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D (Video Game)

 D (Video Game)
type
TVTItem
 D (Video Game)
label
D (Video Game)
 D (Video Game)
page
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/D
 D (Video Game)
comment
In the mid-nineties, inspired by the rise of FMV and the concept of treating video games as interactive movies, Kenji Eno decided to take what he deemed the next logical step: creating a digital actress. Laura would go on to star in three games, portraying a different character with a different surname each time: D tells the story of Laura Harris, a college student. While attending school in San Francisco, she receives word that her father, the respected Dr. Richter Harris, has started randomly murdering everyone at his Los Angeles hospital. Rushing to the scene, she enters the hospital and is confronted by a bloody scene... one that swiftly alters to a mysterious abandoned castle. Despite visions of her father warning her to leave, she makes her way deeper inside, coming ever closer to the Awful Truth of what exactly caused her father's rampage... In Enemy Zero, Laura Lewis is awakened from her cryogenic slumber on the AKI space station by a malfunction. This error wipes out most of her memory. As if that wasn't unfortunate enough, the station is being attacked by aliens — completely invisible aliens whom Laura can find only by listening for them. And being only human, Laura can't take much damage, and has but one life to live... Despite the name, D2 has no plot connection to the original D. Laura Parton's peaceful flight is interrupted when terrorist-cultists hijack her plane and crash it into the Canadian wilderness. Awakening from a coma 10 days later, she and another survivor witness one of the terrorists transforming into a plant-monster. Laura must find other survivors and some way of contacting the outside world, all the while dealing with the horrific mutations...After D2's commercial failure, its developer, WARP, folded, bringing Laura's career to an end. However, the original D is available digitally on both Steam and GOG.com under the title D: The Game as published by Nightdive Studios and Throwback Entertainment.Unrelated to Corpse Party D2: Fatal Operation.
 D (Video Game)
fetched
2024-02-14T14:45:23Z
 D (Video Game)
parsed
2024-02-14T14:45:23Z
 D (Video Game)
processingComment
Dropped link to DoNotRunWithAGun: Not a Feature - ITEM
 D (Video Game)
processingComment
Dropped link to Dracula: Not a Feature - ITEM
 D (Video Game)
processingComment
Dropped link to EnemyZero: Not a Feature - ITEM
 D (Video Game)
isPartOf
DBTropes
 D (Video Game) / int_143e6c8d
type
Heroic Mime
 D (Video Game) / int_143e6c8d
comment
Heroic Mime: Laura never utters a single word throughout the game, only gasping or breathing heavily when encountering horrific things in the castle.
 D (Video Game) / int_143e6c8d
featureApplicability
1.0
 D (Video Game) / int_143e6c8d
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_143e6c8d
 D (Video Game) / int_196ef3d1
type
Full Motion Video
 D (Video Game) / int_196ef3d1
comment
Full Motion Video: The entire game is done in prerendered 3D.
 D (Video Game) / int_196ef3d1
featureApplicability
1.0
 D (Video Game) / int_196ef3d1
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_196ef3d1
 D (Video Game) / int_1aa08f77
type
Multiple Endings
 D (Video Game) / int_1aa08f77
comment
Multiple Endings: There are four: A good ending where Laura makes it to her father and kills him, destroying the alternate reality created in his mind, and freeing her from the trap. A Golden Ending is available in the D's Diner releasenote Obtained by finding all of the scarab beetles and viewing the flashbacks of Laura murdering and eating her mother, which is exactly the same as the good ending, but with a Stinger - the sound of a baby crying. A bad ending where Laura is killed and eaten by her father, who transforms into Dracula. And the "Time Elasped Ending" where she fails to get through to Richter in time and falls through her pocket watch and returns to the real world.
 D (Video Game) / int_1aa08f77
featureApplicability
1.0
 D (Video Game) / int_1aa08f77
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_1aa08f77
 D (Video Game) / int_1c445e86
type
Poor Communication Kills
 D (Video Game) / int_1c445e86
comment
Poor Communication Kills: Seriously, Dad, you couldn't have warned Laura off before she entered your Mind Mansion?
 D (Video Game) / int_1c445e86
featureApplicability
1.0
 D (Video Game) / int_1c445e86
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_1c445e86
 D (Video Game) / int_22071825
type
I'm a Humanitarian
 D (Video Game) / int_22071825
comment
I'm a Humanitarian: This is required to transform into Dracula. Laura attempted it in the past with her mother, and Richter ends up doing this to Laura in the Bad Ending.
 D (Video Game) / int_22071825
featureApplicability
1.0
 D (Video Game) / int_22071825
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_22071825
 D (Video Game) / int_234bd900
type
For Science!
 D (Video Game) / int_234bd900
comment
For Science!: Richter implies this was why he allowed himself to succumb to Dracula's curse despite the fact that he'd seen Laura fall under it before and was able to reverse it then. He wanted to know how he would be affected.
 D (Video Game) / int_234bd900
featureApplicability
1.0
 D (Video Game) / int_234bd900
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_234bd900
 D (Video Game) / int_277686f2
type
Reused Character Design
 D (Video Game) / int_277686f2
comment
Reused Character Design: Kenji Eno did this. All of the protagonists are named Laura and have the same design, but are different characters with different surnames.
 D (Video Game) / int_277686f2
featureApplicability
1.0
 D (Video Game) / int_277686f2
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_277686f2
 D (Video Game) / int_34bfa91a
type
Auteur License
 D (Video Game) / int_34bfa91a
comment
Auteur License: Reading up on the history of the series, it's pretty clear that the whole trilogy was an auteur project for Eno, from the legally dubious methods he used to net D a Teen rating, to his infamous bridge-burning with Sony and jumping ship to Sega after the former manufactured far too little copies of D to meet the demand. The below-mentioned rare D's Diner Updated Re-release of the game even had to be specially ordered and was hand-delivered by Eno himself.
 D (Video Game) / int_34bfa91a
featureApplicability
1.0
 D (Video Game) / int_34bfa91a
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_34bfa91a
 D (Video Game) / int_39de664a
type
Mad Doctor
 D (Video Game) / int_39de664a
comment
Mad Doctor: Richter, who went on a killing spree, massacring his patients.
 D (Video Game) / int_39de664a
featureApplicability
1.0
 D (Video Game) / int_39de664a
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_39de664a
 D (Video Game) / int_3bb7e553
type
Interactive Movie
 D (Video Game) / int_3bb7e553
comment
Interactive Movie: The whole game is presented via full-motion video.
 D (Video Game) / int_3bb7e553
featureApplicability
1.0
 D (Video Game) / int_3bb7e553
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_3bb7e553
 D (Video Game) / int_47e4f5f5
type
Golden Ending
 D (Video Game) / int_47e4f5f5
comment
A Golden Ending is available in the D's Diner releasenote Obtained by finding all of the scarab beetles and viewing the flashbacks of Laura murdering and eating her mother, which is exactly the same as the good ending, but with a Stinger - the sound of a baby crying.
 D (Video Game) / int_47e4f5f5
featureApplicability
1.0
 D (Video Game) / int_47e4f5f5
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_47e4f5f5
 D (Video Game) / int_48081842
type
The Stinger
 D (Video Game) / int_48081842
comment
The Stinger: If the player collected all the scarab beetles and got the Good Ending, the credits end with a baby's cry. This was to serve as a Sequel Hook to the cancelled original version of D2 for the ill-fated M2 system.
 D (Video Game) / int_48081842
featureApplicability
1.0
 D (Video Game) / int_48081842
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_48081842
 D (Video Game) / int_4b86a724
type
Getting Crap Past the Radar
 D (Video Game) / int_4b86a724
comment
Getting Crap Past the Radar: In order to ensure that the game was published in the form he wished, Kenji Eno resorted to actual fraud. First, he developed the game with no story line, concealing the cutscenes from his own staff, then submitted a 'clean' version to the board for approval. He then deliberately submitted the master late, knowing that he would then have to deliver it by hand to the U.S. manufacturers. That gave him time to 'switch' the clean disc with the version he intended, bypassing the censors completely and allowing the game to be published in a lower-than-intended rating of ESRB T and BBFC 15 in the US and UK respectively!note And doubtlessly damaging his reputation with them once they figured out the ruse, but apparently that was Worth It. That being said the GOG version has a "Please note: the game contains strong violence and is intended for mature audiences." while the Steam version page did not gave any content warning at all. Both rereleases aren't even given formal age rating.
 D (Video Game) / int_4b86a724
featureApplicability
1.0
 D (Video Game) / int_4b86a724
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_4b86a724
 D (Video Game) / int_4e3d253b
type
Downer Ending
 D (Video Game) / int_4e3d253b
comment
Downer Ending: Even the "good" ending is pretty bleak. Though Laura survived the ordeal, Richter and all of the patients are dead, and Laura now knows the truth about her past, that she murdered her own mother.
 D (Video Game) / int_4e3d253b
featureApplicability
1.0
 D (Video Game) / int_4e3d253b
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_4e3d253b
 D (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 D (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: One of the potential locations for a scarab beetle is down the pit in the armory room, meaning you have to fail the Quick Time Event at least once in order to find it.
 D (Video Game) / int_5049f19d
featureApplicability
1.0
 D (Video Game) / int_5049f19d
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_5049f19d
 D (Video Game) / int_5d9ce92c
type
Save-Game Limits
 D (Video Game) / int_5d9ce92c
comment
Save-Game Limits: There are no saves. You can't even pause.
 D (Video Game) / int_5d9ce92c
featureApplicability
1.0
 D (Video Game) / int_5d9ce92c
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_5d9ce92c
 D (Video Game) / int_7228d0cb
type
Game Over
 D (Video Game) / int_7228d0cb
comment
Game Over: Couldn't make the time limit, or didn't pick up the flintlock? Well, there goes two hours of your life.
 D (Video Game) / int_7228d0cb
featureApplicability
1.0
 D (Video Game) / int_7228d0cb
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_7228d0cb
 D (Video Game) / int_8404a0f3
type
Amnesiac Dissonance
 D (Video Game) / int_8404a0f3
comment
Amnesiac Dissonance: The scarab beetles, if collected, give Laura visions that reveal she murdered her own mother and ate her flesh.
 D (Video Game) / int_8404a0f3
featureApplicability
1.0
 D (Video Game) / int_8404a0f3
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_8404a0f3
 D (Video Game) / int_97d54bb0
type
Tragic Keepsake
 D (Video Game) / int_97d54bb0
comment
Tragic Keepsake: The compact in Laura's inventory is said to be the only thing she has left from her mother.
 D (Video Game) / int_97d54bb0
featureApplicability
1.0
 D (Video Game) / int_97d54bb0
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_97d54bb0
 D (Video Game) / int_9d12bbc1
type
Foreshadowing
 D (Video Game) / int_9d12bbc1
comment
Foreshadowing: As Laura explores the reception area of the hospital at the start of the game, two signs are seen: one encouraging visitors to donate blood, and another saying no food or drink is allowed inside. They both serve as a small bit of Black Comedy (as the reception area is littered with dead bodies) as well as subtle hints of the game's central themes of vampirism and cannibalism.
 D (Video Game) / int_9d12bbc1
featureApplicability
1.0
 D (Video Game) / int_9d12bbc1
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_9d12bbc1
 D (Video Game) / int_9e31f0b1
type
One-Letter Title
 D (Video Game) / int_9e31f0b1
comment
One-Letter Title: D.
 D (Video Game) / int_9e31f0b1
featureApplicability
1.0
 D (Video Game) / int_9e31f0b1
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_9e31f0b1
 D (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 D (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: Laura and her lineage.
 D (Video Game) / int_9f63d4f1
featureApplicability
1.0
 D (Video Game) / int_9f63d4f1
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_9f63d4f1
 D (Video Game) / int_a2b38d3b
type
Eye Scream
 D (Video Game) / int_a2b38d3b
comment
Eye Scream: The box art implies this, with bloody tears running down from mercifully shadow-veiled sockets. In-game, sharp and pointy things seem to love stopping juuuuust short of Laura's eyes...
 D (Video Game) / int_a2b38d3b
featureApplicability
1.0
 D (Video Game) / int_a2b38d3b
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_a2b38d3b
 D (Video Game) / int_a4c37cbe
type
Mood Whiplash
 D (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The end credits of D consists of generic J-Rock with various daytime photos of the development team, which is jarring from the dark and moody tone of the entire game.
 D (Video Game) / int_a4c37cbe
featureApplicability
1.0
 D (Video Game) / int_a4c37cbe
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_a4c37cbe
 D (Video Game) / int_aa07733b
type
Hint System
 D (Video Game) / int_aa07733b
comment
Hint System: Laura's compact offers a single-screen vision hinting at what she should do next. Each time she does this, however, the mirror cracks a little more... If used three times, it shatters.
 D (Video Game) / int_aa07733b
featureApplicability
1.0
 D (Video Game) / int_aa07733b
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_aa07733b
 D (Video Game) / int_b1dde8fd
type
Loophole Abuse
 D (Video Game) / int_b1dde8fd
comment
Loophole Abuse: See Getting Crap Past the Radar above.
 D (Video Game) / int_b1dde8fd
featureApplicability
1.0
 D (Video Game) / int_b1dde8fd
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_b1dde8fd
 D (Video Game) / int_b99bed67
type
No-Nonsense Nemesis
 D (Video Game) / int_b99bed67
comment
No-Nonsense Nemesis: Laura just shoots her father in the good ending.
 D (Video Game) / int_b99bed67
featureApplicability
1.0
 D (Video Game) / int_b99bed67
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_b99bed67
 D (Video Game) / int_bb48f8ba
type
Timed Mission
 D (Video Game) / int_bb48f8ba
comment
Timed Mission: You have a mere two hours to finish the game. If you fail to reach the ending in time... Laura falls into her pocket watch. ...Wait, what?
 D (Video Game) / int_bb48f8ba
featureApplicability
1.0
 D (Video Game) / int_bb48f8ba
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_bb48f8ba
 D (Video Game) / int_c1ffa6fd
type
Virtual Celebrity
 D (Video Game) / int_c1ffa6fd
comment
Virtual Celebrity: Laura, as outlined above. Several of the cast members introduced in Enemy Zero also reappear in D2 in new roles.
 D (Video Game) / int_c1ffa6fd
featureApplicability
1.0
 D (Video Game) / int_c1ffa6fd
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_c1ffa6fd
 D (Video Game) / int_c3ae004a
type
Re-Cut
 D (Video Game) / int_c3ae004a
comment
Re-Cut: D's Diner: Director's Cut, a rare edition that included new sequences, background information on Laura and her family, and a soundtrack disc.
 D (Video Game) / int_c3ae004a
featureApplicability
1.0
 D (Video Game) / int_c3ae004a
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_c3ae004a
 D (Video Game) / int_c8f98eb5
type
Ontological Mystery
 D (Video Game) / int_c8f98eb5
comment
Ontological Mystery: Despite Richter's continuing warnings to "Leave now", you can't.
 D (Video Game) / int_c8f98eb5
featureApplicability
1.0
 D (Video Game) / int_c8f98eb5
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_c8f98eb5
 D (Video Game) / int_c9e5a0db
type
Legacy Character
 D (Video Game) / int_c9e5a0db
comment
Legacy Character: In each entry, the main heroine is named Laura and has blonde hair. The surname changes to indicate each character is meant to be different.
 D (Video Game) / int_c9e5a0db
featureApplicability
1.0
 D (Video Game) / int_c9e5a0db
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_c9e5a0db
 D (Video Game) / int_ccc73c34
type
Spooky Painting
 D (Video Game) / int_ccc73c34
comment
Spooky Painting: A painting of a little girl suddenly smiles and laughs when examined, suddenly swirling to briefly show a set of 4 animals. This shows the orientation of the miniature carousel the player should set it at to open the next door.
 D (Video Game) / int_ccc73c34
featureApplicability
1.0
 D (Video Game) / int_ccc73c34
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_ccc73c34
 D (Video Game) / int_e4e86215
type
Fake Difficulty
 D (Video Game) / int_e4e86215
comment
Fake Difficulty: Each of the games has at least one gimmick intended to make the game much tougher than it would be otherwise. D must be beaten within two hours, with no saving or even pausing. Some of the game's puzzles include blatant time-wasters, such as the Wheel puzzle. Enemy Zero makes Laura a One-Hit-Point Wonder: die to the invisible enemies, and you have to start all over again. The player is also given limited saves via a battery on the voice recorder used to save, which drains whenever the game saves or loads. D2 makes Laura stand still while fighting.
 D (Video Game) / int_e4e86215
featureApplicability
1.0
 D (Video Game) / int_e4e86215
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_e4e86215
 D (Video Game) / int_e6661fc2
type
Press X to Not Die
 D (Video Game) / int_e6661fc2
comment
Press X to Not Die: A brief QuickTime event occurs when Laura confronts the suit of armor. Failure doesn't mean immediate death; you merely fall into a pit, and have to waste time climbing back up.
 D (Video Game) / int_e6661fc2
featureApplicability
1.0
 D (Video Game) / int_e6661fc2
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_e6661fc2
 D (Video Game) / int_name
type
ItemName
 D (Video Game) / int_name
comment
 D (Video Game) / int_name
featureApplicability
1.0
 D (Video Game) / int_name
featureConfidence
1.0
 D (Video Game)
hasFeature
D (Video Game) / int_name
 D (Video Game) / int_name
itemName
D (Video Game)

The following is a list of statements referring to the current page from other pages.

 Taco-Man
seeAlso
D (Video Game)
 D (Video Game)
hasFeature
Bladder of Steel / int_2acb12b1
 D (Video Game)
hasFeature
Borrowed Biometric Bypass / int_2acb12b1
 D (Video Game)
hasFeature
Creepy Changing Painting / int_2acb12b1
 D
seeAlso
D (Video Game)
 D (Video Game)
hasFeature
Game Hunting Mechanic / int_2acb12b1
 D (Video Game)
hasFeature
Gameplay Roulette / int_2acb12b1
 D (Video Game)
hasFeature
Getting Crap Past the Radar / int_2acb12b1
 D (Video Game)
hasFeature
In the Blood / int_2acb12b1
 D (Video Game)
hasFeature
Interactive Movie / int_2acb12b1
 D (Video Game)
hasFeature
One-Letter Title / int_2acb12b1
 D (Video Game)
hasFeature
Save-Game Limits / int_2acb12b1
 D (Video Game)
hasFeature
Timed Mission / int_2acb12b1
 D (Video Game)
hasFeature
Universal-Adaptor Cast / int_2acb12b1
 D (Video Game)
hasFeature
Virtual Celebrity / int_2acb12b1