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Curses (Video Game)
- 33 statements
- 5 feature instances
- 18 referencing feature instances
Curses (Video Game) | type |
TVTItem | |
Curses (Video Game) | label |
Curses (Video Game) | |
Curses (Video Game) | page |
Curses | |
Curses (Video Game) | comment |
Curses is a 1993 Interactive Fiction game by Graham Nelson.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })You play as a member of an old aristocratic family, the Meldrews, who are currently packing for a trip to Paris. You start off in the attic of your family's mansion. Your task is to find that old tourist map that should be somewhere around here... except that you keep stumbling into weird supernatural stuff and getting involved in centuries-old family business.It is freeware, and can be downloaded here. | |
Curses (Video Game) | fetched |
2021-10-16T20:56:25Z | |
Curses (Video Game) | parsed |
2021-10-16T20:56:25Z | |
Curses (Video Game) | isPartOf |
DBTropes | |
Curses (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Curses (Video Game) / int_40bb59d0 | comment |
Blatant Lies: The demon always lies when giving you answers — some times more obviously than others. | |
Curses (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
Curses (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
Curses (Video Game) | hasFeature |
Curses (Video Game) / int_40bb59d0 | |
Curses (Video Game) / int_8c53a989 | type |
Debug Room | |
Curses (Video Game) / int_8c53a989 | comment |
Debug Room: Version 12 has an otherwise unreachable room called "Graham's Lair", allowing the developer rapid access to various parts of the game. Once the debug verbs are unlocked, 'xtravel' takes the player there. | |
Curses (Video Game) / int_8c53a989 | featureApplicability |
1.0 | |
Curses (Video Game) / int_8c53a989 | featureConfidence |
1.0 | |
Curses (Video Game) | hasFeature |
Curses (Video Game) / int_8c53a989 | |
Curses (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Curses (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The inventory system. Not only does the backpack carry everything you need, the game will (usually) detect when you need to take something out of your bag before using it, or need to put something else in your bag before picking something up, and do it for you. | |
Curses (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Curses (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Curses (Video Game) | hasFeature |
Curses (Video Game) / int_d6f284a3 | |
Curses (Video Game) / int_e5cffa61 | type |
Dreaming of Times Gone By | |
Curses (Video Game) / int_e5cffa61 | comment |
Dreaming of Times Gone By: Sleeping in the servant's bedroom gives you a vision of the Dark Ages. Which you later visit in person, in the Master Game. | |
Curses (Video Game) / int_e5cffa61 | featureApplicability |
1.0 | |
Curses (Video Game) / int_e5cffa61 | featureConfidence |
1.0 | |
Curses (Video Game) | hasFeature |
Curses (Video Game) / int_e5cffa61 | |
Curses (Video Game) / int_name | type |
ItemName | |
Curses (Video Game) / int_name | comment |
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Curses (Video Game) / int_name | featureApplicability |
1.0 | |
Curses (Video Game) / int_name | featureConfidence |
1.0 | |
Curses (Video Game) | hasFeature |
Curses (Video Game) / int_name | |
Curses (Video Game) / int_name | itemName |
Curses (Video Game) |
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