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Dead Space 3 (Video Game)

 Dead Space 3 (Video Game)
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TVTItem
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game)
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DeadSpace3
 Dead Space 3 (Video Game)
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Dead Space 3 is the sequel to the critically acclaimed Dead Space 2 and the third Numbered Sequel in the Dead Space series, continuing the story of Space Engineer-turned-Action Survivor Isaac Clarke. This time, Isaac is coerced by the remnants of EarthGov to travel to the planet Tau Volantis and find the source of the Necromorphs, which is allegedly somewhere on the planet. Naturally, Isaac wants nothing to do with the mission, until he finds out his ex-girlfriend Ellie Langford has already gone to the planet to find the source.Notably features drop-in drop-out two player co-op. The second player takes control of EarthGov Sergeant John Carver, a man who, like Isaac, has lost everything to the Marker and the Necromorphs.The game also features multiple new locations, including the New Horizon colony, the 200 year old wreckage of a space fleet, and the snowy and frozen world of Tau Volantis. The game was released on February 5, 2013. The Awakened DLC was released on March 12, 2013.
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 Dead Space 3 (Video Game) / int_10b6b5f7
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Cherry Tapping
 Dead Space 3 (Video Game) / int_10b6b5f7
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Necromorphs sometimes go into "hiding" mode, concealing themselves behind cover, going silent, and refusing to move until the player comes close or leaves. The problem is they don't consider certain types of cover, meaning that certain enemies won't budge from behind two crates as you plink them to death by shooting between the gaps.
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Applied Phlebotinum
 Dead Space 3 (Video Game) / int_116a941b
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Applied Phlebotinum: The Markers. EarthGov hoped to use them as a limitless Power Source, but they end up being much more than that. To explain: Forgotten Phlebotinum: Red Markers were manufactured by the Sovereign Colonies government centuries ago, but then buried when they were deemed too hazardous. Then a big civil war erupted on Earth, the regime was toppled, and the new government had very limited information on what the Markers were. Imported Alien Phlebotinum: The real origin of the Markers, considering the original Black Marker was buried on Earth for millions of years. Toxic Phlebotinum: Sure, they provide limitless energy, but they also cause dementia and Necromorph outbreaks as soon as their Containment Field breaks. Sentient Phlebotinum: Each Marker is self-aware, and has an agenda of its own.
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The Call Knows Where You Live
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The Call Knows Where You Live: Since your ex-girlfriend told it.
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Gatling Good
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Gatling Good/More Dakka: Kinda. The Telemetry Spike with the Diffraction Torus tip creates a potent Chain Gun with a gatling-level rate of fire significantly higher than that of a Pulse Rifle (though with lower accuracy). With the right upgrades and the game's ammo mechanics, one can easily complete an entire firefight without needing to reload, allowing you to sell the excess ammo for scrap. Zig-zagged, however, as a chain gun is by definition not a gatling gun, and the in-game Chain Gun doesn't feature multiple spinning barrels.
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Madness Mantra
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Madness Mantra: "They are coming... They are hungry..." "Take our hands that we may feed you, take our eyes that we may see you, take our minds that we may serve you. We will live forever."
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Trailers Always Spoil
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Trailers Always Spoil: Most trailers dress the game up as "Isaac and co. crash on an icy planet and have to find and save Ellie," while in actuality said crash doesn't happen until about halfway through the game (as Isaac spends a great deal of time fighting the dead in space). Some trailers and the demo spoil the awakening of the Nexus, which is initially dormant when first encountered.
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Darker and Edgier
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Darker and Edgier: Compared to the base game. While the base game was an Actionized Sequel with the Sanity Slippage hallucinations of 2 toned way down, this one consists of almost pure, nonstop Mind Rape hallucinations, Unitologists that even the core Circle members are appalled by, a Happy Ending Override, and, to top it all off, The Bad Guy Wins for the first time in a game starring Isaac.
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Unexpectedly Realistic Gameplay
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Unexpectedly Realistic Gameplay: The first time Isaac gets to use the stasis module to slow down traffic on an automated freeway, the transport he slows down immediately gets rammed by the transport behind it, causing a massive pileup that shuts down the entire road. Late in the game, while rappelling down a mine shaft, Isaac uses stasis to stop a fan, then goes past it. A few seconds later, the fan starts back up, and the line gets caught, forcing Isaac to cut the line before he gets caught in the fan. See Break Out the Museum Piece above to see how well using a 200 year old derelict shuttle to reenter a planet's atmosphere worked out for Isaac and Co. Human enemies die much more easily than Necromorphs, due to having things like vital organs. Headshots will always One-Hit Kill them. After crashing on Tau Volantis, Isaac finds Austin Buckell. Buckell is wounded from the Crozier's crash and suffering severe hypothermia as there wasn't enough winter suits to go around. Even if Isaac cranks up the building's heaters before talking to him, Buckell still dies as his organs have already started failing from said hypothermia.
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Sliding Scale of Villain Threat
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Sliding Scale of Villain Threat: The Unitologists increase through the series; they go from religious devotees who (mostly unwittingly) aid the necromorph spread in the first, to psychopaths that help infect Titan Station and try to capture Isaac to make him build more Markers in the second, to an N.G.O. Superpower that pretty much destroys EarthGov, with Danik intentionally causing Necromorph outbreaks to "free" the manmade Markers.
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Tempting Fate
 Dead Space 3 (Video Game) / int_15b2cab3
comment
Tempting Fate: Some particularly unpleasant Reaper soldiers pranked a fanboy by offering to let him join their ranks if he scrubbed their toilets with his bare hands for a week. One week later, they all laughed at the manure-coated private, and said "the only way you'd become a Reaper is if every last one of them miraculously died and he was the only one left who could take their place." Unsurprisingly, things get bad when he ensures every one of them 'miraculously dies' later that night . Two levels revolve around thawing out the Nexus, getting a device to shoot it with electrical probes, and then going inside it and shooting still moving pustules with said device, as per the "Nexus" experiment. While doing so, Santos assures you it is still dead. Three guesses what the next boss fight is, and the first two don't count.
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Relationship Upgrade
 Dead Space 3 (Video Game) / int_161f1ebf
comment
Relationship Upgrade: Zigzagged between Isaac and Ellie. They had a relationship after 2, but Ellie broke up with him by the time of 3. Then their relationship blossoms again after Norton's death.
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Brainwashed and Crazy
 Dead Space 3 (Video Game) / int_173909
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Brainwashed and Crazy: The remnants of the Unitologist forces on Tau Volantis are most definitely this now. Whereas in the vanilla game it was subtle, now there is extra emphasis on the crazy.
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 Dead Space 3 (Video Game) / int_1869b4b1
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Unreliable Narrator
 Dead Space 3 (Video Game) / int_1869b4b1
comment
Unreliable Narrator: Carver, suffering from the dementia that Isaac previously overcame, will occasionally cause player two to see things that aren't actually there. Carver's third side-mission even takes this to the extreme when the elevator at the end of the mission stops moving, only for Isaac to complain he's still waiting for John to stop daydreaming and to decide if he wants to go down.
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Religion of Evil
 Dead Space 3 (Video Game) / int_187bddc1
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Religion of Evil: Of course, there's Unitology, but the Awakened DLC adds an even more radical group of psycho Necromorph worshipers.
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You Are Already Dead
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comment
You Are Already Dead: One of the Twitcher death animations plays like this. The Twitcher launches into a flurry of stabbings and slashes, and then steps back. The player raises their arm to shoot, but then suddenly falls into pieces.
 Dead Space 3 (Video Game) / int_18cb78a2
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Title Drop
 Dead Space 3 (Video Game) / int_18d15922
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Title Drop: The title of the series, "Dead Space", gets dropped during Dr. Serrano's final Apocalyptic Log recording at the end of the game.
 Dead Space 3 (Video Game) / int_18d15922
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 Dead Space 3 (Video Game) / int_19df659c
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Gone Horribly Wrong
 Dead Space 3 (Video Game) / int_19df659c
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Gone Horribly Wrong: The soldiers of the Sovereign Colonies committed mass suicide and attempted to destroy all data and other materials related to the expedition to keep the Necromorphs contained. However, this destruction of all of the data means that Isaac and the others don't find out about what happens when you REALLY turn off the machine until their enemy is handily standing there listening to the instructions on how to destroy the universe, meaning that the sacrifice of thousands of lives only made a disaster more likely, not less.
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 Dead Space 3 (Video Game) / int_1b590025
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Dead All Along
 Dead Space 3 (Video Game) / int_1b590025
comment
Dead All Along: Tucker Edwards in Chapter 5, who left traps all over to be set off by prerecorded voice commands, but was Driven to Suicide long before Isaac gets there. Of course, the events of the first S.C.A.F. expedition took place two centuries ago, so him being dead already was always a given.
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Forgotten Phlebotinum
 Dead Space 3 (Video Game) / int_1b89151e
comment
Forgotten Phlebotinum: Red Markers were manufactured by the Sovereign Colonies government centuries ago, but then buried when they were deemed too hazardous. Then a big civil war erupted on Earth, the regime was toppled, and the new government had very limited information on what the Markers were.
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 Dead Space 3 (Video Game) / int_1bc0ca82
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Abandoned Mine
 Dead Space 3 (Video Game) / int_1bc0ca82
comment
Abandoned Mine: Upon first landing on Tau Volantis, you have to work your way through a snowy mining facility overrun centuries ago by the Necromorphs.
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 Dead Space 3 (Video Game) / int_1c445e86
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Poor Communication Kills
 Dead Space 3 (Video Game) / int_1c445e86
comment
Poor Communication Kills: The whole Necromorph infestation could have been stopped 200 years ago. General Mahad didn't believe Dr. Serrano when the doctor claimed he knew a way to save everyone, and instead opted for a complete liquidation order to contain the outbreak. Had Mahad instead rallied his remaining soldiers to deliver the Codex to Serrano and carve a path to the Alien machine, it would have been a matter of turning a switch to kill the Moon. Even the Leave No Witnesses order would be fulfilled, as the Machine would send the Moon crashing down to the planet, annihilating the whole facility.
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Senseless Sacrifice
 Dead Space 3 (Video Game) / int_1dacdb4f
comment
Senseless Sacrifice: The Sovereign Colonies Troopers eliminated themselves to prevent the Necromorphs from spreading. For once, the ancient alien stuff they've found is actually valuable and the key to killing the Brethren Moon in orbit.
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Cruel and Unusual Death
 Dead Space 3 (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: A Dead Space tradition, and as always—rammed up to eleven. And Carver doesn't get excluded from the fun either in Co-Op.
 Dead Space 3 (Video Game) / int_1e584efa
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Source Music
 Dead Space 3 (Video Game) / int_1ebbebc5
comment
Source Music: You sometimes happen upon radios or other implements playing music. Or things that used to be music 200 years ago and now are a distorted nightmarish aural equivalent of an Undercrank. The radio aboard the CMS Greely turns a mellow swing tune into a distorted monstrosity.
 Dead Space 3 (Video Game) / int_1ebbebc5
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Church Militant
 Dead Space 3 (Video Game) / int_2139c878
comment
Church Militant: Unitologists were known to be fanatical, but the Circle, led by Danik, takes it a step further by arming themselves to overthrow EarthGov and actively spread the Necromorph infestation to every colony with a Marker.
 Dead Space 3 (Video Game) / int_2139c878
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Failed a Spot Check
 Dead Space 3 (Video Game) / int_21e5b9c7
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Failed a Spot Check: Despite the events of the previous two games teaching Isaac the Marker regularly tricks people who want to destroy the artifact into helping it, he still trusts a wall covered in Marker script telling him to "turn off the machine" will harm the Markers instead of helping them.
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Everybody's Dead, Dave
 Dead Space 3 (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: As far as anyone can see, Earth. Or at least a work in progress.
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Last Lousy Point
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Last Lousy Point: Trying to track down the last one or two pieces of circuitry or weapon mods in a given chapter will probably drive the common player mad, especially so if they happen to be located in one of the game's several Co-op exclusive levels, due to said mode being unpopular and quite dead. To make matters worse, several of these circuit chips and mods will only spawn during New Game Plus, too, which the game doesn't tell you about, meaning that you'd have to put up with this maddening pixel hunt for at minimum of two playthoughs. And you'll need to get all of them too, since these collection achievements also happen to unlock powerful caches of resources and upgrades that you can't get otherwise.
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Dope Slap
 Dead Space 3 (Video Game) / int_243cbd0d
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Dope Slap / Get A Hold Of Yourself Man: After waking up from the ending of the main game, Isaac starts having terrible doubts. Carver gives him a pep talk.
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 Dead Space 3 (Video Game) / int_2557e3a9
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Palette Swap
 Dead Space 3 (Video Game) / int_2557e3a9
comment
Palette Swap: With exceptions, Isaac's and Carver's RIGs are often just model swaps of some of their suits with a different texture. This extends to even the DLC and unlockable suits.
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 Dead Space 3 (Video Game) / int_272abb98
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Shoot the Shaggy Dog
 Dead Space 3 (Video Game) / int_272abb98
comment
Shoot the Shaggy Dog: Pretty much everything Isaac, Carver, and every other protagonist across the series has struggled to accomplish is moot. The Brethren Moons found humanity, and will now wipe them out.
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Uncertain Doom
 Dead Space 3 (Video Game) / int_2854b56d
comment
Uncertain Doom: Isaac and Carter's ship crashed into a Brother Moon at the end of the game. With EA having no plan to release a fourth game, their fate, as well as everyone on Earth, are unknown.
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 Dead Space 3 (Video Game) / int_2913aa4b
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Improvised Armour
 Dead Space 3 (Video Game) / int_2913aa4b
comment
Isaac's initial civilian attire is the same outfit as the Hacker Suit from 2, sans gas-mask and the improvised repairs.
 Dead Space 3 (Video Game) / int_2913aa4b
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 Dead Space 3 (Video Game) / int_2a195285
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Revolvers Are Just Better
 Dead Space 3 (Video Game) / int_2a195285
comment
Revolvers Are Just Better/Hand Cannon: On a single-handed frame, adding a Compact Directed Ejection Field to a military engine turns the thing into a huge revolver. It's more of a case of Difficult, but Awesome, as its high damage and amazing ability to blow limbs clean off is offset by its small clip and tendency to chew through ammo. Add a scope, and it becomes a Sniper Pistol. Add an electrically charged bayonet knife, and you have a sniper pistol that can saw off enemy limbs.
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Dirty Business
 Dead Space 3 (Video Game) / int_2b9affed
comment
Dirty Business: How Carver thinks of cutting off the rope keeping Santos from falling into an abyss. Although it was necessary in an altruistic sense of the entire mission, he wonders if it still leaves him as a good person.
 Dead Space 3 (Video Game) / int_2b9affed
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_2b9affed
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_2b9affed
 Dead Space 3 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Dead Space 3 (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: Most one-handed weapons as soon as you have enough resources for two-handed weapons in both slots. Granted, it's awesome having a space revolver, but using the same combo on a large frame makes a sniper rifle with better stats and a higher upgrade cap.
 Dead Space 3 (Video Game) / int_2cb9b1a9
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_2cb9b1a9
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_2cb9b1a9
 Dead Space 3 (Video Game) / int_2d4fa515
type
Ax-Crazy
 Dead Space 3 (Video Game) / int_2d4fa515
comment
Ax-Crazy: The Necromorph Cult, who engage in Self-Harm and mutilate other Unitologists.
 Dead Space 3 (Video Game) / int_2d4fa515
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_2d4fa515
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_2d4fa515
 Dead Space 3 (Video Game) / int_2dc35926
type
Ghost Ship
 Dead Space 3 (Video Game) / int_2dc35926
comment
Ghost Ship: A whole fleet of them above Tau Volantis. Isaac and Carver explore several of them, including a few optional visits.
 Dead Space 3 (Video Game) / int_2dc35926
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_2dc35926
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_2dc35926
 Dead Space 3 (Video Game) / int_2de495bb
type
Missing Child
 Dead Space 3 (Video Game) / int_2de495bb
comment
Missing Child: Definitely in Carver's case. After the Marker was exposed, an outbreak of Necromorphs erupts and he cannot contact his wife and child, both of whom are completely vulnerable. His Marker hallucinations even take the form of a toy soldier his wife gave his son the day of the outbreak. Revealed to be true in the Liberation novel, where they were turned into Necromorphs.
 Dead Space 3 (Video Game) / int_2de495bb
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_2de495bb
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_2de495bb
 Dead Space 3 (Video Game) / int_2e492b94
type
Trap Master
 Dead Space 3 (Video Game) / int_2e492b94
comment
Trap Master: One optional mission has Isaac navigate a ship deck that's been covered in booby traps by a man who died 200 years ago. The traps are still deadly after all this time.
 Dead Space 3 (Video Game) / int_2e492b94
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_2e492b94
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_2e492b94
 Dead Space 3 (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Dead Space 3 (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: The Brother Moons have already reached Earth, and begun wiping out humanity. Left Hanging: And to top it all off? Sales of the game didn't appease EA, so a 4th game to continue past such a downer cliffhanger is most likely not going to happen. If that wasn't a sure enough thing, EA's later closure of Visceral Games definitely was.
 Dead Space 3 (Video Game) / int_2e8441c9
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_2e8441c9
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_2e8441c9
 Dead Space 3 (Video Game) / int_2eb94abd
type
Deadly Euphemism
 Dead Space 3 (Video Game) / int_2eb94abd
comment
Deadly Euphemism: During the cleanup operation 200 years ago, orders were sent out to all staff demanding they kill their colleagues and themselves. The cleanup team briefing of "Scenario 5" requires one group to find any survivors refusing to comply and provide "assistance."
 Dead Space 3 (Video Game) / int_2eb94abd
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_2eb94abd
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_2eb94abd
 Dead Space 3 (Video Game) / int_2f6cbe90
type
Missing Backblast
 Dead Space 3 (Video Game) / int_2f6cbe90
comment
Missing Backblast: Putting a Survey Charge tool together with a Directed Suspension Field tip produces a rocket launcher. The launcher still fits onto a conventional rifle chassis (as the Survey Charge isn't compatible with compact frames), meaning there's no tube for the exhaust to travel out of, and the recoil is oddly negligible.
 Dead Space 3 (Video Game) / int_2f6cbe90
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_2f6cbe90
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_2f6cbe90
 Dead Space 3 (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 Dead Space 3 (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: Albeit cooperatively instead of competitively this time. A second player could drop in and out at any time during an online session, where they will assume the role of Carver (and Sam Ackerman during the prologue), thus slightly changing the narrative and opening up several co-op-only missions. Unlike Carver who does appear throughout the singleplayer campaign as an NPC, Ackerman sits firmly on the Schrödinger's Player Character bench unless controlled by a second player.
 Dead Space 3 (Video Game) / int_3011ef28
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3011ef28
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3011ef28
 Dead Space 3 (Video Game) / int_3033b958
type
Giant Enemy Crab
 Dead Space 3 (Video Game) / int_3033b958
comment
Giant Enemy Crab: The Snow Beast boss Necromorph.
 Dead Space 3 (Video Game) / int_3033b958
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3033b958
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3033b958
 Dead Space 3 (Video Game) / int_31c5e7fb
type
Starfish Aliens
 Dead Space 3 (Video Game) / int_31c5e7fb
comment
Starfish Aliens: The true natives of Tau Volantis, which you see being dissected and studied by the excavation crew. They're tall but thin, with a carapaced head, three pairs of insect-like limbs, and communicate with a Starfish Language. They also went extinct due to the Necromorph infection.
 Dead Space 3 (Video Game) / int_31c5e7fb
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_31c5e7fb
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_31c5e7fb
 Dead Space 3 (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 Dead Space 3 (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: Not as bad as previous titles, but the Brusilov and Greely have identical layouts, and so do the Feeder depot/Reaper barracks and Food Storage/ Artifact Storage. The planetside examples may be justified, since most military structures are prefabricated. It's more justifiable for ships (standard military designs in a given class) than the bunkers. Feeder depot and Reaper barracks are identical, save for a couple of minor details. Even dirty 200 year old laundry matches. And then you have Artifact Storage, where the S.C.A.F. somehow managed to deliver enough concrete, steel, and other construction materials hundreds of miles beneath the planet's icy surface to the centre of an alien city just to build bigass silos.
 Dead Space 3 (Video Game) / int_3273ebb9
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3273ebb9
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3273ebb9
 Dead Space 3 (Video Game) / int_33287e20
type
One Bullet Clips
 Dead Space 3 (Video Game) / int_33287e20
comment
One Bullet Clips: Averted. Every time you reload a weapon, it uses up 1 universal ammo clip, even if there are still a bunch of bullets left in the magazine. You can still compulsively reload and not notice this on normal difficulty, since you get so much ammo, but it can quickly make the game unwinnable if you're on a harder difficulty with scarcer resources.
 Dead Space 3 (Video Game) / int_33287e20
featureApplicability
-1.0
 Dead Space 3 (Video Game) / int_33287e20
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_33287e20
 Dead Space 3 (Video Game) / int_3373a2e3
type
"Stop the Hero" Twist
 Dead Space 3 (Video Game) / int_3373a2e3
comment
"Stop the Hero" Twist: In the Awakened DLC, Clark and Carver have destroyed the Brethren Moon that was almost completed in the game proper and are looking for a way to return back to Earth when Clark starts to worry that escaping to Earth will let the rest of the Brethren Moons know where Earth is and provide them with the means to wipe out the human race. Carver believes Clark is having another hallucination caused by the Moons and the two fight. The fight is interrupted when the Moons reveal that they knew where Earth was already, and that Carver was right: by wasting time, Clark has given the Moons plenty of time to beat them to Earth and start their invasion. The ending (assuming it isn't another hallucination) shows that said invasion has begun as the Moons envelop the Earth.
 Dead Space 3 (Video Game) / int_3373a2e3
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3373a2e3
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3373a2e3
 Dead Space 3 (Video Game) / int_337a0f4
type
TrailersAlwaysLie
 Dead Space 3 (Video Game) / int_337a0f4
comment
Trailers Always Lie: One live action trailer has Isaac climb an icy mountain to see an enormous black marker that doesn't appear in the game itself.
 Dead Space 3 (Video Game) / int_337a0f4
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_337a0f4
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_337a0f4
 Dead Space 3 (Video Game) / int_34dcfc96
type
Kick the Dog
 Dead Space 3 (Video Game) / int_34dcfc96
comment
Kick the Dog: The Reapers tormented a private who wanted to join their ranks by promising he could join their ranks if he cleaned their toilets for a week with his bare hands and no showers inbetween. Then they snapped a photo of him and sent it around for everyone to see and laugh at.
 Dead Space 3 (Video Game) / int_34dcfc96
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_34dcfc96
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_34dcfc96
 Dead Space 3 (Video Game) / int_355007c3
type
Brilliant, but Lazy
 Dead Space 3 (Video Game) / int_355007c3
comment
Brilliant, but Lazy: Tucker Edwards always did the least amount possible. However, when the Necromorphs broke out he converted the Conning Tower into a fortress complete with bombs, electric traps and even a gravity well. It worked so well that the Necromorphs eventually gave up trying to kill him. He even managed to weaponize, using controlled explosives, the Necromorphs into killing any soldiers looking for him. Sadly it worked too well, as the isolation wore him down and he eventually killed himself. Ironically, all of the traps were intended to stop S.C.A.F. troops that would try to come and kill him, but given that all of the explosives on the air vents were untriggered, and none of the traps that Isaac encountered were deactivated by other soldiers, more than likely no one other than the Necromorphs ever tried to come and kill him.
 Dead Space 3 (Video Game) / int_355007c3
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_355007c3
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_355007c3
 Dead Space 3 (Video Game) / int_3556ccfc
type
Command & Conquer Economy
 Dead Space 3 (Video Game) / int_3556ccfc
comment
Command & Conquer Economy: You are given a firearm at the start, but will never again find a usable, assembled weapon. Only schematics for weapons and resources to help make them.
 Dead Space 3 (Video Game) / int_3556ccfc
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3556ccfc
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3556ccfc
 Dead Space 3 (Video Game) / int_3566c15d
type
You Are Who You Eat
 Dead Space 3 (Video Game) / int_3566c15d
comment
You Are Who You Eat: The Feeders are Pack-like Necromorphs born from humans desperate enough to eat infected flesh. But the more they ate, the hungrier they got...
 Dead Space 3 (Video Game) / int_3566c15d
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3566c15d
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3566c15d
 Dead Space 3 (Video Game) / int_373e2b9f
type
Murder the Hypotenuse
 Dead Space 3 (Video Game) / int_373e2b9f
comment
Murder the Hypotenuse: The Markers inflate Norton's jealousy over the relationship between his girlfriend Ellie and her ex Isaac, causing Norton to try and engineer Isaac's death on multiple occasions.
 Dead Space 3 (Video Game) / int_373e2b9f
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_373e2b9f
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_373e2b9f
 Dead Space 3 (Video Game) / int_38119dcf
type
Not the Fall That Kills You
 Dead Space 3 (Video Game) / int_38119dcf
comment
Not the Fall That Kills You…: Isaac and Carver both survived falling helmetless from a height beyond the atmosphere due to a literal Deus ex Machina, much to their confusion.
 Dead Space 3 (Video Game) / int_38119dcf
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_38119dcf
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_38119dcf
 Dead Space 3 (Video Game) / int_38805691
type
Catch and Return
 Dead Space 3 (Video Game) / int_38805691
comment
Catch and Return: Good timing with stasis allows the player to use the Unitologist's own rockets and grenades against them.
 Dead Space 3 (Video Game) / int_38805691
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_38805691
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_38805691
 Dead Space 3 (Video Game) / int_38d02d44
type
Batman Gambit
 Dead Space 3 (Video Game) / int_38d02d44
comment
Batman Gambit: The Brethren Moons already know where Earth is. They were simply trying to delay Isaac and Carver's return as long as possible.
 Dead Space 3 (Video Game) / int_38d02d44
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_38d02d44
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_38d02d44
 Dead Space 3 (Video Game) / int_39684516
type
Kill the Ones You Love
 Dead Space 3 (Video Game) / int_39684516
comment
Kill the Ones You Love: Dead Space: Liberation shows that Carver did get to his family on Uxor; they had already been killed and turned into Necromorphs.
 Dead Space 3 (Video Game) / int_39684516
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_39684516
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_39684516
 Dead Space 3 (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Dead Space 3 (Video Game) / int_3ac2a3e3
comment
Though played dead straight in gameplay, additional details try to subvert this. Almost all machinery and areas that could pose a danger are marked with warning labels, there are emergency gas masks and trenchcoats in areas where Deadly Gas is utilized, and the S.C.A.F. administration distributed many posters advising how to deal with the Necromorph situation and the extreme climate. Hell, there isn't a single dismemberment door in the game!
 Dead Space 3 (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3ac2a3e3
 Dead Space 3 (Video Game) / int_3babae20
type
Degraded Boss
 Dead Space 3 (Video Game) / int_3babae20
comment
Degraded Boss: A weird example with the Tau Volantis Hunters. They show up again, and there's a hell of a lot more of them. If anything, they receive a boost in toughness, because they straight out ignore the fire from a shuttle's engines, which was how you killed the Hunter in DS1. However, the same mission, you get access to a mounted turret, which you use to blast dozens of them into a grinder. They also show up later in droves during the Artifact Storage side mission, but you have no such means of permanently getting rid of them this time, only slowing them down momentarily with dismemberment and careful use of stasis, making them more akin to the Ubermorph encounter in 2 than the classic Hunter.
 Dead Space 3 (Video Game) / int_3babae20
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3babae20
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3babae20
 Dead Space 3 (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Dead Space 3 (Video Game) / int_3bce9346
comment
Ragnarök Proofing: S.C.A.F. equipment usually still works after over two centuries of neglect and exposure to Tau Volantis' extreme cold. Hell, some of it is sometimes better than modern equipment. The last bench and RIG station take it a step beyond. That whole section of the planet is being pulled apart by the Moon, and yet they are still functioning in a chunk of the base that is about two rooms large.
 Dead Space 3 (Video Game) / int_3bce9346
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3bce9346
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3bce9346
 Dead Space 3 (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Dead Space 3 (Video Game) / int_3c5ae1a1
comment
Schizo Tech: the pre-cliffhanger climax is your installation of a shock drive from a modern ship that plugs conveniently into one made two centuries before it and several classes larger than it, thus allowing you and Carver to fly back to Earth. Compensation for the difference in technologies is made by throwing plutonium at it and forcing an overload to occur, all of which turns out to be Crazy Enough to Work.
 Dead Space 3 (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3c5ae1a1
 Dead Space 3 (Video Game) / int_3cb3772f
type
Pocket Rocket Launcher
 Dead Space 3 (Video Game) / int_3cb3772f
comment
Pocket Rocket Launcher: DS3 introduces a modular weapon system consisting of tool parts attached to various cores. By adding the Directed Suspension Field barrel to a Survey Charge core, you create an assault-rifle sized (it's only for two-handed frames) rocket launcher that can be mounted either as primary or secondary fire. Certain Gun Accessories can make it an Elemental Weapon as well, in Flame, Electric, Acid, or Stasis varieties. Sadly, it only carries two shots unless you add a huge ammount of + Ammo Capacity chips to it, whereupon it gains a third shot. And unless you also add in the Safety Guard (a late-game "scope" that protects you from explosive damage), you're going to blow yourself up with it, too.
 Dead Space 3 (Video Game) / int_3cb3772f
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3cb3772f
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3cb3772f
 Dead Space 3 (Video Game) / int_3f0310d6
type
Magikarp Power
 Dead Space 3 (Video Game) / int_3f0310d6
comment
Magikarp Power: The humble Rivet Gun is generally (and rightfully) considered the crappiest weapon in the series, and it's still nothing to write home about in this game, either... until you upgrade it with an Electrocution Module and some half-decent chips. Its primary fire, while not exactly powerful no matter the circumstances, combines good ammo efficiency, decent rate of fire, a large clip size and great accuracy, making it a Sniper Pistol perfectly suited for headshotting the hordes of Unitologists in the late game. However, what really makes it shine is its secondary fire. The Electrocution Module unleashes an immensely powerful electric shock with considerable radius, enough to stop entire charging necromorph packs dead in their tracks at the very least, but mostly killing them outright. It can kill Alien Brutes in 2-3 shocks at most, doesn't make Wasters transform when it damages them, and best of all, you don't even need to actually hit the target. Just shoot a rivet into the ground in their path and call down the lightning. Even Twitchers lose most of their edge against this sort of advantage. Its construction components are available early on and cheap to build, and although this weapon is not quite as broken as the hilarious Chain Gun / Chain Lightning Gun combo, it ranks a close second.
 Dead Space 3 (Video Game) / int_3f0310d6
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_3f0310d6
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_3f0310d6
 Dead Space 3 (Video Game) / int_40217655
type
Faux Action Girl
 Dead Space 3 (Video Game) / int_40217655
comment
Faux Action Girl: Unfortunately, Ellie has become this despite being a legitimate Action Girl previously. While she barely avoids Chickification by actively helping Isaac out and not being a Distressed Damsel 95% of the time, her piloting training never comes up, and onscreen she doesn't even carry a weapon, requiring constant protection.
 Dead Space 3 (Video Game) / int_40217655
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_40217655
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_40217655
 Dead Space 3 (Video Game) / int_407d3e6d
type
Morton's Fork
 Dead Space 3 (Video Game) / int_407d3e6d
comment
Morton's Fork: At the beginning of the game Isaac can either stay on the now Necromorph infested moon and TOTALLY die, or go with two soldiers he knows nothing about on a vague mission to a completely unknown planet (which he probably assumed was, and is crawling with Necromorphs).
 Dead Space 3 (Video Game) / int_407d3e6d
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_407d3e6d
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_407d3e6d
 Dead Space 3 (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Dead Space 3 (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Isaac and John manage to destroy the giant Convergence Necromorph orbiting Tau Volantis, stopping the Marker network's apocalypse. However, the two get caught in the resulting cataclysm and are assumed dead by Ellie, who flies back to Earth. All is not lost, though, as we hear Isaac's voice after the credits, revealing that he survived the apocalypse. Even more so in the DLC...the duo survive the destruction of the moon and subsequent destruction of Tau Volantis, but have to fight through fanatical Unitologists and confusingly persistent Necromorphs before finally making it back to Earth... which has been infected by Necromorphs and surrounded by multiple Brethren Moons.
 Dead Space 3 (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_40cc0c7e
 Dead Space 3 (Video Game) / int_4127eb1
type
Shut Up, Hannibal!
 Dead Space 3 (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: Whenever Danik contacts Isaac through his RIG instead of a loudspeaker, this is Isaac's standard response.
 Dead Space 3 (Video Game) / int_4127eb1
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4127eb1
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4127eb1
 Dead Space 3 (Video Game) / int_4160410d
type
Damsel in Distress
 Dead Space 3 (Video Game) / int_4160410d
comment
Damsel in Distress: After the Titan outbreak, Isaac wants nothing more to do with saving the world from Markers and necromorphs until he is convinced that Ellie is in danger and needs his help.
 Dead Space 3 (Video Game) / int_4160410d
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4160410d
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4160410d
 Dead Space 3 (Video Game) / int_41a3e267
type
Hidden in Plain Sight
 Dead Space 3 (Video Game) / int_41a3e267
comment
Hidden in Plain Sight: The Final Boss is a post-Convergence Necromorph so large that it is mistaken for Tau Volantis' moon. It's the first thing you see when you enter the system, and is always hanging in the sky in most levels.
 Dead Space 3 (Video Game) / int_41a3e267
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_41a3e267
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_41a3e267
 Dead Space 3 (Video Game) / int_42bc6d2b
type
Hostage for MacGuffin
 Dead Space 3 (Video Game) / int_42bc6d2b
comment
Hostage for MacGuffin: Danik holds a gun to Ellie's head in order to get the Codex to turn of the Machine that's stopping the Moon.
 Dead Space 3 (Video Game) / int_42bc6d2b
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_42bc6d2b
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_42bc6d2b
 Dead Space 3 (Video Game) / int_4389e368
type
Actionized Sequel
 Dead Space 3 (Video Game) / int_4389e368
comment
Actionized Sequel: Averted. After 3 the developers likened to a return to the series' horror roots.
 Dead Space 3 (Video Game) / int_4389e368
featureApplicability
-1.0
 Dead Space 3 (Video Game) / int_4389e368
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4389e368
 Dead Space 3 (Video Game) / int_43a045de
type
Dropped a Bridge on Him
 Dead Space 3 (Video Game) / int_43a045de
comment
Dropped a Bridge on Him: If the prologue is played in Co-Op, when both Caufman and Ackerman slide down a slope to escape the burning wreckage of the ship, only Caufman manages to escape. Then again, Caufman is killed 30 seconds after he wakes up, so it didn't matter much in the end.
 Dead Space 3 (Video Game) / int_43a045de
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_43a045de
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_43a045de
 Dead Space 3 (Video Game) / int_45a177f1
type
Touched by Vorlons
 Dead Space 3 (Video Game) / int_45a177f1
comment
Touched by Vorlons: The ending shows that the "Prophet", the new Unitologist leader, was real instead of a pure hallucination like Nicole. This suggests that at least some of the seemingly supernatural abilities he demonstrates come from having become a conduit for the Breathren Moons.
 Dead Space 3 (Video Game) / int_45a177f1
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_45a177f1
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_45a177f1
 Dead Space 3 (Video Game) / int_470b73a7
type
Recursive Precursors
 Dead Space 3 (Video Game) / int_470b73a7
comment
Recursive Precursors: The 'natives' of Tau Volantis weren't the creators of the Markers after all. Rather, they were another race that outgrew the ability to sustain themselves, constructed Red Markers in an attempt to harness their limitless energy, and then succumbed to the Necromorph infestation. Sound familiar?
 Dead Space 3 (Video Game) / int_470b73a7
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_470b73a7
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_470b73a7
 Dead Space 3 (Video Game) / int_4781adbb
type
Jerk with a Heart of Gold
 Dead Space 3 (Video Game) / int_4781adbb
comment
Carver comes off as one too early on in the game, initially hostile to Isaac—but he warms up to him later on.
 Dead Space 3 (Video Game) / int_4781adbb
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4781adbb
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4781adbb
 Dead Space 3 (Video Game) / int_48081842
type
The Stinger
 Dead Space 3 (Video Game) / int_48081842
comment
The Stinger: After the credits you can hear a radio transmission of Isaac calling out for Ellie.
 Dead Space 3 (Video Game) / int_48081842
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_48081842
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_48081842
 Dead Space 3 (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Dead Space 3 (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Aliens stopped the outbreak by flash freezing their planet. The lack of bodies sent the Markers into hibernation. When the S.C.A.F. landed on the planet, it woke the Markers back up and triggered another outbreak.
 Dead Space 3 (Video Game) / int_485eb589
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_485eb589
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_485eb589
 Dead Space 3 (Video Game) / int_4873d055
type
Use Your Head
 Dead Space 3 (Video Game) / int_4873d055
comment
Use Your Head: One of the strangest examples yet. Sometimes, Divider heads will direct the corpse they are possessing to lob themselves at Isaac, initiating a grapple sequence where they try to replace Isaac's head with their own.
 Dead Space 3 (Video Game) / int_4873d055
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4873d055
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4873d055
 Dead Space 3 (Video Game) / int_4a0ec526
type
Harmless Freezing
 Dead Space 3 (Video Game) / int_4a0ec526
comment
Harmless Freezing: Played straight for Necromorphs, since they can go from being frozen solid to attempting to eat your face in mere seconds. Averted for players when they crash land on Tau Volantis; their helmet malfunctions and locks open, so they need to stay close to fires to avoid hypothermia.
 Dead Space 3 (Video Game) / int_4a0ec526
featureApplicability
-1.0
 Dead Space 3 (Video Game) / int_4a0ec526
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4a0ec526
 Dead Space 3 (Video Game) / int_4a7384c1
type
The Ex's New Jerkass
 Dead Space 3 (Video Game) / int_4a7384c1
comment
The Ex's New Jerkass: Robert Norton started dating Ellie Langford in between the events of the second and third games, and he spends most of his time in the campaign being rude to and insulting her former love interest, protagonist Isaac Clarke. Robert eventually tries to murder Isaac.
 Dead Space 3 (Video Game) / int_4a7384c1
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4a7384c1
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4a7384c1
 Dead Space 3 (Video Game) / int_4ab9720d
type
I'm Cold... So Cold...
 Dead Space 3 (Video Game) / int_4ab9720d
comment
I'm Cold... So Cold...: How Buckell dies on Tau Volantis.
 Dead Space 3 (Video Game) / int_4ab9720d
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4ab9720d
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4ab9720d
 Dead Space 3 (Video Game) / int_4b621f81
type
Design-It-Yourself Equipment
 Dead Space 3 (Video Game) / int_4b621f81
comment
Being forced to make use of the SCAF's abandoned gear on Tau Volantis because nothing else is available is a reasonable explanation for the game's new Design-It-Yourself Equipment mechanic when the player reaches the system. It doesn't explain why everyone is using those cobbled-together guns - even Norton and Carver when they "recruit" Isaac on Luna, as well as the Unitologists, an organization so well-organized and -funded that, during the opening of the game, they are able to execute a coup d'etat against EarthGov and become the de facto rulers of the human race.
 Dead Space 3 (Video Game) / int_4b621f81
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4b621f81
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4b621f81
 Dead Space 3 (Video Game) / int_4bfcfa7c
type
Kansas City Shuffle
 Dead Space 3 (Video Game) / int_4bfcfa7c
comment
Kansas City Shuffle: Isaac thinks the Brethren Moons want to track him and Carver back to Earth, and thus gets into a fight with Carver over leaving Tau Voltanis. In actuality, the Moons just wanted to stall the two heroes to prevent anyone from warning Earth of the coming invasion, meaning Isaac played straight into their hands.
 Dead Space 3 (Video Game) / int_4bfcfa7c
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4bfcfa7c
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4bfcfa7c
 Dead Space 3 (Video Game) / int_4c3f14e0
type
You Are Too Late
 Dead Space 3 (Video Game) / int_4c3f14e0
comment
You Are Too Late: Type 7. By the time Carver and Isaac reach Earth, the Brother Moons have already begun their genocidal consumption of Earth.
 Dead Space 3 (Video Game) / int_4c3f14e0
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4c3f14e0
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4c3f14e0
 Dead Space 3 (Video Game) / int_4e3d253b
type
Downer Ending
 Dead Space 3 (Video Game) / int_4e3d253b
comment
Downer Ending/Bolivian Army Ending: Upon arriving on Earth, Isaac and Carver realize that the Brother Moons got there first, and they had no time to warn anyone. The Bad Guy Wins: The Brother Moons have already reached Earth, and begun wiping out humanity. Left Hanging: And to top it all off? Sales of the game didn't appease EA, so a 4th game to continue past such a downer cliffhanger is most likely not going to happen. If that wasn't a sure enough thing, EA's later closure of Visceral Games definitely was.
 Dead Space 3 (Video Game) / int_4e3d253b
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4e3d253b
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4e3d253b
 Dead Space 3 (Video Game) / int_4e7c4536
type
Wham Line
 Dead Space 3 (Video Game) / int_4e7c4536
comment
Wham Line: Near the end, after the Final Boss.
 Dead Space 3 (Video Game) / int_4e7c4536
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_4e7c4536
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_4e7c4536
 Dead Space 3 (Video Game) / int_504a1991
type
Body Horror
 Dead Space 3 (Video Game) / int_504a1991
comment
Body Horror: Par the course for the series, though Played With in that most of the necromorphs in this game don't look like something out of Cronenberg's nightmares, but more like horribly desiccated ice mummies that just so happen to be capable of mauling you to death.
 Dead Space 3 (Video Game) / int_504a1991
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_504a1991
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_504a1991
 Dead Space 3 (Video Game) / int_50b9b3d0
type
Crazy Jealous Guy
 Dead Space 3 (Video Game) / int_50b9b3d0
comment
Shortly before recreating the Nexus experiment, you overhear Norton finishing a conversation through a private comm channel. Players will assume his defensiveness upon being questioned is because the call was with Ellie, the details he won't share with Isaac, but it's actually him brokering a deal with Danik for a ride home in exchange for Isaac's life.
 Dead Space 3 (Video Game) / int_50b9b3d0
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_50b9b3d0
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_50b9b3d0
 Dead Space 3 (Video Game) / int_515189ab
type
Single-Biome Planet
 Dead Space 3 (Video Game) / int_515189ab
comment
Single-Biome Planet: Tau Volantis, of the 'Ice' Variety. This is because the original inhabitants froze the Planet in order to halt the Moon's convergence.
 Dead Space 3 (Video Game) / int_515189ab
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_515189ab
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_515189ab
 Dead Space 3 (Video Game) / int_5313c266
type
Bookends
 Dead Space 3 (Video Game) / int_5313c266
comment
Book Ends: At the end of Awakened Isaac and Carver deshock and try to establish a radio connection which goes unanswered. Then it's gradually revealed that something's gone wrong just like in the first game.
 Dead Space 3 (Video Game) / int_5313c266
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_5313c266
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_5313c266
 Dead Space 3 (Video Game) / int_53c5f30e
type
Happy Ending Override
 Dead Space 3 (Video Game) / int_53c5f30e
comment
Happy Ending Override: The Tau Volantis Brother Moon managed to contact the moon network before the alien Machine killed it, so they're all coming for Earth.
 Dead Space 3 (Video Game) / int_53c5f30e
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_53c5f30e
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_53c5f30e
 Dead Space 3 (Video Game) / int_5539b84f
type
Corrupt Church
 Dead Space 3 (Video Game) / int_5539b84f
comment
The Unitologists are straight up evil. They fanatically believe that Necromorphs are the next stage in human evolution, so they spread chaos and Necromorph infections in colonies to prepare mankind for "Convergence." They even destroy ships trying to escape outbreaks and actively hunt down particularly persistent survivors.
 Dead Space 3 (Video Game) / int_5539b84f
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_5539b84f
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_5539b84f
 Dead Space 3 (Video Game) / int_55d919f7
type
Lovecraft Lite
 Dead Space 3 (Video Game) / int_55d919f7
comment
Lovecraft Lite: For all of the Mind Rape, all of the power, you still kill a godlike alien the size of a moon, and with it most of the Necromorphs and all known Markers. And then Awakened happens...
 Dead Space 3 (Video Game) / int_55d919f7
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_55d919f7
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_55d919f7
 Dead Space 3 (Video Game) / int_566f1565
type
10-Minute Retirement
 Dead Space 3 (Video Game) / int_566f1565
comment
10-Minute Retirement: After two outbreaks, the last thing Isaac wants is to continue looking for Markers and be manipulated by EarthGov. Unfortunately, Ellie knows about him being able to read Marker script due to being Crazy Sane, so Norton and Carver drag him out of his apartment and away from attacking Unitologists to another adventure.
 Dead Space 3 (Video Game) / int_566f1565
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_566f1565
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_566f1565
 Dead Space 3 (Video Game) / int_586624e5
type
Genius Loci
 Dead Space 3 (Video Game) / int_586624e5
comment
Genius Loci: The end result of a Convergence event, a Brethren Moon. Indicated by the name, it is a Necromorph the size of a moon, created by absorbing nearly all of the organic matter of the target species.
 Dead Space 3 (Video Game) / int_586624e5
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_586624e5
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_586624e5
 Dead Space 3 (Video Game) / int_5979acea
type
Fragile Speedster
 Dead Space 3 (Video Game) / int_5979acea
comment
As always, the 'Enhanced' black-skinned Necromorphs are simply better than their normal counterparts. In particular, the Enhanced Feeder goes from a Fragile Speedster to a Lightning Bruiser and it's tougher than a regular Slasher.
 Dead Space 3 (Video Game) / int_5979acea
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_5979acea
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_5979acea
 Dead Space 3 (Video Game) / int_5989e3b6
type
Enemy Mine
 Dead Space 3 (Video Game) / int_5989e3b6
comment
Enemy Mine: To a degree, Isaac's relationship with EarthGov.
 Dead Space 3 (Video Game) / int_5989e3b6
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_5989e3b6
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_5989e3b6
 Dead Space 3 (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Dead Space 3 (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Joining a co-op game in a later chapter or luck of upgrade part drops can cause this. This also applies to the "Safety Guard" part, which nullifies self-inflicted explosion damage; placing it on an explosive weapon means melee enemies probably won't survive past a few seconds. Many of the preorder DLC weapons are incredibly powerful for the beginning of the game.
 Dead Space 3 (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_5b81ca8d
 Dead Space 3 (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Dead Space 3 (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: The game's egregious microtransactions were often brought up as a sore point for a large portion of the playerbase because of how it trivializes the game when exploited. Resource packs can be bought for real money, which defeats the purpose of scavenging when crafting weapons and items. Don't have enough scrap metal for that new gun? You can buy some using real world cash. This also sidesteps the greatest challenge of the Pure Survival mode, since any resource that can no longer be found in the world can just be bought with real money. The DLC weapons also provide a considerable leg up during the early game for players who own them. They can also be used freely on Classic mode, which would otherwise only allow players to craft "classic" weapons and none of the new ones introduced in this game.
 Dead Space 3 (Video Game) / int_5c17c12f
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_5c17c12f
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_5c17c12f
 Dead Space 3 (Video Game) / int_5caef4ca
type
Chainsaw Good
 Dead Space 3 (Video Game) / int_5caef4ca
comment
Chainsaw Good: "Hydraulic Eviscerator" is a fancy way to say Chainsaw Bayonet
 Dead Space 3 (Video Game) / int_5caef4ca
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_5caef4ca
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_5caef4ca
 Dead Space 3 (Video Game) / int_5d5cc3fd
type
Through the Eyes of Madness
 Dead Space 3 (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: You'll regularly have visions of things and places that aren't there thanks to the Markers. In co-op, each player will even have different hallucinations at different times.
 Dead Space 3 (Video Game) / int_5d5cc3fd
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_5d5cc3fd
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_5d5cc3fd
 Dead Space 3 (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Dead Space 3 (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: In interviews about Awakened, the staff droped casual mentions how the Moon is actually a necromorph, 'the Necro Moon', and that Isaac and Carver are still alive.
 Dead Space 3 (Video Game) / int_5f3bb274
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_5f3bb274
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_5f3bb274
 Dead Space 3 (Video Game) / int_5ff30573
type
Long Game
 Dead Space 3 (Video Game) / int_5ff30573
comment
Long Game: The Brethren Moons periodically wait millions of years for intelligent, space-faring life to evolve and find their Markers, eventually allowing the Moons to consume the entire species, create a new Brother Moon, and enter hibernation again.
 Dead Space 3 (Video Game) / int_5ff30573
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_5ff30573
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_5ff30573
 Dead Space 3 (Video Game) / int_60414102
type
Zombie Apocalypse
 Dead Space 3 (Video Game) / int_60414102
comment
Dead Space, the title of the series itself. In the first game, it referred to the "dead space" the Markers generated that stopped the Necromorph infection, but this detail was later retconned and dropped in subsequent games. Next was the more obvious meaning, because it's, you know, a Zombie Apocalypse in SPACE! However, the final message from Dr. Serrano gives a better one. Humanity shouldn't be alone in the stars. There were many other alien civilizations, but they all fell prey to one thing: the Markers. They all grew past the point of sustainability, found the Markers and began to create more, spread them throughout their empire, and worship them. Then, the Necromorphs emerged, and would trigger a Convergence event, killing the entire race of aliens, making their entire space 'dead'.
 Dead Space 3 (Video Game) / int_60414102
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_60414102
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_60414102
 Dead Space 3 (Video Game) / int_61a503a7
type
Hell Is That Noise
 Dead Space 3 (Video Game) / int_61a503a7
comment
Hell Is That Noise: While most Necromorphs growl, hiss or mutter at worst, Exploders emit a constant gurgling, squealing howl that's just plain awful to hear for a variety of reasons. Also, the Guardians' agonized howling is as nightmare-inducing as ever.
 Dead Space 3 (Video Game) / int_61a503a7
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_61a503a7
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_61a503a7
 Dead Space 3 (Video Game) / int_61eac2cb
type
Perpetual-Motion Monster
 Dead Space 3 (Video Game) / int_61eac2cb
comment
Perpetual-Motion Monster: Whether it's in a Derelict Graveyard or the frozen wastes, Necromorphs don't lose any steam after 10 thousand — much less 200 — years. Special mention goes to the Feeders, who have been "alive" and kicking and starving and wasting away for 200 years.
 Dead Space 3 (Video Game) / int_61eac2cb
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_61eac2cb
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_61eac2cb
 Dead Space 3 (Video Game) / int_62434fe2
type
Sanity Slippage
 Dead Space 3 (Video Game) / int_62434fe2
comment
Sanity Slippage: enforced. Most of the hallucinations are done to Carver this time around, so Isaac doesn't see these. Neither does Player 1. Watch any two-player Let's Play (eg Jesse Cox as Isaac, Dodger as Carver) for a first-hand view of the Mind Screw (skip to about 7:10).
 Dead Space 3 (Video Game) / int_62434fe2
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_62434fe2
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_62434fe2
 Dead Space 3 (Video Game) / int_6293c185
type
Sequel Hook
 Dead Space 3 (Video Game) / int_6293c185
comment
Sequel Hook: The final radio transmission after the credits roll suggesting Isaac is still alive serves as a teaser for the Awakened Downloadable Expansion Pack. The acronym formed by taking the first letter of each chapter title: BROTHER MOONS ARE AWAKE.
 Dead Space 3 (Video Game) / int_6293c185
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_6293c185
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_6293c185
 Dead Space 3 (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Dead Space 3 (Video Game) / int_62f9d08e
comment
As a Freeze-Frame Bonus, the wrecked ship that the USM Eudora almost collides with upon leaving shockspace is named the CMS Shackleton, after the Anglo-Irish explorer Ernest Shackleton. He famously managed to keep his entire Antarctic expedition alive after their ship Endurance was crushed and sunk by ice in 1915, but died of a heart attack during a second expedition to the Antarctic in 1922.
 Dead Space 3 (Video Game) / int_62f9d08e
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_62f9d08e
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_62f9d08e
 Dead Space 3 (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Dead Space 3 (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Averted with Carver. Unlike most optional campaign second players, Carver actually unique dialogue and cutscenes if he's present. He cannot help change the outcome however, because he is just as surprised as Isaac is. If he's an NPC, the game also finds ways to keep him present, if non-participatory, for boss fights, so that his "helper" dialogue (mostly things like "hit its weak point for massive damage!") doesn't seem to come out of nowhere. Zig-zagged when it comes to cutscene damage. Isaac's health will go down when he gets punched in the face or crash-landing on planetary reentry, but there are other scenes where he falls off several cliffs or gets a nasty gash to his head and his health bar is unaffected. Considering the emphasis Unitology put on preserving dead human bodies in their entirety during Dead Space 2, their liberal use of suicide bombers in DS 3 veers into this trope. Being forced to make use of the SCAF's abandoned gear on Tau Volantis because nothing else is available is a reasonable explanation for the game's new Design-It-Yourself Equipment mechanic when the player reaches the system. It doesn't explain why everyone is using those cobbled-together guns - even Norton and Carver when they "recruit" Isaac on Luna, as well as the Unitologists, an organization so well-organized and -funded that, during the opening of the game, they are able to execute a coup d'etat against EarthGov and become the de facto rulers of the human race. During sidequests to Tau Volantis, you can occasionally come across preserved corpses from the Expedition 200 years ago (IE Tucker Edwards). If stomped on, they react like freshly-slain human corpses in terms of spurting blood and such. Despite the segment leading up to its acquisition emphasizing upon the danger of hypothermia, the Arctic Survival suit is not actually required to advance. Any RIG would do, in fact.
 Dead Space 3 (Video Game) / int_6320eced
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Dead Space 3 (Video Game) / int_6320eced
 Dead Space 3 (Video Game) / int_63557923
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Death World
 Dead Space 3 (Video Game) / int_63557923
comment
Setting up a radio station on a flash-frozen Death World and then naming it Aloha sure requires some sense of it, too.
 Dead Space 3 (Video Game) / int_63557923
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1.0
 Dead Space 3 (Video Game) / int_63557923
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Dead Space 3 (Video Game) / int_63557923
 Dead Space 3 (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Dead Space 3 (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: In fine Dead Space tradition, Kinesis can be used to tear the combat limbs off of dead Necromorphs and shoot them at other baddies for surprisingly high damage. Depending on the ratio of enemy type to the Kinesis module's damage upgrade level, this will result in a One-Hit Kill more often than not. Isaac even teaches this trick to his team mates at some point by sending them the respective video tutorial he found on the Sprawl three years earlier. The whole fun gets turned up to eleven during the final chapters when Isaac and Carver discover special floor pads in the buried alien city which amplify their Kinesis to the point that they can dismember live Necromorphs and impale them with their own limbs.
 Dead Space 3 (Video Game) / int_6377d6e6
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Dead Space 3 (Video Game) / int_6377d6e6
 Dead Space 3 (Video Game) / int_63a865c9
type
Universal Ammunition
 Dead Space 3 (Video Game) / int_63a865c9
comment
Universal Ammunition: Because there are so many different possible types of weaponry to create, the developers went with this rather than having the player have a zillion different ammo recipes. One unit of ammo is about a quarter of a full magazine for a weapon, so powerful weapons with low clip sizes use up more ammo. Also, the developers programmed it so that if you're out of ammo in your inventory completely, the next Necromorph you kill will always drop ammo.
 Dead Space 3 (Video Game) / int_63a865c9
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1.0
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Dead Space 3 (Video Game) / int_63a865c9
 Dead Space 3 (Video Game) / int_6439de78
type
Heroic Sacrifice
 Dead Space 3 (Video Game) / int_6439de78
comment
Heroic Sacrifice: Isaac thinks he and Carver need to strand themselves on Tau Volantis to protect Earth from the Brother Moons. Fortunately for them, it's a lie, and they narrowly avert a Senseless Sacrifice.
 Dead Space 3 (Video Game) / int_6439de78
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Dead Space 3 (Video Game) / int_6439de78
 Dead Space 3 (Video Game) / int_6602cad
type
Permanently Missable Content
 Dead Space 3 (Video Game) / int_6602cad
comment
Permanently Missable Content: Annoyingly, certain weapon mods. Did you remember to make a blueprint of that limited "planet cracker" plasma cutter you just altered? Have a spare rotator cuff to rebuild it if you made a blueprint copy? Enjoy your weaker, smaller line gun if you don't have both.
 Dead Space 3 (Video Game) / int_6602cad
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1.0
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Dead Space 3 (Video Game) / int_6602cad
 Dead Space 3 (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Dead Space 3 (Video Game) / int_67a7cd88
comment
Carver suffers from similar marker dementia to Isaac's from the second game. In co-op, Carver's player will have to go through more than one Battle in the Center of the Mind very reminiscent of the second game's last boss.
 Dead Space 3 (Video Game) / int_67a7cd88
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Dead Space 3 (Video Game) / int_67a7cd88
 Dead Space 3 (Video Game) / int_68f95429
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That's No Moon
 Dead Space 3 (Video Game) / int_68f95429
comment
That's No Moon: The last boss, fittingly called "the Moon".
 Dead Space 3 (Video Game) / int_68f95429
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1.0
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Dead Space 3 (Video Game) / int_68f95429
 Dead Space 3 (Video Game) / int_6941e30b
type
Room Full of Crazy
 Dead Space 3 (Video Game) / int_6941e30b
comment
Room Full of Crazy: Many, everywhere the Necromorphs have been are full of deranged scribblings. Special mention goes to the Conning Tower in which the writing was created by Tucker's paranoia about dying, and not by the Markers. Even in the Freezing Device on Tau Volantis, the walls have scribblings, but in an Alien Language.
 Dead Space 3 (Video Game) / int_6941e30b
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Dead Space 3 (Video Game) / int_6941e30b
 Dead Space 3 (Video Game) / int_69f4d99b
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Shockwave Stomp
 Dead Space 3 (Video Game) / int_69f4d99b
comment
Shockwave Stomp: The secondary fire component of the old Contact Beam can be replicated by combining a Plasma Core and Diffraction Torus tip in the lower slot of a two-handed frame.
 Dead Space 3 (Video Game) / int_69f4d99b
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1.0
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Dead Space 3 (Video Game) / int_69f4d99b
 Dead Space 3 (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 Dead Space 3 (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: Even more so than the previous two games, which hinted at it. In this game, it is revealed that the reason space is so dead is because of the Brethren Moons, massive Eldritch Abominations which feed off of species which are lured into convergence and consequently extinction by the Markers. Double points for never explaining the true origins or motives of the Moons.
 Dead Space 3 (Video Game) / int_6a1c2a6
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1.0
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Dead Space 3 (Video Game) / int_6a1c2a6
 Dead Space 3 (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Dead Space 3 (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Unlike previous games in the series, the choice of suit in Dead Space 3 is purely aesthetic.
 Dead Space 3 (Video Game) / int_6ac6a56a
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1.0
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Dead Space 3 (Video Game) / int_6ac6a56a
 Dead Space 3 (Video Game) / int_6b05b601
type
Jerkass Has a Point
 Dead Space 3 (Video Game) / int_6b05b601
comment
Jerkass Has a Point: At the same point, Norton is absolutely right. If Isaac and company just left Tau Volantis when Norton suggested it, Danik would be unlikely to find it and even if he did, he has no Isaac to make sense of the marker runes, or a starting point for awakening the Moon. If only Isaac listened. Averted however, when you remember that Unitologists have overthrown the government, and are now activating Markers and slaughtering people wherever there is one, eventually it would trigger a convergence event, then it wouldn't matter if Danik found Tau Volantis or not, at least Isaac is giving them a shot at preventing it.
 Dead Space 3 (Video Game) / int_6b05b601
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Dead Space 3 (Video Game) / int_6b05b601
 Dead Space 3 (Video Game) / int_6bda9a30
type
Meaningful Name
 Dead Space 3 (Video Game) / int_6bda9a30
comment
Meaningful Name: Really, every S.C.A.F. spacefaring vehicle encountered in the game is named after a historical, usually ill-fated explorer, expedition, or colony. One might wonder how this naming scheme didn't set off any alarm bells among the S.C.A.F forces. For bonus points, all the names but one (Roanoke) are references to polar explorers; quite fitting, considering the condition of Tau Volantis. The flagship of the Sovereign Colonies fleet orbiting Tau Volantis is the CMS Roanoke. Roanoke was an English colony founded in what is now North Carolina in the sixteenth century; the colonists all disappeared mysteriously sometime between 1587-1590. The CMS Greely, visited during the first side mission while in orbit, is named after American polar explorer Adolphus Greely, whose early career was marked by the disastrous Lady Franklin Bay expedition. The CMS Brusilov co-op mission is a nod to Georgy Brusilov, an Imperial Russian naval officer and polar explorer who disappeared during his 1912 expedition to chart a navigable passage along the northern coast of Russia. CMS Terra Nova is named after a bungled British Arctic expedition which took place between 1910 and 1913. Led by Captain Robert Falcon Scott, the party was beaten to the South Pole by Norwegian explorer Roald Amundsen and succumbed to a combination of injuries, frostbite, and the environment on their return trip. As a Freeze-Frame Bonus, the wrecked ship that the USM Eudora almost collides with upon leaving shockspace is named the CMS Shackleton, after the Anglo-Irish explorer Ernest Shackleton. He famously managed to keep his entire Antarctic expedition alive after their ship Endurance was crushed and sunk by ice in 1915, but died of a heart attack during a second expedition to the Antarctic in 1922. Finally, the shuttle that Isaac and co. fly down to Tau Volantis is named after the Irish Royal Navy officer and polar explorer Francis Crozier, who survived 6 Arctic and Antarctic expeditions but disappeared during Franklin's Lost Expedition to the Northwest Passage in 1848. Another transport vessel, the CMS Franklin, is named for the leader of that expedition. Tau Volantis itself. 'Tau' is a greek letter, symbolizing "life" and "resurrection," while 'Volantis' is a derivative of "fly" or "swift" in Latin. Together, it can symbolize "swift resurrection," as in what the Necromorphs do, or "life flight" as in a Convergence Event.
 Dead Space 3 (Video Game) / int_6bda9a30
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1.0
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Dead Space 3 (Video Game) / int_6bda9a30
 Dead Space 3 (Video Game) / int_6d7026fa
type
Punny Name
 Dead Space 3 (Video Game) / int_6d7026fa
comment
The name of the co-op character John ''Carver'' also doubles as a John Carpenter reference.
 Dead Space 3 (Video Game) / int_6d7026fa
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Dead Space 3 (Video Game) / int_6d7026fa
 Dead Space 3 (Video Game) / int_6ef6417b
type
Disney Death
 Dead Space 3 (Video Game) / int_6ef6417b
comment
Disney Death: A heart-wrenching scene occurs where Isaac is forced to leave Ellie to die in order to save himself and Carver from the same fate. Skip forward a few chapters, and she's suddenly alive to be used as a hostage by Danik with the excuse of using the delivery vent (despite the fact that the said vent was further away than the jump to Isaac she insisted she couldn't make).
 Dead Space 3 (Video Game) / int_6ef6417b
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Dead Space 3 (Video Game) / int_6ef6417b
 Dead Space 3 (Video Game) / int_7104ae6a
type
Wrench Whack
 Dead Space 3 (Video Game) / int_7104ae6a
comment
Wrench Whack: The Enhanced Fodder attacks Isaac and Carver by whacking them with a large pair of wrenches.
 Dead Space 3 (Video Game) / int_7104ae6a
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1.0
 Dead Space 3 (Video Game) / int_7104ae6a
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Dead Space 3 (Video Game) / int_7104ae6a
 Dead Space 3 (Video Game) / int_72856b70
type
Godzilla Threshold
 Dead Space 3 (Video Game) / int_72856b70
comment
Godzilla Threshold: Happens twice before the main plot kicks off. In the prologue, set 200 years before the main plot, Pvt. Cauffman fights off some necromorphs to bring General Mahad the Codex, a data drive containing information on the Markers, and Mahad kills Cauffman soon after. Once Mahad purges the data from the Codex, he kills himself. In the present, Isaac gets recruited into an expedition to Tau Volantis with the hope he can "turn off" the Marker home world and end the necromorph threat once and for all. Throughout the expedition, numerous records collected show that the Markers were meant to be used as a Secret Weapon, by the Sovereign Colonies to win a war, but after the Markers caused a necromrpoh outbreak across Tau Volantis, high command decided that the Markers where too big a threat against, not just their side of the conflict, but all of humanity, and labeled the situation a Level-5 Outbreak, meaning that the most extreme measures had to be enacted to ensure the infestation didn't leave the planet: First, all the information about the Markers was to be deleted and/or destroyed; Second, all vehicles had to be disabled, which included scuttling the orbiting spaceship fleet and laying out a vast mine field to prevent other spacecraft from approaching Tau Volantis; Third, purging all military and civilian personnel involved, with anyone not killing themselves being actively hunted down, before those soldiers would kill themselves, with the hopes no-one else would find out about the Markers. After Isaac and the remaining party are able to recreate the Codex, they find out that the native alien inhabitants of Tau Volantis stopped their necromorph outbreak by building a machine that flash froze the planet by creating an ice age that froze the planet within a few days. The message to "turn it off" was sent by the Markers so that the machine would be turned off, convergence occur to make a Brtheren Moon, and the necromorphs can spread though the universe. It's also revealed that the aliens left a series of messages to any other space faring species to not turn off the machine, as the Marker would infect and turn them into necromorphs, as well as how to kill the Brethren Moon by sending it crashing onto the surface of Tau Volantis.
 Dead Space 3 (Video Game) / int_72856b70
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Dead Space 3 (Video Game) / int_72856b70
 Dead Space 3 (Video Game) / int_7286e96d
type
Idiot Ball
 Dead Space 3 (Video Game) / int_7286e96d
comment
Idiot Ball: At one point, Norton tries to lock Isaac in a cage. Just out of arm's reach is a blue panel that can be operated by TK—and it's not even a puzzle, it's the lock on the cage. How long did Norton expect this to slow Clarke down? Did Norton think that Danik would make good on a deal to spare him and his crew after Danik has been proven as an zealous Omnicidal Maniac? Not to mention what happens shortly thereafter. So you're Norton. The guy you just double crossed saves you from being executed by the guy who just double crossed you, protects you in the ensuing firefight, takes on a monster the size of a building, gets swallowed by it, and kills it from the inside out. And your plan is to further antagonize this individual? At the very end the moon is waking up, the place is tearing apart and the machine that can end it all is literally ten feet away, but rather than activating it immediately the heroes waste precious time argueing over who will commit the heroic sacrifice and having an ill-timed heartfelt moment. Because of this, actually activating the machine becomes much harder that it needed to be.
 Dead Space 3 (Video Game) / int_7286e96d
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Dead Space 3 (Video Game) / int_7286e96d
 Dead Space 3 (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Dead Space 3 (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Even when wearing the same RIG, the colors are changed to easily tell apart Isaac and Carver. Isaac's outfits favour blue while Carver's tend for red, and Isaac and Carver's visors are always tinted light green and red, respectively. Additionally, Isaac's health bar and stasis meter are green (at full health, anyway), while John's is dark blue.
 Dead Space 3 (Video Game) / int_740f59b4
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1.0
 Dead Space 3 (Video Game) / int_740f59b4
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Dead Space 3 (Video Game) / int_740f59b4
 Dead Space 3 (Video Game) / int_7464705c
type
Arc Words
 Dead Space 3 (Video Game) / int_7464705c
comment
Arc Words: Turn It Off: When Isaac first reads it, he assumes the phrase refers to turning all of the Markers off. It's actually a plea by the Moon to turn off the machine so it can finish absorbing the population of Tau Volantis. Make Us Whole: A phrase spanning four years and several games before finally being explained. In the first, it was thought to be the Red Marker wanting to be returned to its pedestal. In the second, it was thought to be the Golden Marker wishing to absorb its creator Isaac. The true meaning is revealed. All of the Markers are an extension of the Moon's will, itself a post-Convergence Necromorph, and they were attempting to have the 'Machine' keeping the Moon sealed to be turned off, allowing the Moon to finish its Convergence. Dead Space, the title of the series itself. In the first game, it referred to the "dead space" the Markers generated that stopped the Necromorph infection, but this detail was later retconned and dropped in subsequent games. Next was the more obvious meaning, because it's, you know, a Zombie Apocalypse in SPACE! However, the final message from Dr. Serrano gives a better one. Humanity shouldn't be alone in the stars. There were many other alien civilizations, but they all fell prey to one thing: the Markers. They all grew past the point of sustainability, found the Markers and began to create more, spread them throughout their empire, and worship them. Then, the Necromorphs emerged, and would trigger a Convergence event, killing the entire race of aliens, making their entire space 'dead'.
 Dead Space 3 (Video Game) / int_7464705c
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 Dead Space 3 (Video Game) / int_7464705c
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Dead Space 3 (Video Game) / int_7464705c
 Dead Space 3 (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 Dead Space 3 (Video Game) / int_7b21ef92
comment
Later-Installment Weirdness: Resource collecting, Design-It-Yourself Equipment and Gun Accessories, having to hand-craft ammo and medkits, and shops only carrying new suits. Equipment Upgrades are strange now too; rather than just soldering power nodes into a circuit board, you have to unlock modules, then craft a module to slot in.
 Dead Space 3 (Video Game) / int_7b21ef92
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Dead Space 3 (Video Game) / int_7b21ef92
 Dead Space 3 (Video Game) / int_7b23aecb
type
Bayonet Ya
 Dead Space 3 (Video Game) / int_7b23aecb
comment
Bayonet Ya: The Hydraulic Engine adds these to the bottom of a weapon, in three variants. Surprisingly useful against Necromorphs, though it tends to chew through a lot of ammo. Chainsaw Good: The Hydraulic Eviscerator, the default option for a heavy frame. The Hydraulic Hammer, which comes from adding a Conic Dispersal Hydraulic Engine to a heavy frame's lower slot. Vibroweapon: The Hyrdraulic Knife is the default option for the compact frame, that adds an oversized knife to the bottom of your one-handed weapon.
 Dead Space 3 (Video Game) / int_7b23aecb
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 Dead Space 3 (Video Game) / int_7b23aecb
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Dead Space 3 (Video Game) / int_7b23aecb
 Dead Space 3 (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Dead Space 3 (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: You can run into Norton again in the first chapter, first as a hallucination from a distance, and then a beefed-up Slasher when approached. He's not exactly happy to see you, and boasts significantly higher stats than even Enhanced Slashers when fought.
 Dead Space 3 (Video Game) / int_7b7965dd
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1.0
 Dead Space 3 (Video Game) / int_7b7965dd
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Dead Space 3 (Video Game) / int_7b7965dd
 Dead Space 3 (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Dead Space 3 (Video Game) / int_7c7589af
comment
After Isaac and the remaining party are able to recreate the Codex, they find out that the native alien inhabitants of Tau Volantis stopped their necromorph outbreak by building a machine that flash froze the planet by creating an ice age that froze the planet within a few days. The message to "turn it off" was sent by the Markers so that the machine would be turned off, convergence occur to make a Brtheren Moon, and the necromorphs can spread though the universe. It's also revealed that the aliens left a series of messages to any other space faring species to not turn off the machine, as the Marker would infect and turn them into necromorphs, as well as how to kill the Brethren Moon by sending it crashing onto the surface of Tau Volantis.
 Dead Space 3 (Video Game) / int_7c7589af
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1.0
 Dead Space 3 (Video Game) / int_7c7589af
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_7c7589af
 Dead Space 3 (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Dead Space 3 (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: The Nexus is somewhere around thirty stories tall. It's also a replay of the fight against the Hive Mind in the first Dead Space, but with a few new attacks and strategies.
 Dead Space 3 (Video Game) / int_7ccd3698
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1.0
 Dead Space 3 (Video Game) / int_7ccd3698
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Dead Space 3 (Video Game) / int_7ccd3698
 Dead Space 3 (Video Game) / int_7f152e56
type
Our Mermaids Are Different
 Dead Space 3 (Video Game) / int_7f152e56
comment
Our Mermaids Are Different: An audio log states that the aliens who used to live on Tau Volantis had gills, fins, and swim bladders. They also talked through six vents in their heads.
 Dead Space 3 (Video Game) / int_7f152e56
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1.0
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_7f152e56
 Dead Space 3 (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Dead Space 3 (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Carver hands the Codex to Danik in order to save Ellie's life, which awakens the Brethren Moon and (seemingly) gets both he and Isaac killed. Later, it's discovered the Brethren Moons were alerted to Earth by their brother awakening. This means Carver may well be responsible for humanity going extinct. Alternatively, killing the Moon would have done it anyway.
 Dead Space 3 (Video Game) / int_7fbb2a3
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1.0
 Dead Space 3 (Video Game) / int_7fbb2a3
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 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_7fbb2a3
 Dead Space 3 (Video Game) / int_80b5924
type
Left Hanging
 Dead Space 3 (Video Game) / int_80b5924
comment
Left Hanging: And to top it all off? Sales of the game didn't appease EA, so a 4th game to continue past such a downer cliffhanger is most likely not going to happen. If that wasn't a sure enough thing, EA's later closure of Visceral Games definitely was.
 Dead Space 3 (Video Game) / int_80b5924
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1.0
 Dead Space 3 (Video Game) / int_80b5924
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_80b5924
 Dead Space 3 (Video Game) / int_82a51bc7
type
Bad Moon Rising
 Dead Space 3 (Video Game) / int_82a51bc7
comment
Bad Moon Rising: Not only the name of the achievement for the completion of the Downloadable Content, but it closes on the trope from an external point of view, as Isaac and Carver see that the Brother Moons are at Earth.
 Dead Space 3 (Video Game) / int_82a51bc7
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1.0
 Dead Space 3 (Video Game) / int_82a51bc7
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Dead Space 3 (Video Game) / int_82a51bc7
 Dead Space 3 (Video Game) / int_82a58821
type
Mix-and-Match Weapon
 Dead Space 3 (Video Game) / int_82a58821
comment
Many Mix and Match Weapons can combine both 24th and 26th century technology, such as a Sawed-Off Shotgun attached to a Plasma Cannon.
 Dead Space 3 (Video Game) / int_82a58821
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1.0
 Dead Space 3 (Video Game) / int_82a58821
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hasFeature
Dead Space 3 (Video Game) / int_82a58821
 Dead Space 3 (Video Game) / int_83445b04
type
Pun
 Dead Space 3 (Video Game) / int_83445b04
comment
Pun: The final level's name is "Blood Moon." The moon is a moon-sized Necromorph, made of blood and flesh. Very funny, Visceral. The logs you find in the Reaper barracks have a head pun for a title.
 Dead Space 3 (Video Game) / int_83445b04
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_83445b04
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_83445b04
 Dead Space 3 (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Dead Space 3 (Video Game) / int_8409a385
comment
Most trailers dress the game up as "Isaac and co. crash on an icy planet and have to find and save Ellie," while in actuality said crash doesn't happen until about halfway through the game (as Isaac spends a great deal of time fighting the dead in space).
 Dead Space 3 (Video Game) / int_8409a385
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8409a385
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8409a385
 Dead Space 3 (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 Dead Space 3 (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: Angry soldier John Carver and melancholic engineer Isaac Clarke. Their suit and visor colors are even tinted red and blue (well, light green) respectively.
 Dead Space 3 (Video Game) / int_8411ab92
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8411ab92
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8411ab92
 Dead Space 3 (Video Game) / int_86b21114
type
Badass Boast
 Dead Space 3 (Video Game) / int_86b21114
comment
Badass Boast: In one of the text logs, the soldier who killed all of the Reapers in their sleep claims, after finishing the job: "I am the most feared unit in the S.C.A.F. I am the Reaper." Isaac gives the most epic one of the series when facing down the Final Boss, the Moon of Tau Volantis itself, a post-Convergence Necromorph the size of a small planet.
 Dead Space 3 (Video Game) / int_86b21114
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_86b21114
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_86b21114
 Dead Space 3 (Video Game) / int_8767b1f3
type
Black-and-Gray Morality
 Dead Space 3 (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: EarthGov versus the Unitologists. EarthGov were the ones who started the Marker project, imprisoned and painfully extracted Marker schematics from Isaac and others for years, and authorized many assassinations and purges, many of which leaned towards For the Evulz. However, the Marker project was a sincere effort to prevent an energy crisis by tapping into a new source, and they currently are concerned with saving humanity by eradicating Necromorphs once and for all. The Unitologists are straight up evil. They fanatically believe that Necromorphs are the next stage in human evolution, so they spread chaos and Necromorph infections in colonies to prepare mankind for "Convergence." They even destroy ships trying to escape outbreaks and actively hunt down particularly persistent survivors.
 Dead Space 3 (Video Game) / int_8767b1f3
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8767b1f3
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8767b1f3
 Dead Space 3 (Video Game) / int_8774fb47
type
Eldritch Abomination
 Dead Space 3 (Video Game) / int_8774fb47
comment
Eldritch Abomination: The Brethen Moons.
 Dead Space 3 (Video Game) / int_8774fb47
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8774fb47
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8774fb47
 Dead Space 3 (Video Game) / int_87ce64a0
type
Old Save Bonus
 Dead Space 3 (Video Game) / int_87ce64a0
comment
Old Save Bonus: Playing Dead Space 2 will earn you a Planetcracker Plasma Cutter, the original model in a nifty black finish. Additionally, having a save file of Mass Effect 3 on your hard drive will net you a free N7 Suit, which is a reskin of the Security RIG from Dead Space 2.
 Dead Space 3 (Video Game) / int_87ce64a0
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_87ce64a0
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_87ce64a0
 Dead Space 3 (Video Game) / int_881b90be
type
Bling of War
 Dead Space 3 (Video Game) / int_881b90be
comment
Bling of War: The First Contact Suit is basically a gold-plated EVA Suit.
 Dead Space 3 (Video Game) / int_881b90be
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_881b90be
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_881b90be
 Dead Space 3 (Video Game) / int_88ebc539
type
Always a Bigger Fish
 Dead Space 3 (Video Game) / int_88ebc539
comment
Always a Bigger Fish: At one point when Isaac, Carver, and Norton are captured by Danik on Tau Volantis, he prepares to execute them all but is interrupted by the sudden appearance of a Nexus. It distracts the Unitologists long enough for Isaac to escape, and Danik escapes when the Nexus targets Isaac and Carver.
 Dead Space 3 (Video Game) / int_88ebc539
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_88ebc539
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_88ebc539
 Dead Space 3 (Video Game) / int_899bb0bf
type
Space Mines
 Dead Space 3 (Video Game) / int_899bb0bf
comment
In a downplayed example: the aforementioned homing, homicidal and very persistent Space Mines.
 Dead Space 3 (Video Game) / int_899bb0bf
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_899bb0bf
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_899bb0bf
 Dead Space 3 (Video Game) / int_8a0bc642
type
Unnecessary Combat Roll
 Dead Space 3 (Video Game) / int_8a0bc642
comment
Unnecessary Combat Roll: A dodge roll has been added to the combat scheme. And, yes, for the most part it is unnecessary.
 Dead Space 3 (Video Game) / int_8a0bc642
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8a0bc642
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8a0bc642
 Dead Space 3 (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Dead Space 3 (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: In-Universe with the Wasters and Feeders, who appear and behave more like traditional zombies than the Necromorphs in previous games in the series.
 Dead Space 3 (Video Game) / int_8ba9512b
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8ba9512b
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8ba9512b
 Dead Space 3 (Video Game) / int_8bf8adfa
type
Just Before the End
 Dead Space 3 (Video Game) / int_8bf8adfa
comment
Just Before the End: The prologue reveals that EarthGov is in shambles, with law and order across the whole of human space breaking down.
 Dead Space 3 (Video Game) / int_8bf8adfa
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8bf8adfa
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8bf8adfa
 Dead Space 3 (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Dead Space 3 (Video Game) / int_8d6c8737
comment
Unpassable Slightly-Ajar Door: Before thawing a Nexus, Isaac has to take a complicated roundabout to enter a shed with a door that's locked in position. The problem is, the position it's locked in is "wide enough for the average person." Hell, Isaac wouldn't even have to turn sideways to squeeze through!
 Dead Space 3 (Video Game) / int_8d6c8737
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8d6c8737
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8d6c8737
 Dead Space 3 (Video Game) / int_8e20979
type
Wham Episode
 Dead Space 3 (Video Game) / int_8e20979
comment
Wham Episode: "Convergence" creates massive planetoid sized Necromorphs that spread more Markers throughout the galaxy and "feed" on the populations of any planet they come across to sustain themselves. Wham Line: "The moon... The Moon is the source of the Marker Signal, not the Machine! The Moon IS Convergence!"
 Dead Space 3 (Video Game) / int_8e20979
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8e20979
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8e20979
 Dead Space 3 (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Dead Space 3 (Video Game) / int_8ed5c6e4
comment
Asshole Victim: The Reapers, an elite commando group of the SCAF, are described in text logs as being all-around nasty, rude, sarcastic, and love putting down those around them. They promised a private he could join their ranks if he cleaned the toilets for a week with his bare hands without taking any showers. He did, only to be mocked for all the camp to see. Bad idea. Norton, big time. Finally shooting him in the face after having been pestered by him constantly for two thirds of the game is nothing short of cathartic. To a lesser extent, Rosen. He is a Jerkass to Isaac, to the point that Isaac doesn't mourn him after his head is sliced in half.
 Dead Space 3 (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8ed5c6e4
 Dead Space 3 (Video Game) / int_8fd7af48
type
Sir Swears-a-Lot
 Dead Space 3 (Video Game) / int_8fd7af48
comment
Sir Swears-a-Lot: Carver swears even more than a freaked out Isaac.
 Dead Space 3 (Video Game) / int_8fd7af48
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8fd7af48
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8fd7af48
 Dead Space 3 (Video Game) / int_8ffcbb25
type
Matter Replicator
 Dead Space 3 (Video Game) / int_8ffcbb25
comment
Matter Replicator: All the RIG stations in the series were confirmed to be this, and Isaac was forced to pay credits to use the pre-loaded stations. Now, he doesn't have to pay credits to replicate the bits, and instead need to provide the raw materials to get what he wants.
 Dead Space 3 (Video Game) / int_8ffcbb25
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_8ffcbb25
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_8ffcbb25
 Dead Space 3 (Video Game) / int_91479a10
type
Schrödinger's Player Character
 Dead Space 3 (Video Game) / int_91479a10
comment
Schrödinger's Player Character: Private Sam Ackerman, the creator of the Feeder audio log and co-op deuteragonist of the prologue, is only present when playing online with someone else. Unlike Carver below him, this is the only time where his character model is present, as he's not acknowledged anywhere else outside of the audio log he left behind. Averted with John Carver. Carver is an NPC in his own right and will be present for story purposes even if not for gameplay.
 Dead Space 3 (Video Game) / int_91479a10
featureApplicability
-1.0
 Dead Space 3 (Video Game) / int_91479a10
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_91479a10
 Dead Space 3 (Video Game) / int_91e894b4
type
Apocalypse How
 Dead Space 3 (Video Game) / int_91e894b4
comment
Apocalypse How: The ending implies that a Planetary Class 4 is starting to happen on Earth.
 Dead Space 3 (Video Game) / int_91e894b4
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_91e894b4
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_91e894b4
 Dead Space 3 (Video Game) / int_92420773
type
Thematic Theme Tune
 Dead Space 3 (Video Game) / int_92420773
comment
Thematic Theme Tune: The reveal trailer's song lyrics "Fishing Grounds" not only catch the overall feeling of Dead Space 3, but they also make a lot more of sense when you discover that Tau Volantis is a frozen ocean world.
 Dead Space 3 (Video Game) / int_92420773
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_92420773
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_92420773
 Dead Space 3 (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Dead Space 3 (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The Hunter returns, and it brought its identical friends and a new immunity to fire.
 Dead Space 3 (Video Game) / int_92bd6627
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_92bd6627
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_92bd6627
 Dead Space 3 (Video Game) / int_9350a0b9
type
The Tape Knew You Would Say That
 Dead Space 3 (Video Game) / int_9350a0b9
comment
The Tape Knew You Would Say That: Variation: "The Tape Knew You Would Go There." Edwards' booby traps have lots of his pre-recorded messages attached to them, so many that he seems to be genuinely emotionally reacting to you breaking through his defenses.
 Dead Space 3 (Video Game) / int_9350a0b9
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9350a0b9
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9350a0b9
 Dead Space 3 (Video Game) / int_940a5958
type
Artificial Stupidity
 Dead Space 3 (Video Game) / int_940a5958
comment
Artificial Stupidity: For the most part, the AI is competent at its job of trying to murderize Isaac and Carver, but there are always a few exceptions. Necromorphs sometimes go into "hiding" mode, concealing themselves behind cover, going silent, and refusing to move until the player comes close or leaves. The problem is they don't consider certain types of cover, meaning that certain enemies won't budge from behind two crates as you plink them to death by shooting between the gaps. Unitologist soldiers attempt to use cover. Attempt. Half of them seem to think that keeping their heads and arms visible will confuse Isaac since he's not used to non-Necromorph opponents, which would allow their teammates to finish him off (had Isaac not already shot off their visible heads and arms). The other half can't decide which cover they want to hide behind and constantly run back and forth between them.
 Dead Space 3 (Video Game) / int_940a5958
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_940a5958
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_940a5958
 Dead Space 3 (Video Game) / int_9438e550
type
The Big Damn Kiss
 Dead Space 3 (Video Game) / int_9438e550
comment
The Big Damn Kiss: Isaac and Ellie, after the Moon is freed from the Machine.
 Dead Space 3 (Video Game) / int_9438e550
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9438e550
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9438e550
 Dead Space 3 (Video Game) / int_9578bb87
type
Canis Latinicus
 Dead Space 3 (Video Game) / int_9578bb87
comment
Canis Latinicus/Pretentious Latin Motto: "DEUS ENIM ET COLONIAE" (For God and the Colonies)
 Dead Space 3 (Video Game) / int_9578bb87
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9578bb87
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9578bb87
 Dead Space 3 (Video Game) / int_95b7c400
type
Faux Affably Evil
 Dead Space 3 (Video Game) / int_95b7c400
comment
Faux Affably Evil: Danik is polite and refined, and late in the game, even calls Isaac to assure his enemy that he's not some fanatical religious nutcase. Doesn't stop him from having no compunction at all about murdering entire cities by causing Necromorph outbreaks.
 Dead Space 3 (Video Game) / int_95b7c400
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_95b7c400
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_95b7c400
 Dead Space 3 (Video Game) / int_96b68af2
type
Desk Sweep of Rage
 Dead Space 3 (Video Game) / int_96b68af2
comment
Desk Sweep of Rage: Isaac Clarke does this in the beginning of the game, right before he's brought into another mission.
 Dead Space 3 (Video Game) / int_96b68af2
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_96b68af2
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_96b68af2
 Dead Space 3 (Video Game) / int_973d220f
type
Never My Fault
 Dead Space 3 (Video Game) / int_973d220f
comment
Never My Fault: As applied to the entire Unitologist religion. The compulsion to preserve bodies and build markers is a long-term alien mental influence and the cult has organized all of that into a movement that is effectively preparing humanity for mass-Necromorphization. When faced with the reality that this results in a bunch of hideous screaming mutant corpses merging with one another... they conclude it's the fault of the guys who built the Markers, including Isaac Clarke.
 Dead Space 3 (Video Game) / int_973d220f
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_973d220f
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_973d220f
 Dead Space 3 (Video Game) / int_98a63dc6
type
Time Abyss
 Dead Space 3 (Video Game) / int_98a63dc6
comment
Time Abyss: The original Black Marker was known to be over 65 million years old, but the Brethren Moons have been harvesting civilizations long before that. The Moon of Tau Volantis, in particular, was waiting since before mankind's evolution for them to come to the Moon and make it whole. Necromorphed aliens were hibernating the same amount of time to come ruin the day of anyone who landed on their planet.
 Dead Space 3 (Video Game) / int_98a63dc6
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_98a63dc6
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_98a63dc6
 Dead Space 3 (Video Game) / int_9aa17eb0
type
Story Branching
 Dead Space 3 (Video Game) / int_9aa17eb0
comment
Story Branching: By playing co-op mode, you get additional scenes between Isaac and Carver, puzzles alter to require two players working together, and different areas are unlocked.
 Dead Space 3 (Video Game) / int_9aa17eb0
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9aa17eb0
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9aa17eb0
 Dead Space 3 (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Dead Space 3 (Video Game) / int_9b06e314
comment
That moon you saw when you arrived at Tau Volantis? Yeah, it's not a moon. It's a Necromorph and the Greater-Scope Villain of the whole series.
 Dead Space 3 (Video Game) / int_9b06e314
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9b06e314
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9b06e314
 Dead Space 3 (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Dead Space 3 (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: A couple of craftable weapons fall under this category, like the Chain Lightning Gun for instance. It requires some rare or even unique components to craft, doesn't hold much ammo, has a rather short range and, above all, utilises a Charged Attack mechanic which makes it difficult to hit small, fast-moving targets. It makes up for it with insanely high damage, the chain lightning's ability to jump to several additional targets, as well as the extremely useful trait of being able to kill Wasters and Pregnants without triggering their dangerous special abilities. Bonus points for potentially becoming so powerful through chip upgrades that plain and simple body shots are enough to kill most enemies outright without having to aim for the limbs (at least the primary target; chain-shocked ones take significantly less damage).
 Dead Space 3 (Video Game) / int_9b9397bb
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9b9397bb
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9b9397bb
 Dead Space 3 (Video Game) / int_9bfb2f41
type
Dead Guy on Display
 Dead Space 3 (Video Game) / int_9bfb2f41
comment
Dead Guy on Display: You can find a few mummified corpses propped up in the Supply Depot, put there by the increasingly-insane staff to warn others away. Becomes a bit of Fridge Logic when one considers why the perfectly good corpses are ignored by the Necromorphs, whose entire purpose is to create corpses and then infect them.
 Dead Space 3 (Video Game) / int_9bfb2f41
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9bfb2f41
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9bfb2f41
 Dead Space 3 (Video Game) / int_9bff7822
type
Conflict Killer
 Dead Space 3 (Video Game) / int_9bff7822
comment
Conflict Killer: Although Unitologists have always been some form of threat, no united front has come together until this game in any significant way. Come 3, Jacob Danik, a completely new Unitologist leader, uses his resources and the Circle, a new Unitologist military organization, to overthrow EarthGov, who had been the primary human antagonists to all parties in each game up to this point. Notably, Isaac doesn't seem to realize The Government is on its last legs until Norton tells him.
 Dead Space 3 (Video Game) / int_9bff7822
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9bff7822
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9bff7822
 Dead Space 3 (Video Game) / int_9c495599
type
Hide Your Children
 Dead Space 3 (Video Game) / int_9c495599
comment
Hide Your Children: Played straight for the first time in the series. The expedition to Tau Volantis was primarily military, plus a few civilian scientists, so there weren't any children around to be transformed. Even the Lurkers, which fans had taken to calling "tentacle zombie babies," are now made of transformed dogs. The Pack, easily dispatched but numerous zombie children are replaced with Feeders, who are adults with a similar role, and Crawlers still seem to be infants, however they are the infected spawn of Tau Volantis's original inhabitants, rather than humans.
 Dead Space 3 (Video Game) / int_9c495599
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9c495599
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9c495599
 Dead Space 3 (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Dead Space 3 (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The game features a dynamic main menu, with ice slabs containing sections of a creature being shifted as you switch menus. The creature preserved in the slabs is Rosetta, a preserved alien corpse vital to understanding the true history of Tau Volantis. The mission involving Rosetta requires you to find all of its slabs and return it to a machine for reassembly, just like the one in the main menu. An easy one to miss is that the first elevator you use on the CMS Terra Nova is the only elevator in the game that allows you to select floors but only has one option open while you're there the first time.
 Dead Space 3 (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9cb3e22e
 Dead Space 3 (Video Game) / int_9d12bbc1
type
Foreshadowing
 Dead Space 3 (Video Game) / int_9d12bbc1
comment
Foreshadowing: The ending is pretty openly implied in the main game, if you piece together a couple of offhanded comments. 1) Norton says his group is the last vestige of EarthGov military, implying that the Unitologists have all but won their civil war. 2) Davik claims his people are "liberating" Marker test facilities, i.e. causing Necromorph infestations, all over the place. Combined, you have infestations at least in major population centers, if not throughout human space. Honestly, the Brethren Moons reaching Earth was probably just a formality.
 Dead Space 3 (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9d12bbc1
 Dead Space 3 (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 Dead Space 3 (Video Game) / int_9dfb8296
comment
This Is Gonna Suck: Even Isaac hates regenerating Necromorphs.
 Dead Space 3 (Video Game) / int_9dfb8296
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_9dfb8296
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_9dfb8296
 Dead Space 3 (Video Game) / int_9edbda07
type
Elite Mooks
 Dead Space 3 (Video Game) / int_9edbda07
comment
Elite Mooks: As always, the 'Enhanced' black-skinned Necromorphs are simply better than their normal counterparts. In particular, the Enhanced Feeder goes from a Fragile Speedster to a Lightning Bruiser and it's tougher than a regular Slasher. Unitologists get in on the action too. Soldiers that dress in black can soak up more damage and usually carry rocket launchers.
 Dead Space 3 (Video Game) / int_9edbda07
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1.0
 Dead Space 3 (Video Game) / int_9edbda07
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1.0
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Dead Space 3 (Video Game) / int_9edbda07
 Dead Space 3 (Video Game) / int_a1bb05fb
type
Lazy Backup
 Dead Space 3 (Video Game) / int_a1bb05fb
comment
Averted with Carver. Unlike most optional campaign second players, Carver actually unique dialogue and cutscenes if he's present. He cannot help change the outcome however, because he is just as surprised as Isaac is. If he's an NPC, the game also finds ways to keep him present, if non-participatory, for boss fights, so that his "helper" dialogue (mostly things like "hit its weak point for massive damage!") doesn't seem to come out of nowhere.
 Dead Space 3 (Video Game) / int_a1bb05fb
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-1.0
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1.0
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Dead Space 3 (Video Game) / int_a1bb05fb
 Dead Space 3 (Video Game) / int_a2b38d3b
type
Eye Scream
 Dead Space 3 (Video Game) / int_a2b38d3b
comment
Eye Scream: Killing the Moon requires throwing two-story tall Red Markers into the Moon's ten-story tall eyes, which explode in a shower of blood and other fluids. Even the eye poke machine has got nothing on this.
 Dead Space 3 (Video Game) / int_a2b38d3b
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1.0
 Dead Space 3 (Video Game) / int_a2b38d3b
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Dead Space 3 (Video Game) / int_a2b38d3b
 Dead Space 3 (Video Game) / int_a31c7ef4
type
Cute Machines
 Dead Space 3 (Video Game) / int_a31c7ef4
comment
Cute Machines: The Scavenger Bots. For an extra $4.99, one could even bless them with the voice and snarky personality of a British butler which they will let you have an earful of while they're scuttering about.
 Dead Space 3 (Video Game) / int_a31c7ef4
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1.0
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Dead Space 3 (Video Game) / int_a31c7ef4
 Dead Space 3 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Dead Space 3 (Video Game) / int_a414c3f0
comment
Human enemies die much more easily than Necromorphs, due to having things like vital organs. Headshots will always One-Hit Kill them.
 Dead Space 3 (Video Game) / int_a414c3f0
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1.0
 Dead Space 3 (Video Game) / int_a414c3f0
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Dead Space 3 (Video Game) / int_a414c3f0
 Dead Space 3 (Video Game) / int_a46825fa
type
Glass Eye
 Dead Space 3 (Video Game) / int_a46825fa
comment
Glass Eye: Ellie's new cloned eye is not the same colour as the one Stross poked out.
 Dead Space 3 (Video Game) / int_a46825fa
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1.0
 Dead Space 3 (Video Game) / int_a46825fa
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Dead Space 3 (Video Game) / int_a46825fa
 Dead Space 3 (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Dead Space 3 (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Devil Horns, which exists as this game's counterpart of the Hand Cannon from 2. Like the Hand Cannon, it's a super strong weapon that's unlocked by beating the entire game (sans DLC, but beating Awakened on Classic also unlocks the Horns separately for it) on Classic mode, meaning that by the time you've gotten it, you probably don't even need it anymore.
 Dead Space 3 (Video Game) / int_a5e02e9e
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1.0
 Dead Space 3 (Video Game) / int_a5e02e9e
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Dead Space 3 (Video Game) / int_a5e02e9e
 Dead Space 3 (Video Game) / int_a67b86a7
type
General Ripper
 Dead Space 3 (Video Game) / int_a67b86a7
comment
General Ripper: General Mahad of the Sovereign Colonies Armed Forces. He praises the cruel 163rd "Reapers" for their brutal and bloody actions undertaken against the secessionists back on Earth, and frequently pestered the admiral to redirect the fleet to bring his forces to bear on the Earth, which was engulfed in a state of war between the Secessionists, who eventually won and became the corrupt EarthGov of the games, and Sovereign Colonies. He ignores any possible solution to the growing energy crisis which was consuming Mankind at the time in favour of the destruction of his enemy, and as a result he views and treats the scientists with contempt, and makes this very clear to Dr. Serrano in a private meeting. This only changes once the Necromorph outbreak occurs and overwhelms his troops, at which point he decides to destroy all vehicles, data and personnel, including himself.
 Dead Space 3 (Video Game) / int_a67b86a7
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1.0
 Dead Space 3 (Video Game) / int_a67b86a7
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Dead Space 3 (Video Game) / int_a67b86a7
 Dead Space 3 (Video Game) / int_a6c02661
type
Toxic Phlebotinum
 Dead Space 3 (Video Game) / int_a6c02661
comment
Toxic Phlebotinum: Sure, they provide limitless energy, but they also cause dementia and Necromorph outbreaks as soon as their Containment Field breaks.
 Dead Space 3 (Video Game) / int_a6c02661
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1.0
 Dead Space 3 (Video Game) / int_a6c02661
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1.0
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Dead Space 3 (Video Game) / int_a6c02661
 Dead Space 3 (Video Game) / int_a7f4710f
type
Mood Dissonance
 Dead Space 3 (Video Game) / int_a7f4710f
comment
Mood Dissonance: In chapter 5, Edwards has the computer play upbeat country music for Isaac while the latter is fighting his way through waves of gruesome Necromorphs that the former's booby traps attract.
 Dead Space 3 (Video Game) / int_a7f4710f
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1.0
 Dead Space 3 (Video Game) / int_a7f4710f
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Dead Space 3 (Video Game) / int_a7f4710f
 Dead Space 3 (Video Game) / int_a814671b
type
N.G.O. Superpower
 Dead Space 3 (Video Game) / int_a814671b
comment
N.G.O. Superpower: Previous games have already established the Church of Unitology as a widespread, wealthy, and immensely influential organization, but we finally see the extent of that influence in this game. They've effectively toppled EarthGov, their devout encompasses over half of the human population, and they field an entire fleet of ships.
 Dead Space 3 (Video Game) / int_a814671b
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1.0
 Dead Space 3 (Video Game) / int_a814671b
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_a814671b
 Dead Space 3 (Video Game) / int_a8896b94
type
Leave No Witnesses
 Dead Space 3 (Video Game) / int_a8896b94
comment
Leave No Witnesses: While they were besieged by a Necromorph outbreak, the SCAF soldiers on Tau Volantis outposts managed to defend their operation for months, allowing research and excavation to continue. In the end, the military detachment received a liquidation order, so they scuttled all vehicles, purged all data, killed anyone who resisted, and then all killed themselves.
 Dead Space 3 (Video Game) / int_a8896b94
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1.0
 Dead Space 3 (Video Game) / int_a8896b94
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_a8896b94
 Dead Space 3 (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Dead Space 3 (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: There are now armed human enemies, but their weapons fade into thin air almost as soon as they're killed. Tolerable, because you probably wouldn't want to drop your custom-tuned Sniper Chainsaw for a weak 20-round rifle, but it would've been nice getting to use a rocket launcher a few levels early.
 Dead Space 3 (Video Game) / int_a89efe3c
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1.0
 Dead Space 3 (Video Game) / int_a89efe3c
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_a89efe3c
 Dead Space 3 (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Dead Space 3 (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: Most, if not all, of Carver's RIG suits have bright red visor lights, though the man tends to keep to himself unless you're a Necromorph or Unitologist.
 Dead Space 3 (Video Game) / int_a939a527
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1.0
 Dead Space 3 (Video Game) / int_a939a527
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Dead Space 3 (Video Game) / int_a939a527
 Dead Space 3 (Video Game) / int_aa58bf92
type
Working with the Ex
 Dead Space 3 (Video Game) / int_aa58bf92
comment
Working with the Ex: Ellie and Isaac.
 Dead Space 3 (Video Game) / int_aa58bf92
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1.0
 Dead Space 3 (Video Game) / int_aa58bf92
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_aa58bf92
 Dead Space 3 (Video Game) / int_abafa9b6
type
Peeling Potatoes
 Dead Space 3 (Video Game) / int_abafa9b6
comment
Peeling Potatoes: Humorously, an audio log reveals that General Mahad once threatened a private with this punishment if he can't find the key to the munitions depot by nightfall. An audiolog you get near the end of the mission greatly undercuts the humor, as when Caufman found the key, another soldier insinuated the munitions he was sent for were going to be used for the Liquidation order.
 Dead Space 3 (Video Game) / int_abafa9b6
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1.0
 Dead Space 3 (Video Game) / int_abafa9b6
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_abafa9b6
 Dead Space 3 (Video Game) / int_abd29ad8
type
No-Sell
 Dead Space 3 (Video Game) / int_abd29ad8
comment
No-Sell: Were you expecting those Hunters to be incinerated when they step into the exhaust of a rocket engine, like the first one? Think again.
 Dead Space 3 (Video Game) / int_abd29ad8
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1.0
 Dead Space 3 (Video Game) / int_abd29ad8
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_abd29ad8
 Dead Space 3 (Video Game) / int_ad1db87c
type
Oh, Crap!
 Dead Space 3 (Video Game) / int_ad1db87c
comment
On a darker note, the regenerating Hunters again happen to make a return in some form. This time, in numbers.
 Dead Space 3 (Video Game) / int_ad1db87c
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1.0
 Dead Space 3 (Video Game) / int_ad1db87c
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_ad1db87c
 Dead Space 3 (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Dead Space 3 (Video Game) / int_ad22fa80
comment
Apocalyptic Log: It's Dead Space, so yeah. In droves.
 Dead Space 3 (Video Game) / int_ad22fa80
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1.0
 Dead Space 3 (Video Game) / int_ad22fa80
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_ad22fa80
 Dead Space 3 (Video Game) / int_ad4a45be
type
Final Boss
 Dead Space 3 (Video Game) / int_ad4a45be
comment
The last bench and RIG station take it a step beyond. That whole section of the planet is being pulled apart by the Moon, and yet they are still functioning in a chunk of the base that is about two rooms large.
 Dead Space 3 (Video Game) / int_ad4a45be
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1.0
 Dead Space 3 (Video Game) / int_ad4a45be
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_ad4a45be
 Dead Space 3 (Video Game) / int_ad982e04
type
Super-Persistent Predator
 Dead Space 3 (Video Game) / int_ad982e04
comment
A minor example is when Isaac encounters the Snow Beast a third time. After the Necromorph causes Santos' death, Isaac (feeling guilty over not being able to save her) promptly makes sure that the Super-Persistent Predator doesn't come back again, avenging Santos in the process.
 Dead Space 3 (Video Game) / int_ad982e04
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1.0
 Dead Space 3 (Video Game) / int_ad982e04
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_ad982e04
 Dead Space 3 (Video Game) / int_adfd3165
type
For the Evulz
 Dead Space 3 (Video Game) / int_adfd3165
comment
EarthGov were the ones who started the Marker project, imprisoned and painfully extracted Marker schematics from Isaac and others for years, and authorized many assassinations and purges, many of which leaned towards For the Evulz. However, the Marker project was a sincere effort to prevent an energy crisis by tapping into a new source, and they currently are concerned with saving humanity by eradicating Necromorphs once and for all.
 Dead Space 3 (Video Game) / int_adfd3165
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1.0
 Dead Space 3 (Video Game) / int_adfd3165
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_adfd3165
 Dead Space 3 (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Dead Space 3 (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Norton. He feels the whole mission to Tau Volantis is suicide, so he makes a deal with Danik for a ship home in return for allowing them to kill Isaac. Even after Danik betrays them and Isaac kills a particularly large Necromorph, Norton still tries to kill Isaac.
 Dead Space 3 (Video Game) / int_af3ea0e3
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1.0
 Dead Space 3 (Video Game) / int_af3ea0e3
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1.0
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Dead Space 3 (Video Game) / int_af3ea0e3
 Dead Space 3 (Video Game) / int_af7d78e4
type
Stalactite Spite
 Dead Space 3 (Video Game) / int_af7d78e4
comment
Stalactite Spite: This is how Danik finally bites it, being Impaled with Extreme Prejudice by a sharp rock after he awakens the Moon.
 Dead Space 3 (Video Game) / int_af7d78e4
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1.0
 Dead Space 3 (Video Game) / int_af7d78e4
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1.0
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Dead Space 3 (Video Game) / int_af7d78e4
 Dead Space 3 (Video Game) / int_b1619b3c
type
Omnicidal Maniac
 Dead Space 3 (Video Game) / int_b1619b3c
comment
Did Norton think that Danik would make good on a deal to spare him and his crew after Danik has been proven as an zealous Omnicidal Maniac? Not to mention what happens shortly thereafter. So you're Norton. The guy you just double crossed saves you from being executed by the guy who just double crossed you, protects you in the ensuing firefight, takes on a monster the size of a building, gets swallowed by it, and kills it from the inside out. And your plan is to further antagonize this individual?
 Dead Space 3 (Video Game) / int_b1619b3c
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1.0
 Dead Space 3 (Video Game) / int_b1619b3c
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_b1619b3c
 Dead Space 3 (Video Game) / int_b2d59eb2
type
Grenade Spam
 Dead Space 3 (Video Game) / int_b2d59eb2
comment
The grenades and missile-spamming Unitologists are a pain in the ass wherever they show. Get some well-earned retribution by Kinesis-grabbing what they throw at Isaac and returning it to sender.
 Dead Space 3 (Video Game) / int_b2d59eb2
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1.0
 Dead Space 3 (Video Game) / int_b2d59eb2
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1.0
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Dead Space 3 (Video Game) / int_b2d59eb2
 Dead Space 3 (Video Game) / int_b3eecaae
type
Colony Drop
 Dead Space 3 (Video Game) / int_b3eecaae
comment
Colony Drop: The end result of killing the Moon. Its corpse still protrudes past the atmosphere, and its dead tentacles span nearly half a continent.
 Dead Space 3 (Video Game) / int_b3eecaae
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1.0
 Dead Space 3 (Video Game) / int_b3eecaae
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_b3eecaae
 Dead Space 3 (Video Game) / int_b42b7e7b
type
Moral Myopia
 Dead Space 3 (Video Game) / int_b42b7e7b
comment
Moral Myopia: After crash-landing on Tau Volantis, Isaac desperately searches the wreck of their shuttle for Ellie. When he finds a body missing half of its skull, Isaac drops it and sighs in relief that it was just the body of another crewmember, and not Ellie.
 Dead Space 3 (Video Game) / int_b42b7e7b
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1.0
 Dead Space 3 (Video Game) / int_b42b7e7b
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_b42b7e7b
 Dead Space 3 (Video Game) / int_b47d95be
type
No OSHA Compliance
 Dead Space 3 (Video Game) / int_b47d95be
comment
No OSHA Compliance: The Game: Part 3. One area involves removing all the safety devices from a giant drill by turning a single lever, and one section literally requires anyone needing to access the power generator to run through a tube that pulverizes whatever is inside. Though played dead straight in gameplay, additional details try to subvert this. Almost all machinery and areas that could pose a danger are marked with warning labels, there are emergency gas masks and trenchcoats in areas where Deadly Gas is utilized, and the S.C.A.F. administration distributed many posters advising how to deal with the Necromorph situation and the extreme climate. Hell, there isn't a single dismemberment door in the game!
 Dead Space 3 (Video Game) / int_b47d95be
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1.0
 Dead Space 3 (Video Game) / int_b47d95be
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_b47d95be
 Dead Space 3 (Video Game) / int_b5a47148
type
Captain Crash
 Dead Space 3 (Video Game) / int_b5a47148
comment
Captain Crash: Isaac is an engineer, not a pilot, so it's somewhat excusable that he crashes the shuttle on Tau Volantis. However, this trope seems to follow him everywhere, as any smaller-sized ship he steps foot on has at most a few hours before rapid unscheduled disassembly.
 Dead Space 3 (Video Game) / int_b5a47148
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1.0
 Dead Space 3 (Video Game) / int_b5a47148
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Dead Space 3 (Video Game) / int_b5a47148
 Dead Space 3 (Video Game) / int_b5f7b739
type
Evil Overlooker
 Dead Space 3 (Video Game) / int_b5f7b739
comment
Evil Overlooker: The moon in the background of the cover of the game? It's the Greater-Scope Villain of the entire series for humanity thus far.
 Dead Space 3 (Video Game) / int_b5f7b739
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1.0
 Dead Space 3 (Video Game) / int_b5f7b739
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Dead Space 3 (Video Game) / int_b5f7b739
 Dead Space 3 (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Dead Space 3 (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: When Isaac gets vacuumed into the Nexus, the game treats players to a brief Womb Level. The sequence uses the game's space walk mechanics (no air, no gravity), but despite floating in gastric juices instead of vacuum, Isaac's weaponry including missile launchers and everything based on electricity works just the same as it does in space or under regular atmospheric conditions. Justified, since coding physically sound restrictions for what barely amounts to two minutes of gameplay would hardly be worth it, especially since most players probably won't even notice. At worst it would've left players completely defenseless in case they happened to carry nothing but "wrong" weapon types at this moment.
 Dead Space 3 (Video Game) / int_b6e1d40b
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1.0
 Dead Space 3 (Video Game) / int_b6e1d40b
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_b6e1d40b
 Dead Space 3 (Video Game) / int_b707726f
type
Hypocritical Humor
 Dead Space 3 (Video Game) / int_b707726f
comment
Hypocritical Humor: Late in the game, as Isaac prepares the Machine to finally kill the Moon, Danik calls Isaac and pleads for him to stop, ranting "You cannot possibly comprehend what you are doing here!" At the same time, Danik is also attempting to use the machine to intentionally unleash the Moon upon the galaxy.
 Dead Space 3 (Video Game) / int_b707726f
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1.0
 Dead Space 3 (Video Game) / int_b707726f
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_b707726f
 Dead Space 3 (Video Game) / int_b83e3c54
type
Sentient Phlebotinum
 Dead Space 3 (Video Game) / int_b83e3c54
comment
Sentient Phlebotinum: Each Marker is self-aware, and has an agenda of its own.
 Dead Space 3 (Video Game) / int_b83e3c54
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1.0
 Dead Space 3 (Video Game) / int_b83e3c54
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_b83e3c54
 Dead Space 3 (Video Game) / int_b89d9f13
type
Assimilation Plot
 Dead Space 3 (Video Game) / int_b89d9f13
comment
Assimilation Plot: The ultimate goal of the Necromorphs.
 Dead Space 3 (Video Game) / int_b89d9f13
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1.0
 Dead Space 3 (Video Game) / int_b89d9f13
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_b89d9f13
 Dead Space 3 (Video Game) / int_b8dbbc07
type
Ink-Suit Actor
 Dead Space 3 (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: As per series tradition, every named, voiced non-faceless character is modeled after their voice actor.
 Dead Space 3 (Video Game) / int_b8dbbc07
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1.0
 Dead Space 3 (Video Game) / int_b8dbbc07
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1.0
 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_b8dbbc07
 Dead Space 3 (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Dead Space 3 (Video Game) / int_bba30aeb
comment
Late to the Tragedy: The Unitologists have pretty much already killed themselves or each other by the time Isaac and Carver find them. Plus, there's also the fact that the Brother Moons are already at Earth and slaughtering everyone as the duo pop out of shockspace into lunar orbit.
 Dead Space 3 (Video Game) / int_bba30aeb
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1.0
 Dead Space 3 (Video Game) / int_bba30aeb
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_bba30aeb
 Dead Space 3 (Video Game) / int_bc103f8b
type
Subverted
 Dead Space 3 (Video Game) / int_bc103f8b
comment
Cruelly subverted in Chapter Six, with the Tau Volantis Hunters hounding you. Veteran players may pop a devious grin when seeing a walkway crossing directly behind a shuttle's engines, remembering how the first Hunter was finally killed. That grin turns into a gape when they simply run right through the flames to skewer you.
 Dead Space 3 (Video Game) / int_bc103f8b
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-0.3
 Dead Space 3 (Video Game) / int_bc103f8b
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 Dead Space 3 (Video Game)
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Dead Space 3 (Video Game) / int_bc103f8b
 Dead Space 3 (Video Game) / int_bcac7f63
type
Distant Prologue
 Dead Space 3 (Video Game) / int_bcac7f63
comment
In the prologue, set 200 years before the main plot, Pvt. Cauffman fights off some necromorphs to bring General Mahad the Codex, a data drive containing information on the Markers, and Mahad kills Cauffman soon after. Once Mahad purges the data from the Codex, he kills himself. In the present, Isaac gets recruited into an expedition to Tau Volantis with the hope he can "turn off" the Marker home world and end the necromorph threat once and for all. Throughout the expedition, numerous records collected show that the Markers were meant to be used as a Secret Weapon, by the Sovereign Colonies to win a war, but after the Markers caused a necromrpoh outbreak across Tau Volantis, high command decided that the Markers where too big a threat against, not just their side of the conflict, but all of humanity, and labeled the situation a Level-5 Outbreak, meaning that the most extreme measures had to be enacted to ensure the infestation didn't leave the planet: First, all the information about the Markers was to be deleted and/or destroyed; Second, all vehicles had to be disabled, which included scuttling the orbiting spaceship fleet and laying out a vast mine field to prevent other spacecraft from approaching Tau Volantis; Third, purging all military and civilian personnel involved, with anyone not killing themselves being actively hunted down, before those soldiers would kill themselves, with the hopes no-one else would find out about the Markers.
 Dead Space 3 (Video Game) / int_bcac7f63
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1.0
 Dead Space 3 (Video Game) / int_bcac7f63
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 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_bcac7f63
 Dead Space 3 (Video Game) / int_bcae7b8c
type
Combat Resuscitation
 Dead Space 3 (Video Game) / int_bcae7b8c
comment
Combat Resuscitation: Running out of health to enemy attacks while playing the game in Co-op mode puts the player in bleedout instead of outright killing them (unless they lost all of their health to a quick-time event), where they will be helpless and eventually die if not revived. As a safety net, nearby enemies will actively ignore them in favor of ganging up on their teammate, though they can still be finished off if hit by a stray attack. Throwing a bolt of Stasis at your downed teammate can also prolong their bleedout timer, and there's an achievement for doing so in Awakened, but the game doesn't tell you of this.
 Dead Space 3 (Video Game) / int_bcae7b8c
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_bcae7b8c
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_bcae7b8c
 Dead Space 3 (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Dead Space 3 (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Military engine + conic dispersal tip = a high-damage, short-range pump-action shotgun that does far higher damage up close than from afar. Force Gun + default tip = A short-ranged blaster that will knock back enemies that get too close.
 Dead Space 3 (Video Game) / int_bcf69f60
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_bcf69f60
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_bcf69f60
 Dead Space 3 (Video Game) / int_bd6834a3
type
Vibroweapon
 Dead Space 3 (Video Game) / int_bd6834a3
comment
Vibroweapon: The Hyrdraulic Knife is the default option for the compact frame, that adds an oversized knife to the bottom of your one-handed weapon.
 Dead Space 3 (Video Game) / int_bd6834a3
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_bd6834a3
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_bd6834a3
 Dead Space 3 (Video Game) / int_bf110089
type
Break Them by Talking
 Dead Space 3 (Video Game) / int_bf110089
comment
Break Them by Talking: Danik rather enjoys delivering these, and treats Isaac to a few over the loudspeakers throughout the last act of the game. He isn't very good at them, and they serve more to reinforce his unique logic. It really only shows how broken he is.
 Dead Space 3 (Video Game) / int_bf110089
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_bf110089
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_bf110089
 Dead Space 3 (Video Game) / int_bf24f6ac
type
Nerf Arm
 Dead Space 3 (Video Game) / int_bf24f6ac
comment
Nerf Arm: Like the Hand Cannon from the second game, Dead Space 3 has the Devil Horns, another foam hand with the pinky and index finger extended and the same "BANG BANG" and "pew pew pew" attacks too. Reloading the Devil Horns will have Isaac rocking out with an electric guitar riff in the background. You can downgrade it to the Hand Cannon by removing the pinky "lower tool", but why would you want to?
 Dead Space 3 (Video Game) / int_bf24f6ac
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_bf24f6ac
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_bf24f6ac
 Dead Space 3 (Video Game) / int_bf298865
type
Alien Autopsy
 Dead Space 3 (Video Game) / int_bf298865
comment
Alien Autopsy: Chapter 12, appropriately titled "Autopsy", features the players conducting a experiment, which involves climbing inside a frozen Necromorph called the Nexus and poke its nervous system with electrified harpoons.
 Dead Space 3 (Video Game) / int_bf298865
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_bf298865
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_bf298865
 Dead Space 3 (Video Game) / int_c03860d2
type
Womb Level
 Dead Space 3 (Video Game) / int_c03860d2
comment
Womb Level: At one point you go inside a giant, frozen Nexus to survey its nerve clusters and fight off smaller Necromorphs inside. If you escape it, it swallows Isaac whole - forcing you to kill it from the inside as well.
 Dead Space 3 (Video Game) / int_c03860d2
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c03860d2
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c03860d2
 Dead Space 3 (Video Game) / int_c04b1231
type
Jump Scare
 Dead Space 3 (Video Game) / int_c04b1231
comment
Jump Scare: The game practically runs on this, Body Horror and Nothing Is Scarier.
 Dead Space 3 (Video Game) / int_c04b1231
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c04b1231
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c04b1231
 Dead Space 3 (Video Game) / int_c0d449a
type
Guard Stations Terminally Unattended
 Dead Space 3 (Video Game) / int_c0d449a
comment
Guard Stations Terminally Unattended: In the Awakening DLC, the scenario is inverted when the protagonists reach Earth and attempt to hail first the government, to no reply; then the military, to no reply; then the mining corps, to no reply; then finally the moon, which does respond... with a jumpled mess of screams, groans, killings, and slashes, revealing everyone on Earth and the Moon are being slaughtered by the necromorphs.
 Dead Space 3 (Video Game) / int_c0d449a
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c0d449a
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c0d449a
 Dead Space 3 (Video Game) / int_c145f69b
type
Subverted Trope
 Dead Space 3 (Video Game) / int_c145f69b
comment
Subverted, the various suits you acquire in the game are cosmetic only. However, you can manually upgrade your armor with resources you've obtained—which is actually fairly useful in surviving on harder difficulties.
 Dead Space 3 (Video Game) / int_c145f69b
featureApplicability
-0.3
 Dead Space 3 (Video Game) / int_c145f69b
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c145f69b
 Dead Space 3 (Video Game) / int_c25c7890
type
Fun with Acronyms
 Dead Space 3 (Video Game) / int_c25c7890
comment
Fun with Acronyms: Taking the first letter of each chapter title spells out yet another message: Requiem, Infidels, Perdition: R.I.P.
 Dead Space 3 (Video Game) / int_c25c7890
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c25c7890
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c25c7890
 Dead Space 3 (Video Game) / int_c25f7913
type
By the Lights of Their Eyes
 Dead Space 3 (Video Game) / int_c25f7913
comment
By the Lights of Their Eyes: The visors on Isaac's RIGs still glow in the dark to make him easier to see, and even function as a light source in this game.
 Dead Space 3 (Video Game) / int_c25f7913
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c25f7913
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c25f7913
 Dead Space 3 (Video Game) / int_c26ebed4
type
Finagle's Law
 Dead Space 3 (Video Game) / int_c26ebed4
comment
Finagle's Law: If there is even the slightest chance that anything can go wrong, it will. This is somewhat justified as the action takes place on a world where the technology and equipment has been abandoned for 200 years, your human enemies have a lot more resources and means of transportation than you do, and not to mention that the planet is covered in Markers.
 Dead Space 3 (Video Game) / int_c26ebed4
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c26ebed4
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c26ebed4
 Dead Space 3 (Video Game) / int_c3245c20
type
I Lied
 Dead Space 3 (Video Game) / int_c3245c20
comment
I Lied: Danik to Norton when betraying him after their brief Enemy Mine.
 Dead Space 3 (Video Game) / int_c3245c20
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c3245c20
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c3245c20
 Dead Space 3 (Video Game) / int_c335b9ec
type
Irony
 Dead Space 3 (Video Game) / int_c335b9ec
comment
Irony: For generations, EarthGov has been using planetcracking to keep civilization alive, now moon sized beings are out to destroy humanity. Setting up a radio station on a flash-frozen Death World and then naming it Aloha sure requires some sense of it, too.
 Dead Space 3 (Video Game) / int_c335b9ec
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c335b9ec
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c335b9ec
 Dead Space 3 (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Dead Space 3 (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Unlike the alien Necromorphs, you can One-Hit Kill living human enemies by shooting them in the head. Creeper/Shambler Necromorphs can be headshot to death; since the body is a Meat Puppet to the Puppeteer Parasite head. This is how Norton finally gets what he had coming for a long, long time. With his own gun no less.
 Dead Space 3 (Video Game) / int_c3585f4a
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c3585f4a
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c3585f4a
 Dead Space 3 (Video Game) / int_c39a5ef0
type
Willing Suspension of Disbelief
 Dead Space 3 (Video Game) / int_c39a5ef0
comment
The drop in/out co-op uses this to keep it somewhat realistic; Carver can be occasionally heard or spotted in the distance, effectively foreshadowing his sudden appearance through cameos just in case someone joins the game.
 Dead Space 3 (Video Game) / int_c39a5ef0
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c39a5ef0
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c39a5ef0
 Dead Space 3 (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Dead Space 3 (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: Carver and Isaac get into a fight near the end about whether or not to return to Earth, with Isaac wanting not to end up leading the Brother Moons, and Carver just thinking he's crazy and wanting to go anyway. As it turns out, Carver is right, and, since they fought in one of the Hallucinations, neither of them was hurt.
 Dead Space 3 (Video Game) / int_c3bdfbb9
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c3bdfbb9
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c3bdfbb9
 Dead Space 3 (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Dead Space 3 (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: Count how many times shit hits the fan whenever Isaac takes his helmet off for a cutscene. We'll wait. The answer is every time. Some of these problems would've even been solved just by leaving the helmet on. Towards the end Danik holds Ellie hostage, at this point even the most ham fisted player could stasis them both and shoot him in the head. Instead Carver throws Danik the Codex, allowing him to turn off the machine. To make things worse, he almost doomed Earth with this action as well, by nearly allow the moon to wake its brothers. The DLC would reveal that things got much worse. The moons are awake and heading for earth.
 Dead Space 3 (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c5e42cbd
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c5e42cbd
 Dead Space 3 (Video Game) / int_c6695a49
type
Mêlée à Trois
 Dead Space 3 (Video Game) / int_c6695a49
comment
Mêlée à Trois: Necromorphs and Unitologist soldiers will fight each other as well as the player(s), but the two are rarely encountered in the same area.
 Dead Space 3 (Video Game) / int_c6695a49
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c6695a49
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c6695a49
 Dead Space 3 (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Dead Space 3 (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: Some cutscenes change if you're in Co-Op mode. Others... don't. When Isaac and Carver attempt to escape to the Eudora, Carver is suddenly on the ship's ramp and pulls Isaac up, even if he was behind Isaac beforehand. The above only seems to be the case, however, Carver does visibly jump for the Eudora as well, off to Isaac's right. However, he's only visibly hanging on for a second at most. Apparently, the space soldier has far more upper body strength, because he's already pulled himself, in his full armor, onto the ramp to pull up Isaac a moment later. When Danik almost kills Isaac and throws him of a building on Luna, Carver wakes up on next to Isaac, conspicuously alive instead of being shot in the head like Isaac was.
 Dead Space 3 (Video Game) / int_c691d3f4
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c691d3f4
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c691d3f4
 Dead Space 3 (Video Game) / int_c75df49a
type
Shout-Out
 Dead Space 3 (Video Game) / int_c75df49a
comment
Shout-Out: The Achievement for beating the campaign is "Bad Moon Rising".
 Dead Space 3 (Video Game) / int_c75df49a
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c75df49a
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c75df49a
 Dead Space 3 (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Dead Space 3 (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: The Telemetry Spike's default tip is the Javelin Gun. An add-on to the gun can make it electrocute enemies like in Dead Space 2. A new add-on, however, allows you to detonate the javelin at will. Kinesis impalement is back and arguably more powerful than ever. Skewering Necromorphs with the dismembered limbs of their buddies is fun on lower difficulties and borderline mandatory on the higher ones, in order to save valuable ammo for when it is needed most.
 Dead Space 3 (Video Game) / int_c93a6560
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_c93a6560
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_c93a6560
 Dead Space 3 (Video Game) / int_ca3a6dbd
type
Informed Ability
 Dead Space 3 (Video Game) / int_ca3a6dbd
comment
Informed Ability: Ellie's previous occupation as a CEC heavy transport pilot never comes up, and when the group needs to actually pilot a shuttle, she lets Isaac man the damn thing. Sure, the ship was 200 years older than anything she trained with, but she's still a better choice than an engineer with no piloting experience.
 Dead Space 3 (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_ca3a6dbd
 Dead Space 3 (Video Game) / int_ca95473c
type
Series Continuity Error
 Dead Space 3 (Video Game) / int_ca95473c
comment
Series Continuity Error: Isaac's RIG is damaged by an exploding console just prior to the final boss fight against the Moon, prompting him to rip the helmet off entirely. One dead Moon later, comes the first chapter of Awakened, and the RIG helmet is magically back on the suit and perfectly operational again. Even the large gashes on his face have also mostly and inexplicably healed.
 Dead Space 3 (Video Game) / int_ca95473c
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_ca95473c
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_ca95473c
 Dead Space 3 (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Dead Space 3 (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Or rather, Did You Just Kill A Necromorph The Size Of A Moon?
 Dead Space 3 (Video Game) / int_cc4d190a
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_cc4d190a
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_cc4d190a
 Dead Space 3 (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Dead Space 3 (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Type 3. The Moon is the source of the Marker signal, and is actually a colossal Necromorph. Especially creepy upon playing through the game again and realizing how often the Moon comes into view.
 Dead Space 3 (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_cdfe12c3
 Dead Space 3 (Video Game) / int_ce195b81
type
Downtime Downgrade
 Dead Space 3 (Video Game) / int_ce195b81
comment
Downtime Downgrade: By the start of this game, Isaac and Ellie are broken up. Funnily, we never actually saw them as an Official Couple before that, either.
 Dead Space 3 (Video Game) / int_ce195b81
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_ce195b81
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_ce195b81
 Dead Space 3 (Video Game) / int_ce6555f0
type
Lighter and Softer
 Dead Space 3 (Video Game) / int_ce6555f0
comment
Lighter and Softer: The third game's feel focuses more on the action-packed third-person shooter nature then the survival horror side which the previous two games had more emphasis on.
 Dead Space 3 (Video Game) / int_ce6555f0
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_ce6555f0
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_ce6555f0
 Dead Space 3 (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Dead Space 3 (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: Isaac goes on one after Ellie's assumed death by Deadly Gas. A minor example is when Isaac encounters the Snow Beast a third time. After the Necromorph causes Santos' death, Isaac (feeling guilty over not being able to save her) promptly makes sure that the Super-Persistent Predator doesn't come back again, avenging Santos in the process.
 Dead Space 3 (Video Game) / int_ceec4df5
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_ceec4df5
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_ceec4df5
 Dead Space 3 (Video Game) / int_cfd569ac
type
Take Your Time
 Dead Space 3 (Video Game) / int_cfd569ac
comment
Take Your Time: During the final level, you must run to escape the Advancing Wall of Doom. Once you reach a part of the building which has a functioning bench and RIG station, you're free to lay about as the world is crumbling behind you. Not long before that, Danik will happily pause the elevator you've been rappelling down after while you stop at a bench, listen to an audio log, wait for a scavenger bot to return...
 Dead Space 3 (Video Game) / int_cfd569ac
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_cfd569ac
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_cfd569ac
 Dead Space 3 (Video Game) / int_d13f7848
type
Planet Eater
 Dead Space 3 (Video Game) / int_d13f7848
comment
Planet Eater: The Brethren Moons. They're eating all organic material. The reason humans haven't found other races while exploring space for so long is because the Brethren Moons already ate them.
 Dead Space 3 (Video Game) / int_d13f7848
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_d13f7848
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_d13f7848
 Dead Space 3 (Video Game) / int_d1c12c05
type
Secondary Fire
 Dead Space 3 (Video Game) / int_d1c12c05
comment
Secondary Fire: You now have Mix and Match Weapons that give you completely different primary and secondary fire.
 Dead Space 3 (Video Game) / int_d1c12c05
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_d1c12c05
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_d1c12c05
 Dead Space 3 (Video Game) / int_d29d5184
type
Meat Puppet
 Dead Space 3 (Video Game) / int_d29d5184
comment
Creeper/Shambler Necromorphs can be headshot to death; since the body is a Meat Puppet to the Puppeteer Parasite head.
 Dead Space 3 (Video Game) / int_d29d5184
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_d29d5184
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_d29d5184
 Dead Space 3 (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Dead Space 3 (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: "Turn it off". Yeah, it doesn't quite mean what Isaac and company hope it means... The Markers themselves. Stay dormant until the race that found them has expanded past the point of sustainability, allow themselves to be discovered, offer themselves as an easily-replicated source of infinite energy, and ensure they are worshiped by that race. Once the race is content and reverent, unleash the Necromorphs and create another Brethren Moon.
 Dead Space 3 (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_d2c0e2ed
 Dead Space 3 (Video Game) / int_d32a5fec
type
True Love Is Boring
 Dead Space 3 (Video Game) / int_d32a5fec
comment
True Love Is Boring: Played straight in the case of Isaac and Ellie. They hooked up after the second game and are broken up by the time of the third, although Isaac's psychological scars and apathy to stopping the Markers for good contributed to their falling-out.
 Dead Space 3 (Video Game) / int_d32a5fec
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_d32a5fec
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_d32a5fec
 Dead Space 3 (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Dead Space 3 (Video Game) / int_d397657d
comment
Hoist by His Own Petard: The Brother Moon used the Markers in an attempt to make itself whole. During the Final Battle, Isaac defeats it by launching Markers at its eyes. Most clawed necromorphs in the game can suffer this. You cut off one of their claw/arm and toss it right through them using Kinesis. The grenades and missile-spamming Unitologists are a pain in the ass wherever they show. Get some well-earned retribution by Kinesis-grabbing what they throw at Isaac and returning it to sender.
 Dead Space 3 (Video Game) / int_d397657d
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_d397657d
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_d397657d
 Dead Space 3 (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Dead Space 3 (Video Game) / int_d39e327f
comment
What the Hell, Hero?: Isaac lays this on Ellie for going into a relationship with Captain Norton not long after leaving Isaac. She throws it back in his face for "giving up on the world" by refusing to look for more Markers after the Sprawl incident.
 Dead Space 3 (Video Game) / int_d39e327f
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_d39e327f
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_d39e327f
 Dead Space 3 (Video Game) / int_d40e1a9f
type
Break Out the Museum Piece
 Dead Space 3 (Video Game) / int_d40e1a9f
comment
Break Out the Museum Piece: Besides still using leftover armor and weapons from the lost SCAF expedition, Isaac and Carver manage to repair the S.C.F. Terra Nova in order to use it to get back to Earth.
 Dead Space 3 (Video Game) / int_d40e1a9f
featureApplicability
1.0
 Dead Space 3 (Video Game) / int_d40e1a9f
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Dead Space 3 (Video Game) / int_d40e1a9f
 Dead Space 3 (Video Game) / int_d45ad2f5
type
Imported Alien Phlebotinum
 Dead Space 3 (Video Game) / int_d45ad2f5
comment
Imported Alien Phlebotinum: The real origin of the Markers, considering the original Black Marker was buried on Earth for millions of years.
 Dead Space 3 (Video Game) / int_d45ad2f5
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1.0
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 Dead Space 3 (Video Game) / int_d5c7b415
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Elites Are More Glamorous
 Dead Space 3 (Video Game) / int_d5c7b415
comment
Elites Are More Glamorous: The S.C.A.F Special Forces unit, the 'Reapers,' are a hand-picked group of veterans of the Secessionist Crisis, and are idolized by their rank and file comrades. They never did get to test their mettle against the Necromorphs, because they were all killed by an Ax-Crazy Fanboy they rejected.
 Dead Space 3 (Video Game) / int_d5c7b415
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1.0
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Dead Space 3 (Video Game) / int_d5c7b415
 Dead Space 3 (Video Game) / int_d833090a
type
Right Hand Versus Left Hand
 Dead Space 3 (Video Game) / int_d833090a
comment
Right Hand Versus Left Hand: Despite the cries from the Moon to turn it off, and make us whole, it cannot stop sending Necromorphs to kill Isaac and Carver.
 Dead Space 3 (Video Game) / int_d833090a
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1.0
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Dead Space 3 (Video Game) / int_d833090a
 Dead Space 3 (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Dead Space 3 (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: During the Conning Tower side mission, no one seems to question how a 200 year old man could still apparently be alive (and not a Necromorph) and trying to kill Isaac. They might be assuming he was in stasis, even though such "hypersleep" technology has never really been shown in the series.
 Dead Space 3 (Video Game) / int_d99a228f
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 Dead Space 3 (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Dead Space 3 (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: Norton is on this trope like a broken record. He's pretty gung-ho about recruiting Isaac for finding Ellie, but it turns out that finding her and running the hell away from everything else is his one true objective rather than completing her mission. He grumbles, argues, whines, begs, pleads and eventually DEMANDS that they abandon Tau Volantis, though most of it is behind Ellie's back so he doesn't look bad to her.
 Dead Space 3 (Video Game) / int_d9cf40fa
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Dead Space 3 (Video Game) / int_d9cf40fa
 Dead Space 3 (Video Game) / int_da92a6d9
type
Item Amplifier
 Dead Space 3 (Video Game) / int_da92a6d9
comment
Item Amplifier: Support Attachments will increase the ammo, health, or stasis of both Isaac and Carver.
 Dead Space 3 (Video Game) / int_da92a6d9
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1.0
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type
Action Bomb
 Dead Space 3 (Video Game) / int_dae3999d
comment
Considering the emphasis Unitology put on preserving dead human bodies in their entirety during Dead Space 2, their liberal use of suicide bombers in DS 3 veers into this trope.
 Dead Space 3 (Video Game) / int_dae3999d
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 Dead Space 3 (Video Game) / int_dbb414ed
type
Hand Wave
 Dead Space 3 (Video Game) / int_dbb414ed
comment
Hand Wave: In the opening, when Carver asks how they survived a moon falling on them, Isaac says maybe it has something to do with the alien MacGuffin from the main game, as they really have no idea how it works. Isaac then adds he doesn't even bother trying to figure these things out anymore.
 Dead Space 3 (Video Game) / int_dbb414ed
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 Dead Space 3 (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Dead Space 3 (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: The drop in/out co-op uses this to keep it somewhat realistic; Carver can be occasionally heard or spotted in the distance, effectively foreshadowing his sudden appearance through cameos just in case someone joins the game. That moon you saw when you arrived at Tau Volantis? Yeah, it's not a moon. It's a Necromorph and the Greater-Scope Villain of the whole series.
 Dead Space 3 (Video Game) / int_dcbe8a6e
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1.0
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Dead Space 3 (Video Game) / int_dcbe8a6e
 Dead Space 3 (Video Game) / int_dd7127d1
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Benevolent Precursors
 Dead Space 3 (Video Game) / int_dd7127d1
comment
Benevolent Precursors: The Tau Volantis Natives left behind a pronuciation guide and a instrument so that anyone who finds the planet would be able to use the Machine.
 Dead Space 3 (Video Game) / int_dd7127d1
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1.0
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Dead Space 3 (Video Game) / int_dd7127d1
 Dead Space 3 (Video Game) / int_de56f2bf
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Would Be Rude to Say "Genocide"
 Dead Space 3 (Video Game) / int_de56f2bf
comment
Would Be Rude to Say "Genocide": "Scenario 5". In order to fully quarantine the Necromorphs to Tau Volantis, everyone living on the planet or in orbit had to be murdered to guarantee success. This even extended to the soldiers required to kill the non-compliant, who held final orders to commit suicide. This also extends to the Markers and Brother Moons, who prefer the term "turn it off."
 Dead Space 3 (Video Game) / int_de56f2bf
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Dead Space 3 (Video Game) / int_de56f2bf
 Dead Space 3 (Video Game) / int_df410b77
type
Decoy Protagonist
 Dead Space 3 (Video Game) / int_df410b77
comment
Decoy Protagonist: In the prologue, you play a S.C.A.F. soldier scavenging a crashed ship, retrieving a local MacGuffin. Unsurprisingly, he dies. His general shoots him, deletes all the data on the MacGuffin, then offs himself as well.
 Dead Space 3 (Video Game) / int_df410b77
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Dead Space 3 (Video Game) / int_df410b77
 Dead Space 3 (Video Game) / int_df582b0b
type
Continuity Snarl
 Dead Space 3 (Video Game) / int_df582b0b
comment
Continuity Snarl: Despite his EVA suit coming from a modern-day EarthGov vessel, Isaac could obtain fresh copies of it from 200-year-old S.C.A.F. suit kiosks anywhere, planetside or orbital, which shouldn't possibly have it yet. Judging by how the S.C.A.F. used to use different (unlockable) variants of the EVA suit in the past, one could assume that the design itself never evolved throughout 200 years of history, which sounds like a bit of a stretch, but quite possible. What isn't possible is how the fresh suits obtained from the kiosks all have the USM Eudora emblem on the shoulder, as do all other variants of the EVA suits due to them being mere Palette Swaps of each other.
 Dead Space 3 (Video Game) / int_df582b0b
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 Dead Space 3 (Video Game) / int_df858547
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Drone Deployer
 Dead Space 3 (Video Game) / int_df858547
comment
Drone Deployer: Isaac is. And the drone comes in the form of a tiny scavenger bot that you find early in the game. Extremely useful as it's basically another way to collect components for weapon crafting and suit upgrades. You can find additional ones throughout the game to help improve collection rates. Doubles as a cute machine as it chirps and whirs after you deploy it and as it goes about its business. Sometimes you can even catch it scampering into a bench.
 Dead Space 3 (Video Game) / int_df858547
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 Dead Space 3 (Video Game) / int_e0789c2a
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Your Head A-Splode
 Dead Space 3 (Video Game) / int_e0789c2a
comment
Your Head A-Splode: Shooting human enemies in the head will make their skulls pop like melons. Shooting Feeders with an electric-charged weapon can make their heads explode.
 Dead Space 3 (Video Game) / int_e0789c2a
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Dead Space 3 (Video Game) / int_e0789c2a
 Dead Space 3 (Video Game) / int_e21e21be
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Red and Black and Evil All Over
 Dead Space 3 (Video Game) / int_e21e21be
comment
Red and Black and Evil All Over: Averted with Carver, whose primary colors are these. Red Eyes, Take Warning: Most, if not all, of Carver's RIG suits have bright red visor lights, though the man tends to keep to himself unless you're a Necromorph or Unitologist.
 Dead Space 3 (Video Game) / int_e21e21be
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 Dead Space 3 (Video Game) / int_e303d198
type
Whole-Plot Reference
 Dead Space 3 (Video Game) / int_e303d198
comment
Whole-Plot Reference: The story will feel very familiar to anyone who's played the Beyond the Mountains of Madness campaign from Call of Cthulhu. A group of people (Isaac and co/the Starkweather-Moore expedition) come to an icey location (Tau Volantis/Antartica) to learn what happened to a previous group of explorers (SCAF/the Lake expedition) and then must locate and fix an ancient alien machine to stop the return of an Elder God.
 Dead Space 3 (Video Game) / int_e303d198
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Dead Space 3 (Video Game) / int_e303d198
 Dead Space 3 (Video Game) / int_e431c24c
type
Not Quite Dead
 Dead Space 3 (Video Game) / int_e431c24c
comment
Not Quite Dead: Carver's comments towards the end suggest that EarthGov is still active. Given that the Moons are wrecking havoc on Earth itself, it's little consolation.
 Dead Space 3 (Video Game) / int_e431c24c
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Dead Space 3 (Video Game) / int_e431c24c
 Dead Space 3 (Video Game) / int_e4f5affb
type
The Chew Toy
 Dead Space 3 (Video Game) / int_e4f5affb
comment
The Chew Toy: Isaac Clarke has what can easily be called the single worst day of his entire life in this game. In just the cutscenes he takes more punishment than in 1 and 2 combined. Every possible thing that can go wrong WILL go wrong for Isaac as the story goes on.
 Dead Space 3 (Video Game) / int_e4f5affb
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 Dead Space 3 (Video Game) / int_e5066b68
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11th-Hour Superpower
 Dead Space 3 (Video Game) / int_e5066b68
comment
11th-Hour Superpower: In the final levels, Isaac finds pads that enhance Stasis and Kinesis powers to ludicrous degrees. With it, he can lift giant objects, freeze enemies in places for minutes, and even rip the limbs off of still-moving Necromorphs and kill them with their own scythes.
 Dead Space 3 (Video Game) / int_e5066b68
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Dead Space 3 (Video Game) / int_e5066b68
 Dead Space 3 (Video Game) / int_e567510d
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Determinator
 Dead Space 3 (Video Game) / int_e567510d
comment
Determinator: The little scavenger bots will find their way back to Isaac, no matter what. Even if you deploy it while on a ship in orbit before heading down to the planet, it will somehow find a way to survive atmospheric reentry to reunite with the player.
 Dead Space 3 (Video Game) / int_e567510d
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Advancing Wall of Doom
 Dead Space 3 (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: In the final level. It's the planet being torn to pieces behind you by The Moon.
 Dead Space 3 (Video Game) / int_e57198a4
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"Psycho" Strings
 Dead Space 3 (Video Game) / int_e5b75009
comment
"Psycho" Strings: Par for the course for the series, but the radio aboard the CMS Greely takes the cake. See also Source Music.
 Dead Space 3 (Video Game) / int_e5b75009
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1.0
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Dead Space 3 (Video Game) / int_e5b75009
 Dead Space 3 (Video Game) / int_e61d9a3c
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Clothing Damage
 Dead Space 3 (Video Game) / int_e61d9a3c
comment
Clothing Damage: Dramatic, non-fanservice version. During the run-up to the Final Boss, Isaac's helmet takes damage; some versions of the suit will actually show the faceplate ripped off or sparks coming from his helmet. In the end, he gives up and tears the thing away entirely, fighting the battle bare-headed. Also counts as a Harbinger of Asskicking.
 Dead Space 3 (Video Game) / int_e61d9a3c
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 Dead Space 3 (Video Game) / int_e663d3ef
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Only a Flesh Wound
 Dead Space 3 (Video Game) / int_e663d3ef
comment
Only a Flesh Wound: When Isaac (and Carver) meet Danik for the first time, his soldiers gun them down and drag them up so Danik can give a monologue. He then shoots Isaac in the head (which ends up only grazing his forehead) and drops him off the building. Their health bar is in the red, but they haven't died yet.
 Dead Space 3 (Video Game) / int_e663d3ef
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 Dead Space 3 (Video Game) / int_e70127
type
The Mole
 Dead Space 3 (Video Game) / int_e70127
comment
Captain Robert Norton. Every time he can be, he's rude, condescending, possessive of Ellie, and just generally unhelpful towards Isaac. And then he turns out to be The Mole. It doestn't help that he's the ranking commanding officer who just lost his ship, his unit, his girlfriend, and is stuck on an iceball surrounded by violent zombie mutants - all because a certifiably insane engineer is obsessed with the markers and is steadily getting everyone killed.
 Dead Space 3 (Video Game) / int_e70127
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 Dead Space 3 (Video Game) / int_e9327f58
type
Too Spicy for Yog-Sothoth
 Dead Space 3 (Video Game) / int_e9327f58
comment
Too Spicy for Yog-Sothoth: A Nexus tries eating Isaac and Carver. Two minutes later, they're concerning themselves with getting gastric juice off of their suits, and the Nexus is concerned with having its hearts exploded.
 Dead Space 3 (Video Game) / int_e9327f58
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Dead Space 3 (Video Game) / int_e9327f58
 Dead Space 3 (Video Game) / int_e9e35e8f
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Exact Words
 Dead Space 3 (Video Game) / int_e9e35e8f
comment
Exact Words : Players can be forgiven for thinking "turn it off" refers to the ability to turn off a Marker. It really means turning off the machine keeping the marker (and the final boss) inactive.
 Dead Space 3 (Video Game) / int_e9e35e8f
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 Dead Space 3 (Video Game) / int_ea85d6ea
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All Just a Dream
 Dead Space 3 (Video Game) / int_ea85d6ea
comment
All Just a Dream: In the second co-op mission available during Chapter 11, Carver will see a hallucination of a dead woman walking back to an earlier part of Chapter 10. Following her will lead Carver and Isaac to an elevator where Carver will begin to feel effects from a Marker. After completing the mission and riding the same elevator back up, however, Isaac suddenly asks Carver if they're going to check out the place or not, saying they've been standing in the elevator for the past five minutes. All of the things you've both collected during the level itself will remain in your inventories, however.
 Dead Space 3 (Video Game) / int_ea85d6ea
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 Dead Space 3 (Video Game) / int_eb6da8ef
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Crossover
 Dead Space 3 (Video Game) / int_eb6da8ef
comment
Crossover: Of the promotional kind. If you have a save file of Mass Effect 3, Isaac and Carver get N7 Armour in the main game. The in-game description says that it's based on the games, which not only exist in-setting as they do in reality, but are, inexplicably, still known of centuries later.
 Dead Space 3 (Video Game) / int_eb6da8ef
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Dead Space 3 (Video Game) / int_eb6da8ef
 Dead Space 3 (Video Game) / int_eb8ec7c8
type
Jerkass
 Dead Space 3 (Video Game) / int_eb8ec7c8
comment
Jerkass: Captain Robert Norton. Every time he can be, he's rude, condescending, possessive of Ellie, and just generally unhelpful towards Isaac. And then he turns out to be The Mole. It doestn't help that he's the ranking commanding officer who just lost his ship, his unit, his girlfriend, and is stuck on an iceball surrounded by violent zombie mutants - all because a certifiably insane engineer is obsessed with the markers and is steadily getting everyone killed. Carver comes off as one too early on in the game, initially hostile to Isaac—but he warms up to him later on.
 Dead Space 3 (Video Game) / int_eb8ec7c8
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1.0
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 Dead Space 3 (Video Game) / int_ebcf99b5
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The Unmasqued World
 Dead Space 3 (Video Game) / int_ebcf99b5
comment
The Unmasqued World: Marker outbreaks of Necromorphs seem commonplace enough that few people react as if they were unusual by now, possibly owing to the fact that the Sprawl, a major population center, was a victim not very long ago.
 Dead Space 3 (Video Game) / int_ebcf99b5
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 Dead Space 3 (Video Game) / int_ecac4c42
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Why Won't You Die?
 Dead Space 3 (Video Game) / int_ecac4c42
comment
Why Won't You Die?: Danik says this to Isaac in Chapter 17, but he's rather polite about it.
 Dead Space 3 (Video Game) / int_ecac4c42
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1.0
 Dead Space 3 (Video Game) / int_ecac4c42
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Dead Space 3 (Video Game) / int_ecac4c42
 Dead Space 3 (Video Game) / int_ed68bcc9
type
Dwindling Party
 Dead Space 3 (Video Game) / int_ed68bcc9
comment
Dwindling Party: Within a couple hours Isaac finds himself surrounded by a pretty full cast: Norton, Carver, Ellie, Jennifer Santos, Austin Buckell, Locke and Rosen. Given that it's a horror game, you know a fair bit of them won't live to see the credits roll. Santos outright freaks out about losing so many when it's just her, Carver, Ellie, and Isaac left, and only the latter three survive to the end, with possibly only one or two of them surviving the entire game.
 Dead Space 3 (Video Game) / int_ed68bcc9
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Dead Space 3 (Video Game) / int_ed68bcc9
 Dead Space 3 (Video Game) / int_edd34386
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Glowing Eyelights of Undeath
 Dead Space 3 (Video Game) / int_edd34386
comment
Glowing Eyelights of Undeath: All of the enhanced Necromorph variants have them and even Isaac in the Swarm death scene.
 Dead Space 3 (Video Game) / int_edd34386
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1.0
 Dead Space 3 (Video Game) / int_edd34386
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Dead Space 3 (Video Game) / int_edd34386
 Dead Space 3 (Video Game) / int_eea96e78
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Swallowed Whole
 Dead Space 3 (Video Game) / int_eea96e78
comment
At one point you go inside a giant, frozen Nexus to survey its nerve clusters and fight off smaller Necromorphs inside. If you escape it, it swallows Isaac whole - forcing you to kill it from the inside as well.
 Dead Space 3 (Video Game) / int_eea96e78
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1.0
 Dead Space 3 (Video Game) / int_eea96e78
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Dead Space 3 (Video Game) / int_eea96e78
 Dead Space 3 (Video Game) / int_ef43c232
type
Downloadable Content
 Dead Space 3 (Video Game) / int_ef43c232
comment
The final radio transmission after the credits roll suggesting Isaac is still alive serves as a teaser for the Awakened Downloadable Expansion Pack.
 Dead Space 3 (Video Game) / int_ef43c232
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1.0
 Dead Space 3 (Video Game) / int_ef43c232
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Dead Space 3 (Video Game) / int_ef43c232
 Dead Space 3 (Video Game) / int_eff26b2b
type
Take Cover!
 Dead Space 3 (Video Game) / int_eff26b2b
comment
Take Cover!: Isaac can now crouch behind objects while rolling on the ground to escape incoming attacks, allowing him to avoid gunfire form Unitologists and corpses controlled by Divider heads.
 Dead Space 3 (Video Game) / int_eff26b2b
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1.0
 Dead Space 3 (Video Game) / int_eff26b2b
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Dead Space 3 (Video Game) / int_eff26b2b
 Dead Space 3 (Video Game) / int_f13a0451
type
Suicide Attack
 Dead Space 3 (Video Game) / int_f13a0451
comment
Suicide Attack: Unitologist fanatics are not above using suicide bombers to attack their intended targets. Makes for a serious case of Gameplay and Story Segregation due to their previous emphasis on keeping dead bodies intact for later Necromorphization/Convergence. The Exploder necromorphs make a return in all their glorious noisy nastiness. Cysts and Nests from DS 2 show up again as well, usually in space or other zero-G environments, which means their projectiles are free to move around unhindered and make a beeline for Isaac and Carver until they're close enough to go boom... or rather, splat. In a downplayed example: the aforementioned homing, homicidal and very persistent Space Mines.
 Dead Space 3 (Video Game) / int_f13a0451
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1.0
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Dead Space 3 (Video Game) / int_f13a0451
 Dead Space 3 (Video Game) / int_f3f391f6
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Fission Mailed
 Dead Space 3 (Video Game) / int_f3f391f6
comment
Fission Mailed: During the Nexus boss fight, it repeatedly tries to vacuum you into its gullet, which you can interrupt by shooting yellow orbs surrounding its mouth. When all of them are gone, the Nexus starts the same sequence, except there's no more weak points to attack. Dead Space veterans will wince, recalling the similarities to the brutal death sequence of the original Hive Mind in the first game, but fortunately it's the start of a brief Womb Level sequence.
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Enemy Civil War
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Enemy Civil War: EarthGov and the Unitologists went into all out war with each other between Dead Space 2 and 3. By the opening of DS3, EarthGov has been decimated by acts of sabotage by Unitologist sleeper agents. Unitology itself had a civil war between Dead Space 2 and 3, with Jacob Danik and his true believers toppling the shadowy leaders of Unitology who started the Marker research program in Dead Space 2.
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Suspiciously Similar Substitute
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Suspiciously Similar Substitute: There's an enemy type that is an emaciated Fragile Speedster that relies on drowning opponents in their numbers to kill them. Are we talking about the Pack from Dead Space 2, or the new Feeder Necromorphs? And The Brute necromorphs seem to have been replaced by necromorphed corpses of the alien species that initially lived on Tau Volantis.
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Video Game Cruelty Potential
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Video Game Cruelty Potential: The damage system applies to humans as much as it does to the Necromorphs. Except that Unitologists are a lot squishier than Necromorphs, and what is merely a flesh wound for an undead grotesque horror is horrible trauma incompatible with continued life function for a live human.
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The Remnant
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The Remnant: The cult of humans in this add-on are the remnants of the Circle's members on Tau Volantis.
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Series Fauxnale
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Series Fauxnale: The ending of Dead Space 3 seems to bring the story of Isaac Clarke, the Markers, and the Necromorphs to a suitably epic, final, decisive conclusion... just kidding! Isaac's story continues in the Dead Space 3: Awakening DLC, whichs ends on the mother of all cliffhangers (which was never resolved due to EA shuttering the franchise due to disappointment with the game's financial performance).
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Running Gag: There's Always Peng! The game, whether it's through tutorial pop-ups, audio and text logs, or graffiti on the walls, still beats you over the head that you should indeed shoot the limbs for maximum damage. On a darker note, the regenerating Hunters again happen to make a return in some form. This time, in numbers. There's always someone in Isaac's party that betrays him and then gets killed shortly afterward, but this time around the gender of the traitor has been flipped.
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The Dog Bites Back
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The Dog Bites Back: While investigating the 'Reaper' barracks, you find the logs by a particular S.C.A.F. soldier fanboy obsessed with becoming one of them. He was a subject to a cruel prank where he had to scrub toilets with his bare hands for a week. At the end, they all laughed at how easily he fell for it, so he grabbed an axe and chopped all their heads off while they slept. They did say he'd only be a Reaper if everyone of them suddenly died, after all.
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One-Winged Angel
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One-Winged Angel: When combined en masse, the Necromorphs merge to create a "Hive Mind" form as seen in a boss fight here (and in the first game's ending). The Hive Mind form is later revealed to be a secondary final form, with its true final form being a Brother Moon, when Convergence provides enough bodies to make a Necromorph the size of a small planet.
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You Require More Vespene Gas
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You Require More Vespene Gas: Tungsten is the hardest material to obtain. Ordinarily, you need to get it with either a scavenger bot or by finding it in a few scripted locations. It's required to make door handles to open doors (this game's equivalent of the power node doors) and tends to be a vital component of most upgrades or elite equipment.
 Dead Space 3 (Video Game) / int_fd2086a9
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Well-Intentioned Extremist
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comment
Well-Intentioned Extremist: General Mahad. With his expedition being constantly overrun by Necromorphs, he orders a "quarantine": destruction of ALL research materials and MURDER of all personnel. All he wanted was to made sure that Earth would never be endangered by Necromorphs. Sadly he destroyed the key of total victory over the Necromorph threat, and the concequences are severe: Unitologists have the chance of awaking the Moon, which they do. Isaac and Carver manages to kill it, maybe losing their lives in doing so, but it was a close call. Also the outbreaks we see at the beginning of the game would never happen. Danik seems to genuinely believe, like most Unitologists in the series, that spreading the Markers so they can turn all of humanity into very homicidal undead monstrosities is a GOOD thing.
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MacGyvering
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MacGyvering: All weapons and items must be built out of stuff you find, as the ancient vendors you find around Tau Volantis are only equipped with RIGs for troops.
 Dead Space 3 (Video Game) / int_fd5603b
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Crisis of Faith
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Crisis of Faith: Many of the Circle's members had one over the "Rebirth" following Isaac and Carver defeating the Final Boss in the main game. However, some got even worse.
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Cutscene Power to the Max
 Dead Space 3 (Video Game) / int_fe262584
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Cutscene Power to the Max: One surprise intro to a boss battle has Isaac whacked around by a tentacle and fall off an elevator with no health loss.
 Dead Space 3 (Video Game) / int_fe262584
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Item Crafting
 Dead Space 3 (Video Game) / int_ff34c05a
comment
Item Crafting: Everything is handled by item crafting now. There are no more power nodes to slot into weapons or your suit; instead, you need to assemble weapons from parts and create chips out of more spare parts to tweak their performance.
 Dead Space 3 (Video Game) / int_ff34c05a
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Evil-Detecting Dog
 Dead Space 3 (Video Game) / int_ff6ae1f6
comment
Evil-Detecting Dog: S.C.A.F logs reveal that the dogs some of the ships had onboard went bark-crazy on approach to Tau Volantis. Alas, the humans did not heed the warning...
 Dead Space 3 (Video Game) / int_ff6ae1f6
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Shown Their Work
 Dead Space 3 (Video Game) / int_ffad4e9f
comment
Shown Their Work: Linguistics- Dr. Serrano's text log about the alien languagesays that it is Polysynthetic. This means that units of meaning (what we would call words) can be combined into much larger words that can convey entire sentences worth of information. Serrano is also correct in that Inuit and many other Native American languages have these traits as well. One minor slipup is that he said "suffix" which pertains only to meaning units that come at the end of a word while the example in the log shows meaning units coming before other words.
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Dead Space 3 (Video Game)

The following is a list of statements referring to the current page from other pages.

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