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Cube Escape (Video Game)

 Cube Escape (Video Game)
type
TVTItem
 Cube Escape (Video Game)
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Cube Escape (Video Game)
 Cube Escape (Video Game)
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CubeEscape
 Cube Escape (Video Game)
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Cube Escape is a series of Surreal Horror Room Escape games created by Dutch game site Rusty Lake and available to play on their website, Android and iOS. Unlike many Room Escape games, Cube Escape is noteworthy for having a complex, ongoing, non-linear storyline with surreal themes and visual styling evocative of filmmakers such as Dario Argento, David Lynch and Luis Buñuel. As a result, players can expect a great deal of nightmarish imagery and gore.The individual games have quite varied settings and objectives but are all linked by mysterious black and white cubes. As the story progresses, the nature of the cubes and their relationship to the mysterious location known as Rusty Lake are gradually revealed.The series is currently ongoing. Games in the Cube Escape series released, most of which are free, are thus far: Part 1: "Seasons" Part 2: "The Lake" Part 3: "Arles" Part 4: "Harvey's Box" Part 5: "Case 23" Part 6: "The Mill" Part 7: "Birthday" Part 8: "Theatre" Part 9: "The Cave" Part 10: "Paradox" (Released alongside a short film of the same name; the game and film form a shared experience, with multiple connections between the two. Paradox is also the first paid 'Cube Escape'; the first half of the game is free, but the second half has to be purchased.)Later installments are pay-to-play, set in the same universe as the free-to-play games but lengthier and more difficult (or, in TWD's case, more narrative-focused). These games typically serve to fill in the backstory of the series, as well as make sense of some of the more Mind Screw-y aspects of the series. The paid entries are also available on Steam. Rusty Lake Hotel Rusty Lake: Roots Rusty Lake: Paradise The White Door The Past Within Underground BlossomOn April 29th, 2020, a full remake of Samsara Room (a standalone game made prior to Seasons) was released for free on Steam; this remake adds extra content which connects the events of the game into the Rusty Lake universe. Additionally, on October 14, 2020, the Cube Escape Collection was put for sale on Steam; though mainly an anthology of the free-to-play titles that had used Adobe Flash, it also includes additional secrets.Not to be confused with another series of works involving cubes and escaping. Or games involving trying to escape with a cube.
 Cube Escape (Video Game)
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2024-03-07T17:17:05Z
 Cube Escape (Video Game)
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2024-03-07T17:17:05Z
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And Then John Was a Zombie
 Cube Escape (Video Game) / int_115d318
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And Then John Was a Zombie: Not only does the Woman rise again as a Corrupted, but it is heavily implied to be the same Corrupted who killed her in the first place.
 Cube Escape (Video Game) / int_115d318
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Arc Symbol
 Cube Escape (Video Game) / int_11e0d645
comment
Arc Symbol: Quite a few, as you can expect from a surrealist work. The cubes Spirals, especially spiral seashells Eyes Things associated with water/liquids: boats, lakes, fish, shrimp, seashells, dripping pipes, sinks... Birds and eggs Telephones Locks and keys Clocks and clockwork Flies, and to a lesser extent other insects (particularly butterflies/moths) Gemstones Matchboxes (almost always found in drawers) Cigars
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Sinister Deer Skull
 Cube Escape (Video Game) / int_120579ab
comment
Sinister Deer Skull: Deer heads and skulls appear frequently in the games, and they never mean anything good. The Corrupted Soul that attacks you in Case 23 first appears as a deer, then as a decapitated deer, and finally as a glowing-eyed black ghost with antlers. Hotel has a deer skull on the wall of Mr. Deer's room. Albert Vandermeer wears a deer skull as a mask in Roots while he torments his brother and sister-in-law using voodoo dolls.
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Anyone Can Die
 Cube Escape (Video Game) / int_1237828f
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Anyone Can Die: If you encounter a living being, odds are it's living on borrowed time. However, since Time Travel is involved, it doesn't always take.
 Cube Escape (Video Game) / int_1237828f
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Rage Against the Reflection
 Cube Escape (Video Game) / int_1397e10d
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Rage Against the Reflection: Happens in Theatre. The mirror might actually have broken on its own, but the character who looks into it is clearly disturbed by what he sees there.
 Cube Escape (Video Game) / int_1397e10d
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Plot-Triggering Death
 Cube Escape (Video Game) / int_13e1c444
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Plot-Triggering Death: Seasons, Case 23, and The Mill all center around the mysterious death of a blonde woman, who is later identified as Laura.
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Mental Health Recovery Arc
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Mental Health Recovery Arc: Basically the plot of The White Door.
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Big, Screwed-Up Family
 Cube Escape (Video Game) / int_154aa477
comment
Big, Screwed-Up Family: The Vanderboom family in Roots, although most of them would probably have been fine if not for Albert. The Eilander family of Paradise aren't much better, having formed a cult of sorts involving Rusty Lake and Human Sacrifice.
 Cube Escape (Video Game) / int_154aa477
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Misplaced Wildlife
 Cube Escape (Video Game) / int_17a45ff5
comment
Misplaced Wildlife: Rusty Lake contains sharks, pufferfish, octopi, and deep-sea fish like anglers and viperfish. This is the least of your worries, however, as the worst they do is Jump Scare you.
 Cube Escape (Video Game) / int_17a45ff5
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Multiple Endings
 Cube Escape (Video Game) / int_1aa08f77
comment
The Green Vial Ending of Paradox also features a black cube being changed into a white cube, this one in response to Dale sacrificing himself and (apparently) preventing Laura from dying. Of course, given that the entirety of Paradox appears to have been a simulation inside the White Cube building at the bottom of Rusty Lake, it's not clear whether this actually could have happened or whether it was just part of the simulation.
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 Cube Escape (Video Game) / int_1b122c5d
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Scare Chord
 Cube Escape (Video Game) / int_1b122c5d
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Scare Chord: Used to great effect throughout the games, usually paired with some kind of Jump Scare.
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The Cameo
 Cube Escape (Video Game) / int_1b65dfad
comment
The Cameo: Paradox has a file cabinet filled with profiles on in-game characters, and real-life people who paid to have their names in it during the game's Kickstarter campaign.
 Cube Escape (Video Game) / int_1b65dfad
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Human Resources
 Cube Escape (Video Game) / int_1ba09c9d
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Human Resources: The Lake is powered by memories extracted from people.
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 Cube Escape (Video Game) / int_1e7c47ab
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Stealth Pun
 Cube Escape (Video Game) / int_1e7c47ab
comment
Stealth Pun: The best ending of Paradox (or rather, the ending which leads into later games) is the one which involves finding the Golden Cube hidden in Chapter 2. In other words, it's the Golden Ending.
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Artificial Human
 Cube Escape (Video Game) / int_1ee0948e
comment
Artificial Human: Rose from Roots technically counts as this, as she was created in the family house's alchemy lab by her father Albert, who wanted to have a child with his sister-in-law Ida. Rose was created by combining Albert's sperm, Ida's preserved egg, some water, and a strange green potion.
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Ambiguous Situation
 Cube Escape (Video Game) / int_1f6983f7
comment
Ambiguous Situation: Even as things become clearer, there's still a lot that remains unknown, including how much of what the player sees is even real (as opposed to an elaborate metaphor). Hotel in particular is ambiguous. How aware are the animals of their intended fates? Are they oblivious, or do they want to end up on a plate? Their hedonistic behavior and pompous attitude (in keeping with high-society guests in a luxurious resort) suggests the former, but they also each keep lethal weaponry nearby and don't react to Harvey's usage of said weaponry. Heck, Ms. Pheasant even does the deed herself (along with possibly Mrs. Pigeon and Mr. Rabbit).
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The Tooth Hurts
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comment
The Tooth Hurts: Mrs. Crow's puzzle involves ramming her teeth into her gums, then pulling out her one gold tooth. One puzzle in Paradise involves shuffling Gerard's teeth around.
 Cube Escape (Video Game) / int_21bde5e8
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I'm a Humanitarian
 Cube Escape (Video Game) / int_22071825
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I'm an Animalitarian: In Hotel, you're expected to provide a delicious dinner for the hotel's Civilized Animal guests every evening... by killing one of said guests and serving their meat to the others.
 Cube Escape (Video Game) / int_22071825
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Coins for the Dead
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Coins for the Dead: You have to do this while searching James' corpse in Roots. One of the puzzles in The Past Within requires doing this with Albert's body to intentionally Corrupt his soul.
 Cube Escape (Video Game) / int_22854489
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Tampering with Food and Drink
 Cube Escape (Video Game) / int_2317bc85
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Tampering with Food and Drink: In Hotel, Mr. Deer is killed after drinking a poisoned Bloody Mary.
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 Cube Escape (Video Game) / int_23781532
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Ironic Name
 Cube Escape (Video Game) / int_23781532
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Ironic Name: A few members of the Vanderboom family have these. For example, Frank's name means "free", but he is trapped and tortured in a well for most of his life.
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Dark World
 Cube Escape (Video Game) / int_294df577
comment
Dark World: In later games, the Corrupted Souls try to force you into this, the screen throbbing red with their presence and the walls beginning to pulse with demonic imagery.
 Cube Escape (Video Game) / int_294df577
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Bilingual Bonus
 Cube Escape (Video Game) / int_294ed981
comment
Bilingual Bonus: In Theatre, the writing that gradually appears on the pictures are the Sanskrit words for the six realms of existence in Buddhism: "Hell realm" on the forest picture, "hungry ghost realm" on the Corrupted's picture, "animal realm" on the fish's picture, "human realm" on the woman's picture, "demi-god realm" on Mr. Crow's picture, and "god realm" on the ? picture. More Sanskrit is found on the timepieces in Roots: the word for "human" on the bronze (the Vanderboom brothers), "demigod" on the silver (Mr. Crow and William's Corrupted Soul), and "god" on the gold (Rose's baby and William's reincarnation). Also seen with the Vanderboom family (Dutch for 'Of the tree') and Dale's last name, Vandermeer (Dutch for 'Of the lake')
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Easter Egg
 Cube Escape (Video Game) / int_29a39f6
comment
Easter Egg: Inputting the secret code you receive by getting 100% Completion in Hotel into the snowglobe in Birthday shows a bonus scene of the Hotel guests' Corrupted Souls escaping their prisons inside the hotel and attacking Harvey. Harvey also shows up perched at the top of the tree in the ending scene. Giving the man a gin tonic in Theatre unlocks a secret message after his restroom scene. Putting the phrase CUBEESCAPE onto Rose's Ouija board in Roots will make her say that her daughter will return to Rusty Lake. Closing the window in the attic after Harvey has delivered Emma's letter to Frank will make writing show up on it. The message reveals Dale's birthdate, which is December 18, 1930. There are various secrets hidden in the second chapter of The Cave, in which the player explores Rusty Lake in a submarine, and the player can travel to several optional locations in that chapter. There are several in Paradise. During the third plague, leaving the orange flower on the shrine's windowsill will cause Harvey to appear. During the fourth plague, clicking on the shrine's right window a few times will summon Caroline's corrupted soul, who tells you to not "let them use my memories". In the same plague, clicking on the rabbit's burrow after it's killed will cause a gloved hand to raise an ace, serving as a Call-Forward to Mr. Rabbit. During the fifth plague, a silhouette of a boar will occasionally be seen in the woods, clicking it will cause a boar to appear on the path to the shrine, serving as a Call-Forward to Mr. Boar. During the eighth plague, Caroline's corrupted soul can be seen through the fog in various locations; after meeting her for the sixth time she briefly appears as her living self wearing an owl mask, rising off the ground before vanishing. During the ninth plague, a crow egg can be found in the crate with Caroline's bones; throwing it into the bonfire will cause Mr. Crow's shadow to appear. During the tenth plague, the pedestal where the last black cube is obtained can be further interacted with to get an owl mask. During the ending cutscene, the mask can be put on Caroline's corrupted soul. A plot-relevant version in Paradox: the film of the same name released along with the game features various small details which help you solve various hidden puzzles within the game, ultimately unlocking the Green Vial and Golden Cube endings. Several of Rusty Lake's social media posts contain parts of a code that could be put into Samsara Room to unlock the secret shrimp room.
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Trial-and-Error Gameplay
 Cube Escape (Video Game) / int_29c50e28
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A number of puzzles operate on the bizarrest stretches of dream/nightmare logic. For example, good luck figuring out in Case 23 just what you're supposed to do with the fishbowl and flies without extensive Trial-and-Error Gameplay.
 Cube Escape (Video Game) / int_29c50e28
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Tomato in the Mirror
 Cube Escape (Video Game) / int_2f329e3c
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Tomato in the Mirror: In Seasons, in case you can't figure out from the get-go that something is seriously wrong, you are left with no doubt once you open the clock and the mirror within shows that you've become a Corrupted Soul. In The Mill you are Mr. Crow, engaging in putting the woman's memories into the lake and talking with Dale about Fate. In The Cave you are once again Mr. Crow. In Roots, you discover you are playing as William Vanderboom's Corrupted Soul by looking in a mirror. Notably, the question of who you've been playing as is part of the episode's puzzle. In Paradise, the game ends with the protagonist becoming Mr. Owl and Paradise Island becoming the site of Rusty Lake Hotel. In The Past Within, the character in the Future segments is only addressed as "someone trustworthy" until Chapter 2, when the player with that role can look in a mirror and see that they're Rose's grey-haired future self.
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Electric Torture
 Cube Escape (Video Game) / int_306b9de9
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Electric Torture: You take control of the switch that electrocutes the poor little bird in Mrs. Pigeon's room in Hotel.
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Beard of Sorrow
 Cube Escape (Video Game) / int_311bcac6
comment
Beard of Sorrow: It is implied that Detective Vandermeer's shaggy facial hair is a byproduct of him obsessing over the Rusty Lake case for days on end. However, he is seen with it while making his phone call to Mr. Crow at the murder scene, which was when he just got introduced to the case.
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Deity of Human Origin
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Deity of Human Origin: Sort of. Mr. Crow and Mr. Owl used to be humans who successfully drank an elixir of immortality that transformed them into Bird People with the power to extract others' memories. Theatre uses a picture of Mr. Crow to represent the Sanskrit phrase for "demi-god realm".
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A Birthday, Not a Break
 Cube Escape (Video Game) / int_34e89418
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A Birthday, Not a Break: Dale's parents and grandfather are murdered on his birthday. At least until Dale's future self intervenes.
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Recursive Reality
 Cube Escape (Video Game) / int_352151a3
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Recursive Reality: At some point in both Arles and Harvey's Box, you enter a small object that you should not be able to physically enter and emerge into the exact same room you started out in, only with a few more surreal touches.
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OnceAnEpisode
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Matchboxes (almost always found in drawers)
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Stable Time Loop
 Cube Escape (Video Game) / int_37690091
comment
Blue Vial Ending: Dale drinks the blue vial and transforms into a Corrupted Soul; he then escapes from the room and kills Laura himself, leading to the creation of a black cube containing the memory of Chapter 1.
 Cube Escape (Video Game) / int_37690091
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1.0
 Cube Escape (Video Game) / int_37690091
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_37690091
 Cube Escape (Video Game) / int_3b358c4d
type
Bird People
 Cube Escape (Video Game) / int_3b358c4d
comment
Bird People: Mr. Owl and Mr. Crow are commonly depicted as having human bodies and bird heads. That said, Mr. Crow sometimes has Feather Fingers, and at the end of the secret level in Roots, Mr. Crow sprouts a pair of wings from his back. Harvey appears in a similar form in the secret cutscene in Birthday. Two of the guests in Hotel are also anthropomorphic birds. Interestingly, they are also the only female guests.
 Cube Escape (Video Game) / int_3b358c4d
featureApplicability
1.0
 Cube Escape (Video Game) / int_3b358c4d
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_3b358c4d
 Cube Escape (Video Game) / int_3ed195b4
type
Human Pincushion
 Cube Escape (Video Game) / int_3ed195b4
comment
Human Pincushion: Mr. Rabbit in Hotel dies as this when a magic trick involving three swords goes wrong and he is fatally stabbed.
 Cube Escape (Video Game) / int_3ed195b4
featureApplicability
1.0
 Cube Escape (Video Game) / int_3ed195b4
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1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_3ed195b4
 Cube Escape (Video Game) / int_41a32b6
type
Mystical Pregnancy
 Cube Escape (Video Game) / int_41a32b6
comment
Mystical Pregnancy: Emma Vanderboom in Roots becomes pregnant from the seeds of a magical flower, causing her to give birth to her son Frank. Also possibly Rose, depending on the circumstances of her daughter's birth.
 Cube Escape (Video Game) / int_41a32b6
featureApplicability
1.0
 Cube Escape (Video Game) / int_41a32b6
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_41a32b6
 Cube Escape (Video Game) / int_439e50f7
type
What Have We Ear?
 Cube Escape (Video Game) / int_439e50f7
comment
What Have We Ear?: Mr. Rabbit makes a playing card appear from behind his own ear.
 Cube Escape (Video Game) / int_439e50f7
featureApplicability
1.0
 Cube Escape (Video Game) / int_439e50f7
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_439e50f7
 Cube Escape (Video Game) / int_4603ea49
type
Mystical Plague
 Cube Escape (Video Game) / int_4603ea49
comment
Mystical Plague: Paradise involves an island being hit with all ten of the biblical Egyptian plagues.
 Cube Escape (Video Game) / int_4603ea49
featureApplicability
1.0
 Cube Escape (Video Game) / int_4603ea49
featureConfidence
1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_4603ea49
 Cube Escape (Video Game) / int_472c7555
type
Ending by Ascending
 Cube Escape (Video Game) / int_472c7555
comment
Ending by Ascending: In The Cave, the main character enters a cube found within the lake, and enters the elevator with a coloured cube. The similar scene is shown in Rusty Lake Hotel, where the elevator is ascending towards the hotel.
 Cube Escape (Video Game) / int_472c7555
featureApplicability
1.0
 Cube Escape (Video Game) / int_472c7555
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_472c7555
 Cube Escape (Video Game) / int_479d4e5a
type
Would Hurt a Child
 Cube Escape (Video Game) / int_479d4e5a
comment
Would Hurt a Child: When Frank finds himself clinging to a bar over a well, Albert hands him his teddy bear, then turns the crank to let the poor child fall in.
 Cube Escape (Video Game) / int_479d4e5a
featureApplicability
1.0
 Cube Escape (Video Game) / int_479d4e5a
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_479d4e5a
 Cube Escape (Video Game) / int_47e4f5f5
type
Golden Ending
 Cube Escape (Video Game) / int_47e4f5f5
comment
Golden Ending: The Golden Cube Ending of Paradox.
 Cube Escape (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Cube Escape (Video Game) / int_47e4f5f5
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1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_47e4f5f5
 Cube Escape (Video Game) / int_494d83c8
type
Helping Hands
 Cube Escape (Video Game) / int_494d83c8
comment
Helping Hands: When disembodied hands and fingers start emerging out of things they shouldn't possibly be able to, it usually means you're on the right track.
 Cube Escape (Video Game) / int_494d83c8
featureApplicability
1.0
 Cube Escape (Video Game) / int_494d83c8
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_494d83c8
 Cube Escape (Video Game) / int_4ab9c868
type
Pretty Little Headshots
 Cube Escape (Video Game) / int_4ab9c868
comment
Pretty Little Headshots: Used in Theatre, after you give the man a Bloody Mary to drink. You then go inside the wound as part of a literal Journey to the Center of the Mind.
 Cube Escape (Video Game) / int_4ab9c868
featureApplicability
1.0
 Cube Escape (Video Game) / int_4ab9c868
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_4ab9c868
 Cube Escape (Video Game) / int_4e7f703c
type
Wham Shot
 Cube Escape (Video Game) / int_4e7f703c
comment
Wham Shot: Your reflection in the mirror after opening the clock in Seasons.
 Cube Escape (Video Game) / int_4e7f703c
featureApplicability
1.0
 Cube Escape (Video Game) / int_4e7f703c
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1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_4e7f703c
 Cube Escape (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Cube Escape (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The Lake was the first created game in the series, and it's much more simplistic and (relatively) less surreal than the others. In addition, it doesn't specify a year or viewpoint character like later games almost always do (although Word of God and evidence in later games suggest that you play as Laura, the same woman from Seasons, and the game takes place in 1969 at the same time as Harvey's Box). Harvey's appearance in Seasons is different from the ones in all later games.
 Cube Escape (Video Game) / int_4f4372e9
featureApplicability
1.0
 Cube Escape (Video Game) / int_4f4372e9
featureConfidence
1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_4f4372e9
 Cube Escape (Video Game) / int_501de366
type
Temporal Paradox
 Cube Escape (Video Game) / int_501de366
comment
Temporal Paradox: The Past Within revolves around creating one via the Cubes in order to resurrect someone; its title comes from someone in the 1980's using a machine to interact with a past memory contained within a Black Cube, which leads to their past self obtaining a Golden Cube that lets them interact with the future, resulting in the future within the past within the future. And the only way to break the paradox is to become a part of Rusty Lake.
 Cube Escape (Video Game) / int_501de366
featureApplicability
1.0
 Cube Escape (Video Game) / int_501de366
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_501de366
 Cube Escape (Video Game) / int_50385f24
type
Immortality Inducer
 Cube Escape (Video Game) / int_50385f24
comment
The Cave reveals this is also true for Mr. Crow and Mr. Owl themselves. They were once humans who were transformed into their current forms as a side-effect of the Elixir of Life and Death.
 Cube Escape (Video Game) / int_50385f24
featureApplicability
1.0
 Cube Escape (Video Game) / int_50385f24
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_50385f24
 Cube Escape (Video Game) / int_504a1991
type
Body Horror
 Cube Escape (Video Game) / int_504a1991
comment
Body Horror: Happens regularly, especially to the Woman following her death.
 Cube Escape (Video Game) / int_504a1991
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1.0
 Cube Escape (Video Game) / int_504a1991
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_504a1991
 Cube Escape (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Cube Escape (Video Game) / int_50b05d30
comment
Disproportionate Retribution: Albert kills Frank, Emma's son, simply because she laughed at him when they were children. Unbeknownst to Emma, though, Frank actually survived.
 Cube Escape (Video Game) / int_50b05d30
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1.0
 Cube Escape (Video Game) / int_50b05d30
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_50b05d30
 Cube Escape (Video Game) / int_50f5dabe
type
Reincarnation
 Cube Escape (Video Game) / int_50f5dabe
comment
Reincarnation: Cave reveals that William Vanderboom was reborn as a woman named Laura.
 Cube Escape (Video Game) / int_50f5dabe
featureApplicability
1.0
 Cube Escape (Video Game) / int_50f5dabe
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_50f5dabe
 Cube Escape (Video Game) / int_52488c54
type
Drowning My Sorrows
 Cube Escape (Video Game) / int_52488c54
comment
Drowning My Sorrows: The man at the bar in Theatre only cares about getting drink after drink. This is heavily implied to be because of his guilt over the murdered woman, whom he used to be in a relationship with. Some of his comments hint at the fact that he was there at the time of her death, as he claims to not remember what happened, and that it's all his fault (although The White Door would later confirm that he had nothing to do with it but still blames himself anyway).
 Cube Escape (Video Game) / int_52488c54
featureApplicability
1.0
 Cube Escape (Video Game) / int_52488c54
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_52488c54
 Cube Escape (Video Game) / int_545744ee
type
Plot Coupon That Does Something
 Cube Escape (Video Game) / int_545744ee
comment
Plot Coupon That Does Something: The cubes that you need to collect to advance the plot in every game seem to just be random items at first, but later games reveal that there's a deeper significance to them. They're actually the memories of various deceased characters. The black cubes are negative ones, the white cubes are positive, and the blue cubes can change the past. The Cave introduces golden cubes, which apparently have the power to change the future.
 Cube Escape (Video Game) / int_545744ee
featureApplicability
1.0
 Cube Escape (Video Game) / int_545744ee
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_545744ee
 Cube Escape (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 Cube Escape (Video Game) / int_5541da8c
comment
Lotus-Eater Machine: Paradox heavily implies that the machine Dale was strapped into during The Cave is one of these, and the secret ending of Chapter 2 has him be released from it with the Golden Cube.
 Cube Escape (Video Game) / int_5541da8c
featureApplicability
1.0
 Cube Escape (Video Game) / int_5541da8c
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_5541da8c
 Cube Escape (Video Game) / int_558ae6f6
type
Moon Logic Puzzle
 Cube Escape (Video Game) / int_558ae6f6
comment
Moon Logic Puzzle: A number of puzzles operate on the bizarrest stretches of dream/nightmare logic. For example, good luck figuring out in Case 23 just what you're supposed to do with the fishbowl and flies without extensive Trial-and-Error Gameplay. The bonus achievements that can be obtained in the elixir puzzle in Roots give no clear indication on how to reach them, and the materials that have to be mixed together for them are very out there.
 Cube Escape (Video Game) / int_558ae6f6
featureApplicability
1.0
 Cube Escape (Video Game) / int_558ae6f6
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_558ae6f6
 Cube Escape (Video Game) / int_56515a39
type
Artistic License – History
 Cube Escape (Video Game) / int_56515a39
comment
Artistic License – History: Two of them in Hotel. In Mr. Boar's room, there are three cymbal monkeys. The anachronism is that the cymbal monkey toys we know of weren't invented until the 1950s in Japan, decades after the year the game is set in, 1893. There is also a radio in Mrs. Pigeon's room, but radios weren't commercially available until 1900, and the year the radio was first invented still comes after the year the events of Hotel were happening. Paradise has you make a burger for Gerard. Doing the math and considering what year this game is set in, the invention of the hamburger in this game is 104 years too early.
 Cube Escape (Video Game) / int_56515a39
featureApplicability
1.0
 Cube Escape (Video Game) / int_56515a39
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_56515a39
 Cube Escape (Video Game) / int_56ade6eb
type
Sapient Eat Sapient
 Cube Escape (Video Game) / int_56ade6eb
comment
Sapient Eat Sapient: You serve the guests of the Rusty Lake Hotel dinners made of ... guests of the Rusty Lake Hotel.
 Cube Escape (Video Game) / int_56ade6eb
featureApplicability
1.0
 Cube Escape (Video Game) / int_56ade6eb
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_56ade6eb
 Cube Escape (Video Game) / int_586589bc
type
Journey to the Center of the Mind
 Cube Escape (Video Game) / int_586589bc
comment
Journey to the Center of the Mind: You do this in Theatre with the drunk man.
 Cube Escape (Video Game) / int_586589bc
featureApplicability
1.0
 Cube Escape (Video Game) / int_586589bc
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_586589bc
 Cube Escape (Video Game) / int_586624e5
type
Genius Loci
 Cube Escape (Video Game) / int_586624e5
comment
Genius Loci: Rusty Lake, which is becoming a literal sea of human memories, may be one of these.
 Cube Escape (Video Game) / int_586624e5
featureApplicability
1.0
 Cube Escape (Video Game) / int_586624e5
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_586624e5
 Cube Escape (Video Game) / int_5f146203
type
Dissonant Serenity
 Cube Escape (Video Game) / int_5f146203
comment
Dissonant Serenity: The same smiley-face magnets are used in Seasons even as the notes they pin up get more and more disturbing.
 Cube Escape (Video Game) / int_5f146203
featureApplicability
1.0
 Cube Escape (Video Game) / int_5f146203
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1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_5f146203
 Cube Escape (Video Game) / int_5f4a2c79
type
Fishing for Sole
 Cube Escape (Video Game) / int_5f4a2c79
comment
Fishing for Sole: While fishing in The Lake, you do catch a fish, but you also catch keys, safes, a shrimp, a seashell (?!), and a live human...oid creature.
 Cube Escape (Video Game) / int_5f4a2c79
featureApplicability
1.0
 Cube Escape (Video Game) / int_5f4a2c79
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_5f4a2c79
 Cube Escape (Video Game) / int_5fcedca
type
Big Eater
 Cube Escape (Video Game) / int_5fcedca
comment
Big Eater: The old woman in The Mill must be repeatedly bribed with food to craft several useful items for you. Mr. Boar in Hotel, as he will keep eating sandwiches in his room. Paradise has Gerard, who is noted for his big appetite.
 Cube Escape (Video Game) / int_5fcedca
featureApplicability
1.0
 Cube Escape (Video Game) / int_5fcedca
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_5fcedca
 Cube Escape (Video Game) / int_63389b0b
type
Kids Are Cruel
 Cube Escape (Video Game) / int_63389b0b
comment
Kids Are Cruel: In Roots, Samuel and Emma knock down a beehive onto their brother Albert's head and then laugh at him. This is implied to be one of the reasons for Albert harboring a very deep grudge against them into adulthood.
 Cube Escape (Video Game) / int_63389b0b
featureApplicability
1.0
 Cube Escape (Video Game) / int_63389b0b
featureConfidence
1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_63389b0b
 Cube Escape (Video Game) / int_6602cad
type
Permanently Missable Content
 Cube Escape (Video Game) / int_6602cad
comment
Permanently Missable Content: Hotel gave one shot per room to get a perfect rating, ending the room as soon as you obtain the meat even if you didn't find the other ingredient. Also, one of the ingredients (white beans from Mr. Rabbit) couldn't be obtained if you used an item too early. An update in April 2021 allowed replaying rooms and thus said content is no longer missable. Paradise has five achievements to be found during each plague. While some are unlocked through completing key story events, others require finding Easter Eggs and may be missed before the end of the plague. Special mention goes to "The owls are not what they seem", during the ninth plague, for which the player must click on an owl flying across a scene after completing an objective. The owl only passes once, and will not reappear if the player leaves the scene and comes back.
 Cube Escape (Video Game) / int_6602cad
featureApplicability
1.0
 Cube Escape (Video Game) / int_6602cad
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_6602cad
 Cube Escape (Video Game) / int_66c5cfd5
type
Literal Change of Heart
 Cube Escape (Video Game) / int_66c5cfd5
comment
Literal Change of Heart: Saving Gerard in The Sixth Plague of Paradise involves replacing his heart with clockwork.
 Cube Escape (Video Game) / int_66c5cfd5
featureApplicability
1.0
 Cube Escape (Video Game) / int_66c5cfd5
featureConfidence
1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_66c5cfd5
 Cube Escape (Video Game) / int_68da6712
type
Canon Welding
 Cube Escape (Video Game) / int_68da6712
comment
Canon Welding: The remake of Samsara Room fully integrates it into the lore of the greater series, revealing that the main character is William Vanderboom in the process of being reincarnated.
 Cube Escape (Video Game) / int_68da6712
featureApplicability
1.0
 Cube Escape (Video Game) / int_68da6712
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_68da6712
 Cube Escape (Video Game) / int_6b7a6c55
type
Face–Monster Turn
 Cube Escape (Video Game) / int_6b7a6c55
comment
Face–Monster Turn: Mr. Rabbit uses this trope to justify his actions in Birthday. He explains that he was forced into murdering Dale's family as it is his only chance of "escaping this state". Of course, Paradise reveals that he was plenty monstrous even before becoming Mr. Rabbit...
 Cube Escape (Video Game) / int_6b7a6c55
featureApplicability
1.0
 Cube Escape (Video Game) / int_6b7a6c55
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_6b7a6c55
 Cube Escape (Video Game) / int_6bda9a30
type
Meaningful Name
 Cube Escape (Video Game) / int_6bda9a30
comment
Meaningful Name: The fictional painter Lacus Fleo is probably named after Lacus Flevo, a lake which once existed in the Netherlands. The series' publisher, Rusty Lake, are based in the Netherlands. The Vanderboom family's surname means "of the tree", referring to the tree on their property that was planted by James Vanderboom and later played a role in reincarnating William Vanderboom. Dale has this as well, as his surname Vandermeer means "of the lake". The Eilander family, as their surname is Dutch for "islander", which is what they are.
 Cube Escape (Video Game) / int_6bda9a30
featureApplicability
1.0
 Cube Escape (Video Game) / int_6bda9a30
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_6bda9a30
 Cube Escape (Video Game) / int_6d023e90
type
StealthPrequel
 Cube Escape (Video Game) / int_6d023e90
comment
Stealth Prequel: The end of Paradise reveals that it takes place before Hotel, with the titular building built on Paradise Island.
 Cube Escape (Video Game) / int_6d023e90
featureApplicability
1.0
 Cube Escape (Video Game) / int_6d023e90
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1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_6d023e90
 Cube Escape (Video Game) / int_6d332aea
type
Driven to Suicide
 Cube Escape (Video Game) / int_6d332aea
comment
Driven to Suicide: Several characters, although the majority of them are not conventional suicides. Seasons: One interpretation of the game's events is that the woman, after becoming Corrupted, goes back in time to kill her former self in a very twisted form of suicide. Case 23: The police officer who may or may not have hanged himself. Theatre: The man at the bar who shoots himself in the head. Might be an aversion since he doesn't die/is already dead. Expanded upon in The White Door when it's revealed that the man, Robert Hill, killed himself after losing his job and finding out that his (recently ex-)girlfriend Laura was murdered. Again, sort of. Hotel: Implied with Ms. Pheasant, as the player hands her the gun she uses to kill herself. Roots: Emma Vanderboom hangs herself after her son disappears/is presumed dead. The Cave: Here, it is revealed that the blonde woman, Laura Vanderboom, slit her own throat with a knife after suffering from mental illness for what is implied to be years.
 Cube Escape (Video Game) / int_6d332aea
featureApplicability
-1.0
 Cube Escape (Video Game) / int_6d332aea
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_6d332aea
 Cube Escape (Video Game) / int_6ec989d8
type
Guide Dang It!
 Cube Escape (Video Game) / int_6ec989d8
comment
The bonus achievements that can be obtained in the elixir puzzle in Roots give no clear indication on how to reach them, and the materials that have to be mixed together for them are very out there.
 Cube Escape (Video Game) / int_6ec989d8
featureApplicability
1.0
 Cube Escape (Video Game) / int_6ec989d8
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_6ec989d8
 Cube Escape (Video Game) / int_715704e5
type
Jigsaw Puzzle Plot
 Cube Escape (Video Game) / int_715704e5
comment
Jigsaw Puzzle Plot: In spite of the copious amounts of Mind Screw and Surreal Horror elements clearly just there to be surreal horror, the series does seem to be gradually piecing together some of its biggest mysteries. The Mill in particular drops some heavy suggestions/reveals about the true nature of Rusty Lake, its Humanoid Abominations, and the black and white cubes that keep recurring. Also, The Cave tells us the name of the blonde woman (Laura Vanderboom) and shows us more about the nature of Mr. Crow and Mr. Owl's state and what is under the Lake.
 Cube Escape (Video Game) / int_715704e5
featureApplicability
1.0
 Cube Escape (Video Game) / int_715704e5
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_715704e5
 Cube Escape (Video Game) / int_7374ab13
type
Once More, with Clarity
 Cube Escape (Video Game) / int_7374ab13
comment
Once More, with Clarity: The Mill replays a phone conversation you had as the detective of Case 23. It doesn't entirely clarify things, but it does show you who was on the other end, and the plot events the conversation set into motion. In Roots, there's Emma's letter to Frank. When we first read it as she's sending it, the instruction for him to look for her in the stars doesn't make much sense. When we see it again (when Frank finally receives the letter), Emma's already dead, and Frank is stargazing. Sure enough, a constellation of Emma appears. A scene from Theatre is replayed from Bob's perspective in The White Door. While the scene is still otherwise confusing, it does clarify what was going on in his head.
 Cube Escape (Video Game) / int_7374ab13
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 Cube Escape (Video Game) / int_7374ab13
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Cube Escape (Video Game) / int_7374ab13
 Cube Escape (Video Game) / int_7464705c
type
Arc Words
 Cube Escape (Video Game) / int_7464705c
comment
Arc Words: Several: All that you touch, you change. Balance the substance of [my/your] past lives. There will be blood. The past is never dead. It is not even past. You Know What to Do. Some variation of "The memories are the key, not only to the past, but the future as well".
 Cube Escape (Video Game) / int_7464705c
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1.0
 Cube Escape (Video Game) / int_7464705c
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Cube Escape (Video Game) / int_7464705c
 Cube Escape (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Cube Escape (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: You play as a different character in several games, the biggest standouts being Vincent van Gogh in Arles and a parrot in Harvey's Box.
 Cube Escape (Video Game) / int_7bf14666
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1.0
 Cube Escape (Video Game) / int_7bf14666
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Cube Escape (Video Game) / int_7bf14666
 Cube Escape (Video Game) / int_7e6c0522
type
Off with His Head!
 Cube Escape (Video Game) / int_7e6c0522
comment
Off with His Head!: Decapitation happens a lot in these games. Not that some of the victims notice...
 Cube Escape (Video Game) / int_7e6c0522
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1.0
 Cube Escape (Video Game) / int_7e6c0522
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Cube Escape (Video Game) / int_7e6c0522
 Cube Escape (Video Game) / int_8183248
type
Never Mess with Granny
 Cube Escape (Video Game) / int_8183248
comment
Never Mess with Granny: Gender-inverted example. It's Dale's grandfather who shoots and kills Mr. Rabbit in Birthday after future Dale goes back in time to save them.
 Cube Escape (Video Game) / int_8183248
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1.0
 Cube Escape (Video Game) / int_8183248
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 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_8183248
 Cube Escape (Video Game) / int_82accf22
type
Gainax Ending
 Cube Escape (Video Game) / int_82accf22
comment
Gainax Ending: Most of the games end with no explanation of what happened. Subsequent games sometimes clear them up. Or not.
 Cube Escape (Video Game) / int_82accf22
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1.0
 Cube Escape (Video Game) / int_82accf22
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Cube Escape (Video Game) / int_82accf22
 Cube Escape (Video Game) / int_851dda8f
type
Humanoid Abomination
 Cube Escape (Video Game) / int_851dda8f
comment
Seasons hints and The Mill confirms that the shadowy Humanoid Abominations are dead people who were corrupted by Mr. Crow's memory-extracting machine, or by some other method of removing their memories, as shown in Theatre.
 Cube Escape (Video Game) / int_851dda8f
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 Cube Escape (Video Game) / int_851dda8f
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Cube Escape (Video Game) / int_851dda8f
 Cube Escape (Video Game) / int_853b7948
type
Ambiguously Evil
 Cube Escape (Video Game) / int_853b7948
comment
Ambiguously Evil: Mr. Owl and Mr. Crow. Despite clearly working to power the Lake with memories, neither are openly antagonistic, and it’s implied they have their reasons for doing so. They’re certainly no heroes, but their malice is also questionable.
 Cube Escape (Video Game) / int_853b7948
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Cube Escape (Video Game) / int_853b7948
 Cube Escape (Video Game) / int_86c2af02
type
Cartridges in Flight
 Cube Escape (Video Game) / int_86c2af02
comment
Cartridges in Flight: Both Roots and The White Door have this.
 Cube Escape (Video Game) / int_86c2af02
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1.0
 Cube Escape (Video Game) / int_86c2af02
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Cube Escape (Video Game) / int_86c2af02
 Cube Escape (Video Game) / int_8b6e8d7
type
Anachronic Order
 Cube Escape (Video Game) / int_8b6e8d7
comment
Anachronic Order: Seasons takes place in 1964-1981, The Lake in 1969, Arles in 1888, Harvey's Box in 1969, Case 23 in 1971-1972, The Mill most likely in 1972, Birthday in 1933, Theatre in 1971, Hotel in 1893, Roots in 1860-1935, Cave in 1972, Paradise some time in the late 1700s or early 1800s, and Paradox in 1972 at the same time as Cave.
 Cube Escape (Video Game) / int_8b6e8d7
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 Cube Escape (Video Game) / int_8b6e8d7
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Cube Escape (Video Game) / int_8b6e8d7
 Cube Escape (Video Game) / int_8cf6aa
type
Literal Metaphor
 Cube Escape (Video Game) / int_8cf6aa
comment
Literal Metaphor: The drinks you give to the depressed man in Theatre; for example, the screwdriver cocktail causes a screwdriver tool to emerge from his mouth.
 Cube Escape (Video Game) / int_8cf6aa
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1.0
 Cube Escape (Video Game) / int_8cf6aa
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Cube Escape (Video Game) / int_8cf6aa
 Cube Escape (Video Game) / int_8e20979
type
Wham Episode
 Cube Escape (Video Game) / int_8e20979
comment
Wham Episode: The episode The Mill probably reveals more about what is going on than any other episode so far. This does nothing to make things less bizarre or frightening.
 Cube Escape (Video Game) / int_8e20979
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1.0
 Cube Escape (Video Game) / int_8e20979
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Cube Escape (Video Game) / int_8e20979
 Cube Escape (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Cube Escape (Video Game) / int_8ed5c6e4
comment
Asshole Victim: The animal guests in Hotel fall into this, since Paradise ultimately reveals that Mr. Owl has a damn good reason for wanting them dead. Even without knowing that, Mr. Boar definitely falls into this trope.
 Cube Escape (Video Game) / int_8ed5c6e4
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 Cube Escape (Video Game) / int_8ed5c6e4
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Cube Escape (Video Game) / int_8ed5c6e4
 Cube Escape (Video Game) / int_9255105a
type
To Be Continued
 Cube Escape (Video Game) / int_9255105a
comment
Golden Cube Ending: Dale finds the golden cube given to him in The Cave, allowing him to continue his journey towards a higher state of consciousness.
 Cube Escape (Video Game) / int_9255105a
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1.0
 Cube Escape (Video Game) / int_9255105a
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Cube Escape (Video Game) / int_9255105a
 Cube Escape (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Cube Escape (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: The ultimate goal of Seasons, although it's not fully clear just how much your actions were able to change the past. In Birthday, Dale's parents are murdered during his birthday party, and assembling his birthday present allows him to turn back time far enough to save them. The game further implies that it is possible to turn the bad black cubes into good white cubes, if the memory- or indeed the event remembered- is altered, hinting that Rusty Lake might have a chance to become uncorrupted one day. The Green Vial Ending of Paradox also features a black cube being changed into a white cube, this one in response to Dale sacrificing himself and (apparently) preventing Laura from dying. Of course, given that the entirety of Paradox appears to have been a simulation inside the White Cube building at the bottom of Rusty Lake, it's not clear whether this actually could have happened or whether it was just part of the simulation.
 Cube Escape (Video Game) / int_93ed8515
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1.0
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Cube Escape (Video Game) / int_93ed8515
 Cube Escape (Video Game) / int_943b920b
type
Electrified Bathtub
 Cube Escape (Video Game) / int_943b920b
comment
Electrified Bathtub: Mrs. Pigeon dies this way in Hotel.
 Cube Escape (Video Game) / int_943b920b
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1.0
 Cube Escape (Video Game) / int_943b920b
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Cube Escape (Video Game) / int_943b920b
 Cube Escape (Video Game) / int_95c2a9dd
type
Outliving One's Offspring
 Cube Escape (Video Game) / int_95c2a9dd
comment
Outliving One's Offspring: Emma Vanderboom in Roots loses her son while he's still very young and only learns of his actually being alive after she kills herself from the grief.
 Cube Escape (Video Game) / int_95c2a9dd
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1.0
 Cube Escape (Video Game) / int_95c2a9dd
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Cube Escape (Video Game) / int_95c2a9dd
 Cube Escape (Video Game) / int_9b57f005
type
AcCENT upon the Wrong SylLABle
 Cube Escape (Video Game) / int_9b57f005
comment
Accent Upon The Wrong Syllable: Done with Mr. Crow’s lines, at least in the earlier games when he had his higher, reedy voice. It lends to the creepy nature of his phone calls.
 Cube Escape (Video Game) / int_9b57f005
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1.0
 Cube Escape (Video Game) / int_9b57f005
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 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_9b57f005
 Cube Escape (Video Game) / int_9bee1a7f
type
Eldritch Location
 Cube Escape (Video Game) / int_9bee1a7f
comment
Eldritch Location: Rusty Lake is referred to throughout the games as some kind of mental health facility. It will affect your mental health, all right. The recurring settings of the small apartment and the cabin by Rusty Lake are almost certainly such locations as well.
 Cube Escape (Video Game) / int_9bee1a7f
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1.0
 Cube Escape (Video Game) / int_9bee1a7f
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1.0
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Cube Escape (Video Game) / int_9bee1a7f
 Cube Escape (Video Game) / int_9dab0a6e
type
Continuity Nod
 Cube Escape (Video Game) / int_9dab0a6e
comment
Continuity Nod: Several newspaper articles in Roots report on the events that happen in Hotel. Scenes from Seasons, Birthday, and Theatre appear in Dale's mind in Paradox. Several objects from previous games, including a matryoshka from Case 23 and Dale's bowler hat and the empty blue vial from Paradox, appear in The White Door.
 Cube Escape (Video Game) / int_9dab0a6e
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1.0
 Cube Escape (Video Game) / int_9dab0a6e
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_9dab0a6e
 Cube Escape (Video Game) / int_a09f3a65
type
Sibling Triangle
 Cube Escape (Video Game) / int_a09f3a65
comment
Sibling Triangle: In Roots, Albert has a romantic obsession with his sister-in-law Ida, who is married to his brother Samuel. Since she doesn't respond to him, Albert eventually kills both of them.
 Cube Escape (Video Game) / int_a09f3a65
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1.0
 Cube Escape (Video Game) / int_a09f3a65
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Cube Escape (Video Game) / int_a09f3a65
 Cube Escape (Video Game) / int_a18d407b
type
Samus Is a Girl
 Cube Escape (Video Game) / int_a18d407b
comment
Samus Is a Girl: It is revealed very quickly that Harvey the parrot is female, since she lays eggs.
 Cube Escape (Video Game) / int_a18d407b
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1.0
 Cube Escape (Video Game) / int_a18d407b
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 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_a18d407b
 Cube Escape (Video Game) / int_a2b38d3b
type
Eye Scream
 Cube Escape (Video Game) / int_a2b38d3b
comment
Eye Scream: One puzzle is solved by repeatedly stabbing a giant, disembodied eyeball. Then there are the fates of the old woman in Mill and Samuel and Ida in Roots...
 Cube Escape (Video Game) / int_a2b38d3b
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 Cube Escape (Video Game) / int_a2b38d3b
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Cube Escape (Video Game) / int_a2b38d3b
 Cube Escape (Video Game) / int_a65288e2
type
Ascended Extra
 Cube Escape (Video Game) / int_a65288e2
comment
Ascended Extra: Robert Hill first appears in one scene at the police station in Case 23, becomes an important side character in Theatre revealed to have ties to the murdered woman, and later becomes the protagonist of The White Door.
 Cube Escape (Video Game) / int_a65288e2
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 Cube Escape (Video Game) / int_a65288e2
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Cube Escape (Video Game) / int_a65288e2
 Cube Escape (Video Game) / int_ac6ecb56
type
Plague Doctor
 Cube Escape (Video Game) / int_ac6ecb56
comment
Plague Doctor: The Sixth Plague of Paradise, "Boils", has one of the Eilanders dress as one when Gerard becomes sick from eating diseased meat in the previous segment.
 Cube Escape (Video Game) / int_ac6ecb56
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1.0
 Cube Escape (Video Game) / int_ac6ecb56
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Cube Escape (Video Game) / int_ac6ecb56
 Cube Escape (Video Game) / int_aed65980
type
All for Nothing
 Cube Escape (Video Game) / int_aed65980
comment
All for Nothing: The extensive effort to bring William Vanderboom Back from the Dead in Roots as Laura, is ultimately rendered moot, when she ends up offed by the Corrupted Soul in Seasons.
 Cube Escape (Video Game) / int_aed65980
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1.0
 Cube Escape (Video Game) / int_aed65980
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 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_aed65980
 Cube Escape (Video Game) / int_b13573b7
type
Machine Monotone
 Cube Escape (Video Game) / int_b13573b7
comment
Machine Monotone: If you pick up the phone, expect to hear this. Revealed in The Mill to be the voice of Mr. Crow himself... or at least one of them, since he's later revealed to be able to speak normally when he wants to.
 Cube Escape (Video Game) / int_b13573b7
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1.0
 Cube Escape (Video Game) / int_b13573b7
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 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_b13573b7
 Cube Escape (Video Game) / int_b3a1b815
type
Dream Tells You to Wake Up
 Cube Escape (Video Game) / int_b3a1b815
comment
Dream Tells You to Wake Up: Happens to Robert in The White Door. He does wake up briefly, revealing that the doctors have hooked him up to some sort of machine while he was sleeping.
 Cube Escape (Video Game) / int_b3a1b815
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 Cube Escape (Video Game) / int_b3a1b815
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Cube Escape (Video Game) / int_b3a1b815
 Cube Escape (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 Cube Escape (Video Game) / int_b5ac90ac
comment
Red Vial "Ending": Dale drinks the red vial, coughs up a key, and uses it to unlock the door to the room, escaping into the woods at the bottom of Rusty Lake; he then finds his way to the surface of the lake, where he witnesses the Corrupted Soul slit Laura's throat. He then finds a black cube containing a memory of what just happened; in the film this seems to lead into a "Groundhog Day" Loop, while in the game it marks the transition to Chapter 2.
 Cube Escape (Video Game) / int_b5ac90ac
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1.0
 Cube Escape (Video Game) / int_b5ac90ac
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 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_b5ac90ac
 Cube Escape (Video Game) / int_b661954a
type
Sealed Room in the Middle of Nowhere
 Cube Escape (Video Game) / int_b661954a
comment
Sealed Room in the Middle of Nowhere: Almost all of the games use this, although in Case 23 Chapter 1, it's not exactly sealed; you just can't leave until you find all the evidence.
 Cube Escape (Video Game) / int_b661954a
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1.0
 Cube Escape (Video Game) / int_b661954a
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Cube Escape (Video Game) / int_b661954a
 Cube Escape (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 Cube Escape (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: The Corrupted Souls are entirely black with two glowing orbs of white where their eyes should be.
 Cube Escape (Video Game) / int_b85c06f2
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 Cube Escape (Video Game) / int_b85c06f2
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 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_b85c06f2
 Cube Escape (Video Game) / int_b97f8642
type
Razor Apples
 Cube Escape (Video Game) / int_b97f8642
comment
Razor Apples: In Birthday, the slice of cake Dale's father eats turns out to contain a needle.
 Cube Escape (Video Game) / int_b97f8642
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1.0
 Cube Escape (Video Game) / int_b97f8642
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_b97f8642
 Cube Escape (Video Game) / int_bb48f8ba
type
Timed Mission
 Cube Escape (Video Game) / int_bb48f8ba
comment
Timed Mission: The ending of Case 23 is timed, unlike the rest of the game. Better get that elevator working fast... The end of Harvey's Box has a short one of these as well— if you don't figure out how to ward off the Corrupted Soul in time, it'll grab and kill you.
 Cube Escape (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Cube Escape (Video Game) / int_bb48f8ba
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_bb48f8ba
 Cube Escape (Video Game) / int_bc1faa80
type
Mirror Scare
 Cube Escape (Video Game) / int_bc1faa80
comment
Mirror Scare: In both the game and film for Paradox, Laura suddenly appears in the mirror behind Dale.
 Cube Escape (Video Game) / int_bc1faa80
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1.0
 Cube Escape (Video Game) / int_bc1faa80
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_bc1faa80
 Cube Escape (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 Cube Escape (Video Game) / int_bd2812b5
comment
Ascend to a Higher Plane of Existence: While ambiguous, the ending of Case 23 implies that this has happened to Detective Vandermeer. Probably confirmed in Theatre, where Mr. Owl (or his stand-in) tells him that his mind's reaching a higher state of consciousness.
 Cube Escape (Video Game) / int_bd2812b5
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1.0
 Cube Escape (Video Game) / int_bd2812b5
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_bd2812b5
 Cube Escape (Video Game) / int_bd79d896
type
Minor Crime Reveals Major Plot
 Cube Escape (Video Game) / int_bd79d896
comment
Minor Crime Reveals Major Plot: While investigating the Woman's death, Dale quickly realizes there's a lot of other stuff going on with Rusty Lake.
 Cube Escape (Video Game) / int_bd79d896
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1.0
 Cube Escape (Video Game) / int_bd79d896
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_bd79d896
 Cube Escape (Video Game) / int_bef696dd
type
Mind Screw
 Cube Escape (Video Game) / int_bef696dd
comment
One locked object requires you to use a human fetus in a jar as a key after you finish transforming it into a disembodied heart by pouring a bottle of ink into it.
 Cube Escape (Video Game) / int_bef696dd
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1.0
 Cube Escape (Video Game) / int_bef696dd
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_bef696dd
 Cube Escape (Video Game) / int_bf5fc089
type
Tarot Motifs
 Cube Escape (Video Game) / int_bf5fc089
comment
Tarot Motifs: In Roots, six tarot cards show up as part of Ida's fortune telling and each card represents a character or major event in the game: the Devil for Albert, the perpetrator of the other Vanderbooms' misery; Death for Samuel's gory death at the hands of Albert; the Hanged Man for Emma, who hangs herself after her son Frank "disappears" due to Albert; the Hermit for Frank, who is trapped alone in a well by Albert for many years; the Star for Emma's letter to Frank to find her in the constellations; and the Empress for Rose, who helps resurrect her granduncle and is shown holding him as a baby on the ending screen.
 Cube Escape (Video Game) / int_bf5fc089
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1.0
 Cube Escape (Video Game) / int_bf5fc089
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 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_bf5fc089
 Cube Escape (Video Game) / int_c04b1231
type
Jump Scare
 Cube Escape (Video Game) / int_c04b1231
comment
Jump Scare: The discovery of horrible things, like corpses or mirrors, is often accompanied by a sudden increase in volume and a Scare Chord.
 Cube Escape (Video Game) / int_c04b1231
featureApplicability
1.0
 Cube Escape (Video Game) / int_c04b1231
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_c04b1231
 Cube Escape (Video Game) / int_c2afffe
type
Take Me Instead
 Cube Escape (Video Game) / int_c2afffe
comment
Take Me Instead: In Paradise, Caroline prevented her son Jakob from being sacrificed by the rest of the family as a child by begging them to take her instead.
 Cube Escape (Video Game) / int_c2afffe
featureApplicability
1.0
 Cube Escape (Video Game) / int_c2afffe
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_c2afffe
 Cube Escape (Video Game) / int_c66cb5a9
type
Human Sacrifice
 Cube Escape (Video Game) / int_c66cb5a9
comment
Human Sacrifice: Practiced by the Eilander family in Paradise.
 Cube Escape (Video Game) / int_c66cb5a9
featureApplicability
1.0
 Cube Escape (Video Game) / int_c66cb5a9
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1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_c66cb5a9
 Cube Escape (Video Game) / int_c6fa273c
type
Knights and Knaves
 Cube Escape (Video Game) / int_c6fa273c
comment
Knights and Knaves: One puzzle in Roots requires you to figure out which one of four characters are the High Priestess (always tells the truth), the Devil (always lies), the Chariot (lies only once), and the Empress (tells the truth only once) from their written statements.
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Cube Escape (Video Game) / int_c6fa273c
 Cube Escape (Video Game) / int_c75df49a
type
Shout-Out
 Cube Escape (Video Game) / int_c75df49a
comment
Shout-Out: The wallpaper in the Woman's home will be instantly recognizable to fans of a certain film. Similarly, Mr. Rabbit breaking down the door of Dale's house in Birthday bears a striking resemblance to the famous "Heeeere's Johnny!" scene. In Seasons and The White Door, Ron Burgundy can be spotted reporting the Woman's death on TV. In Case 23, a detective named Dale appreciates a damn fine cup of coffee. The influence of Twin Peaks on the series becomes even more obvious with the murdered blonde woman's name turning out to be Laura, her ex-boyfriend and the initial suspect in her murder being called Robert, and Paradise showing the statement "THE OWLS ARE NOT WHAT THEY SEEM" on a wall. Harvey's Box features an appearance by the title character of René Magritte's infamous mermaid painting. Ms. Pheasant from Hotel has a miniature puppet theatre in her room, featuring Punch and Judy. One of the series' major catchphrases — "The past is never dead. It is not even past." — is a direct quote from William Faulkner. In Paradise, a character turns into an insect similar to Franz Kafka's The Metamorphosis. Arles is made up almost entirely of shout-outs to Van Gogh. He is the player character, the room is based on his "Bedroom in Arles", and there are other paintings by him on the walls.
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Cube Escape (Video Game) / int_c75df49a
 Cube Escape (Video Game) / int_c978ad0b
type
Magic Skirt
 Cube Escape (Video Game) / int_c978ad0b
comment
Magic Skirt: At certain points in Case 23, The Mill, and The White Door, the Woman's dead body is held up in the air by the ankles. Her hair falls down, but, strangely, her one-piece dress ignores gravity and stays at her knees. This is despite that it has no support, and was actually seen gently blowing in the breeze in an earlier scene in Seasons.
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Cube Escape (Video Game) / int_c978ad0b
 Cube Escape (Video Game) / int_ca87e3ec
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No Name Given
 Cube Escape (Video Game) / int_ca87e3ec
comment
No Name Given: Cave finally names the blonde woman, who has been in nearly every game since Seasons, as Laura Vanderboom.
 Cube Escape (Video Game) / int_ca87e3ec
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Cube Escape (Video Game) / int_ca87e3ec
 Cube Escape (Video Game) / int_cc19006
type
Mouth Stitched Shut
 Cube Escape (Video Game) / int_cc19006
comment
Mouth Stitched Shut: Mr. Crow's disguise as an old man. Given that cutting the stitches immediately causes him to shed the disguise altogether, it is possible that this was a means of securing him inside the suit against his will.
 Cube Escape (Video Game) / int_cc19006
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1.0
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Cube Escape (Video Game) / int_cc19006
 Cube Escape (Video Game) / int_cc4b45f6
type
Word of God
 Cube Escape (Video Game) / int_cc4b45f6
comment
The Lake was the first created game in the series, and it's much more simplistic and (relatively) less surreal than the others. In addition, it doesn't specify a year or viewpoint character like later games almost always do (although Word of God and evidence in later games suggest that you play as Laura, the same woman from Seasons, and the game takes place in 1969 at the same time as Harvey's Box).
 Cube Escape (Video Game) / int_cc4b45f6
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 Cube Escape (Video Game) / int_ce75a983
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Screw Destiny
 Cube Escape (Video Game) / int_ce75a983
comment
Screw Destiny: Seasons has you attempting to do this, and The Lake lets you "change your fate" by using a code from Seasons.
 Cube Escape (Video Game) / int_ce75a983
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1.0
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Cube Escape (Video Game) / int_ce75a983
 Cube Escape (Video Game) / int_d01cffbc
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Badass Longcoat
 Cube Escape (Video Game) / int_d01cffbc
comment
Badass Longcoat: Mr. Crow is often seen wearing a long black coat, complete with a white bowtie.
 Cube Escape (Video Game) / int_d01cffbc
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 Cube Escape (Video Game) / int_d01cffbc
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Cube Escape (Video Game) / int_d01cffbc
 Cube Escape (Video Game) / int_d028ca10
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Deliberately Monochrome
 Cube Escape (Video Game) / int_d028ca10
comment
Deliberately Monochrome: The "Day" levels in The White Door start out in black and white to show Robert's depressed mental state.
 Cube Escape (Video Game) / int_d028ca10
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Cube Escape (Video Game) / int_d028ca10
 Cube Escape (Video Game) / int_d2102da0
type
Bad People Abuse Animals
 Cube Escape (Video Game) / int_d2102da0
comment
Bad People Abuse Animals: A rare averted case. Something unspeakable is going to be happening to an animal in every single game of the series, and it's going to be done by every major character, whether they're evil, a saint, or morally grey.
 Cube Escape (Video Game) / int_d2102da0
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 Cube Escape (Video Game) / int_d251db87
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Alchemy Is Magic
 Cube Escape (Video Game) / int_d251db87
comment
Alchemy Is Magic: Alchemy is used to create the Elixir that grants enlightenment and makes people immortal, as well as used by Albert to create his daughter Rose.
 Cube Escape (Video Game) / int_d251db87
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1.0
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Cube Escape (Video Game) / int_d251db87
 Cube Escape (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Cube Escape (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Between Case 23 and The Mill, the developers asked for a volunteer voice actor on Facebook. This eventually led to Dale Vandermeer having a voice in the latter game.
 Cube Escape (Video Game) / int_d40a8a0f
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Cube Escape (Video Game) / int_d40a8a0f
 Cube Escape (Video Game) / int_d6618014
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Last Request
 Cube Escape (Video Game) / int_d6618014
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Last Request: Ms. Pheasant's requests to have her pictures taken before shooting herself in Hotel can be interpreted as this.
 Cube Escape (Video Game) / int_d6618014
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Cube Escape (Video Game) / int_d6618014
 Cube Escape (Video Game) / int_d68c925d
type
Creator Provincialism
 Cube Escape (Video Game) / int_d68c925d
comment
The fictional painter Lacus Fleo is probably named after Lacus Flevo, a lake which once existed in the Netherlands. The series' publisher, Rusty Lake, are based in the Netherlands.
 Cube Escape (Video Game) / int_d68c925d
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Cube Escape (Video Game) / int_d68c925d
 Cube Escape (Video Game) / int_d959f4db
type
Immortality Seeker
 Cube Escape (Video Game) / int_d959f4db
comment
Immortality Seeker: James in Roots tries to create the elixir of immortality in his later years. He successfully creates it, but the elixir has a 50% chance of causing instant death instead of immortality. His dog takes it without any ill effects, (it actually becomes immortal as it is seen still alive and well under the care of James' granddaughter Rose, and even later in the events of Cave, which take place after his great-granddaughter Laura has reached adulthood) but James himself is not so fortunate. This is also a case of his family history repeating itself, as his uncle William also died this way. William's brother Aldous was luckier, becoming Mr. Crow instead.
 Cube Escape (Video Game) / int_d959f4db
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Cube Escape (Video Game) / int_d959f4db
 Cube Escape (Video Game) / int_d9d864e2
type
Stage Magician
 Cube Escape (Video Game) / int_d9d864e2
comment
Stage Magician: Mr. Rabbit's occupation in Hotel and, as revealed by Paradox, in Birthday.
 Cube Escape (Video Game) / int_d9d864e2
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1.0
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Cube Escape (Video Game) / int_d9d864e2
 Cube Escape (Video Game) / int_dc292b90
type
Ear Ache
 Cube Escape (Video Game) / int_dc292b90
comment
Ear Ache: Van Gogh cuts off his ear with a knife in Arles. In Paradise, Gerard loses an ear after a haircut from his blind niece Elizabeth.
 Cube Escape (Video Game) / int_dc292b90
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1.0
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Cube Escape (Video Game) / int_dc292b90
 Cube Escape (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Cube Escape (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: The man in the police station who unexpectedly becomes Corrupted in Case 23 appears to be just a one-off Jump Scare. Then comes Theatre, in which he's an important character and turns out to have had a close relationship with the murdered woman... James Vanderboom's dog actually qualifies. After James tests the Elixir of Life and Death on it before drinking it himself, he dies but the dog becomes immortal as it is later seen with James' granddaughter Rose, and looking exactly as it did when it took the Elixir, but is otherwise an unimportant character in the game. During Cave, however, the dog is present, and Mr. Crow extracts Elixir from its feces.
 Cube Escape (Video Game) / int_dcbe8a6e
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Cube Escape (Video Game) / int_dcbe8a6e
 Cube Escape (Video Game) / int_dd8deee1
type
Xenofiction
 Cube Escape (Video Game) / int_dd8deee1
comment
Xenofiction: In Harvey's Box and Rusty Lake Hotel you play as Harvey, the pet parrot who recurs throughout the games.
 Cube Escape (Video Game) / int_dd8deee1
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Cube Escape (Video Game) / int_dd8deee1
 Cube Escape (Video Game) / int_df410b77
type
Decoy Protagonist
 Cube Escape (Video Game) / int_df410b77
comment
Decoy Protagonist: If you play the games in the recommended chronological order starting with Seasons, you'll likely think that the woman who's the primary focus and POV character of Seasons is the series' central character. It isn't until the fifth installment, Case 23, that Dale Vandermeer is introduced and the majority of future games focus on his importance to the larger plot.
 Cube Escape (Video Game) / int_df410b77
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Cube Escape (Video Game) / int_df410b77
 Cube Escape (Video Game) / int_e003c829
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History Repeats
 Cube Escape (Video Game) / int_e003c829
comment
This is also a case of his family history repeating itself, as his uncle William also died this way. William's brother Aldous was luckier, becoming Mr. Crow instead.
 Cube Escape (Video Game) / int_e003c829
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1.0
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 Cube Escape (Video Game) / int_e0aed924
type
No Antagonist
 Cube Escape (Video Game) / int_e0aed924
comment
No Antagonist: There is no character in the plot who's obviously causing any conflict among the others. Mr. Crow may be the best candidate, but there's still not enough evidence anywhere to suggest his actions and motives are of malicious intent.
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 Cube Escape (Video Game) / int_e3c36782
type
Call-Forward
 Cube Escape (Video Game) / int_e3c36782
comment
There are several in Paradise. During the third plague, leaving the orange flower on the shrine's windowsill will cause Harvey to appear. During the fourth plague, clicking on the shrine's right window a few times will summon Caroline's corrupted soul, who tells you to not "let them use my memories". In the same plague, clicking on the rabbit's burrow after it's killed will cause a gloved hand to raise an ace, serving as a Call-Forward to Mr. Rabbit. During the fifth plague, a silhouette of a boar will occasionally be seen in the woods, clicking it will cause a boar to appear on the path to the shrine, serving as a Call-Forward to Mr. Boar. During the eighth plague, Caroline's corrupted soul can be seen through the fog in various locations; after meeting her for the sixth time she briefly appears as her living self wearing an owl mask, rising off the ground before vanishing. During the ninth plague, a crow egg can be found in the crate with Caroline's bones; throwing it into the bonfire will cause Mr. Crow's shadow to appear. During the tenth plague, the pedestal where the last black cube is obtained can be further interacted with to get an owl mask. During the ending cutscene, the mask can be put on Caroline's corrupted soul.
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Cube Escape (Video Game) / int_e3c36782
 Cube Escape (Video Game) / int_e43c66bd
type
Art Evolution
 Cube Escape (Video Game) / int_e43c66bd
comment
Art Evolution: Compare the Woman's design in a photo in Theatre to the same photo appearing in The White Door.
 Cube Escape (Video Game) / int_e43c66bd
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Cube Escape (Video Game) / int_e43c66bd
 Cube Escape (Video Game) / int_e57c714d
type
Insane Equals Violent
 Cube Escape (Video Game) / int_e57c714d
comment
Insane Equals Violent: Seasons heavily implies that you're playing as a mentally disturbed person who tried to undergo treatment but eventually snapped and killed someone. Possibly yourself. However, it's played with: most of the evidence suggests that the player character—The Woman—committed suicide, shortly before the Fall memory, but then her Corrupted Soul stabs Harvey while visiting the Fall memory, meaning that she wasn't violent until reaching an even worse mental state.
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Cube Escape (Video Game) / int_e57c714d
 Cube Escape (Video Game) / int_e624f0e8
type
Suspiciously Specific Denial
 Cube Escape (Video Game) / int_e624f0e8
comment
Suspiciously Specific Denial: One of the statements Albert makes in Roots in the chapter "The Lying Game" is "I don't love Ida". He also has a picture of her in his shirt pocket.
 Cube Escape (Video Game) / int_e624f0e8
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Cube Escape (Video Game) / int_e624f0e8
 Cube Escape (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 Cube Escape (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: Both black and white cubes are created from the brains of deceased individuals. Unlike their white counterparts, however, the creation of black cubes reanimates their donors as violent shadow monsters, known in-universe as Corrupted Souls. One locked object requires you to use a human fetus in a jar as a key after you finish transforming it into a disembodied heart by pouring a bottle of ink into it.
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 Cube Escape (Video Game) / int_e7f5713a
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Ominous Cube
 Cube Escape (Video Game) / int_e7f5713a
comment
Ominous Cube: The Arc Symbol of the series, of course.
 Cube Escape (Video Game) / int_e7f5713a
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 Cube Escape (Video Game) / int_e8e56799
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Blue-and-Orange Morality
 Cube Escape (Video Game) / int_e8e56799
comment
Blue-and-Orange Morality: Mr. Crow and Mr. Owl. It's difficult to say what they even are, let alone why they do what they do. In The Mill it is revealed that they empower the lake somehow by crafting the cubes from human memories. Mr. Owl seems to prefer that they use good memories due to the dangerous side-effects of using bad ones. Good or bad, however, the memories still have to come from dead human bodies. Hotel takes this even further with Mr. Crow and Mr. Owl expecting the player character to fulfill their guests' needs and make sure they get a nice dinner every evening... by killing one of them every day after their needs are met and serving their meat to the other guests. It's left unclear if the guests are aware of this and/or if they actually want this to happen (as at least one of them does exhibit suicidal ideations). The Cave finally reveals much about their motivations. They were once humans who drank the Elixir of Life and Death. However, the elixir appears to wear off over time. Making the cubes from memories, including a new type that apparently can change the future, is implied to be part of their plan for gaining access to "the full Elixir". Paradox only complicates things further by hinting that Mr. Crow and Mr. Owl may not have exactly the same agenda; Mr. Owl seems concerned with making Dale into his successor as "ruler" of Rusty Lake, while Mr. Crow seems to not be in on this plan and to have his own (currently unspecified) agenda.
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Cube Escape (Video Game) / int_e8e56799
 Cube Escape (Video Game) / int_e92841f
type
Talking the Monster to Death
 Cube Escape (Video Game) / int_e92841f
comment
Talking the Monster to Death: The climax of The Mill sees the protagonist, Mr. Crow, imploring a newly created Corrupted Soul to back down and leave the premises. Eventually, it does.
 Cube Escape (Video Game) / int_e92841f
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Cube Escape (Video Game) / int_e92841f
 Cube Escape (Video Game) / int_eabd22f9
type
Achievement System
 Cube Escape (Video Game) / int_eabd22f9
comment
Achievement System: Finding all the Easter eggs in a game, which are marked off in the game’s menu. Sometimes they unlock a Secret Ending, as in Roots and Underground Blossom, while other times it’s purely cosmetic.
 Cube Escape (Video Game) / int_eabd22f9
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Cube Escape (Video Game) / int_eabd22f9
 Cube Escape (Video Game) / int_eba6a077
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Cain and Abel
 Cube Escape (Video Game) / int_eba6a077
comment
Cain and Abel: In Roots, Albert kills his brother Samuel and Samuel's wife Ida (whom he secretly pined for) and indirectly causes his sister Emma's death by trapping her son Frank in a well, which caused her to eventually hang herself out of grief. He eventually gets his comeuppance when Frank strangles him.
 Cube Escape (Video Game) / int_eba6a077
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Cube Escape (Video Game) / int_eba6a077
 Cube Escape (Video Game) / int_efe63dcf
type
Creepy Cathedral
 Cube Escape (Video Game) / int_efe63dcf
comment
Creepy Cathedral: It's actually just a small shrine, but the chapel on the Lake is still an intensely unsettling place.
 Cube Escape (Video Game) / int_efe63dcf
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1.0
 Cube Escape (Video Game) / int_efe63dcf
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Cube Escape (Video Game) / int_efe63dcf
 Cube Escape (Video Game) / int_f1d6144a
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War Is Hell
 Cube Escape (Video Game) / int_f1d6144a
comment
War Is Hell: Leonard learns this in Roots after he returns from World War I as a one-legged Shell-Shocked Veteran.
 Cube Escape (Video Game) / int_f1d6144a
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Cube Escape (Video Game) / int_f1d6144a
 Cube Escape (Video Game) / int_f6f24e4b
type
Disguised Horror Story
 Cube Escape (Video Game) / int_f6f24e4b
comment
Disguised Horror Story: With the exception of Case 23, which opens on the detective investigating a murder scene, all of the games in the series start off as cheerfully illustrated, well-made but standard Room Escape Games. And then things get increasingly weird and dark as you piece the puzzles together.
 Cube Escape (Video Game) / int_f6f24e4b
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Cube Escape (Video Game) / int_f6f24e4b
 Cube Escape (Video Game) / int_f7cff22f
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You Know What to Do
 Cube Escape (Video Game) / int_f7cff22f
comment
You Know What to Do.
 Cube Escape (Video Game) / int_f7cff22f
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1.0
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Cube Escape (Video Game) / int_f7cff22f
 Cube Escape (Video Game) / int_f8e52439
type
Birthday Episode
 Cube Escape (Video Game) / int_f8e52439
comment
Birthday Episode: Birthday, naturally.
 Cube Escape (Video Game) / int_f8e52439
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1.0
 Cube Escape (Video Game) / int_f8e52439
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Cube Escape (Video Game) / int_f8e52439
 Cube Escape (Video Game) / int_fab3c1e1
type
Weakened by the Light
 Cube Escape (Video Game) / int_fab3c1e1
comment
Weakened by the Light: In The Lake and Harvey's Box, the shadowy Humanoid Abominations attacking you can be foiled by blasting them with a light source.
 Cube Escape (Video Game) / int_fab3c1e1
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1.0
 Cube Escape (Video Game) / int_fab3c1e1
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Cube Escape (Video Game) / int_fab3c1e1
 Cube Escape (Video Game) / int_fb3576b2
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The Dog Bites Back
 Cube Escape (Video Game) / int_fb3576b2
comment
The Dog Bites Back: The baby bird that Mrs. Pigeon keeps for Electric Torture in her room in Hotel ultimately assists in her death.
 Cube Escape (Video Game) / int_fb3576b2
featureApplicability
1.0
 Cube Escape (Video Game) / int_fb3576b2
featureConfidence
1.0
 Cube Escape (Video Game)
hasFeature
Cube Escape (Video Game) / int_fb3576b2
 Cube Escape (Video Game) / int_fdad625e
type
Was Once a Man
 Cube Escape (Video Game) / int_fdad625e
comment
Was Once a Man: Seasons hints and The Mill confirms that the shadowy Humanoid Abominations are dead people who were corrupted by Mr. Crow's memory-extracting machine, or by some other method of removing their memories, as shown in Theatre. The Cave reveals this is also true for Mr. Crow and Mr. Owl themselves. They were once humans who were transformed into their current forms as a side-effect of the Elixir of Life and Death. Paradise extends this to the guests from Hotel, who were originally a bunch of human cultists living on the island that would eventually become Rusty Lake Hotel.
 Cube Escape (Video Game) / int_fdad625e
featureApplicability
1.0
 Cube Escape (Video Game) / int_fdad625e
featureConfidence
1.0
 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_fdad625e
 Cube Escape (Video Game) / int_ffb55ae3
type
Fauxshadow
 Cube Escape (Video Game) / int_ffb55ae3
comment
Fauxshadow: Occurs in Paradise. With the island suffering from the ten plagues of Egypt and the various black cube flashbacks to firstborn son Jakob's family being willing to sacrifice him, one would assume that the game would end with his death. Instead, the circumstances leading up to his certain demise end up transforming him into Mr. Owl.
 Cube Escape (Video Game) / int_ffb55ae3
featureApplicability
1.0
 Cube Escape (Video Game) / int_ffb55ae3
featureConfidence
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 Cube Escape (Video Game)
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Cube Escape (Video Game) / int_ffb55ae3
 Cube Escape (Video Game) / int_name
type
ItemName
 Cube Escape (Video Game) / int_name
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 Cube Escape (Video Game) / int_name
featureApplicability
1.0
 Cube Escape (Video Game) / int_name
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 Cube Escape (Video Game)
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 Cube Escape (Video Game) / int_name
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Cube Escape (Video Game)

The following is a list of statements referring to the current page from other pages.

 Cube Escape (Video Game)
hasFeature
Bird People / int_c897a969
 Cube Escape (Video Game)
hasFeature
Cruelty Is the Only Option / int_c897a969
 Cube Escape (Video Game)
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Damaged Soul / int_c897a969
 Cube Escape (Video Game)
hasFeature
Ending by Ascending / int_c897a969
 Cube Escape (Video Game)
hasFeature
Eye Cam / int_c897a969
 Cube Escape (Video Game)
hasFeature
Fishing for Sole / int_c897a969
 Cube Escape (Video Game)
hasFeature
Immortality Seeker / int_c897a969
 Cube Escape (Video Game)
hasFeature
Impaled Palm / int_c897a969
 Cube Escape (Video Game)
hasFeature
Inn of No Return / int_c897a969
 Cube Escape (Video Game)
hasFeature
Knights and Knaves / int_c897a969
 Cube Escape (Video Game)
hasFeature
Ominous Cube / int_c897a969
 Cube Escape (Video Game)
hasFeature
Ouija Board / int_c897a969
 Cube Escape (Video Game)
hasFeature
Plot Coupon That Does Something / int_c897a969
 Cube Escape (Video Game)
hasFeature
Point-and-Click Game / int_c897a969
 Cube Escape (Video Game)
hasFeature
Reluctant Psycho / int_c897a969
 Cube Escape (Video Game)
hasFeature
Room Escape Game / int_c897a969
 Cube Escape (Video Game)
hasFeature
Sinister Deer Skull / int_c897a969
 Cube Escape (Video Game)
hasFeature
Solve the Soup Cans / int_c897a969
 Cube Escape (Video Game)
hasFeature
Stage Magician / int_c897a969
 Cube Escape (Video Game)
hasFeature
Surreal Horror / int_c897a969
 Cube Escape (Video Game)
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That One Puzzle / int_c897a969
 Cube Escape (Video Game)
hasFeature
The Darkness Gazes Back / int_c897a969
 Cube Escape (Video Game)
hasFeature
3 + 5 = 4 / int_c897a969
 Cube Escape (Video Game)
hasFeature
You Know What to Do / int_c897a969