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Command & Conquer: Tiberian Dawn (Video Game)

 Command & Conquer: Tiberian Dawn (Video Game)
type
TVTItem
 Command & Conquer: Tiberian Dawn (Video Game)
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Command & Conquer: Tiberian Dawn (Video Game)
 Command & Conquer: Tiberian Dawn (Video Game)
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CommandAndConquerTiberianDawn
 Command & Conquer: Tiberian Dawn (Video Game)
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The first game in the greater Command & Conquer series, and the originator of one of its two storylines, Tiberian Dawn was released in 1995 by Westwood Studios and originally known simply as Command & Conquer, before later being given its subtitle. Set 20 Minutes into the Future, it is a Real-Time Strategy game with a smattering of sci-fi elements such as alien crystals, stealth technology, and orbital lasers. A terrorist organization operating from various Third World nations known as the Brotherhood of Nod harnesses the power of Tiberium to challenge the rest of the world on equal footing, under the leadership of the charismatic and enigmatic Kane. The UN-backed Global Defense Initiative, a military coalition dedicated to restoring order and containing the spread of Tiberium, manages to hold the line and defeat Nod, killing Kane in the process. The game was followed by a plot-free expansion pack, The Covert Operations, a multiplayer-only sequel named Sole Survivor, and Renegade, an FPS set during the final days of the conflict from this game that boasts an active modding community and a small but dedicated fanbase.In late 2018, Electronic Arts, current owner of the C&C franchise, announced they were working with Petrogylph Games, a studio formed by Westwood Studios veterans, to remaster Tiberian Dawn, alongside a remaster of Red Alert. Both games were released as the Command & Conquer Remastered Collection on June 5, 2020, nearly 25 years after the release of Tiberian Dawn.EA declared the game freeware in 2007, and can be downloaded freely from CNCNet, whose distribution comes patched with support for modern PCs and access to their own fan servers. Failing that, there's also OpenRA, an open-source Fan Remake of this game, Red Alert, and Dune 2000 that rebalances and modernises the game, adding in features from later Command & Conquer games.Shortly before the release of the Remastered Collection, EA released the source code for this game and Red Alert under GPL 3.0.Please note that this page is for tropes that feature in this game and its expansion only. Please add tropes relating to other games as well on the main Tiberian series page.
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Dropped link to CommandAndConquerRedAlert: Not a Feature - ITEM
 Command & Conquer: Tiberian Dawn (Video Game)
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Dropped link to CommandAndConquerRenegade: Not a Feature - ITEM
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 Command & Conquer: Tiberian Dawn (Video Game) / int_10c393f5
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Video-Game Flamethrowers Suck
 Command & Conquer: Tiberian Dawn (Video Game) / int_10c393f5
comment
Video Game Flamethrowers Suck: While individual flamethrower infantry can be useful, they do not work well in groups. Their attack is a small short-range attack, which can hit friendly targets within the same group of five infantry simply by being on the back ranks.
 Command & Conquer: Tiberian Dawn (Video Game) / int_10c393f5
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 Command & Conquer: Tiberian Dawn (Video Game) / int_13e3985d
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Crucified Hero Shot
 Command & Conquer: Tiberian Dawn (Video Game) / int_13e3985d
comment
Crucified Hero Shot: In the good ending for the final mission of the GDI campaign (if you finish off the Temple of Nod with the Ion Cannon). Do so, and the cutscene will show Kane embracing the Ion Cannon strike and stretching his arms out in a rather familiar pose. However, it's actually subverted in a sense that Kane is actually the villain of the story.
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 Command & Conquer: Tiberian Dawn (Video Game) / int_1501b4a2
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Flamethrower Backfire
 Command & Conquer: Tiberian Dawn (Video Game) / int_1501b4a2
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Flamethrower Backfire: Flamethrowers explode when shot, likely killing other nearby infantry. They can also explode in a chain reaction from other exploding flamethrowers. Nod's Flame Tank also explode in a similar fashion, although the other tanks that would surround it generally will barely feel a scratch from the flames.
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Cutscene
 Command & Conquer: Tiberian Dawn (Video Game) / int_160cc6f
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Cutscenes: Once per mission and one of the innovative pillars of its appeal and success, the game filled two CDs with FMV in a time when the floppy disk was still a prominent medium.
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Live-Action Cutscene
 Command & Conquer: Tiberian Dawn (Video Game) / int_1686e91
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Live-Action Cutscene: Although FMV was a popular trend in The '90s as the result of the new CD-ROM format allowing the space for it, this game (along with Wing Commander) is considered one of the few to have executed it effectively, and it would remain a trademark of both Command & Conquer and the spinoff Red Alert series for the duration of their production, long after virtually all other games had abandoned it (in favor of first pre-rendered, and subsequently in-engine cutscenes).
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Mission-Pack Sequel
 Command & Conquer: Tiberian Dawn (Video Game) / int_1a2dc1fd
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Red Alert was conceived to be one and it shows, but the developers realized the potential for a full-fledged standalone game.
 Command & Conquer: Tiberian Dawn (Video Game) / int_1a2dc1fd
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 Command & Conquer: Tiberian Dawn (Video Game) / int_1aa08f77
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Multiple Endings
 Command & Conquer: Tiberian Dawn (Video Game) / int_1aa08f77
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Multiple Endings: In the GDI ending, the Brotherhood is cornered at Sarajevo and broken apart, with its leader "killed." Notably, Kane can be killed in two ways. If you destroy the Temple of Nod with the Ion Cannon when it is the last enemy building on the map, Kane will embrace the light from the cannon strike as it engulfs him. If you destroy the Temple conventionally, Kane will be crushed by falling debris. The faceplate and burned skin in the sequel reveal that the Ion Cannon ending is the canon one. This was confirmed in the remaster through an achievement awarded for finishing off the temple with an Ion Cannon strike. In the Nod ending, Nod hijacks the GDI Ion Cannon, and you get to destroy either the White House in Washington D.C., the Eiffel Tower in Paris, the Houses Of Parliament in London, or the Brandenburg Gate in Berlin, discrediting the Global Defense Initiative and General Sheppard.
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 Command & Conquer: Tiberian Dawn (Video Game) / int_1c398324
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Death from Above
 Command & Conquer: Tiberian Dawn (Video Game) / int_1c398324
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Death from Above: GDI has the Ion Cannon, can call A-10 airstrikes, and build Orca VTOL attack fighters. Several Nod missions are meant to counter, steal or reverse this hardly-checked advantage. Nod has the Apache, an anti-infantry gunship than can only be built in skirmish and multiplayer modes.
 Command & Conquer: Tiberian Dawn (Video Game) / int_1c398324
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 Command & Conquer: Tiberian Dawn (Video Game) / int_1f92e4c6
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Regenerating Health
 Command & Conquer: Tiberian Dawn (Video Game) / int_1f92e4c6
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Regenerating Health: Harvesters and Mammoth Tanks self-repair slowly, up to 50% health.
 Command & Conquer: Tiberian Dawn (Video Game) / int_1f92e4c6
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 Command & Conquer: Tiberian Dawn (Video Game) / int_233c183f
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"Risk"-Style Map: The Commander can choose the missions in two separate continents depending on your side, Africa for Nod, Europe for GDI. The map is simply an artificial facade of a Campaign Tree, but you can see other areas on the map being contested or conquered by the factions.
 Command & Conquer: Tiberian Dawn (Video Game) / int_233c183f
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Technologically Advanced Foe
 Command & Conquer: Tiberian Dawn (Video Game) / int_23636b00
comment
Technologically Advanced Foe: The Brotherhood of Nod, thanks to channeling their ginormous wealth in Tiberium into their R&D department. At first in the GDI campaign you start off fighting only their conventional, light guerrilla forces, and then suddenly they bust out the Recon Bikes, Obelisks of Light, Flame Tanks and the Stealth Tanks. Subverted, however, when GDI eventually rolls out the Orcas, the Mammoth Tanks and the Ion Cannon.
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Mythology Gag
 Command & Conquer: Tiberian Dawn (Video Game) / int_26ac510e
comment
Mythology Gag: The "installation" intro video for Remastered states that EVA is running version 9.26.95 - September 26th, 1995 being the release date of the original game on DOS.
 Command & Conquer: Tiberian Dawn (Video Game) / int_26ac510e
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Kill Sat
 Command & Conquer: Tiberian Dawn (Video Game) / int_26f41623
comment
Kill Sat: The Ion Cannon is an experimental orbital energy weapon that GDI has developed in secret. In gameplay terms, it will one shot certain buildings, such as power plants, and will heavily damage most others. Finishing the Temple of Nod off with it in the final mission grants a unique cutscene where Kane embraces the light from it, as opposed to being crushed by debris if destroyed conventionally. GDI denies they're developing it early in the game, but go public with it if the player uses it to destroy the Temple.
 Command & Conquer: Tiberian Dawn (Video Game) / int_26f41623
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Easter Egg
 Command & Conquer: Tiberian Dawn (Video Game) / int_29a39f6
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Easter Egg: In the 2020 remaster at least, the Fun Park mini-campaign can't just be picked from the Mission Select screen; you have to unlock it first by finding the hidden trigger. The only hint for newcomers that the campaign even exists is the always-visible achievement you get for completing it.
 Command & Conquer: Tiberian Dawn (Video Game) / int_29a39f6
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 Command & Conquer: Tiberian Dawn (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Command & Conquer: Tiberian Dawn (Video Game) / int_2bdae2ae
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Awesome, but Impractical: Flamethrowers and grenadiers have a tendency to cause more damage to your own forces than to the enemy, even when they're not exploding upon death. This can be averted if the commander bothers to space them out .
 Command & Conquer: Tiberian Dawn (Video Game) / int_2bdae2ae
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 Command & Conquer: Tiberian Dawn (Video Game) / int_2f253c94
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Glass Cannon
 Command & Conquer: Tiberian Dawn (Video Game) / int_2f253c94
comment
Glass Cannon: The Nod Recon Bike does a good job at moving fast and destroying vehicles and buildings with its twin Missile Launchers. The only problem is that it tends to die really quickly when it has to fight tanks. What's even more sad is that the Stealth Tank has the same problem: It's great at destroying things so long as they don't shoot back with anti-vehicle weapons.
 Command & Conquer: Tiberian Dawn (Video Game) / int_2f253c94
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 Command & Conquer: Tiberian Dawn (Video Game) / int_34dcfc96
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Kick the Dog
 Command & Conquer: Tiberian Dawn (Video Game) / int_34dcfc96
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Kick the Dog: Nod's not above laying waste to villages full of innocent people and blaming it on GDI.
 Command & Conquer: Tiberian Dawn (Video Game) / int_34dcfc96
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Face Death with Dignity
 Command & Conquer: Tiberian Dawn (Video Game) / int_396e1c2a
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Face Death with Dignity: In the ending of the GDI campaign (regardless if the Ion Cannon is used or not) one of the Nod personnel in the soon-to-be destroyed Temple Prime is shown not only staying in his post and continuing his report to Kane, but also shooting his panicking comrade for insubordination. Subverted with Kane himself, who takes imminent doom with stride, only to return little worse for wear in Tiberian Sun.
 Command & Conquer: Tiberian Dawn (Video Game) / int_396e1c2a
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Boring, but Practical
 Command & Conquer: Tiberian Dawn (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Both sides have units that may not be much to look at, but they get the job done. The Medium Tank and Light Tank are not very fancy, especially compared to the Mammoth and Stealth Tanks respectively, but they're cheaper, available sooner, and will have no issues crushing your opponent in large enough numbers. In the early game, there's the humble Minigunner. They're cheap, and enough of them will crush their opponents, until your enemy busts out the tanks to crush the minigunners.
 Command & Conquer: Tiberian Dawn (Video Game) / int_39b8d3d6
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 Command & Conquer: Tiberian Dawn (Video Game) / int_3ac2a3e3
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Deadly Gas
 Command & Conquer: Tiberian Dawn (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Chem Warriors use a sprayer full of toxic waste (a byproduct of refining tiberium). It instakills enemy troops (and some civilians in the relevant mission) at the cost of sometimes mutating them into a visceroid.
 Command & Conquer: Tiberian Dawn (Video Game) / int_3ac2a3e3
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Make It Look Like an Accident
 Command & Conquer: Tiberian Dawn (Video Game) / int_3f0b2f50
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Make It Look Like an Accident: In one Nod Covert Ops Mission, your objective is to use Chem-Warriors to devastate a civilian area in order to fabricate an incident where GDI was responsible for a chemical leak that killed innocent bystanders. However, if you destroy just one GDI structure, you'll fail the mission as it will provide evidence to an attack by Nod.
 Command & Conquer: Tiberian Dawn (Video Game) / int_3f0b2f50
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Bittersweet Ending
 Command & Conquer: Tiberian Dawn (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: GDI is victorious, Kane is (apparently) dead, and the Brotherhood is defeated (for now). However, tiberium continues to spread out of control and eventually ravages the planet and wipes out a good chunk of humanity. The horrors of a tiberium-contaminated world would eventually be explored further in the sequels, Command & Conquer: Tiberian Sun and Command & Conquer: Tiberium Wars. With the former showing how tiberium has terraformed Earth into a crapsack death world and the latter in particular putting heavy emphasis on the stuff's extraterrestrial origins.
 Command & Conquer: Tiberian Dawn (Video Game) / int_40cc0c7e
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Dropped a Bridge on Him
 Command & Conquer: Tiberian Dawn (Video Game) / int_43a045de
comment
Dropped a Bridge on Him: In one of the GDI endings (if you destroy the Temple of Nod without the Ion Cannon), Kane walks down a corridor and is suddenly crushed by falling debris. Subverted because he is alive and well in the next game.
 Command & Conquer: Tiberian Dawn (Video Game) / int_43a045de
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Expansion Pack
 Command & Conquer: Tiberian Dawn (Video Game) / int_440d55b3
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Expansion Pack: The Covert Operations adds a pack of missions and several hidden levels. Red Alert was conceived to be one and it shows, but the developers realized the potential for a full-fledged standalone game. The console ports are also halfway to this, as they include a unique set of new missions for both sides, three GDI and two Nod ones for the PlayStation port (as well as a sixth secret mission) and another two each for the N64 one.
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You Have Failed Me
 Command & Conquer: Tiberian Dawn (Video Game) / int_474e3977
comment
You Have Failed Me: The game indicated that this was how the Brotherhood of Nod handled incompetent officers, with Seth, Kane's second in command, warning the player in their first meeting that if you failed, you died. Seth, it is worth noting, starts seeming wary of you (noting that "you are rapidly becoming Kane's favorite") as the campaign progresses and continues sending you on difficult missions with faulty intelligence. He eventually tries to send you on an outright Suicide Mission against the Pentagon (all the way across the ocean from the African theater where you're fighting). Then Kane introduces himself by executing Seth mid-sentence, pushing his corpse out of the chair, and promoting you. Disloyalty is even worse than incompetence.
 Command & Conquer: Tiberian Dawn (Video Game) / int_474e3977
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Would Hurt a Child
 Command & Conquer: Tiberian Dawn (Video Game) / int_479d4e5a
comment
Would Hurt a Child: Part of Nod's propensity for dog-kicking includes torching orphanages.
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InsurmountableWaistHighFence
 Command & Conquer: Tiberian Dawn (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: If a unit doesn't carry explosive weaponry, it's incapable of getting past sandbag walls that, according to the build menu icon, really are only waist-high. And not even the heaviest tank can get through a chain-link fence without blowing it up first. Only got an APC with a machine gun? Your engineers will never get to that building on the other side of the fence then.
 Command & Conquer: Tiberian Dawn (Video Game) / int_480ee6dc
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Leaning on the Fourth Wall
 Command & Conquer: Tiberian Dawn (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Mild example: the scene mentioned above in Is This Thing Still On? takes place in a green-screen studio, likely the same one used to film this game's cutscenes. Kane as director is a nod to his actor, Joseph D. Kucan, being the director of all the game's live-action cutscenes.
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Spiteful A.I.
 Command & Conquer: Tiberian Dawn (Video Game) / int_4d54bb0d
comment
Spiteful A.I.: Here's a fun trick: build a wall of Advance Guard Towers or Obelisks then attack a harvester. Your opponent will attack with every single unit on the map, and probably an Ion Cannon, airstrike and nuke.
 Command & Conquer: Tiberian Dawn (Video Game) / int_4d54bb0d
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 Command & Conquer: Tiberian Dawn (Video Game) / int_4f4372e9
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Early-Installment Weirdness
 Command & Conquer: Tiberian Dawn (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: This is the only game in the series without a skirmish mode; even if the computer was added to a game it did not have a base. A skirmish mode was added in the Remastered Collection. This game had a lot of gameplay mechanics that were either ditched or were not present in later installments, such as being only able to build right next to another building and not differentiating between defensive buildings (which in later games can be built farther away but do not generate "build" areas or allow building of new things) and normal/production ones. This specifically led to the "Sand bag wall" exploit. Speaking of sand bags, this is the only game where sand bags and chain-link fences pose an obstacle to vehicles whereas in all following titles, vehicles could simply flatten them by driving over them. Engineers cannot be used to instantly repair friendly buildings in this game, relegated to only capturing enemy ones. For that matter, this is the only game in the entire franchise where Engineers would use the generic infantry voice lines. Even Red Alert would give Engineers their own unique voice lines, well before they ended up doing the same for every unit period by Red Alert 2: Yuri's Revenge. Also, this is the only game where Engineers apparently have the ability to steal enemy Chinook Transport helicopters by entering them. note And this is the only vehicle that the Engineer can actually steal out in the open; aside from stealing a Harvester if it is "hooked-up" to a captured Refinery. This ability is revisited and later given to the Mutant Hijackers in Tiberian Sun and the GLA Hijackers in Generals. Nod uses an Airstrip to 'produce' vehicles by flying in completed units instead of building them directly on the field with a weapons factory. From the first Red Alert onwards, all factions, even Nod in later games, use an evolution of the GDI weapons factory, the War Factory, to construct vehicles at field bases, while airfields and anything similar in nature only serve to produce aircraft and occasionally provide radar. In terms of the story, this is the only game where Nod isn't overtly religious, although it's implicitly there from the start going by in-game cutscenes (particularly the Biblical names of Kane, Seth, and the Brotherhood of Nod itself) and the presence of the Temple of Nod as the final stop in Nod's structure tech tree. Nod's goal seems to be simply to become a world super power. There's no hint of Kane having further goals he's working towards through Nod. He's simply trying to get one over GDI. On a related note, Kane seems to be more of a Generic Doomsday Villain whose goals (apparently) involve destroying random world monuments, wiping out civilian villages, experimenting with tiberium on prisoners, and killing thousands of innocent people...just because. However, later games (like Command & Conquer 3: Tiberium Wars) would see Kane more fleshed-out as an Anti-Villain character with somewhat more reasonable motives but still destructive actions. Nod uses regular military units, with a heavy implication that their early-game tech is them scrambling to acquire whatever they can get their hands on that will work. Their light tank is an M2 Bradley, an infantry fighting vehicle, refitted with a tank cannon, and their method of constructing vehicles is by building an airstrip to have them delivered via cargo plane. Their soldiers wear regular military BDU and use regular guns. They field Apache Longbow and Chinook helicopters. They have more fantastical units like the flamethrower and stealth tanks, but those tend to be higher-tier units that only show up in the endgame. In later games, Nod's arsenal will always be far more sci-fi looking, with Nod infantry even in Command & Conquer: Renegade (which is set near the end of the conflict from this game) being armored and masked up to look like the kind of guys Cobra would hire, while GDI would keep the more conventional-looking units (their obsession with Humongous Mecha in place of traditional armored fighting vehicles during Tiberian Sun notwithstanding). This would be the only era where Nod would use the same EVA as GDI (aside from the Firestorm incident, where Nod would have to hijack an EVA unit due to CABAL going rogue). Later games would have the Brotherhood's AI advisor take the form of a deep, masculine voice. The EVA is also missing a handful of lines from later games, perhaps most notably in that it refers to training infantry as "building" just like all other production, another thing which even Red Alert fixed - this one being so memetic that even the Remastered Collection didn't fix it. "Establishing battlefield control, standby" at the beginning of a mission would also not be implemented until Tiberian Sun. This is also the only game where you only get one shot with a Nuclear Missile and that's it. The Nuke is also more powerful than later versions, able to destroy a Construction Yard in one hit and annihilate a considerable portion of a base with no warning whatsoever. Later superweapons generally are unable to destroy the heaviest buildings on their own, players would receive a warning and a countdown timer when a superweapon is built or fired, and superweapons can be fired multiple times after another countdown. When the Commando destroys buildings, infantry still pop up like it was destroyed any other way, usually resulting in a cheap shot or two at said Commando, which ultimately makes them much less useful for their intended purpose of quickly taking out bases. Even Red Alert 1 would immediately fix this with Tanya's structure destruction having a much lower chance of leaving survivors - and on the minimal chance that someone did survive, Tanya would just shoot them before the flames cleared out because of her much quicker delay between shots.
 Command & Conquer: Tiberian Dawn (Video Game) / int_4f4372e9
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_4f4372e9
 Command & Conquer: Tiberian Dawn (Video Game) / int_51640e80
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Bond One-Liner
 Command & Conquer: Tiberian Dawn (Video Game) / int_51640e80
comment
Bond One-Liner: "That was left handed."
 Command & Conquer: Tiberian Dawn (Video Game) / int_51640e80
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_51640e80
 Command & Conquer: Tiberian Dawn (Video Game) / int_5405b144
type
Scratch Damage
 Command & Conquer: Tiberian Dawn (Video Game) / int_5405b144
comment
Scratch Damage: Averted, as seen in this video. The technician's pistol deals one point of small arms damage per shot, but the flame tank possesses an armor class of "heavy" which reduces small arms damage by half. So when the calculation is worked out, the technicians would be dealing 0.5 damage per shot, but the game rounds this down to the nearest integer...zero. So by the end, the technicians are all burnt to a crisp and the flame tank has suffered no damage whatsoever.
 Command & Conquer: Tiberian Dawn (Video Game) / int_5405b144
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Command & Conquer: Tiberian Dawn (Video Game) / int_5405b144
 Command & Conquer: Tiberian Dawn (Video Game) / int_5473668f
type
Logo Joke
 Command & Conquer: Tiberian Dawn (Video Game) / int_5473668f
comment
Logo Joke: The Nintendo 64 port opens with the N64 logo appearing in wireframe and fading into color, before a Commando runs up, plants C4, and blows it up. Westwood Studios' logo then appears as part of a fake installation sequence mirroring that of the PC original.
 Command & Conquer: Tiberian Dawn (Video Game) / int_5473668f
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_5473668f
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
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Command & Conquer: Tiberian Dawn (Video Game) / int_5473668f
 Command & Conquer: Tiberian Dawn (Video Game) / int_5979acea
type
Fragile Speedster
 Command & Conquer: Tiberian Dawn (Video Game) / int_5979acea
comment
For starters, Nod seems to rely more on Fragile Speedster and/or Glass Cannon units that aren't very durable compared to the more Boring, but Practical units of GDI. For comparison: Nod's most durable unit is the Light Tank, which doesn't stand up to GDI's basic Medium Tank in a one-on-one fight (and that's not mentioning the Mammoth Tank).
 Command & Conquer: Tiberian Dawn (Video Game) / int_5979acea
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1.0
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 Command & Conquer: Tiberian Dawn (Video Game)
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Command & Conquer: Tiberian Dawn (Video Game) / int_5979acea
 Command & Conquer: Tiberian Dawn (Video Game) / int_5cfeb43f
type
Save Scumming
 Command & Conquer: Tiberian Dawn (Video Game) / int_5cfeb43f
comment
Save Scumming: You'll probably find yourself doing this in the commando levels to avoid taking damage from those soldiers that may or may not pop out of the buildings you demolish.
 Command & Conquer: Tiberian Dawn (Video Game) / int_5cfeb43f
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_5cfeb43f
 Command & Conquer: Tiberian Dawn (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Command & Conquer: Tiberian Dawn (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: In the campaign, the AI can rebuild its destroyed buildings anywhere, whereas the player can only build next to existing structures. The AI harvester brings back about 20k credits compared to the player's 700 credits per full harvester. That way, the computer can replace one harvester that was lost if the other one (in later missions it usually has two) gets through. That makes cutting off its supply of resources a more difficult task. The player can only use Nod's nuclear strike once, but the AI has no such limitation. In Nod campaign missions, the GDI AI has much greater control over its airstrikes than you can ever hope to do: Bombers will track their target if you try moving it out of the way, and can outright move on to another target if they destroy the first one, and the next... In short, the AI can aim the bombers like actual units instead of an area-targeting superweapon.
 Command & Conquer: Tiberian Dawn (Video Game) / int_6041e4f4
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_6041e4f4
 Command & Conquer: Tiberian Dawn (Video Game) / int_62453cf7
type
From Beyond the Fourth Wall
 Command & Conquer: Tiberian Dawn (Video Game) / int_62453cf7
comment
From Beyond the Fourth Wall: Possibly done during the 5th GDI mission when EVA's connection with GDI command is severed following the backlash from Nod framing them for destroying a town, forcing a re-route through multiple cities before getting a single response out of Las Vegas, which was where Westwood Studios was based at the time.
 Command & Conquer: Tiberian Dawn (Video Game) / int_62453cf7
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_62453cf7
 Command & Conquer: Tiberian Dawn (Video Game) / int_634c5775
type
Came from the Sky
 Command & Conquer: Tiberian Dawn (Video Game) / int_634c5775
comment
Came from the Sky: The events of the game are triggered by a meteorite strike near the Tiber river, which drops off some Green Rocks. GDI wants to contain it, while Nod wants to exploit it to evolve humanity.
 Command & Conquer: Tiberian Dawn (Video Game) / int_634c5775
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_634c5775
 Command & Conquer: Tiberian Dawn (Video Game) / int_66dc50e1
type
Biblical Bad Guy
 Command & Conquer: Tiberian Dawn (Video Game) / int_66dc50e1
comment
Biblical Bad Guy: Very subtly implied with Kane. During the end credits, an ancient carving depicting a man killing another man is shown being dug up and displayed in a museum.
 Command & Conquer: Tiberian Dawn (Video Game) / int_66dc50e1
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_66dc50e1
 Command & Conquer: Tiberian Dawn (Video Game) / int_6e27397
type
Missed Him by That Much
 Command & Conquer: Tiberian Dawn (Video Game) / int_6e27397
comment
Missed Him by That Much: A zig-zagged example in Nod campaign ending. After the player hacks into GDI's Ion Cannon and destroys a world monument of their choice, an anchorwoman will report afterward that the respective leader of that country was safe in another location at the time of the attack. Unfortunately, she'll also report that hundreds of innocent people were not so lucky.
 Command & Conquer: Tiberian Dawn (Video Game) / int_6e27397
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_6e27397
 Command & Conquer: Tiberian Dawn (Video Game) / int_6e86288
type
Developing Nations Lack Cities
 Command & Conquer: Tiberian Dawn (Video Game) / int_6e86288
comment
Developing Nations Lack Cities: Maps with civilian populations only have small buildings and huts that can at best look like a small village, and don't really show the player invading large cities (although the pre-rendered cutscenes do show more urban environments). Averted in later games where the graphics and game engine had improved enough to represent more realistic cities.
 Command & Conquer: Tiberian Dawn (Video Game) / int_6e86288
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-1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_6e86288
 Command & Conquer: Tiberian Dawn (Video Game) / int_6ec989d8
type
Guide Dang It!
 Command & Conquer: Tiberian Dawn (Video Game) / int_6ec989d8
comment
Guide Dang It!: Unlocking the Fun Park mini-campaign in the 2020 remaster is simple enough, but clicking on the four inconspicuous decorative bolts around the primary buttons in the main menu is not a particularly intuitive thing to do.
 Command & Conquer: Tiberian Dawn (Video Game) / int_6ec989d8
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_6ec989d8
 Command & Conquer: Tiberian Dawn (Video Game) / int_751bd286
type
Is This Thing Still On?
 Command & Conquer: Tiberian Dawn (Video Game) / int_751bd286
comment
Is This Thing Still On?: After a mission in which you (playing GDI) save a town from being wiped out by Nod, there is a cinematic featuring a reporter in front of a scene of destruction saying that the town was wiped out by GDI. It then cuts to a green-screen in a studio, where Big Bad Kane begins to give orders on the distribution of the propaganda video before noticing another running camera and shooting it.
 Command & Conquer: Tiberian Dawn (Video Game) / int_751bd286
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_751bd286
 Command & Conquer: Tiberian Dawn (Video Game) / int_765a84eb
type
Slap-on-the-Wrist Nuke
 Command & Conquer: Tiberian Dawn (Video Game) / int_765a84eb
comment
Slap-on-the-Wrist Nuke: Depending on whether playing the campaign or a skirmish. While devastating, it's still technically a small area of effect. Skilled players can defend against them by spreading out the base over a large area. In the campaign, there's only a few situations where such a strike is launched, allowing for prior preparations. What's worse is that the Nuke can only be used once whereas the Ion Cannon can be used indefinitely.
 Command & Conquer: Tiberian Dawn (Video Game) / int_765a84eb
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_765a84eb
 Command & Conquer: Tiberian Dawn (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Command & Conquer: Tiberian Dawn (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Zigzagged. While basic units (Minigunners, Engineers, Harvesters...) are identical and almost all unique buildings have functional equivalents, more advanced infantry and almost all armored vehicles are side-dependent, often functioning noticeably different from their equivalents (e.g. GDI grenadiers versus Nod flame troops), though all you need to start producing enemy units is a single Engineer into the requisite building. Also, in stark contrast to its main rival of the time, Warcraft I and II, Faction Calculus is present, complete with a rare example of the good guys being the Powerhouse (GDI relies on heavy, conventional weapons platforms to steamroll the enemy in a straight-up fight) and the villains being the Subversive (Nod relies on light skirmishers and experimental weapons for hit-and-run tactics and taking out targets of opportunity before the enemy can react).
 Command & Conquer: Tiberian Dawn (Video Game) / int_7706dd0f
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_7706dd0f
 Command & Conquer: Tiberian Dawn (Video Game) / int_7870735b
type
From Bad to Worse
 Command & Conquer: Tiberian Dawn (Video Game) / int_7870735b
comment
From Bad to Worse: As the conflict progresses, whether it's GDI or Nod, news reports of Tiberium's effects on both the environment and carbon-based life start seeping through with growing severity. It also manifests in-game, with later missions tending to have more pronounced Tiberium fields, blossom trees and visceroids strewn about. Given what happens further down the line, this is only the beginning.
 Command & Conquer: Tiberian Dawn (Video Game) / int_7870735b
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_7870735b
 Command & Conquer: Tiberian Dawn (Video Game) / int_7bd44eb9
type
Smart People Play Chess
 Command & Conquer: Tiberian Dawn (Video Game) / int_7bd44eb9
comment
Smart People Play Chess: Kane is holding a chess piece during the briefing of the 9th Nod mission.
 Command & Conquer: Tiberian Dawn (Video Game) / int_7bd44eb9
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_7bd44eb9
 Command & Conquer: Tiberian Dawn (Video Game) / int_7d34f23a
type
Reckless Gun Usage
 Command & Conquer: Tiberian Dawn (Video Game) / int_7d34f23a
comment
Reckless Gun Usage: Subverted in the cutscene where Kane briefs you on the next mission while toying with his Beretta 92, including pointing it at the camera/you for emphasis. The gun is almost immediately shown to have no magazine inserted, and Kane racks the slide before he does the pointing, so even if there was a bullet in the chamber, it'd be empty now. You still shouldn't point a gun at anything you don't want to shoot, but then it's Kane we're talking about, so it's actually quite in-character.
 Command & Conquer: Tiberian Dawn (Video Game) / int_7d34f23a
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Command & Conquer: Tiberian Dawn (Video Game) / int_7d34f23a
 Command & Conquer: Tiberian Dawn (Video Game) / int_80df060c
type
Mascot Mook
 Command & Conquer: Tiberian Dawn (Video Game) / int_80df060c
comment
Mascot Mook: This game is the reason behind almost any official artwork of the Tiberium Universe featuring at least one Mammoth tank.
 Command & Conquer: Tiberian Dawn (Video Game) / int_80df060c
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_80df060c
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Command & Conquer: Tiberian Dawn (Video Game) / int_80df060c
 Command & Conquer: Tiberian Dawn (Video Game) / int_8344209e
type
BFG
 Command & Conquer: Tiberian Dawn (Video Game) / int_8344209e
comment
BFG: The Commando fires a silenced .50 caliber assault rifle. Left handed, apparently.
 Command & Conquer: Tiberian Dawn (Video Game) / int_8344209e
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_8344209e
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Command & Conquer: Tiberian Dawn (Video Game) / int_8344209e
 Command & Conquer: Tiberian Dawn (Video Game) / int_8f1ec2c5
type
Joke Character
 Command & Conquer: Tiberian Dawn (Video Game) / int_8f1ec2c5
comment
Joke Character: The Technicians. They are apparently civilian (?) workers that appear from buildings you sell/lose. They have a measly little pistol that barely damages anything and they're more frail than Kleenex.
 Command & Conquer: Tiberian Dawn (Video Game) / int_8f1ec2c5
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_8f1ec2c5
 Command & Conquer: Tiberian Dawn (Video Game) / int_933576c8
type
Mighty Glacier
 Command & Conquer: Tiberian Dawn (Video Game) / int_933576c8
comment
Mighty Glacier: As a rule of thumb, GDI units are slower but more individually powerful than their Nod counterparts. No other unit epitomizes this trait better than the superheavy Mammoth tank, a quad-treaded behemoth that moves slower than most infantry units but can survive massive damage while laying waste to anything in its path with twin cannons and missile racks and even has Regenerating Health when under half-HP.
 Command & Conquer: Tiberian Dawn (Video Game) / int_933576c8
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_933576c8
 Command & Conquer: Tiberian Dawn (Video Game) / int_940a5958
type
Artificial Stupidity
 Command & Conquer: Tiberian Dawn (Video Game) / int_940a5958
comment
Artificial Stupidity: The AI will always try to take the shortest route to attacking your base... even if that route goes through a Tiberium field and is lined with base defenses. Harvesters in particular are so infamous for this behavior that they quickly reached memetic status in the fandom, to the point that EA made the announcement that the 2020 remaster wouldn't touch harvester pathfinding a part of their marketing pitch. AI pathfinding in general still had a long ways to go back then. Units told to move past an obstacle (like a wall or cliff) would first move in a straight line to the destination until they hit the obstacle, then edge along it all the way to their destination, which tended to take far longer than the direct route. They also didn't adapt their pathing on their own while chasing moving targets; if you didn't repeatedly click on the target, your units would move to where the target would've been before it changed course, then plot a new path. The AI can't even deal with sandbags in their own base, which really goes to show how effective the "wall trick" was in this game.
 Command & Conquer: Tiberian Dawn (Video Game) / int_940a5958
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_940a5958
 Command & Conquer: Tiberian Dawn (Video Game) / int_9492d6a5
type
Evil Is Easy
 Command & Conquer: Tiberian Dawn (Video Game) / int_9492d6a5
comment
Evil Is Easy: Quite subverted. The Nod missions in the main story campaign are noticeably more tricky than the GDI ones. For starters, Nod seems to rely more on Fragile Speedster and/or Glass Cannon units that aren't very durable compared to the more Boring, but Practical units of GDI. For comparison: Nod's most durable unit is the Light Tank, which doesn't stand up to GDI's basic Medium Tank in a one-on-one fight (and that's not mentioning the Mammoth Tank). Since Nod's play style emphasizes subversiveness, those missions usually involve more careful thinking and timing compared to GDI's more straightforward missions. For example, Nod tends to have more non-construction missions that involve taking a small strike force and eliminating/capturing a target. And there are some difficult missions for Nod that involve micromanaging separate groups of troops (the 11th mission is a notorious example). And of course, you have GDI's annoying Gunboats and Airstrikes damaging/killing your units along the way.
 Command & Conquer: Tiberian Dawn (Video Game) / int_9492d6a5
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-0.3
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Command & Conquer: Tiberian Dawn (Video Game) / int_9492d6a5
 Command & Conquer: Tiberian Dawn (Video Game) / int_957216fe
type
Exposition Break
 Command & Conquer: Tiberian Dawn (Video Game) / int_957216fe
comment
Exposition Break: Both campaigns have a short educational video explaining how Tiberium works inserted in one of the mid-game briefings. Played straight in the GDI campaign, but in the Nod campaign Kane snarks over what he claims are its many inaccuracies.
 Command & Conquer: Tiberian Dawn (Video Game) / int_957216fe
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_957216fe
 Command & Conquer: Tiberian Dawn (Video Game) / int_9600368d
type
Behind the Black
 Command & Conquer: Tiberian Dawn (Video Game) / int_9600368d
comment
Behind the Black: Mission 1 involves you establishing a base along a shoreline and wiping out all nearby Nod forces. Mission 2 promptly has that base be nearly wiped out by more Nod troops pouring out of a hidden Tiberium-refining outpost that was just beyond the northernmost edge of the previous mission's map. Lampshaded by the briefing, where Sheppard's attempt to give you background on Kane is cut off by Carter calling to note that intel had "somehow missed" the refinery.
 Command & Conquer: Tiberian Dawn (Video Game) / int_9600368d
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_9600368d
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_9600368d
 Command & Conquer: Tiberian Dawn (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Command & Conquer: Tiberian Dawn (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The first Commando-centric mission. Unlike later games, the Commando fires rather slowly, doesn't regenerate health, and is kinda fragile. Also, buildings destroyed by C4 still have a chance to produce wounded infantry just as if they were destroyed normally, resulting in the very likely scenario of your Commando losing half his health before he gets off the first island. Save Scumming is very useful in these situations.
 Command & Conquer: Tiberian Dawn (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_98b1dc8f
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_98b1dc8f
 Command & Conquer: Tiberian Dawn (Video Game) / int_9f679e25
type
Future Copter
 Command & Conquer: Tiberian Dawn (Video Game) / int_9f679e25
comment
Future Copter: The Orca fits the bill with its twin turbine engines and sleek cockpit.
 Command & Conquer: Tiberian Dawn (Video Game) / int_9f679e25
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_9f679e25
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
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Command & Conquer: Tiberian Dawn (Video Game) / int_9f679e25
 Command & Conquer: Tiberian Dawn (Video Game) / int_a2326b6a
type
No Canon for the Wicked
 Command & Conquer: Tiberian Dawn (Video Game) / int_a2326b6a
comment
No Canon for the Wicked: The GDI victory is canon. However, there is evidence that at least some of the Nod campaign happened, as it's mentioned in one of the cutscenes before your choice of the eighth GDI mission that Nod has responded to GDI's funding cuts by launching a full-scale attack on Africa, the setting of the Nod campaign. It's further hinted in Renegade that the Nod campaign happened at least up to mission 8, where Seth is executed after his attempted betrayal of the Nod player character, since Seth's preserved corpse can be found in Renegade's final mission.
 Command & Conquer: Tiberian Dawn (Video Game) / int_a2326b6a
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_a2326b6a
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_a2326b6a
 Command & Conquer: Tiberian Dawn (Video Game) / int_a868d6e
type
Version-Exclusive Content
 Command & Conquer: Tiberian Dawn (Video Game) / int_a868d6e
comment
Version-Exclusive Content: Both the Playstation 1 and the Nintendo 64 versions of the game came with sets of unique missions - the Special Operations - that could be activated from the main menu of each respective version: the PS1 version came with six of them (3 for the GDI, 2 for Nod and the Secret Level PATSUX - aka the one where you start with a dozen Commandos and Laser Orcas) while the Nintendo 64 version came with 4 of them (2 for GDI and 2 for Nod). These were eventually recreated for the PC version of the game and included in the unofficial patch 1.06, before the Remastered Collection included them officially, the PS1 missions as '97 Spec Ops, the N64 ones as '99 Spec Ops, and PATSUX as the "S3cr3t M1ss1on".
 Command & Conquer: Tiberian Dawn (Video Game) / int_a868d6e
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_a868d6e
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_a868d6e
 Command & Conquer: Tiberian Dawn (Video Game) / int_aa5d87af
type
Secret Level
 Command & Conquer: Tiberian Dawn (Video Game) / int_aa5d87af
comment
Secret Level: A mini-campaign pits the player against dinosaurs in the expansion. This add-on was created at the height of the Jurassic Park movie craze. The Special Operations on the Playstation 1 and Nintendo 64 versions of the game. Special mention goes to "PATSUX", the infamous Commando romp mission which was previously only accessible via console commands on the Playstation version of the game.
 Command & Conquer: Tiberian Dawn (Video Game) / int_aa5d87af
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_aa5d87af
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_aa5d87af
 Command & Conquer: Tiberian Dawn (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Command & Conquer: Tiberian Dawn (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Played straight with GDI if you destroy the Temple of Nod without the ion cannon in the final mission. According to the anchorwoman's news report, doing so will result in her saying that the battle was fought over a long time and both GDI and Nod suffered heavy casualties. However, this is subverted if you do destroy the Temple of Nod with the ion cannon. The anchorwoman afterward reports that the final battle only lasted a few days and, while Nod still suffers heavy casualties, GDI and civilian losses are at "technically acceptable levels".
 Command & Conquer: Tiberian Dawn (Video Game) / int_ad9fbc1e
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-0.3
 Command & Conquer: Tiberian Dawn (Video Game) / int_ad9fbc1e
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
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Command & Conquer: Tiberian Dawn (Video Game) / int_ad9fbc1e
 Command & Conquer: Tiberian Dawn (Video Game) / int_ae6adc36
type
Religious and Mythological Theme Naming
 Command & Conquer: Tiberian Dawn (Video Game) / int_ae6adc36
comment
In terms of the story, this is the only game where Nod isn't overtly religious, although it's implicitly there from the start going by in-game cutscenes (particularly the Biblical names of Kane, Seth, and the Brotherhood of Nod itself) and the presence of the Temple of Nod as the final stop in Nod's structure tech tree.
 Command & Conquer: Tiberian Dawn (Video Game) / int_ae6adc36
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_ae6adc36
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_ae6adc36
 Command & Conquer: Tiberian Dawn (Video Game) / int_b5e5d9e9
type
Uniqueness Rule
 Command & Conquer: Tiberian Dawn (Video Game) / int_b5e5d9e9
comment
Uniqueness Rule: The player's Temple of Nod only had the capability to launch a single nuke (it was a lot more powerful than nukes in the later C&C games though). GDI's counterpart, the Ion Cannon had no such limitations, and the AI player in the campaign could launch one whenever the player reached given checkpoints in the map.
 Command & Conquer: Tiberian Dawn (Video Game) / int_b5e5d9e9
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_b5e5d9e9
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_b5e5d9e9
 Command & Conquer: Tiberian Dawn (Video Game) / int_c250346f
type
Generic Doomsday Villain
 Command & Conquer: Tiberian Dawn (Video Game) / int_c250346f
comment
On a related note, Kane seems to be more of a Generic Doomsday Villain whose goals (apparently) involve destroying random world monuments, wiping out civilian villages, experimenting with tiberium on prisoners, and killing thousands of innocent people...just because. However, later games (like Command & Conquer 3: Tiberium Wars) would see Kane more fleshed-out as an Anti-Villain character with somewhat more reasonable motives but still destructive actions.
 Command & Conquer: Tiberian Dawn (Video Game) / int_c250346f
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_c250346f
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_c250346f
 Command & Conquer: Tiberian Dawn (Video Game) / int_c9263989
type
Retronym
 Command & Conquer: Tiberian Dawn (Video Game) / int_c9263989
comment
Retronym: Originally titled simply "Command and Conquer." Some official documents on the original discs already contained references to the name "Tiberian Dawn", so it may have been an internal project name that simply never appeared on the box.
 Command & Conquer: Tiberian Dawn (Video Game) / int_c9263989
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_c9263989
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_c9263989
 Command & Conquer: Tiberian Dawn (Video Game) / int_cbd5e41a
type
Vehicular Turnabout
 Command & Conquer: Tiberian Dawn (Video Game) / int_cbd5e41a
comment
Engineers cannot be used to instantly repair friendly buildings in this game, relegated to only capturing enemy ones. For that matter, this is the only game in the entire franchise where Engineers would use the generic infantry voice lines. Even Red Alert would give Engineers their own unique voice lines, well before they ended up doing the same for every unit period by Red Alert 2: Yuri's Revenge. Also, this is the only game where Engineers apparently have the ability to steal enemy Chinook Transport helicopters by entering them. note And this is the only vehicle that the Engineer can actually steal out in the open; aside from stealing a Harvester if it is "hooked-up" to a captured Refinery. This ability is revisited and later given to the Mutant Hijackers in Tiberian Sun and the GLA Hijackers in Generals.
 Command & Conquer: Tiberian Dawn (Video Game) / int_cbd5e41a
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_cbd5e41a
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_cbd5e41a
 Command & Conquer: Tiberian Dawn (Video Game) / int_cd809603
type
Tank Goodness
 Command & Conquer: Tiberian Dawn (Video Game) / int_cd809603
comment
Tank Goodness: Special infantry packs a good punch if massed, but can and will be stomped by tanks. With bulkier and mightier tanks, GDI have the drop on Nod here, more than in the sequels (GDI would rely on mechas during Tiberian Sun)
 Command & Conquer: Tiberian Dawn (Video Game) / int_cd809603
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 Command & Conquer: Tiberian Dawn (Video Game) / int_cd809603
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 Command & Conquer: Tiberian Dawn (Video Game)
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Command & Conquer: Tiberian Dawn (Video Game) / int_cd809603
 Command & Conquer: Tiberian Dawn (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Command & Conquer: Tiberian Dawn (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: There are no ambient sounds so muting the music will get you this effect especially in scripted baseless missions.
 Command & Conquer: Tiberian Dawn (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_cdfe12c3
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_cdfe12c3
 Command & Conquer: Tiberian Dawn (Video Game) / int_d0ea147f
type
A.I. Breaker
 Command & Conquer: Tiberian Dawn (Video Game) / int_d0ea147f
comment
A.I. Breaker: The AI can become crippled and unable to rebuild if it no longer has a Construction Yard. A really cheap strategy that was invented to exploit this weakness is to load an APC full of engineers and make a suicide run into the enemy's base with the sole intent of capturing and selling off said Construction Yard. Afterwards, capturing/destroying the Tiberium Refineries will pretty much reduce the mission to a leisurely cleanup job. The AI rebuilds a destroyed building in the place it originally occupied. This allows the player to prevent the computer from rebuilding merely by parking a single unit, even a lowly rifleman, where the building once was. Even the sole exception (where one final GDI mission has the AI construct an Obelisk of Light in a Tiberium patch that you're harvesting) can still be blocked by parking a unit in its intended location. The AI also can't rebuild a building if its units are standing where the building is supposed to be. Which means that if you destroy a building and park a tank on a nearby cliff and make sure it isn't attacking anything, the units that will emerge from the destroyed building will try to keep shooting at the tank, not move at all, and prevent the building from being rebuilt. Another cheap tactic is to use the "wall trick" which involves building sandbags all the way to the enemy's base and then closing it off with Concrete Walls. AI Harvesters won't be able to get by (even sandbags will block them) so they will quickly be starved of resources. This became so well known that it was intentionally left in for the remaster.
 Command & Conquer: Tiberian Dawn (Video Game) / int_d0ea147f
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_d0ea147f
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_d0ea147f
 Command & Conquer: Tiberian Dawn (Video Game) / int_d1cedb73
type
Slap-Slap-Kiss
 Command & Conquer: Tiberian Dawn (Video Game) / int_d1cedb73
comment
Slap-Slap-Kiss: A perfect example of the trope is seen in the channel-surfing video intro.
 Command & Conquer: Tiberian Dawn (Video Game) / int_d1cedb73
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_d1cedb73
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_d1cedb73
 Command & Conquer: Tiberian Dawn (Video Game) / int_d1ebedfb
type
Armchair Military
 Command & Conquer: Tiberian Dawn (Video Game) / int_d1ebedfb
comment
Armchair Military: The player is implied to be literally this. The opening cutscenes features channel hopping showing a combination of news reports, soap operas, and commercials broken up by transmissions from GDI and Nod, which means EVA transmits through TV signals. Kane addresses the GDI commander directly, noting that he knows where you live.
 Command & Conquer: Tiberian Dawn (Video Game) / int_d1ebedfb
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_d1ebedfb
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_d1ebedfb
 Command & Conquer: Tiberian Dawn (Video Game) / int_d4c98786
type
Writing Around Trademarks
 Command & Conquer: Tiberian Dawn (Video Game) / int_d4c98786
comment
Writing Around Trademarks: In the original version, the light vehicles you can build as GDI were called "Hum-Vees". The 2020 Command & Conquer Remastered compilation changed that to the generic "Light Scout". One of the first mods released for Remastered is changing the vehicle's name back to "Hum-Vee".
 Command & Conquer: Tiberian Dawn (Video Game) / int_d4c98786
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_d4c98786
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_d4c98786
 Command & Conquer: Tiberian Dawn (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Command & Conquer: Tiberian Dawn (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: At the end of the GDI campaign, one of Kane's surviving commanders panics and tries to run, but a more stoic eyepatch-wearing faithful kills him before he can get far.
 Command & Conquer: Tiberian Dawn (Video Game) / int_d9cf40fa
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_d9cf40fa
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_d9cf40fa
 Command & Conquer: Tiberian Dawn (Video Game) / int_dda99fa8
type
Despair Event Horizon
 Command & Conquer: Tiberian Dawn (Video Game) / int_dda99fa8
comment
Despair Event Horizon: At the beginning of GDI mission 12, you're treated to some disturbing imagery of the effects and death toll of tiberium in the world. The real icing on the cake, though, is Dr. Mobius's grim press conference revealing the danger that tiberium poses to humanity: This scene can be especially jarring considering that Dr. Mobius was somewhat of a comic relief character up to this point, and he's briefly mentioned in the intro as being expected to refute claims that tiberium is dangerous.
 Command & Conquer: Tiberian Dawn (Video Game) / int_dda99fa8
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_dda99fa8
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_dda99fa8
 Command & Conquer: Tiberian Dawn (Video Game) / int_dddbdc26
type
Monumental Damage
 Command & Conquer: Tiberian Dawn (Video Game) / int_dddbdc26
comment
Monumental Damage: In the Nod ending, after some TRON-style Hollywood Hacking, the player can choose between razing The White House, the Eiffel Tower, the Houses of Parliament or the Brandenburg Gate with GDI's Ion Cannon.
 Command & Conquer: Tiberian Dawn (Video Game) / int_dddbdc26
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_dddbdc26
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_dddbdc26
 Command & Conquer: Tiberian Dawn (Video Game) / int_de0df7a0
type
Stock Scream
 Command & Conquer: Tiberian Dawn (Video Game) / int_de0df7a0
comment
Stock Scream: Death sounds of infantry troops are often taken from audio library.
 Command & Conquer: Tiberian Dawn (Video Game) / int_de0df7a0
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_de0df7a0
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_de0df7a0
 Command & Conquer: Tiberian Dawn (Video Game) / int_df11acbe
type
Artificial Brilliance
 Command & Conquer: Tiberian Dawn (Video Game) / int_df11acbe
comment
Artificial Brilliance: Enemy tracked vehicles will not waste time trying to shoot at your riflemen and will opt to run them over instead.
 Command & Conquer: Tiberian Dawn (Video Game) / int_df11acbe
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_df11acbe
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_df11acbe
 Command & Conquer: Tiberian Dawn (Video Game) / int_df1793de
type
Updated Re-release
 Command & Conquer: Tiberian Dawn (Video Game) / int_df1793de
comment
Updated Re-release: C&C 95 Gold, a Windows 95 version with improved VGA resolution released in 1997. It still maintains the original gameplay, but the UI graphics are adjusted to the new 640x400 resolution, which was then further updated to higher resolutions with the unofficial 1.06 patch. The Command And Conquer Remastered Collection updates both Tiberian Dawn and Command & Conquer: Red Alert to 4K resolution, both ingame and cutscenes, adds all the expansion packs, including the previously console exclusive missions, unlockable bonuses, remixed soundtracks, and updated gameplay features, such as queueing unit production. The classic graphics and gameplay controls are available for purists with the former being accessible by simply pressing the spacebar.
 Command & Conquer: Tiberian Dawn (Video Game) / int_df1793de
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_df1793de
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_df1793de
 Command & Conquer: Tiberian Dawn (Video Game) / int_e375c858
type
Fog of War
 Command & Conquer: Tiberian Dawn (Video Game) / int_e375c858
comment
Fog of War: Unexplored areas are covered in black shroud, but exploring them once gives you permanent vision over the area.
 Command & Conquer: Tiberian Dawn (Video Game) / int_e375c858
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_e375c858
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_e375c858
 Command & Conquer: Tiberian Dawn (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Command & Conquer: Tiberian Dawn (Video Game) / int_e9f517e1
comment
Artistic License – Geography: Plenty, but perhaps the most striking is the city of Białystok, presented in the game as a small hamlet inhabited by peace-loving peasants. The kicker? In 1995, Białystok was the capital of a voivodeship, with circa 270,000 citizens and a large light industry sector. Alas, poor Poland. Although considering how the report on Białystok's supposed destruction by the GDI is in-character bullshiting from the Brotherhood of Nod, it is possible they were misrepresenting the size of the city and its demographics on purpose.
 Command & Conquer: Tiberian Dawn (Video Game) / int_e9f517e1
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_e9f517e1
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1.0
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hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_e9f517e1
 Command & Conquer: Tiberian Dawn (Video Game) / int_eec07277
type
Artificial Insolence
 Command & Conquer: Tiberian Dawn (Video Game) / int_eec07277
comment
Artificial Insolence: Units tend to move towards the location of the unit they're ordered to attack rather than attack it at maximum range. Particularly visible with artillery units, who routinely get shot by the very defenses they're supposed to outrange. Vehicle units tend to swerve around infantry they should be running over when ordered to move in a straight line.
 Command & Conquer: Tiberian Dawn (Video Game) / int_eec07277
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_eec07277
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1.0
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Command & Conquer: Tiberian Dawn (Video Game) / int_eec07277
 Command & Conquer: Tiberian Dawn (Video Game) / int_eedee4d
type
The Starscream
 Command & Conquer: Tiberian Dawn (Video Game) / int_eedee4d
comment
The Starscream: Kane's second in command, Seth.
 Command & Conquer: Tiberian Dawn (Video Game) / int_eedee4d
featureApplicability
1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_eedee4d
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_eedee4d
 Command & Conquer: Tiberian Dawn (Video Game) / int_f0089082
type
Early-Bird Cameo
 Command & Conquer: Tiberian Dawn (Video Game) / int_f0089082
comment
Early-Bird Cameo: In the final GDI campaign mission, General Sheppard informs you that Kane is surrounded by his own "crack militia". They're just a standard Nod army here like in every other mission, but in hindsight it's implied to be the Black Hand, an elite subfaction of Nod that plays a much bigger role in the storylines of Tiberian Sun, Renegade, Tiberium Wars and Kane's Wrath, the latter wherein they became a playable subfaction with unique units and abilities. A rather creepy cutscene shows a military helicopter flying over and observing a Tiberium-infested valley. If you look closely, you can see what appear to be spaghetti-like weeds growing from holes in the ground. These are likely the Veinholes and veins that would later appear in Command & Conquer: Tiberian Sun. The veins in particular would serve as a damaging obstacle for vehicles/buildings and as a resource for Nod's Chemical Missile superweapon. Speaking of Tiberian Sun, an early trailer would be featured in later releases of Tiberian Dawn that shows a rather powerful prototype of a GDI power suit being tested on a firing range. In hindsight, this is a precursor to GDI's Wolverine unit (though the final unit in Tiberian Sun would only be armed with basic machine guns, unlike the powerful lasers shown in the trailer).
 Command & Conquer: Tiberian Dawn (Video Game) / int_f0089082
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_f0089082
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1.0
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hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_f0089082
 Command & Conquer: Tiberian Dawn (Video Game) / int_f2c895f
type
Your Terrorists Are Our Freedom Fighters
 Command & Conquer: Tiberian Dawn (Video Game) / int_f2c895f
comment
Your Terrorists Are Our Freedom Fighters: Kane presents himself as a third world messiah and liberator, GDI is the military arm of the United Nations. Nod Kicks The Dog and kills civilians "who are either affiliated with GDI or don't agree with their religious dogma" from the start.
 Command & Conquer: Tiberian Dawn (Video Game) / int_f2c895f
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_f2c895f
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hasFeature
Command & Conquer: Tiberian Dawn (Video Game) / int_f2c895f
 Command & Conquer: Tiberian Dawn (Video Game) / int_f32d85ab
type
20 Minutes into the Future
 Command & Conquer: Tiberian Dawn (Video Game) / int_f32d85ab
comment
20 Minutes into the Future: While it's never stated when exactly the game's conflict, latter dubbed the First Tiberium War, first breaks out, it is known to have taken place over the late 1990s to early 2000s.
 Command & Conquer: Tiberian Dawn (Video Game) / int_f32d85ab
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_f32d85ab
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1.0
 Command & Conquer: Tiberian Dawn (Video Game)
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Command & Conquer: Tiberian Dawn (Video Game) / int_f32d85ab
 Command & Conquer: Tiberian Dawn (Video Game) / int_f6c3d469
type
Fanservice Extra
 Command & Conquer: Tiberian Dawn (Video Game) / int_f6c3d469
comment
Fanservice Extra: The blonde female news anchor who narrates the epilogue cutscene shows some impressive cleavage for a reporter on live television.
 Command & Conquer: Tiberian Dawn (Video Game) / int_f6c3d469
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 Command & Conquer: Tiberian Dawn (Video Game) / int_f6c3d469
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Command & Conquer: Tiberian Dawn (Video Game) / int_f6c3d469
 Command & Conquer: Tiberian Dawn (Video Game) / int_f6f6adeb
type
Railroading
 Command & Conquer: Tiberian Dawn (Video Game) / int_f6f6adeb
comment
Railroading: You can order your heavier vehicles to run over enemy infantry but you cannot run over your own infantry at all, period. While this game rule goes on throughout the entire Command & Conquer franchise, this game (obviously being the first) is the one that set the precedent.
 Command & Conquer: Tiberian Dawn (Video Game) / int_f6f6adeb
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1.0
 Command & Conquer: Tiberian Dawn (Video Game) / int_f6f6adeb
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Command & Conquer: Tiberian Dawn (Video Game) / int_f6f6adeb
 Command & Conquer: Tiberian Dawn (Video Game) / int_f7bbb0ec
type
Automatic New Game
 Command & Conquer: Tiberian Dawn (Video Game) / int_f7bbb0ec
comment
Automatic New Game: Regarding the original version included in The First Decade and Ultimate Collection: The first time the game starts up, it skips the title screen/menu entirely and plays the TV-surfing intro cinematic that briefly flashes the GDI and Nod logos before asking the player to select a side.
 Command & Conquer: Tiberian Dawn (Video Game) / int_f7bbb0ec
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Command & Conquer: Tiberian Dawn (Video Game)

The following is a list of statements referring to the current page from other pages.

 Command & Conquer: Tiberian Dawn (Video Game)
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A.I. Breaker / int_4d2d6ce4
 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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Is This Thing Still On? / int_4d2d6ce4
 Command & Conquer: Tiberian Dawn (Video Game)
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It Only Works Once / int_4d2d6ce4
 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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 Command & Conquer: Tiberian Dawn (Video Game)
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No Plans, No Prototype, No Backup / int_4d2d6ce4
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Nuke 'em / int_4d2d6ce4
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 Command & Conquer: Tiberian Dawn (Video Game)
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/ int_4d2d6ce4
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Russia Is Western / int_4d2d6ce4
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Same Content, Different Rating / int_4d2d6ce4
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Secret A.I. Moves / int_4d2d6ce4
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Short-Range Long-Range Weapon / int_4d2d6ce4
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Slap-Slap-Kiss / int_4d2d6ce4
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Storming the Beaches / int_4d2d6ce4
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Super Title 64 Advance / int_4d2d6ce4
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The Player Is the Most Important Resource / int_4d2d6ce4
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The White House / int_4d2d6ce4
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We Will Not Use Photoshop in the Future / int_4d2d6ce4
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Winter Warfare / int_4d2d6ce4
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With Great Power Comes Great Opposition / int_4d2d6ce4
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Yet Another Stupid Death / int_4d2d6ce4
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Your Mind Makes It Real / int_4d2d6ce4
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Command & Conquer: Tiberian Dawn (Video Game)