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Dark Fall (Video Game)

 Dark Fall (Video Game)
type
TVTItem
 Dark Fall (Video Game)
label
Dark Fall (Video Game)
 Dark Fall (Video Game)
page
DarkFall
 Dark Fall (Video Game)
comment
A series of Point-and-Click adventure games that fall squarely in the horror genre, created by Jonathan Boakes.The first game, Dark Fall: The Journal, was released in 2004. It takes place at Dowerton, an abandoned West Country train station and hotel. The player character's brother is attempting to renovate it into a bed and breakfast. It turns out that the train station has a Dark and Troubled Past involving many mysterious disappearances over the years and apparent paranormal activity. Your character receives a panicked message on your answering machine, leading you to hitch on out to the train station in the wee hours to investigate the matter. When you arrive, no one is there...at least no one besides a child's disembodied voice. Against your better judgement, you begin exploring this eerie place.Positive Word-Of-Mouth got this small, independent production the attention of The Adventure Company and the game enjoyed a wider release, which in-turn led to three sequels (Dark Fall: Light's Out, Dark Fall: Lost Souls, and Dark Fall: Ghost Vigil) and a spin-off game series (The Lost Crown).In Lights Out, you play as a cartographer who was sent out to an isolated lighthouse on an island off the coast of Britain to find out what happened to its keepers. As before, the people you are looking for have literally vanished, and the process of trying to find out transpired takes you on a (creepy) journey through time, through thousands of years of the island's history.In Lost Souls, you play as an Inspector who, five years before, tried and failed to discover what happened to a missing girl from Dowerton named Amy. You have returned to Dowerton to try to... find her? Save her? Settle the questions in your mind? Your reasons for being there are obscure, as is the truth about what happened five years ago. You'll gradually learn the awful truth as you play your way through Dowerton Station; if you played The Journal, you'll recognize the place, but just barely. It's...really gone downhill.In Ghost Vigil, you play as the new recruit for a team of young Oxford Paranormal Group ghost-hunters, who are investigating and conducting paranormal experiments at Harwood House, an abandoned country mansion. Steeped in layers of history - and tragedy - this 18th-century manor-cum-1980s children's home has long been the scene of spooky phenomena, which you'll do your best to capture with gadgets, CCTV cameras, and tape. But all too soon, it become apparent that it's you and your fellow ghost-hunters who have truly been captured...
 Dark Fall (Video Game)
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2024-02-29T20:08:01Z
 Dark Fall (Video Game)
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2024-02-29T20:08:02Z
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 Dark Fall (Video Game)
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DBTropes
 Dark Fall (Video Game) / int_1181a575
type
The Unsolved Mystery
 Dark Fall (Video Game) / int_1181a575
comment
The Unsolved Mystery: The back-story to Journal. In-universe examples are featured in museum exhibits from Light's Out. The culprit in the lighthouse disappearances is widely believed to have been your character, but the suspect vanished so the complete truth never came out.
 Dark Fall (Video Game) / int_1181a575
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1.0
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_1181a575
 Dark Fall (Video Game) / int_127fc252
type
Creator Cameo
 Dark Fall (Video Game) / int_127fc252
comment
Creator Cameo: Spelling out Boakes's name on the ouija board in Lost Souls will get you an Easter Egg describing how "local ghosthunter" Jonathan Boakes knows of the Station Hotel, but is too scared to investigate it.
 Dark Fall (Video Game) / int_127fc252
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Dark Fall (Video Game) / int_127fc252
 Dark Fall (Video Game) / int_141a6acb
type
Madness Mantra
 Dark Fall (Video Game) / int_141a6acb
comment
Madness Mantra: "All comes to he who waits".
 Dark Fall (Video Game) / int_141a6acb
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1.0
 Dark Fall (Video Game) / int_141a6acb
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Dark Fall (Video Game) / int_141a6acb
 Dark Fall (Video Game) / int_143b5e94
type
Loose Floorboard Hiding Spot
 Dark Fall (Video Game) / int_143b5e94
comment
Loose Floorboard Hiding Spot: In Journal and Lost Souls, Gloria Grable's hotel room turns out to have a stash of stolen cash and a Plot Coupon under the floorboards, though in the former, the Ghost-hunting goggles are needed to be able to see it.
 Dark Fall (Video Game) / int_143b5e94
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Dark Fall (Video Game) / int_143b5e94
 Dark Fall (Video Game) / int_17a969de
type
No OSHA Compliance
 Dark Fall (Video Game) / int_17a969de
comment
No OSHA Compliance: Even if you discount the haunting, Shangri-La doesn't seem to have been a very safe place for children. A small boy burned to death playing near an un-grated fireplace, pupils were expected to perform their Astronomy schoolwork on a portico roof that lacks railings, and an asbestos-contaminated room was used as a nursery.
 Dark Fall (Video Game) / int_17a969de
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Dark Fall (Video Game) / int_17a969de
 Dark Fall (Video Game) / int_192853e5
type
Repetitive Audio Glitch
 Dark Fall (Video Game) / int_192853e5
comment
Repetitive Audio Glitch: Heard whenever Malakai speaks to you.
 Dark Fall (Video Game) / int_192853e5
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1.0
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Dark Fall (Video Game) / int_192853e5
 Dark Fall (Video Game) / int_19db6967
type
Ancient Evil
 Dark Fall (Video Game) / int_19db6967
comment
Ancient Evil: Contact between humans and the Dark Fall evidently goes back to prehistoric, or at the very least pre-Roman times.
 Dark Fall (Video Game) / int_19db6967
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1.0
 Dark Fall (Video Game) / int_19db6967
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Dark Fall (Video Game) / int_19db6967
 Dark Fall (Video Game) / int_19e22123
type
Ancient Tomb
 Dark Fall (Video Game) / int_19e22123
comment
Ancient Tomb: There's a cell under Harwood House where Lord Harwood locked the Jericho Five away to die, and an adjacent cavern full of skeletons that were apparently there long before Lord Harwood discovered it.
 Dark Fall (Video Game) / int_19e22123
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Dark Fall (Video Game) / int_19e22123
 Dark Fall (Video Game) / int_19e9b150
type
Diegetic Soundtrack Usage
 Dark Fall (Video Game) / int_19e9b150
comment
Diegetic Soundtrack Usage: In Lost Souls, Amy sometimes hums a higher-pitched version of The Journal's theme, also heard from a music box later on. Also used in a piano puzzle in Ghost Vigil.
 Dark Fall (Video Game) / int_19e9b150
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Dark Fall (Video Game) / int_19e9b150
 Dark Fall (Video Game) / int_1aa08f77
type
Multiple Endings
 Dark Fall (Video Game) / int_1aa08f77
comment
Multiple Endings: Two (good and bad) for Lost Souls. Three (good, bad, and Gainax) for Ghost Vigil.
 Dark Fall (Video Game) / int_1aa08f77
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1.0
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Dark Fall (Video Game) / int_1aa08f77
 Dark Fall (Video Game) / int_1b590025
type
Dead All Along
 Dark Fall (Video Game) / int_1b590025
comment
Dead All Along: Mr. Bones
 Dark Fall (Video Game) / int_1b590025
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Dark Fall (Video Game) / int_1b590025
 Dark Fall (Video Game) / int_1f963842
type
Bloodier and Gorier
 Dark Fall (Video Game) / int_1f963842
comment
Bloodier and Gorier: Lost Souls had a LOT more blood in it than the previous games. As in, "it was all over the walls, floor, and ceiling." And you're lucky when it's just blood.
 Dark Fall (Video Game) / int_1f963842
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Dark Fall (Video Game) / int_1f963842
 Dark Fall (Video Game) / int_21dc522b
type
Sinister Whistling
 Dark Fall (Video Game) / int_21dc522b
comment
Sinister Whistling: In the first game, your brother's diary mentions a ghost whistling on the train station platform. You can also hear this ghost from one of the rooms of the hotel.
 Dark Fall (Video Game) / int_21dc522b
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1.0
 Dark Fall (Video Game) / int_21dc522b
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Dark Fall (Video Game) / int_21dc522b
 Dark Fall (Video Game) / int_222ca815
type
Bathroom Stall Graffiti
 Dark Fall (Video Game) / int_222ca815
comment
Bathroom Stall Graffiti: In The Journal and Lost Souls, the train station restrooms have graffiti on the walls, intermingled with World War 2-era posters and symbols related to the Dark Fall.
 Dark Fall (Video Game) / int_222ca815
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1.0
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Dark Fall (Video Game) / int_222ca815
 Dark Fall (Video Game) / int_2310dacb
type
Dead Man Writing
 Dark Fall (Video Game) / int_2310dacb
comment
Dead Man Writing: The titular Journal.
 Dark Fall (Video Game) / int_2310dacb
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1.0
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Dark Fall (Video Game) / int_2310dacb
 Dark Fall (Video Game) / int_24e51e8
type
Mistaken for Murderer
 Dark Fall (Video Game) / int_24e51e8
comment
Mistaken for Murderer: George Crabtree was blamed for the 1947 disappearances. Also applies to your character in Lights Out, as indicated by the 21st-century museum exhibits.
 Dark Fall (Video Game) / int_24e51e8
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1.0
 Dark Fall (Video Game) / int_24e51e8
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_24e51e8
 Dark Fall (Video Game) / int_259d5879
type
Anachronism Stew
 Dark Fall (Video Game) / int_259d5879
comment
Anachronism Stew: Parker finds a computer disk in 1912, examines a necklace of computer parts in the 2090 B.C. encampment, wears a viewing headset from 2004 in all four eras, and uses a lantern from his own time to explore the 2090 research station. The first evidence of paranormal activity you're likely to discover in Ghost Vigil is that the radio in the attic still plays news broadcasts from 1984.
 Dark Fall (Video Game) / int_259d5879
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_259d5879
 Dark Fall (Video Game) / int_269e82c1
type
Death of a Child
 Dark Fall (Video Game) / int_269e82c1
comment
Death of a Child: Timothy Pike died pretty young. The crying baby from Lost Souls, who evidently died in the Blitz, was much, much younger. Ollie choked to death in the Shangri-La pantry, where he'd been stuffing himself with sweets (forbidden due to his diabetes). Edgar Harwood died very young, reportedly of scarlet fever.
 Dark Fall (Video Game) / int_269e82c1
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Dark Fall (Video Game) / int_269e82c1
 Dark Fall (Video Game) / int_28a5213a
type
Small Name, Big Ego
 Dark Fall (Video Game) / int_28a5213a
comment
Small Name, Big Ego: Matilda Fly is an in-universe example, but only in the first game.
 Dark Fall (Video Game) / int_28a5213a
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 Dark Fall (Video Game) / int_28a5213a
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Dark Fall (Video Game) / int_28a5213a
 Dark Fall (Video Game) / int_29476563
type
Crusty Caretaker
 Dark Fall (Video Game) / int_29476563
comment
Crusty Caretaker: The spirit of Shangri-La's old caretaker speaks to you a few times in Ghost Vigil, and is fairly friendly for a ghost.
 Dark Fall (Video Game) / int_29476563
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1.0
 Dark Fall (Video Game) / int_29476563
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Dark Fall (Video Game) / int_29476563
 Dark Fall (Video Game) / int_29a39f6
type
Easter Egg
 Dark Fall (Video Game) / int_29a39f6
comment
Easter Egg: Several in Lost Souls, and even more in Ghost Vigil.
 Dark Fall (Video Game) / int_29a39f6
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 Dark Fall (Video Game) / int_29a39f6
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Dark Fall (Video Game) / int_29a39f6
 Dark Fall (Video Game) / int_2be15316
type
Ambiguously Jewish
 Dark Fall (Video Game) / int_2be15316
comment
Ambiguously Jewish: Timothy's accent sounds Jewish, but it's never stated if he was a Jew back in 1941.
 Dark Fall (Video Game) / int_2be15316
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1.0
 Dark Fall (Video Game) / int_2be15316
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Dark Fall (Video Game) / int_2be15316
 Dark Fall (Video Game) / int_2c77fae3
type
Darkness Equals Death
 Dark Fall (Video Game) / int_2c77fae3
comment
Darkness Equals Death: Subverted when you go to the third floor for the first time in Journal. That doesn't stop it from easily being one of the scariest moments of the game.
 Dark Fall (Video Game) / int_2c77fae3
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Dark Fall (Video Game) / int_2c77fae3
 Dark Fall (Video Game) / int_2d78cee0
type
Cobweb Jungle
 Dark Fall (Video Game) / int_2d78cee0
comment
Cobweb Jungle: Lost Souls has one made by cocooned larvae rather than spiders.
 Dark Fall (Video Game) / int_2d78cee0
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 Dark Fall (Video Game) / int_2d78cee0
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Dark Fall (Video Game) / int_2d78cee0
 Dark Fall (Video Game) / int_2dff6b95
type
Two Guys and a Girl
 Dark Fall (Video Game) / int_2dff6b95
comment
Two Guys and a Girl: The OPG team of Steve, Ben ("Bear"), and Jen.
 Dark Fall (Video Game) / int_2dff6b95
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1.0
 Dark Fall (Video Game) / int_2dff6b95
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_2dff6b95
 Dark Fall (Video Game) / int_31655611
type
Impeded Communication
 Dark Fall (Video Game) / int_31655611
comment
Impeded Communication: At some point prior to your arrival in Journal, Polly had tried to warn her professor at Weymouth University, but the Dark Fall blocked her internet connection. Your brother's cell phone is also busted when you arrive. Not long after you arrive in Ghost Vigil, the ghost-hunting team's wireless devices lose contact with the outside world, although they can and do talk or text to one another. At least until they start to vanish, at which point their links to the OPG chat group go dead.
 Dark Fall (Video Game) / int_31655611
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 Dark Fall (Video Game) / int_31655611
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_31655611
 Dark Fall (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dark Fall (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Lost Souls has several of these. An infamous bug involves the combination lock to the train station's office. On some playthroughs, the correct code you get still won't work, requiring players to start a new game.
 Dark Fall (Video Game) / int_33ca811a
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_33ca811a
 Dark Fall (Video Game) / int_34593622
type
Dripping Disturbance
 Dark Fall (Video Game) / int_34593622
comment
Dripping Disturbance: The hotel's kitchen in The Journal has a dripping faucet that can't be turned off.
 Dark Fall (Video Game) / int_34593622
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 Dark Fall (Video Game) / int_34593622
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Dark Fall (Video Game) / int_34593622
 Dark Fall (Video Game) / int_38b48685
type
Born in the Wrong Century
 Dark Fall (Video Game) / int_38b48685
comment
Born in the Wrong Century: Mr. Harding, the teacher at Shangri-La, develops a crush on Lady Isabella's ghost. When he comes to his senses, he blames his attraction for her - or at least the idea of her - on this trope.
 Dark Fall (Video Game) / int_38b48685
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Dark Fall (Video Game) / int_38b48685
 Dark Fall (Video Game) / int_391d6577
type
Sequel Escalation
 Dark Fall (Video Game) / int_391d6577
comment
Sequel Escalation: Room 2A in the first game has a pair of scissors stuck in one wall. When you reach that same room in Lost Souls, there's dozens of those things on that wall. It also includes a ghost that the Inspector can talk to. Which is actually the Dark Fall looking to eat him.
 Dark Fall (Video Game) / int_391d6577
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Dark Fall (Video Game) / int_391d6577
 Dark Fall (Video Game) / int_3ce914fb
type
Macabre Moth Motif
 Dark Fall (Video Game) / int_3ce914fb
comment
Macabre Moth Motif: The room in Lost Souls that's filled to the brim with pictures of butterflies, pupae containing life leeches, and even on the wallpaper.
 Dark Fall (Video Game) / int_3ce914fb
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 Dark Fall (Video Game) / int_3ce914fb
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Dark Fall (Video Game) / int_3ce914fb
 Dark Fall (Video Game) / int_3f45f1e6
type
Adaptational Heroism
 Dark Fall (Video Game) / int_3f45f1e6
comment
Adaptational Heroism: Gloria Grable's version in Journal showed no indications of being anything more than a greed-driven criminal, but in Light's Out, it's strongly hinted that the bank she and her lover robbed was run by Nazi collaborators, and the robbery was covertly green-lit by British Intelligence to acquire proof of this.
 Dark Fall (Video Game) / int_3f45f1e6
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Dark Fall (Video Game) / int_3f45f1e6
 Dark Fall (Video Game) / int_4091913
type
Ominous Knocking
 Dark Fall (Video Game) / int_4091913
comment
Ominous Knocking: How the Dark Fall lured the guests and your brother to their death in the first game. It'll sometimes even knock when you're in the middle of reading a note or looking around.
 Dark Fall (Video Game) / int_4091913
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 Dark Fall (Video Game) / int_4091913
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Dark Fall (Video Game) / int_4091913
 Dark Fall (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Dark Fall (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Malakai in Lights Out is one screwed-up sentient space probe.
 Dark Fall (Video Game) / int_420c50b7
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 Dark Fall (Video Game) / int_420c50b7
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Dark Fall (Video Game) / int_420c50b7
 Dark Fall (Video Game) / int_4230e681
type
Vader Breath
 Dark Fall (Video Game) / int_4230e681
comment
Vader Breath: George Crabtree's study has a constant, muffled breathing noise in the background. Malakai's presence in Lights Out is heard by a slow breathing noise, also. In Lost Souls, The Inspector is heavily implied to have emphysema, as he often gets exhausted by simply climbing halfway up a ladder or stairway. The opening even starts with him struggling for air off-screen.
 Dark Fall (Video Game) / int_4230e681
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Dark Fall (Video Game) / int_4230e681
 Dark Fall (Video Game) / int_42899766
type
Can't Move While Being Watched
 Dark Fall (Video Game) / int_42899766
comment
Can't Move While Being Watched: In The Journal, Polly and Nigel camped out in Edith Penfold's room to see if her record player would start on its own. When it didn't, Polly came to the conclusion that Edith wouldn't move while being watched. The Inspector plays "Statues" with Amy during their first close encounter in Lost Souls.
 Dark Fall (Video Game) / int_42899766
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 Dark Fall (Video Game) / int_42899766
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_42899766
 Dark Fall (Video Game) / int_444154b8
type
Nightmare Fuel Coloring Book
 Dark Fall (Video Game) / int_444154b8
comment
Nightmare Fuel Coloring Book: The youngest Shangri-La boy (Nigel Danvers) left crude drawings of the ghost of Lord Harwood lying around the boys' dorm.
 Dark Fall (Video Game) / int_444154b8
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 Dark Fall (Video Game) / int_444154b8
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Dark Fall (Video Game) / int_444154b8
 Dark Fall (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 Dark Fall (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: Common in Lost Souls, where building debris and even plant life restricts where the Inspector can walk, making traveling around the station and hotel take longer than it did in The Journal. Ghost Vigil levels out with this trope, since you're able to climb over some of the debris, though not in every area.
 Dark Fall (Video Game) / int_480ee6dc
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Dark Fall (Video Game) / int_480ee6dc
 Dark Fall (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Dark Fall (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Dark Fall itself, and the goal in Journal and Ghost Vigil is to seal it again.
 Dark Fall (Video Game) / int_485eb589
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 Dark Fall (Video Game) / int_485eb589
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Dark Fall (Video Game) / int_485eb589
 Dark Fall (Video Game) / int_4ab9720d
type
I'm Cold... So Cold...
 Dark Fall (Video Game) / int_4ab9720d
comment
I'm Cold... So Cold...: Some of the ghosts say this if you answer the phone or blowers within the series.
 Dark Fall (Video Game) / int_4ab9720d
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1.0
 Dark Fall (Video Game) / int_4ab9720d
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Dark Fall (Video Game) / int_4ab9720d
 Dark Fall (Video Game) / int_4acee1ed
type
Fish out of Temporal Water
 Dark Fall (Video Game) / int_4acee1ed
comment
Fish out of Temporal Water: Benjamin Parker. Malakai too, which is what starts all the trouble.
 Dark Fall (Video Game) / int_4acee1ed
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Dark Fall (Video Game) / int_4acee1ed
 Dark Fall (Video Game) / int_4b5e821a
type
Trespassing Hero
 Dark Fall (Video Game) / int_4b5e821a
comment
Trespassing Hero: If you read Matilda's letter in the first game, she comments on this.
 Dark Fall (Video Game) / int_4b5e821a
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1.0
 Dark Fall (Video Game) / int_4b5e821a
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_4b5e821a
 Dark Fall (Video Game) / int_4e3b5209
type
Beeping Computers
 Dark Fall (Video Game) / int_4e3b5209
comment
Beeping Computers: Polly White's computer in the first game, and the D.E.O.S. lab's machinery in the second. Ramped up for ominous effect in the facility's launch room.
 Dark Fall (Video Game) / int_4e3b5209
featureApplicability
1.0
 Dark Fall (Video Game) / int_4e3b5209
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_4e3b5209
 Dark Fall (Video Game) / int_4e7c4536
type
Wham Line
 Dark Fall (Video Game) / int_4e7c4536
comment
In the bad ending of Lost Souls, Amy sings "Ring around the Roses" after the Inspector decides to stay, and ends the verse with, "A-tissue, a-tissue, the Dark Fall is NOW."
 Dark Fall (Video Game) / int_4e7c4536
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1.0
 Dark Fall (Video Game) / int_4e7c4536
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_4e7c4536
 Dark Fall (Video Game) / int_4f30412f
type
Electromagnetic Ghosts
 Dark Fall (Video Game) / int_4f30412f
comment
Electromagnetic Ghosts: EM interference, EVP recordings, flickering lights and haunted radios appear across multiple games of the series, and occasionally provide clues. The gadgets you carry in Ghost Vigil are directly modeled on ones used by Real Life paranormal investigators to detect ghosts via this trope.
 Dark Fall (Video Game) / int_4f30412f
featureApplicability
1.0
 Dark Fall (Video Game) / int_4f30412f
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_4f30412f
 Dark Fall (Video Game) / int_4f3c14ca
type
Go Mad from the Isolation
 Dark Fall (Video Game) / int_4f3c14ca
comment
Go Mad from the Isolation: Malakai certainly qualifies.
 Dark Fall (Video Game) / int_4f3c14ca
featureApplicability
1.0
 Dark Fall (Video Game) / int_4f3c14ca
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_4f3c14ca
 Dark Fall (Video Game) / int_5037b961
type
Et Tu, Brute?
 Dark Fall (Video Game) / int_5037b961
comment
Et Tu, Brute?: Tom from Journal has...abandonment issues
 Dark Fall (Video Game) / int_5037b961
featureApplicability
1.0
 Dark Fall (Video Game) / int_5037b961
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_5037b961
 Dark Fall (Video Game) / int_50f66629
type
Crazy-Prepared
 Dark Fall (Video Game) / int_50f66629
comment
Crazy-Prepared: In Journal, Nigel notes that the photos in George's darkroom were shot on 35mm film, a very recent product in 1947.
 Dark Fall (Video Game) / int_50f66629
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1.0
 Dark Fall (Video Game) / int_50f66629
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_50f66629
 Dark Fall (Video Game) / int_52488c54
type
Drowning My Sorrows
 Dark Fall (Video Game) / int_52488c54
comment
Drowning My Sorrows: In Lost Souls, it's implied that Matilda did this when she arrived at the hotel, judging by a huge bar receipt in there. It turns out that Matilda failed her play because she was drunk to begin with.
 Dark Fall (Video Game) / int_52488c54
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1.0
 Dark Fall (Video Game) / int_52488c54
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_52488c54
 Dark Fall (Video Game) / int_5313c266
type
Bookends
 Dark Fall (Video Game) / int_5313c266
comment
Book Ends: Journal starts and ends with a closeup of your wristwatch as you're listening to an ansaphone message from your brother.
 Dark Fall (Video Game) / int_5313c266
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1.0
 Dark Fall (Video Game) / int_5313c266
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_5313c266
 Dark Fall (Video Game) / int_5735378d
type
Haunted House Historian
 Dark Fall (Video Game) / int_5735378d
comment
Haunted House Historian: Steve from Ghost Vigil first got interested in Harwood House after reading a book about it, which was authored by a pair of these.
 Dark Fall (Video Game) / int_5735378d
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1.0
 Dark Fall (Video Game) / int_5735378d
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_5735378d
 Dark Fall (Video Game) / int_58970bae
type
PromotedToParent
 Dark Fall (Video Game) / int_58970bae
comment
Promoted to Parent: Rashema and Darren, oldest girl and boy at Shangri-La, independently took up protective-parent roles in keeping their dormmates safe from the hauntings, as the adult care staff were too skeptical, intimidated, and/or distracted to help.
 Dark Fall (Video Game) / int_58970bae
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1.0
 Dark Fall (Video Game) / int_58970bae
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_58970bae
 Dark Fall (Video Game) / int_59f4d283
type
Ominous Music Box Tune
 Dark Fall (Video Game) / int_59f4d283
comment
Ominous Music Box Tune: Journal: The music box in Edith's bedroom. The tune it plays also makes a brief reappearance in Lights Out after you solve a certain puzzle.
 Dark Fall (Video Game) / int_59f4d283
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1.0
 Dark Fall (Video Game) / int_59f4d283
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_59f4d283
 Dark Fall (Video Game) / int_5ac26edf
type
Friendly Ghost
 Dark Fall (Video Game) / int_5ac26edf
comment
Friendly Ghost: Journal: Timothy Pike, in the beginning. Edith Penfold qualifies, too, as she leaves you a message hinting as to where her lyric is. Ghost Vigil: Thomas, Matron, and the Caretaker all give you advice that can help you out. Most of the lyrics are left behind for you by ghosts you've successfully communicated with and/or assisted. Thomas and Louise/a also give you keys you need ... although it's unclear whether it's actually the girl's ghost in the latter case or the Dark Fall trying to sucker you into its domain.
 Dark Fall (Video Game) / int_5ac26edf
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1.0
 Dark Fall (Video Game) / int_5ac26edf
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_5ac26edf
 Dark Fall (Video Game) / int_5b5623ab
type
Condensation Clue
 Dark Fall (Video Game) / int_5b5623ab
comment
Condensation Clue: Made a bit trickier in The Journal because you have to restore the hotel's hot water before you can detect this one. In Lost Souls, Verney writes a clue in the grime on a full-length mirror.
 Dark Fall (Video Game) / int_5b5623ab
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1.0
 Dark Fall (Video Game) / int_5b5623ab
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_5b5623ab
 Dark Fall (Video Game) / int_5b9925f7
type
Curiosity Killed the Cast
 Dark Fall (Video Game) / int_5b9925f7
comment
Curiosity Killed the Cast: You and the other Oxford Paranormal Group members from Ghost Vigil. Also George and Arther in the first game, and Polly in the second, when she didn't even have the (thin) excuse of a college project to justify her ghost-hunting.
 Dark Fall (Video Game) / int_5b9925f7
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1.0
 Dark Fall (Video Game) / int_5b9925f7
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_5b9925f7
 Dark Fall (Video Game) / int_5c9af195
type
Framed Clue
 Dark Fall (Video Game) / int_5c9af195
comment
Framed Clue: One of the lyrics is hidden in a framed photo on a wall, and can only be retrieved if you play the right song on the phonograph loudly enough to make the picture fall down.
 Dark Fall (Video Game) / int_5c9af195
featureApplicability
1.0
 Dark Fall (Video Game) / int_5c9af195
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_5c9af195
 Dark Fall (Video Game) / int_5d86966a
type
Man on Fire
 Dark Fall (Video Game) / int_5d86966a
comment
Man on Fire: The Crying Boy in Ghost Vigil, who was accidentally set alight while playing near a lit fireplace. His ghost and his portrait both emit ghostly flames, which are terrifying at close quarters.
 Dark Fall (Video Game) / int_5d86966a
featureApplicability
1.0
 Dark Fall (Video Game) / int_5d86966a
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_5d86966a
 Dark Fall (Video Game) / int_5eca52dc
type
Distress Call
 Dark Fall (Video Game) / int_5eca52dc
comment
Distress Call: A bizarre voice-mail plea from your brother Pete is what summons you to the train station in Journal.
 Dark Fall (Video Game) / int_5eca52dc
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1.0
 Dark Fall (Video Game) / int_5eca52dc
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 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_5eca52dc
 Dark Fall (Video Game) / int_61a503a7
type
Hell Is That Noise
 Dark Fall (Video Game) / int_61a503a7
comment
Hell Is That Noise: The sound effects in Lost Souls can get really disturbing.
 Dark Fall (Video Game) / int_61a503a7
featureApplicability
1.0
 Dark Fall (Video Game) / int_61a503a7
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_61a503a7
 Dark Fall (Video Game) / int_6459cc02
type
I See Dead People
 Dark Fall (Video Game) / int_6459cc02
comment
I See Dead People: Or rather, the ghost-hunting equipment lets you see the dead people and/or their possessions.
 Dark Fall (Video Game) / int_6459cc02
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1.0
 Dark Fall (Video Game) / int_6459cc02
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_6459cc02
 Dark Fall (Video Game) / int_64972c10
type
Flashback Effects
 Dark Fall (Video Game) / int_64972c10
comment
Flashback Effects: In Lights Out, your first taste of time travel is a flashback in part of your journal that allows you to explore Robert Demarion's kitchen during the previous morning. What you see is an orange fish-eye filter around the edges, with some of the pages in the book protruding from one side. The entries after that go into more detail on what you found. A few of the CCTV challenges' views in Ghost Vigil display "Time Events", in which the room under surveillance takes on its appearance from a previous era. The camera feed jitters and flickers when this happens ... although it does that a lot anyway, so it's not specific to the room "flashing back" to the past.
 Dark Fall (Video Game) / int_64972c10
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1.0
 Dark Fall (Video Game) / int_64972c10
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_64972c10
 Dark Fall (Video Game) / int_652bf890
type
Drone of Dread
 Dark Fall (Video Game) / int_652bf890
comment
Drone of Dread: The machinery in the D.E.O.S. lab gives off constant low hum while you're there, blending with the occasional stings of futuristic music.
 Dark Fall (Video Game) / int_652bf890
featureApplicability
1.0
 Dark Fall (Video Game) / int_652bf890
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_652bf890
 Dark Fall (Video Game) / int_66dbffe8
type
Schoolmarm
 Dark Fall (Video Game) / int_66dbffe8
comment
Schoolmarm: The teacher at Shangri-La is a rare male example. With just over a dozen pupils in residence, Matron apparently saw no need to employ more than one teacher.
 Dark Fall (Video Game) / int_66dbffe8
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1.0
 Dark Fall (Video Game) / int_66dbffe8
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_66dbffe8
 Dark Fall (Video Game) / int_66dfe36a
type
Missing Mom
 Dark Fall (Video Game) / int_66dfe36a
comment
Missing Mom: Timothy and (possibly) Arther. The former is mentioned in a newspaper in the first game, at least.
 Dark Fall (Video Game) / int_66dfe36a
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1.0
 Dark Fall (Video Game) / int_66dfe36a
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_66dfe36a
 Dark Fall (Video Game) / int_66f763c0
type
Interface Screw
 Dark Fall (Video Game) / int_66f763c0
comment
Interface Screw: The drunk flashback to Matilda Fly's worst night in Lost Souls. Happens repeatedly in Ghost Vigil, when the ghost you're encountering gets really upset. Black wavering vapor-trails surround you in the room of confiscated toys, flying water drops and a "cracked mirror" view in the laundry, frost freezes the borders of your field of view in the cold pantry, and more dancing black vapors and red auras in the upstairs classroom.
 Dark Fall (Video Game) / int_66f763c0
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1.0
 Dark Fall (Video Game) / int_66f763c0
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_66f763c0
 Dark Fall (Video Game) / int_67624800
type
Disgusting Public Toilet
 Dark Fall (Video Game) / int_67624800
comment
Disgusting Public Toilet: One of the grosser locations in Lost Souls is the public restroom beside the platform. Largely averted for the same location in Journal and for the island's facilities in Lights Out, although they could both use some sweeping. The bathrooms in Ghost Vigil range from grimy and distasteful to half-collapsed, and a number of nasty-looking commode chairs are scattered around.
 Dark Fall (Video Game) / int_67624800
featureApplicability
-1.0
 Dark Fall (Video Game) / int_67624800
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_67624800
 Dark Fall (Video Game) / int_6841f7f5
type
Evil Phone
 Dark Fall (Video Game) / int_6841f7f5
comment
Evil Phone: Several communication devices, like the phone in the hotel and the "blowers" in the lighthouse, sound just plain weird in all four games. Sometimes a few of the characters talk to you at random, but others, only very unsettling noises... Lampshaded by the goggle-viewable graffiti in the Journal's hotel lobby, which warns that the desk phone's rings are the Dark Fall trying to distract you.
 Dark Fall (Video Game) / int_6841f7f5
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1.0
 Dark Fall (Video Game) / int_6841f7f5
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_6841f7f5
 Dark Fall (Video Game) / int_687c78ff
type
Railroad Tracks of Doom
 Dark Fall (Video Game) / int_687c78ff
comment
Railroad Tracks of Doom: Subverted in Lost Souls' opening scene.
 Dark Fall (Video Game) / int_687c78ff
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-0.3
 Dark Fall (Video Game) / int_687c78ff
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_687c78ff
 Dark Fall (Video Game) / int_6891554e
type
Parlor Games
 Dark Fall (Video Game) / int_6891554e
comment
Parlor Games: Amy plays some very creepy rounds of these with the Inspector in Lost Souls.
 Dark Fall (Video Game) / int_6891554e
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1.0
 Dark Fall (Video Game) / int_6891554e
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_6891554e
 Dark Fall (Video Game) / int_6941e30b
type
Room Full of Crazy
 Dark Fall (Video Game) / int_6941e30b
comment
Room Full of Crazy: Journal: There's a lot of graffiti on the walls around Dowerton Station, some of it put there by the Dark Fall itself. Both Harwood House and the much-vandalized version of Dowerton re-visited in Lost Souls have been tagged six ways from Sunday in places. More cheerfully, the children of Shangri-La were allowed to decorate the walls of their play areas with drawing of flowers and the like.
 Dark Fall (Video Game) / int_6941e30b
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1.0
 Dark Fall (Video Game) / int_6941e30b
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_6941e30b
 Dark Fall (Video Game) / int_69ab6c58
type
Justified Tutorial
 Dark Fall (Video Game) / int_69ab6c58
comment
Justified Tutorial: Journal: The first few minutes of gameplay with Timmy basically teaches novice adventure gamers how to use the Myst-like interface.
 Dark Fall (Video Game) / int_69ab6c58
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1.0
 Dark Fall (Video Game) / int_69ab6c58
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_69ab6c58
 Dark Fall (Video Game) / int_704d7e91
type
No Ontological Inertia
 Dark Fall (Video Game) / int_704d7e91
comment
No Ontological Inertia: Journal: The final cinematic vaguely suggests that defeating the Dark Fall undid everything it ever did over the centuries. Timothy Pike even spells it out: Lights Out confirms this, as Timothy Pike evidently grew up to be an author. Ironically, because the Retcon erases the Dowerton station's scary reputation as a place where people vanish, the version seen in Dark Fall: Lost Souls is a lot more run-down and ruined, as vandals and junkies didn't avoid the place. In Ghost Vigil, the good ending shows that, at the very least, events which led the ghost-hunting party to Harwood House are being re-written. Whether anything else ugly that the Dark Fall'd caused to happen, in Shangri-La or previous eras, was undone is never specified.
 Dark Fall (Video Game) / int_704d7e91
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1.0
 Dark Fall (Video Game) / int_704d7e91
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_704d7e91
 Dark Fall (Video Game) / int_730d3664
type
Adaptational Angst Upgrade
 Dark Fall (Video Game) / int_730d3664
comment
Adaptational Angst Upgrade: The versions of Gloria Grable, Andrew Verney, and Matilda Fly in Lost Souls are a lot more angsty than the ones in The Journal. More of an adaptation-effect than a sequel, due to the first game's cosmic retcon ending.
 Dark Fall (Video Game) / int_730d3664
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1.0
 Dark Fall (Video Game) / int_730d3664
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_730d3664
 Dark Fall (Video Game) / int_735e71c2
type
Recursive Canon
 Dark Fall (Video Game) / int_735e71c2
comment
Recursive Canon: One of the personnel cabins in the D.E.O.S. lab has a poster that says, "The Dowerton Experiment; New Adventure Game". This is a reference to the first game.
 Dark Fall (Video Game) / int_735e71c2
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1.0
 Dark Fall (Video Game) / int_735e71c2
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_735e71c2
 Dark Fall (Video Game) / int_7360806f
type
In-Series Nickname
 Dark Fall (Video Game) / int_7360806f
comment
In-Series Nickname: Ben from Ghost Vigil uses the nickname "Bear". Jen remarks that it avoids confusion to call him that, as "Jen" and "Ben" sound too much alike over the walkie-talkies.
 Dark Fall (Video Game) / int_7360806f
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1.0
 Dark Fall (Video Game) / int_7360806f
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_7360806f
 Dark Fall (Video Game) / int_7464705c
type
Arc Words
 Dark Fall (Video Game) / int_7464705c
comment
The first verse of Hughes Mearns' Antagonish is used as a plot point for Lights Out, spoken by James Woolf. Becomes especially chilling when one of the D.E.O.S. crew logs mentions Magnus repeating those same words.
 Dark Fall (Video Game) / int_7464705c
featureApplicability
1.0
 Dark Fall (Video Game) / int_7464705c
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_7464705c
 Dark Fall (Video Game) / int_7916f22e
type
Creepy Changing Painting
 Dark Fall (Video Game) / int_7916f22e
comment
Creepy Changing Painting: In The Journal, two paintings in Arther's studio are this. One of them, resembling a demon, even laughs at you accompanied by the sounds of fire crackling. Some of the CCTV challenges in Ghost Vigil are spot-the-difference minigames, and include examples of this. The large portrait of Lord Harwood sometimes turns blank in the same game.
 Dark Fall (Video Game) / int_7916f22e
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1.0
 Dark Fall (Video Game) / int_7916f22e
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_7916f22e
 Dark Fall (Video Game) / int_7969557b
type
Subtitles Are Superfluous
 Dark Fall (Video Game) / int_7969557b
comment
Subtitles Are Superfluous: Played straight with Lights Out, which can make Malakai's dialogue very difficult to understand.
 Dark Fall (Video Game) / int_7969557b
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1.0
 Dark Fall (Video Game) / int_7969557b
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_7969557b
 Dark Fall (Video Game) / int_7bc90010
type
Hearing Voices
 Dark Fall (Video Game) / int_7bc90010
comment
Hearing Voices: At least half of the creepy stuff is what you hear, not what you see. The whispered "Here..." that clues you in to where you should use the ghost-hunting devices is a bit spooky, particularly if you mistake it for some sort of Cthulhu Mythos reference ("Ia!"). The Matron of Shangri-La is particularly chatty, and can be heard calling to, scolding, or giving instructions to her charges all over the upper floor and office area. Can be invoked by your character in Ghost Vigil by activating the "ghost box" tool.
 Dark Fall (Video Game) / int_7bc90010
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1.0
 Dark Fall (Video Game) / int_7bc90010
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_7bc90010
 Dark Fall (Video Game) / int_7cd781f1
type
NPC Roadblock
 Dark Fall (Video Game) / int_7cd781f1
comment
NPC Roadblock: In the Director's Cut of Lights Out, Robert Shaw prevents you from going to the lighthouse's second floor until you answer his questions properly. In Ghost Vigil, the Crying Boy wants his game pieces back, and won't let you past without meeting this need. Considering he's on fire, he's a pretty intimidating roadblock.
 Dark Fall (Video Game) / int_7cd781f1
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1.0
 Dark Fall (Video Game) / int_7cd781f1
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_7cd781f1
 Dark Fall (Video Game) / int_7cdfe326
type
Cosmic Retcon
 Dark Fall (Video Game) / int_7cdfe326
comment
Cosmic Retcon: All four games feature this, although it's only implied by Malakai's remarks at the end of Lights Out. In Lost Souls, evidence that the Inspector's actions saved Gloria and Matilda turns up within minutes of him intervening in their history.
 Dark Fall (Video Game) / int_7cdfe326
featureApplicability
1.0
 Dark Fall (Video Game) / int_7cdfe326
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_7cdfe326
 Dark Fall (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Dark Fall (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Journal: Polly and Nigel. George and Arthur before them, too. Also Tom's friend, Will You, in one ending of Lost Souls. Great job unleashing that supernatural horror, inspector. Steve, who arranged for you and the others to ghost-hunt in Harwood House.
 Dark Fall (Video Game) / int_7fbb2a3
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1.0
 Dark Fall (Video Game) / int_7fbb2a3
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_7fbb2a3
 Dark Fall (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Dark Fall (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: The moral or social offenses for which the Jericho Five were selected to be sacrificed to the Dark Fall by Lord Harwood include arrogance, gambling, homosexuality, obesity, and being Welsh.
 Dark Fall (Video Game) / int_808cbaeb
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1.0
 Dark Fall (Video Game) / int_808cbaeb
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_808cbaeb
 Dark Fall (Video Game) / int_82accf22
type
Gainax Ending
 Dark Fall (Video Game) / int_82accf22
comment
Gainax Ending: Both of the possible endings in Lost Souls. The "happy ending" has the Inspector successfully revived but failed in his mission to return Amy; the other is absolutely horrifying. Both, however, are crazy and fit this trope to a T. If you complete a certain mini-game, only to make the wrong choice at the end of Ghost Vigil, you wind up in Saxton from The Lost Crown, of all places!
 Dark Fall (Video Game) / int_82accf22
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Dark Fall (Video Game) / int_82accf22
 Dark Fall (Video Game) / int_84313b4f
type
The Three Trials
 Dark Fall (Video Game) / int_84313b4f
comment
The Three Trials: The first game's last 3 puzzles, even called trials in the backstory, which must be solved before you can finally confront the Dark Fall. The first simply relies on a sequence of colors, the second uses the 4 elements, and the last one is a short Simon Says Minigame. Continued in Lost Souls, with three ghosts to assist, and three dolls to assemble and place in the right order near the endgame. Three trials yet again in Ghost Vigil, although one isn't necessarily in the chamber where the in-game map leads you to expect it'll be.
 Dark Fall (Video Game) / int_84313b4f
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Dark Fall (Video Game) / int_84313b4f
 Dark Fall (Video Game) / int_86d4f985
type
Doing In the Wizard
 Dark Fall (Video Game) / int_86d4f985
comment
Doing In the Wizard: The second game initially hints that the cause of the disappearances and strange temporal phenomenon is another monster like in the first game... only for it to turn out that they are the result of a psychotic AI-controlled space probe — which was trapped in the distant past in a teleportation accident — trying to manipulate events so it can return home.
 Dark Fall (Video Game) / int_86d4f985
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Dark Fall (Video Game) / int_86d4f985
 Dark Fall (Video Game) / int_8774fb47
type
Eldritch Abomination
 Dark Fall (Video Game) / int_8774fb47
comment
Eldritch Abomination: If not for its tendency to taunt its victims, the Dark Fall might seem more like an unearthly force than an entity.
 Dark Fall (Video Game) / int_8774fb47
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1.0
 Dark Fall (Video Game) / int_8774fb47
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Dark Fall (Video Game) / int_8774fb47
 Dark Fall (Video Game) / int_8aba505e
type
Ghost Train
 Dark Fall (Video Game) / int_8aba505e
comment
Ghost Train: Occasional train noises can be overheard in Journal, despite the station's line having been closed for decades. The Inspector has a far more frightening experience with this trope early in Lost Souls, when he hears a fast-approaching locomotive as he's trapped in the train tunnel.
 Dark Fall (Video Game) / int_8aba505e
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Dark Fall (Video Game) / int_8aba505e
 Dark Fall (Video Game) / int_8b6394c
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These Are Things Man Was Not Meant to Know
 Dark Fall (Video Game) / int_8b6394c
comment
These Are Things Man Was Not Meant to Know: Mentioned in George's journal, and by Polly White in the first game.
 Dark Fall (Video Game) / int_8b6394c
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Dark Fall (Video Game) / int_8b6394c
 Dark Fall (Video Game) / int_8bff32a8
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Creepy Doll
 Dark Fall (Video Game) / int_8bff32a8
comment
Creepy Doll: The Inspector must find the parts of three damaged baby-dolls, reassemble them, and place them correctly to progress in Lost Souls. In Ghost Vigil, you must use a rag doll to craft a simulated "child sacrifice" to attract the Dark Fall so you can banish it.
 Dark Fall (Video Game) / int_8bff32a8
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Dark Fall (Video Game) / int_8bff32a8
 Dark Fall (Video Game) / int_8ec0abf
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The Voiceless
 Dark Fall (Video Game) / int_8ec0abf
comment
The Voiceless: Neither the architect's sibling from The Journal nor the cartographer from Lights Out ever speaks aloud, even when it would be sensible and beneficial to do so. The Inspector does talk, but for some reason his voice actor is listed as a "?" in the credits. Your newbie ghost-hunter in Ghost Vigil doesn't speak, a fact that's lampshaded by Steve saying he appreciates you not being overly chatty. Lampshaded in The Journal if you call a pizza place. A woman on the other end calls you a weirdo and hangs up because you don't say anything to her.
 Dark Fall (Video Game) / int_8ec0abf
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Dark Fall (Video Game) / int_8ec0abf
 Dark Fall (Video Game) / int_8f25e4e4
type
Hidden Harasser
 Dark Fall (Video Game) / int_8f25e4e4
comment
Hidden Harasser: The Inspector keeps receiving taunting text messages from somebody calling themselves "Echo", who is apparently watching his every move. The OPG chat group receives some cryptic texts from an unknown party with a solid black chat icon.
 Dark Fall (Video Game) / int_8f25e4e4
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Dark Fall (Video Game) / int_8f25e4e4
 Dark Fall (Video Game) / int_8f57d5eb
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Another Man's Terror
 Dark Fall (Video Game) / int_8f57d5eb
comment
Another Man's Terror: Lost Souls requires the Inspector to talk Gloria down from crashing her (figurative) car with him inside it, re-enacting her suicide with each failed attempt. Ghost Vigil has your character experience POV visions of two ghost's deaths, one by choking and one by grisly suicide.
 Dark Fall (Video Game) / int_8f57d5eb
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Dark Fall (Video Game) / int_8f57d5eb
 Dark Fall (Video Game) / int_9350a0b9
type
The Tape Knew You Would Say That
 Dark Fall (Video Game) / int_9350a0b9
comment
The Tape Knew You Would Say That: "I see you - PARKER!"
 Dark Fall (Video Game) / int_9350a0b9
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Dark Fall (Video Game) / int_9350a0b9
 Dark Fall (Video Game) / int_93ed8515
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Set Right What Once Went Wrong
 Dark Fall (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: Lost Souls features several lost souls who need to have some part of their history examined and fixed before they can leave Dowerton in peace. This includes you.
 Dark Fall (Video Game) / int_93ed8515
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 Dark Fall (Video Game) / int_93ed8515
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Dark Fall (Video Game) / int_93ed8515
 Dark Fall (Video Game) / int_94bc84ad
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Sdrawkcab Speech
 Dark Fall (Video Game) / int_94bc84ad
comment
Sdrawkcab Speech: In Journal, Room 1B in the hotel has "LEAVE ME ALONE" written backwards on the wall, beside symbols of the Dark Fall. Nigel mistakes it for an anagram in one of his photos. In Lost Souls, the station master's ghost talks this way.
 Dark Fall (Video Game) / int_94bc84ad
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 Dark Fall (Video Game) / int_94bc84ad
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Dark Fall (Video Game) / int_94bc84ad
 Dark Fall (Video Game) / int_94d0eb61
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Lighthouse Point
 Dark Fall (Video Game) / int_94d0eb61
comment
Lighthouse Point: Fetch Rock is such a locale in Light's Out, at least in 1912 and 2004.
 Dark Fall (Video Game) / int_94d0eb61
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 Dark Fall (Video Game) / int_94d0eb61
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Dark Fall (Video Game) / int_94d0eb61
 Dark Fall (Video Game) / int_952f8f26
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Deadly Prank
 Dark Fall (Video Game) / int_952f8f26
comment
Deadly Prank: One of Any Haven's notebooks imply she had seriously hurt or even killed people by setting a fire as a prank.
 Dark Fall (Video Game) / int_952f8f26
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1.0
 Dark Fall (Video Game) / int_952f8f26
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Dark Fall (Video Game) / int_952f8f26
 Dark Fall (Video Game) / int_95be648c
type
Creepy Basement
 Dark Fall (Video Game) / int_95be648c
comment
Creepy Basement: A large (and haunted, natch) one in Journal qualifies, but the one in Ghost Vigil readily tops it in the creepiness department. There's a boiler room and coal bin in the Light's Out lighthouse instead, but some eerie half-flooded tunnels in the 2090 version serve a similar purpose.
 Dark Fall (Video Game) / int_95be648c
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Dark Fall (Video Game) / int_95be648c
 Dark Fall (Video Game) / int_96144372
type
Aristocrats Are Evil
 Dark Fall (Video Game) / int_96144372
comment
Aristocrats Are Evil: Lord Harwood is revealed to have sacrificed his son, his wife, and the Jericho Five to the Dark Fall. And adding a bonus Kick the Dog to his crimes, he tortured his son's pet canary and an unknown number of other animals to death in his experiments.
 Dark Fall (Video Game) / int_96144372
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Dark Fall (Video Game) / int_96144372
 Dark Fall (Video Game) / int_970c790a
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Big Bad
 Dark Fall (Video Game) / int_970c790a
comment
Big Bad: The Dark Fall itself.
 Dark Fall (Video Game) / int_970c790a
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 Dark Fall (Video Game) / int_970c790a
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Dark Fall (Video Game) / int_970c790a
 Dark Fall (Video Game) / int_98936e28
type
Haunted Technology
 Dark Fall (Video Game) / int_98936e28
comment
Haunted Technology: The "blowers" in the Light's Out lighthouse, various TVs and radios in Lost Souls and Ghost Vigil, the GWR communications board in Lost Souls, the telephones in every game but the second, and the OPG's private chat network in Ghost Vigil.
 Dark Fall (Video Game) / int_98936e28
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 Dark Fall (Video Game) / int_98936e28
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Dark Fall (Video Game) / int_98936e28
 Dark Fall (Video Game) / int_99385626
type
Once for Yes, Twice for No
 Dark Fall (Video Game) / int_99385626
comment
Once for Yes, Twice for No: In Lights Out, Polly White hides behind a locked door and asks you a couple of questions that you must answer in this manner, to gain her trust. When you do this, she slips a map of Fetch Rock under the door, showing where her Ghost-Hunting headset is. Weirdly, the Director's Cut omits this puzzle, making the map easy to miss unless you simply look down when in front of the door.
 Dark Fall (Video Game) / int_99385626
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Dark Fall (Video Game) / int_99385626
 Dark Fall (Video Game) / int_99c36bb5
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Ironic Nursery Tune
 Dark Fall (Video Game) / int_99c36bb5
comment
Ironic Nursery Tune: The first verse of Hughes Mearns' Antagonish is used as a plot point for Lights Out, spoken by James Woolf. Becomes especially chilling when one of the D.E.O.S. crew logs mentions Magnus repeating those same words. In the bad ending of Lost Souls, Amy sings "Ring around the Roses" after the Inspector decides to stay, and ends the verse with, "A-tissue, a-tissue, the Dark Fall is NOW."
 Dark Fall (Video Game) / int_99c36bb5
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Dark Fall (Video Game) / int_99c36bb5
 Dark Fall (Video Game) / int_9d12bbc1
type
Foreshadowing
 Dark Fall (Video Game) / int_9d12bbc1
comment
Played straight in the 2090 time zone. The base's crew room has a pile of fortune cookies among other party decorations, and each fortune you pick is randomized. Some of them are Foreshadowing, while others are just generic.
 Dark Fall (Video Game) / int_9d12bbc1
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Dark Fall (Video Game) / int_9d12bbc1
 Dark Fall (Video Game) / int_9dab0a6e
type
Continuity Nod
 Dark Fall (Video Game) / int_9dab0a6e
comment
Continuity Nod: Pete Crowhurst, the missing brother from Journal, had previously surveyed Harwood House for possible renovation as luxury student housing. Nigel Danvers, of Journal and The Lost Crown, spent his early childhood as a ward of Shangri-La.
 Dark Fall (Video Game) / int_9dab0a6e
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 Dark Fall (Video Game) / int_9dab0a6e
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Dark Fall (Video Game) / int_9dab0a6e
 Dark Fall (Video Game) / int_9dd84122
type
Occult Detective
 Dark Fall (Video Game) / int_9dd84122
comment
Occult Detective: Nigel and Polly in Journal, and Polly again in Light's Out. Steve, Bear, Jen and yourself in Ghost Vigil. Also George Crabtree and Thomas Harding, although their amateur inquiries only got both of them killed and trapped haunting their former homes.
 Dark Fall (Video Game) / int_9dd84122
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Dark Fall (Video Game) / int_9dd84122
 Dark Fall (Video Game) / int_9e86e227
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The End... Or Is It?
 Dark Fall (Video Game) / int_9e86e227
comment
The End... Or Is It?: Even the good ending of Ghost Vigil implies that Harwood House is still haunted and the Dark Fall still poses a threat there.
 Dark Fall (Video Game) / int_9e86e227
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Dark Fall (Video Game) / int_9e86e227
 Dark Fall (Video Game) / int_9ee065ab
type
Horror Doesn't Settle for Simple Tuesday
 Dark Fall (Video Game) / int_9ee065ab
comment
Horror Doesn't Settle for Simple Tuesday: Amy's disappearance happened on Bonfire Night, the date of the Inspector's harrowing experiences in Lost Souls. Ollie from Ghost Vigil died on Halloween, which was also his birthday.
 Dark Fall (Video Game) / int_9ee065ab
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Dark Fall (Video Game) / int_9ee065ab
 Dark Fall (Video Game) / int_9f5e99a7
type
DistressedDamsel
 Dark Fall (Video Game) / int_9f5e99a7
comment
Distressed Damsel: Polly from Journal and Light's Out, and Jen from Ghost Vigil. The Inspector in Lost Souls thinks Amy Haven is this at first, but the truth is a whole lot worse...
 Dark Fall (Video Game) / int_9f5e99a7
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 Dark Fall (Video Game) / int_9f5e99a7
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Dark Fall (Video Game) / int_9f5e99a7
 Dark Fall (Video Game) / int_a110e36d
type
Campbell Country
 Dark Fall (Video Game) / int_a110e36d
comment
Campbell Country: The games are set at fictional locations in Cornwall and Oxfordshire.
 Dark Fall (Video Game) / int_a110e36d
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 Dark Fall (Video Game) / int_a110e36d
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Dark Fall (Video Game) / int_a110e36d
 Dark Fall (Video Game) / int_a18042f1
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Left the Background Music On
 Dark Fall (Video Game) / int_a18042f1
comment
Left the Background Music On: In The Journal and Ghost Vigil, the player can tune radios to different stations that continue to play in the background. Ghost Vigil sometimes also requires the player to use certain frequencies as puzzle solutions.
 Dark Fall (Video Game) / int_a18042f1
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Dark Fall (Video Game) / int_a18042f1
 Dark Fall (Video Game) / int_a3912d0e
type
Sexy Discretion Shot
 Dark Fall (Video Game) / int_a3912d0e
comment
Sexy Discretion Shot: In Andrew Verney's memory of the hotel in Lost Souls, the player can hear a couple perpetually giggling to each other inside room 2F, complete with a "Do Not Disturb" sign on the doorknob.
 Dark Fall (Video Game) / int_a3912d0e
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Dark Fall (Video Game) / int_a3912d0e
 Dark Fall (Video Game) / int_a65288e2
type
Ascended Extra
 Dark Fall (Video Game) / int_a65288e2
comment
Ascended Extra: Nigel goes on to become the main character in The Lost Crown game series.
 Dark Fall (Video Game) / int_a65288e2
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 Dark Fall (Video Game) / int_a65288e2
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Dark Fall (Video Game) / int_a65288e2
 Dark Fall (Video Game) / int_a76d6304
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Data Pad
 Dark Fall (Video Game) / int_a76d6304
comment
Data Pad: What the D.E.O.S. personnel use in their underwater base, even for mundane things like picture frames and cookbooks. The brother in Journal left some notes and e-mails on one in the station's waiting room. You find tablets left around by your fellow ghost-hunters all over Harwood House in Ghost Vigil, although any clues they offer are in the form of photos, not text notes.
 Dark Fall (Video Game) / int_a76d6304
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Dark Fall (Video Game) / int_a76d6304
 Dark Fall (Video Game) / int_a8a04f6f
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And I Must Scream
 Dark Fall (Video Game) / int_a8a04f6f
comment
And I Must Scream: Getting your soul eaten by the Dark Fall isn't the end; it'll keep you around as a ghost to torment and/or use you as bait to draw in more victims.
 Dark Fall (Video Game) / int_a8a04f6f
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Dark Fall (Video Game) / int_a8a04f6f
 Dark Fall (Video Game) / int_a9cec1f1
type
Missing Secret
 Dark Fall (Video Game) / int_a9cec1f1
comment
Missing Secret: The original version of Lights Out renders the D.E.O.S. launch room as this, leaving a locked room that can be opened...with nothing of value inside. The Director's Cut averts this, adding ominous music, one of Malakai's clues, and a recording of his launch. Near the end of Ghost Vigil, there's a tunnel that's blocked off almost completely by rubble. An in-game map suggests there's a chamber behind the blockage, but you never get to see it. There's a second, newer playground on the OPG's sketch map of the Harwood House grounds, but you can't get behind the house to see it.
 Dark Fall (Video Game) / int_a9cec1f1
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Dark Fall (Video Game) / int_a9cec1f1
 Dark Fall (Video Game) / int_aa07733b
type
Hint System
 Dark Fall (Video Game) / int_aa07733b
comment
Hint System: After the tutorial, Timothy Pike can give you hints for some of the puzzles. You do this by standing still in front of the puzzle for a while, then immediately walk to his hideout on the footbridge. Walkie-talkie and text messages from your fellow ghost-hunters help you get started in Ghost Vigil.
 Dark Fall (Video Game) / int_aa07733b
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Dark Fall (Video Game) / int_aa07733b
 Dark Fall (Video Game) / int_aa8dcc21
type
MegaCorp
 Dark Fall (Video Game) / int_aa8dcc21
comment
MegaCorp: Hadden Industries, supplying every gadget in the first two games, and apparently were so successful that, in the future, they funded the D.E.O.S. lab and its research into dark matter and artificial intelligence.
 Dark Fall (Video Game) / int_aa8dcc21
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Dark Fall (Video Game) / int_aa8dcc21
 Dark Fall (Video Game) / int_ac18c727
type
Projected Man
 Dark Fall (Video Game) / int_ac18c727
comment
Projected Man: The Hard Light variant in Light's Out, with Drake and Magnus having been transformed into this by Malakai's matter-altering abilities. You can actually see Magnus' body up close in the D.E.O.S.' lab's medical bay, if you're early enough.
 Dark Fall (Video Game) / int_ac18c727
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 Dark Fall (Video Game) / int_ac18c727
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Dark Fall (Video Game) / int_ac18c727
 Dark Fall (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Dark Fall (Video Game) / int_ad22fa80
comment
Apocalyptic Log: George's notes in Journal, the head lighthouse-keeper's diary in Light's Out, and Thomas's various writings in Ghost Vigil. One of the cassette tapes from the latter game is a recording of an on-the-scene radio report about one of the Shangri-La tragedies.
 Dark Fall (Video Game) / int_ad22fa80
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 Dark Fall (Video Game) / int_ad22fa80
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Dark Fall (Video Game) / int_ad22fa80
 Dark Fall (Video Game) / int_af616e40
type
Accidental Misnaming
 Dark Fall (Video Game) / int_af616e40
comment
Accidental Misnaming: Probably due to poor spellchecking, two characters in Lights Out named James Woolf and Gerard Magnus have their names written in different ways throughout the game, such as "James Wolfe" and "Magnus Griel". The Director's Cut fixes the latter by spelling out his full name as "Gerard Griel Magnus." In an in-Verse example, the Shangri-La staff don't seem to know whether the youngest girl's name is Louise or Louisa, using either or both spellings in documents scattered around Harwood House. This ambivalence as to her name's form makes one of the game's puzzles harder, as deducing the girl's country-of-origin is part of the challenge. Different nationalities tend to spell the name differently, so...
 Dark Fall (Video Game) / int_af616e40
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 Dark Fall (Video Game) / int_af616e40
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Dark Fall (Video Game) / int_af616e40
 Dark Fall (Video Game) / int_b0155044
type
Always Night
 Dark Fall (Video Game) / int_b0155044
comment
Always Night: All but the second game happen entirely after dark. In Ghost Vigil, it's because the Harwood estate becomes frozen in time and isolated at 12:00:13, trapping you and the OPG team there.
 Dark Fall (Video Game) / int_b0155044
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 Dark Fall (Video Game) / int_b0155044
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_b0155044
 Dark Fall (Video Game) / int_b11ac9f5
type
Abusive Parents
 Dark Fall (Video Game) / int_b11ac9f5
comment
Abusive Parents: Benjamin Parker's father sent him to the Cartography Academy, when he only wanted to be an artist. Arther was forced into joining the British army by his father, which led to Arther losing his life in World War II. Not explicit, but tattered promotional posters and an old TV ad for Shangri-La suggest that the children's home was marketed to lazy, self-centered parents who opted to dump their troubled offspring with strangers so they could enjoy a kid-free lifestyle.
 Dark Fall (Video Game) / int_b11ac9f5
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_b11ac9f5
 Dark Fall (Video Game) / int_b1346878
type
Fate Worse than Death
 Dark Fall (Video Game) / int_b1346878
comment
Fate Worse than Death: Anyone taken by the Dark Fall not only has their soul fed upon, but their spirits are exploited as bait by the creature to lure others to a similar doom.
 Dark Fall (Video Game) / int_b1346878
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 Dark Fall (Video Game) / int_b1346878
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 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_b1346878
 Dark Fall (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Dark Fall (Video Game) / int_b4e95b4f
comment
First-Person Ghost: All four games are non-shooter examples, and excusable given how it enhances the spookiness.
 Dark Fall (Video Game) / int_b4e95b4f
featureApplicability
1.0
 Dark Fall (Video Game) / int_b4e95b4f
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_b4e95b4f
 Dark Fall (Video Game) / int_b7c45771
type
Single Malt Vision
 Dark Fall (Video Game) / int_b7c45771
comment
Single Malt Vision: The Inspector sees double when he experiences Matilda's memory of waking up hung over.
 Dark Fall (Video Game) / int_b7c45771
featureApplicability
1.0
 Dark Fall (Video Game) / int_b7c45771
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_b7c45771
 Dark Fall (Video Game) / int_bc3b029b
type
Impairment Shot
 Dark Fall (Video Game) / int_bc3b029b
comment
Impairment Shot: One of the Inspector's time-jump visions is of Matilda Fly getting ready for her performance while three sheets to the wind. The screen's image wobbles and images double because she's too wasted to see.
 Dark Fall (Video Game) / int_bc3b029b
featureApplicability
1.0
 Dark Fall (Video Game) / int_bc3b029b
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_bc3b029b
 Dark Fall (Video Game) / int_bc3cb7ff
type
Clear My Name
 Dark Fall (Video Game) / int_bc3cb7ff
comment
Clear My Name: An implied objective in Light's Out, although the scenario doesn't make a big deal out of it.
 Dark Fall (Video Game) / int_bc3cb7ff
featureApplicability
1.0
 Dark Fall (Video Game) / int_bc3cb7ff
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_bc3cb7ff
 Dark Fall (Video Game) / int_bd4050d2
type
The Team Benefactor
 Dark Fall (Video Game) / int_bd4050d2
comment
The Team Benefactor: Steve's journal cites her providing funds for OPG's work, courtesy of her father's wealth, as one reason Jen was recruited for the ghost-hunting team.
 Dark Fall (Video Game) / int_bd4050d2
featureApplicability
1.0
 Dark Fall (Video Game) / int_bd4050d2
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_bd4050d2
 Dark Fall (Video Game) / int_c0015c4c
type
Inn of No Return
 Dark Fall (Video Game) / int_c0015c4c
comment
Inn of No Return: Of the supernatural variety. Everyone at the Dowerton Hotel vanished without a trace on the same night, back in the 40s.
 Dark Fall (Video Game) / int_c0015c4c
featureApplicability
1.0
 Dark Fall (Video Game) / int_c0015c4c
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_c0015c4c
 Dark Fall (Video Game) / int_c04b1231
type
Jump Scare
 Dark Fall (Video Game) / int_c04b1231
comment
Jump Scare: Polly's Hypnosis Regression tape in the second game has a loud, screeching noise at the very end.
 Dark Fall (Video Game) / int_c04b1231
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1.0
 Dark Fall (Video Game) / int_c04b1231
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_c04b1231
 Dark Fall (Video Game) / int_c0d598fe
type
Evil Gloating
 Dark Fall (Video Game) / int_c0d598fe
comment
Evil Gloating: Nearly every time Malakai talks to you in Lights Out.
 Dark Fall (Video Game) / int_c0d598fe
featureApplicability
1.0
 Dark Fall (Video Game) / int_c0d598fe
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_c0d598fe
 Dark Fall (Video Game) / int_c132c0c5
type
I Have No Son!
 Dark Fall (Video Game) / int_c132c0c5
comment
I Have No Son!: The Crabtrees didn't like George that much when he started losing his mind, to the point that they barred all but the police from entering the hotel, and removed George's name from the family tree after he vanished.
 Dark Fall (Video Game) / int_c132c0c5
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1.0
 Dark Fall (Video Game) / int_c132c0c5
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_c132c0c5
 Dark Fall (Video Game) / int_c25c7890
type
Fun with Acronyms
 Dark Fall (Video Game) / int_c25c7890
comment
Fun with Acronyms: D.E.O.S., which stands for Deep Exploration Of Space.
 Dark Fall (Video Game) / int_c25c7890
featureApplicability
1.0
 Dark Fall (Video Game) / int_c25c7890
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_c25c7890
 Dark Fall (Video Game) / int_c28f97b8
type
Indian Burial Ground
 Dark Fall (Video Game) / int_c28f97b8
comment
Indian Burial Ground: Played with in Ghost Vigil, in which a (British) burial ground on the Harwood Estate is discovered to have been dug up and the bones dumped by some would-be renovators in the 1990s. The "played with" comes in because Harwood House was already so heavily haunted, having been so for centuries, that a few irate spirits roused by that particular disturbance of the dead wouldn't have made much difference.
 Dark Fall (Video Game) / int_c28f97b8
featureApplicability
1.0
 Dark Fall (Video Game) / int_c28f97b8
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_c28f97b8
 Dark Fall (Video Game) / int_c443a2
type
"Simon Says" Mini-Game
 Dark Fall (Video Game) / int_c443a2
comment
The first game's last 3 puzzles, even called trials in the backstory, which must be solved before you can finally confront the Dark Fall. The first simply relies on a sequence of colors, the second uses the 4 elements, and the last one is a short Simon Says Minigame.
 Dark Fall (Video Game) / int_c443a2
featureApplicability
1.0
 Dark Fall (Video Game) / int_c443a2
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_c443a2
 Dark Fall (Video Game) / int_c45237fb
type
Dialogue Tree
 Dark Fall (Video Game) / int_c45237fb
comment
Dialogue Tree: The second and third games have this mechanic, though only the Inspector's lines are voiced. The fourth game has in-Verse texting with the other three ghost-hunters, as well as dialogue buttons for talking to ghosts.
 Dark Fall (Video Game) / int_c45237fb
featureApplicability
1.0
 Dark Fall (Video Game) / int_c45237fb
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_c45237fb
 Dark Fall (Video Game) / int_c6fe99cf
type
Creepy Cemetery
 Dark Fall (Video Game) / int_c6fe99cf
comment
Creepy Cemetery: Some eerie tombstones line the roadside in Ghost Vigil.
 Dark Fall (Video Game) / int_c6fe99cf
featureApplicability
1.0
 Dark Fall (Video Game) / int_c6fe99cf
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_c6fe99cf
 Dark Fall (Video Game) / int_c70059b4
type
Psychic Dreams for Everyone
 Dark Fall (Video Game) / int_c70059b4
comment
Psychic Dreams for Everyone: Lights Out starts with Benjamin Parker having a recurring dream of Fetch Rock and Malakai flying towards it. When Parker gets to the island, Drake's journal mentions a similar dream. Later on, Polly White and Corbin Hart's kids have the same dreams as well. Nigel Danvers apparently had vivid dreams about Saxton when he was a small boy at Shangri-La children's home, decades before he would end up there as the protagonist of The Lost Crown.
 Dark Fall (Video Game) / int_c70059b4
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1.0
 Dark Fall (Video Game) / int_c70059b4
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1.0
 Dark Fall (Video Game)
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Dark Fall (Video Game) / int_c70059b4
 Dark Fall (Video Game) / int_c75df49a
type
Shout-Out
 Dark Fall (Video Game) / int_c75df49a
comment
Shout-Out: Loads of references to Boakes' sources of inspiration, particularly "The Ballad of Flannan Isle" for Lights Out. The 3 tracks on Ivan Krozt's MP3 player are all named after certain AI's. Polly and Nigel have an "I want to believe" poster. Gerard Magnus' name is misspelled at one point as "Magnus Griel". Magnus Greel was a villain from classic Doctor Who, who'd likewise succumbed to an experimental device's botched time travel. Dowerton Station's layout is a near-perfect replica of the abandoned train station from Assignment 2 of Sapphire and Steel, right down to the corrugated metal nailed up over the platform-side windows. Some of the death-flashbacks in Lost Souls are similar to the ones from that story. In Lights Out, one of the undersea lab's residents has a vintage scifi magazine with Sapphire and Steel on the cover. The dialogue of the keepers in Lights Out often scans like an homage to Vince and Ben from "Horror of Fang Rock". The hole in the door of the game's crew room references Leela knocking a similar hole through Reuben's door with a sledgehammer. One of the island's rocks depicted on a map in 2004 is even called Fang Rock. Loads of mid-80s pop culture memorabilia lie scattered among the debris at Harwood House, from Colin Baker-era Doctor Who postcards to magazine covers lauding the Eurythmics to scrapbooks of 1984's Olympic soccer stars.
 Dark Fall (Video Game) / int_c75df49a
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1.0
 Dark Fall (Video Game) / int_c75df49a
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_c75df49a
 Dark Fall (Video Game) / int_c92cf19a
type
Undead Child
 Dark Fall (Video Game) / int_c92cf19a
comment
Undead Child: Amy Haven in Lost Souls; Louise/Louisa and the Crying Boy in Ghost Vigil. Various other child-spirits manifest as voices, silhouettes or CCTV images at the Harwood estate, but aren't met face to face.
 Dark Fall (Video Game) / int_c92cf19a
featureApplicability
1.0
 Dark Fall (Video Game) / int_c92cf19a
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_c92cf19a
 Dark Fall (Video Game) / int_caa28b82
type
Cloudcuckoolander
 Dark Fall (Video Game) / int_caa28b82
comment
Cloudcuckoolander: The only reason Andrew seems even more calm and level-headed than Timothy is that, unlike Timothy, he seems to have no idea what's going on, the lucky bastard.
 Dark Fall (Video Game) / int_caa28b82
featureApplicability
1.0
 Dark Fall (Video Game) / int_caa28b82
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_caa28b82
 Dark Fall (Video Game) / int_cc374ba6
type
It's Up to You
 Dark Fall (Video Game) / int_cc374ba6
comment
It's Up to You: In every game, you're pretty much working solo to resolve the situations you find yourself in, although the OPG team give you an occasional passcode, and a ghost will occasionally offer a bit of advice or an item in Journal and Ghost Vigil. In Lost Souls, Echo provides a hint between the taunts once in a while, although even then, it's still you, as Echo is the Inspector's conscience.
 Dark Fall (Video Game) / int_cc374ba6
featureApplicability
1.0
 Dark Fall (Video Game) / int_cc374ba6
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_cc374ba6
 Dark Fall (Video Game) / int_cc82b744
type
It Won't Turn Off
 Dark Fall (Video Game) / int_cc82b744
comment
It Won't Turn Off: The radio in Harwood House's kitchen, if switched off, will turn itself on every time you move to another part of the room.
 Dark Fall (Video Game) / int_cc82b744
featureApplicability
1.0
 Dark Fall (Video Game) / int_cc82b744
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_cc82b744
 Dark Fall (Video Game) / int_ccc73c34
type
Spooky Painting
 Dark Fall (Video Game) / int_ccc73c34
comment
Spooky Painting: Arther's studio in the first game has many of these.
 Dark Fall (Video Game) / int_ccc73c34
featureApplicability
1.0
 Dark Fall (Video Game) / int_ccc73c34
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_ccc73c34
 Dark Fall (Video Game) / int_cd3527d9
type
Negative Space Wedgie
 Dark Fall (Video Game) / int_cd3527d9
comment
Negative Space Wedgie: The anomaly that Malakai found while in deep space, which damaged his Morality Chip, causing him to attempt using his dark matter software to return home without his creator's control.
 Dark Fall (Video Game) / int_cd3527d9
featureApplicability
1.0
 Dark Fall (Video Game) / int_cd3527d9
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_cd3527d9
 Dark Fall (Video Game) / int_cde51255
type
Antagonist Title
 Dark Fall (Video Game) / int_cde51255
comment
Antagonist Title: "Dark Fall" is the name (title?) of the malign, soul-leeching supernatural entity/force that is responsible for much of the horror in these games.
 Dark Fall (Video Game) / int_cde51255
featureApplicability
1.0
 Dark Fall (Video Game) / int_cde51255
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_cde51255
 Dark Fall (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Dark Fall (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The third floor of the hotel in Journal. You will need a change of pants after the first visit.
 Dark Fall (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Dark Fall (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_cdfe12c3
 Dark Fall (Video Game) / int_cfbbd075
type
Porn Stash
 Dark Fall (Video Game) / int_cfbbd075
comment
Porn Stash: Amusingly, one of The Journal's clues is hidden in a drawer full of 1940s-era cheesecake photos.
 Dark Fall (Video Game) / int_cfbbd075
featureApplicability
1.0
 Dark Fall (Video Game) / int_cfbbd075
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_cfbbd075
 Dark Fall (Video Game) / int_d07e8fde
type
Ghost Amnesia
 Dark Fall (Video Game) / int_d07e8fde
comment
Ghost Amnesia: The majority of ghosts seem not to recall that they're dead or how long they've been there.
 Dark Fall (Video Game) / int_d07e8fde
featureApplicability
1.0
 Dark Fall (Video Game) / int_d07e8fde
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_d07e8fde
 Dark Fall (Video Game) / int_d1b5778b
type
Big Secret
 Dark Fall (Video Game) / int_d1b5778b
comment
Big Secret: Despite there being a bank robber secretly hiding out at his hotel, George has much more serious things on his mind. The kids at Shangri-La Children's Home were far more aware of the terrors haunting Harwood House than the adult staff, and had even devised fairly sophisticated plans to foil it. Too bad the girls never risked sharing their plans with the boys or vice versa...
 Dark Fall (Video Game) / int_d1b5778b
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1.0
 Dark Fall (Video Game) / int_d1b5778b
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_d1b5778b
 Dark Fall (Video Game) / int_d2102da0
type
Bad People Abuse Animals
 Dark Fall (Video Game) / int_d2102da0
comment
Bad People Abuse Animals: Lord Harwood's experiments resulted in ugly deaths for a variety of small and harmless animals. Averted by the Shangri-La girls, whose notes indicate they'd held out hope that they could get away with using a snail for a decoy instead of a rat, bird or snake, presumably because a snail's nervous system is too basic to experience much distress.
 Dark Fall (Video Game) / int_d2102da0
featureApplicability
-1.0
 Dark Fall (Video Game) / int_d2102da0
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_d2102da0
 Dark Fall (Video Game) / int_d5a08429
type
No-Paper Future
 Dark Fall (Video Game) / int_d5a08429
comment
No-Paper Future: Light's Out: Subverted, everybody in the D.E.O.S. lab uses Data Pads, but Corbin Hart, the project manager, resorts to using paper and pen to keep his thoughts secret.
 Dark Fall (Video Game) / int_d5a08429
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-0.3
 Dark Fall (Video Game) / int_d5a08429
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_d5a08429
 Dark Fall (Video Game) / int_dbca2c99
type
Red Herring
 Dark Fall (Video Game) / int_dbca2c99
comment
Red Herring: Fetch Rock is loaded with areas you can zoom in on, but serve no purpose.
 Dark Fall (Video Game) / int_dbca2c99
featureApplicability
1.0
 Dark Fall (Video Game) / int_dbca2c99
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_dbca2c99
 Dark Fall (Video Game) / int_dc1c7647
type
Voice of the Legion
 Dark Fall (Video Game) / int_dc1c7647
comment
Voice of the Legion: Mr. Bones speaks in a distorted Malakai-esque voice, for no explained reason.
 Dark Fall (Video Game) / int_dc1c7647
featureApplicability
1.0
 Dark Fall (Video Game) / int_dc1c7647
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_dc1c7647
 Dark Fall (Video Game) / int_dce448d
type
Reduced to Ratburgers
 Dark Fall (Video Game) / int_dce448d
comment
Reduced to Ratburgers: Mr. Bones' diet, apparently.
 Dark Fall (Video Game) / int_dce448d
featureApplicability
1.0
 Dark Fall (Video Game) / int_dce448d
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_dce448d
 Dark Fall (Video Game) / int_dd608032
type
Hell Hotel
 Dark Fall (Video Game) / int_dd608032
comment
Hell Hotel: Considering it was built directly over the railroad tracks, the Station Hotel would've been pretty noisy and smoky to stay in even before it became haunted and abandoned. Harwood House also, although its period as a swanky country hotel in the 1920s is the least-developed aspect of its history in-game.
 Dark Fall (Video Game) / int_dd608032
featureApplicability
1.0
 Dark Fall (Video Game) / int_dd608032
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_dd608032
 Dark Fall (Video Game) / int_df1793de
type
Updated Re-release
 Dark Fall (Video Game) / int_df1793de
comment
Updated Re-release: The Director's Cut of Lights Out, along with two later re-releases of The Journal.
 Dark Fall (Video Game) / int_df1793de
featureApplicability
1.0
 Dark Fall (Video Game) / int_df1793de
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_df1793de
 Dark Fall (Video Game) / int_e085feeb
type
Broken Record
 Dark Fall (Video Game) / int_e085feeb
comment
Broken Record: Corbin Hart's MP3 player plays back a message from his kids in a horribly choppy manner. His wife lampshades this in a letter, and asks him to invest in a new one. A literal example shows up in the first game with Edith Penfold's record player. At the climax of Ghost Vigil, you finally encounter the other three ghost-hunters in person ... as semi-transparent, paralyzed presences who keep chanting the same phrases over and over.
 Dark Fall (Video Game) / int_e085feeb
featureApplicability
1.0
 Dark Fall (Video Game) / int_e085feeb
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_e085feeb
 Dark Fall (Video Game) / int_e1fa8421
type
Dead Person Conversation
 Dark Fall (Video Game) / int_e1fa8421
comment
Dead Person Conversation: A mechanic for all four games, sometimes with the aid of Ghost-Hunting Goggles to actually see and/or hear the person in question.
 Dark Fall (Video Game) / int_e1fa8421
featureApplicability
1.0
 Dark Fall (Video Game) / int_e1fa8421
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_e1fa8421
 Dark Fall (Video Game) / int_e23fac54
type
Invisible Writing
 Dark Fall (Video Game) / int_e23fac54
comment
Invisible Writing: In The Journal, the picture of a pigeon can be heated over the gas stove upstairs, causing the names of four lyrics to appear.
 Dark Fall (Video Game) / int_e23fac54
featureApplicability
1.0
 Dark Fall (Video Game) / int_e23fac54
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_e23fac54
 Dark Fall (Video Game) / int_e39b45f4
type
Psychic Glimpse of Death
 Dark Fall (Video Game) / int_e39b45f4
comment
Psychic Glimpse of Death: Collect the relevant items at the sites of Ollie's and Thomas's demise in Ghost Vigil, and you'll experience elements of their respective deaths.
 Dark Fall (Video Game) / int_e39b45f4
featureApplicability
1.0
 Dark Fall (Video Game) / int_e39b45f4
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_e39b45f4
 Dark Fall (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Dark Fall (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Some details of your character in The Journal are implied (rough age, last name, etc..), but most of his or her identity is left vague. The nameless Inspector of Lost Souls has a voice and history, but you have to work fairly hard to learn about the latter. Averted in Lights Out, where your character's identity is about the only thing you can be certain of at the start. Played straight in Ghost Vigil, in which your fellow ghost-hunters address you as "you" and refer to your character simply as "the newbie".
 Dark Fall (Video Game) / int_e3f34fb4
featureApplicability
-1.0
 Dark Fall (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_e3f34fb4
 Dark Fall (Video Game) / int_e4f5affb
type
The Chew Toy
 Dark Fall (Video Game) / int_e4f5affb
comment
The Chew Toy: Polly White. In each of the first two games she ends up investigating events way above her pay grade with the backing of Hadden Industries... only for the player to make the incidents she was investigating never happen by the end of the game. In the former, at least, it saved her from death and eternal torment in the process. In the latter... not so much.
 Dark Fall (Video Game) / int_e4f5affb
featureApplicability
1.0
 Dark Fall (Video Game) / int_e4f5affb
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_e4f5affb
 Dark Fall (Video Game) / int_e5d630b7
type
Paper Key-Retrieval Trick
 Dark Fall (Video Game) / int_e5d630b7
comment
Paper Key-Retrieval Trick: To get the key to George Crabtree's study in game one.
 Dark Fall (Video Game) / int_e5d630b7
featureApplicability
1.0
 Dark Fall (Video Game) / int_e5d630b7
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_e5d630b7
 Dark Fall (Video Game) / int_ea85d6ea
type
All Just a Dream
 Dark Fall (Video Game) / int_ea85d6ea
comment
All Just a Dream: The entirety of Dark Fall: Lost Souls might just be a hallucination brought on by mixing vodka and medication.
 Dark Fall (Video Game) / int_ea85d6ea
featureApplicability
1.0
 Dark Fall (Video Game) / int_ea85d6ea
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_ea85d6ea
 Dark Fall (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Dark Fall (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The giant grub-things in Lost Souls.
 Dark Fall (Video Game) / int_eb4086e3
featureApplicability
1.0
 Dark Fall (Video Game) / int_eb4086e3
featureConfidence
1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_eb4086e3
 Dark Fall (Video Game) / int_eb8ec7c8
type
Jerkass
 Dark Fall (Video Game) / int_eb8ec7c8
comment
Jerkass: Tom and Gloria from Journal. The EVP messages of the Crying Boy in Ghost Vigil suggest he's a bullying little creep.
 Dark Fall (Video Game) / int_eb8ec7c8
featureApplicability
1.0
 Dark Fall (Video Game) / int_eb8ec7c8
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1.0
 Dark Fall (Video Game)
hasFeature
Dark Fall (Video Game) / int_eb8ec7c8
 Dark Fall (Video Game) / int_ed68bcc9
type
Dwindling Party
 Dark Fall (Video Game) / int_ed68bcc9
comment
Dwindling Party: The OPG ghost-hunters start going missing, one by one, halfway through Ghost Vigil.
 Dark Fall (Video Game) / int_ed68bcc9
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Dark Fall (Video Game) / int_ed68bcc9
 Dark Fall (Video Game) / int_eff83d77
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Mundane Utility
 Dark Fall (Video Game) / int_eff83d77
comment
Mundane Utility: A hyper-futuristic tool that you can pick up in the 2090 AD time zone apparently is designed to be nothing more than a "laser screwdriver". Especially bizarre, given that there are actual screwdrivers laying about that you can't pick up.
 Dark Fall (Video Game) / int_eff83d77
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Dark Fall (Video Game) / int_eff83d77
 Dark Fall (Video Game) / int_f1716087
type
Goggles Do Something Unusual
 Dark Fall (Video Game) / int_f1716087
comment
Goggles Do Something Unusual: The Hadden eyepieces in the first two games, which allow the wearer to perceive ghostly phenomena. In Lights Out, they're also necessary to travel through time by touching certain objects/areas.
 Dark Fall (Video Game) / int_f1716087
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1.0
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Dark Fall (Video Game) / int_f1716087
 Dark Fall (Video Game) / int_f29188f3
type
Misfortune Cookie
 Dark Fall (Video Game) / int_f29188f3
comment
Misfortune Cookie: A variant in the Journal with a broken slot machine in one of the storerooms. You can pull it as much as you want, and certain combinations dispense cards displaying random advice from various historical figures. Played straight in the 2090 time zone. The base's crew room has a pile of fortune cookies among other party decorations, and each fortune you pick is randomized. Some of them are Foreshadowing, while others are just generic.
 Dark Fall (Video Game) / int_f29188f3
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Dark Fall (Video Game) / int_f29188f3
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Creepy Child
 Dark Fall (Video Game) / int_f3d5d15f
comment
Creepy Child: Quite a few ghostly children haunt Harwood House and the grounds around it, but the Crying Boy is the most alarming. Also a little creep, no "y" attached.
 Dark Fall (Video Game) / int_f3d5d15f
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 Dark Fall (Video Game) / int_f64a9cf7
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Earn Your Happy Ending
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Earn Your Happy Ending: Always assuming getting out alive suffices for "happy"...
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Haunted House
 Dark Fall (Video Game) / int_f9439c84
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Haunted House: The Dowerton Station Hotel. Harwood House. Fetch Rock Lighthouse.
 Dark Fall (Video Game) / int_f9439c84
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Dark Fall (Video Game) / int_f9439c84
 Dark Fall (Video Game) / int_f9e16ef
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Distressed Dude
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Distressed Dude: Nigel and Pete in Journal. Bear and Steve in Ghost Vigil.
 Dark Fall (Video Game) / int_f9e16ef
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Running Gag
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Running Gag: Edith and Betty Penfold's notes complaining about Matilda Fly in the first game, often calling her a "cow".
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 Dark Fall (Video Game) / int_fb8b5014
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Talking to Themself
 Dark Fall (Video Game) / int_fb8b5014
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Talking to Themself: Echo from Lost Souls
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Dark Fall (Video Game) / int_fb8b5014
 Dark Fall (Video Game) / int_fe1d3a6b
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Kill the Lights
 Dark Fall (Video Game) / int_fe1d3a6b
comment
Kill the Lights: One of several possible eerie events in the Journal's hotel hallways.
 Dark Fall (Video Game) / int_fe1d3a6b
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1.0
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Dark Fall (Video Game) / int_fe1d3a6b
 Dark Fall (Video Game) / int_fec2b522
type
Happy Ending
 Dark Fall (Video Game) / int_fec2b522
comment
Happy Ending: Journal and (if you make the right final choice) Ghost Vigil.
 Dark Fall (Video Game) / int_fec2b522
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1.0
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Dark Fall (Video Game) / int_fec2b522
 Dark Fall (Video Game) / int_fed93e1b
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Dark and Troubled Past
 Dark Fall (Video Game) / int_fed93e1b
comment
Dark and Troubled Past: Both the train station and the Crabtree family, in Journal. Also the Inspector and Gloria in Lost Souls, Harwood House and many of its past residents in Ghost Vigil, and Nigel Danvers, who is revealed to have lived there as a child.
 Dark Fall (Video Game) / int_fed93e1b
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Dark Fall (Video Game) / int_fed93e1b
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Abandoned Playground
 Dark Fall (Video Game) / int_fee034aa
comment
Abandoned Playground: Ghost Vigil has one in which you can play on the slide, swing, etc.
 Dark Fall (Video Game) / int_fee034aa
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1.0
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Dark Fall (Video Game)

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 Dark Fall (Video Game)
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