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Daikatana (Video Game)

 Daikatana (Video Game)
type
TVTItem
 Daikatana (Video Game)
label
Daikatana (Video Game)
 Daikatana (Video Game)
page
Daikatana
 Daikatana (Video Game)
comment
Produced by Ion Storm and running on a modified version of the Quake II engine, Daikatana is John Romero's infamous First-Person Shooter, released for the Nintendo 64 and PC in 2000. It is notable for being released several years later than planned; looking very outdated when it was released; several people publicly quitting the development team (some of which formed together and made games of their own); the ill-advised advertisement; and laughably poor AI on your required companions.In 2030 AD, a scientist named Tatsuo Ebihara discovered the cure to a global pandemic, saving countless lives and making the Ebihara family line rich enough to wallpaper multiple mansions with $50 bills. Four hundred years later, a descendant of Tatsuo, along with his aide Kage Mishima, discovered the Daikatana and, through careful study, eventually realized that it possessed the power to transport its wielder through time. Mishima promptly took the Daikatana and traveled back in time to claim the cure for the pandemic himself. In the now-changed 2455 AD, Mishima's corporation controls much of the world, using the cure as a proverbial carrot on a stick, and it is up to Hiro Miyamoto, with the aid of Mikiko Ebihara and Superfly Johnson, to follow him, take the Daikatana and Set Right What Once Went Wrong.A Game Boy Color version of the game was also released in Europe in 2000 and Japan in 2001, though for obvious reasons it is more of a Reformulated Game than a port or remake (featuring The Legend of Zelda-like isomeric gameplay and having heavier emphasis on roleplaying elements as a result). Said version doesn't share its bigger brother's rather infamous reputation, and is actually considered a classic on the system. The Japanese release was one of a number of games exclusive to the Nintendo Power flash cartridge service (no relation to the magazine of the same name).There's also a famous Let's Play from 2007 for this game; you can see it here. The game was released on Steam and GOG.com, if you have $6.99 ($5.99 at GOG.com).
 Daikatana (Video Game)
fetched
2023-09-29T14:00:28Z
 Daikatana (Video Game)
parsed
2023-09-29T14:00:28Z
 Daikatana (Video Game)
processingComment
Dropped link to CommanderKeen: Not a Feature - ITEM
 Daikatana (Video Game)
processingComment
Dropped link to Doom: Not a Feature - ITEM
 Daikatana (Video Game)
processingComment
Dropped link to TeleFrag: Not a Feature - ITEM
 Daikatana (Video Game)
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DBTropes
 Daikatana (Video Game) / int_13eea985
type
Arbitrary Skepticism
 Daikatana (Video Game) / int_13eea985
comment
Arbitrary Skepticism: A particularly stupid example: at one point in the medieval hub, Superfly will chide Hiro about being reluctant to enter a cemetery and call him "superstitious". Apparently he has some sort of memory loss and just forgot that in the previous hub (ancient Greece) you fought a whole army of animated skeletons, and thus it's perfectly reasonable to think other undead might exist in the game's universe (especially in a cemetery).
 Daikatana (Video Game) / int_13eea985
featureApplicability
1.0
 Daikatana (Video Game) / int_13eea985
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_13eea985
 Daikatana (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Daikatana (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: A rather annoying example: in the first hub (26th century Japan) level transitions are absolute. The second hub (ancient Greece) has a puzzle where you have to find the letters to spell out the word "aegis", and unless you have been very thorough in exploring the previous level, you probably don't have all the letters, meaning you will have to go back to find them. Considering there is literally no foreshadowing about this, it comes across as downright unfair.
 Daikatana (Video Game) / int_1467a30c
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1.0
 Daikatana (Video Game) / int_1467a30c
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_1467a30c
 Daikatana (Video Game) / int_1527d90d
type
Early Game Hell
 Daikatana (Video Game) / int_1527d90d
comment
Early Game Hell: You start the game with only an unreliable melee attack and "upgrades" to several guns that you can accidentally kill yourself with, and the first episode is crawling with security guards who are hard to hit and do absurd amounts of damage with their hitscan weapons. Later episodes become much easier as your stats grow and you obtain weapons that are actually practical to fight more reasonably-designed enemies.
 Daikatana (Video Game) / int_1527d90d
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1.0
 Daikatana (Video Game) / int_1527d90d
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_1527d90d
 Daikatana (Video Game) / int_18683fc2
type
Power-Up Letdown
 Daikatana (Video Game) / int_18683fc2
comment
Power Up Letdown: An "upgrade" to the initial melee weapon increases the weapon's damage (to the point of killing robotic enemies in a single punch), by strapping some vaguely chainsaw-like device onto it. The problem is that this makes switching to and from this weapon far slower, as each time you slap the device on, pull the starter cord, then take it off when switching back. Thankfully the device runs out of fuel after about a minute of use and gets discarded.
 Daikatana (Video Game) / int_18683fc2
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1.0
 Daikatana (Video Game) / int_18683fc2
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 Daikatana (Video Game)
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Daikatana (Video Game) / int_18683fc2
 Daikatana (Video Game) / int_18aff462
type
Artistic License – Biology
 Daikatana (Video Game) / int_18aff462
comment
Artistic License – Biology: Apparently the bubonic plague turns people into homicidal plague zombies. Somewhat justified in that magic is involved, but on the other hand the plague itself is never mentioned as being magical, just that magic was used to help spread it.
 Daikatana (Video Game) / int_18aff462
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1.0
 Daikatana (Video Game) / int_18aff462
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_18aff462
 Daikatana (Video Game) / int_26c4da00
type
Ladder Physics
 Daikatana (Video Game) / int_26c4da00
comment
Ladder Physics: Trying to climb down a ladder without dropping off a ledge entirely is almost as difficult as trying not to kill yourself by self-inflicted friendly fire. Predictably, the worst of it is in the Early Game Hell.
 Daikatana (Video Game) / int_26c4da00
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1.0
 Daikatana (Video Game) / int_26c4da00
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_26c4da00
 Daikatana (Video Game) / int_28a3b1a8
type
Party in My Pocket
 Daikatana (Video Game) / int_28a3b1a8
comment
Party in My Pocket: In the Game Boy Color version, resolving the Escort Mission problem, yet adding Character Select Forcing at times. The companions have a limited weapon selection, including some of the ranged weapons.
 Daikatana (Video Game) / int_28a3b1a8
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1.0
 Daikatana (Video Game) / int_28a3b1a8
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_28a3b1a8
 Daikatana (Video Game) / int_293f8cd8
type
I Meant to Do That
 Daikatana (Video Game) / int_293f8cd8
comment
I Meant to Do That: John Romero claimed after the fact that the game was an "expert FPS" that was intentionally designed to super difficult, and while there is some evidence that bears this out,Example: the hardest difficulty places an auto-turret around one corner in the first level, which will shred you to pieces if you just try to run through, but bunnyhopping past usually nets enough speed to avoid damage entirely for the most part his explanation sounds more like this trope.
 Daikatana (Video Game) / int_293f8cd8
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1.0
 Daikatana (Video Game) / int_293f8cd8
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_293f8cd8
 Daikatana (Video Game) / int_29a39f6
type
Easter Egg
 Daikatana (Video Game) / int_29a39f6
comment
Easter Egg: Each time zone has a secret underwater area containing a(n admittedly very low-res) 3D rendition of the Dopefish. It's actually pretty deadly, but the secret areas also usually have a Mana Skull to make you invincible for a while, and killing the Dopefish nets a lot of experience to boost your RPG stats.
 Daikatana (Video Game) / int_29a39f6
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1.0
 Daikatana (Video Game) / int_29a39f6
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_29a39f6
 Daikatana (Video Game) / int_2b9272d7
type
Misbegotten Multiplayer Mode
 Daikatana (Video Game) / int_2b9272d7
comment
Misbegotten Multiplayer Mode: The co-op mode is as broken as everything else in the game, since the designers didn't think of ensuring that scripting still works properly like in single-player.
 Daikatana (Video Game) / int_2b9272d7
featureApplicability
1.0
 Daikatana (Video Game) / int_2b9272d7
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_2b9272d7
 Daikatana (Video Game) / int_2bcd6fc8
type
Character Select Forcing
 Daikatana (Video Game) / int_2bcd6fc8
comment
Character Select Forcing: In the Game Boy Color version, the story sometimes requires the player to play as Superfly and Mikiko for no good reason (for example, there is a door that only Mikiko can open, but why play as her when she's in the party at all times?). The problem is that they can't use many of the available weapons.
 Daikatana (Video Game) / int_2bcd6fc8
featureApplicability
1.0
 Daikatana (Video Game) / int_2bcd6fc8
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_2bcd6fc8
 Daikatana (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Daikatana (Video Game) / int_2bdae2ae
comment
Doable with the Shotcycler-6, the Awesome, but Impractical shotgun mentioned above. Of note is that because each shot adds its impulse to the jump... somehow... if you pull it off correctly (itself a minor miracle) it allows you to get much farther than usual for a Rocket Jump.
 Daikatana (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Daikatana (Video Game) / int_2bdae2ae
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_2bdae2ae
 Daikatana (Video Game) / int_337a0f4
type
TrailersAlwaysLie
 Daikatana (Video Game) / int_337a0f4
comment
Trailers Always Lie: The finished game looks nothing like this trailer.
 Daikatana (Video Game) / int_337a0f4
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1.0
 Daikatana (Video Game) / int_337a0f4
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_337a0f4
 Daikatana (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Daikatana (Video Game) / int_33ca811a
comment
Game-Breaking Bug: This game has a host of these, including a glitch in the Lair of Medusa level where, when played in co-op, the player can get stuck to the floor when spawning, and get stuck in an infinite loop of respawns and telefrags by the other players. The only way to get out of it is to noclip past that spot. The second level of the first episode has a large door that is opened by a ghost in the cutscene that starts the level. Cutscenes are removed from co-op mode, resulting in the first episode being unbeatable in co-op without cheating. The AI allies frequently glitch up and begin running into walls and you'll be unable to snap them out of it. Considering your allies need to be by your side to finish a level (with one exception), this was game-breaking indeed. This isn't even getting into how your allies frequently kill themselves on every stage hazard they can find, resulting in an instant failed mission. The Nintendo 64 port of the game has a bizarre glitch. If you quit a level and go back to the main menu then try to continue your game, you will spawn with no weapons except the Disruptor Glove (the absolutely useless melee weapon you're given at the start of the game). You have to select "load game" again before continuing the game to circumvent the glitch. Your allies also occasionally disappear outright, without the game figuring it out. Cue being unable to progress without enabling the console and spawning the NPC anew.
 Daikatana (Video Game) / int_33ca811a
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1.0
 Daikatana (Video Game) / int_33ca811a
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_33ca811a
 Daikatana (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Daikatana (Video Game) / int_34bd7be2
comment
Super Drowning Skills: The GBC version, where jumping into water causes sinking, but similar to The Legend Of Zelda only causes minor damage. In Greece, there's shallow water that safe to pass while deep water causes drowning. In the final stage, any water causes drowning even when some enemies are able to run right across it.
 Daikatana (Video Game) / int_34bd7be2
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1.0
 Daikatana (Video Game) / int_34bd7be2
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 Daikatana (Video Game)
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Daikatana (Video Game) / int_34bd7be2
 Daikatana (Video Game) / int_363e9631
type
Sequential Boss
 Daikatana (Video Game) / int_363e9631
comment
Sequential Boss: Kage Mishima in the Game Boy Color version.
 Daikatana (Video Game) / int_363e9631
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1.0
 Daikatana (Video Game) / int_363e9631
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_363e9631
 Daikatana (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Daikatana (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Every episode has at least one starting weapon you can vaguely rely on. If you can get a hang of the Ion Blaster's ricochet, it can actually come in handy for shooting around the tight corridors you'll find throughout Episode 1, despite being the most basic weapon in your arsenal. The Discus of Daedalus in Episode 2 also has limited homing properties and theoretically infinite ammo, making a good choice over the flashier weapons to can obtain. The Bolter in Episode 3 is a rapid-fire crossbow that does far more damage than you'd expect. Episode 4's Glock can keep enemies stunned and can take out most in three shots, though at least in this episode, you get several more surprisingly practical weapons, too.
 Daikatana (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Daikatana (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_39b8d3d6
 Daikatana (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Daikatana (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: A level-design bug in one of the last levels prevented a door from opening to allow your sidekicks to regroup with you... in single player mode, no less. Fixed in a patch, but a pretty bad error to leave unnoticed. It's impossible to actually progress through the second level of the game in co-op without cheating, due to cutscenes not triggering in co-op. It's also possible to desync the traps in the first part of the SEAL Training Center's obstacle course by getting crushed in it in co-op, making it impossible to progress past it without noclip.
 Daikatana (Video Game) / int_3ac5110b
featureApplicability
1.0
 Daikatana (Video Game) / int_3ac5110b
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_3ac5110b
 Daikatana (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Daikatana (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: One of the healing items in the first time period are fruits growing from small bushes a la the Nali healing fruit from Unreal; each has five fruits which heal 10 hitpoints each.
 Daikatana (Video Game) / int_4252fdf6
featureApplicability
1.0
 Daikatana (Video Game) / int_4252fdf6
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_4252fdf6
 Daikatana (Video Game) / int_501de366
type
Temporal Paradox
 Daikatana (Video Game) / int_501de366
comment
Temporal Paradox: Both Mishima and Mikiko warn Hiro that this will happen if his Daikatana comes in contact with Mishima's. During the final battle, Mishima will repeat this warning, stating that if he's to die he doesn't care if the entire rest of the universe has to go down with him - and then they clash swords with no ill effects (Hiro will usually be gibbed instantly if you try it in gameplay, but that's more an effect of Mishima being the most powerful enemy of the game than anything else). In the Game Boy Color version, however, Hiro can't use the Daikatana during the battle. If he had it equipped during the pre-boss cutscene, the game opens the menu so he can choose something else.
 Daikatana (Video Game) / int_501de366
featureApplicability
1.0
 Daikatana (Video Game) / int_501de366
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_501de366
 Daikatana (Video Game) / int_53224e46
type
Bookends
 Daikatana (Video Game) / int_53224e46
comment
Bookends: The GBC version ends with Hiro being asked to fight against a dictatorship. It's character and name swapped.
 Daikatana (Video Game) / int_53224e46
featureApplicability
1.0
 Daikatana (Video Game) / int_53224e46
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_53224e46
 Daikatana (Video Game) / int_5475a026
type
Block Puzzle
 Daikatana (Video Game) / int_5475a026
comment
Block Puzzle: The GBC version requires moving crates need to form a jumping staircase. The conventional pushing blocks to form a path appears in the medieval period to reach the priest. Leaving the screen resets these puzzles.
 Daikatana (Video Game) / int_5475a026
featureApplicability
1.0
 Daikatana (Video Game) / int_5475a026
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_5475a026
 Daikatana (Video Game) / int_56515a39
type
Artistic License – History
 Daikatana (Video Game) / int_56515a39
comment
Artistic License – History: In real history the Medieval bubonic plague pandemic didn't reach the Nordic countries until the 14th century; there was a plague epidemic in Europe in the 6th century but it didn't spread beyond the Mediterranean. Also, Christianity wasn't so spread out in the Nordic countries until about half a millennium later. But since the date of the time period is only stated on the back cover and not in the game itself, this might also be an example of Covers Always Lie.
 Daikatana (Video Game) / int_56515a39
featureApplicability
1.0
 Daikatana (Video Game) / int_56515a39
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_56515a39
 Daikatana (Video Game) / int_62259825
type
Nintendo Hard
 Daikatana (Video Game) / int_62259825
comment
Nintendo Hard: You see, the game isn't badly-designed; it's just an "expert FPS."
 Daikatana (Video Game) / int_62259825
featureApplicability
1.0
 Daikatana (Video Game) / int_62259825
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_62259825
 Daikatana (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Daikatana (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The story claims that if two Daikatanas touch, it could destroy all of existence. During the boss fight with Mishima, you can smack your sword against his with an audible clank, and nothing happens. Averted in the GBC version, which prevents the player from using the Daikatana during the final battle (although there's still a mid-game cutscene where the manifesting dragons collide).
 Daikatana (Video Game) / int_6320eced
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-1.0
 Daikatana (Video Game) / int_6320eced
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1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_6320eced
 Daikatana (Video Game) / int_6331ba26
type
Plot Hole
 Daikatana (Video Game) / int_6331ba26
comment
Plot Hole: When Hiro finally meats Kage Mishima face to face he finds Mishima has his own Daikatana. When he asks how this is possible, Mishima claims he used time travel to steal it, which raises the obvious question: If he stole it, how would Hiro still have it? Or, for that matter, how did he time-travel using the Daikatana before he had the Daikatana?
 Daikatana (Video Game) / int_6331ba26
featureApplicability
1.0
 Daikatana (Video Game) / int_6331ba26
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_6331ba26
 Daikatana (Video Game) / int_6369571f
type
Never the Selves Shall Meet
 Daikatana (Video Game) / int_6369571f
comment
Never the Selves Shall Meet: The story claims that if two Daikatanas touch, it could destroy all of existence. Unfortunately, actual gameplay disagrees if you're not playing the GBC version.
 Daikatana (Video Game) / int_6369571f
featureApplicability
1.0
 Daikatana (Video Game) / int_6369571f
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 Daikatana (Video Game)
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Daikatana (Video Game) / int_6369571f
 Daikatana (Video Game) / int_6480c255
type
Robbing the Dead
 Daikatana (Video Game) / int_6480c255
comment
Robbing the Dead: One of the things Superfly says after you die implies that he's going to loot your corpse for the cooler stuff you happen to have on you.
 Daikatana (Video Game) / int_6480c255
featureApplicability
1.0
 Daikatana (Video Game) / int_6480c255
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_6480c255
 Daikatana (Video Game) / int_704d7e91
type
No Ontological Inertia
 Daikatana (Video Game) / int_704d7e91
comment
No Ontological Inertia: Medusa has the usual petrified statues. Once she is killed, the statues become free.
 Daikatana (Video Game) / int_704d7e91
featureApplicability
1.0
 Daikatana (Video Game) / int_704d7e91
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1.0
 Daikatana (Video Game)
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Daikatana (Video Game) / int_704d7e91
 Daikatana (Video Game) / int_73d4b01a
type
In Case You Forgot Who Wrote It
 Daikatana (Video Game) / int_73d4b01a
comment
In Case You Forgot Who Wrote It: Part of the infamy of the "bitch" ad was that it didn't so much as advertise a game as it did John Romero's own name and reputation.
 Daikatana (Video Game) / int_73d4b01a
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1.0
 Daikatana (Video Game) / int_73d4b01a
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1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_73d4b01a
 Daikatana (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Daikatana (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: Oh so painfully absent. Notable because a invokedglitched cheat allows the player to enable it, which actually circumvents a lot of what makes the game hard to enjoy.
 Daikatana (Video Game) / int_742a6e78
featureApplicability
1.0
 Daikatana (Video Game) / int_742a6e78
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_742a6e78
 Daikatana (Video Game) / int_7a199cc7
type
Rocket Jump
 Daikatana (Video Game) / int_7a199cc7
comment
Rocket Jump: Doable with the Shotcycler-6, the Awesome, but Impractical shotgun mentioned above. Of note is that because each shot adds its impulse to the jump... somehow... if you pull it off correctly (itself a minor miracle) it allows you to get much farther than usual for a Rocket Jump. Each era has a weapon that is designed for rocket-jumping, and it (at least in theory) propels you enough that you don't get hurt by splash damage: the Sidewinder in Kyoto, Poseidon's Trident in Greece, the Ballista in Norway, and the Kineticore in San Francisco. As above, though, some other weapons also work for this purpose, like the aforementioned Shotcycler in Kyoto or the Slugger's secondary fire in San Francisco.
 Daikatana (Video Game) / int_7a199cc7
featureApplicability
1.0
 Daikatana (Video Game) / int_7a199cc7
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_7a199cc7
 Daikatana (Video Game) / int_80cf1e30
type
Head Bob
 Daikatana (Video Game) / int_80cf1e30
comment
Head Bob: As part of the Limited Animation, the lips of the characters don't move in the cut-scenes. Instead, they just bod heads when talking.
 Daikatana (Video Game) / int_80cf1e30
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1.0
 Daikatana (Video Game) / int_80cf1e30
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 Daikatana (Video Game)
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Daikatana (Video Game) / int_80cf1e30
 Daikatana (Video Game) / int_82accf22
type
Gainax Ending
 Daikatana (Video Game) / int_82accf22
comment
Gainax Ending: After killing Mishima the various timelines created by his time meddling start collapsing and Hiro and co rush to recharge the Daikatana so they can make it back to their own time. Then suddenly Mikiko steals the sword, kills Superfly and reveals that the Ebiharas wanted to use the power of the sword for their own selfish ends just like the Mishimas did. After killing Mikiko, Hiro somehow uses the Daikatana to rewrite history so that Mikiko and Superfly (with no memory of Hiro) are alive again and for some reason living in 2030 AD working with Tatsuo (with no comment as to Mikiko being Tatsuo's great-great-etc descendant) as he searches for the Daikatana in vain, and Hiro becomes a hermit in the same time period keeping the Daikatana in hiding, as well as what looks like The Mona Lisa.
 Daikatana (Video Game) / int_82accf22
featureApplicability
1.0
 Daikatana (Video Game) / int_82accf22
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_82accf22
 Daikatana (Video Game) / int_834420aa
type
BFS
 Daikatana (Video Game) / int_834420aa
comment
BFS: The titular Daikatana takes up a third of the screen when you wield it and doesn't kill what you hit; a lethal blow reduces your target to 1 hit point, so you get to finish it off with an extra blow. Its name even literally translates to "big sword", sort of. In the N64 port, the sheath alone is almost as long as Hiro is tall.
 Daikatana (Video Game) / int_834420aa
featureApplicability
1.0
 Daikatana (Video Game) / int_834420aa
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_834420aa
 Daikatana (Video Game) / int_857d1626
type
Power Glows
 Daikatana (Video Game) / int_857d1626
comment
The Daikatana gains experience as well, growing more powerful (and brighter) as you kill enemies with it, eventually becoming the melee weapon equivalent of a discotheque. Unfortunately, when you're using it, none of that experience goes to you.
 Daikatana (Video Game) / int_857d1626
featureApplicability
1.0
 Daikatana (Video Game) / int_857d1626
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_857d1626
 Daikatana (Video Game) / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 Daikatana (Video Game) / int_8f233b1b
comment
Sorting Algorithm of Weapon Effectiveness: Not only within the individual weapon sets, but even with the sets themselves: you start out with a weak melee attack by way of punching things and "upgrade" to ion blasters, auto-shotguns, and various explosive devices that are just as dangerous to you as they are to your enemies. After you get the Daikatana, you're sent to other time periods for the next three episodes, where you start getting weapons that are skewed much closer towards killing the target and not the user.
 Daikatana (Video Game) / int_8f233b1b
featureApplicability
1.0
 Daikatana (Video Game) / int_8f233b1b
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_8f233b1b
 Daikatana (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Daikatana (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: You have to stop Kage Mishima from killing Mikiko's ancestor and claiming the cure to a deadly virus for himself.
 Daikatana (Video Game) / int_93ed8515
featureApplicability
1.0
 Daikatana (Video Game) / int_93ed8515
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_93ed8515
 Daikatana (Video Game) / int_940a5958
type
Artificial Stupidity
 Daikatana (Video Game) / int_940a5958
comment
Artificial Stupidity: It's a good thing you can order your allies to sit around and let you clear out the level on your own, because you otherwise spend most of the game protecting them. And despite the above trope, the enemies tend to be a lot worse when faced with obstacles, and even bosses can get stuck - including the Big Bad himself.
 Daikatana (Video Game) / int_940a5958
featureApplicability
1.0
 Daikatana (Video Game) / int_940a5958
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_940a5958
 Daikatana (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Daikatana (Video Game) / int_9712e10
comment
Sword of Plot Advancement: The titular Daikatana.
 Daikatana (Video Game) / int_9712e10
featureApplicability
1.0
 Daikatana (Video Game) / int_9712e10
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_9712e10
 Daikatana (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Daikatana (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Ronin, Samurai and Shogun.
 Daikatana (Video Game) / int_9a117348
featureApplicability
1.0
 Daikatana (Video Game) / int_9a117348
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_9a117348
 Daikatana (Video Game) / int_9d12bbc1
type
Foreshadowing
 Daikatana (Video Game) / int_9d12bbc1
comment
Foreshadowing: Mikiko rather callously suggests to Hiro a few times in the story to just leave Superfly behind when he goes missing on the notion that he's slowing them down. Of course, that's only because it would make it easier for her to betray Hiro at the very end.
 Daikatana (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Daikatana (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_9d12bbc1
 Daikatana (Video Game) / int_a1d70162
type
I Just Shot Marvin in the Face
 Daikatana (Video Game) / int_a1d70162
comment
I Just Shot Marvin in the Face: You, the player, will be on both ends of this if you try to play multiplayer, thanks to the game's broad arsenal of barely-controllable weaponry.
 Daikatana (Video Game) / int_a1d70162
featureApplicability
1.0
 Daikatana (Video Game) / int_a1d70162
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_a1d70162
 Daikatana (Video Game) / int_a281ee37
type
Save Token
 Daikatana (Video Game) / int_a281ee37
comment
Save Token: You need a Save Gem in order to save your progress; but you can only carry up to three at a time... and every time you use one, it vanishes! In later levels, Save Gems become rarer. A post-release patch allows you to switch off this arbitrary limit and save whenever you want.
 Daikatana (Video Game) / int_a281ee37
featureApplicability
1.0
 Daikatana (Video Game) / int_a281ee37
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_a281ee37
 Daikatana (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Daikatana (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: And with your arsenal, you will wish that it were usable. Averted in the latter half of Episode 4, however, with machinegunners and shotgunners dropping their respective ammo.
 Daikatana (Video Game) / int_a89efe3c
featureApplicability
-1.0
 Daikatana (Video Game) / int_a89efe3c
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_a89efe3c
 Daikatana (Video Game) / int_a998ce5c
type
Medusa
 Daikatana (Video Game) / int_a998ce5c
comment
Medusa: Humanoid with a snake head, who petrifies the player if looked at. To defeat her, you need to look away and use one of the superweapons. The GBC version doesn't have a superweapon, but the trident provides a ricochet shot.
 Daikatana (Video Game) / int_a998ce5c
featureApplicability
1.0
 Daikatana (Video Game) / int_a998ce5c
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_a998ce5c
 Daikatana (Video Game) / int_b1b48ad1
type
Foreign Language Title
 Daikatana (Video Game) / int_b1b48ad1
comment
Foreign Language Title: Mind you, not correct foreign language. The developers are not alone in using the word, of course. The characters on the box are okay, and can be pronounced "dai" and "katana" individually, but when characters are combined together, they can have different pronunciations. In this case, the overall word would be pronounced "daitō". Besides, katana has no distinct large version; the term actually used to describe large swords in Japan is "Odachi" or "Nodachi" - as in, "great tachi", referring to the sword that was predecessor of the katana.
 Daikatana (Video Game) / int_b1b48ad1
featureApplicability
1.0
 Daikatana (Video Game) / int_b1b48ad1
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_b1b48ad1
 Daikatana (Video Game) / int_b21ed2d2
type
Experience Points
 Daikatana (Video Game) / int_b21ed2d2
comment
Experience Points: You can't see the actual numbers (just a vague bar that fills up; another annoyance) but if you kill enough enemies you can upgrade your stats. The Daikatana gains experience as well, growing more powerful (and brighter) as you kill enemies with it, eventually becoming the melee weapon equivalent of a discotheque. Unfortunately, when you're using it, none of that experience goes to you.
 Daikatana (Video Game) / int_b21ed2d2
featureApplicability
1.0
 Daikatana (Video Game) / int_b21ed2d2
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_b21ed2d2
 Daikatana (Video Game) / int_b23e7ba9
type
Real Is Brown
 Daikatana (Video Game) / int_b23e7ba9
comment
Real Is Brown: The Kyoto and Ancient Greece episodes both avert this, though in noticeably different ways - while Greece actually has a noticeable amount of color everywhere, Kyoto settles for something more like "Real is Eye-Searing Green". The Dark Ages and Present play this painfully straight, unfortunately, though the former is set during the winter so there's snow everywhere to add at least one other color.
 Daikatana (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Daikatana (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_b23e7ba9
 Daikatana (Video Game) / int_b905c10c
type
The Alcatraz
 Daikatana (Video Game) / int_b905c10c
comment
The Alcatraz: The beginning of 2030 AD drops you inside of Alcatraz.
 Daikatana (Video Game) / int_b905c10c
featureApplicability
1.0
 Daikatana (Video Game) / int_b905c10c
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_b905c10c
 Daikatana (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Daikatana (Video Game) / int_bfc659ba
comment
Standard FPS Guns: Averted. Almost every single weapon is a gimmick weapon; particularly in the first episode, almost every single time, the gimmick is "it can hurt you", which often conspires with terrible collision detection to make it seem closer to "it's designed to hurt you" in practice. In fact, it's only in the last time zone that you get your very first pistol, at which point you start to truly appreciate this trope.
 Daikatana (Video Game) / int_bfc659ba
featureApplicability
-1.0
 Daikatana (Video Game) / int_bfc659ba
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_bfc659ba
 Daikatana (Video Game) / int_c75df49a
type
Shout-Out
 Daikatana (Video Game) / int_c75df49a
comment
Shout-Out: Hiro Miyamoto's last name was used as a shout-out to famous Nintendo idea man and Mario-creator Shigeru Miyamoto. In the Crematorium, an organ rendition of At Doom's Gate from Doom can be heard playing. The Dopefish appears a few times in the game.
 Daikatana (Video Game) / int_c75df49a
featureApplicability
1.0
 Daikatana (Video Game) / int_c75df49a
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_c75df49a
 Daikatana (Video Game) / int_c9cab11
type
Falling Damage
 Daikatana (Video Game) / int_c9cab11
comment
Falling Damage: Fall damage is practically inevitable, given the low threshold of how far a player must fall before the game deems it unsafe. Many routes of the game have you dropping to lower levels multiple times, so being on your last few points of health in a room with enemies is usually safer than during transit.
 Daikatana (Video Game) / int_c9cab11
featureApplicability
1.0
 Daikatana (Video Game) / int_c9cab11
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_c9cab11
 Daikatana (Video Game) / int_cfda0ecb
type
Escort Mission
 Daikatana (Video Game) / int_cfda0ecb
comment
Escort Mission: The game ends if either of your Too Dumb to Live AI partners dies, and you can't finish a level if they are trapped elsewhere in it - probably because of the cutscenes they are in later. You will be shouting "invokedStop Helping Me!" far more often than you'd like. Made more bearable by the AI commands, allowing you to simply order them to hang back while you clear the place out.
 Daikatana (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Daikatana (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_cfda0ecb
 Daikatana (Video Game) / int_d10d5eb5
type
Made of Indestructium
 Daikatana (Video Game) / int_d10d5eb5
comment
Made of Indestructium: In the prologue, the daikatana is thrown into a volcano, and it survives.
 Daikatana (Video Game) / int_d10d5eb5
featureApplicability
1.0
 Daikatana (Video Game) / int_d10d5eb5
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_d10d5eb5
 Daikatana (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Daikatana (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: "I can't leave without my buddy Superfly!"
 Daikatana (Video Game) / int_d4d98674
featureApplicability
1.0
 Daikatana (Video Game) / int_d4d98674
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_d4d98674
 Daikatana (Video Game) / int_d66cd0e6
type
Training from Hell
 Daikatana (Video Game) / int_d66cd0e6
comment
Training from Hell: The Navy SEAL training facility in 2030 contains an obstacle course consisting of several sections where you have to jump across moving platforms over an insta-kill electrified floor, dodge crushers and swim through a shark tank.
 Daikatana (Video Game) / int_d66cd0e6
featureApplicability
1.0
 Daikatana (Video Game) / int_d66cd0e6
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_d66cd0e6
 Daikatana (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Daikatana (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Gratuitous grand-scale dismemberment all around, even when it shouldn't happen, like getting sandwiched by a free-swinging door. Almost every method of dying results in gibs, including drowning, freezing to death and succumbing to poisoning. Required with the Buboids, who just keep getting back up unless they're gibbed (fortunately, the time period they're in provides a melee weapon built especially for gibbing them).
 Daikatana (Video Game) / int_db33bc7e
featureApplicability
1.0
 Daikatana (Video Game) / int_db33bc7e
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_db33bc7e
 Daikatana (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Daikatana (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: The Discus of Daedalus always returns to you after it's thrown; the trouble is that a glitch sometimes causes it to hurt you when it comes back.
 Daikatana (Video Game) / int_ddc15c81
featureApplicability
1.0
 Daikatana (Video Game) / int_ddc15c81
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_ddc15c81
 Daikatana (Video Game) / int_df11acbe
type
Artificial Brilliance
 Daikatana (Video Game) / int_df11acbe
comment
Artificial Brilliance: While your allies have many Artificial Stupidity issues with combat AI, their pathfinding is usually fairly good about navigating around obstacles, jumping gaps, and using ladders. Main problem is they may or may not refuse to continue when the only way down is a painful drop.
 Daikatana (Video Game) / int_df11acbe
featureApplicability
1.0
 Daikatana (Video Game) / int_df11acbe
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_df11acbe
 Daikatana (Video Game) / int_e4e86215
type
Fake Difficulty
 Daikatana (Video Game) / int_e4e86215
comment
Fake Difficulty: The game was claimed to be an "expert FPS", more difficult than what shooter players were familiar with up to that point, but the simple fact is that a lot of the difficulty comes from unfair sources: the game is riddled with bugs and minor errors, the AI sidekicks are a chore even at the best of times, there are several points where you need to make use of speedrunning techniques to avoid damage from unfairly-placed enemies (and that's ignoring other points where you're simply forced to drop from high places and take damage to proceed), and even those who can get past any of that have to deal with the game front-loading invokedterrible guns with obnoxious mechanics that waste time and ammo (the automatic shotgun with a sticky trigger, the melee upgrade that takes several seconds to switch between while it's active) or damage you at least as much as your target (the ion blaster with shots that always seem to home in on you after two bounces, two different explosive weapons with huge blast radii and terrible hit detection to make them detonate in your face).
 Daikatana (Video Game) / int_e4e86215
featureApplicability
1.0
 Daikatana (Video Game) / int_e4e86215
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_e4e86215
 Daikatana (Video Game) / int_e53a34aa
type
Death Course
 Daikatana (Video Game) / int_e53a34aa
comment
Death Course: The SEAL training center in 2030 AD. Considering how easy it is to die while going through it, it's a wonder that any SEALs exist.
 Daikatana (Video Game) / int_e53a34aa
featureApplicability
1.0
 Daikatana (Video Game) / int_e53a34aa
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_e53a34aa
 Daikatana (Video Game) / int_ebe55efb
type
RPG Elements
 Daikatana (Video Game) / int_ebe55efb
comment
RPG Elements: You gain extra party members across the game and can level up various stats to do more damage, jump higher, move faster, etc.
 Daikatana (Video Game) / int_ebe55efb
featureApplicability
1.0
 Daikatana (Video Game) / int_ebe55efb
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_ebe55efb
 Daikatana (Video Game) / int_f1d38725
type
Engrish
 Daikatana (Video Game) / int_f1d38725
comment
Engrish: The GBC version was made by Tecmo rather than Ion Storm, and it shows.
 Daikatana (Video Game) / int_f1d38725
featureApplicability
1.0
 Daikatana (Video Game) / int_f1d38725
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_f1d38725
 Daikatana (Video Game) / int_f2a8ac6e
type
The Secret of Long Pork Pies
 Daikatana (Video Game) / int_f2a8ac6e
comment
The Secret of Long Pork Pies: Guess what's in the back room of the Mishima Burgers factory. Go on, guess.
 Daikatana (Video Game) / int_f2a8ac6e
featureApplicability
1.0
 Daikatana (Video Game) / int_f2a8ac6e
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_f2a8ac6e
 Daikatana (Video Game) / int_f9d43e10
type
Abusive Advertising
 Daikatana (Video Game) / int_f9d43e10
comment
Abusive Advertising: The infamous ad campaign, which simply promised: "John Romero is about to make you his bitch." His intended audience found this rather less awesome than he'd expected; in fact, 90% of them promptly started thinking "I bet/hope/wonder if this game will suck" upon sight. Ironically, Romero was somewhat reluctant to sign off on the ad until Mike Wilson told him, quote: "don't be a pussy, John".
 Daikatana (Video Game) / int_f9d43e10
featureApplicability
1.0
 Daikatana (Video Game) / int_f9d43e10
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_f9d43e10
 Daikatana (Video Game) / int_fa068232
type
Bodybag Trick
 Daikatana (Video Game) / int_fa068232
comment
Bodybag Trick: The intended method of entering the fortress in the prologue, but the coffin falls out because of a large bump in the road.
 Daikatana (Video Game) / int_fa068232
featureApplicability
1.0
 Daikatana (Video Game) / int_fa068232
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_fa068232
 Daikatana (Video Game) / int_fc2f4def
type
Non-Indicative Difficulty
 Daikatana (Video Game) / int_fc2f4def
comment
Non-Indicative Difficulty: The only difference between difficulty levels is the number of enemies per stage. This means that one can earn considerably more experience points playing on hard than on normal, making the game considerably easier in the long run.
 Daikatana (Video Game) / int_fc2f4def
featureApplicability
1.0
 Daikatana (Video Game) / int_fc2f4def
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_fc2f4def
 Daikatana (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Daikatana (Video Game) / int_ffd816e7
comment
Gratuitous grand-scale dismemberment all around, even when it shouldn't happen, like getting sandwiched by a free-swinging door. Almost every method of dying results in gibs, including drowning, freezing to death and succumbing to poisoning.
 Daikatana (Video Game) / int_ffd816e7
featureApplicability
1.0
 Daikatana (Video Game) / int_ffd816e7
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_ffd816e7
 Daikatana (Video Game) / int_name
type
ItemName
 Daikatana (Video Game) / int_name
comment
 Daikatana (Video Game) / int_name
featureApplicability
1.0
 Daikatana (Video Game) / int_name
featureConfidence
1.0
 Daikatana (Video Game)
hasFeature
Daikatana (Video Game) / int_name
 Daikatana (Video Game) / int_name
itemName
Daikatana (Video Game)

The following is a list of statements referring to the current page from other pages.

 Daikatana (Video Game)
hasFeature
Abusive Advertising / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Alternate Character Reading / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
American Video Games / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Annoying Video Game Helper / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Attack Speed Buff / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Bile Fascination / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Bizarro Universe / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Corridor Cubbyhole Run / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Cutscene Incompetence / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Deadly Training Area / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Early Game Hell / int_8986faef
 Daikatana (Video Game)
hasFeature
Evolving Weapon / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Expressive Health Bar / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Follow-Up Failure / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Foreign Language Title / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Forgot About His Powers / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Game Mod / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Gratuitous Japanese / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Katanas Are Just Better / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Ladder Physics / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Lava Pit / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Loads and Loads of Loading / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Mexicans Love Speedy Gonzales / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Never the Selves Shall Meet / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Non-Player Companion / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Obstructive Foreground / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Our Hero Is Dead / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Polish the Turd / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Post-Final Boss / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Quote Mine / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
RPG Elements / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Real Is Brown / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Reformulated Game / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Rocket Jump / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Save Token / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Soft Water / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Solo-Character Run / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Standard FPS Guns / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Sword of Plot Advancement / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Video Games of 2000-2004 / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Watch for Rolling Objects / int_4dcdc70f
 Daikatana (Video Game)
hasFeature
Wrecked Weapon / int_4dcdc70f
 Daikatana
sameAs
Daikatana (Video Game)
 JonTron (Web Video)
seeAlso
Daikatana (Video Game)