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Crisis Core (Video Game)

 Crisis Core (Video Game)
type
TVTItem
 Crisis Core (Video Game)
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Crisis Core (Video Game)
 Crisis Core (Video Game)
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CrisisCore
 Crisis Core (Video Game)
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ACTIVATING DESCRIPTION MODECrisis Core: Final Fantasy VII is an entry in the thirst-quenchingly popular Final Fantasy series, and a direct prequel to Final Fantasy VII. It is part of the Compilation of Final Fantasy VII.Crisis Core follows Zack Fair, a character who had a minor but significant role in the original game, in the events leading up to the introduction to Final Fantasy VII. It also expands on the backstory of fan favorite Sephiroth. Many characters from the original game, such as Cloud, Aerith, and Sephiroth, play roles of various importance in the story.Although the game is still an RPG, it contains more action elements in combat than its predecessor, and battles are faster-paced. The Materia system returns, if slightly altered.MODULATING PHASE.An HD remaster was announced on June 16, 2022. Entitled Crisis Core -Final Fantasy VII- Reunion, it was released on December 13, 2022 for the PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch. A Video Game Demake version of Crisis Core is set to be included as one of the playable episodes in Final Fantasy VII: Ever Crisis.
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 Crisis Core (Video Game) / int_10d36992
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Parrying Bullets
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Later, Zack cuts a missile aimed at him in half with his sword.
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Flaming Sword
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Flaming Sword: Odin's Zantetsuken starts flaming, gets extinguished, then rekindles.
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Bloodless Carnage
 Crisis Core (Video Game) / int_135b9977
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Bloodless Carnage: With a handful of exceptions, including the ending, expect to play the game seeing plenty of sword fighting and gunfire, and not a drop of blood will be spilled.
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The Artifact
 Crisis Core (Video Game) / int_13d7a65e
comment
The Artifact: Aerith's line about being afraid of the sky is kept in Reunion, despite the plate covering up far less of the slums than the original game. The specific bit they're under also has a massive hole in it, giving them a clear view of the sky above.
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Madness Mantra
 Crisis Core (Video Game) / int_141a6acb
comment
Nearly everything Genesis says, and he knows it. Genesis only starts taking LOVELESS as especially important somewhere near the end of the game, when both his desperation and insanity hit their peak. Before that his recitings are more of a Madness Mantra.
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Relationship Values
 Crisis Core (Video Game) / int_19a781f
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Relationship Values: To a degree, and in two separate ways. Depending on how many bystanders Zack helps after meeting Aerith for the first time dictates how well their date goes, but it's a Foregone Conclusion that they get together anyway. How many people Zack helps while in Midgar also determines how many people end up in his fan club at the end of the game.
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Always Someone Better
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comment
Always Someone Better: Sephiroth proves this to Zack when they square off.
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Transhuman Treachery
 Crisis Core (Video Game) / int_19f6e383
comment
Transhuman Treachery: Genesis and Sephiroth.
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Violation of Common Sense
 Crisis Core (Video Game) / int_1b2b1d2c
comment
Materia Fusion can be quite a pain to figure out. Basic recipes are fairly simple and straightforward — "Status Magic" + "Special Attack" = "Status Attack", "Elemental Magic" + "Special Attack" = "Elemental Attack", and so on. However, the intricacies of the system are rather more complex than they seem. Most Materia are organized into categories and have tiers within those categories, and the "tier" of Materia, coupled with if either or both are Mastered or not, will affect the result of a Fusion. It isn't always obvious which Materia belong to which categories, which tier they occupy within it, and especially how Materia interact with each other between categories to determine the result, so it's difficult to tell what a Fusion may yield, sometimes to the point of Violation of Common Sense, like fusing two Magic Materia and getting a Command Materia out of it, or vice-versa. Reunion clears up some of the mechanics, but it's still quite in-depth and opaque.
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Death from Above
 Crisis Core (Video Game) / int_1c398324
comment
Death from Above: Meteor Shots.
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Heterosexual Life-Partners
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comment
Heterosexual Life-Partners: Angeal and Genesis, with Sephiroth joining them later.
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Punch-Clock Villain
 Crisis Core (Video Game) / int_20860a0e
comment
Punch Clock Villains: Since the game is now from Zack's POV, you find that most Shinra employees, including SOLDIER, are just normal, decent guys with day jobs—they worry about getting promoted, discuss company hotties, and the higher-up members of the infantry are concerned with trying to get their division more funding.
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 Crisis Core (Video Game) / int_220c23cb
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Condescending Compassion
 Crisis Core (Video Game) / int_220c23cb
comment
Condescending Compassion: In Fort Tamblin, a Wutai soldier asks Zack if the purpose of Shinra's invasion is to spread Mako Reactors. Zack confirms this and claims that doing so will increase the standard of living for the people in the region. This shows that Shinra came up with this justification to ease the consciences of their soldiers, but the Wutai make it clear that this boon is unwanted and that they don't appreciate losing their sovereignty.
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Only Sane Man
 Crisis Core (Video Game) / int_24321e44
comment
Only Sane Man: Angeal, when compared to Sephiroth and Genesis. Made especially obvious during the 1st Class Fun cutscene in which Genesis duels Sephiroth in a mock battle that goes horribly out of hand; by the time Angeal steps in to stop them from blowing up the building they're in, neither of the combatants are holding back. Though you can never really tell with Sephiroth, according to invokedWord of God.
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Companion Cube
 Crisis Core (Video Game) / int_2482df9c
comment
Companion Cube: Cloud for Zack post-Nibelheim. He can't speak or move due to Mako poisoning, but Zack converses with him as if nothing's wrong. Given Zack's attitude, it's likely his discussions with Cloud are an attempt to shake the guy out of his Mako poisoning. Also, possibly, an attempt to stay sane.
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Walking Spoiler
 Crisis Core (Video Game) / int_2504772e
comment
Walking Spoiler: Zack, if you've played Final Fantasy VII. You know how the story ends.
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Palette Swap
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comment
Palette Swap: Played With. The G-Clone rank-and-files look like Shinra Infantrymen in red with the difference being that they employ kicks in close combat instead of striking them with a tonfa, however they have a subtle difference such as a slightly different helmet design (that gives them a raven motif) and face concealers (that a Shinra infantrymen don't possess).
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Set Swords to "Stun"
 Crisis Core (Video Game) / int_259dd888
comment
Set Swords to "Stun": Arguably done in the literal way with Zack's second weapon, the Buster Sword, in which he strikes with the blunt part instead of the sharp side. The ability "Power Osmose" most literally works this way. It stuns the enemy without causing any HP damage, only absorbing MP from them.
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Mythology Gag
 Crisis Core (Video Game) / int_26ac510e
comment
Mythology Gag: Oh so many. To name a few of the more blatant ones: Zack dropping through the Sector 5 Church's roof and offering Aerith a date, the rather familiar vehicles on display in the Shinra museum, Zack doing squats while on a mission in a snowy mountain to keep up his body temperature, and a carpenter in the slums who wants to build a bar managed by "a young girl with a big bosom and long legs". Zack also starts Crisis Core at Level 6, the same level Cloud starts the original game at. An easily-missed one is in Sephiroth's first appearance, where he defeats Bahamut in a single stroke. Zack can only sit there slack-jawed and say "Holy..." Holy is the name of the spell that thwart's Sephiroth's plan at the end of the original game. Angeal makes a big to-do about not wanting to use the Buster Sword to prevent "wear, tear and rust". In the already-released Advent Children, this happens to the Buster Sword specifically because'' Cloud decided not to use it.
 Crisis Core (Video Game) / int_26ac510e
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 Crisis Core (Video Game) / int_26b2747
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Alliterative Title
 Crisis Core (Video Game) / int_26b2747
comment
Alliterative Title: Crisis Core
 Crisis Core (Video Game) / int_26b2747
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Birds of a Feather
 Crisis Core (Video Game) / int_275d19ee
comment
Birds of a Feather: Zack and Aerith are very similar people. Both are flirty, fun, good-hearted characters that nevertheless hide a strong determination, powerful abilities and deep wisdom. Their date in Wall Market has them mutually flirt with each other while Zack buys her gifts and she leads him around and plays pranks.
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 Crisis Core (Video Game) / int_295087bf
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Non-Indicative Name
 Crisis Core (Video Game) / int_295087bf
comment
Non-Indicative Name: Sephiroth's variety of Octoslash only hits you five times.
 Crisis Core (Video Game) / int_295087bf
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 Crisis Core (Video Game) / int_29a39f6
type
Easter Egg
 Crisis Core (Video Game) / int_29a39f6
comment
Easter Egg: In the first room of the final dungeon, Emerald Weapon's shoulders can be seen emerging from a crystal formation in the back of the cavern.
 Crisis Core (Video Game) / int_29a39f6
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 Crisis Core (Video Game) / int_2a090d00
type
Lampshade Hanging
 Crisis Core (Video Game) / int_2a090d00
comment
Lampshade Hanging: The game enjoys its lampshades of some of the more questionable or stylistic elements of FFVII and the rest of The 'Verse, as well as other RPG conventions. For example: Angeal (the original owner of the Buster Sword) makes a lot of noise about not wanting to cause unnecessary wear and tear so he avoids using his sword as much as he can (his very poor family spent a lot of money on it, and he sees it as more a personal symbol than a tool). Then in a DMW flashback when Angeal and Zack are surrounded by about a dozen enemies, Zack asks if now might be a good time to use the Buster - Angeal reluctantly admits the sword is "heavy and unwieldy." Cue an exasperated Zack asking why he doesn't just carry something lighter instead. A Wutai spy complains about a huge building like Shinra HQ having only two elevators.
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Informed Equipment
 Crisis Core (Video Game) / int_2a4c561
comment
Informed Equipment: You can change all the equipment you want, but nothing on Zack actually changes.
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 Crisis Core (Video Game) / int_2afb1a9
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Limit Break
 Crisis Core (Video Game) / int_2afb1a9
comment
Limit Break: Controlled by a slot machine. We could write paragraphs about this mechanic, which is not actually random and integrates with surprising grace into both story and gameplay. Death from Above: Meteor Shots. Gunship Rescue: Air Strike. Instant Runes: Apocalypse. Rapid-Fire Fisticuffs: Rush Assault. Spam Attack: Chain Slash and Octaslash.
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Ornamental Weapon
 Crisis Core (Video Game) / int_2cf48b40
comment
Ornamental Weapon: The Buster Sword, when it was in Angeal's possession. Zack makes fun of him for hardly ever using it. Then, later, uses the exact same words as Angeal to explain how he keeps it in such good shape, and why he only uses the flat edge of the blade.
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Gratuitous English
 Crisis Core (Video Game) / int_2e6a41e0
comment
Gratuitous English: Zack says "T(h)ank You" to Cissnei in the Japanese Version, after she helps him and Cloud.
 Crisis Core (Video Game) / int_2e6a41e0
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Defector from Decadence
 Crisis Core (Video Game) / int_38f1a7ed
comment
Defector from Decadence: Sephiroth was deeply considering retiring from Shinra and SOLDIER presumably due to growing distrust of the organization shortly before Nibelheim (where Ret Irony kicks in). It's heavily implied that Angeal's defection was also due to this trope.
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Degraded Boss
 Crisis Core (Video Game) / int_3babae20
comment
Degraded Boss: Several missions do this, particularly the ones where Hojo recreates them.
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Foregone Conclusion
 Crisis Core (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: Zack dies. Known to everyone who played FFVII and saw the optional cutscenes. Sephiroth’s Face–Heel Turn & the destruction of Nibelheim are integral to the plot of FFVII. The moment Banora & Modeoheim are introduced, FFVII players will know that both towns' days are numbered considering they’re nowhere to be found in the original game.
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Psycho Prototype
 Crisis Core (Video Game) / int_3cba8ce9
comment
Psycho Prototype: Played straight with Genesis, and averted by Angeal.
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Curb-Stomp Battle
 Crisis Core (Video Game) / int_3d699462
comment
It was clear that at the beginning of the game, Zack was no match for any of the top three SOLDIER, Sephiroth giving him a Curb-Stomp Battle, Angeal saving him several times, and Genesis, who is just as strong as Angeal, not seeing Zack as worthy of his time. Then he becomes a SOLDIER 1ST Class on his own and gets to show that he has surpassed Angeal and Genesis and taken the second spot from them by defeating Genesis both when he was weakened and when he had been cured of his degradation and easily holding off Angeal's assault before killing him in his monstrous form like Angeal wanted. Even though it wasn't enough to beat Sephiroth, Zack still managed to put up a much better fight than he did last time and if what Hojo was saying was true, he had forced Sephiroth to use a significant amount of his strength that pondered on his full might and considering Hojo's likely to keep an eye on Sephiroth and knowing of his spars with Genesis and Angeal, most likely gave him a harder time than Genesis and Angeal ever did. That said fight also turns out to be the reason why Cloud was able to defeat Sephiroth.
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 Crisis Core (Video Game) / int_3ed23024
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Surprisingly Realistic Outcome
 Crisis Core (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Delivering a breaking speech and calling your former best friend "the perfect monster" is not going to get him to do what you want. No matter how badass you are, fighting against an entire army by yourself does not end well.
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Gaussian Girl
 Crisis Core (Video Game) / int_3f86799c
comment
Gaussian Girl: Some of Cloud's memories of Zack at the end are shown in this manner.
 Crisis Core (Video Game) / int_3f86799c
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Doomed Hometown
 Crisis Core (Video Game) / int_4108bb3e
comment
Doomed Hometown: Zack's Home town of Gongaga goes up in a mako reactor explosion. However, he never learns this, and it doesn't factor into the plot at all. As in the original game, Nibelheim for Cloud
 Crisis Core (Video Game) / int_4108bb3e
featureApplicability
1.0
 Crisis Core (Video Game) / int_4108bb3e
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_4108bb3e
 Crisis Core (Video Game) / int_4127eb1
type
Shut Up, Hannibal!
 Crisis Core (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: Sephiroth's delivers one hell of one to Genesis:
 Crisis Core (Video Game) / int_4127eb1
featureApplicability
1.0
 Crisis Core (Video Game) / int_4127eb1
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_4127eb1
 Crisis Core (Video Game) / int_415b3315
type
Stylistic Suck
 Crisis Core (Video Game) / int_415b3315
comment
Stylistic Suck: The voice acting in the Reunion version seems to fall under this. It's the new voice actors from Remake... being directed to sound exactly as the original voiceovers for the PSP version did. Some of the resultant performances end up being hit-or-miss, but it appears to be intentional.
 Crisis Core (Video Game) / int_415b3315
featureApplicability
1.0
 Crisis Core (Video Game) / int_415b3315
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_415b3315
 Crisis Core (Video Game) / int_4389e368
type
Actionized Sequel
 Crisis Core (Video Game) / int_4389e368
comment
Actionized Sequel: Reunion heavily revamps the game's combat to function more in line with Final Fantasy VII Remake. The command bar in the original was removed, with Zack now gaining the ability to use normal attacks whenever he wants and Materia being assigned to shortcuts. Various quality-of-life features were also implemented, such as Limit Verge no longer interrupting gameplay and Limit Breaks being stocked and usable on command rather than being automatically forced by the DMW. Zack even gets a taste of Cloud's Stance System from Remake once he acquires the Buster Sword, granting him access to Strong Style moves that hit harder and slower while boasting resilience to interruption similar to Cloud's Punisher stance.
 Crisis Core (Video Game) / int_4389e368
featureApplicability
1.0
 Crisis Core (Video Game) / int_4389e368
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_4389e368
 Crisis Core (Video Game) / int_44f6517d
type
Beach Episode
 Crisis Core (Video Game) / int_44f6517d
comment
Beach Episode: Chapter 7's intro, Cissnei in a bikini and Zack in swim trunks. Fanservice for players of all demographics!
 Crisis Core (Video Game) / int_44f6517d
featureApplicability
1.0
 Crisis Core (Video Game) / int_44f6517d
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_44f6517d
 Crisis Core (Video Game) / int_44fc28e8
type
Honor Before Reason
 Crisis Core (Video Game) / int_44fc28e8
comment
Honor Before Reason: Angeal and his SOLDIER Honor.
 Crisis Core (Video Game) / int_44fc28e8
featureApplicability
1.0
 Crisis Core (Video Game) / int_44fc28e8
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_44fc28e8
 Crisis Core (Video Game) / int_4565d81d
type
Single-Stroke Battle
 Crisis Core (Video Game) / int_4565d81d
comment
Single-Stroke Battle: One of the Sephiroth DMW memories has Zack do this. When Zack does manage to defeat a monster with one hit, Sephiroth then tells him to try again with a harder target.
 Crisis Core (Video Game) / int_4565d81d
featureApplicability
1.0
 Crisis Core (Video Game) / int_4565d81d
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_4565d81d
 Crisis Core (Video Game) / int_47fea76b
type
Butt-Monkey
 Crisis Core (Video Game) / int_47fea76b
comment
Butt-Monkey: In Fort Tamblin, the Wutai soldiers panic when Zack ambushes them with their own revolving door trap. One of them in particular gives an epic speech about not retreating in the face of danger, only for Zack to defeat the former's lackeys during the whole speech. When the soldier realizes what's going on, he retreats.
 Crisis Core (Video Game) / int_47fea76b
featureApplicability
1.0
 Crisis Core (Video Game) / int_47fea76b
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_47fea76b
 Crisis Core (Video Game) / int_48081842
type
The Stinger
 Crisis Core (Video Game) / int_48081842
comment
While Reunion primarily reuses the same CGI animation from the original PSP release in all applicable scenes, The Stinger that leads to Final Fantasy VII has been altered. The footage of Cloud on the train is reused directly from the original version, but Aerith's scenes are instead cut and repurposed from the intro of Remake - Animation Bump and all.
 Crisis Core (Video Game) / int_48081842
featureApplicability
1.0
 Crisis Core (Video Game) / int_48081842
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_48081842
 Crisis Core (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 Crisis Core (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: Actual traffic barriers, in all the missions. And when you're wandering around the Nibel countryside, actual waist-high fences keep you from going into the fields where the Shinra Sentry-bots roam.
 Crisis Core (Video Game) / int_480ee6dc
featureApplicability
1.0
 Crisis Core (Video Game) / int_480ee6dc
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_480ee6dc
 Crisis Core (Video Game) / int_49d18492
type
Scenery Gorn
 Crisis Core (Video Game) / int_49d18492
comment
Scenery Gorn: The slums of Midgar, given the amount of scrap and refuse the residents below the Plate live in.
 Crisis Core (Video Game) / int_49d18492
featureApplicability
1.0
 Crisis Core (Video Game) / int_49d18492
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_49d18492
 Crisis Core (Video Game) / int_4c709317
type
Useless Useful Spell
 Crisis Core (Video Game) / int_4c709317
comment
Useless Useful Spell: Averted for once, mainly with Gravity. Due to the way side-missions are structured, it's possible to end up with enemies that have so much health that it's going to take an eternity to beat them to death with your sword. Sure, you can stack ATK to level off the difference to a certain point, but some enemies have cutscene attacks that (especially in Hard Mode) might unavoidably oneshot you unless you stack DEF instead, and at a certain point that stops holding up anyway. The thing is that these enemies don't usually have a Gravity immunity, and with all that health Gravity will do a solid 9999 to them until it doesn't, at which point you can finish the job by just beating them to death. One of the later story bosses also has a Mortal Shock that you can steal, which applies Death to your normal attacks. Considering this means you don't have to try to cast it at the expense of actually attacking, it's an incredibly convenient accessory for passively deleting anything that isn't immune to it.
 Crisis Core (Video Game) / int_4c709317
featureApplicability
-1.0
 Crisis Core (Video Game) / int_4c709317
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_4c709317
 Crisis Core (Video Game) / int_4e3d253b
type
Downer Ending
 Crisis Core (Video Game) / int_4e3d253b
comment
Downer Ending: Zack gets shot down by the Shinra Army before he's able to return to Midgar. Cloud awakens from his coma in time to inherit the Buster Sword and see Zack die, shattering his mind and turning him into the character we initially see in Final Fantasy VII. Aerith sent 89 letters to Zack, to which she received no reply and senses Zack's passing. Also, if you know the events to Final Fantasy VII, you know things are about to get a whole lot worse. Speaking of VII, The Stinger is a CGI recreation of its intro, detailing Cloud's entrance into Midgar on top of the train leading to Mako Reactor 1.
 Crisis Core (Video Game) / int_4e3d253b
featureApplicability
1.0
 Crisis Core (Video Game) / int_4e3d253b
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_4e3d253b
 Crisis Core (Video Game) / int_4e7c4536
type
Wham Line
 Crisis Core (Video Game) / int_4e7c4536
comment
Wham Line: The infamous event that was expected to happen sooner or later in the game, yet still delivered by a simple two-word sentence that would send chills to the player considering they would likely know full well what's going to happen. Especially with how it's framed at first as just being another dime-a-dozen mission.
 Crisis Core (Video Game) / int_4e7c4536
featureApplicability
1.0
 Crisis Core (Video Game) / int_4e7c4536
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_4e7c4536
 Crisis Core (Video Game) / int_504e271f
type
But Thou Must!
 Crisis Core (Video Game) / int_504e271f
comment
But Thou Must!: Justified. When Zack is asked by a carpenter to name the bar he's going to build, there are multiple choices, but only one will be accepted. It's the Seventh Heaven, the bar that Tifa owns in the original game.
 Crisis Core (Video Game) / int_504e271f
featureApplicability
1.0
 Crisis Core (Video Game) / int_504e271f
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_504e271f
 Crisis Core (Video Game) / int_51567188
type
Cast from Hit Points
 Crisis Core (Video Game) / int_51567188
comment
Cast from Hit Points: Darkness and Costly Punch, though the latter takes such a tiny fraction of health that you'll barely even notice it, especially if you have Regen status. Averted in the remakes, however, where the percentage has been multiplied by 10 so you will notice now, even if it's not a massive chunk of your HP.
 Crisis Core (Video Game) / int_51567188
featureApplicability
-1.0
 Crisis Core (Video Game) / int_51567188
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_51567188
 Crisis Core (Video Game) / int_51a3ba7
type
We Used to Be Friends
 Crisis Core (Video Game) / int_51a3ba7
comment
We Used to Be Friends: Zack and Angeal. Sephiroth and Genesis too, though Genesis considered Sephiroth more of a rival.
 Crisis Core (Video Game) / int_51a3ba7
featureApplicability
1.0
 Crisis Core (Video Game) / int_51a3ba7
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_51a3ba7
 Crisis Core (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Crisis Core (Video Game) / int_52475ffd
comment
Cutting Off the Branches: Cissnei's appearance as a supporting character heavily increases the prominence of the Female Shuriken Player Character in Before Crisis.
 Crisis Core (Video Game) / int_52475ffd
featureApplicability
1.0
 Crisis Core (Video Game) / int_52475ffd
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_52475ffd
 Crisis Core (Video Game) / int_5313c266
type
Bookends
 Crisis Core (Video Game) / int_5313c266
comment
Book Ends: The game opens with Zack riding on the roof of a train and introducing himself as SOLDIER 2nd Class, even with the iconic opening theme playing in the background. The final scene of the game is the opening scene of VII, with Cloud riding on the roof of a train and introducing himself as SOLDIER 1st Class while the iconic theme plays behind him. The first enemy type Zack encounters is the stock Shinra infantry (though they're stated to be Wutai troops in disguise). His last battle is against the same enemy type, just a LOT more of them. Right before the first instance of combat in the opening cutscene, Zack bellows out "Come and get it!" as a Pre-Asskicking One-Liner. Right before his Last Stand, Zack bellows out "Come and get it!" as a "Facing the Bullets" One-Liner. The first time Zack meets Sephiroth is in Wutai and is where Sephiroth defends Zack from Ifrit's flames. The last time Zack sees Sephiroth is in the flames of Nibelheim, only this time Zack is on the receiving end of Sephiroth's sword.
 Crisis Core (Video Game) / int_5313c266
featureApplicability
1.0
 Crisis Core (Video Game) / int_5313c266
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_5313c266
 Crisis Core (Video Game) / int_550f2108
type
Combat Breakdown
 Crisis Core (Video Game) / int_550f2108
comment
Combat Breakdown: The final battle pits Zack against the entire Shinra Army. You can try to beat them, and if you've been leveling yourself by doing plenty of sidequests, you may be even able to survive indefinitely. However, as this is a prequel to Final Fantasy VII, Zack is Doomed by Canon to die, thus leading to a climactic showdown between a One-Man Army boasting a massive sword and extremely powerful Limit Breaks and a literal army with thousands of troops eventually devolving into one tired man who can barely swing his sword and the remaining three members of the army.
 Crisis Core (Video Game) / int_550f2108
featureApplicability
1.0
 Crisis Core (Video Game) / int_550f2108
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_550f2108
 Crisis Core (Video Game) / int_55976867
type
Just Add Water
 Crisis Core (Video Game) / int_55976867
comment
Just Add Water: It's implied that materia fusion requires complex machinery, but Zack can apparently do it by himself out in the middle of nowhere.
 Crisis Core (Video Game) / int_55976867
featureApplicability
1.0
 Crisis Core (Video Game) / int_55976867
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_55976867
 Crisis Core (Video Game) / int_55c8bdbc
type
Death Wail
 Crisis Core (Video Game) / int_55c8bdbc
comment
Death Wail: Cloud gives such a scream when Zack dies.
 Crisis Core (Video Game) / int_55c8bdbc
featureApplicability
1.0
 Crisis Core (Video Game) / int_55c8bdbc
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_55c8bdbc
 Crisis Core (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Crisis Core (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Heike's Soul, which you certainly no longer need if you managed to beat the Superboss, the hardest fight in the game.
 Crisis Core (Video Game) / int_55e5b37c
featureApplicability
1.0
 Crisis Core (Video Game) / int_55e5b37c
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_55e5b37c
 Crisis Core (Video Game) / int_565f6b29
type
StoryAndGameplaySegregation
 Crisis Core (Video Game) / int_565f6b29
comment
If anything it's a case of Story and Gameplay Segregation since Zack after he breaks free never uses his phone in cutscenes.
 Crisis Core (Video Game) / int_565f6b29
featureApplicability
1.0
 Crisis Core (Video Game) / int_565f6b29
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_565f6b29
 Crisis Core (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Crisis Core (Video Game) / int_58d24389
comment
Rapid-Fire Fisticuffs: Rush Assault.
 Crisis Core (Video Game) / int_58d24389
featureApplicability
1.0
 Crisis Core (Video Game) / int_58d24389
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_58d24389
 Crisis Core (Video Game) / int_598c85e0
type
Enemy Scan
 Crisis Core (Video Game) / int_598c85e0
comment
Enemy Scan: The Libra spell, as usual, allows you to see enemy HP and MP. Some items provide it as well.
 Crisis Core (Video Game) / int_598c85e0
featureApplicability
1.0
 Crisis Core (Video Game) / int_598c85e0
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_598c85e0
 Crisis Core (Video Game) / int_59aa1ff8
type
Deface of the Moon
 Crisis Core (Video Game) / int_59aa1ff8
comment
Deface of the Moon: Exaflare, where Bahamut Fury surrounds the moon with its wing spikes before firing a Wave-Motion Gun at it, causing the bottom of the moon to explode and shoot an even bigger beam at the planet's surface. In Reunion, it instead creates a moon, surrounds it with its wing spikes, and fires a beam powerful enough to penetrate through the space rock and hit the planet with even greater force.
 Crisis Core (Video Game) / int_59aa1ff8
featureApplicability
1.0
 Crisis Core (Video Game) / int_59aa1ff8
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_59aa1ff8
 Crisis Core (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Crisis Core (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Implied with Genesis during the Modeoheim mission.
 Crisis Core (Video Game) / int_5bdcc85a
featureApplicability
1.0
 Crisis Core (Video Game) / int_5bdcc85a
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_5bdcc85a
 Crisis Core (Video Game) / int_5c47585e
type
HPToOne
 Crisis Core (Video Game) / int_5c47585e
comment
HP to One: Sephiroth's "Heartless Angel" and mooks' "Heartless Jump" and "Heartless Needle" attacks.
 Crisis Core (Video Game) / int_5c47585e
featureApplicability
1.0
 Crisis Core (Video Game) / int_5c47585e
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_5c47585e
 Crisis Core (Video Game) / int_5dd191ec
type
Wife Husbandry
 Crisis Core (Video Game) / int_5dd191ec
comment
Wife Husbandry: A very minor example of this trope plays when Zack talks to a small girl in the Sector 8 slums. She mentions a kind, rich uncle who smiled in agreement when the girl said that she wants to marry him. This goes straight into Squick territory when you realise that said Uncle is Don Corneo, the pervert mob boss in the original game. Compounded further when you remember Don Corneo would discard his lovers down the sewers to be fed to his pet Abzu when he was bored of them.
 Crisis Core (Video Game) / int_5dd191ec
featureApplicability
1.0
 Crisis Core (Video Game) / int_5dd191ec
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_5dd191ec
 Crisis Core (Video Game) / int_5f55ee96
type
Spam Attack
 Crisis Core (Video Game) / int_5f55ee96
comment
Spam Attack: Chain Slash and Octaslash.
 Crisis Core (Video Game) / int_5f55ee96
featureApplicability
1.0
 Crisis Core (Video Game) / int_5f55ee96
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_5f55ee96
 Crisis Core (Video Game) / int_5fcb9ad1
type
Time Skip
 Crisis Core (Video Game) / int_5fcb9ad1
comment
Time Skip: Happens twice: After Angeal's death, the game skips a year and three months. And after the events in Nibelheim, it skips four years.
 Crisis Core (Video Game) / int_5fcb9ad1
featureApplicability
1.0
 Crisis Core (Video Game) / int_5fcb9ad1
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_5fcb9ad1
 Crisis Core (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Crisis Core (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Absolute Stop Thread hits you with Stop even if you're immune to stop.
 Crisis Core (Video Game) / int_6041e4f4
featureApplicability
1.0
 Crisis Core (Video Game) / int_6041e4f4
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6041e4f4
 Crisis Core (Video Game) / int_61b8f9e2
type
Bunny-Ears Lawyer
 Crisis Core (Video Game) / int_61b8f9e2
comment
Bunny-Ears Lawyer: According to the in-game information, all prominent 1st Class SOLDIERs were often considered to be this, with Genesis being the most extreme case of them all. Then their relatively harmless quirks turned into something much worse...
 Crisis Core (Video Game) / int_61b8f9e2
featureApplicability
1.0
 Crisis Core (Video Game) / int_61b8f9e2
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_61b8f9e2
 Crisis Core (Video Game) / int_6220d661
type
Loony Fan
 Crisis Core (Video Game) / int_6220d661
comment
Loony Fan: A lot of the fan club members fall into this to varying degrees. One of them wants to abandon her child to go looking for Angeal after his death.
 Crisis Core (Video Game) / int_6220d661
featureApplicability
1.0
 Crisis Core (Video Game) / int_6220d661
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6220d661
 Crisis Core (Video Game) / int_62525a70
type
He Knows About Timed Hits
 Crisis Core (Video Game) / int_62525a70
comment
He Knows About Timed Hits: The tutorial characters, such as Kunsel and Angeal in the early missions, give you information on how to use the PSP controls to do certain things.
 Crisis Core (Video Game) / int_62525a70
featureApplicability
1.0
 Crisis Core (Video Game) / int_62525a70
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_62525a70
 Crisis Core (Video Game) / int_62663d88
type
Men Don't Cry
 Crisis Core (Video Game) / int_62663d88
comment
Men Don't Cry: Averted a few times, mostly by Zack; after he is forced to kill Angeal, he goes to the church and loses it while Aerith comforts him. He also sobs a bit when he discovers that the last two Angeal copies left (one of which was Lazard) died protecting Cloud from some Shinra troops while Zack was busy with Genesis. We also see Cloud almost avert this as Zack passes away, but he opts for the Death Wail instead.
 Crisis Core (Video Game) / int_62663d88
featureApplicability
-1.0
 Crisis Core (Video Game) / int_62663d88
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_62663d88
 Crisis Core (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Crisis Core (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Zack says he swings the Buster Sword with the blunt edge to avoid damaging the bladed edge, and Cloud later comments he doesn't see Zack use it much. Of course, unless you stick to Materia you're definitely going to be using the sword since you can't equip different weapons, and in battle Zack clearly swings it to hit with the bladed edge. Zack is free to take missions from Shinra right up until the final area of the game right outside the chamber of the final boss, even though by that time he's a wanted fugitive being pursued across the world, and a good number of them aren't even available before he's on the run from Shinra. Even before this, these missions send him all over the world, even at times when he clearly is not free to just go wherever he wants, such as during the attack on the Shinra building. Zack can call Tseng to use Air Strike on Midgar streets, inside of buildings (including Shinra tower), underground, and even inside Hojo's virtual reality simulation and in whatever dimension Zack takes on Ifrit and Bahamut. Not to mention Tseng is completely fine with bombing Shinra troops. It's even more bizarre when Zack is on the run from Shinra and the Turks are trying to find him so them showing up for an Air Strike and leaving makes no plot sense.
 Crisis Core (Video Game) / int_6320eced
featureApplicability
1.0
 Crisis Core (Video Game) / int_6320eced
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6320eced
 Crisis Core (Video Game) / int_637ef67
type
New Game Plus
 Crisis Core (Video Game) / int_637ef67
comment
New Game Plus: And the gratuitously-named New Game++ which behaves the same.
 Crisis Core (Video Game) / int_637ef67
featureApplicability
1.0
 Crisis Core (Video Game) / int_637ef67
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_637ef67
 Crisis Core (Video Game) / int_63d8e17d
type
Instant Runes
 Crisis Core (Video Game) / int_63d8e17d
comment
Instant Runes: Apocalypse.
 Crisis Core (Video Game) / int_63d8e17d
featureApplicability
1.0
 Crisis Core (Video Game) / int_63d8e17d
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_63d8e17d
 Crisis Core (Video Game) / int_6411dac8
type
BadassNormal
 Crisis Core (Video Game) / int_6411dac8
comment
Badass Normal: Cloud. With no special powers, he takes down Sephiroth. In a more "normal" example of his badassery, Cloud kills a monster that snuck up to Zack with a well-timed barrage from his machine gun in a DMW flashback.
 Crisis Core (Video Game) / int_6411dac8
featureApplicability
1.0
 Crisis Core (Video Game) / int_6411dac8
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6411dac8
 Crisis Core (Video Game) / int_6439de78
type
Heroic Sacrifice
 Crisis Core (Video Game) / int_6439de78
comment
Heroic Sacrifice: Zack dies to save Cloud.
 Crisis Core (Video Game) / int_6439de78
featureApplicability
1.0
 Crisis Core (Video Game) / int_6439de78
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6439de78
 Crisis Core (Video Game) / int_6602cad
type
Permanently Missable Content
 Crisis Core (Video Game) / int_6602cad
comment
Permanently Missable Content: Once you leave for Nibelheim at the end of Chapter 8, pretty much every subquest you can take part in Midgar, as well as numerous missions triggered by interacting with people in Midgar, cannot be completed. Only for each time you play through the game. Still doubles as a huge Guide Dang It!.
 Crisis Core (Video Game) / int_6602cad
featureApplicability
1.0
 Crisis Core (Video Game) / int_6602cad
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6602cad
 Crisis Core (Video Game) / int_66a7aff7
type
Talk to Everyone
 Crisis Core (Video Game) / int_66a7aff7
comment
Talk to Everyone: Absolutely necessary if you want to uncover much of the info relating to the world and characters.
 Crisis Core (Video Game) / int_66a7aff7
featureApplicability
1.0
 Crisis Core (Video Game) / int_66a7aff7
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_66a7aff7
 Crisis Core (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Crisis Core (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Zack uses a large beach umbrella to wail on some frogmen Genesis Copies midway through the game, and it has the same attack power as his sword.
 Crisis Core (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Crisis Core (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6a2ae11f
 Crisis Core (Video Game) / int_6bda9a30
type
Meaningful Name
 Crisis Core (Video Game) / int_6bda9a30
comment
Meaningful Name: Angeal later gets white angel wings. Genesis is the name of the first book of the Bible. Genesis is basically responsible for the events in the Compilation of Final Fantasy VII.
 Crisis Core (Video Game) / int_6bda9a30
featureApplicability
1.0
 Crisis Core (Video Game) / int_6bda9a30
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6bda9a30
 Crisis Core (Video Game) / int_6bf93fc7
type
FanService
 Crisis Core (Video Game) / int_6bf93fc7
comment
Fanservice: The beach scenes at Costa Del Sol. Shirtless Zack AND Cissnei in a bikini.
 Crisis Core (Video Game) / int_6bf93fc7
featureApplicability
1.0
 Crisis Core (Video Game) / int_6bf93fc7
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6bf93fc7
 Crisis Core (Video Game) / int_6c4ed101
type
Breath Weapon
 Crisis Core (Video Game) / int_6c4ed101
comment
Breath Weapon: Played straight by Bahamut Fury's Exaflare, but averted in Reunion, where its animation was altered to firing a Wave-Motion Gun using its wings instead.
 Crisis Core (Video Game) / int_6c4ed101
featureApplicability
-1.0
 Crisis Core (Video Game) / int_6c4ed101
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6c4ed101
 Crisis Core (Video Game) / int_6dc206c9
type
Marathon Level
 Crisis Core (Video Game) / int_6dc206c9
comment
Marathon Level: The Missions can get really, really long.
 Crisis Core (Video Game) / int_6dc206c9
featureApplicability
1.0
 Crisis Core (Video Game) / int_6dc206c9
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6dc206c9
 Crisis Core (Video Game) / int_6dec2f19
type
Swiss-Army Weapon
 Crisis Core (Video Game) / int_6dec2f19
comment
Swiss-Army Weapon: Wutai troops carry some polearm-gun combination. Then there's the massive Gunblades used by a few Genesis copies.
 Crisis Core (Video Game) / int_6dec2f19
featureApplicability
1.0
 Crisis Core (Video Game) / int_6dec2f19
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6dec2f19
 Crisis Core (Video Game) / int_6ec989d8
type
Guide Dang It!
 Crisis Core (Video Game) / int_6ec989d8
comment
Guide Dang It!: Materia Fusion can be quite a pain to figure out. Basic recipes are fairly simple and straightforward — "Status Magic" + "Special Attack" = "Status Attack", "Elemental Magic" + "Special Attack" = "Elemental Attack", and so on. However, the intricacies of the system are rather more complex than they seem. Most Materia are organized into categories and have tiers within those categories, and the "tier" of Materia, coupled with if either or both are Mastered or not, will affect the result of a Fusion. It isn't always obvious which Materia belong to which categories, which tier they occupy within it, and especially how Materia interact with each other between categories to determine the result, so it's difficult to tell what a Fusion may yield, sometimes to the point of Violation of Common Sense, like fusing two Magic Materia and getting a Command Materia out of it, or vice-versa. Reunion clears up some of the mechanics, but it's still quite in-depth and opaque. In Reunion, the process of maxing out Buster Sword Proficiency is not thoroughly explained in the game. The menus only ever display the total proficiency, but not the individual proficiencies for each Battle Stance action, making it hard to tell that each action has its own proficiency cap to grind towards. The player also isn't informed that the Barrier Piercing and Barrier Break abilities exist for Battle Stance and that mastering them also contributes to total proficiency.
 Crisis Core (Video Game) / int_6ec989d8
featureApplicability
1.0
 Crisis Core (Video Game) / int_6ec989d8
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_6ec989d8
 Crisis Core (Video Game) / int_70d8269d
type
Excuse Plot
 Crisis Core (Video Game) / int_70d8269d
comment
Excuse Plot: The mission briefings. With a couple of exceptions, pretty much every mission boils down to looking for the boss-type enemy visible on the map and killing it to win. AVALANCHE has infiltrated the slums? A shipment of experimental new Shinra robots has gone haywire? The science department wants you to recover rare materials for Materia fusion? They all play exactly the same, the only differences being the kinds of enemy you face.
 Crisis Core (Video Game) / int_70d8269d
featureApplicability
1.0
 Crisis Core (Video Game) / int_70d8269d
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_70d8269d
 Crisis Core (Video Game) / int_71d17dff
type
Everything Fades
 Crisis Core (Video Game) / int_71d17dff
comment
Everything Fades: On death, enemies turn red and fade (though they do have death animations), just like in VII.
 Crisis Core (Video Game) / int_71d17dff
featureApplicability
1.0
 Crisis Core (Video Game) / int_71d17dff
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_71d17dff
 Crisis Core (Video Game) / int_73328e84
type
Suicide by Cop
 Crisis Core (Video Game) / int_73328e84
comment
Suicide by Cop: Angeal trying to force Sephiroth (who refuses) and Zack (who actually does it) to kill him.
 Crisis Core (Video Game) / int_73328e84
featureApplicability
1.0
 Crisis Core (Video Game) / int_73328e84
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_73328e84
 Crisis Core (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Crisis Core (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: If you played the original game you already know how bad Shinra is. With the villains meanwhile, Angeal is just trying to do the honorable thing between his childhood friend and his career, Hollander and Lazard want to bring Shinra down due to being overlooked in the hierarchy, and Genesis wants a cure for his genetic degradation and is just growing increasingly desperate.
 Crisis Core (Video Game) / int_7335ffa9
featureApplicability
1.0
 Crisis Core (Video Game) / int_7335ffa9
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_7335ffa9
 Crisis Core (Video Game) / int_733f4235
type
Named in the Sequel
 Crisis Core (Video Game) / int_733f4235
comment
Named in the Sequel: The game reveals that the Turk known as Shuriken from Before Crisis is actually named Cissnei, although it's not actually her real name.
 Crisis Core (Video Game) / int_733f4235
featureApplicability
1.0
 Crisis Core (Video Game) / int_733f4235
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_733f4235
 Crisis Core (Video Game) / int_736d791f
type
Adaptational Badass
 Crisis Core (Video Game) / int_736d791f
comment
Adaptational Badass: Zack gets two notable examples, compared to his treatment in Final Fantasy VII. In the original game, Zack is spat back out of the Nibelheim reactor within seconds of running in after Sephiroth. Here, that only happens after a legitimate fight between the two. In the original game, Zack is gunned down by three lone Shin-Ra soldiers. Here, those three soldiers are shown to be all that’s left of a literal army that was waiting for Zack outside Midgar.
 Crisis Core (Video Game) / int_736d791f
featureApplicability
1.0
 Crisis Core (Video Game) / int_736d791f
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_736d791f
 Crisis Core (Video Game) / int_76cbbc0b
type
George Lucas Altered Version
 Crisis Core (Video Game) / int_76cbbc0b
comment
George Lucas Altered Version: The trailer for the Reunion remake reveals that the Buster Sword's handguard design was changed from the original PSP version's more ornamental design. In doing so, it matches up with the design seen in Final Fantasy VII Remake. While Reunion primarily reuses the same CGI animation from the original PSP release in all applicable scenes, The Stinger that leads to Final Fantasy VII has been altered. The footage of Cloud on the train is reused directly from the original version, but Aerith's scenes are instead cut and repurposed from the intro of Remake - Animation Bump and all.
 Crisis Core (Video Game) / int_76cbbc0b
featureApplicability
1.0
 Crisis Core (Video Game) / int_76cbbc0b
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_76cbbc0b
 Crisis Core (Video Game) / int_780a078e
type
Self-Made Orphan
 Crisis Core (Video Game) / int_780a078e
comment
Self-Made Orphan: Played straight with Genesis and subverted with Angeal. Angeal was initially believed to have killed his mother, and lets Zack believe it, but it is later revealed shortly before their battle that Angeal's mother actually committed suicide because of the strain of knowing her part in creating Angeal and Genesis.
 Crisis Core (Video Game) / int_780a078e
featureApplicability
-0.3
 Crisis Core (Video Game) / int_780a078e
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_780a078e
 Crisis Core (Video Game) / int_79a0e313
type
Bolivian Army Ending
 Crisis Core (Video Game) / int_79a0e313
comment
Bolivian Army Ending: Zack's final stand is Retconned so he faces off against an entire platoon of the Shinra army. It has all the hallmarks of a Bolivian Army Ending except that you get to see the inevitable conclusion. The same three guys still take him out though.
 Crisis Core (Video Game) / int_79a0e313
featureApplicability
1.0
 Crisis Core (Video Game) / int_79a0e313
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_79a0e313
 Crisis Core (Video Game) / int_79a60aec
type
For Want of a Nail
 Crisis Core (Video Game) / int_79a60aec
comment
For Want Of A Nail: The game establishes numerous ways the Foregone Conclusion could be averted. Zack could have been a bit stronger and killed those last three troops, the Turks could have found him before the army did, Cloud could have come to his senses earlier and possibly come to Zack's rescue. Fix Fics where Zack survives the final battle due to one of these factors are practically their own genre in the fandom. Final Fantasy VII Remake references these possibilities when Cloud and co. alter the timeline by defeating the Whisper Harbinger, causing Zack to successfully defeat the whole army by himself.
 Crisis Core (Video Game) / int_79a60aec
featureApplicability
-1.0
 Crisis Core (Video Game) / int_79a60aec
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_79a60aec
 Crisis Core (Video Game) / int_7ae4d273
type
Point of No Return
 Crisis Core (Video Game) / int_7ae4d273
comment
Point of No Return: The end of chapter eight. But at least you can still run missions for the company trying to hunt you down!
 Crisis Core (Video Game) / int_7ae4d273
featureApplicability
1.0
 Crisis Core (Video Game) / int_7ae4d273
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_7ae4d273
 Crisis Core (Video Game) / int_7bed2677
type
Super Cell Reception
 Crisis Core (Video Game) / int_7bed2677
comment
Super Cell Reception: Zack has access to a far better phone as a member of SOLDIER which allows him to receive e-mail and shop online and — apparently — fuse materia. And it even continues to work as if the game's four-year Time Skip never happened even though Zack himself was out of commission. Justified in a bit of Fridge Brilliance: He spent the past 4 years submerged in Mako. Almost everything is powered by Mako. His phone probably has a refillable Mako cartridge as a battery. If anything it's a case of Story and Gameplay Segregation since Zack after he breaks free never uses his phone in cutscenes.
 Crisis Core (Video Game) / int_7bed2677
featureApplicability
1.0
 Crisis Core (Video Game) / int_7bed2677
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_7bed2677
 Crisis Core (Video Game) / int_7e3b6bb6
type
Stages of Monster Grief
 Crisis Core (Video Game) / int_7e3b6bb6
comment
Stages of Monster Grief: Angeal hates his nature and defies it, while Genesis fully embraced The Dark Side and Sephiroth is in between (it's hinted that he hates his nature upon finding out, but ends up embracing it anyways).
 Crisis Core (Video Game) / int_7e3b6bb6
featureApplicability
1.0
 Crisis Core (Video Game) / int_7e3b6bb6
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_7e3b6bb6
 Crisis Core (Video Game) / int_80b57bec
type
Super-Soldier
 Crisis Core (Video Game) / int_80b57bec
comment
Super-Soldier: Sephiroth, Genesis, Angeal, Zack, and all the other members of SOLDIER.
 Crisis Core (Video Game) / int_80b57bec
featureApplicability
1.0
 Crisis Core (Video Game) / int_80b57bec
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_80b57bec
 Crisis Core (Video Game) / int_823c6e3e
type
Large Ham
 Crisis Core (Video Game) / int_823c6e3e
comment
Large Ham: Hollander chews the scenery like nothing else. Genesis does too, but to a much lesser degree.
 Crisis Core (Video Game) / int_823c6e3e
featureApplicability
1.0
 Crisis Core (Video Game) / int_823c6e3e
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_823c6e3e
 Crisis Core (Video Game) / int_834420aa
type
BFS
 Crisis Core (Video Game) / int_834420aa
comment
BFS: The Buster Sword and the Masamune are joined by Genesis's Rapier.
 Crisis Core (Video Game) / int_834420aa
featureApplicability
1.0
 Crisis Core (Video Game) / int_834420aa
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_834420aa
 Crisis Core (Video Game) / int_8454f523
type
Superboss
 Crisis Core (Video Game) / int_8454f523
comment
Superboss: Minerva, the end-boss of a mission chain involving Zack exploring deeper and deeper into a chasm that leads directly to the Lifestream itself (it's implied to be the Northern Cave). In-story, she's the Goddess mentioned in LOVELESS and she shows up at the end to spurn Genesis after his defeat at Zack's hands. As a boss, she's the only enemy capable of removing Raise status with her cutscene attack, and has ten million HP. As if that weren't enough, Reunion cranked her threat level far higher than in the original game. While Hard Mode in the original Crisis Core was strictly Numerical Hard, Hard Minerva in Reunion was actually buffed; on top of getting a disgustingly huge HP buff, she hits so freakishly hard that having 255 VIT and SPI and 99,999 HP won't stop her from eating through massive portions of your HP bar, she now randomly inflicts Dispel with any attack, and Judgment Arrow becomes a Fixed Damage Attack and is a One-Hit Kill unless you can deplete the Break Meter below 100%.
 Crisis Core (Video Game) / int_8454f523
featureApplicability
1.0
 Crisis Core (Video Game) / int_8454f523
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_8454f523
 Crisis Core (Video Game) / int_868409c
type
Broken Pedestal
 Crisis Core (Video Game) / int_868409c
comment
Broken Pedestal: Post-Nibelheim incident: Sephiroth, to both Zack and Cloud.
 Crisis Core (Video Game) / int_868409c
featureApplicability
1.0
 Crisis Core (Video Game) / int_868409c
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_868409c
 Crisis Core (Video Game) / int_869ffa6b
type
Random Number God
 Crisis Core (Video Game) / int_869ffa6b
comment
Random Number God: The DMW. While it is possible to influence the results (and character level is eventually guaranteed), the fact that players only have limited control over the process invokes this trope. It gets especially frustrating when you are trying to get the Genji Shield from one particular Magic Pot, who requires you to use Octoslash on it, and your only way of making that happen is to load your Materia with Octoslash+ (outside of the ones needed to meet his other requirements) and just hope you get it.
 Crisis Core (Video Game) / int_869ffa6b
featureApplicability
1.0
 Crisis Core (Video Game) / int_869ffa6b
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_869ffa6b
 Crisis Core (Video Game) / int_86b21114
type
Badass Boast
 Crisis Core (Video Game) / int_86b21114
comment
... Plus, his war cry of "IRASSHAIMASE!"/"COME AND GET IT!" has the added connotation in Japanese of being shouted out by staff at every shop and restaurant, and would probably be better translated as "COME GET SERVED!"
 Crisis Core (Video Game) / int_86b21114
featureApplicability
1.0
 Crisis Core (Video Game) / int_86b21114
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_86b21114
 Crisis Core (Video Game) / int_874c712f
type
Dug Too Deep
 Crisis Core (Video Game) / int_874c712f
comment
Dug Too Deep: As Zack and Shinra continue to explore the depths of the Great Cavern of Wonders in Mission Category 9, Shinra's machines start to become overwhelmed by the sheer abundance of mako energy and go haywire, trying to kill everyone in sight. Zack, nevertheless, continues to the very depths of the cave and uncovers the source of the massive readings: Minerva.
 Crisis Core (Video Game) / int_874c712f
featureApplicability
1.0
 Crisis Core (Video Game) / int_874c712f
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_874c712f
 Crisis Core (Video Game) / int_884e513b
type
Medium Awareness
 Crisis Core (Video Game) / int_884e513b
comment
Medium Awareness: Zack makes a reference to leveling up in a DMW sequence, and on a mission when he runs into Yuffie she shows him a save point, which Zack remarks he could use in case she steals something from him.
 Crisis Core (Video Game) / int_884e513b
featureApplicability
1.0
 Crisis Core (Video Game) / int_884e513b
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_884e513b
 Crisis Core (Video Game) / int_8967e17f
type
Back from the Dead
 Crisis Core (Video Game) / int_8967e17f
comment
Back from the Dead: Genesis, probably. It was assumed he died in Modeoheim, but was never fully confirmed. Could've been a case of He's Just Hiding up until his next appearance.
 Crisis Core (Video Game) / int_8967e17f
featureApplicability
1.0
 Crisis Core (Video Game) / int_8967e17f
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_8967e17f
 Crisis Core (Video Game) / int_8984e5d1
type
Commonality Connection
 Crisis Core (Video Game) / int_8984e5d1
comment
Commonality Connection: In their meeting, Zack and Cloud bond over both being from the sticks.
 Crisis Core (Video Game) / int_8984e5d1
featureApplicability
1.0
 Crisis Core (Video Game) / int_8984e5d1
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_8984e5d1
 Crisis Core (Video Game) / int_8a0bc642
type
Unnecessary Combat Roll
 Crisis Core (Video Game) / int_8a0bc642
comment
Unnecessary Combat Roll: Subverted in that it's extremely necessary to dodge attacks, granting you invincibility while rolling. With proper timing, Zack can roll into explosions and spells and the like and not take damage.
 Crisis Core (Video Game) / int_8a0bc642
featureApplicability
-0.3
 Crisis Core (Video Game) / int_8a0bc642
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_8a0bc642
 Crisis Core (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Crisis Core (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: Level 5 limit break against a Mook you'd normally kill in one hit? The DMW makes this possible!
 Crisis Core (Video Game) / int_8b606a51
featureApplicability
1.0
 Crisis Core (Video Game) / int_8b606a51
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_8b606a51
 Crisis Core (Video Game) / int_9053903
type
Ignored Epiphany
 Crisis Core (Video Game) / int_9053903
comment
Ignored Epiphany: There are moments in the game where Zack tries to question Shinra's more morally unethical actions, such as confronting Tseng for issuing the order to destroy a village, but these moments are rare and far between, and he never develops enough insight to seriously reconsider his stance with the company on his own terms, too blinded by shallow pursuits of glory and a fool's idea of heroism. It takes getting beaten to within an inch of his life by a post-madness Sephiroth, being made into a lab rat, and finally an escapee for him to wake up and see Shinra for what they really are, just barely enough time to perform that one powerful act of heroism he wanted for so long in a gallant Heroic Sacrifice.
 Crisis Core (Video Game) / int_9053903
featureApplicability
1.0
 Crisis Core (Video Game) / int_9053903
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_9053903
 Crisis Core (Video Game) / int_90c018ac
type
Justified Trope
 Crisis Core (Video Game) / int_90c018ac
comment
Justified in a bit of Fridge Brilliance: He spent the past 4 years submerged in Mako. Almost everything is powered by Mako. His phone probably has a refillable Mako cartridge as a battery.
 Crisis Core (Video Game) / int_90c018ac
featureApplicability
1.0
 Crisis Core (Video Game) / int_90c018ac
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_90c018ac
 Crisis Core (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Crisis Core (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: All of Zack's stats cap at 255, which is readily achievable via a combination of equipment and Materia Fusion even before levels become a factor. While capped stats are extremely helpful for fighting Minerva, they're also enough to one-shot or two-shot every story enemy including the final boss. The real absurd cap, however, is Buster Sword proficiency in Reunion, which has a cap of 100%, gains proficiency at a rate measured in hundredths of a percent, and has a cap on how much the proficiency can be raised in a single mission. Even doing everything else there is to do isn't likely to take the sword much above 50%.
 Crisis Core (Video Game) / int_91526ff7
featureApplicability
1.0
 Crisis Core (Video Game) / int_91526ff7
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_91526ff7
 Crisis Core (Video Game) / int_91652846
type
Hero-Worshipper
 Crisis Core (Video Game) / int_91652846
comment
Hero-Worshipper: Zack has elements of this in his first meeting with Sephiroth, and with Angeal throughout the game. Sephiroth becomes a Broken Pedestal, as does Angeal, who then achieves Redemption Equals Death.
 Crisis Core (Video Game) / int_91652846
featureApplicability
1.0
 Crisis Core (Video Game) / int_91652846
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_91652846
 Crisis Core (Video Game) / int_91f5e99c
type
Clipped-Wing Angel
 Crisis Core (Video Game) / int_91f5e99c
comment
Clipped-Wing Angel: After defeating the final boss, it shifts into a more human form for the final showdown. Besides the fact its attacks are much weaker, it only has 99,999 HP in this form so a single Costly Punch will end the battle in five seconds.
 Crisis Core (Video Game) / int_91f5e99c
featureApplicability
1.0
 Crisis Core (Video Game) / int_91f5e99c
featureConfidence
1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_91f5e99c
 Crisis Core (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Crisis Core (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: Superboss Minerva, who has an astonishing 10,000,000 HP in a game where the highest amount of damage you can deal per hit is 99,999. Hard Mode doubles that to 20,000,000. Reunion, however, inflates that number to an astronomical degree, to the point where the Reunion version of Hard Mode Minerva usurps the Aeronite from Lightning Returns: Final Fantasy XIII as the Final Fantasy boss with the most HP, topping out at a whopping 77,777,777!
 Crisis Core (Video Game) / int_92a1fa1b
featureApplicability
1.0
 Crisis Core (Video Game) / int_92a1fa1b
featureConfidence
1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_92a1fa1b
 Crisis Core (Video Game) / int_94332264
type
Busman's Holiday
 Crisis Core (Video Game) / int_94332264
comment
Busman's Holiday: A whole set of missions is dedicated to Zack trying to get a vacation at Costa Del Sol, with predictable results.
 Crisis Core (Video Game) / int_94332264
featureApplicability
1.0
 Crisis Core (Video Game) / int_94332264
featureConfidence
1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_94332264
 Crisis Core (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Crisis Core (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Any mission that contains enemies with instant death attacks - remember, you have only one party member. At least until you get a way to protect against it, and you can dodge just about all of them if you're careful. The Magic Pot enemy in a later mission asks you to use four specific attacks on it, the last of which is a DMW attack. Since you have no control over it all you can do is sit there and watch the reels spin, hoping they stop on the attack you need before Magic Pot gets bored and flees. You can equip a certain Materia to boost the odds of getting the attack, but it's still random. And of course, appeasing the Pot is the only way to get the Genji Shield. Even levelling up is entirely at random due to how the DMW works. Except...While it is a slot machine, there's still an EXP system going on under the hood, and while it is random if you level up or not once you have enough EXP, when you do the slots become heavily weighted in your favor, with the game pushing Limit Verges on you in bulk to try to get you to level up. Since a 777 is likely but still not guaranteed at this point, this can be abused to level up Materia at a point before you have Moogle.
 Crisis Core (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Crisis Core (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_98b1dc8f
 Crisis Core (Video Game) / int_998360a
type
Take Up My Sword
 Crisis Core (Video Game) / int_998360a
comment
Take Up My Sword: Angeal passing the Buster Sword to Zack and Zack doing the same to Cloud.
 Crisis Core (Video Game) / int_998360a
featureApplicability
1.0
 Crisis Core (Video Game) / int_998360a
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1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_998360a
 Crisis Core (Video Game) / int_9a8b3185
type
DiskOneNuke
 Crisis Core (Video Game) / int_9a8b3185
comment
Disk One Nuke: Though you'll have to do a lot of level grinding to get the gil you need to buy them, and it's very difficult to do the missions due to the high level requirement, as early as the beginning of Chapter 3 you can do missions to earn access to a shop that sells Quake Materia, "Hell" spells, Firaga/Blizzaga/Thundaga Blade, and other high-level Materia.
 Crisis Core (Video Game) / int_9a8b3185
featureApplicability
1.0
 Crisis Core (Video Game) / int_9a8b3185
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1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_9a8b3185
 Crisis Core (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Crisis Core (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: The entire game serves to show how Zack grows from an already exceptional 2nd Class SOLDIER who was trained by Angeal, who is on the top three of the SOLDIER 1ST Class, to the second greatest SOLDIER ever just under Sephiroth and there is even several demonstrations of how rapid and much Zack is growing. During the Wutai War, Zack wasn't able to finish Ifrit off, which left him off-guard when it recovers and almost kills him. Cue a few months later after the war had ended, he's able to defeat Bahamut, who on the chain of summons is clearly stronger than Ifrit. It was clear that at the beginning of the game, Zack was no match for any of the top three SOLDIER, Sephiroth giving him a Curb-Stomp Battle, Angeal saving him several times, and Genesis, who is just as strong as Angeal, not seeing Zack as worthy of his time. Then he becomes a SOLDIER 1ST Class on his own and gets to show that he has surpassed Angeal and Genesis and taken the second spot from them by defeating Genesis both when he was weakened and when he had been cured of his degradation and easily holding off Angeal's assault before killing him in his monstrous form like Angeal wanted. Even though it wasn't enough to beat Sephiroth, Zack still managed to put up a much better fight than he did last time and if what Hojo was saying was true, he had forced Sephiroth to use a significant amount of his strength that pondered on his full might and considering Hojo's likely to keep an eye on Sephiroth and knowing of his spars with Genesis and Angeal, most likely gave him a harder time than Genesis and Angeal ever did. That said fight also turns out to be the reason why Cloud was able to defeat Sephiroth.
 Crisis Core (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Crisis Core (Video Game) / int_9bcd82c0
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1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_9bcd82c0
 Crisis Core (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Crisis Core (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: In the boss battle with Hollander, his appropriately named "Dimension Missile" has him reach into his satchel and pull out a missile bigger than he is.
 Crisis Core (Video Game) / int_9c7e3137
featureApplicability
1.0
 Crisis Core (Video Game) / int_9c7e3137
featureConfidence
1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_9c7e3137
 Crisis Core (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Crisis Core (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Provided you know the characters of the original game, with the exception of Cissnei (who is a new character, mostly) you can probably take a good guess as to who's who on the blank DMW portraits - the spiky hair on one such portrait isn't very subtle. Averted with Genesis, who is added to the DMW reels but has no blank portrait as a placeholder in the roulette prior to being acquired, although he does have a placeholder in the DMW menu... in the summons column.
 Crisis Core (Video Game) / int_9cb3e22e
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-1.0
 Crisis Core (Video Game) / int_9cb3e22e
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1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_9cb3e22e
 Crisis Core (Video Game) / int_9d12bbc1
type
Foreshadowing
 Crisis Core (Video Game) / int_9d12bbc1
comment
Foreshadowing: In the beginning of the game's Training "Accident": Zack encounters Sephiroth, who attacks him, making it seem as though he was behind the attack on Midgar. However, this proves to be a simulation. Guess what happens in Nibelheim? As they set out to Fort Tamblin, Angeal tells Zack the story of dumbapples, which grew in his hometown of Banora. He regularly stole them from the trees and defends the act by pointing out his family was poor, but because "[he] still had his honor", he never stole the apples belonging to his friend's father even though they were said to taste the best. He later uses the Buster Sword to save Zack from a Wutai anti-SOLDIER monster, and quips "you're a little more important than my sword. But just a little." Both of these incidents foreshadow his later actions and his reasoning for them: he's torn between maintaining his personal honor and supporting his friend and rationalizes his amoral actions to try and reconcile this inner conflict, and eventually ends up sacrificing himself for Zack's sake. Throughout the first half of the game are mentions of budget cuts and the fact that SOLDIER is not paid as well as other branches of Shinra. It is later revealed that Lazard, the director of SOLDIER, was embezzling funds to support Hollander's research. When Zack meets Hojo as part of a mission to protect him from Genesis, Hojo goes on a condescending rant against Shinra's scientists, claiming that until recently, they'd been conflating all sorts of unexplained phenomena, including Jenova, with the Ancients. In another scene, Sephiroth discusses Project G with Zack, claiming that the G stands for "Genesis", only for Hollander to reveal in a later scene that the G actually stands for "Gillian", the name of Angeal's mother. These two scenes foreshadow both the fact that there's a lot of misinformation in the records kept by Shinra scientists, and that Sephiroth has a tendency of jumping to his own conclusions on things, both of which culminate in the catastrophe that is the Nibelheim incident.
 Crisis Core (Video Game) / int_9d12bbc1
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1.0
 Crisis Core (Video Game) / int_9d12bbc1
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1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_9d12bbc1
 Crisis Core (Video Game) / int_9d17b859
type
Made of Iron
 Crisis Core (Video Game) / int_9d17b859
comment
Made of Iron: The sheer amount of abuse Zack takes before getting taken out is simply superhuman, including a point-blank bullet to the face when he's down.
 Crisis Core (Video Game) / int_9d17b859
featureApplicability
1.0
 Crisis Core (Video Game) / int_9d17b859
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1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_9d17b859
 Crisis Core (Video Game) / int_9d184483
type
Changing Clothes Is a Free Action
 Crisis Core (Video Game) / int_9d184483
comment
Changing Clothes Is a Free Action: There is an optional spy-hunting sequence where Zack has to find Wutai spies in Midgar. When discovered, a chase would ensue and during a 1 second period where they are off camera while running, they will change from civvies to full Wutai soldier Armor. Even more hilarious, although the last spy also changes to a Wutai soldier, his disguised form is a kid much smaller than his true form. That is some disguise. Even better, he says outright "I'm a Mighty Wutai Spy!", but of course no one believes him!
 Crisis Core (Video Game) / int_9d184483
featureApplicability
1.0
 Crisis Core (Video Game) / int_9d184483
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_9d184483
 Crisis Core (Video Game) / int_9dfd7154
type
Fridge Logic
 Crisis Core (Video Game) / int_9dfd7154
comment
Fridge Logic: A rare in-universe case. Zack receives missions from Yuffie, and after each one she sends him an email telling him where to go next. Eventually, Zack stops and wonders briefly exactly how Yuffie managed to get his email address. The subsequent missions focus on finding out. Turns out when Wutai made peace with Shinra, Godo left something as simple as a phone number list lying around for her to pilfer.
 Crisis Core (Video Game) / int_9dfd7154
featureApplicability
1.0
 Crisis Core (Video Game) / int_9dfd7154
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_9dfd7154
 Crisis Core (Video Game) / int_9e943076
type
One-Man Army
 Crisis Core (Video Game) / int_9e943076
comment
One-Man Army: Zack. Even setting aside the monsters and enemy troops he slaughters in random encounters, Shinra sends an entire army of soldiers to bring him down in the game's finale. When the battle finally ends, the three of them still standing finish him off. Serial Escalation in the Missions, where one series of missions consists of Zack fighting off hordes of Shinra infantry, culminating with him fighting off 1000 soldiers.
 Crisis Core (Video Game) / int_9e943076
featureApplicability
1.0
 Crisis Core (Video Game) / int_9e943076
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1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_9e943076
 Crisis Core (Video Game) / int_a036d3df
type
Sarcastic Confession
 Crisis Core (Video Game) / int_a036d3df
comment
Even better, he says outright "I'm a Mighty Wutai Spy!", but of course no one believes him!
 Crisis Core (Video Game) / int_a036d3df
featureApplicability
1.0
 Crisis Core (Video Game) / int_a036d3df
featureConfidence
1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_a036d3df
 Crisis Core (Video Game) / int_a0b62daf
type
BGMOverride
 Crisis Core (Video Game) / int_a0b62daf
comment
BGM Override: In Shinra Manor, the minor-key, disjointed piano theme continues playing over battles, rather than the buttrock-ish regular combat music.
 Crisis Core (Video Game) / int_a0b62daf
featureApplicability
1.0
 Crisis Core (Video Game) / int_a0b62daf
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_a0b62daf
 Crisis Core (Video Game) / int_a0e3acee
type
Training "Accident"
 Crisis Core (Video Game) / int_a0e3acee
comment
In the beginning of the game's Training "Accident": Zack encounters Sephiroth, who attacks him, making it seem as though he was behind the attack on Midgar. However, this proves to be a simulation. Guess what happens in Nibelheim?
 Crisis Core (Video Game) / int_a0e3acee
featureApplicability
1.0
 Crisis Core (Video Game) / int_a0e3acee
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_a0e3acee
 Crisis Core (Video Game) / int_a1b76006
type
Nerves of Steel
 Crisis Core (Video Game) / int_a1b76006
comment
Nerves of Steel: You have to hand it to the Shinra guys. They don't quit. At the end of the game, after Zack is forced to fight off an army of thousands, only 3 soldiers and 1 helicopter appear to be left. Instead of retreating, the last 3 soldiers look at each other. They then proceed to reload and blow Zack in half execution style. Most other armies would've broken a long time before that.
 Crisis Core (Video Game) / int_a1b76006
featureApplicability
1.0
 Crisis Core (Video Game) / int_a1b76006
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_a1b76006
 Crisis Core (Video Game) / int_a1e5faab
type
Doomed by Canon
 Crisis Core (Video Game) / int_a1e5faab
comment
Doomed by Canon: If you've played through Final Fantasy VII, then you will already know how this game ends.
 Crisis Core (Video Game) / int_a1e5faab
featureApplicability
1.0
 Crisis Core (Video Game) / int_a1e5faab
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1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_a1e5faab
 Crisis Core (Video Game) / int_a2b998a0
type
Wouldn't Hurt a Child
 Crisis Core (Video Game) / int_a2b998a0
comment
Wouldn't Hurt a Child: Zack never really acts on his frustration towards Yuffie for managing to play him and take the treasures he was supposed to acquire. While he states that others on Shinra would be more willing to knock her down a peg, the one that tasked Zack to retrieve the Materias clearly aren't keen on hurting her either.
 Crisis Core (Video Game) / int_a2b998a0
featureApplicability
1.0
 Crisis Core (Video Game) / int_a2b998a0
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1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_a2b998a0
 Crisis Core (Video Game) / int_a3c6c2b7
type
"Facing the Bullets" One-Liner
 Crisis Core (Video Game) / int_a3c6c2b7
comment
"Facing the Bullets" One-Liner: Zack, facing down half the Shinra army on his own: ... Plus, his war cry of "IRASSHAIMASE!"/"COME AND GET IT!" has the added connotation in Japanese of being shouted out by staff at every shop and restaurant, and would probably be better translated as "COME GET SERVED!"
 Crisis Core (Video Game) / int_a3c6c2b7
featureApplicability
1.0
 Crisis Core (Video Game) / int_a3c6c2b7
featureConfidence
1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_a3c6c2b7
 Crisis Core (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Crisis Core (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The end of chapter 7. Genesis is apparently killed, Angeal forces Zack to kill him, and passes the Buster Sword onto him in his final moments. The final scenes of the chapter are Aerith comforting Zack in his final moments, and then Zack giving a speech to some infantrymen now bearing the facial scars and haircut he had in VII. It's one of the saddest, most dramatic moments of the game. Begin chapter 8, with Zack on vacation in Costa del Sol. He and Cissnei are hanging out chatting on the beach, then some scuba-gear Genesis Copies rise from the water and Zack fights them off with a beach umbrella.
 Crisis Core (Video Game) / int_a4c37cbe
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1.0
 Crisis Core (Video Game) / int_a4c37cbe
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1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_a4c37cbe
 Crisis Core (Video Game) / int_a65288e2
type
Ascended Extra
 Crisis Core (Video Game) / int_a65288e2
comment
Ascended Extra: Zack went from being a Minor Major Character in the original game to being the main character of this game.
 Crisis Core (Video Game) / int_a65288e2
featureApplicability
1.0
 Crisis Core (Video Game) / int_a65288e2
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_a65288e2
 Crisis Core (Video Game) / int_a6e375d4
type
Armor of Invincibility
 Crisis Core (Video Game) / int_a6e375d4
comment
The Magic Pot enemy in a later mission asks you to use four specific attacks on it, the last of which is a DMW attack. Since you have no control over it all you can do is sit there and watch the reels spin, hoping they stop on the attack you need before Magic Pot gets bored and flees. You can equip a certain Materia to boost the odds of getting the attack, but it's still random. And of course, appeasing the Pot is the only way to get the Genji Shield.
 Crisis Core (Video Game) / int_a6e375d4
featureApplicability
1.0
 Crisis Core (Video Game) / int_a6e375d4
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_a6e375d4
 Crisis Core (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Crisis Core (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: Seemingly at the beginning when Zack faces three enemy gunners opening fire with automatic rifles and not one hits him, but we later find out this is just a holographic simulation and thus, even if he was hit it wouldn't matter. Played straight in a later scenes which is nearly identical, this time with real gunners, and Zack still doesn't get hit while holding fairly still.
 Crisis Core (Video Game) / int_a796d2a6
featureApplicability
1.0
 Crisis Core (Video Game) / int_a796d2a6
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_a796d2a6
 Crisis Core (Video Game) / int_aaf19fae
type
Doesn't Like Guns
 Crisis Core (Video Game) / int_aaf19fae
comment
Doesn't Like Guns: Subverted, in that SOLDIERs seem to overwhelmingly favor swords, but Zack apparently has no issues about using a sniper rifle to eliminate some robotic enemies during the escape from Nibelheim.
 Crisis Core (Video Game) / int_aaf19fae
featureApplicability
-0.3
 Crisis Core (Video Game) / int_aaf19fae
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_aaf19fae
 Crisis Core (Video Game) / int_ab17f66
type
Big Brother Mentor
 Crisis Core (Video Game) / int_ab17f66
comment
Big Brother Mentor: Angeal to Zack and Zack to Cloud.
 Crisis Core (Video Game) / int_ab17f66
featureApplicability
1.0
 Crisis Core (Video Game) / int_ab17f66
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_ab17f66
 Crisis Core (Video Game) / int_ab5eea65
type
Dramatic Irony
 Crisis Core (Video Game) / int_ab5eea65
comment
Dramatic Irony: Much of the story is a Foregone Conclusion and the game makes full use of Dramatic Irony for emotional torque. Of note is Zack and Sephiroth treating Nibelheim as a routine mission with Sephiroth mentioning wanting to retire and the agonizing section of Zack running from Shinra only to die outside Midgar.
 Crisis Core (Video Game) / int_ab5eea65
featureApplicability
1.0
 Crisis Core (Video Game) / int_ab5eea65
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_ab5eea65
 Crisis Core (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Crisis Core (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: The usual triangle exists. Certain enemies also can use all three attack types. Minerva, for instance, has a massive fireball, an ice attack that freezes you where you stand, and a lightning strike from her scepter.
 Crisis Core (Video Game) / int_abfb19ba
featureApplicability
1.0
 Crisis Core (Video Game) / int_abfb19ba
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_abfb19ba
 Crisis Core (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Crisis Core (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Zack. Justified in both gameplay and story, as story-wise SOLDIER operatives have to be pretty good at everything and gameplay-wise Zack is the only person you have control over.
 Crisis Core (Video Game) / int_ac9f78d9
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1.0
 Crisis Core (Video Game) / int_ac9f78d9
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Crisis Core (Video Game) / int_ac9f78d9
 Crisis Core (Video Game) / int_acf43080
type
Wicked Pretentious
 Crisis Core (Video Game) / int_acf43080
comment
Wicked Pretentious: Genesis, whose obsession with LOVELESS annoyed Sephiroth even at the best of times, but his Sanity Slippage throughout the game pushes him into straight-up Loony Fan territory.
 Crisis Core (Video Game) / int_acf43080
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1.0
 Crisis Core (Video Game) / int_acf43080
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1.0
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Crisis Core (Video Game) / int_acf43080
 Crisis Core (Video Game) / int_ad1ff3af
type
Idiosyncrazy
 Crisis Core (Video Game) / int_ad1ff3af
comment
Idiosyncrazy: Genesis is not exactly a supervillain, but monomania is a very prominent aspect of his character. If something or someone ever catches his interest, he gets obsessed with it.
 Crisis Core (Video Game) / int_ad1ff3af
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1.0
 Crisis Core (Video Game) / int_ad1ff3af
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 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_ad1ff3af
 Crisis Core (Video Game) / int_ad3c0e49
type
Master-Apprentice Chain
 Crisis Core (Video Game) / int_ad3c0e49
comment
Master-Apprentice Chain: Angeal mentors Zack who mentors Cloud. This is shown through the transfer of the Buster Sword as it symbolically holds the dreams and honor of the previous generations.
 Crisis Core (Video Game) / int_ad3c0e49
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1.0
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Crisis Core (Video Game) / int_ad3c0e49
 Crisis Core (Video Game) / int_ada3f7f3
type
Hunting the Rogue
 Crisis Core (Video Game) / int_ada3f7f3
comment
Hunting the Rogue: Due to a variety of circumstances, Angeal and Genesis, the top two SOLDIERs aside from Sepiroth himself, wind up going rogue. Zack, Angeal's protégé, winds up having to track him down and kill him, an event that leaves him physically and mentally scarred. Tracking down Genesis eventually leads Zack and Sephiroth to Nibelheim, where the Disaster Dominoes that lead into the original game occur.
 Crisis Core (Video Game) / int_ada3f7f3
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1.0
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Crisis Core (Video Game) / int_ada3f7f3
 Crisis Core (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Crisis Core (Video Game) / int_af3ea0e3
comment
Zack and Sephiroth get a host of scenes where he's shown to be a caring and kind superior. He ends up being a close friend to Zack. This makes his Face–Heel Turn all the more tragic.
 Crisis Core (Video Game) / int_af3ea0e3
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Crisis Core (Video Game) / int_af3ea0e3
 Crisis Core (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Crisis Core (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: The "Punch" Command Materia, which inflicts a Non-Elemental attack that ignores the target's Vitality and Spirit. Magical Punch consumes 99 MP, Hammer Punch consumes 99 AP, and Costly Punch is Cast from Hit Points. When using Battle Stance, the Barrier Piercing ability allows Zack's Strong Attack or stance-boosted commands to ignore Barrier and Null Physical. The Barrier Break ability outright removes those buffs too.
 Crisis Core (Video Game) / int_afc8ddc7
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 Crisis Core (Video Game) / int_afc8ddc7
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Crisis Core (Video Game) / int_afc8ddc7
 Crisis Core (Video Game) / int_b04fdcc4
type
Loners Are Freaks
 Crisis Core (Video Game) / int_b04fdcc4
comment
Loners Are Freaks: During their SOLDIER days, both Sephiroth and Genesis are described as rather aloof and averse to other people's company, making an exception only for each other and Angeal.
 Crisis Core (Video Game) / int_b04fdcc4
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1.0
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Crisis Core (Video Game) / int_b04fdcc4
 Crisis Core (Video Game) / int_b0e1ca3f
type
Non-Elemental
 Crisis Core (Video Game) / int_b0e1ca3f
comment
The "Punch" Command Materia, which inflicts a Non-Elemental attack that ignores the target's Vitality and Spirit. Magical Punch consumes 99 MP, Hammer Punch consumes 99 AP, and Costly Punch is Cast from Hit Points.
 Crisis Core (Video Game) / int_b0e1ca3f
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1.0
 Crisis Core (Video Game) / int_b0e1ca3f
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Crisis Core (Video Game) / int_b0e1ca3f
 Crisis Core (Video Game) / int_b1d2b799
type
Artistic Age
 Crisis Core (Video Game) / int_b1d2b799
comment
Artistic Age: Cloud doesn't look any different than usual, and is voiced by Takahiro Sakurai and Steve Burton (Cody Christian takes over in Reunion), like always. The only reasons you buy that he's a 14-year-old kid as the game tells us is his attitude and that he’s a little bit shorter, if you compare him standing next to Zack and then do the same comparison in Advent Children. His features are a bit softer, too, if you look - though that might be from not frowning all the time. Angeal. He looks like he's pushing forty, and numerous Final Fantasy VII fans speculated pre-release that he was Zack's father. He's only about 25 years old, and born after Genesis.
 Crisis Core (Video Game) / int_b1d2b799
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1.0
 Crisis Core (Video Game) / int_b1d2b799
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Crisis Core (Video Game) / int_b1d2b799
 Crisis Core (Video Game) / int_b2280b66
type
Retcon
 Crisis Core (Video Game) / int_b2280b66
comment
Retcon: Several: Most notably the nature of Zack's death and how Cloud ends up the way he was in FF7. Most of the iconic scenes at the Nibelheim Reactor were changed, though the end result is the same, and the parts that Cloud sees are left unchanged. Oddly enough, this is the second retcon of the scene; the first happened the cellphone Turk-centric game Before Crisis and was reused in the OVA Last Order. Crisis Core is a compromise of that version and the original game's with Cloud tossing Sephiroth into the mako pit but with the location changed to Jenova's chamber rather than the catwalk outside. invokedWord of God says that FFVII gave us Cloud's perspective of the scene, Last Order and Before Crisis gave us the scene as reported by the Turks and Crisis Core is what Zack perceived as what happened. The only thing we know for certain is that the Turks got it wrong about Sephiroth jumping into the Lifestream and Tifa waking up when Cloud arrived in the Mako Reactor.
 Crisis Core (Video Game) / int_b2280b66
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 Crisis Core (Video Game) / int_b2280b66
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 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_b2280b66
 Crisis Core (Video Game) / int_b2407a69
type
Talk to the Fist
 Crisis Core (Video Game) / int_b2407a69
comment
Talk to the Fist: You can interrupt small enemies' attacks by attacking them first.
 Crisis Core (Video Game) / int_b2407a69
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1.0
 Crisis Core (Video Game) / int_b2407a69
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Crisis Core (Video Game) / int_b2407a69
 Crisis Core (Video Game) / int_b2f26025
type
Genki Girl
 Crisis Core (Video Game) / int_b2f26025
comment
Genki Girl: Aerith, although an unusually thoughtful variety.
 Crisis Core (Video Game) / int_b2f26025
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1.0
 Crisis Core (Video Game) / int_b2f26025
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 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_b2f26025
 Crisis Core (Video Game) / int_b4fae672
type
Heads I Win, Tails You Lose
 Crisis Core (Video Game) / int_b4fae672
comment
Heads I Win, Tails You Lose: The boss fight with Sephiroth. You are required to win the fight, but in the cutscene afterwards, Zack is still defeated.
 Crisis Core (Video Game) / int_b4fae672
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1.0
 Crisis Core (Video Game) / int_b4fae672
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 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_b4fae672
 Crisis Core (Video Game) / int_b6c0ef1f
type
What Have I Become?
 Crisis Core (Video Game) / int_b6c0ef1f
comment
What Have I Become?: Out of all the Jenova Project and its many variants, only Angeal manages to hold on to not only his sanity but humanity throughout the whole ordeal. To the point that his copies and monsters went out of their way to help Zack. He nearly lost it early on, it seems, considering some of his words and actions. He must have been using a lot of willpower to hang on long enough for Zack to be able to kill him. This is compounded by the fact that, compared to Genesis and Sephiroth, Angeal has two white wings instead of a black one. Zack even says that they're not the wings of a monster, but rather angel wings.
 Crisis Core (Video Game) / int_b6c0ef1f
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 Crisis Core (Video Game) / int_b6c0ef1f
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Crisis Core (Video Game) / int_b6c0ef1f
 Crisis Core (Video Game) / int_b7691e0c
type
My Suit Is Also Super
 Crisis Core (Video Game) / int_b7691e0c
comment
My Suit Is Also Super: Played straight when Sephiroth gets encased in a firey ball of doom midair and gets out. Inverted when Genesis and Angeal degrade; their clothes degrade with them. Although, when Genesis gets "better", his clothes get better with him.
 Crisis Core (Video Game) / int_b7691e0c
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1.0
 Crisis Core (Video Game) / int_b7691e0c
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Crisis Core (Video Game) / int_b7691e0c
 Crisis Core (Video Game) / int_b937a16f
type
Break Meter
 Crisis Core (Video Game) / int_b937a16f
comment
Break Meter: In Reunion, boss cinematic skills are now preempted by a purple Ability Gauge bar that appears while the boss is charging. Zack can attack the boss to deplete the gauge, weakening the attack's effectiveness, and if Zack manages to empty the gauge he can cancel the attack entirely.
 Crisis Core (Video Game) / int_b937a16f
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1.0
 Crisis Core (Video Game) / int_b937a16f
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Crisis Core (Video Game) / int_b937a16f
 Crisis Core (Video Game) / int_ba0791de
type
First Girl Wins
 Crisis Core (Video Game) / int_ba0791de
comment
First Girl Wins: Subverted. Despite meeting Cissnei a few hours earlier, Zack "ends up" with Aerith.
 Crisis Core (Video Game) / int_ba0791de
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 Crisis Core (Video Game) / int_ba0791de
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 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_ba0791de
 Crisis Core (Video Game) / int_bafac7bc
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Sad Battle Music
 Crisis Core (Video Game) / int_bafac7bc
comment
Sad Battle Music: "The Price of Freedom" could be considered this, due to the nature of the event you're fighting to it.
 Crisis Core (Video Game) / int_bafac7bc
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1.0
 Crisis Core (Video Game) / int_bafac7bc
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 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_bafac7bc
 Crisis Core (Video Game) / int_bc21c08f
type
My Life Flashed Before My Eyes
 Crisis Core (Video Game) / int_bc21c08f
comment
My Life Flashed Before My Eyes: At the end, Zack's DMW lines up three times as he recalls memories of his closest friends.
 Crisis Core (Video Game) / int_bc21c08f
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1.0
 Crisis Core (Video Game) / int_bc21c08f
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 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_bc21c08f
 Crisis Core (Video Game) / int_be03ba89
type
Lost World
 Crisis Core (Video Game) / int_be03ba89
comment
Lost World: The Great Cavern of Wonders that makes up Mission Category 9 is a cave found near the Northern Crater that Shinra discovers to be overflowing with mako energy and has been untouched by humans for millennia... at least until the entrance was revealed and Genesis' forces and Wutai troops rushed in, as well as Shinra's scientists and machines. By the later stages of these missions, Zack is the sole human being roaming the depths of the caves, even further than Shinra's machines.
 Crisis Core (Video Game) / int_be03ba89
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 Crisis Core (Video Game) / int_be03ba89
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 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_be03ba89
 Crisis Core (Video Game) / int_be0ad6b7
type
Used to Be a Sweet Kid
 Crisis Core (Video Game) / int_be0ad6b7
comment
Used to Be a Sweet Kid: Cloud pre-FFVII is a friendly, dorky if slightly shy kid, very different from the Jenova cell-induced Deadpan Snarker Jerk with a Heart of Gold of FFVII or brooding loner in Advent Children. Said Cloud pre-FFVII actually still existed in FFVII as a voice in his head through most of the game, but returned much later after a Journey To The Center Of Mind to put his mind back together.
 Crisis Core (Video Game) / int_be0ad6b7
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Crisis Core (Video Game) / int_be0ad6b7
 Crisis Core (Video Game) / int_bf110089
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Break Them by Talking
 Crisis Core (Video Game) / int_bf110089
comment
Delivering a breaking speech and calling your former best friend "the perfect monster" is not going to get him to do what you want.
 Crisis Core (Video Game) / int_bf110089
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1.0
 Crisis Core (Video Game) / int_bf110089
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Crisis Core (Video Game) / int_bf110089
 Crisis Core (Video Game) / int_c313d43a
type
True Companions
 Crisis Core (Video Game) / int_c313d43a
comment
True Companions: Zack has this with a lot of his SOLDIER comrades. Kunsel even sends him messages after Zack escapes from Shinra Manor, saying that he will come save him.
 Crisis Core (Video Game) / int_c313d43a
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Crisis Core (Video Game) / int_c313d43a
 Crisis Core (Video Game) / int_c335b9ec
type
Irony
 Crisis Core (Video Game) / int_c335b9ec
comment
Irony: Zack and Angeal (especially the latter) love to harp platitudes about "heroics" and "honor" yet end up spending most of their military careers enforcing the oppressive system of a fascistic corporate empire. Barring the occasional questions and doubts, this irony is largely lost to them until change arrives too little, too late (in the case of Angeal) or just barely enough to do something truly heroic before death (in the case of Zack). When on the run, Zack believes that he and Cloud can probably evade the Shinra army, but not the Turks. Of course, under orders from Tseng, the Turks are probably trying to save Zack. And as for the army, how did that turn out?
 Crisis Core (Video Game) / int_c335b9ec
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1.0
 Crisis Core (Video Game) / int_c335b9ec
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 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_c335b9ec
 Crisis Core (Video Game) / int_c3c18143
type
Hope Spot
 Crisis Core (Video Game) / int_c3c18143
comment
Hope Spot: A cruel one for Zack at the end. The DMW lines up Aerith's picture right at the end of Zack's last battle. As lining up Aerith triggers Healing Wave, a copy of Great Gospel that heals Zack fully and makes him invincible, it seems like Zack might have a Heroic Second Wind. Then the DMW fails and Aerith's memories vanish...
 Crisis Core (Video Game) / int_c3c18143
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 Crisis Core (Video Game) / int_c3c18143
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 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_c3c18143
 Crisis Core (Video Game) / int_c5249b29
type
Nice Guy
 Crisis Core (Video Game) / int_c5249b29
comment
Nice Guy: Zack is unfailingly nice and chipper to everyone he meets, and a lot of his sidequests involve him going out of his way to help people out. Such as him having the option of building Aerith three different flower carts.
 Crisis Core (Video Game) / int_c5249b29
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 Crisis Core (Video Game) / int_c5249b29
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Crisis Core (Video Game) / int_c5249b29
 Crisis Core (Video Game) / int_c558da6a
type
Gunship Rescue
 Crisis Core (Video Game) / int_c558da6a
comment
Gunship Rescue: Air Strike.
 Crisis Core (Video Game) / int_c558da6a
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1.0
 Crisis Core (Video Game) / int_c558da6a
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1.0
 Crisis Core (Video Game)
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Crisis Core (Video Game) / int_c558da6a
 Crisis Core (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 Crisis Core (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: Angeal battling Genesis in Midgar while Zack fights Bahamut Fury.
 Crisis Core (Video Game) / int_c5b47b36
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1.0
 Crisis Core (Video Game) / int_c5b47b36
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Crisis Core (Video Game) / int_c5b47b36
 Crisis Core (Video Game) / int_c6bc89f7
type
Curb-Stomp Cushion
 Crisis Core (Video Game) / int_c6bc89f7
comment
Curb Stomp Cushion: This game has Sephiroth of all people put in genuinely hard fights, as characters who are real SOLDIER 1ST Class levels face him. Genesis and Angeal can fight him quite well in a spar and when Genesis goes all-out, he briefly pushes Sephiroth back and forces Sephiroth to fight seriously. Though the odds turn against him at that moment, Genesis still manages to briefly overwhelm him with fire spells, though it does no damage, and the whole fight ultimately ends in a standstill with Angeal's interference as Genesis still fends off Sephiroth's attacks. Zack, who has surpassed both Genesis and Angeal, gives even an insane Sephiroth a serious and hard fight when they fought in Nibelheim, managing to block a full-scale energy slash at one point, and avoid defeat for quite some time, with Sephiroth showing actual effort in catching and overpowering Zack before he finally wins. Said fight also turns out to be the only reason why Cloud is able to defeat him at all. Even the arrogant Hojo commented that Zack really pushed Sephiroth to a significant amount of his strength and went as far as to wonder if it reached Sephiroth's full strength.
 Crisis Core (Video Game) / int_c6bc89f7
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Crisis Core (Video Game) / int_c6bc89f7
 Crisis Core (Video Game) / int_c75df49a
type
Shout-Out
 Crisis Core (Video Game) / int_c75df49a
comment
Shout-Out: The Chocobo Stomp is one to Kamen Rider, with the Chocobo and Zack doing the traditional pose for whenever two Riders team up to do a Double Rider Kick.
 Crisis Core (Video Game) / int_c75df49a
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 Crisis Core (Video Game) / int_c75df49a
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Crisis Core (Video Game) / int_c75df49a
 Crisis Core (Video Game) / int_c7a5ce
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My Sibling Will Live Through Me
 Crisis Core (Video Game) / int_c7a5ce
comment
My Sibling Will Live Through Me: Cloud to Zack in the ending.
 Crisis Core (Video Game) / int_c7a5ce
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1.0
 Crisis Core (Video Game) / int_c7a5ce
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Crisis Core (Video Game) / int_c7a5ce
 Crisis Core (Video Game) / int_c7dcdf6a
type
Last Ditch Move
 Crisis Core (Video Game) / int_c7dcdf6a
comment
Last Ditch Move: Behemoth and its variants will use its cinematic attack when its HP hits 0, meaning you have to survive the attack before it will keel over. In Reunion, you can't cancel its cinematic attack like you can with most bosses; you can only bring its Ability Gauge down to 25% to minimize the damage inflicted and increase your chances of surviving.
 Crisis Core (Video Game) / int_c7dcdf6a
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 Crisis Core (Video Game) / int_c7dcdf6a
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Crisis Core (Video Game) / int_c7dcdf6a
 Crisis Core (Video Game) / int_c868a42a
type
Freudian Excuse
 Crisis Core (Video Game) / int_c868a42a
comment
Freudian Excuse: Genesis rubs major salt in the wound for Sephiroth during the Nibelheim incident, when he reveals the truth about Sephiroth's birth. Genesis's presence in the Nibelheim reactor is a fairly big Retcon, and it certainly adds to the image of Sephiroth being a tragic figure. The Retcon basically pins most of the blame of Sephiroth's downfall on Genesis's less-than-sensitive revelation, rather than Sephiroth originally coming to that conclusion himself.
 Crisis Core (Video Game) / int_c868a42a
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 Crisis Core (Video Game) / int_c868a42a
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Crisis Core (Video Game) / int_c868a42a
 Crisis Core (Video Game) / int_c8a8c595
type
Retirony
 Crisis Core (Video Game) / int_c8a8c595
comment
Retirony: Sephiroth is seriously thinking of leaving Shinra and SOLDIER (implied to be out of guilt for the deaths of his friends and growing distrust for the organization) just before the Nibelheim mission (where his madness began).
 Crisis Core (Video Game) / int_c8a8c595
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 Crisis Core (Video Game) / int_c8a8c595
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Crisis Core (Video Game) / int_c8a8c595
 Crisis Core (Video Game) / int_c93ae7fc
type
High-Dive Escape
 Crisis Core (Video Game) / int_c93ae7fc
comment
High-Dive Escape: Genesis after your first fight against him proper.
 Crisis Core (Video Game) / int_c93ae7fc
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1.0
 Crisis Core (Video Game) / int_c93ae7fc
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1.0
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Crisis Core (Video Game) / int_c93ae7fc
 Crisis Core (Video Game) / int_c95d1ad0
type
Overly Long Fighting Animation
 Crisis Core (Video Game) / int_c95d1ad0
comment
Overly Long Fighting Animation: The summon movies are actual movies now. No more in-game machinima: pure pre-rendered cutscenes! Luckily, it's possible to skip some all of them. Considering the shortest is twenty seconds, that's a very good thing. If, however, the summon is used against you, well... get some popcorn. Especially when trying to get Bahamut Fury.
 Crisis Core (Video Game) / int_c95d1ad0
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1.0
 Crisis Core (Video Game) / int_c95d1ad0
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Crisis Core (Video Game) / int_c95d1ad0
 Crisis Core (Video Game) / int_ca85e684
type
Power Trio
 Crisis Core (Video Game) / int_ca85e684
comment
Power Trio: Sephiroth, Genesis and Angeal. Made clear in a cutscene when Sephiroth's calm, unflappable nature goads Genesis into a massive, destructive battle, forcing Angeal to step in and try to stop them.
 Crisis Core (Video Game) / int_ca85e684
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Crisis Core (Video Game) / int_ca85e684
 Crisis Core (Video Game) / int_cc4b45f6
type
Word of God
 Crisis Core (Video Game) / int_cc4b45f6
comment
invokedWord of God says that FFVII gave us Cloud's perspective of the scene, Last Order and Before Crisis gave us the scene as reported by the Turks and Crisis Core is what Zack perceived as what happened. The only thing we know for certain is that the Turks got it wrong about Sephiroth jumping into the Lifestream and Tifa waking up when Cloud arrived in the Mako Reactor.
 Crisis Core (Video Game) / int_cc4b45f6
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Crisis Core (Video Game) / int_cc4b45f6
 Crisis Core (Video Game) / int_ce104b8e
type
Serial Escalation
 Crisis Core (Video Game) / int_ce104b8e
comment
Serial Escalation in the Missions, where one series of missions consists of Zack fighting off hordes of Shinra infantry, culminating with him fighting off 1000 soldiers.
 Crisis Core (Video Game) / int_ce104b8e
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1.0
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Crisis Core (Video Game) / int_ce104b8e
 Crisis Core (Video Game) / int_cfd569ac
type
Take Your Time
 Crisis Core (Video Game) / int_cfd569ac
comment
Take Your Time: Sure, the director of SOLDIER is waiting for you in his office, but you've got time for another thirty or forty missions first. Kunsel even lampshades this in Chapter 2, where he invites Zack to go out to Midgar with him right as Tseng is asking Zack to deploy on his next mission. Should you accept the invitation and do side activities in Midgar, Kunsel will be quite apologetic when you return to HQ, claiming that he really shouldn't have asked you to tour Midgar when things are so hectic at the office.
 Crisis Core (Video Game) / int_cfd569ac
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1.0
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Crisis Core (Video Game) / int_cfd569ac
 Crisis Core (Video Game) / int_d01cffbc
type
Badass Longcoat
 Crisis Core (Video Game) / int_d01cffbc
comment
Badass Longcoat: Sephiroth and Genesis have these, serving to mirror their characters.
 Crisis Core (Video Game) / int_d01cffbc
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1.0
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Crisis Core (Video Game) / int_d01cffbc
 Crisis Core (Video Game) / int_d148b019
type
Mundane Made Awesome
 Crisis Core (Video Game) / int_d148b019
comment
Mundane Made Awesome: You get scenes of Materia creation to battle music. The squatting minigame does the same.
 Crisis Core (Video Game) / int_d148b019
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1.0
 Crisis Core (Video Game) / int_d148b019
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Crisis Core (Video Game) / int_d148b019
 Crisis Core (Video Game) / int_d34590cf
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Spin Attack
 Crisis Core (Video Game) / int_d34590cf
comment
Spin Attack: There are plenty of attacks (namely Assault Spiral and any of its derivatives) where Zack spins around to hit enemies.
 Crisis Core (Video Game) / int_d34590cf
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1.0
 Crisis Core (Video Game) / int_d34590cf
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Crisis Core (Video Game) / int_d34590cf
 Crisis Core (Video Game) / int_d54b9eb3
type
Inter-Service Rivalry
 Crisis Core (Video Game) / int_d54b9eb3
comment
Interservice Rivalry: All over Shinra. With pretty much every department fighting for funding while sabotaging others and security forces almost incapable of cooperation, no wonder Shinra was in such disarray during FFVII. Zack can help out the Materia Fusion department until they're able to embarrass Heidegger himself in a board meeting. The M1-2-X chain of missions has a Public Security captain challenge Zack to fight his men and various Shinra mechs, and gripes that SOLDIER and Turks always get more attention and funding than the Shinra Security Department. Part of this is because he fears his underlings will become complacent if they rely too much on SOLDIER.
 Crisis Core (Video Game) / int_d54b9eb3
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1.0
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Crisis Core (Video Game) / int_d54b9eb3
 Crisis Core (Video Game) / int_d64491d8
type
Meaningless Meaningful Words
 Crisis Core (Video Game) / int_d64491d8
comment
Meaningless Meaningful Words: Nearly everything Genesis says, and he knows it. Genesis only starts taking LOVELESS as especially important somewhere near the end of the game, when both his desperation and insanity hit their peak. Before that his recitings are more of a Madness Mantra. Here's a drinking game - play the game and take a sip every time Angeal says "honor" or "dreams" - and take two shots if he uses them in improper context. You'll be tipsy by the end of the second chapter. Lampshaded by Sephiroth who makes mention of receiving "one of his famous lectures... discipline, honor, dreams, et cetera". Even Genesis mocks him for it.
 Crisis Core (Video Game) / int_d64491d8
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Crisis Core (Video Game) / int_d64491d8
 Crisis Core (Video Game) / int_d6b5f05f
type
Friendship Moment
 Crisis Core (Video Game) / int_d6b5f05f
comment
Friendship Moment: Almost every scene with Cloud and Zack past the Nibelheim incident when he's helping Cloud along. Zack and Sephiroth get a host of scenes where he's shown to be a caring and kind superior. He ends up being a close friend to Zack. This makes his Face–Heel Turn all the more tragic.
 Crisis Core (Video Game) / int_d6b5f05f
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Crisis Core (Video Game) / int_d6b5f05f
 Crisis Core (Video Game) / int_d6f284a3
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Anti-Frustration Features
 Crisis Core (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The Reunion remaster adds several to make the gameplay better-paced and less content subject to Guide Dang It!. The DMW as a whole is less intrusive; it only pauses battles and fills the screen when a cutscene flashback is playing, and all other actions it takes occur in the upper-left corner, where they don't get in the way but the player can keep an eye on its results. When it triggers stat buffs for Zack, these are shown prominently in the center of the screen, and if three reels line up, the resulting attack is not used immediately but can be held in stock and used when the player wishes. Finally, when using DMW attacks, you can skip their animations. When missions that offer important items (like Summon Materia or a new shop) become available, you get an email telling you so and exactly which mission(s) you need to complete to get them. Each mission also has a display to let you know how many treasure chests can be found in it and how many of them you've opened. You can heal outside of battle easily with a quick button that has Zack heal himself to full HP by consuming Potions. Boss cinematic attacks are no longer unavoidable super moves that pop up with little warning; the boss displays a power gauge that warns the player an extra-powerful attack is coming, and the player can attack them to deplete the gauge, making the attack weaker or cancelling it entirely if the gauge drops to zero. The game occasionally sends you emails with hints on how to use Materia Fusion efficiently, including outright giving you recipes for powerful commands. Reunion does away with the original game's bad habit of sticking key items into chests, with them now being given as mission rewards instead. There are only two exceptions: the Goddess Materia, and Research Department QMC+, the latter of which is still technically missable but was moved to a super obvious location that you'd have to be blind to miss. When you reach a Point of No Return in the story, the game is sure to make this very clear to you and warns you that any content you haven't unlocked yet, particularly optional missions, may not be accessible again if you proceed.
 Crisis Core (Video Game) / int_d6f284a3
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Crisis Core (Video Game) / int_d6f284a3
 Crisis Core (Video Game) / int_dae59ff8
type
Empty Room Psych
 Crisis Core (Video Game) / int_dae59ff8
comment
Empty Room Psych: In most of the missions, there are only one or two chests, while the rest of the level is empty except for the boss. The layout of the missions invoke this a lot, as the rooms all look empty at first, but going to the center of a room would guarantee a random encounter. It can be exploited, though, by sticking to the walls of the room, avoiding the central part as much as possible.
 Crisis Core (Video Game) / int_dae59ff8
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1.0
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Crisis Core (Video Game) / int_dae59ff8
 Crisis Core (Video Game) / int_daed0f31
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Feather Motif
 Crisis Core (Video Game) / int_daed0f31
comment
Feather Motif: All over the place, with Genesis and Angeal sprouting one wing from their backs, as a reference to Sephiroth's One Winged Angel form.
 Crisis Core (Video Game) / int_daed0f31
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1.0
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Crisis Core (Video Game) / int_daed0f31
 Crisis Core (Video Game) / int_db4b76d1
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Pre-Asskicking One-Liner
 Crisis Core (Video Game) / int_db4b76d1
comment
Right before the first instance of combat in the opening cutscene, Zack bellows out "Come and get it!" as a Pre-Asskicking One-Liner. Right before his Last Stand, Zack bellows out "Come and get it!" as a "Facing the Bullets" One-Liner.
 Crisis Core (Video Game) / int_db4b76d1
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Crisis Core (Video Game) / int_db4b76d1
 Crisis Core (Video Game) / int_df11acbe
type
Artificial Brilliance
 Crisis Core (Video Game) / int_df11acbe
comment
Artificial Brilliance: Enemies may coordinate their attacks such that Zack rolls to avoid one only to be hit by another on recovery.
 Crisis Core (Video Game) / int_df11acbe
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1.0
 Crisis Core (Video Game) / int_df11acbe
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Crisis Core (Video Game) / int_df11acbe
 Crisis Core (Video Game) / int_df1793de
type
Updated Re-release
 Crisis Core (Video Game) / int_df1793de
comment
Updated Re-release: Crisis Core -Final Fantasy VII- Reunion straddles the line between this and a full on Video Game Remake. Visually the game has been entirely redone in the graphical style of Final Fantasy VII Remake and features the new voice actors and updated soundtrack, but content-wise it is effectively one-for-one with the original game. The only major addition besides a shiny coat of paint is that the combat has been drastically overhauled, matching more closely to Remake's combat system.
 Crisis Core (Video Game) / int_df1793de
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Crisis Core (Video Game) / int_df1793de
 Crisis Core (Video Game) / int_df582b0b
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Continuity Snarl
 Crisis Core (Video Game) / int_df582b0b
comment
Continuity Snarl: The game retcons the designs of SOLDIER uniforms — in VII, 3rd Class wore blue, 2nd wore red, and 1st wore purple. This is why Zack and Cloud had purple uniforms. This game sticks 1st Classes in black instead, and Zack's purple uniform is instead his 2nd Class outfit. Consistency of colors between games aside, this also raises the question of why Zack is the only SOLDIER with a uniform of a different color. Another uniform continuity problem is created with Cloud. In the original game, Zack found the uniform for him, and he wears it throughout the story - its beaten-up appearance was implied to be because it was an older model (probably pre-war) and well-used (Zack comments that it smells bad). In Crisis Core, Cloud is given a standard-issue, good-condition black 1st Class uniform, with two shoulder guards... and later appears in the Secret Ending in the same purple uniform with asymmetrical, beaten-up armour he had from the original game.
 Crisis Core (Video Game) / int_df582b0b
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 Crisis Core (Video Game) / int_df582b0b
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Crisis Core (Video Game) / int_df582b0b
 Crisis Core (Video Game) / int_e0040f41
type
Start of Darkness
 Crisis Core (Video Game) / int_e0040f41
comment
Start of Darkness: The game shows that Sephiroth's mental breakdown was not a sudden out-of-nowhere snap but the result of a series of emotional traumas and betrayals with several days of sleep deprivation in addition to the discovery of a devastating half-truth about his origins being the straws that broke the camel's back. The sleep deprivation part was, however, already there in the original game: "Sephiroth didn't come out of the Shinra Mansion... He continued to read as if he were possessed by something, and not once, did the light in the basement go out..."
 Crisis Core (Video Game) / int_e0040f41
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Crisis Core (Video Game) / int_e0040f41
 Crisis Core (Video Game) / int_e0c00a95
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Absurdly Sharp Blade
 Crisis Core (Video Game) / int_e0c00a95
comment
Absurdly Sharp Blade: Sephiroth's sword qualifies because of his special attack Draw Slash that was doing the actual cutting.
 Crisis Core (Video Game) / int_e0c00a95
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1.0
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Crisis Core (Video Game) / int_e0c00a95
 Crisis Core (Video Game) / int_e24a1629
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Sugar-and-Ice Personality
 Crisis Core (Video Game) / int_e24a1629
comment
Sugar-and-Ice Personality: Sephiroth, of all people, is a male version. He is aloof and coldly professional but also cares about his friends, is hurt enough by their loss to consider quitting his job and allows Zack to return to Midgar to check up on his girlfriend, showing that he at least understands the value of these kinds of relationships. This helps to nudge him out of Draco in Leather Pants territory and toward Woobie, Destroyer of Worlds.
 Crisis Core (Video Game) / int_e24a1629
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Crisis Core (Video Game) / int_e24a1629
 Crisis Core (Video Game) / int_e3c36782
type
Call-Forward
 Crisis Core (Video Game) / int_e3c36782
comment
Call-Forward: Sephiroth's first true appearance in the game is rescuing Zack from Ifrit. The way it happens makes the scene look just like the iconic scene of Sephiroth surrounded by flames during the Nibelheim incident.
 Crisis Core (Video Game) / int_e3c36782
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1.0
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Crisis Core (Video Game) / int_e3c36782
 Crisis Core (Video Game) / int_e431c24c
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Not Quite Dead
 Crisis Core (Video Game) / int_e431c24c
comment
Not Quite Dead: Genesis. Also, Sephiroth which isn't discovered until Final Fantasy VII.
 Crisis Core (Video Game) / int_e431c24c
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Crisis Core (Video Game) / int_e431c24c
 Crisis Core (Video Game) / int_e43c66bd
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Art Evolution
 Crisis Core (Video Game) / int_e43c66bd
comment
Art Evolution: Reunion takes various influences from Final Fantasy VII Remake in its presentation. The in-game UI more closely resembles Remake while maintaining the original game's layout, and characters who appeared in it like Zack, Sephiroth, Aerith and Cloud even got their English voice actors changed to match in addition to having their models more closely reference their Remake designs too.
 Crisis Core (Video Game) / int_e43c66bd
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Crisis Core (Video Game) / int_e43c66bd
 Crisis Core (Video Game) / int_e4e86215
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Fake Difficulty
 Crisis Core (Video Game) / int_e4e86215
comment
Fake Difficulty: Hard Mode in general. Several early missions quickly leg it into being impossible by virtue of the enemy having a cheap cutscene attack that can't be dodged and will merrily hit you for more HP than you've got, even if you're using accessories for defense against whichever way it hits. The plot will also happily throw one-hit-kill attacks at you too. The only chance you've got for these missions is by exploiting the free Raise in Midgar in the best possible scenario, and in the worst case doing that on top of using at least one Phoenix Down to get another Raise for when you get oneshot again, of which there are very few to be had.
 Crisis Core (Video Game) / int_e4e86215
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Crisis Core (Video Game) / int_e4e86215
 Crisis Core (Video Game) / int_e545e190
type
Nerf
 Crisis Core (Video Game) / int_e545e190
comment
Nerf: Costly Punch costs 10x the HP in Reunion than it did in the original game. Reunion changed how aborting missions works so that you are reset to your state prior to starting the mission when you abort. Notably, this nerfs the Minerva infinite money/SP trick into uselessness, since you can no longer just steal 99 Phoenix Downs and die; you must beat Minerva to keep the stolen Phoenix Downs. Certain enemies that gravity-based attacks worked against in the original game are immune to it in Reunion.
 Crisis Core (Video Game) / int_e545e190
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Crisis Core (Video Game) / int_e545e190
 Crisis Core (Video Game) / int_e6630c8b
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GameplayAndStoryIntegration
 Crisis Core (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: The Digital Mind Wave is a manifestation of Zack's thoughts and emotions, and as such his emotional state can affect its results, and if that emotional state is connected to someone on the reel, they have a higher chance of appearing on the reels for a while. Famously reversed in the ending sequence — as Zack gets weaker and weaker fighting off Shinra's force, the portraits on the reels fade away, the reels begin to glitch up, and the sound and picture get full of static. His life is flashing before his eyes as his mental processes break down—and the last image it gets stuck on is Aerith.
 Crisis Core (Video Game) / int_e6630c8b
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Crisis Core (Video Game) / int_e6630c8b
 Crisis Core (Video Game) / int_eadc018f
type
Pinball Protagonist
 Crisis Core (Video Game) / int_eadc018f
comment
Pinball Protagonist: Zack himself, despite being the sole playable character and ostensibly the star of this prequel, is far from the most proactive member of the cast. Throughout most of the story, he just bounces around doing whatever work Shinra points him to and is kept in the dark as to what's really going on, much to his frustration. The game's primary plot movers are in fact Angeal, Sephiroth, and especially Genesis, whose growing disillusionment of Shinra and subsequent rebellion provides the core conflict and character exploration, and most of Zack's own development is how he reacts to what they are doing. He finally grows out of this after the Nibelheim incident, as his actions prove instrumental in saving Cloud from being doomed as Hojo's lab rat, neutralizes the lingering threat of Genesis and Hollander with Lazard's help, and his Heroic Sacrifice sets the stage for Cloud's own path to becoming the true hero of Final Fantasy VII proper.
 Crisis Core (Video Game) / int_eadc018f
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Crisis Core (Video Game) / int_eadc018f
 Crisis Core (Video Game) / int_f03edab9
type
Power Degeneration
 Crisis Core (Video Game) / int_f03edab9
comment
Power Degeneration: Genesis' main stake in the game is that the Jenova cells inside of him are slowly degrading and he's afraid of dying. He goes from being his Bishounen self to being a withered man with white skin and hair by the end of the game. Lazard and Hollander end up as Angeal clones, but only Hollander actually dies from the degradation (though a battle with Zack probably helped it along).
 Crisis Core (Video Game) / int_f03edab9
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1.0
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Crisis Core (Video Game) / int_f03edab9
 Crisis Core (Video Game) / int_f1492605
type
Redemption Equals Death
 Crisis Core (Video Game) / int_f1492605
comment
Redemption Equals Death: Angeal, who specifically invokes this due to believing he has become a monster. Later Lazard, after he becomes a degrading Angeal clone and fights to protect Cloud from Shinra troops.
 Crisis Core (Video Game) / int_f1492605
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Crisis Core (Video Game) / int_f1492605
 Crisis Core (Video Game) / int_f3fd818b
type
Dark Reprise
 Crisis Core (Video Game) / int_f3fd818b
comment
Dark Reprise: The music that plays in Shinra Manor is a minor-key, strange-tempo version of the music in Aerith's church.
 Crisis Core (Video Game) / int_f3fd818b
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1.0
 Crisis Core (Video Game) / int_f3fd818b
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Crisis Core (Video Game) / int_f3fd818b
 Crisis Core (Video Game) / int_f7cee9b
type
Last Stand
 Crisis Core (Video Game) / int_f7cee9b
comment
Last Stand: Zack versus an endless amount of Shinra troops comprises the game's finale.
 Crisis Core (Video Game) / int_f7cee9b
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1.0
 Crisis Core (Video Game) / int_f7cee9b
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Crisis Core (Video Game) / int_f7cee9b
 Crisis Core (Video Game) / int_fa078f0
type
Uniformity Exception
 Crisis Core (Video Game) / int_fa078f0
comment
Uniformity Exception: While riding on a helicopter, Zack bonds with one of the faceless soldiers over being country boys. After the chopper crashes and they have to walk all to Modeoheim, the mook removes his helmet to reveal Cloud; the protagonist of the main FFVII. Naturally, he's still just another Shinra grunt for now and spends the rest of the game in his uniform.
 Crisis Core (Video Game) / int_fa078f0
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Crisis Core (Video Game) / int_fa078f0
 Crisis Core (Video Game) / int_fc225bec
type
Artistic License – Physics
 Crisis Core (Video Game) / int_fc225bec
comment
Artistic License – Physics: How do you fly with one wing? Less egregious, but humans can't fly no matter the size of the wings.
 Crisis Core (Video Game) / int_fc225bec
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1.0
 Crisis Core (Video Game) / int_fc225bec
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Crisis Core (Video Game) / int_fc225bec
 Crisis Core (Video Game) / int_fc33ff16
type
One-Winged Angel
 Crisis Core (Video Game) / int_fc33ff16
comment
One-Winged Angel: How could it be otherwise?
 Crisis Core (Video Game) / int_fc33ff16
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1.0
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Crisis Core (Video Game) / int_fc33ff16
 Crisis Core (Video Game) / int_fd5f23a7
type
Skyward Scream
 Crisis Core (Video Game) / int_fd5f23a7
comment
Skyward Scream: Cloud after Zack entrusts the Buster Sword to him and finally dies at the end of the game.
 Crisis Core (Video Game) / int_fd5f23a7
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1.0
 Crisis Core (Video Game) / int_fd5f23a7
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Crisis Core (Video Game) / int_fd5f23a7
 Crisis Core (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Crisis Core (Video Game) / int_fe262584
comment
Cutscene Power to the Max: The battle against Genesis, Single-Stroke Battle against a Dual Horn-type enemy in a Sephiroth DMW memory, etc. The game opens with Zack jumping out of a helicopter, running across a train, dodging bullets, and pulling off all kinds of Advent Children-style kung fu feats. Nothing in this game's actual battle system even resembles that cutscene. Zack can swing his sword, do a dodge roll, and run around and that is it. He can't even jump. Naturally, scenes like this happen throughout the entire game, and the playable battles never stop being any less dull in comparison. Later, Zack cuts a missile aimed at him in half with his sword. Some of the summons cutscenes get improbably outrageous. Bahamut Fury flies in from space and uses the moon to help fire a laser beam that causes an explosion that covers at least 1/10 of the planet. Cloud actually kills a high-level monster with his standard-issue Shinra machine gun. Nowhere else in the entire Compilation does this gun demonstrate such deadliness.
 Crisis Core (Video Game) / int_fe262584
featureApplicability
1.0
 Crisis Core (Video Game) / int_fe262584
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_fe262584
 Crisis Core (Video Game) / int_ff7f34c5
type
Pet the Dog
 Crisis Core (Video Game) / int_ff7f34c5
comment
Pet the Dog: Despite Sephiroth's air of aloofness and arrogance, it turns out that before the Nibelheim mission, Sephiroth could actually be a pretty nice guy - he has friends that he 'plays' around with, he tries to talk to and/or save Angeal before Shinra could hunt him down, he tried to help Genesis when Genesis is injured during a VR session, he gives permission for Zack to go back to the Midgar Slums to protect Aerith, and he even reassures Zack that they'll meet again. All of which makes Zack's shock and disbelief over Sephiroth's later Face–Heel Turn even more poignant.
 Crisis Core (Video Game) / int_ff7f34c5
featureApplicability
1.0
 Crisis Core (Video Game) / int_ff7f34c5
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_ff7f34c5
 Crisis Core (Video Game) / int_name
type
ItemName
 Crisis Core (Video Game) / int_name
comment
 Crisis Core (Video Game) / int_name
featureApplicability
1.0
 Crisis Core (Video Game) / int_name
featureConfidence
1.0
 Crisis Core (Video Game)
hasFeature
Crisis Core (Video Game) / int_name
 Crisis Core (Video Game) / int_name
itemName
Crisis Core (Video Game)

The following is a list of statements referring to the current page from other pages.

 The Fifth Act / Fan Fic
seeAlso
Crisis Core (Video Game)
 Chaotic Monki (Lets Play)
seeAlso
Crisis Core (Video Game)
 Pyschadelicsnake (Lets Play)
seeAlso
Crisis Core (Video Game)
 Crisis Core (Video Game)
hasFeature
Rule of Cool / int_4e9f355
 Crisis Core (Video Game)
hasFeature
A.I. Roulette / int_4e9f355
 Crisis Core (Video Game)
hasFeature
A Taste of Power / int_4e9f355
 Crisis Core (Video Game)
hasFeature
A-Team Firing / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Adaptational Wimp / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Agent Peacock / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Always Second Best / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Anime Hair / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Armor of Invincibility / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Artifact of Death / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Artificial Brilliance / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Artistic Age / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Artistic License – Statistics / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Auto-Revive / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Autobots, Rock Out! / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Background Music Override / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Backported Development / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Badass Longcoat / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Beast with a Human Face / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Beauty Is Never Tarnished / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Big Bad Slippage / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Big Brother Is Employing You / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Big Sleep / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Bio-Augmentation / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Bishōnen Line / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Blood from the Mouth / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Boom Stick / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Bragging Rights Reward / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Bratty Half-Pint / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Bring It / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Broomstick Quarterstaff / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Cap / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Cap Raiser / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Clone Degeneration / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Combat Breakdown / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Controllable Helplessness / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Costumes Change Your Size / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Critical Annoyance / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Cutscene Incompetence / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Cutscene Power to the Max / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Damage-Sponge Boss / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Danger Room Cold Open / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Dead Person Impersonation / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Death Wail / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Defector from Decadence / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Degraded Boss / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Developing Doomed Characters / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Development Gag / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Difficulty by Region / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Digital Bikini / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Discontinuity Nod / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Dude, Not Funny! / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Dungeon Town / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Escaped from the Lab / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Event-Obscuring Camera / int_4e9f355
 Crisis Core (Video Game)
hasFeature
"Facing the Bullets" One-Liner / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Fake Action Prologue / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Faux Symbolism / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Feather Flechettes / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Fireballs / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Flaming Sword / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Freakiness Shame / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Fugitive Arc / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Futile Hand Reach / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Gameplay-Guided Amnesia / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Gaussian Girl / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Give Me Your Inventory Item / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Gold and White Are Divine / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Good Wings, Evil Wings / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Gray Rain of Depression / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Gunship Rescue / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Hair Color Dissonance / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Hand Behind Head / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Hard Mode Filler / int_4e9f355
 Crisis Core (Video Game)
hasFeature
He Knows About Timed Hits / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Healer Signs On Early / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Heroes Prefer Swords / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Heroic RRoD / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Heroic Wannabe / int_4e9f355
 Crisis Core (Video Game)
hasFeature
High-Dive Escape / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Howl of Sorrow / int_4e9f355
 Crisis Core (Video Game)
hasFeature
100% Completion / int_4e9f355
 Crisis Core (Video Game)
hasFeature
I Die Free / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Improbable Age / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Improbable Hairstyle / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Improbable Power Discrepancy / int_4e9f355
 Crisis Core (Video Game)
hasFeature
In a Single Bound / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Informed Equipment / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Injured Player Character Stage / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Is That the Best You Can Do? / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Japanese Video Games / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Just Add Water / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Kill Sat / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Killer App / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Kleptomaniac Hero / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Knowledge Broker / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Living MacGuffin / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Loads and Loads of Loading / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Loony Fan / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Marathon Level / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Marth Debuted in "Smash Bros." / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Master Swordsman / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Meaningless Meaningful Words / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Meet the New Boss / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Mildly Military / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Military and Warfare Video Games / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Minor Major Character / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Mistaken for Afterlife / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Mistaken for Murderer / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Mistimed Revival / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Mook Debut Cutscene / int_4e9f355
 Crisis Core (Video Game)
hasFeature
My Life Flashed Before My Eyes / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Named by the Adaptation / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Nerf Arm / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Non-Protagonist Resolver / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Nostalgia Level / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Not Using the "Z" Word / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Nothing Exciting Ever Happens Here / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Notice This / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Obi-Wan Moment / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Oddly Small Organization / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Offscreen Start Bonus / int_4e9f355
 Crisis Core (Video Game)
hasFeature
One-Handed Zweihänder / int_4e9f355
 Crisis Core (Video Game)
hasFeature
One-Letter Name / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Only One Name / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Origins Episode / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Ornamental Weapon / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Pandering to the Base / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Perma-Stubble / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Pinball Protagonist / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Playing the Heart Strings / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Plot Armor / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Point of No Return / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Porn Stash / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Power Degeneration / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Practice Target Overkill / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Pre-Insanity Reveal / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Pre-existing Encounters / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Pretty Spry for a Dead Guy / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Prophetic Names / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Psychotic Smirk / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Purposely Overpowered / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Random Encounters / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Rank Up / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Rapid-Fire Fisticuffs / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Rasputinian Death / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Reduced Mana Cost / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Relationship Values / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Rescued from the Scrappy Heap / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Retirony / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Retractable Appendages / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Rewrite / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Rings of Death / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Robot and A.I. Works / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Saved by Canon / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Scars are Forever / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Sentimental Sacrifice / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Set Swords to "Stun" / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Sidequest / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Single-Stroke Battle / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Skyward Scream / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Sleeves Are for Wimps / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Snowy Screen of Death / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Speaks in Shout-Outs / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Stationary Wings / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Stealth-Based Mission / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Sticks to the Back / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Stop Poking Me! / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Suicide by Cop / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Super Cell Reception / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Survivor Guilt / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Sword Beam / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Sword of Plot Advancement / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Take My Hand! / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Take Your Time / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Talk to the Fist / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Tempting Apple / int_4e9f355
 Crisis Core (Video Game)
hasFeature
The Baby of the Bunch / int_4e9f355
 Crisis Core (Video Game)
hasFeature
The Battle Didn't Count / int_4e9f355
 Crisis Core (Video Game)
hasFeature
The Knights Who Say "Squee!" / int_4e9f355
 Crisis Core (Video Game)
hasFeature
The Scream / int_4e9f355
 Crisis Core (Video Game)
hasFeature
The Seven Mysteries / int_4e9f355
 Crisis Core (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_4e9f355
 Crisis Core (Video Game)
hasFeature
The War Sequence / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Three-Point Landing / int_4e9f355
 Crisis Core (Video Game)
hasFeature
'Tis Only a Bullet in the Brain / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Too Good for This Sinful Earth / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Tragic Monster / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Traintop Battle / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Transferable Memory / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Tyke-Bomb / int_40573b75
 Crisis Core (Video Game)
hasFeature
Underground Monkey / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Undressing the Unconscious / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Unfriendly Fire / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Uniformity Exception / int_4e9f355
 Crisis Core (Video Game)
hasFeature
WTH, Costuming Department? / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Wave-Motion Gun / int_4e9f355
 Crisis Core (Video Game)
hasFeature
What Beautiful Eyes! / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Wife Husbandry / int_4e9f355
 Crisis Core (Video Game)
hasFeature
You Monster! / int_4e9f355
 CrisisCore
sameAs
Crisis Core (Video Game)
 Crisis Core (Video Game)
hasFeature
Staking the Loved One / int_4e9f355
 Crisis Core (Video Game)
hasFeature
Stoic Spectacles / int_4e9f355