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City of Heroes (Video Game)

 City of Heroes (Video Game)
type
TVTItem
 City of Heroes (Video Game)
label
City of Heroes (Video Game)
 City of Heroes (Video Game)
page
CityOfHeroes
 City of Heroes (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })City of Heroes is a Massively Multiplayer Online Role-Playing Game based on comic-book style superheroes. Set in and around Paragon City, a fictional Rhode Island metropolis still recovering after a thwarted but still disastrous Alien Invasion, it superbly reproduced the flavor and feel of the superheroic genre. Players would take on the role of one of many fledgling heroes surging to fill the void left in the wake of several heroes fallen in defense of the earth during the aforementioned "Rikti" alien invasion.It was complemented and paralleled by a villainous counterpart, City of Villains. Players of City of Villains assume the role of a freshly escaped super-powered convict who may fit into a prophecy about a "destined one" whom it is said will rise to threaten even the most powerful echelons of the Rogue Isles villain factions. The two games overlap in select areas, including PvP zones and a no-conflict nightclub in another dimension called "Pocket D". The two games, originally separate subscriptions, were eventually combined, allowing players who hadn't bought CoV to make villain characters, and vice-versa.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })An expansion titled Going Rogue was released in 2010, and introduced a Graying Morality storyline set in the Mirror Universe Praetoria. It also opened up paths for Heroes and Villains to change alignment.The game was also the first major MMO to include user created content, in the form of its Mission Architect system and player-created story arcs.Originally, a variety of (back)story was told through the developers' adopted avatars — known collectively as the Avengers-esque super-team Freedom Phalanx — with the hero Statesman as their (in game and out) leader. Their evil counterparts would later be introduced in City of Villains. Known as Arachnos by name and led by Statesman's equal-but-opposite in Lord Recluse, ruler of the Rogue Isles (a fictional archipelago about 50 miles north of Bermuda). Statesman was originally the in-game avatar of real life senior developer Jack Emmert, who has since moved on and left the game in the care of Lead Developer Matt Miller (known for his avatar, Positron), who then later moved down to hands-on design work, handing the role of Lead Developer to Melissa Bianco (known for her avatar, War Witch).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })
 City of Heroes (Video Game)
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2020-10-21T01:10:35Z
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2020-10-21T01:10:35Z
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 City of Heroes (Video Game)
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DBTropes
 City of Heroes (Video Game) / int_10b6b5f7
type
Cherry Tapping
 City of Heroes (Video Game) / int_10b6b5f7
comment
Cherry Tapping: The infamous, universal starter power Brawl is often used as a coup de grace on any enemy (usually an Archvillain towards level 50)) that has barely a sliver of red health left. This is also a common usage for the Rock, a one-shot low-damage temporary power you get from trick-or-treating during the Halloween event.
 City of Heroes (Video Game) / int_10b6b5f7
featureApplicability
1.0
 City of Heroes (Video Game) / int_10b6b5f7
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_10b6b5f7
 City of Heroes (Video Game) / int_10d36992
type
Parrying Bullets
 City of Heroes (Video Game) / int_10d36992
comment
Parrying Bullets: Not explicitly shown or stated, but the Broad Sword and Katana sets have a power that grants defense against Lethal damage, which just happens to be the damage type dealt by guns. The Broad Sword version was actually simply called Parry. Justified in that it's also the type of damage dealt by swords, and the power also gives defense against Melee, not just Lethal.
 City of Heroes (Video Game) / int_10d36992
featureApplicability
1.0
 City of Heroes (Video Game) / int_10d36992
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_10d36992
 City of Heroes (Video Game) / int_128e4ba8
type
Gatling Good
 City of Heroes (Video Game) / int_128e4ba8
comment
Gatling Good: Miniguns used by the Council, Crey, Nemesis, Longbow and... high level bank security.
 City of Heroes (Video Game) / int_128e4ba8
featureApplicability
1.0
 City of Heroes (Video Game) / int_128e4ba8
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_128e4ba8
 City of Heroes (Video Game) / int_12a22bd8
type
Katanas Are Just Better
 City of Heroes (Video Game) / int_12a22bd8
comment
Katanas Are Just Better: Averted. The Katana power set is a slightly faster and less fatiguing clone of Broadsword, with lowered damage. Even the attacks are the same, just the names and animations are different. In fact, at launch, it was an exact clone down to the names and animations, but not the damage. Played very straight once you start quantifying numbers, though. The faster animations in Katana mean the set can put out a lot more damage than the slower Broadsword in the same amount of time. The only advantage Broadsword really has is being wielded with only one hand, permitting the player to pair it with Shield Defense.
 City of Heroes (Video Game) / int_12a22bd8
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-1.0
 City of Heroes (Video Game) / int_12a22bd8
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_12a22bd8
 City of Heroes (Video Game) / int_12c65d9b
type
Abnormal Ammo
 City of Heroes (Video Game) / int_12c65d9b
comment
Abnormal Ammo: A large part of Dual Pistols' shtick is the "Swap Ammo" power, which gives you access to three toggles: Incendiary, Cryo, and Chemical Ammunition. Every other power in the set will do 70% Lethal damage, with the remaining 30% depending on the ammo you have toggled on. On a less absurd scale, the Assault Rifle can fire shotgun ammunition like buckshot and slugs. One of its underbarrel options is a flamethrower.
 City of Heroes (Video Game) / int_12c65d9b
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1.0
 City of Heroes (Video Game) / int_12c65d9b
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_12c65d9b
 City of Heroes (Video Game) / int_1324c576
type
Captain Geographic
 City of Heroes (Video Game) / int_1324c576
comment
The character creator also allows players to create their own Captain Geographic.
 City of Heroes (Video Game) / int_1324c576
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1.0
 City of Heroes (Video Game) / int_1324c576
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1324c576
 City of Heroes (Video Game) / int_134ca130
type
Super Reflexes
 City of Heroes (Video Game) / int_134ca130
comment
Super Reflexes: One of the Power Sets for Scrappers, Stalkers, and Brutes.
 City of Heroes (Video Game) / int_134ca130
featureApplicability
1.0
 City of Heroes (Video Game) / int_134ca130
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_134ca130
 City of Heroes (Video Game) / int_137f2d7
type
Card-Carrying Villain
 City of Heroes (Video Game) / int_137f2d7
comment
Card-Carrying Villain: Subverted. They're actually less evil than the Knight Templar and Villain with Good Publicity groups, apart from (maybe) the Circle of Thorns. They may have hung a lampshade on it, as the final stage in creating a character involves you... filling out a villain registration form, presumably so you can get a card that proves you are a villain. The villain side of the game seems notably lacking in any concrete villainy, other than bank robbery. Most of the time you're still facing off against other villains. Going Rogue has introduced a lot more, albeit optional, villainy in the form of the villain morality missions. Some players have admitted feeling very guilty after doing them.
 City of Heroes (Video Game) / int_137f2d7
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-0.3
 City of Heroes (Video Game) / int_137f2d7
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_137f2d7
 City of Heroes (Video Game) / int_14dfb81
type
Power Creep, Power Seep
 City of Heroes (Video Game) / int_14dfb81
comment
Power Creep, Power Seep: Necessary for game balance, but not handled so well in a certain mission available only to characters who are explicitly highly-trained soldiers, where they are sent to defeat a Flying Brick wielding the power of Zeus just to prove how tough they are.
 City of Heroes (Video Game) / int_14dfb81
featureApplicability
1.0
 City of Heroes (Video Game) / int_14dfb81
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_14dfb81
 City of Heroes (Video Game) / int_1520ad7e
type
Jumping Off the Slippery Slope
 City of Heroes (Video Game) / int_1520ad7e
comment
Jumping Off the Slippery Slope: Villain missions undertaken as a Vigilante are this, to a hilarious degree — blowing up a Longbow base to teach them a lesson about being complacent, destroying a charity event because no one in the Rogue Isles deserves charity, murdering a kidnapped girl, faking a distress call with a promised reward, and then killing any heroes who try to come rescue her since they were probably doing it for the reward... Issue 19 added new tip missions for Vigilantes trying to become Villains and Rogues trying to become Heroes, which are much better written while still playing this trope straight — that is to say, Vigilantes jump off the slippery slope in a much more realistic and believable manner (along with Rogues... getting... back up the slippery slope?).
 City of Heroes (Video Game) / int_1520ad7e
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1.0
 City of Heroes (Video Game) / int_1520ad7e
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1520ad7e
 City of Heroes (Video Game) / int_159850a5
type
Warp Whistle
 City of Heroes (Video Game) / int_159850a5
comment
Warp Whistle: The Base Teleporter power can function as this, teleporting your character to their supergroup base. Their ability to move from zone to zone is then dependant on which teleporters they have installed there.
 City of Heroes (Video Game) / int_159850a5
featureApplicability
1.0
 City of Heroes (Video Game) / int_159850a5
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_159850a5
 City of Heroes (Video Game) / int_159e16f1
type
Misplaced a Decimal Point
 City of Heroes (Video Game) / int_159e16f1
comment
Misplaced a Decimal Point: In the early days, the Smoke Bomb power in the Devices powerset reduced foes' perception to zero, allowing Devices Blasters to kill foes with impunity. This turned out to be due to a misplaced decimal in the magnitude of the debuff, and was subsequently corrected.
 City of Heroes (Video Game) / int_159e16f1
featureApplicability
1.0
 City of Heroes (Video Game) / int_159e16f1
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_159e16f1
 City of Heroes (Video Game) / int_160cc6f
type
Cutscene
 City of Heroes (Video Game) / int_160cc6f
comment
Cutscene: Implemented as of Issue 6. Some hate them, others wish there were more.
 City of Heroes (Video Game) / int_160cc6f
featureApplicability
1.0
 City of Heroes (Video Game) / int_160cc6f
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City of Heroes (Video Game) / int_160cc6f
 City of Heroes (Video Game) / int_1645005b
type
Evil vs. Evil
 City of Heroes (Video Game) / int_1645005b
comment
Evil vs. Evil: Many of City of Villains' missions, including just about all of the Newspaper missions.
 City of Heroes (Video Game) / int_1645005b
featureApplicability
1.0
 City of Heroes (Video Game) / int_1645005b
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1645005b
 City of Heroes (Video Game) / int_164583e3
type
Purely Aesthetic Gender
 City of Heroes (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: Male, female, and "huge". While there are no statistic differences, some costume options, like skirts, are unique to the bodytype. Hilariously lampshaded in places like tram stations, where the bathrooms are divided into three categories ... Male, Female, and Huge. So why is the Huge door the same size as the other two?
 City of Heroes (Video Game) / int_164583e3
featureApplicability
1.0
 City of Heroes (Video Game) / int_164583e3
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_164583e3
 City of Heroes (Video Game) / int_173f39ec
type
Feelies
 City of Heroes (Video Game) / int_173f39ec
comment
Feelies: Including Hero Clix of the signature characters.
 City of Heroes (Video Game) / int_173f39ec
featureApplicability
1.0
 City of Heroes (Video Game) / int_173f39ec
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_173f39ec
 City of Heroes (Video Game) / int_1778d9a0
type
Run, Don't Walk
 City of Heroes (Video Game) / int_1778d9a0
comment
Run, Don't Walk: For over five years, you could take down anything from lowly street thugs to gods of alternate dimensions to next-gen SWAT teams and demonic mystic forces... and you could never not run. This was finally changed with the addition of the Walk toggle, although it turns off all other powers, so you shouldn't use it in combat. The animation of female characters using the Walk toggle is a form of fanservice.
 City of Heroes (Video Game) / int_1778d9a0
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1.0
 City of Heroes (Video Game) / int_1778d9a0
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1778d9a0
 City of Heroes (Video Game) / int_1853aad0
type
Maximum HP Reduction
 City of Heroes (Video Game) / int_1853aad0
comment
Maximum HP Reduction: Incarnate abilities from the Degenerative Interface line give all of your and your pets' attack powers a chance of applying this effect and/or Toxic damage over time.
 City of Heroes (Video Game) / int_1853aad0
featureApplicability
1.0
 City of Heroes (Video Game) / int_1853aad0
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1853aad0
 City of Heroes (Video Game) / int_1a5bba2b
type
Artistic License – Geology
 City of Heroes (Video Game) / int_1a5bba2b
comment
Artistic License – Geology: Averted (although probably not intentionally). While many players seem to think that the network of tunnels, caverns and caves beneath the city, as well as the rock in which they exist, are unlikely, Rhode Island has in fact a geological history — complete with volcanoes and other phenomena — just complicated enough to make them just barely plausible. Plus Oranbega being magical and not entirely in this dimension certainly helps
 City of Heroes (Video Game) / int_1a5bba2b
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-1.0
 City of Heroes (Video Game) / int_1a5bba2b
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1a5bba2b
 City of Heroes (Video Game) / int_1c7555f1
type
The Virus
 City of Heroes (Video Game) / int_1c7555f1
comment
The Virus: The Will of The Earth.
 City of Heroes (Video Game) / int_1c7555f1
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1.0
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1c7555f1
 City of Heroes (Video Game) / int_1c8c34de
type
Invulnerable Civilians
 City of Heroes (Video Game) / int_1c8c34de
comment
Invulnerable Civilians: You can't even target them most of the time. In Villain's Mayhem Missions, you can target and even attack them, but they have infinite health and can't be defeated. In some Post-Shutdown servers, this is averted in Mayhem Missions.
 City of Heroes (Video Game) / int_1c8c34de
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-1.0
 City of Heroes (Video Game) / int_1c8c34de
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1c8c34de
 City of Heroes (Video Game) / int_1cc9f5e5
type
Playing with Fire
 City of Heroes (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Fire Melee, Fire Blast, Fiery Assault, Fire Control, Fire Aura, Thermal Radiation. Also the Pyronic Judgement Incarnate power.
 City of Heroes (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 City of Heroes (Video Game) / int_1cc9f5e5
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1cc9f5e5
 City of Heroes (Video Game) / int_1d8bd418
type
Achievement Mockery
 City of Heroes (Video Game) / int_1d8bd418
comment
Achievement Mockery: The game awards badges for some rather dubious "achievements", including sustaining high amounts of damage, paying off debt (which is accrued each time you are "killed"), and time spent held in status effects. At least most of the badges for such effects have cool names; taking a lot of damage gets you the Tough, Indestructible and Unstoppable badges, which are at least okay. The final "Death" badge is Exalted. The cool titles alone (which could be worn and showed up under the player character's name) were reason enough for many players to work towards them. Also for melee characters like Tanks and Brutes the "damage taken" badges were of course treated as badges of honor. There's another badge, Virtual Victim, for dying in an Architect mission in test mode. The badge descriptions can turn to mockery even if the badge doesn't exactly deserve it; for instance, the Lambda Looter badge, for gathering all the temp powers but using none of them, reminds the player that the temp powers can be used to make the fight against Marauder easier.
 City of Heroes (Video Game) / int_1d8bd418
featureApplicability
1.0
 City of Heroes (Video Game) / int_1d8bd418
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1d8bd418
 City of Heroes (Video Game) / int_1eb49c19
type
Stripperiffic
 City of Heroes (Video Game) / int_1eb49c19
comment
Stripperiffic: Technically it's the choice of the player, but once you've made a female Hero, even the costume options that are in both male and female show off a lot of skin. There's lots of options in leather too, and some very revealing costume options.
 City of Heroes (Video Game) / int_1eb49c19
featureApplicability
1.0
 City of Heroes (Video Game) / int_1eb49c19
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1eb49c19
 City of Heroes (Video Game) / int_1f6983f7
type
Ambiguous Situation
 City of Heroes (Video Game) / int_1f6983f7
comment
Ambiguous Situation: Praetorian Infernal is the only Praetorian archvillain to never receive any story focus by the conclusion of the Praetorian Earth story line. Players never learned his history or where he fits into Praetorian Earth's society, yet he remains on the official list of Praetorian Earth signature characters.
 City of Heroes (Video Game) / int_1f6983f7
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1.0
 City of Heroes (Video Game) / int_1f6983f7
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1f6983f7
 City of Heroes (Video Game) / int_1fc8335e
type
Deal with the Devil
 City of Heroes (Video Game) / int_1fc8335e
comment
Deal with the Devil: Player characters' origins aside, the Hellions are a Satan-worshiping street-gang whose leaders have gained flame powers. The Circle of Thorns are sorcerers who long ago dealt with demons to defeat their enemies, and have had a lot of time to regret it. In City of Villains, one mission arc has you helping the beneficiary of such a deal to weasel out of it.
 City of Heroes (Video Game) / int_1fc8335e
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1.0
 City of Heroes (Video Game) / int_1fc8335e
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_1fc8335e
 City of Heroes (Video Game) / int_200c8312
type
Alternate Company Equivalent
 City of Heroes (Video Game) / int_200c8312
comment
Alternate Company Equivalent Statesman is, at first glance, a fusion of Superman and Captain America. Once you find out more about his origins, he's really more of a combination of Captain America and Captain Marvel, since he's a mystically powered Flying Brick who occasionally uses magical lightning offensively and literally has the Power of Zeus. His granddaughter, Ms. Liberty is basically a combination of Supergirl and Wonder Girl. Positron is a radioactive Iron Man, with a since-resolved Clingy Costume issue. Manticore is Batman with the fighting style of Green Arrow. Sister Psyche heavily resembles Jean Grey, right down to being a redhead. Synapse, the token speedster, is generally considered an equivalent to The Flash, with added electricity powers. Back Alley Brawler seems to have a little of Luke Cage, and/or Wildcat.
 City of Heroes (Video Game) / int_200c8312
featureApplicability
1.0
 City of Heroes (Video Game) / int_200c8312
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_200c8312
 City of Heroes (Video Game) / int_2044af1
type
Faceless Goons
 City of Heroes (Video Game) / int_2044af1
comment
Faceless Goons: A number of factions have enemies sporting a face concealing helmet. The Council and 5th Column both have a good deal of minions with this sort of getup.
 City of Heroes (Video Game) / int_2044af1
featureApplicability
1.0
 City of Heroes (Video Game) / int_2044af1
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City of Heroes (Video Game) / int_2044af1
 City of Heroes (Video Game) / int_2055231
type
Leaked Experience
 City of Heroes (Video Game) / int_2055231
comment
Leaked Experience: If you're on a team, just being in an instance with other players will give you full experience points for enemy defeats, even if you're not involved in the fight. Architect Entertainment Farms where one player with a kitted-out level 50 character solos the map while seven low-level character just sit around gaining experience points are not uncommon.
 City of Heroes (Video Game) / int_2055231
featureApplicability
1.0
 City of Heroes (Video Game) / int_2055231
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2055231
 City of Heroes (Video Game) / int_20860a0e
type
Punch-Clock Villain
 City of Heroes (Video Game) / int_20860a0e
comment
Punch-Clock Villain: A number of mooks are just in it for the reliable paycheck. With Going Rogue, you can play one — much of the "switch to Rogue" missions is your villain deciding that power isn't worth his conscience and going the Anti-Villain route of working with the local Affably Evil chaps for much less morally-ambiguous cash.
 City of Heroes (Video Game) / int_20860a0e
featureApplicability
1.0
 City of Heroes (Video Game) / int_20860a0e
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_20860a0e
 City of Heroes (Video Game) / int_20e2a53b
type
Notice This
 City of Heroes (Video Game) / int_20e2a53b
comment
Notice This: Inanimate mission targets glow pulsatingly and emit a distinctive sound.
 City of Heroes (Video Game) / int_20e2a53b
featureApplicability
1.0
 City of Heroes (Video Game) / int_20e2a53b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_20e2a53b
 City of Heroes (Video Game) / int_20e6d1c5
type
Running on All Fours
 City of Heroes (Video Game) / int_20e6d1c5
comment
Running on All Fours: The Beast Run power lets your character do this, giving you a boost in running speed and jump height as a result.
 City of Heroes (Video Game) / int_20e6d1c5
featureApplicability
1.0
 City of Heroes (Video Game) / int_20e6d1c5
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_20e6d1c5
 City of Heroes (Video Game) / int_2164d2a1
type
Energy Beings
 City of Heroes (Video Game) / int_2164d2a1
comment
Energy Beings: Kheldians.
 City of Heroes (Video Game) / int_2164d2a1
featureApplicability
1.0
 City of Heroes (Video Game) / int_2164d2a1
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2164d2a1
 City of Heroes (Video Game) / int_21847ef5
type
Screen Shake
 City of Heroes (Video Game) / int_21847ef5
comment
Screen Shake: Side effect of various hard-hitting powers. The developers attempted to ramp it up for the Super Strength power set, but dialed it back after players complained of motion sickness. Also whenever a Kheldian transforms.
 City of Heroes (Video Game) / int_21847ef5
featureApplicability
1.0
 City of Heroes (Video Game) / int_21847ef5
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_21847ef5
 City of Heroes (Video Game) / int_219cf787
type
MsExposition
 City of Heroes (Video Game) / int_219cf787
comment
On the Lady Grey Task Force, you get an escort mission of two superhero sisters — Infernia and Glacia — whom you have to lead back to the door for successful mission. However, Infernia is such a chatterbox (serving as Ms. Exposition for what happened to Omega Team after the portal closed) that a good number of teams simply let the ambushes kill her and be done with it. "Die, Infernia, DIE!!!"
 City of Heroes (Video Game) / int_219cf787
featureApplicability
1.0
 City of Heroes (Video Game) / int_219cf787
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_219cf787
 City of Heroes (Video Game) / int_21ca1256
type
Ride the Lightning
 City of Heroes (Video Game) / int_21ca1256
comment
Ride the Lightning: The Lightning Rod power in the Electric Melee power set.
 City of Heroes (Video Game) / int_21ca1256
featureApplicability
1.0
 City of Heroes (Video Game) / int_21ca1256
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_21ca1256
 City of Heroes (Video Game) / int_2222a43e
type
Nebulous Evil Organisation
 City of Heroes (Video Game) / int_2222a43e
comment
Nebulous Evil Organisation: Malta, Arachnos, the Council, the Nemesis Army...
 City of Heroes (Video Game) / int_2222a43e
featureApplicability
1.0
 City of Heroes (Video Game) / int_2222a43e
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2222a43e
 City of Heroes (Video Game) / int_22ecc839
type
Kryptonite Factor
 City of Heroes (Video Game) / int_22ecc839
comment
Kryptonite Factor: Especially bad for the Peacebringers and Warshades, whose presence on a team causes special enemies to spawn specifically to hose them.
 City of Heroes (Video Game) / int_22ecc839
featureApplicability
1.0
 City of Heroes (Video Game) / int_22ecc839
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_22ecc839
 City of Heroes (Video Game) / int_251bce7c
type
Cardboard Prison
 City of Heroes (Video Game) / int_251bce7c
comment
Cardboard Prison: Ziggursky Penitentiary, AKA "The Ziggurat" or "The Zig". Before Freedom, escaping from the Zig was the tutorial mission for villains.
 City of Heroes (Video Game) / int_251bce7c
featureApplicability
1.0
 City of Heroes (Video Game) / int_251bce7c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_251bce7c
 City of Heroes (Video Game) / int_2536f695
type
Game-Breaker
 City of Heroes (Video Game) / int_2536f695
comment
Played very straight once you start quantifying numbers, though. The faster animations in Katana mean the set can put out a lot more damage than the slower Broadsword in the same amount of time. The only advantage Broadsword really has is being wielded with only one hand, permitting the player to pair it with Shield Defense.
 City of Heroes (Video Game) / int_2536f695
featureApplicability
1.0
 City of Heroes (Video Game) / int_2536f695
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2536f695
 City of Heroes (Video Game) / int_253f0265
type
Thriving Ghost Town
 City of Heroes (Video Game) / int_253f0265
comment
Thriving Ghost Town: Literally, in Dark Astoria! Mostly averted in other areas, there's lots of pedestrians walking around. Dark Astoria also has pedestrians. They just vanish when you get too close. Oh, it's not a ghost town... Astoria has quite a bustling population. The Circle of Thorns, the Banished Pantheon cultists who Human Sacrifice killed everybody in the first place, that thing under the cemetary they were sacrificed to, and all the various ghouls, zombies, ghosts, revenants, evil floating tiki statues and hideous giant skinless monsters you could ever want. Astoria is a happening place.
 City of Heroes (Video Game) / int_253f0265
featureApplicability
-1.0
 City of Heroes (Video Game) / int_253f0265
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_253f0265
 City of Heroes (Video Game) / int_25b5600
type
Captain Ersatz
 City of Heroes (Video Game) / int_25b5600
comment
Captain Ersatz: The game's character creator makes it trivially easy to reproduce virtually any published character — so much so that in 2004 Marvel sued NCSoft for trademark infringement. (Most of the case was thrown out by the judge, and the remainder was settled out of court.) And even though NC Soft and Paragon Studios will "generic" any too-blatant Captain Ersatz who comes to their attention, it's still hard to go through an evening's gaming without encountering at least one thinly (or not so thinly) disguised version of a published character.
 City of Heroes (Video Game) / int_25b5600
featureApplicability
1.0
 City of Heroes (Video Game) / int_25b5600
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_25b5600
 City of Heroes (Video Game) / int_26ba32a3
type
Ascended Glitch
 City of Heroes (Video Game) / int_26ba32a3
comment
Ascended Glitch: The Virtue server once spawned a seagull in Pocket D, identified by the game as "(null)". Nicknamed "Null the Gull", he became so popular that he was turned into a proper NPC within weeks.
 City of Heroes (Video Game) / int_26ba32a3
featureApplicability
1.0
 City of Heroes (Video Game) / int_26ba32a3
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_26ba32a3
 City of Heroes (Video Game) / int_275773bd
type
Curse Escape Clause
 City of Heroes (Video Game) / int_275773bd
comment
Curse Escape Clause: It is possible for a PC in City of Villains to get cursed by the Circle of Thorns to something truly nasty; the curse can be broken by killing the demon intended to finish fulfilling it.
 City of Heroes (Video Game) / int_275773bd
featureApplicability
1.0
 City of Heroes (Video Game) / int_275773bd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_275773bd
 City of Heroes (Video Game) / int_276ad49e
type
Karma Meter
 City of Heroes (Video Game) / int_276ad49e
comment
Karma Meter: But not of the BioWare sort. Rather, each alignment (Hero, Vigilante, Rogue, and Villain) has their own bar, and completing Tip Missions will give you an alignment point for the respective bar. After filling up the bar by doing 10 missions towards that alignment, you'll end up with a Morality Mission that will allow you to make the hard switch to that alignment.
 City of Heroes (Video Game) / int_276ad49e
featureApplicability
1.0
 City of Heroes (Video Game) / int_276ad49e
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_276ad49e
 City of Heroes (Video Game) / int_2802a519
type
Impossibly-Low Neckline
 City of Heroes (Video Game) / int_2802a519
comment
Impossibly-Low Neckline: Many of the female costumes are like this.
 City of Heroes (Video Game) / int_2802a519
featureApplicability
1.0
 City of Heroes (Video Game) / int_2802a519
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2802a519
 City of Heroes (Video Game) / int_2837457c
type
Personal Raincloud
 City of Heroes (Video Game) / int_2837457c
comment
Personal Raincloud: One of the top-end powers in the Storm Summoning set lets you create one of these — complete with destructive lightning — over anyone you care to inconvenience. Sadly, it stays put instead of following them.
 City of Heroes (Video Game) / int_2837457c
featureApplicability
1.0
 City of Heroes (Video Game) / int_2837457c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2837457c
 City of Heroes (Video Game) / int_28766e5d
type
The Straight and Arrow Path
 City of Heroes (Video Game) / int_28766e5d
comment
The Straight and Arrow Path: The Archery powerset (available for Blasters, Defenders, and Corruptors) allows your character to wield arrows as skillfully as any gun.
 City of Heroes (Video Game) / int_28766e5d
featureApplicability
1.0
 City of Heroes (Video Game) / int_28766e5d
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_28766e5d
 City of Heroes (Video Game) / int_29a39f6
type
Easter Egg
 City of Heroes (Video Game) / int_29a39f6
comment
Easter Egg: Many throughout the game. Even a badge called such.
 City of Heroes (Video Game) / int_29a39f6
featureApplicability
1.0
 City of Heroes (Video Game) / int_29a39f6
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_29a39f6
 City of Heroes (Video Game) / int_29fff7f2
type
Zombie Puke Attack
 City of Heroes (Video Game) / int_29fff7f2
comment
Zombie Puke Attack: Vahzilok zombies, Apocalypse zombies, and Mastermind pet zombies all have acid vomit attacks.
 City of Heroes (Video Game) / int_29fff7f2
featureApplicability
1.0
 City of Heroes (Video Game) / int_29fff7f2
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_29fff7f2
 City of Heroes (Video Game) / int_2afb1a9
type
Limit Break
 City of Heroes (Video Game) / int_2afb1a9
comment
Limit Break: Domination for Dominators; some NPC enemies also have special powers that trigger upon reaching a certain HP threshold.
 City of Heroes (Video Game) / int_2afb1a9
featureApplicability
1.0
 City of Heroes (Video Game) / int_2afb1a9
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2afb1a9
 City of Heroes (Video Game) / int_2b706ca
type
More Dakka
 City of Heroes (Video Game) / int_2b706ca
comment
More Dakka: "Gun Drone" from Devices = Pet Flying Dakka. Malta Engineers get an even better version. Assault Rifle's mini-nuke, "Full Auto," and some Dual Pistols powers like "Empty Clips" and "Hail of Bullets," also qualify. As do ranged Mastermind pets, particularly Robotics. You begin with a single robot with a laser that fires a simple three-round burst. By the time you finish out the set, you have six robots firing fully automatic heavy lasers, two different types of missile, seeker drones, dual plasma blasters, photon grenades, and a flamethrower.
 City of Heroes (Video Game) / int_2b706ca
featureApplicability
1.0
 City of Heroes (Video Game) / int_2b706ca
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2b706ca
 City of Heroes (Video Game) / int_2b9affed
type
Dirty Business
 City of Heroes (Video Game) / int_2b9affed
comment
Dirty Business: Hoooooooo boy, does the Crusader arc in Praetoria get you involved in this. You get to do such lovely acts as nerve-gassing a PPD station to death, kidnapping cops to feed to ghouls (who have been modified to be used as bombs, by the way), kidnapping a guy's family to make him talk and then killing them once your contact's killed the guy in question, and even setting off a goddamn neutron bomb in Nova Praetoria! All for the sake of stopping Cole's tyrannical regime.
 City of Heroes (Video Game) / int_2b9affed
featureApplicability
1.0
 City of Heroes (Video Game) / int_2b9affed
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2b9affed
 City of Heroes (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 City of Heroes (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The high level "nuke" powers for some. Extremely powerful blast, but leaves you unable to attack again for a goodly while. Issue 24 was going to remove the "crash" from such nukes at the cost of some of their power (but still leaving them vastly more powerful than most other attacks), making them practical at last. Similarly, some high level "armor" powers drastically boosts one's defenses at the cost of seriously draining the user after its effects wear off. Very potent, but also unnecessary in most circumstances, and downright dangerous if it ends up stopping in the middle of a fight.
 City of Heroes (Video Game) / int_2bdae2ae
featureApplicability
1.0
 City of Heroes (Video Game) / int_2bdae2ae
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2bdae2ae
 City of Heroes (Video Game) / int_2c1f1138
type
He Who Fights Monsters
 City of Heroes (Video Game) / int_2c1f1138
comment
He Who Fights Monsters: Vigilante Alignment missions in the Rogue Isles (the ones that lead you down the path to becoming a Villain) tend to take this route, with your vigilante growing more and more villainous in the name of fighting evil and delivering "true" justice. You occasionally run into NPC heroes that have fallen into this as well. One Steel Canyon arc features a hero, Leon, who decided to preserve the peace by keeping the 5th Column and the Council locked in stalemate. When the player points out the innocent civilians getting killed in the crossfire because of him, he brushes it off as an acceptable loss.
 City of Heroes (Video Game) / int_2c1f1138
featureApplicability
1.0
 City of Heroes (Video Game) / int_2c1f1138
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2c1f1138
 City of Heroes (Video Game) / int_2c8f12af
type
Pre-Order Bonus
 City of Heroes (Video Game) / int_2c8f12af
comment
Pre-Order Bonus: City of Heroes offered different sprint animations to those who preordered. City of Villains offered special Arachnos themed costume pieces to those who preordered the game. Going Rogue offered early access to two of its new power sets.
 City of Heroes (Video Game) / int_2c8f12af
featureApplicability
1.0
 City of Heroes (Video Game) / int_2c8f12af
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2c8f12af
 City of Heroes (Video Game) / int_2c9ef8f7
type
Combo Platter Powers
 City of Heroes (Video Game) / int_2c9ef8f7
comment
Combo Platter Powers: Every player (except epic archetypes) gets to pick a primary power set and a secondary one. Usually sets can be paired thematically, but you are under no obligation (and rarely any penalty) to pick said combos; you can choose to have one fire-based and one ice-based set for example. The most commonly cited synchronicity is Trick Arrow/Archery, where if you pick both, you generally keep your bow drawn, making both power sets faster. This has been a source of contention between the players and developers; the players have always insisted this was true while the developers have vacillated.
 City of Heroes (Video Game) / int_2c9ef8f7
featureApplicability
1.0
 City of Heroes (Video Game) / int_2c9ef8f7
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2c9ef8f7
 City of Heroes (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 City of Heroes (Video Game) / int_2cb9b1a9
comment
The original animation for Storm Kick (a Martial Arts attack) had these, but it was changed because they made the attack take longer, even when you miss.
 City of Heroes (Video Game) / int_2cb9b1a9
featureApplicability
1.0
 City of Heroes (Video Game) / int_2cb9b1a9
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2cb9b1a9
 City of Heroes (Video Game) / int_2d4fa515
type
Ax-Crazy
 City of Heroes (Video Game) / int_2d4fa515
comment
Ax-Crazy: If you're a Scrapper or a Brute, this is pretty much the best way to play them. (Brutes even have a Battle Axe powerset, so you can make it literal)
 City of Heroes (Video Game) / int_2d4fa515
featureApplicability
1.0
 City of Heroes (Video Game) / int_2d4fa515
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2d4fa515
 City of Heroes (Video Game) / int_2d88e42c
type
Gender Bender
 City of Heroes (Video Game) / int_2d88e42c
comment
Gender Bender: Possible with the third booster pack, Super Science. Specifically, what it lets you do is alter the gender of your character into any of the three available ("Huge" is considered a separate gender by the game), and you can make this choice individually for each costume slot you have. So you can have one costume be male, one be female, and one be huge, all on the same character. (Without the pack, gender and height are unchangeable once you've left the character creator) Fusion and Jane Temblor.
 City of Heroes (Video Game) / int_2d88e42c
featureApplicability
1.0
 City of Heroes (Video Game) / int_2d88e42c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2d88e42c
 City of Heroes (Video Game) / int_2f253c94
type
Glass Cannon
 City of Heroes (Video Game) / int_2f253c94
comment
"Hoverblasters" - a Blaster who uses the defense-increasing power Hover rather than the faster Fly when in combat - play into this, allowing them to stay at range in combat, away from more damaging melee attacks.
 City of Heroes (Video Game) / int_2f253c94
featureApplicability
1.0
 City of Heroes (Video Game) / int_2f253c94
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2f253c94
 City of Heroes (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 City of Heroes (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: In a high-level villain story arc. Subverted: You're real, but your contact is an automaton.
 City of Heroes (Video Game) / int_2f329e3c
featureApplicability
-0.3
 City of Heroes (Video Game) / int_2f329e3c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2f329e3c
 City of Heroes (Video Game) / int_2f755152
type
Invisible Wall
 City of Heroes (Video Game) / int_2f755152
comment
Invisible Wall: Averted: City of Heroes has very visible War Walls. City Of Villains has unexplained blue force fields that are only visible up close. Praetoria has sonic inhibitors in place of War Walls. Getting too close to a "restricted area" will shut off your powers and cause you physical harm. The Blue Forcefields used on mission maps and City of Villains zones are visible if you manage to get close enough to the edge without dying, or travel between Praetorian Zones via bridge.
 City of Heroes (Video Game) / int_2f755152
featureApplicability
-1.0
 City of Heroes (Video Game) / int_2f755152
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2f755152
 City of Heroes (Video Game) / int_2f94135c
type
Thou Shalt Not Kill
 City of Heroes (Video Game) / int_2f94135c
comment
Thou Shalt Not Kill: ...if you don't want to. The game uses "defeated", but it's up to you whether you kill, arrest, beat up, or do whatever else to enemies. Until you notice if your power does "lethal" damage. Averted with Going Rogue — missions in Praetoria often require you to explicitly kill someone, particularly morality missions.
 City of Heroes (Video Game) / int_2f94135c
featureApplicability
-1.0
 City of Heroes (Video Game) / int_2f94135c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_2f94135c
 City of Heroes (Video Game) / int_3073efe5
type
Scunthorpe Problem
 City of Heroes (Video Game) / int_3073efe5
comment
Scunthorpe Problem: Somewhat averted in that the chat filter can be disabled when it gets too ridiculous. Back in force in the Mission Architect, which for quite a while banned such words as "nip" (as in "nip in the bud") or "God". Even more ridiculous when you remember that one of the first enemy boss types are called "Damned". As of late, the word "Spook" has been banned. Nobody really knew why until someone pointed out that it was an extremely archaic racist term, that has dropped out of use since the 50's. Referring to the Weekly Task Force (a rotating "extra" which adds Incarnate bonuses to one of the existing high-level Strike Forces/Task Forces) as "WTF" will be censored.
 City of Heroes (Video Game) / int_3073efe5
featureApplicability
-1.0
 City of Heroes (Video Game) / int_3073efe5
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_3073efe5
 City of Heroes (Video Game) / int_30a0067b
type
Supervillain Lair
 City of Heroes (Video Game) / int_30a0067b
comment
Supervillain Lair: Though the feature was introduced with City of Villains, both Villains and Heroes can make lairs/bases for their Super Group. Of course, you also assault a fair number of NPC lairs.
 City of Heroes (Video Game) / int_30a0067b
featureApplicability
1.0
 City of Heroes (Video Game) / int_30a0067b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_30a0067b
 City of Heroes (Video Game) / int_31033156
type
Chest Insignia
 City of Heroes (Video Game) / int_31033156
comment
Chest Insignia: Dozens of selectable ones!
 City of Heroes (Video Game) / int_31033156
featureApplicability
1.0
 City of Heroes (Video Game) / int_31033156
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_31033156
 City of Heroes (Video Game) / int_31083edb
type
Logic Bomb
 City of Heroes (Video Game) / int_31083edb
comment
With Power Customisation, nor is it necessarily dark.
 City of Heroes (Video Game) / int_31083edb
featureApplicability
1.0
 City of Heroes (Video Game) / int_31083edb
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_31083edb
 City of Heroes (Video Game) / int_31874a
type
100% Heroism Rating
 City of Heroes (Video Game) / int_31874a
comment
100% Heroism Rating: If you're a Hero, just about everyone loves you and you can do no wrong.
 City of Heroes (Video Game) / int_31874a
featureApplicability
1.0
 City of Heroes (Video Game) / int_31874a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_31874a
 City of Heroes (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 City of Heroes (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Some City of Villains missions have you taking on someone who has sunk to a level that disgusts even your character. Subverted if you take Westin Phipps' missions, which have you acting even worse. Double subverted if you choose to fail the last mission of his Francine Primm Story Arc, letting Ms. Primm escape to Paragon City in order to continue teaching reformed villains. If you do so, she sends you her syllabus and writes "It's never too late" on the back. As a Villain you can't hurt civilians. Although The Lost is a villain group that consists of a great deal of homeless people... Lord Recluse stayed neutral during World War II. Even a literal demonic spider hates Nazis. Most of the Rogue alignment missions are this.
 City of Heroes (Video Game) / int_319e4a2f
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-0.3
 City of Heroes (Video Game) / int_319e4a2f
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_319e4a2f
 City of Heroes (Video Game) / int_31df118
type
Attention Whore
 City of Heroes (Video Game) / int_31df118
comment
Attention Whore: Flambeaux, a woman who built herself a set of flame powers and became a superhero simply to get attention and praise. As of Going Rogue, she turned villain because people weren't praising her enough as a hero. It's still not working like she'd hoped, but she can (and does) at least bomb the offices of magazines that won't print big articles on how glamorous and wonderful she is. This plus her habit of gasping out "But I only wanted to be loved" as she's defeated has predictably earned her the nickname "Flambimbeaux". As of Freedom, she appears during Twinshot's arc early in the game at a point in her career when she's still a full hero — and promptly demonstrates that as far as she's concerned, she's the player character and you're the NPC, because no matter what happens, it's all about her. And if you pay attention to another character's dialogue, she promptly gets annoyed. In that same arc, Manticore's computer lists a couple of the arc's characters and points out that she's one of the likeliest members to fall into villainy just to satisfy her attention-seeking.
 City of Heroes (Video Game) / int_31df118
featureApplicability
1.0
 City of Heroes (Video Game) / int_31df118
featureConfidence
1.0
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hasFeature
City of Heroes (Video Game) / int_31df118
 City of Heroes (Video Game) / int_31eeddc8
type
Level Scaling
 City of Heroes (Video Game) / int_31eeddc8
comment
Level Scaling: While enemies in open world areas have fixed levels, most missions are instanced, and the instances are scaled to player levels and group sizes. In case of the flashback system that allows high-level heroes to revisit low-level missions, the player is scaled in level to match the mission difficulty.
 City of Heroes (Video Game) / int_31eeddc8
featureApplicability
1.0
 City of Heroes (Video Game) / int_31eeddc8
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_31eeddc8
 City of Heroes (Video Game) / int_322d19f4
type
Abandoned Warehouse
 City of Heroes (Video Game) / int_322d19f4
comment
Abandoned Warehouse: Everywhere, at least in the earlier parts of the game. There are zones where you can't swing a dead catgirl without hitting an abandoned warehouse. And there are supervillains in every freaking one. It gets to the point where, as a villain entering what seems like your eighty-third "Unused Arachnos Warehouse," you're presented with the mission entry text: "Another unused base. You have to wonder how many of these things Arachnos builds and never uses."
 City of Heroes (Video Game) / int_322d19f4
featureApplicability
1.0
 City of Heroes (Video Game) / int_322d19f4
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_322d19f4
 City of Heroes (Video Game) / int_323f135b
type
Sorting Algorithm of Evil
 City of Heroes (Video Game) / int_323f135b
comment
Sorting Algorithm of Evil: As nasty as the likes of the Hellions and the Skulls can be to the people of Atlas Park and King's Row, their threat pales in the face of villains you fight later on, such as Arachnos, the Circle of Thorns, the Talons of Vengeance, and especially the Banished Pantheon.
 City of Heroes (Video Game) / int_323f135b
featureApplicability
1.0
 City of Heroes (Video Game) / int_323f135b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_323f135b
 City of Heroes (Video Game) / int_32821ceb
type
The Unintelligible
 City of Heroes (Video Game) / int_32821ceb
comment
The Unintelligible: Ricochet of the Crusaders part of the Resistance. The Resistance use their own slang but they can be understood. Ricochet uses slang that's so thick that the first thing you do after accepting her first mission is get someone to translate what she just said. The second has a question mark next to the mission objective. It doesn't get any better.
 City of Heroes (Video Game) / int_32821ceb
featureApplicability
1.0
 City of Heroes (Video Game) / int_32821ceb
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_32821ceb
 City of Heroes (Video Game) / int_3325dca2
type
Improvised Golems
 City of Heroes (Video Game) / int_3325dca2
comment
Improvised Golems: Some characters (specifically, Controllers and Dominators) can summon pets made out of rock, magma, crystal, fire, ice, darkness, electricity or gravity. Said pets usually have no set duration but die if the owner does.
 City of Heroes (Video Game) / int_3325dca2
featureApplicability
1.0
 City of Heroes (Video Game) / int_3325dca2
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_3325dca2
 City of Heroes (Video Game) / int_33351187
type
Asteroids Monster
 City of Heroes (Video Game) / int_33351187
comment
Asteroids Monster: Clockwork Princes and Devoured Earth rock and crystal monsters randomly spawn Underling-class enemies after death.
 City of Heroes (Video Game) / int_33351187
featureApplicability
1.0
 City of Heroes (Video Game) / int_33351187
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_33351187
 City of Heroes (Video Game) / int_334e48a1
type
After the End
 City of Heroes (Video Game) / int_334e48a1
comment
After the End: Usually tied in with Alternate Universes or straight up time travel. Some notable examples: Recluse's Victory, a ruined version of Atlas Park used as a PVP Zone. Praetorian Earth, which was nearly overrun by the Devouring Earth after a nuclear war. Pretty much any alternate world you visit during a Portal Corp mission that isn't Praetoria, The Shadow Shard, or Council Earth/Axis America. Apparently common enough in alternate universes that one contact in Night Ward uses the acronym "L.M.O.E." casually in conversation: "Last Man on Earth." Hinted at with the main game, after all the reason the War Walls exist is to keep the Rikti Invaders out...and even then they sometimes fail...so just what is going on outside Paragon City? Mainly because they would be really hard to tear down they also act as containment so if something is going badly in one area it doesn't spill over. Though some of the lore pages also talk about other countries, the UN, the Internet, and even eBay as still functional, so it's unlikely that civilization is gone outside of Paragon City.
 City of Heroes (Video Game) / int_334e48a1
featureApplicability
1.0
 City of Heroes (Video Game) / int_334e48a1
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_334e48a1
 City of Heroes (Video Game) / int_3407c500
type
The World Is Not Ready
 City of Heroes (Video Game) / int_3407c500
comment
The World Is Not Ready: Subverted, to an extent. There's proof that high technology/super science is relatively common amongst the populace of the Cities' world; however, many players tend to embrace this trope with Technology-origin characters.
 City of Heroes (Video Game) / int_3407c500
featureApplicability
-0.3
 City of Heroes (Video Game) / int_3407c500
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_3407c500
 City of Heroes (Video Game) / int_34258d8a
type
Good-Guy Bar
 City of Heroes (Video Game) / int_34258d8a
comment
Good-Guy Bar: Pocket D is a neutral-zone club for all characters.
 City of Heroes (Video Game) / int_34258d8a
featureApplicability
1.0
 City of Heroes (Video Game) / int_34258d8a
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_34258d8a
 City of Heroes (Video Game) / int_348c1707
type
Sword Beam
 City of Heroes (Video Game) / int_348c1707
comment
Sword Beam: Focus and Shockwave from the Claws power set, Serpent's Reach from Staff Fighting.
 City of Heroes (Video Game) / int_348c1707
featureApplicability
1.0
 City of Heroes (Video Game) / int_348c1707
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_348c1707
 City of Heroes (Video Game) / int_34dcfc96
type
Kick the Dog
 City of Heroes (Video Game) / int_34dcfc96
comment
With Going Rogue, you can play one — much of the "switch to Rogue" missions is your villain deciding that power isn't worth his conscience and going the Anti-Villain route of working with the local Affably Evil chaps for much less morally-ambiguous cash.
 City of Heroes (Video Game) / int_34dcfc96
featureApplicability
1.0
 City of Heroes (Video Game) / int_34dcfc96
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_34dcfc96
 City of Heroes (Video Game) / int_34dd5f3
type
La Résistance
 City of Heroes (Video Game) / int_34dd5f3
comment
Actually; the 'flamethrowers' in question are actually plasma torches; used for welding. The lasers are probably a self-defense mechanism built in just in case The Resistance or other attackers show up... however, the animation looks to be like a different version of their welding torch, much as the "flamethrower" is.
 City of Heroes (Video Game) / int_34dd5f3
featureApplicability
1.0
 City of Heroes (Video Game) / int_34dd5f3
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_34dd5f3
 City of Heroes (Video Game) / int_3517000d
type
Mad Scientist
 City of Heroes (Video Game) / int_3517000d
comment
Mad Scientist: Several of them, from the Praetorian Anti-Matter to Dr. Aeon.
 City of Heroes (Video Game) / int_3517000d
featureApplicability
1.0
 City of Heroes (Video Game) / int_3517000d
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_3517000d
 City of Heroes (Video Game) / int_356b1efb
type
Hammerspace
 City of Heroes (Video Game) / int_356b1efb
comment
Hammerspace: Characters draw their weapons from thin air. Occasionally, enemies already with a weapon will put it away or leave it slung across their back, and draw another, different weapon from nowhere. Valkyrie is the primary example of the latter.
 City of Heroes (Video Game) / int_356b1efb
featureApplicability
1.0
 City of Heroes (Video Game) / int_356b1efb
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_356b1efb
 City of Heroes (Video Game) / int_363e9631
type
Sequential Boss
 City of Heroes (Video Game) / int_363e9631
comment
Sequential Boss: Snaptooth.
 City of Heroes (Video Game) / int_363e9631
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1.0
 City of Heroes (Video Game) / int_363e9631
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_363e9631
 City of Heroes (Video Game) / int_36ed3e1e
type
Ascended Meme
 City of Heroes (Video Game) / int_36ed3e1e
comment
Ascended Meme: The "Kill Skuls" badge, which was based off an amalgamation of two separate forum stories about bad pick-up group experiences: one who would recruit people only to say "Go. Hunt." over and over again, and one who would recruit people only to say "kill skuls" over and over again. "It's always a Nemesis plot" made its ascent with the introduction of Tips: one Hero/Vigilante tip mission in the 30-40 range reveals the existence of a forum based entirely around making "everything is a Nemesis plot" jokes. Before Tips the meme was referenced in the Mission Architect system, offering those developing their own story arcs suggestions among which were "Not everything is a Nemesis plot", "Everything is a Nemesis plot", and "If it wasn't a Nemesis plot now you can make it into one." The "Strong and Pretty" badge was based off a forum thread which sang the praises of a War Mace/Energy Aura Brute (which started when neither powerset was considered very good). With MS Paint illustrations. The Brute in question was "both strong AND pretty!" An odd case of Meme-turned-extra: During the Closed Beta of City of Villains, A player on the Beta feedback message boards had posted confusion as to why your character didn't jump from gang to gang, using the already established villain gangs set up in City of Heroes. It was pointed out to them that a lot of groups (Freakshow, Devouring Earth, etc.,) would be impossible to quit, and some posted a few comical stories about a made-up incompetent trying to quit each different gang in City of Heroes/Villains with comedic results. More people followed suit, and eventually the "quitter" was given the nickname "Jenkins", and it stuck. (Which is possibly a World of Warcraft reference, or an incredible coincidence.) Jenkins quickly became popular on the Beta boards as a sort of meme, rather than an actual extra. Later, the programmer behind the character Black Scorpion posted that he had just read the thread and found it to be hilarious. The very next update to the Beta had added "Jenkins", an Arachnos incompetent, to the opening tutorial wherein the villains PC has to save him in order to escape from prison. Jenkins also makes a brief appearance in the revamped Faultline missions and can be recruited as an ally in another villain mission where somehow he moved up to the rank of Huntsman. The Meme-Based Costume Contest. Effectively, EVERY MEME became an Ascended Meme, at least for a short while.
 City of Heroes (Video Game) / int_36ed3e1e
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1.0
 City of Heroes (Video Game) / int_36ed3e1e
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_36ed3e1e
 City of Heroes (Video Game) / int_37796a3b
type
The Shepherd
 City of Heroes (Video Game) / int_37796a3b
comment
The Shepherd: New players, especially ones who come from other MMORPGs, seem to be constantly surprised at the relative friendliness of the official forums, especially in the 'Player Questions' board, whose motto is "Being a newbie is not a crime." Some half-jokingly treat such players like refugees.
 City of Heroes (Video Game) / int_37796a3b
featureApplicability
1.0
 City of Heroes (Video Game) / int_37796a3b
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_37796a3b
 City of Heroes (Video Game) / int_379ba10f
type
RealityWarping
 City of Heroes (Video Game) / int_379ba10f
comment
Reality Warping: Some Power Sets, such as Gravity Control and Time Manipulation, have wide varieties of physics-bending options.
 City of Heroes (Video Game) / int_379ba10f
featureApplicability
1.0
 City of Heroes (Video Game) / int_379ba10f
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_379ba10f
 City of Heroes (Video Game) / int_38119dcf
type
Not the Fall That Kills You
 City of Heroes (Video Game) / int_38119dcf
comment
Not the Fall That Kills You: ...it's the stone thrown at you that removes the 1 HP you have left!
 City of Heroes (Video Game) / int_38119dcf
featureApplicability
1.0
 City of Heroes (Video Game) / int_38119dcf
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_38119dcf
 City of Heroes (Video Game) / int_3848c28a
type
Name of Cain
 City of Heroes (Video Game) / int_3848c28a
comment
Name of Cain: "Cutter Cain", who kills Praetorian Seers, typically with a knife, in Going Rogue. Subverted in that his real name is Doctor Steffard, and he's actually a Resistance Warden trying to help them by removing cybernetic implants binding them to mindless slavery; but the science is so experimental it's not always successful, and at least one was killed by a remote kill-signal in the implants after he had released her.
 City of Heroes (Video Game) / int_3848c28a
featureApplicability
-0.3
 City of Heroes (Video Game) / int_3848c28a
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_3848c28a
 City of Heroes (Video Game) / int_38c98481
type
Ranged Emergency Weapon
 City of Heroes (Video Game) / int_38c98481
comment
Ranged Emergency Weapon: As an Obvious Rule Patch, all custom enemies with a melee attack set now get Throwing Knives as a ranged attack power, to stop ranged characters from killing them in midair from a position of perfect safety.
 City of Heroes (Video Game) / int_38c98481
featureApplicability
1.0
 City of Heroes (Video Game) / int_38c98481
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_38c98481
 City of Heroes (Video Game) / int_38d02d44
type
Batman Gambit
 City of Heroes (Video Game) / int_38d02d44
comment
Batman Gambit: How Lord Recluse keeps his Arachnos Patrons in-line. All four Patrons would stab him in the back the first chance they got, however they also are all ambitious and mostly detest each-other. Their mutual animosity keeps them from working together to stage a coup and each one knows if they tried anything the other three would leap at the chance to be given the opportunity to take that one down while simultaneously scoring brownie-points. Scirocco is the only one who tries to make friends with the others to work around this, but Captain Mako and Black Scorpion aren't having it. He's on amicable terms with Ghost Widow, but her situation leaves her unable to work against Arachnos' interests. (According to the devs in their annual "ask me anything" sessions, he was going to pull a Heel–Face Turn in upcoming issues because of this)
 City of Heroes (Video Game) / int_38d02d44
featureApplicability
1.0
 City of Heroes (Video Game) / int_38d02d44
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_38d02d44
 City of Heroes (Video Game) / int_391d6577
type
Sequel Escalation
 City of Heroes (Video Game) / int_391d6577
comment
Sequel Escalation: If you consider each level tier to be sequels to the previous one, you go from fighting street level thugs with minor powers to a "Save the World" Climax multiple times from threats that could flay those earlier thugs alive just by looking at them.
 City of Heroes (Video Game) / int_391d6577
featureApplicability
1.0
 City of Heroes (Video Game) / int_391d6577
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_391d6577
 City of Heroes (Video Game) / int_39b8d3d6
type
Boring, but Practical
 City of Heroes (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Powers that reduce the time you have to wait between fights, such as the now-inherent Fitness pool and the option to multi-slot the Rest power to use it more often with faster results. Destiny incarnate powers come in several flavors of powerful buffs that affect all nearby players, and multiple players firing these powers off can turn groups of heroes into unstoppable, nigh-invulnerable forces. Incandescence Destiny is the exception, however; its buffs are much less valuable than any other Destiny. But unlike other Destinies, Incandescence summons every player on the team or league to the caster's location, and the ability to easily get dozens of players in the same spot at once, doing the same thing, is often much more powerful than any statistical improvements to the characters.
 City of Heroes (Video Game) / int_39b8d3d6
featureApplicability
1.0
 City of Heroes (Video Game) / int_39b8d3d6
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_39b8d3d6
 City of Heroes (Video Game) / int_3ac583f4
type
SlidingScaleOfIdealismVsCynicism
 City of Heroes (Video Game) / int_3ac583f4
comment
Sliding Scale of Idealism vs. Cynicism: City of Heroes is generally pegged firmly on the Idealism end of the scale — villains get their comeuppance and stopped, and only the lowest, cruelest sorts firmly over the Moral Event Horizon aren't Genre Blind. City of Villains is generally more cynical, with everyone (with a few exceptions) generally being unpleasant at the very least, and the closest characters to idealism being a demon hunter whose major pleasure in life is inflicting pain upon demons, and a Knight Templar whose aspirations involve brainwashing every villain in the world into being good. Going Rogue gives players the ability to move along the scale as they see fit, and the world it introduces is...squiffy about the issue.
 City of Heroes (Video Game) / int_3ac583f4
featureApplicability
1.0
 City of Heroes (Video Game) / int_3ac583f4
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_3ac583f4
 City of Heroes (Video Game) / int_3b290f94
type
Soaperizing
 City of Heroes (Video Game) / int_3b290f94
comment
Soaperizing: In the Show Within a Show.
 City of Heroes (Video Game) / int_3b290f94
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1.0
 City of Heroes (Video Game) / int_3b290f94
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_3b290f94
 City of Heroes (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 City of Heroes (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: Lots, but the most important one is the Well of the Furies — i.e., the source of Incarnate powers. It doesn't like Statesman because he protects the status quo, and it thinks Lord Recluse is a poser.
 City of Heroes (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 City of Heroes (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_3b5fcbb7
 City of Heroes (Video Game) / int_3babae20
type
Degraded Boss
 City of Heroes (Video Game) / int_3babae20
comment
Degraded Boss: Especially in some of the Incarnate arcs, where you fight characters who in earlier storylines were Arch-Villains or Heroes, downgraded to mere Elite Bosses. In this case, it's to simulate your growing power rather than the other character getting weaker.
 City of Heroes (Video Game) / int_3babae20
featureApplicability
1.0
 City of Heroes (Video Game) / int_3babae20
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_3babae20
 City of Heroes (Video Game) / int_3bb81225
type
Recurring Boss
 City of Heroes (Video Game) / int_3bb81225
comment
Recurring Boss: The Tip missions feature a small cadre of recurring heroes and villains, several of whom switch sides as their stories go on. Several other major bosses (particularly faction leaders, like Requiem and Reichsman, plus many of the Praetorean bosses like Marauder, Anti-Matter, and Maelstrom) show up multiple times as well.
 City of Heroes (Video Game) / int_3bb81225
featureApplicability
1.0
 City of Heroes (Video Game) / int_3bb81225
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_3bb81225
 City of Heroes (Video Game) / int_3be94971
type
Glory Seeker
 City of Heroes (Video Game) / int_3be94971
comment
Glory Seeker: The "Power" storyline of the Loyalists in Praetoria revolves around your character being this, a fame seeker motivated to gain the adoration of the masses whatever the cost.
 City of Heroes (Video Game) / int_3be94971
featureApplicability
1.0
 City of Heroes (Video Game) / int_3be94971
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_3be94971
 City of Heroes (Video Game) / int_3c780817
type
Handwraps of Awesome
 City of Heroes (Video Game) / int_3c780817
comment
Hand Wraps Of Awesome: One of the costume options for gloves.
 City of Heroes (Video Game) / int_3c780817
featureApplicability
1.0
 City of Heroes (Video Game) / int_3c780817
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_3c780817
 City of Heroes (Video Game) / int_3ccaf3ac
type
No Swastikas
 City of Heroes (Video Game) / int_3ccaf3ac
comment
No Swastikas: The 5th Column, while explicitly said to be a fascist villain group left over from Nazi Germany, use a skull with the Roman numeral V behind it as their logo. The release of Issue 3 replaced all 5th Column content in the game with the Council, who are an Italian fascist villain group plus space aliens who co-opted the 5th Column in a hostile takeover. The 5th Column have been reappearing in select stories in some updates, however, and officially returned in the Issue 15. As one of the developers explained they still "have to avoid certain symbols" and themes. One of the developers has stated that the reason for replacement of the 5th Column by the Council was due to the original concept for City of Villains, where a starting character would join one of the villain factions as a rank-and-file thug, advancing in the organization before having an Origin; the 5th Column was replaced to eliminate the issues associated with players being able to join a Nazi organization. This starting premise was dropped when the developers decided it would constrain gameplay too much for starting characters, and the 5th Column was later brought back and fights the Council when they encounter each other.
 City of Heroes (Video Game) / int_3ccaf3ac
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1.0
 City of Heroes (Video Game) / int_3ccaf3ac
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1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_3ccaf3ac
 City of Heroes (Video Game) / int_3d585167
type
Damage-Increasing Debuff
 City of Heroes (Video Game) / int_3d585167
comment
Damage-Increasing Debuff: Comes in two flavours - decreasing an enemy's Defense (therefore increasing the chance an attack will hit), and decreasing an enemy's Resistance (therefore increasing the damage an attack will deal). Sound based powers (Sonic Resonance, Sonic Blast) tend to debuff resistances.
 City of Heroes (Video Game) / int_3d585167
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1.0
 City of Heroes (Video Game) / int_3d585167
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1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_3d585167
 City of Heroes (Video Game) / int_3eee0728
type
Captain Obvious
 City of Heroes (Video Game) / int_3eee0728
comment
Captain Obvious: Parodied and played straight. Mooks often state the obvious. But in one mission a mook who speculates that heroes might be on their way is answered by another mook sarcastically hoping whoever turns up it isn't Captain Obvious. On seeing you the first mook confirms that you are indeed not Captain Obvious, Completely Missing the Point.
 City of Heroes (Video Game) / int_3eee0728
featureApplicability
1.0
 City of Heroes (Video Game) / int_3eee0728
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_3eee0728
 City of Heroes (Video Game) / int_3f28ec84
type
The Wall Around the World
 City of Heroes (Video Game) / int_3f28ec84
comment
The Wall Around the World: The War Walls.
 City of Heroes (Video Game) / int_3f28ec84
featureApplicability
1.0
 City of Heroes (Video Game) / int_3f28ec84
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_3f28ec84
 City of Heroes (Video Game) / int_3f71b00e
type
Point Defenseless
 City of Heroes (Video Game) / int_3f71b00e
comment
Point Defenseless: Averted with the Vanguard Base in the Rikti Warzone. The turrets around the base are level 54, whereas the nearest enemies are, at maximum, level 38. Played straight during missions involving the Vanguard base, as those selfsame turrets are spawned to the level of the mission, alongside notably more enemies than they can usually successfully take on. Similarly, the turrets in the Shadow Shard are never shown firing on anything (because they actually predate the Turrets enemy group). Additionally, missions involving attacking Longbow or Wyvern at sea. The turrets on these ships can quickly shred an unprepared villain, and the ones inside the ships can be an unwelcome surprise during the inevitable hero battles that take place within.
 City of Heroes (Video Game) / int_3f71b00e
featureApplicability
-1.0
 City of Heroes (Video Game) / int_3f71b00e
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_3f71b00e
 City of Heroes (Video Game) / int_402d8523
type
Cognizant Limbs
 City of Heroes (Video Game) / int_402d8523
comment
Cognizant Limbs: Lusca has cognizant tentacles. The Hydra has cognizant tentacles with faces on them. The Hamidon has cognizant mitochondria.
 City of Heroes (Video Game) / int_402d8523
featureApplicability
1.0
 City of Heroes (Video Game) / int_402d8523
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_402d8523
 City of Heroes (Video Game) / int_4094fe11
type
Emote Animation
 City of Heroes (Video Game) / int_4094fe11
comment
Emote Animation: loads of them. Some you had to buy from the store.
 City of Heroes (Video Game) / int_4094fe11
featureApplicability
1.0
 City of Heroes (Video Game) / int_4094fe11
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4094fe11
 City of Heroes (Video Game) / int_41d128e4
type
Non-Lethal K.O.
 City of Heroes (Video Game) / int_41d128e4
comment
Non-Lethal K.O.: Played straight for player characters (when "killed", even if you have no way to revive yourself, you can always "mediport" to a hospital, which will bring you back to full health), but played with for enemies. Except in certain newer story arcs, the game just says you're "defeating" enemies, without any specifics. You, the player, get to decide whether it means you KO'd them or outright killed them.
 City of Heroes (Video Game) / int_41d128e4
featureApplicability
1.0
 City of Heroes (Video Game) / int_41d128e4
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_41d128e4
 City of Heroes (Video Game) / int_41dd77d
type
Zerg Rush
 City of Heroes (Video Game) / int_41dd77d
comment
Incarnate-level characters with Lore summons also get these controls. Masterminds with Lore summons could command both sets of pets with the same controls. Nothing quite like the feeling of pushing one button and having eight minions Zerg Rush a single enemy minion...
 City of Heroes (Video Game) / int_41dd77d
featureApplicability
1.0
 City of Heroes (Video Game) / int_41dd77d
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_41dd77d
 City of Heroes (Video Game) / int_42008602
type
Story Arc
 City of Heroes (Video Game) / int_42008602
comment
Story Arc: Dozens, if not hundreds. Most contacts, once you pass the intro levels, have one, and successfully completing them rewards you with Reward Merits and a "souvenir" which contains a write-up that recaps the events of the arc. The souvenirs are usually that arc's particular MacGuffin.
 City of Heroes (Video Game) / int_42008602
featureApplicability
1.0
 City of Heroes (Video Game) / int_42008602
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_42008602
 City of Heroes (Video Game) / int_42632336
type
Mecha-Mooks
 City of Heroes (Video Game) / int_42632336
comment
Mecha-Mooks: The Clockwork are an entire faction of these; in addition, The Council, the 5th Column, Arachnos, Nemesis, Malta, and the Sky Raiders all have their own punchable robots. Also, Mastermind villain PCs can have mecha-mooks of their own, with the Robotics power set. Going Rogue brings graphical updates for the Praetorian Clockwork, providing male, female, huge, and Giant Monster flavors of Mecha Mooks. Incarnate Lore powers added more mecha-mooks that any class can summon, including Praetorian Clockworks, Praetorian Warworks, Nemesis War Hulks, IDF Battle Orbs, Longbow Cataphracts, and Robotic Drones.
 City of Heroes (Video Game) / int_42632336
featureApplicability
1.0
 City of Heroes (Video Game) / int_42632336
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_42632336
 City of Heroes (Video Game) / int_42846e90
type
Elemental Powers
 City of Heroes (Video Game) / int_42846e90
comment
Elemental Powers: As expected for a game built around Super Hero Tropes, there are plenty.
 City of Heroes (Video Game) / int_42846e90
featureApplicability
1.0
 City of Heroes (Video Game) / int_42846e90
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_42846e90
 City of Heroes (Video Game) / int_43bda213
type
A Taste of Power
 City of Heroes (Video Game) / int_43bda213
comment
A Taste of Power: The first mission of the arc to unlock Incarnate Powers has you 'reliving' a scene from the point of view of your Physical God future self. In it, you are completely invulnerable, and get to smack around Arch-Villain enemies like mooks. (Even if you unlocked and fully powered-up all the available Incarnate powers, however, you never even came close to that level of power) The lore describes two routes to acquiring Incarnate power; the 'fast' way hands you an immense amount of power right off, but effectively makes you a puppet of the Well, alluding that both Statesman and Lord Recluse took this option. The 'slow' way is the path that characters get to take, where they build their Incarnate abilities slowly over time; the other path is rendered inaccessible in the story. It is never stated outright, but there is some implication that this first mission represents a future where you took the 'fast' option. A villain story arc ends with you having stolen, very briefly, the powers of an Eldritch Abomination. Just in time for an army of heroes to try and take you down. The Sewer Trial offers as a reward one of four temporary powers to boost damage, accuracy, recovery, or regeneration, but it expires after 7 days or when you reach (or have already exceeded, sorry Exemplars!) level 22 (red or blue side). A Villain TF involves you breaking into Positron's base and taking a small bit of the Flames of Prometheus. It gives a temp power upon completion which seems to be permanent, until you hit level 50 at which point you can trade it in for Incarnate shards. The Cathedral of Pain Trial also has a 7 day temp power reward.
 City of Heroes (Video Game) / int_43bda213
featureApplicability
1.0
 City of Heroes (Video Game) / int_43bda213
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_43bda213
 City of Heroes (Video Game) / int_440d55b3
type
Expansion Pack
 City of Heroes (Video Game) / int_440d55b3
comment
Expansion Pack: City of Villains; marketed as an "expanshalone", since it could be played as a separate game. The game's major updates (known as Issues) fall in this category as well, happily adding a full pack's worth of content for free each time. Going Rogue was a traditional paid expansion pack, though it was available in a Complete Edition with the base CoX game, bonus costume pack, and 30 days of game time that players got if they already owned the base game.
 City of Heroes (Video Game) / int_440d55b3
featureApplicability
1.0
 City of Heroes (Video Game) / int_440d55b3
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_440d55b3
 City of Heroes (Video Game) / int_4415efaf
type
Serial-Killer Killer
 City of Heroes (Video Game) / int_4415efaf
comment
Serial-Killer Killer: One of the characteristics of Vigilantes is that they usually kill villains rather than arresting them.
 City of Heroes (Video Game) / int_4415efaf
featureApplicability
1.0
 City of Heroes (Video Game) / int_4415efaf
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4415efaf
 City of Heroes (Video Game) / int_445bc425
type
GreyAndGreyMorality
 City of Heroes (Video Game) / int_445bc425
comment
Grey-and-Grey Morality: The Loyalists versus The Resistance in Praetoria. To put it another way, would you rather defend a society where free thought is abolished and civil rights barely exist... or would you rather destroy the last remnants of civilized society in the name of "freedom"? Tyranny or Anarchy, take your pick! (And no, you don't get a third option.) A character from either side can become a hero or villain, depending on your specific choices during game play. And within each side, there's a Black-and-White Morality. Loyalists can take the Power or Responsibility paths, and Resistance can take the Warden or Crusader paths.
 City of Heroes (Video Game) / int_445bc425
featureApplicability
1.0
 City of Heroes (Video Game) / int_445bc425
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1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_445bc425
 City of Heroes (Video Game) / int_446adf5f
type
Summoning Ritual
 City of Heroes (Video Game) / int_446adf5f
comment
Summoning Ritual: The Circle of Thorns can be easily located from a distance by their summoning rituals and their habit of stealing souls.
 City of Heroes (Video Game) / int_446adf5f
featureApplicability
1.0
 City of Heroes (Video Game) / int_446adf5f
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_446adf5f
 City of Heroes (Video Game) / int_44f79734
type
Jump Physics
 City of Heroes (Video Game) / int_44f79734
comment
Jump Physics
 City of Heroes (Video Game) / int_44f79734
featureApplicability
1.0
 City of Heroes (Video Game) / int_44f79734
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_44f79734
 City of Heroes (Video Game) / int_453871ec
type
What Could Have Been
 City of Heroes (Video Game) / int_453871ec
comment
The Coming Storm was revealed as a new enemy race called The Battalion, for whom the Shivans were merely advance scouts. The Battalion was finally going to appear in person in a story arc spanning issues 25 through 28. Then NCSoft shut the game down while Issue 24 was still in Beta....
 City of Heroes (Video Game) / int_453871ec
featureApplicability
1.0
 City of Heroes (Video Game) / int_453871ec
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_453871ec
 City of Heroes (Video Game) / int_45df3e2
type
Rewarding Inactivity
 City of Heroes (Video Game) / int_45df3e2
comment
Rewarding Inactivity: As an Anti Poop-Socking measure, logging off — and staying logged off — in certain locations will grant your character a temporary power. The longer he is logged off, the longer the power lasts (or the more charges the power has, for active powers). If you stay logged off in an area for 10 days (cumulative, not all at once), you get a Day Job badge and the power you get while logging off is improved. There's also combinations of Day Job badges that give even better powers. On top of all that, being logged off will also increase the amount of Patrol XP you earn.
 City of Heroes (Video Game) / int_45df3e2
featureApplicability
1.0
 City of Heroes (Video Game) / int_45df3e2
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_45df3e2
 City of Heroes (Video Game) / int_45fe3a2e
type
Utopia Justifies the Means
 City of Heroes (Video Game) / int_45fe3a2e
comment
Played straight with the "utopia" of Praetoria introduced in ''Going Rogue''. Emperor Cole rules a "meritocracy" where any and all basic needs are provided free of charge, Clockwork robots handle all manual labor, and Praetorian PD officers on every corner have all but eliminated crime. Which happens thanks to a drugged water supply, the psionic Seers being literal thought police, the PPD drafting any super-powered (or even highly-skilled) individuals, and the Secret Police under Chimera having full authority to "disappear" anyone whom they think is a threat to "the peace." Such threats usually wind up as guinea pigs for the resident Mad Scientists.
 City of Heroes (Video Game) / int_45fe3a2e
featureApplicability
1.0
 City of Heroes (Video Game) / int_45fe3a2e
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_45fe3a2e
 City of Heroes (Video Game) / int_465966a3
type
Drop the Hammer
 City of Heroes (Video Game) / int_465966a3
comment
Drop the Hammer: One of the possible looks of the War Mace power set is a big hammer. Also, Stone Mallet and Heavy Stone Mallet from Stone Melee. The Fusion Hammer in the Titan Weapons powerset as well.
 City of Heroes (Video Game) / int_465966a3
featureApplicability
1.0
 City of Heroes (Video Game) / int_465966a3
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_465966a3
 City of Heroes (Video Game) / int_46e6a4fd
type
Powers via Possession
 City of Heroes (Video Game) / int_46e6a4fd
comment
Powers via Possession: Peacebringers and Warshades, lots of villain PCs. All of the Circle of Thorns, thanks to their use of Grand Theft Me.
 City of Heroes (Video Game) / int_46e6a4fd
featureApplicability
1.0
 City of Heroes (Video Game) / int_46e6a4fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_46e6a4fd
 City of Heroes (Video Game) / int_471bde4
type
All Webbed Up
 City of Heroes (Video Game) / int_471bde4
comment
All Webbed Up: Arachnoid lairs are often decorated with humanoid web masses.
 City of Heroes (Video Game) / int_471bde4
featureApplicability
1.0
 City of Heroes (Video Game) / int_471bde4
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_471bde4
 City of Heroes (Video Game) / int_479ea2c1
type
A.I. Roulette
 City of Heroes (Video Game) / int_479ea2c1
comment
A.I. Roulette: Found in some Mooks. Deliberately added to the Flawed Clone during the battle with Ajax. Some players have reported the Flawed Clone to be amazingly competent. Others just watched as it performed the chicken dance in the corner during the whole fight. Possibly deliberately lampshaded in a bit of NPC dialogue, wherein a Circle of Thorns Spectral Demon demands a Thorn Wielder turn over his magic knife because he's too stupid to use it properly.
 City of Heroes (Video Game) / int_479ea2c1
featureApplicability
1.0
 City of Heroes (Video Game) / int_479ea2c1
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_479ea2c1
 City of Heroes (Video Game) / int_47a3b75e
type
City Guards
 City of Heroes (Video Game) / int_47a3b75e
comment
City Guards: The invincible Police and Arbiter drones, as well as Longbow and the Paragon Police Department in City of Heroes, and some Arachnos members in City of Villains.
 City of Heroes (Video Game) / int_47a3b75e
featureApplicability
1.0
 City of Heroes (Video Game) / int_47a3b75e
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_47a3b75e
 City of Heroes (Video Game) / int_485eb589
type
Sealed Evil in a Can
 City of Heroes (Video Game) / int_485eb589
comment
Sealed Evil in a Can: Everywhere. Some of it gets unsealed, fought and resealed.
 City of Heroes (Video Game) / int_485eb589
featureApplicability
1.0
 City of Heroes (Video Game) / int_485eb589
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_485eb589
 City of Heroes (Video Game) / int_48dfb7e4
type
Stock Sound Effects
 City of Heroes (Video Game) / int_48dfb7e4
comment
Stock Sound Effects: As of issue 17, a Wilhelm Scream will occasionally be emitted by defeated opponents.
 City of Heroes (Video Game) / int_48dfb7e4
featureApplicability
1.0
 City of Heroes (Video Game) / int_48dfb7e4
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_48dfb7e4
 City of Heroes (Video Game) / int_4a87e664
type
Oh Wait, This Is My Grocery List
 City of Heroes (Video Game) / int_4a87e664
comment
The hastily scrawled note you are required to read as the first mission of the Villain invention tutorial concludes with first a grocery list, and then the line "Jenny (555) 867-5409 Call her!"
 City of Heroes (Video Game) / int_4a87e664
featureApplicability
1.0
 City of Heroes (Video Game) / int_4a87e664
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4a87e664
 City of Heroes (Video Game) / int_4afad1b9
type
Rare Random Drop
 City of Heroes (Video Game) / int_4afad1b9
comment
Rare Random Drop: Purple Recipes
 City of Heroes (Video Game) / int_4afad1b9
featureApplicability
1.0
 City of Heroes (Video Game) / int_4afad1b9
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4afad1b9
 City of Heroes (Video Game) / int_4b96273c
type
Monty Haul
 City of Heroes (Video Game) / int_4b96273c
comment
Monty Haul: Some players design their Mission Architect arcs like this, much to the developers' dismay.
 City of Heroes (Video Game) / int_4b96273c
featureApplicability
1.0
 City of Heroes (Video Game) / int_4b96273c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4b96273c
 City of Heroes (Video Game) / int_4be63413
type
You Break It, You Profit
 City of Heroes (Video Game) / int_4be63413
comment
You Break It, You Profit: Mayhem missions, Villain-side, allow you to get small rewards for blowing up cars and such. Blow up enough cars, mailboxes, vault doors, and so on, you could even get a Badge and a new power!
 City of Heroes (Video Game) / int_4be63413
featureApplicability
1.0
 City of Heroes (Video Game) / int_4be63413
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4be63413
 City of Heroes (Video Game) / int_4bef247f
type
Artificial Atmospheric Actions
 City of Heroes (Video Game) / int_4bef247f
comment
Artificial Atmospheric Actions: Combined with Gang Up on the Human, if you encounter opposed factions engaged in a standoff (a very common situation), attacking either one in defense of the other is likely to make both of them attack you!
 City of Heroes (Video Game) / int_4bef247f
featureApplicability
1.0
 City of Heroes (Video Game) / int_4bef247f
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4bef247f
 City of Heroes (Video Game) / int_4c798fd5
type
Shock and Awe
 City of Heroes (Video Game) / int_4c798fd5
comment
Shock and Awe: Electric Melee, and Electric Blast. Available to all ATs via the Mu Mastery power pool and the Ionic Judgement Incarnate power.
 City of Heroes (Video Game) / int_4c798fd5
featureApplicability
1.0
 City of Heroes (Video Game) / int_4c798fd5
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4c798fd5
 City of Heroes (Video Game) / int_4c8a0849
type
Mirror Universe
 City of Heroes (Video Game) / int_4c8a0849
comment
Praetoria also presents a world where a totalitarian government is fought by La Résistance. Both sides have bad people trying to either grab power or having no qualms about innocent. It also doesn't help that the ruler of the world is a power-mad supervillain going all A God Am I. But! There are some people that genuinely do good on both sides of the equation. And no matter who you are and what you decide to become, hero or villain, one day you'll take the fight back to that ruler. And then you learn that even the power-mad supervillain who rules the world is actually just a Well-Intentioned Extremist trying to keep control of one city as best he can lest an Eldtritch Abomination decide that it wants to destroy humanity after all. Then the fight gets taken to said Abomination.
 City of Heroes (Video Game) / int_4c8a0849
featureApplicability
1.0
 City of Heroes (Video Game) / int_4c8a0849
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4c8a0849
 City of Heroes (Video Game) / int_4d28eee2
type
Roofhopping
 City of Heroes (Video Game) / int_4d28eee2
comment
Roofhopping: Fairly easy to achieve for any character who chooses the Super Jump power.
 City of Heroes (Video Game) / int_4d28eee2
featureApplicability
1.0
 City of Heroes (Video Game) / int_4d28eee2
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4d28eee2
 City of Heroes (Video Game) / int_4de1a4f7
type
Improvised Weapon
 City of Heroes (Video Game) / int_4de1a4f7
comment
Improvised Weapon: The Titan Weapons powerset provides characters with an oversized weapon. Customisation can yield weapons with an improvised bent, such as: A railroad pike (a sign normally found at railroad crossings, with lights still attached) A steel beam with a block of concrete attached to the end of it A serrated piece of steel with knives sticking through it
 City of Heroes (Video Game) / int_4de1a4f7
featureApplicability
1.0
 City of Heroes (Video Game) / int_4de1a4f7
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4de1a4f7
 City of Heroes (Video Game) / int_4e16382e
type
Standard Status Effects
 City of Heroes (Video Game) / int_4e16382e
comment
Standard Status Effects: Controllers and Dominators focus on this, with both archetypes having a range of powers designed around inhibiting enemies. Other archetypes have their fair share of them as well. In general, these status effects are divided up between 'hard' and 'soft'. Hard controls are status effects which directly prevent enemies from attacking, such as Holds, Stuns, Confuses, Fears, and Sleeps. Soft controls are more unconventional, hindering enemies in different ways, such as Immobilizes, Slows, Knockbacks, Taunts, and Placates.
 City of Heroes (Video Game) / int_4e16382e
featureApplicability
1.0
 City of Heroes (Video Game) / int_4e16382e
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4e16382e
 City of Heroes (Video Game) / int_4e698600
type
Kung-Fu Sonic Boom
 City of Heroes (Video Game) / int_4e698600
comment
Kung-Fu Sonic Boom: Every. Single. Super Strength power. Every Stone Melee attack shakes the camera, as do many Super Strength attacks.
 City of Heroes (Video Game) / int_4e698600
featureApplicability
1.0
 City of Heroes (Video Game) / int_4e698600
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4e698600
 City of Heroes (Video Game) / int_4ef92d0b
type
The Atoner
 City of Heroes (Video Game) / int_4ef92d0b
comment
The Atoner: As of Going Rogue, villains can receive missions that allow them to repent and change alignment. Of course, heroes can receive Start of Darkness missions to switch sides, too. Warshades are aliens who used to possess humans by force and suppress their personality, but have realized that it is better to share their power with willing hosts instead. The infamous early archvillain Frostfire appears in high-level tips missions as a hero, making up for his earlier criminal career. Marauder (Back Alley Brawler's Evil Counterpart) and Aurora Pena, whose body Mother Mayhem (ditto for Sister Psyche) was riding, both joined a team of heroes in the Issue 24 beta in order to make up for their misdeeds in Praetoria.
 City of Heroes (Video Game) / int_4ef92d0b
featureApplicability
1.0
 City of Heroes (Video Game) / int_4ef92d0b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_4ef92d0b
 City of Heroes (Video Game) / int_4f8a2bbc
type
Going Through the Motions
 City of Heroes (Video Game) / int_4f8a2bbc
comment
Going Through the Motions: The animations for characters in cutscenes are identical to player-usable emotes. As a result, they can end up looking somewhat familiar.
 City of Heroes (Video Game) / int_4f8a2bbc
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1.0
 City of Heroes (Video Game) / int_4f8a2bbc
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City of Heroes (Video Game) / int_4f8a2bbc
 City of Heroes (Video Game) / int_4f9c2bf3
type
Nude-Colored Clothes
 City of Heroes (Video Game) / int_4f9c2bf3
comment
Nude-Colored Clothes: Swan's feather suit design is light enough to match her skin tone, resulting in an outfit that is even more revealing than if it were better contrasted. This is also quite possible for players, especially if they are creative in their skin color of choice, such as red skin on red tights.
 City of Heroes (Video Game) / int_4f9c2bf3
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1.0
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City of Heroes (Video Game) / int_4f9c2bf3
 City of Heroes (Video Game) / int_4fba8b43
type
Limited Special Collector's Ultimate Edition
 City of Heroes (Video Game) / int_4fba8b43
comment
Limited Special Collector's Ultimate Edition: Standard editions, DVD Collector's Editions, Good vs. Evil pack...
 City of Heroes (Video Game) / int_4fba8b43
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1.0
 City of Heroes (Video Game) / int_4fba8b43
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City of Heroes (Video Game) / int_4fba8b43
 City of Heroes (Video Game) / int_4ff37794
type
Solo Class
 City of Heroes (Video Game) / int_4ff37794
comment
Solo Class: The Scrapper is the local soloist-class in City of Heroes proper. Striking a good balance between absorbing damage and dishing it out, a well-built Scrapper can solo anything short of a full-on Archvillain. (And sometimes even that, depending on the version. Early versions had a few exploits that certain builds of scrappers could use to become virtually immortal at higher levels.) Unfortunately they have to get in close for their attacks to land and it can get them knocked out a lot, leading them to be also known as "Rug Munchers". In City of Villains, the Brute can play pretty much the same role as the Scrapper, but the real solo-master there is the pet-centric Mastermind-class, who basically get to bring their own army with them wherever they go. At higher levels, you'll have anywhere from 6 to 8 pets following you around (depending on exact powersets), making it quite possible to handle most bosses on your own without even getting your hands dirty.
 City of Heroes (Video Game) / int_4ff37794
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1.0
 City of Heroes (Video Game) / int_4ff37794
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City of Heroes (Video Game) / int_4ff37794
 City of Heroes (Video Game) / int_5042eb6e
type
Multishot
 City of Heroes (Video Game) / int_5042eb6e
comment
Multishot: The Fistful of Arrows power in Archery enables this, letting the user fire out multiple arrows in a spread in front of them.
 City of Heroes (Video Game) / int_5042eb6e
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1.0
 City of Heroes (Video Game) / int_5042eb6e
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City of Heroes (Video Game) / int_5042eb6e
 City of Heroes (Video Game) / int_5049f19d
type
Do Well, but Not Perfect
 City of Heroes (Video Game) / int_5049f19d
comment
Do Well, but Not Perfect: If you complete a ski race good enough to earn the gold medal, you won't get the silver and bronze ones.
 City of Heroes (Video Game) / int_5049f19d
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1.0
 City of Heroes (Video Game) / int_5049f19d
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1.0
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City of Heroes (Video Game) / int_5049f19d
 City of Heroes (Video Game) / int_504a1991
type
Body Horror
 City of Heroes (Video Game) / int_504a1991
comment
Body Horror: Some villain groups do some really horrific things to the people that join up with them. A number of villain groups involve humans being mutated in some way. The Lost are homeless people being mutated into Rikti soldiers. Most of the Coralax you encounter are actually humans infected with living coral. Greater and Lesser Devoured are what you get when the Hamidon mutates a human being into one of his Devouring Earth monsters. Arachnos gives us the Tarantulas, some of whom are human Arachnos operatives grafted into arachnoid exoskeletons. They are also responsible for creating the Arachnoids, described in the Uncanny Valley entry under the YMMV tab. The Infected you meet in Mercy Island are Rogue Isles citizens being mutated by the waste runoff from the Arachnoid project being dumped into the sewer system. And they've attracted the interest of Mad Scientists interested in using them as guinea pigs for experiments to further exacerbate their condition.invoked The Awakened are Praetorian psychics that responded violently to Mother Mayhem's Seer Program. The Subjugator◊ shows us just how badly some of those psychics can react to the procedures Mayhem puts them through.note Those tentacles coming from the top of her head? Those are cancerous tumors.
 City of Heroes (Video Game) / int_504a1991
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1.0
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City of Heroes (Video Game) / int_504a1991
 City of Heroes (Video Game) / int_504e271f
type
But Thou Must!
 City of Heroes (Video Game) / int_504e271f
comment
But Thou Must!: If you give the wrong password in Darrin Wade's villain arc: "Dad, come on. I know you know this. Are you just testing me to see if I'll call for backup or something? Let's try this again."
 City of Heroes (Video Game) / int_504e271f
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1.0
 City of Heroes (Video Game) / int_504e271f
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1.0
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City of Heroes (Video Game) / int_504e271f
 City of Heroes (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 City of Heroes (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Above level 10, dying results in a certain amount of experience debt, where half of the XP earned goes to paying off that debt, while the other half is used to progress as normal. Also justified in-game, in that all heroes and villains are issued medicom patches that stabilize the wearer and teleport them to a hospital in the case of their vital signs dipping below a certain point. With the addition of "Patrol XP" which gives +50% XP for defeating enemies, for a total amount of XP proportional to how long you've been logged off (topping out at a full level worth of XP). Being defeated while you have Patrol XP will reduce that amount instead of accruing debt. There's even a "Debt Paid" line of badges, so dying a lot earns you a Cosmetic Award or six.
 City of Heroes (Video Game) / int_50727f8d
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1.0
 City of Heroes (Video Game) / int_50727f8d
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1.0
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City of Heroes (Video Game) / int_50727f8d
 City of Heroes (Video Game) / int_50d71a78
type
Dual Wielding
 City of Heroes (Video Game) / int_50d71a78
comment
Dual Wielding: The Dual Blades and Dual Pistols power sets.
 City of Heroes (Video Game) / int_50d71a78
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1.0
 City of Heroes (Video Game) / int_50d71a78
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City of Heroes (Video Game) / int_50d71a78
 City of Heroes (Video Game) / int_52a8d3dc
type
Pyromaniac
 City of Heroes (Video Game) / int_52a8d3dc
comment
Pyromaniac: Several flame-powered NPCs, both villains and, to a lesser extent, heroes.
 City of Heroes (Video Game) / int_52a8d3dc
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1.0
 City of Heroes (Video Game) / int_52a8d3dc
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City of Heroes (Video Game) / int_52a8d3dc
 City of Heroes (Video Game) / int_52e23ce
type
Inn Between the Worlds
 City of Heroes (Video Game) / int_52e23ce
comment
Inn Between the Worlds: The Pocket D, an interdimensional Night Club. No fighting is allowed there, and heroes and villains can mingle freely.
 City of Heroes (Video Game) / int_52e23ce
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1.0
 City of Heroes (Video Game) / int_52e23ce
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City of Heroes (Video Game) / int_52e23ce
 City of Heroes (Video Game) / int_53c37297
type
Flash Step
 City of Heroes (Video Game) / int_53c37297
comment
Flash Step: "Shield Rush" from Shield Defense, "Lightning Rod" from Electrical Melee, Burst of Speed from Martial Combat, and Spring Attack from the Leaping pool are all the rare "attack while stepping" variety. (The last two were to be added in Issue 24) Some roleplayers with the Teleport power play it off as this.
 City of Heroes (Video Game) / int_53c37297
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1.0
 City of Heroes (Video Game) / int_53c37297
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City of Heroes (Video Game) / int_53c37297
 City of Heroes (Video Game) / int_53c9fc92
type
Flashback
 City of Heroes (Video Game) / int_53c9fc92
comment
Flashback: Via the aptly-named Flashback system, complete with sepia tones at the beginning and end of missions.
 City of Heroes (Video Game) / int_53c9fc92
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1.0
 City of Heroes (Video Game) / int_53c9fc92
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City of Heroes (Video Game) / int_53c9fc92
 City of Heroes (Video Game) / int_53f5119f
type
The Dragon
 City of Heroes (Video Game) / int_53f5119f
comment
The Dragon: Several for each major villain. Bonus points for the Rikti, because one of their bosses actually goes by the name of Dra'Gon. Lord Recluse has four dragons (Mako, Scirocco, Ghost Widow and Black Scorpion). Each of these villains has a Dragon of their own!
 City of Heroes (Video Game) / int_53f5119f
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1.0
 City of Heroes (Video Game) / int_53f5119f
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City of Heroes (Video Game) / int_53f5119f
 City of Heroes (Video Game) / int_542b8e66
type
Bad Powers, Bad People
 City of Heroes (Video Game) / int_542b8e66
comment
Bad Powers, Bad People: Before side-switching was added in Issue 18, many evil-sounding powers were restricted to the villains' side: Summoning demons or zombies is exclusive to Masterminds. (Of course, with the addition of Incarnate Lore summons, now anyone can summon evil monsters regardless of alignment) Pain Domination, a set designed around controlling how much pain your allies and enemies feel, was created as the villainous counterpart to Empathy and can only be used by Masterminds and Corruptors.
 City of Heroes (Video Game) / int_542b8e66
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City of Heroes (Video Game) / int_542b8e66
 City of Heroes (Video Game) / int_548bd053
type
Guns Akimbo
 City of Heroes (Video Game) / int_548bd053
comment
"Hail of Bullets" from Dual Pistols, a perfect example of a "Death Blossom" attack.
 City of Heroes (Video Game) / int_548bd053
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1.0
 City of Heroes (Video Game) / int_548bd053
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City of Heroes (Video Game) / int_548bd053
 City of Heroes (Video Game) / int_549cd62d
type
Level Grinding
 City of Heroes (Video Game) / int_549cd62d
comment
Level Grinding: Although the devs do their best to minimize it.
 City of Heroes (Video Game) / int_549cd62d
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1.0
 City of Heroes (Video Game) / int_549cd62d
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City of Heroes (Video Game) / int_549cd62d
 City of Heroes (Video Game) / int_555ff395
type
I Love Nuclear Power
 City of Heroes (Video Game) / int_555ff395
comment
I Love Nuclear Power: Radiation Blast and Radiation Emission, which can also buff and heal your allies. Future issues were set to add Radiation Melee and Radiation Armor. The literal "nuke" temporary power from the zone event in Warburg. The Tier 9 Radiation Blast power is Atomic Blast, in which the player literally sets off a nuclear bomb centered on themselves; any enemies left alive are even left choking on the atomic radiation (a hold) for a brief while.
 City of Heroes (Video Game) / int_555ff395
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1.0
 City of Heroes (Video Game) / int_555ff395
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City of Heroes (Video Game) / int_555ff395
 City of Heroes (Video Game) / int_55be8fcb
type
Oil Slick
 City of Heroes (Video Game) / int_55be8fcb
comment
Oil Slick: The "Trick Arrow" powerset includes an Oil Slick Arrow. The oil slick it creates can catch on fire.
 City of Heroes (Video Game) / int_55be8fcb
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1.0
 City of Heroes (Video Game) / int_55be8fcb
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City of Heroes (Video Game) / int_55be8fcb
 City of Heroes (Video Game) / int_55c63e0
type
Saving the World
 City of Heroes (Video Game) / int_55c63e0
comment
Saving the World: Several different ways, as many times as you like. One such mission even awards you with a "Saved the World" badge! Oddly, villains get in on the act several times themselves, despite ostensibly being evil. Frequently you're just trying to stop the total destruction of the world, including you or "just saving it for villains," but really... The villain version of the "Saved the World" badge is "Saved the World...for later". One endgame story arc lets you save the world - and then steal some of the power of the entity that was threatening it, giving you a fairly decent (albeit not overwhelming) long-duration power boost.
 City of Heroes (Video Game) / int_55c63e0
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 City of Heroes (Video Game) / int_55c63e0
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City of Heroes (Video Game) / int_55c63e0
 City of Heroes (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 City of Heroes (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Badges and Titles. Certain costume pieces also apply.
 City of Heroes (Video Game) / int_55e5b37c
featureApplicability
1.0
 City of Heroes (Video Game) / int_55e5b37c
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City of Heroes (Video Game) / int_55e5b37c
 City of Heroes (Video Game) / int_56e0d4cf
type
Gem Tissue
 City of Heroes (Video Game) / int_56e0d4cf
comment
Gem Tissue: The Devouring Earth have crystal monsters, ranging in size from the shards of once-defeated crystal monsters to the giant Crystal Titan.
 City of Heroes (Video Game) / int_56e0d4cf
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1.0
 City of Heroes (Video Game) / int_56e0d4cf
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City of Heroes (Video Game) / int_56e0d4cf
 City of Heroes (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 City of Heroes (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: The "Darkness" power sets are available to heroes and villains, and heroes can easily be made to look this way. Infernal is a big time canon example. With Power Customisation, nor is it necessarily dark.
 City of Heroes (Video Game) / int_575fd5e2
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1.0
 City of Heroes (Video Game) / int_575fd5e2
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City of Heroes (Video Game) / int_575fd5e2
 City of Heroes (Video Game) / int_5768d31
type
Super Speed
 City of Heroes (Video Game) / int_5768d31
comment
Super Speed: A power pool available to anyone. It included a travel power (which vastly increased the player's running speed), an attack power (a barrage of super-speed punches), and several utility powers (reducing cooldowns on all your attacks, and spinning around like a whirlwind to knock foes off their feet)
 City of Heroes (Video Game) / int_5768d31
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1.0
 City of Heroes (Video Game) / int_5768d31
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City of Heroes (Video Game) / int_5768d31
 City of Heroes (Video Game) / int_57a70347
type
Homing Boulders
 City of Heroes (Video Game) / int_57a70347
comment
Homing Boulders: The Trope Namer. The success of a ranged attack is determined before or just as the attack animation begins, resulting in misses that always travel in straight lines, and hits that chase their targets down and pass unimpeded through solid objects in order to reach them. Subverted in the same fashion; when a ranged attack misses "in a straight line," this is slightly off to the side when shot from across the room. When shot from point blank, it's hardly uncommon to see a fireball/lightning/ice blast/whatever suddenly shooting straight up or out to the side.
 City of Heroes (Video Game) / int_57a70347
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-0.3
 City of Heroes (Video Game) / int_57a70347
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City of Heroes (Video Game) / int_57a70347
 City of Heroes (Video Game) / int_57c25438
type
Green Thumb
 City of Heroes (Video Game) / int_57c25438
comment
Green Thumb: Plant Control and Nature Affinity.
 City of Heroes (Video Game) / int_57c25438
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1.0
 City of Heroes (Video Game) / int_57c25438
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City of Heroes (Video Game) / int_57c25438
 City of Heroes (Video Game) / int_5832e916
type
Die, Chair, Die!
 City of Heroes (Video Game) / int_5832e916
comment
Die, Chair, Die!: Mayhem missions in City Of Villains, where you get extra time for destroying scenery. There is even a powerup available that has an amount of property damage among its prerequisites+ 100 cars, 25 hydrants, 25 mailboxes, 25 newspaper stands, 25 pay phones, 10 bank vaults, 10 burned buildings, 1000 cops, 1000 Longbow and 25 hero NPCs.
 City of Heroes (Video Game) / int_5832e916
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1.0
 City of Heroes (Video Game) / int_5832e916
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_5832e916
 City of Heroes (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 City of Heroes (Video Game) / int_58d24389
comment
Rapid-Fire Fisticuffs: Available both in Speed Echoes and Casting a Shadow flavor, with Flurry from Super Speed and Shadow Maul from Dark Melee.
 City of Heroes (Video Game) / int_58d24389
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1.0
 City of Heroes (Video Game) / int_58d24389
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City of Heroes (Video Game) / int_58d24389
 City of Heroes (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 City of Heroes (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: The Frostfire Mission. And the Ski Chalet in Pocket D.
 City of Heroes (Video Game) / int_5914d5dd
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1.0
 City of Heroes (Video Game) / int_5914d5dd
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City of Heroes (Video Game) / int_5914d5dd
 City of Heroes (Video Game) / int_591c36ae
type
Gathering Steam
 City of Heroes (Video Game) / int_591c36ae
comment
Gathering Steam: The playstyle of Brutes, essentially. Incoming and outgoing attacks, hit or miss, cause the Brute to build up Fury; the higher their Fury, the higher their damage output. They're essentially encouraged to string along fight after fight as long as possible to maintain that Fury uptime, at the cost of not having any downtime to regenerate health or endurance between said fights.
 City of Heroes (Video Game) / int_591c36ae
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1.0
 City of Heroes (Video Game) / int_591c36ae
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City of Heroes (Video Game) / int_591c36ae
 City of Heroes (Video Game) / int_5979acea
type
Fragile Speedster
 City of Heroes (Video Game) / int_5979acea
comment
Fragile Speedster: Pretty much any Blaster with the Speed travel power (Blasters have the lowest HP of all the Archetypes, and had very few abilities available to them that can raise their defense or resistance ratings). Synapse would be this in canon, except when you have to fight against him and he has all the HP and resistances of any Boss or Arch-Villain.
 City of Heroes (Video Game) / int_5979acea
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1.0
 City of Heroes (Video Game) / int_5979acea
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City of Heroes (Video Game) / int_5979acea
 City of Heroes (Video Game) / int_5989e3b6
type
Enemy Mine
 City of Heroes (Video Game) / int_5989e3b6
comment
Enemy Mine: Heroes and Villains can fight together during various special events in Pocket D, as well as in the Rikti War Zone against the Rikti and in the ancient Roman peninsula of Cimerora. Issue 19 will also see an invasion of Primal Earth from Praetoria, giving both sides of the alignment spectrum (and everyone in between) an enemy that can only be fought off by pooling resources. All Incarnate content, so far, is alignment-neutral. The Incarnate Trials all currently involve fighting against the Praetorians, and the one Incarnate Zone, Dark Astoria, is a Cooperative Zone dominated by the death god Mot, who even villains oppose.
 City of Heroes (Video Game) / int_5989e3b6
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1.0
 City of Heroes (Video Game) / int_5989e3b6
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City of Heroes (Video Game) / int_5989e3b6
 City of Heroes (Video Game) / int_5a08d0ae
type
Back Stab
 City of Heroes (Video Game) / int_5a08d0ae
comment
Back Stab: Stalkers can land Critical Hits with any attack, whether in or out of Hidden Status, but using their Assassin's Strike from Hidden status grants a massive critical hit far beyond any other crit in the game.
 City of Heroes (Video Game) / int_5a08d0ae
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1.0
 City of Heroes (Video Game) / int_5a08d0ae
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City of Heroes (Video Game) / int_5a08d0ae
 City of Heroes (Video Game) / int_5b6e57e
type
Required Secondary Powers
 City of Heroes (Video Game) / int_5b6e57e
comment
Required Secondary Powers: Pet-using characters, especially Masterminds, are disproportionally vulnerable to area effect attacks compared to player characters with no pets. To compensate for this, pets typically have higher-than-normal defense to AoE attacks, and take reduced or no damage from certain endgame area effect attacks that players need to actively avoid.
 City of Heroes (Video Game) / int_5b6e57e
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1.0
 City of Heroes (Video Game) / int_5b6e57e
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 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_5b6e57e
 City of Heroes (Video Game) / int_5c18d958
type
Video Game Flight
 City of Heroes (Video Game) / int_5c18d958
comment
Video Game Flight: The Flight pool grants access to a completely unrestricted flight power simply called "Fly", plus a secondary combat-oriented "Hover" power which makes the character harder to hit but is much slower than Fly, and a power called "Afterburner" that drastically increases flight speed in exchange for not being able to attack while active. The Sorcery pool added in the final beta also contained a flight power called Mystic Flight that additionally allowed the player to teleport while it was active, and the as-yet-unreleased powerset Gadgetry is supposed to come with its own jetpack.
 City of Heroes (Video Game) / int_5c18d958
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1.0
 City of Heroes (Video Game) / int_5c18d958
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City of Heroes (Video Game) / int_5c18d958
 City of Heroes (Video Game) / int_5c9fb18
type
Pumpkin Person
 City of Heroes (Video Game) / int_5c9fb18
comment
Pumpkin Person: The Fir Bolg have been transformed into humanoid vine monsters with pumpkin heads.
 City of Heroes (Video Game) / int_5c9fb18
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1.0
 City of Heroes (Video Game) / int_5c9fb18
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City of Heroes (Video Game) / int_5c9fb18
 City of Heroes (Video Game) / int_60414102
type
Zombie Apocalypse
 City of Heroes (Video Game) / int_60414102
comment
Zombie Apocalypse: The Halloween 2008 special event, in which the city is beseiged by waves of zombies even tougher than the usual, everyday Vahzilok and Banished Pantheon varieties. This has since become a recurring hazard, like the Rikti invasions. Featuring a Shout-Out to another Zombie Apocalypse in the "Evil's Resident" badge, as well as to Michael Jackson's Thriller(!)
 City of Heroes (Video Game) / int_60414102
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1.0
 City of Heroes (Video Game) / int_60414102
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City of Heroes (Video Game) / int_60414102
 City of Heroes (Video Game) / int_6041e4f4
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The Computer Is a Cheating Bastard
 City of Heroes (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Anyone with Teleport can use it to teleport almost anywhere they can see up to a certain (variable) range. For players, this means they can't teleport through walls in indoor missions. For enemy critters, this restriction does not apply; teleporting enemies can and will instantaneously transport halfway across the mission map, through several walls, to escape you. In an example that can benefit the player, Mastermind minions can open locked doors before the player(s) obtain(s) the key by targeting an enemy before they are knocked behind the doors. NPCs that are meant to resemble player characters often have powers at far lower levels than players can (Rogues' Gallery epic blasts, Desdemona and Doppelgangers being the worst offenders) or have different, better versions (such as Longbow Wardens' undisableable Quills or Carnival Illusionists' super-phase). Player and enemy endurance levels work slightly differently. So long as enemies have a fraction of their endurance available to them, they can still use their attacks. In comparison, players are constrained by how costly their powers are. As a result, powers which sap endurance tend to be more effective on players than critters.
 City of Heroes (Video Game) / int_6041e4f4
featureApplicability
1.0
 City of Heroes (Video Game) / int_6041e4f4
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6041e4f4
 City of Heroes (Video Game) / int_606244c2
type
Parental Incest
 City of Heroes (Video Game) / int_606244c2
comment
Parental Incest: Actually, make that GrandParental Incest, implied between Tyrant and Dominatrix (the evil versions of Statesman and Ms. Liberty), especially in the spin-off comic. The narration describes Dominatrix as having caught Tyrant's attention and "serving him loyally, in all capacities," while she's drawn kneeling by his throne. Ironically retconned as of the Going Rogue expansion. The official reaction to questions about this could be summed up as "wait, what? *looks* Oh, ewewewewewewewewewewewewewewwwww!" Which suggests the current developers are woefully ignorant of their own setting's lore, the players (who've been joking about it for years) are perverts, or both.
 City of Heroes (Video Game) / int_606244c2
featureApplicability
1.0
 City of Heroes (Video Game) / int_606244c2
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_606244c2
 City of Heroes (Video Game) / int_6068c76b
type
Clock Punk
 City of Heroes (Video Game) / int_6068c76b
comment
Clock Punk: 99.9% of all Clockwork enemies.
 City of Heroes (Video Game) / int_6068c76b
featureApplicability
1.0
 City of Heroes (Video Game) / int_6068c76b
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_6068c76b
 City of Heroes (Video Game) / int_60ea2a89
type
Starter Villain
 City of Heroes (Video Game) / int_60ea2a89
comment
Starter Villain: Dr.Vazhilok is the first archvillain most players would face, typically around level 15-20 (out of 50).
 City of Heroes (Video Game) / int_60ea2a89
featureApplicability
1.0
 City of Heroes (Video Game) / int_60ea2a89
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_60ea2a89
 City of Heroes (Video Game) / int_617f0563
type
Heel–Face Turn
 City of Heroes (Video Game) / int_617f0563
comment
Heel–Face Turn: Villainously aligned Rogues are the first step to a character taking on the Hero alignment. Many of their missions provide them with an opportunity to do good, while earning a tidy sum in the process.
 City of Heroes (Video Game) / int_617f0563
featureApplicability
1.0
 City of Heroes (Video Game) / int_617f0563
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_617f0563
 City of Heroes (Video Game) / int_61836f3d
type
News Travels Fast
 City of Heroes (Video Game) / int_61836f3d
comment
News Travels Fast: Even backwards in time. (To explain: random civilians would sometimes comment on a mission you recently completed, even if you're nowhere near the place you completed it. Even if you went to Cimerora, which existed thousands of years in the past, random passerby would still chatter about that bank you just robbed)
 City of Heroes (Video Game) / int_61836f3d
featureApplicability
1.0
 City of Heroes (Video Game) / int_61836f3d
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_61836f3d
 City of Heroes (Video Game) / int_62259825
type
Nintendo Hard
 City of Heroes (Video Game) / int_62259825
comment
Nintendo Hard: The MA critters will go to extremes to teach you exactly how broken player powers are, and that's not even factoring in the bugged powers.
 City of Heroes (Video Game) / int_62259825
featureApplicability
1.0
 City of Heroes (Video Game) / int_62259825
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_62259825
 City of Heroes (Video Game) / int_62c1f9a9
type
Evil Versus Oblivion
 City of Heroes (Video Game) / int_62c1f9a9
comment
Oddly, villains get in on the act several times themselves, despite ostensibly being evil. Frequently you're just trying to stop the total destruction of the world, including you or "just saving it for villains," but really...
 City of Heroes (Video Game) / int_62c1f9a9
featureApplicability
1.0
 City of Heroes (Video Game) / int_62c1f9a9
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_62c1f9a9
 City of Heroes (Video Game) / int_63d8e17d
type
Instant Runes
 City of Heroes (Video Game) / int_63d8e17d
comment
Instant Runes: Mystic Fortune, Vanguard Sigil, the Demon Summoning power set, and the Sorcery pool power set.
 City of Heroes (Video Game) / int_63d8e17d
featureApplicability
1.0
 City of Heroes (Video Game) / int_63d8e17d
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_63d8e17d
 City of Heroes (Video Game) / int_6411dac8
type
BadassNormal
 City of Heroes (Video Game) / int_6411dac8
comment
Badass Normal: Malta humans, Knives of Artemis, Family, Paragon City Police, and a fair number of Natural-origin human heroes. Epic villain archetypes are mooks who were fed up seeing supers picked for promotion all the time and decided to show the world what a normal could do. Arachnos Soldiers fall under this trope; advanced Widows (especially Fortunata) do not. And the ordinary citizens of Praetoria in the TPN Incarnate Trial, who can kill pretty much any Incarnate who hesitates outside too long.
 City of Heroes (Video Game) / int_6411dac8
featureApplicability
1.0
 City of Heroes (Video Game) / int_6411dac8
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6411dac8
 City of Heroes (Video Game) / int_6451e544
type
Commie Nazis
 City of Heroes (Video Game) / int_6451e544
comment
The Council and 5th Column both have a good deal of minions with this sort of getup.
 City of Heroes (Video Game) / int_6451e544
featureApplicability
1.0
 City of Heroes (Video Game) / int_6451e544
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_6451e544
 City of Heroes (Video Game) / int_64c8eea8
type
Wolverine Claws
 City of Heroes (Video Game) / int_64c8eea8
comment
Wolverine Claws: The Claws power set. This actually got NCSoft into some legal trouble with Marvel.
 City of Heroes (Video Game) / int_64c8eea8
featureApplicability
1.0
 City of Heroes (Video Game) / int_64c8eea8
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_64c8eea8
 City of Heroes (Video Game) / int_64f0c18c
type
Critical Existence Failure
 City of Heroes (Video Game) / int_64f0c18c
comment
Well generally when you try to brute force a change in reality with absolutely no idea what you're doing, it tends to make things go wonky. We're lucky he didn't cause a Critical Existence Failure to reality.
 City of Heroes (Video Game) / int_64f0c18c
featureApplicability
1.0
 City of Heroes (Video Game) / int_64f0c18c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_64f0c18c
 City of Heroes (Video Game) / int_661a66d8
type
Animal Wrongs Group
 City of Heroes (Video Game) / int_661a66d8
comment
Animal Wrongs Group: The Devouring Earth, who take it to the next level by going One-Winged Angel and turning into part-scientific, part-magical Eldritch Abominations with the ability to bring plants, fungi, and minerals to life as their minions. They also brought about the End of the World as We Know It in Praetoria.
 City of Heroes (Video Game) / int_661a66d8
featureApplicability
1.0
 City of Heroes (Video Game) / int_661a66d8
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_661a66d8
 City of Heroes (Video Game) / int_66755d29
type
Author Avatar
 City of Heroes (Video Game) / int_66755d29
comment
Author Avatar: a very literal example, most of the game developers will take notable NPCs as their avatars in the forums and are often referred to by their nicknames. Notably Statesman and Positron, who are part of the Surviving Eight because they are long-run Champions/Villains & Vigilantes characters of two of the original developers.
 City of Heroes (Video Game) / int_66755d29
featureApplicability
1.0
 City of Heroes (Video Game) / int_66755d29
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_66755d29
 City of Heroes (Video Game) / int_66ea7e5c
type
Brought Down to Normal
 City of Heroes (Video Game) / int_66ea7e5c
comment
Brought Down to Normal: In the Magisterium trial, once Tyrant's health is dropped to 10%, the Well of the Furies abandons him, leaving him powerless.
 City of Heroes (Video Game) / int_66ea7e5c
featureApplicability
1.0
 City of Heroes (Video Game) / int_66ea7e5c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_66ea7e5c
 City of Heroes (Video Game) / int_66f763c0
type
Interface Screw
 City of Heroes (Video Game) / int_66f763c0
comment
Interface Screw: The Confusion status effect, which only allows you to target friendlies with your attacks and enemies with your support. A specific case in Noble Savage's final mission in First Ward: Your character starts flipping out and shouting IN ALL CAPS when talking to people for no reason, and when you first enter the mission, the objective is (paraphrased) "Two poor souls who are possessing useless DUST shells to EAT" instead of "Two DUST Leader-possessing Apparitions to defeat." It's earnestly a little creepy. It turns out you were being possessed by the last Apparition you defeated — during the course of the mission, the Apparition leaves your body to try and possess Katie Douglas, and the mission objective reverts to a more normal phrasing. During one of the endgame Incarnate missions, while carrying the Idol of Mot, the dark god's attempts to corrupt you interrupt even the game's narration with its oFf KiLtEr wHiSpErS in angry red text.
 City of Heroes (Video Game) / int_66f763c0
featureApplicability
1.0
 City of Heroes (Video Game) / int_66f763c0
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_66f763c0
 City of Heroes (Video Game) / int_67b0bd0e
type
An Ice Person
 City of Heroes (Video Game) / int_67b0bd0e
comment
An Ice Person: Ice Melee, Ice Blast, Icy Assault, Ice Control, Ice Armor, Cold Domination... also the Cryonic Judgement Incarnate power.
 City of Heroes (Video Game) / int_67b0bd0e
featureApplicability
1.0
 City of Heroes (Video Game) / int_67b0bd0e
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_67b0bd0e
 City of Heroes (Video Game) / int_685a6461
type
Circus of Fear
 City of Heroes (Video Game) / int_685a6461
comment
Circus of Fear: The Carnival of Shadows.
 City of Heroes (Video Game) / int_685a6461
featureApplicability
1.0
 City of Heroes (Video Game) / int_685a6461
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_685a6461
 City of Heroes (Video Game) / int_69ab6c58
type
Justified Tutorial
 City of Heroes (Video Game) / int_69ab6c58
comment
Justified Tutorial: Containing a viral outbreak in City of Heroes and breaking out of jail in City of Villains (both of which were retconned away when Freedom launched; now, in either case, you're evacuating from Galaxy City as it's hit by Shivan meteors); going through Powers Division training (and choosing to side with the Resistance or Loyalists) in Going Rogue.
 City of Heroes (Video Game) / int_69ab6c58
featureApplicability
1.0
 City of Heroes (Video Game) / int_69ab6c58
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_69ab6c58
 City of Heroes (Video Game) / int_69f4d99b
type
Shockwave Stomp
 City of Heroes (Video Game) / int_69f4d99b
comment
Shockwave Stomp: The aptly named Foot Stomp from Super Strength is one of the game's most potent non-nuke PBAoE attacks. Several other attacks also have the character driving their foot into the ground.
 City of Heroes (Video Game) / int_69f4d99b
featureApplicability
1.0
 City of Heroes (Video Game) / int_69f4d99b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_69f4d99b
 City of Heroes (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 City of Heroes (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Perhaps the most eagerly pursued rewards too, despite their purely aesthetic effect.
 City of Heroes (Video Game) / int_6ac6a56a
featureApplicability
1.0
 City of Heroes (Video Game) / int_6ac6a56a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6ac6a56a
 City of Heroes (Video Game) / int_6b35bdff
type
Serious Business
 City of Heroes (Video Game) / int_6b35bdff
comment
Serious Business: During a radio mission you may be sent to rescue "Jake Emmet", the designer of the newest Freedom Phalanx game. He's been kidnapped by a villain group who are portrayed rather negatively in the game. When you finally fight your way to him, the boss/lieutenant guarding him complains that his character got nerfed in the last patch.
 City of Heroes (Video Game) / int_6b35bdff
featureApplicability
1.0
 City of Heroes (Video Game) / int_6b35bdff
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6b35bdff
 City of Heroes (Video Game) / int_6b5a92dc
type
Uncanny Valley
 City of Heroes (Video Game) / int_6b5a92dc
comment
Arachnos gives us the Tarantulas, some of whom are human Arachnos operatives grafted into arachnoid exoskeletons. They are also responsible for creating the Arachnoids, described in the Uncanny Valley entry under the YMMV tab. The Infected you meet in Mercy Island are Rogue Isles citizens being mutated by the waste runoff from the Arachnoid project being dumped into the sewer system. And they've attracted the interest of Mad Scientists interested in using them as guinea pigs for experiments to further exacerbate their condition.invoked
 City of Heroes (Video Game) / int_6b5a92dc
featureApplicability
1.0
 City of Heroes (Video Game) / int_6b5a92dc
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_6b5a92dc
 City of Heroes (Video Game) / int_6c6c6ec6
type
Imperial Stormtrooper Marksmanship Academy
 City of Heroes (Video Game) / int_6c6c6ec6
comment
Subverted in the same fashion; when a ranged attack misses "in a straight line," this is slightly off to the side when shot from across the room. When shot from point blank, it's hardly uncommon to see a fireball/lightning/ice blast/whatever suddenly shooting straight up or out to the side.
 City of Heroes (Video Game) / int_6c6c6ec6
featureApplicability
-0.3
 City of Heroes (Video Game) / int_6c6c6ec6
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6c6c6ec6
 City of Heroes (Video Game) / int_6d332aea
type
Driven to Suicide
 City of Heroes (Video Game) / int_6d332aea
comment
Driven to Suicide: Initially, Mot gained power by preying on a person's guilt over past actions to drive them into suicidal depression. Investigating the resulting rash of people taking their own lives is what leads you to Dark Astoria. As the story arc continues, Mot eventually abandons doing this in favor of just consuming people directly.
 City of Heroes (Video Game) / int_6d332aea
featureApplicability
1.0
 City of Heroes (Video Game) / int_6d332aea
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6d332aea
 City of Heroes (Video Game) / int_6e514f2
type
Moment of Awesome / Sugar Wiki
 City of Heroes (Video Game) / int_6e514f2
comment
The players themselves count for this. When word came out the game was being shut down for reasons never explained, they rallied above and beyond anything anyone was expecting. Heroes and villains alike congregated in Atlas Park, causing so much strain on the serves that it spawned 33 instances of the location. The others eventually faded. But AP 33 remained in existence right up to the last moment of the game's existence, as the players held a vigil there as a sign of their unwillingness to forgive NC Soft and to state their desire for the game to continue. Also doubles as a Moment of Awesome for the player base.
 City of Heroes (Video Game) / int_6e514f2
featureApplicability
1.0
 City of Heroes (Video Game) / int_6e514f2
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6e514f2
 City of Heroes (Video Game) / int_6e7e9709
type
Cosmetic Award
 City of Heroes (Video Game) / int_6e7e9709
comment
There's even a "Debt Paid" line of badges, so dying a lot earns you a Cosmetic Award or six.
 City of Heroes (Video Game) / int_6e7e9709
featureApplicability
1.0
 City of Heroes (Video Game) / int_6e7e9709
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6e7e9709
 City of Heroes (Video Game) / int_6ebe6fce
type
Shockwave Clap
 City of Heroes (Video Game) / int_6ebe6fce
comment
Shockwave Clap: Hand Clap from Super Strength tosses enemies away from the user, stunning but dealing no damage. Electrical Melee and Electricity Manipulation have Lightning Clap, which is exactly the same power but with slightly different looks. A few other attacks are also performed by clapping one's hands together.
 City of Heroes (Video Game) / int_6ebe6fce
featureApplicability
1.0
 City of Heroes (Video Game) / int_6ebe6fce
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6ebe6fce
 City of Heroes (Video Game) / int_6ec03ba1
type
Mook Maker
 City of Heroes (Video Game) / int_6ec03ba1
comment
Mook Maker: Of both the fixed type, in Circle of Thorns demon portals, and the recurring one, in Rikti Communication Officers summoning Portals. Both type earn much ire from the playerbase for the fact that, while the summoner offers decent rewards, all the Mooks offer none.
 City of Heroes (Video Game) / int_6ec03ba1
featureApplicability
1.0
 City of Heroes (Video Game) / int_6ec03ba1
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_6ec03ba1
 City of Heroes (Video Game) / int_6edd96b8
type
Making a Splash
 City of Heroes (Video Game) / int_6edd96b8
comment
Making a Splash: Water Blast
 City of Heroes (Video Game) / int_6edd96b8
featureApplicability
1.0
 City of Heroes (Video Game) / int_6edd96b8
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6edd96b8
 City of Heroes (Video Game) / int_6f572188
type
Another Dimension
 City of Heroes (Video Game) / int_6f572188
comment
Another Dimension: Portal Corp runs on this, as do the Praetoria and Rikti factions...
 City of Heroes (Video Game) / int_6f572188
featureApplicability
1.0
 City of Heroes (Video Game) / int_6f572188
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6f572188
 City of Heroes (Video Game) / int_6fc40689
type
Ragdoll Physics
 City of Heroes (Video Game) / int_6fc40689
comment
Ragdoll Physics: Once this was implemented, defeating enemies became much more awesome ... not to mention amusing. Curiously, the original "keeling over" sound effect, which involves two distinct thuds, has remained despite not matching up with the ragdolling in the slightest...
 City of Heroes (Video Game) / int_6fc40689
featureApplicability
1.0
 City of Heroes (Video Game) / int_6fc40689
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_6fc40689
 City of Heroes (Video Game) / int_704d7e91
type
No Ontological Inertia
 City of Heroes (Video Game) / int_704d7e91
comment
No Ontological Inertia: Most pets die if their creator bites it. While it makes total sense for various elemental golems, zombies and summoned demons, it becomes dubious when applied to killer robots, automatic mortars, or thugs and mercenaries. (This does not apply to most enemies. For example, Killing a Master Illusionist wouldn't kill her Phantasm pet, and killing the Phantasm pet wouldn't kill its Decoy Phantasm pet)
 City of Heroes (Video Game) / int_704d7e91
featureApplicability
1.0
 City of Heroes (Video Game) / int_704d7e91
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_704d7e91
 City of Heroes (Video Game) / int_716c0b1b
type
And the Adventure Continues
 City of Heroes (Video Game) / int_716c0b1b
comment
And the Adventure Continues: Achieving the maximum level of 50 is the point when your hero or villain starts achieving their true potential.
 City of Heroes (Video Game) / int_716c0b1b
featureApplicability
1.0
 City of Heroes (Video Game) / int_716c0b1b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_716c0b1b
 City of Heroes (Video Game) / int_71d17dff
type
Everything Fades
 City of Heroes (Video Game) / int_71d17dff
comment
Everything Fades: The devs keep this vague on purpose; the official terminology is "defeat", which leaves the implication that a player can decide what fate his character inflicts on unfortunate opponents, from teleportation to the local Cardboard Prison (Zigursky Federal Penitentiary) to leaving them roughed up but alive to leaving thousands of corpses in your wake. Exactly how you non-lethally subdue someone with a powerset that is primarily Lethal damage (such as Assault Rifle or Broadsword) is never explained. This changes in Going Rogue. There are several instances in Praetoria where you're given the option to kill people. Not defeat, kill. Most of them for treason. There is even a hero side mission in the starting zone of issue 21 where you get a "arrest" or "kill" option.
 City of Heroes (Video Game) / int_71d17dff
featureApplicability
1.0
 City of Heroes (Video Game) / int_71d17dff
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_71d17dff
 City of Heroes (Video Game) / int_72586221
type
Get on the Boat
 City of Heroes (Video Game) / int_72586221
comment
Get on the Boat: This is the main way to travel between areas in the Rogue Isles, but there's also some in Paragon City.
 City of Heroes (Video Game) / int_72586221
featureApplicability
1.0
 City of Heroes (Video Game) / int_72586221
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_72586221
 City of Heroes (Video Game) / int_72c04e0d
type
Door to Before
 City of Heroes (Video Game) / int_72c04e0d
comment
Door to Before: The "Exit Mission" button.
 City of Heroes (Video Game) / int_72c04e0d
featureApplicability
1.0
 City of Heroes (Video Game) / int_72c04e0d
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_72c04e0d
 City of Heroes (Video Game) / int_72c07237
type
Swiss Cheese Security
 City of Heroes (Video Game) / int_72c07237
comment
Swiss Cheese Security
 City of Heroes (Video Game) / int_72c07237
featureApplicability
1.0
 City of Heroes (Video Game) / int_72c07237
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_72c07237
 City of Heroes (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 City of Heroes (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: Lord Recluse is the Big Bad, but Tyrant and Hamidon are currently even greater dangers to Primal Earth. Many of the other villain leaders also have a claim to the title, to varying degrees.
 City of Heroes (Video Game) / int_72cdfc33
featureApplicability
1.0
 City of Heroes (Video Game) / int_72cdfc33
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_72cdfc33
 City of Heroes (Video Game) / int_73173245
type
Mirrored Confrontation Shot
 City of Heroes (Video Game) / int_73173245
comment
Mirrored Confrontation Shot: The Good vs. Evil box art.
 City of Heroes (Video Game) / int_73173245
featureApplicability
1.0
 City of Heroes (Video Game) / int_73173245
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_73173245
 City of Heroes (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 City of Heroes (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Energy blasts and lightning used to be blue for heroes and red for villains; similarly, the "neutral zone" nightclub Pocket D is blue on the heroes' side and red on the villains'. The default (customizable) interface colors also correspond to "blue side" and "red side". Going Rogue's default color is yellow. Other neutral zones will also color the designated hero and villain exits in blue and red, respectively. The Midnighter's Club is one example. An exception probably occurs in The Rikti War Zone: the exits have "PARAGON CITY" and "ROGUE ISLES" painted on the walls because the Vanguard base is too well lit to accommodate the blue and red color code. The Vanguard organization's colors are grey (white + black) and purple (blue + red), indicating they work with both sides. Also the trays for Praetorian characters are grey. Since the color spectrum added for issue 16, it's convenient so you can see which blasts are your attacks. If the Circle of Thorns has dominion over any part of a zone, there will be large glowing crystals with color-coded effects on characters standing near them. Red crystals drain HP, green ones replenish it, and blue ones refill endurance.
 City of Heroes (Video Game) / int_735b4101
featureApplicability
1.0
 City of Heroes (Video Game) / int_735b4101
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_735b4101
 City of Heroes (Video Game) / int_7367e5f7
type
Random Drop
 City of Heroes (Video Game) / int_7367e5f7
comment
Random Drop: Invention Recipes, invention Salvage, Inspirations, and basic Enhancements. Rare Random Drop: Purple Recipes
 City of Heroes (Video Game) / int_7367e5f7
featureApplicability
1.0
 City of Heroes (Video Game) / int_7367e5f7
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7367e5f7
 City of Heroes (Video Game) / int_7464705c
type
Arc Words
 City of Heroes (Video Game) / int_7464705c
comment
Arc Words: Any arc involving Ghost Widow will usually have the phrase "The Dead can't change."
 City of Heroes (Video Game) / int_7464705c
featureApplicability
1.0
 City of Heroes (Video Game) / int_7464705c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7464705c
 City of Heroes (Video Game) / int_7583ecbf
type
Morality Kitchen Sink
 City of Heroes (Video Game) / int_7583ecbf
comment
Morality Kitchen Sink: Has Praetoria, which was assumed at first to be a standard Mirror Universe. Then we find out in Going Rogue that Praetoria is actually very much this. The members of the Resistance and Loyalists alike are scattered all across the morality spectrum.
 City of Heroes (Video Game) / int_7583ecbf
featureApplicability
1.0
 City of Heroes (Video Game) / int_7583ecbf
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7583ecbf
 City of Heroes (Video Game) / int_77666408
type
Combat Tentacles
 City of Heroes (Video Game) / int_77666408
comment
Combat Tentacles: Dark Melee's Midnight Grasp, Dark Miasma's Tenebrous Tentacles, and half the powers in Plant Control.
 City of Heroes (Video Game) / int_77666408
featureApplicability
1.0
 City of Heroes (Video Game) / int_77666408
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_77666408
 City of Heroes (Video Game) / int_77e140ee
type
Super Cop
 City of Heroes (Video Game) / int_77e140ee
comment
Super Cop: The Paragon Police Department has regular beat cops, cops in Powered Armour, cops with Psychic Powers, cops merged with alien symbiotes, at least one cyborg cop, and Blue Steel, a superhero who works directly for the police. Distinctly averted in the earlier issues of the game, when the police were just another skin for the standard passer-by NPC, and had all the same reactions as the civilians — including fleeing in panic upon encountering any kind of villain.
 City of Heroes (Video Game) / int_77e140ee
featureApplicability
-1.0
 City of Heroes (Video Game) / int_77e140ee
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_77e140ee
 City of Heroes (Video Game) / int_7836c43
type
Casting a Shadow
 City of Heroes (Video Game) / int_7836c43
comment
Casting a Shadow: Dark Melee, Dark Blast, Dark Armor, Dark Miasma, Dark Control, Dark Assault, and Void Judgement.
 City of Heroes (Video Game) / int_7836c43
featureApplicability
1.0
 City of Heroes (Video Game) / int_7836c43
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7836c43
 City of Heroes (Video Game) / int_7913eb6f
type
Healing Hands
 City of Heroes (Video Game) / int_7913eb6f
comment
Healing Hands: Several buff/debuff power sets have one heal, and the Empathy set has several...but never assume it's the most important part of the set.
 City of Heroes (Video Game) / int_7913eb6f
featureApplicability
1.0
 City of Heroes (Video Game) / int_7913eb6f
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7913eb6f
 City of Heroes (Video Game) / int_79974fb8
type
Rock Beats Laser
 City of Heroes (Video Game) / int_79974fb8
comment
Rock Beats Laser: Your character could be wearing a full-body suit of cybernetic power armor, but you're still just as vulnerable to the Cimerorans' swords and spears as anybody else. On the other hand, you can also destroy a Humongous Mecha with a baseball bat.
 City of Heroes (Video Game) / int_79974fb8
featureApplicability
1.0
 City of Heroes (Video Game) / int_79974fb8
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_79974fb8
 City of Heroes (Video Game) / int_79a6da05
type
Whip It Good
 City of Heroes (Video Game) / int_79a6da05
comment
Whip It Good: The weapon of choice for Demon Summoning Masterminds. It's also literally made of fire.
 City of Heroes (Video Game) / int_79a6da05
featureApplicability
1.0
 City of Heroes (Video Game) / int_79a6da05
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_79a6da05
 City of Heroes (Video Game) / int_79eaeef6
type
Healing Winds
 City of Heroes (Video Game) / int_79eaeef6
comment
Healing Winds: The Storm Summoning powerset also has a basic healing power associated with it.
 City of Heroes (Video Game) / int_79eaeef6
featureApplicability
1.0
 City of Heroes (Video Game) / int_79eaeef6
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_79eaeef6
 City of Heroes (Video Game) / int_7a01d7ac
type
Mana Drain
 City of Heroes (Video Game) / int_7a01d7ac
comment
Mana Drain: Damn you, Malta Sappers! Most of the electrical powers do this to a limited extent, as well as some Kinetic powers. And Carnies. And Clockworks in the 1-20 game. And Mu magicians. And The Cabal. And numerous custom enemies.... While a few other defense sets can provide some protection from this, Electric Armor is unique in being the only one with scaling resistance that approaches immunity near the end of the game. Preemptive Interface Incarnate powers let you add a chance to drain endurance with every single attack (ranging from a 25% chance at Tier 1, up to 75% at Tier 4 Radial)
 City of Heroes (Video Game) / int_7a01d7ac
featureApplicability
1.0
 City of Heroes (Video Game) / int_7a01d7ac
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7a01d7ac
 City of Heroes (Video Game) / int_7a5f720f
type
Sturgeon's Law
 City of Heroes (Video Game) / int_7a5f720f
comment
Sturgeon's Law: In full effect with the Mission Architect. Even with the search options, it is a huge chore to actually find missions with actual stories instead of being just a farm or meant to be a challenge. And then, predictably, 90% of those are... not very good. When it comes to the Mission Architect, Sturgeon was a wild-eyed optimist.
 City of Heroes (Video Game) / int_7a5f720f
featureApplicability
1.0
 City of Heroes (Video Game) / int_7a5f720f
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7a5f720f
 City of Heroes (Video Game) / int_7a7b093d
type
Mana Meter
 City of Heroes (Video Game) / int_7a7b093d
comment
Mana Meter: Called "Endurance" here.
 City of Heroes (Video Game) / int_7a7b093d
featureApplicability
1.0
 City of Heroes (Video Game) / int_7a7b093d
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7a7b093d
 City of Heroes (Video Game) / int_7a7d698d
type
Challenge Run
 City of Heroes (Video Game) / int_7a7d698d
comment
Challenge Run: The Flashback system allows a character to revisit old or outleveled story arcs and complete them with various restrictions, including a time limit, powered-up enemies, or only certain powers and abilities allowed.
 City of Heroes (Video Game) / int_7a7d698d
featureApplicability
1.0
 City of Heroes (Video Game) / int_7a7d698d
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7a7d698d
 City of Heroes (Video Game) / int_7abd339f
type
Black and White Morality
 City of Heroes (Video Game) / int_7abd339f
comment
And within each side, there's a Black-and-White Morality. Loyalists can take the Power or Responsibility paths, and Resistance can take the Warden or Crusader paths.
 City of Heroes (Video Game) / int_7abd339f
featureApplicability
1.0
 City of Heroes (Video Game) / int_7abd339f
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7abd339f
 City of Heroes (Video Game) / int_7ae4d273
type
Point of No Return
 City of Heroes (Video Game) / int_7ae4d273
comment
It's also simply a line from Caesar, referring to crossing the Rubicon.
 City of Heroes (Video Game) / int_7ae4d273
featureApplicability
1.0
 City of Heroes (Video Game) / int_7ae4d273
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7ae4d273
 City of Heroes (Video Game) / int_7b4ac30a
type
Status Buff
 City of Heroes (Video Game) / int_7b4ac30a
comment
Status Buff: Many support powersets (found on Defenders, Controllers, Corruptors, and Masterminds) provide characters with ways of improving the stats of their allies, and occasionally themselves.
 City of Heroes (Video Game) / int_7b4ac30a
featureApplicability
1.0
 City of Heroes (Video Game) / int_7b4ac30a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7b4ac30a
 City of Heroes (Video Game) / int_7bcdd204
type
Good Powers, Bad People
 City of Heroes (Video Game) / int_7bcdd204
comment
Good Powers, Bad People: Empathy is restricted to Defenders and Controllers, but after Going Rogue, Defenders and Controllers were no longer restricted to being heroes, so villainous empaths are now possible. In some of the Post-Shutdown servers, this was taken one step further, due to proliferating Empathy to classes that formerly only had Pain Domination, and vice-versa.
 City of Heroes (Video Game) / int_7bcdd204
featureApplicability
1.0
 City of Heroes (Video Game) / int_7bcdd204
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7bcdd204
 City of Heroes (Video Game) / int_7bed2677
type
Super Cell Reception
 City of Heroes (Video Game) / int_7bed2677
comment
Super Cell Reception: You can get a signal in the sewers, or alternate dimensions, or ancient Rome (this one's Hand Waved as being something the Midnight Squad set up). However, inside a mission - even one in an outside area of Paragon City - your phone is useless.
 City of Heroes (Video Game) / int_7bed2677
featureApplicability
1.0
 City of Heroes (Video Game) / int_7bed2677
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7bed2677
 City of Heroes (Video Game) / int_7c9933de
type
Laughably Evil
 City of Heroes (Video Game) / int_7c9933de
comment
Laughably Evil: Dr. Thaddeous Aeon. His scatterbrained megalomania (complete with Did I Just Say That Out Loud?) is just so cute! Ditto up-and-coming Mad Lab Assistant Vernon von Grun. He even tells you to laugh with him at one point. (Anyone who doesn't, for real, is not getting into the spirit of this arc.) The Freakshow as well. Everything they say and do is ridiculously hilarious. Combine the two and you have Doc Buzzsaw:
 City of Heroes (Video Game) / int_7c9933de
featureApplicability
1.0
 City of Heroes (Video Game) / int_7c9933de
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7c9933de
 City of Heroes (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 City of Heroes (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: There are literally two attack sets in the game without one, but primarily a Blaster specialty. Controllers and Dominators have a variation of this - rather than focusing on spreading damage across groups of enemies, they instead hit groups for debilitating status effects.
 City of Heroes (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 City of Heroes (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7cb1cbb5
 City of Heroes (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 City of Heroes (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: Giant octopus, giant robots, giant amoebas, giant giants, giant walking plants... This◊ handy comparison chart (and the detail shots) show you just how obscenely huge some of the Giant Monsters can be. Keep in mind even the smallest one pictured there is larger than the PC model.
 City of Heroes (Video Game) / int_7ccd3698
featureApplicability
1.0
 City of Heroes (Video Game) / int_7ccd3698
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7ccd3698
 City of Heroes (Video Game) / int_7cdfe326
type
Cosmic Retcon
 City of Heroes (Video Game) / int_7cdfe326
comment
Cosmic Retcon: The PsychoChronoMetron of the Faultline arc allows a psychic user to alter reality. Continuity Snarl: The one use of it caused this, and the death of its inventor, when he tried to turn the hero Faultline into a villain, as well as misinterpreting his powers. As a result, a lot of information on Faultline is... confused. Well generally when you try to brute force a change in reality with absolutely no idea what you're doing, it tends to make things go wonky. We're lucky he didn't cause a Critical Existence Failure to reality. More specifically, mistaking how your archnemesis' powers work and then altering reality based on those false assumptions is a bad idea, because the PsychoChronoMetron doesn't change things you don't know about. the Hero, Faultline, was one of the first mutants. Psi Curse, his enemy and creator of the PsychoChronoMetron had no idea what a Mutant was, always assumed his powers were based on technology. So when he rewrote history to make Faultline his ally, He included such technological earth-control devices... without removing his mutant abilities. The feedback between the devices and his powers caused a massive earthquake, tearing that section of the city apart, and killing everyone involved except Blue Steel.
 City of Heroes (Video Game) / int_7cdfe326
featureApplicability
1.0
 City of Heroes (Video Game) / int_7cdfe326
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7cdfe326
 City of Heroes (Video Game) / int_7e02bded
type
Fetch Quest
 City of Heroes (Video Game) / int_7e02bded
comment
Fetch Quest: Plenty of them, the repeatable ones often revolving around "Beat up this many members of a gang" but many also requiring you to be some kind of Fed-ex service between researchers, even though you'd be better off fighting crime. There are some seriously lazy people living in that city.
 City of Heroes (Video Game) / int_7e02bded
featureApplicability
1.0
 City of Heroes (Video Game) / int_7e02bded
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7e02bded
 City of Heroes (Video Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 City of Heroes (Video Game) / int_7ec94d53
comment
Woobie, Destroyer of Worlds: Polar Shift, a young hero who ends up going crazy after discovering a Nemesis plot to replace other heroes with automatons; she begins to believe that anyone might be a Nemesis automaton and ends up blowing up a Longbow base full of innocent people. Eventually, she becomes a full villain who believes that the world is so corrupt it has to be destroyed. However, you can make the choice to help her redeem herself.
 City of Heroes (Video Game) / int_7ec94d53
featureApplicability
1.0
 City of Heroes (Video Game) / int_7ec94d53
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7ec94d53
 City of Heroes (Video Game) / int_7ef9fa03
type
Expanded Universe
 City of Heroes (Video Game) / int_7ef9fa03
comment
Expanded Universe: Comics, novels, and even HeroClix figures.
 City of Heroes (Video Game) / int_7ef9fa03
featureApplicability
1.0
 City of Heroes (Video Game) / int_7ef9fa03
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7ef9fa03
 City of Heroes (Video Game) / int_7f3be191
type
Impossibly Cool Clothes
 City of Heroes (Video Game) / int_7f3be191
comment
Impossibly Cool Clothes: Many of the female options for clothing are possible to wear only if one's special abilities include attaching clothes with a nailgun.
 City of Heroes (Video Game) / int_7f3be191
featureApplicability
1.0
 City of Heroes (Video Game) / int_7f3be191
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7f3be191
 City of Heroes (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 City of Heroes (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It Vigilante: the 30 range Vigilante Morality Mission revolves around the player character discovering that Frostfire is about to get Off on a Technicality, and deciding to break into the Longbow base where he's being held. So after smacking around hordes of decent members of Longbow, the character meets Frostfire's lawyer, who refuses to give up the code to Frostfire's cell, even after being smacked around; your only choice is to overload the cells... which releases a bunch of much more dangerous villains who just run out and escape (well, you can defeat them, but it's tough, since they don't stop running, even ignoring mez powers that would normally keep them from moving), and reveals that Frostfire has since become The Atoner, and does nothing to defend himself as the player character beats him to a pulp.
 City of Heroes (Video Game) / int_7fbb2a3
featureApplicability
1.0
 City of Heroes (Video Game) / int_7fbb2a3
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7fbb2a3
 City of Heroes (Video Game) / int_7ff84285
type
Freemium
 City of Heroes (Video Game) / int_7ff84285
comment
Freemium: Since the Freedom expansion. The majority of the game's content really is free, but endgame content, certain archetypes, and a whole lot of costume options must be paid for. Also, anyone who's never spent any money on the game labors under some extra limitations.
 City of Heroes (Video Game) / int_7ff84285
featureApplicability
1.0
 City of Heroes (Video Game) / int_7ff84285
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_7ff84285
 City of Heroes (Video Game) / int_80b57bec
type
Super Soldier
 City of Heroes (Video Game) / int_80b57bec
comment
At least one War Mace attack does much the same- there's something disturbingly hilarious about a four-foot fairy bashing some hapless Super Soldier six feet into the air with a hammer larger than her torso... straight to the junk.
 City of Heroes (Video Game) / int_80b57bec
featureApplicability
1.0
 City of Heroes (Video Game) / int_80b57bec
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_80b57bec
 City of Heroes (Video Game) / int_80eb807a
type
Experience Penalty
 City of Heroes (Video Game) / int_80eb807a
comment
Experience Penalty: The penalty for dying was gaining "Experience Debt". While in debt, half of the XP you earned would instead go toward working it off.
 City of Heroes (Video Game) / int_80eb807a
featureApplicability
1.0
 City of Heroes (Video Game) / int_80eb807a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_80eb807a
 City of Heroes (Video Game) / int_816c63d4
type
Dramatic Wind
 City of Heroes (Video Game) / int_816c63d4
comment
Dramatic Wind: Any cape a character wears will always ripple in a constant wind.
 City of Heroes (Video Game) / int_816c63d4
featureApplicability
1.0
 City of Heroes (Video Game) / int_816c63d4
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_816c63d4
 City of Heroes (Video Game) / int_81f909f2
type
Dishing Out Dirt
 City of Heroes (Video Game) / int_81f909f2
comment
Every Stone Melee attack shakes the camera, as do many Super Strength attacks.
 City of Heroes (Video Game) / int_81f909f2
featureApplicability
1.0
 City of Heroes (Video Game) / int_81f909f2
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_81f909f2
 City of Heroes (Video Game) / int_823c6e3e
type
Large Ham
 City of Heroes (Video Game) / int_823c6e3e
comment
Large Ham: Romulus Augustus' transformation, right down to larger font.
 City of Heroes (Video Game) / int_823c6e3e
featureApplicability
1.0
 City of Heroes (Video Game) / int_823c6e3e
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_823c6e3e
 City of Heroes (Video Game) / int_82b1fd4f
type
WorldHalfFull
 City of Heroes (Video Game) / int_82b1fd4f
comment
World Half Full: Yes, there's mystically powered, drug-fueled, technologically enhanced street gangs running rampant. There's NeoNazis with werewolves and vampires, members of an Animal Wrongs Group gone all One-Winged Angel, zombies of both scientific and magical nature, employees of a corrupt Mega-Corp, and demons wandering the streets. The world is still recovering from a not-quite-over alien invasion. Oh, and there's a nation ruled by supervillains just off the coast. But there are also superheroes. Lots of superheroes. Praetoria also presents a world where a totalitarian government is fought by La Résistance. Both sides have bad people trying to either grab power or having no qualms about innocent. It also doesn't help that the ruler of the world is a power-mad supervillain going all A God Am I. But! There are some people that genuinely do good on both sides of the equation. And no matter who you are and what you decide to become, hero or villain, one day you'll take the fight back to that ruler. And then you learn that even the power-mad supervillain who rules the world is actually just a Well-Intentioned Extremist trying to keep control of one city as best he can lest an Eldtritch Abomination decide that it wants to destroy humanity after all. Then the fight gets taken to said Abomination.
 City of Heroes (Video Game) / int_82b1fd4f
featureApplicability
1.0
 City of Heroes (Video Game) / int_82b1fd4f
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_82b1fd4f
 City of Heroes (Video Game) / int_82b48dc
type
Stupid Jetpack Hitler
 City of Heroes (Video Game) / int_82b48dc
comment
Stupid Jetpack Hitler: The 5th Column.
 City of Heroes (Video Game) / int_82b48dc
featureApplicability
1.0
 City of Heroes (Video Game) / int_82b48dc
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_82b48dc
 City of Heroes (Video Game) / int_82f5ced1
type
Conservation of Ninjutsu
 City of Heroes (Video Game) / int_82f5ced1
comment
Conservation of Ninjutsu: An actual game mechanic for the Mastermind. As he gains the ability to summon more minions of each tier, they become individually less powerful. At high levels the base minions tend to die a lot (because they're now at -2 to the Mastermind's level). But hey, that's what minions are for. Several tanker/brute powersets have a power that increases certain stats based on the number of foes surrounding them, making them harder to kill. Not only that, but these powers also make the bad guys want to attack you more, so they stick around.
 City of Heroes (Video Game) / int_82f5ced1
featureApplicability
1.0
 City of Heroes (Video Game) / int_82f5ced1
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_82f5ced1
 City of Heroes (Video Game) / int_83444dd1
type
N.G.O.
 City of Heroes (Video Game) / int_83444dd1
comment
N.G.O.: Vanguard, a branch of the U.N. specifically created to handle invasions by the Rikti and other outsiders, and coordinate the efforts of both heroes and villains. Occasionally seems to veer into N.G.O. Superpower.
 City of Heroes (Video Game) / int_83444dd1
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1.0
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1.0
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City of Heroes (Video Game) / int_83444dd1
 City of Heroes (Video Game) / int_83b89a9c
type
Elemental Rock–Paper–Scissors
 City of Heroes (Video Game) / int_83b89a9c
comment
Elemental Rock–Paper–Scissors: Present, but not universal. There are several notable cases of elemental-powered enemies being resistant against their own element, but weak against the opposite. On the other hand, Freakshow both use and are weak to Energy attacks. For the player side of things, elemental armors tend to have the opposing element's damage type as their weakest resist.
 City of Heroes (Video Game) / int_83b89a9c
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1.0
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1.0
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City of Heroes (Video Game) / int_83b89a9c
 City of Heroes (Video Game) / int_83ea0763
type
Rouge Angles of Satin
 City of Heroes (Video Game) / int_83ea0763
comment
Rouge Angles of Satin: The Going Rogue expansion added a badge called "Going Rouge." It's right by the Praetorian tailor.
 City of Heroes (Video Game) / int_83ea0763
featureApplicability
1.0
 City of Heroes (Video Game) / int_83ea0763
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_83ea0763
 City of Heroes (Video Game) / int_84147d17
type
Motor Mouth
 City of Heroes (Video Game) / int_84147d17
comment
Motormouth: Trope, thy name is Incendia. Flambeaux during the Twinshot arc also qualifies.
 City of Heroes (Video Game) / int_84147d17
featureApplicability
1.0
 City of Heroes (Video Game) / int_84147d17
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_84147d17
 City of Heroes (Video Game) / int_8430699a
type
Alternate Universe
 City of Heroes (Video Game) / int_8430699a
comment
Fusion and Jane Temblor.
 City of Heroes (Video Game) / int_8430699a
featureApplicability
1.0
 City of Heroes (Video Game) / int_8430699a
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_8430699a
 City of Heroes (Video Game) / int_844b6779
type
Super Mode
 City of Heroes (Video Game) / int_844b6779
comment
Similarly, some high level "armor" powers drastically boosts one's defenses at the cost of seriously draining the user after its effects wear off. Very potent, but also unnecessary in most circumstances, and downright dangerous if it ends up stopping in the middle of a fight.
 City of Heroes (Video Game) / int_844b6779
featureApplicability
1.0
 City of Heroes (Video Game) / int_844b6779
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1.0
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City of Heroes (Video Game) / int_844b6779
 City of Heroes (Video Game) / int_845789b0
type
Superhero
 City of Heroes (Video Game) / int_845789b0
comment
Superhero: It's all about them, of course!
 City of Heroes (Video Game) / int_845789b0
featureApplicability
1.0
 City of Heroes (Video Game) / int_845789b0
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_845789b0
 City of Heroes (Video Game) / int_8491d51e
type
FrickinLaserBeams
 City of Heroes (Video Game) / int_8491d51e
comment
Frickin' Laser Beams: The Beam Rifle powerset.
 City of Heroes (Video Game) / int_8491d51e
featureApplicability
1.0
 City of Heroes (Video Game) / int_8491d51e
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1.0
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City of Heroes (Video Game) / int_8491d51e
 City of Heroes (Video Game) / int_8514979
type
Give Chase with Angry Natives
 City of Heroes (Video Game) / int_8514979
comment
Give Chase with Angry Natives: It's possible to use this as a PK technique, by using a combination of long-range attacks and stealth to 'pull' a powerful group of monsters on top of enemy players.
 City of Heroes (Video Game) / int_8514979
featureApplicability
1.0
 City of Heroes (Video Game) / int_8514979
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_8514979
 City of Heroes (Video Game) / int_85162d49
type
Author's Saving Throw
 City of Heroes (Video Game) / int_85162d49
comment
Ironically retconned as of the Going Rogue expansion. The official reaction to questions about this could be summed up as "wait, what? *looks* Oh, ewewewewewewewewewewewewewewwwww!" Which suggests the current developers are woefully ignorant of their own setting's lore, the players (who've been joking about it for years) are perverts, or both.
 City of Heroes (Video Game) / int_85162d49
featureApplicability
1.0
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1.0
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City of Heroes (Video Game) / int_85162d49
 City of Heroes (Video Game) / int_86b21114
type
Badass Boast
 City of Heroes (Video Game) / int_86b21114
comment
Badass Boast: Many. Villains especially get many in badge descriptions note  For instance, the Abyssal Gaze exploration badge gives this description: "A yawning void opens before you, a testament to Hamidon's power, but you are unmoved. You have seen true darkness first hand and it has not kept you from pressing onward. You carry enough darkness within you and its going to take a lot more than a big hole in the ground to impress you. You've gazed into the abyss, and it's gazed into you too; you're both well acquainted with each other and have few secrets left to share."
 City of Heroes (Video Game) / int_86b21114
featureApplicability
1.0
 City of Heroes (Video Game) / int_86b21114
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1.0
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City of Heroes (Video Game) / int_86b21114
 City of Heroes (Video Game) / int_86ba007a
type
Bad Powers, Good People
 City of Heroes (Video Game) / int_86ba007a
comment
Bad Powers, Good People: Many of the heroic archetypes have powers that are usually seen as evil, even before side-switching became a thing: The Dark Miasma and Dark Blast power sets for heroic Defenders were available from Issue 0. Dark Melee and Dark Armor for heroic Scrappers and Tankers, with Scrappers getting them in issue 0 and Tankers in Issue 12. Mind Control and Illusion Control (which is usually the bailiwick of comic book villains like Mysterio or Loki) for heroic Controllers, also starting in Issue 0. Infernal, the heroic trainer, summons demons. And Malaise and his mind control, but since he's basically brainwashed, he may not count. Once Going Rogue hit, Masterminds with demon-summoning or necromancy powers, or any Corruptors, Brutes, Dominators, or Stalkers could become heroes if they tried hard enough (i.e., completed twenty-two Alignment-related missions over the course of four days), and once City of Heroes: Freedom was released, most formerly villain-only Archtypes could even start as heroes.
 City of Heroes (Video Game) / int_86ba007a
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1.0
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1.0
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City of Heroes (Video Game) / int_86ba007a
 City of Heroes (Video Game) / int_86c192f4
type
Badass Creed
 City of Heroes (Video Game) / int_86c192f4
comment
Badass Creed: The Midnight Squad has theirs written on their banner.
 City of Heroes (Video Game) / int_86c192f4
featureApplicability
1.0
 City of Heroes (Video Game) / int_86c192f4
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_86c192f4
 City of Heroes (Video Game) / int_8774fb47
type
Eldritch Abomination
 City of Heroes (Video Game) / int_8774fb47
comment
A villain story arc ends with you having stolen, very briefly, the powers of an Eldritch Abomination. Just in time for an army of heroes to try and take you down.
 City of Heroes (Video Game) / int_8774fb47
featureApplicability
1.0
 City of Heroes (Video Game) / int_8774fb47
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_8774fb47
 City of Heroes (Video Game) / int_87bb6874
type
Villain with Good Publicity
 City of Heroes (Video Game) / int_87bb6874
comment
Villain with Good Publicity: Crey Industries, which is responsible for rebuilding much of Paragon City after the First Rikti War, is run by an evil mastermind who is using this clout to cover up many evil projects, including one to clone dead and kidnapped supers so they can brainwash the clones and use them for their own purposes. Subverted in City of Villains with Aeon Corp, which built a power plant fueled by a bound demon. As this is on the Villain side, it's never really hidden that Aeon is up to something suspicious, Aeon's offices on Cap Au Diable is constantly being protested by a group of militant activists called The Luddites. Played straight with the "utopia" of Praetoria introduced in ''Going Rogue''. Emperor Cole rules a "meritocracy" where any and all basic needs are provided free of charge, Clockwork robots handle all manual labor, and Praetorian PD officers on every corner have all but eliminated crime. Which happens thanks to a drugged water supply, the psionic Seers being literal thought police, the PPD drafting any super-powered (or even highly-skilled) individuals, and the Secret Police under Chimera having full authority to "disappear" anyone whom they think is a threat to "the peace." Such threats usually wind up as guinea pigs for the resident Mad Scientists.
 City of Heroes (Video Game) / int_87bb6874
featureApplicability
-0.3
 City of Heroes (Video Game) / int_87bb6874
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_87bb6874
 City of Heroes (Video Game) / int_87ca59b5
type
Speed Echoes
 City of Heroes (Video Game) / int_87ca59b5
comment
Speed Echoes: Used in the Super Speed Flurry attack, as well as some high-end Dual Pistols attacks. The original animation for Storm Kick (a Martial Arts attack) had these, but it was changed because they made the attack take longer, even when you miss.
 City of Heroes (Video Game) / int_87ca59b5
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1.0
 City of Heroes (Video Game) / int_87ca59b5
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_87ca59b5
 City of Heroes (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 City of Heroes (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: Missions set in the sewers, the Sewer Network, the Abandoned Sewer Network... Between the huge sewers, the everpresent caves, and the underground city of Oranbega, it's a wonder Paragon City hasn't collapsed into the ground. In some places it has. The Hollows was caused by the Trolls trying to make a cave for themselves and causing the entire city section to collapse. And Faultline was caused by a villain (actually a mind-controlled hero) losing control of his powers, causing the entire zone to shatter and collapse. Averted in Going Rogue's Praetoria: the incredibly spacious Underground is not a sewer system, but an abandoned subway system — with occasional intersections with what appears to be a subterranean canal network or, more likely, storm drains. It also serves as an underground logistical and maintenance network.
 City of Heroes (Video Game) / int_87e661e8
featureApplicability
-1.0
 City of Heroes (Video Game) / int_87e661e8
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_87e661e8
 City of Heroes (Video Game) / int_8871bbd8
type
Eye Beams
 City of Heroes (Video Game) / int_8871bbd8
comment
Moreover, many attacks have alternate animations that let you shoot from your hands even if the original animation didn't do so, including Radiation Blast's Eye Beams, Fire Blast's Fire Breath, and most of the Psionic Blast powerset.
 City of Heroes (Video Game) / int_8871bbd8
featureApplicability
1.0
 City of Heroes (Video Game) / int_8871bbd8
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_8871bbd8
 City of Heroes (Video Game) / int_89631688
type
The Chosen One
 City of Heroes (Video Game) / int_89631688
comment
The villainous Epic Archetypes clarify that being The Chosen One is fluid. Those archetypes involve the player character being an Arachnos soldier who finds out about the list of Chosen Ones and plots to alter it so their own name is on the list and they could gain far more power than being a mere mook. In a later storyarc, Arachnos has reason to create another copy of the list entirely from scratch, at which point it's revealed that the player character is now legitimately on the list due to their own hard work to become The Chosen One.
 City of Heroes (Video Game) / int_89631688
featureApplicability
1.0
 City of Heroes (Video Game) / int_89631688
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_89631688
 City of Heroes (Video Game) / int_8a16409a
type
Shovel Strike
 City of Heroes (Video Game) / int_8a16409a
comment
Shovel Strike: Flat-on as a club for War Mace, edge-on for Battle Axe.
 City of Heroes (Video Game) / int_8a16409a
featureApplicability
1.0
 City of Heroes (Video Game) / int_8a16409a
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_8a16409a
 City of Heroes (Video Game) / int_8aaa6f4f
type
Character Customization
 City of Heroes (Video Game) / int_8aaa6f4f
comment
Character Customization: One of the games main selling points (see Character Design above).
 City of Heroes (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 City of Heroes (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_8aaa6f4f
 City of Heroes (Video Game) / int_8b9c512e
type
Down the Drain
 City of Heroes (Video Game) / int_8b9c512e
comment
Down the Drain: Sewer missions which give you the constant nagging feeling that you're wading around in the combined filth of an entire city.
 City of Heroes (Video Game) / int_8b9c512e
featureApplicability
1.0
 City of Heroes (Video Game) / int_8b9c512e
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_8b9c512e
 City of Heroes (Video Game) / int_8d23f3a7
type
Timey-Wimey Ball
 City of Heroes (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball: Or maybe San Dimas Time. It's not really clear how the time travel works.
 City of Heroes (Video Game) / int_8d23f3a7
featureApplicability
1.0
 City of Heroes (Video Game) / int_8d23f3a7
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_8d23f3a7
 City of Heroes (Video Game) / int_8e20979
type
Wham Episode
 City of Heroes (Video Game) / int_8e20979
comment
Wham Episode: "Who Will Die Part 3". The identity of The Dragon is revealed to be Malaise, and Statesman's daughter Miss Liberty is killed - possibly by the player villain. Or The Chessmaster, if the player villains declare they didn't sign up for cold-blooded murder.
 City of Heroes (Video Game) / int_8e20979
featureApplicability
1.0
 City of Heroes (Video Game) / int_8e20979
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_8e20979
 City of Heroes (Video Game) / int_8f041b17
type
Socketed Equipment
 City of Heroes (Video Game) / int_8f041b17
comment
Socketed Powers: The enhancement system, which allows you to add sockets ("slots") to powers as a character levels up, and provides upwards of eight different degrees of enhancements that lock into them.
 City of Heroes (Video Game) / int_8f041b17
featureApplicability
1.0
 City of Heroes (Video Game) / int_8f041b17
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_8f041b17
 City of Heroes (Video Game) / int_8f0dc93c
type
Dangerous Forbidden Technique
 City of Heroes (Video Game) / int_8f0dc93c
comment
Dangerous Forbidden Technique: Not literally, but one of the new Incarnate components is actually called Forbidden Technique!
 City of Heroes (Video Game) / int_8f0dc93c
featureApplicability
1.0
 City of Heroes (Video Game) / int_8f0dc93c
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_8f0dc93c
 City of Heroes (Video Game) / int_90353e3e
type
Pick-Up Group
 City of Heroes (Video Game) / int_90353e3e
comment
Pick-Up Group: Unusual for the MMO genre in that, generally, no specific combination of classes or powers was needed. A team of decent players with decently-slotted powers could handle just about anything the game could throw at them, instead of requiring min-maxed characters and specifically-memorized strategies.
 City of Heroes (Video Game) / int_90353e3e
featureApplicability
1.0
 City of Heroes (Video Game) / int_90353e3e
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_90353e3e
 City of Heroes (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 City of Heroes (Video Game) / int_93ed8515
comment
Also embraced mercilessly by at least a couple story arcs in City of Villains, sometimes to the point of Set Right What Once Went Wrong.
 City of Heroes (Video Game) / int_93ed8515
featureApplicability
1.0
 City of Heroes (Video Game) / int_93ed8515
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_93ed8515
 City of Heroes (Video Game) / int_945dd99a
type
Cape Busters
 City of Heroes (Video Game) / int_945dd99a
comment
Cape Busters: The aforementioned Malta Group are an anti-superhero force of Badass Normals. They are among the toughest enemy groups in the game.
 City of Heroes (Video Game) / int_945dd99a
featureApplicability
1.0
 City of Heroes (Video Game) / int_945dd99a
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_945dd99a
 City of Heroes (Video Game) / int_94bcd668
type
Inescapable Ambush
 City of Heroes (Video Game) / int_94bcd668
comment
Inescapable Ambush: Ambush spawns will find you wherever you are, and automatically have aggro when they reach you. This was not very popular with Stalker players, who need to attack un-aggro'd enemies for maximum effectiveness. Eventually, some ambushes were rewritten to only target the location you were in when you triggered the ambush and not target you directly.
 City of Heroes (Video Game) / int_94bcd668
featureApplicability
1.0
 City of Heroes (Video Game) / int_94bcd668
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_94bcd668
 City of Heroes (Video Game) / int_95265081
type
Leeroy Jenkins
 City of Heroes (Video Game) / int_95265081
comment
Leeroy Jenkins: As a Shout-Out, no less. And far, far too many players in bad pick up groups to count. Seasoned tankers tend to do this. Face planting into one enemy group after another is the best way to insure you take the initial burst of damage instead of an over eager blaster or scrapper who will likely melt before you can pull the agro off them. Brutes are designed for this kind of gameplay. Rushing from spawn to spawn with no pause for thought is how they keep their Fury up. In fact, while the melee classes have an advantage in this situation, a well-built character of any Archetype can often Leeroy Jenkins an entire map and survive. It's one of the game's selling points.
 City of Heroes (Video Game) / int_95265081
featureApplicability
1.0
 City of Heroes (Video Game) / int_95265081
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_95265081
 City of Heroes (Video Game) / int_95afab6
type
Black Cloak
 City of Heroes (Video Game) / int_95afab6
comment
Oh, it's not a ghost town... Astoria has quite a bustling population. The Circle of Thorns, the Banished Pantheon cultists who Human Sacrifice killed everybody in the first place, that thing under the cemetary they were sacrificed to, and all the various ghouls, zombies, ghosts, revenants, evil floating tiki statues and hideous giant skinless monsters you could ever want. Astoria is a happening place.
 City of Heroes (Video Game) / int_95afab6
featureApplicability
1.0
 City of Heroes (Video Game) / int_95afab6
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_95afab6
 City of Heroes (Video Game) / int_95bca4c9
type
Tuckerization
 City of Heroes (Video Game) / int_95bca4c9
comment
Tuckerization: In addition to Shout-Out locations such as Perez Park and Gaiman Woods, a particular example is the first superhero that players encounter in the old Hero tutorial, Coyote. Coyote's moved to a more obscure location in the re-done Galaxy City tutorial.
 City of Heroes (Video Game) / int_95bca4c9
featureApplicability
1.0
 City of Heroes (Video Game) / int_95bca4c9
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_95bca4c9
 City of Heroes (Video Game) / int_962ffef6
type
ISO-Standard Urban Groceries
 City of Heroes (Video Game) / int_962ffef6
comment
ISO-Standard Urban Groceries: Carried by some of the Invulnerable Civilians.
 City of Heroes (Video Game) / int_962ffef6
featureApplicability
1.0
 City of Heroes (Video Game) / int_962ffef6
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_962ffef6
 City of Heroes (Video Game) / int_9657fe0f
type
Transformation Sequence
 City of Heroes (Video Game) / int_9657fe0f
comment
Transformation Sequence: Available in the Magic Booster Pack as of Spring 2009.
 City of Heroes (Video Game) / int_9657fe0f
featureApplicability
1.0
 City of Heroes (Video Game) / int_9657fe0f
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_9657fe0f
 City of Heroes (Video Game) / int_966b4df0
type
Time Police
 City of Heroes (Video Game) / int_966b4df0
comment
Time Police: Ouroboros Well, that's what they claim, anyway.
 City of Heroes (Video Game) / int_966b4df0
featureApplicability
1.0
 City of Heroes (Video Game) / int_966b4df0
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_966b4df0
 City of Heroes (Video Game) / int_970c790a
type
Big Bad
 City of Heroes (Video Game) / int_970c790a
comment
The unfinished Issue 24 was going to change that further, with new story arcs where various Praetorian characters change sides. Marauder and Mother Mayhem (or the person whose body Mother Mayhem was using) were going to join a new heroic group, while Resistance leader Calvin Scott and Praetorian Penelope Yin were going to join the side of villainy. Even Tyrant, Statesman's counterpart and the apparent Big Bad of the setting, turned out to be a Well-Intentioned Extremist, and was planned to have a full Heel–Face Turn and Heroic Sacrifice in Issue 28. Except for the sacrifice, Cole's story was actually used for Statesman in Master X Master - it's actually Tyrant in his costume.
 City of Heroes (Video Game) / int_970c790a
featureApplicability
1.0
 City of Heroes (Video Game) / int_970c790a
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1.0
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City of Heroes (Video Game) / int_970c790a
 City of Heroes (Video Game) / int_985d6d7f
type
Master of Illusion
 City of Heroes (Video Game) / int_985d6d7f
comment
Master of Illusion: The domain of the Illusion Control powerset for Controllers, allowing them to summon enough pets to rival Masterminds, create flashes of blinding light, and dazzle the senses.
 City of Heroes (Video Game) / int_985d6d7f
featureApplicability
1.0
 City of Heroes (Video Game) / int_985d6d7f
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_985d6d7f
 City of Heroes (Video Game) / int_987be393
type
Gambit Roulette
 City of Heroes (Video Game) / int_987be393
comment
Gambit Roulette: Lord Nemesis.
 City of Heroes (Video Game) / int_987be393
featureApplicability
1.0
 City of Heroes (Video Game) / int_987be393
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_987be393
 City of Heroes (Video Game) / int_995ad130
type
Meta Origin
 City of Heroes (Video Game) / int_995ad130
comment
Meta Origin: The Well Of The Furies, a very controversial and often misunderstood bit of lore. Originally described as being a literal Fountain of Phelebotinum that could grant anyone who tasted its waters the powers of a deity, it has since been retconned to become a semi-sentient entity responsible for spreading superpowers throughout the world to fulfill its own mysterious agenda. By completing the Dark Astoria storyline, Prometheus reveals that the Well is actually something called a Force of Potential, formed from the collective thoughts and ideals of humanity. Every species in the multiverse has a Force of Potential, but some have been consumed by members of the species going One-Winged Angel, and others are being hunted by a mysterious force called The Batallion.
 City of Heroes (Video Game) / int_995ad130
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City of Heroes (Video Game) / int_995ad130
 City of Heroes (Video Game) / int_99ab4e84
type
Hand Blast
 City of Heroes (Video Game) / int_99ab4e84
comment
Hand Blast: The Blast sets (used by Blasters, Defenders, and Corruptors) run on this, as well as the ranged attacks in Dominator Assault sets. If the power set doesn't involve a weapon, there's a good chance that the majority of its attacks are shot from the player's hands. Moreover, many attacks have alternate animations that let you shoot from your hands even if the original animation didn't do so, including Radiation Blast's Eye Beams, Fire Blast's Fire Breath, and most of the Psionic Blast powerset.
 City of Heroes (Video Game) / int_99ab4e84
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1.0
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City of Heroes (Video Game) / int_99ab4e84
 City of Heroes (Video Game) / int_9b54d536
type
Evil Counterpart
 City of Heroes (Video Game) / int_9b54d536
comment
Marauder (Back Alley Brawler's Evil Counterpart) and Aurora Pena, whose body Mother Mayhem (ditto for Sister Psyche) was riding, both joined a team of heroes in the Issue 24 beta in order to make up for their misdeeds in Praetoria.
 City of Heroes (Video Game) / int_9b54d536
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City of Heroes (Video Game) / int_9b54d536
 City of Heroes (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 City of Heroes (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The knockback mechanic when used adroitly can be quite useful - enemies can't attack while flying through the air. This can serve as a means of damage mitigation, especially for control resistant critters. Additionally, there's nothing stopping players from pushing enemies towards other ones, to help them stay grouped together. However, when used without care, knockback can scatter mobs, forcing melee heroes to run around to chase them down.
 City of Heroes (Video Game) / int_9b9397bb
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1.0
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City of Heroes (Video Game) / int_9b9397bb
 City of Heroes (Video Game) / int_9c1f758a
type
Kill It with Fire
 City of Heroes (Video Game) / int_9c1f758a
comment
On a less absurd scale, the Assault Rifle can fire shotgun ammunition like buckshot and slugs. One of its underbarrel options is a flamethrower.
 City of Heroes (Video Game) / int_9c1f758a
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1.0
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City of Heroes (Video Game) / int_9c1f758a
 City of Heroes (Video Game) / int_9c495599
type
Hide Your Children
 City of Heroes (Video Game) / int_9c495599
comment
Hide Your Children: Except for Penny Preston and player characters, although the latter is mostly illusory.
 City of Heroes (Video Game) / int_9c495599
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1.0
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City of Heroes (Video Game) / int_9c495599
 City of Heroes (Video Game) / int_9c6024e8
type
Conspicuously Selective Perception
 City of Heroes (Video Game) / int_9c6024e8
comment
Conspicuously Selective Perception: See the entry.
 City of Heroes (Video Game) / int_9c6024e8
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1.0
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City of Heroes (Video Game) / int_9c6024e8
 City of Heroes (Video Game) / int_9c8f40e8
type
An Interior Designer Is You
 City of Heroes (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: The addition of Superbases and the Mission Architect.
 City of Heroes (Video Game) / int_9c8f40e8
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1.0
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City of Heroes (Video Game) / int_9c8f40e8
 City of Heroes (Video Game) / int_9d12bbc1
type
Foreshadowing
 City of Heroes (Video Game) / int_9d12bbc1
comment
Foreshadowing: The devs have gotten very good at hinting at their plans through current updates. For instance, Requiem and the 5th Column turned out to be The Man Behind the Man in Cimerora, Issue 12, before the Column made their triumphant return in Issue 15. On the other hand, the "Coming Storm" had been languishing in the background with (seemingly) no developments ever since Issue 11. Issue 17's new arcs made mention of it for the first time in years, and now FINALLY the first wave of it hit, destroying Galaxy City and thus creating the new Tutorial area. And it's apparently just the tip of the iceberg, according to Prometheus... The Coming Storm was revealed as a new enemy race called The Battalion, for whom the Shivans were merely advance scouts. The Battalion was finally going to appear in person in a story arc spanning issues 25 through 28. Then NCSoft shut the game down while Issue 24 was still in Beta.... Also lampshaded and played straight with Foreshadow, a hero who alternates between good and evil every time he dies and is reincarnated. Which foreshadowed Going Rogue years before it ever happened. In the Praetoria tutorial, while in the Underground, a giant glowing being can be seen standing outside an enclosed passage. He is then properly introduced around level 15 of the Praetorian story arc as Noble Savage.
 City of Heroes (Video Game) / int_9d12bbc1
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City of Heroes (Video Game) / int_9d12bbc1
 City of Heroes (Video Game) / int_9d17b859
type
Made of Iron
 City of Heroes (Video Game) / int_9d17b859
comment
Made of Iron: No one ever really explains how archetypes with no defenses (Blasters, Masterminds, etc) can take a bullet to the chest without flinching. Made of Diamond: Some of the Tier 9 Armor Set powers skyrocket your defenses for about 2 minutes, at the cost of a nasty crash at the end of it. Moment of Glory takes this Up to Eleven by combining two Tier 9 effects, but only for 15 seconds.
 City of Heroes (Video Game) / int_9d17b859
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1.0
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City of Heroes (Video Game) / int_9d17b859
 City of Heroes (Video Game) / int_9d6427ec
type
Time Travel
 City of Heroes (Video Game) / int_9d6427ec
comment
Time Travel: Most notably anything related to Cimerora, but there's also other time-travel related missions, and anything involving Ouroborous is also explicitly about time travel (including Flashback missions you can take there).
 City of Heroes (Video Game) / int_9d6427ec
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1.0
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City of Heroes (Video Game) / int_9d6427ec
 City of Heroes (Video Game) / int_9d90e013
type
Heel–Face Brainwashing
 City of Heroes (Video Game) / int_9d90e013
comment
Heel–Face Brainwashing: Scirocco does this to his lackey, Ice Mistral, as a prelude to his plan to attempt to do it on a worldwide scale. In this case, mind you, Scirocco is a self-hating villain who sees this as his only chance for redemption. Since it's a villain arc, we never find out what actual heroes would think of this. A similar case within City of Heroes could be the case of Malaise, an insane supervillain who projected his thoughts onto others in the form of intense illusions. He was eventually subdued by the psychic superheroine Sister Psyche, who 'healed' his mind and had him serve as her sidekick while maintaining a Mind Link with him. Of particular, suspicious note however: when the Mind Link was broken, Malaise quickly reverted. And, in any case, he has turned evil anyway, joining a conspiracy to depower/kill as many of the most powerful heroes as possible, with a personal interest in Sister Psyche.
 City of Heroes (Video Game) / int_9d90e013
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City of Heroes (Video Game) / int_9d90e013
 City of Heroes (Video Game) / int_9dfd7154
type
Fridge Logic
 City of Heroes (Video Game) / int_9dfd7154
comment
So why is the Huge door the same size as the other two?
 City of Heroes (Video Game) / int_9dfd7154
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1.0
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City of Heroes (Video Game) / int_9dfd7154
 City of Heroes (Video Game) / int_9e062ca3
type
Suicide Mission
 City of Heroes (Video Game) / int_9e062ca3
comment
Suicide Mission: In the backstory, the Rikti War ended with a suicide mission led by Hero 1 to cut off the Rikti homeworld from Earth. For a long time, only one survivor, Ajax, was known; Lady Grey's task force reveals that three more survived on the Rikti homeworld: sisters Infernia and Glacia, and Hero 1, turned into a Rikti named The Honoree.
 City of Heroes (Video Game) / int_9e062ca3
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1.0
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City of Heroes (Video Game) / int_9e062ca3
 City of Heroes (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 City of Heroes (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: You can't set team-mates or hostages on fire. Unless your power is setting allies on fire. DID YOU JUST MAKE ME FLAMING?? Enemy NPCs with Confuse powers can force you to treat them this way.
 City of Heroes (Video Game) / int_9e8aa11e
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1.0
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City of Heroes (Video Game) / int_9e8aa11e
 City of Heroes (Video Game) / int_9edbda07
type
Elite Mooks
 City of Heroes (Video Game) / int_9edbda07
comment
Elite Mooks: Every evil organization has 'em, in several flavors: Lieutenants and Bosses. (Yes, it's possible to face Boss-rank nameless mooks, especially in larger teams)
 City of Heroes (Video Game) / int_9edbda07
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1.0
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City of Heroes (Video Game) / int_9edbda07
 City of Heroes (Video Game) / int_9f4a47f2
type
Competitive Balance
 City of Heroes (Video Game) / int_9f4a47f2
comment
Tankers in general will be this by default, with their defensive powers inherently higher than the same ones for other archetypes.
 City of Heroes (Video Game) / int_9f4a47f2
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1.0
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City of Heroes (Video Game) / int_9f4a47f2
 City of Heroes (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 City of Heroes (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: The Council and 5th Column's Vampyri are explained as being the pinnacle of a super-soldier program rather than a bite-transmitted disease. However, players love to both embrace and avert the trope. With the advent of player-created Custom Critters in the Mission Architect tools, a player can make "Vampires" that do pretty much anything.
 City of Heroes (Video Game) / int_9f63d4f1
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City of Heroes (Video Game) / int_9f63d4f1
 City of Heroes (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 City of Heroes (Video Game) / int_9f93adcd
comment
In-Universe Game Clock
 City of Heroes (Video Game) / int_9f93adcd
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1.0
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City of Heroes (Video Game) / int_9f93adcd
 City of Heroes (Video Game) / int_9fbf8969
type
Cut Lex Luthor a Check
 City of Heroes (Video Game) / int_9fbf8969
comment
Cut Lex Luthor a Check: NPCs will hold victims hostage, hide out after a heist, or just make a base of operations for their goal in caves that are littered with gem stones the size of coffee tables. Never once do they think to mine this huge rock and sell it. Because large quantities of gemstones being readily available to the market lowers their value. Also, just because a crystal is shiny doesn't mean it's valuable. Most likely they are formerly molten silica (glass), quartz or some other common mineral. On top of all that, in some cases, the crystal is a source of great power that the villains wouldn't want anyone else taking advantage of. This is especially evident in Oranbega, where the glowing crystals in these lost cities can do everything from buffing allied units to making intruders suffer constant pain.
 City of Heroes (Video Game) / int_9fbf8969
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1.0
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City of Heroes (Video Game) / int_9fbf8969
 City of Heroes (Video Game) / int_a0396574
type
Rogues Gallery
 City of Heroes (Video Game) / int_a0396574
comment
Rogues Gallery: Issue 18 also introduces the "Rogues Gallery" faction of various enemy supers for the player to fight during Tip Missions.
 City of Heroes (Video Game) / int_a0396574
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City of Heroes (Video Game) / int_a0396574
 City of Heroes (Video Game) / int_a0db7803
type
It's Personal
 City of Heroes (Video Game) / int_a0db7803
comment
It's Personal: For many fans, the announcement of the shutdown of City Of Heroes left them extraordinarily pissed off at NC Soft. Many still haven't forgiven the company for it. For pretty much just about everyone who played the game the shutdown announcement was met by massive campaigns. First to keep the game alive, and then to keep it from being forgotten, and now there are campaigns whose goal is to attempt to resurrect it. And then there's Atlas Park 33... When the game was announced as closing, a massive meeting of heroes and villains converged on Atlas Park, straining the servers so much it had to create 33 instances of the location just to handle them all. While the rest of the instances eventually closed out, the 33rd instance, known as Atlas Park 33 was kept in existence by an ongoing vigil that lasted right up till the game's final moments.
 City of Heroes (Video Game) / int_a0db7803
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City of Heroes (Video Game) / int_a0db7803
 City of Heroes (Video Game) / int_a0fd6f80
type
Lazy Artist
 City of Heroes (Video Game) / int_a0fd6f80
comment
Lazy Artist: The never-ending supply of generic, near-identical warehouses with random floor plans. And the office buildings. And the caves.
 City of Heroes (Video Game) / int_a0fd6f80
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1.0
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City of Heroes (Video Game) / int_a0fd6f80
 City of Heroes (Video Game) / int_a19135a6
type
MindControl
 City of Heroes (Video Game) / int_a19135a6
comment
Mind Control: Had a bit of a What Kind of Lame Power Is Heart, Anyway? stigma (mostly because it lacked a pet as a tier 9 like all the other Controller sets), but had some awesome utility if you played it right. For instance, it was one of the few powersets in the game that, due to having non-"typed" attacks, could ignore many enemies special defenses, specifically, being able to attack each of the various Mitos that made up Hamidon (The mitos were such: Yellows could only be hit by melee attacks, Blues could only be hit by ranged attacks, and Greens could only be hit once they were sufficiently held... Mind Control powers ignored the first two restrictions and had 3 hold powers in its arsenal). Between that and having 5 different types of control at its disposal (sleep, hold, fear, confuse and repel), it was a very diverse and utility-driven set.
 City of Heroes (Video Game) / int_a19135a6
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City of Heroes (Video Game) / int_a19135a6
 City of Heroes (Video Game) / int_a1d70162
type
I Just Shot Marvin in the Face
 City of Heroes (Video Game) / int_a1d70162
comment
Screw Gun Safety: Random NPC chatter has an Arachnos officer threatening to hurt his underlings if they don't observe gun safety, whether (they think) the gun is loaded or not.
 City of Heroes (Video Game) / int_a1d70162
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1.0
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City of Heroes (Video Game) / int_a1d70162
 City of Heroes (Video Game) / int_a1f82f86
type
Enemy Chatter
 City of Heroes (Video Game) / int_a1f82f86
comment
Enemy Chatter: Usually at specific scripted points rather than random, though.
 City of Heroes (Video Game) / int_a1f82f86
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1.0
 City of Heroes (Video Game) / int_a1f82f86
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City of Heroes (Video Game) / int_a1f82f86
 City of Heroes (Video Game) / int_a29a7058
type
Not Quite Flight
 City of Heroes (Video Game) / int_a29a7058
comment
Not Quite Flight: Temporary, buyable, and stealable jetpacks. In issue 13, they added more esoteric ridable objects like a Rocket Board and a Flying Carpet, and Issue 24 was going to add the Void Skiff (a hovering energy disc).
 City of Heroes (Video Game) / int_a29a7058
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1.0
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City of Heroes (Video Game) / int_a29a7058
 City of Heroes (Video Game) / int_a2cd1e60
type
Bold Inflation
 City of Heroes (Video Game) / int_a2cd1e60
comment
A specific case in Noble Savage's final mission in First Ward: Your character starts flipping out and shouting IN ALL CAPS when talking to people for no reason, and when you first enter the mission, the objective is (paraphrased) "Two poor souls who are possessing useless DUST shells to EAT" instead of "Two DUST Leader-possessing Apparitions to defeat." It's earnestly a little creepy. It turns out you were being possessed by the last Apparition you defeated — during the course of the mission, the Apparition leaves your body to try and possess Katie Douglas, and the mission objective reverts to a more normal phrasing.
 City of Heroes (Video Game) / int_a2cd1e60
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City of Heroes (Video Game) / int_a2cd1e60
 City of Heroes (Video Game) / int_a2fea27d
type
The Chosen Many
 City of Heroes (Video Game) / int_a2fea27d
comment
The Chosen Many: In addition to the whole "Destined One" thing, there's the issue of "Incarnates", characters with a fragment of divine power. At first, it appears that Statesman and Lord Recluse are the only Incarnates. Then, it turned out several other characters (such as Sstheno, Trapdoor, and Hero 1) can claim Incarnate powers. As of Issue 19, player characters have begun using Incarnate powers, drawing upon the Well of the Furies.
 City of Heroes (Video Game) / int_a2fea27d
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City of Heroes (Video Game) / int_a2fea27d
 City of Heroes (Video Game) / int_a3823742
type
Meteor Move
 City of Heroes (Video Game) / int_a3823742
comment
Meteor Move: Air Superiority from the Flight power pool is a Type A if used against a flying target.
 City of Heroes (Video Game) / int_a3823742
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1.0
 City of Heroes (Video Game) / int_a3823742
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City of Heroes (Video Game) / int_a3823742
 City of Heroes (Video Game) / int_a414c3f0
type
One-Hit Kill
 City of Heroes (Video Game) / int_a414c3f0
comment
One-Hit Kill: The specialty of the Stalker, they even have a unique attack designed to do this if they pull it off while stealthed. At one point, the devs implemented a PvP feature that prevented a single attack from killing a player at full health (to address an issue with low-level players getting picked off just for trying to cross a PvP zone). This had the unintentional side-effect of nerfing Stalkers in PvP until the players figured out work-arounds involving adding DoT effects.
 City of Heroes (Video Game) / int_a414c3f0
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City of Heroes (Video Game) / int_a414c3f0
 City of Heroes (Video Game) / int_a43a691b
type
Finishing Move
 City of Heroes (Video Game) / int_a43a691b
comment
Finishing Move: The Dual Blades power set combo system utilizes these.
 City of Heroes (Video Game) / int_a43a691b
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1.0
 City of Heroes (Video Game) / int_a43a691b
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City of Heroes (Video Game) / int_a43a691b
 City of Heroes (Video Game) / int_a4916876
type
Blown Across the Room
 City of Heroes (Video Game) / int_a4916876
comment
Blown Across the Room: True to its superhero comic origins, certain gun attacks have a chance of sending the target flying backwards.
 City of Heroes (Video Game) / int_a4916876
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1.0
 City of Heroes (Video Game) / int_a4916876
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City of Heroes (Video Game) / int_a4916876
 City of Heroes (Video Game) / int_a51b63ed
type
Flying Brick
 City of Heroes (Video Game) / int_a51b63ed
comment
Flying Brick: Characters with access to any protection-granting powers, alongside ones which suggest enhanced strength, and a flight power will become this. A Tanker/Brute with the Super Strength and Invulnerability power sets along with the Flight power pool easily fits this trope.
 City of Heroes (Video Game) / int_a51b63ed
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1.0
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City of Heroes (Video Game) / int_a51b63ed
 City of Heroes (Video Game) / int_a5fb0d24
type
Healing Factor
 City of Heroes (Video Game) / int_a5fb0d24
comment
Healing Factor: This is Regeneration power set's main gimmick, with most powers either boosting passive health regeneration (in some cases dramatically, like Instant Healing's 800% boost to regeneration) or providing a powerful self-heal. To a lesser extent the Willpower power set, which has one power (Fast Healing) that highly boosts the base health regeneration of a character, and another power (Rise to the Challenge) that boosts your regeneration still more as the number of enemies around you increases. The Nature Affinity support powerset has this as one of their aspects. Many of its powers are focused around boosting the health of allies, either directly through healing, increasing the effect that healing powers have on them, or increasing their regeneration rates. The Empathy support set is capable of directly healing allies, but also has two powers that massively boost the regeneration of allies.
 City of Heroes (Video Game) / int_a5fb0d24
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1.0
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City of Heroes (Video Game) / int_a5fb0d24
 City of Heroes (Video Game) / int_a6049c20
type
Disturbed Doves
 City of Heroes (Video Game) / int_a6049c20
comment
An alpha version of the powerset, shown off at a con, even had a chance that some Disturbed Doves would appear.
 City of Heroes (Video Game) / int_a6049c20
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1.0
 City of Heroes (Video Game) / int_a6049c20
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City of Heroes (Video Game) / int_a6049c20
 City of Heroes (Video Game) / int_a65288e2
type
Ascended Extra
 City of Heroes (Video Game) / int_a65288e2
comment
Ascended Extra: The entirety of Praetorian Earth, in a way; these lategame hero missions were popular enough that the devs made Going Rogue focus on the world in which they took place, with much more development and many more shades of gray than their previous Evil Twin tendencies. In doing so, they also revamped those original Story Arcs to be consistent with the Praetorians' new portrayal. There's also the Yin family; they began as largely background NPCs in the Faultline zone's redesign, though Penelope was known as a very powerful psychic, with a nebulous connection to the Clockwork King. Later on, Penelope Yin reappeared in the Lady Grey Task Force, as possibly the most powerful psychic on Earth. Come Going Rogue, we met her Praetorian counterpart, a questionably sane Seer; but more importantly, her father Wu Yin finally appeared — as head of the Syndicate. And now she's taken Sister Psyche's place in the Freedom Phalanx.
 City of Heroes (Video Game) / int_a65288e2
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1.0
 City of Heroes (Video Game) / int_a65288e2
featureConfidence
1.0
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City of Heroes (Video Game) / int_a65288e2
 City of Heroes (Video Game) / int_a6c69bd
type
MacGuffin
 City of Heroes (Video Game) / int_a6c69bd
comment
MacGuffin: Including a literal P.L.O.T. Device. Steven Werner's precious item, which is never described in more detail.
 City of Heroes (Video Game) / int_a6c69bd
featureApplicability
1.0
 City of Heroes (Video Game) / int_a6c69bd
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a6c69bd
 City of Heroes (Video Game) / int_a6e8221e
type
Status Quo Is God
 City of Heroes (Video Game) / int_a6e8221e
comment
Status Quo Is God: Averted somewhat, since several areas, such as Faultline and the Rikti War Zone, have seen permanent changes. Going Rogue's release also gave a modern update to the previous Praetorian Earth content, though the old story arcs are still playable through Ouroboros. Indeed, almost every mission that was ever available to do is still available. Also embraced mercilessly by at least a couple story arcs in City of Villains, sometimes to the point of Set Right What Once Went Wrong.
 City of Heroes (Video Game) / int_a6e8221e
featureApplicability
-1.0
 City of Heroes (Video Game) / int_a6e8221e
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a6e8221e
 City of Heroes (Video Game) / int_a73cfb7f
type
Animate Inanimate Object
 City of Heroes (Video Game) / int_a73cfb7f
comment
Animate Inanimate Object: Possibly the Radio contact in Port Oakes and definitely the Television contact in Grandville. Radio is either some DJ with a lot of contacts or a sentient machine that keeps tabs on you. Television appears to be the Avatar of this form of media, as it speaks to you using the characters in various TV shows. Though, it's deliberately left ambiguous. Definitely the Slot Machine contact in Saint Martial - it's An artificially-intelligent slot machine trying to get you to rescue its inventor. Night Ward introduces the Animus Arcana: sentient spells, some of whom are bonded to magical artifacts. So you'll be fighting wooden staffs, crystal balls, and so on, as well as "Trilogy", a trio of magical floating books starring the player character.
 City of Heroes (Video Game) / int_a73cfb7f
featureApplicability
1.0
 City of Heroes (Video Game) / int_a73cfb7f
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a73cfb7f
 City of Heroes (Video Game) / int_a7544a0f
type
Beneath the Earth
 City of Heroes (Video Game) / int_a7544a0f
comment
Beneath the Earth: Oranbega, The Eden Trial, The Hollows' Igneous faction.
 City of Heroes (Video Game) / int_a7544a0f
featureApplicability
1.0
 City of Heroes (Video Game) / int_a7544a0f
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a7544a0f
 City of Heroes (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 City of Heroes (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: Your chance of hitting with ranged attacks is determined by your accuracy stat, and if you miss, the projectile physically misses the target. If you're firing at point-blank range, this can result in you shooting sideways, or straight up in the air. Becomes somewhat egregious when the attacks in question are Eye Beams.
 City of Heroes (Video Game) / int_a796d2a6
featureApplicability
1.0
 City of Heroes (Video Game) / int_a796d2a6
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a796d2a6
 City of Heroes (Video Game) / int_a7b3134
type
I Just Want to Be Loved
 City of Heroes (Video Game) / int_a7b3134
comment
I Just Want to Be Loved: Motivation and frequent line of dialogue for NPC ex-heroine Flambeaux.
 City of Heroes (Video Game) / int_a7b3134
featureApplicability
1.0
 City of Heroes (Video Game) / int_a7b3134
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a7b3134
 City of Heroes (Video Game) / int_a8896b94
type
Leave No Witnesses
 City of Heroes (Video Game) / int_a8896b94
comment
Leave No Witnesses: In City of Villains, sometimes an explicit mission objective.
 City of Heroes (Video Game) / int_a8896b94
featureApplicability
1.0
 City of Heroes (Video Game) / int_a8896b94
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a8896b94
 City of Heroes (Video Game) / int_a8a0603e
type
Juggling Loaded Guns
 City of Heroes (Video Game) / int_a8a0603e
comment
Juggling Loaded Guns: The Dual Pistols powerset operates entirely on the Rule of Cool and not according to any realistic expectations of Gun Safety. Of particular note is the animation for Piercing Rounds, in which your character, in true spirit of the trope name, throws both guns up into the air before catching them to "punch" the bullet forward.
 City of Heroes (Video Game) / int_a8a0603e
featureApplicability
1.0
 City of Heroes (Video Game) / int_a8a0603e
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a8a0603e
 City of Heroes (Video Game) / int_a8c6a317
type
Super Strength
 City of Heroes (Video Game) / int_a8c6a317
comment
Super Strength: Available as a primary or secondary set to Tankers and Brutes.
 City of Heroes (Video Game) / int_a8c6a317
featureApplicability
1.0
 City of Heroes (Video Game) / int_a8c6a317
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1.0
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City of Heroes (Video Game) / int_a8c6a317
 City of Heroes (Video Game) / int_a950584d
type
Combining Mecha
 City of Heroes (Video Game) / int_a950584d
comment
Combining Mecha: The Malta Group's Hercules Titans, which can combine into a Zeus Titan. (Hercules Titans are Lieutenant-class enemies, Zeus Titans are Boss-class) The Malta Group's giant Kronos Titan looks like a scaled up Zeus Titan, but it is never revealed in-game whether the Kronos Titan is the result of the merger of some unnamed scaled-up Hercules Titan.
 City of Heroes (Video Game) / int_a950584d
featureApplicability
1.0
 City of Heroes (Video Game) / int_a950584d
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a950584d
 City of Heroes (Video Game) / int_a9c1bc0c
type
Bee Afraid
 City of Heroes (Video Game) / int_a9c1bc0c
comment
There are Temporary Powers which are usable by anyone (though wear out after 1-5 castings), which include zombies, snowmen, werewolves, a power-armored policeman (or power-armored criminal, depending on your alignment), giant robots, tiny robots, witches, cosmic horrors and a jar of bees.
 City of Heroes (Video Game) / int_a9c1bc0c
featureApplicability
1.0
 City of Heroes (Video Game) / int_a9c1bc0c
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a9c1bc0c
 City of Heroes (Video Game) / int_a9e14a3b
type
Flying Firepower
 City of Heroes (Video Game) / int_a9e14a3b
comment
Flying Firepower: Any character with some ranged abilities along with a flight power becomes this. "Hoverblasters" - a Blaster who uses the defense-increasing power Hover rather than the faster Fly when in combat - play into this, allowing them to stay at range in combat, away from more damaging melee attacks.
 City of Heroes (Video Game) / int_a9e14a3b
featureApplicability
1.0
 City of Heroes (Video Game) / int_a9e14a3b
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_a9e14a3b
 City of Heroes (Video Game) / int_aa42306e
type
Totally Radical
 City of Heroes (Video Game) / int_aa42306e
comment
Totally Radical: Played for laughs with a certain famous Nemesis quote note  "I assure you, my good man, Nemesis is most definitely 'down with the street.' Word up, my homie, as it were."
 City of Heroes (Video Game) / int_aa42306e
featureApplicability
1.0
 City of Heroes (Video Game) / int_aa42306e
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_aa42306e
 City of Heroes (Video Game) / int_ac1c4bf7
type
Super-Powered Robot Meter Maids
 City of Heroes (Video Game) / int_ac1c4bf7
comment
Super-Powered Robot Meter Maids: Why exactly do the Praetorian Clockwork robots, used for such dangerous jobs as trash pickup and gardening, have flamethrowers and lasers built in? To help assist in arresting any uppity citizens of course. Actually; the 'flamethrowers' in question are actually plasma torches; used for welding. The lasers are probably a self-defense mechanism built in just in case The Resistance or other attackers show up... however, the animation looks to be like a different version of their welding torch, much as the "flamethrower" is.
 City of Heroes (Video Game) / int_ac1c4bf7
featureApplicability
1.0
 City of Heroes (Video Game) / int_ac1c4bf7
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_ac1c4bf7
 City of Heroes (Video Game) / int_ac320c0e
type
Nuke 'em
 City of Heroes (Video Game) / int_ac320c0e
comment
The literal "nuke" temporary power from the zone event in Warburg.
 City of Heroes (Video Game) / int_ac320c0e
featureApplicability
1.0
 City of Heroes (Video Game) / int_ac320c0e
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_ac320c0e
 City of Heroes (Video Game) / int_ac5afbd8
type
Hell-Fire
 City of Heroes (Video Game) / int_ac5afbd8
comment
Hellfire: Used by Demon Summoners and some of their pets. Functionally similar to fire, but oddly colored and with a toxic, resistance-reducing after-effect.
 City of Heroes (Video Game) / int_ac5afbd8
featureApplicability
1.0
 City of Heroes (Video Game) / int_ac5afbd8
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_ac5afbd8
 City of Heroes (Video Game) / int_ac9f78d9
type
Jack-of-All-Stats
 City of Heroes (Video Game) / int_ac9f78d9
comment
Jack-of-All-Stats: The Scrapper is the most balanced of the Archetypes, falling midway between the Blaster and Tanker in terms of its ability to both dish out and soak up damage. Scrappers therefore have the greatest survivability in solo play, but the downside is that in team play they lack a clearly-defined role and tend to be overshadowed by the more specialized Archetypes. Lacking a clearly defined team role isn't necessarily a bad thing, since the Scrapper can make a good stand-in for an aggressive Tank. Their greatest team-centric let-down is that they must run into a fight to land a hit, so you mustn't get too mad at them for going on ahead; they're a Melee class and their powers demand close-up fighting. As a result they get knocked out quite a lot in a team and are sometimes known as "Rug-Munchers". Since side-switching became available, the Brute has fallen into this. Offensively, they're weaker than Scrappers, but stronger than Tankers (and vice-versa for defenses).
 City of Heroes (Video Game) / int_ac9f78d9
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1.0
 City of Heroes (Video Game) / int_ac9f78d9
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_ac9f78d9
 City of Heroes (Video Game) / int_ad1db87c
type
Oh, Crap!
 City of Heroes (Video Game) / int_ad1db87c
comment
Oh, Crap!: The player-base reaction to The death of Statesman by Darrin Wade. Blue-Side lost one of it's strongest pillars, Red Side on the other-hand was far more horrified of their characters being in the same hemisphere as Lord Recluse when he found out. Sure enough both fears were fully valid in the end.
 City of Heroes (Video Game) / int_ad1db87c
featureApplicability
1.0
 City of Heroes (Video Game) / int_ad1db87c
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_ad1db87c
 City of Heroes (Video Game) / int_ad44a161
type
Ouroboros
 City of Heroes (Video Game) / int_ad44a161
comment
Ouroboros: An organisation called Ouroboros tries to save the world from an unspecified disaster via time travel. To do this they... let heroes and villains jump back in time to do whatever they want. As of Issue 23, there are strong hints (both in-game and out) that the unspecified disaster is imminent. Word of God said that the disaster was about to begin in Issue 25.
 City of Heroes (Video Game) / int_ad44a161
featureApplicability
1.0
 City of Heroes (Video Game) / int_ad44a161
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_ad44a161
 City of Heroes (Video Game) / int_adfd3165
type
For the Evulz
 City of Heroes (Video Game) / int_adfd3165
comment
For the Evulz: The Redside villain alignment tip missions. Also the Phipps mission arc.
 City of Heroes (Video Game) / int_adfd3165
featureApplicability
1.0
 City of Heroes (Video Game) / int_adfd3165
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_adfd3165
 City of Heroes (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 City of Heroes (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Heroicly aligned Vigilantes are a transitional alignment from Hero to Villain, which they can further by taking their own brand of law enforcement to the extremes.
 City of Heroes (Video Game) / int_af3ea0e3
featureApplicability
1.0
 City of Heroes (Video Game) / int_af3ea0e3
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_af3ea0e3
 City of Heroes (Video Game) / int_af8c3daf
type
Gotta Get Your Head Together
 City of Heroes (Video Game) / int_af8c3daf
comment
Gotta Get Your Head Together: Standard pose for characters Held psionically.
 City of Heroes (Video Game) / int_af8c3daf
featureApplicability
1.0
 City of Heroes (Video Game) / int_af8c3daf
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_af8c3daf
 City of Heroes (Video Game) / int_b00a7c5e
type
Robe and Wizard Hat
 City of Heroes (Video Game) / int_b00a7c5e
comment
Robe and Wizard Hat: The Cabal. With the release of the Magic Booster pack, players can join in.
 City of Heroes (Video Game) / int_b00a7c5e
featureApplicability
1.0
 City of Heroes (Video Game) / int_b00a7c5e
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b00a7c5e
 City of Heroes (Video Game) / int_b01abe4f
type
Catchphrase
 City of Heroes (Video Game) / int_b01abe4f
comment
Another possible password is "Alea Jacta Est," a Catch Phrase from Asterix.
 City of Heroes (Video Game) / int_b01abe4f
featureApplicability
1.0
 City of Heroes (Video Game) / int_b01abe4f
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b01abe4f
 City of Heroes (Video Game) / int_b0485a20
type
Ditzy Genius
 City of Heroes (Video Game) / int_b0485a20
comment
Ditzy Genius: Dr. Aeon.
 City of Heroes (Video Game) / int_b0485a20
featureApplicability
1.0
 City of Heroes (Video Game) / int_b0485a20
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b0485a20
 City of Heroes (Video Game) / int_b1346878
type
Fate Worse than Death
 City of Heroes (Video Game) / int_b1346878
comment
Fate Worse than Death: If you're lucky, Metronome just wants to kill you. If you're not, he wants to rip out your soul and shove it into a robot body.
 City of Heroes (Video Game) / int_b1346878
featureApplicability
1.0
 City of Heroes (Video Game) / int_b1346878
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b1346878
 City of Heroes (Video Game) / int_b17f6a27
type
I Did What I Had to Do
 City of Heroes (Video Game) / int_b17f6a27
comment
I Did What I Had to Do: A lot of the reasoning that shows up in Vigilante tip missions.
 City of Heroes (Video Game) / int_b17f6a27
featureApplicability
1.0
 City of Heroes (Video Game) / int_b17f6a27
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b17f6a27
 City of Heroes (Video Game) / int_b2280b66
type
Retcon
 City of Heroes (Video Game) / int_b2280b66
comment
Retcon: When the Council replaced the 5th Column, all 5th Column missions and story arcs were rewritten as if they'd always been about the Council, no matter how little sense that made. There was an attempted aversion with Going Rogue; the Praetorian arcs were rewritten, but as sequels to the old arcs, which are still available in Ouroboros. However, the Praetorian's Appearance, behavior, motives, methodologies, and background were all revised, going from simple evil counterparts to Tyrants of Necessity and give some moral depth (as was the entire purpose of the Going Rogue expansion). While most of the interpersonal relationships between them were kept, the only detail to actually be retconned out of both the original stories and the new content is allusions to a sexual relationship between Tyrant and Dominatrix. There may be another "developer oops" retcon coming up: there is no interpretation of the in-game evidence that permits the most likely candidate for Penelope Yin's mother to have been older than 16 when Penelope was born — and depending on how you interpret "young graduate student" and some other pieces of the in-game timeline, said mother could have been as young as 8. When Statesman was killed in the first Signature Story Arc, all mentions of him were removed from the game and replaced with Positron, messing up the in-game timeline badly. Statesman dies long before you are able to play the arc where you see him die - which is not a flashback, it's happening in "real time" - and while he and Sister Psyche (who was killed in the same arc) are both entirely removed from the game as contacts, the man who killed them (who doesn't die in the arc, but ends up hopelessly insane and permanently imprisoned) is just standing in his usual spot, as if the arc hadn't happened for him yet (even after you complete it).
 City of Heroes (Video Game) / int_b2280b66
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-1.0
 City of Heroes (Video Game) / int_b2280b66
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b2280b66
 City of Heroes (Video Game) / int_b252f072
type
Megaton Punch
 City of Heroes (Video Game) / int_b252f072
comment
Megaton Punch: Several attacks qualify, but none can match Super Strength's "Knockout Blow," a powerful windup and uppercut which sends the target a dozen feet or so into the air. (Or, if the level difference is sufficient, halfway across the zone.) In addition, there's an entire category of enhancements that serve to increase the distance that enemies are knocked back or up.
 City of Heroes (Video Game) / int_b252f072
featureApplicability
1.0
 City of Heroes (Video Game) / int_b252f072
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_b252f072
 City of Heroes (Video Game) / int_b408c009
type
City of Adventure
 City of Heroes (Video Game) / int_b408c009
comment
City of Adventure: The whole city.
 City of Heroes (Video Game) / int_b408c009
featureApplicability
1.0
 City of Heroes (Video Game) / int_b408c009
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b408c009
 City of Heroes (Video Game) / int_b47d95be
type
No OSHA Compliance
 City of Heroes (Video Game) / int_b47d95be
comment
No OSHA Compliance
 City of Heroes (Video Game) / int_b47d95be
featureApplicability
1.0
 City of Heroes (Video Game) / int_b47d95be
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b47d95be
 City of Heroes (Video Game) / int_b4b6ddcc
type
Training Boss
 City of Heroes (Video Game) / int_b4b6ddcc
comment
Training Boss
 City of Heroes (Video Game) / int_b4b6ddcc
featureApplicability
1.0
 City of Heroes (Video Game) / int_b4b6ddcc
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b4b6ddcc
 City of Heroes (Video Game) / int_b4dcdf5b
type
Antagonist in Mourning
 City of Heroes (Video Game) / int_b4dcdf5b
comment
Antagonist in Mourning: According to a short story on the website, Lord Nemesis is disappointed by the death of Statesman, but in particular that it came at the hands of a 'nobody' like Darrin Wade rather than at his hands as he had been planning for decades.
 City of Heroes (Video Game) / int_b4dcdf5b
featureApplicability
1.0
 City of Heroes (Video Game) / int_b4dcdf5b
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b4dcdf5b
 City of Heroes (Video Game) / int_b4fce1ab
type
Obfuscating Insanity
 City of Heroes (Video Game) / int_b4fce1ab
comment
Obfuscating Insanity: Praetorian Penelope Yin is merely pretending to be insane in order to take down Mother Mayhem from within the BAF. Dark Watcher is concerned that she may be Becoming the Mask, however.
 City of Heroes (Video Game) / int_b4fce1ab
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1.0
 City of Heroes (Video Game) / int_b4fce1ab
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b4fce1ab
 City of Heroes (Video Game) / int_b578811d
type
Scary Dogmatic Aliens
 City of Heroes (Video Game) / int_b578811d
comment
Scary Dogmatic Aliens: The Rikti.
 City of Heroes (Video Game) / int_b578811d
featureApplicability
1.0
 City of Heroes (Video Game) / int_b578811d
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b578811d
 City of Heroes (Video Game) / int_b71c764e
type
Demonic Spiders
 City of Heroes (Video Game) / int_b71c764e
comment
Hi, Lady Jane! My completely full team on the lowest difficulty level is here to help you, even with the Circle of Thorns being absolutely ridiculous at this level, I hope we ca— Oh. You've died. Thankfully, they managed to tone her down in an update. And even if she does die, you are still handed the item you came for "just before she teleports out."
 City of Heroes (Video Game) / int_b71c764e
featureApplicability
1.0
 City of Heroes (Video Game) / int_b71c764e
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b71c764e
 City of Heroes (Video Game) / int_b7d2dbed
type
Tonight, Someone Dies
 City of Heroes (Video Game) / int_b7d2dbed
comment
Tonight, Someone Dies: The "Who Will Die?" Signature story arc. It's right there in the title: a member of the Freedom Phalanx will die by the end of the arc. Who does it end up being? Statesman himself, in Part 5...and then Sister Psyche in Part 6. And for bonus points, Statesman's daughter, who, while retired as a crimefighter, is still an influential figure, got offed in Part 4. It's starting to look like "Who Won't Die?" in the last few segments.
 City of Heroes (Video Game) / int_b7d2dbed
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1.0
 City of Heroes (Video Game) / int_b7d2dbed
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1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b7d2dbed
 City of Heroes (Video Game) / int_b8fdf22a
type
Fighting a Shadow
 City of Heroes (Video Game) / int_b8fdf22a
comment
Fighting a Shadow: The "shadows" are actually a basic boss for the Nemesis faction - being the Magnificent Bastard that their titular leader is, his Power Armors have a very advanced AI that can work on its own. "Fake Nemeses" are, as one might guess, spare suits that have been activated to serve as field commanders/doppelgangers.
 City of Heroes (Video Game) / int_b8fdf22a
featureApplicability
1.0
 City of Heroes (Video Game) / int_b8fdf22a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_b8fdf22a
 City of Heroes (Video Game) / int_b905e88c
type
People Jars
 City of Heroes (Video Game) / int_b905e88c
comment
People Jars: Several examples. Nemesis Warhulks have their pilots floating in a gold-colored liquid. Arachnos bases frequently have creepy glowing tubes mounted on the walls in which various varieties of mooks appear to be growing. In the "laboratory" portion of the Lambda Sector Incarnate trial, the "containment chambers" which are the targets to be destroyed contain human beings (who disappear when the chambers are broken).
 City of Heroes (Video Game) / int_b905e88c
featureApplicability
1.0
 City of Heroes (Video Game) / int_b905e88c
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b905e88c
 City of Heroes (Video Game) / int_b9085a47
type
Summon Magic
 City of Heroes (Video Game) / int_b9085a47
comment
Summon Magic: Masterminds have this as their entire Primary power set and intended playstyle, with their Demon Summoning and Thugs power sets taking it Up to Eleven (thanks to Hell on Earth and Gang War, respectively, which each summon a swarm of temporary pets, on top of the normal six pets every Mastermind gets). Most Controller and Dominator primaries have a capstone power that lets them summon pets. Several secondary sets for Controllers, Corruptors, and Masterminds (or Primary sets for Defenders) have pets or pet-like entities. For example, Storm Summoning is capable of conjuring up gusts of wind and lightning. Arachnos Soldiers have robotic pets (and Crab Spiders even more). Patron Power sets for all ATs but Masterminds have a summon as well. There are Temporary Powers which are usable by anyone (though wear out after 1-5 castings), which include zombies, snowmen, werewolves, a power-armored policeman (or power-armored criminal, depending on your alignment), giant robots, tiny robots, witches, cosmic horrors and a jar of bees. The Lore slot in the Incarnate powers lets any player summon controllable pets (using the same Squad Controls as Mastermind pets) belonging to one of twenty of the game's villain groups. Each type of Lore ability can be built up through nine different subtypes across four levels of power; the different subtypes summoned different combinations of pets from that group. If you had made more than one Lore boost, you could swap them in and out of your Lore slot out of combat and with a 15-minute cooldown, which gives a dedicated player some additional flexibility for known future threats.
 City of Heroes (Video Game) / int_b9085a47
featureApplicability
1.0
 City of Heroes (Video Game) / int_b9085a47
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b9085a47
 City of Heroes (Video Game) / int_b970a40
type
Valley Girl
 City of Heroes (Video Game) / int_b970a40
comment
Valley Girl: Becky the Tarantula Mistress, as well as Flambeaux from the Shining Stars Hero arc you get at level five.
 City of Heroes (Video Game) / int_b970a40
featureApplicability
1.0
 City of Heroes (Video Game) / int_b970a40
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_b970a40
 City of Heroes (Video Game) / int_bb48f8ba
type
Timed Mission
 City of Heroes (Video Game) / int_bb48f8ba
comment
To clarify, there are two formats of Timed Mission. In the old format, the timer starts as soon as you accept the mission, is typically four to ten times longer than the mission will take, and letting the timer expire results in failure of the mission. An old-style timed mission means "do this mission now, rather than logging off and doing it tomorrow". In the new format, the timer starts when you enter the mission door or complete some mission objective, gives you just barely enough time to complete a timed objective, and letting the timer expire means the mission will get harder. A new-styled timed mission means "do this part of the mission at a dead run."
 City of Heroes (Video Game) / int_bb48f8ba
featureApplicability
1.0
 City of Heroes (Video Game) / int_bb48f8ba
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_bb48f8ba
 City of Heroes (Video Game) / int_bbf11c0
type
Genius Bruiser
 City of Heroes (Video Game) / int_bbf11c0
comment
Genius Bruiser: Sometimes mooks standing on the street corners will come out with hilariously insightful comments about their career path or how sometimes to be a catalyst of change you have to kick people.
 City of Heroes (Video Game) / int_bbf11c0
featureApplicability
1.0
 City of Heroes (Video Game) / int_bbf11c0
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_bbf11c0
 City of Heroes (Video Game) / int_bbfaa837
type
Knight Templar
 City of Heroes (Video Game) / int_bbfaa837
comment
Knight Templar: Scirocco embodies this during his Patron arc, and Longbow sometimes indulges in tendencies like this. Malta, without a doubt, is made of these. Pretty much literal with the on-a-mission-from-God Luddites. ...although they're actually right, at least about Dr Aeon. Player characters can become one themselves as both a Vigilante and with the Crusader Resistance faction.
 City of Heroes (Video Game) / int_bbfaa837
featureApplicability
1.0
 City of Heroes (Video Game) / int_bbfaa837
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_bbfaa837
 City of Heroes (Video Game) / int_bc0ad0c0
type
Money Spider
 City of Heroes (Video Game) / int_bc0ad0c0
comment
Money Spider: Especially since the introduction of Inventions. Justified to some degree in that you're not getting actual money for defeating enemies, but increasing your reputation (your Influence, your Infamy, or your Information - "Inf" for short).
 City of Heroes (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 City of Heroes (Video Game) / int_bc0ad0c0
featureConfidence
1.0
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City of Heroes (Video Game) / int_bc0ad0c0
 City of Heroes (Video Game) / int_bc8271df
type
In a Single Bound
 City of Heroes (Video Game) / int_bc8271df
comment
In a Single Bound: With the Leaping power pool.
 City of Heroes (Video Game) / int_bc8271df
featureApplicability
1.0
 City of Heroes (Video Game) / int_bc8271df
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_bc8271df
 City of Heroes (Video Game) / int_bcc2f921
type
An Adventurer Is You
 City of Heroes (Video Game) / int_bcc2f921
comment
An Adventurer Is You: Most of the heroic archetypes fill out the standard sets of character classes fairly neatly, with the exception of healers. The villainous archetypes are more difficult to categorise, as they were designed not to fit neatly into these roles.
 City of Heroes (Video Game) / int_bcc2f921
featureApplicability
1.0
 City of Heroes (Video Game) / int_bcc2f921
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_bcc2f921
 City of Heroes (Video Game) / int_bccb6703
type
Cement Shoes
 City of Heroes (Video Game) / int_bccb6703
comment
Cement Shoes: You occasionally run into a group of Family goons fitting someone with these. If you attack them, the victim will try to hop away. Additionally, you can attack the cement shoes victims and still gain the experience points for it. Amusingly, if you encounter one of these groups in the tangle of barges on the south side of Port Oakes in the Rogue Isles, the victim may actually hop off the barge into the water... where they will stand with their head and shoulders above the water, because deep water was not modeled in the game.
 City of Heroes (Video Game) / int_bccb6703
featureApplicability
1.0
 City of Heroes (Video Game) / int_bccb6703
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_bccb6703
 City of Heroes (Video Game) / int_beb9a361
type
Anti-Hero
 City of Heroes (Video Game) / int_beb9a361
comment
As of Going Rogue, you could have Good (or at least Anti-Heroic) masterminds from Pretoria, or evil masterminds turned good.
 City of Heroes (Video Game) / int_beb9a361
featureApplicability
1.0
 City of Heroes (Video Game) / int_beb9a361
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_beb9a361
 City of Heroes (Video Game) / int_bef696dd
type
Mind Screw
 City of Heroes (Video Game) / int_bef696dd
comment
Some Vigilante-to-Villain morality missions follow the idea that your character is becoming evil via descent into madness. To symbolize this, those missions will delve into Mind Screw territory.
 City of Heroes (Video Game) / int_bef696dd
featureApplicability
1.0
 City of Heroes (Video Game) / int_bef696dd
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_bef696dd
 City of Heroes (Video Game) / int_bf24f6ac
type
Nerf Arm
 City of Heroes (Video Game) / int_bf24f6ac
comment
Nerf Arm: Intentionally averted: the developers want customizable weapons to still look like they should do significant damage. Nevertheless, a Nerf bat option remains one of the more popular requests. That's only because it's ALREADY in the game, but as a dev-only power, which they'll use to smack people dead in one it if you annoy them! That said, some of the options are still not entirely serious-looking (for example, one of the battle axe options is a dirt-encrusted shovel; one of the shield options is a manhole cover; among the war mace options are a wooden baseball bat, a variety of pipe wrenches, a bone club, and, yet again, that same shovel; Staff Fighting allows you to use a broom or a long pipe; Katana has a dull-looking rusty sword as an option; Beam Rifle and Dual Pistol have silly-looking steampunk and retro-future guns; and among the Titan Weapon options are a railroad crossing sign and a board with knives shoved through it).
 City of Heroes (Video Game) / int_bf24f6ac
featureApplicability
-1.0
 City of Heroes (Video Game) / int_bf24f6ac
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_bf24f6ac
 City of Heroes (Video Game) / int_bf5fc089
type
Tarot Motifs
 City of Heroes (Video Game) / int_bf5fc089
comment
Tarot Motifs: The "Fortune" power lets players draw a tarot card to buff another player. Only a few of the Major Arcana are represented, however, and none of the Minor Arcana.
 City of Heroes (Video Game) / int_bf5fc089
featureApplicability
1.0
 City of Heroes (Video Game) / int_bf5fc089
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_bf5fc089
 City of Heroes (Video Game) / int_bf698238
type
When All You Have Is a Hammer...
 City of Heroes (Video Game) / int_bf698238
comment
When All You Have Is a Hammer...: Almost every mission in the game involves punching (or shooting or stabbing) someone in the face.
 City of Heroes (Video Game) / int_bf698238
featureApplicability
1.0
 City of Heroes (Video Game) / int_bf698238
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_bf698238
 City of Heroes (Video Game) / int_c02b61d7
type
Un-Canceled
 City of Heroes (Video Game) / int_c02b61d7
comment
Uncanceled: The Cathedral of Pain trial, which, up until Issue 18/Going Rogue, was hopelessly bugged and unfinished.
 City of Heroes (Video Game) / int_c02b61d7
featureApplicability
1.0
 City of Heroes (Video Game) / int_c02b61d7
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c02b61d7
 City of Heroes (Video Game) / int_c0fd3b54
type
Light 'em Up
 City of Heroes (Video Game) / int_c0fd3b54
comment
Light 'em Up: Surprisingly rare, first only present in a NPC subgroup, the Legacy of Light of the Legacy Chain, then used by the three factions of the Carnival of Light, but still unavailable to players. Technically, Illusion Control describes itself as bending light to make illusions. It also uses bright flashes of light to blind enemies. Then there's Peacebringers... Depending on how you play it, Energy Blast can also fall into this category, if your superhero's backstory involves them being able to shape light of some variety into coherent projectile blasts.
 City of Heroes (Video Game) / int_c0fd3b54
featureApplicability
1.0
 City of Heroes (Video Game) / int_c0fd3b54
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c0fd3b54
 City of Heroes (Video Game) / int_c185022a
type
 City of Heroes (Video Game) / int_c185022a
comment
"Instant Death" Radius: Anything based on fire.
 City of Heroes (Video Game) / int_c185022a
featureApplicability
1.0
 City of Heroes (Video Game) / int_c185022a
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_c185022a
 City of Heroes (Video Game) / int_c1caaba9
type
Killer Space Monkey
 City of Heroes (Video Game) / int_c1caaba9
comment
Killer Space Monkey: Rikti monkeys.
 City of Heroes (Video Game) / int_c1caaba9
featureApplicability
1.0
 City of Heroes (Video Game) / int_c1caaba9
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c1caaba9
 City of Heroes (Video Game) / int_c295cb84
type
Evil Minions
 City of Heroes (Video Game) / int_c295cb84
comment
Evil Minions: Enemies even spawn in a "Minion" class. Also, play a Mastermind, and you get your own army of them. Inverted with the good minions certain high-level heroes get. As of Going Rogue, you could have Good (or at least Anti-Heroic) masterminds from Pretoria, or evil masterminds turned good. And as of City of Heroes: Freedom, you could create Heroic Masterminds from the get-go.
 City of Heroes (Video Game) / int_c295cb84
featureApplicability
1.0
 City of Heroes (Video Game) / int_c295cb84
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c295cb84
 City of Heroes (Video Game) / int_c2d5b652
type
Playing Both Sides
 City of Heroes (Video Game) / int_c2d5b652
comment
You occasionally run into NPC heroes that have fallen into this as well. One Steel Canyon arc features a hero, Leon, who decided to preserve the peace by keeping the 5th Column and the Council locked in stalemate. When the player points out the innocent civilians getting killed in the crossfire because of him, he brushes it off as an acceptable loss.
 City of Heroes (Video Game) / int_c2d5b652
featureApplicability
1.0
 City of Heroes (Video Game) / int_c2d5b652
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c2d5b652
 City of Heroes (Video Game) / int_c31adf6a
type
Gun Fu
 City of Heroes (Video Game) / int_c31adf6a
comment
Gun Fu: The animations for the Dual Pistols power set, which involve Gun Twirling, rapid turning, posing, and bullets arcing in midair. Pretty clearly inspired by the Wanted movie and Equilibrium. An alpha version of the powerset, shown off at a con, even had a chance that some Disturbed Doves would appear. Averted with the Malta Gunslinger enemy and the dual pistols used by Thugs Masterminds. The animations for those powersets are just "point and shoot" rather than the fancy twirling.
 City of Heroes (Video Game) / int_c31adf6a
featureApplicability
-1.0
 City of Heroes (Video Game) / int_c31adf6a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c31adf6a
 City of Heroes (Video Game) / int_c335b9ec
type
Irony
 City of Heroes (Video Game) / int_c335b9ec
comment
Irony: Paragon City is in Rhode Island. The zone for City of Villains is called The Rogue Isles. When Rhode Island was originally founded with the idea of creating a place of religious freedom, it was called "Rogues' Island" by the Puritans of Massachusetts.
 City of Heroes (Video Game) / int_c335b9ec
featureApplicability
1.0
 City of Heroes (Video Game) / int_c335b9ec
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_c335b9ec
 City of Heroes (Video Game) / int_c36cba70
type
Mooks
 City of Heroes (Video Game) / int_c36cba70
comment
Arachnos bases frequently have creepy glowing tubes mounted on the walls in which various varieties of mooks appear to be growing.
 City of Heroes (Video Game) / int_c36cba70
featureApplicability
1.0
 City of Heroes (Video Game) / int_c36cba70
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c36cba70
 City of Heroes (Video Game) / int_c3d60914
type
Continuing is Painful
 City of Heroes (Video Game) / int_c3d60914
comment
Continuing is Painful: Miss a gate on a ski race? Tough luck. Crawl back up and finish the race, because there's no way to abort it.
 City of Heroes (Video Game) / int_c3d60914
featureApplicability
1.0
 City of Heroes (Video Game) / int_c3d60914
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c3d60914
 City of Heroes (Video Game) / int_c4acda54
type
Item Farming
 City of Heroes (Video Game) / int_c4acda54
comment
Item Farming: The Invention system involves defeating a lot of enemies to get recipes and components before you can build an Invention Origin Enhancement. Hamidon Raids, along with the Statesman (now Ms. Liberty) and Lord Recluse Task Forces, involve completing major quests to collect Hamidon Origin Enhancements.
 City of Heroes (Video Game) / int_c4acda54
featureApplicability
1.0
 City of Heroes (Video Game) / int_c4acda54
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c4acda54
 City of Heroes (Video Game) / int_c4b09e97
type
Doppelgänger
 City of Heroes (Video Game) / int_c4b09e97
comment
Doppelgänger: In the story arcs added for Issue 17, every player hero has one. Two, actually; one's your standard Evil Twin, the other is nobler than you from a Mirror Universe. See Cloning Blues for the "red side" equivalent.
 City of Heroes (Video Game) / int_c4b09e97
featureApplicability
1.0
 City of Heroes (Video Game) / int_c4b09e97
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c4b09e97
 City of Heroes (Video Game) / int_c567de02
type
Ghost Planet
 City of Heroes (Video Game) / int_c567de02
comment
Ghost Planet: Several of the other dimensions you get to visit. How they got that way is usually considered terrifying.
 City of Heroes (Video Game) / int_c567de02
featureApplicability
1.0
 City of Heroes (Video Game) / int_c567de02
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c567de02
 City of Heroes (Video Game) / int_c6102eb0
type
Grand Theft Me
 City of Heroes (Video Game) / int_c6102eb0
comment
All of the Circle of Thorns, thanks to their use of Grand Theft Me.
 City of Heroes (Video Game) / int_c6102eb0
featureApplicability
1.0
 City of Heroes (Video Game) / int_c6102eb0
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c6102eb0
 City of Heroes (Video Game) / int_c64db44b
type
Idle Animation
 City of Heroes (Video Game) / int_c64db44b
comment
Idle Animation: The character cycles between several stances, including standing boldly with chest outthrust, crossing his/her arms, and placing their hands on their hips. The player can also pick one for AFK if they wish, such as reading a newspaper or listening to a police radio. Also happens for NPCs. The default is punching a fist into a palm and the odd "bring it on!" gesture, but some enemy groups have their own, like standing at attention, sitting on boxes and cleaning weapons, or reading books and making tea.
 City of Heroes (Video Game) / int_c64db44b
featureApplicability
1.0
 City of Heroes (Video Game) / int_c64db44b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c64db44b
 City of Heroes (Video Game) / int_c660bc15
type
Fan Disservice
 City of Heroes (Video Game) / int_c660bc15
comment
Fan Disservice: The default female Zombie costume is stripperiffic.
 City of Heroes (Video Game) / int_c660bc15
featureApplicability
1.0
 City of Heroes (Video Game) / int_c660bc15
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c660bc15
 City of Heroes (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 City of Heroes (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: Used in one of the taskforces, also powers available to some NPCs and players.
 City of Heroes (Video Game) / int_c69ae9b2
featureApplicability
1.0
 City of Heroes (Video Game) / int_c69ae9b2
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_c69ae9b2
 City of Heroes (Video Game) / int_c6afe285
type
Enemy Without
 City of Heroes (Video Game) / int_c6afe285
comment
Enemy Without: Inverted: Rularuu the Ravager, a god-like being from Another Dimension, has a Hero Without in the form of Faathim the Kind.
 City of Heroes (Video Game) / int_c6afe285
featureApplicability
1.0
 City of Heroes (Video Game) / int_c6afe285
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c6afe285
 City of Heroes (Video Game) / int_c75df49a
type
Shout-Out
 City of Heroes (Video Game) / int_c75df49a
comment
Featuring a Shout-Out to another Zombie Apocalypse in the "Evil's Resident" badge, as well as to Michael Jackson's Thriller(!)
 City of Heroes (Video Game) / int_c75df49a
featureApplicability
1.0
 City of Heroes (Video Game) / int_c75df49a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c75df49a
 City of Heroes (Video Game) / int_c859726c
type
Elemental Punch
 City of Heroes (Video Game) / int_c859726c
comment
Elemental Punch: Almost every one on the list is in there somewhere. Fiery Melee doesn't use actual punches, however, but instead melee-range blasts and flaming swords.
 City of Heroes (Video Game) / int_c859726c
featureApplicability
1.0
 City of Heroes (Video Game) / int_c859726c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c859726c
 City of Heroes (Video Game) / int_c9e5a0db
type
Legacy Character
 City of Heroes (Video Game) / int_c9e5a0db
comment
Legacy Character: The current Manticore took up his father's role after his murder. Also, in a Villain-Only Ouroboros mission you get to fight Miss Liberty, the daughter of the Statesman and the mother of Ms. Liberty.
 City of Heroes (Video Game) / int_c9e5a0db
featureApplicability
1.0
 City of Heroes (Video Game) / int_c9e5a0db
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_c9e5a0db
 City of Heroes (Video Game) / int_ca02efec
type
L33t L1ng0
 City of Heroes (Video Game) / int_ca02efec
comment
L33t L1ng0: The Freakshow tend to speak in l33t. Nobody really knows how they can pronounce it. Lampshaded on a regular basis.
 City of Heroes (Video Game) / int_ca02efec
featureApplicability
1.0
 City of Heroes (Video Game) / int_ca02efec
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_ca02efec
 City of Heroes (Video Game) / int_ca04edd6
type
Charles Atlas Superpower
 City of Heroes (Video Game) / int_ca04edd6
comment
Charles Atlas Superpower: PPD Psi-Cops, Arachnos Widows and Fortunatas, and again, many players.
 City of Heroes (Video Game) / int_ca04edd6
featureApplicability
1.0
 City of Heroes (Video Game) / int_ca04edd6
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_ca04edd6
 City of Heroes (Video Game) / int_caa28b82
type
Cloudcuckoolander
 City of Heroes (Video Game) / int_caa28b82
comment
Cloudcuckoolander: Penelope Yin. Her Primal Version seems oblivious to the fact that she's the most powerful psychic in existence. She sees the personal guard of Clockwork following her around as a perfectly normal thing, and acts confused and upset when she can't mentally communicate with her father like she can with most people. Her Praetorian version on the other hand, consistently calls the player "Rusty", seems convinced that she's the princess of "The Mirror Kingdom" and uses amusing childish terminology when giving missions. (Clockwork become "Teddy Bears", Seers become "Playtime Friends"...) Considering that she's in the "tender care" of Mother Mayhem, many believe that this is Obfuscating Insanity on Praetorian Yin's part (This is at least partially confirmed by Dark Watcher near the end of her mission arc.) Also, a minor NPC villain known as Shock Treatment. At one point, you find her fighting in an Arachnos Base, trying to get vengeance on behalf of her appliances.
 City of Heroes (Video Game) / int_caa28b82
featureApplicability
1.0
 City of Heroes (Video Game) / int_caa28b82
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_caa28b82
 City of Heroes (Video Game) / int_cab5085a
type
Rain of Arrows
 City of Heroes (Video Game) / int_cab5085a
comment
Rain of Arrows: Happens to be the name of the final power in the Archery set.
 City of Heroes (Video Game) / int_cab5085a
featureApplicability
1.0
 City of Heroes (Video Game) / int_cab5085a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_cab5085a
 City of Heroes (Video Game) / int_cb243ede
type
Teleporters and Transporters
 City of Heroes (Video Game) / int_cb243ede
comment
Some roleplayers with the Teleport power play it off as this.
 City of Heroes (Video Game) / int_cb243ede
featureApplicability
1.0
 City of Heroes (Video Game) / int_cb243ede
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_cb243ede
 City of Heroes (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 City of Heroes (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: The Countess Crey, and Crey Industries in general. Kirk Cage, and the Cage Consortium in general.
 City of Heroes (Video Game) / int_cbe687ab
featureApplicability
1.0
 City of Heroes (Video Game) / int_cbe687ab
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_cbe687ab
 City of Heroes (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 City of Heroes (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Ancient goddess rousing her people to revolt and conquer the world? Go beat her up. Alone if you have to. She won't even be as powerful as that one guy possessed by a space alien. See also the Cherrytapping entry above
 City of Heroes (Video Game) / int_cc4d190a
featureApplicability
1.0
 City of Heroes (Video Game) / int_cc4d190a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_cc4d190a
 City of Heroes (Video Game) / int_cc6f4612
type
Beyond the Impossible
 City of Heroes (Video Game) / int_cc6f4612
comment
The fans took the actual saying and ran with it when the announcement came down that NC Soft was discontinuing the game, fighting till the very end to try to change their minds. Players of the game, Heroes and Villains both, took this to extreme levels as they congregated in Atlas Park, straining the systems so much that the game created 33 instances of the area. While the majority of them eventually faded away, the instance called Atlas Park 33, aka AP 33, remained in existence due to the vigil held there till the game finally went down. AP 33 is still an event remembered with a bittersweet touch by fans and players of the game. It also doubled as both a CMoA and Tear Jerker for the players, characters, and game, and is covered in both sections.
 City of Heroes (Video Game) / int_cc6f4612
featureApplicability
1.0
 City of Heroes (Video Game) / int_cc6f4612
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_cc6f4612
 City of Heroes (Video Game) / int_cd218d63
type
Swiss Army Gun
 City of Heroes (Video Game) / int_cd218d63
comment
Swiss Army Gun: The Assault Rifle power set. The gun shot bullets, slugs, shotgun shells, and grenades, and could even act as a flamethrower!
 City of Heroes (Video Game) / int_cd218d63
featureApplicability
1.0
 City of Heroes (Video Game) / int_cd218d63
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_cd218d63
 City of Heroes (Video Game) / int_cda501da
type
Killed Off for Real
 City of Heroes (Video Game) / int_cda501da
comment
Killed Off for Real: As of Issue 23, Statesman and Sister Psyche, to the extent that they were entirely removed from the game in issue 24. They now only appear in the tutorial and certain time-travel related missions. In all other cases, Statesman has been replaced by Positron, and Sister Psyche by a now-grown Penelope Yin.
 City of Heroes (Video Game) / int_cda501da
featureApplicability
1.0
 City of Heroes (Video Game) / int_cda501da
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_cda501da
 City of Heroes (Video Game) / int_ce22183
type
Super Registration Act
 City of Heroes (Video Game) / int_ce22183
comment
Super Registration Act: Established in the backstory, and generally not seen as a bad thing. You have to register having powers, but it doesn't force you into anything. The last time supers were drafted was WWII. Actually, it used to be a lot worse. The infamous "Might for Right Act" (passed during the Cold War, and used to secretly draft supers — especially minorities who couldn't fight it — into working for the CIA) is a major part of the game's Backstory. In Praetoria, anyone with superpowers (or who is talented at martial arts, or owns a weapon) is forced to join the Praetoria Police's Powers Division.
 City of Heroes (Video Game) / int_ce22183
featureApplicability
1.0
 City of Heroes (Video Game) / int_ce22183
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_ce22183
 City of Heroes (Video Game) / int_ce3a819d
type
Most Common Super Power
 City of Heroes (Video Game) / int_ce3a819d
comment
Most Common Super Power: It's still impossible to make a heroine with less than a C-cup. You can go a good way towards making a flat-chested female by giving her the armored upper body costume piece. For some bizarre reason, some robots have this.
 City of Heroes (Video Game) / int_ce3a819d
featureApplicability
1.0
 City of Heroes (Video Game) / int_ce3a819d
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_ce3a819d
 City of Heroes (Video Game) / int_ce75a983
type
Screw Destiny
 City of Heroes (Video Game) / int_ce75a983
comment
Screw Destiny: In fact, screw Operation: Destiny!
 City of Heroes (Video Game) / int_ce75a983
featureApplicability
1.0
 City of Heroes (Video Game) / int_ce75a983
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_ce75a983
 City of Heroes (Video Game) / int_ce9a1c4a
type
Underground Level
 City of Heroes (Video Game) / int_ce9a1c4a
comment
Underground Level: The many cave maps; some are hated, particularly the "layer cake" room where it's difficult to find all the enemies hidden in the four levels of the room.
 City of Heroes (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 City of Heroes (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_ce9a1c4a
 City of Heroes (Video Game) / int_cf6d4bad
type
Steampunk
 City of Heroes (Video Game) / int_cf6d4bad
comment
Also, the Steampunk Costume Part Pack makes it much easier for players to use this motif for characters.
 City of Heroes (Video Game) / int_cf6d4bad
featureApplicability
1.0
 City of Heroes (Video Game) / int_cf6d4bad
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_cf6d4bad
 City of Heroes (Video Game) / int_cfda0ecb
type
Escort Mission
 City of Heroes (Video Game) / int_cfda0ecb
comment
Escort Mission: With varying degrees of scrappyness; most of the time the escort-ee cannot actually be attacked, sometimes they are a powerful ally and capable of taking care of themselves, and sometimes they run off and attack every foe in sight like an idiot. Hi, Lady Jane! My completely full team on the lowest difficulty level is here to help you, even with the Circle of Thorns being absolutely ridiculous at this level, I hope we ca— Oh. You've died. Thankfully, they managed to tone her down in an update. And even if she does die, you are still handed the item you came for "just before she teleports out." On the Lady Grey Task Force, you get an escort mission of two superhero sisters — Infernia and Glacia — whom you have to lead back to the door for successful mission. However, Infernia is such a chatterbox (serving as Ms. Exposition for what happened to Omega Team after the portal closed) that a good number of teams simply let the ambushes kill her and be done with it. "Die, Infernia, DIE!!!"
 City of Heroes (Video Game) / int_cfda0ecb
featureApplicability
1.0
 City of Heroes (Video Game) / int_cfda0ecb
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_cfda0ecb
 City of Heroes (Video Game) / int_d001c42c
type
Anti-Villain
 City of Heroes (Video Game) / int_d001c42c
comment
A few of the redside contacts are Anti Villains. Most notable is a demon hunter who gives you missions where rescuing the demons' victims is mandatory.
 City of Heroes (Video Game) / int_d001c42c
featureApplicability
1.0
 City of Heroes (Video Game) / int_d001c42c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_d001c42c
 City of Heroes (Video Game) / int_d24b61a8
type
Patchwork Map
 City of Heroes (Video Game) / int_d24b61a8
comment
Patchwork Map
 City of Heroes (Video Game) / int_d24b61a8
featureApplicability
1.0
 City of Heroes (Video Game) / int_d24b61a8
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_d24b61a8
 City of Heroes (Video Game) / int_d26b75d6
type
Video Game Historical Revisionism
 City of Heroes (Video Game) / int_d26b75d6
comment
Videogame Historical Revisionism: World War II and the Roman Empire weren't... exactly as presented here.
 City of Heroes (Video Game) / int_d26b75d6
featureApplicability
1.0
 City of Heroes (Video Game) / int_d26b75d6
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_d26b75d6
 City of Heroes (Video Game) / int_d302b1c5
type
Run the Gauntlet
 City of Heroes (Video Game) / int_d302b1c5
comment
Run the Gauntlet: In a couple of story arcs.
 City of Heroes (Video Game) / int_d302b1c5
featureApplicability
1.0
 City of Heroes (Video Game) / int_d302b1c5
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_d302b1c5
 City of Heroes (Video Game) / int_d34590cf
type
Spin Attack
 City of Heroes (Video Game) / int_d34590cf
comment
Spin Attack: All melee weapon sets and most melee non-weapon sets (on non-Stalkers) have some variation on spinning around and attacking all foes in range, including using a sword made out of fire or ice. "Hail of Bullets" from Dual Pistols, a perfect example of a "Death Blossom" attack.
 City of Heroes (Video Game) / int_d34590cf
featureApplicability
1.0
 City of Heroes (Video Game) / int_d34590cf
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_d34590cf
 City of Heroes (Video Game) / int_d62dd556
type
The Chessmaster
 City of Heroes (Video Game) / int_d62dd556
comment
Or The Chessmaster, if the player villains declare they didn't sign up for cold-blooded murder.
 City of Heroes (Video Game) / int_d62dd556
featureApplicability
1.0
 City of Heroes (Video Game) / int_d62dd556
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_d62dd556
 City of Heroes (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 City of Heroes (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: More times than you can count. Although it never is.
 City of Heroes (Video Game) / int_d71d51fd
featureApplicability
1.0
 City of Heroes (Video Game) / int_d71d51fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_d71d51fd
 City of Heroes (Video Game) / int_d7bc08e9
type
Superhero Packing Heat
 City of Heroes (Video Game) / int_d7bc08e9
comment
Superhero Packing Heat: Assault Rifle or Dual Pistols Blasters/Defenders/Corruptors/Masterminds.
 City of Heroes (Video Game) / int_d7bc08e9
featureApplicability
1.0
 City of Heroes (Video Game) / int_d7bc08e9
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_d7bc08e9
 City of Heroes (Video Game) / int_d7ee7a25
type
Painted-On Pants
 City of Heroes (Video Game) / int_d7ee7a25
comment
Painted-On Pants: Goes hand in hand with being a superhero - the character designer provides players with a variety of skin tight pants of different textures and patterns.
 City of Heroes (Video Game) / int_d7ee7a25
featureApplicability
1.0
 City of Heroes (Video Game) / int_d7ee7a25
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_d7ee7a25
 City of Heroes (Video Game) / int_d8b146b0
type
Barrier Warrior
 City of Heroes (Video Game) / int_d8b146b0
comment
Barrier Warrior: The Force Field power set, which focuses on applying protective shields to team members. It's also capable of detaining and pushing away enemies.
 City of Heroes (Video Game) / int_d8b146b0
featureApplicability
1.0
 City of Heroes (Video Game) / int_d8b146b0
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_d8b146b0
 City of Heroes (Video Game) / int_da76b18
type
Hijacked by Ganon
 City of Heroes (Video Game) / int_da76b18
comment
Hijacked by Ganon: Nemesis, mostly. Requiem's pulled it a couple times too.
 City of Heroes (Video Game) / int_da76b18
featureApplicability
1.0
 City of Heroes (Video Game) / int_da76b18
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_da76b18
 City of Heroes (Video Game) / int_da8c447e
type
Unobtainium
 City of Heroes (Video Game) / int_da8c447e
comment
Unobtainium: An actual MacGuffin, made from Nonesuchium and Yeahrightium. Played straight with Impervium. Parodied by the bombs the Lost can be found fiddling with in the central trench of Terra Volta; rather than being matter or antimatter, the bombs are "Doesn't Matter."
 City of Heroes (Video Game) / int_da8c447e
featureApplicability
1.0
 City of Heroes (Video Game) / int_da8c447e
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_da8c447e
 City of Heroes (Video Game) / int_daef39ee
type
Elaborate Underground Base
 City of Heroes (Video Game) / int_daef39ee
comment
Elaborate Underground Base: Many a mission map. Also, starting with Issue 6, supergroups can build their own.
 City of Heroes (Video Game) / int_daef39ee
featureApplicability
1.0
 City of Heroes (Video Game) / int_daef39ee
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_daef39ee
 City of Heroes (Video Game) / int_db148980
type
Mook Promotion
 City of Heroes (Video Game) / int_db148980
comment
Mook Promotion: The basis for the Arachnos player character plot line.
 City of Heroes (Video Game) / int_db148980
featureApplicability
1.0
 City of Heroes (Video Game) / int_db148980
featureConfidence
1.0
 City of Heroes (Video Game)
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City of Heroes (Video Game) / int_db148980
 City of Heroes (Video Game) / int_db6230b7
type
Lightning Bruiser
 City of Heroes (Video Game) / int_db6230b7
comment
Lightning Bruiser: Most Tanker/Scrapper/Brutes (Archetypes with high Defense and offense) with the Speed travel power. "Most" being the key term, as some of the Defensive powersets had powers that could slow the player down or even immobilize them in exchange for higher defensive stats (most notably Stone Armor, which had two powers that reduced the player's speed and removed the ability to jump when active). On the other side of the coin, some defensive powers actually made you faster (notably Electric Armor's Lightning Reflexes and Super Reflexes' Quickness, both of which improve movement speed and power recharge rates), making them the powersets of choice for a "fighting speedster" concept. In-canon example would be Captain Mako, but in-game almost every high-level Boss could run faster than any non-superspeed Player Character and of course had higher damage output abilities.
 City of Heroes (Video Game) / int_db6230b7
featureApplicability
1.0
 City of Heroes (Video Game) / int_db6230b7
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_db6230b7
 City of Heroes (Video Game) / int_deb7c4d1
type
Super-Power Meltdown
 City of Heroes (Video Game) / int_deb7c4d1
comment
Super-Power Meltdown: Subverted with the origin of the Siren's Call zone; played straight at first glance in the origin of Faultline.
 City of Heroes (Video Game) / int_deb7c4d1
featureApplicability
-0.3
 City of Heroes (Video Game) / int_deb7c4d1
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_deb7c4d1
 City of Heroes (Video Game) / int_df02a97f
type
City of Canals
 City of Heroes (Video Game) / int_df02a97f
comment
City of Canals: Founder's Falls, aka "Super-Venice". Also Crey's Folly, whose original name actually was "Venice".
 City of Heroes (Video Game) / int_df02a97f
featureApplicability
1.0
 City of Heroes (Video Game) / int_df02a97f
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_df02a97f
 City of Heroes (Video Game) / int_df041988
type
TheElectricSlide
 City of Heroes (Video Game) / int_df041988
comment
The Electric Slide: It is technically possible given that power lines act like any other surface but there's no real point in doing so. Even better, there is a VIP power that is called Prestige Power: Slide.
 City of Heroes (Video Game) / int_df041988
featureApplicability
1.0
 City of Heroes (Video Game) / int_df041988
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_df041988
 City of Heroes (Video Game) / int_df582b0b
type
Continuity Snarl
 City of Heroes (Video Game) / int_df582b0b
comment
Continuity Snarl: The one use of it caused this, and the death of its inventor, when he tried to turn the hero Faultline into a villain, as well as misinterpreting his powers. As a result, a lot of information on Faultline is... confused. Well generally when you try to brute force a change in reality with absolutely no idea what you're doing, it tends to make things go wonky. We're lucky he didn't cause a Critical Existence Failure to reality. More specifically, mistaking how your archnemesis' powers work and then altering reality based on those false assumptions is a bad idea, because the PsychoChronoMetron doesn't change things you don't know about. the Hero, Faultline, was one of the first mutants. Psi Curse, his enemy and creator of the PsychoChronoMetron had no idea what a Mutant was, always assumed his powers were based on technology. So when he rewrote history to make Faultline his ally, He included such technological earth-control devices... without removing his mutant abilities. The feedback between the devices and his powers caused a massive earthquake, tearing that section of the city apart, and killing everyone involved except Blue Steel.
 City of Heroes (Video Game) / int_df582b0b
featureApplicability
1.0
 City of Heroes (Video Game) / int_df582b0b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_df582b0b
 City of Heroes (Video Game) / int_df858e81
type
Shoot the Medic First
 City of Heroes (Video Game) / int_df858e81
comment
Shoot the Medic First: When in PvP, kill off your enemy's healers first, obviously. And the same goes for any villains who can heal other minions. The Tsoo Sorcerers are one of the earlier examples of this trope, especially annoying since they'll heal any other faction you're trying to kill. Later on you may run into the Devouring Earth. Confounded by the Praetorian ghouls, who radiate healing energies (that affect only other ghouls) when they die — in other words, shooting them turns them into medics.
 City of Heroes (Video Game) / int_df858e81
featureApplicability
1.0
 City of Heroes (Video Game) / int_df858e81
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_df858e81
 City of Heroes (Video Game) / int_e2415f
type
The Cape
 City of Heroes (Video Game) / int_e2415f
comment
The Cape: While player characters embody this everywhere, actual capes have a very special significance in the game, due in large part to Hero 1, a very well-known Cape who never returned from the Suicide Mission to end the Rikti War at least, not as he was known. Still has the cape though. For a time they were banned in Paragon City out of respect for him, and the mission any prospective cape-wearer must do has them learning about him and visiting the Omega Team memorial. (Villains have it easier - if they want to wear a cape, they just have to rip one off the back of a defeated hero)
 City of Heroes (Video Game) / int_e2415f
featureApplicability
1.0
 City of Heroes (Video Game) / int_e2415f
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e2415f
 City of Heroes (Video Game) / int_e243ae29
type
Training Dummy
 City of Heroes (Video Game) / int_e243ae29
comment
Training Dummy: The disabled Rikti drones. Also Rikti shaped dummies in the Vanguard Base shooting range.
 City of Heroes (Video Game) / int_e243ae29
featureApplicability
1.0
 City of Heroes (Video Game) / int_e243ae29
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e243ae29
 City of Heroes (Video Game) / int_e2ccee25
type
Animal Motifs
 City of Heroes (Video Game) / int_e2ccee25
comment
Animal Motifs: Arachnos really likes spiders. We're not kidding, damn near every single unit type is named after a kind of spider, up to Lord Recluse himself. And he's got robot spiders as a common minion.
 City of Heroes (Video Game) / int_e2ccee25
featureApplicability
1.0
 City of Heroes (Video Game) / int_e2ccee25
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e2ccee25
 City of Heroes (Video Game) / int_e2dae05d
type
Liberty Over Prosperity
 City of Heroes (Video Game) / int_e2dae05d
comment
Liberty Over Prosperity: If you create your character in Praetoria, the squeaky-clean police-state, you defect to Primal Earth (the main game setting) at level 20. Either because you believe that liberty is worth the chaos that comes with it, or because it'll make being a villain easier.
 City of Heroes (Video Game) / int_e2dae05d
featureApplicability
1.0
 City of Heroes (Video Game) / int_e2dae05d
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e2dae05d
 City of Heroes (Video Game) / int_e2e66d9b
type
Mana Burn
 City of Heroes (Video Game) / int_e2e66d9b
comment
Mana Burn & Mana Drain: Electricity attacks tended to do one or the other. In particular a Blaster, Corruptor or Defender with both Short Circuit and Power Sink could completely drain the Endurance of a group of enemies in a very short period of time.
 City of Heroes (Video Game) / int_e2e66d9b
featureApplicability
1.0
 City of Heroes (Video Game) / int_e2e66d9b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e2e66d9b
 City of Heroes (Video Game) / int_e36de06c
type
Combat Stilettos
 City of Heroes (Video Game) / int_e36de06c
comment
Combat Stilettos: Lots of the clothing options for females.
 City of Heroes (Video Game) / int_e36de06c
featureApplicability
1.0
 City of Heroes (Video Game) / int_e36de06c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e36de06c
 City of Heroes (Video Game) / int_e375c858
type
Fog of War
 City of Heroes (Video Game) / int_e375c858
comment
Fog of War: While most zone maps are completely visible from the start, the various hazard zones must be revealed via exploration. Averted for some players in that a high-level Veteran's Reward negates this. To a far smaller degree, the Steamy Mist power from the Storm Summoning set is quite literally a small-radius movable Fog of War centered on the user's person. A full group of high level players fighting for their lives can send up a truly epic amount of particle spam, making it effectively impossible to see what is going on on your screen.
 City of Heroes (Video Game) / int_e375c858
featureApplicability
-1.0
 City of Heroes (Video Game) / int_e375c858
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e375c858
 City of Heroes (Video Game) / int_e43c66bd
type
Art Evolution
 City of Heroes (Video Game) / int_e43c66bd
comment
Art Evolution: Take a look at these screenshots from issue 1. Now look at these screenshots from Going Rogue/Issue 18.
 City of Heroes (Video Game) / int_e43c66bd
featureApplicability
1.0
 City of Heroes (Video Game) / int_e43c66bd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e43c66bd
 City of Heroes (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 City of Heroes (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: The end of the last mission in the Ernesto Hess Task Force is a nasty shock your first time through...
 City of Heroes (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 City of Heroes (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e4cf1ef0
 City of Heroes (Video Game) / int_e5066b68
type
11th-Hour Superpower
 City of Heroes (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Several of the tier 9 powers are used like this.
 City of Heroes (Video Game) / int_e5066b68
featureApplicability
1.0
 City of Heroes (Video Game) / int_e5066b68
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e5066b68
 City of Heroes (Video Game) / int_e5507f60
type
Truce Zone
 City of Heroes (Video Game) / int_e5507f60
comment
Though the latter two are less Truce Zone and more "enforced Enemy Mine."
 City of Heroes (Video Game) / int_e5507f60
featureApplicability
1.0
 City of Heroes (Video Game) / int_e5507f60
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e5507f60
 City of Heroes (Video Game) / int_e567510d
type
Determinator
 City of Heroes (Video Game) / int_e567510d
comment
Determinator: The Willpower defense set. Created to represent comic book characters who don't have special defensive abilities; they can take massive amounts of damage because they have enough willpower to keep fighting. Ironically, it's commonly considered one of the strongest defense sets overall. The players themselves count for this. When word came out the game was being shut down for reasons never explained, they rallied above and beyond anything anyone was expecting. Heroes and villains alike congregated in Atlas Park, causing so much strain on the serves that it spawned 33 instances of the location. The others eventually faded. But AP 33 remained in existence right up to the last moment of the game's existence, as the players held a vigil there as a sign of their unwillingness to forgive NC Soft and to state their desire for the game to continue. Also doubles as a Moment of Awesome for the player base.
 City of Heroes (Video Game) / int_e567510d
featureApplicability
1.0
 City of Heroes (Video Game) / int_e567510d
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e567510d
 City of Heroes (Video Game) / int_e5e4538a
type
One Curse Limit
 City of Heroes (Video Game) / int_e5e4538a
comment
One Curse Limit: Averted - different status effects have separate timers, and can be inflicted on enemies simultaneously.
 City of Heroes (Video Game) / int_e5e4538a
featureApplicability
-1.0
 City of Heroes (Video Game) / int_e5e4538a
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e5e4538a
 City of Heroes (Video Game) / int_e6f18344
type
Humongous Mecha
 City of Heroes (Video Game) / int_e6f18344
comment
Humongous Mecha: Malta Titans, especially the Kronos Class Titan. Depending on the definition, the Clockwork giant monsters may also apply. Also the Giant Zenith Mech from the last mission in the Hess Task Force on Striga Isle and the two repainted clones of it in the Imperious Task Force in Cimerora, although they're more properly part of the setting rather than an opponent.
 City of Heroes (Video Game) / int_e6f18344
featureApplicability
1.0
 City of Heroes (Video Game) / int_e6f18344
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e6f18344
 City of Heroes (Video Game) / int_e7bfbb3b
type
Clingy Costume
 City of Heroes (Video Game) / int_e7bfbb3b
comment
Clingy Costume: Positron was permanently stuck in his anti-matter-driven armor for a while. (Though it wasn't so much that the costume was literally stuck on him, but that he was emitting radiation uncontrollably, so if he took the suit off, everyone around him would die)
 City of Heroes (Video Game) / int_e7bfbb3b
featureApplicability
1.0
 City of Heroes (Video Game) / int_e7bfbb3b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e7bfbb3b
 City of Heroes (Video Game) / int_e7d7e394
type
Heal It with Fire
 City of Heroes (Video Game) / int_e7d7e394
comment
Heal It with Fire: The Thermal Radiation powerset provides a couple of abilities that involve soothing allies with warmth and cauterising wounds.
 City of Heroes (Video Game) / int_e7d7e394
featureApplicability
1.0
 City of Heroes (Video Game) / int_e7d7e394
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e7d7e394
 City of Heroes (Video Game) / int_e807c3ec
type
Levitating Lotus Position
 City of Heroes (Video Game) / int_e807c3ec
comment
Levitating Lotus Position: The lotus pose and lotus-with-levitation are stock poses, although the latter is more a fortuitous accident stemming from the various "sit" emotes still being available to a toon in flight.
 City of Heroes (Video Game) / int_e807c3ec
featureApplicability
1.0
 City of Heroes (Video Game) / int_e807c3ec
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e807c3ec
 City of Heroes (Video Game) / int_e8d46c29
type
Backstory
 City of Heroes (Video Game) / int_e8d46c29
comment
Backstory: The game's mythology is surprisingly deep and complex, with basically an Alternate History of the entire 20th century due to the influence of superheroes. It is also notably original, rather than sampling heavily from any previously established superhero/comic-book mythos (as one might expect).
 City of Heroes (Video Game) / int_e8d46c29
featureApplicability
1.0
 City of Heroes (Video Game) / int_e8d46c29
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e8d46c29
 City of Heroes (Video Game) / int_e91a2f04
type
Cloning Blues
 City of Heroes (Video Game) / int_e91a2f04
comment
Cloning Blues: In the story arcs added for Issue 17, the player villain takes over a cloning factory. It eventually ventures into Me's a Crowd territory. See Doppelgänger for the "blue side" equivalent.
 City of Heroes (Video Game) / int_e91a2f04
featureApplicability
1.0
 City of Heroes (Video Game) / int_e91a2f04
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e91a2f04
 City of Heroes (Video Game) / int_e96475ec
type
Excalibur
 City of Heroes (Video Game) / int_e96475ec
comment
Excalibur: In the Primal universe, it's a weapon with a long history, entrusted to a noble British family by the fae, and passed down to each male-line descendant. The last two wielders were Hero One (active in the 1970s and 1980s), and his son, Hero-1. When Hero-1 led the Omega Team in a desperate battle against the Rikti (during which he disappeared and was presumably killed), he entrusted the blade to Miss Liberty so it wouldn't fall into Rikti hands. Ms. Liberty, the trainer in the hero starting zone (and Miss Liberty's daughter), now has Excalibur on her belt. She is unable to use it herself, but she holds on to it in case Hero-1 should ever return. (The fae aren't happy about this, but they haven't taken the blade back) Later, you can help Hero-1's Praetorian counterpart Pendragon find the Praetorian version of Excalibur (which appears as a gigantic two-handed weapon rather than the broadsword it was in the main universe), and he does use it. It's been corrupted and almost immediately takes over his mind. You have to fight him as a boss later on. He eventually splits into good and evil halves, with the evil half wielding the corrupted Excalibur and the good half wielding a standard two-handed sword. The Praetorian version of Excalibur was also a visual option for a player using the Titan Weapon powerset, but it had to be found and unlocked as a random drop from beating Nega-Pendragon.
 City of Heroes (Video Game) / int_e96475ec
featureApplicability
1.0
 City of Heroes (Video Game) / int_e96475ec
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e96475ec
 City of Heroes (Video Game) / int_e96fe76d
type
Hobbes Was Right
 City of Heroes (Video Game) / int_e96fe76d
comment
Hobbes Was Right: Lord Recluse is actually a somewhat beloved ultra-competent head-of state not simply in spite of being an unapologetically evil overlord, but because of it. Longbow, Nemesis, Crey, the Rikti and the Praetorians have all gotten more than they could handle when they tried to "free" the Rogue Isles, and that is just from the private citizens.
 City of Heroes (Video Game) / int_e96fe76d
featureApplicability
1.0
 City of Heroes (Video Game) / int_e96fe76d
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e96fe76d
 City of Heroes (Video Game) / int_e993da98
type
Equal-Opportunity Evil
 City of Heroes (Video Game) / int_e993da98
comment
A late 2011 graphical update to the Circle of Thorns now makes it clear what gender they are under the robes; some of them have breasts, showing that yes, they too are an Equal-Opportunity Evil group.
 City of Heroes (Video Game) / int_e993da98
featureApplicability
1.0
 City of Heroes (Video Game) / int_e993da98
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e993da98
 City of Heroes (Video Game) / int_e9f517e1
type
Artistic License – Geography
 City of Heroes (Video Game) / int_e9f517e1
comment
Artistic License – Geography: Rhode Island has no place on its coastline that has ocean access to the north, the way Paragon City does.
 City of Heroes (Video Game) / int_e9f517e1
featureApplicability
1.0
 City of Heroes (Video Game) / int_e9f517e1
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_e9f517e1
 City of Heroes (Video Game) / int_eaf5a1ac
type
Groin Attack
 City of Heroes (Video Game) / int_eaf5a1ac
comment
Groin Attack: Appropriately sized characters can pull this off with the Kick power from the Fighting pool, and, rather intimidatingly, Super Strength's Knockout Blow. However, a status of special note belongs to Stalactites from Earth Control. Martial Arts has not one, but two groin-punches: The old animation for Cobra Strike, and for MA Stalkers, the alternate animation for their assassin-strike, "Fist of Annihilation." At least one War Mace attack does much the same- there's something disturbingly hilarious about a four-foot fairy bashing some hapless Super Soldier six feet into the air with a hammer larger than her torso... straight to the junk. One of the powers in Street Justice is a quick, hard knee strike aimed for the enemy's ribcage, but due to height differences, often ends up either in the jaw or the groin.
 City of Heroes (Video Game) / int_eaf5a1ac
featureApplicability
1.0
 City of Heroes (Video Game) / int_eaf5a1ac
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_eaf5a1ac
 City of Heroes (Video Game) / int_eba6a077
type
Cain and Abel
 City of Heroes (Video Game) / int_eba6a077
comment
Cain and Abel: Statesman and Lord Recluse are former friends and brothers-in-law. Talk about a Big, Screwed-Up Family now.
 City of Heroes (Video Game) / int_eba6a077
featureApplicability
1.0
 City of Heroes (Video Game) / int_eba6a077
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_eba6a077
 City of Heroes (Video Game) / int_ebebb87
type
The War Just Before
 City of Heroes (Video Game) / int_ebebb87
comment
The War Just Before: The Rikti War provided context for the game's initial release. Most of Paragon City's heroes had died in the war, and you played as a new hero in the city, just joining the good fight. The War Walls, which divided up the city into districts, were explained as megastructures built to keep the alien Rikti at bay. The prevalence of criminal gangs, organized crime, demonic cults, and supervillainy in the city was Justified as having risen up to fill the void the dead heroes had left behind. And it wasn't long before the Rikti returned, intent on finishing what they started.
 City of Heroes (Video Game) / int_ebebb87
featureApplicability
1.0
 City of Heroes (Video Game) / int_ebebb87
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_ebebb87
 City of Heroes (Video Game) / int_eca97994
type
FaceHeelRevolvingDoor
 City of Heroes (Video Game) / int_eca97994
comment
Face–Heel Revolving Door: There's nothing stopping a Hero becoming a Villain, before reverting to their native alignment, and vice versa.
 City of Heroes (Video Game) / int_eca97994
featureApplicability
1.0
 City of Heroes (Video Game) / int_eca97994
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_eca97994
 City of Heroes (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 City of Heroes (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: Villain Tip Missions, particularly when you're a Vigilante-turning-Villain in the Rogue Isles.
 City of Heroes (Video Game) / int_ecb70eb4
featureApplicability
1.0
 City of Heroes (Video Game) / int_ecb70eb4
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_ecb70eb4
 City of Heroes (Video Game) / int_ed194d4e
type
Mid-Air Bobbing
 City of Heroes (Video Game) / int_ed194d4e
comment
Midair Bobbing: Flying characters will do this while staying still.
 City of Heroes (Video Game) / int_ed194d4e
featureApplicability
1.0
 City of Heroes (Video Game) / int_ed194d4e
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_ed194d4e
 City of Heroes (Video Game) / int_ee72ceea
type
Up, Up and Away!
 City of Heroes (Video Game) / int_ee72ceea
comment
Up, Up and Away!: After flight poses were added.
 City of Heroes (Video Game) / int_ee72ceea
featureApplicability
1.0
 City of Heroes (Video Game) / int_ee72ceea
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_ee72ceea
 City of Heroes (Video Game) / int_eea93c96
type
Blow You Away
 City of Heroes (Video Game) / int_eea93c96
comment
Blow You Away: Storm Summoning, especially the trademark powers of Gale and Hurricane. Moreover, an unfinished Wind Control Set can be found in the data files of the final version of the client.
 City of Heroes (Video Game) / int_eea93c96
featureApplicability
1.0
 City of Heroes (Video Game) / int_eea93c96
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_eea93c96
 City of Heroes (Video Game) / int_ef0f881b
type
Trick Arrow
 City of Heroes (Video Game) / int_ef0f881b
comment
Trick Arrow: One of the powersets available to Defenders, Controllers, Corruptors, and Masterminds. Blasters get a variation of this powerset, with some of the powers reworked, or replaced entirely. It's designed with debilitating the enemy in mind through multiple means, from trapping them in oil slicks, gluing them down, to putting them to sleep.
 City of Heroes (Video Game) / int_ef0f881b
featureApplicability
1.0
 City of Heroes (Video Game) / int_ef0f881b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_ef0f881b
 City of Heroes (Video Game) / int_f12b3d7e
type
I Got a Rock
 City of Heroes (Video Game) / int_f12b3d7e
comment
I Got a Rock: A Shout-Out during the Halloween events is that one of the "treats" you can get is a rock. Description: "You got a rock". Deals minor damage, and is prized by some for Cherry Tapping.
 City of Heroes (Video Game) / int_f12b3d7e
featureApplicability
1.0
 City of Heroes (Video Game) / int_f12b3d7e
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f12b3d7e
 City of Heroes (Video Game) / int_f163b235
type
Rival Turned Evil
 City of Heroes (Video Game) / int_f163b235
comment
Rival Turned Evil: Statesman and Lord Recluse.
 City of Heroes (Video Game) / int_f163b235
featureApplicability
1.0
 City of Heroes (Video Game) / int_f163b235
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f163b235
 City of Heroes (Video Game) / int_f285dc86
type
Ninja Run
 City of Heroes (Video Game) / int_f285dc86
comment
Ninja Run: From the Natural-Origin Super-Booster pack. The power is actually called this.
 City of Heroes (Video Game) / int_f285dc86
featureApplicability
1.0
 City of Heroes (Video Game) / int_f285dc86
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f285dc86
 City of Heroes (Video Game) / int_f290a8bb
type
Attack Pattern Alpha
 City of Heroes (Video Game) / int_f290a8bb
comment
Attack Pattern Alpha: The Council loves this trope. All of their seemingly endless variations on "Attack formation (something)" essentially boil down to "everybody hit somebody".
 City of Heroes (Video Game) / int_f290a8bb
featureApplicability
1.0
 City of Heroes (Video Game) / int_f290a8bb
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f290a8bb
 City of Heroes (Video Game) / int_f2a25d34
type
Gradual Grinder
 City of Heroes (Video Game) / int_f2a25d34
comment
Gradual Grinder: Controller and Dominator primaries work that way - most of their powers are focused on inflicting status effects to hinder opponents, with damage as a secondary priority. This is less of a concern for Dominators, who have a secondary powerset devoted to dealing damage. Debuff-based Defenders when soloing - though their damage is inherently lower than other archetypes, they can compensate by weakening their enemies, thus rendering them more susceptible to attacks.
 City of Heroes (Video Game) / int_f2a25d34
featureApplicability
1.0
 City of Heroes (Video Game) / int_f2a25d34
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f2a25d34
 City of Heroes (Video Game) / int_f2b6e823
type
MadeOfDiamond
 City of Heroes (Video Game) / int_f2b6e823
comment
Made of Diamond: Some of the Tier 9 Armor Set powers skyrocket your defenses for about 2 minutes, at the cost of a nasty crash at the end of it. Moment of Glory takes this Up to Eleven by combining two Tier 9 effects, but only for 15 seconds.
 City of Heroes (Video Game) / int_f2b6e823
featureApplicability
1.0
 City of Heroes (Video Game) / int_f2b6e823
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f2b6e823
 City of Heroes (Video Game) / int_f2dadf81
type
Evil Twin
 City of Heroes (Video Game) / int_f2dadf81
comment
Evil Twin: The leaders of the Praetorian dimension are an evil Freedom Phalanx. Later story developments reveal that most of them are not really evil, merely misguided or selfish. Had the game not shut down, Marauder was to have made a full Heel–Face Turn in Issue 24, and Tyrant in Issue 28. Anti-Matter was going to have a Redemption Equals Death Heroic Sacrifice in Issue 24, as well. And the Hero-1/Pendragon situation is... complicated. You can meet your own as of Issue 17.
 City of Heroes (Video Game) / int_f2dadf81
featureApplicability
1.0
 City of Heroes (Video Game) / int_f2dadf81
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f2dadf81
 City of Heroes (Video Game) / int_f364de89
type
Make Wrong What Once Went Right
 City of Heroes (Video Game) / int_f364de89
comment
By that token, Make Wrong What Once Went Right
 City of Heroes (Video Game) / int_f364de89
featureApplicability
1.0
 City of Heroes (Video Game) / int_f364de89
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f364de89
 City of Heroes (Video Game) / int_f3fac450
type
Brain in a Jar
 City of Heroes (Video Game) / int_f3fac450
comment
Brain in a Jar: Malta Titans contain these at their core. The Clockwork King has a classic brain-jar, bobbing eyeballs and all. Nemesis' armour-automotons contain artificial brains. Nemesis Warhulks go a step further with entire People Jars. In October 2011, this was added as a purchasable costume piece for player characters.
 City of Heroes (Video Game) / int_f3fac450
featureApplicability
1.0
 City of Heroes (Video Game) / int_f3fac450
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f3fac450
 City of Heroes (Video Game) / int_f511ea9b
type
Product Placement
 City of Heroes (Video Game) / int_f511ea9b
comment
Product Placement: The "Optional In-Game Advertising" advertised Nike and T-Mobile products before being discontinued. Strangely, despite all the kerfuffle about its addition to the game, it seems to be impossible to find actual ads anymore even with the option on.
 City of Heroes (Video Game) / int_f511ea9b
featureApplicability
1.0
 City of Heroes (Video Game) / int_f511ea9b
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f511ea9b
 City of Heroes (Video Game) / int_f51c5f3c
type
Never Say
 City of Heroes (Video Game) / int_f51c5f3c
comment
Never Say "Die": Semi-averted. Characters did die in storylines, but it was rare for death to be a thing for players, as they had a teleporter that would take them away from a situation when their HP hit zero, preventing them from dying in-universe. The fans took the actual saying and ran with it when the announcement came down that NC Soft was discontinuing the game, fighting till the very end to try to change their minds. Players of the game, Heroes and Villains both, took this to extreme levels as they congregated in Atlas Park, straining the systems so much that the game created 33 instances of the area. While the majority of them eventually faded away, the instance called Atlas Park 33, aka AP 33, remained in existence due to the vigil held there till the game finally went down. AP 33 is still an event remembered with a bittersweet touch by fans and players of the game. It also doubled as both a CMoA and Tear Jerker for the players, characters, and game, and is covered in both sections.
 City of Heroes (Video Game) / int_f51c5f3c
featureApplicability
-1.0
 City of Heroes (Video Game) / int_f51c5f3c
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f51c5f3c
 City of Heroes (Video Game) / int_f52ae5d8
type
Enemy Civil War
 City of Heroes (Video Game) / int_f52ae5d8
comment
Enemy Civil War: Warburg breaking off from the Rogue Isles and the Rikti's clash between the Traditionalists and the Restructurists. Also, the Council splintered off from the 5th Column, and there was a civil war in-game when the group was introduced. With the return of the 5th Column in a later update, the two groups occasionally go at it again in some zones. Actually, the Council splintered off from (pre-Recluse) Arachnos in the 40s. Then, much much later, the Council and 5th Column have a war which the Council wins. 5th Column members either defect during the war or are absorbed into the Column afterward.
 City of Heroes (Video Game) / int_f52ae5d8
featureApplicability
1.0
 City of Heroes (Video Game) / int_f52ae5d8
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f52ae5d8
 City of Heroes (Video Game) / int_f55d739f
type
The Baroness
 City of Heroes (Video Game) / int_f55d739f
comment
The Baroness: Countess Crey.
 City of Heroes (Video Game) / int_f55d739f
featureApplicability
1.0
 City of Heroes (Video Game) / int_f55d739f
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f55d739f
 City of Heroes (Video Game) / int_f56aeb67
type
Alien Invasion
 City of Heroes (Video Game) / int_f56aeb67
comment
Alien Invasion: The Rikti, although they're actually forcibly-mutated humans from Another Dimension.
 City of Heroes (Video Game) / int_f56aeb67
featureApplicability
1.0
 City of Heroes (Video Game) / int_f56aeb67
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
City of Heroes (Video Game) / int_f56aeb67
 City of Heroes (Video Game) / int_f57372a1
type
Bizarro Universe
 City of Heroes (Video Game) / int_f57372a1
comment
Bizarro Universe: Praetoria, where all the heroes are evil and all the villains are good (or dead). At least, that was the original depiction. When Praetoria was made the focus of the expansion, they changed the focus from Primal Earth with a goatee to the land of moral ambiguity. The alignment inversion is in place, but it's much less black and white. The unfinished Issue 24 was going to change that further, with new story arcs where various Praetorian characters change sides. Marauder and Mother Mayhem (or the person whose body Mother Mayhem was using) were going to join a new heroic group, while Resistance leader Calvin Scott and Praetorian Penelope Yin were going to join the side of villainy. Even Tyrant, Statesman's counterpart and the apparent Big Bad of the setting, turned out to be a Well-Intentioned Extremist, and was planned to have a full Heel–Face Turn and Heroic Sacrifice in Issue 28. Except for the sacrifice, Cole's story was actually used for Statesman in Master X Master - it's actually Tyrant in his costume.
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Stone Wall
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comment
Stone Wall: Fittingly, Granite Armor from the Stone Armor power set turns the player nigh unkillable (with huge bonuses to both resistance and defense) and nigh harmless (with huge penalties to speed, jump height, damage, and recharge time). Of course, some players do everything to offset that... Tankers in general will be this by default, with their defensive powers inherently higher than the same ones for other archetypes.
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Baleful Polymorph
 City of Heroes (Video Game) / int_f654419c
comment
Baleful Polymorph: The Mutant super booster's bonus power can give you a number of buffs that can increase your defenses, boost your regeneration, or turn you into a Rikti Monkey for 1 minute.
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The Roleplayer
 City of Heroes (Video Game) / int_f7a31863
comment
The Roleplayer: Virtue is the unofficial Roleplay Server and, though you'll find roleplayers elsewhere, they're not nearly as common. (Or as welcome).
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An Axe to Grind
 City of Heroes (Video Game) / int_f8035cdd
comment
An Axe to Grind: The Battle Axe power set. An Undead Slaying Axe was also available as a temporary power and the similarly-named Ghost Slaying Axe as a Veteran power.
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The Very Definitely Final Dungeon
 City of Heroes (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: Featured in several story arcs, and usually with their own custom tilesets.
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Video Game Cruelty Potential
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Additionally, you can attack the cement shoes victims and still gain the experience points for it.
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Squad Controls
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comment
The Lore slot in the Incarnate powers lets any player summon controllable pets (using the same Squad Controls as Mastermind pets) belonging to one of twenty of the game's villain groups. Each type of Lore ability can be built up through nine different subtypes across four levels of power; the different subtypes summoned different combinations of pets from that group. If you had made more than one Lore boost, you could swap them in and out of your Lore slot out of combat and with a 15-minute cooldown, which gives a dedicated player some additional flexibility for known future threats.
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Love Makes You Crazy
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comment
Love Makes You Crazy: The Clockwork King and Metronome are in love with their respective Penelope Yin. The Clockwork King's army of clockwork robots follows his Penelope Yin around to protect her from villains, heroes, and boys. Meanwhile, back in Praetoria, Metronome wants to rescue his Penelope Yin from Mother Mayhem's mental hospital and put her soul into the body of a Clockwork. Praetorian Calvin Scott's mental stability is suspect due to Mother Mayhem taking over the body of his wife, Aurora Borealis. Then we find out, after "Mother" is finally forced out and destroyed, that Aurora is not Scott's wife, just his therapist, and he apparently fixated on her during treatment.
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The Remnant
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The Remnant: The Rikti, after their failed Alien Invasion; specifically, the Reconstructionist faction.
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Running Gag
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Running Gag: In the radio mission to rescue Dr. Stephen Fayte (who is, we are told, often mistaken for a famous sorcerer), everyone describes him with exactly the same phrase: "merely a gifted surgeon, and nothing more."
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We Buy Anything
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We Buy Anything: Partially subverted, in that stores dedicated to origins other than your own won't pay you full price. Also, your contacts will purchase Recipes and Salvage, but not Enhancements, and no NPCs will buy Inspirations.
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Cyber Punk
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Cyberpunk: The Freakshow.
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Doomy Dooms of Doom
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comment
Doomy Dooms of Doom: "DOOOOOOOOOOOM!!" is actually a catchphrase used among the community to poke fun at the rioting that ensues whenever a major announcement is made.
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Deadly Doctor
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comment
Deadly Doctor: Dr. Vahzilok, and all the living mooks.
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One-Winged Angel
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comment
One-Winged Angel: Romulus and potentially anything and anyone related to Nictus/Kheldian story-line, including players. Hamidon did this to himself and his Animal Wrongs Group in the backstory.
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You Mean
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comment
You Mean "Xmas": The blandly-named Holiday Events, complete with snowballs, presents that give Status Buffs, the ugliest Baby New Year ever, and giant snow monsters. One of the rewards for completing the Baby New Year is a temporary power that references Hannukah, while another reward temp power is called "Five Golden Rings". No Festivus or Kwaanza powers yet, though.
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 City of Heroes (Video Game) / int_fd4f8299
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Well-Intentioned Extremist
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comment
And then you learn that even the power-mad supervillain who rules the world is actually just a Well-Intentioned Extremist trying to keep control of one city as best he can lest an Eldtritch Abomination decide that it wants to destroy humanity after all. Then the fight gets taken to said Abomination.
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Critical Hit Class
 City of Heroes (Video Game) / int_fe069e49
comment
Critical Hit Class: The Stalker archetype, which will always land critical hits with their single-target attacks when attacking while hidden, and a chance to do so even when not hidden that increases with team size. They even have an Assassin Strike power.
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 City of Heroes (Video Game) / int_fea27091
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Buffy Speak
 City of Heroes (Video Game) / int_fea27091
comment
Buffy Speak: Flambeaux, during the Twinshot arc, and also standing outside the Atlas Park Wentworth's.
 City of Heroes (Video Game) / int_fea27091
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Item Crafting
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comment
Item Crafting: The Invention system.
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Pet the Dog
 City of Heroes (Video Game) / int_ff7f34c5
comment
Pet the Dog: A villain going to a rogue has moments like these. Your character justifies it by saying it's simply good business.
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Perpetual Molt
 City of Heroes (Video Game) / int_ffd93b43
comment
Perpetual Molt: For burned wings; this is more like perpetual smoke. The straight version was meant to be put in but was initially pulled due to hardware limitations; as of issue 20.5 it's now available for Incarnates to purchase with Astral or Empyrean merits.
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ItemName
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City of Heroes (Video Game)

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A.K.A.-47 / int_fa5e90fd
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And All I Got Was This Lousy T-Shirt / int_fa5e90fd
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And Knowing Is Half the Battle / int_fa5e90fd
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