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Crash Bandicoot N. Sane Trilogy (Video Game)

 Crash Bandicoot N. Sane Trilogy (Video Game)
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TVTItem
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Crash Bandicoot N. Sane Trilogy (Video Game)
 Crash Bandicoot N. Sane Trilogy (Video Game)
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CrashBandicootNSaneTrilogy
 Crash Bandicoot N. Sane Trilogy (Video Game)
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Crash Bandicoot N. Sane Trilogy is a remake of the first three Crash Bandicoot games developed by Naughty Dog for the PlayStation. It was released on June 30, 2017 for the PlayStation 4, and on June 29, 2018 for Xbox One, Nintendo Switch, and Steam.The N. Sane Trilogy features updated graphics and optimization by Vicarious Visions, the studio behind Skylanders and several previous Crash Bandicoot games for the Game Boy Advance and PlayStation 2. The Nintendo Switch port was handled by Toys For Bob, the original Skylanders developers and the ones who developed the Spyro Reignited Trilogy, while Iron Galaxy Studios handled the PC port.It has been followed up in 2019 with Beenox's Crash Team Racing Nitro-Fueled, a remake of Crash Team Racing, completing the series of remakes of Naughty Dog's Crash games.
 Crash Bandicoot N. Sane Trilogy (Video Game)
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2024-02-24T10:29:52Z
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2024-02-24T10:29:52Z
 Crash Bandicoot N. Sane Trilogy (Video Game)
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_105f4bd9
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Villain: Exit, Stage Left
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_105f4bd9
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Villain: Exit, Stage Left: Instead of just randomly fighting Cortex like the original, Coco revealing Cortex's plans is shown to cause Cortex to grab the crystals and run with Crash in pursuit. If Crash can't beat him before he makes it through the portal in his boss run, Cortex effectively manages to do this. And his plan also succeeds.
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Creator Cameo
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_127fc252
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Creator Cameo: Coco's laptop has stickers of both the Vicarious Visions and Naughty Dog logos. Coco also carries a phone with her that has the Naughty Dog logo on it. The Naughty Dog logo appears on a meteor that flies in front of the camera in the intro to Crash 2. In other versions, however, the Naughty Dog logos are gone, while the Vicarious Visions ones remain.
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The Artifact
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_13d7a65e
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The Artifact: The game allows the player to hit the L2 buttonnote which is used for the Bazooka in the main levels at any time while in the Warp Room to save their game, but leaves the Load/Save screen from the original game intact but without function. Instead, this is now where you first meet Coco face-to-face and gain the ability to freely switch between her and Crash with a push of the R2 button while in the Warp Room.
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Heroic Mime
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_143e6c8d
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Heroic Mime: Despite Jess Harnell coming back to voice Crash after Mind Over Mutant and Skylanders Imaginators, Crash has mostly returned to this instead of the unintelligible blabbering. Coco is similarly limited to grunts in gameplay, though maintains her dialogue in the cutscenes for Crash 2.
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Badass Adorable
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_15da4941
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Badass Adorable: Take a note during the N. Gin boss. Coco is the pilot and attacking N. Gin in the first stage. The second stage? Pura the tiger comes in with a massive cannon attachment for Coco's ship, now giving her extra firepower.
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Violation of Common Sense
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_1b2b1d2c
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Violation of Common Sense: One of the secret warps that are hidden inside levels requires you to jump on top of a pile of Nitro boxes, which normally explode instantly the moment you touch them — with nothing other than a vague loading screen hint telling you that those particular ones are completely harmless.
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Achievement Mockery
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_1d8bd418
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Achievement Mockery: There are achievements for spinning away an extra life ("I Meant To Do That!"), missing enough boxes to render Crash or Coco unconscious ("The Box That Broke the Bandicoot's Back"), and getting eaten by one of the land-based man eating plants ("Feeeed Meeeee!").
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My Name Is ???
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_1ea655da
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My Name Is ???: After Brio ingests his chemicals, causing him to Hulk Out, the name on his health bar disappears and is replaced with "?!?"
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_1ea655da
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Adaptation Expansion
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_23473ae7
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Adaptation Expansion: Coco is now playable in almost every level in the game as opposed to just a few. The exceptions are boss fights (other than N. Gin), underwater levels, and motorcycle levels. Conversely, Pura and Jet Ski levels, as well as the N. Gin fight, are still exclusive to her. The audience in the Tiny fight, despite no longer booing when he gets hit, is much more involved. Doing the corner glitch during the lion attack will result in them throwing cheese at you, fighting it normally results in them doing the wave, and when Tiny is defeated, they pelt him with tomatoes. Cortex also no longer just sits there during the fight, but reacts to the fight and is furious when Tiny loses.
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Mythology Gag
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_26ac510e
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Mythology Gag: The Achievements for earning the relics ("Buckle Up, Boys, Buckle Up!", "Is There a Problem, Granny?!", and "Boo-yah, Grandma! Boo-yah!") are all quotes from a pair of old Crash Team Racing commercials. See them here and here. The license plates of the enemy drivers in the motorcycle levels read 96-17. 96 refers to the release year of the first game, and the 17 refers to the release year of the N. Sane Trilogy. The original Warped contained a demo of Spyro the Dragon (1998), which was accessed by inputting a code at the title screen (Up, Up, Down, Down, Left, Right, Left, Right, Square). Hovering over Warped at the title screen of the N. Sane Trilogy and inputting the same code plays the trailer for the Spyro Reignited Trilogy.
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Ascended Glitch
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_26ba32a3
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Ascended Glitch: The cheesy method of avoiding Tiny's lion stampede (standing in the top left corner) not only returns, but is acknowledged by the audience watching the fight, who will start throwing cheese at Crash.
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Hurricane of Puns
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Hurricane of Puns: Many of the achievements run with the series tradition of words that sound like they start with "N", and the ones for defeating bosses are puns on their names ("Ripper Ruined" for Ripper Roo, "Koala Konked" for Koala Kong, etc.).
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I Meant to Do That
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I Meant to Do That: The literal name of one of the achievements, awarded for spinning away an extra life, which most often occurs by accident otherwise.
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Easter Egg
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Easter Egg: Performing an Idle Animation that results in Crash either covered in wumpa fruit juice or tied up in his yo-yo in front of Coco will cause her to laugh. Doing the Crash dance in front of her, however, causes her to do the dance as well. During Tiny's boss fight in the original game, if you stood in the top left corner of the arena when Tiny releases the lions, you could avoid being eaten by the lions entirely. The same glitch is now present here, but if you do it, the audience will throw cheese at Crash. In other words, you're being chastised for using a cheesy strategy.
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Iron Butt-Monkey
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Iron Butt Monkey: Crash replicates all his many deaths and Amusing Injuries as well as some new ones. Coco is only a relatively toned down version herself.
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Vocal Evolution
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Vocal Evolution: Back when John DiMaggio voiced Tiny the tiger for Nitro Kart, he sounded pretty much like Bender, but with a deeper growling voice. Now, for the trilogy, his tone has been refined to the point that John's almost unrecognizable, and it's incredibly close to Brendan O'Brien's original performance for the character.
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Adapted Out
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Adapted Out: N. Gin's Badass Boast in his boss fight's end is omitted, so he screams in terror instead.
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Ground Pound
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_3401240
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It is worth noting some of her move set has even been amplified to be more slapstick like her brother: her Ground Pound counterpart, in place of the stomp she had in The Wrath of Cortex, just has her land flat on her ass.
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Recursive Reality
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Recursive Reality: In the PlayStation 4 version, Nathan Drake and Elena Fisher appear on Coco's laptop in the intro of Crash 2, and Nathan also appears in a photo for the intro of Warped. Nathan's own series had a cameo of the original Crash Bandicoot game in Uncharted 4 with an arcade-style version of the first game, as well as a findable Wumpa Fruit Treasure. What makes the laptop cameo this trope is that the scene Coco watches on her laptop is Nathan and Elena getting ready to play Crash Bandicoot.
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Impossible Hourglass Figure
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In the original game, Tawna was toned down in-game compared to her concept art. Here, she's further toned down, becoming less curvaceous. She's still plenty curvy, but less so.
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Trouser Space
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Trouser Space: When Crash earns a crystal, gem, or relic, he'll either pull it out of his pants, knock it out of his ear, or burp it out. For Coco, she either pulls it from her pocket, finds it stuck to her back, or conjures it with her laptop.
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Damsel in Distress
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Damsel in Distress: Despite Curb Stomp Cushion in effect, Tawna suffers this more than the original; instead of randomly appearing at the end of the bonus rounds for no reason, the updated bonus rounds now have Cortex stealing Tawna away before Crash can reach her.
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Happy Dance
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Happy Dance: Crash of course has his trademark dance, and now Coco does it too upon earning gems and relics.
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Power-Up Food
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Power-Up Food: The Wumpa Fruit is a downplayed example. They don't give special abilities, but they do give extra lives if you collect 100 of them.
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Title Scream
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Title Scream: Highlighting one of the three games causes Cortex to say the game's name. When it gets to Crash 3, Uka Uka yells "WARPED" in the same over-the-top manner that Clancy Brown did.
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Characterization Marches On
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Characterization Marches On: Tawna has been given some much-needed revisions to her character, as her depiction in the original was of a ditzy cheerleader who outshone Princess Peach as a Damsel in Distress object: From a design standpoint, the Buxom Beauty Standard aspects of her design have been toned down with a more realistic (even for a Bandicoot) curvature and sporting a T-shirt instead of a crop-top. In her intro cutscene, she's shown successfully knocking out one of Cortex's goons before being surrounded by an overwhelming swarm of them. In the original she was only held by her arms and made no attempt at trying to free herself. In the ending cutscene, she and Crash enjoy the sunset together, and in the 100% ending they actually show some loving affection for one another and share a kiss. At the end of Bonus Rounds, rather than standing there to present your completion percentage, she is now taken away by Cortex to explain why Crash doesn't just grab her there and run. This does mean that she gets captured again at least fifteen times, but she is able to make it back to the Bonus Rounds again entirely on her own.
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Scenery Porn
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Scenery Porn: The level layouts remain the same, but the jump to the PS4's graphical capabilities really allow for the Trilogy's scenery to become gorgeous. Water textures are more flowing and realistic, jungle areas are lush and colorful, sunsets are absolutely stunning, and light patterns are taken into account including shadows, better flickering lights, and, in the case of Heavy Machinery, even radiating heat lines.
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type
Compilation Re-release
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_4a932556
comment
Compilation Rerelease: The game consists of a collection of the first three Crash Bandicoot games, albeit with updated graphics, new voice acting, and other new additions.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_4a932556
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_4a932556
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_4a932556
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_4cfe362e
type
Awesome Aussie
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_4cfe362e
comment
Awesome Aussie: Dingodile is this, being the only evolved (hybrid) animal to sport an accent of the continent he's native to, which seems to make him all the more badass. What's even better is that this time, he's portrayed by Fred Tatasciore.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_4cfe362e
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_4cfe362e
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_4cfe362e
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Platinum Relics in general remain this in all games, but relics in general are this for Crash 1 and 2. Collecting them is no easy feat considering how much more platform heavy their levels are, but your reward for collecting all of them is a single trophy. Thankfully, they are optional in 1 and 2.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_55e5b37c
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_55e5b37c
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_55e5b37c
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_5a23602
type
Big Ol' Eyebrows
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_5a23602
comment
Big Ol' Eyebrows: The fur above Crash's eyes is in a league of its own, so much that it's mentioned in the trailer:
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_5a23602
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_5a23602
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_5a23602
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_5b565147
type
Meaningful Background Event
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_5b565147
comment
Meaningful Background Event: A hint on how to enter Hot Coco has been added to the level Road Crash, in the form of a bird smacking right into the entrance signpost.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_5b565147
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_5b565147
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_5b565147
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6627695f
type
Author Appeal
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6627695f
comment
Author Appeal: Vicarious Visions really seems to like Fake Crash, as they have a history of featuring him in whatever Crash project they work on. Normally a background character, he played a major role in both N-Tranced and Skylanders Imaginators. Fake Crash returns again here, but rather than just appearing in three levels of Warped, he also shows up in a few levels in the previous two games.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6627695f
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6627695f
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_6627695f
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_669c4caa
type
Produce Pelting
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_669c4caa
comment
Produce Pelting: Performed during the Tiny battle. If you try hiding in the corner during the lion charge section, the audience pelts Crash with cheese. After Tiny is defeated, the audience starts throwing tomatoes at him.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_669c4caa
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_669c4caa
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_669c4caa
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_67d722d8
type
A Storm Is Coming
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_67d722d8
comment
A Storm Is Coming: A new addition to the intro. When Uka Uka is freed and Crash, Coco, Polar, and Aku Aku hear his Evil Laugh echoing in the distance, the sky starts to dim and a storm starts brewing.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_67d722d8
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_67d722d8
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_67d722d8
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6d740dff
type
Enforced Trope
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6d740dff
comment
Just like in the original games, these are enforced during the Time Trials, which remove the Checkpoint boxes.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6d740dff
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6d740dff
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_6d740dff
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6ec989d8
type
Guide Dang It!
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6ec989d8
comment
Replaying boss levels is made much easier here. Originally, boss levels were replayed by holding triangle while Crash travels up to the next Warp Room. Not that the game ever tells you that. Here, the Save/Load screen, rendered useless by the fact that you can now save anytime with a touch of the L2 button, is turned into a portal that leads to the boss fight.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6ec989d8
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6ec989d8
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_6ec989d8
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6fbe85e6
type
Adaptation Personality Change
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6fbe85e6
comment
Adaptation Personality Change: Coco was originally the Straight Man to Crash's silliness. Here, while still intellectual, she can be just as goofy as he is, making faces while taking selfies, and performing her brother's dance. Nitrus Brio was merely nervous during the first two games, which was the reason for his stuttering. Here, he's depicted as being slightly crazy, prone to laughing mid-sentence while his head moves around, which is especially noticeable in his first scene in the second game. N. Gin's personality here is similar to his personality mid-flanderization, around the time of Nitro Kart. In the original games, he was rather inexpressive and robotic, and the later games eventually made him completely insane with a Split Personality and a tendency for Suddenly Shouting. Here, he's more expressive than the original games, but he's definitely not as insane as he is in the later games.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6fbe85e6
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_6fbe85e6
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_6fbe85e6
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_70321789
type
Video Game Remake
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_70321789
comment
Video Game Remake: What these games technically are, despite claims that they're remasters.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_70321789
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_70321789
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_70321789
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_70d8269d
type
Excuse Plot
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_70d8269d
comment
From a plot perspective, Cortex's final boss battle now has him visibly holding the Crystals, and the end of the tunnel has the Cortex Vortex, shown in the level's intro. This helps add the context that Cortex is fleeing through the tunnel to power up the station, rather than taking place in a tunnel in space for no apparent reason.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_70d8269d
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_70d8269d
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_70d8269d
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_71748a39
type
Named by the Adaptation
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_71748a39
comment
Named by the Adaptation: The penguin that appears in Dingodile's boss fight, Penta. Penta originally appeared in the Crash Bandicoot manga, and was a secret character in Crash Team Racing, but it was originally unclear if the penguin present here was Penta or just some random penguin. Beating Dingodile earns you the trophy "Penta's Revenge", confirming it to be him.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_71748a39
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_71748a39
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_71748a39
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_723606c4
type
Adaptational Early Appearance
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_723606c4
comment
Adaptational Early Appearance: Uka Uka has replaced Crash and Neo Cortex in the game over sequence for the first two games. Fake Crash now appears in the background of certain stages in the first two games as well as the third.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_723606c4
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_723606c4
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_723606c4
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_72dd7026
type
What the Hell, Player?
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_72dd7026
comment
What the Hell, Player?: Running into a bomb or a Nitro crate in Coco's jetski levels now causes her to give you an accusing Death Glare as she is floating in the water.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_72dd7026
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_72dd7026
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_72dd7026
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_736d791f
type
Adaptational Badass
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_736d791f
comment
Adaptational Badass: Downplayed. While Tawna's still the Damsel in Distress, she manages to knock out a lab assistant while being held in Cortex's lab, right before the rest of them surround her. In the original, the shot simply had two of them holding her arms to keep her from escaping. The bonus levels also show that she escaped many times, and that Crash arrives at the exact moment she's captured again.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_736d791f
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_736d791f
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_736d791f
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_75f38750
type
Kaizo Trap
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_75f38750
comment
Kaizo Trap: An accidental example may come in the battle against Ripper Roo: if you happen to mistime your jumps and land on a Big TNT crate just as Ripper Roo is defeated, the crate will carry Crash away, which will lead to him dying if it happens at the bottom of the screen, since Crash will fall off and drown.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_75f38750
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_75f38750
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_75f38750
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_786e5cac
type
Circling Birdies
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_786e5cac
comment
One of Coco's original death animations is also changed. When riding Pura, Coco may crash into an object and be sent flying, resulting in Circling Birdies (but with crates), until Pura falls from the sky onto her lap and licks her. Originally, Coco would appear dazed, Pura would approach her, then she'd fall unconscious.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_786e5cac
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_786e5cac
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_786e5cac
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_78c895c8
type
Amusing Injuries
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_78c895c8
comment
Since Coco is now playable in almost any level, she's subject to the same dangers and Amusing Injuries that Crash is, but some of her death animations aren't quite as brutal as some of what Crash has to go through. For instance, while getting Squashed Flat by a pillar results in Crash being compressed to just a head with shoes, Coco's death animation for being killed the same way instead results in her vanishing completely, leaving behind only her laptop, which emits sparks. Some other arguably more graphic deaths however, like being crushed by a boulder, electrocuted, or clubbed into the screen, are indiscriminately merciless for either of them. For most animations that don't translate to Coco, she'll simply default to her standard animation of turning into an angel and flying off. This is mostly an Enforced Trope: outside of her levels in Crash 3, Coco was never intended to be a playable character as the time and budget wouldn't allow for it. It wasn't until certain members of the team "protested" by making her playable in Crash's levels anyway that she was given the full treatment, but as this was late in development, there wasn't time to give her as many death animations.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_78c895c8
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_78c895c8
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_78c895c8
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_792e11ec
type
Dance Battler
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_792e11ec
comment
Dance Battler: Coco's version of the spin is stylized like a pirouette.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_792e11ec
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_792e11ec
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_792e11ec
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_79a0e313
type
Bolivian Army Ending
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_79a0e313
comment
In her intro cutscene, she's shown successfully knocking out one of Cortex's goons before being surrounded by an overwhelming swarm of them. In the original she was only held by her arms and made no attempt at trying to free herself. In the ending cutscene, she and Crash enjoy the sunset together, and in the 100% ending they actually show some loving affection for one another and share a kiss.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_79a0e313
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_79a0e313
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_79a0e313
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7abba202
type
The Faceless
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7abba202
comment
The creepy prisoners from Slippery Climb, who were originally just a pair of eyes with a single arm coming out from between the bars, are revealed to be lanky old men with white beards, since they're no longer hidden in shadow.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7abba202
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7abba202
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_7abba202
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7b3ebb57
type
Buxom Beauty Standard
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7b3ebb57
comment
From a design standpoint, the Buxom Beauty Standard aspects of her design have been toned down with a more realistic (even for a Bandicoot) curvature and sporting a T-shirt instead of a crop-top.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7b3ebb57
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7b3ebb57
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_7b3ebb57
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7b74adb2
type
Grandfather Clause
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7b74adb2
comment
Grandfather Clause: The post-level "Great, but you missed X boxes!" sequence is left in for Rule of Funny despite being made irrelevant by the Anti-Frustration Features listed above.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7b74adb2
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7b74adb2
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_7b74adb2
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7d32da92
type
Lost in Transmission
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7d32da92
comment
Lost in Transmission: Some of Cortex's dialogue when speaking to Crash through the hologram is muffled by static. These muffled lines are actually bits of dialogue that are no longer relevant due to changes made to the game. For example, Cortex used to say "Use the platform to deliver the crystals to N. Gin", but since bosses are now accessed through portals, and not the platform, the static covers up part of the dialogue to have him just say "Deliver the crystals to N. Gin."
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7d32da92
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_7d32da92
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_7d32da92
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8042e814
type
Actually Pretty Funny
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8042e814
comment
Actually Pretty Funny: While some of the idle animations are tamer versions of his usual Butt-Monkey status, Crash himself actually seems amused by and laughs at some of them.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8042e814
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8042e814
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_8042e814
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_83b464fb
type
Straight Man
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_83b464fb
comment
Coco was originally the Straight Man to Crash's silliness. Here, while still intellectual, she can be just as goofy as he is, making faces while taking selfies, and performing her brother's dance.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_83b464fb
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_83b464fb
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_83b464fb
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8c49c29e
type
Zig-Zagging Trope
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8c49c29e
comment
Finishing one of the motorcycle levels without earning any of its items (relic, gem, or crystal) now presents you with a retry screen, meaning you don't have to sit through getting thrown back to the Time Twister and then re-entering the level before you can try again. It can still get annoying if you want to retry because you got one item and narrowly missed another, but it's still a welcome help.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8c49c29e
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8c49c29e
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_8c49c29e
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8d25533e
type
Your Size May Vary
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8d25533e
comment
Your Size May Vary: While her Naughty Dog model was slightly taller or at least more upright than Crash, Coco is now the smaller sibling like in later games. Some of the boss models are less oversized than in the originals, similarly matching up to the characters' heights in later games.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8d25533e
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_8d25533e
featureConfidence
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_8d25533e
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_906365a2
type
Demonic Possession
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_906365a2
comment
Demonic Possession: Uka Uka occasionally possesses Cortex by forcibly attaching himself to Cortex's face. This is especially notable just before the final battle, where — like in the original Warped — he does it seemingly for the sole purpose of being able to have arms to angrily gesticulate with.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_906365a2
featureApplicability
1.0
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_906365a2
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1.0
 Crash Bandicoot N. Sane Trilogy (Video Game)
hasFeature
Crash Bandicoot N. Sane Trilogy (Video Game) / int_906365a2
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_907a3f07
type
SlapstickKnowsNoGender
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_907a3f07
comment
Slapstick Knows no Gender: Since Coco is now playable in almost any level, she's subject to the same dangers and Amusing Injuries that Crash is, but some of her death animations aren't quite as brutal as some of what Crash has to go through. For instance, while getting Squashed Flat by a pillar results in Crash being compressed to just a head with shoes, Coco's death animation for being killed the same way instead results in her vanishing completely, leaving behind only her laptop, which emits sparks. Some other arguably more graphic deaths however, like being crushed by a boulder, electrocuted, or clubbed into the screen, are indiscriminately merciless for either of them. For most animations that don't translate to Coco, she'll simply default to her standard animation of turning into an angel and flying off. This is mostly an Enforced Trope: outside of her levels in Crash 3, Coco was never intended to be a playable character as the time and budget wouldn't allow for it. It wasn't until certain members of the team "protested" by making her playable in Crash's levels anyway that she was given the full treatment, but as this was late in development, there wasn't time to give her as many death animations. One of Coco's original death animations is also changed. When riding Pura, Coco may crash into an object and be sent flying, resulting in Circling Birdies (but with crates), until Pura falls from the sky onto her lap and licks her. Originally, Coco would appear dazed, Pura would approach her, then she'd fall unconscious. If you miss too many crates in the first game, Coco will be pummelled by the boxes she missed the same way Crash is. She also gets trolled indiscriminately by Warped's Time Twister when trying to enter Crash-exclusive levels, trying to enter the warp only to fall flat on the ground the exact same way Crash did when trying to enter Coco-exclusive ones in the same game. It is worth noting some of her move set has even been amplified to be more slapstick like her brother: her Ground Pound counterpart, in place of the stomp she had in The Wrath of Cortex, just has her land flat on her ass.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_907a3f07
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_912714cc
type
Edible Bludgeon
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_912714cc
comment
Edible Bludgeon: The Two-Headed Lab Assistant enemies from the level Double Header now carry cooked turkeys as weapons rather than wooden clubs.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_912714cc
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1.0
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_912714cc
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_92dfffae
type
Retraux
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_92dfffae
comment
Retraux: The opening of the game shows low-poly crates from the original trilogy being pumped through a machine that modernizes their graphics. Then Crash shows up, in his original low-poly form, and jumps in.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_92dfffae
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1.0
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_92dfffae
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_92f863b6
type
Revival
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_92f863b6
comment
Revival: Most definitely. It would be nine years since the last Crash Bandicoot game (eight if you count Crash's appearance in Skylanders Imaginators). The developers have noted if the N. Sane Trilogy does well enough, they're ready to create a new Crash game.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_92f863b6
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1.0
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_92f863b6
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9600368d
type
Behind the Black
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9600368d
comment
Singly averted with Jaws of Darkness, as its hint is about something else but it's played straight with The High Road, where the secret area is by way of an invisible broken bridge that is fully Behind the Black.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9600368d
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_9600368d
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: If there's one thing that many fans and critics have criticized the game for, it's the long loading times. Entering levels in the Warp Room takes much longer than it did in the original games, and starting the game for the first time invokes a lengthy starting sequence including un-skippable logos and loading screens immediately after the title screen. The PS4 version was later patched to more or less cut the load times in half, with the later console releases similarly having downplayed load times.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_96181ea7
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1.0
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_96181ea7
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In the Save/Load screen, Square is Save, and X is Load. However, 98% of games have menu selecting (including saving) mapped to X, so you might accidentally load when trying to save. Luckily, there's an autosave. Some players who go back to playing 1 after playing 2 or 3 for a while may end up forgetting that Crash's body-slam and slide-kick attacks are absent, and so fruitlessly try to perform these moves a few times before remembering they aren't available. While this is true to the original trilogy as well, here the effect can be felt more easily.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_963086ce
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_963086ce
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_966decaf
type
Absurdly Short Level
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_966decaf
comment
Absurdly Short Level: The Great Hall, the penultimate level prior to fighting Cortex, can be completed in seconds if you don't bother to unlock and play the gem route.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_966decaf
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_985f0a0f
type
Production Throwback
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_985f0a0f
comment
Production Throwback: The beginning of the N. Tropy battle theme is slightly altered to emphasize the part that went on to be the main rhythm of Tropy's battle theme in Crash Bandicoot 2: N-Tranced, which was also made by Vicarious Visions. Since this happens in a remake of a game that came beforehand, this can also count as a Call-Forward of sorts.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_985f0a0f
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_985f0a0f
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9979c2eb
type
Rings of Activation
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9979c2eb
comment
Rings of Activation: Crash and Coco are teleported into the Time Twister in beams of yellow rings.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9979c2eb
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1.0
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_9979c2eb
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9a11f9cf
type
Informed Species
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9a11f9cf
comment
Informed Species: Somewhat averted for Tiny. He now has faint brown stripes on his back and on his forearms, making him look a little bit more like a Tasmanian Tiger.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9a11f9cf
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: During the boulder levels in 1 and 2, the first few boulders will always have Crash or Coco with their more panicked look. If you haven't died by that point, the final boulder will have them return to their usual Determinator demeanor instead of the panic.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9bcd82c0
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: As usual for the series, Crash is redesigned for the Japanese cover art◊ so that he looks more cute and cartoony.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9d09bf1a
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_9d09bf1a
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9d6427ec
type
Time Travel
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9d6427ec
comment
Time Travel: The reason why Coco is playable in the first two games. She hacks the Time Twister from Warped to send herself back in time to aid her brother in his first two adventures. The fact that this doesn't change the plot creates a Stable Time Loop.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9d6427ec
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_9d6427ec
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9eca61c8
type
Production Foreshadowing
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9eca61c8
comment
Production Foreshadowing: With the announcement of the Spyro Reignited Trilogy, the original code to play the Spyro the Dragon (1998) demo in Warped was given functionality through a patch, and it now plays the new Spyro trailer. However, even before that patch, putting in the code would cause the cursor on the menu to disappear, which seemed to indicate that something Spyro-related was in production.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_9eca61c8
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_9eca61c8
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_a0df7ffe
type
Power-Up Mount
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_a0df7ffe
comment
Orient Express and Midnight Run give Coco her new move-set from the fully playable levels, allowing you to move to Pura much faster.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_a0df7ffe
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_a621882
type
The Bad Guys Are Cops
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_a621882
comment
The Bad Guys Are Cops: The police cars in the motorcycle levels. With the remastered graphics, the slogan on the side of the vehicle can now be read, and it's "To Destroy and Catch Bandicoots".
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_a621882
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_a621882
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_a783166f
type
StockSoundEffect
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_a783166f
comment
Stock Sound Effect: Averted here. In the original games, Ripper Roo's laugh was taken from the Hyena in Lady and the Tramp, and Cortex's lab assistants were basically voiceless apart from letting out a higher-pitched version of the Howie scream when defeated. Now Ripper Roo is voiced entirely by Jess Harnell, and the lab assistants have additional screams and grunts provided by Dwight Schultz and Maurice LaMarche. Played straight with Hog Wild/Whole Hog's level music, which adds stock sounds to an already frantic tune, ranging from a BONK to a coo-coo.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_a783166f
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_aa07733b
type
Hint System
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_aa07733b
comment
The loading screens contain hints, and Aku Aku floating in the background. This hearkens back to the original game's Japanese release, in which he would give you hints upon finding his mask.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_aa07733b
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_ad4a45be
type
Final Boss
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_ad4a45be
comment
As there were already numerous techniques that made speed-running much quicker in this game, the Sprint Shoes from Warped are given after beating the Final Boss. This makes the Relics somewhat easier to get.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_ad4a45be
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_ad4a45be
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_aeec99a9
type
Immediate Sequel
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_aeec99a9
comment
All of the bosses except Cortexnote Cortex instead has a scene reminiscent to the opening scene of the second game after his defeat now have updated defeat sequences: Papu Papu now collapses backwards, after which Crash uses his belly as a trampoline. Ripper Roo makes his way to the front platforms and falls into the river, ultimately plummeting down the waterfall. Koala Kong gets up and gets ready for another fight, but gets carried off by a mine cart. Pinstripe, after destroying the reactor, falls behind the table. N. Brio now stumbles back and falls out the window, attempting to fly before falling.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_aeec99a9
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_aeec99a9
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Averted this time with Pinstripe's Tommy gun, as he is seen reloading it as he moves from one side of the room to the other, leaving him vulnerable.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b2cdd776
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: As usual, the bosses can't really compete in difficulty with the actual levels, although some bosses have been tweaked to put up more of a fight.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b4696bc
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b77808f2
type
"Where Are They Now?" Epilogue
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b77808f2
comment
During the "Where Are They Now?" Epilogue, it notes that Koala Kong went to Hollywood and landed a movie deal of "universal proportions"- back when the franchise started, Universal owned it (thanks to corporate consolidations and mergers, Crash (and Spyro, for that matter) ended up with Activision).
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b77808f2
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b797948e
type
Ass Kicks You
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b797948e
comment
Ass Kicks You: Instead of slamming her face into the ground like Crash does with his bellyflop, Coco instead launches downward in the form of a Mario-style Ground Pound.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b797948e
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b8f8b892
type
Promoted to Playable
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b8f8b892
comment
Promoted to Playable: While Coco was already playable in the third game, in this game, she is playable in any level of any of the three games (minus underwater, motorcycle, and boss levels), rather than just a few levels in Warped. This is an even bigger step up compared to her playability in The Wrath of Cortex and Mind Over Mutant.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_b8f8b892
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_be3e7584
comment
Brutal Bonus Level: "Future Tense", the new original level from Vicarious Visions now available as a DLC. A run can be completed without finishing the game, but getting the box gem and the Hard Path gem absolutely requires the use of every single ability Crash gets throughout the game.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_be3e7584
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c0d598fe
type
Evil Gloating
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c0d598fe
comment
Evil Gloating: In all three games, Uka Uka appears to deliver the player their game over screen if they run out of lives. He did this in the original Warped too, but thanks to his far more detailed and expressive facial animations, Uka Uka's mockery and laughter are much more pronounced.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c0d598fe
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c64db44b
type
Idle Animation
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c64db44b
comment
Performing an Idle Animation that results in Crash either covered in wumpa fruit juice or tied up in his yo-yo in front of Coco will cause her to laugh. Doing the Crash dance in front of her, however, causes her to do the dance as well.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c64db44b
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_c64db44b
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c6bc89f7
type
Curb-Stomp Cushion
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c6bc89f7
comment
Curb Stomp Cushion: The opening cutscene shows Tawna knocking out a lab assistant before the others surround her and overwhelm her with numbers.
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c6bc89f7
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Crash Bandicoot N. Sane Trilogy (Video Game) / int_c6bc89f7
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c75df49a
type
Shout-Out
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c75df49a
comment
Shout-Out: The trophy "Your Moment of Zen" is a reference to the recurring concluding segment on The Daily Show. In the PlayStation 4 version's intro cutscene, there's a photo of Nathan Drake sitting on a shelf next to the fireplace. The hint for Future Tense indicates every power-up must be used by spoofing Spider-Man's Catchphrase: "With great powers come great opportunities".
 Crash Bandicoot N. Sane Trilogy (Video Game) / int_c75df49a
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 Crash Bandicoot N. Sane Trilogy (Video Game) / int_cdb27d0
type
Bottomless Pit Rescue Service
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Bottomless Pit Rescue Service: Aku Aku serves this role in the motorcycle levels.
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The Fruit Bazooka can be aimed faster, shoots further, and will shoot through Wumpa fruit that are in the way (but can still be used to shoot and collect Wumpa fruit, if you aim directly at it), making it even more useful and reliable.
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Suddenly Voiced: In the original game, albeit only this game, Coco was The Voiceless. In this version, however, she makes gameplay grunts uniform with her roles in the other two games here. Aku Aku is also suddenly speaking, whereas he only ever said his noted catchphrase, "Boodabaga," in the first two games.
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Anti-Frustration Features: Orient Express and Midnight Run give Coco her new move-set from the fully playable levels, allowing you to move to Pura much faster. Finishing one of the motorcycle levels without earning any of its items (relic, gem, or crystal) now presents you with a retry screen, meaning you don't have to sit through getting thrown back to the Time Twister and then re-entering the level before you can try again. It can still get annoying if you want to retry because you got one item and narrowly missed another, but it's still a welcome help. TNT crates blink like they did in Crash 1, and Nitro crates have a brand new glowing effect. Both effects are visible in darkness, making it easier to tell where these crates are in the dark levels. This was also added to Crash 2. The Fruit Bazooka can be aimed faster, shoots further, and will shoot through Wumpa fruit that are in the way (but can still be used to shoot and collect Wumpa fruit, if you aim directly at it), making it even more useful and reliable.
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Dreamworks Face: Crash, on the cover of the game.
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Game-Over Man: Uka Uka, as mentioned above.
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Updated Re-release: Aside from what one could consider these, the later releases of this collection are essentially this, including the patches and DLC right on the disc (or cartridge in the case of the Switch version). Even later copies of the PS4 version are set to get this treatment.
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Call-Forward: Like in the first game, Fake Crash now appears here after 100% is achieved in the levels The Pits, Crash Crush, Hang Eight, Ruination, Cold Hard Crash, Rock It, and Totally Fly. Also like the first game's normal ending, the 100% ending now shows part of the destroyed station falling to Earth, setting up Uka Uka getting free at the start of Warped.
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Art Evolution: The creepy prisoners from Slippery Climb, who were originally just a pair of eyes with a single arm coming out from between the bars, are revealed to be lanky old men with white beards, since they're no longer hidden in shadow. The Blob Monsters that N. Brio makes with his chemicals now have faces, instead of just being featureless spheres. Also, stomping on them now causes them to squirt goo at Brio, which now justifies why his health goes down when you beat them.
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Nerf
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Nerf: N. Tropy on rematches. The first fight plays almost identically as in the original, but with the Death Tornado Spin you get for beating him, you can now fly over and hit him before you're supposed to. In the original, even spinning him while he's not tired will result in Crash getting disintegrated, and waiting on his platform will result in him killing you anyway; both of which tend to not occur on any average player, which is probably why Vicarious Visions missed on this one. N. Gin's second form suffers from the much slower attack pattern he now has. However, his first form now changes altitude as well as moving left and right, so his machine guns can now attack the bottom of the screen in addition to the top.
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Insistent Terminology
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Insistent Terminology: Before the gameplay reveal, there was a lot of confusion over whether the trilogy was being remastered or remade. Vicarious Visions insisted on it being a remaster, even though by their own admission the original source code of the PlayStation trilogy is too old to work with, and they had to rebuild the games from the ground up, making them technically remakes. Eventually, they settled on calling the N. Sane Trilogy a "remaster plus".
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Super Not-Drowning Skills: Justified with Coco, since her "death" animations in the jetski levels of the original Warped show that she's at least able to stay afloat in water without drowning, unlike her brother. Whenever Coco falls in water in a level where she wasn't originally playable, she doesn't drown, instead she just floats in the water, much to her confusion. The only level where she'll actually drown is in Tomb Wader.
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N. Gin's personality here is similar to his personality mid-flanderization, around the time of Nitro Kart. In the original games, he was rather inexpressive and robotic, and the later games eventually made him completely insane with a Split Personality and a tendency for Suddenly Shouting. Here, he's more expressive than the original games, but he's definitely not as insane as he is in the later games.
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All Animals Are Dogs: The boars in Road to Nowhere and The High Road have a tendency to sit down and pant like dogs.
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Metropolis Level: In addition to the original Future Frenzy and Gone Tomorrow levels, the remake adds the level Future Tense, where lab assistants driving flying cars can be seen in the background in addition to all the skyscrapers.
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Achievement System
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Achievement System: There is an Achievement system available for all three games where you can unlock achievements based on doing certain things in the game, such as beating specific bosses or getting a certain amount of gems.
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The Blob Monsters that N. Brio makes with his chemicals now have faces, instead of just being featureless spheres. Also, stomping on them now causes them to squirt goo at Brio, which now justifies why his health goes down when you beat them.
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Downloadable Content
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Downloadable Content: Stormy Ascent, the infamously difficult unused level from the original game, was released as a downloadable Brutal Bonus Level, free for its first 30 days and for the odd promotion. Since the game's ports for the PC and Nintendo Switch, where it was part of the core build, it became and remained a free download again for the PlayStation 4.
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Early-Bird Cameo
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Early-Bird Cameo: In a sense; the collection not only retains Fake Crash's cameos on Warped, they actually added a couple to this game as well, in N. Sanity Beach (on one of the temple steps) and Heavy Machinery (inside of a pipe).
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Shot-for-Shot Remake: Gameplay footage shows that the remake looks exactly like the original, right down to the art style, only with updated graphics and a few quality of life changes.
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Who's Laughing Now?: Like the original version of Warped, the Time Twister will reject Crash from entering Coco-exclusive levels in a slapstick manner while his sister hops through. Since Coco is now also playable in both Warped and 2 and there are Crash-exclusive levels in both games, vice versa can also happen this time; Warped has Coco fall flat on her face, while 2 has Coco smack into the wall in the back of the portal while Crash jumps through.
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You Bastard!
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Also, when Crash drowns, it sometimes sounds like he's trying to say "you are the devil"
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Video Game Cruelty Potential
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Video Game Cruelty Potential: Once again, Crash can jump up and down on Polar's head in the Warp Room to earn some extra lives, but now doing so also earns you the trophy "A Helping Paw".
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No-Damage Run
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No-Damage Run: You have to do this to earn colored gems — if you die even once, the box counter at the end shows as an iron crate rather than a ? box. You even get a screen saying "Nearly perfect... but you died" if you get all the boxes but die in the process. Just like in the original games, these are enforced during the Time Trials, which remove the Checkpoint boxes.
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