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Civilization: Call to Power (Video Game)

 Civilization: Call to Power (Video Game)
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TVTItem
 Civilization: Call to Power (Video Game)
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Civilization: Call to Power (Video Game)
 Civilization: Call to Power (Video Game)
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CivilizationCallToPower
 Civilization: Call to Power (Video Game)
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Civilization: Call to Power, released in 1999 by Activision, is a 4X turn-based strategy spin-off of the Civilization series. It is technically part of the Civilization series proper, but only by way of having "Civilization" in the title.note After a legal kerfluffle involving Activision, MicroProse and the owners of the original Civilization board game, MicroProse won the rights to the name and Activision licensed it from them. It also had a sequel which dropped "Civilization" from the title entirely, Call to Power 2. Compared to Civilization II, then the most recent installment in the Civilization series, it has quite a few unique gameplay concepts: Tile improvements, known as Public Works (or PWs), have to be placed manually by the player - there are no workers to auto-build them for you. Furthermore, PWs can't be built without PW points, which are generated by allocating a set amount of your civilization's total production aside specifically for that purpose. Aside from the more obvious uses, like improving a tile's production/gold output or building roads, you can use PW points, along with certain technologies, to terraform landmassees to your liking to get the optimum balance of food, production, and gold output. Once the appropriate technologies are researched, players can build underwater and space-based colonies, with each region having its own pros and cons, such as space having absolutely no terrain whatsoever, making space-based transportation and colony-building a breeze, but all space colonies require special tile improvements just for basic things like production and food. Pollution plays a major role in the happiness of your citizens; plus, if you don't keep it in check, excessive pollution can cause a variety of global disasters... Combat mechanics is simple but quite advanced for the genre, with an actually shown, turn-based battle sequence featuring up to 9 units on each side and with various combat roles (shock troops, artillery etc.).Civilization: Call to Power also had some concepts, such as waging corporate warfare using lawyers and corporate branches, which were later seen in other games in the Civilization series proper. Call to Power 2 also has a dedicated open-source development team ever since the source code to the game was released in 2003, adding new gameplay and anti-frustration features as well as gameplay automation.
 Civilization: Call to Power (Video Game)
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2023-09-21T10:33:03Z
 Civilization: Call to Power (Video Game)
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2023-09-21T10:33:03Z
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Intimate Lotion Application
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 Civilization: Call to Power (Video Game) / int_15d8e4f5
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Slave Liberation
 Civilization: Call to Power (Video Game) / int_15d8e4f5
comment
Slave Liberation: You can train Abolitionists and have them free slaves from other nations. The former slaves will automatically become full citizens of your closest city.
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Terraform
 Civilization: Call to Power (Video Game) / int_19944e8f
comment
Terraform: The Eden Project and Eco Ranger units are a weaponized version of this. In the Eden Project movie, an Eco Ranger drives into city, opens up its back, and detonates. In a flash the entire city and everyone in it is gone and in their place is a field of green. In game the Eco Rangers destroy the target city and all improvements within 2 tiles.
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Privately Owned Society
 Civilization: Call to Power (Video Game) / int_2b9031ee
comment
Privately Owned Society: Under "Corporatist Republic".
 Civilization: Call to Power (Video Game) / int_2b9031ee
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I Know You Know I Know
 Civilization: Call to Power (Video Game) / int_2d4d16d9
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I Know You Know I Know: The ESP Center video dialogue.
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Government Agency of Fiction
 Civilization: Call to Power (Video Game) / int_33affa42
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Government Agency of Fiction: The W.I.A. of The Agency wonder. Apparently they watch over and remove any "dissent" against the government, even if you're at home.
 Civilization: Call to Power (Video Game) / int_33affa42
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Army of Lawyers
 Civilization: Call to Power (Video Game) / int_33ec1e36
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Army of Lawyers: Once you reach the Modern Era, you can literally train Lawyers and Corporate Branches to wage economic warfare on your enemies.
 Civilization: Call to Power (Video Game) / int_33ec1e36
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Command & Conquer Economy
 Civilization: Call to Power (Video Game) / int_3556ccfc
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Command & Conquer Economy: The players set salaries and food rations.
 Civilization: Call to Power (Video Game) / int_3556ccfc
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 Civilization: Call to Power (Video Game) / int_35a24c16
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Geo Effects
 Civilization: Call to Power (Video Game) / int_35a24c16
comment
Geo Effects: Much like the Civilization games, terrain gives bonuses and penalties in combat depending on who's attacking and who's defending. Once you reach the Genetic Age, though, you can invoke this yourself (see the Terraform entry).
 Civilization: Call to Power (Video Game) / int_35a24c16
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Schizo Tech
 Civilization: Call to Power (Video Game) / int_3c5ae1a1
comment
Schizo Tech: Much like in the main Civilization games, this is bound to happen when a player runs away with a science civilization. Not satisfied with crushing enemy spearmen using your rocket-wielding mecha? Build space bombers and obliterate them from orbit, safe from the effects of Rock Beats Laser!
 Civilization: Call to Power (Video Game) / int_3c5ae1a1
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A.I. Is a Crapshoot
 Civilization: Call to Power (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The AI Entity has a 3% chance of revolting against the Civ that build it. Seeing how it rules with absolute authority and removes all dissent...
 Civilization: Call to Power (Video Game) / int_420c50b7
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Human Popsicle
 Civilization: Call to Power (Video Game) / int_457655dd
comment
Human Popsicle: Cryogenic freezing chambers eventually become an option once the right technologies have been researched. In addition to their normal benefit of boosting gold output, they also provide citizens of a Theocratic government a happiness boost as your televangelists claim they allow you to experience heaven and return. Derive from that what you will.
 Civilization: Call to Power (Video Game) / int_457655dd
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 Civilization: Call to Power (Video Game) / int_45aaa618
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Extinct Animal Park
 Civilization: Call to Power (Video Game) / int_45aaa618
comment
Extinct Animal Park: Researching genetic tailoring allows you to build the Dinosaur Park wonder of the world. Building the Park triples the value of trade goods in the host city, representing the massive boon to business and commerce that the park brings. According to the flavor text, the major breakthrough that made it possible came with the invention of the artificial womb in the 22nd century.
 Civilization: Call to Power (Video Game) / int_45aaa618
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The Theocracy
 Civilization: Call to Power (Video Game) / int_4a02a75e
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The Theocracy: You can become one.
 Civilization: Call to Power (Video Game) / int_4a02a75e
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Lotus-Eater Machine
 Civilization: Call to Power (Video Game) / int_5541da8c
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Lotus-Eater Machine: The Sensorium wonder removes unhappiness from overcrowding and pollution by giving people the vacation they want.
 Civilization: Call to Power (Video Game) / int_5541da8c
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Hippie Van
 Civilization: Call to Power (Video Game) / int_591d8e01
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Hippie Van: The outward appearance of the Eco Ranger. It's actually a nanite-based WMD by the way.
 Civilization: Call to Power (Video Game) / int_591d8e01
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Big Brother Is Watching
 Civilization: Call to Power (Video Game) / int_5da3f522
comment
Big Brother Is Watching: The AI surveillance technology and associated surveillance improvement. The Technocracy government makes use of this surveillance system in an extreme 1984 based manner, and is the most repressive government type in the game. Two wonders, The Agency and the AI Entity. The AI Entity in particular is terrifying—see for yourself, but the Agency doesn't lack for disturbing, either.
 Civilization: Call to Power (Video Game) / int_5da3f522
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NanoMachines
 Civilization: Call to Power (Video Game) / int_66d45245
comment
Nano Machines: One of the major developments of the future, and the basis for many wonders.
 Civilization: Call to Power (Video Game) / int_66d45245
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 Civilization: Call to Power (Video Game) / int_6a15a2c2
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The Computer Is Your Friend
 Civilization: Call to Power (Video Game) / int_6a15a2c2
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The Computer Is Your Friend: The AI Entity allows you to run your civilization with absolute efficiency... until it rebels against you.
 Civilization: Call to Power (Video Game) / int_6a15a2c2
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Invoked Trope
 Civilization: Call to Power (Video Game) / int_72e0023f
comment
Once you reach the Genetic Age, you'll be able to use this to invoke Geo Effects for fun and profit. Want to protect your territory from annoying sea and land invaders? Bring their efforts to a crawl by building an entire man-made mountain range! Unfortunately, this is quite impractical at best since the PW points required to do so over even a small area are enormous, and if your enemies have access to large fleets of air transports - or worse, space transports - such an artificial barrier becomes rather ineffective.
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We Will Have Perfect Health in the Future
 Civilization: Call to Power (Video Game) / int_771b9373
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We Will Have Perfect Health in the Future: One of the wonders is an immunity chip.
 Civilization: Call to Power (Video Game) / int_771b9373
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Fictional Field of Science
 Civilization: Call to Power (Video Game) / int_7877f14d
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Fictional Field of Science: One of the victory conditions is to complete the Alien Life Project.
 Civilization: Call to Power (Video Game) / int_7877f14d
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Rock Beats Laser
 Civilization: Call to Power (Video Game) / int_79974fb8
comment
Rock Beats Laser: Played straight throughout most of the game. Your small, battle-hardened group of plasma tanks and rocket-wielding mecha can still get their butts handed to them by a large group of well-fortified, freshly-trained spearmen, though they will take very heavy losses and be at a disadvantage. Averted by anything which is in space - such units and colonies cannot be harmed by anything except units which can actually fight in space.
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Juxtaposed Halves Shot
 Civilization: Call to Power (Video Game) / int_81045f89
comment
Juxtaposed Halves Shot: The cover◊ of Civilization Call To Power 2 is like this, contrasting an ancient Egyptian with a modern fighter pilot.
 Civilization: Call to Power (Video Game) / int_81045f89
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 Civilization: Call to Power (Video Game) / int_8409a385
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Exactly What It Says on the Tin
 Civilization: Call to Power (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: Space bombers, which bomb targets from space.
 Civilization: Call to Power (Video Game) / int_8409a385
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Made a Slave
 Civilization: Call to Power (Video Game) / int_8437cb10
comment
Made a Slave: You can send your Slavers to capture slaves in foreign cities. These slaves will not be paid and will eat half a food ration. This also happens in the background with many futuristic dystopian improvements, such as the mind control devices to ensure civilian 'happiness' and productivity.
 Civilization: Call to Power (Video Game) / int_8437cb10
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Eye of Providence
 Civilization: Call to Power (Video Game) / int_890bb892
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Eye of Providence: The AI Entity is shown in its cutscene as a gigantic pyramid topped by a single, all-seeing eye.
 Civilization: Call to Power (Video Game) / int_890bb892
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Space Plane
 Civilization: Call to Power (Video Game) / int_89c7249b
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Space Plane: You can build several kinds of units that can launch themselves into space, including an actual Space Plane unit, and a unit called a Space Fighter.
 Civilization: Call to Power (Video Game) / int_89c7249b
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Mighty Glacier
 Civilization: Call to Power (Video Game) / int_933576c8
comment
Mighty Glacier: The Leviathan unit is the ultimate example in game. Only can move 1 square per turn, even on roads, but has the highest combat stats of any unit.
 Civilization: Call to Power (Video Game) / int_933576c8
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New-Age Retro Hippie
 Civilization: Call to Power (Video Game) / int_9e09fbd7
comment
New-Age Retro Hippie: Subverted. The Diamond Age government Ecotopia uses a lot of hippie, flower-power aesthetics, but they're a society built around violent ecoterrorism and defending the environment by force, up to and including mass destruction through nanotechnology, so they're not about peace and love, man. Likewise, while they have a certain degree of neo-primitivism in their aesthetics, they are actually excellent scientists who use advanced technology to clean up pollution, minimize humanity's ecological footprint and destroy polluters.
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One-Hit Kill
 Civilization: Call to Power (Video Game) / int_a414c3f0
comment
One-Hit Kill: The Eco Ranger unit. Don't let that brightly-painted Flower Power exterior fool you. What it kills, in one hit, is a city. That cutscene is inspired by, and borrows the music from, AKIRA. That says everything you need to know right there. Its method of operation, on the other hand, is a direct tribute to the Genesis Device.
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Non-Human Head
 Civilization: Call to Power (Video Game) / int_a7beb2c5
comment
Non-Human Head: The Televangelist units have TV sets for heads.
 Civilization: Call to Power (Video Game) / int_a7beb2c5
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Synthetic Plague
 Civilization: Call to Power (Video Game) / int_c8146c52
comment
Synthetic Plague: You can use units to spread plague in enemy cities in the future, and it will spread to anyone trading with them. However, it doesn't actually kill off the population: instead, it is designed to cause unpleasant symptoms and hallucinations, causing major unhappiness.
 Civilization: Call to Power (Video Game) / int_c8146c52
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Kinetic Weapons Are Just Better
 Civilization: Call to Power (Video Game) / int_ccab244d
comment
Kinetic Weapons Are Just Better: Averted by way of of advanced plasma and fusion-based weaponry, available starting in the Genetic and Diamond eras, respectively.
 Civilization: Call to Power (Video Game) / int_ccab244d
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Settling the Frontier
 Civilization: Call to Power (Video Game) / int_ccc0d531
comment
Settling the Frontier: You can settle Sea and Space, and each have their own unique benefits and downsides.
 Civilization: Call to Power (Video Game) / int_ccc0d531
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Philosopher's Stone
 Civilization: Call to Power (Video Game) / int_d46e1d62
comment
Philosopher's Stone: It doesn't induce immortality but it does open embassies in every other civ.
 Civilization: Call to Power (Video Game) / int_d46e1d62
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Underwater City
 Civilization: Call to Power (Video Game) / int_dfbdfc6f
comment
Underwater City: You can build them in The Future.
 Civilization: Call to Power (Video Game) / int_dfbdfc6f
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Gameplay Automation
 Civilization: Call to Power (Video Game) / int_e078a82
comment
Gameplay Automation: None whatsoever in Civilization: Call to Power - which can prove incredibly annoying when you have a large empire or your new underwater/space colonies need to have their basic infrastructure built up. Thankfully, Call to Power 2 added some automation tasks like being able to assign production tasks to all cities simultaneously. When the source code to Call to Power 2 became open-source, the community added more forms of gameplay automation.
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 Civilization: Call to Power (Video Game)
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Civilization: Call to Power (Video Game) / int_e078a82
 Civilization: Call to Power (Video Game) / int_e303d198
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Whole-Plot Reference
 Civilization: Call to Power (Video Game) / int_e303d198
comment
Whole-Plot Reference: The "Nuclear Detente" scenario is the Star Trek: The Original Series episode A Taste of Armageddon on a planet, complete with names.
 Civilization: Call to Power (Video Game) / int_e303d198
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 Civilization: Call to Power (Video Game)
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Civilization: Call to Power (Video Game) / int_e303d198
 Civilization: Call to Power (Video Game) / int_eb04f8d5
type
Fascist, but Inefficient
 Civilization: Call to Power (Video Game) / int_eb04f8d5
comment
Fascist, but Inefficient: Most of the more repressive governments (Tyranny, Fascism, Communism) provide production bonuses (or in the case of tyranny, less of a penalty), but they cannot support as many cities and have a reduced economic output. Averted for Technocracy, which has strong bonuses all around (although it's still more production and less economy focused than the more open governments).
 Civilization: Call to Power (Video Game) / int_eb04f8d5
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 Civilization: Call to Power (Video Game)
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 Civilization: Call to Power (Video Game) / int_ed503b22
type
Match Cut
 Civilization: Call to Power (Video Game) / int_ed503b22
comment
Match Cut: Used in the opening video each time there's a change of era (for example, a flag flying over a castle gatehouse to the same flag over a 20th-century building; then the building being destroyed by tanks to its ruins surrounded by futuristic tower blocks).
 Civilization: Call to Power (Video Game) / int_ed503b22
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 Civilization: Call to Power (Video Game)
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 Civilization: Call to Power (Video Game) / int_edad64f9
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Garden of Eden
 Civilization: Call to Power (Video Game) / int_edad64f9
comment
Garden of Eden: The Eden Project wonder destroys the three most polluting cities in the world, leaving unspoiled countryside where they stood.
 Civilization: Call to Power (Video Game) / int_edad64f9
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 Civilization: Call to Power (Video Game)
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 Civilization: Call to Power (Video Game) / int_ee13f24f
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Space Elevator
 Civilization: Call to Power (Video Game) / int_ee13f24f
comment
Space Elevator: The Star Ladder. It also grants a space city above the host city and free space travel.
 Civilization: Call to Power (Video Game) / int_ee13f24f
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 Civilization: Call to Power (Video Game) / int_ee13f24f
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 Civilization: Call to Power (Video Game)
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 Civilization: Call to Power (Video Game) / int_f38a7fe1
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Hover Tank
 Civilization: Call to Power (Video Game) / int_f38a7fe1
comment
Hovertank: The Fusion tank is a future military unit that fills a similar role to modern day tanks (a bit more expensive, but fast moving and strong on all combat stats.) They can travel on shallow water in addition to land.
 Civilization: Call to Power (Video Game) / int_f38a7fe1
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 Civilization: Call to Power (Video Game)
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 Civilization: Call to Power (Video Game) / int_f5b42c55
type
Global Warming
 Civilization: Call to Power (Video Game) / int_f5b42c55
comment
Global Warming: Since Civilization: Call To Power and its sequel continue much further into the future than a normal game in the main Civilization series, this concept is taken to its logical conclusion. The problem gets much, much worse before ultimately getting better through the use of advanced technology (and, possibly, ecoterrorism). Of course, by that point, the majority of your population will have likely already relocated to undersea cities and/or space - both of which don't suffer from pollution whatsoever - rendering the point somewhat moot.
 Civilization: Call to Power (Video Game) / int_f5b42c55
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 Civilization: Call to Power (Video Game)
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 Civilization: Call to Power (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Civilization: Call to Power (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Enslave your enemies and make them eat half food rations! Make your citizens work for starvation rations and meager salaries!
 Civilization: Call to Power (Video Game) / int_f87c42d4
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Civilization: Call to Power (Video Game)

The following is a list of statements referring to the current page from other pages.

 Civilization: Call to Power (Video Game)
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American Video Games / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Army of Lawyers / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Artificial Meat / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Awesome Underwater World / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Big Brother Is Watching / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Claiming Via Flag / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Corporate Warfare / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Eco-Terrorist / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Extinct Animal Park / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Eye of Providence / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Fascist, but Inefficient / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Flooded Future World / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Garden of Eden / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Global Warming / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Hippie Van / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Human Popsicle / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Intimate Lotion Application / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Kill Sat / int_12bc81c8
 Civilization: Call to Power (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Match Cut / int_12bc81c8
 Civilization: Call to Power (Video Game)
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New Eden / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Non-Human Head / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Nuclear Nullifier / int_12bc81c8
 Civilization: Call to Power (Video Game)
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One Nation Under Copyright / int_12bc81c8
 Civilization: Call to Power (Video Game)
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Space Elevator / int_12bc81c8
 Civilization: Call to Power (Video Game)
hasFeature
Surreal Symbolic Heads / int_12bc81c8
 Civilization: Call to Power (Video Game)
hasFeature
We Will Have Perfect Health in the Future / int_12bc81c8