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Control (Video Game)

 Control (Video Game)
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TVTItem
 Control (Video Game)
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Control (Video Game)
 Control (Video Game)
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Control
 Control (Video Game)
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Control is a 2019 New Weird Action-Adventure video game with Metroidvania elements created by Remedy Entertainment for PC, PlayStation 4, and Xbox One. It was released on August 27, 2019.As a child in the town of Ordinary, Jesse Faden was caught up in a strange and terrifying event that shattered her world, took her brother Dylan away from her, and sent her on the run from the government. After seventeen years of fruitlessly searching for answers for what happened to her and Dylan, a mysterious presence from that event leads her to a concrete skyscraper in New York. There she discovers the Federal Bureau of Control, a clandestine government agency charged with suppressing knowledge of the supernatural — the very same group that took Dylan.Unfortunately, her timing couldn't be worse.The Bureau is under attack, its Director is dead, and most of its agents are either the same, missing or corrupted by the malevolent, otherworldly force that's invaded the building. Appointed the new Director by a strange entity called The Board, Jesse must fight back the "Hiss" as she delves deeper into the Bureau's strange headquarters and history.If Jesse hopes to survive, find Dylan, and finally get some answers to her past, she'll need to do the one thing she never has ever been able to do. She'll need to take control, both of the Bureau and of her life…The game has two major story DLCs designed to be handled after the main game is completed: The Foundation, which takes Jesse into the depths of The Oldest House, and AWE, which represents a new chapter for another much-loved Remedy game: Alan Wake.An Ultimate Edition using Cloud Gaming for the Nintendo Switch was released on October 28th, 2020.On June 29th, 2021, a multiplayer spin-off of Control, code-named Condor, and a higher budget game set to be a direct sequel to Control were announced.Previews: Gameplay Trailer.No relation to the 2007 Ian Curtis biopic or a 2011 anime series.
 Control (Video Game)
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2024-03-20T01:17:32Z
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 Control (Video Game) / int_106f1a77
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A Form You Are Comfortable With
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A Form You Are Comfortable With: Certain Objects Of Power are able to change their shape and appearance, seemingly based on the collective unconscious of the current era. The FBC theorizes that the Service Weapon was Excalibur, Mjolnir, and Varunastra at different points in history, and currently takes the form of a handgun in the present day.
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1.0
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 Control (Video Game)
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Control (Video Game) / int_106f1a77
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type
Control Freak
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Control refers to the Federal Bureau of Control, of course, but also about the different ways people look for control in their lives, and how that control is often just a comforting illusion. Trench talks about how Northmoor, his predecessor as Director, became obsessed with accumulating personal power, abusing his authority and binding ever more OoPs, but Trench turned into a Control Freak in his own right, keeping secrets, sowing mistrust, and making sure no one else had too much control. Both men came to believe that sacrifices were necessary and people were expendable in the name of order and safety. Jesse, meanwhile, is just looking to find her brother and take back control of their lives, then her newfound powers; she specifically doesn't want control of the Bureau. Over the course of the game, Character Development sees her grow into her new role and decide a little control isn't a bad thing, as long as the FBC doesn't lose sight of the people they're meant to protect. Additionally, on a more subtle level, control can also refer to the "control group" in a scientific experiment, where one group is intentionally not tested upon to serve as a basis for comparison. More specifically, Jesse is left to mature without FBC interference as a control while her little brother Dylan is experimented upon and raised by the FBC. Here, this makes Jesse the control for the experiments that Trench, Darling, and the FBC ran on Dylan.
 Control (Video Game) / int_11ad560b
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1.0
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Subliminal Seduction
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Subliminal Seduction: Like "Balance Slays the Demon" before it, "Take Control" contains backmasked messages.
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1.0
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Arc Symbol
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Arc Symbol: The upside-down pyramid. It's in the game's promotional material, it's used by the game's UI to mark new documents and mods, it hangs over the first Control Point Jesse purges, it's present in the FBC's logo, and the Board is represented by it.
 Control (Video Game) / int_11e0d645
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 Control (Video Game) / int_128e4ba8
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Gatling Good
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Gatling Good: One of the Hiss Trooper variants is armed with a Gatling gun. This makes it far more dangerous than its grenade-launcher armed counterpart, as while the former forces the player to take cover from the hail of fire and take pot shots at it, all the while other enemies are closing in, the latter can be easily defeated by picking up its grenades with Launch and hurling them right back at it.
 Control (Video Game) / int_128e4ba8
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Abnormal Ammo
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Abnormal Ammo: The Service Weapon fires chunks of itself at enemies, which regenerate as the weapon reloads.
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1.0
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Workplace Horror
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Workplace Horror: The setting is a massive, Brutalist skyscraper called the Oldest House. It was discovered by the Federal Bureau of Control by complete accident (having a Perception Filter over it that makes it invisible to the rest of New York City) and they had repurposed it into their headquarters ever since. Befitting its place as a New Weird game, a lot of the game's horror comes from the banality of its workplace environment. This ranges from rooms shifting out of nowhere, rooms spontaneously filled with clocks and killer sharks, Eldritch Abominations invading through portals, a cursed novel killing its readers in a staff book club and the staff making a Subverted Kids' Show as part of a team building exercise. Special mention goes to a security guard who is not allowed to blink or look away from a refrigerator without at least some other person keeping focus on it, lest he gets horribly eaten.
 Control (Video Game) / int_12c9bd5b
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-0.3
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Control (Video Game) / int_12c9bd5b
 Control (Video Game) / int_12f58a7b
type
Supernatural Phone
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Supernatural Phone: The Hotline is a Bakelite phone that allows one to communicate with the Board (and also, in Jesse's case, with Trench's last memories). Apparently, if a non-Director tries to use it, it causes "permanent psychic damage".
 Control (Video Game) / int_12f58a7b
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Control (Video Game) / int_12f58a7b
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type
Instant Expert
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Instant Expert: Justified. Late in the game, Pope mentions that Director Northmoor's record with the Launch diskette was to fling a bowling ball six feet — a substantial difference from the Person of Mass Destruction Jesse becomes when she binds it. Jesse, however, has a great deal of help from Polaris and was also exposed to the paranatural early in life, giving her a greater capacity than your average person for this kind of thing in both understanding and potential. Notably, Jesse has psychic powers even before the game starts: right from the very start, she had her "Melee" attack, which is a powerful telekinetic punch/short-range blast.
 Control (Video Game) / int_13f7da6
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Madness Mantra
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Jesse is constantly called "the new Director", a reoccuring character and Madness Mantra in one section of the book - specifically, letters written from an insane mother to her child. The new Director in the book likely accelerated her madness to the point she imagined the entire plot of House of Leaves and a major protagonist - not far off from Alan Wake being responsible for the events of Control.
 Control (Video Game) / int_141a6acb
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type
Heroic BSoD
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Jesse is reluctant to take up her role as Director, repeatedly saying that she prefers background jobs like Ahti's role as a janitor and that she has no experience in leadership roles, feeling vastly under-qualified. Furthermore, she feels like her life's been out of control ever since Ordinary happened, and it was implied she was confined to a psych ward. Polaris, the entity inside of her, has acted as a guide for most of her life, telling her what to do, and when she seemingly dies, Jesse has a Heroic BSoD, as she feels like she has no control anymore, and starts succumbing to the Hiss. By the end of the game, Jesse realizes that Polaris was inside her all along, and she has to take control over not only the Bureau, but her own life. She asserts that she is the Director, and the Board empowers her to one-hit Level 30 enemies.
 Control (Video Game) / int_1439161f
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Darker and Edgier
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Darker and Edgier: In both the literal and figurative sense. The AWE DLC not only has Jesse taking on the Hiss, but also a mutated Taken-Hiss Hartman who's clearly not himself, Alan Wake's ominous messages to her and being plunged in darkness for most of the event. The DLC can get straight-up creepy with its atmosphere and the chances of Jesse dying get taken up to eleven if the player isn't careful. While not without its humorous moments, the DLC takes itself far more seriously than the base game and the weird moments are often played for horror rather than shock and/or Black Comedy.
 Control (Video Game) / int_14beeefd
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1.0
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type
The Runaway
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The Runaway: Jesse spend most of the past seventeen years on the run after FBC captured her brother, although she was also in a mental institution for at least part of that time.
 Control (Video Game) / int_15177ded
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1.0
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 Control (Video Game) / int_1527e9ae
type
Chaos Architecture
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comment
Chaos Architecture: The Oldest House doesn't shift the contents of its rooms around in-game but it's stated to do so on a semi-regular basis; only the technology of the FBC and the good graces of the Board keep things relatively normal. The most we see of it in action is when cleansing a Control Point causes a room's altered geometry to return to normal.
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 Control (Video Game) / int_15756c9d
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Where It All Began
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Where It All Began: Invoked by Jesse when she realizes that her next stop in the Oldest House is the Bureau's reconstruction of her Doomed Hometown of Ordinary: searching for her brother across the country finally led her to the FBC, and inevitably back to a semblance of the hometown where the paranatural first entered her life. After hunting for the Slide Projector all over the Oldest House, Jesse finally discovers its current location: that ominous red hallway just a short walk from the first Control Point.
 Control (Video Game) / int_15756c9d
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Control (Video Game) / int_15756c9d
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Warp Whistle
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comment
Warp Whistle: Jesse can teleport between Control Points — and not just in the Fast Travel "She's going to make her way to the location through means we just aren't going to bother showing" way, she explicitly describes herself as teleporting when talking with Pope. According to Pope, this is an unprecedented ability.
 Control (Video Game) / int_159850a5
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Anti-Wastage Features
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Anti-Wastage Features: Jesse must be damaged for health restoration pickups to be both drawn towards Jesse and absorbed on contact.
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 Control (Video Game) / int_1616e13
type
Ripped from the Headlines
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Ripped from the Headlines: In Dead Letters and the Mail Room, several documents describe an AWE taking place at the US Embassy in Havana, in which several members of diplomatic staff experience symptoms such as eardrums popping. Tommasi's propaganda spins it to put the blame on sonic weaponry. This is based on an actual incident which occurred in late 2017.
 Control (Video Game) / int_1616e13
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Your Head A-Splode
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Your Head Asplode: This is how the Astral Spike first manifested in our reality, killing an astralnaut by emerging from his head — you can even find a recording of this event in the section of Containment devoted to the Ordinary AWE.
 Control (Video Game) / int_1713b00a
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Sound-Only Death
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comment
Sound-Only Death: When Jesse approaches the door to the Director's Office, a gunshot rings out from the inside. She opens the door to find Trench already dead.
 Control (Video Game) / int_18ba2fe
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1.0
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 Control (Video Game) / int_18bf4326
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Anti-Magic
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Anti-Magic: The HRAs, or Hedron Resonance Amplifiers, are reasonably good at protecting the wearers from Hiss corruption. Hedron resonance specifically neutralizes Hiss resonances. How and why Darling created them is pointed out by both Jesse and Pope as suspiciously well-timed. It turns out he'd figured out what Trench had done and that the Hiss invasion was imminent, but didn't have time to do more than cobbling together and distributing a few dozen without tipping his hand. Polaris similarly protects Jesse from the Hiss, and is furthermore capable of driving the Hiss out of anything it corrupts (although it’s “burrowed too deep� into most people to cleanse them without killing them). HRAs work because they channel Hedron - Polaris' origin source - the exact same way Jesse does. Black Rock is a substance that blocks out a lot of paranormal frequencies, making it excellent material for containing OoPs. Darling calls it paranatural lead.
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Order Versus Chaos
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Order Versus Chaos: Polaris appears as a perfect spiral pattern, and the Board is represented by a pyramid. Their mutual enemy, the Hiss, is represented by images of chaotic red fluid diffusion.
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Spelling for Emphasis
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Spelling for Emphasis: Fra tries this when attempting to get across what he wants to Jesse. Unfortunately, due to his Word Salad vocabulary, it doesn't quite work.
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1.0
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Conditioned to Accept Horror
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comment
Conditioned to Accept Horror: Jesse finds the Bureau of Control in a state of utter disaster with the vast majority of its members dead or transformed into Hiss. Furthermore, their former coworkers are all trying to kill them and if the Hiss escapes into the world (let alone any number of other dangerous Artifact of Doom objects), it will be The End of the World as We Know It. Most of them are fairly cheerful about the events and focused on carrying out their work despite difficulties. Jesse later finds out that not only does the Bureau deal with horrific events all the time but the Oldest House seems to suppress the worst effects of trauma.
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The Cameo
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The Cameo: Hideo Kojima appears as the voice of Dr. Yoshimi Tokui, in a mission where Jesse has to experience a sensory deprivation tank-induced hallucination while Tokui/Kojima narrates about seagulls fighting over a bag of jalapeno-flavored chips. Matthew Porretta reprises his role as Alan Wake in a vision that appears after you pick up the document detailing one of his typewritten pages in containment. He also plays Dr. Casper Darling, though he uses the upper register of his voice for that role. The real world musical group behind the in-universe band Old Gods of Asgard, Poets of the Fall get a small technical cameo. Their song My Dark Disquiet is found in a listening room on the ground floor of Central Research, where the FBC had apparently been using the song to test the effects of music on paranormal perception and influence. Considering the AWE expansion reveals that the FBC are researching the ability of various artists, musicians, and writers to change aspects of reality around them, this implies that Poets of the Fall may ALSO be a source of paranatural power similar to their in-universe countersparts.
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Abandoned Area
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comment
Abandoned Area: A few areas of the Oldest House have been long-abandoned by the Bureau, most due to some previous supernatural occurrence. One office area of the Containment Sector has been sealed off ever since an Altered Item (in the form of an anchor) created a Threshold effect that inexplicably flooded it with endless clones of clocks, rendering it unusable. By the time you explore the area, the rooms and main hall are still utterly buried in clocks. The Foundation Sector (the titular locale of the Foundation DLC) was first explored by the Bureau in the 60s, who set up a permanent research base to observe its phenomena, including a mysterious structure called The Nail. The Bureau was quickly forced to abandon the area after an entity they encountered became murderous, and had remained mostly sealed off, only accessible to Jesse after The Board opens a path to it. The Investigations Sector (the setting of AWE) was active up until a couple of years before the start of the game, but was abandoned following the containment breach of "The Third Thing".
 Control (Video Game) / int_1bbb76bc
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The Stoic
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comment
The Stoic: Helen Marshall is very matter-of-fact about the fact that Trench is dead and also speaking to Jesse from beyond the grave. In fact, very little about her current situation fazes her.
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Asskicking Leads to Leadership
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comment
Asskicking Leads to Leadership: Throughout the game Jesse bemoans being the Director of the FBC since the Service Weapon, a gun that can switch between five different firing modes, "picked" her at the beginning of the game without her consent, and with it she immediately shows a knack for wiping away the Hiss. Despite being a complete newcomer, she's treated with respect by almost everyone in the Oldest House. It turns out that the Service Weapon picks all Directors, but part of why she got the job was because she already had immense psychic potential due to her interaction with an OoP as a child.
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Playing with Fire
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Playing with Fire: It's implied that Northmoor, the Director preceding Trench, had this ability - Trench notes Northmoor's considerable psychic power, pyrokinesis is mentioned as an existing ability, and N in the NSC, the Oldest House's heat-fueled power plant, stands for Northmoor.
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Control (Video Game) / int_1cc9f5e5
 Control (Video Game) / int_1d3e44f5
type
Artifact of Attraction
 Control (Video Game) / int_1d3e44f5
comment
Artifact of Attraction: The X-Ray light box, source of the Seize power, is surrounded by people it has drawn in and enthralled. They die once it is bound to Jesse. One of the Altered Items recovered in a side quest for Langston is a paper lantern that is physically and psychologically attractive. It came to Bureau attention after drawing a lot of publicity for the ramen shop where it served as signage, and Bureau documentation shows the authors succumbing to its effects of inducing some kind of nostalgic comfort. It's found being clustered by the clocks that have flooded the area it ended up in. The VHS tape Altered Item from the Found Footage side quest, created by an attempt of the Foundation to record Ahti without his knowledge. Stuck in a TV playing on loop, anyone (even Astral Mimics) that looks at it becomes entranced. It's impossible to contain because even kept completely hidden by a containment unit, anyone nearby feels compelled break containment and look at it.
 Control (Video Game) / int_1d3e44f5
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1.0
 Control (Video Game) / int_1d3e44f5
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_1d3e44f5
 Control (Video Game) / int_1e7c47ab
type
Stealth Pun
 Control (Video Game) / int_1e7c47ab
comment
Stealth Pun: The Floppy Disk that contained Soviet nuclear codes grants the Launch power. The Board even refers to it as a "Nuke". Fra, an alien that took the form of a sentient spacesuit, is missing his head/helmet, and wants you to go find it and return it to him. Where is it located? In the Head Office, of course!
 Control (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Control (Video Game) / int_1e7c47ab
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_1e7c47ab
 Control (Video Game) / int_20e20e99
type
Not the Intended Use
 Control (Video Game) / int_20e20e99
comment
One additional, partly-unintentional quirk thanks to the physics programming is that the enemy-damaging collision of the objects you can grab begins as soon as they start moving from Jesse's pull, meaning they can hit enemies while en route to Jesse's side. It can be tricky to pull off, but with good positioning, you can get a free extra hit while saving yourself energy with this method, and it's regularly employed by speedrunners to efficiently maximize their damage.
 Control (Video Game) / int_20e20e99
featureApplicability
1.0
 Control (Video Game) / int_20e20e99
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_20e20e99
 Control (Video Game) / int_21d1512f
type
Reality Bleed
 Control (Video Game) / int_21d1512f
comment
Reality Bleed: The plot of Foundation hinges around the foundational level of the Oldest House becoming merged with sections of the Astral Plane, resulting in several expanses of cave leaking into a vast white void and vice versa. This was caused due to major damage to The Nail, a structural tether binding the Oldest House with the Astral Plane, so Jesse must repair it to stop the bleed.
 Control (Video Game) / int_21d1512f
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1.0
 Control (Video Game) / int_21d1512f
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1.0
 Control (Video Game)
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Control (Video Game) / int_21d1512f
 Control (Video Game) / int_222dc873
type
Black Comedy
 Control (Video Game) / int_222dc873
comment
Black Comedy: Generally comes in two flavors: either the people of the Bureau use gallows humor to help them cope with the horrors they deal with, or they have gotten used to things most people would find disturbing and treat it with casual levity.
 Control (Video Game) / int_222dc873
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1.0
 Control (Video Game) / int_222dc873
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1.0
 Control (Video Game)
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Control (Video Game) / int_222dc873
 Control (Video Game) / int_2484396e
type
Know-Nothing Know-It-All
 Control (Video Game) / int_2484396e
comment
Know-Nothing Know-It-All: Inverted. Darling notes in one of his presentations that the FBC has learned one important thing from its research... How little they truly know.
 Control (Video Game) / int_2484396e
featureApplicability
1.0
 Control (Video Game) / int_2484396e
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_2484396e
 Control (Video Game) / int_264e3bd0
type
Sticky Bomb
 Control (Video Game) / int_264e3bd0
comment
Sticky Bomb: The AWE DLC adds Surge, another explosive weapon form that shoots sticky, remotely triggered grenades. These can be shot onto a Launch object for an extra boom on contract, in addition to simply blasting enemies.
 Control (Video Game) / int_264e3bd0
featureApplicability
1.0
 Control (Video Game) / int_264e3bd0
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_264e3bd0
 Control (Video Game) / int_26ac510e
type
Mythology Gag
 Control (Video Game) / int_26ac510e
comment
Mythology Gag: The number 665, the "neighbor of the beast", previously mentioned as a door code in past Remedy titles Max Payne and Quantum Break (and 667 in Max Payne 2), appears again three times: On a sign in the hallway outside the Director's Office. Mentioned by Dr. Darling as the entry code for the Quarry in the "Black Rock" Multimedia collectible. In the Board's attempt at explaining their perspective on Objects of Power
 Control (Video Game) / int_26ac510e
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1.0
 Control (Video Game) / int_26ac510e
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1.0
 Control (Video Game)
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Control (Video Game) / int_26ac510e
 Control (Video Game) / int_26d1f65f
type
Verbal Tic
 Control (Video Game) / int_26d1f65f
comment
Verbal Tic: The Board has a Confusing/Annoying habit of lacing their Messages/Orders with Ambiguous/Contradictory/Absurd word associations. Do their Untranslatable/Otherworldly communications make them Obviously Evil, or just ambiguous entities from another plane? Yes/Yes.
 Control (Video Game) / int_26d1f65f
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1.0
 Control (Video Game) / int_26d1f65f
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1.0
 Control (Video Game)
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Control (Video Game) / int_26d1f65f
 Control (Video Game) / int_27a42ebc
type
Spiritual Successor
 Control (Video Game) / int_27a42ebc
comment
Spiritual Successor: Control is one to Alan Wake, as both are third-person shooters focused around the exploration of a secret occult world lurking beneath reality and explore the juxtaposition of the horrific against the crushingly mundane. Makes sense, as Control is actually a Stealth Sequel to Alan Wake, as noted below.
 Control (Video Game) / int_27a42ebc
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1.0
 Control (Video Game) / int_27a42ebc
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1.0
 Control (Video Game)
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Control (Video Game) / int_27a42ebc
 Control (Video Game) / int_28e90e30
type
More than Mind Control
 Control (Video Game) / int_28e90e30
comment
More than Mind Control: Shortly before his death, Trench began to suspect that someone was messing with his brain and making him tired and forgetful so that he could be easily manipulated. He's right: It's the Hiss, and he unleashes it onto the House because he perceived Polaris/Hedron to be a bigger threat.
 Control (Video Game) / int_28e90e30
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1.0
 Control (Video Game) / int_28e90e30
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1.0
 Control (Video Game)
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Control (Video Game) / int_28e90e30
 Control (Video Game) / int_294ed981
type
Bilingual Bonus
 Control (Video Game) / int_294ed981
comment
Bilingual Bonus: If you speak Remedy's native Finnish. Ahti occasionally slips into Finnish, but also uses Finnish idioms translated into English — verbatim, which means they make little to no sense in English. Some are easy enough to guess from context ("hit the facts on the table", "disappear like a fart in Sahara"), others not so much. Translations here. Various radios, which usually indicate Ahti or his cart are nearby and serve to highlight his related quests, also play Finnish songs or broadcasts (despite this being far, far away from his homeland) — the spoken broadcasts report marine weather off the coast of Finland. Further translation. The Sankarin Tango ("Hero's Tango"), sung by Ahti's actor Martti Suosalo, features a couple of Easter Eggs for previous Remedy games: the first verse is Alan Wake ("'Once, I mistook a lake for an ocean,' he recited the poem", paraphrasing the esoteric final line of the game), the second Quantum Break ("Time shatters, a shot echoes into eternity / he will never get a happy ending"), while the chorus is a meta reference to video games in general:
 Control (Video Game) / int_294ed981
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1.0
 Control (Video Game) / int_294ed981
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1.0
 Control (Video Game)
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Control (Video Game) / int_294ed981
 Control (Video Game) / int_295087bf
type
Non-Indicative Name
 Control (Video Game) / int_295087bf
comment
Non-Indicative Name: A reocurring theme, because humans don't have decent frames of references for what the things they fight are. The Hiss, when you hear it, is more some kind of weird droning hum than a hissing noise, but because it approximates one, so it goes. Likewise, the Mold isn't, as the researcher studying it is constantly reminding you. It's some kind of alien nanomanufacturing technology/organism/extra-universal form of matter un-harmoniously intermixing with our reality, and the end product just happens to superficially resemble bad mold/fungi infestation. The Oldest House can be barely called a house. Even before its colonization by the Bureau (and after), it's a bizarre series of church-esque places, passageways, and entryways into other dimensions, as well as seemingly holding an entire galaxy inside itself. The Federal Bureau of Control doesn't really control anything. It contains things, but often not for long, there's constant implications it exists at the mercy of the Oldest House, the Board, and whatever eldritch forces are at play - even one of the benign beings it "controls" is there willingly. Even Director Trench says that their main purpose is to expand what humanity knows about unreality. Files mention that this is intentional; when the IRS or other government budgets start looking for things to cut, they'll overlook an agency with a simple name and purpose (as far as the Federal government is concerned, the FBC just helps transport other agencies around) suddenly asking for more budget.
 Control (Video Game) / int_295087bf
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1.0
 Control (Video Game) / int_295087bf
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1.0
 Control (Video Game)
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Control (Video Game) / int_295087bf
 Control (Video Game) / int_297170d3
type
Halloween Episode
 Control (Video Game) / int_297170d3
comment
Halloween Episode: You can find documentation in The Oldest House regarding the FBC monitoring Jesse that says she ended up in New York City on October 29th, 2019. Combine that with the fact that Langston complains about missing the opening of a movie the night the game takes place (movies in America usually open on a Thursday or Friday, and October 31st, 2019 was a Thursday) and there's a heavy implication the game takes place on Halloween.
 Control (Video Game) / int_297170d3
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1.0
 Control (Video Game) / int_297170d3
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1.0
 Control (Video Game)
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Control (Video Game) / int_297170d3
 Control (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Control (Video Game) / int_2a195285
comment
Revolvers Are Just Better: Grip, the base form, resembles a basic revolver and is a solid all-around weapon, although in-game it handles more like a semiauto handgun.
 Control (Video Game) / int_2a195285
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1.0
 Control (Video Game) / int_2a195285
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1.0
 Control (Video Game)
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Control (Video Game) / int_2a195285
 Control (Video Game) / int_2b5ea43c
type
Bland-Name Product
 Control (Video Game) / int_2b5ea43c
comment
Bland-Name Product: Ahti has a Pony Walkman. The vending machines sell literal Bland Name Products, all in plain white packaging and names that say only what's inside, possibly to either prevent people from accidentally eating an OoP or making sure that no new Altered Items end up being created out of them since any sufficiently well-known iconography (ie. normal packaging featuring a mascot character) can end up producing one, especially due to Oldest House's strong connection to the Astral Plane. Averted with Darling's presentation on the Hotline, where he uses the trademarked term "Ouija Board" as opposed to the more generic "Spirit Board". You can find a report in the AWE DLC about a Frank Elk (John Deere) brand tractor that became an Altered Item but was never caught.
 Control (Video Game) / int_2b5ea43c
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-1.0
 Control (Video Game) / int_2b5ea43c
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1.0
 Control (Video Game)
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Control (Video Game) / int_2b5ea43c
 Control (Video Game) / int_2b706ca
type
More Dakka
 Control (Video Game) / int_2b706ca
comment
More Dakka: Spin has several parts of the gun spin around each other like a minigun, with a high rate of fire. Several Spin-specific mods are devoted to increasing its fire rate even more, or tighten the shot grouping for better accuracy at longer ranges.
 Control (Video Game) / int_2b706ca
featureApplicability
1.0
 Control (Video Game) / int_2b706ca
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1.0
 Control (Video Game)
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Control (Video Game) / int_2b706ca
 Control (Video Game) / int_2b88f42
type
Chain Letter
 Control (Video Game) / int_2b88f42
comment
Spam Mail grants Spin a stacking, short-term +100% damage buff each time you kill an enemy. It's the reward for keeping a Chain Letter going. It's lucky for Jesse, at least.
 Control (Video Game) / int_2b88f42
featureApplicability
1.0
 Control (Video Game) / int_2b88f42
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1.0
 Control (Video Game)
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Control (Video Game) / int_2b88f42
 Control (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Control (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: One mod type increases the blast radius of Charge's missiles by up to 100%. However, the actual increase appears to be much, much larger than that, with a level VI mod producing a blast that can hit everything in a decently sized room, including Jesse, even when fired at the far wall. It's certainly a useful crowd control tool, but the often cramped conditions you fight in have a nasty tendency to make it more dangerous to Jesse than to her enemies.
 Control (Video Game) / int_2bdae2ae
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1.0
 Control (Video Game) / int_2bdae2ae
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1.0
 Control (Video Game)
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Control (Video Game) / int_2bdae2ae
 Control (Video Game) / int_2bde52a3
type
Fantastic Firearms
 Control (Video Game) / int_2bde52a3
comment
Fantastic Firearms: The main weapon of the game is the Service Weapon - a shapeshifting gun of supernatural origin only usable by the head of the Bureau.
 Control (Video Game) / int_2bde52a3
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1.0
 Control (Video Game) / int_2bde52a3
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1.0
 Control (Video Game)
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Control (Video Game) / int_2bde52a3
 Control (Video Game) / int_2c77fae3
type
Darkness Equals Death
 Control (Video Game) / int_2c77fae3
comment
Darkness Equals Death: Integrated as a major gameplay aspect of AWE, borrowing similar behavior to how it's done in Alan Wake. Each time you encounter The Third Thing (an amalgamation of Dr. Hartman, the Hiss, and The Dark Presence), it's Nigh-Invulnerable while in darkness, and while it's weak to light and Jesse can remain safe within illuminated areas, its presence is strong enough to kill smaller lights to make that not much of an option (standing in its darkness also continuously drains your energy). The only option to "fight" it for the most part is to find ways to turn the much bigger floodlights on, which involves safely maneuvering through dark rooms with only brief patches of illumination.
 Control (Video Game) / int_2c77fae3
featureApplicability
1.0
 Control (Video Game) / int_2c77fae3
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1.0
 Control (Video Game)
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Control (Video Game) / int_2c77fae3
 Control (Video Game) / int_2dc3e97c
type
Ghost Town
 Control (Video Game) / int_2dc3e97c
comment
Ghost Town: Ordinary, Jesse and Dylan's hometown, whose entire adult population disappeared as a result of an infamous AWE caused by the Slide Projector. Keystone, where another event hinted to be an AWE occurred and the entire population had simply vanished by the time the FBC found out.
 Control (Video Game) / int_2dc3e97c
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1.0
 Control (Video Game) / int_2dc3e97c
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1.0
 Control (Video Game)
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Control (Video Game) / int_2dc3e97c
 Control (Video Game) / int_2e5ada89
type
Grenade Launcher
 Control (Video Game) / int_2e5ada89
comment
Grenade Launcher: Charge shoots hi-ex missiles with minor homing capabilities, and you can hold the trigger to shoot up to three at once.
 Control (Video Game) / int_2e5ada89
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1.0
 Control (Video Game) / int_2e5ada89
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_2e5ada89
 Control (Video Game) / int_2f379796
type
BreadMilkEggsSquick
 Control (Video Game) / int_2f379796
comment
Bread Milk Eggs Squick: The list of places that the FBC remade in their Ordinary model in Containment, that Jesse lists ends with "the dump". Which is on a second line in the subtitles:
 Control (Video Game) / int_2f379796
featureApplicability
1.0
 Control (Video Game) / int_2f379796
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_2f379796
 Control (Video Game) / int_2f75473
type
Number of the Beast
 Control (Video Game) / int_2f75473
comment
Number of the Beast: 665, "neighbor of the beast", is the access code for the Black Rock Quarry; Darling makes little horns on his forehead with his index fingers while telling an unamused Dr. Vaughn. 665 also appears on a sign outside the Director's office.
 Control (Video Game) / int_2f75473
featureApplicability
1.0
 Control (Video Game) / int_2f75473
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1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_2f75473
 Control (Video Game) / int_2f755152
type
Invisible Wall
 Control (Video Game) / int_2f755152
comment
Invisible Wall: Not just walls, but ceilings too: At the edges of the Black Rock Quarry, to prevent Jesse from climbing the very edges of the Quarry. There's an invisible ceiling about two maximum height Levitates from the 5th floor's floor of the Panopticon, to keep Jesse from reaching the 6th floor.
 Control (Video Game) / int_2f755152
featureApplicability
1.0
 Control (Video Game) / int_2f755152
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_2f755152
 Control (Video Game) / int_3142e2b7
type
Artifact of Power
 Control (Video Game) / int_3142e2b7
comment
The Benicoff TV is one of several Objects of Power Jesse encounters in the main story, finding it possessed by the Hiss in the Panopticon. While normally the object is only known to float around, when Jesse tries to cleanse it, it warps the cell that it's in to where it becomes much bigger, levitating larges chunks of concrete and creating an entirely different room that remains there for the rest of the game. When Jesse cleanses it of the Hiss's influence, she is able to bind it and gains the power to levitate.
 Control (Video Game) / int_3142e2b7
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1.0
 Control (Video Game) / int_3142e2b7
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1.0
 Control (Video Game)
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Control (Video Game) / int_3142e2b7
 Control (Video Game) / int_315b877e
type
Resolved Noodle Incident
 Control (Video Game) / int_315b877e
comment
Resolved Noodle Incident: In Alan Wake, it is implied that there is a small group of people in Bright Falls that knows about weird occurrences there (the Taken being the most overt) and are tasked with notifying each other, three of its members being Sheriff Sarah Breaker, her father Frank and the radio-host Pat Maine. Here, we find out that not only does the Federal Bureau of Control have Bright Falls on its list of Places of Power, but that Frank Breaker was a former member of the Bureau, implying that this small group act as unofficial informants for any Altered World Events there.
 Control (Video Game) / int_315b877e
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1.0
 Control (Video Game) / int_315b877e
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1.0
 Control (Video Game)
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Control (Video Game) / int_315b877e
 Control (Video Game) / int_315ec0b1
type
Auto-Save
 Control (Video Game) / int_315ec0b1
comment
Auto-Save: The game auto-saves frequently, but you cannot save or load manually, and loading from somewhere before the latest save means using a Checkpoint, which only occurs when important missions are completed. However, it doesn't save immediately after every relevant action, such as when making Mods though Astral Constructs. When the result is shown, it hasn't saved, so it can be force closed and reloaded to undo the creation. Although, the mods will still have to be refreshed to guarantee a different result. They appear to be set on Refresh.
 Control (Video Game) / int_315ec0b1
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1.0
 Control (Video Game) / int_315ec0b1
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1.0
 Control (Video Game)
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Control (Video Game) / int_315ec0b1
 Control (Video Game) / int_330a3b9c
type
Differently Powered Individual
 Control (Video Game) / int_330a3b9c
comment
Differently Powered Individual: Parautilitarians for people who bond the OoPs. Astralnauts for people who use Astral Projection to explore the Astral Plane.
 Control (Video Game) / int_330a3b9c
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1.0
 Control (Video Game) / int_330a3b9c
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1.0
 Control (Video Game)
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Control (Video Game) / int_330a3b9c
 Control (Video Game) / int_334b7f3a
type
Cryptic Background Reference
 Control (Video Game) / int_334b7f3a
comment
Cryptic Background Reference: A lot of events only mentioned in often gratuitously-redacted documents easily come off as this, especially in the case of most non-story-related Altered Items and Altered World Events, whose backgrounds are only barely mentioned in passing. In certain cases, there's enough information to at least cobble together a vague overview. The Willow AWE especially. Apart from how the FBC covered it up, the only other info about it is a list of Noodle Implements (including a hollow stone sphere and a rusted bucket) and a list of seemingly-disconnected words to use and to not use when drafting death notices, the implication being that it had a high death toll for the FBC. One such notice can be found, confirming that at least one agent died during the incident. The Sterling AWE gets a whole area in the Containment Sector to itself, yet almost nothing is actually revealed about it. A particular Noodle Incident is mentioned in the "Security Order" collectible, with almost everything redacted except for something about a shark and security personnel getting authorized to "shoot to kill." An airplane found in the Containment Sector, which according to some documents is at the center of an unspecified event which happened in Cincinnati. In the AWE DLC, the events surrounding Keystone (only mentioned in the "Keystone Inspection" collectible.) Even more cryptic is that a symbol found in the town is described as identical to a symbol on one of the doors in the Oceanview Motel.
 Control (Video Game) / int_334b7f3a
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1.0
 Control (Video Game) / int_334b7f3a
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1.0
 Control (Video Game)
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Control (Video Game) / int_334b7f3a
 Control (Video Game) / int_33affa42
type
Government Agency of Fiction
 Control (Video Game) / int_33affa42
comment
Government Agency of Fiction: The Federal Bureau of Control, an organization that seeks to understand and control supernatural phenomena currently outside human knowledge. It's basically if The X-Files was an entire organization instead of two people in a cramped office. For an extra layer of "fiction", AWE heavily implies that Alan Wake wrote the Bureau into existence to help him escape from the Dark Place by adapting another one of his old Night Springs episodes.
 Control (Video Game) / int_33affa42
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1.0
 Control (Video Game) / int_33affa42
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1.0
 Control (Video Game)
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Control (Video Game) / int_33affa42
 Control (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Control (Video Game) / int_33ca811a
comment
Game-Breaking Bug: A bug exists in the game meaning you can't pick up Corrupted Samples, a rare material used to craft the Level 2 upgrade for Spin — without unlocking that, you can't unlock the final stage of the Service Weapon upgrades, making the late game a lot harder. The Pierce form of the Service Weapon literally could not be upgraded upon the game's release, meaning you gain no additional mod slots ever. This was later fixed. There is a bug in SHÃœM, an arcade machine in the AWE expansion. If you keep your shield intact till the very end of the last wave of enemies, while seized enemies attack their teammates, you will fall through the floor. Pausing the game during the credits on the Xbox One version may cause a glitch where you don't receive a post-game collectible (a photograph of Jesse as Director or two messages from The Board. The only fix is to play "Take Control" over again and let the credits play completely.
 Control (Video Game) / int_33ca811a
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1.0
 Control (Video Game) / int_33ca811a
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1.0
 Control (Video Game)
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Control (Video Game) / int_33ca811a
 Control (Video Game) / int_3401240
type
Ground Pound
 Control (Video Game) / int_3401240
comment
Ground Pound: Jesse can unlock a skill that lets her, while levitating, slam herself into the ground, or walls, at where the player is aiming with their cursor, causing damage to the nearby enemies and objects.
 Control (Video Game) / int_3401240
featureApplicability
1.0
 Control (Video Game) / int_3401240
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_3401240
 Control (Video Game) / int_3441859b
type
Rank Scales with Asskicking
 Control (Video Game) / int_3441859b
comment
Rank Scales with Asskicking: Randomly spawned Hiss minibosses always have names consisting of a rank (civilian or military) and some alphanumerical designation, implying that the strongest Hiss already used to be figures of authority within the FBC before they were corrupted. This is later confirmed when some characters mention that the Hiss makes use of its hosts' innate abilities, resulting in the strongest hosts becoming the Hiss' battlefield commanders and Elite Mooks.
 Control (Video Game) / int_3441859b
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1.0
 Control (Video Game) / int_3441859b
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1.0
 Control (Video Game)
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Control (Video Game) / int_3441859b
 Control (Video Game) / int_3517000d
type
Mad Scientist
 Control (Video Game) / int_3517000d
comment
Mad Scientist: Discussed. Pope has a lot of ideas she's excited about, including numerous combat applications, prompting Jesse to think this:
 Control (Video Game) / int_3517000d
featureApplicability
1.0
 Control (Video Game) / int_3517000d
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3517000d
 Control (Video Game) / int_357ae9b4
type
Suspiciously Cracked Wall
 Control (Video Game) / int_357ae9b4
comment
Suspiciously Cracked Wall: There's walls with cracks on them in AWE, meaning that Jesse has to break them to continue forward.
 Control (Video Game) / int_357ae9b4
featureApplicability
1.0
 Control (Video Game) / int_357ae9b4
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_357ae9b4
 Control (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Control (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Almost every character drops a "fuck" or "shit" throughout the game, occasionally one right after the other. Jesse herself has no issues dropping an f-bomb whenever the time is right.
 Control (Video Game) / int_35a858b3
featureApplicability
1.0
 Control (Video Game) / int_35a858b3
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_35a858b3
 Control (Video Game) / int_37d2818
type
Title In
 Control (Video Game) / int_37d2818
comment
Title In: Whenever you enter a named location for the first time, its name appears suddenly in bold white letters across the entire screen.
 Control (Video Game) / int_37d2818
featureApplicability
1.0
 Control (Video Game) / int_37d2818
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_37d2818
 Control (Video Game) / int_382c7a57
type
Now You Tell Me
 Control (Video Game) / int_382c7a57
comment
Now You Tell Me: Shortly after binding the Merry-Go-Round Horse and gaining the Evade power, you find a message from Arish saying, "Do NOT try to contain it on your own. And definitely don't bind it to yourself!"
 Control (Video Game) / int_382c7a57
featureApplicability
1.0
 Control (Video Game) / int_382c7a57
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_382c7a57
 Control (Video Game) / int_38805691
type
Catch and Return
 Control (Video Game) / int_38805691
comment
Catch and Return: An early upgrade for Launch allows Jesse to grab the rockets and grenades launched by Hiss Demolition Experts/Rangers/Troopers mid-flight and lob them back into their glowing red faces. It's also rather effective against Optional Boss esseJ when she's using Charge.
 Control (Video Game) / int_38805691
featureApplicability
1.0
 Control (Video Game) / int_38805691
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_38805691
 Control (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Control (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Launch fulfills this from a gameplay standpoint. You get it early in the game and can abuse it until the Final Battle, as it can One-Hit Kill basic mooks without much trouble. Zigzagged in that the visual spectacle of smashing foes to the floor with a cabinet, dust and splinters and loose paper flying everywhere, probably qualifies as Simple, yet Awesome instead; critics have heaped praise on just how satisfying it is to use Launch in combat. Grip (the "pistol") qualifies amongst the gun types. Respectable damage (particularly when upgraded) and accuracy, along with a generous ammo reserve make it an always-useful option throughout the game. By doing an unmarked sidequest, you can obtain an Infinity+1 Mod for it that grants a 100% chance to refund one round of ammo every time you hit an enemy with it, effectively granting Bottomless Magazines for as long as you don't miss. Its sole weakness is against enemy shields, but Launch trivializes those. There's also a weapon mod named "Damage Boost". Generally this provides a bigger boost to the assigned Form's firepower than any of the more esoteric or situational mods. It's also, consequently, the rarest type of mod; getting a rank IV damage mod is practically a miracle.
 Control (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Control (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_39b8d3d6
 Control (Video Game) / int_39e41f39
type
Tomboyish Ponytail
 Control (Video Game) / int_39e41f39
comment
The Expedition Gear from beating the hardest Expedition to the Formation, is the earliest Costume that can be acquired to change Jesse's hair, into a ponytail. Presumably a Tomboyish Ponytail for better combat, since that's the only Costume explicitly made for possible combat.
 Control (Video Game) / int_39e41f39
featureApplicability
1.0
 Control (Video Game) / int_39e41f39
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_39e41f39
 Control (Video Game) / int_39ed1c8a
type
Conspiracy Theorist
 Control (Video Game) / int_39ed1c8a
comment
Conspiracy Theorist: Dead Letters has several documents written by them, describing outlandish scenarios from planes actually being on invisible roller coaster tracks to smoking being a way to keep aliens from taking over the world.
 Control (Video Game) / int_39ed1c8a
featureApplicability
1.0
 Control (Video Game) / int_39ed1c8a
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_39ed1c8a
 Control (Video Game) / int_3a75a5a5
type
Too Strange to Show
 Control (Video Game) / int_3a75a5a5
comment
Too Strange to Show: Played for in a gag: there exists plenty of extradimensional entities existing beyond human comprehension in the game, but most are able to be depicted in at least an abstract way, such as the case with The Board and its iconography of an upside-down pyramid, even able to translate its "hyperreal" concepts into its unique form of multiple-choice syntax. However, when trying to explain the Objects of Power from their point of view, The Board's message very visibly becomes vague and incoherent, before The Board admits that they're having trouble trying to explain this particular concept and asking you to ignore their memo. But that might only be because Jesse doesn't have enough FBC knowledge. Holders as in the The Holders Series probably guarding the power they grant; 665 as in the Neighbor to the Number of the Beast (666), and Blessing as in probably an / the entity behind the "Blessed" organization that's working against the FBC, and the Board controls who gets access to the powers of the Blessing:
 Control (Video Game) / int_3a75a5a5
featureApplicability
1.0
 Control (Video Game) / int_3a75a5a5
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3a75a5a5
 Control (Video Game) / int_3b113d4e
type
Only One Save File
 Control (Video Game) / int_3b113d4e
comment
Only One Save File: One saved path. One latest Auto-Save to reload from and a checkpoint from every plot mission completed if the player would like to turn back the clock for some reason.
 Control (Video Game) / int_3b113d4e
featureApplicability
1.0
 Control (Video Game) / int_3b113d4e
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3b113d4e
 Control (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Control (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The Federal Bureau of Control contains any and all extra-dimensional objects or beings that could be a threat to regular people. For instance, there's a refrigerator that, if you look away from it, will "diverge" into another dimension, or a mirror that doesn't show accurate reflections, but what it wants to alter.
 Control (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 Control (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3b5fcbb7
 Control (Video Game) / int_3b99a9e0
type
Reality Warper
 Control (Video Game) / int_3b99a9e0
comment
Reality Warper: The Oldest House itself seems to alter reality. After Jesse is made the Director, all the paintings that used to show Trench now show her. Shortly afterwards, she gets a document describing Hiss Guards which is signed as being made by Emily Pope, by the orders of Director Jesse Faden. Problems with that include: Jesse doesn't dub the entity the Hiss until several minutes later; Jesse has only been appointed a minute prior; Jesse and Pope don't meet until far later; and Jesse is the one who suggests the name Hiss to Pope.
 Control (Video Game) / int_3b99a9e0
featureApplicability
1.0
 Control (Video Game) / int_3b99a9e0
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3b99a9e0
 Control (Video Game) / int_3c078184
type
Visible Invisibility
 Control (Video Game) / int_3c078184
comment
Visible Invisibility: Hiss Distorted cloak themselves when not attacking. They only stop being invisible a split-second before they launch their devastating shockwave attack, and reengage it almost immediately afterwards. Fortunately, paying close attention to the lingering Hiss haze in the air still allows one to keep track of their movements, and they can be forced to reveal themselves if sufficiently damaged, although this usually only works if they're the last enemy in the area due to how well they blend in with the background.
 Control (Video Game) / int_3c078184
featureApplicability
1.0
 Control (Video Game) / int_3c078184
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3c078184
 Control (Video Game) / int_3c0a4666
type
Noodle Incident
 Control (Video Game) / int_3c0a4666
comment
Noodle Incident: The Dead Letters are filled with messages that sound like postcards from a bizarre horror movie. One letter speaks about a singing fish that "flies around the house singing Devil songs", while another talks about a man trying to build a God out of spare junk in his garage.
 Control (Video Game) / int_3c0a4666
featureApplicability
1.0
 Control (Video Game) / int_3c0a4666
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3c0a4666
 Control (Video Game) / int_3c14f642
type
Force-Field Door
 Control (Video Game) / int_3c14f642
comment
Force-Field Door: Whenever you enter a combat arena room, the passages out are barred by red blocks of Hiss resonance that documents claim are fueled by the energy of Hiss entities surrounding it. This means you have to kill all enemies in the room to open them. Later, there are also blocks held in place by Hiss structures you have to track down and destroy.
 Control (Video Game) / int_3c14f642
featureApplicability
1.0
 Control (Video Game) / int_3c14f642
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3c14f642
 Control (Video Game) / int_3d85c6bc
type
Black Speech
 Control (Video Game) / int_3d85c6bc
comment
Black Speech: The Board speaks in radio noise, but has subtitles in English. After experiencing them, Jesse lampshades the fact that she somehow understood them. When she encounters FORMER, she says it sounds like the Board, but she can't understand it.
 Control (Video Game) / int_3d85c6bc
featureApplicability
1.0
 Control (Video Game) / int_3d85c6bc
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3d85c6bc
 Control (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Control (Video Game) / int_3f2503af
comment
Ability Required to Proceed: While Jesse can explore most of the Oldest House as she is, the levitate ability is required to explore much of the later game. The power is the last one to be obtained as part of the main story.
 Control (Video Game) / int_3f2503af
featureApplicability
1.0
 Control (Video Game) / int_3f2503af
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3f2503af
 Control (Video Game) / int_3fbdb8aa
type
Quote Mine
 Control (Video Game) / int_3fbdb8aa
comment
Quote Mine: Most of the Hotline calls and some of Darling's presentations, are shown only in part, removing key information and sometimes completely altering the message. Of course, you can open each one in the Collectibles tab immediately to see the whole thing.
 Control (Video Game) / int_3fbdb8aa
featureApplicability
1.0
 Control (Video Game) / int_3fbdb8aa
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_3fbdb8aa
 Control (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Control (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The Hiss are no longer able to pass through into our reality when Jesse shuts off the Slide Projector, and humanity is saved. Unfortunately, not only did far too many good people die in the process thanks to Trench's Sanity Slippage, but the Hiss is still infesting the Oldest House and must be slowly exorcised by Jesse and Polaris one Control Point at a time until the lockdown can be lifted and everything can go back to some kind of normal. Oh, and while Jesse was able to free her brother Dylan from the Hiss' influence, it also put him into a coma, and there's no telling if he'll ever wake up. In The Foundation, Jesse succeeds in saving the Oldest House, the Astral Plane, and pretty much all of reality, but Marshall is dead, and Jesse's faith in the Board is permanently shattered, for better or for worse.
 Control (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Control (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_40cc0c7e
 Control (Video Game) / int_4108bb3e
type
Doomed Hometown
 Control (Video Game) / int_4108bb3e
comment
Invoked by Jesse when she realizes that her next stop in the Oldest House is the Bureau's reconstruction of her Doomed Hometown of Ordinary: searching for her brother across the country finally led her to the FBC, and inevitably back to a semblance of the hometown where the paranatural first entered her life.
 Control (Video Game) / int_4108bb3e
featureApplicability
1.0
 Control (Video Game) / int_4108bb3e
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_4108bb3e
 Control (Video Game) / int_415b3315
type
Stylistic Suck
 Control (Video Game) / int_415b3315
comment
Stylistic Suck: The Threshold Kids puppet show is both hilariously terrible and deeply disturbing, especially considering it's supposed to be a series of educational videos for kids.
 Control (Video Game) / int_415b3315
featureApplicability
1.0
 Control (Video Game) / int_415b3315
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_415b3315
 Control (Video Game) / int_41c08e5
type
Establishing Series Moment
 Control (Video Game) / int_41c08e5
comment
Establishing Series Moment: The entire opening of the game gives us an impression of what you're supposed to expect. After an Opening Monologue where our protagonist compares The Shawshank Redemption to the Platonic Cave (while forgetting the movie's name), she finds an empty office building with documents containing vague and unusual information before meeting a creepy, mind-reading janitor who acts like he was expecting you and instructs you to take an elevator that wasn't there before. This establishes the setting as a supposedly mundane building with supernatural properties, its odd sense of humor and a sense of eerie suspense that haunts you throughout the game.
 Control (Video Game) / int_41c08e5
featureApplicability
1.0
 Control (Video Game) / int_41c08e5
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_41c08e5
 Control (Video Game) / int_41dd77d
type
Zerg Rush
 Control (Video Game) / int_41dd77d
comment
Hiss enemies aren't too bright in combat, with ranged forms often refraining from attacking Jesse for quite some time after they spawn. If you're quick enough, you can take out many enemies before the first ones even open fire. Their threat mainly stems from their sheer numbers and very strong attacks once they finally do start shooting. Elite Mooks are generally better about this. Considering what the Hiss is, this behavior may fall under some level on the Sliding Scale of Gameplay and Story Integration.
 Control (Video Game) / int_41dd77d
featureApplicability
1.0
 Control (Video Game) / int_41dd77d
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_41dd77d
 Control (Video Game) / int_41f45fa2
type
Inexplicably Awesome
 Control (Video Game) / int_41f45fa2
comment
Inexplicably Awesome: Ahti the janitor comes and goes as he pleases, regardless the Oldest House's lockdowns or security protocols, to the point of taking a vacation at around the halfway mark. He's the only person besides the Polaris-protected Jesse to be unaffected by the Hiss without an HRA. He responds to Jesse's internal monologue. He might be telepathic. He helps Jesse get through a supposedly-impossible maze with nothing but a tape player. He appears during her Battle in the Center of the Mind to offer support. And no one, not even the Bureau, knows what's up with him. A few documents imply that the employees have just given up trying to make sense of him.
 Control (Video Game) / int_41f45fa2
featureApplicability
1.0
 Control (Video Game) / int_41f45fa2
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_41f45fa2
 Control (Video Game) / int_44d0f3ac
type
Mental Picture Projector
 Control (Video Game) / int_44d0f3ac
comment
Mental Picture Projector: The Parapsychology department has cognitive recorders that allow for producing images by scanning a person's mind. This is how they're able to document the Astral Plane.
 Control (Video Game) / int_44d0f3ac
featureApplicability
1.0
 Control (Video Game) / int_44d0f3ac
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_44d0f3ac
 Control (Video Game) / int_455f6a91
type
Long-Lost Relative
 Control (Video Game) / int_455f6a91
comment
Long-Lost Relative: Jesse came to the Oldest House in search of her missing younger brother, Dylan, whom the Bureau took away when they were both little.
 Control (Video Game) / int_455f6a91
featureApplicability
1.0
 Control (Video Game) / int_455f6a91
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_455f6a91
 Control (Video Game) / int_45a177f1
type
Touched by Vorlons
 Control (Video Game) / int_45a177f1
comment
Touched by Vorlons: When Jesse and Dylan were experimenting with the Slide Projector as kids, they ended up meeting Polaris, who decided to "make them special", turning the siblings into the most powerful parautilitarians in existence. It's established that Jesse is orders of magnitude more powerful than ex-Director Northmoor, previously the most powerful parautilitarian known, who's presently doing a good impression of a nuclear power plant.
 Control (Video Game) / int_45a177f1
featureApplicability
1.0
 Control (Video Game) / int_45a177f1
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_45a177f1
 Control (Video Game) / int_4603ea49
type
Mystical Plague
 Control (Video Game) / int_4603ea49
comment
Mystical Plague: The Hiss possesses the people in their vicinity via some sort of telepathy - Jesse describes it as a babble that gets into your head until you can't help but repeat it.
 Control (Video Game) / int_4603ea49
featureApplicability
1.0
 Control (Video Game) / int_4603ea49
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_4603ea49
 Control (Video Game) / int_469e3e2f
type
In-Universe
 Control (Video Game) / int_469e3e2f
comment
Most of Jesse's internal monologues to Polaris can be read as her also talking to the player, and several moments almost directly imply that the game's UI is Polaris altering Jesse's vision so that it's how she literally sees the world In-Universe.
 Control (Video Game) / int_469e3e2f
featureApplicability
1.0
 Control (Video Game) / int_469e3e2f
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_469e3e2f
 Control (Video Game) / int_47944748
type
Videogame Dashing
 Control (Video Game) / int_47944748
comment
Videogame Dashing: Evade lets you quickly dash across short distances. Jesse can also air dash after jumping, and while levitating. Timed right, it can be used to break long falls.
 Control (Video Game) / int_47944748
featureApplicability
1.0
 Control (Video Game) / int_47944748
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_47944748
 Control (Video Game) / int_47b542f1
type
Ouija Board
 Control (Video Game) / int_47b542f1
comment
Averted with Darling's presentation on the Hotline, where he uses the trademarked term "Ouija Board" as opposed to the more generic "Spirit Board".
 Control (Video Game) / int_47b542f1
featureApplicability
-1.0
 Control (Video Game) / int_47b542f1
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_47b542f1
 Control (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Control (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Oldest House serves as a containment building for multiple supernatural and potentially dangerous items the FBC has collected.
 Control (Video Game) / int_485eb589
featureApplicability
1.0
 Control (Video Game) / int_485eb589
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_485eb589
 Control (Video Game) / int_48d464ca
type
Interdimensional Travel Device
 Control (Video Game) / int_48d464ca
comment
Interdimensional Travel Device: The Projector opens gateways into other realities through its slides. Unfortunately, like most doors, it can be used in both directions. Emily theorizes that the Oceanview Motel acts as a hub between multiple parallel realities.
 Control (Video Game) / int_48d464ca
featureApplicability
1.0
 Control (Video Game) / int_48d464ca
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_48d464ca
 Control (Video Game) / int_48f94fc1
type
The Elevator from Ipanema
 Control (Video Game) / int_48f94fc1
comment
The Elevator from Ipanema: Upon entering the Oceanview Motel for at least the first time, the song on the radio is very derivative of The Girl from Ipanema. As the Motel seems to be a sort of crossing point between places, it kinda qualifies as a type of elevator.
 Control (Video Game) / int_48f94fc1
featureApplicability
1.0
 Control (Video Game) / int_48f94fc1
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_48f94fc1
 Control (Video Game) / int_490f08de
type
Ominous Mundanity
 Control (Video Game) / int_490f08de
comment
Ominous Mundanity: All over the place: Your shape-shifting magic gun is called "The Service Weapon". The FBC's Bigger on the Inside base is called "The Oldest House". The psychic extra-dimensional inverted black pyramid is simply referred to as "The Board".
 Control (Video Game) / int_490f08de
featureApplicability
1.0
 Control (Video Game) / int_490f08de
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_490f08de
 Control (Video Game) / int_49d59be9
type
Scenery Porn
 Control (Video Game) / int_49d59be9
comment
Scenery Porn: While much of The Oldest House was repurposed into mundane office space, its actual layout tends to be expansive and ornate, seemingly in contradiction to its harshly minimalist architectural style. Remedy developers explained that while designing many rooms, they were formulated as if they were churches rather than offices, with new areas usually featuring some kind of enormous altarpiece to gaze at before The Hiss begins attacking. The Black Rock Quarry has a gorgeous night sky. Which is a bit worrisome since it's hundreds of feet underground. There's even a running gag that while it's technically "outside", the "no smoking indoors" policy still applies.
 Control (Video Game) / int_49d59be9
featureApplicability
1.0
 Control (Video Game) / int_49d59be9
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_49d59be9
 Control (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Control (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: The Board mentions "the game" several times as an alternative term for the situation Jesse found herself in. They also mention the collectibles menu. In the postgame, they refer to needing your help in the "Future / Expansion". If you keep talking to Dylan after containing him, he'll mention a dream of looking at himself and Jesse talking from the corner of the room, where the camera for that scene is located. Most of Jesse's internal monologues to Polaris can be read as her also talking to the player, and several moments almost directly imply that the game's UI is Polaris altering Jesse's vision so that it's how she literally sees the world In-Universe. Philip's book club review collectible has him describing how characters in a book were mentioned as feeling like they were programmed to repeat the same things over and over, and he even calls it "very meta."
 Control (Video Game) / int_4a3e547f
featureApplicability
1.0
 Control (Video Game) / int_4a3e547f
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_4a3e547f
 Control (Video Game) / int_4a852458
type
Big Good
 Control (Video Game) / int_4a852458
comment
Big Good: The Board, the extradimensional overseers of the FBC... Though The Foundation shows that this is somewhat debatable. Polaris, the Good Counterpart to the Hiss and who helps Jesse on her journey to rescue Dylan.
 Control (Video Game) / int_4a852458
featureApplicability
1.0
 Control (Video Game) / int_4a852458
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_4a852458
 Control (Video Game) / int_4a8d9d4d
type
Non Sequitur Environment
 Control (Video Game) / int_4a8d9d4d
comment
Non Sequitur Environment: Visits to the Oceanview Motel; accessible only by pulling a light switch cord hanging from random ceilings, your arrival occurs via a jumpcut so sudden you might be tempted to imagine it's only the road ahead that's changed - until you turn around, of course.
 Control (Video Game) / int_4a8d9d4d
featureApplicability
1.0
 Control (Video Game) / int_4a8d9d4d
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_4a8d9d4d
 Control (Video Game) / int_4c083756
type
Signed Up for the Dental
 Control (Video Game) / int_4c083756
comment
Signed Up for the Dental: Fred Langston, the Panopticon Supervisor (in other words, the guy in charge of making sure all the dangerous Altered Items don't escape containment), when asked about "Working at the Bureau", freely admits that the only reason he's not working at the post office right now is because the FBC had better health insurance. The Board says that it has a "Better Health Plan" as a reason you should side with it instead of FORMER. Considering that this is a garbled translation of The Board's true meaning, it's very likely that this is meant as a threat.
 Control (Video Game) / int_4c083756
featureApplicability
1.0
 Control (Video Game) / int_4c083756
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_4c083756
 Control (Video Game) / int_4ca7e11a
type
Artifact Collection Agency
 Control (Video Game) / int_4ca7e11a
comment
Artifact Collection Agency: Since most AWEs create objects with supernatural powers, the Bureau of Control is mostly concerned with collecting them and storing them in the Oldest House, where they can't endanger humanity at large and can be studied.
 Control (Video Game) / int_4ca7e11a
featureApplicability
1.0
 Control (Video Game) / int_4ca7e11a
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_4ca7e11a
 Control (Video Game) / int_4d359d57
type
Loyal Phlebotinum
 Control (Video Game) / int_4d359d57
comment
Loyal Phlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of the FBC, no ifs, ands, or buts.
 Control (Video Game) / int_4d359d57
featureApplicability
1.0
 Control (Video Game) / int_4d359d57
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_4d359d57
 Control (Video Game) / int_4e7c4536
type
Wham Line
 Control (Video Game) / int_4e7c4536
comment
Wham Line: From the AWE DLC, we have several lines implying that Alan Wake set the events of Control in motion, up to and including creating the Hiss as a substitute for the Dark Presence, so that Jesse can presumably help him escape from the Dark Place.
 Control (Video Game) / int_4e7c4536
featureApplicability
1.0
 Control (Video Game) / int_4e7c4536
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_4e7c4536
 Control (Video Game) / int_4fba5bf6
type
Festering Fungus
 Control (Video Game) / int_4fba5bf6
comment
Festering Fungus: The lower levels of the Research Wing are infested with an otherdimensional fungus that came through a Threshold. It grows over everything, including people.
 Control (Video Game) / int_4fba5bf6
featureApplicability
1.0
 Control (Video Game) / int_4fba5bf6
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_4fba5bf6
 Control (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Control (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: In "personnel protection" type alerts your goal is to keep three Bureau combatants alive while wave after wave of Hiss attack. Specifically, you have to keep them alive for a certain period of time, while new waves spawn in once the last one is dealt with. Thus it is beneficial to stretch waves out by leaving one last Hiss alive rather than try to kill everything as quickly as possible.
 Control (Video Game) / int_5049f19d
featureApplicability
1.0
 Control (Video Game) / int_5049f19d
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5049f19d
 Control (Video Game) / int_50f85863
type
Magic Harms Technology
 Control (Video Game) / int_50f85863
comment
Magic Harms Technology: Any technology developed more recently than the 1980s or so will blow up when taken into the Oldest House. This restricts the FBC to a Cassette Futurism style aesthetic, using film projectors, heavy vacuum-tube-laden computer consoles and antique firearms.
 Control (Video Game) / int_50f85863
featureApplicability
1.0
 Control (Video Game) / int_50f85863
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_50f85863
 Control (Video Game) / int_511728ae
type
Magic Versus Science
 Control (Video Game) / int_511728ae
comment
Magic Versus Science: The newest technology seen in the Oldest House comes from The '80s, and anything more modern tends to malfunction spectacularly - an example given is cell phones exploding in people's pockets. One document speculates that it could be because the newest technology is not yet firmly established in the public subconscious. They have a special room in communications set up just so employees can access the internet on work time, and even then, it's built in such a way that basically forces the Oldest House to let them connect.
 Control (Video Game) / int_511728ae
featureApplicability
1.0
 Control (Video Game) / int_511728ae
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_511728ae
 Control (Video Game) / int_514cba56
type
Sinister Geometry
 Control (Video Game) / int_514cba56
comment
Sinister Geometry: Even without taking the mind-bending properties of the Oldest House into account, its Brutalist architectural style uses lots of hard lines and sharp corners for an ominous look. The Board that appoints the new Director is represented by a downward-facing pyramid, and speaks in noise that's only intelligible in subtitles, with lines like "Now you/we wield the gun/you".
 Control (Video Game) / int_514cba56
featureApplicability
1.0
 Control (Video Game) / int_514cba56
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_514cba56
 Control (Video Game) / int_515edb43
type
Fantasy Landmark Equivalent
 Control (Video Game) / int_515edb43
comment
Fantasy Landmark Equivalent: The game has the Oldest House manifest as a brutalist skyscraper in the middle of New York City; it's all but stated to be 33 Thomas Street, a building that was once used for telephone transfers, but nowadays may act as an NSA listening post.
 Control (Video Game) / int_515edb43
featureApplicability
1.0
 Control (Video Game) / int_515edb43
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_515edb43
 Control (Video Game) / int_5203b949
type
Hired on the Spot
 Control (Video Game) / int_5203b949
comment
Hired on the Spot: A mystical variation; Jesse Faden's 'interview' for the position of Director of the FBC consists of her picking up the Service Weapon and not dying as a result. Everyone in the Bureau knows who she is immediately after, and the portraits of the Director are changed to reflect her new position.
 Control (Video Game) / int_5203b949
featureApplicability
1.0
 Control (Video Game) / int_5203b949
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5203b949
 Control (Video Game) / int_522811b8
type
Falling into the Cockpit
 Control (Video Game) / int_522811b8
comment
Downplayed with Jesse. She's fully aware of how weird some of this crap is, and she's concerned about the pressure of Falling into the Cockpit of the Directorship. However, she also expresses enjoyment and satisfaction with the Bureau on more than one occasion. She may not (and might still not) be ready to lead, but she's definitely ready to be a member.
 Control (Video Game) / int_522811b8
featureApplicability
1.0
 Control (Video Game) / int_522811b8
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_522811b8
 Control (Video Game) / int_52e23ce
type
Inn Between the Worlds
 Control (Video Game) / int_52e23ce
comment
Inn Between the Worlds: The Oceanview Motel and Casino, a strange, dreamlike hotel that people get teleported to when they pull a particular light cord. When the connection to it was first discovered, more of those cords began popping into existence in the Oldest House. The Bureau has been unable to find out where it’s actually located; for now, the only way in is through the teleporting light cords. However, one of the times you visit, you’ll hear someone knocking on the door, trying to get a room.
 Control (Video Game) / int_52e23ce
featureApplicability
1.0
 Control (Video Game) / int_52e23ce
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_52e23ce
 Control (Video Game) / int_537261b0
type
Cardiovascular Love
 Control (Video Game) / int_537261b0
comment
Cardiovascular Love: A Heart Symbol, presumbly a sticker, seals the Moving Letters which are, as the picture and description show / say:
 Control (Video Game) / int_537261b0
featureApplicability
1.0
 Control (Video Game) / int_537261b0
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_537261b0
 Control (Video Game) / int_53b6ab6a
type
Jumped at the Call
 Control (Video Game) / int_53b6ab6a
comment
Jumped at the Call: Downplayed with Jesse. She's fully aware of how weird some of this crap is, and she's concerned about the pressure of Falling into the Cockpit of the Directorship. However, she also expresses enjoyment and satisfaction with the Bureau on more than one occasion. She may not (and might still not) be ready to lead, but she's definitely ready to be a member. Dr. Underhill hadn't been working at the Bureau for several years when Darling called her to ask if she'd be willing to help with the Mold. Apparently, she dropped everything she was doing at the time (which included teaching a university class) and went back to the Oldest House. In her own words:
 Control (Video Game) / int_53b6ab6a
featureApplicability
1.0
 Control (Video Game) / int_53b6ab6a
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_53b6ab6a
 Control (Video Game) / int_53c37297
type
Flash Step
 Control (Video Game) / int_53c37297
comment
Flash Step: Bonding the Merry-Go-Round Horse lets Jesse quickly dash in any given direction, other than up and down. The Hiss Clusters compensate for not being able to fire back at you by quickly teleporting a short distance whenever they take some damage.
 Control (Video Game) / int_53c37297
featureApplicability
1.0
 Control (Video Game) / int_53c37297
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_53c37297
 Control (Video Game) / int_53c5f30e
type
Happy Ending Override
 Control (Video Game) / int_53c5f30e
comment
Happy Ending Override: Alan Wake didn't actually escape the Dark Place at the end of American Nightmare. You find a page written by him that says he's been trying to write himself out for the past decade, and several documents list him as missing.
 Control (Video Game) / int_53c5f30e
featureApplicability
1.0
 Control (Video Game) / int_53c5f30e
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_53c5f30e
 Control (Video Game) / int_5517f7a5
type
Just Think of the Potential!
 Control (Video Game) / int_5517f7a5
comment
Just Think of the Potential!: Dr. Underhill is horrified when Jesse tells her she's destroyed Mold-1, the source of the Mold infesting the Oldest House, bemoaning the loss of valuable research data. Jesse gives her a sample of what was left to placate her.
 Control (Video Game) / int_5517f7a5
featureApplicability
1.0
 Control (Video Game) / int_5517f7a5
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5517f7a5
 Control (Video Game) / int_558ae6f6
type
Moon Logic Puzzle
 Control (Video Game) / int_558ae6f6
comment
The puzzles by which Jesse collects the Maneki Neko statues of Foundation are moon logic by design, requiring you to trek back and forth across the vertical maze of the caverns and put together puzzles with almost no clues other than a few nondescript objects which might otherwise seem out of place. Adding insult to injury, these roundabout hikes often involve massive leaps of faith just to see if a tiny, almost invisible ledge exists around the corner beyond the sheer drop into nothingness. If you run out of Levitate before you spot it — back to the control point to start again.
 Control (Video Game) / int_558ae6f6
featureApplicability
1.0
 Control (Video Game) / int_558ae6f6
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_558ae6f6
 Control (Video Game) / int_55af5b73
type
All Therapists Are Muggles
 Control (Video Game) / int_55af5b73
comment
All Therapists Are Muggles: Zig-zagged. On one hand, the one Jesse went to was Locked Out of the Loop, and you can find a recording in which she's struggling to make sense of what younger Jesse's telling her. On the other hand, the Bureau has numerous medical personnel, including psychologists, for their employees.
 Control (Video Game) / int_55af5b73
featureApplicability
1.0
 Control (Video Game) / int_55af5b73
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_55af5b73
 Control (Video Game) / int_55d919f7
type
Lovecraft Lite
 Control (Video Game) / int_55d919f7
comment
Lovecraft Lite: A lot of elements in the story are certainly evocative of a Cosmic Horror Story; Eldritch Abominations beyond human comprehension trying to breach into the reality with humanity under-equipped to stop it, at least three different mind-controlling alien presences infecting people in the same building, a mysterious (and probably sentient) building that moves around and is Invisible to Normals, an Ambiguously Human janitor, various Beethoven Was an Alien Spy/Been There, Shaped History moments in history and a Government Conspiracy kidnapping children for their Psychic Powers. However, the game's third-person shooter style, its sense of humor, its protagonist having Jumped at the Call to adventure, four of the Eldritch Abominations (The Board, Polaris, maybe Ahti and Dr. Darling) being portrayed as benevolent (or at least as allies) and the fact that half of the time the Bureau is actually fairly good at what it does points it more towards being a New Weird Action game instead of just a straight-up Lovecraft story.
 Control (Video Game) / int_55d919f7
featureApplicability
1.0
 Control (Video Game) / int_55d919f7
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_55d919f7
 Control (Video Game) / int_55f7ef19
type
The Poorly Chosen One
 Control (Video Game) / int_55f7ef19
comment
The Poorly Chosen One: Dylan was kidnapped by the FBC due his innate supernatural abilities, which made him a perfect candidate to be the next Director of FBC. Unfortunately, whether it was due to the FBC's mistreatment of him or the Hiss' influence, Dylan proved to be too violent and unstable and was sealed away instead.
 Control (Video Game) / int_55f7ef19
featureApplicability
1.0
 Control (Video Game) / int_55f7ef19
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_55f7ef19
 Control (Video Game) / int_56c5b0d8
type
First Day from Hell
 Control (Video Game) / int_56c5b0d8
comment
First Day from Hell: Jesse's first day as Director is literally when the FBC is being overwhelmed with an eldritch horror from beyond, the entire game a trial-by-fire to prove that she's "worthy" of the position.
 Control (Video Game) / int_56c5b0d8
featureApplicability
1.0
 Control (Video Game) / int_56c5b0d8
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_56c5b0d8
 Control (Video Game) / int_5740acf7
type
Chickification
 Control (Video Game) / int_5740acf7
comment
Chickification: Used deliberately as a psychological tactic by the Hiss: the final level starts with the Hiss invoking a Mind Rape on Jesse, wherein she is a shy, demure, and easily bullied new hire of the Bureau. The illusion also includes a version of Emily who's a ditzy, boy crazy secretary, instead of a brilliant scientist with a friendship of an ambiguous nature with Jesse. Once Jesse breaks free of the Hiss' influence, she immediately goes back to her more forceful normal self.
 Control (Video Game) / int_5740acf7
featureApplicability
1.0
 Control (Video Game) / int_5740acf7
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5740acf7
 Control (Video Game) / int_586624e5
type
Genius Loci
 Control (Video Game) / int_586624e5
comment
Genius Loci: The Board seems to have control over at least some of the Oldest House's appearance. Case in point, the moment Jesse is appointed as the director, all the paintings in the building that used to show Director Trench now show Director Faden instead.
 Control (Video Game) / int_586624e5
featureApplicability
1.0
 Control (Video Game) / int_586624e5
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_586624e5
 Control (Video Game) / int_589e54d3
type
Charged Attack
 Control (Video Game) / int_589e54d3
comment
The aptly named Pierce form is essentially a handheld railgun with a painfully slow Charged Attack, but its shots punch clean through any walls, obstacles and enemies in their path, leaving glowing holes behind. They're also strong enough to One-Hit Kill all but the strongest Elite Mooks, giving you ample opportunity to wreck multiple Hiss with every shot. It gets downright ridiculous with its unique AWE-exclusive mod that removes the charge time.
 Control (Video Game) / int_589e54d3
featureApplicability
1.0
 Control (Video Game) / int_589e54d3
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_589e54d3
 Control (Video Game) / int_597025e2
type
Smoking Is Edgy
 Control (Video Game) / int_597025e2
comment
Smoking Is Edgy: Every vision of Trench that Jesse Faden encounters has him smoking a cigarette; Trench was a highly cynical Control Freak in life, with his job at the FBC costing him the life of his daughter, but the cigarette might serve another purpose; it's implied to be half of the Ashtray Maze Object of Power, which bars Jesse from Dimensional Research until she meets up with Ahti late into the game.
 Control (Video Game) / int_597025e2
featureApplicability
1.0
 Control (Video Game) / int_597025e2
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_597025e2
 Control (Video Game) / int_5a4c636e
type
Aggressive Play Incentive
 Control (Video Game) / int_5a4c636e
comment
Aggressive Play Incentive: Defeated enemies drop Elements, small blue motes of light which restore Jesse's health, and as such reward an aggressive close-quarters fighting style.
 Control (Video Game) / int_5a4c636e
featureApplicability
1.0
 Control (Video Game) / int_5a4c636e
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5a4c636e
 Control (Video Game) / int_5a963d1c
type
False Reassurance
 Control (Video Game) / int_5a963d1c
comment
False Reassurance: Darling wants Bureau employees to know that they are not being surveilled through HRAs. The Bureau has plenty of other ways to accomplish that.
 Control (Video Game) / int_5a963d1c
featureApplicability
1.0
 Control (Video Game) / int_5a963d1c
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5a963d1c
 Control (Video Game) / int_5c0fc07b
type
Nightmare Sequence
 Control (Video Game) / int_5c0fc07b
comment
Nightmare Sequence: One interrupts the final chapter, leading to the endgame. (It's more than just any nightmare, too: it's Jesse being trapped in her own mind, having succumbed to the Hiss, and having to fight her way out again.)
 Control (Video Game) / int_5c0fc07b
featureApplicability
1.0
 Control (Video Game) / int_5c0fc07b
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5c0fc07b
 Control (Video Game) / int_5cbb67eb
type
Pocket Dimension
 Control (Video Game) / int_5cbb67eb
comment
Pocket Dimension: The Bureau believes Thresholds to be this, small pocket dimensions that occasionally align themselves with the Oldest House. There's even an idea going about that Earth is a Threshold as well, though it's discouraged, as it tends to cause existential dread.
 Control (Video Game) / int_5cbb67eb
featureApplicability
1.0
 Control (Video Game) / int_5cbb67eb
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5cbb67eb
 Control (Video Game) / int_5cc25ed
type
Not-So-Imaginary Friend
 Control (Video Game) / int_5cc25ed
comment
Not-So-Imaginary Friend: Jesse constantly speaks to some sort of unseen person in her internal monologue. As the game's opening act goes on, it slowly becomes apparent that the entity is very real, and even answers her at points, though nonverbally; all we see is an odd spiral and the responses have to be inferred from Jesse's reactions to them. Jesse calls her Polaris. She manages to get Jesse inside the Oldest House despite the lockdown, and when Pope is told this, she refers to it as "like a guiding star."
 Control (Video Game) / int_5cc25ed
featureApplicability
1.0
 Control (Video Game) / int_5cc25ed
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5cc25ed
 Control (Video Game) / int_5ce7dbb9
type
Central Theme
 Control (Video Game) / int_5ce7dbb9
comment
Central Theme: Control, and what it means to be in control of one's self and others. Jesse is reluctant to take up her role as Director, repeatedly saying that she prefers background jobs like Ahti's role as a janitor and that she has no experience in leadership roles, feeling vastly under-qualified. Furthermore, she feels like her life's been out of control ever since Ordinary happened, and it was implied she was confined to a psych ward. Polaris, the entity inside of her, has acted as a guide for most of her life, telling her what to do, and when she seemingly dies, Jesse has a Heroic BSoD, as she feels like she has no control anymore, and starts succumbing to the Hiss. By the end of the game, Jesse realizes that Polaris was inside her all along, and she has to take control over not only the Bureau, but her own life. She asserts that she is the Director, and the Board empowers her to one-hit Level 30 enemies. On the other side of the coin, Trench's need for certainty and control in all aspects of the Oldest House and the FBC led to him entering Slidescape 36, where he was exposed to The Hiss. The Hiss's manipulation made him paranoid, and he felt he was losing control over the Bureau, especially Darling, one of the few people he felt he could trust. There's also Northmoor, whose obsession with and lust for power (mostly through binding OoPs) made him like a "living explosion" in the words of Trench. This turns out to be very literal, as it turns out that the NSC of the NSC Power Plant stands for "Northmoor Sarcophagus Container". He's inside the power plant, perpetually on fire and providing power to the whole building.
 Control (Video Game) / int_5ce7dbb9
featureApplicability
1.0
 Control (Video Game) / int_5ce7dbb9
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5ce7dbb9
 Control (Video Game) / int_5f1999a0
type
Building of Adventure
 Control (Video Game) / int_5f1999a0
comment
While much of The Oldest House was repurposed into mundane office space, its actual layout tends to be expansive and ornate, seemingly in contradiction to its harshly minimalist architectural style. Remedy developers explained that while designing many rooms, they were formulated as if they were churches rather than offices, with new areas usually featuring some kind of enormous altarpiece to gaze at before The Hiss begins attacking.
 Control (Video Game) / int_5f1999a0
featureApplicability
1.0
 Control (Video Game) / int_5f1999a0
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5f1999a0
 Control (Video Game) / int_5f861d0f
type
Only Friend
 Control (Video Game) / int_5f861d0f
comment
Only Friend: In one of his monologues, Trench calls Dr. Darling this.
 Control (Video Game) / int_5f861d0f
featureApplicability
1.0
 Control (Video Game) / int_5f861d0f
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_5f861d0f
 Control (Video Game) / int_60414102
type
Zombie Apocalypse
 Control (Video Game) / int_60414102
comment
Zombie Apocalypse: Hiss-infected are, for the most part, very weird zombies. Many Hiss-affected look dead, look decayed, or are heavily mutated/mutilated, and are very mindless. A Ranger you meet who becomes Hiss-infected has their mission framed suspiciously like a Zombie Infectee trying to hold off a bite. One of Dylan's dreams is the Hiss spreading across the world like an outbreak. Another enemy faction, the Mold, has its converted stumble about like fungal zombies: ludicrously tough, but slow and dumb as hell, and also with a theme of decay.
 Control (Video Game) / int_60414102
featureApplicability
1.0
 Control (Video Game) / int_60414102
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_60414102
 Control (Video Game) / int_606776dd
type
Healing Checkpoint
 Control (Video Game) / int_606776dd
comment
Healing Checkpoint is also in effect - interacting with any Control Point restores all health, though the player is never explicitly told this.
 Control (Video Game) / int_606776dd
featureApplicability
1.0
 Control (Video Game) / int_606776dd
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_606776dd
 Control (Video Game) / int_61459062
type
Perception Filter
 Control (Video Game) / int_61459062
comment
Perception Filter: As Pope puts it, the Oldest House doesn't like attention. That's why it can only be found if someone is already aware of its existence. Jesse only manages to notice it and get inside after her supernatural companion calls her there. The same thing began happening to the FBC themselves when they moved in, with the world at large, including the government that funds them, forgetting that their existence is important. As Trench puts it in one of his written memos, that means that the Bureau can demand as large a budget as they want to, since no-one can remember them long enough to realize what sum of money they've just signed over. Though he does remind people not to be too extravagant with their requests.
 Control (Video Game) / int_61459062
featureApplicability
1.0
 Control (Video Game) / int_61459062
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_61459062
 Control (Video Game) / int_61ff365d
type
Deflector Shields
 Control (Video Game) / int_61ff365d
comment
Deflector Shields: Some Hiss units, particularly the stronger ones, are surrounded by what Pope refers to as dense Hiss resonance, which acts like a shield you have to destroy before you can start chipping away at their health pool. The shielding (called armor by the game itself) is extremely resistant to attacks from the Service Weapon but takes massive damage from Launched objects, usually going down in one hit with damage to spare for the health bar underneath.
 Control (Video Game) / int_61ff365d
featureApplicability
1.0
 Control (Video Game) / int_61ff365d
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_61ff365d
 Control (Video Game) / int_6217c344
type
Spear Carrier
 Control (Video Game) / int_6217c344
comment
Spear Carrier: Carla Vaughn and Hubert Tan, the two silent extras that appear in Darling's presentations, mostly as set dressing. You can find a letter from Tan to Vaughn where he wonders why Darling has them do it, and spins it into asking her out to dinner. A letter from her lets him down pretty gently, but makes it clear she's absolutely not interested.
 Control (Video Game) / int_6217c344
featureApplicability
1.0
 Control (Video Game) / int_6217c344
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_6217c344
 Control (Video Game) / int_62434fe2
type
Sanity Slippage
 Control (Video Game) / int_62434fe2
comment
During the Mold sidequest, you can find three recordings made by Ramsay, captain of a Ranger team sent to investigate the Pit. Over the course of the recordings, Ramsay and his team can be heard experiencing gradual Sanity Slippage as they succumb to the effects of the Mold, and their remains can be found scattered around their camp in the form of corpses and Mold Hosts.
 Control (Video Game) / int_62434fe2
featureApplicability
1.0
 Control (Video Game) / int_62434fe2
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_62434fe2
 Control (Video Game) / int_62525a70
type
He Knows About Timed Hits
 Control (Video Game) / int_62525a70
comment
He Knows About Timed Hits: When Jesse answers the Hotline for the first time, the Board mentions the collectibles menu, which is where the Hotline recordings pop up after the cutscene's over.
 Control (Video Game) / int_62525a70
featureApplicability
1.0
 Control (Video Game) / int_62525a70
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_62525a70
 Control (Video Game) / int_6293c185
type
Sequel Hook
 Control (Video Game) / int_6293c185
comment
Sequel Hook: More of a DLC Hook. After being helped by Jesse, Marshall leaves immediately afterwards, saying that she needs to protect something the Hiss absolutely must not be allowed to find. By the end of the game, she hasn't returned, and nobody's sure where she went or what her status is. Exactly what she went to protect, and where she went, is detailed in the Foundation DLC. The ending of Foundation provides a few. After defeating the Hiss-Infected Marshall, Jesse decides to play along with the Board, at least until she knows more about them. Additionally, it's shown that the Former has escaped the Astral Plane and is now loose in the Foundation. Finally, the ending cutscene has Jesse and Emily speaking as the camera shows the black pyramid in the Executive Sector. As Jesse speaks about preparing for the next crisis, the camera tilts so the pyramid is rightside up (calling back to one of Ash's recordings), starts rumbling, and as it cuts to black a cracking can be heard... The ending of AWE also provides a potential one for Alan Wake. After Jesse defeats The-Thing-That-Was-Once-Hartman, Langston tells her of an incoming signal of an AWE in Bright Falls, although remarks that it's from several years in the future, and they shouldn't get signals from the outside because the lockdown is still in effect. As the monitor shows it going to code red, another vision from Alan plays. Alan says that it's happening again. A return. The scene ends with another cut to black with one final line from Alan: "You have been warned..."
 Control (Video Game) / int_6293c185
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1.0
 Control (Video Game) / int_6293c185
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_6293c185
 Control (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Control (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus: Hiss Distorted are very difficult to study due to their Visible Invisibility even when Seized, but taking screenshots at the right moment led to someone discovering that they're wearing impressive Combat Stilettos.
 Control (Video Game) / int_62f9d08e
featureApplicability
1.0
 Control (Video Game) / int_62f9d08e
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_62f9d08e
 Control (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Control (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Arish still mentions the lockdown in his "leaving conversation" dialogue if talked to after it's been lifted but before leaving Maintenance.
 Control (Video Game) / int_6320eced
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1.0
 Control (Video Game) / int_6320eced
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_6320eced
 Control (Video Game) / int_63389b0b
type
Kids Are Cruel
 Control (Video Game) / int_63389b0b
comment
Kids Are Cruel: During the Ordinary AWE, one of the kids that apparently instigated most of it was a bully named Tom Barlow - It's heavily suggested that whatever happened to them had some supernatural component, as Tom's bullies apparently fed on the milk of something called "the Not-Mother" and became so violent that they murdered a teacher, and caused all the adults in town to disappear.
 Control (Video Game) / int_63389b0b
featureApplicability
1.0
 Control (Video Game) / int_63389b0b
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_63389b0b
 Control (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Control (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: Upgrading Launch allows weakened or dead Hiss, as well as the corpses of unlucky Bureau employees, to be used as projectile weapons. Yes, this includes the Hiss Charged.
 Control (Video Game) / int_6377d6e6
featureApplicability
1.0
 Control (Video Game) / int_6377d6e6
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1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_6377d6e6
 Control (Video Game) / int_659702b0
type
Photo Mode
 Control (Video Game) / int_659702b0
comment
Photo Mode: Includes a free-roam camera and filters.
 Control (Video Game) / int_659702b0
featureApplicability
1.0
 Control (Video Game) / int_659702b0
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_659702b0
 Control (Video Game) / int_6602cad
type
Permanently Missable Content
 Control (Video Game) / int_6602cad
comment
Averting Permanently Missable Content, any collectibles in areas you can't return to (such as the lobby) have alternate locations where they will be moved to if you did not pick them up at the first opportunity.
 Control (Video Game) / int_6602cad
featureApplicability
1.0
 Control (Video Game) / int_6602cad
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_6602cad
 Control (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Control (Video Game) / int_67a7cd88
comment
Battle in the Center of the Mind: At the end of the game, Jesse loses the protection of Polaris/Hedron and must fight off the Hiss by herself. While she regains her psychic powers near the end, the battle is fought mostly by mental strength instead: she must overcome the illusion of being a mere office intern at the FBC and directly confront the former director, culminating in mentally pulling the trigger of the Service Weapon that Trench had used to commit suicide.
 Control (Video Game) / int_67a7cd88
featureApplicability
1.0
 Control (Video Game) / int_67a7cd88
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_67a7cd88
 Control (Video Game) / int_67fedd35
type
Bizarrchitecture
 Control (Video Game) / int_67fedd35
comment
Bizarrchitecture: The geometry of the Oldest House shifts as the game goes on, with new paths becoming available and doors appearing where they weren't before. This helps the Game/House guide the player towards the next goal. It's also creepy. When an area has been overtaken by the Hiss, it's even crazier, with what seems to be multiple instances of the same level geometry overlaid against each other — most easily seen when Jesse purifies a Control Point and the walls recede into something logical. Documentation states that the radio dishes you find scattered around the place and surrounding the Control Points are there to stabilize areas that have shifted before and hopefully prevent them from doing so again.
 Control (Video Game) / int_67fedd35
featureApplicability
1.0
 Control (Video Game) / int_67fedd35
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_67fedd35
 Control (Video Game) / int_68da6712
type
Canon Welding
 Control (Video Game) / int_68da6712
comment
Canon Welding: Multiple elements in this game confirm it's set in the same universe as Alan Wake, and the foundation of a future Remedy Connected Universe: Late-game documents you can find detail the Bureau investigating the "Bright Falls Incident" in which writer Alan Wake's stories ended up having an AWE effect on the town, changing the local area into whatever Wake wrote. Alan's body was never found, though it's likely due to his attempts to escape the Dark Place. One of Alan's pages, pushed beneath a door in the Oceanview, is an OoP; finding it triggers a monologue of his. Ahti provides Jesse with a cassette tape that plays a song produced by Old Gods of Asgard, the rock band Alan briefly encounters in Bright Falls. You can also find an album of theirs in a car in the Ordinary dump, with Jesse mentioning that she's loved them ever since she was a kid and found her dad's old music collection. In an environmental conversation, Langston grouses about the Hiss and containment breaches forcing him to miss the opening of a movie; specifically, The Sudden Stop, based on Alan's last book. Apparently, his work got even more popular after his disappearance. One document details the Bureau using mass media to present the abnormal as fictional, keeping the public in the dark about the things it studies, or to at least misdirect them about what's really going on (it's implied that America Overnight is part of this misinformation campaign). As such, they're interested in acquiring the rights to Night Springs, given its paranormal subject matter and the recent trend of classic properties being rebooted. Another document found in Dead Letters talks about a man who has a dream very similar to the one Alan experiences at the start of Alan Wake, where he sees a dark town with a lake in the center, and is woken by a bright light. During one of her therapy recordings, Jesse's psychologist mentions Jesse's affinity for a poem by one Thomas Zane, the poet who wrote himself out of existence decades ago. The psychologist even mentions that she has been unable to find any other trace of Zane or his work; it's left unexplained how exactly Jesse came across his poem in her youth. Presumably, it was left in a shoebox, as Alan Wake established that Zane wrote in a loophole so that anything of his left in a shoebox would stay behind. The Title Card◊ for the second DLC takes some obvious cues from the original cover art for Alan Wake. Crossing over with a Mythology Gag, Both Control and Alan Wake have an opening monologue centered around Stephen King, with Wake outright namedropping the author, while Jesse talks about how she views the world via a metaphor involving The Shawshank Redemption, the original novella of which was written by King. Jesse's hometown, Ordinary, was first mentioned in Alan Wake's American Nightmare, in a backmasked message in "Balance Slays The Demon." This all culminates in the heavy implication in the AWE DLC that Jesse was created by Alan himself as a "protagonist" who will eventually be able to defeat the Dark Presence. Another offhanded reference in the AWE DLC comes from Langston, who compares his Giftedly Bad music-slash-poetry to a combination of Sylvia Plath and My Bleeding Clock, a band also mentioned in Quantum Break.
 Control (Video Game) / int_68da6712
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1.0
 Control (Video Game) / int_68da6712
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_68da6712
 Control (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 Control (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: Given that it's a Spiritual Sequel to Alan Wake, it makes sense that it has some elements of this trope.
 Control (Video Game) / int_6a1c2a6
featureApplicability
1.0
 Control (Video Game) / int_6a1c2a6
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1.0
 Control (Video Game)
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Control (Video Game) / int_6a1c2a6
 Control (Video Game) / int_6a56f32c
type
Orbiting Particle Shield
 Control (Video Game) / int_6a56f32c
comment
Orbiting Particle Shield: Jesse gains the ability to surround herself with hovering debris that shields her from damage. Upgrading it increases its resilience and allows her to use it offensively, too. The Hiss Warped have the same ability including its attack potential.
 Control (Video Game) / int_6a56f32c
featureApplicability
1.0
 Control (Video Game) / int_6a56f32c
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_6a56f32c
 Control (Video Game) / int_6aada778
type
Only the Chosen May Wield
 Control (Video Game) / int_6aada778
comment
Only the Chosen May Wield: The Service Weapon can only be wielded by someone with considerable psychic potential, and anyone other than the Director trying to use The Hotline will cause serious injury or death by [REDACTED]. Later on, you find a document that theorizes that the [REDACTED] fate of the unchosen trying to wield those two is something actively enforced by the Board, because they are the only items where such a fate occurs. Non-worthy/-psychic people trying to bond with other Objects of Power either just does nothing, or they suffer only very minor backlash.
 Control (Video Game) / int_6aada778
featureApplicability
1.0
 Control (Video Game) / int_6aada778
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_6aada778
 Control (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Control (Video Game) / int_6ac6a56a
comment
esseJ, encountered in Self-Reflection, is a mirror version of Jesse with access to the Spin and Charge modes of the Service Weapon, as well as Launch, Shield, and Levitate. Beating her gives you access to the Asynchronous Outfit.
 Control (Video Game) / int_6ac6a56a
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1.0
 Control (Video Game) / int_6ac6a56a
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1.0
 Control (Video Game)
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Control (Video Game) / int_6ac6a56a
 Control (Video Game) / int_6b723294
type
Techno Babble
 Control (Video Game) / int_6b723294
comment
Techno Babble: When Jesse asks Emily what Objects of Power actually are, she responds with a tirade of buzzwords that won't make sense before finding a lot of secondary materials. Jesse thinks that she must have memorized it.
 Control (Video Game) / int_6b723294
featureApplicability
1.0
 Control (Video Game) / int_6b723294
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_6b723294
 Control (Video Game) / int_6bb40be3
type
Inner Monologue Conversation
 Control (Video Game) / int_6bb40be3
comment
Inner Monologue Conversation: The weird janitor Ahti reacts to Jesse's internal monologue. For instance, when Jesse first meets him, she narrates that he's a bit weird but qualifies as a friendly face. Ahti immediately remarks, as if he can hear the narration, that it's better than having no face at all.
 Control (Video Game) / int_6bb40be3
featureApplicability
1.0
 Control (Video Game) / int_6bb40be3
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_6bb40be3
 Control (Video Game) / int_6bda9a30
type
Meaningful Name
 Control (Video Game) / int_6bda9a30
comment
Meaningful Name: Trench's dearest friend is named Darling. Furthermore, Dr. Darling's first name is Casper - like the ghost, he is friendly, but he never appears in person. Ahti's name means 'Water God' in Finnish, and is the name of the god of the sea and fishing in Finnish mythology, hinting at his seemingly supernatural nature. The Hiss themselves might be a reference to Hiisi, an evil spirit in Finnish folklore. Dr. Underhill is met deep underground. Helen Marshall can be considered the "marshal" of the FBC's military as well as "marshalling" an effective resistance to the Hiss invasion. Emily Pope is a noticeably pure character with nothing to hide. Emily can be taken to mean 'industrious,' 'eager,' or 'hardworking.'
 Control (Video Game) / int_6bda9a30
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1.0
 Control (Video Game) / int_6bda9a30
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_6bda9a30
 Control (Video Game) / int_6c324f14
type
Talking to Plants
 Control (Video Game) / int_6c324f14
comment
Talking to Plants: One of Ahti's "What a Mess" side quests, "Talk to the Plants" has Jesse doing as the quest name suggests. She goes around Central Research and makes small talk to plants. The plants don't talk back, but they do react to her words by perking up. For added Cringe Comedy, Jesse is self-admittedly lacking in conversation skills, leading to gems like this:
 Control (Video Game) / int_6c324f14
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1.0
 Control (Video Game) / int_6c324f14
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1.0
 Control (Video Game)
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Control (Video Game) / int_6c324f14
 Control (Video Game) / int_6cb4cb70
type
Improperly Placed Firearms
 Control (Video Game) / int_6cb4cb70
comment
Improperly Placed Firearms: For some reason, FBC employees are fighting with Word War I-era Lewis guns, something that even the Oldest House's aversion to modern technology doesn't explain. Lampshaded when after Arish moves Security's operations hub into Central Executive, you hear him talking about being unable to find the FBC armory.
 Control (Video Game) / int_6cb4cb70
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-1.0
 Control (Video Game) / int_6cb4cb70
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1.0
 Control (Video Game)
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Control (Video Game) / int_6cb4cb70
 Control (Video Game) / int_6e0e5ba0
type
Multiple Choice Form Letter
 Control (Video Game) / int_6e0e5ba0
comment
Multiple Choice Form Letter: The Board speaks like this, occasionally giving several options for some of their lines.
 Control (Video Game) / int_6e0e5ba0
featureApplicability
1.0
 Control (Video Game) / int_6e0e5ba0
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1.0
 Control (Video Game)
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Control (Video Game) / int_6e0e5ba0
 Control (Video Game) / int_6ec1f343
type
Mook Medic
 Control (Video Game) / int_6ec1f343
comment
Mook Medic: The Hiss Clusters heal all the Hiss units in the area... or you, if you Seize them.
 Control (Video Game) / int_6ec1f343
featureApplicability
1.0
 Control (Video Game) / int_6ec1f343
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_6ec1f343
 Control (Video Game) / int_6ec989d8
type
Guide Dang It!
 Control (Video Game) / int_6ec989d8
comment
The Eternal Fire mod is the only unique mod in the base game, a Grip mod which serves as the reward for unmarked quest in Maintenance. It gives Grip a 100% chance to refund 1 round of ammo on hit, effectively granting infinite ammo for as long as you don't miss.
 Control (Video Game) / int_6ec989d8
featureApplicability
1.0
 Control (Video Game) / int_6ec989d8
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_6ec989d8
 Control (Video Game) / int_6ee10e0
type
My Greatest Failure
 Control (Video Game) / int_6ee10e0
comment
My Greatest Failure: Trench alludes to something bad concerning his family in several of his Hotline monologues, but it's not until you reach the Prime Candidate program that he muses on what happened: he "brought work home" and something followed, infecting and eventually killing Susanna, his young daughter. His wife, Kate, left him over this. It's the reason why he decides not to involve himself in Dylan's care when the boy is brought into the Bureau, instead letting Darling handle it.
 Control (Video Game) / int_6ee10e0
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1.0
 Control (Video Game) / int_6ee10e0
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1.0
 Control (Video Game)
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Control (Video Game) / int_6ee10e0
 Control (Video Game) / int_6ef09297
type
Masquerade
 Control (Video Game) / int_6ef09297
comment
Masquerade: The FBC strives to hide the supernatural world from the public eye - and they're good at it, too, as it takes Jesse seventeen years to find evidence that the paranormal is real, despite having been at ground zero of an AWE, in fact the biggest AWE on record, as a child.
 Control (Video Game) / int_6ef09297
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1.0
 Control (Video Game) / int_6ef09297
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1.0
 Control (Video Game)
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Control (Video Game) / int_6ef09297
 Control (Video Game) / int_6fba77ef
type
Moon-Landing Hoax
 Control (Video Game) / int_6fba77ef
comment
Moon-Landing Hoax: Subverted. NASA really did go to the moon. What got covered up was what was they brought back. Or rather, hitched a ride...
 Control (Video Game) / int_6fba77ef
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-0.3
 Control (Video Game) / int_6fba77ef
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1.0
 Control (Video Game)
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Control (Video Game) / int_6fba77ef
 Control (Video Game) / int_7064ec04
type
Cassette Futurism
 Control (Video Game) / int_7064ec04
comment
Cassette Futurism: The game heavily falls into this aesthetic. The Federal Bureau of Control specifically forbids "anything smart" (including cell phones) from being brought into the Oldest House, and there are even posters warning employees of the Bureau to be on the lookout for modern technology because it does not react well to the supernatural phenomena within. The desktop computers are big and bulky in the style of an early '80s "micro" or IBM PC, mainframes are absolutely huge and covered in analog switches and blinkenlights, the Bureau uses reel-to-reels and film projectors, data is transferred between departments via an immense pneumatic tube system (even if it does lose things sometimes), and even the firearms used by Agents and Rangers are outdated. Nothing can be seen in use that dates back to later than the 1970s or '80s.
 Control (Video Game) / int_7064ec04
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1.0
 Control (Video Game) / int_7064ec04
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1.0
 Control (Video Game)
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Control (Video Game) / int_7064ec04
 Control (Video Game) / int_715c463e
type
Literal Split Personality
 Control (Video Game) / int_715c463e
comment
Literal Split Personality: The Hiss incantation and Dylan Faden both imply this might be true of Jesse and Dylan. It isn't clear if it is true, or just the Hiss messing with them.
 Control (Video Game) / int_715c463e
featureApplicability
1.0
 Control (Video Game) / int_715c463e
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_715c463e
 Control (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Control (Video Game) / int_716c0b1b
comment
And the Adventure Continues: Despite Jesse defeating Dylan and shutting down the Projector, the Oldest House is still locked down and Hiss are still present, leaving Jesse to continue the fight against the Hiss until they're completely cleared out of the FBC. Same deal with the expansions as well. Jesse saves the Oldest House (and hell, all of reality) in The Foundation and then the Bureau in AWE. Yet, the House is still filled with the Hiss, and there are ominous signs of more trouble for the Bureau yet to come...
 Control (Video Game) / int_716c0b1b
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1.0
 Control (Video Game) / int_716c0b1b
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_716c0b1b
 Control (Video Game) / int_71dc4b06
type
If It Tastes Bad, It Must Be Good for You
 Control (Video Game) / int_71dc4b06
comment
If It Tastes Bad, It Must Be Good for You: As soon as Jesse takes the pill Dr. Underhill gives her to allow her to resist the Mold, she smells a horrible stench. This is by design, as the Mold propagates by smelling and tasting delicious so that people will eat it and turn into zombie-like Mold Hosts. The pill makes the Mold smell bad to Jesse so that she won't be tempted to eat it.
 Control (Video Game) / int_71dc4b06
featureApplicability
1.0
 Control (Video Game) / int_71dc4b06
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_71dc4b06
 Control (Video Game) / int_72426bbd
type
Self-Duplication
 Control (Video Game) / int_72426bbd
comment
Self-Duplication: The power of the Waist Mannequin. As said in its description of its effect:
 Control (Video Game) / int_72426bbd
featureApplicability
1.0
 Control (Video Game) / int_72426bbd
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_72426bbd
 Control (Video Game) / int_72856b70
type
Godzilla Threshold
 Control (Video Game) / int_72856b70
comment
Godzilla Threshold: When the Hiss starts corrupting the Board itself, the Board, as a last desperate measure, imbues Jesse with enough power to wipe the floor with level 30 enemies.
 Control (Video Game) / int_72856b70
featureApplicability
1.0
 Control (Video Game) / int_72856b70
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_72856b70
 Control (Video Game) / int_7286e96d
type
Idiot Ball
 Control (Video Game) / int_7286e96d
comment
Idiot Ball: The report on the rubber duck says that the agent who brought it in was found to have been illegally taking altered objects home with them, which likely is what caused the duck to be haunted in the first place. This person, who works in a facility dedicated to neutralizing paranormal threats and who has likely seen their fair share of dangerous haunted objects, just decided to bring said objects home willy-nilly where they and their young daughter lived. They are LUCKY that all they got was a minor haunting and a firing.
 Control (Video Game) / int_7286e96d
featureApplicability
1.0
 Control (Video Game) / int_7286e96d
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1.0
 Control (Video Game)
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Control (Video Game) / int_7286e96d
 Control (Video Game) / int_72e0023f
type
Invoked Trope
 Control (Video Game) / int_72e0023f
comment
The Federal Bureau of Control doesn't really control anything. It contains things, but often not for long, there's constant implications it exists at the mercy of the Oldest House, the Board, and whatever eldritch forces are at play - even one of the benign beings it "controls" is there willingly. Even Director Trench says that their main purpose is to expand what humanity knows about unreality. Files mention that this is intentional; when the IRS or other government budgets start looking for things to cut, they'll overlook an agency with a simple name and purpose (as far as the Federal government is concerned, the FBC just helps transport other agencies around) suddenly asking for more budget.
 Control (Video Game) / int_72e0023f
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 Control (Video Game) / int_72e0023f
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Control (Video Game) / int_72e0023f
 Control (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Control (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Hiss Rangers have bright yellow straps on their harnesses and black helmets while the still sane FDC Rangers have white straps and helmets.
 Control (Video Game) / int_735b4101
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1.0
 Control (Video Game) / int_735b4101
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1.0
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Control (Video Game) / int_735b4101
 Control (Video Game) / int_7374ab13
type
Once More, with Clarity
 Control (Video Game) / int_7374ab13
comment
Once More, with Clarity: Once you access the Hotline, you unlock the recordings of Trench that have previously only appeared as hazy overlays and can listen to the full versions of his previously-partial monologues. Some visual collectibles - most notably Darling's presentations - are shown with some scenes or lines missing when you watch them in-world; you have to see them again in the collectibles menu for full context.
 Control (Video Game) / int_7374ab13
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1.0
 Control (Video Game) / int_7374ab13
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1.0
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Control (Video Game) / int_7374ab13
 Control (Video Game) / int_73ebfe34
type
Boss Arena Urgency
 Control (Video Game) / int_73ebfe34
comment
Boss Arena Urgency: Every time FORMER strikes the ground with its arms, it punches a hole straight through the arena to the Bottomless Pit below. Once it gets low on heath, it stops shooting orbs at you and only attacks with its arms, meaning you better kill it very quickly before you run out of room to dodge.
 Control (Video Game) / int_73ebfe34
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1.0
 Control (Video Game) / int_73ebfe34
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1.0
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Control (Video Game) / int_73ebfe34
 Control (Video Game) / int_73ef9ef3
type
Almighty Janitor
 Control (Video Game) / int_73ef9ef3
comment
Almighty Janitor: Ahti, almost quite literally, as he's a janitor Jesse encounters on the building's first floor. For one, he's still working (and alive) even though the building is in a state of lockdown; for another, he can control the elevators appearing and disappearing; he also is apparently unaffected by the Hiss Invasion despite not wearing an HRA, and finally, he reacts to Jesse's internal monologue. Later it's revealed that he's able to access parts of the Oldest House that other employees don't even know about, and can even set up makeshift Control Points. His true nature is never revealed, though he remains on Jesse's side to the very end. Some of his dialogue, such as his insistence on Jesse being his assistant, comments regarding vacation, threatening an unknown 'them' in regards to both, implies he is on the same level if not above the Board. He's also heavily implied to be the Finnish god of the same name and is apparently buddies with the Old Gods of Asgard. To a lesser extent, Jesse herself. The instant she arrives, she's promoted to Director, and is everyone's boss. Despite this she's still running around fixing everything personally. Either by accident or foresight, one of the first doors you encounter right after you get the Service Weapon / Directorship is locked by a Lv.1 security clearance... which Jesse, who (again) is everyone's boss and now runs the Bureau, does not have because there are no spare keycards. This is taken to absurd degrees when you reach Containment, where you can accept a side mission where a Ranger apparently has access to a Lv.9 keycard — the highest Jesse can get in the base game is Lv.6. This is like if Mulder and Scully somehow changed the password to the Cigarette Smoking Man's laptop.
 Control (Video Game) / int_73ef9ef3
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1.0
 Control (Video Game) / int_73ef9ef3
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Control (Video Game) / int_73ef9ef3
 Control (Video Game) / int_768fb522
type
Side Effects Include...
 Control (Video Game) / int_768fb522
comment
Side Effects Include...: When obtaining the X-Ray Light Box, you can find a recording of a pre-Astral dive check, called "Astralnaut Liability". The preparer adds a disclosure listing a number of possible side effects, including normal (death, dementia) and... weirder (corporeal untangling, loss of ego...).
 Control (Video Game) / int_768fb522
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 Control (Video Game) / int_768fb522
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Control (Video Game) / int_768fb522
 Control (Video Game) / int_76ebae85
type
Kidnapped by the Call
 Control (Video Game) / int_76ebae85
comment
Kidnapped by the Call: Dylan was kidnapped by the FBC to become the Director. It went very wrong.
 Control (Video Game) / int_76ebae85
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1.0
 Control (Video Game) / int_76ebae85
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1.0
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Control (Video Game) / int_76ebae85
 Control (Video Game) / int_775a1af6
type
Married to the Job
 Control (Video Game) / int_775a1af6
comment
Married to the Job: Director Trench's work in the FBC consumed his life and destroyed his family, including killing his young daughter.
 Control (Video Game) / int_775a1af6
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1.0
 Control (Video Game) / int_775a1af6
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1.0
 Control (Video Game)
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Control (Video Game) / int_775a1af6
 Control (Video Game) / int_77666408
type
Combat Tentacles
 Control (Video Game) / int_77666408
comment
Combat Tentacles: Mold-1, the Superboss in the Mold Pit, attacks Jesse with three tentacles, which can additionally fire projectiles.
 Control (Video Game) / int_77666408
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 Control (Video Game) / int_77666408
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Control (Video Game) / int_77666408
 Control (Video Game) / int_776a06eb
type
All Myths Are True
 Control (Video Game) / int_776a06eb
comment
All Myths Are True: The AWEs - or, at least, some of them - can be created by both ancient myths and modern Urban Legends. One document even implies that the FBC is deliberately spreading more urban legends to foster creation of AWEs it desires, and they're revealed to be the secret backers of the paranormal enthusiast radio show "America Overnight".
 Control (Video Game) / int_776a06eb
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 Control (Video Game) / int_776a06eb
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Control (Video Game) / int_776a06eb
 Control (Video Game) / int_78c5ce7e
type
Screw the Rules, I Make Them!
 Control (Video Game) / int_78c5ce7e
comment
Screw the Rules, I Make Them!: Langston is rather miffed about the previous Director's approach to the rules when asked about him.
 Control (Video Game) / int_78c5ce7e
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 Control (Video Game) / int_78c5ce7e
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Control (Video Game) / int_78c5ce7e
 Control (Video Game) / int_79da90f4
type
MindManipulation
 Control (Video Game) / int_79da90f4
comment
Mind Manipulation: Seize, obtained by bonding the X-Ray Light Box, allows Jesse to turn low-health enemies into allies.
 Control (Video Game) / int_79da90f4
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1.0
 Control (Video Game) / int_79da90f4
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Control (Video Game) / int_79da90f4
 Control (Video Game) / int_7a6840a1
type
Real Event, Fictional Cause
 Control (Video Game) / int_7a6840a1
comment
Real Event, Fictional Cause: According to one of the audio logs, the Havana syndrome, in which embassy members in Cuba suffered hearing-related injuries, was caused by some kind of AWE, and it being the result of enemy accoustic weaponry is just a cover-up.
 Control (Video Game) / int_7a6840a1
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 Control (Video Game) / int_7a6840a1
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Control (Video Game) / int_7a6840a1
 Control (Video Game) / int_7b047cb2
type
Legendary Weapon
 Control (Video Game) / int_7b047cb2
comment
Legendary Weapon: The Service Weapon is an ancient weapon that has a reputation similar to this. In fact, it's implied that it used to be various other legendary weapons that choose their wielder over the centuries, including Excalibur and Mjolnir.
 Control (Video Game) / int_7b047cb2
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 Control (Video Game) / int_7b047cb2
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Control (Video Game) / int_7b047cb2
 Control (Video Game) / int_7b80226d
type
GoodCounterpart
 Control (Video Game) / int_7b80226d
comment
Polaris, the Good Counterpart to the Hiss and who helps Jesse on her journey to rescue Dylan.
 Control (Video Game) / int_7b80226d
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 Control (Video Game) / int_7b80226d
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Control (Video Game) / int_7b80226d
 Control (Video Game) / int_7d32da92
type
Lost in Transmission
 Control (Video Game) / int_7d32da92
comment
Lost in Transmission: The first few visions/messages you get from Trench are choppy and missing half the context, since, as Pope speculates, they're being projected into your mind via a bullet in his brain. Once you get the Hotline, you can rewatch them in whole.
 Control (Video Game) / int_7d32da92
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 Control (Video Game) / int_7d32da92
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Control (Video Game) / int_7d32da92
 Control (Video Game) / int_7d7c8e54
type
Being Watched
 Control (Video Game) / int_7d7c8e54
comment
Being Watched: One of Darling's videos discusses rumors surrounding HRAs. He notes that no, they're not used to spy on the Bureau employees and record all their conversations - the Bureau has been spying on them and recording their conversations just fine without them. Played for Drama later, when Jesse finds records of P7, the seventh Prime Candidate, which is to say herself, and realized that the Bureau has been monitoring her movements for years.
 Control (Video Game) / int_7d7c8e54
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 Control (Video Game) / int_7d7c8e54
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Control (Video Game) / int_7d7c8e54
 Control (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Control (Video Game) / int_7eaf99d
comment
Malevolent Architecture: The Oldest House was this when the Bureau first started exploring it, the shifting rooms causing numerous deaths. Once Dr. Ash discovered the means to create control points, however, the shifts were kept to a minimum, making it possible for the structure to be used as office space.
 Control (Video Game) / int_7eaf99d
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 Control (Video Game) / int_7eaf99d
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Control (Video Game) / int_7eaf99d
 Control (Video Game) / int_7f152e56
type
Our Mermaids Are Different
 Control (Video Game) / int_7f152e56
comment
Our Mermaids Are Different: Invoked. In a debriefing of what was meant to be a routine patrol through Black Rock Quarry, Wells and Horowitz tell the interviewer about sighting an alluring/enchanting mermaid basking on the rocks. Horowitz was "overcome with desire". Then they admit they made the whole thing up — nothing ever happens on patrol.
 Control (Video Game) / int_7f152e56
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 Control (Video Game) / int_7f152e56
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Control (Video Game) / int_7f152e56
 Control (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Control (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Downplayed: In Foundation, Jesse restores the previously-destroyed Nail (a kind of pillar of existence and locus point of the Oldest House's psychic energy). Except it was Helen Marshall who destroyed it in order to keep the Hiss from seizing it, and by putting the Nail back together again Jesse has put the entire Bureau in danger. But without the Nail, the Astral Plane intrudes into the Foundation of the Oldest House (and thus, by proxy, Prime Reality) which will have equally (if not more) disastrous consequences if left unchecked.
 Control (Video Game) / int_7fbb2a3
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 Control (Video Game) / int_7fbb2a3
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Control (Video Game) / int_7fbb2a3
 Control (Video Game) / int_80ed013b
type
The Chooser of the One
 Control (Video Game) / int_80ed013b
comment
The Chooser of the One: The Board is tasked with assessing if someone has what it takes to wield the Service Weapon. Or, in their own words:
 Control (Video Game) / int_80ed013b
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 Control (Video Game) / int_80ed013b
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Control (Video Game) / int_80ed013b
 Control (Video Game) / int_8173ce7b
type
Amulet of Concentrated Awesome
 Control (Video Game) / int_8173ce7b
comment
Amulet of Concentrated Awesome: Objects of Power are basically this. A person who binds one gains the same ability - more or less - as the one the OoP possesses on its own. Other than the Service Weapon, examples include: A diskette containing Soviet nuclear launch codes that lets you use Launch. A merry-go-round horse that lets you Evade. A safe that lets you Shield. An X-Ray light box that lets you Seize your enemies. An old television that lets you Levitate. An ashtray with a cigarette resting on it, which generates a winding maze which resembles a 1950's era hotel. This is the only Object of Power which Jesse doesn't bind, and instead makes up the Ashtray Maze in the Research sector.
 Control (Video Game) / int_8173ce7b
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Control (Video Game) / int_8173ce7b
 Control (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Control (Video Game) / int_82108e3d
comment
Attack Its Weak Point: The Clog can only be damaged by shooting its whitish-yellow tendrils, which stand out very clearly against its brown texture. The Anchor is surrounded by a shield of clocks and will only make an opening when it's about to launch an attack. Miss your chance and you will lose a good chunk of your health.
 Control (Video Game) / int_82108e3d
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 Control (Video Game) / int_82108e3d
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Control (Video Game) / int_82108e3d
 Control (Video Game) / int_82b137d
type
Sinister Spy Agency
 Control (Video Game) / int_82b137d
comment
Sinister Spy Agency: While the plot doesn't focus on it, there are implications that there are Bureau-like organizations who work to cause or exploit paranatural phenomena for their own ends, making them high on the Bureau's most wanted list, "Blessed" being the only one given a name.
 Control (Video Game) / int_82b137d
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 Control (Video Game) / int_82b137d
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Control (Video Game) / int_82b137d
 Control (Video Game) / int_830b0ac9
type
Final Battle
 Control (Video Game) / int_830b0ac9
comment
Launch fulfills this from a gameplay standpoint. You get it early in the game and can abuse it until the Final Battle, as it can One-Hit Kill basic mooks without much trouble. Zigzagged in that the visual spectacle of smashing foes to the floor with a cabinet, dust and splinters and loose paper flying everywhere, probably qualifies as Simple, yet Awesome instead; critics have heaped praise on just how satisfying it is to use Launch in combat.
 Control (Video Game) / int_830b0ac9
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 Control (Video Game) / int_830b0ac9
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Control (Video Game) / int_830b0ac9
 Control (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Control (Video Game) / int_8409a385
comment
There's also a weapon mod named "Damage Boost". Generally this provides a bigger boost to the assigned Form's firepower than any of the more esoteric or situational mods. It's also, consequently, the rarest type of mod; getting a rank IV damage mod is practically a miracle.
 Control (Video Game) / int_8409a385
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 Control (Video Game) / int_8409a385
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Control (Video Game) / int_8409a385
 Control (Video Game) / int_8454f523
type
Superboss
 Control (Video Game) / int_8454f523
comment
Jesse grows into this by the end of the game, becoming less and less shocked by the bizarre things she encounters. Lampshaded when she defeats late-game Superboss Mold-1: "I need to stop being surprised by all the weird shit in this place."
 Control (Video Game) / int_8454f523
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 Control (Video Game) / int_8454f523
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Control (Video Game) / int_8454f523
 Control (Video Game) / int_853b7948
type
Ambiguously Evil
 Control (Video Game) / int_853b7948
comment
The Board, the extradimensional overseers of the FBC... Though The Foundation shows that this is somewhat debatable.
 Control (Video Game) / int_853b7948
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 Control (Video Game) / int_853b7948
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Control (Video Game) / int_853b7948
 Control (Video Game) / int_8618825d
type
Portal Network
 Control (Video Game) / int_8618825d
comment
Portal Network: The Control Points work this way for Jesse, letting her teleport between various parts of the Oldest House. When she mentions this to Pope, it turns out that this is the first time they ever worked like that for anyone.
 Control (Video Game) / int_8618825d
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 Control (Video Game) / int_8618825d
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Control (Video Game) / int_8618825d
 Control (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Control (Video Game) / int_863fa679
comment
What Happened to the Mouse?: In AWE, there is no mention of the Board at all throughout the DLC despite Jesse having issues with them being a big Sequel Hook left in The Foundation. However, since the mission itself unlocks prior to the endgame in a new save, it can be reasoned that it is chronologically set prior, despite being released after.
 Control (Video Game) / int_863fa679
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Control (Video Game) / int_863fa679
 Control (Video Game) / int_868afe72
type
Covert Group with Mundane Front
 Control (Video Game) / int_868afe72
comment
Covert Group with Mundane Front: Officially, the FBC is a liaison between other federal agencies.
 Control (Video Game) / int_868afe72
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 Control (Video Game) / int_868afe72
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Control (Video Game) / int_868afe72
 Control (Video Game) / int_874176be
type
Psychic Powers
 Control (Video Game) / int_874176be
comment
Psychic Powers: While it's never said out loud, a lot of the various abilities that are classified as "parautility" are just different psychic powers. "Launch" and "Shield" are Telekinesis, "Levitate" is levitation, "Seize" is mind-control, parautilitarians can astral project themselves into the astral plane (either with Objects of Power or in controlled environments), Polaris acts as a Psychic Radar for Jesse, Jesse gets a Psychic Nosebleed when she uses certain objects of power and Mr. Bones in Threshold Kids describes parautility as a product of "different brains."
 Control (Video Game) / int_874176be
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Control (Video Game) / int_874176be
 Control (Video Game) / int_874c712f
type
Dug Too Deep
 Control (Video Game) / int_874c712f
comment
Dug Too Deep: The extradimensional version of this occurs when Darling uses the Projector to enter an alternate universe and accidentally exposes Trench, and hence the FBC, to the Hiss.
 Control (Video Game) / int_874c712f
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 Control (Video Game) / int_874c712f
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Control (Video Game) / int_874c712f
 Control (Video Game) / int_8774fb47
type
Eldritch Abomination
 Control (Video Game) / int_8774fb47
comment
Unless You, a book that the Book Club had been reading when the Hiss incident started. It's clearly an Altered Item that appears different to each reader since in each member's review of the book, it's described with a completely different genre and plot. Samson describes it as a military science fiction novel, Lopez describes it as a dystopian YA romance novel, and Phillip describes it as a horror novel. The only consistent thing between the three is that the antagonist is called "The Fix" (or "Fixers" in Samson's review), described as invading aliens that use brain worms to convert people to their side in Samson's review, a deadly virus spreading across the entire world in Lopez's review, and an Eldritch Abomination in Phillip's review (What do we know that's all three of those things and has a similar name?) All three book club members wind up suffering fates identical to characters they mentioned in their review: Samson complains that his favourite character randomly died for no reason less than halfway through the book when a gravitational anomaly launched a battery cylinder into his face — he was killed by the rampaging Floppy Disk launching a (cylindrical) pneumatic tube capsule into his face, much less than halfway through the game. Lopez praises the protagonist for dying a "good soldier's death" alone and surrounded by danger after telling her love interest to go on and save the world without her, never losing sight of the true goal even though it was the end for her — she dies alone and surrounded by danger fighting Hiss in Quarry Site Beta after her entire squad was slaughtered, but never lost sight of her true goal and recorded several messages for the FBC warning them of the danger before she died. Phillip wonders what happened to a character who was ordered to go watch some security monitors and then was never mentioned again — he's the guy Jesse meets watching the Fridge.
 Control (Video Game) / int_8774fb47
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Control (Video Game) / int_8774fb47
 Control (Video Game) / int_87cc946b
type
Stumbled Into the Plot
 Control (Video Game) / int_87cc946b
comment
Stumbled Into the Plot: Downplayed; while Jesse was in New York deliberately to search for the FBC, it's a coincidence that she just so happened to walk into the Oldest House while the Hiss invasion was ongoing. It's implied that Polaris led her there because of the Hiss incursion, after years of refusing to do so. A file implies this isn't an uncommon occurrence. You have to be specifically looking for the House to find it, and people wandering in almost always have some kind of connection to some case, to the point where there's a standard operating procedure to handle the interrogations of people who enter.
 Control (Video Game) / int_87cc946b
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Control (Video Game) / int_87cc946b
 Control (Video Game) / int_886b973e
type
Insubstantial Ingredients
 Control (Video Game) / int_886b973e
comment
Insubstantial Ingredients: While some crafting materials, like Corrupted Samples, are physical objects, the list also include "items" such as Ritual Impulse or Untapped Potential. "Confiscated Motive" and "Shaded Facet" show up in AWE, for example. It seems that thought processes are as much of what makes up the Service Weapon as physical objects. There's a reason they're labeled "Conceptual Materials" on the inventory screen.
 Control (Video Game) / int_886b973e
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Control (Video Game) / int_886b973e
 Control (Video Game) / int_88c9e3d5
type
Percent-Based Values
 Control (Video Game) / int_88c9e3d5
comment
Percent-Based Values: Jesse loses 10% of her Source whenever she dies. Most Mods work this way, such as Energy Recovery, which gives +[Some number]% of Energy recovery speed.
 Control (Video Game) / int_88c9e3d5
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 Control (Video Game) / int_88c9e3d5
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Control (Video Game) / int_88c9e3d5
 Control (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Control (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: The aptly named Pierce form is essentially a handheld railgun with a painfully slow Charged Attack, but its shots punch clean through any walls, obstacles and enemies in their path, leaving glowing holes behind. They're also strong enough to One-Hit Kill all but the strongest Elite Mooks, giving you ample opportunity to wreck multiple Hiss with every shot. It gets downright ridiculous with its unique AWE-exclusive mod that removes the charge time. The final upgrade for the launch ability is Multilaunch, which allows you to hold and launch three objects simultaneously, which will target multiple enemies if available (note, the default object is a chunk of concrete bigger than a cinderblock).
 Control (Video Game) / int_88e5fcbc
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Control (Video Game) / int_88e5fcbc
 Control (Video Game) / int_89f2f8aa
type
Misidentified Weapons
 Control (Video Game) / int_89f2f8aa
comment
Misidentified Weapons: Like so many other games before it, Control makes the mistake of calling the Hiss Troopers' minigun a "chain gun". Note the multiple barrels and visible lack of chains as part of the firing mechanism.
 Control (Video Game) / int_89f2f8aa
featureApplicability
1.0
 Control (Video Game) / int_89f2f8aa
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_89f2f8aa
 Control (Video Game) / int_8a07e085
type
Denser and Wackier
 Control (Video Game) / int_8a07e085
comment
Denser and Wackier: In a more serious sense. Compared to other Remedy works, Control can get straight up weird with its world-building and mythos, with many a Noodle Incident, OOPs that take the shape of childish items, everything about the Bureau's Threshold Kids and much much more.
 Control (Video Game) / int_8a07e085
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1.0
 Control (Video Game) / int_8a07e085
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_8a07e085
 Control (Video Game) / int_8a88ed49
type
Mini-Boss
 Control (Video Game) / int_8a88ed49
comment
The "Untapped Potential" Conceptual Material is described as "Anomaly", instead of the Sector / Event where it's received like others, because it comes from Mini Bosses, without defined location.
 Control (Video Game) / int_8a88ed49
featureApplicability
1.0
 Control (Video Game) / int_8a88ed49
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_8a88ed49
 Control (Video Game) / int_8aba505e
type
Ghost Train
 Control (Video Game) / int_8aba505e
comment
The One-Way Track mod turns Shatter into another magnum, lower damage and shorter range than Pierce but with more ammo. It reduces spread by -100%, effectively turning Shatter's many small projectiles into one big one, and is the reward for putting the Ghost Train that is the Eagle Limited to rest.
 Control (Video Game) / int_8aba505e
featureApplicability
1.0
 Control (Video Game) / int_8aba505e
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_8aba505e
 Control (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Control (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: Jesse is quick on her feet and hits like a freight train with her abilities, but that is set back by her squishiness; many Hiss types are similarly hard-hitting but fragile, thus encouraging quick thinking and juggling between Jesse's different abilities in order to come out on top.
 Control (Video Game) / int_8b0a127
featureApplicability
1.0
 Control (Video Game) / int_8b0a127
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_8b0a127
 Control (Video Game) / int_8b568cb7
type
Posthumous Character
 Control (Video Game) / int_8b568cb7
comment
Posthumous Character: Trench is alive only in the opening cutscene; Jesse walks in on the aftermath of his apparent suicide. He still appears to her in visions to give you directions and clues. Pope suggests it's being projected into Jesse's mind from the Service Weapon's bullet stuck in his cooling corpse. Northmoor, the Director Trench replaced, figures into several of Trench's monologues, with much of what Trench did stemming from Northmoor's actions. He's not actually dead, but being stuck inside the reactor of the electrical plant to act as its power source is hardly better.
 Control (Video Game) / int_8b568cb7
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1.0
 Control (Video Game) / int_8b568cb7
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_8b568cb7
 Control (Video Game) / int_8b74d7ec
type
Something-Nauts
 Control (Video Game) / int_8b74d7ec
comment
Something-Nauts: The agents who delve into the astral plane to explore it are called Astralnauts.
 Control (Video Game) / int_8b74d7ec
featureApplicability
1.0
 Control (Video Game) / int_8b74d7ec
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_8b74d7ec
 Control (Video Game) / int_8c681acc
type
Third-Person Person
 Control (Video Game) / int_8c681acc
comment
Third-Person Person: Played for Drama when Jesse first speaks to Dylan, and he speaks about himself in third person, claiming it's because after what Trench and Marshall did to him, he's no longer Dylan. He reverts to first person after a short while, though.
 Control (Video Game) / int_8c681acc
featureApplicability
1.0
 Control (Video Game) / int_8c681acc
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_8c681acc
 Control (Video Game) / int_8cb844c6
type
Mr. Exposition
 Control (Video Game) / int_8cb844c6
comment
Mr. Exposition: The Board tutors you on the use of various Objects of Power you bond by pulling your mind into the Astral Plane and presenting you with a scenario that requires you to use the ability. Jesse can talk to several characters representing their departments - such as Arish for Security and Pope for Research - and ask them numerous questions regarding aspects of the Oldest House. Trench and Darling offer information on the setting and backstory through live-action "collectibles" that you'll acquire right as you'll start to wonder about their topics.
 Control (Video Game) / int_8cb844c6
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1.0
 Control (Video Game) / int_8cb844c6
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1.0
 Control (Video Game)
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Control (Video Game) / int_8cb844c6
 Control (Video Game) / int_8ee710e7
type
Better Manhandle the Murder Weapon
 Control (Video Game) / int_8ee710e7
comment
Better Manhandle the Murder Weapon: Justified; when finding Trench's corpse and the Service Weapon next to it, Jesse wants to leave it alone and get help, but Polaris tells her to pick up the gun anyway.
 Control (Video Game) / int_8ee710e7
featureApplicability
1.0
 Control (Video Game) / int_8ee710e7
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1.0
 Control (Video Game)
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Control (Video Game) / int_8ee710e7
 Control (Video Game) / int_8f041b17
type
Socketed Equipment
 Control (Video Game) / int_8f041b17
comment
Socketed Equipment: The Service Weapon has slots for each weapon form to put weapon mods on. This is the only way to improve the abilities of a Service Weapon's form. Each form begins with only one slot, but gain an additional slot when a weapon form is upgraded, maxing out at three slots. Weapon Mods will stack even if they're the same type, allowing the Service Weapon to develop strong specialization at the cost of versatility.
 Control (Video Game) / int_8f041b17
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1.0
 Control (Video Game) / int_8f041b17
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_8f041b17
 Control (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Control (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: In the side quest "Fridge Duty", Jesse finds a fridge that inexplicably kills people if it is not stared at constantly. When she attempts to cleanse the fridge, she enters an alternate dimension that appears to be a dark version of the Astral Plane. She is suddenly attacked by a monster named "FORMER" whose appearance is not unlike the name of the trope. The Board states that it was once a part of them, until it was "fired" for rebelling against them and is no longer part of the Board. However, it is unclear exactly what FORMER is, and its appearance is unlike anything else seen in the game.
 Control (Video Game) / int_902fa0b4
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1.0
 Control (Video Game) / int_902fa0b4
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1.0
 Control (Video Game)
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Control (Video Game) / int_902fa0b4
 Control (Video Game) / int_9203bf6
type
Arc Number
 Control (Video Game) / int_9203bf6
comment
Arc Number: Six. Dylan is candidate number six. The highest security pass you get is level six. The mods are graded up to level six, as are enemies you face during the main story missions.
 Control (Video Game) / int_9203bf6
featureApplicability
1.0
 Control (Video Game) / int_9203bf6
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1.0
 Control (Video Game)
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Control (Video Game) / int_9203bf6
 Control (Video Game) / int_929328d7
type
Improbably Female Cast
 Control (Video Game) / int_929328d7
comment
Improbably Female Cast: In spite of taking place in a government bureaucracy, a lot of characters with high ranks are women. Jesse becomes the Director after picking up the Service Weapon, Marshall is head of Operations, Underhill is in charge of studying the Mold, and while Pope is just an assistant, she's assistant to head researcher Dr. Darling, and has taken over for him by the end of the game. Even extra-dimensional being Polaris is referred to as "she".
 Control (Video Game) / int_929328d7
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1.0
 Control (Video Game) / int_929328d7
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_929328d7
 Control (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Control (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The Astral Spike is never truly "fought," so it doesn't qualify as a Hopeless Boss Fight. Instead, it's an utterly invincible annoyance that pops up occasionally and pursues Jesse, leaving her no choice but to flee in terror. Nothing can harm it (though you can very briefly stop it in its tracks by launching items at it), and it will do serious damage if it gets close to Jesse.
 Control (Video Game) / int_92bd6627
featureApplicability
1.0
 Control (Video Game) / int_92bd6627
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1.0
 Control (Video Game)
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Control (Video Game) / int_92bd6627
 Control (Video Game) / int_933576c8
type
Mighty Glacier
 Control (Video Game) / int_933576c8
comment
Mighty Glacier: Mold Hosts are slow, and their attacks are extremely close-range, but they are veritable bullet sponges and if you do let them get in close, you're in for a world of hurt.
 Control (Video Game) / int_933576c8
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1.0
 Control (Video Game) / int_933576c8
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1.0
 Control (Video Game)
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Control (Video Game) / int_933576c8
 Control (Video Game) / int_939de546
type
Copycat Mockery
 Control (Video Game) / int_939de546
comment
Copycat Mockery: A rather subtle, deadpan example appears in the Foundation DLC, when FORMER provides Jesse with either Shape or Fracture, depending on which ability she originally didn't choose, and Jesse gets into an argument with the Board about it.
 Control (Video Game) / int_939de546
featureApplicability
1.0
 Control (Video Game) / int_939de546
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1.0
 Control (Video Game)
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Control (Video Game) / int_939de546
 Control (Video Game) / int_940a5958
type
Artificial Stupidity
 Control (Video Game) / int_940a5958
comment
Artificial Stupidity: Hiss enemies aren't too bright in combat, with ranged forms often refraining from attacking Jesse for quite some time after they spawn. If you're quick enough, you can take out many enemies before the first ones even open fire. Their threat mainly stems from their sheer numbers and very strong attacks once they finally do start shooting. Elite Mooks are generally better about this. Considering what the Hiss is, this behavior may fall under some level on the Sliding Scale of Gameplay and Story Integration. One instance where the above works against the player is the "Supportive Staff" achievement that requires you to let a Deployed Ranger kill five enemies. It's easily one of the most annoying achievements to unlock because of how dumb the Ranger AI behaves in combat, rarely shooting at all and often failing to hit the target even when they do. In the third phase of the esseJ fight, their AI completely shuts down if you stand behind a pillar on the second floor of the arena, and they just float in place while you can take pot shots at them willy nilly.
 Control (Video Game) / int_940a5958
featureApplicability
1.0
 Control (Video Game) / int_940a5958
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_940a5958
 Control (Video Game) / int_94bc84ad
type
Sdrawkcab Speech
 Control (Video Game) / int_94bc84ad
comment
Sdrawkcab Speech: In the Mirror, all dialogue spoken by Jesse is reversed. Her internal monologue remains unaffected. An audio log also sits outside the Mirror, with the interviewer failing to get any answers to her questions out of the ranger that just left the Mirror because his speech is reversed. When you find the same audio log inside the Mirror, the interviewer's speech is reversed and the ranger's speech is forward.
 Control (Video Game) / int_94bc84ad
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1.0
 Control (Video Game) / int_94bc84ad
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1.0
 Control (Video Game)
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Control (Video Game) / int_94bc84ad
 Control (Video Game) / int_952e4e06
type
Utility Magic
 Control (Video Game) / int_952e4e06
comment
Utility Magic: The Hotline is an Object of Power that manifests as a bright red rotary telephone, its purpose being able to receive phone calls from beyond our dimension.
 Control (Video Game) / int_952e4e06
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1.0
 Control (Video Game) / int_952e4e06
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1.0
 Control (Video Game)
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Control (Video Game) / int_952e4e06
 Control (Video Game) / int_954b3c7b
type
Strong Flesh, Weak Steel
 Control (Video Game) / int_954b3c7b
comment
Strong Flesh, Weak Steel: A variation. You can telekinetically throw all kinds of things at enemies, including rocks, furniture, and even construction vehicles, but most of these will be outdamaged by simply throwing enemy corpses instead, once you unlock the upgrade enabling this.
 Control (Video Game) / int_954b3c7b
featureApplicability
1.0
 Control (Video Game) / int_954b3c7b
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1.0
 Control (Video Game)
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Control (Video Game) / int_954b3c7b
 Control (Video Game) / int_9553214b
type
He Was Right There All Along
 Control (Video Game) / int_9553214b
comment
He Was Right There All Along: The Altered Item responsible for the whole Hiss mess turns out to be stored in the Nostalgia Department adjacent to the Executive cafeteria, one of the very first areas Jesse visits. That creepy red-lit hallway there that drains Jesse's health if she so much as approaches it? Yep, that's where the Final Battle goes down.
 Control (Video Game) / int_9553214b
featureApplicability
1.0
 Control (Video Game) / int_9553214b
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_9553214b
 Control (Video Game) / int_95dfff97
type
Animated Armor
 Control (Video Game) / int_95dfff97
comment
Fra, an alien that took the form of a sentient spacesuit, is missing his head/helmet, and wants you to go find it and return it to him. Where is it located? In the Head Office, of course!
 Control (Video Game) / int_95dfff97
featureApplicability
1.0
 Control (Video Game) / int_95dfff97
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_95dfff97
 Control (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Control (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: On consoles, Circle/B is used for exiting menus, and for dashing in the world. You turn the map on and off with Up on the D-pad. All of the movement controls remain active when the map is on, so if you try to turn it off with Circle/B, you will find yourself unexpectedly dashing. Players who are used to shooters where they can select a weapon with a number key, on the PC version, may find themselves jamming down 1-5 and wondering why it's not working. This is because Jesse can only equip two modes at any time, and the option to switch between them is, by default, F — the use key.
 Control (Video Game) / int_963086ce
featureApplicability
1.0
 Control (Video Game) / int_963086ce
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1.0
 Control (Video Game)
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Control (Video Game) / int_963086ce
 Control (Video Game) / int_96b89043
type
Not So Above It All
 Control (Video Game) / int_96b89043
comment
Not So Above It All: After shooting her way through a horde of Hiss while blasting an Old Gods of Asgard song in her ears in the Ashtray Maze, even Jesse has to admit that the entire sequence was pretty damn awesome.
 Control (Video Game) / int_96b89043
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1.0
 Control (Video Game) / int_96b89043
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1.0
 Control (Video Game)
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Control (Video Game) / int_96b89043
 Control (Video Game) / int_96fbeaf
type
There Are No Therapists
 Control (Video Game) / int_96fbeaf
comment
There Are No Therapists: Averted: Jesse had seen one in the past, but she was a very bad one who kept insinuating ideas to Jesse rather than listening to her. Given how tapes of their conversations can be found within the FBC itself, it's implied that the therapist was an FBC plant deliberately gaslighting her, but it's also possible that she was just very bad at her job.
 Control (Video Game) / int_96fbeaf
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-1.0
 Control (Video Game) / int_96fbeaf
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1.0
 Control (Video Game)
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Control (Video Game) / int_96fbeaf
 Control (Video Game) / int_970c790a
type
Big Bad
 Control (Video Game) / int_970c790a
comment
Big Bad: The Hiss, a malevolent Eldritch Abomination from "outside" normal reality that is currently attacking the FBC and trying to escape to infect the rest of the world.
 Control (Video Game) / int_970c790a
featureApplicability
1.0
 Control (Video Game) / int_970c790a
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_970c790a
 Control (Video Game) / int_9727fa73
type
Dimensional Traveler
 Control (Video Game) / int_9727fa73
comment
Dimensional Traveler: Both Polaris and the Hiss are this, having come into our reality through the Slide Projector.
 Control (Video Game) / int_9727fa73
featureApplicability
1.0
 Control (Video Game) / int_9727fa73
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_9727fa73
 Control (Video Game) / int_98431ae2
type
Gemstone Assault
 Control (Video Game) / int_98431ae2
comment
Gemstone Assault: In Foundation, Jesse is offered one of two powers by The Board (the other one later gets offered by FORMER) to deal with the crystal formations of the Foundation, and one of them allows her to create walls, platforms and spike traps out of them. The other allows her to destroy crystals by shooting at them, but this can occasionally be used offensively by destroying the crystal floor underneath enemies and sending them into the pits below.
 Control (Video Game) / int_98431ae2
featureApplicability
1.0
 Control (Video Game) / int_98431ae2
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_98431ae2
 Control (Video Game) / int_985795ab
type
Medium Blending
 Control (Video Game) / int_985795ab
comment
Medium Blending: A Remedy staple. Characters on the "other side of the veil", such as Trench, Alan, and later Darling, appear as live-action silhouette projections in the game world. Various videos you can find around the Oldest House are likewise all in live-action. When Jesse first encounters the Hiss, there's a brief cutscene of her having a breakdown and nearly succumbing to it before Polaris protects her. The shots alternate between in-game footage of Jesse and live-action footage of her actress, Courtney Hope. While Jesse is chasing after the Movie Camera Altered Item in Foundation, the game takes on a letterbox aspect ratio.
 Control (Video Game) / int_985795ab
featureApplicability
1.0
 Control (Video Game) / int_985795ab
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_985795ab
 Control (Video Game) / int_99298c71
type
Better to Die than Be Killed
 Control (Video Game) / int_99298c71
comment
During the Expeditions side quest, you're directed to find two recordings made by Lopez, captain of a Ranger team sent into Quarry Site Beta for a routine expedition. In the first, she's calm and composed; in the second, she's panicking and warning anyone who can hear her to escape, before either dying fighting the Hiss or committing suicide to avoid becoming one herself. Notably, Lopez' logs were originally found in the Pit in place of Ramsay's logs; they were replaced and reused for the Expeditions update.
 Control (Video Game) / int_99298c71
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1.0
 Control (Video Game) / int_99298c71
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1.0
 Control (Video Game)
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Control (Video Game) / int_99298c71
 Control (Video Game) / int_99ddfcec
type
Unwitting Instigator of Doom
 Control (Video Game) / int_99ddfcec
comment
Unwitting Instigator of Doom: Ultimately, this dubious honor goes to Neil, Dylan and Jesse's childhood friend. They'd let him play with the slide projector and it was his confession of this to bullies beating him up that led to said bullies stumbling upon the "Not-Mother" that caused the Ordinary AWE.
 Control (Video Game) / int_99ddfcec
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1.0
 Control (Video Game) / int_99ddfcec
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1.0
 Control (Video Game)
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Control (Video Game) / int_99ddfcec
 Control (Video Game) / int_99fe88e1
type
Event Flag
 Control (Video Game) / int_99fe88e1
comment
Event Flag: The first control point in Containment can't be cleansed until the plot has progressed far enough. You just don't get the prompt to do so.
 Control (Video Game) / int_99fe88e1
featureApplicability
1.0
 Control (Video Game) / int_99fe88e1
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1.0
 Control (Video Game)
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Control (Video Game) / int_99fe88e1
 Control (Video Game) / int_9b54d536
type
Evil Counterpart
 Control (Video Game) / int_9b54d536
comment
"Through a mirror, inverted is made right" - Jesse journeying into the Victorian Mirror Altered Item, and fighting her Evil Counterpart "esseJ" in the resulting Mirror World.
 Control (Video Game) / int_9b54d536
featureApplicability
1.0
 Control (Video Game) / int_9b54d536
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1.0
 Control (Video Game)
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Control (Video Game) / int_9b54d536
 Control (Video Game) / int_9bb14eb1
type
Word-Salad Humor
 Control (Video Game) / int_9bb14eb1
comment
Word-Salad Humor: The Fra Mauro AWE features what may or may not be an alien that talks this way. Cheerful, friendly, completely incomprehensible.
 Control (Video Game) / int_9bb14eb1
featureApplicability
1.0
 Control (Video Game) / int_9bb14eb1
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1.0
 Control (Video Game)
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Control (Video Game) / int_9bb14eb1
 Control (Video Game) / int_9bd92eef
type
Astral Projection
 Control (Video Game) / int_9bd92eef
comment
Astralnauts for people who use Astral Projection to explore the Astral Plane.
 Control (Video Game) / int_9bd92eef
featureApplicability
1.0
 Control (Video Game) / int_9bd92eef
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_9bd92eef
 Control (Video Game) / int_9bee1a7f
type
Eldritch Location
 Control (Video Game) / int_9bee1a7f
comment
The Oldest House is a primordial thing that can barely be called a house - it's just called that because it's the closest appropriate description, not unlike the House from the book.
 Control (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Control (Video Game) / int_9bee1a7f
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1.0
 Control (Video Game)
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Control (Video Game) / int_9bee1a7f
 Control (Video Game) / int_9c5ce9ed
type
Blunt Metaphors Trauma
 Control (Video Game) / int_9c5ce9ed
comment
Blunt Metaphors Trauma: Ahti sometimes uses Finnish idioms translated directly into English, adding to the Cloudcuckoolander vibe he gives off.
 Control (Video Game) / int_9c5ce9ed
featureApplicability
1.0
 Control (Video Game) / int_9c5ce9ed
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_9c5ce9ed
 Control (Video Game) / int_9cde2df1
type
Hand Cannon
 Control (Video Game) / int_9cde2df1
comment
Pierce, already a powerful magnum/Sniper Pistol, gets Custodial Readiness, which negates the normal charge-up time for each shot. Still slow, but that much faster. Ahti awards it for completing his task board in Investigations.
 Control (Video Game) / int_9cde2df1
featureApplicability
1.0
 Control (Video Game) / int_9cde2df1
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_9cde2df1
 Control (Video Game) / int_9d12bbc1
type
Foreshadowing
 Control (Video Game) / int_9d12bbc1
comment
"Under the conceptual reality behind this reality you must want these waves to drag you away" - Later, when Jesse meets with Ahti in the Foundation, the sound of waves crashing on the shore can be heard in the background along with the illusion that Jesse is walking along a sunset beach. This can also be seen as Foreshadowing how Ahti is implied to be the Finnish sea god of the same name.
 Control (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Control (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_9d12bbc1
 Control (Video Game) / int_9d90e013
type
Heel–Face Brainwashing
 Control (Video Game) / int_9d90e013
comment
Heel–Face Brainwashing: The Seize power lets Jesse turn Hiss soldiers into her allies, effectively returning them to the Bureau through Mind Control.
 Control (Video Game) / int_9d90e013
featureApplicability
1.0
 Control (Video Game) / int_9d90e013
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_9d90e013
 Control (Video Game) / int_9df954d6
type
Enigmatic Empowering Entity
 Control (Video Game) / int_9df954d6
comment
Enigmatic Empowering Entity: The Board is responsible for assessing the new Director. What criteria they're using is completely unknown even to the Bureau employees, but whoever passes their test gets access to the Service Weapon.
 Control (Video Game) / int_9df954d6
featureApplicability
1.0
 Control (Video Game) / int_9df954d6
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_9df954d6
 Control (Video Game) / int_9e0b9695
type
Flight
 Control (Video Game) / int_9e0b9695
comment
An old television that lets you Levitate.
 Control (Video Game) / int_9e0b9695
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Control (Video Game) / int_9e0b9695
 Control (Video Game) / int_9e236a98
type
Sliding Scale of Gameplay and Story Integration
 Control (Video Game) / int_9e236a98
comment
Sliding Scale of Gameplay and Story Integration: During the final level, the Hiss traps Jesse in her own head, forcing her to live out the life of a low-level lackey in the Bureau until she fights against them. During this time, you're given the same menial tasks to do as objectives, over and over and over, that reset once you complete them. Blindly following them will get you nowhere until you wander around and find a certain trigger in the environment. In other words, both Jesse and the player need to refuse to do what they're told and take control of their own existence. Just don't catch on too early or you'll try to break out of the trap before you've done enough chores to make the item you need appear. In the side quest "Fridge Duty", you enter a containment cell with a refrigerator that must be looked at constantly, otherwise it'll attack whoever is in the vicinity. If you do not keep the fridge in view with the game's camera, you will take damage.
 Control (Video Game) / int_9e236a98
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Control (Video Game) / int_9e236a98
 Control (Video Game) / int_9ebee577
type
Anaphora
 Control (Video Game) / int_9ebee577
comment
Anaphora: The Flavor Text for the "Ahti's Cabin" Collectible; the second sentence uses this to connect the things the cabin has:
 Control (Video Game) / int_9ebee577
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Control (Video Game) / int_9ebee577
 Control (Video Game) / int_9ecbba6c
type
Metroidvania
 Control (Video Game) / int_9ecbba6c
comment
Metroidvania: Areas in the House can be revisited and explored further as you acquire new powers and higher security clearance.
 Control (Video Game) / int_9ecbba6c
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Control (Video Game) / int_9ecbba6c
 Control (Video Game) / int_9edbda07
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Elite Mooks
 Control (Video Game) / int_9edbda07
comment
Elite Mooks: Occasionally, you'll come across a Hiss unit that's named but is also not a boss. They hit harder and have more health and armor than a typical Hiss, and they're more often than not a heavy unit.
 Control (Video Game) / int_9edbda07
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Control (Video Game) / int_9edbda07
 Control (Video Game) / int_9f6fb586
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Leitmotif
 Control (Video Game) / int_9f6fb586
comment
Leitmotif: Petri Alanko's three-note piano motif for Alan Wake (first heard in this track) plays after Alan's projected message completes and at the end of the AWE DLC, to signal his return.
 Control (Video Game) / int_9f6fb586
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Control (Video Game) / int_9f6fb586
 Control (Video Game) / int_9fbe06a5
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Badass in a Nice Suit
 Control (Video Game) / int_9fbe06a5
comment
Badass in a Nice Suit: Completing the roulette Easter egg in the Luck and Probability department earns Jesse the Gold Suit, a sparkling gold variant of the Director's Suit, itself obtainable by completing the game.
 Control (Video Game) / int_9fbe06a5
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Control (Video Game) / int_9fbe06a5
 Control (Video Game) / int_a121abc7
type
Respawning Enemies
 Control (Video Game) / int_a121abc7
comment
Respawning Enemies: The game spawns some waves of Hiss every couple of times you transit between locations, even in areas you've already been through. Useful for farming resources and mods, not so useful when you're just exploring or searching for collectibles. Downright frustrating in locations where the natural cover takes you behind the spawn line, so you retreat to the high ground, fight off all the Hiss, and then try to advance, only for the exact same mob to respawn.
 Control (Video Game) / int_a121abc7
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Control (Video Game) / int_a121abc7
 Control (Video Game) / int_a188ac4b
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Overly Long Gag
 Control (Video Game) / int_a188ac4b
comment
Overly Long Gag: In AWE, once Jesse establishes contact with Langston in Active Investigations, he'll continue talking through the one-way PA system. Very quickly, he starts rambling about whatever's on his mind, and if you decide to stick around for whatever reason, you'll find that he goes on for quite a while.
 Control (Video Game) / int_a188ac4b
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Control (Video Game) / int_a188ac4b
 Control (Video Game) / int_a19135a6
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Mind Control
 Control (Video Game) / int_a19135a6
comment
An X-Ray light box that lets you Seize your enemies.
 Control (Video Game) / int_a19135a6
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Control (Video Game) / int_a19135a6
 Control (Video Game) / int_a2761f46
type
Wreaking Havok
 Control (Video Game) / int_a2761f46
comment
Wreaking Havok: The Launch ability lets you throw random objects around willy-nilly, and environments have an impressive amount of destructibility. Large-scale fights are liable to leave the room completely trashed. If you unlock Launch all the way, you will be able to throw what is described as 'large' objects, which includes propane-powered forklifts. Suffice to say, you don't want to throw one of those at an enemy which is too close to you. One additional, partly-unintentional quirk thanks to the physics programming is that the enemy-damaging collision of the objects you can grab begins as soon as they start moving from Jesse's pull, meaning they can hit enemies while en route to Jesse's side. It can be tricky to pull off, but with good positioning, you can get a free extra hit while saving yourself energy with this method, and it's regularly employed by speedrunners to efficiently maximize their damage.
 Control (Video Game) / int_a2761f46
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Control (Video Game) / int_a2761f46
 Control (Video Game) / int_a2968da6
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If Only You Knew
 Control (Video Game) / int_a2968da6
comment
If Only You Knew: One of the nameless NPCs hanging around Central Executive may mention that this whole situation they're in would make for a good Night Springs episode. Come AWE, it's revealed that it is one. Just like he did in American Nightmare, Alan Wake once again used one of his old episodes as a base for an escape plan for himself.
 Control (Video Game) / int_a2968da6
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Control (Video Game) / int_a2968da6
 Control (Video Game) / int_a29a7058
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Not Quite Flight
 Control (Video Game) / int_a29a7058
comment
Not Quite Flight: The Hiss Elevated levitate. Some do so still strapped to the chairs they were in when the Hiss took them. You can join them in the sky after binding the old TV. Though it's a sharply limited flight; you can only lift so high and then move horizontally at that elevation, before it wears off and you gently fall back to the floor. Once you stop rising, you can't go up again until you set foot on something.
 Control (Video Game) / int_a29a7058
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Control (Video Game) / int_a29a7058
 Control (Video Game) / int_a2fea27d
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The Chosen Many
 Control (Video Game) / int_a2fea27d
comment
The Chosen Many: The Prime Candidates are people who have psychic potential that could allow them to become the Director, and as such, FBC tries to recruit or collect them. This being said, there can only be one Director at a time.
 Control (Video Game) / int_a2fea27d
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Control (Video Game) / int_a2fea27d
 Control (Video Game) / int_a37e27db
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Back from the Brink
 Control (Video Game) / int_a37e27db
comment
Back from the Brink: At the start of the game, the Bureau has lost the majority of its employees, the building is under lockdown, and the survivors are under siege by both the Hiss as well as Molded. Several of its artifacts and dangerous foes have also escaped containment. Jesse manages to single-handedly stop all of these threats and reorganize the survivors under her command.
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Control (Video Game) / int_a37e27db
 Control (Video Game) / int_a414c3f0
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One-Hit Kill
 Control (Video Game) / int_a414c3f0
comment
One-Hit Kill: The boss fight in the sixth mission marks the moment when bosses can start doing this to you, coinciding with a difficulty increase as the game moves into truly perfectionist territory: dodge or die. You are able to do this through Assist Mode.
 Control (Video Game) / int_a414c3f0
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Control (Video Game) / int_a414c3f0
 Control (Video Game) / int_a4905771
type
Double-Meaning Title
 Control (Video Game) / int_a4905771
comment
Double-Meaning Title: Control refers to the Federal Bureau of Control, of course, but also about the different ways people look for control in their lives, and how that control is often just a comforting illusion. Trench talks about how Northmoor, his predecessor as Director, became obsessed with accumulating personal power, abusing his authority and binding ever more OoPs, but Trench turned into a Control Freak in his own right, keeping secrets, sowing mistrust, and making sure no one else had too much control. Both men came to believe that sacrifices were necessary and people were expendable in the name of order and safety. Jesse, meanwhile, is just looking to find her brother and take back control of their lives, then her newfound powers; she specifically doesn't want control of the Bureau. Over the course of the game, Character Development sees her grow into her new role and decide a little control isn't a bad thing, as long as the FBC doesn't lose sight of the people they're meant to protect. Additionally, on a more subtle level, control can also refer to the "control group" in a scientific experiment, where one group is intentionally not tested upon to serve as a basis for comparison. More specifically, Jesse is left to mature without FBC interference as a control while her little brother Dylan is experimented upon and raised by the FBC. Here, this makes Jesse the control for the experiments that Trench, Darling, and the FBC ran on Dylan. The Foundation is a Shout-Out to the SCP Foundation, whose influence the game wears on its sleeve. It's also referencing the (meta)physical foundations of the Oldest House, the stone on which it is built in the form of the caverns located beneath the "roots" (the columns where Ahti can be found taking his vacation during "Finnish Tango") of the building. Finally, the DLC delves into the historical foundation of the current incarnation of the Bureau, when it first encountered the Oldest House and the Board, and gained its first Board-appointed Director, Northmoor, as opposed to one selected by the US government.
 Control (Video Game) / int_a4905771
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Control (Video Game) / int_a4905771
 Control (Video Game) / int_a4d8473b
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Stealth Sequel
 Control (Video Game) / int_a4d8473b
comment
Stealth Sequel: The AWE DLC essentially establishes Control as a de facto sequel to Alan Wake by the heavy implication that Alan wrote the events of the game into reality, including Jesse, the HBC and the Hiss, to create a heroine capable of rescuing him and defeating the Dark Presence once and for all.
 Control (Video Game) / int_a4d8473b
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Control (Video Game) / int_a4d8473b
 Control (Video Game) / int_a51467fe
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Chest Monster
 Control (Video Game) / int_a51467fe
comment
Chest Monster: A thankfully rare occurrence, happening only twice. The first is in the base game: a single (and very conspicuously-placed) loot chest in the Panopticon will not net you goodies, but a point-blank Hiss Charged, as well as a signal for more Hiss mooks toward your area. The second is in a hidden area in The Foundation, in a more cramped space to boot.
 Control (Video Game) / int_a51467fe
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Control (Video Game) / int_a51467fe
 Control (Video Game) / int_a536f3a3
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Gender-Blender Name
 Control (Video Game) / int_a536f3a3
comment
Gender-Blender Name: Jesse is normally a man's name. The sound-alike woman's name is Jessie. Runs in the family with her brother Dylan, who lampshades that both of them have unisex names.
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Control (Video Game) / int_a536f3a3
 Control (Video Game) / int_a5bdd9e7
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Only Fatal to Adults
 Control (Video Game) / int_a5bdd9e7
comment
Only Fatal to Adults: Marshall tried to justify kidnapping Dylan by stating that all adults in Ordinary had vanished by the time FBC arrived.
 Control (Video Game) / int_a5bdd9e7
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Control (Video Game) / int_a5bdd9e7
 Control (Video Game) / int_a5e02e9e
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Infinity +1 Sword
 Control (Video Game) / int_a5e02e9e
comment
Infinity Plus One Mod: There's a number of unique super mods that are usually very well hidden and can't be reacquired if you deconstruct them. The base game has a hidden mod for Grip called Eternal Fire that refunds you one shot for every shot you land, essentially giving you unlimited ammo as long as you don't miss. The AWE DLC adds one super mod for each Service Weapon form except for Grip and Surge. Some like the one for Spinnote double damage after killing an enemy with that rather weak form aren't all that helpful, but others like the ones for Piercenote removes the lengthy charge time, multiplying its already prodigious damage output, Shatternote removes the spread, turning a Short-Range Shotgun into a hideously powerful Hand Cannon or Chargenote increases missile speed by 500%, allowing even flying enemies to be hit before they can evade make combat much less of a hassle.
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Control (Video Game) / int_a5e02e9e
 Control (Video Game) / int_a5f0752f
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Rule of Drama
 Control (Video Game) / int_a5f0752f
comment
Rule of Drama: The Movie Camera altered item, the inciting object of a side quest in the Foundation DLC, exaggerates any remotely interesting local circumstances into an action set piece in a short term break from reality. It produces a titled VHS tape recording of the scenario after the fact, edited into a short film.
 Control (Video Game) / int_a5f0752f
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Control (Video Game) / int_a5f0752f
 Control (Video Game) / int_a6123b72
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Enfant Terrible
 Control (Video Game) / int_a6123b72
comment
Enfant Terrible: While it's uncertain how much the Bureau's mistreatment and the Hiss incursion is responsible for Dylan's current actions, you can find a recording of Darling's made when Dylan was still a kid in which he's trying to smooth over the fact that Dylan murdered one of the Bureau employees.
 Control (Video Game) / int_a6123b72
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Control (Video Game) / int_a6123b72
 Control (Video Game) / int_a62dca03
type
Year Inside, Hour Outside
 Control (Video Game) / int_a62dca03
comment
Year Inside, Hour Outside: Downplayed. One collectible mentions that time passes differently between the Astral Plane and our world, so video taken from astralnauts' dives can last longer than the time they spent diving in the real world. There are posters on the walls stating that this change in time perspective doesn't count as overtime.
 Control (Video Game) / int_a62dca03
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Control (Video Game) / int_a62dca03
 Control (Video Game) / int_a6c677c4
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Not Hyperbole
 Control (Video Game) / int_a6c677c4
comment
Not Hyperbole: When you first enter the Oldest House and encounter Ahti, he mistakes Jesse as being there for his assistant job. Later in the game it is heavily implied that Ahti is connected to The Board in some way or another, so her becoming Director is essentially her becoming his assistant. One of Trench's recording has him talk about his predecessor, former Director Northmoor, and how one of his remaining duties is to "keep the lights on". The NSC stands for Northmoor Sarcophagus Container, and Northmoor is used to power up the electrical center supplying electricity to the Bureau.
 Control (Video Game) / int_a6c677c4
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Control (Video Game) / int_a6c677c4
 Control (Video Game) / int_a6c7600a
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Telephone Teleport
 Control (Video Game) / int_a6c7600a
comment
Telephone Teleport: The Emergency Call Summary and Supplement imply this is what's meant by "transcorporeality", and the caller has movement within the wires:
 Control (Video Game) / int_a6c7600a
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Control (Video Game) / int_a6c7600a
 Control (Video Game) / int_a6cda066
type
Rule of Three
 Control (Video Game) / int_a6cda066
comment
Rule of Three: The Oceanview Motel operates on threes - you have to pull the cord three times to enter or exit it, and most of the puzzles which grant you the keys to get back involve moving objects in all three accessible rooms, which have doors that only open when you ring the door bell (at least three times in total). And you have to go through the Dream Sequence where you're a secretary three times before you succeed.
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Control (Video Game) / int_a6cda066
 Control (Video Game) / int_a733374b
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Bomb Whistle
 Control (Video Game) / int_a733374b
comment
Bomb Whistle: The Hiss Charged make loud whistling sounds as they get closer to exploding, which is a good cue that you need to put some distance between you and them.
 Control (Video Game) / int_a733374b
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Control (Video Game) / int_a733374b
 Control (Video Game) / int_a8826e1e
type
Giant Mook
 Control (Video Game) / int_a8826e1e
comment
Giant Mook: Hiss Troopers are heavy weapon specialists clad in massive EOD-style armor suits that are taller and wider than any other humanoid enemy. They're slow, but their shielding, huge health pool and enormous firepower make them one of the most dangerous Hiss types in the game. On the flip side, Seizing them gives you a very powerful temporary ally.
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Control (Video Game) / int_a8826e1e
 Control (Video Game) / int_aa27a981
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Full-Contact Magic
 Control (Video Game) / int_aa27a981
comment
Full-Contact Magic: Jesse's melee attack is actually a telekinetic blast focused through her punch, increasing its power and range. As she winds up and collects her power, small objects nearby get pulled towards her.
 Control (Video Game) / int_aa27a981
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Control (Video Game) / int_aa27a981
 Control (Video Game) / int_aafdef28
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Videogame Dashing
 Control (Video Game) / int_aafdef28
comment
Aerobics is a personal mod, +10 Health every time you Evade. You receive it it you somehow manage to figure out the extremely obtuse clock puzzle in the bowels of Investigations, which most players never find.
 Control (Video Game) / int_aafdef28
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Control (Video Game) / int_aafdef28
 Control (Video Game) / int_ab68c5cc
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Chronic Hero Syndrome
 Control (Video Game) / int_ab68c5cc
comment
Chronic Hero Syndrome: Dr. Underhill diagnoses Darling with this, stating that he always feels the need to be the one who solves any trouble plaguing the Bureau. Jesse starts showing signs of this herself in the Foundation DLC. Having potentially succeeded in quelleing two invasions of the FBC by closing off access for the Hiss and destroying Mold-1 in the basement Threshold, Jesse brags to herself about saving the Bureau and makes fixing the Foundation her personal mission.
 Control (Video Game) / int_ab68c5cc
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Control (Video Game) / int_ab68c5cc
 Control (Video Game) / int_ad22fa80
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Apocalyptic Log
 Control (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Dr. Casper Darling's video presentations begin as professionally-assembled, if lighthearted infodumps, but the further you go into the game and the deeper down the timeline you adventure into, they start to become more shoddily-produced and clearly more of Darling rambling about his increasing anxieties and worries of a looming potential disaster. During the Mold sidequest, you can find three recordings made by Ramsay, captain of a Ranger team sent to investigate the Pit. Over the course of the recordings, Ramsay and his team can be heard experiencing gradual Sanity Slippage as they succumb to the effects of the Mold, and their remains can be found scattered around their camp in the form of corpses and Mold Hosts. During the Expeditions side quest, you're directed to find two recordings made by Lopez, captain of a Ranger team sent into Quarry Site Beta for a routine expedition. In the first, she's calm and composed; in the second, she's panicking and warning anyone who can hear her to escape, before either dying fighting the Hiss or committing suicide to avoid becoming one herself. Notably, Lopez' logs were originally found in the Pit in place of Ramsay's logs; they were replaced and reused for the Expeditions update. Logs can be found in the Foundation DLC from the head of a filing department that got shifted into the lower caves. The victims made futile efforts to find a way out in the face of dwindling supplies until an astral spike appeared and killed them all. The last note ends with the author cursing the Bureau for blithely allowing such a tragedy to happen.
 Control (Video Game) / int_ad22fa80
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Control (Video Game) / int_ad22fa80
 Control (Video Game) / int_ad8dbae4
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Public Domain Artifact
 Control (Video Game) / int_ad8dbae4
comment
Public Domain Artifact: A document you pick up speculates that the Service Weapon might be only the latest form of an artifact known in the past as Mjolnir or Excalibur.
 Control (Video Game) / int_ad8dbae4
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Control (Video Game) / int_ad8dbae4
 Control (Video Game) / int_ae0b7462
type
Ghost Butler
 Control (Video Game) / int_ae0b7462
comment
Ghost Butler: All doors in the Oldest House open automatically if they're not locked.
 Control (Video Game) / int_ae0b7462
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Control (Video Game) / int_ae0b7462
 Control (Video Game) / int_ae3d6438
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Deadpan Snarker
 Control (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Ahti, and it's not just because of his stilted English. He is also this when he slips to Finnish. Jesse manages to keep the snark contained to her internal monologue, but she also has her moments.
 Control (Video Game) / int_ae3d6438
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Control (Video Game) / int_ae3d6438
 Control (Video Game) / int_aed65980
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All for Nothing
 Control (Video Game) / int_aed65980
comment
All for Nothing: Downplayed in the Old Boys' Club mission, where Jesse and Marshall try to restart the HRA production. As soon as they fight their way to the production plant and figure out how to activate the machine, a crucial component breaks, necessitating that Jesse return to Maintenance to get more of it.
 Control (Video Game) / int_aed65980
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 Control (Video Game) / int_af3be43f
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Mundane Horror
 Control (Video Game) / int_af3be43f
comment
Mundane Horror: Being a New Weird game with Cosmic Horror elements, the whole game has an air of creepiness to it. Random, innocuous objects possess supernatural properties, an Eldritch Location refitted into office spaces and auditoriums, files with redacted information spilled everywhere, doorways that appear out of nowhere, portals to alternate dimensions, a motel that may or not just be a dream, random people floating in midair rambling words to no one, and so on.
 Control (Video Game) / int_af3be43f
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Control (Video Game) / int_af3be43f
 Control (Video Game) / int_af5edbff
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Myopic Architecture
 Control (Video Game) / int_af5edbff
comment
Myopic Architecture: Entering Maintenance Sector for the first time, Jesse comes across a door with Level 2 Clearance required to enter. While you only have Level 1 at that point, you also have Launch, which lets Jesse pick up one of half a dozen heavy objects around and slam it into the floor-to-ceiling windows surrounding the door. Or you could just shoot the glass.
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Talkative Loon
 Control (Video Game) / int_afe98316
comment
Talkative Loon: The Hiss and those infected by it have a strange Word Salad Madness Mantra they repeat on loop.
 Control (Video Game) / int_afe98316
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Control (Video Game) / int_afe98316
 Control (Video Game) / int_b11ca36a
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Unique Items
 Control (Video Game) / int_b11ca36a
comment
Unique Items: Most mods are random drops, some rarer than others, some with better stats, but not one of a kind. There are six exceptions, five weapon mods (one for each Service Weapon mode other than Surge) and one personal mod, all but one added as part of the AWE DLC and found in Investigations. Don't sell them or deconstruct them, because there's no way to get them back short of restarting the chapter from Mission Select. The Eternal Fire mod is the only unique mod in the base game, a Grip mod which serves as the reward for unmarked quest in Maintenance. It gives Grip a 100% chance to refund 1 round of ammo on hit, effectively granting infinite ammo for as long as you don't miss. Spam Mail grants Spin a stacking, short-term +100% damage buff each time you kill an enemy. It's the reward for keeping a Chain Letter going. It's lucky for Jesse, at least. Pierce, already a powerful magnum/Sniper Pistol, gets Custodial Readiness, which negates the normal charge-up time for each shot. Still slow, but that much faster. Ahti awards it for completing his task board in Investigations. The One-Way Track mod turns Shatter into another magnum, lower damage and shorter range than Pierce but with more ammo. It reduces spread by -100%, effectively turning Shatter's many small projectiles into one big one, and is the reward for putting the Ghost Train that is the Eagle Limited to rest. For returning his "head", the anomalous being Fra in the Eagle Limited AWE gives you Thin Space, which makes the projectile speed for Charge effectively instantaneous, increasing it by +1000%. Aerobics is a personal mod, +10 Health every time you Evade. You receive it it you somehow manage to figure out the extremely obtuse clock puzzle in the bowels of Investigations, which most players never find.
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Control (Video Game) / int_b11ca36a
 Control (Video Game) / int_b1346878
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Fate Worse than Death
 Control (Video Game) / int_b1346878
comment
Northmoor, the Director Trench replaced, figures into several of Trench's monologues, with much of what Trench did stemming from Northmoor's actions. He's not actually dead, but being stuck inside the reactor of the electrical plant to act as its power source is hardly better.
 Control (Video Game) / int_b1346878
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Control (Video Game) / int_b1346878
 Control (Video Game) / int_b1bf431c
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Go for the Eye
 Control (Video Game) / int_b1bf431c
comment
Go for the Eye: FORMER has a giant, glowing eye. Guess where to shoot to defeat it.
 Control (Video Game) / int_b1bf431c
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Control (Video Game) / int_b1bf431c
 Control (Video Game) / int_b1c4bc94
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Arbitrary Weapon Range
 Control (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: All of your psychic powers have these. With Seize, it makes sense that you need to be close by; with Levitate, it makes sense that you can't stay in the air indefinitely; with Shield, it makes sense that keeping an impenetrable barrier of debris around yourself is difficult to do for long. But when you Launch something, you simply aren't allowed to aim at something that's outside a certain range; and if you do succeed at dumb-firing the object into them, it clips through them without doing damage. Even if they can shoot at you in return. Or are shooting you in return.
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Control (Video Game) / int_b1c4bc94
 Control (Video Game) / int_b2cdd776
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Bottomless Magazines
 Control (Video Game) / int_b2cdd776
comment
Bottomless Magazines: The Service Weapon regenerates ammo when not being fired. A Justified Trope, as it is a psychically bound weapon, so it presumably regenerates ammo through the user's significant psychic prowess allowing them to believe it should be reloading, on top of the fact that it hasn’t always been a gun. Several mods have a chance to give you a bullet back every time you hit an enemy, and the secret Eternal Fire mod for Grip guarantees you a bullet back, allowing you to keep blasting away forever as long as you're accurate.
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Control (Video Game) / int_b2cdd776
 Control (Video Game) / int_b2f26025
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Genki Girl
 Control (Video Game) / int_b2f26025
comment
Genki Girl: Emily Pope, the researcher you meet after clearing the Central Executive. Despite the situation surrounding her, she's extremely excited about meeting you and the work she's doing.
 Control (Video Game) / int_b2f26025
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Control (Video Game) / int_b2f26025
 Control (Video Game) / int_b3bdf232
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Alien Geometries
 Control (Video Game) / int_b3bdf232
comment
Alien Geometries: Most of the game can qualify as this to varying degrees. The Oldest House, the setting of the game, is ancient, potentially predates humans, certainly wasn't constructed by humans, and has a mind of its own. The Twisting Path section showcases how it can get quite agitated and active, with all the walls spinning in many different directions, and the Firebreaks feature bottomless voids with the only other visible structures being other Firebreaks, in distances and directions that do not make spatial sense when considering where on the map and on what floors the other Firebreaks are located. One overt example of this is during the "Merry Chase" mission, the floor collapses beneath Jesse, dropping her down into a mysterious sub-basement containing the merry-go-round horse object of power. Once she's dealt with that, the floor of the sub-basement also collapses beneath her, dropping her down — into the room she originally fell from.
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Control (Video Game) / int_b3bdf232
 Control (Video Game) / int_b4215a8d
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Tennis Boss
 Control (Video Game) / int_b4215a8d
comment
Tennis Boss: FORMER has a variation of this where the energy orbs they throw at you can be grabbed and Launched into its weak point for a lot of damage.
 Control (Video Game) / int_b4215a8d
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Control (Video Game) / int_b4215a8d
 Control (Video Game) / int_b465f5e5
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Level-Map Display
 Control (Video Game) / int_b465f5e5
comment
Level-Map Display: The map shows the current location, and destination, with certain locations labeled.
 Control (Video Game) / int_b465f5e5
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Control (Video Game) / int_b465f5e5
 Control (Video Game) / int_b474c23f
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Misery Poker
 Control (Video Game) / int_b474c23f
comment
Misery Poker: Several documents are from different employees comparing the worst things they've ever had to look over for Altered status. Starting with the least bad, they go through about a hundred individual human teeth, an entire airplane (and every single part in it), and a fresh dog corpse.
 Control (Video Game) / int_b474c23f
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Control (Video Game) / int_b474c23f
 Control (Video Game) / int_b47d95be
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No OSHA Compliance
 Control (Video Game) / int_b47d95be
comment
No OSHA Compliance: Surprisingly, given the Eldritch Location that randomly shifts layout, mostly averted except in specific areas that have been infected by the Hiss/Mold/other dangers. Stairways and walkways have railings, scaffolding is protected, signage is plentiful - it's even logical in layout. Really, the only issue is the haphazard placement of explosive items for Jesse to fling around in combat. There is also the issue of the bottomless pits with no hand rails.
 Control (Video Game) / int_b47d95be
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 Control (Video Game) / int_b4a6ae4c
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Everyone Has Standards
 Control (Video Game) / int_b4a6ae4c
comment
Everyone Has Standards: The Bureau may be involved with a lot of shady things but even they will not tamper with the Reality Warper powers of the Dark Presence. Discovering what Hartman had tried to do, and perceiving him as a threat, the Bureau confiscated his research, property and revoked his medical license to prevent him from conducting any more unethical experiments.
 Control (Video Game) / int_b4a6ae4c
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Control (Video Game) / int_b4a6ae4c
 Control (Video Game) / int_b5914444
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Noodle Implements
 Control (Video Game) / int_b5914444
comment
Noodle Implements: The list of items forbidden within the Oldest House includes the obvious, such as advanced electronics, but also "iconic representations of archetypal concepts" (which apparently includes rubber ducks and ketchup bottles) and, for some reason, number 2 pencils. A document you find early on specifies a list of words that should not be used when talking about an aftermath of a particular AWE. The list includes terms like "blood", "Alaska" and, for some reason, "scissors". For some reason, all of the women's bathrooms (not the men's or the unisex ones) have, in addition to first aid kits, defibrillators.
 Control (Video Game) / int_b5914444
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Control (Video Game) / int_b5914444
 Control (Video Game) / int_b6e1d40b
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Acceptable Breaks from Reality
 Control (Video Game) / int_b6e1d40b
comment
To a lesser extent, Jesse herself. The instant she arrives, she's promoted to Director, and is everyone's boss. Despite this she's still running around fixing everything personally. Either by accident or foresight, one of the first doors you encounter right after you get the Service Weapon / Directorship is locked by a Lv.1 security clearance... which Jesse, who (again) is everyone's boss and now runs the Bureau, does not have because there are no spare keycards.
 Control (Video Game) / int_b6e1d40b
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Control (Video Game) / int_b6e1d40b
 Control (Video Game) / int_b72ae7
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Omnidisciplinary Scientist
 Control (Video Game) / int_b72ae7
comment
Omnidisciplinary Scientist: Dr. Casper Darling, while focusing mostly on OoP research, seems to know a lot about a whole bunch of different subjects relating to them. Apparently, he's considered a genius by his peers, as one of the Agents in front of the Board Room calls him "the Bureau's golden child".
 Control (Video Game) / int_b72ae7
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Control (Video Game) / int_b72ae7
 Control (Video Game) / int_b7920c43
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Lost in Translation
 Control (Video Game) / int_b7920c43
comment
Lost in Translation: In-universe. In one of the Hotline messages, the Board attempts to explain Objects of Power as they see it. It's even more confusing than most of the Board's communiques, and halfway through, they give up, declare that human language doesn't have the appropriate vocabulary, and tell you to ignore this message.
 Control (Video Game) / int_b7920c43
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 Control (Video Game) / int_b869b5b1
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Color Motif
 Control (Video Game) / int_b869b5b1
comment
Color Motif: Red. Jesse is red-headed, red is the main color of the game's logo, and the Hiss-overtaken areas are bathed in hideous red light. Blue represents Polaris, the entity accompanying Jesse. She's a calming influence against the Hiss' Mystical Plague, and considers herself to be Hiss' enemy. Orange represents the Oceanview Motel, leaking through wherever there's a cord to be pulled and transported there. It's usually bathed in what seems to be the warm orange sunlight of a desert morning. Black and white represent the Board, with their inhuman, sterile shapes and the binary nature of their tests. Grey represents Dylan, showing how he's been raised in a cold, sterile, and loveless environment that has warped him into a near-sociopath.
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Control (Video Game) / int_b869b5b1
 Control (Video Game) / int_b8dbbc07
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Ink-Suit Actor
 Control (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: While Courtney Hope has played a character in a Remedy game before, she was mo-capped for this role. Jesse pretty much is the actress, down to every facial detail and her red hair.
 Control (Video Game) / int_b8dbbc07
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Control (Video Game) / int_b8dbbc07
 Control (Video Game) / int_b8eb6a69
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Magic Must Defeat Magic
 Control (Video Game) / int_b8eb6a69
comment
Magic Must Defeat Magic: Discussed. The Federal Bureau of Control is a government agency founded to study and contain paranatural phenomena. While the Bureau's methods were more traditionally esoteric, by the time the Bureau was officially recognized by the federal government, its methods leaned closer to that of scientific research until it based all of its protocols on objective, empirical research. It's implied that this acts as more of a hindrance because paranatural phenomena are unquantifiable by design, being things that rely on subjective perspective.
 Control (Video Game) / int_b8eb6a69
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Control (Video Game) / int_b8eb6a69
 Control (Video Game) / int_b97a2fa7
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Forced Transformation
 Control (Video Game) / int_b97a2fa7
comment
Forced Transformation: One of the Fadens' childhood friends was turned into a dog (or "something like one") by one of the worlds in the Slide Projector, and the FBC believes that "Codename: Dog Neil" is still out there somewhere. In an interview you can find, Dylan thinks that Neil actually prefers being a dog, as he was being bullied at school.
 Control (Video Game) / int_b97a2fa7
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 Control (Video Game) / int_baaf641a
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King Mook
 Control (Video Game) / int_baaf641a
comment
King Mook: The boss fight against Tommasi is your first encounter with the Hiss Elevated. Future Elevated are nowhere near as hard as he is... until you fight him as a Optional Boss. Likewise, Salvador is a boss version of the Hiss Warped, though the Mook version precedes him in introduction.
 Control (Video Game) / int_baaf641a
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 Control (Video Game) / int_baedeab5
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Incomprehensible Entrance Exam
 Control (Video Game) / int_baedeab5
comment
Incomprehensible Entrance Exam: Jesse Faden has no idea she's even being considered for employment when she arrives at the Federal Bureau of Control in the hopes of uncovering its secrets, much less that she's being evaluated for the post of Director. It's not until she finds the previous Director dead in his office and is ordered to pick up the murder weapon that she's finally notified of her application... and is unceremoniously flung into the Astral Plane for the test. For good measure, she's belatedly warned that failing the test will result in the "murder weapon" fatally shooting her in the head.
 Control (Video Game) / int_baedeab5
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Control (Video Game) / int_baedeab5
 Control (Video Game) / int_bb18a227
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It's All About Me
 Control (Video Game) / int_bb18a227
comment
It's All About Me: Dr. Underhill, who's studying the Mold within the FBC, doesn't care about the Hiss incursion or anything that isn't her current project, and doesn't even know that Jesse is the new Director, despite every other member of Bureau personnel (including the people guarding her lab) knowing on sight from seeing her with the Service Weapon.
 Control (Video Game) / int_bb18a227
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Control (Video Game) / int_bb18a227
 Control (Video Game) / int_bb48f8ba
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Timed Mission
 Control (Video Game) / int_bb48f8ba
comment
Timed Mission: Whenever a Bureau Alert comes up, you have twenty minutes to deal with it, regardless of whether or not you've accepted the mission right away, and dying instantly fails the Alert. The side mission that unlocks the Shield ability forces you to navigate an obstacle course in less than 60 seconds. Fortunately, you can retry it as often as necessary.
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Classified Information
 Control (Video Game) / int_bb76c854
comment
Classified Information: Almost all documents you find have black bars censoring out some of the information, leaving half of them as Noodle Incidents.
 Control (Video Game) / int_bb76c854
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Sniper Pistol
 Control (Video Game) / int_bcba5ab
comment
Sniper Pistol: Pierce takes time to charge up, but its shots pass through walls and other enemies and can kill most enemies with one hit. Some of its mods increase its damage and the amount the camera zooms in when aiming, letting it serve as a makeshift sniper rifle. Otherwise it works much like a very powerful magnum revolver when firing from the hip.
 Control (Video Game) / int_bcba5ab
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 Control (Video Game) / int_bcf69f60
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Short-Range Shotgun
 Control (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: The Shatter form of the Service Weapon. Obliterative to about ten feet out, and then anemic beyond that. At least, until you get the "One-Way Track" mod from the AWE DLC, but then it's not really a shotgun anymore.
 Control (Video Game) / int_bcf69f60
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Control (Video Game) / int_bcf69f60
 Control (Video Game) / int_beb932ca
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Big Applesauce
 Control (Video Game) / int_beb932ca
comment
Big Applesauce: The Oldest House is located in New York City. It's actually greatly inspired by the AT&T Long Lines Building that exists in the real NYC, itself being a place of mystery with its conspicuously Brutalist architecture and rumors of it being a mass surveillance hub for the NSA.
 Control (Video Game) / int_beb932ca
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Control (Video Game) / int_beb932ca
 Control (Video Game) / int_bef00ce9
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Whispering Ghosts
 Control (Video Game) / int_bef00ce9
comment
Whispering Ghosts: The Hiss' non-violent victims are talking all the time, though it's difficult to decipher what they're saying, let alone understand it, because they all talk over each other and slightly out of sync. As the Oldest House is filled with them, their mumbling is a near-constant presence unless you shoot them.
 Control (Video Game) / int_bef00ce9
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Control (Video Game) / int_bef00ce9
 Control (Video Game) / int_bef696dd
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Mind Screw
 Control (Video Game) / int_bef696dd
comment
Mind Screw: The game's story, as per Remedy's Signature Style. The Oldest House is constantly shifting, sometimes opening up new passages where there were previously just blank walls. This is especially prevalent in the first area of the game. The portraits on the wall changing from Director Trench to Director Faden after Jesse finds the Service Weapon. Every member of the Bureau seems to have an instinctual awareness of whenever a new director is appointed, even when cloistered in a safe room. The Board's speech is unintelligible, but can be understood if you turn on the subtitles, reflecting Jesse's ability to understand it somehow. The entire Hiss incantation. At first it seems like nonsensical rambling, but it becomes increasingly clear the more you listen to it that the Hiss incantation is not random, but is specifically referring to Jesse in many places. It refers to various things that Jesse talked about, like the "the hole in the room" behind a poster, talks about how the Bureau of Control is "home" and "reminds us of home", talks about taking "your boss with your boss with you" (implying they know about Polaris's presence in Jesse's mind, as well as possibly referencing the Board), and talks about standing around "you" (presumably Dylan) while "you" dream. However, the mind screw is brought up to 11 after speaking to Dylan, who points out how interesting it is that Dylan and Jesse are androgynous names that could apply to either a boy or a girl, then goes back to the incantation, which notes "You've always been the new you. You want this to be true." and "You have always been here, the only child. A copy of a copy of a copy." It isn't clear whether this is implying that Jesse and Dylan are a Literal Split Personality, or if it is just the Hiss screwing with them. A script of an episode of Night Springs written by Alan Wake echoes what happened with the Director and the Hiss, down to the director shooting himself to beat the monster he unleashed. The AWE expansion more strongly implies that Alan Wake might have written the events of Control, or that through synchronicity, wrote about the same things, and at the very least appeared to have manipulated parts of the Hiss Incantation into a Dadaist poem he wrote.
 Control (Video Game) / int_bef696dd
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Control (Video Game) / int_bef696dd
 Control (Video Game) / int_bf7cad7d
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Locked Door
 Control (Video Game) / int_bf7cad7d
comment
Locked Door: Many doors and secrets are locked to Jesse without the right passkeys. These go up to clearance level 6 the last of which is received from Dylan.
 Control (Video Game) / int_bf7cad7d
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Control (Video Game) / int_bf7cad7d
 Control (Video Game) / int_bf9163d9
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Blonde, Brunette, Redhead
 Control (Video Game) / int_bf9163d9
comment
Blonde, Brunette, Redhead: The main cast's female characters fit this mold - Emily is blonde, Marshall is brunette and Jesse is the redhead.
 Control (Video Game) / int_bf9163d9
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Sawed-Off Shotgun
 Control (Video Game) / int_bffb777a
comment
Sawed-Off Shotgun: Shatter is short, but different chunks of the Service Weapon spread out to allow for more shots at once, like a shotgun. Mods exist to increase the number of pellets fired by up to 15 per shot, letting it deal extreme damage at point-blank range. It additionally has a specialized Choke mod, that tightens the shot cone for better accuracy at range.
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Control (Video Game) / int_bffb777a
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Glassy Prison
 Control (Video Game) / int_c1469acd
comment
Glassy Prison: After Dylan waltzes into the Executive and gives himself up, he's, locked up in one of those.
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Control (Video Game) / int_c1469acd
 Control (Video Game) / int_c14ca4e0
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Zombie Infectee
 Control (Video Game) / int_c14ca4e0
comment
Hiss-infected are, for the most part, very weird zombies. Many Hiss-affected look dead, look decayed, or are heavily mutated/mutilated, and are very mindless. A Ranger you meet who becomes Hiss-infected has their mission framed suspiciously like a Zombie Infectee trying to hold off a bite. One of Dylan's dreams is the Hiss spreading across the world like an outbreak.
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Control (Video Game) / int_c14ca4e0
 Control (Video Game) / int_c2393191
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Show Within a Show
 Control (Video Game) / int_c2393191
comment
Show Within a Show: Threshold Kids, though it looks less like an actual show and more like someone's deranged idea of what a kids' show looks like. America Overnight, a late-night radio show where listeners can call in to tell of their own paranormal encounters. It's actually secretly owned and operated by the FBC, and they use it as part of a disinformation campaign to make people not believe in the paranormal by broadcasting calls from delusional crazies. Plus, on the rare occasion that someone calls in with a story that's actually true, the FBC become alerted to it and can go investigate. Unless You, a book that the Book Club had been reading when the Hiss incident started. It's clearly an Altered Item that appears different to each reader since in each member's review of the book, it's described with a completely different genre and plot. Samson describes it as a military science fiction novel, Lopez describes it as a dystopian YA romance novel, and Phillip describes it as a horror novel. The only consistent thing between the three is that the antagonist is called "The Fix" (or "Fixers" in Samson's review), described as invading aliens that use brain worms to convert people to their side in Samson's review, a deadly virus spreading across the entire world in Lopez's review, and an Eldritch Abomination in Phillip's review (What do we know that's all three of those things and has a similar name?) All three book club members wind up suffering fates identical to characters they mentioned in their review: Samson complains that his favourite character randomly died for no reason less than halfway through the book when a gravitational anomaly launched a battery cylinder into his face — he was killed by the rampaging Floppy Disk launching a (cylindrical) pneumatic tube capsule into his face, much less than halfway through the game. Lopez praises the protagonist for dying a "good soldier's death" alone and surrounded by danger after telling her love interest to go on and save the world without her, never losing sight of the true goal even though it was the end for her — she dies alone and surrounded by danger fighting Hiss in Quarry Site Beta after her entire squad was slaughtered, but never lost sight of her true goal and recorded several messages for the FBC warning them of the danger before she died. Phillip wonders what happened to a character who was ordered to go watch some security monitors and then was never mentioned again — he's the guy Jesse meets watching the Fridge. In the Foundation DLC, you can find the recording of a single episode of Brian's Movie Den, a non-FBC-affiliated and very amateur podcast that reviews obscure films. The episode features Brian reviewing a very surreal title by Blessed Pictures titled Delivery Disaster, which according to him mostly consists of a mailman driving down an endless suburbia, throwing out packages marked by his bloody handprints as he's chased down and violently torn apart by dogs, and periodically looking at the camera and screaming towards the audience. Based on other background text of Blessed Pictures, it's strongly implied that the film (and other films distributed by the "studio") were shot using an altered movie camera with reality-warping capabilities, with the footage being of an actual mailman who was thrust into a dangerously dramatic scenario conjured up by the camera and ended up hospitalized from it.
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Control (Video Game) / int_c2393191
 Control (Video Game) / int_c25c7890
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Fun with Acronyms
 Control (Video Game) / int_c25c7890
comment
Fun with Acronyms: The Bureau calls the supernatural happenings AWEs, or Altered World Events. It's probably also not a coincidence that those three letters in that order appear in the name Alan WakE — with a document back in Quantum Break referring to The Alan Wake Experience. Some AWEs produce OoPs, or Objects of Power.
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Control (Video Game) / int_c25c7890
 Control (Video Game) / int_c27ad3cc
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Everything Breaks
 Control (Video Game) / int_c27ad3cc
comment
Everything Breaks: Basically every free-standing object can be hurled by Launch, ping-ponged into by an object hurled by Launch, or damaged through the use of Evade near to them. You can even pull chunks of concrete out of the walls and floor if you're out of nearby doodads. Shows Damage may not apply to the walls — the pulled-out chunk of concrete may repair itself — but when you toss it into a room full of desks and cabinets and computers and loose paper and all of it goes flying, you won't care. There are also some hidden rooms that are only accessible by ripping the wall between you and them to pieces.
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Control (Video Game) / int_c27ad3cc
 Control (Video Game) / int_c309f9d1
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Science Marches On
 Control (Video Game) / int_c309f9d1
comment
Science Marches On: In-universe. In the Case Files the documentation for the Altered carnival hammer and "The Oscillator" fan found very early in the Bureau's existence, a.k.a The '50s, notes that they have been rewriten to remove outdated terminology. These files are also the only ones to include a magical term: "thaumaturgical".
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Control (Video Game) / int_c309f9d1
 Control (Video Game) / int_c335b9ec
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Irony
 Control (Video Game) / int_c335b9ec
comment
Irony: Jesse's hometown is called Ordinary. It was the site of an AWE so infamous, even newer Bureau employees are familiar with it seventeen years after it happened, and so classified, Pope, the assistant to the Bureau's head researcher, has no clue what happened there, only that it was "one of the big ones".
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Control (Video Game) / int_c335b9ec
 Control (Video Game) / int_c34f8d07
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LOL, 69
 Control (Video Game) / int_c34f8d07
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LOL, 69: Langston has a ton of fun when he finds out that an Altered Item broke out of containment in Cell 69. His guards, less so.
 Control (Video Game) / int_c34f8d07
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Control (Video Game) / int_c34f8d07
 Control (Video Game) / int_c3d60914
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Continuing is Painful
 Control (Video Game) / int_c3d60914
comment
Continuing is Painful: Dying respawns you at the last control point you used, which can be quite a jog from where you were killed even if it was the closest one, but what can really hurt is the 10% of your Source you lose every time you bite it. Boss fights are also reset completely if you die, forcing you start over from scratch.
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Control (Video Game) / int_c3d60914
 Control (Video Game) / int_c4cd07fa
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Pyramid Power
 Control (Video Game) / int_c4cd07fa
comment
Pyramid Power: The Bureau's Arc Symbol is an inverted black triangle, this originating from The Board, an Eldritch Abomination from the Astral Plane that takes the form of a black pyramid that looms beyond the horizon.
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Control (Video Game) / int_c4cd07fa
 Control (Video Game) / int_c4db6423
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Yank the Dog's Chain
 Control (Video Game) / int_c4db6423
comment
Yank the Dog's Chain: In the Panopticon, Jesse comes across a man who has been watching a fridge, unable to move or look away due to the fact that something bad will happen if he looks away, and has been there for over a day due to the Hiss incursion. Even Langston forgot about him. Jesse, meanwhile, is in the middle of finally tracking down her brother's location, and on top of that needs to clean up an altered item wreaking havoc on the same floor, so she can't immediately help with the fridge problem. When you do get the ability to help him, he looks away from the Fridge for long enough that he's turned into a red stain on the concrete by the time you get into the room.
 Control (Video Game) / int_c4db6423
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Control (Video Game) / int_c4db6423
 Control (Video Game) / int_c5b47b36
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Offscreen Moment of Awesome
 Control (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: At some point in the past, Trench and the FBC managed to investigate and bind The Ashtray Maze. Since it was far from The Oldest House, they probably didn't have help like Jesse did.
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Control (Video Game) / int_c5b47b36
 Control (Video Game) / int_c5f23623
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Broken Bridge
 Control (Video Game) / int_c5f23623
comment
Broken Bridge: Unbreakable rocks block the path beyond the beginning of Security in the Containment Sector until the main story's "My Brother's Keeper" Mission is started, since it requires Jesse travel deeper into Containment.
 Control (Video Game) / int_c5f23623
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Control (Video Game) / int_c5f23623
 Control (Video Game) / int_c6b2fdd1
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Fixing the Game
 Control (Video Game) / int_c6b2fdd1
comment
Fixing the Game: In the Luck and Probability lab, Jesse can solve a puzzle where she has to make a roulette wheel land on 7 by using a sufficient number of methods. Some of which are placing a Four-Leaf Clover next to the wheel, using Feng Shui involving a fish statue, not standing on the red carpet and turning on all lights in the room, something which a document notes is a gambler's superstition. Doing this puzzle will unlock the Golden Suit, two Ability Points, and some Mods. (And failing it will make things randomly explode around you, or just turn on the fire sprinklers)
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Control (Video Game) / int_c6b2fdd1
 Control (Video Game) / int_c6b38794
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Censored for Comedy
 Control (Video Game) / int_c6b38794
comment
Censored for Comedy: Some of the FBC documents have portions or even large chunks redacted in ridiculous ways, such as the infamous "Security Order" document from the start. Of course, Control being what it is, where those documents land on the Sliding Scale of Comedy and Horror is largely up to the player.
 Control (Video Game) / int_c6b38794
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Control (Video Game) / int_c6b38794
 Control (Video Game) / int_c70fc0a2
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Pretentious Latin Motto
 Control (Video Game) / int_c70fc0a2
comment
Pretentious Latin Motto: The Bureau's seal bears the slogan, "Invenio Investigatio Imperium", which in slightly grammatically flawed Latin means "Search, Research, Control".
 Control (Video Game) / int_c70fc0a2
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Control (Video Game) / int_c70fc0a2
 Control (Video Game) / int_c75df49a
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Shout-Out
 Control (Video Game) / int_c75df49a
comment
Shout-Out: Jesse's opening monologue is built around the metaphor of a poster on a prison wall covering a hole, and her knowing there are things behind the poster; she specifically says that she's thinking of a prison film while explaining it. Becomes a Brick Joke when after beating the game and loading into the postgame, Jesse finally remembers the name of the film. Foundation DLC has an additional reference where a breakable wall is indicated by a poster of Raquel Welch from One Million Years B.C.. An America Overnight broadcast suggests seeing colors you have no name for as a possible haunting, which sounds like a reference to The Colour Out of Space. You can find a very familiar-looking Crowbar in the Panopticon. In the "Objects of Power" Board call over the Hotline, the Board will refer to the objects as "Holders". You can find Trench's diploma hanging on the wall of the Director's Office in the Take Control Mission, with the line "One morning, when Zachariah Trench woke from troubling dreams, he found himself transformed in his bed into a horrible vermin", a reference to Kafka's The Metamorphosis. The idea of a top-secret facility that specializes in researching interdimensional occurrences (that ends up being the target of a trans-universal invasion) is also very reminiscent of Black Mesa. The characters even talk about "resonance" playing a role in the disaster, possibly referencing the Resonance Cascade. Threshold Kids seems inspired by Creepypasta such as Candle Cove (and various SCPs), down to having an unintentionally terrifying skeleton character, Mr. Bones, who appears in "When You're Caught in a House Shift". One AWE report references people experiencing trans-corporeality when interacting with a landline telephone. For a bit of depth to this Shout-Out, Remedy's first hit Max Payne incorporated Bullet Time mechanics into its combat system, as popularized by the film. Jesse in her mind speaks to an unseen figure in a way that is very similar to how Elliot speaks to an unseen person throughout the show Mr. Robot. Dylan accuses Jesse or Polaris of being "a copy" "of a copy of a copy". Of all things, Dylan sings "baby, baby, baby, yeah". There is the "Large Scale HRA" Darling Presentation of Dr. Darling presumably from just before... whatever happens to him where he reflects on a life-changing experience he is about to face, during which he recites the line commencing countdown, Major Tom. He also compares his situation to David Bowman's encounter with the Monolith. A hidden location within Central Research has a blackboard with the word "Blue" written on it, along with the chemicals "phenylacetic acid", "acetic acid" and "phenylacetone", and the note "reductive amination". This all matches Walter White's new meth cooking recipe in Breaking Bad. The location itself is also highly similar in appearance to Gus Fring's secret meth lab. The artifact that grants you flight was found bound by a man seen flying over buildings in [REDACTED], Kansas. More than a few to one major inspiration, House of Leaves: Jesse is constantly called "the new Director", a reoccuring character and Madness Mantra in one section of the book - specifically, letters written from an insane mother to her child. The new Director in the book likely accelerated her madness to the point she imagined the entire plot of House of Leaves and a major protagonist - not far off from Alan Wake being responsible for the events of Control. The Oldest House is a primordial thing that can barely be called a house - it's just called that because it's the closest appropriate description, not unlike the House from the book. The red light that floods Hiss contaminated areas might be a reference to the Minotaur from House of Leaves, which is never seen but its name is always colored red. The repetitive hotel interiors of the Ashtray Maze were directly inspired by the main setting of Barton Fink. The blink-and-you'll-miss-it presence of shoes placed perfectly in front of the endless doors is a visual directly lifted from the film. America Overnight, with its focus on kooky callers reporting paranormal oddities, is a take-off on Art Bell's Coast to Coast PM, which does the same exact thing. The Arctic Queen Refrigerator is a direct reference to a similar SCP, immovable child's drawings included.
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 Control (Video Game) / int_c7e9160b
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Air-Dashing
 Control (Video Game) / int_c7e9160b
comment
Air-Dashing: One use of the Evade power, which is all about high-speed burst movement. Used in the air to move forward, in mid-air, with no loss of height. Can be chained which causes a small drop during the gap between uses. It also resets fall damage, which is a useful trick before you gain the ability to Levitate.
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 Control (Video Game) / int_caa28b82
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Cloudcuckoolander
 Control (Video Game) / int_caa28b82
comment
Cloudcuckoolander: Ahti the janitor is quite the space cadet. This being said, a lot of what he says does end up making sense, albeit from a slightly different angle. Another example, from AWE: the mysteriously manifested fourth Apollo 12 astronaut held in the Fra Mauro AWE sector. Also a more severe example, given everything he says is just barely comprehensible, referring to researchers as "gerbils", or just saying "Spider time!" with no context. Although he does seem to have improved at communicating compared to when he first entered containment. The entirety of the FBC is composed of these to an extent as every member you meet is more interested in their work than the possible apocalypse and death of their coworkers that they treat as an inconvenience. There's also the fact they all accept Jesse, a complete stranger, as the rightful director due to her possession of the Service Weapon. (Though to be fair, all of the expensive oil paintings of the old Director have been abruptly replaced by equally expensive oil paintings of Jesse, captioned "Director Jesse Faden", so perhaps it's more choosing not to argue with Cthulhu/the Board.)
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 Control (Video Game) / int_caf8c66c
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The Chains of Commanding
 Control (Video Game) / int_caf8c66c
comment
The Chains of Commanding: The FBC routinely handles things that are both incredibly dangerous and incredibly powerful. Both Northmoor and Trench experienced how incredibly mentally taxing it is being in charge of something like that, and it is something Jesse struggles with.
 Control (Video Game) / int_caf8c66c
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 Control (Video Game) / int_cb44cd57
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Ominous Television
 Control (Video Game) / int_cb44cd57
comment
Ominous Television: The Benicoff TV is one of several Objects of Power Jesse encounters in the main story, finding it possessed by the Hiss in the Panopticon. While normally the object is only known to float around, when Jesse tries to cleanse it, it warps the cell that it's in to where it becomes much bigger, levitating larges chunks of concrete and creating an entirely different room that remains there for the rest of the game. When Jesse cleanses it of the Hiss's influence, she is able to bind it and gains the power to levitate. In the mission "What a Mess: Burn the Trash", Jesse is tasked by Ahti to feed toxic waste to an incinerator that is implied to house an Eldritch Abomination that needs to be fed. If the player explores the room, they will find several televisions displaying an open flame. In the mission "Found Footage", Jesse finds a television showing Ahti mopping at the bottom of a chasm. This television is the result of the Bureau's attempt at researching Ahti, only for the VHS tape housing the footage they took to become an Altered Item in the process. The tape is impossible to remove from the TV and plays the footage on a loop even if the TV is unplugged. Anyone who watches the TV (except for Jesse) becomes hypnotized and is incapable of looking away or doing anything else.
 Control (Video Game) / int_cb44cd57
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 Control (Video Game) / int_cb70651c
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Maybe Magic, Maybe Mundane
 Control (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: One Altered Item is a rubber duck that follows around whoever touches it, quacking incessantly. The last researcher who touched it eventually had a heart attack from the stress, but since he also had preexisting health issues, the Bureau doesn't know if the duck directly caused the attack or not.
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 Control (Video Game) / int_cc4d190a
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Did You Just Punch Out Cthulhu?
 Control (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Several bosses are eldritch horrors Jesse and the player have to defeat. Jesse and her brother Dylan also did this during the Ordinary Incident, managing to defeat an entity called the 'Not-Mother' and send her back to her dimension.
 Control (Video Game) / int_cc4d190a
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 Control (Video Game) / int_ccf46587
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Redshirt Army
 Control (Video Game) / int_ccf46587
comment
Red Shirt Army: Between responding to AWEs and containing and researching OoPs and Altered Items, the mortality rate among FBC personnel is so insanely high that almost none of them bat an eye at the fact their headquarters is being invaded by an hostile supernatural force.
 Control (Video Game) / int_ccf46587
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 Control (Video Game) / int_cd218d63
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Swiss-Army Gun
 Control (Video Game) / int_cd218d63
comment
Swiss-Army Gun: The Service Weapon can shift between a range of forms, while retaining the same overall size. It's also used to activate the directorial override and remove the internal lockdown in the Oldest House. Revolvers Are Just Better: Grip, the base form, resembles a basic revolver and is a solid all-around weapon, although in-game it handles more like a semiauto handgun. More Dakka: Spin has several parts of the gun spin around each other like a minigun, with a high rate of fire. Several Spin-specific mods are devoted to increasing its fire rate even more, or tighten the shot grouping for better accuracy at longer ranges. Sawed-Off Shotgun: Shatter is short, but different chunks of the Service Weapon spread out to allow for more shots at once, like a shotgun. Mods exist to increase the number of pellets fired by up to 15 per shot, letting it deal extreme damage at point-blank range. It additionally has a specialized Choke mod, that tightens the shot cone for better accuracy at range. Sniper Pistol: Pierce takes time to charge up, but its shots pass through walls and other enemies and can kill most enemies with one hit. Some of its mods increase its damage and the amount the camera zooms in when aiming, letting it serve as a makeshift sniper rifle. Otherwise it works much like a very powerful magnum revolver when firing from the hip. Grenade Launcher: Charge shoots hi-ex missiles with minor homing capabilities, and you can hold the trigger to shoot up to three at once. Sticky Bomb: The AWE DLC adds Surge, another explosive weapon form that shoots sticky, remotely triggered grenades. These can be shot onto a Launch object for an extra boom on contract, in addition to simply blasting enemies.
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 Control (Video Game) / int_cd3527d9
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Negative Space Wedgie
 Control (Video Game) / int_cd3527d9
comment
Negative Space Wedgie: Astral Spikes. They are rapidly expanding/contracting blobs of hard sharp tiny cubes that wreck everything in its vicinity and move slowly towards any thinking being (IE: Jesse but not Hiss thralls). You can't do anything but move away from them. Fortunately, they're not overly fast, and can be useful if you can lure them into the path of some Hiss thralls.
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 Control (Video Game) / int_cd7ef676
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Seen It All
 Control (Video Game) / int_cd7ef676
comment
Seen It All: A lot of the FBC employees you encounter have a very calm attitude towards the situation they're now in; it's clear that while the Hiss is the worst incursion in the Bureau's history, this isn't exactly their first rodeo. Likewise, everybody takes the fact that Jesse is the new Director without any sort of questions or fuss. Jesse grows into this by the end of the game, becoming less and less shocked by the bizarre things she encounters. Lampshaded when she defeats late-game Superboss Mold-1: "I need to stop being surprised by all the weird shit in this place."
 Control (Video Game) / int_cd7ef676
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 Control (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Control (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The Oceanview Motel is mundane and largely harmless. Too bad you don't know that when you first visit it. The fact that the game treats it as a "safe" area, similar to the Board Room where Pope resides — a place where you can't draw the Service Weapon or use your powers — can be either reassuring or worrisome. And then, every now and then, when you're walking through it, you'll hear someone scream, or you'll find blood leaking from under a door...
 Control (Video Game) / int_cdfe12c3
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 Control (Video Game) / int_ce151179
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Heads-Up Display
 Control (Video Game) / int_ce151179
comment
The "Take Control" mission has no long description, which uses Federal Bureau of Control letterhead, in the Missions section of the menu because its provided by the Heads-Up Display information instead, when the tasks are activated, and those same tasks are listed in the Mission's shortened description, which is a barebones description of the task.
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 Control (Video Game) / int_ce4f133d
type
Gun Twirling
 Control (Video Game) / int_ce4f133d
comment
Gun Twirling: Whenever Jesse changes the Service Weapon into another form, she gives it a little flick and twirls it. As it spins, the Weapon dissolves into its component parts, then re-forms back into the new gun when Jesse grabs it again.
 Control (Video Game) / int_ce4f133d
featureApplicability
1.0
 Control (Video Game) / int_ce4f133d
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_ce4f133d
 Control (Video Game) / int_ce555c91
type
Post-Modern Magik
 Control (Video Game) / int_ce555c91
comment
Post-Modern Magik: Rather than ancient swords or rings, most Objects of Power are the kind of items you can buy at your local supermarket or Home Depot (or rather, could thirty years ago), like diskettes, boots or light cords. The Service Weapon is the only Object of Power that looks remotely fantastical, and that is implied to be over a thousand years old.
 Control (Video Game) / int_ce555c91
featureApplicability
1.0
 Control (Video Game) / int_ce555c91
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_ce555c91
 Control (Video Game) / int_cea7fc1
type
Bottomless Pits
 Control (Video Game) / int_cea7fc1
comment
Bottomless Pits: "Firebreaks" are the name for these imposing gigantic doors installed between sensitive areas in certain sectors. Between them is a narrow bridge and a seemingly endless chasm that goes up and down for what looks like infinity. The FBC uses them to close off areas that it has deemed too dangerous to normally pass through. They may all actually be one Firebreak as evidenced by multiple bridges being visible when crossing one, and the eldritch nature of the Oldest House makes the same Firebreak connect to multiple containment areas and access points despite not being in-line with each other.
 Control (Video Game) / int_cea7fc1
featureApplicability
1.0
 Control (Video Game) / int_cea7fc1
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_cea7fc1
 Control (Video Game) / int_cf168867
type
The Corruption
 Control (Video Game) / int_cf168867
comment
In AWE, it's revealed that while the Investigation Sector demanded compensation from the rest of the Bureau when Dr. Hartman broke containment and began massacring the staff stationed there, Trench refused on the grounds that they insisted on having unregulated custody of the tainted Hartman despite such matters being for the Containment Sector.
 Control (Video Game) / int_cf168867
featureApplicability
1.0
 Control (Video Game) / int_cf168867
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_cf168867
 Control (Video Game) / int_cfda0ecb
type
Escort Mission
 Control (Video Game) / int_cfda0ecb
comment
Escort Mission: A sidequest involving rescuing Ranger medic Wells is played out as this, where you must lead him back through a Threshold area to his fallen comrade against a few hordes of Hiss mooks. Mercifully, he's both invincible and armed, allowing him to contribute to fights and Draw Aggro.
 Control (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Control (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_cfda0ecb
 Control (Video Game) / int_d01cffbc
type
Badass Longcoat
 Control (Video Game) / int_d01cffbc
comment
Badass Longcoat: Marshall wears what looks like a longer version of a World War II aviator jacket, in contrast to every other FBC employee, who's either in office wear or armored. Could be because she didn't have time to change after she arrived that day, could be because she's a badass. The Asynchronous Suit allows Jesse to don one of these, including some uniquely-styled sleeves.
 Control (Video Game) / int_d01cffbc
featureApplicability
1.0
 Control (Video Game) / int_d01cffbc
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d01cffbc
 Control (Video Game) / int_d03c7b28
type
Kill Enemies to Open
 Control (Video Game) / int_d03c7b28
comment
Kill Enemies to Open: Certain sections, like in the end game, require the death of all enemies in order to remove the barrier blocking the path.
 Control (Video Game) / int_d03c7b28
featureApplicability
1.0
 Control (Video Game) / int_d03c7b28
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d03c7b28
 Control (Video Game) / int_d0bf8a6d
type
No Periods, Period
 Control (Video Game) / int_d0bf8a6d
comment
No Periods, Period: Played totally straight; despite the Bureau having a workforce that's roughly 40-50% women, there aren't any sanitary napkin dispensers or in-stall disposal bins in the women's restrooms.
 Control (Video Game) / int_d0bf8a6d
featureApplicability
1.0
 Control (Video Game) / int_d0bf8a6d
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d0bf8a6d
 Control (Video Game) / int_d1da2c36
type
Played for Drama
 Control (Video Game) / int_d1da2c36
comment
Played for Drama later, when Jesse finds records of P7, the seventh Prime Candidate, which is to say herself, and realized that the Bureau has been monitoring her movements for years.
 Control (Video Game) / int_d1da2c36
featureApplicability
1.0
 Control (Video Game) / int_d1da2c36
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d1da2c36
 Control (Video Game) / int_d24ed873
type
Developer's Foresight
 Control (Video Game) / int_d24ed873
comment
Developer's Foresight: If you die during the Ashtray Maze, "Take Control" transitions back to roughly where it was before you died.
 Control (Video Game) / int_d24ed873
featureApplicability
1.0
 Control (Video Game) / int_d24ed873
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d24ed873
 Control (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Control (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: In one room in the Containment Sector (and again in a small cave in Foundation), there's an Item Chest very conspicuously placed in the center of the room. Opening it summons a horde of over a dozen flying Hiss. At least the devs had the decency to put a very subtle Hiss haze on these chests, giving you some advance warning if you're sufficiently attentive (and paranoid).
 Control (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Control (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d2c0e2ed
 Control (Video Game) / int_d45c0b86
type
Refuge in Audacity
 Control (Video Game) / int_d45c0b86
comment
Refuge in Audacity: One of FBC's methods of maintaining the Masquerade is secretly funding a radio show that discusses AWEs in vivid detail and then blames them on an alien invasion.
 Control (Video Game) / int_d45c0b86
featureApplicability
1.0
 Control (Video Game) / int_d45c0b86
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d45c0b86
 Control (Video Game) / int_d47d9b71
type
Mirror Boss
 Control (Video Game) / int_d47d9b71
comment
Mirror Boss: In one side mission, Jesse finds an Altered mirror that transports her to an alternate dimension where everything is mirrored. In this dimension, she finds a clone of herself named esseJ that immediately attacks her. esseJ has the exact same powers as Jesse, gaining more as the battle goes on until she is levitating across the room. esseJ even uses a Service Weapon of her own, and is capable of transforming it.
 Control (Video Game) / int_d47d9b71
featureApplicability
1.0
 Control (Video Game) / int_d47d9b71
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d47d9b71
 Control (Video Game) / int_d5139ac
type
Reality Has No Soundtrack
 Control (Video Game) / int_d5139ac
comment
Reality Has No Soundtrack: The music comes on only when you enter combat with Hiss enemies; during exploration, it's dead quiet. (It should also be pointed out that aforesaid music consists solely of percussion, lacking anything approaching intentional pitches.)
 Control (Video Game) / int_d5139ac
featureApplicability
1.0
 Control (Video Game) / int_d5139ac
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d5139ac
 Control (Video Game) / int_d54b9eb3
type
Inter-Service Rivalry
 Control (Video Game) / int_d54b9eb3
comment
Interservice Rivalry: An extremely mundane example shows up in several collectibles, where the head researcher for one of the science departments belittle his colleagues from another and offers Dr. Darling a bottle of whiskey, because he wants an increase in his department budget. When this doesn't work, he tries threatening Darling instead, which also doesn't work.
 Control (Video Game) / int_d54b9eb3
featureApplicability
1.0
 Control (Video Game) / int_d54b9eb3
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d54b9eb3
 Control (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Control (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: There are several that this game provides. Firstly, your ammo automatically reloads for you by "charging". This makes gameplay not only more convenient, but fast-paced, without having to worry about having to find ammo clips. Do you have low health? Can't find any element to pick up? No problem! Simply backtrack and any element that dropped from enemies that you killed earlier will still be there until you quit the game. Healing Checkpoint is also in effect - interacting with any Control Point restores all health, though the player is never explicitly told this. Launch: When you prepare to Launch something, you normally grab the object you're aiming at. If you're not looking at any grabbable objects (highlighted by a white border), Jesse will simply rip a chunk of concrete from the floor or wall. There's very clearly a bit of rebar sticking out of it, too. Which is a bit jarring if you do it in the Astral Plane, where everything is made up of smooth stone that is definitely not reinforced concrete. If an enemy throws/shoots an explosive near you, using Launch will grab it without having to aim at it, even if it's out of view. Timed explosives have their timer significantly extended while you're holding them. For people wanting to stream or Let's Play the game, there's an option to turn off copyrighted music to avoid copyright strikes. Furthermore, "Take Control" is so integral to the Ashtray Maze sequence that Remedy intentionally left it out of content ID systems entirely and encourages those who've had a false copyright strike to reach out to them for help overturning it. A patch introduced Assist Mode to the gameplay options menu. Here, you can activate a better aim assist, adjust how much damage you take, how potent health pickups are, ammo recovery rate and delay, and even give yourself immortality and one-hit kill shots. Surprisingly, this doesn't disable achievements. The same patch also added new control points outside of optional boss rooms. Averting Permanently Missable Content, any collectibles in areas you can't return to (such as the lobby) have alternate locations where they will be moved to if you did not pick them up at the first opportunity. When you die, you won't have to go through a Hiss encounter if you cleared it before dying. This is especially handy when the nearest control point is a good distance away. In a similar vein, if you die in the Ashtray Maze, the Maze will re-route itself to put you back where you were instead of making you go through the entire maze again.
 Control (Video Game) / int_d6f284a3
featureApplicability
1.0
 Control (Video Game) / int_d6f284a3
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d6f284a3
 Control (Video Game) / int_d71073b5
type
Subverted Kids' Show
 Control (Video Game) / int_d71073b5
comment
Subverted Kids' Show: You can find various episodes of a puppet show called Threshold Kids. It looks like somebody took Candle Cove and gave it even less of a budget than it already had, while removing none of the horror. To get you started on the insanity, here's episode one: Topher comes to visit their friend Meg, who's sad. She tells Topher that her mom died and the Director has "blacked out everything". Topher mentions that his momma went "missing in actions" and that he wishes someone would find her. Meg seems... really into the idea of going to look for her, and then camera holds for an uncomfortable amount of time as she stares right into your soul. After watching it, you'd be forgiven for thinking that it's some kind of malicious Altered Item that had gotten loose and that it's going to kill you horribly, but it's actually supposed to be a genuine, unironic kid's show that was made for the purposes of educating Dylan Faden in the paranatural. It's just that it was made by FBC staff, who are so completely removed from "normal" that they looked at the horrifying abomination they had created and genuinely saw nothing wrong with it, since they're most likely used to seeing even more horrifying abominations on a daily basis.
 Control (Video Game) / int_d71073b5
featureApplicability
-0.3
 Control (Video Game) / int_d71073b5
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d71073b5
 Control (Video Game) / int_d7d0daaf
type
Scientist Video Journal
 Control (Video Game) / int_d7d0daaf
comment
Scientist Video Journal: Littered throughout the Oldest House are various videos hosted by Head of the FBC Research Dr. Casper Darling, done in the form of in-universe Educational Shorts as he gives lighthearted, quirky exposition of core topics of the Federal Bureau of Control, from the paranatural phenomena they seek to research to the practices done to maintain and control them. In videos recorded closer to the main events of the game, the tone shifts to increasing anxiety as Darling realizes something vague but horrible is about to happen (by the time the game starts, the Oldest House had indeed become invaded and overrun by The Hiss), with one of his last public video logs warning all faculty members to suit up on Hedron Resonance Amplifiers that they will need to stay safe. Darling's chronologically final videos were done in private, with him visibly haggard and almost in a trance, but revealing that just before the Hiss' invasion, he had come into direct contact with Hedron, and shortly thereafter, it showed him something that caused him to transcend physical reality.
 Control (Video Game) / int_d7d0daaf
featureApplicability
1.0
 Control (Video Game) / int_d7d0daaf
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d7d0daaf
 Control (Video Game) / int_d7d53f8e
type
Blank White Void
 Control (Video Game) / int_d7d53f8e
comment
Blank White Void: The Astral Plane. The only features it has are the black pyramid representing the Board and the polished marble-like blocks (also black, with golden veins) it generates for visitors to stand on. Astralnauts have supposedly noticed other native lifeforms, but the Board's specific domain is the only one you get to visit. Except for Former's area, the setting for two Optional Boss fights.
 Control (Video Game) / int_d7d53f8e
featureApplicability
1.0
 Control (Video Game) / int_d7d53f8e
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d7d53f8e
 Control (Video Game) / int_d833090a
type
Right Hand Versus Left Hand
 Control (Video Game) / int_d833090a
comment
Right Hand Versus Left Hand: The Federal Bureau of Control has various sectors that each specialize in certain fields that are each integral to the Bureau's overall mission. Because of this overspecialization model, combined with the increasing intricacies and red tape that comes with clearance levels, schisms emerge between departments and complications arise when staff of one department are kept from sharing information to the others. This is brought to its natural conclusion when it was revealed that the Hiss was able to invade after it and Dylan fed on Trench's preexisting paranoia towards the rest of the Bureau, Darling unwilling to tell anyone aside from create a limited number of HRAs in a desperate attempt at helping regardless and the rest of the Bureau completely in the dark in matters involving the Ordinary Incident and the Slide-Projector. In AWE, it's revealed that while the Investigation Sector demanded compensation from the rest of the Bureau when Dr. Hartman broke containment and began massacring the staff stationed there, Trench refused on the grounds that they insisted on having unregulated custody of the tainted Hartman despite such matters being for the Containment Sector.
 Control (Video Game) / int_d833090a
featureApplicability
1.0
 Control (Video Game) / int_d833090a
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_d833090a
 Control (Video Game) / int_da264b9c
type
Word-Salad Horror
 Control (Video Game) / int_da264b9c
comment
Word-Salad Horror: The Hiss' Madness Mantra is essentially a weaponized form of this.
 Control (Video Game) / int_da264b9c
featureApplicability
1.0
 Control (Video Game) / int_da264b9c
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_da264b9c
 Control (Video Game) / int_da2b1604
type
Foe-Tossing Charge
 Control (Video Game) / int_da2b1604
comment
Foe-Tossing Charge: In the upgrade tree for Shield is "Shield Rush", which enables a combo attack with Shield + Evade. Further combos with levitate enable doing this in the air, doing massive damage to the flying Hiss thralls.
 Control (Video Game) / int_da2b1604
featureApplicability
1.0
 Control (Video Game) / int_da2b1604
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_da2b1604
 Control (Video Game) / int_dae3999d
type
Action Bomb
 Control (Video Game) / int_dae3999d
comment
Action Bomb: The Hiss Charged explode when they get close to you, or a few moments after you kill them. This can be weaponized if you get the ability to Lift human-sized enemies, as you can grab the Charged before they detonate and then fling them at other Hiss-infected.
 Control (Video Game) / int_dae3999d
featureApplicability
1.0
 Control (Video Game) / int_dae3999d
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_dae3999d
 Control (Video Game) / int_dae5c997
type
Action Girl
 Control (Video Game) / int_dae5c997
comment
Action Girl: Jesse shoots, explodes, and generally wrecks dozens upon dozens of Hiss soldiers to get through the Oldest House and take it back. Marshall, the head of Operations, is the first person to take the fight to the Hiss, grabbing a bunch of soldiers and taking them to get more HRAs. She's still fighting when Jesse locates her, and keeps doing so. She's also noted to have a habit of disappearing off by herself, often to dangerous locations, but always seems to come back in one piece. Unfortunately, her luck runs out in the Foundation DLC. The Bureau's operatives and security personnel include numerous women, though with the protective suits they're wearing it's impossible to distinguish them from men until they start talking.
 Control (Video Game) / int_dae5c997
featureApplicability
1.0
 Control (Video Game) / int_dae5c997
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_dae5c997
 Control (Video Game) / int_db126a0b
type
World Tree
 Control (Video Game) / int_db126a0b
comment
World Tree: The Board has dialog that implies the Oldest House is this, calling the Foundation of the House its "Roots"; this would also match some Finnish myths in which the mysterious, oft-mentioned but never described artifact known as the Sampo is a pillar or tree which reaches to the sky, said to be pinned in place by the north star (Polaris). The shifting nature of the House is fitting, given that part of the inspiration for this game is House of Leaves. Files from Dr. Ash corroborate this, as he finds diagrams that look like the Tree of Life and he theorizes that since New York used to be a forest, it was unlikely the Oldest House took the form of a Brutalist-style skyscraper in ancient times.
 Control (Video Game) / int_db126a0b
featureApplicability
1.0
 Control (Video Game) / int_db126a0b
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_db126a0b
 Control (Video Game) / int_dbb414ed
type
Hand Wave
 Control (Video Game) / int_dbb414ed
comment
Hand Wave: In-universe, even. Early on in the Foundation DLC, Jesse wishes she had Pope there to help study everything. When she returns to the Nail, Pope has already set up shop, apparently on Jesse's orders, even though Jesse never sent out any such orders. After some conversation on this, Pope realizes that, while she can remember Jesse wanting her down there, she can't actually remember any request. She cheerfully chalks it up to synchronicity and moves on. (Though the fact that Polaris' sapphire overlay appears when she "wishes" might be a hint.)
 Control (Video Game) / int_dbb414ed
featureApplicability
1.0
 Control (Video Game) / int_dbb414ed
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_dbb414ed
 Control (Video Game) / int_dbca2c99
type
Red Herring
 Control (Video Game) / int_dbca2c99
comment
Red Herring: As soon as he is introduced the game seems to hint heavily that Dylan's willing acceptance of the Hiss and immense power even without it means that he is largely responsible for releasing them into the Oldest House and directing their actions... but as it turns out he has no real influence over the Hiss as a whole, and it's revealed that Trench, not Dylan, was the Hiss's first victim and the one who invited it in, though Dylan may have influenced him to do so.
 Control (Video Game) / int_dbca2c99
featureApplicability
1.0
 Control (Video Game) / int_dbca2c99
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_dbca2c99
 Control (Video Game) / int_dbd78589
type
Maneki Neko
 Control (Video Game) / int_dbd78589
comment
Foundation has a mission where you collect 8 Maneki Neko statues. Finding them all grants you access to the club room where you are given a cat ear headband.
 Control (Video Game) / int_dbd78589
featureApplicability
1.0
 Control (Video Game) / int_dbd78589
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_dbd78589
 Control (Video Game) / int_dc1c7647
type
Voice of the Legion
 Control (Video Game) / int_dc1c7647
comment
Voice of the Legion: Dylan speaks in half a dozen voices when the Hiss is talking through him.
 Control (Video Game) / int_dc1c7647
featureApplicability
1.0
 Control (Video Game) / int_dc1c7647
featureConfidence
1.0
 Control (Video Game)
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Control (Video Game) / int_dc1c7647
 Control (Video Game) / int_dc335a04
type
Ear Worm
 Control (Video Game) / int_dc335a04
comment
Ear Worm: The Hiss incantation mentions ear worms by name. Even after a brief exposure, Jesse compares the Hiss to a song that runs through your head over and over until you can't help singing along.
 Control (Video Game) / int_dc335a04
featureApplicability
1.0
 Control (Video Game) / int_dc335a04
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_dc335a04
 Control (Video Game) / int_dde618b3
type
The Player Is the Most Important Resource
 Control (Video Game) / int_dde618b3
comment
The Player Is the Most Important Resource: It's implied that Polaris, the entity guiding Jesse through the game, is the player themselves. Her expository Internal Monologue can be viewed as talking to the player directly, especially in the finale.
 Control (Video Game) / int_dde618b3
featureApplicability
1.0
 Control (Video Game) / int_dde618b3
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_dde618b3
 Control (Video Game) / int_de143e97
type
Psychic Nosebleed
 Control (Video Game) / int_de143e97
comment
Psychic Nosebleed: Jesse gets one after using the Hotline for the first time.
 Control (Video Game) / int_de143e97
featureApplicability
1.0
 Control (Video Game) / int_de143e97
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_de143e97
 Control (Video Game) / int_de7bac53
type
Silly Song
 Control (Video Game) / int_de7bac53
comment
Silly Song: Within Jesse's mind, Jesse finds an In-Universe music video featuring the (still live-action) Darling and Trench rocking it out to a slightly reworked version of "Dyna-mite" by the UK glam rock band Mud, even featuring a title caption and supposedly being produced by "Federal Bureau of Control Records." It's so outrageously silly and complimenting of Jesse that she has to comment on how weird it is... then remembers that this is taking place inside her own mind, so really she's the weirdo who came up with it.
 Control (Video Game) / int_de7bac53
featureApplicability
1.0
 Control (Video Game) / int_de7bac53
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_de7bac53
 Control (Video Game) / int_def7c6ec
type
Artificial Outdoors Display
 Control (Video Game) / int_def7c6ec
comment
Artificial Outdoors Display: Many rooms in the Oldest House have skylights in the ceiling with what seems to be sunlight pouring in, but this is impossible considering the layout and design of the building. There's even a warning in one section that seeing an actual window to the outside is reason to panic, though it doesn't explain why.
 Control (Video Game) / int_def7c6ec
featureApplicability
1.0
 Control (Video Game) / int_def7c6ec
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_def7c6ec
 Control (Video Game) / int_df24d8fa
type
Platonic Cave
 Control (Video Game) / int_df24d8fa
comment
Platonic Cave: Jesse's go-to metaphor about ripping down the poster on the wall (like in that one movie) and finally seeing the true reality behind it is more or less the allegory of the cave updated for a modern setting.
 Control (Video Game) / int_df24d8fa
featureApplicability
1.0
 Control (Video Game) / int_df24d8fa
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_df24d8fa
 Control (Video Game) / int_df858e81
type
Shoot the Medic First
 Control (Video Game) / int_df858e81
comment
Shoot the Medic First: Whenever a Hiss Cluster appears, it's a good idea to take it out or use Seize to take control of it first. Luckily, the Hiss don't follow this trope when you get it on your side.
 Control (Video Game) / int_df858e81
featureApplicability
1.0
 Control (Video Game) / int_df858e81
featureConfidence
1.0
 Control (Video Game)
hasFeature
Control (Video Game) / int_df858e81
 Control (Video Game) / int_dfe57573
type
Historical In-Joke
 Control (Video Game) / int_dfe57573
comment
Historical In-Joke: A few collectibles have documented several real-world incidents of unexplained phenomena, classified as Altered World Events that created certain Altered Items. The Havana AWE is based on the unsolved Havana Syndrome outbreak, occurring in Cuba and China circa 2016-2017 among American and Canadian embassy staff, who all spontaneously developed symptoms such as hearing loss, memory loss, nausea, and even brain damage. The document resolves this by pinning this on a newly-formed Altered Item in the form of a single vibrating cowboy boot, and following the incident, the FBC covered it up by spreading a narrative to the media that foreign powers launched some kind of attack (in turn referencing how then-US president Donald Trump accused it being a sonic attack conspired by Cuba). The Kyiv AWE is based on a series of incidents from 2011 in Kyiv, Ukraine, where loud screeching noises could be inexplicably heard all across the city, which in the AWE was also said to have caused additional afflictions like aphasia and sleep paralysis. While the FBC wasn't able to identify any items following the incident, they concluded it was some kind of "planar friction", and the public attempts to explain it as industrial drilling or seismic humming were planted to misdirect them. The Arctic Queen Refrigerator item was recovered from the wreckage of the Grand Central Hotel in New York City, which collapsed in 1973. In the supplementary interview with the man who owned it before it was obtained by the FBC, the fridge is strongly implied to have been responsible for the collapse. Of note is that the interview also mentions that a young boy was found dead in the wreckage, which doesn't fit the description of any of the four real-world people who actually were killed by the incident, suggesting that it was a fifth unreported death that the FBC isolated to keep the fridge's condition hidden. The Bureau investigator who recovered the Oscillator, an Altered Item in the form of an electric fan, apparently contributed to the urban legend of fan death in South Korea while trying to cover up the incident. Fan death is a belief that running an electric fan in a closed room can eventually cause death because the fan will suck all the air out; the Oscillator item does just that.
 Control (Video Game) / int_dfe57573
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 Control (Video Game) / int_e0606d52
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Optional Boss
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comment
Optional Boss: Quite a few. It should be noted that while none of them must be beaten to advance the story, they're the only enemies that drop a specific crafting resource that's required to upgrade Service Weapon forms to level 3. Tommasi, originally fought in the Mail Room as the boss of the Communications Department, can be re-fought in Containment after the game, with a massive boost in power, as well as now being armored and able to summon Hiss mooks. FORMER, encountered during Fridge Duty, is an entity that seems to be similar to The Board, and is capable of linking itself to Altered Items as opposed to Objects of Power, making it very dangerous. You fight it again trying to cleanse the Pink Flamingo in Langston's Runaways. The Anchor, encountered in An Enemy Within. It's a ship's anchor that is somehow spitting out thousands of clocks in the Sealed Threshold within Containment. This is especially odd, seeing as according to the FBC's reports, not even The Anchor's typical abilities as an Altered Item encompass this kind of behavior. esseJ, encountered in Self-Reflection, is a mirror version of Jesse with access to the Spin and Charge modes of the Service Weapon, as well as Launch, Shield, and Levitate. Beating her gives you access to the Asynchronous Outfit. MOLD-1, a tentacled mass of Mold which exists in the Pit below Central Research. You fight it as part of the Old Growth quest, and on your way, you fight level 9 enemies— by that point in the game, the highest you should have encountered is level 4 or 5. It is definitely meant to be a Superboss.
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Control (Video Game) / int_e0606d52
 Control (Video Game) / int_e0c470a1
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The Fourth Wall Will Not Protect You
 Control (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: No matter the language you choose for dialogues, the Hiss incantation will always be made in your language to make sure you will understand what it saysnote To be more precise, it will always speak the language in your region: if you are in France, the Hiss will speak in French.. It works based on the settings.
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Control (Video Game) / int_e0c470a1
 Control (Video Game) / int_e1645c04
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Set a Mook to Kill a Mook
 Control (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: Seize allows Jesse to force mooks to fight alongside her. Not only does this give you some additional firepower to work with (or healing if you Seized a Hiss Cluster), this also creates an additional target for enemies to focus onto, always handy during a crazy firefight.
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Control (Video Game) / int_e1645c04
 Control (Video Game) / int_e2a6ebc1
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Closed Circle
 Control (Video Game) / int_e2a6ebc1
comment
Closed Circle: Nobody can leave the Oldest House as long as lockdown is in effect, and the lockdown can't be lifted until the Hiss is all cleared — the fact that Jesse was able to enter the building at all is enough to raise eyebrows among staff. By the end of the game, you may have closed the portal the Hiss are coming in from, but the ones that already came through are still in the Oldest House, so the circle remains closed.
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 Control (Video Game) / int_e3788d36
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Deliberately Different Description
 Control (Video Game) / int_e3788d36
comment
Deliberately Different Description: The Mission descriptions. This occurs when the Missions are self-explanatory: The "What a Mess: Take a Break" Mission, where as Jesse lampshades the lack of description and the obviousness of the quest, and how it takes place in the room where she receives it. It doesn't even note on the map where it's supposed to take place, assuming that players will immediately complete it because it's so easy, as otherwise they would have no hints beyond the name on how to complete it. The "Take Control" mission has no long description, which uses Federal Bureau of Control letterhead, in the Missions section of the menu because its provided by the Heads-Up Display information instead, when the tasks are activated, and those same tasks are listed in the Mission's shortened description, which is a barebones description of the task. The "Untapped Potential" Conceptual Material is described as "Anomaly", instead of the Sector / Event where it's received like others, because it comes from Mini Bosses, without defined location.
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Control (Video Game) / int_e3788d36
 Control (Video Game) / int_e3847ee8
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Cigarette of Anxiety
 Control (Video Game) / int_e3847ee8
comment
Cigarette of Anxiety: Even though he's dead, you always see Trench smoking in Jesse's visions— given the content of his monologues, it can be assumed he's smoking one of these. Then again, it may very well be the Cigar which forms one half of the Ashtray Object of Power...
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Control (Video Game) / int_e3847ee8
 Control (Video Game) / int_e42236fb
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Unsafe Haven
 Control (Video Game) / int_e42236fb
comment
Unsafe Haven: A tape about Building Shifts mentions that the personnel caught up in them should hide in Safe Rooms, which protect them from the various supernatural influences. The first Safe Room you open contains a person possessed by the Hiss. A later Safe Room turns out to have been hollowed out from the back as the exit to a tunnel which leads to the Anchor, which naturally leads one to wonder if the vault doors are just there as a placebo. At least one Safe Room is full of mold. There aren't any Mold Hosts inside it which rules out the possibility that it got in through a Zombie Infectee who ate mold and then went inside before turning, it somehow got in there all by itself despite there being no trace of mold anywhere outside the Safe Room.
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Control (Video Game) / int_e42236fb
 Control (Video Game) / int_e5066b68
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11th-Hour Superpower
 Control (Video Game) / int_e5066b68
comment
11th-Hour Superpower: During your final confrontation with Dylan, the Board grants you the power to overwhelm level 30 enemies. The strongest enemies you'll see in the normal game are level 6.
 Control (Video Game) / int_e5066b68
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Control (Video Game) / int_e5066b68
 Control (Video Game) / int_e5421161
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Expy
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Expy: Former looks like across between the Combine Advisor and the Pit Worm.
 Control (Video Game) / int_e5421161
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Control (Video Game) / int_e5421161
 Control (Video Game) / int_e563bf09
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Insistent Terminology
 Control (Video Game) / int_e563bf09
comment
Likewise, the Mold isn't, as the researcher studying it is constantly reminding you. It's some kind of alien nanomanufacturing technology/organism/extra-universal form of matter un-harmoniously intermixing with our reality, and the end product just happens to superficially resemble bad mold/fungi infestation.
 Control (Video Game) / int_e563bf09
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Control (Video Game) / int_e563bf09
 Control (Video Game) / int_e6291d05
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Percussive Maintenance
 Control (Video Game) / int_e6291d05
comment
Percussive Maintenance: The appearance of how Jesse shuts up the devices in the Investigations Sector Oceanview Motel. Although it sounds like she's turning them off.
 Control (Video Game) / int_e6291d05
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Control (Video Game) / int_e6291d05
 Control (Video Game) / int_e640b487
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Infodump
 Control (Video Game) / int_e640b487
comment
Dr. Casper Darling's video presentations begin as professionally-assembled, if lighthearted infodumps, but the further you go into the game and the deeper down the timeline you adventure into, they start to become more shoddily-produced and clearly more of Darling rambling about his increasing anxieties and worries of a looming potential disaster.
 Control (Video Game) / int_e640b487
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 Control (Video Game) / int_e794cb54
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Powered by a Forsaken Child
 Control (Video Game) / int_e794cb54
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Powered by a Forsaken Child: The NSC stands for Northmoor Sarcophagus Container and there is a good chance they are still alive.
 Control (Video Game) / int_e794cb54
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Control (Video Game) / int_e794cb54
 Control (Video Game) / int_e7eb0474
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Hub Level
 Control (Video Game) / int_e7eb0474
comment
Hub Level: Central Executive becomes this after you cleanse the Control Point there. It's right next to the elevator connecting sectors, has the Control Point and all the goodies thereof, that particular Control Point is the only one where you can change outfits, and it's where Pope — initially, your only source of information — sets up shop. Likewise, every main mission begins and ends with Jesse visiting Central Executive, other quest-giving NPCs (like Arish and Marshall) can eventually be found in the vicinity as the story progresses, and the Jukebox is in a room nearby.
 Control (Video Game) / int_e7eb0474
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Control (Video Game) / int_e7eb0474
 Control (Video Game) / int_e90a93b2
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Creepy Monotone
 Control (Video Game) / int_e90a93b2
comment
Creepy Monotone: Dylan during his Hannibal Lectures.
 Control (Video Game) / int_e90a93b2
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Control (Video Game) / int_e90a93b2
 Control (Video Game) / int_e9e35e8f
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Exact Words
 Control (Video Game) / int_e9e35e8f
comment
Exact Words: According to Trench in one of his visions, one of Director Northmoor's most important duties is to "keep the lights on". Thermal power derived from Northmoor in the NSC is what provides electricity to the Oldest House. The Consecutive Kills Boost weapon mods increase damage after kills. This applies to all kills, not just enemy kills like the Board Countermeasures require. Meaning that the passive Hiss Agents are still valid kills.
 Control (Video Game) / int_e9e35e8f
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 Control (Video Game) / int_ea10a2de
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Hearts Are Health
 Control (Video Game) / int_ea10a2de
comment
Hearts Are Health: The SHÃœM loading screen uses a Heart Symbol to represent one life. "1C = 1 [Red Heart Symbol]" C meaning a Credit.
 Control (Video Game) / int_ea10a2de
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Control (Video Game) / int_ea10a2de
 Control (Video Game) / int_ea480f92
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Simple, yet Awesome
 Control (Video Game) / int_ea480f92
comment
Simple, yet Awesome: The Damage Boost weapon mod; nothing fancy about it but it's extremely effective. It has a surprisingly high damage increase but there's no additional condition such as requiring a headshot or needs the Pierce weapon to be aimed. Damage Boost also works on every weapon form unlike a number of mods that are available only to a single form. It's one of the rarest type of mods to find for that reason.
 Control (Video Game) / int_ea480f92
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Control (Video Game) / int_ea480f92
 Control (Video Game) / int_ea6f361f
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You Are Number 6
 Control (Video Game) / int_ea6f361f
comment
You Are Number 6: Dylan claims that Trench and Marshall told him that his only name is P6. Completing this section of the story gets Jesse an outfit for her own designation, P7.
 Control (Video Game) / int_ea6f361f
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Control (Video Game) / int_ea6f361f
 Control (Video Game) / int_eb4086e3
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Big Creepy-Crawlies
 Control (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: FORMER takes the form of a giant cross between a cockroach and a tardigrade, with each of its leg segments being several times longer than Jesse is tall.
 Control (Video Game) / int_eb4086e3
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 Control (Video Game) / int_ec9d3eb7
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Explosive Stupidity
 Control (Video Game) / int_ec9d3eb7
comment
The Launch ability lets you throw random objects around willy-nilly, and environments have an impressive amount of destructibility. Large-scale fights are liable to leave the room completely trashed. If you unlock Launch all the way, you will be able to throw what is described as 'large' objects, which includes propane-powered forklifts. Suffice to say, you don't want to throw one of those at an enemy which is too close to you.
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 Control (Video Game) / int_ed2bbf8a
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You Are in Command Now
 Control (Video Game) / int_ed2bbf8a
comment
You Are in Command Now: Jesse is basically appointed to be the new Director of the FBC after the previous one is found dead, despite her never having been a part of the organization. She's also rather confused how all of the FBC staff seem to accept her without question, especially since they kidnapped her brother.
 Control (Video Game) / int_ed2bbf8a
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 Control (Video Game) / int_ed3a5a30
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Big Labyrinthine Building
 Control (Video Game) / int_ed3a5a30
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Big Labyrinthine Building: Even disregarding its supernatural properties, the Oldest House is absolutely massive, and getting around it requires a complex map.
 Control (Video Game) / int_ed3a5a30
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Control (Video Game) / int_ed3a5a30
 Control (Video Game) / int_ee1c6326
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Mobile Maze
 Control (Video Game) / int_ee1c6326
comment
Mobile Maze: The Oldest House occasionally undergoes what the staff calls Building Shifts, where the entire structure rearranges its layout. It can be somewhat stabilized by Control Points, but the FBC has entire procedures regarding how to deal with a Building Shift. The elevators around the House keep appearing and disappearing. The Ashtray Maze protecting Dimensional Research opens and closes routes freely to keep someone from getting to the end. When Jesse gets help from Ahti to pass through it, things go crazy.
 Control (Video Game) / int_ee1c6326
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Control (Video Game) / int_ee1c6326
 Control (Video Game) / int_ee33bd93
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Executive Ball Clicker
 Control (Video Game) / int_ee33bd93
comment
Executive Ball Clicker: In keeping with the "creepy, supernatural bureaucracy" vibe of the Oldest House, there are Newton's Cradles on many desks throughout the game that Jesse can interact with to make them start bouncing.
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 Control (Video Game) / int_eff7d17
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Mysterious Backer
 Control (Video Game) / int_eff7d17
comment
Mysterious Backer: Both Polaris and the Board are mysterious supernatural entities that provide direction and guidance to Jesse and the FBC respectively. Their actual motives for helping humanity, containing AWEs, and opposing the Hiss are completely unknown to the point where a paranoid Trench releases the Hiss into the Oldest House due to his mistrust of Hedron.
 Control (Video Game) / int_eff7d17
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 Control (Video Game) / int_eff83d77
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Mundane Utility
 Control (Video Game) / int_eff83d77
comment
Mundane Utility: Control wouldn't be in the Urban Fantasy genre if this trope wasn't involved. The Oldest House itself is an Eldritch Location that the FBC had discovered by complete accident and may predate New York City itself. In spite of the number of problems it causes, the Bureau had outfitted it into their main headquarters, using its interior for office space, storage space, a prison for paranatural content, training facilities, research facilities and so on. The NSC unit is a paranormal entity, former Director Northmoor, that emits a huge amount of heat. The Bureau uses it as a generator to power their entire building. Similarly, water for cooling the generator and other utility uses isn't drawn from the New York water supply, but a special Threshold. They don't drink it, though. It's a bit... chunky. The Foundation reveals how those weird power boxes actually work; they use porous stone from the, well, the Foundation, as it can absorb exotic energy - which can then be converted into mundane electricity through some kind of electromagnetic induction system. This neatly tackled most of the Bureau's early power requirements, with the rest eventually being covered by the NSC. You can find mentions that some Bureau employees pop to the transdimensional Oceanview Motel just to have a lie down in the rooms. One of them also likes to take advantage of the always stocked minibar.
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Black Boss Lady
 Control (Video Game) / int_f0f37131
comment
Black Boss Lady: Helen Marshall, the Head of Operations, is a no-nonsense black woman.
 Control (Video Game) / int_f0f37131
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 Control (Video Game) / int_f19e8a55
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Bad "Bad Acting"
 Control (Video Game) / int_f19e8a55
comment
Bad "Bad Acting": Near the entrance to the Field Training obstacle course, you find a letter from a voice actor complaining that his practice run was used as the voiceover for the course, and demanding that this be changed for a proper recording immediately. Once you enter the course and hear his confused monotone, it becomes clear why. Also used in the puppet shows. It's morbidly hilarious how it's done.
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 Control (Video Game) / int_f1b5590c
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Under Strange Management
 Control (Video Game) / int_f1b5590c
comment
Under Strange Management: Played for ominous creeps; the game begins with Jesse finding the FBC in search of her long-missing brother, only to discover it's gone under lockdown due to an outbreak of the Hiss, and its director dead in his office, seemingly by suicide. Jesse then finds herself compelled to pick up the gun — a psychic artifact dubbed the Service Weapon — and after being thrust into an Incomprehensible Entrance Exam by the Board and appointed the new director, and spends the rest of the game having to take on the responsibility of cleaning up the mess.
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 Control (Video Game) / int_f1e837cc
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Mind over Matter
 Control (Video Game) / int_f1e837cc
comment
Mind over Matter: Bonding the diskette OoP grants Jesse Launch, AKA telekinetic powers, allowing her to pull objects from the environment to chuck at enemies. It is by far the most useful offensive power Jesse has access to.
 Control (Video Game) / int_f1e837cc
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 Control (Video Game) / int_f2758e74
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Wreathed in Flames
 Control (Video Game) / int_f2758e74
comment
One of Trench's recording has him talk about his predecessor, former Director Northmoor, and how one of his remaining duties is to "keep the lights on". The NSC stands for Northmoor Sarcophagus Container, and Northmoor is used to power up the electrical center supplying electricity to the Bureau.
 Control (Video Game) / int_f2758e74
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 Control (Video Game) / int_f329f2a2
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Got Volunteered
 Control (Video Game) / int_f329f2a2
comment
Got Volunteered: Jesse picks up the Service Weapon unaware of what it does. The Board takes this as her application for the position of Director and accepts said application before she becomes fully aware of what's happening.
 Control (Video Game) / int_f329f2a2
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 Control (Video Game) / int_f36c4f98
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Easily Forgiven
 Control (Video Game) / int_f36c4f98
comment
Easily Forgiven: The Bureau in general. After they kidnapped Dylan and abused him for years until they drove him to psychosis (and murder), spied on Jesse for her entire life since Ordinary with an eye to abduct her at first and then just gaslighting her into thinking she imagined her childhood events, and caused countless horrible deaths by trying to control things they shouldn't have, Jesse is totally happy to put all the blame on Director Trench and work with them with only a few reservations about it. One reason for this may be the way Trench's and Darling's machinations after the Ordinary AWE were classified to most everyone and ethically/legally unacceptable even by the Bureau standards.note For example, the AWE DLC implies that an actual Bureau law, the Ash Act, prohibits more or less the entire Prime Candidate Program Also helpful is that, by the time the Hiss invasion settles down, everyone directly involved is either dead or no longer a part of the universe as we know it.
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 Control (Video Game) / int_f3d84bc4
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Giftedly Bad
 Control (Video Game) / int_f3d84bc4
comment
Another offhanded reference in the AWE DLC comes from Langston, who compares his Giftedly Bad music-slash-poetry to a combination of Sylvia Plath and My Bleeding Clock, a band also mentioned in Quantum Break.
 Control (Video Game) / int_f3d84bc4
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 Control (Video Game) / int_f3f391f6
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Fission Mailed
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Fission Mailed: When Hedron is destroyed, Jesse is taken over by the Hiss, and the credits roll, getting more and more corrupted by the Hiss' Madness Mantra before the screen goes completely white. Then the real endgame begins.
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Psychic Strangle
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Psychic Strangle: Downplayed. An upgrade to Launch allows you to grab enemies at low health, instantly killing them. The effect is less of a strangle and more you just popping the life out of them.
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Wake-Up Call Boss
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Wake-Up Call Boss: The first fight with Tommasi is the first one you can't win simply by running around and shooting, forcing you to learn some basic strategy. His attacks hit hard and are undodgeable (you don't have Evade yet), forcing you to take cover to avoid them. He can't be taken down before the Service Weapon needs to recharge, so you need to keep a close eye on your ammo. The few mooks that spawn are closer to a help than a hinderance thanks to the health pickups they spawn. And because he's the first Hiss Elevated you encounter, you learn to quickly correct your aim when he dodges to one side or another.
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Gold Makes Everything Shiny
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Gold Makes Everything Shiny: The Gold Suit, won from the Roulette in Luck and Probability.
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Enemy Civil War
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Enemy Civil War: The AWE DLC makes it clear that the Hiss and the 'Shade' aka The Dark Presence do not get along, with The-Thing-That-Had-Been-Hartman repeatedly attacking other Hiss. Alan's narration implies that even Hartmann's new mutated, monstrous form is the result of both entities effectively fighting for control over his body.
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Cosmic Keystone
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Cosmic Keystone: As the Bureau deals with reality-warping artifacts and events, many of them have the potential to cause the End of the World as We Know It if they go out of control, and even the Oldest House itself is theorized to be one throughout all of time and existence. Foundation gives us a more direct example in the Nail, a massive obsidian pillar that binds the Astral Plane to the Oldest House.
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Great Offscreen War
 Control (Video Game) / int_f722f635
comment
Great Offscreen War: The "Ordinary Incident," which was more than just a Noodle Incident because what happened got alluded to quite a bit, if not fully explained. A bunch of kids found an old slide projector at the local dump that turned out to be an OoP/Altered Item capable of opening up doorways to other dimensions, at least one kid got mutated by a melting dimension into a half-melted "Dog-Neil" thing, and something called the "Not-Mother" destroyed most of the adults in town with its creatures after mutating them into monsters. Polaris came from a strange, soundless dimension and became a voice in Jesse's head, keeping her safe, and Jesse ended the incident by shutting off the slide projector and destroying all the slides but the one Polaris came from. The FBC showed up late to the party and rescued/recruited Dylan while Jesse fled from them.
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 Control (Video Game) / int_f7b57d62
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Enforced Technology Levels
 Control (Video Game) / int_f7b57d62
comment
Enforced Technology Levels: The Oldest House doesn't play well with anything newer than the 1980s: anything newer than that either malfunctions or explodes violently. Smartphones aren't allowed past the lobby, computers all have green CRT monitors, Darling's presentations were made using film cameras as opposed to digital, audio is recorded with reel-to-reel recorders, all of the photographs on the containment reports are in black and white, and the Bureau uses a network of pneumatic tubes for communication as opposed to e-mail. The most modern piece of tech in the building is probably Ahti's Walkman and the cassettes it plays. Even then, there's an implication that it is an Object of Power that he lets Jesse borrow.
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 Control (Video Game) / int_f898e3dd
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Regenerating Shield, Static Health
 Control (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: Armored Hiss are surrounded by Deflector Shields that slowly regenerate if you fail to damage their health bar for too long. Hiss Warped are particularly bad about this because their shield is extremely strong and regenerates completely after only a few seconds, giving you only short openings to actually damage the monster.
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 Control (Video Game) / int_f91d1d4f
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Darkest Hour
 Control (Video Game) / int_f91d1d4f
comment
Darkest Hour: The final story mission starts this way. Hedron is dead and seemingly takes Polaris with it, all the HRAs cease functioning, allowing the Hiss to all but overrun the Oldest House, and Jesse is so broken by the apparent loss of her lifelong companion that she basically gives up and lets the Hiss overwhelm her. The sequence ends with her flatly reciting the Hiss' Madness Mantra before the screen fades to (thankfully fake) credits. And even after Jesse manages to break free of the Hiss' illusion with Ahti's help, she still struggles to continue on at first, as she doesn't see any point in trying anymore now that Polaris is seemingly gone.
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 Control (Video Game) / int_f9a49c92
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Random Event
 Control (Video Game) / int_f9a49c92
comment
Random Event: The occasional Bureau Alerts, Timed Missions that come up at random points and require you to return to a previously-explored part of the house. They come in a few varieties - keep all Bureau operatives alive as you destroy the Hiss forces, face down a miniboss rush, or destroy a number of specific units.
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 Control (Video Game) / int_fdad625e
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Was Once a Man
 Control (Video Game) / int_fdad625e
comment
Was Once a Man: Every single Hiss mook you fight, even the weirdest-looking ones, was a normal FBC employee mere days or even hours before you run into them. Considering that the "kill 1,000 Hiss" achievement usually pops around halfway through the game, it's best not to think about the horrific toll in human lives the Hiss exacts on the FBC simply by being there.
 Control (Video Game) / int_fdad625e
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Brick Joke
 Control (Video Game) / int_fe0330fb
comment
Brick Joke: As seen under Shout-Out, Jesse's opening monologue is built around a metaphor based on a prison movie she can't remember the name of. After beating the game and starting the postgame, Jesse finally remembers it was The Shawshank Redemption, then immediately declares that it's not important she remembered it.
 Control (Video Game) / int_fe0330fb
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1.0
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 Control (Video Game) / int_fe1b2e75
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Bigger on the Inside
 Control (Video Game) / int_fe1b2e75
comment
The FBC's Bigger on the Inside base is called "The Oldest House".
 Control (Video Game) / int_fe1b2e75
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 Control (Video Game) / int_fe1b2e75
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 Control (Video Game) / int_fed93e1b
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Dark and Troubled Past
 Control (Video Game) / int_fed93e1b
comment
Dark and Troubled Past: As children, Jesse and Dylan found an old projector in a landfill, which began to open gateways to other realities. In her words, things came through, and other than Polaris, all were hostile. Eventually, the kids managed to shut it off, but the FBC stepped in and took Dylan away. Jesse then spent seventeen years on the run, searching for a way to understand what happened.
 Control (Video Game) / int_fed93e1b
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Control (Video Game)

The following is a list of statements referring to the current page from other pages.

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Covert Group with Mundane Front / int_f8acc9ea
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Deliberately Different Description / int_f8acc9ea
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Hotline / int_f8acc9ea
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If It Tastes Bad, It Must Be Good for You / int_f8acc9ea
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It Was with You All Along / int_f8acc9ea
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Mirror World / int_f8acc9ea
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No Such Agency / int_f8acc9ea
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Notice This / int_f8acc9ea
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Ominous Television / int_f8acc9ea
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Only One Save File / int_f8acc9ea
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Orbiting Particle Shield / int_f8acc9ea
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Something We Forgot / int_f8acc9ea
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The Professor / int_f8acc9ea
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Third Time's The Charm / int_f8acc9ea
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Too Strange to Show / int_f8acc9ea
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