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Company of Heroes (Video Game)

 Company of Heroes (Video Game)
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Company of Heroes (Video Game)
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Company of Heroes is a Real-Time Strategy PC game set on the Western Front of World War II. It was created by Relic Entertainment, the developers of the Dawn of War series. Relic's next generation engine, dubbed Essence, was introduced with this game, succeeding the aging Impossible Creatures Engine used by Dawn of War. It was ported to the Apple Macintosh in May 2013 as Company of Heroes Complete: Campaign Edition, which includes every campaign from the original and expansions, as well as skirmishes against the AI.The campaign follows both Able Company, part of the 29th Infantry Division and Fox Company, part of the 101st Airborne Divisionnote  Which specific regiment each company is part of is not mentioned, as a division is made up of multiple regiments, each of which includes an “Aâ€� Company (and B through at least I) plus any independent (i.e. not a component of a regiment/brigade) battalions. All of them would be called “Able Companyâ€� based on the phonetic alphabet in use at the time through the Invasion of Normandy, from the D-Day landings to the closing of the Falaise Pocket. The Band of Brothers TV series has been a major inspiration for the game, even the title comes from a line in the last episode and the last line in the book.The gameplay builds heavily on Dawn of War's formula (so much so that many consider it the WWII version), focusing on map control and infantry combat. New elements include a third resource, Munitions, that is spent on using special abilities (such as throwing a grenade or calling in an airstrike), instead of the more common Mana Meter. The map is still filled with capturable strategic points, that now control the sector around them. This territory counts as "home terrain" for the owner of the point, which affects several game mechanics. To gain resources, players must capture strategic sectors then ensure a contiguous chain of sectors that leads back to their headquarters. Players can choose one of three specializations for their army, giving them a set of unique units and abilities to unlock with experience points.A stand-alone expansion called Opposing Fronts was released in September 2007. It features two new armies (The British Commonwealth and the "Panzer Elite"), each with their own campaign, focusing on the Liberation of Caen by the British 2nd Army and Kampfgruppe Lehr's defense of the bridges targeted by Operation Market Garden respectively.A second expansion, Tales of Valor, mixes up the formula. Rather than adding new sides, the expansion adds new play variations for campaign and multiplayer, most based on controlling one or a few powerful units instead of an army of weaker ones. The multiplayer variations are described in their own section below. The campaigns are "Tiger Ace", which covers a fictionalized version of the Battle of Villers-Bocage from the perspective of the titular Tiger Ace, "Causeway", where several squads from the 82nd Airborne attempt to secure the La Fiere Causeway, and "Falaise Pocket", where the German defenders must delay the Allies from closing the Pocket for as long as possible.A sequel named Company of Heroes 2 was released on June 25, 2013. Set on the Eastern Front from 1941 onwards, the player takes command of either the Red Army or the Wehrmacht in the midst of Operation Barbarossa, a full scale invasion of the Soviet Union. It received extremely negative reactions from many Russians (The reasons are summed up in this video), to the point that the Russian publisher ceased its distribution.In the campaign, you follow the wartime experiences of Soviet officer-turned-war correspondent Lev Abramovich Isakovich, who, several years after the end of the war, is languishing in a Siberian labor camp for the contents of his journal, which negatively portray and question the actions of the Soviet Union during the war. Under interrogation by NKVD Colonel Churkin, his former commanding officer, he relives those dark and trying times...There is also a separate, continuously updated campaign called Theater of War, which covers various battles from all over the Eastern Front that aren't covered in the main campaign. It features co-op scenarios (playable with either other players or an AI partner), solo challenges focusing on certain tactics and strategies, and set-piece battles against the AI. Initially, only the 1941 scenarios are available, with battles from later on available as DLC.The game uses the newer Essence 3.0 engine, touted as having increased graphical fidelity and new environmental destruction. The infamous "General Winter" plays a huge role, requiring you to monitor your units' temperature and ensure they don't freeze to death. Players can customize their armies with cosmetic skins for vehicles and up to 3 Intelligence Bulletins that provide bonuses to certain unit types. Commanders replace the first game's Doctrines (with its parts being unlocked with subsequent command points received in your total pool instead of being bought with them) and fulfill the same role, though the player can now choose which Commanders they want to bring to battle. Many are unlocked by reaching a certain level with others being sold as DLC, and most Intelligence Bulletins also require the player to complete certain criteria, like using specific abilities a set amount of times or killing certain unit types using another unit type. Further details can be found here.The UI was changed, most noticeably allowing all units to be selected from a list on the top-right, as well as displaying their status, and a more intuitive hotkey set using the buttons Q, T, Z and B and those between them. Tech trees were streamlined, with significantly less global upgrades being available for both sides in the game. Points became small areas that capturing units could stand or move around in to take or contest the point instead of being forced to stand right next to it to do so. Weapon crews became significantly more distinct and asymmetrical. Smoke was changed to uniformly block line of sight. Veterancy was changed to be earned by both sides in combat, with units first obtaining an ability from their first veterancy rank and then usually getting passive statistical bonuses for subsequent ranks - in addition to killing units, veterancy experience can be earned from doing and taking damage, with less from the latter. Planes called in from commander abilities may stick around longer than in the first game and provide sight while they fly by, but this further risks them being shot down by anti-air methods. Later patching to the game also enhanced the necessity of cover and positioning to infantry combat by increasing the lethality of the game's small arms, and added a new system for penetrating vehicle armor, with most rounds being less effective at penetrating armor as they travel to varying degrees depending on the gun.A standalone multiplayer expansion for 2 titled The Western Front Armies was released on June 23, 2014, harking back to the original game's setting with the US Forces and Oberkommando West armies. The US Forces emphasize mobility and versatility, with infantry weapon upgrades being available at base to be bought and picked up for all non-weapon team infantry and vehicle crews may disembark from their vehicles to capture territory, repair their vehicle, run for their lives should their vehicle risk being destroyed or, quite rarely, fight on foot - the US Forces' appropriate drawback is a lack of durable tanks (even the faction's one "heavy" tank available from a commander is noticeably more squishy than all the other factions'). The Oberkommando West represent the last major muster of Germany's forces toward the war's end approaching and have hardened and elite infantry at their command backed by similarly rare and advanced support weapons, vehicles and other equipment, and their units are able to gain two additional ranks in veterancy. Their base buildings' equivalents are supply trucks that may be set down (permanently) closer to the front to provide different kinds of aid. They lack the ability to build relevant buildings to boost their resource gain on territory, and so instead must rely on scavenging fuel from abandoned heavy weapons and vehicles.A standalone singleplayer expansion for 2 named Ardennes Assault was released on November 18, 2014. Set in the Battle of the Bulge with 18 singleplayer scenarios, players will choose one of three unique companies and their options to carry on through the campaign, managing persistent company strength (casualties reduce it, and reinforcing the company costs it some veterancy) and upgrades throughout it with their choices having a permanent impact on future missions and the campaign's story.Yet another standalone multiplayer expansion pack for 2 was announced on July 9th, 2015. Simply titled The British Forces, which marks the return of (who else) the British Commonwealth.On July 13, 2021, the third main game of the series, Company of Heroes 3, was announced, featuring a turn based campaign with real time battles, similar to Total War. It focuses on the American, British, and German forces in the Mediterranean (North African and Italian) campaigns. It was released on February 23, 2023.The 2013 film Company of Heroes is loosely based on the first game. Interestingly, Paul De Meo, one of the film's writers, later wrote the story for 2.
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 Company of Heroes (Video Game) / int_11734fc0
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Mission Control Is Off Its Meds
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Mission Control Is Off Its Meds: If you keep clicking on your units enough, they will become annoyed and start to insult you.
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Chunky Salsa Rule
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Chunky Salsa Rule: An infantryman that takes much more damage than they have health tends to die outright instead of being critically wounded. In the first game, this prevents them from being retrieved by a medic station, while in the second, they cannot provide line of sight for a brief period.
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Abnormal Ammo
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Abnormal Ammo: German Snipers in 2 with a rank in veterancy can shoot an incendiary explosive "B.- Patronen" round that, in addition to killing any one infantryman with one shot, will stun the squad of the recipient, temporarily stopping them from moving or shooting back.note The round in real life was very rare and officially used only for observation and range-finding as firing at personnel with it would be a violation of the Hague Convention. However, snipers on the Eastern Front (where The Laws and Customs of War were almost completely ignored by both sides) were authorized to use the B-patronen as an antipersonnel round, pretty much for the reasons depicted - for shock value and to guarantee a one-hit kill. Both Heavy Machine Gun teams can load incendiary armor-piercing rounds for a short duration, improving their damage and penetration such that they can even damage lighter tanks (if not with the majority of their rounds fired throughout the duration) while it's active.
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Darker and Edgier
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Darker and Edgier: 2 tends to be more brutal overall than the first game, both in cutscenes and actual gameplay. The campaign for instance shows the callousness and the We Have Reserves nature of the Soviet forces as seen by the officers who performs actions straight out of Enemy at the Gates.
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Shows Damage
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Shows Damage: Vehicles that suffer Subsystem Damage spew flames from destroyed engines and have their main guns mangled into uselessness, depending on which system is broken.
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Support Power
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Support Power: Depending on which doctrine/commander you choose, or what the campaign decides to give you. Anything from off-map artillery to paratrooper drops to close air support. Others may be granted specifically to your units or buildings.
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Poirot Speak
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Poirot Speak: German units talk like this when the player plays as them in both games, but not when against them in the first game's campaign. Same thing for the Russians in 2. In 2, they also frequently will use the same subject in both languages, such as German troops referring to a machine gun as such in one line and as a maschinengewehr in another.
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A Father to His Men
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A Father to His Men: Isankovich clearly values the lives of his men, and this is one of the reasons that he breaks ranks with his commanding officers.
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And This Is for...
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And This Is for...: British Infantry Sections can respond to attack orders with "This one's for Shawn!". British soldiers will also cry "That's for the boys at Dieppe!" Destroying the weather-disabled tanks in the fourth campaign mission of 2 may cause your engineers to yell "That was for Aleksei!" in triumph.
 Company of Heroes (Video Game) / int_19e41d8f
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 Company of Heroes (Video Game) / int_1c263b9f
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The Purge
 Company of Heroes (Video Game) / int_1c263b9f
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The Purge: The Real Life event in the Red Army is subtly implied by a line from the Russian announcer when you're winning, where he'll say "You appear suited for command!", implying you're an untested leader as many of the Russians' would have been as a result of The Purge. Colonel Churkin found out that he was going to be killed in the next purge, which influenced his decision to hear Isakovich out and eventually set him free.
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Death from Above
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Luftwaffe Tactics: Technical, with abilities aimed at destroying enemy units and doctrine exclusive units in the form of powerful infantry, artillery, and an AA tank that shreds infantry and light vehicles, but can barely scratch other tanks.
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Breaking the Fourth Wall
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Breaking the Fourth Wall: Some of the Stop Poking Me! lines.
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Discard and Draw
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Discard and Draw: The M3 Halftrack and the Bren Carrier can sacrifice the ability to carry troops in exchange for More Dakka with the M45 Quadmount and Vickers Machine gun respectively to take out infantry and light vehicles, as well as aircraft for the Quadmount since it was an anti-aircraft weapon from the start. The Wehrmacht Halftrack can also remove the ability to carry troops in exchange for installing flamethrowers or rocket artillery.
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 Company of Heroes (Video Game) / int_1fba5f9e
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Enemy Exchange Program
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Enemy Exchange Program: Special weapons drop when the squad carrying them loses too many members to continue holding on to them, and can be picked up by any infantry unit. If a heavy weapon's crew dies without the weapon itself being destroyed, it can be captured using any infantry squad with enough members alive. In 2, all abandoned vehicles (sometimes happens when a shot would normally destroy the vehicle) can be captured in much the same way as heavy weapons. They retain all the damage they had before the crew abandoned them, though, which means they're generally very close to dying again and could have engine damage and/or a destroyed main gun. Make sure to bring a few Combat Engineers/Pioneers nearby to fix it up.
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Leaked Experience
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Leaked Experience: Unique to the Panzer Elite faction, half of any experience their units earn is also granted to nearby Panzer Elite units. This is not mentioned anywhere in-game.
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Not the Intended Use
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Not the Intended Use: Hilariously, detonating too many Goliath tracked mines at once has been known to crash the game, meaning that OKW players can quite literally win multiplayer matches by crashing their opponents' PCs to desktop. The OKW's salvage ability is considered mostly pointless because you have to devote a squad to it for several seconds in exchange for a paltry 5 fuels. However, it does find use as a mean to quickly destroy abandoned enemy support equipment, which otherwise requires constant ground attack from an explosive weapon.
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Notice This
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Notice This: Artillery and airstrike commander abilities tend to seriously mess up whatever they hit, so players are warned about them incoming to a location by preceding red artillery flares falling onto the targeted spot. By comparison, infantry's handheld grenades or explosives have be noticed by noting one of the unit's models specifically going through the throwing animation - though the larger orange numbers counting the fuse down do fulfill a similar Notice This purpose for the grenades or explosives that don't go off instantly. These flares are absent from the barrages fired by the actual artillery gun units that are actively using up part of a player's population cap.
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Real-Time with Pause
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Real-Time with Pause: Practically required on the higher difficulty settings, especially in missions where a whole lot of stuff is going in every corner of the map. Unfortunately, it's impossible to pause at all in multiplayer, which becomes problematic when a long session requires bathroom breaks.
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Good Bad Bugs
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This silliness was fixed in 2. When a weapon team can no longer transport the weapon, the last man "retreats" off-map, but for some reason this reverts said man to a squad that's retreating. Play as the USF and use the officers' Halt Retreat ability and you can force that guy to stop in his tracks, saving you from having to train up a new squad or gun crew.
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Anachronism Stew
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Anachronism Stew: In 2's campaign, Panzergrenadiers are armed with MP 43/StG 44 assault rifles and can be carrying Panzerschreck rocket launchers, even during missions that take place before 1943. Odd, considering their 1941 Theater of War version packs MP40s and Panzerbüchse 39 AT rifles, respectively. That being said, it's possible that those anachronistic assault rifles are actually meant to represent the MKb 42(H)—the prototype for StG44—which did see limited service on the Eastern Front as early as April 1942. A Tiger (first built in 1942) shows up near the end of a Theater of War scenario set during 1941. A German commander in 2 can give the player an Elefant tank destroyer or Tiger Ace in Theater of War Missions set in 1941 and 1942. German factions from the first and second entries of the series have infantry units that may hurl incendiary Stielhandgranates that cause a patch of flame where they land. This concept simply did not exist in during WWII. The second game similarly has some German infantry units able to throw non-lethal "stun" Stielhandgranates which also did not exist at the time.
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Status Effects
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Status Effects: "Suppressed", which results from being shot at too much or big explosions. When under this effect, infantry drop to the ground and crawl slowly, their fire less effective. Some special abilities allow a unit to break it and either charge or retreat. "Pinned" is the same but more - they all freeze completely and worse yet, can't shoot back, use abilities or capture points. Best to retreat them once this happens, because the unit has been rendered useless in every way save from providing sight. British Bren-toting infantry and Russian Guards Infantry squads with DP machine guns can inflict the "Buttoned" condition on enemy vehicles, essentially forcing them to sit inactive as their vision slits are smashed by fast and accurate fire. The Wehrmacht Blitzkrieg Doctrine's Assault ability and the Americans' T17 armored car can both inflict the "Stunned" condition, the former against infantry and the latter against vehicles. In 2, the German Sniper and StuG III Ausf.G's veterancy abilities let them do the same to infantry and vehicles, respectively, and taking AT fire can sometimes stun a vehicle's crew.
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Shoot the Dog
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Lev is haunted by the brutality of his war experiences, such as bridges being blown up to slow Germans that are advancing en masse before all his men are able to retreat over it.
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Some Dexterity Required
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Some Dexterity Required: In the first game, vehicles would only drive in reverse if specifically faced into the opposite direction while close enough to the target location, otherwise it would turn around to drive forward to a distant location, meaning the only way to get a vehicle to reverse to a distant location would be to repeatedly face it to a spot just behind it continuously as it drives over to the eventual end point...oh, and hits into the rear of the vehicle would cause extra damage, so you better do this if you want your vehicles to leave trouble and survive fights, also we hope you don't have, say, an entire army to micromanage as well. For obvious reasons, the second game implemented a reverse button on vehicles to get them to drive toward any location on the map in reverse.
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Gas Mask Mooks
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Gas Mask Mooks: Averted with 3's Guastatori unit. While it would seem insane to wear gas masks in African deserts unless one was sure to actually need it to protect oneself from gas attacks, the unit actually has a passive effect labeled T.35 Gas Masks where they move faster and are harder to hit after coming out of smoke cover, apparently using their gas masks to breath more effectively while entering a smoke cloud to facilitate an assault.
 Company of Heroes (Video Game) / int_2745f935
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Company of Heroes (Video Game) / int_2745f935
 Company of Heroes (Video Game) / int_2804d516
type
Master of None
 Company of Heroes (Video Game) / int_2804d516
comment
Master of None: The "Commando" is meant to be the Jack of All Stats, but in practice he's just a generally inferior version of the "Heavy Weapons Guy", having less health and a weaker attack, but being no faster, though he does have two versions of the "Sprint" ability.
 Company of Heroes (Video Game) / int_2804d516
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1.0
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Company of Heroes (Video Game) / int_2804d516
 Company of Heroes (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 Company of Heroes (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Generally Averted with the series' combat emphasizing positioning and coordination so that even some units that generally are countered by another can contribute in helping their army come on out on top against them, but the closest the series has to playing this straight are the mobile weapon teams which are specialized against certain units when they are set up but are lacking against other adversaries even then: Heavy machine guns will outmatch a greater amount of infantry units in its arc of fire by suppressing and killing them, but just about all save for the lightest vehicles will easily avoid the firing arc even while driving straight through that arc - let alone tanks that can't even be scratched by them. Mortars easily barrage static defenses and other weapon teams (who have to be still to fire their weapons) with their indirect fire range, but vehicles can easily avoid being static and it'll take good prediction and some luck for a mortar to hope to cause significant damage to an infantry unit simply running straight into its range's deadzone. Anti-tank guns are a threat that should be respected even by the heaviest of tanks, let alone thinner vehicles, but it will usually take a miracle for them to ever cause damage to infantry units - including the other kinds of weapon teams.
 Company of Heroes (Video Game) / int_28c502f6
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-1.0
 Company of Heroes (Video Game) / int_28c502f6
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Company of Heroes (Video Game) / int_28c502f6
 Company of Heroes (Video Game) / int_294ed981
type
Bilingual Bonus
 Company of Heroes (Video Game) / int_294ed981
comment
Bilingual Bonus: The German soldiers in the original "Invasion of Normandy" campaign speak accent-free German like native speakers. However, the subtitles aren't an exact translation of what they say.
 Company of Heroes (Video Game) / int_294ed981
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1.0
 Company of Heroes (Video Game) / int_294ed981
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1.0
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Company of Heroes (Video Game) / int_294ed981
 Company of Heroes (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Company of Heroes (Video Game) / int_2a195285
comment
Revolvers Are Just Better: Averted, the British Captain is armed with a Webley revolver, but his accuracy and damage with it is rather low. In fact, he will actually lose 1 on 1 to the Luger-wielding German Officer.
 Company of Heroes (Video Game) / int_2a195285
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-1.0
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Company of Heroes (Video Game) / int_2a195285
 Company of Heroes (Video Game) / int_2ae277ab
type
Mauve Shirt
 Company of Heroes (Video Game) / int_2ae277ab
comment
Mauve Shirt: The "Invasion of Normandy" campaign's opening cutscene introduces you to a boat of American soldiers about to land on Omaha Beach. A sergeant gives their orders and reassures the other men in the boat. They land and eventually all get killed trying to reach the safe(ish) dirt mound in front of the German-entrenched cliffs. Then, the game cuts to another boat and the cinematic graphics change to the in-game graphics, showing you the first soldiers you'll be commanding for the campaign. Bonus points for the sergeant realizing that he is the only one alive on the beach and dropping to his knees before getting gunned down.
 Company of Heroes (Video Game) / int_2ae277ab
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1.0
 Company of Heroes (Video Game) / int_2ae277ab
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1.0
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Company of Heroes (Video Game) / int_2ae277ab
 Company of Heroes (Video Game) / int_2b14367f
type
Bring My Brown Pants
 Company of Heroes (Video Game) / int_2b14367f
comment
In 2, one piece of idle banter from German infantry about snipers has one soldier telling his buddies of how his unit was pinned down by an unseen foe for days, and how he took four separate craps in his pants over that time.
 Company of Heroes (Video Game) / int_2b14367f
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1.0
 Company of Heroes (Video Game) / int_2b14367f
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1.0
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Company of Heroes (Video Game) / int_2b14367f
 Company of Heroes (Video Game) / int_2b706ca
type
More Dakka
 Company of Heroes (Video Game) / int_2b706ca
comment
More Dakka: Suppression weapons in general rely on having a high rate of fire, but they don't do a lot of damage to their targets if they're behind any kind of cover. Anti-infantry upgrades for infantry squads usually give more of this than what they had before, though the Browning Automatic Rifle upgrade for American Rifleman squads is especially worth mentioning, since it gives the squad the ability to temporarily quickly suppress and pin enemy infantry, essentially making the squad a mobile machine gun team for the duration. The Panzer Elite can choose whether veterancy bonuses will increase their defense or offense—a Flak 36 with three offensive upgrades is something to fear.
 Company of Heroes (Video Game) / int_2b706ca
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1.0
 Company of Heroes (Video Game) / int_2b706ca
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1.0
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Company of Heroes (Video Game) / int_2b706ca
 Company of Heroes (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Company of Heroes (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The King Tiger is a massive and incredibly tough tank with a gun that can obliterate anything. Unfortunately, it's so slow that the only way to get anything killed by it to stand still and take shots. Particularly vulnerable to American Rangers, Airborne with Recoilless Rifles and Riflemen with Sticky Bombs (close in with Riflemen, toss Sticky Bomb, run away. Repeat until tank is dead.). It also comes incredibly late in the game (its pretty much the last thing you can unlock when using the Terror Doctrine), and can only be used once per match (which means: once gone, its gone for good). The fastest way to kill a King Tiger (a One-Hit Kill that has a good chance of destroying the wreck as well, in fact) is to rig up bridges with explosives, then detonating them as the tank crosses over the bridge. Smarter players will avoid bridges like the plague of course, though this may force them through other, also less favorable terrain, such as the "Open"-type anti-cover, which increases damage taken by all units and significantly hinders their mobility. Also, it's worth remembering that mines have a very good chance of inflicting Critical damage, which can damage a tank's tracks or engine, further reducing mobility, if not practically immobilizing the vehicle. A pair of Calliopes to the rear of a King Tiger will also kill it instantly if most of the rockets hit. The Calliope Sherman tank is very powerful, firing a massive barrage of rockets from anywhere on the map to anywhere on the map. However, the rockets take a while to travel and do little damage singly, and the barrage gets increasingly spread out the farther away it is targeted. In addition, the Calliope is slow and has no direct fire capability, meaning that if you get close to concentrate fire, the tank becomes significantly more vulnerable to counterattack. A squad of Calliope tanks, on the other hand... Averted by the Oberkommando West's King Tigers in the Western Front Armies expansion of 2. They are no longer as slow and ponderous, and can be rebuilt. Proper balancing means that they can only be built when all three of your forward HQ buildings are operational, and they are now more vulnerable to concentrated AT fire. Most medium tanks can still outmaneuver it (and destroy it with some effort), but a properly supported King Tiger adds quite a bit of oomph to a late-game push. The Elefant tank destroyer in 2 has an extremely long-ranged and hard-hitting main gun and has very good armor on the front. However, it's expensive, only available to certain commanders, its rear armor is a fair bit weaker, and it moves and turns so slowly that it's usually unable to return fire on any flanking enemies. Finally, it can't effectively engage infantry due to having no MG mounts. The Oberkommando West in the Western Front Armies expansion of 2 has a commander (Breakthrough Doctrine) that can summon a Jagdtiger tank destroyer. Much like the Elefant it is a long-range menace to enemy vehicles, but ineffective against infantry and fairly easy to flank. Even worse, whereas the Wehrmacht's Jaeger Armor Doctrine commander, who has the Elefant at his disposal, can install spotting scopes on his vehicles to increase their sight range while stationary and allow the Elefant to take better advantage of its long range, the Breakthrough Doctrine commander has no such ability. However, the massive 128mm cannon mounted on it allows the Jagdtiger to shoot through any sort of buildings or cover, as long as there are targets spotted, either by itself or by other units. This makes a properly supported Jagdtiger extremely dangerous to any sort of vehicle, especially in urban fighting, nudging it over to Difficult, but Awesome. It's also helped along by the fact that the Breakthrough Doctrine commander has access to Panzerfusiliers, versatile reconnaisance infantry coming in a six-man squad which, while lacking the one-hit kill ability of snipers, can easily hold their own against enemy infantry if placed in good cover and don't require quite as much micromanagement. The Jaeger Infantry Doctrine for the Wehrmacht in 2. Camo cloaks, Gewehr 43 packages, rapid infantry movement, and light artillery may sound great on paper, but in gameplay this all adds up to a doctrine so munitions-intensive that upgrades that would be a matter of course with any other doctrine (you usually would have enough of a munitions pool by the time you start calling in Panthers that installing turret MGs on them doesn't make much of a dent in your overall supply) can become difficult to obtain even in the late-game. Further, the Jaeger Infantry Doctrine doesn't offer any special abilities that would help you counter enemy armor excepting the Stuka close air support option, which costs 320 munitions per call... munitions you often would not have. A number of higher tier command powers in both games concern the deployment of extremely powerful units, such as heavy tanks, vehicles with special abilities, or prefabricated groups of units. Unfortunately, by the time a player unlocks access to these units, they may be too close to the population cap to be able to deploy them, with, for example, a King Tiger counting as 23 and even a pair of Shermans counting as 24.
 Company of Heroes (Video Game) / int_2bdae2ae
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-1.0
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Company of Heroes (Video Game) / int_2bdae2ae
 Company of Heroes (Video Game) / int_2be15316
type
Ambiguously Jewish
 Company of Heroes (Video Game) / int_2be15316
comment
Ambiguously Jewish: In 2, Isakovich has a Jewish name and (due to his relatively upright nature) fits the Jewish "stereotype" of being a troublemaker to his superiors. He has the misfortune of witnessing the many dark sides of the Soviet system during this time period one after another.
 Company of Heroes (Video Game) / int_2be15316
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1.0
 Company of Heroes (Video Game) / int_2be15316
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Company of Heroes (Video Game) / int_2be15316
 Company of Heroes (Video Game) / int_2c67783f
type
Pinned Down
 Company of Heroes (Video Game) / int_2c67783f
comment
"Pinned" is the same but more - they all freeze completely and worse yet, can't shoot back, use abilities or capture points. Best to retreat them once this happens, because the unit has been rendered useless in every way save from providing sight.
 Company of Heroes (Video Game) / int_2c67783f
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1.0
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Company of Heroes (Video Game) / int_2c67783f
 Company of Heroes (Video Game) / int_2d0d35f1
type
Hit Points
 Company of Heroes (Video Game) / int_2d0d35f1
comment
Members of infantry squads have individual hitpoints, meaning a nearly destroyed squad can still have all its members while another has lost most of them. However, the individual squad members don't get penalized from being damaged.
 Company of Heroes (Video Game) / int_2d0d35f1
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1.0
 Company of Heroes (Video Game) / int_2d0d35f1
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Company of Heroes (Video Game) / int_2d0d35f1
 Company of Heroes (Video Game) / int_2da1421
type
Booby Trap
 Company of Heroes (Video Game) / int_2da1421
comment
This is somewhat the point of the Panzer Elite's aptly-named Scorched Earth doctrine. It allows you to, amongst other things, Booby Trap and disable strategic points, making up for the army's poor ability to hold on to captured ground.
 Company of Heroes (Video Game) / int_2da1421
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1.0
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Company of Heroes (Video Game) / int_2da1421
 Company of Heroes (Video Game) / int_2dc0d2bf
type
Hidden Depths
 Company of Heroes (Video Game) / int_2dc0d2bf
comment
Hidden Depths: Some out-of-combat dialogue for Grenadier squads' in 2 has phrases which can be inferred to be said by the same individual. Said Grenadier apparently was hoping to be an artilleryman instead because he's quite good at mathematics, used to teach math, and took a job as an accountant after he got married. Another voice for out-of-combat dialogue claims he ran a bordello before the war. The dialogue from the Obersoldaten squad generally has them talk about how War Is Glorious and be entirely confident in Germany winning the war...aside from one line where he admits he's been trying to be in good spirits for everyone and he's really tired of trying. The Welsh Sappers' squad leader from 2 descends from South Wales, and often makes remarks about coal mines, having joining the army to avoid ending up in the coal mines of his homeland, like his father and uncle (who has died in these mines). He is labour-oriented (concerning his political orientation) and quite the unionist, even making a comment about how workers are treated by Stalin in the USSR. Also, his sister is infatuated with an American soldier (a Yank according to his words). A Sturmpionier may lament that he has spent so long at war that he no longer remembers what it's like before.
 Company of Heroes (Video Game) / int_2dc0d2bf
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1.0
 Company of Heroes (Video Game) / int_2dc0d2bf
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Company of Heroes (Video Game) / int_2dc0d2bf
 Company of Heroes (Video Game) / int_2f253c94
type
Glass Cannon
 Company of Heroes (Video Game) / int_2f253c94
comment
The Panzer Elite gives us the Bergetiger Repair and Recovery Vehicle, which contrasts to their Glass Cannon and Fragile Speedster tactics. While it has no primary weapon and an inaccurate machine gun (the tank turret is replaced with a crane), it has a lot of health to make up for it (it helps that it has a Tiger tank chassis). The high health would allow it to make repairs to a destroyed tank, or make it a damage sponge.
 Company of Heroes (Video Game) / int_2f253c94
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1.0
 Company of Heroes (Video Game) / int_2f253c94
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Company of Heroes (Video Game) / int_2f253c94
 Company of Heroes (Video Game) / int_3149c4b0
type
It Will Never Catch On
 Company of Heroes (Video Game) / int_3149c4b0
comment
It Will Never Catch On: Out-of-combat dialogue has the Volksgrenadier squad leader in The Western Armies say with certainty the StG 44's concept won't ever be successful. Its concept now is, of course, the standard-issue weapon for infantry everywhere.
 Company of Heroes (Video Game) / int_3149c4b0
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1.0
 Company of Heroes (Video Game) / int_3149c4b0
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Company of Heroes (Video Game) / int_3149c4b0
 Company of Heroes (Video Game) / int_316e9da2
type
Memetic Mutation
 Company of Heroes (Video Game) / int_316e9da2
comment
That being said, you can count on Osttrupen. No really, you can.
 Company of Heroes (Video Game) / int_316e9da2
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1.0
 Company of Heroes (Video Game) / int_316e9da2
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_316e9da2
 Company of Heroes (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Company of Heroes (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: A lot, and why you should use as much artillery as you possibly can.
 Company of Heroes (Video Game) / int_31a2a33c
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1.0
 Company of Heroes (Video Game) / int_31a2a33c
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1.0
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Company of Heroes (Video Game) / int_31a2a33c
 Company of Heroes (Video Game) / int_329a19a0
type
Hollywood Healing
 Company of Heroes (Video Game) / int_329a19a0
comment
Hollywood Healing: Wounded soldiers in the first game become perfectly healthy the second the number of the basic infantry squad of their faction of them are together in a medic station. They forget all any special training and become basic riflemen, however. Except for the Wehrmacht, who can have four Volksgrenadiers (essentially conscripts) go down and be taken to a medic station, and then spawn as the later tier backbone infantry unit of the Wehrmacht, Grenadiers (which are better trained and more effective).
 Company of Heroes (Video Game) / int_329a19a0
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1.0
 Company of Heroes (Video Game) / int_329a19a0
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_329a19a0
 Company of Heroes (Video Game) / int_3441859b
type
Rank Scales with Asskicking
 Company of Heroes (Video Game) / int_3441859b
comment
Rank Scales with Asskicking: The "Officer" hero, who provides bonuses to both AI creeps and friendly heroes around him while also being a decent combatant himself.
 Company of Heroes (Video Game) / int_3441859b
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1.0
 Company of Heroes (Video Game) / int_3441859b
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_3441859b
 Company of Heroes (Video Game) / int_34dd5f3
type
La Résistance
 Company of Heroes (Video Game) / int_34dd5f3
comment
La Résistance: In 2, Partisans are available in one campaign mission and some Theater of War missions, as well as a call-in unit for certain Soviet commanders in multiplayer and Theater of War. They're light infantry with a variety of weapons, typically stolen MG42s, anti-tank rifles or Panzerschrecks.
 Company of Heroes (Video Game) / int_34dd5f3
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1.0
 Company of Heroes (Video Game) / int_34dd5f3
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_34dd5f3
 Company of Heroes (Video Game) / int_34e3784f
type
Please, Don't Leave Me
 Company of Heroes (Video Game) / int_34e3784f
comment
Please, Don't Leave Me: Lines stated by infantry casualties lying or crawling on the battlefield can be of the vein of this trope.
 Company of Heroes (Video Game) / int_34e3784f
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1.0
 Company of Heroes (Video Game) / int_34e3784f
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_34e3784f
 Company of Heroes (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Company of Heroes (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Nary a battle will go without cursing. 2 tends to have even more!
 Company of Heroes (Video Game) / int_35a858b3
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1.0
 Company of Heroes (Video Game) / int_35a858b3
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1.0
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Company of Heroes (Video Game) / int_35a858b3
 Company of Heroes (Video Game) / int_3684532f
type
Never Heard That One Before
 Company of Heroes (Video Game) / int_3684532f
comment
Never Heard That One Before: The Royal Engineers' squad leader from The British Forces have dialogue complaining about since he joined the army, he's heard every joke about coal-mining, sheep and choirs, and they're all bloody boring.
 Company of Heroes (Video Game) / int_3684532f
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1.0
 Company of Heroes (Video Game) / int_3684532f
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Company of Heroes (Video Game) / int_3684532f
 Company of Heroes (Video Game) / int_37d94ed9
type
Agony of the Feet
 Company of Heroes (Video Game) / int_37d94ed9
comment
Agony of the Feet: Numerous lines delivered by infantry units ordered to move in 2's winter maps complain about their feet or note the poor condition of their boots.
 Company of Heroes (Video Game) / int_37d94ed9
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1.0
 Company of Heroes (Video Game) / int_37d94ed9
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Company of Heroes (Video Game) / int_37d94ed9
 Company of Heroes (Video Game) / int_38a1e0eb
type
Foreign Cuss Word
 Company of Heroes (Video Game) / int_38a1e0eb
comment
Foreign Cuss Word: Averted Trope in 2... because everyone freely swears in both their native language and English.
 Company of Heroes (Video Game) / int_38a1e0eb
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-1.0
 Company of Heroes (Video Game) / int_38a1e0eb
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_38a1e0eb
 Company of Heroes (Video Game) / int_38d02d44
type
Batman Gambit
 Company of Heroes (Video Game) / int_38d02d44
comment
Batman Gambit: Players can lay down razor wire or tank traps, not to completely deny the enemy from moving through the area at all, but just to funnel them so that they'll be guaranteed to run into mines instead of potentially passing by them if the area was more open. Indeed, this trope is key to the placement of mines in general - the mines aren't doing much if the enemy never walks onto them after all. Place them on vital territory's or victory points' capture zones, narrow flanking routes on the doorways to garrisonable buildings, behind heavy cover that's on the enemy's side of the map, or even abandoned weapons or vehicles that you don't want (probably best to make sure that they'll be completely destroyed by the damage of the mines in case a second unit manages to try to recrew it, though)! Really sneaky players might even be able to slip in and place mines onto the retreat path of the enemy on some maps.
 Company of Heroes (Video Game) / int_38d02d44
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1.0
 Company of Heroes (Video Game) / int_38d02d44
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Company of Heroes (Video Game) / int_38d02d44
 Company of Heroes (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Company of Heroes (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Medium anti-tank guns. They are fragile, ungainly, and could get carted off by the enemy to boot. That doesn't matter, because they will save your bacon against enemy armor. Plus unless the gun itself is destroyed, which rarely happens when they're put out of commission, you can send an infantry squad to man it, an engineer to top off the health, and it'll be back in action. The same applies to mortars, which seem completely useless until you have to break an infantry rush. They're also very useful for defending capture points from scouts without actively engaging them. Plain old riflemen will almost always be useful to have around (if only to screen for other more vulnerable/valuable units), especially with a few upgrades. The British Kangaroo carrier isn't exactly fast or well-armed or pretty, but what it does have is thick armour (equivalent to a medium tank) and the highest troop capacity of any transport. The Kangaroo nullifies the two most glaring weaknesses of the British force; poor mobility, and vulnerability to snipers and flamethrower troops, and is considered far more useful than the Cromwell medium tank it replaces. Laying down mines may not be as inherently fun as upgrading to cool machine-guns or huge artillery fire missions, but they can provide a disproportionate amount of value from the damage to the unit that walks on it since pretty much any infantry unit is about guaranteed to lose a firefight against another full-health infantry unit even if their enemy doesn't get over to them before the suppression effect wears off, any vehicle that lands on one should get repaired immediately lest it risk destruction due to engine damage slowing it, they provide security and an alarm system to the player in locations where their units currently aren't at, or they'll even outright destroy a damaged unit that the enemy risked moving up - all that, just for spending the cheap munition price and tying up an engineer squad for a bit. Indeed, professional players are liable to buy a minesweeper upgrade for their engineers without having run into mines at all out of the expectation that their opponents will inevitably be laying down mines anyway.
 Company of Heroes (Video Game) / int_39b8d3d6
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1.0
 Company of Heroes (Video Game) / int_39b8d3d6
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_39b8d3d6
 Company of Heroes (Video Game) / int_3c8ff5ed
type
Clown-Car Base
 Company of Heroes (Video Game) / int_3c8ff5ed
comment
Clown-Car Base: Played straight in the first game, as an infinite number of men and vehicles can stream out of that tiny barracks tent or garage, as long as you have enough resources. The same applies to reinforcing from halftracks and forward HQs. Played with in the second game. Any units "produced" by a building actually arrive from outside the map, but you can keep reinforcing squads from the same tiny command post or halftrack for the entire battle without running out, as long as you have enough Manpower available.
 Company of Heroes (Video Game) / int_3c8ff5ed
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1.0
 Company of Heroes (Video Game) / int_3c8ff5ed
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_3c8ff5ed
 Company of Heroes (Video Game) / int_3ccaf3ac
type
No Swastikas
 Company of Heroes (Video Game) / int_3ccaf3ac
comment
No Swastikas: Anything that could have a swastika on them are replaced by Iron Crosses instead. Especially Egregious in 2. During the attack on the Reichstag - in the heart of Nazi Germany - there isn't a single swastika banner in sight.
 Company of Heroes (Video Game) / int_3ccaf3ac
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1.0
 Company of Heroes (Video Game) / int_3ccaf3ac
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_3ccaf3ac
 Company of Heroes (Video Game) / int_3cf44d4b
type
High-Class Glass
 Company of Heroes (Video Game) / int_3cf44d4b
comment
High-Class Glass: 2 has the Jaeger Infantry Doctrine German Commander wear this.
 Company of Heroes (Video Game) / int_3cf44d4b
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1.0
 Company of Heroes (Video Game) / int_3cf44d4b
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_3cf44d4b
 Company of Heroes (Video Game) / int_3d29fed
type
NoKillLikeOverKill
 Company of Heroes (Video Game) / int_3d29fed
comment
No Kill like Overkill: The Battle of Halbe is addressed at this, and it does make sense since the Germans simply wanted to surrender to the Western Allies. Churkin even admits that fighting Halbe was completely unneeded.
 Company of Heroes (Video Game) / int_3d29fed
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1.0
 Company of Heroes (Video Game) / int_3d29fed
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1.0
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Company of Heroes (Video Game) / int_3d29fed
 Company of Heroes (Video Game) / int_3d4f0586
type
Units Not to Scale
 Company of Heroes (Video Game) / int_3d4f0586
comment
Units Not to Scale: Averted, all units and structures are scaled realistically. The production buildings are all a bit too small to realistically hold more than one or two squads worth of troops, but that's another trope entirely.
 Company of Heroes (Video Game) / int_3d4f0586
featureApplicability
-1.0
 Company of Heroes (Video Game) / int_3d4f0586
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1.0
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Company of Heroes (Video Game) / int_3d4f0586
 Company of Heroes (Video Game) / int_3e80dd34
type
Damage Is Fire
 Company of Heroes (Video Game) / int_3e80dd34
comment
Damage Is Fire: Tanks will catch on fire to signify damage to various parts.
 Company of Heroes (Video Game) / int_3e80dd34
featureApplicability
1.0
 Company of Heroes (Video Game) / int_3e80dd34
featureConfidence
1.0
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Company of Heroes (Video Game) / int_3e80dd34
 Company of Heroes (Video Game) / int_3eee0728
type
Captain Obvious
 Company of Heroes (Video Game) / int_3eee0728
comment
Captain Obvious: When the Germans arrive in the "Carentan Counterattack" mission, one American paratrooper exclaims "Shit, they've got tanks!" Apparently this guy slept through the briefing that mentioned that the 17th SS Panzer Division was moving in on the town.
 Company of Heroes (Video Game) / int_3eee0728
featureApplicability
1.0
 Company of Heroes (Video Game) / int_3eee0728
featureConfidence
1.0
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Company of Heroes (Video Game) / int_3eee0728
 Company of Heroes (Video Game) / int_3f0310d6
type
Magikarp Power
 Company of Heroes (Video Game) / int_3f0310d6
comment
Magikarp Power: The Volksgrenadier unit of the Oberkommando West in The Western Front Armies used to be of this. Initially, it is the least impressive basic rifle infantry squad among the factions, lacking a range it particularly excels in over the others, leaving the unit largely a meatshield to screen and scout for other units that will serve as the real teeth for combat. However, it could reach a 5th rank of veterancy like any other Oberkommando West unit and be upgraded to have a Panzershreck, a weapon that when regularly used against enemy vehicles will quickly turn the unit from just a cheap meatshield into an exceptional meatshield with an above-average sight range that also is armed to threaten even tanks. They were later changed to instead get a few StG-44s with an upgrade and their veterancy bonuses were weakened. Somewhat Downplayed version of this trope in the first game, with the Panzer Elite Grenadiers. Initially expensive, poorly armed and very vulnerable, they can be granted a staggering number of upgrades, including 3 different combat abilities, 3 weapon packages, a squad size increase, and a number of other upgrades through the player's preferred tactical doctrine. Fully upgraded, Panzer Grenadiers are probably the best core infantry choice of all armies. Played straight for the Panzerfusilier. It starts out even weaker than the Volks, but as soon as it gains access to the G43 upgrade, will become one of the highest DPS units (at all ranges) in the entire game. Conscripts bereft of commander options only really have their Oorah! button to improve their speed and their Merge ability to keep more important units on the field to make them noteworthy - their combat ability will quickly suffer by comparison as other factions' infantry gain access to weapon upgrades. However, they can eventually be upgraded after researching Mobilize Reserves (which is available far later than other comparable upgrades since it requires at least the Soviets' third tier building) that causes Conscripts to have a giant-squad of seven men, be reinforced for far cheaper, increases their fire-rate while in cover so much that they'll be able to defeat upgunned-mainline infantry even without considering the cost reduction, and even gain veterancy faster.
 Company of Heroes (Video Game) / int_3f0310d6
featureApplicability
1.0
 Company of Heroes (Video Game) / int_3f0310d6
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_3f0310d6
 Company of Heroes (Video Game) / int_3f0e0236
type
Roses Are Red, Violets Are Blue...
 Company of Heroes (Video Game) / int_3f0e0236
comment
Roses Are Red, Violets Are Blue......
 Company of Heroes (Video Game) / int_3f0e0236
featureApplicability
1.0
 Company of Heroes (Video Game) / int_3f0e0236
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1.0
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Company of Heroes (Video Game) / int_3f0e0236
 Company of Heroes (Video Game) / int_3f4ec001
type
DestructiveSavior
 Company of Heroes (Video Game) / int_3f4ec001
comment
Destructive Savior: When you get to sling around artillery in cities, this trope comes into full effect. The "quick" way of clearing Cherbourg will live up to the narrator's comments after the mission about essentially destroying the town to take it. That being said, when taken into consideration with the deformable terrain, it's hard not to try bombing the German positions literally flat with the offshore batteries if you've accrued enough Munitions.
 Company of Heroes (Video Game) / int_3f4ec001
featureApplicability
1.0
 Company of Heroes (Video Game) / int_3f4ec001
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_3f4ec001
 Company of Heroes (Video Game) / int_3f6d2c98
type
Cold Sniper
 Company of Heroes (Video Game) / int_3f6d2c98
comment
Cold Sniper: The "Sniper" is practically identical to those in the normal game.
 Company of Heroes (Video Game) / int_3f6d2c98
featureApplicability
1.0
 Company of Heroes (Video Game) / int_3f6d2c98
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1.0
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Company of Heroes (Video Game) / int_3f6d2c98
 Company of Heroes (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Company of Heroes (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Victory often comes at the cost of an 80% casualty rate.
 Company of Heroes (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Company of Heroes (Video Game) / int_40cc0c7e
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1.0
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Company of Heroes (Video Game) / int_40cc0c7e
 Company of Heroes (Video Game) / int_42c9f1ec
type
Downplayed Trope
 Company of Heroes (Video Game) / int_42c9f1ec
comment
Somewhat Downplayed version of this trope in the first game, with the Panzer Elite Grenadiers. Initially expensive, poorly armed and very vulnerable, they can be granted a staggering number of upgrades, including 3 different combat abilities, 3 weapon packages, a squad size increase, and a number of other upgrades through the player's preferred tactical doctrine. Fully upgraded, Panzer Grenadiers are probably the best core infantry choice of all armies.
 Company of Heroes (Video Game) / int_42c9f1ec
featureApplicability
1.0
 Company of Heroes (Video Game) / int_42c9f1ec
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_42c9f1ec
 Company of Heroes (Video Game) / int_43a46119
type
Surrounded by Idiots
 Company of Heroes (Video Game) / int_43a46119
comment
Surrounded by Idiots: The Volkgrenadiers' squad leader from the first game and the Conscripts' squad leader in the second game have numerous lines where they express frustration with their squad's (in)competence.
 Company of Heroes (Video Game) / int_43a46119
featureApplicability
1.0
 Company of Heroes (Video Game) / int_43a46119
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Company of Heroes (Video Game) / int_43a46119
 Company of Heroes (Video Game) / int_440d1d0b
type
Screw the Rules, I'm Doing What's Right!
 Company of Heroes (Video Game) / int_440d1d0b
comment
Screw the Rules, I'm Doing What's Right!: Isakovich tries to tell the people of the Soviet Union what the war is really like and their government's less than generous treatment of allies and their own soldiers. Churkin stops him the first time, so Isakovich decided to defect. He openly admits he would die to expose the truth.
 Company of Heroes (Video Game) / int_440d1d0b
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1.0
 Company of Heroes (Video Game) / int_440d1d0b
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Company of Heroes (Video Game) / int_440d1d0b
 Company of Heroes (Video Game) / int_44cdd259
type
War Is Glorious
 Company of Heroes (Video Game) / int_44cdd259
comment
War Is Glorious: The Conscripts' squad leader attempts to evoke this for his squad, though he's somewhat inconsistent.
 Company of Heroes (Video Game) / int_44cdd259
featureApplicability
1.0
 Company of Heroes (Video Game) / int_44cdd259
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Company of Heroes (Video Game) / int_44cdd259
 Company of Heroes (Video Game) / int_45bf382b
type
Game Mod
 Company of Heroes (Video Game) / int_45bf382b
comment
Game Mod: The Eastern Front mod, which adds the Reds with Rockets to the first game. And also the Ostheer, who play differently from the western Wehrmacht and have their own unique units. The Far East War mod, which overhauls the game and moves the theatre of war away to the Second Sino-Japanese War, with two new factions: the National Revolutionary Army and the Imperial Japanese Army. There is a lot of variety in units and a big focus on authenticity, especially for the Chinese faction who can take either Soviet, Allied or German-influenced path unlocking units with different weapons and abilities. It's also more low-power than base CoH — personal firearms tend to be dated (post-)WWI-era exports or makeshift guns of questionable quality, and a US M4 Sherman available to the Chinese is equivalent to the King Tiger in the base game because neither side really practices armoured warfare. However because both sides do practice We Have Reserves, the brutality of the conflict isn't decreased much.
 Company of Heroes (Video Game) / int_45bf382b
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1.0
 Company of Heroes (Video Game) / int_45bf382b
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Company of Heroes (Video Game) / int_45bf382b
 Company of Heroes (Video Game) / int_4604fd4d
type
Worthy Opponent
 Company of Heroes (Video Game) / int_4604fd4d
comment
Worthy Opponent: Hauptmann Schultz, the Tiger Ace in the "Invasion of Normandy" campaign.
 Company of Heroes (Video Game) / int_4604fd4d
featureApplicability
1.0
 Company of Heroes (Video Game) / int_4604fd4d
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Company of Heroes (Video Game) / int_4604fd4d
 Company of Heroes (Video Game) / int_47fea76b
type
Butt-Monkey
 Company of Heroes (Video Game) / int_47fea76b
comment
Butt-Monkey: Duffy, an unseen member of a British infantry squad who constantly pisses off his squadmates. For example, when a squad captures a fuel point, one will immediately and forcibly remind Duffy to extinguish his ciga-fucking-rette. If you click on a squad while it's raining, one will rudely ask Duffy if he is in need of a rubber ducky. These are just the nice examples. Upon garrisoning a church, a British infantry section says (from memory): "A church, eh? Be interesting to see if Duffy catches fire." There's also another Duffy in the Canadian Army as well, as the Canadian version of the Infantry Section (only seen in campaigns without modding) has the same line. And Corporal Degnan. He bungles his way through the British campaign, is nowhere to be found, and then killed off in the penultimate mission. There's also Conrad in the American infantry, who can't seem to tie his fucking laces. To a lesser extent, the Panzer Elite grenadiers have a soldier called Deinhardt. Click on the unit in the rain, and the commander will announce that he ordered the rain especially for him. The Russians in 2 have Yuri, who's the butt of his comrades' jokes as a Conscript and a source of annoyance to his squad leader as a Shock Trooper or Guardsman. He, or someone with the same name, was also executed in the campaign for "abandoning his post" to save the main character. 2 has a German soldier in the mortar unit named Steiner. Click the unit, and someone might gleefully announce that his lips froze to the tube in winter time. Volksgrenadiers from the first game as a whole are these. Even their commander is dismissive on them.
 Company of Heroes (Video Game) / int_47fea76b
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1.0
 Company of Heroes (Video Game) / int_47fea76b
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Company of Heroes (Video Game) / int_47fea76b
 Company of Heroes (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Company of Heroes (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Justified for the Commonwealth from Opposing Fronts, as their buildings are actually vehicle-based command posts that can relocate as necessary. The Americans to a lesser extent, as their buildings are mostly made of tarps and sandbags. Wehrmacht and Panzer Elite buildings, on the other hand, are concrete bunkers that come in crates. Justified for the buildings of both the Russians and Germans in 2, which are pretty much sandbagged trenches of varying shapes, sizes and content.
 Company of Heroes (Video Game) / int_4987746e
featureApplicability
1.0
 Company of Heroes (Video Game) / int_4987746e
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_4987746e
 Company of Heroes (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Company of Heroes (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Played With. All units always have their basic abilities, but some abilities are locked until the appropriate upgrade is researched. For example, American Riflemen squads can't throw grenades until you spend manpower and fuel to truck them to the front. Perhaps the most extreme example of this is that Panzer Elite infantry need every single upgrade available to... sprint. Russian Conscripts in 2 require a specific commander to be chosen before they can learn how to lie down prone on the ground to avoid enemy fire and they're the only unit that can do so on commandnote Other infantry can and will go prone when suppressed or using certain weapons, which will give them a defensive bonus, but can't be specifically ordered to do so and being suppressed also heavily penalizes their rate of fire, while their Sniper and Maxim machine-gun teams require a level in veterancy in order to sprint and Penal Battalions require two levels of veterancy to be able to yell Oorah! for temporarily moving faster. The American faction in Ardennes Assault and Western Front Armies has "weapon racks" within its base to allow the player to give heavier weaponsnote BARs, Bazookas, or light machine guns to their infantry squads. Not only does equipping a squad cost resources, but the weapon racks either must be unlocked for units to access them or are simply usable only by specific companies within the faction.
 Company of Heroes (Video Game) / int_4a10e526
featureApplicability
1.0
 Company of Heroes (Video Game) / int_4a10e526
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Company of Heroes (Video Game) / int_4a10e526
 Company of Heroes (Video Game) / int_4bef247f
type
Artificial Atmospheric Actions
 Company of Heroes (Video Game) / int_4bef247f
comment
Artificial Atmospheric Actions: The game abounds with nice touches to make you care about your men, such as them swapping stories in downtime or making observations of what's around them. That said, every once and again a seam shines right through. Notoriously, American Rifleman in 2 will remark with sarcasm and contempt when near a vehicle wreck about it being a monument to their "brilliant" leaders. Poignant if it's a Sherman that you lost due to carelessness, downright silly if it's a Panzer that very squad nailed less than a minute ago.
 Company of Heroes (Video Game) / int_4bef247f
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1.0
 Company of Heroes (Video Game) / int_4bef247f
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_4bef247f
 Company of Heroes (Video Game) / int_4c23b50f
type
Land Mine Goes "Click!"
 Company of Heroes (Video Game) / int_4c23b50f
comment
Land Mine Goes "Click!": Played With. Land mines don't, but Booby Traps do.
 Company of Heroes (Video Game) / int_4c23b50f
featureApplicability
1.0
 Company of Heroes (Video Game) / int_4c23b50f
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1.0
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Company of Heroes (Video Game) / int_4c23b50f
 Company of Heroes (Video Game) / int_4cc57ad5
type
Stop Poking Me!
 Company of Heroes (Video Game) / int_4cc57ad5
comment
Clicking on units rapidly, or plain getting them killed will play this trope straight. It's much easier to show than to explain, so here's a video.
 Company of Heroes (Video Game) / int_4cc57ad5
featureApplicability
1.0
 Company of Heroes (Video Game) / int_4cc57ad5
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Company of Heroes (Video Game) / int_4cc57ad5
 Company of Heroes (Video Game) / int_4ebb6a0
type
Insert Grenade Here
 Company of Heroes (Video Game) / int_4ebb6a0
comment
Insert Grenade Here: A rather humorous inversion. The Churchill tank has the ability to lob antipersonnel grenades out of its commander's hatch to help deal with enemy soldiers that are too close for comfort.
 Company of Heroes (Video Game) / int_4ebb6a0
featureApplicability
1.0
 Company of Heroes (Video Game) / int_4ebb6a0
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_4ebb6a0
 Company of Heroes (Video Game) / int_4ef92d0b
type
The Atoner
 Company of Heroes (Video Game) / int_4ef92d0b
comment
The Atoner: Colonel Churkin, despite strongly defending his actions, clearly sees many of his actions as horrific now, and he openly tells Isakovich that he has reaped what we have sown. In several instances, he openly agrees with Isakovich that some fighting was completely unnecessary.
 Company of Heroes (Video Game) / int_4ef92d0b
featureApplicability
1.0
 Company of Heroes (Video Game) / int_4ef92d0b
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_4ef92d0b
 Company of Heroes (Video Game) / int_53c74613
type
Tactical Superweapon Unit
 Company of Heroes (Video Game) / int_53c74613
comment
Tactical Superweapon Unit: The game has several vehicles that can only be obtained through Support Powers, but the one most applicable to the trope is the Wermacht Armored Company's Tiger II, a huge tank with a monstrous 88mm cannon that can only be summoned once per game. You should only need the one, though.
 Company of Heroes (Video Game) / int_53c74613
featureApplicability
1.0
 Company of Heroes (Video Game) / int_53c74613
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_53c74613
 Company of Heroes (Video Game) / int_5405b144
type
Scratch Damage
 Company of Heroes (Video Game) / int_5405b144
comment
Scratch Damage: Serious weaponry can still cause some damage to vehicles even if the shot was deflected by the vehicle's armor, though mere bullets won't be capable of causing this against any tanks. Deflection damage was removed from 2.
 Company of Heroes (Video Game) / int_5405b144
featureApplicability
1.0
 Company of Heroes (Video Game) / int_5405b144
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_5405b144
 Company of Heroes (Video Game) / int_556a4e20
type
The Empire
 Company of Heroes (Video Game) / int_556a4e20
comment
The Empire: The Soviet Union in the second game are portrayed unlike their historical counterpart. The commanding officers have no qualm in sending their troops into the battlefield as cannon fodder, killing anyone who fall back (as per Order 227), disobeying their order (a soldier who helped Lev was executed for abandoning his post to save the Lieutenant) and even their own Polish allies under the excuse of Poland might oppose the Soviets after the war.
 Company of Heroes (Video Game) / int_556a4e20
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1.0
 Company of Heroes (Video Game) / int_556a4e20
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_556a4e20
 Company of Heroes (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Company of Heroes (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The third veterancy ranks for dedicated anti-tank units (such as anti-tank guns) of the Americans and the Panzer Elite factions in 1v1 matches verges on this - the amount of vehicles they'll have to kill to reach that rank probably means that the match is already about over anyway due to the opposing side having lost that many vehicles to that unit, and their ineffectiveness against infantry means an aforementioned slaughter of vehicles is the only realistic way for them to get enough experience for that veterancy rank.
 Company of Heroes (Video Game) / int_55e5b37c
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1.0
 Company of Heroes (Video Game) / int_55e5b37c
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_55e5b37c
 Company of Heroes (Video Game) / int_56515a39
type
Artistic License – History
 Company of Heroes (Video Game) / int_56515a39
comment
Artistic License – History: Penal Battalions in 2 are all armed with SVT-40 semi-automatic rifles, even though for most of the war it was only issued in small numbers to snipers and sharpshooters. Arming a whole unit, much less one composed of traitors, cowards, and criminals with them would have required direct intervention from the relevant Front (unit of 100,000-200,000 combat troops) commander. The idea of Soviet soldiers being sent into battle without rifles or ammunition is more of a Hollywood construction from movies such as Enemy at the Gates. After Order 227 takes effect in the campaign, it stays like that even in Berlin, meaning if you call in conscripts, you have the risk of retreating units getting shot by the commissar. While Order 227 was certainly in effect during 1942, and a fair bit in 1943, pretty much every single Soviet officer ignored the order right from the beginning and didn't really enforce it, and it was scrapped in 1944, meaning that the order should not be in effect for the final three missions of the campaign. The Volksgrenadier unit in 1 is depicted as a bunch of barely trained militias, which would be correct if the unit was meant to represent the completely-unrelated Volkssturm. The real Volksgrenadiers were professional formations of the Wehrmacht that were simply smaller than normal Grenadier divisions due to mounting losses.
 Company of Heroes (Video Game) / int_56515a39
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1.0
 Company of Heroes (Video Game) / int_56515a39
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_56515a39
 Company of Heroes (Video Game) / int_57775436
type
Mutual Disadvantage
 Company of Heroes (Video Game) / int_57775436
comment
Mutual Disadvantage: Used in a few abilities in 2 and The Western Front Armies - the Tactical Assault ability on Paratroopers with Thompsons or Stormtroopers with StG 44s greatly increases the squad's accuracy at the cost of making them be easier to hit by the same amount (though the ability also gives the squad an advantage in increasing their burst duration). The Sturmoffizer unit has two which are supposed to have such a dynamic (make one enemy unit be easier to hit at the cost of it being more accurate in turn, retreat an enemy unit at the cost of causing nearby enemy units to do more damage), but in actuality the drawbacks are unimplemented and nonexistent.
 Company of Heroes (Video Game) / int_57775436
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1.0
 Company of Heroes (Video Game) / int_57775436
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_57775436
 Company of Heroes (Video Game) / int_57a70347
type
Homing Boulders
 Company of Heroes (Video Game) / int_57a70347
comment
Homing Boulders: Whether a projectile hits or misses is determined as it's being fired. This being WWII, it usually isn't noticeable, but it can result in the slower projectiles, like those fired by Panzershrecks, curving midflight to hit a moving enemy, sometimes even changing altitude.
 Company of Heroes (Video Game) / int_57a70347
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1.0
 Company of Heroes (Video Game) / int_57a70347
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_57a70347
 Company of Heroes (Video Game) / int_5979acea
type
Fragile Speedster
 Company of Heroes (Video Game) / int_5979acea
comment
Fragile Speedster: The M18 Hellcat tank destroyer and Hotchkiss light tank (Allied and Axis respectively). Both of these tanks are faster but flimsier than the other choices and are also Glass Cannons. The Hellcat can get powerful upgrades for its shells and also an ambush ability that allows it to fire one high damage shot, while the Hotchkiss has multiple upgrades for its gun and can be fitted with the "Walking Stuka", which is a quartet of frames on the tank's sides from which powerful rockets can be launched.
 Company of Heroes (Video Game) / int_5979acea
featureApplicability
1.0
 Company of Heroes (Video Game) / int_5979acea
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_5979acea
 Company of Heroes (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Company of Heroes (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: For 2, the Fox Company Rangers in the Ardennes Assault campaign. Almost every guide for the campaign advised that buying the Rangers will make the campaign a lot more manageable. For multiplayer, there are doctrines and regiments available for purchase.
 Company of Heroes (Video Game) / int_5c17c12f
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1.0
 Company of Heroes (Video Game) / int_5c17c12f
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_5c17c12f
 Company of Heroes (Video Game) / int_5c300c3b
type
The Berserker
 Company of Heroes (Video Game) / int_5c300c3b
comment
Ostheer (Eastern Front): From the popular mod, the Ostheer is a distinct German faction with many mechanical differences from the Wehrmacht. Ostheer can switch their unit pool for different situations and have a Blood Lust mechanic where units become The Berserker as they gain kills. Their weakness is poor starting troops and a reliance on fuel resources. Support Army Group: Technical. As the name implies this is an army centered on supporting your units in the field and map control. You gain Brandenburgers, elite undercover troops using Soviet weapons and uniforms, as well as the ability to call for air-dropped supplies and fire support. Elite Army Group: Brute. This infantry-focused army offers superior infantry with various bonuses like improved sight range and fighting better when near tanks and buildings, and Jaegers, effectively an entire squad of snipers. Fortress Army Group: Generalist with a dash of Turtle. Similar to a mix of the Wehrmacht Defensive and Terror Doctrines, but with a focus on support defence as well as direct defence. This means deployment of mortar structures and field hospitals to support your units, but later they get 10.5cm howitzers and the mighty Elefant tank destroyer (but like the King Tiger, this is a one-time ability).
 Company of Heroes (Video Game) / int_5c300c3b
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1.0
 Company of Heroes (Video Game) / int_5c300c3b
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1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_5c300c3b
 Company of Heroes (Video Game) / int_5c5d0032
type
Eyepatch of Power
 Company of Heroes (Video Game) / int_5c5d0032
comment
Eyepatch of Power: Worn by the DLC Lightning War Doctrine German Commander in 2.
 Company of Heroes (Video Game) / int_5c5d0032
featureApplicability
1.0
 Company of Heroes (Video Game) / int_5c5d0032
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_5c5d0032
 Company of Heroes (Video Game) / int_5cfeb43f
type
Save Scumming
 Company of Heroes (Video Game) / int_5cfeb43f
comment
Save Scumming: Averted in Ardennes Assault. The player cannot save during missions, which stretches them as losses from each mission are carried forward.
 Company of Heroes (Video Game) / int_5cfeb43f
featureApplicability
-1.0
 Company of Heroes (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_5cfeb43f
 Company of Heroes (Video Game) / int_5f52cfcf
type
Intrepid Reporter
 Company of Heroes (Video Game) / int_5f52cfcf
comment
Intrepid Reporter: In 2, Lev Isakovich after Stalingrad, complete with remarks about how the Soviet people need to know the truth. Churkin refuses to allow certain parts of the truth however.
 Company of Heroes (Video Game) / int_5f52cfcf
featureApplicability
1.0
 Company of Heroes (Video Game) / int_5f52cfcf
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_5f52cfcf
 Company of Heroes (Video Game) / int_5fff364d
type
Combat Medic
 Company of Heroes (Video Game) / int_5fff364d
comment
Combat Medic: The "Medic" packs a sub-machine gun and is anything but combat incapable.
 Company of Heroes (Video Game) / int_5fff364d
featureApplicability
1.0
 Company of Heroes (Video Game) / int_5fff364d
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_5fff364d
 Company of Heroes (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Company of Heroes (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Mainly Not Playing Fair With Resources. The normal AI doesn't cheat (much), but the Hard AI cheats heavily and the Expert AI cheats so heavily that a normal human in a straight up fight, without exploiting the AI's Artificial Stupidity, will never, ever win against them. They just have too many resources (around quadruple the player's for Expert A.I.s) and thus too many forces. The All-Seeing A.I. is employed full force in the first game. Off-map artillery strikes cannot be launched in areas covered by fog of war, a requirement for the player. Also, enemy mortars will be the bane of your infantry, as they always seem to know where they are, regardless if you haven't encountered other enemy units in the last few minutes. In 2, the AI (ally or enemy) will occasionally use DLC commanders that haven't been purchased yet by the player.
 Company of Heroes (Video Game) / int_6041e4f4
featureApplicability
1.0
 Company of Heroes (Video Game) / int_6041e4f4
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_6041e4f4
 Company of Heroes (Video Game) / int_617f0563
type
Heel–Face Turn
 Company of Heroes (Video Game) / int_617f0563
comment
Heel–Face Turn: Churkin claims all he did was out of sheer necessity, but there are a few hints that he didn't agree with it. This is shown in the second mission where he looks with a somewhat sad look. He also did agree that some of the battles in the campaign were needlessly fought and a waste of life, and at the end decides to let him go.
 Company of Heroes (Video Game) / int_617f0563
featureApplicability
1.0
 Company of Heroes (Video Game) / int_617f0563
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_617f0563
 Company of Heroes (Video Game) / int_61a503a7
type
Hell Is That Noise
 Company of Heroes (Video Game) / int_61a503a7
comment
Hell Is That Noise: You can hear indirect fire shoot through the air or vehicles driving around in the fog of war. Might not be so bad if you're prepared to deal with their sources. If not, sweating is probable.
 Company of Heroes (Video Game) / int_61a503a7
featureApplicability
1.0
 Company of Heroes (Video Game) / int_61a503a7
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_61a503a7
 Company of Heroes (Video Game) / int_61c683d2
type
We Have Reserves
 Company of Heroes (Video Game) / int_61c683d2
comment
Allied conscripts in the same battle are regularly herded into frontal assaults on fortified positions and pitted against tanks even though they lack anti-armor weapons ("He cannot stop all of you!"). Retreating ones are shown being gunned down by their own side - Order 227 is even a game mechanic in some missions, depicted by a Commissar at your regimental headquarters who will shoot units that retreat to it.
 Company of Heroes (Video Game) / int_61c683d2
featureApplicability
1.0
 Company of Heroes (Video Game) / int_61c683d2
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_61c683d2
 Company of Heroes (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Company of Heroes (Video Game) / int_6320eced
comment
The squad leader of Penal Battalion squads encourage you to use them this way, though such a strategy with them would be much more prohibitive.
 Company of Heroes (Video Game) / int_6320eced
featureApplicability
1.0
 Company of Heroes (Video Game) / int_6320eced
featureConfidence
1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_6320eced
 Company of Heroes (Video Game) / int_638b65bc
type
Armor Is Useless
 Company of Heroes (Video Game) / int_638b65bc
comment
Armor Is Useless: Averted by the Russian Shock Troops and British Heavy Engineers of 2. They're the only infantry units in either game that wears body armor, and correspondingly no other infantry units are as hardy as them.
 Company of Heroes (Video Game) / int_638b65bc
featureApplicability
-1.0
 Company of Heroes (Video Game) / int_638b65bc
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_638b65bc
 Company of Heroes (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Company of Heroes (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Played With. Tanks can have parts damaged as they lose HP, but otherwise will keep fighting to the last hitpoint. Further toward Averted Trope in 2, with vehicles possibly being abandoned by the crew when its health runs out but remains intact enough for an infantry squad to reclaim it (though the vehicle will need to be repaired quickly to not die instantly to anything which can damage it). Vehicles can also suffer critical conditions such as engine damage (slower movement), main gun damage (tank can no longer fire main gun), gunner killed (light vehicle can no longer fire MG), etc. Members of infantry squads have individual hitpoints, meaning a nearly destroyed squad can still have all its members while another has lost most of them. However, the individual squad members don't get penalized from being damaged. It epically happens for AT and AA guns, as well as artillery, if they drop to one crew member. Since they'd logically and realistically be incapable of moving around the gun by themselves, the game instantly kills the last member. It's very noticeable when using a sniper against them. This silliness was fixed in 2. When a weapon team can no longer transport the weapon, the last man "retreats" off-map, but for some reason this reverts said man to a squad that's retreating. Play as the USF and use the officers' Halt Retreat ability and you can force that guy to stop in his tracks, saving you from having to train up a new squad or gun crew. Happens to all weapon teams if their weapon is destroyed without killing all of the crew. The game will instantly kill any surviving crew members. 2 has the survivors retreat off-map instead.
 Company of Heroes (Video Game) / int_64f0c18c
featureApplicability
-1.0
 Company of Heroes (Video Game) / int_64f0c18c
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1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_64f0c18c
 Company of Heroes (Video Game) / int_66cdb21b
type
Gag Penis
 Company of Heroes (Video Game) / int_66cdb21b
comment
Gag Penis: The boast of a German infantryman while out-of-combat in 2.
 Company of Heroes (Video Game) / int_66cdb21b
featureApplicability
1.0
 Company of Heroes (Video Game) / int_66cdb21b
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1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_66cdb21b
 Company of Heroes (Video Game) / int_697b5232
type
Those Wacky Nazis
 Company of Heroes (Video Game) / int_697b5232
comment
Those Wacky Nazis: Played With. The Germans generally act and talk like normal human beings and banter just like the Allied troops in both games. A pretty notable moment showing this is a cutscene in the "Cherbourg" mission of the "Invasion of Normandy" campaign, which shows German infantry cowering in buildings while battleship shells rain down, one of them having lost it and begging for the bombardment to stop. Clicking on units rapidly, or plain getting them killed will play this trope straight. It's much easier to show than to explain, so here's a video. Played straight with Stormtrooper squads, who generally make remarks about being the elite of the German military and tend to berate the regular Wehrmacht soldiers. What else would you expect from the Waffen SS?
 Company of Heroes (Video Game) / int_697b5232
featureApplicability
1.0
 Company of Heroes (Video Game) / int_697b5232
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1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_697b5232
 Company of Heroes (Video Game) / int_6b00879d
type
Disconnected by Death
 Company of Heroes (Video Game) / int_6b00879d
comment
Disconnected by Death: At the end of "Operation Windsor" in the British campaign, a Royal Scots Engineer calls 3rd Battalion to tell them Hill 112 is under attack. He stops talking and the scene cuts to the engineer slumped over facing the camera, framed in shadow, with his radio in front of him as 3rd Battalion asks for him to respond. For extra deadness points, the engineer gets shot a few more times, with the bullets piercing through his radio as well.
 Company of Heroes (Video Game) / int_6b00879d
featureApplicability
1.0
 Company of Heroes (Video Game) / int_6b00879d
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1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_6b00879d
 Company of Heroes (Video Game) / int_6bda9a30
type
Meaningful Name
 Company of Heroes (Video Game) / int_6bda9a30
comment
Meaningful Name: The protagonist of 2's campaign, Lev Abramovich Isakovich is named for the Biblical story of Abraham and Isaac, in which a reluctant father is told by God to sacrifice his son.
 Company of Heroes (Video Game) / int_6bda9a30
featureApplicability
1.0
 Company of Heroes (Video Game) / int_6bda9a30
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_6bda9a30
 Company of Heroes (Video Game) / int_6d332aea
type
Driven to Suicide
 Company of Heroes (Video Game) / int_6d332aea
comment
Driven to Suicide: Colonel Churkin at the end of 2's campaign.
 Company of Heroes (Video Game) / int_6d332aea
featureApplicability
1.0
 Company of Heroes (Video Game) / int_6d332aea
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_6d332aea
 Company of Heroes (Video Game) / int_6e7e9709
type
Cosmetic Award
 Company of Heroes (Video Game) / int_6e7e9709
comment
Cosmetic Award: Each campaign mission in the first game and its expansions has a bonus objective that is rewarded with a purely cosmetic medal appearing in a sub-menu. Getting some of these are the hardest parts of the game. 2 has cosmetic awards for nearly everything, from simply completing a campaign mission on a given difficulty to winning despite losing twice or more as many soldiers than the enemy. These accompany Steam achievements, with over 400 of them. Hope you aren't addicted to 100% Completion.
 Company of Heroes (Video Game) / int_6e7e9709
featureApplicability
1.0
 Company of Heroes (Video Game) / int_6e7e9709
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_6e7e9709
 Company of Heroes (Video Game) / int_6eb4e408
type
Artistic License – Military
 Company of Heroes (Video Game) / int_6eb4e408
comment
Artistic License – Military: T-34s are depicted as being nearly 33% less armored than the Panzer IV, when in reality the T-34's sloped armor actually gave it a slightly higher effective thickness than the Panzer IV ausf. J.
 Company of Heroes (Video Game) / int_6eb4e408
featureApplicability
1.0
 Company of Heroes (Video Game) / int_6eb4e408
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_6eb4e408
 Company of Heroes (Video Game) / int_6ec989d8
type
Guide Dang It!
 Company of Heroes (Video Game) / int_6ec989d8
comment
Guide Dang It!: The specific unit stats in both games aren't revealed to players, forcing them to either learn through trial and error or look the stats up online or in the game files. Most veterancy bonuses also aren't revealed in the first game, though the second one provides text which gives an approximation. It's not mentioned anywhere in the first game that most units shoot faster and more accurately the closer they are to their target, though the second states this with a loading screen tip. There are three factors that determine whether a unit hits its target: accuracy, scatter and target size. The first one is straightforward, but the other two mean that a shot can still hit the target even if it technically counts as a missnote If a shot misses, scatter determines how much it misses by, and it can still damage anything in its path. If the target is big enough, represented by its target size (typically 1 for infantry, higher for vehicles), the shot might still hit it.. The second game has become rather infamous for this among the playerbase, as it's a decade-old game with years worth of patches that has no official Wiki keeping track of all of them. Any information you look up online may be years or even a decade out of date, and even the official steam page lists outdated information (such as the much-lambasted "faction guide" chart that is hilariously off-meta). For instance, most online sources still state that the Sturm Offizier unit of OKW buff enemy soldiers if it use its forced retreat ability, but that has been altered in the latest patch to debuffing itself instead. Serealia, a popular user-made website listing all unit stats datamined from the game, hasn't been updated since 2021 and lacks changes from the final patch of the game. The closest thing to an official stat page you can find is the patchnotes, but then you have to go through the trouble of remembering which change is patched out by another change down the line.
 Company of Heroes (Video Game) / int_6ec989d8
featureApplicability
1.0
 Company of Heroes (Video Game) / int_6ec989d8
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_6ec989d8
 Company of Heroes (Video Game) / int_70c73c20
type
TheUnseen
 Company of Heroes (Video Game) / int_70c73c20
comment
The Unseen: The various main and supporting characters when in normal gameplay. And Corporal Degnan.
 Company of Heroes (Video Game) / int_70c73c20
featureApplicability
1.0
 Company of Heroes (Video Game) / int_70c73c20
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_70c73c20
 Company of Heroes (Video Game) / int_71d17dff
type
Everything Fades
 Company of Heroes (Video Game) / int_71d17dff
comment
Everything Fades: Played With. Destroyed vehicles leave wrecks that can either be used for cover or salvaged for resources. Dead soldiers fade, while wounded soldiers linger on the battlefield for the medics to pick up in the first game, or to provide visibility in the second.
 Company of Heroes (Video Game) / int_71d17dff
featureApplicability
1.0
 Company of Heroes (Video Game) / int_71d17dff
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_71d17dff
 Company of Heroes (Video Game) / int_72757e0d
type
"Not Making This Up" Disclaimer
 Company of Heroes (Video Game) / int_72757e0d
comment
"Not Making This Up" Disclaimer: Order an Ostruppen squad in 2 to attack a Sturmpanzer. To elaborate, it's a heavily-armored assault gun while the Ostruppen squad don't come with anti-tank capable weaponry... and the Sturmpanzer is one of their vehicles, making the order even odder (this can only happen if the Sturmpanzer is abandoned by its crew and captured by the enemy, or if it's a German vs German custom Skirmish battle).
 Company of Heroes (Video Game) / int_72757e0d
featureApplicability
1.0
 Company of Heroes (Video Game) / int_72757e0d
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1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_72757e0d
 Company of Heroes (Video Game) / int_72dd7026
type
What the Hell, Player?
 Company of Heroes (Video Game) / int_72dd7026
comment
What the Hell, Player?: Units usually note the tactical incompetence of sending their small-caliber anti-personnel weapons against armored vehicles immune to such weapons. They also don't like being repeatedly clicked on.
 Company of Heroes (Video Game) / int_72dd7026
featureApplicability
1.0
 Company of Heroes (Video Game) / int_72dd7026
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_72dd7026
 Company of Heroes (Video Game) / int_745a226c
type
Easy Logistics
 Company of Heroes (Video Game) / int_745a226c
comment
Easy Logistics: The game's munition and fuel resources are gained by capturing and holding territory which must be connected next to at least one of your other territories to deliver you their resources - the former are required to use most special abilities (from throwing a grenade to using specialized ammunition to laying down mines) and upgrading units with advanced equipment, the latter is needed to build vehicles and base buildings. However, units' base attacks will never run out of ammunition to fire and none of the advanced equipment, vehicles or buildings require more of their resource to continue functioning. The Tiger tank's enormous logistical issues are given recognition in the unit's Stop Poking Me! lines.
 Company of Heroes (Video Game) / int_745a226c
featureApplicability
1.0
 Company of Heroes (Video Game) / int_745a226c
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_745a226c
 Company of Heroes (Video Game) / int_74e2ef76
type
Orphaned Punchline
 Company of Heroes (Video Game) / int_74e2ef76
comment
Orphaned Punchline: Soviet infantry squads out-of-combat can be overheard saying this punchline to a presumed filthy joke.
 Company of Heroes (Video Game) / int_74e2ef76
featureApplicability
1.0
 Company of Heroes (Video Game) / int_74e2ef76
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_74e2ef76
 Company of Heroes (Video Game) / int_76a83c72
type
Arbitrary Gun Power
 Company of Heroes (Video Game) / int_76a83c72
comment
Arbitrary Gun Power: Every weapon has a damage stat which isn't shown to the player, with automatic weapons typically getting lower damage per shot to balance out their rate of fire.
 Company of Heroes (Video Game) / int_76a83c72
featureApplicability
1.0
 Company of Heroes (Video Game) / int_76a83c72
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_76a83c72
 Company of Heroes (Video Game) / int_76ecc890
type
Brave Scot
 Company of Heroes (Video Game) / int_76ecc890
comment
Interestingly, the related Brave Scot trope is also played with; while they are quite tough against many anti-infantry weapons (because of their coveted "Soldier" infantry type), they receive extra suppression from most machine guns' fire, which means they can be more easily made to cower in fear by these weapons.
 Company of Heroes (Video Game) / int_76ecc890
featureApplicability
1.0
 Company of Heroes (Video Game) / int_76ecc890
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_76ecc890
 Company of Heroes (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Company of Heroes (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Averted. The factions' units vary in just about every way even with comparable units, right down to basic rifle infantry. The only uniform similarity is the barbed wire, tank traps, mines and sandbag defenses the first game's factions can set up - the second game went as far as making barbed wire the only thing that works the same for both factions.
 Company of Heroes (Video Game) / int_7706dd0f
featureApplicability
-1.0
 Company of Heroes (Video Game) / int_7706dd0f
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_7706dd0f
 Company of Heroes (Video Game) / int_77f6cc58
type
100% Completion
 Company of Heroes (Video Game) / int_77f6cc58
comment
2 has cosmetic awards for nearly everything, from simply completing a campaign mission on a given difficulty to winning despite losing twice or more as many soldiers than the enemy. These accompany Steam achievements, with over 400 of them. Hope you aren't addicted to 100% Completion.
 Company of Heroes (Video Game) / int_77f6cc58
featureApplicability
1.0
 Company of Heroes (Video Game) / int_77f6cc58
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_77f6cc58
 Company of Heroes (Video Game) / int_78c895c8
type
Amusing Injuries
 Company of Heroes (Video Game) / int_78c895c8
comment
Amusing Injuries: After a Conscript squad from 2 finishes building a sandbag wall, the squad leader may precede reporting it's done with:
 Company of Heroes (Video Game) / int_78c895c8
featureApplicability
1.0
 Company of Heroes (Video Game) / int_78c895c8
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_78c895c8
 Company of Heroes (Video Game) / int_794095d7
type
Boxed Crook
 Company of Heroes (Video Game) / int_794095d7
comment
Boxed Crook: Penal Battalion squads in 2. While more expensive than Conscripts, their SVT-40 semiautomatic rifles make them much more effective against infantry, they can be upgraded to use a flamethrower that's effective against infantry and destroying/clearing out buildings, and their Satchel Charge ability can heavily damage buildings and armored vehicles while simply tearing apart anything else (though its expensive and has a longer fuse than other thrown explosives).
 Company of Heroes (Video Game) / int_794095d7
featureApplicability
1.0
 Company of Heroes (Video Game) / int_794095d7
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_794095d7
 Company of Heroes (Video Game) / int_7969f21e
type
No One Gets Left Behind
 Company of Heroes (Video Game) / int_7969f21e
comment
No One Gets Left Behind: Averted during an evacuation of a village in 2, where the bridges across the river are blown up before all of the Russian troops holding back the advancing Germans can get across them. War Is Hell. Played straight in a mission where Lev is trapped under rubble from a collapsed building and orders the Sole Survivor, Yuri, to run away, who proceeds to convince everyone else to mount a rescue mission. Of course, it succeeds, since Lev is telling the campaign's story. However, the Major in charge of their battalion shoots Yuri for leaving his post to perform this rescue, and orders the other men who took part in the rescue executed in front of the rest of the battalion.
 Company of Heroes (Video Game) / int_7969f21e
featureApplicability
-1.0
 Company of Heroes (Video Game) / int_7969f21e
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_7969f21e
 Company of Heroes (Video Game) / int_7a0b9d67
type
Redemption Demotion
 Company of Heroes (Video Game) / int_7a0b9d67
comment
Redemption Demotion: The Tiger in the eighth mission of 2's campaign isn't as powerful after you capture it. Justified, since the Soviet crew isn't familiar with how it works.
 Company of Heroes (Video Game) / int_7a0b9d67
featureApplicability
1.0
 Company of Heroes (Video Game) / int_7a0b9d67
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_7a0b9d67
 Company of Heroes (Video Game) / int_7b4ac30a
type
Status Buff
 Company of Heroes (Video Game) / int_7b4ac30a
comment
British (1): Unit Specialist, focusing on defense. Only officers can gain veterancy, but any XP earned by troops near them goes to the officer. In return, the officer confers various effects to the troops within his area of effect. All of their main buildings can pack up and become mobile. While they have the fewest buildings of all the factions - meaning they have to spend the least resources on them - it also makes their bases easier to destroy if an opposing player can reach them. They have lots of powerful defensive emplacements and if they are allowed sufficient time to build up defenses, it can become almost impossible to uproot them. However, they are limited by a lack of armored vehicles and mobility. Royal Canadian Artillery Support: Technical, focusing on calling in artillery strikes and improving their standard artillery units. It also gives the British their only mobile artillery unit. Longest ranged artillery of all factions; don't let them get line of sight on anything important. Royal Commandos Support: Guerrilla and Technical, giving the British access to deadly commando teams and ultra-light tanks that can be deployed by gliders, as well as abilities that reveal the map. Royal Engineers Support: Unit Specialist, focusing on vehicles, which can call in unique variants of the Churchill tank for different situations.
 Company of Heroes (Video Game) / int_7b4ac30a
featureApplicability
1.0
 Company of Heroes (Video Game) / int_7b4ac30a
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_7b4ac30a
 Company of Heroes (Video Game) / int_7b4d0c39
type
Tech Tree
 Company of Heroes (Video Game) / int_7b4d0c39
comment
Tech Tree: Unofficially, all the factions of the first game have roughly five "tiers". Tier one is usually basic infantry and a scout vehicle, tier two is support infantry and anti-tank, tier three breaks out the light armor, and at tier four the tanks start coming out. Tier five, which technically doesn't count, refers to the late-game superunits like Sherman Fireflies, Panther Battlegroups, and call-ins like Tigers and Pershings. Note that there's a lot of variation here: Wehrmacht anti-tank assets begin at Tier Two, while Americans don't get them until Tier Three. Note also that it's not mandatory and in fact not recommended to go through the tiers in order; it's common to see players jump ahead to Tier Three to get out their light armor for a fast attack, and then back-tech to Tier Two in order to get defensive units to hold the ground they've just taken. In 2, Soviet base buildings have two for early tier - one for mobile light forces and another for heavy weapon teams - and two for late tier; one for frontline vehicles and the other long-ranged support vehicles. Their starting building gives them basic engineers and infantry. The Germans instead start with an engineer-producing building and then have tiers for long-ranged anti-personnel infantry and weapon teams, light vehicles with assault/anti-tank infantry and anti-tank guns, medium tanks, and lastly heavy tanks with mechanized artillery.
 Company of Heroes (Video Game) / int_7b4d0c39
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Company of Heroes (Video Game) / int_7b4d0c39
 Company of Heroes (Video Game) / int_7ba493b0
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Always Accurate Attack
 Company of Heroes (Video Game) / int_7ba493b0
comment
Always Accurate Attack: Soviet mortar teams from 2 used to have an ability gained from the first rank of veterancy which will fire a round that will always land exactly wherever you targeted. Excellent against weapon teams, who must be stationary to fire their weapons and require time to pack up if they want to move after deploying.
 Company of Heroes (Video Game) / int_7ba493b0
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1.0
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Company of Heroes (Video Game) / int_7ba493b0
 Company of Heroes (Video Game) / int_8125d8f6
type
Easy Level Trick
 Company of Heroes (Video Game) / int_8125d8f6
comment
Easy Level Trick: Early versions of "Carentan Counterattack" was cheesed by instead of going defensive as intended, you rush offensively and take the top half of the map while you send all of your forces at the northern spawn point. All of the enemy forces will be shot at the moment they enter the map like fish in a barrel. Obviously, this was patched by the time of the physical release, in where enemy troops can fire at your units from outside the map and artillery will rain down on the northern corner sector of map, giving them time to spread out and forcing your units back as intended. The "Mortain Counterattack" mission in the "Invasion of Normandy" campaign requires you to hold at least three of four different capture points spread out across the map while the enemy attacks with waves of armor that will also crush your base if given a chance. In theory, some sort of balanced force rushing between each hot spot as needed might be able to pull it off. Or you can pick the Airborne Company and drop some paratroopers near each point. Aside from the 88s (which they can deal with by getting close and then throwing grenades/satchel charges), their recoilless rifles can handle the vehicles without too much difficulty and they don't need to retreat to base or have a halftrack/Field HQ nearby to replenish their losses. Drop two squads at each of the four locations, another pair at your base, and you've got a defensive force that will take considerable effort to dislodge. This primarily works because the enemy never seems to deploy heavy machine gun squads, the one hard counter to paratroops.
 Company of Heroes (Video Game) / int_8125d8f6
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1.0
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Company of Heroes (Video Game) / int_8125d8f6
 Company of Heroes (Video Game) / int_82f05a5d
type
ConservationOfNinjitsu
 Company of Heroes (Video Game) / int_82f05a5d
comment
Conservation of Ninjutsu: .30 Cal and MG-42 teams in the first game become more accurate when fighting larger groups of infantry. This may be a nod to a common tactic that infantry under machine gun fire should spread out. As Sergeant Horvath from Saving Private Ryan said: "Five men is a juicy opportunity. One man is a waste of ammo." Inverted for Jeeps and Motorcycles, which lose accuracy when fighting larger numbers, making them close to useless against anything that aren't snipers or already mostly dead.
 Company of Heroes (Video Game) / int_82f05a5d
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1.0
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Company of Heroes (Video Game) / int_82f05a5d
 Company of Heroes (Video Game) / int_8344209e
type
BFG
 Company of Heroes (Video Game) / int_8344209e
comment
The King Tiger, which takes forever to get access to, requires you to select the Wehrmacht Terror Doctrine and can only be called in once per game. It will also destroy everything in sight and has enough armor strapped on to it to withstand more direct hits from 17 pounder guns than almost any other Axis unit.
 Company of Heroes (Video Game) / int_8344209e
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1.0
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Company of Heroes (Video Game) / int_8344209e
 Company of Heroes (Video Game) / int_85b3a814
type
Stuka Scream
 Company of Heroes (Video Game) / int_85b3a814
comment
Stuka Scream: This sound goes off for the Stuka Bombing Strike commander ability in 2, for a distinct drawback (since it is very loud) for the ability in exchange for the advantage that this ability doesn't have the usual red artillery flares falling onto the target warn players to move their units from the location. No other airstrike abilities use the Stuka Scream as they either do not use a Stuka plane or the Stuka plane isn't actually dive bombing in this different ability.
 Company of Heroes (Video Game) / int_85b3a814
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1.0
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Company of Heroes (Video Game) / int_85b3a814
 Company of Heroes (Video Game) / int_86b21114
type
Badass Boast
 Company of Heroes (Video Game) / int_86b21114
comment
Badass Boast: Many units can deliver one, depending on the circumstances. Here's a couple:
 Company of Heroes (Video Game) / int_86b21114
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1.0
 Company of Heroes (Video Game) / int_86b21114
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Company of Heroes (Video Game) / int_86b21114
 Company of Heroes (Video Game) / int_875615dd
type
Truth in Television
 Company of Heroes (Video Game) / int_875615dd
comment
Soviet Combat Engineers with flamethrowers have lines where they say their kills with it smell like pork, or saying after combat "That smell? It is not pork." The Wehrmacht's Pioneer squad leader upgraded with flamethrowers have a line upon killing infantry with it worded as if he agrees that it does smell like pork. People with personal experience actually do tend to attest that the scent of burnt human beings is like roast pork.
 Company of Heroes (Video Game) / int_875615dd
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1.0
 Company of Heroes (Video Game) / int_875615dd
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Company of Heroes (Video Game) / int_875615dd
 Company of Heroes (Video Game) / int_8767b1f3
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Black-and-Gray Morality
 Company of Heroes (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: In Company of Heroes 2, the Soviet Union is depicted just as ruthless as Nazi Germany, bordering Evil vs. Evil.
 Company of Heroes (Video Game) / int_8767b1f3
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1.0
 Company of Heroes (Video Game) / int_8767b1f3
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Company of Heroes (Video Game) / int_8767b1f3
 Company of Heroes (Video Game) / int_88799cf4
type
Badass Cape
 Company of Heroes (Video Game) / int_88799cf4
comment
Badass Cape: Soviet Guardsmen wear bulky but somewhat practical-looking (at least for winter) capes. Strangely, they don't provide any protection whatsoever against the cold on winter maps, and you have to wonder why they'd want to wear them during the summer heat.
 Company of Heroes (Video Game) / int_88799cf4
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1.0
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Company of Heroes (Video Game) / int_88799cf4
 Company of Heroes (Video Game) / int_8879db82
type
Badass Crew
 Company of Heroes (Video Game) / int_8879db82
comment
Badass Crew/Elite Mooks: Depending on which side you're on. For the Allies in the first game, the Americans has the Airborne Paratroopers and the Rangers, and the British Commonwealth has the Commandos. For the Axis, the Wehrmacht has the Stormtroopers and Knight's Cross Holders, and the Panzer Elite has the Fallschirmjäger squad.
 Company of Heroes (Video Game) / int_8879db82
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1.0
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Company of Heroes (Video Game) / int_8879db82
 Company of Heroes (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Company of Heroes (Video Game) / int_8b606a51
comment
PTRS-41 anti-tank rifles are pretty inaccurate against infantry, when they would probably just be cumbersome but overkill in actual practice. Made somewhat more obvious by the fact that the British sniper uses an anti-tank rifle to snipe Germans without issue.
 Company of Heroes (Video Game) / int_8b606a51
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Company of Heroes (Video Game) / int_8b606a51
 Company of Heroes (Video Game) / int_8b6e8d7
type
Anachronic Order
 Company of Heroes (Video Game) / int_8b6e8d7
comment
Anachronic Order: Minor cases with both the original's and sequel's campaigns. The "Invasion of Normandy" campaign starts off with the D-Day beach landings, but the next mission takes place a few hours before during the Airborne drops. 2's campaign starts in the Battle of Stalingrad in 1942, then moves back to 1941 and continues on in chronological order from there. Justified, as all the campaign missions are Lev Isakovich's flashbacks and he remembers Stalingrad most vividly, while the subsequent flashbacks are due to Colonel Churkin's prompting.
 Company of Heroes (Video Game) / int_8b6e8d7
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Company of Heroes (Video Game) / int_8b6e8d7
 Company of Heroes (Video Game) / int_8b93a168
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Macross Missile Massacre
 Company of Heroes (Video Game) / int_8b93a168
comment
It's also the point of the "Indirect Fire" Theater of War scenario, where the player must use Katyushas to flatten anything that might be useful.
 Company of Heroes (Video Game) / int_8b93a168
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Company of Heroes (Video Game) / int_8b93a168
 Company of Heroes (Video Game) / int_8bf19707
type
No Dead Body Poops
 Company of Heroes (Video Game) / int_8bf19707
comment
No Dead Body Poops: Mentioned by ambient dialogue out-of-combat with a Grenadier squad near a Sniper, where the speaker complains "Sure, he's a good shot, but he never has to smell the blood and shit."
 Company of Heroes (Video Game) / int_8bf19707
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Company of Heroes (Video Game) / int_8bf19707
 Company of Heroes (Video Game) / int_8c19668d
type
Hollywood Military Uniform
 Company of Heroes (Video Game) / int_8c19668d
comment
Hollywood Military Uniform: Units' uniforms in the series are largely based on reality as much as possible with the caveat of also being designed to appear distinctive from each other from a distance for readability for players...though 1's powder-blue Grenadier uniforms and Knight's Cross Holders' black dress uniforms (complete with puffy pants thighs) stand out as the series' most obvious breaks from historical battledress.
 Company of Heroes (Video Game) / int_8c19668d
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Company of Heroes (Video Game) / int_8c19668d
 Company of Heroes (Video Game) / int_8c4461de
type
Veteran Unit
 Company of Heroes (Video Game) / int_8c4461de
comment
Veteran Unit: The first game contained various systems for the concept depending on the faction - the American units gain it from killing units in combat (and have global upgrades that will let Riflemen gain experience in this way faster), the British's veterancy is contained in its officer units that are the only ones who can gain veterancy, from killing enemy units or more likely from allied units killing enemy units while being within the officer's aura, Wehrmacht must purchase ranks of it for all units of specific categories with individual global upgrades, and Panzer Elite units gain it from killing enemy units (or being nearby an allied unit that kills enemy units) at which they will spend the veterancy rank on an offensive or defensive bonus. The second game made veterancy much more uniform between the factions - units gain veterancy from killing enemy units, damaging enemies, or taking damage. They usually first gain an ability from the first rank of veterancy and then (almost entirely) gain passive stat bonuses or improvements to their abilities from subsequent ranks. Most of the three factions have three ranks of veterancy, while the Oberkommando West units are unique in that they can gain five.
 Company of Heroes (Video Game) / int_8c4461de
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Company of Heroes (Video Game) / int_8c4461de
 Company of Heroes (Video Game) / int_8dd722c2
type
HitPoint
 Company of Heroes (Video Game) / int_8dd722c2
comment
Tanks can have parts damaged as they lose HP, but otherwise will keep fighting to the last hitpoint. Further toward Averted Trope in 2, with vehicles possibly being abandoned by the crew when its health runs out but remains intact enough for an infantry squad to reclaim it (though the vehicle will need to be repaired quickly to not die instantly to anything which can damage it). Vehicles can also suffer critical conditions such as engine damage (slower movement), main gun damage (tank can no longer fire main gun), gunner killed (light vehicle can no longer fire MG), etc.
 Company of Heroes (Video Game) / int_8dd722c2
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Company of Heroes (Video Game) / int_8dd722c2
 Company of Heroes (Video Game) / int_8e9cf84e
type
 Company of Heroes (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: In the French version, the AT-button in the gameplay menu is translated as Anti-Tank. In the very beginning of the British campaign, where several soldiers invent fibs about Major Blackmore gunning down a whole squad of Germans, before bayoneting the remains, "while he didn't even loose his pipe [his trademark pipe that he always has in his mouth]". In the German version, it was translated as "Dudelsack (bagpipe)" rather than "Pfeife (pipe)".
 Company of Heroes (Video Game) / int_8e9cf84e
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Company of Heroes (Video Game) / int_8e9cf84e
 Company of Heroes (Video Game) / int_905438eb
type
Recycled IN SPACE!
 Company of Heroes (Video Game) / int_905438eb
comment
Recycled In Space: Inverted. Many of the game mechanics are borrowed from or refined versions of those featured in Dawn of War, a game set in space. So, it's Recycled IN WORLD WAR II!
 Company of Heroes (Video Game) / int_905438eb
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Company of Heroes (Video Game) / int_905438eb
 Company of Heroes (Video Game) / int_90e31482
type
Laser-Guided Karma
 Company of Heroes (Video Game) / int_90e31482
comment
Laser-Guided Karma: Churkin threw away millions of lives, in some instances completely needlessly, arguing that they were expendable for the ultimate good of the state. He was originally going to be killed by Stalin in his next purge, essentially making him expendable. Unfortunately, this backfires, as this convinces him to let Isakovich go free and expose the Soviet crimes.
 Company of Heroes (Video Game) / int_90e31482
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Company of Heroes (Video Game) / int_90e31482
 Company of Heroes (Video Game) / int_921cdca8
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Nothing Personal
 Company of Heroes (Video Game) / int_921cdca8
comment
Nothing Personal: Sergeant Pozharsky says this just before he executes Ania.
 Company of Heroes (Video Game) / int_921cdca8
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1.0
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Company of Heroes (Video Game) / int_921cdca8
 Company of Heroes (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Company of Heroes (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: Ania and her Polish partisans in the "Behind Enemy Lines" mission in 2 are shot dead by the Red Army after giving them a German informant, out of fears that Poland would oppose the Soviet Union after Germany is defeated.
 Company of Heroes (Video Game) / int_928ca2cc
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Company of Heroes (Video Game) / int_928ca2cc
 Company of Heroes (Video Game) / int_933576c8
type
Mighty Glacier
 Company of Heroes (Video Game) / int_933576c8
comment
Mighty Glacier: The Churchill and Panther tanks (Allied and Axis respectively). Both are slow but powerful. The Churchill has a short range and requires its abilities (purchased with XP from either getting killed or killing the enemy) to really come into its own, while the Panther is more or less completely lacking in support capability, and focuses on pure killing power.
 Company of Heroes (Video Game) / int_933576c8
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Company of Heroes (Video Game) / int_933576c8
 Company of Heroes (Video Game) / int_940a5958
type
Artificial Stupidity
 Company of Heroes (Video Game) / int_940a5958
comment
Artificial Stupidity: Contrasting with the above, the AI can be quite dumb at times, primarily in the first game. They don't know how to get through barriers, except on a very broken level of "shoot the sandbags that are in your way until they die" (which will never happen). A broken bridge with tank traps behind it is an impassable barrier for them. Unfortunately, the same applies to those fighting on your team as well. If there is only one way to get to your base, and the other ways been blocked off or destroyed, they will take that way every single time instead of trying to repair the bridge(s) or crush the obstacles and move across them. This allows you to very easily funnel their forces into one area, allowing you to stay static for an entire game. If they get a unit that can be called in from off map, such as Stormtroopers, they will almost never bother with base-produced units and focus entirely on the off-map units, even if this results in massive failure on their part (Matches in which the AI did nothing but call in Stormtroopers have been known to occur). The AI doesn't understand how the territory system works, and will often capture points that are far ahead of their own lines and completely useless to them. While it's possible that they do this in order to cut off the flow of resources from their opponent, in practice, their attempts look half-assed (more so if their opponent knows how to counter them and recapture that territory). While infantry taking cover on their own can be very good and useful, there are still frequent moments when maybe just one suicidal soldier will stay standing between cover and enemy fire even after you've ordered the rest of the squad to get behind it successfully (naturally, he will be killed in action first). Additionally, troops may run away from a single piece of cover and spread out which can be good considering enemy indirect fire... other times, a man will do so and strangely put himself close to an enemy squad bristling with sub-machine guns, or more illogically yet, a tank facing him. Retreating squads will stand about if their retreat path gets unexpectedly blocked (usually simultaneously by terrain and a vehicle in the way) because they can't double back to find another route. A bug can happen when ordering suppressed or pinned squads to retreat - rather than trying to run away immediately like you'll usually see them do in response, they stand about the area for a little while rather than retreating immediately, costing the player more losses or even the entire squad. It's hardly perfect in the second game as well. In the "Kharkov Pursuit" scenario in the "Case Blue" Theater of War campaign, they regularly use Smoke Bombs on your troops, which does no damage and only blocks line of sight... while they have no units anywhere nearby to actually take advantage of this. In the second game's skirmish mode, your ally AInoteat least on "Standard" or lower won't bother to reinforce its depleted squads even if you park an unupgraded half-track close to them so they can do so. It also closes in its ranged infantry squads (those that use bolt-action rifles) against infantry who do better at close range (e.g.: Osttruppen closing in against Shock Troops). It also won't respond to the human player's requests to attack (in this case, represented by an "Attack Here" ping) or recapture a certain point taken by the enemy and has no concept of "luring in the enemy" towards the human player's prepared positions that can easily deal with the threat. What makes the last part Egregious is that the enemy AI can and will do defensive feint traps on occasion, but when the AI is allied with a human player, they go from brilliant to brain-dead—and this happens even if both ally and enemy AI are set at the same difficulty level at the start of the game.
 Company of Heroes (Video Game) / int_940a5958
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Company of Heroes (Video Game) / int_940a5958
 Company of Heroes (Video Game) / int_9446f847
type
Death or Glory Attack
 Company of Heroes (Video Game) / int_9446f847
comment
In the second game, both versions of the T-34 can ram other vehicles. This usually immobilizes and stuns the crews of both the T-34 and the target, leaving both vulnerable. The M10 tank destroyer is also so good at running over infantrymen if its user knows how to micromanage it that players tend to joke it's both an anti-infantry and anti-tank vehicle.
 Company of Heroes (Video Game) / int_9446f847
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Company of Heroes (Video Game) / int_9446f847
 Company of Heroes (Video Game) / int_964ea66c
type
A-Team Firing
 Company of Heroes (Video Game) / int_964ea66c
comment
A-Team Firing: American Engineers and Wehrmacht Pioneers have pitiful accuracy with their submachine guns from long range (0.10), which goes up to 0.20 at medium range and 0.30 at close range (by comparison, basic rifles are 0.35 at long range, 0.55 at medium range, and 0.75 at close range). Moving cuts their already low accuracy by 85%! - leading to you watching your Engineers pursuing and attacking an infantry squad running away and yelling at them to actually hit something even if they are practically at spitting distance to their target. It's not all bad, though: thanks to their submachine guns, Engineers and Pioneers are much better at suppressing enemy infantry while your rifle squads circle around to flank them. Averted Trope for the Russian Combat Engineers and German Pioneers in 2, the former whose individual marksmanship with their rifles is equal to that of Conscripts, the latter being a less-effective but still usable assault squad when they slip by and get next to non-close-combat infantry. Joked in 2 when Conscripts receive a PPSh-41 upgrade. American Paratroopers in The Western Front Armies have out-of-combat chatter which is basically discussing the trope in realistic terms.
 Company of Heroes (Video Game) / int_964ea66c
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Company of Heroes (Video Game) / int_964ea66c
 Company of Heroes (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Company of Heroes (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The series' combat uses percentages and odds - general things will happen according to these percentages, but miracles and outliers are far from impossible. With the advent of planes in 2 that can fly around more times subsequently at once from being called in temporarily, players can find they've shot down the enemy's plane and prevented their attack only for the plane to land on and likely wipe out their units elsewhere...or the plane they called in gets shot down without doing much and then lands on their own units. Since destroyed tanks have a small chance to be recoverable, that tank you sacrifice to destroy the enemy tank might be for naught as they'll just fix it good as new again. Worse still, both tanks might be recoverable deep in enemy territory, in which case the enemy not only keep their current tank but also gain yours. Tank combat in general is very much this, as it depends on two very RNG-laden things: armor and accuracy. Accuracy determines whether the tank can actually hits the enemy tank or not, while armor determines if the shot can even do any damage at all. With bad luck, you may miss the enemy tank over and over again, and even once you manage to land a hit, it may just bounce off their armor.
 Company of Heroes (Video Game) / int_98b1dc8f
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1.0
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Company of Heroes (Video Game) / int_98b1dc8f
 Company of Heroes (Video Game) / int_99db72ee
type
Immune to Bullets
 Company of Heroes (Video Game) / int_99db72ee
comment
Immune to Bullets: Like their historical counterparts, if it's called a tank, small arms won't do a thing against them. This being said, it's still possible for a few sources of bullets to affect them - some units armed with light machine guns can hamper tank with a "button" ability, and some heavy machine gun teams in 2 can improve their weapon's penetration with an activated ability to allow them have an almost-minimal chance of damaging even some of the heaviest tanks.
 Company of Heroes (Video Game) / int_99db72ee
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Company of Heroes (Video Game) / int_99db72ee
 Company of Heroes (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Company of Heroes (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Played With. Anti-tank weapons like Panzershrecks and AT guns can kill infantry, but since they deal very little splash damage, they need a direct hit, which is a rare occurrence. If they do connect, though, the luckless infantryman is usually gibbed in one shot. Basic infantry have limited building capabilities or can be upgraded with them, allowing them to fill in for the basic worker units. Infantry with anti-tank weapons will still have some soldiers with standard small arms, letting them retain some effectiveness against other infantry. Most units can be upgraded with special equipment after purchase, like additional M Gs for tanks and anti-tank weapons for some infantry squads. Most tanks and assault guns have at least 1 machine gun for anti-infantry work, and some can be upgraded to get more. All the basic worker units have guns and can be upgraded with flamethrowers. Any infantry unit can change roles just by picking up a discarded special weapon, like LMGs or anti-tank rifles. Squads can also mix and match their special weapons, making them effective against both infantry and vehicles. Most heavy weapon teams come with at least three people: two to operate the weapon, and one extra to act as a replacement if one of the other two bites it and to shoot back at enemies while the heavy weapon is setting/packing up. In 2, the weapon teams number in fours (Germany) or sixes (Soviets). Played straight with the non-standard Sherman variants. The Sherman Crocodile cannot fire its main gun, despite Real Life examples being able to do so and being depicted graphically as having both a flamethrower and a cannon in the turret. The Sherman Calliope, for balance reasons, cannot fire its main gun (though it was capable of doing so in earlier patches). The British Sherman Firefly has one of the longest ranges of any tank and can easily take out almost any vehicle, but has absolutely no provisions for infantry defense except a mostly cosmetic coaxial machine gun. The KV-8 flamethrower tank in 2 can swap to its main cannon to attack other tanks... though said main cannon is very, very poor in performance. The Panther tank in 2 does little damage to infantry and is meant for anti-tank combat. However, it's not a regular tank destroyer either, lacking the long range that regular tank destroyers have to compensate for no infantry killing ability. Instead, the Panther is a class of its own specializing in "diving"—the act of using a tank with high speed and good armor to plow directly into the enemy line, take a few hits, destroy one or more high-value targets, then rapidly pull out. The Panther very much excels only in this role, as it would be destroyed rather quickly in a tank brawl against other tank destroyers like SU-85 and Jackson due to its inferior range.
 Company of Heroes (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9aaf8eca
 Company of Heroes (Video Game) / int_9b6cc16b
type
No Range Like Point-Blank Range
 Company of Heroes (Video Game) / int_9b6cc16b
comment
No Range Like Point-Blank Range: At very close-range, small-arms will ignore suppression (but not pinning) and cover. Not that the game ever tells you this.
 Company of Heroes (Video Game) / int_9b6cc16b
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9b6cc16b
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9b6cc16b
 Company of Heroes (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Company of Heroes (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The British have a highly unusual technology tree and veterancy system (command trucks that can pack up and drive around the map; and a system where only officer units can gain veterancy and gives bonuses to units around them), and they really take a while to come online, with very expensive units (though generally good) that move slowly in territory that they do not control. They have three lines of development: one focuses on heavy artillery, one focuses on Commandoes, scouting and rapid deployment, and one focuses on defences and siege warfare. The British have only one strategy: Slow advance. But they are very, very good at it.
 Company of Heroes (Video Game) / int_9b9397bb
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9b9397bb
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9b9397bb
 Company of Heroes (Video Game) / int_9c1f758a
type
Kill It with Fire
 Company of Heroes (Video Game) / int_9c1f758a
comment
Infantry units under attack from explosives, airstrikes or flame weapons will usually dive to the ground and stay there for about a second before getting back up.
 Company of Heroes (Video Game) / int_9c1f758a
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9c1f758a
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9c1f758a
 Company of Heroes (Video Game) / int_9c6024e8
type
Conspicuously Selective Perception
 Company of Heroes (Video Game) / int_9c6024e8
comment
Conspicuously Selective Perception: Snipers become briefly visible after firing a shot. Tanks that have them in their line of sight will begin to traverse the turret towards them, then return to their original position when the sniper turns invisible again. They will never attempt to search for the sniper unless ordered to.
 Company of Heroes (Video Game) / int_9c6024e8
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9c6024e8
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9c6024e8
 Company of Heroes (Video Game) / int_9d17b859
type
Made of Iron
 Company of Heroes (Video Game) / int_9d17b859
comment
Typically explosives or sniper shots, though sufficiently tough infantry can sometimes shrug even those off.
 Company of Heroes (Video Game) / int_9d17b859
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9d17b859
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9d17b859
 Company of Heroes (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 Company of Heroes (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I. is employed full force in the first game. Off-map artillery strikes cannot be launched in areas covered by fog of war, a requirement for the player. Also, enemy mortars will be the bane of your infantry, as they always seem to know where they are, regardless if you haven't encountered other enemy units in the last few minutes.
 Company of Heroes (Video Game) / int_9d73dfcc
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9d73dfcc
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9d73dfcc
 Company of Heroes (Video Game) / int_9e03dbd6
type
Mr. Fixit
 Company of Heroes (Video Game) / int_9e03dbd6
comment
Engineer-type units can repair any equipment used by their side... including vehicles and heavy weapons newly captured from the enemy.
 Company of Heroes (Video Game) / int_9e03dbd6
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9e03dbd6
featureConfidence
1.0
 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_9e03dbd6
 Company of Heroes (Video Game) / int_9e0c3153
type
Punctuated! For! Emphasis!
 Company of Heroes (Video Game) / int_9e0c3153
comment
Punctuated! For! Emphasis!: A Conscript squad leader when embarking a vehicle during combat:
 Company of Heroes (Video Game) / int_9e0c3153
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9e0c3153
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9e0c3153
 Company of Heroes (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Company of Heroes (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Played With. Feel free to have your infantry move in directly in front of supporting rifle and machine gun fire, it won't hit them. Be more wary about doing the same while mortars and artillery are firing on the position they're at. Don't put vehicles between a friendly AT weapon of any kind and an enemy. If they miss the enemy, they might hit your vehicle instead.
 Company of Heroes (Video Game) / int_9e8aa11e
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9e8aa11e
 Company of Heroes (Video Game) / int_9e943076
type
One-Man Army
 Company of Heroes (Video Game) / int_9e943076
comment
One-Man Army: More like One Tank Army, which played in the 2nd game's Theater of War's DLC called "Tiger Ace" where the player commands a single Tiger Tank to battle against a vast Red Army's garrison troops and later T-34's and KV-2. In an upgraded Obersoldaten squad, the guy with the MG 34 will be the one doing most of the killing. His DPS is nearly 7 times that of his squadmates.
 Company of Heroes (Video Game) / int_9e943076
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9e943076
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9e943076
 Company of Heroes (Video Game) / int_9f8fc4ba
type
AndZoidberg
 Company of Heroes (Video Game) / int_9f8fc4ba
comment
And Corporal Degnan. He bungles his way through the British campaign, is nowhere to be found, and then killed off in the penultimate mission.
 Company of Heroes (Video Game) / int_9f8fc4ba
featureApplicability
1.0
 Company of Heroes (Video Game) / int_9f8fc4ba
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_9f8fc4ba
 Company of Heroes (Video Game) / int_a0a838fe
type
Bait-and-Switch Gunshot
 Company of Heroes (Video Game) / int_a0a838fe
comment
Bait-and-Switch Gunshot: In the very last cutscene of 2's campaign, Colonel Churkin kills Isakovich's executioner just as he's about to kill Isakovich.
 Company of Heroes (Video Game) / int_a0a838fe
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a0a838fe
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a0a838fe
 Company of Heroes (Video Game) / int_a0f6ab07
type
Nicknaming the Enemy
 Company of Heroes (Video Game) / int_a0f6ab07
comment
Nicknaming the Enemy: The soldiers tend to use the historical nicknames. Germans are referred to as "Jerry", "Jerries", "Krauts" or "Huns", while Americans are called "Yanks", "Yankees" or "cowboys". In 2, Russians are called "Ivan", "Bolsheviks" or just "Rus". In turn, the Soviets refer to the Germans as "Fritz" or "Fascists".
 Company of Heroes (Video Game) / int_a0f6ab07
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a0f6ab07
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a0f6ab07
 Company of Heroes (Video Game) / int_a18d407b
type
Samus Is a Girl
 Company of Heroes (Video Game) / int_a18d407b
comment
Samus Is a Girl: Russian sniper teams and tank crews are occasionally made up of women. The former has an icon of the sniper's face that clearly indicates their gender, but since tanks have an icon of, well, a tank, the latter doesn't indicate as such until you click on them and hear their response.
 Company of Heroes (Video Game) / int_a18d407b
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a18d407b
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a18d407b
 Company of Heroes (Video Game) / int_a2022cc9
type
Killed Mid-Sentence
 Company of Heroes (Video Game) / int_a2022cc9
comment
Killed Mid-Sentence: A fairly regular occurrence for tanks knocked out in the second game, interrupted by their tank exploding.
 Company of Heroes (Video Game) / int_a2022cc9
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a2022cc9
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a2022cc9
 Company of Heroes (Video Game) / int_a2cc787
type
Externally Validated Prophecy
 Company of Heroes (Video Game) / int_a2cc787
comment
Externally Validated Prophecy: A humorous line from 2 has a German soldier Shout-Out Oprah's memetic car giveaway with sturmgewehrs ("We should all have sturmgewehrs, you get a sturmgewehr, YOU GET A STURMGEWEHR, EVERYONE GETS STURMGEWEHRS!"). While funny on its own, the sentiment pretty much actually was adopted into modern infantry equipment.
 Company of Heroes (Video Game) / int_a2cc787
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a2cc787
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a2cc787
 Company of Heroes (Video Game) / int_a414c3f0
type
One-Hit Kill
 Company of Heroes (Video Game) / int_a414c3f0
comment
One-Hit Kill: Typically explosives or sniper shots, though sufficiently tough infantry can sometimes shrug even those off. Flamethrowers have a small chance of instantly killing infantry in its area of effect regardless of their health. Vehicles can be instantly destroyed by destroying a bridge while they're on it. 2 adds breaking the ice under them with explosives or the vehicle's own weight.
 Company of Heroes (Video Game) / int_a414c3f0
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a414c3f0
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a414c3f0
 Company of Heroes (Video Game) / int_a5a4c9a2
type
Majorly Awesome
 Company of Heroes (Video Game) / int_a5a4c9a2
comment
Majorly Awesome: Major Blackmore from Opposing Fronts. We overhear some British soldiers talking about an Offscreen Moment of Awesome where he took on seven Germans by himself.
 Company of Heroes (Video Game) / int_a5a4c9a2
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a5a4c9a2
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a5a4c9a2
 Company of Heroes (Video Game) / int_a5cfe2ac
type
And There Was Much Rejoicing
 Company of Heroes (Video Game) / int_a5cfe2ac
comment
And There Was Much Rejoicing: A voice for German infantry in 2 talks about how he's glad a dead man's dead while out-of-combat. Subverted Trope when an infantryman goes down and another one responds "He was an asshole, but he was our asshole!".
 Company of Heroes (Video Game) / int_a5cfe2ac
featureApplicability
-0.3
 Company of Heroes (Video Game) / int_a5cfe2ac
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a5cfe2ac
 Company of Heroes (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Company of Heroes (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The King Tiger, which takes forever to get access to, requires you to select the Wehrmacht Terror Doctrine and can only be called in once per game. It will also destroy everything in sight and has enough armor strapped on to it to withstand more direct hits from 17 pounder guns than almost any other Axis unit. Similarly, the Jagdpanther tank destroyer. It wouldn't be inaccurate to apply all the above remarks to it. The original Tiger Ace, which was replaced by the King Tiger in Opposing Fronts, was basically as good as a Vet 3 Tiger without having to pay for the veterancy upgrades, and even though you only got one at a time, it could be replaced if lost. Not only that, but both versions of the Tiger I tank in the game are surprisingly fast. Having the Tiger Ace replaced by the King Tiger was arguably a downgrade. The American M26 Pershing. They're the heaviest tanks available to the Allies in the first game and are almost equal to a Tiger I. If properly supported, they can even take on a King Tiger or Jagdpanther and win. The Tiger Ace in 2 is only available with the DLC-exclusive Elite Troops commander. It's a Tiger tank immediately at full veterancy; and so it has a high fire-rate, mobility, accuracy, in addition to having an anti-tank Target Weakpoint ability, a higher sight-range, and very lethal machine-guns not normally available to Tiger tanks... but decreases your income while it is deployed. It takes quite a while to unlock it, but if you do, boy is it worth it. It used to instead have double the health and damage of a Tiger tank with the speed-boost Blitzkrieg ability while completely stopping all income when used (even when destroyed), but that was changed because it was a Game-Breaker.
 Company of Heroes (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a5e02e9e
 Company of Heroes (Video Game) / int_a6653039
type
Subsystem Damage
 Company of Heroes (Video Game) / int_a6653039
comment
Subsystem Damage: Vehicles can have their engines damaged or destroyed, have their main guns blown up, or have their cupola gunner killed. These can all be fixed by assigning an engineer squad to perform the necessary repairs on the afflicted vehicle. Yes, even the dead gunner; persumably the engineers are merely fixing the cupola itself (which logically has to have suffered extensive damage) while a new gunner is requisitioned.
 Company of Heroes (Video Game) / int_a6653039
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a6653039
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a6653039
 Company of Heroes (Video Game) / int_a754fa9a
type
Instant Death Bullet
 Company of Heroes (Video Game) / int_a754fa9a
comment
Instant Death Bullet: Snipers can One-Hit Kill most infantry with a single shot, thanks to their high Arbitrary Gun Power.
 Company of Heroes (Video Game) / int_a754fa9a
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a754fa9a
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a754fa9a
 Company of Heroes (Video Game) / int_a8559a9f
type
RealLife
 Company of Heroes (Video Game) / int_a8559a9f
comment
The Real Life event in the Red Army is subtly implied by a line from the Russian announcer when you're winning, where he'll say "You appear suited for command!", implying you're an untested leader as many of the Russians' would have been as a result of The Purge.
 Company of Heroes (Video Game) / int_a8559a9f
featureApplicability
1.0
 Company of Heroes (Video Game) / int_a8559a9f
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_a8559a9f
 Company of Heroes (Video Game) / int_aa30e350
type
Sole Survivor
 Company of Heroes (Video Game) / int_aa30e350
comment
Played straight in a mission where Lev is trapped under rubble from a collapsed building and orders the Sole Survivor, Yuri, to run away, who proceeds to convince everyone else to mount a rescue mission. Of course, it succeeds, since Lev is telling the campaign's story. However, the Major in charge of their battalion shoots Yuri for leaving his post to perform this rescue, and orders the other men who took part in the rescue executed in front of the rest of the battalion.
 Company of Heroes (Video Game) / int_aa30e350
featureApplicability
1.0
 Company of Heroes (Video Game) / int_aa30e350
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_aa30e350
 Company of Heroes (Video Game) / int_abd29ad8
type
No-Sell
 Company of Heroes (Video Game) / int_abd29ad8
comment
No-Sell: Armored vehicles tend be amused by getting shot at with small-arms. Users of said small-arms tend to wonder you're thinking when you order them to attack said armored vehicles. "Armored Car" class vehicles attacking tanks may find their cannon shots bouncing off the tank's armor. This is especially noticeable with SAS vs. Wehrmacht battles. This is Truth in Television, by the way. Early in the war, the allies were often chagrined to find their shells skipping off a panzer's sloped armor, which is what led to the development of shaped charge munitions.
 Company of Heroes (Video Game) / int_abd29ad8
featureApplicability
1.0
 Company of Heroes (Video Game) / int_abd29ad8
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_abd29ad8
 Company of Heroes (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Company of Heroes (Video Game) / int_ac9f78d9
comment
Jack of All Stats: The M4 Sherman and the Panzer IV both serve as your "all-rounder" tank choices in Panzerkrieg (for the Allies and Axis respectively), having decent speed, a decent gun and decent armour, but nothing overly exciting.
 Company of Heroes (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Company of Heroes (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_ac9f78d9
 Company of Heroes (Video Game) / int_ad1db87c
type
Oh, Crap!
 Company of Heroes (Video Game) / int_ad1db87c
comment
Oh, Crap!: Weapon teams in 2 will loudly call out when enemies attacking their flanks. They tend to not sound very confident. All foot-soldiers in 2 will similarly call out incoming grenades. Infantry tend to react similarly with enemy flamethrowers in their midst, sometimes adding something to the effect of "Kill them now, anyone!". Infantry also tend to not take it well when attacked by armored vehicles, especially heavy ones. Destroyed vehicles are usually accompanied by the crew calling out that their vehicle "...is fucked!". While low on health, the vehicle's commander tends to respond to move orders with noticeable fear and anxiety. This is the general reaction of American tanks if they get attacked by a Tiger. In general, tank commanders tend not to sound confident when under attack by anti-tank weapons. When the main gun on a tank is broken, which only happens when the vehicle is in very critical condition, the commander will let you know loud and clear that he no longer has any expectation of survival.
 Company of Heroes (Video Game) / int_ad1db87c
featureApplicability
1.0
 Company of Heroes (Video Game) / int_ad1db87c
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_ad1db87c
 Company of Heroes (Video Game) / int_ae087674
type
I Can Still Fight!
 Company of Heroes (Video Game) / int_ae087674
comment
I Can Still Fight!: Incapacitated Russian infantry in 2 can occasionally be heard saying:
 Company of Heroes (Video Game) / int_ae087674
featureApplicability
1.0
 Company of Heroes (Video Game) / int_ae087674
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_ae087674
 Company of Heroes (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Company of Heroes (Video Game) / int_ae3d6438
comment
Deadpan Snarker: This gem from 2: Another one, this time from when you order a German infantry unit without AT weapons to attack an armored vehicle.
 Company of Heroes (Video Game) / int_ae3d6438
featureApplicability
1.0
 Company of Heroes (Video Game) / int_ae3d6438
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_ae3d6438
 Company of Heroes (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Company of Heroes (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Sufficiently-powerful weaponry will be necessary for your units to cause damage against even the lightest of tanks, from another tank's gun or handheld bazookas, to even improvised sticky bombs. Many heavy machine guns teams in 2 in particular have access to an ability which can temporarily allow them to potentially cause damage (if almost certainly barely any) when faced at the rear armor of the most armored tanks.
 Company of Heroes (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Company of Heroes (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_afc8ddc7
 Company of Heroes (Video Game) / int_b01abe4f
type
Catchphrase
 Company of Heroes (Video Game) / int_b01abe4f
comment
Catchphrase: Soviet Conscripts not only have an ability called "Oorah!" which speeds them up while active, their in-combat dialogue makes use of the term very frequently as well. Lampshaded by the MG-42 HMG team who can yell out "What the fuck does 'Oorah' mean!?"
 Company of Heroes (Video Game) / int_b01abe4f
featureApplicability
1.0
 Company of Heroes (Video Game) / int_b01abe4f
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_b01abe4f
 Company of Heroes (Video Game) / int_b17f6a27
type
I Did What I Had to Do
 Company of Heroes (Video Game) / int_b17f6a27
comment
I Did What I Had to Do: Colonel Churkin states this a lot throughout 2's campaign. Isakovich doesn't agree with the "Had To" bit, which is why he's in the labor camp. Colonel Churkin is eventually convinced otherwise by Isakovich, and decides to set him free.
 Company of Heroes (Video Game) / int_b17f6a27
featureApplicability
1.0
 Company of Heroes (Video Game) / int_b17f6a27
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_b17f6a27
 Company of Heroes (Video Game) / int_b1ed00fa
type
Ranger
 Company of Heroes (Video Game) / int_b1ed00fa
comment
U.S. Army Rangers: Can be used when playing an American Infantry Company. Fox Company in Ardennes Assault is also a Ranger unit.
 Company of Heroes (Video Game) / int_b1ed00fa
featureApplicability
1.0
 Company of Heroes (Video Game) / int_b1ed00fa
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_b1ed00fa
 Company of Heroes (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Company of Heroes (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Units' weapons require reloading, but they never run out of ammunition to reload with. It gets awkward when that works for weapons which were captured from the enemy. One unit literally has a bottomless magazine - the M2 heavy machine gun on the unlockable British Staghound in Tales of Valor never has to stop firing, ever.
 Company of Heroes (Video Game) / int_b2cdd776
featureApplicability
1.0
 Company of Heroes (Video Game) / int_b2cdd776
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_b2cdd776
 Company of Heroes (Video Game) / int_b4ac1655
type
Molotov Cocktail
 Company of Heroes (Video Game) / int_b4ac1655
comment
Molotov Cocktail: An ability requiring an upgrade for Soviet Conscripts or Partisans in 2 which burns an area it's thrown onto, damaging infantry. It is especially useful at killing or driving out enemies in buildings or cover and attacking static weapon teams, though it is essentially incapable of doing anything against tanks (or pretty much any vehicle) unlike its historical namesake.
 Company of Heroes (Video Game) / int_b4ac1655
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 Company of Heroes (Video Game) / int_b53077b3
type
Take That!
 Company of Heroes (Video Game) / int_b53077b3
comment
Take That!: The license number on the American Jeep reads 3A5UX5, which translates in letters to EASUXS.
 Company of Heroes (Video Game) / int_b53077b3
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1.0
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 Company of Heroes (Video Game) / int_b5ba2c2b
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It's Raining Men
 Company of Heroes (Video Game) / int_b5ba2c2b
comment
It's Raining Men: The American Airborne. They can drop anywhere, reinforce anywhere, and have a powerful satchel charge, a power-up ability and very fast-firing recoilless rifles. This makes them an excellent multipurpose unit for hunting down tanks and damaging field structures. The recoilless rifles are so effective that the Airborne's success can depend simply on holding out until they arrive. The British Royal Commandos drop from the skies in friggin' kamikazeing gliders. There are few things as joyful as landing one of those babies in an unexpected place right behind a bunker or some Pioneers... The Commandos can also drop light tanks via glider! The Light Tank Mk VII (A17) aka "Tetrarch", to be precise. They're nowhere near a match for other tanks, but still quite punchy by themselves, and finding a trigger-happy Tetrarch or two backed up by Paras or Commandos in your back yard is an extremely unpleasant surprise indeed. Micromanaged correctly, they can drive around enemy tanks too fast for their turrets to keep up.
 Company of Heroes (Video Game) / int_b5ba2c2b
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Company of Heroes (Video Game) / int_b5ba2c2b
 Company of Heroes (Video Game) / int_b5e5d9e9
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Uniqueness Rule
 Company of Heroes (Video Game) / int_b5e5d9e9
comment
Uniqueness Rule: The call-in supertanks for the Axis factions, the King Tiger and the Jagdpanther. You get one per game, and God help you if Allied AT guns knock them out (and you don't have a Bergetiger to revive them).
 Company of Heroes (Video Game) / int_b5e5d9e9
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 Company of Heroes (Video Game) / int_b60f7d43
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Badass Bandolier
 Company of Heroes (Video Game) / int_b60f7d43
comment
Badass Bandolier: Worn by heavy-machine gun teams. Illogically, they wear them even in winter maps when the constantly-falling snow and occasional fierce blizzards would ruin the ammunition belt pretty quickly. Good thing they don't have to actually worry about their machine-gun's ammo then!
 Company of Heroes (Video Game) / int_b60f7d43
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 Company of Heroes (Video Game) / int_b6baad83
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Hero Unit
 Company of Heroes (Video Game) / int_b6baad83
comment
Hero Unit: The Snipers, the Wehrmacht Officer, and the British Lieutenants, Captain and Command Tanks in the first game follow certain traits of this trope. The Snipers are expensive and are one man in a game that uses squads; have long-ranged, accurate and powerful attacks against infantry; a larger amount of health then most other single infantry units, a powerful "Camouflage" stealth ability; and can be more then worth their cost if controlled well, used for scouting, and retreated when outmatched - though they are ineffective against vehicles and won't exactly curbstomp other infantry. In 2, the Russians use sniper teams consisting of a sniper and a spotter, though this is still smaller than any other infantry squad. German snipers remain lonely - and appropriately grim. The Wehrmacht Officer can be used to speed up a building's production rate, has other useful abilities, is a single soldier and has more health than the average infantryman too, but is an inefficient combatant. The British Lieutenants and Command Tanks provide powerful passive buffs to infantry and tanks, respectively, that are close enough to them. The Lieutenant can take more sniper shots then other infantry - but both are otherwise unimpressive in combat (Command Tanks only have a dummy main gun and two machine guns). The Captain is similar to the Lieutenant, but provides different buffs, and in an entire sector. All of these British units are expensive compared to other choices and are worthless against vehicles. They are also the only British units that can gain veterancy. The Germans of 2 can call-in a Panzer IV Command Tank with certain commanders, which grants defensive bonuses to allied units in an allied sector. However, it's packing a short 75mm gun that's only really useful against infantry, though it can take on tanks if used carefully. The German Artillery Field Officer in 2 is escorted by 3 Grenadiers, but he's personally the toughest infantry unit in the game (his Grenadier retinue is more average) and deals out a bit more DPS with his pistol than his rifle-toting bodyguards. He can also call in artillery smoke barrages, make nearby units shoot faster and more accurately and target an area for a barrage from all artillery units in range regardless of their cooldown.
 Company of Heroes (Video Game) / int_b6baad83
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 Company of Heroes (Video Game) / int_b7371b70
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Mechanically Unusual Class
 Company of Heroes (Video Game) / int_b7371b70
comment
Mechanically Unusual Class: The Panzer Elite is incapable of building defenses unless a specific tactical doctrine is selected (Luftwaffe), but the ones they CAN build are the best in the game: a Flakverlung emplacement that has a 360-degree traverse, and an 88MM howitzer with immense range. They can't build Observation Posts, instead deploying a specially-equipped scout car that acts as a turret/ Obs. Post combo.
 Company of Heroes (Video Game) / int_b7371b70
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 Company of Heroes (Video Game) / int_b79a7274
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Color-Coded Armies
 Company of Heroes (Video Game) / int_b79a7274
comment
Color-Coded Armies: Next to the usual RTS blue/red colour scheme, each faction their own set of identifiable uniform colours (occasionally streamlined from reality): The US is light green and olive in 1, but wrapped in light brown trenchcoats in 2. Both the Wehrmacht in 1 and the Oberkommando West in 2 are uniformly grey and ash-green, the Panzer Elite from 1 has a wilder array of light grey and light brown coats with dark grey trousers, whereas the Ostheer in 2 is dark green and brown green. The British have beige tunics and khaki trousers in 1, but deep brown overalls in 2. The Soviets carry light yellow and beige uniforms with light green helmets in 2.
 Company of Heroes (Video Game) / int_b79a7274
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 Company of Heroes (Video Game) / int_b7c53a22
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Blood Knight
 Company of Heroes (Video Game) / int_b7c53a22
comment
Blood Knight: A voice for German infantry in 2 seems to have this mindset toward his job, saying stuff like how he prefers to be an infantryman instead of being in a tank because he wants to see that particular look you get from a man whose gut you put a bullet in when by a tank out of combat, and yelling out "There are quite a few of them! Gooood." in combat with infantry. Said voice got promoted to the squad leader for the Oberkommando West's Jaeger Light Infantry unit. He's more or less exactly the same otherwise.
 Company of Heroes (Video Game) / int_b7c53a22
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 Company of Heroes (Video Game) / int_bc00493f
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Precision F-Strike
 Company of Heroes (Video Game) / int_bc00493f
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There's also Conrad in the American infantry, who can't seem to tie his fucking laces.
 Company of Heroes (Video Game) / int_bc00493f
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 Company of Heroes (Video Game) / int_bec25788
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Rugged Scar
 Company of Heroes (Video Game) / int_bec25788
comment
Rugged Scar: The DLC Elite Troops Doctrine German Commander for 2 has a long scar going down under his eye to his chin on his face, possibly of the dueling scar practice.
 Company of Heroes (Video Game) / int_bec25788
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New Meat
 Company of Heroes (Video Game) / int_bf609406
comment
New Meat: Referenced to with some of the "squad remanned to full strength" lines.
 Company of Heroes (Video Game) / int_bf609406
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 Company of Heroes (Video Game) / int_bfae65a4
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Guilt-Based Gaming
 Company of Heroes (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: To encourage keeping your units alive, they will sometimes make reports to you over their field radios as they are all killed. Such distress calls can range from Cessation Of Communications (in that case, your aide-de-camp will inform you that due to the lack of signs of life, the entire squad is presumed dead), over Lost in Transmission, to an Apocalyptic Log. It is pretty damn depressing to lose units that way, hearing as some attempt to stay calm and formal as they make their report as they are shot and killed, while others beg for rescue or retreat orders as they die.
 Company of Heroes (Video Game) / int_bfae65a4
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 Company of Heroes (Video Game) / int_c1105f41
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Hold the Line
 Company of Heroes (Video Game) / int_c1105f41
comment
Hold the Line: The entire point of the game mode.
 Company of Heroes (Video Game) / int_c1105f41
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 Company of Heroes (Video Game) / int_c2c32a79
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A Commander Is You
 Company of Heroes (Video Game) / int_c2c32a79
comment
A Commander Is You: During a multiplayer match, the player may choose one of three doctrines/commanders that give them access to new map abilities, upgrades and units, the choice of which adds new elements to the faction. America (1): Jack of All Trades, has units that are highly flexible and can perform a variety of roles. Has elements of Economist, since they can build a supply yard to reduce unit upkeep. Airborne Company: Technical, focusing on calling in paratroopers, supply drops and air strikes. Infantry Company: a mix of Unit Specialist, focusing on infantry, and Technical, with the ability to call in artillery strikes. Armor Company: Unit Specialist, focusing on vehicles, and can call in a M26 Pershing, which has varied in usefulness throughout the game's patches, and the T34 Sherman "Calliope" artillery vehicle. Wehrmacht (1): Elitist Faction, has stronger but more expensive units that are specialized in specific roles, but can't do much outside their intended roles. Defensive Doctrine: a combination of Unit Specialist and Technical focusing on defense. It can easily repel any enemy assault on their base, at least until the enemy gets vehicles that can stand up to machine gun fire, but doesn't offer as much later on in the game. Terror Doctrine: a mix of Brute Force and Technical, focusing on buffing units with abilities, as well as calling in powerful artillery strikes. It is probably best known for its ability to call in a King Tiger, the strongest unit in the game, which can be extremely deadly if supported correctly. Blitzkrieg Doctrine: a combination of Brute Force and Guerilla, depending on how it's used. Many abilities are focused on going on the offense, and it can call in a Tiger (weaker compared to the King Tiger, but it is better at killing infantry, moves more quickly, and can be replaced should it be destroyed). The Guerilla part comes from its ability to call in Stormtroopers, which are more expensive versions of Grenadiers that can be deployed from any unoccupied building in friendly territory and can hide from enemy units. British (1): Unit Specialist, focusing on defense. Only officers can gain veterancy, but any XP earned by troops near them goes to the officer. In return, the officer confers various effects to the troops within his area of effect. All of their main buildings can pack up and become mobile. While they have the fewest buildings of all the factions - meaning they have to spend the least resources on them - it also makes their bases easier to destroy if an opposing player can reach them. They have lots of powerful defensive emplacements and if they are allowed sufficient time to build up defenses, it can become almost impossible to uproot them. However, they are limited by a lack of armored vehicles and mobility. Royal Canadian Artillery Support: Technical, focusing on calling in artillery strikes and improving their standard artillery units. It also gives the British their only mobile artillery unit. Longest ranged artillery of all factions; don't let them get line of sight on anything important. Royal Commandos Support: Guerrilla and Technical, giving the British access to deadly commando teams and ultra-light tanks that can be deployed by gliders, as well as abilities that reveal the map. Royal Engineers Support: Unit Specialist, focusing on vehicles, which can call in unique variants of the Churchill tank for different situations. Panzer Elite: Poorly named, as they field the fewest actual tanks of any faction. They're really more of a mechanized army, meaning your infantry collaborates with light vehicles or you die. Unit Specialist and Technical, focusing on lighter vehicles with a large variety of different abilities, and have very good mobility. Best used on the offensive, as they have almost no defensive emplacements. Scorched Earth Tactics: Technical, focusing mostly on defensive abilities and a few destructive ones. These consist of things like setting up bombs in buildings and strategic points, and artillery barrages that trigger if an enemy enters an area, and even temporarily disabling strategic points. They can also call in a powerful mobile artillery unit. Luftwaffe Tactics: Technical, with abilities aimed at destroying enemy units and doctrine exclusive units in the form of powerful infantry, artillery, and an AA tank that shreds infantry and light vehicles, but can barely scratch other tanks. Tank Destroyer Tactics: Unit Specialist, focused on anti-tank weaponry and tactics, with many upgrades and abilities to that effect, and can call in Hetzer and Jagdpanther tank destroyers. Red Army (Eastern Front): From the popular mod, the Red Army is a Spammer initially but transitions into a powerful Brute later on, to represent the evolution of the army from the desperate ragtag force of early 1942 to the world's most powerful land army by 1945. Propaganda War Doctrine: Spammer. Mighty Glacier army that allows access to exceptional elite infantry like Shock Guards and Black Coats, and also the powerful Katyusha rocket artillery. Blow your enemies to kingdom come and then send in the troops to mop up. Urban Warfare Doctrine: Guerrilla. Allows you to call in guerrilla infantry like Partisans and the deadly Sniper Ace, but also features upgrades well suited to fighting in urban maps with buildings. Breakthrough Doctrine: Brute. Powerful Lightning Bruiser army centered on tanks. Can call in KV-1 tanks and the almighty ISU-152 tank hunter with a colossal gun that obliterates men, buildings and armour alike. You can also call in air support and get an upgrade for T-34s to perform tank desants. Ostheer (Eastern Front): From the popular mod, the Ostheer is a distinct German faction with many mechanical differences from the Wehrmacht. Ostheer can switch their unit pool for different situations and have a Blood Lust mechanic where units become The Berserker as they gain kills. Their weakness is poor starting troops and a reliance on fuel resources. Support Army Group: Technical. As the name implies this is an army centered on supporting your units in the field and map control. You gain Brandenburgers, elite undercover troops using Soviet weapons and uniforms, as well as the ability to call for air-dropped supplies and fire support. Elite Army Group: Brute. This infantry-focused army offers superior infantry with various bonuses like improved sight range and fighting better when near tanks and buildings, and Jaegers, effectively an entire squad of snipers. Fortress Army Group: Generalist with a dash of Turtle. Similar to a mix of the Wehrmacht Defensive and Terror Doctrines, but with a focus on support defence as well as direct defence. This means deployment of mortar structures and field hospitals to support your units, but later they get 10.5cm howitzers and the mighty Elefant tank destroyer (but like the King Tiger, this is a one-time ability). Wehrmacht Ostheer (2): Balanced Unit Specialist/Turtle. With the addition of the USF and UKF, the Ostheer is no longer the Elitist faction it was back when it had only the Soviet to contend with. Their mainline infantry, Grenadier, are weaker but cheaper than the mainlines of the two Western Allied factions, making them Balanced in the current meta. Where they still shine are their excellent support weapons and vehicles, which are highly specialized and need to work in conjunction with each other. Grenadiers may not do much in an early-game fight, but they can defend the MG-42, which is bar none the best MG in the game and can force entire blobs to retreat thanks to its excellent suppression power. Bolstering the Grenadiers' lackluster pushing power is the 222 Armored Car, which can kill infantry and support weapons but is weak against other armored light vehicles, unlike the multi-purpose T-70 of the Soviet and the Stuart of the US, necessitating support from a Pak-43 or infantry with Panzershreck. Of all the stock Ostheer vehicles, only the Panzer IV can be said to be multi-purpose, as the Brummbär, Ostwind, Flame Halftrack, and Panzerwerfer are specialized against infantry while the Stug and Panther are specialized against other vehicles. The Ostheer also has elements of Turtle, as it's the only faction with non-doctrinal zero upkeep static defense, allowing a late-game Ostheer to convert excess munition into MG bunkers to guard resource points. Ostheer as a whole also specializes more towards defense than attack, given that it has only 4-man squads without doctrines and the MG-42 upgrade for Grenadiers require them to be stationary to fire, making the unit more suited for defending against incoming enemy attacks than leading attacks themselves. Red Army (2): Technical/Brute Spammer. The Red Army flip flops between Brute and Technical, but if the player chooses to build the Support Weapon Kampaneya first instead of Special Rifle Command, then they can be played solidly as Technical for the early-mid game. During this time, most of their units are cheaper and/or larger but are individually weaker than their German counterparts. They make up for this with versatility, as many of them have special abilities that grant them additional roles. The best example of this is the humble conscripts, who are terrible in straight-up fights, but they make up for this with a mountain of utilities, being an excellent anti-tank squad that can quickly sprint toward vehicles to anchor them, being an excellent punisher of static defense with molotovs and being a mobile reinforcement squad that can merge with other units to save them from getting wiped. Another example is the Zis-3 field gun, which is weak but is both an anti-tank gun and an anti-infantry artillery piece, something no other AT gun in the game can boast. In yet another example, their mortars fire slower than the Ostheer mortar, but they make up for this with their scouting flare, doubling them as a potent recon unit. On the other hand, should the player commit to the Brute path from the start, they gain access to some powerful stock units that can brute force their way through everything. The premier example of this is the dreaded Penal Battalion, which is widely considered to be the best mainline infantry in the entire game, capable of both slaughtering Axis infantry and posing a threat to even the heaviest tanks with their PTRS upgrade. Another example is the even more feared M3A1 Scout Car, or the "Clown Car" as the community put it, which can mount either flame thrower engineers to kill Axis weapon teams or the afforementioned PTRS penals to hunt Axis light vehicles. The faction's Brute playstyle is further bolstered in the late game, as Conscripts gain a 7th man upgrade and reinforcement discount that turns them into unwipeable masses of death that no longer lose direct fights and cost peanuts to reinforce, thus grinding the enemy down by attrition. In terms of tanks, the Red Army once again exhibits traits from both Technical and Brute. The T-34 is weak in direct combat against Axis mediums, but much like conscripts, they are a mobile anchoring unit that can ram enemy tanks to destroy their engine. The SU-85, meanwhile, is a self-spotting tank destroyer that needs no scouting unit to see and destroy Axis tanks, meaning that minimal micromanagement is required to make the unit good. The T-70 light tank likewise is the easiest light tank to use in the game, capable of killing both infantry and light vehicles with ease while evading AT thanks to its speed. In 2, you may also select up to three commanders for your multiplayer loadouts, of which you can pick one once you gain a command point. Each has their own set of special abilities (such as air strikes) and unique units (such as Tiger tanks). There is quite a bit of overlap between their abilities, meaning that there'll generally be a commander for every playstyle. British (2): Elitist Unit Specialist/Turtle, much like in the first game, the British has a more defensive play-style. Their squads are small, expensive but powerful, doubly so in cover where they receive a significant buff. However, they are also the most specialized, with their mainline infantry unit—Infantry Section—specializing solely toward long-range and losing to even early Panzerfusiliers up close. Most of their infantry units also uniquely lack any sort of snare, making the short-ranged Royal Engineers the only early game unit capable of fighting vehicles. Even when they do get an AEC out to help out engineers, it's specialized solely towards anti-vehicle combat and can't harm infantry at all. The Brits' reliance on cover and small squad size also mean that they can't carry out assaults very well, necessitating the support of the Universal Carrier to spearhead the attack and flank MG positions. Moreover, since covers are so important to the Brits, Axis players tend to barbwire off anything they can use as cover, requiring Engineers or vehicles to remove these obstacles for them. The Brits are also clearly designed as a Turtle faction, having access to powerful emplacements like the Bofors cannon as well as the ability to brace them against damage, but in practice emplacements are so easily countered among high-level play that few make use of them. Oberkommando West: Balanced Ranger/Berserker. Unlike the OST, OKW early and mid-game units generally cannot go toes to toes with the Allies, with the sole exception of the Sturmpioneer. Their mainline infantry, Volksgrenadier, is widely considered to be the worst of its kind due to being a Master of None that lacks the cheapness of Conscripts and the late-game firepower of all other mainlines. In return, the faction get superior mobility and ambush potential, best exemplified in the Raketenwerfer note fast and can both camouflage and retreat, but isn't armored like other AT guns and go down pretty quickly, the Pumanote anti-tank light vehicle that can literally run circles around larger tanks and has a long range, but goes down after two shots, the Flak Half-track note powerful anti-infantry light vehicle that can rapidly kill and suppress enemy squads, though it suffers from a lengthy setup time and requires good positioning, preferably where the enemy least expects it, the Kübelwagennote is very fragile, but is extremely fast, deadly on the flanks and can rapidly capture points, and Sturmpioneersnote short-ranged, but will absolutely shred any infantry once they manage to close the distance. They are pretty much OKW's sole trump card in the early game and are practically required to give the middling Volksgrenadiers much needed backup. Their early game kit also tailors them toward a Berserker playstyle, as they can't build any form of non-doctrinal static defense nor early MG, forcing them to attack aggressively with their fragile Kübelwagen and Sturmpioneers to keep the enemy on the backfoot. Late-game OKW, on the other hand, transitions into Elitist Unit Specialist with the addition of powerful but expensive, specialized and manpower-intensive tanks. The Panzer IV ausf. J has the heaviest armor out of all the mediums, but it's also the most expensive and slowest to come out, making it possible for the enemy to already have two tanks by the time one arrives. The Jadgpanzer and Panther are stronger than Pz.IV in a tank duel, but they can't fight infantry, relegating them to a purely anti-tank role. That being said, they fulfill two different niches of tank destroyer, with the former being a long-range tank sniper and the latter being a Lightning Bruiser that can perform quick dive behind enemy line to rapidly destroy vital targets (like Katyushas or damaged tanks). The Königstiger is a powerful all-rounder, but it's slow and has an average sight line, making it more suited for defense as it can't chase down retreating tanks to finish them off. Late-game OKW also gains access to Obersoldaten, which is a powerful long-range unit that lacks a snare, requiring it to be paired up with Volks to deter vehicles.
 Company of Heroes (Video Game) / int_c2c32a79
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Car Fu
 Company of Heroes (Video Game) / int_c2d978fe
comment
Car Fu: Heavier vehicles (e.g., not motorbikes or Jeeps) can run over infantry, although it doesn't happen often since most infantrymen will fling themselves out of the way, unless they're suppressed by heavy fire or by the Churchill's Tank Shock ability. The Sherman's mine flail gibs infantry on contact when activated, making it a sometimes effective infantry killer, though the .50 cal machinegun usually does a good enough job. In the second game, both versions of the T-34 can ram other vehicles. This usually immobilizes and stuns the crews of both the T-34 and the target, leaving both vulnerable. The M10 tank destroyer is also so good at running over infantrymen if its user knows how to micromanage it that players tend to joke it's both an anti-infantry and anti-tank vehicle.
 Company of Heroes (Video Game) / int_c2d978fe
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 Company of Heroes (Video Game) / int_c3d60914
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Continuing is Painful
 Company of Heroes (Video Game) / int_c3d60914
comment
Continuing is Painful: If you lose a major engagement and have multiple units destroyed, the game may as well be over barring a genius maneuver. The way the series works is that resources are gained over time, so if you lose multiple units now, you will need time to recover while the enemy can use the same time grow stronger. Not to mention, veterancy in lost units is irrecoverable now matter how much resource you have, so your newly-rebuilt army will be inferior to that of the enemy, thus incurring even more losses and potentially repeating the cycle. It's for this reason that units like Sturmtiger and AVRE are widely hated, as they can instantly kill veteran units and put the opposing team on a net loss.
 Company of Heroes (Video Game) / int_c3d60914
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 Company of Heroes (Video Game) / int_c75df49a
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Shout-Out
 Company of Heroes (Video Game) / int_c75df49a
comment
Shout-Out: As said at the top, the title is a doozy of a reference to Band of Brothers. To clarify: In the final interviews with the members of Easy Company the real Dick Winters recalls his grandson asking if he was a hero in the war. Winters responded with "No... but I served in a company of heroes." The Airborne unit in the first game also says "We're airborne! We're meant to be surrounded!" while selected in combat much like Winters' "We're paratroopers. We're meant to be surrounded." line. The opening cutscene to the "Invasion of Normandy" campaign is clearly one to the opening battle in Saving Private Ryan, complete with shots of being behind the shoulders of a German machinegun team in a bunker cutting down the Americans. The Stop Poking Me! lines for a few units ask what your major malfunction is. The first game's Airborne unit also has a Stop Poking Me! line where he does a goofy little imitation of Tommy DeVito's infamous "how am I 'funny'?" rant. In the "Market Garden" campaign, a couple of German soldiers are watching the paratroops covering the skies, and one comments "I've seen things you people wouldn't believe..." and then mentions all the battles he's been in. The first mission of 2's campaign has several to Enemy at the Gates. A conscript fresh off the boat says he doesn't have a weapon while being herded into combat. He soon picks one up from a fallen soldier while charging a fortified German line. In addition, around half of the allied Conscripts in the battle lack rifles. The largest multiplayer map in 2 is titled City 17. Considering that it's also an Eastern European community under a totalitarian regime, it's rather fitting. The Grenadier or Guard squads in 2 will occasionally react to losing squad members with this line.
 Company of Heroes (Video Game) / int_c75df49a
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1.0
 Company of Heroes (Video Game) / int_c75df49a
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Company of Heroes (Video Game) / int_c75df49a
 Company of Heroes (Video Game) / int_c7c4dae7
type
Possession Implies Mastery
 Company of Heroes (Video Game) / int_c7c4dae7
comment
Possession Implies Mastery: Any squad may take a special or heavy weapon lying around on the battlefield and will use them without any problems, even when the weapon comes from an opposing faction and is particularly rare even for the faction that uses them. Worsened in 2, where vehicles and tanks of all kinds can be re-manned by any infantry squad... A similar effect happens for Conscripts merging with other infantry squads and weapon teams, despite being poorly-trained troops that logically probably shouldn't be relied on for crewing your larger weapons. Engineer-type units can repair any equipment used by their side... including vehicles and heavy weapons newly captured from the enemy.
 Company of Heroes (Video Game) / int_c7c4dae7
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1.0
 Company of Heroes (Video Game) / int_c7c4dae7
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Company of Heroes (Video Game) / int_c7c4dae7
 Company of Heroes (Video Game) / int_c86a6f38
type
Cannon Fodder
 Company of Heroes (Video Game) / int_c86a6f38
comment
Cannon Fodder: Osttruppen serve this role for the Germans in 2. They're not terribly effective combatants; two Osttruppen squads will lose to a single Conscript squad on even terms, in fact. They don't have any grenades, die in droves, can't fire on the move and are lousy shots. They do, however, have three redeeming features: they're cheap as chips to call in at around half the cost of a Grenadier squad, they gain veterancy quickly and they're a six-man squad as opposed to the Germans' usual four-man squads. They'll hold their own if they have a fortified position, but that's it. Don't expect them to be of much use in an assault except as shields for your regular infantry. That being said, you can count on Osttrupen. No really, you can. Conscripts, especially in the first mission of 2's campaign, where they're going up against tanks and HMGs without so much as a rifle in most cases. Outside of that, the Conscripts' advantages (aside from some commander-specific abilities) are their Molotov Cocktail ability, their ability to instantly reinforce other infantry squads with their own members, the "Oorah!" ability to move quickly to move to cover, flank or help utilize their grenades, and the fact they reinforce at a lower cost rather than the squad having any noticeable advantages in combat over other infantry aside from numbers. The squad leader of Penal Battalion squads encourage you to use them this way, though such a strategy with them would be much more prohibitive.
 Company of Heroes (Video Game) / int_c86a6f38
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1.0
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Company of Heroes (Video Game) / int_c86a6f38
 Company of Heroes (Video Game) / int_c92f572d
type
PVP Balanced
 Company of Heroes (Video Game) / int_c92f572d
comment
PvP Balanced: The game doesn't make many glaringly weird concessions in the name of balance, which makes the ones that are pretty noticeable. The Recon upgrade for the British Infantry Section. It gives a speed boost, removes the slow down when in enemy territory and even allows you to spend munitions for the squad member equipped with a scoped rifle to make a single sniper shot... but the upgrade also reduces the squad's damage and accuracy, even the marksman's. If you try to order an Airborne squad to toss a satchel charge onto a bridge, they will automatically throw AWAY from the bridge, to the point where a charge will fly out of the side of the arm of the thrower. It makes sense from a balance perspective but it's so poorly done it can be painful. PTRS-41 anti-tank rifles are pretty inaccurate against infantry, when they would probably just be cumbersome but overkill in actual practice. Made somewhat more obvious by the fact that the British sniper uses an anti-tank rifle to snipe Germans without issue.
 Company of Heroes (Video Game) / int_c92f572d
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1.0
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Company of Heroes (Video Game) / int_c92f572d
 Company of Heroes (Video Game) / int_c9981efb
type
The Engineer
 Company of Heroes (Video Game) / int_c9981efb
comment
The Engineer: The "Engineer" who, rather than building defenses as you might expect, is equipped with a powerful "Satchel Charge" which creates a huge explosion when it goes off. However, that's pretty much all the "Engineer" offers, as he's not that great in combat and is unnecessary for taking out enemy structures as the small-arms the heroes carry rip right through them, even though the Axis ones are made of concrete.
 Company of Heroes (Video Game) / int_c9981efb
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1.0
 Company of Heroes (Video Game) / int_c9981efb
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1.0
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Company of Heroes (Video Game) / int_c9981efb
 Company of Heroes (Video Game) / int_caf89e54
type
Taking You with Me
 Company of Heroes (Video Game) / int_caf89e54
comment
A real danger when using the satchel charge. Once attached to an enemy vehicle, the charge needs over 3 seconds to go off, during which time the vehicle may plow straight into your units and blow up with them. It's even possible for the enemy vehicle to survive the detonation while your units do not, making this trope hit harder.
 Company of Heroes (Video Game) / int_caf89e54
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1.0
 Company of Heroes (Video Game) / int_caf89e54
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Company of Heroes (Video Game) / int_caf89e54
 Company of Heroes (Video Game) / int_cbc54501
type
Faction Calculus
 Company of Heroes (Video Game) / int_cbc54501
comment
Faction Calculus: USA (Subversive) vs. Wehrmacht (Powerhouse). Commonwealth (Balanced - in a very defensive sense) vs. Panzer Elite (Cannons). The Eastern Front mod adds the Russians (Horde early game, Powerhouse late game) and the Ostheer (Subversive but in a more "sneaky" and "technical" sense). In 2, Red Army (Subversive/Horde), Wehrmacht Ostheer (Powerhouse), US Forces (Balanced), British Armed Forces (Powerhouse with heavy emphasis on defense) and Oberkommando West (Cannons).
 Company of Heroes (Video Game) / int_cbc54501
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1.0
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Company of Heroes (Video Game) / int_cbc54501
 Company of Heroes (Video Game) / int_cd23ee7d
type
Colonel Badass
 Company of Heroes (Video Game) / int_cd23ee7d
comment
Colonel Badass: The German Artillery Field Officer of 2, who is apparently a lieutenant colonel as he says in some of his responses. The badass part is by him personally being the most durable infantry soldier in the entire game and doing a bit more DPS with his Luger pistol than the rifles of Germany's baseline Grenadier infantry.
 Company of Heroes (Video Game) / int_cd23ee7d
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1.0
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Company of Heroes (Video Game) / int_cd23ee7d
 Company of Heroes (Video Game) / int_cd809603
type
Tank Goodness
 Company of Heroes (Video Game) / int_cd809603
comment
Tank Goodness: Yes. Each faction has access to their own set of armor, which tend to have a basic all-purpose vehicle and several specialist vehicles. In addition, each faction has a doctrine/commander with a heavier and more powerful vehicle that can be called in once enough XP is earned to unlock it.
 Company of Heroes (Video Game) / int_cd809603
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1.0
 Company of Heroes (Video Game) / int_cd809603
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1.0
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Company of Heroes (Video Game) / int_cd809603
 Company of Heroes (Video Game) / int_cdccaeca
type
No Recycling
 Company of Heroes (Video Game) / int_cdccaeca
comment
No Recycling: Averted. The Wehrmacht (1) and Oberkommando West (Western Front Armies), being tight on resources, can scavenge from vehicle wrecks. There is also a repair vehicle based on the Bergetiger available to the Panzer Elite that can "resurrect" them.
 Company of Heroes (Video Game) / int_cdccaeca
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Company of Heroes (Video Game) / int_cdccaeca
 Company of Heroes (Video Game) / int_ce1c73e2
type
Just Plane Wrong
 Company of Heroes (Video Game) / int_ce1c73e2
comment
Just Plane Wrong: The Luftwaffe Tactics tree for the Panzer Elite faction in Opposing Fronts grants access to strafing attacks by an Hs 129, depicted with a fearsome 75 mm cannon that makes short work of any British tank. In Real Life, however, Hs 129s were deployed almost exclusively to the Eastern Front, where they would be less vulnerable to enemy fighters... including all 25 or so examples of the extremely rare B-3 model, the only version equipped with the cannon.
 Company of Heroes (Video Game) / int_ce1c73e2
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1.0
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Company of Heroes (Video Game) / int_ce1c73e2
 Company of Heroes (Video Game) / int_cf496044
type
Smoke Out
 Company of Heroes (Video Game) / int_cf496044
comment
Smoke Out: Smoke grenades and mortar shells are available to several units. Their capabilities vary in the first game (mostly severely reducing the accuracy of fire passing through the smoke cloud) and uniformly acts to block line-of-sight in the second game. In addition, vehicles in 2 emit smoke for a short while after being destroyed, which also obscures line-of-sight. United States Forces has some options for using white phosphorous smoke that will damage infantry non-fatally while inside it. Some Oberkommando West infantry have special smoke grenades that will prevent vehicles from firing while in it in addition to damaging infantry within it non-fatally.
 Company of Heroes (Video Game) / int_cf496044
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1.0
 Company of Heroes (Video Game) / int_cf496044
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Company of Heroes (Video Game) / int_cf496044
 Company of Heroes (Video Game) / int_cf4d770
type
Nightmare Fuel
 Company of Heroes (Video Game) / int_cf4d770
comment
Sometimes the words fit the way they die, which can get pretty horrifying...
 Company of Heroes (Video Game) / int_cf4d770
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1.0
 Company of Heroes (Video Game) / int_cf4d770
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Company of Heroes (Video Game) / int_cf4d770
 Company of Heroes (Video Game) / int_d001c42c
type
Anti-Villain
 Company of Heroes (Video Game) / int_d001c42c
comment
Anti-Villain Protagonist: Major General Voss and the Berger brothers, Wolfgang and Aldrich; the protagonists of the Panzer Elite campaign in Opposing Fronts. The "Tiger Ace" campaign in Tales of Valor is the origin story for Hauptmann Schultz, the Tiger Ace from the "Invasion of Normandy" campaign, and Major General Voss. It reveals that they were both part of the same Tigergruppe in the past, before Voss was promoted to his own command. The "Tiger Ace" campaign is the last time that Voss sees Shultz, and it mentions his death at the hands of Able Company during the original campaign.
 Company of Heroes (Video Game) / int_d001c42c
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1.0
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Company of Heroes (Video Game) / int_d001c42c
 Company of Heroes (Video Game) / int_d01cffbc
type
Badass Longcoat
 Company of Heroes (Video Game) / int_d01cffbc
comment
Badass Longcoat: Averted by the Rear Echelon Troops of The Western Front Armies. They wear winter longcoats and are the least threatening infantry unit in the game bar none.
 Company of Heroes (Video Game) / int_d01cffbc
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-1.0
 Company of Heroes (Video Game) / int_d01cffbc
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Company of Heroes (Video Game) / int_d01cffbc
 Company of Heroes (Video Game) / int_d279adbb
type
Read the Freaking Manual
 Company of Heroes (Video Game) / int_d279adbb
comment
Read the Freaking Manual: Inverted in 2, as a Panzergrenadier squad leader complains about a squadmate's reluctance to shoot a Panzershreck from a building.
 Company of Heroes (Video Game) / int_d279adbb
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1.0
 Company of Heroes (Video Game) / int_d279adbb
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Company of Heroes (Video Game) / int_d279adbb
 Company of Heroes (Video Game) / int_d291ea97
type
No Campaign for the Wicked
 Company of Heroes (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: Played straight in Company of Heroes, but averted in Opposing Fronts and Tales of Valor. The Germans lack a storyline campaign in 2 as well, but they do have their own set of missions in Theater of War.
 Company of Heroes (Video Game) / int_d291ea97
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-1.0
 Company of Heroes (Video Game) / int_d291ea97
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Company of Heroes (Video Game) / int_d291ea97
 Company of Heroes (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Company of Heroes (Video Game) / int_d397657d
comment
With the advent of planes in 2 that can fly around more times subsequently at once from being called in temporarily, players can find they've shot down the enemy's plane and prevented their attack only for the plane to land on and likely wipe out their units elsewhere...or the plane they called in gets shot down without doing much and then lands on their own units.
 Company of Heroes (Video Game) / int_d397657d
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1.0
 Company of Heroes (Video Game) / int_d397657d
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Company of Heroes (Video Game) / int_d397657d
 Company of Heroes (Video Game) / int_d40e1a9f
type
Break Out the Museum Piece
 Company of Heroes (Video Game) / int_d40e1a9f
comment
Break Out the Museum Piece: The Panzer Elite in Opposing Fronts can deploy the Hotchkiss light tank, a French tank designed in 1933 that was outdated when the war began.
 Company of Heroes (Video Game) / int_d40e1a9f
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1.0
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Company of Heroes (Video Game) / int_d40e1a9f
 Company of Heroes (Video Game) / int_d4fc9734
type
Salt the Earth
 Company of Heroes (Video Game) / int_d4fc9734
comment
Salt the Earth: The purpose of the second campaign mission in 2, where the player must hold off the assaulting Germans while destroying anything useful (like trucks or houses that can serve as winter quarters) that can't be evacuated. It's also the point of the "Indirect Fire" Theater of War scenario, where the player must use Katyushas to flatten anything that might be useful. This is somewhat the point of the Panzer Elite's aptly-named Scorched Earth doctrine. It allows you to, amongst other things, Booby Trap and disable strategic points, making up for the army's poor ability to hold on to captured ground.
 Company of Heroes (Video Game) / int_d4fc9734
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1.0
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Company of Heroes (Video Game) / int_d4fc9734
 Company of Heroes (Video Game) / int_d99d9918
type
The Captain
 Company of Heroes (Video Game) / int_d99d9918
comment
The Captain: Captain MacKay of Able Company. In multiplayer and skirmishes, British Captains. Lev Isakovich from 2 becomes one partway through the campaign, though he gets dropped back down to Lieutenant after Stalingrad. US Forces Captains in Western Front Armies.
 Company of Heroes (Video Game) / int_d99d9918
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1.0
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Company of Heroes (Video Game) / int_d99d9918
 Company of Heroes (Video Game) / int_da9b2162
type
Garrisonable Structures
 Company of Heroes (Video Game) / int_da9b2162
comment
Garrisonable Structures: All infantry can garrison buildings, which provide a massive cover bonus and keeps them from freezing in the second game. In the first game, some can even be upgraded into field barracks that can produce and reinforce infantry units. Beware flamethrowers and high explosives.
 Company of Heroes (Video Game) / int_da9b2162
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1.0
 Company of Heroes (Video Game) / int_da9b2162
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_da9b2162
 Company of Heroes (Video Game) / int_dae5c997
type
Action Girl
 Company of Heroes (Video Game) / int_dae5c997
comment
Action Girl: Russian sniper teams, pilots and vehicle crews may include woman in 2, with their own appropriate voice-over. The Russian commissar squad includes a female medic, who wields a semi-automatic rifle and fights just as well as her male squadmates. In Soviet Russia, doctors kill you.
 Company of Heroes (Video Game) / int_dae5c997
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1.0
 Company of Heroes (Video Game) / int_dae5c997
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Company of Heroes (Video Game) / int_dae5c997
 Company of Heroes (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Company of Heroes (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: M4 Sherman + Crab mine flail + German infantry = Limbs flying across the battlefield. Applying explosives to infantry tends to have this result.
 Company of Heroes (Video Game) / int_db33bc7e
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1.0
 Company of Heroes (Video Game) / int_db33bc7e
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Company of Heroes (Video Game) / int_db33bc7e
 Company of Heroes (Video Game) / int_db6230b7
type
Lightning Bruiser
 Company of Heroes (Video Game) / int_db6230b7
comment
Lightning Bruiser: The "Heavy Weapons Guy", despite packing a light machine gun and being tougher than any of the other heroes, is not any slower than them (except for the "Recon") and also has a "Sprint" ability, which increases his speed. This one veers very close to Game-Breaker territory.
 Company of Heroes (Video Game) / int_db6230b7
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1.0
 Company of Heroes (Video Game) / int_db6230b7
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Company of Heroes (Video Game) / int_db6230b7
 Company of Heroes (Video Game) / int_dd797c1c
type
Universal Driver's License
 Company of Heroes (Video Game) / int_dd797c1c
comment
Universal Driver's License: In the second game, abandoned vehicles can be crewed by any infantry unit. Once obtained, they are indistinguishable from any other vehicle of their type, except that commanding the "crew" to abandon the vehicle will cause the original unit to respawn
 Company of Heroes (Video Game) / int_dd797c1c
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1.0
 Company of Heroes (Video Game) / int_dd797c1c
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Company of Heroes (Video Game) / int_dd797c1c
 Company of Heroes (Video Game) / int_dda99fa8
type
Despair Event Horizon
 Company of Heroes (Video Game) / int_dda99fa8
comment
Despair Event Horizon: Implied with Wolfgang, when his brother Aldrich dies. However, the Panzer Elite campaign ends then, so nothing really comes out of it.
 Company of Heroes (Video Game) / int_dda99fa8
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1.0
 Company of Heroes (Video Game) / int_dda99fa8
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Company of Heroes (Video Game) / int_dda99fa8
 Company of Heroes (Video Game) / int_df11acbe
type
Artificial Brilliance
 Company of Heroes (Video Game) / int_df11acbe
comment
Artificial Brilliance: Infantry without orders take cover when engaging enemy forces, leap out of the path of enemy vehicles and (try to) avoid incoming mortar and artillery rounds. The AI is actually smart enough to pull off proper hit-and-run attacks: small groups of soldiers will move in, destroy a single target, and retreat from the inevitable counterattack. As you're marshaling your forces to follow them and wipe them out, another group will attack on the other side of the map. Rinse and repeat if you're not good about figuring out how to stop it. Even worse, if you do follow that first group of soldiers and you're not particularly mindful of your surroundings, you will end up being ambushed and forced to retreat. In 2, the AI can be impressively devious in its maneuvering, skirting the edges of the map to outflank positions or otherwise exploiting the new True Sight fog of war system to infiltrate your lines. Unless you're active in your reconnaissance, the AI will figure out a way through your defenses. Also in 2, the AI will send units to search for your camouflaged units or barrage the area with mortar fire if they camouflage while the AI can see them. The AI really knows how to handle its tanks in 2. They'll attempt to retreat under heavy AT fire and will adjust their position if they see your units moving to hit them in the side or rear, forcing you to attack from multiple angles if you aren't packing enough brute force to attack them head-on. If the AI has two medium tanks fighting against a heavy one, one tank will move forward to distract the enemy while the other moves around to flank it.
 Company of Heroes (Video Game) / int_df11acbe
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1.0
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Company of Heroes (Video Game) / int_df11acbe
 Company of Heroes (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 Company of Heroes (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: Most of the weapons in the game are shorter ranged than their real life counterparts, with only the largest maps in the game even going out of rifle range - certainly an Acceptable Break from Reality to make the game more visceral. The AI regularly abuses this, keeping their units just barely out of the range of your own. Mortars generally have to be positioned so close to the front-line that the enemy can see and fire at them with some steps toward them. Not quite as bad for the bigger artillery pieces, though any of them should be able to cover the entire map even from a corner. Tanks are in a similar boat, having firing ranges much shorter than would be realistic, instead tending to be just a few meters greater than a rifle's, compared to the hundreds of metres many of them could hit accurately at. The best tank's main gun's range in the series is the Elefant in 2, having a bit under 3 times the range of rifles, when the difference would more likely be at least over 10 times. All but the basic infantry/engineers have firing ranges longer than their sight range. It's helpful to have a spotter of some sort when making an advance.
 Company of Heroes (Video Game) / int_df3b0af7
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1.0
 Company of Heroes (Video Game) / int_df3b0af7
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Company of Heroes (Video Game) / int_df3b0af7
 Company of Heroes (Video Game) / int_df858e81
type
Shoot the Medic First
 Company of Heroes (Video Game) / int_df858e81
comment
Shoot the Medic First: Doing so is a very good idea, as your opponent gets recycled soldiers for free in the first game or free healing in the second game if you don't. Your units will never engage medics automatically, so you have to actually tell them to yourself. Consequently, this means American and German machine gun nests cannot be used to kill medics.
 Company of Heroes (Video Game) / int_df858e81
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1.0
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Company of Heroes (Video Game) / int_df858e81
 Company of Heroes (Video Game) / int_dfe57573
type
Historical In-Joke
 Company of Heroes (Video Game) / int_dfe57573
comment
Historical In-Joke: In the event an Ostruppen squad manages to get the killing shot against a Soviet unit, their sergeant will occasionally remark, "Better dead than red!" This doubles as both a gag on the well-worn catchphrase of the Red Scare, but also a nod to the fact that service in the Ostruppen was presented under the notion that they were protecting their homelands from the ravages of the Soviet Union.
 Company of Heroes (Video Game) / int_dfe57573
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1.0
 Company of Heroes (Video Game) / int_dfe57573
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1.0
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Company of Heroes (Video Game) / int_dfe57573
 Company of Heroes (Video Game) / int_e061d153
type
Sergeant Rock
 Company of Heroes (Video Game) / int_e061d153
comment
Sergeant Rock: The squad leader of the American Rifleman squad in the first game plays this trope so very straight. There are other squad leaders for units that can be considered this trope as well, but they don't compare to how boisterously the Riflemen squad leader does it.
 Company of Heroes (Video Game) / int_e061d153
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1.0
 Company of Heroes (Video Game) / int_e061d153
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Company of Heroes (Video Game) / int_e061d153
 Company of Heroes (Video Game) / int_e16217f8
type
Historical Villain Upgrade
 Company of Heroes (Video Game) / int_e16217f8
comment
Historical Villain Upgrade: The portrayal of the Soviet Union in Company of Heroes 2 centers on their ruthless side, to the point of sometimes straight up inventing war crimes for them to do. The portrayal of Scorched Earth policy stands out as being particularly egregiously over-the-top and clearly invented, where the commanders order their troops to burn down civilian houses with people inside and a field of their own troops. Actual Soviet doctrine orders civilians to be evacuated (they need every man for the war), and no sane commander would consider friendly fire a good idea. Furthermore, with the manpower shortage during the war, Red Army commissars generally would not execute soldiers who went out of their way to rescue a valuable lieutanent either.
 Company of Heroes (Video Game) / int_e16217f8
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1.0
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Company of Heroes (Video Game) / int_e16217f8
 Company of Heroes (Video Game) / int_e2dd8595
type
Strategic Asset Capture Mechanic
 Company of Heroes (Video Game) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: The game's entire resource income is based around thge control of various "Strategic Zones," each one granting a per-second bonus to Requisition (a flagpole), Fuel (a fuel dump), or Munitions (an ammo dump). These zones can be captured by Infantry units, and secured by building a Listening Post structure on it. In the Panzer Elite's case, zones are secured by having a Scout Car park next to it, which also allows it to use its machine gun to defend against infantry. Similarly, the Brits can park one of their Trucks in a zone to give you a bonus to the zone's income. In any case, you only get the income if you have an unbroken chain back to your HQ sector.
 Company of Heroes (Video Game) / int_e2dd8595
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1.0
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Company of Heroes (Video Game) / int_e2dd8595
 Company of Heroes (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 Company of Heroes (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: Averted Trope by the Wehrmacht Artillery Field Officer of 2, the officer specifically being an weaker unit than his Grenadier bodyguards (he used to the absolutely toughest single infantry unit in the game, even more so than Shock Troopers wearing steel body armor and provided slightly more DPS with his pistol than the rifle-wielding Grenadiers in his squad, but later patching sadly removed those aspects of him). Played With for the American officers in Western Front Armies, which are purchased to advance in tier. The Lieutenant and Captain are combat squads armed with a Thompson sub-machine gun for close combat in addition to a Browning Automatic Rifle and Bazooka, respectively. They also gain experience from other units' experience gains nearby, which can quickly advance them through veterancy ranks to become terrors. On the other hand, the final tier Major is a poor combat unit whose usefulness relies on his support abilities and needs to gain experience from other units to hope to get any at all. Which is a case of Shown Their Work: Infantry captains and lieutenants are expected to go into the fighting alongside their platoon, and as such would be armed to do so and have a squad or section of combat ready soldiers with them. While majors are considered field officers in the US Army, they are generally the Executive Officer of a battalion (meaning they are second in command), and as such would be less likely to be in the thick of the fighting.
 Company of Heroes (Video Game) / int_e34ada78
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Company of Heroes (Video Game) / int_e34ada78
 Company of Heroes (Video Game) / int_e4965307
type
Composite Character
 Company of Heroes (Video Game) / int_e4965307
comment
Composite Character: The Wehrmacht from the third installment is clearly a composite of both the OKW and the Wehrmacht from the second game; Most of the unit names are similar to the Wehrmacht in 2, but the new Wehrmacht has a scout vehicle at tier 1 and an elite infantry unit at tier 4, much like how the OKW has the Kubelwagen at tier 1 and the Obersoldaten at tier 4. In addition, the new Grenadier unit has 5 men, much like the 5-man Volksgrenadier squad of the OKW.
 Company of Heroes (Video Game) / int_e4965307
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1.0
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Company of Heroes (Video Game) / int_e4965307
 Company of Heroes (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Company of Heroes (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: Applies to the American Airborne and Ranger squads. Both are infantry squads obtained from a doctrine tree, have the Fire Up ability to speed themselves up and ignore suppression at the cost of tiring themselves out when the ability ends, are classed as special infantry to make them less susceptible to small-arms (the Rangers are somewhat tougher note this is not stated anywhere in-game and was obtained from the game's code), and both can throw frag grenades when the ability is researched from the Barracks. The Airborne can throw Satchel Charges to destroy buildings, can be dropped anywhere the player has line of sight and can reinforce anywhere - at an extra Manpower cost and a lengthened reinforcement time. Rangers start out with Bazookas, which are good against lighter vehicles. Thus, the Airborne are a bit better against infantry as they have more rifles, while the Rangers are better at destroying light armor. They really become distinct after they get their weapon upgrades - the Rangers' Thompson SMGs will tear through enemy infantry in close combat and they can still use their Bazookas against vehicles in a pinch, while the Airborne's Recoilless Rifles are one of the best anti-tank weapons available for the American side and they can still use their rifles against infantry if need be.
 Company of Heroes (Video Game) / int_e5d37e0f
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1.0
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Company of Heroes (Video Game) / int_e5d37e0f
 Company of Heroes (Video Game) / int_e8aa2b1d
type
Tactical Withdrawal
 Company of Heroes (Video Game) / int_e8aa2b1d
comment
Tactical Withdrawal: All infantry can be retreated back to base, regardless of circumstances, and gain a slight defense and speed buff while retreating to cover for the fact that you can't control them. As reinforcing a squad is many times cheaper in terms of resources than calling in a new squad, and (with the exception of the Wehrmacht in the first game) veterancy bonuses are lost when the squad is lost, you will want to make sure that at least one soldier from your squad makes it back to HQ. An interesting effect is that for certain units, it buffs enemy snipers' accuracy against them.
 Company of Heroes (Video Game) / int_e8aa2b1d
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1.0
 Company of Heroes (Video Game) / int_e8aa2b1d
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Company of Heroes (Video Game) / int_e8aa2b1d
 Company of Heroes (Video Game) / int_e8b295de
type
PlayedWith
 Company of Heroes (Video Game) / int_e8b295de
comment
Played With for the American officers in Western Front Armies, which are purchased to advance in tier. The Lieutenant and Captain are combat squads armed with a Thompson sub-machine gun for close combat in addition to a Browning Automatic Rifle and Bazooka, respectively. They also gain experience from other units' experience gains nearby, which can quickly advance them through veterancy ranks to become terrors. On the other hand, the final tier Major is a poor combat unit whose usefulness relies on his support abilities and needs to gain experience from other units to hope to get any at all. Which is a case of Shown Their Work: Infantry captains and lieutenants are expected to go into the fighting alongside their platoon, and as such would be armed to do so and have a squad or section of combat ready soldiers with them. While majors are considered field officers in the US Army, they are generally the Executive Officer of a battalion (meaning they are second in command), and as such would be less likely to be in the thick of the fighting.
 Company of Heroes (Video Game) / int_e8b295de
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1.0
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Company of Heroes (Video Game) / int_e8b295de
 Company of Heroes (Video Game) / int_e913fe74
type
Epic Flail
 Company of Heroes (Video Game) / int_e913fe74
comment
The Allies specialist tanks, such as the flame-spewing Crocodile and Epic Flail-toting Crab, are a subclass of vehicles known as "Hobart's Funnies," a selection of Sherman and Churchill tanks given field modifications under orders of Major-General Percy Hobart of the Royal Engineers.
 Company of Heroes (Video Game) / int_e913fe74
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Company of Heroes (Video Game) / int_e913fe74
 Company of Heroes (Video Game) / int_e9db9908
type
Younger Than They Look
 Company of Heroes (Video Game) / int_e9db9908
comment
Younger Than They Look: Isakovich is actually only in his late 20s during the 1950s sequence. Years of harsh treatment in the gulag have made him look at least a decade older.
 Company of Heroes (Video Game) / int_e9db9908
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1.0
 Company of Heroes (Video Game) / int_e9db9908
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Company of Heroes (Video Game) / int_e9db9908
 Company of Heroes (Video Game) / int_ea6fdefb
type
Casual Danger Dialog
 Company of Heroes (Video Game) / int_ea6fdefb
comment
Casual Danger Dialog: A Soviet Guards Infantry squad who takes a casualty may have one of the men say the following:
 Company of Heroes (Video Game) / int_ea6fdefb
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1.0
 Company of Heroes (Video Game) / int_ea6fdefb
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Company of Heroes (Video Game) / int_ea6fdefb
 Company of Heroes (Video Game) / int_eaf5a1ac
type
Groin Attack
 Company of Heroes (Video Game) / int_eaf5a1ac
comment
Groin Attack: Calling in Paratroopers in The Western Front Armies may get you hearing one yell out "Oh, fuck me! Augh...I just cracked a nut."
 Company of Heroes (Video Game) / int_eaf5a1ac
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1.0
 Company of Heroes (Video Game) / int_eaf5a1ac
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Company of Heroes (Video Game) / int_eaf5a1ac
 Company of Heroes (Video Game) / int_eb7dad86
type
Civil Warcraft
 Company of Heroes (Video Game) / int_eb7dad86
comment
Civil Warcraft: Averted in the first game, even in multiplayer and Skirmish. In addition, factions also cannot fight other factions on the same side (Americans and British, Wehrmacht and Panzer Elite). Averted for 2's campaign, but possible in custom multiplayer and offline matches.
 Company of Heroes (Video Game) / int_eb7dad86
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Company of Heroes (Video Game) / int_eb7dad86
 Company of Heroes (Video Game) / int_eb8f64a6
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No Good Deed Goes Unpunished
 Company of Heroes (Video Game) / int_eb8f64a6
comment
No Good Deed Goes Unpunished: For rescuing a valuable officer, fending off a German attack with armored units in the process, the instigator of the rescue, Yuri, gets a bullet in the head for his troubles, and the rest of the unit that participated gets executed.
 Company of Heroes (Video Game) / int_eb8f64a6
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1.0
 Company of Heroes (Video Game) / int_eb8f64a6
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Company of Heroes (Video Game) / int_eb8f64a6
 Company of Heroes (Video Game) / int_ebe55efb
type
RPG Elements
 Company of Heroes (Video Game) / int_ebe55efb
comment
RPG Elements: You gain XP as you play the game and you spend it to unlock special units and abilities. The Americans and the Panzer Elite in the first game, as well as the Russians and Germans in the second also have their troops gain XP, and become more deadly when leveled up. The Commonwealth only has their officers gain XP.
 Company of Heroes (Video Game) / int_ebe55efb
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1.0
 Company of Heroes (Video Game) / int_ebe55efb
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Company of Heroes (Video Game) / int_ebe55efb
 Company of Heroes (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 Company of Heroes (Video Game) / int_ecb70eb4
comment
M4 Sherman + Crab mine flail + German infantry = Limbs flying across the battlefield.
 Company of Heroes (Video Game) / int_ecb70eb4
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1.0
 Company of Heroes (Video Game) / int_ecb70eb4
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Company of Heroes (Video Game) / int_ecb70eb4
 Company of Heroes (Video Game) / int_ee793cee
type
AcceptableBreakFromReality
 Company of Heroes (Video Game) / int_ee793cee
comment
Acceptable Break from Reality: Since all of the tanks in this game have severely-reduced range compared to their real-life counterparts, all flamethrowers are nerfed so that they cannot hurt tanks. It would make flamethrowers unreasonably effective to have both their real-life range and effectiveness while tanks do not. This is especially true for flame tanks, as their range is utterly pathetic in real-life compared to normal tanks which can fire from over a mile away.
 Company of Heroes (Video Game) / int_ee793cee
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1.0
 Company of Heroes (Video Game) / int_ee793cee
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Company of Heroes (Video Game) / int_ee793cee
 Company of Heroes (Video Game) / int_eff26b2b
type
Take Cover!
 Company of Heroes (Video Game) / int_eff26b2b
comment
Take Cover!: One of the first RTS games to do so, via the innovative "cover dots" that allow the player to preview troop placement and facing. It's practically mandatory to use this in infantry combat as it reduces damage and increases suppression resistance - though it also tends to increase vulnerability to grenades and other explosives since they tend to be bunched up to use it, and flamethrower will do more damage against units in cover(in the first game)/ignore cover(in the second game). The second game also added letting infantry to take cover behind vehicles.
 Company of Heroes (Video Game) / int_eff26b2b
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1.0
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Company of Heroes (Video Game) / int_eff26b2b
 Company of Heroes (Video Game) / int_f0001923
type
Fire-Breathing Weapon
 Company of Heroes (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: Flamethrowers are, unrealistically, useless against tanks, but infantry caught by them are literally toast, especially if they're in cover or a building. Though already quite effective in the first game, in the second they received a significant buff, being capable of wiping out entire squads very quickly. Flamethrower vehicles in particular will annihilate infantry squads in the space of a few seconds.
 Company of Heroes (Video Game) / int_f0001923
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Company of Heroes (Video Game) / int_f0001923
 Company of Heroes (Video Game) / int_f1492605
type
Redemption Equals Death
 Company of Heroes (Video Game) / int_f1492605
comment
Redemption Equals Death: The Penal Battalions' purpose according to their squad leader (While probably not as explicitly stated by their own chain of command, pretty much Truth in Television in action), who occasionally responds to the squad taking casualties in this manner. Churkin has shown to be someone who threw so many lives away, even if he did not always agree with why they were thrown away. He lets Isakovich free and then commits suicide.
 Company of Heroes (Video Game) / int_f1492605
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1.0
 Company of Heroes (Video Game) / int_f1492605
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Company of Heroes (Video Game) / int_f1492605
 Company of Heroes (Video Game) / int_f1d6144a
type
War Is Hell
 Company of Heroes (Video Game) / int_f1d6144a
comment
War Is Hell: Subtly discussed by Aldrich and Wolfgang in Opposing Fronts' Panzer Elite campaign - Wolfgang is dismayed that they are now working with recruits who have never fired a rifle in their life while Aldrich attempts to lighten his spirits with words from their mother to "make Earth your heaven", to which Wolfgang responds that if this is heaven, they'd best stay away from hell. A German attempting to surrender in Stalingrad does not have it accepted and is instead executed in 2. The narration make it clear that happened a fair bit more elsewhere in the city. Allied conscripts in the same battle are regularly herded into frontal assaults on fortified positions and pitted against tanks even though they lack anti-armor weapons ("He cannot stop all of you!"). Retreating ones are shown being gunned down by their own side - Order 227 is even a game mechanic in some missions, depicted by a Commissar at your regimental headquarters who will shoot units that retreat to it. Lev is haunted by the brutality of his war experiences, such as bridges being blown up to slow Germans that are advancing en masse before all his men are able to retreat over it. In 2, one piece of idle banter from German infantry about snipers has one soldier telling his buddies of how his unit was pinned down by an unseen foe for days, and how he took four separate craps in his pants over that time.
 Company of Heroes (Video Game) / int_f1d6144a
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1.0
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Company of Heroes (Video Game) / int_f1d6144a
 Company of Heroes (Video Game) / int_f237981e
type
The Alleged Car
 Company of Heroes (Video Game) / int_f237981e
comment
The Alleged Tank: The commander of the Hotchkiss Light Tank is dismissive of his vehicle, though more over its armor than its driving capabilities. The Tiger Tank from the Tiger Ace campaign is a more straight example. Even with new parts replacing the old parts, the engine was prone to breaking down. This actually happens in-game and lampshaded in the introduction. This has basis in reality though, with breakdowns even out of combat being an infamous flaw of the Tiger tanks.
 Company of Heroes (Video Game) / int_f237981e
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1.0
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Company of Heroes (Video Game) / int_f237981e
 Company of Heroes (Video Game) / int_f3626b09
type
Mercy Kill
 Company of Heroes (Video Game) / int_f3626b09
comment
Mercy Kill: Incapacitated soldiers in 2 may sometimes beg someone to kill them to end their suffering. Players are also capable of ordering units to shoot at incapacitated-yet-conscious infantry to finish them off. The tutorial advises this, saying they still grant the enemy vision.
 Company of Heroes (Video Game) / int_f3626b09
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1.0
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Company of Heroes (Video Game) / int_f3626b09
 Company of Heroes (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Company of Heroes (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: There is a fairly restrictive population cap in the first game that increases with the amount of territory the player controls. In addition, some units can only be fielded one or two at a time and some only once per game. The Panzer Elite can bring one of these, the King Tiger, Back from the Dead. You will probably find yourself trying to do some inverted Truth in Televisionnote In real life, Axis forces were ordered to destroy their own disabled King Tigers to prevent them from being captured. You, as an Allied player, will be trying to destroy the hulks (assuming you manage to kill the bloody thing in the first place) to prevent them from being returned to service.. In the second game, all players have a fixed population cap of 100, which does not change over the course of a game.note The population cap value seems to be a fixed value associated with the multiplayer maps themselves; fan-made maps often boost the cap up to 120~150. The limiting factor on army sizes now is Manpower income, which is no longer increased by capturing territory and is reduced if the player's army is large enough. Reinforcing numerous devastated infantry squads at once or replacing an expensive tank while being close to the cap will likely be fairly prohibited by the Manpower income reduction.
 Company of Heroes (Video Game) / int_f3cf30d9
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1.0
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Company of Heroes (Video Game) / int_f3cf30d9
 Company of Heroes (Video Game) / int_f47bdd2a
type
Violent Glaswegian
 Company of Heroes (Video Game) / int_f47bdd2a
comment
Violent Glaswegian: Played with the British Sappers, whose accents are clearly Scottish - but they're Combat Engineers, less violent than standard infantry, right? Wrong. When compared to the Infantry Section, the Infantry Section costs much more (450 manpower) than the Sappers (320 manpower), has only 5 more hitpoints per member and an extra squad member, and they both have the same rifles which they are equally skilled at using; therefore, the Infantry Section gets 65 hitpoints at 90 manpower each while the Sappers get 60 hitpoints for 80 manpower each; for a 1/12 increase in health per member, the Infantry Section gets to cost 1/8 more per member. If they didn't have different upgrades, Sappers would probably be the troops to use for plain More Dakka. Interestingly, the related Brave Scot trope is also played with; while they are quite tough against many anti-infantry weapons (because of their coveted "Soldier" infantry type), they receive extra suppression from most machine guns' fire, which means they can be more easily made to cower in fear by these weapons. In 2, they have Stens instead, and are no more or less violent than the average tommy squad. Until you pick Anvil and turn them into Heavy Engineers with a slotless machinegun, allowing them to be the only squad in the game with 3 special weapons, and one of the few squads with body armor...
 Company of Heroes (Video Game) / int_f47bdd2a
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1.0
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Company of Heroes (Video Game) / int_f47bdd2a
 Company of Heroes (Video Game) / int_f62cc38a
type
Stone Wall
 Company of Heroes (Video Game) / int_f62cc38a
comment
Stone Wall: Pretty much the British faction's modus operandi. Their play style is catered to defense over offense. Their Anti-Tank and Mortar Emplacements for example are more durable, however they are immobile compared to their American and German counterparts. Their Churchill Tank are also an example. While they have a puny cannon and more sluggish than the Cromwell or Firefly, they make up for it with it's armour. Even their sides and rear are armoured as well, making flanking the tank a daunting task. The AVRE variant is sliding towards Mighty Glacier since their mortar packs a punch that can level buildings. An ability exclusive to the Royal Engineers Support would be the "Hull Down" ability. Which makes the tank immobile, but increases the tank's health and lowers penetration from enemy weaponry. The Panzer Elite gives us the Bergetiger Repair and Recovery Vehicle, which contrasts to their Glass Cannon and Fragile Speedster tactics. While it has no primary weapon and an inaccurate machine gun (the tank turret is replaced with a crane), it has a lot of health to make up for it (it helps that it has a Tiger tank chassis). The high health would allow it to make repairs to a destroyed tank, or make it a damage sponge.
 Company of Heroes (Video Game) / int_f62cc38a
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1.0
 Company of Heroes (Video Game) / int_f62cc38a
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_f62cc38a
 Company of Heroes (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Company of Heroes (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: The Panzer Elite's Scorched Earth tree in particular has a lot of potential for this.
 Company of Heroes (Video Game) / int_f87c42d4
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1.0
 Company of Heroes (Video Game) / int_f87c42d4
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_f87c42d4
 Company of Heroes (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Company of Heroes (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: Averted. Infantry being attacked by some really scary stuff will be quickly destroyed, Suppressed or Pinned - even taking enough basic rifle fire can suppress or pin them (though highly rare and requiring the unit have constant reinforcements yet never getting wiped out, and it's much more likely the enemy will choose to deal with the source of reinforcement first before your unit gets pinned). Infantry units under attack from explosives, airstrikes or flame weapons will usually dive to the ground and stay there for about a second before getting back up. Units also tend to comment on being attacked by something that can't really hurt them.
 Company of Heroes (Video Game) / int_f97ab6a5
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-1.0
 Company of Heroes (Video Game) / int_f97ab6a5
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Company of Heroes (Video Game) / int_f97ab6a5
 Company of Heroes (Video Game) / int_f9f2c33
type
Running Gag
 Company of Heroes (Video Game) / int_f9f2c33
comment
Running Gag: There's a number of lines in 2 yelled out by the Germans entering combat that say the Soviets smell bad. Soviet Combat Engineers with flamethrowers have lines where they say their kills with it smell like pork, or saying after combat "That smell? It is not pork." The Wehrmacht's Pioneer squad leader upgraded with flamethrowers have a line upon killing infantry with it worded as if he agrees that it does smell like pork. People with personal experience actually do tend to attest that the scent of burnt human beings is like roast pork.
 Company of Heroes (Video Game) / int_f9f2c33
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1.0
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Company of Heroes (Video Game) / int_f9f2c33
 Company of Heroes (Video Game) / int_fb3456e
type
Last Words
 Company of Heroes (Video Game) / int_fb3456e
comment
Last Words: Individual infantry squad members can have some when they get killed. Sometimes the words fit the way they die, which can get pretty horrifying... Vehicles being knocked out also like to cry out against fate in 2.
 Company of Heroes (Video Game) / int_fb3456e
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1.0
 Company of Heroes (Video Game) / int_fb3456e
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_fb3456e
 Company of Heroes (Video Game) / int_fcd9b657
type
Gallows Humor
 Company of Heroes (Video Game) / int_fcd9b657
comment
Gallows Humor: In classic Russian Humor-style, the Russian announcer has numerous lines which unironically notes the Soviet Union's lack of care for the individual soldier.
 Company of Heroes (Video Game) / int_fcd9b657
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1.0
 Company of Heroes (Video Game) / int_fcd9b657
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 Company of Heroes (Video Game)
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Company of Heroes (Video Game) / int_fcd9b657
 Company of Heroes (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Company of Heroes (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: You don't need to have Worker Units harvesting them, but you'd better control as many points on the map as possible if you want to win. Consists of Manpower (representing, well, the manpower required to crew vehicles and deploy squadrons), Munitions (representing ordinance and is used by units to power their abilities and deploy heavy weapons, such as assault rifles and rocket launchers as well as construct fortifications), and fuel (representing exactly what it says it does, required to field vehicles).
 Company of Heroes (Video Game) / int_fd2086a9
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1.0
 Company of Heroes (Video Game) / int_fd2086a9
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_fd2086a9
 Company of Heroes (Video Game) / int_fd7f0823
type
Distinguished Gentleman's Pipe
 Company of Heroes (Video Game) / int_fd7f0823
comment
Distinguished Gentleman's Pipe: Major Blackmore in Opposing Fronts has one. Used by the Assault Support Doctrine German Commander and the DLC Anti-Infantry Tactics Soviet Commander in 2.
 Company of Heroes (Video Game) / int_fd7f0823
featureApplicability
1.0
 Company of Heroes (Video Game) / int_fd7f0823
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_fd7f0823
 Company of Heroes (Video Game) / int_fda454ec
type
Every Bullet is a Tracer
 Company of Heroes (Video Game) / int_fda454ec
comment
Every Bullet is a Tracer: And if it's a sniper's bullets, it leaves a smoke trail through the air too. Averted Trope by the United Kingdom Forces' Vickers Machine Gun in The British Forces, which just periodically fires a green tracer.
 Company of Heroes (Video Game) / int_fda454ec
featureApplicability
-1.0
 Company of Heroes (Video Game) / int_fda454ec
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_fda454ec
 Company of Heroes (Video Game) / int_fdbd6162
type
With Friends Like These...
 Company of Heroes (Video Game) / int_fdbd6162
comment
With Friends Like These...: A number of lines for Royal Engineers of The British Forces has the squad leader encourage his squad on shooting at Germans by telling them to pretend they're the English.
 Company of Heroes (Video Game) / int_fdbd6162
featureApplicability
1.0
 Company of Heroes (Video Game) / int_fdbd6162
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_fdbd6162
 Company of Heroes (Video Game) / int_ff9ddc4f
type
CutScene
 Company of Heroes (Video Game) / int_ff9ddc4f
comment
Cut Scene: In-engine scenes at the beginning and end of missions, animated 2D art with narration between them, like Relic's earlier Homeworld series.
 Company of Heroes (Video Game) / int_ff9ddc4f
featureApplicability
1.0
 Company of Heroes (Video Game) / int_ff9ddc4f
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_ff9ddc4f
 Company of Heroes (Video Game) / int_ffad4e9f
type
Shown Their Work
 Company of Heroes (Video Game) / int_ffad4e9f
comment
Shown Their Work: The Volksgrenadier squad leader frequently berates his squad by derogatorily comparing them to children or old men. The history of the units not made explicit in-game, these insults refer to how the Volksgrenadiers were conscripts commonly made up of boys too young and men too old to normally be considered fit for military service. The Panzergrenadier squad leader in both games sometimes refers to his squad as Schützen, which was what the Panzergrenadiers were called before they were renamed in 1942. It also serves to characterize him as an experienced soldier to stick to that. The prisoners rescued during the Poznan Citadel mission are all Penal Battalion squads. While the reason for this isn't explicitly stated, liberated Red Army units were normally assigned to penal battalions. There's a line for a German unit reporting a Soviet Penal Battalion squad being annihilated by them, then remarking "They got that idea from us you know!" because Germany really did use such penal military units before the Soviet Union did. The Allies specialist tanks, such as the flame-spewing Crocodile and Epic Flail-toting Crab, are a subclass of vehicles known as "Hobart's Funnies," a selection of Sherman and Churchill tanks given field modifications under orders of Major-General Percy Hobart of the Royal Engineers. Wehrmacht tanks can often skip light cannon shots off their hulls, a result of their sloped armor. This is what led to the development of shaped-charge munitions. The bulletins of 2 contain historical tactical information of the unit(s) they apply for, and occasionally some tidbits.
 Company of Heroes (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Company of Heroes (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_ffad4e9f
 Company of Heroes (Video Game) / int_name
type
ItemName
 Company of Heroes (Video Game) / int_name
comment
 Company of Heroes (Video Game) / int_name
featureApplicability
1.0
 Company of Heroes (Video Game) / int_name
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Company of Heroes (Video Game) / int_name
 Company of Heroes (Video Game) / int_name
itemName
Company of Heroes (Video Game)

The following is a list of statements referring to the current page from other pages.

 Company of Heroes (Video Game)
hasFeature
A.I. Roulette / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
A Taste of Power / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
A-Team Firing / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
America Won World War II / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Anti-Air / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Anti-Armor / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Anti-Infantry / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Anti-Vehicle / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Arbitrary Headcount Limit / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Arbitrary Mission Restriction / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Armor-Piercing Attack / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Artificial Insolence / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Awesome Personnel Carrier / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Base on Wheels / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Baseless Mission / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Bottomless Magazines / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Boxed Crook / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Break Meter / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Broken Bridge / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Building Is Welding / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Civil Warcraft / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Color-Coded Armies / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Command & Conquer Economy / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Concealment Equals Cover / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Dead Foot Leadfoot / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Difficult, but Awesome / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Disconnected by Death / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Easy Logistics / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Emergency Food Supply Animal / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Enemy Chatter / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Enemy-Detecting Radar / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Enemy Exchange Program / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Everything Breaks / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Everything Fades / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Expansion Pack / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Externally Validated Prophecy / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Faction Calculus / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Fictional Combat Troop / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Four-Point Scale / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Game of Nerds / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Garrisonable Structures / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Geo Effects / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Gunship Rescue / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Hero Unit / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Homage / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Homing Boulders / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Idle Animation / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
I'll Pretend I Didn't Hear That / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
I'm a Doctor, Not a Placeholder / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Incoming! / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Infinity -1 Sword / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Instant Death Bullet / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Instant Expert / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Instant Militia / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
It Will Never Catch On / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
It's Raining Men / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Kinda Busy Here / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Leaked Experience / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Macross Missile Massacre / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Majorly Awesome / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Make Sure He's Dead / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Mauve Shirt / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Mechanically Unusual Class / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Mercenary Units / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Missing Backblast / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Mission Briefing / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Molotov Truck / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Moment of Silence / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
New Meat / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
No Campaign for the Wicked / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
No Recycling / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
No Swastikas / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Not Using the "Z" Word / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Obligatory War Crime Scene / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Orchestral Bombing / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Outranking Your Job / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Pinned Down / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Play the Game, Skip the Story / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Possession Implies Mastery / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Radio Silence / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Ranger / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Rare Vehicles / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Read the Freaking Manual / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Real-Time with Pause / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Ridiculously Fast Construction / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Satchel Charge / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Selective Historical Armoury / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Sequence Breaking / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Shoot Everything That Moves / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Sit Rep / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Standard Status Effects / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Steel Ear Drums / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Sticky Bomb / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Stop Poking Me! / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Strategic Asset Capture Mechanic / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Stress-Relieving Gameplay / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Stuka Scream / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Subsystem Damage / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Suicidal Overconfidence / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Support Power / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Tactical Rock–Paper–Scissors / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Tactical Superweapon Unit / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Tactical Withdrawal / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Take Cover! / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Tanks, but No Tanks / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Target Spotter / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
The All-Seeing A.I. / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
The Captain / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
The Engineer / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
The X of Y / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Trapped Behind Enemy Lines / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Trial-and-Error Gameplay / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Units Not to Scale / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Unstable Equilibrium / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Useless Useful Stealth / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Vague Stat Values / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Veteran Unit / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Violation of Common Sense / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Weather of War / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Welcome to Corneria / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
What the Hell, Player? / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Winter Warfare / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
With Due Respect / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Worker Unit / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Works Set in World War I / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
You Have Researched Breathing / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
You Require More Vespene Gas / int_13f21e09
 Company of Heroes (Video Game)
hasFeature
Metagame / int_13f21e09
 companyofheroes
sameAs
Company of Heroes (Video Game)