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Dead Cells (Video Game)

 Dead Cells (Video Game)
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 Dead Cells (Video Game)
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Dead Cells (Video Game)
 Dead Cells (Video Game)
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DeadCells
 Dead Cells (Video Game)
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Dead Cells is a 2D roguelike with metroidvania elements developed by Motion Twin. It was released for open beta on May 10, 2017 on Steam's Early Access, GOG on November 13th, 2017, and was formally released on August 7, 2018.In the game, you control an amorphous creature that possesses a decapitated body in a dark, dank corner of a forsaken island prison. Questions like "what are you", "how did this great castle come to ruin", and "who are all these other people" are all important questions that are answered through the scenery and various notes should you choose to look for them as you race down the shifting pathways of the fortress, slaying your enemies and exploring new areas.Combat is extremely fast-paced and frenetic, taking place in sprawling randomized zones. The game features numerous weapons and bits of gear to unlock, each providing a new way to play and adding items to the potential drop pool. Most weapons and gear require Cells from defeated enemies to drop, which can be given to an NPC between zones to permanently unlock. The combat has many small facets and nuances, but chief among all is a small speed buff you get from killing enemies that stacks, allowing you to blitz through the level at high speeds if you can keep your kill chain going. A free DLC, "Rise of the Giant" was released on 2019 March 28 for PC and May 23 for consoles, adding one new biome, the Cavern, one new boss, the Giant, as an alternative to the Time Keeper, a Five boss cells mode, the Astrolab, a new level after beating the Hand of the King, and the True Final Boss the Alchemist. A second DLC (paid this time), "The Bad Seed", was released the February 11, 2020, adding two new biomes (the Dilapidated Arbotoreum and the Morass of the Banished) and Mama Tick as a new boss as an alternative after the Prisoners' Quarters. A third DLC (second paid), "Fatal Falls", released the 26 January 2021, adding two new biomes (Fractured Shrines and Undying Shores) and one boss (The Scarecrow) as an alternative path after beating the first boss. A fourth DLC (third paid), "The Queen and The Sea", was released the 6 January 2022. It adds two new alternate end game Biomes (Infested Shipwreck and the Lighthouse, which replace High Peek Castle and Throne Room), and a new Final Boss, The Queen. A fifth DLC, "Return to Castlevania", was announced on December 8, 2022 during the 2022 Game Awards. As the name implies, this DLC will be a massive crossover with Konami's Castlevania series. In it the Beheaded teams up with Richter Belmont and Alucard to battle hordes of monsters wielding iconic weapons from the Castlevania series to reach the throne room of the Dark Lord himself. It released on March 6, 2023, featuring two new biomes (Dracula's Castle outskirts, and the interior of the castle itself), with the castle outskirts accessible after you speak to Richter in a new alternate path out of the Prisoner's Quarters.In June, 2023, it was announced that Dead Cells The Animated Series was being created by Bobbypills, the French studio behind the animated trailers for game.
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 Dead Cells (Video Game) / int_1219c1eb
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Antepiece
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Ante Piece: In order to reach the first new biome in the Bad Seed DLC, the Beheaded has to jump on top of carnivorous plants to make them snap shut, so he can use them as a bouncing platform. These are littered across the new area as well. Likewise before facing off against the DLC boss The Scarecrow, the Beheaded has to bounce on some giant mushrooms, a game mechanic not seen before facing off against him.
 Dead Cells (Video Game) / int_1219c1eb
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 Dead Cells (Video Game) / int_13d7a65e
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The Artifact
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The Artifact: invokedAccording to Word of God in a PC Gamer interview, the turret-type skills are this. Dead Cells started out with strong tower defense influences before evolving into its current iteration.
 Dead Cells (Video Game) / int_13d7a65e
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Heroic Mime
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Heroic Mime: An interesting example. When examining objects, The Beheaded describes what he sees and gives his comments on them. When communicating with others, however, he never speaks, instead communicating only with gestures. He's surprisingly emotive. This implies that The Beheaded cannot speak, and what you read when examining objects are his thoughts rather than his words.
 Dead Cells (Video Game) / int_143e6c8d
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 Dead Cells (Video Game) / int_1527d90d
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Early Game Hell
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Early Game Hell: In higher difficulties (indicated by how many Boss Source Cells you implement), The Prisoner's Cells can be this, with the heavy amount of damage done by enemies, the inclusion of Inquistors, and later Rampagers and Failed Experimentsnote Higher difficulties will put enemies seen late in runs in earlier sections, as well as new enemies that only appear on certain difficulty levels, and a potentially weak loadout. The 1.5 update introduces the Recycling Tubes upgrade, however, which gives you a choice of four sets of items to start with, each including a melee weapon, ranged weapon, a shield, and two abilities. This greatly increases the chance that you'll start with something useful.
 Dead Cells (Video Game) / int_1527d90d
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 Dead Cells (Video Game) / int_1527e9ae
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Chaos Architecture
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Chaos Architecture: As is common to Rogue Like games, the strange castle and environs the player fights through all are in the same places relative to each other and have consistent themes, but the exact interior arrangement of them changes with every new death the player undergoes. In a meta sense it's even stranger when you download the Return to Castlevania DLC. The trope namer bleeds into the castle of Dead Cells, despite being in a different part of the world.
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 Dead Cells (Video Game) / int_1a24cb20
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Modular Difficulty
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Modular Difficulty: In "Custom Mode," various modifiers can be applied to your runs. You can disable specific unlocks/upgrades, tinker with how deadly Malaise is, just about anything you can think of.
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Logical Extreme
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Taken to its logical extreme with The King, as not only does he not appear at all until the end of the game, he offers no resistance whatsoever, even after you kill his bodyguard and destroy the force field that protects him. The reason for this is simple; he is merely the King's body, while the protagonist is the king's head/sentience.
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 Dead Cells (Video Game) / int_1ba17583
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The Ghost
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The Ghost: The royal alchemist. His notes can be found in every level, telling of his attempts at understanding and then cure the Malaise, but he's nowhere to be seen. He's heavily implied to be the Collector, though you don't find this out until very late in the game.
 Dead Cells (Video Game) / int_1ba17583
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 Dead Cells (Video Game) / int_1c4e1b6b
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The Spiny
 Dead Cells (Video Game) / int_1c4e1b6b
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The Spiny: The Thorny, a creature that appears in some areas with glowing spines covering its back. It uses a Rolling Attack and Wolverine Claws offensively, and defensively it will damage players that hit it from behind.
 Dead Cells (Video Game) / int_1c4e1b6b
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 Dead Cells (Video Game) / int_1d8bd418
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Achievement Mockery
 Dead Cells (Video Game) / int_1d8bd418
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Achievement Mockery: Several achievements are awarded for having embarrassing things happen to you like getting killed by an elevator or diving into a pit of spikes.
 Dead Cells (Video Game) / int_1d8bd418
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 Dead Cells (Video Game) / int_1e7487cd
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Breaking the Fourth Wall
 Dead Cells (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: The player character does this infrequently, noting that using only a millstone to reforge items like bows or grenades is "very slipshod game design", for example.
 Dead Cells (Video Game) / int_1e7487cd
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 Dead Cells (Video Game) / int_1ebbdddb
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Power at a Price
 Dead Cells (Video Game) / int_1ebbdddb
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Power at a Price: Cursed treasure chests. They give a high tier weapon, a lot of money, and a Power Scroll to upgrade one of your three stats, but they inflict the cursed status aliment. This curse can be lifted by killing ten enemies, but until then, any hit at all will be fatal. Some of the possible weapon mods. One doubles damage and another restores health with every hit, but they both greatly increase damage taken.
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 Dead Cells (Video Game) / int_1edfa2c7
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Royals Who Actually Do Something
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comment
Royals Who Actually Do Something: The King at least tried to contain the Malaise somehow. He also retroactively slices his way through the Kingdom to (unknowingly) kill himself as the Beheaded.
 Dead Cells (Video Game) / int_1edfa2c7
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 Dead Cells (Video Game) / int_1fffccf7
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No Plot? No Problem!
 Dead Cells (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: While there's a lot of lore to be uncovered, there's no actual story to speak of besides "run through these enemy gauntlets to challenge the bosses".
 Dead Cells (Video Game) / int_1fffccf7
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 Dead Cells (Video Game) / int_20e2a53b
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Notice This
 Dead Cells (Video Game) / int_20e2a53b
comment
Notice This: Special areas that contain unique lore items are marked with crates and bright blue candles. In case their unique colors don't immediately catch your eye, they also sparkle and play a distinct noise when they are seen the first time.
 Dead Cells (Video Game) / int_20e2a53b
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 Dead Cells (Video Game) / int_21d70919
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Crapsack World
 Dead Cells (Video Game) / int_21d70919
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Crapsack World: The first half of the game takes place in and around a huge prison complex, where the king sent everyone suspected of infection. The guards were implied to have cruelly tortured and executed prisoners for fun, and the king eventually forbade them from allowing anyone to leave even if they'd served their time. Despite the prison, almost every last person on the island was eventually killed by the Malaise and/or the undead. In the secret ending, the Collector finally creates a cure for the disease, only for the Beheaded to kill him and take it for himself.
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Chekhov's Gun
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Chekhov's Gun: Why is there a corpse of a dead giant in your cell at the start? "The Giant" as he was known while alive, was the general of the kingdom's army, once the paranoia of the King led him to believe a coup against him was brewing, he had the Giant executed. Once you destroy the body of the King however, the Giant will get up and leave the cell and you can later find him and fight him.
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 Dead Cells (Video Game) / int_2639f6eb
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Status Effects
 Dead Cells (Video Game) / int_2639f6eb
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Status Effects: Poison, bleeding, burning, freeze, stun... you get the picture.
 Dead Cells (Video Game) / int_2639f6eb
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Mythology Gag
 Dead Cells (Video Game) / int_26ac510e
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Mythology Gag: In Return to Castlevania, Dracula's final quotes begin as a small variation of, and eventually escalates to word-to-word, his memetic quote from the original PS1 version of Castlevania: Symphony of the Night instead of the revamped PSP version featured in Dracula X Chronicles.
 Dead Cells (Video Game) / int_26ac510e
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 Dead Cells (Video Game) / int_294ed981
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Bilingual Bonus
 Dead Cells (Video Game) / int_294ed981
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Bilingual Bonus: According to the lore for Valmont's Whip, the full name of the wielder this whip was named for was "Baron Valmont du Cul", which is French for "Baron Valmont of the Ass".
 Dead Cells (Video Game) / int_294ed981
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Blackout Basement
 Dead Cells (Video Game) / int_2ac60b83
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Black Out Basement: The Forgotten Sepulcher, where magical lamps keep the darkness at bay and to linger too long outside their light is death.
 Dead Cells (Video Game) / int_2ac60b83
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 Dead Cells (Video Game) / int_2d8bcd90
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AutomaticCrossbow
 Dead Cells (Video Game) / int_2d8bcd90
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Automatic Crossbow: Multiple versions, some handheld weapons and others as deployable turrets. The Repeating Crossbow and Ice Crossbow play this trope the straightest; both will continue to fire as long as the attack button is held down and there is ammo remaining.
 Dead Cells (Video Game) / int_2d8bcd90
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 Dead Cells (Video Game) / int_2f253c94
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Glass Cannon
 Dead Cells (Video Game) / int_2f253c94
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Glass Cannon: The item modifier "Deal and recieve 2x damage" turns the player into this. Exaggerated with the quadruple damage mod. Tactics has mainly long-range weapons, but gives the lowest HP out of the three stats, eventually giving nothing at high levels.
 Dead Cells (Video Game) / int_2f253c94
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Shoplift and Die
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Shoplift and Die: Throughout many of the areas, there are rooms containing items protected by a locked door; payment is necessary to get past and take the item. The doors can be destroyed to steal the item for free, but doing so inflicts you with a curse.
 Dead Cells (Video Game) / int_33bcd2af
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Ground Pound
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Ground Pound: You can perform a dive attack which damages enemies in a small area around you and can potentially stun too if you dive far enough.
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Magical Weapon
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Magical Weapon: Many weapons have some magical property, with the most interesting being Serenade, a talking flying sword that can wield itself or by wielded by you. Most oddly, it marks enemies for a critical hit after hitting them, which in only triggered by using the weapon in its other mode.
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Flipping the Bird
 Dead Cells (Video Game) / int_364b9be6
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Flipping the Bird: Done by the Beheaded when refusing to give the Teleportation Rune to another prisoner, when the aforementioned prisoner reacts with anger. Also done by the Giant whenever you kill him.
 Dead Cells (Video Game) / int_364b9be6
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Five-Second Foreshadowing
 Dead Cells (Video Game) / int_381855db
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Five-Second Foreshadowing: In the Castlevania DLC, after going through the Clock Tower, there's a section in Dracula's castle adorned by statues, all vaguely humanoid, and oh there are some monsters there as well, and sure enough you drop down and face off against Medusa.
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Lightning Lash
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Lightning Lash: The Electric Whip, which auto-targets a nearby enemy, deals splash damage, and deals shock damage over time.
 Dead Cells (Video Game) / int_384d0eaf
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 Dead Cells (Video Game) / int_39b8d3d6
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Boring, but Practical
 Dead Cells (Video Game) / int_39b8d3d6
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Boring, but Practical: The Infantry Grenade is a grenade that deals light damage to enemies but is very quick to use, with a 4 second cooldown. While its damage isn't super great, it's still enough to take a good chunk of health from most enemies and becomes even deadlier with cooldown reducing mutations. It's not very good against bosses however. The Wolf Trap is essentially a deployable bear trap, which prevents an enemy from moving for a while once it's stepped on. Its damage isn't too great, but keeping an enemy from moving, even if only for a fraction of a second, can be incredibly helpful, as it gives you time to reposition yourself to attack better or dodge incoming attacks. It works very well on bosses, especially ones that are incredibly agile or like to stay very close to you. Cutting their mobility with a Wolf Trap gives you much more room to maneuver. The Multiple-nocks Bow is a bow that fires 3 arrows at a time. While it has no other gimmick, it has above average DPS that doesn't rely on crits, and if you defeat an enemy with 1 or 2 arrows, the remaining arrows will keep travelling and damage other enemies. The Double Crossb-o-matic is a deployable turret that can attack two enemies at once. While its DPS isn't too great, its multiple targeting is invaluable when fighting multiple enemies, especially with an affix that lets it pierce enemies. The oil grenade covers a large area with oil. Doesn't sound too glamorous, but its area of effect is huge, much bigger than what the explosion visual suggests, and oil is used in a number of beneficial interactions. It, of course, makes the burn status effect stronger, but a number of weapons will also crit on enemies covered in oil, and there is an affix that increases damage on oiled enemies as well. The Oiled sword is rather simple in its effect of doing critical hits during the ten seconds following striking a burning target, but even without the criticals, it still has very respectable damage and swing speed, meaning that you could end up using it even without burning your opponents. The Bow and Bottomless Quiver can be this. Sure it might have less DPS than whatever you're carrying or eyeing in the shop, but the fact that you don't have to engage the enemy physically is a HUGE plus.
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Konami Code
 Dead Cells (Video Game) / int_3ece9e25
comment
The Return to Castlevania DLC adds the whip, the Vampire Killer, which ignores shields and deals critical hits to burning enemies. If you acquire the Valmont's Whip while wearing any of the Belmont costumes from the Castlevania DLC, it turns into the chain whip from the series.You can also input the Konami Code during gameplay to unlock the Morning Star weapon
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Ability Required to Proceed
 Dead Cells (Video Game) / int_3f2503af
comment
Ability Required to Proceed: You will run into paths where you're unable to get any further without a particular rune to help you along. The only one that's strictly mandatory is the Vine Rune, which is required to access the second half of the Promenade of the Condemned, and thus the rest of the game after that point.
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 Dead Cells (Video Game) / int_409c3edf
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Zip Mode
 Dead Cells (Video Game) / int_409c3edf
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Zip Mode: As you traverse through areas, you activate teleporters that you can use to quickly get through areas you've already traversed.
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1.0
 Dead Cells (Video Game) / int_409c3edf
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_409c3edf
 Dead Cells (Video Game) / int_42c9f1ec
type
Downplayed Trope
 Dead Cells (Video Game) / int_42c9f1ec
comment
Downplayed with the Throwing Knives which resemble kunai and can be tossed much more rapidly than arrows can be fired. Individually they do little direct damage, but often cause bleeding in targets, making them suitable for throw-and-run tactics. And if you find two Throwing Knives with affixes complimenting each other (Creates a trail of fire behind the projectile + 100% Damage Bonus to Poisoned enemies, Projectile bursts into a cloud of poison + 100% Damage Bonus on burning enemies), just mash both Weapon buttons together for a Knife Machinegun.
 Dead Cells (Video Game) / int_42c9f1ec
featureApplicability
1.0
 Dead Cells (Video Game) / int_42c9f1ec
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_42c9f1ec
 Dead Cells (Video Game) / int_49d59be9
type
Scenery Porn
 Dead Cells (Video Game) / int_49d59be9
comment
Scenery Porn: The art is simply beautiful and the backgrounds are incredible.
 Dead Cells (Video Game) / int_49d59be9
featureApplicability
1.0
 Dead Cells (Video Game) / int_49d59be9
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_49d59be9
 Dead Cells (Video Game) / int_4b248941
type
Long-Range Fighter
 Dead Cells (Video Game) / int_4b248941
comment
Long-Range Fighter: All of the ranged weapons make the player this to some extent, but a special mention is reserved for the Hunter's Longbow, which deals critical hits on long-range shots. Its slow draw speed makes it terrible in close combat, though. One of the Tactics mutations that's available by default, Tranquility, grants a damage bonus if there are no enemies nearby.
 Dead Cells (Video Game) / int_4b248941
featureApplicability
1.0
 Dead Cells (Video Game) / int_4b248941
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_4b248941
 Dead Cells (Video Game) / int_4c798fd5
type
Shock and Awe
 Dead Cells (Video Game) / int_4c798fd5
comment
Shock and Awe: Lightning, Electric Whip, Thundershield, Tesla Coil, and Wings of the Crow all have electric damage as a base part of their effects.
 Dead Cells (Video Game) / int_4c798fd5
featureApplicability
1.0
 Dead Cells (Video Game) / int_4c798fd5
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_4c798fd5
 Dead Cells (Video Game) / int_4e7c4536
type
Wham Line
 Dead Cells (Video Game) / int_4e7c4536
comment
Wham Line: Defeating the Giant will have him call the Beheaded "my King". Should the Beheaded possess the King's body...
 Dead Cells (Video Game) / int_4e7c4536
featureApplicability
1.0
 Dead Cells (Video Game) / int_4e7c4536
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_4e7c4536
 Dead Cells (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Dead Cells (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The ability to use two items of the same kind was disabled in Normal Mode relatively early in the game's lifespan to help remedy Complacent Gaming Syndrome. It can still be re-enabled in Custom Mode. It's generally acknowledged as a moderate Game-Breaker, since any build that synergizes with one instance of a weapon or skill will synergize with both.
 Dead Cells (Video Game) / int_4f4372e9
featureApplicability
1.0
 Dead Cells (Video Game) / int_4f4372e9
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_4f4372e9
 Dead Cells (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Dead Cells (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Shields negate incoming damage if blocks are timed properly; unfortunately, this works for both the player and the enemies. Just having a shield equipped will also give the player some damage reduction. Shields no longer give passive damage reduction, but they do return enemy attacks back at them, making them an Attack Reflector.
 Dead Cells (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Dead Cells (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_4ffde1e0
 Dead Cells (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Dead Cells (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: Downplayed. While the levels progressively get harder overall, the random nature of them may cause this to an extent, depending on what the game decides to generate and where.
 Dead Cells (Video Game) / int_529ade8d
featureApplicability
1.0
 Dead Cells (Video Game) / int_529ade8d
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_529ade8d
 Dead Cells (Video Game) / int_52aa0c4a
type
The Caligula
 Dead Cells (Video Game) / int_52aa0c4a
comment
The Caligula: The King took a homicidal approach to containing the Malaise while also putting most of the responsibility on his staff and keeping to himself. The Beheaded is rather Ax-Crazy, but he seems to at least be more competent than before.
 Dead Cells (Video Game) / int_52aa0c4a
featureApplicability
1.0
 Dead Cells (Video Game) / int_52aa0c4a
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_52aa0c4a
 Dead Cells (Video Game) / int_5378a179
type
Macrogame
 Dead Cells (Video Game) / int_5378a179
comment
Macrogame: The Dead Cells you collect are used for general upgrades like more health flask uses, unlocking new items, and upgrading some items for your next run.
 Dead Cells (Video Game) / int_5378a179
featureApplicability
1.0
 Dead Cells (Video Game) / int_5378a179
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_5378a179
 Dead Cells (Video Game) / int_53e6f4a
type
Diminishing Returns for Balance
 Dead Cells (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: Scrolls loose about 9% of their upgrade potential as you use them. In exchange, they gradually upgrade your Mutations as well.
 Dead Cells (Video Game) / int_53e6f4a
featureApplicability
1.0
 Dead Cells (Video Game) / int_53e6f4a
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_53e6f4a
 Dead Cells (Video Game) / int_5521ed05
type
No Animals Were Harmed
 Dead Cells (Video Game) / int_5521ed05
comment
No Animals Were Harmed: One of the loading screen text for the Astrolab is "No animals were harmed in the research for a cure to the Malaise, promise!". Considering some of the monsters you face and a lore room that can spawn in the level itself, this is blatantly untrue.
 Dead Cells (Video Game) / int_5521ed05
featureApplicability
1.0
 Dead Cells (Video Game) / int_5521ed05
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_5521ed05
 Dead Cells (Video Game) / int_5534431f
type
Money for Nothing
 Dead Cells (Video Game) / int_5534431f
comment
Money for Nothing: Oddly enforced on the highest difficulty. At 5BSC, you don't get to spend the Cells you've collected. The Collector is gone and he steals all your Cells before his boss fight, and unless you for some reason decide to end your run early after killing the Hand of the King, you don't get the carry them to your next run. This was addressed in a later update where the Collector's Intern takes over his functions in his absence.
 Dead Cells (Video Game) / int_5534431f
featureApplicability
1.0
 Dead Cells (Video Game) / int_5534431f
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_5534431f
 Dead Cells (Video Game) / int_5554487f
type
PurposefullyOverpowered
 Dead Cells (Video Game) / int_5554487f
comment
Purposefully Overpowered: Aspects were added in Version 2.5, which lets you equip one very overpowered passive effect, ranging from reversed poison damage, doubled damage dealt/taken while cursed, extremely low deployable cooldowns, and instant kill out of invisibility. Using an Aspect prevents you from unlocking Boss Cells and achievements for no-hitting bosses.
 Dead Cells (Video Game) / int_5554487f
featureApplicability
1.0
 Dead Cells (Video Game) / int_5554487f
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_5554487f
 Dead Cells (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Dead Cells (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The Symmetrical Spear dropped by the Hand of the King the first time you defeat him has two affixes that appear on no other weapon: "Can break shields!" and "+300% damage to all enemies!". Of course, there are no enemies left to kill at this point, and the only option is to start a new run which causes you to lose the spear. There is, however, one exception. After you've beaten the game with five boss cells the first time, the Hand of the King will drop this again, which you must use to break the shield on the King. This time around, you can take the weapon to the Astrolab and fight the True Final Boss with it.
 Dead Cells (Video Game) / int_55e5b37c
featureApplicability
1.0
 Dead Cells (Video Game) / int_55e5b37c
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_55e5b37c
 Dead Cells (Video Game) / int_57cd63e6
type
Art-Style Dissonance
 Dead Cells (Video Game) / int_57cd63e6
comment
Art-Style Dissonance: The game appears to look quite serious in visuals and setting except when you interact with anyone that isn't intending to kill you, or read some of the background objects. When you do, the game reveals itself to be more goofy and tongue-in-cheek than it would seem at first glance.
 Dead Cells (Video Game) / int_57cd63e6
featureApplicability
1.0
 Dead Cells (Video Game) / int_57cd63e6
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_57cd63e6
 Dead Cells (Video Game) / int_586624e5
type
Genius Loci
 Dead Cells (Video Game) / int_586624e5
comment
Genius Loci: Heavily implied with the Slumbering Sanctuary. The biome seems rather tame at first, but then you find an altar that "awakens" it, changing its color scheme from blue to orange and making a bunch of enemy statues come to life. One of the loading screen quotes straight up says that the villagers claimed this place is alive, and then ironically dismisses it.
 Dead Cells (Video Game) / int_586624e5
featureApplicability
1.0
 Dead Cells (Video Game) / int_586624e5
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_586624e5
 Dead Cells (Video Game) / int_59da9841
type
Skill Gate Characters
 Dead Cells (Video Game) / int_59da9841
comment
Skill Gate Characters: The Electric Whip automatically targets enemies on different levels than you, and ignore the shieldbearer enemy's shield. And... that's pretty much it. Its damage output is very low, its range isn't that big, and just about every other weapon in the game has something that makes it a better pick once you know how to properly play the game. It's one saving grace is its ability to electrocute enemies standing in water or poison, but even that is dependant on biomes and not all that common in the first place.
 Dead Cells (Video Game) / int_59da9841
featureApplicability
1.0
 Dead Cells (Video Game) / int_59da9841
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_59da9841
 Dead Cells (Video Game) / int_5a08d0ae
type
Back Stab
 Dead Cells (Video Game) / int_5a08d0ae
comment
Brutality weapons tend to be close-range weapons with above-average DPS, while Brutality skills are either short-ranged grenades or items to promote moving into close range. Brutality mutations tend to incentivize melee combat. Examples include the Assassin's Dagger, Oil Grenade, and Phaser.
 Dead Cells (Video Game) / int_5a08d0ae
featureApplicability
1.0
 Dead Cells (Video Game) / int_5a08d0ae
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_5a08d0ae
 Dead Cells (Video Game) / int_5a62c428
type
Exaggerated
 Dead Cells (Video Game) / int_5a62c428
comment
Exaggerated with enemies, who are very allergic to drops that wouldn't even stun the player.
 Dead Cells (Video Game) / int_5a62c428
featureApplicability
1.0
 Dead Cells (Video Game) / int_5a62c428
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_5a62c428
 Dead Cells (Video Game) / int_5ad39c3a
type
Play Every Day
 Dead Cells (Video Game) / int_5ad39c3a
comment
Play Every Day: You can take on a Daily Run each day, and clearing certain numbers of them awards you with blueprints for the main game.
 Dead Cells (Video Game) / int_5ad39c3a
featureApplicability
1.0
 Dead Cells (Video Game) / int_5ad39c3a
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_5ad39c3a
 Dead Cells (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Dead Cells (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: It's possible to get a particularly good weapon or skill simply by luck in the early stages of the game. Shopkeepers also occasionally sell high level items.
 Dead Cells (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Dead Cells (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_5b81ca8d
 Dead Cells (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Dead Cells (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: The bosses are immune to the stunlock effect of the various kicking weapons, so as to make beating them an actual challenge. And while they're not completely immune to freezing, they become more and more resistant to it the more you freeze them, until eventually they become immune to it (the diminishing returns do reset after a set time, however).
 Dead Cells (Video Game) / int_5bb56482
featureApplicability
1.0
 Dead Cells (Video Game) / int_5bb56482
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_5bb56482
 Dead Cells (Video Game) / int_5cc0d020
type
Castlevania (Franchise)
 Dead Cells (Video Game) / int_5cc0d020
comment
Even before the DLC, there were already a ton of references to Castlevania, including the Valmont's Whip weapon, the The Death Orb skill (which closely resembles the Malachi’s attack from Castlevania: Symphony of the Night), and the entire design of the Clock Tower and Castle biomes.
 Dead Cells (Video Game) / int_5cc0d020
featureApplicability
1.0
 Dead Cells (Video Game) / int_5cc0d020
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_5cc0d020
 Dead Cells (Video Game) / int_60f37373
type
Attack Reflector
 Dead Cells (Video Game) / int_60f37373
comment
Shields no longer give passive damage reduction, but they do return enemy attacks back at them, making them an Attack Reflector.
 Dead Cells (Video Game) / int_60f37373
featureApplicability
1.0
 Dead Cells (Video Game) / int_60f37373
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_60f37373
 Dead Cells (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Dead Cells (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Some of the areas have these. Most notable are the Ossuary and the Forgotten Sepulchre. In non-English versions, Conjunctivius' special area is this, but in the English translation it's called The Insufferable Crypt.
 Dead Cells (Video Game) / int_60fa92ac
featureApplicability
1.0
 Dead Cells (Video Game) / int_60fa92ac
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_60fa92ac
 Dead Cells (Video Game) / int_610afe0a
type
Flechette Storm
 Dead Cells (Video Game) / int_610afe0a
comment
Flechette Storm: Downplayed with the Throwing Knives which resemble kunai and can be tossed much more rapidly than arrows can be fired. Individually they do little direct damage, but often cause bleeding in targets, making them suitable for throw-and-run tactics. And if you find two Throwing Knives with affixes complimenting each other (Creates a trail of fire behind the projectile + 100% Damage Bonus to Poisoned enemies, Projectile bursts into a cloud of poison + 100% Damage Bonus on burning enemies), just mash both Weapon buttons together for a Knife Machinegun. Exaggerated with the appropriately named Knife Storm ability, which launches several such projectiles as above radially around the player.
 Dead Cells (Video Game) / int_610afe0a
featureApplicability
1.0
 Dead Cells (Video Game) / int_610afe0a
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_610afe0a
 Dead Cells (Video Game) / int_62259825
type
Nintendo Hard
 Dead Cells (Video Game) / int_62259825
comment
Nintendo Hard: The game is a classic Metroidvania, which guarantees lots of opportunities for mistakes to be punished even at the lowest level of difficulty. Every boss cell added adjusts the population of each biome to include deadlier enemies, scales enemies up to higher and higher levels (while leaving player equipment unmodified unless cells are spent to upgrade the Cell Forge), and reduces opportunities for healing in between levels.
 Dead Cells (Video Game) / int_62259825
featureApplicability
1.0
 Dead Cells (Video Game) / int_62259825
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_62259825
 Dead Cells (Video Game) / int_643659d4
type
Spit Take
 Dead Cells (Video Game) / int_643659d4
comment
Spit Take: During the True True Ending, the Beheaded, having reclaimed his original body and resumed his role as the King, takes a large sip of wine, only to spit it out in shock when a glitched version of himself as the Beheaded approaches the throne.
 Dead Cells (Video Game) / int_643659d4
featureApplicability
1.0
 Dead Cells (Video Game) / int_643659d4
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_643659d4
 Dead Cells (Video Game) / int_649345a2
type
You Will Not Evade Me
 Dead Cells (Video Game) / int_649345a2
comment
You Will Not Evade Me: Corpse Worms found in the Sewers and Weaver Worms found in the Stilt Village will magically teleport to the player if they cannot otherwise access them. The same is true of the Elite monsters once enough of their health has been depleted. Phasers and Trackers will teleport to the player if they've seen them. Catchers use a grapple hook to reel in far-away players. The player can obtain their hook as well. Finally, Castle's Guardian Knights can create whirlwinds that pull in an unfortunate player. You can get that too. And Golems will teleport you to them with their laser ability. The Wrenching Whip also does this, albeit to a lesser degree. The Time Keeper will attempt to pull you in with a chain blade if you get too far away. If you get to four Boss Cells, every enemy teleports to the player if you attempt to run away.
 Dead Cells (Video Game) / int_649345a2
featureApplicability
1.0
 Dead Cells (Video Game) / int_649345a2
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_649345a2
 Dead Cells (Video Game) / int_64c8eea8
type
Wolverine Claws
 Dead Cells (Video Game) / int_64c8eea8
comment
Wolverine Claws: Thornies, enemies in the later areas, use these for their melee attack.
 Dead Cells (Video Game) / int_64c8eea8
featureApplicability
1.0
 Dead Cells (Video Game) / int_64c8eea8
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_64c8eea8
 Dead Cells (Video Game) / int_659b8d91
type
Tactical Door Use
 Dead Cells (Video Game) / int_659b8d91
comment
Tactical Door Use: Doors can be opened, closed, or outright destroyed, and enemies can hear the player through closed doors, so one can kite foes back and forth this way. Breaking doors down will stun foes directly on the other side, and if you have the crowbar, it'll even give you a few seconds of critical hits.
 Dead Cells (Video Game) / int_659b8d91
featureApplicability
1.0
 Dead Cells (Video Game) / int_659b8d91
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_659b8d91
 Dead Cells (Video Game) / int_671a3e1
type
Too Kinky to Torture
 Dead Cells (Video Game) / int_671a3e1
comment
Too Kinky to Torture: Weirdly enough, cursed chests fulfill this purpose. They're pretty masochestic and want you to kick their face in.
 Dead Cells (Video Game) / int_671a3e1
featureApplicability
1.0
 Dead Cells (Video Game) / int_671a3e1
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_671a3e1
 Dead Cells (Video Game) / int_676e942c
type
We Hardly Knew Ye
 Dead Cells (Video Game) / int_676e942c
comment
We Hardly Knew Ye: The woman you talk to in the beginning hub goes out and dies next to the door to the Promenade after a few runs. You can actually see her body decompose over the course of the next attempts. The Practice Makes Perfect update brings her back (now undead) as the NPC who runs the training room added in the update.
 Dead Cells (Video Game) / int_676e942c
featureApplicability
1.0
 Dead Cells (Video Game) / int_676e942c
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_676e942c
 Dead Cells (Video Game) / int_67e9f779
type
Teleport Spam
 Dead Cells (Video Game) / int_67e9f779
comment
Teleport Spam: Both Phazers can do this to ruin your day, and can move between different elevations in doing so. Hello Darkness My Old Update introduced the Trackers who do that in groups.
 Dead Cells (Video Game) / int_67e9f779
featureApplicability
1.0
 Dead Cells (Video Game) / int_67e9f779
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_67e9f779
 Dead Cells (Video Game) / int_69f4d99b
type
Shockwave Stomp
 Dead Cells (Video Game) / int_69f4d99b
comment
Shockwave Stomp: One of the game's bosses, The Concierge, has this effect, although it isn't a stomp per se. Another of the game's bosses, The Hand of the King, has a much straighter example. In addition, Golems in the Slumbering Sanctuary can do this.
 Dead Cells (Video Game) / int_69f4d99b
featureApplicability
1.0
 Dead Cells (Video Game) / int_69f4d99b
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_69f4d99b
 Dead Cells (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Dead Cells (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: As of the 1.2 update, there are numerous outfits to be collected. Most are palette swaps, but some actually change the Beheaded's clothes, and in the case of the Time Keeper's outfits, their gender (or at least the gender of the body they're using). 2.6 adds Flawless, pure gold versions of boss outfits for killing them with no hits taken.
 Dead Cells (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Dead Cells (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_6ac6a56a
 Dead Cells (Video Game) / int_6cc39b20
type
Puppeteer Parasite
 Dead Cells (Video Game) / int_6cc39b20
comment
Puppeteer Parasite: The player character is a slime piloting a decapitated corpse. There are parasite zombies in the Stilt Village area. They spawn an army of maggots on death.
 Dead Cells (Video Game) / int_6cc39b20
featureApplicability
1.0
 Dead Cells (Video Game) / int_6cc39b20
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_6cc39b20
 Dead Cells (Video Game) / int_6d332aea
type
Driven to Suicide
 Dead Cells (Video Game) / int_6d332aea
comment
Driven to Suicide: Multiple npcs are found hanging in their cells and homes. One of them even killed her family first.
 Dead Cells (Video Game) / int_6d332aea
featureApplicability
1.0
 Dead Cells (Video Game) / int_6d332aea
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_6d332aea
 Dead Cells (Video Game) / int_6e7a3cd
type
Underground Monkey
 Dead Cells (Video Game) / int_6e7a3cd
comment
Underground Monkey: There are a couple different kinds of bats that all work pretty much the same. Return to Castlevania has a few more of these; the Armor Knight and Dire Werewolf are the Lancer and Rampager enemies in all but name and look, while the Werewolf is a less aggressive version of the Rampager. Notably, you can run into these enemies much earlier than you would the originals. The Lancer is a late-game enemy, but Armor Knights can appear in the Castle Outskirts, which would be your second level, while Rampagers only appear with three boss cells, but Dire Werewolves can appear with one.
 Dead Cells (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Dead Cells (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_6e7a3cd
 Dead Cells (Video Game) / int_6e7e9709
type
Cosmetic Award
 Dead Cells (Video Game) / int_6e7e9709
comment
Cosmetic Award: You can get blueprints that unlock custom outfits for the Prisoner from all of the enemies and even bosses. Only one has some effect beyond simply changing how the character looks: the King's outfit changes a few lines of dialogue with the Giant and the Queen and modifies the ending one gets upon beating the Collector.
 Dead Cells (Video Game) / int_6e7e9709
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1.0
 Dead Cells (Video Game) / int_6e7e9709
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_6e7e9709
 Dead Cells (Video Game) / int_6ec03ba1
type
Mook Maker
 Dead Cells (Video Game) / int_6ec03ba1
comment
Mook Maker: Death Spitters, found in the Ossuary, create little bloblike monsters to attack. In the Prison Depths, the mechanical spiders serve the same purpose, but for bats.
 Dead Cells (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Dead Cells (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_6ec03ba1
 Dead Cells (Video Game) / int_6ec989d8
type
Guide Dang It!
 Dead Cells (Video Game) / int_6ec989d8
comment
Guide Dang It!: Obtaining the Explosive Crossbow schematic. It's hidden behind three locked doors in the Promenade of the Condemned, which require one Gardener's Key each to open. The first two keys are behind areas that are signposted pretty obviously with "rune-required-to-progress-here" landmarks. The third? Stomp a potted rose three times. The rose looks like just another random background element and it always spawns uphill in an area that rarely has enemies, so it's very unlikely that a player would find it by playing normally. At least the rose responds when it's stomped on, so a random or accidental stomp might reveal that it's important. The Acceptance schematic is even tougher, by proxy of requiring the three Gardener's Keys. To obtain it, obtain all three Gardener's Keys, then go to the Ramparts, Graveyard, and Forgotten Sepulcher, all of which have one hidden Moonflower key locked behind doors that require one Gardener's each. On a normal run, however, one cannot access the Graveyard from the Ramparts — you need to inject three Boss Stem Cells to access the alternate path.
 Dead Cells (Video Game) / int_6ec989d8
featureApplicability
1.0
 Dead Cells (Video Game) / int_6ec989d8
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_6ec989d8
 Dead Cells (Video Game) / int_710bd545
type
Mind Screwdriver
 Dead Cells (Video Game) / int_710bd545
comment
And then there's the true true ending, obtainable by defeating the Collector once, then going through the game and possessing the King's body before entering the Astrolab, which manages to be both this and a Mind Screwdriver. The Beheaded finally remembers their past: They are in the fact the King's mind, separated from his body (which explains why the King makes no struggle whenever the Beheaded "kills" him). The King returns to his body and confronts and defeats the Collector once again. Afterwards, the King returns to his throne, convinced that his journey is finally over… only for a new, "glitched" Beheaded to suddenly appear before him. The two prepare to square off, with the game cutting to credits just as the two engage.
 Dead Cells (Video Game) / int_710bd545
featureApplicability
1.0
 Dead Cells (Video Game) / int_710bd545
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_710bd545
 Dead Cells (Video Game) / int_7367e5f7
type
Random Drop
 Dead Cells (Video Game) / int_7367e5f7
comment
Random Drop: Most of the blueprints are randomly dropped from the enemies you defeat.
 Dead Cells (Video Game) / int_7367e5f7
featureApplicability
1.0
 Dead Cells (Video Game) / int_7367e5f7
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_7367e5f7
 Dead Cells (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Dead Cells (Video Game) / int_740f59b4
comment
There are three main stats: Brutality, Tactics, and Survival (Red, Purple, and Green respectively). Items on the ground have colored auras corresponding to which stats they benefit from.
 Dead Cells (Video Game) / int_740f59b4
featureApplicability
1.0
 Dead Cells (Video Game) / int_740f59b4
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_740f59b4
 Dead Cells (Video Game) / int_76488dfe
type
The Turret Master
 Dead Cells (Video Game) / int_76488dfe
comment
The Turret Master: You can load up with Sinew Slicers or Crossbow-o-Matic's and let them do the fighting for you. As long as you stay close enough to power them, that is.
 Dead Cells (Video Game) / int_76488dfe
featureApplicability
1.0
 Dead Cells (Video Game) / int_76488dfe
featureConfidence
1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_76488dfe
 Dead Cells (Video Game) / int_77494699
type
Iaijutsu Practitioner
 Dead Cells (Video Game) / int_77494699
comment
Iaijutsu Practitioner: The Beheaded draws Hattori's Katana this way for its Charged Attack.
 Dead Cells (Video Game) / int_77494699
featureApplicability
1.0
 Dead Cells (Video Game) / int_77494699
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_77494699
 Dead Cells (Video Game) / int_7b466b3b
type
Pain & Gain
 Dead Cells (Video Game) / int_7b466b3b
comment
Pain & Gain: The Frantic Sword is an unlockable weapon that deals critical damage when The Beheaded is below half maximum health.
 Dead Cells (Video Game) / int_7b466b3b
featureApplicability
1.0
 Dead Cells (Video Game) / int_7b466b3b
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_7b466b3b
 Dead Cells (Video Game) / int_7ba493b0
type
Always Accurate Attack
 Dead Cells (Video Game) / int_7ba493b0
comment
Always Accurate Attack: Throwing Knives, Electric Whip, and Magic Missiles always target the closest enemy; if it's in their ranges, it will hit them.
 Dead Cells (Video Game) / int_7ba493b0
featureApplicability
1.0
 Dead Cells (Video Game) / int_7ba493b0
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_7ba493b0
 Dead Cells (Video Game) / int_7e6c0522
type
Off with His Head!
 Dead Cells (Video Game) / int_7e6c0522
comment
Off with His Head!: The body the player inhabits is always the corpse of a condemned soul, left rotting next to the headsmen's block and ax, the head itself nowhere to be seen.
 Dead Cells (Video Game) / int_7e6c0522
featureApplicability
1.0
 Dead Cells (Video Game) / int_7e6c0522
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_7e6c0522
 Dead Cells (Video Game) / int_82accf22
type
Gainax Ending
 Dead Cells (Video Game) / int_82accf22
comment
Gainax Ending: The default ending. After slaying the Hand of the King, The Beheaded takes his weapon and uses it to break the barrier protecting the king, who's in a vegetative state. He then impales the king, causing him to levitate in the air and explode, destroying The Beheaded's body. And then...nothing. The Beheaded crawls out of the rubble without his body and uses a fountain's plumbing to return to the beginning of the game, where nothing has changed despite the death of the king. Even The Beheaded has no idea what's going on. The true ending isn't much better. After you defeat the Hand of the King with five boss stem cells active, the Beheaded uncovers the Collector's hidden Astrolab, where the Collector reveals that he has been using all the Cells the Beheaded has been bringing him to create a Panacea to cure the Malaise. After sampling the Panacea for himself and subsequently mutating, the Collector suddenly turns on the Beheaded, determined to keep the loop of the Beheaded dying and collecting Cells going on indefinitely. The Beheaded defeats the Collector and the Panacea causes his body to evaporate...but his main cell body remains. At the start of your next run, the Beheaded is suddenly confronted by the Time Keeper, who angrily tells him that his actions have caused the infection to spread further than before. She tries to reset the loop, but something goes wrong, and the new state of the island becomes "glitched", with the Tutorial Knight suddenly alive again and repeating her introduction speech ad nauseum. And then there's the true true ending, obtainable by defeating the Collector once, then going through the game and possessing the King's body before entering the Astrolab, which manages to be both this and a Mind Screwdriver. The Beheaded finally remembers their past: They are in the fact the King's mind, separated from his body (which explains why the King makes no struggle whenever the Beheaded "kills" him). The King returns to his body and confronts and defeats the Collector once again. Afterwards, the King returns to his throne, convinced that his journey is finally over… only for a new, "glitched" Beheaded to suddenly appear before him. The two prepare to square off, with the game cutting to credits just as the two engage. The alternate ending added in the Queen and the Sea DLC carries on the tradition. After the Beheaded kills the Queen and lights the beacon, a ship on the horizon approaches. It seems that the Beheaded finally has a ride off the island, only to reveal that the ship is crewed entirely by skeleton sailors. Roll credits.
 Dead Cells (Video Game) / int_82accf22
featureApplicability
1.0
 Dead Cells (Video Game) / int_82accf22
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_82accf22
 Dead Cells (Video Game) / int_834420aa
type
BFS
 Dead Cells (Video Game) / int_834420aa
comment
BFS: The Broadsword, a high-damage, slow-swinging weapon, is the archetypal example.
 Dead Cells (Video Game) / int_834420aa
featureApplicability
1.0
 Dead Cells (Video Game) / int_834420aa
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_834420aa
 Dead Cells (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Dead Cells (Video Game) / int_8409a385
comment
Conjunctivius drops the Tentacle, a... tentacle that can drag you towards walls and enemies and deals a critical hit if you attack again.
 Dead Cells (Video Game) / int_8409a385
featureApplicability
1.0
 Dead Cells (Video Game) / int_8409a385
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_8409a385
 Dead Cells (Video Game) / int_86f2d483
type
Frying Pan of Doom
 Dead Cells (Video Game) / int_86f2d483
comment
Frying Pan of Doom: A frying pan is a Brutality-scaling melee weapon. It's fast, and does critical damage to enemies facing the player, with overall strong damage output, but it's very short-ranged compared to the more conventional swords and daggers. The "Enter the Panchaku" update adds, well, frying pan nunchuks (called panchaku), two frying pans 'o doom tied together at the handle.
 Dead Cells (Video Game) / int_86f2d483
featureApplicability
1.0
 Dead Cells (Video Game) / int_86f2d483
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_86f2d483
 Dead Cells (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Dead Cells (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: Played with. On one hand, the Toxic Sewers and Old Sewers levels are vast, filled with creatures and deathtraps. On the other, they are also full of poisonous water, and (for the Toxic Sewers) of low hallways.
 Dead Cells (Video Game) / int_87e661e8
featureApplicability
1.0
 Dead Cells (Video Game) / int_87e661e8
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_87e661e8
 Dead Cells (Video Game) / int_8a0bc642
type
Unnecessary Combat Roll
 Dead Cells (Video Game) / int_8a0bc642
comment
Unnecessary Combat Roll: The player can roll a lot with no negative effects. It's even necessary in some areas to advance, or to dodge enemies' attacks! Enforced when using a Rapier, which guarantees a Critical Hit after rolling.
 Dead Cells (Video Game) / int_8a0bc642
featureApplicability
1.0
 Dead Cells (Video Game) / int_8a0bc642
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_8a0bc642
 Dead Cells (Video Game) / int_8a16409a
type
Shovel Strike
 Dead Cells (Video Game) / int_8a16409a
comment
Shovel Strike: With the Shovel, of course. It's a Brutality/Survival weapon, and can knock bombs away, being slightly less powerful but with a faster swing speed than the Broadword.
 Dead Cells (Video Game) / int_8a16409a
featureApplicability
1.0
 Dead Cells (Video Game) / int_8a16409a
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_8a16409a
 Dead Cells (Video Game) / int_8b9c512e
type
Down the Drain
 Dead Cells (Video Game) / int_8b9c512e
comment
Down the Drain: The Toxic Sewers and Ancient Sewers, as the names imply. Noticeably, they are the only levels where the water found in other levels is actually poison.
 Dead Cells (Video Game) / int_8b9c512e
featureApplicability
1.0
 Dead Cells (Video Game) / int_8b9c512e
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_8b9c512e
 Dead Cells (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Dead Cells (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: The Hand of the King drops Boss Cells upon death. Inject them, and the game will become harder but will also provide bonuses; most notably increasing the level of the Legendary Forge, which makes a portion (or all) of items spawn with a certain quality. On 4 and 5 Boss Cells, every item will be S-rank if you sink enough cells into it. More Boss Cells will also unlock doors in the levels with various bonuses behind them, such as shops, cell containers, chests, and alternate exits. The new enemies that only appear on higher difficulties also carry their own blueprints, some of which are for very handy weapons, secondary skills or perks.
 Dead Cells (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Dead Cells (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_8dc2b0f2
 Dead Cells (Video Game) / int_90f48bb1
type
Hard Mode Mooks
 Dead Cells (Video Game) / int_90f48bb1
comment
Hard Mode Mooks: To help make the higher difficulties mechanically more difficult (as opposed to just bumping up enemy health and damage and removing free inter-level healing), the game introduces new enemies to upgrade, replace or support enemies from the earlier difficulties: Boss Cell 1: Archers (single horizontal shot, slow movement) get replaced with Knife Throwers (invisibility, fast movement, throw a set of 3 projectiles), or later on Demolishers, who trade the bow for a medieval rocket launcher. Boss Cell 2: Shieldbearers (slow movement, long attack endlag) get replaced with Oven Knights that have a fragile front-shield but, when it is destroyed, go berserk and gain a two-hit combo Boss Cell 3: The basic zombie enemy (single melee strike) is partially replaced by Rampagers, who rush forward and slash four times, and can pursue the player endlessly. Boss Cell 4: The basic zombie enemy is further replaced by Failed Experiment, a giant with a wickedly fast jab and an evasive dodgemove.
 Dead Cells (Video Game) / int_90f48bb1
featureApplicability
1.0
 Dead Cells (Video Game) / int_90f48bb1
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_90f48bb1
 Dead Cells (Video Game) / int_91cecc1e
type
Exaggerated Trope
 Dead Cells (Video Game) / int_91cecc1e
comment
Exaggerated with the appropriately named Knife Storm ability, which launches several such projectiles as above radially around the player.
 Dead Cells (Video Game) / int_91cecc1e
featureApplicability
1.0
 Dead Cells (Video Game) / int_91cecc1e
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_91cecc1e
 Dead Cells (Video Game) / int_927b2f11
type
The Bus Came Back
 Dead Cells (Video Game) / int_927b2f11
comment
The Bus Came Back: In the earlier days of Early Access, at the end of a run, the Fisherman is standing by the pier, who is there to kill you and send you back to the beginning. He was replaced when the Hand of the King was added to the game with a "Coming Soon" sign and a pipe to travel back. He gets re-added years later in The Queen and the Sea DLC, who guides you to the new area.
 Dead Cells (Video Game) / int_927b2f11
featureApplicability
1.0
 Dead Cells (Video Game) / int_927b2f11
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_927b2f11
 Dead Cells (Video Game) / int_94f8be2d
type
Deadly Lunge
 Dead Cells (Video Game) / int_94f8be2d
comment
Deadly Lunge: The Zombie enemy archetype can absorb a fair amount of damage and moves slowly, but when it spots the player is capable of doing a long-windup followed by an extremely fast forward leaping attack.
 Dead Cells (Video Game) / int_94f8be2d
featureApplicability
1.0
 Dead Cells (Video Game) / int_94f8be2d
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_94f8be2d
 Dead Cells (Video Game) / int_955aba87
type
Mook Chivalry
 Dead Cells (Video Game) / int_955aba87
comment
Mook Chivalry: Normally, Dead Cells averts this as multiple enemies can all attack you at once, but there is one specific exception in a class of "sniper" enemies that shoot you through walls. Inquisitor (single projectile) enemies can have an unlimited number attacking you, but their upgraded form, the Arbiter, has a Spread Shot. To avoid them clogging the screen with too many projectiles, only one Arbiter can attack the player at a time.
 Dead Cells (Video Game) / int_955aba87
featureApplicability
1.0
 Dead Cells (Video Game) / int_955aba87
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_955aba87
 Dead Cells (Video Game) / int_95bca4c9
type
Tuckerization
 Dead Cells (Video Game) / int_95bca4c9
comment
Tuckerization: Valmont's Whip shares a name with the composer of the game, Valmont de Ragondas.
 Dead Cells (Video Game) / int_95bca4c9
featureApplicability
1.0
 Dead Cells (Video Game) / int_95bca4c9
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_95bca4c9
 Dead Cells (Video Game) / int_97926168
type
Rewatch Bonus
 Dead Cells (Video Game) / int_97926168
comment
Rewatch Bonus: Some NPCs are inexplicably hostile and rude to the Beheaded. One locked behind a cell door recognizes him, comments that they're "on the right side of the door for once," and that "they did't mess around." They recognize the Beheaded as the king, and this one assumes that the king was beheaded by his own subjects.
 Dead Cells (Video Game) / int_97926168
featureApplicability
1.0
 Dead Cells (Video Game) / int_97926168
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_97926168
 Dead Cells (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Dead Cells (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: As inherent to the roguelite genre, but particularly with the random Starter Equipment on higher difficulties. If you don't get anything with some synergy it can make the Early Game Hell much worse.
 Dead Cells (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Dead Cells (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_98b1dc8f
 Dead Cells (Video Game) / int_98c95895
type
Time Crash
 Dead Cells (Video Game) / int_98c95895
comment
Time Crash: If you kill the Collector, at the start of your next run, the Time Keeper teleports you directly to the Clock Room to berate you for killing the only person capable of creating the cure for the Malaise and resets time before kicking you back to the start of the game. However, something goes very wrong this time around. When you return, the Tutorial Knight is alive again, but heavily glitched and repeating her opening speech ad nauseam, and certain parts of the game are glitched as well. The King even returns to life, allowing you to possess his body.
 Dead Cells (Video Game) / int_98c95895
featureApplicability
1.0
 Dead Cells (Video Game) / int_98c95895
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_98c95895
 Dead Cells (Video Game) / int_9918518b
type
Press X to Die
 Dead Cells (Video Game) / int_9918518b
comment
Press X to Die: Subverted. Although they damage you on use, neither Vampirism nor the Face Flask will kill the player if used at low health or while cursed.
 Dead Cells (Video Game) / int_9918518b
featureApplicability
-0.3
 Dead Cells (Video Game) / int_9918518b
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_9918518b
 Dead Cells (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Dead Cells (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Normal, Hard, Very Hard, Expert, Nightmare, Hell.
 Dead Cells (Video Game) / int_9a117348
featureApplicability
1.0
 Dead Cells (Video Game) / int_9a117348
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_9a117348
 Dead Cells (Video Game) / int_9af10b44
type
Double Jump
 Dead Cells (Video Game) / int_9af10b44
comment
Double Jump: The player has this ability by default. Equippable amulets can boost this further to even a triple or quadruple jump. However, the maximum height of each subsequent jump quickly diminishes after the first, so this is less useful for scaling and more useful for controlled placement.
 Dead Cells (Video Game) / int_9af10b44
featureApplicability
1.0
 Dead Cells (Video Game) / int_9af10b44
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_9af10b44
 Dead Cells (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Dead Cells (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The Broadsword. It hits hard and feels awesome to use, but it swings incredibly slow compared to other melee weapons and has bad range for its speed. Using it requires a lot of thinking on whether or not it's safe to commit to an attack. With the update allowing to keep the combo in-between evasive rolls has made it slightly easier to manage. The Cursed Sword has the highest DPS value in the game. The catch is that the Beheaded is permanently inflicted with curse while carrying it, so every single attack in the game is lethal. note  YES ALSO IF IT IS IN YOUR BACKPACK Similarly, the "Deal and receive 2x damage" item modifier, and its close relative, "Restore 1% health on hit but take 2x damage". Taken even further with the rarer "deal +300% damage, take +300%". There's also the Frantic Sword, which always deals Critical Hits while you're under 50% health. Valmont's Whip in its first iteration, which dealt obscenely powerful crits on enemies that were right at the end of the whip's hitbox. This was easier said than done. Parrying requires good reflexes, proper spacing and timing, knowledge of every enemy's individual attack windows, and is extremely punishable when done wrong; however, mastering it allows you to interrupt almost every attack, reflect projectiles (including bombs) back at enemies, heal yourself on the go (with right mutation) and obtain ridiculous post-parry buffs like 300% damage or 3-second invincibility. Mastered parry skills combined with properly picked shields can break some bosses in half. The Great Owl of War is a powerful skill that summons an owl that attacks any nearby enemies automatically, and can be enraged to do even more damage. When you have two of them and synergize them with good affixes, they can do incredible amounts of damage. However, if you get hit, they vanish and you can't summon them again for a very long time. They're a powerful skill, but they require you to avoid getting hit to get the full benefit of their power. The Claw-Scythe. A very powerful Survival weapon that can easily do two millions of damage by the later levels with critical hits and has a great range. The catch? Each hit has a wind-up during which you're vulnerable, and equipping it takes your two weapon slots, so you can not get a shield or bow at all. After "The Update of plenty", this also applies to all crossbows, who have become two-handed weapons. They deal a lot of damage, but leave you utterly defensless (save for your dodge). Flawless is a spear weapon that, as the name suggests, rewards playing perfectly, by dealing critical hits as long as you haven't taken damage in the last 15 seconds. The moment you do, its damage plummets to one of the worst weapons in the game. The Acrobatipack mutation makes it so that rolling and then making a ranged attack within a few seconds will fire a ranged weapon stored in the player's backpack (with reduced damaged and a lesser penalty for a high Tactics stat), with a limit on how frequently it can trigger. While this seems narrow, combining it with certain weapons (for example, a crossbow with Fire Breath in the backpack) can produce staggering DPS every few seconds.
 Dead Cells (Video Game) / int_9b9397bb
featureApplicability
1.0
 Dead Cells (Video Game) / int_9b9397bb
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_9b9397bb
 Dead Cells (Video Game) / int_9be7c205
type
Giant Spider
 Dead Cells (Video Game) / int_9be7c205
comment
Giant Spider: Hammers (previously named mechanical spiders) are this to a T.
 Dead Cells (Video Game) / int_9be7c205
featureApplicability
1.0
 Dead Cells (Video Game) / int_9be7c205
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_9be7c205
 Dead Cells (Video Game) / int_9c1f758a
type
Kill It with Fire
 Dead Cells (Video Game) / int_9c1f758a
comment
Kill It with Fire: "Fire" is a damage type, often part of a Damage Over Time burning effect. Some enemies take extra damage from this, some randomly generated weapon and skill attributes do extra damage to burning foes, and sometimes an "oil" effect can be added which magnifies fire damage. Firebrands, an equippable ranged weapon, which drops flaming embers on the ground in a short arc in front of the player. Incendiary Grenades, a skill the player can use, which throws a grenade that bursts into flame.
 Dead Cells (Video Game) / int_9c1f758a
featureApplicability
1.0
 Dead Cells (Video Game) / int_9c1f758a
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_9c1f758a
 Dead Cells (Video Game) / int_9d12bbc1
type
Foreshadowing
 Dead Cells (Video Game) / int_9d12bbc1
comment
Foreshadowing: A retroactive example happened after Rise of the Giant was released. The music for High Peak Castle, the King's home and the final level, is a remix of the music for Prisoner's Quarters, the first level and the place where the Beheaded always starts his runs. The Giant reveals, and is later confirmed through certain runs, that the Beheaded is the King.
 Dead Cells (Video Game) / int_9d12bbc1
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1.0
 Dead Cells (Video Game) / int_9d12bbc1
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_9d12bbc1
 Dead Cells (Video Game) / int_9d723582
type
Shield Bash
 Dead Cells (Video Game) / int_9d723582
comment
Survival weapons include all shields, in addition to denoting anything that swings slow, but hits hard. This also applies to their Skills, in addition to including any Skill that heals the user. Survival mutations revolve around either parrying with a shield or passive improvement of survivability. Examples include the Cudgel, the Broad Sword, and Vampirism. Survival gives the highest HP bonus on level up.
 Dead Cells (Video Game) / int_9d723582
featureApplicability
1.0
 Dead Cells (Video Game) / int_9d723582
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_9d723582
 Dead Cells (Video Game) / int_9edbda07
type
Elite Mooks
 Dead Cells (Video Game) / int_9edbda07
comment
Elite Mooks: Monsters can appear in special rooms as "Elite" versions of themselves, with greatly increased abilities, health and damage. They drop a weapon or skill upon defeat. A few can be found in special rooms that disappear once they're beaten: an Undead Archer in the Promenade of the Condemned, a Slasher in the Toxic Sewers and later in the Ossuary, an Orb Caster in the Slumbering Sanctuary, and two Trackers in the Forgotten Sepulchre. The former four drop the Vine, Teleportation, Belier and Spider Runes respectively, while the latter must be defeated to access the Hayabusa Boots.
 Dead Cells (Video Game) / int_9edbda07
featureApplicability
1.0
 Dead Cells (Video Game) / int_9edbda07
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_9edbda07
 Dead Cells (Video Game) / int_a2686728
type
Rolling Attack
 Dead Cells (Video Game) / int_a2686728
comment
Rolling Attack: Thornies do this as their main attack. The player can do this with the Porcupack mutation, which deals damage with the melee weapon in your Backback when rolling through enemies.
 Dead Cells (Video Game) / int_a2686728
featureApplicability
1.0
 Dead Cells (Video Game) / int_a2686728
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_a2686728
 Dead Cells (Video Game) / int_a414c3f0
type
One-Hit Kill
 Dead Cells (Video Game) / int_a414c3f0
comment
Cursed treasure chests. They give a high tier weapon, a lot of money, and a Power Scroll to upgrade one of your three stats, but they inflict the cursed status aliment. This curse can be lifted by killing ten enemies, but until then, any hit at all will be fatal.
 Dead Cells (Video Game) / int_a414c3f0
featureApplicability
1.0
 Dead Cells (Video Game) / int_a414c3f0
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_a414c3f0
 Dead Cells (Video Game) / int_a51467fe
type
Chest Monster
 Dead Cells (Video Game) / int_a51467fe
comment
Chest Monster: These appear in the Bank in the guise of merchants. They behave as normal until you buy an item, at which point they reveal their true nature and devour the item you just bought. Defeat them, and you'll get either twice as many items as you would have gotten (if food), or an item two levels higher than what you bought (if a weapon or skill). Only one merchant per visit there is actually a Mimic, and it is random which one. In another variation some treasure chests will, rather than spawning an item instead unleash a dozens of bats and/or basic zombies when opened. These chests can appear in any biome, but are extrememy rare.
 Dead Cells (Video Game) / int_a51467fe
featureApplicability
1.0
 Dead Cells (Video Game) / int_a51467fe
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_a51467fe
 Dead Cells (Video Game) / int_a7e2f332
type
Female Monster Surprise
 Dead Cells (Video Game) / int_a7e2f332
comment
Female Monster Surprise: The Rampager, of all things. The game's patch notes continually refer to the monster with feminine pronouns. Conjonctivius as well.
 Dead Cells (Video Game) / int_a7e2f332
featureApplicability
1.0
 Dead Cells (Video Game) / int_a7e2f332
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_a7e2f332
 Dead Cells (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Dead Cells (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Though you can get a couple kinds of shields from shieldbearers, the Slashers' swords are not usable in the game so far. The closest to using the Slashers' swords is the Seismic Strike, but even then it's not exactly the same.
 Dead Cells (Video Game) / int_a89efe3c
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1.0
 Dead Cells (Video Game) / int_a89efe3c
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_a89efe3c
 Dead Cells (Video Game) / int_ab686f50
type
You All Meet in a Cell
 Dead Cells (Video Game) / int_ab686f50
comment
You All Meet in a Cell: The bodies that the protagonist inhabits are always the decapitated heads of prisoners, left out to rot by the chopping block.
 Dead Cells (Video Game) / int_ab686f50
featureApplicability
1.0
 Dead Cells (Video Game) / int_ab686f50
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_ab686f50
 Dead Cells (Video Game) / int_ac5fa94
type
Rotoscoping
 Dead Cells (Video Game) / int_ac5fa94
comment
Rotoscoping: Though it may not appear like it at a glance, the Beheaded and most enemies are derived from 3D models while everything else (backgrounds, NPCs, terrain, special effects) are sprites. The pixellated filter given to all the rotoscoped models is impressive, to the point where some have mistakenly called this game retro.
 Dead Cells (Video Game) / int_ac5fa94
featureApplicability
1.0
 Dead Cells (Video Game) / int_ac5fa94
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_ac5fa94
 Dead Cells (Video Game) / int_ace5eb40
type
Clock Tower
 Dead Cells (Video Game) / int_ace5eb40
comment
Clock Tower: The, well, Clock Tower area. According to loading screen blurbs, time around and in it is weird.
 Dead Cells (Video Game) / int_ace5eb40
featureApplicability
1.0
 Dead Cells (Video Game) / int_ace5eb40
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_ace5eb40
 Dead Cells (Video Game) / int_add14bc2
type
Orcus on His Throne
 Dead Cells (Video Game) / int_add14bc2
comment
Orcus on His Throne: Taken to its logical extreme with The King, as not only does he not appear at all until the end of the game, he offers no resistance whatsoever, even after you kill his bodyguard and destroy the force field that protects him. The reason for this is simple; he is merely the King's body, while the protagonist is the king's head/sentience. Zigzagged with Dracula. If you take the normal route to Dracula's Castle, he's content to sit on his throne and doesn't do anything to stop you because he knows Death will take care of that. If you take the alternate path to Dracula's Castle, however, he doesn't wait for you to come to him and actively harasses you throughout the biome by buffing enemies, summoning bats, vertically flipping the screen, or just outright attacking you with fireballs.
 Dead Cells (Video Game) / int_add14bc2
featureApplicability
1.0
 Dead Cells (Video Game) / int_add14bc2
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_add14bc2
 Dead Cells (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Dead Cells (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: Nobody ever really outright explains everything, but there's a lot of lore to piece together from special rooms in the different areas. The lore seems to be that a deadly plague known as "the malaise" formed in The Sewers from dead bodies disposed there, eventually contaminating the waters surrounding the populated port residence of the Stilt Village. Here, the outbreak exploded, between the village's large population and the popularity of fishing as a pastime, and to deal with this, the king ordered anyone suspected of being afflicted to be sent to the prisons as quarantine. Despite this and a focused effort to find a cure, even High Peak Castle fell to the disease, leaving few survivors, and even fewer who haven't been driven mad by its effects.
 Dead Cells (Video Game) / int_afbf2c80
featureApplicability
1.0
 Dead Cells (Video Game) / int_afbf2c80
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_afbf2c80
 Dead Cells (Video Game) / int_b06ff73b
type
Variable Mix
 Dead Cells (Video Game) / int_b06ff73b
comment
Variable Mix: The opening menu theme, the Prisoner's Quarters and the High Castle are all the same theme, remixed in different renditions.
 Dead Cells (Video Game) / int_b06ff73b
featureApplicability
1.0
 Dead Cells (Video Game) / int_b06ff73b
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 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_b06ff73b
 Dead Cells (Video Game) / int_b16543d2
type
Grimy Water
 Dead Cells (Video Game) / int_b16543d2
comment
Grimy Water: In the Toxic Sewers and Ancient Sewers.
 Dead Cells (Video Game) / int_b16543d2
featureApplicability
1.0
 Dead Cells (Video Game) / int_b16543d2
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_b16543d2
 Dead Cells (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Dead Cells (Video Game) / int_b2cdd776
comment
Tactics weapons allow for attacking at a distance up to mid range (and, infrequently, long range), and Tactics skills include all types of turrets and some powerful, but mildly unconventional spells. Tactics mutations prioritize ranged combat. Examples include the Bow and Endless Quiver, the Double Crossb-o-matic, and the Death Orb. Tactics gives the lowest HP bonus on level up.
 Dead Cells (Video Game) / int_b2cdd776
featureApplicability
1.0
 Dead Cells (Video Game) / int_b2cdd776
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_b2cdd776
 Dead Cells (Video Game) / int_b3a625ee
type
Tin Tyrant
 Dead Cells (Video Game) / int_b3a625ee
comment
Tin Tyrant: The King is heavily implied to be this, as his solution for containing the Malaise was to throw anyone suspected of having the disease in prison and/or execute them. His statues also reveal that he wears a lot of armor, with the protagonist questioning how he can see anything through his helmet.
 Dead Cells (Video Game) / int_b3a625ee
featureApplicability
1.0
 Dead Cells (Video Game) / int_b3a625ee
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_b3a625ee
 Dead Cells (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 Dead Cells (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: The Black Bridge, Derelict Distilery, and Slumbering Sanctuary.
 Dead Cells (Video Game) / int_b5049d76
featureApplicability
1.0
 Dead Cells (Video Game) / int_b5049d76
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_b5049d76
 Dead Cells (Video Game) / int_b53d88da
type
Double Unlock
 Dead Cells (Video Game) / int_b53d88da
comment
Double Unlock: Unlocking new stuff involves hoping a blueprint for it Randomly Drops and then surviving to bring it to the end of the area. Then you have to pay Cells to actually make it available to use.
 Dead Cells (Video Game) / int_b53d88da
featureApplicability
1.0
 Dead Cells (Video Game) / int_b53d88da
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 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_b53d88da
 Dead Cells (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 Dead Cells (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: The entire Clock Tower area (and maybe the entire island) is stuck in one, as that was the Time Keeper's attempt to contain the Malaise.
 Dead Cells (Video Game) / int_b5ac90ac
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1.0
 Dead Cells (Video Game) / int_b5ac90ac
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 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_b5ac90ac
 Dead Cells (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Dead Cells (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: Single-slot weapons can be stored in the backpack with the sole exception of the Giantkiller to stop players from only using it for boss fights.
 Dead Cells (Video Game) / int_b89ed08a
featureApplicability
1.0
 Dead Cells (Video Game) / int_b89ed08a
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 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_b89ed08a
 Dead Cells (Video Game) / int_b9918c48
type
Nobody Here but Us Statues
 Dead Cells (Video Game) / int_b9918c48
comment
Nobody Here but Us Statues: The Slumbering Sanctuary. Once it is awakened, the statues will become actual monsters.
 Dead Cells (Video Game) / int_b9918c48
featureApplicability
1.0
 Dead Cells (Video Game) / int_b9918c48
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 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_b9918c48
 Dead Cells (Video Game) / int_bb03c099
type
Cool Gate
 Dead Cells (Video Game) / int_bb03c099
comment
Cool Gate: There are teleporters scattered through each area that fulfill this role. There's also a door right at the beginning of Prisoners' Cells marked with runes. It opens after you beat the Hand of the King once and contains the key to The Caverns.
 Dead Cells (Video Game) / int_bb03c099
featureApplicability
1.0
 Dead Cells (Video Game) / int_bb03c099
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 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_bb03c099
 Dead Cells (Video Game) / int_bb48f8ba
type
Timed Mission
 Dead Cells (Video Game) / int_bb48f8ba
comment
Timed Mission: Certain doors lock forever if you take too long to get to them.
 Dead Cells (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Dead Cells (Video Game) / int_bb48f8ba
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_bb48f8ba
 Dead Cells (Video Game) / int_bc0ad0c0
type
Money Spider
 Dead Cells (Video Game) / int_bc0ad0c0
comment
Money Spider: All monsters (save for the monsters from Mook Maker enemies) drop money.
 Dead Cells (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 Dead Cells (Video Game) / int_bc0ad0c0
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_bc0ad0c0
 Dead Cells (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Dead Cells (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: The Heavy Crossbow operates on this trope. If all four arrows hit, most enemies at its level will instantly die; however, they also cover a nearly 80-degree angle of spread and fall to the ground outside of a short range.
 Dead Cells (Video Game) / int_bcf69f60
featureApplicability
1.0
 Dead Cells (Video Game) / int_bcf69f60
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 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_bcf69f60
 Dead Cells (Video Game) / int_be134052
type
Goddamned Bats
 Dead Cells (Video Game) / int_be134052
comment
Goddamned Bats: The actual bats are bad enough (they find a starting point and charge when in position), but then there's the kamikaze, which will fly up to you and explode. In all cases, they can ignore terrain, and rarely spawn by themselves.
 Dead Cells (Video Game) / int_be134052
featureApplicability
1.0
 Dead Cells (Video Game) / int_be134052
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_be134052
 Dead Cells (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Dead Cells (Video Game) / int_be3e7584
comment
The Break The Bank update offers the player the ability to replace one biome per run with the special Bank biome, which features an expansive layout, unique enemies, and a lot of opportunities to both gather and spend gold. It can also be a Brutal Bonus Level given the difficulty of those enemies.
 Dead Cells (Video Game) / int_be3e7584
featureApplicability
1.0
 Dead Cells (Video Game) / int_be3e7584
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_be3e7584
 Dead Cells (Video Game) / int_bf24f6ac
type
Nerf Arm
 Dead Cells (Video Game) / int_bf24f6ac
comment
Nerf Arm: The Vorpan is a frying pan that you can smack enemies with, like the one in the animated trailer. It also deals critical hits to enemies facing you, making it the easiest weapon to get crits with and giving it a surprisingly high damage output.
 Dead Cells (Video Game) / int_bf24f6ac
featureApplicability
1.0
 Dead Cells (Video Game) / int_bf24f6ac
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_bf24f6ac
 Dead Cells (Video Game) / int_c2299d6e
type
Cutting the Knot
 Dead Cells (Video Game) / int_c2299d6e
comment
Cutting the Knot: Meta example. Early in development the AI that randomized levels would frequently produce levels that were unable to be completed. The designer tasked with figuring out how to fix this realized he could manually churn out enough levels in a short period of time that it would seem randomized, leaving actual randomization for item and enemy placement.
 Dead Cells (Video Game) / int_c2299d6e
featureApplicability
1.0
 Dead Cells (Video Game) / int_c2299d6e
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_c2299d6e
 Dead Cells (Video Game) / int_c25c7890
type
Fun with Acronyms
 Dead Cells (Video Game) / int_c25c7890
comment
Fun with Acronyms: The Ygdar Orus Li Ox seems like an anagram of something, but that serves only to distract you from the fact that it can be shortened to "YOLO", which itself stands for "you only live once".
 Dead Cells (Video Game) / int_c25c7890
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1.0
 Dead Cells (Video Game) / int_c25c7890
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_c25c7890
 Dead Cells (Video Game) / int_c2c80ef
type
Neck Lift
 Dead Cells (Video Game) / int_c2c80ef
comment
Neck Lift: Done to the King by the Beheaded before fatally stabbing him.
 Dead Cells (Video Game) / int_c2c80ef
featureApplicability
1.0
 Dead Cells (Video Game) / int_c2c80ef
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 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_c2c80ef
 Dead Cells (Video Game) / int_c37813c5
type
Ninja
 Dead Cells (Video Game) / int_c37813c5
comment
Ninja: The main character has quite a few shades of this archetype, from the Ninja Run when powered up, to some of the weapons it can use, to the insane speed and acrobat ability it has in general. The player can also eventually get a rune that allows them to run up walls. The third boss, the Time Keeper, if only because of the shurikens she throws.
 Dead Cells (Video Game) / int_c37813c5
featureApplicability
1.0
 Dead Cells (Video Game) / int_c37813c5
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_c37813c5
 Dead Cells (Video Game) / int_c3d60914
type
Continuing is Painful
 Dead Cells (Video Game) / int_c3d60914
comment
Continuing is Painful: Part and parcel of the game. If you die, you lose everything you had on you, and go all the way back to the beginning of the game. It can be slightly alleviated with upgrades that let you retain some of the money you had, but you'll never keep very much.
 Dead Cells (Video Game) / int_c3d60914
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1.0
 Dead Cells (Video Game) / int_c3d60914
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 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_c3d60914
 Dead Cells (Video Game) / int_c4286511
type
For Doom the Bell Tolls
 Dead Cells (Video Game) / int_c4286511
comment
For Doom the Bell Tolls: In the Clock Tower, there are four massive bells as part of the ominous landscape. They can be hit to make a sound, and will often be struck accidentally during combat. If you strike them in order from lowest to highest pitch, you get a key to find a hidden item.
 Dead Cells (Video Game) / int_c4286511
featureApplicability
1.0
 Dead Cells (Video Game) / int_c4286511
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_c4286511
 Dead Cells (Video Game) / int_c71f715c
type
Three-Stat System
 Dead Cells (Video Game) / int_c71f715c
comment
Three-Stat System: The items and mutations of Dead Cells scale with three different stats: Brutality, Tactics, and Survival. Some items scale with two stats (using the larger of the two for damage calculation), and all items can drop as alternate Colorless and Legendary tiers (the former scales with whichever stat is the highest, and the latter with the combined sum of your two highest stats). Brutality weapons tend to be close-range weapons with above-average DPS, while Brutality skills are either short-ranged grenades or items to promote moving into close range. Brutality mutations tend to incentivize melee combat. Examples include the Assassin's Dagger, Oil Grenade, and Phaser. Tactics weapons allow for attacking at a distance up to mid range (and, infrequently, long range), and Tactics skills include all types of turrets and some powerful, but mildly unconventional spells. Tactics mutations prioritize ranged combat. Examples include the Bow and Endless Quiver, the Double Crossb-o-matic, and the Death Orb. Tactics gives the lowest HP bonus on level up. Survival weapons include all shields, in addition to denoting anything that swings slow, but hits hard. This also applies to their Skills, in addition to including any Skill that heals the user. Survival mutations revolve around either parrying with a shield or passive improvement of survivability. Examples include the Cudgel, the Broad Sword, and Vampirism. Survival gives the highest HP bonus on level up.
 Dead Cells (Video Game) / int_c71f715c
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1.0
 Dead Cells (Video Game) / int_c71f715c
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1.0
 Dead Cells (Video Game)
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Dead Cells (Video Game) / int_c71f715c
 Dead Cells (Video Game) / int_c75df49a
type
Shout-Out
 Dead Cells (Video Game) / int_c75df49a
comment
Shout-Out: The item description for the Spartan Soles, a weapon that allows for kicking, quips that "THIS. IS. DEAD CELLS!" The description for the Amethyst reads, "A pretty stone that will fetch you $500! My precccioussss..." One achievement is named "The mud is getting warm, so you might as well swim." From the options menu, "Castlevaniesque" is one of the dietary options. In some secret areas you can find an unlucky adventurer lying dead next to a "campfire" with a sword thrust into the ground, with the words "GIT GUD" written on the wall behind it. You can crouch down beside the fire and rest, which spawns an enemy nearby holding several cells. A rare modifier for Amulets enables "Super Mario Mode", where jumping on enemies temporarily stuns them. Unlocking the Ancient Sewers and visiting them for the first time nets you the "Who needs an Italian Plumber?" achievement There exists an item known as Hokuto's Bow, and its description is "You don't know it yet, but you're already dead." In other words, it's the Bow of the North Star. The Grappling hook skill has its description being an explicit "Just like Scropion in Mortal Kombat". In the High Peak Castle, you may find portraits of a rather peculiar bug, as well as a pair of blindfolded androids, a particular weapon, a hamlet. Solaire also shows up on the portraits sometimes. The Weapon shop has the Buster Sword, the Transistor Sword, and a poster advertising Plasma Cutters in the background. Sadly, none of them are available. An update released around the time of Half-Life: Alyx release saw the crowbar and HEV suit added as a weapon and skin respectively, found in an area where someone was attacked by a headcrab. The Boy's Axe is clearly modeled after the Leviathan Axe in both appearance and function, with its name being a reference to that game's infamous meme. The November 22, 2021 free update is called "Everyone is Here". This update incorporates weapons, armor, lore rooms, and other references to a whole host of other games, including (but not limited to) Hollow Knight, Blasphemous, Hyper Light Drifter, Shovel Knight, Skul: The Hero Slayer, Curse of the Dead Gods, and many others. The Derelict Distillery is a dead ringer for 25M, the first stage of Donkey Kong, with slopes going back and forth in a vertical direction, and you having to dodge barrels. Though the springsnote explosives are from 50M. Even before the DLC, there were already a ton of references to Castlevania, including the Valmont's Whip weapon, the The Death Orb skill (which closely resembles the Malachi’s attack from Castlevania: Symphony of the Night), and the entire design of the Clock Tower and Castle biomes. The Return to Castlevania DLC adds the whip, the Vampire Killer, which ignores shields and deals critical hits to burning enemies. If you acquire the Valmont's Whip while wearing any of the Belmont costumes from the Castlevania DLC, it turns into the chain whip from the series.You can also input the Konami Code during gameplay to unlock the Morning Star weapon
 Dead Cells (Video Game) / int_c75df49a
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1.0
 Dead Cells (Video Game) / int_c75df49a
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1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_c75df49a
 Dead Cells (Video Game) / int_c923e7a6
type
Metal Slime
 Dead Cells (Video Game) / int_c923e7a6
comment
Metal Slime: Elite monsters are this. They're rare, they're tougher and stronger than their regular counterparts, they have unique abilities, and they always drop a piece of gear and a fair bit of money.
 Dead Cells (Video Game) / int_c923e7a6
featureApplicability
1.0
 Dead Cells (Video Game) / int_c923e7a6
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_c923e7a6
 Dead Cells (Video Game) / int_c9cab11
type
Falling Damage
 Dead Cells (Video Game) / int_c9cab11
comment
Falling Damage: Downplayed with the player character; falling a fair distance doesn't hurt the Beheaded, but they do become stunned for a few moments. Slamming into the ground doesn't have this consequence, though, unless you do it from an extremely high distance, such as the long shaft leading from the Ramparts to the Black Bridge. Exaggerated with enemies, who are very allergic to drops that wouldn't even stun the player.
 Dead Cells (Video Game) / int_c9cab11
featureApplicability
1.0
 Dead Cells (Video Game) / int_c9cab11
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_c9cab11
 Dead Cells (Video Game) / int_ca87e3ec
type
No Name Given
 Dead Cells (Video Game) / int_ca87e3ec
comment
No Name Given: The protagonist has no name. The only thing they are referred to is as "the Prisoner" or "Mr. Prisoner". He's officially known as the Beheaded.
 Dead Cells (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Dead Cells (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_ca87e3ec
 Dead Cells (Video Game) / int_caf89e54
type
Taking You with Me
 Dead Cells (Video Game) / int_caf89e54
comment
Disgusting Worms, found in the sewer levels, also drop explosive eggs when they die.
 Dead Cells (Video Game) / int_caf89e54
featureApplicability
1.0
 Dead Cells (Video Game) / int_caf89e54
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_caf89e54
 Dead Cells (Video Game) / int_cda501da
type
Killed Off for Real
 Dead Cells (Video Game) / int_cda501da
comment
Killed Off for Real: Most of the characters and bosses in this game do not stay dead because the Time Keeper keeps rewinding time with every run. However, there are two notable exceptions: the Tutorial Knight at the beginning of the game, and the King himself. However, they both come back after you kill the Collector. Sort of.
 Dead Cells (Video Game) / int_cda501da
featureApplicability
1.0
 Dead Cells (Video Game) / int_cda501da
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_cda501da
 Dead Cells (Video Game) / int_cea7fc1
type
Bottomless Pits
 Dead Cells (Video Game) / int_cea7fc1
comment
Bottomless Pits: The Ramparts level has these below the titular ramparts, and the Fractured Shrinesis a series of platforms above an endless void. The Astrolab has these too.
 Dead Cells (Video Game) / int_cea7fc1
featureApplicability
1.0
 Dead Cells (Video Game) / int_cea7fc1
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_cea7fc1
 Dead Cells (Video Game) / int_d2ea3e4a
type
BonusLevel
 Dead Cells (Video Game) / int_d2ea3e4a
comment
Bonus Level The Caverns, accessible in The Graveyard after beating the game for the first time. The Prison Depths and Corrupted Prison both act as this, being placed in between the second and third levels of each run. They have a cursed chest at the start and are much shorter than the other levels. The Break The Bank update offers the player the ability to replace one biome per run with the special Bank biome, which features an expansive layout, unique enemies, and a lot of opportunities to both gather and spend gold. It can also be a Brutal Bonus Level given the difficulty of those enemies.
 Dead Cells (Video Game) / int_d2ea3e4a
featureApplicability
1.0
 Dead Cells (Video Game) / int_d2ea3e4a
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_d2ea3e4a
 Dead Cells (Video Game) / int_d34590cf
type
Spin Attack
 Dead Cells (Video Game) / int_d34590cf
comment
Spin Attack: Spinners in the Forgotten Sepulchre employ this. Guardian Knights in the Castle create tornados with theirs. The Collector does this in his boss fight with his syringe. The Collector's Syringe, added in the Who's The Boss? update, lets you replicate the attack.
 Dead Cells (Video Game) / int_d34590cf
featureApplicability
1.0
 Dead Cells (Video Game) / int_d34590cf
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_d34590cf
 Dead Cells (Video Game) / int_d565da4
type
Starter Equipment
 Dead Cells (Video Game) / int_d565da4
comment
Starter Equipment: The starting equipment is a rusty sword, a wooden bow, and a wooden shield. However, if you unlock the "random starter item" upgrades, these can be any one of the items you've unlocked.
 Dead Cells (Video Game) / int_d565da4
featureApplicability
1.0
 Dead Cells (Video Game) / int_d565da4
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_d565da4
 Dead Cells (Video Game) / int_d63e41ca
type
Perfect Reload Command
 Dead Cells (Video Game) / int_d63e41ca
comment
Perfect Reload Command: the Heavy Crossbow comes with the "Reload Crossbow" ability, which instantly refills your arrow count and garantees the next attack will be a critical hit.
 Dead Cells (Video Game) / int_d63e41ca
featureApplicability
1.0
 Dead Cells (Video Game) / int_d63e41ca
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_d63e41ca
 Dead Cells (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Dead Cells (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you use a melee attack and are not holding a directional button, the game will turn you around to hit an enemy if you're not facing them already. Enemies can sometimes drop Scrolls of Power. These enemies are denoted by a unique icon that appears over their head, so you can identify which enemies hold Scrolls before you engage them. Elite Mooks have a unique teleportation ability that they use so that you can't just cheese them by sniping them using projectiles. However, it'll only kick in once you deplete enough of their health, though, so you can still pick and choose your fights. This even extends to enemies who have this ability by default, such as Phazers and Worms. No longer the case once you start putting in Boss Cells; the Elite enemies start teleporting the moment you hit them. There are three main stats: Brutality, Tactics, and Survival (Red, Purple, and Green respectively). Items on the ground have colored auras corresponding to which stats they benefit from. Certain doors will lock if they're not opened before a specific time, measured by the run timer in the bottom right. Said timer will pause in treasure rooms and in shops, so you're allowed a few moments to take a breather and judge if you should pick up the new equipment. As of Pimp My Run, the timer doors have been moved into the rest area, so they can't be missed if the player is scraping in under the limit and can't find the door in the next stage's first few seconds. If an enemy is killed by fall damage, any loot they drop spawns at the top of the ledge so you don't need to dive after them to pick it up. Upgrades in the Dead Cell shop can be paid incrementally, allowing you to chip away at expensive powerups even though Cells are lost on death. The 1.5 update adds the Explorer's Rune. Once you have it, the entire map, as well as the locations of all items and enemies, is unlocked when you've explored 80% of the area, making it ideal for finding scrolls you may have missed or hidden items. Also included in the 1.5 update is the Recycling Tubes upgrade. Once it's activated, rather than a single melee weapon, ranged weapon, and a shield, you have your choice of four sets of items containing a melee weapon, ranged weapon, shield, and two abilities, dramatically increasing the chances that you'll start with something useful. Once you unlock a route, it stays unlocked in later playthroughs. The Hunter's Grenade always spawns in a specific part of Prisoners' Quarters once unlocked and can be used to force enemies to drop their blueprints, although you can only get a single one per run and if the enemy has multiple blueprints, you can't choose which one gets dropped.
 Dead Cells (Video Game) / int_d6f284a3
featureApplicability
1.0
 Dead Cells (Video Game) / int_d6f284a3
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_d6f284a3
 Dead Cells (Video Game) / int_d7639dba
type
Achilles' Heel
 Dead Cells (Video Game) / int_d7639dba
comment
Achilles' Heel: Shieldbearers can only be damaged from behind, unless you have a whip, as they can ignore shields and Thornies' spikes.
 Dead Cells (Video Game) / int_d7639dba
featureApplicability
1.0
 Dead Cells (Video Game) / int_d7639dba
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_d7639dba
 Dead Cells (Video Game) / int_d9d3748f
type
Full Health Bonus
 Dead Cells (Video Game) / int_d9d3748f
comment
Full Health Bonus: One of the random attributes weapons can have is a 50% increase in damage while at full health.
 Dead Cells (Video Game) / int_d9d3748f
featureApplicability
1.0
 Dead Cells (Video Game) / int_d9d3748f
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_d9d3748f
 Dead Cells (Video Game) / int_dae3999d
type
Action Bomb
 Dead Cells (Video Game) / int_dae3999d
comment
Action Bomb: The appropriately-named Kamikazes, which look like grenades with wings, fly towards you and explode. Disgusting Worms, found in the sewer levels, also drop explosive eggs when they die.
 Dead Cells (Video Game) / int_dae3999d
featureApplicability
1.0
 Dead Cells (Video Game) / int_dae3999d
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_dae3999d
 Dead Cells (Video Game) / int_db4170fc
type
Impossible Item Drop
 Dead Cells (Video Game) / int_db4170fc
comment
Impossible Item Drop: One wonders how all these monsters drop blueprints.
 Dead Cells (Video Game) / int_db4170fc
featureApplicability
1.0
 Dead Cells (Video Game) / int_db4170fc
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_db4170fc
 Dead Cells (Video Game) / int_dcf99f72
type
One-Eyed Bats
 Dead Cells (Video Game) / int_dcf99f72
comment
One-Eyed Bats: A variation shows up as the Serenade Sword, which has one eye and moves via bat wings. While the hilt is styled to resemble a one-eyed bat, the object is still literally a sword.
 Dead Cells (Video Game) / int_dcf99f72
featureApplicability
1.0
 Dead Cells (Video Game) / int_dcf99f72
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_dcf99f72
 Dead Cells (Video Game) / int_dd5faec5
type
Only Mostly Dead
 Dead Cells (Video Game) / int_dd5faec5
comment
Only Mostly Dead: The Ygdar Orus Li Ox is a mutation that lets you cheat death once. It only works once and doesn't restore you to full health afterwards, though.
 Dead Cells (Video Game) / int_dd5faec5
featureApplicability
1.0
 Dead Cells (Video Game) / int_dd5faec5
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_dd5faec5
 Dead Cells (Video Game) / int_dd91f8d8
type
Audience Participation
 Dead Cells (Video Game) / int_dd91f8d8
comment
Audience Participation: Streaming mode allows Twitch viewers to add modifiers to the streamer's run; options range from simply allowing players to type messages displayed in-game to putting one viewer in charge of healing.
 Dead Cells (Video Game) / int_dd91f8d8
featureApplicability
1.0
 Dead Cells (Video Game) / int_dd91f8d8
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_dd91f8d8
 Dead Cells (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 Dead Cells (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: The Infantry Bow will deal a Critical Hit if used on an enemy up close. The Point Blank mutation gives bonus damage to projectile hits at close range.
 Dead Cells (Video Game) / int_df3b0af7
featureApplicability
1.0
 Dead Cells (Video Game) / int_df3b0af7
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_df3b0af7
 Dead Cells (Video Game) / int_e1efda26
type
Censored Child Death
 Dead Cells (Video Game) / int_e1efda26
comment
Censored Child Death: No children are present in-game, but that doesn't mean they were spared the Malaise.
 Dead Cells (Video Game) / int_e1efda26
featureApplicability
1.0
 Dead Cells (Video Game) / int_e1efda26
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_e1efda26
 Dead Cells (Video Game) / int_e3ab9e00
type
Turns Red
 Dead Cells (Video Game) / int_e3ab9e00
comment
Turns Red: Bosses become faster and more aggressive as you deal more damage to them.
 Dead Cells (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Dead Cells (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_e3ab9e00
 Dead Cells (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Dead Cells (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: The player character is almost completely faceless, as they are inhabiting a headless body.
 Dead Cells (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Dead Cells (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_e3f34fb4
 Dead Cells (Video Game) / int_e402b8bd
type
Hailfire Peaks
 Dead Cells (Video Game) / int_e402b8bd
comment
Hailfire Peaks: The Cavern, a biome unlockable once you have at least one Boss Cell active. It's an enormous mining complex, with a combination of frosted surfaces and bubbling lava pools, where the Power Crystals seen elsewhere on the island are extracted. Even the loading screen tips don't know how the hot and cold can exist in such close proximity without reaching a kind of equilibrium.
 Dead Cells (Video Game) / int_e402b8bd
featureApplicability
1.0
 Dead Cells (Video Game) / int_e402b8bd
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_e402b8bd
 Dead Cells (Video Game) / int_e50fa775
type
Damage Over Time
 Dead Cells (Video Game) / int_e50fa775
comment
"Fire" is a damage type, often part of a Damage Over Time burning effect. Some enemies take extra damage from this, some randomly generated weapon and skill attributes do extra damage to burning foes, and sometimes an "oil" effect can be added which magnifies fire damage.
 Dead Cells (Video Game) / int_e50fa775
featureApplicability
1.0
 Dead Cells (Video Game) / int_e50fa775
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_e50fa775
 Dead Cells (Video Game) / int_e7624eac
type
Victor Gains Loser's Powers
 Dead Cells (Video Game) / int_e7624eac
comment
Victor Gains Loser's Powers: Beating the Hand of the King for the first time will unlock the Symmetrical Lance, a large weapon which resembles the Hand's own oversized one. The Who's The Boss? update adds weapons based on each of the game's bosses, which you gain upon beating them for the first time. The Concierge drops the Flint, a chargeable weapon that deals a critical hit and replicates the Concierges shockwave attack at full charge. Conjunctivius drops the Tentacle, a... tentacle that can drag you towards walls and enemies and deals a critical hit if you attack again. The Time Keeper drops Light Speed, a skill that allows you to dash forward and back, damaging all enemies on the way. The Giant drops the Giant Whistle, a skill that summons the Giant's fist to deal massive damage to the most dangerous enemy on screen, based on a number of factors like if the enemy is an elite or not, their health, or if they detected the player. The Hand of the King drops Telluric Shock, a skill that lets you jump in the air and slam down to damage all enemies with rocky spikes, as well as the Symmetrical Lance, which can hit enemies both in front of and behind you. The 5BC secret boss The Collector drops the Collector's Syringe, which lets you spin around, damaging all enemies in your path. Uniquely, you can spend Cells to extend its duration. Mama Tick gives the Left and Right Claw Scythes, a weapon that uses both weapons slots, and has two different attacks, doing critical hits if they are used one after the other. The Scarecrow gives you Scarecrow's Sickles, a skill that throws two sickles at both directions that return to you. If you keep avoiding catching them, they'll continue to hit enemies and gain increased damage with each hit. The Servants drop their weapons; Calliope has the Wrecking Ball, Euterpe has the Gilded Yumi, and Kleio has the Bladed Tonfas. Which weapon you get depends on which Servant you defeat last. The Queen drops the Queen's Rapier. When it strikes an enemy, it tears through reality and strikes a second time, dealing a critical hit. Death drops Death's Scythe. When it kills an enemy, its soul follows you around and strikes at the nearest enemy, dealing damage in proportion to the maximum hit points of the soul. The one exception to this rule is Dracula. Instead of a weapon based off of one of his attacks, you get the Vampire Killer, the legendary whip of the Belmonts.
 Dead Cells (Video Game) / int_e7624eac
featureApplicability
1.0
 Dead Cells (Video Game) / int_e7624eac
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_e7624eac
 Dead Cells (Video Game) / int_e7a3ace2
type
Great Bow
 Dead Cells (Video Game) / int_e7a3ace2
comment
Great Bow: The Gilded Yumi fires a huge arrow that sends anything hit by it so far back it'll take a bit before you hear them splatting on a wall several screens away.
 Dead Cells (Video Game) / int_e7a3ace2
featureApplicability
1.0
 Dead Cells (Video Game) / int_e7a3ace2
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_e7a3ace2
 Dead Cells (Video Game) / int_e83fc5
type
No "Arc" in "Archery"
 Dead Cells (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": Averted for the player, who has to contend with projectile falloff for arrows and throwing knives, but played straight by enemy archers who have no arrow falloff.
 Dead Cells (Video Game) / int_e83fc5
featureApplicability
-1.0
 Dead Cells (Video Game) / int_e83fc5
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_e83fc5
 Dead Cells (Video Game) / int_e913fe74
type
Epic Flail
 Dead Cells (Video Game) / int_e913fe74
comment
The Servants drop their weapons; Calliope has the Wrecking Ball, Euterpe has the Gilded Yumi, and Kleio has the Bladed Tonfas. Which weapon you get depends on which Servant you defeat last.
 Dead Cells (Video Game) / int_e913fe74
featureApplicability
1.0
 Dead Cells (Video Game) / int_e913fe74
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_e913fe74
 Dead Cells (Video Game) / int_e9e35e8f
type
Exact Words
 Dead Cells (Video Game) / int_e9e35e8f
comment
Exact Words: The door behind the Collector will only open after you spend all your cells. It doesn't say you can't break the door.
 Dead Cells (Video Game) / int_e9e35e8f
featureApplicability
1.0
 Dead Cells (Video Game) / int_e9e35e8f
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_e9e35e8f
 Dead Cells (Video Game) / int_eb7c34cf
type
Crossover
 Dead Cells (Video Game) / int_eb7c34cf
comment
Crossover: The "Everyone Is Here" update adds various new weapons, skills, and player skins based on the following games: Hollow Knight, Blasphemous, Hyper Light Drifter, Guacamelee!, Skul: The Hero Slayer, and Curse of the Dead Gods. The second "Everyone Is Here" update adds Slay the Spire, Katana ZERO, Hotline Miami, Shovel Knight, Terraria, and Risk of Rain. The fifth DLC, "Return to Castlevania", is an entire DLC centered around Castlevania, complete with new biomes, new weapons, the addition of Castlevania songs as well as new remixes, a new story featuring Richter Belmont and Alucard, and new bosses, including Death and Dracula himself.
 Dead Cells (Video Game) / int_eb7c34cf
featureApplicability
1.0
 Dead Cells (Video Game) / int_eb7c34cf
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_eb7c34cf
 Dead Cells (Video Game) / int_eb8ec7c8
type
Jerkass
 Dead Cells (Video Game) / int_eb8ec7c8
comment
Jerkass: The protagonist has moments of this, usually when desecrating corpses to loot items. Some of the NPCs, like the Recorder, also makes rude remarks towards them.
 Dead Cells (Video Game) / int_eb8ec7c8
featureApplicability
1.0
 Dead Cells (Video Game) / int_eb8ec7c8
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_eb8ec7c8
 Dead Cells (Video Game) / int_eee721fd
type
Wall Jump
 Dead Cells (Video Game) / int_eee721fd
comment
Wall Jump: The Spider Rune lets you climb and jump off of walls.
 Dead Cells (Video Game) / int_eee721fd
featureApplicability
1.0
 Dead Cells (Video Game) / int_eee721fd
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_eee721fd
 Dead Cells (Video Game) / int_ef3e4b4b
type
Throw Down the Bomblet
 Dead Cells (Video Game) / int_ef3e4b4b
comment
Throw Down the Bomblet: The player can do this with grenades, as can grenadiers and bombardiers.
 Dead Cells (Video Game) / int_ef3e4b4b
featureApplicability
1.0
 Dead Cells (Video Game) / int_ef3e4b4b
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_ef3e4b4b
 Dead Cells (Video Game) / int_f285dc86
type
Ninja Run
 Dead Cells (Video Game) / int_f285dc86
comment
The main character has quite a few shades of this archetype, from the Ninja Run when powered up, to some of the weapons it can use, to the insane speed and acrobat ability it has in general. The player can also eventually get a rune that allows them to run up walls.
 Dead Cells (Video Game) / int_f285dc86
featureApplicability
1.0
 Dead Cells (Video Game) / int_f285dc86
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_f285dc86
 Dead Cells (Video Game) / int_f2a167fe
type
Lamprey Mouth
 Dead Cells (Video Game) / int_f2a167fe
comment
Lamprey Mouth: Worms and worm-based enemies sport this, as do a number of the humanoid enemies in later parts of the game.
 Dead Cells (Video Game) / int_f2a167fe
featureApplicability
1.0
 Dead Cells (Video Game) / int_f2a167fe
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_f2a167fe
 Dead Cells (Video Game) / int_f3da74ff
type
Creepy Crows
 Dead Cells (Video Game) / int_f3da74ff
comment
Creepy Crows: The Slammers are massive heavily mutated crows, who lost most of their feathers, have a collar around their necks and syringes stuck on their backs. they attack by slamming the ground in front of them very quickly, creating an unblockable shockwave. There is also an abundance of crows just hanging around the island's outsides, only flying away when the Beheaded startles them. According to the flavour text in the loading screens, they're the only birds left on the island.
 Dead Cells (Video Game) / int_f3da74ff
featureApplicability
1.0
 Dead Cells (Video Game) / int_f3da74ff
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_f3da74ff
 Dead Cells (Video Game) / int_f3fd818b
type
Dark Reprise
 Dead Cells (Video Game) / int_f3fd818b
comment
Dark Reprise: The theme of the final area not counting the 5 cells-exclusive Astrolab, High Peak Castle, contains bits of the themes of other levels.
 Dead Cells (Video Game) / int_f3fd818b
featureApplicability
1.0
 Dead Cells (Video Game) / int_f3fd818b
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_f3fd818b
 Dead Cells (Video Game) / int_fcf691d7
type
Instant Chucks
 Dead Cells (Video Game) / int_fcf691d7
comment
Instant Chucks: In the animated trailer for The Bad Seed DLC, there's one point where the Beheaded wields frying pan-chucks. The Panchaku have been added by the Enter the Panchaku update released on August 3rd, 2022.
 Dead Cells (Video Game) / int_fcf691d7
featureApplicability
1.0
 Dead Cells (Video Game) / int_fcf691d7
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_fcf691d7
 Dead Cells (Video Game) / int_fe069e49
type
Critical Hit Class
 Dead Cells (Video Game) / int_fe069e49
comment
Critical Hit Class: The "Instinct of the Master of Arms" mutation will reduce the cooldown of your skills for each critical hit made.
 Dead Cells (Video Game) / int_fe069e49
featureApplicability
1.0
 Dead Cells (Video Game) / int_fe069e49
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_fe069e49
 Dead Cells (Video Game) / int_name
type
ItemName
 Dead Cells (Video Game) / int_name
comment
 Dead Cells (Video Game) / int_name
featureApplicability
1.0
 Dead Cells (Video Game) / int_name
featureConfidence
1.0
 Dead Cells (Video Game)
hasFeature
Dead Cells (Video Game) / int_name
 Dead Cells (Video Game) / int_name
itemName
Dead Cells (Video Game)

The following is a list of statements referring to the current page from other pages.

 Dead Cells (Video Game)
hasFeature
Achievement Mockery / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Amnesiac Protagonist Catalyst / int_38814a9a
 Dead Cells (Video Game)
hasFeature
And Then John Was a Zombie / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Art-Style Dissonance / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Automatic Crossbows / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Back Stab / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Blob Monster / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Blow Gun / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Body Surf / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Caltrops / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Conspicuous Electric Obstacle / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Crowbar Combatant / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Difficulty Spike / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Double Unlock / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Frying Pan of Doom / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Full Health Bonus / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Grappling-Hook Pistol / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Heroic Mime / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Hyperactive Metabolism / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Indie Game / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Instant Chucks / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Instant Gravestone / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Lightning Lash / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Limited Loadout / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Macrogame / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Magical Weapon / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Metroidvania / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Modular Difficulty / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Money for Nothing / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Mook Chivalry / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Mundane Luxury / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Nameless Narrative / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Nerves of Steel / int_38814a9a
 Dead Cells (Video Game)
hasFeature
One-Eyed Bats / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Orcus on His Throne / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Pain & Gain / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Parasite Zombie / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Perfect Reload Command / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Perpetual Beta / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Proactive Boss / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Puppeteer Parasite / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Quarantine with Extreme Prejudice / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Really Royalty Reveal / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Scrappy Weapon / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Shamu Fu / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Sinister Scythe / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Souls-like RPG / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Speedrun Reward / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Story Breadcrumbs / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Sword and Gun / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Tactical Door Use / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Tae Kwon Door / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Talking Weapon / int_38814a9a
 Dead Cells (Video Game)
hasFeature
The Speechless / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Three-Stat System / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Throw the Mook at Them / int_38814a9a
 Dead Cells (Video Game)
hasFeature
True Final Boss / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Undead Barefooter / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Unnecessary Combat Roll / int_38814a9a
 Dead Cells (Video Game)
hasFeature
Video Games of 2015–2019 / int_38814a9a