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DanceDanceRevolution (Video Game)

 DanceDanceRevolution (Video Game)
type
TVTItem
 DanceDanceRevolution (Video Game)
label
DanceDanceRevolution (Video Game)
 DanceDanceRevolution (Video Game)
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DanceDanceRevolution
 DanceDanceRevolution (Video Game)
comment
Dance Dance Revolution (officially stylized as DanceDanceRevolution, commonly abbreviated to "DDR", and previously called Dancing Stage in European languages) is the worldwide premier series of Konami's BEMANI line of music games.note In Japan, it's almost always been overshadowed by beatmania IIDX, and it could be said SOUND VOLTEX and CHUNITHM are overtaking it in popularity as of late.Instead of a controller where you sit and mash buttons, DDR requires that you stand on a panel with four arrows. You follow the arrows that show up on the screen by stepping on the matching arrows at the right time. Mind-numbingly easy on the lower levels, but insanely hard in the later ones. Kids seem to catch on better than adults for some reason, and a very common sight in arcades is 20-somethings being put to shame by dexterous eight-year-olds.DDR has spawned a variety of clones, including StepMania, a DDR simulator that allows you to play with user-created stepfiles, and In the Groove, an arcade game series by Roxor Games that caters to fans of Western electronic music as well as DDR veterans looking for a challenge that got into serious trouble with Konami.Compare Pump It Up, Just Dance, Dance Masters.
 DanceDanceRevolution (Video Game)
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2024-02-17T05:00:21Z
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2024-02-17T05:00:21Z
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 DanceDanceRevolution (Video Game)
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DBTropes
 DanceDanceRevolution (Video Game) / int_12f70f7b
type
Regional Bonus
 DanceDanceRevolution (Video Game) / int_12f70f7b
comment
Regional Bonus: South Korea received two versions of 3rdMIX with songs exclusive to those versions. The first of those two versions adds seven Korean licensed songs, with the second one adding nine more. The songs that debuted in the former would go on to appear in the Japan-exclusive 3rdMIX PLUS, as well as all arcade versions of 4thMIX. Many North American and European console versions have licensed songs not available in the Japanese versions. It helps, because not only does it help appeal to players in those regions who would otherwise not pick up a DDR game, it makes up for Dancemania songs that couldn't be licensed for use in non-Japanese DDR games. The North American version of A has PREMIUM PLAY much like other regions' versions, but it is usable with coin credits (unlike Japan, where it requires Paseli), but it is usually set to the same price as a normal credit. This is likely as an Anti-Frustration Feature necessary due to Dave & Buster's and Round 1 USA using cards for credits where one swipe adds one credit (thus, making premium cost extra would result in a credit costing at least 2 USD before discounts) and PASELI being Japan-only. A more cosmetic example for A: only the North American version gets an actual DDR A marquee, while Asian regions have to make do with the same marquee that's been used since the 2013 DDR game.
 DanceDanceRevolution (Video Game) / int_12f70f7b
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DanceDanceRevolution (Video Game) / int_12f70f7b
 DanceDanceRevolution (Video Game) / int_13d7a65e
type
The Artifact
 DanceDanceRevolution (Video Game) / int_13d7a65e
comment
Until 5thMix, it wasn't possible to select the same song twice on the same playthrough. This was a leftover of the very first arcade game, which offered only six (or seven plus Extra Stage) songs per playthrough. Since the arcade operators could set the stage limit to five, six is the minimum number of songs that prevents players from being forced to a single option in Final Stage.
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1.0
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 DanceDanceRevolution (Video Game) / int_14184bc7
type
Fake Longevity
 DanceDanceRevolution (Video Game) / int_14184bc7
comment
Fake Longevity: Every game-specific Extra Stage events since X2 seem to be designed to suck up a player's pocket. "Valkyrie dimension" in X2's Replicant D-Action can only be accessed by collecting six medals from six songs whose unlock requirements are notorious Guide Dang It!. Collecting medals requires you to AA them on Expert (keep in mind that 3 of them are 17 footers, though if you're going for VD you're most likely experienced already), and when you access VD (more like being forced to do it; earning the sixth medal immediately prompts you for the next stage), all medals are thrown to the garbage can. 23 credits are the minimum threshold required for this event, which is honestly far tamer than the ones in the next games (see below). DDR 2014's Replicant D-Ignition mode has a similar, but even more convoluted premise. Before you are even allowed to open the folder, you will need to complete another event first, which is a Fake Longevity in its own right and requires at the very least 45 credits, assuming you are in PREMIUM PLAY and manage to get Extra Stages every time. This will unlock six vials which have to be filled 100% in order for the songs to appear in your next playthrough's Extra Stage. After you do so, you also need to AA them on Expert to get orbs one by one. Five orbs and an additional Extra Stage song will appear. AA it on Expert (if you can't, too bad; the song is gone in your next credit and you have to collect the orbs again) and you access Encore Extra Stage immediately, a la Valkyrie dimension. At the very least, 32 credits are needed from the moment you first fill a vial to the EES, assuming you get all the bonuses when you fill the vials and play for a single day (which you probably don't). Combined with the previous event and that's a total of 77 credits. Lesson of the day: they really want your money here. Three weeks after the event started, an additional chapter is available. After you clear the EES before, you must collect the medals again. Luckily, you don't need to unlock the five songs again. DDR A has one in the form of the unlock requirement for Endymion. You need to complete two entire quests before you even have hopes to get it, which take at least around 86 credits in total (give or take depending on your dedication on playing), after which you need to be on Rinon Level 3, which takes 7 credits for an upgrade that only lasts for a day. Lasting a day or not, however, becomes moot when you find out that selecting the song demotes you to Level 1 anyway. Exaggerated with Endymion's Challenge Chart (19). To unlock it, you have to not only complete Endymion Expert (18) with an AA or higher, but beat the Encore Extra Stage (Ace for Aces) with the required Perfect Full Combo. The process to play Endymion as listed above still applies, but with Challenge being available. Good luck with that.
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type
Darker and Edgier
 DanceDanceRevolution (Video Game) / int_14beeefd
comment
"Tohoku EVOLVED" (the Darker and Edgier remix of "London EVOLVED"), refers to 2011's devastating earthquake and tsunami which caused severe damage in the Tohoku region. When beaten, the screen normally reading "Cleared" instead reads "Pray for All".
 DanceDanceRevolution (Video Game) / int_14beeefd
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type
Tempting Fate
 DanceDanceRevolution (Video Game) / int_15b2cab3
comment
The old 10-foot scale rating ended up becoming so obsolete by X that Konami decided to dispose of it and created a replacement: a 20-foot scale rating. All songs were re-rated, roughly by doubling them by 1.5 (although the new system is remarkably more utilitarian than the first; while Beginner charts were previously rated based on BPM, now they are rated purely by how difficult they are). It turned out that MAX 300 Expert and Fascination MAXX Challenge, both rated 10 in the old system, are actually 15 and 18, respectively. However, Konami left the 19 slot empty for over two years, until Valkyrie dimension 19-foot Challenge was added in 2011. More and more 19 charts were added since and each successively topped out the previous one. We are still waiting for 20.
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 DanceDanceRevolution (Video Game) / int_17975d1b
type
Unstable Equilibrium
 DanceDanceRevolution (Video Game) / int_17975d1b
comment
The flashing danger background and crowd booing. The arcade version of Extreme was particularly notable. If the player let their lifebar drop too low, the (usually cheerful) background videos would be suddenly replaced with an animation of a shark swimming straight at you. This is unlikely to help you recover.
 DanceDanceRevolution (Video Game) / int_17975d1b
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 DanceDanceRevolution (Video Game) / int_17ce80aa
type
All There in the Manual
 DanceDanceRevolution (Video Game) / int_17ce80aa
comment
Train and Bus (the guys from the "Long Train Runnin'" background video, you'll have to look pretty deep to find that out), Rhythm and Blues (Extreme), and Drum and Bass (Extreme 2).
 DanceDanceRevolution (Video Game) / int_17ce80aa
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 DanceDanceRevolution (Video Game) / int_18d15922
type
Title Drop
 DanceDanceRevolution (Video Game) / int_18d15922
comment
Title Drop: DDR Extreme's One More Extra Stage song is titled "Dance Dance Revolution"; the Challenge chart is a Nostalgia Level with samples of patterns from other notable songs in it. Some Konami original songs, such as AM-3P and "Brilliant 2U" sneak the letters "DDR" into the vocals. B4U has "D-D-R!" in the chorus outright. "Super Star" even starts out with the lead vocalist singing "DDR Bass!" "GOLD RUSH" already had a blatant title-drop for the specific version of the IIDX game it came from, but one of two additional versions of it that randomly show up on X2 change the breakdown in the middle of the song to name off either arcade DDR games or home DDR games in Japan. "D2R" has a clever way of doing this. The "D2" part is "Dance Dance", the "R" is obviously "Revolution." Therefore, Dance Dance Revolution.
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type
Mission-Pack Sequel
 DanceDanceRevolution (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: While each game may bring some modifications including gimmicks and other play modes to the table, no one can deny that the the multitude of sequels in the series are basically an excuse to bring out 60-80 new songs for play with the gameplay being exactly the same as it did when the franchise first started back in 1998. Tropes Are Not Bad, though, since reinventing a rhythm game is a quite difficult task (how can you reinvent playing guitar and hitting drums, for example?), and this cosmetic and quantitative change are already expected by most rhythm game followers. The new versions sometimes come with hardware changes as well, allowing for improvements to quality-of-life, visuals, audio quality, and quantity of content that aren't possible on older versions.
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type
Scare Chord
 DanceDanceRevolution (Video Game) / int_1b122c5d
comment
Scare Chord: The sound of losing a life when you have a "battery" lifebar. It can very well cause one to lose their composure and lose even more life. Toned down since X; it's barely audible now, you can only hear it if you listen really close.
 DanceDanceRevolution (Video Game) / int_1b122c5d
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type
The Movie
 DanceDanceRevolution (Video Game) / int_1bf94a24
comment
The Movie: La Maquina De Bailar (The Dance Machine) is the unofficial candidate. The BBC's Lord Of The Dance Machine, which followed a UK entrant to an international competition, might count as a Documentary Episode. Then there's The FP, a recent film involving a post-apocalyptic gang war surrounding the game "Beat Beat Revelation". While not a film, Konami did sponsor a DDR-related television series for a CBS weekend morning block with DiC, known as "Dance Revolution". Unfortunately it was an In (two thirds of its) Name Only children's clone of So You Think You Can Dance that had little to do with the game itself. The closest their house band, the Slumber Party Girls, ever got into something DDR related, was a medley on the DDR SuperNOVA/Ultramix 4 limited edition soundtrack album.
 DanceDanceRevolution (Video Game) / int_1bf94a24
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 DanceDanceRevolution (Video Game) / int_1e52d870
type
Dance Sensation
 DanceDanceRevolution (Video Game) / int_1e52d870
comment
Dance Sensation: Quite a few of the selectable songs are these.
 DanceDanceRevolution (Video Game) / int_1e52d870
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1.0
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 DanceDanceRevolution (Video Game) / int_2319aa2e
type
All or Nothing
 DanceDanceRevolution (Video Game) / int_2319aa2e
comment
All or Nothing: Three particularly Brutal Bonus Levels — "Love Is The Power -Re:born-", "Over The 'Period'", and "Ace for Aces", back when they were exclusively Encore Extra Stage songs — demanded a Perfect Full Combo (all Perfect or Marvelous) to clear; even a single Great would result in an instant failure.
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type
Super Move Portrait Attack
 DanceDanceRevolution (Video Game) / int_2671fb4a
comment
Super Move Portrait Attack: Since SuperNOVA2 AC, reaching various combo levels causes a sort of portrait of the player's character to come up on the opposite side of where the current player is on the screen. Hottest Party 3 takes this further by having the background change to show the character itself doing a victory move at combo milestones (complete with a distracting "REACHED X COMBO!" graphic, which blocks your view of the arrows!). However, this was averted for one particular character, Dark Rinon, when she was Promoted to Playable in 2014. Then the entire feature was removed in the very next release, DDR A.
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 DanceDanceRevolution (Video Game) / int_26ac510e
type
Mythology Gag
 DanceDanceRevolution (Video Game) / int_26ac510e
comment
Mythology Gag: The song and video for "Dance Dance Revolution" on Extreme is a remix of the opening theme from 1st to 4th Mix, and its Challenge routine is a medley of fragments from other classic songs. Some of the 3D stages on Hottest Party 2, 3, and DDR X have video screens that play the FMV background videos from the DDRMAX to Extreme era. X2 takes it further with a circular stage that uses DDRMAX FMVs or IIDX videos as their skybox. The old arrow style from 1st to 5thMIX (which basically, looks like the current one, except with a V-shaped slit in them) became an option on X. Both MAX. (period) and Paranoia Revolution contain a scene in their background videos where the original Paranoia is selected and loaded on an old DDR version (on the first PlayStation version in the former, and through 2nd Mix Mode on the latter).
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type
Ascended Glitch
 DanceDanceRevolution (Video Game) / int_26ba32a3
comment
Arcade versions before DDR X (those on PlayStation-derived hardware) rounded all notes' timing to 64th notes. This was fine for most songs, but it made "bag" and other songs using 24th notes very tricky to time perfectly. Songs with 12th notes, such as "Burning Heat", were affected to a lesser extent. Charts with this bug were fixed on DDR X (which switched to Windows XP). bag got a new Challenge chart on X2 which is exactly the same as the Expert chart but with the purposely broken timing.
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type
Some Dexterity Required
 DanceDanceRevolution (Video Game) / int_273b4c2a
comment
Some Dexterity Required: Since DDR is a game series where you have to use your feet, it naturally requires quite a bit of physical ability just to play, much less achieve any kind of success with. Avid DDR players have even coined terms for some moves that a player needs to be able to do to pass harder step charts, such as crossover (repeatedly rotating or twisting one's body to move their legs) and galloping (rapidly stepping to clear a string of 1/16 notes; named for sounding like the gallop of a horse). Playing with a controller on a home system also plays this straight, since it requires alternating between face buttons and the D-pad at a rapid rate to hit all of the notes.
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 DanceDanceRevolution (Video Game) / int_27f3fc7
type
Tutorial Failure
 DanceDanceRevolution (Video Game) / int_27f3fc7
comment
Tutorial Failure: The beginner helper in DDR Extreme, where the dancing character always return their feet to the center panel which any player should not ever do. The helper was removed from later versions.
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type
Bag of Spilling
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comment
Bag of Spilling: DDRMAX did not have any returning songs. Averted with every other sequel in the main series.
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 DanceDanceRevolution (Video Game) / int_295087bf
type
Non-Indicative Name
 DanceDanceRevolution (Video Game) / int_295087bf
comment
Non-Indicative Name: "Hyper Eurobeat" is neither hyper (the BPM is 152) nor eurobeat (it's eurodance, which is not the same thing). It was probably named as such because it's musically similar to Naoki's previous eurodance songs like "Broken My Heart" and "Still In My Heart", both of which have the IIDX genres "Hyper Euro Beat" (note the spacing). Pre-release material for the DDR X soundtrack and PlayStation 2 version leaked a few songs that hadn't been unlocked for play yet (traditionally, the Japanese CS release was usually released near the end of an arcade version's life, and sometimes had preview songs from the next version on it. This time to facilitate the USB edits feature, it was released sooner, and all of its "new" songs were unlocked later on AC). Fans were quick to speculate that one of these songs, "real-high-SPEED", was going to be the True Final Boss of X. It ended up just being an easy J-pop song — and not a very fast one eithernote 131 BPM. On X2, Konami proceeded to place said song at the end of a nonstop course titled "Speed Master" (which actually was full of fast songs, save that one). For most of DDR's lifespan, the "Good" step judgement has been anything but actually good for you: It breaks your combo, is worth 0 points in almost all games' scoring systems, does not increase the standard Life Meter (but doesn't decrease it either), lowers the "battery" life meter, and outright kills you on a "sudden death" meter. DanceDanceRevolution (2013) finally has Goods count towards combo and not decrease "battery" meters, and DanceDanceRevolution A is the first mainline game in which Goods are worth points, if a small amount. Goods are still worth 0 points on the EX Score system (the same as a Miss), however. "Healing-D-Vision" is a completely separate song from "Healing Vision"; it's not even a Sequel Song.
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type
Trial-and-Error Gameplay
 DanceDanceRevolution (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Any chart that has abrupt pauses or tempo changes, let alone abuses them (see "CHAOS" and its 40+ stops, for example) guarantees that you will miss notes if you're seeing the chart for the first time. And if it can only be accessed via LIFE-4 (four combo breaks instantly fails you), Sudden Death / Risky (one combo break fails you), or Attack! Perfect Full Combo (one step below Perfect fails you), you're going to be failing the chart again and again as you gradually learn it, unless you collaborate with other players to study the chart.
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Readings Are Off the Scale
 DanceDanceRevolution (Video Game) / int_2b3bd260
comment
Readings Are Off the Scale: Nearly all boss songs since MAX2 break the BPM indicator if played in Extra Stage; the numbers shuffle from 000 to 999 like crazy. The only exceptions to this rule are the Extra Savior songs from A, which are not really boss songs, and the Replicant songs from X2 (the Extra Exclusive songs from A, in contrast, adhere to this rule). Additionally, from MAX2 to SuperNova 2, the BPM indicator still refuses to give you the correct BPM even after the songs are unlocked.
 DanceDanceRevolution (Video Game) / int_2b3bd260
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 DanceDanceRevolution (Video Game) / int_2b50986a
type
Arrange Mode
 DanceDanceRevolution (Video Game) / int_2b50986a
comment
Arrange Mode: The very first home port of the series that appeared on the PlayStation in Japan contains its own Arrange Mode selectable from the main menu. This mode makes things harder by lowering your health bar every time you step on an arrow you're not supposed to. This triggers the "Ouch!" judgement, and is similar to what happens when hitting the wrong buttons in the beatmania series. Subsequent games would drop this mode, though future games like In The Groove and Dance Dance Revolution X would modify the "don't hit this" concept with Mines and Shock Arrows respectively.
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 DanceDanceRevolution (Video Game) / int_2b7d29e1
type
Artifact Title
 DanceDanceRevolution (Video Game) / int_2b7d29e1
comment
Artifact Title: The "Perfect" timing window was originally called such because you had to be on the exact frame to get it, in a game that runs at only 30 FPS. Later games run at 60 FPS, but the timing windows remain the same, so you're granted some degree of leniency in getting a Perfect. This trope kicked into full swing when EXTREME introduced the "Marvelous" judgement, which is higher than a Perfect, even moreso when SuperNOVA 2 made Marvelous judgements apply to all modes, not just nonstop or Challenge courses. Now, while you still get a "Perfect Full Combo" recognition for getting all Perfects but no Marvelouses, it's no longer a perfect performance; in fact, if you're using EX Scorenote an alternate scoring system that, among other things, gives Perfects 2/3 as much value as Marvelous, an all-Perfect run means you've only obtained ~67% of the maximum score.
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 DanceDanceRevolution (Video Game) / int_2e6a41e0
type
Gratuitous English
 DanceDanceRevolution (Video Game) / int_2e6a41e0
comment
Gratuitous English: Despite being developed in Japan, most of the songs across the DDR series which have lyrics have them in English. Nearly all of it is transcribed well enough to be understood perfectly by an anglophone, to the point that the few songs which have Engrish or nonsensical lyrics stand out more.
 DanceDanceRevolution (Video Game) / int_2e6a41e0
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 DanceDanceRevolution (Video Game) / int_2e70a1db
type
Miniscule Rocking
 DanceDanceRevolution (Video Game) / int_2e70a1db
comment
Miniscule Rocking: While capping off songs' length to less than 3 minutes is standard Bemani procedure (since a player is allowed to access 3 songs per credit), DDR used to take this a bit further. Until X2, DDR had very few songs that are more than 2 minutes, with the standard rate being 90 seconds. This applied to crossover songs as well, the vast majority of which had to be cut short or edited. This policy seemed to be tied to the game's attempt to appeal to international audiences; by the time of X2, which put more emphasis on Japanese fans and relationship with fellow Bemani series, the series no longer edited crossovers, meaning 2+ minute-long tracks began to get common. Although DDR original songs still mostly follow the rule, there's been an increase of longer songs as time goes on.
 DanceDanceRevolution (Video Game) / int_2e70a1db
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 DanceDanceRevolution (Video Game) / int_2f75473
type
Number of the Beast
 DanceDanceRevolution (Video Game) / int_2f75473
comment
Number of the Beast: "The legend of MAX" briefly reaches 666 BPM during the speed-up portion midway through, right before the slowdown. Nageki no Ki's Single Expert and Double Challenge stepcharts both have 666 combos. The song doesn't actually have anything to do with the Devil, though it is a very dark-sounding song.
 DanceDanceRevolution (Video Game) / int_2f75473
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 DanceDanceRevolution (Video Game) / int_316d4c91
type
Auto-Save
 DanceDanceRevolution (Video Game) / int_316d4c91
comment
Autosave: The games save if there is any important changes.
 DanceDanceRevolution (Video Game) / int_316d4c91
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 DanceDanceRevolution (Video Game) / int_33ca811a
type
Game-Breaking Bug
 DanceDanceRevolution (Video Game) / int_33ca811a
comment
Game-Breaking Bug: We've had several over the years; Arcade versions before DDR X (those on PlayStation-derived hardware) rounded all notes' timing to 64th notes. This was fine for most songs, but it made "bag" and other songs using 24th notes very tricky to time perfectly. Songs with 12th notes, such as "Burning Heat", were affected to a lesser extent. Charts with this bug were fixed on DDR X (which switched to Windows XP). bag got a new Challenge chart on X2 which is exactly the same as the Expert chart but with the purposely broken timing. Dance Dance Revolution Extreme for the PS2 had an especially bad bug: omitting the "Dance Mode" option, which would turn off the non-directional buttons on the controller that would be located in the corners of a dance mat. Since these buttons were also mapped to directions on the dance pad, playing any song on a mat became prohibitively difficult if not impossible, as the player would constantly trigger inadvertent steps by touching the corner buttons during a song. The worst thing about this one is that the option is in the game, and works fine if turned on, there's just no way to turn it on without hacking the save file. Oops. DDR Universe games can be affected not only by AV lag, but its engine is notorious for frame rate issues when characters and videos are turned on. How is that even possible on an Xbox 360? The quality of the pads on a particular machine can vary depending on their condition, how often its repaired/cleaned out, etc. Poorly maintained cabinets can turn even the easiest song into a major struggle to get a decent score at all. Since SuperNOVA (and especially X), DDR cabinets outside of Japan have awful pads as a standard feature: someone will probably get a Perfect Full Combo on Valkyrie dimension Oni before someone ever makes a Raw Thrills DDR X cabinet play just as good as a Japanese model. Things go From Bad to Worse if you're playing on a "battery" meter, which only takes four combo breaks at most to kill you. And speaking of DDR X, the new Betson North American version initially came with monitors with notorious lag to the point where the notes were off by as much as half a second. It took a free monitor replacement to get the machines working properly. DDR 2013 has been plagued by bug after bug. First, there were the performance issues between different cabinet types (particularly those which were upgraded), and then this (which was temporarily fixed by disabling the stages with FMV backdrops entirely) CUTIE CHASER's 6-panel Maniac chart has a jump right before the point where the player can start hitting notes, and as such it's impossible to get a Perfect on it. Even if you play the chart perfectly, you'll still get one Great no matter what. The two console versions that feature this chart attempt to fix it in their own ways: KONAMIX shifts all notes an eighth-beat ahead (thus creating another, bigger problem), while the PC DDR game simply removes the first three notes. SuperNOVA had timing issues on many songs when it came out. A patch disc had to be applied to fix them.
 DanceDanceRevolution (Video Game) / int_33ca811a
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 DanceDanceRevolution (Video Game) / int_34f8042a
type
Gratuitous French
 DanceDanceRevolution (Video Game) / int_34f8042a
comment
Gratuitous French: "L'amour et la liberté" and "Irrésistiblement" debuted in DDR Extreme. The former became a mainstay in Dance Dance Revolution, even receiving a remix by Darwin and DJ Silver in SuperNOVA 2 that also became a mainstay. Also, Orange Lounge made its Dance Dance Revolution premiere in DDR Extreme with "Mobo★Moga", which returned in the DDR SuperNOVA series. SuperNOVA also introduced "Love is Orange" and "Mondo Street" to the series, though only "Love is Orange" was kept as a mainstay in future games. Several other Orange Lounge songs are console exclusives.
 DanceDanceRevolution (Video Game) / int_34f8042a
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 DanceDanceRevolution (Video Game) / int_36249acd
type
Lethal Joke Character
 DanceDanceRevolution (Video Game) / int_36249acd
comment
Lethal Joke Song: The "[insert name here] Radar Special" songs are these. Their charts are made to max out a certain aspect of the Groove Radar, whether that makes sense with the song or not. Yet many of them are hard precisely because of this mentality. Worse, they're only playable on Challenge, so you have to play the full difficulty. The ultimate example of a Lethal Joke Song is the sixth Radar Special, DEAD END (Groove Radar Special), whose chart is made to max out every single aspect, giving this kind of chart for everyone to see. It's telling that it took over ten years for anyone to get a Perfect Full Combo on it, longer than any other 18-footer.
 DanceDanceRevolution (Video Game) / int_36249acd
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 DanceDanceRevolution (Video Game) / int_38371b2
type
Rock Me, Amadeus!
 DanceDanceRevolution (Video Game) / int_38371b2
comment
Rock Me, Amadeus!: "Speed Over Beethoven" from Extreme samples Ludwig van Beethoven's Für Elise. "End of the Century" samples Beethoven's Ninth Symphony. "Kakumei" is a dance remix of Chopin's Etude #12, also known as the Revolutionary Etude. Hence the name, which is Japanese for "revolution". "Jupiter (Bringer of Jollity)" is a rendition of Gustav Holst's "Jupiter", a part of The Planets. Universe 3 features Walter Murphy and The Big Apple Band's funky rendition of "A Fifth of Beethoven".
 DanceDanceRevolution (Video Game) / int_38371b2
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 DanceDanceRevolution (Video Game) / int_38c493f1
type
End-of-Series Awareness
 DanceDanceRevolution (Video Game) / int_38c493f1
comment
End-of-Series Awareness: A downplayed example for Extreme. While DDR was never meant to end with that game (as many people believe), Bemani did want to take a break for the arcade production for some time, hence the 4-year hiatus. Since four years are not a short time, some send-offs were thrown: several songs were created with a celebration theme (1998, Dance Dance Revolution, Graduation, MAX. (period)) and the fact that the arcade version includes almost all Konami Originals that have appeared in the series so far hints at its "ultimate" nature. The console version also boasts 100-something tracklist, far higher than any previous game's list (which range from 40-70ish).
 DanceDanceRevolution (Video Game) / int_38c493f1
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 DanceDanceRevolution (Video Game) / int_38d3a0f7
type
Pac-Man Fever
 DanceDanceRevolution (Video Game) / int_38d3a0f7
comment
Pac Man Fever: DDR has appeared constantly in shows and movies, expy or not. Averted in the film Yes Man, where a scene features Jim Carrey's character playing "Flowers" on SuperNOVA, and actually playing it well (crossovers and all). He was apparently trained by an expert player, and it showed.
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 DanceDanceRevolution (Video Game) / int_38da8916
type
Uncommon Time
 DanceDanceRevolution (Video Game) / int_38da8916
comment
Uncommon Time: Numerous examples. PARANOiA ETERNAL is 7/8 for most of the song but 3/4 at the end. GO! (Mahalo Mix) uses 5/4. There are other songs that are 7/8, 3/4, or some other random uncommon time the whole time.
 DanceDanceRevolution (Video Game) / int_38da8916
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 DanceDanceRevolution (Video Game) / int_391d6577
type
Sequel Escalation
 DanceDanceRevolution (Video Game) / int_391d6577
comment
Sequel Escalation: Originally, the difficulty ratings went from 1-7 footprints. The 1st Mix Internet Ranking ver. added 8's. Then, 3rd Mix added 9's. DDRMAX added MAX 300, which MAX2 revealed to be the first 10. Then came MaxX Unlimited, The Legend of MAX and Paranoia Survivor MAX, Fascination MAXX and Fascination -eternal love mix-, Pluto / Pluto Relinquish and Dead End Groove Radar Special... each of which would one-up the hardest songs in the previous installment. The old 10-foot scale rating ended up becoming so obsolete by X that Konami decided to dispose of it and created a replacement: a 20-foot scale rating. All songs were re-rated, roughly by doubling them by 1.5 (although the new system is remarkably more utilitarian than the first; while Beginner charts were previously rated based on BPM, now they are rated purely by how difficult they are). It turned out that MAX 300 Expert and Fascination MAXX Challenge, both rated 10 in the old system, are actually 15 and 18, respectively. However, Konami left the 19 slot empty for over two years, until Valkyrie dimension 19-foot Challenge was added in 2011. More and more 19 charts were added since and each successively topped out the previous one. We are still waiting for 20. Of course, a lot of 9s proved to be exhaustive as well, with the ending to Ska a GO GO, the streams of DEAD END and the seemingly endless jumps in DROP OUT will exhaust you before you get to the Extra Stage... The Legend of MAX, with a No Recover life bar. Even the Beginner difficulty undergoes this trope. Originally, Beginner was strictly meant for beginners, no matter how fast or how hard a song and its Expert difficulty were. MAXX UNLIMITED, regardless of its slow-down speed-up madness and exhausting jump-heavy Basic chart, has a subdued Beginner chart, with no complex pattern and nothing separating it from the likes of HYSTERIA. However, came SuperNOVA, and the creators decided that some Beginners are more Beginner than others. Fascination (eternal love mix) Beginner, for example, has 4th note streams coupled with jumps that no creator of Extreme would approve. It all culminated with Valkyrie dimension Beginner (rated 9, and many fans think it should be a 10). Here. Just ask yourselves: do honest-to-god 8th note streams and crossovers that crop up multiple times seem welcoming for newbies? Don't think so. The maximum BPM is pushed upward as time goes on. It starts at 180 ("PARANOiA"), before going to 190 ("PARANOiA MAX ~DIRTY MIX~"), 200 ("AFRONOVA"), 260 ("DROP OUT"), 300 ("MAX 300"), 320 ("MAXX UNLIMITED"), 666 ("The legend of MAX"), and 800 ("Pluto Relinquish"), culminating with 1020, which "Tohoku EVOLVED" famously reaches in its ending, making it not only the fastest song in DDR, but also the entire Bemani franchise.note the previous record holder was 876, reached by "Y&Co. is dead or alive" from IIDX 16. However, the series has yet to make you do things more taxing than a single jump for anything beyond 880 BPM.note  "ENDYMION" Expert and Challenge have you do a 4th stream in that BPM, though honestly, it's not that bad. In terms of actual notespeed, the series went to 333 in The legend of MAX, 400 in SuperNOVA with Fascination MAXX, then it hung out there for a while with a few exceptions before slowly climbing up. 440's the new standard BPM for uber-bosses like the 19-footers, though 888 went to 444 BPM and Valkyrie Dimension Challenge had a stream at 480, both in X2.
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 DanceDanceRevolution (Video Game) / int_39b8d3d6
type
Boring, but Practical
 DanceDanceRevolution (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Holding onto the safety bar makes the player look like they're not dancing at all, but it does help the player maintain their balance on harder charts. This has earned accusations of cheating from certain sectors of the fanbase however (i.e. bringing it up is considered Flame Bait), as the technique does significantly reduce the difficulty associated with the songs. Nonetheless, most expert players are keen for it, and the official Konami Arcade Championship allows use of the bar, so as far as things are concerned, the safety bar is fair game. "Bracketing", in which the player keeps their feet on the inner corner brackets of the four panels so that they don't have to move their feet as much.
 DanceDanceRevolution (Video Game) / int_39b8d3d6
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 DanceDanceRevolution (Video Game) / int_3babae20
type
Degraded Boss
 DanceDanceRevolution (Video Game) / int_3babae20
comment
Degraded Boss: As mixes continue to get released, songs that were once bosses fall under this category because future boss songs or even regular songs have difficulties equal or higher than the mentioned, as well as the restrictions for those specific songs no longer in effect. The Trip Machines and PARANOiA songs from 1st - 5thMIX were once bosses. When higher difficulties were released, other songs with the same difficulty were just as hard. Averted in DDRMAX2 7thMIX as the 10-foot rating was introduced while those songs returned. The first 3 MAX songs and PARANOiA Survivor songs are no longer this as DDR X introduced the new ratings. While they are still re-rated a high 15 and 16, it is not uncommon for other songs that aren't boss songs to reach those levels. Extra Stage and Encore Extra Stage songs become this once unlocked or moved to the next mix. The Extra Stage in general is this. In the past, Extra Stages were usually the hardest songs in the game. However, starting with X2, Extra Stage songs started mostly being around the 15 rating even though there were several 18-footers in each game.
 DanceDanceRevolution (Video Game) / int_3babae20
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 DanceDanceRevolution (Video Game) / int_3c9267d2
type
Flatline
 DanceDanceRevolution (Video Game) / int_3c9267d2
comment
Flatline: Incorporated into the song "Healing Vision" if you listen carefully as part of the near-death experience motif. It's much more prominent in the "Angelic Mix", as the music is laid over by an EKG heartbeat monitor that starts out steady, then goes a bit nuts about halfway through as it starts to fibrillate for a few measure before going flatline — at this moment the arrows stop scrolling for a split second to draw attention to it before the arrows resume, the steady flatline continuing all the way until the final two beats of the song. On this song's Heavy/Expert stepchart the arrows in this section are a nonstop stream of eigth-notes running at 196 BPM, 132 arrows in all.
 DanceDanceRevolution (Video Game) / int_3c9267d2
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 DanceDanceRevolution (Video Game) / int_3ece9e25
type
Konami Code
 DanceDanceRevolution (Video Game) / int_3ece9e25
comment
"30 Lives" is all about the Konami Code.
 DanceDanceRevolution (Video Game) / int_3ece9e25
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 DanceDanceRevolution (Video Game) / int_3ff57e4b
type
Required Spinoff Crossover
 DanceDanceRevolution (Video Game) / int_3ff57e4b
comment
Required Spinoff Crossover: "FLOWER", which was added to X3 vs. 2ndMIX during the APPEND TRAVEL event.
 DanceDanceRevolution (Video Game) / int_3ff57e4b
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 DanceDanceRevolution (Video Game) / int_4156b553
type
Copy Protection
 DanceDanceRevolution (Video Game) / int_4156b553
comment
Copy Protection: The 2013 and succeeding versions require a connection to Konami's e-amusement network in order to run, as it is part of Konami's shared-profit "e-amusement Participation" network. No connection, no DDR for you. And don't think about simply attempting to make a connection to e-Amusement, as Konami only accepts connections from arcades officially registered with the network. Before the arrival of DDR A in select Dave & Buster's outlets and in Round1 USA outlets, there were no DDR machines connected to the official network in the states.
 DanceDanceRevolution (Video Game) / int_4156b553
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 DanceDanceRevolution (Video Game) / int_42d9daf9
type
No Fair Cheating
 DanceDanceRevolution (Video Game) / int_42d9daf9
comment
In the US console version, DDR Extreme's Mission 49 requires only that the player get a "Perfect" on a single step. Sound easy? That single step is the final jump-freeze of "The Legend of MAX", the speed is set to x8...and Shuffle is turned on, making the jump random. You thought the end of Tohoku Evolved was bad? This is well over twice that speed, and it's an automatic miss if you hit more than two directions, unlike with Tohoku. Thus your only option is to blindly pick a direction and hope you get it right. (You do have a 1-in-4 chance of getting it rather than the truly random 1-in-6 due to how the shuffle modifier works - it will always be one of the corner jumps and will never be L+R [original or Mirror] or U+D [Left or Right]).
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 DanceDanceRevolution (Video Game) / int_44f5d199
type
Pretty in Mink
 DanceDanceRevolution (Video Game) / int_44f5d199
comment
Pretty in Mink: Some outfits have fur trim, such as Harmony's fur-trimmed hoodie and boots.
 DanceDanceRevolution (Video Game) / int_44f5d199
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 DanceDanceRevolution (Video Game) / int_44f5d199
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DanceDanceRevolution (Video Game) / int_44f5d199
 DanceDanceRevolution (Video Game) / int_49541738
type
Flame Bait
 DanceDanceRevolution (Video Game) / int_49541738
comment
Holding onto the safety bar makes the player look like they're not dancing at all, but it does help the player maintain their balance on harder charts. This has earned accusations of cheating from certain sectors of the fanbase however (i.e. bringing it up is considered Flame Bait), as the technique does significantly reduce the difficulty associated with the songs. Nonetheless, most expert players are keen for it, and the official Konami Arcade Championship allows use of the bar, so as far as things are concerned, the safety bar is fair game.
 DanceDanceRevolution (Video Game) / int_49541738
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 DanceDanceRevolution (Video Game) / int_4d54bb0d
type
Spiteful A.I.
 DanceDanceRevolution (Video Game) / int_4d54bb0d
comment
Spiteful A.I.: The announcers in the earliest games can be particularly mean if you're not doing well.
 DanceDanceRevolution (Video Game) / int_4d54bb0d
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 DanceDanceRevolution (Video Game) / int_4e7c4536
type
Wham Line
 DanceDanceRevolution (Video Game) / int_4e7c4536
comment
Wham Line: In X3, a nasty one awaited those who unlocked "LOVE IS THE POWER -Re:born-" for the Encore Extra Stage, back when the track could only be accessed through EES. EES's had previously only required the easier — comparatively speaking — Full Combo status to clear, but this time:
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 DanceDanceRevolution (Video Game) / int_4e7f703c
type
Wham Shot
 DanceDanceRevolution (Video Game) / int_4e7f703c
comment
Wham Shot: On the Difficult charts for "ACE FOR ACES", the chart suddenly spiking to 400 BPM (and surely killing the player unless they've seen the chart before) when the Basic charts do no such thing. For the first time in DDR's two-decade history, different charts for the same track have different scroll BPM, on a track that can only be played in a situation where anything below Perfect means an instant failure no less!
 DanceDanceRevolution (Video Game) / int_4e7f703c
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 DanceDanceRevolution (Video Game) / int_4f0b6445
type
Announcer Chatter
 DanceDanceRevolution (Video Game) / int_4f0b6445
comment
The current announcer seems to be fond of exclaiming "Saikou da!" (lit. "highest" / "supreme").
 DanceDanceRevolution (Video Game) / int_4f0b6445
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 DanceDanceRevolution (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 DanceDanceRevolution (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The game had relatively few songs in comparison to the hundreds playable today, modern-day Expert charts were hidden in a "Step Step Revolution" mode on 3rd (3rd Mix Plus fixed this), the original build of 1st Mix didn't even have the arrows vanish when you hit them, Flat was your only option before 3rd Mix, two players couldn't play on different difficulties, and you didn't even have speed mods yet until DDRMAX! note in the mainline games, that is. Spin-off games like True Kiss Destination and Solo 2000 HAD speed mods DDR as most people knew it, began to appear on 5th Mix, and was mature by Extreme. The early DDR games had a very different design than current ones; originally your song selector was a giant "jukebox" wheel of discs with a distinctively clunky sound. 4th Mix shifted to a theme-based sort system along with a song picked with a horizontal selection of 7 slanted banners, though this particular system got a little cumbersome given that said banners were shown as "pages", and when you went beyond what was on screen, it shifted to a completely different page. 5th Mix introduced the more familiar "song wheel" interface that lasted until X before being replaced by a song select interface that is often compared to the iPod's Cover Flow interface. DDR A replaced it with a SOUND VOLTEX-esque jacket grid. Until 5thMix, it wasn't possible to select the same song twice on the same playthrough. This was a leftover of the very first arcade game, which offered only six (or seven plus Extra Stage) songs per playthrough. Since the arcade operators could set the stage limit to five, six is the minimum number of songs that prevents players from being forced to a single option in Final Stage. Earlier games featured a Beginner difficulty, but it's accessed in a separate mode, so both players must play them together. The European game Dancing Stage EuroMIX 2 was the first to offer Beginner in normal gameplay, before it was introduced to the mainstream in Extreme.
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 DanceDanceRevolution (Video Game) / int_4f7c3890
type
Shoddy Knockoff Product
 DanceDanceRevolution (Video Game) / int_4f7c3890
comment
Shoddy Knockoff Product: Those plug-and-play DDR-esque games with NES-grade graphics. Extreme AC had two major bootlegs; "Extreme Plus" and "DDR Megamix", Megamix was just Extreme with a different title screen, an awful blue menu background, and a caution screen with AT-ST Walkers for some reason and "DON'T FALL OFF !!" Extreme Plus lets you overclock the machine to make songs (and everything else for that matter) go faster, has brown menu backgrounds, and replaces most of the menu graphics and the title screen with pictures of scantily clad men and women for no apparent reason.
 DanceDanceRevolution (Video Game) / int_4f7c3890
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 DanceDanceRevolution (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 DanceDanceRevolution (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: The more recent boss songs (SuperNOVA onward). MAX 300, MAXX Unlimited, and The Legend of MAX followed a hard/easy/harder format, but Fascination MAXX's difficulty is all over the place. There's a reason the Naoki alias used is 100-200-400; it's constantly going between those speeds.
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 DanceDanceRevolution (Video Game) / int_53027509
type
Long-Runner Tech Marches On
 DanceDanceRevolution (Video Game) / int_53027509
comment
Long-Runner Tech Marches On: On MAX. (period) on DDR 2014, the PlayStation 2 DDR pad previously depicted in its artwork was replaced by a Wii pad.
 DanceDanceRevolution (Video Game) / int_53027509
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 DanceDanceRevolution (Video Game) / int_546b3fc7
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City of Gold
 DanceDanceRevolution (Video Game) / int_546b3fc7
comment
Furthermore, there are two versions of A20: one in a brand new, gold-colored cabinet dubbed the "20th anniversary model", and one that was an online update for existing A cabinets. Over a dozen songs (including the Golden League unlock system) and the Dan courses are exclusive to the latter version. A20 was also a timed exclusive to the new cabinets. Their user interfaces also have different color schemes to differentiate them, with upgrades using a blue-colored version, and the gold cabinets being, well, gold.
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 DanceDanceRevolution (Video Game) / int_5558641
type
Gratuitous Japanese
 DanceDanceRevolution (Video Game) / int_5558641
comment
Gratuitous Japanese: No, the announcer isn't being gibberish when you choose "Heavy" in the difficulty selection of DDRMAX-EXTREME. He says "geki", which is Japanese for "intense" (and the romanization of the kanji used to symbolize "Heavy": æ¿€). The current announcer seems to be fond of exclaiming "Saikou da!" (lit. "highest" / "supreme").
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 DanceDanceRevolution (Video Game) / int_56a6927b
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All the Worlds Are a Stage
 DanceDanceRevolution (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The Single Challenge chart of "Dance Dance Revolution" by DDR All Stars, Extreme's Encore Extra Stage, reuses Heavy step sequences from "Brilliant 2U Orchestra Groove", "Dead End", "Dynamite Rave", "End of the Century", "AM-3P", "Celebrate Nite", "B4U", and finally "Dance Dance Revolution" itself.
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 DanceDanceRevolution (Video Game) / int_56b5a6b7
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Nostalgia Level
 DanceDanceRevolution (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Some charts act like this for those familiar with the series. From Extreme, Dance Dance Revolution's Oni/Challenge steps (both single and double) feature bits and pieces of some of the more popular song's steps sprinkled throughout (and is even a remix of the old opening videos used until 5th Mix). PARANOiA MAX (dirty mix) will play the stepchart for the original PARANOiA when selected through Roulette in most AC/CS titles, with EXTREME (CS NA) being a notable exception. In DDR X AC, the same rule applies when the X-Special chart is selected in roulette, only working for Single play however. From DDR X3, PARANOiA Revolution's Expert chart uses patterns from many of the fast boss songs on a song that usually stays on 360 BPM. When played in 2nd Mix Mode, it also forced on 1x speed and Flat arrow colors, just like the good old days. The Hottest Party series, starting with the third, had remixes of songs in the previous games, this continued in the DanceDanceRevolution Wii games. To mark the beginning of the franchise's 20th anniversary year, a DDR A update added a curated set of songs from previous versions in a "DDR Selection" folder. When played via the folder, the game's UI changes to a recreation of a game from the era the song represents (similar to the "2nd Mix Mode" from X3), ranging from the original UI (for songs from the original through 5th Mix), to Extreme (for DDRMAX through Extreme), SuperNOVA 2 (for SuperNOVA), X2 (for X to X3), and 2013.
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 DanceDanceRevolution (Video Game) / int_56df9ba7
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Easier Than Easy
 DanceDanceRevolution (Video Game) / int_56df9ba7
comment
Even the Beginner difficulty undergoes this trope. Originally, Beginner was strictly meant for beginners, no matter how fast or how hard a song and its Expert difficulty were. MAXX UNLIMITED, regardless of its slow-down speed-up madness and exhausting jump-heavy Basic chart, has a subdued Beginner chart, with no complex pattern and nothing separating it from the likes of HYSTERIA. However, came SuperNOVA, and the creators decided that some Beginners are more Beginner than others. Fascination (eternal love mix) Beginner, for example, has 4th note streams coupled with jumps that no creator of Extreme would approve. It all culminated with Valkyrie dimension Beginner (rated 9, and many fans think it should be a 10). Here. Just ask yourselves: do honest-to-god 8th note streams and crossovers that crop up multiple times seem welcoming for newbies? Don't think so.
 DanceDanceRevolution (Video Game) / int_56df9ba7
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 DanceDanceRevolution (Video Game) / int_5744f019
type
Lucky Charms Title
 DanceDanceRevolution (Video Game) / int_5744f019
comment
Lucky Charms Title: Numerous song titles. Especially songs by Kosaka Riyu (Love♥Shine, CANDY♥, etc.) and jun (Happy☆Angel, Kimono♥Princess, Sunkiss♥Drop, Sweet Sweet♥Magic etc.)
 DanceDanceRevolution (Video Game) / int_5744f019
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 DanceDanceRevolution (Video Game) / int_584e3ed7
type
Video Game Demake
 DanceDanceRevolution (Video Game) / int_584e3ed7
comment
Video Game Demake: Dance Dance Revolution GB is basically one of 2nd Mix, featuring chiptune versions of some of its songlist and a low-fidelity version of its interface. GB2 and GB3 follow the trend by essentially being demakes of 3rd Mix and 4th Mix, respectively.
 DanceDanceRevolution (Video Game) / int_584e3ed7
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 DanceDanceRevolution (Video Game) / int_5a5de5ca
type
Boss Rush
 DanceDanceRevolution (Video Game) / int_5a5de5ca
comment
Boss Rush: Hope you have enough stamina, body strength, and dead-on consistent accuracy (required for courses past DDRMAX2 due to the Oni/Challenge Mode that penalize you for getting anything less than a great) to do the following: 3rd mix: Step Step Revolution Mode had all 4 of the PARANOiA songs in order: The original PARANOiA, MAX -Dirty Mix-, KCET, and Rebirth. DDRMAX2 had Paranoia Brothers. These songs were 5 previous bosses minus Eternal. The only difference here is you cannot get a good or lower. Extreme has a few: Paranoia Brothers 2. This time, it adds the revised Eternal and adds the 2 survivor songs, both being 10. Trip 5. Like Paranoia Brothers, these songs were 5 previous bosses. Legend Oni course; which featured all three of the original Max songs, Sakura, and the hidden PARANOiA Survivor Max on Challenge; the latter considered to be the hardest song in the franchise up to that point. This is the only course that were all 10s at this point. SuperNOVA: Pretty much did a Take That! to all the players who complain that DDR has become too easy, compared to harder games like Pump It Up and In The Groove. Here are 2 big examples: MAX of MAXX has the first 5 of the Max songs, all on Expert. BOSS RUSH Episode IV has 5 songs. The first 3 of those Episodes only had bosses on the last song(s) while the first few of those songs are filler or older boss songs degraded as regular songs. This one, however, are all Boss Songs; the first 2 from previous mixes (5th Console and Extreme) and the last 3 from that current mix: Healing Vision ~Angelic mix~ Expert, PARANOiA Survivor MAX Challenge, CHAOS Expert, Fascination MAXX Challenge, and Healing D-Vision Challenge. Enjoy the gimmick stops and extreme crossing. SuperNOVA 2: BOSS RUSH (Ver.SN2), which contains all of the Extra Stage and Encore Extra Stage songs ALL ON CHALLENGE: PARANOiA ~HADES~, NGO, Trip Machine PhoeniX, Pluto, and Pluto Relinquish. Ummm, yeah. Have fun with that. X2: Has 3: Dance Drill, inspired by IIDX's dan/class mode. The highest one was Trigger, Healing-D-Vision, PARANOiA ~HADES~, and Pluto Relinquish. Though available in the easier Nonstop course than Challenge, it will wreck you if underestimated. BOSS RUSH X2, which contains all of the console boss songs. VS Replicant, containing ALL 7 of the songs in the hidden Replicant D-Action extra stage folder, including the final Valkyrie Dimension. Have fun with playing 3 songs on level 17 and the final being an 18. X3: Has 2: Evolved. Four of the then-console-exclusive Boss Songs, particularly the Wii's Hottest Party Games, are in this courses, with the addition of a DDRX3-introduced Tohoku EVOLVED. Fortunately, since this is Nonstop mode instead of a Challenge mode, you don't have to worry about the last jump killing you. "Revolution". A reference to the title's name and quite fitting to the last 2 songs. Contains all of the Extra (and Encore Extra) Stage songs in order, including the final 2 songs: Trip Machine Evolution and PARANOiA Revolution. Fortunately, you don't have to read the course like it's 2ndMIX. A20's Kaiden course also qualifies as this, since it contains four of the hardest Level 19 charts note two hard level 18 charts and two level 19 charts on Double Play since A20 PLUS in the game.
 DanceDanceRevolution (Video Game) / int_5a5de5ca
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 DanceDanceRevolution (Video Game) / int_5a90e8ad
type
Socialization Bonus
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comment
Many machines are more lenient when playing with two players at once. Some allow players in a multiplayer round to be "saved" from a Game Over if they fail, or won't end the song when a player's life runs out as long as the other player is still alive. This is not the case in Challenge courses though; if one player runs out of lives while the other is still alive, gameplay will stop for the former and display a "GAME OVER" banner for them.
 DanceDanceRevolution (Video Game) / int_5a90e8ad
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 DanceDanceRevolution (Video Game) / int_5c8fa553
type
Level Ate
 DanceDanceRevolution (Video Game) / int_5c8fa553
comment
Level Ate: DDR X's "candyland" stage; Supernova's hidden "Pizza Box" stage.
 DanceDanceRevolution (Video Game) / int_5c8fa553
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 DanceDanceRevolution (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 DanceDanceRevolution (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Hope you've played the "No Mercy" route of Undertale in its near-entirety as of the May 19, 2022 update of A3, as that update introduces "MEGALOVANIA" and a background video that features the Sans boss fight that the theme comes from (albeit the Japanese localization).
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 DanceDanceRevolution (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 DanceDanceRevolution (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: The classical songs, "La Cucaracha", as well as "La Bamba", which actually has both an instrumental and a vocal versions hovering around in the latest arcade release. Its public domain status is probably the reason why the vocal version hasn't been removed yet (like other songs of the same artist, all of which are covers of licensed songs).
 DanceDanceRevolution (Video Game) / int_5f70322e
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 DanceDanceRevolution (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
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comment
The Computer Is a Cheating Bastard: Battle mode involves various interface screws like the steps rotating, speeds changing, or arrows disappearing. The computer is unaffected by any of these. Made even more egregious in Disney Mix where attaining the unlockables can only be done by playing in the Battle mode. At least the computer has terrible accuracy, getting loads of Greats.
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type
Lonely Piano Piece
 DanceDanceRevolution (Video Game) / int_60f567f1
comment
Lonely Piano Piece: Particularly the songs used for late-game Extra Stages are this to enhance their ominous and hopeless feelings. The haunting "Pluto" from DDR SuperNova 2 is a crown example. It's as if you feel the coldness of Pluto itself. "osaka EVOLVED", meanwhile, is also a lonely piece, but actually sounds a bit sad (likely lamenting how industrialization has changed Osaka so much. The song is composed by Naoki, who's a native of Osaka, so this might be a personal rant somewhat).
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 DanceDanceRevolution (Video Game) / int_62259825
type
Nintendo Hard
 DanceDanceRevolution (Video Game) / int_62259825
comment
Nintendo Hard: One of the biggest hurdles for new players is working on their foot-eye coordination, learning how to move their body in correspondence to notes in each of the four lanes, unlike in many modern rhythm games that use the player's hands and either have comparatively few buttons (Groove Coaster, Theatrhythm Final Fantasy) or have what you need to press be closely tied to the note's placement on the screen (maimai, Elite Beat Agents). There's also the common newbie trap of putting one's feet back in the center; many players do this not knowing they can safely leave their feet on the arrows and end up using far more dexterity and stamina than they need to. Getting to the point where you can clear charts that are halfway across the rating scale can take a month, maybe two or even three months, depending on how frequently you practice. The highest echelons of chart difficulty often demand twisting one's body to effectively hit steps at a very high speed, coupled with the stamina of your average athlete.
 DanceDanceRevolution (Video Game) / int_62259825
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 DanceDanceRevolution (Video Game) / int_6298c177
type
Sequel Song
 DanceDanceRevolution (Video Game) / int_6298c177
comment
"Healing-D-Vision" is a completely separate song from "Healing Vision"; it's not even a Sequel Song.
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 DanceDanceRevolution (Video Game) / int_65cbb040
type
Pinball Scoring
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comment
Pinball Scoring: Inverted as the series progressed, with the maximum possible per-song score generally decreasing up through SuperNOVA2, where scores are capped at 1 million points. However, in select home versions, Endless Mode uses a separate scoring system similar to the first two games, where each note's value is multiplied by both the combo and the current stage. In most games the score counter goes up to 32 digits, but in 3rdMIX, it can go all the way up to 72 digits!
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 DanceDanceRevolution (Video Game) / int_66755d29
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Author Avatar
 DanceDanceRevolution (Video Game) / int_66755d29
comment
jun shows a lot of her legs in the Hottest Party series.
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type
Inconsistent Spelling
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comment
Inconsistent Spelling: Satomi Takasugi is spelled as Sotomi Takasugi in US/EU DDR X2 AC.
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Interface Screw
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comment
Interface Screw: The speed, boost, visibility (Hidden, Sudden, and Stealth), and other modifiers. Inverted in DDR X with the new "Screen Filter" option. The player is able to have his or her side of the field darkened to see the arrows better. Mixed up with the Gimmick settings. Sudden Arrows, Foot Confusers, and Minimizers/Normalizers come to mind... Hitting a Shock Arrow causes, among other things, the chart to turn invisible momentarily.
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 DanceDanceRevolution (Video Game) / int_67b65531
type
"Double, Double" Title
 DanceDanceRevolution (Video Game) / int_67b65531
comment
"Double, Double" Title: While Dance Dance Revolution itself isn't an example, some song titles consist entirely of repeated words: "Dance, Dance" by Fall Out Boy "Gimme Gimme Gimme" by E-Rotic "I DO I DO I DO" by CREAMY (Extreme) "Jump! Jump! Jump!" from Mario Mix "Kiss Kiss" by Hanna "KISS KISS KISS" by NAOKI feat. SHANTI "LOVE LOVE LOVE" by Dreams Come True "more more more" by capsule "My My My" by Armand Van Helden "NA-NA" by BUS STOP (4thMix Plus) "NORI NORI NORI" by JUDY CRYSTAL (DDRMAX) "rainbow rainbow" by Ryu☆ (SuperNOVA) "Ring! Ring! Ring!" by Dreams Come True "WOOKIE WOOKIE" by MACHOMAN (SuperNOVA)
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type
Kyu and Dan Ranks
 DanceDanceRevolution (Video Game) / int_692c218b
comment
Kyu and Dan Ranks: A20 introduced Dan Courses, which work similarly to those in beatmania IIDX.
 DanceDanceRevolution (Video Game) / int_692c218b
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1.0
 DanceDanceRevolution (Video Game) / int_692c218b
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_692c218b
 DanceDanceRevolution (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 DanceDanceRevolution (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Even the arcade version (well, in Asia anyway) isn't immune from having unlocks merely be just alternate outfits.
 DanceDanceRevolution (Video Game) / int_6ac6a56a
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_6ac6a56a
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_6ac6a56a
 DanceDanceRevolution (Video Game) / int_6bf93fc7
type
FanService
 DanceDanceRevolution (Video Game) / int_6bf93fc7
comment
Fanservice: Yuni's panties and hatless Emi. Root from Hottest Party 2. Chordia in Hottest Party 1 wears a bodice, and Harmony and Domi by themselves are fanservice. Look at their outfits! jun shows a lot of her legs in the Hottest Party series. Rena manages to pull off Zettai Ryouiki in her Hottest Party 2 outfit. See for yourself.◊ Jenny in both SuperNOVA games. The Ultramix and Universe series are the other kind of fan-service, with lots of fan-favorite songs and character revivals that the main series don't usually offer.
 DanceDanceRevolution (Video Game) / int_6bf93fc7
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_6bf93fc7
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_6bf93fc7
 DanceDanceRevolution (Video Game) / int_6e1e24a
type
Balance Buff
 DanceDanceRevolution (Video Game) / int_6e1e24a
comment
Balance Buff: Traditionally, the step judgement of Good has been anything but, as it awards no points, breaks your combo, depletes "battery" lifebars, and ends the song if Sudden Death / Risky is enabled. However, the 2013 version revised Goods to now count towards combo and no longer cause damage, and A makes Goods worth 20% of the maximum note scorenote More specifically, 20% minus 10 points, out of 1,000,000. However, Goods are still worth 0 EX points. A also increased the score weight of Greats from 50% to 60%note More specifically, 60% minus 10 points.
 DanceDanceRevolution (Video Game) / int_6e1e24a
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_6e1e24a
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_6e1e24a
 DanceDanceRevolution (Video Game) / int_6ec989d8
type
Guide Dang It!
 DanceDanceRevolution (Video Game) / int_6ec989d8
comment
Guide Dang It!: Finishing every mission in Extreme 2's Dance Master Mode. Out of all the 150-plus missions in the game, at least 40 have secret objectives that unlock missions you couldn't otherwise get to (like secret exits in Super Mario World). To unlock "THE LAST", you need to beat every last mission in the game, and you also need to do the secret objectives. The last bit of missions are also pretty damn hard, and one of them requires you to get your score into a ridiculously narrow margin. There's also a bit of a side quest involving finding hidden arrows which is not hard but somewhat tedious: you pay points, the game tells you where the arrow is, you play the song again and hit it. Fortunately there aren't a ridiculous number of these. The song "Memories" from DDR Extreme US also deserves special mention due to how much work was done by the community to try and find an unlock method for it. There's no Extra Stage mode that usually unlocks songs, and it doesn't appear through the usual unlock channels either. But its existence could be confirmed in a variety of ways, such as the in-game congratulatory message for unlocking all songs in the game, which won't appear without Memories unlocked, or encountering edit data for it (which proves it that its data definitely exists on the game disk, but doesn't actually unlock it). People were actually examining the disc with hex editors to try and figure it out. Ultimately, the unlock method was released...as a password revealed through a Burger King promotion of all things, over 2 years after the game's release. Recent games feature special Extra Stages that would require you to do some kind of requirements at first. It began with the "X-Specials" in DDR X, former boss songs with new Boss charts requiring you to do something that has something to do with that mix; for example, doing the SSR Code on the select button below the screen to access PARANOiA Rebirth (X-Special). DDRX2 takes this up a notch in unlocking some songs (particularly remixes of select older Konami Originals and licenses); one of the hidden requirements surely won't be discovered had someone wasn't nerd enough to open an old folder and play a certain song that everyone would have already forgotten by nownote It's KISS KISS KISS.
 DanceDanceRevolution (Video Game) / int_6ec989d8
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1.0
 DanceDanceRevolution (Video Game) / int_6ec989d8
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1.0
 DanceDanceRevolution (Video Game)
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DanceDanceRevolution (Video Game) / int_6ec989d8
 DanceDanceRevolution (Video Game) / int_6f44042b
type
The Immodest Orgasm
 DanceDanceRevolution (Video Game) / int_6f44042b
comment
The Immodest Orgasm: A few songs, such as "Oh Nick Please Not So Quick", "Sexy Planet", and "INSERTiON", have sounds you would not expect from a dancing game...
 DanceDanceRevolution (Video Game) / int_6f44042b
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_6f44042b
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1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_6f44042b
 DanceDanceRevolution (Video Game) / int_6fa1e7a2
type
Noob Bridge
 DanceDanceRevolution (Video Game) / int_6fa1e7a2
comment
Noob Bridge: A common mistake among beginners is returning their feet to the center of the pad after every step, as this is how the on-screen dancer is depicted when playing Beginner mode. This is quite unnecessary; there is no penalty for stepping on panels if there are no notes to hitnote except for the optional "Arrange Mode" in Dance Dance Revolution 1stMIX's PSX port, where stepping where there aren't any arrows costs you a chunk of life, although this is not made obvious unless you take the time to go into one of the series' many tutorial modes. Continuing to play like this uselessly doubles the amount of movement the player has to make and will all but ensure stage failure on anything above a level-4 chart. On the other hand, returning your feet to the center is a viable strategy on Shock Arrow charts, where being on any panel when Shock Arrows pass damages your Life Meter, breaks your combo, causes you to miss out on points, and briefly conceals the chart. The tutorial songs from the Hottest Party games and DDR A onwards are a bit more informative in regards to this.
 DanceDanceRevolution (Video Game) / int_6fa1e7a2
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1.0
 DanceDanceRevolution (Video Game) / int_6fa1e7a2
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_6fa1e7a2
 DanceDanceRevolution (Video Game) / int_70321789
type
Video Game Remake
 DanceDanceRevolution (Video Game) / int_70321789
comment
Video Game Remake: As indicated by its title, DDR X3 vs. 2nd Mix features "2nd Mix Mode", a re-creation of 2nd Mix with HD graphics and most of the songs intact. This came partly to celebrate the 15-year anniversary of the Dancemania album series; EMI Japan also put out a re-release of the soundtrack of 2nd Mix as a tie-in. The 20th anniversary update for A plays with this idea by adding five curated folders of songs from several eras of the game; playing them uses the gameplay interface from the first version, Extreme, SuperNOVA 2, X2, and 2013 respectively.
 DanceDanceRevolution (Video Game) / int_70321789
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1.0
 DanceDanceRevolution (Video Game) / int_70321789
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_70321789
 DanceDanceRevolution (Video Game) / int_7040b6bc
type
Understatement
 DanceDanceRevolution (Video Game) / int_7040b6bc
comment
Near the end of the classic-scale era, songs that would have easily been rated high before were being rated lower to accommodate the new really hard songs. "PARANOiA ~HADES~" is a good example. Its Single difficulties were rated, in order, 3/7/8/9/10. No, we're not kidding. They actually considered the Difficult chart as easier, and the Expert chart the same level, than/as "BROKEN MY HEART" Expert. In reality, players who expect for a merry way will get destroyed before they reach 10 seconds in. The X scale, meanwhile, rated them as 7/11/15/16/18, compared to BROKEN MY HEART's 3/5/7/12. There's a little difference.
 DanceDanceRevolution (Video Game) / int_7040b6bc
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_7040b6bc
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
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DanceDanceRevolution (Video Game) / int_7040b6bc
 DanceDanceRevolution (Video Game) / int_71de9062
type
Zettai Ryouiki
 DanceDanceRevolution (Video Game) / int_71de9062
comment
Rena manages to pull off Zettai Ryouiki in her Hottest Party 2 outfit. See for yourself.◊
 DanceDanceRevolution (Video Game) / int_71de9062
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_71de9062
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_71de9062
 DanceDanceRevolution (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 DanceDanceRevolution (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Since 3rd Mix, the Vivid, Note, and Solo/Rainbow will colour the arrows differently depending on the type of the note (i.e. depending on whether it is a 1/4, 1/8, 1/12, 1/16, etc.) Of course, this point has a counterpoint in the form of the "Flat" modifier, which makes all the arrows use the 1/4 colour. The difficulties have also had signature colours; light blue for Beginner, orange for Easy, magenta for Difficult, green for Expert, and dark blue for Challenge. With DDR A20, the game interface uses different colours according to the cabinet type: gold for brand new cabinets, and blue for upgrade kits.
 DanceDanceRevolution (Video Game) / int_735b4101
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_735b4101
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_735b4101
 DanceDanceRevolution (Video Game) / int_735b967c
type
Forced Tutorial
 DanceDanceRevolution (Video Game) / int_735b967c
comment
Forced Tutorial: On Hottest Party 1's Groove Circuit Mode, you have to play a lesson song before you can play any remaining missions on any difficulty level you want. Granted, it at least tells players to not return to the center panel this time around. Choreography mode does so too.
 DanceDanceRevolution (Video Game) / int_735b967c
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_735b967c
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1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_735b967c
 DanceDanceRevolution (Video Game) / int_738f4473
type
Documentary Episode
 DanceDanceRevolution (Video Game) / int_738f4473
comment
The BBC's Lord Of The Dance Machine, which followed a UK entrant to an international competition, might count as a Documentary Episode.
 DanceDanceRevolution (Video Game) / int_738f4473
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_738f4473
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1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_738f4473
 DanceDanceRevolution (Video Game) / int_762d730c
type
Level Editor
 DanceDanceRevolution (Video Game) / int_762d730c
comment
Level Editor: Most of the PS1, PS2, and Xbox versions have included "edit mode", a function that allows you to create custom routines. Some DDR machines had PS1 memory card slots on the front that can load edits made in the Japanese PS1/PS2 versions. Edits on the arcade version were scrapped on SuperNOVA, but returned on DDR X with support for USB flash drives and integration with the e-Amusement (and the ability for edit charts popular with players to be deployed to other machines). Of course, this required DDR X's Japanese PS2 version as a middleman, and even files generated from that wouldn't work on American arcade versions. Konami alleviated this with an online app, but it doesn't support all songs. X2 AC onwards posed a slight problem to all regions; since there wasn't a PS2 version that could link with it, it made creating edits for new songs a bit more of a hassle. While some Japanese players found a workaround for making edits for these songs, it seems as if Konami has caught them - a software patch for X3 completely removes the ability to load edits for anything beyond X.
 DanceDanceRevolution (Video Game) / int_762d730c
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_762d730c
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_762d730c
 DanceDanceRevolution (Video Game) / int_786bf97f
type
Real Life Writes the Plot
 DanceDanceRevolution (Video Game) / int_786bf97f
comment
Real Life Writes the Plot: "Tohoku EVOLVED" (the Darker and Edgier remix of "London EVOLVED"), refers to 2011's devastating earthquake and tsunami which caused severe damage in the Tohoku region. When beaten, the screen normally reading "Cleared" instead reads "Pray for All". DDR 2010 features a song titled "On the Night of a Still Wind", which some have interpreted as a tribute to Michael Stillwind Borenstein; whose credits to the series included his work with Konami's Hawaii studio (who was responsible for the Ultramix and Universe games), and getting DM Ashura to become the first ever American artist to ever be on IIDX.
 DanceDanceRevolution (Video Game) / int_786bf97f
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_786bf97f
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_786bf97f
 DanceDanceRevolution (Video Game) / int_79a6ac1
type
One, Two, Three, Four, Go!
 DanceDanceRevolution (Video Game) / int_79a6ac1
comment
GO! (Mahalo Mix) uses 5/4.
 DanceDanceRevolution (Video Game) / int_79a6ac1
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_79a6ac1
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_79a6ac1
 DanceDanceRevolution (Video Game) / int_7a7d698d
type
Challenge Run
 DanceDanceRevolution (Video Game) / int_7a7d698d
comment
Challenge Run: Using modifiers to make the game harder has been relatively common since they first showed up. In addition to making the notes move faster, there's also modes that hide the notes at places on the screen, shuffle them around, or penalize a player for stepping on a pad any time that there isn't a note. The Double mode, where one player uses both dance pads. Stealth + Shuffle. Stealth is a mode where you can't see the notes at all, and Shuffle makes an arrow's step random to the beat. Combining both of these makes even the easiest of songs a Luck-Based Mission. The original PlayStation version had a mode called "Arrange Mode", which penalizes you with an "Ouch!" for hitting any panel when there isn't an arrow there.
 DanceDanceRevolution (Video Game) / int_7a7d698d
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_7a7d698d
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_7a7d698d
 DanceDanceRevolution (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 DanceDanceRevolution (Video Game) / int_7b21ef92
comment
Later-Installment Weirdness: DDR (2013) breaks the longstanding tradition of Goods breaking combo and damaging "battery" lifebars.
 DanceDanceRevolution (Video Game) / int_7b21ef92
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_7b21ef92
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_7b21ef92
 DanceDanceRevolution (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 DanceDanceRevolution (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Several songs that while not that difficult at first glance, become absolutely monstrous in difficulty. Why? Because your stamina will drop faster than a lead weight while playing it. "Flashdance: What A Feeling" (Level 8 Maniac in 3rd Mix) is the first of many, followed by "Sunkiss♥Drop" (Level 7 Expert in SuperNOVA2). DDR 5thMIX: Moonlight Shadow Doubles Maniac, disguised as a 7-footer, was ridiculously known for its very awkward and difficult twists, comparing this to a hard-8 or an 9. DDRMAX: "So Deep (Perfect Sphere Remix)" from DDRMAX is also a particularly infamous one; it's a 9 on Heavy, but it's filled to the brim with tiring gallops. Near the end of the classic-scale era, songs that would have easily been rated high before were being rated lower to accommodate the new really hard songs. "PARANOiA ~HADES~" is a good example. Its Single difficulties were rated, in order, 3/7/8/9/10. No, we're not kidding. They actually considered the Difficult chart as easier, and the Expert chart the same level, than/as "BROKEN MY HEART" Expert. In reality, players who expect for a merry way will get destroyed before they reach 10 seconds in. The X scale, meanwhile, rated them as 7/11/15/16/18, compared to BROKEN MY HEART's 3/5/7/12. There's a little difference. DDR Extreme gives us the following: "Cartoon Heroes (Speedy Mix)" on Singles Heavy. A very cutesy, upbeat song from the Dancemania album series, but don't let that fool you. It is widely considered one of the most difficult 9-footers, if not the most difficult, in the entire series because it throws a wide variety of patterns at you, from gallops to crossovers to double steps to jackhammers to lengthy streams, all at a relatively fast speed (170 BPM). Unless you're adept at each of these patterns, expect to fail this song over and over again. The chart's return as the standard chart for the 20th Anniversary remix confirms that it's a 14 by the post DDR X rating. Daikenkai Double Challenge, like its Singles Challenge counterpart, looks like a cluttered mess, except it adds step patterns that don't flow to jumps randomly placed in uncomfortable areas. Though rated a 9, this is very close to being a 10. The chart was re-rated to 14 on X. "The least 100 seconds" Double Heavy, labeled as an 8. The crooked step patterns, combined with a very high speed makes it very easy to get thrown off. It was given a 13 rating on X, and re-rated to a 14 on X2. A3's 令和 (Reiwa) being given a challenge chart. Often times, licensed songs rated below a 13 are not given level 18 challenge charts. This one in particular? While their Expert charts are labeled 10 and 11, their Challenge charts are all labeled as an 18.
 DanceDanceRevolution (Video Game) / int_7b7965dd
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_7b7965dd
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_7b7965dd
 DanceDanceRevolution (Video Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 DanceDanceRevolution (Video Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: The Replicant D-Action and Replicant D-Ignition events color the usual interface (light green in X2 and blue and pink in 2014) purple. An ominous-sounding BGM is heard while you're inside the mode, too. An example truer to the trope name, having "Endymion" selectable as Extra Stage in A changes the sky blue background with poofy white clouds to blood red sky alongside a jitter effect as the screen goes through the clouds faster than usual, just to tell you loud and clear that THE SONG MEANS BUSINESS. If you fail the song, the red sky background will remain until your credit ends.
 DanceDanceRevolution (Video Game) / int_7c4ba0e0
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_7c4ba0e0
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_7c4ba0e0
 DanceDanceRevolution (Video Game) / int_7d49d74a
type
Cultural Translation
 DanceDanceRevolution (Video Game) / int_7d49d74a
comment
Cultural Translation: In earlier years, none of the US or European versions had songlists close to their Japanese/arcade counterparts. Most of the major Konami originals were retained, but that's all they have in common. This became less of an issue starting with Festival/Extreme/Fusion. America's Dance Dance Revolution Konamix and Europe's Dancing Stage Party Edition are practically identical, except the one Japanese-language song in Konamix got replaced with five licensed songs: "Can't Get You Out Of My Head" by Kylie Minogue, "Don't Stop Movin'" by S Club 7, "My Favourite Game" by The Cardigans, "The Bad Touch" by The Bloodhound Gang and "You Got The Love" by Rufus feat. Chaka Khan. It's also one of the better games to be released in Europe having more songs than many PS2 versions and the licences weren't bad either.
 DanceDanceRevolution (Video Game) / int_7d49d74a
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_7d49d74a
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_7d49d74a
 DanceDanceRevolution (Video Game) / int_7dd72460
type
Gold-Colored Superiority
 DanceDanceRevolution (Video Game) / int_7dd72460
comment
Gold-Colored Superiority: A20 was initially exclusive to new "20th anniversary model" cabinets — which are gold-colored and feature exclusive in-game features and songs over cabinets upgraded to A20 (which also use a sapphire and cyan-colored iteration of the interface rather than gold).
 DanceDanceRevolution (Video Game) / int_7dd72460
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_7dd72460
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_7dd72460
 DanceDanceRevolution (Video Game) / int_7e5a2811
type
Virtual Paper Doll
 DanceDanceRevolution (Video Game) / int_7e5a2811
comment
Virtual Paper Doll: Some characters have alternate costumes for them to wear.
 DanceDanceRevolution (Video Game) / int_7e5a2811
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_7e5a2811
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_7e5a2811
 DanceDanceRevolution (Video Game) / int_7f0f2e2
type
Recycled Title
 DanceDanceRevolution (Video Game) / int_7f0f2e2
comment
Recycled Title: Twice. The 2010 home release for Wii, PlayStation 3, and Xbox 360 as well the 2013 arcade release are simply called Dance Dance Revolution.
 DanceDanceRevolution (Video Game) / int_7f0f2e2
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_7f0f2e2
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_7f0f2e2
 DanceDanceRevolution (Video Game) / int_8029fa50
type
True Final Boss
 DanceDanceRevolution (Video Game) / int_8029fa50
comment
Any 19 chart in the game. There's a reason Konami chooses songs for them so carefully (7 as of November 2020, about half being the True Final Boss of their games). Only the absolute best of players have any hope of clearing them.
 DanceDanceRevolution (Video Game) / int_8029fa50
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_8029fa50
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_8029fa50
 DanceDanceRevolution (Video Game) / int_82933b02
type
Button Mashing
 DanceDanceRevolution (Video Game) / int_82933b02
comment
Button Mashing: First-time players are likely to try it, but it generally gets punished in the series, as hitting an arrow far too early results in a poor rating which cannot be improved by hitting the arrow again. Extreme 2 has two missions that require you to get nothing but Boos and press the buttons X times. Of course, this means hammering the arrows when there aren't any actual steps.
 DanceDanceRevolution (Video Game) / int_82933b02
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_82933b02
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_82933b02
 DanceDanceRevolution (Video Game) / int_83308c12
type
Spikes of Doom
 DanceDanceRevolution (Video Game) / int_83308c12
comment
Spikes of Doom: Some of the songs before SuperNOVA had spike balls this in their background movies. Max 300's full video, in fact, entirely consists of nothing but balls. The Shock arrows that are introduced in most challenge stepcharts in DDR X tend to trip people up.
 DanceDanceRevolution (Video Game) / int_83308c12
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_83308c12
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_83308c12
 DanceDanceRevolution (Video Game) / int_83445b04
type
Pun
 DanceDanceRevolution (Video Game) / int_83445b04
comment
Pun: In the Japanese arcade release of X, there is a ranking course consisting of the songs "1998", "Dance Dance Revolution", "Will", and "Flourish" in that order.
 DanceDanceRevolution (Video Game) / int_83445b04
featureApplicability
1.0
 DanceDanceRevolution (Video Game) / int_83445b04
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
DanceDanceRevolution (Video Game) / int_83445b04
 DanceDanceRevolution (Video Game) / int_8360f8c1
type
CamelCase
 DanceDanceRevolution (Video Game) / int_8360f8c1
comment
CamelCase: Officially, the title is stylized as DanceDanceRevolution, with no spaces.
 DanceDanceRevolution (Video Game) / int_8360f8c1
featureApplicability
1.0
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DanceDanceRevolution (Video Game) / int_8360f8c1
 DanceDanceRevolution (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 DanceDanceRevolution (Video Game) / int_8409a385
comment
SuperNOVA 2: BOSS RUSH (Ver.SN2), which contains all of the Extra Stage and Encore Extra Stage songs ALL ON CHALLENGE: PARANOiA ~HADES~, NGO, Trip Machine PhoeniX, Pluto, and Pluto Relinquish. Ummm, yeah. Have fun with that.
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DanceDanceRevolution (Video Game) / int_8409a385
 DanceDanceRevolution (Video Game) / int_84e189a8
type
Life Meter
 DanceDanceRevolution (Video Game) / int_84e189a8
comment
Normally in a 2-player game, if one player runs out of Life Meter, they can at least play out the rest of the chart and go to the next stage so long as the other player survives; both only get the FAILED screen if both players fail out. However, in Challenge courses, Extra Stages in X onwards, and other situations that impose the "battery" meter, if a player loses all of their lives, they get an immediate GAME OVER even if the other player is still surviving, and the failed player cannot come back for upcoming stages if it was a Challenge course.
 DanceDanceRevolution (Video Game) / int_84e189a8
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DanceDanceRevolution (Video Game) / int_84e189a8
 DanceDanceRevolution (Video Game) / int_878282b7
type
Too Long; Didn't Dub
 DanceDanceRevolution (Video Game) / int_878282b7
comment
Too Long; Didn't Dub: Unlike the international builds of releases such as SuperNOVA and X, the English-language interfaces of current arcade versions only translate UI instructions, and does not translate or romanize Japanese song titles and artwork.
 DanceDanceRevolution (Video Game) / int_878282b7
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DanceDanceRevolution (Video Game) / int_878282b7
 DanceDanceRevolution (Video Game) / int_87ce64a0
type
Old Save Bonus
 DanceDanceRevolution (Video Game) / int_87ce64a0
comment
Old Save Bonus: Japanese PlayStation ports, as well as the Wii's Hottest Party 2 through 5, allow players to automatically unlock everything in the previous game (having a 5th Mix save file unlocks 4th Mix and Extra Mix's unlockables, having DDRMAX2's file unlocks DDRMAX's unlockables, having Festival's unlocks Party Collection's, having Hottest Party 2 unlocks Hottest Party 1, etc).
 DanceDanceRevolution (Video Game) / int_87ce64a0
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DanceDanceRevolution (Video Game) / int_87ce64a0
 DanceDanceRevolution (Video Game) / int_8b268e47
type
One Game for the Price of Two
 DanceDanceRevolution (Video Game) / int_8b268e47
comment
One Game for the Price of Two: The Japanese home release of Extreme and Party Collection are supposed to be two sides of the same game. The latter includes revivals that appear in the arcade release of Extreme but don't make it to the console. It can be easily told since, unlike overseas releases, Japan usually doesn't hand out console games quickly (PC is released mere two months after Extreme) and content-less (PC has 47 songs, while Extreme has over 100). 4thMix and Extra Mix could be argued to be this, as they were released less than three months apart, and feature basically the same engine but with different song lists. This is somewhat more forgivable though, given the limited storage capacities of PS1 discs. Beginning with A, Western markets began to receive localized versions of the arcade games again, but because of licensing issues many of the Eastern licenses didn't make the cut. However, they are not encumbered by Paseli paywalls for certain features such as extra stages (with the main Paseli paywall, PREMIUM PLAY mode, being accessible using coins as in other markets where Paseli is not avaliable, and often set to the same price as a "normal" credit). Furthermore, there are two versions of A20: one in a brand new, gold-colored cabinet dubbed the "20th anniversary model", and one that was an online update for existing A cabinets. Over a dozen songs (including the Golden League unlock system) and the Dan courses are exclusive to the latter version. A20 was also a timed exclusive to the new cabinets. Their user interfaces also have different color schemes to differentiate them, with upgrades using a blue-colored version, and the gold cabinets being, well, gold. The Western A20 builds did get more of the Japanese licenses that were excluded on A, and still have the same lack of Paseli paywalls. However, gold cabinets in the U.S. are Round1 exclusives and run the Japanese region builds instead, meaning they don't have removed songs. The Paseli issue remained until A3, when Konami enabled the ability for the Japanese builds to offer PREMIUM PLAY with coin credits if Paseli is not avaliable (as with international builds since A).
 DanceDanceRevolution (Video Game) / int_8b268e47
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DanceDanceRevolution (Video Game) / int_8b268e47
 DanceDanceRevolution (Video Game) / int_8d426c74
type
Exergaming
 DanceDanceRevolution (Video Game) / int_8d426c74
comment
Exergaming: Although the point is to dance, it does burn calories. Workout Mode allows you to capitalize on this, with calorie counters and song lists designed to be workout courses, as well as a complete lack of the ability to fail out. Through e-amusement profiles on the arcade version, players can also store their weight for calorie counts on the results screen too. Konami released a special version of DDR intended for use in fitness centers in Japan, and also released a similar version in the U.S. known as the "Classroom Edition"; unfortunately, the quality of the latter game is questionable at best.
 DanceDanceRevolution (Video Game) / int_8d426c74
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DanceDanceRevolution (Video Game) / int_8d426c74
 DanceDanceRevolution (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 DanceDanceRevolution (Video Game) / int_8df14c99
comment
Challenge mode. You have four lives and lose one for every Good, Almost, Boo and NG. EncoreOne More Extra Stages reduce you to one life.
 DanceDanceRevolution (Video Game) / int_8df14c99
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1.0
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DanceDanceRevolution (Video Game) / int_8df14c99
 DanceDanceRevolution (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 DanceDanceRevolution (Video Game) / int_8e0430ab
comment
An example truer to the trope name, having "Endymion" selectable as Extra Stage in A changes the sky blue background with poofy white clouds to blood red sky alongside a jitter effect as the screen goes through the clouds faster than usual, just to tell you loud and clear that THE SONG MEANS BUSINESS. If you fail the song, the red sky background will remain until your credit ends.
 DanceDanceRevolution (Video Game) / int_8e0430ab
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DanceDanceRevolution (Video Game) / int_8e0430ab
 DanceDanceRevolution (Video Game) / int_92d6af50
type
Truck Driver's Gear Change
 DanceDanceRevolution (Video Game) / int_92d6af50
comment
Truck Driver's Gear Change: "Can't Stop Fallin' in Love" and its remixes, plus "Flowers" and many other songs. The boss song "Pluto" also features this. Several songs avert this in-game compared to their original versions. For example, this occurs with "I Do I Do I Do" and "Irrésistiblement" in DDR Extreme. The Nonstop Megamix CD does feature the songs' key changes, however. In the case of "ever snow", this is absent in the original version by Yoma Komatsu in DDRMAX2 to DDR SuperNOVA 2, as it uses just one key. However, the cover by T�ЯRA in DDR X3 begins with the same key, only to change to a higher key towards the end. This cover is sung by jun, and in contrast to the original, it appears in every subsequent arcade release.
 DanceDanceRevolution (Video Game) / int_92d6af50
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DanceDanceRevolution (Video Game) / int_92d6af50
 DanceDanceRevolution (Video Game) / int_92dfffae
type
Retraux
 DanceDanceRevolution (Video Game) / int_92dfffae
comment
Retraux: A good deal of the songs in X channel genres from The '70s ("Dance Floor"), The '80s ("We Come Alive", "We've Got To Make It Tonight", and some of the US exclusives), and The '90s ("Till The Lonely's Gone"). "Din Don Dan", a new song added in DDR 2014, is a throwback to late 1990's Eurodance—a common sight in the early days of DDR.
 DanceDanceRevolution (Video Game) / int_92dfffae
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DanceDanceRevolution (Video Game) / int_92dfffae
 DanceDanceRevolution (Video Game) / int_951a2326
type
Musical Theme Naming
 DanceDanceRevolution (Video Game) / int_951a2326
comment
Musical Theme Naming: All of the Hottest Party characters (save for the Bemani Trio, obviously) are named after something to do with music and rhythm. Train and Bus (the guys from the "Long Train Runnin'" background video, you'll have to look pretty deep to find that out), Rhythm and Blues (Extreme), and Drum and Bass (Extreme 2).
 DanceDanceRevolution (Video Game) / int_951a2326
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 DanceDanceRevolution (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 DanceDanceRevolution (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: There are modifiers which re-arrange the charts using predetermined patterns (i.e. shuffle, mirror, left, right, etc.). Playing DDR after playing Pump It Up or the other way around. You may find yourself stepping where there aren't any arrows. In one of the SuperNOVA games, the game's "Master Mode" (AKA Mission Mode) includes a mission where three arrows at a time scroll up the screen and it's your job to step on the arrow that's not one of those aforementioned three. When there are two arrows at a time, you're supposed to step on the two others. Cue tormented cursing of muscle memory. God help you if you initially learned how to play on EXTREME's "Beginner Mode" by returning to the center panel after each note. You're in for a rude awakening once you leave "Beginner Mode". DDR X3's boss "Tohoku EVOLVED" takes this to a whole new level: While most Evolved songs do have more noticeable variations, the only thing that changes is a ridiculously high-speed jump at the end. A visual feature on some missions that merely swaps the up and down columns is enough to throw off long-time players. Playing songs like "Ska a GO GO" on Expert can prove quite irritating after being used to hitting 4th steps (ALA on the beat, or coded as red) as they feature a lot of isolated 8ths (Color coded as blue.)
 DanceDanceRevolution (Video Game) / int_963086ce
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DanceDanceRevolution (Video Game) / int_963086ce
 DanceDanceRevolution (Video Game) / int_979ca348
type
Repurposed Pop Song
 DanceDanceRevolution (Video Game) / int_979ca348
comment
Repurposed Pop Song: In the name of the Rule of Fun. Moonlight Shadow, though? Hello Mood Whiplash!
 DanceDanceRevolution (Video Game) / int_979ca348
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1.0
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DanceDanceRevolution (Video Game) / int_979ca348
 DanceDanceRevolution (Video Game) / int_979f41a
type
Continuity Reboot
 DanceDanceRevolution (Video Game) / int_979f41a
comment
Continuity Reboot: DDRMAX was supposed to be one since it changed so much: it introduced a new scoring system, introduced an overhauled difficulty system (with new difficulty names, and replacing old difficulty level system with the Groove Radar, a 5-point graph that rates charts on certain characteristics), introduced a new options menu to replace pad codes, dropped the 3D characters, added new full motion video backgrounds, freeze arrows, the new Extra Stage system, and console ports migrating to the PlayStation 2. However, it also removed every song from previous versions in favor of a completely new soundtrack. Most players were happy when MAX2 and EXTREME brought them back. A similar reset happened for the Wii and PlayStation 3 versions released in 2010, which were titled just "Dance Dance Revolution" in North America. The Wii version also brought an Unexpected Gameplay Change by extending its motion control integration into a new Just Dance-esque "Choreography" mode, which used special charts containing a variety of new hand motions for the Wii Remote and Nunchuck to form more varied routines (Meanwhile, the PS3 version had players using the PlayStation Move wand to hit targets in the corner of the screen. It wasn't that great) In Europe however, they got re-branded as "Hottest Party 4" and "New Moves" respectively. The next game "Dance Dance Revolution II", was essentially the console port of X3 vs 2nd Mix (well, not really. It is mostly a port of X2 AC, but with many new songs that were then ported to X3 vs 2ndMix. Yes it is complicated.) The 2013 arcade version is also titled just "Dance Dance Revolution"; a new white cabinet design was also introduced for this version, featuring a relatively stripped down design (most of the fancy lights from the X cabinet are now gone), a 42-inch display, a more pronounced shelf under the screen, no more USB ports, and revised pads that don't light up anymore. While it feels like the types of changes Betson would do to cheapen things, lo and behold, it was Konami who did this. You can instead get an update if you miss your old cabinet, but Konami only promotes the new version as it is cheaper than the old one. The idea is that this is the final upgrade for the arcade DDR series, with new songs and other content distributed through Konami's e-Amusement network. Of course, it got shot down when DDR A is announced three years later (admittedly, that game is also an arcade update, but it changes the interface, the scoring system, and so much else that it might as well be a different game altogether).
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DanceDanceRevolution (Video Game) / int_979f41a
 DanceDanceRevolution (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 DanceDanceRevolution (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Traditionally, the Shuffle modifier does this. Some shuffled charts are harder than others. The "Evolved" series of boss songs uses this in a way. Each of them is named after a major city (it started with cities in Japan, but then went to New York and L.A., returning to Tohoku on the most recent game), and most of them have three variations each, picked at random when the song is selected. All three of them sound exactly alike for about the first 1/3 of the song before diverging (i.e. one version might steadily speed up, one version might go into an intense breakdown, one may just slow down a bit), thus the player usually cannot tell which version has been selected until that point. \\ A few subversions: L.A. Evolved, only existing on the console-exclusive Universe series, has no variations whatsoever. Roppongi Evolved has an arcade-exclusive fourth version which is somewhat harder than the other three, and in its debut game it was an Encore Extra Stage to boot. Tohoku Evolved changes nothing but the very last jump; however, it comes at a nearly impossible-to-read BPM, thus keeping the mentality of the player not knowing which version it is until the change appears. The console version of SuperNOVA had some missions that required you to play a certain number of songs in a row using a character of a certain gender. The catch? In mission mode, character selection is locked to "Random". In the US console version, DDR Extreme's Mission 49 requires only that the player get a "Perfect" on a single step. Sound easy? That single step is the final jump-freeze of "The Legend of MAX", the speed is set to x8...and Shuffle is turned on, making the jump random. You thought the end of Tohoku Evolved was bad? This is well over twice that speed, and it's an automatic miss if you hit more than two directions, unlike with Tohoku. Thus your only option is to blindly pick a direction and hope you get it right. (You do have a 1-in-4 chance of getting it rather than the truly random 1-in-6 due to how the shuffle modifier works - it will always be one of the corner jumps and will never be L+R [original or Mirror] or U+D [Left or Right]). If you want to unlock Moment 40, exotic ethnic (or rather, "ex. eth."), and Sakura in DDR Disney Channel EDITION, you have to score Marvelous Full Combo on Beginner, Basic, and Difficult, respectively, a feat that's nearly impossible because the game is infamous for its horrible timing. And besides, it's Marvelous Full Combo. Who would've put that challenge in a (technically) Disney game? As of 2020, no mainline DDR games have offered that kind of challenge, because to do it you have to be completely perfect, something only the best of the best would even bother to attempt.
 DanceDanceRevolution (Video Game) / int_98b1dc8f
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DanceDanceRevolution (Video Game) / int_98b1dc8f
 DanceDanceRevolution (Video Game) / int_9952b10b
type
Re-Release Soundtrack
 DanceDanceRevolution (Video Game) / int_9952b10b
comment
Re-Release Soundtrack: "Petit Love" by Smile.dk from 4th MIX PLUS should have appeared on DanceDanceRevolution EXTRA MIX, which includes all other songs that aren't Nonstop Megamixes from 4th PLUS and the "Solo" sub-series of DDR games, but never made it.
 DanceDanceRevolution (Video Game) / int_9952b10b
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DanceDanceRevolution (Video Game) / int_9952b10b
 DanceDanceRevolution (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 DanceDanceRevolution (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels Basic, Another, and Maniac in the earlier games; Light, Standard, and Heavy between DDRMAX and DDR Extreme; Basic, Difficult, and Expert in the most recent installments since SuperNOVA. The early games also gave each foot rating a one-word description. Originally, there were just seven, as the highest difficulty is rated 7. In increasing order, they are: Simple, Average, Novice, Expert, Professional, Genuine, and Hero. The Internet Ranking version mostly changed them (now they are Simple, Moderate, Ordinary, Superior, Marvelous, Genuine, and Paramount, with a title for 8-foot song added: Exorbitant). 3rdMIX added 9-footers and gave them the name Catastrophic, hence the fan term "cata" to refer to the hardest song charts in the game. The interface was dropped before charts with 10-footer difficulties appeared, but the DDR Universe series later established the name "Apocalyptic" for them. X3 vs. 2ndMIX did a retcon and gave the names "Evolutionary" for 9-footers and "Revolutionary" for 10-footers.
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DanceDanceRevolution (Video Game) / int_9a117348
 DanceDanceRevolution (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 DanceDanceRevolution (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: In installments where the Extra Stage or One More Extra Stage forces you to select a specific boss song on Heavy/Expert difficulty, the game will still go to the song select menu, but attempting to change the song will result in the song selection wheel twitching in that direction before being helplessly bounced back, and attempting to change the difficulty level will result in a buzzer. The real point of this being to give you a chance to breathe before siccing what is usually the hardest challenge in that iteration of the game on you. With a nice side of This Is Gonna Suck, of course.
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DanceDanceRevolution (Video Game) / int_9a1f23bf
 DanceDanceRevolution (Video Game) / int_9af3a24a
type
Double Play
 DanceDanceRevolution (Video Game) / int_9af3a24a
comment
Double Play: The Double mode, where you use two dance controllers, has been around since the start of the series for anyone willing to spend twice the money (or lucky enough to have a machine with "Joint Premium" enabled). Older games allowed this mode for one credit, but half the songs (rounded down). The Ultramix and Universe games further expanded this with the Quad mode, which let you use four mats instead. 3rdMIX features "Unison" mode, which had the two players share one set of "guide arrows", with the steps being color-coded to indicate who has to hit them. However, you can hit the other player's arrows, making it possible albeit Nintendo Hard to play it alone.
 DanceDanceRevolution (Video Game) / int_9af3a24a
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 DanceDanceRevolution (Video Game) / int_9b9435d0
type
AntiFrustrationFeature
 DanceDanceRevolution (Video Game) / int_9b9435d0
comment
The North American version of A has PREMIUM PLAY much like other regions' versions, but it is usable with coin credits (unlike Japan, where it requires Paseli), but it is usually set to the same price as a normal credit. This is likely as an Anti-Frustration Feature necessary due to Dave & Buster's and Round 1 USA using cards for credits where one swipe adds one credit (thus, making premium cost extra would result in a credit costing at least 2 USD before discounts) and PASELI being Japan-only.
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DanceDanceRevolution (Video Game) / int_9b9435d0
 DanceDanceRevolution (Video Game) / int_9bcc38c6
type
Thanking the Viewer
 DanceDanceRevolution (Video Game) / int_9bcc38c6
comment
Thanking the Viewer: The announcers tend to thank the player if they achieve excellent scores. Subverted in the boss song "PARANOiA Revolution", which features clips of the 2ndMIX announcer; at the end, the announcer can be heard saying "I'm so impressed I could cry! Thank you very much for your best dance!" Cue ending stream of notes.
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 DanceDanceRevolution (Video Game) / int_9cb3e22e
type
Interface Spoiler
 DanceDanceRevolution (Video Game) / int_9cb3e22e
comment
Interface Spoiler: In games that give you an indicator the moment you get a Full Combo, one way to tell that what appears to be the end of the song isn't is if you get there with an ongoing Full Combo and you haven't gotten the FC notice yet. Of course, this requires building up the combo in the first place, and assumes that the song doesn't end on a Freeze Arrow, as you need to complete the Freeze Arrow to finish the Full Combo.
 DanceDanceRevolution (Video Game) / int_9cb3e22e
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DanceDanceRevolution (Video Game) / int_9cb3e22e
 DanceDanceRevolution (Video Game) / int_a3eae597
type
Award-Bait Song
 DanceDanceRevolution (Video Game) / int_a3eae597
comment
Award-Bait Song: A number of the slow songs, such as "Love Again", "Remember You" and "Graduation". All three are sparkle synth-heavy, and "Graduation" has an acoustic version used for the credits on DDR Extreme (both Arcade and PS2)
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 DanceDanceRevolution (Video Game) / int_a409e6f9
type
Fluffy Fashion Feathers
 DanceDanceRevolution (Video Game) / int_a409e6f9
comment
Fluffy Fashion Feathers: A white or black feather-trimmed angel-themed dress in Dance Dance Revolution (Wii).
 DanceDanceRevolution (Video Game) / int_a409e6f9
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1.0
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 DanceDanceRevolution (Video Game) / int_a49914aa
type
Bowdlerization
 DanceDanceRevolution (Video Game) / int_a49914aa
comment
Bowdlerization: Some songs that do this, such as "The Earth Light" and "Injection of Love" had these sound effects removed before being used outside of Japan. Ironically, the clean instrumental version of "Injection of Love" was the first to appear anywhere, in America's Extreme 2, whereas the explicit English version (Titled "Injection of Love(e)") was in Japan's Str!ke. One of the reasons it was difficult to export the games early on was because of the choice of licenses. In particular, the decision to include a couple of Germany-based Europop acts known for racier lyrics: Captain Jack, and E-Rotic.note Ironically, the original title singer of Captain Jack, Franky Gee, was a Cuban-American expatriate. Several of Captain Jack's cleaner songs ultimately made it to America, and even one E-Rotic song ("In The Heat of the Night", admittedly probably their cleanest song) made it to an American home version (Extreme 2). There were several other E-Rotic songs which have a much harder time making it over, such as "Oh Nick Please Not So Quick" and "Do It All Night," both of which feature a woman moaning in orgasmic pleasure and lyrics that leave no doubt that they're about Intercourse with You. "After The Game" is a subversion; it appears in American DDR games and seems like this trope, as the Japanese versions have "After The Game Of Love" which has lyrics, but the former song is actually the original version, having been originally composed for Konami's NBA In The Zone series.
 DanceDanceRevolution (Video Game) / int_a49914aa
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DanceDanceRevolution (Video Game) / int_a49914aa
 DanceDanceRevolution (Video Game) / int_a4c37cbe
type
Mood Whiplash
 DanceDanceRevolution (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The earlier Encore Extra Stages, which are easier, evokes this feeling once you pass the Nintendo Hard Extra Stages. Going from MAX 300 to CANDY, for example, is quite a contrast. DDR X3 brings this aspect with a vengeance. The last Extra Stage song is Tohoku EVOLVED, which is an unusually hard 17-footer with a Last Note Nightmare at the end, while the song itself is a heartful dedication to the recent Japan earthquake and tsunami. What EES song do you get to access after this? LOVE IS THE POWER -Re:born-, a moderately-slow house song rated 10.
 DanceDanceRevolution (Video Game) / int_a4c37cbe
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DanceDanceRevolution (Video Game) / int_a4c37cbe
 DanceDanceRevolution (Video Game) / int_a7ebd729
type
Revenue-Enhancing Devices
 DanceDanceRevolution (Video Game) / int_a7ebd729
comment
Revenue-Enhancing Devices: There doesn't seem to be a technical reason why A20 has features and tracks exclusive to the new golden cabinet. They're mainly there to get people to buy those new cabs.
 DanceDanceRevolution (Video Game) / int_a7ebd729
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DanceDanceRevolution (Video Game) / int_a7ebd729
 DanceDanceRevolution (Video Game) / int_a868d6e
type
Version-Exclusive Content
 DanceDanceRevolution (Video Game) / int_a868d6e
comment
Version-Exclusive Content Some licensed songs due to music licensing contracts and issues. Some of the licensed songs exclusive to arcade may carry on to consoles. For arcades, most songs may not be so lucky to carry on. Long songs. While certain installments have the long song feature (5th Mix and X), the next versions do not carry it. Additionally, neither of the songs from 5th Mix carried on to X either, making all of the long songs exclusive only to their versions. Besides the typical regional differences, A20 has exclusive features only available on the new gold-colored cabinets released alongside it.
 DanceDanceRevolution (Video Game) / int_a868d6e
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DanceDanceRevolution (Video Game) / int_a868d6e
 DanceDanceRevolution (Video Game) / int_a9cec1f1
type
Missing Secret
 DanceDanceRevolution (Video Game) / int_a9cec1f1
comment
Missing Secret: When DDR X was released, it came with a new difficulty scale, and a difficulty meter with 10 blocks. Difficulties 1-10 are represented with yellow blocks in the meter, and difficulties 11 and higher have a doubled-up meter with red blocks each representing one level over 10 overlapping the yellow blocks (for example, a level 15 chart would have 5 red blocks followed by 5 yellow blocks). This implies that the then-new scale goes up to level 20; however, at the time, the highest difficulty any chart got was an 18, and the highest difficulty rating given to a song since is 19. Whether there will ever be a chart rated 20 remains to be seen.
 DanceDanceRevolution (Video Game) / int_a9cec1f1
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DanceDanceRevolution (Video Game) / int_a9cec1f1
 DanceDanceRevolution (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 DanceDanceRevolution (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: While most Extra Stage/boss songs have an ominous feel to them, jun's recent boss songs (such as "KIMONO♥PRINCESS", "UNBELIEVABLE (Sparky remix)", "SILVER☆DREAM") are the exact opposite. Unintentionally invoked by a hilarious DDR 2013 glitch with "R�VOLUTIΦN" (a rock song with a female vocalist [jun]) on one cabinet, where the background video randomly changes to that of three completely different songs (one of which is a rock song with a male vocalist!).
 DanceDanceRevolution (Video Game) / int_abad35b4
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DanceDanceRevolution (Video Game) / int_abad35b4
 DanceDanceRevolution (Video Game) / int_afcf369c
type
Elegant Gothic Lolita
 DanceDanceRevolution (Video Game) / int_afcf369c
comment
Elegant Gothic Lolita: Some of the dancers.
 DanceDanceRevolution (Video Game) / int_afcf369c
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 DanceDanceRevolution (Video Game) / int_afcf369c
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1.0
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DanceDanceRevolution (Video Game) / int_afcf369c
 DanceDanceRevolution (Video Game) / int_b01abe4f
type
Catchphrase
 DanceDanceRevolution (Video Game) / int_b01abe4f
comment
Catchphrase: "Here We Go!" (both in-game, and written most prominently on the screen bezel artwork of most pre-X cabinets (SuperNOVA and SuperNOVA 2 tried to introduce the slogan "Freak That Body" on its cabinet artwork, but failed. Every upgrade kit for classic-style cabinets between SuperNOVA and X2 came with new artwork for the monitor bezel that matched its theme, while X3 just switched to a generic one with the franchise logo on it) "Stay Cool!" and "Show Me Your Moves!" are written everywhere on the old machines; both were used as Announcer Chatter too, especially by the original announcer (1st Mix to DDRMAX).
 DanceDanceRevolution (Video Game) / int_b01abe4f
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DanceDanceRevolution (Video Game) / int_b01abe4f
 DanceDanceRevolution (Video Game) / int_b18aeb20
type
Oddly Named Sequel 2: Electric Boogaloo
 DanceDanceRevolution (Video Game) / int_b18aeb20
comment
Oddly Named Sequel 2: Electric Boogaloo: The titling of the arcade series tends to change every few games released. The first five main titles have normal numbered titles, then it's followed by DDRMAX 6thMix, DDRMAX2 7thMix, DDR Extreme, DDR SuperNova, DDR SuperNova 2, X, X2, X3 vs 2ndMix, 2013, 2014, A, and A20. After three Hottest Party games on the Wii, the next release on the system and the PS3 was just called Dance Dance Revolution in America. However, the Hottest Party name was kept in Europe (creating HP4 and HP5), and the PS3 version was renamed "Dance Dance Revolution: New Moves".
 DanceDanceRevolution (Video Game) / int_b18aeb20
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DanceDanceRevolution (Video Game) / int_b18aeb20
 DanceDanceRevolution (Video Game) / int_b2283870
type
Retool
 DanceDanceRevolution (Video Game) / int_b2283870
comment
For that matter, the Challenge difficulty itself became an artifact shortly after it was introduced. Orginally, only select songs had it as their sole selectable difficulty (the so-called "Challenge remixes", which could only be accessed in Oni Mode); the only exception was Kakumei, and even then, it was used specifically for the One More Extra Stage, so the chart being harder or easier than the Expert chart had nothing to do with its purpose. Extreme, however, retooled Challenge to mean Harder Than Expert, and much later, X retooled it again as a space for Shock Arrow charts (although the Harder Than Hard concept is still going strong). This makes the MAX2 songs who have it stick like a sore thumb.
 DanceDanceRevolution (Video Game) / int_b2283870
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DanceDanceRevolution (Video Game) / int_b2283870
 DanceDanceRevolution (Video Game) / int_b23e7ba9
type
Real Is Brown
 DanceDanceRevolution (Video Game) / int_b23e7ba9
comment
Real Is Brown: DDR X. With its gritty, urban look (especially with a copper yellow lifebar frame too), players joked that Konami had done this so DDR would finally look like every other popular American game. Of course, they then proceeded to add disco and Candyland stages to the game too, creating visual Mood Whiplash.
 DanceDanceRevolution (Video Game) / int_b23e7ba9
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DanceDanceRevolution (Video Game) / int_b23e7ba9
 DanceDanceRevolution (Video Game) / int_b24ce4b2
type
Rearrange the Song
 DanceDanceRevolution (Video Game) / int_b24ce4b2
comment
Rearrange the Song: Happens a few times in DDR X2: In "Gold Rush", which is largely a salute to then-contemporary beatmania IIDX 14 GOLD, there are three different roll calls: The main one, which goes through the various versions of beatmania IIDX to Gold. A DDR version, which goes through the DDR arcade versions to DDR X2. A second DDR version which goes through the Japanese home versions, to DDR Music Fit. A few new songs like "Ballad the Feathers" and "Going Up" have Japanese and Chinese versions. The Chinese versions play when you play the Challenge charts on these songs. Additionally, in DDR SuperNOVA 2, "SUNKiSS♥DROP" has Japanese and English versions. In the North American version of SN2, you'll occasionally get the Japanese version at random.
 DanceDanceRevolution (Video Game) / int_b24ce4b2
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DanceDanceRevolution (Video Game) / int_b24ce4b2
 DanceDanceRevolution (Video Game) / int_b53077b3
type
Take That!
 DanceDanceRevolution (Video Game) / int_b53077b3
comment
SuperNOVA: Pretty much did a Take That! to all the players who complain that DDR has become too easy, compared to harder games like Pump It Up and In The Groove. Here are 2 big examples: MAX of MAXX has the first 5 of the Max songs, all on Expert. BOSS RUSH Episode IV has 5 songs. The first 3 of those Episodes only had bosses on the last song(s) while the first few of those songs are filler or older boss songs degraded as regular songs. This one, however, are all Boss Songs; the first 2 from previous mixes (5th Console and Extreme) and the last 3 from that current mix: Healing Vision ~Angelic mix~ Expert, PARANOiA Survivor MAX Challenge, CHAOS Expert, Fascination MAXX Challenge, and Healing D-Vision Challenge. Enjoy the gimmick stops and extreme crossing.
 DanceDanceRevolution (Video Game) / int_b53077b3
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DanceDanceRevolution (Video Game) / int_b53077b3
 DanceDanceRevolution (Video Game) / int_b8f8b892
type
Promoted to Playable
 DanceDanceRevolution (Video Game) / int_b8f8b892
comment
However, this was averted for one particular character, Dark Rinon, when she was Promoted to Playable in 2014. Then the entire feature was removed in the very next release, DDR A.
 DanceDanceRevolution (Video Game) / int_b8f8b892
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DanceDanceRevolution (Video Game) / int_b8f8b892
 DanceDanceRevolution (Video Game) / int_b9a22821
type
Jive Turkey
 DanceDanceRevolution (Video Game) / int_b9a22821
comment
The DDR X announcer is probably the most hammiest of all, thanks to being a Jive Turkey. It may have fit well on X due to its urban theme, but it sticks out like a sore thumb on X2 onward, which don't share the same theme.
 DanceDanceRevolution (Video Game) / int_b9a22821
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DanceDanceRevolution (Video Game) / int_b9a22821
 DanceDanceRevolution (Video Game) / int_b9a27725
type
Stopped Numbering Sequels
 DanceDanceRevolution (Video Game) / int_b9a27725
comment
Stopped Numbering Sequels: After DDRMAX2 -Dance Dance Revolution 7thMIX-, the series stopped the "nth MIX" format. There do exist SuperNOVA 2, DDR X2, and DDR X3, but the practice of numbering sequels stopped completely after that.
 DanceDanceRevolution (Video Game) / int_b9a27725
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DanceDanceRevolution (Video Game) / int_b9a27725
 DanceDanceRevolution (Video Game) / int_b9c673a6
type
Market-Based Title
 DanceDanceRevolution (Video Game) / int_b9c673a6
comment
Market-Based Title: The title Dancing Stage was was used for the European releases because DDR also stands for Deutsche Demokratische Republik... at least until around DDR X when the DDR name was used for the first time in the region on the Licensed Game DDR Winx Club, which was released everywhere in Europe, except for the United Kingdom (most likely due to the fact that Winx isn't as big in the U.K. as it is in the rest of Europe, probably because they aired the 4Kids dub there). The fourth "Hottest Party" game on the Wii (and the 2010 Xbox 360 and PlayStation 3 release) was called just "Dance Dance Revolution" outside of Europe, as it seemed like Konami was trying to relaunch the series. However in Europe, they were re-branded as "DDR Hottest Party 4" and "DDR: New Moves" respectively. The same happened for DDR II, which was renamed "Hottest Party 5"
 DanceDanceRevolution (Video Game) / int_b9c673a6
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DanceDanceRevolution (Video Game) / int_b9c673a6
 DanceDanceRevolution (Video Game) / int_bbca7a41
type
Mirror Match
 DanceDanceRevolution (Video Game) / int_bbca7a41
comment
Mirror Match: The final mission in Disco's story on DDR X's Street Master Mode has Disco playing against himself. Win the mission, and he mentions that he beats himself. In the 9th mission in Alice's story in Street master mode has Alice in a dance contest against herself.
 DanceDanceRevolution (Video Game) / int_bbca7a41
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 DanceDanceRevolution (Video Game) / int_bc331dff
type
Capcom Sequel Stagnation
 DanceDanceRevolution (Video Game) / int_bc331dff
comment
Capcom Sequel Stagnation: 3rd and 4thMIX had "Plus" variants, which added songs from their Korean versions and other tweaks (such as the ability to play Maniac difficulty without going to SSR mode on 3rd Mix, and an All Music mode on 4th) 4th Mix also had a version compatible with the Solo cabinets (which previously had their own exclusive series) "X3 vs. 2ndMIX" evokes this kind of naming style with shades of a Marvel vs. Capcom style crossover. However, it is still an otherwise normal sequel to X2. "A" and "A20" also evoke this, with the latter being a continuation of A for the franchise's 20th anniversary. Again with "A20+".
 DanceDanceRevolution (Video Game) / int_bc331dff
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DanceDanceRevolution (Video Game) / int_bc331dff
 DanceDanceRevolution (Video Game) / int_bda474d2
type
Last Note Nightmare
 DanceDanceRevolution (Video Game) / int_bda474d2
comment
Subverted in the boss song "PARANOiA Revolution", which features clips of the 2ndMIX announcer; at the end, the announcer can be heard saying "I'm so impressed I could cry! Thank you very much for your best dance!" Cue ending stream of notes.
 DanceDanceRevolution (Video Game) / int_bda474d2
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 DanceDanceRevolution (Video Game) / int_bf603122
type
Double X
 DanceDanceRevolution (Video Game) / int_bf603122
comment
Double X: "MAXX Unlimited", "Fascination MAXX".
 DanceDanceRevolution (Video Game) / int_bf603122
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DanceDanceRevolution (Video Game) / int_bf603122
 DanceDanceRevolution (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 DanceDanceRevolution (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: Played for Laughs in X until DDR 2014; if you stall at the song selection and/or results screen, the announcer will make snarky comments nagging you to advance to the next stage.
 DanceDanceRevolution (Video Game) / int_bfae65a4
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 DanceDanceRevolution (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 DanceDanceRevolution (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: Normally in a 2-player game, if one player runs out of Life Meter, they can at least play out the rest of the chart and go to the next stage so long as the other player survives; both only get the FAILED screen if both players fail out. However, in Challenge courses, Extra Stages in X onwards, and other situations that impose the "battery" meter, if a player loses all of their lives, they get an immediate GAME OVER even if the other player is still surviving, and the failed player cannot come back for upcoming stages if it was a Challenge course. If you fail "ENDYMION", you'll be taken to the results screen as usual, but instead of the usual scrolling blue sky background, the red sky that's been there since you unlocked the track remains until your credit ends.
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 DanceDanceRevolution (Video Game) / int_c0c5d08b
type
Large-Ham Announcer
 DanceDanceRevolution (Video Game) / int_c0c5d08b
comment
Large-Ham Announcer: All of the announcers tend to be like this. They gotta keep you motivated, after all! The announcer from DDRMAX to SuperNOVA 2 is infamous for shouting "NOOOOOOOOOOOOOOO!!" if your Life Meter hits Danger levels. The DDR X announcer is probably the most hammiest of all, thanks to being a Jive Turkey. It may have fit well on X due to its urban theme, but it sticks out like a sore thumb on X2 onward, which don't share the same theme.
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 DanceDanceRevolution (Video Game) / int_c2145582
type
Short Title: Long, Elaborate Subtitle
 DanceDanceRevolution (Video Game) / int_c2145582
comment
Short Title: Long, Elaborate Subtitle: ZETA ~The World of Prime Numbers and the Transcendental Being~ from DDR X2 and DDR II.
 DanceDanceRevolution (Video Game) / int_c2145582
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 DanceDanceRevolution (Video Game) / int_c264d50a
type
Embedded Precursor
 DanceDanceRevolution (Video Game) / int_c264d50a
comment
Embedded Precursor: 2ndMIX has gotten this treatment twice: 3rdMIX has 2ndMIX mode, which has most of the song list from 2ndMIX but with 3rdMIX's interface. X3 has a 2ndMIX mode that actually recreates the 2ndMIX interface and most of its songlist. Subverted, in that it has two boss tracks that aren't in the original 2ndMIX.
 DanceDanceRevolution (Video Game) / int_c264d50a
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 DanceDanceRevolution (Video Game) / int_c2cedc1c
type
Big "NO!"
 DanceDanceRevolution (Video Game) / int_c2cedc1c
comment
The announcer from DDRMAX to SuperNOVA 2 is infamous for shouting "NOOOOOOOOOOOOOOO!!" if your Life Meter hits Danger levels.
 DanceDanceRevolution (Video Game) / int_c2cedc1c
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DanceDanceRevolution (Video Game) / int_c2cedc1c
 DanceDanceRevolution (Video Game) / int_c3681757
type
Meido
 DanceDanceRevolution (Video Game) / int_c3681757
comment
Meido: A few characters have maid costumes, most notably Yuni and Maid-zukin.
 DanceDanceRevolution (Video Game) / int_c3681757
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DanceDanceRevolution (Video Game) / int_c3681757
 DanceDanceRevolution (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 DanceDanceRevolution (Video Game) / int_c3e4b9fd
comment
DDR Extreme wasn't immune to this either. Older songs like Dynamite Rave received a newer Challenge/Oni chart, which is easier to full combo. The Encore Extra Stage song had a Challenge/Oni chart that is easier to pass. Sakura has an easier Oni chart but had an overall harder Heavy chart, presumed to play tricks on how Oni Courses were arranged (i.e. Legend Road only having heavy up until the final song) and forcing players to play the harder Heavy chart on Extra Strage as Extra Stage was limited to only Heavy charts.
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DanceDanceRevolution (Video Game) / int_c3e4b9fd
 DanceDanceRevolution (Video Game) / int_c513249
type
Harder Than Hard
 DanceDanceRevolution (Video Game) / int_c513249
comment
There are also Challenge/Oni charts on some songs, which are sometimes made for Challenge\Oni courses, and sometimes are just there as Harder Than Hard charts.
 DanceDanceRevolution (Video Game) / int_c513249
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 DanceDanceRevolution (Video Game) / int_c64bdacd
type
Scoring Points
 DanceDanceRevolution (Video Game) / int_c64bdacd
comment
Scoring Points: Most of the earlier mixes had a scoring system, but it was often ignored in favor of "how many perfects did you get?" From DDRMAX onwards, your grade is determined by a hidden "dance point" system, which came to set the standard for evaluating accuracy. And from DDR SuperNOVA onwards, the on-screen score is essentially the percentage of your dance points vs. maximum dance points mulitplied by some power of ten. With SuperNOVA onwards, Almosts and Boos don't hurt your score NEARLY as much as in Extreme and earlier (they get zero points instead of -4 and -8) although they still take away health. 1st, 2nd, and 4th mix had scoring systems based on the length of the combo (1st and 2nd had each note value proportional to the square of the combo length, meanwhile 4th just went up linearly). All other pre-SuperNOVA mixes had some variant of the maximum potential base score being a round numbernote 5th and MAX had bonuses though, with steps getting more valuable as the song went onnote Step n being worth n times as much as step 1, with the last step absorbing the rounding errors. A Perfect is worth full points on a step, a Great is worth half points, and everything else is worth no points. The scoring system on SuperNOVA 2 onwards was dramatically overhauled to be more judgement-based; each step has a specific point total (the result of dividing 1,000,000, the maximum score, by the number of steps/freezes in a song). Getting a Marvelous adds this base amount to the score, Perfects and Greats award slightly lesser values divided or subtracted out of it, and Goods and worse are worth nothing. Grades also became score-based as well; you only need 990,000 or more to get an AAA, which means you can now get an AAA without getting all Perfects as had formerly been the case. To counter-act this side-effect, the game also started to officially recognize full combos on the results screen (i.e. AAA with a "Perfect Full Combo!" badge) and with special animations (similar to IIDX) on the gameplay screen in X onwards. DDR A changes the scoring ratios a little bit by making Greats worth a little more, and more importantly, now making Goods actually give out points. Modern games additionally have what is known as "EX Score", similar to beatmania IIDX and designed to give more weight to a Marvelous: 3 points for a Marvelous or OK, 2 points for a Perfect, 1 point for a Great, and 0 points for anything else.
 DanceDanceRevolution (Video Game) / int_c64bdacd
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DanceDanceRevolution (Video Game) / int_c64bdacd
 DanceDanceRevolution (Video Game) / int_c75df49a
type
Shout-Out
 DanceDanceRevolution (Video Game) / int_c75df49a
comment
Shout-Out: In some stages in the Hottest Party series, you can see clips of videos from past DDRs, a nice nostalgia bonus for older fans. And another one, that's harder to get unless you really suck or you're trying to get it; when you're doing bad, and the announcer starts to shout abuse at you, one thing he'll say is "Dancer needs groove badly". In DDR X, the announcer sometimes starts stages by saying "Show me..." and obviously intends for players who are familiar with the series to finish with "your moves!" Emi's full name, Emi Toshiba, is/was a shout-out to Toshiba-EMI, the label responsible for the Dancemania albums. EMI bought out Toshiba's share in the joint venture in 2007 and re-named it EMI Music Japan. "30 Lives" is all about the Konami Code. The background for the song "Make a Jam!"◊ has a cartoony version of the old Konami logo (the one with the swooshes), and the Basic chart had the Konami Code (without B-A-Start) in the steps five times. The song itself is based on Konami's old "Walking Logo" Vanity Plate. Compare: the "chorus" of Make a Jam!, the Walking Logo. The title cards for the PARANOiA songs feature robots similar to Kraftwerk's "The Robots". The head of the robots themselves comes from one of the characters from an earlier Konami game, Fighting Bujutsu, which Naoki Maeda also worked on. The background for Miss Papaya's "Hero" is based on Flash Gordon. Several pertaining to NBA In The Zone, licensed basketball games made by Konami: "In The Zone" from DDR '10 and X3 is a love note to the entire series, with the song itself being an arranged vocal version of the intro theme to its third installment, In The Zone '98. Much earlier than that, "After the Game of Love" was essentially the results music from In The Zone '98 but with lyrics. Further referencing it is the artist name for both "After the Game of Love" and "In The Zone", NPD3 (itself an alias for Yuichi "U1" Asami, whose first project at Konami was In The Zone '98), being the initials of the Japanese version's name, NBA Power Dunkers 3. PARANOiA REVOLUTION's Expert chart is basically a love letter from Bemani. It uses ALL old charts with little new of its own. "Trust" has scenes from Tengen Toppa Gurren Lagann playing in it. The song "DDR TAGMIX -LAST DanceR-" is a reference to the R-99 "Last Dancer" fighter from R-Type Final.
 DanceDanceRevolution (Video Game) / int_c75df49a
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DanceDanceRevolution (Video Game) / int_c75df49a
 DanceDanceRevolution (Video Game) / int_c98c0b08
type
The Legend of X
 DanceDanceRevolution (Video Game) / int_c98c0b08
comment
The Legend of X: The track "The legend of MAX".
 DanceDanceRevolution (Video Game) / int_c98c0b08
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DanceDanceRevolution (Video Game) / int_c98c0b08
 DanceDanceRevolution (Video Game) / int_cabaf736
type
Critical Annoyance
 DanceDanceRevolution (Video Game) / int_cabaf736
comment
Critical Annoyance: The flashing danger background and crowd booing. The arcade version of Extreme was particularly notable. If the player let their lifebar drop too low, the (usually cheerful) background videos would be suddenly replaced with an animation of a shark swimming straight at you. This is unlikely to help you recover. It was even more distracting on 2nd Mix, with the background blinking quickly to a flashing orange background with scrolling caution triangles. On top of that, 2ndMIX's lifebar was cruel enough that this distraction most likely contributes to your failure. For accuracy, this effect also came up in X3's 2nd Mix mode; the struggle to clear PARANOiA Revolution caused a lot of players to see this. Beginning on Extreme U.S./Fusion/Festival, there's now just a flashing "Danger!" text overlayed on top of the lifebar. DDR A onwards complements this with the darkening of your playing line (sort of like applying "dark lane" option when you haven't before) and warning signs to the left and right sides of your line. Hottest Party doesn't change the background, but the announcer starts shouting at you to stop sucking. Aside from how distracting it is, it feels like the game's mocking you. Thankfully, you can adjust that so it doesn't, or just turn him off entirely.
 DanceDanceRevolution (Video Game) / int_cabaf736
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1.0
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DanceDanceRevolution (Video Game) / int_cabaf736
 DanceDanceRevolution (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 DanceDanceRevolution (Video Game) / int_cdfe12c3
comment
Most of Valkyrie dimension runs at a standard 186 BPM. Just before the end, it suddenly falls to 46 BPM (1/4 speed) as the melody drops out for one measure of complete silence, then the speed suddenly jumps to 372 BPM (double speed) and it blasts out four measures of percussion resembling machine-gun fire. It gets worse in the Challenge chart, which has a jump in the middle of it. Despite that, this trope's arguably averted on Challenge thanks to the 480 BPM stream near the beginning.
 DanceDanceRevolution (Video Game) / int_cdfe12c3
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DanceDanceRevolution (Video Game) / int_cdfe12c3
 DanceDanceRevolution (Video Game) / int_d1affec1
type
That Came Out Wrong
 DanceDanceRevolution (Video Game) / int_d1affec1
comment
Some of the songs before SuperNOVA had spike balls this in their background movies. Max 300's full video, in fact, entirely consists of nothing but balls.
 DanceDanceRevolution (Video Game) / int_d1affec1
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1.0
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DanceDanceRevolution (Video Game) / int_d1affec1
 DanceDanceRevolution (Video Game) / int_d1c3f8dd
type
Sexy Whatever Outfit
 DanceDanceRevolution (Video Game) / int_d1c3f8dd
comment
Sexy Whatever Outfit: In the second and third "Hottest Party" games, jun wears a skimpy version of the Japanese folklore goddess dress, while in the fourth and fifth games she wears a sexy angel dress. Also in the fourth HP game, Ceja wears a sexy lady Navy uniform.
 DanceDanceRevolution (Video Game) / int_d1c3f8dd
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DanceDanceRevolution (Video Game) / int_d1c3f8dd
 DanceDanceRevolution (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 DanceDanceRevolution (Video Game) / int_d2c0e2ed
comment
Trim Expert is very deceptive in its difficulty. The game tells you that it is rated 16 (or 10 in the old scale), but it seems like a joke throughout the first 3/4 of the song, with simple patterns not out of place with 11-footers. Don't fall to the trap; they are there to distract you before you reach the speed-up portion of the song. Afterward, it goes completely nuts as it throws you with rows upon rows of streams, gallops, and even doublesteps at the staggering pace of 340 BPM.
 DanceDanceRevolution (Video Game) / int_d2c0e2ed
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DanceDanceRevolution (Video Game) / int_d2c0e2ed
 DanceDanceRevolution (Video Game) / int_d58d2b7e
type
Post-Final Boss
 DanceDanceRevolution (Video Game) / int_d58d2b7e
comment
Post-Final Boss: Some Encore Extra Stages are engineered to be this; they're far easier than the Extra Stage songs preceding them, though the player also have to deal with some very annoying gimmicks (such as the universal One-Hit-Point Wonder). CANDY, Kakumei, Dance Dance Revolution, on the bounce, and LOVE IS THE POWER -Re:born- are all examples.
 DanceDanceRevolution (Video Game) / int_d58d2b7e
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DanceDanceRevolution (Video Game) / int_d58d2b7e
 DanceDanceRevolution (Video Game) / int_d5a561a0
type
After-Combat Recovery
 DanceDanceRevolution (Video Game) / int_d5a561a0
comment
After-Combat Recovery: In the nonstop modes that use lives instead of a lifebar, you'll often gain a life or two back after each song.
 DanceDanceRevolution (Video Game) / int_d5a561a0
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DanceDanceRevolution (Video Game) / int_d5a561a0
 DanceDanceRevolution (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 DanceDanceRevolution (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: Each player is traditionally colour-coded in interface accents: blue for Player 1, and pink for Player 2. This is especially noticeable in Battle Mode from DDR SuperNOVA.
 DanceDanceRevolution (Video Game) / int_d5a66181
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DanceDanceRevolution (Video Game) / int_d5a66181
 DanceDanceRevolution (Video Game) / int_d5d976dd
type
I Have Many Names
 DanceDanceRevolution (Video Game) / int_d5d976dd
comment
I Have Many Names: Several musical contributors are credited under multiple aliases (sometimes associated with different types of songs), but Naoki Maeda uses the most. Here's a list of his 60+ aliases.
 DanceDanceRevolution (Video Game) / int_d5d976dd
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DanceDanceRevolution (Video Game) / int_d5d976dd
 DanceDanceRevolution (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 DanceDanceRevolution (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: When a player's health gets low, the games will reduce the penalty for bad or missed steps and increase the amount of life recovered for good steps. The hardest charts or challenge modes don't do this, but that's part of their difficulty. In games where both players have to play on the same difficulty, "Little Mode" is a modifier which allows players who aren't as skilled to keep up with the harder charts; in Little Mode, only quarter notes have to be hit. Many machines are more lenient when playing with two players at once. Some allow players in a multiplayer round to be "saved" from a Game Over if they fail, or won't end the song when a player's life runs out as long as the other player is still alive. This is not the case in Challenge courses though; if one player runs out of lives while the other is still alive, gameplay will stop for the former and display a "GAME OVER" banner for them.
 DanceDanceRevolution (Video Game) / int_d6f284a3
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 DanceDanceRevolution (Video Game) / int_d933263
type
Have a Nice Death
 DanceDanceRevolution (Video Game) / int_d933263
comment
Have a Nice Death: The announcer will typically comment on you if you fail the song. 2ndMIX's announcer is particularly harsh; on Normal mode, failing a song will just yield the usual words of comfort, but on Hard and All Music, he'll bluntly tell you to "get out of here" or "go back home, you can't handle this!"
 DanceDanceRevolution (Video Game) / int_d933263
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DanceDanceRevolution (Video Game) / int_d933263
 DanceDanceRevolution (Video Game) / int_d94a0b6
type
Unlockable Content
 DanceDanceRevolution (Video Game) / int_d94a0b6
comment
Unlockable Content: Up to Extreme, arcade games used codes inserted by arcade operators to unlock hidden features, including songs, courses, and modes. These codes were handed out from Konami themselves, though periodically so as not to ruin the fun, particularly when Extra Stages were introduced in MAX. MAX2 also allowed players to cooperatively unlock features using the credit point system. By SuperNova, e-Amusement has taken the job, with unlockables being delivered online. In Asia at least; countries without e-Amusement still need codes.
 DanceDanceRevolution (Video Game) / int_d94a0b6
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DanceDanceRevolution (Video Game) / int_d94a0b6
 DanceDanceRevolution (Video Game) / int_d9f97805
type
Wins by Doing Absolutely Nothing
 DanceDanceRevolution (Video Game) / int_d9f97805
comment
Wins by Doing Absolutely Nothing: Done by putting mods in your song: If you play the beginner chart to "CHAOS" with the CUT option set to ON 1note strips out all steps that don't fall on a quarter beat, no steps will show up and you'll clear the song without having to do anything. However, you'll get a D grade due to having 0 points. If you play the Challenge Double chart for よã�†ã�“ã��ジャパリパークã�¸ and you set it to remove jumps, the song will have no arrows, thus clearing the song without doing anything. Like above, you'll get a D grade due to having 0 points.
 DanceDanceRevolution (Video Game) / int_d9f97805
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DanceDanceRevolution (Video Game) / int_d9f97805
 DanceDanceRevolution (Video Game) / int_dbd8e795
type
Gaiden Game
 DanceDanceRevolution (Video Game) / int_dbd8e795
comment
Gaiden Game: The Dance Dance Revolution Solo sub-series, which offers a 6-panel mode that utilizes two new "up-left" and "up-right" arrows and has speed modifiers in an options menu, a few years prior to their "introduction" in DDRMAX. Solo was later just merged back into the 4th Mix series, and went away entirely until Hottest Party 3 (where a few songs had a gimmick causing some of the left or right arrows to be replaced with diagonal arrows). The unique arrow color scheme from the Solo games (with orange, blue, and purple for 4th/8th/16th notes respectively) became an option on later games under the name "Solo" — said mod was re-named "Rainbow" beginning on SN1.
 DanceDanceRevolution (Video Game) / int_dbd8e795
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DanceDanceRevolution (Video Game) / int_dbd8e795
 DanceDanceRevolution (Video Game) / int_dcff8307
type
Multi-Platform
 DanceDanceRevolution (Video Game) / int_dcff8307
comment
Multi-Platform: Averted in a way in America until the Hottest Party 3 sequel, as each console got its own separate game yearly. PlayStation versions were aligned with the arcade mixes, the Wii had the party play and gimmick-based Hottest Party series, and the Xbox/Xbox 360 versions (Ultramix and Universe) had a more diverse song selection (which often involved rather interesting and unexpected Bemani crossovers), Downloadable Content and Xbox Live multiplayer, Fandom Nods galore, and more "advanced" play styles (such as the infamous Quad mode). Even the GameCube got involved with Dance Dance Revolution Mario Mix one time. Beginning in 2009, Konami decided to be a bit more consistent; the games — which were, in fact, originally announced under the title of Dance Dance Revolution — would now have a common soundtrack between platforms, but each platform still ended up having different engines, interfaces, and features. The PS2 and Wii versions would be known as X2 and Hottest Party 3 respectively on release.
 DanceDanceRevolution (Video Game) / int_dcff8307
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DanceDanceRevolution (Video Game) / int_dcff8307
 DanceDanceRevolution (Video Game) / int_e0606d52
type
Optional Boss
 DanceDanceRevolution (Video Game) / int_e0606d52
comment
SuperNOVA 2 and later changed the Extra Stage life bar mechanics from no recovering on perfect hits to the health bar system on Challenge mode. The amount of misses you can make depends on your score. This means the Extra Stages can now become One Hit Point Wonders as well. Changed in X, which gave you one more life than SuperNOVA 2. And changed again in X2. Extra Stage since then always gives you 4 lives.
 DanceDanceRevolution (Video Game) / int_e0606d52
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 DanceDanceRevolution (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 DanceDanceRevolution (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: Low-key, but if you clear "Tohoku EVOLVED" (one of the boss songs from X3) on any DDR machine, instead of saying "CLEARED", the clear screen will say "PRAY FOR ALL" with respect to the victims of the massive 2011 earthquake and tsunami that devastated the region.
 DanceDanceRevolution (Video Game) / int_e0c470a1
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DanceDanceRevolution (Video Game) / int_e0c470a1
 DanceDanceRevolution (Video Game) / int_e21e21be
type
Red and Black and Evil All Over
 DanceDanceRevolution (Video Game) / int_e21e21be
comment
DDRMAX2 features a lot of black and red in its menu graphics, and almost of all of the new songs are Trancenote Trance is mainly used to evoke a personal emotional feeling on the listeners in one way of another. The boss songs, MAXX Unlimited and Kakumei, are a lot darker than the previous boss songs MAX 300 and CANDY: MAXX Unlimited is stuck up with the Trance syndrome unlike the drum-heavy MAX 300, while Kakumei is a modern rendition of classical musicnote Fun fact: trance is widely considered to be something of a Spiritual Successor to classical music. (namely, Chopin's Revolutionary Etude), in contrast to the happy hardcore CANDY.
 DanceDanceRevolution (Video Game) / int_e21e21be
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 DanceDanceRevolution (Video Game) / int_e2c4b927
type
Dub Name Change
 DanceDanceRevolution (Video Game) / int_e2c4b927
comment
Dub Name Change: "Rin to shite saku hana no gotoku" gets re-named to just "Nadeshiko" on English versions of DDR X. This happens a lot to songs with convoluted Japanese titles. Some examples include: DDR X2's ä¸�沈艦CANDY is transliterated as YELLOW CANDY despite "ä¸�沈艦" literally means "Unsinkable battleship". DDR SuperNOVA's 夢幻ノ光 is transliterated as Mugen despite that the whole thing is read as "Mugen no Hikari"note It's Japanese for "Illusion of Light". Mugen alone means "Illusion".
 DanceDanceRevolution (Video Game) / int_e2c4b927
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DanceDanceRevolution (Video Game) / int_e2c4b927
 DanceDanceRevolution (Video Game) / int_e43c66bd
type
Art Evolution
 DanceDanceRevolution (Video Game) / int_e43c66bd
comment
Art Evolution: Starting in Dance Dance Revolution Supernova, the characters were given a redesign and now look more realistic than the previous games although not as realistic looking as they were in the Ultramix and Universe series of games for the Xbox and Xbox 360.
 DanceDanceRevolution (Video Game) / int_e43c66bd
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 DanceDanceRevolution (Video Game) / int_e4c91c25
type
Press Start to Game Over
 DanceDanceRevolution (Video Game) / int_e4c91c25
comment
Press Start to Game Over: In the original game's PS1 port, Arrange Mode penalizes extraneous steps with an "OUCH!!" rating and a severe drop in your lifebar. It is entirely possible to fail before the first arrow simply by mashing the panels/buttons.
 DanceDanceRevolution (Video Game) / int_e4c91c25
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DanceDanceRevolution (Video Game) / int_e4c91c25
 DanceDanceRevolution (Video Game) / int_e4e86215
type
Fake Difficulty
 DanceDanceRevolution (Video Game) / int_e4e86215
comment
CUTIE CHASER's 6-panel Maniac chart has a jump right before the point where the player can start hitting notes, and as such it's impossible to get a Perfect on it. Even if you play the chart perfectly, you'll still get one Great no matter what. The two console versions that feature this chart attempt to fix it in their own ways: KONAMIX shifts all notes an eighth-beat ahead (thus creating another, bigger problem), while the PC DDR game simply removes the first three notes.
 DanceDanceRevolution (Video Game) / int_e4e86215
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DanceDanceRevolution (Video Game) / int_e4e86215
 DanceDanceRevolution (Video Game) / int_e5016cf
type
Big Win Sirens
 DanceDanceRevolution (Video Game) / int_e5016cf
comment
Big Win Sirens / Boss Warning Siren: Many of the games play a siren on the results screen if you unlock the Extra Stage by getting an AA or better on Expert/Challenge difficulty.
 DanceDanceRevolution (Video Game) / int_e5016cf
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DanceDanceRevolution (Video Game) / int_e5016cf
 DanceDanceRevolution (Video Game) / int_e5448c9
type
Pimped-Out Dress
 DanceDanceRevolution (Video Game) / int_e5448c9
comment
Pimped-Out Dress: Some of the outfits the dancers wear.
 DanceDanceRevolution (Video Game) / int_e5448c9
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DanceDanceRevolution (Video Game) / int_e5448c9
 DanceDanceRevolution (Video Game) / int_e6c88e42
type
Old Shame
 DanceDanceRevolution (Video Game) / int_e6c88e42
comment
Old Shameinvoked: Naoki Maeda really regrets 'LET THEM MOVE' (a song from 2nd Mix). The song has since become unavailable in Arcade and Console versions for years. Unfortunately for Naoki, although the song disappeared from the main game modes, home version developers had a habit of using it as a tutorial song. It kept appearing in Lesson Mode well into the PS2 era. Naoki has also commented on one of his songs that he thinks of the revised version (CELEBRATE NIGHT) as the original version rather than the older version (CELEBRATE NITE).
 DanceDanceRevolution (Video Game) / int_e6c88e42
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In some stages in the Hottest Party series, you can see clips of videos from past DDRs, a nice nostalgia bonus for older fans. And another one, that's harder to get unless you really suck or you're trying to get it; when you're doing bad, and the announcer starts to shout abuse at you, one thing he'll say is "Dancer needs groove badly".
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Downloadable Content
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Downloadable Content: Used by the Xbox-exclusive Ultramix and Universe sub-series. By SuperNOVA, e-amusement online networking system has crept in to replace the unlocking codes of previous games. While its usage is at first rather harmless (added and removed "Beautiful Life" for the Backdancers! event and unlocked the boss songs for regular play, but you still can access them through Extra Stages), in later games you practically cannot play the game without e-Amusement. Or at least not being able to enjoy the game as it should be, as your song directory will be dumbed down, and you can't access the official events and ranking systems. Unlock codes were still given until DDR 2013, where Konami had officially made it impossible to play the game without the network.
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Wake-Up Call Boss: The PARANOiA series on Basic difficulty.
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Product Placement: Until Extreme, DDR was the main vehicle used by record label Toshiba EMI to promote its dance music compilations Dancemania; the label had made a deal with Konami to advertise the albums in-game (typically in attract mode), in exchange for letting them use songs from them as the bulk of their soundtrack (in fact, Solo Bass Mix was sourced almost exclusively from "Dancemania Bass", as in Miami Bass). Additionally, the partnership also allowed the label to distribute the official DDR soundtrack albums, which as a result could contain both the "licensed" music and the original songs, unlike many modern BEMANI soundtracks that have only original songs and not licensed ones. The EMI partnership was dissolved for SuperNOVA, as Konami instead decided to pursue deals with different sources of music for later games that did not involve deals that weren't valid outside of Japan (which led to; more anime music, more recent J-pop hits, more mainstream American music, etc.) The release of X3 vs. 2nd Mix brought the return of Dancemania in a way; the game partially tied in with the 15th anniversary of the series. The "Dancemania Sparkle" album released in 2011 (as the celebratory album) contained several songs made popular by DDR, and announced a re-release of the 2nd Mix soundtrack.
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Rank Inflation: The current grading system has grades E, D, C, B, A, AA, and AAA. DDR A later adds "+" and "-" marks on the grades AA to D depending on the score. "Perfect" steps can be topped by "Marvelous" steps in some games. First in Nonstop modes only, then full-time beginning on SuperNOVA 2. Justified in that the first DDR arcade machines ran at 30 fps and Perfect steps resulted from triggering the arrow within 1 frame (literally the best timing the machine could pick up). When machines were upgraded to 60 fps, the Perfect window had to be scaled to 2 frames to keep player's grades the same. Only then did they add Marvelous timing for the new 1 frame window.
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Game Within a Game: The DDR Tokimeki Mix in Tokimeki Memorial 2 Substories : Dancing Summer Vacation. This fictional DDR game, containing remix of classic songs from Tokimeki Memorial 1 and 2 such as "Motto! MOTTO! Tokimeki" or "Yuuki no Kami-sama", is the center of Dancing Summer Vacation 's storyline, where the characters train themselves on it for the upcoming National DDR Tournament, and is the game's main mini-game. The credit sequences of the Ultramix games (barring the first one) featured minigames you could play as the credits rolled on. In the case of Ultramix 2 and 3, certain unlockable songs were tied to these.
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Video-Game Lives Challenge mode. You have four lives and lose one for every Good, Almost, Boo and NG. EncoreOne More Extra Stages reduce you to one life. SuperNOVA 2 and later changed the Extra Stage life bar mechanics from no recovering on perfect hits to the health bar system on Challenge mode. The amount of misses you can make depends on your score. This means the Extra Stages can now become One Hit Point Wonders as well. Changed in X, which gave you one more life than SuperNOVA 2. And changed again in X2. Extra Stage since then always gives you 4 lives. X3 took this up a notch with its final encore song, "LOVE IS THE POWER -Re:born-" — where you fail instantly on Great judgments as well. Thankfully, their experiment with this was on a relatively easy song (a remix of the credits theme from the home release 2nd ReMix), but it didn't take them long to bring this out on an actual boss song instead ("Over The 'Period'").
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Non-Indicative Difficulty: The S-MANIAC Charts for older licensed songs in 4th Mix make it seem like they are much harder. It was difficult to distinguish which ones were the original charts and which ones were the updated chart. This new difficulty later gave birth to the challenge/oni difficulty (see below). DDRMAX was notorious for removing the foot rating system that generalizes how hard songs were. Yes, they exchanged it with a groove radar that calculates 5 different sections, but it does not count how hard patterns were or how consistent they are. The foot ratings returned in DDRMAX2. Challenge/Oni, introduced in (DDRMAX2) is usually indicative of a chart harder than the Expert/Heavy chart, but for some songs it's actually significantly easier. On the original game where these charts were released, the Heavy charts could be played in normal gameplay, but the Oni charts were exclusive to a special nonstop course in Challenging Mode where the player only had four lives to pass the song or Encore Extra Stage where the true final song's Challenge chart can only be played in that mode and getting the final unlock for it does not grant access to the chart in regular play. Thus being able to play and pass the Oni chart was effectively harder than doing the same with the Heavy chart. When the songs were ported to newer games this setup effectively got lost. DDR Extreme wasn't immune to this either. Older songs like Dynamite Rave received a newer Challenge/Oni chart, which is easier to full combo. The Encore Extra Stage song had a Challenge/Oni chart that is easier to pass. Sakura has an easier Oni chart but had an overall harder Heavy chart, presumed to play tricks on how Oni Courses were arranged (i.e. Legend Road only having heavy up until the final song) and forcing players to play the harder Heavy chart on Extra Strage as Extra Stage was limited to only Heavy charts. When song difficulties were capped at 10, new games introducing boss songs harder than those of the previous game often were stuck simply rating the new boss songs a 10 as well, thus making it impossible to tell which boss songs were easy bosses and which were hard, as they were all 10's. The ordeal got particularly bad starting in DDR SuperNOVA, which included not only Expert charts (rated 10) significantly harder than any 10 in the previous game, but then included Challenge charts (still rated 10) significantly harder than those Expert charts. DDR Supernova 2 tried to 'fix' this in a very bad way, by deflating the difficulties of (only) boss songs so the hardest chart was a 10 and everything else was below it. The most egregious example is arguably PARANOiA ~HADES~, whose Difficult, Expert, and Challenge charts ought to be the equivalent of a 10, 11, and 12 on the original scale. While DDR Supernova would have labeled all three as 10's, Supernova 2 labeled them an 8, a 9, and a 10, thus creating an "8-footer" song much harder than any non-boss 9-footer in the game. Another notorious example would be Trip Machine Phoenix where both the Expert (a 9) is equal in difficulty as the Challenge counterpart. When X came out, any Shock Arrow charts are always exclusive to the Challenge difficulty, regardless of how hard they are. Some songs have Shock Arrow charts as easy as the Basic difficulty, others have it as hard or harder than Expert, and still others make it a completely new and different chart setup. The majority of the time, these Challenge charts are the same as the other difficulties with adjusted Shock Arrows on certain areas. Like above, some of the Challenge charts can be easier than its Expert or even Difficult counterpart. When X corrected the old ratings with a brand new rating (see below), it addresses the issues with doubles boss charts from 1st and 2nd mix. The most notorious examples were Paranoia and Paranoia Max -Dirty Mix- where the doubles difficult chart were revealed to be harder than the doubles expert charts due to the pattern transitions. X3 Vs. 2nd Mix during 2nd Mix mode came out with a special difficulty for Trip Machine Evolution and Paranoia Revolution with 9 (Evolutionary) and 10 (Revolutionary). Unlike Supernova 2, this was intentional as 2nd Mix never had level 9s nor 10s.
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Canon Immigrant
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Canon Immigrant: Some songs had their first appearance in more obscure entries before showing up in the core arcade series, such as "AM-3P (303 Bass Mix)" (Konamix -> Extreme), and "Cutie Chaser (Morning Mix)" (Oha Sta. -> MAX USA -> Extreme). A whole bunch of songs from Universe 3 (including one that was Universe 3 Downloadable Content.) also made the jump to X2 (and then went back to America full circle on the Wii version DDR II)
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Theme Naming
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The "Evolved" series of boss songs uses this in a way. Each of them is named after a major city (it started with cities in Japan, but then went to New York and L.A., returning to Tohoku on the most recent game), and most of them have three variations each, picked at random when the song is selected. All three of them sound exactly alike for about the first 1/3 of the song before diverging (i.e. one version might steadily speed up, one version might go into an intense breakdown, one may just slow down a bit), thus the player usually cannot tell which version has been selected until that point. \\ A few subversions: L.A. Evolved, only existing on the console-exclusive Universe series, has no variations whatsoever. Roppongi Evolved has an arcade-exclusive fourth version which is somewhat harder than the other three, and in its debut game it was an Encore Extra Stage to boot. Tohoku Evolved changes nothing but the very last jump; however, it comes at a nearly impossible-to-read BPM, thus keeping the mentality of the player not knowing which version it is until the change appears.
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Micro-Transactions
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Micro-Transactions: As of DanceDanceRevolution X2, you can play Quick Play mode, in which you pay for your game by the song rather than for an entire round. As of the 2014 game, you can pay to access additional options, such as speed modifiers in x0.25 increments.
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 DanceDanceRevolution (Video Game)
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Marth Debuted in "Smash Bros." / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Mercy Invincibility / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Mercy Mode / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Millennium Bug / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Mini-Game Credits / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Minimalism / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Minus World / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Missing Secret / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Mission-Pack Sequel / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Mood-Swinger / int_a66b3bbc
 Mungyodance
seeAlso
DanceDanceRevolution (Video Game)
 DanceDanceRevolution (Video Game)
hasFeature
Music Box Intervals / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Name Order Confusion / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Near-Death Experience / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Nerf / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
No Dub for You / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
No Fair Cheating / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Non-Indicative Difficulty / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Non-Standard Game Over / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Noob Bridge / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Nostalgia Level / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Nothing Can Stop Us Now! / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Number of the Beast / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Old Save Bonus / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
One-Hit-Point Wonder / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
One, Two, Three, Four, Go! / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
One-Woman Wail / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Orchestra Hit Techno Battle / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Pac-Man Fever / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Pinball Scoring / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Pink Girl, Blue Boy / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Portmanteau Series Nickname / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Public Domain Soundtrack / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Random Power Ranking / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Re-Release Soundtrack / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Readings Are Off the Scale / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Real Is Brown / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Recurring Riff / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Recursive Adaptation / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Recycled Title / int_a66b3bbc
 Red Zone Remix Vid
seeAlso
DanceDanceRevolution (Video Game)
 DanceDanceRevolution (Video Game)
hasFeature
Refrain from Assuming / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Regional Bonus / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Repurposed Pop Song / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Revenue-Enhancing Devices / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Rock Me, Amadeus! / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Rouge Angles of Satin / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Same Content, Different Rating / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Same Face, Different Name / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Scatting / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Schizophrenic Difficulty / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Score Screen / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Scoring Points / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Seasonal Rot / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Self-Imposed Challenge / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Sequel Difficulty Drop / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Sequel Difficulty Spike / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Sexy Whatever Outfit / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Simple, yet Awesome / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Softer and Slower Cover / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Something Something Leonard Bernstein / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Sound Off / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Speedy Techno Remake / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Spelling Song / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Spike Balls of Doom / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Spy Catsuit / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Stock Rhymes / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Super Move Portrait Attack / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Super Title 64 Advance / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Surprise Difficulty / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Temporary Online Content / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Thanking the Viewer / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
That One Sidequest / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
The Immodest Orgasm / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
The Legend of X / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
The Moral Substitute / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Title Scream / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Town Girls / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Translated Cover Version / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Trial-and-Error Gameplay / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Tutorial Failure / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Tyop on the Cover / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Unintentionally Unwinnable / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Victory Pose / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Video-Game Lives / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Video Game Long-Runners / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Wake-Up Call Boss / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Weird Crossover / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
William Telling / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Wins by Doing Absolutely Nothing / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
"X" Makes Anything Cool / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
Yet Another Stupid Death / int_a66b3bbc
 DanceDanceRevolution (Video Game)
hasFeature
No Problem with Licensed Games / Sugar Wiki / int_a66b3bbc
 DJMAXTechnika
seeAlso
DanceDanceRevolution (Video Game)
 Flash Flash Evolution (Video Game)
seeAlso
DanceDanceRevolution (Video Game)
 Flash Flash Revolution (Video Game)
seeAlso
DanceDanceRevolution (Video Game)
 Legend Of Maxx (Webcomic)
seeAlso
DanceDanceRevolution (Video Game)