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Crystal Story (Video Game)

 Crystal Story (Video Game)
type
TVTItem
 Crystal Story (Video Game)
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Crystal Story (Video Game)
 Crystal Story (Video Game)
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CrystalStory
 Crystal Story (Video Game)
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Crystal Story is a series of Freeware Adobe Flash games, with commercial Updated ReReleases, created by Emmanuel Salva Cruz.The gameplay is of an old-school Eastern RPG — you control a party of four and fight monsters in a turn-based style. The story follows the members of Mercenary Inc. and their adventures.In the first Crystal Story, the group is approached by a man named Hiro with a rather self-centered task — find and capture the witch Rita, and allow him to take all the credit for it. Excited that they merely got a job, the party heads out to Evil Cave to carry it out. In 2020, it received a Video Game Remake under the name, Crystal Story: The Hero and the Evil Witch.In Crystal Story II, a dragon falls from the sky like a meteor. A girl spots him, and when they meet, she learns that he has a task to carry out — find the Oracle to avert an impending disaster. They set off, and soon uncover a more sinister plot at hand. It's set to get a remake.Crystal Story can be played here. Crystal Story II can be played here. Both games are collected in a HD Updated Re Release purchasable on Steam, under the name, Crystal Story II.
 Crystal Story (Video Game)
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2024-03-14T08:01:05Z
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2024-03-14T08:01:05Z
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 Crystal Story (Video Game) / int_10e5b4f4
type
Visible Silence
 Crystal Story (Video Game) / int_10e5b4f4
comment
Visible Silence: D has "..." when Lina challenges him on not knowing what an Oracle looks like, at the cutscene that starts the Medium Forest.
 Crystal Story (Video Game) / int_10e5b4f4
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1.0
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Crystal Story (Video Game) / int_10e5b4f4
 Crystal Story (Video Game) / int_13646b1b
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My Friends... and Zoidberg
 Crystal Story (Video Game) / int_13646b1b
comment
The other such equip type is any of 10 ball-and-chain-shaped "Last X" armors. These have the same low-health trigger as above, but they provide standard stat buffs (and/or Regen) whose duration is independent of how long the wearer has low health.
 Crystal Story (Video Game) / int_13646b1b
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1.0
 Crystal Story (Video Game) / int_13646b1b
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_13646b1b
 Crystal Story (Video Game) / int_19769f50
type
Defeat Means Friendship
 Crystal Story (Video Game) / int_19769f50
comment
Defeat Means Friendship: Two examples, both in Crystal Story II: After fighting the party at Orange Pass, Kaz joins them at Dustop after the Bandit Leader is defeated. Once Reuben is defeated, one-on-one style, he temporarily joins the party until Lina is rescued.
 Crystal Story (Video Game) / int_19769f50
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1.0
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Crystal Story (Video Game) / int_19769f50
 Crystal Story (Video Game) / int_198bef8
type
ManBehindTheMan
 Crystal Story (Video Game) / int_198bef8
comment
Man Behind the Man: Z, guy who appears in a cutscene after finishing Doom Lair, seems to be behind Rita trying to summon Dargons. He's the new final boss in the Updated Re-release.
 Crystal Story (Video Game) / int_198bef8
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Crystal Story (Video Game) / int_198bef8
 Crystal Story (Video Game) / int_19ff0887
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Character Name Limits
 Crystal Story (Video Game) / int_19ff0887
comment
Character Name Limits: The Hello, [Insert Name Here] feature applies to all main party members in the second game, but names are limited to 8 characters in length.
 Crystal Story (Video Game) / int_19ff0887
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1.0
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Crystal Story (Video Game) / int_19ff0887
 Crystal Story (Video Game) / int_1cc9f5e5
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Playing with Fire
 Crystal Story (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Both Tristam in the first game and D in the second game can use fire-based attacks.
 Crystal Story (Video Game) / int_1cc9f5e5
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1.0
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Crystal Story (Video Game) / int_1cc9f5e5
 Crystal Story (Video Game) / int_1e1d10ee
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Fishing Minigame
 Crystal Story (Video Game) / int_1e1d10ee
comment
The rare fish from the Fishing Minigame can be this. The Mega Shark (buffs ATK, MAG, and SPD), and Angel Fish (gives auto revive status) are the item forms of buff skills. This means that they are all but outclassed once you get said skills unless you need to recover as fast as possible after buffing. As for the other rare fish... The Carp Dime buffs DEF, MDEF, and gives Regen. The Super Fish restores 100% of HP and MP like the Elixir II. The Princess Jelly, an offensive item, casts the status ailments Blind, Poison, and Stun.
 Crystal Story (Video Game) / int_1e1d10ee
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Crystal Story (Video Game) / int_1e1d10ee
 Crystal Story (Video Game) / int_1e7487cd
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Breaking the Fourth Wall
 Crystal Story (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Lina in the second game sometimes says "This game needs a harder difficulty!" as a Victory Quote.
 Crystal Story (Video Game) / int_1e7487cd
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1.0
 Crystal Story (Video Game) / int_1e7487cd
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Crystal Story (Video Game) / int_1e7487cd
 Crystal Story (Video Game) / int_2055231
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Leaked Experience
 Crystal Story (Video Game) / int_2055231
comment
Leaked Experience: The second game gives skill points to all party members after each battle, even if they haven't yet joined, and in one of Lina's cases, rejoined.
 Crystal Story (Video Game) / int_2055231
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Crystal Story (Video Game) / int_2055231
 Crystal Story (Video Game) / int_24b4a425
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Solo Sequence
 Crystal Story (Video Game) / int_24b4a425
comment
Solo Sequence: D gets a short one after splitting from the party in Crystalia, before running into Phoebe again. The very first town allows for one near the beginning, as Lina leaves briefly and rejoins when you enter the Evil Cave. However, you can perform a bit more exploration and combat before doing so.
 Crystal Story (Video Game) / int_24b4a425
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Crystal Story (Video Game) / int_24b4a425
 Crystal Story (Video Game) / int_253341ef
type
Victory Quote
 Crystal Story (Video Game) / int_253341ef
comment
Victory Quote: Several in the second game, such as: D yells "Victory!" when he wins a battle. Two of Lina's victory quotes are Badass Boasts: "I'll become the best thief in the world!" and "This game needs a harder difficulty!" Mari exclaims "Good job, everyone!" occasionally, or sometimes says instead "I'm sorry.." Kaz has "Huh? That's all you had?", "I was just getting started.", and "Didn't really put much of a fight."
 Crystal Story (Video Game) / int_253341ef
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Crystal Story (Video Game) / int_253341ef
 Crystal Story (Video Game) / int_2639f6eb
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Status Effects
 Crystal Story (Video Game) / int_2639f6eb
comment
The Princess Jelly, an offensive item, casts the status ailments Blind, Poison, and Stun.
 Crystal Story (Video Game) / int_2639f6eb
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1.0
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Crystal Story (Video Game) / int_2639f6eb
 Crystal Story (Video Game) / int_2671fb4a
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Super Move Portrait Attack
 Crystal Story (Video Game) / int_2671fb4a
comment
Super Move Portrait Attack: Each main party member in the second game has one when performing a Limit Break, complete with a Pre-Asskicking One-Liner!
 Crystal Story (Video Game) / int_2671fb4a
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1.0
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Crystal Story (Video Game) / int_2671fb4a
 Crystal Story (Video Game) / int_29a39f6
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Easter Egg
 Crystal Story (Video Game) / int_29a39f6
comment
In the sequel's Tunnel dungeon, and later dungeons with the same theme, there is an Easter Egg in which "Tunnel Snakes Rule" will appear on the wall as graffiti written in red paint or blood.
 Crystal Story (Video Game) / int_29a39f6
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Crystal Story (Video Game) / int_29a39f6
 Crystal Story (Video Game) / int_2a090d00
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Lampshade Hanging
 Crystal Story (Video Game) / int_2a090d00
comment
Lampshade Hanging: Kaz may rarely responds to D's "Not this again!" by saying that he should stop to bump into enemies, which is how battles are initiated in first place.
 Crystal Story (Video Game) / int_2a090d00
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Crystal Story (Video Game) / int_2a090d00
 Crystal Story (Video Game) / int_2a4c561
type
Informed Equipment
 Crystal Story (Video Game) / int_2a4c561
comment
Informed Equipment: Each party member can be equipped with a helmet, a body armor, and a ring or pendant. In the sequel, you can give each of your party members any arrangement of equips as long as they don't conflict with each other. And yet, neither game shows the equipment on anyone in battle, be it armor or anyone's upgraded weapons.
 Crystal Story (Video Game) / int_2a4c561
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Crystal Story (Video Game) / int_2a4c561
 Crystal Story (Video Game) / int_2afb1a9
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Limit Break
 Crystal Story (Video Game) / int_2afb1a9
comment
Silence: The "Silence" status effect. Unit cannot use skills except Attack or a Limit Break.
 Crystal Story (Video Game) / int_2afb1a9
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1.0
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Crystal Story (Video Game) / int_2afb1a9
 Crystal Story (Video Game) / int_2b726e19
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Ring of Power
 Crystal Story (Video Game) / int_2b726e19
comment
Ring of Power: Rings increase various stats and come in four colour-coded levels.
 Crystal Story (Video Game) / int_2b726e19
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Crystal Story (Video Game) / int_2b726e19
 Crystal Story (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Crystal Story (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Some of the crafted weapons in the sequel can be random and may not give you what you need when (random buff/nerf weapons), or very situational. Unlike the more basic weapons, the stat increases from these are generally not as high. Among the situational weapons may include Last Stand weapons, which triple the user's dealt damage but makes them a Glass Cannon to the extreme! Subverted with quite a few weapon effects, as they can be used practically by some. These include: "Buff plus", if you have a dedicated buff caster; "Nerf Plus" the same but with any bad effects, as stat debuffs prove useful agaist bosses despite their resistance to it; possibly "Guard Plus" (Guard skill now reflects some damage with improved defense), and Vampiric, which causes the user to drain a small percentage of HP everytime they deal damage.
 Crystal Story (Video Game) / int_2bdae2ae
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-0.3
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Crystal Story (Video Game) / int_2bdae2ae
 Crystal Story (Video Game) / int_2e39af52
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Girlish Pigtails
 Crystal Story (Video Game) / int_2e39af52
comment
Girlish Pigtails: Mari in Crystal Story II has these, and she appears to be the youngest-looking member of the party.
 Crystal Story (Video Game) / int_2e39af52
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1.0
 Crystal Story (Video Game) / int_2e39af52
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Crystal Story (Video Game) / int_2e39af52
 Crystal Story (Video Game) / int_2f253c94
type
Glass Cannon
 Crystal Story (Video Game) / int_2f253c94
comment
Among the situational weapons may include Last Stand weapons, which triple the user's dealt damage but makes them a Glass Cannon to the extreme!
 Crystal Story (Video Game) / int_2f253c94
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1.0
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Crystal Story (Video Game) / int_2f253c94
 Crystal Story (Video Game) / int_3033b958
type
Giant Enemy Crab
 Crystal Story (Video Game) / int_3033b958
comment
The Giant Enemy Crab in the first game, flips upside-down and gains the Crab Claw attack that hits the whole party at once. Though in the second game, this is also zig-zagged with Clipped-Wing Angel, as the boss loses status resistances and has lower max HP in the second form.
 Crystal Story (Video Game) / int_3033b958
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Crystal Story (Video Game) / int_3033b958
 Crystal Story (Video Game) / int_31118d46
type
Ice Magic Is Water
 Crystal Story (Video Game) / int_31118d46
comment
Ice Magic Is Water: The second game's ice spells are categorized under the "water" element, while they're correctly referred to as ice in the first. However, the second game AoE ice attacks are referred to as "Blizzard", which is at least closer.
 Crystal Story (Video Game) / int_31118d46
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Crystal Story (Video Game) / int_31118d46
 Crystal Story (Video Game) / int_315ec0b1
type
Auto-Save
 Crystal Story (Video Game) / int_315ec0b1
comment
Auto-Save: In the first game, it happens whenever the party returns to town.
 Crystal Story (Video Game) / int_315ec0b1
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1.0
 Crystal Story (Video Game) / int_315ec0b1
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_315ec0b1
 Crystal Story (Video Game) / int_31cd5fe7
type
Apologetic Attacker
 Crystal Story (Video Game) / int_31cd5fe7
comment
Mari exclaims "Good job, everyone!" occasionally, or sometimes says instead "I'm sorry.."
 Crystal Story (Video Game) / int_31cd5fe7
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1.0
 Crystal Story (Video Game) / int_31cd5fe7
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Crystal Story (Video Game) / int_31cd5fe7
 Crystal Story (Video Game) / int_35743edc
type
Boss Corridor
 Crystal Story (Video Game) / int_35743edc
comment
Boss Corridor: In the Flash version of the first game, every 5th floor of the Evil Cave is this, with a portal back to Smalltown to heal up, upgrade equips, etc. Sidequest dungeons and random dungeons have 2 floors, the second of which is this; however, Level Scaling foes (including the bosses) infest these dungeons and you lack the luxury of said portal. In the sequel, it appears as floor 2 of the abyss, the entire Rift dungeon, and floor 3 of Doom Lair.
 Crystal Story (Video Game) / int_35743edc
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Crystal Story (Video Game) / int_35743edc
 Crystal Story (Video Game) / int_3698e0f
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Class and Level System
 Crystal Story (Video Game) / int_3698e0f
comment
Class and Level System: Each tree is named after an archetypal character class, like Fighter, Rogue, and Mage. Multiclassing is possible in the first game, and required in the second game.
 Crystal Story (Video Game) / int_3698e0f
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Crystal Story (Video Game) / int_3698e0f
 Crystal Story (Video Game) / int_37c95f05
type
Asleep for Days
 Crystal Story (Video Game) / int_37c95f05
comment
Asleep for Days: In the sequel, D ends up falling asleep for 3 days after the team returns to Port Breeze. He says that his energy was drained after closing the Dargons' portal with the elemental crystals.
 Crystal Story (Video Game) / int_37c95f05
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Crystal Story (Video Game) / int_37c95f05
 Crystal Story (Video Game) / int_39b8d3d6
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Boring, but Practical
 Crystal Story (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Most items are rather plentiful and quite useful. These include HP and MP healing potions, cure potions to clear negative effects, and feathers to revive fallen allies, with the upshot that they lose ALL buffs (and spend time recovering in the sequel). Each character in the sequel has access to weapons that specialize in increasing one stat, out of physical strength (ATK), magical ability (MAG), or post-action recovery speed (SPD). As well, there are Jack of All Stats weapons that increase the above three at the same rate, but not as much as the specialized ones.
 Crystal Story (Video Game) / int_39b8d3d6
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 Crystal Story (Video Game) / int_3b6a5d9b
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Skill Scores and Perks
 Crystal Story (Video Game) / int_3b6a5d9b
comment
Skill Scores and Perks: Learning new abilities works this way. In the first game, each character has access to three skill trees, and you invest ability points in them. After certain amounts of points spent, you gain new abilities. In the second game, this expands to increasing stats as well.
 Crystal Story (Video Game) / int_3b6a5d9b
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Crystal Story (Video Game) / int_3b6a5d9b
 Crystal Story (Video Game) / int_3babae20
type
Degraded Boss
 Crystal Story (Video Game) / int_3babae20
comment
Degraded Boss: The Gargantuan that is fought as the boss of the first area later reappears as a regular enemy, and this isn't even getting to it's different, more powerful variants.
 Crystal Story (Video Game) / int_3babae20
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 Crystal Story (Video Game) / int_3e95582f
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The Greatest Story Never Told
 Crystal Story (Video Game) / int_3e95582f
comment
The Greatest Story Never Told: While the job in Crystal Story didn't go entirely as planned, Hiro still takes all the credit as everyone agreed to, and the involvement of Tristam's party seems to never have been mentioned. This is carried over to the sequel.
 Crystal Story (Video Game) / int_3e95582f
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Crystal Story (Video Game) / int_3e95582f
 Crystal Story (Video Game) / int_3ee5fd12
type
One-Letter Name
 Crystal Story (Video Game) / int_3ee5fd12
comment
One-Letter Name: The default name of the main character in the second game is "D". Also "Z", who pops up in a cutscene at postgame, or is the Final Boss of the Updated Re Release's new chapter.
 Crystal Story (Video Game) / int_3ee5fd12
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 Crystal Story (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Crystal Story (Video Game) / int_3ef5a484
comment
Final Boss, New Dimension: The party travels to the Abyss to defeat the Dargon King. Doom Lair has a portal back to this dimension at the end, and The Updated Re Release has the party return to the Abyss to defeat Z.
 Crystal Story (Video Game) / int_3ef5a484
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Crystal Story (Video Game) / int_3ef5a484
 Crystal Story (Video Game) / int_40a533db
type
Guest-Star Party Member
 Crystal Story (Video Game) / int_40a533db
comment
Guest-Star Party Member: Phoebe and Reuben will join for a bit during the second game.
 Crystal Story (Video Game) / int_40a533db
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 Crystal Story (Video Game) / int_40e2ac3f
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Flunky Boss
 Crystal Story (Video Game) / int_40e2ac3f
comment
Flunky Boss: Crystal Story: The Hero and The Evil Witch: has bosses occasionally summon an enemy in mid-battle. And that's not getting to the part where the True Final Boss summons previous bosses that can in turn summon regular enemies! (Though the summoned bosses at least don't have to be killed more than once due to only having one life each.)
 Crystal Story (Video Game) / int_40e2ac3f
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Crystal Story (Video Game) / int_40e2ac3f
 Crystal Story (Video Game) / int_422b699
type
Catching Some Z's
 Crystal Story (Video Game) / int_422b699
comment
Catching Some Z's: Multiple, different in each game: In the Flash version of the first game, it relates to the Inn: The icon for the inn, where the party sleeps, is white Zs, descending from left to right. Sleeping in the inn has the animation of white Zs being written out from left to right, twice. The second game has it as the icon for the "Sleep" condition.
 Crystal Story (Video Game) / int_422b699
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 Crystal Story (Video Game) / int_42502bbe
type
Updated Re-release
 Crystal Story (Video Game) / int_42502bbe
comment
The Updated Re Release adds at least one more of these in a dungeon chest.
 Crystal Story (Video Game) / int_42502bbe
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 Crystal Story (Video Game) / int_43555d33
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Heroes Prefer Swords
 Crystal Story (Video Game) / int_43555d33
comment
Heroes Prefer Swords: Tristam and D both use swords as their weapons and are the main characters of the first and second games respectively.
 Crystal Story (Video Game) / int_43555d33
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1.0
 Crystal Story (Video Game) / int_43555d33
featureConfidence
1.0
 Crystal Story (Video Game)
hasFeature
Crystal Story (Video Game) / int_43555d33
 Crystal Story (Video Game) / int_45f1f973
type
Status-Buff Dispel
 Crystal Story (Video Game) / int_45f1f973
comment
Status-Buff Dispel: A variant in the first game: One of the skills dispels all effects, positive and negative, and can be used on players or enemies. A stronger version exists that removes all effects from everyone on the field! The sequel has a two boss-only skills that do this, although they only affect stat buffs and not other positive effects such as Regen. One is called Debuff, which inflicts a not-inconsiderable amount of damage to one hero while removing said buffs. the second is Judgement, which is wielded only by particularly strong/important bosses in their secondary forms. It hits for around 95 percent of the entire party's health as well as removing their buffs. Fortunately, this low health can trigger a Critical Status Buff on all heroes that have "Last X" armor and/or "Last Resort" weaponry.
 Crystal Story (Video Game) / int_45f1f973
featureApplicability
1.0
 Crystal Story (Video Game) / int_45f1f973
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_45f1f973
 Crystal Story (Video Game) / int_486466ee
type
Dual Boss
 Crystal Story (Video Game) / int_486466ee
comment
Dual Boss: Multiple examples in the second game's Updated Re Release: Once you beat the boss sidequests in any town, you get to fight those three bosses all at once. After chapter 5, you can beat the Hard mode versions of these battles. In the main story, Z and Witch Rita fight you alongside each other. Z isn't at full power yet, either!
 Crystal Story (Video Game) / int_486466ee
featureApplicability
1.0
 Crystal Story (Video Game) / int_486466ee
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_486466ee
 Crystal Story (Video Game) / int_4c798fd5
type
Shock and Awe
 Crystal Story (Video Game) / int_4c798fd5
comment
Shock and Awe: Kaeli uses lightning-related skills... which use Wind as elemental. Also, Kaz's Hurricane calls down a barrage of thunderbolts. Several classes, particularly Elementalists, also get access to lightning attacks.
 Crystal Story (Video Game) / int_4c798fd5
featureApplicability
1.0
 Crystal Story (Video Game) / int_4c798fd5
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_4c798fd5
 Crystal Story (Video Game) / int_4f37c96a
type
Duel Boss
 Crystal Story (Video Game) / int_4f37c96a
comment
Duel Boss: Two examples in the second game: The boss version of the Gargantuan appears at the end of the Small Forest, and is weak to fire; convenient as your only skill yet is Fire Attack. Reuben appears as a boss at the end of D's Solo Sequence, and shortly joins the party afterward.
 Crystal Story (Video Game) / int_4f37c96a
featureApplicability
1.0
 Crystal Story (Video Game) / int_4f37c96a
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_4f37c96a
 Crystal Story (Video Game) / int_50345f8e
type
Multishot
 Crystal Story (Video Game) / int_50345f8e
comment
Multi Shot: One of Kaeli's advanced skills. At higher levels it can one-shot a whole encounter of four enemies.
 Crystal Story (Video Game) / int_50345f8e
featureApplicability
1.0
 Crystal Story (Video Game) / int_50345f8e
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_50345f8e
 Crystal Story (Video Game) / int_50d71a78
type
Dual Wielding
 Crystal Story (Video Game) / int_50d71a78
comment
Dual Wielding: In the second game, Lina dual wields daggers. Also, Mari has dual pistols.
 Crystal Story (Video Game) / int_50d71a78
featureApplicability
1.0
 Crystal Story (Video Game) / int_50d71a78
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_50d71a78
 Crystal Story (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Crystal Story (Video Game) / int_56b5a6b7
comment
Nostalgia Level: In the sequel, you visit Evil Cave and Water Ruins from the first game briefly.
 Crystal Story (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Crystal Story (Video Game) / int_56b5a6b7
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_56b5a6b7
 Crystal Story (Video Game) / int_5a5de5ca
type
Boss Rush
 Crystal Story (Video Game) / int_5a5de5ca
comment
Boss Rush: The second game has a "Battle Arena" mode accessible from any of the five towns. In this, you can choose to fight multiple sidequest bosses at once, or multiple waves of specific types of normal enemies. When you unlock Hard Mode, you can challenge the more difficult versions of these rushes as well!
 Crystal Story (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Crystal Story (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_5a5de5ca
 Crystal Story (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Crystal Story (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Downplayed: Most bosses in both games are at least 50% resistant to debuffs (Stat X Break/Down) and 75%+ resistant to all status ailments (stun, silence, etc.) except poison. However, it is rare for them to be immune to non-stat-related ailments and impossible for regular stat debuffs. That being said, against tougher bosses, stat debuffs tend to be necessary for survival. The newer superbosses in Crystal Story II's Updated Re Release, and Crystal Story: The Hero and The Evil Witch, however, plays this straight (at least in regards to Stun, simply because they can be inflicted often by the Barrage skill), which would otherwise prevent them from being a legitimately difficult challenge
 Crystal Story (Video Game) / int_5bb56482
featureApplicability
1.0
 Crystal Story (Video Game) / int_5bb56482
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_5bb56482
 Crystal Story (Video Game) / int_5d246bd8
type
Level-Up Fill-Up
 Crystal Story (Video Game) / int_5d246bd8
comment
Level-Up Fill-Up: Averted in the original first game with the extra HP and MP fills in automatically, but played straight in The Hero and the Evil Witch, as a level up will automatically restore HP and MP. Crystal Story II zig-zags this, with the fill-ups only applying to increased HP and MP from class skill trees, but not when equipping equipment and/or using stat up items.
 Crystal Story (Video Game) / int_5d246bd8
featureApplicability
-1.0
 Crystal Story (Video Game) / int_5d246bd8
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_5d246bd8
 Crystal Story (Video Game) / int_5d9ce92c
type
Save-Game Limits
 Crystal Story (Video Game) / int_5d9ce92c
comment
Save-Game Limits: The first game and second game's original version has two save slots and an Auto-Save slot. The Updated Re Release of the second game and the remake of the first game expands this to five save slots along with the Auto-Save slot.
 Crystal Story (Video Game) / int_5d9ce92c
featureApplicability
1.0
 Crystal Story (Video Game) / int_5d9ce92c
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_5d9ce92c
 Crystal Story (Video Game) / int_5fcb9ad1
type
Time Skip
 Crystal Story (Video Game) / int_5fcb9ad1
comment
Time Skip: Two years have passed between the two games, as pointed out in the cutscene before Aurora Island.
 Crystal Story (Video Game) / int_5fcb9ad1
featureApplicability
1.0
 Crystal Story (Video Game) / int_5fcb9ad1
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_5fcb9ad1
 Crystal Story (Video Game) / int_65a258f2
type
Escape Battle Technique
 Crystal Story (Video Game) / int_65a258f2
comment
Escape Battle Technique: In the Flash version of the first game, the Thief class allows any character to learn "Flee" to escape combat. However, it has a chance of failure in normal battles, and never works against bosses! In Crystal Story: The Hero and the Evil Witch, Flee is a spell on a Disc.
 Crystal Story (Video Game) / int_65a258f2
featureApplicability
1.0
 Crystal Story (Video Game) / int_65a258f2
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_65a258f2
 Crystal Story (Video Game) / int_67b0bd0e
type
An Ice Person
 Crystal Story (Video Game) / int_67b0bd0e
comment
An Ice Person: Reuben uses ice-based attacks. This carries over to the sequel when he joins D's party.
 Crystal Story (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Crystal Story (Video Game) / int_67b0bd0e
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_67b0bd0e
 Crystal Story (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Crystal Story (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: In the second game, you can change the four main party members' names, and rename them later when you reach Port Breeze. However, a bug exists in a few of the additional cutscenes in the Updated Re Release that causes a party member's default name to be used instead of their player-assigned name.
 Crystal Story (Video Game) / int_68913e61
featureApplicability
1.0
 Crystal Story (Video Game) / int_68913e61
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_68913e61
 Crystal Story (Video Game) / int_6a1cbf28
type
Rebellious Princess
 Crystal Story (Video Game) / int_6a1cbf28
comment
Rebellious Princess: It's implied that Lina is the missing younger daughter of the king of Crystalia, having run away from home with her older sister's somewhat reluctant blessing to go on adventures.
 Crystal Story (Video Game) / int_6a1cbf28
featureApplicability
1.0
 Crystal Story (Video Game) / int_6a1cbf28
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_6a1cbf28
 Crystal Story (Video Game) / int_6dc206c9
type
Marathon Level
 Crystal Story (Video Game) / int_6dc206c9
comment
Marathon Level: Multiple: The desert stage between Dustop and the Great Tomb in the sequel can get pretty long, especially in the middle of Chapter 2 when you still don't have a lot of MP yet and barely have access to area-of-effect skills. The Abandoned Sewer, one of the bonus dungeons in the same game, has two huge floors, and thanks to Randomly Generated Levels, you're likely to completely navigate both floors before reaching the Spider King boss, who is luckily not too bad. This stage deserves special mention because the Updated Re Release Nerfs it down to one floor.
 Crystal Story (Video Game) / int_6dc206c9
featureApplicability
1.0
 Crystal Story (Video Game) / int_6dc206c9
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_6dc206c9
 Crystal Story (Video Game) / int_6f619fab
type
Let's Split Up, Gang!
 Crystal Story (Video Game) / int_6f619fab
comment
Let's Split Up, Gang!: Happens in the second game when the party is at Crystalia. Mari and Kaz go shopping, D is hired in a side quest, and Lina gets kidnapped by Rita.
 Crystal Story (Video Game) / int_6f619fab
featureApplicability
1.0
 Crystal Story (Video Game) / int_6f619fab
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_6f619fab
 Crystal Story (Video Game) / int_6ff43af4
type
Antidote Effect
 Crystal Story (Video Game) / int_6ff43af4
comment
Antidote Effect: The first game has cure potions for each status ailment, and rarer potions to cure status ailments and (de)buffs. The sequel averts this, as the antidote (and the area-of-effect version, Panacea) cure any negative effects.
 Crystal Story (Video Game) / int_6ff43af4
featureApplicability
1.0
 Crystal Story (Video Game) / int_6ff43af4
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_6ff43af4
 Crystal Story (Video Game) / int_7228d0cb
type
Game Over
 Crystal Story (Video Game) / int_7228d0cb
comment
Game Over: In Crystal Story: The Hero and The Evil Witch, losing a battle gives a game over screen and then the Start Screen.
 Crystal Story (Video Game) / int_7228d0cb
featureApplicability
1.0
 Crystal Story (Video Game) / int_7228d0cb
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_7228d0cb
 Crystal Story (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Crystal Story (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: In the first game, weapons that are geared towards magic have a blue aura, while those geared towards physical have a red one.
 Crystal Story (Video Game) / int_740f59b4
featureApplicability
1.0
 Crystal Story (Video Game) / int_740f59b4
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_740f59b4
 Crystal Story (Video Game) / int_7a0b9d67
type
Redemption Demotion
 Crystal Story (Video Game) / int_7a0b9d67
comment
Redemption Demotion: When you fight Kaz, he has over 1000 HP and can unleash all sorts of skills like poisoning you. When he joins your party later on, he has much less HP, and might not have all his skills he had as a boss, since you can choose which classes he takes. (On the plus side, that means he can and will also gain new ones.)
 Crystal Story (Video Game) / int_7a0b9d67
featureApplicability
1.0
 Crystal Story (Video Game) / int_7a0b9d67
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_7a0b9d67
 Crystal Story (Video Game) / int_7b4ac30a
type
Status Buff
 Crystal Story (Video Game) / int_7b4ac30a
comment
Status Buff: Aside from the self-explanatory Attack Up, Defense Up, Magic Up, Magic Defense Up, and Speed Up, which raises the stat it is named after, there's... Evade Up: Increases evasion against physical attacks. Regen: The "Gradual Regeneration" status buff. Heals the unit on their turn (first game) or over time (second game). Auto Life: The "Auto Revive" status buff. Unit will revive immediately upon death, though buffs are still lost.
 Crystal Story (Video Game) / int_7b4ac30a
featureApplicability
1.0
 Crystal Story (Video Game) / int_7b4ac30a
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_7b4ac30a
 Crystal Story (Video Game) / int_7ba493b0
type
Always Accurate Attack
 Crystal Story (Video Game) / int_7ba493b0
comment
Always Accurate Attack: Basically any magic skill, especially in the second game. In other words, you can leave Blind Status uncured on your magic casters as long as you don't have them use physical skills.
 Crystal Story (Video Game) / int_7ba493b0
featureApplicability
1.0
 Crystal Story (Video Game) / int_7ba493b0
featureConfidence
1.0
 Crystal Story (Video Game)
hasFeature
Crystal Story (Video Game) / int_7ba493b0
 Crystal Story (Video Game) / int_7d561d58
type
Too Awesome to Use
 Crystal Story (Video Game) / int_7d561d58
comment
Too Awesome to Use: Several items in the second game are this, none of which can be purchased at the shops (and would be super expensive if you could). The Heal Potion V is found in the Sunken Ruins bonus dungeon and restores 100% of the target ally's HP. Note that it can become even more so if crafted into a Tonic V. Full revives revive any fallen ally and restore 100% of their HP, but are only found in a few late-game dungeon chests. The rare fish from the Fishing Minigame can be this. The Mega Shark (buffs ATK, MAG, and SPD), and Angel Fish (gives auto revive status) are the item forms of buff skills. This means that they are all but outclassed once you get said skills unless you need to recover as fast as possible after buffing. As for the other rare fish... The Carp Dime buffs DEF, MDEF, and gives Regen. The Super Fish restores 100% of HP and MP like the Elixir II. The Princess Jelly, an offensive item, casts the status ailments Blind, Poison, and Stun. The top example of this trope in Crystal Story II has to be the Elixir Brew II. It restores all of the HP and MP of your entire party! The downside is, it's only received by completing a late monster defense Mini-Game, which can't be played again. The Updated Re Release adds at least one more of these in a dungeon chest. The Elixir Brew I also qualifies because, even though it's only half as powerful, it's still very rare!
 Crystal Story (Video Game) / int_7d561d58
featureApplicability
1.0
 Crystal Story (Video Game) / int_7d561d58
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_7d561d58
 Crystal Story (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 Crystal Story (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: The second game has a type of chestplate that simply adds to the wearer's max HP, and can be upgraded with scrap metal for an increased effect, like most equipment.
 Crystal Story (Video Game) / int_7e8a8eac
featureApplicability
1.0
 Crystal Story (Video Game) / int_7e8a8eac
featureConfidence
1.0
 Crystal Story (Video Game)
hasFeature
Crystal Story (Video Game) / int_7e8a8eac
 Crystal Story (Video Game) / int_7fa7b32e
type
Make My Monster Grow
 Crystal Story (Video Game) / int_7fa7b32e
comment
In Crystal Story: The Hero and The Evil Witch, Rita 'literally turns red' and also bigger with each life depleted.
 Crystal Story (Video Game) / int_7fa7b32e
featureApplicability
1.0
 Crystal Story (Video Game) / int_7fa7b32e
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1.0
 Crystal Story (Video Game)
hasFeature
Crystal Story (Video Game) / int_7fa7b32e
 Crystal Story (Video Game) / int_81f909f2
type
Dishing Out Dirt
 Crystal Story (Video Game) / int_81f909f2
comment
Dishing Out Dirt: Phoebe uses earth attacks. Like Reuben's example above, she has earth spells available when she joins D's party in the sequel.
 Crystal Story (Video Game) / int_81f909f2
featureApplicability
1.0
 Crystal Story (Video Game) / int_81f909f2
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_81f909f2
 Crystal Story (Video Game) / int_83445b04
type
Pun
 Crystal Story (Video Game) / int_83445b04
comment
The Carp Dime buffs DEF, MDEF, and gives Regen.
 Crystal Story (Video Game) / int_83445b04
featureApplicability
1.0
 Crystal Story (Video Game) / int_83445b04
featureConfidence
1.0
 Crystal Story (Video Game)
hasFeature
Crystal Story (Video Game) / int_83445b04
 Crystal Story (Video Game) / int_8454f523
type
Superboss
 Crystal Story (Video Game) / int_8454f523
comment
The newer superbosses in Crystal Story II's Updated Re Release, and Crystal Story: The Hero and The Evil Witch, however, plays this straight (at least in regards to Stun, simply because they can be inflicted often by the Barrage skill), which would otherwise prevent them from being a legitimately difficult challenge
 Crystal Story (Video Game) / int_8454f523
featureApplicability
1.0
 Crystal Story (Video Game) / int_8454f523
featureConfidence
1.0
 Crystal Story (Video Game)
hasFeature
Crystal Story (Video Game) / int_8454f523
 Crystal Story (Video Game) / int_86b21114
type
Badass Boast
 Crystal Story (Video Game) / int_86b21114
comment
Two of Lina's victory quotes are Badass Boasts: "I'll become the best thief in the world!" and "This game needs a harder difficulty!"
 Crystal Story (Video Game) / int_86b21114
featureApplicability
1.0
 Crystal Story (Video Game) / int_86b21114
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_86b21114
 Crystal Story (Video Game) / int_8a8afdce
type
Mini-Game
 Crystal Story (Video Game) / int_8a8afdce
comment
The top example of this trope in Crystal Story II has to be the Elixir Brew II. It restores all of the HP and MP of your entire party! The downside is, it's only received by completing a late monster defense Mini-Game, which can't be played again. The Updated Re Release adds at least one more of these in a dungeon chest. The Elixir Brew I also qualifies because, even though it's only half as powerful, it's still very rare!
 Crystal Story (Video Game) / int_8a8afdce
featureApplicability
1.0
 Crystal Story (Video Game) / int_8a8afdce
featureConfidence
1.0
 Crystal Story (Video Game)
hasFeature
Crystal Story (Video Game) / int_8a8afdce
 Crystal Story (Video Game) / int_8aaa6f4f
type
Character Customization
 Crystal Story (Video Game) / int_8aaa6f4f
comment
Character Customization: You have a great amount of control as to what roles you want each character to play. There are some restrictions, like some characters only have access to some of the trees or their first class is pre-selected, but otherwise you have multiple choices as to who you want to be the physical attacker, magic user, and so on.
 Crystal Story (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Crystal Story (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_8aaa6f4f
 Crystal Story (Video Game) / int_8af721f7
type
Joke Item
 Crystal Story (Video Game) / int_8af721f7
comment
Joke Item: The "Number One Card in the Card Battle Mini-Game. It has only 1 each of offense and defense,the lowest in the game!
 Crystal Story (Video Game) / int_8af721f7
featureApplicability
1.0
 Crystal Story (Video Game) / int_8af721f7
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_8af721f7
 Crystal Story (Video Game) / int_8c49c29e
type
Zig-Zagging Trope
 Crystal Story (Video Game) / int_8c49c29e
comment
Crystal Story II zig-zags this, with the fill-ups only applying to increased HP and MP from class skill trees, but not when equipping equipment and/or using stat up items.
 Crystal Story (Video Game) / int_8c49c29e
featureApplicability
1.0
 Crystal Story (Video Game) / int_8c49c29e
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_8c49c29e
 Crystal Story (Video Game) / int_90e5039
type
Equipment Spoiler
 Crystal Story (Video Game) / int_90e5039
comment
Equipment Spoiler: In the second game, when you reach Smalltown for the first time, the Alchemy shop displays pistols and scythes, when neither D nor Lina use such weapons.
 Crystal Story (Video Game) / int_90e5039
featureApplicability
1.0
 Crystal Story (Video Game) / int_90e5039
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_90e5039
 Crystal Story (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Crystal Story (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: In the first game, you can keep going into 40s at the very least, when it's possible to beat final boss in early 20s (for reference, with all the extra AP from quests, this should be around the levels you learn class' final skills if you haven't been multi classing). Averted in the Remake, however, as the level cap there is 30 (and it's built around the true endgame content.)
 Crystal Story (Video Game) / int_91526ff7
featureApplicability
-1.0
 Crystal Story (Video Game) / int_91526ff7
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_91526ff7
 Crystal Story (Video Game) / int_970c790a
type
Big Bad
 Crystal Story (Video Game) / int_970c790a
comment
In the main story, Z and Witch Rita fight you alongside each other. Z isn't at full power yet, either!
 Crystal Story (Video Game) / int_970c790a
featureApplicability
1.0
 Crystal Story (Video Game) / int_970c790a
featureConfidence
1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_970c790a
 Crystal Story (Video Game) / int_9885d4ab
type
Min-Maxing
 Crystal Story (Video Game) / int_9885d4ab
comment
A patch did this to Crystal Story II's armors. To prevent Min-Maxing, characters can't equip multiple items that add to the same stat. This has obvious effects (no equipping multiple Boots, for example) and not-so-obvious effects (Circlets can't be equipped with Gauntlets , Amulets, or Boots, as Circlets boost all the stats the other three do). The full armors, which defend against physical and magic attacks, are exempt from this on all or most versions of Crystal Story II on the web (making it possible to absorb most damage with three of these at max level on any character), but the Updated Re Release fixes this, too.
 Crystal Story (Video Game) / int_9885d4ab
featureApplicability
1.0
 Crystal Story (Video Game) / int_9885d4ab
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_9885d4ab
 Crystal Story (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 Crystal Story (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: Both games have new quests and areas that open up when you beat the final boss, and in the second game you also gain access to Hard Mode versions of the areas and harder Wanted quests, while keeping progress. The second game's Steam version reupload also has Chapter 6, added as an expansion of the story. Crystal Story: The Hero and The Evil Witch doesn't have the additional 25 floors on the Evil Cave unlike the original, but adds a dungeon called the "Evil Tower".
 Crystal Story (Video Game) / int_9a4ff3b1
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1.0
 Crystal Story (Video Game) / int_9a4ff3b1
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_9a4ff3b1
 Crystal Story (Video Game) / int_9f7769a2
type
The Gunslinger
 Crystal Story (Video Game) / int_9f7769a2
comment
The Gunslinger: Mari in the second game uses pistols as her weapons.
 Crystal Story (Video Game) / int_9f7769a2
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1.0
 Crystal Story (Video Game) / int_9f7769a2
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Crystal Story (Video Game) / int_9f7769a2
 Crystal Story (Video Game) / int_9fc2cb1b
type
Video Game Stealing
 Crystal Story (Video Game) / int_9fc2cb1b
comment
Video Game Stealing: Lina gets the ability to steal items and equips as one of her first skills, as her starting class is Thief I. The other main characters can learn this skill as well if you choose the Thief class for them, and Reuben has it as well. There's also a skill that does this while damaging the target. On top of it all, there's a rare equip that increases the success rate of steals, alongside receiving rare items from foes and fleeing combat.
 Crystal Story (Video Game) / int_9fc2cb1b
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1.0
 Crystal Story (Video Game) / int_9fc2cb1b
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_9fc2cb1b
 Crystal Story (Video Game) / int_a013591d
type
First Town
 Crystal Story (Video Game) / int_a013591d
comment
In the Flash version of the first game, every 5th floor of the Evil Cave is this, with a portal back to Smalltown to heal up, upgrade equips, etc. Sidequest dungeons and random dungeons have 2 floors, the second of which is this; however, Level Scaling foes (including the bosses) infest these dungeons and you lack the luxury of said portal.
 Crystal Story (Video Game) / int_a013591d
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1.0
 Crystal Story (Video Game) / int_a013591d
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_a013591d
 Crystal Story (Video Game) / int_a414c3f0
type
One-Hit Kill
 Crystal Story (Video Game) / int_a414c3f0
comment
One-Hit Kill: At the start of Crystal Story II, D can kill slimes in the Small Forest, in one hit. They're just that weak. Some of the strong enemy attacks can feel like this when you're underleveled or don't have enough max HP, particularly the Wake-Up Call Boss in the end of the first chapter in Crystal Story II.
 Crystal Story (Video Game) / int_a414c3f0
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1.0
 Crystal Story (Video Game) / int_a414c3f0
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_a414c3f0
 Crystal Story (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Crystal Story (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: Most floors of the Evil Cave (excluding bosses every 5th floor) are generated randomly each time you load the game! The same applies for the sequel's dungeons, except only a very few important bosses have preset corridors leading up to them!
 Crystal Story (Video Game) / int_a456a8a9
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1.0
 Crystal Story (Video Game) / int_a456a8a9
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_a456a8a9
 Crystal Story (Video Game) / int_a806691d
type
Casanova Wannabe
 Crystal Story (Video Game) / int_a806691d
comment
Casanova Wannabe: Reuben will hit on just about any woman he crosses, such as Belle, the woman who lost their cat in the first game.
 Crystal Story (Video Game) / int_a806691d
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1.0
 Crystal Story (Video Game) / int_a806691d
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_a806691d
 Crystal Story (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Crystal Story (Video Game) / int_ac9f78d9
comment
Each character in the sequel has access to weapons that specialize in increasing one stat, out of physical strength (ATK), magical ability (MAG), or post-action recovery speed (SPD). As well, there are Jack of All Stats weapons that increase the above three at the same rate, but not as much as the specialized ones.
 Crystal Story (Video Game) / int_ac9f78d9
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1.0
 Crystal Story (Video Game) / int_ac9f78d9
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_ac9f78d9
 Crystal Story (Video Game) / int_ad4a45be
type
Final Boss
 Crystal Story (Video Game) / int_ad4a45be
comment
The Final Boss of Crystal Story II and Crystal Story: The Hero and The Evil Witch have three lives instead of the usual two, so they get to turn red twice. Both of them also casts Judgement in the final phase.
 Crystal Story (Video Game) / int_ad4a45be
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1.0
 Crystal Story (Video Game) / int_ad4a45be
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_ad4a45be
 Crystal Story (Video Game) / int_af616e40
type
Accidental Misnaming
 Crystal Story (Video Game) / int_af616e40
comment
Accidental Misnaming: If you talk to Mari at Dustop in the second game, she calls D "Mr. Meteor" after the latter's entry into the game world. D then proceeds to say his actual name, whatever you set it to, upsetting Mari in the process.
 Crystal Story (Video Game) / int_af616e40
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1.0
 Crystal Story (Video Game) / int_af616e40
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_af616e40
 Crystal Story (Video Game) / int_b001a177
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Percent Damage Attack
 Crystal Story (Video Game) / int_b001a177
comment
Percent Damage Attack: Certain strong bosses in the second game have a skill called Judgement in their secondary forms. This attack hits your entire party, damaging everyone by 95% of their health, and it removes all stat buffs. This can turn into an Attack Backfire for said bosses if you have Last (Buff) equips, since the low HP triggers said buffs. This skill also returns in Crystal Story: The Hero and The Evil Witch, but without the buff dispelling effect.
 Crystal Story (Video Game) / int_b001a177
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1.0
 Crystal Story (Video Game) / int_b001a177
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_b001a177
 Crystal Story (Video Game) / int_b3168a4d
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Previous Player-Character Cameo
 Crystal Story (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: The trope image, in fact, showing Tristam as a player character in the first game and as a NPC in the second.
 Crystal Story (Video Game) / int_b3168a4d
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1.0
 Crystal Story (Video Game) / int_b3168a4d
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Crystal Story (Video Game) / int_b3168a4d
 Crystal Story (Video Game) / int_b465f5e5
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Level-Map Display
 Crystal Story (Video Game) / int_b465f5e5
comment
Level-Map Display: Both games have mini maps at corners of the screen, when in dungeons.
 Crystal Story (Video Game) / int_b465f5e5
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1.0
 Crystal Story (Video Game) / int_b465f5e5
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_b465f5e5
 Crystal Story (Video Game) / int_b4999c69
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Start Screen
 Crystal Story (Video Game) / int_b4999c69
comment
Rita the evil witch, gets one in the first game, advertising the 100,000 G reward, with a picture of her, as seen in the Flash version's Start Screen, and in The Hero and the Evil Witch when Hiro brings it to Mercenary Inc.'s attention.
 Crystal Story (Video Game) / int_b4999c69
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1.0
 Crystal Story (Video Game) / int_b4999c69
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Crystal Story (Video Game) / int_b4999c69
 Crystal Story (Video Game) / int_b798d379
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One Stat to Rule Them All
 Crystal Story (Video Game) / int_b798d379
comment
One Stat to Rule Them All: Speed in the second game. Unlike in the first game, where it just determines turn order, in the sequel it determines how often you attack. It can reach a point where your characters can attack two or three times before your enemies can act.
 Crystal Story (Video Game) / int_b798d379
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1.0
 Crystal Story (Video Game) / int_b798d379
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_b798d379
 Crystal Story (Video Game) / int_b7c53a22
type
Blood Knight
 Crystal Story (Video Game) / int_b7c53a22
comment
Blood Knight: Phoebe in the first game. Nearly everything she says involves smashing something or wanting to smash something.
 Crystal Story (Video Game) / int_b7c53a22
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1.0
 Crystal Story (Video Game) / int_b7c53a22
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Crystal Story (Video Game) / int_b7c53a22
 Crystal Story (Video Game) / int_baaf641a
type
King Mook
 Crystal Story (Video Game) / int_baaf641a
comment
King Mook: A lot of sidequest bosses are pretty much larger (and sometimes altered in appearance or colors) versions of regular enemies. Such as King Slime and Queen Slime to the slimes, Skeleton King to the various skeleton enemies, etc...
 Crystal Story (Video Game) / int_baaf641a
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1.0
 Crystal Story (Video Game) / int_baaf641a
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_baaf641a
 Crystal Story (Video Game) / int_c264d50a
type
Embedded Precursor
 Crystal Story (Video Game) / int_c264d50a
comment
Embedded Precursor: The Steam version of the sequel comes with a copy of the original, accessed by clicking "Crystal Story" in the main menu.
 Crystal Story (Video Game) / int_c264d50a
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1.0
 Crystal Story (Video Game) / int_c264d50a
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_c264d50a
 Crystal Story (Video Game) / int_c3585f4a
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Boom, Headshot!
 Crystal Story (Video Game) / int_c3585f4a
comment
Boom, Headshot!: One of Mari's dialogue lines reserved for using her Limit Break.
 Crystal Story (Video Game) / int_c3585f4a
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1.0
 Crystal Story (Video Game) / int_c3585f4a
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_c3585f4a
 Crystal Story (Video Game) / int_c513249
type
Harder Than Hard
 Crystal Story (Video Game) / int_c513249
comment
Harder Than Hard: In the Flash version, the Zombie Defense Mini-Game has an Expert mode, and it is FAST! Fortunately, beating it nets you one of the rarest equips in the game!
 Crystal Story (Video Game) / int_c513249
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1.0
 Crystal Story (Video Game) / int_c513249
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_c513249
 Crystal Story (Video Game) / int_c75df49a
type
Shout-Out
 Crystal Story (Video Game) / int_c75df49a
comment
Shout-Out: Multiple: Also in the first game, the most powerful ring (which increases pretty much every stat) is named the One Ring. Another example in the first game is that the playable party is named after the party members from Final Fantasy Mystic Quest. RS items which are one-time use discs that allow to use attacks. During one Limit Break Kaz will say "Just according to plan!". The description of the mission where you have to defeat the Bat King boss is: "It's simple: we kill the Bat-King", and it's signed Mr. J. A trio of bosses you can fight in the Arena is named "Earth, Wind & Fire" after the elements they are based on. During the 4th chapter when Rita kidnapped Lina, when Rita confronted and told that she kidnapped the wrong person she said she didn't make mistake, "just a happy little accident". One of Phoebe's possible in-combat / Victory Quotes in the second game is "Hammer Time!" In the sequel's Tunnel dungeon, and later dungeons with the same theme, there is an Easter Egg in which "Tunnel Snakes Rule" will appear on the wall as graffiti written in red paint or blood.
 Crystal Story (Video Game) / int_c75df49a
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1.0
 Crystal Story (Video Game) / int_c75df49a
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_c75df49a
 Crystal Story (Video Game) / int_cd336741
type
"Wanted!" Poster
 Crystal Story (Video Game) / int_cd336741
comment
"Wanted!" Poster: In both games: Rita the evil witch, gets one in the first game, advertising the 100,000 G reward, with a picture of her, as seen in the Flash version's Start Screen, and in The Hero and the Evil Witch when Hiro brings it to Mercenary Inc.'s attention. In the second game, Lina has pierced one with her dagger in the opening.
 Crystal Story (Video Game) / int_cd336741
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1.0
 Crystal Story (Video Game) / int_cd336741
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_cd336741
 Crystal Story (Video Game) / int_ce1b6f32
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Temple of Doom
 Crystal Story (Video Game) / int_ce1b6f32
comment
The desert stage between Dustop and the Great Tomb in the sequel can get pretty long, especially in the middle of Chapter 2 when you still don't have a lot of MP yet and barely have access to area-of-effect skills.
 Crystal Story (Video Game) / int_ce1b6f32
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1.0
 Crystal Story (Video Game) / int_ce1b6f32
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_ce1b6f32
 Crystal Story (Video Game) / int_d0f5cc90
type
Flavor Text
 Crystal Story (Video Game) / int_d0f5cc90
comment
Flavor Text: First game's Flash Version: Metal Helm: Leather Helm: Crystal Story: The Hero and the Evil Witch: Fishing Rod: Mega Shark: Venom:
 Crystal Story (Video Game) / int_d0f5cc90
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1.0
 Crystal Story (Video Game) / int_d0f5cc90
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_d0f5cc90
 Crystal Story (Video Game) / int_d3327df0
type
Defend Command
 Crystal Story (Video Game) / int_d3327df0
comment
Defend Command: The second game introduces the "Guard" skill for the Guardian class. At a cost of 2 MP (0 in the Updated Re Release), it redirects the next (single-target) attack to the user and halves their received damage. A weapon effect allows this to double as a partial Attack Reflector, too!
 Crystal Story (Video Game) / int_d3327df0
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1.0
 Crystal Story (Video Game) / int_d3327df0
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_d3327df0
 Crystal Story (Video Game) / int_da12bcfb
type
You Can't Go Home Again
 Crystal Story (Video Game) / int_da12bcfb
comment
You Can't Go Home Again: In Crystal Story II, D mentions that the portal he took was a one-way trip; once he went through it, he could never return to his world.
 Crystal Story (Video Game) / int_da12bcfb
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1.0
 Crystal Story (Video Game) / int_da12bcfb
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_da12bcfb
 Crystal Story (Video Game) / int_db824843
type
Weapon Twirling
 Crystal Story (Video Game) / int_db824843
comment
Weapon Twirling: Mari's victory animation has her twirl her two pistols.
 Crystal Story (Video Game) / int_db824843
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1.0
 Crystal Story (Video Game) / int_db824843
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_db824843
 Crystal Story (Video Game) / int_e3ab9e00
type
Turns Red
 Crystal Story (Video Game) / int_e3ab9e00
comment
Turns Red: For many of the bosses, emptying their HP the first time will replace their picture with an angrier one and make them more ferocious. For example: The Giant Enemy Crab in the first game, flips upside-down and gains the Crab Claw attack that hits the whole party at once. Though in the second game, this is also zig-zagged with Clipped-Wing Angel, as the boss loses status resistances and has lower max HP in the second form. The King Slime in the first game's Flash version, gets bigger, and immediately casts "Earth" spell on it's next turn. Rock's sprite changes to him having his mouth wide open as if he's roaring, and Bop's helmet falls down. The Final Boss of Crystal Story II and Crystal Story: The Hero and The Evil Witch have three lives instead of the usual two, so they get to turn red twice. Both of them also casts Judgement in the final phase. In Crystal Story: The Hero and The Evil Witch, Rita 'literally turns red' and also bigger with each life depleted.
 Crystal Story (Video Game) / int_e3ab9e00
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1.0
 Crystal Story (Video Game) / int_e3ab9e00
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_e3ab9e00
 Crystal Story (Video Game) / int_e5421161
type
Expy
 Crystal Story (Video Game) / int_e5421161
comment
Expy: Kaz is a purple-skinned demon armed with a scythe, initially presented as a bad guy, much like Chrono Trigger's Magus.
 Crystal Story (Video Game) / int_e5421161
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1.0
 Crystal Story (Video Game) / int_e5421161
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_e5421161
 Crystal Story (Video Game) / int_e545e190
type
Nerf
 Crystal Story (Video Game) / int_e545e190
comment
Nerf: Crystal Story II and it's Updated Re Release did this a few times: A patch did this to Crystal Story II's armors. To prevent Min-Maxing, characters can't equip multiple items that add to the same stat. This has obvious effects (no equipping multiple Boots, for example) and not-so-obvious effects (Circlets can't be equipped with Gauntlets , Amulets, or Boots, as Circlets boost all the stats the other three do). The full armors, which defend against physical and magic attacks, are exempt from this on all or most versions of Crystal Story II on the web (making it possible to absorb most damage with three of these at max level on any character), but the Updated Re Release fixes this, too. As outlined above, the Updated Re Release does this to one of the optional dungeons, cutting it down to one floor.
 Crystal Story (Video Game) / int_e545e190
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1.0
 Crystal Story (Video Game) / int_e545e190
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_e545e190
 Crystal Story (Video Game) / int_e6291d05
type
Percussive Maintenance
 Crystal Story (Video Game) / int_e6291d05
comment
Percussive Maintenance: Phoebe suggests doing this to Hiro after Rita knocks him out.
 Crystal Story (Video Game) / int_e6291d05
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1.0
 Crystal Story (Video Game) / int_e6291d05
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_e6291d05
 Crystal Story (Video Game) / int_ecd42310
type
Goldfish Poop Gang
 Crystal Story (Video Game) / int_ecd42310
comment
Goldfish Poop Gang: Rock and Bop, the minions of Witch Rita, are each fought twice in both games. And yet, they are rather incompetent and don't prove very difficult in battle.
 Crystal Story (Video Game) / int_ecd42310
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1.0
 Crystal Story (Video Game) / int_ecd42310
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_ecd42310
 Crystal Story (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 Crystal Story (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: The three out of four of party members in Crystal Story II starts with one pre-selected class of these, with D as the fighter (Slayer), Lina as the thief (Thief), and Mari as the mage (Elementalist). Later on, Kaz fills the fighter role more due to his overall stat gain favoring ATK moreso than D, while the latter's stat gains tend to be a Jack of All Stats.
 Crystal Story (Video Game) / int_edae412c
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1.0
 Crystal Story (Video Game) / int_edae412c
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_edae412c
 Crystal Story (Video Game) / int_eea93c96
type
Blow You Away
 Crystal Story (Video Game) / int_eea93c96
comment
Blow You Away: As well as lightning skills, Kaeli can learn a few tornado-related attacks. On top of that, wind is the element for lightning attacks anyway.
 Crystal Story (Video Game) / int_eea93c96
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1.0
 Crystal Story (Video Game) / int_eea93c96
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_eea93c96
 Crystal Story (Video Game) / int_eec1d165
type
Color-Coded Item Tiers
 Crystal Story (Video Game) / int_eec1d165
comment
Color-Coded Item Tiers: In the first game, text color indicates equipment tier. White is average, green is Greater, purple is Epic, and orange is Legendary. However, Legendary equipment, excluding rings and pendants, look way different from even Epic equips of the same type.
 Crystal Story (Video Game) / int_eec1d165
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1.0
 Crystal Story (Video Game) / int_eec1d165
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_eec1d165
 Crystal Story (Video Game) / int_ef8ee709
type
Critical Status Buff
 Crystal Story (Video Game) / int_ef8ee709
comment
Critical Status Buff: Played in two ways in the sequel: One of the equip types that plays this is any weapon with the "Last Stand" effect on it. If the user's health is 25% or less (yet obviously still above 0), his/her ATK and MAG stats are tripled for as long as the low-health condition lasts. The other such equip type is any of 10 ball-and-chain-shaped "Last X" armors. These have the same low-health trigger as above, but they provide standard stat buffs (and/or Regen) whose duration is independent of how long the wearer has low health. There's one "Last X" armor each for attack (ATK), magic (MAG), Physical defense (DEF), (elemental) Magic defense (MAG), post-action recovery, well, speed (SPD), and Regen (restores health over time). Then there's "Last Strength", which combines the ATK and DEF buffs, "Last Wisdom", which combines the MAG and MDEF buffs, and "Last Agility" which combines the SPD buff and Regen status. Finally, "Last All", which gives the wearer all six of the aforementioned buffs, but is very rare! Inverted with the feather-shaped "Start" armors, which give the wearer specific buffs at the start of every battle. There's a "Start X" counterpart for the aforementioned "Last X" armors, including a "Start All", which is also very rare. However, this is easily better than a "Last All" because you don't need to worry about buffs in most battles if all four party members have one!
 Crystal Story (Video Game) / int_ef8ee709
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1.0
 Crystal Story (Video Game) / int_ef8ee709
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_ef8ee709
 Crystal Story (Video Game) / int_f15c2859
type
NO INDOOR VOICE
 Crystal Story (Video Game) / int_f15c2859
comment
No Indoor Voice: Phoebe in the second game.
 Crystal Story (Video Game) / int_f15c2859
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1.0
 Crystal Story (Video Game) / int_f15c2859
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1.0
 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_f15c2859
 Crystal Story (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Crystal Story (Video Game) / int_f4a0408f
comment
Some of the strong enemy attacks can feel like this when you're underleveled or don't have enough max HP, particularly the Wake-Up Call Boss in the end of the first chapter in Crystal Story II.
 Crystal Story (Video Game) / int_f4a0408f
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1.0
 Crystal Story (Video Game) / int_f4a0408f
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 Crystal Story (Video Game)
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Crystal Story (Video Game) / int_f4a0408f
 Crystal Story (Video Game) / int_f9f2c33
type
Running Gag
 Crystal Story (Video Game) / int_f9f2c33
comment
Running Gag: Tristam and Reuben can't seem to remember the inn keeper is Kaeli's sister in the first game, despite Kaeli telling them every day. Also in quests: most of them were about finding a cat who escaped in random dungeons, or stopping Koohii, a thief who disappeared at each encounter.
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Theme Naming
 Crystal Story (Video Game) / int_fd94c4ac
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Theme Naming: Amusing themes for some area names in the sequel abound, like "Small Forest" and "Medium Forest", and "Great Tomb" and "Okay Tomb". Also, despite its name, the Light Tower is a pretty dark place.
 Crystal Story (Video Game) / int_fd94c4ac
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Item Crafting
 Crystal Story (Video Game) / int_ff34c05a
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Item Crafting: Every town in the sequel has an alchemy shop that serves to provide this. Specifically, you can create status-inducing bombs, weapons that aren't found anywhere else in the game, and area-of-effect healing items. The latter aren't flashy, yet they're useful throughout the game. The sequel's Updated Re Release adds in the ability to craft armors, though many of them are lategame/postgame as they require lategame materials like sapphires.
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Crystal Story (Video Game)

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 Crystal Story (Video Game)
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Catching Some Z's / int_b9bb82f2
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Colour-Coded for Your Convenience / int_b9bb82f2
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Crystal Story (Video Game)
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Dragon Knight / int_b9bb82f2
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When All You Have Is a Hammer… / int_b9bb82f2
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