Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Creatures (Video Game)

 Creatures (Video Game)
type
TVTItem
 Creatures (Video Game)
label
Creatures (Video Game)
 Creatures (Video Game)
page
Creatures
 Creatures (Video Game)
comment
A series of simulation games created by Cyberlife (later Creature Labs) made in The '90s, this series tasks the player with caring for a bunch of Norns: fuzzy little critters with a surprisingly complex virtual biology and the ability to learn very simple language. The player can also help the creatures to evolve and expand their capabilities over generations. Two other types of creatures inhabit the game world as well, the vicious Grendels and the worker Ettins (introduced in the second game).From the start, the fandom was making boatloads of user-created content, one of the earliest and most widespread game fandoms to do so. A lot of it is still available today — an active mod site, Creatures Caves, exists and is updated regularly — although a lot of content is lost.The games in the series are: Creatures (1996): the original; later made into an add-on for Docking Station. Creatures 2 (1998): bigger, shinier, but criticized for being very bug-laden, with somewhat stupider creatures. Creatures 3 (1999): even bigger, IN SPACE. Creatures Playground and Creatures Adventures (1999/2000): a pair of spinoff games aimed at younger children. Creatures Docking Station (2001): a free game, built on a slightly modified version of the Creatures 3 engine with online capabilities. Like 3, it's set on a spaceship, and could in fact be "docked" with the Shee Ark if you own both games in order to expand the world. It was available on its official website. Creatures (PlayStation 2001 and Game Boy Advance 2002): Games that utilized art assets from the PC games but vastly simplified the Norns' programming with predetermined vocabulary and simple health bars. Creatures: Raised in Space (2002): A sequel to the PlayStation game that added the goal of collecting Energy Stars to rescue the Norns. The Shee Ark's rooms and storyline were used as the setting and the title screen erroneously labeled the game Creatures 3. Creatures Alchemist (2017): A free-to-play game by Spil Games to advertise the then-promised Creatures Family but otherwise bore no gameplay resemblance to the main series, instead being about fusing elements to create new Norn species. Game Breaking Bugs have rendered it unplayable past a certain stage. Creatures: Color Craze: Another free-to-play webgame that was so under-advertised that the Creatures fandom didn't know it existed until after it had become unavailable. The only known gameplay footage shows that it involved helping Norns down a water slide.The PC games are available on GOG.com, and an Updated Re-release with more bug fixes included is now available on Steam.Several combo packs have also been published at various times. Indie Gala included Creatures: The Albian Years in their June bundle, a combination of the first two games with bonus packs.Sadly, Creature Labs has long since gone under. The series was sold to Gameware Development, another UK company. However, creator Steve Grand claims that he is working on a new kind of artificial life form promising to be more advanced than the original Norns.After ten years, developer Fishing Cactus announced Creatures 4 (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the publisher halted development and sold the IP to Spil Games. They planned to release a free-to-play mobile game, Creatures Family, in 2017; however, it was never released and was confirmed in 2020 to be cancelled.The Creatures Wiki has more information if you're interested in that. Now, on to the tropes.
 Creatures (Video Game)
fetched
2023-05-24T20:45:40Z
 Creatures (Video Game)
parsed
2023-05-24T20:45:40Z
 Creatures (Video Game)
processingComment
Dropped link to KnyttStories: Not a Feature - ITEM
 Creatures (Video Game)
processingComment
Dropped link to MixAndMatchCritter: Not a Feature - UNKNOWN
 Creatures (Video Game)
processingUnknown
MixAndMatchCritter
 Creatures (Video Game)
isPartOf
DBTropes
 Creatures (Video Game) / int_14beeefd
type
Darker and Edgier
 Creatures (Video Game) / int_14beeefd
comment
Darker and Edgier: The first game is very jolly and contains no hazards that threaten your Norns outside of disease and weeds; even the grendels are friendlier and can’t kill them. Creatures 2 and 3 are still whimsical, but take place in areas much more hazardous than the fist where your norns can now die more violently and their tones are more serious, alien, and lonely.
 Creatures (Video Game) / int_14beeefd
featureApplicability
1.0
 Creatures (Video Game) / int_14beeefd
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_14beeefd
 Creatures (Video Game) / int_16fbce44
type
Liquid Assets
 Creatures (Video Game) / int_16fbce44
comment
Liquid Assets: Aging is controlled by a chemical in all creatures, so you can make a norn immortal by simply injecting it with the right chemical repeatedly. Injury is also represented by a 'wounded' chemical.
 Creatures (Video Game) / int_16fbce44
featureApplicability
1.0
 Creatures (Video Game) / int_16fbce44
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_16fbce44
 Creatures (Video Game) / int_17058a90
type
No Biochemical Barriers
 Creatures (Video Game) / int_17058a90
comment
No Biochemical Barriers: Generally in place with the different Norn, Grendel, and Ettin species, who can all enjoy the same foods and suffer from the same diseases, but averted with the Toxic Norns. Bacteria and toxins are actually healthy for them, while medicine is harmful or even lethal. Toxic Norns also have different instincts regarding what they want to eat and may ignore traditional food in favor of rot and waste. Raising them and other Norns in the same environment can be challenging at best, to say nothing of the self-sabotaging, nonviable biochemistry most of their hybrid children will suffer.
 Creatures (Video Game) / int_17058a90
featureApplicability
-1.0
 Creatures (Video Game) / int_17058a90
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_17058a90
 Creatures (Video Game) / int_173f39ec
type
Feelies
 Creatures (Video Game) / int_173f39ec
comment
Feelies: The limited edition of Creatures 2 came with a norn plushie.
 Creatures (Video Game) / int_173f39ec
featureApplicability
1.0
 Creatures (Video Game) / int_173f39ec
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_173f39ec
 Creatures (Video Game) / int_17ce80aa
type
All There in the Manual
 Creatures (Video Game) / int_17ce80aa
comment
The Banshee, introduced in the Lone Shee storyline written to coincide with the release of Docking Station, were a minority in the race that loved creating gadgets more than experimenting on genetics, a trait that was considered unnatural by the other Shee. Furthermore, they preferred Grendels over Norns for breeding and experimentation, and even integrated some of their genes into their own genome. They were exiled through an interdimensional portal of their own creation and their existence became Shrouded in Myth.
 Creatures (Video Game) / int_17ce80aa
featureApplicability
1.0
 Creatures (Video Game) / int_17ce80aa
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_17ce80aa
 Creatures (Video Game) / int_2557e3a9
type
Palette Swap
 Creatures (Video Game) / int_2557e3a9
comment
Palette Swap: In term of appearence, the Underground Critter (an official add-on for Creatures 2) is just a purple colored Doozer.
 Creatures (Video Game) / int_2557e3a9
featureApplicability
1.0
 Creatures (Video Game) / int_2557e3a9
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_2557e3a9
 Creatures (Video Game) / int_26d0fa3b
type
Hot Skitty-on-Wailord Action
 Creatures (Video Game) / int_26d0fa3b
comment
Hot Skitty-on-Wailord Action: Averted, as Norns, Grendels and Ettins cannot interbreed with each other naturally. Also played straight, as creatures can breed with any other breed within their species, which can result in some pretty strange looking offspring, especially when fanmade breeds are involved.
 Creatures (Video Game) / int_26d0fa3b
featureApplicability
-1.0
 Creatures (Video Game) / int_26d0fa3b
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_26d0fa3b
 Creatures (Video Game) / int_29a39f6
type
Easter Egg
 Creatures (Video Game) / int_29a39f6
comment
Easter Egg: Creatures (first game): The game contains a file called "Bustr" which contains two poems called "Hunting scuba cows (A Poem)" and "Surfing with the Fridge (Prose)". The game contains two files called "say1.wav" and "say2.wav", both of which are incomprehensible quick sentences. Reversing them, slowing them and mixing them reveals a voiceline saying "And Now for Something Completely Different", taken from the 1971 film by the same name by Monty Python. Creatures 2: If the player clicks the barrels near the Shee statue, a cutout of Toby Simpson (Creative Director and Executive Producer/Manager of the games) will emerge from the statue and make some weird faces for a few seconds, before disappearing into the ground. There are two files called "Bustr3" and "Len the Pen" which respectively contain a sonnet and a poem. Len the Pen can only be found in extensions of the game. If the player clicks on a Doozer, it will blurt out a weird sound. Reversing the sound and slowing it down reveals that the sound is actually a bunch of people who worked on the game chanting "Hell no, we won't go!". Opening the Graveyard applet info box for a dead creature and entering the phrase "wow man look at the colours on the wall" (without the quotation marks), gives the Graveyard outlet a new tab called "Groovy", which contains a picture of colors blended together. Creatures 3/Docking Station: The game has a file called DJ_G which has samplings of the game's sound effect. Typing "Why is the world flat?" (quotation marks included) puts a fisheye filter on the game. The filter can be removed by typing "Why is the world round?". Both quotes will also make the hand cursor say "It isn't!".
 Creatures (Video Game) / int_29a39f6
featureApplicability
1.0
 Creatures (Video Game) / int_29a39f6
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_29a39f6
 Creatures (Video Game) / int_2b45c6e
type
Adam and/or Eve
 Creatures (Video Game) / int_2b45c6e
comment
Adam and/or Eve: Emphasis on the "or", as the names aren't paired together. The first Norn created was named Ron (after a producer he was being demonstrated to), but his mate was named Eve. Their child, the first Norn ever naturally hatched, was named Cain. In the PlayStation and GBA games, the starting couple will be named Adam and... Berta, to keep up the alphabetical theme.
 Creatures (Video Game) / int_2b45c6e
featureApplicability
1.0
 Creatures (Video Game) / int_2b45c6e
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_2b45c6e
 Creatures (Video Game) / int_2e528f4e
type
What Measure Is a Non-Cute?
 Creatures (Video Game) / int_2e528f4e
comment
What Measure Is a Non-Cute?: The grendels, the scaly bulbous monsters with a tendency to physically harm norns, are set up as the creatures the player must avoid or fend off, even if it sometimes means harming them. Some fans do show sympathy for the grendels and prefer to breed their kind instead of the norns.
 Creatures (Video Game) / int_2e528f4e
featureApplicability
1.0
 Creatures (Video Game) / int_2e528f4e
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_2e528f4e
 Creatures (Video Game) / int_2f5b9954
type
Alphabetical Theme Naming
 Creatures (Video Game) / int_2f5b9954
comment
Alphabetical Theme Naming: In the PlayStation and GBA games, the starting couple will be Adam and Berta. All Norns hatched from then on can be named anything by the player, but the naming screen is pre-filled with a name starting with each subsequent letter, such as Carlos/Carmen, Daniel/Dana, Ed/Elise, and so on. In Docking Station, an agent that automatically names Norns when they hatch picks names based on generation: Generation 1 is A, Generation 2 is B, and so on. There are so few Q, X, and Z names that repeats are common within their generations, the original agent names only Norns and not other Creatures (the Steam update changes this), and at generation 27 onwards the autonamer starts picking random names of any letter.
 Creatures (Video Game) / int_2f5b9954
featureApplicability
1.0
 Creatures (Video Game) / int_2f5b9954
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_2f5b9954
 Creatures (Video Game) / int_326440ec
type
Player Data Sharing
 Creatures (Video Game) / int_326440ec
comment
Player Data Sharing: Every game in the series has allowed players to save and share creatures with one another.
 Creatures (Video Game) / int_326440ec
featureApplicability
1.0
 Creatures (Video Game) / int_326440ec
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_326440ec
 Creatures (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Creatures (Video Game) / int_33ca811a
comment
Game-Breaking Bug: In the first Creatures, Norns would occasionally die on import for no apparent reason. Also, Creatures 2 liked to crash early and crash often, and every world will just stop working after it has been played in for enough hours.
 Creatures (Video Game) / int_33ca811a
featureApplicability
1.0
 Creatures (Video Game) / int_33ca811a
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_33ca811a
 Creatures (Video Game) / int_3687d605
type
Rapid Aging
 Creatures (Video Game) / int_3687d605
comment
Rapid Aging: Any number of mutations can cause a creature to age extraordinarily fast for their species, dying of old age within an hour, if even that long. Due to the way aging is normally handled — decreasing an "Ageing" or "Life" chemical steadily over time and triggering age transitions at certain thresholds — fast-aging mutations are caused by either the aging chemical being depleted by abnormal biochemistry (e.g. converting "Life" instead of protein into amino acids), or by simply not being present in the bloodstream at all upon hatching.
 Creatures (Video Game) / int_3687d605
featureApplicability
1.0
 Creatures (Video Game) / int_3687d605
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_3687d605
 Creatures (Video Game) / int_3d5547b0
type
Perfect Poison
 Creatures (Video Game) / int_3d5547b0
comment
Perfect Poison: ATP Decoupler in C3/DS is incredibly deadly even in small doses, due to directly targeting the victim's ATP. While there is a cure, it's practically impossible to administer it in time, since a (non-mutated) creature will only last a few seconds before its ATP goes below the instant death threshold. If you're very unlucky, bacteria in your world might mutate into carrying this toxin, though this was removed in the Steam version.
 Creatures (Video Game) / int_3d5547b0
featureApplicability
1.0
 Creatures (Video Game) / int_3d5547b0
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_3d5547b0
 Creatures (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Creatures (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: A mild example in the game's own AI; creatures can develop to be aggressive, and rare individuals can kill other creatures extremely quickly. Played straight in the cancelled game Project Loci, the Big Bad of the game would have been the titular evil AI Loci who had been driven insane by years of isolation.
 Creatures (Video Game) / int_420c50b7
featureApplicability
1.0
 Creatures (Video Game) / int_420c50b7
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_420c50b7
 Creatures (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Creatures (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: Allegedly, Grendels. However, with proper training, many species of Grendel can be taught to cohabitate with Norns or Ettins peacefully. In the first game, at least, the Grendels were actually hard-coded to hit other creatures when they wanted to interact with them, though training is possible.
 Creatures (Video Game) / int_4832a3bb
featureApplicability
1.0
 Creatures (Video Game) / int_4832a3bb
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_4832a3bb
 Creatures (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Creatures (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: In Creatures 3 and Docking Station, if you enter the word "express" near a norn, ettin or grendel that has learned that word, that creature will face out toward the screen and state their current emotion.
 Creatures (Video Game) / int_4a3e547f
featureApplicability
1.0
 Creatures (Video Game) / int_4a3e547f
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_4a3e547f
 Creatures (Video Game) / int_4e790301
type
Whale Egg
 Creatures (Video Game) / int_4e790301
comment
Whale Egg: All creatures in the games, including the mammal-like Norns and Ettins, lay eggs.
 Creatures (Video Game) / int_4e790301
featureApplicability
1.0
 Creatures (Video Game) / int_4e790301
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_4e790301
 Creatures (Video Game) / int_4e9224c9
type
Wallbonking
 Creatures (Video Game) / int_4e9224c9
comment
Wallbonking: The Trope Namer, and for good reason — the fandom coined the term when in 2, the norns would become so obsessed with the walls that they would forget to eat or sleep. This was seen as a symptom of One-Hour Stupidity Syndrome, after which point the poor norn would literally be Too Dumb to Live. Unlike most examples, this wasn't caused by failing to detect a collision, but rather a flaw in the Artificial Intelligence — the "reward-and-punishment" systems in the norns' brains were flawed, causing them to see innocuous actions such as turning around when crashing into something as amazing. This specific instance caused the poor norn to turn around twice instead of just once when running into something because its own brain tricked it into thinking it was just that euphoric. This — and the rest of the problems with OHSS — were fixed in The Albian Years. In Creatures 3 and Creatures Docking Station, part of the wallbonking stimulus went unused, preventing creatures from feeling pain and fear or being injured when they walked into something. Players experimented with reenabling it to see if this would discourage them from running into walls — and creatures promptly began wallbonking themselves to death. Turns out that even though they instinctively retreat from things that scare them, they can't perceive walls at all and instead try to flee from other nearby objects/creatures, repeatedly hitting that same wall in the process.
 Creatures (Video Game) / int_4e9224c9
featureApplicability
1.0
 Creatures (Video Game) / int_4e9224c9
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_4e9224c9
 Creatures (Video Game) / int_515eeccc
type
Sampling
 Creatures (Video Game) / int_515eeccc
comment
The game has a file called DJ_G which has samplings of the game's sound effect.
 Creatures (Video Game) / int_515eeccc
featureApplicability
1.0
 Creatures (Video Game) / int_515eeccc
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_515eeccc
 Creatures (Video Game) / int_5a90e8ad
type
Socialization Bonus
 Creatures (Video Game) / int_5a90e8ad
comment
Socialization Bonus: While not required, all games allowed players to save their Creatures as discrete files and give them to friends (or put them in stasis for six generations, or clone umpteen times), and Docking Station introduced the ability to send them over the internet within the game. Additionally, Creatures 2 was somewhat backward-compatible, allowing creatures from the first game to be converted for the second (although in appearance only; they were otherwise given a standard genome).
 Creatures (Video Game) / int_5a90e8ad
featureApplicability
1.0
 Creatures (Video Game) / int_5a90e8ad
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_5a90e8ad
 Creatures (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Creatures (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Fishing Cactus promised the game would be free to play with most of the content already available, but players could also purchase "golden eggs" through Microtransactions, which grant access to bonuses that would not be necessary to progress through the game.
 Creatures (Video Game) / int_5c17c12f
featureApplicability
1.0
 Creatures (Video Game) / int_5c17c12f
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_5c17c12f
 Creatures (Video Game) / int_5c613245
type
Thrown Out the Airlock
 Creatures (Video Game) / int_5c613245
comment
Thrown Out the Airlock: Creatures 3 comes with two airlocks, and the player can use them to toss out anything into space (which destroys it) - including creatures.
 Creatures (Video Game) / int_5c613245
featureApplicability
1.0
 Creatures (Video Game) / int_5c613245
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_5c613245
 Creatures (Video Game) / int_5cbb2384
type
G-Rated Sex
 Creatures (Video Game) / int_5cbb2384
comment
G-Rated Sex: "Kisspopping." Actually explained in-story — the Shee were rather prudish, so they made Norn mating a fairly tame affair.
 Creatures (Video Game) / int_5cbb2384
featureApplicability
1.0
 Creatures (Video Game) / int_5cbb2384
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_5cbb2384
 Creatures (Video Game) / int_5ddcb41f
type
World Shapes
 Creatures (Video Game) / int_5ddcb41f
comment
World Shapes: Albia is a rather unusual combination of "disc world" and "ring world": a flat circular disc, with all the life on the outer edge. It in turn inspired the shape of one official level of Knytt Stories ( A Strange Dream).
 Creatures (Video Game) / int_5ddcb41f
featureApplicability
1.0
 Creatures (Video Game) / int_5ddcb41f
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_5ddcb41f
 Creatures (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Creatures (Video Game) / int_681077c5
comment
Wide-Open Sandbox: These games are pretty much the ultimate example of this trope. There are no real goals except for the ones you set up for yourself. You can train and nurture your norns or murderously butcher them - in fact this was even what the creator envisioned: Averted in Creatures: Raised In Space, where you need to gather stars to power the Ark and help it finally arrive at its destination.
 Creatures (Video Game) / int_681077c5
featureApplicability
-1.0
 Creatures (Video Game) / int_681077c5
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_681077c5
 Creatures (Video Game) / int_6bda9a30
type
Meaningful Name
 Creatures (Video Game) / int_6bda9a30
comment
Meaningful Name: The violent yet tragic "Grendel" species is named after the violent yet tragic monster fought in the well-known Anglo-Saxon poem Beowulf. The "Norns" are figures in Old Norse mythology who spin the threads of fate, but this seems to be a reference in name only. Ettins are also figures in Norse mythology: large and hideous creatures, but also often attributed with great wisdom and a status of minor Gods. Here they are small and somewhat cute, and supposedly more wise than most other creatures around. "Shee" is a phonetic rendering of the standard pronunciation of "sidhe". A fitting name given the Shee’s great power, knowledge, and eccentricity.
 Creatures (Video Game) / int_6bda9a30
featureApplicability
1.0
 Creatures (Video Game) / int_6bda9a30
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_6bda9a30
 Creatures (Video Game) / int_6de1a09e
type
Non-Human Humanoid Hybrid
 Creatures (Video Game) / int_6de1a09e
comment
Nonhuman Humanoid Hybrid: Various combinations between Norns, Ettins and Grendels are possible via the gene splicer or fanmade COBs/agents. In C2, these tend to be unviable.
 Creatures (Video Game) / int_6de1a09e
featureApplicability
1.0
 Creatures (Video Game) / int_6de1a09e
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_6de1a09e
 Creatures (Video Game) / int_6e6b8ca7
type
Tertiary Sexual Characteristics
 Creatures (Video Game) / int_6e6b8ca7
comment
Tertiary Sexual Characteristics: Averted; the norns were to have secondary sexual characteristics.
 Creatures (Video Game) / int_6e6b8ca7
featureApplicability
-1.0
 Creatures (Video Game) / int_6e6b8ca7
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_6e6b8ca7
 Creatures (Video Game) / int_6e7a3cd
type
Underground Monkey
 Creatures (Video Game) / int_6e7a3cd
comment
Underground Monkey: The games have three different creature species to take care of: Norns, Grendels and Ettins. Each of these creatures have multiple breeds. There are more than twenty Norn breeds, four Grendel breeds (five if you consider the Boney Grendel an official breed) and two Ettin breeds.
 Creatures (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Creatures (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_6e7a3cd
 Creatures (Video Game) / int_71d17dff
type
Everything Fades
 Creatures (Video Game) / int_71d17dff
comment
Everything Fades: Another series standard. Corpses in Creatures 1 just blink out of existence, while Creatures 3 adds an effect to it depending on species (Norns and Ettins disappear into sparkly fog, while grendels dissolve into stinking green sludge). Averted with Creatures 2 norns, who float upwards when they die.
 Creatures (Video Game) / int_71d17dff
featureApplicability
-1.0
 Creatures (Video Game) / int_71d17dff
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_71d17dff
 Creatures (Video Game) / int_7315fd38
type
Covers Always Lie
 Creatures (Video Game) / int_7315fd38
comment
Covers Always Lie: As seen above, one of the covers of the first game inexplicably makes the Norns rabbit-like. The Grendel on the cover of Creatures 3, as well as on the title screen, uses the Creatures 2 Bulbous Grendel design rather than the Jungle Grendel design actually used in the game. Also, a mysterious humanoid alien is on the title screen that never appears in the gameplay itself. Many fans assume this strange being might be a Shee. Creatures Exodus has a Hardman Norn on the cover holding a bottle of Calm Balm. While Hardman Norns are compatible with the games in Exodus and the Calm Balm comes with them, unless you are playing the Steam version they are not in Exodus by default.
 Creatures (Video Game) / int_7315fd38
featureApplicability
1.0
 Creatures (Video Game) / int_7315fd38
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_7315fd38
 Creatures (Video Game) / int_7784d502
type
Healing Herb
 Creatures (Video Game) / int_7784d502
comment
Healing Herb: Several plants in the first two games are presented as herbs that the player can use to help sick creatures, some of which are based on Terran herbs (e.g. feverfew, which reduces hotness in the creature that eats it). Food in C3/DS can also have beneficial side-effects - DS carrots contain the cure for carbon monoxide poisoning.
 Creatures (Video Game) / int_7784d502
featureApplicability
1.0
 Creatures (Video Game) / int_7784d502
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_7784d502
 Creatures (Video Game) / int_779128c0
type
2½D
 Creatures (Video Game) / int_779128c0
comment
2½D: It took place in more of a '3D side-scrolling' environment. Creatures could move in all directions and objects be picked up by the hand regardless of where they were on the plane, and the screen could also be zoomed in and out in addition to the standard 2D movement.
 Creatures (Video Game) / int_779128c0
featureApplicability
1.0
 Creatures (Video Game) / int_779128c0
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_779128c0
 Creatures (Video Game) / int_796fa10c
type
The Ageless
 Creatures (Video Game) / int_796fa10c
comment
Death in creatures is usually caused by certain chemicals hitting a final threshold, like too much Wounded or too little Ageing/Life or ATP. Having a mutation that significantly changes or even removes these thresholds can make a creature immune to death by disease, injury, or old age — sometimes all three if you get really lucky with mutations and gene inheritance. In particular, in early versions of Creatures 1 the gene that forced Norns to die of old age didn't work properly, making them The Ageless.
 Creatures (Video Game) / int_796fa10c
featureApplicability
1.0
 Creatures (Video Game) / int_796fa10c
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_796fa10c
 Creatures (Video Game) / int_859ec5d8
type
The Fair Folk
 Creatures (Video Game) / int_859ec5d8
comment
"Shee" is a phonetic rendering of the standard pronunciation of "sidhe". A fitting name given the Shee’s great power, knowledge, and eccentricity.
 Creatures (Video Game) / int_859ec5d8
featureApplicability
1.0
 Creatures (Video Game) / int_859ec5d8
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_859ec5d8
 Creatures (Video Game) / int_8aaa6f4f
type
Character Customization
 Creatures (Video Game) / int_8aaa6f4f
comment
Character Customization: When you started the game, you could customize your first generation norns to a certain degree, and when norns bred, you could choose which traits their offspring inherited, again to a degree.
 Creatures (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Creatures (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_8aaa6f4f
 Creatures (Video Game) / int_8cb1a369
type
Took a Level in Jerkass
 Creatures (Video Game) / int_8cb1a369
comment
Took a Level in Jerkass: The Grendels in Creatures 3. In earlier games, they were quite capable of living happily with the player's Norns and Ettins, especially if they were raised among them. In Creatures 3, they can and will beat your Norns to death, and changing their nature is much harder.
 Creatures (Video Game) / int_8cb1a369
featureApplicability
1.0
 Creatures (Video Game) / int_8cb1a369
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_8cb1a369
 Creatures (Video Game) / int_938e9bc0
type
Absent-Minded Professor
 Creatures (Video Game) / int_938e9bc0
comment
Absent-Minded Professor: A whole species of them. "The Shee were a race unique in their mindset, most likely having invented the steam engine as an offshoot of an attempt to design a better way of brewing tea before they invented the wheel."
 Creatures (Video Game) / int_938e9bc0
featureApplicability
1.0
 Creatures (Video Game) / int_938e9bc0
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_938e9bc0
 Creatures (Video Game) / int_940a5958
type
Artificial Stupidity
 Creatures (Video Game) / int_940a5958
comment
Artificial Stupidity: As great the AI of the creatures are, the moments where the AI goofs up are arguably just as famous as its complexity. Creatures 2, unintentionally — an excess of reward and punishment signals led to the infamous "One Hour Stupidity Syndrome", which leads Norns to do entirely useless things instead of eating and sleeping. Many fan fixes became available. Interestingly enough, though, the particular mechanics of this bug actually show that the underlying simulator was pretty much spot-on. They just got the specific numbers wrong. Creatures 3 has an issue with this as well. The creatures are "smarter", but their behaviors are somewhat predetermined and not based off the sort of AI the past two games used. This leads to incredibly single-minded norns that will, for instance, opt to continuously play with an elevator button instead of eating or otherwise not dying.
 Creatures (Video Game) / int_940a5958
featureApplicability
1.0
 Creatures (Video Game) / int_940a5958
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_940a5958
 Creatures (Video Game) / int_970c790a
type
Big Bad
 Creatures (Video Game) / int_970c790a
comment
Big Bad: Grendels are treated as such. If you don't have some sort of disabling addon and aren't breeding them for pleasure, there is generally only one — two in Creatures 3 — Grendel born into the world at a time, and it's supposedly in your best interest to avoid them as much as possible. Additionally, the now decanonised Banshee Grendel story seems to set the Banshee (a race of Shee, not the Grendels named after them) up as this.
 Creatures (Video Game) / int_970c790a
featureApplicability
1.0
 Creatures (Video Game) / int_970c790a
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_970c790a
 Creatures (Video Game) / int_9823f7c
type
ProudWarriorRace
 Creatures (Video Game) / int_9823f7c
comment
Proud Warrior Race: Hardman Norns were designed to be aggressive Norns capable of fighting Grendels. They even come with a tiny mecha Grendel to beat up for fun.
 Creatures (Video Game) / int_9823f7c
featureApplicability
1.0
 Creatures (Video Game) / int_9823f7c
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_9823f7c
 Creatures (Video Game) / int_9b0f37de
type
Contemplate Our Navels
 Creatures (Video Game) / int_9b0f37de
comment
Contemplate Our Navels: The detail of the creatures' artificial biochemistry and intelligence has led some fans to seriously wonder about to what extent creatures can be considered "alive."
 Creatures (Video Game) / int_9b0f37de
featureApplicability
1.0
 Creatures (Video Game) / int_9b0f37de
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_9b0f37de
 Creatures (Video Game) / int_9bf3470e
type
Santa Claus
 Creatures (Video Game) / int_9bf3470e
comment
Santa Claus: A Norn breed in the first game is a norn with Santa Claus's iconic outfit and beard.
 Creatures (Video Game) / int_9bf3470e
featureApplicability
1.0
 Creatures (Video Game) / int_9bf3470e
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_9bf3470e
 Creatures (Video Game) / int_a1588c2a
type
Living Ship
 Creatures (Video Game) / int_a1588c2a
comment
Living Ship: The Shee Ark and Capillata. The latter looks the part a bit more than the former.
 Creatures (Video Game) / int_a1588c2a
featureApplicability
1.0
 Creatures (Video Game) / int_a1588c2a
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_a1588c2a
 Creatures (Video Game) / int_a7ebd729
type
Revenue-Enhancing Devices
 Creatures (Video Game) / int_a7ebd729
comment
Revenue-Enhancing Devices: Creatures 3/Docking Station had a large-number of add-on breeds available for purchase online. In 2009, many of them became available for free download, though the ones that came with special add-ons (the Treehugger, Hardman, Bondi, Toxic Norns, and Banshee Grendels) didn't until the Steam re-release in 2021.
 Creatures (Video Game) / int_a7ebd729
featureApplicability
1.0
 Creatures (Video Game) / int_a7ebd729
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_a7ebd729
 Creatures (Video Game) / int_a886bc5
type
Piranha Problem
 Creatures (Video Game) / int_a886bc5
comment
Piranha Problem: Piranhas are the apex predator in the Jungle Terrarium of Creatures 3 and will devour any creature or critter that falls into the pool. Trying to introduce them to an aquarium with other marine life can easily wipe out the ecosystem.
 Creatures (Video Game) / int_a886bc5
featureApplicability
1.0
 Creatures (Video Game) / int_a886bc5
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_a886bc5
 Creatures (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Creatures (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: The Creatures 2 volcano has visible lava... but the temperature in there hovers around only 100 degrees F, and the main danger is the radiation.
 Creatures (Video Game) / int_b0a91b69
featureApplicability
1.0
 Creatures (Video Game) / int_b0a91b69
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_b0a91b69
 Creatures (Video Game) / int_b1c7f430
type
Sea Monster
 Creatures (Video Game) / int_b1c7f430
comment
Sea Monster: Creatures 2 has a big aquatic creature called Borland hidden behind rocks in the western ocean. It will only come out of its lair during Spring or Fall and if there are enough Zander fishes (the purple fishes); otherwise, the player may never learn of its existence.
 Creatures (Video Game) / int_b1c7f430
featureApplicability
1.0
 Creatures (Video Game) / int_b1c7f430
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_b1c7f430
 Creatures (Video Game) / int_b32cf020
type
Cartoon Cheese
 Creatures (Video Game) / int_b32cf020
comment
Cartoon Cheese: In all the games. It's often considered the series's signature food item.
 Creatures (Video Game) / int_b32cf020
featureApplicability
1.0
 Creatures (Video Game) / int_b32cf020
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_b32cf020
 Creatures (Video Game) / int_b543bac4
type
Oxygen Meter
 Creatures (Video Game) / int_b543bac4
comment
Oxygen Meter: No visible oxygen meter, but any non-aquatic creature dropped in the water will quickly drown as they run out of air.
 Creatures (Video Game) / int_b543bac4
featureApplicability
1.0
 Creatures (Video Game) / int_b543bac4
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_b543bac4
 Creatures (Video Game) / int_bbcdd673
type
One-Gender Race
 Creatures (Video Game) / int_bbcdd673
comment
One-Gender Race: Sort of. The "mother" machines in 2 and 3 only produce one gender each of Ettins and Grendels, but getting the opposite genders is possible. With the proper egg agent for C3/DS, this is especially easy, as the egg layers can produce eggs of any breed and gender.
 Creatures (Video Game) / int_bbcdd673
featureApplicability
1.0
 Creatures (Video Game) / int_bbcdd673
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_bbcdd673
 Creatures (Video Game) / int_be2a5b42
type
Anthropomorphic Shift
 Creatures (Video Game) / int_be2a5b42
comment
Anthropomorphic Shift: The current design for norns was more human-like than the previous ones, lacking tails, having shorter muzzles and having human-like noses. Baby Norns' heads got even bigger, though.
 Creatures (Video Game) / int_be2a5b42
featureApplicability
1.0
 Creatures (Video Game) / int_be2a5b42
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_be2a5b42
 Creatures (Video Game) / int_bf9ed416
type
Immortality
 Creatures (Video Game) / int_bf9ed416
comment
Immortality: It's possible for creatures to mutate (or be engineered with) a variant of this, though it's rarely Complete Immortality. Death in creatures is usually caused by certain chemicals hitting a final threshold, like too much Wounded or too little Ageing/Life or ATP. Having a mutation that significantly changes or even removes these thresholds can make a creature immune to death by disease, injury, or old age — sometimes all three if you get really lucky with mutations and gene inheritance. In particular, in early versions of Creatures 1 the gene that forced Norns to die of old age didn't work properly, making them The Ageless. Regardless of genetics, in Creatures 3 any immortal will still be killed by piranhas or the airlock, as they utilize an instant death command that bypasses all checks; the player can use this themself by accessing CAOS codes. Player intervention can go even further, thanks to the ability to clone genomes or back up older versions of a given creature.
 Creatures (Video Game) / int_bf9ed416
featureApplicability
1.0
 Creatures (Video Game) / int_bf9ed416
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_bf9ed416
 Creatures (Video Game) / int_c3448a6f
type
Informed Attribute
 Creatures (Video Game) / int_c3448a6f
comment
Informed Attribute: The Grendels are supposedly vicious little buggers, and disease-infested to boot. Other than third-party genomes, this didn't become true until Creatures 3. And even then, if they're kept away from the jungle and properly trained when young, they're essentially scaly norns.
 Creatures (Video Game) / int_c3448a6f
featureApplicability
1.0
 Creatures (Video Game) / int_c3448a6f
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_c3448a6f
 Creatures (Video Game) / int_c812890f
type
CirclingStars
 Creatures (Video Game) / int_c812890f
comment
Circling Stars: When a creature falls unconscious, stars will circle on top of its head and if you don't do anything the creature will die.
 Creatures (Video Game) / int_c812890f
featureApplicability
1.0
 Creatures (Video Game) / int_c812890f
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_c812890f
 Creatures (Video Game) / int_c8bea4ec
type
My Species Doth Protest Too Much
 Creatures (Video Game) / int_c8bea4ec
comment
My Species Doth Protest Too Much: The Banshee, introduced in the Lone Shee storyline written to coincide with the release of Docking Station, were a minority in the race that loved creating gadgets more than experimenting on genetics, a trait that was considered unnatural by the other Shee. Furthermore, they preferred Grendels over Norns for breeding and experimentation, and even integrated some of their genes into their own genome. They were exiled through an interdimensional portal of their own creation and their existence became Shrouded in Myth. Grendels can be friendly to Norns if raised right, though it certainly isn't easy
 Creatures (Video Game) / int_c8bea4ec
featureApplicability
1.0
 Creatures (Video Game) / int_c8bea4ec
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_c8bea4ec
 Creatures (Video Game) / int_c9861848
type
Video Game Caring Potential
 Creatures (Video Game) / int_c9861848
comment
Video Game Caring Potential: Many players report getting genuinely attached to their creatures and sad when they die. Tickling creatures also makes them laugh and smile, encouraging the odd scratch just because.
 Creatures (Video Game) / int_c9861848
featureApplicability
1.0
 Creatures (Video Game) / int_c9861848
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_c9861848
 Creatures (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Creatures (Video Game) / int_cb243ede
comment
Teleporters and Transporters: In all three games. "Conventional" teleporters serve to transport creatures quickly around individual worlds. The standout example is the Warp from Docking Station, which let creatures jump to other players' worlds when the servers were still online (and plays a major role in the game's backstory).
 Creatures (Video Game) / int_cb243ede
featureApplicability
1.0
 Creatures (Video Game) / int_cb243ede
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_cb243ede
 Creatures (Video Game) / int_ce6555f0
type
Lighter and Softer
 Creatures (Video Game) / int_ce6555f0
comment
Lighter and Softer: The overall visual theme.
 Creatures (Video Game) / int_ce6555f0
featureApplicability
1.0
 Creatures (Video Game) / int_ce6555f0
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_ce6555f0
 Creatures (Video Game) / int_d30cc292
type
Swirly Energy Thingy
 Creatures (Video Game) / int_d30cc292
comment
Swirly Energy Thingy: Open warp portals in Docking Station, and the atmosphere machine in 3.
 Creatures (Video Game) / int_d30cc292
featureApplicability
1.0
 Creatures (Video Game) / int_d30cc292
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_d30cc292
 Creatures (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Creatures (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The "slap-pet" system was replaced with a reward-punishment system that was easier to use (due to the old one being objectively flawed). Thought bubbles were to appear describing the last action that the Norns did. You had the option to either reinforce the action or discouraging them.
 Creatures (Video Game) / int_d6f284a3
featureApplicability
1.0
 Creatures (Video Game) / int_d6f284a3
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_d6f284a3
 Creatures (Video Game) / int_d89c1e6
type
Longest Pregnancy Ever
 Creatures (Video Game) / int_d89c1e6
comment
Longest Pregnancy Ever: Because pregnancy length is governed solely by the mother's own biochemistry, creatures may end up carrying their eggs longer than usual if they're stressed out. Another reason could be that a mutation makes it difficult for them to reach the required thresholds. In really severe cases, it might be downright impossible for them to naturally lay an egg, and without some kind of intervention with codes or mods, they'll be pregnant to the end of their lives.
 Creatures (Video Game) / int_d89c1e6
featureApplicability
1.0
 Creatures (Video Game) / int_d89c1e6
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_d89c1e6
 Creatures (Video Game) / int_daba0e87
type
Acquired Poison Immunity
 Creatures (Video Game) / int_daba0e87
comment
Acquired Poison Immunity: How the Toxic Norns in Creatures 3 came to be. It's gotten so far, in fact, that they need toxics and antigens to survive.
 Creatures (Video Game) / int_daba0e87
featureApplicability
1.0
 Creatures (Video Game) / int_daba0e87
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_daba0e87
 Creatures (Video Game) / int_db27d520
type
Amazing Technicolor Wildlife
 Creatures (Video Game) / int_db27d520
comment
Amazing Technicolor Wildlife: Many Norns have realistic fur colors in different shades of brown, red, and white, but others have bright colors and patterns like green, purple, blue, blue with stars, black-and-red diamonds, and so on. Color mutations can alter their appearances even further no matter what their base sprites are, as well as change the colors of Grendels and Ettins who have even less base color variation.
 Creatures (Video Game) / int_db27d520
featureApplicability
1.0
 Creatures (Video Game) / int_db27d520
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_db27d520
 Creatures (Video Game) / int_dd1ddefc
type
LastOfTheirKind
 Creatures (Video Game) / int_dd1ddefc
comment
Last of Their Kind: In most games your starting Norns are said to be this: The original Creatures 1note The Albian Years release avoids this because like Creatures 2 it resets the hatchery without resetting the game and the spinoffs on the PlayStation and GBA are the most strict about this: The limited numbers of eggs and/or breedable adults you start with are all you get, and if your population dies out then you have to start the game over from scratch. (Unless you happen to have any exported Norns you can bring in.) Creatures 2 has a similar premise but allows the player to replenish the hatchery infinitely, though the manual discourages the player from relying on this. Additionally, it's only on Albia that Norns have gone nearly extinct (again), as more exist off-screen on spaceships. In the Docking Station storyline, the Lone Shee rescued the last Magma Norn, after all the others either starved to death in the Albian volcano or were killed by Grendels. A later chapter shows multiple Magma Norns, suggesting the Lone Shee was able to rebuild their population.
 Creatures (Video Game) / int_dd1ddefc
featureApplicability
1.0
 Creatures (Video Game) / int_dd1ddefc
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_dd1ddefc
 Creatures (Video Game) / int_df11acbe
type
Artificial Brilliance
 Creatures (Video Game) / int_df11acbe
comment
Artificial Brilliance: The series’ claim to fame. The AI of the Norns, as well as the Ettins and Grendels, is astonishingly good even by today’s standards. All creatures have distinct personalities that influence how they interact with others, learn some things faster or slower, and even develop their own habits, likes, and dislikes as they grow and learn.
 Creatures (Video Game) / int_df11acbe
featureApplicability
1.0
 Creatures (Video Game) / int_df11acbe
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_df11acbe
 Creatures (Video Game) / int_e106d56
type
Themed Cursor
 Creatures (Video Game) / int_e106d56
comment
Themed Cursor: Your hand cursor isn't just a pointer; your creatures can see and interact with it.
 Creatures (Video Game) / int_e106d56
featureApplicability
1.0
 Creatures (Video Game) / int_e106d56
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_e106d56
 Creatures (Video Game) / int_e21faf11
type
Friend to All Living Things
 Creatures (Video Game) / int_e21faf11
comment
Friend to All Living Things: The Treehugger Norns in Creatures 3.
 Creatures (Video Game) / int_e21faf11
featureApplicability
1.0
 Creatures (Video Game) / int_e21faf11
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_e21faf11
 Creatures (Video Game) / int_e24d2d5c
type
Reptiles Are Abhorrent
 Creatures (Video Game) / int_e24d2d5c
comment
Reptiles Are Abhorrent: The (supposedly) Always Chaotic Evil Grendels are big scaly things, while the friendly Norns and Ettins are small and fuzzy.
 Creatures (Video Game) / int_e24d2d5c
featureApplicability
1.0
 Creatures (Video Game) / int_e24d2d5c
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_e24d2d5c
 Creatures (Video Game) / int_e78aa97d
type
Rubber-Forehead Aliens
 Creatures (Video Game) / int_e78aa97d
comment
Rubber-Forehead Aliens: A live Shee is seen for the first time in this game - as it turns out, they appear rather elflike.
 Creatures (Video Game) / int_e78aa97d
featureApplicability
1.0
 Creatures (Video Game) / int_e78aa97d
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_e78aa97d
 Creatures (Video Game) / int_e8dda3a2
type
Neglectful Precursors
 Creatures (Video Game) / int_e8dda3a2
comment
Neglectful Precursors: The Shee, who didn't bother to safeguard Albia before taking off or the Shee Ark before abandoning it.
 Creatures (Video Game) / int_e8dda3a2
featureApplicability
1.0
 Creatures (Video Game) / int_e8dda3a2
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_e8dda3a2
 Creatures (Video Game) / int_eb93f774
type
Human Head on the Wall
 Creatures (Video Game) / int_eb93f774
comment
Human Head on the Wall: In the Docking Station stories, the Lone Shee is horrified to find that Grendels have filled a room with the mounted heads of deer-like Norns. He takes two of the heads to clone them and save their species, thus recreating the Fallow Norns.
 Creatures (Video Game) / int_eb93f774
featureApplicability
1.0
 Creatures (Video Game) / int_eb93f774
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_eb93f774
 Creatures (Video Game) / int_ee19d278
type
Blob Monster
 Creatures (Video Game) / int_ee19d278
comment
Blob Monster: The Commedia in Docking Station, a harmless shapeshifting blob creature engineered by the Shee to entertain the Norns.
 Creatures (Video Game) / int_ee19d278
featureApplicability
1.0
 Creatures (Video Game) / int_ee19d278
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_ee19d278
 Creatures (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Creatures (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: A small subculture of "Norn torture" developed among the fandom, spawning Flame Wars here and there.
 Creatures (Video Game) / int_f87c42d4
featureApplicability
1.0
 Creatures (Video Game) / int_f87c42d4
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_f87c42d4
 Creatures (Video Game) / int_fd1f1a63
type
Ridiculously Cute Critter
 Creatures (Video Game) / int_fd1f1a63
comment
Ridiculously Cute Critter: Norns fit the classic template: big heads, big eyes, small and fuzzy, speaking in high-pitched baby talk.
 Creatures (Video Game) / int_fd1f1a63
featureApplicability
1.0
 Creatures (Video Game) / int_fd1f1a63
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_fd1f1a63
 Creatures (Video Game) / int_fd94c4ac
type
Theme Naming
 Creatures (Video Game) / int_fd94c4ac
comment
Theme Naming: All of the species are named after elements of Northern European literature and mythology.
 Creatures (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Creatures (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_fd94c4ac
 Creatures (Video Game) / int_name
type
ItemName
 Creatures (Video Game) / int_name
comment
 Creatures (Video Game) / int_name
featureApplicability
1.0
 Creatures (Video Game) / int_name
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Creatures (Video Game) / int_name
 Creatures (Video Game) / int_name
itemName
Creatures (Video Game)

The following is a list of statements referring to the current page from other pages.

 Creatures (Video Game)
hasFeature
Absent-Minded Professor / int_bbe06161
 Creatures (Video Game)
hasFeature
Artificial Brilliance / int_bbe06161
 Creatures (Video Game)
hasFeature
Breeding Sim / int_bbe06161
 Creatures (Video Game)
hasFeature
Cartoon Cheese / int_bbe06161
 Creatures (Video Game)
hasFeature
Chaos Architecture / int_bbe06161
 Creatures (Video Game)
hasFeature
Chemistry Can Do Anything / int_bbe06161
 Creatures (Video Game)
hasFeature
Cruel Player-Character God / int_bbe06161
 Creatures (Video Game)
hasFeature
Disappears into Light / int_bbe06161
 Creatures (Video Game)
hasFeature
Everything Fades / int_bbe06161
 Creatures (Video Game)
hasFeature
Explosive Breeder / int_bbe06161
 Creatures (Video Game)
hasFeature
Feelies / int_bbe06161
 Creatures (Video Game)
hasFeature
Flat World / int_bbe06161
 Creatures (Video Game)
hasFeature
G-Rated Sex / int_bbe06161
 Creatures (Video Game)
hasFeature
Game-Breaking Bug / int_bbe06161
 Creatures (Video Game)
hasFeature
Game Mod / int_bbe06161
 Creatures (Video Game)
hasFeature
Ice-Cream Koan / int_bbe06161
 Creatures (Video Game)
hasFeature
Immortal Procreation Clause / int_bbe06161
 Creatures (Video Game)
hasFeature
In-Universe Game Clock / int_bbe06161
 Creatures (Video Game)
hasFeature
LEGO Genetics / int_bbe06161
 Creatures (Video Game)
hasFeature
Liquid Assets / int_bbe06161
 Creatures (Video Game)
hasFeature
Living Ship / int_bbe06161
 Creatures (Video Game)
hasFeature
Medical Game / int_bbe06161
 Creatures (Video Game)
hasFeature
Neglectful Precursors / int_bbe06161
 Creatures (Video Game)
hasFeature
Non-Human Humanoid Hybrid / int_bbe06161
 Creatures (Video Game)
hasFeature
Old Save Bonus / int_bbe06161
 Creatures (Video Game)
hasFeature
One-Gender Race / int_bbe06161
 Creatures (Video Game)
hasFeature
Organic Technology / int_bbe06161
 Creatures (Video Game)
hasFeature
Permadeath / int_bbe06161
 Creatures (Video Game)
hasFeature
Player Data Sharing / int_bbe06161
 Creatures (Video Game)
hasFeature
Raising Sim / int_bbe06161
 Creatures (Video Game)
hasFeature
Rapid Aging / int_bbe06161
 Creatures (Video Game)
hasFeature
Self-Imposed Challenge / int_bbe06161
 Creatures (Video Game)
hasFeature
Servant Race / int_bbe06161
 Creatures (Video Game)
hasFeature
Socialization Bonus / int_bbe06161
 Creatures (Video Game)
hasFeature
Speaking Simlish / int_bbe06161
 Creatures (Video Game)
hasFeature
Subliminal Seduction / int_bbe06161
 Creatures (Video Game)
hasFeature
Technology Levels / int_bbe06161
 Creatures (Video Game)
hasFeature
Themed Cursor / int_bbe06161
 Creatures (Video Game)
hasFeature
Thrown Out the Airlock / int_bbe06161
 Creatures (Video Game)
hasFeature
Updated Re-release / int_bbe06161
 Creatures (Video Game)
hasFeature
Urban Legend of Zelda / int_bbe06161
 Creatures (Video Game)
hasFeature
Variable Mix / int_bbe06161
 Creatures (Video Game)
hasFeature
Video Game Geography / int_bbe06161
 Creatures (Video Game)
hasFeature
Video Game Caring Potential / int_bbe06161
 Creatures (Video Game)
hasFeature
Virtual Pet / int_bbe06161
 Creatures (Video Game)
hasFeature
Walk, Don't Swim / int_bbe06161
 Creatures (Video Game)
hasFeature
Walk on Water / int_bbe06161
 Creatures (Video Game)
hasFeature
Whale Egg / int_bbe06161
 Creatures (Video Game)
hasFeature
Wide-Open Sandbox / int_bbe06161
 Creatures (Video Game)
hasFeature
X-Ray Sparks / int_bbe06161
 Creatures (Video Game)
hasFeature
Not the Fall That Kills You / int_bbe06161