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Darkwood (Video Game)

 Darkwood (Video Game)
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TVTItem
 Darkwood (Video Game)
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Darkwood (Video Game)
 Darkwood (Video Game)
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Darkwood
 Darkwood (Video Game)
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Darkwood is a top-down 2D survival horror game developed by Acid Wizard Studio. A page for the game surfaced on Steam Greenlight on March 11, 2013, with a following a campaign on Indiegogo which was successfully funded. The game released through Steam Early Access on July 24, 2014, and was fully released on August 18, 2017. The developers said that the game was inspired by "the works of David Lynch, the Strugatsky Brothers, Stanisław Lem. Games like Fallout, Dark Souls, Project Zomboid, Teleglitch. Slavic folklore. And, well, life."The game is set during 1987 in an overgrown Polish forest being ravaged by a devastating plague, one that is mutating both humans and creatures into violent abominations. You control the Protagonist, also known as the Stranger — a mysterious man who is discovered unconscious by a wandering Doctor deep in the forest. Reasoning that the Protagonist had to have come from the outside, and the key he holds is somehow related to the area — possibly even providing a way to leave the forest — the Doctor saves the Protagonist... only to interrogate him, deciding later to steal his key along with pages of his journal, then run away to parts unknown.After escaping, the Protagonist now has to face the horrors of the forest while trying to make sense of why he can't remember what occurred the last couple of days, all after being the victim of an "incident" days prior to entering the forest. He also learns that he no longer needs to sleep, drink water, or even eat, yet he has an unusual craving for red pulsating mushrooms found in the area. Despite everything, he has two goals: confront the Doctor once more and retrieve the key, then accomplish the mysterious goal he set out to finish in the first place...Gameplay takes a unique approach to survival horror; the top-down perspective shows limited details of the environment, only revealing NPCs/enemies/traps that the Protagonist himself can see in a limited quarter viewing of the world. The developers also wanted to do away with jump scares, instead utilizing very little environmental music and relying on key sound effects that clue in players of the horrors that lurk outside their vision to create tension. Being part of the "Souls-like" genre, there is a rich story buried behind difficult gameplay as you are forced to watch your stamina as well as health in hostile territory, and every choice you make has consequences of varying nature when you least expect it.In addition, gameplay is divided into two segments: Day and Night. Players explore Darkwood during the day by looting (mostly) abandoned areas, meeting several characters, taking on quests while fending off the dangers of the forest, and barricading their hideout as well as preparing traps for intruders. Nighttime is fear of the dark and the unknown incarnate, unleashing untold horrors in the pitch black to assail the Protagonist and his hideout. Random night events occur that affect both you as well as whatever's coming for you, and sometimes it'll be nothing at all besides the creaking sounds of the building. But unless you’re lucky enough to go unnoticed, surviving the night comes down to intuition and any preparations you made to defend yourself, yet even that won’t be enough to prevent the monsters from overrunning you if given enough time. Pray the morning sun rises soon...You are playing a challenging and unforgiving game. You will not be led by the hand. Respect the woods. Be patient. Focus.
 Darkwood (Video Game)
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2024-03-05T11:45:51Z
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2024-03-05T11:45:51Z
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Dropped link to AvertedTrope: Not a Feature - IGNORE
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 Darkwood (Video Game) / int_118a2d16
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Hanlon's Razor
 Darkwood (Video Game) / int_118a2d16
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Hanlon's Razor: Many bad events happen because people have been driven to their wits end about how to stop a plague that drives people and the wildlife mad.
 Darkwood (Video Game) / int_118a2d16
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Shop Fodder
 Darkwood (Video Game) / int_127027b1
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Lanterns. Requiring commonplace items to create, they grant you 360 degrees of light that doesn’t take up your hands to use and lasts almost an entire day. This is useful for finding shining stones on the ground and fighting enemies in the dark with a proper weapon.
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Addressing the Player
 Darkwood (Video Game) / int_13a054df
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Addressing the Player: In the Pig Shed of the Silent Forest the Protagonist can find a busted mirror in the generator room, declaring “You are an ugly bastard. I guess you got what you deserved.â€� upon seeing his reflection. While this does show he loathes himself, note that he’s looking in your direction when he says this. Whether you entered the shed to loot it, avenge Hanuska’s family by killing the Sow (and to obtain a special reward from the Wolfman),note He gives you an exclusive seventh hotbar upgrade for killing the Sow, which he wants you to do because he wishes to spite the Villagers for treating him like a freak. fix the cables to help the Villagers (who will spite you regardless), or simply because you wanted to, you had to murder at least one innocent Villager to reach the generator room. The Protagonist is scolding you for your heartless actions, complete with his Icy Blue Eyes judging you. There’s a reason you’ll come across the broken mirror first before the generator.
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Heroic Mime
 Darkwood (Video Game) / int_143e6c8d
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Heroic Mime: The Protagonist is mute, due to his body mutating after “the incident� that happened to him a few days before entering the forest, though he can express himself well enough.
 Darkwood (Video Game) / int_143e6c8d
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 Darkwood (Video Game) / int_164098bc
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Enter Solution Here
 Darkwood (Video Game) / int_164098bc
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Enter Solution Here: There are several locks on doors and chests that require entering a four digit pin to unlock. Most solutions are random; clues can be found by talking to people and/or finding them on lore items, yet there are exceptions like the two locked chests found at the Wolfman’s Silent Forest Campnote If you access the game’s files you’ll discover what the codes are. Both chest’s contents are random, but they can hold any firearm in-game, including the Pellet Gun and Submachine Gun that were cut from normal gameplay. and the locked stash bin at the Dry Meadow Hideout.note The code for this one was given to Kickstart backers.
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 Darkwood (Video Game) / int_16e0fcc7
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Transhuman Abomination
 Darkwood (Video Game) / int_16e0fcc7
comment
Transhuman Abomination: Zig-Zagged with Savages, humans whose minds have devolved to a primal state due to the Plague. They put mud and sticks on their head, invoking the appearance of a mutated creature, but are fascinated with eating wood from the trees which is revealed by lore items to be a wood-like substance instead since most of the “trees� in the forest are copies of regular trees. They’re connected to “The Being� nonetheless, which could explain their primal behavior. The Protagonist is stated by several people to look like a monster of sorts, showcasing advanced symptoms of the Plague. He can also become Savage-like by doping himself with serum made from plague infected food to level up. For instance, unlocking the “Appetite� skill allows the Protagonist to restore health by eating wooden logs and boards, mimicking the Savages’s ability to consume wood. Hanuska’s child was infected by the Plague upon birth, and when rediscovered in the Silent Village’s well you’ll find it has become an infant Red Chomper, confirming they are former humans who mutated differently from the Savages.
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 Darkwood (Video Game) / int_17975d1b
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Unstable Equilibrium
 Darkwood (Video Game) / int_17975d1b
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Unstable Equilibrium: Since looting is vital to winning the game, players who leave their hideouts carrying as little as possible and returning with a full stash of valuable items will have an easier time advancing to new hideouts. On the flip side, players who carry a great deal of gear to help them survive in the wilderness and thus pick up less items — or die too often and cannot retrieve much of their lost loot/gear — will have more difficulty surviving later portions of the game. And to challenge those who got too good at looting and stashing away a great deal of useful gear/items, the game will not allow the Bike Man to visit the Swamp Hideout in chapter two, meaning you can only bring what you can carry and must start over looting again in a dangerous environment.
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Kafka Komedy
 Darkwood (Video Game) / int_183b52
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Kafka Komedy: You can help people, but do not expect them to return the favor or treat you well. In fact, some of the dark humor in this game occurs because you helped someone.
 Darkwood (Video Game) / int_183b52
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 Darkwood (Video Game) / int_18e7aa01
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Practical Currency
 Darkwood (Video Game) / int_18e7aa01
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Practical Currency: The way to obtain and sell goods is a simple barter system, but with a catch: most items have a pre-set value called “Reputationâ€� which acts as credit that must be earned with every merchant you find.note The morning traders that appear at your hideout will reward you with credit if you survive the night as well as whatever you trade with them, but other merchants require you to give them items they want in exchange for credit to obtain their goods. Since many items have a set Reputation value regardless of circumstances, it leads to cases like a cloth you found off a dead body being worth the same as one you found tucked away in a cabinet that is far cleaner. Though considering how the local area is devolving into a Crapsack World where useful goods are scarce, the merchants have to ignore the condition of the items other than how much utility they can get out of them, also granting Reputation to people who can survive a day in the forest to help them survive long enough to loot the forest for more tradeable goodies.
 Darkwood (Video Game) / int_18e7aa01
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 Darkwood (Video Game) / int_1bbb76bc
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Abandoned Area
 Darkwood (Video Game) / int_1bbb76bc
comment
Abandoned Area: The forest at one point had several homes, but the Polish military forced most of the residents out when the Plague became a serious threat and thus many former residences are either being taken over by the green or were burned beforehand.
 Darkwood (Video Game) / int_1bbb76bc
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 Darkwood (Video Game) / int_1da01dce
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The Computer Is a Lying Bastard
 Darkwood (Video Game) / int_1da01dce
comment
The “Careful Step� skill states that once a day you won’t trigger a trap you stepped on, but in reality you’ll still trigger the trap, it just won’t damage you or inflict negative status effects.
 Darkwood (Video Game) / int_1da01dce
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 Darkwood (Video Game) / int_1f6983f7
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Ambiguous Situation
 Darkwood (Video Game) / int_1f6983f7
comment
Ambiguous Situation: This is played straight and invoked. On the one hand, the Protagonist already knew that strange things were going on in the forest even before he arrived. His journal mentions “our camp,� indicating he traveled with people before they were attacked. He also reveals over time that he’s not one of the inhabitants of the forest, that whoever he traveled with had set up several hideouts throughout the forest to survive the night, which means the game revolves around the player helping the Protagonist accomplish an unknown goal. Ultimately he knows more about the forest and the situation than players will starting off. On the flip side, the Protagonist doesn’t remember anything that happened after the attack on his camp days prior to the prologue of Darkwood, thus he forgot how he escaped as well as gotten the clothes he wears when he met the Doctor. It’s during this time that the Protagonist’s body mutates to the point he doesn’t feel hunger or thirst anymore, cannot recognize himself, and thinks the strange red pulsating mushrooms in the forest look extra tasty, making him curious what happened. In conclusion, Dramatic Irony tends to be inverted since players learn more through the Protagonist, who has a rough grasp on the situation. Also, in true "Souls-like" genre fashion the story has a rich background, but a lot of the information is vague, told through playing the game itself rather than cinematic cutscenes, and easily interpreted in different ways. For instance, the Protagonist claims in his journal that "he recognized the Doctor's face," but it's up in the air if they met before the prologue, the Protagonist recognized the face prior as something relating to his goal (e.g. memorized a photo of the Doctor as a person of interest), or something altogether different. The game never tells us, rather it expects us to craft our own theories for the storyline.
 Darkwood (Video Game) / int_1f6983f7
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 Darkwood (Video Game) / int_20215dc6
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Primal Fear
 Darkwood (Video Game) / int_20215dc6
comment
Primal Fear Fear of the dark is a prominent theme in-game. There are zero advantages for the Protagonist that involve being in darkness, enemies can operate in the dark just fine unlike him, and the “Shadows� night event is lethal if he cannot find a working light source in time. “The Being� seems to know this about humans, for it lulls unsuspecting people into falling under its thrall by portraying itself as a bright light, one that brings comfort and joy to anyone that embraces it. The game also explores the fear of not being safe within your own home. Homes and shelters are supposed to provide comfort and safety, protecting oneself from the dangers of the outside world, whereas monsters have zero problems invading the Protagonist’s shelter at night to tear him a new one. And in the Silent Woods you can on rare occasions catch Villagers wandering your hideout, which isn’t too different from real life home invaders.
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Notice This
 Darkwood (Video Game) / int_20e2a53b
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Notice This: The Protagonist’s journal entries record anything that is important story-wise, but other than listening closely to what the locals tell you there’s no other special tip offs.
 Darkwood (Video Game) / int_20e2a53b
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 Darkwood (Video Game) / int_2169c95c
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Taxidermy Is Creepy
 Darkwood (Video Game) / int_2169c95c
comment
Taxidermy Is Creepy: Upon entering the large barn in the Old Woods you’ll find the Wolfman has made it his den, which is filled with stuffed human beings.
 Darkwood (Video Game) / int_2169c95c
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 Darkwood (Video Game) / int_21d70919
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Crapsack World
 Darkwood (Video Game) / int_21d70919
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Crapsack World: There’s no shortage of terrible and depressing things that happen in Darkwood.
 Darkwood (Video Game) / int_21d70919
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I'm a Humanitarian
 Darkwood (Video Game) / int_22071825
comment
I'm a Humanitarian: Zig-Zagged with one particular food item the Protagonist can cook and distill into a serum: Odd Meat. It comes from monsters that are hinted to have formerly been humans, though it’s debatable if cooking and turning said meat into an injectable serum is the same as cannibalism. The Protagonist can also eat the meat raw, though whether or not consuming meat from a monster that used to be human is the same deal is also debatable. Since the Protagonist loves mushrooms so much, the game gives you the option to devour a sapient granny-like figure who is made of mushrooms herself, albeit that means the Protagonist is instead devouring a mushroom being who only resembles a human.
 Darkwood (Video Game) / int_22071825
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Ability Depletion Penalty
 Darkwood (Video Game) / int_2512a9d2
comment
Ability Depletion Penalty: The tier three negative skills penalize poor management of your stamina: “Weak Lungs� doubles the time it takes to begin recovering your stamina once more if you completely exhaust your stamina bar. “Weakness� reduces all melee damage dealt by the Protagonist to fifty percent if his remaining stamina is less than thirty percent.
 Darkwood (Video Game) / int_2512a9d2
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No-Holds-Barred Beatdown
 Darkwood (Video Game) / int_25524784
comment
Throughout the game, you can find clues of military intervention in the Darkwood - army corpses, the hideouts, and more with references to a group called “The Outsiders.� Specifically, you can find a note in the Old Woods Hideout detailing a soldier named Maciek going crazy and deserting with numerous supplies, running off into the forest and never being seen again. You find him in the True Ending, who clutches a flamethrower that he stole from the Outsiders, and who the Protagonist calls “one of their own,� proving the Protagonist’s links to the group. He can confiscate Maciek’s flamethrower after giving him a brutal beatdown; this makes him a Chekhov's Gunman when the Protagonist uses the flamethrower to incinerate “The Being� who was responsible for everything that happened to the forest.
 Darkwood (Video Game) / int_25524784
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Apathetic Citizens
 Darkwood (Video Game) / int_25dc6ef5
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Apathetic Citizens: The Villagers do not care about you, nor anyone outside their homes.
 Darkwood (Video Game) / int_25dc6ef5
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There's No Place Like Home
 Darkwood (Video Game) / int_25e44fa8
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There's No Place Like Home: As the “Apartment� dream sequence, the “Bedfellow� night event in the Dry Meadow Hideout and the epilogue reveals, getting back home is the true desire of the Protagonist.
 Darkwood (Video Game) / int_25e44fa8
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ZigZaggedTrope
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In the epilogue, this is zig-zagged with the burning of “The Being� in the “Burn Them All� Ending. You get to free all the Sleepers who were trapped in a Locus Eater Machine devised by the Being to keep them under its control... by setting them all on fire and also threatens several NPCs in the forest above you as the inferno continues to spread. This does end the plight of those who were stuck in the forest that managed to escape, but threatening everyone with the dangers of being burnt alive or suffocating to death — even if unintentional — still wanders rather murky waters in terms of morality. Whether or not you decide its worth the cost to end the Being’s plot is up to you, but even then there’s no guarantee you killed the Being since it could’ve instead been forced away from that location and you’re just delaying the inevitable.
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Improvised Armour
 Darkwood (Video Game) / int_2913aa4b
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Improvised Armour: The Light Armor is made of a shell from a giant bug and whatever scraps of cloth the Protagonist can get his hands on.
 Darkwood (Video Game) / int_2913aa4b
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Bear Trap
 Darkwood (Video Game) / int_2a9b1de6
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The Mother of the Elephants is one, having set up numerous bear traps leading to their hideout in the Swamp.
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 Darkwood (Video Game) / int_2ab73660
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Beast Man
 Darkwood (Video Game) / int_2ab73660
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Beast Man: The Wolfman. He roams the forest while offering advice, bartering items, and giving you optional quests with promises of great rewards, albeit they often involve dicking someone over.
 Darkwood (Video Game) / int_2ab73660
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 Darkwood (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Darkwood (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Pitchfork. It has the longest range of any melee weapon, deals decent amounts of damage, and can be acquired by killing a hostile Villager as early as the Silent Woods, making it beginner friendly. However, it eats up more than half your stamina to swing a fully charged primary attack once, and said attack has the unique disadvantage of getting caught for a few seconds in walls/objects you swing it at, which can seal your fate if a hostile monster is nearby. Not only do you have to rest far more often during fights, most other melee weapons would’ve already beaten a monster near death using the same amount of stamina as a pitchfork stab. The Mushroom Healing Skill, which allows you to heal by eating harvestable mushrooms. The problem is these mushrooms can be cooked at an oven into a serum that levels you up, which means eating them instead will delay you from gaining useful skills/passives to survive, but should you not care about leveling up they can also be left to rot after picked on purpose in order to craft gas bottles. It can be useful once you’ve reached max level and have no need to cook them anymore, but by then you’ll be close to finishing the game and/or have potentially unlocked the “Appetiteâ€� skill.note Which lets you eat wood to recover health, a resource that is more abundant than harvestable mushrooms. The Double Barrel Shotgun. It can be fired twice, but it has a longer reload speed than the Single Barrel Shotgun, either of which generally only need one shot to lay out most monsters. Furthermore, upgrading the workbench to max level (which is only one more level after the one required to build the double barrel variant) lets you craft the Pump Action Shotgun, which requires nearly the same rare resources as the Double Barrel Shotgun but is objectively superior in every way, making it hard to craft both shotguns in the same play-through. Unless you managed to collect enough parts to build both, keeping the double barrel variant as a backup, it’s recommended to wait until you max your workbench level in order to build a better shotgun. Zig-Zagged with the Hunting Rifle. It deals damage equivalent to a shotgun, and has the longest accurate range of all firearms, but it tunnel visions your sight. This isn’t too big an issue outdoors during the day since the enhanced scope range will spot enemies from further distances, plus enemies gives noise cues that warn you if they’re about to attack, but the restricted width of sight makes this firearm almost useless in close quarters combat. The enhanced range also won’t help at nighttime since you cannot see in the dark, so its usefulness is limited to your daytime travels away from the hideout.
 Darkwood (Video Game) / int_2bdae2ae
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 Darkwood (Video Game) / int_2c1f1138
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He Who Fights Monsters
 Darkwood (Video Game) / int_2c1f1138
comment
Trying to uphold justice by punishing the wicked can be taken too far, devolving into using someone’s crime as an excuse to be sadistic towards them, or using their evil as an excuse to do evil things to them while deluding yourself into believing you’re still good. For example, the Wolfman offers you a valuable reward for screwing over the Villagers — people willing to burn their own alive at a mere hint of someone being infected with the plague like what happened to Hanuska’s family, and overall being assholes to anyone outside the Village — but going through with his quests will push the Villagers to desperation. This creates all kinds of problems that will threaten others, and it’s clear you’re being just as big a dick to the Villagers as they were to you meaning you’re not any better than them.
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1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_2c1f1138
 Darkwood (Video Game) / int_2c77fae3
type
Darkness Equals Death
 Darkwood (Video Game) / int_2c77fae3
comment
Darkness Equals Death: Enemies become far more aggressive at night and the Floor Gore will hunt you down for failing to reach your hideout before 20:00 o’ clock. And if you have the "Shadows" negative perk, or have reached the Swamp Hideout, the darkness itself becomes a serious danger at nighttime.note At random, ghosts called “Shadowsâ€� start swarming around the hideout, knocking out all floodlights and leaving only one of the movable lamps active (except in the Old Woods, where all the hideout lights are snuffed out). The Shadows will attack you in the dark and only flashlights as well as flares will ward them off besides the remaining lamp, making it imperative you seek a source of light the moment you see ghosts floating around on the screen.
 Darkwood (Video Game) / int_2c77fae3
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1.0
 Darkwood (Video Game) / int_2c77fae3
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1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_2c77fae3
 Darkwood (Video Game) / int_2cac316e
type
Absurdly Ineffective Barricade
 Darkwood (Video Game) / int_2cac316e
comment
Absurdly Ineffective Barricade: Barricading a hideout to survive the night is more complicated than closing a door and putting a wardrobe behind it – even dogs can burst through the doors and push furniture out of the way with considerable ease. The only real obstacles to invading enemies is a proper barricade of planks nailed to the wall as well as whatever traps you’ve set up, but even that might not be enough if too many enemies learn of your existence in the hideout.
 Darkwood (Video Game) / int_2cac316e
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1.0
 Darkwood (Video Game) / int_2cac316e
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1.0
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Darkwood (Video Game) / int_2cac316e
 Darkwood (Video Game) / int_2cd22076
type
Fantastic Drug
 Darkwood (Video Game) / int_2cd22076
comment
Fantastic Drug: You level up by injecting yourself with syringes of mushroom/meat cocktails; the more infected by the plague the food is, the stronger the influence it will have on the serum. As you progress levels you become stronger, gaining access to new skills/passives that are inhuman in nature but help keep you alive longer, albeit it picks up some nasty side-effects like a few mandatory negative perks and the occasional nightmare due to the drug conking him out. Then there are times when those “nightmares� end up being acid trips instead, like what happens when the Protagonist visits the Church Ruins under the influence of the liquid cocktails and thinks a man living there was instead a Black Chomper trying to kill him.
 Darkwood (Video Game) / int_2cd22076
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1.0
 Darkwood (Video Game) / int_2cd22076
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1.0
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Darkwood (Video Game) / int_2cd22076
 Darkwood (Video Game) / int_2d4fa515
type
Ax-Crazy
 Darkwood (Video Game) / int_2d4fa515
comment
Ax-Crazy: Many people start to lose their rationality over time and violently assault others for the slightest of grievances — sometimes depending on the Protagonist’s choices — and creatures who are passive or territorial during the day become aggressive when night falls. Downplayed with the Protagonist, who still has his marbles despite suffering from the Plague, yet has bouts of aggression at times (especially if you level up via injecting essence made from plague-infected food into his body).
 Darkwood (Video Game) / int_2d4fa515
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1.0
 Darkwood (Video Game) / int_2d4fa515
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1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_2d4fa515
 Darkwood (Video Game) / int_2da1421
type
Booby Trap
 Darkwood (Video Game) / int_2da1421
comment
Booby Trap: Many places are armed with various traps, requiring the Protagonist to handle the obstacle(s) with care or face the deadly consequences.
 Darkwood (Video Game) / int_2da1421
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1.0
 Darkwood (Video Game) / int_2da1421
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Darkwood (Video Game) / int_2da1421
 Darkwood (Video Game) / int_2e492b94
type
Trap Master
 Darkwood (Video Game) / int_2e492b94
comment
Trap Master: The Mother of the Elephants is one, having set up numerous bear traps leading to their hideout in the Swamp. The Protagonist himself can be one, using various resources you find during the day to create traps that can protect you during the night from hostile invaders.
 Darkwood (Video Game) / int_2e492b94
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1.0
 Darkwood (Video Game) / int_2e492b94
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Darkwood (Video Game) / int_2e492b94
 Darkwood (Video Game) / int_2e84972a
type
Piñata Enemy
 Darkwood (Video Game) / int_2e84972a
comment
Piñata Enemy: Savages can be rather lucrative to fight. While some items they carry seem like junk many of them are used to craft useful items. They’re also one of the easier enemies to fight, albeit given the nature of this game they’re still capable of killing players with ease and working together to gang up on you.
 Darkwood (Video Game) / int_2e84972a
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1.0
 Darkwood (Video Game) / int_2e84972a
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Darkwood (Video Game) / int_2e84972a
 Darkwood (Video Game) / int_30f48597
type
When It Rains, It Pours
 Darkwood (Video Game) / int_30f48597
comment
When It Rains, It Pours: Thunderstorms can happen from time to time, raining torrentially along with occasional thunder, which makes it harder to hear sound cues from the environment. It also gets darker outside, making it easier for enemies to ambush you, and storms last for a considerable amount of time — sometimes lasting long enough to continue through nightfall.
 Darkwood (Video Game) / int_30f48597
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1.0
 Darkwood (Video Game) / int_30f48597
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Darkwood (Video Game) / int_30f48597
 Darkwood (Video Game) / int_315b877e
type
Resolved Noodle Incident
 Darkwood (Video Game) / int_315b877e
comment
The nature of the monsters and Savages is revealed more as time goes on, but one particular area sheds more nuanced details on the matter. Specifically speaking it’s if you complete the dream that the Protagonist goes through in the basement of the Radio Tower at the Swamp. You come across an observation post with soldier corpses as well as dead Savages, revealing that the “incidentâ€� remarked at the beginning of the journal was his campsite and fellow soldiers/researchers being attacked by Savages. You also find a scarecrow wearing a protective suit (like the original morning trader wore) alongside two scarecrows that wear a trench coat and farmer hat, exactly like the Protagonist is wearing, indicating he replaced his outfit at some point and either entered the woods or was dragged and left there, plus there are several dead bodies wrapped to trees. Many notes make reference of a “clear substanceâ€� that flows under the forest like wires, connected to the “treesâ€� that make up the sudden vegetation growth the forest underwent at August 1975 when the trees started to grow en masse. Several times the Protagonist and the Doctor in the prologue find strange ritual sites containing depictions of the monsters seen throughout the game, like a dead man covered in roots with dead birds surrounding it at the Radio Tower where you found the Banshees, hinting that may have been the site where the humanoid birds were first created. One key factor is that all these sites have a dead body covered in roots, connected to the “clear substanceâ€� that flows throughout the forest. This is hinted to be how “The Beingâ€� is creating all the monsters as well as strange eldritch beings who wander the forest and/or are stuck in certain areas. For whatever reason, the Being strives towards creation and does its best to lure people into obeying its will, many of whom turn into Savages that obey the Being’s will. It’s also hinted many of the eldritch beings are replicas of former humans, specifically the Mushroom Granny.note In the Bliss Ending, if the Mushroom Granny is alive and Marcinek the child is still with her, she eventually regains some of her memories and remembers the boy is her original human counterpart’s grandchild, plus the Trader wears the same hazmat suit as the Protagonist did at one point, hinting he was either a mushroom replica of one of the Protagonist’s allies or a replica of the Protagonist himself while he was still bound to a tree before the prologue began. The game does not give all the details, but its clear the Being is pulling the strings behind every eldritch being you encountered in Darkwood.
 Darkwood (Video Game) / int_315b877e
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1.0
 Darkwood (Video Game) / int_315b877e
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Darkwood (Video Game) / int_315b877e
 Darkwood (Video Game) / int_33287e20
type
One Bullet Clips
 Darkwood (Video Game) / int_33287e20
comment
One Bullet Clips: Zig-Zagged. The pistol and the assault rifle can be reloaded before the magazine is empty... at the expense of the old magazine and its ammo being gone forever. This adds a layer of tension since players will be tempted to reload a new magazine before entering a dangerous area, all so they don’t have to stop running to reload in the middle of danger, but doing so means wasting ammo if you hadn’t emptied the current magazine. Also, any firearm magazines you loot will have its remaining rounds of ammunition found loaded to max capacity, yet if you find a firearm itself there’s no guarantee it’ll come loaded with ammunition either.
 Darkwood (Video Game) / int_33287e20
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1.0
 Darkwood (Video Game) / int_33287e20
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Darkwood (Video Game) / int_33287e20
 Darkwood (Video Game) / int_33d0ba5d
type
Choose a Handicap
 Darkwood (Video Game) / int_33d0ba5d
comment
Gas Bottles. While it’s made using mushrooms and odd meat that you let spoil on purpose — which can delay leveling up if you’re not worried about the negative drawbacks — they’re one of the most versatile thrown weapons and made with commonplace items. The initial gas cloud poisons enemies and if you throw a lit match or flare at the gas it will explode, dealing heavy damage. Next, the gas itself won’t damage your hideout, making it safe to use against swarms of enemies like Banshee Babies. Finally, the gas can seep past windows/walls, allowing you to harm enemies trying to break into your hideout.
 Darkwood (Video Game) / int_33d0ba5d
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Darkwood (Video Game) / int_33d0ba5d
 Darkwood (Video Game) / int_34c6ed8
type
Don't Go in the Woods
 Darkwood (Video Game) / int_34c6ed8
comment
Don't Go in the Woods: Regular creatures like wild dogs and elk are territorial and will attack you if you don’t keep your distance. Most of the inhabitants are indifferent towards you at best and hostile at worst, soand the supernatural elements are pure nightmare fuel. This only gets worse once the sun starts to fade away and nighttime comes...
 Darkwood (Video Game) / int_34c6ed8
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1.0
 Darkwood (Video Game) / int_34c6ed8
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_34c6ed8
 Darkwood (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Darkwood (Video Game) / int_39b8d3d6
comment
Boring, but Practical “Stealthing Nights,� which entails making no noise by standing still in a secure location of your hideout during the night until the morning sun rises. Killing monsters can yield valuable loot, plus some night events reward you for stepping out of your comfort zone, but you risk getting hurt and burning through even more resources than the effort is worth (especially if the commotion you start riles up the monsters outside). Surviving the night also gives you a reasonable amount of reputation to obtain items from the morning trader. Just make sure you can handle making more repairs and replenishing traps since you’re hiding from the monsters instead of killing them before they can damage your hideout. The Pistol. It lacks the raw damage of a shotgun, nor can it compete with the Assault Rifle in terms of accurate long distance shooting, but it’s a serviceable firearm whose ammunition is easier to find than others. You’re also guaranteed being able to barter for one magazine every morning from the trader should you survive the night. The Watch. It tells you what time it is in-game and that’s it, but knowing how much time you have left before nightfall helps you plan out your looting expeditions.
 Darkwood (Video Game) / int_39b8d3d6
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 Darkwood (Video Game) / int_39b8d3d6
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Darkwood (Video Game) / int_39b8d3d6
 Darkwood (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Darkwood (Video Game) / int_3ac2a3e3
comment
The gas clouds produced from Gas Bottles will explode if you light it up with fire, such as a flare or match.
 Darkwood (Video Game) / int_3ac2a3e3
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1.0
 Darkwood (Video Game) / int_3ac2a3e3
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_3ac2a3e3
 Darkwood (Video Game) / int_3af6f8ba
type
Karl Marx Hates Your Guts
 Darkwood (Video Game) / int_3af6f8ba
comment
Karl Marx Hates Your Guts: The “pricesâ€� in-game do not change, tend to be rather high, and you always exchange for less — which makes it difficult to build a surplus of credit known as “Reputation.â€� But depending on how dangerous the area your hideout is located, the merchant(s) of the area will grant you freebie Reputation if you prove your survivor mettle by surviving the night, all in order to help you acquire more products to help you survive. Yet even if you manage to build up a surplus of Reputation there isn’t many items to exchange for.note You can reload the game, however, to reset the shops and continue to obtain useful items as well as trade away all your unneeded loot to save space, though whether or not you consider this cheesing the system is up to you.
 Darkwood (Video Game) / int_3af6f8ba
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1.0
 Darkwood (Video Game) / int_3af6f8ba
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_3af6f8ba
 Darkwood (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Darkwood (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: If you help Piotrek complete his rocket, it will fly for a short while, but crash land in the junkyard area of the Swamp, leading to his death. No matter how tech savvy he was, a rocket made of spare parts from tractors and other miscellaneous machinery could only do so much, even in a world where the supernatural exists. Killing a Centipede while standing in a body of water will cause the mutated insect to drown instead of burrow to safety. Even if the plague mutated it into a stronger and bigger form, it’s still not strong enough to detach from its human corpse host quickly enough to avoid drowning, plus the corpse would add to the weight. Red Chompers will similarly drown if damaged enough to cause them to detach from their lower half, as they can't lift their heads high enough. If you pursue the “Genocide� route, murdering every NPC before the epilogue, the Protagonist will immediately cease committing any violence once he exits the forest and reaches his apartment in the city, believing he’s now back in normal civilization and therefore has no reason to attack anything. Once he’s outside the forest he won’t turn into a crazed murderous psycho, won’t even think of harming anyone in the city, and even attacking people in the forest can be interpreted as him putting already crazy victims of the plague out of their misery before they turned into monsters. No matter what you do, he had his own goals; you simply helped him accomplish it and nothing more. So if you were expecting a “Protagonist goes crazy and murders everyone around him� kind of ending like in many other Survival Horror games, then you weren’t paying close attention to how the story was told through his recorded thoughts and perspective.
 Darkwood (Video Game) / int_3ed23024
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1.0
 Darkwood (Video Game) / int_3ed23024
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Darkwood (Video Game) / int_3ed23024
 Darkwood (Video Game) / int_3ef2e095
type
Beware the Living
 Darkwood (Video Game) / int_3ef2e095
comment
Beware the Living: Many of the human inhabitants in the forest have become more than willing to murder you for the clothes on your back, especially if you try to get chummy with some of the Villagers of the Silent Forest (the Protagonist will even warn you on that matter).
 Darkwood (Video Game) / int_3ef2e095
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1.0
 Darkwood (Video Game) / int_3ef2e095
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_3ef2e095
 Darkwood (Video Game) / int_4091913
type
Ominous Knocking
 Darkwood (Video Game) / int_4091913
comment
Ominous Knocking: One night event involves someone knocking at the front door of the hideout which gets louder and more frantic as time goes on. If you do not open the door whoever or whatever is knocking on the door will either destroy the boards barricading it or the door itself. If you open the door there will be no one there, but you will find a random beneficial item on the ground for your troubles. There is a special variant of this night event in the Dry Meadow hideout that leaves behind an invitation envelope which gives you access to the “Wedding� side quest.
 Darkwood (Video Game) / int_4091913
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1.0
 Darkwood (Video Game) / int_4091913
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Darkwood (Video Game) / int_4091913
 Darkwood (Video Game) / int_40b1b989
type
Resources Management Gameplay
 Darkwood (Video Game) / int_40b1b989
comment
Resources Management Gameplay: Knowing what to craft with items you buy/loot is crucial to survival, especially since many of the item recipes call for similar parts to create. You’ll also have to decide whether to invest more resources into fortifying your hideout for night invasions and hostile random events, craft more gear/items that will help you survive your outdoor treks, or walk a thin line between both.
 Darkwood (Video Game) / int_40b1b989
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 Darkwood (Video Game) / int_40b1b989
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Darkwood (Video Game) / int_40b1b989
 Darkwood (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Darkwood (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: In the “Bliss Ending,â€� the Protagonist walks out of the forest into a rundown 1980’s Eastern European apartment block. Upon reaching his apartment, one of his neighbors greets him and he speaks to her for a short moment. Once inside his own room, he enjoys a nice hot meal left for him by his loved one (who somehow knew he would escape the forest that day and had timed the meal preparation so that it was still hot when he stepped inside) and then goes to sleep in his bed. Meanwhile, life continues on for the inhabitants of the forest, though some meet tragic ends — even if you tried helping them — and others that you chose to maliciously harm will receive no justice because you’ve long since fled the forest. In the end all the Protagonist wanted was to go home, he got his wish, and everything is back to normal. In the “Burn Them All Ending,â€� aka “The True Ending,â€� the Protagonist realizes after spotting several odd instances in the apartment that his home was an illusion created by “The Being,â€� who has trapped many people that are “sleepingâ€� and under the entity’s influence. One way this ending can play out is if the Protagonist chooses to reject The Being’s attempt to return him to sleep by struggling to remove his hand from it. Further investigation of the area leads to him finding a man named Maciek, one of the former Outsiders (who the Protagonist reveals to be “one of our own,â€� proving his affiliation with the Outsiders). Upon confiscating the flamethrower that Maciek stole before he defected and ran off into the woods, the Protagonist burns everything and everyone around him, starting a massive inferno that dissipates The Being, albeit it also causes the Protagonist to die from asphyxiation and torches the entity's sleepers which spreads to the rest of the forest and engulfs most of the NPCs you met. Though depending on your actions, it's possible for some to survive,note The Runaway Elephant Child, the Musician, Piotrek, the Villagers, and possibly the Wolfman (his fate is stated to be left unknown) and those who do are able to make contact with the outside world thanks to the trees burning down (even the Polish military lends a hand in some cases). It’s also hinted that The Being's disappearance has ended the madness tied to the forest, but there’s no guarantee it died in the inferno, and there may be other eldritch entities who are aware of humanity as well; it’s possible the whole situation may repeat itself in the future. Alternatively, if the Protagonist doesn't remove his hand from “The Beingâ€� when given the option he will sleep like in the Bliss Ending, albeit he will become one of the "Sleepers" in the area and be held ransom by the will of The Being for whatever plans it has in store for its slumbering inhabitants.
 Darkwood (Video Game) / int_40cc0c7e
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 Darkwood (Video Game) / int_40cc0c7e
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_40cc0c7e
 Darkwood (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Darkwood (Video Game) / int_41d5f145
comment
Fluffy the Terrible: “Antekâ€� the Red Chompernote One meaning of the name “Antekâ€� is “Flower.â€� who is chained up in the basement of the Mayor’s House. If you kill the Villagers’s Sow located in the Pig Shed of the Silent Forest, they’ll sic Antek on you in retaliation when you revisit the Village.
 Darkwood (Video Game) / int_41d5f145
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1.0
 Darkwood (Video Game) / int_41d5f145
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Darkwood (Video Game) / int_41d5f145
 Darkwood (Video Game) / int_44e6fde4
type
The Sleepless
 Darkwood (Video Game) / int_44e6fde4
comment
The Sleepless: The Protagonist doesn’t need sleep to function well due to his mutated body no longer requiring it, a useful advantage in a forest where violent monsters continue to invade his hideout at night and try to rip him apart. However, the liquid cocktails made from plague-infected food that he can inject into himself to level up can make him go to sleep on occasion; it never turns out well.
 Darkwood (Video Game) / int_44e6fde4
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1.0
 Darkwood (Video Game) / int_44e6fde4
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_44e6fde4
 Darkwood (Video Game) / int_457d9e88
type
Sound-Coded for Your Convenience
 Darkwood (Video Game) / int_457d9e88
comment
Sound-Coded for Your Convenience: Every enemy and object has specific sounds they make; part of the horror experience is trying to make sense of them in areas with limited visibility. Randomly occurring night events even have these, adding to the tension of the dangers that lurk in the darkness.
 Darkwood (Video Game) / int_457d9e88
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1.0
 Darkwood (Video Game) / int_457d9e88
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Darkwood (Video Game) / int_457d9e88
 Darkwood (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Darkwood (Video Game) / int_480c69ba
comment
Upon reaching the Old Woods Hideout, you can find two useful stashes of loot: a welder and several flares. If you collected enough toolboxes to upgrade your bench to level four by that point, the welder will allow you to reach level five and craft a powerful Single Shot Shotgun, plus you have several flares to help out with the dark. The reason is because you will now fight Red Chompers as a regular enemy at both day and night, plus there’s only one portable lamp in the hideout which means “The Shadows� night event will knock out all the lights, hence the flares you received. There’s also the fact that Banshees visit far more frequently here at night, who have no problems knocking out the lights and leaving you vulnerable to the Shadows.
 Darkwood (Video Game) / int_480c69ba
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1.0
 Darkwood (Video Game) / int_480c69ba
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_480c69ba
 Darkwood (Video Game) / int_4a9c731e
type
When Trees Attack
 Darkwood (Video Game) / int_4a9c731e
comment
When Trees Attack: Subverted. The trees have grown large and out-of-control for unknown reasons, cutting off roads and rail-links which has further exacerbated Darkwood's societal collapse, but even as the game progresses they do not harm the Protagonist. Played straight, however, if you choose to burn the Talking Tree in the Swamp and survive to see the night that same day. Enraged at your decision to set it on fire, the surviving human-like beings that made up its composition will run out of a giant inferno which starts in your hideout, doing their best to take you along with them while the blaze gets bigger and threatens to consume the entire hideout.
 Darkwood (Video Game) / int_4a9c731e
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Darkwood (Video Game) / int_4a9c731e
 Darkwood (Video Game) / int_4c709317
type
Useless Useful Spell
 Darkwood (Video Game) / int_4c709317
comment
Useless Useful Skill: The dodge ability, which you start off with. Most enemies will run straight at you to close the distance, which the dodge skill won’t help against since you only jump backwards a small distance yourself, making running while circle strafing around enemies a far better tactic to avoid getting hit when they lunge at you. In the case of ranged attacks you have no choice but to side step and/or circle strafe around them in order to avoid taking damage. The dodge ability’s only real use is to traverse deep water faster by jumping backwards towards your destination.
 Darkwood (Video Game) / int_4c709317
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1.0
 Darkwood (Video Game) / int_4c709317
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Darkwood (Video Game) / int_4c709317
 Darkwood (Video Game) / int_4cc0c6f2
type
TruthSerum
 Darkwood (Video Game) / int_4cc0c6f2
comment
Truth Serum: The Doctor uses one to force the Protagonist to give up information about the latter's key at the start of the game; he doesn't because he can't physically speak, leading to the Doctor disappearing and the Protagonist being forced to find his way out. If you give the Musician the "Key Covered in Chicken Feces" and the violin at the Creepy House, he informs the Doctor — now hiding at the Train Wreck — that you're coming, not knowing what you went through with the Doctor and giving him time to set up a gas trap that knocks the Protagonist out. If you fail to complete the Train Wreck dream, this time around, the Protagonist succumbs to the truth serum and shows the Doctor where the Underground Entrance and Bunker Entrance are located — presumably by pointing it out on a map. Once the Protagonist wakes up, the Doctor will have already left.
 Darkwood (Video Game) / int_4cc0c6f2
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1.0
 Darkwood (Video Game) / int_4cc0c6f2
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_4cc0c6f2
 Darkwood (Video Game) / int_4e07ef21
type
Acid Reflux Nightmare
 Darkwood (Video Game) / int_4e07ef21
comment
Acid Reflux Nightmare: Some food the Protagonist finds can be cooked at a hideout’s oven, yet rather than eaten it’s distilled into a serum he injects into himself. One of the side effects are playable dream sequences at random; they help reveal more of the forest’s past as well as the Protagonist’s background, albeit they devolve quickly into nightmares. What’s worse is one of these “nightmares� ends up being an acid trip instead that made the Protagonist go crazy. It’s the one involving the Church Ruins in the Old Woods where he hallucinates that a man living in the ruins is instead a violent Black Chomper.
 Darkwood (Video Game) / int_4e07ef21
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Darkwood (Video Game) / int_4e07ef21
 Darkwood (Video Game) / int_4f6bd2da
type
Nature Is Not Nice
 Darkwood (Video Game) / int_4f6bd2da
comment
Nature Is Not Nice: Even the non-supernatural parts of the game remind you that nature isn’t your friend. Wild dogs are territorial, will bark at you as a warning if you get too close, and a pack of dogs can work together to overwhelm you. Elk are aggressive, attacking you on sight if you’re close to them; they’re tough to take down without a decent weapon. Finally, due to the lack of electrical lighting, at nighttime it’s impossible for you to see outside without a light source of your own, whereas many animals can smell you from a distance and/or have night vision.
 Darkwood (Video Game) / int_4f6bd2da
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Darkwood (Video Game) / int_4f6bd2da
 Darkwood (Video Game) / int_504a1991
type
Body Horror
 Darkwood (Video Game) / int_504a1991
comment
If you use the “Key Covered In Chicken Feces� to unlock the metal door in the Chicken Lady’s House, you can interact with the Pretty Lady by pulling off her blanket, revealing that she’s turned grotesque and begs the Protagonist to return her blanket. It’s apparent she is suffering from the Plague, and you can choose to euthanize her instead of giving the key to the Wolfman or the Musician. If you choose to euthanize her, the Chicken Lady will become hysterical and depressed because she lost her last family member, the Musician will become afraid of you once you reveal the bloodied clothing of the Pretty Lady because he realizes you were the culprit, and the Wolfman will be pissed at you since he wanted the Pretty Lady for himself but you took her from him instead. Considering you executed a woman who never indicated she wanted to die despite her suffering, you murdered an innocent woman, and the game isn’t shy about shoving the consequences of “playing god� with those who wanted to live. If you don’t euthanize her, either her condition eventually devolves to the point that she becomes a murderous cannibal, or she was that way all along and managed to fool you (albeit the Protagonist had no interest in freeing her); this is revealed if you choose the “Bliss� ending. The Pretty Lady goes on to murder different NPCs depending on who is still alive, but this fate can be averted if you give the Wolfman the key. However, there’s no guarantee she had gone mad by that point and you’re still helping a dangerous individual reach her. Or you can choose the “Burn Them All� ending and she’ll get torched if she’s left alive and the Wolfman doesn’t get the key. In short, no matter what you do, something bad will happen.
 Darkwood (Video Game) / int_504a1991
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Darkwood (Video Game) / int_504a1991
 Darkwood (Video Game) / int_524f397c
type
Madden Into Misanthropy
 Darkwood (Video Game) / int_524f397c
comment
Madden Into Misanthropy: Deconstructed with the Doctor. He gets fed up with the Villagers because he cannot find a cure for the Plague, which leads to him unleashing his rage upon the Protagonist when they first met and beating him senseless when he wouldn’t reveal the exit to outside the forest (or rather he couldn’t because he can’t talk in his current state). Unfortunately, after choosing to steal the Protagonist’s key he begins hunting down the Doctor, who discovers that stealing from a hardened survivor who is hellbent on taking back his stolen property and getting even with his perpetrator wasn’t worth the ego-boosting trip. But when the Protagonist re-confronts the Doctor once more in the Old Woods and has him cornered, he pleaded his case and revealed that all he desperately wanted was to go home — the same motive driving the Protagonist to escape the forest. As a result, the Protagonist’s first dialogue choice (which hints what his true feelings on the matter are) is to help the Doctor, despite everything he did to the Protagonist. This meant that had the Doctor been nicer and struck a deal with the Protagonist from the get-go that he would’ve likely agreed to help the Doctor; his Jerkass behavior only made the situation worse for him even if it made him feel better at first.
 Darkwood (Video Game) / int_524f397c
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Darkwood (Video Game) / int_524f397c
 Darkwood (Video Game) / int_53407671
type
Action Survivor
 Darkwood (Video Game) / int_53407671
comment
Action Survivor: While his plague-infected body makes the Protagonist anything but normal, he is otherwise a random schmuck stuck in a dangerous forest who wants to escape ASAP. He’s also able to craft survival items and weapons out of junk and random gear he finds.
 Darkwood (Video Game) / int_53407671
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 Darkwood (Video Game) / int_53407671
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Darkwood (Video Game) / int_53407671
 Darkwood (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 Darkwood (Video Game) / int_5541da8c
comment
Lotus-Eater Machine: Downplayed. In the “Apartment� Dream, you take control of an unknown man who is enjoying a normal life inside a regular apartment room, a complete contrast with the horrors of the forest you’ve dealt with up to that point. But eventually the lights turns off and someone starts knocking on the front door, and when you open the door the Protagonist is there, which then ends the dream. The Epilogue reveals that man you played as is the true appearance of the Protagonist before he was infected by the Plague. It’s also played straight if you discover the seemingly normal apartment block the Protagonist reaches in the Epilogue is one of these, created by an Eldritch Abomination known as “The Being� that has entrapped many people called “Sleepers� within its lair. The Protagonist himself was one of them until he woke up.
 Darkwood (Video Game) / int_5541da8c
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Darkwood (Video Game) / int_5541da8c
 Darkwood (Video Game) / int_571bfe2
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Super Serum
 Darkwood (Video Game) / int_571bfe2
comment
Super Serum: You can distill a liquid drug from harvestable mushrooms, some regular foods, other general oddities like “Embryos� that grow in the wilderness, and “Odd Meat� which may or may not have come from former humans. Once you have enough serum to fill a syringe full with it, the drug allows you to choose one perk or skill with occasionally one mandatory drawback upon reaching a new tier of perks, though the drug sometimes puts the Protagonist to sleep; the dreams never end well.
 Darkwood (Video Game) / int_571bfe2
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Darkwood (Video Game) / int_571bfe2
 Darkwood (Video Game) / int_5ab0da17
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Punch-Packing Pistol
 Darkwood (Video Game) / int_5ab0da17
comment
Punch-Packing Pistol: The Single Shot Pistol, a handgun that deals far more damage than a normal pistol would in one shot.note It deals about three normal pistol shots worth of damage in one shot, to be exact It can only be fired once, but it can be crafted as early as a level three workbench and requires commonplace items to make.
 Darkwood (Video Game) / int_5ab0da17
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1.0
 Darkwood (Video Game) / int_5ab0da17
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Darkwood (Video Game) / int_5ab0da17
 Darkwood (Video Game) / int_5b057eae
type
Animalistic Abomination
 Darkwood (Video Game) / int_5b057eae
comment
A deadly variant is the Banshee. Upon the Protagonist looking at the monstrosity when it’s looking at him as well — or the Banshee touches him — the screen will erupt and shake while the Banshee screams. All nearby lights will be knocked out and the Banshee will burn up when the lights turn back on... which releases its baby chicks, all of whom you’ll have to fight off while they gang up on you. This is complete with foreboding music revealing one is nearbynote Crows flying in the night also signal that a Banshee is nearby, but this isn’t reliable as Banshees can appear without them. as well as your screen being covered by its face if it’s looking your way.
 Darkwood (Video Game) / int_5b057eae
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Darkwood (Video Game) / int_5b057eae
 Darkwood (Video Game) / int_5b81ca8d
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Disc-One Nuke
 Darkwood (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: It’s possible to obtain a reloadable pistol as early as day one if you know where to look. The Wolfman will trade one with you in exchange for an electronic game you can loot from the Church Ruins in the Old Woods,hint You can purchase the "Map of the Old Woods" from Piotrek to find the ruins, but you need to trade with him to gain at least fifty more reputation to afford it, and you can also loot a map from someone called a “sleeperâ€� near the end of the Silent Forest Entrance building that has Piotrek’s location on it. and all the parts necessary to build a pistol as well as toolboxes to craft it at your workbench can be found in the Silent Forest, namely Piotrek’s House; the Village; and a randomized campsite that contains the handgun frame. Beware that the locations will be randomized every play-through, but you can cover enough ground in one day to find everything and make it back to the Dry Meadow Hideout before nighttime falls.
 Darkwood (Video Game) / int_5b81ca8d
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Darkwood (Video Game) / int_5b81ca8d
 Darkwood (Video Game) / int_5ca80293
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Pragmatic Villainy
 Darkwood (Video Game) / int_5ca80293
comment
The Wolfman thrives on making other people’s lives miserable, but he seems to avert this with the Protagonist, treating him like a genuine comrade and giving him valuable rewards for completing the Wolfman’s quests. It’s later revealed that the Wolfman simply wants the Protagonist to get out of what the Wolfman considers “his forest,� but decided it was more pragmatic to first promise valuable rewards to the Protagonist as a way to get him to accomplish the Wolfman’s goals beforehand.
 Darkwood (Video Game) / int_5ca80293
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Darkwood (Video Game) / int_5ca80293
 Darkwood (Video Game) / int_5d5cc3fd
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Through the Eyes of Madness
 Darkwood (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: While the Protagonist hasn’t gone completely insane, the symptoms of the plague do show from time to time with how he reacts to the world. For instance, what he sees (or whatever you aim your vision cone at) can oftentimes contrast with the environment around him, making it difficult to tell sometimes what is real and what is the Protagonist’s delusions.
 Darkwood (Video Game) / int_5d5cc3fd
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Darkwood (Video Game) / int_5d5cc3fd
 Darkwood (Video Game) / int_5eb97057
type
Souls-like RPG
 Darkwood (Video Game) / int_5eb97057
comment
Soulslike RPG: The developers have stated that one of the biggest inspirations behind Darkwood is none other than Dark Souls. Considering that the gameplay is difficult with the early game enemies being able to murder you with ease (and it only gets worse from there), the story is learned as you play the game with almost no cinematic cutscenes and plenty of vague and interpretable information, plus you have to manage both health and stamina in hostile situations to survive, it’s not hard to see how much the aforementioned game influenced Darkwood.
 Darkwood (Video Game) / int_5eb97057
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 Darkwood (Video Game) / int_5eb97057
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Darkwood (Video Game) / int_5eb97057
 Darkwood (Video Game) / int_61b9028c
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Sinister Scythe
 Darkwood (Video Game) / int_61b9028c
comment
Sinister Scythe: A sickle can be wielded as a weapon. Its primary attack sweeps twice, but cannot interrupt enemy actions, so it’s a difficult weapon to use. Surprisingly, it’s useful for tearing down barricades due to its high durability.
 Darkwood (Video Game) / int_61b9028c
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Darkwood (Video Game) / int_61b9028c
 Darkwood (Video Game) / int_62434fe2
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Sanity Slippage
 Darkwood (Video Game) / int_62434fe2
comment
Many people start to lose their rationality over time and violently assault others for the slightest of grievances — sometimes depending on the Protagonist’s choices — and creatures who are passive or territorial during the day become aggressive when night falls.
 Darkwood (Video Game) / int_62434fe2
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 Darkwood (Video Game) / int_62434fe2
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Darkwood (Video Game) / int_62434fe2
 Darkwood (Video Game) / int_634c5775
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Came from the Sky
 Darkwood (Video Game) / int_634c5775
comment
Came from the Sky: Obscure tidbits of lore that can be found in-game mention a “bright light� that fell to the Earth from the sky during the night of August 1975. It’s all but stated that this was the origin of “The Being� who would go on to warp the Darkwood forest into its current setting, revealing the entire game was a Cosmic Horror Story all along.
 Darkwood (Video Game) / int_634c5775
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Darkwood (Video Game) / int_634c5775
 Darkwood (Video Game) / int_6a2ae11f
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Improbable Weapon User
 Darkwood (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: All of the melee weapons in-game are either improvised or handyman tools, yet the Protagonist uses whatever he can get.
 Darkwood (Video Game) / int_6a2ae11f
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 Darkwood (Video Game) / int_6a2ae11f
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Darkwood (Video Game) / int_6a2ae11f
 Darkwood (Video Game) / int_6b05b601
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Jerkass Has a Point
 Darkwood (Video Game) / int_6b05b601
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Jerkass Has a Point: The Wolfman’s desire to ruin the Villagers by having their precious remaining sow executed — all because they treated him poorly — may be extreme, but he is right when he calls them out on their poor character and “many secrets.�
 Darkwood (Video Game) / int_6b05b601
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Darkwood (Video Game) / int_6b05b601
 Darkwood (Video Game) / int_6b2b3b59
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The Reveal
 Darkwood (Video Game) / int_6b2b3b59
comment
The Reveal: The source of the plague is revealed to be an Eldritch Abomination known as “The Being,â€� who has been abducting humans into its collective and warped the woods into its nightmarish form. There’s no indicator whether it’s intentionally malicious or not towards humans, only that it wants them to sleep under its control. The Protagonist’s mission he set out to accomplish originally was to study the woods alongside the other “Outsiders,â€� a military group he is a part of, figuring out what was causing everything to grow out of control as well as infecting humans and the wildlife. This is discovered if you beat the final dream sequence in the Radio Tower found within the Swamp, which gives you a way to escape the forest without having to burn the Talking Tree. The nature of the monsters and Savages is revealed more as time goes on, but one particular area sheds more nuanced details on the matter. Specifically speaking it’s if you complete the dream that the Protagonist goes through in the basement of the Radio Tower at the Swamp. You come across an observation post with soldier corpses as well as dead Savages, revealing that the “incidentâ€� remarked at the beginning of the journal was his campsite and fellow soldiers/researchers being attacked by Savages. You also find a scarecrow wearing a protective suit (like the original morning trader wore) alongside two scarecrows that wear a trench coat and farmer hat, exactly like the Protagonist is wearing, indicating he replaced his outfit at some point and either entered the woods or was dragged and left there, plus there are several dead bodies wrapped to trees. Many notes make reference of a “clear substanceâ€� that flows under the forest like wires, connected to the “treesâ€� that make up the sudden vegetation growth the forest underwent at August 1975 when the trees started to grow en masse. Several times the Protagonist and the Doctor in the prologue find strange ritual sites containing depictions of the monsters seen throughout the game, like a dead man covered in roots with dead birds surrounding it at the Radio Tower where you found the Banshees, hinting that may have been the site where the humanoid birds were first created. One key factor is that all these sites have a dead body covered in roots, connected to the “clear substanceâ€� that flows throughout the forest. This is hinted to be how “The Beingâ€� is creating all the monsters as well as strange eldritch beings who wander the forest and/or are stuck in certain areas. For whatever reason, the Being strives towards creation and does its best to lure people into obeying its will, many of whom turn into Savages that obey the Being’s will. It’s also hinted many of the eldritch beings are replicas of former humans, specifically the Mushroom Granny.note In the Bliss Ending, if the Mushroom Granny is alive and Marcinek the child is still with her, she eventually regains some of her memories and remembers the boy is her original human counterpart’s grandchild, plus the Trader wears the same hazmat suit as the Protagonist did at one point, hinting he was either a mushroom replica of one of the Protagonist’s allies or a replica of the Protagonist himself while he was still bound to a tree before the prologue began. The game does not give all the details, but its clear the Being is pulling the strings behind every eldritch being you encountered in Darkwood.
 Darkwood (Video Game) / int_6b2b3b59
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 Darkwood (Video Game) / int_6b2b3b59
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Darkwood (Video Game) / int_6b2b3b59
 Darkwood (Video Game) / int_6b7c9f96
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The Lost Woods
 Darkwood (Video Game) / int_6b7c9f96
comment
The Lost Woods: Everything takes place in a secluded Polish forest. Things... aren't going well.
 Darkwood (Video Game) / int_6b7c9f96
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1.0
 Darkwood (Video Game) / int_6b7c9f96
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Darkwood (Video Game) / int_6b7c9f96
 Darkwood (Video Game) / int_6bd689ca
type
Meaningful Echo
 Darkwood (Video Game) / int_6bd689ca
comment
Meaningful Echo: “I want to go home.â€� The Protagonist’s ultimate goal is to return to his home where his loved one and his loyal dog await him.note It’s foreshadowed in a special night event within the Dry Meadow Hideout and confirmed in the “Apartmentâ€� dream as well as the epilogue. The Doctor wants to go home as well, who has family waiting for him outside the forest. It’s perhaps for this reason why the Protagonist becomes reluctant to murder the Doctor for revenge upon confronting him once more in the Old Woods, having learned their goals are the same.
 Darkwood (Video Game) / int_6bd689ca
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Darkwood (Video Game) / int_6bd689ca
 Darkwood (Video Game) / int_6c07693b
type
Carry a Big Stick
 Darkwood (Video Game) / int_6c07693b
comment
Carry a Big Stick: Some Savages wield giant branches as their choice of weapon which you can loot and use as well. It’s also a critical component to build an axe or shovel.
 Darkwood (Video Game) / int_6c07693b
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 Darkwood (Video Game) / int_6c07693b
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Darkwood (Video Game) / int_6c07693b
 Darkwood (Video Game) / int_6ec989d8
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Guide Dang It!
 Darkwood (Video Game) / int_6ec989d8
comment
Guide Dang It!: The game warns you from the get-go that hand-holding will not be a thing, henceforth you have to find out much of the in-game mechanics, but there are also some cases that the game gives you misleading information which isn’t intentional. Sprinting on pathways that are marked on your map uses far less stamina. Shiny Stones lying on the ground will sparkle if any light source is cast upon it other than natural daylight (e.g. Torch). The Homemade Shotgun claims in-game it is “useless after firing a shot,� but it can actually be fired twice before it cannot be used anymore, assuming any looted ones weren’t fired once before. Upon eating Odd Meat or an Insect, you’ll gain a status effect called “Armor� that claims your skin is thicker. While having thick skin sounds like extra protection, in reality it makes you take fifty percent more damage than normal. This is not to be confused with the Cloth Armor or Sweater who also have a status effect called “Armor,� but uses a different icon to show that you will take less damage. The “Careful Step� skill states that once a day you won’t trigger a trap you stepped on, but in reality you’ll still trigger the trap, it just won’t damage you or inflict negative status effects.
 Darkwood (Video Game) / int_6ec989d8
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Darkwood (Video Game) / int_6ec989d8
 Darkwood (Video Game) / int_71e8a5c5
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Trauma Conga Line
 Darkwood (Video Game) / int_71e8a5c5
comment
Trauma Conga Line: Hanuska from the Silent Village had to first live with the reality that her family was trapped in the forest after trees suddenly grew large one day, eventually leading to them being isolated from the outside world (which also wasn’t a great place because it was communist-controlled Poland in 1975). Then a mysterious plague started to spread in the forest that mutated wildlife into horrific monsters and turns humans insane if not into a monster. Then she gave birth to a child that showed immediate signs of plague infection, which resulted in the Villagers panicking and throwing her baby down a well. Then they decided to take no chances and set her house on fire, where her husband burned to death. Then the Villagers ignored her afterwards, leaving her in the burnt ruins of her house where she finally snapped from all the misfortune she suffered. The Protagonist suffers a nasty case of this throughout the game as more clues are revealed about his past and how he ended up in the forest in the first place. And depending on your choices, his suffering can continue to pile up, which takes a huge toll on his mental health.
 Darkwood (Video Game) / int_71e8a5c5
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Darkwood (Video Game) / int_71e8a5c5
 Darkwood (Video Game) / int_7243f3cb
type
Dark Fantasy
 Darkwood (Video Game) / int_7243f3cb
comment
Dark Fantasy: Several staples are in play like a supernatural plague inducing madness in people and eldritch-like creatures of varying nature wandering about. In a twist, they were inserted into a more realistic 1980’s Polish rural environment in a forest; the results aren’t pretty and get worse when the whole scenario leads to a Cosmic Horror Reveal. Everything that happened resulted from the actions of an Eldritch Abomination known as “The Being,� who is trying to bring humans under its control for unknown reasons.
 Darkwood (Video Game) / int_7243f3cb
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 Darkwood (Video Game) / int_7243f3cb
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Darkwood (Video Game) / int_7243f3cb
 Darkwood (Video Game) / int_72d31973
type
Surreal Horror
 Darkwood (Video Game) / int_72d31973
comment
Surreal Horror: The entire game is flush with examples, many of them being the eldritch variety.
 Darkwood (Video Game) / int_72d31973
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 Darkwood (Video Game) / int_72d31973
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Darkwood (Video Game) / int_72d31973
 Darkwood (Video Game) / int_747e6b7f
type
Harmony Versus Discipline
 Darkwood (Video Game) / int_747e6b7f
comment
Harmony Versus Discipline: The forest represents Harmony as a location of great and untamed wilderness that has flourished due to eldritch-like conditions. The forest acts like it has a will of its own because it’s controlled by an Eldritch Abomination that you can choose to follow or try to kill in the epilogue, but it acts indifferent towards outsiders as long as they do not stay in the forest at night (though the creatures during the day are still territorial). The Protagonist represents Discipline as a hardened survivor who isn’t native to the forest, thus he has to deal with its dark and mysterious eco-system that contains several natural dangers as well as mutated abominations that are either hostile or neutral towards him. He has an unknown goal, but its clear he sees the forest as a major obstacle of sorts as he continues to search for the “Road to Home� and later can discover it’s a Lotus-Eater Machine designed to ensnare him. He can choose to burn the forest down and spare others from suffering the same fate he did, albeit it will also endanger everyone living in the forest who cannot escape in time.
 Darkwood (Video Game) / int_747e6b7f
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 Darkwood (Video Game) / int_747e6b7f
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Darkwood (Video Game) / int_747e6b7f
 Darkwood (Video Game) / int_754d4507
type
Both Order and Chaos are Dangerous
 Darkwood (Video Game) / int_754d4507
comment
Both Order and Chaos are Dangerous: On the side of Order, the Villagers of the Silent Forest have used brutal measures against anyone they believe is infected by the Plague to ensure their safety. There’s also the Soviet-aligned Polish military that burned down houses and forced people to evacuate their homes in the forest (against their will) to escape the Plague. And to add insult onto injury, the military is studying the forest using underground tunnels, all the while ignoring the plight of anyone stuck inside. For Chaos, the forest has a dark eldritch ecosystem that is untamed and doesn’t like outsiders.
 Darkwood (Video Game) / int_754d4507
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Darkwood (Video Game) / int_754d4507
 Darkwood (Video Game) / int_77aae115
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Hated by All
 Darkwood (Video Game) / int_77aae115
comment
Hated by All: Everyone in the forest (except the Musician) hates the Doctor because they believe he is a quack who gave them fake medical advice to deal with the plague. In reality he was a normal doctor, having done standard routine jobs like pulling out milk teeth and curing normal illnesses as he reveals in the Swamp if you spare him, but he had no way of dealing with a seemingly supernatural plague and even committed brutal experiments on corpses and insane patients in desperation to find a cure for it.
 Darkwood (Video Game) / int_77aae115
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1.0
 Darkwood (Video Game) / int_77aae115
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1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_77aae115
 Darkwood (Video Game) / int_7811ceda
type
2xFore
 Darkwood (Video Game) / int_7811ceda
comment
For a game that warns it won’t be easy, you start off well. Not only can you loot valuable items in your hideout stress-free, visiting the Underground Passage house not too far away (that the Protagonist hints you should do) nets you more valuable loot. Altogether, you can have a torch, a healing bandage, a full tank of gas, various loot for crafting more items, just enough planks as well as nails to craft a board with nails to protect yourself, and almost enough mushrooms to get your first level up at the oven before you set out to explore the world (and it’s not too difficult finding another mushroom growth that same day). Then you try fighting a simple wild dog or an elk and everything goes down hill from there, not to mention that easy level up activates one of the deadliest night events — “The Shadows� — for the rest of the game.
 Darkwood (Video Game) / int_7811ceda
featureApplicability
1.0
 Darkwood (Video Game) / int_7811ceda
featureConfidence
1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_7811ceda
 Darkwood (Video Game) / int_7919a45b
type
Duel to the Death
 Darkwood (Video Game) / int_7919a45b
comment
Duel to the Death: This can happen in the Sawmill of the Swamp if you refused to give the Wolfman the “Key Covered In Chicken Feces� and instead gave it to the Musician. The Wolfman spites you by stealing many items at your hideout and leaves a message telling you to come to the Sawmill if you want them back, which results in a duel if you accept. Unfortunately, the Wolfman doesn’t play fair and forces you to leave behind your equipment outside while making you use more basic weapons to fight him, one of which includes a Table Leg.
 Darkwood (Video Game) / int_7919a45b
featureApplicability
1.0
 Darkwood (Video Game) / int_7919a45b
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1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_7919a45b
 Darkwood (Video Game) / int_79f9249
type
Horrifying the Horror
 Darkwood (Video Game) / int_79f9249
comment
Horrifying the Horror: Upon unlocking the “Scream� ability the Protagonist can (once a day) yell an inhuman scream so terrifying that the likes of Red Chompers and Human Spiders will freak out and bail.
 Darkwood (Video Game) / int_79f9249
featureApplicability
1.0
 Darkwood (Video Game) / int_79f9249
featureConfidence
1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_79f9249
 Darkwood (Video Game) / int_7ae4d273
type
Point of No Return
 Darkwood (Video Game) / int_7ae4d273
comment
Point of No Return: Upon reaching the entrance that leads to the Swamp, the Protagonist realizes this is a one way trip, therefore you must plan which items to bring and leave. If you spared the Doctor in your second encounter, and agree to accompany him to the Underground Entrance, he will give an early warning to the Protagonist that the entrance is a one-way trip.
 Darkwood (Video Game) / int_7ae4d273
featureApplicability
1.0
 Darkwood (Video Game) / int_7ae4d273
featureConfidence
1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_7ae4d273
 Darkwood (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Darkwood (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: In the Dry Meadow and the Silent Woods you can have early encounters with Red Chompers; they can be avoided but are situated in areas that contain high tier loot.where? One can be encountered as the “Brideâ€� in the Wedding area of the Dry Meadow if you obtained the invitation during a special night event, more can be found sleeping in military canvas trucks within the Silent Woods, and the Mayor of the Village in the Silent Forest keeps one as a pet in his basement who is released to kill you if you kill the Sow in the Pig Shed.
 Darkwood (Video Game) / int_7b7965dd
featureApplicability
1.0
 Darkwood (Video Game) / int_7b7965dd
featureConfidence
1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_7b7965dd
 Darkwood (Video Game) / int_7b7f1657
type
Canine Companion
 Darkwood (Video Game) / int_7b7f1657
comment
Canine Companion: The Wolfman is watching over the Protagonist, albeit the Wolfman pushes the Protagonist to commit acts of violence that screws over people. Still, the Wolfman is benign towards the Protagonist when compared to most of the forest’s inhabitants, even calling you "Meat" and "comrade" at times, and his wares that he trades with you are useful. But if you don't fulfill the Wolfman’s quest to give him the “Key Covered in Chicken Feces� he will steal many items from your hideout in the Swamp to spite you, forcing you into a dangerous showdown at the Sawmill if you want them back.
 Darkwood (Video Game) / int_7b7f1657
featureApplicability
1.0
 Darkwood (Video Game) / int_7b7f1657
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1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_7b7f1657
 Darkwood (Video Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 Darkwood (Video Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: Zig zagged. The red-orange light of dusk is a clear warning that you should run back to the hideout before the Floor Gore has its way with you, but the bright red light of sunrise shining through the cracks of the hideout means that the terrors of the night are about to end.
 Darkwood (Video Game) / int_7c4ba0e0
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1.0
 Darkwood (Video Game) / int_7c4ba0e0
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1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_7c4ba0e0
 Darkwood (Video Game) / int_7cb1a686
type
Final Death Mode
 Darkwood (Video Game) / int_7cb1a686
comment
Final Death Mode: Nightmare Mode.
 Darkwood (Video Game) / int_7cb1a686
featureApplicability
1.0
 Darkwood (Video Game) / int_7cb1a686
featureConfidence
1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_7cb1a686
 Darkwood (Video Game) / int_7dbd52b8
type
Light Is Good
 Darkwood (Video Game) / int_7dbd52b8
comment
Light Is Good: Light is an important recurring theme throughout the game, especially since Darkness Equals Death in many different parts. At daytime, it’s important to have a light source for seeing better in dark places that may hide dangerous creatures. This also helps reveal shiny stones on the ground which shimmer when the Protagonist aims a light source at them (e.g. lantern). At nighttime, light from the lamps, floodlights, and various items like flares are the only way to see anything not right up in your face. Turning the lights off to hide is pointless because the creatures of the forest can detect you regardless, especially if you start moving around. You'll need to keep your generator topped off with gasoline daily to power the lamps and fixed floodlights during the night, but even then some night events will screw with them. In the Swamp, some enemies are covered with a black miasma called “Shadow Armor� that makes them nigh impervious to damage, but it can be removed by shining a light source on them (e.g. flashlight, torch, lantern). Once you remove the Shadow Armor, the enemy is vulnerable to damage once more. Averted with the Glares, who harm you if you look at or touch them. They’re often near high tier loot as a way of luring the Protagonist to get near them and they will not harm enemies. At nighttime, Glares can spawn at your hideout in a rare and dangerous night event. In the epilogue, this is zig-zagged with “The Being�, an entity of light who is responsible for everything that has happened to the forest and to its inhabitants. There’s nothing to suggest the The Being is intentionally hostile to humanity, but it’s responsible for creating several nightmarish creatures, leaving it up to the player whether it should be burned to keep the rest of humankind safe or embrace it and find out what it has planned for humankind.
 Darkwood (Video Game) / int_7dbd52b8
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-1.0
 Darkwood (Video Game) / int_7dbd52b8
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1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_7dbd52b8
 Darkwood (Video Game) / int_7eebe99c
type
The Alcoholic
 Darkwood (Video Game) / int_7eebe99c
comment
The Alcoholic: The Bike Man; he can be summoned to your hideout if you ring a bike bell that is found on the Silent Woods Hideout’s workbench. If you give him a bottle of alcohol he’ll offer to transfer all the items stored in containers at a hideout to the one you’re currently occupying,note This includes any kind of container, not just your workbench stash, like wood logs from the table saw and/or items you stashed in a wardrobe. so long as you’ve at least once activated the oven of the hideout you ask him to visit and the one you’re currently in. The lone exception is the Swamp, which he cannot or simply won’t visit.
 Darkwood (Video Game) / int_7eebe99c
featureApplicability
1.0
 Darkwood (Video Game) / int_7eebe99c
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1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_7eebe99c
 Darkwood (Video Game) / int_7f933d43
type
Claustrophobia
 Darkwood (Video Game) / int_7f933d43
comment
Claustrophobia: One particular nightmare plays on the fear of enclosed spaces. If you enter the cellar near the Talking Tree of the Swamp and dive into the water using a filled oxygen tank, the Protagonist hallucinates that he’s in an underground bunker. After receiving a torch, you enter an eerie narrow tunnel that has human corpses lying on the ground as you continue further, revealing the fate of the villagers who invaded and locked themselves in the food pantry within the Swamp. Once you reach the end of the narrow tunnel you can try to move back, but it’s cut off with the darkness encroaching while you watch helplessly.
 Darkwood (Video Game) / int_7f933d43
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1.0
 Darkwood (Video Game) / int_7f933d43
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1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_7f933d43
 Darkwood (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Darkwood (Video Game) / int_8409a385
comment
Gas Tanks will be propelled a short distance and explode if hit with a melee weapon. Also, shooting a Gas Tank will detonate them immediately as well as setting them on fire. There are also Exploding Barrels who detonate upon being hit by anything.
 Darkwood (Video Game) / int_8409a385
featureApplicability
1.0
 Darkwood (Video Game) / int_8409a385
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_8409a385
 Darkwood (Video Game) / int_851dda8f
type
Humanoid Abomination
 Darkwood (Video Game) / int_851dda8f
comment
Humanoid Abomination: Many characters you meet are clearly mutated due to the plague infecting the forest, but others have origins that are never conclusively revealed, leaving how they came to be up to the imagination (and horror) of the player. They come in all shapes in sizes too, like the Mushroom Granny who appears to be a sapient mushroom construct that looks like an old grandmother and is kind, or the Wolfman who has an explosive temper and sadistic attitude. It’s later revealed the Trader you did business with in the mornings was a mushroom construct himself, upon finding his decapitated corpse in the Swamp.
 Darkwood (Video Game) / int_851dda8f
featureApplicability
1.0
 Darkwood (Video Game) / int_851dda8f
featureConfidence
1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_851dda8f
 Darkwood (Video Game) / int_8774fb47
type
Eldritch Abomination
 Darkwood (Video Game) / int_8774fb47
comment
The source of the plague is revealed to be an Eldritch Abomination known as “The Being,� who has been abducting humans into its collective and warped the woods into its nightmarish form. There’s no indicator whether it’s intentionally malicious or not towards humans, only that it wants them to sleep under its control.
 Darkwood (Video Game) / int_8774fb47
featureApplicability
1.0
 Darkwood (Video Game) / int_8774fb47
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_8774fb47
 Darkwood (Video Game) / int_8797239c
type
Bait-and-Switch
 Darkwood (Video Game) / int_8797239c
comment
If you pursue the “Genocide� route, murdering every NPC before the epilogue, the Protagonist will immediately cease committing any violence once he exits the forest and reaches his apartment in the city, believing he’s now back in normal civilization and therefore has no reason to attack anything. Once he’s outside the forest he won’t turn into a crazed murderous psycho, won’t even think of harming anyone in the city, and even attacking people in the forest can be interpreted as him putting already crazy victims of the plague out of their misery before they turned into monsters. No matter what you do, he had his own goals; you simply helped him accomplish it and nothing more. So if you were expecting a “Protagonist goes crazy and murders everyone around him� kind of ending like in many other Survival Horror games, then you weren’t paying close attention to how the story was told through his recorded thoughts and perspective.
 Darkwood (Video Game) / int_8797239c
featureApplicability
1.0
 Darkwood (Video Game) / int_8797239c
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_8797239c
 Darkwood (Video Game) / int_8a16409a
type
Shovel Strike
 Darkwood (Video Game) / int_8a16409a
comment
Shovel Strike: A shovel can be used in-game as a weapon; it boasts a long and wide swinging range, can be crafted early on with a low-level workbench, and can dig some rubble sites as well as dirt/trash mounds for items at the cost of some durability. The catch is it's painfully slow to prime its primary attack, so timing is key when using it.
 Darkwood (Video Game) / int_8a16409a
featureApplicability
1.0
 Darkwood (Video Game) / int_8a16409a
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1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_8a16409a
 Darkwood (Video Game) / int_8c41d6e9
type
Nameless Narrative
 Darkwood (Video Game) / int_8c41d6e9
comment
Nameless Narrative: Befitting the game's dark fairy tale nature, most major characters are only ever known by their titles - The Protagonist, Wolfman, Doctor, Mushroom Granny, Musician, Pretty Lady... The only characters who averted this are Piotrek, the Child (whose name is Marcinek) and Maciek.
 Darkwood (Video Game) / int_8c41d6e9
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-1.0
 Darkwood (Video Game) / int_8c41d6e9
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_8c41d6e9
 Darkwood (Video Game) / int_8e2513cc
type
Matchstick Weapon
 Darkwood (Video Game) / int_8e2513cc
comment
Matchstick Weapon: Torches can be crafted/looted and swung as a makeshift weapon, but it deals low damage and decreases the amount of time left before the torch burns out every time you hit something. Therefore it should only be used as a weapon if you have nothing else left.
 Darkwood (Video Game) / int_8e2513cc
featureApplicability
1.0
 Darkwood (Video Game) / int_8e2513cc
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_8e2513cc
 Darkwood (Video Game) / int_902f084f
type
Undead Abomination
 Darkwood (Video Game) / int_902f084f
comment
Undead Abomination: The Human Spiders, a giant mass of human corpses who wander around the Swamp using their multiple limbs and attack the Protagonist on sight. They’re fragile but fast, able to close the gap on the Protagonist if he tries to run while looking away from the abominations and can spawn new ones with reduced health if they throw a severed torso at the ground.note How a single torso is able to spawn multiple human corpses at once is never explained, further owing to their eldritch nature. They’re also one of the few enemies in game to have a ranged attack, ripping off one of their limbs and throwing it at the Protagonist.
 Darkwood (Video Game) / int_902f084f
featureApplicability
1.0
 Darkwood (Video Game) / int_902f084f
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_902f084f
 Darkwood (Video Game) / int_90b98fbb
type
The Needless
 Darkwood (Video Game) / int_90b98fbb
comment
The Needless: The Protagonist doesn't have to eat or drink anymore, plus he never sleeps (unless knocked out by the liquid cocktails made from cooked plague-infected food), all due to "the incident" that occurred before the game's events. That said, consuming food and drink still provides healing and/or temporary buffs, though in some cases like alcohol he can suffer drawbacks too like impaired vision.
 Darkwood (Video Game) / int_90b98fbb
featureApplicability
1.0
 Darkwood (Video Game) / int_90b98fbb
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_90b98fbb
 Darkwood (Video Game) / int_911b22d8
type
Suspicious Video-Game Generosity
 Darkwood (Video Game) / int_911b22d8
comment
Suspicious Videogame Generosity: For a game that warns it won’t be easy, you start off well. Not only can you loot valuable items in your hideout stress-free, visiting the Underground Passage house not too far away (that the Protagonist hints you should do) nets you more valuable loot. Altogether, you can have a torch, a healing bandage, a full tank of gas, various loot for crafting more items, just enough planks as well as nails to craft a board with nails to protect yourself, and almost enough mushrooms to get your first level up at the oven before you set out to explore the world (and it’s not too difficult finding another mushroom growth that same day). Then you try fighting a simple wild dog or an elk and everything goes down hill from there, not to mention that easy level up activates one of the deadliest night events — “The Shadows� — for the rest of the game. Upon reaching the Old Woods Hideout, you can find two useful stashes of loot: a welder and several flares. If you collected enough toolboxes to upgrade your bench to level four by that point, the welder will allow you to reach level five and craft a powerful Single Shot Shotgun, plus you have several flares to help out with the dark. The reason is because you will now fight Red Chompers as a regular enemy at both day and night, plus there’s only one portable lamp in the hideout which means “The Shadows� night event will knock out all the lights, hence the flares you received. There’s also the fact that Banshees visit far more frequently here at night, who have no problems knocking out the lights and leaving you vulnerable to the Shadows.
 Darkwood (Video Game) / int_911b22d8
featureApplicability
1.0
 Darkwood (Video Game) / int_911b22d8
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_911b22d8
 Darkwood (Video Game) / int_91e894b4
type
Apocalypse How
 Darkwood (Video Game) / int_91e894b4
comment
Apocalypse How: Various lore bits reveal that the situation you face is Class 0. It turns out the Polish military has a research group that can freely enter the forest underground using tunnels, having done so to study the phenomenon that led to eldritch activity within the woods. The Protagonist himself was on his sixth visit before a group of Savages murdered everyone in his camp except him, believing he’d make an excellent tree accessory and hung his bloodied body to die.
 Darkwood (Video Game) / int_91e894b4
featureApplicability
1.0
 Darkwood (Video Game) / int_91e894b4
featureConfidence
1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_91e894b4
 Darkwood (Video Game) / int_93489cfd
type
Botanical Abomination
 Darkwood (Video Game) / int_93489cfd
comment
The Protagonist’s mission he set out to accomplish originally was to study the woods alongside the other “Outsiders,� a military group he is a part of, figuring out what was causing everything to grow out of control as well as infecting humans and the wildlife. This is discovered if you beat the final dream sequence in the Radio Tower found within the Swamp, which gives you a way to escape the forest without having to burn the Talking Tree.
 Darkwood (Video Game) / int_93489cfd
featureApplicability
1.0
 Darkwood (Video Game) / int_93489cfd
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_93489cfd
 Darkwood (Video Game) / int_934eb07f
type
Resurrective Immortality
 Darkwood (Video Game) / int_934eb07f
comment
Resurrective Immortality: On normal mode the Protagonist revives and wakes up in his current hideout whenever he dies. In the epilogue, this is played straight if you choose the “Bliss Ending� or accept The Being’s offer to return to sleep, though what you’ll resurrect as may change if people like the Mushroom Granny are any indication of The Being’s power to reincarnate new life.
 Darkwood (Video Game) / int_934eb07f
featureApplicability
1.0
 Darkwood (Video Game) / int_934eb07f
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_934eb07f
 Darkwood (Video Game) / int_940a5958
type
Artificial Stupidity
 Darkwood (Video Game) / int_940a5958
comment
Artificial Stupidity: AI pathfinding isn't always reliable in buildings that have multiple entrances. It's entirely possible for an enemy to start attacking a barricade when there's a destroyed doorway not two feet from them.
 Darkwood (Video Game) / int_940a5958
featureApplicability
1.0
 Darkwood (Video Game) / int_940a5958
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_940a5958
 Darkwood (Video Game) / int_95c2a9dd
type
Outliving One's Offspring
 Darkwood (Video Game) / int_95c2a9dd
comment
Outliving One's Offspring: Zig-zagged with Hanuska, whose child is “alive� if you consider a mutated abomination who is more monster than human at that point as being alive. Though you will encounter the creature in the well and have to defend yourself against it if you want to obtain the “Key Covered in Chicken Feces,� likely ending its life in the process and playing this straight.
 Darkwood (Video Game) / int_95c2a9dd
featureApplicability
1.0
 Darkwood (Video Game) / int_95c2a9dd
featureConfidence
1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_95c2a9dd
 Darkwood (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Darkwood (Video Game) / int_96ecc67e
comment
The homemade firearms. The Single Shot Pistol deals a considerable amount of damage that can one shot regular mooks like Huge Dogs, plus it can scare off an entire pack of Dogs when fired. As for the Homemade Shotgun it’s practically a Double Barrel Shotgun. The only weakness for both homemade firearms is they are not reloadable, but the objects they’re made of are bartered for cheap with the merchants and can be crafted at early workbench levels.
 Darkwood (Video Game) / int_96ecc67e
featureApplicability
1.0
 Darkwood (Video Game) / int_96ecc67e
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_96ecc67e
 Darkwood (Video Game) / int_991c7101
type
Hazardous Water
 Darkwood (Video Game) / int_991c7101
comment
Hazardous Water: In the Swamp, water serves as both a movement hazard and obscures the presence of the crocodile-like Swampers. While in the water, the Protagonist moves at half speed and consumes stamina twice as fast while sprinting. The Swampers, meanwhile, move much faster in the water and can only be detected by water disturbance a few moments before they strike. On the plus side, however, all other enemies are slower than the Protagonist in water, making it a useful way to hobble the tougher enemies.
 Darkwood (Video Game) / int_991c7101
featureApplicability
1.0
 Darkwood (Video Game) / int_991c7101
featureConfidence
1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_991c7101
 Darkwood (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Darkwood (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Leveling Up. Although you gain useful skills and/or perks you have to obtain a mandatory negative perk with each new tier of perks unlocked. Some negative perks can be trivialized depending on your play style though (e.g. taking “Shaky Handsâ€� on a play-through where you won’t use guns), plus overall the positive passives and skills unlocked are worth the tradeoff. Actively patrolling your hideout at night, rather than hiding in a room and staying still to not make noise, allows you to kill monsters and loot themnote Any monsters killed at nighttime will not leave behind their corpses once morning comes, so you have to loot them beforehand. before they have a chance to rip apart your barricades or escape any traps they were caught in. You will make a lot of noise doing so, which will draw attention, but it also allows you to minimize the damage done to your hideout so long as as you don’t get caught by large mobs of enemies.
 Darkwood (Video Game) / int_9b9397bb
featureApplicability
1.0
 Darkwood (Video Game) / int_9b9397bb
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_9b9397bb
 Darkwood (Video Game) / int_9c1f758a
type
Kill It with Fire
 Darkwood (Video Game) / int_9c1f758a
comment
Kill It with Fire: One of the more effective ways to kill monsters is setting them on fire, plus it’s the only way to clear patches of worm infestations. Hurling a Molotov Cocktail at them usually does the trick and you can also set up a trap with a puddle of gasoline to set up a temporary wall of fire. You can choose to burn the Talking Tree in the Swamp. While none of the human-like visages making up its being are hostile, it’s hinted to be located on the “Road to Home� that can be seen on a photo carried by the Protagonist. Attempting to climb the tree will end in failure as it tries to absorb you, and the trees surrounding it are too thick to move past, though one of the “humans� making up the tree will hint that you visit the Radio Tower while the Cripple requests you burn it down at its roots underground. If you burn it, you must face the daunting “Inferno� night event since you cannot go past the burning tree until the next day, when it’s nothing but ashes. On the flip side, should you succeed in completing the Final Dream Sequence that takes place in the Radio Tower, you’ll have found another way to get past the Talking Tree without burning it and it will personally thank the Protagonist for sparing it. In the epilogue, you can burn “The Being� and its many people under its thrall along with the entire forest, albeit this comes at the cost of the Protagonist’s life and several other people living in the forest. It’s left ambiguous if the Being perished in the fire, but the forest is open to the world once again with its madness having come to an end.
 Darkwood (Video Game) / int_9c1f758a
featureApplicability
1.0
 Darkwood (Video Game) / int_9c1f758a
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1.0
 Darkwood (Video Game)
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Darkwood (Video Game) / int_9c1f758a
 Darkwood (Video Game) / int_9d12bbc1
type
Foreshadowing
 Darkwood (Video Game) / int_9d12bbc1
comment
Foreshadowing: Upon showing the “Road to Home� photo to several characters, many of them talk about how they recognized it as a mundane road that is now covered up by trees. A few like the Trader and the Wolfman, however, give cryptic warnings that it’s not what the Protagonist thinks it is, the Trader giving even more warnings that it’ll only “lead deeper into the forest.� Upon entering the “Road to Home� in the epilogue, you’re being ensnared by a Lotus-Eater Machine set up by “The Being� to trick you into sleeping under its control. There is an area on the border of the Dry Meadow called the Brook that has a generator within. If you activate it, you’ll see an unreachable room nearby with naked people squirming around on the ground, disappearing after a few seconds pass. This is foreshadowing the “Sleepers,� one of whom you’ll encounter later at the entrance to the Silent Forest. After spending a few days in the Dry Meadow, there’s a special night event in its hideout where the Protagonist hears someone saying “I want to go home� in the bedroom area. Upon visiting it, either during the night or during the morning of the next day, the Protagonist will see a man sitting on the bed who will say “We need to get away from here,� all the while strange music plays while the Protagonist is near him. As the “Apartment� dream sequence showcases and the epilogue confirms, that mysterious man is the Protagonist himself, revealing that his utmost desire is to return home, where either his wife or girlfriend lives that he also desperately wants to see again. At the end of the Silent Forest Entrance you can find a man titled as a “Sleeper.� Upon leaving him after investigating his body, the Sleeper starts talking and calls the Protagonist a friend, telling him to look under the floor tiles in the last hideout. He’s not talking about the Swamp Hideout, he’s talking about your apartment room in the epilogue. If you witness at least two strange events taking place in the apartment complex before entering your room, you can rip the floor tiles out with a screw driver after moving all the furniture around in the living room area, which leads to your bed that has a hidden tunnel underneath it. Entering it leads to the discovery of “The Being� where countless Sleepers are trapped. There’s a lot of symbolism involving lying down and going to sleep, with many dream sequences having you fall asleep in order to end them and receive a reward in the real world. This is the influence of “The Being� trying to get the Protagonist to fall under its complete control. In the Swamp, there is a giant pyre that has the charred remains of dead bodies surrounded by flames and trees, foreshadowing the burning of “The Being� and its countless victims under its control in the “Burn Them All� ending, should you choose not to accept its invitation to fall asleep once again. Throughout the game, you can find clues of military intervention in the Darkwood - army corpses, the hideouts, and more with references to a group called “The Outsiders.� Specifically, you can find a note in the Old Woods Hideout detailing a soldier named Maciek going crazy and deserting with numerous supplies, running off into the forest and never being seen again. You find him in the True Ending, who clutches a flamethrower that he stole from the Outsiders, and who the Protagonist calls “one of their own,� proving the Protagonist’s links to the group. He can confiscate Maciek’s flamethrower after giving him a brutal beatdown; this makes him a Chekhov's Gunman when the Protagonist uses the flamethrower to incinerate “The Being� who was responsible for everything that happened to the forest.
 Darkwood (Video Game) / int_9d12bbc1
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Darkwood (Video Game) / int_9d12bbc1
 Darkwood (Video Game) / int_9e4ed124
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Mundanger
 Darkwood (Video Game) / int_9e4ed124
comment
Mundanger: One of the most dangerous roaming creatures in the early maps is a normal elk, which turns aggressive if you get too close to it and is tough to kill.
 Darkwood (Video Game) / int_9e4ed124
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1.0
 Darkwood (Video Game) / int_9e4ed124
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Darkwood (Video Game) / int_9e4ed124
 Darkwood (Video Game) / int_9f93adcd
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In-Universe Game Clock
 Darkwood (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: Time behaves differently depending on the time of day and your location. It runs much faster during the night than during the day: One hour of daytime lasts 48 seconds and one hour of night equals around 22.5 seconds. The clock also freezes at 8:00 AM after nighttime ends inside the hideout until you leave it, plus while you’re inside any major locations separate from the main map (e.g. The Village in the Silent Forest).
 Darkwood (Video Game) / int_9f93adcd
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1.0
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Darkwood (Video Game) / int_9f93adcd
 Darkwood (Video Game) / int_a0a5e00
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Improvisational Ingenuity
 Darkwood (Video Game) / int_a0a5e00
comment
Improvisational Ingenuity: The Protagonist is a rather skilled handyman, able to craft several pieces of survival equipment and items using whatever junk and gear he can get his hands on. This is further reflected by the fact that “upgrading� his workbench is simply finding new tools and materials to help him build these creations.
 Darkwood (Video Game) / int_a0a5e00
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Darkwood (Video Game) / int_a0a5e00
 Darkwood (Video Game) / int_a16102d2
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Meat Moss
 Darkwood (Video Game) / int_a16102d2
comment
Meat Moss: Many areas in the Swamp are covered with strange eldritch-like biomass, some even sprouting giant eyeballs that watch you from a distance.
 Darkwood (Video Game) / int_a16102d2
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1.0
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Darkwood (Video Game) / int_a16102d2
 Darkwood (Video Game) / int_a3e3cce1
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Invading Refugees
 Darkwood (Video Game) / int_a3e3cce1
comment
Invading Refugees: If you slaughter the Sow belonging to the Villagers of the Silent Forest they will break through countless trees to try and find food, which leads to them being a major threat to the Mushroom Granny.
 Darkwood (Video Game) / int_a3e3cce1
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Darkwood (Video Game) / int_a3e3cce1
 Darkwood (Video Game) / int_a5e02e9e
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Infinity +1 Sword
 Darkwood (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Assault Rifle, which combines strong damage, high accuracy even when fired from a distance, reasonable magazine size (twenty rounds), and it’s fired in controlled bursts for ease of use, making it the most versatile firearm for any situation. It can even be obtained early by murdering the Wolfman. The problem holding this firearm back is that the ammunition for it — Medium Caliber Magazines — cannot be bartered for and are rare loot. Players doing a speed run play-through will never be able to justify the time it takes to find this weapon outside of cheesing the Wolfman early in chapter one, and even then you’ll have little ammunition to work with if you obtain the firearm this way. The Pump Action Shotgun, which requires a max level workbench and a variety of expensive/rare parts to build. It packs a serious amount of firepower and doesn’t run dry of ammo quickly, making it useful in a game where most monsters love getting in your face, but you’ll have to explore many exotic and dangerous places in the Swamp in order to acquire the materials necessary to upgrade the workbench. By the time you acquire them all you’ll have explored a great deal of the final area, limiting the amount of instances where this firearm will be of use.
 Darkwood (Video Game) / int_a5e02e9e
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Darkwood (Video Game) / int_a5e02e9e
 Darkwood (Video Game) / int_a61fc28e
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Desperate Plea for Home
 Darkwood (Video Game) / int_a61fc28e
comment
In the epilogue, the Protagonist is confirmed to be the mysterious man in the “Bedfellow� night event at the Dry Meadow Hideout who wanted to go home, and he thinks at first he has finally achieved his goal... until he sees enough strange mishaps throughout the building that his apartment room has strange roots behind them. After moving around all the furniture and removing the floor tiles leading to the bedroom, then choosing to go under the bed rather than go to sleep, he learns that he was in a Lotus-Eater Machine that trapped him with countless other people by “The Being,� an Eldritch Abomination trying to gather humans who sleep and act under its thrall. The Protagonist realizes he is trapped, can never go home again, and either accepts falling under The Being’s control or confiscates a stolen flamethrower from a man named Maciek, making sure no one else suffers the same fate he did by burning everything around him which leads to his own death.
 Darkwood (Video Game) / int_a61fc28e
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Darkwood (Video Game) / int_a61fc28e
 Darkwood (Video Game) / int_a70223
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Karma Houdini
 Darkwood (Video Game) / int_a70223
comment
A so-called karma system is dependent on an existing infrastructure with police and authorities who are willing to protect the innocent and uphold order, or enough decent people to try and right wrongs, and there’s no verifiable proof that a hidden force will unleash righteous retribution on those who commit evil while still alive. Therefore it’s not surprising when nothing bad happens to bad people if nobody is willing to do anything about it.
 Darkwood (Video Game) / int_a70223
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Darkwood (Video Game) / int_a70223
 Darkwood (Video Game) / int_a864d2d8
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Commie Land
 Darkwood (Video Game) / int_a864d2d8
comment
Hanuska from the Silent Village had to first live with the reality that her family was trapped in the forest after trees suddenly grew large one day, eventually leading to them being isolated from the outside world (which also wasn’t a great place because it was communist-controlled Poland in 1975). Then a mysterious plague started to spread in the forest that mutated wildlife into horrific monsters and turns humans insane if not into a monster. Then she gave birth to a child that showed immediate signs of plague infection, which resulted in the Villagers panicking and throwing her baby down a well. Then they decided to take no chances and set her house on fire, where her husband burned to death. Then the Villagers ignored her afterwards, leaving her in the burnt ruins of her house where she finally snapped from all the misfortune she suffered.
 Darkwood (Video Game) / int_a864d2d8
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1.0
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_a864d2d8
 Darkwood (Video Game) / int_a8c9ac97
type
Lunacy
 Darkwood (Video Game) / int_a8c9ac97
comment
Lunacy: A dangerous night event called “Full Moon� causes Dogs and Huge Dogs to spawn en masse near your hideout, complete with howling at night as well as unique music to showcase it’s begun. On the plus side, the dogs don’t like Savages and may fight each other. The bad news is this can happen in your hideout after the large mob of enemies ripped your barricades apart. The even worse news is the mob of enemies don’t like you either.
 Darkwood (Video Game) / int_a8c9ac97
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Darkwood (Video Game) / int_a8c9ac97
 Darkwood (Video Game) / int_ab5eea65
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Dramatic Irony
 Darkwood (Video Game) / int_ab5eea65
comment
In conclusion, Dramatic Irony tends to be inverted since players learn more through the Protagonist, who has a rough grasp on the situation. Also, in true "Souls-like" genre fashion the story has a rich background, but a lot of the information is vague, told through playing the game itself rather than cinematic cutscenes, and easily interpreted in different ways. For instance, the Protagonist claims in his journal that "he recognized the Doctor's face," but it's up in the air if they met before the prologue, the Protagonist recognized the face prior as something relating to his goal (e.g. memorized a photo of the Doctor as a person of interest), or something altogether different. The game never tells us, rather it expects us to craft our own theories for the storyline.
 Darkwood (Video Game) / int_ab5eea65
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Darkwood (Video Game) / int_ab5eea65
 Darkwood (Video Game) / int_ac36578e
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Or Was It a Dream?
 Darkwood (Video Game) / int_ac36578e
comment
Or Was It a Dream?: Many dream sequences have a hidden goal, and in some cases completing it will grant you an item in your inventory when you wake up, but nothing is revealed how you received the item which hints there might be a force blurring the line between dream and reality in the forest.
 Darkwood (Video Game) / int_ac36578e
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 Darkwood (Video Game) / int_ac36578e
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Darkwood (Video Game) / int_ac36578e
 Darkwood (Video Game) / int_ad62678e
type
Living Shadow
 Darkwood (Video Game) / int_ad62678e
comment
Living Shadow: The Shadows, wraith-like beings who invade the Protagonist’s hideout only during a common night event that damage him upon touch. They appear once you unlock your first upgrade as well as reach the Swamp, knock out most lampsnote Unless you’re in the Old Woods Hideout, in which case all the lights including the single lamp are deactivated. plus all the floodlights, and snuff out all torches as well as lanterns. The only way to dissipate them is by using lit flares as well as aiming a flashlight at them, or by camping near any lamp that still works and is turned on.
 Darkwood (Video Game) / int_ad62678e
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1.0
 Darkwood (Video Game) / int_ad62678e
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_ad62678e
 Darkwood (Video Game) / int_adf58b7a
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Knockout Gas
 Darkwood (Video Game) / int_adf58b7a
comment
Knockout Gas: One particular trap involves using gas to capture the Protagonist in the Train Wreck of the Old Woods, curtesy of the Doctor who was unknowingly tipped off by the Musician (unaware of the animosity between the two men) if the Protagonist chose to give the boy the “Key Covered in Chicken Feces.�
 Darkwood (Video Game) / int_adf58b7a
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Darkwood (Video Game) / int_adf58b7a
 Darkwood (Video Game) / int_af3be43f
type
Mundane Horror
 Darkwood (Video Game) / int_af3be43f
comment
Mundane Horror: The Dry Meadow is a peaceful and ordinary looking place, a complete opposite of the woods that the Protagonist was discovered in during the prologue. That being said, there are areas with strange markings on the ground where non-hostile Savages can be found, and walking near some of the bigger markings will give you a creepy forecast of what’s to come as you venture deeper into the woods...
 Darkwood (Video Game) / int_af3be43f
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 Darkwood (Video Game)
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Darkwood (Video Game) / int_af3be43f
 Darkwood (Video Game) / int_af8974a3
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Breakable Weapons
 Darkwood (Video Game) / int_af8974a3
comment
Breakable Weapons: Melee weapons degrade with use, and are disabled once they degrade completely, though they can also be repaired at a workbench for less than it costs to craft a new one. Armor similarly degrades when you take damage, and breaks once fully degraded. Firearms are indestructible, but have limited ammo as a tradeoff.
 Darkwood (Video Game) / int_af8974a3
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Darkwood (Video Game) / int_af8974a3
 Darkwood (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Darkwood (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: The only cinematic cutscene in the game is the beginning intro, leaving players to find out how the world of Darkwood devolved into its current situation by picking up items, talking to the residents (sane or not), and exploring the environment for clues.
 Darkwood (Video Game) / int_afbf2c80
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Darkwood (Video Game) / int_afbf2c80
 Darkwood (Video Game) / int_afd68598
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Inventory Management Puzzle
 Darkwood (Video Game) / int_afd68598
comment
Inventory Management Puzzle: Par for the course in Survival Horror adventures, it develops into a management planning affair since you can't carry everything with you and only have a limited amount of space in every hideout to store loot.note Technically you can drop items on the ground as many times as you want, but the Bike Man doesn’t take these items with him if you call upon his services. The game does offer a small breather with the Bike Man, who can be summoned at a hideout using a bike bell found in the Silent Woods hideout. He can transfer items found in containers between the hideouts if you give him a bottle of alcohol, but it takes time to deliver them and he will not appear in the Swamp.
 Darkwood (Video Game) / int_afd68598
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Darkwood (Video Game) / int_afd68598
 Darkwood (Video Game) / int_b02f996a
type
Town with a Dark Secret
 Darkwood (Video Game) / int_b02f996a
comment
Town with a Dark Secret: The Villagers within the Silent Forest have kept themselves alive by eating pigs from their last remaining sow, which they fed with plague-infected food and later revealed to be human corpses that were plague-infected since they had nothing else. As a result, while the Sow does give birth regularly to pigs, it has mutated into a giant abomination that is constantly squealing in pain and can only be fed while it’s being electrocuted. At some point, someone cut the cord from a generator that electrocuted the pig, causing it to lash out and kill its caretaker, leaving the Villagers unable to get more meat from pigs and thus are starving. One of the biggest decisions you can make in the game is kill the Sow like the Wolfman and Hanuska asks of you with the Wolfman promising a reward for “punishing the Villagers,� fix the cable to spare the Villagers who will continue to treat you poorly regardless, or ignore the situation entirely and not get caught up in the local politics. Whatever the case, the Villagers will be aware of your decision.
 Darkwood (Video Game) / int_b02f996a
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Darkwood (Video Game) / int_b02f996a
 Darkwood (Video Game) / int_b1346878
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Fate Worse than Death
 Darkwood (Video Game) / int_b1346878
comment
There is a building that once served as a make-shift hospital you can visit when you revisit the area where the Doctor’s House is that has a person who claims his head is splitting apart. Upon further review, it’s clear that he’s showing signs of the Plague, and he begs you to kill him in order to end the pain. If you obey him, nothing of note happens to you, because there is no one around to judge you other than yourself. If you refuse and let him live, his fate remains unknown, but it’s likely he’ll transform into a Red Chomper because “splitting apart� in various parts of the body is how they’re formed. This makes it debatable if you’re really giving him a merciful death or if he’ll even remember being human once he transforms, and if this is really a Fate Worse than Death or not since he’ll still live on as an Eldritch Abomination under the collective of “The Being,� whose goals remain unknown and incomprehensible.
 Darkwood (Video Game) / int_b1346878
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Darkwood (Video Game) / int_b1346878
 Darkwood (Video Game) / int_b13a123
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Fade to Black
 Darkwood (Video Game) / int_b13a123
comment
Fade to Black/Fade to White If you are killed, the screen fades to black. When the clock reaches 08:00, the night ends and the screen fades to white with a message saying what day you’re on now.
 Darkwood (Video Game) / int_b13a123
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Darkwood (Video Game) / int_b13a123
 Darkwood (Video Game) / int_b23e7ba9
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Real Is Brown
 Darkwood (Video Game) / int_b23e7ba9
comment
Real Is Brown: The majority of the game’s areas feature a heavy amount of brown-tinted coloration, becoming more prominent once you enter the Silent Forest and beyond. But even the more vibrant green coloration of the starting area, the Dry Meadow, has its places where darker browns and black is the norm, hinting to the cold-hearted true nature of the world and what to expect as time goes on.
 Darkwood (Video Game) / int_b23e7ba9
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Darkwood (Video Game) / int_b23e7ba9
 Darkwood (Video Game) / int_b2ceabcd
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Nice Day, Deadly Night
 Darkwood (Video Game) / int_b2ceabcd
comment
Nice Day, Deadly Night: Daytime is easier to survive since several monsters aren’t as aggressive and won’t approach your hideout, whereas at nighttime monsters can invade it with impunity. Furthermore, straying too far from your hideout at night is suicide since an ultra-aggressive dark mass called the Floor Gore pursues and kills any non-natives of the forest that aren't near the gas produced by the ovens in the hideouts.
 Darkwood (Video Game) / int_b2ceabcd
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 Darkwood (Video Game) / int_b2ceabcd
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Darkwood (Video Game) / int_b2ceabcd
 Darkwood (Video Game) / int_b4ac1655
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Molotov Cocktail
 Darkwood (Video Game) / int_b4ac1655
comment
Molotov Cocktail: They can be crafted as well as looted from various places. When thrown it will explode, inflicting burning damage upon the target and set a large area ablaze, which is helpful not only for dealing a huge chunk of damage to almost everything but also to block enemies off with a wall of fire.
 Darkwood (Video Game) / int_b4ac1655
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Darkwood (Video Game) / int_b4ac1655
 Darkwood (Video Game) / int_b77808f2
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"Where Are They Now?" Epilogue
 Darkwood (Video Game) / int_b77808f2
comment
"Where Are They Now?" Epilogue: The endings have a paragraph of text for each of the major NPCs you met and what happened to them in the aftermath of your choices.
 Darkwood (Video Game) / int_b77808f2
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 Darkwood (Video Game) / int_b77808f2
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Darkwood (Video Game) / int_b77808f2
 Darkwood (Video Game) / int_b9d276a
type
JerkassWithAHeartOfGold
 Darkwood (Video Game) / int_b9d276a
comment
The Protagonist is a cold and calculating person as revealed by his thoughts recorded in his journal, plus many of his first conversation choices you can choose when talking to someone hint that he doesn’t care about others if they don’t seem useful to him. That being said, he does has a soft spot for Piotrek and considers helping him achieve his goal of building a rocket, plus continual interactions with the Musician will lead to the Protagonist becoming more aware of the boy’s condition and can make choices to help him.
 Darkwood (Video Game) / int_b9d276a
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Darkwood (Video Game) / int_b9d276a
 Darkwood (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Darkwood (Video Game) / int_bba30aeb
comment
Late to the Tragedy: Whatever caused the forest to warp into its current form happened many years before the Protagonist arrived as items like old newspapers reveal.
 Darkwood (Video Game) / int_bba30aeb
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1.0
 Darkwood (Video Game) / int_bba30aeb
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Darkwood (Video Game) / int_bba30aeb
 Darkwood (Video Game) / int_bbc77bb5
type
Hard Truth Aesop
 Darkwood (Video Game) / int_bbc77bb5
comment
Hard Truth Aesop: Given the Crapsack World that the forest has devolved into, there’s quite a few harsh lessons to be learned about survival and working/bargaining with unfamiliar people. No matter how hard you work there are some people you won’t win over, or at least be on reasonable terms with. Sometimes they’ll even have good reason to not associate with you, especially if they don’t know you well enough to risk taking that kind of chance. In those cases you might be better off minding your own business, so if the person who wanted nothing to do with you gets into trouble then they’ll have to live with their choices. You can attempt to help them anyways, but don’t expect them to return the favor or even thank you, and that’s assuming your help doesn’t make things worse for them. A so-called karma system is dependent on an existing infrastructure with police and authorities who are willing to protect the innocent and uphold order, or enough decent people to try and right wrongs, and there’s no verifiable proof that a hidden force will unleash righteous retribution on those who commit evil while still alive. Therefore it’s not surprising when nothing bad happens to bad people if nobody is willing to do anything about it. Trying to uphold justice by punishing the wicked can be taken too far, devolving into using someone’s crime as an excuse to be sadistic towards them, or using their evil as an excuse to do evil things to them while deluding yourself into believing you’re still good. For example, the Wolfman offers you a valuable reward for screwing over the Villagers — people willing to burn their own alive at a mere hint of someone being infected with the plague like what happened to Hanuska’s family, and overall being assholes to anyone outside the Village — but going through with his quests will push the Villagers to desperation. This creates all kinds of problems that will threaten others, and it’s clear you’re being just as big a dick to the Villagers as they were to you meaning you’re not any better than them.
 Darkwood (Video Game) / int_bbc77bb5
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 Darkwood (Video Game) / int_bbc77bb5
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Darkwood (Video Game) / int_bbc77bb5
 Darkwood (Video Game) / int_bd0415e2
type
Healing Spring
 Darkwood (Video Game) / int_bd0415e2
comment
Healing Spring: In earlier alphas, the Protagonist had to go to the hideout’s well each night to stave off a dangerous debuff called "The Thirst". After it was cut, wells were too, but in later builds they were re-instated as a source of healing that can be used once a day.
 Darkwood (Video Game) / int_bd0415e2
featureApplicability
1.0
 Darkwood (Video Game) / int_bd0415e2
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_bd0415e2
 Darkwood (Video Game) / int_bdf2a460
type
Tragic Dream
 Darkwood (Video Game) / int_bdf2a460
comment
Tragic Dream: Piotrek wants to build a rocket that will rival Yuri Gagarin's and take him into space; the Wolfman detests the lunatic so much that he's more than happy to sabotage Piotrek’s dreams. If the Wolfman finds out the Protagonist is collecting parts for Piotrek then the Wolfman will ask for one of the parts. If the Protagonist agrees then the Wolfman rigs it with a bomb, ensuring that Piotrek will die once he activates the rocket upon completion. Unfortunately, the Wolfman neglects to mention the bomb part to the Protagonist until it’s too late. If the Protagonist does give all the necessary parts to Piotrek and doesn’t allow the Wolfman to tinker with one of them, Piotrek’s rocket still blows up after traveling some distance in the air. You’ll find his corpse and the remains of his rocket in the junkyard of the Swamp, meaning the only way to keep someone as loony as Piotrek alive is to ensure his unrealistic dream is never fulfilled for his own safety. In the epilogue, the Protagonist is confirmed to be the mysterious man in the “Bedfellow� night event at the Dry Meadow Hideout who wanted to go home, and he thinks at first he has finally achieved his goal... until he sees enough strange mishaps throughout the building that his apartment room has strange roots behind them. After moving around all the furniture and removing the floor tiles leading to the bedroom, then choosing to go under the bed rather than go to sleep, he learns that he was in a Lotus-Eater Machine that trapped him with countless other people by “The Being,� an Eldritch Abomination trying to gather humans who sleep and act under its thrall. The Protagonist realizes he is trapped, can never go home again, and either accepts falling under The Being’s control or confiscates a stolen flamethrower from a man named Maciek, making sure no one else suffers the same fate he did by burning everything around him which leads to his own death.
 Darkwood (Video Game) / int_bdf2a460
featureApplicability
1.0
 Darkwood (Video Game) / int_bdf2a460
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_bdf2a460
 Darkwood (Video Game) / int_beaac07c
type
Brown Note Being
 Darkwood (Video Game) / int_beaac07c
comment
Flares. Besides illuminating the dark with a bright light, it can also ignite gasoline puddles as well as gas clouds from a safe distance, plus it will still work even if a Banshee screams at you or “The Shadows� night event triggers. It’s worth holding on to a few at nighttime to ensure you’re safe from the Shadows as well as giving you the opportunity to fight monsters in the dark with a proper weapon.
 Darkwood (Video Game) / int_beaac07c
featureApplicability
1.0
 Darkwood (Video Game) / int_beaac07c
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_beaac07c
 Darkwood (Video Game) / int_bf239986
type
Mind Virus
 Darkwood (Video Game) / int_bf239986
comment
Mind Virus: Prolonged exposure to the forest and/or getting infected by the plague makes people go nuts, becoming paranoid and often hearing a voice that lures them deeper into the woods; they might even forget bits of their past. The “Outsiders,� aka the Polish military and their researchers, have had people enter and exit the forest in the past without problems, indicating whatever “The Being� uses to corrupt humans may be preventable.
 Darkwood (Video Game) / int_bf239986
featureApplicability
1.0
 Darkwood (Video Game) / int_bf239986
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_bf239986
 Darkwood (Video Game) / int_bf798be
type
Dangerous Windows
 Darkwood (Video Game) / int_bf798be
comment
Dangerous Windows: Enemies will jump through windows that aren’t barricaded to hunt you down, albeit the barricades won’t last long either.
 Darkwood (Video Game) / int_bf798be
featureApplicability
1.0
 Darkwood (Video Game) / int_bf798be
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_bf798be
 Darkwood (Video Game) / int_c04b1231
type
Jump Scare
 Darkwood (Video Game) / int_c04b1231
comment
Jump Scare: Zig Zagged. The developers considered jump scares to be “cheap horror tricks,� instead using basic environmental sounds as well as key sound cues in order to create an atmospheric feeling of tension. That being said, should you not pay close attention to the sounds it’s possible to run right into dangerous monsters and be caught off guard.
 Darkwood (Video Game) / int_c04b1231
featureApplicability
1.0
 Darkwood (Video Game) / int_c04b1231
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c04b1231
 Darkwood (Video Game) / int_c0978519
type
Fantastic Diet Requirement
 Darkwood (Video Game) / int_c0978519
comment
Zig-Zagged with Savages, humans whose minds have devolved to a primal state due to the Plague. They put mud and sticks on their head, invoking the appearance of a mutated creature, but are fascinated with eating wood from the trees which is revealed by lore items to be a wood-like substance instead since most of the “trees� in the forest are copies of regular trees. They’re connected to “The Being� nonetheless, which could explain their primal behavior.
 Darkwood (Video Game) / int_c0978519
featureApplicability
1.0
 Darkwood (Video Game) / int_c0978519
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c0978519
 Darkwood (Video Game) / int_c0c54000
type
JokeWeapon
 Darkwood (Video Game) / int_c0c54000
comment
Joke Weapon: The Table Leg, whose only selling point is its high durability. Whenever you receive it, expect to be stuck in a vicious fight that is lopsided against you.
 Darkwood (Video Game) / int_c0c54000
featureApplicability
1.0
 Darkwood (Video Game) / int_c0c54000
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c0c54000
 Darkwood (Video Game) / int_c0d3d3fd
type
Border Patrol
 Darkwood (Video Game) / int_c0d3d3fd
comment
Border Patrol: The Floor Gore will mangle the Protagonist if he strays away from his hideout at night.
 Darkwood (Video Game) / int_c0d3d3fd
featureApplicability
1.0
 Darkwood (Video Game) / int_c0d3d3fd
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c0d3d3fd
 Darkwood (Video Game) / int_c13c9e38
type
Tomato Surprise
 Darkwood (Video Game) / int_c13c9e38
comment
Tomato Surprise: Many NPCs in Darkwood treat the Protagonist with hostility, accusing him of being one of the “Outsiders� — a group of people intruding into the forest that are attempting to achieve an unknown goal. The True Ending during the Epilogue reveals that the Protagonist is indeed one of the "Outsiders"; a confirmed one named Maciek shows up near The Being, who was revealed by a note in the Old Woods Hideout to have defected days ago and stole a flamethrower. The Protagonist states that Maciek is "one of our own," confirming the Protagonist is a soldier or at least has close ties with the group.
 Darkwood (Video Game) / int_c13c9e38
featureApplicability
1.0
 Darkwood (Video Game) / int_c13c9e38
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c13c9e38
 Darkwood (Video Game) / int_c145f69b
type
Subverted Trope
 Darkwood (Video Game) / int_c145f69b
comment
Since the Protagonist loves mushrooms so much, the game gives you the option to devour a sapient granny-like figure who is made of mushrooms herself, albeit that means the Protagonist is instead devouring a mushroom being who only resembles a human.
 Darkwood (Video Game) / int_c145f69b
featureApplicability
1.0
 Darkwood (Video Game) / int_c145f69b
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c145f69b
 Darkwood (Video Game) / int_c3d60914
type
Continuing is Painful
 Darkwood (Video Game) / int_c3d60914
comment
Continuing is Painful: Used to be more brutal during early access. In earlier builds, dying once undid all of your hard work leveling up skills, forcing you to start over from scratch. The task of foraging was much more difficult as said items didn't respawn, meaning you to had to forge ahead without your useful abilities. As of v1.0, if you die on Normal or Hard you'll respawn in the Hideout with half your inventory left where you croaked.note It'll appear as a small bright red blip on your map, and unlike Dark Souls, it doesn't disappear if you die again without retrieving it. Furthermore, if you die during the night you’ll awake up at 8:00 AM the next day, though you’ll get no Reputation bonus from the morning trader(s). On the Hard difficulty, you'll also lose one of your limited lives, which can only be regained by consuming an Embryo.
 Darkwood (Video Game) / int_c3d60914
featureApplicability
1.0
 Darkwood (Video Game) / int_c3d60914
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c3d60914
 Darkwood (Video Game) / int_c6695a49
type
Mêlée à Trois
 Darkwood (Video Game) / int_c6695a49
comment
Mêlée à Trois: Savages don't get along with Dogs or Huge Dogs and will fight each other in the wild. Taken further with the "Full Moon" night event if it occurs in an area replete with Savages, resulting in skirmishes around your entire hideout. Unfortunately, you can get caught up in the fights as well.
 Darkwood (Video Game) / int_c6695a49
featureApplicability
1.0
 Darkwood (Video Game) / int_c6695a49
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c6695a49
 Darkwood (Video Game) / int_c75df49a
type
Shout-Out
 Darkwood (Video Game) / int_c75df49a
comment
Shout-Out: In the Apartment Dream, the tv show you can watch for a short while if you turn the tv on is Floppy Bear from Polish media.
 Darkwood (Video Game) / int_c75df49a
featureApplicability
1.0
 Darkwood (Video Game) / int_c75df49a
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c75df49a
 Darkwood (Video Game) / int_c9597a03
type
Self-Deprecation
 Darkwood (Video Game) / int_c9597a03
comment
Self-Deprecation: If the Protagonist's remark at his own reflection in a mirror is anything to go by, he doesn't like himself very much.
 Darkwood (Video Game) / int_c9597a03
featureApplicability
1.0
 Darkwood (Video Game) / int_c9597a03
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c9597a03
 Darkwood (Video Game) / int_c9861848
type
Video Game Caring Potential
 Darkwood (Video Game) / int_c9861848
comment
Video Game Caring Potential: You can choose to help some people in the forest, but given the nature of the setting do not expect them to return the favor.
 Darkwood (Video Game) / int_c9861848
featureApplicability
1.0
 Darkwood (Video Game) / int_c9861848
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_c9861848
 Darkwood (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Darkwood (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Nights at your hideout are anxiety fuel. One night you could have a horde of monsters gunning for your ass, the next night some horrifying night event like hallucinating that the ground is made of human flesh, the next night... nothing. Nothing except the hideout creaking and the noises. And some of the nightmares the Protagonist suffers if he dopes himself on too much “essence� cooked at the ovens won’t be any better either.
 Darkwood (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Darkwood (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_cdfe12c3
 Darkwood (Video Game) / int_cf168867
type
The Corruption
 Darkwood (Video Game) / int_cf168867
comment
The Corruption: The forest is contaminated by a mysterious plague that mutates wildlife into bigger and/or dangerous animals, plus it has caused the forest to grow towering trees faster than a body can decompose that has blocked off access from the outside world unless you knew about the underground tunnels that the Outsiders use to wander in, out, and around the forest with ease. It also turns many humans into mutant-like beings who grow increasingly violent as time goes on, so while the Protagonist still has his marbles he’s no longer a normal human being and has his moments of heightened aggression.
 Darkwood (Video Game) / int_cf168867
featureApplicability
1.0
 Darkwood (Video Game) / int_cf168867
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_cf168867
 Darkwood (Video Game) / int_cf7b362
type
Horror Hunger
 Darkwood (Video Game) / int_cf7b362
comment
Horror Hunger: Zig-Zagged. The Protagonist doesn't need to eat or drink ever since an "incident" where a group of people including himself were attacked at their camp; he finds that bizarre. However, he can still eat normal food and drinking regular water from a well heals him, though he can instead cook plague-related food he finds (e.g. "odd meat" which may or may not have come from former humans). After cooking the plague-infected food into a serum, the Protagonist injects himself with it and gains various abilities — both good and bad. Originally this was played straight. There was a gameplay mechanic during the night wherein you’d be stricken with a dangerous debuff called “The Thirst,� which would kill players if they could not reach the hideout’s well outside and drink from it, though it was removed later.
 Darkwood (Video Game) / int_cf7b362
featureApplicability
1.0
 Darkwood (Video Game) / int_cf7b362
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_cf7b362
 Darkwood (Video Game) / int_d1d2754b
type
Caltrops
 Darkwood (Video Game) / int_d1d2754b
comment
Glass Traps. By throwing an empty bottle at the ground, you create makeshift caltrops that won’t hurt nor be triggered by the Protagonist and can be repositioned at will. While it deals only a modest amount of damage, enemies will cry out loud when they step on them, giving you a good idea where they are located in the darkness of your hideout at night.
 Darkwood (Video Game) / int_d1d2754b
featureApplicability
1.0
 Darkwood (Video Game) / int_d1d2754b
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_d1d2754b
 Darkwood (Video Game) / int_d24ed873
type
Developer's Foresight
 Darkwood (Video Game) / int_d24ed873
comment
Developer's Foresight: If you approach the Sawmill when the Wolfman is there at dusk or night he will tell you to go back to your own home and come back the next day. This is likely because he wants nothing to do with the Floor Gore.
 Darkwood (Video Game) / int_d24ed873
featureApplicability
1.0
 Darkwood (Video Game) / int_d24ed873
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_d24ed873
 Darkwood (Video Game) / int_d3cd9952
type
Parasite Zombie
 Darkwood (Video Game) / int_d3cd9952
comment
Parasite Zombie: The Centipedes of the Swamp are giant mutated bugs that take over a human corpse by replacing the corpse’s head with their top portion plus one of the arms with their bottom. They will attack the Protagonist if he wanders near a hole with a centipede burrowed inside,note These particular holes will have bugs swarming around them, plus you will hear a distinct noise when close. or randomly as part of a night event where it burrows from underneath the Protagonist to ambush him. They are one of the few enemies in-game with a ranged attack, slinging rocks from a considerable distance in a spray pattern, and are fast as well as willing to tackle the Protagonist, making it difficult to escape their wrath. Fortunately, despite their speed and range of attacks they’re rather fragile.
 Darkwood (Video Game) / int_d3cd9952
featureApplicability
1.0
 Darkwood (Video Game) / int_d3cd9952
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_d3cd9952
 Darkwood (Video Game) / int_d46ddfa2
type
CloudCuckooLander
 Darkwood (Video Game) / int_d46ddfa2
comment
Piotrek wants to build a rocket that will rival Yuri Gagarin's and take him into space; the Wolfman detests the lunatic so much that he's more than happy to sabotage Piotrek’s dreams. If the Wolfman finds out the Protagonist is collecting parts for Piotrek then the Wolfman will ask for one of the parts. If the Protagonist agrees then the Wolfman rigs it with a bomb, ensuring that Piotrek will die once he activates the rocket upon completion. Unfortunately, the Wolfman neglects to mention the bomb part to the Protagonist until it’s too late. If the Protagonist does give all the necessary parts to Piotrek and doesn’t allow the Wolfman to tinker with one of them, Piotrek’s rocket still blows up after traveling some distance in the air. You’ll find his corpse and the remains of his rocket in the junkyard of the Swamp, meaning the only way to keep someone as loony as Piotrek alive is to ensure his unrealistic dream is never fulfilled for his own safety.
 Darkwood (Video Game) / int_d46ddfa2
featureApplicability
1.0
 Darkwood (Video Game) / int_d46ddfa2
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_d46ddfa2
 Darkwood (Video Game) / int_d49ce4f8
type
Protect This House
 Darkwood (Video Game) / int_d49ce4f8
comment
Protect This House: The basic premise of nighttime is defending yourself from monsters that can now invade your hideout until the morning sun rises, making use of whatever barricades and traps you set up as well as gear you crafted to keep yourself alive.
 Darkwood (Video Game) / int_d49ce4f8
featureApplicability
1.0
 Darkwood (Video Game) / int_d49ce4f8
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_d49ce4f8
 Darkwood (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Darkwood (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: There are no bosses, but the mooks are dangerous enough that sometimes its better to avoid confronting them.
 Darkwood (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Darkwood (Video Game) / int_d5dddf0d
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1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_d5dddf0d
 Darkwood (Video Game) / int_d5f518d3
type
The Dead Can Dance
 Darkwood (Video Game) / int_d5f518d3
comment
The Dead Can Dance: Upon entering the Wedding building after entering the gate code,note The code is random each play-through, being revealed in a night event at the Dry Meadow Hideout when you answer someone knocking on the front door and pick up the invitation to the Wedding. you’ll come across cheerful dancing women who ask if you’d like to join them. Further exploration of the area makes it apparent these women aren’t normal and upon meeting the “Bride of the Weddingâ€� the women disappear for good. You can attack them, but their corpses will disappear as well making it apparent they were supernatural beings.
 Darkwood (Video Game) / int_d5f518d3
featureApplicability
1.0
 Darkwood (Video Game) / int_d5f518d3
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_d5f518d3
 Darkwood (Video Game) / int_d63f95a8
type
Will-o'-the-Wisp
 Darkwood (Video Game) / int_d63f95a8
comment
Will-o'-the-Wisp: The Glares, strange floating orbs of red light that harm the Protagonist if he looks at or touches them. They naturally appear at the Swamp, surrounded by possible high tier loot to draw the Protagonist into a deadly area filled with obstacles and traps. They will not harm other enemies, who will gleefully take advantage of the situation to rip you apart, and also appear during two different night events as early as the Old Woods Hideout: one where a Red Glare spawns at random places in the hideout, another where a Red Glare spawns at your current location, forcing you to move in order to avoid it.
 Darkwood (Video Game) / int_d63f95a8
featureApplicability
1.0
 Darkwood (Video Game) / int_d63f95a8
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_d63f95a8
 Darkwood (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Darkwood (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: When morning comes a special buff called "Time Freeze" activates that stops time as long as you stay close to the hideout. It allows you to trade with the NPCs, make plans for looting during the day, craft supplies, re-barricade your hideout, and prepare traps, all without fear of losing precious daytime progress. Time freeze also applies when talking to someone, looking at your map/journal, and becomes active in large, plot-relevant sub-areas like the Village as well as the Doctor's House when you re-visit the area. There are obtainable maps that mark the next area’s hideout on your map, saving you the time and trouble of finding them yourself.locations? The Silent Forest Hideout can be located from a map found on a special corpse-like person called a “sleeper,â€� who is found once you leave the house that serves as the “Entrance to Silent Forest.â€� Said map also locates Piotrek’s House, who sells a map that shows the location of the Old Woods Hideout as well as the Church Ruins. Traders appear in the morning at your hideout who offer precious supplies like ammo for all guns (except the Assault Rifle), gasoline canisters, and various crafting materials. Successfully surviving a night grants you 100-250 reputation points depending on the hideout’s location, making it easier for you to survive in the more difficult areas. Some NPCs like the Wolfman will give proper directions to important spots (whose locations are randomized every play through) like his camp in the Silent Forest. If you die, anything in your hot bar will not drop, unlike part of your inventory which is left where you died. This is helpful for keeping useful tools like guns with you at all times, and the map will give you a rough idea where you lost your items which will appear as a bloody backpack when you find them. This is assuming you don’t lose all your lives on Hard Mode, and is averted on Nightmare Mode where death is permanent. Hard Mode gives you a limited number of lives. You can get more if you consume “Embryosâ€� instead of cooking them for serum at a hideout. Also, in a rare case of Video Game Caring Potential not screwing you over, choosing to spare the Doctor allows you to obtain up to three Embryos from him at different points in the Swamp if you find him and talk to him. Upgrades to the workbench apply to all hideouts; you don't need to upgrade them individually. Also, if you failed to upgrade your workbench to level four by the time you begin Chapter Two, the workbench will be upgraded to said level for free in order to help you deal with the more ferocious monsters patrolling the area.
 Darkwood (Video Game) / int_d6f284a3
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-1.0
 Darkwood (Video Game) / int_d6f284a3
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_d6f284a3
 Darkwood (Video Game) / int_dae3999d
type
Action Bomb
 Darkwood (Video Game) / int_dae3999d
comment
Mushrooms explode and poison the player when stepped on, though larger ones can be harvested. There is also the Mushroom Men who hide in mushroom clusters, rushing you and blowing up if they get close to you while laughing.
 Darkwood (Video Game) / int_dae3999d
featureApplicability
1.0
 Darkwood (Video Game) / int_dae3999d
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_dae3999d
 Darkwood (Video Game) / int_dc835463
type
The Big Bad Wolf
 Darkwood (Video Game) / int_dc835463
comment
The Big Bad Wolf: The relationships that the Wolfman has with many NPCs is reminiscent of Little Red Riding Hood. He hates the Chicken Lady, an old woman like the grandmother, had some sort of link with a hunter,how? The Hunter’s House in the Old Woods has a body covered in roots, similar to the other ritual sites throughout the forest, indicating the Being had created a new eldritch being from that house since it was linked to the “substanceâ€� found in the roots. Furthermore, there’s a trophy that’s missing a wolf head, and the Wolfman has an imitation wedding ring made of mushrooms that looks similar to the one found in the house. It’s left up to speculation however if he’s just a crude being made from whatever the Being found in the house, has part of the Hunter’s personality and memories embed into him, or something altogether different. and his ultimate goal if you give him the "Key Covered in Chicken Feces" is to eat the Pretty Lady, aka a twisted plague-infected version of Little Red Riding Hood.
 Darkwood (Video Game) / int_dc835463
featureApplicability
1.0
 Darkwood (Video Game) / int_dc835463
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_dc835463
 Darkwood (Video Game) / int_dc9b1fe9
type
Cue the Sun
 Darkwood (Video Game) / int_dc9b1fe9
comment
Cue the Sun: During the night phase you'll hear a unique ambient noise that grows in intensity after 6:00, which is a sign that the morning sun is starting to rise. Once it’s 8:00 you'll have survived the dangers of the night while the beautiful morning red light shines on the hideout.
 Darkwood (Video Game) / int_dc9b1fe9
featureApplicability
1.0
 Darkwood (Video Game) / int_dc9b1fe9
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_dc9b1fe9
 Darkwood (Video Game) / int_defabcb9
type
Creepy Blue Eyes
 Darkwood (Video Game) / int_defabcb9
comment
Creepy Blue Eyes: The Protagonist has blue eyes that seem to glow slightly, which overlaps with Icy Blue Eyes. Whether they are natural or a result of the plague is unknown, but his blue eyes also represent his personality as revealed from entries in his journal.
 Darkwood (Video Game) / int_defabcb9
featureApplicability
1.0
 Darkwood (Video Game) / int_defabcb9
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_defabcb9
 Darkwood (Video Game) / int_df410b77
type
Decoy Protagonist
 Darkwood (Video Game) / int_df410b77
comment
Decoy Protagonist: The prologue starts with the Doctor who happens upon a wounded stranger that is carrying a journal and strange key. The Doctor nurses the stranger back to health... only to tie him to a chair and interrogate him, demanding to know where the way out of the forest is believing the stranger knows. After the Doctor leaves we take control of the stranger — the true Protagonist — who frees himself and discovered the Doctor has stolen an important key as well as several pages from the Protagonist’s journal.
 Darkwood (Video Game) / int_df410b77
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Darkwood (Video Game) / int_df410b77
 Darkwood (Video Game) / int_e0904aa4
type
No Party Like a Donner Party
 Darkwood (Video Game) / int_e0904aa4
comment
No Party Like a Donner Party: In the Village, you can break into a warehouse that has several brick ovens inside, and if you enter the locked room within you’ll find several corpses. Nearby happens to be the Butcher’s House, who unusually has no problems with you taking his “jars of meat� inside. Considering that the Villagers are suffering a famine, not to mention there is too little livestock to feed everyone, and he has access to human corpses, it becomes clear what exactly the “meat� in some of those jars are. Played with regarding the Mushroom Granny. Under certain circumstances the Villagers will break through to the Swamp area and proceed to eat the Mushroom Granny if you didn't eat her first. The conditions being: kill the Sow, don't eat the Granny yourself, but don't accept her quest to seal the villagers in the quarry either, or at least turn it in before all of them are dead.
 Darkwood (Video Game) / int_e0904aa4
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Darkwood (Video Game) / int_e0904aa4
 Darkwood (Video Game) / int_e0a0f41c
type
Gardening-Variety Weapon
 Darkwood (Video Game) / int_e0a0f41c
comment
Gardening-Variety Weapon: Most melee weapons in-game started off as simple gardening tools.
 Darkwood (Video Game) / int_e0a0f41c
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1.0
 Darkwood (Video Game) / int_e0a0f41c
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Darkwood (Video Game) / int_e0a0f41c
 Darkwood (Video Game) / int_e2d7b14c
type
Made of Explodium
 Darkwood (Video Game) / int_e2d7b14c
comment
Made of Explodium: Mushrooms explode and poison the player when stepped on, though larger ones can be harvested. There is also the Mushroom Men who hide in mushroom clusters, rushing you and blowing up if they get close to you while laughing. The gas clouds produced from Gas Bottles will explode if you light it up with fire, such as a flare or match. Gas Tanks will be propelled a short distance and explode if hit with a melee weapon. Also, shooting a Gas Tank will detonate them immediately as well as setting them on fire. There are also Exploding Barrels who detonate upon being hit by anything.
 Darkwood (Video Game) / int_e2d7b14c
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Darkwood (Video Game) / int_e2d7b14c
 Darkwood (Video Game) / int_e47e0eb
type
Scary Scarecrows
 Darkwood (Video Game) / int_e47e0eb
comment
Scary Scarecrows: If you run a genocide route by murdering every major and minor NPC, then choose the “Bliss Ending,� the endgame transcript will mention how the surviving inhabitants of the forest started putting up wooden crosses in the forest with a coat, hat, and three dead crows missing their beaks on each one, all in the hopes of warding off “a scarecrow lurking in the trees.�
 Darkwood (Video Game) / int_e47e0eb
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Darkwood (Video Game) / int_e47e0eb
 Darkwood (Video Game) / int_e57c714d
type
Insane Equals Violent
 Darkwood (Video Game) / int_e57c714d
comment
Insane Equals Violent: Zig-zagged. Many people who still have their marbles tend to be constantly irritated and willing to assault you for minor grievances, hinting they’re beginning the early stages of the Plague that results in increased aggression, whereas the Savages during the day are territorial and will at least warn you to stay away. Meanwhile anyone who has gone mad will be too preoccupied with drawing lines in the ground, hearing voices coming from the trees, and eventually walking into the dense forest where they’ll never be seen again. But come nighttime, almost everything that walks and breathes in the forest becomes far more aggressive and willing to rip you apart on sight.
 Darkwood (Video Game) / int_e57c714d
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1.0
 Darkwood (Video Game) / int_e57c714d
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Darkwood (Video Game) / int_e57c714d
 Darkwood (Video Game) / int_e7b73414
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Sniper Rifle
 Darkwood (Video Game) / int_e7b73414
comment
Sniper Rifle: The Hunting Rifle, which has the longest range of all firearms and deals high amounts of damage, but tunnel-visions your sight while aiming as a drawback.
 Darkwood (Video Game) / int_e7b73414
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1.0
 Darkwood (Video Game) / int_e7b73414
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Darkwood (Video Game) / int_e7b73414
 Darkwood (Video Game) / int_e7e40c98
type
Berserk Board Barricade
 Darkwood (Video Game) / int_e7e40c98
comment
Berserk Board Barricade: One strategy to stay alive at night is keeping boards and nails handy on you, so when a monster breaks down your window’s barricade (or destroys your entire door) you can fix and/or re-barricade it immediately after killing the perpetrator. This helps prevent other monsters in the area from overwhelming you by climbing through the exposed hole in your defenses. Unfortunately, you will make a lot of noise doing this; nearby enemies will figure out you're in the hideout as well as where you are.
 Darkwood (Video Game) / int_e7e40c98
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1.0
 Darkwood (Video Game) / int_e7e40c98
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Darkwood (Video Game) / int_e7e40c98
 Darkwood (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Darkwood (Video Game) / int_ea480f92
comment
Simple, yet Awesome: Lanterns. Requiring commonplace items to create, they grant you 360 degrees of light that doesn’t take up your hands to use and lasts almost an entire day. This is useful for finding shining stones on the ground and fighting enemies in the dark with a proper weapon. Glass Traps. By throwing an empty bottle at the ground, you create makeshift caltrops that won’t hurt nor be triggered by the Protagonist and can be repositioned at will. While it deals only a modest amount of damage, enemies will cry out loud when they step on them, giving you a good idea where they are located in the darkness of your hideout at night. The Navigator skill. One of the first obtainable skills, it allows the Protagonist to mark where they are on the map, which is invaluable for saving time trying to figure out where you are and where you need to be. In true macabre fashion, the Protagonist accomplishes this by severing a piece of his body unto the ground, which has the double bonus of acting as a meat bait that can distract nearby carnivorous enemies. The homemade firearms. The Single Shot Pistol deals a considerable amount of damage that can one shot regular mooks like Huge Dogs, plus it can scare off an entire pack of Dogs when fired. As for the Homemade Shotgun it’s practically a Double Barrel Shotgun. The only weakness for both homemade firearms is they are not reloadable, but the objects they’re made of are bartered for cheap with the merchants and can be crafted at early workbench levels. Gas Bottles. While it’s made using mushrooms and odd meat that you let spoil on purpose — which can delay leveling up if you’re not worried about the negative drawbacks — they’re one of the most versatile thrown weapons and made with commonplace items. The initial gas cloud poisons enemies and if you throw a lit match or flare at the gas it will explode, dealing heavy damage. Next, the gas itself won’t damage your hideout, making it safe to use against swarms of enemies like Banshee Babies. Finally, the gas can seep past windows/walls, allowing you to harm enemies trying to break into your hideout. Flares. Besides illuminating the dark with a bright light, it can also ignite gasoline puddles as well as gas clouds from a safe distance, plus it will still work even if a Banshee screams at you or “The Shadows� night event triggers. It’s worth holding on to a few at nighttime to ensure you’re safe from the Shadows as well as giving you the opportunity to fight monsters in the dark with a proper weapon.
 Darkwood (Video Game) / int_ea480f92
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Darkwood (Video Game) / int_ea480f92
 Darkwood (Video Game) / int_eb8ec7c8
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Jerkass
 Darkwood (Video Game) / int_eb8ec7c8
comment
Jerkass: The Protagonist is a cold and calculating person as revealed by his thoughts recorded in his journal, plus many of his first conversation choices you can choose when talking to someone hint that he doesn’t care about others if they don’t seem useful to him. That being said, he does has a soft spot for Piotrek and considers helping him achieve his goal of building a rocket, plus continual interactions with the Musician will lead to the Protagonist becoming more aware of the boy’s condition and can make choices to help him. The Doctor became sour towards everyone due to the Villagers blaming him for their suffering after he couldn’t find a way to end the Plague using his medical research. The Wolfman thrives on making other people’s lives miserable, but he seems to avert this with the Protagonist, treating him like a genuine comrade and giving him valuable rewards for completing the Wolfman’s quests. It’s later revealed that the Wolfman simply wants the Protagonist to get out of what the Wolfman considers “his forest,â€� but decided it was more pragmatic to first promise valuable rewards to the Protagonist as a way to get him to accomplish the Wolfman’s goals beforehand. The majority of the Villagers from the Silent Forest only look after themselves, refusing to even associate with the Protagonist openly, and will take brutal measures to ensure they don’t fall victim to the Plague as the Chicken Lady reveals with the story of Hanuska.note When a child she gave birth to showed immediate signs of the plague, the Villagers panicked and threw her baby down a well as well as set her house on fire, which also murdered the father of her child who was caught by the flames inside. Then they shunned her, leaving her to dwell in the burnt remains of her house while her sanity started to slip and her resentment grew.
 Darkwood (Video Game) / int_eb8ec7c8
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 Darkwood (Video Game) / int_eb8ec7c8
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Darkwood (Video Game) / int_eb8ec7c8
 Darkwood (Video Game) / int_eb8f64a6
type
No Good Deed Goes Unpunished
 Darkwood (Video Game) / int_eb8f64a6
comment
No Good Deed Goes Unpunished: As a rule of thumb, anything good you do can blow up in your face spectacularly. For instance, helping the Snail in the Swamp escape the cords that tether him to a house. He’ll move to the Radio Tower, which unfortunately happened to be a Banshee nest, where he’ll be eaten to death.
 Darkwood (Video Game) / int_eb8f64a6
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Darkwood (Video Game) / int_eb8f64a6
 Darkwood (Video Game) / int_ec0ce986
type
Spotting the Thread
 Darkwood (Video Game) / int_ec0ce986
comment
Spotting the Thread: Regarding the apartment, you can figure out while exploring it during the epilogue that it’s a Lotus-Eater Machine if you pursue enough hints throughout the area. The main tipoff that the Protagonist is stuck in one would be the people outside your apartment speaking to the Protagonist and he speaks back. This is after spending the whole game being a disfigured mutant who can't even speak anymore.
 Darkwood (Video Game) / int_ec0ce986
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1.0
 Darkwood (Video Game) / int_ec0ce986
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Darkwood (Video Game) / int_ec0ce986
 Darkwood (Video Game) / int_ec3768a
type
Sprint Meter
 Darkwood (Video Game) / int_ec3768a
comment
Sprint Meter: The Protagonist has a stamina bar that is depleted when sprinting, fighting with melee weapons, or using the dodge ability. It replenishes itself if the Protagonist does nothing that would burn stamina, replenishes even faster if the Protagonist stands still, and certain consumable items will quicken stamina recovery as well as extend how long he can sprint.
 Darkwood (Video Game) / int_ec3768a
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Darkwood (Video Game) / int_ec3768a
 Darkwood (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 Darkwood (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: The military flashlight runs quite a bit brighter than the regular flashlight, but goes through batteries twice as fast... not that the regular flashlight is much better. Averted in certain dream sequences where the Protagonist has a military flashlight with unlimited battery life, but given the nightmarish environments you’re investigating you’ll wish you had a weapon instead.
 Darkwood (Video Game) / int_eca56f2
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Darkwood (Video Game) / int_eca56f2
 Darkwood (Video Game) / int_ecb70eb4
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Video Game Cruelty Potential
 Darkwood (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: Darkwood is an amoral and cruel place, one where players learn pretty quickly that looking out for yourself keeps you alive longer. In many cases, the Protagonist is rewarded for committing horrible acts against the other denizens in a bid for freedom, with the only judge for your actions being yourself and the people you've betrayed (if they’re even still alive).
 Darkwood (Video Game) / int_ecb70eb4
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 Darkwood (Video Game) / int_ecb70eb4
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Darkwood (Video Game) / int_ecb70eb4
 Darkwood (Video Game) / int_ed3e90f3
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Duct Tape for Everything
 Darkwood (Video Game) / int_ed3e90f3
comment
Duct Tape for Everything: Tape rolls are used in-game to build several different melee weapons and firearms, plus it’s necessary for the “Light Materials� melee weapon upgrade.
 Darkwood (Video Game) / int_ed3e90f3
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1.0
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Darkwood (Video Game) / int_ed3e90f3
 Darkwood (Video Game) / int_ee302ebd
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Barbarian Tribe
 Darkwood (Video Game) / int_ee302ebd
comment
Barbarian Tribe: The Savages are humans who’ve degraded into more primitive mindsets due to the Plague, becoming territorial warriors who fight with large tree branches and thrown rocks. At nighttime this gets worse, for they shed the “territorial� part and will invade your hideout.
 Darkwood (Video Game) / int_ee302ebd
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1.0
 Darkwood (Video Game) / int_ee302ebd
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Darkwood (Video Game) / int_ee302ebd
 Darkwood (Video Game) / int_efe63dcf
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Creepy Cathedral
 Darkwood (Video Game) / int_efe63dcf
comment
Creepy Cathedral: You can find the ruins of a church within the Old Woods.note Piotrek sells a map that will show its location on your map when purchased. One of the dream sequences you can experience after leveling up will place you at the Church Ruins. The Protagonist hallucinates seeing people lining up to walk down a flight of stairs to the basement within the building, then is assaulted by a “Black Chomperâ€� who screams about its two daughters, a white dress and a red see-saw after you loot a locked “strange boxâ€� from a room that is unlocked with a lock pick. You end the dream by either running away after breaking a window in the room and escaping through the gate door outside, or kill the Black Chomper with an axe in the room and acquire its locket which has the code to open the basement doors. However, if the Black Chomper knocks your health down to zero and ended the dream this way, or you ran away successfully, you’ll later discover a man at the Church who is pissed at you and calls you a coward as well as a thief. It’s also revealed if the strange box is opened with the Wolfman’s help that it contained drawings made by children, featuring two young girls and the same red see-saw that the “Black Chomperâ€� yelled about, and since the man only appears if you ran away or the Black Chomper killed you it heavily implies he was the “Black Chomperâ€� all along; you were hallucinating while high on an acid trip that he was a monster instead of a human and that box you took contained mementos of his late daughters. This means if you had succeeded in killing the Black Chomper that in reality you weren’t dreaming and had stolen from as well as murdered an innocent man, his corpse at the church being the only evidence of your crime.
 Darkwood (Video Game) / int_efe63dcf
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Darkwood (Video Game) / int_efe63dcf
 Darkwood (Video Game) / int_f07102a8
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Infernal Retaliation
 Darkwood (Video Game) / int_f07102a8
comment
Infernal Retaliation: Enemies will continue to fight you even if they’re set on fire. The Talking Tree will also make your next night a living hell if you set it on fire, sending the bodies that made up its composition to kill you while they’re lit ablaze.
 Darkwood (Video Game) / int_f07102a8
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1.0
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Darkwood (Video Game) / int_f07102a8
 Darkwood (Video Game) / int_f1e6402d
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Suddenly Speaking
 Darkwood (Video Game) / int_f1e6402d
comment
At the end of the Silent Forest Entrance you can find a man titled as a “Sleeper.� Upon leaving him after investigating his body, the Sleeper starts talking and calls the Protagonist a friend, telling him to look under the floor tiles in the last hideout. He’s not talking about the Swamp Hideout, he’s talking about your apartment room in the epilogue. If you witness at least two strange events taking place in the apartment complex before entering your room, you can rip the floor tiles out with a screw driver after moving all the furniture around in the living room area, which leads to your bed that has a hidden tunnel underneath it. Entering it leads to the discovery of “The Being� where countless Sleepers are trapped.
 Darkwood (Video Game) / int_f1e6402d
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Darkwood (Video Game) / int_f1e6402d
 Darkwood (Video Game) / int_f3626b09
type
Mercy Kill
 Darkwood (Video Game) / int_f3626b09
comment
Mercy Kill: Euthanasia is a commonly explored theme throughout the game, and some of the biggest choices you make involve whether to do the deed with beings afflicted by the Plague. Unfortunately for you, the game loves to deconstruct this concept even if you meant the best. In the prologue, the Doctor’s pet dog is suffering from an unknown disease, whimpering as you walk by. If you choose not to kill the dog using an axe, the dog mutates into a Huge Dog, who will attack the Protagonist later on in Chapter One when he revisits the Doctor’s House if he wanders too close. If you use the “Key Covered In Chicken Feces� to unlock the metal door in the Chicken Lady’s House, you can interact with the Pretty Lady by pulling off her blanket, revealing that she’s turned grotesque and begs the Protagonist to return her blanket. It’s apparent she is suffering from the Plague, and you can choose to euthanize her instead of giving the key to the Wolfman or the Musician. If you choose to euthanize her, the Chicken Lady will become hysterical and depressed because she lost her last family member, the Musician will become afraid of you once you reveal the bloodied clothing of the Pretty Lady because he realizes you were the culprit, and the Wolfman will be pissed at you since he wanted the Pretty Lady for himself but you took her from him instead. Considering you executed a woman who never indicated she wanted to die despite her suffering, you murdered an innocent woman, and the game isn’t shy about shoving the consequences of “playing god� with those who wanted to live. If you don’t euthanize her, either her condition eventually devolves to the point that she becomes a murderous cannibal, or she was that way all along and managed to fool you (albeit the Protagonist had no interest in freeing her); this is revealed if you choose the “Bliss� ending. The Pretty Lady goes on to murder different NPCs depending on who is still alive, but this fate can be averted if you give the Wolfman the key. However, there’s no guarantee she had gone mad by that point and you’re still helping a dangerous individual reach her. Or you can choose the “Burn Them All� ending and she’ll get torched if she’s left alive and the Wolfman doesn’t get the key. In short, no matter what you do, something bad will happen. There is a building that once served as a make-shift hospital you can visit when you revisit the area where the Doctor’s House is that has a person who claims his head is splitting apart. Upon further review, it’s clear that he’s showing signs of the Plague, and he begs you to kill him in order to end the pain. If you obey him, nothing of note happens to you, because there is no one around to judge you other than yourself. If you refuse and let him live, his fate remains unknown, but it’s likely he’ll transform into a Red Chomper because “splitting apart� in various parts of the body is how they’re formed. This makes it debatable if you’re really giving him a merciful death or if he’ll even remember being human once he transforms, and if this is really a Fate Worse than Death or not since he’ll still live on as an Eldritch Abomination under the collective of “The Being,� whose goals remain unknown and incomprehensible. In the epilogue, this is zig-zagged with the burning of “The Being� in the “Burn Them All� Ending. You get to free all the Sleepers who were trapped in a Locus Eater Machine devised by the Being to keep them under its control... by setting them all on fire and also threatens several NPCs in the forest above you as the inferno continues to spread. This does end the plight of those who were stuck in the forest that managed to escape, but threatening everyone with the dangers of being burnt alive or suffocating to death — even if unintentional — still wanders rather murky waters in terms of morality. Whether or not you decide its worth the cost to end the Being’s plot is up to you, but even then there’s no guarantee you killed the Being since it could’ve instead been forced away from that location and you’re just delaying the inevitable.
 Darkwood (Video Game) / int_f3626b09
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Darkwood (Video Game) / int_f3626b09
 Darkwood (Video Game) / int_f3da74ff
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Creepy Crows
 Darkwood (Video Game) / int_f3da74ff
comment
Creepy Crows: Normal ones will sometimes show up near corpses, flying away if you get close. A deadly variant is the Banshee. Upon the Protagonist looking at the monstrosity when it’s looking at him as well — or the Banshee touches him — the screen will erupt and shake while the Banshee screams. All nearby lights will be knocked out and the Banshee will burn up when the lights turn back on... which releases its baby chicks, all of whom you’ll have to fight off while they gang up on you. This is complete with foreboding music revealing one is nearbynote Crows flying in the night also signal that a Banshee is nearby, but this isn’t reliable as Banshees can appear without them. as well as your screen being covered by its face if it’s looking your way.
 Darkwood (Video Game) / int_f3da74ff
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Darkwood (Video Game) / int_f3da74ff
 Darkwood (Video Game) / int_fab3c1e1
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Weakened by the Light
 Darkwood (Video Game) / int_fab3c1e1
comment
Weakened by the Light: Some objects in the Swamp are covered by a writhing black mass called “Shadow Armor� that the Protagonist cannot interact with. If attached to an enemy, it makes them invulnerable to damage. In either case, it can be burned off with a light brighter than ambient lighting, be it electric or fire.
 Darkwood (Video Game) / int_fab3c1e1
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Darkwood (Video Game) / int_fab3c1e1
 Darkwood (Video Game) / int_fb09db1f
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Video-Game Lives
 Darkwood (Video Game) / int_fb09db1f
comment
If you die, anything in your hot bar will not drop, unlike part of your inventory which is left where you died. This is helpful for keeping useful tools like guns with you at all times, and the map will give you a rough idea where you lost your items which will appear as a bloody backpack when you find them. This is assuming you don’t lose all your lives on Hard Mode, and is averted on Nightmare Mode where death is permanent.
 Darkwood (Video Game) / int_fb09db1f
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Darkwood (Video Game) / int_fb09db1f
 Darkwood (Video Game) / int_fb2ff597
type
Last-Second Ending Choice
 Darkwood (Video Game) / int_fb2ff597
comment
Last-Second Ending Choice: Due to the nature of the game, you are a nobody whose actions do not affect the world as a whole, and you will suffer for trying to make it a better place. You can do whatever you want with few repercussions against you, but others can do the same and often will. Trying to help people will usually end in failure while making people hate you more, or continue to hate you even if you succeeded, and you have little control over your circumstances other than reaching the end of your journey. Naturally, most of the ending choices are bleak, last minute, and makes everything grand you tried to do seem rather pointless upon reaching the end. The “Burn Them All� ending, however, completely flips the script, giving you the option to make a serious impact on the world. Choosing to torch “The Being� with a flamethrower instead of embrace it will burn up the entire forest, ending the dark eldritch eco-system. Unfortunately, making an impact on the world comes at a large cost: the Protagonist’s life as well as those who could not escape the inferno. Whether you think it’s worth it to show the world you can make a difference is up to you.
 Darkwood (Video Game) / int_fb2ff597
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 Darkwood (Video Game) / int_fb2ff597
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Darkwood (Video Game) / int_fb2ff597
 Darkwood (Video Game) / int_fba50b70
type
Perpetual Storm
 Darkwood (Video Game) / int_fba50b70
comment
Perpetual Storm: The Great Lake in the Swamp is afflicted by a strange storm that only affects that area in particular. The darkness and limited land makes it hard to navigate, plus there are slumbering monsters covered in Shadow Armor who can be woken up if a light source is shined on them, but high tier loot is located in the area as well.note It’s where you can find the Rubber Boots, which provides immunity to poison and makes traveling through the Mushroom Glade much safer. You can dissipate the storm by attacking a giant pig snout anchored to the ground, making travel through the location easier, but it wakes up every single creature that slumbered in the area as well.
 Darkwood (Video Game) / int_fba50b70
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1.0
 Darkwood (Video Game) / int_fba50b70
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Darkwood (Video Game) / int_fba50b70
 Darkwood (Video Game) / int_fd2b6ace
type
Awesome, but Temporary
 Darkwood (Video Game) / int_fd2b6ace
comment
Awesome, but Temporary: The Flamethrower. You only get to use it when you’ve chosen to reject “The Being� and its offer to bring you into its fold, choosing instead to confiscate a stolen flamethrower from one of the sleepers named Maciek and set everything on fire, including The Being.
 Darkwood (Video Game) / int_fd2b6ace
featureApplicability
1.0
 Darkwood (Video Game) / int_fd2b6ace
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_fd2b6ace
 Darkwood (Video Game) / int_fdad625e
type
Was Once a Man
 Darkwood (Video Game) / int_fdad625e
comment
Was Once a Man: As entries in the Protagonist’s journal as well as comments by characters like the Wolfman indicate, the Protagonist is slowly becoming more human-like rather than being a normal man. Upon looking at a broken mirror near the Pig Shed in the Silent Forest, it’s revealed that if he didn’t wear a trench coat, farmer hat, and wrapped his face with a scarf that he’d look ghastly, his eerie blue eyes and pale skin being the only part we see that showcase this.
 Darkwood (Video Game) / int_fdad625e
featureApplicability
1.0
 Darkwood (Video Game) / int_fdad625e
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_fdad625e
 Darkwood (Video Game) / int_ff34c05a
type
Item Crafting
 Darkwood (Video Game) / int_ff34c05a
comment
Item Crafting: A key component of the game. Almost everything has to be crafted because finding anything useful pre-assembled is rare.
 Darkwood (Video Game) / int_ff34c05a
featureApplicability
1.0
 Darkwood (Video Game) / int_ff34c05a
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_ff34c05a
 Darkwood (Video Game) / int_name
type
ItemName
 Darkwood (Video Game) / int_name
comment
 Darkwood (Video Game) / int_name
featureApplicability
1.0
 Darkwood (Video Game) / int_name
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Darkwood (Video Game) / int_name
 Darkwood (Video Game) / int_name
itemName
Darkwood (Video Game)

The following is a list of statements referring to the current page from other pages.

 Markiplier (Lets Play)
seeAlso
Darkwood (Video Game)
 Darkwood (Video Game)
hasFeature
Absurdly Ineffective Barricade / int_a68d3836
 Darkwood (Video Game)
hasFeature
Barbarian Tribe / int_a68d3836
 Darkwood (Video Game)
hasFeature
Berserk Board Barricade / int_a68d3836
 Darkwood (Video Game)
hasFeature
Choose a Handicap / int_a68d3836
 Darkwood (Video Game)
hasFeature
Destroyable Items / int_a68d3836
 Darkwood (Video Game)
hasFeature
Enchanted Forest / int_a68d3836
 Darkwood (Video Game)
hasFeature
Invincible Boogeymen / int_a68d3836
 Darkwood (Video Game)
hasFeature
Kafka Komedy / int_a68d3836
 Darkwood (Video Game)
hasFeature
Madden Into Misanthropy / int_a68d3836
 Darkwood (Video Game)
hasFeature
Molotov Cocktail / int_a68d3836
 Darkwood (Video Game)
hasFeature
Mutant Media / int_a68d3836
 Darkwood (Video Game)
hasFeature
Nice Day, Deadly Night / int_a68d3836
 Darkwood (Video Game)
hasFeature
Ominous Knocking / int_a68d3836
 Darkwood (Video Game)
hasFeature
One Bullet Clips / int_a68d3836
 Darkwood (Video Game)
hasFeature
Parasite Zombie / int_a68d3836
 Darkwood (Video Game)
hasFeature
Perpetual Storm / int_a68d3836
 Darkwood (Video Game)
hasFeature
Played for Horror / int_a68d3836
 Darkwood (Video Game)
hasFeature
Primal Fear / int_a68d3836
 Darkwood (Video Game)
hasFeature
Protect This House / int_a68d3836
 Darkwood (Video Game)
hasFeature
Real Is Brown / int_a68d3836
 Darkwood (Video Game)
hasFeature
Savage Spiked Weapons / int_a68d3836
 Darkwood (Video Game)
hasFeature
Scary Scarecrows / int_a68d3836
 Darkwood (Video Game)
hasFeature
Shotguns Are Just Better / int_a68d3836
 Darkwood (Video Game)
hasFeature
Shovel Strike / int_a68d3836
 Darkwood (Video Game)
hasFeature
Souls-like RPG / int_a68d3836
 Darkwood (Video Game)
hasFeature
Surreal Horror / int_a68d3836
 Darkwood (Video Game)
hasFeature
Survival Sandbox / int_a68d3836
 Darkwood (Video Game)
hasFeature
Ten-Second Flashlight / int_a68d3836
 Darkwood (Video Game)
hasFeature
The Lost Woods / int_a68d3836
 Darkwood (Video Game)
hasFeature
The Needless / int_a68d3836
 Darkwood (Video Game)
hasFeature
Top-Down View / int_a68d3836
 Darkwood (Video Game)
hasFeature
2xFore / int_a68d3836
 Darkwood (Video Game)
hasFeature
Unstable Equilibrium / int_a68d3836
 Darkwood (Video Game)
hasFeature
Video Games of 2015–2019 / int_a68d3836
 Darkwood (Video Game)
hasFeature
Virus-Victim Symptoms / int_a68d3836
 Darkwood (Video Game)
hasFeature
Will-o'-the-Wisp / int_a68d3836