Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Croc (Video Game)

 Croc (Video Game)
type
TVTItem
 Croc (Video Game)
label
Croc (Video Game)
 Croc (Video Game)
page
Croc
 Croc (Video Game)
comment
Croc: Legend of the Gobbos is a Platform Game series for the PlayStation, Sega Saturn, and PC (as well as the Game Boy Color), published by Fox Interactive (now 20th Century Fox Games) and developed by Argonaut Software.The plot mainly consists of the titular crocodile rescuing his friends / Adoptive Parents, a species of small furry creatures known as "Gobbos", all while trying his best to defeat the evil wizard Baron Dante and his demonic minions, the Dantinis.
 Croc (Video Game)
fetched
2024-04-11T06:15:26Z
 Croc (Video Game)
parsed
2024-04-11T06:15:26Z
 Croc (Video Game)
processingComment
Dropped link to AvertedTrope: Not a Feature - IGNORE
 Croc (Video Game)
processingComment
Dropped link to CrashBandicoot1996: Not a Feature - ITEM
 Croc (Video Game)
processingComment
Dropped link to DantesPeak: Not a Feature - ITEM
 Croc (Video Game)
processingComment
Dropped link to JamesBond: Not a Feature - ITEM
 Croc (Video Game)
processingComment
Dropped link to Pirate: Not a Feature - ITEM
 Croc (Video Game)
processingComment
Dropped link to SuperMarioBros: Not a Feature - ITEM
 Croc (Video Game)
isPartOf
DBTropes
 Croc (Video Game) / int_14dca505
type
Small Parent, Huge Child
 Croc (Video Game) / int_14dca505
comment
Small Parent, Huge Child: As shown in the opening cutscene, a fully-grown Croc is bigger than his adoptive father King Rufus and the other Gobbos that raised him.
 Croc (Video Game) / int_14dca505
featureApplicability
1.0
 Croc (Video Game) / int_14dca505
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_14dca505
 Croc (Video Game) / int_14e569d5
type
Crate Expectations
 Croc (Video Game) / int_14e569d5
comment
Crate Expectations: Boxes that match the theme of the level, and in the second game a new variant was introduced that would spawn platforms elsewhere in the level, to replace the red buttons from the first game.
 Croc (Video Game) / int_14e569d5
featureApplicability
1.0
 Croc (Video Game) / int_14e569d5
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_14e569d5
 Croc (Video Game) / int_16364a29
type
Evil Sounds Deep
 Croc (Video Game) / int_16364a29
comment
Evil Sounds Deep: Baron Dante has a deep, booming voice.
 Croc (Video Game) / int_16364a29
featureApplicability
1.0
 Croc (Video Game) / int_16364a29
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_16364a29
 Croc (Video Game) / int_1664fe9f
type
Temporary Platform
 Croc (Video Game) / int_1664fe9f
comment
Temporary Platform: Some platforms crumble when Croc jumps on them. Croc 2 ups the ante with multiple versions of this, including collapsing wooden crates and huge bomb crates that sink into the lava when Croc lands on them.
 Croc (Video Game) / int_1664fe9f
featureApplicability
1.0
 Croc (Video Game) / int_1664fe9f
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_1664fe9f
 Croc (Video Game) / int_17ce80aa
type
All There in the Manual
 Croc (Video Game) / int_17ce80aa
comment
All There in the Manual: Both games. Who are these people, and what IS that thing taking away that king fluff-ball? What does that mysterious footprint mean, and why did they just fire him across the sea? Most of this info is found in the little memorabilia (i.e. Gummi Saver promotions) or the manual itself, which is growing increasingly rare. The manual also has a very quirky sense of humour, which the mostly silent first game lacks.
 Croc (Video Game) / int_17ce80aa
featureApplicability
1.0
 Croc (Video Game) / int_17ce80aa
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_17ce80aa
 Croc (Video Game) / int_1ebbebc5
type
Source Music
 Croc (Video Game) / int_1ebbebc5
comment
Source Music: In the opening cutscene, the Inventor Gobbo is listening to the series theme tune on his radio and humming along. The theme tune on the title screen is an acoustic remix which is being played by the Gobbos on the screen, who are enjoying a vacation on the beach.
 Croc (Video Game) / int_1ebbebc5
featureApplicability
1.0
 Croc (Video Game) / int_1ebbebc5
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_1ebbebc5
 Croc (Video Game) / int_2557e3a9
type
Palette Swap
 Croc (Video Game) / int_2557e3a9
comment
Palette Swap: Croc's parents are the normal Croc model with different textures and either a hat or a moustache, while his little brother is a smaller version of him with a large head.
 Croc (Video Game) / int_2557e3a9
featureApplicability
1.0
 Croc (Video Game) / int_2557e3a9
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_2557e3a9
 Croc (Video Game) / int_25b7257f
type
Red Right Hand
 Croc (Video Game) / int_25b7257f
comment
Red Right Hand: Baron Dante's right hand is made of iron. It's an iron fist.
 Croc (Video Game) / int_25b7257f
featureApplicability
1.0
 Croc (Video Game) / int_25b7257f
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_25b7257f
 Croc (Video Game) / int_27b418da
type
A Winner Is You
 Croc (Video Game) / int_27b418da
comment
A Winner Is You: Beat any non-boss level, whether it be saving lives or winning a race, and all you get is: Averted in the final cutscene, where you are finally reunited with your parents, only to have it shown that Dante is out there, and you'll have to find him and save your stolen siblings. Played painfully straight after getting 100% completion, giving you the Sequel Hook of "Is this the end of Croc"? Sadly, it was. No more games, no more anything.
 Croc (Video Game) / int_27b418da
featureApplicability
-1.0
 Croc (Video Game) / int_27b418da
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_27b418da
 Croc (Video Game) / int_2af0378f
type
Mayincatec
 Croc (Video Game) / int_2af0378f
comment
Mayincatec: The Inca worlds that serve as the final set of levels.
 Croc (Video Game) / int_2af0378f
featureApplicability
1.0
 Croc (Video Game) / int_2af0378f
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_2af0378f
 Croc (Video Game) / int_2c1ce1fc
type
Sound Test
 Croc (Video Game) / int_2c1ce1fc
comment
Sound Test: Can be accessed by going to the Audio Options and pressing Select.
 Croc (Video Game) / int_2c1ce1fc
featureApplicability
1.0
 Croc (Video Game) / int_2c1ce1fc
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_2c1ce1fc
 Croc (Video Game) / int_2d75bf32
type
Creepy High-Pitched Voice
 Croc (Video Game) / int_2d75bf32
comment
Creepy High-Pitched Voice: The Dantinis have very squeaky voices, in stark contrast to Baron Dante himself.
 Croc (Video Game) / int_2d75bf32
featureApplicability
1.0
 Croc (Video Game) / int_2d75bf32
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_2d75bf32
 Croc (Video Game) / int_33864ee8
type
Collection Sidequest
 Croc (Video Game) / int_33864ee8
comment
Collection Sidequest: Two for each game: The Five Coloured Crystals are found in special locations and, when all five are collected, will unlock an extra section of the level to either get the sixth Gobbo (Croc 1) or the Golden Gobbo trophy (Croc 2). The Jigsaw Pieces are found at the end of secret levels that are unlocked by completing what the Coloured Crystals unlock in a given game's level set. Collecting all of them will unlock a bonus set of levels that are especially difficult.
 Croc (Video Game) / int_33864ee8
featureApplicability
1.0
 Croc (Video Game) / int_33864ee8
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_33864ee8
 Croc (Video Game) / int_3401240
type
Ground Pound
 Croc (Video Game) / int_3401240
comment
Ground Pound: Croc's stomp, one of his signature moves (the other being the Tail Slap). One other enemy is on top of platforms Croc must climb over, and the enemy ground pounds repeatedly.
 Croc (Video Game) / int_3401240
featureApplicability
1.0
 Croc (Video Game) / int_3401240
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_3401240
 Croc (Video Game) / int_35c35a89
type
Dinosaurs Are Dragons
 Croc (Video Game) / int_35c35a89
comment
Dinosaurs Are Dragons: A justified case with the Village Masher, a cybernetic Tyrannosaurus rex who breathes fire.
 Croc (Video Game) / int_35c35a89
featureApplicability
1.0
 Croc (Video Game) / int_35c35a89
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_35c35a89
 Croc (Video Game) / int_3678fbfa
type
Mad Bomber
 Croc (Video Game) / int_3678fbfa
comment
Mad Bomber: Roger Red Ant, whose levels are filled with giant bomb crates and challenges Croc to either transport a ticking time bomb or outrun a fuse that'll kill a Gobbo.
 Croc (Video Game) / int_3678fbfa
featureApplicability
1.0
 Croc (Video Game) / int_3678fbfa
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_3678fbfa
 Croc (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Croc (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: There is a glitch in Level 4-3 that will allow you to get seven Gobbos, however, doing this the first time won't unlock the secret island needed to 100% the time.
 Croc (Video Game) / int_3ac5110b
featureApplicability
1.0
 Croc (Video Game) / int_3ac5110b
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_3ac5110b
 Croc (Video Game) / int_3b06f9b5
type
Floating Platforms
 Croc (Video Game) / int_3b06f9b5
comment
Floating Platforms: Comes in multiple flavors; some crumble when you stay on them too long, others don't and some move back and forth. One of Croc's hallmarks in retrospect is rarely bothering to diagetically justify why the same round platforms are all over the place, only using palette swaps to fit the biome. This is especially the case in the first game, where entire levels would consist of nothing but this trope and two ledges simply for the entry and exit to exist on.
 Croc (Video Game) / int_3b06f9b5
featureApplicability
1.0
 Croc (Video Game) / int_3b06f9b5
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_3b06f9b5
 Croc (Video Game) / int_40ffe1af
type
Minecart Madness
 Croc (Video Game) / int_40ffe1af
comment
Minecart Madness: No less than five levels utilize this trope, with the last two being non-stop rides until you reach the end of the level. The fourth in particular requires you to figure out which of the branching tracks actually gets you to the end!
 Croc (Video Game) / int_40ffe1af
featureApplicability
1.0
 Croc (Video Game) / int_40ffe1af
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_40ffe1af
 Croc (Video Game) / int_42048ac5
type
Follow the Money
 Croc (Video Game) / int_42048ac5
comment
Follow the Money: Crystals, which grant you an extra life per 100 you collect in the first game, or refill your limited amount of lives in the second game.
 Croc (Video Game) / int_42048ac5
featureApplicability
1.0
 Croc (Video Game) / int_42048ac5
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_42048ac5
 Croc (Video Game) / int_50c23153
type
Cave Behind the Falls
 Croc (Video Game) / int_50c23153
comment
Cave Behind the Falls: The only way to win the speedboat race, and to get the last gem in the level for the Golden Gobbo to get another 1% of the game done.
 Croc (Video Game) / int_50c23153
featureApplicability
1.0
 Croc (Video Game) / int_50c23153
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_50c23153
 Croc (Video Game) / int_52748705
type
Bamboo Technology
 Croc (Video Game) / int_52748705
comment
Bamboo Technology: Anything made by the Inventor Gobbo, such as the river machine and the plane, as well as the racecar you drive in the Caveman area.
 Croc (Video Game) / int_52748705
featureApplicability
1.0
 Croc (Video Game) / int_52748705
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_52748705
 Croc (Video Game) / int_5313c266
type
Bookends
 Croc (Video Game) / int_5313c266
comment
Book Ends: The story both begins and ends with Croc meeting his parents: his Gobbo foster parents at the start of the first game, and his real parents at the end of the second.
 Croc (Video Game) / int_5313c266
featureApplicability
1.0
 Croc (Video Game) / int_5313c266
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_5313c266
 Croc (Video Game) / int_54d5074
type
Speaking Simlish
 Croc (Video Game) / int_54d5074
comment
Speaking Simlish: Everyone, from Croc to the Gobbos to Baron Dante himself, speak this way. For the second game the various characters have text boxes similar to Banjo-Kazooie, although the voice samples attempt to match the words, much like Animal Crossing does.
 Croc (Video Game) / int_54d5074
featureApplicability
1.0
 Croc (Video Game) / int_54d5074
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_54d5074
 Croc (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Croc (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Both the original game and Croc 2 have this with their final stages. Many of the level portions in both the Crystal Island levels of Croc 1 and Dante's twisted levels in Croc 2 are similar to earlier portions of the game, but not exactly in order to throw off the player. They also have a much higher amount of enemies in them and other dangerous obstacles (even in the hub levels!), but in Croc 2 this is offset by their much shorter length.
 Croc (Video Game) / int_56a6927b
featureApplicability
1.0
 Croc (Video Game) / int_56a6927b
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_56a6927b
 Croc (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Croc (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Both games' second set of levels are this, with the first game in particular offering plenty of ice to slip around on (in the sequel, only the river in the hub world and the Choo Choo Train level have ice).
 Croc (Video Game) / int_5914d5dd
featureApplicability
1.0
 Croc (Video Game) / int_5914d5dd
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_5914d5dd
 Croc (Video Game) / int_59a9605d
type
Never Smile at a Crocodile
 Croc (Video Game) / int_59a9605d
comment
Never Smile at a Crocodile: Inverted with the titular protagonist, who is both endearing and kind.
 Croc (Video Game) / int_59a9605d
featureApplicability
1.0
 Croc (Video Game) / int_59a9605d
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_59a9605d
 Croc (Video Game) / int_5c1ec068
type
Big Red Button
 Croc (Video Game) / int_5c1ec068
comment
Big Red Button: Mostly used for creating and moving platforms.
 Croc (Video Game) / int_5c1ec068
featureApplicability
1.0
 Croc (Video Game) / int_5c1ec068
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_5c1ec068
 Croc (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Croc (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Baron Dante and his Dantinis, being named after the devil.
 Croc (Video Game) / int_60fa92ac
featureApplicability
1.0
 Croc (Video Game) / int_60fa92ac
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_60fa92ac
 Croc (Video Game) / int_6293c185
type
Sequel Hook
 Croc (Video Game) / int_6293c185
comment
Averted in the final cutscene, where you are finally reunited with your parents, only to have it shown that Dante is out there, and you'll have to find him and save your stolen siblings. Played painfully straight after getting 100% completion, giving you the Sequel Hook of "Is this the end of Croc"? Sadly, it was. No more games, no more anything.
 Croc (Video Game) / int_6293c185
featureApplicability
-1.0
 Croc (Video Game) / int_6293c185
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_6293c185
 Croc (Video Game) / int_66310656
type
Instant 180-Degree Turn
 Croc (Video Game) / int_66310656
comment
Instant 180-Degree Turn: Part and parcel of an early 3D platformer. Uniquely Croc can also do this while running, where he'll do a sort of corkscrew backflip before continuing the run.
 Croc (Video Game) / int_66310656
featureApplicability
1.0
 Croc (Video Game) / int_66310656
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_66310656
 Croc (Video Game) / int_68068108
type
Evil Laugh
 Croc (Video Game) / int_68068108
comment
Evil Laugh: Both Baron Dante and the Dantinis do this upon revealing themselves.
 Croc (Video Game) / int_68068108
featureApplicability
1.0
 Croc (Video Game) / int_68068108
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_68068108
 Croc (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Croc (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: Jellies, according to the manual. The American version of Croc 2 features 'Gummy Savers' but the rest of the world features 'Jelly jumps'. The beta version of the first game actually did feature springs, but they were removed to avoid comparisons to Sonic the Hedgehog.
 Croc (Video Game) / int_72294ed1
featureApplicability
1.0
 Croc (Video Game) / int_72294ed1
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_72294ed1
 Croc (Video Game) / int_799ae1d1
type
Secret Final Campaign
 Croc (Video Game) / int_799ae1d1
comment
Secret Final Campaign: Collecting all 8 Jigsaw Pieces unlocks an entirely new island full of extra levels and a True Final Boss.
 Croc (Video Game) / int_799ae1d1
featureApplicability
1.0
 Croc (Video Game) / int_799ae1d1
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_799ae1d1
 Croc (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Croc (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: The games' bosses, which are often ordinary animals magically turned gigantic by the villainous Baron Dante (who himself qualifies as an especially large Dantini).
 Croc (Video Game) / int_7ccd3698
featureApplicability
1.0
 Croc (Video Game) / int_7ccd3698
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_7ccd3698
 Croc (Video Game) / int_8029fa50
type
True Final Boss
 Croc (Video Game) / int_8029fa50
comment
True Final Boss: Getting to the end of the Secret Island allows you to fight a crystalized Baron Dante.
 Croc (Video Game) / int_8029fa50
featureApplicability
1.0
 Croc (Video Game) / int_8029fa50
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_8029fa50
 Croc (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Croc (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: The Gobbos knew the Dantinis for "Ruthless Burning, Wanton Looting & Marvelous Singing Voices" Jaywalking made funny since The Dantini Glee Club got disqualified for eating the judges.
 Croc (Video Game) / int_808cbaeb
featureApplicability
1.0
 Croc (Video Game) / int_808cbaeb
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_808cbaeb
 Croc (Video Game) / int_80b5924
type
Left Hanging
 Croc (Video Game) / int_80b5924
comment
Left Hanging: Baron Dante is last seen in the final cutscene stealing the three crocodile eggs. While Croc does recover the eggs, the Baron never shows up again, not even as a bonus final boss like in the first game.
 Croc (Video Game) / int_80b5924
featureApplicability
1.0
 Croc (Video Game) / int_80b5924
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_80b5924
 Croc (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Croc (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: "Lair of the Feeble" has the easiest boss in the game. All it can do is feebly run at you, then stop to catch its breath where it's completely vulnerable.
 Croc (Video Game) / int_8409a385
featureApplicability
1.0
 Croc (Video Game) / int_8409a385
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_8409a385
 Croc (Video Game) / int_8967e17f
type
Back from the Dead
 Croc (Video Game) / int_8967e17f
comment
Back from the Dead: Minor antagonists, like the Dantinis, do this in spectacular arrays of respawn-messiah goodness. But Baron Dante really takes the cake, turning into a ghost as a final boss in the first game and reanimated by his remaining demons in the second.
 Croc (Video Game) / int_8967e17f
featureApplicability
1.0
 Croc (Video Game) / int_8967e17f
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_8967e17f
 Croc (Video Game) / int_89f623b4
type
Green Gators
 Croc (Video Game) / int_89f623b4
comment
Green Gators: The title character is a bright green crocodile.
 Croc (Video Game) / int_89f623b4
featureApplicability
1.0
 Croc (Video Game) / int_89f623b4
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_89f623b4
 Croc (Video Game) / int_92b9e234
type
Accessory-Wearing Cartoon Animal
 Croc (Video Game) / int_92b9e234
comment
Accessory-Wearing Cartoon Animal: Croc only wears a Backpack in all of his video games; aside from that he is completely naked.
 Croc (Video Game) / int_92b9e234
featureApplicability
1.0
 Croc (Video Game) / int_92b9e234
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_92b9e234
 Croc (Video Game) / int_957a98a2
type
Palmtree Panic
 Croc (Video Game) / int_957a98a2
comment
The Sailor levels in Croc 2 is half this and half Palm Tree Panic, since only one of its levels emphasizes the fact that there's an ocean, with the rest preferring to focus on the jungles, mines and rivers.
 Croc (Video Game) / int_957a98a2
featureApplicability
1.0
 Croc (Video Game) / int_957a98a2
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_957a98a2
 Croc (Video Game) / int_9a8c7632
type
Dumb Is Good
 Croc (Video Game) / int_9a8c7632
comment
Dumb Is Good: So very true. Bad guys can talk in prose, and the good guys? "Gobbo no can save king. Croc help to save king?"
 Croc (Video Game) / int_9a8c7632
featureApplicability
1.0
 Croc (Video Game) / int_9a8c7632
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_9a8c7632
 Croc (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Croc (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The ending: Croc is happily reunited with his parents, but the final shot depicts Baron Dante stealing their crocodile eggs right before the credits roll.
 Croc (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Croc (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_a4c37cbe
 Croc (Video Game) / int_a8826e1e
type
Giant Mook
 Croc (Video Game) / int_a8826e1e
comment
Giant Mooks: Devils, pirates, any large Dantini.
 Croc (Video Game) / int_a8826e1e
featureApplicability
1.0
 Croc (Video Game) / int_a8826e1e
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_a8826e1e
 Croc (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Croc (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Baron Dante turns various things evil before a boss fight.
 Croc (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Croc (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_af3ea0e3
 Croc (Video Game) / int_b16543d2
type
Grimy Water
 Croc (Video Game) / int_b16543d2
comment
Grimy Water: Used by both games, with the first having water so cold it hurts Croc just like lava does. The sequel uses it much more rarely, but is seen in a few of the Sailor levels where you need to by launched up by the friendly hippo residing in the water.
 Croc (Video Game) / int_b16543d2
featureApplicability
1.0
 Croc (Video Game) / int_b16543d2
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_b16543d2
 Croc (Video Game) / int_b229059d
type
Tail Slap
 Croc (Video Game) / int_b229059d
comment
Tail Slap: Arguably Croc's most famous move, being much easier to use than the Ground Pound Stomp since he can keep moving and demands much less aiming.
 Croc (Video Game) / int_b229059d
featureApplicability
1.0
 Croc (Video Game) / int_b229059d
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_b229059d
 Croc (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Croc (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: Especially the Secret Sentinel, which after all the effort you did in getting 100% Completion to get to him, is relatively easy. This is the opposite way round in earlier levels of the game (the forest world in particular), where the levels are easy, although the same tactic is used for pretty much any boss.
 Croc (Video Game) / int_b4696bc
featureApplicability
1.0
 Croc (Video Game) / int_b4696bc
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_b4696bc
 Croc (Video Game) / int_b6844837
type
Evil Is Bigger
 Croc (Video Game) / int_b6844837
comment
Evil Is Bigger: Baron Dante is by far the largest creature in the game, towering over Croc by several heads.
 Croc (Video Game) / int_b6844837
featureApplicability
1.0
 Croc (Video Game) / int_b6844837
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_b6844837
 Croc (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Croc (Video Game) / int_b8e3f20a
comment
Demoted to Extra: As said above, the devils go from Demonic Spiders to Giant Mooks.
 Croc (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Croc (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_b8e3f20a
 Croc (Video Game) / int_b97a2fa7
type
Forced Transformation
 Croc (Video Game) / int_b97a2fa7
comment
Forced Transformation: Most of the bosses are innocent creatures who have been magicked by Baron Dante. Fortunately they are reverted back to normal upon being defeated.
 Croc (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Croc (Video Game) / int_b97a2fa7
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_b97a2fa7
 Croc (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Croc (Video Game) / int_be3e7584
comment
Brutal Bonus Level: As detailed above, the extra levels unlocked by collecting a game's Jigsaw Pieces fall very nicely into this trope, being much harder remixes of existing level sections.
 Croc (Video Game) / int_be3e7584
featureApplicability
1.0
 Croc (Video Game) / int_be3e7584
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_be3e7584
 Croc (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Croc (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Beany the Bird disappears with absolutely zero explanation. This is because Croc 2 doesn't use the linear map structure of the first game (with hub travel accomplished with Swap Meet Pete's Crystal Ball), and the levels themselves are task-based rather than simply "get to the end". The only remnant are the Checkpoint Gongs, as well as the Swap Meet Pete Gongs that serve the same function as the Beany Gongs: finish the level.
 Croc (Video Game) / int_c33ba0a8
featureApplicability
1.0
 Croc (Video Game) / int_c33ba0a8
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_c33ba0a8
 Croc (Video Game) / int_c75df49a
type
Shout-Out
 Croc (Video Game) / int_c75df49a
comment
Shout-Out: One of the levels in the first game's ice biome is License to Chill. In the second game, the level where you fight Baron Dante is called Dante's Peak.
 Croc (Video Game) / int_c75df49a
featureApplicability
1.0
 Croc (Video Game) / int_c75df49a
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_c75df49a
 Croc (Video Game) / int_c9848555
type
Taken During the Ending
 Croc (Video Game) / int_c9848555
comment
Taken During the Ending: After Croc is reunited with his family in the game's normal ending, Baron Dante steals several of their eggs and the credits roll. The eggs are recovered when the game is beaten 100%.
 Croc (Video Game) / int_c9848555
featureApplicability
1.0
 Croc (Video Game) / int_c9848555
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_c9848555
 Croc (Video Game) / int_cdb965a9
type
Numbered Sequels
 Croc (Video Game) / int_cdb965a9
comment
Numbered Sequels: It's called Croc 2, after all!
 Croc (Video Game) / int_cdb965a9
featureApplicability
1.0
 Croc (Video Game) / int_cdb965a9
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_cdb965a9
 Croc (Video Game) / int_ce6555f0
type
Lighter and Softer
 Croc (Video Game) / int_ce6555f0
comment
Lighter and Softer: While the original game wasn't dark by any means, the sequel's art evolution, cutscenes and various conversations lean into a slightly younger demographic compared to the original
 Croc (Video Game) / int_ce6555f0
featureApplicability
1.0
 Croc (Video Game) / int_ce6555f0
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_ce6555f0
 Croc (Video Game) / int_d2d581f8
type
Cranium Ride
 Croc (Video Game) / int_d2d581f8
comment
Cranium Ride: The elephant in the first level of the desert world.
 Croc (Video Game) / int_d2d581f8
featureApplicability
1.0
 Croc (Video Game) / int_d2d581f8
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_d2d581f8
 Croc (Video Game) / int_d34590cf
type
Spin Attack
 Croc (Video Game) / int_d34590cf
comment
Spin Attack: Croc uses this as his primary attack, crossing it with the Tail Slap.
 Croc (Video Game) / int_d34590cf
featureApplicability
1.0
 Croc (Video Game) / int_d34590cf
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_d34590cf
 Croc (Video Game) / int_d3ce4122
type
Dynamic Loading
 Croc (Video Game) / int_d3ce4122
comment
Dynamic Loading: Croc walking across the screen when a level is loading, at least in the console versions.
 Croc (Video Game) / int_d3ce4122
featureApplicability
1.0
 Croc (Video Game) / int_d3ce4122
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_d3ce4122
 Croc (Video Game) / int_d5f8485c
type
Law of 100
 Croc (Video Game) / int_d5f8485c
comment
Law of 100: With crystals in both games: In Croc 1, levels can have any number of crystals, and when Croc collects 100 of them, he gains an extra life. The problem with this, though, is that the crystal counter goes back to zero when you do this (like Wumpa Fruit in Crash Bandicoot (1996)). This is a problem because while you do get an extra life, Croc works like Sonic the Hedgehog (1991) where he's a One-Hit-Point Wonder without crystals/rings. Croc 2 remedied this with an interesting take on Video-Game Lives: Croc has a limited amount of lives in Hearts, but if he can manage to collect all of a level's 100 Crystals, they'll be completely refilled. This could be exploited by winning either the Boat or Car races, since Croc gets an automatic 100 Crystals for winning them in a far shorter time than getting all the Crystals in most other levels.
 Croc (Video Game) / int_d5f8485c
featureApplicability
1.0
 Croc (Video Game) / int_d5f8485c
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_d5f8485c
 Croc (Video Game) / int_e402b8bd
type
Hailfire Peaks
 Croc (Video Game) / int_e402b8bd
comment
Hailfire Peaks: Invoked by the Roger Red Ant stage, which is a hot, lava-filled red level amongst the cold, snow-covered white levels everywhere else in the Cossack area.
 Croc (Video Game) / int_e402b8bd
featureApplicability
1.0
 Croc (Video Game) / int_e402b8bd
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_e402b8bd
 Croc (Video Game) / int_e43c66bd
type
Art Evolution
 Croc (Video Game) / int_e43c66bd
comment
Art Evolution: Croc 2 has a noticeably more saturated and rounded aesthetic compared to the original (yes, even with such a low polygon count), and the Gobbos have evolved from a pair of round furball sprites with some limbs to having a more bipedal appearance with polygons and clothing.
 Croc (Video Game) / int_e43c66bd
featureApplicability
1.0
 Croc (Video Game) / int_e43c66bd
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_e43c66bd
 Croc (Video Game) / int_e5421161
type
Expy
 Croc (Video Game) / int_e5421161
comment
Expy: Croc started out as a Yoshi game, and still strongly resembles Yoshi in the final game, being a bipedal green reptile with large eyes on his head, a pale belly, and an accessory on his back.
 Croc (Video Game) / int_e5421161
featureApplicability
1.0
 Croc (Video Game) / int_e5421161
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_e5421161
 Croc (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Croc (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Some levels are entirely based underwater. Justified as Croc is a crocodile and these reptiles can spend hours underwater.
 Croc (Video Game) / int_e5bb2929
featureApplicability
1.0
 Croc (Video Game) / int_e5bb2929
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_e5bb2929
 Croc (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Croc (Video Game) / int_e5d8460d
comment
Unexplained Recovery: In the final cutscene of the game,
 Croc (Video Game) / int_e5d8460d
featureApplicability
1.0
 Croc (Video Game) / int_e5d8460d
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_e5d8460d
 Croc (Video Game) / int_e63317eb
type
Green Hill Zone
 Croc (Video Game) / int_e63317eb
comment
Green Hill Zone: The first world of either game has this theme, though with a bit of lava mixed in, particularly in the first game. The Sailor levels in Croc 2 is half this and half Palm Tree Panic, since only one of its levels emphasizes the fact that there's an ocean, with the rest preferring to focus on the jungles, mines and rivers.
 Croc (Video Game) / int_e63317eb
featureApplicability
1.0
 Croc (Video Game) / int_e63317eb
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_e63317eb
 Croc (Video Game) / int_eb8856
type
The X of Y
 Croc (Video Game) / int_eb8856
comment
The X of Y: Croc: Legend of the Gobbos.
 Croc (Video Game) / int_eb8856
featureApplicability
1.0
 Croc (Video Game) / int_eb8856
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_eb8856
 Croc (Video Game) / int_eb9eaecd
type
Jet Pack
 Croc (Video Game) / int_eb9eaecd
comment
Jet Pack: One of the bosses uses a jetpack and slams down to the ground as Croc passes underneath.
 Croc (Video Game) / int_eb9eaecd
featureApplicability
1.0
 Croc (Video Game) / int_eb9eaecd
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_eb9eaecd
 Croc (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 Croc (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: The lamps you can find in World 3's caves don't last that long.
 Croc (Video Game) / int_eca56f2
featureApplicability
1.0
 Croc (Video Game) / int_eca56f2
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_eca56f2
 Croc (Video Game) / int_f511ea9b
type
Product Placement
 Croc (Video Game) / int_f511ea9b
comment
Product Placement: Gummi Savers can allow you to save the world, or at least bounce up to high spots with more items replacing the Jellies in the American versions of the game. Averted in the PC version, which was, in fact, the same mesh they used for the first Croc gummies. The manual and game still refer to them as Gummi Savers, however. In the rest of the world, Gummi Savers are not sold, so they also returned to the Jelly Jumps from the first game.
 Croc (Video Game) / int_f511ea9b
featureApplicability
-1.0
 Croc (Video Game) / int_f511ea9b
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_f511ea9b
 Croc (Video Game) / int_f9f488b8
type
Vegetarian Carnivore
 Croc (Video Game) / int_f9f488b8
comment
Vegetarian Carnivore: Likely a Culture Clash at the end of the game. Croc is reunited with his family at the end of the game, they're probably big time carnivores. Yet we still see Croc's younger brother chasing a Gobbo king. This might be because he only has one tooth and can't chew that much food, what with being a baby crocodile and all.
 Croc (Video Game) / int_f9f488b8
featureApplicability
1.0
 Croc (Video Game) / int_f9f488b8
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_f9f488b8
 Croc (Video Game) / int_fb09db1f
type
Video-Game Lives
 Croc (Video Game) / int_fb09db1f
comment
Croc 2 remedied this with an interesting take on Video-Game Lives: Croc has a limited amount of lives in Hearts, but if he can manage to collect all of a level's 100 Crystals, they'll be completely refilled. This could be exploited by winning either the Boat or Car races, since Croc gets an automatic 100 Crystals for winning them in a far shorter time than getting all the Crystals in most other levels.
 Croc (Video Game) / int_fb09db1f
featureApplicability
1.0
 Croc (Video Game) / int_fb09db1f
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_fb09db1f
 Croc (Video Game) / int_fb111d49
type
Sequence Breaking
 Croc (Video Game) / int_fb111d49
comment
Sequence Breaking: The new Triple Jump (where Croc springs into the air after a Stomp) allows for this in some places, particularly the Caveman levels that have rocks at the bottom of the walls, letting you launch up to locations you'd normally access later. Of course, you miss crystals by doing this and are much more likely to get lost, and by the end of the game, practically every jump requires you to Triple Jump to get up.
 Croc (Video Game) / int_fb111d49
featureApplicability
1.0
 Croc (Video Game) / int_fb111d49
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_fb111d49
 Croc (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Croc (Video Game) / int_fb21b816
comment
Lock and Key Puzzle: Some Gobbos and other elements needed to progress are locked up in cages and need keys to unlock them, with the keys either being in the open, in a wooden crate, or is otherwise a challenge to get to. (In the first game, silver keys are required to free the Gobbos from cages, and gold keys are required to open locked doors.) The twisted levels in Croc 2 require you to get a Coloured Gem from each twisted hub's levels to get the Egg inside.
 Croc (Video Game) / int_fb21b816
featureApplicability
1.0
 Croc (Video Game) / int_fb21b816
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_fb21b816
 Croc (Video Game) / int_fd1f1a63
type
Ridiculously Cute Critter
 Croc (Video Game) / int_fd1f1a63
comment
Ridiculously Cute Critter: Gobbos. According to the manual, Gobbos will even keep other Gobbos as pets. Croc himself has very adorable animations for a character of his polycount, and the way he says WHEEEE when grabbing a balloon certainly helps.
 Croc (Video Game) / int_fd1f1a63
featureApplicability
1.0
 Croc (Video Game) / int_fd1f1a63
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_fd1f1a63
 Croc (Video Game) / int_name
type
ItemName
 Croc (Video Game) / int_name
comment
 Croc (Video Game) / int_name
featureApplicability
1.0
 Croc (Video Game) / int_name
featureConfidence
1.0
 Croc (Video Game)
hasFeature
Croc (Video Game) / int_name
 Croc (Video Game) / int_name
itemName
Croc (Video Game)

The following is a list of statements referring to the current page from other pages.

 Croc (Video Game)
hasFeature
All the Worlds Are a Stage / int_e5d56916
 Croc (Video Game)
hasFeature
Breather Level / int_e5d56916
 Croc (Video Game)
hasFeature
British Video Games / int_e5d56916
 Croc (Video Game)
hasFeature
Brutal Bonus Level / int_e5d56916
 Croc (Video Game)
hasFeature
Camera Screw / int_e5d56916
 Croc (Video Game)
hasFeature
Cave Behind the Falls / int_e5d56916
 Croc (Video Game)
hasFeature
Divorced Installment / int_e5d56916
 Croc (Video Game)
hasFeature
Gelatinous Trampoline / int_e5d56916
 Croc (Video Game)
hasFeature
Green Gators / int_e5d56916
 Croc (Video Game)
hasFeature
Green Hill Zone / int_e5d56916
 Croc (Video Game)
hasFeature
Grimy Water / int_e5d56916
 Croc (Video Game)
hasFeature
Guilt-Based Gaming / int_e5d56916
 Croc (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_e5d56916
 Croc (Video Game)
hasFeature
Jump Physics / int_e5d56916
 Croc (Video Game)
hasFeature
King Koopa Copy / int_e5d56916
 Croc (Video Game)
hasFeature
Law of 100 / int_e5d56916
 Croc (Video Game)
hasFeature
Mad Bomber / int_e5d56916
 Croc (Video Game)
hasFeature
Madwoman in the Attic / int_e5d56916
 Croc (Video Game)
hasFeature
Never Smile at a Crocodile / int_e5d56916
 Croc (Video Game)
hasFeature
Orphaned Series / int_e5d56916
 Croc (Video Game)
hasFeature
Prison Level / int_e5d56916
 Croc (Video Game)
hasFeature
Remixed Level / int_e5d56916
 Croc (Video Game)
hasFeature
Resurrect the Villain / int_e5d56916
 Croc (Video Game)
hasFeature
Small Parent, Huge Child / int_e5d56916
 Croc (Video Game)
hasFeature
Source Music / int_e5d56916
 Croc (Video Game)
hasFeature
Speaking Simlish / int_e5d56916
 Croc (Video Game)
hasFeature
Surprise Difficulty / int_e5d56916
 Croc (Video Game)
hasFeature
Tank Controls / int_e5d56916
 Croc (Video Game)
hasFeature
Too Good to Last / int_e5d56916
 Croc (Video Game)
hasFeature
Unfinished, Untested, Used Anyway / int_e5d56916