...it's like TV Tropes, but LINKED DATA!
Cities In Motion (Video Game)
- 43 statements
- 7 feature instances
- 1 referencing feature instances
Cities In Motion (Video Game) | type |
TVTItem | |
Cities In Motion (Video Game) | label |
Cities In Motion (Video Game) | |
Cities In Motion (Video Game) | page |
CitiesInMotion | |
Cities In Motion (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Cities in Motion refer to a pair of business management simulation games developed by Colossal Order and published by Paradox Interactive.The goal of the games is to implement and improve a public transport system in various cities, both fictional and real-life. This goal can be achieved by building lines for metro trains, trams, boats, buses and helicopters. Players set ticket prices, hire inspectors to catch fare-dodgers, and please picky passengers.Cities in Motion was released in 2011, and initially had four European cities—Amsterdam, Berlin, Helsinki, and Vienna. The campaign spans from 1920 to 2010, and features situations such as divided Cold War Berlin. A large number of DLCs were released, mostly providing extra cities to play on.Cities in Motion 2 was released in 2013, and changed gameplay significantly. Cities went from being built on a grid to being true 3D, a day-night cycle was introduced (requiring a change in the game's time frame; previously a game year lasted around 5-10 minutes, now a game day equals 24 minutes), scheduling was added, and the historical real-world cities were replaced by more generic, but larger, modern cities.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })See also the later Cities: Skylines by the same developer. | |
Cities In Motion (Video Game) | fetched |
2023-01-18T04:13:58Z | |
Cities In Motion (Video Game) | parsed |
2023-01-18T04:13:58Z | |
Cities In Motion (Video Game) | isPartOf |
DBTropes | |
Cities In Motion (Video Game) / int_14752541 | type |
ColourCodedArmies | |
Cities In Motion (Video Game) / int_14752541 | comment |
Colour Coded Companies: Your vehicles and station stops will all have the same colour. | |
Cities In Motion (Video Game) / int_14752541 | featureApplicability |
1.0 | |
Cities In Motion (Video Game) / int_14752541 | featureConfidence |
1.0 | |
Cities In Motion (Video Game) | hasFeature |
Cities In Motion (Video Game) / int_14752541 | |
Cities In Motion (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Cities In Motion (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Helicopters. They ignore road traffic like subways and are loved by businesspeople, but are incredibly expensive to build and maintain, and have a very limited capacity. | |
Cities In Motion (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Cities In Motion (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Cities In Motion (Video Game) | hasFeature |
Cities In Motion (Video Game) / int_2bdae2ae | |
Cities In Motion (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Cities In Motion (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Buses. Don't need any other infrastructure besides bus stops (and depots in the sequel) and make use of existing roads. | |
Cities In Motion (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Cities In Motion (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Cities In Motion (Video Game) | hasFeature |
Cities In Motion (Video Game) / int_39b8d3d6 | |
Cities In Motion (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Cities In Motion (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: Subways take a lot more time and money to build, but if you do it right, they earn oodles more money than anything else. | |
Cities In Motion (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Cities In Motion (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Cities In Motion (Video Game) | hasFeature |
Cities In Motion (Video Game) / int_9b9397bb | |
Cities In Motion (Video Game) / int_beb932ca | type |
Big Applesauce | |
Cities In Motion (Video Game) / int_beb932ca | comment |
Big Applesauce: New York City (well, most of it, anyway) is available as a DLC map for the first game. | |
Cities In Motion (Video Game) / int_beb932ca | featureApplicability |
1.0 | |
Cities In Motion (Video Game) / int_beb932ca | featureConfidence |
1.0 | |
Cities In Motion (Video Game) | hasFeature |
Cities In Motion (Video Game) / int_beb932ca | |
Cities In Motion (Video Game) / int_ee793cee | type |
AcceptableBreakFromReality | |
Cities In Motion (Video Game) / int_ee793cee | comment |
Acceptable Break from Reality: The largest city in the first game, Berlin, has a population of around 35,000. Of course, vehicles also have scaled-down capacities; the largest subway train will carry only 95 people. Additionally, if a person can't get from one point of the map to another easily, they'll instantly teleport rather than, say, give up. | |
Cities In Motion (Video Game) / int_ee793cee | featureApplicability |
1.0 | |
Cities In Motion (Video Game) / int_ee793cee | featureConfidence |
1.0 | |
Cities In Motion (Video Game) | hasFeature |
Cities In Motion (Video Game) / int_ee793cee | |
Cities In Motion (Video Game) / int_name | type |
ItemName | |
Cities In Motion (Video Game) / int_name | comment |
||
Cities In Motion (Video Game) / int_name | featureApplicability |
1.0 | |
Cities In Motion (Video Game) / int_name | featureConfidence |
1.0 | |
Cities In Motion (Video Game) | hasFeature |
Cities In Motion (Video Game) / int_name | |
Cities In Motion (Video Game) / int_name | itemName |
Cities In Motion (Video Game) |
The following is a list of statements referring to the current page from other pages.
Cities In Motion (Video Game) | hasFeature |
Construction and Management Games / int_19592277 |
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.