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Closing at 2 (Video Game)

 Closing at 2 (Video Game)
type
TVTItem
 Closing at 2 (Video Game)
label
Closing at 2 (Video Game)
 Closing at 2 (Video Game)
page
ClosingAt2
 Closing at 2 (Video Game)
comment
Closing At 2 is a free indie horror game by Natalie Reyes where you play as a recently hired bartender of 6 months who has 3 regulars that come in for their own specialized drinks. The game can be found here.It’s just a normal night at the Lakeside Inn. Summer is coming to an end, the temperatures are getting lower, and the leaves are starting to transition into their Autumnal colors. You’re then introduced to the Inn’s regulars; A beleaguered accountant named Henry, a low-key anxious college student named Lisa, and Marcus...a real stand-up guy who everyone comes to for their problems. They ask for an Old Fashioned, Mojito, and Tequila Sunrise respectively.Everything seems like it’s just going to be business as usual after that...until they start returning.As of 2024, a full version of the game is currently in development, with no release date or details made public.
 Closing at 2 (Video Game)
fetched
2024-04-28T10:33:14Z
 Closing at 2 (Video Game)
parsed
2024-04-28T10:33:15Z
 Closing at 2 (Video Game)
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Dropped link to WhenHeSmiles: Not a Feature - UNKNOWN
 Closing at 2 (Video Game)
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WhenHeSmiles
 Closing at 2 (Video Game)
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DBTropes
 Closing at 2 (Video Game) / int_1f6983f7
type
Ambiguous Situation
 Closing at 2 (Video Game) / int_1f6983f7
comment
Ambiguous Situation: It's not entirely clear whether or not the bartender is seeing them as a manifestation of their internalized problems or if the regulars are really decomposing and going mad...Given that they seemingly come after them should they mess up their request, one can only assume the latter. The alcohol itself also falls into question. It's not clear whether you're serving them fresh drinks or if they are actually glasses of sludge simply masked, which would explain why they're either going mad, decomposing, or both.
 Closing at 2 (Video Game) / int_1f6983f7
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 Closing at 2 (Video Game) / int_1f6983f7
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_1f6983f7
 Closing at 2 (Video Game) / int_212f1548
type
Make Them Rot
 Closing at 2 (Video Game) / int_212f1548
comment
Make Them Rot: Every drink the bartender serves their customers causes this to some degree. Upon each return, Lisa and especially Marcus appear decomposed and dismembered. Averted with Henry, as he's just slightly bloody and has a creepy smile and an unnerving stare.
 Closing at 2 (Video Game) / int_212f1548
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Closing at 2 (Video Game) / int_212f1548
 Closing at 2 (Video Game) / int_3e74b72e
type
The Pollyanna
 Closing at 2 (Video Game) / int_3e74b72e
comment
The Pollyanna: Marcus is frequently known to be optimistic and is always willing to lend an ear to someone's troubles, but given the bartender brings up the fact he's a frequent customer who never talks about himself, it's obvious he has troubles of his own.
 Closing at 2 (Video Game) / int_3e74b72e
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 Closing at 2 (Video Game) / int_3e74b72e
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Closing at 2 (Video Game) / int_3e74b72e
 Closing at 2 (Video Game) / int_42215dce
type
Ambiguous Ending
 Closing at 2 (Video Game) / int_42215dce
comment
Ambiguous Ending: After the bartender cleans up his station and equipment, they themselves end up drinking their problems away in the very same manner that their regulars did and abruptly ends on that note. Nothing is elaborated on what happened with the bartender or the regulars who started to go mad, or if they even were going mad.
 Closing at 2 (Video Game) / int_42215dce
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Closing at 2 (Video Game) / int_42215dce
 Closing at 2 (Video Game) / int_43a46119
type
Surrounded by Idiots
 Closing at 2 (Video Game) / int_43a46119
comment
Surrounded by Idiots: This is Henry's main reason for constantly visiting the Inn for an Old Fashioned; he frequently talks about how both his clients and coworkers are stupid and how he's tired of dealing with them.
 Closing at 2 (Video Game) / int_43a46119
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_43a46119
 Closing at 2 (Video Game) / int_52488c54
type
Drowning My Sorrows
 Closing at 2 (Video Game) / int_52488c54
comment
Drowning My Sorrows: Implied to be the case with Marcus, as he rarely talks about himself despite his sunny demeanor, and the bartender notes to themselves that Marcus has been frequenting the Inn lately. This begins to hit a head as he becomes increasingly more depressed as he returns to the point he's dying on the outside as well as the inside.
 Closing at 2 (Video Game) / int_52488c54
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 Closing at 2 (Video Game) / int_52488c54
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Closing at 2 (Video Game) / int_52488c54
 Closing at 2 (Video Game) / int_62434fe2
type
Sanity Slippage
 Closing at 2 (Video Game) / int_62434fe2
comment
Sanity Slippage: Every time a customer returns, they begin to go off the deep end.
 Closing at 2 (Video Game) / int_62434fe2
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1.0
 Closing at 2 (Video Game) / int_62434fe2
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_62434fe2
 Closing at 2 (Video Game) / int_6cc17332
type
Appearance Angst
 Closing at 2 (Video Game) / int_6cc17332
comment
Appearance Angst: Implied; Lisa knows full well she's pulling out her hair in disturbingly large amounts, and she does not like being reminded of the fact.
 Closing at 2 (Video Game) / int_6cc17332
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1.0
 Closing at 2 (Video Game) / int_6cc17332
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_6cc17332
 Closing at 2 (Video Game) / int_7137f804
type
Madness Makeover
 Closing at 2 (Video Game) / int_7137f804
comment
Madness Makeover: Exaggerated; Henry and especially Lisa in particular are practically looking like trainwrecks when they return to the Inn. Downplayed with Marcus, as it's less madness and more overwhelming pain and depression he's descending into.
 Closing at 2 (Video Game) / int_7137f804
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_7137f804
 Closing at 2 (Video Game) / int_7eebe99c
type
The Alcoholic
 Closing at 2 (Video Game) / int_7eebe99c
comment
The Alcoholic: Played for horror, they come back looking rather decomposed and even more rattled as they return for their favorite drink.
 Closing at 2 (Video Game) / int_7eebe99c
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1.0
 Closing at 2 (Video Game) / int_7eebe99c
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_7eebe99c
 Closing at 2 (Video Game) / int_83a903f6
type
Stepford Smiler
 Closing at 2 (Video Game) / int_83a903f6
comment
Stepford Smiler: Lisa and Marcus are this as the former has repressed anxiety issues due to academia, and the latter is suffering from things he doesn't talk about that are eating away at him. Lisa still keeps the smile and facade even as she descends into insanity, but Marcus doesn't bother with his anymore.
 Closing at 2 (Video Game) / int_83a903f6
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1.0
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_83a903f6
 Closing at 2 (Video Game) / int_962badd5
type
Repression Never Ends Well
 Closing at 2 (Video Game) / int_962badd5
comment
Repression Never Ends Well: If Lisa and Marcus' mental state by their second visits are anything to go by, it's clear that drinking and repressing emotions did not help her anxiety or his depression.
 Closing at 2 (Video Game) / int_962badd5
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1.0
 Closing at 2 (Video Game) / int_962badd5
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_962badd5
 Closing at 2 (Video Game) / int_a1b27125
type
Nervous Wreck
 Closing at 2 (Video Game) / int_a1b27125
comment
Nervous Wreck: Implied; Lisa, prior to finishing her thesis, was mentioned to have been very tense every single time she came to the bar due to academia, but most likely was repressing that anxiety as to not give off a bad impression. The repressed anxiety clearly starts to manifest as she's yanked alot of her hair out and is bleeding from the head by her second encounter.
 Closing at 2 (Video Game) / int_a1b27125
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Closing at 2 (Video Game) / int_a1b27125
 Closing at 2 (Video Game) / int_a66109e3
type
The Un-Smile
 Closing at 2 (Video Game) / int_a66109e3
comment
The Un-Smile: Henry's smiles after his first encounter become this, as he's dripping with blood and slowly going insane.
 Closing at 2 (Video Game) / int_a66109e3
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1.0
 Closing at 2 (Video Game) / int_a66109e3
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_a66109e3
 Closing at 2 (Video Game) / int_a6cda066
type
Rule of Three
 Closing at 2 (Video Game) / int_a6cda066
comment
Rule of Three: Three regulars, three drinks to make, three encounters.
 Closing at 2 (Video Game) / int_a6cda066
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1.0
 Closing at 2 (Video Game) / int_a6cda066
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_a6cda066
 Closing at 2 (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Closing at 2 (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Henry's most notable attribute is that he's constantly in a negative and snarky mood, frequently complaining about his job, making him the bartender's least favorite customer given his increasingly hostile attitude with the bartender. He starts to go from snarky to psychotic very quickly when he comes by a third time, however.
 Closing at 2 (Video Game) / int_ae3d6438
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1.0
 Closing at 2 (Video Game) / int_ae3d6438
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_ae3d6438
 Closing at 2 (Video Game) / int_b7579a58
type
Senseless Phagia
 Closing at 2 (Video Game) / int_b7579a58
comment
Senseless Phagia: When the Bartender messes up a drink, whether through wrong ingredients, failing to shake it properly, or adding the ingredients too soon...it turns into a glass of sludge with worms and human eyeballs...Yet their regulars still drink it anyway, but not without criticizing the Bartender over it. They aren't so lucky if it happens the third time around.
 Closing at 2 (Video Game) / int_b7579a58
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1.0
 Closing at 2 (Video Game) / int_b7579a58
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_b7579a58
 Closing at 2 (Video Game) / int_bd4264a3
type
Slasher Smile
 Closing at 2 (Video Game) / int_bd4264a3
comment
Slasher Smile: Upon return, Henry and Lisa begin to exhibit these. Averted with Marcus, who instead is crying blood and is clearly overwhelmed with depression rather than smiling psychotically.
 Closing at 2 (Video Game) / int_bd4264a3
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-1.0
 Closing at 2 (Video Game) / int_bd4264a3
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_bd4264a3
 Closing at 2 (Video Game) / int_c20e0251
type
Jump Scare
 Closing at 2 (Video Game) / int_c20e0251
comment
Jumpscare: Fail to make any of the drinks correctly on the third encounter of any with the Inn's regulars, and you'll end up a close-up shot of their distorted, mutilated face accompanied by a loud screeching noise.
 Closing at 2 (Video Game) / int_c20e0251
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1.0
 Closing at 2 (Video Game) / int_c20e0251
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_c20e0251
 Closing at 2 (Video Game) / int_cb8880a5
type
Soul-Crushing Desk Job
 Closing at 2 (Video Game) / int_cb8880a5
comment
Soul-Crushing Desk Job: Definitely seems to be the case with Henry, if his disdain for his workplace is anything to go by.
 Closing at 2 (Video Game) / int_cb8880a5
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1.0
 Closing at 2 (Video Game) / int_cb8880a5
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_cb8880a5
 Closing at 2 (Video Game) / int_dea5fe1
type
Kubrick Stare
 Closing at 2 (Video Game) / int_dea5fe1
comment
Kubrick Stare: Expect one of these from Henry on their second arrival. It gets worse by their third and final return to the point the bartender loses their notebook with the recipes in it.
 Closing at 2 (Video Game) / int_dea5fe1
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1.0
 Closing at 2 (Video Game) / int_dea5fe1
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_dea5fe1
 Closing at 2 (Video Game) / int_f3e87937
type
Tears of Blood
 Closing at 2 (Video Game) / int_f3e87937
comment
Tears of Blood: By their second return, Marcus starts crying these.
 Closing at 2 (Video Game) / int_f3e87937
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1.0
 Closing at 2 (Video Game) / int_f3e87937
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 Closing at 2 (Video Game)
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Closing at 2 (Video Game) / int_f3e87937
 Closing at 2 (Video Game) / int_ff13573f
type
Overcomplicated Menu Order
 Closing at 2 (Video Game) / int_ff13573f
comment
Overcomplicated Menu Order: Double Subverted; The drinks you're asked to make, despite having complex recipes, seem simple enough since you have a notebook with the recipes written down...That is, until they start requesting for altered variants of them that deviate from the original recipes. Eventually, Henry causes the bartender to drop their recipe book out of fear, and they have to make all 3 drinks for him and the other 2 returning regulars based on pure memorization with different enhancements than the ones they previously asked for, with no indication of what to add extra off unless they can successfully decipher what they want.
 Closing at 2 (Video Game) / int_ff13573f
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Closing at 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Closing at 2 (Video Game)
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Indie Game / int_fa5fa1bd
 Closing at 2 (Video Game)
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The Bartender / int_fa5fa1bd