature
Developer's Foresight / int_e7795776
 Celeste (Video Game)
hasFeature
Developer's Room / int_e7795776
 Celeste (Video Game)
hasFeature
Directionally Solid Platforms / int_e7795776
 Celeste (Video Game)
hasFeature
Double Unlock / int_e7795776
 Celeste (Video Game)
hasFeature
11th-Hour Costume Change / int_ddae0356
 Celeste (Video Game)
hasFeature
Embedded Precursor / int_e7795776
 Celeste (Video Game)
hasFeature
Enemy Without / int_e7795776
 Celeste (Video Game)
hasFeature
Epic Rocking / int_e7795776
 Celeste (Video Game)
hasFeature
Evolving Music / int_e7795776
 Celeste (Video Game)
hasFeature
Falling Bass / int_e7795776
 Celeste (Video Game)
hasFeature
Feminist Fantasy / int_e7795776
 Celeste (Video Game)
hasFeature
Final Exam Finale / int_e7795776
 Celeste (Video Game)
hasFeature
Game Mod / int_e7795776
 Celeste (Video Game)
hasFeature
Gratuitous Foreign Language / int_e7795776
 Celeste (Video Game)
hasFeature
Gravity Is a Harsh Mistress / int_e7795776
 Celeste (Video Game)
hasFeature
Gusty Glade / int_e7795776
 Celeste (Video Game)
hasFeature
Harder Than Hard / int_e7795776
 Celeste (Video Game)
hasFeature
Hell Hotel / int_e7795776
 Celeste (Video Game)
hasFeature
Hello, [Insert Name Here] / int_e7795776
 Celeste (Video Game)
hasFeature
Helpful Mook / int_e7795776
 Celeste (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_e7795776
 Celeste (Video Game)
hasFeature
Indie Game / int_e7795776
 Celeste (Video Game)
hasFeature
Invincible Boogeymen / int_e7795776
 Celeste (Video Game)
hasFeature
It's Hard, So It Sucks! / int_e7795776
 Celeste (Video Game)
hasFeature
Last Episode Theme Reprise / int_e7795776
 Celeste (Video Game)
hasFeature
Last Lousy Point / int_e7795776
 Celeste (Video Game)
hasFeature
Last Note Nightmare / int_e7795776
 Celeste (Video Game)
hasFeature
Last-Second Photo Failure / int_e7795776
 Celeste (Video Game)
hasFeature
Level 1 Music Represents / int_e7795776
 Celeste (Video Game)
hasFeature
Living Dust Bunnies / int_e7795776
 Celeste (Video Game)
hasFeature
Lonely Piano Piece / int_e7795776
 Celeste (Video Game)
hasFeature
Meaningful Release Date / int_e7795776
 Celeste (Video Game)
hasFeature
Minimalist Cast / int_e7795776
 Celeste (Video Game)
hasFeature
Modular Difficulty / int_e7795776
 Celeste (Video Game)
hasFeature
Moose and Maple Syrup / int_e7795776
 Celeste (Video Game)
hasFeature
Never Got to Say Goodbye / int_e7795776
 Celeste (Video Game)
hasFeature
No-Damage Run / int_e7795776
 Celeste (Video Game)
hasFeature
Platform Battle / int_e7795776
 Celeste (Video Game)
hasFeature
Platform Hell / int_e7795776
 Celeste (Video Game)
hasFeature
Play the Game, Skip the Story / int_e7795776
 Celeste (Video Game)
hasFeature
Playing the Heart Strings / int_e7795776
 Celeste (Video Game)
hasFeature
Power Dyes Your Hair / int_e7795776
 Celeste (Video Game)
hasFeature
Production Throwback / int_e7795776
 Celeste (Video Game)
hasFeature
"Psycho" Strings / int_e7795776
 Celeste (Video Game)
hasFeature
Psychological Torment Zone / int_e7795776
 Celeste (Video Game)
hasFeature
Queer Establishing Moment / int_e7795776
 Celeste (Video Game)
hasFeature
Rainbow Speak / int_e7795776
 Celeste (Video Game)
hasFeature
Recurring Riff / int_e7795776
 Celeste (Video Game)
hasFeature
Reprise Medley / int_e7795776
 Celeste (Video Game)
hasFeature
Ruins of the Modern Age / int_e7795776
 Celeste (Video Game)
hasFeature
Scaling the Summit / int_e7795776
 Celeste (Video Game)
hasFeature
Sdrawkcab Speech / int_e7795776
 Celeste (Video Game)
hasFeature
Selfie Fiend / int_e7795776
 Celeste (Video Game)
hasFeature
Setting as a Character / int_e7795776
 Celeste (Video Game)
hasFeature
Siamese Twin Songs / int_e7795776
 Celeste (Video Game)
hasFeature
Social Media Before Reason / int_e7795776
 Celeste (Video Game)
hasFeature
Solid Clouds / int_e7795776
 Celeste (Video Game)
hasFeature
Spikes of Doom / int_e7795776
 Celeste (Video Game)
hasFeature
Springs, Springs Everywhere / int_e7795776
 Celeste (Video Game)
hasFeature
Stellar Name / int_e7795776
 Celeste (Video Game)
hasFeature
Stuck on a Ski Lift / int_e7795776
 Celeste (Video Game)
hasFeature
Subliminal Seduction / int_e7795776
 Celeste (Video Game)
hasFeature
Supernatural Floating Hair / int_e7795776
 Celeste (Video Game)
hasFeature
Surprise Difficulty / int_e7795776
 Celeste (Video Game)
hasFeature
The Elevator from Ipanema / int_e7795776
 Celeste (Video Game)
hasFeature
The Man in the Mirror Talks Back / int_e7795776
 Celeste (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_e7795776
 Celeste (Video Game)
hasFeature
Theremin / int_e7795776
 Celeste (Video Game)
hasFeature
Tide Level / int_e7795776
 Celeste (Video Game)
hasFeature
Video Games of 2015–2019 / int_e7795776
 Celeste (Video Game)
hasFeature
Villain Shoes / int_e7795776
 Celeste (Video Game)
hasFeature
Watched It for the Representation / int_ddae0356
 Celeste (Video Game)
hasFeature
When All Else Fails, Go Right / int_e7795776
 Celeste (Video Game)
hasFeature
Win-Win Ending / int_e7795776
 Celeste
sameAs
Celeste (Video Game)